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1001 Commits
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2
.github/workflows/unittests.yml
vendored
@@ -20,7 +20,7 @@ jobs:
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install flake8 pytest
|
||||
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
|
||||
python ModuleUpdate.py --yes --force
|
||||
- name: Unittests
|
||||
run: |
|
||||
pytest test
|
||||
|
||||
120
.gitignore
vendored
@@ -4,14 +4,21 @@
|
||||
*_Spoiler.txt
|
||||
*.bmbp
|
||||
*.apbp
|
||||
*.apm3
|
||||
*.apmc
|
||||
*.apz5
|
||||
*.pyc
|
||||
*.pyd
|
||||
*.sfc
|
||||
*.z64
|
||||
*.n64
|
||||
*.wixobj
|
||||
*.lck
|
||||
*.db3
|
||||
*multidata
|
||||
*multisave
|
||||
*.archipelago
|
||||
*.apsave
|
||||
|
||||
build
|
||||
bundle/components.wxs
|
||||
@@ -19,7 +26,6 @@ dist
|
||||
README.html
|
||||
.vs/
|
||||
EnemizerCLI/
|
||||
.mypy_cache/
|
||||
RaceRom.py
|
||||
weights/
|
||||
/MultiMystery/
|
||||
@@ -35,4 +41,114 @@ mystery_result_*.yaml
|
||||
success.txt
|
||||
output/
|
||||
Output Logs/
|
||||
/factorio/
|
||||
/factorio/
|
||||
/Minecraft Forge Server/
|
||||
/WebHostLib/static/generated
|
||||
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
*$py.class
|
||||
|
||||
# C extensions
|
||||
*.so
|
||||
*.dll
|
||||
|
||||
# Distribution / packaging
|
||||
.Python
|
||||
build/
|
||||
develop-eggs/
|
||||
dist/
|
||||
downloads/
|
||||
eggs/
|
||||
.eggs/
|
||||
lib/
|
||||
lib64/
|
||||
parts/
|
||||
sdist/
|
||||
var/
|
||||
wheels/
|
||||
share/python-wheels/
|
||||
*.egg-info/
|
||||
.installed.cfg
|
||||
*.egg
|
||||
MANIFEST
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
pip-delete-this-directory.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
htmlcov/
|
||||
.tox/
|
||||
.nox/
|
||||
.coverage
|
||||
.coverage.*
|
||||
.cache
|
||||
nosetests.xml
|
||||
coverage.xml
|
||||
*.cover
|
||||
*.py,cover
|
||||
.hypothesis/
|
||||
.pytest_cache/
|
||||
cover/
|
||||
|
||||
|
||||
# Flask stuff:
|
||||
instance/
|
||||
.webassets-cache
|
||||
|
||||
# Scrapy stuff:
|
||||
.scrapy
|
||||
|
||||
# Sphinx documentation
|
||||
docs/_build/
|
||||
|
||||
# PyBuilder
|
||||
.pybuilder/
|
||||
target/
|
||||
|
||||
# Jupyter Notebook
|
||||
.ipynb_checkpoints
|
||||
|
||||
# IPython
|
||||
profile_default/
|
||||
ipython_config.py
|
||||
|
||||
# SageMath parsed files
|
||||
*.sage.py
|
||||
|
||||
# Environments
|
||||
.env
|
||||
.venv
|
||||
env/
|
||||
venv/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
.spyproject
|
||||
|
||||
# Rope project settings
|
||||
.ropeproject
|
||||
|
||||
# mkdocs documentation
|
||||
/site
|
||||
|
||||
# mypy
|
||||
.mypy_cache/
|
||||
.dmypy.json
|
||||
dmypy.json
|
||||
|
||||
# Pyre type checker
|
||||
.pyre/
|
||||
|
||||
# pytype static type analyzer
|
||||
.pytype/
|
||||
|
||||
# Cython debug symbols
|
||||
cython_debug/
|
||||
|
||||
Archipelago.zip
|
||||
|
||||
939
BaseClasses.py
368
CommonClient.py
@@ -1,26 +1,29 @@
|
||||
from __future__ import annotations
|
||||
import logging
|
||||
import typing
|
||||
import asyncio
|
||||
import urllib.parse
|
||||
import sys
|
||||
import typing
|
||||
import time
|
||||
|
||||
import prompt_toolkit
|
||||
import websockets
|
||||
from prompt_toolkit.patch_stdout import patch_stdout
|
||||
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("TextClient")
|
||||
|
||||
from MultiServer import CommandProcessor
|
||||
|
||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, color, ClientStatus
|
||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission
|
||||
from Utils import Version
|
||||
|
||||
# logging note:
|
||||
# logging.* gets send to only the text console, logger.* gets send to the WebUI as well, if it's initialized.
|
||||
from worlds import network_data_package
|
||||
from worlds.alttp import Items, Regions
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
|
||||
logger = logging.getLogger("Client")
|
||||
|
||||
# without terminal we have to use gui mode
|
||||
gui_enabled = not sys.stdout or "--nogui" not in sys.argv
|
||||
|
||||
|
||||
class ClientCommandProcessor(CommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
self.ctx = ctx
|
||||
@@ -47,23 +50,19 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
|
||||
def _cmd_received(self) -> bool:
|
||||
"""List all received items"""
|
||||
logger.info('Received items:')
|
||||
logger.info(f'{len(self.ctx.items_received)} received items:')
|
||||
for index, item in enumerate(self.ctx.items_received, 1):
|
||||
self.ctx.ui_node.notify_item_received(self.ctx.player_names[item.player], self.ctx.item_name_getter(item.item),
|
||||
self.ctx.location_name_getter(item.location), index,
|
||||
len(self.ctx.items_received),
|
||||
self.ctx.item_name_getter(item.item) in Items.progression_items)
|
||||
logging.info('%s from %s (%s) (%d/%d in list)' % (
|
||||
color(self.ctx.item_name_getter(item.item), 'red', 'bold'),
|
||||
color(self.ctx.player_names[item.player], 'yellow'),
|
||||
self.ctx.location_name_getter(item.location), index, len(self.ctx.items_received)))
|
||||
self.output(f"{self.ctx.item_name_getter(item.item)} from {self.ctx.player_names[item.player]}")
|
||||
return True
|
||||
|
||||
def _cmd_missing(self) -> bool:
|
||||
"""List all missing location checks, from your local game state"""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine missing checks.")
|
||||
return False
|
||||
count = 0
|
||||
checked_count = 0
|
||||
for location, location_id in Regions.lookup_name_to_id.items():
|
||||
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
|
||||
if location_id < 0:
|
||||
continue
|
||||
if location_id not in self.ctx.locations_checked:
|
||||
@@ -82,8 +81,6 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
self.output("No missing location checks found.")
|
||||
return True
|
||||
|
||||
|
||||
|
||||
def _cmd_ready(self):
|
||||
self.ctx.ready = not self.ctx.ready
|
||||
if self.ctx.ready:
|
||||
@@ -97,39 +94,53 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
def default(self, raw: str):
|
||||
asyncio.create_task(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]))
|
||||
|
||||
|
||||
class CommonContext():
|
||||
starting_reconnect_delay = 5
|
||||
current_reconnect_delay = starting_reconnect_delay
|
||||
command_processor = ClientCommandProcessor
|
||||
def __init__(self, server_address, password, found_items: bool):
|
||||
tags: typing.Set[str] = {"AP"}
|
||||
starting_reconnect_delay: int = 5
|
||||
current_reconnect_delay: int = starting_reconnect_delay
|
||||
command_processor: int = ClientCommandProcessor
|
||||
game = None
|
||||
ui = None
|
||||
keep_alive_task = None
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
# server state
|
||||
self.server_address = server_address
|
||||
self.password = password
|
||||
self.server_task = None
|
||||
self.server: typing.Optional[Endpoint] = None
|
||||
self.server_version = Version(0, 0, 0)
|
||||
self.hint_cost: typing.Optional[int] = None
|
||||
self.games: typing.Dict[int, str] = {}
|
||||
self.permissions = {
|
||||
"forfeit": "disabled",
|
||||
"collect": "disabled",
|
||||
"remaining": "disabled",
|
||||
}
|
||||
|
||||
# own state
|
||||
self.finished_game = False
|
||||
self.ready = False
|
||||
self.found_items = found_items
|
||||
self.team = None
|
||||
self.slot = None
|
||||
self.auth = None
|
||||
self.ui_node = None
|
||||
self.seed_name = None
|
||||
|
||||
self.locations_checked: typing.Set[int] = set()
|
||||
self.locations_checked: typing.Set[int] = set() # local state
|
||||
self.locations_scouted: typing.Set[int] = set()
|
||||
self.items_received = []
|
||||
self.missing_locations: typing.List[int] = []
|
||||
self.checked_locations: typing.List[int] = []
|
||||
self.missing_locations: typing.Set[int] = set()
|
||||
self.checked_locations: typing.Set[int] = set() # server state
|
||||
self.locations_info = {}
|
||||
|
||||
self.input_queue = asyncio.Queue()
|
||||
self.input_requests = 0
|
||||
|
||||
self.last_death_link: float = time.time() # last send/received death link on AP layer
|
||||
|
||||
# game state
|
||||
self.player_names: typing.Dict[int: str] = {}
|
||||
self.player_names: typing.Dict[int: str] = {0: "Archipelago"}
|
||||
self.exit_event = asyncio.Event()
|
||||
self.watcher_event = asyncio.Event()
|
||||
|
||||
@@ -137,6 +148,15 @@ class CommonContext():
|
||||
self.jsontotextparser = JSONtoTextParser(self)
|
||||
self.set_getters(network_data_package)
|
||||
|
||||
# execution
|
||||
self.keep_alive_task = asyncio.create_task(keep_alive(self))
|
||||
|
||||
@property
|
||||
def total_locations(self) -> typing.Optional[int]:
|
||||
"""Will return None until connected."""
|
||||
if self.checked_locations or self.missing_locations:
|
||||
return len(self.checked_locations | self.missing_locations)
|
||||
|
||||
async def connection_closed(self):
|
||||
self.auth = None
|
||||
self.items_received = []
|
||||
@@ -147,22 +167,24 @@ class CommonContext():
|
||||
self.server = None
|
||||
self.server_task = None
|
||||
|
||||
# noinspection PyAttributeOutsideInit
|
||||
def set_getters(self, data_package: dict, network=False):
|
||||
if not network: # local data; check if newer data was already downloaded
|
||||
local_package = Utils.persistent_load().get("datapackage", {}).get("latest", {})
|
||||
if local_package and local_package["version"] > network_data_package["version"]:
|
||||
data_package: dict = local_package
|
||||
elif network: # check if data from server is newer
|
||||
for key, value in data_package.items():
|
||||
if type(value) == dict: # convert to int keys
|
||||
data_package[key] = \
|
||||
{int(subkey) if subkey.isdigit() else subkey: subvalue for subkey, subvalue in value.items()}
|
||||
|
||||
if data_package["version"] > network_data_package["version"]:
|
||||
Utils.persistent_store("datapackage", "latest", network_data_package)
|
||||
|
||||
item_lookup: dict = data_package["lookup_any_item_id_to_name"]
|
||||
locations_lookup: dict = data_package["lookup_any_location_id_to_name"]
|
||||
item_lookup: dict = {}
|
||||
locations_lookup: dict = {}
|
||||
for game, gamedata in data_package["games"].items():
|
||||
for item_name, item_id in gamedata["item_name_to_id"].items():
|
||||
item_lookup[item_id] = item_name
|
||||
for location_name, location_id in gamedata["location_name_to_id"].items():
|
||||
locations_lookup[location_id] = location_name
|
||||
|
||||
def get_item_name_from_id(code: int):
|
||||
return item_lookup.get(code, f'Unknown item (ID:{code})')
|
||||
@@ -184,7 +206,6 @@ class CommonContext():
|
||||
async def disconnect(self):
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.server.socket.close()
|
||||
self.ui_node.send_connection_status(self)
|
||||
if self.server_task is not None:
|
||||
await self.server_task
|
||||
|
||||
@@ -195,11 +216,15 @@ class CommonContext():
|
||||
|
||||
def consume_players_package(self, package: typing.List[tuple]):
|
||||
self.player_names = {slot: name for team, slot, name, orig_name in package if self.team == team}
|
||||
self.player_names[0] = "Archipelago"
|
||||
|
||||
def event_invalid_slot(self):
|
||||
raise Exception('Invalid Slot; please verify that you have connected to the correct world.')
|
||||
|
||||
async def server_auth(self, password_requested):
|
||||
def event_invalid_game(self):
|
||||
raise Exception('Invalid Game; please verify that you connected with the right game to the correct world.')
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
logger.info('Enter the password required to join this game:')
|
||||
self.password = await self.console_input()
|
||||
@@ -209,15 +234,69 @@ class CommonContext():
|
||||
self.input_requests += 1
|
||||
return await self.input_queue.get()
|
||||
|
||||
async def connect(self, address= None):
|
||||
async def connect(self, address=None):
|
||||
await self.disconnect()
|
||||
self.server_task = asyncio.create_task(server_loop(self, address))
|
||||
|
||||
def on_print(self, args: dict):
|
||||
logger.info(args["text"])
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.ui:
|
||||
self.ui.print_json(args["data"])
|
||||
else:
|
||||
text = self.jsontotextparser(args["data"])
|
||||
logger.info(text)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
"""For custom package handling in subclasses."""
|
||||
pass
|
||||
|
||||
def update_permissions(self, permissions: typing.Dict[str, int]):
|
||||
for permission_name, permission_flag in permissions.items():
|
||||
try:
|
||||
flag = Permission(permission_flag)
|
||||
logger.info(f"{permission_name.capitalize()} permission: {flag.name}")
|
||||
self.permissions[permission_name] = flag.name
|
||||
except Exception as e: # safeguard against permissions that may be implemented in the future
|
||||
logger.exception(e)
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
"""Gets dispatched when a new DeathLink is triggered by another linked player."""
|
||||
self.last_death_link = max(data["time"], self.last_death_link)
|
||||
text = data.get("cause", "")
|
||||
if text:
|
||||
logger.info(f"DeathLink: {text}")
|
||||
else:
|
||||
logger.info(f"DeathLink: Received from {data['source']}")
|
||||
|
||||
async def send_death(self, death_text: str = ""):
|
||||
logger.info("Sending death to your friends...")
|
||||
self.last_death_link = time.time()
|
||||
await self.send_msgs([{
|
||||
"cmd": "Bounce", "tags": ["DeathLink"],
|
||||
"data": {
|
||||
"time": self.last_death_link,
|
||||
"source": self.player_names[self.slot],
|
||||
"cause": death_text
|
||||
}
|
||||
}])
|
||||
|
||||
|
||||
async def keep_alive(ctx: CommonContext, seconds_between_checks=100):
|
||||
"""some ISPs/network configurations drop TCP connections if no payload is sent (ignore TCP-keep-alive)
|
||||
so we send a payload to prevent drop and if we were dropped anyway this will cause an auto-reconnect."""
|
||||
seconds_elapsed = 0
|
||||
while not ctx.exit_event.is_set():
|
||||
await asyncio.sleep(1) # short sleep to not block program shutdown
|
||||
if ctx.server and ctx.slot:
|
||||
seconds_elapsed += 1
|
||||
if seconds_elapsed > seconds_between_checks:
|
||||
await ctx.send_msgs([{"cmd": "Bounce", "slots": [ctx.slot]}])
|
||||
seconds_elapsed = 0
|
||||
|
||||
|
||||
async def server_loop(ctx: CommonContext, address=None):
|
||||
ui_node = getattr(ctx, "ui_node", None)
|
||||
if ui_node:
|
||||
ui_node.send_connection_status(ctx)
|
||||
cached_address = None
|
||||
if ctx.server and ctx.server.socket:
|
||||
logger.error('Already connected')
|
||||
@@ -229,8 +308,6 @@ async def server_loop(ctx: CommonContext, address=None):
|
||||
# Wait for the user to provide a multiworld server address
|
||||
if not address:
|
||||
logger.info('Please connect to an Archipelago server.')
|
||||
if ui_node:
|
||||
ui_node.poll_for_server_ip()
|
||||
return
|
||||
|
||||
address = f"ws://{address}" if "://" not in address else address
|
||||
@@ -242,8 +319,6 @@ async def server_loop(ctx: CommonContext, address=None):
|
||||
ctx.server = Endpoint(socket)
|
||||
logger.info('Connected')
|
||||
ctx.server_address = address
|
||||
if ui_node:
|
||||
ui_node.send_connection_status(ctx)
|
||||
ctx.current_reconnect_delay = ctx.starting_reconnect_delay
|
||||
async for data in ctx.server.socket:
|
||||
for msg in decode(data):
|
||||
@@ -254,19 +329,17 @@ async def server_loop(ctx: CommonContext, address=None):
|
||||
logger.error('Unable to connect to multiworld server at cached address. '
|
||||
'Please use the connect button above.')
|
||||
else:
|
||||
logger.error('Connection refused by the multiworld server')
|
||||
logger.exception('Connection refused by the multiworld server')
|
||||
except websockets.InvalidURI:
|
||||
logger.exception('Failed to connect to the multiworld server (invalid URI)')
|
||||
except (OSError, websockets.InvalidURI):
|
||||
logger.error('Failed to connect to the multiworld server')
|
||||
logger.exception('Failed to connect to the multiworld server')
|
||||
except Exception as e:
|
||||
logger.error('Lost connection to the multiworld server, type /connect to reconnect')
|
||||
if not isinstance(e, websockets.WebSocketException):
|
||||
logger.exception(e)
|
||||
logger.exception('Lost connection to the multiworld server, type /connect to reconnect')
|
||||
finally:
|
||||
await ctx.connection_closed()
|
||||
if ctx.server_address:
|
||||
logger.info(f"... reconnecting in {ctx.current_reconnect_delay}s")
|
||||
if ui_node:
|
||||
ui_node.send_connection_status(ctx)
|
||||
asyncio.create_task(server_autoreconnect(ctx))
|
||||
ctx.current_reconnect_delay *= 2
|
||||
|
||||
@@ -284,41 +357,44 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
logger.exception(f"Could not get command from {args}")
|
||||
raise
|
||||
if cmd == 'RoomInfo':
|
||||
logger.info('--------------------------------')
|
||||
logger.info('Room Information:')
|
||||
logger.info('--------------------------------')
|
||||
version = args["version"]
|
||||
ctx.server_version = tuple(version)
|
||||
version = ".".join(str(item) for item in version)
|
||||
|
||||
logger.info(f'Server protocol version: {version}')
|
||||
logger.info("Server protocol tags: " + ", ".join(args["tags"]))
|
||||
if args['password']:
|
||||
logger.info('Password required')
|
||||
logger.info(f"Forfeit setting: {args['forfeit_mode']}")
|
||||
logger.info(f"Remaining setting: {args['remaining_mode']}")
|
||||
logger.info(f"A !hint costs {args['hint_cost']} points and you get {args['location_check_points']}"
|
||||
f" for each location checked.")
|
||||
ctx.hint_cost = int(args['hint_cost'])
|
||||
ctx.check_points = int(args['location_check_points'])
|
||||
ctx.forfeit_mode = args['forfeit_mode']
|
||||
ctx.remaining_mode = args['remaining_mode']
|
||||
if ctx.ui_node:
|
||||
ctx.ui_node.send_game_info(ctx)
|
||||
if len(args['players']) < 1:
|
||||
logger.info('No player connected')
|
||||
if ctx.seed_name and ctx.seed_name != args["seed_name"]:
|
||||
logger.info("The server is running a different multiworld than your client is. (invalid seed_name)")
|
||||
else:
|
||||
args['players'].sort()
|
||||
current_team = -1
|
||||
logger.info('Players:')
|
||||
for network_player in args['players']:
|
||||
if network_player.team != current_team:
|
||||
logger.info(f' Team #{network_player.team + 1}')
|
||||
current_team = network_player.team
|
||||
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
||||
if args["datapackage_version"] > network_data_package["version"] or args["datapackage_version"] == 0:
|
||||
await ctx.send_msgs([{"cmd": "GetDataPackage"}])
|
||||
await ctx.server_auth(args['password'])
|
||||
logger.info('--------------------------------')
|
||||
logger.info('Room Information:')
|
||||
logger.info('--------------------------------')
|
||||
version = args["version"]
|
||||
ctx.server_version = tuple(version)
|
||||
version = ".".join(str(item) for item in version)
|
||||
|
||||
logger.info(f'Server protocol version: {version}')
|
||||
logger.info("Server protocol tags: " + ", ".join(args["tags"]))
|
||||
if args['password']:
|
||||
logger.info('Password required')
|
||||
ctx.update_permissions(args.get("permissions", {}))
|
||||
if "games" in args:
|
||||
ctx.games = {x: game for x, game in enumerate(args["games"], start=1)}
|
||||
logger.info(
|
||||
f"A !hint costs {args['hint_cost']}% of your total location count as points"
|
||||
f" and you get {args['location_check_points']}"
|
||||
f" for each location checked. Use !hint for more information.")
|
||||
ctx.hint_cost = int(args['hint_cost'])
|
||||
ctx.check_points = int(args['location_check_points'])
|
||||
|
||||
if len(args['players']) < 1:
|
||||
logger.info('No player connected')
|
||||
else:
|
||||
args['players'].sort()
|
||||
current_team = -1
|
||||
logger.info('Players:')
|
||||
for network_player in args['players']:
|
||||
if network_player.team != current_team:
|
||||
logger.info(f' Team #{network_player.team + 1}')
|
||||
current_team = network_player.team
|
||||
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
||||
if args["datapackage_version"] > network_data_package["version"] or args["datapackage_version"] == 0:
|
||||
await ctx.send_msgs([{"cmd": "GetDataPackage"}])
|
||||
await ctx.server_auth(args['password'])
|
||||
|
||||
elif cmd == 'DataPackage':
|
||||
logger.info("Got new ID/Name Datapackage")
|
||||
@@ -328,7 +404,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
errors = args["errors"]
|
||||
if 'InvalidSlot' in errors:
|
||||
ctx.event_invalid_slot()
|
||||
|
||||
elif 'InvalidGame' in errors:
|
||||
ctx.event_invalid_game()
|
||||
elif 'SlotAlreadyTaken' in errors:
|
||||
raise Exception('Player slot already in use for that team')
|
||||
elif 'IncompatibleVersion' in errors:
|
||||
@@ -338,9 +415,10 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
logger.error('Invalid password')
|
||||
ctx.password = None
|
||||
await ctx.server_auth(True)
|
||||
else:
|
||||
elif errors:
|
||||
raise Exception("Unknown connection errors: " + str(errors))
|
||||
raise Exception('Connection refused by the multiworld host, no reason provided')
|
||||
else:
|
||||
raise Exception('Connection refused by the multiworld host, no reason provided')
|
||||
|
||||
elif cmd == 'Connected':
|
||||
ctx.team = args["team"]
|
||||
@@ -362,8 +440,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
# This list is used to only send to the server what is reported as ACTUALLY Missing.
|
||||
# This also serves to allow an easy visual of what locations were already checked previously
|
||||
# when /missing is used for the client side view of what is missing.
|
||||
ctx.missing_locations = args["missing_locations"]
|
||||
ctx.checked_locations = args["checked_locations"]
|
||||
ctx.missing_locations = set(args["missing_locations"])
|
||||
ctx.checked_locations = set(args["checked_locations"])
|
||||
|
||||
elif cmd == 'ReceivedItems':
|
||||
start_index = args["index"]
|
||||
@@ -392,21 +470,33 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.consume_players_package(args["players"])
|
||||
if "hint_points" in args:
|
||||
ctx.hint_points = args['hint_points']
|
||||
if "checked_locations" in args:
|
||||
checked = set(args["checked_locations"])
|
||||
ctx.checked_locations |= checked
|
||||
ctx.missing_locations -= checked
|
||||
if "permissions" in args:
|
||||
ctx.update_permissions(args["permissions"])
|
||||
|
||||
elif cmd == 'Print':
|
||||
logger.info(args["text"])
|
||||
ctx.on_print(args)
|
||||
|
||||
elif cmd == 'PrintJSON':
|
||||
if not ctx.found_items and args.get("type", None) == "ItemSend" and args["receiving"] == args["sending"]:
|
||||
pass # don't want info on other player's local pickups.
|
||||
logger.info(ctx.jsontotextparser(args["data"]))
|
||||
ctx.on_print_json(args)
|
||||
|
||||
elif cmd == 'InvalidArguments':
|
||||
logger.warning(f"Invalid Arguments: {args['text']}")
|
||||
elif cmd == 'InvalidPacket':
|
||||
logger.warning(f"Invalid Packet of {args['type']}: {args['text']}")
|
||||
|
||||
elif cmd == "Bounced":
|
||||
tags = args.get("tags", [])
|
||||
# we can skip checking "DeathLink" in ctx.tags, as otherwise we wouldn't have been send this
|
||||
if "DeathLink" in tags and ctx.last_death_link != args["data"]["time"]:
|
||||
ctx.on_deathlink(args["data"])
|
||||
|
||||
else:
|
||||
logger.debug(f"unknown command {cmd}")
|
||||
|
||||
ctx.on_package(cmd, args)
|
||||
|
||||
|
||||
async def console_loop(ctx: CommonContext):
|
||||
import sys
|
||||
@@ -426,4 +516,80 @@ async def console_loop(ctx: CommonContext):
|
||||
if input_text:
|
||||
commandprocessor(input_text)
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logger.exception(e)
|
||||
|
||||
|
||||
def get_base_parser(description=None):
|
||||
import argparse
|
||||
parser = argparse.ArgumentParser(description=description)
|
||||
parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
|
||||
parser.add_argument('--password', default=None, help='Password of the multiworld host.')
|
||||
if sys.stdout: # If terminal output exists, offer gui-less mode
|
||||
parser.add_argument('--nogui', default=False, action='store_true', help="Turns off Client GUI.")
|
||||
return parser
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
|
||||
class TextContext(CommonContext):
|
||||
tags = {"AP", "IgnoreGame"}
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(TextContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
logger.info('Enter slot name:')
|
||||
self.auth = await self.console_input()
|
||||
|
||||
await self.send_msgs([{"cmd": 'Connect',
|
||||
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
|
||||
'tags': self.tags,
|
||||
'uuid': Utils.get_unique_identifier(), 'game': self.game
|
||||
}])
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
self.game = self.games.get(self.slot, None)
|
||||
|
||||
|
||||
async def main(args):
|
||||
ctx = TextContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
input_task = None
|
||||
from kvui import TextManager
|
||||
ctx.ui = TextManager(ctx)
|
||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||
else:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ui_task = None
|
||||
await ctx.exit_event.wait()
|
||||
|
||||
ctx.server_address = None
|
||||
if ctx.server and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task:
|
||||
await ctx.server_task
|
||||
|
||||
while ctx.input_requests > 0:
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
if input_task:
|
||||
input_task.cancel()
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="Gameless Archipelago Client, for text interfaction.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main(args))
|
||||
loop.close()
|
||||
colorama.deinit()
|
||||
|
||||
@@ -1,359 +0,0 @@
|
||||
Hint description:
|
||||
|
||||
Hints will appear in the following ratios across the 15 telepathic tiles that have hints and the five storyteller locations:
|
||||
|
||||
4 hints for inconvenient entrances.
|
||||
4 hints for random entrances (this can by coincidence pick inconvenient entrances that aren't used for the first set of hints).
|
||||
3 hints for inconvenient item locations.
|
||||
5 hints for valuable items.
|
||||
4 junk hints.
|
||||
|
||||
In the vanilla, dungeonssimple, and dungeonsfull shuffles, the following ratios will be used instead:
|
||||
|
||||
5 hints for inconvenient item locations.
|
||||
8 hints for valuable items.
|
||||
7 junk hints.
|
||||
|
||||
In the simple, restricted, and restricted legacy shuffles, these are the ratios:
|
||||
|
||||
2 hints for inconvenient entrances.
|
||||
1 hint for an inconvenient dungeon entrance.
|
||||
4 hints for random entrances (this can by coincidence pick inconvenient entrances that aren't used for the first set of hints).
|
||||
3 hints for inconvenient item locations.
|
||||
5 hints for valuable items.
|
||||
5 junk hints.
|
||||
|
||||
These hints will use the following format:
|
||||
|
||||
Entrance hints go "[Entrance on overworld] leads to [interior]".
|
||||
|
||||
Inconvenient item locations are a little more custom but amount to "[Location] has [item name]". The item name is literal and will specify which dungeon the dungeon specific items hail from (small key/big key/map/compass).
|
||||
|
||||
The valuable items are of the format "[item name] can be found [location]". The item name is again literal, and the location text is taken from Ganon's silver arrow hints. Note that the way it works is that every unique valuable item that exists is considered independently, and you won't get multiple hints for the EXACT same item (so you can only get one hint for Progressive Sword no matter how many swords exist in the seed, but if swords are not progressive, you could get hints for both Master Sword and Tempered Sword). More copies of an item existing does not increase the probability of getting a hint for that particular item (you are equally likely to get a hint for a Progressive Sword as for the Hammer). Unlike the IR, item names are never obfuscated by "something unique", and there is no special bias for hints for GT Big Key or Pegasus Boots.
|
||||
|
||||
Hint Locations:
|
||||
|
||||
Eastern Palace room before Big Chest
|
||||
Desert Palace bonk torch room
|
||||
Tower of Hera entrance room
|
||||
Tower of Hera Big Chest room
|
||||
Castle Tower after dark rooms
|
||||
Palace of Darkness before Bow section
|
||||
Swamp Palace entryway
|
||||
Thieves' Town upstairs
|
||||
Ice Palace entrance
|
||||
Ice Palace after first drop
|
||||
Ice Palace tall ice floor room
|
||||
Misery Mire cutscene room
|
||||
Turtle Rock entrance
|
||||
Spectacle Rock cave
|
||||
Spiky Hint cave
|
||||
PoD Bdlg NPC
|
||||
Near PoD Storyteller (bug near bomb wall)
|
||||
Dark Sanctuary Storyteller (long room with tables)
|
||||
Near Mire Storyteller (feather duster in winding cave)
|
||||
SE DW Storyteller (owl in winding cave)
|
||||
|
||||
Inconvenient entrance list:
|
||||
|
||||
Skull Woods Final
|
||||
Ice Palace
|
||||
Misery Mire
|
||||
Turtle Rock
|
||||
Ganon's Tower
|
||||
Mimic Ledge
|
||||
SW DM Foothills Cave (mirror from upper Bumper ledge)
|
||||
Hammer Pegs (near purple chest)
|
||||
Super Bomb cracked wall
|
||||
|
||||
Inconvenient location list:
|
||||
|
||||
Swamp left (two chests)
|
||||
Mire left (two chests)
|
||||
Hera basement
|
||||
Eastern Palace Big Key chest (protected by anti-fairies)
|
||||
Thieves' Town Big Chest
|
||||
Ice Palace Big Chest
|
||||
Ganon's Tower Big Chest
|
||||
Purple Chest
|
||||
Spike Cave
|
||||
Magic Bat
|
||||
Sahasrahla (Green Pendant)
|
||||
|
||||
In the vanilla, dungeonssimple, and dungeonsfull shuffles, the following two locations are added to the inconvenient locations list:
|
||||
|
||||
Graveyard Cave
|
||||
Mimic Cave
|
||||
|
||||
Valuable Items are simply all items that are shown on the pause subscreen (Y, B, or A sections) minus Silver Arrows and plus Triforce Pieces, Magic Upgrades (1/2 or 1/4), and the Single Arrow. If key shuffle is being used, you can additionally get hints for Small Keys or Big Keys but not hints for Maps or Compasses.
|
||||
|
||||
While the exact verbage of location names and item names can be found in the source code, here's a copy for reference:
|
||||
|
||||
Overworld Entrance naming:
|
||||
|
||||
Turtle Rock: Turtle Rock Main
|
||||
Misery Mire: Misery Mire
|
||||
Ice Palace: Ice Palace
|
||||
Skull Woods Final Section: The back of Skull Woods
|
||||
Death Mountain Return Cave (West): The SW DM Foothills Cave
|
||||
Mimic Cave: Mimic Ledge
|
||||
Dark World Hammer Peg Cave: The rows of pegs
|
||||
Pyramid Fairy: The crack on the pyramid
|
||||
Eastern Palace: Eastern Palace
|
||||
Elder House (East): Elder House
|
||||
Elder House (West): Elder House
|
||||
Two Brothers House (East): Eastern Quarreling Brothers' house
|
||||
Old Man Cave (West): The lower DM entrance
|
||||
Hyrule Castle Entrance (South): The ground level castle door
|
||||
Thieves Town: Thieves' Town
|
||||
Bumper Cave (Bottom): The lower Bumper Cave
|
||||
Swamp Palace: Swamp Palace
|
||||
Dark Death Mountain Ledge (West): The East dark DM connector ledge
|
||||
Dark Death Mountain Ledge (East): The East dark DM connector ledge
|
||||
Superbunny Cave (Top): The summit of dark DM cave
|
||||
Superbunny Cave (Bottom): The base of east dark DM
|
||||
Hookshot Cave: The rock on dark DM
|
||||
Desert Palace Entrance (South): The book sealed passage
|
||||
Tower of Hera: The Tower of Hera
|
||||
Two Brothers House (West): The door near the race game
|
||||
Old Man Cave (East): The SW-most cave on west DM
|
||||
Old Man House (Bottom): A cave with a door on west DM
|
||||
Old Man House (Top): The eastmost cave on west DM
|
||||
Death Mountain Return Cave (East): The westmost cave on west DM
|
||||
Spectacle Rock Cave Peak: The highest cave on west DM
|
||||
Spectacle Rock Cave: The right ledge on west DM
|
||||
Spectacle Rock Cave (Bottom): The left ledge on west DM
|
||||
Paradox Cave (Bottom): The right paired cave on east DM
|
||||
Paradox Cave (Middle): The southmost cave on east DM
|
||||
Paradox Cave (Top): The east DM summit cave
|
||||
Fairy Ascension Cave (Bottom): The east DM cave behind rocks
|
||||
Fairy Ascension Cave (Top): The central ledge on east DM
|
||||
Spiral Cave: The left ledge on east DM
|
||||
Spiral Cave (Bottom): The SWmost cave on east DM
|
||||
Palace of Darkness: Palace of Darkness
|
||||
Hyrule Castle Entrance (West): The left castle door
|
||||
Hyrule Castle Entrance (East): The right castle door
|
||||
Agahnims Tower: The sealed castle door
|
||||
Desert Palace Entrance (West): The westmost building in the desert
|
||||
Desert Palace Entrance (North): The northmost cave in the desert
|
||||
Blinds Hideout: Blind's old house
|
||||
Lake Hylia Fairy: A cave NE of Lake Hylia
|
||||
Light Hype Fairy: The cave south of your house
|
||||
Desert Fairy: The cave near the desert
|
||||
Chicken House: The chicken lady's house
|
||||
Aginahs Cave: The open desert cave
|
||||
Sahasrahlas Hut: The house near armos
|
||||
Cave Shop (Lake Hylia): The cave NW Lake Hylia
|
||||
Blacksmiths Hut: The old smithery
|
||||
Sick Kids House: The central house in Kakariko
|
||||
Lost Woods Gamble: A tree trunk door
|
||||
Fortune Teller (Light): A building NE of Kakariko
|
||||
Snitch Lady (East): A house guarded by a snitch
|
||||
Snitch Lady (West): A house guarded by a snitch
|
||||
Bush Covered House: A house with an uncut lawn
|
||||
Tavern (Front): A building with a backdoor
|
||||
Light World Bomb Hut: A Kakariko building with no door
|
||||
Kakariko Shop: The old Kakariko shop
|
||||
Mini Moldorm Cave: The cave south of Lake Hylia
|
||||
Long Fairy Cave: The eastmost portal cave
|
||||
Good Bee Cave: The open cave SE Lake Hylia
|
||||
20 Rupee Cave: The rock SE Lake Hylia
|
||||
50 Rupee Cave: The rock near the desert
|
||||
Ice Rod Cave: The sealed cave SE Lake Hylia
|
||||
Library: The old library
|
||||
Potion Shop: The witch's building
|
||||
Dam: The old dam
|
||||
Lumberjack House: The lumberjack house
|
||||
Lake Hylia Fortune Teller: The building NW Lake Hylia
|
||||
Kakariko Gamble Game: The old Kakariko gambling den
|
||||
Waterfall of Wishing: Going behind the waterfall
|
||||
Capacity Upgrade: The cave on the island
|
||||
Bonk Rock Cave: The rock pile near Sanctuary
|
||||
Graveyard Cave: The graveyard ledge
|
||||
Checkerboard Cave: The NE desert ledge
|
||||
Cave 45: The ledge south of haunted grove
|
||||
Kings Grave: The northeastmost grave
|
||||
Bonk Fairy (Light): The rock pile near your home
|
||||
Hookshot Fairy: A cave on east DM
|
||||
Bonk Fairy (Dark): The rock pile near the old bomb shop
|
||||
Dark Sanctuary Hint: The dark sanctuary cave
|
||||
Dark Lake Hylia Fairy: The cave NE dark Lake Hylia
|
||||
C-Shaped House: The NE house in Village of Outcasts
|
||||
Big Bomb Shop: The old bomb shop
|
||||
Dark Death Mountain Fairy: The SW cave on dark DM
|
||||
Dark Lake Hylia Shop: The building NW dark Lake Hylia
|
||||
Dark World Shop: The hammer sealed building
|
||||
Red Shield Shop: The fenced in building
|
||||
Mire Shed: The western hut in the mire
|
||||
East Dark World Hint: The dark cave near the eastmost portal
|
||||
Dark Desert Hint: The cave east of the mire
|
||||
Spike Cave: The ledge cave on west dark DM
|
||||
Palace of Darkness Hint: The building south of Kiki
|
||||
Dark Lake Hylia Ledge Spike Cave: The rock SE dark Lake Hylia
|
||||
Cave Shop (Dark Death Mountain): The base of east dark DM
|
||||
Dark World Potion Shop: The building near the catfish
|
||||
Archery Game: The old archery game
|
||||
Dark World Lumberjack Shop: The northmost Dark World building
|
||||
Hype Cave: The cave south of the old bomb shop
|
||||
Brewery: The Village of Outcasts building with no door
|
||||
Dark Lake Hylia Ledge Hint: The open cave SE dark Lake Hylia
|
||||
Chest Game: The westmost building in the Village of Outcasts
|
||||
Dark Desert Fairy: The eastern hut in the mire
|
||||
Dark Lake Hylia Ledge Fairy: The sealed cave SE dark Lake Hylia
|
||||
Fortune Teller (Dark): The building NE the Village of Outcasts
|
||||
Sanctuary: Sanctuary
|
||||
Lumberjack Tree Cave: The cave Behind Lumberjacks
|
||||
Lost Woods Hideout Stump: The stump in Lost Woods
|
||||
North Fairy Cave: The cave East of Graveyard
|
||||
Bat Cave Cave: The cave in eastern Kakariko
|
||||
Kakariko Well Cave: The cave in northern Kakariko
|
||||
Hyrule Castle Secret Entrance Stairs: The tunnel near the castle
|
||||
Skull Woods First Section Door: The southeastmost skull
|
||||
Skull Woods Second Section Door (East): The central open skull
|
||||
Skull Woods Second Section Door (West): The westmost open skull
|
||||
Desert Palace Entrance (East): The eastern building in the desert
|
||||
Turtle Rock Isolated Ledge Entrance: The isolated ledge on east dark DM
|
||||
Bumper Cave (Top): The upper Bumper Cave
|
||||
Hookshot Cave Back Entrance: The stairs on the floating island
|
||||
|
||||
Destination Entrance Naming:
|
||||
|
||||
Hyrule Castle: Hyrule Castle (all three entrances)
|
||||
Eastern Palace: Eastern Palace
|
||||
Desert Palace: Desert Palace (all four entrances, including final)
|
||||
Tower of Hera: Tower of Hera
|
||||
Palace of Darkness: Palace of Darkness
|
||||
Swamp Palace: Swamp Palace
|
||||
Skull Woods: Skull Woods (any entrance including final)
|
||||
Thieves' Town: Thieves' Town
|
||||
Ice Palace: Ice Palace
|
||||
Misery Mire: Misery Mire
|
||||
Turtle Rock: Turtle Rock (all four entrances)
|
||||
Ganon's Tower: Ganon's Tower
|
||||
Castle Tower: Agahnim's Tower
|
||||
A connector: Paradox Cave, Spectacle Rock Cave, Hookshot Cave, Superbunny Cave, Spiral Cave, Old Man Fetch Cave, Old Man House, Elder House, Quarreling Brothers' House, Bumper Cave, DM Fairy Ascent Cave, DM Exit Cave
|
||||
A bounty of five items: Mini-moldorm cave, Hype Cave, Blind's Hideout
|
||||
Sahasrahla: Sahasrahla
|
||||
A cave with two items: Mire hut, Waterfall Fairy, Pyramid Fairy
|
||||
A fairy fountain: Any healer fairy cave, either bonk cave with four fairies, the "long fairy" cave
|
||||
A common shop: Any shop that sells bombs by default
|
||||
The rare shop: The shop that sells the Red Shield by default
|
||||
The potion shop: Potion Shop
|
||||
The bomb shop: Bomb Shop
|
||||
A fortune teller: Any of the three fortune tellers
|
||||
A house with a chest: Chicken Lady's house, C-House, Brewery
|
||||
A cave with an item: Checkerboard cave, Hammer Pegs cave, Cave 45, Graveyard Ledge cave
|
||||
A cave with a chest: Sanc Bonk Rock Cave, Cape Grave Cave, Ice Rod Cave, Aginah's Cave
|
||||
The dam: Watergate
|
||||
The sick kid: Sick Kid
|
||||
The library: Library
|
||||
Mimic Cave: Mimic Cave
|
||||
Spike Cave: Spike Cave
|
||||
A game of 16 chests: VoO chest game (for the item)
|
||||
A storyteller: The four DW NPCs who charge 20 rupees for a hint as well as the PoD Bdlg guy who gives a free hint
|
||||
A cave with some cash: 20 rupee cave, 50 rupee cave (both have thieves and some pots)
|
||||
A game of chance: Gambling game (just for cash, no items)
|
||||
A game of skill: Archery minigame
|
||||
The queen of fairies: Capacity Upgrade Fairy
|
||||
A drop's exit: Sanctuary, LW Thieves' Hideout, Kakariko Well, Magic Bat, Useless Fairy, Uncle Tunnel, Ganon drop exit
|
||||
A restock room: The Kakariko bomb/arrow restock room
|
||||
The tavern: The Kakariko tavern
|
||||
The grass man: The Kakariko man with many beds
|
||||
A cold bee: The "wrong side" of Ice Rod cave where you can get a Good Bee
|
||||
Fairies deep in a cave: Hookshot Fairy
|
||||
|
||||
Location naming reference:
|
||||
|
||||
Mushroom: in the woods
|
||||
Master Sword Pedestal: at the pedestal
|
||||
Bottle Merchant: with a merchant
|
||||
Stumpy: with tree boy
|
||||
Flute Spot: underground
|
||||
Digging Game: underground
|
||||
Lake Hylia Island: on an island
|
||||
Floating Island: on an island
|
||||
Bumper Cave Ledge: on a ledge
|
||||
Spectacle Rock: atop a rock
|
||||
Maze Race: at the race
|
||||
Desert Ledge: in the desert
|
||||
Pyramid: on the pyramid
|
||||
Catfish: with a catfish
|
||||
Ether Tablet: at a monument
|
||||
Bombos Tablet: at a monument
|
||||
Hobo: with the hobo
|
||||
Zora's Ledge: near Zora
|
||||
King Zora: at a high price
|
||||
Sunken Treasure: underwater
|
||||
Floodgate Chest: in the dam
|
||||
Blacksmith: with the smith
|
||||
Purple Chest: from a box
|
||||
Old Man: with the old man
|
||||
Link's Uncle: with your uncle
|
||||
Secret Passage: near your uncle
|
||||
Kakariko Well (5 items): in a well
|
||||
Lost Woods Hideout: near a thief
|
||||
Lumberjack Tree: in a hole
|
||||
Magic Bat: with the bat
|
||||
Paradox Cave (7 items): in a cave with seven chests
|
||||
Blind's Hideout (5 items): in a basement
|
||||
Mini Moldorm Cave (5 items): near Moldorms
|
||||
Hype Cave (4 back chests): near a bat-like man
|
||||
Hype Cave - Generous Guy: with a bat-like man
|
||||
Hookshot Cave (4 items): across pits
|
||||
Sahasrahla's Hut (chests in back): near the elder
|
||||
Sahasrahla: with the elder
|
||||
Waterfall Fairy (2 items): near a fairy
|
||||
Pyramid Fairy (2 items): near a fairy
|
||||
Mire Shed (2 items): near sparks
|
||||
Superbunny Cave (2 items): in a connection
|
||||
Spiral Cave: in spiral cave
|
||||
Kakariko Tavern: in the bar
|
||||
Link's House: in your home
|
||||
Sick Kid: with the sick
|
||||
Library: near books
|
||||
Potion Shop: near potions
|
||||
Spike Cave: beyond spikes
|
||||
Mimic Cave: in a cave of mimicry
|
||||
Chest Game: as a prize
|
||||
Chicken House: near poultry
|
||||
Aginah's Cave: with Aginah
|
||||
Ice Rod Cave: in a frozen cave
|
||||
Brewery: alone in a home
|
||||
C-Shaped House: alone in a home
|
||||
Spectacle Rock Cave: alone in a cave
|
||||
King's Tomb: alone in a cave
|
||||
Cave 45: alone in a cave
|
||||
Graveyard Cave: alone in a cave
|
||||
Checkerboard Cave: alone in a cave
|
||||
Bonk Rock Cave: alone in a cave
|
||||
Peg Cave: alone in a cave
|
||||
Sanctuary: in Sanctuary
|
||||
Hyrule Castle - Boomerang Chest: in Hyrule Castle
|
||||
Hyrule Castle - Map Chest: in Hyrule Castle
|
||||
Hyrule Castle - Zelda's Chest: in Hyrule Castle
|
||||
Sewers - Dark Cross: in the sewers
|
||||
Sewers - Secret Room (3 items): in the sewers
|
||||
Eastern Palace - Boss: with the Armos
|
||||
Eastern Palace (otherwise, 5 items): in Eastern Palace
|
||||
Desert Palace - Boss: with Lanmolas
|
||||
Desert Palace (otherwise, 5 items): in Desert Palace
|
||||
Tower of Hera - Boss: with Moldorm
|
||||
Tower of Hera (otherwise, 5 items): in Tower of Hera
|
||||
Castle Tower (2 items): in Castle Tower
|
||||
Palace of Darkness - Boss: with Helmasaur King
|
||||
Palace of Darkness (otherwise, 13 items): in Palace of Darkness
|
||||
Swamp Palace - Boss: with Arrghus
|
||||
Swamp Palace (otherwise, 9 items): in Swamp Palace
|
||||
Skull Woods - Bridge Room: near Mothula
|
||||
Skull Woods - Boss: with Mothula
|
||||
Skull Woods (otherwise, 6 items): in Skull Woods
|
||||
Thieves' Town - Boss: with Blind
|
||||
Thieves' Town (otherwise, 7 items): in Thieves' Town
|
||||
Ice Palace - Boss: with Kholdstare
|
||||
Ice Palace (otherwise, 7 items): in Ice Palace
|
||||
Misery Mire - Boss: with Vitreous
|
||||
Misery Mire (otherwise, 7 items): in Misery Mire
|
||||
Turtle Rock - Boss: with Trinexx
|
||||
Turtle Rock (otherwise, 11 items): in Turtle Rock
|
||||
Ganons Tower (after climb, 4 items): atop Ganon's Tower
|
||||
Ganon's Tower (otherwise, 23 items): in Ganon's Tower
|
||||
@@ -1,115 +1,165 @@
|
||||
from __future__ import annotations
|
||||
import os
|
||||
import logging
|
||||
import json
|
||||
import string
|
||||
from concurrent.futures import ThreadPoolExecutor
|
||||
|
||||
import colorama
|
||||
import asyncio
|
||||
from queue import Queue, Empty
|
||||
from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor
|
||||
from MultiServer import mark_raw
|
||||
|
||||
import Utils
|
||||
import copy
|
||||
import subprocess
|
||||
import time
|
||||
import random
|
||||
|
||||
from worlds.factorio.Technologies import lookup_id_to_name
|
||||
import factorio_rcon
|
||||
import colorama
|
||||
import asyncio
|
||||
from queue import Queue
|
||||
import Utils
|
||||
|
||||
rcon_port = 24242
|
||||
rcon_password = ''.join(random.choice(string.ascii_letters) for x in range(32))
|
||||
save_name = "Archipelago"
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("FactorioClient")
|
||||
|
||||
server_args = (save_name, "--rcon-port", rcon_port, "--rcon-password", rcon_password)
|
||||
from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, logger, gui_enabled, \
|
||||
get_base_parser
|
||||
from MultiServer import mark_raw
|
||||
from NetUtils import NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
|
||||
|
||||
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO)
|
||||
options = Utils.get_options()
|
||||
executable = options["factorio_options"]["executable"]
|
||||
bin_dir = os.path.dirname(executable)
|
||||
if not os.path.isdir(bin_dir):
|
||||
raise FileNotFoundError(bin_dir)
|
||||
if not os.path.exists(executable):
|
||||
if os.path.exists(executable + ".exe"):
|
||||
executable = executable + ".exe"
|
||||
else:
|
||||
raise FileNotFoundError(executable)
|
||||
from worlds.factorio import Factorio
|
||||
|
||||
script_folder = options["factorio_options"]["script-output"]
|
||||
|
||||
threadpool = ThreadPoolExecutor(10)
|
||||
|
||||
class FactorioCommandProcessor(ClientCommandProcessor):
|
||||
ctx: FactorioContext
|
||||
|
||||
@mark_raw
|
||||
def _cmd_factorio(self, text: str) -> bool:
|
||||
"""Send the following command to the bound Factorio Server."""
