forked from mirror/Archipelago
Some checks failed
Analyze modified files / flake8 (push) Failing after 2m28s
Build / build-win (push) Has been cancelled
Build / build-ubuntu2204 (push) Has been cancelled
ctest / Test C++ ubuntu-latest (push) Has been cancelled
ctest / Test C++ windows-latest (push) Has been cancelled
Analyze modified files / mypy (push) Has been cancelled
Build and Publish Docker Images / Push Docker image to Docker Hub (push) Successful in 5m4s
Native Code Static Analysis / scan-build (push) Failing after 5m2s
type check / pyright (push) Successful in 1m7s
unittests / Test Python 3.11.2 ubuntu-latest (push) Failing after 16m23s
unittests / Test Python 3.12 ubuntu-latest (push) Failing after 28m19s
unittests / Test Python 3.13 ubuntu-latest (push) Failing after 14m49s
unittests / Test hosting with 3.13 on ubuntu-latest (push) Successful in 5m0s
unittests / Test Python 3.13 macos-latest (push) Has been cancelled
unittests / Test Python 3.11 windows-latest (push) Has been cancelled
unittests / Test Python 3.13 windows-latest (push) Has been cancelled
174 lines
8.0 KiB
Markdown
174 lines
8.0 KiB
Markdown
# Frequently Asked Questions
|
|
***
|
|
|
|
### What does randomization do to this game?
|
|
|
|
The Explorers of Sky Randomizer randomizes all dungeon unlocks and end game goals, as well as quite a bit more. Here's a
|
|
breakdown of what the checks and locations look like:
|
|
Checks: Dungeon Completion, Mission/Outlaw completions per dungeon, spinda drinks and drink events, legendary recruits,
|
|
a few shop items, ranks, and donating to the bank among other smaller things.
|
|
[Full List of Locations](https://github.com/CrypticMonkey33/ArchipelagoExplorersOfSky/blob/main/worlds/pmd_eos/Locations.py)
|
|
[SubX checks not included in location list](https://github.com/CrypticMonkey33/ArchipelagoExplorersOfSky/blob/main/worlds/pmd_eos/RomTypeDefinitions.py)
|
|
|
|
Items: Dungeon Unlocks, Relic Fragment Shards (Macguffins), Special Episode unlocks, Dojo unlocks, Legendaries added to
|
|
Chimeco assembly, instruments (macguffins), with the addition of a lot of filler items that can be items normally retrieved
|
|
from the main game.
|
|
[Full List of Items](https://github.com/CrypticMonkey33/ArchipelagoExplorersOfSky/blob/main/worlds/pmd_eos/Items.py)
|
|
|
|
There are two main goals, either beating Dialga (default) or beating Darkrai. Based on which goal you choose, the checks
|
|
and item lists are configured down to be manageable.
|
|
|
|
There is a lot of QoL added to the game configurable in the yaml, such as IQ and XP scaling, level scaling, and starter
|
|
options
|
|
|
|
___
|
|
### How would I dump this game from my console to play it with AP?
|
|
|
|
Here are a couple guides you can use to get a legal dump of your EU Pokemon Mystery Dungeon: Explorers of Sky
|
|
[Getting your 3DS set up](https://3ds.hacks.guide/)
|
|
[Dumping your EOS Catridge](https://wiki.hacks.guide/wiki/3DS:Dump_titles_and_game_cartridges)
|
|
|
|
___
|
|
|
|
### Why is this game the EU version only?
|
|
|
|
EU is the objectively superior version of the game. It features support for other languages
|
|
(Spanish, French, German, and Italian), and some bugfixes not present in the NA version (such as fixing the 10 letter
|
|
name evolution softlock).
|
|
|
|
___
|
|
|
|
### Will there be NA support in the future?
|
|
|
|
Maybe. One of our devs has [drafted out plans](https://discord.com/channels/731205301247803413/1175911373822242946/1343011021895241810)
|
|
on how to port our modifications to an NA ROM with a Python script in our [c-of-time](https://github.com/Chesyon/eos-archipelago-patches) repo,
|
|
but it's a long process.
|
|
For now, it's not at the top of our priority list given the difficulty of the task.
|
|
If you feel up to the task, any help would be appreciated!
|
|
|
|
___
|
|
|
|
### I found a bug, where do I report it?
|
|
|
|
Create an issue on the [pmd_eos Github](https://github.com/CrypticMonkey33/ArchipelagoExplorersOfSky/issues).
|
|
We will review it and try to fix it for a future version
|
|
|
|
___
|
|
|
|
### Is there a tracker for this game?
|
|
|
|
Yes, two actually! There is a poptracker developed by ScarredSceptile which you can find at
|
|
[EOS Poptracker](https://github.com/ScarredSceptile/pmd_eos-AP-poptracker/releases/tag/v0.2.0-rc1).
|
|
There is also an in game tracker that you can find in your menus! You can also set your top screen to always display the
|
|
tracker through Other→Options→Top Screen
|
|
|
|
___
|
|
|
|
### How do I unlock Hidden Land and get to Temporal Tower?
|
|
|
|
In order to access Temporal Tower, you have to have Hidden Land which can be access from Lapras on the beach once you have enough
|
|
Relic Fragment Shards. You will also need the item "Temporal Tower." Once you have cleared Hidden Land for the first time, Lapras will
|
|
take you straight to Temporal Tower if you want.
