forked from mirror/Archipelago
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4
.github/workflows/lint.yml
vendored
4
.github/workflows/lint.yml
vendored
@@ -12,10 +12,10 @@ jobs:
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Set up Python 3.8
|
||||
- name: Set up Python 3.9
|
||||
uses: actions/setup-python@v1
|
||||
with:
|
||||
python-version: 3.8
|
||||
python-version: 3.9
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
|
||||
4
.github/workflows/unittests.yml
vendored
4
.github/workflows/unittests.yml
vendored
@@ -12,10 +12,10 @@ jobs:
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Set up Python 3.8
|
||||
- name: Set up Python 3.9
|
||||
uses: actions/setup-python@v1
|
||||
with:
|
||||
python-version: 3.8
|
||||
python-version: 3.9
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
|
||||
7
.gitignore
vendored
7
.gitignore
vendored
@@ -152,3 +152,10 @@ dmypy.json
|
||||
cython_debug/
|
||||
|
||||
Archipelago.zip
|
||||
|
||||
#minecraft server stuff
|
||||
jdk*/
|
||||
minecraft*/
|
||||
|
||||
#pyenv
|
||||
.python-version
|
||||
|
||||
@@ -255,14 +255,18 @@ class MultiWorld():
|
||||
def get_items(self) -> list:
|
||||
return [loc.item for loc in self.get_filled_locations()] + self.itempool
|
||||
|
||||
def find_items(self, item, player: int) -> List[Location]:
|
||||
def find_item_locations(self, item, player: int) -> List[Location]:
|
||||
return [location for location in self.get_locations() if
|
||||
location.item is not None and location.item.name == item and location.item.player == player]
|
||||
location.item and location.item.name == item and location.item.player == player]
|
||||
|
||||
def find_item(self, item, player: int) -> Location:
|
||||
return next(location for location in self.get_locations() if
|
||||
location.item and location.item.name == item and location.item.player == player)
|
||||
|
||||
def find_items_in_locations(self, items: Set[str], player: int) -> List[Location]:
|
||||
return [location for location in self.get_locations() if
|
||||
location.item and location.item.name in items and location.item.player == player]
|
||||
|
||||
def create_item(self, item_name: str, player: int) -> Item:
|
||||
return self.worlds[player].create_item(item_name)
|
||||
|
||||
@@ -582,7 +586,7 @@ class CollectionState(object):
|
||||
return any(shop.region.player == player and shop.has(item) and shop.region.can_reach(self) for
|
||||
shop in self.world.shops)
|
||||
|
||||
def item_count(self, item, player: int) -> int:
|
||||
def item_count(self, item: str, player: int) -> int:
|
||||
return self.prog_items[item, player]
|
||||
|
||||
def has_triforce_pieces(self, count: int, player: int) -> bool:
|
||||
@@ -709,23 +713,23 @@ class CollectionState(object):
|
||||
def has_turtle_rock_medallion(self, player: int) -> bool:
|
||||
return self.has(self.world.required_medallions[player][1], player)
|
||||
|
||||
def can_boots_clip_lw(self, player):
|
||||
def can_boots_clip_lw(self, player: int):
|
||||
if self.world.mode[player] == 'inverted':
|
||||
return self.has('Pegasus Boots', player) and self.has('Moon Pearl', player)
|
||||
return self.has('Pegasus Boots', player)
|
||||
|
||||
def can_boots_clip_dw(self, player):
|
||||
def can_boots_clip_dw(self, player: int):
|
||||
if self.world.mode[player] != 'inverted':
|
||||
return self.has('Pegasus Boots', player) and self.has('Moon Pearl', player)
|
||||
return self.has('Pegasus Boots', player)
|
||||
|
||||
def can_get_glitched_speed_lw(self, player):
|
||||
def can_get_glitched_speed_lw(self, player: int):
|
||||
rules = [self.has('Pegasus Boots', player), any([self.has('Hookshot', player), self.has_sword(player)])]
|
||||
if self.world.mode[player] == 'inverted':
|
||||
rules.append(self.has('Moon Pearl', player))
|
||||
return all(rules)
|
||||
|
||||
def can_superbunny_mirror_with_sword(self, player):
|
||||
def can_superbunny_mirror_with_sword(self, player: int):
|
||||
return self.has('Magic Mirror', player) and self.has_sword(player)
|
||||
|
||||
def can_get_glitched_speed_dw(self, player: int):
|
||||
@@ -754,7 +758,7 @@ class CollectionState(object):
|
||||
|
||||
return changed
|
||||
|
||||
def remove(self, item):
|
||||
def remove(self, item: Item):
|
||||
changed = self.world.worlds[item.player].remove(self, item)
|
||||
if changed:
|
||||
# invalidate caches, nothing can be trusted anymore now
|
||||
@@ -772,16 +776,15 @@ class RegionType(int, Enum):
|
||||
Dungeon = 4
|
||||
|
||||
@property
|
||||
def is_indoors(self):
|
||||
def is_indoors(self) -> bool:
|
||||
"""Shorthand for checking if Cave or Dungeon"""
|
||||
return self in (RegionType.Cave, RegionType.Dungeon)
|
||||
|
||||
|
||||
class Region(object):
|
||||
|
||||
def __init__(self, name: str, type, hint, player: int, world: Optional[MultiWorld] = None):
|
||||
def __init__(self, name: str, type_: RegionType, hint, player: int, world: Optional[MultiWorld] = None):
|
||||
self.name = name
|
||||
self.type = type
|
||||
self.type = type_
|
||||
self.entrances = []
|
||||
self.exits = []
|
||||
self.locations = []
|
||||
@@ -794,12 +797,12 @@ class Region(object):
|
||||
self.hint_text = hint
|
||||
self.player = player
|
||||
|
||||
def can_reach(self, state: CollectionState):
|
||||
def can_reach(self, state: CollectionState) -> bool:
|
||||
if state.stale[self.player]:
|
||||
state.update_reachable_regions(self.player)
|
||||
return self in state.reachable_regions[self.player]
|
||||
|
||||
def can_reach_private(self, state: CollectionState):
|
||||
def can_reach_private(self, state: CollectionState) -> bool:
|
||||
for entrance in self.entrances:
|
||||
if entrance.can_reach(state):
|
||||
if not self in state.path:
|
||||
@@ -827,7 +830,7 @@ class Entrance(object):
|
||||
self.player = player
|
||||
self.hide_path = False
|
||||
|
||||
def can_reach(self, state):
|
||||
def can_reach(self, state: CollectionState) -> bool:
|
||||
if self.parent_region.can_reach(state) and self.access_rule(state):
|
||||
if not self.hide_path and not self in state.path:
|
||||
state.path[self] = (self.name, state.path.get(self.parent_region, (self.parent_region.name, None)))
|
||||
@@ -835,7 +838,7 @@ class Entrance(object):
|
||||
|
||||
return False
|
||||
|
||||
def connect(self, region, addresses=None, target=None):
|
||||
def connect(self, region: Region, addresses=None, target = None):
|
||||
self.connected_region = region
|
||||
self.target = target
|
||||
self.addresses = addresses
|
||||
@@ -861,11 +864,11 @@ class Dungeon(object):
|
||||
self.world = None
|
||||
|
||||
@property
|
||||
def boss(self):
|
||||
def boss(self) -> Optional[Boss]:
|
||||
return self.bosses.get(None, None)
|
||||
|
||||
@boss.setter
|
||||
def boss(self, value):
|
||||
def boss(self, value: Optional[Boss]):
|
||||
self.bosses[None] = value
|
||||
|
||||
@property
|
||||
@@ -892,7 +895,7 @@ class Dungeon(object):
|
||||
|
||||
|
||||
class Boss():
|
||||
def __init__(self, name, enemizer_name, defeat_rule, player: int):
|
||||
def __init__(self, name: str, enemizer_name: str, defeat_rule, player: int):
|
||||
self.name = name
|
||||
self.enemizer_name = enemizer_name
|
||||
self.defeat_rule = defeat_rule
|
||||
@@ -1206,8 +1209,6 @@ class Spoiler():
|
||||
if self.world.players > 1:
|
||||
outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_name(player)))
|
||||
outfile.write('Game: %s\n' % self.world.game[player])
|
||||
for f_option, option in Options.common_options.items():
|
||||
write_option(f_option, option)
|
||||
for f_option, option in Options.per_game_common_options.items():
|
||||
write_option(f_option, option)
|
||||
options = self.world.worlds[player].options
|
||||
|
||||
111
CommonClient.py
111
CommonClient.py
@@ -11,11 +11,11 @@ import websockets
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("TextClient")
|
||||
Utils.init_logging("TextClient", exception_logger="Client")
|
||||
|
||||
from MultiServer import CommandProcessor
|
||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission
|
||||
from Utils import Version
|
||||
from Utils import Version, stream_input
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
|
||||
logger = logging.getLogger("Client")
|
||||
@@ -39,13 +39,13 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
def _cmd_connect(self, address: str = "") -> bool:
|
||||
"""Connect to a MultiWorld Server"""
|
||||
self.ctx.server_address = None
|
||||
asyncio.create_task(self.ctx.connect(address if address else None))
|
||||
asyncio.create_task(self.ctx.connect(address if address else None), name="connecting")
|
||||
return True
|
||||
|
||||
def _cmd_disconnect(self) -> bool:
|
||||
"""Disconnect from a MultiWorld Server"""
|
||||
self.ctx.server_address = None
|
||||
asyncio.create_task(self.ctx.disconnect())
|
||||
asyncio.create_task(self.ctx.disconnect(), name="disconnecting")
|
||||
return True
|
||||
|
||||
def _cmd_received(self) -> bool:
|
||||
@@ -81,7 +81,20 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
self.output("No missing location checks found.")
|
||||
return True
|
||||
|
||||
def _cmd_items(self):
|
||||
"""List all item names for the currently running game."""
|
||||
self.output(f"Item Names for {self.ctx.game}")
|
||||
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
|
||||
self.output(item_name)
|
||||
|
||||
def _cmd_locations(self):
|
||||
"""List all location names for the currently running game."""
|
||||
self.output(f"Location Names for {self.ctx.game}")
|
||||
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
|
||||
self.output(location_name)
|
||||
|
||||
def _cmd_ready(self):
|
||||
"""Send ready status to server."""
|
||||
self.ctx.ready = not self.ctx.ready
|
||||
if self.ctx.ready:
|
||||
state = ClientStatus.CLIENT_READY
|
||||
@@ -89,10 +102,12 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
else:
|
||||
state = ClientStatus.CLIENT_CONNECTED
|
||||
self.output("Unreadied.")
|
||||
asyncio.create_task(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]))
|
||||
asyncio.create_task(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
|
||||
|
||||
def default(self, raw: str):
|
||||
asyncio.create_task(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]))
|
||||
raw = self.ctx.on_user_say(raw)
|
||||
if raw:
|
||||
asyncio.create_task(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
|
||||
|
||||
|
||||
class CommonContext():
|
||||
@@ -149,7 +164,7 @@ class CommonContext():
|
||||
self.set_getters(network_data_package)
|
||||
|
||||
# execution
|
||||
self.keep_alive_task = asyncio.create_task(keep_alive(self))
|
||||
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
|
||||
|
||||
@property
|
||||
def total_locations(self) -> typing.Optional[int]:
|
||||
@@ -230,13 +245,24 @@ class CommonContext():
|
||||
self.password = await self.console_input()
|
||||
return self.password
|
||||
|
||||
async def send_connect(self, **kwargs):
|
||||
payload = {
|
||||
"cmd": 'Connect',
|
||||
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
|
||||
'tags': self.tags,
|
||||
'uuid': Utils.get_unique_identifier(), 'game': self.game
|
||||
}
|
||||
if kwargs:
|
||||
payload.update(kwargs)
|
||||
await self.send_msgs([payload])
|
||||
|
||||
async def console_input(self):
|
||||
self.input_requests += 1
|
||||
return await self.input_queue.get()
|
||||
|
||||
async def connect(self, address=None):
|
||||
await self.disconnect()
|
||||
self.server_task = asyncio.create_task(server_loop(self, address))
|
||||
self.server_task = asyncio.create_task(server_loop(self, address), name="server loop")
|
||||
|
||||
def on_print(self, args: dict):
|
||||
logger.info(args["text"])
|
||||
@@ -252,6 +278,11 @@ class CommonContext():
|
||||
"""For custom package handling in subclasses."""
|
||||
pass
|
||||
|
||||
def on_user_say(self, text: str) -> typing.Optional[str]:
|
||||
"""Gets called before sending a Say to the server from the user.
|
||||
Returned text is sent, or sending is aborted if None is returned."""
|
||||
return text
|
||||
|
||||
def update_permissions(self, permissions: typing.Dict[str, int]):
|
||||
for permission_name, permission_flag in permissions.items():
|
||||
try:
|
||||
@@ -261,6 +292,20 @@ class CommonContext():
|
||||
except Exception as e: # safeguard against permissions that may be implemented in the future
|
||||
logger.exception(e)
|
||||
|
||||
async def shutdown(self):
|
||||
self.server_address = None
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.server.socket.close()
|
||||
if self.server_task:
|
||||
await self.server_task
|
||||
|
||||
while self.input_requests > 0:
|
||||
self.input_queue.put_nowait(None)
|
||||
self.input_requests -= 1
|
||||
self.keep_alive_task.cancel()
|
||||
|
||||
# DeathLink hooks
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
"""Gets dispatched when a new DeathLink is triggered by another linked player."""
|
||||
self.last_death_link = max(data["time"], self.last_death_link)
|
||||
@@ -271,7 +316,7 @@ class CommonContext():
|
||||
logger.info(f"DeathLink: Received from {data['source']}")
|
||||
|
||||
async def send_death(self, death_text: str = ""):
|
||||
logger.info("Sending death to your friends...")
|
||||
logger.info("DeathLink: Sending death to your friends...")
|
||||
self.last_death_link = time.time()
|
||||
await self.send_msgs([{
|
||||
"cmd": "Bounce", "tags": ["DeathLink"],
|
||||
@@ -282,6 +327,15 @@ class CommonContext():
|
||||
}
|
||||
}])
|
||||
|
||||
async def update_death_link(self, death_link):
|
||||
old_tags = self.tags.copy()
|
||||
if death_link:
|
||||
self.tags.add("DeathLink")
|
||||
else:
|
||||
self.tags -= {"DeathLink"}
|
||||
if old_tags != self.tags and self.server and not self.server.socket.closed:
|
||||
await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}])
|
||||
|
||||
|
||||
async def keep_alive(ctx: CommonContext, seconds_between_checks=100):
|
||||
"""some ISPs/network configurations drop TCP connections if no payload is sent (ignore TCP-keep-alive)
|
||||
@@ -340,14 +394,14 @@ async def server_loop(ctx: CommonContext, address=None):
|
||||
await ctx.connection_closed()
|
||||
if ctx.server_address:
|
||||
logger.info(f"... reconnecting in {ctx.current_reconnect_delay}s")
|
||||
asyncio.create_task(server_autoreconnect(ctx))
|
||||
asyncio.create_task(server_autoreconnect(ctx), name="server auto reconnect")
|
||||
ctx.current_reconnect_delay *= 2
|
||||
|
||||
|
||||
async def server_autoreconnect(ctx: CommonContext):
|
||||
await asyncio.sleep(ctx.current_reconnect_delay)
|
||||
if ctx.server_address and ctx.server_task is None:
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx))
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
|
||||
|
||||
async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
@@ -501,12 +555,12 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
async def console_loop(ctx: CommonContext):
|
||||
import sys
|
||||
commandprocessor = ctx.command_processor(ctx)
|
||||
queue = asyncio.Queue()
|
||||
stream_input(sys.stdin, queue)
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
input_text = await asyncio.get_event_loop().run_in_executor(
|
||||
None, sys.stdin.readline
|
||||
)
|
||||
input_text = input_text.strip()
|
||||
input_text = await queue.get()
|
||||
queue.task_done()
|
||||
|
||||
if ctx.input_requests > 0:
|
||||
ctx.input_requests -= 1
|
||||
@@ -534,6 +588,7 @@ if __name__ == '__main__':
|
||||
|
||||
class TextContext(CommonContext):
|
||||
tags = {"AP", "IgnoreGame"}
|
||||
game = "Archipelago"
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -542,11 +597,7 @@ if __name__ == '__main__':
|
||||
logger.info('Enter slot name:')
|
||||
self.auth = await self.console_input()
|
||||
|
||||
await self.send_msgs([{"cmd": 'Connect',
|
||||
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
|
||||
'tags': self.tags,
|
||||
'uuid': Utils.get_unique_identifier(), 'game': self.game
|
||||
}])
|
||||
await self.send_connect()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
@@ -555,27 +606,19 @@ if __name__ == '__main__':
|
||||
|
||||
async def main(args):
|
||||
ctx = TextContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
input_task = None
|
||||
if gui_enabled:
|
||||
input_task = None
|
||||
from kvui import TextManager
|
||||
ctx.ui = TextManager(ctx)
|
||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||
else:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ui_task = None
|
||||
if sys.stdin:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
await ctx.exit_event.wait()
|
||||
|
||||
ctx.server_address = None
|
||||
if ctx.server and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task:
|
||||
await ctx.server_task
|
||||
|
||||
while ctx.input_requests > 0:
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
|
||||
await ctx.shutdown()
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
@@ -584,7 +627,7 @@ if __name__ == '__main__':
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="Gameless Archipelago Client, for text interfaction.")
|
||||
parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
|
||||
255
FF1Client.py
Normal file
255
FF1Client.py
Normal file
@@ -0,0 +1,255 @@
|
||||
import asyncio
|
||||
import json
|
||||
import time
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart ff1_connector.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure ff1_connector.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart ff1_connector.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
|
||||
class FF1CommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_nes(self):
|
||||
"""Check NES Connection State"""
|
||||
if isinstance(self.ctx, FF1Context):
|
||||
logger.info(f"NES Status: {self.ctx.nes_status}")
|
||||
|
||||
|
||||
class FF1Context(CommonContext):
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.nes_streams: (StreamReader, StreamWriter) = None
|
||||
self.nes_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.nes_status = CONNECTION_INITIAL_STATUS
|
||||
self.game = 'Final Fantasy'
|
||||
self.awaiting_rom = False
|
||||
|
||||
command_processor = FF1CommandProcessor
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(FF1Context, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to NES to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
self.messages[(time.time(), msg_id)] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.game = self.games.get(self.slot, None)
|
||||
asyncio.create_task(parse_locations(self.locations_array, self, True))
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "ReceivedItems":
|
||||
msg = f"Received {', '.join([self.item_name_getter(item.item) for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == 'PrintJSON':
|
||||
print_type = args['type']
|
||||
item = args['item']
|
||||
receiving_player_id = args['receiving']
|
||||
receiving_player_name = self.player_names[receiving_player_id]
|
||||
sending_player_id = item.player
|
||||
sending_player_name = self.player_names[item.player]
|
||||
if print_type == 'Hint':
|
||||
msg = f"Hint: Your {self.item_name_getter(item.item)} is at" \
|
||||
f" {self.player_names[item.player]}'s {self.location_name_getter(item.location)}"
|
||||
self._set_message(msg, item.item)
|
||||
elif print_type == 'ItemSend' and receiving_player_id != self.slot:
|
||||
if sending_player_id == self.slot:
|
||||
if receiving_player_id == self.slot:
|
||||
msg = f"You found your own {self.item_name_getter(item.item)}"
|
||||
else:
|
||||
msg = f"You sent {self.item_name_getter(item.item)} to {receiving_player_name}"
|
||||
else:
|
||||
if receiving_player_id == sending_player_id:
|
||||
msg = f"{sending_player_name} found their {self.item_name_getter(item.item)}"
|
||||
else:
|
||||
msg = f"{sending_player_name} sent {self.item_name_getter(item.item)} to " \
|
||||
f"{receiving_player_name}"
|
||||
self._set_message(msg, item.item)
|
||||
|
||||
|
||||
def get_payload(ctx: FF1Context):
|
||||
current_time = time.time()
|
||||
return json.dumps(
|
||||
{
|
||||
"items": [item.item for item in ctx.items_received],
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10}
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
async def parse_locations(locations_array: List[int], ctx: FF1Context, force: bool):
|
||||
if locations_array == ctx.locations_array and not force:
|
||||
return
|
||||
else:
|
||||
# print("New values")
|
||||
ctx.locations_array = locations_array
|
||||
locations_checked = []
|
||||
if len(locations_array) > 0xFE and locations_array[0xFE] & 0x02 != 0 and not ctx.finished_game:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "StatusUpdate",
|
||||
"status": 30}
|
||||
])
|
||||
ctx.finished_game = True
|
||||
for location in ctx.missing_locations:
|
||||
# index will be - 0x100 or 0x200
|
||||
index = location
|
||||
if location < 0x200:
|
||||
# Location is a chest
|
||||
index -= 0x100
|
||||
flag = 0x04
|
||||
else:
|
||||
# Location is an NPC
|
||||
index -= 0x200
|
||||
flag = 0x02
|
||||
|
||||
# print(f"Location: {ctx.location_name_getter(location)}")
|
||||
# print(f"Index: {str(hex(index))}")
|
||||
# print(f"value: {locations_array[index] & flag != 0}")
|
||||
if locations_array[index] & flag != 0:
|
||||
locations_checked.append(location)
|
||||
if locations_checked:
|
||||
# print([ctx.location_name_getter(location) for location in locations_checked])
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "LocationChecks",
|
||||
"locations": locations_checked}
|
||||
])
|
||||
|
||||
|
||||
async def nes_sync_task(ctx: FF1Context):
|
||||
logger.info("Starting nes connector. Use /nes for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
error_status = None
|
||||
if ctx.nes_streams:
|
||||
(reader, writer) = ctx.nes_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to two fields:
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. An array representing the memory values of the locations area (if in game)
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
# print(data_decoded)
|
||||
if ctx.game is not None and 'locations' in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
asyncio.create_task(parse_locations(data_decoded['locations'], ctx, False))
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
if ctx.nes_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to NES")
|
||||
ctx.nes_status = CONNECTION_CONNECTED_STATUS
|
||||
else:
|
||||
ctx.nes_status = f"Was tentatively connected but error occured: {error_status}"
|
||||
elif error_status:
|
||||
ctx.nes_status = error_status
|
||||
logger.info("Lost connection to nes and attempting to reconnect. Use /nes for status updates")
|
||||
else:
|
||||
try:
|
||||
logger.debug("Attempting to connect to NES")
|
||||
ctx.nes_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 52980), timeout=10)
|
||||
ctx.nes_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.nes_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.nes_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
Utils.init_logging("FF1Client")
|
||||
|
||||
async def main(args):
|
||||
ctx = FF1Context(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
input_task = None
|
||||
from kvui import FF1Manager
|
||||
ctx.ui = FF1Manager(ctx)
|
||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||
else:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ui_task = None
|
||||
|
||||
ctx.nes_sync_task = asyncio.create_task(nes_sync_task(ctx), name="NES Sync")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.nes_sync_task:
|
||||
await ctx.nes_sync_task
|
||||
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
if input_task:
|
||||
input_task.cancel()
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser()
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main(args))
|
||||
loop.close()
|
||||
colorama.deinit()
|
||||
@@ -5,6 +5,7 @@ import json
|
||||
import string
|
||||
import copy
|
||||
import subprocess
|
||||
import sys
|
||||
import time
|
||||
import random
|
||||
|
||||
@@ -15,7 +16,7 @@ from queue import Queue
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("FactorioClient")
|
||||
Utils.init_logging("FactorioClient", exception_logger="Client")
|
||||
|
||||
from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, logger, gui_enabled, \
|
||||
get_base_parser
|
||||
@@ -65,22 +66,13 @@ class FactorioContext(CommonContext):
|
||||
if password_requested and not self.password:
|
||||
await super(FactorioContext, self).server_auth(password_requested)
|
||||
|
||||
if not self.auth:
|
||||
if self.rcon_client:
|
||||
get_info(self, self.rcon_client) # retrieve current auth code
|
||||
else:
|
||||
raise Exception("Cannot connect to a server with unknown own identity, "
|
||||
"bridge to Factorio first.")
|
||||
if self.rcon_client:
|
||||
await get_info(self, self.rcon_client) # retrieve current auth code
|
||||
else:
|
||||
raise Exception("Cannot connect to a server with unknown own identity, "
|
||||
"bridge to Factorio first.")
|
||||
|
||||
await self.send_msgs([{
|
||||
"cmd": 'Connect',
|
||||
'password': self.password,
|
||||
'name': self.auth,
|
||||
'version': Utils.version_tuple,
|
||||
'tags': self.tags,
|
||||
'uuid': Utils.get_unique_identifier(),
|
||||
'game': "Factorio"
|
||||
}])
|
||||
await self.send_connect()
|
||||
|
||||
def on_print(self, args: dict):
|
||||
super(FactorioContext, self).on_print(args)
|
||||
@@ -134,13 +126,15 @@ async def game_watcher(ctx: FactorioContext):
|
||||
research_data = data["research_done"]
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
|
||||
victory = data["victory"]
|
||||
if "death_link" in data: # TODO: Remove this if statement around version 0.2.4 or so
|
||||
await ctx.update_death_link(data["death_link"])
|
||||
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.info(
|
||||
bridge_logger.debug(
|
||||
f"New researches done: "
|
||||
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
@@ -148,7 +142,8 @@ async def game_watcher(ctx: FactorioContext):
|
||||
death_link_tick = data.get("death_link_tick", 0)
|
||||
if death_link_tick != ctx.death_link_tick:
|
||||
ctx.death_link_tick = death_link_tick
|
||||
await ctx.send_death()
|
||||
if "DeathLink" in ctx.tags:
|
||||
await ctx.send_death()
|
||||
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
@@ -196,7 +191,8 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
||||
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
factorio_queue.task_done()
|
||||
|
||||
if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
if not ctx.server:
|
||||
@@ -205,7 +201,9 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
||||
|
||||
if not ctx.awaiting_bridge and "Archipelago Bridge Data available for game tick " in msg:
|
||||
ctx.awaiting_bridge = True
|
||||
|
||||
factorio_server_logger.debug(msg)
|
||||
else:
|
||||
factorio_server_logger.info(msg)
|
||||
if ctx.rcon_client:
|
||||
commands = {}
|
||||
while ctx.send_index < len(ctx.items_received):
|
||||
@@ -234,14 +232,13 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
||||
factorio_process.wait(5)
|
||||
|
||||
|
||||
def get_info(ctx, rcon_client):
|
||||
async def get_info(ctx, rcon_client):
|
||||
info = json.loads(rcon_client.send_command("/ap-rcon-info"))
|
||||
ctx.auth = info["slot_name"]
|
||||
ctx.seed_name = info["seed_name"]
|
||||
# 0.2.0 addition, not present earlier
|
||||
death_link = bool(info.get("death_link", False))
|
||||
if death_link:
|
||||
ctx.tags.add("DeathLink")
|
||||
await ctx.update_death_link(death_link)
|
||||
|
||||
|
||||
async def factorio_spinup_server(ctx: FactorioContext) -> bool:
|
||||
@@ -280,7 +277,7 @@ async def factorio_spinup_server(ctx: FactorioContext) -> bool:
|
||||
rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
if ctx.mod_version == ctx.__class__.mod_version:
|
||||
raise Exception("No Archipelago mod was loaded. Aborting.")
|
||||
get_info(ctx, rcon_client)
|
||||
await get_info(ctx, rcon_client)
|
||||
await asyncio.sleep(0.01)
|
||||
|
||||
except Exception as e:
|
||||
@@ -301,14 +298,15 @@ async def factorio_spinup_server(ctx: FactorioContext) -> bool:
|
||||
async def main(args):
|
||||
ctx = FactorioContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
input_task = None
|
||||
if gui_enabled:
|
||||
input_task = None
|
||||
from kvui import FactorioManager
|
||||
ctx.ui = FactorioManager(ctx)
|
||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||
else:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ui_task = None
|
||||
if sys.stdin:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
factorio_server_task = asyncio.create_task(factorio_spinup_server(ctx), name="FactorioSpinupServer")
|
||||
succesful_launch = await factorio_server_task
|
||||
if succesful_launch:
|
||||
@@ -322,14 +320,7 @@ async def main(args):
|
||||
await progression_watcher
|
||||
await factorio_server_task
|
||||
|
||||
if ctx.server and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task:
|
||||
await ctx.server_task
|
||||
|
||||
while ctx.input_requests > 0:
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
await ctx.shutdown()
|
||||
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
80
Fill.py
80
Fill.py
@@ -2,8 +2,10 @@ import logging
|
||||
import typing
|
||||
import collections
|
||||
import itertools
|
||||
from collections import Counter, deque
|
||||
|
||||
from BaseClasses import CollectionState, Location, MultiWorld
|
||||
|
||||
from BaseClasses import CollectionState, Location, MultiWorld, Item
|
||||
from worlds.generic import PlandoItem
|
||||
from worlds.AutoWorld import call_all
|
||||
|
||||
@@ -12,30 +14,35 @@ class FillError(RuntimeError):
|
||||
pass
|
||||
|
||||
|
||||
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations, itempool, single_player_placement=False,
|
||||
lock=False):
|
||||
def sweep_from_pool():
|
||||
new_state = base_state.copy()
|
||||
for item in itempool:
|
||||
new_state.collect(item, True)
|
||||
new_state.sweep_for_events()
|
||||
return new_state
|
||||
def sweep_from_pool(base_state: CollectionState, itempool):
|
||||
new_state = base_state.copy()
|
||||
for item in itempool:
|
||||
new_state.collect(item, True)
|
||||
new_state.sweep_for_events()
|
||||
return new_state
|
||||
|
||||
|
||||
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations, itempool: typing.List[Item],
|
||||
single_player_placement=False, lock=False):
|
||||
unplaced_items = []
|
||||
placements = []
|
||||
|
||||
reachable_items = {}
|
||||
swapped_items = Counter()
|
||||
reachable_items: dict[str, deque] = {}
|
||||
for item in itempool:
|
||||
reachable_items.setdefault(item.player, []).append(item)
|
||||
reachable_items.setdefault(item.player, deque()).append(item)
|
||||
|
||||
while any(reachable_items.values()) and locations:
|
||||
items_to_place = [items.pop() for items in reachable_items.values() if items] # grab one item per player
|
||||
# grab one item per player
|
||||
items_to_place = [items.pop()
|
||||
for items in reachable_items.values() if items]
|
||||
for item in items_to_place:
|
||||
itempool.remove(item)
|
||||
maximum_exploration_state = sweep_from_pool()
|
||||
maximum_exploration_state = sweep_from_pool(base_state, itempool)
|
||||
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
|
||||
|
||||
for item_to_place in items_to_place:
|
||||
spot_to_fill: Location = None
|
||||
if world.accessibility[item_to_place.player] == 'minimal':
|
||||
perform_access_check = not world.has_beaten_game(maximum_exploration_state,
|
||||
item_to_place.player) if single_player_placement else not has_beaten_game
|
||||
@@ -45,19 +52,48 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations,
|
||||
for i, location in enumerate(locations):
|
||||
if (not single_player_placement or location.player == item_to_place.player) \
|
||||
and location.can_fill(maximum_exploration_state, item_to_place, perform_access_check):
|
||||
spot_to_fill = locations.pop(i) # poping by index is faster than removing by content,
|
||||
# poping by index is faster than removing by content,
|
||||
spot_to_fill = locations.pop(i)
|
||||
# skipping a scan for the element
|
||||
break
|
||||
|
||||
else:
|
||||
# we filled all reachable spots. Maybe the game can be beaten anyway?
|
||||
unplaced_items.append(item_to_place)
|
||||
if world.accessibility[item_to_place.player] != 'minimal' and world.can_beat_game():
|
||||
logging.warning(
|
||||
f'Not all items placed. Game beatable anyway. (Could not place {item_to_place})')
|
||||
continue
|
||||
raise FillError(f'No more spots to place {item_to_place}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
# we filled all reachable spots.
|
||||
# try swaping this item with previously placed items
|
||||
for(i, location) in enumerate(placements):
|
||||
placed_item = location.item
|
||||
# Unplaceable items can sometimes be swapped infinitely. Limit the
|
||||
# number of times we will swap an individual item to prevent this
|
||||
if swapped_items[placed_item.player, placed_item.name] > 0:
|
||||
continue
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
swap_state = sweep_from_pool(base_state, itempool)
|
||||
if (not single_player_placement or location.player == item_to_place.player) \
|
||||
and location.can_fill(swap_state, item_to_place, perform_access_check):
|
||||
# Add this item to the exisiting placement, and
|
||||
# add the old item to the back of the queue
|
||||
spot_to_fill = placements.pop(i)
|
||||
swapped_items[placed_item.player,
|
||||
placed_item.name] += 1
|
||||
reachable_items[placed_item.player].appendleft(
|
||||
placed_item)
|
||||
itempool.append(placed_item)
|
||||
break
|
||||
else:
|
||||
# Item can't be placed here, restore original item
|
||||
location.item = placed_item
|
||||
placed_item.location = location
|
||||
|
||||
if spot_to_fill == None:
|
||||
# Maybe the game can be beaten anyway?
|
||||
unplaced_items.append(item_to_place)
|
||||
if world.accessibility[item_to_place.player] != 'minimal' and world.can_beat_game():
|
||||
logging.warning(
|
||||
f'Not all items placed. Game beatable anyway. (Could not place {item_to_place})')
|
||||
continue
|
||||
raise FillError(f'No more spots to place {item_to_place}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
spot_to_fill.locked = lock
|
||||
|
||||
44
Generate.py
44
Generate.py
@@ -23,6 +23,7 @@ import Options
|
||||
from worlds.alttp import Bosses
|
||||
from worlds.alttp.Text import TextTable
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
import copy
|
||||
|
||||
categories = set(AutoWorldRegister.world_types)
|
||||
|
||||
@@ -90,7 +91,8 @@ def main(args=None, callback=ERmain):
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
|
||||
meta_weights = weights_cache[args.meta_file_path]
|
||||
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights, 'No description specified')}")
|
||||
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
|
||||
del(meta_weights["meta_description"])
|
||||
if args.samesettings:
|
||||
raise Exception("Cannot mix --samesettings with --meta")
|
||||
else:
|
||||
@@ -126,7 +128,7 @@ def main(args=None, callback=ERmain):
|
||||
erargs.outputname = seed_name
|
||||
erargs.outputpath = args.outputpath
|
||||
|
||||
Utils.init_logging(f"Generate_{seed}.txt", loglevel=args.log_level)
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||
|
||||
erargs.lttp_rom = args.lttp_rom
|
||||
erargs.sm_rom = args.sm_rom
|
||||
@@ -139,17 +141,17 @@ def main(args=None, callback=ERmain):
|
||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||
|
||||
if meta_weights:
|
||||
for player, path in player_path_cache.items():
|
||||
weights_cache[path].setdefault("meta_ignore", [])
|
||||
for key in meta_weights:
|
||||
option = get_choice(key, meta_weights)
|
||||
if option is not None:
|
||||
for player, path in player_path_cache.items():
|
||||
players_meta = weights_cache[path].get("meta_ignore", [])
|
||||
if key not in players_meta:
|
||||
weights_cache[path][key] = option
|
||||
elif type(players_meta) == dict and players_meta[key] and option not in players_meta[key]:
|
||||
weights_cache[path][key] = option
|
||||
for category_name, category_dict in meta_weights.items():
|
||||
for key in category_dict:
|
||||
option = get_choice(key, category_dict)
|
||||
if option is not None:
|
||||
for player, path in player_path_cache.items():
|
||||
if category_name is None:
|
||||
weights_cache[path][key] = option
|
||||
elif category_name not in weights_cache[path]:
|
||||
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
|
||||
else:
|
||||
weights_cache[path][category_name][key] = option
|
||||
|
||||
name_counter = Counter()
|
||||
erargs.player_settings = {}
|
||||
@@ -329,7 +331,7 @@ def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> di
|
||||
|
||||
|
||||
def roll_linked_options(weights: dict) -> dict:
|
||||
weights = weights.copy() # make sure we don't write back to other weights sets in same_settings
|
||||
weights = copy.deepcopy(weights) # make sure we don't write back to other weights sets in same_settings
|
||||
for option_set in weights["linked_options"]:
|
||||
if "name" not in option_set:
|
||||
raise ValueError("One of your linked options does not have a name.")
|
||||
@@ -351,8 +353,8 @@ def roll_linked_options(weights: dict) -> dict:
|
||||
|
||||
|
||||
def roll_triggers(weights: dict, triggers: list) -> dict:
|
||||
weights = weights.copy() # make sure we don't write back to other weights sets in same_settings
|
||||
weights["_Generator_Version"] = "Archipelago" # Some means for triggers to know if the seed is on main or doors.
|
||||
weights = copy.deepcopy(weights) # make sure we don't write back to other weights sets in same_settings
|
||||
weights["_Generator_Version"] = Utils.__version__
|
||||
for i, option_set in enumerate(triggers):
|
||||
try:
|
||||
currently_targeted_weights = weights
|
||||
@@ -468,7 +470,7 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
|
||||
|
||||
ret = argparse.Namespace()
|
||||
for option_key in Options.per_game_common_options:
|
||||
if option_key in weights:
|
||||
if option_key in weights and option_key not in Options.common_options:
|
||||
raise Exception(f"Option {option_key} has to be in a game's section, not on its own.")
|
||||
|
||||
ret.game = get_choice("game", weights)
|
||||
@@ -490,10 +492,12 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
|
||||
for option_key, option in world_type.options.items():
|
||||
handle_option(ret, game_weights, option_key, option)
|
||||
for option_key, option in Options.per_game_common_options.items():
|
||||
handle_option(ret, game_weights, option_key, option)
|
||||
# skip setting this option if already set from common_options, defaulting to root option
|
||||
if not (option_key in Options.common_options and option_key not in game_weights):
|
||||
handle_option(ret, game_weights, option_key, option)
|
||||
if "items" in plando_options:
|
||||
ret.plando_items = roll_item_plando(world_type, game_weights)
|
||||
if ret.game == "Minecraft":
|
||||
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if "connections" in plando_options:
|
||||
@@ -503,7 +507,7 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement, "both")
|
||||
get_choice("direction", placement)
|
||||
))
|
||||
elif ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
|
||||
@@ -20,7 +20,7 @@ from urllib.parse import urlparse
|
||||
from urllib.request import urlopen
|
||||
|
||||
from worlds.alttp.Rom import Sprite, LocalRom, apply_rom_settings, get_base_rom_bytes
|
||||
from Utils import output_path, local_path, open_file
|
||||
from Utils import output_path, local_path, open_file, get_cert_none_ssl_context, persistent_store
|
||||
|
||||
|
||||
class AdjusterWorld(object):
|
||||
@@ -102,14 +102,15 @@ def main():
|
||||
parser.add_argument('--update_sprites', action='store_true', help='Update Sprite Database, then exit.')
|
||||
args = parser.parse_args()
|
||||
args.music = not args.disablemusic
|
||||
if args.update_sprites:
|
||||
run_sprite_update()
|
||||
sys.exit()
|
||||
# set up logger
|
||||
loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[
|
||||
args.loglevel]
|
||||
logging.basicConfig(format='%(message)s', level=loglevel)
|
||||
|
||||
if args.update_sprites:
|
||||
run_sprite_update()
|
||||
sys.exit()
|
||||
|
||||
if not os.path.isfile(args.rom):
|
||||
adjustGUI()
|
||||
else:
|
||||
@@ -118,7 +119,6 @@ def main():
|
||||
sys.exit(1)
|
||||
|
||||
args, path = adjust(args=args)
|
||||
from Utils import persistent_store
|
||||
if isinstance(args.sprite, Sprite):
|
||||
args.sprite = args.sprite.name
|
||||
persistent_store("adjuster", "last_settings_3", args)
|
||||
@@ -224,7 +224,6 @@ def adjustGUI():
|
||||
messagebox.showerror(title="Error while adjusting Rom", message=str(e))
|
||||
else:
|
||||
messagebox.showinfo(title="Success", message=f"Rom patched successfully to {path}")
|
||||
from Utils import persistent_store
|
||||
if isinstance(guiargs.sprite, Sprite):
|
||||
guiargs.sprite = guiargs.sprite.name
|
||||
persistent_store("adjuster", "last_settings_3", guiargs)
|
||||
@@ -241,12 +240,16 @@ def adjustGUI():
|
||||
def run_sprite_update():
|
||||
import threading
|
||||
done = threading.Event()
|
||||
top = Tk()
|
||||
top.withdraw()
|
||||
BackgroundTaskProgress(top, update_sprites, "Updating Sprites", lambda succesful, resultmessage: done.set())
|
||||
try:
|
||||
top = Tk()
|
||||
except:
|
||||
task = BackgroundTaskProgressNullWindow(update_sprites, lambda successful, resultmessage: done.set())
|
||||
else:
|
||||
top.withdraw()
|
||||
task = BackgroundTaskProgress(top, update_sprites, "Updating Sprites", lambda succesful, resultmessage: done.set())
|
||||
while not done.isSet():
|
||||
top.update()
|
||||
print("Done updating sprites")
|
||||
task.do_events()
|
||||
logging.info("Done updating sprites")
|
||||
|
||||
|
||||
def update_sprites(task, on_finish=None):
|
||||
@@ -254,7 +257,7 @@ def update_sprites(task, on_finish=None):
|
||||
successful = True
|
||||
sprite_dir = local_path("data", "sprites", "alttpr")
|
||||
os.makedirs(sprite_dir, exist_ok=True)
|
||||
|
||||
ctx = get_cert_none_ssl_context()
|
||||
def finished():
|
||||
task.close_window()
|
||||
if on_finish:
|
||||
@@ -262,7 +265,7 @@ def update_sprites(task, on_finish=None):
|
||||
|
||||
try:
|
||||
task.update_status("Downloading alttpr sprites list")
|
||||
with urlopen('https://alttpr.com/sprites') as response:
|
||||
with urlopen('https://alttpr.com/sprites', context=ctx) as response:
|
||||
sprites_arr = json.loads(response.read().decode("utf-8"))
|
||||
except Exception as e:
|
||||
resultmessage = "Error getting list of alttpr sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
|
||||
@@ -289,7 +292,7 @@ def update_sprites(task, on_finish=None):
|
||||
|
||||
def dl(sprite_url, filename):
|
||||
target = os.path.join(sprite_dir, filename)
|
||||
with urlopen(sprite_url) as response, open(target, 'wb') as out:
|
||||
with urlopen(sprite_url, context=ctx) as response, open(target, 'wb') as out:
|
||||
shutil.copyfileobj(response, out)
|
||||
|
||||
def rem(sprite):
|
||||
@@ -400,12 +403,39 @@ class BackgroundTaskProgress(BackgroundTask):
|
||||
def update_status(self, text):
|
||||
self.queue_event(lambda: self.label_var.set(text))
|
||||
|
||||
def do_events(self):
|
||||
self.parent.update()
|
||||
|
||||
# only call this in an event callback
|
||||
def close_window(self):
|
||||
self.stop()
|
||||
self.window.destroy()
|
||||
|
||||
|
||||
class BackgroundTaskProgressNullWindow(BackgroundTask):
|
||||
def __init__(self, code_to_run, *args):
|
||||
super().__init__(None, code_to_run, *args)
|
||||
|
||||
def process_queue(self):
|
||||
try:
|
||||
while True:
|
||||
if not self.running:
|
||||
return
|
||||
event = self.queue.get_nowait()
|
||||
event()
|
||||
except queue.Empty:
|
||||
pass
|
||||
|
||||
def do_events(self):
|
||||
self.process_queue()
|
||||
|
||||
def update_status(self, text):
|
||||
self.queue_event(lambda: logging.info(text))
|
||||
|
||||
def close_window(self):
|
||||
self.stop()
|
||||
|
||||
|
||||
def get_rom_frame(parent=None):
|
||||
romFrame = Frame(parent)
|
||||
baseRomLabel = Label(romFrame, text='LttP Base Rom: ')
|
||||
|
||||
9
Main.py
9
Main.py
@@ -197,8 +197,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
|
||||
er_hint_data[region.player][location.address] = main_entrance.name
|
||||
|
||||
|
||||
|
||||
checks_in_area = {player: {area: list() for area in ordered_areas}
|
||||
for player in range(1, world.players + 1)}
|
||||
|
||||
@@ -215,6 +213,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
'Inverted Ganons Tower': 'Ganons Tower'} \
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif location.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.type == RegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.DarkWorld:
|
||||
@@ -319,8 +321,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
|
||||
# retrieve exceptions via .result() if they occured.
|
||||
if multidata_task:
|
||||
multidata_task.result()
|
||||
multidata_task.result()
|
||||
for i, future in enumerate(concurrent.futures.as_completed(output_file_futures), start=1):
|
||||
if i % 10 == 0 or i == len(output_file_futures):
|
||||
logger.info(f'Generating output files ({i}/{len(output_file_futures)}).')
|
||||
|
||||
@@ -15,6 +15,7 @@ atexit.register(input, "Press enter to exit.")
|
||||
|
||||
# 1 or more digits followed by m or g, then optional b
|
||||
max_heap_re = re.compile(r"^\d+[mMgG][bB]?$")
|
||||
forge_version = "1.17.1-37.1.1"
|
||||
|
||||
|
||||
def prompt_yes_no(prompt):
|
||||
@@ -30,25 +31,14 @@ def prompt_yes_no(prompt):
|
||||
print('Please respond with "y" or "n".')
|
||||
|
||||
|
||||
# Find Forge jar file; raise error if not found
|
||||
def find_forge_jar(forge_dir):
|
||||
for entry in os.scandir(forge_dir):
|
||||
if ".jar" in entry.name and "forge" in entry.name:
|
||||
logging.info(f"Found forge .jar: {entry.name}")
|
||||
return entry.name
|
||||
raise FileNotFoundError(f"Could not find forge .jar in {forge_dir}.")
|
||||
|
||||
|
||||
# Create mods folder if needed; find AP randomizer jar; return None if not found.
|
||||
def find_ap_randomizer_jar(forge_dir):
|
||||
mods_dir = os.path.join(forge_dir, 'mods')
|
||||
if os.path.isdir(mods_dir):
|
||||
ap_mod_re = re.compile(r"^aprandomizer-[\d\.]+\.jar$")
|
||||
for entry in os.scandir(mods_dir):
|
||||
match = ap_mod_re.match(entry.name)
|
||||
if match:
|
||||
logging.info(f"Found AP randomizer mod: {match.group()}")
|
||||
return match.group()
|
||||
if entry.name.startswith("aprandomizer") and entry.name.endswith(".jar"):
|
||||
logging.info(f"Found AP randomizer mod: {entry.name}")
|
||||
return entry.name
|
||||
return None
|
||||
else:
|
||||
os.mkdir(mods_dir)
|
||||
@@ -77,37 +67,57 @@ def replace_apmc_files(forge_dir, apmc_file):
|
||||
logging.info(f"Copied {os.path.basename(apmc_file)} to {apdata_dir}")
|
||||
|
||||
|
||||
def read_apmc_file(apmc_file):
|
||||
from base64 import b64decode
|
||||
import json
|
||||
|
||||
with open(apmc_file, 'r') as f:
|
||||
data = json.loads(b64decode(f.read()))
|
||||
return data
|
||||
|
||||
|
||||
# Check mod version, download new mod from GitHub releases page if needed.
|
||||
def update_mod(forge_dir):
|
||||
def update_mod(forge_dir, apmc_file, get_prereleases=False):
|
||||
ap_randomizer = find_ap_randomizer_jar(forge_dir)
|
||||
|
||||
if apmc_file is not None:
|
||||
data = read_apmc_file(apmc_file)
|
||||
minecraft_version = data.get('minecraft_version', '')
|
||||
|
||||
client_releases_endpoint = "https://api.github.com/repos/KonoTyran/Minecraft_AP_Randomizer/releases"
|
||||
resp = requests.get(client_releases_endpoint)
|
||||
if resp.status_code == 200: # OK
|
||||
latest_release = resp.json()[0]
|
||||
if ap_randomizer != latest_release['assets'][0]['name']:
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
f"{latest_release['assets'][0]['name']}")
|
||||
if ap_randomizer is not None:
|
||||
logging.info(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
logging.info(f"You do not have the AP randomizer mod installed.")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', latest_release['assets'][0]['name'])
|
||||
logging.info("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(latest_release['assets'][0]['browser_download_url'])
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
logging.info(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
logging.info(f"Removed old mod file from {old_ap_mod}")
|
||||
try:
|
||||
latest_release = next(filter(lambda release: (not release['prerelease'] or get_prereleases) and
|
||||
(apmc_file is None or minecraft_version in release['assets'][0]['name']),
|
||||
resp.json()))
|
||||
if ap_randomizer != latest_release['assets'][0]['name']:
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
f"{latest_release['assets'][0]['name']}")
|
||||
if ap_randomizer is not None:
|
||||
logging.info(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
logging.error(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
logging.info(f"You do not have the AP randomizer mod installed.")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', latest_release['assets'][0]['name'])
|
||||
logging.info("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(latest_release['assets'][0]['browser_download_url'])
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
logging.info(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
logging.info(f"Removed old mod file from {old_ap_mod}")
|
||||
else:
|
||||
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
logging.error(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
except StopIteration:
|
||||
logging.warning(f"No compatible mod version found for {minecraft_version}.")
|
||||
if not prompt_yes_no("Run server anyway?"):
|
||||
sys.exit(0)
|
||||
else:
|
||||
logging.error(f"Error checking for randomizer mod updates (status code {resp.status_code}).")
|
||||
logging.error(f"If this was not expected, please report this issue on the Archipelago Discord server.")
|
||||
@@ -139,11 +149,69 @@ def check_eula(forge_dir):
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
# Run the Forge server. Return process object
|
||||
def run_forge_server(forge_dir, heap_arg):
|
||||
forge_server = find_forge_jar(forge_dir)
|
||||
# get the current JDK16
|
||||
def find_jdk_dir() -> str:
|
||||
for entry in os.listdir():
|
||||
if os.path.isdir(entry) and entry.startswith("jdk16"):
|
||||
return os.path.abspath(entry)
|
||||
|
||||
java_exe = os.path.abspath(os.path.join('jre8', 'bin', 'java.exe'))
|
||||
|
||||
# get the java exe location
|
||||
def find_jdk() -> str:
|
||||
jdk = find_jdk_dir()
|
||||
jdk_exe = os.path.join(jdk, "bin", "java.exe")
|
||||
if os.path.isfile(jdk_exe):
|
||||
return jdk_exe
|
||||
|
||||
|
||||
# Download Corretto 16 (Amazon JDK)
|
||||
def download_java():
|
||||
jdk = find_jdk_dir()
|
||||
if jdk is not None:
|
||||
print(f"Removing old JDK...")
|
||||
from shutil import rmtree
|
||||
rmtree(jdk)
|
||||
|
||||
print(f"Downloading Java...")
|
||||
jdk_url = "https://corretto.aws/downloads/latest/amazon-corretto-16-x64-windows-jdk.zip"
|
||||
resp = requests.get(jdk_url)
|
||||
if resp.status_code == 200: # OK
|
||||
print(f"Extracting...")
|
||||
import zipfile
|
||||
from io import BytesIO
|
||||
with zipfile.ZipFile(BytesIO(resp.content)) as zf:
|
||||
zf.extractall()
|
||||
else:
|
||||
print(f"Error downloading Java (status code {resp.status_code}).")
|
||||
print(f"If this was not expected, please report this issue on the Archipelago Discord server.")
|
||||
if not prompt_yes_no("Continue anyways?"):
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
# download and install forge
|
||||
def install_forge(directory: str):
|
||||
jdk = find_jdk()
|
||||
if jdk is not None:
|
||||
print(f"Downloading Forge {forge_version}...")
|
||||
forge_url = f"https://maven.minecraftforge.net/net/minecraftforge/forge/{forge_version}/forge-{forge_version}-installer.jar"
|
||||
resp = requests.get(forge_url)
|
||||
if resp.status_code == 200: # OK
|
||||
forge_install_jar = os.path.join(directory, "forge_install.jar")
|
||||
if not os.path.exists(directory):
|
||||
os.mkdir(directory)
|
||||
with open(forge_install_jar, 'wb') as f:
|
||||
f.write(resp.content)
|
||||
print(f"Installing Forge...")
|
||||
argstring = ' '.join([jdk, "-jar", "\"" + forge_install_jar+ "\"", "--installServer", "\"" + directory + "\""])
|
||||
install_process = Popen(argstring)
|
||||
install_process.wait()
|
||||
os.remove(forge_install_jar)
|
||||
|
||||
|
||||
# Run the Forge server. Return process object
|
||||
def run_forge_server(forge_dir: str, heap_arg):
|
||||
|
||||
java_exe = find_jdk()
|
||||
if not os.path.isfile(java_exe):
|
||||
java_exe = "java" # try to fall back on java in the PATH
|
||||
|
||||
@@ -152,7 +220,13 @@ def run_forge_server(forge_dir, heap_arg):
|
||||
heap_arg = heap_arg[:-1]
|
||||
heap_arg = "-Xmx" + heap_arg
|
||||
|
||||
argstring = ' '.join([java_exe, heap_arg, "-jar", forge_server, "-nogui"])
|
||||
args_file = os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version, "win_args.txt")
|
||||
win_args = []
|
||||
with open(args_file) as argfile:
|
||||
for line in argfile:
|
||||
win_args.append(line.strip())
|
||||
|
||||
argstring = ' '.join([java_exe, heap_arg] + win_args + ["-nogui"])
|
||||
logging.info(f"Running Forge server: {argstring}")
|
||||
os.chdir(forge_dir)
|
||||
return Popen(argstring)
|
||||
@@ -162,6 +236,10 @@ if __name__ == '__main__':
|
||||
Utils.init_logging("MinecraftClient")
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("apmc_file", default=None, nargs='?', help="Path to an Archipelago Minecraft data file (.apmc)")
|
||||
parser.add_argument('--install', '-i', dest='install', default=False, action='store_true',
|
||||
help="Download and install Java and the Forge server. Does not launch the client afterwards.")
