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dockipelago/worlds/tloz_oos/data/logic/Rulebuilder.py
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

190 lines
6.5 KiB
Python

import dataclasses
from typing import Any, override
from BaseClasses import CollectionState
from Options import Option, Accessibility
from rule_builder.options import OptionFilter, Operator
from rule_builder.rules import Rule, HasFromList, HasGroup, HasAll, False_, True_, Has
from ..Constants import SEASON_CHAOTIC, SEASON_ITEMS, MARKET_LOCATIONS
from ...World import OracleOfSeasonsWorld
from ...Options import OracleOfSeasonsGoldenOreSpotsShuffle
@dataclasses.dataclass
class Season(Rule[OracleOfSeasonsWorld], game=OracleOfSeasonsWorld.game):
area_name: str
season: int
excluded: bool = False
@override
def _instantiate(self, world: OracleOfSeasonsWorld) -> Rule.Resolved:
if (world.default_seasons[self.area_name] == self.season) == self.excluded:
return True_().resolve(world)
else:
return False_().resolve(world)
class HasGroupOption(HasGroup, game=OracleOfSeasonsWorld.game):
option_name: str
def __init__(self, item_name: str, option_name: str):
self.option_name = option_name
super().__init__(item_name)
def _instantiate(self, world: OracleOfSeasonsWorld) -> Rule.Resolved:
self.count = getattr(world.options, self.option_name).value
return super()._instantiate(world)
class HasFromListOption(HasFromList, game=OracleOfSeasonsWorld.game):
option_name: str
def __init__(self, *item_names: str, option_name: str):
self.option_name = option_name
super().__init__(*item_names)
def _instantiate(self, world: OracleOfSeasonsWorld) -> Rule.Resolved:
self.count = getattr(world.options, self.option_name).value
return super()._instantiate(world)
@dataclasses.dataclass
class LostWoods(HasAll, game=OracleOfSeasonsWorld.game):
is_main_sequence: bool
allow_default: bool
def _instantiate(self, world: OracleOfSeasonsWorld) -> Rule.Resolved:
if self.is_main_sequence:
sequence = world.lost_woods_main_sequence
else:
sequence = world.lost_woods_item_sequence
if self.allow_default:
current_season = world.default_seasons["LOST_WOODS"]
else:
current_season = SEASON_CHAOTIC
needed_seasons = set()
for item in sequence:
season = item[1]
if season != current_season:
current_season = SEASON_CHAOTIC
needed_seasons.add(SEASON_ITEMS[season])
self.item_names = tuple(needed_seasons)
return super()._instantiate(world)
@dataclasses.dataclass
class CanReachNumRegions(Rule[OracleOfSeasonsWorld], game=OracleOfSeasonsWorld.game):
"""A rule that checks if the given region is reachable by the current player"""
region_names: list[str]
"""The name of the regions to test access to"""
region_need: int
"""The number of regions that need to be reached"""
@override
def _instantiate(self, world: OracleOfSeasonsWorld) -> Rule.Resolved:
if self.region_need == 0:
return True_().resolve(world)
return self.Resolved(
tuple(self.region_names),
self.region_need,
player=world.player,
caching_enabled=getattr(world, "rule_caching_enabled", False),
)
@override
def __str__(self) -> str:
options = f", options={self.options}" if self.options else ""
return f"{self.__class__.__name__}({self.region_names}{options})"
class Resolved(Rule.Resolved):
region_names: tuple[str]
region_need: int
@override
def _evaluate(self, state: CollectionState) -> bool:
reachables = 0
for region_name in self.region_names:
if state.can_reach_region(region_name, self.player):
reachables += 1
if reachables >= self.region_need:
return True
return False
@override
def region_dependencies(self) -> dict[str, set[int]]:
return {
region_name: {id(self)} for region_name in self.region_names
}
@override
def __str__(self) -> str:
items = ", ".join(self.region_names)
return f"Can reach {self.region_need} regions ({items})"
@dataclasses.dataclass
class HasRupeesForShop(Rule[OracleOfSeasonsWorld], game=OracleOfSeasonsWorld.game):
shop_name: str
@override
def _instantiate(self, world: OracleOfSeasonsWorld) -> Rule.Resolved:
amount = world.shop_rupee_requirements.get(self.shop_name, 0)
if amount == 0:
return True_().resolve(world)
from .LogicPredicates import oos_can_farm_rupees
return (oos_can_farm_rupees() & Has("Rupees", amount / 2)).resolve(world)
class HasOresForShop(Rule[OracleOfSeasonsWorld], game=OracleOfSeasonsWorld.game):
@override
def _instantiate(self, world: OracleOfSeasonsWorld) -> Rule.Resolved:
amount = sum([world.shop_prices[loc] for loc in MARKET_LOCATIONS])
if amount == 0:
return True_().resolve(world)
from .LogicPredicates import oos_can_farm_ore_chunks
if world.options.shuffle_golden_ore_spots == OracleOfSeasonsGoldenOreSpotsShuffle.option_false:
return oos_can_farm_ore_chunks().resolve(world)
return (oos_can_farm_ore_chunks() & Has("Ore Chunks", amount / 2)).resolve(world)
@dataclasses.dataclass
class ItemInLocation(Rule[OracleOfSeasonsWorld], game=OracleOfSeasonsWorld.game):
location_name: str
item_name: str
@override
def _instantiate(self, world: OracleOfSeasonsWorld) -> Rule.Resolved:
if world.options.accessibility == Accessibility.option_full:
return False_().resolve(world)
return self.Resolved(
self.location_name,
self.item_name,
player=world.player,
)
class Resolved(Rule.Resolved):
location_name: str
item_name: str
@override
def _evaluate(self, state: CollectionState) -> bool:
item = state.multiworld.get_location(self.location_name, self.player).item
return item is not None and item.name == self.item_name and item.player == self.player
@override
def __str__(self) -> str:
return f"{self.item_name} in {self.location_name}"
def from_bool(condition: bool) -> Rule:
return True_() if condition else False_()
def from_option(option: type[Option], value: Any, operator: Operator = "eq") -> Rule:
return True_(options=[OptionFilter(option, value, operator)])