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39
.github/workflows/build.yml
vendored
@@ -5,9 +5,41 @@ name: Build
|
||||
on: workflow_dispatch
|
||||
|
||||
jobs:
|
||||
# build-release-windows: # LF volunteer; RCs will still be built and signed by hand
|
||||
# build-release-macos: # LF volunteer
|
||||
|
||||
build-win-py38: # RCs will still be built and signed by hand
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v3
|
||||
with:
|
||||
python-version: '3.8'
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
Invoke-WebRequest -Uri https://github.com/alttpo/sni/releases/download/v0.0.79/sni-v0.0.79-windows-amd64.zip -OutFile sni.zip
|
||||
Expand-Archive -Path sni.zip -DestinationPath SNI -Force
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/6.4/win-x64.zip -OutFile enemizer.zip
|
||||
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||
- name: Build
|
||||
run: |
|
||||
python -m pip install --upgrade pip setuptools==60.10.0 # 61 does not work with the current layout
|
||||
pip install -r requirements.txt
|
||||
python setup.py build --yes
|
||||
$NAME="$(ls build)".Split('.',2)[1]
|
||||
$ZIP_NAME="Archipelago_$NAME.7z"
|
||||
echo "ZIP_NAME=$ZIP_NAME" >> $Env:GITHUB_ENV
|
||||
New-Item -Path dist -ItemType Directory -Force
|
||||
cd build
|
||||
Rename-Item exe.$NAME Archipelago
|
||||
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ env.ZIP_NAME }}
|
||||
path: dist/${{ env.ZIP_NAME }}
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
|
||||
build-ubuntu1804:
|
||||
runs-on: ubuntu-18.04
|
||||
steps:
|
||||
@@ -39,7 +71,8 @@ jobs:
|
||||
7za x -oEnemizerCLI/ ubuntu.16.04-x64.7z
|
||||
- name: Build
|
||||
run: |
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip setuptools virtualenv PyGObject # pygobject should probably move to requirements
|
||||
# pygobject is an optional dependency for kivy that's not in requirements
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip virtualenv PyGObject setuptools==60.10.0 # setuptools same as windows
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
pip install -r requirements.txt
|
||||
@@ -56,8 +89,10 @@ jobs:
|
||||
with:
|
||||
name: ${{ env.APPIMAGE_NAME }}
|
||||
path: dist/${{ env.APPIMAGE_NAME }}
|
||||
retention-days: 7
|
||||
- name: Store .tar.gz
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ env.TAR_NAME }}
|
||||
path: dist/${{ env.TAR_NAME }}
|
||||
retention-days: 7
|
||||
|
||||
2
.github/workflows/release.yml
vendored
@@ -26,7 +26,7 @@ jobs:
|
||||
# build-release-macos: # LF volunteer
|
||||
|
||||
build-release-ubuntu1804:
|
||||
runs-on: ubuntu-latest
|
||||
runs-on: ubuntu-18.04
|
||||
steps:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
|
||||
15
.github/workflows/unittests.yml
vendored
@@ -7,17 +7,22 @@ on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: Test Python ${{ matrix.python.version }} ${{ matrix.os }}
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
name: Test Python ${{ matrix.python.version }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [ubuntu-latest]
|
||||
python:
|
||||
- {version: '3.8'}
|
||||
- {version: '3.9'}
|
||||
#- {version: '3.10'}
|
||||
- {version: '3.10'}
|
||||
include:
|
||||
- python: {version: '3.8'} # win7 compat
|
||||
os: windows-latest
|
||||
- python: {version: '3.10'} # current
|
||||
os: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
@@ -29,7 +34,7 @@ jobs:
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install flake8 pytest
|
||||
python ModuleUpdate.py --yes --force
|
||||
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
|
||||
- name: Unittests
|
||||
run: |
|
||||
pytest test
|
||||
|
||||
2
.gitignore
vendored
@@ -77,6 +77,7 @@ MANIFEST
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
pip-delete-this-directory.txt
|
||||
installer.log
|
||||
|
||||
# Unit test / coverage reports
|
||||
htmlcov/
|
||||
@@ -154,6 +155,7 @@ cython_debug/
|
||||
#minecraft server stuff
|
||||
jdk*/
|
||||
minecraft*/
|
||||
minecraft_versions.json
|
||||
|
||||
#pyenv
|
||||
.python-version
|
||||
|
||||
@@ -6,7 +6,8 @@ import logging
|
||||
import json
|
||||
import functools
|
||||
from collections import OrderedDict, Counter, deque
|
||||
from typing import List, Dict, Optional, Set, Iterable, Union, Any, Tuple, TypedDict, Callable
|
||||
from typing import List, Dict, Optional, Set, Iterable, Union, Any, Tuple, TypedDict, Callable, NamedTuple
|
||||
import typing # this can go away when Python 3.8 support is dropped
|
||||
import secrets
|
||||
import random
|
||||
|
||||
@@ -22,6 +23,8 @@ class Group(TypedDict, total=False):
|
||||
players: Set[int]
|
||||
item_pool: Set[str]
|
||||
replacement_items: Dict[int, Optional[str]]
|
||||
local_items: Set[str]
|
||||
non_local_items: Set[str]
|
||||
|
||||
|
||||
class MultiWorld():
|
||||
@@ -35,7 +38,7 @@ class MultiWorld():
|
||||
plando_texts: List[Dict[str, str]]
|
||||
plando_items: List[List[Dict[str, Any]]]
|
||||
plando_connections: List
|
||||
worlds: Dict[int, Any]
|
||||
worlds: Dict[int, auto_world]
|
||||
groups: Dict[int, Group]
|
||||
itempool: List[Item]
|
||||
is_race: bool = False
|
||||
@@ -46,6 +49,7 @@ class MultiWorld():
|
||||
local_items: Dict[int, Options.LocalItems]
|
||||
non_local_items: Dict[int, Options.NonLocalItems]
|
||||
progression_balancing: Dict[int, Options.ProgressionBalancing]
|
||||
completion_condition: Dict[int, Callable[[CollectionState], bool]]
|
||||
|
||||
class AttributeProxy():
|
||||
def __init__(self, rule):
|
||||
@@ -212,29 +216,51 @@ class MultiWorld():
|
||||
for player in self.player_ids:
|
||||
for item_link in self.item_links[player].value:
|
||||
if item_link["name"] in item_links:
|
||||
if item_links[item_link["name"]]["game"] != self.game[player]:
|
||||
raise Exception(f"Cannot ItemLink across games. Link: {item_link['name']}")
|
||||
item_links[item_link["name"]]["players"][player] = item_link["replacement_item"]
|
||||
item_links[item_link["name"]]["item_pool"] &= set(item_link["item_pool"])
|
||||
item_links[item_link["name"]]["exclude"] |= set(item_link.get("exclude", []))
|
||||
item_links[item_link["name"]]["local_items"] &= set(item_link.get("local_items", []))
|
||||
item_links[item_link["name"]]["non_local_items"] &= set(item_link.get("non_local_items", []))
|
||||
else:
|
||||
if item_link["name"] in self.player_name.values():
|
||||
raise Exception(f"Cannot name a ItemLink group the same as a player ({item_link['name']}) ({self.get_player_name(player)}).")
|
||||
item_links[item_link["name"]] = {
|
||||
"players": {player: item_link["replacement_item"]},
|
||||
"item_pool": set(item_link["item_pool"]),
|
||||
"game": self.game[player]
|
||||
"exclude": set(item_link.get("exclude", [])),
|
||||
"game": self.game[player],
|
||||
"local_items": set(item_link.get("local_items", [])),
|
||||
"non_local_items": set(item_link.get("non_local_items", []))
|
||||
}
|
||||
|
||||
for name, item_link in item_links.items():
|
||||
current_item_name_groups = AutoWorld.AutoWorldRegister.world_types[item_link["game"]].item_name_groups
|
||||
pool = set()
|
||||
local_items = set()
|
||||
non_local_items = set()
|
||||
for item in item_link["item_pool"]:
|
||||
pool |= current_item_name_groups.get(item, {item})
|
||||
for item in item_link["exclude"]:
|
||||
pool -= current_item_name_groups.get(item, {item})
|
||||
for item in item_link["local_items"]:
|
||||
local_items |= current_item_name_groups.get(item, {item})
|
||||
for item in item_link["non_local_items"]:
|
||||
non_local_items |= current_item_name_groups.get(item, {item})
|
||||
local_items &= pool
|
||||
non_local_items &= pool
|
||||
item_link["item_pool"] = pool
|
||||
item_link["local_items"] = local_items
|
||||
item_link["non_local_items"] = non_local_items
|
||||
|
||||
for group_name, item_link in item_links.items():
|
||||
game = item_link["game"]
|
||||
group_id, group = self.add_group(group_name, game, set(item_link["players"]))
|
||||
group["item_pool"] = item_link["item_pool"]
|
||||
group["replacement_items"] = item_link["players"]
|
||||
group["local_items"] = item_link["local_items"]
|
||||
group["non_local_items"] = item_link["non_local_items"]
|
||||
|
||||
# intended for unittests
|
||||
def set_default_common_options(self):
|
||||
@@ -267,6 +293,9 @@ class MultiWorld():
|
||||
def get_player_name(self, player: int) -> str:
|
||||
return self.player_name[player]
|
||||
|
||||
def get_file_safe_player_name(self, player: int) -> str:
|
||||
return ''.join(c for c in self.get_player_name(player) if c not in '<>:"/\\|?*')
|
||||
|
||||
def initialize_regions(self, regions=None):
|
||||
for region in regions if regions else self.regions:
|
||||
region.world = self
|
||||
@@ -557,9 +586,20 @@ class MultiWorld():
|
||||
return False
|
||||
|
||||
|
||||
PathValue = Tuple[str, Optional["PathValue"]]
|
||||
|
||||
|
||||
class CollectionState():
|
||||
additional_init_functions: List[Callable] = []
|
||||
additional_copy_functions: List[Callable] = []
|
||||
prog_items: typing.Counter[Tuple[str, int]]
|
||||
world: MultiWorld
|
||||
reachable_regions: Dict[int, Set[Region]]
|
||||
blocked_connections: Dict[int, Set[Entrance]]
|
||||
events: Set[Location]
|
||||
path: Dict[Union[Region, Entrance], PathValue]
|
||||
locations_checked: Set[Location]
|
||||
stale: Dict[int, bool]
|
||||
additional_init_functions: List[Callable[[CollectionState, MultiWorld], None]] = []
|
||||
additional_copy_functions: List[Callable[[CollectionState, CollectionState], CollectionState]] = []
|
||||
|
||||
def __init__(self, parent: MultiWorld):
|
||||
self.prog_items = Counter()
|
||||
@@ -597,6 +637,7 @@ class CollectionState():
|
||||
if new_region in rrp:
|
||||
bc.remove(connection)
|
||||
elif connection.can_reach(self):
|
||||
assert new_region, "tried to search through an Entrance with no Region"
|
||||
rrp.add(new_region)
|
||||
bc.remove(connection)
|
||||
bc.update(new_region.exits)
|
||||
@@ -627,7 +668,8 @@ class CollectionState():
|
||||
spot: Union[Location, Entrance, Region, str],
|
||||
resolution_hint: Optional[str] = None,
|
||||
player: Optional[int] = None) -> bool:
|
||||
if not hasattr(spot, "can_reach"):
|
||||
if isinstance(spot, str):
|
||||
assert isinstance(player, int), "can_reach: player is required if spot is str"
|
||||
# try to resolve a name
|
||||
if resolution_hint == 'Location':
|
||||
spot = self.world.get_location(spot, player)
|
||||
@@ -638,7 +680,7 @@ class CollectionState():
|
||||
spot = self.world.get_region(spot, player)
|
||||
return spot.can_reach(self)
|
||||
|
||||
def sweep_for_events(self, key_only: bool = False, locations: Set[Location] = None):
|
||||
def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
|
||||
if locations is None:
|
||||
locations = self.world.get_filled_locations()
|
||||
new_locations = True
|
||||
@@ -650,6 +692,7 @@ class CollectionState():
|
||||
new_locations = reachable_events - self.events
|
||||
for event in new_locations:
|
||||
self.events.add(event)
|
||||
assert isinstance(event.item, Item), "tried to collect Event with no Item"
|
||||
self.collect(event.item, True, event)
|
||||
|
||||
def has(self, item: str, player: int, count: int = 1) -> bool:
|
||||
@@ -664,7 +707,7 @@ class CollectionState():
|
||||
def count(self, item: str, player: int) -> int:
|
||||
return self.prog_items[item, player]
|
||||
|
||||
def has_group(self, item_name_group: str, player: int, count: int = 1):
|
||||
def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool:
|
||||
found: int = 0
|
||||
for item_name in self.world.worlds[player].item_name_groups[item_name_group]:
|
||||
found += self.prog_items[item_name, player]
|
||||
@@ -672,7 +715,7 @@ class CollectionState():
|
||||
return True
|
||||
return False
|
||||
|
||||
def count_group(self, item_name_group: str, player: int):
|
||||
def count_group(self, item_name_group: str, player: int) -> int:
|
||||
found: int = 0
|
||||
for item_name in self.world.worlds[player].item_name_groups[item_name_group]:
|
||||
found += self.prog_items[item_name, player]
|
||||
@@ -1437,6 +1480,19 @@ class Spoiler():
|
||||
AutoWorld.call_all(self.world, "write_spoiler_end", outfile)
|
||||
|
||||
|
||||
class Tutorial(NamedTuple):
|
||||
"""Class to build website tutorial pages from a .md file in the world's /docs folder. Order is as follows.
|
||||
Name of the tutorial as it will appear on the site. Concise description covering what the guide will entail.
|
||||
Language the guide is written in. Name of the file ex 'setup_en.md'. Name of the link on the site; game name is
|
||||
filled automatically so 'setup/en' etc. Author or authors."""
|
||||
tutorial_name: str
|
||||
description: str
|
||||
language: str
|
||||
file_name: str
|
||||
link: str
|
||||
author: List[str]
|
||||
|
||||
|
||||
seeddigits = 20
|
||||
|
||||
|
||||
@@ -1449,4 +1505,4 @@ def get_seed(seed=None) -> int:
|
||||
|
||||
from worlds import AutoWorld
|
||||
|
||||
auto_world = AutoWorld.World
|
||||
auto_world = AutoWorld.World
|
||||
|
||||
@@ -476,6 +476,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
raise Exception('Connection refused by the multiworld host, no reason provided')
|
||||
|
||||
elif cmd == 'Connected':
|
||||
if not os.path.exists(os.path.expandvars(r"%localappdata%/ChecksFinder")):
|
||||
os.mkdir(os.path.expandvars(r"%localappdata%/ChecksFinder"))
|
||||
ctx.team = args["team"]
|
||||
ctx.slot = args["slot"]
|
||||
ctx.consume_players_package(args["players"])
|
||||
|
||||
124
CommonClient.py
@@ -6,6 +6,9 @@ import sys
|
||||
import typing
|
||||
import time
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import websockets
|
||||
|
||||
import Utils
|
||||
@@ -14,13 +17,14 @@ if __name__ == "__main__":
|
||||
Utils.init_logging("TextClient", exception_logger="Client")
|
||||
|
||||
from MultiServer import CommandProcessor
|
||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission
|
||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot
|
||||
from Utils import Version, stream_input
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
import os
|
||||
|
||||
logger = logging.getLogger("Client")
|
||||
|
||||
# without terminal we have to use gui mode
|
||||
# without terminal, we have to use gui mode
|
||||
gui_enabled = not sys.stdout or "--nogui" not in sys.argv
|
||||
|
||||
|
||||
@@ -115,11 +119,14 @@ class CommonContext():
|
||||
starting_reconnect_delay: int = 5
|
||||
current_reconnect_delay: int = starting_reconnect_delay
|
||||
command_processor: int = ClientCommandProcessor
|
||||
game = None
|
||||
game: typing.Optional[str] = None
|
||||
ui = None
|
||||
keep_alive_task = None
|
||||
ui_task: typing.Optional[asyncio.Task] = None
|
||||
input_task: typing.Optional[asyncio.Task] = None
|
||||
keep_alive_task: typing.Optional[asyncio.Task] = None
|
||||
items_handling: typing.Optional[int] = None
|
||||
current_energy_link_value = 0 # to display in UI, gets set by server
|
||||
slot_info: typing.Dict[int, NetworkSlot]
|
||||
current_energy_link_value: int = 0 # to display in UI, gets set by server
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
# server state
|
||||
@@ -130,6 +137,7 @@ class CommonContext():
|
||||
self.server_version = Version(0, 0, 0)
|
||||
self.hint_cost: typing.Optional[int] = None
|
||||
self.games: typing.Dict[int, str] = {}
|
||||
self.slot_info = {}
|
||||
self.permissions = {
|
||||
"forfeit": "disabled",
|
||||
"collect": "disabled",
|
||||
@@ -175,14 +183,26 @@ class CommonContext():
|
||||
return len(self.checked_locations | self.missing_locations)
|
||||
|
||||
async def connection_closed(self):
|
||||
self.reset_server_state()
|
||||
if self.server and self.server.socket is not None:
|
||||
await self.server.socket.close()
|
||||
|
||||
def reset_server_state(self):
|
||||
self.auth = None
|
||||
self.slot = None
|
||||
self.team = None
|
||||
self.items_received = []
|
||||
self.locations_info = {}
|
||||
self.server_version = Version(0, 0, 0)
|
||||
if self.server and self.server.socket is not None:
|
||||
await self.server.socket.close()
|
||||
self.server = None
|
||||
self.server_task = None
|
||||
self.games = {}
|
||||
self.hint_cost = None
|
||||
self.permissions = {
|
||||
"forfeit": "disabled",
|
||||
"collect": "disabled",
|
||||
"remaining": "disabled",
|
||||
}
|
||||
|
||||
# noinspection PyAttributeOutsideInit
|
||||
def set_getters(self, data_package: dict, network=False):
|
||||
@@ -203,23 +223,16 @@ class CommonContext():
|
||||
for location_name, location_id in gamedata["location_name_to_id"].items():
|
||||
locations_lookup[location_id] = location_name
|
||||
|
||||
def get_item_name_from_id(code: int):
|
||||
def get_item_name_from_id(code: int) -> str:
|
||||
return item_lookup.get(code, f'Unknown item (ID:{code})')
|
||||
|
||||
self.item_name_getter = get_item_name_from_id
|
||||
|
||||
def get_location_name_from_address(address: int):
|
||||
def get_location_name_from_address(address: int) -> str:
|
||||
return locations_lookup.get(address, f'Unknown location (ID:{address})')
|
||||
|
||||
self.location_name_getter = get_location_name_from_address
|
||||
|
||||
@property
|
||||
def endpoints(self):
|
||||
if self.server:
|
||||
return [self.server]
|
||||
else:
|
||||
return []
|
||||
|
||||
async def disconnect(self):
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.server.socket.close()
|
||||
@@ -305,6 +318,10 @@ class CommonContext():
|
||||
self.input_queue.put_nowait(None)
|
||||
self.input_requests -= 1
|
||||
self.keep_alive_task.cancel()
|
||||
if self.ui_task:
|
||||
await self.ui_task
|
||||
if self.input_task:
|
||||
self.input_task.cancel()
|
||||
|
||||
# DeathLink hooks
|
||||
|
||||
@@ -330,7 +347,7 @@ class CommonContext():
|
||||
}
|
||||
}])
|
||||
|
||||
async def update_death_link(self, death_link):
|
||||
async def update_death_link(self, death_link: bool):
|
||||
old_tags = self.tags.copy()
|
||||
if death_link:
|
||||
self.tags.add("DeathLink")
|
||||
@@ -339,6 +356,27 @@ class CommonContext():
|
||||
if old_tags != self.tags and self.server and not self.server.socket.closed:
|
||||
await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}])
|
||||
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
from kvui import GameManager
|
||||
|
||||
class TextManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Text Client"
|
||||
|
||||
self.ui = TextManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
def run_cli(self):
|
||||
if sys.stdin:
|
||||
# steam overlay breaks when starting console_loop
|
||||
if 'gameoverlayrenderer' in os.environ.get('LD_PRELOAD', ''):
|
||||
logger.info("Skipping terminal input, due to conflicting Steam Overlay detected. Please use GUI only.")
|
||||
else:
|
||||
self.input_task = asyncio.create_task(console_loop(self), name="Input")
|
||||
|
||||
|
||||
async def keep_alive(ctx: CommonContext, seconds_between_checks=100):
|
||||
"""some ISPs/network configurations drop TCP connections if no payload is sent (ignore TCP-keep-alive)
|
||||
@@ -354,7 +392,6 @@ async def keep_alive(ctx: CommonContext, seconds_between_checks=100):
|
||||
|
||||
|
||||
async def server_loop(ctx: CommonContext, address=None):
|
||||
cached_address = None
|
||||
if ctx.server and ctx.server.socket:
|
||||
logger.error('Already connected')
|
||||
return
|
||||
@@ -382,16 +419,12 @@ async def server_loop(ctx: CommonContext, address=None):
|
||||
await process_server_cmd(ctx, msg)
|
||||
logger.warning('Disconnected from multiworld server, type /connect to reconnect')
|
||||
except ConnectionRefusedError:
|
||||
if cached_address:
|
||||
logger.error('Unable to connect to multiworld server at cached address. '
|
||||
'Please use the connect button above.')
|
||||
else:
|
||||
logger.exception('Connection refused by the multiworld server')
|
||||
logger.exception('Connection refused by the server. May not be running Archipelago on that address or port.')
|
||||
except websockets.InvalidURI:
|
||||
logger.exception('Failed to connect to the multiworld server (invalid URI)')
|
||||
except (OSError, websockets.InvalidURI):
|
||||
except OSError:
|
||||
logger.exception('Failed to connect to the multiworld server')
|
||||
except Exception as e:
|
||||
except Exception:
|
||||
logger.exception('Lost connection to the multiworld server, type /connect to reconnect')
|
||||
finally:
|
||||
await ctx.connection_closed()
|
||||
@@ -463,8 +496,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.event_invalid_slot()
|
||||
elif 'InvalidGame' in errors:
|
||||
ctx.event_invalid_game()
|
||||
elif 'SlotAlreadyTaken' in errors:
|
||||
raise Exception('Player slot already in use for that team')
|
||||
elif 'IncompatibleVersion' in errors:
|
||||
raise Exception('Server reported your client version as incompatible')
|
||||
elif 'InvalidItemsHandling' in errors:
|
||||
@@ -482,6 +513,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
elif cmd == 'Connected':
|
||||
ctx.team = args["team"]
|
||||
ctx.slot = args["slot"]
|
||||
# int keys get lost in JSON transfer
|
||||
ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
|
||||
ctx.consume_players_package(args["players"])
|
||||
msgs = []
|
||||
if ctx.locations_checked:
|
||||
@@ -561,7 +594,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
|
||||
|
||||
async def console_loop(ctx: CommonContext):
|
||||
import sys
|
||||
commandprocessor = ctx.command_processor(ctx)
|
||||
queue = asyncio.Queue()
|
||||
stream_input(sys.stdin, queue)
|
||||
@@ -596,7 +628,7 @@ if __name__ == '__main__':
|
||||
|
||||
class TextContext(CommonContext):
|
||||
tags = {"AP", "IgnoreGame", "TextOnly"}
|
||||
game = "Archipelago"
|
||||
game = "" # empty matches any game since 0.3.2
|
||||
items_handling = 0 # don't receive any NetworkItems
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
@@ -615,33 +647,33 @@ if __name__ == '__main__':
|
||||
|
||||
async def main(args):
|
||||
ctx = TextContext(args.connect, args.password)
|
||||
ctx.auth = args.name
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
input_task = None
|
||||
|
||||
if gui_enabled:
|
||||
from kvui import TextManager
|
||||
ctx.ui = TextManager(ctx)
|
||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||
else:
|
||||
ui_task = None
|
||||
if sys.stdin:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
|
||||
await ctx.shutdown()
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
if input_task:
|
||||
input_task.cancel()
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.")
|
||||
parser.add_argument('--name', default=None, help="Slot Name to connect as.")
|
||||
parser.add_argument("url", nargs="?", help="Archipelago connection url")
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.url:
|
||||
url = urllib.parse.urlparse(args.url)
|
||||
args.connect = url.netloc
|
||||
if url.username:
|
||||
args.name = urllib.parse.unquote(url.username)
|
||||
if url.password:
|
||||
args.password = urllib.parse.unquote(url.password)
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main(args))
|
||||
loop.close()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
37
FF1Client.py
@@ -102,6 +102,18 @@ class FF1Context(CommonContext):
|
||||
f"{receiving_player_name}"
|
||||
self._set_message(msg, item.item)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class FF1Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Final Fantasy 1 Client"
|
||||
|
||||
self.ui = FF1Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
def get_payload(ctx: FF1Context):
|
||||
current_time = time.time()
|
||||
@@ -175,6 +187,9 @@ async def nes_sync_task(ctx: FF1Context):
|
||||
asyncio.create_task(parse_locations(data_decoded['locations'], ctx, False))
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate"
|
||||
"the ROM using the same link but adding your slot name")
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
except asyncio.TimeoutError:
|
||||
@@ -232,14 +247,8 @@ if __name__ == '__main__':
|
||||
ctx = FF1Context(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
input_task = None
|
||||
from kvui import FF1Manager
|
||||
ctx.ui = FF1Manager(ctx)
|
||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||
else:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ui_task = None
|
||||
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.nes_sync_task = asyncio.create_task(nes_sync_task(ctx), name="NES Sync")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
@@ -250,20 +259,12 @@ if __name__ == '__main__':
|
||||
if ctx.nes_sync_task:
|
||||
await ctx.nes_sync_task
|
||||
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
if input_task:
|
||||
input_task.cancel()
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser()
|
||||
args, rest = parser.parse_known_args()
|
||||
args = parser.parse_args()
|
||||
colorama.init()
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main(args))
|
||||
loop.close()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
@@ -5,10 +5,12 @@ import json
|
||||
import string
|
||||
import copy
|
||||
import subprocess
|
||||
import sys
|
||||
import time
|
||||
import random
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import factorio_rcon
|
||||
import colorama
|
||||
import asyncio
|
||||
@@ -118,10 +120,24 @@ class FactorioContext(CommonContext):
|
||||
gained = int(args["original_value"] - args["value"])
|
||||
gained_text = Utils.format_SI_prefix(gained) + "J"
|
||||
if gained:
|
||||
logger.info(f"EnergyLink: Received {gained_text}. "
|
||||
f"{Utils.format_SI_prefix(args['value'])}J remaining.")
|
||||
logger.debug(f"EnergyLink: Received {gained_text}. "
|
||||
f"{Utils.format_SI_prefix(args['value'])}J remaining.")
|
||||
self.rcon_client.send_command(f"/ap-energylink {gained}")
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class FactorioManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("FactorioServer", "Factorio Server Log"),
|
||||
("FactorioWatcher", "Bridge Data Log"),
|
||||
]
|
||||
base_title = "Archipelago Factorio Client"
|
||||
|
||||
self.ui = FactorioManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
async def game_watcher(ctx: FactorioContext):
|
||||
bridge_logger = logging.getLogger("FactorioWatcher")
|
||||
@@ -184,7 +200,7 @@ async def game_watcher(ctx: FactorioContext):
|
||||
}]))
|
||||
ctx.rcon_client.send_command(
|
||||
f"/ap-energylink -{value}")
|
||||
logger.info(f"EnergyLink: Sent {Utils.format_SI_prefix(value)}J")
|
||||
logger.debug(f"EnergyLink: Sent {Utils.format_SI_prefix(value)}J")
|
||||
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
@@ -343,15 +359,11 @@ async def factorio_spinup_server(ctx: FactorioContext) -> bool:
|
||||
async def main(args):
|
||||
ctx = FactorioContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
input_task = None
|
||||
|
||||
if gui_enabled:
|
||||
from kvui import FactorioManager
|
||||
ctx.ui = FactorioManager(ctx)
|
||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||
else:
|
||||
ui_task = None
|
||||
if sys.stdin:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
factorio_server_task = asyncio.create_task(factorio_spinup_server(ctx), name="FactorioSpinupServer")
|
||||
successful_launch = await factorio_server_task
|
||||
if successful_launch:
|
||||
@@ -367,12 +379,6 @@ async def main(args):
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
if input_task:
|
||||
input_task.cancel()
|
||||
|
||||
|
||||
class FactorioJSONtoTextParser(JSONtoTextParser):
|
||||
def _handle_color(self, node: JSONMessagePart):
|
||||
@@ -413,7 +419,5 @@ if __name__ == '__main__':
|
||||
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *rest)
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main(args))
|
||||
loop.close()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
74
Fill.py
@@ -166,7 +166,7 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
defaultlocations = locations[LocationProgressType.DEFAULT]
|
||||
excludedlocations = locations[LocationProgressType.EXCLUDED]
|
||||
|
||||
fill_restrictive(world, world.state, prioritylocations, progitempool)
|
||||
fill_restrictive(world, world.state, prioritylocations, progitempool, lock=True)
|
||||
if prioritylocations:
|
||||
defaultlocations = prioritylocations + defaultlocations
|
||||
|
||||
@@ -220,15 +220,15 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
restitempool, defaultlocations = fast_fill(
|
||||
world, restitempool, defaultlocations)
|
||||
unplaced = progitempool + restitempool
|
||||
unfilled = [location.name for location in defaultlocations]
|
||||
unfilled = defaultlocations
|
||||
|
||||
if unplaced or unfilled:
|
||||
logging.warning(
|
||||
f'Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}')
|
||||
items_counter = Counter([location.item.player for location in world.get_locations() if location.item])
|
||||
locations_counter = Counter([location.player for location in world.get_locations()])
|
||||
items_counter.update([item.player for item in unplaced])
|
||||
locations_counter.update([location.player for location in unfilled])
|
||||
items_counter = Counter(location.item.player for location in world.get_locations() if location.item)
|
||||
locations_counter = Counter(location.player for location in world.get_locations())
|
||||
items_counter.update(item.player for item in unplaced)
|
||||
locations_counter.update(location.player for location in unfilled)
|
||||
print_data = {"items": items_counter, "locations": locations_counter}
|
||||
logging.info(f'Per-Player counts: {print_data})')
|
||||
|
||||
@@ -305,29 +305,42 @@ def flood_items(world: MultiWorld) -> None:
|
||||
|
||||
def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
# A system to reduce situations where players have no checks remaining, popularly known as "BK mode."
|
||||
# Overall progression balancing algorithm:
|
||||
# Overall progression balancing algorithm:
|
||||
# Gather up all locations in a sphere.
|
||||
# Define a threshold value based on the player with the most available locations.
|
||||
# If other players are below the threshold value, swap progression in this sphere into earlier spheres,
|
||||
# which gives more locations available by this sphere.
|
||||
balanceable_players = {player for player in world.player_ids if world.progression_balancing[player]}
|
||||
balanceable_players: typing.Dict[int, float] = {
|
||||
player: world.progression_balancing[player] / 100
|
||||
for player in world.player_ids
|
||||
if world.progression_balancing[player] > 0
|
||||
}
|
||||
if not balanceable_players:
|
||||
logging.info('Skipping multiworld progression balancing.')
