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dockipelago/host.yaml
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

587 lines
27 KiB
YAML

general_options:
# Where to place output files
output_path: "output"
# Options for MultiServer
# Null means nothing, for the server this means to default the value
# These overwrite command line arguments!
server_options:
host: null
port: 38281
password: null
multidata: null
savefile: null
disable_save: false
loglevel: "info"
logtime: false
# Allows for clients to log on and manage the server. If this is null, no remote administration is possible.
server_password: null
# Disallow !getitem
disable_item_cheat: false
# Client hint system
# Points given to a player for each acquired item in their world
location_check_points: 1
# Relative point cost to receive a hint via !hint for players
# so for example hint_cost: 20 would mean that for every 20% of available checks, you get the ability to hint,
# for a total of 5
hint_cost: 10
# Release modes
# A Release sends out the remaining items *from* a world that releases
# "disabled" -> clients can't release,
# "enabled" -> clients can always release
# "auto" -> automatic release on goal completion
# "auto-enabled" -> automatic release on goal completion and manual release is also enabled
# "goal" -> release is allowed after goal completion
release_mode: "auto"
# Collect modes
# A Collect sends the remaining items *to* a world that collects
# "disabled" -> clients can't collect,
# "enabled" -> clients can always collect
# "auto" -> automatic collect on goal completion
# "auto-enabled" -> automatic collect on goal completion and manual collect is also enabled
# "goal" -> collect is allowed after goal completion
collect_mode: "auto"
# Remaining modes
# !remaining handling, that tells a client which items remain in their pool
# "enabled" -> Client can always ask for remaining items
# "disabled" -> Client can never ask for remaining items
# "goal" -> Client can ask for remaining items after goal completion
remaining_mode: "goal"
# Countdown modes
# Determines whether or not a player can initiate a countdown with !countdown
# Note that /countdown is always available to the host.
# "enabled" -> Client can always initiate a countdown with !countdown.
# "disabled" -> Client can never initiate a countdown with !countdown.
# "auto" -> !countdown will be available for any room with less than 30 slots.
countdown_mode: "auto"
# Automatically shut down the server after this many seconds without new location checks, 0 to keep running
auto_shutdown: 0
# Compatibility handling
# 2 -> Recommended for casual/cooperative play, attempt to be compatible with everything across all versions
# 1 -> No longer in use, kept reserved in case of future use
# 0 -> Recommended for tournaments to force a level playing field, only allow an exact version match
compatibility: 2
# log all server traffic, mostly for dev use
log_network: 0
# Options for Generation
generator:
# Location of your Enemizer CLI, available here: https://github.com/Ijwu/Enemizer/releases
enemizer_path: "EnemizerCLI/EnemizerCLI.Core"
# Folder from which the player yaml files are pulled from
player_files_path: "Players"
# amount of players, 0 to infer from player files
players: 0
# general weights file, within the stated player_files_path location
# gets used if players is higher than the amount of per-player files found to fill remaining slots
weights_file_path: "weights.yaml"
# Meta file name, within the stated player_files_path location
meta_file_path: "meta.yaml"
# Create a spoiler file
# 0 -> None
# 1 -> Spoiler without playthrough or paths to playthrough required items
# 2 -> Spoiler with playthrough (viable solution to goals)
# 3 -> Spoiler with playthrough and traversal paths towards items
spoiler: 3
# Create encrypted race roms and flag games as race mode
race: 0
# List of options that can be plando'd. Can be combined, for example "bosses, items"
# Available options: bosses, items, texts, connections
plando_options: "bosses, connections, texts"
# What to do if the current item placements appear unsolvable.
# raise -> Raise an exception and abort.
# swap -> Attempt to fix it by swapping prior placements around. (Default)
# start_inventory -> Move remaining items to start_inventory, generate additional filler items to fill locations.
panic_method: "swap"
loglevel: "info"
logtime: false
sni_options:
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
sni_path: "SNI"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program
# Alternatively, a path to a program to open the .sfc file with
snes_rom_start: true
bizhawkclient_options:
# The location of the EmuHawk you want to auto launch patched ROMs with
emuhawk_path: "None"
# Set this to true to autostart a patched ROM in BizHawk with the connector script,
# to false to never open the patched rom automatically,
# or to a path to an external program to open the ROM file with that instead.
rom_start: true
adventure_options:
