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76 lines
2.2 KiB
YAML
76 lines
2.2 KiB
YAML
16//smallKeyObjectsTable: |
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db $00,$0d,$81,option.smallKeySprite ; D0
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db $00,$01,$82,option.smallKeySprite ; D1
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db $00,$02,$83,option.smallKeySprite ; D2
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db $00,$03,$84,option.smallKeySprite ; D3
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db $00,$04,$85,option.smallKeySprite ; D4
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db $00,$05,$86,option.smallKeySprite ; D5
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db $00,$06,$87,option.smallKeySprite ; D6 Present
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db $00,$07,$88,option.smallKeySprite ; D7
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db $00,$08,$89,option.smallKeySprite ; D8
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db $00,$00,$00,$00
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db $00,$00,$00,$00
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db $00,$00,$00,$00
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db $00,$0c,$8a,option.smallKeySprite ; D6 Past
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16/53f3/: dw smallKeyObjectsTable
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16//bossKeyObjectsTable: |
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db $00,$00,$00,$00
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db $00,$01,$8b,$43 ; D1
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db $00,$02,$8c,$43 ; D2
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db $00,$03,$8d,$43 ; D3
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db $00,$04,$8e,$43 ; D4
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db $00,$05,$8f,$43 ; D5
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db $00,$06,$90,$43 ; D6
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db $00,$07,$91,$43 ; D7
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db $00,$08,$92,$43 ; D8
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16/53f7/: dw bossKeyObjectsTable
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16//dungeonMapObjectsTable: |
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db $00,$00,$00,$00
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db $00,$01,$93,$40 ; D1
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db $00,$02,$94,$40 ; D2
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db $00,$03,$95,$40 ; D3
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db $00,$04,$96,$40 ; D4
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db $00,$05,$97,$40 ; D5
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db $00,$06,$98,$40 ; D6 Present
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db $00,$07,$99,$40 ; D7
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db $00,$08,$9a,$40 ; D8
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db $00,$00,$00,$00
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db $00,$00,$00,$00
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db $00,$00,$00,$00
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db $00,$0c,$9b,$40 ; D6 Past
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16/53ff/: dw dungeonMapObjectsTable
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16//compassObjectsTable: |
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db $00,$00,$00,$00
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db $00,$01,$9c,$41 ; D1
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db $00,$02,$9d,$41 ; D2
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db $00,$03,$9e,$41 ; D3
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db $00,$04,$9f,$41 ; D4
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db $00,$05,$a0,$41 ; D5
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db $00,$06,$a1,$41 ; D6 Present
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db $00,$07,$a2,$41 ; D7
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db $00,$08,$a3,$41 ; D8
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db $00,$00,$00,$00
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db $00,$00,$00,$00
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db $00,$00,$00,$00
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db $00,$0c,$a4,$41 ; D6 Past
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16/53fb/: dw compassObjectsTable
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# Change @mode6 (compasses, maps & boss keys) to make it set the bit related
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# to their subid instead of the dungeon we're currently in
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3f/457e/: |
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nop
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nop
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nop
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nop
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# Change @mode7 (small keys) to make it increment the counter related to their
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# subid instead of the dungeon we're currently in
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3f/4597/TEST: |
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ld a,c
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nop
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nop
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