|
||||
else:
|
||||
logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
|
||||
state = CollectionState(world)
|
||||
logging.debug(balanceable_players)
|
||||
state: CollectionState = CollectionState(world)
|
||||
checked_locations: typing.Set[Location] = set()
|
||||
unchecked_locations = set(world.get_locations())
|
||||
unchecked_locations: typing.Set[Location] = set(world.get_locations())
|
||||
|
||||
reachable_locations_count = {
|
||||
reachable_locations_count: typing.Dict[int, int] = {
|
||||
player: 0
|
||||
for player in world.player_ids
|
||||
if len(world.get_filled_locations(player)) != 0
|
||||
}
|
||||
total_locations_count = Counter(location.player for location in world.get_locations() if not location.locked)
|
||||
balanceable_players = {player for player in balanceable_players if total_locations_count[player]}
|
||||
sphere_num = 1
|
||||
moved_item_count = 0
|
||||
total_locations_count: typing.Counter[int] = Counter(
|
||||
location.player
|
||||
for location in world.get_locations()
|
||||
if not location.locked
|
||||
)
|
||||
balanceable_players = {
|
||||
player: balanceable_players[player]
|
||||
for player in balanceable_players
|
||||
if total_locations_count[player]
|
||||
}
|
||||
sphere_num: int = 1
|
||||
moved_item_count: int = 0
|
||||
|
||||
def get_sphere_locations(sphere_state: CollectionState,
|
||||
locations: typing.Set[Location]) -> typing.Set[Location]:
|
||||
@@ -357,13 +370,19 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
sphere_num += 1
|
||||
|
||||
if checked_locations:
|
||||
# The 10% threshold can be modified for "progression balancing strength"
|
||||
# right now it approximates the old 20/216 bound.
|
||||
threshold_percentage = max(map(lambda p: item_percentage(p, reachable_locations_count[p]),
|
||||
reachable_locations_count)) - 0.10
|
||||
logging.debug(f"Threshold: {threshold_percentage}")
|
||||
balancing_players = {player for player, reachables in reachable_locations_count.items() if
|
||||
item_percentage(player, reachables) < threshold_percentage and player in balanceable_players}
|
||||
max_percentage = max(map(lambda p: item_percentage(p, reachable_locations_count[p]),
|
||||
reachable_locations_count))
|
||||
threshold_percentages = {
|
||||
player: max_percentage * balanceable_players[player]
|
||||
for player in balanceable_players
|
||||
}
|
||||
logging.debug(f"Thresholds: {threshold_percentages}")
|
||||
balancing_players = {
|
||||
player
|
||||
for player, reachables in reachable_locations_count.items()
|
||||
if (player in threshold_percentages
|
||||
and item_percentage(player, reachables) < threshold_percentages[player])
|
||||
}
|
||||
if balancing_players:
|
||||
balancing_state = state.copy()
|
||||
balancing_unchecked_locations = unchecked_locations.copy()
|
||||
@@ -389,8 +408,9 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
if not location.locked:
|
||||
balancing_reachables[location.player] += 1
|
||||
if world.has_beaten_game(balancing_state) or all(
|
||||
item_percentage(player, reachables) >= threshold_percentage
|
||||
for player, reachables in balancing_reachables.items()):
|
||||
item_percentage(player, reachables) >= threshold_percentages[player]
|
||||
for player, reachables in balancing_reachables.items()
|
||||
if player in threshold_percentages):
|
||||
break
|
||||
elif not balancing_sphere:
|
||||
raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
|
||||
@@ -402,7 +422,9 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
items_to_replace: typing.List[Location] = []
|
||||
for player in balancing_players:
|
||||
locations_to_test = unlocked_locations[player]
|
||||
items_to_test = candidate_items[player]
|
||||
items_to_test = list(candidate_items[player])
|
||||
items_to_test.sort()
|
||||
world.random.shuffle(items_to_test)
|
||||
while items_to_test:
|
||||
testing = items_to_test.pop()
|
||||
reducing_state = state.copy()
|
||||
@@ -420,7 +442,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
else:
|
||||
reduced_sphere = get_sphere_locations(reducing_state, locations_to_test)
|
||||
p = item_percentage(player, reachable_locations_count[player] + len(reduced_sphere))
|
||||
if p < threshold_percentage:
|
||||
if p < threshold_percentages[player]:
|
||||
items_to_replace.append(testing)
|
||||
|
||||
replaced_items = False
|
||||
|
||||
109
Generate.py
@@ -3,7 +3,7 @@ import logging
|
||||
import random
|
||||
import urllib.request
|
||||
import urllib.parse
|
||||
import typing
|
||||
from typing import Set, Dict, Tuple, Callable, Any, Union
|
||||
import os
|
||||
from collections import Counter
|
||||
import string
|
||||
@@ -15,7 +15,7 @@ ModuleUpdate.update()
|
||||
import Utils
|
||||
from worlds.alttp import Options as LttPOptions
|
||||
from worlds.generic import PlandoConnection
|
||||
from Utils import parse_yaml, version_tuple, __version__, tuplize_version, get_options, local_path, user_path
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, get_options, local_path, user_path
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from Main import main as ERmain
|
||||
from BaseClasses import seeddigits, get_seed
|
||||
@@ -32,7 +32,7 @@ def mystery_argparse():
|
||||
options = get_options()
|
||||
defaults = options["generator"]
|
||||
|
||||
def resolve_path(path: str, resolver: typing.Callable[[str], str]) -> str:
|
||||
def resolve_path(path: str, resolver: Callable[[str], str]) -> str:
|
||||
return path if os.path.isabs(path) else resolver(path)
|
||||
|
||||
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
|
||||
@@ -64,7 +64,7 @@ def mystery_argparse():
|
||||
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
||||
if not os.path.isabs(args.meta_file_path):
|
||||
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
||||
args.plando: typing.Set[str] = {arg.strip().lower() for arg in args.plando.split(",")}
|
||||
args.plando: Set[str] = {arg.strip().lower() for arg in args.plando.split(",")}
|
||||
return args, options
|
||||
|
||||
|
||||
@@ -83,21 +83,21 @@ def main(args=None, callback=ERmain):
|
||||
if args.race:
|
||||
random.seed() # reset to time-based random source
|
||||
|
||||
weights_cache = {}
|
||||
weights_cache: Dict[str, Tuple[Any, ...]] = {}
|
||||
if args.weights_file_path and os.path.exists(args.weights_file_path):
|
||||
try:
|
||||
weights_cache[args.weights_file_path] = read_weights_yaml(args.weights_file_path)
|
||||
weights_cache[args.weights_file_path] = read_weights_yamls(args.weights_file_path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.weights_file_path} is destroyed. Please fix your yaml.") from e
|
||||
print(f"Weights: {args.weights_file_path} >> "
|
||||
f"{get_choice('description', weights_cache[args.weights_file_path], 'No description specified')}")
|
||||
f"{get_choice('description', weights_cache[args.weights_file_path][-1], 'No description specified')}")
|
||||
|
||||
if args.meta_file_path and os.path.exists(args.meta_file_path):
|
||||
try:
|
||||
weights_cache[args.meta_file_path] = read_weights_yaml(args.meta_file_path)
|
||||
weights_cache[args.meta_file_path] = read_weights_yamls(args.meta_file_path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
|
||||
meta_weights = weights_cache[args.meta_file_path]
|
||||
meta_weights = weights_cache[args.meta_file_path][-1]
|
||||
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
|
||||
del(meta_weights["meta_description"])
|
||||
if args.samesettings:
|
||||
@@ -111,14 +111,15 @@ def main(args=None, callback=ERmain):
|
||||
if file.is_file() and os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
|
||||
path = os.path.join(args.player_files_path, fname)
|
||||
try:
|
||||
weights_cache[fname] = read_weights_yaml(path)
|
||||
weights_cache[fname] = read_weights_yamls(path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {fname} is destroyed. Please fix your yaml.") from e
|
||||
else:
|
||||
print(f"P{player_id} Weights: {fname} >> "
|
||||
f"{get_choice('description', weights_cache[fname], 'No description specified')}")
|
||||
player_files[player_id] = fname
|
||||
player_id += 1
|
||||
for yaml in weights_cache[fname]:
|
||||
print(f"P{player_id} Weights: {fname} >> "
|
||||
f"{get_choice('description', yaml, 'No description specified')}")
|
||||
player_files[player_id] = fname
|
||||
player_id += 1
|
||||
|
||||
args.multi = max(player_id-1, args.multi)
|
||||
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed} with plando: "
|
||||
@@ -141,8 +142,9 @@ def main(args=None, callback=ERmain):
|
||||
erargs.sm_rom = args.sm_rom
|
||||
erargs.enemizercli = args.enemizercli
|
||||
|
||||
settings_cache = {k: (roll_settings(v, args.plando) if args.samesettings else None)
|
||||
for k, v in weights_cache.items()}
|
||||
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
|
||||
{fname: ( tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
|
||||
for fname, yamls in weights_cache.items()}
|
||||
player_path_cache = {}
|
||||
for player in range(1, args.multi + 1):
|
||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||
@@ -153,38 +155,45 @@ def main(args=None, callback=ERmain):
|
||||
option = get_choice(key, category_dict)
|
||||
if option is not None:
|
||||
for player, path in player_path_cache.items():
|
||||
if category_name is None:
|
||||
weights_cache[path][key] = option
|
||||
elif category_name not in weights_cache[path]:
|
||||
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
|
||||
else:
|
||||
weights_cache[path][category_name][key] = option
|
||||
for yaml in weights_cache[path]:
|
||||
if category_name is None:
|
||||
yaml[key] = option
|
||||
elif category_name not in yaml:
|
||||
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
|
||||
else:
|
||||
yaml[category_name][key] = option
|
||||
|
||||
name_counter = Counter()
|
||||
erargs.player_settings = {}
|
||||
for player in range(1, args.multi + 1):
|
||||
|
||||
player = 1
|
||||
while player <= args.multi:
|
||||
path = player_path_cache[player]
|
||||
if path:
|
||||
try:
|
||||
settings = settings_cache[path] if settings_cache[path] else \
|
||||
roll_settings(weights_cache[path], args.plando)
|
||||
for k, v in vars(settings).items():
|
||||
if v is not None:
|
||||
try:
|
||||
getattr(erargs, k)[player] = v
|
||||
except AttributeError:
|
||||
setattr(erargs, k, {player: v})
|
||||
except Exception as e:
|
||||
raise Exception(f"Error setting {k} to {v} for player {player}") from e
|
||||
settings: Tuple[argparse.Namespace, ...] = settings_cache[path] if settings_cache[path] else \
|
||||
tuple(roll_settings(yaml, args.plando) for yaml in weights_cache[path])
|
||||
for settingsObject in settings:
|
||||
for k, v in vars(settingsObject).items():
|
||||
if v is not None:
|
||||
try:
|
||||
getattr(erargs, k)[player] = v
|
||||
except AttributeError:
|
||||
setattr(erargs, k, {player: v})
|
||||
except Exception as e:
|
||||
raise Exception(f"Error setting {k} to {v} for player {player}") from e
|
||||
|
||||
if path == args.weights_file_path: # if name came from the weights file, just use base player name
|
||||
erargs.name[player] = f"Player{player}"
|
||||
elif not erargs.name[player]: # if name was not specified, generate it from filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
|
||||
player += 1
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
|
||||
else:
|
||||
raise RuntimeError(f'No weights specified for player {player}')
|
||||
if path == args.weights_file_path: # if name came from the weights file, just use base player name
|
||||
erargs.name[player] = f"Player{player}"
|
||||
elif not erargs.name[player]: # if name was not specified, generate it from filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
|
||||
if len(set(erargs.name.values())) != len(erargs.name):
|
||||
raise Exception(f"Names have to be unique. Names: {Counter(erargs.name.values())}")
|
||||
@@ -214,17 +223,17 @@ def main(args=None, callback=ERmain):
|
||||
callback(erargs, seed)
|
||||
|
||||
|
||||
def read_weights_yaml(path):
|
||||
def read_weights_yamls(path) -> Tuple[Any, ...]:
|
||||
try:
|
||||
if urllib.parse.urlparse(path).scheme in ('https', 'file'):
|
||||
yaml = str(urllib.request.urlopen(path).read(), "utf-8")
|
||||
yaml = str(urllib.request.urlopen(path).read(), "utf-8-sig")
|
||||
else:
|
||||
with open(path, 'rb') as f:
|
||||
yaml = str(f.read(), "utf-8")
|
||||
yaml = str(f.read(), "utf-8-sig")
|
||||
except Exception as e:
|
||||
raise Exception(f"Failed to read weights ({path})") from e
|
||||
|
||||
return parse_yaml(yaml)
|
||||
return tuple(parse_yamls(yaml))
|
||||
|
||||
|
||||
def interpret_on_off(value) -> bool:
|
||||
@@ -235,7 +244,7 @@ def convert_to_on_off(value) -> str:
|
||||
return {True: "on", False: "off"}.get(value, value)
|
||||
|
||||
|
||||
def get_choice_legacy(option, root, value=None) -> typing.Any:
|
||||
def get_choice_legacy(option, root, value=None) -> Any:
|
||||
if option not in root:
|
||||
return value
|
||||
if type(root[option]) is list:
|
||||
@@ -250,7 +259,7 @@ def get_choice_legacy(option, root, value=None) -> typing.Any:
|
||||
raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
|
||||
|
||||
|
||||
def get_choice(option, root, value=None) -> typing.Any:
|
||||
def get_choice(option, root, value=None) -> Any:
|
||||
if option not in root:
|
||||
return value
|
||||
if type(root[option]) is list:
|
||||
@@ -283,16 +292,16 @@ def handle_name(name: str, player: int, name_counter: Counter):
|
||||
return new_name
|
||||
|
||||
|
||||
def prefer_int(input_data: str) -> typing.Union[str, int]:
|
||||
def prefer_int(input_data: str) -> Union[str, int]:
|
||||
try:
|
||||
return int(input_data)
|
||||
except:
|
||||
return input_data
|
||||
|
||||
|
||||
available_boss_names: typing.Set[str] = {boss.lower() for boss in Bosses.boss_table if boss not in
|
||||
available_boss_names: Set[str] = {boss.lower() for boss in Bosses.boss_table if boss not in
|
||||
{'Agahnim', 'Agahnim2', 'Ganon'}}
|
||||
available_boss_locations: typing.Set[str] = {f"{loc.lower()}{f' {level}' if level else ''}" for loc, level in
|
||||
available_boss_locations: Set[str] = {f"{loc.lower()}{f' {level}' if level else ''}" for loc, level in
|
||||
Bosses.boss_location_table}
|
||||
|
||||
boss_shuffle_options = {None: 'none',
|
||||
@@ -317,7 +326,7 @@ goals = {
|
||||
}
|
||||
|
||||
|
||||
def roll_percentage(percentage: typing.Union[int, float]) -> bool:
|
||||
def roll_percentage(percentage: Union[int, float]) -> bool:
|
||||
"""Roll a percentage chance.
|
||||
percentage is expected to be in range [0, 100]"""
|
||||
return random.random() < (float(percentage) / 100)
|
||||
@@ -387,7 +396,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
|
||||
return weights
|
||||
|
||||
|
||||
def get_plando_bosses(boss_shuffle: str, plando_options: typing.Set[str]) -> str:
|
||||
def get_plando_bosses(boss_shuffle: str, plando_options: Set[str]) -> str:
|
||||
if boss_shuffle in boss_shuffle_options:
|
||||
return boss_shuffle_options[boss_shuffle]
|
||||
elif "bosses" in plando_options:
|
||||
@@ -439,7 +448,7 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
|
||||
setattr(ret, option_key, option(option.default))
|
||||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("bosses",))):
|
||||
def roll_settings(weights: dict, plando_options: Set[str] = frozenset(("bosses",))):
|
||||
if "linked_options" in weights:
|
||||
weights = roll_linked_options(weights)
|
||||
|
||||
|
||||
16
Launcher.py
@@ -58,9 +58,9 @@ def open_patch():
|
||||
suffixes += c.file_identifier.suffixes if c.type == Type.CLIENT and \
|
||||
isinstance(c.file_identifier, SuffixIdentifier) else []
|
||||
filename = tkinter.filedialog.askopenfilename(filetypes=(('Patches', ' '.join(suffixes)),))
|
||||
file, component = identify(filename)
|
||||
file, _, component = identify(filename)
|
||||
if file and component:
|
||||
subprocess.Popen([*get_exe(component), file])
|
||||
launch([*get_exe(component), file], component.cli)
|
||||
|
||||
|
||||
def browse_files():
|
||||
@@ -142,7 +142,7 @@ components: Iterable[Component] = (
|
||||
# Factorio
|
||||
Component('Factorio Client', 'FactorioClient'),
|
||||
# Minecraft
|
||||
Component('Minecraft Client', 'MinecraftClient', icon='mcicon',
|
||||
Component('Minecraft Client', 'MinecraftClient', icon='mcicon', cli=True,
|
||||
file_identifier=SuffixIdentifier('.apmc')),
|
||||
# Ocarina of Time
|
||||
Component('OoT Client', 'OoTClient',
|
||||
@@ -152,6 +152,8 @@ components: Iterable[Component] = (
|
||||
Component('FF1 Client', 'FF1Client'),
|
||||
# ChecksFinder
|
||||
Component('ChecksFinder Client', 'ChecksFinderClient'),
|
||||
# Starcraft 2
|
||||
Component('Starcraft 2 Client', 'Starcraft2Client'),
|
||||
# Functions
|
||||
Component('Open host.yaml', func=open_host_yaml),
|
||||
Component('Open Patch', func=open_patch),
|
||||
@@ -165,11 +167,11 @@ icon_paths = {
|
||||
|
||||
def identify(path: Union[None, str]):
|
||||
if path is None:
|
||||
return None, None
|
||||
return None, None, None
|
||||
for component in components:
|
||||
if component.handles_file(path):
|
||||
return path, component.script_name
|
||||
return (None, None) if '/' in path or '\\' in path else (None, path)
|
||||
return path, component.script_name, component
|
||||
return (None, None, None) if '/' in path or '\\' in path else (None, path, None)
|
||||
|
||||
|
||||
def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
|
||||
@@ -284,7 +286,7 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
args = {}
|
||||
|
||||
if "Patch|Game|Component" in args:
|
||||
file, component = identify(args["Patch|Game|Component"])
|
||||
file, component, _ = identify(args["Patch|Game|Component"])
|
||||
if file:
|
||||
args['file'] = file
|
||||
if component:
|
||||
|
||||
@@ -20,10 +20,15 @@ from tkinter.constants import DISABLED, NORMAL
|
||||
from urllib.parse import urlparse
|
||||
from urllib.request import urlopen
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds.alttp.Rom import Sprite, LocalRom, apply_rom_settings, get_base_rom_bytes
|
||||
from Utils import output_path, local_path, user_path, open_file, get_cert_none_ssl_context, persistent_store, get_adjuster_settings, tkinter_center_window
|
||||
from Utils import output_path, local_path, user_path, open_file, get_cert_none_ssl_context, persistent_store, \
|
||||
get_adjuster_settings, tkinter_center_window, init_logging
|
||||
from Patch import GAME_ALTTP
|
||||
|
||||
|
||||
class AdjusterWorld(object):
|
||||
def __init__(self, sprite_pool):
|
||||
import random
|
||||
@@ -40,7 +45,7 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
|
||||
|
||||
parser.add_argument('--rom', default='ER_base.sfc', help='Path to an ALttP rom to adjust.')
|
||||
parser.add_argument('rom', nargs="?", default='AP_LttP.sfc', help='Path to an ALttP rom to adjust.')
|
||||
parser.add_argument('--baserom', default='Zelda no Densetsu - Kamigami no Triforce (Japan).sfc',
|
||||
help='Path to an ALttP JAP(1.0) rom to use as a base.')
|
||||
parser.add_argument('--loglevel', default='info', const='info', nargs='?',
|
||||
@@ -53,6 +58,7 @@ def main():
|
||||
''')
|
||||
parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
|
||||
parser.add_argument('--deathlink', help='Enable DeathLink system.', action='store_true')
|
||||
parser.add_argument('--allowcollect', help='Allow collection of other player items', action='store_true')
|
||||
parser.add_argument('--disablemusic', help='Disables game music.', action='store_true')
|
||||
parser.add_argument('--triforcehud', default='hide_goal', const='hide_goal', nargs='?',
|
||||
choices=['normal', 'hide_goal', 'hide_required', 'hide_both'],
|
||||
@@ -127,10 +133,13 @@ def main():
|
||||
|
||||
def adjust(args):
|
||||
start = time.perf_counter()
|
||||
init_logging("LttP Adjuster")
|
||||
logger = logging.getLogger('Adjuster')
|
||||
logger.info('Patching ROM.')
|
||||
vanillaRom = args.baserom
|
||||
if os.path.splitext(args.rom)[-1].lower() == '.apbp':
|
||||
if not os.path.exists(vanillaRom) and not os.path.isabs(vanillaRom):
|
||||
vanillaRom = local_path(vanillaRom)
|
||||
if os.path.splitext(args.rom)[-1].lower() in {'.apbp', '.aplttp'}:
|
||||
import Patch
|
||||
meta, args.rom = Patch.create_rom_file(args.rom)
|
||||
|
||||
@@ -155,7 +164,7 @@ def adjust(args):
|
||||
|
||||
apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.menuspeed, args.music,
|
||||
args.sprite, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world,
|
||||
deathlink=args.deathlink)
|
||||
deathlink=args.deathlink, allowcollect=args.allowcollect)
|
||||
path = output_path(f'{os.path.basename(args.rom)[:-4]}_adjusted.sfc')
|
||||
rom.write_to_file(path)
|
||||
|
||||
@@ -210,6 +219,7 @@ def adjustGUI():
|
||||
guiargs.music = bool(rom_vars.MusicVar.get())
|
||||
guiargs.reduceflashing = bool(rom_vars.disableFlashingVar.get())
|
||||
guiargs.deathlink = bool(rom_vars.DeathLinkVar.get())
|
||||
guiargs.allowcollect = bool(rom_vars.AllowCollectVar.get())
|
||||
guiargs.rom = romVar2.get()
|
||||
guiargs.baserom = romVar.get()
|
||||
guiargs.sprite = rom_vars.sprite
|
||||
@@ -246,6 +256,7 @@ def adjustGUI():
|
||||
guiargs.music = bool(rom_vars.MusicVar.get())
|
||||
guiargs.reduceflashing = bool(rom_vars.disableFlashingVar.get())
|
||||
guiargs.deathlink = bool(rom_vars.DeathLinkVar.get())
|
||||
guiargs.allowcollect = bool(rom_vars.AllowCollectVar.get())
|
||||
guiargs.baserom = romVar.get()
|
||||
if isinstance(rom_vars.sprite, Sprite):
|
||||
guiargs.sprite = rom_vars.sprite.name
|
||||
@@ -502,24 +513,29 @@ def get_rom_frame(parent=None):
|
||||
|
||||
def get_rom_options_frame(parent=None):
|
||||
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
|
||||
defaults = {
|
||||
"auto_apply": 'ask',
|
||||
"music": True,
|
||||
"reduceflashing": True,
|
||||
"deathlink": False,
|
||||
"sprite": None,
|
||||
"quickswap": True,
|
||||
"menuspeed": 'normal',
|
||||
"heartcolor": 'red',
|
||||
"heartbeep": 'normal',
|
||||
"ow_palettes": 'default',
|
||||
"uw_palettes": 'default',
|
||||
"hud_palettes": 'default',
|
||||
"sword_palettes": 'default',
|
||||
"shield_palettes": 'default',
|
||||
"sprite_pool": [],
|
||||
"allowcollect": False,
|
||||
}
|
||||
if not adjuster_settings:
|
||||
adjuster_settings = Namespace()
|
||||
adjuster_settings.auto_apply = 'ask'
|
||||
adjuster_settings.music = True
|
||||
adjuster_settings.reduceflashing = True
|
||||
adjuster_settings.deathlink = False
|
||||
adjuster_settings.sprite = None
|
||||
adjuster_settings.quickswap = True
|
||||
adjuster_settings.menuspeed = 'normal'
|
||||
adjuster_settings.heartcolor = 'red'
|
||||
adjuster_settings.heartbeep = 'normal'
|
||||
adjuster_settings.ow_palettes = 'default'
|
||||
adjuster_settings.uw_palettes = 'default'
|
||||
adjuster_settings.hud_palettes = 'default'
|
||||
adjuster_settings.sword_palettes = 'default'
|
||||
adjuster_settings.shield_palettes = 'default'
|
||||
if not hasattr(adjuster_settings, 'sprite_pool'):
|
||||
adjuster_settings.sprite_pool = []
|
||||
for key, defaultvalue in defaults.items():
|
||||
if not hasattr(adjuster_settings, key):
|
||||
setattr(adjuster_settings, key, defaultvalue)
|
||||
|
||||
romOptionsFrame = LabelFrame(parent, text="Rom options")
|
||||
romOptionsFrame.columnconfigure(0, weight=1)
|
||||
@@ -542,6 +558,10 @@ def get_rom_options_frame(parent=None):
|
||||
DeathLinkCheckbutton = Checkbutton(romOptionsFrame, text="DeathLink (Team Deaths)", variable=vars.DeathLinkVar)
|
||||
DeathLinkCheckbutton.grid(row=7, column=0, sticky=W)
|
||||
|
||||
vars.AllowCollectVar = IntVar(value=adjuster_settings.allowcollect)
|
||||
AllowCollectCheckbutton = Checkbutton(romOptionsFrame, text="Allow Collect", variable=vars.AllowCollectVar)
|
||||
AllowCollectCheckbutton.grid(row=8, column=0, sticky=W)
|
||||
|
||||
spriteDialogFrame = Frame(romOptionsFrame)
|
||||
spriteDialogFrame.grid(row=0, column=1)
|
||||
baseSpriteLabel = Label(spriteDialogFrame, text='Sprite:')
|
||||
@@ -703,7 +723,7 @@ def get_rom_options_frame(parent=None):
|
||||
|
||||
vars.auto_apply = StringVar(value=adjuster_settings.auto_apply)
|
||||
autoApplyFrame = Frame(romOptionsFrame)
|
||||
autoApplyFrame.grid(row=8, column=0, columnspan=2, sticky=W)
|
||||
autoApplyFrame.grid(row=9, column=0, columnspan=2, sticky=W)
|
||||
filler = Label(autoApplyFrame, text="Automatically apply last used settings on opening .apbp files")
|
||||
filler.pack(side=TOP, expand=True, fill=X)
|
||||
askRadio = Radiobutton(autoApplyFrame, text='Ask', variable=vars.auto_apply, value='ask')
|
||||
|
||||
23
Main.py
@@ -17,7 +17,7 @@ from worlds.alttp.Regions import lookup_vanilla_location_to_entrance
|
||||
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
|
||||
from worlds.alttp.Shops import SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
|
||||
from Utils import output_path, get_options, __version__, version_tuple
|
||||
from worlds.generic.Rules import locality_rules, exclusion_rules
|
||||
from worlds.generic.Rules import locality_rules, exclusion_rules, group_locality_rules
|
||||
from worlds import AutoWorld
|
||||
|
||||
ordered_areas = (
|
||||
@@ -86,12 +86,14 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
numlength = 8
|
||||
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
|
||||
if not cls.hidden:
|
||||
logger.info(f" {name:{longest_name}}: {len(cls.item_names):3} Items | "
|
||||
f"{len(cls.location_names):3} Locations")
|
||||
logger.info(f" Item IDs: {min(cls.item_id_to_name):{numlength}} - "
|
||||
f"{max(cls.item_id_to_name):{numlength}} | "
|
||||
f"Location IDs: {min(cls.location_id_to_name):{numlength}} - "
|
||||
f"{max(cls.location_id_to_name):{numlength}}")
|
||||
logger.info(f" {name:{longest_name}}: {len(cls.item_names):3} "
|
||||
f"Items (IDs: {min(cls.item_id_to_name):{numlength}} - "
|
||||
f"{max(cls.item_id_to_name):{numlength}}) | "
|
||||
f"{len(cls.location_names):3} "
|
||||
f"Locations (IDs: {min(cls.location_id_to_name):{numlength}} - "
|
||||
f"{max(cls.location_id_to_name):{numlength}})")
|
||||
|
||||
AutoWorld.call_stage(world, "assert_generate")
|
||||
|
||||
AutoWorld.call_all(world, "generate_early")
|
||||
|
||||
@@ -125,6 +127,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
if world.players > 1:
|
||||
for player in world.player_ids:
|
||||
locality_rules(world, player)
|
||||
group_locality_rules(world)
|
||||
else:
|
||||
world.non_local_items[1].value = set()
|
||||
world.local_items[1].value = set()
|
||||
@@ -326,11 +329,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
slot_data = {}
|
||||
client_versions = {}
|
||||
games = {}
|
||||
minimum_versions = {"server": (0, 2, 4), "clients": client_versions}
|
||||
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
|
||||
slot_info = {}
|
||||
names = [[name for player, name in sorted(world.player_name.items())]]
|
||||
for slot in world.player_ids:
|
||||
client_versions[slot] = world.worlds[slot].get_required_client_version()
|
||||
player_world: AutoWorld.World = world.worlds[slot]
|
||||
minimum_versions["server"] = max(minimum_versions["server"], player_world.required_server_version)
|
||||
client_versions[slot] = player_world.required_client_version
|
||||
games[slot] = world.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], world.game[slot],
|
||||
world.player_types[slot])
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
import argparse
|
||||
import os, sys
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
import re
|
||||
import atexit
|
||||
import shutil
|
||||
from subprocess import Popen
|
||||
from shutil import copyfile
|
||||
from time import strftime
|
||||
@@ -15,7 +18,7 @@ atexit.register(input, "Press enter to exit.")
|
||||
|
||||
# 1 or more digits followed by m or g, then optional b
|
||||
max_heap_re = re.compile(r"^\d+[mMgG][bB]?$")
|
||||
forge_version = "1.17.1-37.1.1"
|
||||
is_windows = sys.platform in ("win32", "cygwin", "msys")
|
||||
|
||||
|
||||
def prompt_yes_no(prompt):
|
||||
@@ -31,8 +34,8 @@ def prompt_yes_no(prompt):
|
||||
print('Please respond with "y" or "n".')
|
||||
|
||||
|
||||
# Create mods folder if needed; find AP randomizer jar; return None if not found.
|
||||
def find_ap_randomizer_jar(forge_dir):
|
||||
"""Create mods folder if needed; find AP randomizer jar; return None if not found."""
|
||||
mods_dir = os.path.join(forge_dir, 'mods')
|
||||
if os.path.isdir(mods_dir):
|
||||
for entry in os.scandir(mods_dir):
|
||||
@@ -46,8 +49,8 @@ def find_ap_randomizer_jar(forge_dir):
|
||||
return None
|
||||
|
||||
|
||||
# Create APData folder if needed; clean .apmc files from APData; copy given .apmc into directory.
|
||||
def replace_apmc_files(forge_dir, apmc_file):
|
||||
"""Create APData folder if needed; clean .apmc files from APData; copy given .apmc into directory."""
|
||||
if apmc_file is None:
|
||||
return
|
||||
apdata_dir = os.path.join(forge_dir, 'APData')
|
||||
@@ -69,27 +72,21 @@ def replace_apmc_files(forge_dir, apmc_file):
|
||||
|
||||
def read_apmc_file(apmc_file):
|
||||
from base64 import b64decode
|
||||
import json
|
||||
|
||||
with open(apmc_file, 'r') as f:
|
||||
data = json.loads(b64decode(f.read()))
|
||||
return data
|
||||
return json.loads(b64decode(f.read()))
|
||||
|
||||
|
||||
# Check mod version, download new mod from GitHub releases page if needed.
|
||||
def update_mod(forge_dir, apmc_file, get_prereleases=False):
|
||||
def update_mod(forge_dir, minecraft_version: str, get_prereleases=False):
|
||||
"""Check mod version, download new mod from GitHub releases page if needed. """
|
||||
ap_randomizer = find_ap_randomizer_jar(forge_dir)
|
||||
|
||||
if apmc_file is not None:
|
||||
data = read_apmc_file(apmc_file)
|
||||
minecraft_version = data.get('minecraft_version', '')
|
||||
|
||||
client_releases_endpoint = "https://api.github.com/repos/KonoTyran/Minecraft_AP_Randomizer/releases"
|
||||
resp = requests.get(client_releases_endpoint)
|
||||
if resp.status_code == 200: # OK
|
||||
try:
|
||||
latest_release = next(filter(lambda release: (not release['prerelease'] or get_prereleases) and
|
||||
(apmc_file is None or minecraft_version in release['assets'][0]['name']),
|
||||
latest_release = next(filter(lambda release: (not release['prerelease'] or get_prereleases) and
|
||||
(minecraft_version in release['assets'][0]['name']),
|
||||
resp.json()))
|
||||
if ap_randomizer != latest_release['assets'][0]['name']:
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
@@ -125,8 +122,8 @@ def update_mod(forge_dir, apmc_file, get_prereleases=False):
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
# Check if the EULA is agreed to, and prompt the user to read and agree if necessary.
|
||||
def check_eula(forge_dir):
|
||||
"""Check if the EULA is agreed to, and prompt the user to read and agree if necessary."""
|
||||
eula_path = os.path.join(forge_dir, "eula.txt")
|
||||
if not os.path.isfile(eula_path):
|
||||
# Create eula.txt
|
||||
@@ -149,31 +146,39 @@ def check_eula(forge_dir):
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
# get the current JDK16
|
||||
def find_jdk_dir() -> str:
|
||||
def find_jdk_dir(version: str) -> str:
|
||||
"""get the specified versions jdk directory"""
|
||||
for entry in os.listdir():
|
||||
if os.path.isdir(entry) and entry.startswith("jdk16"):
|
||||
if os.path.isdir(entry) and entry.startswith(f"jdk{version}"):
|
||||
return os.path.abspath(entry)
|
||||
|
||||
|
||||
# get the java exe location
|
||||
def find_jdk() -> str:
|
||||
jdk = find_jdk_dir()
|
||||
jdk_exe = os.path.join(jdk, "bin", "java.exe")
|
||||
if os.path.isfile(jdk_exe):
|
||||
def find_jdk(version: str) -> str:
|
||||
"""get the java exe location"""
|
||||
|
||||
if is_windows:
|
||||
jdk = find_jdk_dir(version)
|
||||
jdk_exe = os.path.join(jdk, "bin", "java.exe")
|
||||
if os.path.isfile(jdk_exe):
|
||||
return jdk_exe
|
||||
else:
|
||||
jdk_exe = shutil.which(options["minecraft_options"].get("java", "java"))
|
||||
if not jdk_exe:
|
||||
raise Exception("Could not find Java. Is Java installed on the system?")
|
||||
return jdk_exe
|
||||
|
||||
|
||||
# Download Corretto 16 (Amazon JDK)
|
||||
def download_java():
|
||||
jdk = find_jdk_dir()
|
||||
def download_java(java: str):
|
||||
"""Download Corretto (Amazon JDK)"""
|
||||
|
||||
jdk = find_jdk_dir(java)
|
||||
if jdk is not None:
|
||||
print(f"Removing old JDK...")
|
||||
from shutil import rmtree
|
||||
rmtree(jdk)
|
||||
|
||||
print(f"Downloading Java...")
|
||||
jdk_url = "https://corretto.aws/downloads/latest/amazon-corretto-16-x64-windows-jdk.zip"
|
||||
jdk_url = f"https://corretto.aws/downloads/latest/amazon-corretto-{java}-x64-windows-jdk.zip"
|
||||
resp = requests.get(jdk_url)
|
||||
if resp.status_code == 200: # OK
|
||||
print(f"Extracting...")
|
||||
@@ -188,9 +193,10 @@ def download_java():
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
# download and install forge
|
||||
def install_forge(directory: str):
|
||||
jdk = find_jdk()
|
||||
def install_forge(directory: str, forge_version: str, java_version: str):
|
||||
"""download and install forge"""
|
||||
|
||||
jdk = find_jdk(java_version)
|
||||
if jdk is not None:
|
||||
print(f"Downloading Forge {forge_version}...")
|
||||
forge_url = f"https://maven.minecraftforge.net/net/minecraftforge/forge/{forge_version}/forge-{forge_version}-installer.jar"
|
||||
@@ -202,25 +208,26 @@ def install_forge(directory: str):
|
||||
with open(forge_install_jar, 'wb') as f:
|
||||
f.write(resp.content)
|
||||
print(f"Installing Forge...")
|
||||
argstring = ' '.join([jdk, "-jar", "\"" + forge_install_jar+ "\"", "--installServer", "\"" + directory + "\""])
|
||||
install_process = Popen(argstring)
|
||||
argstring = ' '.join([jdk, "-jar", "\"" + forge_install_jar + "\"", "--installServer", "\"" + directory + "\""])
|
||||
install_process = Popen(argstring, shell=not is_windows)
|
||||
install_process.wait()
|
||||
os.remove(forge_install_jar)
|
||||
|
||||
|
||||
# Run the Forge server. Return process object
|
||||
def run_forge_server(forge_dir: str, heap_arg):
|
||||
def run_forge_server(forge_dir: str, java_version: str, heap_arg: str) -> Popen:
|
||||
"""Run the Forge server."""
|
||||
|
||||
java_exe = find_jdk()
|
||||
java_exe = find_jdk(java_version)
|
||||
if not os.path.isfile(java_exe):
|
||||
java_exe = "java" # try to fall back on java in the PATH
|
||||
|
||||
heap_arg = max_heap_re.match(max_heap).group()
|
||||
heap_arg = max_heap_re.match(heap_arg).group()
|
||||
if heap_arg[-1] in ['b', 'B']:
|
||||
heap_arg = heap_arg[:-1]
|
||||
heap_arg = "-Xmx" + heap_arg
|
||||
|
||||
args_file = os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version, "win_args.txt")
|
||||
os_args = "win_args.txt" if is_windows else "unix_args.txt"
|
||||
args_file = os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version, os_args)
|
||||
win_args = []
|
||||
with open(args_file) as argfile:
|
||||
for line in argfile:
|
||||
@@ -229,43 +236,112 @@ def run_forge_server(forge_dir: str, heap_arg):
|
||||
argstring = ' '.join([java_exe, heap_arg] + win_args + ["-nogui"])
|
||||
logging.info(f"Running Forge server: {argstring}")
|
||||
os.chdir(forge_dir)
|
||||
return Popen(argstring)
|
||||
return Popen(argstring, shell=not is_windows)
|
||||
|
||||
|
||||
def get_minecraft_versions(version, release_channel="release"):
|
||||
version_file_endpoint = "https://raw.githubusercontent.com/KonoTyran/Minecraft_AP_Randomizer/master/versions/minecraft_versions.json"
|
||||
resp = requests.get(version_file_endpoint)
|
||||
local = False
|
||||
if resp.status_code == 200: # OK
|
||||
try:
|
||||
data = resp.json()
|
||||
except requests.exceptions.JSONDecodeError:
|
||||
logging.warning(f"Unable to fetch version update file, using local version. (status code {resp.status_code}).")
|
||||
local = True
|
||||
else:
|
||||
logging.warning(f"Unable to fetch version update file, using local version. (status code {resp.status_code}).")
|
||||
local = True
|
||||
|
||||
if local:
|
||||
with open(Utils.local_path("minecraft_versions.json"), 'r') as f:
|
||||
data = json.load(f)
|
||||
else:
|
||||
with open(Utils.local_path("minecraft_versions.json"), 'w') as f:
|
||||
json.dump(data, f)
|
||||
|
||||
try:
|
||||
if version:
|
||||
return next(filter(lambda entry: entry["version"] == version, data[release_channel]))
|
||||
else:
|
||||
return resp.json()[release_channel][0]
|
||||
except StopIteration:
|
||||
logging.error(f"No compatible mod version found for client version {version}.")
|
||||
|
||||
|
||||
def is_correct_forge(forge_dir) -> bool:
|
||||
if os.path.isdir(os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version)):
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
Utils.init_logging("MinecraftClient")
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("apmc_file", default=None, nargs='?', help="Path to an Archipelago Minecraft data file (.apmc)")
|
||||
parser.add_argument('--install', '-i', dest='install', default=False, action='store_true',
|
||||
help="Download and install Java and the Forge server. Does not launch the client afterwards.")
|
||||
parser.add_argument('--prerelease', default=False, action='store_true',
|
||||
help="Auto-update prerelease versions.")
|
||||
parser.add_argument('--install', '-i', dest='install', default=False, action='store_true',
|
||||
help="Download and install Java and the Forge server. Does not launch the client afterwards.")
|
||||
parser.add_argument('--release_channel', '-r', dest="channel", type=str, action='store',
|
||||
help="Specify release channel to use.")
|
||||
parser.add_argument('--java', '-j', metavar='17', dest='java', type=str, default=False, action='store',
|
||||
help="specify java version.")
|
||||
parser.add_argument('--forge', '-f', metavar='1.18.2-40.1.0', dest='forge', type=str, default=False, action='store',
|
||||
help="specify forge version. (Minecraft Version-Forge Version)")
|
||||
|
||||
args = parser.parse_args()
|
||||
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
|
||||
|
||||
# Change to executable's working directory
|
||||
os.chdir(os.path.abspath(os.path.dirname(sys.argv[0])))
|
||||
|
||||
|
||||
options = Utils.get_options()
|
||||
channel = args.channel or options["minecraft_options"]["release_channel"]
|
||||
apmc_data = None
|
||||
data_version = None
|
||||
|
||||
if apmc_file is not None:
|
||||
apmc_data = read_apmc_file(apmc_file)
|
||||
data_version = apmc_data.get('client_version', '')
|
||||
|
||||
versions = get_minecraft_versions(data_version, channel)
|
||||
|
||||
forge_dir = options["minecraft_options"]["forge_directory"]
|
||||
max_heap = options["minecraft_options"]["max_heap_size"]
|
||||
forge_version = args.forge or versions["forge"]
|
||||
java_version = args.java or versions["java"]
|
||||
java_dir = find_jdk_dir(java_version)
|
||||
|
||||
if args.install:
|
||||
print("Installing Java and Minecraft Forge")
|
||||
download_java()
|
||||
install_forge(forge_dir)
|
||||
if is_windows:
|
||||
print("Installing Java and Minecraft Forge")
|
||||
download_java(java_version)
|
||||
else:
|
||||
print("Installing Minecraft Forge")
|
||||
install_forge(forge_dir, forge_version, java_version)
|
||||
sys.exit(0)
|
||||
|
||||
if apmc_file is not None and not os.path.isfile(apmc_file):
|
||||
raise FileNotFoundError(f"Path {apmc_file} does not exist or could not be accessed.")
|
||||
if not os.path.isdir(forge_dir):
|
||||
raise NotADirectoryError(f"Path {forge_dir} does not exist or could not be accessed.")
|
||||
if apmc_data is None:
|
||||
raise FileNotFoundError(f"APMC file does not exist or is inaccessible at the given location ({apmc_file})")
|
||||
|
||||
if is_windows:
|
||||
if java_dir is None or not os.path.isdir(java_dir):
|
||||
if prompt_yes_no("Did not find java directory. Download and install java now?"):
|
||||
download_java(java_version)
|
||||
java_dir = find_jdk_dir(java_version)
|
||||
if java_dir is None or not os.path.isdir(java_dir):
|
||||
raise NotADirectoryError(f"Path {java_dir} does not exist or could not be accessed.")
|
||||
|
||||
if not is_correct_forge(forge_dir):
|
||||
if prompt_yes_no(f"Did not find forge version {forge_version} download and install it now?"):
|
||||
install_forge(forge_dir, forge_version, java_version)
|
||||
if not os.path.isdir(forge_dir):
|
||||
raise NotADirectoryError(f"Path {forge_dir} does not exist or could not be accessed.")
|
||||
|
||||
if not max_heap_re.match(max_heap):
|
||||
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
|
||||
|
||||
update_mod(forge_dir, apmc_file, args.prerelease)
|
||||
update_mod(forge_dir, f"MC{forge_version.split('-')[0]}", channel != "release")
|
||||
replace_apmc_files(forge_dir, apmc_file)
|
||||
check_eula(forge_dir)
|
||||
server_process = run_forge_server(forge_dir, max_heap)
|
||||
server_process = run_forge_server(forge_dir, java_version, max_heap)
|
||||
server_process.wait()
|
||||
|
||||
@@ -3,7 +3,8 @@ import sys
|
||||
import subprocess
|
||||
import pkg_resources
|
||||
|
||||
requirements_files = {'requirements.txt'}
|
||||
local_dir = os.path.dirname(__file__)
|
||||
requirements_files = {os.path.join(local_dir, 'requirements.txt')}
|
||||
|
||||
if sys.version_info < (3, 8, 6):
|
||||
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
|
||||
@@ -11,7 +12,7 @@ if sys.version_info < (3, 8, 6):
|
||||
update_ran = getattr(sys, "frozen", False) # don't run update if environment is frozen/compiled
|
||||
|
||||
if not update_ran:
|
||||
for entry in os.scandir("worlds"):
|
||||
for entry in os.scandir(os.path.join(local_dir, "worlds")):
|
||||
if entry.is_dir():
|
||||
req_file = os.path.join(entry.path, "requirements.txt")
|
||||
if os.path.exists(req_file):
|
||||
@@ -61,6 +62,9 @@ if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(description='Install archipelago requirements')
|
||||
parser.add_argument('-y', '--yes', dest='yes', action='store_true', help='answer "yes" to all questions')
|
||||
parser.add_argument('-f', '--force', dest='force', action='store_true', help='force update')
|
||||
parser.add_argument('-a', '--append', nargs="*", dest='additional_requirements',
|
||||
help='List paths to additional requirement files.')