# File name of the standard NTSC Adventure rom.
# The licensed "The 80 Classic Games" CD-ROM contains this.
# It may also have a .a26 extension
rom_file: "roms/ADVNTURE.BIN"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program for '.a26'
# Alternatively, a path to a program to open the .a26 file with (generally EmuHawk for multiworld)
rom_start: true
# Optional, additional args passed into rom_start before the .bin file
# For example, this can be used to autoload the connector script in BizHawk
# (see BizHawk --lua= option)
# Windows example:
# rom_args: "--lua=C:/ProgramData/Archipelago/data/lua/connector_adventure.lua"
rom_args: " "
# Set this to true to display item received messages in EmuHawk
display_msgs: true
ape_escape_3_options:
# Preferences for game session management.
# > save_state_on_room_transition: Automatically create a save state when transitioning between rooms.
# > save_state_on_item_received: Automatically create a save state when receiving a new progressive item.
# > save_state_on_location_check: Automatically create a save state when checking a new location.
# > load_state_on_connect: Load a state automatically after connecting to the multiworld if the client
# is already connected to the game and that the last save is from a save state and not a normal game save.
save_state_on_room_transition: false
save_state_on_item_received: true
save_state_on_location_check: false
load_state_on_connect: false
# Preferences for game/client-enforcement behavior
# > auto-equip : Automatically assign received gadgets to a face button
auto_equip: true
# Preferences for game generation. Only relevant for world generation and not the setup of or during play.
# > whitelist_pgc_bypass: Allow Ape Escape 3 players to enable "PGC Bypass" as a possible outcome for
# Lucky Ticket Consolation Prize.
# > whitelist_instant_goal: Allow Ape Escape 3 players to enable "Instant Goal" as a possible outcome for
# Lucky Ticket Consolation Prize.
whitelist_pgc_bypass: false
whitelist_instant_goal: false
banjo_tooie_options:
# File path of the Banjo-Tooie (USA) ROM.
rom_path: ""
# Folder path of where to save the patched ROM.
patch_path: ""
# File path of the program to automatically run.
# Leave blank to disable.
program_path: ""
# Arguments to pass to the automatically run program.
# Leave blank to disable.
# Set to "--lua=" to automatically use the correct path for the lua connector.
program_args: "--lua="
# No idea
clair_obscur_options:
{}
cv64_options:
# File name of the CV64 US 1.0 rom
rom_file: "roms/Castlevania (USA).z64"
cv_dos_options:
# File name of the Castlevania: Dawn of Sorrow ROM file.
rom_file: "roms/CASTLEVANIA1_ACVEA4_00.nds"
cvcotm_options:
# File name of the Castlevania CotM US rom
rom_file: "roms/Castlevania - Circle of the Moon (USA).gba"
cvhodis_options:
# File name of the Castlevania HoD US rom
rom_file: "roms/Castlevania - Harmony of Dissonance (USA).gba"
cvlod_options:
# File name of the CVLoD US rom
rom_file: "Castlevania - Legacy of Darkness (USA).z64"
# Settings for the DK64 randomizer.
dk64_options:
# Choose the release version of the DK64 randomizer to use.
# By setting it to master (Default) you will always pull the latest stable version.
# By setting it to dev you will pull the latest development version.
# If you want a specific version, you can set it to a AP version number eg: v1.0.45
release_branch: "master"
dkc2_options:
# File name of the Donkey Kong Country 2 US v1.1 ROM
rom_file: "roms/Donkey Kong Country 2 - Diddy's Kong Quest (USA).sfc"
# Path to the user's Donkey Kong Country 2 Poptracker Pack.
ut_poptracker_path: ""
# Folder path of the trivia database
# Preferably point it to /data/trivia/dkc2/
trivia_path: "data/trivia/dkc2"
dkc3_options:
# File name of the DKC3 US rom
rom_file: "roms/Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"
earthbound_options:
# File name of the EarthBound US ROM
rom_file: "roms/EarthBound.sfc"
factorio_options:
executable: "factorio/bin/x64/factorio"