|
|
|
|
___
|
|
|
|
### There are some instruments in the game that I don't recognize!
|
|
|
|
Yeah! We created some new instruments to create a good count for Macguffins to open Dark Crater in Darkrai Goal. All of them
|
|
are the same as the other instruments, but for their specific typing. The only exceptions are Null Bagpipes, Stellar Symphony,
|
|
and Glimmer Harp.
|
|
* Glimmer Harp - Increase the chance to recruit mono-type pokemon
|
|
* Stellar Symphony - Increases the chance to recruit dual-type pokemon
|
|
* Null Bagpipes - Decreases the chance to spawn pokemon in the dungeon
|
|
|
|
___
|
|
|
|
### How do I skip cutscenes?
|
|
|
|
You can press Select during a cutscene to skip the cutscene
|
|
|
|
___
|
|
|
|
### Is there any way to generate quests for a specific area?
|
|
|
|
Yes! Go talk to Diglett in the Guild, he will let you generate quests for specific dungeons.
|
|
|
|
___
|
|
|
|
### I lost my save game! How do I make sure this doesn't happen again?
|
|
|
|
In some versions of Bizhawk, there is an option that tries to save the game, but fails. You can turn this options off by
|
|
going to Config→Customize, switching to the advanced tab and turning off AutoSaveRAM. Another way to ensure that Bizhawk
|
|
saves properly is by saving the game like normal (at a bed) and then going to File->Save Ram->Flush Save Ram or pressing
|
|
Control+S
|
|
|
|
___
|
|
|
|
### Oh no I got unowned! How do I get rid of it?
|
|
|
|
For any trap that effects your game for a long span of time, it will go away once you rest. Sentry Duty, however, will
|
|
not go away until the guildmaster is satisfied with your progress.
|
|
|
|
___
|
|
|
|
### I'm getting a message saying "You feel as if you are being watched by a powerful being." What does that mean?
|
|
|
|
That message tells you that a legendary is waiting for you to recruit them, but they will only be able to be recruited after Dialga
|
|
is defeated. Just a little flavor we added in.
|
|
___
|
|
|
|
### My first quiz question is a bunch of gibberish! Is my game broken??
|
|
|
|
Nope, we changed the first question to be silly if you know how to decode it! Don't worry about it, just choose whichever
|
|
option sounds best to you!
|
|
|
|
___
|
|
|
|
### How do I unlock the Main Game if I have Special Episode sanity on?
|
|
|
|
There will be an item called Main Game Unlock that you will get from one of the special episode checks that will unlock the main game.
|
|
|
|
___
|
|
|
|
### What is the difference between Drink Checks and Drink Events?
|
|
|
|
Drink Checks are earned whenever you get Spinda to give you a drink.
|
|
Drink Events are earned whenever something good, bad, or unexpected happens as part of getting the drink. This includes
|
|
drink upgrades, having someone want to be part of your team, etc.
|
|
|
|
___
|
|
|
|
### I got a hint in game from a dimensional scream, but missed it. Can I play the hint again?
|
|
|
|
Yes! Go talk to Torkoal in Hot Springs. Any hint that you have already claimed he can replay for you.
|
|
|
|
___
|
|
|
|
### My hint looks a little funny
|
|
|
|
Yeah, EOS has poor automatic line-breaking so if your hint is excessively long, it might make the the formatting look a little
|
|
weird. You should be able to see it just fine in the Archipelago Client and Server though!
|
|
|
|
___
|
|
|
|
### I see a dungeon that looks close to the correct dungeon name, but not quite. What is that?
|
|
|
|
That is one of our traps! There are lookalike dungeons (similar to lookalike items) that are silly gimmick dungeons that don't actually give you anything (and thus are traps)
|
|
|
|
___
|
|
|
|
### My partner got removed from the party and I can't add them back!
|
|
|
|
Talk to your partner in the overworld (press R), and select "Add To Team". This will force them back onto the team!
|
|
|
|
___
|
|
|
|
### How to compile from latest
|
|
|
|
### CoT
|
|
Our c-of-time repo is what we use to store all the ROMside custom code. The base patch (archipelago-base.bsdiff) is made here. There are pretty detailed steps on how to set up the CoT repo, so go give the readme a look, and if you run into any issues, feel free to ping Chesyon. If you do everything right, you'll get a new archipelago-base.bsdiff. Running `make everything+b` will also output a number, write this down for later.
|
|
|
|
### APWorld
|
|
Once you have your new bsdiff, you'll want to download the main repo as a zip, and extract it. Make your way to worlds/pmd_eos/data, where you'll replace the archipelago-base.bsdiff file with the one you made in the CoT repo. You'll also want to open Rom.py, and replace the value of ov36_mem_loc (line 45) with the number you got from CoT earlier, making sure to remove the 0x. At this point, you'll want to compress the pmd_eos folder (the folder itself, not just the contents!) into a zip, and then rename the zip to pmd_eos.apworld. And tada! You've compiled the APWorld.
|
|
|