|
||||
if self.ctx.rcon_client:
|
||||
# TODO: Print the command non-silently only for race seeds, or otherwise block anything but /factorio /save in race seeds.
|
||||
self.ctx.print_to_game(f"/factorio {text}")
|
||||
result = self.ctx.rcon_client.send_command(text)
|
||||
if result:
|
||||
self.output(result)
|
||||
return True
|
||||
return False
|
||||
|
||||
def _cmd_connect(self, address: str = "", name="") -> bool:
|
||||
"""Connect to a MultiWorld Server"""
|
||||
self.ctx.auth = name
|
||||
return super(FactorioCommandProcessor, self)._cmd_connect(address)
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
self.ctx.awaiting_bridge = True
|
||||
|
||||
|
||||
class FactorioContext(CommonContext):
|
||||
command_processor = FactorioCommandProcessor
|
||||
game = "Factorio"
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(FactorioContext, self).__init__(*args, **kwargs)
|
||||
self.send_index = 0
|
||||
# updated by spinup server
|
||||
mod_version: Utils.Version = Utils.Version(0, 0, 0)
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(FactorioContext, self).__init__(server_address, password)
|
||||
self.send_index: int = 0
|
||||
self.rcon_client = None
|
||||
self.awaiting_bridge = False
|
||||
self.write_data_path = None
|
||||
self.death_link_tick: int = 0 # last send death link on Factorio layer
|
||||
self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
|
||||
|
||||
async def server_auth(self, password_requested):
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(FactorioContext, self).server_auth(password_requested)
|
||||
if self.auth is None:
|
||||
logging.info('Enter the name of your slot to join this game:')
|
||||
self.auth = await self.console_input()
|
||||
|
||||
await self.send_msgs([{"cmd": 'Connect',
|
||||
'password': self.password, 'name': self.auth, 'version': Utils._version_tuple,
|
||||
'tags': ['AP'],
|
||||
'uuid': Utils.get_unique_identifier(), 'game': "Factorio"
|
||||
}])
|
||||
if not self.auth:
|
||||
if self.rcon_client:
|
||||
get_info(self, self.rcon_client) # retrieve current auth code
|
||||
else:
|
||||
raise Exception("Cannot connect to a server with unknown own identity, "
|
||||
"bridge to Factorio first.")
|
||||
|
||||
await self.send_msgs([{
|
||||
"cmd": 'Connect',
|
||||
'password': self.password,
|
||||
'name': self.auth,
|
||||
'version': Utils.version_tuple,
|
||||
'tags': self.tags,
|
||||
'uuid': Utils.get_unique_identifier(),
|
||||
'game': "Factorio"
|
||||
}])
|
||||
|
||||
def on_print(self, args: dict):
|
||||
super(FactorioContext, self).on_print(args)
|
||||
if self.rcon_client:
|
||||
self.print_to_game(args['text'])
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.rcon_client:
|
||||
text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
|
||||
self.print_to_game(text)
|
||||
super(FactorioContext, self).on_print_json(args)
|
||||
|
||||
@property
|
||||
def savegame_name(self) -> str:
|
||||
return f"AP_{self.seed_name}_{self.auth}_Save.zip"
|
||||
|
||||
def print_to_game(self, text):
|
||||
self.rcon_client.send_command(f"/ap-print [font=default-large-bold]Archipelago:[/font] "
|
||||
f"{text}")
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
if self.rcon_client:
|
||||
self.rcon_client.send_command(f"/ap-deathlink {data['source']}")
|
||||
super(FactorioContext, self).on_deathlink(data)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"Connected", "RoomUpdate"}:
|
||||
# catch up sync anything that is already cleared.
|
||||
if "checked_locations" in args and args["checked_locations"]:
|
||||
self.rcon_client.send_commands({item_name: f'/ap-get-technology ap-{item_name}-\t-1' for
|
||||
item_name in args["checked_locations"]})
|
||||
|
||||
|
||||
async def game_watcher(ctx: FactorioContext):
|
||||
research_logger = logging.getLogger("FactorioWatcher")
|
||||
researches_done_file = os.path.join(script_folder, "research_done.json")
|
||||
if os.path.exists(researches_done_file):
|
||||
os.remove(researches_done_file)
|
||||
bridge_logger = logging.getLogger("FactorioWatcher")
|
||||
from worlds.factorio.Technologies import lookup_id_to_name
|
||||
bridge_counter = 0
|
||||
next_bridge = time.perf_counter() + 1
|
||||
try:
|
||||
while 1:
|
||||
if os.path.exists(researches_done_file):
|
||||
research_logger.info("Found Factorio Bridge file.")
|
||||
while 1:
|
||||
with open(researches_done_file) as f:
|
||||
data = json.load(f)
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in data if tech_name.startswith("ap-")}
|
||||
while not ctx.exit_event.is_set():
|
||||
if ctx.awaiting_bridge and ctx.rcon_client and time.perf_counter() > next_bridge:
|
||||
next_bridge = time.perf_counter() + 1
|
||||
ctx.awaiting_bridge = False
|
||||
data = json.loads(ctx.rcon_client.send_command("/ap-sync"))
|
||||
if data["slot_name"] != ctx.auth:
|
||||
bridge_logger.warning(f"Connected World is not the expected one {data['slot_name']} != {ctx.auth}")
|
||||
elif data["seed_name"] != ctx.seed_name:
|
||||
bridge_logger.warning(
|
||||
f"Connected Multiworld is not the expected one {data['seed_name']} != {ctx.seed_name}")
|
||||
else:
|
||||
data = data["info"]
|
||||
research_data = data["research_done"]
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
|
||||
victory = data["victory"]
|
||||
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
|
||||
if ctx.locations_checked != research_data:
|
||||
research_logger.info(f"New researches done: "
|
||||
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
bridge_logger.info(
|
||||
f"New researches done: "
|
||||
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
await asyncio.sleep(1)
|
||||
else:
|
||||
bridge_counter += 1
|
||||
if bridge_counter >= 60:
|
||||
research_logger.info("Did not find Factorio Bridge file, waiting for mod to run.")
|
||||
bridge_counter = 1
|
||||
await asyncio.sleep(1)
|
||||
death_link_tick = data.get("death_link_tick", 0)
|
||||
if death_link_tick != ctx.death_link_tick:
|
||||
ctx.death_link_tick = death_link_tick
|
||||
await ctx.send_death()
|
||||
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
|
||||
def stream_factorio_output(pipe, queue):
|
||||
|
||||
def stream_factorio_output(pipe, queue, process):
|
||||
def queuer():
|
||||
while 1:
|
||||
while process.poll() is None:
|
||||
text = pipe.readline().strip()
|
||||
if text:
|
||||
queue.put_nowait(text)
|
||||
@@ -118,81 +168,220 @@ def stream_factorio_output(pipe, queue):
|
||||
|
||||
thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True)
|
||||
thread.start()
|
||||
return thread
|
||||
|
||||
|
||||
async def factorio_server_watcher(ctx: FactorioContext):
|
||||
import subprocess
|
||||
import factorio_rcon
|
||||
factorio_server_logger = logging.getLogger("FactorioServer")
|
||||
factorio_process = subprocess.Popen((executable, "--start-server", *(str(elem) for elem in server_args)),
|
||||
savegame_name = os.path.abspath(ctx.savegame_name)
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name, "--preset", "archipelago"
|
||||
))
|
||||
factorio_process = subprocess.Popen((executable, "--start-server", ctx.savegame_name,
|
||||
*(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue)
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
try:
|
||||
while 1:
|
||||
while not ctx.exit_event.is_set():
|
||||
if factorio_process.poll():
|
||||
factorio_server_logger.info("Factorio server has exited.")
|
||||
ctx.exit_event.set()
|
||||
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
if not ctx.rcon_client and "Hosting game at IP ADDR:" in msg:
|
||||
if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
# trigger lua interface confirmation
|
||||
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
|
||||
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
|
||||
if ctx.rcon_client:
|
||||
while ctx.send_index < len(ctx.items_received):
|
||||
item_id = ctx.items_received[ctx.send_index].item
|
||||
if item_id not in lookup_id_to_name:
|
||||
logging.error(f"Cannot send unknown item ID: {item_id}")
|
||||
else:
|
||||
item_name = lookup_id_to_name[item_id]
|
||||
factorio_server_logger.info(f"Sending {item_name} to Nauvis.")
|
||||
ctx.rcon_client.send_command(f'/ap-get-technology {item_name}')
|
||||
ctx.send_index += 1
|
||||
if not ctx.server:
|
||||
logger.info("Established bridge to Factorio Server. "
|
||||
"Ready to connect to Archipelago via /connect")
|
||||
|
||||
if not ctx.awaiting_bridge and "Archipelago Bridge Data available for game tick " in msg:
|
||||
ctx.awaiting_bridge = True
|
||||
|
||||
if ctx.rcon_client:
|
||||
commands = {}
|
||||
while ctx.send_index < len(ctx.items_received):
|
||||
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
|
||||
item_id = transfer_item.item
|
||||
player_name = ctx.player_names[transfer_item.player]
|
||||
if item_id not in Factorio.item_id_to_name:
|
||||
factorio_server_logger.error(f"Cannot send unknown item ID: {item_id}")
|
||||
else:
|
||||
item_name = Factorio.item_id_to_name[item_id]
|
||||
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
|
||||
commands[ctx.send_index] = f'/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}'
|
||||
ctx.send_index += 1
|
||||
if commands:
|
||||
ctx.rcon_client.send_commands(commands)
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
await asyncio.sleep(1)
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
ctx.rcon_client = None
|
||||
ctx.exit_event.set()
|
||||
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
factorio_process.wait(5)
|
||||
|
||||
|
||||
async def main():
|
||||
ctx = FactorioContext(None, None, True)
|
||||
# testing shortcuts
|
||||
# ctx.server_address = "localhost"
|
||||
# ctx.auth = "Nauvis"
|
||||
if ctx.server_task is None:
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
await asyncio.sleep(3)
|
||||
watcher_task = asyncio.create_task(game_watcher(ctx), name="FactorioProgressionWatcher")
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
ctx.snes_reconnect_address = None
|
||||
def get_info(ctx, rcon_client):
|
||||
info = json.loads(rcon_client.send_command("/ap-rcon-info"))
|
||||
ctx.auth = info["slot_name"]
|
||||
ctx.seed_name = info["seed_name"]
|
||||
# 0.2.0 addition, not present earlier
|
||||
death_link = bool(info.get("death_link", False))
|
||||
if death_link:
|
||||
ctx.tags.add("DeathLink")
|
||||
|
||||
await asyncio.gather(watcher_task, input_task, factorio_server_task)
|
||||
|
||||
if ctx.server is not None and not ctx.server.socket.closed:
|
||||
async def factorio_spinup_server(ctx: FactorioContext) -> bool:
|
||||
savegame_name = os.path.abspath("Archipelago.zip")
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name
|
||||
))
|
||||
factorio_process = subprocess.Popen(
|
||||
(executable, "--start-server", savegame_name, *(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Information Exchange Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
rcon_client = None
|
||||
try:
|
||||
while not ctx.auth:
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
if "Loading mod AP-" in msg and msg.endswith("(data.lua)"):
|
||||
parts = msg.split()
|
||||
ctx.mod_version = Utils.Version(*(int(number) for number in parts[-2].split(".")))
|
||||
elif "Write data path: " in msg:
|
||||
ctx.write_data_path = Utils.get_text_between(msg, "Write data path: ", " [")
|
||||
if "AppData" in ctx.write_data_path:
|
||||
logger.warning("It appears your mods are loaded from Appdata, "
|
||||
"this can lead to problems with multiple Factorio instances. "
|
||||
"If this is the case, you will get a file locked error running Factorio.")
|
||||
if not rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
if ctx.mod_version == ctx.__class__.mod_version:
|
||||
raise Exception("No Archipelago mod was loaded. Aborting.")
|
||||
get_info(ctx, rcon_client)
|
||||
await asyncio.sleep(0.01)
|
||||
|
||||
except Exception as e:
|
||||
logger.exception(e)
|
||||
logger.error("Aborted Factorio Server Bridge")
|
||||
ctx.exit_event.set()
|
||||
|
||||
else:
|
||||
logger.info(
|
||||
f"Got World Information from AP Mod {tuple(ctx.mod_version)} for seed {ctx.seed_name} in slot {ctx.auth}")
|
||||
return True
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
factorio_process.wait(5)
|
||||
return False
|
||||
|
||||
|
||||
async def main(args):
|
||||
ctx = FactorioContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
input_task = None
|
||||
from kvui import FactorioManager
|
||||
ctx.ui = FactorioManager(ctx)
|
||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||
else:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ui_task = None
|
||||
factorio_server_task = asyncio.create_task(factorio_spinup_server(ctx), name="FactorioSpinupServer")
|
||||
succesful_launch = await factorio_server_task
|
||||
if succesful_launch:
|
||||
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx), name="FactorioProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
await factorio_server_task
|
||||
|
||||
if ctx.server and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task is not None:
|
||||
if ctx.server_task:
|
||||
await ctx.server_task
|
||||
await factorio_server_task
|
||||
|
||||
while ctx.input_requests > 0:
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
|
||||
await input_task
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
if input_task:
|
||||
input_task.cancel()
|
||||
|
||||
|
||||
class FactorioJSONtoTextParser(JSONtoTextParser):
|
||||
def _handle_color(self, node: JSONMessagePart):
|
||||
colors = node["color"].split(";")
|
||||
for color in colors:
|
||||
if color in {"red", "green", "blue", "orange", "yellow", "pink", "purple", "white", "black", "gray",
|
||||
"brown", "cyan", "acid"}:
|
||||
node["text"] = f"[color={color}]{node['text']}[/color]"
|
||||
return self._handle_text(node)
|
||||
elif color == "magenta":
|
||||
node["text"] = f"[color=pink]{node['text']}[/color]"
|
||||
return self._handle_text(node)
|
||||
return self._handle_text(node)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
parser = get_base_parser(description="Optional arguments to FactorioClient follow. "
|
||||
"Remaining arguments get passed into bound Factorio instance."
|
||||
"Refer to Factorio --help for those.")
|
||||
parser.add_argument('--rcon-port', default='24242', type=int, help='Port to use to communicate with Factorio')
|
||||
parser.add_argument('--rcon-password', help='Password to authenticate with RCON.')
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
rcon_port = args.rcon_port
|
||||
rcon_password = args.rcon_password if args.rcon_password else ''.join(
|
||||
random.choice(string.ascii_letters) for x in range(32))
|
||||
|
||||
factorio_server_logger = logging.getLogger("FactorioServer")
|
||||
options = Utils.get_options()
|
||||
executable = options["factorio_options"]["executable"]
|
||||
|
||||
if not os.path.exists(os.path.dirname(executable)):
|
||||
raise FileNotFoundError(f"Path {os.path.dirname(executable)} does not exist or could not be accessed.")
|
||||
if os.path.isdir(executable): # user entered a path to a directory, let's find the executable therein
|
||||
executable = os.path.join(executable, "factorio")
|
||||
if not os.path.isfile(executable):
|
||||
if os.path.isfile(executable + ".exe"):
|
||||
executable = executable + ".exe"
|
||||
else:
|
||||
raise FileNotFoundError(f"Path {executable} is not an executable file.")
|
||||
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *rest)
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main())
|
||||
loop.run_until_complete(main(args))
|
||||
loop.close()
|
||||
colorama.deinit()
|
||||
|
||||
229
Fill.py
@@ -3,16 +3,16 @@ import typing
|
||||
import collections
|
||||
import itertools
|
||||
|
||||
from BaseClasses import CollectionState, PlandoItem, Location
|
||||
from worlds.alttp.Items import ItemFactory
|
||||
from worlds.alttp.Regions import key_drop_data
|
||||
from BaseClasses import CollectionState, Location, MultiWorld
|
||||
from worlds.generic import PlandoItem
|
||||
from worlds.AutoWorld import call_all
|
||||
|
||||
|
||||
class FillError(RuntimeError):
|
||||
pass
|
||||
|
||||
|
||||
def fill_restrictive(world, base_state: CollectionState, locations, itempool, single_player_placement=False,
|
||||
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations, itempool, single_player_placement=False,
|
||||
lock=False):
|
||||
def sweep_from_pool():
|
||||
new_state = base_state.copy()
|
||||
@@ -36,7 +36,7 @@ def fill_restrictive(world, base_state: CollectionState, locations, itempool, si
|
||||
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
|
||||
|
||||
for item_to_place in items_to_place:
|
||||
if world.accessibility[item_to_place.player] == 'none':
|
||||
if world.accessibility[item_to_place.player] == 'minimal':
|
||||
perform_access_check = not world.has_beaten_game(maximum_exploration_state,
|
||||
item_to_place.player) if single_player_placement else not has_beaten_game
|
||||
else:
|
||||
@@ -52,11 +52,10 @@ def fill_restrictive(world, base_state: CollectionState, locations, itempool, si
|
||||
else:
|
||||
# we filled all reachable spots. Maybe the game can be beaten anyway?
|
||||
unplaced_items.append(item_to_place)
|
||||
if world.accessibility[item_to_place.player] != 'none' and world.can_beat_game():
|
||||
if world.accessibility[item_to_place.player] != 'minimal' and world.can_beat_game():
|
||||
logging.warning(
|
||||
f'Not all items placed. Game beatable anyway. (Could not place {item_to_place})')
|
||||
continue
|
||||
|
||||
raise FillError(f'No more spots to place {item_to_place}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
|
||||
@@ -68,7 +67,7 @@ def fill_restrictive(world, base_state: CollectionState, locations, itempool, si
|
||||
itempool.extend(unplaced_items)
|
||||
|
||||
|
||||
def distribute_items_restrictive(world, gftower_trash=False, fill_locations=None):
|
||||
def distribute_items_restrictive(world: MultiWorld, fill_locations=None):
|
||||
# If not passed in, then get a shuffled list of locations to fill in
|
||||
if not fill_locations:
|
||||
fill_locations = world.get_unfilled_locations()
|
||||
@@ -77,65 +76,32 @@ def distribute_items_restrictive(world, gftower_trash=False, fill_locations=None
|
||||
# get items to distribute
|
||||
world.random.shuffle(world.itempool)
|
||||
progitempool = []
|
||||
nonexcludeditempool = []
|
||||
localrestitempool = {player: [] for player in range(1, world.players + 1)}
|
||||
nonlocalrestitempool = []
|
||||
restitempool = []
|
||||
|
||||
for item in world.itempool:
|
||||
if item.advancement:
|
||||
progitempool.append(item)
|
||||
elif item.name in world.local_items[item.player]:
|
||||
elif item.never_exclude: # this only gets nonprogression items which should not appear in excluded locations
|
||||
nonexcludeditempool.append(item)
|
||||
elif item.name in world.local_items[item.player].value:
|
||||
localrestitempool[item.player].append(item)
|
||||
elif item.name in world.non_local_items[item.player].value:
|
||||
nonlocalrestitempool.append(item)
|
||||
else:
|
||||
restitempool.append(item)
|
||||
|
||||
standard_keyshuffle_players = set()
|
||||
|
||||
# fill in gtower locations with trash first
|
||||
for player in world.alttp_player_ids:
|
||||
if not gftower_trash or not world.ganonstower_vanilla[player] or \
|
||||
world.logic[player] in {'owglitches', "nologic"}:
|
||||
gtower_trash_count = 0
|
||||
elif 'triforcehunt' in world.goal[player] and ('local' in world.goal[player] or world.players == 1):
|
||||
gtower_trash_count = world.random.randint(world.crystals_needed_for_gt[player] * 2,
|
||||
world.crystals_needed_for_gt[player] * 4)
|
||||
else:
|
||||
gtower_trash_count = world.random.randint(0, world.crystals_needed_for_gt[player] * 2)
|
||||
|
||||
if gtower_trash_count:
|
||||
gtower_locations = [location for location in fill_locations if
|
||||
'Ganons Tower' in location.name and location.player == player]
|
||||
world.random.shuffle(gtower_locations)
|
||||
trashcnt = 0
|
||||
localrest = localrestitempool[player]
|
||||
if localrest:
|
||||
gt_item_pool = restitempool + localrest
|
||||
world.random.shuffle(gt_item_pool)
|
||||
else:
|
||||
gt_item_pool = restitempool.copy()
|
||||
|
||||
while gtower_locations and gt_item_pool and trashcnt < gtower_trash_count:
|
||||
spot_to_fill = gtower_locations.pop()
|
||||
item_to_place = gt_item_pool.pop()
|
||||
if item_to_place in localrest:
|
||||
localrest.remove(item_to_place)
|
||||
else:
|
||||
restitempool.remove(item_to_place)
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
fill_locations.remove(spot_to_fill)
|
||||
trashcnt += 1
|
||||
if world.mode[player] == 'standard' and world.keyshuffle[player] is True:
|
||||
standard_keyshuffle_players.add(player)
|
||||
|
||||
|
||||
# Make sure the escape small key is placed first in standard with key shuffle to prevent running out of spots
|
||||
if standard_keyshuffle_players:
|
||||
progitempool.sort(
|
||||
key=lambda item: 1 if item.name == 'Small Key (Hyrule Castle)' and
|
||||
item.player in standard_keyshuffle_players else 0)
|
||||
|
||||
world.random.shuffle(fill_locations)
|
||||
call_all(world, "fill_hook", progitempool, nonexcludeditempool, localrestitempool, nonlocalrestitempool, restitempool, fill_locations)
|
||||
|
||||
fill_restrictive(world, world.state, fill_locations, progitempool)
|
||||
|
||||
if nonexcludeditempool:
|
||||
world.random.shuffle(fill_locations)
|
||||
fill_restrictive(world, world.state, fill_locations, nonexcludeditempool) # needs logical fill to not conflict with local items
|
||||
|
||||
if any(localrestitempool.values()): # we need to make sure some fills are limited to certain worlds
|
||||
local_locations = {player: [] for player in world.player_ids}
|
||||
for location in fill_locations:
|
||||
@@ -154,27 +120,32 @@ def distribute_items_restrictive(world, gftower_trash=False, fill_locations=None
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
fill_locations.remove(spot_to_fill)
|
||||
|
||||
for item_to_place in nonlocalrestitempool:
|
||||
for i, location in enumerate(fill_locations):
|
||||
if location.player != item_to_place.player:
|
||||
world.push_item(fill_locations.pop(i), item_to_place, False)
|
||||
break
|
||||
else:
|
||||
logging.warning(f"Could not place non_local_item {item_to_place} among {fill_locations}, tossing.")
|
||||
|
||||
world.random.shuffle(fill_locations)
|
||||
|
||||
restitempool, fill_locations = fast_fill(world, restitempool, fill_locations)
|
||||
unplaced = [item for item in progitempool + restitempool]
|
||||
unplaced = progitempool + restitempool
|
||||
unfilled = [location.name for location in fill_locations]
|
||||
|
||||
for location in fill_locations:
|
||||
world.push_item(location, ItemFactory('Nothing', location.player), False)
|
||||
|
||||
if unplaced or unfilled:
|
||||
logging.warning(f'Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}')
|
||||
|
||||
|
||||
def fast_fill(world, item_pool: typing.List, fill_locations: typing.List) -> typing.Tuple[typing.List, typing.List]:
|
||||
def fast_fill(world: MultiWorld, item_pool: typing.List, fill_locations: typing.List) -> typing.Tuple[typing.List, typing.List]:
|
||||
placing = min(len(item_pool), len(fill_locations))
|
||||
for item, location in zip(item_pool, fill_locations):
|
||||
world.push_item(location, item, False)
|
||||
return item_pool[placing:], fill_locations[placing:]
|
||||
|
||||
|
||||
def flood_items(world):
|
||||
def flood_items(world: MultiWorld):
|
||||
# get items to distribute
|
||||
world.random.shuffle(world.itempool)
|
||||
itempool = world.itempool
|
||||
@@ -224,7 +195,7 @@ def flood_items(world):
|
||||
location_list = world.get_reachable_locations()
|
||||
world.random.shuffle(location_list)
|
||||
for location in location_list:
|
||||
if location.item is not None and not location.item.advancement and not location.item.smallkey and not location.item.bigkey:
|
||||
if location.item is not None and not location.item.advancement:
|
||||
# safe to replace
|
||||
replace_item = location.item
|
||||
replace_item.location = None
|
||||
@@ -234,7 +205,7 @@ def flood_items(world):
|
||||
break
|
||||
|
||||
|
||||
def balance_multiworld_progression(world):
|
||||
def balance_multiworld_progression(world: MultiWorld):
|
||||
balanceable_players = {player for player in range(1, world.players + 1) if world.progression_balancing[player]}
|
||||
if not balanceable_players:
|
||||
logging.info('Skipping multiworld progression balancing.')
|
||||
@@ -347,7 +318,8 @@ def balance_multiworld_progression(world):
|
||||
if world.has_beaten_game(state):
|
||||
break
|
||||
elif not sphere_locations:
|
||||
raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
|
||||
logging.warning("Progression Balancing ran out of paths.")
|
||||
break
|
||||
|
||||
|
||||
def swap_location_item(location_1: Location, location_2: Location, check_locked=True):
|
||||
@@ -363,73 +335,78 @@ def swap_location_item(location_1: Location, location_2: Location, check_locked=
|
||||
location_1.event, location_2.event = location_2.event, location_1.event
|
||||
|
||||
|
||||
def distribute_planned(world):
|
||||
def distribute_planned(world: MultiWorld):
|
||||
# TODO: remove. Preferably by implementing key drop
|
||||
from worlds.alttp.Regions import key_drop_data
|
||||
world_name_lookup = world.world_name_lookup
|
||||
|
||||
for player in world.player_ids:
|
||||
placement: PlandoItem
|
||||
for placement in world.plando_items[player]:
|
||||
if placement.location in key_drop_data:
|
||||
placement.warn(
|
||||
f"Can't place '{placement.item}' at '{placement.location}', as key drop shuffle locations are not supported yet.")
|
||||
continue
|
||||
item = ItemFactory(placement.item, player)
|
||||
target_world: int = placement.world
|
||||
if target_world is False or world.players == 1:
|
||||
target_world = player # in own world
|
||||
elif target_world is True: # in any other world
|
||||
unfilled = list(location for location in world.get_unfilled_locations_for_players(
|
||||
placement.location,
|
||||
set(world.player_ids) - {player}) if location.item_rule(item)
|
||||
)
|
||||
if not unfilled:
|
||||
placement.failed(f"Could not find a world with an unfilled location {placement.location}",
|
||||
FillError)
|
||||
try:
|
||||
placement: PlandoItem
|
||||
for placement in world.plando_items[player]:
|
||||
if placement.location in key_drop_data:
|
||||
placement.warn(
|
||||
f"Can't place '{placement.item}' at '{placement.location}', as key drop shuffle locations are not supported yet.")
|
||||
continue
|
||||
item = world.worlds[player].create_item(placement.item)
|
||||
target_world: int = placement.world
|
||||
if target_world is False or world.players == 1:
|
||||
target_world = player # in own world
|
||||
elif target_world is True: # in any other world
|
||||
unfilled = list(location for location in world.get_unfilled_locations_for_players(
|
||||
placement.location,
|
||||
set(world.player_ids) - {player}) if location.item_rule(item)
|
||||
)
|
||||
if not unfilled:
|
||||
placement.failed(f"Could not find a world with an unfilled location {placement.location}",
|
||||
FillError)
|
||||
continue
|
||||
|
||||
target_world = world.random.choice(unfilled).player
|
||||
|
||||
elif target_world is None: # any random world
|
||||
unfilled = list(location for location in world.get_unfilled_locations_for_players(
|
||||
placement.location,
|
||||
set(world.player_ids)) if location.item_rule(item)
|
||||
)
|
||||
if not unfilled:
|
||||
placement.failed(f"Could not find a world with an unfilled location {placement.location}",
|
||||
FillError)
|
||||
continue
|
||||
|
||||
target_world = world.random.choice(unfilled).player
|
||||
|
||||
elif type(target_world) == int: # target world by player id
|
||||
if target_world not in range(1, world.players + 1):
|
||||
placement.failed(
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
|
||||
ValueError)
|
||||
continue
|
||||
else: # find world by name
|
||||
if target_world not in world_name_lookup:
|
||||
placement.failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
||||
ValueError)
|
||||
continue
|
||||
target_world = world_name_lookup[target_world]
|
||||
|
||||
location = world.get_location(placement.location, target_world)
|
||||
if location.item:
|
||||
placement.failed(f"Cannot place item into already filled location {location}.")
|
||||
continue
|
||||
|
||||
target_world = world.random.choice(unfilled).player
|
||||
|
||||
elif target_world is None: # any random world
|
||||
unfilled = list(location for location in world.get_unfilled_locations_for_players(
|
||||
placement.location,
|
||||
set(world.player_ids)) if location.item_rule(item)
|
||||
)
|
||||
if not unfilled:
|
||||
placement.failed(f"Could not find a world with an unfilled location {placement.location}",
|
||||
FillError)
|
||||
if location.can_fill(world.state, item, False):
|
||||
world.push_item(location, item, collect=False)
|
||||
location.event = True # flag location to be checked during fill
|
||||
location.locked = True
|
||||
logging.debug(f"Plando placed {item} at {location}")
|
||||
else:
|
||||
placement.failed(f"Can't place {item} at {location} due to fill condition not met.")
|
||||
continue
|
||||
|
||||
target_world = world.random.choice(unfilled).player
|
||||
|
||||
elif type(target_world) == int: # target world by player id
|
||||
if target_world not in range(1, world.players + 1):
|
||||
placement.failed(
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
|
||||
ValueError)
|
||||
continue
|
||||
else: # find world by name
|
||||
if target_world not in world_name_lookup:
|
||||
placement.failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
||||
ValueError)
|
||||
continue
|
||||
target_world = world_name_lookup[target_world]
|
||||
|
||||
location = world.get_location(placement.location, target_world)
|
||||
if location.item:
|
||||
placement.failed(f"Cannot place item into already filled location {location}.")
|
||||
continue
|
||||
|
||||
if location.can_fill(world.state, item, False):
|
||||
world.push_item(location, item, collect=False)
|
||||
location.event = True # flag location to be checked during fill
|
||||
location.locked = True
|
||||
logging.debug(f"Plando placed {item} at {location}")
|
||||
else:
|
||||
placement.failed(f"Can't place {item} at {location} due to fill condition not met.")
|
||||
continue
|
||||
|
||||
if placement.from_pool: # Should happen AFTER the item is placed, in case it was allowed to skip failed placement.
|
||||
try:
|
||||
world.itempool.remove(item)
|
||||
except ValueError:
|
||||
placement.warn(f"Could not remove {item} from pool as it's already missing from it.")
|
||||
if placement.from_pool: # Should happen AFTER the item is placed, in case it was allowed to skip failed placement.
|
||||
try:
|
||||
world.itempool.remove(item)
|
||||
except ValueError:
|
||||
placement.warn(f"Could not remove {item} from pool as it's already missing from it.")
|
||||
except Exception as e:
|
||||
raise Exception(f"Error running plando for player {player} ({world.player_name[player]})") from e
|
||||
|
||||
707
Generate.py
Normal file
@@ -0,0 +1,707 @@
|
||||
import argparse
|
||||
import logging
|
||||
import random
|
||||
import urllib.request
|
||||
import urllib.parse
|
||||
import typing
|
||||
import os
|
||||
from collections import Counter
|
||||
import string
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
from worlds.alttp import Options as LttPOptions
|
||||
from worlds.generic import PlandoItem, PlandoConnection
|
||||
from Utils import parse_yaml, version_tuple, __version__, tuplize_version, get_options
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from Main import main as ERmain
|
||||
from BaseClasses import seeddigits, get_seed
|
||||
import Options
|
||||
from worlds.alttp import Bosses
|
||||
from worlds.alttp.Text import TextTable
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
categories = set(AutoWorldRegister.world_types)
|
||||
|
||||
def mystery_argparse():
|
||||
options = get_options()
|
||||
defaults = options["generator"]
|
||||
|
||||
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
|
||||
parser.add_argument('--weights_file_path', default = defaults["weights_file_path"],
|
||||
help='Path to the weights file to use for rolling game settings, urls are also valid')
|
||||
parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player',
|
||||
action='store_true')
|
||||
parser.add_argument('--player_files_path', default=defaults["player_files_path"],
|
||||
help="Input directory for player files.")
|
||||
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
||||
parser.add_argument('--multi', default=defaults["players"], type=lambda value: max(int(value), 1))
|
||||
parser.add_argument('--spoiler', type=int, default=defaults["spoiler"])
|
||||
parser.add_argument('--lttp_rom', default=options["lttp_options"]["rom_file"], help="Path to the 1.0 JP LttP Baserom.")
|
||||
parser.add_argument('--sm_rom', default=options["sm_options"]["rom_file"], help="Path to the 1.0 JP SM Baserom.")
|
||||
parser.add_argument('--enemizercli', default=defaults["enemizer_path"])
|
||||
parser.add_argument('--outputpath', default=options["general_options"]["output_path"])
|
||||
parser.add_argument('--race', action='store_true', default=defaults["race"])
|
||||
parser.add_argument('--meta_file_path', default=defaults["meta_file_path"])
|
||||
parser.add_argument('--log_level', default='info', help='Sets log level')
|
||||
parser.add_argument('--yaml_output', default=0, type=lambda value: max(int(value), 0),
|
||||
help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
|
||||
parser.add_argument('--plando', default=defaults["plando_options"],
|
||||
help='List of options that can be set manually. Can be combined, for example "bosses, items"')
|
||||
args = parser.parse_args()
|
||||
if not os.path.isabs(args.weights_file_path):
|
||||
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
||||
if not os.path.isabs(args.meta_file_path):
|
||||
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
||||
args.plando: typing.Set[str] = {arg.strip().lower() for arg in args.plando.split(",")}
|
||||
return args, options
|
||||
|
||||
|
||||
def get_seed_name(random):
|
||||
return f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
|
||||
|
||||
|
||||
def main(args=None, callback=ERmain):
|
||||
if not args:
|
||||
args, options = mystery_argparse()
|
||||
|
||||
seed = get_seed(args.seed)
|
||||
random.seed(seed)
|
||||
seed_name = get_seed_name(random)
|
||||
|
||||
if args.race:
|
||||
random.seed() # reset to time-based random source
|
||||
|
||||
weights_cache = {}
|
||||
if args.weights_file_path and os.path.exists(args.weights_file_path):
|
||||
try:
|
||||
weights_cache[args.weights_file_path] = read_weights_yaml(args.weights_file_path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.weights_file_path} is destroyed. Please fix your yaml.") from e
|
||||
print(f"Weights: {args.weights_file_path} >> "
|
||||
f"{get_choice('description', weights_cache[args.weights_file_path], 'No description specified')}")
|
||||
|
||||
if args.meta_file_path and os.path.exists(args.meta_file_path):
|
||||
try:
|
||||
weights_cache[args.meta_file_path] = read_weights_yaml(args.meta_file_path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
|
||||
meta_weights = weights_cache[args.meta_file_path]
|
||||
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights, 'No description specified')}")
|
||||
if args.samesettings:
|
||||
raise Exception("Cannot mix --samesettings with --meta")
|
||||
else:
|
||||
meta_weights = None
|
||||
player_id = 1
|
||||
player_files = {}
|
||||
for file in os.scandir(args.player_files_path):
|
||||
fname = file.name
|
||||
if file.is_file() and os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
|
||||
path = os.path.join(args.player_files_path, fname)
|
||||
try:
|
||||
weights_cache[fname] = read_weights_yaml(path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {fname} is destroyed. Please fix your yaml.") from e
|
||||
else:
|
||||
print(f"P{player_id} Weights: {fname} >> "
|
||||
f"{get_choice('description', weights_cache[fname], 'No description specified')}")
|
||||
player_files[player_id] = fname
|
||||
player_id += 1
|
||||
|
||||
args.multi = max(player_id-1, args.multi)
|
||||
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed} with plando: "
|
||||
f"{', '.join(args.plando)}")
|
||||
|
||||
if not weights_cache:
|
||||
raise Exception(f"No weights found. Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
||||
f"A mix is also permitted.")
|
||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||
erargs.seed = seed
|
||||
erargs.glitch_triforce = options["generator"]["glitch_triforce_room"]
|
||||
erargs.spoiler = args.spoiler
|
||||
erargs.race = args.race
|
||||
erargs.outputname = seed_name
|
||||
erargs.outputpath = args.outputpath
|
||||
|
||||
Utils.init_logging(f"Generate_{seed}.txt", loglevel=args.log_level)
|
||||
|
||||
erargs.lttp_rom = args.lttp_rom
|
||||
erargs.sm_rom = args.sm_rom
|
||||
erargs.enemizercli = args.enemizercli
|
||||
|
||||
settings_cache = {k: (roll_settings(v, args.plando) if args.samesettings else None)
|
||||
for k, v in weights_cache.items()}
|
||||
player_path_cache = {}
|
||||
for player in range(1, args.multi + 1):
|
||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||
|
||||
if meta_weights:
|
||||
for player, path in player_path_cache.items():
|
||||
weights_cache[path].setdefault("meta_ignore", [])
|
||||
for key in meta_weights:
|
||||
option = get_choice(key, meta_weights)
|
||||
if option is not None:
|
||||
for player, path in player_path_cache.items():
|
||||
players_meta = weights_cache[path].get("meta_ignore", [])
|
||||
if key not in players_meta:
|
||||
weights_cache[path][key] = option
|
||||
elif type(players_meta) == dict and players_meta[key] and option not in players_meta[key]:
|
||||
weights_cache[path][key] = option
|
||||
|
||||
name_counter = Counter()
|
||||
erargs.player_settings = {}
|
||||
for player in range(1, args.multi + 1):
|
||||
path = player_path_cache[player]
|
||||
if path:
|
||||
try:
|
||||
settings = settings_cache[path] if settings_cache[path] else \
|
||||
roll_settings(weights_cache[path], args.plando)
|
||||
for k, v in vars(settings).items():
|
||||
if v is not None:
|
||||
try:
|
||||
getattr(erargs, k)[player] = v
|
||||
except AttributeError:
|
||||
setattr(erargs, k, {player: v})
|
||||
except Exception as e:
|
||||
raise Exception(f"Error setting {k} to {v} for player {player}") from e
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
|
||||
else:
|
||||
raise RuntimeError(f'No weights specified for player {player}')
|
||||
if path == args.weights_file_path: # if name came from the weights file, just use base player name
|
||||
erargs.name[player] = f"Player{player}"
|
||||
elif not erargs.name[player]: # if name was not specified, generate it from filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
|
||||
if len(set(erargs.name.values())) != len(erargs.name):
|
||||
raise Exception(f"Names have to be unique. Names: {erargs.name}")
|
||||
|
||||
if args.yaml_output:
|
||||
import yaml
|
||||
important = {}
|
||||
for option, player_settings in vars(erargs).items():
|
||||
if type(player_settings) == dict:
|
||||
if all(type(value) != list for value in player_settings.values()):
|
||||
if len(player_settings.values()) > 1:
|
||||
important[option] = {player: value for player, value in player_settings.items() if
|
||||
player <= args.yaml_output}
|
||||
elif len(player_settings.values()) > 0:
|
||||
important[option] = player_settings[1]
|
||||
else:
|
||||
logging.debug(f"No player settings defined for option '{option}'")
|
||||
|
||||
else:
|
||||
if player_settings != "": # is not empty name
|
||||
important[option] = player_settings
|
||||
else:
|
||||
logging.debug(f"No player settings defined for option '{option}'")
|
||||
if args.outputpath:
|
||||
os.makedirs(args.outputpath, exist_ok=True)
|
||||
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
|
||||
yaml.dump(important, f)
|
||||
|
||||
callback(erargs, seed)
|
||||
|
||||
|
||||
def read_weights_yaml(path):
|
||||
try:
|
||||
if urllib.parse.urlparse(path).scheme:
|
||||
yaml = str(urllib.request.urlopen(path).read(), "utf-8")
|
||||
else:
|
||||
with open(path, 'rb') as f:
|
||||
yaml = str(f.read(), "utf-8")
|
||||
except Exception as e:
|
||||
raise Exception(f"Failed to read weights ({path})") from e
|
||||
|
||||
return parse_yaml(yaml)
|
||||
|
||||
|
||||
def interpret_on_off(value):
|
||||
return {"on": True, "off": False}.get(value, value)
|
||||
|
||||
|
||||
def convert_to_on_off(value):
|
||||
return {True: "on", False: "off"}.get(value, value)
|
||||
|
||||
|
||||
def get_choice_legacy(option, root, value=None) -> typing.Any:
|
||||
if option not in root:
|
||||
return value
|
||||
if type(root[option]) is list:
|
||||
return interpret_on_off(random.choices(root[option])[0])
|
||||
if type(root[option]) is not dict:
|
||||
return interpret_on_off(root[option])
|
||||
if not root[option]:
|
||||
return value
|
||||
if any(root[option].values()):
|
||||
return interpret_on_off(
|
||||
random.choices(list(root[option].keys()), weights=list(map(int, root[option].values())))[0])
|
||||
raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
|
||||
|
||||
|
||||
def get_choice(option, root, value=None) -> typing.Any:
|
||||
if option not in root:
|
||||
return value
|
||||
if type(root[option]) is list:
|
||||
return random.choices(root[option])[0]
|
||||
if type(root[option]) is not dict:
|
||||
return root[option]
|
||||
if not root[option]:
|
||||
return value
|
||||
if any(root[option].values()):
|
||||
return random.choices(list(root[option].keys()), weights=list(map(int, root[option].values())))[0]
|
||||
raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
|
||||
|
||||
|
||||
class SafeDict(dict):
|
||||
def __missing__(self, key):
|
||||
return '{' + key + '}'
|
||||
|
||||
|
||||
def handle_name(name: str, player: int, name_counter: Counter):
|
||||
name_counter[name] += 1
|
||||
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
|
||||
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=name_counter[name],
|
||||
NUMBER=(name_counter[name] if name_counter[
|
||||
name] > 1 else ''),
|
||||
player=player,
|
||||
PLAYER=(player if player > 1 else '')))
|
||||
new_name = new_name.strip()[:16]
|
||||
if new_name == "Archipelago":
|
||||
raise Exception(f"You cannot name yourself \"{new_name}\"")
|
||||
return new_name
|
||||
|
||||
|
||||
def prefer_int(input_data: str) -> typing.Union[str, int]:
|
||||
try:
|
||||
return int(input_data)
|
||||
except:
|
||||
return input_data
|
||||
|
||||
|
||||
available_boss_names: typing.Set[str] = {boss.lower() for boss in Bosses.boss_table if boss not in
|
||||
{'Agahnim', 'Agahnim2', 'Ganon'}}
|
||||
available_boss_locations: typing.Set[str] = {f"{loc.lower()}{f' {level}' if level else ''}" for loc, level in
|
||||
Bosses.boss_location_table}
|
||||
|
||||
boss_shuffle_options = {None: 'none',
|
||||
'none': 'none',
|
||||
'basic': 'basic',
|
||||
'full': 'full',
|
||||
'chaos': 'chaos',
|
||||
'singularity': 'singularity'
|
||||
}
|
||||
|
||||
goals = {
|
||||
'ganon': 'ganon',
|
||||
'crystals': 'crystals',
|
||||
'bosses': 'bosses',
|
||||
'pedestal': 'pedestal',
|
||||
'ganon_pedestal': 'ganonpedestal',
|
||||
'triforce_hunt': 'triforcehunt',
|
||||
'local_triforce_hunt': 'localtriforcehunt',
|
||||
'ganon_triforce_hunt': 'ganontriforcehunt',
|
||||
'local_ganon_triforce_hunt': 'localganontriforcehunt',
|
||||
'ice_rod_hunt': 'icerodhunt',
|
||||
}
|
||||
|
||||
|
||||
def roll_percentage(percentage: typing.Union[int, float]) -> bool:
|
||||
"""Roll a percentage chance.
|
||||
percentage is expected to be in range [0, 100]"""
|
||||
return random.random() < (float(percentage) / 100)
|
||||
|
||||
|
||||
def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> dict:
|
||||
logging.debug(f'Applying {new_weights}')
|
||||
new_options = set(new_weights) - set(weights)
|
||||
weights.update(new_weights)
|
||||
if new_options:
|
||||
for new_option in new_options:
|
||||
logging.warning(f'{type} Suboption "{new_option}" of "{name}" did not '
|
||||
f'overwrite a root option. '
|
||||
f'This is probably in error.')