# by default, no settings are loaded if this file does not exist. If this file does exist, then it will be used.
# server_settings: "factorio\\data\\server-settings.json"
server_settings: null
# Whether to filter item send messages displayed in-game to only those that involve you.
filter_item_sends: false
# Whether to filter connection changes displayed in-game.
filter_connection_changes: false
# Whether to send chat messages from players on the Factorio server to Archipelago.
bridge_chat_out: true
fe8_settings:
# File name of your Fire Emblem: The Sacred Stones (U) ROM
rom_file: "roms/Fire Emblem The Sacred Stones (U).gba"
ffr_options:
display_msgs: true
gauntletlegends_options:
# The location of your Retroarch folder
retroarch_path: "None"
# File name of the GL US rom
rom_file: "roms/Gauntlet Legends (U) [!].z64"
rom_start: true
glover_options:
# File path of the Glover (USA) ROM.
rom_path: ""
# Folder path of where to save the patched ROM.
patch_path: ""
# File path of the program to automatically run.
# Leave blank to disable.
program_path: ""
# Arguments to pass to the automatically run program.
# Leave blank to disable.
# Set to "--lua=" to automatically use the correct path for the lua connector.
program_args: "--lua="
gstla_options:
# File name of the GS TLA UE Rom
rom_file: "roms/Golden Sun - The Lost Age (UE) [!].gba"
hades_options:
# Path to the StyxScribe install
styx_scribe_path: "C:/Program Files/Steam/steamapps/common/Hades/StyxScribe.py"
hk_options:
# Disallows the APMapMod from showing spoiler placements.
disable_spoilers: false
jakanddaxter_options:
# Path to folder containing the ArchipelaGOAL mod executables (gk.exe and goalc.exe).
# Ensure this path contains forward slashes (/) only. This setting only applies if
# Auto Detect Root Directory is set to false.
root_directory: "%programfiles%/OpenGOAL-Launcher/features/jak1/mods/JakMods/archipelagoal"
# Attempt to find the OpenGOAL installation and the mod executables (gk.exe and goalc.exe)
# automatically. If set to true, the ArchipelaGOAL Root Directory setting is ignored.
auto_detect_root_directory: true
# Enforce friendly player options in both single and multiplayer seeds. Disabling this allows for
# more disruptive and challenging options, but may impact seed generation. Use at your own risk!
enforce_friendly_options: true
k64_options:
# File name of the K64 EN rom
rom_file: "roms/Kirby 64 - The Crystal Shards (USA).z64"
kdl3_options:
# File name of the KDL3 JP or EN rom
rom_file: "roms/Kirby's Dream Land 3.sfc"
ladx_options:
# File name of the Link's Awakening DX rom
rom_file: "roms/Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc"
# Set this to false to never autostart a rom (such as after patching)
# true for operating system default program
# Alternatively, a path to a program to open the .gbc file with
# Examples:
# Retroarch:
# rom_start: "C:/RetroArch-Win64/retroarch.exe -L sameboy"
# BizHawk:
# rom_start: "C:/BizHawk-2.9-win-x64/EmuHawk.exe --lua=data/lua/connector_ladx_bizhawk.lua"
rom_start: true
# Gfxmod file, get it from upstream: https://github.com/daid/LADXR/tree/master/gfx
# Only .bin or .bdiff files
# The same directory will be checked for a matching text modification file
gfx_mod_file: ""
lttp_options:
# File name of the v1.0 J rom
rom_file: "roms/Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
lufia2ac_options:
# File name of the US rom
rom_file: "roms/Lufia II - Rise of the Sinistrals (USA).sfc"
messenger_settings:
game_path: "TheMessenger.exe"
metroidzeromission_options:
# File name of the Metroid: Zero Mission ROM.
rom_file: "roms/Metroid - Zero Mission (USA).gba"
# Set this to false to never autostart a rom (such as after patching),
# Set it to true to have the operating system default program open the rom
# Alternatively, set it to a path to a program to open the .gba file with
rom_start: true
mk64_options:
# File name of the MK64 ROM
rom_file: "roms/Mario Kart 64 (U) [!].z64"
metroidfusion_options:
# File name of the Metroid Fusion ROM
rom_file: "roms/Metroid Fusion (USA).gba"
rom_start: true
display_location_found_messages: true
mlss_options:
# File name of the MLSS US rom
rom_file: "roms/Mario & Luigi - Superstar Saga (U).gba"
rom_start: true
mm2_options:
# File name of the MM2 EN rom
rom_file: "roms/Mega Man 2 (USA).nes"
mmbn3_options:
# File name of the MMBN3 Blue US rom
rom_file: "roms/Mega Man Battle Network 3 - Blue Version (USA).gba"
# Set this to false to never autostart a rom (such as after patching),
# true for operating system default program
# Alternatively, a path to a program to open the .gba file with
rom_start: true
mzm_options:
rom_file: "roms/Metroid - Zero Mission (USA).gba"
rom_start: true
oot_options:
# File name of the OoT v1.0 ROM
rom_file: "roms/The Legend of Zelda - Ocarina of Time.z64"
# Set this to false to never autostart a rom (such as after patching),
# true for operating system default program
# Alternatively, a path to a program to open the .z64 file with
rom_start: true
paper_mario_settings:
# File name of the Paper Mario USA ROM
rom_file: "roms/Paper Mario (USA).z64"
# Set this to false to never autostart a rom (such as after patching),
# true for operating system default program
# Alternatively, a path to a program to open the .z64 file with
rom_start: true
papermariottyd_options:
# The location of the Dolphin you want to auto launch patched ROMs with
dolphin_path: "None"
# File name of the TTYD US iso
rom_file: "roms/Paper Mario - The Thousand-Year Door (USA).iso"
rom_start: true
pmd_eos_options:
# File name of the EoS EU rom
rom_file: "roms/POKEDUN_SORA_C2SP01_00.nds"
rom_start: true
pokemon_bw_settings:
# File name of your Pokémon Black Version ROM
black_rom: "PokemonBlack.nds"
# File name of your Pokémon White Version ROM
white_rom: "PokemonWhite.nds"
# Toggles whether Encounter Plando is enabled for players in generation.
# If disabled, yamls that use Encounter Plando do not raise OptionErrors, but display a warning.
enable_encounter_plando: true
# If enabled, files inside the rom that are changed as part of the patching process (except for base patches)
# will be dumped into a zip file next to the patched rom (for debug purposes).
dump_patched_files: false
pokemon_crystal_settings:
rom_file: "roms/Pokemon - Crystal Version (UE) [C][!].gbc"
pokemon_emerald_settings:
# File name of your English Pokemon Emerald ROM
rom_file: "roms/Pokemon - Emerald Version (USA, Europe).gba"
pokemon_frlg_settings:
# File name of your English Pokémon FireRed ROM
firered_rom_file: "roms/Pokemon - FireRed Version (USA, Europe).gba"
# File name of your English Pokémon LeafGreen ROM
leafgreen_rom_file: "roms/Pokemon - LeafGreen Version (USA, Europe).gba"
ut_poptracker_path: ""
pokemon_platinum_settings:
rom_file: "roms/pokeplatinum.nds"
pokemon_rb_options:
# File names of the Pokemon Red and Blue roms
red_rom_file: "roms/Pokemon Red (UE) [S][!].gb"
blue_rom_file: "roms/Pokemon Blue (UE) [S][!].gb"
pokepinball_settings:
# File name of the Pokemon Pinball Color US rom
rom_file: "roms/PokemonPinball.gbc"
portal2_options:
# The file path of the extras.txt file (used to generate the menu in game)
menu_file: "C:\\Program Files (x86)\\Steam\\steamapps\\sourcemods\\Portal2Archipelago\\scripts\\extras.txt"
# The port set in the portal 2 launch options e.g. 3000
default_portal2_port: 3000
saving_princess_settings:
# Path to the game executable from which files are extracted
exe_path: "Saving Princess.exe"
# Path to the mod installation folder
install_folder: "Saving Princess"
# Set this to false to never autostart the game
launch_game: true
# The console command that will be used to launch the game
# The command will be executed with the installation folder as the current directory
launch_command: "wine \"Saving Princess v0_8.exe\""
sc2_options:
# The starting width the client window in pixels
window_width: 1080
# The starting height the client window in pixels
window_height: 720
# Controls whether the game should start in windowed mode
game_windowed_mode: false
# If set to true, in-client scouting will show traps as distinct from filler
show_traps: false
# Overrides the disable forced-camera slot option. Possible values: `true`, `false`, `default`. Default uses slot value
disable_forced_camera: "default"
# Overrides the skip cutscenes slot option. Possible values: `true`, `false`, `default`. Default uses slot value
skip_cutscenes: "default"
# Overrides the slot's difficulty setting. Possible values: `casual`, `normal`, `hard`, `brutal`, `default`. Default uses slot value
game_difficulty: "default"
# Overrides the slot's gamespeed setting. Possible values: `slower`, `slow`, `normal`, `fast`, `faster`, `default`. Default uses slot value
game_speed: "default"
# Defines the colour of terran mission buttons in the launcher in rgb format (3 elements ranging from 0 to 1)
terran_button_color:
- 0.0838
- 0.2898
- 0.2346
# Defines the colour of zerg mission buttons in the launcher in rgb format (3 elements ranging from 0 to 1)
zerg_button_color:
- 0.345
- 0.22425
- 0.12765
# Defines the colour of protoss mission buttons in the launcher in rgb format (3 elements ranging from 0 to 1)
protoss_button_color:
- 0.18975
- 0.2415
- 0.345
sf64_options:
# File path of the Star Fox 64 v1.1 ROM.
rom_path: ""
# Folder path of where to save the patched ROM.
patch_path: ""
# File path of the program to automatically run.
# Leave blank to disable.
program_path: ""
# Arguments to pass to the automatically run program.
# Leave blank to disable.
program_args: "--lua=\\\\wsl.localhost\\Ubuntu\\home\\ubufu\\ap-cm-1dd91ec\\Archipelago-main\\data\\lua\\connector_sf64_bizhawk.lua"
# Whether to enable the built in logic Tracker.
# If enabled, the 'Tracker' tab will show all unchecked locations in logic.
enable_tracker: true
sm_options:
# File name of the v1.0 J rom
rom_file: "roms/Super Metroid (JU).sfc"
sml2_options:
# File name of the Super Mario Land 2 1.0 ROM
rom_file: "roms/Super Mario Land 2 - 6 Golden Coins (USA, Europe).gb"
sms_options:
iso_file: "roms/sms_us_2002.iso"
smw_options:
# File name of the SMW US rom
rom_file: "roms/Super Mario World (USA).sfc"
soe_options:
# File name of the SoE US ROM
rom_file: "roms/Secret of Evermore (USA).sfc"
spyro2_options:
# Permits full gemsanity options for multiplayer games.
# Full gemsanity adds 2546 locations and an equal number of progression items.
# These items may be local-only or spread across the multiworld.
allow_full_gemsanity: false
stadium_options:
# File name of the Pokemon Stadium (US, 1.0) ROM
rom_file: "roms/Pokemon Stadium (US, 1.0).z64"
stardew_valley_options:
# Allow players to pick the goal 'Allsanity'. If disallowed, generation will fail.
allow_allsanity: true
# Allow players to pick the goal 'Perfection'. If disallowed, generation will fail.
allow_perfection: true
# Allow players to pick the option 'Bundle Price: Maximum'. If disallowed, it will be replaced with 'Very Expensive'
allow_max_bundles: true
# Allow players to pick the option 'Entrance Randomization: Chaos'. If disallowed, it will be replaced with 'Buildings'
allow_chaos_er: false
# Allow players to pick the option 'Shipsanity: Everything'. If disallowed, it will be replaced with 'Full Shipment With Fish'
allow_shipsanity_everything: true
# Allow players to pick the option 'Hatsanity: Near Perfection OR Post Perfection'. If disallowed, it will be replaced with 'Difficult'
allow_hatsanity_perfection: true
# Allow players to toggle on Custom logic flags. If disallowed, it will be disabled
allow_custom_logic: true
# Allow players to enable Jojapocalypse. If disallowed, it will be disabled
allow_jojapocalypse: false
tcg_card_shop_simulator_options:
# This limits goals to a reasonable number and sets all excessive settings to local_fill or Excluded for better sync experiences.
limit_checks_for_syncs: false
# Card Sanity adds pure randomness to card checks. This option disables this sanity in your multiworlds
allow_card_sanity: true
tloz_ooa_options:
# File path of the OOA US rom
rom_file: "roms/Legend of Zelda, The - Oracle of Ages (USA).gbc"
# A factor applied to the infamous heart beep sound interval.
# Valid values are: "vanilla", "half", "quarter", "disabled"
heart_beep_interval: "vanilla"
# The name of the sprite file to use (from "data/sprites/oos_ooa/").
# Putting "link" as a value uses the default game sprite.
# Putting "random" as a value randomly picks a sprite from your sprites directory for each generated ROM.
character_sprite: "link"
# The color palette used for character sprite throughout the game.
# Valid values are: "green", "red", "blue", "orange", and "random"
character_palette: "green"
# Defines if you don't want to spam the buttons to swim with the mermaid suit.
qol_mermaid_suit: true
# When enabled, playing the flute and the harp will immobilize you during a very small amount of time compared to vanilla game.