|
||||
parser.add_argument('--prerelease', default=False, action='store_true',
|
||||
help="Auto-update prerelease versions.")
|
||||
|
||||
args = parser.parse_args()
|
||||
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
|
||||
@@ -173,6 +251,12 @@ if __name__ == '__main__':
|
||||
forge_dir = options["minecraft_options"]["forge_directory"]
|
||||
max_heap = options["minecraft_options"]["max_heap_size"]
|
||||
|
||||
if args.install:
|
||||
print("Installing Java and Minecraft Forge")
|
||||
download_java()
|
||||
install_forge(forge_dir)
|
||||
sys.exit(0)
|
||||
|
||||
if apmc_file is not None and not os.path.isfile(apmc_file):
|
||||
raise FileNotFoundError(f"Path {apmc_file} does not exist or could not be accessed.")
|
||||
if not os.path.isdir(forge_dir):
|
||||
@@ -180,7 +264,7 @@ if __name__ == '__main__':
|
||||
if not max_heap_re.match(max_heap):
|
||||
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
|
||||
|
||||
update_mod(forge_dir)
|
||||
update_mod(forge_dir, apmc_file, args.prerelease)
|
||||
replace_apmc_files(forge_dir, apmc_file)
|
||||
check_eula(forge_dir)
|
||||
server_process = run_forge_server(forge_dir, max_heap)
|
||||
|
||||
@@ -22,8 +22,7 @@ ModuleUpdate.update()
|
||||
|
||||
import websockets
|
||||
import colorama
|
||||
import prompt_toolkit
|
||||
from prompt_toolkit.patch_stdout import patch_stdout
|
||||
|
||||
from fuzzywuzzy import process as fuzzy_process
|
||||
|
||||
import NetUtils
|
||||
@@ -119,7 +118,7 @@ class Context:
|
||||
self.remaining_mode: str = remaining_mode
|
||||
self.collect_mode: str = collect_mode
|
||||
self.item_cheat = item_cheat
|
||||
self.running = True
|
||||
self.exit_event = asyncio.Event()
|
||||
self.client_activity_timers: typing.Dict[
|
||||
team_slot, datetime.datetime] = {} # datetime of last new item check
|
||||
self.client_connection_timers: typing.Dict[
|
||||
@@ -236,11 +235,11 @@ class Context:
|
||||
with open(multidatapath, 'rb') as f:
|
||||
data = f.read()
|
||||
|
||||
self._load(self._decompress(data), use_embedded_server_options)
|
||||
self._load(self.decompress(data), use_embedded_server_options)
|
||||
self.data_filename = multidatapath
|
||||
|
||||
@staticmethod
|
||||
def _decompress(data: bytes) -> dict:
|
||||
def decompress(data: bytes) -> dict:
|
||||
format_version = data[0]
|
||||
if format_version != 1:
|
||||
raise Exception("Incompatible multidata.")
|
||||
@@ -336,7 +335,7 @@ class Context:
|
||||
if not self.auto_saver_thread:
|
||||
def save_regularly():
|
||||
import time
|
||||
while self.running:
|
||||
while not self.exit_event.is_set():
|
||||
time.sleep(self.auto_save_interval)
|
||||
if self.save_dirty:
|
||||
logging.debug("Saving via thread.")
|
||||
@@ -591,10 +590,12 @@ def get_status_string(ctx: Context, team: int):
|
||||
text = "Player Status on your team:"
|
||||
for slot in ctx.locations:
|
||||
connected = len(ctx.clients[team][slot])
|
||||
death_link = len([client for client in ctx.clients[team][slot] if "DeathLink" in client.tags])
|
||||
completion_text = f"({len(ctx.location_checks[team, slot])}/{len(ctx.locations[slot])})"
|
||||
death_text = f" {death_link} of which are death link" if connected else ""
|
||||
goal_text = " and has finished." if ctx.client_game_state[team, slot] == ClientStatus.CLIENT_GOAL else "."
|
||||
text += f"\n{ctx.get_aliased_name(team, slot)} has {connected} connection{'' if connected == 1 else 's'}" \
|
||||
f"{goal_text} {completion_text}"
|
||||
f"{death_text}{goal_text} {completion_text}"
|
||||
return text
|
||||
|
||||
|
||||
@@ -652,27 +653,27 @@ def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[int]:
|
||||
|
||||
def register_location_checks(ctx: Context, team: int, slot: int, locations: typing.Iterable[int]):
|
||||
new_locations = set(locations) - ctx.location_checks[team, slot]
|
||||
new_locations.intersection_update(ctx.locations[slot]) # ignore location IDs unknown to this multidata
|
||||
if new_locations:
|
||||
ctx.client_activity_timers[team, slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
for location in new_locations:
|
||||
if location in ctx.locations[slot]:
|
||||
item_id, target_player = ctx.locations[slot][location]
|
||||
new_item = NetworkItem(item_id, location, slot)
|
||||
if target_player != slot or slot in ctx.remote_items:
|
||||
get_received_items(ctx, team, target_player).append(new_item)
|
||||
item_id, target_player = ctx.locations[slot][location]
|
||||
new_item = NetworkItem(item_id, location, slot)
|
||||
if target_player != slot or slot in ctx.remote_items:
|
||||
get_received_items(ctx, team, target_player).append(new_item)
|
||||
|
||||
logging.info('(Team #%d) %s sent %s to %s (%s)' % (
|
||||
team + 1, ctx.player_names[(team, slot)], get_item_name_from_id(item_id),
|
||||
ctx.player_names[(team, target_player)], get_location_name_from_id(location)))
|
||||
info_text = json_format_send_event(new_item, target_player)
|
||||
ctx.broadcast_team(team, [info_text])
|
||||
logging.info('(Team #%d) %s sent %s to %s (%s)' % (
|
||||
team + 1, ctx.player_names[(team, slot)], get_item_name_from_id(item_id),
|
||||
ctx.player_names[(team, target_player)], get_location_name_from_id(location)))
|
||||
info_text = json_format_send_event(new_item, target_player)
|
||||
ctx.broadcast_team(team, [info_text])
|
||||
|
||||
ctx.location_checks[team, slot] |= new_locations
|
||||
send_new_items(ctx)
|
||||
ctx.broadcast(ctx.clients[team][slot], [{
|
||||
"cmd": "RoomUpdate",
|
||||
"hint_points": get_slot_points(ctx, team, slot),
|
||||
"checked_locations": locations, # duplicated data, but used for coop
|
||||
"checked_locations": new_locations, # send back new checks only
|
||||
}])
|
||||
|
||||
ctx.save()
|
||||
@@ -1242,6 +1243,9 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
game = ctx.games[slot]
|
||||
if "IgnoreGame" not in args["tags"] and args['game'] != game:
|
||||
errors.add('InvalidGame')
|
||||
minver = ctx.minimum_client_versions[slot]
|
||||
if minver > args['version']:
|
||||
errors.add('IncompatibleVersion')
|
||||
|
||||
# only exact version match allowed
|
||||
if ctx.compatibility == 0 and args['version'] != version_tuple:
|
||||
@@ -1257,9 +1261,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
client.auth = False # swapping Team/Slot
|
||||
client.team = team
|
||||
client.slot = slot
|
||||
minver = ctx.minimum_client_versions[slot]
|
||||
if minver > args['version']:
|
||||
errors.add('IncompatibleVersion')
|
||||
|
||||
ctx.client_ids[client.team, client.slot] = args["uuid"]
|
||||
ctx.clients[team][slot].append(client)
|
||||
client.version = args['version']
|
||||
@@ -1283,8 +1285,9 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
await ctx.send_msgs(client, reply)
|
||||
|
||||
elif cmd == "GetDataPackage":
|
||||
exclusions = set(args.get("exclusions", []))
|
||||
exclusions = args.get("exclusions", [])
|
||||
if exclusions:
|
||||
exclusions = set(exclusions)
|
||||
games = {name: game_data for name, game_data in network_data_package["games"].items()
|
||||
if name not in exclusions}
|
||||
package = network_data_package.copy()
|
||||
@@ -1405,7 +1408,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
asyncio.create_task(self.ctx.server.ws_server._close())
|
||||
if self.ctx.shutdown_task:
|
||||
self.ctx.shutdown_task.cancel()
|
||||
self.ctx.running = False
|
||||
self.ctx.exit_event.set()
|
||||
return True
|
||||
|
||||
@mark_raw
|
||||
@@ -1562,11 +1565,17 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
|
||||
|
||||
async def console(ctx: Context):
|
||||
session = prompt_toolkit.PromptSession()
|
||||
while ctx.running:
|
||||
with patch_stdout():
|
||||
input_text = await session.prompt_async()
|
||||
import sys
|
||||
queue = asyncio.Queue()
|
||||
Utils.stream_input(sys.stdin, queue)
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
# I don't get why this while loop is needed. Works fine without it on clients,
|
||||
# but the queue.get() for server never fulfills if the queue is empty when entering the await.
|
||||
while queue.qsize() == 0:
|
||||
await asyncio.sleep(0.05)
|
||||
input_text = await queue.get()
|
||||
queue.task_done()
|
||||
ctx.commandprocessor(input_text)
|
||||
except:
|
||||
import traceback
|
||||
@@ -1632,10 +1641,10 @@ def parse_args() -> argparse.Namespace:
|
||||
|
||||
async def auto_shutdown(ctx, to_cancel=None):
|
||||
await asyncio.sleep(ctx.auto_shutdown)
|
||||
while ctx.running:
|
||||
while not ctx.exit_event.is_set():
|
||||
if not ctx.client_activity_timers.values():
|
||||
asyncio.create_task(ctx.server.ws_server._close())
|
||||
ctx.running = False
|
||||
ctx.exit_event.set()
|
||||
if to_cancel:
|
||||
for task in to_cancel:
|
||||
task.cancel()
|
||||
@@ -1646,7 +1655,7 @@ async def auto_shutdown(ctx, to_cancel=None):
|
||||
seconds = ctx.auto_shutdown - delta.total_seconds()
|
||||
if seconds < 0:
|
||||
asyncio.create_task(ctx.server.ws_server._close())
|
||||
ctx.running = False
|
||||
ctx.exit_event.set()
|
||||
if to_cancel:
|
||||
for task in to_cancel:
|
||||
task.cancel()
|
||||
@@ -1690,7 +1699,8 @@ async def main(args: argparse.Namespace):
|
||||
console_task = asyncio.create_task(console(ctx))
|
||||
if ctx.auto_shutdown:
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, [console_task]))
|
||||
await console_task
|
||||
await ctx.exit_event.wait()
|
||||
console_task.cancel()
|
||||
if ctx.shutdown_task:
|
||||
await ctx.shutdown_task
|
||||
|
||||
|
||||
21
NetUtils.py
21
NetUtils.py
@@ -1,4 +1,6 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
import typing
|
||||
import enum
|
||||
from json import JSONEncoder, JSONDecoder
|
||||
@@ -138,11 +140,11 @@ class HandlerMeta(type):
|
||||
break
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
if orig_init:
|
||||
orig_init(self, *args, **kwargs)
|
||||
# turn functions into bound methods
|
||||
self.handlers = {name: method.__get__(self, type(self)) for name, method in
|
||||
handlers.items()}
|
||||
if orig_init:
|
||||
orig_init(self, *args, **kwargs)
|
||||
|
||||
attrs['__init__'] = __init__
|
||||
return super(HandlerMeta, mcs).__new__(mcs, name, bases, attrs)
|
||||
@@ -192,11 +194,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
return self._handle_color(node)
|
||||
|
||||
def _handle_item_name(self, node: JSONMessagePart):
|
||||
# todo: use a better info source
|
||||
from worlds.alttp.Items import progression_items
|
||||
node["color"] = 'green' if node.get("found", False) else 'cyan'
|
||||
if node["text"] in progression_items:
|
||||
node["color"] += ";white_bg"
|
||||
node["color"] = 'cyan'
|
||||
return self._handle_color(node)
|
||||
|
||||
def _handle_item_id(self, node: JSONMessagePart):
|
||||
@@ -205,13 +203,13 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
return self._handle_item_name(node)
|
||||
|
||||
def _handle_location_name(self, node: JSONMessagePart):
|
||||
node["color"] = 'blue_bg;white'
|
||||
node["color"] = 'green'
|
||||
return self._handle_color(node)
|
||||
|
||||
def _handle_location_id(self, node: JSONMessagePart):
|
||||
item_id = int(node["text"])
|
||||
node["text"] = self.ctx.location_name_getter(item_id)
|
||||
return self._handle_item_name(node)
|
||||
return self._handle_location_name(node)
|
||||
|
||||
def _handle_entrance_name(self, node: JSONMessagePart):
|
||||
node["color"] = 'blue'
|
||||
@@ -282,10 +280,11 @@ class Hint(typing.NamedTuple):
|
||||
add_json_text(parts, self.entrance, type="entrance_name")
|
||||
else:
|
||||
add_json_text(parts, "'s World")
|
||||
add_json_text(parts, ". ")
|
||||
if self.found:
|
||||
add_json_text(parts, ". (found)")
|
||||
add_json_text(parts, "(found)", type="color", color="green")
|
||||
else:
|
||||
add_json_text(parts, ".")
|
||||
add_json_text(parts, "(not found)", type="color", color="red")
|
||||
|
||||
return {"cmd": "PrintJSON", "data": parts, "type": "Hint",
|
||||
"receiving": self.receiving_player,
|
||||
|
||||
246
OoTAdjuster.py
Normal file
246
OoTAdjuster.py
Normal file
@@ -0,0 +1,246 @@
|
||||
import tkinter as tk
|
||||
import argparse
|
||||
import logging
|
||||
import random
|
||||
import os
|
||||
from itertools import chain
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from Options import Choice, Range, Toggle
|
||||
from worlds.oot import OOTWorld
|
||||
from worlds.oot.Cosmetics import patch_cosmetics
|
||||
from worlds.oot.Options import cosmetic_options, sfx_options
|
||||
from worlds.oot.Rom import Rom, compress_rom_file
|
||||
from worlds.oot.N64Patch import apply_patch_file
|
||||
from worlds.oot.Utils import data_path
|
||||
from Utils import local_path
|
||||
|
||||
logger = logging.getLogger('OoTAdjuster')
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser()
|
||||
|
||||
parser.add_argument('--rom', default='',
|
||||
help='Path to an OoT randomized ROM to adjust.')
|
||||
parser.add_argument('--vanilla_rom', default='',
|
||||
help='Path to a vanilla OoT ROM for patching.')
|
||||
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
|
||||
parser.add_argument('--'+name, default=None,
|
||||
help=option.__doc__)
|
||||
parser.add_argument('--is_glitched', default=False, action='store_true',
|
||||
help='Setting this to true will enable protection on kokiri tunic colors for weirdshot.')
|
||||
parser.add_argument('--deathlink',
|
||||
help='Enable DeathLink system', action='store_true')
|
||||
|
||||
args = parser.parse_args()
|
||||
if not os.path.isfile(args.rom):
|
||||
adjustGUI()
|
||||
else:
|
||||
adjust(args)
|
||||
|
||||
def adjustGUI():
|
||||
from tkinter import Tk, LEFT, BOTTOM, TOP, E, W, \
|
||||
StringVar, IntVar, Checkbutton, Frame, Label, X, Entry, Button, \
|
||||
OptionMenu, filedialog, messagebox, ttk
|
||||
from argparse import Namespace
|
||||
from Main import __version__ as MWVersion
|
||||
|
||||
window = tk.Tk()
|
||||
window.wm_title(f"Archipelago {MWVersion} OoT Adjuster")
|
||||
set_icon(window)
|
||||
|
||||
opts = Namespace()
|
||||
|
||||
# Select ROM
|
||||
romDialogFrame = Frame(window)
|
||||
romLabel = Label(romDialogFrame, text='Rom/patch to adjust')
|
||||
vanillaLabel = Label(romDialogFrame, text='OoT Base Rom')
|
||||
opts.rom = StringVar()
|
||||
opts.vanilla_rom = StringVar(value="The Legend of Zelda - Ocarina of Time.z64")
|
||||
romEntry = Entry(romDialogFrame, textvariable=opts.rom)
|
||||
vanillaEntry = Entry(romDialogFrame, textvariable=opts.vanilla_rom)
|
||||
|
||||
def RomSelect():
|
||||
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".z64", ".n64", ".apz5")), ("All Files", "*")])
|
||||
opts.rom.set(rom)
|
||||
def VanillaSelect():
|
||||
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".z64", ".n64")), ("All Files", "*")])
|
||||
opts.vanilla_rom.set(rom)
|
||||
|
||||
romSelectButton = Button(romDialogFrame, text='Select Rom', command=RomSelect)
|
||||
vanillaSelectButton = Button(romDialogFrame, text='Select Rom', command=VanillaSelect)
|
||||
romDialogFrame.pack(side=TOP, expand=True, fill=X)
|
||||
romLabel.pack(side=LEFT)
|
||||
romEntry.pack(side=LEFT, expand=True, fill=X)
|
||||
romSelectButton.pack(side=LEFT)
|
||||
vanillaLabel.pack(side=LEFT)
|
||||
vanillaEntry.pack(side=LEFT, expand=True, fill=X)
|
||||
vanillaSelectButton.pack(side=LEFT)
|
||||
|
||||
# Cosmetic options
|
||||
romSettingsFrame = Frame(window)
|
||||
|
||||
def dropdown_option(type, option_name, row, column):
|
||||
if type == 'cosmetic':
|
||||
option = cosmetic_options[option_name]
|
||||
elif type == 'sfx':
|
||||
option = sfx_options[option_name]
|
||||
optionFrame = Frame(romSettingsFrame)
|
||||
optionFrame.grid(row=row, column=column, sticky=E)
|
||||
optionLabel = Label(optionFrame, text=option.displayname)
|
||||
optionLabel.pack(side=LEFT)
|
||||
setattr(opts, option_name, StringVar())
|
||||
getattr(opts, option_name).set(option.name_lookup[option.default])
|
||||
optionMenu = OptionMenu(optionFrame, getattr(opts, option_name), *option.name_lookup.values())
|
||||
optionMenu.pack(side=LEFT)
|
||||
|
||||
dropdown_option('cosmetic', 'default_targeting', 0, 0)
|
||||
dropdown_option('cosmetic', 'display_dpad', 0, 1)
|
||||
dropdown_option('cosmetic', 'correct_model_colors', 0, 2)
|
||||
dropdown_option('cosmetic', 'background_music', 1, 0)
|
||||
dropdown_option('cosmetic', 'fanfares', 1, 1)
|
||||
dropdown_option('cosmetic', 'ocarina_fanfares', 1, 2)
|
||||
dropdown_option('cosmetic', 'kokiri_color', 2, 0)
|
||||
dropdown_option('cosmetic', 'goron_color', 2, 1)
|
||||
dropdown_option('cosmetic', 'zora_color', 2, 2)
|
||||
dropdown_option('cosmetic', 'silver_gauntlets_color', 3, 0)
|
||||
dropdown_option('cosmetic', 'golden_gauntlets_color', 3, 1)
|
||||
dropdown_option('cosmetic', 'mirror_shield_frame_color', 3, 2)
|
||||
dropdown_option('cosmetic', 'navi_color_default_inner', 4, 0)
|
||||
dropdown_option('cosmetic', 'navi_color_default_outer', 4, 1)
|
||||
dropdown_option('cosmetic', 'navi_color_enemy_inner', 5, 0)
|
||||
dropdown_option('cosmetic', 'navi_color_enemy_outer', 5, 1)
|
||||
dropdown_option('cosmetic', 'navi_color_npc_inner', 6, 0)
|
||||
dropdown_option('cosmetic', 'navi_color_npc_outer', 6, 1)
|
||||
dropdown_option('cosmetic', 'navi_color_prop_inner', 7, 0)
|
||||
dropdown_option('cosmetic', 'navi_color_prop_outer', 7, 1)
|
||||
# sword_trail_duration, 8, 2
|
||||
dropdown_option('cosmetic', 'sword_trail_color_inner', 8, 0)
|
||||
dropdown_option('cosmetic', 'sword_trail_color_outer', 8, 1)
|
||||
dropdown_option('cosmetic', 'bombchu_trail_color_inner', 9, 0)
|
||||
dropdown_option('cosmetic', 'bombchu_trail_color_outer', 9, 1)
|
||||
dropdown_option('cosmetic', 'boomerang_trail_color_inner', 10, 0)
|
||||
dropdown_option('cosmetic', 'boomerang_trail_color_outer', 10, 1)
|
||||
dropdown_option('cosmetic', 'heart_color', 11, 0)
|
||||
dropdown_option('cosmetic', 'magic_color', 12, 0)
|
||||
dropdown_option('cosmetic', 'a_button_color', 11, 1)
|
||||
dropdown_option('cosmetic', 'b_button_color', 11, 2)
|
||||
dropdown_option('cosmetic', 'c_button_color', 12, 1)
|
||||
dropdown_option('cosmetic', 'start_button_color', 12, 2)
|
||||
|
||||
dropdown_option('sfx', 'sfx_navi_overworld', 14, 0)
|
||||
dropdown_option('sfx', 'sfx_navi_enemy', 14, 1)
|
||||
dropdown_option('sfx', 'sfx_low_hp', 14, 2)
|
||||
dropdown_option('sfx', 'sfx_menu_cursor', 15, 0)
|
||||
dropdown_option('sfx', 'sfx_menu_select', 15, 1)
|
||||
dropdown_option('sfx', 'sfx_nightfall', 15, 2)
|
||||
dropdown_option('sfx', 'sfx_horse_neigh', 16, 0)
|
||||
dropdown_option('sfx', 'sfx_hover_boots', 16, 1)
|
||||
dropdown_option('sfx', 'sfx_ocarina', 16, 2)
|
||||
|
||||
# Special cases
|
||||
# Sword trail duration is a range
|
||||
option = cosmetic_options['sword_trail_duration']
|
||||
optionFrame = Frame(romSettingsFrame)
|
||||
optionFrame.grid(row=8, column=2, sticky=E)
|
||||
optionLabel = Label(optionFrame, text=option.displayname)
|
||||
optionLabel.pack(side=LEFT)
|
||||
setattr(opts, 'sword_trail_duration', StringVar())
|
||||
getattr(opts, 'sword_trail_duration').set(option.default)
|
||||
optionMenu = OptionMenu(optionFrame, getattr(opts, 'sword_trail_duration'), *range(4, 21))
|
||||
optionMenu.pack(side=LEFT)
|
||||
|
||||
# Glitched is a checkbox
|
||||
opts.is_glitched = IntVar(value=0)
|
||||
glitched_checkbox = Checkbutton(romSettingsFrame, text="Glitched Logic?", variable=opts.is_glitched)
|
||||
glitched_checkbox.grid(row=17, column=0, sticky=W)
|
||||
|
||||
# Deathlink is a checkbox
|
||||
opts.deathlink = IntVar(value=0)
|
||||
deathlink_checkbox = Checkbutton(romSettingsFrame, text="DeathLink (Team Deaths)", variable=opts.deathlink)
|
||||
deathlink_checkbox.grid(row=17, column=1, sticky=W)
|
||||
|
||||
romSettingsFrame.pack(side=TOP)
|
||||
|
||||
def adjustRom():
|
||||
try:
|
||||
guiargs = Namespace()
|
||||
options = vars(opts)
|
||||
for o in options:
|
||||
result = options[o].get()
|
||||
if result == 'true':
|
||||
result = True
|
||||
if result == 'false':
|
||||
result = False
|
||||
setattr(guiargs, o, result)
|
||||
guiargs.sword_trail_duration = int(guiargs.sword_trail_duration)
|
||||
path = adjust(guiargs)
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
messagebox.showerror(title="Error while adjusting Rom", message=str(e))
|
||||
else:
|
||||
messagebox.showinfo(title="Success", message=f"Rom patched successfully to {path}")
|
||||
|
||||
# Adjust button
|
||||
bottomFrame = Frame(window)
|
||||
adjustButton = Button(bottomFrame, text='Adjust Rom', command=adjustRom)
|
||||
adjustButton.pack(side=BOTTOM, padx=(5, 5))
|
||||
bottomFrame.pack(side=BOTTOM, pady=(5, 5))
|
||||
|
||||
window.mainloop()
|
||||
|
||||
def set_icon(window):
|
||||
logo = tk.PhotoImage(file=local_path('data', 'icon.png'))
|
||||
window.tk.call('wm', 'iconphoto', window._w, logo)
|
||||
|
||||
def adjust(args):
|
||||
# Create a fake world and OOTWorld to use as a base
|
||||
world = MultiWorld(1)
|
||||
world.slot_seeds = {1: random}
|
||||
ootworld = OOTWorld(world, 1)
|
||||
# Set options in the fake OOTWorld
|
||||
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
|
||||
result = getattr(args, name, None)
|
||||
if result is None:
|
||||
if issubclass(option, Choice):
|
||||
result = option.name_lookup[option.default]
|
||||
elif issubclass(option, Range) or issubclass(option, Toggle):
|
||||
result = option.default
|
||||
else:
|
||||
raise Exception("Unsupported option type")
|
||||
setattr(ootworld, name, result)
|
||||
ootworld.logic_rules = 'glitched' if args.is_glitched else 'glitchless'
|
||||
ootworld.death_link = args.deathlink
|
||||
|
||||
delete_zootdec = False
|
||||
if os.path.splitext(args.rom)[-1] in ['.z64', '.n64']:
|
||||
# Load up the ROM
|
||||
rom = Rom(file=args.rom, force_use=True)
|
||||
delete_zootdec = True
|
||||
elif os.path.splitext(args.rom)[-1] == '.apz5':
|
||||
# Load vanilla ROM
|
||||
rom = Rom(file=args.vanilla_rom, force_use=True)
|
||||
# Patch file
|
||||
apply_patch_file(rom, args.rom)
|
||||
else:
|
||||
raise Exception("Invalid file extension; requires .n64, .z64, .apz5")
|
||||
# Call patch_cosmetics
|
||||
try:
|
||||
patch_cosmetics(ootworld, rom)
|
||||
rom.write_byte(rom.sym('DEATH_LINK'), args.deathlink)
|
||||
# Output new file
|
||||
path_pieces = os.path.splitext(args.rom)
|
||||
decomp_path = path_pieces[0] + '-adjusted-decomp.n64'
|
||||
comp_path = path_pieces[0] + '-adjusted.n64'
|
||||
rom.write_to_file(decomp_path)
|
||||
os.chdir(data_path("Compress"))
|
||||
compress_rom_file(decomp_path, comp_path)
|
||||
os.remove(decomp_path)
|
||||
finally:
|
||||
if delete_zootdec:
|
||||
os.chdir(os.path.split(__file__)[0])
|
||||
os.remove("ZOOTDEC.z64")
|
||||
return comp_path
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
17
Options.py
17
Options.py
@@ -125,6 +125,8 @@ class Toggle(Option):
|
||||
def get_option_name(cls, value):
|
||||
return ["No", "Yes"][int(value)]
|
||||
|
||||
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
|
||||
|
||||
|
||||
class DefaultOnToggle(Toggle):
|
||||
default = 1
|
||||
@@ -184,6 +186,8 @@ class Choice(Option):
|
||||
else:
|
||||
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
|
||||
|
||||
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
|
||||
|
||||
|
||||
class Range(Option, int):
|
||||
range_start = 0
|
||||
@@ -277,8 +281,8 @@ class OptionList(Option):
|
||||
supports_weighting = False
|
||||
value: list
|
||||
|
||||
def __init__(self, value: typing.List[str, typing.Any]):
|
||||
self.value = value
|
||||
def __init__(self, value: typing.List[typing.Any]):
|
||||
self.value = value or []
|
||||
super(OptionList, self).__init__()
|
||||
|
||||
@classmethod
|
||||
@@ -292,7 +296,7 @@ class OptionList(Option):
|
||||
return cls.from_text(str(data))
|
||||
|
||||
def get_option_name(self, value):
|
||||
return ", ".join(value)
|
||||
return ", ".join(map(str, value))
|
||||
|
||||
def __contains__(self, item):
|
||||
return item in self.value
|
||||
@@ -334,7 +338,7 @@ class Accessibility(Choice):
|
||||
Locations: ensure everything can be reached and acquired.
|
||||
Items: ensure all logically relevant items can be acquired.
|
||||
Minimal: ensure what is needed to reach your goal can be acquired."""
|
||||
|
||||
displayname = "Accessibility"
|
||||
option_locations = 0
|
||||
option_items = 1
|
||||
option_minimal = 2
|
||||
@@ -344,6 +348,7 @@ class Accessibility(Choice):
|
||||
|
||||
class ProgressionBalancing(DefaultOnToggle):
|
||||
"""A system that moves progression earlier, to try and prevent the player from getting stuck and bored early."""
|
||||
displayname = "Progression Balancing"
|
||||
|
||||
|
||||
common_options = {
|
||||
@@ -379,6 +384,7 @@ class StartHints(ItemSet):
|
||||
|
||||
|
||||
class StartLocationHints(OptionSet):
|
||||
"""Start with these locations and their item prefilled into the !hint command"""
|
||||
displayname = "Start Location Hints"
|
||||
|
||||
|
||||
@@ -394,12 +400,13 @@ class DeathLink(Toggle):
|
||||
|
||||
|
||||
per_game_common_options = {
|
||||
**common_options, # can be overwritten per-game
|
||||
"local_items": LocalItems,
|
||||
"non_local_items": NonLocalItems,
|
||||
"start_inventory": StartInventory,
|
||||
"start_hints": StartHints,
|
||||
"start_location_hints": StartLocationHints,
|
||||
"exclude_locations": OptionSet
|
||||
"exclude_locations": ExcludeLocations
|
||||
}
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
2
Patch.py
2
Patch.py
@@ -87,7 +87,7 @@ def get_base_rom_data(game: str):
|
||||
elif game == GAME_SM:
|
||||
from worlds.sm.Rom import get_base_rom_bytes
|
||||
elif game == GAME_SOE:
|
||||
file_name = Utils.get_options()["soe_options"]["rom"]
|
||||
file_name = Utils.get_options()["soe_options"]["rom_file"]
|
||||
get_base_rom_bytes = lambda: bytes(read_rom(open(file_name, "rb")))
|
||||
else:
|
||||
raise RuntimeError("Selected game for base rom not found.")
|
||||
|
||||
@@ -13,6 +13,8 @@ Currently, the following games are supported:
|
||||
* Timespinner
|
||||
* Super Metroid
|
||||
* Secret of Evermore
|
||||
* Final Fantasy
|
||||
* Rogue Legacy
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
93
SNIClient.py
93
SNIClient.py
@@ -15,7 +15,7 @@ from json import loads, dumps
|
||||
from Utils import get_item_name_from_id, init_logging
|
||||
|
||||
if __name__ == "__main__":
|
||||
init_logging("SNIClient")
|
||||
init_logging("SNIClient", exception_logger="Client")
|
||||
|
||||
import colorama
|
||||
|
||||
@@ -73,7 +73,7 @@ class LttPCommandProcessor(ClientCommandProcessor):
|
||||
pass
|
||||
|
||||
self.ctx.snes_reconnect_address = None
|
||||
asyncio.create_task(snes_connect(self.ctx, snes_address, snes_device_number))
|
||||
asyncio.create_task(snes_connect(self.ctx, snes_address, snes_device_number), name="SNES Connect")
|
||||
return True
|
||||
|
||||
def _cmd_snes_close(self) -> bool:
|
||||
@@ -143,12 +143,7 @@ class Context(CommonContext):
|
||||
self.awaiting_rom = False
|
||||
self.auth = self.rom
|
||||
auth = base64.b64encode(self.rom).decode()
|
||||
await self.send_msgs([{"cmd": 'Connect',
|
||||
'password': self.password, 'name': auth, 'version': Utils.version_tuple,
|
||||
'tags': self.tags,
|
||||
'uuid': Utils.get_unique_identifier(),
|
||||
'game': self.game
|
||||
}])
|
||||
await self.send_connect(name=auth)
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
if not self.killing_player_task or self.killing_player_task.done():
|
||||
@@ -180,15 +175,22 @@ async def deathlink_kill_player(ctx: Context):
|
||||
snes_buffered_write(ctx, WRAM_START + 0x0373, bytes([8])) # deal 1 full heart of damage at next opportunity
|
||||
elif ctx.game == GAME_SM:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x09C2, bytes([0, 0])) # set current health to 0
|
||||
if not ctx.death_link_allow_survive:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x09D6, bytes([0, 0])) # set current reserve to 0
|
||||
await snes_flush_writes(ctx)
|
||||
await asyncio.sleep(1)
|
||||
gamemode = None
|
||||
if ctx.game == GAME_ALTTP:
|
||||
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
|
||||
if not gamemode or gamemode[0] in DEATH_MODES:
|
||||
ctx.death_state = DeathState.dead
|
||||
elif ctx.game == GAME_SM:
|
||||
gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1)
|
||||
if not gamemode or gamemode[0] in (DEATH_MODES if ctx.game == GAME_ALTTP else SM_DEATH_MODES):
|
||||
ctx.death_state = DeathState.dead
|
||||
health = await snes_read(ctx, WRAM_START + 0x09C2, 2)
|
||||
if health is not None:
|
||||
health = health[0] | (health[1] << 8)
|
||||
if not gamemode or gamemode[0] in SM_DEATH_MODES or (ctx.death_link_allow_survive and health is not None and health > 0):
|
||||
ctx.death_state = DeathState.dead
|
||||
ctx.last_death_link = time.time()
|
||||
|
||||
|
||||
@@ -521,18 +523,21 @@ def launch_sni(ctx: Context):
|
||||
if not os.path.isdir(sni_path):
|
||||
sni_path = Utils.local_path(sni_path)
|
||||
if os.path.isdir(sni_path):
|
||||
for file in os.listdir(sni_path):
|
||||
lower_file = file.lower()
|
||||
if (lower_file.startswith("sni.") and not lower_file.endswith(".proto")) or lower_file == "sni":
|
||||
sni_path = os.path.join(sni_path, file)
|
||||
dir_entry: os.DirEntry
|
||||
for dir_entry in os.scandir(sni_path):
|
||||
if dir_entry.is_file():
|
||||
lower_file = dir_entry.name.lower()
|
||||
if (lower_file.startswith("sni.") and not lower_file.endswith(".proto")) or (lower_file == "sni"):
|
||||
sni_path = dir_entry.path
|
||||
break
|
||||
|
||||
if os.path.isfile(sni_path):
|
||||
snes_logger.info(f"Attempting to start {sni_path}")
|
||||
import sys
|
||||
if not sys.stdout: # if it spawns a visible console, may as well populate it
|
||||
subprocess.Popen(sni_path, cwd=os.path.dirname(sni_path))
|
||||
subprocess.Popen(os.path.abspath(sni_path), cwd=os.path.dirname(sni_path))
|
||||
else:
|
||||
subprocess.Popen(sni_path, cwd=os.path.dirname(sni_path), stdout=subprocess.DEVNULL,
|
||||
subprocess.Popen(os.path.abspath(sni_path), cwd=os.path.dirname(sni_path), stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.DEVNULL)
|
||||
else:
|
||||
snes_logger.info(
|
||||
@@ -685,11 +690,6 @@ async def snes_disconnect(ctx: Context):
|
||||
|
||||
|
||||
async def snes_autoreconnect(ctx: Context):
|
||||
# unfortunately currently broken. See: https://github.com/prompt-toolkit/python-prompt-toolkit/issues/1033
|
||||
# with prompt_toolkit.shortcuts.ProgressBar() as pb:
|
||||
# for _ in pb(range(100)):
|
||||
# await asyncio.sleep(RECONNECT_DELAY/100)
|
||||
|
||||
await asyncio.sleep(SNES_RECONNECT_DELAY)
|
||||
if ctx.snes_reconnect_address and ctx.snes_socket is None:
|
||||
await snes_connect(ctx, ctx.snes_reconnect_address)
|
||||
@@ -894,10 +894,11 @@ async def game_watcher(ctx: Context):
|
||||
|
||||
if not ctx.rom:
|
||||
ctx.finished_game = False
|
||||
gameName = await snes_read(ctx, SM_ROMNAME_START, 2)
|
||||
if gameName is None:
|
||||
ctx.death_link_allow_survive = False
|
||||
game_name = await snes_read(ctx, SM_ROMNAME_START, 2)
|
||||
if game_name is None:
|
||||
continue
|
||||
elif gameName == b"SM":
|
||||
elif game_name == b"SM":
|
||||
ctx.game = GAME_SM
|
||||
else:
|
||||
ctx.game = GAME_ALTTP
|
||||
@@ -910,14 +911,8 @@ async def game_watcher(ctx: Context):
|
||||
death_link = await snes_read(ctx, DEATH_LINK_ACTIVE_ADDR if ctx.game == GAME_ALTTP else
|
||||
SM_DEATH_LINK_ACTIVE_ADDR, 1)
|
||||
if death_link:
|
||||
death_link = bool(death_link[0] & 0b1)
|
||||
old_tags = ctx.tags.copy()
|
||||
if death_link:
|
||||
ctx.tags.add("DeathLink")
|
||||
else:
|
||||
ctx.tags -= {"DeathLink"}
|
||||
if old_tags != ctx.tags and ctx.server and not ctx.server.socket.closed:
|
||||
await ctx.send_msgs([{"cmd": "ConnectUpdate", "tags": ctx.tags}])
|
||||
ctx.death_link_allow_survive = bool(death_link[0] & 0b10)
|
||||
await ctx.update_death_link(bool(death_link[0] & 0b1))
|
||||
if not ctx.prev_rom or ctx.prev_rom != ctx.rom:
|
||||
ctx.locations_checked = set()
|
||||
ctx.locations_scouted = set()
|
||||
@@ -1056,6 +1051,7 @@ async def game_watcher(ctx: Context):
|
||||
ctx.location_name_getter(item.location), itemOutPtr, len(ctx.items_received)))
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_options()["lttp_options"].get("rom_start", True)
|
||||
if auto_start is True:
|
||||
@@ -1079,11 +1075,13 @@ async def main():
|
||||
import Patch
|
||||
logging.info("Patch file was supplied. Creating sfc rom..")
|
||||
meta, romfile = Patch.create_rom_file(args.diff_file)
|
||||
args.connect = meta["server"]
|
||||
if "server" in meta:
|
||||
args.connect = meta["server"]
|
||||
logging.info(f"Wrote rom file to {romfile}")
|
||||
if args.diff_file.endswith(".apsoe"):
|
||||
import webbrowser
|
||||
webbrowser.open("http://www.evermizer.com/apclient/")
|
||||
webbrowser.open("http://www.evermizer.com/apclient/" +
|
||||
(f"#server={meta['server']}" if "server" in meta else ""))
|
||||
logging.info("Starting Evermizer Client in your Browser...")
|
||||
import time
|
||||
time.sleep(3)
|
||||
@@ -1103,38 +1101,29 @@ async def main():
|
||||
ctx = Context(args.snes, args.connect, args.password)
|
||||
if ctx.server_task is None:
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
|
||||
input_task = None
|
||||
if gui_enabled:
|
||||
input_task = None
|
||||
from kvui import SNIManager
|
||||
ctx.ui = SNIManager(ctx)
|
||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||
else:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ui_task = None
|
||||
if sys.stdin:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
|
||||
snes_connect_task = asyncio.create_task(snes_connect(ctx, ctx.snes_address))
|
||||
snes_connect_task = asyncio.create_task(snes_connect(ctx, ctx.snes_address), name="SNES Connect")
|
||||
watcher_task = asyncio.create_task(game_watcher(ctx), name="GameWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
if snes_connect_task:
|
||||
snes_connect_task.cancel()
|
||||
|
||||
ctx.server_address = None
|
||||
ctx.snes_reconnect_address = None
|
||||
|
||||
await watcher_task
|
||||
|
||||
if ctx.server and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task:
|
||||
await ctx.server_task
|
||||
|
||||
if ctx.snes_socket is not None and not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
|
||||
while ctx.input_requests > 0:
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
if snes_connect_task:
|
||||
snes_connect_task.cancel()
|
||||
await watcher_task
|
||||
await ctx.shutdown()
|
||||
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
54
Utils.py
54
Utils.py
@@ -1,6 +1,16 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import typing
|
||||
import builtins
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
import pickle
|
||||
import functools
|
||||
import io
|
||||
import collections
|
||||
import importlib
|
||||
import logging
|
||||
|
||||
|
||||
def tuplize_version(version: str) -> Version:
|
||||
@@ -13,20 +23,9 @@ class Version(typing.NamedTuple):
|
||||
build: int
|
||||
|
||||
|
||||
__version__ = "0.2.0"
|
||||
__version__ = "0.2.3"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
import builtins
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
import pickle
|
||||
import functools
|
||||
import io
|
||||
import collections
|
||||
import importlib
|
||||
import logging
|
||||
|
||||
from yaml import load, dump, safe_load
|
||||
|
||||
try:
|
||||
@@ -427,7 +426,7 @@ loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': log
|
||||
|
||||
|
||||
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, write_mode: str = "w",
|
||||
log_format: str = "[%(name)s]: %(message)s"):
|
||||
log_format: str = "[%(name)s]: %(message)s", exception_logger: str = ""):
|
||||
loglevel: int = loglevel_mapping.get(loglevel, loglevel)
|
||||
log_folder = local_path("logs")
|
||||
os.makedirs(log_folder, exist_ok=True)
|
||||
@@ -446,3 +445,32 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
root_logger.addHandler(
|
||||
logging.StreamHandler(sys.stdout)
|
||||
)
|
||||
|
||||
# Relay unhandled exceptions to logger.
|
||||
if not getattr(sys.excepthook, "_wrapped", False): # skip if already modified
|
||||
orig_hook = sys.excepthook
|
||||
|
||||
def handle_exception(exc_type, exc_value, exc_traceback):
|
||||
if issubclass(exc_type, KeyboardInterrupt):
|
||||
sys.__excepthook__(exc_type, exc_value, exc_traceback)
|
||||
return
|
||||
logging.getLogger(exception_logger).exception("Uncaught exception",
|
||||
exc_info=(exc_type, exc_value, exc_traceback))
|
||||
return orig_hook(exc_type, exc_value, exc_traceback)
|
||||
|
||||
handle_exception._wrapped = True
|
||||
|
||||
sys.excepthook = handle_exception
|
||||
|
||||
|
||||
def stream_input(stream, queue):
|
||||
def queuer():
|
||||
while 1:
|
||||
text = stream.readline().strip()
|
||||
if text:
|
||||
queue.put_nowait(text)
|
||||
|
||||
from threading import Thread
|
||||
thread = Thread(target=queuer, name=f"Stream handler for {stream.name}", daemon=True)
|
||||
thread.start()
|
||||
return thread
|
||||
|
||||
@@ -14,7 +14,7 @@ from WebHostLib import app as raw_app
|
||||
from waitress import serve
|
||||
|
||||
from WebHostLib.models import db
|
||||
from WebHostLib.autolauncher import autohost
|
||||
from WebHostLib.autolauncher import autohost, autogen
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
@@ -45,6 +45,8 @@ if __name__ == "__main__":
|
||||
create_options_files()
|
||||
if app.config["SELFLAUNCH"]:
|
||||
autohost(app.config)
|
||||
if app.config["SELFGEN"]:
|
||||
autogen(app.config)
|
||||
if app.config["SELFHOST"]: # using WSGI, you just want to run get_app()
|
||||
if app.config["DEBUG"]:
|
||||
autohost(app.config)
|
||||
|
||||
@@ -22,9 +22,10 @@ Pony(app)
|
||||
app.jinja_env.filters['any'] = any
|
||||
app.jinja_env.filters['all'] = all
|
||||
|
||||
app.config["SELFHOST"] = True
|
||||
app.config["SELFHOST"] = True # application process is in charge of running the websites
|
||||
app.config["GENERATORS"] = 8 # maximum concurrent world gens
|
||||
app.config["SELFLAUNCH"] = True
|
||||
app.config["SELFLAUNCH"] = True # application process is in charge of launching Rooms.
|
||||
app.config["SELFGEN"] = True # application process is in charge of scheduling Generations.
|
||||
app.config["DEBUG"] = False
|
||||
app.config["PORT"] = 80
|
||||
app.config['UPLOAD_FOLDER'] = UPLOAD_FOLDER
|
||||
@@ -88,6 +89,11 @@ def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
@app.route('/weighted-settings')
|
||||
def weighted_settings():
|
||||
return render_template(f"weighted-settings.html")
|
||||
|
||||
|
||||
# Player settings pages
|
||||
@app.route('/games/<string:game>/player-settings')
|
||||
def player_settings(game):
|
||||
@@ -126,7 +132,7 @@ def faq(lang):
|
||||
|
||||
|
||||
@app.route('/seed/<suuid:seed>')
|
||||
def viewSeed(seed: UUID):
|
||||
def view_seed(seed: UUID):
|
||||
seed = Seed.get(id=seed)
|
||||
if not seed:
|
||||
abort(404)
|
||||
@@ -141,7 +147,7 @@ def new_room(seed: UUID):
|
||||
abort(404)
|
||||
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
|
||||
commit()
|
||||
return redirect(url_for("hostRoom", room=room.id))
|
||||
return redirect(url_for("host_room", room=room.id))
|
||||
|
||||
|
||||
def _read_log(path: str):
|
||||
@@ -159,15 +165,16 @@ def display_log(room: UUID):
|
||||
|
||||
|
||||
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
|
||||
def hostRoom(room: UUID):
|
||||
def host_room(room: UUID):
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if request.method == "POST":
|
||||
if room.owner == session["_id"]:
|
||||
cmd = request.form["cmd"]
|
||||
Command(room=room, commandtext=cmd)
|
||||
commit()
|
||||
if cmd:
|
||||
Command(room=room, commandtext=cmd)
|
||||
commit()
|
||||
|
||||
with db_session:
|
||||
room.last_activity = datetime.utcnow() # will trigger a spinup, if it's not already running
|
||||
@@ -175,20 +182,26 @@ def hostRoom(room: UUID):
|
||||
return render_template("hostRoom.html", room=room)
|
||||
|
||||
|
||||
@app.route('/hosted/<suuid:room>', methods=['GET', 'POST'])
|
||||
def hostRoomRedirect(room: UUID):
|
||||
return redirect(url_for("hostRoom", room=room))
|
||||
|
||||
|
||||
@app.route('/favicon.ico')
|
||||
def favicon():
|
||||
return send_from_directory(os.path.join(app.root_path, 'static/static'),
|
||||
'favicon.ico', mimetype='image/vnd.microsoft.icon')
|
||||
|
||||
|
||||
@app.route('/discord')
|
||||
def discord():
|
||||
return redirect("https://discord.gg/archipelago")
|
||||
|
||||
|
||||
@app.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackge():
|
||||
"""A pretty print version of /api/datapackage"""
|
||||
from worlds import network_data_package
|
||||
import json
|
||||
return Response(json.dumps(network_data_package, indent=4), mimetype="text/plain")
|
||||
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
from . import tracker, upload, landing, check, generate, downloads, api # to trigger app routing picking up on it
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@ def get_datapackge():
|
||||
from worlds import network_data_package
|
||||
return network_data_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_version')
|
||||
@cache.cached()
|
||||
def get_datapackge_versions():
|
||||
|
||||
@@ -9,6 +9,7 @@ from pony.orm import commit
|
||||
|
||||
from WebHostLib import app, Generation, STATE_QUEUED, Seed, STATE_ERROR
|
||||
from WebHostLib.check import get_yaml_data, roll_options
|
||||
from WebHostLib.generate import get_meta
|
||||
|
||||
|
||||
@api_endpoints.route('/generate', methods=['POST'])
|
||||
@@ -35,9 +36,6 @@ def generate_api():
|
||||
if "race" in json_data:
|
||||
race = bool(0 if json_data["race"] in {"false"} else int(json_data["race"]))
|
||||
|
||||
hint_cost = int(meta_options_source.get("hint_cost", 10))
|
||||
forfeit_mode = meta_options_source.get("forfeit_mode", "goal")
|
||||
|
||||
if not options:
|
||||
return {"text": "No options found. Expected file attachment or json weights."
|
||||
}, 400
|
||||
@@ -45,7 +43,8 @@ def generate_api():
|
||||
if len(options) > app.config["MAX_ROLL"]:
|
||||
return {"text": "Max size of multiworld exceeded",
|
||||
"detail": app.config["MAX_ROLL"]}, 409
|
||||
|
||||
meta = get_meta(meta_options_source)
|
||||
meta["race"] = race
|
||||
results, gen_options = roll_options(options)
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return {"text": str(results),
|
||||
@@ -54,7 +53,7 @@ def generate_api():
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps({"race": race, "hint_cost": hint_cost, "forfeit_mode": forfeit_mode}), state=STATE_QUEUED,
|
||||
meta=json.dumps(meta), state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
commit()
|
||||
return {"text": f"Generation of seed {gen.id} started successfully.",
|
||||
|
||||
@@ -110,6 +110,26 @@ def autohost(config: dict):
|
||||
def keep_running():
|
||||
try:
|
||||
with Locker("autohost"):
|
||||
while 1:
|
||||
time.sleep(0.1)
|
||||
with db_session:
|
||||
rooms = select(
|
||||
room for room in Room if
|
||||
room.last_activity >= datetime.utcnow() - timedelta(days=3))
|
||||
for room in rooms:
|
||||
launch_room(room, config)
|
||||
|
||||
except AlreadyRunningException:
|
||||
logging.info("Autohost reports as already running, not starting another.")
|
||||
|
||||
import threading
|
||||
threading.Thread(target=keep_running, name="AP_Autohost").start()
|
||||
|
||||
|
||||
def autogen(config: dict):
|
||||
def keep_running():
|
||||
try:
|
||||
with Locker("autogen"):
|
||||
|
||||
with multiprocessing.Pool(config["GENERATORS"], initializer=init_db,
|
||||
initargs=(config["PONY"],)) as generator_pool:
|
||||
@@ -129,22 +149,17 @@ def autohost(config: dict):
|
||||
select(generation for generation in Generation if generation.state == STATE_ERROR).delete()
|
||||
|
||||
while 1:
|
||||
time.sleep(0.50)
|
||||
time.sleep(0.1)
|
||||
with db_session:
|
||||
rooms = select(
|
||||
room for room in Room if
|
||||
room.last_activity >= datetime.utcnow() - timedelta(days=3))
|
||||
for room in rooms:
|
||||
launch_room(room, config)
|
||||
to_start = select(
|
||||
generation for generation in Generation if generation.state == STATE_QUEUED)
|
||||
for generation in to_start:
|
||||
launch_generator(generator_pool, generation)
|
||||
except AlreadyRunningException:
|
||||
pass
|
||||
logging.info("Autogen reports as already running, not starting another.")