|
||||
return weights
|
||||
|
||||
|
||||
def roll_linked_options(weights: dict) -> dict:
|
||||
weights = weights.copy() # make sure we don't write back to other weights sets in same_settings
|
||||
for option_set in weights["linked_options"]:
|
||||
if "name" not in option_set:
|
||||
raise ValueError("One of your linked options does not have a name.")
|
||||
try:
|
||||
if roll_percentage(option_set["percentage"]):
|
||||
logging.debug(f"Linked option {option_set['name']} triggered.")
|
||||
new_options = option_set["options"]
|
||||
for category_name, category_options in new_options.items():
|
||||
currently_targeted_weights = weights
|
||||
if category_name:
|
||||
currently_targeted_weights = currently_targeted_weights[category_name]
|
||||
update_weights(currently_targeted_weights, category_options, "Linked", option_set["name"])
|
||||
else:
|
||||
logging.debug(f"linked option {option_set['name']} skipped.")
|
||||
except Exception as e:
|
||||
raise ValueError(f"Linked option {option_set['name']} is destroyed. "
|
||||
f"Please fix your linked option.") from e
|
||||
return weights
|
||||
|
||||
|
||||
def roll_triggers(weights: dict, triggers: list) -> dict:
|
||||
weights = weights.copy() # make sure we don't write back to other weights sets in same_settings
|
||||
weights["_Generator_Version"] = "Archipelago" # Some means for triggers to know if the seed is on main or doors.
|
||||
for i, option_set in enumerate(triggers):
|
||||
try:
|
||||
currently_targeted_weights = weights
|
||||
category = option_set.get("option_category", None)
|
||||
if category:
|
||||
currently_targeted_weights = currently_targeted_weights[category]
|
||||
key = get_choice("option_name", option_set)
|
||||
if key not in currently_targeted_weights:
|
||||
logging.warning(f'Specified option name {option_set["option_name"]} did not '
|
||||
f'match with a root option. '
|
||||
f'This is probably in error.')
|
||||
trigger_result = get_choice("option_result", option_set)
|
||||
result = get_choice(key, currently_targeted_weights)
|
||||
currently_targeted_weights[key] = result
|
||||
if result == trigger_result and roll_percentage(get_choice("percentage", option_set, 100)):
|
||||
for category_name, category_options in option_set["options"].items():
|
||||
currently_targeted_weights = weights
|
||||
if category_name:
|
||||
currently_targeted_weights = currently_targeted_weights[category_name]
|
||||
update_weights(currently_targeted_weights, category_options, "Triggered", option_set["option_name"])
|
||||
|
||||
except Exception as e:
|
||||
raise ValueError(f"Your trigger number {i + 1} is destroyed. "
|
||||
f"Please fix your triggers.") from e
|
||||
return weights
|
||||
|
||||
|
||||
def get_plando_bosses(boss_shuffle: str, plando_options: typing.Set[str]) -> str:
|
||||
if boss_shuffle in boss_shuffle_options:
|
||||
return boss_shuffle_options[boss_shuffle]
|
||||
elif "bosses" in plando_options:
|
||||
options = boss_shuffle.lower().split(";")
|
||||
remainder_shuffle = "none" # vanilla
|
||||
bosses = []
|
||||
for boss in options:
|
||||
if boss in boss_shuffle_options:
|
||||
remainder_shuffle = boss_shuffle_options[boss]
|
||||
elif "-" in boss:
|
||||
loc, boss_name = boss.split("-")
|
||||
if boss_name not in available_boss_names:
|
||||
raise ValueError(f"Unknown Boss name {boss_name}")
|
||||
if loc not in available_boss_locations:
|
||||
raise ValueError(f"Unknown Boss Location {loc}")
|
||||
level = ''
|
||||
if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
|
||||
# split off level
|
||||
loc = loc.split(" ")
|
||||
level = f" {loc[-1]}"
|
||||
loc = " ".join(loc[:-1])
|
||||
loc = loc.title().replace("Of", "of")
|
||||
if not Bosses.can_place_boss(boss_name.title(), loc, level):
|
||||
raise ValueError(f"Cannot place {boss_name} at {loc}{level}")
|
||||
bosses.append(boss)
|
||||
elif boss not in available_boss_names:
|
||||
raise ValueError(f"Unknown Boss name or Boss shuffle option {boss}.")
|
||||
else:
|
||||
bosses.append(boss)
|
||||
return ";".join(bosses + [remainder_shuffle])
|
||||
else:
|
||||
raise Exception(f"Boss Shuffle {boss_shuffle} is unknown and boss plando is turned off.")
|
||||
|
||||
|
||||
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option)):
|
||||
if option_key in game_weights:
|
||||
try:
|
||||
if not option.supports_weighting:
|
||||
player_option = option.from_any(game_weights[option_key])
|
||||
else:
|
||||
player_option = option.from_any(get_choice(option_key, game_weights))
|
||||
setattr(ret, option_key, player_option)
|
||||
except Exception as e:
|
||||
raise Exception(f"Error generating option {option_key} in {ret.game}") from e
|
||||
else:
|
||||
# verify item names existing
|
||||
if getattr(player_option, "verify_item_name", False):
|
||||
for item_name in player_option.value:
|
||||
if item_name not in AutoWorldRegister.world_types[ret.game].item_names:
|
||||
raise Exception(f"Item {item_name} from option {player_option} "
|
||||
f"is not a valid item name from {ret.game}")
|
||||
elif getattr(player_option, "verify_location_name", False):
|
||||
for location_name in player_option.value:
|
||||
if location_name not in AutoWorldRegister.world_types[ret.game].location_names:
|
||||
raise Exception(f"Location {location_name} from option {player_option} "
|
||||
f"is not a valid location name from {ret.game}")
|
||||
else:
|
||||
setattr(ret, option_key, option(option.default))
|
||||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("bosses",))):
|
||||
if "linked_options" in weights:
|
||||
weights = roll_linked_options(weights)
|
||||
|
||||
if "triggers" in weights:
|
||||
weights = roll_triggers(weights, weights["triggers"])
|
||||
|
||||
requirements = weights.get("requires", {})
|
||||
if requirements:
|
||||
version = requirements.get("version", __version__)
|
||||
if tuplize_version(version) > version_tuple:
|
||||
raise Exception(f"Settings reports required version of generator is at least {version}, "
|
||||
f"however generator is of version {__version__}")
|
||||
required_plando_options = requirements.get("plando", "")
|
||||
if required_plando_options:
|
||||
required_plando_options = set(option.strip() for option in required_plando_options.split(","))
|
||||
required_plando_options -= plando_options
|
||||
if required_plando_options:
|
||||
if len(required_plando_options) == 1:
|
||||
raise Exception(f"Settings reports required plando module {', '.join(required_plando_options)}, "
|
||||
f"which is not enabled.")
|
||||
else:
|
||||
raise Exception(f"Settings reports required plando modules {', '.join(required_plando_options)}, "
|
||||
f"which are not enabled.")
|
||||
|
||||
ret = argparse.Namespace()
|
||||
for option_key in Options.per_game_common_options:
|
||||
if option_key in weights:
|
||||
raise Exception(f"Option {option_key} has to be in a game's section, not on its own.")
|
||||
|
||||
ret.game = get_choice("game", weights)
|
||||
if ret.game not in weights:
|
||||
raise Exception(f"No game options for selected game \"{ret.game}\" found.")
|
||||
|
||||
world_type = AutoWorldRegister.world_types[ret.game]
|
||||
game_weights = weights[ret.game]
|
||||
|
||||
if "triggers" in game_weights:
|
||||
weights = roll_triggers(weights, game_weights["triggers"])
|
||||
game_weights = weights[ret.game]
|
||||
|
||||
ret.name = get_choice('name', weights)
|
||||
for option_key, option in Options.common_options.items():
|
||||
setattr(ret, option_key, option.from_any(get_choice(option_key, weights, option.default)))
|
||||
|
||||
if ret.game in AutoWorldRegister.world_types:
|
||||
for option_key, option in world_type.options.items():
|
||||
handle_option(ret, game_weights, option_key, option)
|
||||
for option_key, option in Options.per_game_common_options.items():
|
||||
handle_option(ret, game_weights, option_key, option)
|
||||
if "items" in plando_options:
|
||||
ret.plando_items = roll_item_plando(world_type, game_weights)
|
||||
if ret.game == "Minecraft":
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if "connections" in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement, "both")
|
||||
))
|
||||
elif ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
else:
|
||||
raise Exception(f"Unsupported game {ret.game}")
|
||||
return ret
|
||||
|
||||
|
||||
def roll_item_plando(world_type, weights):
|
||||
plando_items = []
|
||||
|
||||
def add_plando_item(item: str, location: str):
|
||||
if item not in world_type.item_name_to_id:
|
||||
raise Exception(f"Could not plando item {item} as the item was not recognized")
|
||||
if location not in world_type.location_name_to_id:
|
||||
raise Exception(
|
||||
f"Could not plando item {item} at location {location} as the location was not recognized")
|
||||
plando_items.append(PlandoItem(item, location, location_world, from_pool, force))
|
||||
|
||||
options = weights.get("plando_items", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||
from_pool = get_choice_legacy("from_pool", placement, PlandoItem._field_defaults["from_pool"])
|
||||
location_world = get_choice_legacy("world", placement, PlandoItem._field_defaults["world"])
|
||||
force = str(get_choice_legacy("force", placement, PlandoItem._field_defaults["force"])).lower()
|
||||
if "items" in placement and "locations" in placement:
|
||||
items = placement["items"]
|
||||
locations = placement["locations"]
|
||||
if isinstance(items, dict):
|
||||
item_list = []
|
||||
for key, value in items.items():
|
||||
item_list += [key] * value
|
||||
items = item_list
|
||||
if not items or not locations:
|
||||
raise Exception("You must specify at least one item and one location to place items.")
|
||||
random.shuffle(items)
|
||||
random.shuffle(locations)
|
||||
for item, location in zip(items, locations):
|
||||
add_plando_item(item, location)
|
||||
else:
|
||||
item = get_choice_legacy("item", placement, get_choice_legacy("items", placement))
|
||||
location = get_choice_legacy("location", placement)
|
||||
add_plando_item(item, location)
|
||||
return plando_items
|
||||
|
||||
|
||||
def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
if "dungeon_items" in weights and get_choice_legacy('dungeon_items', weights, "none") != "none":
|
||||
raise Exception(f"dungeon_items key in A Link to the Past was removed, but is present in these weights as {get_choice_legacy('dungeon_items', weights, False)}.")
|
||||
glitches_required = get_choice_legacy('glitches_required', weights)
|
||||
if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'hybrid_major_glitches', 'minor_glitches']:
|
||||
logging.warning("Only NMG, OWG, HMG and No Logic supported")
|
||||
glitches_required = 'none'
|
||||
ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches',
|
||||
'minor_glitches': 'minorglitches', 'hybrid_major_glitches': 'hybridglitches'}[
|
||||
glitches_required]
|
||||
|
||||
ret.dark_room_logic = get_choice_legacy("dark_room_logic", weights, "lamp")
|
||||
if not ret.dark_room_logic: # None/False
|
||||
ret.dark_room_logic = "none"
|
||||
if ret.dark_room_logic == "sconces":
|
||||
ret.dark_room_logic = "torches"
|
||||
if ret.dark_room_logic not in {"lamp", "torches", "none"}:
|
||||
raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")
|
||||
|
||||
entrance_shuffle = get_choice_legacy('entrance_shuffle', weights, 'vanilla')
|
||||
if entrance_shuffle.startswith('none-'):
|
||||
ret.shuffle = 'vanilla'
|
||||
else:
|
||||
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
|
||||
|
||||
goal = get_choice_legacy('goals', weights, 'ganon')
|
||||
|
||||
ret.goal = goals[goal]
|
||||
|
||||
# TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
|
||||
# fast ganon + ganon at hole
|
||||
ret.open_pyramid = get_choice_legacy('open_pyramid', weights, 'goal')
|
||||
|
||||
extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
|
||||
|
||||
ret.triforce_pieces_required = LttPOptions.TriforcePieces.from_any(get_choice_legacy('triforce_pieces_required', weights, 20))
|
||||
|
||||
# sum a percentage to required
|
||||
if extra_pieces == 'percentage':
|
||||
percentage = max(100, float(get_choice_legacy('triforce_pieces_percentage', weights, 150))) / 100
|
||||
ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
|
||||
# vanilla mode (specify how many pieces are)
|
||||
elif extra_pieces == 'available':
|
||||
ret.triforce_pieces_available = LttPOptions.TriforcePieces.from_any(
|
||||
get_choice_legacy('triforce_pieces_available', weights, 30))
|
||||
# required pieces + fixed extra
|
||||
elif extra_pieces == 'extra':
|
||||
extra_pieces = max(0, int(get_choice_legacy('triforce_pieces_extra', weights, 10)))
|
||||
ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces
|
||||
|
||||
# change minimum to required pieces to avoid problems
|
||||
ret.triforce_pieces_available = min(max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)), 90)
|
||||
|
||||
ret.shop_shuffle = get_choice_legacy('shop_shuffle', weights, '')
|
||||
if not ret.shop_shuffle:
|
||||
ret.shop_shuffle = ''
|
||||
|
||||
ret.mode = get_choice_legacy("mode", weights)
|
||||
|
||||
ret.difficulty = get_choice_legacy('item_pool', weights)
|
||||
|
||||
ret.item_functionality = get_choice_legacy('item_functionality', weights)
|
||||
|
||||
boss_shuffle = get_choice_legacy('boss_shuffle', weights)
|
||||
ret.shufflebosses = get_plando_bosses(boss_shuffle, plando_options)
|
||||
|
||||
ret.enemy_damage = {None: 'default',
|
||||
'default': 'default',
|
||||
'shuffled': 'shuffled',
|
||||
'random': 'chaos', # to be removed
|
||||
'chaos': 'chaos',
|
||||
}[get_choice_legacy('enemy_damage', weights)]
|
||||
|
||||
ret.enemy_health = get_choice_legacy('enemy_health', weights)
|
||||
|
||||
ret.timer = {'none': False,
|
||||
None: False,
|
||||
False: False,
|
||||
'timed': 'timed',
|
||||
'timed_ohko': 'timed-ohko',
|
||||
'ohko': 'ohko',
|
||||
'timed_countdown': 'timed-countdown',
|
||||
'display': 'display'}[get_choice_legacy('timer', weights, False)]
|
||||
|
||||
ret.countdown_start_time = int(get_choice_legacy('countdown_start_time', weights, 10))
|
||||
ret.red_clock_time = int(get_choice_legacy('red_clock_time', weights, -2))
|
||||
ret.blue_clock_time = int(get_choice_legacy('blue_clock_time', weights, 2))
|
||||
ret.green_clock_time = int(get_choice_legacy('green_clock_time', weights, 4))
|
||||
|
||||
ret.dungeon_counters = get_choice_legacy('dungeon_counters', weights, 'default')
|
||||
|
||||
ret.shuffle_prizes = get_choice_legacy('shuffle_prizes', weights, "g")
|
||||
|
||||
ret.required_medallions = [get_choice_legacy("misery_mire_medallion", weights, "random"),
|
||||
get_choice_legacy("turtle_rock_medallion", weights, "random")]
|
||||
|
||||
for index, medallion in enumerate(ret.required_medallions):
|
||||
ret.required_medallions[index] = {"ether": "Ether", "quake": "Quake", "bombos": "Bombos", "random": "random"} \
|
||||
.get(medallion.lower(), None)
|
||||
if not ret.required_medallions[index]:
|
||||
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
|
||||
|
||||
ret.plando_texts = {}
|
||||
if "texts" in plando_options:
|
||||
tt = TextTable()
|
||||
tt.removeUnwantedText()
|
||||
options = weights.get("plando_texts", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||
at = str(get_choice_legacy("at", placement))
|
||||
if at not in tt:
|
||||
raise Exception(f"No text target \"{at}\" found.")
|
||||
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
|
||||
|
||||
ret.plando_connections = []
|
||||
if "connections" in plando_options:
|
||||
options = weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice_legacy("entrance", placement),
|
||||
get_choice_legacy("exit", placement),
|
||||
get_choice_legacy("direction", placement, "both")
|
||||
))
|
||||
|
||||
ret.sprite_pool = weights.get('sprite_pool', [])
|
||||
ret.sprite = get_choice_legacy('sprite', weights, "Link")
|
||||
if 'random_sprite_on_event' in weights:
|
||||
randomoneventweights = weights['random_sprite_on_event']
|
||||
if get_choice_legacy('enabled', randomoneventweights, False):
|
||||
ret.sprite = 'randomon'
|
||||
ret.sprite += '-hit' if get_choice_legacy('on_hit', randomoneventweights, True) else ''
|
||||
ret.sprite += '-enter' if get_choice_legacy('on_enter', randomoneventweights, False) else ''
|
||||
ret.sprite += '-exit' if get_choice_legacy('on_exit', randomoneventweights, False) else ''
|
||||
ret.sprite += '-slash' if get_choice_legacy('on_slash', randomoneventweights, False) else ''
|
||||
ret.sprite += '-item' if get_choice_legacy('on_item', randomoneventweights, False) else ''
|
||||
ret.sprite += '-bonk' if get_choice_legacy('on_bonk', randomoneventweights, False) else ''
|
||||
ret.sprite = 'randomonall' if get_choice_legacy('on_everything', randomoneventweights, False) else ret.sprite
|
||||
ret.sprite = 'randomonnone' if ret.sprite == 'randomon' else ret.sprite
|
||||
|
||||
if (not ret.sprite_pool or get_choice_legacy('use_weighted_sprite_pool', randomoneventweights, False)) \
|
||||
and 'sprite' in weights: # Use sprite as a weighted sprite pool, if a sprite pool is not already defined.
|
||||
for key, value in weights['sprite'].items():
|
||||
if key.startswith('random'):
|
||||
ret.sprite_pool += ['random'] * int(value)
|
||||
else:
|
||||
ret.sprite_pool += [key] * int(value)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
import atexit
|
||||
confirmation = atexit.register(input, "Press enter to close.")
|
||||
main()
|
||||
# in case of error-free exit should not need confirmation
|
||||
atexit.unregister(confirmation)
|
||||
194
GuiUtils.py
@@ -1,194 +0,0 @@
|
||||
import queue
|
||||
import threading
|
||||
import tkinter as tk
|
||||
|
||||
from Utils import local_path
|
||||
|
||||
def set_icon(window):
|
||||
er16 = tk.PhotoImage(file=local_path('data', 'ER16.gif'))
|
||||
er32 = tk.PhotoImage(file=local_path('data', 'ER32.gif'))
|
||||
er48 = tk.PhotoImage(file=local_path('data', 'ER32.gif'))
|
||||
window.tk.call('wm', 'iconphoto', window._w, er16, er32, er48) # pylint: disable=protected-access
|
||||
|
||||
# Although tkinter is intended to be thread safe, there are many reports of issues
|
||||
# some which may be platform specific, or depend on if the TCL library was compiled without
|
||||
# multithreading support. Therefore I will assume it is not thread safe to avoid any possible problems
|
||||
class BackgroundTask(object):
|
||||
def __init__(self, window, code_to_run, *args):
|
||||
self.window = window
|
||||
self.queue = queue.Queue()
|
||||
self.running = True
|
||||
self.process_queue()
|
||||
self.task = threading.Thread(target=code_to_run, args=(self, *args))
|
||||
self.task.start()
|
||||
|
||||
def stop(self):
|
||||
self.running = False
|
||||
|
||||
# safe to call from worker
|
||||
def queue_event(self, event):
|
||||
self.queue.put(event)
|
||||
|
||||
def process_queue(self):
|
||||
try:
|
||||
while True:
|
||||
if not self.running:
|
||||
return
|
||||
event = self.queue.get_nowait()
|
||||
event()
|
||||
if self.running:
|
||||
#if self is no longer running self.window may no longer be valid
|
||||
self.window.update_idletasks()
|
||||
except queue.Empty:
|
||||
pass
|
||||
if self.running:
|
||||
self.window.after(100, self.process_queue)
|
||||
|
||||
class BackgroundTaskProgress(BackgroundTask):
|
||||
def __init__(self, parent, code_to_run, title, *args):
|
||||
self.parent = parent
|
||||
self.window = tk.Toplevel(parent)
|
||||
self.window['padx'] = 5
|
||||
self.window['pady'] = 5
|
||||
|
||||
try:
|
||||
self.window.attributes("-toolwindow", 1)
|
||||
except tk.TclError:
|
||||
pass
|
||||
|
||||
self.window.wm_title(title)
|
||||
self.label_var = tk.StringVar()
|
||||
self.label_var.set("")
|
||||
self.label = tk.Label(self.window, textvariable=self.label_var, width=50)
|
||||
self.label.pack()
|
||||
self.window.resizable(width=False, height=False)
|
||||
|
||||
set_icon(self.window)
|
||||
self.window.focus()
|
||||
super().__init__(self.window, code_to_run, *args)
|
||||
|
||||
#safe to call from worker thread
|
||||
def update_status(self, text):
|
||||
self.queue_event(lambda: self.label_var.set(text))
|
||||
|
||||
# only call this in an event callback
|
||||
def close_window(self):
|
||||
self.stop()
|
||||
self.window.destroy()
|
||||
|
||||
|
||||
|
||||
class ToolTips(object):
|
||||
# This class derived from wckToolTips which is available under the following license:
|
||||
|
||||
# Copyright (c) 1998-2007 by Secret Labs AB
|
||||
# Copyright (c) 1998-2007 by Fredrik Lundh
|
||||
#
|
||||
# By obtaining, using, and/or copying this software and/or its
|
||||
# associated documentation, you agree that you have read, understood,
|
||||
# and will comply with the following terms and conditions:
|
||||
#
|
||||
# Permission to use, copy, modify, and distribute this software and its
|
||||
# associated documentation for any purpose and without fee is hereby
|
||||
# granted, provided that the above copyright notice appears in all
|
||||
# copies, and that both that copyright notice and this permission notice
|
||||
# appear in supporting documentation, and that the name of Secret Labs
|
||||
# AB or the author not be used in advertising or publicity pertaining to
|
||||
# distribution of the software without specific, written prior
|
||||
# permission.
|
||||
#
|
||||
# SECRET LABS AB AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO
|
||||
# THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
# FITNESS. IN NO EVENT SHALL SECRET LABS AB OR THE AUTHOR BE LIABLE FOR
|
||||
# ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
|
||||
# OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
|
||||
label = None
|
||||
window = None
|
||||
active = 0
|
||||
tag = None
|
||||
after_id = None
|
||||
|
||||
@classmethod
|
||||
def getcontroller(cls, widget):
|
||||
if cls.tag is None:
|
||||
|
||||
cls.tag = "ui_tooltip_%d" % id(cls)
|
||||
widget.bind_class(cls.tag, "<Enter>", cls.enter)
|
||||
widget.bind_class(cls.tag, "<Leave>", cls.leave)
|
||||
widget.bind_class(cls.tag, "<Motion>", cls.motion)
|
||||
widget.bind_class(cls.tag, "<Destroy>", cls.leave)
|
||||
|
||||
# pick suitable colors for tooltips
|
||||
try:
|
||||
cls.bg = "systeminfobackground"
|
||||
cls.fg = "systeminfotext"
|
||||
widget.winfo_rgb(cls.fg) # make sure system colors exist
|
||||
widget.winfo_rgb(cls.bg)
|
||||
except Exception:
|
||||
cls.bg = "#ffffe0"
|
||||
cls.fg = "black"
|
||||
|
||||
return cls.tag
|
||||
|
||||
@classmethod
|
||||
def register(cls, widget, text):
|
||||
widget.ui_tooltip_text = text
|
||||
tags = list(widget.bindtags())
|
||||
tags.append(cls.getcontroller(widget))
|
||||
widget.bindtags(tuple(tags))
|
||||
|
||||
@classmethod
|
||||
def unregister(cls, widget):
|
||||
tags = list(widget.bindtags())
|
||||
tags.remove(cls.getcontroller(widget))
|
||||
widget.bindtags(tuple(tags))
|
||||
|
||||
# event handlers
|
||||
@classmethod
|
||||
def enter(cls, event):
|
||||
widget = event.widget
|
||||
if not cls.label:
|
||||
# create and hide balloon help window
|
||||
cls.popup = tk.Toplevel(bg=cls.fg, bd=1)
|
||||
cls.popup.overrideredirect(1)
|
||||
cls.popup.withdraw()
|
||||
cls.label = tk.Label(
|
||||
cls.popup, fg=cls.fg, bg=cls.bg, bd=0, padx=2, justify=tk.LEFT
|
||||
)
|
||||
cls.label.pack()
|
||||
cls.active = 0
|
||||
cls.xy = event.x_root + 16, event.y_root + 10
|
||||
cls.event_xy = event.x, event.y
|
||||
cls.after_id = widget.after(200, cls.display, widget)
|
||||
|
||||
@classmethod
|
||||
def motion(cls, event):
|
||||
cls.xy = event.x_root + 16, event.y_root + 10
|
||||
cls.event_xy = event.x, event.y
|
||||
|
||||
@classmethod
|
||||
def display(cls, widget):
|
||||
if not cls.active:
|
||||
# display balloon help window
|
||||
text = widget.ui_tooltip_text
|
||||
if callable(text):
|
||||
text = text(widget, cls.event_xy)
|
||||
cls.label.config(text=text)
|
||||
cls.popup.deiconify()
|
||||
cls.popup.lift()
|
||||
cls.popup.geometry("+%d+%d" % cls.xy)
|
||||
cls.active = 1
|
||||
cls.after_id = None
|
||||
|
||||
@classmethod
|
||||
def leave(cls, event):
|
||||
widget = event.widget
|
||||
if cls.active:
|
||||
cls.popup.withdraw()
|
||||
cls.active = 0
|
||||
if cls.after_id:
|
||||
widget.after_cancel(cls.after_id)
|
||||
cls.after_id = None
|
||||
2
LICENSE
@@ -3,7 +3,7 @@ MIT License
|
||||
Copyright (c) 2017 LLCoolDave
|
||||
Copyright (c) 2021 Berserker66
|
||||
Copyright (c) 2021 CaitSith2
|
||||
Copyright (c) 2020 LegendaryLinux
|
||||
Copyright (c) 2021 LegendaryLinux
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
987
LttPAdjuster.py
691
Main.py
@@ -1,270 +1,144 @@
|
||||
import copy
|
||||
from itertools import zip_longest
|
||||
from itertools import zip_longest, chain
|
||||
import logging
|
||||
import os
|
||||
import random
|
||||
import time
|
||||
import zlib
|
||||
import concurrent.futures
|
||||
import pickle
|
||||
from typing import Dict
|
||||
import tempfile
|
||||
import zipfile
|
||||
from typing import Dict, Tuple, Optional
|
||||
|
||||
from BaseClasses import MultiWorld, CollectionState, Region, Item
|
||||
from worlds.alttp.Items import ItemFactory, item_name_groups
|
||||
from worlds.alttp.Regions import create_regions, mark_light_world_regions, \
|
||||
lookup_vanilla_location_to_entrance
|
||||
from worlds.alttp.InvertedRegions import create_inverted_regions, mark_dark_world_regions
|
||||
from worlds.alttp.EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect
|
||||
from worlds.alttp.Rom import patch_rom, patch_race_rom, patch_enemizer, apply_rom_settings, LocalRom, get_hash_string
|
||||
from worlds.alttp.Rules import set_rules
|
||||
from worlds.alttp.Dungeons import create_dungeons, fill_dungeons, fill_dungeons_restrictive
|
||||
from BaseClasses import MultiWorld, CollectionState, Region, RegionType
|
||||
from worlds.alttp.Items import item_name_groups
|
||||
from worlds.alttp.Regions import lookup_vanilla_location_to_entrance
|
||||
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
|
||||
from worlds.alttp.Shops import create_shops, ShopSlotFill, SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
|
||||
from worlds.alttp.ItemPool import generate_itempool, difficulties, fill_prizes
|
||||
from Utils import output_path, parse_player_names, get_options, __version__, _version_tuple
|
||||
from worlds.hk import gen_hollow
|
||||
from worlds.hk import create_regions as hk_create_regions
|
||||
from worlds.factorio import gen_factorio, factorio_create_regions
|
||||
from worlds.factorio.Mod import generate_mod
|
||||
from worlds.generic.Rules import locality_rules
|
||||
from worlds import Games
|
||||
import Patch
|
||||
|
||||
seeddigits = 20
|
||||
from worlds.alttp.Shops import SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
|
||||
from Utils import output_path, get_options, __version__, version_tuple
|
||||
from worlds.generic.Rules import locality_rules, exclusion_rules
|
||||
from worlds import AutoWorld
|
||||
|
||||
|
||||
def get_seed(seed=None):
|
||||
if seed is None:
|
||||
random.seed(None)
|
||||
return random.randint(0, pow(10, seeddigits) - 1)
|
||||
return seed
|
||||
ordered_areas = (
|
||||
'Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
|
||||
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
|
||||
'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total"
|
||||
)
|
||||
|
||||
|
||||
def get_same_seed(world: MultiWorld, seed_def: tuple) -> str:
|
||||
seeds: Dict[tuple, str] = getattr(world, "__named_seeds", {})
|
||||
if seed_def in seeds:
|
||||
return seeds[seed_def]
|
||||
seeds[seed_def] = str(world.random.randint(0, 2 ** 64))
|
||||
world.__named_seeds = seeds
|
||||
return seeds[seed_def]
|
||||
|
||||
|
||||
def main(args, seed=None):
|
||||
def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = None):
|
||||
if not baked_server_options:
|
||||
baked_server_options = get_options()["server_options"]
|
||||
if args.outputpath:
|
||||
os.makedirs(args.outputpath, exist_ok=True)
|
||||
output_path.cached_path = args.outputpath
|
||||
|
||||
start = time.perf_counter()
|
||||
|
||||
# initialize the world
|
||||
world = MultiWorld(args.multi)
|
||||
|
||||
logger = logging.getLogger('')
|
||||
world.seed = get_seed(seed)
|
||||
if args.race:
|
||||
world.secure()
|
||||
else:
|
||||
world.random.seed(world.seed)
|
||||
logger = logging.getLogger()
|
||||
world.set_seed(seed, args.race, str(args.outputname if args.outputname else world.seed))
|
||||
|
||||
world.shuffle = args.shuffle.copy()
|
||||
world.logic = args.logic.copy()
|
||||
world.mode = args.mode.copy()
|
||||
world.swordless = args.swordless.copy()
|
||||
world.difficulty = args.difficulty.copy()
|
||||
world.item_functionality = args.item_functionality.copy()
|
||||
world.timer = args.timer.copy()
|
||||
world.progressive = args.progressive.copy()
|
||||
world.goal = args.goal.copy()
|
||||
world.local_items = args.local_items.copy()
|
||||
if hasattr(args, "algorithm"): # current GUI options
|
||||
|
||||
if hasattr(args, "algorithm"): # current GUI options
|
||||
world.algorithm = args.algorithm
|
||||
world.shuffleganon = args.shuffleganon
|
||||
world.custom = args.custom
|
||||
world.customitemarray = args.customitemarray
|
||||
|
||||
world.accessibility = args.accessibility.copy()
|
||||
world.retro = args.retro.copy()
|
||||
|
||||
world.hints = args.hints.copy()
|
||||
|
||||
world.remote_items = args.remote_items.copy()
|
||||
world.mapshuffle = args.mapshuffle.copy()
|
||||
world.compassshuffle = args.compassshuffle.copy()
|
||||
world.keyshuffle = args.keyshuffle.copy()
|
||||
world.bigkeyshuffle = args.bigkeyshuffle.copy()
|
||||
world.crystals_needed_for_ganon = {
|
||||
player: world.random.randint(0, 7) if args.crystals_ganon[player] == 'random' else int(
|
||||
args.crystals_ganon[player]) for player in range(1, world.players + 1)}
|
||||
world.crystals_needed_for_gt = {
|
||||
player: world.random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player])
|
||||
for player in range(1, world.players + 1)}
|
||||
world.open_pyramid = args.open_pyramid.copy()
|
||||
world.boss_shuffle = args.shufflebosses.copy()
|
||||
world.enemy_shuffle = args.enemy_shuffle.copy()
|
||||
world.enemy_health = args.enemy_health.copy()
|
||||
world.enemy_damage = args.enemy_damage.copy()
|
||||
world.killable_thieves = args.killable_thieves.copy()
|
||||
world.bush_shuffle = args.bush_shuffle.copy()
|
||||
world.tile_shuffle = args.tile_shuffle.copy()
|
||||
world.beemizer = args.beemizer.copy()
|
||||
world.beemizer_total_chance = args.beemizer_total_chance.copy()
|
||||
world.beemizer_trap_chance = args.beemizer_trap_chance.copy()
|
||||
world.timer = args.timer.copy()
|
||||
world.countdown_start_time = args.countdown_start_time.copy()
|
||||
world.red_clock_time = args.red_clock_time.copy()
|
||||
world.blue_clock_time = args.blue_clock_time.copy()
|
||||
world.green_clock_time = args.green_clock_time.copy()
|
||||
world.shufflepots = args.shufflepots.copy()
|
||||
world.progressive = args.progressive.copy()
|
||||
world.dungeon_counters = args.dungeon_counters.copy()
|
||||
world.glitch_boots = args.glitch_boots.copy()
|
||||
world.triforce_pieces_available = args.triforce_pieces_available.copy()
|
||||
world.triforce_pieces_required = args.triforce_pieces_required.copy()
|
||||
world.shop_shuffle = args.shop_shuffle.copy()
|
||||
world.shop_shuffle_slots = args.shop_shuffle_slots.copy()
|
||||
world.progression_balancing = args.progression_balancing.copy()
|
||||
world.shuffle_prizes = args.shuffle_prizes.copy()
|
||||
world.sprite_pool = args.sprite_pool.copy()
|
||||
world.dark_room_logic = args.dark_room_logic.copy()
|
||||
world.plando_items = args.plando_items.copy()
|
||||
world.plando_texts = args.plando_texts.copy()
|
||||
world.plando_connections = args.plando_connections.copy()
|
||||
world.er_seeds = getattr(args, "er_seeds", {})
|
||||
world.restrict_dungeon_item_on_boss = args.restrict_dungeon_item_on_boss.copy()
|
||||
world.required_medallions = args.required_medallions.copy()
|
||||
world.game = args.game.copy()
|
||||
import Options
|
||||
for hk_option in Options.hollow_knight_options:
|
||||
setattr(world, hk_option, getattr(args, hk_option, {}))
|
||||
for factorio_option in Options.factorio_options:
|
||||
setattr(world, factorio_option, getattr(args, factorio_option, {}))
|
||||
world.set_options(args)
|
||||
world.player_name = args.name.copy()
|
||||
world.enemizer = args.enemizercli
|
||||
world.sprite = args.sprite.copy()
|
||||
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
|
||||
|
||||
world.rom_seeds = {player: random.Random(world.random.randint(0, 999999999)) for player in range(1, world.players + 1)}
|
||||
|
||||
for player in range(1, world.players+1):
|
||||
world.er_seeds[player] = str(world.random.randint(0, 2 ** 64))
|
||||
|
||||
if "-" in world.shuffle[player]:
|
||||
shuffle, seed = world.shuffle[player].split("-", 1)
|
||||
world.shuffle[player] = shuffle
|
||||
if shuffle == "vanilla":
|
||||
world.er_seeds[player] = "vanilla"
|
||||
elif seed.startswith("group-") or args.race:
|
||||
# renamed from team to group to not confuse with existing team name use
|
||||
world.er_seeds[player] = get_same_seed(world, (shuffle, seed, world.retro[player], world.mode[player], world.logic[player]))
|
||||
else: # not a race or group seed, use set seed as is.
|
||||
world.er_seeds[player] = seed
|
||||
elif world.shuffle[player] == "vanilla":
|
||||
world.er_seeds[player] = "vanilla"
|
||||
|
||||
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
|
||||
|
||||
parsed_names = parse_player_names(args.names, world.players, args.teams)
|
||||
world.teams = len(parsed_names)
|
||||
for i, team in enumerate(parsed_names, 1):
|
||||
if world.players > 1:
|
||||
logger.info('%s%s', 'Team%d: ' % i if world.teams > 1 else 'Players: ', ', '.join(team))
|
||||
for player, name in enumerate(team, 1):
|
||||
world.player_names[player].append(name)
|
||||
logger.info("Found World Types:")
|
||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||
numlength = 8
|
||||
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
|
||||
if not cls.hidden:
|
||||
logger.info(f" {name:{longest_name}}: {len(cls.item_names):3} Items | "
|
||||
f"{len(cls.location_names):3} Locations")
|
||||
logger.info(f" Item IDs: {min(cls.item_id_to_name):{numlength}} - "
|
||||
f"{max(cls.item_id_to_name):{numlength}} | "
|
||||
f"Location IDs: {min(cls.location_id_to_name):{numlength}} - "
|
||||
f"{max(cls.location_id_to_name):{numlength}}")
|
||||
|
||||
AutoWorld.call_all(world, "generate_early")
|
||||
|
||||
logger.info('')
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
|
||||
for player in world.player_ids:
|
||||
for item_name, count in world.start_inventory[player].value.items():
|
||||
for _ in range(count):
|
||||
world.push_precollected(world.create_item(item_name, player))
|
||||
|
||||
for player in world.player_ids:
|
||||
for tok in filter(None, args.startinventory[player].split(',')):
|
||||
item = ItemFactory(tok.strip(), player)
|
||||
if item:
|
||||
world.push_precollected(item)
|
||||
if player in world.get_game_players("A Link to the Past"):
|
||||
# enforce pre-defined local items.
|
||||
if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
|
||||
world.local_items[player].value.add('Triforce Piece')
|
||||
|
||||
# enforce pre-defined local items.
|
||||
if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
|
||||
world.local_items[player].add('Triforce Piece')
|
||||
# Not possible to place pendants/crystals out side of boss prizes yet.
|
||||
world.non_local_items[player].value -= item_name_groups['Pendants']
|
||||
world.non_local_items[player].value -= item_name_groups['Crystals']
|
||||
|
||||
# items can't be both local and non-local, prefer local
|
||||
world.non_local_items[player] -= world.local_items[player]
|
||||
world.non_local_items[player].value -= world.local_items[player].value
|
||||
|
||||
# dungeon items can't be in non-local if the appropriate dungeon item shuffle setting is not set.
|
||||
if not world.mapshuffle[player]:
|
||||
world.non_local_items[player] -= item_name_groups['Maps']
|
||||
logger.info('Creating World.')
|
||||
AutoWorld.call_all(world, "create_regions")
|
||||
|
||||
if not world.compassshuffle[player]:
|
||||
world.non_local_items[player] -= item_name_groups['Compasses']
|
||||
|
||||
if not world.keyshuffle[player]:
|
||||
world.non_local_items[player] -= item_name_groups['Small Keys']
|
||||
|
||||
if not world.bigkeyshuffle[player]:
|
||||
world.non_local_items[player] -= item_name_groups['Big Keys']
|
||||
|
||||
# Not possible to place pendants/crystals out side of boss prizes yet.
|
||||
world.non_local_items[player] -= item_name_groups['Pendants']
|
||||
world.non_local_items[player] -= item_name_groups['Crystals']
|
||||
|
||||
for player in world.hk_player_ids:
|
||||
hk_create_regions(world, player)
|
||||
|
||||
for player in world.factorio_player_ids:
|
||||
factorio_create_regions(world, player)
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
if world.open_pyramid[player] == 'goal':
|
||||
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'}
|
||||
elif world.open_pyramid[player] == 'auto':
|
||||
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'} and \
|
||||
(world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull'} or not world.shuffle_ganon)
|
||||
else:
|
||||
world.open_pyramid[player] = {'on': True, 'off': False, 'yes': True, 'no': False}.get(world.open_pyramid[player], world.open_pyramid[player])
|
||||
|
||||
|
||||
world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player], world.triforce_pieces_required[player])
|
||||
|
||||
if world.mode[player] != 'inverted':
|
||||
create_regions(world, player)
|
||||
else:
|
||||
create_inverted_regions(world, player)
|
||||
create_shops(world, player)
|
||||
create_dungeons(world, player)
|
||||
|
||||
logger.info('Shuffling the World about.')
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \
|
||||
{"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}:
|
||||
world.fix_fake_world[player] = False
|
||||
|
||||
# seeded entrance shuffle
|
||||
old_random = world.random
|
||||
world.random = random.Random(world.er_seeds[player])
|
||||
|
||||
if world.mode[player] != 'inverted':
|
||||
link_entrances(world, player)
|
||||
mark_light_world_regions(world, player)
|
||||
else:
|
||||
link_inverted_entrances(world, player)
|
||||
mark_dark_world_regions(world, player)
|
||||
|
||||
world.random = old_random
|
||||
plando_connect(world, player)
|
||||
|
||||
logger.info('Generating Item Pool.')