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.additional_requirements:
|
||||
requirements_files.update(args.additional_requirements)
|
||||
update(args.yes, args.force)
|
||||
|
||||
@@ -24,8 +24,6 @@ ModuleUpdate.update()
|
||||
import websockets
|
||||
import colorama
|
||||
|
||||
from thefuzz import process as fuzzy_process
|
||||
|
||||
import NetUtils
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
@@ -37,6 +35,7 @@ from Utils import get_item_name_from_id, get_location_name_from_id, \
|
||||
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
|
||||
SlotType
|
||||
|
||||
min_client_version = Version(0, 1, 6)
|
||||
colorama.init()
|
||||
|
||||
# functions callable on storable data on the server by clients
|
||||
@@ -181,6 +180,7 @@ class Context:
|
||||
self.minimum_client_versions: typing.Dict[int, Utils.Version] = {}
|
||||
self.seed_name = ""
|
||||
self.groups = {}
|
||||
self.group_collected: typing.Dict[int, typing.Set[int]] = {}
|
||||
self.random = random.Random()
|
||||
self.stored_data = {}
|
||||
self.stored_data_notification_clients = collections.defaultdict(weakref.WeakSet)
|
||||
@@ -301,7 +301,7 @@ class Context:
|
||||
clients_ver = decoded_obj["minimum_versions"].get("clients", {})
|
||||
self.minimum_client_versions = {}
|
||||
for player, version in clients_ver.items():
|
||||
self.minimum_client_versions[player] = Utils.Version(*version)
|
||||
self.minimum_client_versions[player] = max(Utils.Version(*version), min_client_version)
|
||||
|
||||
self.clients = {}
|
||||
for team, names in enumerate(decoded_obj['names']):
|
||||
@@ -432,6 +432,7 @@ class Context:
|
||||
"client_connection_timers": tuple(
|
||||
(key, value.timestamp()) for key, value in self.client_connection_timers.items()),
|
||||
"random_state": self.random.getstate(),
|
||||
"group_collected": dict(self.group_collected),
|
||||
"stored_data": self.stored_data,
|
||||
"game_options": {"hint_cost": self.hint_cost, "location_check_points": self.location_check_points,
|
||||
"server_password": self.server_password, "password": self.password, "forfeit_mode":
|
||||
@@ -486,6 +487,9 @@ class Context:
|
||||
self.item_cheat = savedata["game_options"]["item_cheat"]
|
||||
self.compatibility = savedata["game_options"]["compatibility"]
|
||||
|
||||
if "group_collected" in savedata:
|
||||
self.group_collected = savedata["group_collected"]
|
||||
|
||||
if "stored_data" in savedata:
|
||||
self.stored_data = savedata["stored_data"]
|
||||
# count items and slots from lists for item_handling = remote
|
||||
@@ -764,7 +768,7 @@ def forfeit_player(ctx: Context, team: int, slot: int):
|
||||
update_checked_locations(ctx, team, slot)
|
||||
|
||||
|
||||
def collect_player(ctx: Context, team: int, slot: int):
|
||||
def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False):
|
||||
"""register any locations that are in the multidata, pointing towards this player"""
|
||||
all_locations = collections.defaultdict(set)
|
||||
for source_slot, location_data in ctx.locations.items():
|
||||
@@ -777,6 +781,14 @@ def collect_player(ctx: Context, team: int, slot: int):
|
||||
register_location_checks(ctx, team, source_player, location_ids, count_activity=False)
|
||||
update_checked_locations(ctx, team, source_player)
|
||||
|
||||
if not is_group:
|
||||
for group, group_players in ctx.groups.items():
|
||||
if slot in group_players:
|
||||
group_collected_players = ctx.group_collected.setdefault(group, set())
|
||||
group_collected_players.add(slot)
|
||||
if set(group_players) == group_collected_players:
|
||||
collect_player(ctx, team, group, True)
|
||||
|
||||
|
||||
def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[int]:
|
||||
items = []
|
||||
@@ -893,7 +905,7 @@ def json_format_send_event(net_item: NetworkItem, receiving_player: int):
|
||||
|
||||
|
||||
def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bool, str]:
|
||||
picks = fuzzy_process.extract(input_text, possible_answers, limit=2)
|
||||
picks = Utils.get_fuzzy_results(input_text, possible_answers, limit=2)
|
||||
if len(picks) > 1:
|
||||
dif = picks[0][1] - picks[1][1]
|
||||
if picks[0][1] == 100:
|
||||
@@ -1046,7 +1058,10 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
|
||||
@mark_raw
|
||||
def _cmd_admin(self, command: str = ""):
|
||||
"""Allow remote administration of the multiworld server"""
|
||||
"""Allow remote administration of the multiworld server
|
||||
Usage: "!admin login <password>" in order to log in to the remote interface.
|
||||
Once logged in, you can then use "!admin <command>" to issue commands.
|
||||
If you need further help once logged in. use "!admin /help" """
|
||||
|
||||
output = f"!admin {command}"
|
||||
if output.lower().startswith(
|
||||
@@ -1388,9 +1403,11 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
else:
|
||||
team, slot = ctx.connect_names[args['name']]
|
||||
game = ctx.games[slot]
|
||||
if "IgnoreGame" not in args["tags"] and args['game'] != game:
|
||||
ignore_game = "IgnoreGame" in args["tags"] or ( # IgnoreGame is deprecated. TODO: remove after 0.3.3?
|
||||
("TextOnly" in args["tags"] or "Tracker" in args["tags"]) and not args.get("game"))
|
||||
if not ignore_game and args['game'] != game:
|
||||
errors.add('InvalidGame')
|
||||
minver = ctx.minimum_client_versions[slot]
|
||||
minver = min_client_version if ignore_game else ctx.minimum_client_versions[slot]
|
||||
if minver > args['version']:
|
||||
errors.add('IncompatibleVersion')
|
||||
if args.get('items_handling', None) is None:
|
||||
@@ -1450,7 +1467,13 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
|
||||
elif cmd == "GetDataPackage":
|
||||
exclusions = args.get("exclusions", [])
|
||||
if exclusions:
|
||||
if "games" in args:
|
||||
games = {name: game_data for name, game_data in network_data_package["games"].items()
|
||||
if name in set(args.get("games", []))}
|
||||
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
||||
"data": {"games": games}}])
|
||||
# TODO: remove exclusions behaviour around 0.5.0
|
||||
elif exclusions:
|
||||
exclusions = set(exclusions)
|
||||
games = {name: game_data for name, game_data in network_data_package["games"].items()
|
||||
if name not in exclusions}
|
||||
@@ -1458,6 +1481,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
package["games"] = games
|
||||
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
||||
"data": package}])
|
||||
|
||||
else:
|
||||
await ctx.send_msgs(client, [{"cmd": "DataPackage",
|
||||
"data": network_data_package}])
|
||||
@@ -1795,7 +1819,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
return False
|
||||
|
||||
def _cmd_option(self, option_name: str, option: str):
|
||||
"""Set options for the server. Warning: expires on restart"""
|
||||
"""Set options for the server."""
|
||||
|
||||
attrtype = self.ctx.simple_options.get(option_name, None)
|
||||
if attrtype:
|
||||
|
||||
@@ -111,6 +111,7 @@ def get_any_version(data: dict) -> Version:
|
||||
whitelist = {
|
||||
"NetworkPlayer": NetworkPlayer,
|
||||
"NetworkItem": NetworkItem,
|
||||
"NetworkSlot": NetworkSlot
|
||||
}
|
||||
|
||||
custom_hooks = {
|
||||
|
||||
82
OoTClient.py
@@ -48,9 +48,12 @@ deathlink_sent_this_death: we interacted with the multiworld on this death, wait
|
||||
|
||||
oot_loc_name_to_id = network_data_package["games"]["Ocarina of Time"]["location_name_to_id"]
|
||||
|
||||
script_version: int = 1
|
||||
|
||||
def get_item_value(ap_id):
|
||||
return ap_id - 66000
|
||||
|
||||
|
||||
class OoTCommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx):
|
||||
super().__init__(ctx)
|
||||
@@ -60,6 +63,13 @@ class OoTCommandProcessor(ClientCommandProcessor):
|
||||
if isinstance(self.ctx, OoTContext):
|
||||
logger.info(f"N64 Status: {self.ctx.n64_status}")
|
||||
|
||||
def _cmd_deathlink(self):
|
||||
"""Toggle deathlink from client. Overrides default setting."""
|
||||
if isinstance(self.ctx, OoTContext):
|
||||
self.ctx.deathlink_client_override = True
|
||||
self.ctx.deathlink_enabled = not self.ctx.deathlink_enabled
|
||||
asyncio.create_task(self.ctx.update_death_link(self.ctx.deathlink_enabled), name="Update Deathlink")
|
||||
|
||||
|
||||
class OoTContext(CommonContext):
|
||||
command_processor = OoTCommandProcessor
|
||||
@@ -76,6 +86,8 @@ class OoTContext(CommonContext):
|
||||
self.deathlink_enabled = False
|
||||
self.deathlink_pending = False
|
||||
self.deathlink_sent_this_death = False
|
||||
self.deathlink_client_override = False
|
||||
self.version_warning = False
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -91,6 +103,18 @@ class OoTContext(CommonContext):
|
||||
self.deathlink_pending = True
|
||||
super().on_deathlink(data)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class OoTManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Ocarina of Time Client"
|
||||
|
||||
self.ui = OoTManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
def get_payload(ctx: OoTContext):
|
||||
if ctx.deathlink_enabled and ctx.deathlink_pending:
|
||||
@@ -108,8 +132,8 @@ def get_payload(ctx: OoTContext):
|
||||
|
||||
async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
|
||||
|
||||
# Turn on deathlink if it is on
|
||||
if payload['deathlinkActive'] and not ctx.deathlink_enabled:
|
||||
# Turn on deathlink if it is on, and if the client hasn't overriden it
|
||||
if payload['deathlinkActive'] and not ctx.deathlink_enabled and not ctx.deathlink_client_override:
|
||||
await ctx.update_death_link(True)
|
||||
ctx.deathlink_enabled = True
|
||||
|
||||
@@ -152,21 +176,30 @@ async def n64_sync_task(ctx: OoTContext):
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to five fields:
|
||||
# Data will return a dict with up to six fields:
|
||||
# 1. str: player name (always)
|
||||
# 2. bool: deathlink active (always)
|
||||
# 3. dict[str, bool]: checked locations
|
||||
# 4. bool: whether Link is currently at 0 HP
|
||||
# 5. bool: whether the game currently registers as complete
|
||||
# 2. int: script version (always)
|
||||
# 3. bool: deathlink active (always)
|
||||
# 4. dict[str, bool]: checked locations
|
||||
# 5. bool: whether Link is currently at 0 HP
|
||||
# 6. bool: whether the game currently registers as complete
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=10)
|
||||
data_decoded = json.loads(data.decode())
|
||||
if ctx.game is not None and 'locations' in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
asyncio.create_task(parse_payload(data_decoded, ctx, False))
|
||||
if not ctx.auth:
|
||||
ctx.auth = data_decoded['playerName']
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
reported_version = data_decoded.get('scriptVersion', 0)
|
||||
if reported_version == script_version:
|
||||
if ctx.game is not None and 'locations' in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
asyncio.create_task(parse_payload(data_decoded, ctx, False))
|
||||
if not ctx.auth:
|
||||
ctx.auth = data_decoded['playerName']
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
else:
|
||||
if not ctx.version_warning:
|
||||
logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}. "
|
||||
"Please update to the latest version. "
|
||||
"Your connection to the Archipelago server will not be accepted.")
|
||||
ctx.version_warning = True
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
@@ -226,7 +259,7 @@ async def patch_and_run_game(apz5_file):
|
||||
decomp_path = base_name + '-decomp.z64'
|
||||
comp_path = base_name + '.z64'
|
||||
# Load vanilla ROM, patch file, compress ROM
|
||||
rom = Rom(Utils.get_options()["oot_options"]["rom_file"])
|
||||
rom = Rom(Utils.local_path(Utils.get_options()["oot_options"]["rom_file"]))
|
||||
apply_patch_file(rom, apz5_file)
|
||||
rom.write_to_file(decomp_path)
|
||||
os.chdir(data_path("Compress"))
|
||||
@@ -253,13 +286,8 @@ if __name__ == '__main__':
|
||||
ctx = OoTContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="Server Loop")
|
||||
if gui_enabled:
|
||||
input_task = None
|
||||
from kvui import OoTManager
|
||||
ctx.ui = OoTManager(ctx)
|
||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||
else:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ui_task = None
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
ctx.n64_sync_task = asyncio.create_task(n64_sync_task(ctx), name="N64 Sync")
|
||||
|
||||
@@ -271,17 +299,9 @@ if __name__ == '__main__':
|
||||
if ctx.n64_sync_task:
|
||||
await ctx.n64_sync_task
|
||||
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
if input_task:
|
||||
input_task.cancel()
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main())
|
||||
loop.close()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
290
Options.py
@@ -1,11 +1,15 @@
|
||||
from __future__ import annotations
|
||||
import abc
|
||||
import math
|
||||
import numbers
|
||||
import typing
|
||||
import random
|
||||
|
||||
from schema import Schema, And, Or
|
||||
from schema import Schema, And, Or, Optional
|
||||
from Utils import get_fuzzy_results
|
||||
|
||||
|
||||
class AssembleOptions(type):
|
||||
class AssembleOptions(abc.ABCMeta):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
options = attrs["options"] = {}
|
||||
name_lookup = attrs["name_lookup"] = {}
|
||||
@@ -76,7 +80,7 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
def __repr__(self) -> str:
|
||||
return f"{self.__class__.__name__}({self.get_current_option_name()})"
|
||||
|
||||
def __hash__(self):
|
||||
def __hash__(self) -> int:
|
||||
return hash(self.value)
|
||||
|
||||
@property
|
||||
@@ -101,11 +105,173 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
return bool(self.value)
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
def from_any(cls, data: typing.Any) -> Option[T]:
|
||||
raise NotImplementedError
|
||||
|
||||
|
||||
class Toggle(Option[int]):
|
||||
class NumericOption(Option[int], numbers.Integral):
|
||||
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
|
||||
# `int` is not a `numbers.Integral` according to the official typestubs
|
||||
# (even though isinstance(5, numbers.Integral) == True)
|
||||
# https://github.com/python/typing/issues/272
|
||||
# https://github.com/python/mypy/issues/3186
|
||||
# https://github.com/microsoft/pyright/issues/1575
|
||||
|
||||
def __eq__(self, other: typing.Any) -> bool:
|
||||
if isinstance(other, NumericOption):
|
||||
return self.value == other.value
|
||||
else:
|
||||
return typing.cast(bool, self.value == other)
|
||||
|
||||
def __lt__(self, other: typing.Union[int, NumericOption]) -> bool:
|
||||
if isinstance(other, NumericOption):
|
||||
return self.value < other.value
|
||||
else:
|
||||
return self.value < other
|
||||
|
||||
def __le__(self, other: typing.Union[int, NumericOption]) -> bool:
|
||||
if isinstance(other, NumericOption):
|
||||
return self.value <= other.value
|
||||
else:
|
||||
return self.value <= other
|
||||
|
||||
def __gt__(self, other: typing.Union[int, NumericOption]) -> bool:
|
||||
if isinstance(other, NumericOption):
|
||||
return self.value > other.value
|
||||
else:
|
||||
return self.value > other
|
||||
|
||||
def __bool__(self) -> bool:
|
||||
return bool(self.value)
|
||||
|
||||
def __int__(self) -> int:
|
||||
return self.value
|
||||
|
||||
def __mul__(self, other: typing.Any) -> typing.Any:
|
||||
if isinstance(other, NumericOption):
|
||||
return self.value * other.value
|
||||
else:
|
||||
return self.value * other
|
||||
|
||||
def __rmul__(self, other: typing.Any) -> typing.Any:
|
||||
if isinstance(other, NumericOption):
|
||||
return other.value * self.value
|
||||
else:
|
||||
return other * self.value
|
||||
|
||||
def __sub__(self, other: typing.Any) -> typing.Any:
|
||||
if isinstance(other, NumericOption):
|
||||
return self.value - other.value
|
||||
else:
|
||||
return self.value - other
|
||||
|
||||
def __rsub__(self, left: typing.Any) -> typing.Any:
|
||||
if isinstance(left, NumericOption):
|
||||
return left.value - self.value
|
||||
else:
|
||||
return left - self.value
|
||||
|
||||
def __add__(self, other: typing.Any) -> typing.Any:
|
||||
if isinstance(other, NumericOption):
|
||||
return self.value + other.value
|
||||
else:
|
||||
return self.value + other
|
||||
|
||||
def __radd__(self, left: typing.Any) -> typing.Any:
|
||||
if isinstance(left, NumericOption):
|
||||
return left.value + self.value
|
||||
else:
|
||||
return left + self.value
|
||||
|
||||
def __truediv__(self, other: typing.Any) -> typing.Any:
|
||||
if isinstance(other, NumericOption):
|
||||
return self.value / other.value
|
||||
else:
|
||||
return self.value / other
|
||||
|
||||
def __rtruediv__(self, left: typing.Any) -> typing.Any:
|
||||
if isinstance(left, NumericOption):
|
||||
return left.value / self.value
|
||||
else:
|
||||
return left / self.value
|
||||
|
||||
def __abs__(self) -> typing.Any:
|
||||
return abs(self.value)
|
||||
|
||||
def __and__(self, other: typing.Any) -> int:
|
||||
return self.value & int(other)
|
||||
|
||||
def __ceil__(self) -> int:
|
||||
return math.ceil(self.value)
|
||||
|
||||
def __floor__(self) -> int:
|
||||
return math.floor(self.value)
|
||||
|
||||
def __floordiv__(self, other: typing.Any) -> int:
|
||||
return self.value // int(other)
|
||||
|
||||
def __invert__(self) -> int:
|
||||
return ~(self.value)
|
||||
|
||||
def __lshift__(self, other: typing.Any) -> int:
|
||||
return self.value << int(other)
|
||||
|
||||
def __mod__(self, other: typing.Any) -> int:
|
||||
return self.value % int(other)
|
||||
|
||||
def __neg__(self) -> int:
|
||||
return -(self.value)
|
||||
|
||||
def __or__(self, other: typing.Any) -> int:
|
||||
return self.value | int(other)
|
||||
|
||||
def __pos__(self) -> int:
|
||||
return +(self.value)
|
||||
|
||||
def __pow__(self, exponent: numbers.Complex, modulus: typing.Optional[numbers.Integral] = None) -> int:
|
||||
if not (modulus is None):
|
||||
assert isinstance(exponent, numbers.Integral)
|
||||
return pow(self.value, exponent, modulus) # type: ignore
|
||||
return self.value ** exponent # type: ignore
|
||||
|
||||
def __rand__(self, other: typing.Any) -> int:
|
||||
return int(other) & self.value
|
||||
|
||||
def __rfloordiv__(self, other: typing.Any) -> int:
|
||||
return int(other) // self.value
|
||||
|
||||
def __rlshift__(self, other: typing.Any) -> int:
|
||||
return int(other) << self.value
|
||||
|
||||
def __rmod__(self, other: typing.Any) -> int:
|
||||
return int(other) % self.value
|
||||
|
||||
def __ror__(self, other: typing.Any) -> int:
|
||||
return int(other) | self.value
|
||||
|
||||
def __round__(self, ndigits: typing.Optional[int] = None) -> int:
|
||||
return round(self.value, ndigits)
|
||||
|
||||
def __rpow__(self, base: typing.Any) -> typing.Any:
|
||||
return base ** self.value
|
||||
|
||||
def __rrshift__(self, other: typing.Any) -> int:
|
||||
return int(other) >> self.value
|
||||
|
||||
def __rshift__(self, other: typing.Any) -> int:
|
||||
return self.value >> int(other)
|
||||
|
||||
def __rxor__(self, other: typing.Any) -> int:
|
||||
return int(other) ^ self.value
|
||||
|
||||
def __trunc__(self) -> int:
|
||||
return math.trunc(self.value)
|
||||
|
||||
def __xor__(self, other: typing.Any) -> int:
|
||||
return self.value ^ int(other)
|
||||
|
||||
|
||||
class Toggle(NumericOption):
|
||||
option_false = 0
|
||||
option_true = 1
|
||||
default = 0
|
||||
@@ -130,24 +296,6 @@ class Toggle(Option[int]):
|
||||
else:
|
||||
return cls(data)
|
||||
|
||||
def __eq__(self, other):
|
||||
if isinstance(other, Toggle):
|
||||
return self.value == other.value
|
||||
else:
|
||||
return self.value == other
|
||||
|
||||
def __gt__(self, other):
|
||||
if isinstance(other, Toggle):
|
||||
return self.value > other.value
|
||||
else:
|
||||
return self.value > other
|
||||
|
||||
def __bool__(self):
|
||||
return bool(self.value)
|
||||
|
||||
def __int__(self):
|
||||
return int(self.value)
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value):
|
||||
return ["No", "Yes"][int(value)]
|
||||
@@ -159,7 +307,7 @@ class DefaultOnToggle(Toggle):
|
||||
default = 1
|
||||
|
||||
|
||||
class Choice(Option[int]):
|
||||
class Choice(NumericOption):
|
||||
auto_display_name = True
|
||||
|
||||
def __init__(self, value: int):
|
||||
@@ -216,7 +364,7 @@ class Choice(Option[int]):
|
||||
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
|
||||
|
||||
|
||||
class Range(Option[int], int):
|
||||
class Range(NumericOption):
|
||||
range_start = 0
|
||||
range_end = 1
|
||||
|
||||
@@ -256,8 +404,25 @@ class Range(Option[int], int):
|
||||
return cls(int(round(random.triangular(random_range[0], random_range[1], random_range[1]))))
|
||||
else:
|
||||
return cls(int(round(random.randint(random_range[0], random_range[1]))))
|
||||
else:
|
||||
elif text == "random":
|
||||
return cls(random.randint(cls.range_start, cls.range_end))
|
||||
else:
|
||||
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. Acceptable values are: random, random-high, random-middle, random-low, random-range-low-<min>-<max>, random-range-middle-<min>-<max>, random-range-high-<min>-<max>, or random-range-<min>-<max>.")
|
||||
elif text == "default" and hasattr(cls, "default"):
|
||||
return cls(cls.default)
|
||||
elif text == "high":
|
||||
return cls(cls.range_end)
|
||||
elif text == "low":
|
||||
return cls(cls.range_start)
|
||||
elif cls.range_start == 0 \
|
||||
and hasattr(cls, "default") \
|
||||
and cls.default != 0 \
|
||||
and text in ("true", "false"):
|
||||
# these are the conditions where "true" and "false" make sense
|
||||
if text == "true":
|
||||
return cls(cls.default)
|
||||
else: # "false"
|
||||
return cls(0)
|
||||
return cls(int(text))
|
||||
|
||||
@classmethod
|
||||
@@ -266,10 +431,11 @@ class Range(Option[int], int):
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
|
||||
def get_option_name(self, value):
|
||||
@classmethod
|
||||
def get_option_name(cls, value: int) -> str:
|
||||
return str(value)
|
||||
|
||||
def __str__(self):
|
||||
def __str__(self) -> str:
|
||||
return str(self.value)
|
||||
|
||||
|
||||
@@ -300,13 +466,17 @@ class VerifyKeys:
|
||||
if self.verify_item_name:
|
||||
for item_name in self.value:
|
||||
if item_name not in world.item_names:
|
||||
picks = get_fuzzy_results(item_name, world.item_names, limit=1)
|
||||
raise Exception(f"Item {item_name} from option {self} "
|
||||
f"is not a valid item name from {world.game}")
|
||||
f"is not a valid item name from {world.game}. "
|
||||
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
|
||||
elif self.verify_location_name:
|
||||
for location_name in self.value:
|
||||
if location_name not in world.location_names:
|
||||
picks = get_fuzzy_results(location_name, world.location_names, limit=1)
|
||||
raise Exception(f"Location {location_name} from option {self} "
|
||||
f"is not a valid location name from {world.game}")
|
||||
f"is not a valid location name from {world.game}. "
|
||||
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
|
||||
|
||||
|
||||
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys):
|
||||
@@ -411,8 +581,12 @@ class Accessibility(Choice):
|
||||
default = 1
|
||||
|
||||
|
||||
class ProgressionBalancing(DefaultOnToggle):
|
||||
"""A system that moves progression earlier, to try and prevent the player from getting stuck and bored early."""
|
||||
class ProgressionBalancing(Range):
|
||||
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
|
||||
[0-99, default 50] A lower setting means more getting stuck. A higher setting means less getting stuck."""
|
||||
default = 50
|
||||
range_start = 0
|
||||
range_end = 99
|
||||
display_name = "Progression Balancing"
|
||||
|
||||
|
||||
@@ -451,6 +625,7 @@ class StartHints(ItemSet):
|
||||
class StartLocationHints(OptionSet):
|
||||
"""Start with these locations and their item prefilled into the !hint command"""
|
||||
display_name = "Start Location Hints"
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class ExcludeLocations(OptionSet):
|
||||
@@ -477,10 +652,31 @@ class ItemLinks(OptionList):
|
||||
{
|
||||
"name": And(str, len),
|
||||
"item_pool": [And(str, len)],
|
||||
"replacement_item": Or(And(str, len), None)
|
||||
Optional("exclude"): [And(str, len)],
|
||||
"replacement_item": Or(And(str, len), None),
|
||||
Optional("local_items"): [And(str, len)],
|
||||
Optional("non_local_items"): [And(str, len)]
|
||||
}
|
||||
])
|
||||
|
||||
@staticmethod
|
||||
def verify_items(items: typing.List[str], item_link: str, pool_name: str, world, allow_item_groups: bool = True) -> typing.Set:
|
||||
pool = set()
|
||||
for item_name in items:
|
||||
if item_name not in world.item_names and (not allow_item_groups or item_name not in world.item_name_groups):
|
||||
picks = get_fuzzy_results(item_name, world.item_names, limit=1)
|
||||
picks_group = get_fuzzy_results(item_name, world.item_name_groups.keys(), limit=1)
|
||||
picks_group = f" or '{picks_group[0][0]}' ({picks_group[0][1]}% sure)" if allow_item_groups else ""
|
||||
|
||||
raise Exception(f"Item {item_name} from item link {item_link} "
|
||||
f"is not a valid item from {world.game} for {pool_name}. "
|
||||
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure){picks_group}")
|
||||
if allow_item_groups:
|
||||
pool |= world.item_name_groups.get(item_name, {item_name})
|
||||
else:
|
||||
pool |= {item_name}
|
||||
return pool
|
||||
|
||||
def verify(self, world):
|
||||
super(ItemLinks, self).verify(world)
|
||||
existing_links = set()
|
||||
@@ -488,13 +684,27 @@ class ItemLinks(OptionList):
|
||||
if link["name"] in existing_links:
|
||||
raise Exception(f"You cannot have more than one link named {link['name']}.")
|
||||
existing_links.add(link["name"])
|
||||
for item_name in link["item_pool"]:
|
||||
if item_name not in world.item_names and item_name not in world.item_name_groups:
|
||||
raise Exception(f"Item {item_name} from item link {link} "
|
||||
f"is not a valid item name from {world.game}")
|
||||
if link["replacement_item"] and link["replacement_item"] not in world.item_names:
|
||||
raise Exception(f"Item {link['replacement_item']} from item link {link} "
|
||||
f"is not a valid item name from {world.game}")
|
||||
|
||||
pool = self.verify_items(link["item_pool"], link["name"], "item_pool", world)
|
||||
local_items = set()
|
||||
non_local_items = set()
|
||||
|
||||
if "exclude" in link:
|
||||
pool -= self.verify_items(link["exclude"], link["name"], "exclude", world)
|
||||
if link["replacement_item"]:
|
||||
self.verify_items([link["replacement_item"]], link["name"], "replacement_item", world, False)
|
||||
if "local_items" in link:
|
||||
local_items = self.verify_items(link["local_items"], link["name"], "local_items", world)
|
||||
local_items &= pool
|
||||
if "non_local_items" in link:
|
||||
non_local_items = self.verify_items(link["non_local_items"], link["name"], "non_local_items", world)
|
||||
non_local_items &= pool
|
||||
|
||||
intersection = local_items.intersection(non_local_items)
|
||||
if intersection:
|
||||
raise Exception(f"item_link {link['name']} has {intersection} items in both its local_items and non_local_items pool.")