|
||||
|
||||
import threading
|
||||
threading.Thread(target=keep_running).start()
|
||||
threading.Thread(target=keep_running, name="AP_Autogen").start()
|
||||
|
||||
|
||||
multiworlds = {}
|
||||
|
||||
@@ -2,7 +2,6 @@ from __future__ import annotations
|
||||
|
||||
import functools
|
||||
import logging
|
||||
import os
|
||||
import websockets
|
||||
import asyncio
|
||||
import socket
|
||||
@@ -20,6 +19,7 @@ from Utils import get_public_ipv4, get_public_ipv6, restricted_loads
|
||||
|
||||
class CustomClientMessageProcessor(ClientMessageProcessor):
|
||||
ctx: WebHostContext
|
||||
|
||||
def _cmd_video(self, platform, user):
|
||||
"""Set a link for your name in the WebHostLib tracker pointing to a video stream"""
|
||||
if platform.lower().startswith("t"): # twitch
|
||||
@@ -37,6 +37,7 @@ class CustomClientMessageProcessor(ClientMessageProcessor):
|
||||
|
||||
# inject
|
||||
import MultiServer
|
||||
|
||||
MultiServer.client_message_processor = CustomClientMessageProcessor
|
||||
del (MultiServer)
|
||||
|
||||
@@ -56,7 +57,7 @@ class WebHostContext(Context):
|
||||
def listen_to_db_commands(self):
|
||||
cmdprocessor = DBCommandProcessor(self)
|
||||
|
||||
while self.running:
|
||||
while not self.exit_event.is_set():
|
||||
with db_session:
|
||||
commands = select(command for command in Command if command.room.id == self.room_id)
|
||||
if commands:
|
||||
@@ -75,7 +76,7 @@ class WebHostContext(Context):
|
||||
else:
|
||||
self.port = get_random_port()
|
||||
|
||||
return self._load(self._decompress(room.seed.multidata), True)
|
||||
return self._load(self.decompress(room.seed.multidata), True)
|
||||
|
||||
@db_session
|
||||
def init_save(self, enabled: bool = True):
|
||||
@@ -88,11 +89,11 @@ class WebHostContext(Context):
|
||||
threading.Thread(target=self.listen_to_db_commands, daemon=True).start()
|
||||
|
||||
@db_session
|
||||
def _save(self, exit_save:bool = False) -> bool:
|
||||
def _save(self, exit_save: bool = False) -> bool:
|
||||
room = Room.get(id=self.room_id)
|
||||
room.multisave = pickle.dumps(self.get_save())
|
||||
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
|
||||
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
|
||||
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
|
||||
room.last_activity = datetime.utcnow()
|
||||
return True
|
||||
|
||||
@@ -101,6 +102,7 @@ class WebHostContext(Context):
|
||||
d["video"] = [(tuple(playerslot), videodata) for playerslot, videodata in self.video.items()]
|
||||
return d
|
||||
|
||||
|
||||
def get_random_port():
|
||||
return random.randint(49152, 65535)
|
||||
|
||||
|
||||
@@ -20,6 +20,16 @@ from .check import get_yaml_data, roll_options
|
||||
from .upload import upload_zip_to_db
|
||||
|
||||
|
||||
def get_meta(options_source: dict) -> dict:
|
||||
meta = {
|
||||
"hint_cost": int(options_source.get("hint_cost", 10)),
|
||||
"forfeit_mode": options_source.get("forfeit_mode", "goal"),
|
||||
"remaining_mode": options_source.get("forfeit_mode", "disabled"),
|
||||
"collect_mode": options_source.get("collect_mode", "disabled"),
|
||||
}
|
||||
return meta
|
||||
|
||||
|
||||
@app.route('/generate', methods=['GET', 'POST'])
|
||||
@app.route('/generate/<race>', methods=['GET', 'POST'])
|
||||
def generate(race=False):
|
||||
@@ -35,9 +45,9 @@ def generate(race=False):
|
||||
else:
|
||||
results, gen_options = roll_options(options)
|
||||
# get form data -> server settings
|
||||
hint_cost = int(request.form.get("hint_cost", 10))
|
||||
forfeit_mode = request.form.get("forfeit_mode", "goal")
|
||||
meta = {"race": race, "hint_cost": hint_cost, "forfeit_mode": forfeit_mode}
|
||||
meta = get_meta(request.form)
|
||||
meta["race"] = race
|
||||
|
||||
if race:
|
||||
meta["item_cheat"] = False
|
||||
meta["remaining"] = False
|
||||
@@ -66,7 +76,7 @@ def generate(race=False):
|
||||
handle_generation_failure(e)
|
||||
return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": " + str(e)))
|
||||
|
||||
return redirect(url_for("viewSeed", seed=seed_id))
|
||||
return redirect(url_for("view_seed", seed=seed_id))
|
||||
|
||||
return render_template("generate.html", race=race)
|
||||
|
||||
@@ -133,7 +143,7 @@ def wait_seed(seed: UUID):
|
||||
seed_id = seed
|
||||
seed = Seed.get(id=seed_id)
|
||||
if seed:
|
||||
return redirect(url_for("viewSeed", seed=seed_id))
|
||||
return redirect(url_for("view_seed", seed=seed_id))
|
||||
generation = Generation.get(id=seed_id)
|
||||
|
||||
if not generation:
|
||||
|
||||
@@ -10,6 +10,7 @@ def update_sprites_lttp():
|
||||
from tkinter import Tk
|
||||
from LttPAdjuster import get_image_for_sprite
|
||||
from LttPAdjuster import BackgroundTaskProgress
|
||||
from LttPAdjuster import BackgroundTaskProgressNullWindow
|
||||
from LttPAdjuster import update_sprites
|
||||
|
||||
# Target directories
|
||||
@@ -19,11 +20,15 @@ def update_sprites_lttp():
|
||||
os.makedirs(os.path.join(output_dir, "sprites"), exist_ok=True)
|
||||
# update sprites through gui.py's functions
|
||||
done = threading.Event()
|
||||
top = Tk()
|
||||
top.withdraw()
|
||||
BackgroundTaskProgress(top, update_sprites, "Updating Sprites", lambda succesful, resultmessage: done.set())
|
||||
try:
|
||||
top = Tk()
|
||||
except:
|
||||
task = BackgroundTaskProgressNullWindow(update_sprites, lambda successful, resultmessage: done.set())
|
||||
else:
|
||||
top.withdraw()
|
||||
task = BackgroundTaskProgress(top, update_sprites, "Updating Sprites", lambda succesful, resultmessage: done.set())
|
||||
while not done.isSet():
|
||||
top.update()
|
||||
task.do_events()
|
||||
|
||||
spriteData = []
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ class Seed(db.Entity):
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow())
|
||||
slots = Set(Slot)
|
||||
spoiler = Optional(LongStr, lazy=True)
|
||||
meta = Required(str, default=lambda: "{\"race\": false}") # additional meta information/tags
|
||||
meta = Required(LongStr, default=lambda: "{\"race\": false}") # additional meta information/tags
|
||||
|
||||
|
||||
class Command(db.Entity):
|
||||
@@ -53,5 +53,5 @@ class Generation(db.Entity):
|
||||
id = PrimaryKey(UUID, default=uuid4)
|
||||
owner = Required(UUID)
|
||||
options = Required(buffer, lazy=True)
|
||||
meta = Required(str, default=lambda: "{\"race\": false}")
|
||||
meta = Required(LongStr, default=lambda: "{\"race\": false}")
|
||||
state = Required(int, default=0, index=True)
|
||||
|
||||
@@ -11,6 +11,8 @@ target_folder = os.path.join("WebHostLib", "static", "generated")
|
||||
|
||||
|
||||
def create():
|
||||
os.makedirs(os.path.join(target_folder, 'configs'), exist_ok=True)
|
||||
|
||||
def dictify_range(option):
|
||||
data = {option.range_start: 0, option.range_end: 0, "random": 0, "random-low": 0, "random-high": 0,
|
||||
option.default: 50}
|
||||
@@ -25,15 +27,24 @@ def create():
|
||||
return list(default_value)
|
||||
return default_value
|
||||
|
||||
weighted_settings = {
|
||||
"baseOptions": {
|
||||
"description": "Generated by https://archipelago.gg/",
|
||||
"name": "Player",
|
||||
"game": {},
|
||||
},
|
||||
"games": {},
|
||||
}
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
|
||||
all_options = {**world.options, **Options.per_game_common_options}
|
||||
res = Template(open(os.path.join("WebHostLib", "templates", "options.yaml")).read()).render(
|
||||
options={**world.options, **Options.per_game_common_options},
|
||||
options=all_options,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
dictify_range=dictify_range, default_converter=default_converter,
|
||||
)
|
||||
|
||||
os.makedirs(os.path.join(target_folder, 'configs'), exist_ok=True)
|
||||
|
||||
with open(os.path.join(target_folder, 'configs', game_name + ".yaml"), "w") as f:
|
||||
f.write(res)
|
||||
|
||||
@@ -47,9 +58,9 @@ def create():
|
||||
}
|
||||
|
||||
game_options = {}
|
||||
for option_name, option in world.options.items():
|
||||
for option_name, option in all_options.items():
|
||||
if option.options:
|
||||
this_option = {
|
||||
game_options[option_name] = this_option = {
|
||||
"type": "select",
|
||||
"displayName": option.displayname if hasattr(option, "displayname") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
@@ -66,7 +77,10 @@ def create():
|
||||
if sub_option_id == option.default:
|
||||
this_option["defaultValue"] = sub_option_name
|
||||
|
||||
game_options[option_name] = this_option
|
||||
this_option["options"].append({
|
||||
"name": "Random",
|
||||
"value": "random",
|
||||
})
|
||||
|
||||
elif hasattr(option, "range_start") and hasattr(option, "range_end"):
|
||||
game_options[option_name] = {
|
||||
@@ -83,4 +97,14 @@ def create():
|
||||
os.makedirs(os.path.join(target_folder, 'player-settings'), exist_ok=True)
|
||||
|
||||
with open(os.path.join(target_folder, 'player-settings', game_name + ".json"), "w") as f:
|
||||
f.write(json.dumps(player_settings, indent=2, separators=(',', ': ')))
|
||||
json.dump(player_settings, f, indent=2, separators=(',', ': '))
|
||||
|
||||
if not world.hidden:
|
||||
weighted_settings["baseOptions"]["game"][game_name] = 0
|
||||
weighted_settings["games"][game_name] = {}
|
||||
weighted_settings["games"][game_name]["gameSettings"] = game_options
|
||||
weighted_settings["games"][game_name]["gameItems"] = tuple(world.item_names)
|
||||
weighted_settings["games"][game_name]["gameLocations"] = tuple(world.location_names)
|
||||
|
||||
with open(os.path.join(target_folder, 'weighted-settings.json'), "w") as f:
|
||||
json.dump(weighted_settings, f, indent=2, separators=(',', ': '))
|
||||
|
||||
21
WebHostLib/static/assets/gameInfo/en_Final Fantasy.md
Normal file
21
WebHostLib/static/assets/gameInfo/en_Final Fantasy.md
Normal file
@@ -0,0 +1,21 @@
|
||||
# Final Fantasy 1 (NES)
|
||||
|
||||
## Where is the settings page?
|
||||
Unlike most games on Archipelago.gg, Final Fantasy 1's settings are controlled entirely by the original randomzier.
|
||||
You can find an exhaustive list of documented settings [here](https://finalfantasyrandomizer.com/)
|
||||
|
||||
## What does randomization do to this game?
|
||||
A better questions is what isn't randomized at this point. Enemies stats and spell, character spells, shop inventory
|
||||
and boss stats and spells are all commonly randomized. Unlike most other randomizers it is also most standard to shuffle
|
||||
progression items and non-progression items into separate pools and then redistribute them to their respective
|
||||
locations. So ,for example, Princess Sarah may have the CANOE instead of the LUTE; however, she will never have a Heal
|
||||
Pot or some armor. There are plenty of other things that can be randomized on our
|
||||
[main randomizer site](https://finalfantasyrandomizer.com/)
|
||||
|
||||
## What Final Fantasy items can appear in other players' worlds?
|
||||
All items can appear in other players worlds. This includes consumables, shards, weapons, armor and, of course,
|
||||
key items.
|
||||
|
||||
## What does another world's item look like in Final Fantasy
|
||||
All local and remote items appear the same. It will say that you received an item and then BOTH the client log and
|
||||
the emulator will display what was found external to the in-game text box.
|
||||
22
WebHostLib/static/assets/gameInfo/en_Rogue Legacy.md
Normal file
22
WebHostLib/static/assets/gameInfo/en_Rogue Legacy.md
Normal file
@@ -0,0 +1,22 @@
|
||||
# Rogue Legacy (PC)
|
||||
|
||||
## Where is the settings page?
|
||||
The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options
|
||||
you need to configure and export a config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
You are not able to buy skill upgrades in the manor upgrade screen, and instead, need to find them in order to level up
|
||||
your character to make fighting the 5 bosses easier.
|
||||
|
||||
## What items and locations get shuffled?
|
||||
All the skill upgrades, class upgrades, runes packs, and equipment packs are shuffled in the manor upgrade screen,
|
||||
diary checks, chests and fairy chests, and boss rewards. Skill upgrades are also grouped in packs of 5 to make the
|
||||
finding of stats less of a chore. Runes and Equipment are also grouped together.
|
||||
|
||||
## Which items can be in another player's world?
|
||||
Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to
|
||||
limit certain items to your own world.
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
When the player receives an item, your character will hold the item above their head and display it to the world. It's
|
||||
good for business!
|
||||
@@ -10,7 +10,7 @@ so the game is always able to be completed. However, because of the item shuffle
|
||||
areas before they would in the vanilla game. For example, the Windwalker (flying machine) is accessible as soon as any
|
||||
weapon is obtained.
|
||||
|
||||
Additional help can be found in the [guide](https://github.com/black-sliver/evermizer/blob/feat-mw/guide.md).
|
||||
Additional help can be found in the [guide](https://github.com/black-sliver/evermizer/blob/master/guide.md).
|
||||
|
||||
## What items and locations get shuffled?
|
||||
All gourds/chests/pots, boss drops and alchemists are shuffled. Alchemy ingredients, sniff spot items, call bead spells
|
||||
@@ -24,6 +24,6 @@ Specific items can be limited to your own world using plando.
|
||||
Secret of Evermore will display "Sent an Item". Check the client output if you want to know which.
|
||||
|
||||
## What happens when the player receives an item?
|
||||
When the player receives an item, a popup will appear to show which item was received. Items won't be recieved while a
|
||||
When the player receives an item, a popup will appear to show which item was received. Items won't be received while a
|
||||
script is active such as when visiting Nobilia Market or during most Boss Fights. Once all scripts have ended, items
|
||||
will be recieved.
|
||||
will be received.
|
||||
|
||||
49
WebHostLib/static/assets/supermetroidTracker.js
Normal file
49
WebHostLib/static/assets/supermetroidTracker.js
Normal file
@@ -0,0 +1,49 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 15 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -0,0 +1,160 @@
|
||||
# Advanced Game Options Guide
|
||||
|
||||
|
||||
The Archipelago system generates games using player configuration files as input. Generally these are going to be
|
||||
YAML files and each player will have one of these containing their custom settings for the randomized game they want to play.
|
||||
On the website when you customize your settings from one of the game player settings pages which you can reach from the
|
||||
[supported games page](/games). Clicking on the export settings button at the bottom will provide you with a pre-filled out
|
||||
YAML with your options. The player settings page also has an option to download a fully filled out yaml containing every
|
||||
option with every available setting for the available options.
|
||||
|
||||
## YAML Formatting
|
||||
YAML files are a format of <span data-tooltip="Allegedly.">human-readable</span> markup config files. The basic syntax
|
||||
of a yaml file will have `root` and then different levels of `nested` text that the generator "reads" in order to determine
|
||||
your settings. To nest text, the correct syntax is **two spaces over** from its root option. A YAML file can be edited
|
||||
with whatever text editor you choose to use though I personally recommend that you use [Sublime Text](https://www.sublimetext.com/).
|
||||
This program out of the box supports the correct formatting for the YAML file, so you will be able to tab and get proper
|
||||
highlighting for any potential errors made while editing the file. If using any other text editor such as Notepad or
|
||||
Notepad++ whenever you move to nest an option that it is done with two spaces and not tabs.
|
||||
|
||||
Typical YAML format will look as follows:
|
||||
```yaml
|
||||
root_option:
|
||||
nested_option_one:
|
||||
option_one_setting_one: 1
|
||||
option_one_setting_two: 0
|
||||
nested_option_two:
|
||||
option_two_setting_one: 14
|
||||
option_two_setting_two: 43
|
||||
```
|
||||
|
||||
In Archipelago YAML options are always written out in full lowercase with underscores separating any words. The numbers
|
||||
following the colons here are weights. The generator will read the weight of every option the roll that option that many
|
||||
times, the next option as many times as its numbered and so forth. For the above example `nested_option_one` will have
|
||||
`option_one_setting_one` 1 time and `option_one_setting_two` 0 times so `option_one_setting_one` is guaranteed to occur.
|
||||
For `nested_option_two`, `option_two_setting_one` will be rolled 14 times and `option_two_setting_two` will be rolled 43
|
||||
times against each other. This means `option_two_setting_two` will be more likely to occur but it isn't guaranteed adding
|
||||
more randomness and "mystery" to your settings. Every configurable setting supports weights.
|
||||
|
||||
### Root Options
|
||||
Currently there are only a few options that are root options. Everything else should be nested within one of these root
|
||||
options or in some cases nested within other nested options. The only options that should exist in root are `description`,
|
||||
`name`, `game`, `requires`, `accessibility`, `progression_balancing`, `triggers`, and the name of the games you want
|
||||
settings for.
|
||||
* `description` is ignored by the generator and is simply a good way for you to organize if you have multiple files using
|
||||
this to detail the intention of the file.
|
||||
* `name` is the player name you would like to use and is used for your slot data to connect with most games. This can also
|
||||
be filled with multiple names each having a weight to it.
|
||||
* `game` is where either your chosen game goes or if you would like can be filled with multiple games each with different
|
||||
weights.
|
||||
* `requires` details different requirements from the generator for the YAML to work as you expect it to. Generally this
|
||||
is good for detailing the version of Archipelago this YAML was prepared for as if it is rolled on an older version may be
|
||||
missing settings and as such will not work as expected. If any plando is used in the file then requiring it here to ensure
|
||||
it will be used is good practice.
|
||||
* `accessibility` determines the level of access to the game the generation will expect you to have in order to reach your
|
||||
completion goal. This supports `items`, `locations`, and `none` and is set to `locations` by default.
|
||||
* `items` will guarantee you can acquire all items in your world but may not be able to access all locations. This mostly
|
||||
comes into play if there is any entrance shuffle in the seed as locations without items in them can be placed in areas
|
||||
that make them unreachable.
|
||||
* `none` will only guarantee that the seed is beatable. You will be guaranteed able to finish the seed logically but
|
||||
may not be able to access all locations or acquire all items. A good example of this is having a big key in the big chest
|
||||
in a dungeon in ALTTP making it impossible to get and finish the dungeon.
|
||||
* `progression_balancing` is a system the Archipelago generator uses to try and reduce "BK mode" as much as possible. This
|
||||
primarily involves moving necessary progression items into earlier logic spheres to make the games more accessible so that
|
||||
players almost always have something to do. This can be turned `on` or `off` and is `on` by default.
|
||||
* `triggers` is one of the more advanced options that allows you to create conditional adjustments. You can read more
|
||||
about this [here](/tutorial/archipelago/triggers/en).
|
||||
|
||||
### Game Options
|
||||
|
||||
One of your root settings will be the name of the game you would like to populate with settings in the format
|
||||
`GameName`. since it is possible to give a weight to any option it is possible to have one file that can generate a seed
|
||||
for you where you don't know which game you'll play. For these cases you'll want to fill the game options for every game
|
||||
that can be rolled by these settings. If a game can be rolled it **must** have a settings section even if it is empty.
|
||||
|
||||
#### Universal Game Options
|
||||
|
||||
Some options in Archipelago can be used by every game but must still be placed within the relevant game's section.
|
||||
Currently, these options are `start_inventory`, `start_hints`, `local_items`, `non_local_items`, `start_location_hints`,
|
||||
`exclude_locations`, and various [plando options](/tutorial/archipelago/plando/en).
|
||||
* `start_inventory` will give any items defined here to you at the beginning of your game. The format for this must be
|
||||
the name as it appears in the game files and the amount you would like to start with. For example `Rupees(5): 6` which
|
||||
will give you 30 rupees.
|
||||
* `start_hints` gives you free server hints for the defined item/s at the beginning of the game allowing you to hint for
|
||||
the location without using any hint points.
|
||||
* `local_items` will force any items you want to be in your world instead of being in another world.
|
||||
* `non_local_items` is the inverse of `local_items` forcing any items you want to be in another world and won't be located
|
||||
in your own.
|
||||
* `start_location_hints` allows you to define a location which you can then hint for to find out what item is located in
|
||||
it to see how important the location is.
|
||||
* `exclude_locations` lets you define any locations that you don't want to do and during generation will force a "junk"
|
||||
item which isn't necessary for progression to go in these locations.
|
||||
|
||||
### Example
|
||||
|
||||
```yaml
|
||||
|
||||
description: An example using various advanced options
|
||||
name: Example Player
|
||||
game: A Link to the Past
|
||||
requires:
|
||||
version: 0.2.0
|
||||
accessibility: none
|
||||
progression_balancing: on
|
||||
A Link to the Past:
|
||||
smallkey_shuffle:
|
||||
original_dungeon: 1
|
||||
any_world: 1
|
||||
start_inventory:
|
||||
Pegasus Boots: 1
|
||||
Bombs (3): 2
|
||||
start_hints:
|
||||
- Hammer
|
||||
local_items:
|
||||
- Bombos
|
||||
- Ether
|
||||
- Quake
|
||||
non_local_items:
|
||||
- Moon Pearl
|
||||
start_location_hints:
|
||||
- Spike Cave
|
||||
exclude_locations:
|
||||
- Cave 45
|
||||
triggers:
|
||||
- option_category: A Link to the Past
|
||||
option_name: smallkey_shuffle
|
||||
option_result: any_world
|
||||
options:
|
||||
A Link to the Past:
|
||||
bigkey_shuffle: any_world
|
||||
map_shuffle: any_world
|
||||
compass_shuffle: any_world
|
||||
```
|
||||
|
||||
#### This is a fully functional yaml file that will do all the following things:
|
||||
* `description` gives us a general overview so if we pull up this file later we can understand the intent.
|
||||
* `name` is `Example Player` and this will be used in the server console when sending and receiving items.
|
||||
* `game` is set to `A Link to the Past` meaning that is what game we will play with this file.
|
||||
* `requires` is set to require release version 0.2.0 or higher.
|
||||
* `accesibility` is set to `none` which will set this seed to beatable only meaning some locations and items may be
|
||||
completely inaccessible but the seed will still be completable.
|
||||
* `progression_balancing` is set on meaning we will likely receive important items earlier increasing the chance of having
|
||||
things to do.
|
||||
* `A Link to the Past` defines a location for us to nest all the game options we would like to use for our game `A Link to the Past`.
|
||||
* `smallkey_shuffle` is an option for A Link to the Past which determines how dungeon small keys are shuffled. In this example
|
||||
we have a 1/2 chance for them to either be placed in their original dungeon and a 1/2 chance for them to be placed anywhere
|
||||
amongst the multiworld.
|
||||
* `start_inventory` defines an area for us to determine what items we would like to start the seed with. For this example
|
||||
we have:
|
||||
* `Pegasus Boots: 1` which gives us 1 copy of the Pegasus Boots
|
||||
* `Bombs (3)` gives us 2 packs of 3 bombs or 6 total bombs
|
||||
* `start_hints` gives us a starting hint for the hammer available at the beginning of the multiworld which we can use with no cost.
|
||||
* `local_items` forces the `Bombos`, `Ether`, and `Quake` medallions to all be placed within our own world, meaning we
|
||||
have to find it ourselves.
|
||||
* `non_local_items` forces the `Moon Pearl` to be placed in someone else's world, meaning we won't be able to find it.
|
||||
* `start_location_hints` gives us a starting hint for the `Spike Cave` location available at the beginning of the multiworld
|
||||
that can be used for no cost.
|
||||
* `exclude_locations` forces a not important item to be placed on the `Cave 45` location.
|
||||
* `triggers` allows us to define a trigger such that if our `smallkey_shuffle` option happens to roll the `any_world`
|
||||
result it will also ensure that `bigkey_shuffle`, `map_shuffle`, and `compass_shuffle` are also forced to the `any_world`
|
||||
result.
|
||||
@@ -74,7 +74,7 @@ plando_items:
|
||||
- item:
|
||||
Empire Orb: 1
|
||||
Radiant Orb: 1
|
||||
location: Starter Chest 1
|
||||
location: Starter chest 1
|
||||
from_pool: true
|
||||
world: true
|
||||
percentage: 50
|
||||
@@ -177,4 +177,4 @@ when you leave the interior you will exit to the cave 45 ledge. Going into the c
|
||||
lake hylia cave shop. Walking into the entrance for the old man cave and Agahnim's Tower entrance will both take you to
|
||||
their locations as normal but leaving old man cave will exit at Agahnim's Tower.
|
||||
2. This will force a nether fortress and a village to be the overworld structures for your game. Note that for the Minecraft
|
||||
connection plando to work structure shuffle must be enabled.
|
||||
connection plando to work structure shuffle must be enabled.
|
||||
|
||||
@@ -12,6 +12,17 @@ game/games you plan to play are available here go ahead and install these as wel
|
||||
supported by Archipelago but not listed in the installation check the relevant tutorial.
|
||||
|
||||
## Generating a game
|
||||
|
||||
### Creating a YAML
|
||||
In a multiworld there must be one YAML per world. Any number of players can play on each world using either the game's
|
||||
native coop system or using archipelago's coop support. Each world will hold one slot in the multiworld and will have a
|
||||
slot name and, if the relevant game requires it, files to associate it with that multiworld. If multiple people plan to
|
||||
play in one world cooperatively then they will only need one YAML for their coop world, but if each player is planning on
|
||||
playing their own game then they will each need a YAML. These YAML files can be generated by going to the relevant game's
|
||||
player settings page, entering the name they want to use for the game, setting the options to what they would like to
|
||||
play with and then clicking on the export settings button. This will then download a YAML file that will contain all of
|
||||
these options and this can then be given to whoever is going to generate the game.
|
||||
|
||||
### Gather all player YAMLS
|
||||
All players that wish to play in the generated multiworld must have a YAML file which contains the settings that they wish to play with.
|
||||
A YAML is a file which contains human readable markup. In other words, this is a settings file kind of like an INI file or a TOML file.
|
||||
@@ -51,6 +62,7 @@ The generator will put a zip folder into your `Archipelago\output` folder with t
|
||||
This contains the patch files and relevant mods for the players as well as the serverdata for the host.
|
||||
|
||||
## Hosting a multiworld
|
||||
|
||||
### Uploading the seed to the website
|
||||
The easiest and most recommended method is to generate the game on the website which will allow you to create a private
|
||||
room with all the necessary files you can share, as well as hosting the game and supporting item trackers for various games.
|
||||
|
||||
@@ -107,6 +107,9 @@ Archipelago if you chose to include it during the installation process.
|
||||
10. Enter `localhost` into the server address box
|
||||
11. Click "Connect"
|
||||
|
||||
For additional client features, issue the `/help` command in the Archipelago Client. Once connected to the AP
|
||||
server, you can also issue the `!help` command to learn about additional commands like `!hint`.
|
||||
|
||||
## Allowing Other People to Join Your Game
|
||||
1. Ensure your Archipelago Client is running.
|
||||
2. Ensure port `34197` is forwarded to the computer running the Archipelago Client.
|
||||
|
||||
114
WebHostLib/static/assets/tutorial/ff1/multiworld_en.md
Normal file
114
WebHostLib/static/assets/tutorial/ff1/multiworld_en.md
Normal file
@@ -0,0 +1,114 @@
|
||||
# Final Fantasy 1 (NES) Multiworld Setup Guide
|
||||
|
||||
## Required Software
|
||||
- The FF1Client which is bundled with [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- The [BizHawk](http://tasvideos.org/BizHawk.html) emulator. Versions 2.3.1 and higher are supported.
|
||||
Version 2.7 is recommended
|
||||
- Your Final Fantasy (USA Edition) ROM file, probably named `Final Fantasy (USA).nes`. Neither Archipelago.gg nor the
|
||||
Final Fantasy Randomizer Community can supply you with this.
|
||||
|
||||
## Installation Procedures
|
||||
1. Download and install the latest version of [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
1. On Windows, download Setup.Archipelago.<HighestVersion>.exe and run it
|
||||
2. Assign Bizhawk version 2.3.1 or higher as your default program for launching `.nes` files.
|
||||
1. Extract your Bizhawk folder to your Desktop, or somewhere you will remember. Below are optional additional
|
||||
steps for loading ROMs more conveniently
|
||||
1. Right-click on a ROM file and select **Open with...**
|
||||
2. Check the box next to **Always use this app to open .nes files**
|
||||
3. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
|
||||
4. Browse for `EmuHawk.exe` located inside your Bizhawk folder (from step 1) and click **Open**.
|
||||
|
||||
## Playing a Multiworld
|
||||
Playing a multiworld on Archipelago.gg has 3 key components:
|
||||
1. The Server which is hosting a game for all players.
|
||||
2. The Client Program. For Final Fantasy 1, it is a standalone program but other randomizers may build it in.
|
||||
3. The Game itself, in this case running on Bizhawk, which then connects to the Client running on your computer.
|
||||
|
||||
To set this up the following steps are required:
|
||||
1. (Each Player) Generate your own yaml file and randomized ROM
|
||||
2. (Host Only) Generate a randomized game with you and 0 or more players using Archipelago
|
||||
3. (Host Only) Run the Archipelago Server
|
||||
4. (Each Player) Run your client program and connect it to the Server
|
||||
5. (Each Player) Run your game and connect it to your client program
|
||||
6. (Each Player) Play the game and have fun!
|
||||
|
||||
### Obtaining your Archipelago yaml file and randomized ROM
|
||||
Unlike most other Archipelago.gg games Final Fantasy 1 is randomized by the
|
||||
[main randomizer](https://finalfantasyrandomizer.com/). Generate a game by going to the site and performing the
|
||||
following steps:
|
||||
1. Select the randomization options (also known as `Flags` in the community) of your choice. If you do not know what
|
||||
you prefer, or it is your first time playing select the "Archipelago" preset on the main page.
|
||||
2. Go to the `Beta` tab and ensure `Archipelago` is enabled. Set your player name to any name that represents you.
|
||||
3. Upload you `Final Fantasy(USA).nes` (and click `Remember ROM` for the future!)
|
||||
4. Press the `NEW` button beside `Seed` a few times
|
||||
5. Click `GENERATE ROM`
|
||||
|
||||
It should download two files. One is the `*.nes` file which your emulator will run and the other is the yaml file
|
||||
required by Archipelago.gg
|
||||
|
||||
### Generating the Multiworld and Starting the Server
|
||||
The game can be generated locally or by Archipelago.gg.
|
||||
|
||||
#### Generating on Archipelago.gg (Recommended)
|
||||
1. Gather all yaml files
|
||||
2. Create a zip file containing all of the yaml files. Make sure it is a `*.zip` not a `*.7z` or a `*.rar`
|
||||
3. Navigate to the [Generate Page](https://archipelago.gg/generate) and click `Upload File`
|
||||
1. For your first game keep `Forfeit Permission` as `Automatic on goal completion`. Forfeiting actually means
|
||||
giving out all of the items remaining in your game in this case so you do not block anyone else.
|
||||
2. For your first game keep `Hint Cost` at 10%
|
||||
4. Select your zip file
|
||||
|
||||
#### Generating Locally
|
||||
1. Navigate to your Archipelago install directory
|
||||
2. Empty the `Players` directory then fill it with one yaml per player including your own which you got from the
|
||||
finalfantasyrandomizer website above
|
||||
3. Run `ArchipelagoGenerate.exe` (double-click it in File Explorer)
|
||||
4. You will find your generated game in the `output` directory
|
||||
|
||||
#### Starting the server
|
||||
If you generated on Archipelago.gg click `Create New Room` on the results page to start your server
|
||||
If you generated locally simply navigate to the [Host Game Page](https://archipelago.gg/uploads) and upload the file
|
||||
in the `output` directory
|
||||
|
||||
### Running the Client Program and Connecting to the Server
|
||||
1. Navigate to your Archipelago install folder and run `ArchipelagoFF1Client.exe`
|
||||
2. Notice the `/connect command` on the server hosting page (It should look like `/connect archipelago.gg:*****` where
|
||||
***** are numbers)
|
||||
3. Type the connect command into the client OR add the port to the pre-populated address on the top bar (it should
|
||||
already say `archipelago.gg`) and click `connect`
|
||||
|
||||
#### Running Your Game and Connecting to the Client Program
|
||||
1. Open Bizhawk 2.3.1 or higher and load your ROM OR
|
||||
click your ROM file if it is already associated with the extension `*.nes`
|
||||
2. Click on the Tools menu and click on **Lua Console**
|
||||
3. Click the folder button to open a new Lua script. (CTL-O or **Script** -> **Open Script**)
|
||||
4. Navigate to the location you installed Archipelago to. Open data/lua/FF1/ff1_connector.lua
|
||||
1. If it gives a `NLua.Exceptions.LuaScriptException: .\socket.lua:13: module 'socket.core' not found:` exception
|
||||
close your emulator entirely, restart it and re-run these steps
|
||||
2. If it says `Must use a version of bizhawk 2.3.1 or higher`, double-check your Bizhawk version by clicking
|
||||
**Help** -> **About**
|
||||
|
||||
### Play the game
|
||||
When the client shows both NES and server are connected you are good to go. You can check the connection status of the
|
||||
NES at any time by running `/nes`
|
||||
|
||||
### Helpful Commands
|
||||
Commands are broken into two types: `/` and `!` commands. The difference is that `/commands` are local to your machine
|
||||
and game whereas `!` commands ask the server. Most of the time you can use local commands.
|
||||
|
||||
#### Local Commands
|
||||
- `/connect <address with port number>` connect to the multiworld server
|
||||
- `/disconnect` if you accidentally connected to the wrong port run this to disconnect and then reconnect using
|
||||
- `/nes` Shows the current status of the NES connection
|
||||
- `/received` Displays all the items you have found or been sent
|
||||
- `/missing` Displays all the locations along with their current status (checked/missing)
|
||||
- Just typing anything will broadcast a message to all players
|
||||
|
||||
#### Remote Commands
|
||||
- `!hint <item name>` Tells you at which location in whose game your Item is. Note you need to have checked some locations
|
||||
to earn a hint. You can check how many you have by just running `!hint`
|
||||
- `!forfeit` If you didn't turn on auto-forfeit or you allowed forfeiting prior to goal completion. Remember that
|
||||
"forfeiting" actually means sending out your remaining items in your world
|
||||
|
||||
#### Host only (on Archipelago.gg)
|
||||
`/forfeit <Player Name>` Forfeits someone regardless of settings and game completion status
|
||||
@@ -1,11 +1,9 @@
|
||||
# Minecraft Randomizer Setup Guide
|
||||
|
||||
#Automatic Hosting Install
|
||||
- download and install [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) and choose the `Minecraft Client` module
|
||||
|
||||
## Required Software
|
||||
|
||||
- [Minecraft Java Edition](https://www.minecraft.net/en-us/store/minecraft-java-edition)
|
||||
- [Minecraft Java Edition](https://www.minecraft.net/en-us/store/minecraft-java-edition) (update 1.17.1)
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) (select `Minecraft Client` during installation.)
|
||||
|
||||
## Configuring your YAML file
|
||||
|
||||
@@ -16,73 +14,7 @@ each player to enjoy an experience customized for their taste, and different pla
|
||||
can all have different options.
|
||||
|
||||
### Where do I get a YAML file?
|
||||
A basic minecraft yaml will look like this.
|
||||
```yaml
|
||||
description: Basic Minecraft Yaml
|
||||
# Your name in-game. Spaces will be replaced with underscores and
|
||||
# there is a 16 character limit
|
||||
name: YourName
|
||||
game: Minecraft
|
||||
|
||||
# Shared Options supported by all games:
|
||||
accessibility: locations
|
||||
progression_balancing: on
|
||||
# Minecraft Specific Options
|
||||
|
||||
Minecraft:
|
||||
# Number of advancements required (87 max) to spawn the Ender Dragon and complete the game.
|
||||
advancement_goal: 50
|
||||
|
||||
# Number of dragon egg shards to collect (30 max) before the Ender Dragon will spawn.
|
||||
egg_shards_required: 10
|
||||
|
||||
# Number of egg shards available in the pool (30 max).
|
||||
egg_shards_available: 15
|
||||
|
||||
# Modifies the level of items logically required for
|
||||
# exploring dangerous areas and fighting bosses.
|
||||
combat_difficulty:
|
||||
easy: 0
|
||||
normal: 1
|
||||
hard: 0
|
||||
|
||||
# Junk-fills certain RNG-reliant or tedious advancements.
|
||||
include_hard_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Junk-fills extremely difficult advancements;
|
||||
# this is only How Did We Get Here? and Adventuring Time.
|
||||
include_insane_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Some advancements require defeating the Ender Dragon;
|
||||
# this will junk-fill them, so you won't have to finish them to send some items.
|
||||
include_postgame_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Enables shuffling of villages, outposts, fortresses, bastions, and end cities.
|
||||
shuffle_structures:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Adds structure compasses to the item pool,
|
||||
# which point to the nearest indicated structure.
|
||||
structure_compasses:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Replaces a percentage of junk items with bee traps
|
||||
# which spawn multiple angered bees around every player when received.
|
||||
bee_traps:
|
||||
0: 1
|
||||
25: 0
|
||||
50: 0
|
||||
75: 0
|
||||
100: 0
|
||||
```
|
||||
you can customize your settings by visiting the [minecraft player settings](/games/Minecraft/player-settings)
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
@@ -93,38 +25,34 @@ When you join a multiworld game, you will be asked to provide your YAML file to
|
||||
is done, the host will provide you with either a link to download your data file, or with a zip file containing
|
||||
everyone's data files. Your data file should have a `.apmc` extension.
|
||||
|
||||
double click on your `.apmc` file to have the minecraft client auto-launch the installed forge server.
|
||||
double-click on your `.apmc` file to have the minecraft client auto-launch the installed forge server.
|
||||
make sure to leave this window open as this is your server console.
|
||||
|
||||
### Connect to the MultiServer
|
||||
After having placed your data file in the `APData` folder, start the Forge server and make sure you have OP
|
||||
status by typing `/op YourMinecraftUsername` in the forge server console then connecting in your Minecraft client.
|
||||
Using minecraft 1.17.1 connect to the server `localhost`.
|
||||
|
||||
Once in game type `/connect <AP-Address> (Port) (Password)` where `<AP-Address>` is the address of the
|
||||
Archipelago server. `(Port)` is only required if the Archipelago server is not using the default port of 38281. `(Password)`
|
||||
is only required if the Archipleago server you are using has a password set.
|
||||
|
||||
### Play the game
|
||||
When the console tells you that you have joined the room, you're ready to begin playing. Congratulations
|
||||
When the console tells you that you have joined the room, you're all set. Congratulations
|
||||
on successfully joining a multiworld game! At this point any additional minecraft players may connect to your
|
||||
forge server.
|
||||
forge server. to star the game once everyone is ready type `/start`.
|
||||
|
||||
### Useful commands
|
||||
- `!help` displays a list all server commands
|
||||
- `!hint` will display how many hint points you have, along with any hints that have been given that are related to your game.
|
||||
- `!hint (item)` will ask the server to tell you where (item) is
|
||||
- `!hint_location (location)` will ask the server to tell you what item is on (location)
|
||||
|
||||
## Manual Installation Procedures
|
||||
this is only required if you wish to set up a forge install yourself, its recommended to just use the Archipelago Installer.
|
||||
###Required Software
|
||||
- [Minecraft Forge](https://files.minecraftforge.net/net/minecraftforge/forge/index_1.16.5.html)
|
||||
## Manual Installation
|
||||
it is highly recommended to ues the Archipelago installer to handle the installation of the forge server for you.
|
||||
support will not be given for those wishing to manually install forge. but for those of you who know how, and wish to
|
||||
do so the following links are the versions of the software we use.
|
||||
### Manual install Software links
|
||||
- [Minecraft Forge](https://files.minecraftforge.net/net/minecraftforge/forge/index_1.17.1.html)
|
||||
- [Minecraft Archipelago Randomizer Mod](https://github.com/KonoTyran/Minecraft_AP_Randomizer/releases)
|
||||
**DO NOT INSTALL THIS ON YOUR CLIENT**
|
||||
### Dedicated Server Setup
|
||||
Only one person has to do this setup and host a dedicated server for everyone else playing to connect to.
|
||||
1. Download the 1.16.5 **Minecraft Forge** installer from the link above, making sure to download the most recent recommended version.
|
||||
- [Java 16](https://docs.aws.amazon.com/corretto/latest/corretto-16-ug/downloads-list.html)
|
||||
|
||||
2. Run the `forge-1.16.5-xx.x.x-installer.jar` file and choose **install server**.
|
||||
- On this page you will also choose where to install the server to remember this directory it's important in the next step.
|
||||
|
||||
3. Navigate to where you installed the server and open `forge-1.16.5-xx.x.x.jar`
|
||||
- Upon first launch of the server it will close and ask you to accept Minecraft's EULA. There will be a new file called `eula.txt` that contains a link to Minecraft's EULA, and a line that you need to change to `eula=true` to accept Minecraft's EULA.
|
||||
- This will create the appropriate directories for you to place the files in the following step.
|
||||
|
||||
4. Place the `aprandomizer-x.x.x.jar` from the link above file into the `mods` folder of the above installation of your forge server.
|
||||
- Once again run the server, it will load up and generate the required directory `APData` for when you are ready to play a game!
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
# Rogue Legacy Randomizer Setup Guide
|
||||
|
||||
## Required Software
|
||||
|
||||
- [Rogue Legacy Randomizer](https://github.com/ThePhar/RogueLegacyRandomizer/releases)
|
||||
|
||||
## Configuring your YAML file
|
||||
|
||||
### What is a YAML file and why do I need one?
|
||||
Your YAML file contains a set of configuration options which provide the generator with information about how
|
||||
it should generate your game. Each player of a multiworld will provide their own YAML file. This setup allows
|
||||
each player to enjoy an experience customized for their taste, and different players in the same multiworld
|
||||
can all have different options.
|
||||
|
||||
### Where do I get a YAML file?
|
||||
you can customize your settings by visiting the <a href="/games/Rogue Legacy/player-settings">rogue legacy settings page here</a>.
|
||||
|
||||
### Connect to the MultiServer
|
||||
Once in game, press the start button and the AP connection screen should appear. You will fill out the hostname, port,
|
||||
slot name, and password (if applicable). You should only need to fill out hostname, port, and password if the server
|
||||
provides an alternative one to the default values.
|
||||
|
||||
### Play the game
|
||||
Once you have entered the required values, you go to Connect and then select Confirm on the "Ready to Start" screen.
|
||||
Now you're off to start your legacy!
|
||||
|
||||
## Manual Installation
|
||||
In order to run Rogue Legacy Randomizer you will need to have Rogue Legacy installed on your local machine. Extract the
|
||||
Randomizer release into a desired folder **outside** of your Rogue Legacy install. Copy the following files from your
|
||||
Rogue Legacy install into the main directory of your Rogue Legacy Randomizer install:
|
||||
|
||||
- DS2DEngine.dll
|
||||
- InputSystem.dll
|
||||
- Nuclex.Input.dll
|
||||
- SpriteSystem.dll
|
||||
- Tweener.dll
|
||||
|
||||
And copy the directory from your Rogue Legacy install as well into the main directory of your Rogue Legacy Randomizer
|
||||
install:
|
||||
|
||||
- Content/
|
||||
|
||||
Then copy the contents of the CustomContent directory in your Rogue Legacy Randomizer into the newly copied Content
|
||||
directory and overwrite all files.
|
||||
|
||||
**BE SURE YOU ARE REPLACING THE COPIED FILES IN YOUR ROGUE LEGACY RANDOMIZER DIRECTORY AND NOT REPLACING YOUR ROGUE
|
||||
LEGACY FILES!**
|
||||
@@ -1,14 +1,12 @@
|
||||
# Secret of Evermore Setup Guide
|
||||
|
||||
## Required Software
|
||||
- [SNI](https://github.com/alttpo/sni/releases) (included in Archipelago if already installed)
|
||||
- [SNI](https://github.com/alttpo/sni/releases) v0.0.59 or newer (included in Archipelago 0.2.1 setup)
|
||||
- Hardware or software capable of loading and playing SNES ROM files
|
||||
- An emulator capable of connecting to SNI with ROM access
|
||||
- [snes9x-rr win32.zip](https://github.com/gocha/snes9x-rr/releases) +
|
||||
[socket.dll](http://www.nyo.fr/~skarsnik/socket.dll) +
|
||||
[connector.lua](https://raw.githubusercontent.com/alttpo/sni/main/lua/Connector.lua)
|
||||
- or [BizHawk](http://tasvideos.org/BizHawk.html)
|
||||
- or [bsnes-plus-nwa](https://github.com/black-sliver/bsnes-plus)
|
||||
- [snes9x-rr](https://github.com/gocha/snes9x-rr/releases) or
|
||||
- [BizHawk](http://tasvideos.org/BizHawk.html) or
|
||||
- [bsnes-plus-nwa](https://github.com/black-sliver/bsnes-plus)
|
||||
- Or SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware
|
||||
- Your Secret of Evermore US ROM file, probably named `Secret of Evermore (USA).sfc`
|
||||
|
||||
@@ -60,8 +58,13 @@ If this is its first time launching, you may be prompted to allow it to communic
|
||||
2. Click on the File menu and hover on **Lua Scripting**
|
||||
3. Click on **New Lua Script Window...**
|
||||
4. In the new window, click **Browse...**
|
||||
5. Select the `Connector.lua` file you downloaded above
|
||||
6. If the script window complains about missing `socket.dll` make sure the DLL is in snes9x or the lua file's directory.
|
||||
5. Select the `Connector.lua` file from your SNI installation:
|
||||
* `SNI/lua/x86/Connector.lua` for 32bit snes9x-rr or
|
||||
* `SNI/lua/x64/Connector.lua` for "x64" snes9x-rr
|
||||
6. Leave the Lua window open while you are playing.
|
||||
|
||||
* If the script window complains about missing `socket.dll` make sure it is in the lua directory.
|
||||
* If the script window complains about "Bad EXE format", use the other Connector above (x86 <-> x64)
|
||||
|
||||
##### BizHawk
|
||||
1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
|
||||
@@ -71,7 +74,7 @@ If this is its first time launching, you may be prompted to allow it to communic
|
||||
2. Load your ROM file if it hasn't already been loaded.
|
||||
3. Click on the Tools menu and click on **Lua Console**
|
||||
4. Click the button to open a new Lua script.
|
||||
5. Select the `Connector.lua` file you downloaded above
|
||||
5. Select any `Connector.lua` file from your SNI installation
|
||||
|
||||
##### bsnes-plus-nwa
|
||||
This should automatically connect to SNI.
|
||||
|
||||
@@ -1,126 +1,143 @@
|
||||
# Super Metroid Setup Guide
|
||||
|
||||
## Required Software
|
||||
- [Super Metroid Client](https://github.com/ArchipelagoMW/SuperMetroidClient/releases)
|
||||
- **sniConnector.lua** (located on the client download page)
|
||||
- [SNI](https://github.com/alttpo/sni/releases) (Included in the Super Metroid Client)
|
||||
|
||||
- SNI Client
|
||||
- Included in Archipelago download
|
||||
- Hardware or software capable of loading and playing SNES ROM files
|
||||
- An emulator capable of connecting to SNI
|
||||
([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
|
||||
[BizHawk](http://tasvideos.org/BizHawk.html))
|
||||
- An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware
|
||||
- Your Super Metroid ROM file, probably named `Super Metroid (Japan, USA).sfc`
|
||||
- An emulator capable of connecting to SNI such as:
|
||||
- snes9x Multitroid
|
||||
from: [snes9x Multitroid Download](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
|
||||
- BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html)
|
||||
- An SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
|
||||
compatible hardware
|
||||
- Your legally obtained Super Metroid ROM file, probably named `Super Metroid (Japan, USA).sfc`
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
### Windows Setup
|
||||
1. Download and install the Super Metroid Client from the link above, making sure to install the most recent version.
|
||||
**The file is located in the assets section at the bottom of the version information**.
|
||||
|
||||
1. During the installation of Archipelago, you will have been asked to install the SNI Client.
|
||||
If you did not do this, or you are on an older version, you may run the installer again to install the SNI Client.
|
||||
2. During setup, you will be asked to locate your base ROM file. This is your Super Metroid ROM file.
|
||||
3. If you are using an emulator, you should assign your Lua capable emulator as your default program
|
||||
for launching ROM files.
|
||||
1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
|
||||
3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
|
||||
files.
|
||||
1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
|
||||
2. Right-click on a ROM file and select **Open with...**
|
||||
3. Check the box next to **Always use this app to open .sfc files**
|
||||
4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
|
||||
5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside
|
||||
the folder you extracted in step one.
|
||||
5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
|
||||
extracted in step one.
|
||||
|
||||
### Macintosh Setup
|
||||
|
||||
- We need volunteers to help fill this section! Please contact **Farrak Kilhn** on Discord if you want to help.
|
||||
|
||||
## Create a Config (.yaml) File
|
||||
|
||||
### What is a config file and why do I need one?
|
||||
Your config file contains a set of configuration options which provide the generator with information about how
|
||||
it should generate your game. Each player of a multiworld will provide their own config file. This setup allows
|
||||
each player to enjoy an experience customized for their taste, and different players in the same multiworld
|
||||
can all have different options.
|
||||
|
||||
See the guide on setting up a basic YAML at the Archipelago setup
|
||||
guide: [Basic Multiworld Setup Guide](/tutorial/archipelago/setup/en)
|
||||
|
||||
### Where do I get a config file?
|
||||
The [Player Settings](/games/Super%20Metroid/player-settings) page on the website allows you to configure your
|
||||
personal settings and export a config file from them.
|
||||
|
||||
The Player Settings page on the website allows you to configure your personal settings and export a config file from
|
||||
them. Player settings page: [Super Metroid Player Settings Page](/games/Super%20Metroid/player-settings)
|
||||
|
||||
### Verifying your config file
|
||||
If you would like to validate your config file to make sure it works, you may do so on the
|
||||
[YAML Validator](/mysterycheck) page.
|
||||
|
||||
If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page. YAML
|
||||
validator page: [YAML Validation page](/mysterycheck)
|
||||
|
||||
## Generating a Single-Player Game
|
||||
1. Navigate to the [Player Settings](/games/Super%20Metroid/player-settings) page, configure your options, and click
|
||||
the "Generate Game" button.
|
||||
|
||||
1. Navigate to the Player Settings page, configure your options, and click the "Generate Game" button.
|
||||
- Player Settings page: [Super Metroid Player Settings Page](/games/Super%20Metroid/player-settings)
|
||||
2. You will be presented with a "Seed Info" page.
|
||||
3. Click the "Create New Room" link.
|
||||
4. You will be presented with a server page, from which you can download your patch file.
|
||||
5. Double-click on your patch file, and the Super Metroid Client will launch automatically, create your ROM from
|
||||
the patch file, and open your emulator for you.
|
||||
5. Double-click on your patch file, and the Super Metroid Client will launch automatically, create your ROM from the
|
||||
patch file, and open your emulator for you.
|
||||
6. Since this is a single-player game, you will no longer need the client, so feel free to close it.
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
### Obtain your patch file and create your ROM
|
||||
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that
|
||||
is done, the host will provide you with either a link to download your patch file, or with a zip file containing
|
||||
everyone's patch files. Your patch file should have a `.apm3` extension.
|
||||
|
||||
Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically
|
||||
launch the client, and will also create your ROM in the same place as your patch file.
|
||||
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
|
||||
the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
|
||||
files. Your patch file should have a `.apm3` extension.
|
||||
|
||||
Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
|
||||
client, and will also create your ROM in the same place as your patch file.
|
||||
|
||||
### Connect to the client
|
||||
|
||||
#### With an emulator
|
||||
When the client launched automatically, SNI should have also automatically launched in the background.
|
||||
If this is its first time launching, you may be prompted to allow it to communicate through the Windows
|
||||
Firewall.
|
||||
|
||||
When the client launched automatically, SNI should have also automatically launched in the background. If this is its
|
||||
first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
|
||||
|
||||
##### snes9x Multitroid
|
||||
|
||||
1. Load your ROM file if it hasn't already been loaded.
|
||||
2. Click on the File menu and hover on **Lua Scripting**
|
||||
3. Click on **New Lua Script Window...**
|
||||
4. In the new window, click **Browse...**
|
||||
5. Select the `sniConnector.lua` file you downloaded above
|
||||
5. Select the `Connector.lua` file in the `Archipelago\SNI\lua` folder.
|
||||
- Use x86 for 32-bit or x64 for 64-bit.
|
||||
|
||||
##### BizHawk
|
||||
1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
|
||||
these menu options:
|
||||
|
||||
1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these
|
||||
menu options:
|
||||
`Config --> Cores --> SNES --> BSNES`
|
||||
Once you have changed the loaded core, you must restart BizHawk.
|
||||
2. Load your ROM file if it hasn't already been loaded.
|
||||
3. Click on the Tools menu and click on **Lua Console**
|
||||
4. Click the button to open a new Lua script.
|
||||
5. Select the `sniConnector.lua` file you downloaded above
|
||||
5. Select the `Connector.lua` file in `Archipelago\SNI\lua` folder.
|
||||
- Use x86 for 32-bit or x64 for 64-bit. Please note the most recent versions of BizHawk are 64-bit only.
|
||||
|
||||
#### With hardware
|
||||
This guide assumes you have downloaded the correct firmware for your device. If you have not
|
||||
done so already, please do this now. SD2SNES and FXPak Pro users may download the appropriate firmware
|
||||
[here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information
|
||||
[on this page](http://usb2snes.com/#supported-platforms).
|
||||
|
||||
This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
|
||||
this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES
|
||||
releases page: [SD2SNES Releases Page](https://github.com/RedGuyyyy/sd2snes/releases)
|
||||
|
||||
Other hardware may find helpful information on the usb2snes platforms
|
||||
page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platforms)
|
||||
|
||||
1. Close your emulator, which may have auto-launched.
|
||||
2. Power on your device and load the ROM.
|
||||
|
||||
### Connect to the Archipelago Server
|
||||
The patch file which launched your client should have automatically connected you to the AP Server.
|
||||
There are a few reasons this may not happen however, including if the game is hosted on the website but
|
||||
was generated elsewhere. If the client window shows "Server Status: Not Connected", simply ask the host
|
||||
for the address of the server, and copy/paste it into the "Server" input field then press enter.
|
||||
|
||||
The client will attempt to reconnect to the new server address, and should momentarily show "Server
|
||||
Status: Connected".
|
||||
The patch file which launched your client should have automatically connected you to the AP Server. There are a few
|
||||
reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
|
||||
client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
|
||||
into the "Server" input field then press enter.
|
||||
|
||||
The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
|
||||
|
||||
### Play the game
|
||||
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations
|
||||
on successfully joining a multiworld game!
|
||||
|
||||
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
|
||||
successfully joining a multiworld game!
|
||||
|
||||
## Hosting a MultiWorld game
|
||||
The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
|
||||
|
||||
The recommended way to host a game is to use our hosting service. The process is relatively simple:
|
||||
|
||||
1. Collect config files from your players.
|
||||
2. Create a zip file containing your players' config files.
|
||||
3. Upload that zip file to the website linked above.
|
||||
3. Upload that zip file to the Generate page above.
|
||||
- Generate page: [WebHost Seed Generation Page](/generate)
|
||||
4. Wait a moment while the seed is generated.
|
||||
5. When the seed is generated, you will be redirected to a "Seed Info" page.
|
||||
6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players,
|
||||
so they may download their patch files from there.