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
generate_itempool(world, player)
|
||||
logger.info('Creating Items.')
|
||||
AutoWorld.call_all(world, "create_items")
|
||||
|
||||
logger.info('Calculating Access Rules.')
|
||||
if world.players > 1:
|
||||
for player in world.player_ids:
|
||||
locality_rules(world, player)
|
||||
else:
|
||||
world.non_local_items[1].value = set()
|
||||
world.local_items[1].value = set()
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
set_rules(world, player)
|
||||
AutoWorld.call_all(world, "set_rules")
|
||||
|
||||
for player in world.hk_player_ids:
|
||||
gen_hollow(world, player)
|
||||
for player in world.player_ids:
|
||||
exclusion_rules(world, player, world.exclude_locations[player].value)
|
||||
|
||||
for player in world.factorio_player_ids:
|
||||
gen_factorio(world, player)
|
||||
AutoWorld.call_all(world, "generate_basic")
|
||||
|
||||
logger.info("Running Item Plando")
|
||||
|
||||
@@ -273,279 +147,198 @@ def main(args, seed=None):
|
||||
|
||||
distribute_planned(world)
|
||||
|
||||
logger.info('Placing Dungeon Prizes.')
|
||||
logger.info('Running Pre Main Fill.')
|
||||
|
||||
fill_prizes(world)
|
||||
AutoWorld.call_all(world, "pre_fill")
|
||||
|
||||
logger.info('Placing Dungeon Items.')
|
||||
|
||||
if world.algorithm in ['balanced', 'vt26'] or any(
|
||||
list(args.mapshuffle.values()) + list(args.compassshuffle.values()) +
|
||||
list(args.keyshuffle.values()) + list(args.bigkeyshuffle.values())):
|
||||
fill_dungeons_restrictive(world)
|
||||
else:
|
||||
fill_dungeons(world)
|
||||
|
||||
logger.info('Fill the world.')
|
||||
logger.info(f'Filling the world with {len(world.itempool)} items.')
|
||||
|
||||
if world.algorithm == 'flood':
|
||||
flood_items(world) # different algo, biased towards early game progress items
|
||||
elif world.algorithm == 'vt25':
|
||||
distribute_items_restrictive(world, False)
|
||||
elif world.algorithm == 'vt26':
|
||||
distribute_items_restrictive(world, True)
|
||||
elif world.algorithm == 'balanced':
|
||||
distribute_items_restrictive(world, True)
|
||||
distribute_items_restrictive(world)
|
||||
|
||||
logger.info("Filling Shop Slots")
|
||||
|
||||
ShopSlotFill(world)
|
||||
AutoWorld.call_all(world, 'post_fill')
|
||||
|
||||
if world.players > 1:
|
||||
balance_multiworld_progression(world)
|
||||
|
||||
logger.info('Generating output files.')
|
||||
logger.info(f'Beginning output...')
|
||||
outfilebase = 'AP_' + world.seed_name
|
||||
|
||||
outfilebase = 'AP_%s' % (args.outputname if args.outputname else world.seed)
|
||||
output = tempfile.TemporaryDirectory()
|
||||
with output as temp_dir:
|
||||
with concurrent.futures.ThreadPoolExecutor(world.players + 2) as pool:
|
||||
check_accessibility_task = pool.submit(world.fulfills_accessibility)
|
||||
|
||||
rom_names = []
|
||||
output_file_futures = [pool.submit(AutoWorld.call_stage, world, "generate_output", temp_dir)]
|
||||
for player in world.player_ids:
|
||||
# skip starting a thread for methods that say "pass".
|
||||
if AutoWorld.World.generate_output.__code__ is not world.worlds[player].generate_output.__code__:
|
||||
output_file_futures.append(
|
||||
pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
|
||||
|
||||
def _gen_rom(team: int, player: int):
|
||||
use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player]
|
||||
or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
|
||||
or world.shufflepots[player] or world.bush_shuffle[player]
|
||||
or world.killable_thieves[player])
|
||||
def get_entrance_to_region(region: Region):
|
||||
for entrance in region.entrances:
|
||||
if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld, RegionType.Generic):
|
||||
return entrance
|
||||
for entrance in region.entrances: # BFS might be better here, trying DFS for now.
|
||||
return get_entrance_to_region(entrance.parent_region)
|
||||
|
||||
rom = LocalRom(args.rom)
|
||||
# collect ER hint info
|
||||
er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
|
||||
world.shuffle[player] != "vanilla" or world.retro[player]}
|
||||
|
||||
patch_rom(world, rom, player, team, use_enemizer)
|
||||
for region in world.regions:
|
||||
if region.player in er_hint_data and region.locations:
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
for location in region.locations:
|
||||
if type(location.address) == int: # skips events and crystals
|
||||
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
|
||||
er_hint_data[region.player][location.address] = main_entrance.name
|
||||
|
||||
if use_enemizer:
|
||||
patch_enemizer(world, team, player, rom, args.enemizercli)
|
||||
|
||||
if args.race:
|
||||
patch_race_rom(rom, world, player)
|
||||
|
||||
world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash)
|
||||
checks_in_area = {player: {area: list() for area in ordered_areas}
|
||||
for player in range(1, world.players + 1)}
|
||||
|
||||
palettes_options={}
|
||||
palettes_options['dungeon']=args.uw_palettes[player]
|
||||
palettes_options['overworld']=args.ow_palettes[player]
|
||||
palettes_options['hud']=args.hud_palettes[player]
|
||||
palettes_options['sword']=args.sword_palettes[player]
|
||||
palettes_options['shield']=args.shield_palettes[player]
|
||||
palettes_options['link']=args.link_palettes[player]
|
||||
for player in range(1, world.players + 1):
|
||||
checks_in_area[player]["Total"] = 0
|
||||
|
||||
apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player],
|
||||
args.fastmenu[player], args.disablemusic[player], args.sprite[player],
|
||||
palettes_options, world, player, True,
|
||||
reduceflashing=args.reduceflashing[player] or args.race,
|
||||
triforcehud=args.triforcehud[player])
|
||||
for location in world.get_filled_locations():
|
||||
if type(location.address) is int:
|
||||
main_entrance = get_entrance_to_region(location.parent_region)
|
||||
if location.game != "A Link to the Past":
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.dungeon:
|
||||
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
|
||||
'Inverted Ganons Tower': 'Ganons Tower'} \
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
checks_in_area[location.player]["Total"] += 1
|
||||
|
||||
mcsb_name = ''
|
||||
if all([world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player],
|
||||
world.bigkeyshuffle[player]]):
|
||||
mcsb_name = '-keysanity'
|
||||
elif [world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player],
|
||||
world.bigkeyshuffle[player]].count(True) == 1:
|
||||
mcsb_name = '-mapshuffle' if world.mapshuffle[player] else \
|
||||
'-compassshuffle' if world.compassshuffle[player] else \
|
||||
'-universal_keys' if world.keyshuffle[player] == "universal" else \
|
||||
'-keyshuffle' if world.keyshuffle[player] else '-bigkeyshuffle'
|
||||
elif any([world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player],
|
||||
world.bigkeyshuffle[player]]):
|
||||
mcsb_name = '-%s%s%s%sshuffle' % (
|
||||
'M' if world.mapshuffle[player] else '', 'C' if world.compassshuffle[player] else '',
|
||||
'U' if world.keyshuffle[player] == "universal" else 'S' if world.keyshuffle[player] else '',
|
||||
'B' if world.bigkeyshuffle[player] else '')
|
||||
oldmancaves = []
|
||||
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
|
||||
for index, take_any in enumerate(takeanyregions):
|
||||
for region in [world.get_region(take_any, player) for player in
|
||||
world.get_game_players("A Link to the Past") if world.retro[player]]:
|
||||
item = world.create_item(
|
||||
region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'],
|
||||
region.player)
|
||||
player = region.player
|
||||
location_id = SHOP_ID_START + total_shop_slots + index
|
||||
|
||||
outfilepname = f'_T{team + 1}' if world.teams > 1 else ''
|
||||
outfilepname += f'_P{player}'
|
||||
outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" \
|
||||
if world.player_names[player][team] != 'Player%d' % player else ''
|
||||
outfilestuffs = {
|
||||
"logic": world.logic[player], # 0
|
||||
"difficulty": world.difficulty[player], # 1
|
||||
"item_functionality": world.item_functionality[player], # 2
|
||||
"mode": world.mode[player], # 3
|
||||
"goal": world.goal[player], # 4
|
||||
"timer": str(world.timer[player]), # 5
|
||||
"shuffle": world.shuffle[player], # 6
|
||||
"algorithm": world.algorithm, # 7
|
||||
"mscb": mcsb_name, # 8
|
||||
"retro": world.retro[player], # 9
|
||||
"progressive": world.progressive, # A
|
||||
"hints": 'True' if world.hints[player] else 'False' # B
|
||||
}
|
||||
# 0 1 2 3 4 5 6 7 8 9 A B
|
||||
outfilesuffix = ('_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % (
|
||||
# 0 1 2 3 4 5 6 7 8 9 A B C
|
||||
# _noglitches_normal-normal-open-ganon-ohko_simple-balanced-keysanity-retro-prog_random-nohints
|
||||
# _noglitches_normal-normal-open-ganon _simple-balanced-keysanity-retro
|
||||
# _noglitches_normal-normal-open-ganon _simple-balanced-keysanity -prog_random
|
||||
# _noglitches_normal-normal-open-ganon _simple-balanced-keysanity -nohints
|
||||
outfilestuffs["logic"], # 0
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
if main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[player]["Light World"].append(location_id)
|
||||
else:
|
||||
checks_in_area[player]["Dark World"].append(location_id)
|
||||
checks_in_area[player]["Total"] += 1
|
||||
|
||||
outfilestuffs["difficulty"], # 1
|
||||
outfilestuffs["item_functionality"], # 2
|
||||
outfilestuffs["mode"], # 3
|
||||
outfilestuffs["goal"], # 4
|
||||
"" if outfilestuffs["timer"] in ['False', 'none', 'display'] else "-" + outfilestuffs["timer"], # 5
|
||||
er_hint_data[player][location_id] = main_entrance.name
|
||||
oldmancaves.append(((location_id, player), (item.code, player)))
|
||||
|
||||
outfilestuffs["shuffle"], # 6
|
||||
outfilestuffs["algorithm"], # 7
|
||||
outfilestuffs["mscb"], # 8
|
||||
FillDisabledShopSlots(world)
|
||||
|
||||
"-retro" if outfilestuffs["retro"] == "True" else "", # 9
|
||||
"-prog_" + outfilestuffs["progressive"] if outfilestuffs["progressive"] in ['off', 'random'] else "", # A
|
||||
"-nohints" if not outfilestuffs["hints"] == "True" else "") # B
|
||||
) if not args.outputname else ''
|
||||
rompath = output_path(f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')
|
||||
rom.write_to_file(rompath, hide_enemizer=True)
|
||||
if args.create_diff:
|
||||
Patch.create_patch_file(rompath)
|
||||
return player, team, bytes(rom.name)
|
||||
def write_multidata():
|
||||
import NetUtils
|
||||
slot_data = {}
|
||||
client_versions = {}
|
||||
minimum_versions = {"server": (0, 1, 8), "clients": client_versions}
|
||||
games = {}
|
||||
for slot in world.player_ids:
|
||||
client_versions[slot] = world.worlds[slot].get_required_client_version()
|
||||
games[slot] = world.game[slot]
|
||||
precollected_items = {player: [item.code for item in world_precollected]
|
||||
for player, world_precollected in world.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, world.players + 1)}
|
||||
# for now special case Factorio tech_tree_information
|
||||
sending_visible_players = set()
|
||||
|
||||
pool = concurrent.futures.ThreadPoolExecutor()
|
||||
multidata_task = None
|
||||
check_accessibility_task = pool.submit(world.fulfills_accessibility)
|
||||
if not args.suppress_rom:
|
||||
for slot in world.player_ids:
|
||||
slot_data[slot] = world.worlds[slot].fill_slot_data()
|
||||
if world.worlds[slot].sending_visible:
|
||||
sending_visible_players.add(slot)
|
||||
|
||||
rom_futures = []
|
||||
mod_futures = []
|
||||
for team in range(world.teams):
|
||||
for player in world.alttp_player_ids:
|
||||
rom_futures.append(pool.submit(_gen_rom, team, player))
|
||||
for player in world.factorio_player_ids:
|
||||
mod_futures.append(pool.submit(generate_mod, world, player))
|
||||
def precollect_hint(location):
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False)
|
||||
precollected_hints[location.player].add(hint)
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
|
||||
def get_entrance_to_region(region: Region):
|
||||
for entrance in region.entrances:
|
||||
if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld):
|
||||
return entrance
|
||||
for entrance in region.entrances: # BFS might be better here, trying DFS for now.
|
||||
return get_entrance_to_region(entrance.parent_region)
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int]]] = {player: {} for player in world.player_ids}
|
||||
for location in world.get_filled_locations():
|
||||
if type(location.address) == int:
|
||||
# item code None should be event, location.address should then also be None
|
||||
assert location.item.code is not None
|
||||
locations_data[location.player][location.address] = location.item.code, location.item.player
|
||||
if location.player in sending_visible_players:
|
||||
precollect_hint(location)
|
||||
elif location.name in world.start_location_hints[location.player]:
|
||||
precollect_hint(location)
|
||||
elif location.item.name in world.start_hints[location.item.player]:
|
||||
precollect_hint(location)
|
||||
|
||||
# collect ER hint info
|
||||
er_hint_data = {player: {} for player in range(1, world.players + 1) if world.shuffle[player] != "vanilla" or world.retro[player]}
|
||||
from worlds.alttp.Regions import RegionType
|
||||
for region in world.regions:
|
||||
if region.player in er_hint_data and region.locations:
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
for location in region.locations:
|
||||
if type(location.address) == int: # skips events and crystals
|
||||
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
|
||||
er_hint_data[region.player][location.address] = main_entrance.name
|
||||
multidata = {
|
||||
"slot_data": slot_data,
|
||||
"games": games,
|
||||
"names": [[name for player, name in sorted(world.player_name.items())]],
|
||||
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
|
||||
"remote_items": {player for player in world.player_ids if
|
||||
world.worlds[player].remote_items},
|
||||
"remote_start_inventory": {player for player in world.player_ids if
|
||||
world.worlds[player].remote_start_inventory},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": baked_server_options,
|
||||
"er_hint_data": er_hint_data,
|
||||
"precollected_items": precollected_items,
|
||||
"precollected_hints": precollected_hints,
|
||||
"version": tuple(version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": world.seed_name
|
||||
}
|
||||
AutoWorld.call_all(world, "modify_multidata", multidata)
|
||||
|
||||
ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
|
||||
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
|
||||
'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total")
|
||||
multidata = zlib.compress(pickle.dumps(multidata), 9)
|
||||
|
||||
checks_in_area = {player: {area: list() for area in ordered_areas}
|
||||
for player in range(1, world.players + 1)}
|
||||
with open(os.path.join(temp_dir, f'{outfilebase}.archipelago'), 'wb') as f:
|
||||
f.write(bytes([1])) # version of format
|
||||
f.write(multidata)
|
||||
|
||||
for player in range(1, world.players + 1):
|
||||
checks_in_area[player]["Total"] = 0
|
||||
|
||||
for location in [loc for loc in world.get_filled_locations() if type(loc.address) is int]:
|
||||
main_entrance = get_entrance_to_region(location.parent_region)
|
||||
if location.game != Games.LTTP:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.dungeon:
|
||||
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
|
||||
'Inverted Ganons Tower': 'Ganons Tower'}\
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
checks_in_area[location.player]["Total"] += 1
|
||||
|
||||
oldmancaves = []
|
||||
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
|
||||
for index, take_any in enumerate(takeanyregions):
|
||||
for region in [world.get_region(take_any, player) for player in range(1, world.players + 1) if world.retro[player]]:
|
||||
item = ItemFactory(region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'], region.player)
|
||||
player = region.player
|
||||
location_id = SHOP_ID_START + total_shop_slots + index
|
||||
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
if main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[player]["Light World"].append(location_id)
|
||||
multidata_task = pool.submit(write_multidata)
|
||||
if not check_accessibility_task.result():
|
||||
if not world.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
else:
|
||||
checks_in_area[player]["Dark World"].append(location_id)
|
||||
checks_in_area[player]["Total"] += 1
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
|
||||
er_hint_data[player][location_id] = main_entrance.name
|
||||
oldmancaves.append(((location_id, player), (item.code, player)))
|
||||
# retrieve exceptions via .result() if they occured.
|
||||
if multidata_task:
|
||||
multidata_task.result()
|
||||
for i, future in enumerate(concurrent.futures.as_completed(output_file_futures), start=1):
|
||||
if i % 10 == 0 or i == len(output_file_futures):
|
||||
logger.info(f'Generating output files ({i}/{len(output_file_futures)}).')
|
||||
future.result()
|
||||
|
||||
precollected_items = [[] for player in range(world.players)]
|
||||
for item in world.precollected_items:
|
||||
precollected_items[item.player - 1].append(item.code)
|
||||
if args.spoiler > 1:
|
||||
logger.info('Calculating playthrough.')
|
||||
create_playthrough(world)
|
||||
|
||||
FillDisabledShopSlots(world)
|
||||
if args.spoiler:
|
||||
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
|
||||
def write_multidata(roms, mods):
|
||||
import base64
|
||||
for future in roms:
|
||||
rom_name = future.result()
|
||||
rom_names.append(rom_name)
|
||||
client_versions = {}
|
||||
minimum_versions = {"server": (0, 0, 3), "clients": client_versions}
|
||||
games = {}
|
||||
for slot in world.player_ids:
|
||||
client_versions[slot] = (0, 0, 3)
|
||||
games[slot] = world.game[slot]
|
||||
connect_names = {base64.b64encode(rom_name).decode(): (team, slot) for
|
||||
slot, team, rom_name in rom_names}
|
||||
|
||||
for i, team in enumerate(parsed_names):
|
||||
for player, name in enumerate(team, 1):
|
||||
if player not in world.alttp_player_ids:
|
||||
connect_names[name] = (i, player)
|
||||
|
||||
multidata = zlib.compress(pickle.dumps({
|
||||
"games": games,
|
||||
"names": parsed_names,
|
||||
"connect_names": connect_names,
|
||||
"remote_items": {player for player in range(1, world.players + 1) if
|
||||
world.remote_items[player] or
|
||||
world.game[player] != "A Link to the Past"},
|
||||
"locations": {
|
||||
(location.address, location.player):
|
||||
(location.item.code, location.item.player)
|
||||
for location in world.get_filled_locations() if
|
||||
type(location.address) is int},
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": get_options()["server_options"],
|
||||
"er_hint_data": er_hint_data,
|
||||
"precollected_items": precollected_items,
|
||||
"version": tuple(_version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
}), 9)
|
||||
|
||||
with open(output_path('%s.archipelago' % outfilebase), 'wb') as f:
|
||||
f.write(bytes([1])) # version of format
|
||||
f.write(multidata)
|
||||
for future in mods:
|
||||
future.result() # collect errors if they occured
|
||||
|
||||
multidata_task = pool.submit(write_multidata, rom_futures, mod_futures)
|
||||
if not check_accessibility_task.result():
|
||||
if not world.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
else:
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
if multidata_task:
|
||||
multidata_task.result() # retrieve exception if one exists
|
||||
pool.shutdown() # wait for all queued tasks to complete
|
||||
if not args.skip_playthrough:
|
||||
logger.info('Calculating playthrough.')
|
||||
create_playthrough(world)
|
||||
if args.create_spoiler: # needs spoiler.hashes to be filled, that depend on rom_futures being done
|
||||
world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
|
||||
zipfilename = output_path(f"AP_{world.seed_name}.zip")
|
||||
logger.info(f'Creating final archive at {zipfilename}.')
|
||||
with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
|
||||
compresslevel=9) as zf:
|
||||
for file in os.scandir(temp_dir):
|
||||
zf.write(file.path, arcname=file.name)
|
||||
|
||||
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
|
||||
return world
|
||||
@@ -561,9 +354,9 @@ def create_playthrough(world):
|
||||
sphere_candidates = set(prog_locations)
|
||||
logging.debug('Building up collection spheres.')
|
||||
while sphere_candidates:
|
||||
state.sweep_for_events(key_only=True)
|
||||
|
||||
# build up spheres of collection radius. Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
# build up spheres of collection radius.
|
||||
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
|
||||
sphere = {location for location in sphere_candidates if state.can_reach(location)}
|
||||
|
||||
@@ -580,7 +373,7 @@ def create_playthrough(world):
|
||||
logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
|
||||
location.item.name, location.item.player, location.name, location.player) for location in
|
||||
sphere_candidates])
|
||||
if any([world.accessibility[location.item.player] != 'none' for location in sphere_candidates]):
|
||||
if any([world.accessibility[location.item.player] != 'minimal' for location in sphere_candidates]):
|
||||
raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
|
||||
f'Something went terribly wrong here.')
|
||||
else:
|
||||
@@ -594,7 +387,8 @@ def create_playthrough(world):
|
||||
to_delete = set()
|
||||
for location in sphere:
|
||||
# we remove the item at location and check if game is still beatable
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name, location.item.player)
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name,
|
||||
location.item.player)
|
||||
old_item = location.item
|
||||
location.item = None
|
||||
if world.can_beat_game(state_cache[num]):
|
||||
@@ -609,9 +403,9 @@ def create_playthrough(world):
|
||||
|
||||
# second phase, sphere 0
|
||||
removed_precollected = []
|
||||
for item in (i for i in world.precollected_items if i.advancement):
|
||||
for item in (i for i in chain.from_iterable(world.precollected_items.values()) if i.advancement):
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
|
||||
world.precollected_items.remove(item)
|
||||
world.precollected_items[item.player].remove(item)
|
||||
world.state.remove(item)
|
||||
if not world.can_beat_game():
|
||||
world.push_precollected(item)
|
||||
@@ -639,7 +433,8 @@ def create_playthrough(world):
|
||||
|
||||
collection_spheres.append(sphere)
|
||||
|
||||
logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere), len(required_locations))
|
||||
logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres),
|
||||
len(sphere), len(required_locations))
|
||||
if not sphere:
|
||||
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
|
||||
|
||||
@@ -656,19 +451,27 @@ def create_playthrough(world):
|
||||
pathpairs = zip_longest(pathsiter, pathsiter)
|
||||
return list(pathpairs)
|
||||
|
||||
world.spoiler.paths = dict()
|
||||
for player in range(1, world.players + 1):
|
||||
world.spoiler.paths.update({ str(location) : get_path(state, location.parent_region) for sphere in collection_spheres for location in sphere if location.player == player})
|
||||
if player in world.alttp_player_ids:
|
||||
for path in dict(world.spoiler.paths).values():
|
||||
if any(exit == 'Pyramid Fairy' for (_, exit) in path):
|
||||
if world.mode[player] != 'inverted':
|
||||
world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = get_path(state, world.get_region('Big Bomb Shop', player))
|
||||
else:
|
||||
world.spoiler.paths[str(world.get_region('Inverted Big Bomb Shop', player))] = get_path(state, world.get_region('Inverted Big Bomb Shop', player))
|
||||
world.spoiler.paths = {}
|
||||
topology_worlds = (player for player in world.player_ids if world.worlds[player].topology_present)
|
||||
for player in topology_worlds:
|
||||
world.spoiler.paths.update(
|
||||
{str(location): get_path(state, location.parent_region) for sphere in collection_spheres for location in
|
||||
sphere if location.player == player})
|
||||
if player in world.get_game_players("A Link to the Past"):
|
||||
# If Pyramid Fairy Entrance needs to be reached, also path to Big Bomb Shop
|
||||
# Maybe move the big bomb over to the Event system instead?
|
||||
if any(exit_path == 'Pyramid Fairy' for path in world.spoiler.paths.values() for (_, exit_path) in path):
|
||||
if world.mode[player] != 'inverted':
|
||||
world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = \
|
||||
get_path(state, world.get_region('Big Bomb Shop', player))
|
||||
else:
|
||||
world.spoiler.paths[str(world.get_region('Inverted Big Bomb Shop', player))] = \
|
||||
get_path(state, world.get_region('Inverted Big Bomb Shop', player))
|
||||
|
||||
# we can finally output our playthrough
|
||||
world.spoiler.playthrough = {"0": sorted([str(item) for item in world.precollected_items if item.advancement])}
|
||||
world.spoiler.playthrough = {"0": sorted([str(item) for item in
|
||||
chain.from_iterable(world.precollected_items.values())
|
||||
if item.advancement])}
|
||||
|
||||
for i, sphere in enumerate(collection_spheres):
|
||||
world.spoiler.playthrough[str(i + 1)] = {str(location): str(location.item) for location in sorted(sphere)}
|
||||
|
||||
187
MinecraftClient.py
Normal file
@@ -0,0 +1,187 @@
|
||||
import argparse
|
||||
import os, sys
|
||||
import re
|
||||
import atexit
|
||||
from subprocess import Popen
|
||||
from shutil import copyfile
|
||||
from time import strftime
|
||||
import logging
|
||||
|
||||
import requests
|
||||
|
||||
import Utils
|
||||
|
||||
atexit.register(input, "Press enter to exit.")
|
||||
|
||||
# 1 or more digits followed by m or g, then optional b
|
||||
max_heap_re = re.compile(r"^\d+[mMgG][bB]?$")
|
||||
|
||||
|
||||
def prompt_yes_no(prompt):
|
||||
yes_inputs = {'yes', 'ye', 'y'}
|
||||
no_inputs = {'no', 'n'}
|
||||
while True:
|
||||
choice = input(prompt + " [y/n] ").lower()
|
||||
if choice in yes_inputs:
|
||||
return True
|
||||
elif choice in no_inputs:
|
||||
return False
|
||||
else:
|
||||
print('Please respond with "y" or "n".')
|
||||
|
||||
|
||||
# Find Forge jar file; raise error if not found
|
||||
def find_forge_jar(forge_dir):
|
||||
for entry in os.scandir(forge_dir):
|
||||
if ".jar" in entry.name and "forge" in entry.name:
|
||||
logging.info(f"Found forge .jar: {entry.name}")
|
||||
return entry.name
|
||||
raise FileNotFoundError(f"Could not find forge .jar in {forge_dir}.")
|
||||
|
||||
|
||||
# Create mods folder if needed; find AP randomizer jar; return None if not found.
|
||||
def find_ap_randomizer_jar(forge_dir):
|
||||
mods_dir = os.path.join(forge_dir, 'mods')
|
||||
if os.path.isdir(mods_dir):
|
||||
ap_mod_re = re.compile(r"^aprandomizer-[\d\.]+\.jar$")
|
||||
for entry in os.scandir(mods_dir):
|
||||
match = ap_mod_re.match(entry.name)
|
||||
if match:
|
||||
logging.info(f"Found AP randomizer mod: {match.group()}")
|
||||
return match.group()
|
||||
return None
|
||||
else:
|
||||
os.mkdir(mods_dir)
|
||||
logging.info(f"Created mods folder in {forge_dir}")
|
||||
return None
|
||||
|
||||
|
||||
# Create APData folder if needed; clean .apmc files from APData; copy given .apmc into directory.
|
||||
def replace_apmc_files(forge_dir, apmc_file):
|
||||
if apmc_file is None:
|
||||
return
|
||||
apdata_dir = os.path.join(forge_dir, 'APData')
|
||||
copy_apmc = True
|
||||
if not os.path.isdir(apdata_dir):
|
||||
os.mkdir(apdata_dir)
|
||||
logging.info(f"Created APData folder in {forge_dir}")
|
||||
for entry in os.scandir(apdata_dir):
|
||||
if entry.name.endswith(".apmc") and entry.is_file():
|
||||
if not os.path.samefile(apmc_file, entry.path):
|
||||
os.remove(entry.path)
|
||||
logging.info(f"Removed {entry.name} in {apdata_dir}")
|
||||
else: # apmc already in apdata
|
||||
copy_apmc = False
|
||||
if copy_apmc:
|
||||
copyfile(apmc_file, os.path.join(apdata_dir, os.path.basename(apmc_file)))
|
||||
logging.info(f"Copied {os.path.basename(apmc_file)} to {apdata_dir}")
|
||||
|
||||
|
||||
# Check mod version, download new mod from GitHub releases page if needed.
|
||||
def update_mod(forge_dir):
|
||||
ap_randomizer = find_ap_randomizer_jar(forge_dir)
|
||||
|
||||
client_releases_endpoint = "https://api.github.com/repos/KonoTyran/Minecraft_AP_Randomizer/releases"
|
||||
resp = requests.get(client_releases_endpoint)
|
||||
if resp.status_code == 200: # OK
|
||||
latest_release = resp.json()[0]
|
||||
if ap_randomizer != latest_release['assets'][0]['name']:
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
f"{latest_release['assets'][0]['name']}")
|
||||
if ap_randomizer is not None:
|
||||
logging.info(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
logging.info(f"You do not have the AP randomizer mod installed.")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', latest_release['assets'][0]['name'])
|
||||
logging.info("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(latest_release['assets'][0]['browser_download_url'])
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
logging.info(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
logging.info(f"Removed old mod file from {old_ap_mod}")
|
||||
else:
|
||||
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
logging.error(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
else:
|
||||
logging.error(f"Error checking for randomizer mod updates (status code {resp.status_code}).")
|
||||
logging.error(f"If this was not expected, please report this issue on the Archipelago Discord server.")
|
||||
if not prompt_yes_no("Continue anyways?"):
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
# Check if the EULA is agreed to, and prompt the user to read and agree if necessary.
|
||||
def check_eula(forge_dir):
|
||||
eula_path = os.path.join(forge_dir, "eula.txt")
|
||||
if not os.path.isfile(eula_path):
|
||||
# Create eula.txt
|
||||
with open(eula_path, 'w') as f:
|
||||
f.write("#By changing the setting below to TRUE you are indicating your agreement to our EULA (https://account.mojang.com/documents/minecraft_eula).\n")
|
||||
f.write(f"#{strftime('%a %b %d %X %Z %Y')}\n")
|
||||
f.write("eula=false\n")
|
||||
with open(eula_path, 'r+') as f:
|
||||
text = f.read()
|
||||
if 'false' in text:
|
||||
# Prompt user to agree to the EULA
|
||||
logging.info("You need to agree to the Minecraft EULA in order to run the server.")
|
||||
logging.info("The EULA can be found at https://account.mojang.com/documents/minecraft_eula")
|
||||
if prompt_yes_no("Do you agree to the EULA?"):
|
||||
f.seek(0)
|
||||
f.write(text.replace('false', 'true'))
|
||||
f.truncate()
|
||||
logging.info(f"Set {eula_path} to true")
|
||||
else:
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
# Run the Forge server. Return process object
|
||||
def run_forge_server(forge_dir, heap_arg):
|
||||
forge_server = find_forge_jar(forge_dir)
|
||||
|
||||
java_exe = os.path.abspath(os.path.join('jre8', 'bin', 'java.exe'))
|
||||
if not os.path.isfile(java_exe):
|
||||
java_exe = "java" # try to fall back on java in the PATH
|
||||
|
||||
heap_arg = max_heap_re.match(max_heap).group()
|
||||
if heap_arg[-1] in ['b', 'B']:
|
||||
heap_arg = heap_arg[:-1]
|
||||
heap_arg = "-Xmx" + heap_arg
|
||||
|
||||
argstring = ' '.join([java_exe, heap_arg, "-jar", forge_server, "-nogui"])
|
||||
logging.info(f"Running Forge server: {argstring}")
|
||||
os.chdir(forge_dir)
|
||||
return Popen(argstring)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
Utils.init_logging("MinecraftClient")
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("apmc_file", default=None, nargs='?', help="Path to an Archipelago Minecraft data file (.apmc)")
|
||||
|
||||
args = parser.parse_args()
|
||||
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
|
||||
|
||||
# Change to executable's working directory
|
||||
os.chdir(os.path.abspath(os.path.dirname(sys.argv[0])))
|
||||
|
||||
options = Utils.get_options()
|
||||
forge_dir = options["minecraft_options"]["forge_directory"]
|
||||
max_heap = options["minecraft_options"]["max_heap_size"]
|
||||
|
||||
if apmc_file is not None and not os.path.isfile(apmc_file):
|
||||
raise FileNotFoundError(f"Path {apmc_file} does not exist or could not be accessed.")
|
||||
if not os.path.isdir(forge_dir):
|
||||
raise NotADirectoryError(f"Path {forge_dir} does not exist or could not be accessed.")
|
||||
if not max_heap_re.match(max_heap):
|
||||
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
|
||||
|
||||
update_mod(forge_dir)
|
||||
replace_apmc_files(forge_dir, apmc_file)
|
||||
check_eula(forge_dir)
|
||||
server_process = run_forge_server(forge_dir, max_heap)
|
||||
server_process.wait()
|
||||
@@ -1,56 +1,66 @@
|
||||
import os
|
||||
import sys
|
||||
import subprocess
|
||||
import importlib
|
||||
import pkg_resources
|
||||
|
||||
requirements_files = {'requirements.txt'}
|
||||
|
||||
if sys.version_info < (3, 8, 6):
|
||||
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
|
||||
|
||||
update_ran = hasattr(sys, "frozen") and getattr(sys, "frozen") # don't run update if environment is frozen/compiled
|
||||
update_ran = getattr(sys, "frozen", False) # don't run update if environment is frozen/compiled
|
||||
|
||||
if not update_ran:
|
||||
for entry in os.scandir("worlds"):
|
||||
if entry.is_dir():
|
||||
req_file = os.path.join(entry.path, "requirements.txt")
|
||||
if os.path.exists(req_file):
|
||||
requirements_files.add(req_file)
|
||||
|
||||
|
||||
def update_command():
|
||||
subprocess.call([sys.executable, '-m', 'pip', 'install', '-r', 'requirements.txt', '--upgrade'])
|
||||
for file in requirements_files:
|
||||
subprocess.call([sys.executable, '-m', 'pip', 'install', '-r', file, '--upgrade'])
|
||||
|
||||
|
||||
naming_specialties = {"PyYAML": "yaml", # PyYAML is imported as the name yaml
|
||||
"maseya-z3pr": "maseya",
|
||||
"factorio-rcon-py": "factorio_rcon"}
|
||||
|
||||
|
||||
def update():
|
||||
def update(yes = False, force = False):
|
||||
global update_ran
|
||||
if not update_ran:
|
||||
update_ran = True
|
||||
path = os.path.join(os.path.dirname(sys.argv[0]), 'requirements.txt')
|
||||
if not os.path.exists(path):
|
||||
path = os.path.join(os.path.dirname(__file__), 'requirements.txt')
|
||||
with open(path) as requirementsfile:
|
||||
for line in requirementsfile.readlines():
|
||||
module, remote_version = line.split(">=")
|
||||
module = naming_specialties.get(module, module)
|
||||
try:
|
||||
module = importlib.import_module(module)
|
||||
except:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
input(f'Required python module {module} not found, press enter to install it')
|
||||
update_command()
|
||||
return
|
||||
else:
|
||||
if hasattr(module, "__version__"):
|
||||
module_version = module.__version__
|
||||
module = module.__name__ # also unloads the module to make it writable
|
||||
if type(module_version) == str:
|
||||
module_version = tuple(int(part.strip()) for part in module_version.split("."))
|
||||
remote_version = tuple(int(part.strip()) for part in remote_version.split("."))
|
||||
if module_version < remote_version:
|
||||
input(f'Required python module {module} is outdated ({module_version}<{remote_version}),'
|
||||
' press enter to upgrade it')
|
||||
if force:
|
||||
update_command()
|
||||
return
|
||||
for req_file in requirements_files:
|
||||
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
|
||||
if not os.path.exists(path):
|
||||
path = os.path.join(os.path.dirname(__file__), req_file)
|
||||
with open(path) as requirementsfile:
|
||||
for line in requirementsfile:
|
||||
if line.startswith('https://'):
|
||||
# extract name and version from url
|
||||
url = line.split(';')[0]
|
||||
wheel = line.split('/')[-1]
|
||||
name, version, _ = wheel.split('-',2)
|
||||
line = f'{name}=={version}'
|
||||
requirements = pkg_resources.parse_requirements(line)
|
||||
for requirement in requirements:
|
||||
requirement = str(requirement)
|
||||
try:
|
||||
pkg_resources.require(requirement)
|
||||
except pkg_resources.ResolutionError:
|
||||
if not yes:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
input(f'Requirement {requirement} is not satisfied, press enter to install it')
|
||||
update_command()
|
||||
return
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
update()
|
||||
import argparse
|
||||
parser = argparse.ArgumentParser(description='Install archipelago requirements')
|
||||
parser.add_argument('-y', '--yes', dest='yes', action='store_true', help='answer "yes" to all questions')
|
||||
parser.add_argument('-f', '--force', dest='force', action='store_true', help='force update')
|
||||
args = parser.parse_args()
|
||||
|
||||
update(args.yes, args.force)
|
||||
|
||||
223
MultiMystery.py
@@ -1,223 +0,0 @@
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
import threading
|
||||
import concurrent.futures
|
||||
import argparse
|
||||
import logging
|
||||
|
||||
|
||||
def feedback(text: str):
|
||||
logging.info(text)
|
||||
input("Press Enter to ignore and probably crash.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
logging.basicConfig(format='%(message)s', level=logging.INFO)
|
||||
try:
|
||||
import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
parser = argparse.ArgumentParser(add_help=False)
|
||||
parser.add_argument('--disable_autohost', action='store_true')
|
||||
args = parser.parse_args()
|
||||
|
||||
from Utils import get_public_ipv4, get_options
|
||||
|
||||
from Patch import create_patch_file
|
||||
|
||||
options = get_options()
|
||||
|
||||
multi_mystery_options = options["multi_mystery_options"]
|
||||
output_path = options["general_options"]["output_path"]
|
||||
enemizer_path = multi_mystery_options["enemizer_path"]
|
||||
player_files_path = multi_mystery_options["player_files_path"]
|
||||
target_player_count = multi_mystery_options["players"]
|
||||
glitch_triforce = multi_mystery_options["glitch_triforce_room"]
|
||||
race = multi_mystery_options["race"]
|
||||
plando_options = multi_mystery_options["plando_options"]
|
||||
create_spoiler = multi_mystery_options["create_spoiler"]
|
||||
zip_roms = multi_mystery_options["zip_roms"]
|
||||
zip_diffs = multi_mystery_options["zip_diffs"]
|
||||
zip_spoiler = multi_mystery_options["zip_spoiler"]
|
||||
zip_multidata = multi_mystery_options["zip_multidata"]
|
||||
zip_format = multi_mystery_options["zip_format"]
|
||||
# zip_password = multi_mystery_options["zip_password"] not at this time
|
||||
player_name = multi_mystery_options["player_name"]
|
||||
meta_file_path = multi_mystery_options["meta_file_path"]
|
||||
weights_file_path = multi_mystery_options["weights_file_path"]
|
||||
pre_roll = multi_mystery_options["pre_roll"]
|
||||
teams = multi_mystery_options["teams"]
|
||||
rom_file = options["lttp_options"]["rom_file"]
|
||||
host = options["server_options"]["host"]
|
||||
port = options["server_options"]["port"]
|
||||
|
||||
py_version = f"{sys.version_info.major}.{sys.version_info.minor}"
|
||||
|
||||
if not os.path.exists(enemizer_path):
|
||||
feedback(
|
||||
f"Enemizer not found at {enemizer_path}, please adjust the path in MultiMystery.py's config or put Enemizer in the default location.")
|
||||
if not os.path.exists(rom_file):
|
||||
feedback(f"Base rom is expected as {rom_file} in the Multiworld root folder please place/rename it there.")
|
||||
player_files = []
|
||||
os.makedirs(player_files_path, exist_ok=True)
|
||||
for file in os.listdir(player_files_path):
|
||||
lfile = file.lower()
|
||||
if lfile.endswith(".yaml") and lfile != meta_file_path.lower() and lfile != weights_file_path.lower():
|
||||
player_files.append(file)
|
||||
logging.info(f"Found player's file {file}.")
|
||||
|
||||
player_string = ""
|
||||
for i, file in enumerate(player_files, 1):
|
||||
player_string += f"--p{i} \"{os.path.join(player_files_path, file)}\" "
|
||||
|
||||
if os.path.exists("ArchipelagoMystery.exe"):
|
||||
basemysterycommand = "ArchipelagoMystery.exe" # compiled windows
|
||||
elif os.path.exists("ArchipelagoMystery"):
|
||||
basemysterycommand = "ArchipelagoMystery" # compiled linux
|
||||
else:
|
||||
basemysterycommand = f"py -{py_version} Mystery.py" # source
|
||||
|
||||
weights_file_path = os.path.join(player_files_path, weights_file_path)
|
||||
if os.path.exists(weights_file_path):
|
||||
target_player_count = max(len(player_files), target_player_count)
|
||||
else:
|
||||
target_player_count = len(player_files)
|
||||
|
||||
if target_player_count == 0:
|
||||
feedback(f"No player files found. Please put them in a {player_files_path} folder.")
|
||||
else:
|
||||
logging.info(f"{target_player_count} Players found.")
|
||||
|
||||
command = f"{basemysterycommand} --multi {target_player_count} {player_string} " \
|
||||
f"--rom \"{rom_file}\" --enemizercli \"{enemizer_path}\" " \
|
||||
f"--outputpath \"{output_path}\" --teams {teams} --plando \"{plando_options}\""
|
||||
|
||||
if create_spoiler:
|
||||
command += " --create_spoiler"
|
||||
if create_spoiler == 2:
|
||||
command += " --skip_playthrough"
|
||||
if zip_diffs:
|
||||
command += " --create_diff"
|
||||
if glitch_triforce:
|
||||
command += " --glitch_triforce"
|
||||
if race:
|
||||
command += " --race"
|
||||
if os.path.exists(os.path.join(player_files_path, meta_file_path)):
|
||||
command += f" --meta {os.path.join(player_files_path, meta_file_path)}"
|
||||
if os.path.exists(weights_file_path):
|
||||
command += f" --weights {weights_file_path}"
|
||||
if pre_roll:
|
||||
command += " --pre_roll"
|
||||
|
||||
logging.info(command)
|
||||
import time
|
||||
|
||||
start = time.perf_counter()
|
||||
text = subprocess.check_output(command, shell=True).decode()
|
||||
logging.info(f"Took {time.perf_counter() - start:.3f} seconds to generate multiworld.")
|
||||
seedname = ""
|
||||
|
||||
for segment in text.split():
|
||||
if segment.startswith("M"):
|
||||
seedname = segment
|
||||
break
|
||||
|
||||
multidataname = f"AP_{seedname}.archipelago"
|
||||
spoilername = f"AP_{seedname}_Spoiler.txt"
|
||||
romfilename = ""
|
||||
|
||||
if player_name:
|
||||
for file in os.listdir(output_path):
|
||||
if player_name in file:
|
||||
import MultiClient
|
||||
import asyncio
|
||||
|
||||
asyncio.run(MultiClient.run_game(os.path.join(output_path, file)))
|
||||
break
|
||||
|
||||
if any((zip_roms, zip_multidata, zip_spoiler, zip_diffs)):
|
||||
import zipfile
|
||||
|
||||
compression = {1: zipfile.ZIP_DEFLATED,
|
||||
2: zipfile.ZIP_LZMA,
|
||||
3: zipfile.ZIP_BZIP2}[zip_format]
|
||||
|
||||
typical_zip_ending = {1: "zip",
|
||||
2: "7z",
|
||||
3: "bz2"}[zip_format]
|
||||
|
||||
ziplock = threading.Lock()
|
||||
|
||||
|
||||
def pack_file(file: str):
|
||||
with ziplock:
|
||||
zf.write(os.path.join(output_path, file), file)
|
||||
logging.info(f"Packed {file} into zipfile {zipname}")
|
||||
|
||||
|
||||
def remove_zipped_file(file: str):
|
||||
os.remove(os.path.join(output_path, file))
|
||||
logging.info(f"Removed {file} which is now present in the zipfile")
|
||||
|
||||
|
||||
zipname = os.path.join(output_path, f"AP_{seedname}.{typical_zip_ending}")
|
||||
|
||||
logging.info(f"Creating zipfile {zipname}")
|
||||
ipv4 = (host if host else get_public_ipv4()) + ":" + str(port)
|
||||
|
||||
|
||||
def _handle_sfc_file(file: str):
|
||||
if zip_roms:
|
||||
pack_file(file)
|
||||
if zip_roms == 2 and player_name.lower() not in file.lower():
|
||||
remove_zipped_file(file)
|
||||
|
||||
|
||||
def _handle_diff_file(file: str):
|
||||
if zip_diffs > 0:
|
||||
pack_file(file)
|
||||
if zip_diffs == 2:
|
||||
remove_zipped_file(file)
|
||||
|
||||
|
||||
with concurrent.futures.ThreadPoolExecutor() as pool:
|
||||
futures = []
|
||||
with zipfile.ZipFile(zipname, "w", compression=compression, compresslevel=9) as zf:
|
||||
for file in os.listdir(output_path):
|
||||
if seedname in file:
|
||||
if file.endswith(".sfc"):
|
||||
futures.append(pool.submit(_handle_sfc_file, file))
|
||||
elif file.endswith(".apbp"):
|
||||
futures.append(pool.submit(_handle_diff_file, file))
|
||||
|
||||
if zip_multidata and os.path.exists(os.path.join(output_path, multidataname)):
|
||||
pack_file(multidataname)
|
||||
if zip_multidata == 2:
|
||||
remove_zipped_file(multidataname)
|
||||
|
||||
if zip_spoiler and create_spoiler:
|
||||
pack_file(spoilername)
|
||||
if zip_spoiler == 2:
|
||||
remove_zipped_file(spoilername)
|
||||
|
||||
for future in futures:
|
||||
future.result() # make sure we close the zip AFTER any packing is done
|
||||
|
||||
if not args.disable_autohost:
|
||||
if os.path.exists(os.path.join(output_path, multidataname)):
|
||||
if os.path.exists("ArchipelagoServer.exe"):
|
||||
baseservercommand = "ArchipelagoServer.exe" # compiled windows
|
||||
elif os.path.exists("ArchipelagoServer"):
|
||||
baseservercommand = "ArchipelagoServer" # compiled linux
|
||||
else:
|
||||
baseservercommand = f"py -{py_version} MultiServer.py" # source
|
||||
# don't have a mac to test that. If you try to run compiled on mac, good luck.
|
||||
|
||||
subprocess.call(f"{baseservercommand} --multidata {os.path.join(output_path, multidataname)}")
|
||||
except:
|
||||
import traceback
|
||||
|
||||
traceback.print_exc()
|
||||
input("Press enter to close")
|
||||
977
MultiServer.py
826
Mystery.py
@@ -1,826 +0,0 @@
|
||||
import argparse
|
||||
import logging
|
||||
import random
|
||||
import urllib.request
|
||||
import urllib.parse
|
||||
import typing
|
||||
import os
|
||||
from collections import Counter
|
||||
import string
|
||||
|
||||
import ModuleUpdate
|
||||
from worlds.generic import PlandoItem, PlandoConnection
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
from Utils import parse_yaml
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from Main import main as ERmain
|
||||
from Main import get_seed, seeddigits
|
||||
import Options
|
||||
from worlds import lookup_any_item_name_to_id
|
||||
from worlds.alttp.Items import item_name_groups, item_table
|
||||
from worlds.alttp import Bosses
|
||||
from worlds.alttp.Text import TextTable
|
||||
from worlds.alttp.Regions import location_table, key_drop_data
|
||||
|
||||
|
||||
def mystery_argparse():
|
||||
parser = argparse.ArgumentParser(add_help=False)
|
||||
parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
|
||||
multiargs, _ = parser.parse_known_args()
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('--weights',
|
||||
help='Path to the weights file to use for rolling game settings, urls are also valid')
|
||||
parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player',
|
||||
action='store_true')
|
||||
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
||||
parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
|
||||
parser.add_argument('--teams', default=1, type=lambda value: max(int(value), 1))
|
||||
parser.add_argument('--create_spoiler', action='store_true')
|
||||
parser.add_argument('--skip_playthrough', action='store_true')
|
||||
parser.add_argument('--pre_roll', action='store_true')
|
||||
parser.add_argument('--rom')
|
||||
parser.add_argument('--enemizercli')
|
||||
parser.add_argument('--outputpath')
|
||||
parser.add_argument('--glitch_triforce', action='store_true')
|
||||
parser.add_argument('--race', action='store_true')
|
||||
parser.add_argument('--meta', default=None)
|
||||
parser.add_argument('--log_output_path', help='Path to store output log')
|
||||
parser.add_argument('--loglevel', default='info', help='Sets log level')
|
||||
parser.add_argument('--create_diff', action="store_true")
|
||||
parser.add_argument('--yaml_output', default=0, type=lambda value: min(max(int(value), 0), 255),
|
||||
help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
|
||||
parser.add_argument('--plando', default="bosses",
|
||||
help='List of options that can be set manually. Can be combined, for example "bosses, items"')
|
||||
|
||||
for player in range(1, multiargs.multi + 1):
|
||||
parser.add_argument(f'--p{player}', help=argparse.SUPPRESS)
|
||||
args = parser.parse_args()
|
||||
args.plando: typing.Set[str] = {arg.strip().lower() for arg in args.plando.split(",")}
|
||||
return args
|
||||
|
||||
|
||||
def main(args=None, callback=ERmain):
|
||||
if not args:
|
||||
args = mystery_argparse()
|
||||
|
||||
seed = get_seed(args.seed)
|
||||
random.seed(seed)
|
||||
|
||||
seedname = "M" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
|
||||
print(f"Generating mystery for {args.multi} player{'s' if args.multi > 1 else ''}, {seedname} Seed {seed}")
|
||||
|
||||
if args.race:
|
||||
random.seed() # reset to time-based random source
|
||||
|
||||
weights_cache = {}
|
||||
if args.weights:
|
||||
try:
|
||||
weights_cache[args.weights] = get_weights(args.weights)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.weights} is destroyed. Please fix your yaml.") from e
|
||||
print(f"Weights: {args.weights} >> "
|
||||
f"{get_choice('description', weights_cache[args.weights], 'No description specified')}")
|
||||
if args.meta:
|
||||
try:
|
||||
weights_cache[args.meta] = get_weights(args.meta)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.meta} is destroyed. Please fix your yaml.") from e
|
||||
meta_weights = weights_cache[args.meta]
|
||||
print(f"Meta: {args.meta} >> {get_choice('meta_description', meta_weights, 'No description specified')}")
|
||||
if args.samesettings:
|
||||
raise Exception("Cannot mix --samesettings with --meta")
|
||||
|
||||
for player in range(1, args.multi + 1):
|
||||
path = getattr(args, f'p{player}')
|
||||
if path:
|
||||
try:
|
||||
if path not in weights_cache:
|
||||
weights_cache[path] = get_weights(path)
|
||||
print(f"P{player} Weights: {path} >> "
|
||||
f"{get_choice('description', weights_cache[path], 'No description specified')}")
|
||||
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
|
||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||
erargs.seed = seed
|
||||
erargs.name = {x: "" for x in range(1, args.multi + 1)} # only so it can be overwrittin in mystery
|
||||
erargs.create_spoiler = args.create_spoiler
|
||||
erargs.create_diff = args.create_diff
|
||||
erargs.glitch_triforce = args.glitch_triforce
|
||||
erargs.race = args.race
|
||||
erargs.skip_playthrough = args.skip_playthrough
|
||||
erargs.outputname = seedname
|
||||
erargs.outputpath = args.outputpath
|
||||
erargs.teams = args.teams
|
||||
|
||||
# set up logger
|
||||
if args.loglevel:
|
||||
erargs.loglevel = args.loglevel
|
||||
loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[
|
||||
erargs.loglevel]
|
||||
|
||||
if args.log_output_path:
|
||||
import sys
|
||||
class LoggerWriter(object):
|
||||
def __init__(self, writer):
|
||||
self._writer = writer
|
||||
self._msg = ''
|
||||
|
||||
def write(self, message):
|
||||
self._msg = self._msg + message
|
||||
while '\n' in self._msg:
|
||||
pos = self._msg.find('\n')
|
||||
self._writer(self._msg[:pos])
|
||||
self._msg = self._msg[pos + 1:]
|
||||
|
||||
def flush(self):
|
||||
if self._msg != '':
|
||||
self._writer(self._msg)
|
||||
self._msg = ''
|
||||
|
||||
log = logging.getLogger("stderr")
|
||||
log.addHandler(logging.StreamHandler())
|
||||
sys.stderr = LoggerWriter(log.error)
|
||||
os.makedirs(args.log_output_path, exist_ok=True)
|
||||
logging.basicConfig(format='%(message)s', level=loglevel,
|
||||
filename=os.path.join(args.log_output_path, f"{seed}.log"))
|
||||
else:
|
||||
logging.basicConfig(format='%(message)s', level=loglevel)
|
||||
if args.rom:
|
||||
erargs.rom = args.rom
|
||||
|
||||
if args.enemizercli:
|
||||
erargs.enemizercli = args.enemizercli
|
||||
|
||||
settings_cache = {k: (roll_settings(v, args.plando) if args.samesettings else None)
|
||||
for k, v in weights_cache.items()}
|
||||
player_path_cache = {}
|
||||
for player in range(1, args.multi + 1):
|
||||
player_path_cache[player] = getattr(args, f'p{player}') if getattr(args, f'p{player}') else args.weights
|
||||
|
||||
if args.meta:
|
||||
for player, path in player_path_cache.items():
|
||||
weights_cache[path].setdefault("meta_ignore", [])
|
||||
meta_weights = weights_cache[args.meta]
|
||||
for key in meta_weights:
|
||||
option = get_choice(key, meta_weights)
|
||||
if option is not None:
|
||||
for player, path in player_path_cache.items():
|
||||
players_meta = weights_cache[path].get("meta_ignore", [])
|
||||
if key not in players_meta:
|
||||
weights_cache[path][key] = option
|
||||
elif type(players_meta) == dict and players_meta[key] and option not in players_meta[key]:
|
||||
weights_cache[path][key] = option
|
||||
|
||||
name_counter = Counter()
|
||||
erargs.player_settings = {}
|
||||
for player in range(1, args.multi + 1):
|
||||
path = player_path_cache[player]
|
||||
if path:
|
||||
try:
|
||||
settings = settings_cache[path] if settings_cache[path] else \
|
||||
roll_settings(weights_cache[path], args.plando)
|
||||
if args.pre_roll:
|
||||
import yaml
|
||||
if path == args.weights:
|
||||
settings.name = f"Player{player}"
|
||||
elif not settings.name:
|
||||
settings.name = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
|
||||
if "-" not in settings.shuffle and settings.shuffle != "vanilla":
|
||||
settings.shuffle += f"-{random.randint(0, 2 ** 64)}"
|
||||
|
||||
pre_rolled = dict()
|
||||
pre_rolled["original_seed_number"] = seed
|
||||
pre_rolled["original_seed_name"] = seedname
|
||||
pre_rolled["pre_rolled"] = vars(settings).copy()
|
||||
if "plando_items" in pre_rolled["pre_rolled"]:
|
||||
pre_rolled["pre_rolled"]["plando_items"] = [item.to_dict() for item in
|
||||
pre_rolled["pre_rolled"]["plando_items"]]
|
||||
if "plando_connections" in pre_rolled["pre_rolled"]:
|
||||
pre_rolled["pre_rolled"]["plando_connections"] = [connection.to_dict() for connection in
|
||||
pre_rolled["pre_rolled"][
|
||||
"plando_connections"]]
|
||||
|
||||
with open(os.path.join(args.outputpath if args.outputpath else ".",
|
||||
f"{os.path.split(path)[-1].split('.')[0]}_pre_rolled.yaml"), "wt") as f:
|
||||
yaml.dump(pre_rolled, f)
|
||||
for k, v in vars(settings).items():
|
||||
if v is not None:
|
||||
try:
|
||||
getattr(erargs, k)[player] = v
|
||||
except AttributeError:
|
||||
setattr(erargs, k, {player: v})
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
|
||||
else:
|
||||
raise RuntimeError(f'No weights specified for player {player}')
|
||||
if path == args.weights: # if name came from the weights file, just use base player name
|
||||
erargs.name[player] = f"Player{player}"
|
||||
elif not erargs.name[player]: # if name was not specified, generate it from filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
|
||||
erargs.names = ",".join(erargs.name[i] for i in range(1, args.multi + 1))
|
||||
del (erargs.name)
|
||||
if args.yaml_output:
|
||||
import yaml
|
||||
important = {}
|
||||
for option, player_settings in vars(erargs).items():
|
||||
if type(player_settings) == dict:
|
||||
if all(type(value) != list for value in player_settings.values()):
|
||||
if len(player_settings.values()) > 1:
|
||||
important[option] = {player: value for player, value in player_settings.items() if
|
||||
player <= args.yaml_output}
|
||||
elif len(player_settings.values()) > 0:
|
||||
important[option] = player_settings[1]
|
||||
else:
|
||||
logging.debug(f"No player settings defined for option '{option}'")
|
||||
|
||||
else:
|
||||
if player_settings != "": # is not empty name
|
||||
important[option] = player_settings
|
||||
else:
|
||||
logging.debug(f"No player settings defined for option '{option}'")
|
||||
if args.outputpath:
|
||||
os.makedirs(args.outputpath, exist_ok=True)
|
||||
with open(os.path.join(args.outputpath if args.outputpath else ".", f"mystery_result_{seed}.yaml"), "wt") as f:
|
||||
yaml.dump(important, f)
|
||||
|
||||
callback(erargs, seed)
|
||||
|
||||
|
||||
def get_weights(path):
|
||||
try:
|
||||
if urllib.parse.urlparse(path).scheme:
|
||||
yaml = str(urllib.request.urlopen(path).read(), "utf-8")
|
||||
else:
|
||||
with open(path, 'rb') as f:
|
||||
yaml = str(f.read(), "utf-8")
|
||||
except Exception as e:
|
||||
raise Exception(f"Failed to read weights ({path})") from e
|
||||
|
||||
return parse_yaml(yaml)
|
||||
|
||||
|
||||
def interpret_on_off(value):
|
||||
return {"on": True, "off": False}.get(value, value)
|
||||
|
||||
|
||||
def convert_to_on_off(value):
|
||||
return {True: "on", False: "off"}.get(value, value)
|
||||
|
||||
|
||||
def get_choice(option, root, value=None) -> typing.Any:
|
||||
if option not in root:
|
||||
return value
|
||||
if type(root[option]) is list:
|
||||
return interpret_on_off(random.choices(root[option])[0])
|
||||
if type(root[option]) is not dict:
|
||||
return interpret_on_off(root[option])
|
||||
if not root[option]:
|
||||
return value
|
||||
if any(root[option].values()):
|
||||
return interpret_on_off(
|
||||
random.choices(list(root[option].keys()), weights=list(map(int, root[option].values())))[0])
|
||||
raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
|
||||
|
||||
|
||||
class SafeDict(dict):
|
||||
def __missing__(self, key):
|
||||
return '{' + key + '}'
|
||||
|
||||
|
||||
def handle_name(name: str, player: int, name_counter: Counter):
|
||||
name_counter[name] += 1
|
||||
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
|
||||
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=name_counter[name],
|
||||
NUMBER=(name_counter[name] if name_counter[
|
||||
name] > 1 else ''),
|
||||
player=player,
|
||||
PLAYER=(player if player > 1 else '')))
|
||||
return new_name.strip().replace(' ', '_')[:16]
|
||||
|
||||
|
||||
def prefer_int(input_data: str) -> typing.Union[str, int]:
|
||||
try:
|
||||
return int(input_data)
|
||||
except:
|
||||
return input_data
|
||||
|
||||
|
||||
available_boss_names: typing.Set[str] = {boss.lower() for boss in Bosses.boss_table if boss not in
|
||||
{'Agahnim', 'Agahnim2', 'Ganon'}}
|
||||
available_boss_locations: typing.Set[str] = {f"{loc.lower()}{f' {level}' if level else ''}" for loc, level in
|
||||
Bosses.boss_location_table}
|
||||
|
||||
boss_shuffle_options = {None: 'none',
|
||||
'none': 'none',
|
||||
'basic': 'basic',
|
||||
'full': 'full',
|
||||
'chaos': 'chaos',
|
||||
'singularity': 'singularity'
|
||||
}
|
||||
|
||||
goals = {
|
||||
'ganon': 'ganon',
|
||||
'crystals': 'crystals',
|
||||
'bosses': 'bosses',
|
||||
'pedestal': 'pedestal',
|
||||
'ganon_pedestal': 'ganonpedestal',
|
||||
'triforce_hunt': 'triforcehunt',
|
||||
'local_triforce_hunt': 'localtriforcehunt',
|
||||
'ganon_triforce_hunt': 'ganontriforcehunt',
|
||||
'local_ganon_triforce_hunt': 'localganontriforcehunt',
|
||||
'ice_rod_hunt': 'icerodhunt',
|
||||
}
|
||||
|
||||
# remove sometime before 1.0.0, warn before
|
||||
legacy_boss_shuffle_options = {
|
||||
# legacy, will go away:
|
||||
'simple': 'basic',
|
||||
'random': 'full',
|
||||
'normal': 'full'
|
||||
}
|
||||
|
||||
legacy_goals = {
|
||||
'dungeons': 'bosses',
|
||||
'fast_ganon': 'crystals',
|
||||
}
|
||||
|
||||
|
||||
def roll_percentage(percentage: typing.Union[int, float]) -> bool:
|
||||
"""Roll a percentage chance.
|
||||
percentage is expected to be in range [0, 100]"""
|
||||
return random.random() < (float(percentage) / 100)
|
||||
|
||||
|
||||
def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> dict:
|
||||
logging.debug(f'Applying {new_weights}')
|
||||
new_options = set(new_weights) - set(weights)
|
||||
weights.update(new_weights)
|
||||
if new_options:
|
||||
for new_option in new_options:
|
||||
logging.warning(f'{type} Suboption "{new_option}" of "{name}" did not '
|
||||
f'overwrite a root option. '
|
||||
f'This is probably in error.')
|
||||
return weights
|
||||
|
||||
|
||||
def roll_linked_options(weights: dict) -> dict:
|
||||
weights = weights.copy() # make sure we don't write back to other weights sets in same_settings
|
||||
for option_set in weights["linked_options"]:
|
||||
if "name" not in option_set:
|
||||
raise ValueError("One of your linked options does not have a name.")
|
||||
try:
|
||||
if roll_percentage(option_set["percentage"]):
|
||||
logging.debug(f"Linked option {option_set['name']} triggered.")
|
||||
if "options" in option_set:
|
||||
weights = update_weights(weights, option_set["options"], "Linked", option_set["name"])
|
||||
if "rom_options" in option_set:
|
||||
rom_weights = weights.get("rom", dict())
|
||||
rom_weights = update_weights(rom_weights, option_set["rom_options"], "Linked Rom",
|
||||
option_set["name"])
|
||||
weights["rom"] = rom_weights
|
||||
else:
|
||||
logging.debug(f"linked option {option_set['name']} skipped.")
|
||||
except Exception as e:
|
||||
raise ValueError(f"Linked option {option_set['name']} is destroyed. "
|
||||
f"Please fix your linked option.") from e
|
||||
return weights
|
||||
|
||||
|
||||
def roll_triggers(weights: dict) -> dict:
|
||||
weights = weights.copy() # make sure we don't write back to other weights sets in same_settings
|
||||
weights["_Generator_Version"] = "Archipelago" # Some means for triggers to know if the seed is on main or doors.
|
||||
for i, option_set in enumerate(weights["triggers"]):
|
||||
try:
|
||||
key = get_choice("option_name", option_set)
|
||||
if key not in weights:
|
||||
logging.warning(f'Specified option name {option_set["option_name"]} did not '
|
||||
f'match with a root option. '
|
||||
f'This is probably in error.')
|
||||
trigger_result = get_choice("option_result", option_set)
|
||||
result = get_choice(key, weights)
|
||||
if result == trigger_result and roll_percentage(get_choice("percentage", option_set, 100)):
|
||||
if "options" in option_set:
|
||||
weights = update_weights(weights, option_set["options"], "Triggered", option_set["option_name"])
|
||||
|
||||
if "rom_options" in option_set:
|
||||
rom_weights = weights.get("rom", dict())
|
||||
rom_weights = update_weights(rom_weights, option_set["rom_options"], "Triggered Rom",
|
||||
option_set["option_name"])
|
||||
weights["rom"] = rom_weights
|
||||
weights[key] = result
|
||||
except Exception as e:
|
||||
raise ValueError(f"Your trigger number {i+1} is destroyed. "
|
||||
f"Please fix your triggers.") from e
|
||||
return weights
|
||||
|
||||
|
||||
def get_plando_bosses(boss_shuffle: str, plando_options: typing.Set[str]) -> str:
|
||||
if boss_shuffle in legacy_boss_shuffle_options:
|
||||
new_boss_shuffle = legacy_boss_shuffle_options[boss_shuffle]
|
||||
logging.warning(f"Boss shuffle {boss_shuffle} is deprecated, "
|
||||
f"please use {new_boss_shuffle} instead")
|
||||
return new_boss_shuffle
|
||||
if boss_shuffle in boss_shuffle_options:
|
||||
return boss_shuffle_options[boss_shuffle]
|
||||
elif "bosses" in plando_options:
|
||||
options = boss_shuffle.lower().split(";")
|
||||
remainder_shuffle = "none" # vanilla
|
||||
bosses = []
|
||||
for boss in options:
|
||||
if boss in legacy_boss_shuffle_options:
|
||||
remainder_shuffle = legacy_boss_shuffle_options[boss_shuffle]
|
||||
logging.warning(f"Boss shuffle {boss} is deprecated, "
|
||||
f"please use {remainder_shuffle} instead")
|
||||
if boss in boss_shuffle_options:
|
||||
remainder_shuffle = boss_shuffle_options[boss]
|
||||
elif "-" in boss:
|
||||
loc, boss_name = boss.split("-")
|
||||
if boss_name not in available_boss_names:
|
||||
raise ValueError(f"Unknown Boss name {boss_name}")
|
||||
if loc not in available_boss_locations:
|
||||
raise ValueError(f"Unknown Boss Location {loc}")
|
||||
level = ''
|
||||
if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
|
||||
# split off level
|
||||
loc = loc.split(" ")
|
||||
level = f" {loc[-1]}"
|
||||
loc = " ".join(loc[:-1])
|
||||
loc = loc.title().replace("Of", "of")
|
||||
if not Bosses.can_place_boss(boss_name.title(), loc, level):
|
||||
raise ValueError(f"Cannot place {boss_name} at {loc}{level}")
|
||||
bosses.append(boss)
|
||||
elif boss not in available_boss_names:
|
||||
raise ValueError(f"Unknown Boss name or Boss shuffle option {boss}.")
|
||||
else:
|
||||
bosses.append(boss)
|
||||
return ";".join(bosses + [remainder_shuffle])
|
||||
else:
|
||||
raise Exception(f"Boss Shuffle {boss_shuffle} is unknown and boss plando is turned off.")
|
||||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("bosses",))):
|
||||
if "pre_rolled" in weights:
|
||||
pre_rolled = weights["pre_rolled"]
|
||||
|
||||
if "plando_items" in pre_rolled:
|
||||
pre_rolled["plando_items"] = [PlandoItem(item["item"],
|
||||
item["location"],
|
||||
item["world"],
|
||||
item["from_pool"],
|
||||
item["force"]) for item in pre_rolled["plando_items"]]
|
||||
if "items" not in plando_options and pre_rolled["plando_items"]:
|
||||
raise Exception("Item Plando is turned off. Reusing this pre-rolled setting not permitted.")
|
||||
|
||||
if "plando_connections" in pre_rolled:
|
||||
pre_rolled["plando_connections"] = [PlandoConnection(connection["entrance"],
|
||||
connection["exit"],
|
||||
connection["direction"]) for connection in
|
||||
pre_rolled["plando_connections"]]
|
||||
if "connections" not in plando_options and pre_rolled["plando_connections"]:
|
||||
raise Exception("Connection Plando is turned off. Reusing this pre-rolled setting not permitted.")
|
||||
|
||||
if "bosses" not in plando_options:
|
||||
try:
|
||||
pre_rolled["shufflebosses"] = get_plando_bosses(pre_rolled["shufflebosses"], plando_options)
|
||||
except Exception as ex:
|
||||
raise Exception("Boss Plando is turned off. Reusing this pre-rolled setting not permitted.") from ex
|
||||
|
||||
if pre_rolled.get("plando_texts") and "texts" not in plando_options:
|
||||
raise Exception("Text Plando is turned off. Reusing this pre-rolled setting not permitted.")
|
||||
|
||||
return argparse.Namespace(**pre_rolled)
|
||||
|
||||
if "linked_options" in weights:
|
||||
weights = roll_linked_options(weights)
|
||||
|
||||
if "triggers" in weights:
|
||||
weights = roll_triggers(weights)
|
||||
|
||||
ret = argparse.Namespace()
|
||||
ret.name = get_choice('name', weights)
|
||||
ret.accessibility = get_choice('accessibility', weights)
|
||||
ret.progression_balancing = get_choice('progression_balancing', weights, True)
|
||||
ret.game = get_choice("game", weights, "A Link to the Past")
|
||||
|
||||
ret.local_items = set()
|
||||
for item_name in weights.get('local_items', []):
|
||||
items = item_name_groups.get(item_name, {item_name})
|
||||
for item in items:
|
||||
if item in lookup_any_item_name_to_id:
|
||||
ret.local_items.add(item)
|
||||
else:
|
||||
raise Exception(f"Could not force item {item} to be world-local, as it was not recognized.")
|
||||
|
||||
ret.non_local_items = set()
|
||||
for item_name in weights.get('non_local_items', []):
|
||||
items = item_name_groups.get(item_name, {item_name})
|
||||
for item in items:
|
||||
if item in lookup_any_item_name_to_id:
|
||||
ret.non_local_items.add(item)
|
||||
else:
|
||||
raise Exception(f"Could not force item {item} to be world-non-local, as it was not recognized.")
|
||||
|
||||
if ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, weights, plando_options)
|
||||
elif ret.game == "Hollow Knight":
|
||||
for option_name, option in Options.hollow_knight_options.items():
|
||||
setattr(ret, option_name, option.from_any(get_choice(option_name, weights, True)))
|
||||
elif ret.game == "Factorio":
|
||||
for option_name, option in Options.factorio_options.items():
|
||||
if option_name in weights:
|
||||
setattr(ret, option_name, option.from_any(get_choice(option_name, weights)))
|
||||
else:
|
||||
setattr(ret, option_name, option.from_any(option.default))
|
||||
elif ret.game == "Minecraft":
|
||||
for option_name, option in Options.minecraft_options.items():
|
||||
if option_name in weights:
|
||||
setattr(ret, option_name, option.from_any(get_choice(option_name, weights)))
|
||||
else:
|
||||
setattr(ret, option_name, option.from_any(option.default))
|
||||
else:
|
||||
raise Exception(f"Unsupported game {ret.game}")
|
||||
return ret
|
||||
|
||||
|
||||
def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
glitches_required = get_choice('glitches_required', weights)
|
||||
if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'minor_glitches']:
|
||||
logging.warning("Only NMG, OWG and No Logic supported")
|
||||
glitches_required = 'none'
|
||||
ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches',
|
||||
'minor_glitches': 'minorglitches'}[
|
||||
glitches_required]
|
||||
|
||||
ret.dark_room_logic = get_choice("dark_room_logic", weights, "lamp")
|
||||
if not ret.dark_room_logic: # None/False
|
||||
ret.dark_room_logic = "none"
|
||||
if ret.dark_room_logic == "sconces":
|
||||
ret.dark_room_logic = "torches"
|
||||
if ret.dark_room_logic not in {"lamp", "torches", "none"}:
|
||||
raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")
|
||||
|
||||
ret.restrict_dungeon_item_on_boss = get_choice('restrict_dungeon_item_on_boss', weights, False)
|
||||
|
||||
dungeon_items = get_choice('dungeon_items', weights)
|
||||
if dungeon_items == 'full' or dungeon_items == True:
|
||||
dungeon_items = 'mcsb'
|
||||
elif dungeon_items == 'standard':
|
||||
dungeon_items = ""
|
||||
elif not dungeon_items:
|
||||
dungeon_items = ""
|
||||
if "u" in dungeon_items:
|
||||
dungeon_items.replace("s", "")
|
||||
|
||||
ret.mapshuffle = get_choice('map_shuffle', weights, 'm' in dungeon_items)
|
||||
ret.compassshuffle = get_choice('compass_shuffle', weights, 'c' in dungeon_items)
|
||||
ret.keyshuffle = get_choice('smallkey_shuffle', weights,
|
||||
'universal' if 'u' in dungeon_items else 's' in dungeon_items)
|
||||
ret.bigkeyshuffle = get_choice('bigkey_shuffle', weights, 'b' in dungeon_items)
|
||||
|
||||
entrance_shuffle = get_choice('entrance_shuffle', weights, 'vanilla')
|
||||
if entrance_shuffle.startswith('none-'):
|
||||
ret.shuffle = 'vanilla'
|
||||
else:
|
||||
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
|
||||
|
||||
goal = get_choice('goals', weights, 'ganon')
|
||||
|
||||
if goal in legacy_goals:
|
||||
logging.warning(f"Goal {goal} is depcrecated, please use {legacy_goals[goal]} instead.")
|
||||
goal = legacy_goals[goal]
|
||||
ret.goal = goals[goal]
|
||||
|
||||
# TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
|
||||
# fast ganon + ganon at hole
|
||||
ret.open_pyramid = get_choice('open_pyramid', weights, 'goal')
|
||||
|
||||
ret.crystals_gt = prefer_int(get_choice('tower_open', weights))
|
||||
|
||||
ret.crystals_ganon = prefer_int(get_choice('ganon_open', weights))
|
||||
|
||||
extra_pieces = get_choice('triforce_pieces_mode', weights, 'available')
|
||||
|
||||
ret.triforce_pieces_required = int(get_choice('triforce_pieces_required', weights, 20))
|
||||
ret.triforce_pieces_required = min(max(1, int(ret.triforce_pieces_required)), 90)
|
||||
|
||||
# sum a percentage to required
|
||||
if extra_pieces == 'percentage':
|
||||
percentage = max(100, float(get_choice('triforce_pieces_percentage', weights, 150))) / 100
|
||||
ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
|
||||
# vanilla mode (specify how many pieces are)
|
||||
elif extra_pieces == 'available':
|
||||
ret.triforce_pieces_available = int(get_choice('triforce_pieces_available', weights, 30))
|
||||
# required pieces + fixed extra
|
||||
elif extra_pieces == 'extra':
|
||||
extra_pieces = max(0, int(get_choice('triforce_pieces_extra', weights, 10)))
|
||||
ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces
|
||||
|
||||
# change minimum to required pieces to avoid problems
|
||||
ret.triforce_pieces_available = min(max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)), 90)
|
||||
shuffle_slots = get_choice('shop_shuffle_slots', weights, '0')
|
||||
if str(shuffle_slots).lower() == "random":
|
||||
ret.shop_shuffle_slots = random.randint(0, 30)
|
||||
else:
|
||||
ret.shop_shuffle_slots = int(shuffle_slots)
|
||||
|
||||
ret.shop_shuffle = get_choice('shop_shuffle', weights, '')
|
||||
if not ret.shop_shuffle:
|
||||
ret.shop_shuffle = ''
|
||||
|
||||
ret.mode = get_choice("mode", weights)
|
||||
ret.retro = get_choice("retro", weights)
|
||||
|
||||
ret.hints = get_choice('hints', weights)
|
||||
|
||||
ret.swordless = get_choice('swordless', weights, False)
|
||||
|
||||
ret.difficulty = get_choice('item_pool', weights)
|
||||
|
||||
ret.item_functionality = get_choice('item_functionality', weights)
|
||||
|
||||
boss_shuffle = get_choice('boss_shuffle', weights)
|
||||
ret.shufflebosses = get_plando_bosses(boss_shuffle, plando_options)
|
||||
|
||||
ret.enemy_shuffle = bool(get_choice('enemy_shuffle', weights, False))
|
||||
|
||||
|
||||
ret.killable_thieves = get_choice('killable_thieves', weights, False)
|
||||
ret.tile_shuffle = get_choice('tile_shuffle', weights, False)
|
||||
ret.bush_shuffle = get_choice('bush_shuffle', weights, False)
|
||||
|
||||
ret.enemy_damage = {None: 'default',
|
||||
'default': 'default',
|
||||
'shuffled': 'shuffled',
|
||||
'random': 'chaos'
|
||||
}[get_choice('enemy_damage', weights)]
|
||||
|
||||
ret.enemy_health = get_choice('enemy_health', weights)
|
||||
|
||||
ret.shufflepots = get_choice('pot_shuffle', weights)
|
||||
|
||||
ret.beemizer = int(get_choice('beemizer', weights, 0))
|
||||
|
||||
ret.timer = {'none': False,
|
||||
None: False,
|
||||
False: False,
|
||||
'timed': 'timed',
|
||||
'timed_ohko': 'timed-ohko',
|
||||
'ohko': 'ohko',
|
||||
'timed_countdown': 'timed-countdown',
|
||||
'display': 'display'}[get_choice('timer', weights, False)]
|
||||
|
||||
ret.countdown_start_time = int(get_choice('countdown_start_time', weights, 10))
|
||||
ret.red_clock_time = int(get_choice('red_clock_time', weights, -2))
|
||||
ret.blue_clock_time = int(get_choice('blue_clock_time', weights, 2))
|
||||
ret.green_clock_time = int(get_choice('green_clock_time', weights, 4))
|
||||
|
||||
ret.dungeon_counters = get_choice('dungeon_counters', weights, 'default')
|
||||
|
||||
ret.progressive = convert_to_on_off(get_choice('progressive', weights, 'on'))
|
||||
|
||||
ret.shuffle_prizes = get_choice('shuffle_prizes', weights, "g")
|
||||
|
||||
ret.required_medallions = [get_choice("misery_mire_medallion", weights, "random"),
|
||||
get_choice("turtle_rock_medallion", weights, "random")]
|
||||
|
||||
for index, medallion in enumerate(ret.required_medallions):
|
||||
ret.required_medallions[index] = {"ether": "Ether", "quake": "Quake", "bombos": "Bombos", "random": "random"} \
|
||||
.get(medallion.lower(), None)
|
||||
if not ret.required_medallions[index]:
|
||||
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
|
||||
|
||||
inventoryweights = weights.get('startinventory', {})
|
||||
startitems = []
|
||||
for item in inventoryweights.keys():
|
||||
itemvalue = get_choice(item, inventoryweights)
|
||||
if item.startswith(('Progressive ', 'Small Key ', 'Rupee', 'Piece of Heart', 'Boss Heart Container',
|
||||
'Sanctuary Heart Container', 'Arrow', 'Bombs ', 'Bomb ', 'Bottle')) and isinstance(
|
||||
itemvalue, int):
|
||||
for i in range(int(itemvalue)):
|
||||
startitems.append(item)
|
||||
elif itemvalue:
|
||||
startitems.append(item)
|
||||
ret.startinventory = ','.join(startitems)
|
||||
|
||||
ret.glitch_boots = get_choice('glitch_boots', weights, True)
|
||||
|
||||
ret.remote_items = get_choice('remote_items', weights, False)
|
||||
|
||||
if get_choice("local_keys", weights, "l" in dungeon_items):
|
||||
# () important for ordering of commands, without them the Big Keys section is part of the Small Key else
|
||||
ret.local_items |= item_name_groups["Small Keys"] if ret.keyshuffle else set()
|
||||
ret.local_items |= item_name_groups["Big Keys"] if ret.bigkeyshuffle else set()
|
||||
|
||||
ret.plando_items = []
|
||||
if "items" in plando_options:
|
||||
|
||||
def add_plando_item(item: str, location: str):
|
||||
if item not in item_table:
|
||||
raise Exception(f"Could not plando item {item} as the item was not recognized")
|
||||
if location not in location_table and location not in key_drop_data:
|
||||
raise Exception(
|
||||
f"Could not plando item {item} at location {location} as the location was not recognized")
|
||||
ret.plando_items.append(PlandoItem(item, location, location_world, from_pool, force))
|
||||
|
||||
options = weights.get("plando_items", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
from_pool = get_choice("from_pool", placement, PlandoItem._field_defaults["from_pool"])
|
||||
location_world = get_choice("world", placement, PlandoItem._field_defaults["world"])
|
||||
force = str(get_choice("force", placement, PlandoItem._field_defaults["force"])).lower()
|
||||
if "items" in placement and "locations" in placement:
|
||||
items = placement["items"]
|
||||
locations = placement["locations"]
|
||||
if isinstance(items, dict):
|
||||
item_list = []
|
||||
for key, value in items.items():
|
||||
item_list += [key] * value
|
||||
items = item_list
|
||||
if not items or not locations:
|
||||
raise Exception("You must specify at least one item and one location to place items.")
|
||||
random.shuffle(items)
|
||||
random.shuffle(locations)
|
||||
for item, location in zip(items, locations):
|
||||
add_plando_item(item, location)
|
||||
else:
|
||||
item = get_choice("item", placement, get_choice("items", placement))
|
||||
location = get_choice("location", placement)
|
||||
add_plando_item(item, location)
|
||||
|
||||
ret.plando_texts = {}
|
||||
if "texts" in plando_options:
|
||||
tt = TextTable()
|
||||
tt.removeUnwantedText()
|
||||
options = weights.get("plando_texts", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
at = str(get_choice("at", placement))
|
||||
if at not in tt:
|
||||
raise Exception(f"No text target \"{at}\" found.")
|
||||
ret.plando_texts[at] = str(get_choice("text", placement))
|
||||
|
||||
ret.plando_connections = []
|
||||
if "connections" in plando_options:
|
||||
options = weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement, "both")
|
||||
))
|
||||
|
||||
if 'rom' in weights:
|
||||
romweights = weights['rom']
|
||||
|
||||
ret.sprite_pool = romweights['sprite_pool'] if 'sprite_pool' in romweights else []
|
||||
ret.sprite = get_choice('sprite', romweights, "Link")
|
||||
if 'random_sprite_on_event' in romweights:
|
||||
randomoneventweights = romweights['random_sprite_on_event']
|
||||
if get_choice('enabled', randomoneventweights, False):
|
||||
ret.sprite = 'randomon'
|
||||
ret.sprite += '-hit' if get_choice('on_hit', randomoneventweights, True) else ''
|
||||
ret.sprite += '-enter' if get_choice('on_enter', randomoneventweights, False) else ''
|
||||
ret.sprite += '-exit' if get_choice('on_exit', randomoneventweights, False) else ''
|
||||
ret.sprite += '-slash' if get_choice('on_slash', randomoneventweights, False) else ''
|
||||
ret.sprite += '-item' if get_choice('on_item', randomoneventweights, False) else ''
|
||||
ret.sprite += '-bonk' if get_choice('on_bonk', randomoneventweights, False) else ''
|
||||
ret.sprite = 'randomonall' if get_choice('on_everything', randomoneventweights, False) else ret.sprite
|
||||
ret.sprite = 'randomonnone' if ret.sprite == 'randomon' else ret.sprite
|
||||
|
||||
if (not ret.sprite_pool or get_choice('use_weighted_sprite_pool', randomoneventweights, False)) \
|
||||
and 'sprite' in romweights: # Use sprite as a weighted sprite pool, if a sprite pool is not already defined.
|
||||
for key, value in romweights['sprite'].items():
|
||||
if key.startswith('random'):
|
||||
ret.sprite_pool += ['random'] * int(value)
|
||||
else:
|
||||
ret.sprite_pool += [key] * int(value)
|
||||
|
||||
ret.disablemusic = get_choice('disablemusic', romweights, False)
|
||||
ret.triforcehud = get_choice('triforcehud', romweights, 'hide_goal')
|
||||
ret.quickswap = get_choice('quickswap', romweights, True)
|
||||
ret.fastmenu = get_choice('menuspeed', romweights, "normal")
|
||||
ret.reduceflashing = get_choice('reduceflashing', romweights, False)
|
||||
ret.heartcolor = get_choice('heartcolor', romweights, "red")
|
||||
ret.heartbeep = convert_to_on_off(get_choice('heartbeep', romweights, "normal"))
|
||||
ret.ow_palettes = get_choice('ow_palettes', romweights, "default")
|
||||
ret.uw_palettes = get_choice('uw_palettes', romweights, "default")
|
||||
ret.hud_palettes = get_choice('hud_palettes', romweights, "default")
|
||||
ret.sword_palettes = get_choice('sword_palettes', romweights, "default")
|
||||
ret.shield_palettes = get_choice('shield_palettes', romweights, "default")
|
||||
ret.link_palettes = get_choice('link_palettes', romweights, "default")
|
||||
|
||||
else:
|
||||
ret.quickswap = True
|
||||
ret.sprite = "Link"
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
122
NetUtils.py
@@ -1,6 +1,4 @@
|
||||
from __future__ import annotations
|
||||
import asyncio
|
||||
import logging
|
||||
import typing
|
||||
import enum
|
||||
from json import JSONEncoder, JSONDecoder
|
||||
@@ -9,14 +7,14 @@ import websockets
|
||||
|
||||
from Utils import Version
|
||||
|
||||
|
||||
class JSONMessagePart(typing.TypedDict, total=False):
|
||||
text: str
|
||||
# optional
|
||||
type: str
|
||||
color: str
|
||||
# mainly for items, optional
|
||||
found: bool
|
||||
|
||||
# owning player for location/item
|
||||
player: int
|
||||
|
||||
|
||||
class ClientStatus(enum.IntEnum):
|
||||
@@ -27,6 +25,25 @@ class ClientStatus(enum.IntEnum):
|
||||
CLIENT_GOAL = 30
|
||||
|
||||
|
||||
class Permission(enum.IntEnum):
|
||||
disabled = 0b000 # 0, completely disables access
|
||||
enabled = 0b001 # 1, allows manual use
|
||||
goal = 0b010 # 2, allows manual use after goal completion
|
||||
auto = 0b110 # 6, forces use after goal completion, only works for forfeit
|
||||
auto_enabled = 0b111 # 7, forces use after goal completion, allows manual use any time
|
||||
|
||||
@staticmethod
|
||||
def from_text(text: str):
|
||||
data = 0
|
||||
if "auto" in text:
|
||||
data |= 0b110
|
||||
elif "goal" in text:
|
||||
data |= 0b010
|
||||
if "enabled" in text:
|
||||
data |= 0b001
|
||||
return Permission(data)
|
||||
|
||||
|
||||
class NetworkPlayer(typing.NamedTuple):
|
||||
team: int
|
||||
slot: int
|
||||
@@ -45,7 +62,7 @@ def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
|
||||
data = obj._asdict()
|
||||
data["class"] = obj.__class__.__name__
|
||||
return data
|
||||
if isinstance(obj, (tuple, list)):
|
||||
if isinstance(obj, (tuple, list, set)):
|
||||
return tuple(_scan_for_TypedTuples(o) for o in obj)
|
||||
if isinstance(obj, dict):
|
||||
return {key: _scan_for_TypedTuples(value) for key, value in obj.items()}
|
||||
@@ -61,10 +78,12 @@ _encode = JSONEncoder(
|
||||
def encode(obj):
|
||||
return _encode(_scan_for_TypedTuples(obj))
|
||||
|
||||
|
||||
def get_any_version(data: dict) -> Version:
|
||||
data = {key.lower(): value for key, value in data.items()} # .NET version classes have capitalized keys
|
||||
return Version(int(data["major"]), int(data["minor"]), int(data["build"]))
|
||||
|
||||
|
||||
whitelist = {"NetworkPlayer": NetworkPlayer,
|
||||
"NetworkItem": NetworkItem,
|
||||
}
|
||||
@@ -73,6 +92,7 @@ custom_hooks = {
|
||||
"Version": get_any_version
|
||||
}
|
||||
|
||||
|
||||
def _object_hook(o: typing.Any) -> typing.Any:
|
||||
if isinstance(o, dict):
|
||||
hook = custom_hooks.get(o.get("class", None), None)
|
||||
@@ -82,7 +102,7 @@ def _object_hook(o: typing.Any) -> typing.Any:
|
||||
if cls:
|
||||
for key in tuple(o):
|
||||
if key not in cls._fields:
|
||||
del(o[key])
|
||||
del (o[key])
|
||||
return cls(**o)
|
||||
|
||||
return o
|
||||
@@ -91,51 +111,6 @@ def _object_hook(o: typing.Any) -> typing.Any:
|
||||
decode = JSONDecoder(object_hook=_object_hook).decode
|
||||
|
||||
|
||||
class Node:
|
||||
endpoints: typing.List
|
||||
dumper = staticmethod(encode)
|
||||
loader = staticmethod(decode)
|
||||
|
||||
def __init__(self):
|
||||
self.endpoints = []
|
||||
super(Node, self).__init__()
|
||||
self.log_network = 0
|
||||
|
||||
def broadcast_all(self, msgs):
|
||||
msgs = self.dumper(msgs)
|
||||
for endpoint in self.endpoints:
|
||||
asyncio.create_task(self.send_encoded_msgs(endpoint, msgs))
|
||||
|
||||
async def send_msgs(self, endpoint: Endpoint, msgs: typing.Iterable[dict]):
|
||||
if not endpoint.socket or not endpoint.socket.open or endpoint.socket.closed:
|
||||
return
|
||||
msg = self.dumper(msgs)
|
||||
try:
|
||||
await endpoint.socket.send(msg)
|
||||
except websockets.ConnectionClosed:
|
||||
logging.exception(f"Exception during send_msgs, could not send {msg}")
|
||||
await self.disconnect(endpoint)
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing message: {msg}")
|
||||
|
||||
async def send_encoded_msgs(self, endpoint: Endpoint, msg: str):
|
||||
if not endpoint.socket or not endpoint.socket.open or endpoint.socket.closed:
|
||||
return
|
||||
try:
|
||||
await endpoint.socket.send(msg)
|
||||
except websockets.ConnectionClosed:
|
||||
logging.exception("Exception during send_msgs")
|
||||
await self.disconnect(endpoint)
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing message: {msg}")
|
||||
|
||||
async def disconnect(self, endpoint):
|
||||
if endpoint in self.endpoints:
|
||||
self.endpoints.remove(endpoint)
|
||||
|
||||
|
||||
class Endpoint:
|
||||
socket: websockets.WebSocketServerProtocol
|
||||
|
||||
@@ -151,11 +126,16 @@ class HandlerMeta(type):
|
||||
handlers = attrs["handlers"] = {}
|
||||
trigger: str = "_handle_"
|
||||
for base in bases:
|
||||
handlers.update(base.commands)
|
||||
handlers.update(base.handlers)
|
||||
handlers.update({handler_name[len(trigger):]: method for handler_name, method in attrs.items() if
|
||||
handler_name.startswith(trigger)})
|
||||
|
||||
orig_init = attrs.get('__init__', None)
|
||||
if not orig_init:
|
||||
for base in bases:
|
||||
orig_init = getattr(base, '__init__', None)
|
||||
if orig_init:
|
||||
break
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
# turn functions into bound methods
|
||||
@@ -167,6 +147,7 @@ class HandlerMeta(type):
|
||||
attrs['__init__'] = __init__
|
||||
return super(HandlerMeta, mcs).__new__(mcs, name, bases, attrs)
|
||||
|
||||
|
||||
class JSONTypes(str, enum.Enum):
|
||||
color = "color"
|
||||
text = "text"
|
||||
@@ -178,6 +159,7 @@ class JSONTypes(str, enum.Enum):
|
||||
location_id = "location_id"
|
||||
entrance_name = "entrance_name"
|
||||
|
||||
|
||||
class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
def __init__(self, ctx):
|
||||
self.ctx = ctx
|
||||
@@ -186,8 +168,8 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
return "".join(self.handle_node(section) for section in input_object)
|
||||
|
||||
def handle_node(self, node: JSONMessagePart):
|
||||
type = node.get("type", None)
|
||||
handler = self.handlers.get(type, self.handlers["text"])
|
||||
node_type = node.get("type", None)
|
||||
handler = self.handlers.get(node_type, self.handlers["text"])
|
||||
return handler(node)
|
||||
|
||||
def _handle_color(self, node: JSONMessagePart):
|
||||
@@ -232,10 +214,15 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
return self._handle_item_name(node)
|
||||
|
||||
def _handle_entrance_name(self, node: JSONMessagePart):
|
||||
node["color"] = 'white_bg;black'
|
||||
node["color"] = 'blue'
|
||||
return self._handle_color(node)
|
||||
|
||||
|
||||
class RawJSONtoTextParser(JSONtoTextParser):
|
||||
def _handle_color(self, node: JSONMessagePart):
|
||||
return self._handle_text(node)
|
||||
|
||||
|
||||
color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
|
||||
'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
|
||||
'blue_bg': 44, 'purple_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
|
||||
@@ -253,6 +240,14 @@ def add_json_text(parts: list, text: typing.Any, **kwargs) -> None:
|
||||
parts.append({"text": str(text), **kwargs})
|
||||
|
||||
|
||||
def add_json_item(parts: list, item_id: int, player: int = 0, **kwargs) -> None:
|
||||
parts.append({"text": str(item_id), "player": player, "type": JSONTypes.item_id, **kwargs})
|
||||
|
||||
|
||||
def add_json_location(parts: list, item_id: int, player: int = 0, **kwargs) -> None:
|
||||
parts.append({"text": str(item_id), "player": player, "type": JSONTypes.location_id, **kwargs})
|
||||
|
||||
|
||||
class Hint(typing.NamedTuple):
|
||||
receiving_player: int
|
||||
finding_player: int
|
||||
@@ -277,11 +272,11 @@ class Hint(typing.NamedTuple):
|
||||
add_json_text(parts, "[Hint]: ")
|
||||
add_json_text(parts, self.receiving_player, type="player_id")
|
||||
add_json_text(parts, "'s ")
|
||||
add_json_text(parts, self.item, type="item_id", found=self.found)
|
||||
add_json_item(parts, self.item, self.receiving_player)
|
||||
add_json_text(parts, " is at ")
|
||||
add_json_text(parts, self.location, type="location_id")
|
||||
add_json_location(parts, self.location, self.finding_player)
|
||||
add_json_text(parts, " in ")
|
||||
add_json_text(parts, self.finding_player, type ="player_id")
|
||||
add_json_text(parts, self.finding_player, type="player_id")
|
||||
if self.entrance:
|
||||
add_json_text(parts, "'s World at ")
|
||||
add_json_text(parts, self.entrance, type="entrance_name")
|
||||
@@ -292,4 +287,11 @@ class Hint(typing.NamedTuple):
|
||||
else:
|
||||
add_json_text(parts, ".")
|
||||
|
||||
return {"cmd": "PrintJSON", "data": parts, "type": "hint"}
|
||||
return {"cmd": "PrintJSON", "data": parts, "type": "Hint",
|
||||
"receiving": self.receiving_player,
|
||||
"item": NetworkItem(self.item, self.location, self.finding_player),
|
||||
"found": self.found}
|
||||
|
||||
@property
|
||||
def local(self):
|
||||
return self.receiving_player == self.finding_player
|
||||
|
||||
479
Options.py
@@ -1,23 +1,39 @@
|
||||
from __future__ import annotations
|
||||
import typing
|
||||
import random
|
||||
|
||||
|
||||
class AssembleOptions(type):
|
||||
def __new__(cls, name, bases, attrs):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
options = attrs["options"] = {}
|
||||
name_lookup = attrs["name_lookup"] = {}
|
||||
# merge parent class options
|
||||
for base in bases:
|
||||
options.update(base.options)
|
||||
name_lookup.update(name_lookup)
|
||||
if getattr(base, "options", None):
|
||||
options.update(base.options)
|
||||
name_lookup.update(base.name_lookup)
|
||||
new_options = {name[7:].lower(): option_id for name, option_id in attrs.items() if
|
||||
name.startswith("option_")}
|
||||
if "random" in new_options:
|
||||
raise Exception("Choice option 'random' cannot be manually assigned.")
|
||||
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
|
||||
options.update(new_options)
|
||||
|
||||
# apply aliases, without name_lookup
|
||||
options.update({name[6:].lower(): option_id for name, option_id in attrs.items() if
|
||||
name.startswith("alias_")})
|
||||
return super(AssembleOptions, cls).__new__(cls, name, bases, attrs)
|
||||
|
||||
# auto-validate schema on __init__
|
||||
if "schema" in attrs.keys():
|
||||
def validate_decorator(func):
|
||||
def validate(self, *args, **kwargs):
|
||||
func(self, *args, **kwargs)
|
||||
self.value = self.schema.validate(self.value)
|
||||
|
||||
return validate
|
||||
|
||||
attrs["__init__"] = validate_decorator(attrs["__init__"])
|
||||
return super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
|
||||
|
||||
|
||||
class Option(metaclass=AssembleOptions):
|
||||
@@ -25,19 +41,38 @@ class Option(metaclass=AssembleOptions):
|
||||
name_lookup: typing.Dict[int, str]
|
||||
default = 0
|
||||
|
||||
def __repr__(self):
|
||||
return f"{self.__class__.__name__}({self.get_option_name()})"
|
||||
# convert option_name_long into Name Long as displayname, otherwise name_long is the result.
|
||||
# Handled in get_option_name()
|
||||
autodisplayname = False
|
||||
|
||||
# can be weighted between selections
|
||||
supports_weighting = True
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"{self.__class__.__name__}({self.get_current_option_name()})"
|
||||
|
||||
def __hash__(self):
|
||||
return hash(self.value)
|
||||
|
||||
def get_option_name(self):
|
||||
@property
|
||||
def current_key(self) -> str:
|
||||
return self.name_lookup[self.value]
|
||||
|
||||
def __int__(self):
|
||||
def get_current_option_name(self) -> str:
|
||||
"""For display purposes."""