|
||||
|
||||
|
||||
|
||||
|
||||
per_game_common_options = {
|
||||
|
||||
3
Patch.py
@@ -12,6 +12,9 @@ import zipfile
|
||||
import sys
|
||||
from typing import Tuple, Optional, Dict, Any, Union, BinaryIO
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
|
||||
current_patch_version = 4
|
||||
|
||||
@@ -21,6 +21,11 @@ Currently, the following games are supported:
|
||||
* Meritous
|
||||
* Super Metroid/Link to the Past combo randomizer (SMZ3)
|
||||
* ChecksFinder
|
||||
* ArchipIDLE
|
||||
* Hollow Knight
|
||||
* The Witness
|
||||
* Sonic Adventure 2: Battle
|
||||
* Starcraft 2: Wings of Liberty
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
86
SNIClient.py
@@ -12,6 +12,9 @@ import logging
|
||||
import asyncio
|
||||
from json import loads, dumps
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from Utils import init_logging
|
||||
|
||||
if __name__ == "__main__":
|
||||
@@ -25,7 +28,7 @@ from worlds.alttp.Rom import ROM_PLAYER_LIMIT
|
||||
from worlds.sm.Rom import ROM_PLAYER_LIMIT as SM_ROM_PLAYER_LIMIT
|
||||
from worlds.smz3.Rom import ROM_PLAYER_LIMIT as SMZ3_ROM_PLAYER_LIMIT
|
||||
import Utils
|
||||
from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
||||
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
||||
from Patch import GAME_ALTTP, GAME_SM, GAME_SMZ3
|
||||
|
||||
snes_logger = logging.getLogger("SNES")
|
||||
@@ -124,6 +127,7 @@ class Context(CommonContext):
|
||||
self.snes_connector_lock = threading.Lock()
|
||||
self.death_state = DeathState.alive # for death link flop behaviour
|
||||
self.killing_player_task = None
|
||||
self.allow_collect = False
|
||||
|
||||
self.awaiting_rom = False
|
||||
self.rom = None
|
||||
@@ -182,6 +186,19 @@ class Context(CommonContext):
|
||||
# Once the games handled by SNIClient gets made to be remote items, this will no longer be needed.
|
||||
asyncio.create_task(self.send_msgs([{"cmd": "LocationScouts", "locations": list(new_locations)}]))
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class SNIManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("SNES", "SNES"),
|
||||
]
|
||||
base_title = "Archipelago SNI Client"
|
||||
|
||||
self.ui = SNIManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
async def deathlink_kill_player(ctx: Context):
|
||||
ctx.death_state = DeathState.killing_player
|
||||
@@ -504,6 +521,18 @@ location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
|
||||
'Ganons Tower - Pre-Moldorm Chest': (0x3d, 0x40),
|
||||
'Ganons Tower - Validation Chest': (0x4d, 0x10)}
|
||||
|
||||
boss_locations = {Regions.lookup_name_to_id[name] for name in {'Eastern Palace - Boss',
|
||||
'Desert Palace - Boss',
|
||||
'Tower of Hera - Boss',
|
||||
'Palace of Darkness - Boss',
|
||||
'Swamp Palace - Boss',
|
||||
'Skull Woods - Boss',
|
||||
"Thieves' Town - Boss",
|
||||
'Ice Palace - Boss',
|
||||
'Misery Mire - Boss',
|
||||
'Turtle Rock - Boss',
|
||||
'Sahasrahla'}}
|
||||
|
||||
location_table_uw_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_uw.items()}
|
||||
|
||||
location_table_npc = {'Mushroom': 0x1000,
|
||||
@@ -861,7 +890,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
|
||||
location = Shops.SHOP_ID_START + cnt
|
||||
if int(b) and location not in ctx.locations_checked:
|
||||
new_check(location)
|
||||
if location in ctx.checked_locations and location not in ctx.locations_checked \
|
||||
if ctx.allow_collect and location in ctx.checked_locations and location not in ctx.locations_checked \
|
||||
and location in ctx.locations_info and ctx.locations_info[location].player != ctx.slot:
|
||||
if not int(b):
|
||||
shop_data[cnt] += 1
|
||||
@@ -889,8 +918,9 @@ async def track_locations(ctx: Context, roomid, roomdata):
|
||||
uw_unchecked[location_id] = (roomid, mask)
|
||||
uw_begin = min(uw_begin, roomid)
|
||||
uw_end = max(uw_end, roomid + 1)
|
||||
if location_id in ctx.checked_locations and location_id not in ctx.locations_checked and \
|
||||
location_id in ctx.locations_info and ctx.locations_info[location_id].player != ctx.slot:
|
||||
if ctx.allow_collect and location_id not in boss_locations and location_id in ctx.checked_locations \
|
||||
and location_id not in ctx.locations_checked and location_id in ctx.locations_info \
|
||||
and ctx.locations_info[location_id].player != ctx.slot:
|
||||
uw_begin = min(uw_begin, roomid)
|
||||
uw_end = max(uw_end, roomid + 1)
|
||||
uw_checked[location_id] = (roomid, mask)
|
||||
@@ -921,7 +951,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
|
||||
ow_unchecked[location_id] = screenid
|
||||
ow_begin = min(ow_begin, screenid)
|
||||
ow_end = max(ow_end, screenid + 1)
|
||||
if location_id in ctx.checked_locations and location_id in ctx.locations_info \
|
||||
if ctx.allow_collect and location_id in ctx.checked_locations and location_id in ctx.locations_info \
|
||||
and ctx.locations_info[location_id].player != ctx.slot:
|
||||
ow_checked[location_id] = screenid
|
||||
|
||||
@@ -945,8 +975,9 @@ async def track_locations(ctx: Context, roomid, roomdata):
|
||||
for location_id, mask in location_table_npc_id.items():
|
||||
if npc_value & mask != 0 and location_id not in ctx.locations_checked:
|
||||
new_check(location_id)
|
||||
if location_id in ctx.checked_locations and location_id not in ctx.locations_checked \
|
||||
and location_id in ctx.locations_info and ctx.locations_info[location_id].player != ctx.slot:
|
||||
if ctx.allow_collect and location_id not in boss_locations and location_id in ctx.checked_locations \
|
||||
and location_id not in ctx.locations_checked and location_id in ctx.locations_info \
|
||||
and ctx.locations_info[location_id].player != ctx.slot:
|
||||
npc_value |= mask
|
||||
npc_value_changed = True
|
||||
if npc_value_changed:
|
||||
@@ -962,7 +993,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
|
||||
assert (0x3c6 <= offset <= 0x3c9)
|
||||
if misc_data[offset - 0x3c6] & mask != 0 and location_id not in ctx.locations_checked:
|
||||
new_check(location_id)
|
||||
if location_id in ctx.checked_locations and location_id not in ctx.locations_checked \
|
||||
if ctx.allow_collect and location_id in ctx.checked_locations and location_id not in ctx.locations_checked \
|
||||
and location_id in ctx.locations_info and ctx.locations_info[location_id].player != ctx.slot:
|
||||
misc_data_changed = True
|
||||
misc_data[offset - 0x3c6] |= mask
|
||||
@@ -988,13 +1019,18 @@ async def game_watcher(ctx: Context):
|
||||
if not ctx.rom:
|
||||
ctx.finished_game = False
|
||||
ctx.death_link_allow_survive = False
|
||||
game_name = await snes_read(ctx, SM_ROMNAME_START, 2)
|
||||
game_name = await snes_read(ctx, SM_ROMNAME_START, 5)
|
||||
if game_name is None:
|
||||
continue
|
||||
elif game_name[:2] == b"SM":
|
||||
ctx.game = GAME_SM
|
||||
item_handling = await snes_read(ctx, SM_REMOTE_ITEM_FLAG_ADDR, 1)
|
||||
ctx.items_handling = 0b001 if item_handling is None else item_handling[0]
|
||||
# versions lower than 0.3.0 dont have item handling flag nor remote item support
|
||||
romVersion = int(game_name[2:5].decode('UTF-8'))
|
||||
if romVersion < 30:
|
||||
ctx.items_handling = 0b001 # full local
|
||||
else:
|
||||
item_handling = await snes_read(ctx, SM_REMOTE_ITEM_FLAG_ADDR, 1)
|
||||
ctx.items_handling = 0b001 if item_handling is None else item_handling[0]
|
||||
else:
|
||||
game_name = await snes_read(ctx, SMZ3_ROMNAME_START, 3)
|
||||
if game_name == b"ZSM":
|
||||
@@ -1013,6 +1049,7 @@ async def game_watcher(ctx: Context):
|
||||
death_link = await snes_read(ctx, DEATH_LINK_ACTIVE_ADDR if ctx.game == GAME_ALTTP else
|
||||
SM_DEATH_LINK_ACTIVE_ADDR, 1)
|
||||
if death_link:
|
||||
ctx.allow_collect = bool(death_link[0] & 0b100)
|
||||
ctx.death_link_allow_survive = bool(death_link[0] & 0b10)
|
||||
await ctx.update_death_link(bool(death_link[0] & 0b1))
|
||||
if not ctx.prev_rom or ctx.prev_rom != ctx.rom:
|
||||
@@ -1148,7 +1185,7 @@ async def game_watcher(ctx: Context):
|
||||
if itemOutPtr < len(ctx.items_received):
|
||||
item = ctx.items_received[itemOutPtr]
|
||||
itemId = item.item - items_start_id
|
||||
locationId = (item.location - locations_start_id) if item.location >= 0 else 0x00
|
||||
locationId = (item.location - locations_start_id) if item.location >= 0 and bool(ctx.items_handling & 0b010) else 0x00
|
||||
|
||||
playerID = item.player if item.player <= SM_ROM_PLAYER_LIMIT else 0
|
||||
snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + itemOutPtr * 4, bytes(
|
||||
@@ -1269,15 +1306,10 @@ async def main():
|
||||
ctx = Context(args.snes, args.connect, args.password)
|
||||
if ctx.server_task is None:
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
input_task = None
|
||||
|
||||
if gui_enabled:
|
||||
from kvui import SNIManager
|
||||
ctx.ui = SNIManager(ctx)
|
||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||
else:
|
||||
ui_task = None
|
||||
if sys.stdin:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
snes_connect_task = asyncio.create_task(snes_connect(ctx, ctx.snes_address), name="SNES Connect")
|
||||
watcher_task = asyncio.create_task(game_watcher(ctx), name="GameWatcher")
|
||||
@@ -1293,12 +1325,6 @@ async def main():
|
||||
await watcher_task
|
||||
await ctx.shutdown()
|
||||
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
if input_task:
|
||||
input_task.cancel()
|
||||
|
||||
|
||||
def get_alttp_settings(romfile: str):
|
||||
lastSettings = Utils.get_adjuster_settings(GAME_ALTTP)
|
||||
@@ -1310,7 +1336,7 @@ def get_alttp_settings(romfile: str):
|
||||
|
||||
whitelist = {"music", "menuspeed", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
|
||||
"uw_palettes", "sprite", "sword_palettes", "shield_palettes", "hud_palettes",
|
||||
"reduceflashing", "deathlink"}
|
||||
"reduceflashing", "deathlink", "allowcollect"}
|
||||
printed_options = {name: value for name, value in vars(lastSettings).items() if name in whitelist}
|
||||
if hasattr(lastSettings, "sprite_pool"):
|
||||
sprite_pool = {}
|
||||
@@ -1410,7 +1436,7 @@ def get_alttp_settings(romfile: str):
|
||||
if hasattr(lastSettings, "world"):
|
||||
delattr(lastSettings, "world")
|
||||
else:
|
||||
adjusted = False;
|
||||
adjusted = False
|
||||
if adjusted:
|
||||
try:
|
||||
shutil.move(adjustedromfile, romfile)
|
||||
@@ -1424,7 +1450,5 @@ def get_alttp_settings(romfile: str):
|
||||
|
||||
if __name__ == '__main__':
|
||||
colorama.init()
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main())
|
||||
loop.close()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
646
Starcraft2Client.py
Normal file
@@ -0,0 +1,646 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import multiprocessing
|
||||
import logging
|
||||
import asyncio
|
||||
import nest_asyncio
|
||||
|
||||
import sc2
|
||||
|
||||
from sc2.main import run_game
|
||||
from sc2.data import Race
|
||||
from sc2.bot_ai import BotAI
|
||||
from sc2.player import Bot
|
||||
from worlds.sc2wol.Regions import MissionInfo
|
||||
from worlds.sc2wol.MissionTables import lookup_id_to_mission
|
||||
from worlds.sc2wol.Items import lookup_id_to_name, item_table
|
||||
from worlds.sc2wol.Locations import SC2WOL_LOC_ID_OFFSET
|
||||
|
||||
from Utils import init_logging
|
||||
|
||||
if __name__ == "__main__":
|
||||
init_logging("SC2Client", exception_logger="Client")
|
||||
|
||||
logger = logging.getLogger("Client")
|
||||
sc2_logger = logging.getLogger("Starcraft2")
|
||||
|
||||
import colorama
|
||||
|
||||
from NetUtils import *
|
||||
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
||||
|
||||
nest_asyncio.apply()
|
||||
|
||||
|
||||
class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
ctx: Context
|
||||
missions_unlocked = False
|
||||
|
||||
def _cmd_disable_mission_check(self) -> bool:
|
||||
"""Disables the check to see if a mission is available to play. Meant for co-op runs where one player can play
|
||||
the next mission in a chain the other player is doing."""
|
||||
self.missions_unlocked = True
|
||||
sc2_logger.info("Mission check has been disabled")
|
||||
|
||||
def _cmd_play(self, mission_id: str = "") -> bool:
|
||||
"""Start a Starcraft 2 mission"""
|
||||
|
||||
options = mission_id.split()
|
||||
num_options = len(options)
|
||||
|
||||
if num_options > 0:
|
||||
mission_number = int(options[0])
|
||||
|
||||
if self.missions_unlocked or \
|
||||
is_mission_available(mission_number, self.ctx.checked_locations, self.ctx.mission_req_table):
|
||||
if self.ctx.sc2_run_task:
|
||||
if not self.ctx.sc2_run_task.done():
|
||||
sc2_logger.warning("Starcraft 2 Client is still running!")
|
||||
self.ctx.sc2_run_task.cancel() # doesn't actually close the game, just stops the python task
|
||||
if self.ctx.slot is None:
|
||||
sc2_logger.warning("Launching Mission without Archipelago authentication, "
|
||||
"checks will not be registered to server.")
|
||||
self.ctx.sc2_run_task = asyncio.create_task(starcraft_launch(self.ctx, mission_number),
|
||||
name="Starcraft 2 Launch")
|
||||
else:
|
||||
sc2_logger.info(
|
||||
"This mission is not currently unlocked. Use /unfinished or /available to see what is available.")
|
||||
|
||||
else:
|
||||
sc2_logger.info(
|
||||
"Mission ID needs to be specified. Use /unfinished or /available to view ids for available missions.")
|
||||
|
||||
return True
|
||||
|
||||
def _cmd_available(self) -> bool:
|
||||
"""Get what missions are currently available to play"""
|
||||
|
||||
request_available_missions(self.ctx.checked_locations, self.ctx.mission_req_table, self.ctx.ui)
|
||||
return True
|
||||
|
||||
def _cmd_unfinished(self) -> bool:
|
||||
"""Get what missions are currently available to play and have not had all locations checked"""
|
||||
|
||||
request_unfinished_missions(self.ctx.checked_locations, self.ctx.mission_req_table, self.ctx.ui, self.ctx)
|
||||
return True
|
||||
|
||||
|
||||
class Context(CommonContext):
|
||||
command_processor = StarcraftClientProcessor
|
||||
game = "Starcraft 2 Wings of Liberty"
|
||||
items_handling = 0b111
|
||||
difficulty = -1
|
||||
all_in_choice = 0
|
||||
mission_req_table = None
|
||||
items_rec_to_announce = []
|
||||
rec_announce_pos = 0
|
||||
items_sent_to_announce = []
|
||||
sent_announce_pos = 0
|
||||
announcements = []
|
||||
announcement_pos = 0
|
||||
sc2_run_task: typing.Optional[asyncio.Task] = None
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(Context, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
logger.info('Enter slot name:')
|
||||
self.auth = await self.console_input()
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"Connected"}:
|
||||
self.difficulty = args["slot_data"]["game_difficulty"]
|
||||
self.all_in_choice = args["slot_data"]["all_in_map"]
|
||||
slot_req_table = args["slot_data"]["mission_req"]
|
||||
self.mission_req_table = {}
|
||||
for mission in slot_req_table:
|
||||
self.mission_req_table[mission] = MissionInfo(**slot_req_table[mission])
|
||||
|
||||
if cmd in {"PrintJSON"}:
|
||||
noted = False
|
||||
if "receiving" in args:
|
||||
if args["receiving"] == self.slot:
|
||||
self.announcements.append(args["data"])
|
||||
noted = True
|
||||
if not noted and "item" in args:
|
||||
if args["item"].player == self.slot:
|
||||
self.announcements.append(args["data"])
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class SC2Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("Starcraft2", "Starcraft2"),
|
||||
]
|
||||
base_title = "Archipelago Starcraft 2 Client"
|
||||
|
||||
self.ui = SC2Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def shutdown(self):
|
||||
await super(Context, self).shutdown()
|
||||
if self.sc2_run_task:
|
||||
self.sc2_run_task.cancel()
|
||||
|
||||
|
||||
async def main():
|
||||
multiprocessing.freeze_support()
|
||||
parser = get_base_parser()
|
||||
parser.add_argument('--name', default=None, help="Slot Name to connect as.")
|
||||
args = parser.parse_args()
|
||||
|
||||
ctx = Context(args.connect, args.password)
|
||||
ctx.auth = args.name
|
||||
if ctx.server_task is None:
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
maps_table = [
|
||||
"ap_traynor01", "ap_traynor02", "ap_traynor03",
|
||||
"ap_thanson01", "ap_thanson02", "ap_thanson03a", "ap_thanson03b",
|
||||
"ap_ttychus01", "ap_ttychus02", "ap_ttychus03", "ap_ttychus04", "ap_ttychus05",
|
||||
"ap_ttosh01", "ap_ttosh02", "ap_ttosh03a", "ap_ttosh03b",
|
||||
"ap_thorner01", "ap_thorner02", "ap_thorner03", "ap_thorner04", "ap_thorner05s",
|
||||
"ap_tzeratul01", "ap_tzeratul02", "ap_tzeratul03", "ap_tzeratul04",
|
||||
"ap_tvalerian01", "ap_tvalerian02a", "ap_tvalerian02b", "ap_tvalerian03"
|
||||
]
|
||||
|
||||
|
||||
def calculate_items(items):
|
||||
unit_unlocks = 0
|
||||
armory1_unlocks = 0
|
||||
armory2_unlocks = 0
|
||||
upgrade_unlocks = 0
|
||||
building_unlocks = 0
|
||||
merc_unlocks = 0
|
||||
lab_unlocks = 0
|
||||
protoss_unlock = 0
|
||||
minerals = 0
|
||||
vespene = 0
|
||||
|
||||
for item in items:
|
||||
data = lookup_id_to_name[item.item]
|
||||
|
||||
if item_table[data].type == "Unit":
|
||||
unit_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Upgrade":
|
||||
upgrade_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Armory 1":
|
||||
armory1_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Armory 2":
|
||||
armory2_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Building":
|
||||
building_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Mercenary":
|
||||
merc_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Laboratory":
|
||||
lab_unlocks += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Protoss":
|
||||
protoss_unlock += (1 << item_table[data].number)
|
||||
elif item_table[data].type == "Minerals":
|
||||
minerals += item_table[data].number
|
||||
elif item_table[data].type == "Vespene":
|
||||
vespene += item_table[data].number
|
||||
|
||||
return [unit_unlocks, upgrade_unlocks, armory1_unlocks, armory2_unlocks, building_unlocks, merc_unlocks,
|
||||
lab_unlocks, protoss_unlock, minerals, vespene]
|
||||
|
||||
|
||||
def calc_difficulty(difficulty):
|
||||
if difficulty == 0:
|
||||
return 'C'
|
||||
elif difficulty == 1:
|
||||
return 'N'
|
||||
elif difficulty == 2:
|
||||
return 'H'
|
||||
elif difficulty == 3:
|
||||
return 'B'
|
||||
|
||||
return 'X'
|
||||
|
||||
|
||||
async def starcraft_launch(ctx: Context, mission_id):
|
||||
ctx.rec_announce_pos = len(ctx.items_rec_to_announce)
|
||||
ctx.sent_announce_pos = len(ctx.items_sent_to_announce)
|
||||
ctx.announcements_pos = len(ctx.announcements)
|
||||
|
||||
sc2_logger.info(f"Launching {lookup_id_to_mission[mission_id]}. If game does not launch check log file for errors.")
|
||||
|
||||
run_game(sc2.maps.get(maps_table[mission_id - 1]), [Bot(Race.Terran, ArchipelagoBot(ctx, mission_id),
|
||||
name="Archipelago", fullscreen=True)], realtime=True)
|
||||
|
||||
|
||||
class ArchipelagoBot(sc2.bot_ai.BotAI):
|
||||
game_running = False
|
||||
mission_completed = False
|
||||
first_bonus = False
|
||||
second_bonus = False
|
||||
third_bonus = False
|
||||
fourth_bonus = False
|
||||
fifth_bonus = False
|
||||
sixth_bonus = False
|
||||
seventh_bonus = False
|
||||
eight_bonus = False
|
||||
ctx: Context = None
|
||||
mission_id = 0
|
||||
|
||||
can_read_game = False
|
||||
|
||||
last_received_update = 0
|
||||
|
||||
def __init__(self, ctx: Context, mission_id):
|
||||
self.ctx = ctx
|
||||
self.mission_id = mission_id
|
||||
|
||||
super(ArchipelagoBot, self).__init__()
|
||||
|
||||
async def on_step(self, iteration: int):
|
||||
game_state = 0
|
||||
if iteration == 0:
|
||||
start_items = calculate_items(self.ctx.items_received)
|
||||
difficulty = calc_difficulty(self.ctx.difficulty)
|
||||
await self.chat_send("ArchipelagoLoad {} {} {} {} {} {} {} {} {} {} {} {}".format(
|
||||
difficulty,
|
||||
start_items[0], start_items[1], start_items[2], start_items[3], start_items[4],
|
||||
start_items[5], start_items[6], start_items[7], start_items[8], start_items[9],
|
||||
self.ctx.all_in_choice))
|
||||
self.last_received_update = len(self.ctx.items_received)
|
||||
|
||||
else:
|
||||
if self.ctx.announcement_pos < len(self.ctx.announcements):
|
||||
index = 0
|
||||
message = ""
|
||||
while index < len(self.ctx.announcements[self.ctx.announcement_pos]):
|
||||
message += self.ctx.announcements[self.ctx.announcement_pos][index]["text"]
|
||||
index += 1
|
||||
|
||||
index = 0
|
||||
start_rem_pos = -1
|
||||
# Remove unneeded [Color] tags
|
||||
while index < len(message):
|
||||
if message[index] == '[':
|
||||
start_rem_pos = index
|
||||
index += 1
|
||||
elif message[index] == ']' and start_rem_pos > -1:
|
||||
temp_msg = ""
|
||||
|
||||
if start_rem_pos > 0:
|
||||
temp_msg = message[:start_rem_pos]
|
||||
if index < len(message) - 1:
|
||||
temp_msg += message[index + 1:]
|
||||
|
||||
message = temp_msg
|
||||
index += start_rem_pos - index
|
||||
start_rem_pos = -1
|
||||
else:
|
||||
index += 1
|
||||
|
||||
await self.chat_send("SendMessage " + message)
|
||||
self.ctx.announcement_pos += 1
|
||||
|
||||
# Archipelago reads the health
|
||||
for unit in self.all_own_units():
|
||||
if unit.health_max == 38281:
|
||||
game_state = int(38281 - unit.health)
|
||||
self.can_read_game = True
|
||||
|
||||
if iteration == 160 and not game_state & 1:
|
||||
await self.chat_send("SendMessage Warning: Archipelago unable to connect or has lost connection to " +
|
||||
"Starcraft 2 (This is likely a map issue)")
|
||||
|
||||
if self.last_received_update < len(self.ctx.items_received):
|
||||
current_items = calculate_items(self.ctx.items_received)
|
||||
await self.chat_send("UpdateTech {} {} {} {} {} {} {} {}".format(
|
||||
current_items[0], current_items[1], current_items[2], current_items[3], current_items[4],
|
||||
current_items[5], current_items[6], current_items[7]))
|
||||
self.last_received_update = len(self.ctx.items_received)
|
||||
|
||||
if game_state & 1:
|
||||
if not self.game_running:
|
||||
print("Archipelago Connected")
|
||||
self.game_running = True
|
||||
|
||||
if self.can_read_game:
|
||||
if game_state & (1 << 1) and not self.mission_completed:
|
||||
if self.mission_id != 29:
|
||||
print("Mission Completed")
|
||||
await self.ctx.send_msgs([
|
||||
{"cmd": 'LocationChecks', "locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id]}])
|
||||
self.mission_completed = True
|
||||
else:
|
||||
print("Game Complete")
|
||||
await self.ctx.send_msgs([{"cmd": 'StatusUpdate', "status": ClientStatus.CLIENT_GOAL}])
|
||||
self.mission_completed = True
|
||||
|
||||
if game_state & (1 << 2) and not self.first_bonus:
|
||||
print("1st Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 1]}])
|
||||
self.first_bonus = True
|
||||
|
||||
if not self.second_bonus and game_state & (1 << 3):
|
||||
print("2nd Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 2]}])
|
||||
self.second_bonus = True
|
||||
|
||||
if not self.third_bonus and game_state & (1 << 4):
|
||||
print("3rd Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 3]}])
|
||||
self.third_bonus = True
|
||||
|
||||
if not self.fourth_bonus and game_state & (1 << 5):
|
||||
print("4th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 4]}])
|
||||
self.fourth_bonus = True
|
||||
|
||||
if not self.fifth_bonus and game_state & (1 << 6):
|
||||
print("5th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 5]}])
|
||||
self.fifth_bonus = True
|
||||
|
||||
if not self.sixth_bonus and game_state & (1 << 7):
|
||||
print("6th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 6]}])
|
||||
self.sixth_bonus = True
|
||||
|
||||
if not self.seventh_bonus and game_state & (1 << 8):
|
||||
print("6th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 7]}])
|
||||
self.seventh_bonus = True
|
||||
|
||||
if not self.eight_bonus and game_state & (1 << 9):
|
||||
print("6th Bonus Collected")
|
||||
await self.ctx.send_msgs(
|
||||
[{"cmd": 'LocationChecks',
|
||||
"locations": [SC2WOL_LOC_ID_OFFSET + 100 * self.mission_id + 8]}])
|
||||
self.eight_bonus = True
|
||||
|
||||
else:
|
||||
await self.chat_send("LostConnection - Lost connection to game.")
|
||||
|
||||
|
||||
mission_req_table = {
|
||||
"Liberation Day": MissionInfo(1, 7, [], completion_critical=True),
|
||||
"The Outlaws": MissionInfo(2, 2, [1], completion_critical=True),
|
||||
"Zero Hour": MissionInfo(3, 4, [2], completion_critical=True),
|
||||
"Evacuation": MissionInfo(4, 4, [3]),
|
||||
"Outbreak": MissionInfo(5, 3, [4]),
|
||||
"Safe Haven": MissionInfo(6, 1, [5], number=7),
|
||||
"Haven's Fall": MissionInfo(7, 1, [5], number=7),
|
||||
"Smash and Grab": MissionInfo(8, 5, [3], completion_critical=True),
|
||||
"The Dig": MissionInfo(9, 4, [8], number=8, completion_critical=True),
|
||||
"The Moebius Factor": MissionInfo(10, 9, [9], number=11, completion_critical=True),
|
||||
"Supernova": MissionInfo(11, 5, [10], number=14, completion_critical=True),
|
||||
"Maw of the Void": MissionInfo(12, 6, [11], completion_critical=True),
|
||||
"Devil's Playground": MissionInfo(13, 3, [3], number=4),
|
||||
"Welcome to the Jungle": MissionInfo(14, 4, [13]),
|
||||
"Breakout": MissionInfo(15, 3, [14], number=8),
|
||||
"Ghost of a Chance": MissionInfo(16, 6, [14], number=8),
|
||||
"The Great Train Robbery": MissionInfo(17, 4, [3], number=6),
|
||||
"Cutthroat": MissionInfo(18, 5, [17]),
|
||||
"Engine of Destruction": MissionInfo(19, 6, [18]),
|
||||
"Media Blitz": MissionInfo(20, 5, [19]),
|
||||
"Piercing the Shroud": MissionInfo(21, 6, [20]),
|
||||
"Whispers of Doom": MissionInfo(22, 4, [9]),
|
||||
"A Sinister Turn": MissionInfo(23, 4, [22]),
|
||||
"Echoes of the Future": MissionInfo(24, 3, [23]),
|
||||
"In Utter Darkness": MissionInfo(25, 3, [24]),
|
||||
"Gates of Hell": MissionInfo(26, 2, [12], completion_critical=True),
|
||||
"Belly of the Beast": MissionInfo(27, 4, [26], completion_critical=True),
|
||||
"Shatter the Sky": MissionInfo(28, 5, [26], completion_critical=True),
|
||||
"All-In": MissionInfo(29, -1, [27, 28], completion_critical=True, or_requirements=True)
|
||||
}
|
||||
|
||||
|
||||
def calc_objectives_completed(mission, missions_info, locations_done, unfinished_locations, ctx):
|
||||
objectives_complete = 0
|
||||
|
||||
if missions_info[mission].extra_locations > 0:
|
||||
for i in range(missions_info[mission].extra_locations):
|
||||
if (missions_info[mission].id * 100 + SC2WOL_LOC_ID_OFFSET + i) in locations_done:
|
||||
objectives_complete += 1
|
||||
else:
|
||||
unfinished_locations[mission].append(ctx.location_name_getter(
|
||||
missions_info[mission].id * 100 + SC2WOL_LOC_ID_OFFSET + i))
|
||||
|
||||
return objectives_complete
|
||||
|
||||
else:
|
||||
return -1
|
||||
|
||||
|
||||
def request_unfinished_missions(locations_done, location_table, ui, ctx):
|
||||
if location_table:
|
||||
message = "Unfinished Missions: "
|
||||
unlocks = initialize_blank_mission_dict(location_table)
|
||||
unfinished_locations = initialize_blank_mission_dict(location_table)
|
||||
|
||||
unfinished_missions = calc_unfinished_missions(locations_done, location_table, unlocks, unfinished_locations, ctx)
|
||||
|
||||
message += ", ".join(f"{mark_up_mission_name(mission, location_table, ui,unlocks)}[{location_table[mission].id}] " +
|
||||
mark_up_objectives(
|
||||
f"[{unfinished_missions[mission]}/{location_table[mission].extra_locations}]",
|
||||
ctx, unfinished_locations, mission)
|
||||
for mission in unfinished_missions)
|
||||
|
||||
if ui:
|
||||
ui.log_panels['All'].on_message_markup(message)
|
||||
ui.log_panels['Starcraft2'].on_message_markup(message)
|
||||
else:
|
||||
sc2_logger.info(message)
|
||||
else:
|
||||
sc2_logger.warning("No mission table found, you are likely not connected to a server.")
|
||||
|
||||
|
||||
def calc_unfinished_missions(locations_done, locations, unlocks, unfinished_locations, ctx):
|
||||
unfinished_missions = []
|
||||
locations_completed = []
|
||||
available_missions = calc_available_missions(locations_done, locations, unlocks)
|
||||
|
||||
for name in available_missions:
|
||||
if not locations[name].extra_locations == -1:
|
||||
objectives_completed = calc_objectives_completed(name, locations, locations_done, unfinished_locations, ctx)
|
||||
|
||||
if objectives_completed < locations[name].extra_locations:
|
||||
unfinished_missions.append(name)
|
||||
locations_completed.append(objectives_completed)
|
||||
|
||||
else:
|
||||
unfinished_missions.append(name)
|
||||
locations_completed.append(-1)
|
||||
|
||||
return {unfinished_missions[i]: locations_completed[i] for i in range(len(unfinished_missions))}
|
||||
|
||||
|
||||
def is_mission_available(mission_id_to_check, locations_done, locations):
|
||||
unfinished_missions = calc_available_missions(locations_done, locations)
|
||||
|
||||
return any(mission_id_to_check == locations[mission].id for mission in unfinished_missions)
|
||||
|
||||
|
||||
def mark_up_mission_name(mission, location_table, ui, unlock_table):
|
||||
"""Checks if the mission is required for game completion and adds '*' to the name to mark that."""
|
||||
|
||||
if location_table[mission].completion_critical:
|
||||
if ui:
|
||||
message = "[color=AF99EF]" + mission + "[/color]"
|
||||
else:
|
||||
message = "*" + mission + "*"
|
||||
else:
|
||||
message = mission
|
||||
|
||||
if ui:
|
||||
unlocks = unlock_table[mission]
|
||||
|
||||
if len(unlocks) > 0:
|
||||
pre_message = f"[ref={list(location_table).index(mission)}|Unlocks: "
|
||||
pre_message += ", ".join(f"{unlock}({location_table[unlock].id})" for unlock in unlocks)
|
||||
pre_message += f"]"
|
||||
message = pre_message + message + "[/ref]"
|
||||
|
||||
return message
|
||||
|
||||
|
||||
def mark_up_objectives(message, ctx, unfinished_locations, mission):
|
||||
formatted_message = message
|
||||
|
||||
if ctx.ui:
|
||||
locations = unfinished_locations[mission]
|
||||
|
||||
pre_message = f"[ref={list(ctx.mission_req_table).index(mission)+30}|"
|
||||
pre_message += "<br>".join(location for location in locations)
|
||||
pre_message += f"]"
|
||||
formatted_message = pre_message + message + "[/ref]"
|
||||
|
||||
return formatted_message
|
||||
|
||||
|
||||
def request_available_missions(locations_done, location_table, ui):
|
||||
if location_table:
|
||||
message = "Available Missions: "
|
||||
|
||||
# Initialize mission unlock table
|
||||
unlocks = initialize_blank_mission_dict(location_table)
|
||||
|
||||
missions = calc_available_missions(locations_done, location_table, unlocks)
|
||||
message += \
|
||||
", ".join(f"{mark_up_mission_name(mission, location_table, ui, unlocks)}[{location_table[mission].id}]"
|
||||
for mission in missions)
|
||||
|
||||
if ui:
|
||||
ui.log_panels['All'].on_message_markup(message)
|
||||
ui.log_panels['Starcraft2'].on_message_markup(message)
|
||||
else:
|
||||
sc2_logger.info(message)
|
||||
else:
|
||||
sc2_logger.warning("No mission table found, you are likely not connected to a server.")
|
||||
|
||||
|
||||
def calc_available_missions(locations_done, locations, unlocks=None):
|
||||
available_missions = []
|
||||
missions_complete = 0
|
||||
|
||||
# Get number of missions completed
|
||||
for loc in locations_done:
|
||||
if loc % 100 == 0:
|
||||
missions_complete += 1
|
||||
|
||||
for name in locations:
|
||||
# Go through the required missions for each mission and fill up unlock table used later for hover-over tooltips
|
||||
if unlocks:
|
||||
for unlock in locations[name].required_world:
|
||||
unlocks[list(locations)[unlock-1]].append(name)
|
||||
|
||||
if mission_reqs_completed(name, missions_complete, locations_done, locations):
|
||||
available_missions.append(name)
|
||||
|
||||
return available_missions
|
||||
|
||||
|
||||
def mission_reqs_completed(location_to_check, missions_complete, locations_done, locations):
|
||||
"""Returns a bool signifying if the mission has all requirements complete and can be done
|
||||
|
||||
Keyword arguments:
|
||||
locations_to_check -- the mission string name to check
|
||||
missions_complete -- an int of how many missions have been completed
|
||||
locations_done -- a list of the location ids that have been complete
|
||||
locations -- a dict of MissionInfo for mission requirements for this world"""
|
||||
if len(locations[location_to_check].required_world) >= 1:
|
||||
# A check for when the requirements are being or'd
|
||||
or_success = False
|
||||
|
||||
# Loop through required missions
|
||||
for req_mission in locations[location_to_check].required_world:
|
||||
req_success = True
|
||||
|
||||
# Check if required mission has been completed
|
||||
if not (locations[list(locations)[req_mission-1]].id * 100 + SC2WOL_LOC_ID_OFFSET) in locations_done:
|
||||
if not locations[location_to_check].or_requirements:
|
||||
return False
|
||||
else:
|
||||
req_success = False
|
||||
|
||||
# Recursively check required mission to see if it's requirements are met, in case !collect has been done
|
||||
if not mission_reqs_completed(list(locations)[req_mission-1], missions_complete, locations_done,
|
||||
locations):
|
||||
if not locations[location_to_check].or_requirements:
|
||||
return False
|
||||
else:
|
||||
req_success = False
|
||||
|
||||
# If requirement check succeeded mark or as satisfied
|
||||
if locations[location_to_check].or_requirements and req_success:
|
||||
or_success = True
|
||||
|
||||
if locations[location_to_check].or_requirements:
|
||||
# Return false if or requirements not met
|
||||
if not or_success:
|
||||
return False
|
||||
|
||||
# Check number of missions
|
||||
if missions_complete >= locations[location_to_check].number:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
|
||||
def initialize_blank_mission_dict(location_table):
|
||||
unlocks = {}
|
||||
|
||||
for mission in list(location_table):
|
||||
unlocks[mission] = []
|
||||
|
||||
return unlocks
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
colorama.init()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
66
Utils.py
@@ -12,7 +12,11 @@ import io
|
||||
import collections
|
||||
import importlib
|
||||
import logging
|
||||
from tkinter import Tk
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from tkinter import Tk
|
||||
else:
|
||||
Tk = typing.Any
|
||||
|
||||
|
||||
def tuplize_version(version: str) -> Version:
|
||||
@@ -25,10 +29,11 @@ class Version(typing.NamedTuple):
|
||||
build: int
|
||||
|
||||
|
||||
__version__ = "0.3.0"
|
||||
__version__ = "0.3.2"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
from yaml import load, dump, SafeLoader
|
||||
import jellyfish
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
|
||||
try:
|
||||
from yaml import CLoader as Loader
|
||||
@@ -36,41 +41,44 @@ except ImportError:
|
||||
from yaml import Loader
|
||||
|
||||
|
||||
def int16_as_bytes(value):
|
||||
def int16_as_bytes(value: int) -> typing.List[int]:
|
||||
value = value & 0xFFFF
|
||||
return [value & 0xFF, (value >> 8) & 0xFF]
|
||||
|
||||
|
||||
def int32_as_bytes(value):
|
||||
def int32_as_bytes(value: int) -> typing.List[int]:
|
||||
value = value & 0xFFFFFFFF
|
||||
return [value & 0xFF, (value >> 8) & 0xFF, (value >> 16) & 0xFF, (value >> 24) & 0xFF]
|
||||
|
||||
|
||||
def pc_to_snes(value):
|
||||
def pc_to_snes(value: int) -> int:
|
||||
return ((value << 1) & 0x7F0000) | (value & 0x7FFF) | 0x8000
|
||||
|
||||
|
||||
def snes_to_pc(value):
|
||||
def snes_to_pc(value: int) -> int:
|
||||
return ((value & 0x7F0000) >> 1) | (value & 0x7FFF)
|
||||
|
||||
|
||||
def cache_argsless(function):
|
||||
if function.__code__.co_argcount:
|
||||
raise Exception("Can only cache 0 argument functions with this cache.")
|
||||
RetType = typing.TypeVar("RetType")
|
||||
|
||||
result = sentinel = object()
|
||||
|
||||
def _wrap():
|
||||
def cache_argsless(function: typing.Callable[[], RetType]) -> typing.Callable[[], RetType]:
|
||||
assert not function.__code__.co_argcount, "Can only cache 0 argument functions with this cache."