|
||||
6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so
|
||||
they may download their patch files from there.
|
||||
7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
|
||||
players in the game. Any observers may also be given the link to this page.
|
||||
8. Once all players have joined, you may begin playing.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
## Required Software
|
||||
|
||||
- [Timespinner (steam)](https://store.steampowered.com/app/368620/Timespinner/) or [Timespinner (drm free)](https://www.humblebundle.com/store/timespinner)
|
||||
- [Timespinner (steam)](https://store.steampowered.com/app/368620/Timespinner/), [Timespinner (humble)](https://www.humblebundle.com/store/timespinner) or [Timespinner (GOG)](https://www.gog.com/game/timespinner) (other versions are not supported)
|
||||
- [Timespinner Randomizer](https://github.com/JarnoWesthof/TsRandomizer)
|
||||
|
||||
## General Concept
|
||||
@@ -11,7 +11,7 @@ The timespinner Randomizer loads Timespinner.exe from the same folder, and alter
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
Download latest version of [Timespinner Randomizer](https://github.com/JarnoWesthof/TsRandomizer) you can find the .zip files on the releases page, download the zip for your current platform. Then extract the zip to the folder where your Timespinner game is installed. Then just run TsRandomizer.exe instead of Timespinner.exe to start the game in randomized mode, for more info see the [readme](https://github.com/JarnoWesthof/TsRandomizer)
|
||||
Download latest release on [Timespinner Randomizer Releases](https://github.com/JarnoWesthof/TsRandomizer/releases) you can find the .zip files on the releases page, download the zip for your current platform. Then extract the zip to the folder where your Timespinner game is installed. Then just run TsRandomizer.exe (on windows) or TsRandomizerItemTracker.bin.x86_64 (on linux) or TsRandomizerItemTracker.bin.osx (on mac) instead of Timespinner.exe to start the game in randomized mode, for more info see the [ReadMe](https://github.com/JarnoWesthof/TsRandomizer)
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
@@ -23,38 +23,8 @@ Download latest version of [Timespinner Randomizer](https://github.com/JarnoWest
|
||||
5. Select "Connect"
|
||||
6. If all went well you will be taken back the difficulty selection menu and the game will start as soon as you select a difficulty
|
||||
|
||||
## YAML Settings
|
||||
An example YAML would look like this:
|
||||
```yaml
|
||||
description: Default Timespinner Template
|
||||
name: Lunais{number} # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
|
||||
game:
|
||||
Timespinner: 1
|
||||
requires:
|
||||
version: 0.1.8
|
||||
Timespinner:
|
||||
StartWithJewelryBox: # Start with Jewelry Box unlocked
|
||||
false: 50
|
||||
true: 0
|
||||
DownloadableItems: # With the tablet you will be able to download items at terminals
|
||||
false: 50
|
||||
true: 50
|
||||
FacebookMode: # Requires Oculus Rift(ng) to spot the weakspots in walls and floors
|
||||
false: 50
|
||||
true: 0
|
||||
StartWithMeyef: # Start with Meyef, ideal for when you want to play multiplayer
|
||||
false: 50
|
||||
true: 50
|
||||
QuickSeed: # Start with Talaria Attachment, Nyoom!
|
||||
false: 50
|
||||
true: 0
|
||||
SpecificKeycards: # Keycards can only open corresponding doors
|
||||
false: 0
|
||||
true: 50
|
||||
Inverted: # Start in the past
|
||||
false: 50
|
||||
true: 50
|
||||
```
|
||||
* All Options are either enabled or not, if values are specified for both true & false the generator will select one based on weight
|
||||
## Where do I get a config file?
|
||||
The [Player Settings](https://archipelago.gg/games/Timespinner/player-settings) page on the website allows you to configure your personal settings and export a config file from them.
|
||||
|
||||
* The Timespinner Randomizer option "StinkyMaw" is currently always enabled for Archipelago generated seeds
|
||||
* The Timespinner Randomizer options "ProgressiveVerticalMovement" & "ProgressiveKeycards" are currently not supported on Archipelago generated seeds
|
||||
@@ -4,7 +4,7 @@
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Tutorial",
|
||||
"description": "A Guide to setting up the Archipelago software to generate multiworld games on your computer.",
|
||||
"description": "A guide to setting up the Archipelago software to generate and host multiworld games on your computer and using the website.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
@@ -16,9 +16,23 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Using Advanced Settings",
|
||||
"description": "A guide to reading yaml files and editing them to fully customize your game.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "archipelago/advanced_settings_en.md",
|
||||
"link": "archipelago/advanced_settings/en",
|
||||
"authors": [
|
||||
"alwaysintreble"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Archipelago Triggers Guide",
|
||||
"description": "A Guide to setting up and using triggers in your game settings.",
|
||||
"description": "A guide to setting up and using triggers in your game settings.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
@@ -309,5 +323,43 @@
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Final Fantasy",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to playing Final Fantasy multiworld. This guide only covers playing multiworld.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "ff1/multiworld_en.md",
|
||||
"link": "ff1/multiworld/en",
|
||||
"authors": [
|
||||
"jat2980"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Rogue Legacy",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up the Rogue Legacy Randomizer software on your computer. This guide covers single-player, multiworld, and related software.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "rogue-legacy/rogue-legacy_en.md",
|
||||
"link": "rogue-legacy/rogue-legacy/en",
|
||||
"authors": [
|
||||
"Phar"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
|
||||
@@ -74,3 +74,4 @@ Below is a list of MSU packs which, so far as we know, are safe to stream. More
|
||||
we learn of them. If you know of any we missed, please let us know!
|
||||
- Vanilla Game Music
|
||||
- [Smooth McGroove](https://drive.google.com/open?id=1JDa1jCKg5hG0Km6xNpmIgf4kDMOxVp3n)
|
||||
- Zelda community member Amarith assembled the following list for the purpose of competitive restreams. While we have not ourselves verified this list, all submissions required VoD proof they were not muted. Generally speaking, MSU-1 packs are less safe if they contain lyrics at any point. This list was only tested on Twitch and results for other platforms may vary. [Restream-Safe List](https://tinyurl.com/MSUsApprovedForLeagueChannels)
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
# A Link to the Past Randomizer Setup Guide
|
||||
|
||||
## Required Software
|
||||
- [Z3Client](https://github.com/ArchipelagoMW/Z3Client/releases) or the SNIClient included with
|
||||
[Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- If installing Archipelago, make sure to check the box for SNIClient -> A Link to the Past Patch Setup during install, or SNI will not be included
|
||||
- [SNI](https://github.com/alttpo/sni/releases) (Included in both Z3Client and SNIClient)
|
||||
- [SNIClient](https://github.com/ArchipelagoMW/Archipelago/releases) included with the main Archipelago install
|
||||
or [SuperNintendoClient](https://github.com/ArchipelagoMW/SuperNintendoClient/releases)
|
||||
- If installing Archipelago, make sure to check the box for `SNI Client - A Link to the Past Patch Setup`
|
||||
- [SNI](https://github.com/alttpo/sni/releases) (Included in both clients from the first step)
|
||||
- Hardware or software capable of loading and playing SNES ROM files
|
||||
- An emulator capable of connecting to SNI
|
||||
([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
|
||||
@@ -75,8 +75,9 @@ Firewall.
|
||||
3. Click on **New Lua Script Window...**
|
||||
4. In the new window, click **Browse...**
|
||||
5. Select the connector lua file included with your client
|
||||
- Z3Client users should download `sniConnector.lua` from the client download page
|
||||
- SNIClient users should look in their Archipelago folder for `/sni/Connector.lua`
|
||||
- SuperNintendoClient users should download `sniConnector.lua` from the client download page
|
||||
- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if
|
||||
the emulator is 64-bit or 32-bit.
|
||||
|
||||
##### BizHawk
|
||||
1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
|
||||
@@ -85,10 +86,11 @@ Firewall.
|
||||
Once you have changed the loaded core, you must restart BizHawk.
|
||||
2. Load your ROM file if it hasn't already been loaded.
|
||||
3. Click on the Tools menu and click on **Lua Console**
|
||||
4. Click the button to open a new Lua script.
|
||||
5. Select the `sniConnector.lua` file you downloaded above
|
||||
- Z3Client users should download `sniConnector.lua` from the client download page
|
||||
- SNIClient users should look in their Archipelago folder for `/sni/Connector.lua`
|
||||
4. Click Script -> Open Script...
|
||||
5. Select the `Connector.lua` file you downloaded above
|
||||
- SuperNintendoClient users should download `sniConnector.lua` from the client download page
|
||||
- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if
|
||||
the emulator is 64-bit or 32-bit.
|
||||
|
||||
#### With hardware
|
||||
This guide assumes you have downloaded the correct firmware for your device. If you have not
|
||||
@@ -110,7 +112,8 @@ Status: Connected".
|
||||
|
||||
### Play the game
|
||||
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations
|
||||
on successfully joining a multiworld game!
|
||||
on successfully joining a multiworld game! You can execute various commands in your client. For more information
|
||||
regarding these commands you can use `/help` for local client commands and `!help` for server commands.
|
||||
|
||||
## Hosting a MultiWorld game
|
||||
The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
|
||||
|
||||
588
WebHostLib/static/assets/weighted-settings.js
Normal file
588
WebHostLib/static/assets/weighted-settings.js
Normal file
@@ -0,0 +1,588 @@
|
||||
window.addEventListener('load', () => {
|
||||
fetchSettingData().then((results) => {
|
||||
let settingHash = localStorage.getItem('weighted-settings-hash');
|
||||
if (!settingHash) {
|
||||
// If no hash data has been set before, set it now
|
||||
localStorage.setItem('weighted-settings-hash', md5(results));
|
||||
localStorage.removeItem('weighted-settings');
|
||||
settingHash = md5(results);
|
||||
}
|
||||
|
||||
if (settingHash !== md5(results)) {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = "Your settings are out of date! Click here to update them! Be aware this will reset " +
|
||||
"them all to default.";
|
||||
userMessage.style.display = "block";
|
||||
userMessage.addEventListener('click', resetSettings);
|
||||
}
|
||||
|
||||
// Page setup
|
||||
createDefaultSettings(results);
|
||||
buildUI(results);
|
||||
updateVisibleGames();
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-settings').addEventListener('click', () => exportSettings());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
|
||||
// Name input field
|
||||
const weightedSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.setAttribute('data-type', 'data');
|
||||
nameInput.setAttribute('data-setting', 'name');
|
||||
nameInput.addEventListener('keyup', updateBaseSetting);
|
||||
nameInput.value = weightedSettings.name;
|
||||
});
|
||||
});
|
||||
|
||||
const resetSettings = () => {
|
||||
localStorage.removeItem('weighted-settings');
|
||||
localStorage.removeItem('weighted-settings-hash')
|
||||
window.location.reload();
|
||||
};
|
||||
|
||||
const fetchSettingData = () => new Promise((resolve, reject) => {
|
||||
fetch(new Request(`${window.location.origin}/static/generated/weighted-settings.json`)).then((response) => {
|
||||
try{ resolve(response.json()); }
|
||||
catch(error){ reject(error); }
|
||||
});
|
||||
});
|
||||
|
||||
const createDefaultSettings = (settingData) => {
|
||||
if (!localStorage.getItem('weighted-settings')) {
|
||||
const newSettings = {};
|
||||
|
||||
// Transfer base options directly
|
||||
for (let baseOption of Object.keys(settingData.baseOptions)){
|
||||
newSettings[baseOption] = settingData.baseOptions[baseOption];
|
||||
}
|
||||
|
||||
// Set options per game
|
||||
for (let game of Object.keys(settingData.games)) {
|
||||
// Initialize game object
|
||||
newSettings[game] = {};
|
||||
|
||||
// Transfer game settings
|
||||
for (let gameSetting of Object.keys(settingData.games[game].gameSettings)){
|
||||
newSettings[game][gameSetting] = {};
|
||||
|
||||
const setting = settingData.games[game].gameSettings[gameSetting];
|
||||
switch(setting.type){
|
||||
case 'select':
|
||||
setting.options.forEach((option) => {
|
||||
newSettings[game][gameSetting][option.value] =
|
||||
(setting.hasOwnProperty('defaultValue') && setting.defaultValue === option.value) ? 25 : 0;
|
||||
});
|
||||
break;
|
||||
case 'range':
|
||||
for (let i = setting.min; i <= setting.max; ++i){
|
||||
newSettings[game][gameSetting][i] =
|
||||
(setting.hasOwnProperty('defaultValue') && setting.defaultValue === i) ? 25 : 0;
|
||||
}
|
||||
newSettings[game][gameSetting]['random'] = 0;
|
||||
newSettings[game][gameSetting]['random-low'] = 0;
|
||||
newSettings[game][gameSetting]['random-high'] = 0;
|
||||
break;
|
||||
default:
|
||||
console.error(`Unknown setting type for ${game} setting ${gameSetting}: ${setting.type}`);
|
||||
}
|
||||
}
|
||||
|
||||
newSettings[game].start_inventory = [];
|
||||
newSettings[game].exclude_locations = [];
|
||||
newSettings[game].local_items = [];
|
||||
newSettings[game].non_local_items = [];
|
||||
newSettings[game].start_hints = [];
|
||||
}
|
||||
|
||||
localStorage.setItem('weighted-settings', JSON.stringify(newSettings));
|
||||
}
|
||||
};
|
||||
|
||||
// TODO: Include item configs: start_inventory, local_items, non_local_items, start_hints
|
||||
// TODO: Include location configs: exclude_locations
|
||||
const buildUI = (settingData) => {
|
||||
// Build the game-choice div
|
||||
buildGameChoice(settingData.games);
|
||||
|
||||
const gamesWrapper = document.getElementById('games-wrapper');
|
||||
Object.keys(settingData.games).forEach((game) => {
|
||||
// Create game div, invisible by default
|
||||
const gameDiv = document.createElement('div');
|
||||
gameDiv.setAttribute('id', `${game}-div`);
|
||||
gameDiv.classList.add('game-div');
|
||||
gameDiv.classList.add('invisible');
|
||||
|
||||
const gameHeader = document.createElement('h2');
|
||||
gameHeader.innerText = game;
|
||||
gameDiv.appendChild(gameHeader);
|
||||
|
||||
const collapseButton = document.createElement('a');
|
||||
collapseButton.innerText = '(Collapse)';
|
||||
gameDiv.appendChild(collapseButton);
|
||||
|
||||
const expandButton = document.createElement('a');
|
||||
expandButton.innerText = '(Expand)';
|
||||
expandButton.classList.add('invisible');
|
||||
gameDiv.appendChild(expandButton);
|
||||
|
||||
const optionsDiv = buildOptionsDiv(game, settingData.games[game].gameSettings);
|
||||
gameDiv.appendChild(optionsDiv);
|
||||
gamesWrapper.appendChild(gameDiv);
|
||||
|
||||
collapseButton.addEventListener('click', () => {
|
||||
collapseButton.classList.add('invisible');
|
||||
optionsDiv.classList.add('invisible');
|
||||
expandButton.classList.remove('invisible');
|
||||
});
|
||||
|
||||
expandButton.addEventListener('click', () => {
|
||||
collapseButton.classList.remove('invisible');
|
||||
optionsDiv.classList.remove('invisible');
|
||||
expandButton.classList.add('invisible');
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
const buildGameChoice = (games) => {
|
||||
const settings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const gameChoiceDiv = document.getElementById('game-choice');
|
||||
const h2 = document.createElement('h2');
|
||||
h2.innerText = 'Game Select';
|
||||
gameChoiceDiv.appendChild(h2);
|
||||
|
||||
const gameSelectDescription = document.createElement('p');
|
||||
gameSelectDescription.classList.add('setting-description');
|
||||
gameSelectDescription.innerText = 'Choose which games you might be required to play.';
|
||||
gameChoiceDiv.appendChild(gameSelectDescription);
|
||||
|
||||
const hintText = document.createElement('p');
|
||||
hintText.classList.add('hint-text');
|
||||
hintText.innerText = 'If a game\'s value is greater than zero, you can click it\'s name to jump ' +
|
||||
'to that section.'
|
||||
gameChoiceDiv.appendChild(hintText);
|
||||
|
||||
// Build the game choice table
|
||||
const table = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
Object.keys(games).forEach((game) => {
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
const span = document.createElement('span');
|
||||
span.innerText = game;
|
||||
span.setAttribute('id', `${game}-game-option`)
|
||||
tdLeft.appendChild(span);
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.setAttribute('data-type', 'weight');
|
||||
range.setAttribute('data-setting', 'game');
|
||||
range.setAttribute('data-option', game);
|
||||
range.value = settings.game[game];
|
||||
range.addEventListener('change', (evt) => {
|
||||
updateBaseSetting(evt);
|
||||
updateVisibleGames(); // Show or hide games based on the new settings
|
||||
});
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `game-${game}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
table.appendChild(tbody);
|
||||
gameChoiceDiv.appendChild(table);
|
||||
};
|
||||
|
||||
const buildOptionsDiv = (game, settings) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const optionsWrapper = document.createElement('div');
|
||||
optionsWrapper.classList.add('settings-wrapper');
|
||||
|
||||
Object.keys(settings).forEach((settingName) => {
|
||||
const setting = settings[settingName];
|
||||
const settingWrapper = document.createElement('div');
|
||||
settingWrapper.classList.add('setting-wrapper');
|
||||
|
||||
const settingNameHeader = document.createElement('h4');
|
||||
settingNameHeader.innerText = setting.displayName;
|
||||
settingWrapper.appendChild(settingNameHeader);
|
||||
|
||||
const settingDescription = document.createElement('p');
|
||||
settingDescription.classList.add('setting-description');
|
||||
settingDescription.innerText = setting.description.replace(/(\n)/g, ' ');
|
||||
settingWrapper.appendChild(settingDescription);
|
||||
|
||||
switch(setting.type){
|
||||
case 'select':
|
||||
const optionTable = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
// Add a weight range for each option
|
||||
setting.options.forEach((option) => {
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = option.name;
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('data-game', game);
|
||||
range.setAttribute('data-setting', settingName);
|
||||
range.setAttribute('data-option', option.value);
|
||||
range.setAttribute('data-type', setting.type);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.value = currentSettings[game][settingName][option.value];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `${game}-${settingName}-${option.value}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
optionTable.appendChild(tbody);
|
||||
settingWrapper.appendChild(optionTable);
|
||||
break;
|
||||
|
||||
case 'range':
|
||||
const hintText = document.createElement('p');
|
||||
hintText.classList.add('hint-text');
|
||||
hintText.innerHTML = 'This is a range option. You may enter valid numerical values in the text box below, ' +
|
||||
`then press the "Add" button to add a weight for it.<br />Minimum value: ${setting.min}<br />` +
|
||||
`Maximum value: ${setting.max}`;
|
||||
settingWrapper.appendChild(hintText);
|
||||
|
||||
const addOptionDiv = document.createElement('div');
|
||||
addOptionDiv.classList.add('add-option-div');
|
||||
const optionInput = document.createElement('input');
|
||||
optionInput.setAttribute('id', `${game}-${settingName}-option`);
|
||||
optionInput.setAttribute('placeholder', `${setting.min} - ${setting.max}`);
|
||||
addOptionDiv.appendChild(optionInput);
|
||||
const addOptionButton = document.createElement('button');
|
||||
addOptionButton.innerText = 'Add';
|
||||
addOptionDiv.appendChild(addOptionButton);
|
||||
settingWrapper.appendChild(addOptionDiv);
|
||||
optionInput.addEventListener('keydown', (evt) => {
|
||||
if (evt.key === 'Enter') { addOptionButton.dispatchEvent(new Event('click')); }
|
||||
});
|
||||
|
||||
const rangeTable = document.createElement('table');
|
||||
const rangeTbody = document.createElement('tbody');
|
||||
|
||||
if (((setting.max - setting.min) + 1) < 11) {
|
||||
for (let i=setting.min; i <= setting.max; ++i) {
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = i;
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('id', `${game}-${settingName}-${i}-range`);
|
||||
range.setAttribute('data-game', game);
|
||||
range.setAttribute('data-setting', settingName);
|
||||
range.setAttribute('data-option', i);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.value = currentSettings[game][settingName][i];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
|
||||
rangeTbody.appendChild(tr);
|
||||
}
|
||||
} else {
|
||||
Object.keys(currentSettings[game][settingName]).forEach((option) => {
|
||||
if (currentSettings[game][settingName][option] > 0) {
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = option;
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('id', `${game}-${settingName}-${option}-range`);
|
||||
range.setAttribute('data-game', game);
|
||||
range.setAttribute('data-setting', settingName);
|
||||
range.setAttribute('data-option', option);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.value = currentSettings[game][settingName][parseInt(option, 10)];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `${game}-${settingName}-${option}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
|
||||
const tdDelete = document.createElement('td');
|
||||
tdDelete.classList.add('td-delete');
|
||||
const deleteButton = document.createElement('span');
|
||||
deleteButton.classList.add('range-option-delete');
|
||||
deleteButton.innerText = '❌';
|
||||
deleteButton.addEventListener('click', () => {
|
||||
range.value = 0;
|
||||
range.dispatchEvent(new Event('change'));
|
||||
rangeTbody.removeChild(tr);
|
||||
});
|
||||
tdDelete.appendChild(deleteButton);
|
||||
tr.appendChild(tdDelete);
|
||||
|
||||
rangeTbody.appendChild(tr);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
['random', 'random-low', 'random-high'].forEach((option) => {
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = option;
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('id', `${game}-${settingName}-${option}-range`);
|
||||
range.setAttribute('data-game', game);
|
||||
range.setAttribute('data-setting', settingName);
|
||||
range.setAttribute('data-option', option);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.value = currentSettings[game][settingName][option];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `${game}-${settingName}-${option}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
rangeTbody.appendChild(tr);
|
||||
});
|
||||
|
||||
rangeTable.appendChild(rangeTbody);
|
||||
settingWrapper.appendChild(rangeTable);
|
||||
|
||||
addOptionButton.addEventListener('click', () => {
|
||||
const optionInput = document.getElementById(`${game}-${settingName}-option`);
|
||||
let option = optionInput.value;
|
||||
if (!option || !option.trim()) { return; }
|
||||
option = parseInt(option, 10);
|
||||
if ((option < setting.min) || (option > setting.max)) { return; }
|
||||
optionInput.value = '';
|
||||
if (document.getElementById(`${game}-${settingName}-${option}-range`)) { return; }
|
||||
|
||||
const tr = document.createElement('tr');
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
tdLeft.innerText = option;
|
||||
tr.appendChild(tdLeft);
|
||||
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('id', `${game}-${settingName}-${option}-range`);
|
||||
range.setAttribute('data-game', game);
|
||||
range.setAttribute('data-setting', settingName);
|
||||
range.setAttribute('data-option', option);
|
||||
range.setAttribute('min', 0);
|
||||
range.setAttribute('max', 50);
|
||||
range.addEventListener('change', updateGameSetting);
|
||||
range.value = currentSettings[game][settingName][parseInt(option, 10)];
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.setAttribute('id', `${game}-${settingName}-${option}`)
|
||||
tdRight.classList.add('td-right');
|
||||
tdRight.innerText = range.value;
|
||||
tr.appendChild(tdRight);
|
||||
|
||||
const tdDelete = document.createElement('td');
|
||||
tdDelete.classList.add('td-delete');
|
||||
const deleteButton = document.createElement('span');
|
||||
deleteButton.classList.add('range-option-delete');
|
||||
deleteButton.innerText = '❌';
|
||||
deleteButton.addEventListener('click', () => {
|
||||
range.value = 0;
|
||||
range.dispatchEvent(new Event('change'));
|
||||
rangeTbody.removeChild(tr);
|
||||
});
|
||||
tdDelete.appendChild(deleteButton);
|
||||
tr.appendChild(tdDelete);
|
||||
|
||||
rangeTbody.appendChild(tr);
|
||||
});
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error(`Unknown setting type for ${game} setting ${setting}: ${settings[setting].type}`);
|
||||
return;
|
||||
}
|
||||
|
||||
optionsWrapper.appendChild(settingWrapper);
|
||||
});
|
||||
|
||||
return optionsWrapper;
|
||||
};
|
||||
|
||||
const updateVisibleGames = () => {
|
||||
const settings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
Object.keys(settings.game).forEach((game) => {
|
||||
const gameDiv = document.getElementById(`${game}-div`);
|
||||
const gameOption = document.getElementById(`${game}-game-option`);
|
||||
if (parseInt(settings.game[game], 10) > 0) {
|
||||
gameDiv.classList.remove('invisible');
|
||||
gameOption.classList.add('jump-link');
|
||||
gameOption.addEventListener('click', () => {
|
||||
const gameDiv = document.getElementById(`${game}-div`);
|
||||
if (gameDiv.classList.contains('invisible')) { return; }
|
||||
gameDiv.scrollIntoView({
|
||||
behavior: 'smooth',
|
||||
block: 'start',
|
||||
});
|
||||
});
|
||||
} else {
|
||||
gameDiv.classList.add('invisible');
|
||||
gameOption.classList.remove('jump-link');
|
||||
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const updateBaseSetting = (event) => {
|
||||
const settings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const setting = event.target.getAttribute('data-setting');
|
||||
const option = event.target.getAttribute('data-option');
|
||||
const type = event.target.getAttribute('data-type');
|
||||
|
||||
switch(type){
|
||||
case 'weight':
|
||||
settings[setting][option] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
|
||||
document.getElementById(`${setting}-${option}`).innerText = event.target.value;
|
||||
break;
|
||||
case 'data':
|
||||
settings[setting] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
|
||||
break;
|
||||
}
|
||||
|
||||
localStorage.setItem('weighted-settings', JSON.stringify(settings));
|
||||
};
|
||||
|
||||
const updateGameSetting = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
const game = event.target.getAttribute('data-game');
|
||||
const setting = event.target.getAttribute('data-setting');
|
||||
const option = event.target.getAttribute('data-option');
|
||||
const type = event.target.getAttribute('data-type');
|
||||
document.getElementById(`${game}-${setting}-${option}`).innerText = event.target.value;
|
||||
options[game][setting][option] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value, 10);
|
||||
localStorage.setItem('weighted-settings', JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportSettings = () => {
|
||||
const settings = JSON.parse(localStorage.getItem('weighted-settings'));
|
||||
if (!settings.name || settings.name.trim().length === 0 || settings.name.toLowerCase().trim() === 'player') {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = 'You forgot to set your player name at the top of the page!';
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Clean up the settings output
|
||||
Object.keys(settings.game).forEach((game) => {
|
||||
// Remove any disabled games
|
||||
if (settings.game[game] === 0) {
|
||||
delete settings.game[game];
|
||||
delete settings[game];
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove any disabled options
|
||||
Object.keys(settings[game]).forEach((setting) => {
|
||||
Object.keys(settings[game][setting]).forEach((option) => {
|
||||
if (settings[game][setting][option] === 0) {
|
||||
delete settings[game][setting][option];
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: localStorage.getItem('weighted-settings') },
|
||||
presetData: { player: localStorage.getItem('weighted-settings') },
|
||||
playerCount: 1,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
}).catch((error) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage.innerText += ' ' + error.response.data.text;
|
||||
}
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
console.error(error);
|
||||
});
|
||||
};
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,449 +0,0 @@
|
||||
# What is this file?
|
||||
# This file contains options which allow you to configure your multiworld experience while allowing others
|
||||
# to play how they want as well.
|
||||
|
||||
# How do I use it?
|
||||
# The options in this file are weighted. This means the higher number you assign to a value, the more
|
||||
# chances you have for that option to be chosen. For example, an option like this:
|
||||
#
|
||||
# map_shuffle:
|
||||
# on: 5
|
||||
# off: 15
|
||||
#
|
||||
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned off
|
||||
|
||||
# I've never seen a file like this before. What characters am I allowed to use?
|
||||
# This is a .yaml file. You are allowed to use most characters.
|
||||
# To test if your yaml is valid or not, you can use this website:
|
||||
# http://www.yamllint.com/
|
||||
|
||||
# For use with the weighted-settings page on the website. Changing this value will cause all users to be prompted
|
||||
# to update their settings. The version number should match the current released version number, and the revision
|
||||
# should be updated manually by whoever edits this file.
|
||||
ws_version: 4.1.1 rev0
|
||||
|
||||
description: Template Name # Used to describe your yaml. Useful if you have multiple files
|
||||
name: YourName # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
|
||||
### Logic Section ###
|
||||
glitches_required: # Determine the logic required to complete the seed
|
||||
none: 50 # No glitches required
|
||||
minor_glitches: 0 # Puts fake flipper, waterwalk, super bunny shenanigans, and etc into logic
|
||||
overworld_glitches: 0 # Assumes the player has knowledge of both overworld major glitches (boots clips, mirror clips) and minor glitches (fake flipper, super bunny shenanigans, water walk and etc.)
|
||||
no_logic: 0 # Your own items are placed with no regard to any logic; such as your Fire Rod can be on your Trinexx.
|
||||
# Other players items are placed into your world under OWG logic
|
||||
dark_room_logic: # Logic for unlit dark rooms
|
||||
lamp: 50 # require the Lamp for these rooms to be considered accessible.
|
||||
torches: 0 # in addition to lamp, allow the fire rod and presence of easily accessible torches for access
|
||||
none: 0 # all dark rooms are always considered doable, meaning this may force completion of rooms in complete darkness
|
||||
restrict_dungeon_item_on_boss: # aka ambrosia boss items
|
||||
on: 0 # prevents unshuffled compasses, maps and keys to be boss drops, they can still drop keysanity and other players' items
|
||||
off: 50
|
||||
### End of Logic Section ###
|
||||
meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it
|
||||
mode:
|
||||
- inverted # Never play inverted seeds
|
||||
retro:
|
||||
- on # Never play retro seeds
|
||||
weapons:
|
||||
- swordless # Never play a swordless seed
|
||||
map_shuffle: # Shuffle dungeon maps into the world and other dungeons, including other players' worlds
|
||||
on: 0
|
||||
off: 50
|
||||
compass_shuffle: # Shuffle compasses into the world and other dungeons, including other players' worlds
|
||||
on: 0
|
||||
off: 50
|
||||
smallkey_shuffle: # Shuffle small keys into the world and other dungeons, including other players' worlds
|
||||
on: 0
|
||||
universal: 0 # allows small keys to be used in any dungeon and adds shops to buy more
|
||||
off: 50
|
||||
bigkey_shuffle: # Shuffle big keys into the world and other dungeons, including other players' worlds
|
||||
on: 0
|
||||
off: 50
|
||||
local_keys: # Keep small keys and big keys local to your world
|
||||
on: 0
|
||||
off: 50
|
||||
dungeon_items: # Alternative to the 4 shuffles and local_keys above this, does nothing until the respective 4 shuffles and local_keys above are deleted
|
||||
mc: 0 # Shuffle maps and compasses
|
||||
none: 50 # Shuffle none of the 4
|
||||
mcsb: 0 # Shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here
|
||||
lmcsb: 0 # Like mcsb above, but with keys kept local to your world. l is what makes your keys local, or not if it's missing
|
||||
ub: 0 # universal small keys and shuffled big keys
|
||||
# you can add more combos of these letters here
|
||||
dungeon_counters:
|
||||
on: 0 # Always display amount of items checked in a dungeon
|
||||
pickup: 50 # Show when compass is picked up
|
||||
default: 0 # Show when compass is picked up if the compass itself is shuffled
|
||||
off: 0 # Never show item count in dungeons
|
||||
accessibility:
|
||||
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
|
||||
locations: 50 # Guarantees you will be able to access all locations, and therefore all items
|
||||
none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
|
||||
progressive: # Enable or disable progressive items (swords, shields, bow)
|
||||
on: 50 # All items are progressive
|
||||
off: 0 # No items are progressive
|
||||
random: 0 # Randomly decides for all items. Swords could be progressive, shields might not be
|
||||
entrance_shuffle: # Documentation: https://alttpr.com/en/options#entrance_shuffle
|
||||
none: 50 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option
|
||||
dungeonssimple: 0 # Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
|
||||
dungeonsfull: 0 # Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons
|
||||
simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules
|
||||
restricted: 0 # Less strict than simple
|
||||
full: 0 # Less strict than restricted
|
||||
crossed: 0 # Less strict than full
|
||||
insanity: 0 # Very few grouping rules. Good luck
|
||||
goals:
|
||||
ganon: 50 # Climb GT, defeat Agahnim 2, and then kill Ganon
|
||||
fast_ganon: 0 # Only killing Ganon is required. The hole is always open. However, items may still be placed in GT
|
||||
dungeons: 0 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
|
||||
pedestal: 0 # Pull the Triforce from the Master Sword pedestal
|
||||
ganon_pedestal: 0 # Pull the Master Sword pedestal, then kill Ganon
|
||||
triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
|
||||
local_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
|
||||
ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon
|
||||
local_ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
|
||||
ice_rod_hunt: 0 # You start with everything needed to 216 the seed. Find the Ice rod, then kill Trinexx at Turtle rock.
|
||||
pyramid_open:
|
||||
goal: 50 # Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons
|
||||
auto: 0 # Same as Goal, but also opens when any non-dungeon entrance shuffle is used
|
||||
yes: 0 # Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt
|
||||
no: 0 # Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower
|
||||
triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
|
||||
extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
|
||||
percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
|
||||
available: 50 # available = triforce_pieces_available
|
||||
triforce_pieces_extra: # Set to how many extra triforces pieces are available to collect in the world.
|
||||
# Format "pieces: chance"
|
||||
0: 0
|
||||
5: 50
|
||||
10: 50
|
||||
15: 0
|
||||
20: 0
|
||||
triforce_pieces_percentage: # Set to how many triforce pieces according to a percentage of the required ones, are available to collect in the world.
|
||||
# Format "pieces: chance"
|
||||
100: 0 #No extra
|
||||
150: 50 #Half the required will be added as extra
|
||||
200: 0 #There are the double of the required ones available.
|
||||
triforce_pieces_available: # Set to how many triforces pieces are available to collect in the world. Default is 30. Max is 90, Min is 1
|
||||
# Format "pieces: chance"
|
||||
25: 0
|
||||
30: 50
|
||||
40: 0
|
||||
50: 0
|
||||
triforce_pieces_required: # Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1
|
||||
# Format "pieces: chance"
|
||||
15: 0
|
||||
20: 50
|
||||
30: 0
|
||||
40: 0
|
||||
50: 0
|
||||
tower_open: # Crystals required to open GT
|
||||
'0': 80
|
||||
'1': 70
|
||||
'2': 60
|
||||
'3': 50
|
||||
'4': 40
|
||||
'5': 30
|
||||
'6': 20
|
||||
'7': 10
|
||||
random: 0
|
||||
ganon_open: # Crystals required to hurt Ganon
|
||||
'0': 80
|
||||
'1': 70
|
||||
'2': 60
|
||||
'3': 50
|
||||
'4': 40
|
||||
'5': 30
|
||||
'6': 20
|
||||
'7': 10
|
||||
random: 0
|
||||
mode:
|
||||
standard: 50 # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary
|
||||
open: 50 # Begin the game from your choice of Link's House or the Sanctuary
|
||||
inverted: 0 # Begin in the Dark World. The Moon Pearl is required to avoid bunny-state in Light World, and the Light World game map is altered
|
||||
retro:
|
||||
on: 0 # you must buy a quiver to use the bow, take-any caves and an old-man cave are added to the world. You may need to find your sword from the old man's cave
|
||||
off: 50
|
||||
hints:
|
||||
'on': 50 # Hint tiles sometimes give item location hints
|
||||
'off': 0 # Hint tiles provide gameplay tips
|
||||
weapons: # Specifically, swords
|
||||
randomized: 0 # Swords are placed randomly throughout the world
|
||||
assured: 50 # Begin with a sword, the rest are placed randomly throughout the world
|
||||
vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
|
||||
swordless: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change
|
||||
item_pool:
|
||||
easy: 0 # Doubled upgrades, progressives, and etc
|
||||
normal: 50 # Item availability remains unchanged from vanilla game
|
||||
hard: 0 # Reduced upgrade availability (max: 14 hearts, blue mail, tempered sword, fire shield, no silvers unless swordless)
|
||||
expert: 0 # Minimum upgrade availability (max: 8 hearts, green mail, master sword, fighter shield, no silvers unless swordless)
|
||||
item_functionality:
|
||||
easy: 0 # Allow Hammer to damage ganon, Allow Hammer tablet collection, Allow swordless medallion use everywhere.
|
||||
normal: 50 # Vanilla item functionality
|
||||
hard: 0 # Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon)
|
||||
expert: 0 # Vastly reduces the helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon)
|
||||
progression_balancing:
|
||||
on: 50 # A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do
|
||||
off: 0 # Turn this off if you don't mind a longer multiworld, or can glitch around missing items.
|
||||
tile_shuffle: # Randomize the tile layouts in flying tile rooms
|
||||
on: 0
|
||||
off: 50
|
||||
misery_mire_medallion: # required medallion to open Misery Mire front entrance
|
||||
random: 50
|
||||
ether: 0
|
||||
bombos: 0
|
||||
quake: 0
|
||||
turtle_rock_medallion: # required medallion to open Turtle Rock front entrance
|
||||
random: 50
|
||||
ether: 0
|
||||
bombos: 0
|
||||
quake: 0
|
||||
### Enemizer Section ###
|
||||
boss_shuffle:
|
||||
none: 50 # Vanilla bosses
|
||||
simple: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons
|
||||
full: 0 # 3 bosses can occur twice
|
||||
random: 0 # Any boss can appear any amount of times
|
||||
singularity: 0 # Picks a boss, tries to put it everywhere that works, if there's spaces remaining it picks a boss to fill those
|
||||
enemy_shuffle: # Randomize enemy placement
|
||||
on: 0
|
||||
off: 50
|
||||
killable_thieves: # Make thieves killable
|
||||
on: 0 # Usually turned on together with enemy_shuffle to make annoying thief placement more manageable
|
||||
off: 50
|
||||
bush_shuffle: # Randomize the chance that bushes have enemies and the enemies under said bush
|
||||
on: 0
|
||||
off: 50
|
||||
enemy_damage:
|
||||
default: 50 # Vanilla enemy damage
|
||||
shuffled: 0 # Enemies deal 0 to 4 hearts and armor helps
|
||||
random: 0 # Enemies deal 0 to 8 hearts and armor just reshuffles the damage
|
||||
enemy_health:
|
||||
default: 50 # Vanilla enemy HP
|
||||
easy: 0 # Enemies have reduced health
|
||||
hard: 0 # Enemies have increased health
|
||||
expert: 0 # Enemies have greatly increased health
|
||||
pot_shuffle:
|
||||
'on': 0 # Keys, items, and buttons hidden under pots in dungeons are shuffled with other pots in their supertile
|
||||
'off': 50 # Default pot item locations
|
||||
### End of Enemizer Section ###
|
||||
# can add weights for any whole number between 0 and 100
|
||||
beemizer_total_chance: # Remove items from the global item pool and replace them with single bees (fill bottles) and bee traps
|
||||
0: 50 # No junk fill items are replaced (Beemizer is off)
|
||||
25: 0 # 25% chance for each junk fill item (rupees, bombs and arrows) to be replaced with bees
|
||||
50: 0 # 50% chance for each junk fill item (rupees, bombs and arrows) to be replaced with bees
|
||||
75: 0 # 75% chance for each junk fill item (rupees, bombs and arrows) to be replaced with bees
|
||||
100: 0 # All junk fill items (rupees, bombs and arrows) are replaced with bees
|
||||
beemizer_trap_chance:
|
||||
60: 50 # 60% chance for each beemizer replacement to be a trap, 40% chance to be a single bee
|
||||
70: 0 # 70% chance for each beemizer replacement to be a trap, 30% chance to be a single bee
|
||||
80: 0 # 80% chance for each beemizer replacement to be a trap, 20% chance to be a single bee
|
||||
90: 0 # 90% chance for each beemizer replacement to be a trap, 10% chance to be a single bee
|
||||
100: 0 # All beemizer replacements are traps
|
||||
### Shop Settings ###
|
||||
shop_shuffle_slots: # Maximum amount of shop slots to be filled with regular item pool items (such as Moon Pearl)
|
||||
0: 50
|
||||
10: 0
|
||||
20: 0
|
||||
30: 0
|
||||
shop_shuffle:
|
||||
none: 50
|
||||
g: 0 # Generate new default inventories for overworld/underworld shops, and unique shops
|
||||
f: 0 # Generate new default inventories for every shop independently
|
||||
p: 0 # Randomize the prices of the items in shop inventories
|
||||
u: 0 # Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
|
||||
w: 0 # Consider witch's hut like any other shop and shuffle/randomize it too
|
||||
gp: 0 # Shuffle inventories and randomize prices
|
||||
fp: 0 # Randomize items in every shop and their prices
|
||||
ufp: 0 # Randomize items and prices in every shop, and include capacity upgrades in item pool
|
||||
wfp: 0 # Randomize items and prices in every shop, and include potion shop inventory in shuffle
|
||||
ufpw: 0 # Randomize items and prices in every shop, shuffle potion shop inventory, and include capacity upgrades
|
||||
# You can add more combos
|
||||
### End of Shop Section ###
|
||||
shuffle_prizes: # aka drops
|
||||
none: 0 # do not shuffle prize packs
|
||||
g: 50 # shuffle "general" price packs, as in enemy, tree pull, dig etc.
|
||||
b: 0 # shuffle "bonk" price packs
|
||||
bg: 0 # shuffle both
|
||||
timer:
|
||||
none: 50 # No timer will be displayed.
|
||||
timed: 0 # Starts with clock at zero. Green clocks subtract 4 minutes (total 20). Blue clocks subtract 2 minutes (total 10). Red clocks add two minutes (total 10). Winner is the player with the lowest time at the end.
|
||||
timed_ohko: 0 # Starts the clock at ten minutes. Green clocks add five minutes (total 25). As long as the clock as at zero, Link will die in one hit.
|
||||
ohko: 0 # Timer always at zero. Permanent OHKO.
|
||||
timed_countdown: 0 # Starts the clock with forty minutes. Same clocks as timed mode, but if the clock hits zero you lose. You can still keep playing, though.
|
||||
display: 0 # Displays a timer, but otherwise does not affect gameplay or the item pool.
|
||||
countdown_start_time: # For timed_ohko and timed_countdown timer modes, the amount of time in minutes to start with
|
||||
0: 0 # For timed_ohko, starts in OHKO mode when starting the game
|
||||
10: 50
|
||||
20: 0
|
||||
30: 0
|
||||
60: 0
|
||||
red_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a red clock
|
||||
-2: 50
|
||||
1: 0
|
||||
blue_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a blue clock
|
||||
1: 0
|
||||
2: 50
|
||||
green_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a green clock
|
||||
4: 50
|
||||
10: 0
|
||||
15: 0
|
||||
# Can be uncommented to use it
|
||||
# local_items: # Force certain items to appear in your world only, not across the multiworld. Recognizes some group names, like "Swords"
|
||||
# - "Moon Pearl"
|
||||
# - "Small Keys"
|
||||
# - "Big Keys"
|
||||
# Can be uncommented to use it
|
||||
# startinventory: # Begin the file with the listed items/upgrades
|
||||
# Pegasus Boots: on
|
||||
# Bomb Upgrade (+10): 4
|
||||
# Arrow Upgrade (+10): 4
|
||||
glitch_boots:
|
||||
on: 50 # Start with Pegasus Boots in any glitched logic mode that makes use of them
|
||||
off: 0
|
||||
linked_options:
|
||||
- name: crosskeys
|
||||
options: # These overwrite earlier options if the percentage chance triggers
|
||||
entrance_shuffle: crossed
|
||||
bigkey_shuffle: true
|
||||
compass_shuffle: true
|
||||
map_shuffle: true
|
||||
smallkey_shuffle: true
|
||||
percentage: 0 # Set this to the percentage chance you want crosskeys
|
||||
- name: localcrosskeys
|
||||
options: # These overwrite earlier options if the percentage chance triggers
|
||||
entrance_shuffle: crossed
|
||||
bigkey_shuffle: true
|
||||
compass_shuffle: true
|
||||
map_shuffle: true
|
||||
smallkey_shuffle: true
|
||||
local_items: # Forces keys to be local to your own world
|
||||
- "Small Keys"
|
||||
- "Big Keys"
|
||||
percentage: 0 # Set this to the percentage chance you want local crosskeys
|
||||
- name: enemizer
|
||||
options:
|
||||
boss_shuffle: # Subchances can be injected too, which then get rolled
|
||||
simple: 1
|
||||
full: 1
|
||||
random: 1
|
||||
singularity: 1
|
||||
enemy_damage:
|
||||
shuffled: 1
|
||||
random: 1
|
||||
enemy_health:
|
||||
easy: 1
|
||||
hard: 1
|
||||
expert: 1
|
||||
percentage: 0 # Set this to the percentage chance you want enemizer
|
||||
### door rando only options ###
|
||||
door_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise
|
||||
vanilla: 50 # Everything should be like in vanilla
|
||||
basic: 0 # Dungeons are shuffled within themselves
|
||||
crossed: 0 # Dungeons are shuffled across each other
|
||||
intensity: # Only available if the host uses the doors branch, it is ignored otherwise
|
||||
1: 50 # Shuffles normal doors and spiral staircases
|
||||
2: 0 # And shuffles open edges and straight staircases
|
||||
3: 0 # And shuffles dungeon lobbies
|
||||
random: 0 # Picks one of those at random
|
||||
key_drop_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise
|
||||
on: 0 # Enables the small keys dropped by enemies or under pots, and the big key dropped by the Ball & Chain guard to be shuffled into the pool. This extends the number of checks to 249.
|
||||
off: 50
|
||||
experimental: # Only available if the host uses the doors branch, it is ignored otherwise
|
||||
on: 0 # Enables experimental features.
|
||||
off: 50
|
||||
debug: # Only available if the host uses the doors branch, it is ignored otherwise
|
||||
on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator.
|
||||
off: 50
|
||||
### end of door rando only options ###
|
||||
rom:
|
||||
#sprite_pool: # When specified, limits the pool of sprites used for randomon-event to the specified pool. Uncomment to use this.
|
||||
# - link
|
||||
# - pride link
|
||||
# - penguin link
|
||||
# - random # You can specify random multiple times for however many potentially unique random sprites you want in your pool.
|
||||
sprite: # Enter the name of your preferred sprite and weight it appropriately
|
||||
random: 0
|
||||
link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
|
||||
disablemusic: # If "on", all in-game music will be disabled
|
||||
on: 0
|
||||
off: 50
|
||||
quickswap: # Enable switching items by pressing the L+R shoulder buttons
|
||||
on: 50
|
||||
off: 0
|
||||
triforcehud: # Disable visibility of the triforce hud unless collecting a piece or speaking to Murahadala
|
||||
normal: 50 # original behavior (always visible)
|
||||
hide_goal: 0 # hide counter until a piece is collected or speaking to Murahadala
|
||||
hide_required: 0 # Always visible, but required amount is invisible until determined by Murahadala
|
||||
hide_both: 0 # Hide both under above circumstances
|
||||
reduceflashing: # Reduces instances of flashing such as lightning attacks, weather, ether and more.
|
||||
on: 50
|
||||
off: 0
|
||||
menuspeed: # Controls how fast the item menu opens and closes
|
||||
normal: 50
|
||||
instant: 0
|
||||
double: 0
|
||||
triple: 0
|
||||
quadruple: 0
|
||||
half: 0
|
||||
heartcolor: # Controls the color of your health hearts
|
||||
red: 50
|
||||
blue: 0
|
||||
green: 0
|
||||
yellow: 0
|
||||
random: 0
|
||||
heartbeep: # Controls the frequency of the low-health beeping
|
||||
double: 0
|
||||
normal: 50
|
||||
half: 0
|
||||
quarter: 0
|
||||
off: 0
|
||||
ow_palettes: # Change the colors of the overworld
|
||||
default: 50 # No changes
|
||||
random: 0 # Shuffle the colors, with harmony in mind
|
||||
blackout: 0 # everything black / blind mode
|
||||
grayscale: 0
|
||||
negative: 0
|
||||
classic: 0
|
||||
dizzy: 0
|
||||
sick: 0
|
||||
puke: 0
|
||||
uw_palettes: # Change the colors of caves and dungeons
|
||||
default: 50 # No changes
|
||||
random: 0 # Shuffle the colors, with harmony in mind
|
||||
blackout: 0 # everything black / blind mode
|
||||
grayscale: 0
|
||||
negative: 0
|
||||
classic: 0
|
||||
dizzy: 0
|
||||
sick: 0
|
||||
puke: 0
|
||||
hud_palettes: # Change the colors of the hud
|
||||
default: 50 # No changes
|
||||
random: 0 # Shuffle the colors, with harmony in mind
|
||||
blackout: 0 # everything black / blind mode
|
||||
grayscale: 0
|
||||
negative: 0
|
||||
classic: 0
|
||||
dizzy: 0
|
||||
sick: 0
|
||||
puke: 0
|
||||
sword_palettes: # Change the colors of swords
|
||||
default: 50 # No changes
|
||||
random: 0 # Shuffle the colors, with harmony in mind
|
||||
blackout: 0 # everything black / blind mode
|
||||
grayscale: 0
|
||||
negative: 0
|
||||
classic: 0
|
||||
dizzy: 0
|
||||
sick: 0
|
||||
puke: 0
|
||||
shield_palettes: # Change the colors of shields
|
||||
default: 50 # No changes
|
||||
random: 0 # Shuffle the colors, with harmony in mind
|
||||
blackout: 0 # everything black / blind mode
|
||||
grayscale: 0
|
||||
negative: 0
|
||||
classic: 0
|
||||
dizzy: 0
|
||||
sick: 0
|
||||
puke: 0
|
||||
@@ -18,3 +18,34 @@
|
||||
border-radius: 3px;
|
||||
width: 500px;
|
||||
}
|
||||
|
||||
#host-room table {
|
||||
border-spacing: 0px;
|
||||
}
|
||||
|
||||
#host-room table tbody{
|
||||
background-color: #dce2bd;
|
||||
}
|
||||
|
||||
#host-room table tbody tr:hover{
|
||||
background-color: #e2eabb;
|
||||
}
|
||||
|
||||
#host-room table tbody td{
|
||||
padding: 4px 6px;
|
||||
color: black;
|
||||
}
|
||||
|
||||
#host-room table tbody a{
|
||||
color: #234ae4;
|
||||
}
|
||||
|
||||
#host-room table thead td{
|
||||
background-color: #b0a77d;
|
||||
color: black;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
#host-room table tbody td{
|
||||
border: 1px solid #bba967;
|
||||
}
|
||||
|
||||
104
WebHostLib/static/styles/supermetroidTracker.css
Normal file
104
WebHostLib/static/styles/supermetroidTracker.css
Normal file
@@ -0,0 +1,104 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#inventory-table{
|
||||
border-top: 2px solid #000000;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-top-left-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
padding: 3px 3px 10px;
|
||||
width: 384px;
|
||||
background-color: #546E7A;
|
||||
}
|
||||
|
||||
#inventory-table td{
|
||||
width: 45px;
|
||||
height: 45px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
#inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
min-width: 40px;
|
||||
min-height: 40px;
|
||||
filter: grayscale(100%) contrast(75%) brightness(30%);
|
||||
}
|
||||
|
||||
#inventory-table img.acquired{
|
||||
filter: none;
|
||||
}
|
||||
|
||||
#inventory-table div.counted-item {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#inventory-table div.item-count {
|
||||
position: absolute;
|
||||
color: white;
|
||||
font-family: "Minecraftia", monospace;
|
||||
font-weight: bold;
|
||||
bottom: 0px;
|
||||
right: 0px;
|
||||
}
|
||||
|
||||
#location-table{
|
||||
width: 384px;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-bottom: 2px solid #000000;
|
||||
border-bottom-left-radius: 4px;
|
||||
border-bottom-right-radius: 4px;
|
||||
background-color: #546E7A;
|
||||
color: #000000;
|
||||
padding: 0 3px 3px;
|
||||
font-size: 14px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#location-table th{
|
||||
vertical-align: middle;
|
||||
text-align: left;
|
||||
padding-right: 10px;
|
||||
}
|
||||
|
||||
#location-table td{
|
||||
padding-top: 2px;
|
||||
padding-bottom: 2px;
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter {
|
||||
text-align: right;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#location-table td.toggle-arrow {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table tr#Total-header {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table img{
|
||||
height: 100%;
|
||||
max-width: 30px;
|
||||
max-height: 30px;
|
||||
}
|
||||
|
||||
#location-table tbody.locations {
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
#location-table td.location-name {
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
191
WebHostLib/static/styles/weighted-settings.css
Normal file
191
WebHostLib/static/styles/weighted-settings.css
Normal file
@@ -0,0 +1,191 @@
|
||||
html{
|
||||
background-image: url('../static/backgrounds/grass/grass-0007-large.png');
|
||||
background-repeat: repeat;
|
||||
background-size: 650px 650px;
|
||||
scroll-padding-top: 90px;
|
||||
}
|
||||
|
||||
#weighted-settings{
|
||||
max-width: 1000px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
color: #eeffeb;
|
||||
}
|
||||
|
||||
#weighted-settings #games-wrapper{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper{
|
||||
width: 100%;
|
||||
margin-bottom: 2rem;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper .add-option-div{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: flex-start;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper .add-option-div button{
|
||||
width: auto;
|
||||
height: auto;
|
||||
margin: 0 0 0 0.15rem;
|
||||
padding: 0 0.25rem;
|
||||
border-radius: 4px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#weighted-settings .setting-wrapper .add-option-div button:active{
|
||||
margin-bottom: 1px;
|
||||
}
|
||||
|
||||
#weighted-settings p.setting-description{
|
||||
font-weight: bold;
|
||||
margin: 0 0 1rem;
|
||||
}
|
||||
|
||||
#weighted-settings p.hint-text{
|
||||
margin: 0 0 1rem;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
#weighted-settings .jump-link{
|
||||
color: #ffef00;
|
||||
cursor: pointer;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
#weighted-settings table{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-left{
|
||||
padding-right: 1rem;
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-middle{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-evenly;
|
||||
padding-right: 1rem;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-right{
|
||||
width: 4rem;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#weighted-settings table .td-delete{
|
||||
width: 50px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#weighted-settings table .range-option-delete{
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#weighted-settings #weighted-settings-button-row{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
|
||||
#weighted-settings code{
|
||||
background-color: #d9cd8e;
|
||||
border-radius: 4px;
|
||||
padding-left: 0.25rem;
|
||||
padding-right: 0.25rem;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
#weighted-settings #user-message{
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
border-radius: 4px;
|
||||
color: #000000;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#weighted-settings #user-message.visible{
|
||||
display: block;
|
||||
}
|
||||
|
||||
#weighted-settings h1{
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
border-bottom: 1px solid #ffffff;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
|
||||
#weighted-settings h2{
|
||||
font-size: 2rem;
|
||||
font-weight: normal;
|
||||
border-bottom: 1px solid #ffffff;
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
color: #ffe993;
|
||||
text-transform: lowercase;
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
|
||||
#weighted-settings h3, #weighted-settings h4, #weighted-settings h5, #weighted-settings h6{
|
||||
color: #ffffff;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
#weighted-settings a{
|
||||
color: #ffef00;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#weighted-settings input:not([type]){
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
}
|
||||
|
||||
#weighted-settings input:not([type]):focus{
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
|
||||
#weighted-settings select{
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#weighted-settings .game-options, #weighted-settings .rom-options{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
#weighted-settings .invisible{
|
||||
display: none;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1000px), all and (orientation: portrait){
|
||||
#weighted-settings .game-options{
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
#game-options table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
}
|
||||
}
|
||||
@@ -34,7 +34,14 @@
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><label for="forfeit_mode">Forfeit Permission:</label></td>
|
||||
<td>
|
||||
<label for="forfeit_mode">Forfeit Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="A forfeit releases all remaining items from the locations
|
||||
in your world.">(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<select name="forfeit_mode" id="forfeit_mode">
|
||||
<option value="auto">Automatic on goal completion</option>
|
||||
@@ -46,12 +53,49 @@
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<label for="collect_mode">Collect Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="A collect releases all of your remaining items to you
|
||||
from across the multiworld.">(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<select name="collect_mode" id="collect_mode">
|
||||
<option value="goal">Allow !collect after goal completion</option>
|
||||
<option value="auto">Automatic on goal completion</option>
|
||||
<option value="auto-enabled">Automatic on goal completion and manual !collect</option>
|
||||
<option value="enabled">Manual !collect</option>
|
||||
<option value="disabled">Disabled</option>
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<label for="remaining_mode">Remaining Permission:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="Remaining lists all items still in your world by name only.">(?)