|
||||
return self.get_option_name(self.value)
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: typing.Any) -> str:
|
||||
if cls.autodisplayname:
|
||||
return cls.name_lookup[value].replace("_", " ").title()
|
||||
else:
|
||||
return cls.name_lookup[value]
|
||||
|
||||
def __int__(self) -> int:
|
||||
return self.value
|
||||
|
||||
def __bool__(self):
|
||||
def __bool__(self) -> bool:
|
||||
return bool(self.value)
|
||||
|
||||
@classmethod
|
||||
@@ -51,6 +86,7 @@ class Toggle(Option):
|
||||
default = 0
|
||||
|
||||
def __init__(self, value: int):
|
||||
assert value == 0 or value == 1
|
||||
self.value = value
|
||||
|
||||
@classmethod
|
||||
@@ -85,219 +121,300 @@ class Toggle(Option):
|
||||
def __int__(self):
|
||||
return int(self.value)
|
||||
|
||||
def get_option_name(self):
|
||||
return bool(self.value)
|
||||
@classmethod
|
||||
def get_option_name(cls, value):
|
||||
return ["No", "Yes"][int(value)]
|
||||
|
||||
|
||||
class DefaultOnToggle(Toggle):
|
||||
default = 1
|
||||
|
||||
|
||||
class Choice(Option):
|
||||
autodisplayname = True
|
||||
|
||||
def __init__(self, value: int):
|
||||
self.value: int = value
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> Choice:
|
||||
text = text.lower()
|
||||
if text == "random":
|
||||
return cls(random.choice(list(cls.name_lookup)))
|
||||
for optionname, value in cls.options.items():
|
||||
if optionname == text.lower():
|
||||
if optionname == text:
|
||||
return cls(value)
|
||||
raise KeyError(
|
||||
f'Could not find option "{text}" for "{cls.__name__}", '
|
||||
f'known options are {", ".join(f"{option}" for option in cls.name_lookup.values())}')
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
def from_any(cls, data: typing.Any) -> Choice:
|
||||
if type(data) == int and data in cls.options.values():
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
|
||||
def __eq__(self, other):
|
||||
if isinstance(other, self.__class__):
|
||||
return other.value == self.value
|
||||
elif isinstance(other, str):
|
||||
assert other in self.options
|
||||
return other == self.current_key
|
||||
elif isinstance(other, int):
|
||||
assert other in self.name_lookup
|
||||
return other == self.value
|
||||
elif isinstance(other, bool):
|
||||
return other == bool(self.value)
|
||||
else:
|
||||
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
|
||||
|
||||
class Logic(Choice):
|
||||
option_no_glitches = 0
|
||||
option_minor_glitches = 1
|
||||
option_overworld_glitches = 2
|
||||
option_no_logic = 4
|
||||
alias_owg = 2
|
||||
def __ne__(self, other):
|
||||
if isinstance(other, self.__class__):
|
||||
return other.value != self.value
|
||||
elif isinstance(other, str):
|
||||
assert other in self.options
|
||||
return other != self.current_key
|
||||
elif isinstance(other, int):
|
||||
assert other in self.name_lookup
|
||||
return other != self.value
|
||||
elif isinstance(other, bool):
|
||||
return other != bool(self.value)
|
||||
elif other is None:
|
||||
return False
|
||||
else:
|
||||
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
|
||||
|
||||
|
||||
class Objective(Choice):
|
||||
option_crystals = 0
|
||||
# option_pendants = 1
|
||||
option_triforce_pieces = 2
|
||||
option_pedestal = 3
|
||||
option_bingo = 4
|
||||
class Range(Option, int):
|
||||
range_start = 0
|
||||
range_end = 1
|
||||
|
||||
def __init__(self, value: int):
|
||||
if value < self.range_start:
|
||||
raise Exception(f"{value} is lower than minimum {self.range_start} for option {self.__class__.__name__}")
|
||||
elif value > self.range_end:
|
||||
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__}")
|
||||
self.value = value
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> Range:
|
||||
text = text.lower()
|
||||
if text.startswith("random"):
|
||||
if text == "random-low":
|
||||
return cls(int(round(random.triangular(cls.range_start, cls.range_end, cls.range_start), 0)))
|
||||
elif text == "random-high":
|
||||
return cls(int(round(random.triangular(cls.range_start, cls.range_end, cls.range_end), 0)))
|
||||
elif text == "random-middle":
|
||||
return cls(int(round(random.triangular(cls.range_start, cls.range_end), 0)))
|
||||
else:
|
||||
return cls(random.randint(cls.range_start, cls.range_end))
|
||||
return cls(int(text))
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any) -> Range:
|
||||
if type(data) == int:
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
|
||||
def get_option_name(self, value):
|
||||
return str(value)
|
||||
|
||||
def __str__(self):
|
||||
return str(self.value)
|
||||
|
||||
|
||||
class OptionNameSet(Option):
|
||||
default = frozenset()
|
||||
|
||||
def __init__(self, value: typing.Set[str]):
|
||||
self.value: typing.Set[str] = value
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> OptionNameSet:
|
||||
return cls({option.strip() for option in text.split(",")})
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any) -> OptionNameSet:
|
||||
if type(data) == set:
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
|
||||
|
||||
class OptionDict(Option):
|
||||
default = {}
|
||||
supports_weighting = False
|
||||
value: typing.Dict[str, typing.Any]
|
||||
|
||||
def __init__(self, value: typing.Dict[str, typing.Any]):
|
||||
self.value = value
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Dict[str, typing.Any]) -> OptionDict:
|
||||
if type(data) == dict:
|
||||
return cls(data)
|
||||
else:
|
||||
raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}")
|
||||
|
||||
def get_option_name(self, value):
|
||||
return ", ".join(f"{key}: {v}" for key, v in value.items())
|
||||
|
||||
def __contains__(self, item):
|
||||
return item in self.value
|
||||
|
||||
|
||||
class ItemDict(OptionDict):
|
||||
# implemented by Generate
|
||||
verify_item_name = True
|
||||
|
||||
def __init__(self, value: typing.Dict[str, int]):
|
||||
if any(item_count < 1 for item_count in value.values()):
|
||||
raise Exception("Cannot have non-positive item counts.")
|
||||
super(ItemDict, self).__init__(value)
|
||||
|
||||
|
||||
class OptionList(Option):
|
||||
default = []
|
||||
supports_weighting = False
|
||||
value: list
|
||||
|
||||
def __init__(self, value: typing.List[str, typing.Any]):
|
||||
self.value = value
|
||||
super(OptionList, self).__init__()
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str):
|
||||
return cls([option.strip() for option in text.split(",")])
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if type(data) == list:
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
|
||||
def get_option_name(self, value):
|
||||
return ", ".join(value)
|
||||
|
||||
def __contains__(self, item):
|
||||
return item in self.value
|
||||
|
||||
|
||||
class OptionSet(Option):
|
||||
default = frozenset()
|
||||
supports_weighting = False
|
||||
value: set
|
||||
|
||||
def __init__(self, value: typing.Union[typing.Set[str, typing.Any], typing.List[str, typing.Any]]):
|
||||
self.value = set(value)
|
||||
super(OptionSet, self).__init__()
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str):
|
||||
return cls([option.strip() for option in text.split(",")])
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if type(data) == list:
|
||||
return cls(data)
|
||||
elif type(data) == set:
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
|
||||
def get_option_name(self, value):
|
||||
return ", ".join(value)
|
||||
|
||||
def __contains__(self, item):
|
||||
return item in self.value
|
||||
|
||||
|
||||
local_objective = Toggle # local triforce pieces, local dungeon prizes etc.
|
||||
|
||||
|
||||
class Goal(Choice):
|
||||
option_kill_ganon = 0
|
||||
option_kill_ganon_and_gt_agahnim = 1
|
||||
option_hand_in = 2
|
||||
|
||||
|
||||
class Accessibility(Choice):
|
||||
"""Set rules for reachability of your items/locations.
|
||||
Locations: ensure everything can be reached and acquired.
|
||||
Items: ensure all logically relevant items can be acquired.
|
||||
Minimal: ensure what is needed to reach your goal can be acquired."""
|
||||
|
||||
option_locations = 0
|
||||
option_items = 1
|
||||
option_beatable = 2
|
||||
option_minimal = 2
|
||||
alias_none = 2
|
||||
default = 1
|
||||
|
||||
|
||||
class Crystals(Choice):
|
||||
# can't use IntEnum since there's also random
|
||||
option_0 = 0
|
||||
option_1 = 1
|
||||
option_2 = 2
|
||||
option_3 = 3
|
||||
option_4 = 4
|
||||
option_5 = 5
|
||||
option_6 = 6
|
||||
option_7 = 7
|
||||
option_random = -1
|
||||
class ProgressionBalancing(DefaultOnToggle):
|
||||
"""A system that moves progression earlier, to try and prevent the player from getting stuck and bored early."""
|
||||
|
||||
|
||||
class WorldState(Choice):
|
||||
option_standard = 1
|
||||
option_open = 0
|
||||
option_inverted = 2
|
||||
|
||||
|
||||
class Bosses(Choice):
|
||||
option_vanilla = 0
|
||||
option_simple = 1
|
||||
option_full = 2
|
||||
option_chaos = 3
|
||||
option_singularity = 4
|
||||
|
||||
|
||||
class Enemies(Choice):
|
||||
option_vanilla = 0
|
||||
option_shuffled = 1
|
||||
option_chaos = 2
|
||||
|
||||
|
||||
mapshuffle = Toggle
|
||||
compassshuffle = Toggle
|
||||
keyshuffle = Toggle
|
||||
bigkeyshuffle = Toggle
|
||||
hints = Toggle
|
||||
|
||||
RandomizeDreamers = Toggle
|
||||
RandomizeSkills = Toggle
|
||||
RandomizeCharms = Toggle
|
||||
RandomizeKeys = Toggle
|
||||
RandomizeGeoChests = Toggle
|
||||
RandomizeMaskShards = Toggle
|
||||
RandomizeVesselFragments = Toggle
|
||||
RandomizeCharmNotches = Toggle
|
||||
RandomizePaleOre = Toggle
|
||||
RandomizeRancidEggs = Toggle
|
||||
RandomizeRelics = Toggle
|
||||
RandomizeMaps = Toggle
|
||||
RandomizeStags = Toggle
|
||||
RandomizeGrubs = Toggle
|
||||
RandomizeWhisperingRoots = Toggle
|
||||
RandomizeRocks = Toggle
|
||||
RandomizeSoulTotems = Toggle
|
||||
RandomizePalaceTotems = Toggle
|
||||
RandomizeLoreTablets = Toggle
|
||||
RandomizeLifebloodCocoons = Toggle
|
||||
RandomizeFlames = Toggle
|
||||
|
||||
hollow_knight_randomize_options: typing.Dict[str, Option] = {
|
||||
"RandomizeDreamers": RandomizeDreamers,
|
||||
"RandomizeSkills": RandomizeSkills,
|
||||
"RandomizeCharms": RandomizeCharms,
|
||||
"RandomizeKeys": RandomizeKeys,
|
||||
"RandomizeGeoChests": RandomizeGeoChests,
|
||||
"RandomizeMaskShards": RandomizeMaskShards,
|
||||
"RandomizeVesselFragments": RandomizeVesselFragments,
|
||||
"RandomizeCharmNotches": RandomizeCharmNotches,
|
||||
"RandomizePaleOre": RandomizePaleOre,
|
||||
"RandomizeRancidEggs": RandomizeRancidEggs,
|
||||
"RandomizeRelics": RandomizeRelics,
|
||||
"RandomizeMaps": RandomizeMaps,
|
||||
"RandomizeStags": RandomizeStags,
|
||||
"RandomizeGrubs": RandomizeGrubs,
|
||||
"RandomizeWhisperingRoots": RandomizeWhisperingRoots,
|
||||
"RandomizeRocks": RandomizeRocks,
|
||||
"RandomizeSoulTotems": RandomizeSoulTotems,
|
||||
"RandomizePalaceTotems": RandomizePalaceTotems,
|
||||
"RandomizeLoreTablets": RandomizeLoreTablets,
|
||||
"RandomizeLifebloodCocoons": RandomizeLifebloodCocoons,
|
||||
"RandomizeFlames": RandomizeFlames
|
||||
common_options = {
|
||||
"progression_balancing": ProgressionBalancing,
|
||||
"accessibility": Accessibility
|
||||
}
|
||||
|
||||
hollow_knight_skip_options: typing.Dict[str, type(Option)] = {
|
||||
"MILDSKIPS": Toggle,
|
||||
"SPICYSKIPS": Toggle,
|
||||
"FIREBALLSKIPS": Toggle,
|
||||
"ACIDSKIPS": Toggle,
|
||||
"SPIKETUNNELS": Toggle,
|
||||
"DARKROOMS": Toggle,
|
||||
"CURSED": Toggle,
|
||||
"SHADESKIPS": Toggle,
|
||||
|
||||
class ItemSet(OptionSet):
|
||||
# implemented by Generate
|
||||
verify_item_name = True
|
||||
|
||||
|
||||
class LocalItems(ItemSet):
|
||||
"""Forces these items to be in their native world."""
|
||||
displayname = "Local Items"
|
||||
|
||||
|
||||
class NonLocalItems(ItemSet):
|
||||
"""Forces these items to be outside their native world."""
|
||||
displayname = "Not Local Items"
|
||||
|
||||
|
||||
class StartInventory(ItemDict):
|
||||
"""Start with these items."""
|
||||
verify_item_name = True
|
||||
displayname = "Start Inventory"
|
||||
|
||||
|
||||
class StartHints(ItemSet):
|
||||
"""Start with these item's locations prefilled into the !hint command."""
|
||||
displayname = "Start Hints"
|
||||
|
||||
|
||||
class StartLocationHints(OptionSet):
|
||||
displayname = "Start Location Hints"
|
||||
|
||||
|
||||
class ExcludeLocations(OptionSet):
|
||||
"""Prevent these locations from having an important item"""
|
||||
displayname = "Excluded Locations"
|
||||
verify_location_name = True
|
||||
|
||||
|
||||
class DeathLink(Toggle):
|
||||
"""When you die, everyone dies. Of course the reverse is true too."""
|
||||
displayname = "Death Link"
|
||||
|
||||
|
||||
per_game_common_options = {
|
||||
"local_items": LocalItems,
|
||||
"non_local_items": NonLocalItems,
|
||||
"start_inventory": StartInventory,
|
||||
"start_hints": StartHints,
|
||||
"start_location_hints": StartLocationHints,
|
||||
"exclude_locations": OptionSet
|
||||
}
|
||||
|
||||
hollow_knight_options: typing.Dict[str, type(Option)] = {**hollow_knight_randomize_options, **hollow_knight_skip_options}
|
||||
|
||||
|
||||
class MaxSciencePack(Choice):
|
||||
option_automation_science_pack = 0
|
||||
option_logistic_science_pack = 1
|
||||
option_military_science_pack = 2
|
||||
option_chemical_science_pack = 3
|
||||
option_production_science_pack = 4
|
||||
option_utility_science_pack = 5
|
||||
option_space_science_pack = 6
|
||||
default = 6
|
||||
|
||||
def get_allowed_packs(self):
|
||||
return {option.replace("_", "-") for option, value in self.options.items()
|
||||
if value <= self.value}
|
||||
|
||||
|
||||
class TechCost(Choice):
|
||||
option_very_easy = 0
|
||||
option_easy = 1
|
||||
option_kind = 2
|
||||
option_normal = 3
|
||||
option_hard = 4
|
||||
option_very_hard = 5
|
||||
option_insane = 6
|
||||
default = 3
|
||||
|
||||
class FreeSamples(Choice):
|
||||
option_none = 0
|
||||
option_single_craft = 1
|
||||
option_half_stack = 2
|
||||
option_stack = 3
|
||||
default = 3
|
||||
|
||||
class TechTreeLayout(Choice):
|
||||
option_single = 0
|
||||
option_small_diamonds = 1
|
||||
option_medium_diamonds = 2
|
||||
option_pyramid = 3
|
||||
option_funnel = 4
|
||||
default = 0
|
||||
|
||||
class Visibility(Choice):
|
||||
option_none = 0
|
||||
option_sending = 1
|
||||
default = 0
|
||||
|
||||
factorio_options: typing.Dict[str, type(Option)] = {"max_science_pack": MaxSciencePack,
|
||||
"tech_tree_layout": TechTreeLayout,
|
||||
"tech_cost": TechCost,
|
||||
"free_samples": FreeSamples,
|
||||
"visibility": Visibility}
|
||||
|
||||
minecraft_options: typing.Dict[str, type(Option)] = {}
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
from worlds.alttp.Options import Logic
|
||||
import argparse
|
||||
|
||||
map_shuffle = Toggle
|
||||
compass_shuffle = Toggle
|
||||
keyshuffle = Toggle
|
||||
bigkey_shuffle = Toggle
|
||||
hints = Toggle
|
||||
test = argparse.Namespace()
|
||||
test.logic = Logic.from_text("no_logic")
|
||||
test.mapshuffle = mapshuffle.from_text("ON")
|
||||
test.map_shuffle = map_shuffle.from_text("ON")
|
||||
test.hints = hints.from_text('OFF')
|
||||
try:
|
||||
test.logic = Logic.from_text("overworld_glitches_typo")
|
||||
@@ -307,7 +424,7 @@ if __name__ == "__main__":
|
||||
test.logic_owg = Logic.from_text("owg")
|
||||
except KeyError as e:
|
||||
print(e)
|
||||
if test.mapshuffle:
|
||||
print("Mapshuffle is on")
|
||||
if test.map_shuffle:
|
||||
print("map_shuffle is on")
|
||||
print(f"Hints are {bool(test.hints)}")
|
||||
print(test)
|
||||
|
||||
116
Patch.py
@@ -1,8 +1,9 @@
|
||||
# TODO: convert this into a system like AutoWorld
|
||||
|
||||
import bsdiff4
|
||||
import yaml
|
||||
import os
|
||||
import lzma
|
||||
import hashlib
|
||||
import threading
|
||||
import concurrent.futures
|
||||
import zipfile
|
||||
@@ -10,74 +11,89 @@ import sys
|
||||
from typing import Tuple, Optional
|
||||
|
||||
import Utils
|
||||
from worlds.alttp.Rom import JAP10HASH
|
||||
|
||||
current_patch_version = 1
|
||||
current_patch_version = 3
|
||||
|
||||
GAME_ALTTP = "A Link to the Past"
|
||||
GAME_SM = "Super Metroid"
|
||||
GAME_SOE = "Secret of Evermore"
|
||||
supported_games = {"A Link to the Past", "Super Metroid", "Secret of Evermore"}
|
||||
|
||||
preferred_endings = {
|
||||
GAME_ALTTP: "apbp",
|
||||
GAME_SM: "apm3",
|
||||
GAME_SOE: "apsoe"
|
||||
}
|
||||
|
||||
|
||||
def get_base_rom_path(file_name: str = "") -> str:
|
||||
options = Utils.get_options()
|
||||
if not file_name:
|
||||
file_name = options["lttp_options"]["rom_file"]
|
||||
if not os.path.exists(file_name):
|
||||
file_name = Utils.local_path(file_name)
|
||||
return file_name
|
||||
def generate_yaml(patch: bytes, metadata: Optional[dict] = None, game: str = GAME_ALTTP) -> bytes:
|
||||
if game == GAME_ALTTP:
|
||||
from worlds.alttp.Rom import JAP10HASH as HASH
|
||||
elif game == GAME_SM:
|
||||
from worlds.sm.Rom import JAP10HASH as HASH
|
||||
elif game == GAME_SOE:
|
||||
from worlds.soe.Patch import USHASH as HASH
|
||||
else:
|
||||
raise RuntimeError(f"Selected game {game} for base rom not found.")
|
||||
|
||||
|
||||
def get_base_rom_bytes(file_name: str = "") -> bytes:
|
||||
from worlds.alttp.Rom import read_rom
|
||||
base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
|
||||
if not base_rom_bytes:
|
||||
file_name = get_base_rom_path(file_name)
|
||||
base_rom_bytes = bytes(read_rom(open(file_name, "rb")))
|
||||
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(base_rom_bytes)
|
||||
if JAP10HASH != basemd5.hexdigest():
|
||||
raise Exception('Supplied Base Rom does not match known MD5 for JAP(1.0) release. '
|
||||
'Get the correct game and version, then dump it')
|
||||
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
|
||||
return base_rom_bytes
|
||||
|
||||
|
||||
def generate_yaml(patch: bytes, metadata: Optional[dict] = None) -> bytes:
|
||||
patch = yaml.dump({"meta": metadata,
|
||||
"patch": patch,
|
||||
"game": "alttp",
|
||||
"compatible_version": 1,
|
||||
"game": game,
|
||||
# minimum version of patch system expected for patching to be successful
|
||||
"compatible_version": 3,
|
||||
"version": current_patch_version,
|
||||
"base_checksum": JAP10HASH})
|
||||
"base_checksum": HASH})
|
||||
return patch.encode(encoding="utf-8-sig")
|
||||
|
||||
|
||||
def generate_patch(rom: bytes, metadata: Optional[dict] = None) -> bytes:
|
||||
def generate_patch(rom: bytes, metadata: Optional[dict] = None, game: str = GAME_ALTTP) -> bytes:
|
||||
if metadata is None:
|
||||
metadata = {}
|
||||
patch = bsdiff4.diff(get_base_rom_bytes(), rom)
|
||||
return generate_yaml(patch, metadata)
|
||||
patch = bsdiff4.diff(get_base_rom_data(game), rom)
|
||||
return generate_yaml(patch, metadata, game)
|
||||
|
||||
|
||||
def create_patch_file(rom_file_to_patch: str, server: str = "", destination: str = None) -> str:
|
||||
def create_patch_file(rom_file_to_patch: str, server: str = "", destination: str = None,
|
||||
player: int = 0, player_name: str = "", game: str = GAME_ALTTP) -> str:
|
||||
meta = {"server": server, # allow immediate connection to server in multiworld. Empty string otherwise
|
||||
"player_id": player,
|
||||
"player_name": player_name}
|
||||
bytes = generate_patch(load_bytes(rom_file_to_patch),
|
||||
{
|
||||
"server": server}) # allow immediate connection to server in multiworld. Empty string otherwise
|
||||
target = destination if destination else os.path.splitext(rom_file_to_patch)[0] + ".apbp"
|
||||
meta,
|
||||
game)
|
||||
target = destination if destination else os.path.splitext(rom_file_to_patch)[0] + (
|
||||
".apbp" if game == GAME_ALTTP else ".apm3")
|
||||
write_lzma(bytes, target)
|
||||
return target
|
||||
|
||||
|
||||
def create_rom_bytes(patch_file: str, ignore_version: bool = False) -> Tuple[dict, str, bytearray]:
|
||||
data = Utils.parse_yaml(lzma.decompress(load_bytes(patch_file)).decode("utf-8-sig"))
|
||||
game_name = data["game"]
|
||||
if not ignore_version and data["compatible_version"] > current_patch_version:
|
||||
raise RuntimeError("Patch file is incompatible with this patcher, likely an update is required.")
|
||||
patched_data = bsdiff4.patch(get_base_rom_bytes(), data["patch"])
|
||||
patched_data = bsdiff4.patch(get_base_rom_data(game_name), data["patch"])
|
||||
rom_hash = patched_data[int(0x7FC0):int(0x7FD5)]
|
||||
data["meta"]["hash"] = "".join(chr(x) for x in rom_hash)
|
||||
target = os.path.splitext(patch_file)[0] + ".sfc"
|
||||
return data["meta"], target, patched_data
|
||||
|
||||
|
||||
def get_base_rom_data(game: str):
|
||||
if game == GAME_ALTTP:
|
||||
from worlds.alttp.Rom import get_base_rom_bytes
|
||||
elif game == "alttp": # old version for A Link to the Past
|
||||
from worlds.alttp.Rom import get_base_rom_bytes
|
||||
elif game == GAME_SM:
|
||||
from worlds.sm.Rom import get_base_rom_bytes
|
||||
elif game == GAME_SOE:
|
||||
file_name = Utils.get_options()["soe_options"]["rom"]
|
||||
get_base_rom_bytes = lambda: bytes(read_rom(open(file_name, "rb")))
|
||||
else:
|
||||
raise RuntimeError("Selected game for base rom not found.")
|
||||
return get_base_rom_bytes()
|
||||
|
||||
|
||||
def create_rom_file(patch_file: str) -> Tuple[dict, str]:
|
||||
data, target, patched_data = create_rom_bytes(patch_file)
|
||||
with open(target, "wb") as f:
|
||||
@@ -88,7 +104,7 @@ def create_rom_file(patch_file: str) -> Tuple[dict, str]:
|
||||
def update_patch_data(patch_data: bytes, server: str = "") -> bytes:
|
||||
data = Utils.parse_yaml(lzma.decompress(patch_data).decode("utf-8-sig"))
|
||||
data["meta"]["server"] = server
|
||||
bytes = generate_yaml(data["patch"], data["meta"])
|
||||
bytes = generate_yaml(data["patch"], data["meta"], data["game"])
|
||||
return lzma.compress(bytes)
|
||||
|
||||
|
||||
@@ -102,6 +118,14 @@ def write_lzma(data: bytes, path: str):
|
||||
f.write(data)
|
||||
|
||||
|
||||
def read_rom(stream, strip_header=True) -> bytearray:
|
||||
"""Reads rom into bytearray and optionally strips off any smc header"""
|
||||
buffer = bytearray(stream.read())
|
||||
if strip_header and len(buffer) % 0x400 == 0x200:
|
||||
return buffer[0x200:]
|
||||
return buffer
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
host = Utils.get_public_ipv4()
|
||||
options = Utils.get_options()['server_options']
|
||||
@@ -133,7 +157,13 @@ if __name__ == "__main__":
|
||||
if 'server' in data:
|
||||
Utils.persistent_store("servers", data['hash'], data['server'])
|
||||
print(f"Host is {data['server']}")
|
||||
|
||||
elif rom.endswith(".apm3"):
|
||||
print(f"Applying patch {rom}")
|
||||
data, target = create_rom_file(rom)
|
||||
print(f"Created rom {target}.")
|
||||
if 'server' in data:
|
||||
Utils.persistent_store("servers", data['hash'], data['server'])
|
||||
print(f"Host is {data['server']}")
|
||||
elif rom.endswith(".archipelago"):
|
||||
import json
|
||||
import zlib
|
||||
@@ -159,7 +189,7 @@ if __name__ == "__main__":
|
||||
|
||||
def _handle_zip_file_entry(zfinfo: zipfile.ZipInfo, server: str):
|
||||
data = zfr.read(zfinfo)
|
||||
if zfinfo.filename.endswith(".apbp"):
|
||||
if zfinfo.filename.endswith(".apbp") or zfinfo.filename.endswith(".apm3"):
|
||||
data = update_patch_data(data, server)
|
||||
with ziplock:
|
||||
zfw.writestr(zfinfo, data)
|
||||
@@ -180,4 +210,4 @@ if __name__ == "__main__":
|
||||
import traceback
|
||||
|
||||
traceback.print_exc()
|
||||
input("Press enter to close.")
|
||||
input("Press enter to close.")
|
||||
17
README.md
@@ -4,9 +4,17 @@ Archipelago provides a generic framework for developing multiworld capability fo
|
||||
|
||||
Currently, the following games are supported:
|
||||
* The Legend of Zelda: A Link to the Past
|
||||
* Factorio (Alpha Status)
|
||||
* Factorio
|
||||
* Minecraft
|
||||
* Subnautica
|
||||
* Slay the Spire
|
||||
* Risk of Rain 2
|
||||
* The Legend of Zelda: Ocarina of Time
|
||||
* Timespinner
|
||||
* Super Metroid
|
||||
* Secret of Evermore
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial).
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
windows binaries.
|
||||
|
||||
@@ -28,13 +36,14 @@ Archipelago was directly forked from bonta0's `multiworld_31` branch of ALttPEnt
|
||||
## Running Archipelago
|
||||
For most people all you need to do is head over to the [releases](https://github.com/ArchipelagoMW/Archipelago/releases) page then download and run the appropriate installer. The installers function on Windows only.
|
||||
|
||||
If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our wiki page on [running Archipelago from source](https://github.com/Berserker66/MultiWorld-Utilities/wiki/Running-from-source).
|
||||
If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our wiki page on [running Archipelago from source](https://github.com/ArchipelagoMW/Archipelago/wiki/Running-from-source).
|
||||
|
||||
## Related Repositories
|
||||
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.
|
||||
|
||||
* [z3randomizer](https://github.com/CaitSith2/z3randomizer)
|
||||
* [z3randomizer](https://github.com/ArchipelagoMW/z3randomizer)
|
||||
* [Enemizer](https://github.com/Ijwu/Enemizer)
|
||||
* [Ocarina of Time Randomizer](https://github.com/TestRunnerSRL/OoT-Randomizer)
|
||||
|
||||
## Contributing
|
||||
Contributions are welcome. We have a few asks of any new contributors.
|
||||
|
||||
@@ -1,41 +1,48 @@
|
||||
import argparse
|
||||
import atexit
|
||||
from __future__ import annotations
|
||||
|
||||
import sys
|
||||
import threading
|
||||
import time
|
||||
import functools
|
||||
import webbrowser
|
||||
import multiprocessing
|
||||
import socket
|
||||
import os
|
||||
import subprocess
|
||||
import base64
|
||||
import shutil
|
||||
import logging
|
||||
import asyncio
|
||||
from json import loads, dumps
|
||||
|
||||
from random import randrange
|
||||
from Utils import get_item_name_from_id, init_logging
|
||||
|
||||
from Utils import get_item_name_from_id
|
||||
|
||||
exit_func = atexit.register(input, "Press enter to close.")
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
if __name__ == "__main__":
|
||||
init_logging("SNIClient")
|
||||
|
||||
import colorama
|
||||
|
||||
from NetUtils import *
|
||||
import WebUI
|
||||
|
||||
from worlds.alttp import Regions, Shops
|
||||
from worlds.alttp import Items
|
||||
from worlds.alttp.Rom import ROM_PLAYER_LIMIT
|
||||
from worlds.sm.Rom import ROM_PLAYER_LIMIT as SM_ROM_PLAYER_LIMIT
|
||||
import Utils
|
||||
from CommonClient import CommonContext, server_loop, logger, console_loop, ClientCommandProcessor
|
||||
from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
||||
from Patch import GAME_ALTTP, GAME_SM
|
||||
|
||||
|
||||
snes_logger = logging.getLogger("SNES")
|
||||
|
||||
from MultiServer import mark_raw
|
||||
|
||||
|
||||
class DeathState(enum.IntEnum):
|
||||
killing_player = 1
|
||||
alive = 2
|
||||
dead = 3
|
||||
|
||||
|
||||
class LttPCommandProcessor(ClientCommandProcessor):
|
||||
ctx: Context
|
||||
|
||||
def _cmd_slow_mode(self, toggle: str = ""):
|
||||
"""Toggle slow mode, which limits how fast you send / receive items."""
|
||||
if toggle:
|
||||
@@ -45,17 +52,28 @@ class LttPCommandProcessor(ClientCommandProcessor):
|
||||
|
||||
self.output(f"Setting slow mode to {self.ctx.slow_mode}")
|
||||
|
||||
def _cmd_web(self):
|
||||
if self.ctx.webui_socket_port:
|
||||
webbrowser.open(f'http://localhost:5050?port={self.ctx.webui_socket_port}')
|
||||
else:
|
||||
self.output("Web UI was never started.")
|
||||
|
||||
@mark_raw
|
||||
def _cmd_snes(self, snes_address: str = "") -> bool:
|
||||
"""Connect to a snes. Optionally include network address of a snes to connect to, otherwise show available devices"""
|
||||
def _cmd_snes(self, snes_options: str = "") -> bool:
|
||||
"""Connect to a snes. Optionally include network address of a snes to connect to,
|
||||
otherwise show available devices; and a SNES device number if more than one SNES is detected"""
|
||||
|
||||
snes_address = self.ctx.snes_address
|
||||
snes_device_number = -1
|
||||
|
||||
options = snes_options.split()
|
||||
num_options = len(options)
|
||||
|
||||
if num_options > 0:
|
||||
snes_address = options[0]
|
||||
|
||||
if num_options > 1:
|
||||
try:
|
||||
snes_device_number = int(options[1])
|
||||
except:
|
||||
pass
|
||||
|
||||
self.ctx.snes_reconnect_address = None
|
||||
asyncio.create_task(snes_connect(self.ctx, snes_address if snes_address else self.ctx.snes_address))
|
||||
asyncio.create_task(snes_connect(self.ctx, snes_address, snes_device_number))
|
||||
return True
|
||||
|
||||
def _cmd_snes_close(self) -> bool:
|
||||
@@ -67,22 +85,25 @@ class LttPCommandProcessor(ClientCommandProcessor):
|
||||
else:
|
||||
return False
|
||||
|
||||
# Left here for quick re-addition for debugging.
|
||||
# def _cmd_snes_write(self, address, data):
|
||||
# """Write the specified byte (base10) to the SNES' memory address (base16)."""
|
||||
# if self.ctx.snes_state != SNESState.SNES_ATTACHED:
|
||||
# self.output("No attached SNES Device.")
|
||||
# return False
|
||||
#
|
||||
# snes_buffered_write(self.ctx, int(address, 16), bytes([int(data)]))
|
||||
# asyncio.create_task(snes_flush_writes(self.ctx))
|
||||
# self.output("Data Sent")
|
||||
# return True
|
||||
|
||||
|
||||
class Context(CommonContext):
|
||||
command_processor = LttPCommandProcessor
|
||||
def __init__(self, snes_address, server_address, password, found_items, port: int):
|
||||
super(Context, self).__init__(server_address, password, found_items)
|
||||
game = "A Link to the Past"
|
||||
|
||||
# WebUI Stuff
|
||||
self.ui_node = WebUI.WebUiClient()
|
||||
logger.addHandler(self.ui_node)
|
||||
|
||||
self.webui_socket_port: typing.Optional[int] = port
|
||||
self.hint_cost = 0
|
||||
self.check_points = 0
|
||||
self.forfeit_mode = ''
|
||||
self.remaining_mode = ''
|
||||
self.hint_points = 0
|
||||
# End of WebUI Stuff
|
||||
def __init__(self, snes_address, server_address, password):
|
||||
super(Context, self).__init__(server_address, password)
|
||||
|
||||
# snes stuff
|
||||
self.snes_address = snes_address
|
||||
@@ -92,8 +113,10 @@ class Context(CommonContext):
|
||||
self.snes_reconnect_address = None
|
||||
self.snes_recv_queue = asyncio.Queue()
|
||||
self.snes_request_lock = asyncio.Lock()
|
||||
self.is_sd2snes = False
|
||||
self.snes_write_buffer = []
|
||||
self.snes_connector_lock = threading.Lock()
|
||||
self.death_state = DeathState.alive # for death link flop behaviour
|
||||
self.killing_player_task = None
|
||||
|
||||
self.awaiting_rom = False
|
||||
self.rom = None
|
||||
@@ -109,22 +132,64 @@ class Context(CommonContext):
|
||||
raise Exception('Invalid ROM detected, '
|
||||
'please verify that you have loaded the correct rom and reconnect your snes (/snes)')
|
||||
|
||||
async def server_auth(self, password_requested):
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(Context, self).server_auth(password_requested)
|
||||
if self.rom is None:
|
||||
self.awaiting_rom = True
|
||||
logger.info(
|
||||
snes_logger.info(
|
||||
'No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)')
|
||||
return
|
||||
self.awaiting_rom = False
|
||||
self.auth = self.rom
|
||||
auth = base64.b64encode(self.rom).decode()
|
||||
await self.send_msgs([{"cmd": 'Connect',
|
||||
'password': self.password, 'name': auth, 'version': Utils._version_tuple,
|
||||
'tags': get_tags(self),
|
||||
'uuid': Utils.get_unique_identifier(), 'game': "A Link to the Past"
|
||||
}])
|
||||
'password': self.password, 'name': auth, 'version': Utils.version_tuple,
|
||||
'tags': self.tags,
|
||||
'uuid': Utils.get_unique_identifier(),
|
||||
'game': self.game
|
||||
}])
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
if not self.killing_player_task or self.killing_player_task.done():
|
||||
self.killing_player_task = asyncio.create_task(deathlink_kill_player(self))
|
||||
super(Context, self).on_deathlink(data)
|
||||
|
||||
async def handle_deathlink_state(self, currently_dead: bool):
|
||||
# in this state we only care about triggering a death send
|
||||
if self.death_state == DeathState.alive:
|
||||
if currently_dead:
|
||||
self.death_state = DeathState.dead
|
||||
await self.send_death()
|
||||
# in this state we care about confirming a kill, to move state to dead
|
||||
elif self.death_state == DeathState.killing_player:
|
||||
# this is being handled in deathlink_kill_player(ctx) already
|
||||
pass
|
||||
# in this state we wait until the player is alive again
|
||||
elif self.death_state == DeathState.dead:
|
||||
if not currently_dead:
|
||||
self.death_state = DeathState.alive
|
||||
|
||||
|
||||
async def deathlink_kill_player(ctx: Context):
|
||||
ctx.death_state = DeathState.killing_player
|
||||
while ctx.death_state == DeathState.killing_player and \
|
||||
ctx.snes_state == SNESState.SNES_ATTACHED:
|
||||
if ctx.game == GAME_ALTTP:
|
||||
snes_buffered_write(ctx, WRAM_START + 0xF36D, bytes([0])) # set current health to 0
|
||||
snes_buffered_write(ctx, WRAM_START + 0x0373, bytes([8])) # deal 1 full heart of damage at next opportunity
|
||||
elif ctx.game == GAME_SM:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x09C2, bytes([0, 0])) # set current health to 0
|
||||
await snes_flush_writes(ctx)
|
||||
await asyncio.sleep(1)
|
||||
gamemode = None
|
||||
if ctx.game == GAME_ALTTP:
|
||||
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
|
||||
elif ctx.game == GAME_SM:
|
||||
gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1)
|
||||
if not gamemode or gamemode[0] in (DEATH_MODES if ctx.game == GAME_ALTTP else SM_DEATH_MODES):
|
||||
ctx.death_state = DeathState.dead
|
||||
ctx.last_death_link = time.time()
|
||||
|
||||
|
||||
def color_item(item_id: int, green: bool = False) -> str:
|
||||
@@ -137,6 +202,7 @@ def color_item(item_id: int, green: bool = False) -> str:
|
||||
|
||||
SNES_RECONNECT_DELAY = 5
|
||||
|
||||
# LttP
|
||||
ROM_START = 0x000000
|
||||
WRAM_START = 0xF50000
|
||||
WRAM_SIZE = 0x20000
|
||||
@@ -147,6 +213,7 @@ ROMNAME_SIZE = 0x15
|
||||
|
||||
INGAME_MODES = {0x07, 0x09, 0x0b}
|
||||
ENDGAME_MODES = {0x19, 0x1a}
|
||||
DEATH_MODES = {0x12}
|
||||
|
||||
SAVEDATA_START = WRAM_START + 0xF000
|
||||
SAVEDATA_SIZE = 0x500
|
||||
@@ -162,8 +229,21 @@ SCOUTREPLY_ITEM_ADDR = SAVEDATA_START + 0x4D9 # 1 byte
|
||||
SCOUTREPLY_PLAYER_ADDR = SAVEDATA_START + 0x4DA # 1 byte
|
||||
SHOP_ADDR = SAVEDATA_START + 0x302 # 2 bytes
|
||||
|
||||
location_shop_order = [name for name, info in
|
||||
Shops.shop_table.items()] # probably don't leave this here. This relies on python 3.6+ dictionary keys having defined order
|
||||
DEATH_LINK_ACTIVE_ADDR = ROMNAME_START + 0x15 # 1 byte
|
||||
|
||||
# SM
|
||||
SM_ROMNAME_START = 0x1C4F00
|
||||
|
||||
SM_INGAME_MODES = {0x07, 0x09, 0x0b}
|
||||
SM_ENDGAME_MODES = {0x26, 0x27}
|
||||
SM_DEATH_MODES = {0x15, 0x17, 0x18, 0x19, 0x1A}
|
||||
|
||||
SM_RECV_PROGRESS_ADDR = SRAM_START + 0x2000 # 2 bytes
|
||||
SM_RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte
|
||||
SM_RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte
|
||||
|
||||
SM_DEATH_LINK_ACTIVE_ADDR = ROM_START + 0x277f04 # 1 byte
|
||||
|
||||
location_shop_ids = set([info[0] for name, info in Shops.shop_table.items()])
|
||||
|
||||
location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
|
||||
@@ -387,7 +467,7 @@ location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
|
||||
'Ganons Tower - Pre-Moldorm Chest': (0x3d, 0x40),
|
||||
'Ganons Tower - Validation Chest': (0x4d, 0x10)}
|
||||
|
||||
location_table_uw_id = {Regions.lookup_name_to_id[name] : data for name, data in location_table_uw.items()}
|
||||
location_table_uw_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_uw.items()}
|
||||
|
||||
location_table_npc = {'Mushroom': 0x1000,
|
||||
'King Zora': 0x2,
|
||||
@@ -403,7 +483,7 @@ location_table_npc = {'Mushroom': 0x1000,
|
||||
'Stumpy': 0x8,
|
||||
'Bombos Tablet': 0x200}
|
||||
|
||||
location_table_npc_id = {Regions.lookup_name_to_id[name] : data for name, data in location_table_npc.items()}
|
||||
location_table_npc_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_npc.items()}
|
||||
|
||||
location_table_ow = {'Flute Spot': 0x2a,
|
||||
'Sunken Treasure': 0x3b,
|
||||
@@ -418,14 +498,15 @@ location_table_ow = {'Flute Spot': 0x2a,
|
||||
'Bumper Cave Ledge': 0x4a,
|
||||
'Floating Island': 0x5}
|
||||
|
||||
location_table_ow_id = {Regions.lookup_name_to_id[name] : data for name, data in location_table_ow.items()}
|
||||
location_table_ow_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_ow.items()}
|
||||
|
||||
location_table_misc = {'Bottle Merchant': (0x3c9, 0x2),
|
||||
'Purple Chest': (0x3c9, 0x10),
|
||||
"Link's Uncle": (0x3c6, 0x1),
|
||||
'Hobo': (0x3c9, 0x1)}
|
||||
|
||||
location_table_misc_id = {Regions.lookup_name_to_id[name] : data for name, data in location_table_misc.items()}
|
||||
location_table_misc_id = {Regions.lookup_name_to_id[name]: data for name, data in location_table_misc.items()}
|
||||
|
||||
|
||||
class SNESState(enum.IntEnum):
|
||||
SNES_DISCONNECTED = 0
|
||||
@@ -434,26 +515,34 @@ class SNESState(enum.IntEnum):
|
||||
SNES_ATTACHED = 3
|
||||
|
||||
|
||||
def launch_qusb2snes(ctx: Context):
|
||||
qusb2snes_path = Utils.get_options()["lttp_options"]["qusb2snes"]
|
||||
def launch_sni(ctx: Context):
|
||||
sni_path = Utils.get_options()["lttp_options"]["sni"]
|
||||
|
||||
if not os.path.isfile(qusb2snes_path):
|
||||
qusb2snes_path = Utils.local_path(qusb2snes_path)
|
||||
if not os.path.isdir(sni_path):
|
||||
sni_path = Utils.local_path(sni_path)
|
||||
if os.path.isdir(sni_path):
|
||||
for file in os.listdir(sni_path):
|
||||
lower_file = file.lower()
|
||||
if (lower_file.startswith("sni.") and not lower_file.endswith(".proto")) or lower_file == "sni":
|
||||
sni_path = os.path.join(sni_path, file)
|
||||
|
||||
if os.path.isfile(qusb2snes_path):
|
||||
logger.info(f"Attempting to start {qusb2snes_path}")
|
||||
import subprocess
|
||||
subprocess.Popen(qusb2snes_path, cwd=os.path.dirname(qusb2snes_path))
|
||||
if os.path.isfile(sni_path):
|
||||
snes_logger.info(f"Attempting to start {sni_path}")
|
||||
import sys
|
||||
if not sys.stdout: # if it spawns a visible console, may as well populate it
|
||||
subprocess.Popen(sni_path, cwd=os.path.dirname(sni_path))
|
||||
else:
|
||||
subprocess.Popen(sni_path, cwd=os.path.dirname(sni_path), stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.DEVNULL)
|
||||
else:
|
||||
logger.info(
|
||||
f"Attempt to start (Q)Usb2Snes was aborted as path {qusb2snes_path} was not found, "
|
||||
snes_logger.info(
|
||||
f"Attempt to start SNI was aborted as path {sni_path} was not found, "
|
||||
f"please start it yourself if it is not running")
|
||||
|
||||
|
||||
async def _snes_connect(ctx: Context, address: str):
|
||||
address = f"ws://{address}" if "://" not in address else address
|
||||
|
||||
logger.info("Connecting to QUsb2snes at %s ..." % address)
|
||||
snes_logger.info("Connecting to SNI at %s ..." % address)
|
||||
seen_problems = set()
|
||||
succesful = False
|
||||
while not succesful:
|
||||
@@ -465,11 +554,11 @@ async def _snes_connect(ctx: Context, address: str):
|
||||
# only tell the user about new problems, otherwise silently lay in wait for a working connection
|
||||
if problem not in seen_problems:
|
||||
seen_problems.add(problem)
|
||||
logger.error(f"Error connecting to QUsb2snes ({problem})")
|
||||
snes_logger.error(f"Error connecting to SNI ({problem})")
|
||||
|
||||
if len(seen_problems) == 1:
|
||||
# this is the first problem. Let's try launching QUsb2snes if it isn't already running
|
||||
launch_qusb2snes(ctx)
|
||||
# this is the first problem. Let's try launching SNI if it isn't already running
|
||||
launch_sni(ctx)
|
||||
|
||||
await asyncio.sleep(1)
|
||||
else:
|
||||
@@ -488,24 +577,38 @@ async def get_snes_devices(ctx: Context):
|
||||
devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None
|
||||
|
||||
if not devices:
|
||||
logger.info('No SNES device found. Ensure QUsb2Snes is running and connect it to the multibridge.')
|
||||
snes_logger.info('No SNES device found. Please connect a SNES device to SNI.')
|
||||
while not devices:
|
||||
await asyncio.sleep(1)
|
||||
await socket.send(dumps(DeviceList_Request))
|
||||
reply = loads(await socket.recv())
|
||||
devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None
|
||||
|
||||
ctx.ui_node.send_device_list(devices)
|
||||
await verify_snes_app(socket)
|
||||
await socket.close()
|
||||
return devices
|
||||
|
||||
|
||||
async def snes_connect(ctx: Context, address):
|
||||
async def verify_snes_app(socket):
|
||||
AppVersion_Request = {
|
||||
"Opcode": "AppVersion",
|
||||
}
|
||||
await socket.send(dumps(AppVersion_Request))
|
||||
|
||||
app: str = loads(await socket.recv())["Results"][0]
|
||||
if "SNI" not in app:
|
||||
snes_logger.warning(f"Warning: Did not find SNI as the endpoint, instead {app} was found.")
|
||||
|
||||
|
||||
async def snes_connect(ctx: Context, address, deviceIndex=-1):
|
||||
global SNES_RECONNECT_DELAY
|
||||
if ctx.snes_socket is not None and ctx.snes_state == SNESState.SNES_CONNECTED:
|
||||
logger.error('Already connected to snes')
|
||||
if ctx.rom:
|
||||
snes_logger.error('Already connected to SNES, with rom loaded.')
|
||||
else:
|
||||
snes_logger.error('Already connected to SNI, likely awaiting a device.')