|
||||
|
||||
sentinel = object()
|
||||
result: typing.Union[object, RetType] = sentinel
|
||||
|
||||
def _wrap() -> RetType:
|
||||
nonlocal result
|
||||
if result is sentinel:
|
||||
result = function()
|
||||
return result
|
||||
return typing.cast(RetType, result)
|
||||
|
||||
return _wrap
|
||||
|
||||
|
||||
def is_frozen() -> bool:
|
||||
return getattr(sys, 'frozen', False)
|
||||
return typing.cast(bool, getattr(sys, 'frozen', False))
|
||||
|
||||
|
||||
def local_path(*path: str) -> str:
|
||||
@@ -159,6 +167,7 @@ class UniqueKeyLoader(SafeLoader):
|
||||
|
||||
|
||||
parse_yaml = functools.partial(load, Loader=UniqueKeyLoader)
|
||||
parse_yamls = functools.partial(load_all, Loader=UniqueKeyLoader)
|
||||
unsafe_parse_yaml = functools.partial(load, Loader=Loader)
|
||||
|
||||
|
||||
@@ -258,7 +267,8 @@ def get_default_options() -> dict:
|
||||
},
|
||||
"minecraft_options": {
|
||||
"forge_directory": "Minecraft Forge server",
|
||||
"max_heap_size": "2G"
|
||||
"max_heap_size": "2G",
|
||||
"release_channel": "release"
|
||||
},
|
||||
"oot_options": {
|
||||
"rom_file": "The Legend of Zelda - Ocarina of Time.z64",
|
||||
@@ -416,7 +426,7 @@ loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': log
|
||||
|
||||
|
||||
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, write_mode: str = "w",
|
||||
log_format: str = "[%(name)s]: %(message)s", exception_logger: str = ""):
|
||||
log_format: str = "[%(name)s at %(asctime)s]: %(message)s", exception_logger: str = ""):
|
||||
loglevel: int = loglevel_mapping.get(loglevel, loglevel)
|
||||
log_folder = user_path("logs")
|
||||
os.makedirs(log_folder, exist_ok=True)
|
||||
@@ -477,7 +487,8 @@ class VersionException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
def format_SI_prefix(value, power=1000, power_labels=('', 'k', 'M', 'G', 'T', "P", "E", "Z", "Y")):
|
||||
# noinspection PyPep8Naming
|
||||
def format_SI_prefix(value, power=1000, power_labels=('', 'k', 'M', 'G', 'T', "P", "E", "Z", "Y")) -> str:
|
||||
n = 0
|
||||
|
||||
while value > power:
|
||||
@@ -487,3 +498,24 @@ def format_SI_prefix(value, power=1000, power_labels=('', 'k', 'M', 'G', 'T', "P
|
||||
return f"{value} {power_labels[n]}"
|
||||
else:
|
||||
return f"{value:0.3f} {power_labels[n]}"
|
||||
|
||||
|
||||
def get_fuzzy_ratio(word1: str, word2: str) -> float:
|
||||
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
||||
/ max(len(word1), len(word2)))
|
||||
|
||||
|
||||
def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: typing.Optional[int] = None) \
|
||||
-> typing.List[typing.Tuple[str, int]]:
|
||||
limit: int = limit if limit else len(wordlist)
|
||||
return list(
|
||||
map(
|
||||
lambda container: (container[0], int(container[1]*100)), # convert up to limit to int %
|
||||
sorted(
|
||||
map(lambda candidate:
|
||||
(candidate, get_fuzzy_ratio(input_word, candidate)),
|
||||
wordlist),
|
||||
key=lambda element: element[1],
|
||||
reverse=True)[0:limit]
|
||||
)
|
||||
)
|
||||
|
||||
58
WebHost.py
@@ -1,6 +1,8 @@
|
||||
import os
|
||||
import sys
|
||||
import multiprocessing
|
||||
import logging
|
||||
import typing
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
@@ -20,6 +22,8 @@ from WebHostLib.autolauncher import autohost, autogen
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister, WebWorld
|
||||
|
||||
configpath = os.path.abspath("config.yaml")
|
||||
if not os.path.exists(configpath): # fall back to config.yaml in home
|
||||
configpath = os.path.abspath(Utils.user_path('config.yaml'))
|
||||
@@ -36,13 +40,55 @@ def get_app():
|
||||
return app
|
||||
|
||||
|
||||
def create_ordered_tutorials_file():
|
||||
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
|
||||
import json
|
||||
with open(os.path.join("WebHostLib", "static", "assets", "tutorial", "tutorials.json")) as source:
|
||||
data = json.load(source)
|
||||
data = sorted(data, key=lambda entry: entry["gameTitle"].lower())
|
||||
with open(os.path.join("WebHostLib", "static", "generated", "tutorials.json"), "w") as target:
|
||||
json.dump(data, target)
|
||||
import shutil
|
||||
worlds = {}
|
||||
data = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if hasattr(world.web, 'tutorials'):
|
||||
worlds[game] = world
|
||||
for game, world in worlds.items():
|
||||
# copy files from world's docs folder to the generated folder
|
||||
source_path = Utils.local_path(os.path.dirname(sys.modules[world.__module__].__file__), 'docs')
|
||||
target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", game)
|
||||
files = os.listdir(source_path)
|
||||
for file in files:
|
||||
os.makedirs(os.path.dirname(Utils.local_path(target_path, file)), exist_ok=True)
|
||||
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
|
||||
# build a json tutorial dict per game
|
||||
game_data = {'gameTitle': game, 'tutorials': []}
|
||||
for tutorial in world.web.tutorials:
|
||||
# build dict for the json file
|
||||
current_tutorial = {
|
||||
'name': tutorial.tutorial_name,
|
||||
'description': tutorial.description,
|
||||
'files': [{
|
||||
'language': tutorial.language,
|
||||
'filename': game + '/' + tutorial.file_name,
|
||||
'link': f'{game}/{tutorial.link}',
|
||||
'authors': tutorial.author
|
||||
}]
|
||||
}
|
||||
|
||||
# check if the name of the current guide exists already
|
||||
for guide in game_data['tutorials']:
|
||||
if guide and tutorial.tutorial_name == guide['name']:
|
||||
guide['files'].append(current_tutorial['files'][0])
|
||||
added = True
|
||||
break
|
||||
else:
|
||||
game_data['tutorials'].append(current_tutorial)
|
||||
|
||||
data.append(game_data)
|
||||
with open(Utils.local_path("WebHostLib", "static", "generated", "tutorials.json"), 'w', encoding='utf-8-sig') as json_target:
|
||||
generic_data = {}
|
||||
for games in data:
|
||||
if 'Archipelago' in games['gameTitle']:
|
||||
generic_data = data.pop(data.index(games))
|
||||
sorted_data = [generic_data] + sorted(data, key=lambda entry: entry["gameTitle"].lower())
|
||||
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
|
||||
return sorted_data
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
@@ -129,6 +129,10 @@ def tutorial(game, file, lang):
|
||||
|
||||
@app.route('/tutorial/')
|
||||
def tutorial_landing():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return render_template("tutorialLanding.html")
|
||||
|
||||
|
||||
@@ -207,7 +211,17 @@ def get_datapackge():
|
||||
return Response(json.dumps(network_data_package, indent=4), mimetype="text/plain")
|
||||
|
||||
|
||||
@app.route('/index')
|
||||
@app.route('/sitemap')
|
||||
def get_sitemap():
|
||||
available_games = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
available_games.append(game)
|
||||
return render_template("siteMap.html", games=available_games)
|
||||
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
from . import tracker, upload, landing, check, generate, downloads, api # to trigger app routing picking up on it
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats # to trigger app routing picking up on it
|
||||
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
|
||||
@@ -45,7 +45,7 @@ def generate_api():
|
||||
"detail": app.config["MAX_ROLL"]}, 409
|
||||
meta = get_meta(meta_options_source)
|
||||
meta["race"] = race
|
||||
results, gen_options = roll_options(options)
|
||||
results, gen_options = roll_options(options, meta["plando_options"])
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return {"text": str(results),
|
||||
"detail": results}, 400
|
||||
|
||||
@@ -13,11 +13,11 @@ def allowed_file(filename):
|
||||
|
||||
|
||||
from Generate import roll_settings
|
||||
from Utils import parse_yaml
|
||||
from Utils import parse_yamls
|
||||
|
||||
|
||||
@app.route('/mysterycheck', methods=['GET', 'POST'])
|
||||
def mysterycheck():
|
||||
@app.route('/check', methods=['GET', 'POST'])
|
||||
def check():
|
||||
if request.method == 'POST':
|
||||
# check if the post request has the file part
|
||||
if 'file' not in request.files:
|
||||
@@ -30,10 +30,14 @@ def mysterycheck():
|
||||
else:
|
||||
results, _ = roll_options(options)
|
||||
return render_template("checkResult.html", results=results)
|
||||
|
||||
return render_template("check.html")
|
||||
|
||||
|
||||
@app.route('/mysterycheck')
|
||||
def mysterycheck():
|
||||
return redirect(url_for("check"), 301)
|
||||
|
||||
|
||||
def get_yaml_data(file) -> Union[Dict[str, str], str]:
|
||||
options = {}
|
||||
# if user does not select file, browser also
|
||||
@@ -58,21 +62,29 @@ def get_yaml_data(file) -> Union[Dict[str, str], str]:
|
||||
return options
|
||||
|
||||
|
||||
def roll_options(options: Dict[str, Union[dict, str]]) -> Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
|
||||
def roll_options(options: Dict[str, Union[dict, str]],
|
||||
plando_options: Set[str] = frozenset({"bosses", "items", "connections", "texts"})) -> \
|
||||
Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
|
||||
plando_options = set(plando_options)
|
||||
results = {}
|
||||
rolled_results = {}
|
||||
for filename, text in options.items():
|
||||
try:
|
||||
if type(text) is dict:
|
||||
yaml_data = text
|
||||
yaml_datas = (text, )
|
||||
else:
|
||||
yaml_data = parse_yaml(text)
|
||||
yaml_datas = tuple(parse_yamls(text))
|
||||
except Exception as e:
|
||||
results[filename] = f"Failed to parse YAML data in {filename}: {e}"
|
||||
else:
|
||||
try:
|
||||
rolled_results[filename] = roll_settings(yaml_data,
|
||||
plando_options={"bosses", "items", "connections", "texts"})
|
||||
if len(yaml_datas) == 1:
|
||||
rolled_results[filename] = roll_settings(yaml_datas[0],
|
||||
plando_options=plando_options)
|
||||
else:
|
||||
for i, yaml_data in enumerate(yaml_datas):
|
||||
rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
|
||||
plando_options=plando_options)
|
||||
except Exception as e:
|
||||
results[filename] = f"Failed to generate mystery in {filename}: {e}"
|
||||
else:
|
||||
|
||||
@@ -22,11 +22,22 @@ from .upload import upload_zip_to_db
|
||||
|
||||
|
||||
def get_meta(options_source: dict) -> dict:
|
||||
plando_options = {
|
||||
options_source.get("plando_bosses", ""),
|
||||
options_source.get("plando_items", ""),
|
||||
options_source.get("plando_connections", ""),
|
||||
options_source.get("plando_texts", "")
|
||||
}
|
||||
plando_options -= {""}
|
||||
|
||||
meta = {
|
||||
"hint_cost": int(options_source.get("hint_cost", 10)),
|
||||
"forfeit_mode": options_source.get("forfeit_mode", "goal"),
|
||||
"remaining_mode": options_source.get("forfeit_mode", "disabled"),
|
||||
"remaining_mode": options_source.get("remaining_mode", "disabled"),
|
||||
"collect_mode": options_source.get("collect_mode", "disabled"),
|
||||
"item_cheat": bool(int(options_source.get("item_cheat", 1))),
|
||||
"server_password": options_source.get("server_password", None),
|
||||
"plando_options": list(plando_options)
|
||||
}
|
||||
return meta
|
||||
|
||||
@@ -44,14 +55,13 @@ def generate(race=False):
|
||||
if type(options) == str:
|
||||
flash(options)
|
||||
else:
|
||||
results, gen_options = roll_options(options)
|
||||
# get form data -> server settings
|
||||
meta = get_meta(request.form)
|
||||
meta["race"] = race
|
||||
results, gen_options = roll_options(options, meta["plando_options"])
|
||||
|
||||
if race:
|
||||
meta["item_cheat"] = False
|
||||
meta["remaining"] = False
|
||||
meta["remaining_mode"] = "disabled"
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return render_template("checkResult.html", results=results)
|
||||
@@ -89,6 +99,8 @@ def gen_game(gen_options, meta: TypeOptional[Dict[str, object]] = None, owner=No
|
||||
meta.setdefault("hint_cost", 10)
|
||||
race = meta.get("race", False)
|
||||
del (meta["race"])
|
||||
plando_options = meta.get("plando", {"bosses", "items", "connections", "texts"})
|
||||
del (meta["plando_options"])
|
||||
try:
|
||||
target = tempfile.TemporaryDirectory()
|
||||
playercount = len(gen_options)
|
||||
@@ -108,6 +120,7 @@ def gen_game(gen_options, meta: TypeOptional[Dict[str, object]] = None, owner=No
|
||||
erargs.outputname = seedname
|
||||
erargs.outputpath = target.name
|
||||
erargs.teams = 1
|
||||
erargs.plando_options = ", ".join(plando_options)
|
||||
|
||||
name_counter = Counter()
|
||||
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
flask>=2.0.3
|
||||
flask>=2.1.2
|
||||
pony>=0.7.16
|
||||
waitress>=2.1.0
|
||||
waitress>=2.1.1
|
||||
flask-caching>=1.10.1
|
||||
Flask-Compress>=1.11
|
||||
Flask-Limiter>=2.2.0
|
||||
Flask-Compress>=1.12
|
||||
Flask-Limiter>=2.4.5.1
|
||||
bokeh>=2.4.3
|
||||
@@ -14,7 +14,7 @@ window.addEventListener('load', () => {
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/assets/gameInfo/` +
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/docs/${gameInfo.getAttribute('data-game')}/` +
|
||||
`${gameInfo.getAttribute('data-lang')}_${gameInfo.getAttribute('data-game')}.md`, true);
|
||||
ajax.send();
|
||||
}).then((results) => {
|
||||
|
||||
@@ -6,24 +6,24 @@ window.addEventListener('load', () => {
|
||||
// Update game name on page
|
||||
document.getElementById('game-name').innerText = gameName;
|
||||
|
||||
Promise.all([fetchSettingData()]).then((results) => {
|
||||
fetchSettingData().then((results) => {
|
||||
let settingHash = localStorage.getItem(`${gameName}-hash`);
|
||||
if (!settingHash) {
|
||||
// If no hash data has been set before, set it now
|
||||
localStorage.setItem(`${gameName}-hash`, md5(results[0]));
|
||||
settingHash = md5(JSON.stringify(results));
|
||||
localStorage.setItem(`${gameName}-hash`, settingHash);
|
||||
localStorage.removeItem(gameName);
|
||||
settingHash = md5(results[0]);
|
||||
}
|
||||
|
||||
if (settingHash !== md5(results[0])) {
|
||||
if (settingHash !== md5(JSON.stringify(results))) {
|
||||
showUserMessage("Your settings are out of date! Click here to update them! Be aware this will reset " +
|
||||
"them all to default.");
|
||||
document.getElementById('user-message').addEventListener('click', resetSettings);
|
||||
}
|
||||
|
||||
// Page setup
|
||||
createDefaultSettings(results[0]);
|
||||
buildUI(results[0]);
|
||||
createDefaultSettings(results);
|
||||
buildUI(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
@@ -36,7 +36,7 @@ window.addEventListener('load', () => {
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
|
||||
nameInput.value = playerSettings.name;
|
||||
}).catch((error) => {
|
||||
}).catch(() => {
|
||||
const url = new URL(window.location.href);
|
||||
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
|
||||
})
|
||||
@@ -159,8 +159,7 @@ const buildOptionsTable = (settings, romOpts = false) => {
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error(`Unknown setting type: ${settings[setting].type}`);
|
||||
console.error(setting);
|
||||
console.error(`Ignoring unknown setting type: ${settings[setting].type} with name ${setting}`);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ window.addEventListener('load', () => {
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/assets/tutorial/` +
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/docs/` +
|
||||
`${tutorialWrapper.getAttribute('data-game')}/${tutorialWrapper.getAttribute('data-file')}_` +
|
||||
`${tutorialWrapper.getAttribute('data-lang')}.md`, true);
|
||||
ajax.send();
|
||||
|
||||
@@ -1,559 +0,0 @@
|
||||
[
|
||||
{
|
||||
"gameTitle": "Archipelago",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Tutorial",
|
||||
"description": "A guide to setting up the Archipelago software to generate and host multiworld games on your computer and using the website.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Archipelago/setup_en.md",
|
||||
"link": "Archipelago/setup/en",
|
||||
"authors": [
|
||||
"alwaysintreble"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Archipelago Website User Guide",
|
||||
"description": "A guide to using the Archipelago website to generate multiworlds or host pre-generated multiworlds.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Archipelago/using_website.md",
|
||||
"link": "Archipelago/using_website/en",
|
||||
"authors": [
|
||||
"alwaysintreble"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Archipelago Server and Client Commands",
|
||||
"description": "A guide detailing the commands available to the user when participating in an Archipelago session.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Archipelago/commands_en.md",
|
||||
"link": "Archipelago/commands/en",
|
||||
"authors": [
|
||||
"jat2980",
|
||||
"Ijwu"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Advanced YAML Guide",
|
||||
"description": "A guide to reading yaml files and editing them to fully customize your game.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Archipelago/advanced_settings_en.md",
|
||||
"link": "Archipelago/advanced_settings/en",
|
||||
"authors": [
|
||||
"alwaysintreble",
|
||||
"Alchav"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Archipelago Triggers Guide",
|
||||
"description": "A guide to setting up and using triggers in your game settings.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Archipelago/triggers_en.md",
|
||||
"link": "Archipelago/triggers/en",
|
||||
"authors": [
|
||||
"alwaysintreble"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Archipelago Plando Guide",
|
||||
"description": "A guide to understanding and using plando for your game.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Archipelago/plando_en.md",
|
||||
"link": "Archipelago/plando/en",
|
||||
"authors": [
|
||||
"alwaysintreble",
|
||||
"Alchav"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "The Legend of Zelda: A Link to the Past",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Tutorial",
|
||||
"description": "A guide to setting up the Archipelago ALttP software on your computer. This guide covers single-player, multiworld, and related software.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "A Link to the Past/multiworld_en.md",
|
||||
"link": "A Link to the Past/multiworld/en",
|
||||
"authors": [
|
||||
"Farrak Kilhn"
|
||||
]
|
||||
},
|
||||
{
|
||||
"language": "Deutsch",
|
||||
"filename": "A Link to the Past/multiworld_de.md",
|
||||
"link": "A Link to the Past/multiworld/de",
|
||||
"authors": [
|
||||
"Fischfilet"
|
||||
]
|
||||
},
|
||||
{
|
||||
"language": "Español",
|
||||
"filename": "A Link to the Past/multiworld_es.md",
|
||||
"link": "A Link to the Past/multiworld/es",
|
||||
"authors": [
|
||||
"Edos"
|
||||
]
|
||||
},
|
||||
{
|
||||
"language": "Français",
|
||||
"filename": "A Link to the Past/multiworld_fr.md",
|
||||
"link": "A Link to the Past/multiworld/fr",
|
||||
"authors": [
|
||||
"Coxla"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "MSU-1 Setup Tutorial",
|
||||
"description": "A guide to setting up MSU-1, which allows for custom in-game music.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "A Link to the Past/msu1_en.md",
|
||||
"link": "A Link to the Past/msu1/en",
|
||||
"authors": [
|
||||
"Farrak Kilhn"
|
||||
]
|
||||
},
|
||||
{
|
||||
"language": "Español",
|
||||
"filename": "A Link to the Past/msu1_es.md",
|
||||
"link": "A Link to the Past/msu1/es",
|
||||
"authors": [
|
||||
"Edos"
|
||||
]
|
||||
},
|
||||
{
|
||||
"language": "Français",
|
||||
"filename": "A Link to the Past/msu1_fr.md",
|
||||
"link": "A Link to the Past/msu1/fr",
|
||||
"authors": [
|
||||
"Coxla"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Plando Tutorial",
|
||||
"description": "A guide to creating Multiworld Plandos",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "A Link to the Past/plando_en.md",
|
||||
"link": "A Link to the Past/plando/en",
|
||||
"authors": [
|
||||
"Berserker"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "The Legend of Zelda: Ocarina of Time",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Tutorial",
|
||||
"description": "A guide to setting up the Archipelago Ocarina of Time software on your computer.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Ocarina of Time/setup_en.md",
|
||||
"link": "Ocarina of Time/setup/en",
|
||||
"authors": [
|
||||
"Edos"
|
||||
]
|
||||
},
|
||||
{
|
||||
"language": "Spanish",
|
||||
"filename": "Ocarina of Time/setup_es.md",
|
||||
"link": "Ocarina of Time/setup/es",
|
||||
"authors": [
|
||||
"Edos"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Factorio",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Tutorial",
|
||||
"description": "A guide to setting up the Archipelago Factorio software on your computer.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Factorio/setup_en.md",
|
||||
"link": "Factorio/setup/en",
|
||||
"authors": [
|
||||
"Berserker",
|
||||
"Farrak Kilhn"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Meritous",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Meritous Setup Tutorial",
|
||||
"description": "A guide to setting up the Archipelago Meritous software on your computer.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Meritous/setup_en.md",
|
||||
"link": "Meritous/setup/en",
|
||||
"authors": [
|
||||
"KewlioMZX"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Minecraft",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Tutorial",
|
||||
"description": "A guide to setting up the Archipelago Minecraft software on your computer. This guide covers single-player, multiworld, and related software.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Minecraft/minecraft_en.md",
|
||||
"link": "Minecraft/minecraft/en",
|
||||
"authors": [
|
||||
"Kono Tyran"
|
||||
]
|
||||
},
|
||||
{
|
||||
"language": "Spanish",
|
||||
"filename": "Minecraft/minecraft_es.md",
|
||||
"link": "Minecraft/minecraft/es",
|
||||
"authors": [
|
||||
"Edos"
|
||||
]
|
||||
},
|
||||
{
|
||||
"language": "Swedish",
|
||||
"filename": "Minecraft/minecraft_sv.md",
|
||||
"link": "Minecraft/minecraft/sv",
|
||||
"authors": [
|
||||
"Albinum"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Risk of Rain 2",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up the Risk of Rain 2 integration for Archipelago multiworld games.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Risk of Rain 2/setup_en.md",
|
||||
"link": "Risk of Rain 2/setup/en",
|
||||
"authors": [
|
||||
"Ijwu"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Raft",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up Raft integration for Archipelago multiworld games.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Raft/setup_en.md",
|
||||
"link": "Raft/setup/en",
|
||||
"authors": [
|
||||
"SunnyBat",
|
||||
"Awareqwx"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Timespinner",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up the Timespinner randomizer connected to an Archipelago Multiworld",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Timespinner/setup_en.md",
|
||||
"link": "Timespinner/setup/en",
|
||||
"authors": [
|
||||
"Jarno"
|
||||
]
|
||||
},
|
||||
{
|
||||
"language": "German",
|
||||
"filename": "Timespinner/setup_de.md",
|
||||
"link": "Timespinner/setup/de",
|
||||
"authors": [
|
||||
"Grrmo",
|
||||
"Fynxes",
|
||||
"Blaze0168"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "SMZ3",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up the Archipelago Super Metroid and A Link to the Past Crossover randomizer on your computer. This guide covers single-player, multiworld, and related software.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "SMZ3/multiworld_en.md",
|
||||
"link": "SMZ3/multiworld/en",
|
||||
"authors": [
|
||||
"lordlou"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Subnautica",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up the Subnautica randomizer connected to an Archipelago Multiworld",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Subnautica/setup_en.md",
|
||||
"link": "Subnautica/setup/en",
|
||||
"authors": [
|
||||
"Berserker"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Super Metroid",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up the Super Metroid Client on your computer. This guide covers single-player, multiworld, and related software.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Super Metroid/multiworld_en.md",
|
||||
"link": "Super Metroid/multiworld/en",
|
||||
"authors": [
|
||||
"Farrak Kilhn"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Secret of Evermore",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to playing Secret of Evermore randomizer. This guide covers single-player, multiworld and related software.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Secret of Evermore/multiworld_en.md",
|
||||
"link": "Secret of Evermore/multiworld/en",
|
||||
"authors": [
|
||||
"Black Sliver"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Final Fantasy",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to playing Final Fantasy multiworld. This guide only covers playing multiworld.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Final Fantasy/multiworld_en.md",
|
||||
"link": "Final Fantasy/multiworld/en",
|
||||
"authors": [
|
||||
"jat2980"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Rogue Legacy",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up the Rogue Legacy Randomizer software on your computer. This guide covers single-player, multiworld, and related software.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Rogue Legacy/rogue-legacy_en.md",
|
||||
"link": "Rogue Legacy/rogue-legacy/en",
|
||||
"authors": [
|
||||
"Phar"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Slay the Spire",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up Slay the Spire for Archipelago. This guide covers single-player, multiworld, and related software.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Slay the Spire/slay-the-spire_en.md",
|
||||
"link": "Slay the Spire/slay-the-spire/en",
|
||||
"authors": [
|
||||
"Phar"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Super Mario 64 EX",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up SM64EX for MultiWorld.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Super Mario 64/setup_en.md",
|
||||
"link": "Super Mario 64/setup/en",
|
||||
"authors": [
|
||||
"N00byKing"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "VVVVVV",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up VVVVVV for MultiWorld.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "VVVVVV/setup_en.md",
|
||||
"link": "VVVVVV/setup/en",
|
||||
"authors": [
|
||||
"N00byKing"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "ChecksFinder",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Tutorial",
|
||||
"description": "A guide to setting up the Archipelago ChecksFinder software on your computer. This guide covers single-player, multiworld, and related software.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "ChecksFinder/checksfinder_en.md",
|
||||
"link": "ChecksFinder/checksfinder/en",
|
||||
"authors": [
|
||||
"Mewlif"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "ArchipIDLE",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Setup Guide",
|
||||
"description": "A guide to playing ArchipIDLE",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "ArchipIDLE/guide_en.md",
|
||||
"link": "ArchipIDLE/guide/en",
|
||||
"authors": [
|
||||
"Farrak Kilhn"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
@@ -3,9 +3,9 @@ window.addEventListener('load', () => {
|
||||
let settingHash = localStorage.getItem('weighted-settings-hash');
|
||||
if (!settingHash) {
|
||||
// If no hash data has been set before, set it now
|
||||
localStorage.setItem('weighted-settings-hash', md5(JSON.stringify(results)));
|
||||
localStorage.removeItem('weighted-settings');
|
||||
settingHash = md5(JSON.stringify(results));
|
||||
localStorage.setItem('weighted-settings-hash', settingHash);
|
||||
localStorage.removeItem('weighted-settings');
|
||||
}
|
||||
|
||||
if (settingHash !== md5(JSON.stringify(results))) {
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
}
|
||||
|
||||
#generate-game{
|
||||
width: 700px;
|
||||
width: 990px;
|
||||
min-height: 360px;
|
||||
text-align: center;
|
||||
}
|
||||
@@ -25,9 +25,26 @@
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
#generate-game-tables-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: space-around;
|
||||
}
|
||||
|
||||
.table-wrapper select {
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
.table-wrapper input:not([type]){
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
#generate-game-form-wrapper table td{
|
||||
text-align: left;
|
||||
padding-right: 0.5rem;
|
||||
vertical-align: top;
|
||||
width: 230px;
|
||||
}
|
||||
|
||||
#generate-form-button-row{
|
||||
|
||||
15
WebHostLib/static/styles/stats.css
Normal file
@@ -0,0 +1,15 @@
|
||||
#charts-wrapper{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.chart-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
width: calc(50% - 15px);
|
||||
min-width: 400px;
|
||||
margin-bottom: 30px;
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
|
||||
/** Directional arrow styles */
|
||||
.tooltip:before, [data-tooltip]:before {
|
||||
z-index: 1001;
|
||||
z-index: 10000;
|
||||
border: 6px solid transparent;
|
||||
background: transparent;
|
||||
content: "";
|
||||
@@ -55,7 +55,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
|
||||
/** Content styles */
|
||||
.tooltip:after, [data-tooltip]:after {
|
||||
z-index: 1000;
|
||||
z-index: 10000;
|
||||
padding: 8px;
|
||||
width: 160px;
|
||||
border-radius: 4px;
|
||||
|
||||
@@ -44,11 +44,3 @@
|
||||
#user-content table.dataTable{
|
||||
width: unset;
|
||||
}
|
||||
|
||||
table.dataTable thead th{
|
||||
padding: 0 20px 0 0;
|
||||
}
|
||||
|
||||
table.dataTable tbody td{
|
||||
padding: 6px 20px 0 0;
|
||||
}
|
||||
|
||||
76
WebHostLib/stats.py
Normal file
@@ -0,0 +1,76 @@
|
||||
from collections import Counter, defaultdict
|
||||
from itertools import cycle
|
||||
from datetime import datetime, timedelta, date
|
||||
from math import tau
|
||||
|
||||
from bokeh.embed import components
|
||||
from bokeh.palettes import Dark2_8 as palette
|
||||
from bokeh.plotting import figure, ColumnDataSource
|
||||
from bokeh.resources import INLINE
|
||||
from flask import render_template
|
||||
from pony.orm import select
|
||||
|
||||
from . import app, cache
|
||||
from .models import Room
|
||||
|
||||
|
||||
def get_db_data():
|
||||
games_played = defaultdict(Counter)
|
||||
total_games = Counter()
|
||||
cutoff = date.today()-timedelta(days=30000)
|
||||
room: Room
|
||||
for room in select(room for room in Room if room.creation_time >= cutoff):
|
||||
for slot in room.seed.slots:
|
||||
total_games[slot.game] += 1
|
||||
games_played[room.creation_time.date()][slot.game] += 1
|
||||
return total_games, games_played
|
||||
|
||||
|
||||
@app.route('/stats')
|
||||
@cache.memoize(timeout=60*60) # regen once per hour should be plenty
|
||||
def stats():
|
||||
plot = figure(title="Games Played Per Day", x_axis_type='datetime', x_axis_label="Date",
|
||||
y_axis_label="Games Played", sizing_mode="scale_both", width=500, height=500)
|
||||
|
||||
total_games, games_played = get_db_data()
|
||||
days = sorted(games_played)
|
||||
|
||||
cyc_palette = cycle(palette)
|
||||
|
||||
for game in sorted(total_games):
|
||||
occurences = []
|
||||
for day in days:
|
||||
occurences.append(games_played[day][game])
|
||||
plot.line([datetime.combine(day, datetime.min.time()) for day in days],
|
||||
occurences, legend_label=game, line_width=2, color=next(cyc_palette))
|
||||
|
||||
total = sum(total_games.values())
|
||||
pie = figure(plot_height=350, title=f"Games Played in the Last 30 Days (Total: {total})", toolbar_location=None,
|
||||
tools="hover", tooltips=[("Game:", "@games"), ("Played:", "@count")],
|
||||
sizing_mode="scale_both", width=500, height=500)
|
||||
pie.axis.visible = False
|
||||
|
||||
data = {
|
||||
"games": [],
|
||||
"count": [],
|
||||
"start_angles": [],
|
||||
"end_angles": [],
|
||||
}
|
||||
current_angle = 0
|
||||
for i, (game, count) in enumerate(total_games.most_common()):
|
||||
data["games"].append(game)
|
||||
data["count"].append(count)
|
||||
data["start_angles"].append(current_angle)
|
||||
angle = count / total * tau
|
||||
current_angle += angle
|
||||
data["end_angles"].append(current_angle)
|
||||
|
||||
data["colors"] = [element[1] for element in sorted((game, color) for game, color in
|
||||
zip(data["games"], cycle(palette)))]
|
||||
pie.wedge(x=0.5, y=0.5, radius=0.5,
|
||||
start_angle="start_angles", end_angle="end_angles", fill_color="colors",
|
||||
source=ColumnDataSource(data=data), legend_field="games")
|
||||
|
||||
script, charts = components((plot, pie))
|
||||
return render_template("stats.html", js_resources=INLINE.render_js(), css_resources=INLINE.render_css(),
|
||||
chart_data=script, charts=charts)
|
||||
@@ -8,7 +8,7 @@
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/oceanHeader.html' %}
|
||||
{% include 'header/oceanIslandHeader.html' %}
|
||||
<div id="check-wrapper">
|
||||
<div id="check" class="grass-island">
|
||||
<h3>Upload Yaml</h3>
|
||||
@@ -24,5 +24,4 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/oceanHeader.html' %}
|
||||
{% include 'header/oceanIslandHeader.html' %}
|
||||
<div id="check-result-wrapper">
|
||||
<div id="check-result" class="grass-island">
|
||||
<h1>Verification Results</h1>
|
||||
@@ -30,5 +30,4 @@
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -35,86 +35,157 @@
|
||||
</p>
|
||||
<div id="generate-game-form-wrapper">
|
||||
<form id="generate-game-form" method="post" enctype="multipart/form-data">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="forfeit_mode">Forfeit Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="A forfeit releases all remaining items from the locations
|
||||
in your world.">(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<select name="forfeit_mode" id="forfeit_mode">
|
||||
<option value="auto">Automatic on goal completion</option>
|
||||
<option value="goal">Allow !forfeit after goal completion</option>
|
||||
<option value="auto-enabled">Automatic on goal completion and manual !forfeit</option>
|
||||
<option value="enabled">Manual !forfeit</option>
|
||||
<option value="disabled">Disabled</option>
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<label for="collect_mode">Collect Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="A collect releases all of your remaining items to you
|
||||
from across the multiworld.">(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<select name="collect_mode" id="collect_mode">
|
||||
<option value="goal">Allow !collect after goal completion</option>
|
||||
<option value="auto">Automatic on goal completion</option>
|
||||
<option value="auto-enabled">Automatic on goal completion and manual !collect</option>
|
||||
<option value="enabled">Manual !collect</option>
|
||||
<option value="disabled">Disabled</option>
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<label for="remaining_mode">Remaining Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="Remaining lists all items still in your world by name only.">(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<select name="remaining_mode" id="remaining_mode">
|
||||
<option value="disabled">Disabled</option>
|
||||
<option value="goal">Allow !remaining after goal completion</option>
|
||||
<option value="enabled">Manual !remaining</option>
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<label for="hint_cost"> Hint Cost:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="After gathering this many checks, players can !hint <itemname>
|
||||
to get the location of that hint item.">(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<select name="hint_cost" id="hint_cost">
|
||||
{% for n in range(0, 110, 5) %}
|
||||
<option {% if n == 10 %}selected="selected" {% endif %} value="{{ n }}">
|
||||
{% if n > 100 %}Off{% else %}{{ n }}%{% endif %}
|
||||
<div id="generate-game-tables-container">
|
||||
<div class="table-wrapper">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="forfeit_mode">Forfeit Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="A forfeit releases all remaining items from the locations
|
||||
in your world.">(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<select name="forfeit_mode" id="forfeit_mode">
|
||||
<option value="auto">Automatic on goal completion</option>
|
||||
<option value="goal">Allow !forfeit after goal completion</option>
|
||||
<option value="auto-enabled">
|
||||
Automatic on goal completion and manual !forfeit
|
||||
</option>
|
||||
{% endfor %}
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<option value="enabled">Manual !forfeit</option>
|
||||
<option value="disabled">Disabled</option>
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<label for="collect_mode">Collect Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="A collect releases all of your remaining items to you
|
||||
from across the multiworld.">(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<select name="collect_mode" id="collect_mode">
|
||||
<option value="goal">Allow !collect after goal completion</option>
|
||||
<option value="auto">Automatic on goal completion</option>
|
||||
<option value="auto-enabled">
|
||||
Automatic on goal completion and manual !collect
|
||||
</option>
|
||||
<option value="enabled">Manual !collect</option>
|
||||
<option value="disabled">Disabled</option>
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<label for="remaining_mode">Remaining Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="Remaining lists all items still in your world by name only."