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<select name="remaining_mode" id="remaining_mode">
|
||||
<option value="disabled">Disabled</option>
|
||||
<option value="goal">Allow !remaining after goal completion</option>
|
||||
<option value="enabled">Manual !remaining</option>
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
<label for="hint_cost"> Hint Cost:</label>
|
||||
<span
|
||||
class="interactive"
|
||||
data-tooltip="After gathering this many checks, players can !hint <itemname>
|
||||
class="interactive"
|
||||
data-tooltip="After gathering this many checks, players can !hint <itemname>
|
||||
to get the location of that hint item.">(?)
|
||||
</span>
|
||||
</td>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<div id="host-room">
|
||||
{% if room.owner == session["_id"] %}
|
||||
Room created from <a href="{{ url_for("viewSeed", seed=room.seed.id) }}">Seed #{{ room.seed.id|suuid }}</a>
|
||||
Room created from <a href="{{ url_for("view_seed", seed=room.seed.id) }}">Seed #{{ room.seed.id|suuid }}</a>
|
||||
<br>
|
||||
{% endif %}
|
||||
{% if room.tracker %}
|
||||
@@ -20,7 +20,7 @@
|
||||
later,
|
||||
you can simply refresh this page and the server will be started again.<br>
|
||||
{% if room.last_port %}
|
||||
You can connect to this room by using '/connect archipelago.gg:{{ room.last_port }}'
|
||||
You can connect to this room by using '/connect {{ config['PATCH_TARGET'] }}:{{ room.last_port }}'
|
||||
in the <a href="{{ url_for("tutorial_landing")}}">client</a>.<br>{% endif %}
|
||||
{{ macros.list_patches_room(room) }}
|
||||
{% if room.owner == session["_id"] %}
|
||||
|
||||
@@ -1,29 +1,50 @@
|
||||
{% macro list_rooms(rooms) -%}
|
||||
<ul>
|
||||
{% for room in rooms %}
|
||||
<li><a href="{{ url_for("hostRoom", room=room.id) }}">Room #{{ room.id|suuid }}</a></li>
|
||||
<li><a href="{{ url_for("host_room", room=room.id) }}">Room #{{ room.id|suuid }}</a></li>
|
||||
{% endfor %}
|
||||
{{ caller() }}
|
||||
</ul>
|
||||
{%- endmacro %}
|
||||
{% macro list_patches_room(room) %}
|
||||
{% if room.seed.slots %}
|
||||
<ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<td>Id</td>
|
||||
<td>Name</td>
|
||||
<td>Game</td>
|
||||
<td>Download Link</td>
|
||||
<td>Tracker Page</td>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{% for patch in room.seed.slots|list|sort(attribute="player_id") %}
|
||||
{% if patch.game == "Minecraft" %}
|
||||
<li><a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}">
|
||||
APMC for player {{ patch.player_id }} - {{ patch.player_name }}</a></li>
|
||||
{% elif patch.game == "Factorio" %}
|
||||
<li><a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}">
|
||||
Mod for player {{ patch.player_id }} - {{ patch.player_name }}</a></li>
|
||||
{% elif patch.game == "Ocarina of Time" %}
|
||||
<li><a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}">
|
||||
APZ5 for player {{ patch.player_id }} - {{ patch.player_name }}</a></li>
|
||||
{% else %}
|
||||
<li><a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}">
|
||||
Patch for player {{ patch.player_id }} - {{ patch.player_name }}</a></li>
|
||||
{% endif %}
|
||||
<tr>
|
||||
<td>{{ patch.player_id }}</td>
|
||||
<td>{{ patch.player_name }}</td>
|
||||
<td>{{ patch.game }}</td>
|
||||
<td>
|
||||
{% if patch.game == "Minecraft" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APMC File...</a>
|
||||
{% elif patch.game == "Factorio" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Factorio Mod...</a>
|
||||
{% elif patch.game == "Ocarina of Time" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APZ5 File...</a>
|
||||
{% elif patch.game in ["A Link to the Past", "Secret of Evermore", "Super Metroid"] %}
|
||||
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
|
||||
Download Patch File...</a>
|
||||
{% else %}
|
||||
No file to download for this game.
|
||||
{% endif %}
|
||||
</td>
|
||||
<td><a href="{{ url_for("getPlayerTracker", tracker=room.tracker, tracked_team=0, tracked_player=patch.player_id) }}">Tracker</a></td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
</tbody>
|
||||
</table>
|
||||
{% endif %}
|
||||
{%- endmacro -%}
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
<td><img src="{{ icons['Enchanting Table'] }}" class="{{ 'acquired' if 'Enchanting' in acquired_items }}" title="Enchanting" /></td>
|
||||
<td><img src="{{ icons['Fishing Rod'] }}" class="{{ 'acquired' if 'Fishing Rod' in acquired_items }}" title="Fishing Rod" /></td>
|
||||
<td><img src="{{ icons['Campfire'] }}" class="{{ 'acquired' if 'Campfire' in acquired_items }}" title="Campfire" /></td>
|
||||
<td><img src="{{ icons['Spyglass'] }}" class="{{ 'acquired' if 'Spyglass' in acquired_items }}" title="Spyglass" /></td>
|
||||
<td><img src="{{ icons['Dragon Head'] }}" class="{{ 'acquired' if game_finished }}" title="Ender Dragon" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
@@ -29,13 +29,6 @@ game:
|
||||
requires:
|
||||
version: {{ __version__ }} # Version of Archipelago required for this yaml to work as expected.
|
||||
# Shared Options supported by all games:
|
||||
accessibility:
|
||||
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
|
||||
locations: 50 # Guarantees you will be able to access all locations, and therefore all items
|
||||
none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
|
||||
progression_balancing:
|
||||
on: 50 # A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do
|
||||
off: 0 # Turn this off if you don't mind a longer multiworld, or can glitch/sequence break around missing items.
|
||||
|
||||
{%- macro range_option(option) %}
|
||||
# you can add additional values between minimum and maximum
|
||||
|
||||
85
WebHostLib/templates/supermetroidTracker.html
Normal file
85
WebHostLib/templates/supermetroidTracker.html
Normal file
@@ -0,0 +1,85 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/supermetroidTracker.css') }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/supermetroidTracker.js') }}"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td><img src="{{ icons['Charge Beam'] }}" class="{{ 'acquired' if 'Charge Beam' in acquired_items }}" title="Charge Beam" /></td>
|
||||
<td><img src="{{ icons['Ice Beam'] }}" class="{{ 'acquired' if 'Ice Beam' in acquired_items }}" title="Ice Beam" /></td>
|
||||
<td><img src="{{ icons['Wave Beam'] }}" class="{{ 'acquired' if 'Wave Beam' in acquired_items }}" title="Wave Beam" /></td>
|
||||
<td><img src="{{ icons['Spazer'] }}" class="{{ 'acquired' if 'Spazer' in acquired_items }}" title="S p a z e r" /></td>
|
||||
<td><img src="{{ icons['Plasma Beam'] }}" class="{{ 'acquired' if 'Plasma Beam' in acquired_items }}" title="Plasma Beam" /></td>
|
||||
<td><img src="{{ icons['Varia Suit'] }}" class="{{ 'acquired' if 'Varia Suit' in acquired_items }}" title="Varia Suit" /></td>
|
||||
<td><img src="{{ icons['Gravity Suit'] }}" class="{{ 'acquired' if 'Gravity Suit' in acquired_items }}" title="Gravity Suit" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Morph Ball'] }}" class="{{ 'acquired' if 'Morph Ball' in acquired_items }}" title="Morph Ball" /></td>
|
||||
<td><img src="{{ icons['Bomb'] }}" class="{{ 'acquired' if 'Bomb' in acquired_items }}" title="Bomb" /></td>
|
||||
<td><img src="{{ icons['Spring Ball'] }}" class="{{ 'acquired' if 'Spring Ball' in acquired_items }}" title="Spring Ball" /></td>
|
||||
<td><img src="{{ icons['Screw Attack'] }}" class="{{ 'acquired' if 'Screw Attack' in acquired_items }}" title="Screw Attack" /></td>
|
||||
<td><img src="{{ icons['Hi-Jump Boots'] }}" class="{{ 'acquired' if 'Hi-Jump Boots' in acquired_items }}" title="Hi-Jump Boots" /></td>
|
||||
<td><img src="{{ icons['Space Jump'] }}" class="{{ 'acquired' if 'Space Jump' in acquired_items }}" title="Space Jump" /></td>
|
||||
<td><img src="{{ icons['Speed Booster'] }}" class="{{ 'acquired' if 'Speed Booster' in acquired_items }}" title="Speed Booster" /></td>
|
||||
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<div class="counted-item">
|
||||
<img src="{{ icons['Energy Tank'] }}" class="{{ 'acquired' if energy_count > 0 }}" title="Energy Tank" />
|
||||
<div class="item-count">{{ energy_count }}</div>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div class="counted-item">
|
||||
<img src="{{ icons['Reserve Tank'] }}" class="{{ 'acquired' if reserve_count > 0 }}" title="Reserve Tank" />
|
||||
<div class="item-count">{{ reserve_count }}</div>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div class="counted-item">
|
||||
<img src="{{ icons['Missile'] }}" class="{{ 'acquired' if missile_count > 0 }}" title="Missile ({{missile_count * 5}})" />
|
||||
<div class="item-count">{{ missile_count }}</div>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div class="counted-item">
|
||||
<img src="{{ icons['Super Missile'] }}" class="{{ 'acquired' if super_count > 0 }}" title="Super Missile ({{super_count * 5}})" />
|
||||
<div class="item-count">{{ super_count }}</div>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div class="counted-item">
|
||||
<img src="{{ icons['Power Bomb'] }}" class="{{ 'acquired' if power_count > 0 }}" title="Power Bomb ({{power_count * 5}})" />
|
||||
<div class="item-count">{{ power_count }}</div>
|
||||
</div>
|
||||
</td>
|
||||
<td><img src="{{ icons['Grappling Beam'] }}" class="{{ 'acquired' if 'Grappling Beam' in acquired_items }}" title="Grappling Beam" /></td>
|
||||
<td><img src="{{ icons['X-Ray Scope'] }}" class="{{ 'acquired' if 'X-Ray Scope' in acquired_items }}" title="X-Ray Scope" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table id="location-table">
|
||||
{% for area in checks_done %}
|
||||
<tr class="location-category" id="{{area}}-header">
|
||||
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
|
||||
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
|
||||
</tr>
|
||||
<tbody class="locations hide" id="{{area}}">
|
||||
{% for location in location_info[area] %}
|
||||
<tr>
|
||||
<td class="location-name">{{ location }}</td>
|
||||
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
{% endfor %}
|
||||
</table>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -9,7 +9,7 @@
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<div id="games">
|
||||
<h1>Currently Supported Games</h1>
|
||||
{% for game, description in worlds.items() %}
|
||||
{% for game, description in worlds.items() | sort %}
|
||||
<h3><a href="{{ url_for("game_info", game=game, lang="en") }}">{{ game }}</a></h3>
|
||||
<p>
|
||||
<a href="{{ url_for("player_settings", game=game) }}">Settings Page</a>
|
||||
|
||||
@@ -38,26 +38,29 @@
|
||||
<td><img src="{{ icons['Gas Mask'] }}" class="{{ 'acquired' if 'Gas Mask' in acquired_items }}" title="Gas Mask" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
{% if 'Fire Orb' in acquired_items %}
|
||||
<td><img src="{{ icons['Kobo'] }}" class="{{ 'acquired' if 'Kobo' in acquired_items }}" title="Kobo" /></td>
|
||||
<td><img src="{{ icons['Merchant Crow'] }}" class="{{ 'acquired' if 'Merchant Crow' in acquired_items }}" title="Merchant Crow" /></td>
|
||||
|
||||
{% if 'Djinn Inferno' in acquired_items %}
|
||||
<td><img src="{{ icons['Djinn Inferno'] }}" class="acquired" title="Djinn Inferno" /></td>
|
||||
{% elif 'Pyro Ring' in acquired_items %}
|
||||
<td><img src="{{ icons['Pyro Ring'] }}" class="acquired" title="Pyro Ring" /></td>
|
||||
{% elif 'Fire Orb' in acquired_items %}
|
||||
<td><img src="{{ icons['Fire Orb'] }}" class="acquired" title="Fire Orb" /></td>
|
||||
{% elif 'Infernal Flames' in acquired_items %}
|
||||
<td><img src="{{ icons['Infernal Flames'] }}" class="acquired" title="Infernal Flames" /></td>
|
||||
{% elif 'Pyro Ring' in acquired_items %}
|
||||
<td><img src="{{ icons['Pyro Ring'] }}" class="acquired" title="Pyro Ring" /></td>
|
||||
{% elif 'Pyro Ring' in acquired_items %}
|
||||
<td><img src="{{ icons['Djinn Inferno'] }}" class="acquired" title="Djinn Inferno" /></td>
|
||||
{% else %}
|
||||
<td><img src="{{ icons['Fire Orb'] }}" title="Fire Orb" /></td>
|
||||
<td><img src="{{ icons['Djinn Inferno'] }}" title="Djinn Inferno" /></td>
|
||||
{% endif %}
|
||||
|
||||
{% if 'Plasma Orb' in acquired_items %}
|
||||
<td><img src="{{ icons['Plasma Orb'] }}" class="acquired" title="Plasma Orb" /></td>
|
||||
{% if 'Royal Ring' in acquired_items %}
|
||||
<td><img src="{{ icons['Royal Ring'] }}" class="acquired" title="Royal Ring" /></td>
|
||||
{% elif 'Plasma Geyser' in acquired_items %}
|
||||
<td><img src="{{ icons['Plasma Geyser'] }}" class="acquired" title="Plasma Geyser" /></td>
|
||||
{% elif 'Royal Ring' in acquired_items %}
|
||||
<td><img src="{{ icons['Royal Ring'] }}" class="acquired" title="Royal Ring" /></td>
|
||||
{% elif 'Plasma Orb' in acquired_items %}
|
||||
<td><img src="{{ icons['Plasma Orb'] }}" class="acquired" title="Plasma Orb" /></td>
|
||||
{% else %}
|
||||
<td><img src="{{ icons['Plasma Orb'] }}" title="Plasma Orb" /></td>
|
||||
<td><img src="{{ icons['Royal Ring'] }}" title="Royal Ring" /></td>
|
||||
{% endif %}
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
Multistream
|
||||
</a>
|
||||
</span>
|
||||
<span class="info">This tracker will automatically update itself periodically.</span>
|
||||
<span class="info">Clicking on a slot's number will bring up a slot-specific auto-tracker. This tracker will automatically update itself periodically.</span>
|
||||
</div>
|
||||
<div id="tables-container">
|
||||
{% for team, players in inventory.items() %}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>Generate Game</title>
|
||||
<title>User Content</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/userContent.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/userContent.js") }}"></script>
|
||||
{% endblock %}
|
||||
@@ -29,8 +29,8 @@
|
||||
<tbody>
|
||||
{% for room in rooms %}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("viewSeed", seed=room.seed.id) }}">{{ room.seed.id|suuid }}</a></td>
|
||||
<td><a href="{{ url_for("hostRoom", room=room.id) }}">{{ room.id|suuid }}</a></td>
|
||||
<td><a href="{{ url_for("view_seed", seed=room.seed.id) }}">{{ room.seed.id|suuid }}</a></td>
|
||||
<td><a href="{{ url_for("host_room", room=room.id) }}">{{ room.id|suuid }}</a></td>
|
||||
<td>>={{ room.seed.slots|length }}</td>
|
||||
<td>{{ room.creation_time.strftime("%Y-%m-%d %H:%M") }}</td>
|
||||
<td>{{ room.last_activity.strftime("%Y-%m-%d %H:%M") }}</td>
|
||||
@@ -55,7 +55,7 @@
|
||||
<tbody>
|
||||
{% for seed in seeds %}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("viewSeed", seed=seed.id) }}">{{ seed.id|suuid }}</a></td>
|
||||
<td><a href="{{ url_for("view_seed", seed=seed.id) }}">{{ seed.id|suuid }}</a></td>
|
||||
<td>{% if seed.multidata %}>={{ seed.slots|length }}{% else %}1{% endif %}
|
||||
</td>
|
||||
<td>{{ seed.creation_time.strftime("%Y-%m-%d %H:%M") }}</td>
|
||||
|
||||
42
WebHostLib/templates/weighted-settings.html
Normal file
42
WebHostLib/templates/weighted-settings.html
Normal file
@@ -0,0 +1,42 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ game }} Settings</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weighted-settings.css") }}" />
|
||||
<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/weighted-settings.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<div id="weighted-settings" data-game="{{ game }}">
|
||||
<div id="user-message"></div>
|
||||
<h1>Weighted Settings</h1>
|
||||
<p>Choose the games and options you would like to play with! You may generate a single-player game from
|
||||
this page, or download a settings file you can use to participate in a MultiWorld.</p>
|
||||
|
||||
<p>A list of all games you have generated can be found <a href="/user-content">here</a>.</p>
|
||||
|
||||
<p><label for="player-name">Please enter your player name. This will appear in-game as you send and receive
|
||||
items if you are playing in a MultiWorld.</label><br />
|
||||
<input id="player-name" placeholder="Player Name" data-key="name" maxlength="16" />
|
||||
</p>
|
||||
|
||||
<div id="game-choice">
|
||||
<!-- User chooses games by weight -->
|
||||
</div>
|
||||
|
||||
<!-- To be generated and populated per-game with weight > 0 -->
|
||||
<div id="games-wrapper">
|
||||
|
||||
</div>
|
||||
|
||||
<div id="weighted-settings-button-row">
|
||||
<button id="export-settings">Export Settings</button>
|
||||
<button id="generate-game">Generate Game</button>
|
||||
<button id="generate-race">Generate Race</button>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -1,4 +1,5 @@
|
||||
import collections
|
||||
import typing
|
||||
from typing import Counter, Optional, Dict, Any, Tuple
|
||||
|
||||
from flask import render_template
|
||||
@@ -10,6 +11,7 @@ from worlds.alttp import Items
|
||||
from WebHostLib import app, cache, Room
|
||||
from Utils import restricted_loads
|
||||
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
|
||||
from MultiServer import get_item_name_from_id, Context
|
||||
|
||||
alttp_icons = {
|
||||
"Blue Shield": r"https://www.zeldadungeon.net/wiki/images/8/85/Fighters-Shield.png",
|
||||
@@ -74,6 +76,7 @@ alttp_icons = {
|
||||
"Ganons Tower": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Ganon_Sprite.png?version=956f51f054954dfff53c1a9d4f929c74"
|
||||
}
|
||||
|
||||
|
||||
def get_alttp_id(item_name):
|
||||
return Items.item_table[item_name][2]
|
||||
|
||||
@@ -201,7 +204,10 @@ for item_name, data in Items.item_table.items():
|
||||
big_key_ids[area] = data[2]
|
||||
ids_big_key[data[2]] = area
|
||||
|
||||
from MultiServer import get_item_name_from_id, Context
|
||||
# cleanup global namespace
|
||||
del item_name
|
||||
del data
|
||||
del item
|
||||
|
||||
|
||||
def attribute_item(inventory, team, recipient, item):
|
||||
@@ -246,7 +252,7 @@ def get_static_room_data(room: Room):
|
||||
result = _multidata_cache.get(room.seed.id, None)
|
||||
if result:
|
||||
return result
|
||||
multidata = Context._decompress(room.seed.multidata)
|
||||
multidata = Context.decompress(room.seed.multidata)
|
||||
# in > 100 players this can take a bit of time and is the main reason for the cache
|
||||
locations: Dict[int, Dict[int, Tuple[int, int]]] = multidata['locations']
|
||||
names: Dict[int, Dict[int, str]] = multidata["names"]
|
||||
@@ -268,15 +274,14 @@ def get_static_room_data(room: Room):
|
||||
for playernumber in range(1, len(names[0]) + 1)}
|
||||
|
||||
result = locations, names, use_door_tracker, player_checks_in_area, player_location_to_area, \
|
||||
multidata["precollected_items"], \
|
||||
multidata["games"]
|
||||
multidata["precollected_items"], multidata["games"]
|
||||
_multidata_cache[room.seed.id] = result
|
||||
return result
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int):
|
||||
def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want_generic: bool = False):
|
||||
# Team and player must be positive and greater than zero
|
||||
if tracked_team < 0 or tracked_player < 1:
|
||||
abort(404)
|
||||
@@ -318,23 +323,23 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int):
|
||||
if ms_player == tracked_player: # a check done by the tracked player
|
||||
checks_done[location_to_area[location]] += 1
|
||||
checks_done["Total"] += 1
|
||||
|
||||
if games[tracked_player] == "A Link to the Past":
|
||||
return __renderAlttpTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name, \
|
||||
seed_checks_in_area, checks_done)
|
||||
elif games[tracked_player] == "Minecraft":
|
||||
return __renderMinecraftTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name)
|
||||
elif games[tracked_player] == "Ocarina of Time":
|
||||
return __renderOoTTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name)
|
||||
elif games[tracked_player] == "Timespinner":
|
||||
return __renderTimespinnerTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name)
|
||||
specific_tracker = game_specific_trackers.get(games[tracked_player], None)
|
||||
if specific_tracker and not want_generic:
|
||||
return specific_tracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
|
||||
seed_checks_in_area, checks_done)
|
||||
else:
|
||||
return __renderGenericTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name)
|
||||
return __renderGenericTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
|
||||
seed_checks_in_area, checks_done)
|
||||
|
||||
|
||||
@app.route('/generic_tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>')
|
||||
def get_generic_tracker(tracker: UUID, tracked_team: int, tracked_player: int):
|
||||
return getPlayerTracker(tracker, tracked_team, tracked_player, True)
|
||||
|
||||
|
||||
def __renderAlttpTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int]) -> str:
|
||||
inventory: Counter, team: int, player: int, player_name: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int]) -> str:
|
||||
|
||||
# Note the presence of the triforce item
|
||||
game_state = multisave.get("client_game_state", {}).get((team, player), 0)
|
||||
@@ -384,7 +389,7 @@ def __renderAlttpTracker(multisave: Dict[str, Any], room: Room, locations: Dict[
|
||||
player_small_key_locations.add(ids_small_key[item_id])
|
||||
|
||||
return render_template("lttpTracker.html", inventory=inventory,
|
||||
player_name=playerName, room=room, icons=alttp_icons, checks_done=checks_done,
|
||||
player_name=player_name, room=room, icons=alttp_icons, checks_done=checks_done,
|
||||
checks_in_area=seed_checks_in_area[player],
|
||||
acquired_items={lookup_any_item_id_to_name[id] for id in inventory},
|
||||
small_key_ids=small_key_ids, big_key_ids=big_key_ids, sp_areas=sp_areas,
|
||||
@@ -394,7 +399,8 @@ def __renderAlttpTracker(multisave: Dict[str, Any], room: Room, locations: Dict[
|
||||
|
||||
|
||||
def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str) -> str:
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int]) -> str:
|
||||
|
||||
icons = {
|
||||
"Wooden Pickaxe": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d2/Wooden_Pickaxe_JE3_BE3.png",
|
||||
@@ -422,19 +428,21 @@ def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: D
|
||||
"Fishing Rod": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/7f/Fishing_Rod_JE2_BE2.png",
|
||||
"Campfire": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/9/91/Campfire_JE2_BE2.gif",
|
||||
"Water Bottle": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/75/Water_Bottle_JE2_BE2.png",
|
||||
"Spyglass": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/c/c1/Spyglass_JE2_BE1.png",
|
||||
"Dragon Head": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/b/b6/Dragon_Head.png",
|
||||
}
|
||||
|
||||
minecraft_location_ids = {
|
||||
"Story": [42073, 42080, 42081, 42023, 42082, 42027, 42039, 42085, 42002, 42009, 42010,
|
||||
42070, 42041, 42049, 42090, 42004, 42031, 42025, 42029, 42051, 42077, 42089],
|
||||
"Story": [42073, 42023, 42027, 42039, 42002, 42009, 42010, 42070,
|
||||
42041, 42049, 42004, 42031, 42025, 42029, 42051, 42077],
|
||||
"Nether": [42017, 42044, 42069, 42058, 42034, 42060, 42066, 42076, 42064, 42071, 42021,
|
||||
42062, 42008, 42061, 42033, 42011, 42006, 42019, 42000, 42040, 42001, 42015, 42014],
|
||||
42062, 42008, 42061, 42033, 42011, 42006, 42019, 42000, 42040, 42001, 42015, 42014],
|
||||
"The End": [42052, 42005, 42012, 42032, 42030, 42042, 42018, 42038, 42046],
|
||||
"Adventure": [42047, 42086, 42087, 42050, 42059, 42055, 42072, 42003, 42035, 42016, 42020,
|
||||
42048, 42054, 42068, 42043, 42074, 42075, 42024, 42026, 42037, 42045, 42056, 42088],
|
||||
"Husbandry": [42065, 42067, 42078, 42022, 42007, 42079, 42013, 42028,
|
||||
42036, 42057, 42063, 42053, 42083, 42084, 42091]
|
||||
"Adventure": [42047, 42050, 42096, 42097, 42098, 42059, 42055, 42072, 42003, 42035, 42016, 42020,
|
||||
42048, 42054, 42068, 42043, 42074, 42075, 42024, 42026, 42037, 42045, 42056, 42099, 42100],
|
||||
"Husbandry": [42065, 42067, 42078, 42022, 42007, 42079, 42013, 42028, 42036,
|
||||
42057, 42063, 42053, 42102, 42101, 42092, 42093, 42094, 42095],
|
||||
"Archipelago": [42080, 42081, 42082, 42083, 42084, 42085, 42086, 42087, 42088, 42089, 42090, 42091],
|
||||
}
|
||||
|
||||
display_data = {}
|
||||
@@ -494,7 +502,8 @@ def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: D
|
||||
|
||||
|
||||
def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str) -> str:
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int]) -> str:
|
||||
|
||||
icons = {
|
||||
"Fairy Ocarina": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/97/OoT_Fairy_Ocarina_Icon.png",
|
||||
@@ -621,12 +630,14 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
"Gerudo Training Grounds": (67597, 67635),
|
||||
"Ganon's Castle": (67636, 67673),
|
||||
}
|
||||
|
||||
def lookup_and_trim(id, area):
|
||||
full_name = lookup_any_location_id_to_name[id]
|
||||
if id == 67673:
|
||||
return full_name[13:] # Ganons Tower Boss Key Chest
|
||||
return full_name[13:] # Ganons Tower Boss Key Chest
|
||||
if area != 'Overworld':
|
||||
return full_name[len(area):] # trim dungeon name. leaves an extra space that doesn't display, or trims fully for DC/Jabu/GC
|
||||
# trim dungeon name. leaves an extra space that doesn't display, or trims fully for DC/Jabu/GC
|
||||
return full_name[len(area):]
|
||||
return full_name
|
||||
|
||||
checked_locations = multisave.get("location_checks", {}).get((team, player), set()).intersection(set(locations[player]))
|
||||
@@ -669,14 +680,16 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
||||
display_data['game_finished'] = game_state == 30
|
||||
|
||||
return render_template("ootTracker.html",
|
||||
inventory=inventory, player=player, team=team, room=room, player_name=playerName,
|
||||
icons=icons, acquired_items={lookup_any_item_id_to_name[id] for id in inventory},
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
small_key_counts=small_key_counts, boss_key_counts=boss_key_counts,
|
||||
**display_data)
|
||||
inventory=inventory, player=player, team=team, room=room, player_name=playerName,
|
||||
icons=icons, acquired_items={lookup_any_item_id_to_name[id] for id in inventory},
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
small_key_counts=small_key_counts, boss_key_counts=boss_key_counts,
|
||||
**display_data)
|
||||
|
||||
|
||||
def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str) -> str:
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int]) -> str:
|
||||
|
||||
icons = {
|
||||
"Timespinner Wheel": "https://timespinnerwiki.com/mediawiki/images/7/76/Timespinner_Wheel.png",
|
||||
@@ -706,6 +719,8 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
||||
"Royal Ring": "https://timespinnerwiki.com/mediawiki/images/f/f3/Royal_Ring.png",
|
||||
"Plasma Geyser": "https://timespinnerwiki.com/mediawiki/images/1/12/Plasma_Geyser.png",
|
||||
"Plasma Orb": "https://timespinnerwiki.com/mediawiki/images/4/44/Plasma_Orb.png",
|
||||
"Kobo": "https://timespinnerwiki.com/mediawiki/images/c/c6/Familiar_Kobo.png",
|
||||
"Merchant Crow": "https://timespinnerwiki.com/mediawiki/images/4/4e/Familiar_Crow.png",
|
||||
}
|
||||
|
||||
timespinner_location_ids = {
|
||||
@@ -720,7 +735,7 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
||||
1337070, 1337071, 1337072, 1337073, 1337074, 1337075, 1337076, 1337077, 1337078, 1337079,
|
||||
1337080, 1337081, 1337082, 1337083, 1337084, 1337085, 1337156, 1337157, 1337159,
|
||||
1337160, 1337161, 1337162, 1337163, 1337164, 1337165, 1337166, 1337167, 1337168, 1337169,
|
||||
1337170],
|
||||
1337170, 1337237, 1337238],
|
||||
"Past": [
|
||||
1337086, 1337087, 1337088, 1337089,
|
||||
1337090, 1337091, 1337092, 1337093, 1337094, 1337095, 1337096, 1337097, 1337098, 1337099,
|
||||
@@ -729,7 +744,8 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
||||
1337120, 1337121, 1337122, 1337123, 1337124, 1337125, 1337126, 1337127, 1337128, 1337129,
|
||||
1337130, 1337131, 1337132, 1337133, 1337134, 1337135, 1337136, 1337137, 1337138, 1337139,
|
||||
1337140, 1337141, 1337142, 1337143, 1337144, 1337145, 1337146, 1337147, 1337148, 1337149,
|
||||
1337150, 1337151, 1337152, 1337153, 1337154, 1337155],
|
||||
1337150, 1337151, 1337152, 1337153, 1337154, 1337155,
|
||||
1337171, 1337172, 1337173, 1337174, 1337175, 1337176],
|
||||
"Ancient Pyramid": [1337246, 1337247, 1337248, 1337249]
|
||||
}
|
||||
|
||||
@@ -758,9 +774,110 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
**display_data)
|
||||
|
||||
def __renderSuperMetroidTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int]) -> str:
|
||||
|
||||
icons = {
|
||||
"Energy Tank": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/ETank.png",
|
||||
"Missile": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Missile.png",
|
||||
"Super Missile": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Super.png",
|
||||
"Power Bomb": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/PowerBomb.png",
|
||||
"Bomb": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Bomb.png",
|
||||
"Charge Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Charge.png",
|
||||
"Ice Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Ice.png",
|
||||
"Hi-Jump Boots": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/HiJump.png",
|
||||
"Speed Booster": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/SpeedBooster.png",
|
||||
"Wave Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Wave.png",
|
||||
"Spazer": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Spazer.png",
|
||||
"Spring Ball": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/SpringBall.png",
|
||||
"Varia Suit": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Varia.png",
|
||||
"Plasma Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Plasma.png",
|
||||
"Grappling Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Grapple.png",
|
||||
"Morph Ball": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Morph.png",
|
||||
"Reserve Tank": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Reserve.png",
|
||||
"Gravity Suit": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Gravity.png",
|
||||
"X-Ray Scope": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/XRayScope.png",
|
||||
"Space Jump": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/SpaceJump.png",
|
||||
"Screw Attack": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/ScrewAttack.png",
|
||||
"Nothing": "",
|
||||
"No Energy": "",
|
||||
"Kraid": "",
|
||||
"Phantoon": "",
|
||||
"Draygon": "",
|
||||
"Ridley": "",
|
||||
"Mother Brain": "",
|
||||
}
|
||||
|
||||
multi_items = {
|
||||
"Energy Tank": 83000,
|
||||
"Missile": 83001,
|
||||
"Super Missile": 83002,
|
||||
"Power Bomb": 83003,
|
||||
"Reserve Tank": 83020,
|
||||
}
|
||||
|
||||
supermetroid_location_ids = {
|
||||
'Crateria/Blue Brinstar': [82005, 82007, 82008, 82026, 82029,
|
||||
82000, 82004, 82006, 82009, 82010,
|
||||
82011, 82012, 82027, 82028, 82034,
|
||||
82036, 82037],
|
||||
'Green/Pink Brinstar': [82017, 82023, 82030, 82033, 82035,
|
||||
82013, 82014, 82015, 82016, 82018,
|
||||
82019, 82021, 82022, 82024, 82025,
|
||||
82031],
|
||||
'Red Brinstar': [82038, 82042, 82039, 82040, 82041],
|
||||
'Kraid': [82043, 82048, 82044],
|
||||
'Norfair': [82050, 82053, 82061, 82066, 82068,
|
||||
82049, 82051, 82054, 82055, 82056,
|
||||
82062, 82063, 82064, 82065, 82067],
|
||||
'Lower Norfair': [82078, 82079, 82080, 82070, 82071,
|
||||
82073, 82074, 82075, 82076, 82077],
|
||||
'Crocomire': [82052, 82060, 82057, 82058, 82059],
|
||||
'Wrecked Ship': [82129, 82132, 82134, 82135, 82001,
|
||||
82002, 82003, 82128, 82130, 82131,
|
||||
82133],
|
||||
'West Maridia': [82138, 82136, 82137, 82139, 82140,
|
||||
82141, 82142],
|
||||
'East Maridia': [82143, 82145, 82150, 82152, 82154,
|
||||
82144, 82146, 82147, 82148, 82149,
|
||||
82151],
|
||||
}
|
||||
|
||||
display_data = {}
|
||||
|
||||
|
||||
for item_name, item_id in multi_items.items():
|
||||
base_name = item_name.split()[0].lower()
|
||||
count = inventory[item_id]
|
||||
display_data[base_name+"_count"] = inventory[item_id]
|
||||
|
||||
# Victory condition
|
||||
game_state = multisave.get("client_game_state", {}).get((team, player), 0)
|
||||
display_data['game_finished'] = game_state == 30
|
||||
|
||||
# Turn location IDs into advancement tab counts
|
||||
checked_locations = multisave.get("location_checks", {}).get((team, player), set())
|
||||
lookup_name = lambda id: lookup_any_location_id_to_name[id]
|
||||
location_info = {tab_name: {lookup_name(id): (id in checked_locations) for id in tab_locations}
|
||||
for tab_name, tab_locations in supermetroid_location_ids.items()}
|
||||
checks_done = {tab_name: len([id for id in tab_locations if id in checked_locations])
|
||||
for tab_name, tab_locations in supermetroid_location_ids.items()}
|
||||
checks_done['Total'] = len(checked_locations)
|
||||
checks_in_area = {tab_name: len(tab_locations) for tab_name, tab_locations in supermetroid_location_ids.items()}
|
||||
checks_in_area['Total'] = sum(checks_in_area.values())
|
||||
|
||||
return render_template("supermetroidTracker.html",
|
||||
inventory=inventory, icons=icons,
|
||||
acquired_items={lookup_any_item_id_to_name[id] for id in inventory if
|
||||
id in lookup_any_item_id_to_name},
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
**display_data)
|
||||
|
||||
def __renderGenericTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str) -> str:
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int]) -> str:
|
||||
|
||||
checked_locations = multisave.get("location_checks", {}).get((team, player), set())
|
||||
player_received_items = {}
|
||||
@@ -864,3 +981,12 @@ def getTracker(tracker: UUID):
|
||||
key_locations=group_key_locations, small_key_ids=small_key_ids, big_key_ids=big_key_ids,
|
||||
video=video, big_key_locations=group_big_key_locations,
|
||||
hints=hints, long_player_names=long_player_names)
|
||||
|
||||
|
||||
game_specific_trackers: typing.Dict[str, typing.Callable] = {
|
||||
"Minecraft": __renderMinecraftTracker,
|
||||
"Ocarina of Time": __renderOoTTracker,
|
||||
"Timespinner": __renderTimespinnerTracker,
|
||||
"A Link to the Past": __renderAlttpTracker,
|
||||
"Super Metroid": __renderSuperMetroidTracker
|
||||
}
|
||||
@@ -62,12 +62,20 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
elif file.filename.endswith(".archipelago"):
|
||||
try:
|
||||
multidata = zfile.open(file).read()
|
||||
MultiServer.Context._decompress(multidata)
|
||||
except:
|
||||
flash("Could not load multidata. File may be corrupted or incompatible.")
|
||||
else:
|
||||
multidata = zfile.open(file).read()
|
||||
multidata = None
|
||||
|
||||
if multidata:
|
||||
decompressed_multidata = MultiServer.Context.decompress(multidata)
|
||||
player_names = {slot.player_name for slot in slots}
|
||||
leftover_names = [(name, index) for index, name in
|
||||
enumerate((name for name in decompressed_multidata["names"][0]), start=1)]
|
||||
newslots = [(Slot(data=None, player_name=name, player_id=slot, game=decompressed_multidata["games"][slot]))
|
||||
for name, slot in leftover_names if name not in player_names]
|
||||
for slot in newslots:
|
||||
slots.add(slot)
|
||||
|
||||
flush() # commit slots
|
||||
seed = Seed(multidata=multidata, spoiler=spoiler, slots=slots, owner=owner, meta=json.dumps(meta),
|
||||
id=sid if sid else uuid.uuid4())
|
||||
@@ -92,24 +100,24 @@ def uploads():
|
||||
if file.filename == '':
|
||||
flash('No selected file')
|
||||
elif file and allowed_file(file.filename):
|
||||
if file.filename.endswith(".zip"):
|
||||
if zipfile.is_zipfile(file):
|
||||
with zipfile.ZipFile(file, 'r') as zfile:
|
||||
res = upload_zip_to_db(zfile)
|
||||
if type(res) == str:
|
||||
return res
|
||||
elif res:
|
||||
return redirect(url_for("viewSeed", seed=res.id))
|
||||
return redirect(url_for("view_seed", seed=res.id))
|
||||
else:
|
||||
# noinspection PyBroadException
|
||||
try:
|
||||
multidata = file.read()
|
||||
MultiServer.Context._decompress(multidata)
|
||||
MultiServer.Context.decompress(multidata)
|
||||
except:
|
||||
flash("Could not load multidata. File may be corrupted or incompatible.")
|
||||
raise
|
||||
else:
|
||||
seed = Seed(multidata=multidata, owner=session["_id"])
|
||||
flush() # place into DB and generate ids
|
||||
return redirect(url_for("viewSeed", seed=seed.id))
|
||||
return redirect(url_for("view_seed", seed=seed.id))
|
||||
else:
|
||||
flash("Not recognized file format. Awaiting a .archipelago file or .zip containing one.")
|
||||
return render_template("hostGame.html")
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<TabbedPanel>
|
||||
tab_width: 200
|
||||
<Row@Label>:
|
||||
<SelectableLabel>:
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: 0.2, 0.2, 0.2, 1
|
||||
rgba: (.0, 0.9, .1, .3) if self.selected else (0.2, 0.2, 0.2, 1)
|
||||
Rectangle:
|
||||
size: self.size
|
||||
pos: self.pos
|
||||
@@ -13,10 +13,10 @@
|
||||
font_size: dp(20)
|
||||
markup: True
|
||||
<UILog>:
|
||||
viewclass: 'Row'
|
||||
viewclass: 'SelectableLabel'
|
||||
scroll_y: 0
|
||||
effect_cls: "ScrollEffect"
|
||||
RecycleBoxLayout:
|
||||
SelectableRecycleBoxLayout:
|
||||
default_size: None, dp(20)
|
||||
default_size_hint: 1, None
|
||||
size_hint_y: None
|
||||
@@ -32,6 +32,8 @@
|
||||
pos: (0, 0)
|
||||
<ServerToolTip>:
|
||||
size: self.texture_size
|
||||
size_hint: None, None
|
||||
font_size: dp(18)
|
||||
pos_hint: {'center_y': 0.5, 'center_x': 0.5}
|
||||
halign: "left"
|
||||
canvas.before:
|
||||
@@ -39,4 +41,14 @@
|
||||
rgba: 0.2, 0.2, 0.2, 1
|
||||
Rectangle:
|
||||
size: self.size
|
||||
pos: self.pos
|
||||
pos: self.pos
|
||||
Color:
|
||||
rgba: 0.098, 0.337, 0.431, 1
|
||||
Line:
|
||||
width: 3
|
||||
rectangle: self.x-2, self.y-2, self.width+4, self.height+4
|
||||
Color:
|
||||
rgba: 0.235, 0.678, 0.843, 1
|
||||
Line:
|
||||
width: 1
|
||||
rectangle: self.x-2, self.y-2, self.width+4, self.height+4
|
||||
BIN
data/lua/FF1/core.dll
Normal file
BIN
data/lua/FF1/core.dll
Normal file
Binary file not shown.
542
data/lua/FF1/ff1_connector.lua
Normal file
542
data/lua/FF1/ff1_connector.lua
Normal file
@@ -0,0 +1,542 @@
|
||||
local socket = require("socket")
|
||||
local json = require('json')
|
||||
local math = require('math')
|
||||
|
||||
local STATE_OK = "Ok"
|
||||
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
|
||||
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
|
||||
local STATE_UNINITIALIZED = "Uninitialized"
|
||||
|
||||
local ITEM_INDEX = 0x03
|
||||
local WEAPON_INDEX = 0x07
|
||||
local ARMOR_INDEX = 0x0B
|
||||
|
||||
local goldLookup = {
|
||||
[0x16C] = 10,
|
||||
[0x16D] = 20,
|
||||
[0x16E] = 25,
|
||||
[0x16F] = 30,
|
||||
[0x170] = 55,
|
||||
[0x171] = 70,
|
||||
[0x172] = 85,
|
||||
[0x173] = 110,
|
||||
[0x174] = 135,
|
||||
[0x175] = 155,
|
||||
[0x176] = 160,
|
||||
[0x177] = 180,
|
||||
[0x178] = 240,
|
||||
[0x179] = 255,
|
||||
[0x17A] = 260,
|
||||
[0x17B] = 295,
|
||||
[0x17C] = 300,
|
||||
[0x17D] = 315,
|
||||
[0x17E] = 330,
|
||||
[0x17F] = 350,
|
||||
[0x180] = 385,
|
||||
[0x181] = 400,
|
||||
[0x182] = 450,
|
||||
[0x183] = 500,
|
||||
[0x184] = 530,
|
||||
[0x185] = 575,
|
||||
[0x186] = 620,
|
||||
[0x187] = 680,
|
||||
[0x188] = 750,
|
||||
[0x189] = 795,
|
||||
[0x18A] = 880,
|
||||
[0x18B] = 1020,
|
||||
[0x18C] = 1250,
|
||||
[0x18D] = 1455,
|
||||
[0x18E] = 1520,
|
||||
[0x18F] = 1760,
|
||||
[0x190] = 1975,
|
||||
[0x191] = 2000,
|
||||
[0x192] = 2750,
|
||||
[0x193] = 3400,
|
||||
[0x194] = 4150,
|
||||
[0x195] = 5000,
|
||||
[0x196] = 5450,
|
||||
[0x197] = 6400,
|
||||
[0x198] = 6720,
|
||||
[0x199] = 7340,
|
||||
[0x19A] = 7690,
|
||||
[0x19B] = 7900,
|
||||
[0x19C] = 8135,
|
||||
[0x19D] = 9000,
|
||||
[0x19E] = 9300,
|
||||
[0x19F] = 9500,
|
||||
[0x1A0] = 9900,
|
||||
[0x1A1] = 10000,
|
||||
[0x1A2] = 12350,
|
||||
[0x1A3] = 13000,
|
||||
[0x1A4] = 13450,
|
||||
[0x1A5] = 14050,
|
||||
[0x1A6] = 14720,
|
||||
[0x1A7] = 15000,
|
||||
[0x1A8] = 17490,
|
||||
[0x1A9] = 18010,
|
||||
[0x1AA] = 19990,
|
||||
[0x1AB] = 20000,
|
||||
[0x1AC] = 20010,
|
||||
[0x1AD] = 26000,
|
||||
[0x1AE] = 45000,
|
||||
[0x1AF] = 65000
|
||||
}
|
||||
|
||||
local extensionConsumableLookup = {
|
||||
[432] = 0x3C,
|
||||
[436] = 0x3C,
|
||||
[440] = 0x3C,
|
||||
[433] = 0x3D,
|
||||
[437] = 0x3D,
|
||||
[441] = 0x3D,
|
||||
[434] = 0x3E,
|
||||
[438] = 0x3E,
|
||||
[442] = 0x3E,
|
||||
[435] = 0x3F,
|
||||
[439] = 0x3F,
|
||||
[443] = 0x3F
|
||||
}
|
||||
|
||||
local itemMessages = {}
|
||||
local consumableStacks = nil
|
||||
local prevstate = ""
|
||||
local curstate = STATE_UNINITIALIZED
|
||||
local ff1Socket = nil
|
||||
local frame = 0
|
||||
|
||||
local u8 = nil
|
||||
local wU8 = nil
|
||||
local isNesHawk = false
|
||||
|
||||
|
||||
--Sets correct memory access functions based on whether NesHawk or QuickNES is loaded
|
||||
local function defineMemoryFunctions()
|
||||
local memDomain = {}
|
||||
local domains = memory.getmemorydomainlist()
|
||||
if domains[1] == "System Bus" then
|
||||
--NesHawk
|
||||
isNesHawk = true
|
||||
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
|
||||
memDomain["saveram"] = function() memory.usememorydomain("Battery RAM") end
|
||||
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
|
||||
elseif domains[1] == "WRAM" then
|
||||
--QuickNES
|
||||
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
|
||||
memDomain["saveram"] = function() memory.usememorydomain("WRAM") end
|
||||
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
|
||||
end
|
||||
return memDomain
|
||||
end
|
||||
|
||||
local memDomain = defineMemoryFunctions()
|
||||
u8 = memory.read_u8
|
||||
wU8 = memory.write_u8
|
||||
uRange = memory.readbyterange
|
||||
|
||||
local function StateOKForMainLoop()
|
||||
memDomain.saveram()
|
||||
local A = u8(0x102) -- Party Made
|
||||
local B = u8(0x0FC)
|
||||
local C = u8(0x0A3)
|
||||
return A ~= 0x00 and not (A== 0xF2 and B == 0xF2 and C == 0xF2)
|
||||
end
|
||||
|
||||
function table.empty (self)
|
||||
for _, _ in pairs(self) do
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function slice (tbl, s, e)
|
||||
local pos, new = 1, {}
|
||||
for i = s + 1, e do
|
||||
new[pos] = tbl[i]
|
||||
pos = pos + 1
|
||||
end
|
||||
return new
|
||||
end
|
||||
|
||||
local bizhawk_version = client.getversion()
|
||||
local is23Or24Or25 = (bizhawk_version=="2.3.1") or (bizhawk_version:sub(1,3)=="2.4") or (bizhawk_version:sub(1,3)=="2.5")
|
||||
local is26To27 = (bizhawk_version:sub(1,3)=="2.6") or (bizhawk_version:sub(1,3)=="2.7")
|
||||
|
||||
local function getMaxMessageLength()
|
||||
if is23Or24Or25 then
|
||||
return client.screenwidth()/11
|
||||
elseif is26To27 then
|
||||
return client.screenwidth()/12
|
||||
end
|
||||
end
|
||||
|
||||
local function drawText(x, y, message, color)
|
||||
if is23Or24Or25 then
|
||||
gui.addmessage(message)
|
||||
elseif is26To27 then
|
||||
gui.drawText(x, y, message, color, 0xB0000000, 18, "Courier New", nil, nil, nil, "client")
|
||||
end
|
||||
end
|
||||
|
||||
local function clearScreen()
|
||||
if is23Or24Or25 then
|
||||
return
|
||||
elseif is26To27 then
|
||||
drawText(0, 0, "", "black")
|
||||
end
|
||||
end
|
||||
|
||||
local function drawMessages()
|
||||
if table.empty(itemMessages) then
|
||||
clearScreen()
|
||||
return
|
||||
end
|
||||
local y = 10
|
||||
found = false
|
||||
maxMessageLength = getMaxMessageLength()
|
||||
for k, v in pairs(itemMessages) do
|
||||
if v["TTL"] > 0 then
|
||||
message = v["message"]
|
||||
while true do
|
||||
drawText(5, y, message:sub(1, maxMessageLength), v["color"])
|
||||
y = y + 16
|
||||
|
||||
message = message:sub(maxMessageLength + 1, message:len())
|
||||
if message:len() == 0 then
|
||||
break
|
||||
end
|
||||
end
|
||||
newTTL = 0
|
||||
if is26To27 then
|
||||
newTTL = itemMessages[k]["TTL"] - 1
|
||||
end
|
||||
itemMessages[k]["TTL"] = newTTL
|
||||
found = true
|
||||
end
|
||||
end
|
||||
if found == false then
|
||||
clearScreen()
|
||||
end
|
||||
end
|
||||
|
||||
function generateLocationChecked()
|
||||
memDomain.saveram()
|
||||
data = uRange(0x01FF, 0x101)
|
||||
data[0] = nil
|
||||
return data
|
||||
end
|
||||
|
||||
function setConsumableStacks()
|
||||
memDomain.rom()
|
||||
consumableStacks = {}
|
||||
-- In order shards, tent, cabin, house, heal, pure, soft, ext1, ext2, ext3, ex4
|
||||
consumableStacks[0x35] = 1
|
||||
consumableStacks[0x36] = u8(0x47400) + 1
|
||||
consumableStacks[0x37] = u8(0x47401) + 1
|
||||
consumableStacks[0x38] = u8(0x47402) + 1
|
||||
consumableStacks[0x39] = u8(0x47403) + 1
|
||||
consumableStacks[0x3A] = u8(0x47404) + 1
|
||||
consumableStacks[0x3B] = u8(0x47405) + 1
|
||||
consumableStacks[0x3C] = u8(0x47406) + 1
|
||||
consumableStacks[0x3D] = u8(0x47407) + 1
|
||||
consumableStacks[0x3E] = u8(0x47408) + 1
|
||||
consumableStacks[0x3F] = u8(0x47409) + 1
|
||||
end
|
||||
|
||||
function getEmptyWeaponSlots()
|
||||
memDomain.saveram()
|
||||
ret = {}
|
||||
count = 1
|
||||
slot1 = uRange(0x118, 0x4)
|
||||
slot2 = uRange(0x158, 0x4)
|
||||
slot3 = uRange(0x198, 0x4)
|
||||
slot4 = uRange(0x1D8, 0x4)
|
||||
for i,v in pairs(slot1) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x118 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot2) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x158 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot3) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x198 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot4) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x1D8 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
function getEmptyArmorSlots()
|
||||
memDomain.saveram()
|
||||
ret = {}
|
||||
count = 1
|
||||
slot1 = uRange(0x11C, 0x4)
|
||||
slot2 = uRange(0x15C, 0x4)
|
||||
slot3 = uRange(0x19C, 0x4)
|
||||
slot4 = uRange(0x1DC, 0x4)
|
||||
for i,v in pairs(slot1) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x11C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot2) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x15C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot3) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x19C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot4) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x1DC + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
function processBlock(block)
|
||||
local msgBlock = block['messages']
|
||||
if msgBlock ~= nil then
|
||||
for i, v in pairs(msgBlock) do
|
||||
if itemMessages[i] == nil then
|
||||
local msg = {TTL=450, message=v, color=0xFFFF0000}
|
||||
itemMessages[i] = msg
|
||||
end
|
||||
end
|
||||
end
|
||||
local itemsBlock = block["items"]
|
||||
memDomain.saveram()
|
||||
isInGame = u8(0x102)
|
||||
if itemsBlock ~= nil and isInGame ~= 0x00 then
|
||||
if consumableStacks == nil then
|
||||
setConsumableStacks()
|
||||
end
|
||||
memDomain.saveram()
|
||||
-- print('ITEMBLOCK: ')
|
||||
-- print(itemsBlock)
|
||||
itemIndex = u8(ITEM_INDEX)
|
||||
-- print('ITEMINDEX: '..itemIndex)
|
||||
for i, v in pairs(slice(itemsBlock, itemIndex, #itemsBlock)) do
|
||||
-- Minus the offset and add to the correct domain
|
||||
local memoryLocation = v
|
||||
if v >= 0x100 and v <= 0x114 then
|
||||
-- This is a key item
|
||||
memoryLocation = memoryLocation - 0x0E0
|
||||
wU8(memoryLocation, 0x01)
|
||||
elseif v >= 0x1E0 then
|
||||
-- This is a movement item
|
||||
-- Minus Offset (0x100) - movement offset (0xE0)
|
||||
memoryLocation = memoryLocation - 0x1E0
|
||||
-- Canal is a flipped bit
|
||||
if memoryLocation == 0x0C then
|
||||
wU8(memoryLocation, 0x00)
|
||||
else
|
||||
wU8(memoryLocation, 0x01)
|
||||
end
|
||||
|
||||
elseif v >= 0x16C and v <= 0x1AF then
|
||||
-- This is a gold item
|
||||
amountToAdd = goldLookup[v]
|
||||
biggest = u8(0x01E)
|
||||
medium = u8(0x01D)
|
||||
smallest = u8(0x01C)
|
||||
currentValue = 0x10000 * biggest + 0x100 * medium + smallest
|
||||
newValue = currentValue + amountToAdd
|
||||
newBiggest = math.floor(newValue / 0x10000)
|
||||
newMedium = math.floor(math.fmod(newValue, 0x10000) / 0x100)
|
||||
newSmallest = math.floor(math.fmod(newValue, 0x100))
|
||||
wU8(0x01E, newBiggest)
|
||||
wU8(0x01D, newMedium)
|
||||
wU8(0x01C, newSmallest)
|
||||
elseif v >= 0x115 and v <= 0x11B then
|
||||
-- This is a regular consumable OR a shard
|
||||
-- Minus Offset (0x100) + item offset (0x20)
|
||||
memoryLocation = memoryLocation - 0x0E0
|
||||
currentValue = u8(memoryLocation)
|
||||
amountToAdd = consumableStacks[memoryLocation]
|
||||
if currentValue < 99 then
|
||||
wU8(memoryLocation, currentValue + amountToAdd)
|
||||
end
|
||||
elseif v >= 0x1B0 and v <= 0x1BB then
|
||||
-- This is an extension consumable
|
||||
memoryLocation = extensionConsumableLookup[v]
|
||||
currentValue = u8(memoryLocation)
|
||||
amountToAdd = consumableStacks[memoryLocation]
|
||||
if currentValue < 99 then
|
||||
value = currentValue + amountToAdd
|
||||
if value > 99 then
|
||||
value = 99
|
||||
end
|
||||
wU8(memoryLocation, value)
|
||||
end
|
||||
end
|
||||
end
|
||||
if #itemsBlock ~= itemIndex then
|
||||
wU8(ITEM_INDEX, #itemsBlock)
|
||||
end
|
||||
|
||||
memDomain.saveram()
|
||||
weaponIndex = u8(WEAPON_INDEX)
|
||||
emptyWeaponSlots = getEmptyWeaponSlots()
|
||||
lastUsedWeaponIndex = weaponIndex
|
||||
-- print('WEAPON_INDEX: '.. weaponIndex)
|
||||
memDomain.saveram()
|
||||
for i, v in pairs(slice(itemsBlock, weaponIndex, #itemsBlock)) do
|
||||
if v >= 0x11C and v <= 0x143 then
|
||||
-- Minus the offset and add to the correct domain
|
||||
local itemValue = v - 0x11B
|
||||
if #emptyWeaponSlots > 0 then
|
||||
slot = table.remove(emptyWeaponSlots, 1)
|
||||
wU8(slot, itemValue)
|
||||
lastUsedWeaponIndex = weaponIndex + i
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if lastUsedWeaponIndex ~= weaponIndex then
|
||||
wU8(WEAPON_INDEX, lastUsedWeaponIndex)
|
||||
end
|
||||
memDomain.saveram()
|
||||
armorIndex = u8(ARMOR_INDEX)
|
||||
emptyArmorSlots = getEmptyArmorSlots()
|
||||
lastUsedArmorIndex = armorIndex
|
||||
-- print('ARMOR_INDEX: '.. armorIndex)
|
||||
memDomain.saveram()
|
||||
for i, v in pairs(slice(itemsBlock, armorIndex, #itemsBlock)) do
|
||||
if v >= 0x144 and v <= 0x16B then
|
||||
-- Minus the offset and add to the correct domain
|
||||
local itemValue = v - 0x143
|
||||
if #emptyArmorSlots > 0 then
|
||||
slot = table.remove(emptyArmorSlots, 1)
|
||||
wU8(slot, itemValue)
|
||||
lastUsedArmorIndex = armorIndex + i
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if lastUsedArmorIndex ~= armorIndex then
|
||||
wU8(ARMOR_INDEX, lastUsedArmorIndex)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function difference(a, b)
|
||||
local aa = {}
|
||||
for k,v in pairs(a) do aa[v]=true end
|
||||
for k,v in pairs(b) do aa[v]=nil end
|
||||
local ret = {}
|
||||
local n = 0
|
||||
for k,v in pairs(a) do
|
||||
if aa[v] then n=n+1 ret[n]=v end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
function receive()
|
||||
l, e = ff1Socket:receive()
|
||||
if e == 'closed' then
|
||||
if curstate == STATE_OK then
|
||||
print("Connection closed")
|
||||
end
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
elseif e == 'timeout' then
|
||||
print("timeout")
|
||||
return
|
||||
elseif e ~= nil then
|
||||
print(e)
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
end
|
||||
processBlock(json.decode(l))
|
||||
|
||||
-- Determine Message to send back
|
||||
memDomain.rom()
|
||||
local playerName = uRange(0x7BCBF, 0x41)
|
||||
playerName[0] = nil
|
||||
local retTable = {}
|
||||
retTable["playerName"] = playerName
|
||||
if StateOKForMainLoop() then
|
||||
retTable["locations"] = generateLocationChecked()
|
||||
end
|
||||
msg = json.encode(retTable).."\n"
|
||||
local ret, error = ff1Socket:send(msg)
|
||||
if ret == nil then
|
||||
print(error)
|
||||
elseif curstate == STATE_INITIAL_CONNECTION_MADE then
|
||||
curstate = STATE_TENTATIVELY_CONNECTED
|
||||
elseif curstate == STATE_TENTATIVELY_CONNECTED then
|
||||
print("Connected!")