|
||||
return
|
||||
|
||||
device = None
|
||||
recv_task = None
|
||||
ctx.snes_state = SNESState.SNES_CONNECTING
|
||||
socket = await _snes_connect(ctx, address)
|
||||
@@ -514,21 +617,34 @@ async def snes_connect(ctx: Context, address):
|
||||
|
||||
try:
|
||||
devices = await get_snes_devices(ctx)
|
||||
numDevices = len(devices)
|
||||
|
||||
if len(devices) == 1:
|
||||
if numDevices == 1:
|
||||
device = devices[0]
|
||||
elif ctx.ui_node.manual_snes and ctx.ui_node.manual_snes in devices:
|
||||
device = ctx.ui_node.manual_snes
|
||||
elif ctx.snes_reconnect_address:
|
||||
if ctx.snes_attached_device[1] in devices:
|
||||
device = ctx.snes_attached_device[1]
|
||||
else:
|
||||
device = devices[ctx.snes_attached_device[0]]
|
||||
else:
|
||||
elif numDevices > 1:
|
||||
if deviceIndex == -1:
|
||||
snes_logger.info(
|
||||
"Found " + str(numDevices) + " SNES devices; connect to one with /snes <address> <device number>:")
|
||||
|
||||
for idx, availableDevice in enumerate(devices):
|
||||
snes_logger.info(str(idx + 1) + ": " + availableDevice)
|
||||
|
||||
elif (deviceIndex < 0) or (deviceIndex - 1) > numDevices:
|
||||
snes_logger.warning("SNES device number out of range")
|
||||
|
||||
else:
|
||||
device = devices[deviceIndex - 1]
|
||||
|
||||
if device is None:
|
||||
await snes_disconnect(ctx)
|
||||
return
|
||||
|
||||
logger.info("Attaching to " + device)
|
||||
snes_logger.info("Attaching to " + device)
|
||||
|
||||
Attach_Request = {
|
||||
"Opcode": "Attach",
|
||||
@@ -538,21 +654,10 @@ async def snes_connect(ctx: Context, address):
|
||||
await ctx.snes_socket.send(dumps(Attach_Request))
|
||||
ctx.snes_state = SNESState.SNES_ATTACHED
|
||||
ctx.snes_attached_device = (devices.index(device), device)
|
||||
ctx.ui_node.send_connection_status(ctx)
|
||||
|
||||
if 'sd2snes' in device.lower() or 'COM' in device:
|
||||
logger.info("SD2SNES/FXPAK Detected")
|
||||
ctx.is_sd2snes = True
|
||||
await ctx.snes_socket.send(dumps({"Opcode": "Info", "Space": "SNES"}))
|
||||
reply = loads(await ctx.snes_socket.recv())
|
||||
if reply and 'Results' in reply:
|
||||
logger.info(reply['Results'])
|
||||
else:
|
||||
ctx.is_sd2snes = False
|
||||
|
||||
ctx.snes_reconnect_address = address
|
||||
recv_task = asyncio.create_task(snes_recv_loop(ctx))
|
||||
SNES_RECONNECT_DELAY = ctx.starting_reconnect_delay
|
||||
snes_logger.info(f"Attached to {device}")
|
||||
|
||||
except Exception as e:
|
||||
if recv_task is not None:
|
||||
@@ -565,9 +670,9 @@ async def snes_connect(ctx: Context, address):
|
||||
ctx.snes_socket = None
|
||||
ctx.snes_state = SNESState.SNES_DISCONNECTED
|
||||
if not ctx.snes_reconnect_address:
|
||||
logger.error("Error connecting to snes (%s)" % e)
|
||||
snes_logger.error("Error connecting to snes (%s)" % e)
|
||||
else:
|
||||
logger.error(f"Error connecting to snes, attempt again in {SNES_RECONNECT_DELAY}s")
|
||||
snes_logger.error(f"Error connecting to snes, attempt again in {SNES_RECONNECT_DELAY}s")
|
||||
asyncio.create_task(snes_autoreconnect(ctx))
|
||||
SNES_RECONNECT_DELAY *= 2
|
||||
|
||||
@@ -594,11 +699,11 @@ async def snes_recv_loop(ctx: Context):
|
||||
try:
|
||||
async for msg in ctx.snes_socket:
|
||||
ctx.snes_recv_queue.put_nowait(msg)
|
||||
logger.warning("Snes disconnected")
|
||||
snes_logger.warning("Snes disconnected")
|
||||
except Exception as e:
|
||||
if not isinstance(e, websockets.WebSocketException):
|
||||
logger.exception(e)
|
||||
logger.error("Lost connection to the snes, type /snes to reconnect")
|
||||
snes_logger.exception(e)
|
||||
snes_logger.error("Lost connection to the snes, type /snes to reconnect")
|
||||
finally:
|
||||
socket, ctx.snes_socket = ctx.snes_socket, None
|
||||
if socket is not None and not socket.closed:
|
||||
@@ -607,12 +712,11 @@ async def snes_recv_loop(ctx: Context):
|
||||
ctx.snes_state = SNESState.SNES_DISCONNECTED
|
||||
ctx.snes_recv_queue = asyncio.Queue()
|
||||
ctx.hud_message_queue = []
|
||||
ctx.ui_node.send_connection_status(ctx)
|
||||
|
||||
ctx.rom = None
|
||||
|
||||
if ctx.snes_reconnect_address:
|
||||
logger.info(f"...reconnecting in {SNES_RECONNECT_DELAY}s")
|
||||
snes_logger.info(f"...reconnecting in {SNES_RECONNECT_DELAY}s")
|
||||
asyncio.create_task(snes_autoreconnect(ctx))
|
||||
|
||||
|
||||
@@ -641,11 +745,10 @@ async def snes_read(ctx: Context, address, size):
|
||||
break
|
||||
|
||||
if len(data) != size:
|
||||
logger.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
|
||||
snes_logger.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
|
||||
if len(data):
|
||||
logger.error(str(data))
|
||||
logger.warning('Unable to connect to SNES Device because QUsb2Snes broke temporarily.'
|
||||
'Try un-selecting and re-selecting the SNES Device.')
|
||||
snes_logger.error(str(data))
|
||||
snes_logger.warning('Communication Failure with SNI')
|
||||
if ctx.snes_socket is not None and not ctx.snes_socket.closed:
|
||||
await ctx.snes_socket.close()
|
||||
return None
|
||||
@@ -664,45 +767,16 @@ async def snes_write(ctx: Context, write_list):
|
||||
return False
|
||||
|
||||
PutAddress_Request = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'}
|
||||
|
||||
if ctx.is_sd2snes:
|
||||
cmd = b'\x00\xE2\x20\x48\xEB\x48'
|
||||
|
||||
try:
|
||||
for address, data in write_list:
|
||||
if (address < WRAM_START) or ((address + len(data)) > (WRAM_START + WRAM_SIZE)):
|
||||
logger.error("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data)))
|
||||
return False
|
||||
for ptr, byte in enumerate(data, address + 0x7E0000 - WRAM_START):
|
||||
cmd += b'\xA9' # LDA
|
||||
cmd += bytes([byte])
|
||||
cmd += b'\x8F' # STA.l
|
||||
cmd += bytes([ptr & 0xFF, (ptr >> 8) & 0xFF, (ptr >> 16) & 0xFF])
|
||||
|
||||
cmd += b'\xA9\x00\x8F\x00\x2C\x00\x68\xEB\x68\x28\x6C\xEA\xFF\x08'
|
||||
|
||||
PutAddress_Request['Space'] = 'CMD'
|
||||
PutAddress_Request['Operands'] = ["2C00", hex(len(cmd) - 1)[2:], "2C00", "1"]
|
||||
try:
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(dumps(PutAddress_Request))
|
||||
await ctx.snes_socket.send(cmd)
|
||||
await ctx.snes_socket.send(data)
|
||||
else:
|
||||
logger.warning(f"Could not send data to SNES: {cmd}")
|
||||
except websockets.ConnectionClosed:
|
||||
return False
|
||||
else:
|
||||
PutAddress_Request['Space'] = 'SNES'
|
||||
try:
|
||||
# will pack those requests as soon as qusb2snes actually supports that for real
|
||||
for address, data in write_list:
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(dumps(PutAddress_Request))
|
||||
await ctx.snes_socket.send(data)
|
||||
else:
|
||||
logger.warning(f"Could not send data to SNES: {data}")
|
||||
except websockets.ConnectionClosed:
|
||||
return False
|
||||
snes_logger.warning(f"Could not send data to SNES: {data}")
|
||||
except websockets.ConnectionClosed:
|
||||
return False
|
||||
|
||||
return True
|
||||
finally:
|
||||
@@ -726,15 +800,6 @@ async def snes_flush_writes(ctx: Context):
|
||||
await snes_write(ctx, writes)
|
||||
|
||||
|
||||
# kept as function for easier wrapping by plugins
|
||||
def get_tags(ctx: Context):
|
||||
tags = ['AP']
|
||||
return tags
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
async def track_locations(ctx: Context, roomid, roomdata):
|
||||
new_locations = []
|
||||
|
||||
@@ -742,18 +807,17 @@ async def track_locations(ctx: Context, roomid, roomdata):
|
||||
new_locations.append(location_id)
|
||||
ctx.locations_checked.add(location_id)
|
||||
location = ctx.location_name_getter(location_id)
|
||||
logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
ctx.ui_node.send_location_check(ctx, location)
|
||||
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
|
||||
try:
|
||||
if roomid in location_shop_ids:
|
||||
misc_data = await snes_read(ctx, SHOP_ADDR, (len(location_shop_order) * 3) + 5)
|
||||
misc_data = await snes_read(ctx, SHOP_ADDR, (len(Shops.shop_table) * 3) + 5)
|
||||
for cnt, b in enumerate(misc_data):
|
||||
if int(b) and (Shops.SHOP_ID_START + cnt) not in ctx.locations_checked:
|
||||
new_check(Shops.SHOP_ID_START + cnt)
|
||||
except Exception as e:
|
||||
logger.info(f"Exception: {e}")
|
||||
snes_logger.info(f"Exception: {e}")
|
||||
|
||||
for location_id, (loc_roomid, loc_mask) in location_table_uw_id.items():
|
||||
try:
|
||||
@@ -762,7 +826,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
|
||||
roomdata << 4) & loc_mask != 0:
|
||||
new_check(location_id)
|
||||
except Exception as e:
|
||||
logger.exception(f"Exception: {e}")
|
||||
snes_logger.exception(f"Exception: {e}")
|
||||
|
||||
uw_begin = 0x129
|
||||
ow_end = uw_end = 0
|
||||
@@ -814,7 +878,6 @@ async def track_locations(ctx: Context, roomid, roomdata):
|
||||
if misc_data[offset - 0x3c6] & mask != 0 and location_id not in ctx.locations_checked:
|
||||
new_check(location_id)
|
||||
|
||||
|
||||
if new_locations:
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": new_locations}])
|
||||
|
||||
@@ -831,11 +894,30 @@ async def game_watcher(ctx: Context):
|
||||
|
||||
if not ctx.rom:
|
||||
ctx.finished_game = False
|
||||
rom = await snes_read(ctx, ROMNAME_START, ROMNAME_SIZE)
|
||||
gameName = await snes_read(ctx, SM_ROMNAME_START, 2)
|
||||
if gameName is None:
|
||||
continue
|
||||
elif gameName == b"SM":
|
||||
ctx.game = GAME_SM
|
||||
else:
|
||||
ctx.game = GAME_ALTTP
|
||||
|
||||
rom = await snes_read(ctx, SM_ROMNAME_START if ctx.game == GAME_SM else ROMNAME_START, ROMNAME_SIZE)
|
||||
if rom is None or rom == bytes([0] * ROMNAME_SIZE):
|
||||
continue
|
||||
|
||||
ctx.rom = rom
|
||||
death_link = await snes_read(ctx, DEATH_LINK_ACTIVE_ADDR if ctx.game == GAME_ALTTP else
|
||||
SM_DEATH_LINK_ACTIVE_ADDR, 1)
|
||||
if death_link:
|
||||
death_link = bool(death_link[0] & 0b1)
|
||||
old_tags = ctx.tags.copy()
|
||||
if death_link:
|
||||
ctx.tags.add("DeathLink")
|
||||
else:
|
||||
ctx.tags -= {"DeathLink"}
|
||||
if old_tags != ctx.tags and ctx.server and not ctx.server.socket.closed:
|
||||
await ctx.send_msgs([{"cmd": "ConnectUpdate", "tags": ctx.tags}])
|
||||
if not ctx.prev_rom or ctx.prev_rom != ctx.rom:
|
||||
ctx.locations_checked = set()
|
||||
ctx.locations_scouted = set()
|
||||
@@ -845,71 +927,134 @@ async def game_watcher(ctx: Context):
|
||||
await ctx.server_auth(False)
|
||||
|
||||
if ctx.auth and ctx.auth != ctx.rom:
|
||||
logger.warning("ROM change detected, please reconnect to the multiworld server")
|
||||
snes_logger.warning("ROM change detected, please reconnect to the multiworld server")
|
||||
await ctx.disconnect()
|
||||
|
||||
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
|
||||
gameend = await snes_read(ctx, SAVEDATA_START + 0x443, 1)
|
||||
game_timer = await snes_read(ctx, SAVEDATA_START + 0x42E, 4)
|
||||
if gamemode is None or gameend is None or game_timer is None or \
|
||||
(gamemode[0] not in INGAME_MODES and gamemode[0] not in ENDGAME_MODES):
|
||||
continue
|
||||
if ctx.game == GAME_ALTTP:
|
||||
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
|
||||
if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time():
|
||||
currently_dead = gamemode[0] in DEATH_MODES
|
||||
await ctx.handle_deathlink_state(currently_dead)
|
||||
|
||||
delay = 7 if ctx.slow_mode else 2
|
||||
if gameend[0]:
|
||||
if not ctx.finished_game:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
|
||||
if time.perf_counter() - perf_counter < delay:
|
||||
gameend = await snes_read(ctx, SAVEDATA_START + 0x443, 1)
|
||||
game_timer = await snes_read(ctx, SAVEDATA_START + 0x42E, 4)
|
||||
if gamemode is None or gameend is None or game_timer is None or \
|
||||
(gamemode[0] not in INGAME_MODES and gamemode[0] not in ENDGAME_MODES):
|
||||
continue
|
||||
|
||||
delay = 7 if ctx.slow_mode else 2
|
||||
if gameend[0]:
|
||||
if not ctx.finished_game:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
|
||||
if time.perf_counter() - perf_counter < delay:
|
||||
continue
|
||||
else:
|
||||
perf_counter = time.perf_counter()
|
||||
else:
|
||||
perf_counter = time.perf_counter()
|
||||
else:
|
||||
game_timer = game_timer[0] | (game_timer[1] << 8) | (game_timer[2] << 16) | (game_timer[3] << 24)
|
||||
if abs(game_timer - prev_game_timer) < (delay * 60):
|
||||
game_timer = game_timer[0] | (game_timer[1] << 8) | (game_timer[2] << 16) | (game_timer[3] << 24)
|
||||
if abs(game_timer - prev_game_timer) < (delay * 60):
|
||||
continue
|
||||
else:
|
||||
prev_game_timer = game_timer
|
||||
|
||||
if gamemode in ENDGAME_MODES: # triforce room and credits
|
||||
continue
|
||||
else:
|
||||
prev_game_timer = game_timer
|
||||
|
||||
if gamemode in ENDGAME_MODES: # triforce room and credits
|
||||
continue
|
||||
data = await snes_read(ctx, RECV_PROGRESS_ADDR, 8)
|
||||
if data is None:
|
||||
continue
|
||||
|
||||
data = await snes_read(ctx, RECV_PROGRESS_ADDR, 8)
|
||||
if data is None:
|
||||
continue
|
||||
recv_index = data[0] | (data[1] << 8)
|
||||
recv_item = data[2]
|
||||
roomid = data[4] | (data[5] << 8)
|
||||
roomdata = data[6]
|
||||
scout_location = data[7]
|
||||
|
||||
recv_index = data[0] | (data[1] << 8)
|
||||
recv_item = data[2]
|
||||
roomid = data[4] | (data[5] << 8)
|
||||
roomdata = data[6]
|
||||
scout_location = data[7]
|
||||
if recv_index < len(ctx.items_received) and recv_item == 0:
|
||||
item = ctx.items_received[recv_index]
|
||||
recv_index += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_name_getter(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_name_getter(item.location), recv_index, len(ctx.items_received)))
|
||||
|
||||
if recv_index < len(ctx.items_received) and recv_item == 0:
|
||||
item = ctx.items_received[recv_index]
|
||||
ctx.ui_node.notify_item_received(ctx.player_names[item.player], ctx.item_name_getter(item.item),
|
||||
ctx.location_name_getter(item.location), recv_index + 1,
|
||||
len(ctx.items_received),
|
||||
ctx.item_name_getter(item.item) in Items.progression_items)
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_name_getter(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_name_getter(item.location), recv_index + 1, len(ctx.items_received)))
|
||||
recv_index += 1
|
||||
snes_buffered_write(ctx, RECV_PROGRESS_ADDR, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
|
||||
snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item.item]))
|
||||
snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([item.player if item.player != ctx.slot else 0]))
|
||||
if scout_location > 0 and scout_location in ctx.locations_info:
|
||||
snes_buffered_write(ctx, SCOUTREPLY_LOCATION_ADDR, bytes([scout_location]))
|
||||
snes_buffered_write(ctx, SCOUTREPLY_ITEM_ADDR, bytes([ctx.locations_info[scout_location][0]]))
|
||||
snes_buffered_write(ctx, SCOUTREPLY_PLAYER_ADDR, bytes([ctx.locations_info[scout_location][1]]))
|
||||
snes_buffered_write(ctx, RECV_PROGRESS_ADDR,
|
||||
bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
|
||||
snes_buffered_write(ctx, RECV_ITEM_ADDR,
|
||||
bytes([item.item]))
|
||||
snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR,
|
||||
bytes([min(ROM_PLAYER_LIMIT, item.player) if item.player != ctx.slot else 0]))
|
||||
if scout_location > 0 and scout_location in ctx.locations_info:
|
||||
snes_buffered_write(ctx, SCOUTREPLY_LOCATION_ADDR,
|
||||
bytes([scout_location]))
|
||||
snes_buffered_write(ctx, SCOUTREPLY_ITEM_ADDR,
|
||||
bytes([ctx.locations_info[scout_location][0]]))
|
||||
snes_buffered_write(ctx, SCOUTREPLY_PLAYER_ADDR,
|
||||
bytes([min(ROM_PLAYER_LIMIT, ctx.locations_info[scout_location][1])]))
|
||||
|
||||
await snes_flush_writes(ctx)
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
if scout_location > 0 and scout_location not in ctx.locations_scouted:
|
||||
ctx.locations_scouted.add(scout_location)
|
||||
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": [scout_location]}])
|
||||
await track_locations(ctx, roomid, roomdata)
|
||||
if scout_location > 0 and scout_location not in ctx.locations_scouted:
|
||||
ctx.locations_scouted.add(scout_location)
|
||||
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": [scout_location]}])
|
||||
await track_locations(ctx, roomid, roomdata)
|
||||
elif ctx.game == GAME_SM:
|
||||
gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1)
|
||||
if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time():
|
||||
currently_dead = gamemode[0] in SM_DEATH_MODES
|
||||
await ctx.handle_deathlink_state(currently_dead)
|
||||
if gamemode is not None and gamemode[0] in SM_ENDGAME_MODES:
|
||||
if not ctx.finished_game:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
continue
|
||||
|
||||
data = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x680, 4)
|
||||
if data is None:
|
||||
continue
|
||||
|
||||
recv_index = data[0] | (data[1] << 8)
|
||||
recv_item = data[2] | (data[3] << 8)
|
||||
|
||||
while (recv_index < recv_item):
|
||||
itemAdress = recv_index * 8
|
||||
message = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x700 + itemAdress, 8)
|
||||
# worldId = message[0] | (message[1] << 8) # unused
|
||||
# itemId = message[2] | (message[3] << 8) # unused
|
||||
itemIndex = (message[4] | (message[5] << 8)) >> 3
|
||||
|
||||
recv_index += 1
|
||||
snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + 0x680, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
|
||||
|
||||
from worlds.sm.Locations import locations_start_id
|
||||
location_id = locations_start_id + itemIndex
|
||||
|
||||
ctx.locations_checked.add(location_id)
|
||||
location = ctx.location_name_getter(location_id)
|
||||
snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
||||
|
||||
data = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x600, 4)
|
||||
if data is None:
|
||||
continue
|
||||
|
||||
# recv_itemOutPtr = data[0] | (data[1] << 8) # unused
|
||||
itemOutPtr = data[2] | (data[3] << 8)
|
||||
|
||||
from worlds.sm.Items import items_start_id
|
||||
if itemOutPtr < len(ctx.items_received):
|
||||
item = ctx.items_received[itemOutPtr]
|
||||
itemId = item.item - items_start_id
|
||||
|
||||
playerID = item.player if item.player <= SM_ROM_PLAYER_LIMIT else 0
|
||||
snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + itemOutPtr * 4, bytes([playerID & 0xFF, (playerID >> 8) & 0xFF, itemId & 0xFF, (itemId >> 8) & 0xFF]))
|
||||
itemOutPtr += 1
|
||||
snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + 0x602, bytes([itemOutPtr & 0xFF, (itemOutPtr >> 8) & 0xFF]))
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_name_getter(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_name_getter(item.location), itemOutPtr, len(ctx.items_received)))
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_options()["lttp_options"].get("rom_start", True)
|
||||
@@ -921,119 +1066,67 @@ async def run_game(romfile):
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
|
||||
|
||||
async def websocket_server(websocket: websockets.WebSocketServerProtocol, path, ctx: Context):
|
||||
endpoint = Endpoint(websocket)
|
||||
ctx.ui_node.endpoints.append(endpoint)
|
||||
process_command = LttPCommandProcessor(ctx)
|
||||
try:
|
||||
async for incoming_data in websocket:
|
||||
data = loads(incoming_data)
|
||||
logging.debug(f"WebUIData:{data}")
|
||||
if ('type' not in data) or ('content' not in data):
|
||||
raise Exception('Invalid data received in websocket')
|
||||
|
||||
elif data['type'] == 'webStatus':
|
||||
if data['content'] == 'connections':
|
||||
ctx.ui_node.send_connection_status(ctx)
|
||||
elif data['content'] == 'devices':
|
||||
await get_snes_devices(ctx)
|
||||
elif data['content'] == 'gameInfo':
|
||||
ctx.ui_node.send_game_info(ctx)
|
||||
elif data['content'] == 'checkData':
|
||||
ctx.ui_node.send_location_check(ctx, 'Waiting for check...')
|
||||
|
||||
elif data['type'] == 'webConfig':
|
||||
if 'serverAddress' in data['content']:
|
||||
ctx.server_address = data['content']['serverAddress']
|
||||
await ctx.connect(data['content']['serverAddress'])
|
||||
elif 'deviceId' in data['content']:
|
||||
# Allow a SNES disconnect via UI sending -1 as new device
|
||||
if data['content']['deviceId'] == "-1":
|
||||
ctx.ui_node.manual_snes = None
|
||||
ctx.snes_reconnect_address = None
|
||||
await snes_disconnect(ctx)
|
||||
else:
|
||||
await snes_disconnect(ctx)
|
||||
ctx.ui_node.manual_snes = data['content']['deviceId']
|
||||
await snes_connect(ctx, ctx.snes_address)
|
||||
|
||||
elif data['type'] == 'webControl':
|
||||
if 'disconnect' in data['content']:
|
||||
await ctx.disconnect()
|
||||
|
||||
elif data['type'] == 'webCommand':
|
||||
process_command(data['content'])
|
||||
|
||||
except Exception as e:
|
||||
if not isinstance(e, websockets.WebSocketException):
|
||||
logging.exception(e)
|
||||
finally:
|
||||
await ctx.ui_node.disconnect(endpoint)
|
||||
|
||||
|
||||
async def main():
|
||||
multiprocessing.freeze_support()
|
||||
parser = argparse.ArgumentParser()
|
||||
parser = get_base_parser()
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a Archipelago Binary Patch file')
|
||||
parser.add_argument('--snes', default='localhost:8080', help='Address of the QUsb2snes server.')
|
||||
parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
|
||||
parser.add_argument('--password', default=None, help='Password of the multiworld host.')
|
||||
parser.add_argument('--snes', default='localhost:8080', help='Address of the SNI server.')
|
||||
parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
|
||||
parser.add_argument('--founditems', default=False, action='store_true',
|
||||
help='Show items found by other players for themselves.')
|
||||
parser.add_argument('--web_ui', default=False, action='store_true',
|
||||
help="Emit a webserver for the webbrowser based user interface.")
|
||||
args = parser.parse_args()
|
||||
logging.basicConfig(format='%(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
|
||||
|
||||
if args.diff_file:
|
||||
import Patch
|
||||
logging.info("Patch file was supplied. Creating sfc rom..")
|
||||
meta, romfile = Patch.create_rom_file(args.diff_file)
|
||||
args.connect = meta["server"]
|
||||
logging.info(f"Wrote rom file to {romfile}")
|
||||
adjustedromfile, adjusted = Utils.get_adjuster_settings(romfile)
|
||||
if adjusted:
|
||||
try:
|
||||
shutil.move(adjustedromfile, romfile)
|
||||
adjustedromfile = romfile
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
asyncio.create_task(run_game(adjustedromfile if adjusted else romfile))
|
||||
|
||||
port = None
|
||||
if args.web_ui:
|
||||
# Find an available port on the host system to use for hosting the websocket server
|
||||
while True:
|
||||
port = randrange(49152, 65535)
|
||||
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
|
||||
if not sock.connect_ex(('localhost', port)) == 0:
|
||||
break
|
||||
import threading
|
||||
WebUI.start_server(
|
||||
port, on_start=threading.Timer(1, webbrowser.open, (f'http://localhost:5050?port={port}',)).start)
|
||||
|
||||
ctx = Context(args.snes, args.connect, args.password, args.founditems, port)
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
if args.web_ui:
|
||||
ui_socket = websockets.serve(functools.partial(websocket_server, ctx=ctx),
|
||||
'localhost', port, ping_timeout=None, ping_interval=None)
|
||||
await ui_socket
|
||||
if args.diff_file.endswith(".apsoe"):
|
||||
import webbrowser
|
||||
webbrowser.open("http://www.evermizer.com/apclient/")
|
||||
logging.info("Starting Evermizer Client in your Browser...")
|
||||
import time
|
||||
time.sleep(3)
|
||||
sys.exit()
|
||||
elif args.diff_file.endswith((".apbp", "apz3")):
|
||||
adjustedromfile, adjusted = Utils.get_adjuster_settings(romfile, gui_enabled)
|
||||
if adjusted:
|
||||
try:
|
||||
shutil.move(adjustedromfile, romfile)
|
||||
adjustedromfile = romfile
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
asyncio.create_task(run_game(adjustedromfile if adjusted else romfile))
|
||||
else:
|
||||
asyncio.create_task(run_game(romfile))
|
||||
|
||||
ctx = Context(args.snes, args.connect, args.password)
|
||||
if ctx.server_task is None:
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
|
||||
if gui_enabled:
|
||||
input_task = None
|
||||
from kvui import SNIManager
|
||||
ctx.ui = SNIManager(ctx)
|
||||
ui_task = asyncio.create_task(ctx.ui.async_run(), name="UI")
|
||||
else:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ui_task = None
|
||||
|
||||
snes_connect_task = asyncio.create_task(snes_connect(ctx, ctx.snes_address))
|
||||
watcher_task = asyncio.create_task(game_watcher(ctx), name="GameWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
if snes_connect_task:
|
||||
snes_connect_task.cancel()
|
||||
ctx.server_address = None
|
||||
ctx.snes_reconnect_address = None
|
||||
|
||||
await watcher_task
|
||||
|
||||
if ctx.server is not None and not ctx.server.socket.closed:
|
||||
if ctx.server and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task is not None:
|
||||
if ctx.server_task:
|
||||
await ctx.server_task
|
||||
|
||||
if ctx.snes_socket is not None and not ctx.snes_socket.closed:
|
||||
@@ -1043,7 +1136,11 @@ async def main():
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
|
||||
await input_task
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
if input_task:
|
||||
input_task.cancel()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
@@ -1052,4 +1149,3 @@ if __name__ == '__main__':
|
||||
loop.run_until_complete(main())
|
||||
loop.close()
|
||||
colorama.deinit()
|
||||
atexit.unregister(exit_func)
|
||||
291
Utils.py
@@ -3,7 +3,7 @@ from __future__ import annotations
|
||||
import typing
|
||||
|
||||
|
||||
def tuplize_version(version: str) -> typing.Tuple[int, ...]:
|
||||
def tuplize_version(version: str) -> Version:
|
||||
return Version(*(int(piece, 10) for piece in version.split(".")))
|
||||
|
||||
|
||||
@@ -12,8 +12,9 @@ class Version(typing.NamedTuple):
|
||||
minor: int
|
||||
build: int
|
||||
|
||||
__version__ = "0.0.3"
|
||||
_version_tuple = tuplize_version(__version__)
|
||||
|
||||
__version__ = "0.2.0"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
import builtins
|
||||
import os
|
||||
@@ -22,6 +23,9 @@ import sys
|
||||
import pickle
|
||||
import functools
|
||||
import io
|
||||
import collections
|
||||
import importlib
|
||||
import logging
|
||||
|
||||
from yaml import load, dump, safe_load
|
||||
|
||||
@@ -49,26 +53,22 @@ def snes_to_pc(value):
|
||||
return ((value & 0x7F0000) >> 1) | (value & 0x7FFF)
|
||||
|
||||
|
||||
def parse_player_names(names, players, teams):
|
||||
names = tuple(n for n in (n.strip() for n in names.split(",")) if n)
|
||||
if len(names) != len(set(names)):
|
||||
import collections
|
||||
name_counter = collections.Counter(names)
|
||||
raise ValueError(f"Duplicate Player names is not supported, "
|
||||
f'found multiple "{name_counter.most_common(1)[0][0]}".')
|
||||
ret = []
|
||||
while names or len(ret) < teams:
|
||||
team = [n[:16] for n in names[:players]]
|
||||
# 16 bytes in rom per player, which will map to more in unicode, but those characters later get filtered
|
||||
while len(team) != players:
|
||||
team.append(f"Player{len(team) + 1}")
|
||||
ret.append(team)
|
||||
def cache_argsless(function):
|
||||
if function.__code__.co_argcount:
|
||||
raise Exception("Can only cache 0 argument functions with this cache.")
|
||||
|
||||
names = names[players:]
|
||||
return ret
|
||||
result = sentinel = object()
|
||||
|
||||
def _wrap():
|
||||
nonlocal result
|
||||
if result is sentinel:
|
||||
result = function()
|
||||
return result
|
||||
|
||||
return _wrap
|
||||
|
||||
|
||||
def is_bundled() -> bool:
|
||||
def is_frozen() -> bool:
|
||||
return getattr(sys, 'frozen', False)
|
||||
|
||||
|
||||
@@ -76,7 +76,7 @@ def local_path(*path):
|
||||
if local_path.cached_path:
|
||||
return os.path.join(local_path.cached_path, *path)
|
||||
|
||||
elif is_bundled():
|
||||
elif is_frozen():
|
||||
if hasattr(sys, "_MEIPASS"):
|
||||
# we are running in a PyInstaller bundle
|
||||
local_path.cached_path = sys._MEIPASS # pylint: disable=protected-access,no-member
|
||||
@@ -118,136 +118,128 @@ def open_file(filename):
|
||||
subprocess.call([open_command, filename])
|
||||
|
||||
|
||||
def close_console():
|
||||
if sys.platform == 'win32':
|
||||
# windows
|
||||
import ctypes.wintypes
|
||||
try:
|
||||
ctypes.windll.kernel32.FreeConsole()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
|
||||
parse_yaml = safe_load
|
||||
unsafe_parse_yaml = functools.partial(load, Loader=Loader)
|
||||
|
||||
|
||||
def get_cert_none_ssl_context():
|
||||
import ssl
|
||||
ctx = ssl.create_default_context()
|
||||
ctx.check_hostname = False
|
||||
ctx.verify_mode = ssl.CERT_NONE
|
||||
return ctx
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_public_ipv4() -> str:
|
||||
import socket
|
||||
import urllib.request
|
||||
import logging
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen('https://checkip.amazonaws.com/').read().decode('utf8').strip()
|
||||
ip = urllib.request.urlopen('https://checkip.amazonaws.com/', context=ctx).read().decode('utf8').strip()
|
||||
except Exception as e:
|
||||
try:
|
||||
ip = urllib.request.urlopen('https://v4.ident.me').read().decode('utf8').strip()
|
||||
ip = urllib.request.urlopen('https://v4.ident.me', context=ctx).read().decode('utf8').strip()
|
||||
except:
|
||||
logging.exception(e)
|
||||
pass # we could be offline, in a local game, so no point in erroring out
|
||||
return ip
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_public_ipv6() -> str:
|
||||
import socket
|
||||
import urllib.request
|
||||
import logging
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen('https://v6.ident.me').read().decode('utf8').strip()
|
||||
ip = urllib.request.urlopen('https://v6.ident.me', context=ctx).read().decode('utf8').strip()
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
pass # we could be offline, in a local game, or ipv6 may not be available
|
||||
return ip
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_default_options() -> dict:
|
||||
if not hasattr(get_default_options, "options"):
|
||||
# Refer to host.yaml for comments as to what all these options mean.
|
||||
options = {
|
||||
"general_options": {
|
||||
"output_path": "output",
|
||||
},
|
||||
"factorio_options": {
|
||||
"executable": "factorio\\bin\\x64\\factorio",
|
||||
"script-output": "factorio\\script-output",
|
||||
},
|
||||
"lttp_options": {
|
||||
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
|
||||
"qusb2snes": "QUsb2Snes\\QUsb2Snes.exe",
|
||||
"rom_start": True,
|
||||
# Refer to host.yaml for comments as to what all these options mean.
|
||||
options = {
|
||||
"general_options": {
|
||||
"output_path": "output",
|
||||
},
|
||||
"factorio_options": {
|
||||
"executable": "factorio\\bin\\x64\\factorio",
|
||||
},
|
||||
"sm_options": {
|
||||
"rom_file": "Super Metroid (JU).sfc",
|
||||
"sni": "SNI",
|
||||
"rom_start": True,
|
||||
},
|
||||
"soe_options": {
|
||||
"rom_file": "Secret of Evermore (USA).sfc",
|
||||
},
|
||||
"lttp_options": {
|
||||
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
|
||||
"sni": "SNI",
|
||||
"rom_start": True,
|
||||
|
||||
},
|
||||
"server_options": {
|
||||
"host": None,
|
||||
"port": 38281,
|
||||
"password": None,
|
||||
"multidata": None,
|
||||
"savefile": None,
|
||||
"disable_save": False,
|
||||
"loglevel": "info",
|
||||
"server_password": None,
|
||||
"disable_item_cheat": False,
|
||||
"location_check_points": 1,
|
||||
"hint_cost": 1000,
|
||||
"forfeit_mode": "goal",
|
||||
"remaining_mode": "goal",
|
||||
"auto_shutdown": 0,
|
||||
"compatibility": 2,
|
||||
"log_network": 0
|
||||
},
|
||||
"multi_mystery_options": {
|
||||
"teams": 1,
|
||||
"enemizer_path": "EnemizerCLI/EnemizerCLI.Core.exe",
|
||||
"player_files_path": "Players",
|
||||
"players": 0,
|
||||
"weights_file_path": "weights.yaml",
|
||||
"meta_file_path": "meta.yaml",
|
||||
"pre_roll": False,
|
||||
"player_name": "",
|
||||
"create_spoiler": 1,
|
||||
"zip_roms": 0,
|
||||
"zip_diffs": 2,
|
||||
"zip_spoiler": 0,
|
||||
"zip_multidata": 1,
|
||||
"zip_format": 1,
|
||||
"glitch_triforce_room": 1,
|
||||
"race": 0,
|
||||
"cpu_threads": 0,
|
||||
"max_attempts": 0,
|
||||
"take_first_working": False,
|
||||
"keep_all_seeds": False,
|
||||
"log_output_path": "Output Logs",
|
||||
"log_level": None,
|
||||
"plando_options": "bosses",
|
||||
}
|
||||
},
|
||||
"server_options": {
|
||||
"host": None,
|
||||
"port": 38281,
|
||||
"password": None,
|
||||
"multidata": None,
|
||||
"savefile": None,
|
||||
"disable_save": False,
|
||||
"loglevel": "info",
|
||||
"server_password": None,
|
||||
"disable_item_cheat": False,
|
||||
"location_check_points": 1,
|
||||
"hint_cost": 10,
|
||||
"forfeit_mode": "goal",
|
||||
"collect_mode": "disabled",
|
||||
"remaining_mode": "goal",
|
||||
"auto_shutdown": 0,
|
||||
"compatibility": 2,
|
||||
"log_network": 0
|
||||
},
|
||||
"generator": {
|
||||
"teams": 1,
|
||||
"enemizer_path": "EnemizerCLI/EnemizerCLI.Core.exe",
|
||||
"player_files_path": "Players",
|
||||
"players": 0,
|
||||
"weights_file_path": "weights.yaml",
|
||||
"meta_file_path": "meta.yaml",
|
||||
"spoiler": 2,
|
||||
"glitch_triforce_room": 1,
|
||||
"race": 0,
|
||||
"plando_options": "bosses",
|
||||
},
|
||||
"minecraft_options": {
|
||||
"forge_directory": "Minecraft Forge server",
|
||||
"max_heap_size": "2G"
|
||||
},
|
||||
"oot_options": {
|
||||
"rom_file": "The Legend of Zelda - Ocarina of Time.z64",
|
||||
}
|
||||
}
|
||||
|
||||
get_default_options.options = options
|
||||
return get_default_options.options
|
||||
|
||||
|
||||
blacklisted_options = {"multi_mystery_options.cpu_threads",
|
||||
"multi_mystery_options.max_attempts",
|
||||
"multi_mystery_options.take_first_working",
|
||||
"multi_mystery_options.keep_all_seeds",
|
||||
"multi_mystery_options.log_output_path",
|
||||
"multi_mystery_options.log_level"}
|
||||
return options
|
||||
|
||||
|
||||
def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
|
||||
import logging
|
||||
for key, value in src.items():
|
||||
new_keys = keys.copy()
|
||||
new_keys.append(key)
|
||||
option_name = '.'.join(new_keys)
|
||||
if key not in dest:
|
||||
dest[key] = value
|
||||
if filename.endswith("options.yaml") and option_name not in blacklisted_options:
|
||||
if filename.endswith("options.yaml"):
|
||||
logging.info(f"Warning: {filename} is missing {option_name}")
|
||||
elif isinstance(value, dict):
|
||||
if not isinstance(dest.get(key, None), dict):
|
||||
if filename.endswith("options.yaml") and option_name not in blacklisted_options:
|
||||
if filename.endswith("options.yaml"):
|
||||
logging.info(f"Warning: {filename} has {option_name}, but it is not a dictionary. overwriting.")
|
||||
dest[key] = value
|
||||
else:
|
||||
@@ -255,6 +247,7 @@ def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
|
||||
return dest
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_options() -> dict:
|
||||
if not hasattr(get_options, "options"):
|
||||
locations = ("options.yaml", "host.yaml",
|
||||
@@ -272,14 +265,14 @@ def get_options() -> dict:
|
||||
return get_options.options
|
||||
|
||||
|
||||
def get_item_name_from_id(code):
|
||||
def get_item_name_from_id(code: int) -> str:
|
||||
from worlds import lookup_any_item_id_to_name
|
||||
return lookup_any_item_id_to_name.get(code, f'Unknown item (ID:{code})')
|
||||
|
||||
|
||||
def get_location_name_from_address(address):
|
||||
def get_location_name_from_id(code: int) -> str:
|
||||
from worlds import lookup_any_location_id_to_name
|
||||
return lookup_any_location_id_to_name.get(address, f'Unknown location (ID:{address})')
|
||||
return lookup_any_location_id_to_name.get(code, f'Unknown location (ID:{code})')
|
||||
|
||||
|
||||
def persistent_store(category: str, key: typing.Any, value: typing.Any):
|
||||
@@ -302,7 +295,6 @@ def persistent_load() -> typing.Dict[dict]:
|
||||
with open(path, "r") as f:
|
||||
storage = unsafe_parse_yaml(f.read())
|
||||
except Exception as e:
|
||||
import logging
|
||||
logging.debug(f"Could not read store: {e}")
|
||||
if storage is None:
|
||||
storage = {}
|
||||
@@ -310,7 +302,7 @@ def persistent_load() -> typing.Dict[dict]:
|
||||
return storage
|
||||
|
||||
|
||||
def get_adjuster_settings(romfile: str) -> typing.Tuple[str, bool]:
|
||||
def get_adjuster_settings(romfile: str, skip_questions: bool = False) -> typing.Tuple[str, bool]:
|
||||
if hasattr(get_adjuster_settings, "adjuster_settings"):
|
||||
adjuster_settings = getattr(get_adjuster_settings, "adjuster_settings")
|
||||
else:
|
||||
@@ -318,11 +310,11 @@ def get_adjuster_settings(romfile: str) -> typing.Tuple[str, bool]:
|
||||
|
||||
if adjuster_settings:
|
||||
import pprint
|
||||
import Patch
|
||||
from worlds.alttp.Rom import get_base_rom_path
|
||||
adjuster_settings.rom = romfile
|
||||
adjuster_settings.baserom = Patch.get_base_rom_path()
|
||||
adjuster_settings.baserom = get_base_rom_path()
|
||||
adjuster_settings.world = None
|
||||
whitelist = {"disablemusic", "fastmenu", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
|
||||
whitelist = {"music", "menuspeed", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
|
||||
"uw_palettes", "sprite"}
|
||||
printed_options = {name: value for name, value in vars(adjuster_settings).items() if name in whitelist}
|
||||
if hasattr(adjuster_settings, "sprite_pool"):
|
||||
@@ -335,23 +327,24 @@ def get_adjuster_settings(romfile: str) -> typing.Tuple[str, bool]:
|
||||
if sprite_pool:
|
||||
printed_options["sprite_pool"] = sprite_pool
|
||||
|
||||
|
||||
if hasattr(get_adjuster_settings, "adjust_wanted"):
|
||||
adjust_wanted = getattr(get_adjuster_settings, "adjust_wanted")
|
||||
elif persistent_load().get("adjuster", {}).get("never_adjust", False): # never adjust, per user request
|
||||
return romfile, False
|
||||
elif skip_questions:
|
||||
return romfile, False
|
||||
else:
|
||||
adjust_wanted = input(f"Last used adjuster settings were found. Would you like to apply these? \n"
|
||||
f"{pprint.pformat(printed_options)}\n"
|
||||
f"Enter yes, no or never: ")
|
||||
if adjust_wanted and adjust_wanted.startswith("y"):
|
||||
if hasattr(adjuster_settings, "sprite_pool"):
|
||||
from Adjuster import AdjusterWorld
|
||||
from LttPAdjuster import AdjusterWorld
|
||||
adjuster_settings.world = AdjusterWorld(getattr(adjuster_settings, "sprite_pool"))
|
||||
|
||||
adjusted = True
|
||||
import Adjuster
|
||||
_, romfile = Adjuster.adjust(adjuster_settings)
|
||||
import LttPAdjuster
|
||||
_, romfile = LttPAdjuster.adjust(adjuster_settings)
|
||||
|
||||
if hasattr(adjuster_settings, "world"):
|
||||
delattr(adjuster_settings, "world")
|
||||
@@ -360,7 +353,6 @@ def get_adjuster_settings(romfile: str) -> typing.Tuple[str, bool]:
|
||||
return romfile, False
|
||||
else:
|
||||
adjusted = False
|
||||
import logging
|
||||
if not hasattr(get_adjuster_settings, "adjust_wanted"):
|
||||
logging.info(f"Skipping post-patch adjustment")
|
||||
get_adjuster_settings.adjuster_settings = adjuster_settings
|
||||
@@ -369,6 +361,7 @@ def get_adjuster_settings(romfile: str) -> typing.Tuple[str, bool]:
|
||||
return romfile, False
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_unique_identifier():
|
||||
uuid = persistent_load().get("client", {}).get("uuid", None)
|
||||
if uuid:
|
||||
@@ -387,12 +380,29 @@ safe_builtins = {
|
||||
|
||||
|
||||
class RestrictedUnpickler(pickle.Unpickler):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(RestrictedUnpickler, self).__init__(*args, **kwargs)
|
||||
self.options_module = importlib.import_module("Options")
|
||||
self.net_utils_module = importlib.import_module("NetUtils")
|
||||
self.generic_properties_module = importlib.import_module("worlds.generic")
|
||||
|
||||
def find_class(self, module, name):
|
||||
if module == "builtins" and name in safe_builtins:
|
||||
return getattr(builtins, name)
|
||||
# used by MultiServer -> savegame/multidata
|
||||
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint"}:
|
||||
import NetUtils
|
||||
return getattr(NetUtils, name)
|
||||
return getattr(self.net_utils_module, name)
|
||||
# Options and Plando are unpickled by WebHost -> Generate
|
||||
if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
|
||||
return getattr(self.generic_properties_module, name)
|
||||
if module.endswith("Options"):
|
||||
if module == "Options":
|
||||
mod = self.options_module
|
||||
else:
|
||||
mod = importlib.import_module(module)
|
||||
obj = getattr(mod, name)
|
||||
if issubclass(obj, self.options_module.Option):
|
||||
return obj
|
||||
# Forbid everything else.
|
||||
raise pickle.UnpicklingError("global '%s.%s' is forbidden" %
|
||||
(module, name))
|
||||
@@ -400,4 +410,39 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
|
||||
def restricted_loads(s):
|
||||
"""Helper function analogous to pickle.loads()."""