|
||||
>(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<select name="remaining_mode" id="remaining_mode">
|
||||
{% if race -%}
|
||||
<option value="disabled">Disabled in Race mode</option>
|
||||
{%- else -%}
|
||||
<option value="disabled">Disabled</option>
|
||||
<option value="goal">Allow !remaining after goal completion</option>
|
||||
<option value="enabled">Manual !remaining</option>
|
||||
{%- endif -%}
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="item_cheat">Item Cheat:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="Allows players to use the !getitem command.">(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<select name="item_cheat" id="item_cheat">
|
||||
{% if race -%}
|
||||
<option value="0">Disabled in Race mode</option>
|
||||
{%- else -%}
|
||||
<option value="1">Enabled</option>
|
||||
<option value="0">Disabled</option>
|
||||
{%- endif -%}
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
<div class="table-wrapper">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="hint_cost"> Hint Cost:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="After gathering this many checks, players can !hint <itemname>
|
||||
to get the location of that hint item.">(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<select name="hint_cost" id="hint_cost">
|
||||
{% for n in range(0, 110, 5) %}
|
||||
<option {% if n == 10 %}selected="selected" {% endif %} value="{{ n }}">
|
||||
{% if n > 100 %}Off{% else %}{{ n }}%{% endif %}
|
||||
</option>
|
||||
{% endfor %}
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="server_password">Server Password:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="Allows for issuing of server console commands from any text client or in-game client using the !admin command.">(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<input id="server_password" name="server_password">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="plando_options">Plando Options:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="Allows players to plan some of the randomization. See the 'Archipelago Plando Guide' in 'Setup Guides' for more information.">(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="plando_bosses" value="bosses" checked>
|
||||
<label for="plando_bosses">Bosses</label><br>
|
||||
|
||||
<input type="checkbox" name="plando_items" value="items" checked>
|
||||
<label for="plando_items">Items</label><br>
|
||||
|
||||
<input type="checkbox" name="plando_connections" value="connections" checked>
|
||||
<label for="plando_connections">Connections</label><br>
|
||||
|
||||
<input type="checkbox" name="plando_texts" value="texts" checked>
|
||||
<label for="plando_texts">Text</label>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<div id="generate-form-button-row">
|
||||
<input id="file-input" type="file" name="file">
|
||||
</div>
|
||||
|
||||
@@ -20,7 +20,10 @@
|
||||
later,
|
||||
you can simply refresh this page and the server will be started again.<br>
|
||||
{% if room.last_port %}
|
||||
You can connect to this room by using '/connect {{ config['PATCH_TARGET'] }}:{{ room.last_port }}'
|
||||
You can connect to this room by using <span class="interactive"
|
||||
data-tooltip="This means address/ip is {{ config['PATCH_TARGET'] }} and port is {{ room.last_port }}.">
|
||||
'/connect {{ config['PATCH_TARGET'] }}:{{ room.last_port }}'
|
||||
</span>
|
||||
in the <a href="{{ url_for("tutorial_landing")}}">client</a>.<br>{% endif %}
|
||||
{{ macros.list_patches_room(room) }}
|
||||
{% if room.owner == session["_id"] %}
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
{% block footer %}
|
||||
<footer id="island-footer">
|
||||
<div id="copyright-notice">Copyright 2021 Archipelago</div>
|
||||
<div id="copyright-notice">Copyright 2022 Archipelago</div>
|
||||
<div id="links">
|
||||
<a href="/sitemap">Site Map</a>
|
||||
-
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago">Source Code</a>
|
||||
-
|
||||
<a href="https://github.com/ArchipelagoMW/Archipelago/wiki">Wiki</a>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>MultiWorld</title>
|
||||
<title>Archipelago</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/landing.css") }}" />
|
||||
{% endblock %}
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
{% for patch in room.seed.slots|list|sort(attribute="player_id") %}
|
||||
<tr>
|
||||
<td>{{ patch.player_id }}</td>
|
||||
<td>{{ patch.player_name }}</td>
|
||||
<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:@{{ config['PATCH_TARGET'] }}:{{ room.last_port }}">{{ patch.player_name }}<a/></td>
|
||||
<td>{{ patch.game }}</td>
|
||||
<td>
|
||||
{% if patch.game == "Minecraft" %}
|
||||
|
||||
45
WebHostLib/templates/siteMap.html
Normal file
@@ -0,0 +1,45 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>Site Map</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/grassFlowersHeader.html' %}
|
||||
<div id="site-map" class="markdown">
|
||||
<h1>Site Map</h1>
|
||||
<h2>Base Pages</h2>
|
||||
<ul>
|
||||
<li><a href="/discord">Discord Link</a></li>
|
||||
<li><a href="/faq/en">F.A.Q. Page</a></li>
|
||||
<li><a href="/favicon.ico">Favicon</a></li>
|
||||
<li><a href="/generate">Generate Game Page</a></li>
|
||||
<li><a href="/">Homepage</a></li>
|
||||
<li><a href="/uploads">Host Game Page</a></li>
|
||||
<li><a href="/datapackage">Raw Data Package</a></li>
|
||||
<li><a href="{{ url_for('check')}}">Settings Validator</a></li>
|
||||
<li><a href="/sitemap">Site Map</a></li>
|
||||
<li><a href="/start-playing">Start Playing</a></li>
|
||||
<li><a href="/games">Supported Games Page</a></li>
|
||||
<li><a href="/tutorial">Tutorials Page</a></li>
|
||||
<li><a href="/user-content">User Content</a></li>
|
||||
<li><a href="/weighted-settings">Weighted Settings Page</a></li>
|
||||
<li><a href="{{url_for('stats')}}">Game Statistics</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Game Info Pages</h2>
|
||||
<ul>
|
||||
{% for game in games %}
|
||||
<li><a href="{{ url_for('game_info', game=game, lang='en') }}">{{ game }}</a></li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
|
||||
<h2>Game Settings Pages</h2>
|
||||
<ul>
|
||||
{% for game in games %}
|
||||
<li><a href="{{ url_for('player_settings', game=game) }}">{{ game }}</a></li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
</div>
|
||||
{% endblock %}
|
||||
28
WebHostLib/templates/stats.html
Normal file
@@ -0,0 +1,28 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>Archipelago Game Statistics</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/stats.css") }}" />
|
||||
{{ css_resources|indent(4)|safe }}
|
||||
{{ js_resources|indent(4)|safe }}
|
||||
{{ chart_data|indent(4)|safe }}
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/grassFlowersHeader.html' %}
|
||||
<div id="stats" class="markdown">
|
||||
<h1>Archipelago Game Statistics</h1>
|
||||
<h5>
|
||||
The data on this page is updated hourly.
|
||||
</h5>
|
||||
|
||||
<div id="charts-wrapper">
|
||||
{% for chart in charts %}
|
||||
<div class="chart-container">
|
||||
{{ chart|indent(16)|safe }}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -21,6 +21,10 @@
|
||||
{% elif world.web.settings_page %}
|
||||
<a href="{{ url_for("player_settings", game=game_name) }}">Settings Page</a>
|
||||
{% endif %}
|
||||
{% if world.web.bug_report_page %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ world.web.bug_report_page }}">Report a Bug</a>
|
||||
{% endif %}
|
||||
</p>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
@@ -4,12 +4,13 @@
|
||||
{{ super() }}
|
||||
<title>User Content</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/userContent.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/userContent.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/oceanHeader.html' %}
|
||||
<div id="user-content-wrapper">
|
||||
<div id="user-content-wrapper" class="markdown">
|
||||
<div id="user-content" class="grass-island">
|
||||
<h1>User Content</h1>
|
||||
Below is a list of all the content you have generated on this site. Rooms and seeds are listed separately.
|
||||
@@ -68,5 +69,4 @@
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -324,10 +324,7 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want
|
||||
# If the player does not have the item, do nothing
|
||||
for location in locations_checked:
|
||||
if location in player_locations:
|
||||
if len(player_locations[location]) == 3:
|
||||
item, recipient, flags = player_locations[location]
|
||||
else: # TODO: remove around version 0.2.5
|
||||
item, recipient = player_locations[location]
|
||||
item, recipient, flags = player_locations[location]
|
||||
if recipient == tracked_player: # a check done for the tracked player
|
||||
attribute_item_solo(inventory, item)
|
||||
if ms_player == tracked_player: # a check done by the tracked player
|
||||
@@ -392,10 +389,7 @@ def __renderAlttpTracker(multisave: Dict[str, Any], room: Room, locations: Dict[
|
||||
player_small_key_locations = set()
|
||||
for loc_data in locations.values():
|
||||
for values in loc_data.values():
|
||||
if len(values) == 3:
|
||||
item_id, item_player, flags = values
|
||||
else: # TODO: remove around version 0.2.5
|
||||
item_id, item_player = values
|
||||
item_id, item_player, flags = values
|
||||
if item_player == player:
|
||||
if item_id in ids_big_key:
|
||||
player_big_key_locations.add(ids_big_key[item_id])
|
||||
@@ -640,7 +634,8 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
"Shadow Temple": (67485, 67532),
|
||||
"Spirit Temple": (67533, 67582),
|
||||
"Ice Cavern": (67583, 67596),
|
||||
"Gerudo Training Grounds": (67597, 67635),
|
||||
"Gerudo Training Ground": (67597, 67635),
|
||||
"Thieves' Hideout": (67259, 67263),
|
||||
"Ganon's Castle": (67636, 67673),
|
||||
}
|
||||
|
||||
@@ -648,7 +643,7 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
full_name = lookup_any_location_id_to_name[id]
|
||||
if id == 67673:
|
||||
return full_name[13:] # Ganons Tower Boss Key Chest
|
||||
if area != 'Overworld':
|
||||
if area not in ["Overworld", "Thieves' Hideout"]:
|
||||
# trim dungeon name. leaves an extra space that doesn't display, or trims fully for DC/Jabu/GC
|
||||
return full_name[len(area):]
|
||||
return full_name
|
||||
@@ -659,6 +654,13 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
checks_done = {area: len(list(filter(lambda x: x, location_info[area].values()))) for area in area_id_ranges}
|
||||
checks_in_area = {area: len([id for id in range(min_id, max_id+1) if id in locations[player]])
|
||||
for area, (min_id, max_id) in area_id_ranges.items()}
|
||||
|
||||
# Remove Thieves' Hideout checks from Overworld, since it's in the middle of the range
|
||||
checks_in_area["Overworld"] -= checks_in_area["Thieves' Hideout"]
|
||||
checks_done["Overworld"] -= checks_done["Thieves' Hideout"]
|
||||
for loc in location_info["Thieves' Hideout"]:
|
||||
del location_info["Overworld"][loc]
|
||||
|
||||
checks_done['Total'] = sum(checks_done.values())
|
||||
checks_in_area['Total'] = sum(checks_in_area.values())
|
||||
|
||||
@@ -676,7 +678,8 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
"Spirit Temple": inventory[66178],
|
||||
"Shadow Temple": inventory[66179],
|
||||
"Bottom of the Well": inventory[66180],
|
||||
"Gerudo Training Grounds": inventory[66181],
|
||||
"Gerudo Training Ground": inventory[66181],
|
||||
"Thieves' Hideout": inventory[66182],
|
||||
"Ganon's Castle": inventory[66183],
|
||||
}
|
||||
boss_key_counts = {
|
||||
@@ -967,12 +970,10 @@ def getTracker(tracker: UUID):
|
||||
if location not in player_locations or location not in player_location_to_area[player]:
|
||||
continue
|
||||
|
||||
if len(player_locations[location]) == 3:
|
||||
item, recipient, flags = player_locations[location]
|
||||
else: # TODO: remove around version 0.2.5
|
||||
item, recipient = player_locations[location]
|
||||
item, recipient, flags = player_locations[location]
|
||||
|
||||
attribute_item(inventory, team, recipient, item)
|
||||
if recipient in names:
|
||||
attribute_item(inventory, team, recipient, item)
|
||||
checks_done[team][player][player_location_to_area[player][location]] += 1
|
||||
checks_done[team][player]["Total"] += 1
|
||||
|
||||
@@ -986,10 +987,7 @@ def getTracker(tracker: UUID):
|
||||
player_small_key_locations = {playernumber: set() for playernumber in range(1, len(names[0]) + 1) if playernumber not in groups}
|
||||
for loc_data in locations.values():
|
||||
for values in loc_data.values():
|
||||
if len(values) == 3:
|
||||
item_id, item_player, flags = values
|
||||
else: # TODO: remove around version 0.2.5
|
||||
item_id, item_player = values
|
||||
item_id, item_player, flags = values
|
||||
|
||||
if item_id in ids_big_key:
|
||||
player_big_key_locations[item_player].add(ids_big_key[item_id])
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
size_hint_x: 1
|
||||
size_hint_y: 1
|
||||
pos: (0, 0)
|
||||
<ServerToolTip>:
|
||||
<ToolTip>:
|
||||
size: self.texture_size
|
||||
size_hint: None, None
|
||||
font_size: dp(18)
|
||||
@@ -51,4 +51,6 @@
|
||||
rgba: 0.235, 0.678, 0.843, 1
|
||||
Line:
|
||||
width: 1
|
||||
rectangle: self.x-2, self.y-2, self.width+4, self.height+4
|
||||
rectangle: self.x-2, self.y-2, self.width+4, self.height+4
|
||||
<ServerToolTip>:
|
||||
pos_hint: {'center_y': 0.5, 'center_x': 0.5}
|
||||
|
||||
@@ -2,14 +2,14 @@ local socket = require("socket")
|
||||
local json = require('json')
|
||||
local math = require('math')
|
||||
|
||||
local script_version = '2022-03-22' -- Should be the last modified date
|
||||
local last_modified_date = '2022-05-25' -- Should be the last modified date
|
||||
local script_version = 1
|
||||
|
||||
--------------------------------------------------
|
||||
-- Heavily modified form of RiptideSage's tracker
|
||||
--------------------------------------------------
|
||||
|
||||
-- TODO: read this from the ROM
|
||||
local NUM_BIG_POES_REQUIRED = 1
|
||||
local NUM_BIG_POES_REQUIRED = 10
|
||||
|
||||
-- The offset constants are all from N64 RAM start. Offsets in the check statements are relative.
|
||||
local save_context_offset = 0x11A5D0
|
||||
@@ -464,7 +464,7 @@ local read_graveyard_checks = function()
|
||||
local checks = {}
|
||||
checks["Graveyard Shield Grave Chest"] = chest_check(0x40, 0x00)
|
||||
checks["Graveyard Heart Piece Grave Chest"] = chest_check(0x3F, 0x00)
|
||||
checks["Graveyard Composers Grave Chest"] = chest_check(0x41, 0x00)
|
||||
checks["Graveyard Royal Familys Tomb Chest"] = chest_check(0x41, 0x00)
|
||||
checks["Graveyard Freestanding PoH"] = on_the_ground_check(0x53, 0x4)
|
||||
checks["Graveyard Dampe Gravedigging Tour"] = on_the_ground_check(0x53, 0x8)
|
||||
checks["Graveyard Hookshot Chest"] = chest_check(0x48, 0x00)
|
||||
@@ -899,11 +899,11 @@ end
|
||||
|
||||
local read_gerudo_fortress_checks = function()
|
||||
local checks = {}
|
||||
checks["GF North F1 Carpenter"] = on_the_ground_check(0xC, 0xC)
|
||||
checks["GF North F2 Carpenter"] = on_the_ground_check(0xC, 0xA)
|
||||
checks["GF South F1 Carpenter"] = on_the_ground_check(0xC, 0xE)
|
||||
checks["GF South F2 Carpenter"] = on_the_ground_check(0xC, 0xF)
|
||||
checks["GF Gerudo Membership Card"] = membership_card_check(0xC, 0x2)
|
||||
checks["Hideout Jail Guard (1 Torch)"] = on_the_ground_check(0xC, 0xC)
|
||||
checks["Hideout Jail Guard (2 Torches)"] = on_the_ground_check(0xC, 0xF)
|
||||
checks["Hideout Jail Guard (3 Torches)"] = on_the_ground_check(0xC, 0xA)
|
||||
checks["Hideout Jail Guard (4 Torches)"] = on_the_ground_check(0xC, 0xE)
|
||||
checks["Hideout Gerudo Membership Card"] = membership_card_check(0xC, 0x2)
|
||||
checks["GF Chest"] = chest_check(0x5D, 0x0)
|
||||
checks["GF HBA 1000 Points"] = info_table_check(0x33, 0x0)
|
||||
checks["GF HBA 1500 Points"] = item_get_info_check(0x0, 0x7)
|
||||
@@ -915,46 +915,46 @@ end
|
||||
local read_gerudo_training_ground_checks = function(mq_table_address)
|
||||
local checks = {}
|
||||
if not is_master_quest_dungeon(mq_table_address, 0xB) then
|
||||
checks["Gerudo Training Grounds Lobby Left Chest"] = chest_check(0x0B, 0x13)
|
||||
checks["Gerudo Training Grounds Lobby Right Chest"] = chest_check(0x0B, 0x07)
|
||||
checks["Gerudo Training Grounds Stalfos Chest"] = chest_check(0x0B, 0x00)
|
||||
checks["Gerudo Training Grounds Before Heavy Block Chest"] = chest_check(0x0B, 0x11)
|
||||
checks["Gerudo Training Grounds Heavy Block First Chest"] = chest_check(0x0B, 0x0F)
|
||||
checks["Gerudo Training Grounds Heavy Block Second Chest"] = chest_check(0x0B, 0x0E)
|
||||
checks["Gerudo Training Grounds Heavy Block Third Chest"] = chest_check(0x0B, 0x14)
|
||||
checks["Gerudo Training Grounds Heavy Block Fourth Chest"] = chest_check(0x0B, 0x02)
|
||||
checks["Gerudo Training Grounds Eye Statue Chest"] = chest_check(0x0B, 0x03)
|
||||
checks["Gerudo Training Grounds Near Scarecrow Chest"] = chest_check(0x0B, 0x04)
|
||||
checks["Gerudo Training Grounds Hammer Room Clear Chest"] = chest_check(0x0B, 0x12)
|
||||
checks["Gerudo Training Grounds Hammer Room Switch Chest"] = chest_check(0x0B, 0x10)
|
||||
checks["Gerudo Training Grounds Freestanding Key"] = on_the_ground_check(0x0B, 0x1)
|
||||
checks["Gerudo Training Grounds Maze Right Central Chest"] = chest_check(0x0B, 0x05)
|
||||
checks["Gerudo Training Grounds Maze Right Side Chest"] = chest_check(0x0B, 0x08)
|
||||
checks["Gerudo Training Grounds Underwater Silver Rupee Chest"] = chest_check(0x0B, 0x0D)
|
||||
checks["Gerudo Training Grounds Beamos Chest"] = chest_check(0x0B, 0x01)
|
||||
checks["Gerudo Training Grounds Hidden Ceiling Chest"] = chest_check(0x0B, 0x0B)
|
||||
checks["Gerudo Training Grounds Maze Path First Chest"] = chest_check(0x0B, 0x06)
|
||||
checks["Gerudo Training Grounds Maze Path Second Chest"] = chest_check(0x0B, 0x0A)
|
||||
checks["Gerudo Training Grounds Maze Path Third Chest"] = chest_check(0x0B, 0x09)
|
||||
checks["Gerudo Training Grounds Maze Path Final Chest"] = chest_check(0x0B, 0x0C)
|
||||
checks["Gerudo Training Ground Lobby Left Chest"] = chest_check(0x0B, 0x13)
|
||||
checks["Gerudo Training Ground Lobby Right Chest"] = chest_check(0x0B, 0x07)
|
||||
checks["Gerudo Training Ground Stalfos Chest"] = chest_check(0x0B, 0x00)
|
||||
checks["Gerudo Training Ground Before Heavy Block Chest"] = chest_check(0x0B, 0x11)
|
||||
checks["Gerudo Training Ground Heavy Block First Chest"] = chest_check(0x0B, 0x0F)
|
||||
checks["Gerudo Training Ground Heavy Block Second Chest"] = chest_check(0x0B, 0x0E)
|
||||
checks["Gerudo Training Ground Heavy Block Third Chest"] = chest_check(0x0B, 0x14)
|
||||
checks["Gerudo Training Ground Heavy Block Fourth Chest"] = chest_check(0x0B, 0x02)
|
||||
checks["Gerudo Training Ground Eye Statue Chest"] = chest_check(0x0B, 0x03)
|
||||
checks["Gerudo Training Ground Near Scarecrow Chest"] = chest_check(0x0B, 0x04)
|
||||
checks["Gerudo Training Ground Hammer Room Clear Chest"] = chest_check(0x0B, 0x12)
|
||||
checks["Gerudo Training Ground Hammer Room Switch Chest"] = chest_check(0x0B, 0x10)
|
||||
checks["Gerudo Training Ground Freestanding Key"] = on_the_ground_check(0x0B, 0x1)
|
||||
checks["Gerudo Training Ground Maze Right Central Chest"] = chest_check(0x0B, 0x05)
|
||||
checks["Gerudo Training Ground Maze Right Side Chest"] = chest_check(0x0B, 0x08)
|
||||
checks["Gerudo Training Ground Underwater Silver Rupee Chest"] = chest_check(0x0B, 0x0D)
|
||||
checks["Gerudo Training Ground Beamos Chest"] = chest_check(0x0B, 0x01)
|
||||
checks["Gerudo Training Ground Hidden Ceiling Chest"] = chest_check(0x0B, 0x0B)
|
||||
checks["Gerudo Training Ground Maze Path First Chest"] = chest_check(0x0B, 0x06)
|
||||
checks["Gerudo Training Ground Maze Path Second Chest"] = chest_check(0x0B, 0x0A)
|
||||
checks["Gerudo Training Ground Maze Path Third Chest"] = chest_check(0x0B, 0x09)
|
||||
checks["Gerudo Training Ground Maze Path Final Chest"] = chest_check(0x0B, 0x0C)
|
||||
else
|
||||
checks["Gerudo Training Grounds MQ Lobby Left Chest"] = chest_check(0xB, 0x13)
|
||||
checks["Gerudo Training Grounds MQ Lobby Right Chest"] = chest_check(0xB, 0x7)
|
||||
checks["Gerudo Training Grounds MQ First Iron Knuckle Chest"] = chest_check(0xB, 0x0)
|
||||
checks["Gerudo Training Grounds MQ Before Heavy Block Chest"] = chest_check(0xB, 0x11)
|
||||
checks["Gerudo Training Grounds MQ Heavy Block Chest"] = chest_check(0xB, 0x2)
|
||||
checks["Gerudo Training Grounds MQ Eye Statue Chest"] = chest_check(0xB, 0x3)
|
||||
checks["Gerudo Training Grounds MQ Ice Arrows Chest"] = chest_check(0xB, 0x4)
|
||||
checks["Gerudo Training Grounds MQ Second Iron Knuckle Chest"] = chest_check(0xB, 0x12)
|
||||
checks["Gerudo Training Grounds MQ Flame Circle Chest"] = chest_check(0xB, 0xE)
|
||||
checks["Gerudo Training Grounds MQ Maze Right Central Chest"] = chest_check(0xB, 0x5)
|
||||
checks["Gerudo Training Grounds MQ Maze Right Side Chest"] = chest_check(0xB, 0x8)
|
||||
checks["Gerudo Training Grounds MQ Underwater Silver Rupee Chest"] = chest_check(0xB, 0xD)
|
||||
checks["Gerudo Training Grounds MQ Dinolfos Chest"] = chest_check(0xB, 0x1)
|
||||
checks["Gerudo Training Grounds MQ Hidden Ceiling Chest"] = chest_check(0xB, 0xB)
|
||||
checks["Gerudo Training Grounds MQ Maze Path First Chest"] = chest_check(0xB, 0x6)
|
||||
checks["Gerudo Training Grounds MQ Maze Path Third Chest"] = chest_check(0xB, 0x9)
|
||||
checks["Gerudo Training Grounds MQ Maze Path Second Chest"] = chest_check(0xB, 0xA)
|
||||
checks["Gerudo Training Ground MQ Lobby Left Chest"] = chest_check(0xB, 0x13)
|
||||
checks["Gerudo Training Ground MQ Lobby Right Chest"] = chest_check(0xB, 0x7)
|
||||
checks["Gerudo Training Ground MQ First Iron Knuckle Chest"] = chest_check(0xB, 0x0)
|
||||
checks["Gerudo Training Ground MQ Before Heavy Block Chest"] = chest_check(0xB, 0x11)
|
||||
checks["Gerudo Training Ground MQ Heavy Block Chest"] = chest_check(0xB, 0x2)
|
||||
checks["Gerudo Training Ground MQ Eye Statue Chest"] = chest_check(0xB, 0x3)
|
||||
checks["Gerudo Training Ground MQ Ice Arrows Chest"] = chest_check(0xB, 0x4)
|
||||
checks["Gerudo Training Ground MQ Second Iron Knuckle Chest"] = chest_check(0xB, 0x12)
|
||||
checks["Gerudo Training Ground MQ Flame Circle Chest"] = chest_check(0xB, 0xE)
|
||||
checks["Gerudo Training Ground MQ Maze Right Central Chest"] = chest_check(0xB, 0x5)
|
||||
checks["Gerudo Training Ground MQ Maze Right Side Chest"] = chest_check(0xB, 0x8)
|
||||
checks["Gerudo Training Ground MQ Underwater Silver Rupee Chest"] = chest_check(0xB, 0xD)
|
||||
checks["Gerudo Training Ground MQ Dinolfos Chest"] = chest_check(0xB, 0x1)
|
||||
checks["Gerudo Training Ground MQ Hidden Ceiling Chest"] = chest_check(0xB, 0xB)
|
||||
checks["Gerudo Training Ground MQ Maze Path First Chest"] = chest_check(0xB, 0x6)
|
||||
checks["Gerudo Training Ground MQ Maze Path Third Chest"] = chest_check(0xB, 0x9)
|
||||
checks["Gerudo Training Ground MQ Maze Path Second Chest"] = chest_check(0xB, 0xA)
|
||||
end
|
||||
return checks
|
||||
end
|
||||
@@ -1107,7 +1107,7 @@ local read_song_checks = function()
|
||||
checks["Song from Impa"] = event_check(0x5, 0x9) -- Zelda's Lullaby
|
||||
checks["Song from Malon"] = event_check(0x5, 0x8) -- Epona's Song
|
||||
checks["Song from Saria"] = event_check(0x5, 0x7) -- Saria's Song
|
||||
checks["Song from Composers Grave"] = event_check(0x5, 0xA) -- Sun's Song
|
||||
checks["Song from Royal Familys Tomb"] = event_check(0x5, 0xA) -- Sun's Song
|
||||
checks["Song from Ocarina of Time"] = event_check(0xA, 0x9) -- Song of Time
|
||||
checks["Song from Windmill"] = event_check(0x5, 0xB) -- Song of Storms
|
||||
checks["Sheik in Forest"] = event_check(0x5, 0x0) -- Minuet of Forest
|
||||
@@ -1546,7 +1546,7 @@ local player_names_address = coop_context + 20
|
||||
local player_name_length = 8 -- 8 bytes
|
||||
local rom_name_location = player_names_address + 0x800
|
||||
|
||||
local master_quest_table_address = rando_context + 0xB220
|
||||
local master_quest_table_address = rando_context + (mainmemory.read_u32_be(rando_context + 0x0CE0) - 0x03480000)
|
||||
|
||||
local save_context_addr = 0x11A5D0
|
||||
local internal_count_addr = save_context_addr + 0x90
|
||||
@@ -1555,6 +1555,8 @@ local item_queue = {}
|
||||
local first_connect = true
|
||||
local game_complete = false
|
||||
|
||||
NUM_BIG_POES_REQUIRED = mainmemory.read_u8(rando_context + 0x0CEE)
|
||||
|
||||
local bytes_to_string = function(bytes)
|
||||
local string = ''
|
||||
for i=0,#(bytes) do
|
||||
@@ -1781,6 +1783,7 @@ function receive()
|
||||
-- Determine message to send back
|
||||
local retTable = {}
|
||||
retTable["playerName"] = get_player_name()
|
||||
retTable["scriptVersion"] = script_version
|
||||
retTable["deathlinkActive"] = deathlink_enabled()
|
||||
if InSafeState() then
|
||||
retTable["locations"] = check_all_locations(master_quest_table_address)
|
||||
|
||||
51
docs/api.md
@@ -56,9 +56,21 @@ game.
|
||||
### WebWorld Class
|
||||
|
||||
A `WebWorld` class contains specific attributes and methods that can be modified
|
||||
for your world specifically on the webhost. At the moment this comprises of `settings_page`
|
||||
which can be changed to a link instead of an AP generated settings page; such is the case
|
||||
for Final Fantasy.
|
||||
for your world specifically on the webhost.
|
||||
|
||||
`settings_page` which can be changed to a link instead of an AP generated settings page.
|
||||
|
||||
`theme` to be used for your game specific AP pages. Available themes:
|
||||
| dirt | grass (default) | grassFlowers | ice | jungle | ocean | partyTime |
|
||||
|---|---|---|---|---|---|---|
|
||||
| <img src="img/theme_dirt.JPG" width="100"> | <img src="img/theme_grass.JPG" width="100"> | <img src="img/theme_grassFlowers.JPG" width="100"> | <img src="img/theme_ice.JPG" width="100"> | <img src="img/theme_jungle.JPG" width="100"> | <img src="img/theme_ocean.JPG" width="100"> | <img src="img/theme_partyTime.JPG" width="100"> |
|
||||
|
||||
`bug_report_page` (optional) can be a link to a bug reporting page, most likely a GitHub issue page, that will be placed by the site to help direct users to report bugs.
|
||||
|
||||
`tutorials` list of `Tutorial` classes where each class represents a guide to be generated on the webhost.
|
||||
|
||||
`game_info_languages` (optional) List of strings for defining the existing gameinfo pages your game supports. The documents must be
|
||||
prefixed with the same string as defined here. Default already has 'en'.
|
||||
|
||||
### MultiWorld Object
|
||||
|
||||
@@ -334,7 +346,7 @@ from .Options import mygame_options # the options we defined earlier
|
||||
from .Items import mygame_items # data used below to add items to the World
|
||||
from .Locations import mygame_locations # same as above
|
||||
from ..AutoWorld import World
|
||||
from BaseClasses import Region, Location, Entrance, Item
|
||||
from BaseClasses import Region, Location, Entrance, Item, RegionType
|
||||
from Utils import get_options, output_path
|
||||
|
||||
class MyGameItem(Item): # or from Items import MyGameItem
|
||||
@@ -396,7 +408,7 @@ The world has to provide the following things for generation
|
||||
`self.world.get_filled_locations(self.player)` will filter for this world.
|
||||
`item.player` can be used to see if it's a local item.
|
||||
|
||||
In addition the following methods can be implemented
|
||||
In addition, the following methods can be implemented and attributes can be set
|
||||
|
||||
* `def generate_early(self)`
|
||||
called per player before any items or locations are created. You can set
|
||||
@@ -416,16 +428,17 @@ In addition the following methods can be implemented
|
||||
before, during and after the regular fill process, before `generate_output`.
|
||||
* `fill_slot_data` and `modify_multidata` can be used to modify the data that
|
||||
will be used by the server to host the MultiWorld.
|
||||
* `def get_required_client_version(self)`
|
||||
can return a tuple of 3 ints to make sure the client is compatible to this
|
||||
world (e.g. item IDs) when connecting.
|
||||
Always use `return max((x,y,z), super().get_required_client_version())`
|
||||
to catch updates in the lower layers that break compatibility.
|
||||
* `required_client_version: Tuple(int, int, int)`
|
||||
Client version as tuple of 3 ints to make sure the client is compatible to
|
||||
this world (e.g. implements all required features) when connecting.
|
||||
* `assert_generate(cls, world)` is a class method called at the start of
|
||||
generation to check the existence of prerequisite files, usually a ROM for
|
||||
games which require one.
|
||||
|
||||
#### generate_early
|
||||
|
||||
```python
|
||||
def generate_early(self):
|
||||
def generate_early(self) -> None:
|
||||
# read player settings to world instance
|
||||
self.final_boss_hp = self.world.final_boss_hp[self.player].value
|
||||
```
|
||||
@@ -451,7 +464,7 @@ def create_event(self, event: str):
|
||||
#### create_items
|
||||
|
||||
```python
|
||||
def create_items(self):
|
||||
def create_items(self) -> None:
|
||||
# Add items to the Multiworld.
|
||||
# If there are two of the same item, the item has to be twice in the pool.
|
||||
# Which items are added to the pool may depend on player settings,
|
||||
@@ -478,23 +491,23 @@ def create_items(self):
|
||||
#### create_regions
|
||||
|
||||
```python
|
||||
def create_regions(self):
|
||||
def create_regions(self) -> None:
|
||||
# Add regions to the multiworld. "Menu" is the required starting point.
|
||||
# Arguments to Region() are name, type, human_readable_name, player, world
|
||||
r = Region("Menu", None, "Menu", self.player, self.world)
|
||||
r = Region("Menu", RegionType.Generic, "Menu", self.player, self.world)
|
||||
# Set Region.exits to a list of entrances that are reachable from region
|
||||
r.exits = [Entrance(self.player, "New game", r)] # or use r.exits.append
|
||||
# Append region to MultiWorld's regions
|
||||
self.world.regions.append(r) # or use += [r...]
|
||||
|
||||
r = Region("Main Area", None, "Main Area", self.player, self.world)
|
||||
r = Region("Main Area", RegionType.Generic, "Main Area", self.player, self.world)
|
||||
# Add main area's locations to main area (all but final boss)
|
||||
r.locations = [MyGameLocation(self.player, location.name,
|
||||
self.location_name_to_id[location.name], r)]
|
||||
r.exits = [Entrance(self.player, "Boss Door", r)]
|
||||
self.world.regions.append(r)
|
||||
|
||||
r = Region("Boss Room", None, "Boss Room", self.player, self.world)
|
||||
r = Region("Boss Room", RegionType.Generic, "Boss Room", self.player, self.world)
|
||||
# add event to Boss Room
|
||||
r.locations = [MyGameLocation(self.player, "Final Boss", None, r)]
|
||||
self.world.regions.append(r)
|
||||
@@ -513,7 +526,7 @@ def create_regions(self):
|
||||
#### generate_basic
|
||||
|
||||
```python
|
||||
def generate_basic(self):
|
||||
def generate_basic(self) -> None:
|
||||
# place "Victory" at "Final Boss" and set collection as win condition
|
||||
self.world.get_location("Final Boss", self.player)\
|
||||
.place_locked_item(self.create_event("Victory"))
|
||||
@@ -534,7 +547,7 @@ def generate_basic(self):
|
||||
from ..generic.Rules import add_rule, set_rule, forbid_item
|
||||
from Items import get_item_type
|
||||
|
||||
def set_rules(self):
|
||||
def set_rules(self) -> None:
|
||||
# For some worlds this step can be omitted if either a Logic mixin
|
||||
# (see below) is used, it's easier to apply the rules from data during
|
||||
# location generation or everything is in generate_basic
|
||||
@@ -618,7 +631,7 @@ class MyGameWorld(World):
|
||||
# ...
|
||||
def set_rules(self):
|
||||
set_rule(self.world.get_location("A Door", self.player),
|
||||
lamda state: state._myworld_has_key(self.world, self.player))
|
||||
lamda state: state._mygame_has_key(self.world, self.player))
|
||||
```
|
||||
|
||||
### Generate Output
|
||||
|
||||
BIN
docs/img/theme_dirt.JPG
Normal file
|
After Width: | Height: | Size: 209 KiB |
BIN
docs/img/theme_grass.JPG
Normal file
|
After Width: | Height: | Size: 216 KiB |
BIN
docs/img/theme_grassFlowers.JPG
Normal file
|
After Width: | Height: | Size: 214 KiB |
BIN
docs/img/theme_ice.JPG
Normal file
|
After Width: | Height: | Size: 214 KiB |
BIN
docs/img/theme_jungle.JPG
Normal file
|
After Width: | Height: | Size: 257 KiB |
BIN
docs/img/theme_ocean.JPG
Normal file
|
After Width: | Height: | Size: 221 KiB |
BIN
docs/img/theme_partyTime.JPG
Normal file
|
After Width: | Height: | Size: 245 KiB |
BIN
docs/network diagram.jpg
Normal file
|
After Width: | Height: | Size: 374 KiB |
157
docs/network diagram.md
Normal file
@@ -0,0 +1,157 @@
|
||||
```mermaid
|
||||
flowchart LR
|
||||
%% Diagram arranged specifically so output generates no terrible crossing lines.