|
||||
itemMessages["(0,0)"] = {TTL=240, message="Connected", color="green"}
|
||||
curstate = STATE_OK
|
||||
end
|
||||
end
|
||||
|
||||
function main()
|
||||
if (is23Or24Or25 or is26To27) == false then
|
||||
print("Must use a version of bizhawk 2.3.1 or higher")
|
||||
return
|
||||
end
|
||||
server, error = socket.bind('localhost', 52980)
|
||||
|
||||
while true do
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
|
||||
frame = frame + 1
|
||||
drawMessages()
|
||||
if not (curstate == prevstate) then
|
||||
-- console.log("Current state: "..curstate)
|
||||
prevstate = curstate
|
||||
end
|
||||
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
|
||||
if (frame % 60 == 0) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Blue")
|
||||
receive()
|
||||
else
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Green")
|
||||
end
|
||||
elseif (curstate == STATE_UNINITIALIZED) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "White")
|
||||
if (frame % 60 == 0) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
|
||||
|
||||
drawText(5, 8, "Waiting for client", 0xFFFF0000)
|
||||
drawText(5, 32, "Please start FF1Client.exe", 0xFFFF0000)
|
||||
|
||||
-- Advance so the messages are drawn
|
||||
emu.frameadvance()
|
||||
server:settimeout(2)
|
||||
print("Attempting to connect")
|
||||
local client, timeout = server:accept()
|
||||
if timeout == nil then
|
||||
-- print('Initial Connection Made')
|
||||
curstate = STATE_INITIAL_CONNECTION_MADE
|
||||
ff1Socket = client
|
||||
ff1Socket:settimeout(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
emu.frameadvance()
|
||||
end
|
||||
end
|
||||
|
||||
main()
|
||||
380
data/lua/FF1/json.lua
Normal file
380
data/lua/FF1/json.lua
Normal file
@@ -0,0 +1,380 @@
|
||||
--
|
||||
-- json.lua
|
||||
--
|
||||
-- Copyright (c) 2015 rxi
|
||||
--
|
||||
-- This library is free software; you can redistribute it and/or modify it
|
||||
-- under the terms of the MIT license. See LICENSE for details.
|
||||
--
|
||||
|
||||
local json = { _version = "0.1.0" }
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Encode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local encode
|
||||
|
||||
local escape_char_map = {
|
||||
[ "\\" ] = "\\\\",
|
||||
[ "\"" ] = "\\\"",
|
||||
[ "\b" ] = "\\b",
|
||||
[ "\f" ] = "\\f",
|
||||
[ "\n" ] = "\\n",
|
||||
[ "\r" ] = "\\r",
|
||||
[ "\t" ] = "\\t",
|
||||
}
|
||||
|
||||
local escape_char_map_inv = { [ "\\/" ] = "/" }
|
||||
for k, v in pairs(escape_char_map) do
|
||||
escape_char_map_inv[v] = k
|
||||
end
|
||||
|
||||
|
||||
local function escape_char(c)
|
||||
return escape_char_map[c] or string.format("\\u%04x", c:byte())
|
||||
end
|
||||
|
||||
|
||||
local function encode_nil(val)
|
||||
return "null"
|
||||
end
|
||||
|
||||
|
||||
local function encode_table(val, stack)
|
||||
local res = {}
|
||||
stack = stack or {}
|
||||
|
||||
-- Circular reference?
|
||||
if stack[val] then error("circular reference") end
|
||||
|
||||
stack[val] = true
|
||||
|
||||
if val[1] ~= nil or next(val) == nil then
|
||||
-- Treat as array -- check keys are valid and it is not sparse
|
||||
local n = 0
|
||||
for k in pairs(val) do
|
||||
if type(k) ~= "number" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
n = n + 1
|
||||
end
|
||||
if n ~= #val then
|
||||
error("invalid table: sparse array")
|
||||
end
|
||||
-- Encode
|
||||
for i, v in ipairs(val) do
|
||||
table.insert(res, encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "[" .. table.concat(res, ",") .. "]"
|
||||
|
||||
else
|
||||
-- Treat as an object
|
||||
for k, v in pairs(val) do
|
||||
if type(k) ~= "string" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "{" .. table.concat(res, ",") .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function encode_string(val)
|
||||
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
end
|
||||
|
||||
|
||||
local function encode_number(val)
|
||||
-- Check for NaN, -inf and inf
|
||||
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||
error("unexpected number value '" .. tostring(val) .. "'")
|
||||
end
|
||||
return string.format("%.14g", val)
|
||||
end
|
||||
|
||||
|
||||
local type_func_map = {
|
||||
[ "nil" ] = encode_nil,
|
||||
[ "table" ] = encode_table,
|
||||
[ "string" ] = encode_string,
|
||||
[ "number" ] = encode_number,
|
||||
[ "boolean" ] = tostring,
|
||||
}
|
||||
|
||||
|
||||
encode = function(val, stack)
|
||||
local t = type(val)
|
||||
local f = type_func_map[t]
|
||||
if f then
|
||||
return f(val, stack)
|
||||
end
|
||||
error("unexpected type '" .. t .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.encode(val)
|
||||
return ( encode(val) )
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Decode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local parse
|
||||
|
||||
local function create_set(...)
|
||||
local res = {}
|
||||
for i = 1, select("#", ...) do
|
||||
res[ select(i, ...) ] = true
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local space_chars = create_set(" ", "\t", "\r", "\n")
|
||||
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
|
||||
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
|
||||
local literals = create_set("true", "false", "null")
|
||||
|
||||
local literal_map = {
|
||||
[ "true" ] = true,
|
||||
[ "false" ] = false,
|
||||
[ "null" ] = nil,
|
||||
}
|
||||
|
||||
|
||||
local function next_char(str, idx, set, negate)
|
||||
for i = idx, #str do
|
||||
if set[str:sub(i, i)] ~= negate then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return #str + 1
|
||||
end
|
||||
|
||||
|
||||
local function decode_error(str, idx, msg)
|
||||
--local line_count = 1
|
||||
--local col_count = 1
|
||||
--for i = 1, idx - 1 do
|
||||
-- col_count = col_count + 1
|
||||
-- if str:sub(i, i) == "\n" then
|
||||
-- line_count = line_count + 1
|
||||
-- col_count = 1
|
||||
-- end
|
||||
-- end
|
||||
-- emu.message( string.format("%s at line %d col %d", msg, line_count, col_count) )
|
||||
end
|
||||
|
||||
|
||||
local function codepoint_to_utf8(n)
|
||||
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
|
||||
local f = math.floor
|
||||
if n <= 0x7f then
|
||||
return string.char(n)
|
||||
elseif n <= 0x7ff then
|
||||
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||
elseif n <= 0xffff then
|
||||
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
elseif n <= 0x10ffff then
|
||||
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
end
|
||||
error( string.format("invalid unicode codepoint '%x'", n) )
|
||||
end
|
||||
|
||||
|
||||
local function parse_unicode_escape(s)
|
||||
local n1 = tonumber( s:sub(3, 6), 16 )
|
||||
local n2 = tonumber( s:sub(9, 12), 16 )
|
||||
-- Surrogate pair?
|
||||
if n2 then
|
||||
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||
else
|
||||
return codepoint_to_utf8(n1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function parse_string(str, i)
|
||||
local has_unicode_escape = false
|
||||
local has_surrogate_escape = false
|
||||
local has_escape = false
|
||||
local last
|
||||
for j = i + 1, #str do
|
||||
local x = str:byte(j)
|
||||
|
||||
if x < 32 then
|
||||
decode_error(str, j, "control character in string")
|
||||
end
|
||||
|
||||
if last == 92 then -- "\\" (escape char)
|
||||
if x == 117 then -- "u" (unicode escape sequence)
|
||||
local hex = str:sub(j + 1, j + 5)
|
||||
if not hex:find("%x%x%x%x") then
|
||||
decode_error(str, j, "invalid unicode escape in string")
|
||||
end
|
||||
if hex:find("^[dD][89aAbB]") then
|
||||
has_surrogate_escape = true
|
||||
else
|
||||
has_unicode_escape = true
|
||||
end
|
||||
else
|
||||
local c = string.char(x)
|
||||
if not escape_chars[c] then
|
||||
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
has_escape = true
|
||||
end
|
||||
last = nil
|
||||
|
||||
elseif x == 34 then -- '"' (end of string)
|
||||
local s = str:sub(i + 1, j - 1)
|
||||
if has_surrogate_escape then
|
||||
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_unicode_escape then
|
||||
s = s:gsub("\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_escape then
|
||||
s = s:gsub("\\.", escape_char_map_inv)
|
||||
end
|
||||
return s, j + 1
|
||||
|
||||
else
|
||||
last = x
|
||||
end
|
||||
end
|
||||
decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local char_func_map = {
|
||||
[ '"' ] = parse_string,
|
||||
[ "0" ] = parse_number,
|
||||
[ "1" ] = parse_number,
|
||||
[ "2" ] = parse_number,
|
||||
[ "3" ] = parse_number,
|
||||
[ "4" ] = parse_number,
|
||||
[ "5" ] = parse_number,
|
||||
[ "6" ] = parse_number,
|
||||
[ "7" ] = parse_number,
|
||||
[ "8" ] = parse_number,
|
||||
[ "9" ] = parse_number,
|
||||
[ "-" ] = parse_number,
|
||||
[ "t" ] = parse_literal,
|
||||
[ "f" ] = parse_literal,
|
||||
[ "n" ] = parse_literal,
|
||||
[ "[" ] = parse_array,
|
||||
[ "{" ] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
error("expected argument of type string, got " .. type(str))
|
||||
end
|
||||
return ( parse(str, next_char(str, 1, space_chars, true)) )
|
||||
end
|
||||
|
||||
|
||||
return json
|
||||
132
data/lua/FF1/socket.lua
Normal file
132
data/lua/FF1/socket.lua
Normal file
@@ -0,0 +1,132 @@
|
||||
-----------------------------------------------------------------------------
|
||||
-- LuaSocket helper module
|
||||
-- Author: Diego Nehab
|
||||
-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Declare module and import dependencies
|
||||
-----------------------------------------------------------------------------
|
||||
local base = _G
|
||||
local string = require("string")
|
||||
local math = require("math")
|
||||
local socket = require("socket.core")
|
||||
module("socket")
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Exported auxiliar functions
|
||||
-----------------------------------------------------------------------------
|
||||
function connect(address, port, laddress, lport)
|
||||
local sock, err = socket.tcp()
|
||||
if not sock then return nil, err end
|
||||
if laddress then
|
||||
local res, err = sock:bind(laddress, lport, -1)
|
||||
if not res then return nil, err end
|
||||
end
|
||||
local res, err = sock:connect(address, port)
|
||||
if not res then return nil, err end
|
||||
return sock
|
||||
end
|
||||
|
||||
function bind(host, port, backlog)
|
||||
local sock, err = socket.tcp()
|
||||
if not sock then return nil, err end
|
||||
sock:setoption("reuseaddr", true)
|
||||
local res, err = sock:bind(host, port)
|
||||
if not res then return nil, err end
|
||||
res, err = sock:listen(backlog)
|
||||
if not res then return nil, err end
|
||||
return sock
|
||||
end
|
||||
|
||||
try = newtry()
|
||||
|
||||
function choose(table)
|
||||
return function(name, opt1, opt2)
|
||||
if base.type(name) ~= "string" then
|
||||
name, opt1, opt2 = "default", name, opt1
|
||||
end
|
||||
local f = table[name or "nil"]
|
||||
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
|
||||
else return f(opt1, opt2) end
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- Socket sources and sinks, conforming to LTN12
|
||||
-----------------------------------------------------------------------------
|
||||
-- create namespaces inside LuaSocket namespace
|
||||
sourcet = {}
|
||||
sinkt = {}
|
||||
|
||||
BLOCKSIZE = 2048
|
||||
|
||||
sinkt["close-when-done"] = function(sock)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function(self, chunk, err)
|
||||
if not chunk then
|
||||
sock:close()
|
||||
return 1
|
||||
else return sock:send(chunk) end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sinkt["keep-open"] = function(sock)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function(self, chunk, err)
|
||||
if chunk then return sock:send(chunk)
|
||||
else return 1 end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sinkt["default"] = sinkt["keep-open"]
|
||||
|
||||
sink = choose(sinkt)
|
||||
|
||||
sourcet["by-length"] = function(sock, length)
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function()
|
||||
if length <= 0 then return nil end
|
||||
local size = math.min(socket.BLOCKSIZE, length)
|
||||
local chunk, err = sock:receive(size)
|
||||
if err then return nil, err end
|
||||
length = length - string.len(chunk)
|
||||
return chunk
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
sourcet["until-closed"] = function(sock)
|
||||
local done
|
||||
return base.setmetatable({
|
||||
getfd = function() return sock:getfd() end,
|
||||
dirty = function() return sock:dirty() end
|
||||
}, {
|
||||
__call = function()
|
||||
if done then return nil end
|
||||
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
|
||||
if not err then return chunk
|
||||
elseif err == "closed" then
|
||||
sock:close()
|
||||
done = 1
|
||||
return partial
|
||||
else return nil, err end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
sourcet["default"] = sourcet["until-closed"]
|
||||
|
||||
source = choose(sourcet)
|
||||
@@ -13,6 +13,10 @@ These steps should be followed in order to establish a gameplay connection with
|
||||
|
||||
In the case that the client does not authenticate properly and receives a [ConnectionRefused](#ConnectionRefused) then the server will maintain the connection and allow for follow-up [Connect](#Connect) packet.
|
||||
|
||||
There are libraries available that implement the this network protocol in [Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py), [Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java) and [.Net](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Net)
|
||||
|
||||
For Super Nintendo games there are clients available in either [Node](https://github.com/ArchipelagoMW/SuperNintendoClient) or [Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py), There are also game specific clients available for [The Legend of Zelda: Ocarina of Time](https://github.com/ArchipelagoMW/Z5Client) or [Final Fantasy 1](https://github.com/ArchipelagoMW/Archipelago/blob/main/FF1Client.py)
|
||||
|
||||
## Synchronizing Items
|
||||
When the client receives a [ReceivedItems](#ReceivedItems) packet, if the `index` argument does not match the next index that the client expects then it is expected that the client will re-sync items with the server. This can be accomplished by sending the server a [Sync](#Sync) packet and then a [LocationChecks](#LocationChecks) packet.
|
||||
|
||||
@@ -51,13 +55,13 @@ Sent to clients when they connect to an Archipelago server.
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| version | NetworkVersion | Object denoting the version of Archipelago which the server is running. See [NetworkVersion](#NetworkVersion) for more details. |
|
||||
| version | [NetworkVersion](#NetworkVersion) | Object denoting the version of Archipelago which the server is running. |
|
||||
| tags | list\[str\] | Denotes special features or capabilities that the sender is capable of. Example: `WebHost` |
|
||||
| password | bool | Denoted whether a password is required to join this room.|
|
||||
| permissions | dict\[str, Permission\[int\]\] | Mapping of permission name to [Permission](#Permission), keys are: "forfeit", "collect" and "remaining". |
|
||||
| permissions | dict\[str, [Permission](#Permission)\[int\]\] | Mapping of permission name to [Permission](#Permission), keys are: "forfeit", "collect" and "remaining". |
|
||||
| hint_cost | int | The amount of points it costs to receive a hint from the server. |
|
||||
| location_check_points | int | The amount of hint points you receive per item/location check completed. ||
|
||||
| players | list\[NetworkPlayer\] | Sent only if the client is properly authenticated (see [Archipelago Connection Handshake](#Archipelago-Connection-Handshake)). Information on the players currently connected to the server. See [NetworkPlayer](#NetworkPlayer) for more details. |
|
||||
| players | list\[[NetworkPlayer](#NetworkPlayer)\] | Sent only if the client is properly authenticated (see [Archipelago Connection Handshake](#Archipelago-Connection-Handshake)). Information on the players currently connected to the server. |
|
||||
| games | list\[str\] | sorted list of game names for the players, so first player's game will be games\[0\]. Matches game names in datapackage. |
|
||||
| datapackage_version | int | Data version of the [data package](#Data-Package-Contents) the server will send. Used to update the client's (optional) local cache. |
|
||||
| datapackage_versions | dict\[str, int\] | Data versions of the individual games' data packages the server will send. |
|
||||
@@ -110,7 +114,7 @@ Sent to clients when the connection handshake is successfully completed.
|
||||
| ---- | ---- | ----- |
|
||||
| team | int | Your team number. See [NetworkPlayer](#NetworkPlayer) for more info on team number. |
|
||||
| slot | int | Your slot number on your team. See [NetworkPlayer](#NetworkPlayer) for more info on the slot number. |
|
||||
| players | list\[NetworkPlayer\] | List denoting other players in the multiworld, whether connected or not. See [NetworkPlayer](#NetworkPlayer) for info on the format. |
|
||||
| players | list\[[NetworkPlayer](#NetworkPlayer)\] | List denoting other players in the multiworld, whether connected or not. |
|
||||
| missing_locations | list\[int\] | Contains ids of remaining locations that need to be checked. Useful for trackers, among other things. |
|
||||
| checked_locations | list\[int\] | Contains ids of all locations that have been checked. Useful for trackers, among other things. |
|
||||
| slot_data | dict | Contains a json object for slot related data, differs per game. Empty if not required. |
|
||||
@@ -121,14 +125,14 @@ Sent to clients when they receive an item.
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| index | int | The next empty slot in the list of items for the receiving client. |
|
||||
| items | list\[NetworkItem\] | The items which the client is receiving. See [NetworkItem](#NetworkItem) for more details. |
|
||||
| items | list\[[NetworkItem](#NetworkItem)\] | The items which the client is receiving. |
|
||||
|
||||
### LocationInfo
|
||||
Sent to clients to acknowledge a received [LocationScouts](#LocationScouts) packet and responds with the item in the location(s) being scouted.
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| locations | list\[NetworkItem\] | Contains list of item(s) in the location(s) scouted. See [NetworkItem](#NetworkItem) for more details. |
|
||||
| locations | list\[[NetworkItem](#NetworkItem)\] | Contains list of item(s) in the location(s) scouted. |
|
||||
|
||||
### RoomUpdate
|
||||
Sent when there is a need to update information about the present game session. Generally useful for async games.
|
||||
@@ -139,9 +143,9 @@ The arguments for RoomUpdate are identical to [RoomInfo](#RoomInfo) barring:
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| hint_points | int | New argument. The client's current hint points. |
|
||||
| players | list\[NetworkPlayer\] | Changed argument. Always sends all players, whether connected or not. |
|
||||
| checked_locations | May be a partial update, containing new locations that were checked. |
|
||||
| missing_locations | Should never be sent as an update, if needed is the inverse of checked_locations. |
|
||||
| players | list\[[NetworkPlayer](#NetworkPlayer)\] | Changed argument. Always sends all players, whether connected or not. |
|
||||
| checked_locations | list\[int\] | May be a partial update, containing new locations that were checked, especially from a coop partner in the same slot. |
|
||||
| missing_locations | list\[int\] | Should never be sent as an update, if needed is the inverse of checked_locations. |
|
||||
|
||||
All arguments for this packet are optional, only changes are sent.
|
||||
|
||||
@@ -157,10 +161,10 @@ Sent to clients purely to display a message to the player. This packet differs f
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| data | list\[JSONMessagePart\] | See [JSONMessagePart](#JSONMessagePart) for more details on this type. |
|
||||
| data | list\[[JSONMessagePart](#JSONMessagePart)\] | Type of this part of the message. |
|
||||
| type | str | May be present to indicate the nature of this message. Known types are Hint and ItemSend. |
|
||||
| receiving | int | Is present if type is Hint or ItemSend and marks the destination player's ID. |
|
||||
| item | NetworkItem | Is present if type is Hint or ItemSend and marks the source player id, location id and item id. |
|
||||
| item | [NetworkItem](#NetworkItem) | Is present if type is Hint or ItemSend and marks the source player id, location id and item id. |
|
||||
| found | bool | Is present if type is Hint, denotes whether the location hinted for was checked. |
|
||||
|
||||
### DataPackage
|
||||
@@ -169,7 +173,7 @@ Sent to clients to provide what is known as a 'data package' which contains info
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| data | DataPackageObject | The data package as a JSON object. More details on its contents may be found at [Data Package Contents](#Data-Package-Contents) |
|
||||
| data | [DataPackageObject](#Data-Package-Contents) | The data package as a JSON object. |
|
||||
|
||||
### Bounced
|
||||
Sent to clients after a client requested this message be sent to them, more info in the Bounce package.
|
||||
@@ -209,7 +213,7 @@ Sent by the client to initiate a connection to an Archipelago game session.
|
||||
| game | str | The name of the game the client is playing. Example: `A Link to the Past` |
|
||||
| name | str | The player name for this client. |
|
||||
| uuid | str | Unique identifier for player client. |
|
||||
| version | NetworkVersion | An object representing the Archipelago version this client supports. |
|
||||
| version | [NetworkVersion](#NetworkVersion) | An object representing the Archipelago version this client supports. |
|
||||
| tags | list\[str\] | Denotes special features or capabilities that the sender is capable of. [Tags](#Tags) |
|
||||
|
||||
#### Authentication
|
||||
@@ -349,12 +353,21 @@ class JSONMessagePart(TypedDict):
|
||||
|
||||
`type` is used to denote the intent of the message part. This can be used to indicate special information which may be rendered differently depending on client. How these types are displayed in Archipelago's ALttP client is not the end-all be-all. Other clients may choose to interpret and display these messages differently.
|
||||
Possible values for `type` include:
|
||||
* player_id
|
||||
* item_id
|
||||
* location_id
|
||||
* entrance_name
|
||||
|
||||
`color` is used to denote a console color to display the message part with. This is limited to console colors due to backwards compatibility needs with games such as ALttP. Although background colors as well as foreground colors are listed, only one may be applied to a [JSONMessagePart](#JSONMessagePart) at a time.
|
||||
| Name | Notes |
|
||||
| ---- | ----- |
|
||||
| text | Regular text content. Is the default type and as such may be omitted. |
|
||||
| player_id | player ID of someone on your team, should be resolved to Player Name |
|
||||
| player_name | Player Name, could be a player within a multiplayer game or from another team, not ID resolvable |
|
||||
| item_id | Item ID, should be resolved to Item Name |
|
||||
| item_name | Item Name, not currently used over network, but supported by reference Clients. |
|
||||
| location_id | Location ID, should be resolved to Location Name |
|
||||
| location_name |Location Name, not currently used over network, but supported by reference Clients. |
|
||||
| entrance_name | Entrance Name. No ID mapping exists. |
|
||||
| color | Regular text that should be colored. Only `type` that will contain `color` data. |
|
||||
|
||||
|
||||
`color` is used to denote a console color to display the message part with and is only send if the `type` is `color`. This is limited to console colors due to backwards compatibility needs with games such as ALttP. Although background colors as well as foreground colors are listed, only one may be applied to a [JSONMessagePart](#JSONMessagePart) at a time.
|
||||
|
||||
Color options:
|
||||
* bold
|
||||
|
||||
52
docs/webhost configuration sample.yaml
Normal file
52
docs/webhost configuration sample.yaml
Normal file
@@ -0,0 +1,52 @@
|
||||
# This is a sample configuration for the Web host.
|
||||
# If you wish to change any of these, rename this file to config.yaml
|
||||
# Default values are shown here. Uncomment and change the values as desired.
|
||||
|
||||
# TODO
|
||||
#SELFHOST: true
|
||||
|
||||
# Maximum concurrent world gens
|
||||
#GENERATORS: 8
|
||||
|
||||
# TODO
|
||||
#SELFLAUNCH: true
|
||||
|
||||
# TODO
|
||||
#DEBUG: false
|
||||
|
||||
# Web hosting port
|
||||
#PORT: 80
|
||||
|
||||
# Place where uploads go.
|
||||
#UPLOAD_FOLDER: uploads
|
||||
|
||||
# Maximum upload size. Default is 64 megabyte (64 * 1024 * 1024)
|
||||
#MAX_CONTENT_LENGTH: 67108864
|
||||
|
||||
# Secret key used to determine important things like cookie authentication of room/seed page ownership.
|
||||
# If you wish to deploy, uncomment the following line and set it to something not easily guessable.
|
||||
# SECRET_KEY: "Your secret key here"
|
||||
|
||||
# TODO
|
||||
#JOB_THRESHOLD: 2
|
||||
|
||||
# waitress uses one thread for I/O, these are for processing of view that get sent
|
||||
#WAITRESS_THREADS: 10
|
||||
|
||||
# Database provider details:
|
||||
#PONY:
|
||||
# provider: "sqlite"
|
||||
# filename: "ap.db3" # This MUST be the ABSOLUTE PATH to the file.
|
||||
# create_db: true
|
||||
|
||||
# Maximum number of players that are allowed to be rolled on the server. After this limit, one should roll locally and upload the results.
|
||||
#MAX_ROLL: 20
|
||||
|
||||
# TODO
|
||||
#CACHE_TYPE: "simple"
|
||||
|
||||
# TODO
|
||||
#JSON_AS_ASCII: false
|
||||
|
||||
# Patch target. This is the address encoded into the patch that will be used for client auto-connect.
|
||||
#PATCH_TARGET: archipelago.gg
|
||||
@@ -37,7 +37,7 @@ server_options:
|
||||
# "auto" -> automatic collect on goal completion
|
||||
# "auto-enabled" -> automatic collect on goal completion and manual collect is also enabled
|
||||
# "goal" -> collect is allowed after goal completion
|
||||
collect_mode: "disabled"
|
||||
collect_mode: "goal"
|
||||
# Remaining modes
|
||||
# !remaining handling, that tells a client which items remain in their pool
|
||||
# "enabled" -> Client can always ask for remaining items
|
||||
@@ -64,7 +64,7 @@ generator:
|
||||
# general weights file, within the stated player_files_path location
|
||||
# gets used if players is higher than the amount of per-player files found to fill remaining slots
|
||||
weights_file_path: "weights.yaml"
|
||||
# Meta file name, within the stated player_files_path location, TODO: re-implement this
|
||||
# Meta file name, within the stated player_files_path location
|
||||
meta_file_path: "meta.yaml"
|
||||
# Create a spoiler file
|
||||
# 0 -> None
|
||||
|
||||
@@ -61,6 +61,8 @@ Name: "client/sni/lttp"; Description: "SNI Client - A Link to the Past Patch Se
|
||||
Name: "client/sni/sm"; Description: "SNI Client - Super Metroid Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
|
||||
Name: "client/factorio"; Description: "Factorio"; Types: full playing
|
||||
Name: "client/minecraft"; Description: "Minecraft"; Types: full playing; ExtraDiskSpaceRequired: 226894278
|
||||
Name: "client/oot"; Description: "Ocarina of Time Adjuster"; Types: full playing
|
||||
Name: "client/ff1"; Description: "Final Fantasy 1"; Types: full playing
|
||||
Name: "client/text"; Description: "Text, to !command and chat"; Types: full playing
|
||||
|
||||
[Dirs]
|
||||
@@ -82,11 +84,10 @@ Source: "{#sourcepath}\ArchipelagoTextClient.exe"; DestDir: "{app}"; Flags: igno
|
||||
Source: "{#sourcepath}\ArchipelagoSNIClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/sni
|
||||
Source: "{#sourcepath}\ArchipelagoLttPAdjuster.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/sni/lttp or generator/lttp
|
||||
Source: "{#sourcepath}\ArchipelagoMinecraftClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/minecraft
|
||||
Source: "{#sourcepath}\ArchipelagoOoTAdjuster.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/oot
|
||||
Source: "{#sourcepath}\ArchipelagoFF1Client.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/ff1
|
||||
Source: "vc_redist.x64.exe"; DestDir: {tmp}; Flags: deleteafterinstall
|
||||
|
||||
;minecraft temp files
|
||||
Source: "{tmp}\forge-installer.jar"; DestDir: "{app}"; Flags: skipifsourcedoesntexist external deleteafterinstall; Components: client/minecraft
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\{#MyAppName} Folder"; Filename: "{app}";
|
||||
Name: "{group}\{#MyAppName} Server"; Filename: "{app}\{#MyAppExeName}"; Components: server
|
||||
@@ -94,16 +95,19 @@ Name: "{group}\{#MyAppName} Text Client"; Filename: "{app}\ArchipelagoTextClient
|
||||
Name: "{group}\{#MyAppName} SNI Client"; Filename: "{app}\ArchipelagoSNIClient.exe"; Components: client/sni
|
||||
Name: "{group}\{#MyAppName} Factorio Client"; Filename: "{app}\ArchipelagoFactorioClient.exe"; Components: client/factorio
|
||||
Name: "{group}\{#MyAppName} Minecraft Client"; Filename: "{app}\ArchipelagoMinecraftClient.exe"; Components: client/minecraft
|
||||
Name: "{group}\{#MyAppName} Final Fantasy 1 Client"; Filename: "{app}\ArchipelagoFF1Client.exe"; Components: client/ff1
|
||||
|
||||
Name: "{commondesktop}\{#MyAppName} Folder"; Filename: "{app}"; Tasks: desktopicon
|
||||
Name: "{commondesktop}\{#MyAppName} Server"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon; Components: server
|
||||
Name: "{commondesktop}\{#MyAppName} SNI Client"; Filename: "{app}\ArchipelagoSNIClient.exe"; Tasks: desktopicon; Components: client/sni
|
||||
Name: "{commondesktop}\{#MyAppName} Factorio Client"; Filename: "{app}\ArchipelagoFactorioClient.exe"; Tasks: desktopicon; Components: client/factorio
|
||||
Name: "{commondesktop}\{#MyAppName} Final Fantasy 1 Client"; Filename: "{app}\ArchipelagoFF1Client.exe"; Tasks: desktopicon; Components: client/factorio
|
||||
|
||||
[Run]
|
||||
|
||||
Filename: "{tmp}\vc_redist.x64.exe"; Parameters: "/passive /norestart"; Check: IsVCRedist64BitNeeded; StatusMsg: "Installing VC++ redistributable..."
|
||||
Filename: "{app}\ArchipelagoLttPAdjuster"; Parameters: "--update_sprites"; StatusMsg: "Updating Sprite Library..."; Components: client/sni/lttp or generator/lttp
|
||||
Filename: "{app}\jre8\bin\java.exe"; Parameters: "-jar ""{app}\forge-installer.jar"" --installServer ""{app}\Minecraft Forge server"""; Flags: runhidden; Check: IsForgeNeeded(); StatusMsg: "Installing Forge Server..."; Components: client/minecraft
|
||||
Filename: "{app}\ArchipelagoMinecraftClient.exe"; Parameters: "--install"; StatusMsg: "Installing Forge Server..."; Components: client/minecraft
|
||||
|
||||
[UninstallDelete]
|
||||
Type: dirifempty; Name: "{app}"
|
||||
@@ -123,6 +127,11 @@ Root: HKCR; Subkey: "{#MyAppName}smpatch"; ValueData: "Archi
|
||||
Root: HKCR; Subkey: "{#MyAppName}smpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}smpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
|
||||
|
||||
Root: HKCR; Subkey: ".apsoe"; ValueData: "{#MyAppName}soepatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}soepatch"; ValueData: "Archipelago Secret of Evermore Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}soepatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}soepatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1""";
|
||||
|
||||
Root: HKCR; Subkey: ".apmc"; ValueData: "{#MyAppName}mcdata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/minecraft
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata"; ValueData: "Archipelago Minecraft Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/minecraft
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata\DefaultIcon"; ValueData: "{app}\ArchipelagoMinecraftClient.exe,0"; ValueType: string; ValueName: ""; Components: client/minecraft
|
||||
@@ -138,7 +147,6 @@ Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{
|
||||
const
|
||||
SHCONTCH_NOPROGRESSBOX = 4;
|
||||
SHCONTCH_RESPONDYESTOALL = 16;
|
||||
FORGE_VERSION = '1.16.5-36.2.0';
|
||||
|
||||
// See: https://stackoverflow.com/a/51614652/2287576
|
||||
function IsVCRedist64BitNeeded(): boolean;
|
||||
@@ -160,48 +168,6 @@ begin
|
||||
end;
|
||||
end;
|
||||
|
||||
function IsForgeNeeded(): boolean;
|
||||
begin
|
||||
Result := True;
|
||||
if (FileExists(ExpandConstant('{app}')+'\Minecraft Forge Server\forge-'+FORGE_VERSION+'.jar')) then
|
||||
Result := False;
|
||||
end;
|
||||
|
||||
function IsJavaNeeded(): boolean;
|
||||
begin
|
||||
Result := True;
|
||||
if (FileExists(ExpandConstant('{app}')+'\jre8\bin\java.exe')) then
|
||||
Result := False;
|
||||
end;
|
||||
|
||||
function OnDownloadMinecraftProgress(const Url, FileName: String; const Progress, ProgressMax: Int64): Boolean;
|
||||
begin
|
||||
if Progress = ProgressMax then
|
||||
Log(Format('Successfully downloaded Minecraft additional files to {tmp}: %s', [FileName]));
|
||||
Result := True;
|
||||
end;
|
||||
|
||||
procedure UnZip(ZipPath, TargetPath: string);
|
||||
var
|
||||
Shell: Variant;
|
||||
ZipFile: Variant;
|
||||
TargetFolder: Variant;
|
||||
begin
|
||||
Shell := CreateOleObject('Shell.Application');
|
||||
|
||||
ZipFile := Shell.NameSpace(ZipPath);
|
||||
if VarIsClear(ZipFile) then
|
||||
RaiseException(
|
||||
Format('ZIP file "%s" does not exist or cannot be opened', [ZipPath]));
|
||||
|
||||
TargetFolder := Shell.NameSpace(TargetPath);
|
||||
if VarIsClear(TargetFolder) then
|
||||
RaiseException(Format('Target path "%s" does not exist', [TargetPath]));
|
||||
|
||||
TargetFolder.CopyHere(
|
||||
ZipFile.Items, SHCONTCH_NOPROGRESSBOX or SHCONTCH_RESPONDYESTOALL);
|
||||
end;
|
||||
|
||||
var R : longint;
|
||||
|
||||
var lttprom: string;
|
||||
@@ -216,8 +182,6 @@ var SoERomFilePage: TInputFileWizardPage;
|
||||
var ootrom: string;
|
||||
var OoTROMFilePage: TInputFileWizardPage;
|
||||
|
||||
var MinecraftDownloadPage: TDownloadWizardPage;
|
||||
|
||||
function GetSNESMD5OfFile(const rom: string): string;
|
||||
var data: AnsiString;
|
||||
begin
|
||||
@@ -265,11 +229,6 @@ begin
|
||||
'.sfc');
|
||||
end;
|
||||
|
||||
procedure AddMinecraftDownloads();
|
||||
begin
|
||||
MinecraftDownloadPage := CreateDownloadPage(SetupMessage(msgWizardPreparing), SetupMessage(msgPreparingDesc), @OnDownloadMinecraftProgress);
|
||||
end;
|
||||
|
||||
procedure AddOoTRomPage();
|
||||
begin
|
||||
ootrom := FileSearch('The Legend of Zelda - Ocarina of Time.z64', WizardDirValue());
|
||||
@@ -302,33 +261,7 @@ end;
|
||||
|
||||
function NextButtonClick(CurPageID: Integer): Boolean;
|
||||
begin
|
||||
if (CurPageID = wpReady) and (WizardIsComponentSelected('client/minecraft')) then begin
|
||||
MinecraftDownloadPage.Clear;
|
||||
if(IsForgeNeeded()) then
|
||||
MinecraftDownloadPage.Add('https://maven.minecraftforge.net/net/minecraftforge/forge/'+FORGE_VERSION+'/forge-'+FORGE_VERSION+'-installer.jar','forge-installer.jar','');
|
||||
if(IsJavaNeedeD()) then
|
||||
MinecraftDownloadPage.Add('https://corretto.aws/downloads/latest/amazon-corretto-8-x64-windows-jre.zip','java.zip','');
|
||||
MinecraftDownloadPage.Show;
|
||||
try
|
||||
try
|
||||
MinecraftDownloadPage.Download;
|
||||
Result := True;
|
||||
except
|
||||
if MinecraftDownloadPage.AbortedByUser then
|
||||
Log('Aborted by user.')
|
||||
else
|
||||
SuppressibleMsgBox(AddPeriod(GetExceptionMessage), mbCriticalError, MB_OK, IDOK);
|
||||
Result := False;
|
||||
end;
|
||||
finally
|
||||
if( isJavaNeeded() ) then
|
||||
if(ForceDirectories(ExpandConstant('{app}'))) then
|
||||
UnZip(ExpandConstant('{tmp}')+'\java.zip',ExpandConstant('{app}'));
|
||||
MinecraftDownloadPage.Hide;
|
||||
end;
|
||||
Result := True;
|
||||
end
|
||||
else if (assigned(LttPROMFilePage)) and (CurPageID = LttPROMFilePage.ID) then
|
||||
if (assigned(LttPROMFilePage)) and (CurPageID = LttPROMFilePage.ID) then
|
||||
Result := not (LttPROMFilePage.Values[0] = '')
|
||||
else if (assigned(SMROMFilePage)) and (CurPageID = SMROMFilePage.ID) then
|
||||
Result := not (SMROMFilePage.Values[0] = '')
|
||||
@@ -392,7 +325,7 @@ function GetOoTROMPath(Param: string): string;
|
||||
begin
|
||||
if Length(ootrom) > 0 then
|
||||
Result := ootrom
|
||||
else if (Assigned(OoTROMFilePage)) then
|
||||
else if Assigned(OoTROMFilePage) then
|
||||
begin
|
||||
R := CompareStr(GetMD5OfFile(OoTROMFilePage.Values[0]), '5bd1fe107bf8106b2ab6650abecd54d6') * CompareStr(GetMD5OfFile(OoTROMFilePage.Values[0]), '6697768a7a7df2dd27a692a2638ea90b') * CompareStr(GetMD5OfFile(OoTROMFilePage.Values[0]), '05f0f3ebacbc8df9243b6148ffe4792f');
|
||||
if R <> 0 then
|
||||
@@ -419,8 +352,6 @@ begin
|
||||
soerom := CheckRom('Secret of Evermore (USA).sfc', '6e9c94511d04fac6e0a1e582c170be3a');
|
||||
if Length(soerom) = 0 then
|
||||
SoEROMFilePage:= AddRomPage('Secret of Evermore (USA).sfc');
|
||||
|
||||
AddMinecraftDownloads();
|
||||
end;
|
||||
|
||||
|
||||
@@ -435,4 +366,4 @@ begin
|
||||
Result := not (WizardIsComponentSelected('generator/soe'));
|
||||
if (assigned(OoTROMFilePage)) and (PageID = OoTROMFilePage.ID) then
|
||||
Result := not (WizardIsComponentSelected('generator/oot'));
|
||||
end;
|
||||
end;
|
||||
@@ -61,6 +61,8 @@ Name: "client/sni/lttp"; Description: "SNI Client - A Link to the Past Patch Se
|
||||
Name: "client/sni/sm"; Description: "SNI Client - Super Metroid Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
|
||||
Name: "client/factorio"; Description: "Factorio"; Types: full playing
|
||||
Name: "client/minecraft"; Description: "Minecraft"; Types: full playing; ExtraDiskSpaceRequired: 226894278
|
||||
Name: "client/oot"; Description: "Ocarina of Time Adjuster"; Types: full playing
|
||||
Name: "client/ff1"; Description: "Final Fantasy 1"; Types: full playing
|
||||
Name: "client/text"; Description: "Text, to !command and chat"; Types: full playing
|
||||
|
||||
[Dirs]
|
||||
@@ -82,11 +84,10 @@ Source: "{#sourcepath}\ArchipelagoTextClient.exe"; DestDir: "{app}"; Flags: igno
|
||||
Source: "{#sourcepath}\ArchipelagoSNIClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/sni
|
||||
Source: "{#sourcepath}\ArchipelagoLttPAdjuster.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/sni/lttp or generator/lttp
|
||||
Source: "{#sourcepath}\ArchipelagoMinecraftClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/minecraft
|
||||
Source: "{#sourcepath}\ArchipelagoOoTAdjuster.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/oot
|
||||
Source: "{#sourcepath}\ArchipelagoFF1Client.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/ff1
|
||||
Source: "vc_redist.x64.exe"; DestDir: {tmp}; Flags: deleteafterinstall
|
||||
|
||||
;minecraft temp files
|
||||
Source: "{tmp}\forge-installer.jar"; DestDir: "{app}"; Flags: skipifsourcedoesntexist external deleteafterinstall; Components: client/minecraft
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\{#MyAppName} Folder"; Filename: "{app}";
|
||||
Name: "{group}\{#MyAppName} Server"; Filename: "{app}\{#MyAppExeName}"; Components: server
|
||||
@@ -94,16 +95,19 @@ Name: "{group}\{#MyAppName} Text Client"; Filename: "{app}\ArchipelagoTextClient
|
||||
Name: "{group}\{#MyAppName} SNI Client"; Filename: "{app}\ArchipelagoSNIClient.exe"; Components: client/sni
|
||||
Name: "{group}\{#MyAppName} Factorio Client"; Filename: "{app}\ArchipelagoFactorioClient.exe"; Components: client/factorio
|
||||
Name: "{group}\{#MyAppName} Minecraft Client"; Filename: "{app}\ArchipelagoMinecraftClient.exe"; Components: client/minecraft
|
||||
Name: "{group}\{#MyAppName} Final Fantasy 1 Client"; Filename: "{app}\ArchipelagoFF1Client.exe"; Components: client/ff1
|
||||
|
||||
Name: "{commondesktop}\{#MyAppName} Folder"; Filename: "{app}"; Tasks: desktopicon
|
||||
Name: "{commondesktop}\{#MyAppName} Server"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon; Components: server
|
||||
Name: "{commondesktop}\{#MyAppName} SNI Client"; Filename: "{app}\ArchipelagoSNIClient.exe"; Tasks: desktopicon; Components: client/sni
|
||||
Name: "{commondesktop}\{#MyAppName} Factorio Client"; Filename: "{app}\ArchipelagoFactorioClient.exe"; Tasks: desktopicon; Components: client/factorio
|
||||
Name: "{commondesktop}\{#MyAppName} Final Fantasy 1 Client"; Filename: "{app}\ArchipelagoFF1Client.exe"; Tasks: desktopicon; Components: client/factorio
|
||||
|
||||
[Run]
|
||||
|
||||
Filename: "{tmp}\vc_redist.x64.exe"; Parameters: "/passive /norestart"; Check: IsVCRedist64BitNeeded; StatusMsg: "Installing VC++ redistributable..."
|
||||
Filename: "{app}\ArchipelagoLttPAdjuster"; Parameters: "--update_sprites"; StatusMsg: "Updating Sprite Library..."; Components: client/sni/lttp or generator/lttp
|
||||
Filename: "{app}\jre8\bin\java.exe"; Parameters: "-jar ""{app}\forge-installer.jar"" --installServer ""{app}\Minecraft Forge server"""; Flags: runhidden; Check: IsForgeNeeded(); StatusMsg: "Installing Forge Server..."; Components: client/minecraft
|
||||
Filename: "{app}\ArchipelagoMinecraftClient.exe"; Parameters: "--install"; StatusMsg: "Installing Forge Server..."; Components: client/minecraft
|
||||
|
||||
[UninstallDelete]
|
||||
Type: dirifempty; Name: "{app}"
|
||||
@@ -123,6 +127,11 @@ Root: HKCR; Subkey: "{#MyAppName}smpatch"; ValueData: "Archi
|
||||
Root: HKCR; Subkey: "{#MyAppName}smpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}smpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
|
||||
|
||||
Root: HKCR; Subkey: ".apsoe"; ValueData: "{#MyAppName}soepatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}soepatch"; ValueData: "Archipelago Secret of Evermore Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}soepatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
|
||||
Root: HKCR; Subkey: "{#MyAppName}soepatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1""";
|
||||
|
||||
Root: HKCR; Subkey: ".apmc"; ValueData: "{#MyAppName}mcdata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/minecraft
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata"; ValueData: "Archipelago Minecraft Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/minecraft
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata\DefaultIcon"; ValueData: "{app}\ArchipelagoMinecraftClient.exe,0"; ValueType: string; ValueName: ""; Components: client/minecraft
|
||||
@@ -138,7 +147,6 @@ Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{
|
||||
const
|
||||
SHCONTCH_NOPROGRESSBOX = 4;
|
||||
SHCONTCH_RESPONDYESTOALL = 16;
|
||||
FORGE_VERSION = '1.16.5-36.2.0';
|
||||
|
||||
// See: https://stackoverflow.com/a/51614652/2287576
|
||||
function IsVCRedist64BitNeeded(): boolean;
|
||||
@@ -160,48 +168,6 @@ begin
|
||||
end;
|
||||
end;
|
||||
|
||||
function IsForgeNeeded(): boolean;
|
||||
begin
|
||||
Result := True;
|
||||
if (FileExists(ExpandConstant('{app}')+'\Minecraft Forge Server\forge-'+FORGE_VERSION+'.jar')) then
|
||||
Result := False;
|
||||
end;
|
||||
|
||||
function IsJavaNeeded(): boolean;
|
||||
begin
|
||||
Result := True;
|
||||
if (FileExists(ExpandConstant('{app}')+'\jre8\bin\java.exe')) then
|
||||
Result := False;
|
||||
end;
|
||||
|
||||
function OnDownloadMinecraftProgress(const Url, FileName: String; const Progress, ProgressMax: Int64): Boolean;
|
||||
begin
|
||||
if Progress = ProgressMax then
|
||||
Log(Format('Successfully downloaded Minecraft additional files to {tmp}: %s', [FileName]));
|
||||
Result := True;
|
||||
end;
|
||||
|
||||
procedure UnZip(ZipPath, TargetPath: string);
|
||||
var
|
||||
Shell: Variant;
|
||||
ZipFile: Variant;
|
||||
TargetFolder: Variant;
|
||||
begin
|
||||
Shell := CreateOleObject('Shell.Application');
|
||||
|
||||
ZipFile := Shell.NameSpace(ZipPath);
|
||||
if VarIsClear(ZipFile) then
|
||||
RaiseException(
|
||||
Format('ZIP file "%s" does not exist or cannot be opened', [ZipPath]));
|
||||
|
||||
TargetFolder := Shell.NameSpace(TargetPath);
|
||||
if VarIsClear(TargetFolder) then
|
||||
RaiseException(Format('Target path "%s" does not exist', [TargetPath]));
|
||||
|
||||
TargetFolder.CopyHere(
|
||||
ZipFile.Items, SHCONTCH_NOPROGRESSBOX or SHCONTCH_RESPONDYESTOALL);
|
||||
end;
|
||||
|
||||
var R : longint;
|
||||
|
||||
var lttprom: string;
|
||||
@@ -216,8 +182,6 @@ var SoERomFilePage: TInputFileWizardPage;
|
||||
var ootrom: string;
|
||||
var OoTROMFilePage: TInputFileWizardPage;
|
||||
|
||||
var MinecraftDownloadPage: TDownloadWizardPage;
|
||||
|
||||
function GetSNESMD5OfFile(const rom: string): string;
|
||||
var data: AnsiString;
|
||||
begin
|
||||
@@ -265,11 +229,6 @@ begin
|
||||
'.sfc');
|
||||
end;
|
||||
|
||||
procedure AddMinecraftDownloads();
|
||||
begin
|
||||
MinecraftDownloadPage := CreateDownloadPage(SetupMessage(msgWizardPreparing), SetupMessage(msgPreparingDesc), @OnDownloadMinecraftProgress);
|
||||
end;
|
||||
|
||||
procedure AddOoTRomPage();
|
||||
begin
|
||||
ootrom := FileSearch('The Legend of Zelda - Ocarina of Time.z64', WizardDirValue());
|
||||
@@ -302,33 +261,7 @@ end;
|
||||
|
||||
function NextButtonClick(CurPageID: Integer): Boolean;
|
||||
begin
|
||||
if (CurPageID = wpReady) and (WizardIsComponentSelected('client/minecraft')) then begin
|
||||
MinecraftDownloadPage.Clear;
|
||||
if(IsForgeNeeded()) then
|
||||
MinecraftDownloadPage.Add('https://maven.minecraftforge.net/net/minecraftforge/forge/'+FORGE_VERSION+'/forge-'+FORGE_VERSION+'-installer.jar','forge-installer.jar','');
|
||||
if(IsJavaNeedeD()) then
|
||||
MinecraftDownloadPage.Add('https://corretto.aws/downloads/latest/amazon-corretto-8-x64-windows-jre.zip','java.zip','');
|
||||
MinecraftDownloadPage.Show;
|
||||
try
|
||||
try
|
||||
MinecraftDownloadPage.Download;
|
||||
Result := True;
|
||||
except
|
||||
if MinecraftDownloadPage.AbortedByUser then
|
||||
Log('Aborted by user.')
