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dockipelago/worlds/dc1/Items.py
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

49 lines
1.7 KiB
Python

import json
import pkgutil
import re
from BaseClasses import Item, ItemClassification
from .game_id import dc1_name
prog_map = json.loads(pkgutil.get_data(__name__, "data/progressive.json").decode())
progressive_item_list = {}
for prog_item in prog_map:
progressiveName = prog_map[prog_item]
if progressiveName not in progressive_item_list:
progressive_item_list[progressiveName] = []
progressive_item_list[progressiveName].append(prog_item)
class DarkCloudItem(Item):
game = dc1_name
class ItemData:
classification = ItemClassification.trap # Should never see a Trap currently
name = None
ap_id = 0
count = 0
def __init__(self, name: str, ap_id: int, classification: ItemClassification, counts):
self.name = name
self.ap_id = ap_id
self.counts = counts
self.classification = classification
def to_items(self, player: int, world) -> list[DarkCloudItem]:
items = []
for j in range(0, min(5, world.options.boss_goal)):
# Randomize the +x value for attack, speed, endurance, magic attachments on the server
if 971112000 < self.ap_id <= 971112033:
for i in range(self.counts[j]):
temp_ap_id = self.ap_id
rand = world.random.randint(0, 2)
temp_ap_id = temp_ap_id + rand
temp_name = re.search('(.*\\+)', self.name).group(0) + str(rand+1)
items.append(DarkCloudItem(temp_name, self.classification, temp_ap_id, player))
else:
for i in range(self.counts[j]):
items.append(DarkCloudItem(self.name, self.classification, self.ap_id, player))
return items