|
||||
%% AP Server
|
||||
AS{Archipelago Server}
|
||||
|
||||
%% CommonClient.py
|
||||
CC[CommonClient.py]
|
||||
AS <-- WebSockets --> CC
|
||||
|
||||
%% ChecksFinder
|
||||
subgraph ChecksFinder
|
||||
CFC[ChecksFinderClient]
|
||||
CF[ChecksFinder]
|
||||
CFC <--> CF
|
||||
end
|
||||
CC <-- Integrated --> CFC
|
||||
|
||||
%% A Link to the Past
|
||||
subgraph A Link to the Past
|
||||
LTTP[SNES]
|
||||
end
|
||||
SNI <-- Various, depending on SNES device --> LTTP
|
||||
|
||||
%% Final Fantasy
|
||||
subgraph Final Fantasy 1
|
||||
FF1[FF1Client]
|
||||
FFLUA[Lua Connector]
|
||||
BZFF[BizHawk with Final Fantasy Loaded]
|
||||
FF1 <-- LuaSockets --> FFLUA
|
||||
FFLUA <--> BZFF
|
||||
end
|
||||
CC <-- Integrated --> FF1
|
||||
|
||||
%% Ocarina of Time
|
||||
subgraph Ocarina of Time
|
||||
OC[OoTClient]
|
||||
LC[Lua Connector]
|
||||
OCB[BizHawk with Ocarina of Time Loaded]
|
||||
OC <-- LuaSockets --> LC
|
||||
LC <--> OCB
|
||||
end
|
||||
CC <-- Integrated --> OC
|
||||
|
||||
%% SNI Connectors
|
||||
SC[SNIClient]
|
||||
SNI["Super Nintendo Interface (SNI)"]
|
||||
CC <-- Integrated --> SC
|
||||
SC <-- WebSockets --> SNI
|
||||
|
||||
%% Super Metroid
|
||||
subgraph Super Metroid
|
||||
SM[SNES]
|
||||
end
|
||||
SNI <-- Various, depending on SNES device --> SM
|
||||
|
||||
%% Super Metroid/A Link to the Past Combo Randomizer
|
||||
subgraph "SMZ3"
|
||||
SMZ[SNES]
|
||||
end
|
||||
SNI <-- Various, depending on SNES device --> SMZ
|
||||
|
||||
%% Native Clients or Games
|
||||
%% Games or clients which compile to native or which the client is integrated in the game.
|
||||
subgraph "Native"
|
||||
APCLIENTPP[Game using apclientpp Client Library]
|
||||
APCPP[Game using Apcpp Client Library]
|
||||
subgraph Secret of Evermore
|
||||
SOE[ap-soeclient]
|
||||
end
|
||||
SM64[Super Mario 64 Ex]
|
||||
V6[VVVVVV]
|
||||
MT[Meritous]
|
||||
TW[The Witness]
|
||||
|
||||
APCLIENTPP <--> SOE
|
||||
APCLIENTPP <--> MT
|
||||
APCLIENTPP <-- The Witness Randomizer --> TW
|
||||
APCPP <--> SM64
|
||||
APCPP <--> V6
|
||||
end
|
||||
SOE <--> SNI <-- Various, depending on SNES device --> SOESNES
|
||||
AS <-- WebSockets --> APCLIENTPP
|
||||
AS <-- WebSockets --> APCPP
|
||||
|
||||
%% Java Based Games
|
||||
subgraph Java
|
||||
JM[Mod with Archipelago.MultiClient.Java]
|
||||
STS[Slay the Spire]
|
||||
JM <-- Mod the Spire --> STS
|
||||
subgraph Minecraft
|
||||
MCS[Minecraft Forge Server]
|
||||
JMC[Any Java Minecraft Clients]
|
||||
MCS <-- TCP --> JMC
|
||||
end
|
||||
JM <-- Forge Mod Loader --> MCS
|
||||
end
|
||||
AS <-- WebSockets --> JM
|
||||
|
||||
%% .NET Based Games
|
||||
subgraph .NET
|
||||
NM[Mod with Archipelago.MultiClient.Net]
|
||||
subgraph FNA/XNA
|
||||
TS[Timespinner]
|
||||
RL[Rogue Legacy]
|
||||
end
|
||||
NM <-- TsRandomizer --> TS
|
||||
NM <-- RogueLegacyRandomizer --> RL
|
||||
subgraph Unity
|
||||
ROR[Risk of Rain 2]
|
||||
SN[Subnautica]
|
||||
HK[Hollow Knight]
|
||||
R[Raft]
|
||||
end
|
||||
NM <-- BepInEx --> ROR
|
||||
NM <-- "QModLoader (BepInEx)" --> SN
|
||||
NM <-- HK Modding API --> HK
|
||||
NM <--> R
|
||||
end
|
||||
AS <-- WebSockets --> NM
|
||||
|
||||
%% Archipelago WebHost
|
||||
subgraph "WebHost (archipelago.gg)"
|
||||
WHNOTE(["Configurable (waitress, gunicorn, flask)"])
|
||||
AH[AutoHoster]
|
||||
PDB[(PonyORM DB)]
|
||||
WH[WebHost]
|
||||
FWC[Flask WebContent]
|
||||
AG[AutoGenerator]
|
||||
|
||||
AH <-- SQL --> PDB
|
||||
WH -- Subprocesses --> AH
|
||||
FWC <-- SQL --> PDB
|
||||
WH --> FWC
|
||||
AG -- Deposit Generated Worlds --> PDB
|
||||
PDB -- Provide Generation Instructions --> AG
|
||||
WH -- Subprocesses --> AG
|
||||
end
|
||||
AH -- Subprocesses --> AS
|
||||
|
||||
%% Special subgraph for SoE for its SNES connection
|
||||
subgraph Secret of Evermore
|
||||
SOESNES[SNES]
|
||||
end
|
||||
|
||||
%% Factorio
|
||||
subgraph Factorio
|
||||
FC[FactorioClient] <-- RCON --> FS[Factorio Server]
|
||||
FS <-- UDP --> FG[Factorio Games]
|
||||
FMOD[Factorio Mod Generated by AP]
|
||||
FMAPI[Factorio Modding API]
|
||||
FMAPI <--> FS
|
||||
FMAPI <--> FG
|
||||
FMOD <--> FMAPI
|
||||
end
|
||||
CC <-- Integrated --> FC
|
||||
```
|
||||
1
docs/network diagram.svg
Normal file
|
After Width: | Height: | Size: 82 KiB |
@@ -101,11 +101,10 @@ Sent to clients when the server refuses connection. This is sent during the init
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| errors | list\[str\] | Optional. When provided, should contain any one of: `InvalidSlot`, `InvalidGame`, `SlotAlreadyTaken`, `IncompatibleVersion`, `InvalidPassword`, or `InvalidItemsHandling`. |
|
||||
| errors | list\[str\] | Optional. When provided, should contain any one of: `InvalidSlot`, `InvalidGame`, `IncompatibleVersion`, `InvalidPassword`, or `InvalidItemsHandling`. |
|
||||
|
||||
InvalidSlot indicates that the sent 'name' field did not match any auth entry on the server.
|
||||
InvalidGame indicates that a correctly named slot was found, but the game for it mismatched.
|
||||
SlotAlreadyTaken indicates a connection with a different uuid is already established.
|
||||
IncompatibleVersion indicates a version mismatch.
|
||||
InvalidPassword indicates the wrong, or no password when it was required, was sent.
|
||||
InvalidItemsHandling indicates a wrong value type or flag combination was sent.
|
||||
@@ -121,7 +120,7 @@ Sent to clients when the connection handshake is successfully completed.
|
||||
| missing_locations | list\[int\] | Contains ids of remaining locations that need to be checked. Useful for trackers, among other things. |
|
||||
| checked_locations | list\[int\] | Contains ids of all locations that have been checked. Useful for trackers, among other things. Location ids are in the range of ± 2<sup>53</sup>-1. |
|
||||
| slot_data | dict | Contains a json object for slot related data, differs per game. Empty if not required. |
|
||||
| slot_info | dict\[int, NetworkSlot\] | maps each slot to a NetworkSlot information |
|
||||
| slot_info | dict\[int, [NetworkSlot](#NetworkSlot)\] | maps each slot to a [NetworkSlot](#NetworkSlot) information |
|
||||
|
||||
### ReceivedItems
|
||||
Sent to clients when they receive an item.
|
||||
@@ -305,9 +304,9 @@ Basic chat command which sends text to the server to be distributed to other cli
|
||||
Requests the data package from the server. Does not require client authentication.
|
||||
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ------ | ----- | ------ |
|
||||
| exclusions | list\[str\] | Optional. If specified, will not send back the specified data. Such as, \["Factorio"\] -> Datapackage without Factorio data.|
|
||||
| Name | Type | Notes |
|
||||
|-------| ----- |---------------------------------------------------------------------------------------------------------------------------------|
|
||||
| games | list\[str\] | Optional. If specified, will only send back the specified data. Such as, \["Factorio"\] -> Datapackage with only Factorio data. |
|
||||
|
||||
### Bounce
|
||||
Send this message to the server, tell it which clients should receive the message and
|
||||
@@ -569,7 +568,6 @@ Note:
|
||||
| Name | Type | Notes |
|
||||
| ------ | ----- | ------ |
|
||||
| games | dict[str, GameData] | Mapping of all Games and their respective data |
|
||||
| version | int | Sum of all per-game version numbers, for clients that don't bother with per-game caching/updating. |
|
||||
|
||||
#### GameData
|
||||
GameData is a **dict** but contains these keys and values. It's broken out into another "type" for ease of documentation.
|
||||
@@ -583,13 +581,13 @@ GameData is a **dict** but contains these keys and values. It's broken out into
|
||||
### Tags
|
||||
Tags are represented as a list of strings, the common Client tags follow:
|
||||
|
||||
| Name | Notes |
|
||||
| ----- | ---- |
|
||||
| AP | Signifies that this client is a reference client, its usefulness is mostly in debugging to compare client behaviours more easily. |
|
||||
| IgnoreGame | Tells the server to ignore the "game" attribute in the [Connect](#Connect) packet. |
|
||||
| DeathLink | Client participates in the DeathLink mechanic, therefore will send and receive DeathLink bounce packets |
|
||||
| Tracker | Tells the server that this client is actually a Tracker, will refuse new locations from this client and send all items as if they were remote items. |
|
||||
| TextOnly | Tells the server that this client will not send locations and does not want to receive items. |
|
||||
| Name | Notes |
|
||||
|------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| AP | Signifies that this client is a reference client, its usefulness is mostly in debugging to compare client behaviours more easily. |
|
||||
| IgnoreGame | Deprecated. See Tracker and TextOnly. Tells the server to ignore the "game" attribute in the [Connect](#Connect) packet. |
|
||||
| DeathLink | Client participates in the DeathLink mechanic, therefore will send and receive DeathLink bounce packets |
|
||||
| Tracker | Tells the server that this client will not send locations and is actually a Tracker. When specified and used with empty or null `game` in [Connect](#connect), game and game's version validation will be skipped. |
|
||||
| TextOnly | Tells the server that this client will not send locations and is intended for chat. When specified and used with empty or null `game` in [Connect](#connect), game and game's version validation will be skipped. |
|
||||
|
||||
### DeathLink
|
||||
A special kind of Bounce packet that can be supported by any AP game. It targets the tag "DeathLink" and carries the following data:
|
||||
|
||||
1004
docs/network.graphml
BIN
docs/network.png
|
Before Width: | Height: | Size: 110 KiB |
@@ -105,7 +105,10 @@ factorio_options:
|
||||
minecraft_options:
|
||||
forge_directory: "Minecraft Forge server"
|
||||
max_heap_size: "2G"
|
||||
oot_options:
|
||||
# release channel, currently "release", or "beta"
|
||||
# any games played on the "beta" channel have a high likelihood of no longer working on the "release" channel.
|
||||
release_channel: "release"
|
||||
oot_options:
|
||||
# File name of the OoT v1.0 ROM
|
||||
rom_file: "The Legend of Zelda - Ocarina of Time.z64"
|
||||
# Set this to false to never autostart a rom (such as after patching)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#define MyAppExeName "ArchipelagoServer.exe"
|
||||
#define MyAppIcon "data/icon.ico"
|
||||
#dim VersionTuple[4]
|
||||
#define MyAppVersion ParseVersion(source_path + '\ArchipelagoServer.exe', VersionTuple[0], VersionTuple[1], VersionTuple[2], VersionTuple[3])
|
||||
#define MyAppVersion GetVersionComponents(source_path + '\ArchipelagoServer.exe', VersionTuple[0], VersionTuple[1], VersionTuple[2], VersionTuple[3])
|
||||
#define MyAppVersionText Str(VersionTuple[0])+"."+Str(VersionTuple[1])+"."+Str(VersionTuple[2])
|
||||
|
||||
|
||||
@@ -66,6 +66,8 @@ Name: "client/factorio"; Description: "Factorio"; Types: full playing
|
||||
Name: "client/minecraft"; Description: "Minecraft"; Types: full playing; ExtraDiskSpaceRequired: 226894278
|
||||
Name: "client/oot"; Description: "Ocarina of Time"; Types: full playing
|
||||
Name: "client/ff1"; Description: "Final Fantasy 1"; Types: full playing
|
||||
Name: "client/cf"; Description: "ChecksFinder"; Types: full playing
|
||||
Name: "client/sc2"; Description: "Starcraft 2"; Types: full playing
|
||||
Name: "client/text"; Description: "Text, to !command and chat"; Types: full playing
|
||||
|
||||
[Dirs]
|
||||
@@ -90,6 +92,8 @@ Source: "{#source_path}\ArchipelagoMinecraftClient.exe"; DestDir: "{app}"; Flags
|
||||
Source: "{#source_path}\ArchipelagoOoTClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/oot
|
||||
Source: "{#source_path}\ArchipelagoOoTAdjuster.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/oot
|
||||
Source: "{#source_path}\ArchipelagoFF1Client.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/ff1
|
||||
Source: "{#source_path}\ArchipelagoChecksFinderClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/cf
|
||||
Source: "{#source_path}\ArchipelagoStarcraft2Client.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/sc2
|
||||
Source: "vc_redist.x64.exe"; DestDir: {tmp}; Flags: deleteafterinstall
|
||||
|
||||
[Icons]
|
||||
@@ -101,6 +105,8 @@ Name: "{group}\{#MyAppName} Factorio Client"; Filename: "{app}\ArchipelagoFactor
|
||||
Name: "{group}\{#MyAppName} Minecraft Client"; Filename: "{app}\ArchipelagoMinecraftClient.exe"; Components: client/minecraft
|
||||
Name: "{group}\{#MyAppName} Ocarina of Time Client"; Filename: "{app}\ArchipelagoOoTClient.exe"; Components: client/oot
|
||||
Name: "{group}\{#MyAppName} Final Fantasy 1 Client"; Filename: "{app}\ArchipelagoFF1Client.exe"; Components: client/ff1
|
||||
Name: "{group}\{#MyAppName} ChecksFinder Client"; Filename: "{app}\ArchipelagoChecksFinderClient.exe"; Components: client/cf
|
||||
Name: "{group}\{#MyAppName} Starcraft 2 Client"; Filename: "{app}\ArchipelagoStarcraft2Client.exe"; Components: client/sc2
|
||||
|
||||
Name: "{commondesktop}\{#MyAppName} Folder"; Filename: "{app}"; Tasks: desktopicon
|
||||
Name: "{commondesktop}\{#MyAppName} Server"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon; Components: server
|
||||
@@ -109,6 +115,8 @@ Name: "{commondesktop}\{#MyAppName} Factorio Client"; Filename: "{app}\Archipela
|
||||
Name: "{commondesktop}\{#MyAppName} Minecraft Client"; Filename: "{app}\ArchipelagoMinecraftClient.exe"; Tasks: desktopicon; Components: client/minecraft
|
||||
Name: "{commondesktop}\{#MyAppName} Ocarina of Time Client"; Filename: "{app}\ArchipelagoOoTClient.exe"; Tasks: desktopicon; Components: client/oot
|
||||
Name: "{commondesktop}\{#MyAppName} Final Fantasy 1 Client"; Filename: "{app}\ArchipelagoFF1Client.exe"; Tasks: desktopicon; Components: client/ff1
|
||||
Name: "{commondesktop}\{#MyAppName} ChecksFinder Client"; Filename: "{app}\ArchipelagoChecksFinderClient.exe"; Tasks: desktopicon; Components: client/cf
|
||||
Name: "{commondesktop}\{#MyAppName} Starcraft 2 Client"; Filename: "{app}\ArchipelagoStarcraft2Client.exe"; Tasks: desktopicon; Components: client/sc2
|
||||
|
||||
[Run]
|
||||
|
||||
@@ -124,20 +132,25 @@ Type: files; Name: "{app}\ArchipelagoLttPClient.exe"
|
||||
|
||||
[Registry]
|
||||
|
||||
Root: HKCR; Subkey: ".apbp"; ValueData: "{#MyAppName}patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: ".aplttp"; ValueData: "{#MyAppName}patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch"; ValueData: "Archipelago Binary Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
|
||||
|
||||
Root: HKCR; Subkey: ".apm3"; ValueData: "{#MyAppName}smpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: ".apsm"; ValueData: "{#MyAppName}smpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}smpatch"; ValueData: "Archipelago Super Metroid Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}smpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}smpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
|
||||
|
||||
Root: HKCR; Subkey: ".apsmz3"; ValueData: "{#MyAppName}smz3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}smz3patch"; ValueData: "Archipelago SMZ3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}smz3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}smz3patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
|
||||
|
||||
Root: HKCR; Subkey: ".apsoe"; ValueData: "{#MyAppName}soepatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}soepatch"; ValueData: "Archipelago Secret of Evermore Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}soepatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}soepatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1""";
|
||||
Root: HKCR; Subkey: "{#MyAppName}soepatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
|
||||
|
||||
Root: HKCR; Subkey: ".apmc"; ValueData: "{#MyAppName}mcdata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/minecraft
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata"; ValueData: "Archipelago Minecraft Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/minecraft
|
||||
@@ -154,6 +167,10 @@ Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Arc
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: ""; Components: server
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{app}\ArchipelagoServer.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: server
|
||||
|
||||
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey; Components: client/text
|
||||
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: ""; Components: client/text
|
||||
Root: HKCR; Subkey: "archipelago\DefaultIcon"; ValueType: "string"; ValueData: "{app}\ArchipelagoTextClient.exe,0"; Components: client/text
|
||||
Root: HKCR; Subkey: "archipelago\shell\open\command"; ValueType: "string"; ValueData: """{app}\ArchipelagoTextClient.exe"" ""%1"""; Components: client/text
|
||||
|
||||
[Code]
|
||||
const
|
||||
@@ -377,5 +394,5 @@ begin
|
||||
if (assigned(SoEROMFilePage)) and (PageID = SoEROMFilePage.ID) then
|
||||
Result := not (WizardIsComponentSelected('generator/soe'));
|
||||
if (assigned(OoTROMFilePage)) and (PageID = OoTROMFilePage.ID) then
|
||||
Result := not (WizardIsComponentSelected('generator/oot'));
|
||||
Result := not (WizardIsComponentSelected('generator/oot') or WizardIsComponentSelected('client/oot'));
|
||||
end;
|
||||
156
kvui.py
@@ -36,9 +36,12 @@ from kivy.uix.recycleview.views import RecycleDataViewBehavior
|
||||
from kivy.uix.behaviors import FocusBehavior
|
||||
from kivy.uix.recycleboxlayout import RecycleBoxLayout
|
||||
from kivy.uix.recycleview.layout import LayoutSelectionBehavior
|
||||
from kivy.animation import Animation
|
||||
|
||||
fade_in_animation = Animation(opacity=0, duration=0) + Animation(opacity=1, duration=0.25)
|
||||
|
||||
import Utils
|
||||
from NetUtils import JSONtoTextParser, JSONMessagePart
|
||||
from NetUtils import JSONtoTextParser, JSONMessagePart, SlotType
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import CommonClient
|
||||
@@ -50,7 +53,7 @@ else:
|
||||
|
||||
# I was surprised to find this didn't already exist in kivy :(
|
||||
class HoverBehavior(object):
|
||||
"""from https://stackoverflow.com/a/605348110"""
|
||||
"""originally from https://stackoverflow.com/a/605348110"""
|
||||
hovered = BooleanProperty(False)
|
||||
border_point = ObjectProperty(None)
|
||||
|
||||
@@ -61,11 +64,11 @@ class HoverBehavior(object):
|
||||
Window.bind(on_cursor_leave=self.on_cursor_leave)
|
||||
super(HoverBehavior, self).__init__(**kwargs)
|
||||
|
||||
def on_mouse_pos(self, *args):
|
||||
def on_mouse_pos(self, window, pos):
|
||||
if not self.get_root_window():
|
||||
return # do proceed if I'm not displayed <=> If have no parent
|
||||
pos = args[1]
|
||||
# Next line to_widget allow to compensate for relative layout
|
||||
return # Abort if not displayed
|
||||
|
||||
# to_widget translates window pos to within widget pos
|
||||
inside = self.collide_point(*self.to_widget(*pos))
|
||||
if self.hovered == inside:
|
||||
return # We have already done what was needed
|
||||
@@ -87,11 +90,19 @@ class HoverBehavior(object):
|
||||
Factory.register('HoverBehavior', HoverBehavior)
|
||||
|
||||
|
||||
class ServerToolTip(Label):
|
||||
class ToolTip(Label):
|
||||
pass
|
||||
|
||||
|
||||
class ServerToolTip(ToolTip):
|
||||
pass
|
||||
|
||||
|
||||
class HovererableLabel(HoverBehavior, Label):
|
||||
pass
|
||||
|
||||
|
||||
class ServerLabel(HovererableLabel):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(HovererableLabel, self).__init__(*args, **kwargs)
|
||||
self.layout = FloatLayout()
|
||||
@@ -101,6 +112,7 @@ class HovererableLabel(HoverBehavior, Label):
|
||||
def on_enter(self):
|
||||
self.popuplabel.text = self.get_text()
|
||||
App.get_running_app().root.add_widget(self.layout)
|
||||
fade_in_animation.start(self.layout)
|
||||
|
||||
def on_leave(self):
|
||||
App.get_running_app().root.remove_widget(self.layout)
|
||||
@@ -109,8 +121,6 @@ class HovererableLabel(HoverBehavior, Label):
|
||||
def ctx(self) -> context_type:
|
||||
return App.get_running_app().ctx
|
||||
|
||||
|
||||
class ServerLabel(HovererableLabel):
|
||||
def get_text(self):
|
||||
if self.ctx.server:
|
||||
ctx = self.ctx
|
||||
@@ -158,10 +168,11 @@ class SelectableRecycleBoxLayout(FocusBehavior, LayoutSelectionBehavior,
|
||||
""" Adds selection and focus behaviour to the view. """
|
||||
|
||||
|
||||
class SelectableLabel(RecycleDataViewBehavior, Label):
|
||||
class SelectableLabel(RecycleDataViewBehavior, HovererableLabel):
|
||||
""" Add selection support to the Label """
|
||||
index = None
|
||||
selected = BooleanProperty(False)
|
||||
tooltip = None
|
||||
|
||||
def refresh_view_attrs(self, rv, index, data):
|
||||
""" Catch and handle the view changes """
|
||||
@@ -169,6 +180,56 @@ class SelectableLabel(RecycleDataViewBehavior, Label):
|
||||
return super(SelectableLabel, self).refresh_view_attrs(
|
||||
rv, index, data)
|
||||
|
||||
def create_tooltip(self, text, x, y):
|
||||
text = text.replace("<br>", "\n").replace('&', '&').replace('&bl;', '[').replace('&br;', ']')
|
||||
if self.tooltip:
|
||||
# update
|
||||
self.tooltip.children[0].text = text
|
||||
else:
|
||||
self.tooltip = FloatLayout()
|
||||
tooltip_label = ToolTip(text=text)
|
||||
self.tooltip.add_widget(tooltip_label)
|
||||
fade_in_animation.start(self.tooltip)
|
||||
App.get_running_app().root.add_widget(self.tooltip)
|
||||
|
||||
# handle left-side boundary to not render off-screen
|
||||
x = max(x, 3+self.tooltip.children[0].texture_size[0] / 2)
|
||||
|
||||
# position float layout
|
||||
self.tooltip.x = x - self.tooltip.width / 2
|
||||
self.tooltip.y = y - self.tooltip.height / 2 + 48
|
||||
|
||||
def remove_tooltip(self):
|
||||
if self.tooltip:
|
||||
App.get_running_app().root.remove_widget(self.tooltip)
|
||||
self.tooltip = None
|
||||
|
||||
def on_mouse_pos(self, window, pos):
|
||||
if not self.get_root_window():
|
||||
return # Abort if not displayed
|
||||
super().on_mouse_pos(window, pos)
|
||||
if self.refs and self.hovered:
|
||||
|
||||
tx, ty = self.to_widget(*pos, relative=True)
|
||||
# Why TF is Y flipped *within* the texture?
|
||||
ty = self.texture_size[1] - ty
|
||||
hit = False
|
||||
for uid, zones in self.refs.items():
|
||||
for zone in zones:
|
||||
x, y, w, h = zone
|
||||
if x <= tx <= w and y <= ty <= h:
|
||||
self.create_tooltip(uid.split("|", 1)[1], *pos)
|
||||
hit = True
|
||||
break
|
||||
if not hit:
|
||||
self.remove_tooltip()
|
||||
|
||||
def on_enter(self):
|
||||
pass
|
||||
|
||||
def on_leave(self):
|
||||
self.remove_tooltip()
|
||||
|
||||
def on_touch_down(self, touch):
|
||||
""" Add selection on touch down """
|
||||
if super(SelectableLabel, self).on_touch_down(touch):
|
||||
@@ -179,7 +240,7 @@ class SelectableLabel(RecycleDataViewBehavior, Label):
|
||||
else:
|
||||
# Not a fan of the following few lines, but they work.
|
||||
temp = MarkupLabel(text=self.text).markup
|
||||
text = "".join(part for part in temp if not part.startswith(("[color", "[/color]")))
|
||||
text = "".join(part for part in temp if not part.startswith(("[color", "[/color]", "[ref=", "[/ref]")))
|
||||
cmdinput = App.get_running_app().textinput
|
||||
if not cmdinput.text and " did you mean " in text:
|
||||
for question in ("Didn't find something that closely matches, did you mean ",
|
||||
@@ -192,7 +253,7 @@ class SelectableLabel(RecycleDataViewBehavior, Label):
|
||||
elif not cmdinput.text and text.startswith("Missing: "):
|
||||
cmdinput.text = text.replace("Missing: ", "!hint_location ")
|
||||
|
||||
Clipboard.copy(text)
|
||||
Clipboard.copy(text.replace('&', '&').replace('&bl;', '[').replace('&br;', ']'))
|
||||
return self.parent.select_with_touch(self.index, touch)
|
||||
|
||||
def apply_selection(self, rv, index, is_selected):
|
||||
@@ -369,15 +430,6 @@ class GameManager(App):
|
||||
self.energy_link_label.text = f"EL: {Utils.format_SI_prefix(self.ctx.current_energy_link_value)}J"
|
||||
|
||||
|
||||
class FactorioManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("FactorioServer", "Factorio Server Log"),
|
||||
("FactorioWatcher", "Bridge Data Log"),
|
||||
]
|
||||
base_title = "Archipelago Factorio Client"
|
||||
|
||||
|
||||
class ChecksFinderManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
@@ -385,34 +437,6 @@ class ChecksFinderManager(GameManager):
|
||||
base_title = "Archipelago ChecksFinder Client"
|
||||
|
||||
|
||||
class SNIManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("SNES", "SNES"),
|
||||
]
|
||||
base_title = "Archipelago SNI Client"
|
||||
|
||||
|
||||
class TextManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Text Client"
|
||||
|
||||
|
||||
class FF1Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Final Fantasy 1 Client"
|
||||
|
||||
class OoTManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Ocarina of Time Client"
|
||||
|
||||
|
||||
class LogtoUI(logging.Handler):
|
||||
def __init__(self, on_log):
|
||||
super(LogtoUI, self).__init__(logging.INFO)
|
||||
@@ -453,6 +477,34 @@ class E(ExceptionHandler):
|
||||
|
||||
|
||||
class KivyJSONtoTextParser(JSONtoTextParser):
|
||||
def __call__(self, *args, **kwargs):
|
||||
self.ref_count = 0
|
||||
return super(KivyJSONtoTextParser, self).__call__(*args, **kwargs)
|
||||
|
||||
def _handle_item_name(self, node: JSONMessagePart):
|
||||
flags = node.get("flags", 0)
|
||||
if flags & 0b001: # advancement
|
||||
itemtype = "progression"
|
||||
elif flags & 0b010: # never_exclude
|
||||
itemtype = "useful"
|
||||
elif flags & 0b100: # trap
|
||||
itemtype = "trap"
|
||||
else:
|
||||
itemtype = "normal"
|
||||
node.setdefault("refs", []).append("Item Class: " + itemtype)
|
||||
return super(KivyJSONtoTextParser, self)._handle_item_name(node)
|
||||
|
||||
def _handle_player_id(self, node: JSONMessagePart):
|
||||
player = int(node["text"])
|
||||
slot_info = self.ctx.slot_info.get(player, None)
|
||||
if slot_info:
|
||||
text = f"Game: {slot_info.game}<br>" \
|
||||
f"Type: {SlotType(slot_info.type).name}"
|
||||
if slot_info.group_members:
|
||||
text += f"<br>Members:<br> " + \
|
||||
'<br> '.join(self.ctx.player_names[player] for player in slot_info.group_members)
|
||||
node.setdefault("refs", []).append(text)
|
||||
return super(KivyJSONtoTextParser, self)._handle_player_id(node)
|
||||
|
||||
def _handle_color(self, node: JSONMessagePart):
|
||||
colors = node["color"].split(";")
|
||||
@@ -464,6 +516,12 @@ class KivyJSONtoTextParser(JSONtoTextParser):
|
||||
return self._handle_text(node)
|
||||
return self._handle_text(node)
|
||||
|
||||
def _handle_text(self, node: JSONMessagePart):
|
||||
for ref in node.get("refs", []):
|
||||
node["text"] = f"[ref={self.ref_count}|{ref}]{node['text']}[/ref]"
|
||||
self.ref_count += 1
|
||||
return super(KivyJSONtoTextParser, self)._handle_text(node)
|
||||
|
||||
|
||||
ExceptionManager.add_handler(E())
|
||||
|
||||
|
||||
@@ -32,9 +32,11 @@ accessibility:
|
||||
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
|
||||
locations: 50 # Guarantees you will be able to access all locations, and therefore all items
|
||||
none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
|
||||
progression_balancing:
|
||||
on: 50 # A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do
|
||||
off: 0 # Turn this off if you don't mind a longer multiworld, or can glitch/sequence break around missing items.
|
||||
progression_balancing: # A system to reduce BK, as in times during which you can't do anything, by moving your items into an earlier access sphere
|
||||
0: 0 # Choose a lower number if you don't mind a longer multiworld, or can glitch/sequence break around missing items.
|
||||
25: 0
|
||||
50: 50 # Make it likely you have stuff to do.
|
||||
99: 0 # Get important items early, and stay at the front of the progression.
|
||||
A Link to the Past:
|
||||
### Logic Section ###
|
||||
glitches_required: # Determine the logic required to complete the seed
|
||||
@@ -444,6 +446,11 @@ A Link to the Past:
|
||||
death_link:
|
||||
false: 50
|
||||
true: 0
|
||||
|
||||
allow_collect: # Allows for !collect / co-op to auto-open chests containing items for other players.
|
||||
# Off by default, because it currently crashes on real hardware.
|
||||
false: 50
|
||||
true: 0
|
||||
|
||||
linked_options:
|
||||
- name: crosskeys
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
colorama>=0.4.4
|
||||
websockets>=10.2
|
||||
websockets>=10.3
|
||||
PyYAML>=6.0
|
||||
thefuzz[speedup]>=0.19.0
|
||||
jinja2>=3.1.1
|
||||
jellyfish>=0.9.0
|
||||
jinja2>=3.1.2
|
||||
schema>=0.7.4
|
||||
kivy>=2.1.0
|
||||
bsdiff4>=1.2.2
|
||||
9
setup.py
@@ -29,9 +29,9 @@ except pkg_resources.ResolutionError:
|
||||
|
||||
if os.path.exists("X:/pw.txt"):
|
||||
print("Using signtool")
|
||||
with open("X:/pw.txt") as f:
|
||||
with open("X:/pw.txt", encoding="utf-8-sig") as f:
|
||||
pw = f.read()
|
||||
signtool = r'signtool sign /f X:/_SITS_Zertifikat_.pfx /p ' + pw + r' /fd sha256 /tr http://timestamp.digicert.com/ '
|
||||
signtool = r'signtool sign /f X:/_SITS_Zertifikat_.pfx /p "' + pw + r'" /fd sha256 /tr http://timestamp.digicert.com/ '
|
||||
else:
|
||||
signtool = None
|
||||
|
||||
@@ -176,7 +176,8 @@ class BuildExeCommand(cx_Freeze.dist.build_exe):
|
||||
shutil.copyfile(os.path.join("WebHostLib", "static", "generated", "configs", file_name),
|
||||
self.buildfolder / "Players" / "Templates" / file_name)
|
||||
shutil.copyfile("meta.yaml", self.buildfolder / "Players" / "Templates" / "meta.yaml")
|
||||
|
||||
# TODO: fix LttP options one day
|
||||
shutil.copyfile("playerSettings.yaml", self.buildfolder / "Players" / "Templates" / "A Link to the Past.yaml")
|
||||
try:
|
||||
from maseya import z3pr
|
||||
except ImportError:
|
||||
@@ -347,7 +348,7 @@ cx_Freeze.setup(
|
||||
"excludes": ["numpy", "Cython", "PySide2", "PIL",
|
||||
"pandas"],
|
||||
"zip_include_packages": ["*"],
|
||||
"zip_exclude_packages": ["worlds", "kivy"],
|
||||
"zip_exclude_packages": ["worlds", "kivy", "sc2"],
|
||||
"include_files": [],
|
||||
"include_msvcr": False,
|
||||
"replace_paths": [("*", "")],
|
||||
|
||||
@@ -584,7 +584,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
|
||||
class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
def assertRegionContains(self, region: Region, item: Item):
|
||||
def assertRegionContains(self, region: Region, item: Item) -> bool:
|
||||
for location in region.locations:
|
||||
if location.item and location.item == item:
|
||||
return True
|
||||
@@ -592,7 +592,7 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
self.fail("Expected " + region.name + " to contain " + item.name +
|
||||
"\n Contains" + str(list(map(lambda location: location.item, region.locations))))
|
||||
|
||||
def setUp(self):
|
||||
def setUp(self) -> None:
|
||||
multi_world = generate_multi_world(2)
|
||||
self.multi_world = multi_world
|
||||
player1 = generate_player_data(
|
||||
@@ -628,10 +628,10 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
items = fillRegion(multi_world, region, [
|
||||
player2.prog_items[1]] + items)
|
||||
|
||||
multi_world.progression_balancing[player1.id] = True
|
||||
multi_world.progression_balancing[player2.id] = True
|
||||
def test_balances_progression(self) -> None:
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 50
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 50
|
||||
|
||||
def test_balances_progression(self):
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
@@ -640,7 +640,48 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[1], self.player2.prog_items[0])
|
||||
|
||||
def test_ignores_priority_locations(self):
|
||||
def test_balances_progression_light(self) -> None:
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 1
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 1
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
balance_multiworld_progression(self.multi_world)
|
||||
|
||||
# TODO: arrange for a result that's different from the default
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[1], self.player2.prog_items[0])
|
||||
|
||||
def test_balances_progression_heavy(self) -> None:
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 99
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 99
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
balance_multiworld_progression(self.multi_world)
|
||||
|
||||
# TODO: arrange for a result that's different from the default
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[1], self.player2.prog_items[0])
|
||||
|
||||
def test_skips_balancing_progression(self) -> None:
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 0
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 0
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
balance_multiworld_progression(self.multi_world)
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
def test_ignores_priority_locations(self) -> None:
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 50
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 50
|
||||
|
||||
self.player2.prog_items[0].location.progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
balance_multiworld_progression(self.multi_world)
|
||||
|
||||
14
test/general/TestImplemented.py
Normal file
@@ -0,0 +1,14 @@
|
||||
import unittest
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
from . import setup_default_world
|
||||
|
||||
|
||||
class TestImplemented(unittest.TestCase):
|
||||
def testCompletionCondition(self):
|
||||
"""Ensure a completion condition is set that has requirements."""