|
||||
else
|
||||
SuppressibleMsgBox(AddPeriod(GetExceptionMessage), mbCriticalError, MB_OK, IDOK);
|
||||
Result := False;
|
||||
end;
|
||||
finally
|
||||
if( isJavaNeeded() ) then
|
||||
if(ForceDirectories(ExpandConstant('{app}'))) then
|
||||
UnZip(ExpandConstant('{tmp}')+'\java.zip',ExpandConstant('{app}'));
|
||||
MinecraftDownloadPage.Hide;
|
||||
end;
|
||||
Result := True;
|
||||
end
|
||||
else if (assigned(LttPROMFilePage)) and (CurPageID = LttPROMFilePage.ID) then
|
||||
if (assigned(LttPROMFilePage)) and (CurPageID = LttPROMFilePage.ID) then
|
||||
Result := not (LttPROMFilePage.Values[0] = '')
|
||||
else if (assigned(SMROMFilePage)) and (CurPageID = SMROMFilePage.ID) then
|
||||
Result := not (SMROMFilePage.Values[0] = '')
|
||||
@@ -349,7 +282,7 @@ begin
|
||||
R := CompareStr(GetSNESMD5OfFile(LttPROMFilePage.Values[0]), '03a63945398191337e896e5771f77173')
|
||||
if R <> 0 then
|
||||
MsgBox('ALttP ROM validation failed. Very likely wrong file.', mbInformation, MB_OK);
|
||||
|
||||
|
||||
Result := LttPROMFilePage.Values[0]
|
||||
end
|
||||
else
|
||||
@@ -397,7 +330,7 @@ begin
|
||||
R := CompareStr(GetMD5OfFile(OoTROMFilePage.Values[0]), '5bd1fe107bf8106b2ab6650abecd54d6') * CompareStr(GetMD5OfFile(OoTROMFilePage.Values[0]), '6697768a7a7df2dd27a692a2638ea90b') * CompareStr(GetMD5OfFile(OoTROMFilePage.Values[0]), '05f0f3ebacbc8df9243b6148ffe4792f');
|
||||
if R <> 0 then
|
||||
MsgBox('OoT ROM validation failed. Very likely wrong file.', mbInformation, MB_OK);
|
||||
|
||||
|
||||
Result := OoTROMFilePage.Values[0]
|
||||
end
|
||||
else
|
||||
@@ -405,7 +338,7 @@ begin
|
||||
end;
|
||||
|
||||
procedure InitializeWizard();
|
||||
begin
|
||||
begin
|
||||
AddOoTRomPage();
|
||||
|
||||
lttprom := CheckRom('Zelda no Densetsu - Kamigami no Triforce (Japan).sfc', '03a63945398191337e896e5771f77173');
|
||||
@@ -419,8 +352,6 @@ begin
|
||||
soerom := CheckRom('Secret of Evermore (USA).sfc', '6e9c94511d04fac6e0a1e582c170be3a');
|
||||
if Length(soerom) = 0 then
|
||||
SoEROMFilePage:= AddRomPage('Secret of Evermore (USA).sfc');
|
||||
|
||||
AddMinecraftDownloads();
|
||||
end;
|
||||
|
||||
|
||||
|
||||
131
kvui.py
131
kvui.py
@@ -2,16 +2,22 @@ import os
|
||||
import logging
|
||||
import typing
|
||||
import asyncio
|
||||
import sys
|
||||
|
||||
os.environ["KIVY_NO_CONSOLELOG"] = "1"
|
||||
os.environ["KIVY_NO_FILELOG"] = "1"
|
||||
os.environ["KIVY_NO_ARGS"] = "1"
|
||||
os.environ["KIVY_LOG_ENABLE"] = "0"
|
||||
|
||||
from kivy.base import Config
|
||||
Config.set("input", "mouse", "mouse,disable_multitouch")
|
||||
Config.set('kivy', 'exit_on_escape', '0')
|
||||
Config.set('graphics', 'multisamples', '0') # multisamples crash old intel drivers
|
||||
|
||||
from kivy.app import App
|
||||
from kivy.core.window import Window
|
||||
from kivy.base import ExceptionHandler, ExceptionManager, Config, Clock
|
||||
from kivy.core.clipboard import Clipboard
|
||||
from kivy.core.text.markup import MarkupLabel
|
||||
from kivy.base import ExceptionHandler, ExceptionManager, Clock
|
||||
from kivy.factory import Factory
|
||||
from kivy.properties import BooleanProperty, ObjectProperty
|
||||
from kivy.uix.button import Button
|
||||
@@ -25,6 +31,10 @@ from kivy.uix.label import Label
|
||||
from kivy.uix.progressbar import ProgressBar
|
||||
from kivy.utils import escape_markup
|
||||
from kivy.lang import Builder
|
||||
from kivy.uix.recycleview.views import RecycleDataViewBehavior
|
||||
from kivy.uix.behaviors import FocusBehavior
|
||||
from kivy.uix.recycleboxlayout import RecycleBoxLayout
|
||||
from kivy.uix.recycleview.layout import LayoutSelectionBehavior
|
||||
|
||||
import Utils
|
||||
from NetUtils import JSONtoTextParser, JSONMessagePart
|
||||
@@ -140,11 +150,57 @@ class ContainerLayout(FloatLayout):
|
||||
pass
|
||||
|
||||
|
||||
class SelectableRecycleBoxLayout(FocusBehavior, LayoutSelectionBehavior,
|
||||
RecycleBoxLayout):
|
||||
""" Adds selection and focus behaviour to the view. """
|
||||
|
||||
|
||||
class SelectableLabel(RecycleDataViewBehavior, Label):
|
||||
""" Add selection support to the Label """
|
||||
index = None
|
||||
selected = BooleanProperty(False)
|
||||
|
||||
def refresh_view_attrs(self, rv, index, data):
|
||||
""" Catch and handle the view changes """
|
||||
self.index = index
|
||||
return super(SelectableLabel, self).refresh_view_attrs(
|
||||
rv, index, data)
|
||||
|
||||
def on_touch_down(self, touch):
|
||||
""" Add selection on touch down """
|
||||
if super(SelectableLabel, self).on_touch_down(touch):
|
||||
return True
|
||||
if self.collide_point(*touch.pos):
|
||||
if self.selected:
|
||||
self.parent.clear_selection()
|
||||
else:
|
||||
# Not a fan of the following few lines, but they work.
|
||||
temp = MarkupLabel(text=self.text).markup
|
||||
text = "".join(part for part in temp if not part.startswith(("[color", "[/color]")))
|
||||
cmdinput = App.get_running_app().textinput
|
||||
if not cmdinput.text and " did you mean " in text:
|
||||
for question in ("Didn't find something that closely matches, did you mean ",
|
||||
"Too many close matches, did you mean "):
|
||||
if text.startswith(question):
|
||||
name = Utils.get_text_between(text, question,
|
||||
"? (")
|
||||
cmdinput.text = f"!{App.get_running_app().last_autofillable_command} {name}"
|
||||
break
|
||||
|
||||
Clipboard.copy(text)
|
||||
return self.parent.select_with_touch(self.index, touch)
|
||||
|
||||
def apply_selection(self, rv, index, is_selected):
|
||||
""" Respond to the selection of items in the view. """
|
||||
self.selected = is_selected
|
||||
|
||||
|
||||
class GameManager(App):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
]
|
||||
base_title = "Archipelago Client"
|
||||
base_title: str = "Archipelago Client"
|
||||
last_autofillable_command: str
|
||||
|
||||
def __init__(self, ctx: context_type):
|
||||
self.title = self.base_title
|
||||
@@ -153,6 +209,22 @@ class GameManager(App):
|
||||
self.icon = r"data/icon.png"
|
||||
self.json_to_kivy_parser = KivyJSONtoTextParser(ctx)
|
||||
self.log_panels = {}
|
||||
|
||||
# keep track of last used command to autofill on click
|
||||
self.last_autofillable_command = "hint"
|
||||
autofillable_commands = ("hint_location", "hint", "getitem")
|
||||
original_say = ctx.on_user_say
|
||||
|
||||
def intercept_say(text):
|
||||
text = original_say(text)
|
||||
if text:
|
||||
for command in autofillable_commands:
|
||||
if text.startswith("!"+command):
|
||||
self.last_autofillable_command = command
|
||||
break
|
||||
return text
|
||||
ctx.on_user_say = intercept_say
|
||||
|
||||
super(GameManager, self).__init__()
|
||||
|
||||
def build(self):
|
||||
@@ -164,7 +236,8 @@ class GameManager(App):
|
||||
# top part
|
||||
server_label = ServerLabel()
|
||||
connect_layout.add_widget(server_label)
|
||||
self.server_connect_bar = TextInput(text="archipelago.gg", size_hint_y=None, height=30, multiline=False)
|
||||
self.server_connect_bar = TextInput(text="archipelago.gg", size_hint_y=None, height=30, multiline=False,
|
||||
write_tab=False)
|
||||
self.server_connect_bar.bind(on_text_validate=self.connect_button_action)
|
||||
connect_layout.add_widget(self.server_connect_bar)
|
||||
self.server_connect_button = Button(text="Connect", size=(100, 30), size_hint_y=None, size_hint_x=None)
|
||||
@@ -201,33 +274,21 @@ class GameManager(App):
|
||||
info_button = Button(height=30, text="Command:", size_hint_x=None)
|
||||
info_button.bind(on_release=self.command_button_action)
|
||||
bottom_layout.add_widget(info_button)
|
||||
textinput = TextInput(size_hint_y=None, height=30, multiline=False)
|
||||
textinput.bind(on_text_validate=self.on_message)
|
||||
bottom_layout.add_widget(textinput)
|
||||
self.textinput = TextInput(size_hint_y=None, height=30, multiline=False, write_tab=False)
|
||||
self.textinput.bind(on_text_validate=self.on_message)
|
||||
|
||||
def text_focus(event):
|
||||
"""Needs to be set via delay, as unfocusing happens after on_message"""
|
||||
self.textinput.focus = True
|
||||
|
||||
self.textinput.text_focus = text_focus
|
||||
bottom_layout.add_widget(self.textinput)
|
||||
self.grid.add_widget(bottom_layout)
|
||||
self.commandprocessor("/help")
|
||||
Clock.schedule_interval(self.update_texts, 1 / 30)
|
||||
self.container.add_widget(self.grid)
|
||||
self.catch_unhandled_exceptions()
|
||||
return self.container
|
||||
|
||||
def catch_unhandled_exceptions(self):
|
||||
"""Relay unhandled exceptions to UI logger."""
|
||||
if not getattr(sys.excepthook, "_wrapped", False): # skip if already modified
|
||||
orig_hook = sys.excepthook
|
||||
|
||||
def handle_exception(exc_type, exc_value, exc_traceback):
|
||||
if issubclass(exc_type, KeyboardInterrupt):
|
||||
sys.__excepthook__(exc_type, exc_value, exc_traceback)
|
||||
return
|
||||
logging.getLogger("Client").exception("Uncaught exception",
|
||||
exc_info=(exc_type, exc_value, exc_traceback))
|
||||
return orig_hook(exc_type, exc_value, exc_traceback)
|
||||
|
||||
handle_exception._wrapped = True
|
||||
|
||||
sys.excepthook = handle_exception
|
||||
|
||||
def update_texts(self, dt):
|
||||
if self.ctx.server:
|
||||
self.title = self.base_title + " " + Utils.__version__ + \
|
||||
@@ -242,7 +303,11 @@ class GameManager(App):
|
||||
self.progressbar.value = 0
|
||||
|
||||
def command_button_action(self, button):
|
||||
logging.getLogger("Client").info("/help for client commands and !help for server commands.")
|
||||
if self.ctx.server:
|
||||
logging.getLogger("Client").info("/help for client commands and !help for server commands.")
|
||||
else:
|
||||
logging.getLogger("Client").info("/help for client commands and once you are connected, "
|
||||
"!help for server commands.")
|
||||
|
||||
def connect_button_action(self, button):
|
||||
if self.ctx.server:
|
||||
@@ -269,6 +334,9 @@ class GameManager(App):
|
||||
self.ctx.input_queue.put_nowait(input_text)
|
||||
elif input_text:
|
||||
self.commandprocessor(input_text)
|
||||
|
||||
Clock.schedule_once(textinput.text_focus)
|
||||
|
||||
except Exception as e:
|
||||
logging.getLogger("Client").exception(e)
|
||||
|
||||
@@ -302,9 +370,16 @@ class TextManager(GameManager):
|
||||
base_title = "Archipelago Text Client"
|
||||
|
||||
|
||||
class FF1Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Final Fantasy 1 Client"
|
||||
|
||||
|
||||
class LogtoUI(logging.Handler):
|
||||
def __init__(self, on_log):
|
||||
super(LogtoUI, self).__init__(logging.DEBUG)
|
||||
super(LogtoUI, self).__init__(logging.INFO)
|
||||
self.on_log = on_log
|
||||
|
||||
def handle(self, record: logging.LogRecord) -> None:
|
||||
@@ -361,6 +436,4 @@ class KivyJSONtoTextParser(JSONtoTextParser):
|
||||
|
||||
ExceptionManager.add_handler(E())
|
||||
|
||||
Config.set("input", "mouse", "mouse,disable_multitouch")
|
||||
Config.set('kivy', 'exit_on_escape', '0')
|
||||
Builder.load_file(Utils.local_path("data", "client.kv"))
|
||||
|
||||
26
meta.yaml
26
meta.yaml
@@ -4,12 +4,6 @@
|
||||
# For example, if a meta.yaml fast_ganon result is rolled, every player will have that fast_ganon goal
|
||||
# There is the special case of null, which ignores that part of the meta.yaml,
|
||||
# allowing for a chance for that meta to not take effect
|
||||
# Players can also have a meta_ignore option to ignore specific options
|
||||
# Example of ignore that would be in a player's file:
|
||||
# meta_ignore:
|
||||
# mode:
|
||||
# inverted
|
||||
# This means, if mode is meta-rolled and the result happens to be inverted, then defer to the player's yaml instead.
|
||||
meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience
|
||||
null:
|
||||
progression_balancing: # Progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere"
|
||||
@@ -33,26 +27,6 @@ A Link to the Past:
|
||||
open: 60
|
||||
inverted: 10
|
||||
null: 10 # Maintain individual world states
|
||||
tower_open:
|
||||
'0': 8
|
||||
'1': 7
|
||||
'2': 6
|
||||
'3': 5
|
||||
'4': 4
|
||||
'5': 3
|
||||
'6': 2
|
||||
'7': 1
|
||||
random: 10 # A different GT open time should not usually result in a vastly different completion time, unless ganon goal and tower_open > ganon_open
|
||||
ganon_open:
|
||||
'0': 3
|
||||
'1': 4
|
||||
'2': 5
|
||||
'3': 6
|
||||
'4': 7
|
||||
'5': 8
|
||||
'6': 9
|
||||
'7': 10
|
||||
random: 5 # This will mean differing completion times. But leaving it for that surprise effect
|
||||
triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
|
||||
extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
|
||||
percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
|
||||
|
||||
1152
playerSettings.yaml
1152
playerSettings.yaml
File diff suppressed because it is too large
Load Diff
@@ -1,8 +1,7 @@
|
||||
colorama>=0.4.4
|
||||
websockets>=10.0
|
||||
websockets>=10.1
|
||||
PyYAML>=6.0
|
||||
fuzzywuzzy>=0.18.0
|
||||
prompt_toolkit>=3.0.22
|
||||
appdirs>=1.4.4
|
||||
jinja2>=3.0.3
|
||||
schema>=0.7.4
|
||||
kivy>=2.0.0
|
||||
|
||||
11
setup.py
11
setup.py
@@ -80,6 +80,10 @@ scripts = {
|
||||
"FactorioClient.py": ("ArchipelagoFactorioClient", True, icon),
|
||||
# Minecraft
|
||||
"MinecraftClient.py": ("ArchipelagoMinecraftClient", False, mcicon),
|
||||
# Ocarina of Time
|
||||
"OoTAdjuster.py": ("ArchipelagoOoTAdjuster", True, icon),
|
||||
# FF1
|
||||
"FF1Client.py": ("ArchipelagoFF1Client", True, icon),
|
||||
}
|
||||
|
||||
exes = []
|
||||
@@ -137,12 +141,12 @@ for folder in sdl2.dep_bins + glew.dep_bins:
|
||||
shutil.copytree(folder, libfolder, dirs_exist_ok=True)
|
||||
print('copying', folder, '->', libfolder)
|
||||
|
||||
extra_data = ["LICENSE", "data", "EnemizerCLI", "host.yaml", "SNI", "meta.yaml"]
|
||||
extra_data = ["LICENSE", "data", "EnemizerCLI", "host.yaml", "SNI"]
|
||||
|
||||
for data in extra_data:
|
||||
installfile(Path(data))
|
||||
|
||||
os.makedirs(buildfolder / "Players", exist_ok=True)
|
||||
os.makedirs(buildfolder / "Players" / "Templates", exist_ok=True)
|
||||
from WebHostLib.options import create
|
||||
create()
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
@@ -150,7 +154,8 @@ for worldname, worldtype in AutoWorldRegister.world_types.items():
|
||||
if not worldtype.hidden:
|
||||
file_name = worldname+".yaml"
|
||||
shutil.copyfile(os.path.join("WebHostLib", "static", "generated", "configs", file_name),
|
||||
buildfolder / "Players" / file_name)
|
||||
buildfolder / "Players" / "Templates" / file_name)
|
||||
shutil.copyfile("meta.yaml", buildfolder / "Players" / "Templates" / "meta.yaml")
|
||||
|
||||
try:
|
||||
from maseya import z3pr
|
||||
|
||||
@@ -9,6 +9,7 @@ Utils.local_path.cached_path = file_path
|
||||
from BaseClasses import MultiWorld, CollectionState
|
||||
from worlds.alttp.Items import ItemFactory
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
world: MultiWorld
|
||||
_state_cache = {}
|
||||
|
||||
275
test/general/TestFill.py
Normal file
275
test/general/TestFill.py
Normal file
@@ -0,0 +1,275 @@
|
||||
from typing import NamedTuple, List
|
||||
import unittest
|
||||
from worlds.AutoWorld import World
|
||||
from Fill import FillError, fill_restrictive
|
||||
from BaseClasses import MultiWorld, Region, RegionType, Item, Location
|
||||
from worlds.generic.Rules import set_rule
|
||||
|
||||
|
||||
def generate_multi_world(players: int = 1) -> MultiWorld:
|
||||
multi_world = MultiWorld(players)
|
||||
multi_world.player_name = {}
|
||||
for i in range(players):
|
||||
player_id = i+1
|
||||
world = World(multi_world, player_id)
|
||||
multi_world.game[player_id] = world
|
||||
multi_world.worlds[player_id] = world
|
||||
multi_world.player_name[player_id] = "Test Player " + str(player_id)
|
||||
region = Region("Menu", RegionType.Generic,
|
||||
"Menu Region Hint", player_id, multi_world)
|
||||
multi_world.regions.append(region)
|
||||
|
||||
multi_world.set_seed()
|
||||
multi_world.set_default_common_options()
|
||||
|
||||
return multi_world
|
||||
|
||||
|
||||
class PlayerDefinition(NamedTuple):
|
||||
id: int
|
||||
menu: Region
|
||||
locations: List[Location]
|
||||
prog_items: List[Item]
|
||||
|
||||
|
||||
def generate_player_data(multi_world: MultiWorld, player_id: int, location_count: int, prog_item_count: int) -> PlayerDefinition:
|
||||
menu = multi_world.get_region("Menu", player_id)
|
||||
locations = generate_locations(location_count, player_id, None, menu)
|
||||
prog_items = generate_items(prog_item_count, player_id, True)
|
||||
|
||||
return PlayerDefinition(player_id, menu, locations, prog_items)
|
||||
|
||||
|
||||
def generate_locations(count: int, player_id: int, address: int = None, region: Region = None) -> List[Location]:
|
||||
locations = []
|
||||
for i in range(count):
|
||||
name = "player" + str(player_id) + "_location" + str(i)
|
||||
location = Location(player_id, name, address, region)
|
||||
locations.append(location)
|
||||
region.locations.append(location)
|
||||
return locations
|
||||
|
||||
|
||||
def generate_items(count: int, player_id: int, advancement: bool = False, code: int = None) -> List[Item]:
|
||||
items = []
|
||||
for i in range(count):
|
||||
name = "player" + str(player_id) + "_item" + str(i)
|
||||
items.append(Item(name, advancement, code, player_id))
|
||||
return items
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
def test_basic_fill_restrictive(self):
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
item1 = player1.prog_items[1]
|
||||
loc0 = player1.locations[0]
|
||||
loc1 = player1.locations[1]
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
player1.locations, player1.prog_items)
|
||||
|
||||
self.assertEqual(loc0.item, item1)
|
||||
self.assertEqual(loc1.item, item0)
|
||||
self.assertEqual([], player1.locations)
|
||||
self.assertEqual([], player1.prog_items)
|
||||
|
||||
def test_ordered_fill_restrictive(self):
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
items = player1.prog_items
|
||||
locations = player1.locations
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
items[0].name, player1.id) and state.has(items[1].name, player1.id)
|
||||
set_rule(locations[1], lambda state: state.has(
|
||||
items[0].name, player1.id))
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
player1.locations.copy(), player1.prog_items.copy())
|
||||
|
||||
self.assertEqual(locations[0].item, items[0])
|
||||
self.assertEqual(locations[1].item, items[1])
|
||||
|
||||
def test_fill_restrictive_remaining_locations(self):
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 3, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
item1 = player1.prog_items[1]
|
||||
loc0 = player1.locations[0]
|
||||
loc1 = player1.locations[1]
|
||||
loc2 = player1.locations[2]
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
item0.name, player1.id) and state.has(item1.name, player1.id)
|
||||
set_rule(loc1, lambda state: state.has(
|
||||
item0.name, player1.id))
|
||||
#forces a swap
|
||||
set_rule(loc2, lambda state: state.has(
|
||||
item0.name, player1.id))
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
player1.locations, player1.prog_items)
|
||||
|
||||
self.assertEqual(loc0.item, item0)
|
||||
self.assertEqual(loc1.item, item1)
|
||||
self.assertEqual(1, len(player1.locations))
|
||||
self.assertEqual(player1.locations[0], loc2)
|
||||
|
||||
def test_minimal_fill_restrictive(self):
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
|
||||
items = player1.prog_items
|
||||
locations = player1.locations
|
||||
|
||||
multi_world.accessibility[player1.id] = 'minimal'
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
items[1].name, player1.id)
|
||||
set_rule(locations[1], lambda state: state.has(
|
||||
items[0].name, player1.id))
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
player1.locations.copy(), player1.prog_items.copy())
|
||||
|
||||
self.assertEqual(locations[0].item, items[1])
|
||||
# Unnecessary unreachable Item
|
||||
self.assertEqual(locations[1].item, items[0])
|
||||
|
||||
def test_reversed_fill_restrictive(self):
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
item1 = player1.prog_items[1]
|
||||
loc0 = player1.locations[0]
|
||||
loc1 = player1.locations[1]
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
item0.name, player1.id) and state.has(item1.name, player1.id)
|
||||
set_rule(loc1, lambda state: state.has(item1.name, player1.id))
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
player1.locations, player1.prog_items)
|
||||
|
||||
self.assertEqual(loc0.item, item1)
|
||||
self.assertEqual(loc1.item, item0)
|
||||
|
||||
def test_multi_step_fill_restrictive(self):
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 4, 4)
|
||||
|
||||
items = player1.prog_items
|
||||
locations = player1.locations
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
items[2].name, player1.id) and state.has(items[3].name, player1.id)
|
||||
set_rule(locations[1], lambda state: state.has(
|
||||
items[0].name, player1.id))
|
||||
set_rule(locations[2], lambda state: state.has(
|
||||
items[1].name, player1.id))
|
||||
set_rule(locations[3], lambda state: state.has(
|
||||
items[1].name, player1.id))
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
player1.locations.copy(), player1.prog_items.copy())
|
||||
|
||||
self.assertEqual(locations[0].item, items[1])
|
||||
self.assertEqual(locations[1].item, items[2])
|
||||
self.assertEqual(locations[2].item, items[0])
|
||||
self.assertEqual(locations[3].item, items[3])
|
||||
|
||||
def test_impossible_fill_restrictive(self):
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
items = player1.prog_items
|
||||
locations = player1.locations
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
items[0].name, player1.id) and state.has(items[1].name, player1.id)
|
||||
set_rule(locations[1], lambda state: state.has(
|
||||
items[1].name, player1.id))
|
||||
set_rule(locations[0], lambda state: state.has(
|
||||
items[0].name, player1.id))
|
||||
|
||||
self.assertRaises(FillError, fill_restrictive, multi_world, multi_world.state,
|
||||
player1.locations.copy(), player1.prog_items.copy())
|
||||
|
||||
def test_circular_fill_restrictive(self):
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 3, 3)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
item1 = player1.prog_items[1]
|
||||
item2 = player1.prog_items[2]
|
||||
loc0 = player1.locations[0]
|
||||
loc1 = player1.locations[1]
|
||||
loc2 = player1.locations[2]
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
item0.name, player1.id) and state.has(item1.name, player1.id) and state.has(item2.name, player1.id)
|
||||
set_rule(loc1, lambda state: state.has(item0.name, player1.id))
|
||||
set_rule(loc2, lambda state: state.has(item1.name, player1.id))
|
||||
set_rule(loc0, lambda state: state.has(item2.name, player1.id))
|
||||
|
||||
self.assertRaises(FillError, fill_restrictive, multi_world, multi_world.state,
|
||||
player1.locations.copy(), player1.prog_items.copy())
|
||||
|
||||
def test_competing_fill_restrictive(self):
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
item1 = player1.prog_items[1]
|
||||
loc1 = player1.locations[1]
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
item0.name, player1.id) and state.has(item0.name, player1.id) and state.has(item1.name, player1.id)
|
||||
set_rule(loc1, lambda state: state.has(item0.name, player1.id)
|
||||
and state.has(item1.name, player1.id))
|
||||
|
||||
self.assertRaises(FillError, fill_restrictive, multi_world, multi_world.state,
|
||||
player1.locations.copy(), player1.prog_items.copy())
|
||||
|
||||
def test_multiplayer_fill_restrictive(self):
|
||||
multi_world = generate_multi_world(2)
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
player2 = generate_player_data(multi_world, 2, 2, 2)
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
player1.prog_items[0].name, player1.id) and state.has(
|
||||
player1.prog_items[1].name, player1.id)
|
||||
multi_world.completion_condition[player2.id] = lambda state: state.has(
|
||||
player2.prog_items[0].name, player2.id) and state.has(
|
||||
player2.prog_items[1].name, player2.id)
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state, player1.locations +
|
||||
player2.locations, player1.prog_items + player2.prog_items)
|
||||
|
||||
self.assertEqual(player1.locations[0].item, player1.prog_items[1])
|
||||
self.assertEqual(player1.locations[1].item, player2.prog_items[1])
|
||||
self.assertEqual(player2.locations[0].item, player1.prog_items[0])
|
||||
self.assertEqual(player2.locations[1].item, player2.prog_items[0])
|
||||
|
||||
def test_multiplayer_rules_fill_restrictive(self):
|
||||
multi_world = generate_multi_world(2)
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
player2 = generate_player_data(multi_world, 2, 2, 2)
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
player1.prog_items[0].name, player1.id) and state.has(
|
||||
player1.prog_items[1].name, player1.id)
|
||||
multi_world.completion_condition[player2.id] = lambda state: state.has(
|
||||
player2.prog_items[0].name, player2.id) and state.has(
|
||||
player2.prog_items[1].name, player2.id)
|
||||
|
||||
set_rule(player2.locations[1], lambda state: state.has(
|
||||
player2.prog_items[0].name, player2.id))
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state, player1.locations +
|
||||
player2.locations, player1.prog_items + player2.prog_items)
|
||||
|
||||
self.assertEqual(player1.locations[0].item, player2.prog_items[0])
|
||||
self.assertEqual(player1.locations[1].item, player2.prog_items[1])
|
||||
self.assertEqual(player2.locations[0].item, player1.prog_items[0])
|
||||
self.assertEqual(player2.locations[1].item, player1.prog_items[1])
|
||||
@@ -613,19 +613,24 @@ class TestAdvancements(TestMinecraft):
|
||||
["You Need a Mint", False, [], ['Progressive Resource Crafting']],
|
||||
["You Need a Mint", False, [], ['Flint and Steel']],
|
||||
["You Need a Mint", False, [], ['Progressive Tools']],
|
||||
["You Need a Mint", False, ['Progressive Weapons'], ['Progressive Weapons', 'Progressive Weapons']],
|
||||
["You Need a Mint", False, [], ['Progressive Armor']],
|
||||
["You Need a Mint", False, [], ['Progressive Weapons']],
|
||||
["You Need a Mint", False, [], ['Progressive Armor', 'Shield']],
|
||||
["You Need a Mint", False, [], ['Brewing']],
|
||||
["You Need a Mint", False, [], ['Bottles']],
|
||||
["You Need a Mint", False, ['Progressive Tools', 'Progressive Tools'], ['Bucket', 'Progressive Tools']],
|
||||
["You Need a Mint", False, ['3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls'], ['3 Ender Pearls']],
|
||||
["You Need a Mint", False, [], ['Archery']],
|
||||
["You Need a Mint", False, [], ['Bottles']],
|
||||
["You Need a Mint", True, ['Progressive Resource Crafting', 'Progressive Tools', 'Flint and Steel', 'Bucket',
|
||||
'Progressive Weapons', 'Progressive Weapons', 'Archery', 'Progressive Armor',
|
||||
'Brewing', '3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', 'Bottles']],
|
||||
["You Need a Mint", True, ['Progressive Resource Crafting', 'Progressive Tools', 'Flint and Steel', 'Bucket',
|
||||
'Progressive Weapons', 'Progressive Armor', 'Brewing',
|
||||
'3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', 'Bottles']],
|
||||
["You Need a Mint", True, ['Progressive Resource Crafting', 'Progressive Tools', 'Flint and Steel', 'Progressive Tools', 'Progressive Tools',
|
||||
'Progressive Weapons', 'Progressive Weapons', 'Archery', 'Progressive Armor',
|
||||
'Brewing', '3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', 'Bottles']],
|
||||
'Progressive Weapons', 'Progressive Armor', 'Brewing',
|
||||
'3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', 'Bottles']],
|
||||
["You Need a Mint", True, ['Progressive Resource Crafting', 'Progressive Tools', 'Flint and Steel', 'Bucket',
|
||||
'Progressive Weapons', 'Shield', 'Brewing',
|
||||
'3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', 'Bottles']],
|
||||
["You Need a Mint", True, ['Progressive Resource Crafting', 'Progressive Tools', 'Flint and Steel', 'Progressive Tools', 'Progressive Tools',
|
||||
'Progressive Weapons', 'Shield', 'Brewing',
|
||||
'3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', 'Bottles']],
|
||||
])
|
||||
|
||||
def test_42047(self):
|
||||
@@ -954,7 +959,11 @@ class TestAdvancements(TestMinecraft):
|
||||
|
||||
def test_42072(self):
|
||||
self.run_location_tests([
|
||||
["A Throwaway Joke", True, []],
|
||||
["A Throwaway Joke", False, []],
|
||||
["A Throwaway Joke", False, [], ['Progressive Weapons']],
|
||||
["A Throwaway Joke", False, [], ['Campfire', 'Progressive Resource Crafting']],
|
||||
["A Throwaway Joke", True, ['Progressive Weapons', 'Campfire']],
|
||||
["A Throwaway Joke", True, ['Progressive Weapons', 'Progressive Resource Crafting']],
|
||||
])
|
||||
|
||||
def test_42073(self):
|
||||
@@ -1143,3 +1152,127 @@ class TestAdvancements(TestMinecraft):
|
||||
["Overpowered", True, ['Progressive Resource Crafting', 'Progressive Tools', 'Progressive Tools', 'Flint and Steel', 'Bucket', 'Progressive Weapons', 'Shield']],
|
||||
])
|
||||
|
||||
def test_42092(self):
|
||||
self.run_location_tests([
|
||||
["Wax On", False, []],
|
||||
["Wax On", False, [], ["Progressive Tools"]],
|
||||
["Wax On", False, [], ["Campfire"]],
|
||||
["Wax On", False, ["Progressive Resource Crafting"], ["Progressive Resource Crafting"]],
|
||||
["Wax On", True, ["Progressive Tools", "Progressive Resource Crafting", "Progressive Resource Crafting", "Campfire"]],
|
||||
])
|
||||
|
||||
def test_42093(self):
|
||||
self.run_location_tests([
|
||||
["Wax Off", False, []],
|
||||
["Wax Off", False, [], ["Progressive Tools"]],
|
||||
["Wax Off", False, [], ["Campfire"]],
|
||||
["Wax Off", False, ["Progressive Resource Crafting"], ["Progressive Resource Crafting"]],
|
||||
["Wax Off", True, ["Progressive Tools", "Progressive Resource Crafting", "Progressive Resource Crafting", "Campfire"]],
|
||||
])
|
||||
|
||||
def test_42094(self):
|
||||
self.run_location_tests([
|
||||
["The Cutest Predator", False, []],
|
||||
["The Cutest Predator", False, [], ["Progressive Tools"]],
|
||||
["The Cutest Predator", False, [], ["Progressive Resource Crafting"]],
|
||||
["The Cutest Predator", False, [], ["Bucket"]],
|
||||
["The Cutest Predator", True, ["Progressive Tools", "Progressive Resource Crafting", "Bucket"]],
|
||||
])
|
||||
|
||||
def test_42095(self):
|
||||
self.run_location_tests([
|
||||
["The Healing Power of Friendship", False, []],
|
||||
["The Healing Power of Friendship", False, [], ["Progressive Tools"]],
|
||||
["The Healing Power of Friendship", False, [], ["Progressive Resource Crafting"]],
|
||||
["The Healing Power of Friendship", False, [], ["Bucket"]],
|
||||
["The Healing Power of Friendship", True, ["Progressive Tools", "Progressive Resource Crafting", "Bucket"]],
|
||||
])
|
||||
|
||||
def test_42096(self):
|
||||
self.run_location_tests([
|
||||
["Is It a Bird?", False, []],
|
||||
["Is It a Bird?", False, [], ["Progressive Weapons"]],
|
||||
["Is It a Bird?", False, [], ["Progressive Tools"]],
|
||||
["Is It a Bird?", False, [], ["Progressive Resource Crafting"]],
|
||||
["Is It a Bird?", False, [], ["Spyglass"]],
|
||||
["Is It a Bird?", True, ["Progressive Weapons", "Progressive Tools", "Progressive Resource Crafting", "Spyglass"]],
|
||||
])
|
||||
|
||||
def test_42097(self):
|
||||
self.run_location_tests([
|
||||
["Is It a Balloon?", False, []],
|
||||
["Is It a Balloon?", False, [], ['Progressive Resource Crafting']],
|
||||
["Is It a Balloon?", False, [], ['Flint and Steel']],
|
||||
["Is It a Balloon?", False, [], ['Progressive Tools']],
|
||||
["Is It a Balloon?", False, [], ['Progressive Weapons']],
|
||||
["Is It a Balloon?", False, [], ['Spyglass']],
|
||||
["Is It a Balloon?", False, ['Progressive Tools', 'Progressive Tools'], ['Bucket', 'Progressive Tools']],
|
||||
["Is It a Balloon?", True, ['Progressive Resource Crafting', 'Progressive Tools', 'Flint and Steel', 'Bucket', 'Progressive Weapons', 'Spyglass']],
|
||||
["Is It a Balloon?", True, ['Progressive Resource Crafting', 'Progressive Tools', 'Flint and Steel', 'Progressive Tools', 'Progressive Tools', 'Progressive Weapons', 'Spyglass']],
|
||||
])
|
||||
|
||||
def test_42098(self):
|
||||
self.run_location_tests([
|
||||
["Is It a Plane?", False, []],
|
||||
["Is It a Plane?", False, [], ['Progressive Resource Crafting']],
|
||||
["Is It a Plane?", False, [], ['Flint and Steel']],
|
||||
["Is It a Plane?", False, [], ['Progressive Tools']],
|
||||
["Is It a Plane?", False, [], ['Progressive Weapons']],
|
||||
["Is It a Plane?", False, [], ['Progressive Armor', 'Shield']],
|
||||
["Is It a Plane?", False, [], ['Brewing']],
|
||||
["Is It a Plane?", False, ['Progressive Tools', 'Progressive Tools'], ['Bucket', 'Progressive Tools']],
|
||||
["Is It a Plane?", False, ['3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls'], ['3 Ender Pearls']],
|
||||
["Is It a Plane?", False, [], ['Spyglass']],
|
||||
["Is It a Plane?", True, ['Progressive Resource Crafting', 'Progressive Tools', 'Flint and Steel', 'Bucket',
|
||||
'Progressive Weapons', 'Progressive Armor', 'Brewing',
|
||||
'3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', 'Spyglass']],
|
||||
["Is It a Plane?", True, ['Progressive Resource Crafting', 'Progressive Tools', 'Flint and Steel', 'Progressive Tools', 'Progressive Tools',
|
||||
'Progressive Weapons', 'Progressive Armor', 'Brewing',
|
||||
'3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', 'Spyglass']],
|
||||
["Is It a Plane?", True, ['Progressive Resource Crafting', 'Progressive Tools', 'Flint and Steel', 'Bucket',
|
||||
'Progressive Weapons', 'Shield', 'Brewing',
|
||||
'3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', 'Spyglass']],
|
||||
["Is It a Plane?", True, ['Progressive Resource Crafting', 'Progressive Tools', 'Flint and Steel', 'Progressive Tools', 'Progressive Tools',
|
||||
'Progressive Weapons', 'Shield', 'Brewing',
|
||||
'3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', '3 Ender Pearls', 'Spyglass']],
|
||||
])
|
||||
|
||||
def test_42099(self):
|
||||
self.run_location_tests([
|
||||
["Surge Protector", False, []],
|
||||
["Surge Protector", False, [], ['Channeling Book']],
|
||||
["Surge Protector", False, ['Progressive Resource Crafting'], ['Progressive Resource Crafting']],
|
||||
["Surge Protector", False, [], ['Enchanting']],
|
||||
["Surge Protector", False, [], ['Progressive Tools']],
|
||||
["Surge Protector", False, [], ['Progressive Weapons']],
|
||||
["Surge Protector", True, ['Progressive Weapons', 'Progressive Tools', 'Progressive Tools', 'Progressive Tools',
|
||||
'Enchanting', 'Progressive Resource Crafting', 'Progressive Resource Crafting', 'Channeling Book']],
|
||||
])
|
||||
|
||||
def test_42100(self):
|
||||
self.run_location_tests([
|
||||
["Light as a Rabbit", False, []],
|
||||
["Light as a Rabbit", False, [], ["Progressive Weapons"]],
|
||||
["Light as a Rabbit", False, [], ["Progressive Tools"]],
|
||||
["Light as a Rabbit", False, [], ["Progressive Resource Crafting"]],
|
||||
["Light as a Rabbit", False, [], ["Bucket"]],
|
||||
["Light as a Rabbit", True, ["Progressive Weapons", "Progressive Tools", "Progressive Resource Crafting", "Bucket"]],
|
||||
])
|
||||
|
||||
def test_42101(self):
|
||||
self.run_location_tests([
|
||||
["Glow and Behold!", False, []],
|
||||
["Glow and Behold!", False, [], ["Progressive Weapons"]],
|
||||
["Glow and Behold!", False, [], ["Progressive Resource Crafting", "Campfire"]],
|
||||
["Glow and Behold!", True, ["Progressive Weapons", "Progressive Resource Crafting"]],
|
||||
["Glow and Behold!", True, ["Progressive Weapons", "Campfire"]],
|
||||
])
|
||||
|
||||
def test_42102(self):
|
||||
self.run_location_tests([
|
||||
["Whatever Floats Your Goat!", False, []],
|
||||
["Whatever Floats Your Goat!", False, [], ["Progressive Weapons"]],
|
||||
["Whatever Floats Your Goat!", False, [], ["Progressive Resource Crafting", "Campfire"]],
|
||||
["Whatever Floats Your Goat!", True, ["Progressive Weapons", "Progressive Resource Crafting"]],
|
||||
["Whatever Floats Your Goat!", True, ["Progressive Weapons", "Campfire"]],
|
||||
])
|
||||
|
||||
@@ -4,7 +4,7 @@ from BaseClasses import MultiWorld
|
||||
from worlds import AutoWorld
|
||||
from worlds.minecraft import MinecraftWorld
|
||||
from worlds.minecraft.Items import MinecraftItem, item_table
|
||||
from worlds.minecraft.Options import AdvancementGoal, CombatDifficulty, BeeTraps
|
||||
from worlds.minecraft.Options import *
|
||||
from Options import Toggle, Range
|
||||
|
||||
# Converts the name of an item into an item object
|
||||
@@ -30,16 +30,17 @@ class TestMinecraft(TestBase):
|
||||
self.world = MultiWorld(1)
|
||||
self.world.game[1] = "Minecraft"
|
||||
self.world.worlds[1] = MinecraftWorld(self.world, 1)
|
||||
exclusion_pools = ['hard', 'insane', 'postgame']
|
||||
exclusion_pools = ['hard', 'unreasonable', 'postgame']
|
||||
for pool in exclusion_pools:
|
||||
setattr(self.world, f"include_{pool}_advancements", [False, False])
|
||||
setattr(self.world, f"include_{pool}_advancements", {1: False})
|
||||
setattr(self.world, "advancement_goal", {1: AdvancementGoal(30)})
|
||||
setattr(self.world, "shuffle_structures", {1: Toggle(False)})
|
||||
setattr(self.world, "combat_difficulty", {1: CombatDifficulty(1)}) # normal
|
||||
setattr(self.world, "egg_shards_required", {1: EggShardsRequired(0)})
|
||||
setattr(self.world, "egg_shards_available", {1: EggShardsAvailable(0)})
|
||||
setattr(self.world, "required_bosses", {1: BossGoal(1)}) # ender dragon
|
||||
setattr(self.world, "shuffle_structures", {1: ShuffleStructures(False)})
|
||||
setattr(self.world, "bee_traps", {1: BeeTraps(0)})
|
||||
setattr(self.world, "combat_difficulty", {1: CombatDifficulty(1)}) # normal
|
||||
setattr(self.world, "structure_compasses", {1: Toggle(False)})
|
||||
setattr(self.world, "egg_shards_required", {1: Range(0)})
|
||||
setattr(self.world, "egg_shards_available", {1: Range(0)})
|
||||
AutoWorld.call_single(self.world, "create_regions", 1)
|
||||
AutoWorld.call_single(self.world, "generate_basic", 1)
|
||||
AutoWorld.call_single(self.world, "set_rules", 1)
|
||||
|
||||
@@ -4,15 +4,15 @@ from BaseClasses import MultiWorld
|
||||
from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
|
||||
from worlds.alttp.EntranceShuffle import link_entrances
|
||||
from worlds.alttp.InvertedRegions import mark_dark_world_regions
|
||||
from worlds.alttp.ItemPool import difficulties, generate_itempool
|
||||
from worlds.alttp.ItemPool import difficulties
|
||||
from worlds.alttp.Items import ItemFactory
|
||||
from worlds.alttp.Regions import create_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from worlds.alttp.Rules import set_rules
|
||||
from test.TestBase import TestBase
|
||||
|
||||
from worlds import AutoWorld
|
||||
|
||||
|
||||
class TestMinor(TestBase):
|
||||
def setUp(self):
|
||||
self.world = MultiWorld(1)
|
||||
@@ -30,8 +30,10 @@ class TestMinor(TestBase):
|
||||
self.world.worlds[1].create_items()
|
||||
self.world.required_medallions[1] = ['Ether', 'Quake']
|
||||
self.world.itempool.extend(get_dungeon_item_pool(self.world))
|
||||
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
|
||||
self.world.itempool.extend(ItemFactory(
|
||||
['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1',
|
||||
'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
|
||||
self.world.get_location('Agahnim 1', 1).item = None
|
||||
self.world.get_location('Agahnim 2', 1).item = None
|
||||
mark_dark_world_regions(self.world, 1)
|
||||
self.world.worlds[1].set_rules()
|
||||
self.world.worlds[1].set_rules()
|
||||
|
||||
@@ -3,7 +3,8 @@ import os
|
||||
|
||||
__all__ = {"lookup_any_item_id_to_name",
|
||||
"lookup_any_location_id_to_name",
|
||||
"network_data_package"}
|
||||
"network_data_package",
|
||||
"AutoWorldRegister"}
|
||||
|
||||
# import all submodules to trigger AutoWorldRegister
|
||||
for file in os.scandir(os.path.dirname(__file__)):
|
||||
|
||||
@@ -1796,6 +1796,7 @@ def link_inverted_entrances(world, player):
|
||||
if world.get_entrance('Inverted Ganons Tower', player).connected_region.name != 'Ganons Tower (Entrance)':
|
||||
world.ganonstower_vanilla[player] = False
|
||||
|
||||
|
||||
def connect_simple(world, exitname, regionname, player):
|
||||
world.get_entrance(exitname, player).connect(world.get_region(regionname, player))
|
||||
|
||||
@@ -1820,6 +1821,7 @@ def connect_entrance(world, entrancename: str, exitname: str, player: int):
|
||||
entrance.connect(region, addresses, target)
|
||||
world.spoiler.set_entrance(entrance.name, exit.name if exit is not None else region.name, 'entrance', player)
|
||||
|
||||
|
||||
def connect_exit(world, exitname, entrancename, player):
|
||||
entrance = world.get_entrance(entrancename, player)
|
||||
exit = world.get_entrance(exitname, player)
|
||||
@@ -2547,7 +2549,7 @@ DW_Single_Cave_Doors = ['Bonk Fairy (Dark)',
|
||||
'Big Bomb Shop',
|
||||
'Dark Death Mountain Fairy',
|
||||
'Dark Lake Hylia Shop',
|
||||
'Dark World Shop',
|
||||
'Village of Outcasts Shop',
|
||||
'Red Shield Shop',
|
||||
'Mire Shed',
|
||||
'East Dark World Hint',
|
||||
@@ -2624,7 +2626,7 @@ Bomb_Shop_Single_Cave_Doors = ['Waterfall of Wishing',
|
||||
'Red Shield Shop',
|
||||
'Dark Sanctuary Hint',
|
||||
'Fortune Teller (Dark)',
|
||||
'Dark World Shop',
|
||||
'Village of Outcasts Shop',
|
||||
'Dark World Lumberjack Shop',
|
||||
'Dark World Potion Shop',
|
||||
'Archery Game',
|
||||
@@ -2835,7 +2837,7 @@ Inverted_DW_Single_Cave_Doors = ['Bonk Fairy (Dark)',
|
||||
'C-Shaped House',
|
||||
'Bumper Cave (Top)',
|
||||
'Dark Lake Hylia Shop',
|
||||
'Dark World Shop',
|
||||
'Village of Outcasts Shop',
|
||||
'Red Shield Shop',
|
||||
'Mire Shed',
|
||||
'East Dark World Hint',
|
||||
@@ -2881,7 +2883,7 @@ Inverted_Bomb_Shop_Single_Cave_Doors = ['Waterfall of Wishing',
|
||||
'Red Shield Shop',
|
||||
'Inverted Dark Sanctuary',
|
||||
'Fortune Teller (Dark)',
|
||||
'Dark World Shop',
|
||||
'Village of Outcasts Shop',
|
||||
'Dark World Lumberjack Shop',
|
||||
'Dark World Potion Shop',
|
||||
'Archery Game',
|
||||
@@ -3541,7 +3543,7 @@ default_connections = [('Waterfall of Wishing', 'Waterfall of Wishing'),
|
||||
('Red Shield Shop', 'Red Shield Shop'),
|
||||
('Dark Sanctuary Hint', 'Dark Sanctuary Hint'),
|
||||
('Fortune Teller (Dark)', 'Fortune Teller (Dark)'),
|
||||
('Dark World Shop', 'Village of Outcasts Shop'),
|
||||
('Village of Outcasts Shop', 'Village of Outcasts Shop'),
|
||||
('Dark World Lumberjack Shop', 'Dark World Lumberjack Shop'),
|
||||
('Dark World Potion Shop', 'Dark World Potion Shop'),
|
||||
('Archery Game', 'Archery Game'),
|
||||
@@ -3677,7 +3679,7 @@ inverted_default_connections = [('Waterfall of Wishing', 'Waterfall of Wishing'
|
||||
('Dark World Hammer Peg Cave', 'Dark World Hammer Peg Cave'),
|
||||
('Red Shield Shop', 'Red Shield Shop'),
|
||||
('Fortune Teller (Dark)', 'Fortune Teller (Dark)'),
|
||||
('Dark World Shop', 'Village of Outcasts Shop'),
|
||||
('Village of Outcasts Shop', 'Village of Outcasts Shop'),
|
||||
('Dark World Lumberjack Shop', 'Dark World Lumberjack Shop'),
|
||||
('Dark World Potion Shop', 'Dark World Potion Shop'),
|
||||
('Archery Game', 'Archery Game'),
|
||||
@@ -3979,7 +3981,7 @@ door_addresses = {'Links House': (0x00, (0x0104, 0x2c, 0x0506, 0x0a9a, 0x0832, 0
|
||||
'Dark Sanctuary Hint': (0x59, (0x0112, 0x53, 0x001e, 0x0400, 0x06e2, 0x0446, 0x0758, 0x046d, 0x075f, 0x00, 0x00, 0x0000, 0x0000)),
|
||||
'Inverted Dark Sanctuary': (0x59, (0x0112, 0x53, 0x001e, 0x0400, 0x06e2, 0x0446, 0x0758, 0x046d, 0x075f, 0x00, 0x00, 0x0000, 0x0000)),
|
||||
'Fortune Teller (Dark)': (0x65, (0x0122, 0x51, 0x0610, 0x04b4, 0x027e, 0x0507, 0x02f8, 0x0523, 0x0303, 0x0a, 0xf6, 0x091E, 0x0000)),
|
||||
'Dark World Shop': (0x5F, (0x010f, 0x58, 0x1058, 0x0814, 0x02be, 0x0868, 0x0338, 0x0883, 0x0343, 0x0a, 0xf6, 0x0000, 0x0000)),
|
||||
'Village of Outcasts Shop': (0x5F, (0x010f, 0x58, 0x1058, 0x0814, 0x02be, 0x0868, 0x0338, 0x0883, 0x0343, 0x0a, 0xf6, 0x0000, 0x0000)),
|
||||
'Dark World Lumberjack Shop': (0x56, (0x010f, 0x42, 0x041c, 0x0074, 0x04e2, 0x00c7, 0x0558, 0x00e3, 0x055f, 0x0a, 0xf6, 0x0000, 0x0000)),
|
||||
'Dark World Potion Shop': (0x6E, (0x010f, 0x56, 0x080e, 0x04f4, 0x0c66, 0x0548, 0x0cd8, 0x0563, 0x0ce3, 0x0a, 0xf6, 0x0000, 0x0000)),
|
||||
'Archery Game': (0x58, (0x0111, 0x69, 0x069e, 0x0ac4, 0x02ea, 0x0b18, 0x0368, 0x0b33, 0x036f, 0x0a, 0xf6, 0x09AC, 0x0000)),
|
||||
|
||||
@@ -184,7 +184,7 @@ def create_inverted_regions(world, player):
|
||||
create_dw_region(player, 'West Dark World', ['Frog', 'Flute Activation Spot'], ['Village of Outcasts Drop', 'East Dark World River Pier', 'Brewery', 'C-Shaped House', 'Chest Game', 'Thieves Town', 'Bumper Cave Entrance Rock',
|
||||
'Skull Woods Forest', 'Village of Outcasts Pegs', 'Village of Outcasts Eastern Rocks', 'Red Shield Shop', 'Inverted Dark Sanctuary', 'Fortune Teller (Dark)', 'Dark World Lumberjack Shop',
|
||||
'West Dark World Teleporter', 'WDW Flute']),
|
||||
create_dw_region(player, 'Dark Grassy Lawn', None, ['Grassy Lawn Pegs', 'Dark World Shop', 'Dark Grassy Lawn Flute']),
|
||||
create_dw_region(player, 'Dark Grassy Lawn', None, ['Grassy Lawn Pegs', 'Village of Outcasts Shop', 'Dark Grassy Lawn Flute']),
|
||||
create_dw_region(player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'], ['Dark World Hammer Peg Cave', 'Peg Area Rocks', 'Hammer Peg Area Flute']),
|
||||
create_dw_region(player, 'Bumper Cave Entrance', None, ['Bumper Cave (Bottom)', 'Bumper Cave Entrance Drop']),
|
||||
create_cave_region(player, 'Fortune Teller (Dark)', 'a fortune teller'),
|
||||
|
||||
@@ -9,7 +9,7 @@ from worlds.alttp.Dungeons import get_dungeon_item_pool_player
|
||||
from worlds.alttp.EntranceShuffle import connect_entrance
|
||||
from Fill import FillError
|
||||
from worlds.alttp.Items import ItemFactory, GetBeemizerItem
|
||||
from worlds.alttp.Options import smallkey_shuffle
|
||||
from worlds.alttp.Options import smallkey_shuffle, compass_shuffle, bigkey_shuffle, map_shuffle
|
||||
|
||||
# This file sets the item pools for various modes. Timed modes and triforce hunt are enforced first, and then extra items are specified per mode to fill in the remaining space.
