merge upstream main into dock-dev #1

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ubufugu wants to merge 0 commits from main into dock-dev
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ubufugu added 38 commits 2026-04-09 10:53:05 -07:00
... next time it gets written to.
This makes loading peristent_storage faster in the future.
* Make component launching indicate if no terminal window, add konsole

* Attempt to spell better and remove whitespace

* Update terminal priority

* Make helper for clearing LD_LIBRARY_PATH

* Add handling to linux launch

* Hopefully fix setter

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
The include_songs option is an OptionSet, whose value is a set, but was being iterated to produce self.included_songs. Sets are unordered and may have a different iteration order each time a python process is run. This meant that the order of the elements in self.included_songs could differ even when generating with a fixed seed.

This caused nondeterministic generation with the same seed because create_song_pool() deterministically randomly picks songs from self.included_songs, which could be in a different order each time, so different songs could be picked.
* - Fixed the Dr Seuss Bundle asking for tigerseye (mineral) instead of tiger trout (fish)

* - Made blue grass starter more consistent

* - Fragments of the past does not rely on ginger island

* - Removed legacy hard coded strange bun recipe that messed with chefsanity logic
The current logic only requires the shorts and a sewing machine, but a
gold bar is also necessary
* - Improved the dynamic locations count algorithm to take into account the nature of various heavy settings in both directions

* - Fixes from Code Review

* - We're only testing for sunday locations, might as well only take sunday locations in the list to test

* - One more slight optimization

* - Added consideration for bundles per room in filler locations counting

* - Registered some more IDs to handle items up to 10
Solved indentation error to return to intended functionality
* Remove space before comma

* Factorio authors update

* Simplify template
* Import Buffer from typing_extensions instead of collections.abc for 3.11 compat

* always re-set sound volumes before playing

* fix game window scaling if parent is vertical

* make default volume lower
* CI: reduce default permissions to minimum

* CI: update pin actions

Most of them. CodeQL and action-gh-release is untouched for now.
Immutable actions and actions/* are pinned to version,
other actions are pinned to hash.

* CI: make use of archive: false in upload-artifact

also set compression level and error behavior for scan-build upload.

* CI: update codeql and enable scanning actions
* Unbeatable seed: 11 lasers + redirect when the box is rotated

* naming
* Tap to move

* inputs

* cleanup

* oops
* My best attempt at fixing focus issues on Android

* didn't mean to remove that
* Update setup_en.md

* Update setup_de.md
- The Shane and Sebastian Portrait filler items werent tagged properly.
- The Beach Farm adds one secretsanity check, so it needs to be in the allsanity preset
- The Allsanity preset is renamed to "Maxsanity" to encourage better defined terminology and Allsanity means something else
- The "All Random" preset has been removed entirely. It has been the cause of too many beginner footguns over the years. People can still achieve the effect manually, but at least they'll have to try a little bit to ruin their own experience.
DKC3: Delete DKC3 (#6097)
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Reference: ubufugu/dockipelago#1