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
if not world_type.hidden and gamename not in {"ArchipIDLE", "Final Fantasy"}:
|
||||
with self.subTest(gamename):
|
||||
world = setup_default_world(world_type)
|
||||
self.assertFalse(world.completion_condition[1](world.state))
|
||||
@@ -22,6 +22,9 @@ class TestBase(unittest.TestCase):
|
||||
with self.subTest("Location should be reached", location=location):
|
||||
self.assertTrue(location.can_reach(state))
|
||||
|
||||
with self.subTest("Completion Condition"):
|
||||
self.assertTrue(world.can_beat_game(state))
|
||||
|
||||
def testEmptyStateCanReachSomething(self):
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
# Final Fantasy logic is controlled by finalfantasyrandomizer.com
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
from argparse import Namespace
|
||||
|
||||
from BaseClasses import MultiWorld, CollectionState
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.AutoWorld import call_all
|
||||
|
||||
gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
|
||||
|
||||
|
||||
def setup_default_world(world_type):
|
||||
def setup_default_world(world_type) -> MultiWorld:
|
||||
world = MultiWorld(1)
|
||||
world.game[1] = world_type.game
|
||||
world.player_name = {1: "Tester"}
|
||||
|
||||
69
test/programs/TestGenerate.py
Normal file
@@ -0,0 +1,69 @@
|
||||
# Tests for Generate.py (ArchipelagoGenerate.exe)
|
||||
|
||||
import unittest
|
||||
import sys
|
||||
from pathlib import Path
|
||||
from tempfile import TemporaryDirectory
|
||||
import os.path
|
||||
import os
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update_ran = True # don't upgrade
|
||||
import Generate
|
||||
import Utils
|
||||
|
||||
|
||||
class TestGenerateMain(unittest.TestCase):
|
||||
"""This tests Generate.py (ArchipelagoGenerate.exe) main"""
|
||||
|
||||
generate_dir = Path(Generate.__file__).parent
|
||||
run_dir = generate_dir / 'test' # reproducible cwd that's neither __file__ nor Generate.__file__
|
||||
abs_input_dir = Path(__file__).parent / 'data' / 'OnePlayer'
|
||||
rel_input_dir = abs_input_dir.relative_to(run_dir) # directly supplied relative paths are relative to cwd
|
||||
yaml_input_dir = abs_input_dir.relative_to(generate_dir) # yaml paths are relative to user_path
|
||||
|
||||
def assertOutput(self, output_dir: str):
|
||||
output_path = Path(output_dir)
|
||||
output_files = list(output_path.glob('*.zip'))
|
||||
if len(output_files) == 1:
|
||||
return True
|
||||
self.fail(f"Expected {output_dir} to contain one zip, but has {len(output_files)}: "
|
||||
f"{list(output_path.glob('*'))}")
|
||||
|
||||
def setUp(self):
|
||||
Utils.local_path.cached_path = str(self.generate_dir)
|
||||
os.chdir(self.run_dir)
|
||||
self.output_tempdir = TemporaryDirectory(prefix='AP_out_')
|
||||
|
||||
def tearDown(self):
|
||||
self.output_tempdir.cleanup()
|
||||
|
||||
def test_generate_absolute(self):
|
||||
sys.argv = [sys.argv[0], '--seed', '0',
|
||||
'--player_files_path', str(self.abs_input_dir),
|
||||
'--outputpath', self.output_tempdir.name]
|
||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
|
||||
Generate.main()
|
||||
|
||||
self.assertOutput(self.output_tempdir.name)
|
||||
|
||||
def test_generate_relative(self):
|
||||
sys.argv = [sys.argv[0], '--seed', '0',
|
||||
'--player_files_path', str(self.rel_input_dir),
|
||||
'--outputpath', self.output_tempdir.name]
|
||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
|
||||
Generate.main()
|
||||
|
||||
self.assertOutput(self.output_tempdir.name)
|
||||
|
||||
def test_generate_yaml(self):
|
||||
# override host.yaml
|
||||
defaults = Utils.get_options()["generator"]
|
||||
defaults["player_files_path"] = str(self.yaml_input_dir)
|
||||
defaults["players"] = 0
|
||||
|
||||
sys.argv = [sys.argv[0], '--seed', '0',
|
||||
'--outputpath', self.output_tempdir.name]
|
||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}')
|
||||
Generate.main()
|
||||
|
||||
self.assertOutput(self.output_tempdir.name)
|
||||
0
test/programs/__init__.py
Normal file
9
test/programs/data/OnePlayer/test.yaml
Normal file
@@ -0,0 +1,9 @@
|
||||
description: Almost blank test yaml
|
||||
name: Player{NUMBER}
|
||||
|
||||
game:
|
||||
Timespinner: 1 # what else
|
||||
requires:
|
||||
version: 0.2.6
|
||||
Timespinner: {}
|
||||
|
||||
38
test/webhost/TestDocs.py
Normal file
@@ -0,0 +1,38 @@
|
||||
import unittest
|
||||
import Utils
|
||||
import os
|
||||
|
||||
import WebHost
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
|
||||
class TestDocs(unittest.TestCase):
|
||||
def setUp(self) -> None:
|
||||
self.tutorials_data = WebHost.create_ordered_tutorials_file()
|
||||
|
||||
def testHasTutorial(self):
|
||||
games_with_tutorial = set(entry["gameTitle"] for entry in self.tutorials_data)
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if not world_type.hidden:
|
||||
with self.subTest(game_name):
|
||||
try:
|
||||
self.assertIn(game_name, games_with_tutorial)
|
||||
except AssertionError:
|
||||
# look for partial name in the tutorial name
|
||||
for game in games_with_tutorial:
|
||||
if game_name in game:
|
||||
break
|
||||
else:
|
||||
self.fail(f"{game_name} has no setup tutorial. "
|
||||
f"Games with Tutorial: {games_with_tutorial}")
|
||||
|
||||
def testHasGameInfo(self):
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if not world_type.hidden:
|
||||
target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", game_name)
|
||||
for game_info_lang in world_type.web.game_info_languages:
|
||||
with self.subTest(game_name):
|
||||
self.assertTrue(
|
||||
os.path.isfile(Utils.local_path(target_path, f'{game_info_lang}_{game_name}.md')),
|
||||
f'{game_name} missing game info file for "{game_info_lang}" language.'
|
||||
)
|
||||
0
test/webhost/__init__.py
Normal file
@@ -1,16 +1,18 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
from typing import Dict, Set, Tuple, List, Optional, TextIO, Any, Callable, Union
|
||||
from typing import Dict, FrozenSet, Set, Tuple, List, Optional, TextIO, Any, Callable, Union, NamedTuple
|
||||
|
||||
from BaseClasses import MultiWorld, Item, CollectionState, Location
|
||||
from BaseClasses import MultiWorld, Item, CollectionState, Location, Tutorial
|
||||
from Options import Option
|
||||
|
||||
|
||||
class AutoWorldRegister(type):
|
||||
world_types: Dict[str, World] = {}
|
||||
world_types: Dict[str, type(World)] = {}
|
||||
|
||||
def __new__(cls, name: str, bases, dct: Dict[str, Any]):
|
||||
def __new__(mcs, name: str, bases: Tuple[type, ...], dct: Dict[str, Any]) -> AutoWorldRegister:
|
||||
if "web" in dct:
|
||||
assert isinstance(dct["web"], WebWorld), "WebWorld has to be instantiated."
|
||||
# filter out any events
|
||||
dct["item_name_to_id"] = {name: id for name, id in dct["item_name_to_id"].items() if id}
|
||||
dct["location_name_to_id"] = {name: id for name, id in dct["location_name_to_id"].items() if id}
|
||||
@@ -25,17 +27,27 @@ class AutoWorldRegister(type):
|
||||
dct["location_names"] = frozenset(dct["location_name_to_id"])
|
||||
dct["all_item_and_group_names"] = frozenset(dct["item_names"] | set(dct.get("item_name_groups", {})))
|
||||
|
||||
# move away from get_required_client_version function
|
||||
if "game" in dct:
|
||||
assert "get_required_client_version" not in dct, f"{name}: required_client_version is an attribute now"
|
||||
# set minimum required_client_version from bases
|
||||
if "required_client_version" in dct and bases:
|
||||
for base in bases:
|
||||
if "required_client_version" in base.__dict__:
|
||||
dct["required_client_version"] = max(dct["required_client_version"],
|
||||
base.__dict__["required_client_version"])
|
||||
|
||||
# construct class
|
||||
new_class = super().__new__(cls, name, bases, dct)
|
||||
new_class = super().__new__(mcs, name, bases, dct)
|
||||
if "game" in dct:
|
||||
AutoWorldRegister.world_types[dct["game"]] = new_class
|
||||
return new_class
|
||||
|
||||
|
||||
class AutoLogicRegister(type):
|
||||
def __new__(cls, name, bases, dct):
|
||||
def __new__(cls, name: str, bases: Tuple[type, ...], dct: Dict[str, Any]) -> AutoLogicRegister:
|
||||
new_class = super().__new__(cls, name, bases, dct)
|
||||
function: Callable
|
||||
function: Callable[..., Any]
|
||||
for item_name, function in dct.items():
|
||||
if item_name == "copy_mixin":
|
||||
CollectionState.additional_copy_functions.append(function)
|
||||
@@ -48,13 +60,13 @@ class AutoLogicRegister(type):
|
||||
return new_class
|
||||
|
||||
|
||||
def call_single(world: MultiWorld, method_name: str, player: int, *args):
|
||||
def call_single(world: MultiWorld, method_name: str, player: int, *args: Any) -> Any:
|
||||
method = getattr(world.worlds[player], method_name)
|
||||
return method(*args)
|
||||
|
||||
|
||||
def call_all(world: MultiWorld, method_name: str, *args):
|
||||
world_types = set()
|
||||
def call_all(world: MultiWorld, method_name: str, *args: Any) -> None:
|
||||
world_types: Set[AutoWorldRegister] = set()
|
||||
for player in world.player_ids:
|
||||
world_types.add(world.worlds[player].__class__)
|
||||
call_single(world, method_name, player, *args)
|
||||
@@ -65,7 +77,7 @@ def call_all(world: MultiWorld, method_name: str, *args):
|
||||
stage_callable(world, *args)
|
||||
|
||||
|
||||
def call_stage(world: MultiWorld, method_name: str, *args):
|
||||
def call_stage(world: MultiWorld, method_name: str, *args: Any) -> None:
|
||||
world_types = {world.worlds[player].__class__ for player in world.player_ids}
|
||||
for world_type in world_types:
|
||||
stage_callable = getattr(world_type, f"stage_{method_name}", None)
|
||||
@@ -78,19 +90,31 @@ class WebWorld:
|
||||
# display a settings page. Can be a link to an out-of-ap settings tool too.
|
||||
settings_page: Union[bool, str] = True
|
||||
|
||||
# docs folder will be scanned for game info pages using this list in the format '{language}_{game_name}.md'
|
||||
game_info_languages: List[str] = ['en']
|
||||
|
||||
# docs folder will also be scanned for tutorial guides given the relevant information in this list. Each Tutorial
|
||||
# class is to be used for one guide.
|
||||
tutorials: List[Tutorial]
|
||||
|
||||
# Choose a theme for your /game/* pages
|
||||
# Available: dirt, grass, grassFlowers, ice, jungle, ocean, partyTime
|
||||
theme = "grass"
|
||||
|
||||
# display a link to a bug report page, most likely a link to a GitHub issue page.
|
||||
bug_report_page: Optional[str]
|
||||
|
||||
|
||||
class World(metaclass=AutoWorldRegister):
|
||||
"""A World object encompasses a game's Items, Locations, Rules and additional data or functionality required.
|
||||
A Game should have its own subclass of World in which it defines the required data structures."""
|
||||
|
||||
options: Dict[str, type(Option)] = {} # link your Options mapping
|
||||
options: Dict[str, Option[Any]] = {} # link your Options mapping
|
||||
game: str # name the game
|
||||
topology_present: bool = False # indicate if world type has any meaningful layout/pathing
|
||||
all_item_and_group_names: Set[str] = frozenset() # gets automatically populated with all item and item group names
|
||||
|
||||
# gets automatically populated with all item and item group names
|
||||
all_item_and_group_names: FrozenSet[str] = frozenset()
|
||||
|
||||
# map names to their IDs
|
||||
item_name_to_id: Dict[str, int] = {}
|
||||
@@ -104,7 +128,15 @@ class World(metaclass=AutoWorldRegister):
|
||||
# retrieved by clients on every connection.
|
||||
data_version: int = 1
|
||||
|
||||
hint_blacklist: Set[str] = frozenset() # any names that should not be hintable
|
||||
# override this if changes to a world break forward-compatibility of the client
|
||||
# The base version of (0, 1, 6) is provided for backwards compatibility and does *not* need to be updated in the
|
||||
# future. Protocol level compatibility check moved to MultiServer.min_client_version.
|
||||
required_client_version: Tuple[int, int, int] = (0, 1, 6)
|
||||
|
||||
# update this if the resulting multidata breaks forward-compatibility of the server
|
||||
required_server_version: Tuple[int, int, int] = (0, 2, 4)
|
||||
|
||||
hint_blacklist: FrozenSet[str] = frozenset() # any names that should not be hintable
|
||||
|
||||
# NOTE: remote_items and remote_start_inventory are now available in the network protocol for the client to set.
|
||||
# These values will be removed.
|
||||
@@ -146,64 +178,71 @@ class World(metaclass=AutoWorldRegister):
|
||||
# can also be implemented as a classmethod and called "stage_<original_name>",
|
||||
# in that case the MultiWorld object is passed as an argument and it gets called once for the entire multiworld.
|
||||
# An example of this can be found in alttp as stage_pre_fill
|
||||
def generate_early(self):
|
||||
@classmethod
|
||||
def assert_generate(cls) -> None:
|
||||
"""Checks that a game is capable of generating, usually checks for some base file like a ROM.
|
||||
Not run for unittests since they don't produce output"""
|
||||
pass
|
||||
|
||||
def create_regions(self):
|
||||
def generate_early(self) -> None:
|
||||
pass
|
||||
|
||||
def create_items(self):
|
||||
def create_regions(self) -> None:
|
||||
pass
|
||||
|
||||
def set_rules(self):
|
||||
def create_items(self) -> None:
|
||||
pass
|
||||
|
||||
def generate_basic(self):
|
||||
def set_rules(self) -> None:
|
||||
pass
|
||||
|
||||
def pre_fill(self):
|
||||
def generate_basic(self) -> None:
|
||||
pass
|
||||
|
||||
def pre_fill(self) -> None:
|
||||
"""Optional method that is supposed to be used for special fill stages. This is run *after* plando."""
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
def fill_hook(cls, progitempool: List[Item], nonexcludeditempool: List[Item],
|
||||
localrestitempool: Dict[int, List[Item]], nonlocalrestitempool: Dict[int, List[Item]],
|
||||
restitempool: List[Item], fill_locations: List[Location]):
|
||||
def fill_hook(cls,
|
||||
progitempool: List[Item],
|
||||
nonexcludeditempool: List[Item],
|
||||
localrestitempool: Dict[int, List[Item]],
|
||||
nonlocalrestitempool: Dict[int, List[Item]],
|
||||
restitempool: List[Item],
|
||||
fill_locations: List[Location]) -> None:
|
||||
"""Special method that gets called as part of distribute_items_restrictive (main fill).
|
||||
This gets called once per present world type."""
|
||||
pass
|
||||
|
||||
def post_fill(self):
|
||||
def post_fill(self) -> None:
|
||||
"""Optional Method that is called after regular fill. Can be used to do adjustments before output generation."""
|
||||
|
||||
def generate_output(self, output_directory: str):
|
||||
def generate_output(self, output_directory: str) -> None:
|
||||
"""This method gets called from a threadpool, do not use world.random here.
|
||||
If you need any last-second randomization, use MultiWorld.slot_seeds[slot] instead."""
|
||||
pass
|
||||
|
||||
def fill_slot_data(self) -> dict:
|
||||
def fill_slot_data(self) -> Dict[str, Any]: # json of WebHostLib.models.Slot
|
||||
"""Fill in the slot_data field in the Connected network package."""
|
||||
return {}
|
||||
|
||||
def modify_multidata(self, multidata: dict):
|
||||
def modify_multidata(self, multidata: Dict[str, Any]) -> None: # TODO: TypedDict for multidata?
|
||||
"""For deeper modification of server multidata."""
|
||||
pass
|
||||
|
||||
def get_required_client_version(self) -> Tuple[int, int, int]:
|
||||
return 0, 1, 6
|
||||
|
||||
# Spoiler writing is optional, these may not get called.
|
||||
def write_spoiler_header(self, spoiler_handle: TextIO):
|
||||
def write_spoiler_header(self, spoiler_handle: TextIO) -> None:
|
||||
"""Write to the spoiler header. If individual it's right at the end of that player's options,
|
||||
if as stage it's right under the common header before per-player options."""
|
||||
pass
|
||||
|
||||
def write_spoiler(self, spoiler_handle: TextIO):
|
||||
def write_spoiler(self, spoiler_handle: TextIO) -> None:
|
||||
"""Write to the spoiler "middle", this is after the per-player options and before locations,
|
||||
meant for useful or interesting info."""
|
||||
pass
|
||||
|
||||
def write_spoiler_end(self, spoiler_handle: TextIO):
|
||||
def write_spoiler_end(self, spoiler_handle: TextIO) -> None:
|
||||
"""Write to the end of the spoiler"""
|
||||
pass
|
||||
|
||||
@@ -217,7 +256,7 @@ class World(metaclass=AutoWorldRegister):
|
||||
def get_filler_item_name(self) -> str:
|
||||
"""Called when the item pool needs to be filled with additional items to match location count."""
|
||||
logging.warning(f"World {self} is generating a filler item without custom filler pool.")
|
||||
return self.world.random.choice(self.item_name_to_id)
|
||||
return self.world.random.choice(tuple(self.item_name_to_id.keys()))
|
||||
|
||||
# decent place to implement progressive items, in most cases can stay as-is
|
||||
def collect_item(self, state: CollectionState, item: Item, remove: bool = False) -> Optional[str]:
|
||||
@@ -228,6 +267,7 @@ class World(metaclass=AutoWorldRegister):
|
||||
:param remove: indicate if this is meant to remove from state instead of adding."""
|
||||
if item.advancement:
|
||||
return item.name
|
||||
return None
|
||||
|
||||
# called to create all_state, return Items that are created during pre_fill
|
||||
def get_pre_fill_items(self) -> List[Item]:
|
||||
@@ -258,4 +298,3 @@ class World(metaclass=AutoWorldRegister):
|
||||
# please use a prefix as all of them get clobbered together
|
||||
class LogicMixin(metaclass=AutoLogicRegister):
|
||||
pass
|
||||
|
||||
|
||||
@@ -13,7 +13,8 @@ for file in os.scandir(os.path.dirname(__file__)):
|
||||
world_folders.append(file.name)
|
||||
world_folders.sort()
|
||||
for world in world_folders:
|
||||
importlib.import_module(f".{world}", "worlds")
|
||||
if not world.startswith("_"): # prevent explicitly loading __pycache__ and allow _* names for non-world folders
|
||||
importlib.import_module(f".{world}", "worlds")
|
||||
|
||||
from .AutoWorld import AutoWorldRegister
|
||||
lookup_any_item_id_to_name = {}
|
||||
|
||||
@@ -244,7 +244,7 @@ def generate_itempool(world):
|
||||
world.push_item(world.get_location('Ganon', player), ItemFactory('Triforce', player), False)
|
||||
|
||||
if world.goal[player] == 'icerodhunt':
|
||||
world.progression_balancing[player].value = False
|
||||
world.progression_balancing[player].value = 0
|
||||
loc = world.get_location('Turtle Rock - Boss', player)
|
||||
world.push_item(loc, ItemFactory('Triforce Piece', player), False)
|
||||
world.treasure_hunt_count[player] = 1
|
||||
|
||||
@@ -96,12 +96,14 @@ class ShopItemSlots(Range):
|
||||
range_start = 0
|
||||
range_end = 30
|
||||
|
||||
|
||||
class ShopPriceModifier(Range):
|
||||
"""Percentage modifier for shuffled item prices in shops"""
|
||||
range_start = 0
|
||||
default = 100
|
||||
range_end = 400
|
||||
|
||||
|
||||
class WorldState(Choice):
|
||||
option_standard = 1
|
||||
option_open = 0
|
||||
@@ -299,6 +301,12 @@ class BeemizerTrapChance(BeemizerRange):
|
||||
display_name = "Beemizer Trap Chance"
|
||||
|
||||
|
||||
class AllowCollect(Toggle):
|
||||
"""Allows for !collect / co-op to auto-open chests containing items for other players.
|
||||
Off by default, because it currently crashes on real hardware."""
|
||||
display_name = "Allow Collection of checks for other players"
|
||||
|
||||
|
||||
alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"crystals_needed_for_gt": CrystalsTower,
|
||||
"crystals_needed_for_ganon": CrystalsGanon,
|
||||
@@ -334,6 +342,6 @@ alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"glitch_boots": DefaultOnToggle,
|
||||
"beemizer_total_chance": BeemizerTotalChance,
|
||||
"beemizer_trap_chance": BeemizerTrapChance,
|
||||
"death_link": DeathLink
|
||||
|
||||
"death_link": DeathLink,
|
||||
"allow_collect": AllowCollect
|
||||
}
|
||||
|
||||
@@ -1723,7 +1723,7 @@ def write_custom_shops(rom, world, player):
|
||||
price_data = get_price_data(item['price'], item["price_type"])
|
||||
replacement_price_data = get_price_data(item['replacement_price'], item['replacement_price_type'])
|
||||
slot = 0 if shop.type == ShopType.TakeAny else index
|
||||
if not item['item'] in item_table: # item not native to ALTTP
|
||||
if item['player'] and world.game[item['player']] != "A Link to the Past": # item not native to ALTTP
|
||||
item_code = get_nonnative_item_sprite(item['item'])
|
||||
else:
|
||||
item_code = ItemFactory(item['item'], player).code
|
||||
@@ -1765,7 +1765,7 @@ def hud_format_text(text):
|
||||
|
||||
def apply_rom_settings(rom, beep, color, quickswap, menuspeed, music: bool, sprite: str, palettes_options,
|
||||
world=None, player=1, allow_random_on_event=False, reduceflashing=False,
|
||||
triforcehud: str = None, deathlink: bool = False):
|
||||
triforcehud: str = None, deathlink: bool = False, allowcollect: bool = False):
|
||||
local_random = random if not world else world.slot_seeds[player]
|
||||
disable_music: bool = not music
|
||||
# enable instant item menu
|
||||
@@ -1899,7 +1899,9 @@ def apply_rom_settings(rom, beep, color, quickswap, menuspeed, music: bool, spri
|
||||
elif palettes_options['dungeon'] == 'random':
|
||||
randomize_uw_palettes(rom, local_random)
|
||||
|
||||
rom.write_byte(0x18008D, int(deathlink))
|
||||
rom.write_byte(0x18008D, (0b00000001 if deathlink else 0) |
|
||||
# 0b00000010 is already used for death_link_allow_survive in super metroid.
|
||||
(0b00000100 if allowcollect else 0))
|
||||
|
||||
apply_random_sprite_on_event(rom, sprite, local_random, allow_random_on_event,
|
||||
world.sprite_pool[player] if world else [])
|
||||
|
||||
@@ -30,7 +30,7 @@ def set_rules(world):
|
||||
# Set access rules according to max glitches for multiworld progression.
|
||||
# Set accessibility to none, and shuffle assuming the no logic players can always win
|
||||
world.accessibility[player] = world.accessibility[player].from_text("minimal")
|
||||
world.progression_balancing[player].value = False
|
||||
world.progression_balancing[player].value = 0
|
||||
|
||||
else:
|
||||
world.completion_condition[player] = lambda state: state.has('Triforce', player)
|
||||
|
||||
@@ -267,7 +267,7 @@ def ShopSlotFill(world):
|
||||
min(int(price * world.shop_price_modifier[location.player] / 100) * 5, 9999), 1,
|
||||
location.item.player if location.item.player != location.player else 0)
|
||||
if 'P' in world.shop_shuffle[location.player]:
|
||||
price_to_funny_price(shop.inventory[location.shop_slot], world, location.player)
|
||||
price_to_funny_price(world, shop.inventory[location.shop_slot], location.player)
|
||||
|
||||
|
||||
def create_shops(world, player: int):
|
||||
@@ -499,7 +499,7 @@ def shuffle_shops(world, items, player: int):
|
||||
|
||||
if 'P' in option:
|
||||
for item in total_inventory:
|
||||
price_to_funny_price(item, world, player)
|
||||
price_to_funny_price(world, item, player)
|
||||
# Don't apply to upgrade shops
|
||||
# Upgrade shop is only one place, and will generally be too easy to
|
||||
# replenish hearts and bombs
|
||||
@@ -529,14 +529,14 @@ price_blacklist = {
|
||||
|
||||
price_chart = {
|
||||
ShopPriceType.Rupees: lambda p: p,
|
||||
ShopPriceType.Hearts: lambda p: min(5, p // 5) * 8, # Each heart is 0x8 in memory, Max of 5 hearts (20 total??)
|
||||
ShopPriceType.Magic: lambda p: min(15, p // 5) * 8, # Each pip is 0x8 in memory, Max of 15 pips (16 total...)
|
||||
ShopPriceType.Bombs: lambda p: max(1, min(10, p // 5)), # 10 Bombs max
|
||||
ShopPriceType.Arrows: lambda p: max(1, min(30, p // 5)), # 30 Arrows Max
|
||||
ShopPriceType.Hearts: lambda p: min(5, p // 5) * 8, # Each heart is 0x8 in memory, Max of 5 hearts (20 total??)
|
||||
ShopPriceType.Magic: lambda p: min(15, p // 5) * 8, # Each pip is 0x8 in memory, Max of 15 pips (16 total...)
|
||||
ShopPriceType.Bombs: lambda p: max(1, min(10, p // 5)), # 10 Bombs max
|
||||
ShopPriceType.Arrows: lambda p: max(1, min(30, p // 5)), # 30 Arrows Max
|
||||
ShopPriceType.HeartContainer: lambda p: 0x8,
|
||||
ShopPriceType.BombUpgrade: lambda p: 0x1,
|
||||
ShopPriceType.ArrowUpgrade: lambda p: 0x1,
|
||||
ShopPriceType.Keys: lambda p: min(3, (p // 100) + 1), # Max of 3 keys for a price
|
||||
ShopPriceType.Keys: lambda p: min(3, (p // 100) + 1), # Max of 3 keys for a price
|
||||
ShopPriceType.Potion: lambda p: (p // 5) % 5,
|
||||
}
|
||||
|
||||
@@ -564,27 +564,27 @@ simple_price_types = [
|
||||
]
|
||||
|
||||
|
||||
def price_to_funny_price(item: dict, world, player: int):
|
||||
def price_to_funny_price(world, item: dict, player: int):
|
||||
"""
|
||||
Converts a raw Rupee price into a special price type
|
||||
"""
|
||||
if item:
|
||||
my_price_types = simple_price_types.copy()
|
||||
world.random.shuffle(my_price_types)
|
||||
for p_type in my_price_types:
|
||||
# Ignore rupee prices, logic-based prices or Keys (if we're not on universal keys)
|
||||
if p_type in [ShopPriceType.Rupees, ShopPriceType.BombUpgrade, ShopPriceType.ArrowUpgrade]:
|
||||
price_types = [
|
||||
ShopPriceType.Rupees, # included as a chance to not change price type
|
||||
ShopPriceType.Hearts,
|
||||
ShopPriceType.Bombs,
|
||||
]
|
||||
# don't pay in universal keys to get access to universal keys
|
||||
if world.smallkey_shuffle[player] == smallkey_shuffle.option_universal \
|
||||
and not "Small Key (Universal)" == item['replacement']:
|
||||
price_types.append(ShopPriceType.Keys)
|
||||
if not world.retro[player]:
|
||||
price_types.append(ShopPriceType.Arrows)
|
||||
world.random.shuffle(price_types)
|
||||
for p_type in price_types:
|
||||
# Ignore rupee prices
|
||||
if p_type == ShopPriceType.Rupees:
|
||||
return
|
||||
# If we're using keys...
|
||||
# Check if we're in universal, check if our replacement isn't a Small Key
|
||||
# Check if price isn't super small... (this will ideally be handled in a future table)
|
||||
if p_type in [ShopPriceType.Keys]:
|
||||
if world.smallkey_shuffle[player] != smallkey_shuffle.option_universal:
|
||||
continue
|
||||
elif item['replacement'] and 'Small Key' in item['replacement']:
|
||||
continue
|
||||
if item['price'] < 50:
|
||||
continue
|
||||
if any(x in item['item'] for x in price_blacklist[p_type]):
|
||||
continue
|
||||
else:
|
||||
|
||||
@@ -4,11 +4,11 @@ import os
|
||||
import threading
|
||||
import typing
|
||||
|
||||
from BaseClasses import Item, CollectionState
|
||||
from BaseClasses import Item, CollectionState, Tutorial
|
||||
from .SubClasses import ALttPItem
|
||||
from ..AutoWorld import World, LogicMixin
|
||||
from ..AutoWorld import World, WebWorld, LogicMixin
|
||||
from .Options import alttp_options, smallkey_shuffle
|
||||
from .Items import as_dict_item_table, item_name_groups, item_table
|
||||
from .Items import as_dict_item_table, item_name_groups, item_table, GetBeemizerItem
|
||||
from .Regions import lookup_name_to_id, create_regions, mark_light_world_regions
|
||||
from .Rules import set_rules
|
||||
from .ItemPool import generate_itempool, difficulties
|
||||
@@ -17,6 +17,7 @@ from .Dungeons import create_dungeons
|
||||
from .Rom import LocalRom, patch_rom, patch_race_rom, patch_enemizer, apply_rom_settings, get_hash_string, \
|
||||
get_base_rom_path, LttPDeltaPatch
|
||||
import Patch
|
||||
from itertools import chain
|
||||
|
||||
from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
|
||||
from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect
|
||||
@@ -24,6 +25,82 @@ from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_con
|
||||
lttp_logger = logging.getLogger("A Link to the Past")
|
||||
|
||||
|
||||
class ALTTPWeb(WebWorld):
|
||||
setup_en = Tutorial(
|
||||
"Multiworld Setup Tutorial",
|
||||
"A guide to setting up the Archipelago ALttP Software on your computer. This guide covers single-player, multiworld, and related software.",
|
||||
"English",
|
||||
"multiworld_en.md",
|
||||
"multiworld/en",
|
||||
["Farrak Kilhn"]
|
||||
)
|
||||
|
||||
setup_de = Tutorial(
|
||||
setup_en.tutorial_name,
|
||||
setup_en.description,
|
||||
"Deutsch",
|
||||
"multiworld_de.md",
|
||||
"multiworld/de",
|
||||
["Fischfilet"]
|
||||
)
|
||||
|
||||
setup_es = Tutorial(
|
||||
setup_en.tutorial_name,
|
||||
setup_en.description,
|
||||
"Español",
|
||||
"multiworld_es.md",
|
||||
"multiworld/es",
|
||||
["Edos"]
|
||||
)
|
||||
|
||||
setup_fr = Tutorial(
|
||||
setup_en.tutorial_name,
|
||||
setup_en.description,
|
||||
"Français",
|
||||
"multiworld_fr.md",
|
||||
"multiworld/fr",
|
||||
["Coxla"]
|
||||
)
|
||||
|
||||
msu = Tutorial(
|
||||
"MSU-1 Setup Tutorial",
|
||||
"A guide to setting up MSU-1, which allows for custom in-game music.",
|
||||
"English",
|
||||
"msu1_en.md",
|
||||
"msu1/en",
|
||||
["Farrak Kilhn"]
|
||||
)
|
||||
|
||||
msu_es = Tutorial(
|
||||
msu.tutorial_name,
|
||||
msu.description,
|
||||
"Español",
|
||||
"msu1_es.md",
|
||||
"msu1/en",
|
||||
["Edos"]
|
||||
)
|
||||
|
||||
msu_fr = Tutorial(
|
||||
msu.tutorial_name,
|
||||
msu.description,
|
||||
"Français",
|
||||
"msu1_fr.md",
|
||||
"msu1/fr",
|
||||
["Coxla"]
|
||||
)
|
||||
|
||||
plando = Tutorial(
|
||||
"Plando Tutorial",
|
||||
"A guide to creating Multiworld Plandos with LTTP",
|
||||
"English",
|
||||
"plando_en.md",
|
||||
"plando/en",
|
||||
["Berserker"]
|
||||
)
|
||||
|
||||
tutorials = [setup_en, setup_de, setup_es, setup_fr, msu, msu_es, msu_fr, plando]
|
||||
|
||||
|
||||
class ALTTPWorld(World):
|
||||
"""
|
||||
The Legend of Zelda: A Link to the Past is an action/adventure game. Take on the role of
|
||||
@@ -43,6 +120,8 @@ class ALTTPWorld(World):
|
||||
data_version = 8
|
||||
remote_items: bool = False
|
||||
remote_start_inventory: bool = False
|
||||
required_client_version = (0, 3, 2)
|
||||
web = ALTTPWeb()
|
||||
|
||||
set_rules = set_rules
|
||||
|
||||
@@ -55,6 +134,12 @@ class ALTTPWorld(World):
|
||||
self.has_progressive_bows = False
|
||||
super(ALTTPWorld, self).__init__(*args, **kwargs)
|
||||
|
||||
@classmethod
|
||||
def stage_assert_generate(cls, world):
|
||||
rom_file = get_base_rom_path()
|
||||
if not os.path.exists(rom_file):
|
||||
raise FileNotFoundError(rom_file)
|
||||
|
||||
def generate_early(self):
|
||||
player = self.player
|
||||
world = self.world
|
||||
@@ -295,10 +380,11 @@ class ALTTPWorld(World):
|
||||
palettes_options, world, player, True,
|
||||
reduceflashing=world.reduceflashing[player] or world.is_race,
|
||||
triforcehud=world.triforcehud[player].current_key,
|
||||
deathlink=world.death_link[player])
|
||||
deathlink=world.death_link[player],
|
||||
allowcollect=world.allow_collect[player])
|
||||
|
||||
outfilepname = f'_P{player}'
|
||||
outfilepname += f"_{world.player_name[player].replace(' ', '_')}" \
|
||||
outfilepname += f"_{world.get_file_safe_player_name(player).replace(' ', '_')}" \
|
||||
if world.player_name[player] != 'Player%d' % player else ''
|
||||
|
||||
rompath = os.path.join(output_directory, f'AP_{world.seed_name}{outfilepname}.sfc')
|
||||
@@ -323,9 +409,6 @@ class ALTTPWorld(World):
|
||||
new_name = base64.b64encode(bytes(self.rom_name)).decode()
|
||||
multidata["connect_names"][new_name] = multidata["connect_names"][self.world.player_name[self.player]]
|
||||
|
||||
def get_required_client_version(self) -> tuple:
|
||||
return max((0, 2, 6), super(ALTTPWorld, self).get_required_client_version())
|
||||
|
||||
def create_item(self, name: str) -> Item:
|
||||
return ALttPItem(name, self.player, **as_dict_item_table[name])
|
||||
|
||||
@@ -397,7 +480,11 @@ class ALTTPWorld(World):
|
||||
trash_count -= 1
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
return "Rupees (5)" # temporary
|
||||
if self.world.goal[self.player] == "icerodhunt":
|
||||
item = "Nothing"
|
||||
else:
|
||||
item = self.world.random.choice(chain(difficulties[self.world.difficulty[self.player]].extras[0:5]))
|
||||
return GetBeemizerItem(self.world, self.player, item)
|
||||
|
||||
def get_pre_fill_items(self):
|
||||
res = []
|
||||
|
||||
@@ -111,7 +111,8 @@ You only have to do these steps once.
|
||||
2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
|
||||
3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
|
||||
Network Command Port at 55355.
|
||||

|
||||
|
||||

|
||||
4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
|
||||
Performance)".
|
||||
|
||||