|
||||
# Some basic items that various modes require are placed here, including pendants and crystals. Medallion requirements for the two relevant entrances are also decided.
|
||||
@@ -226,6 +226,7 @@ for diff in {'easy', 'normal', 'hard', 'expert'}:
|
||||
def generate_itempool(world):
|
||||
player = world.player
|
||||
world = world.world
|
||||
|
||||
if world.difficulty[player] not in difficulties:
|
||||
raise NotImplementedError(f"Diffulty {world.difficulty[player]}")
|
||||
if world.goal[player] not in {'ganon', 'pedestal', 'bosses', 'triforcehunt', 'localtriforcehunt', 'icerodhunt',
|
||||
@@ -371,14 +372,27 @@ def generate_itempool(world):
|
||||
|
||||
dungeon_items = [item for item in get_dungeon_item_pool_player(world, player)
|
||||
if item.name not in world.worlds[player].dungeon_local_item_names]
|
||||
|
||||
dungeon_item_replacements = difficulties[world.difficulty[player]].extras[0]\
|
||||
+ difficulties[world.difficulty[player]].extras[1]\
|
||||
+ difficulties[world.difficulty[player]].extras[2]\
|
||||
+ difficulties[world.difficulty[player]].extras[3]\
|
||||
+ difficulties[world.difficulty[player]].extras[4]
|
||||
world.random.shuffle(dungeon_item_replacements)
|
||||
if world.goal[player] == 'icerodhunt':
|
||||
for item in dungeon_items:
|
||||
world.itempool.append(ItemFactory(GetBeemizerItem(world, player, 'Nothing'), player))
|
||||
world.push_precollected(item)
|
||||
else:
|
||||
for x in range(len(dungeon_items)-1, -1, -1):
|
||||
item = dungeon_items[x]
|
||||
if ((world.smallkey_shuffle[player] == smallkey_shuffle.option_start_with and item.type == 'SmallKey')
|
||||
or (world.bigkey_shuffle[player] == bigkey_shuffle.option_start_with and item.type == 'BigKey')
|
||||
or (world.compass_shuffle[player] == compass_shuffle.option_start_with and item.type == 'Compass')
|
||||
or (world.map_shuffle[player] == map_shuffle.option_start_with and item.type == 'Map')):
|
||||
dungeon_items.remove(item)
|
||||
world.push_precollected(item)
|
||||
world.itempool.append(ItemFactory(dungeon_item_replacements.pop(), player))
|
||||
world.itempool.extend([item for item in dungeon_items])
|
||||
|
||||
# logic has some branches where having 4 hearts is one possible requirement (of several alternatives)
|
||||
# rather than making all hearts/heart pieces progression items (which slows down generation considerably)
|
||||
# We mark one random heart container as an advancement item (or 4 heart pieces in expert mode)
|
||||
@@ -651,6 +665,7 @@ def get_pool_core(world, player: int):
|
||||
place_item(key_location, item_to_place)
|
||||
else:
|
||||
pool.extend([item_to_place])
|
||||
|
||||
return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon,
|
||||
additional_pieces_to_place)
|
||||
|
||||
|
||||
@@ -34,6 +34,7 @@ class DungeonItem(Choice):
|
||||
option_own_world = 2
|
||||
option_any_world = 3
|
||||
option_different_world = 4
|
||||
option_start_with = 6
|
||||
alias_true = 3
|
||||
alias_false = 0
|
||||
|
||||
@@ -90,6 +91,11 @@ class ShopItemSlots(Range):
|
||||
range_start = 0
|
||||
range_end = 30
|
||||
|
||||
class ShopPriceModifier(Range):
|
||||
"""Percentage modifier for shuffled item prices in shops"""
|
||||
range_start = 0
|
||||
default = 100
|
||||
range_end = 400
|
||||
|
||||
class WorldState(Choice):
|
||||
option_standard = 1
|
||||
@@ -145,10 +151,17 @@ class RestrictBossItem(Toggle):
|
||||
displayname = "Prevent Dungeon Item on Boss"
|
||||
|
||||
|
||||
class Hints(DefaultOnToggle):
|
||||
"""Put item and entrance placement hints on telepathic tiles and some NPCs.
|
||||
Additionally King Zora and Bottle Merchant say what they're selling."""
|
||||
class Hints(Choice):
|
||||
"""Vendors: King Zora and Bottle Merchant say what they're selling.
|
||||
On/Full: Put item and entrance placement hints on telepathic tiles and some NPCs, Full removes joke hints."""
|
||||
displayname = "Hints"
|
||||
option_off = 0
|
||||
option_vendors = 1
|
||||
option_on = 2
|
||||
option_full = 3
|
||||
default = 2
|
||||
alias_false = 0
|
||||
alias_true = 2
|
||||
|
||||
|
||||
class EnemyShuffle(Toggle):
|
||||
@@ -298,6 +311,7 @@ alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"killable_thieves": KillableThieves,
|
||||
"bush_shuffle": BushShuffle,
|
||||
"shop_item_slots": ShopItemSlots,
|
||||
"shop_price_modifier": ShopPriceModifier,
|
||||
"tile_shuffle": TileShuffle,
|
||||
"ow_palettes": OWPalette,
|
||||
"uw_palettes": UWPalette,
|
||||
|
||||
@@ -176,7 +176,7 @@ def create_regions(world, player):
|
||||
'Hype Cave - Bottom', 'Hype Cave - Generous Guy']),
|
||||
create_dw_region(player, 'West Dark World', ['Frog'], ['Village of Outcasts Drop', 'East Dark World River Pier', 'Brewery', 'C-Shaped House', 'Chest Game', 'Thieves Town', 'Graveyard Ledge Mirror Spot', 'Kings Grave Mirror Spot', 'Bumper Cave Entrance Rock',
|
||||
'Skull Woods Forest', 'Village of Outcasts Pegs', 'Village of Outcasts Eastern Rocks', 'Red Shield Shop', 'Dark Sanctuary Hint', 'Fortune Teller (Dark)', 'Dark World Lumberjack Shop']),
|
||||
create_dw_region(player, 'Dark Grassy Lawn', None, ['Grassy Lawn Pegs', 'Dark World Shop']),
|
||||
create_dw_region(player, 'Dark Grassy Lawn', None, ['Grassy Lawn Pegs', 'Village of Outcasts Shop']),
|
||||
create_dw_region(player, 'Hammer Peg Area', ['Dark Blacksmith Ruins'], ['Bat Cave Drop Ledge Mirror Spot', 'Dark World Hammer Peg Cave', 'Peg Area Rocks']),
|
||||
create_dw_region(player, 'Bumper Cave Entrance', None, ['Bumper Cave (Bottom)', 'Bumper Cave Entrance Mirror Spot', 'Bumper Cave Entrance Drop']),
|
||||
create_cave_region(player, 'Fortune Teller (Dark)', 'a fortune teller'),
|
||||
|
||||
@@ -21,8 +21,7 @@ import concurrent.futures
|
||||
import bsdiff4
|
||||
from typing import Optional
|
||||
|
||||
from BaseClasses import CollectionState, Region
|
||||
from worlds.alttp.SubClasses import ALttPLocation
|
||||
from BaseClasses import CollectionState, Region, Location
|
||||
from worlds.alttp.Shops import ShopType, ShopPriceType
|
||||
from worlds.alttp.Dungeons import dungeon_music_addresses
|
||||
from worlds.alttp.Regions import location_table, old_location_address_to_new_location_address
|
||||
@@ -1535,7 +1534,7 @@ def patch_rom(world, rom, player, enemized):
|
||||
}
|
||||
|
||||
def get_reveal_bytes(itemName):
|
||||
locations = world.find_items(itemName, player)
|
||||
locations = world.find_item_locations(itemName, player)
|
||||
if len(locations) < 1:
|
||||
return 0x0000
|
||||
location = locations[0]
|
||||
@@ -2114,7 +2113,7 @@ def write_strings(rom, world, player):
|
||||
if dest.player != player:
|
||||
if ped_hint:
|
||||
hint += f" for {world.player_name[dest.player]}!"
|
||||
elif type(dest) in [Region, ALttPLocation]:
|
||||
elif isinstance(dest, (Region, Location)):
|
||||
hint += f" in {world.player_name[dest.player]}'s world"
|
||||
else:
|
||||
hint += f" for {world.player_name[dest.player]}"
|
||||
@@ -2130,171 +2129,180 @@ def write_strings(rom, world, player):
|
||||
vendor_location = world.get_location("Bottle Merchant", player)
|
||||
tt['bottle_vendor_choice'] = f"I gots {hint_text(vendor_location.item)}\nYous gots 100 rupees?" \
|
||||
f"\n ≥ I want\n no way!\n{{CHOICE}}"
|
||||
|
||||
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!'
|
||||
hint_locations = HintLocations.copy()
|
||||
local_random.shuffle(hint_locations)
|
||||
all_entrances = [entrance for entrance in world.get_entrances() if entrance.player == player]
|
||||
local_random.shuffle(all_entrances)
|
||||
|
||||
# First we take care of the one inconvenient dungeon in the appropriately simple shuffles.
|
||||
entrances_to_hint = {}
|
||||
entrances_to_hint.update(InconvenientDungeonEntrances)
|
||||
if world.shuffle_ganon:
|
||||
if world.mode[player] == 'inverted':
|
||||
entrances_to_hint.update({'Inverted Ganons Tower': 'The sealed castle door'})
|
||||
if world.hints[player].value >= 2:
|
||||
if world.hints[player] == "full":
|
||||
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles have hints!'
|
||||
else:
|
||||
entrances_to_hint.update({'Ganons Tower': 'Ganon\'s Tower'})
|
||||
if world.shuffle[player] in ['simple', 'restricted', 'restricted_legacy']:
|
||||
for entrance in all_entrances:
|
||||
if entrance.name in entrances_to_hint:
|
||||
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(
|
||||
entrance.connected_region) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
entrances_to_hint = {}
|
||||
break
|
||||
# Now we write inconvenient locations for most shuffles and finish taking care of the less chaotic ones.
|
||||
entrances_to_hint.update(InconvenientOtherEntrances)
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed']:
|
||||
hint_count = 0
|
||||
elif world.shuffle[player] in ['simple', 'restricted', 'restricted_legacy']:
|
||||
hint_count = 2
|
||||
else:
|
||||
hint_count = 4
|
||||
for entrance in all_entrances:
|
||||
if entrance.name in entrances_to_hint:
|
||||
if hint_count:
|
||||
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(
|
||||
entrance.connected_region) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
entrances_to_hint.pop(entrance.name)
|
||||
hint_count -= 1
|
||||
else:
|
||||
break
|
||||
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!'
|
||||
hint_locations = HintLocations.copy()
|
||||
local_random.shuffle(hint_locations)
|
||||
all_entrances = [entrance for entrance in world.get_entrances() if entrance.player == player]
|
||||
local_random.shuffle(all_entrances)
|
||||
|
||||
# Next we handle hints for randomly selected other entrances, curating the selection intelligently based on shuffle.
|
||||
if world.shuffle[player] not in ['simple', 'restricted', 'restricted_legacy']:
|
||||
entrances_to_hint.update(ConnectorEntrances)
|
||||
entrances_to_hint.update(DungeonEntrances)
|
||||
if world.mode[player] == 'inverted':
|
||||
entrances_to_hint.update({'Inverted Agahnims Tower': 'The dark mountain tower'})
|
||||
else:
|
||||
entrances_to_hint.update({'Agahnims Tower': 'The sealed castle door'})
|
||||
elif world.shuffle[player] == 'restricted':
|
||||
entrances_to_hint.update(ConnectorEntrances)
|
||||
entrances_to_hint.update(OtherEntrances)
|
||||
if world.mode[player] == 'inverted':
|
||||
entrances_to_hint.update({'Inverted Dark Sanctuary': 'The dark sanctuary cave'})
|
||||
entrances_to_hint.update({'Inverted Big Bomb Shop': 'The old hero\'s dark home'})
|
||||
entrances_to_hint.update({'Inverted Links House': 'The old hero\'s light home'})
|
||||
else:
|
||||
entrances_to_hint.update({'Dark Sanctuary Hint': 'The dark sanctuary cave'})
|
||||
entrances_to_hint.update({'Big Bomb Shop': 'The old bomb shop'})
|
||||
if world.shuffle[player] in ['insanity', 'madness_legacy', 'insanity_legacy']:
|
||||
entrances_to_hint.update(InsanityEntrances)
|
||||
# First we take care of the one inconvenient dungeon in the appropriately simple shuffles.
|
||||
entrances_to_hint = {}
|
||||
entrances_to_hint.update(InconvenientDungeonEntrances)
|
||||
if world.shuffle_ganon:
|
||||
if world.mode[player] == 'inverted':
|
||||
entrances_to_hint.update({'Inverted Pyramid Entrance': 'The extra castle passage'})
|
||||
entrances_to_hint.update({'Inverted Ganons Tower': 'The sealed castle door'})
|
||||
else:
|
||||
entrances_to_hint.update({'Pyramid Ledge': 'The pyramid ledge'})
|
||||
hint_count = 4 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull',
|
||||
'dungeonscrossed'] else 0
|
||||
for entrance in all_entrances:
|
||||
if entrance.name in entrances_to_hint:
|
||||
if hint_count:
|
||||
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(
|
||||
entrance.connected_region) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
entrances_to_hint.pop(entrance.name)
|
||||
hint_count -= 1
|
||||
else:
|
||||
break
|
||||
|
||||
# Next we write a few hints for specific inconvenient locations. We don't make many because in entrance this is highly unpredictable.
|
||||
locations_to_hint = InconvenientLocations.copy()
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed']:
|
||||
locations_to_hint.extend(InconvenientVanillaLocations)
|
||||
local_random.shuffle(locations_to_hint)
|
||||
hint_count = 3 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull',
|
||||
'dungeonscrossed'] else 5
|
||||
for location in locations_to_hint[:hint_count]:
|
||||
if location == 'Swamp Left':
|
||||
if local_random.randint(0, 1):
|
||||
first_item = hint_text(world.get_location('Swamp Palace - West Chest', player).item)
|
||||
second_item = hint_text(world.get_location('Swamp Palace - Big Key Chest', player).item)
|
||||
else:
|
||||
second_item = hint_text(world.get_location('Swamp Palace - West Chest', player).item)
|
||||
first_item = hint_text(world.get_location('Swamp Palace - Big Key Chest', player).item)
|
||||
this_hint = ('The westmost chests in Swamp Palace contain ' + first_item + ' and ' + second_item + '.')
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Mire Left':
|
||||
if local_random.randint(0, 1):
|
||||
first_item = hint_text(world.get_location('Misery Mire - Compass Chest', player).item)
|
||||
second_item = hint_text(world.get_location('Misery Mire - Big Key Chest', player).item)
|
||||
else:
|
||||
second_item = hint_text(world.get_location('Misery Mire - Compass Chest', player).item)
|
||||
first_item = hint_text(world.get_location('Misery Mire - Big Key Chest', player).item)
|
||||
this_hint = ('The westmost chests in Misery Mire contain ' + first_item + ' and ' + second_item + '.')
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Tower of Hera - Big Key Chest':
|
||||
this_hint = 'Waiting in the Tower of Hera basement leads to ' + hint_text(
|
||||
world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Ganons Tower - Big Chest':
|
||||
this_hint = 'The big chest in Ganon\'s Tower contains ' + hint_text(
|
||||
world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Thieves\' Town - Big Chest':
|
||||
this_hint = 'The big chest in Thieves\' Town contains ' + hint_text(
|
||||
world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Ice Palace - Big Chest':
|
||||
this_hint = 'The big chest in Ice Palace contains ' + hint_text(
|
||||
world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Eastern Palace - Big Key Chest':
|
||||
this_hint = 'The antifairy guarded chest in Eastern Palace contains ' + hint_text(
|
||||
world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Sahasrahla':
|
||||
this_hint = 'Sahasrahla seeks a green pendant for ' + hint_text(
|
||||
world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Graveyard Cave':
|
||||
this_hint = 'The cave north of the graveyard contains ' + hint_text(
|
||||
world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
entrances_to_hint.update({'Ganons Tower': 'Ganon\'s Tower'})
|
||||
if world.shuffle[player] in ['simple', 'restricted', 'restricted_legacy']:
|
||||
for entrance in all_entrances:
|
||||
if entrance.name in entrances_to_hint:
|
||||
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(
|
||||
entrance.connected_region) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
entrances_to_hint = {}
|
||||
break
|
||||
# Now we write inconvenient locations for most shuffles and finish taking care of the less chaotic ones.
|
||||
entrances_to_hint.update(InconvenientOtherEntrances)
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed']:
|
||||
hint_count = 0
|
||||
elif world.shuffle[player] in ['simple', 'restricted', 'restricted_legacy']:
|
||||
hint_count = 2
|
||||
else:
|
||||
this_hint = location + ' contains ' + hint_text(world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
hint_count = 4
|
||||
for entrance in all_entrances:
|
||||
if entrance.name in entrances_to_hint:
|
||||
if hint_count:
|
||||
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(
|
||||
entrance.connected_region) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
entrances_to_hint.pop(entrance.name)
|
||||
hint_count -= 1
|
||||
else:
|
||||
break
|
||||
|
||||
# Lastly we write hints to show where certain interesting items are. It is done the way it is to re-use the silver code and also to give one hint per each type of item regardless of how many exist. This supports many settings well.
|
||||
items_to_hint = RelevantItems.copy()
|
||||
if world.smallkey_shuffle[player]:
|
||||
items_to_hint.extend(SmallKeys)
|
||||
if world.bigkey_shuffle[player]:
|
||||
items_to_hint.extend(BigKeys)
|
||||
local_random.shuffle(items_to_hint)
|
||||
hint_count = 5 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull',
|
||||
'dungeonscrossed'] else 8
|
||||
while hint_count > 0 and items_to_hint:
|
||||
this_item = items_to_hint.pop(0)
|
||||
this_location = world.find_items(this_item, player)
|
||||
if this_location:
|
||||
local_random.shuffle(this_location)
|
||||
this_hint = this_location[0].item.hint_text + ' can be found ' + hint_text(this_location[0]) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
hint_count -= 1
|
||||
# Next we handle hints for randomly selected other entrances,
|
||||
# curating the selection intelligently based on shuffle.
|
||||
if world.shuffle[player] not in ['simple', 'restricted', 'restricted_legacy']:
|
||||
entrances_to_hint.update(ConnectorEntrances)
|
||||
entrances_to_hint.update(DungeonEntrances)
|
||||
if world.mode[player] == 'inverted':
|
||||
entrances_to_hint.update({'Inverted Agahnims Tower': 'The dark mountain tower'})
|
||||
else:
|
||||
entrances_to_hint.update({'Agahnims Tower': 'The sealed castle door'})
|
||||
elif world.shuffle[player] == 'restricted':
|
||||
entrances_to_hint.update(ConnectorEntrances)
|
||||
entrances_to_hint.update(OtherEntrances)
|
||||
if world.mode[player] == 'inverted':
|
||||
entrances_to_hint.update({'Inverted Dark Sanctuary': 'The dark sanctuary cave'})
|
||||
entrances_to_hint.update({'Inverted Big Bomb Shop': 'The old hero\'s dark home'})
|
||||
entrances_to_hint.update({'Inverted Links House': 'The old hero\'s light home'})
|
||||
else:
|
||||
entrances_to_hint.update({'Dark Sanctuary Hint': 'The dark sanctuary cave'})
|
||||
entrances_to_hint.update({'Big Bomb Shop': 'The old bomb shop'})
|
||||
if world.shuffle[player] in ['insanity', 'madness_legacy', 'insanity_legacy']:
|
||||
entrances_to_hint.update(InsanityEntrances)
|
||||
if world.shuffle_ganon:
|
||||
if world.mode[player] == 'inverted':
|
||||
entrances_to_hint.update({'Inverted Pyramid Entrance': 'The extra castle passage'})
|
||||
else:
|
||||
entrances_to_hint.update({'Pyramid Ledge': 'The pyramid ledge'})
|
||||
hint_count = 4 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull',
|
||||
'dungeonscrossed'] else 0
|
||||
for entrance in all_entrances:
|
||||
if entrance.name in entrances_to_hint:
|
||||
if hint_count:
|
||||
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(
|
||||
entrance.connected_region) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
entrances_to_hint.pop(entrance.name)
|
||||
hint_count -= 1
|
||||
else:
|
||||
break
|
||||
|
||||
# All remaining hint slots are filled with junk hints. It is done this way to ensure the same junk hint isn't selected twice.
|
||||
junk_hints = junk_texts.copy()
|
||||
local_random.shuffle(junk_hints)
|
||||
for location, text in zip(hint_locations, junk_hints):
|
||||
tt[location] = text
|
||||
# Next we write a few hints for specific inconvenient locations. We don't make many because in entrance this is highly unpredictable.
|
||||
locations_to_hint = InconvenientLocations.copy()
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed']:
|
||||
locations_to_hint.extend(InconvenientVanillaLocations)
|
||||
local_random.shuffle(locations_to_hint)
|
||||
hint_count = 3 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull',
|
||||
'dungeonscrossed'] else 5
|
||||
for location in locations_to_hint[:hint_count]:
|
||||
if location == 'Swamp Left':
|
||||
if local_random.randint(0, 1):
|
||||
first_item = hint_text(world.get_location('Swamp Palace - West Chest', player).item)
|
||||
second_item = hint_text(world.get_location('Swamp Palace - Big Key Chest', player).item)
|
||||
else:
|
||||
second_item = hint_text(world.get_location('Swamp Palace - West Chest', player).item)
|
||||
first_item = hint_text(world.get_location('Swamp Palace - Big Key Chest', player).item)
|
||||
this_hint = ('The westmost chests in Swamp Palace contain ' + first_item + ' and ' + second_item + '.')
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Mire Left':
|
||||
if local_random.randint(0, 1):
|
||||
first_item = hint_text(world.get_location('Misery Mire - Compass Chest', player).item)
|
||||
second_item = hint_text(world.get_location('Misery Mire - Big Key Chest', player).item)
|
||||
else:
|
||||
second_item = hint_text(world.get_location('Misery Mire - Compass Chest', player).item)
|
||||
first_item = hint_text(world.get_location('Misery Mire - Big Key Chest', player).item)
|
||||
this_hint = ('The westmost chests in Misery Mire contain ' + first_item + ' and ' + second_item + '.')
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Tower of Hera - Big Key Chest':
|
||||
this_hint = 'Waiting in the Tower of Hera basement leads to ' + hint_text(
|
||||
world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Ganons Tower - Big Chest':
|
||||
this_hint = 'The big chest in Ganon\'s Tower contains ' + hint_text(
|
||||
world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Thieves\' Town - Big Chest':
|
||||
this_hint = 'The big chest in Thieves\' Town contains ' + hint_text(
|
||||
world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Ice Palace - Big Chest':
|
||||
this_hint = 'The big chest in Ice Palace contains ' + hint_text(
|
||||
world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Eastern Palace - Big Key Chest':
|
||||
this_hint = 'The antifairy guarded chest in Eastern Palace contains ' + hint_text(
|
||||
world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Sahasrahla':
|
||||
this_hint = 'Sahasrahla seeks a green pendant for ' + hint_text(
|
||||
world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
elif location == 'Graveyard Cave':
|
||||
this_hint = 'The cave north of the graveyard contains ' + hint_text(
|
||||
world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
else:
|
||||
this_hint = location + ' contains ' + hint_text(world.get_location(location, player).item) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
|
||||
# Lastly we write hints to show where certain interesting items are. It is done the way it is to re-use the silver code and also to give one hint per each type of item regardless of how many exist. This supports many settings well.
|
||||
items_to_hint = RelevantItems.copy()
|
||||
if world.smallkey_shuffle[player]:
|
||||
items_to_hint.extend(SmallKeys)
|
||||
if world.bigkey_shuffle[player]:
|
||||
items_to_hint.extend(BigKeys)
|
||||
local_random.shuffle(items_to_hint)
|
||||
if world.hints[player] == "full":
|
||||
hint_count = len(hint_locations) # fill all remaining hint locations with Item hints.
|
||||
else:
|
||||
hint_count = 5 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull',
|
||||
'dungeonscrossed'] else 8
|
||||
hint_count = min(hint_count, len(items_to_hint), len(hint_locations))
|
||||
if hint_count:
|
||||
locations = world.find_items_in_locations(set(items_to_hint), player)
|
||||
local_random.shuffle(locations)
|
||||
for x in range(min(hint_count, len(locations))):
|
||||
this_location = locations.pop()
|
||||
this_hint = this_location.item.hint_text + ' can be found ' + hint_text(this_location) + '.'
|
||||
tt[hint_locations.pop(0)] = this_hint
|
||||
|
||||
if hint_locations:
|
||||
# All remaining hint slots are filled with junk hints.
|
||||
# It is done this way to ensure the same junk hint isn't selected twice.
|
||||
junk_hints = junk_texts.copy()
|
||||
local_random.shuffle(junk_hints)
|
||||
for location, text in zip(hint_locations, junk_hints):
|
||||
tt[location] = text
|
||||
|
||||
# We still need the older hints of course. Those are done here.
|
||||
|
||||
silverarrows = world.find_items('Silver Bow', player)
|
||||
silverarrows = world.find_item_locations('Silver Bow', player)
|
||||
local_random.shuffle(silverarrows)
|
||||
silverarrow_hint = (
|
||||
' %s?' % hint_text(silverarrows[0]).replace('Ganon\'s', 'my')) if silverarrows else '?\nI think not!'
|
||||
@@ -2302,7 +2310,7 @@ def write_strings(rom, world, player):
|
||||
tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
||||
if world.worlds[player].has_progressive_bows and (world.difficulty_requirements[player].progressive_bow_limit >= 2 or (
|
||||
world.swordless[player] or world.logic[player] == 'noglitches')):
|
||||
prog_bow_locs = world.find_items('Progressive Bow', player)
|
||||
prog_bow_locs = world.find_item_locations('Progressive Bow', player)
|
||||
world.slot_seeds[player].shuffle(prog_bow_locs)
|
||||
found_bow = False
|
||||
found_bow_alt = False
|
||||
@@ -2792,7 +2800,7 @@ OtherEntrances = {'Blinds Hideout': 'Blind\'s old house',
|
||||
'C-Shaped House': 'The NE house in Village of Outcasts',
|
||||
'Dark Death Mountain Fairy': 'The SW cave on dark DM',
|
||||
'Dark Lake Hylia Shop': 'The building NW dark Lake Hylia',
|
||||
'Dark World Shop': 'The hammer sealed building',
|
||||
'Village of Outcasts Shop': 'The hammer sealed building',
|
||||
'Red Shield Shop': 'The fenced in building',
|
||||
'Mire Shed': 'The western hut in the mire',
|
||||
'East Dark World Hint': 'The dark cave near the eastmost portal',
|
||||
|
||||
@@ -1007,7 +1007,7 @@ def set_big_bomb_rules(world, player):
|
||||
'Red Shield Shop',
|
||||
'Dark Sanctuary Hint',
|
||||
'Fortune Teller (Dark)',
|
||||
'Dark World Shop',
|
||||
'Village of Outcasts Shop',
|
||||
'Dark World Lumberjack Shop',
|
||||
'Thieves Town',
|
||||
'Skull Woods First Section Door',
|
||||
@@ -1331,7 +1331,7 @@ def set_inverted_big_bomb_rules(world, player):
|
||||
elif bombshop_entrance.name in LW_bush_entrances:
|
||||
# These entrances are behind bushes in LW so you need either Pearl or the tools to solve NDW bomb shop locations.
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Magic Mirror', player) and (state.has('Activated Flute', player) or state.has('Moon Pearl', player) or (state.can_lift_heavy_rocks(player) and state.has('Hammer', player))))
|
||||
elif bombshop_entrance.name == 'Dark World Shop':
|
||||
elif bombshop_entrance.name == 'Village of Outcasts Shop':
|
||||
# This is mostly the same as NDW but the Mirror path requires the Pearl, or using the Hammer
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Activated Flute', player) or (state.can_lift_heavy_rocks(player) and state.has('Hammer', player)) or (state.has('Magic Mirror', player) and state.can_reach('Light World', 'Region', player) and (state.has('Moon Pearl', player) or state.has('Hammer', player))))
|
||||
elif bombshop_entrance.name == 'Bumper Cave (Bottom)':
|
||||
|
||||
@@ -247,7 +247,12 @@ def ShopSlotFill(world):
|
||||
|
||||
item_name = location.item.name
|
||||
if location.item.game != "A Link to the Past":
|
||||
price = world.random.randrange(1, 28)
|
||||
if location.item.advancement:
|
||||
price = world.random.randrange(8, 56)
|
||||
elif location.item.never_exclude:
|
||||
price = world.random.randrange(4, 28)
|
||||
else:
|
||||
price = world.random.randrange(2, 14)
|
||||
elif any(x in item_name for x in
|
||||
['Compass', 'Map', 'Single Bomb', 'Single Arrow', 'Piece of Heart']):
|
||||
price = world.random.randrange(1, 7)
|
||||
@@ -258,7 +263,8 @@ def ShopSlotFill(world):
|
||||
else:
|
||||
price = world.random.randrange(8, 56)
|
||||
|
||||
shop.push_inventory(location.shop_slot, item_name, price * 5, 1,
|
||||
shop.push_inventory(location.shop_slot, item_name,
|
||||
min(int(price * world.shop_price_modifier[location.player] / 100) * 5, 9999), 1,
|
||||
location.item.player if location.item.player != location.player else 0)
|
||||
if 'P' in world.shop_shuffle[location.player]:
|
||||
price_to_funny_price(shop.inventory[location.shop_slot], world, location.player)
|
||||
|
||||
@@ -284,7 +284,7 @@ junk_texts = [
|
||||
"{C:GREEN}\nThere’s always\nmoney in the\nBanana Stand>",
|
||||
"{C:GREEN}\n \nJust walk away\n >",
|
||||
"{C:GREEN}\neverybody is\nlooking for\nsomething >",
|
||||
"{C:GREEN}\nSpring Ball\nare behind\nRidley >",
|
||||
# "{C:GREEN}\nSpring Ball\nare behind\nRidley >", removed as people may assume it's a real hint
|
||||
"{C:GREEN}\nThe gnome asks\nyou to guess\nhis name. >",
|
||||
"{C:GREEN}\nI heard beans\non toast is a\ngreat meal. >",
|
||||
"{C:GREEN}\n> Sweetcorn\non pizza is a\ngreat choice.",
|
||||
|
||||
@@ -12,7 +12,7 @@ import shutil
|
||||
from . import Options
|
||||
from BaseClasses import MultiWorld
|
||||
from .Technologies import tech_table, rocket_recipes, recipes, free_sample_blacklist, progressive_technology_table, \
|
||||
base_tech_table, tech_to_progressive_lookup, progressive_tech_table
|
||||
base_tech_table, tech_to_progressive_lookup, progressive_tech_table, liquids
|
||||
|
||||
template_env: Optional[jinja2.Environment] = None
|
||||
|
||||
@@ -47,10 +47,16 @@ recipe_time_scales = {
|
||||
Options.RecipeTime.option_vanilla: None
|
||||
}
|
||||
|
||||
recipe_time_ranges = {
|
||||
Options.RecipeTime.option_new_fast: (0.25, 2),
|
||||
Options.RecipeTime.option_new_normal: (0.25, 10),
|
||||
Options.RecipeTime.option_slow: (5, 10)
|
||||
}
|
||||
|
||||
def generate_mod(world, output_directory: str):
|
||||
player = world.player
|
||||
multiworld = world.world
|
||||
global data_final_template, locale_template, control_template, data_template
|
||||
global data_final_template, locale_template, control_template, data_template, settings_template
|
||||
with template_load_lock:
|
||||
if not data_final_template:
|
||||
mod_template_folder = os.path.join(os.path.dirname(__file__), "data", "mod_template")
|
||||
@@ -60,6 +66,7 @@ def generate_mod(world, output_directory: str):
|
||||
data_final_template = template_env.get_template("data-final-fixes.lua")
|
||||
locale_template = template_env.get_template(r"locale/en/locale.cfg")
|
||||
control_template = template_env.get_template("control.lua")
|
||||
settings_template = template_env.get_template("settings.lua")
|
||||
# get data for templates
|
||||
player_names = {x: multiworld.player_name[x] for x in multiworld.player_ids}
|
||||
locations = []
|
||||
@@ -91,26 +98,38 @@ def generate_mod(world, output_directory: str):
|
||||
"mod_name": mod_name, "allowed_science_packs": multiworld.max_science_pack[player].get_allowed_packs(),
|
||||
"tech_cost_scale": tech_cost_scale, "custom_technologies": multiworld.worlds[player].custom_technologies,
|
||||
"tech_tree_layout_prerequisites": multiworld.tech_tree_layout_prerequisites[player],
|
||||
"slot_name": multiworld.player_name[player], "seed_name": multiworld.seed_name,
|
||||
"slot_name": multiworld.player_name[player], "seed_name": multiworld.seed_name, "slot_player": player,
|
||||
"starting_items": multiworld.starting_items[player], "recipes": recipes,
|
||||
"random": random, "flop_random": flop_random,
|
||||
"static_nodes": multiworld.worlds[player].static_nodes,
|
||||
"recipe_time_scale": recipe_time_scales[multiworld.recipe_time[player].value],
|
||||
"recipe_time_scale": recipe_time_scales.get(multiworld.recipe_time[player].value, None),
|
||||
"recipe_time_range": recipe_time_ranges.get(multiworld.recipe_time[player].value, None),
|
||||
"free_sample_blacklist": {item : 1 for item in free_sample_blacklist},
|
||||
"progressive_technology_table": {tech.name : tech.progressive for tech in
|
||||
progressive_technology_table.values()},
|
||||
"custom_recipes": world.custom_recipes,
|
||||
"max_science_pack": multiworld.max_science_pack[player].value}
|
||||
"max_science_pack": multiworld.max_science_pack[player].value,
|
||||
"liquids": liquids,
|
||||
"goal": multiworld.goal[player].value}
|
||||
|
||||
for factorio_option in Options.factorio_options:
|
||||
if factorio_option in ["free_sample_blacklist", "free_sample_whitelist"]:
|
||||
continue
|
||||
template_data[factorio_option] = getattr(multiworld, factorio_option)[player].value
|
||||
|
||||
if getattr(multiworld, "silo")[player].value == Options.Silo.option_randomize_recipe:
|
||||
template_data["free_sample_blacklist"]["rocket-silo"] = 1
|
||||
|
||||
if getattr(multiworld, "satellite")[player].value == Options.Satellite.option_randomize_recipe:
|
||||
template_data["free_sample_blacklist"]["satellite"] = 1
|
||||
|
||||
template_data["free_sample_blacklist"].update({item: 1 for item in multiworld.free_sample_blacklist[player].value})
|
||||
template_data["free_sample_blacklist"].update({item: 0 for item in multiworld.free_sample_whitelist[player].value})
|
||||
|
||||
control_code = control_template.render(**template_data)
|
||||
data_template_code = data_template.render(**template_data)
|
||||
data_final_fixes_code = data_final_template.render(**template_data)
|
||||
settings_code = settings_template.render(**template_data)
|
||||
|
||||
mod_dir = os.path.join(output_directory, mod_name + "_" + Utils.__version__)
|
||||
en_locale_dir = os.path.join(mod_dir, "locale", "en")
|
||||
@@ -122,6 +141,8 @@ def generate_mod(world, output_directory: str):
|
||||
f.write(data_final_fixes_code)
|
||||
with open(os.path.join(mod_dir, "control.lua"), "wt") as f:
|
||||
f.write(control_code)
|
||||
with open(os.path.join(mod_dir, "settings.lua"), "wt") as f:
|
||||
f.write(settings_code)
|
||||
locale_content = locale_template.render(**template_data)
|
||||
with open(os.path.join(en_locale_dir, "locale.cfg"), "wt") as f:
|
||||
f.write(locale_content)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
from __future__ import annotations
|
||||
import typing
|
||||
|
||||
from Options import Choice, OptionDict, ItemDict, Option, DefaultOnToggle, Range, DeathLink
|
||||
from Options import Choice, OptionDict, OptionSet, ItemDict, Option, DefaultOnToggle, Range, DeathLink
|
||||
from schema import Schema, Optional, And, Or
|
||||
|
||||
# schema helpers
|
||||
@@ -33,6 +33,14 @@ class MaxSciencePack(Choice):
|
||||
return self.get_ordered_science_packs()[self.value].replace("_", "-")
|
||||
|
||||
|
||||
class Goal(Choice):
|
||||
"""Goal required to complete the game."""
|
||||
displayname = "Goal"
|
||||
option_rocket = 0
|
||||
option_satellite = 1
|
||||
default = 0
|
||||
|
||||
|
||||
class TechCost(Choice):
|
||||
"""How expensive are the technologies."""
|
||||
displayname = "Technology Cost Scale"
|
||||
@@ -55,6 +63,14 @@ class Silo(Choice):
|
||||
default = 0
|
||||
|
||||
|
||||
class Satellite(Choice):
|
||||
"""Ingredients to craft satellite."""
|
||||
displayname = "Satellite"
|
||||
option_vanilla = 0
|
||||
option_randomize_recipe = 1
|
||||
default = 0
|
||||
|
||||
|
||||
class FreeSamples(Choice):
|
||||
"""Get free items with your technologies."""
|
||||
displayname = "Free Samples"
|
||||
@@ -78,6 +94,8 @@ class TechTreeLayout(Choice):
|
||||
option_small_funnels = 7
|
||||
option_medium_funnels = 8
|
||||
option_large_funnels = 9
|
||||
option_trees = 10
|
||||
option_choices = 11
|
||||
default = 0
|
||||
|
||||
|
||||
@@ -91,16 +109,30 @@ class TechTreeInformation(Choice):
|
||||
|
||||
|
||||
class RecipeTime(Choice):
|
||||
"""randomize the time it takes for any recipe to craft, this includes smelting, chemical lab, hand crafting etc."""
|
||||
"""Randomize the time it takes for any recipe to craft, this includes smelting, chemical lab, hand crafting etc.
|
||||
Fast: 0.25X - 1X
|
||||
Normal: 0.5X - 2X
|
||||
Slow: 1X - 4X
|
||||
Chaos: 0.25X - 4X
|
||||
New category: ignores vanilla recipe time and rolls new one
|
||||
New Fast: 0.25 - 2 seconds
|
||||
New Normal: 0.25 - 10 seconds
|
||||
New Slow: 5 - 10 seconds
|
||||
"""
|
||||
displayname = "Recipe Time"
|
||||
option_vanilla = 0
|
||||
option_fast = 1
|
||||
option_normal = 2
|
||||
option_slow = 4
|
||||
option_chaos = 5
|
||||
option_new_fast = 6
|
||||
option_new_normal = 7
|
||||
option_new_slow = 8
|
||||
|
||||
|
||||
class Progressive(Choice):
|
||||
"""Merges together Technologies like "automation-1" to "automation-3" into 3 copies of "Progressive Automation",
|
||||
which awards them in order."""
|
||||
displayname = "Progressive Technologies"
|
||||
option_off = 0
|
||||
option_grouped_random = 1
|
||||
@@ -121,11 +153,22 @@ class RecipeIngredients(Choice):
|
||||
|
||||
|
||||
class FactorioStartItems(ItemDict):
|
||||
"""Mapping of Factorio internal item-name to amount granted on start."""
|
||||
displayname = "Starting Items"
|
||||
verify_item_name = False
|
||||
default = {"burner-mining-drill": 19, "stone-furnace": 19}
|
||||
|
||||
|
||||
class FactorioFreeSampleBlacklist(OptionSet):
|
||||
"""Set of items that should never be granted from Free Samples"""
|
||||
displayname = "Free Sample Blacklist"
|
||||
|
||||
|
||||
class FactorioFreeSampleWhitelist(OptionSet):
|
||||
"""Overrides any free sample blacklist present. This may ruin the balance of the mod, be warned."""
|
||||
displayname = "Free Sample Whitelist"
|
||||
|
||||
|
||||
class TrapCount(Range):
|
||||
range_end = 4
|
||||
|
||||
@@ -141,6 +184,7 @@ class EvolutionTrapCount(TrapCount):
|
||||
|
||||
|
||||
class EvolutionTrapIncrease(Range):
|
||||
"""How much an Evolution Trap increases the enemy evolution"""
|
||||
displayname = "Evolution Trap % Effect"
|
||||
range_start = 1
|
||||
default = 10
|
||||
@@ -148,6 +192,8 @@ class EvolutionTrapIncrease(Range):
|
||||
|
||||
|
||||
class FactorioWorldGen(OptionDict):
|
||||
"""World Generation settings. Overview of options at https://wiki.factorio.com/Map_generator,
|
||||
with in-depth documentation at https://lua-api.factorio.com/latest/Concepts.html#MapGenSettings"""
|
||||
displayname = "World Generation"
|
||||
# FIXME: do we want default be a rando-optimized default or in-game DS?
|
||||
value: typing.Dict[str, typing.Dict[str, typing.Any]]
|
||||
@@ -281,17 +327,22 @@ class FactorioWorldGen(OptionDict):
|
||||
|
||||
|
||||
class ImportedBlueprint(DefaultOnToggle):
|
||||
"""Allow or Disallow Blueprints from outside the current savegame."""
|
||||
displayname = "Blueprints"
|
||||
|
||||
|
||||
factorio_options: typing.Dict[str, type(Option)] = {
|
||||
"max_science_pack": MaxSciencePack,
|
||||
"goal": Goal,
|
||||
"tech_tree_layout": TechTreeLayout,
|
||||
"tech_cost": TechCost,
|
||||
"silo": Silo,
|
||||
"satellite": Satellite,
|
||||
"free_samples": FreeSamples,
|
||||
"tech_tree_information": TechTreeInformation,
|
||||
"starting_items": FactorioStartItems,
|
||||
"free_sample_blacklist": FactorioFreeSampleBlacklist,
|
||||
"free_sample_whitelist": FactorioFreeSampleWhitelist,
|
||||
"recipe_time": RecipeTime,
|
||||
"recipe_ingredients": RecipeIngredients,
|
||||
"imported_blueprints": ImportedBlueprint,
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
from typing import Dict, List, Set
|
||||
from collections import deque
|
||||
|
||||
from worlds.factorio.Options import TechTreeLayout
|
||||
|
||||
@@ -21,7 +22,9 @@ def get_shapes(factorio_world) -> Dict[str, List[str]]:
|
||||
tech_names.sort()
|
||||
world.random.shuffle(tech_names)
|
||||
|
||||
if layout == TechTreeLayout.option_small_diamonds:
|
||||
if layout == TechTreeLayout.option_single:
|
||||
pass
|
||||
elif layout == TechTreeLayout.option_small_diamonds:
|
||||
slice_size = 4
|
||||
while len(tech_names) > slice_size:
|
||||
slice = tech_names[:slice_size]
|
||||
@@ -189,6 +192,55 @@ def get_shapes(factorio_world) -> Dict[str, List[str]]:
|
||||
prerequisites.setdefault(tech_name, set()).update(previous_slice[i:i+2])
|
||||
previous_slice = slice
|
||||
layer_size -= 1
|
||||
elif layout == TechTreeLayout.option_trees:
|
||||
# 0 |
|
||||
# 1 2 |
|
||||
# 3 |
|
||||
# 4 5 6 7 |
|
||||
# 8 |
|
||||
# 9 10 11 12 13 14 |
|
||||
# 15 |
|
||||
# 16 |
|
||||
slice_size = 17
|
||||
while len(tech_names) > slice_size:
|
||||
slice = tech_names[:slice_size]
|
||||
tech_names = tech_names[slice_size:]
|
||||
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
|
||||
|
||||
prerequisites[slice[1]] = {slice[0]}
|
||||
prerequisites[slice[2]] = {slice[0]}
|
||||
|
||||
prerequisites[slice[3]] = {slice[1], slice[2]}
|
||||
|
||||
prerequisites[slice[4]] = {slice[3]}
|
||||
prerequisites[slice[5]] = {slice[3]}
|
||||
prerequisites[slice[6]] = {slice[3]}
|
||||
prerequisites[slice[7]] = {slice[3]}
|
||||
|
||||
prerequisites[slice[8]] = {slice[4], slice[5], slice[6], slice[7]}
|
||||
|
||||
prerequisites[slice[9]] = {slice[8]}
|
||||
prerequisites[slice[10]] = {slice[8]}
|
||||
prerequisites[slice[11]] = {slice[8]}
|
||||
prerequisites[slice[12]] = {slice[8]}
|
||||
prerequisites[slice[13]] = {slice[8]}
|
||||
prerequisites[slice[14]] = {slice[8]}
|
||||
|
||||
prerequisites[slice[15]] = {slice[9], slice[10], slice[11], slice[12], slice[13], slice[14]}
|
||||
prerequisites[slice[16]] = {slice[15]}
|
||||
elif layout == TechTreeLayout.option_choices:
|
||||
tech_names.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
|
||||
current_choices = deque([tech_names[0]])
|
||||
tech_names = tech_names[1:]
|
||||
while len(tech_names) > 1:
|
||||
source = current_choices.pop()
|
||||
choices = tech_names[:2]
|
||||
tech_names = tech_names[2:]
|
||||
for choice in choices:
|
||||
prerequisites[choice] = {source}
|
||||
current_choices.extendleft(choices)
|
||||
else:
|
||||
raise NotImplementedError(f"Layout {layout} is not implemented.")
|
||||
|
||||
world.tech_tree_layout_prerequisites[player] = prerequisites
|
||||
return prerequisites
|
||||
|
||||
@@ -59,8 +59,8 @@ class Technology(FactorioElement): # maybe make subclass of Location?
|
||||
def build_rule(self, player: int):
|
||||
logging.debug(f"Building rules for {self.name}")
|
||||
|
||||
return lambda state, technologies=technologies: all(state.has(f"Automated {ingredient}", player)
|
||||
for ingredient in self.ingredients)
|
||||
return lambda state: all(state.has(f"Automated {ingredient}", player)
|
||||
for ingredient in self.ingredients)
|
||||
|
||||
def get_prior_technologies(self) -> Set[Technology]:
|
||||
"""Get Technologies that have to precede this one to resolve tree connections."""
|
||||
@@ -131,6 +131,7 @@ class Recipe(FactorioElement):
|
||||
base = {technology_table[tech_name] for tech_name in recipe_sources.get(self.name, ())}
|
||||
for ingredient in self.ingredients:
|
||||
base |= required_technologies[ingredient]
|
||||
base |= required_technologies[self.crafting_machine]
|
||||
return base
|
||||
|
||||
@property
|
||||
@@ -300,19 +301,17 @@ for category_name, machine_name in machine_per_category.items():
|
||||
required_technologies: Dict[str, FrozenSet[Technology]] = Utils.KeyedDefaultDict(lambda ingredient_name: frozenset(
|
||||
recursively_get_unlocking_technologies(ingredient_name, unlock_func=unlock)))
|
||||
|
||||
advancement_technologies: Set[str] = set()
|
||||
for ingredient_name in all_ingredient_names:
|
||||
technologies = required_technologies[ingredient_name]
|
||||
advancement_technologies |= {technology.name for technology in technologies}
|
||||
|
||||
|
||||
def get_rocket_requirements(silo_recipe: Recipe, part_recipe: Recipe) -> Set[str]:
|
||||
def get_rocket_requirements(silo_recipe: Recipe, part_recipe: Recipe, satellite_recipe: Recipe) -> Set[str]:
|
||||
techs = set()
|
||||
if silo_recipe:
|
||||
for ingredient in silo_recipe.ingredients:
|
||||
techs |= recursively_get_unlocking_technologies(ingredient)
|
||||
for ingredient in part_recipe.ingredients:
|
||||
techs |= recursively_get_unlocking_technologies(ingredient)
|
||||
if satellite_recipe:
|
||||
techs |= satellite_recipe.unlocking_technologies
|
||||
for ingredient in satellite_recipe.ingredients:
|
||||
techs |= recursively_get_unlocking_technologies(ingredient)
|
||||
return {tech.name for tech in techs}
|
||||
|
||||
|
||||
@@ -335,8 +334,6 @@ rocket_recipes = {
|
||||
{"copper-cable": 10, "iron-plate": 10, "wood": 10}
|
||||
}
|
||||
|
||||
advancement_technologies |= {tech.name for tech in required_technologies["rocket-silo"]}
|
||||
|
||||
# progressive technologies
|
||||
# auto-progressive
|
||||
progressive_rows: Dict[str, Union[List[str], Tuple[str, ...]]] = {}
|
||||
@@ -430,8 +427,6 @@ for root in sorted_rows:
|
||||
unlocks=any(technology_table[tech].unlocks for tech in progressive))
|
||||
progressive_tech_table[root] = progressive_technology.factorio_id
|
||||
progressive_technology_table[root] = progressive_technology
|
||||
if any(tech in advancement_technologies for tech in progressive):
|
||||
advancement_technologies.add(root)
|
||||
|
||||
tech_to_progressive_lookup: Dict[str, str] = {}
|
||||
for technology in progressive_technology_table.values():
|
||||
@@ -464,9 +459,8 @@ rel_cost = {
|
||||
"used-up-uranium-fuel-cell": 1000
|
||||
}
|
||||
|
||||
# forbid liquids for now, TODO: allow a single liquid per assembler
|
||||
blacklist: Set[str] = all_ingredient_names | {"rocket-part", "crude-oil", "water", "sulfuric-acid", "petroleum-gas",
|
||||
"light-oil", "heavy-oil", "lubricant", "steam"}
|
||||
blacklist: Set[str] = all_ingredient_names | {"rocket-part"}
|
||||
liquids: Set[str] = {"crude-oil", "water", "sulfuric-acid", "petroleum-gas", "light-oil", "heavy-oil", "lubricant", "steam"}
|
||||
|
||||
|
||||
@Utils.cache_argsless
|
||||
@@ -479,7 +473,7 @@ def get_science_pack_pools() -> Dict[str, Set[str]]:
|
||||
cost += rel_cost.get(ingredient_name, 1) * amount
|
||||
return cost
|
||||
|
||||
science_pack_pools = {}
|
||||
science_pack_pools: Dict[str, Set[str]] = {}
|
||||
already_taken = blacklist.copy()
|
||||
current_difficulty = 5
|
||||
for science_pack in Options.MaxSciencePack.get_ordered_science_packs():
|
||||
@@ -490,6 +484,10 @@ def get_science_pack_pools() -> Dict[str, Set[str]]:
|
||||
current |= set(recipe.products)
|
||||
if science_pack == "automation-science-pack":
|
||||
current |= {"iron-ore", "copper-ore", "coal", "stone"}
|
||||
# Can't hand craft automation science if liquids end up in its recipe, making the seed impossible.
|
||||
current -= liquids
|
||||
elif science_pack == "logistic-science-pack":
|
||||
current |= {"steam"}
|
||||
current -= already_taken
|
||||
already_taken |= current
|
||||
current_difficulty *= 2
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user