qol_quick_flute: true
# Defines if you want to skip the small dance that tokkay does
skip_tokkey_dance: false
# Defines if you want to skip the joke you tell to the sad boi
skip_boi_joke: false
tloz_oos_options:
# File name of the Oracle of Seasons US ROM
rom_file: "roms/Legend of Zelda, The - Oracle of Seasons (USA).gbc"
# File name of the Oracle of Ages US ROM (only needed for cross items)
ages_rom_file: "roms/Legend of Zelda, The - Oracle of Ages (USA).gbc"
rom_start: true
# The name of the sprite file to use (from "data/sprites/oos_ooa/").
# Putting "link" as a value uses the default game sprite.
# Putting "random" as a value randomly picks a sprite from your sprites directory for each generated ROM.
# If you want some weighted result, you can arrange the options like in your option yaml.
character_sprite: "link"
# The color palette used for character sprite throughout the game.
# Valid values are: "green", "red", "blue", "orange", and "random"
# If you want some weighted result, you can arrange the options like in your option yaml.
# If you want a color weight to only apply to a specific sprite, you can write color|sprite: weight.
# For example, red|link: 1 would add red in the possible palettes with a weight of 1 only if link is the selected sprite
character_palette: "green"
# If enabled, hidden digging spots in Subrosia are revealed as diggable tiles.
reveal_hidden_subrosia_digging_spots: true
# A factor applied to the infamous heart beep sound interval.
# Valid values are: "vanilla", "half", "quarter", "disabled"
heart_beep_interval: "vanilla"
# If true, no music will be played in the game while sound effects remain untouched
remove_music: false
tloz_options:
# File name of the Zelda 1
rom_file: "roms/Legend of Zelda, The (U) (PRG0) [!].nes"
# Set this to false to never autostart a rom (such as after patching)
# true for operating system default program
# Alternatively, a path to a program to open the .nes file with
rom_start: true
# Display message inside of Bizhawk
display_msgs: true
tloz_ph_options:
# For use with universal tracker.
# Toggles if universal tracker can use unlocked shortcuts and map warps to find shorter paths for /get_logical_path.
ut_get_logical_path_shortcuts: true
tloz_st_options:
# Train speed for each of the 4 gears, from lowest (reverse) to highest.
# defaults are -143, 0, 115, 193
train_speed:
- -143
- 0
- 115
- 193
# The train will instantly switch to the new speed when changing gears, no acceleration required.
# Does not apply to your stop gear.
train_snap_speed: true
# Allows entering stations immediately on the stop gear, no matter your speed.
train_quick_station: true
ttyd_options:
# The location of the Dolphin you want to auto launch patched ROMs with
dolphin_path: "None"
# File name of the TTYD US iso
rom_file: "roms/Paper Mario - The Thousand-Year Door (USA).iso"
rom_start: true
tunic_options:
# Disallows the TUNIC client from creating a local spoiler log.
disable_local_spoiler: false
# Limits the impact of Grass Randomizer on the multiworld by disallowing local_fill percentages below 95.
limit_grass_rando: true
# Path to the user's TUNIC Poptracker Pack.
ut_poptracker_path: ""
vampire_survivors_options:
# Allow the use of unfair characters
allow_unfair_characters: false
voltorb_flip_settings:
# Allows the **experimental** choice in the **Artificial Logic** option.
allow_experimental_logic: false
wargroove_options:
# Locates the Wargroove root directory on your system.
# This is used by the Wargroove client, so it knows where to send communication files to.
root_directory: "C:/Program Files (x86)/Steam/steamapps/common/Wargroove"
# Locates the Wargroove save file directory on your system.
# This is used by the Wargroove client, so it knows where to send mod and save files to.
save_directory: "%APPDATA%"
yoshisisland_options:
# File name of the Yoshi's Island 1.0 US rom
rom_file: "roms/Super Mario World 2 - Yoshi's Island (U).sfc"
yugioh06_settings:
# File name of your Yu-Gi-Oh 2006 ROM
rom_file: "roms/YuGiOh06.gba"
zillion_options:
# File name of the Zillion US rom
rom_file: "roms/Zillion (UE) [!].sms"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program
# Alternatively, a path to a program to open the .sfc file with
# RetroArch doesn't make it easy to launch a game from the command line.
# You have to know the path to the emulator core library on the user's computer.
rom_start: "retroarch"