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
|
||||
|
||||
class KeyedDefaultDict(collections.defaultdict):
|
||||
def __missing__(self, key):
|
||||
self[key] = value = self.default_factory(key)
|
||||
return value
|
||||
|
||||
|
||||
def get_text_between(text: str, start: str, end: str) -> str:
|
||||
return text[text.index(start) + len(start): text.rindex(end)]
|
||||
|
||||
|
||||
loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}
|
||||
|
||||
|
||||
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, write_mode: str = "w",
|
||||
log_format: str = "[%(name)s]: %(message)s"):
|
||||
loglevel: int = loglevel_mapping.get(loglevel, loglevel)
|
||||
log_folder = local_path("logs")
|
||||
os.makedirs(log_folder, exist_ok=True)
|
||||
root_logger = logging.getLogger()
|
||||
for handler in root_logger.handlers[:]:
|
||||
root_logger.removeHandler(handler)
|
||||
handler.close()
|
||||
root_logger.setLevel(loglevel)
|
||||
file_handler = logging.FileHandler(
|
||||
os.path.join(log_folder, f"{name}.txt"),
|
||||
write_mode,
|
||||
encoding="utf-8-sig")
|
||||
file_handler.setFormatter(logging.Formatter(log_format))
|
||||
root_logger.addHandler(file_handler)
|
||||
if sys.stdout:
|
||||
root_logger.addHandler(
|
||||
logging.StreamHandler(sys.stdout)
|
||||
)
|
||||
|
||||
22
WebHost.py
@@ -2,22 +2,30 @@ import os
|
||||
import multiprocessing
|
||||
import logging
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.requirements_files.add(os.path.join("WebHostLib", "requirements.txt"))
|
||||
ModuleUpdate.update()
|
||||
|
||||
# in case app gets imported by something like gunicorn
|
||||
import Utils
|
||||
Utils.local_path.cached_path = os.path.dirname(__file__)
|
||||
|
||||
from WebHostLib import app as raw_app
|
||||
from waitress import serve
|
||||
|
||||
from WebHostLib.models import db
|
||||
from WebHostLib.autolauncher import autohost
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
configpath = "config.yaml"
|
||||
configpath = os.path.abspath("config.yaml")
|
||||
|
||||
|
||||
def get_app():
|
||||
app = raw_app
|
||||
if os.path.exists(configpath):
|
||||
import yaml
|
||||
with open(configpath) as c:
|
||||
app.config.update(yaml.safe_load(c))
|
||||
|
||||
app.config.from_file(configpath, yaml.safe_load)
|
||||
logging.info(f"Updated config from {configpath}")
|
||||
db.bind(**app.config["PONY"])
|
||||
db.generate_mapping(create_tables=True)
|
||||
@@ -28,7 +36,13 @@ if __name__ == "__main__":
|
||||
multiprocessing.freeze_support()
|
||||
multiprocessing.set_start_method('spawn')
|
||||
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
|
||||
try:
|
||||
update_sprites_lttp()
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.warning("Could not update LttP sprites.")
|
||||
app = get_app()
|
||||
create_options_files()
|
||||
if app.config["SELFLAUNCH"]:
|
||||
autohost(app.config)
|
||||
if app.config["SELFHOST"]: # using WSGI, you just want to run get_app()
|
||||
|
||||
@@ -3,11 +3,12 @@ import uuid
|
||||
import base64
|
||||
import socket
|
||||
|
||||
import jinja2.exceptions
|
||||
from pony.flask import Pony
|
||||
from flask import Flask, request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||
from flask_caching import Cache
|
||||
from flaskext.autoversion import Autoversion
|
||||
from flask_compress import Compress
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
from .models import *
|
||||
|
||||
@@ -27,7 +28,7 @@ app.config["SELFLAUNCH"] = True
|
||||
app.config["DEBUG"] = False
|
||||
app.config["PORT"] = 80
|
||||
app.config['UPLOAD_FOLDER'] = UPLOAD_FOLDER
|
||||
app.config['MAX_CONTENT_LENGTH'] = 4 * 1024 * 1024 # 4 megabyte limit
|
||||
app.config['MAX_CONTENT_LENGTH'] = 64 * 1024 * 1024 # 64 megabyte limit
|
||||
# if you want to deploy, make sure you have a non-guessable secret key
|
||||
app.config["SECRET_KEY"] = bytes(socket.gethostname(), encoding="utf-8")
|
||||
# at what amount of worlds should scheduling be used, instead of rolling in the webthread
|
||||
@@ -48,9 +49,6 @@ app.config["CACHE_TYPE"] = "simple"
|
||||
app.config["JSON_AS_ASCII"] = False
|
||||
app.config["PATCH_TARGET"] = "archipelago.gg"
|
||||
|
||||
app.autoversion = True
|
||||
|
||||
av = Autoversion(app)
|
||||
cache = Cache(app)
|
||||
Compress(app)
|
||||
|
||||
@@ -78,24 +76,53 @@ def register_session():
|
||||
session["_id"] = uuid4() # uniquely identify each session without needing a login
|
||||
|
||||
|
||||
@app.errorhandler(404)
|
||||
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
|
||||
def page_not_found(err):
|
||||
return render_template('404.html'), 404
|
||||
|
||||
|
||||
# Start Playing Page
|
||||
@app.route('/start-playing')
|
||||
def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
# Player settings pages
|
||||
@app.route('/games/<string:game>/player-settings')
|
||||
def player_settings(game):
|
||||
return render_template(f"player-settings.html", game=game)
|
||||
|
||||
|
||||
# Game Info Pages
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
def game_info(game, lang):
|
||||
return render_template('gameInfo.html', game=game, lang=lang)
|
||||
|
||||
|
||||
# List of supported games
|
||||
@app.route('/games')
|
||||
def games():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world.__doc__ if world.__doc__ else "No description provided."
|
||||
return render_template("supportedGames.html", worlds=worlds)
|
||||
|
||||
|
||||
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
||||
def tutorial(game, file, lang):
|
||||
return render_template("tutorial.html", game=game, file=file, lang=lang)
|
||||
|
||||
|
||||
@app.route('/tutorial')
|
||||
@app.route('/tutorial/')
|
||||
def tutorial_landing():
|
||||
return render_template("tutorialLanding.html")
|
||||
|
||||
|
||||
@app.route('/player-settings')
|
||||
def player_settings_simple():
|
||||
return render_template("playerSettings.html")
|
||||
|
||||
|
||||
@app.route('/weighted-settings')
|
||||
def player_settings():
|
||||
return render_template("weightedSettings.html")
|
||||
@app.route('/faq/<string:lang>/')
|
||||
def faq(lang):
|
||||
return render_template("faq.html", lang=lang)
|
||||
|
||||
|
||||
@app.route('/seed/<suuid:seed>')
|
||||
@@ -128,11 +155,10 @@ def _read_log(path: str):
|
||||
|
||||
@app.route('/log/<suuid:room>')
|
||||
def display_log(room: UUID):
|
||||
# noinspection PyTypeChecker
|
||||
return Response(_read_log(os.path.join("logs", str(room) + ".txt")), mimetype="text/plain;charset=UTF-8")
|
||||
|
||||
|
||||
@app.route('/hosted/<suuid:room>', methods=['GET', 'POST'])
|
||||
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
|
||||
def hostRoom(room: UUID):
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
@@ -149,12 +175,21 @@ def hostRoom(room: UUID):
|
||||
return render_template("hostRoom.html", room=room)
|
||||
|
||||
|
||||
@app.route('/hosted/<suuid:room>', methods=['GET', 'POST'])
|
||||
def hostRoomRedirect(room: UUID):
|
||||
return redirect(url_for("hostRoom", room=room))
|
||||
|
||||
|
||||
@app.route('/favicon.ico')
|
||||
def favicon():
|
||||
return send_from_directory(os.path.join(app.root_path, 'static/static'),
|
||||
'favicon.ico', mimetype='image/vnd.microsoft.icon')
|
||||
|
||||
@app.route('/discord')
|
||||
def discord():
|
||||
return redirect("https://discord.gg/archipelago")
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
from . import tracker, upload, landing, check, generate, downloads, api # to trigger app routing picking up on it
|
||||
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
|
||||
@@ -4,14 +4,15 @@ from uuid import UUID
|
||||
from flask import Blueprint, abort
|
||||
|
||||
from ..models import Room
|
||||
from .. import cache
|
||||
|
||||
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
|
||||
|
||||
from . import generate, user # trigger registration
|
||||
|
||||
|
||||
# unsorted/misc endpoints
|
||||
|
||||
|
||||
@api_endpoints.route('/room_status/<suuid:room>')
|
||||
def room_info(room: UUID):
|
||||
room = Room.get(id=room)
|
||||
@@ -22,3 +23,18 @@ def room_info(room: UUID):
|
||||
"last_port": room.last_port,
|
||||
"last_activity": room.last_activity,
|
||||
"timeout": room.timeout}
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackge():
|
||||
from worlds import network_data_package
|
||||
return network_data_package
|
||||
|
||||
@api_endpoints.route('/datapackage_version')
|
||||
@cache.cached()
|
||||
def get_datapackge_versions():
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
|
||||
version_package["version"] = network_data_package["version"]
|
||||
return version_package
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
import json
|
||||
import pickle
|
||||
|
||||
from uuid import UUID
|
||||
|
||||
from . import api_endpoints
|
||||
@@ -14,7 +16,7 @@ def generate_api():
|
||||
try:
|
||||
options = {}
|
||||
race = False
|
||||
|
||||
meta_options_source = {}
|
||||
if 'file' in request.files:
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
@@ -22,14 +24,20 @@ def generate_api():
|
||||
return {"text": options}, 400
|
||||
if "race" in request.form:
|
||||
race = bool(0 if request.form["race"] in {"false"} else int(request.form["race"]))
|
||||
meta_options_source = request.form
|
||||
|
||||
json_data = request.get_json()
|
||||
if json_data:
|
||||
meta_options_source = json_data
|
||||
if 'weights' in json_data:
|
||||
# example: options = {"player1weights" : {<weightsdata>}}
|
||||
options = json_data["weights"]
|
||||
if "race" in json_data:
|
||||
race = bool(0 if json_data["race"] in {"false"} else int(json_data["race"]))
|
||||
|
||||
hint_cost = int(meta_options_source.get("hint_cost", 10))
|
||||
forfeit_mode = meta_options_source.get("forfeit_mode", "goal")
|
||||
|
||||
if not options:
|
||||
return {"text": "No options found. Expected file attachment or json weights."
|
||||
}, 400
|
||||
@@ -46,7 +54,7 @@ def generate_api():
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=pickle.dumps({"race": race}), state=STATE_QUEUED,
|
||||
meta=json.dumps({"race": race, "hint_cost": hint_cost, "forfeit_mode": forfeit_mode}), state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
commit()
|
||||
return {"text": f"Generation of seed {gen.id} started successfully.",
|
||||
@@ -58,6 +66,7 @@ def generate_api():
|
||||
return {"text": "Uncaught Exception:" + str(e)}, 500
|
||||
|
||||
|
||||
|
||||
@api_endpoints.route('/status/<suuid:seed>')
|
||||
def wait_seed_api(seed: UUID):
|
||||
seed_id = seed
|
||||
|
||||
@@ -1,21 +1,28 @@
|
||||
from __future__ import annotations
|
||||
import logging
|
||||
import json
|
||||
import multiprocessing
|
||||
from datetime import timedelta, datetime
|
||||
import concurrent.futures
|
||||
import sys
|
||||
import typing
|
||||
import time
|
||||
import os
|
||||
|
||||
from pony.orm import db_session, select, commit
|
||||
|
||||
from Utils import restricted_loads
|
||||
|
||||
|
||||
class CommonLocker():
|
||||
"""Uses a file lock to signal that something is already running"""
|
||||
|
||||
def __init__(self, lockname: str):
|
||||
lock_folder = "file_locks"
|
||||
def __init__(self, lockname: str, folder=None):
|
||||
if folder:
|
||||
self.lock_folder = folder
|
||||
os.makedirs(self.lock_folder, exist_ok=True)
|
||||
self.lockname = lockname
|
||||
self.lockfile = f"./{self.lockname}.lck"
|
||||
self.lockfile = os.path.join(self.lock_folder, f"{self.lockname}.lck")
|
||||
|
||||
|
||||
class AlreadyRunningException(Exception):
|
||||
@@ -23,8 +30,6 @@ class AlreadyRunningException(Exception):
|
||||
|
||||
|
||||
if sys.platform == 'win32':
|
||||
import os
|
||||
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
@@ -43,6 +48,7 @@ if sys.platform == 'win32':
|
||||
else: # unix
|
||||
import fcntl
|
||||
|
||||
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
@@ -78,14 +84,21 @@ def handle_generation_failure(result: BaseException):
|
||||
|
||||
|
||||
def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
|
||||
options = generation.options
|
||||
logging.info(f"Generating {generation.id} for {len(options)} players")
|
||||
|
||||
meta = generation.meta
|
||||
pool.apply_async(gen_game, (options,),
|
||||
{"race": meta["race"], "sid": generation.id, "owner": generation.owner},
|
||||
handle_generation_success, handle_generation_failure)
|
||||
generation.state = STATE_STARTED
|
||||
try:
|
||||
meta = json.loads(generation.meta)
|
||||
options = restricted_loads(generation.options)
|
||||
logging.info(f"Generating {generation.id} for {len(options)} players")
|
||||
pool.apply_async(gen_game, (options,),
|
||||
{"meta": meta,
|
||||
"sid": generation.id,
|
||||
"owner": generation.owner},
|
||||
handle_generation_success, handle_generation_failure)
|
||||
except Exception as e:
|
||||
generation.state = STATE_ERROR
|
||||
commit()
|
||||
logging.exception(e)
|
||||
else:
|
||||
generation.state = STATE_STARTED
|
||||
|
||||
|
||||
def init_db(pony_config: dict):
|
||||
@@ -138,6 +151,7 @@ multiworlds = {}
|
||||
|
||||
guardians = concurrent.futures.ThreadPoolExecutor(2, thread_name_prefix="Guardian")
|
||||
|
||||
|
||||
class MultiworldInstance():
|
||||
def __init__(self, room: Room, config: dict):
|
||||
self.room_id = room.id
|
||||
@@ -162,7 +176,7 @@ class MultiworldInstance():
|
||||
self.process = None
|
||||
|
||||
def _collect(self):
|
||||
self.process.join() # wait for process to finish
|
||||
self.process.join() # wait for process to finish
|
||||
self.process = None
|
||||
self.guardian = None
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ def allowed_file(filename):
|
||||
return filename.endswith(('.txt', ".yaml", ".zip"))
|
||||
|
||||
|
||||
from Mystery import roll_settings
|
||||
from Generate import roll_settings
|
||||
from Utils import parse_yaml
|
||||
|
||||
|
||||
@@ -49,9 +49,7 @@ def get_yaml_data(file) -> Union[Dict[str, str], str]:
|
||||
for file in infolist:
|
||||
if file.filename.endswith(banned_zip_contents):
|
||||
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. Your file was deleted."
|
||||
elif file.filename.endswith(".yaml"):
|
||||
options[file.filename] = zfile.open(file, "r").read()
|
||||
elif file.filename.endswith(".txt"):
|
||||
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
|
||||
options[file.filename] = zfile.open(file, "r").read()
|
||||
else:
|
||||
options = {file.filename: file.read()}
|
||||
@@ -73,7 +71,8 @@ def roll_options(options: Dict[str, Union[dict, str]]) -> Tuple[Dict[str, Union[
|
||||
results[filename] = f"Failed to parse YAML data in {filename}: {e}"
|
||||
else:
|
||||
try:
|
||||
rolled_results[filename] = roll_settings(yaml_data, plando_options={"bosses"})
|
||||
rolled_results[filename] = roll_settings(yaml_data,
|
||||
plando_options={"bosses", "items", "connections", "texts"})
|
||||
except Exception as e:
|
||||
results[filename] = f"Failed to generate mystery in {filename}: {e}"
|
||||
else:
|
||||
|
||||
@@ -11,7 +11,7 @@ import time
|
||||
import random
|
||||
import pickle
|
||||
|
||||
|
||||
import Utils
|
||||
from .models import *
|
||||
|
||||
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor
|
||||
@@ -48,7 +48,7 @@ class DBCommandProcessor(ServerCommandProcessor):
|
||||
|
||||
class WebHostContext(Context):
|
||||
def __init__(self):
|
||||
super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", 0, 2)
|
||||
super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2)
|
||||
self.main_loop = asyncio.get_running_loop()
|
||||
self.video = {}
|
||||
self.tags = ["AP", "WebHost"]
|
||||
@@ -104,17 +104,14 @@ class WebHostContext(Context):
|
||||
def get_random_port():
|
||||
return random.randint(49152, 65535)
|
||||
|
||||
|
||||
def run_server_process(room_id, ponyconfig: dict):
|
||||
# establish DB connection for multidata and multisave
|
||||
db.bind(**ponyconfig)
|
||||
db.generate_mapping(check_tables=False)
|
||||
|
||||
async def main():
|
||||
|
||||
logging.basicConfig(format='[%(asctime)s] %(message)s',
|
||||
level=logging.INFO,
|
||||
handlers=[
|
||||
logging.FileHandler(os.path.join(LOGS_FOLDER, f"{room_id}.txt"), 'a', 'utf-8-sig')])
|
||||
Utils.init_logging(str(room_id), write_mode="a")
|
||||
ctx = WebHostContext()
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
@@ -144,7 +141,9 @@ def run_server_process(room_id, ponyconfig: dict):
|
||||
await ctx.shutdown_task
|
||||
logging.info("Shutting down")
|
||||
|
||||
asyncio.run(main())
|
||||
from .autolauncher import Locker
|
||||
with Locker(room_id):
|
||||
asyncio.run(main())
|
||||
|
||||
|
||||
from WebHostLib import LOGS_FOLDER
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
from flask import send_file, Response
|
||||
from flask import send_file, Response, render_template
|
||||
from pony.orm import select
|
||||
|
||||
from Patch import update_patch_data
|
||||
from WebHostLib import app, Patch, Room, Seed
|
||||
from Patch import update_patch_data, preferred_endings
|
||||
from WebHostLib import app, Slot, Room, Seed, cache
|
||||
import zipfile
|
||||
|
||||
|
||||
@app.route("/dl_patch/<suuid:room_id>/<int:patch_id>")
|
||||
def download_patch(room_id, patch_id):
|
||||
patch = Patch.get(id=patch_id)
|
||||
patch = Slot.get(id=patch_id)
|
||||
if not patch:
|
||||
return "Patch not found"
|
||||
else:
|
||||
@@ -19,7 +20,8 @@ def download_patch(room_id, patch_id):
|
||||
patch_data = update_patch_data(patch.data, server=f"{app.config['PATCH_TARGET']}:{last_port}")
|
||||
patch_data = io.BytesIO(patch_data)
|
||||
|
||||
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}.apbp"
|
||||
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}." \
|
||||
f"{preferred_endings[patch.game]}"
|
||||
return send_file(patch_data, as_attachment=True, attachment_filename=fname)
|
||||
|
||||
|
||||
@@ -28,18 +30,39 @@ def download_spoiler(seed_id):
|
||||
return Response(Seed.get(id=seed_id).spoiler, mimetype="text/plain")
|
||||
|
||||
|
||||
@app.route("/dl_raw_patch/<suuid:seed_id>/<int:player_id>")
|
||||
def download_raw_patch(seed_id, player_id: int):
|
||||
patch = select(patch for patch in Patch if
|
||||
patch.player_id == player_id and patch.seed.id == seed_id).first()
|
||||
@app.route("/slot_file/<suuid:room_id>/<int:player_id>")
|
||||
def download_slot_file(room_id, player_id: int):
|
||||
room = Room.get(id=room_id)
|
||||
slot_data: Slot = select(patch for patch in room.seed.slots if
|
||||
patch.player_id == player_id).first()
|
||||
|
||||
if not patch:
|
||||
return "Patch not found"
|
||||
if not slot_data:
|
||||
return "Slot Data not found"
|
||||
else:
|
||||
import io
|
||||
|
||||
patch_data = update_patch_data(patch.data, server="")
|
||||
patch_data = io.BytesIO(patch_data)
|
||||
if slot_data.game == "Minecraft":
|
||||
from worlds.minecraft import mc_update_output
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
|
||||
data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
|
||||
return send_file(io.BytesIO(data), as_attachment=True, attachment_filename=fname)
|
||||
elif slot_data.game == "Factorio":
|
||||
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
|
||||
for name in zf.namelist():
|
||||
if name.endswith("info.json"):
|
||||
fname = name.rsplit("/", 1)[0]+".zip"
|
||||
elif slot_data.game == "Ocarina of Time":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
|
||||
else:
|
||||
return "Game download not supported."
|
||||
return send_file(io.BytesIO(slot_data.data), as_attachment=True, attachment_filename=fname)
|
||||
|
||||
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](seed_id)}.apbp"
|
||||
return send_file(patch_data, as_attachment=True, attachment_filename=fname)
|
||||
@app.route("/templates")
|
||||
@cache.cached()
|
||||
def list_yaml_templates():
|
||||
files = []
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
for world_name, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
files.append(world_name)
|
||||
return render_template("templates.html", files=files)
|
||||
@@ -1,19 +1,23 @@
|
||||
import os
|
||||
import tempfile
|
||||
import random
|
||||
import json
|
||||
import zipfile
|
||||
from collections import Counter
|
||||
from typing import Dict, Optional as TypeOptional
|
||||
|
||||
from flask import request, flash, redirect, url_for, session, render_template
|
||||
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from Main import main as ERmain
|
||||
from Main import get_seed, seeddigits
|
||||
from Mystery import handle_name
|
||||
from BaseClasses import seeddigits, get_seed
|
||||
from Generate import handle_name
|
||||
import pickle
|
||||
|
||||
from .models import *
|
||||
from WebHostLib import app
|
||||
from .check import get_yaml_data, roll_options
|
||||
from .upload import upload_zip_to_db
|
||||
|
||||
|
||||
@app.route('/generate', methods=['GET', 'POST'])
|
||||
@@ -30,6 +34,14 @@ def generate(race=False):
|
||||
flash(options)
|
||||
else:
|
||||
results, gen_options = roll_options(options)
|
||||
# get form data -> server settings
|
||||
hint_cost = int(request.form.get("hint_cost", 10))
|
||||
forfeit_mode = request.form.get("forfeit_mode", "goal")
|
||||
meta = {"race": race, "hint_cost": hint_cost, "forfeit_mode": forfeit_mode}
|
||||
if race:
|
||||
meta["item_cheat"] = False
|
||||
meta["remaining"] = False
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return render_template("checkResult.html", results=results)
|
||||
elif len(gen_options) > app.config["MAX_ROLL"]:
|
||||
@@ -39,7 +51,8 @@ def generate(race=False):
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=pickle.dumps({"race": race}), state=STATE_QUEUED,
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
commit()
|
||||
|
||||
@@ -47,18 +60,24 @@ def generate(race=False):
|
||||
else:
|
||||
try:
|
||||
seed_id = gen_game({name: vars(options) for name, options in gen_options.items()},
|
||||
race=race, owner=session["_id"].int)
|
||||
meta=meta, owner=session["_id"].int)
|
||||
except BaseException as e:
|
||||
from .autolauncher import handle_generation_failure
|
||||
handle_generation_failure(e)
|
||||
return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": "+ str(e)))
|
||||
return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": " + str(e)))
|
||||
|
||||
return redirect(url_for("viewSeed", seed=seed_id))
|
||||
|
||||
return render_template("generate.html", race=race)
|
||||
|
||||
|
||||
def gen_game(gen_options, race=False, owner=None, sid=None):
|
||||
def gen_game(gen_options, meta: TypeOptional[Dict[str, object]] = None, owner=None, sid=None):
|
||||
if not meta:
|
||||
meta: Dict[str, object] = {}
|
||||
|
||||
meta.setdefault("hint_cost", 10)
|
||||
race = meta.get("race", False)
|
||||
del (meta["race"])
|
||||
try:
|
||||
target = tempfile.TemporaryDirectory()
|
||||
playercount = len(gen_options)
|
||||
@@ -68,46 +87,44 @@ def gen_game(gen_options, race=False, owner=None, sid=None):
|
||||
if race:
|
||||
random.seed() # reset to time-based random source
|
||||
|
||||
seedname = "M" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
|
||||
seedname = "W" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
|
||||
|
||||
erargs = parse_arguments(['--multi', str(playercount)])
|
||||
erargs.seed = seed
|
||||
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwrittin in mystery
|
||||
erargs.create_spoiler = not race
|
||||
erargs.spoiler = 0 if race else 2
|
||||
erargs.race = race
|
||||
erargs.skip_playthrough = race
|
||||
erargs.outputname = seedname
|
||||
erargs.outputpath = target.name
|
||||
erargs.teams = 1
|
||||
erargs.progression_balancing = {}
|
||||
erargs.create_diff = True
|
||||
|
||||
name_counter = Counter()
|
||||
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
|
||||
for k, v in settings.items():
|
||||
if v is not None:
|
||||
getattr(erargs, k)[player] = v
|
||||
if hasattr(erargs, k):
|
||||
getattr(erargs, k)[player] = v
|
||||
else:
|
||||
setattr(erargs, k, {player: v})
|
||||
|
||||
if not erargs.name[player]:
|
||||
erargs.name[player] = os.path.splitext(os.path.split(playerfile)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
|
||||
erargs.names = ",".join(erargs.name[i] for i in range(1, playercount + 1))
|
||||
del (erargs.name)
|
||||
ERmain(erargs, seed, baked_server_options=meta)
|
||||
|
||||
erargs.skip_progression_balancing = {player: not balanced for player, balanced in
|
||||
erargs.progression_balancing.items()}
|
||||
del (erargs.progression_balancing)
|
||||
ERmain(erargs, seed)
|
||||
|
||||
return upload_to_db(target.name, owner, sid, race)
|
||||
return upload_to_db(target.name, sid, owner, race)
|
||||
except BaseException as e:
|
||||
if sid:
|
||||
with db_session:
|
||||
gen = Generation.get(id=sid)
|
||||
if gen is not None:
|
||||
gen.state = STATE_ERROR
|
||||
gen.meta = (e.__class__.__name__ + ": "+ str(e)).encode()
|
||||
meta = json.loads(gen.meta)
|
||||
meta["error"] = (e.__class__.__name__ + ": " + str(e))
|
||||
gen.meta = json.dumps(meta)
|
||||
|
||||
commit()
|
||||
raise
|
||||
|
||||
|
||||
@@ -122,41 +139,23 @@ def wait_seed(seed: UUID):
|
||||
if not generation:
|
||||
return "Generation not found."
|
||||
elif generation.state == STATE_ERROR:
|
||||
return render_template("seedError.html", seed_error=generation.meta.decode())
|
||||
return render_template("seedError.html", seed_error=generation.meta)
|
||||
return render_template("waitSeed.html", seed_id=seed_id)
|
||||
|
||||
|
||||
def upload_to_db(folder, owner, sid, race:bool):
|
||||
patches = set()
|
||||
spoiler = ""
|
||||
|
||||
multidata = None
|
||||
def upload_to_db(folder, sid, owner, race):
|
||||
for file in os.listdir(folder):
|
||||
file = os.path.join(folder, file)
|
||||
if file.endswith(".apbp"):
|
||||
player_text = file.split("_P", 1)[1]
|
||||
player_name = player_text.split("_", 1)[1].split(".", 1)[0]
|
||||
player_id = int(player_text.split(".", 1)[0].split("_", 1)[0])
|
||||
patches.add(Patch(data=open(file, "rb").read(),
|
||||
player_id=player_id, player_name = player_name))
|
||||
elif file.endswith(".txt"):
|
||||
spoiler = open(file, "rt", encoding="utf-8-sig").read()
|
||||
elif file.endswith(".archipelago"):
|
||||
multidata = open(file, "rb").read()
|
||||
if multidata:
|
||||
with db_session:
|
||||
if sid:
|
||||
seed = Seed(multidata=multidata, spoiler=spoiler, patches=patches, owner=owner,
|
||||
id=sid, meta={"tags": ["generated"]})
|
||||
else:
|
||||
seed = Seed(multidata=multidata, spoiler=spoiler, patches=patches, owner=owner,
|
||||
meta={"tags": ["generated"]})
|
||||
for patch in patches:
|
||||
patch.seed = seed
|
||||
if sid:
|
||||
gen = Generation.get(id=sid)
|
||||
if gen is not None:
|
||||
gen.delete()
|
||||
return seed.id
|
||||
else:
|
||||
raise Exception("Multidata required (.archipelago), but not found.")
|
||||
if file.endswith(".zip"):
|
||||
with db_session:
|
||||
with zipfile.ZipFile(file) as zfile:
|
||||
res = upload_zip_to_db(zfile, owner, {"race": race}, sid)
|
||||
if type(res) == "str":
|
||||
raise Exception(res)
|
||||
elif res:
|
||||
seed = res
|
||||
gen = Generation.get(id=seed.id)
|
||||
if gen is not None:
|
||||
gen.delete()
|
||||
return seed.id
|
||||
raise Exception("Generation zipfile not found.")
|
||||
|
||||
45
WebHostLib/lttpsprites.py
Normal file
@@ -0,0 +1,45 @@
|
||||
import os
|
||||
import threading
|
||||
import json
|
||||
|
||||
from Utils import local_path
|
||||
from worlds.alttp.Rom import Sprite
|
||||
|
||||
|
||||
def update_sprites_lttp():
|
||||
from tkinter import Tk
|
||||
from LttPAdjuster import get_image_for_sprite
|
||||
from LttPAdjuster import BackgroundTaskProgress
|
||||
from LttPAdjuster import update_sprites
|
||||
|
||||
# Target directories
|
||||
input_dir = local_path("data", "sprites", "alttpr")
|
||||
output_dir = local_path("WebHostLib", "static", "generated")
|
||||
|
||||
os.makedirs(os.path.join(output_dir, "sprites"), exist_ok=True)
|
||||
# update sprites through gui.py's functions
|
||||
done = threading.Event()
|
||||
top = Tk()
|
||||
top.withdraw()
|
||||
BackgroundTaskProgress(top, update_sprites, "Updating Sprites", lambda succesful, resultmessage: done.set())
|
||||
while not done.isSet():
|
||||
top.update()
|
||||
|
||||
spriteData = []
|
||||
|
||||
for file in os.listdir(input_dir):
|
||||
sprite = Sprite(os.path.join(input_dir, file))
|
||||
|
||||
if not sprite.name:
|
||||
print("Warning:", file, "has no name.")
|
||||
sprite.name = file.split(".", 1)[0]
|
||||
if sprite.valid:
|
||||
with open(os.path.join(output_dir, "sprites", f"{os.path.splitext(file)[0]}.gif"), 'wb') as image:
|
||||
image.write(get_image_for_sprite(sprite, True))
|
||||
spriteData.append({"file": file, "author": sprite.author_name, "name": sprite.name})
|
||||
else:
|
||||
print(file, "dropped, as it has no valid sprite data.")
|
||||
spriteData.sort(key=lambda entry: entry["name"])
|
||||
with open(f'{output_dir}/spriteData.json', 'w') as file:
|
||||
json.dump({"sprites": spriteData}, file, indent=1)
|
||||
return spriteData
|
||||
@@ -9,12 +9,13 @@ STATE_STARTED = 1
|
||||
STATE_ERROR = -1
|
||||
|
||||
|
||||
class Patch(db.Entity):
|
||||
class Slot(db.Entity):
|
||||
id = PrimaryKey(int, auto=True)
|
||||
player_id = Required(int)
|
||||
player_name = Required(str, 16)
|
||||
data = Required(bytes, lazy=True)
|
||||
data = Optional(bytes, lazy=True)
|
||||
seed = Optional('Seed')
|
||||
game = Required(str)
|
||||
|
||||
|
||||
class Room(db.Entity):
|
||||
@@ -37,9 +38,9 @@ class Seed(db.Entity):
|
||||
multidata = Required(bytes, lazy=True)
|
||||
owner = Required(UUID, index=True)
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow())
|
||||
patches = Set(Patch)
|
||||
slots = Set(Slot)
|
||||
spoiler = Optional(LongStr, lazy=True)
|
||||
meta = Required(Json, lazy=True, default=lambda: {}) # additional meta information/tags
|
||||
meta = Required(str, default=lambda: "{\"race\": false}") # additional meta information/tags
|
||||
|
||||
|
||||
class Command(db.Entity):
|
||||
@@ -51,6 +52,6 @@ class Command(db.Entity):
|
||||
class Generation(db.Entity):
|
||||
id = PrimaryKey(UUID, default=uuid4)
|
||||
owner = Required(UUID)
|
||||
options = Required(Json, lazy=True)
|
||||
meta = Required(Json, lazy=True)
|
||||
options = Required(buffer, lazy=True)
|
||||
meta = Required(str, default=lambda: "{\"race\": false}")
|
||||
state = Required(int, default=0, index=True)
|
||||
|
||||
86
WebHostLib/options.py
Normal file
@@ -0,0 +1,86 @@
|
||||
import os
|
||||
from Utils import __version__
|
||||
from jinja2 import Template
|
||||
import yaml
|
||||
import json
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
import Options
|
||||
|
||||
target_folder = os.path.join("WebHostLib", "static", "generated")
|
||||
|
||||
|
||||
def create():
|
||||
def dictify_range(option):
|
||||
data = {option.range_start: 0, option.range_end: 0, "random": 0, "random-low": 0, "random-high": 0,
|
||||
option.default: 50}
|
||||
notes = {
|
||||
option.range_start: "minimum value",
|
||||
option.range_end: "maximum value"
|
||||
}
|
||||
return data, notes
|
||||
|
||||
def default_converter(default_value):
|
||||
if isinstance(default_value, (set, frozenset)):
|
||||
return list(default_value)
|
||||
return default_value
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
res = Template(open(os.path.join("WebHostLib", "templates", "options.yaml")).read()).render(
|
||||
options={**world.options, **Options.per_game_common_options},
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
dictify_range=dictify_range, default_converter=default_converter,
|
||||
)
|
||||
|
||||
os.makedirs(os.path.join(target_folder, 'configs'), exist_ok=True)
|
||||
|
||||
with open(os.path.join(target_folder, 'configs', game_name + ".yaml"), "w") as f:
|
||||
f.write(res)
|
||||
|
||||
# Generate JSON files for player-settings pages
|
||||
player_settings = {
|
||||
"baseOptions": {
|
||||
"description": "Generated by https://archipelago.gg/",
|
||||
"game": game_name,
|
||||
"name": "Player",
|
||||
},
|
||||
}
|
||||
|
||||
game_options = {}
|
||||
for option_name, option in world.options.items():
|
||||
if option.options:
|
||||
this_option = {
|
||||
"type": "select",
|
||||
"displayName": option.displayname if hasattr(option, "displayname") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"defaultValue": None,
|
||||
"options": []
|
||||
}
|
||||
|
||||
for sub_option_id, sub_option_name in option.name_lookup.items():
|
||||
this_option["options"].append({
|
||||
"name": option.get_option_name(sub_option_id),
|
||||
"value": sub_option_name,
|
||||
})
|
||||
|
||||
if sub_option_id == option.default:
|
||||
this_option["defaultValue"] = sub_option_name
|
||||
|
||||
game_options[option_name] = this_option
|
||||
|
||||
elif hasattr(option, "range_start") and hasattr(option, "range_end"):
|
||||
game_options[option_name] = {
|
||||
"type": "range",
|
||||
"displayName": option.displayname if hasattr(option, "displayname") else option_name,
|
||||
"description": option.__doc__ if option.__doc__ else "Please document me!",
|
||||
"defaultValue": option.default if hasattr(option, "default") else option.range_start,
|
||||
"min": option.range_start,
|
||||
"max": option.range_end,
|
||||
}
|
||||
|
||||
player_settings["gameOptions"] = game_options
|
||||
|
||||
os.makedirs(os.path.join(target_folder, 'player-settings'), exist_ok=True)
|
||||
|
||||
with open(os.path.join(target_folder, 'player-settings', game_name + ".json"), "w") as f:
|
||||
f.write(json.dumps(player_settings, indent=2, separators=(',', ': ')))
|
||||
@@ -1,7 +1,6 @@
|
||||
flask>=1.1.2
|
||||
flask>=2.0.2
|
||||
pony>=0.7.14
|
||||
waitress>=2.0.0
|
||||
flask-caching>=1.10.1
|
||||
Flask-Autoversion>=0.2.0
|
||||
Flask-Compress>=1.9.0
|
||||
Flask-Compress>=1.10.1
|
||||
Flask-Limiter>=1.4
|
||||
|
||||
53
WebHostLib/static/assets/faq.js
Normal file
@@ -0,0 +1,53 @@
|
||||
window.addEventListener('load', () => {
|
||||
const tutorialWrapper = document.getElementById('faq-wrapper');
|
||||
new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status === 404) {
|
||||
reject("Sorry, the tutorial is not available in that language yet.");
|
||||
return;
|
||||
}
|
||||
if (ajax.status !== 200) {
|
||||
reject("Something went wrong while loading the tutorial.");
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
|
||||
`faq_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
|
||||
ajax.send();
|
||||
}).then((results) => {
|
||||
// Populate page with HTML generated from markdown
|
||||
showdown.setOption('tables', true);
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
|
||||
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
|
||||
for (let i=0; i < headers.length; i++){
|
||||
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
|
||||
headers[i].setAttribute('id', headerId);
|
||||
headers[i].addEventListener('click', () =>
|
||||
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
if (scrollTargetIndex > -1) {
|
||||
try{
|
||||
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
|
||||
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
|
||||
} catch(error) {
|
||||
console.error(error);
|
||||
}
|
||||
}
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
tutorialWrapper.innerHTML =
|
||||
`<h2>This page is out of logic!</h2>
|
||||
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
|
||||
});
|
||||
});
|
||||
52
WebHostLib/static/assets/faq/faq_en.md
Normal file
@@ -0,0 +1,52 @@
|
||||
# Frequently Asked Questions
|
||||
|
||||
## What is a randomizer?
|
||||
A randomizer is a modification of a video game which reorganizes the items required to progress through the game.
|
||||
A normal play-through of a game might require you to use item A to unlock item B, then C, and so forth. In a
|
||||
randomized game, you might first find item C, then A, then B.
|
||||
|
||||
This transforms games from a linear experience into a puzzle, presenting players with a new challenge each time they
|
||||
play a randomized game. Putting items in non-standard locations can require the player to think about the game world
|
||||
and the items they encounter in new and interesting ways.
|
||||
|
||||
## What happens if an item is placed somewhere it is impossible to get?
|
||||
The randomizer has many strict sets of rules it must follow when generating a game. One of the functions of these
|
||||
rules is to ensure items necessary to complete the game will be accessible to the player. Many games also have a
|
||||
subset of rules allowing certain items to be placed in normally unreachable locations, provided the player has
|
||||
indicated they are comfortable exploiting certain glitches in the game.
|
||||
|
||||
## What is a multi-world?
|
||||
While a randomizer shuffles a game, a multi-world randomizer shuffles that game for multiple players. For example,
|
||||
in a two player multi-world, players A and B each get their own randomized version of a game, called seeds. In each
|
||||
player's game, they may find items which belong to the other player. If player A finds an item which belongs to
|
||||
player B, the item will be sent to player B's world over the internet.
|
||||
|
||||
This creates a cooperative experience during multi-world games, requiring players to rely upon each other to complete
|
||||
their game.
|
||||
|
||||
## What happens if a person has to leave early?
|
||||
If a player must leave early, they can use Archipelago's forfeit system. When a player forfeits their game, all
|
||||
the items in that game which belong to other players are sent out automatically, so other players can continue to
|
||||
play.
|
||||
|
||||
## What does multi-game mean?
|
||||
While a multi-world game traditionally requires all players to be playing the same game, a multi-game multi-world
|
||||
allows players to randomize any of a number of supported games, and send items between them. This allows players of
|
||||
different games to interact with one another in a single multiplayer environment.
|
||||
|
||||
## Can I generate a single-player game with Archipelago?
|
||||
Yes. All our supported games can be generated as single-player experiences, and so long as you download the software,
|
||||
the website is not required to generate them.
|
||||
|
||||
## How do I get started?
|
||||
If you are ready to start randomizing games, or want to start playing your favorite randomizer with others,
|
||||
please join our [Discord server](https://discord.gg/8Z65BR2). There are always people ready to answer any questions
|
||||
you might have.
|
||||
|
||||
## I want to add a game to the Archipelago randomizer. How do I do that?
|
||||
The best way to get started is to take a look at our [code on GitHub](https://github.com/ArchipelagoMW/Archipelago).
|
||||
There, you will find examples of games in the [worlds](https://github.com/ArchipelagoMW/Archipelago/tree/main/worlds)
|
||||
folder, as well as some [documentation](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs) on our
|
||||
network interfaces.
|
||||
|
||||
If you have more questions, feel free to ask in the **#archipelago-dev** channel on our Discord.
|
||||
53
WebHostLib/static/assets/gameInfo.js
Normal file
@@ -0,0 +1,53 @@
|
||||
window.addEventListener('load', () => {
|
||||
const gameInfo = document.getElementById('game-info');
|
||||
new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status === 404) {
|
||||
reject("Sorry, this game's info page is not available in that language yet.");
|
||||
return;
|
||||
}
|
||||
if (ajax.status !== 200) {
|
||||
reject("Something went wrong while loading the info page.");
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/assets/gameInfo/` +
|
||||
`${gameInfo.getAttribute('data-lang')}_${gameInfo.getAttribute('data-game')}.md`, true);
|
||||
ajax.send();
|
||||
}).then((results) => {
|
||||
// Populate page with HTML generated from markdown
|
||||
showdown.setOption('tables', true);
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
gameInfo.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
|
||||
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
|
||||
for (let i=0; i < headers.length; i++){
|
||||
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
|
||||
headers[i].setAttribute('id', headerId);
|
||||
headers[i].addEventListener('click', () =>
|
||||
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
if (scrollTargetIndex > -1) {
|
||||
try{
|
||||
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
|
||||
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
|
||||
} catch(error) {
|
||||
console.error(error);
|
||||
}
|
||||
}
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
gameInfo.innerHTML =
|
||||
`<h2>This page is out of logic!</h2>
|
||||
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
|
||||
});
|
||||
});
|
||||
26
WebHostLib/static/assets/gameInfo/en_A Link to the Past.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# A Link to the Past
|
||||
|
||||
## Where is the settings page?
|
||||
The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options
|
||||
you need to configure and export a config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game
|
||||
is always able to be completed, but because of the item shuffle the player may need to access certain areas before
|
||||
they would in the vanilla game.
|
||||
|
||||
## What items and locations get shuffled?
|
||||
All main inventory items, collectables, and ammunition can be shuffled, and all locations in the game which could
|
||||
contain any of those items may have their contents changed.
|
||||
|
||||
## Which items can be in another player's world?
|
||||
Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to
|
||||
limit certain items to your own world.
|
||||
|
||||
## What does another world's item look like in LttP?
|
||||
Items belonging to other worlds are represented by a Power Star from Super Mario World.
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
When the player receives an item, Link will hold the item above his head and display it to the world. It's good for
|
||||
business!
|
||||
|
||||
29
WebHostLib/static/assets/gameInfo/en_Factorio.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Factorio
|
||||
|
||||
## Where is the settings page?
|
||||
The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options
|
||||
you need to configure and export a config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
In Factorio, the research tree is shuffled, causing certain technologies to be obtained in a non-standard order.
|
||||
Recipe costs, technology requirements, and science pack requirements may also be shuffled at the player's discretion.
|
||||
|
||||
## What Factorio items can appear in other players' worlds?
|
||||
Factorio's technologies are removed from its tech tree and placed into other players' worlds. When those technologies
|
||||
are found, they are sent back to Factorio along with, optionally, free samples of those technologies.
|
||||
|
||||
## What is a free sample?
|
||||
A free sample is a single or stack of items in Factorio, granted by a technology received from another world. For
|
||||
example, receiving the technology
|
||||
`Portable Solar Panel` may also grant the player a stack of portable solar panels,
|
||||
and place them directly into the player's inventory.
|
||||
|
||||
## What does another world's item look like in Factorio?
|
||||
In Factorio, items which need to be sent to other worlds appear in the tech tree as new research items. They are
|
||||
represented by the Archipelago icon, and must be researched as if it were a normal technology. Upon successful
|
||||
completion of research, the item will be sent to its home world.
|
||||
|
||||
## When the engineer receives an item, what happens?
|
||||
When the player receives a technology, it is instantly learned and able to be crafted. A message will appear in the
|
||||
chat log to notify the player, and if free samples are enabled the player may also receive some items directly to
|
||||
their inventory.
|
||||
22
WebHostLib/static/assets/gameInfo/en_Minecraft.md
Normal file
@@ -0,0 +1,22 @@
|
||||
# Minecraft
|
||||
|
||||
## Where is the settings page?
|
||||
The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options
|
||||
you need to configure and export a config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
Recipes are removed from the crafting book and shuffled into the item pool. It can also optionally change which
|
||||
structures appear in each dimension. Crafting recipes are re-learned when they are received from other players as
|
||||
item checks, and occasionally when completing your own achievements.
|
||||
|
||||
## What is considered a location check in minecraft?
|
||||
Location checks in are completed when the player completes various Minecraft achievements. Opening the advancements
|
||||
menu in-game by pressing "L" will display outstanding achievements.
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
When the player receives an item in Minecraft, it either unlocks crafting recipes or puts items into the player's
|
||||
inventory directly.
|
||||
|
||||
## What is the victory condition?
|
||||
Victory is achieved when the player kills the Ender Dragon, enters the portal in The End, and completes the credits
|
||||
sequence either by skipping it or watching hit play out.
|
||||
26
WebHostLib/static/assets/gameInfo/en_Ocarina of Time.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Ocarina of Time
|
||||
|
||||
## Where is the settings page?
|
||||
The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options
|
||||
you need to configure and export a config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game
|
||||
is always able to be completed, but because of the item shuffle the player may need to access certain areas before
|
||||
they would in the vanilla game.
|
||||
|
||||
## What items and locations get shuffled?
|
||||
All main inventory items, collectables, and ammunition can be shuffled, and all locations in the game which could
|
||||
contain any of those items may have their contents changed. Gold Skultulla locations may also be included as necessary
|
||||
checks at the user's discretion.
|
||||
|
||||
## Which items can be in another player's world?
|
||||
Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to
|
||||
limit certain items to your own world.
|
||||
|
||||
## What does another world's item look like in OoT?
|
||||
Items belonging to other worlds are represented by an Ocarina of Time.
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
When the player receives an item, Link will hold the item above his head and display it to the world. It's good for
|
||||
business!
|
||||
36
WebHostLib/static/assets/gameInfo/en_Risk of Rain 2.md
Normal file
@@ -0,0 +1,36 @@
|
||||
# Risk of Rain 2
|
||||
|
||||
## Where is the settings page?
|
||||
The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options
|
||||
you need to configure and export a config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
Risk of Rain is already a random game, by virtue of being a roguelite. The Archipelago mod implements pure multiworld
|
||||
functionality in which certain chests (made clear via a location check progress bar) will send an item out to the
|
||||
multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants
|
||||
by other players in other worlds.
|
||||
|
||||
## What Risk of Rain items can appear in other players' worlds?
|
||||
The Risk of Rain items are:
|
||||
* `Common Item` (White items)
|
||||
* `Uncommon Item` (Green items)
|
||||
* `Boss Item` (Yellow items)
|
||||
* `Legendary Item` (Red items)
|
||||
* `Lunar Item` (Blue items)
|
||||
* `Equipment` (Orange items)
|
||||
* `Dio's Best Friend` (Used if you set the YAML setting `total_revives_available` above `0`)
|
||||
|
||||
Each item grants you a random in-game item from the category it belongs to.
|
||||
|
||||
When an item is granted by another world to the Risk of Rain player (one of the items listed above) then a random
|
||||
in-game item of that tier will appear in the Risk of Rain player's inventory. If the item grant is an `Equipment`
|
||||
and the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground
|
||||
and _the new equipment_ will take it's place. (If you want the old one back, pick it up.)
|
||||
|
||||
## What does another world's item look like in Risk of Rain?
|
||||
When the Risk of Rain player fills up their location check bar then the next spawned item will become an item grant for another
|
||||
player's world. The item in Risk of Rain will disappear in a poof of smoke and the grant will automatically go out to the multiworld.
|
||||
|
||||
## What is the item pickup step?
|
||||
The item pickup step is a YAML setting which allows you to set how many items you need to spawn before the _next_
|
||||
item that is spawned disappears (in a poof of smoke) and goes out to the multiworld.
|
||||
29
WebHostLib/static/assets/gameInfo/en_Secret of Evermore.md
Normal file
@@ -0,0 +1,29 @@
|
||||
# Secret of Evermore
|
||||
|
||||
## Where is the settings page?
|
||||
The player settings page for this game is located <a href="../player-settings">here</a>. It contains all options
|
||||
necessary to configure and export a config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
Items which would normally be acquired throughout the game have been moved around! Progression logic remains,
|
||||
so the game is always able to be completed. However, because of the item shuffle, the player may need to access certain
|
||||
areas before they would in the vanilla game. For example, the Windwalker (flying machine) is accessible as soon as any
|
||||
weapon is obtained.
|
||||
|
||||
Additional help can be found in the [guide](https://github.com/black-sliver/evermizer/blob/feat-mw/guide.md).
|
||||
|
||||
## What items and locations get shuffled?
|
||||
All gourds/chests/pots, boss drops and alchemists are shuffled. Alchemy ingredients, sniff spot items, call bead spells
|
||||
and the dog can be randomized using yaml options.
|
||||
|
||||
## Which items can be in another player's world?
|
||||
Any of the items which can be shuffled may also be placed in another player's world.
|
||||
Specific items can be limited to your own world using plando.
|
||||
|
||||
## What does another world's item look like in Secret of Evermore?
|
||||
Secret of Evermore will display "Sent an Item". Check the client output if you want to know which.
|
||||
|
||||
## What happens when the player receives an item?
|
||||
When the player receives an item, a popup will appear to show which item was received. Items won't be recieved while a
|
||||
script is active such as when visiting Nobilia Market or during most Boss Fights. Once all scripts have ended, items
|
||||
will be recieved.
|
||||
27
WebHostLib/static/assets/gameInfo/en_Subnautica.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Subnautica
|
||||
|
||||
## Where is the settings page?
|
||||
The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options
|
||||
you need to configure and export a config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
The most noticeable change is the complete removal of freestanding technologies. The technology blueprints normally
|
||||
awarded from scanning those items have been shuffled into location checks throughout the AP item pool.
|
||||
|
||||
## What is the goal of Subnautica when randomized?
|
||||
The goal remains unchanged. Cure the plague, build the Neptune Escape Rocket, and escape into space.
|
||||
|
||||
## What items and locations get shuffled?
|
||||
Most of the technologies the player will need throughout the game will be shuffled. Location checks in Subnautica are
|
||||
data pads and technology lockers.
|
||||
|
||||
## Which items can be in another player's world?
|
||||
Most technologies may be shuffled into another player's world.
|
||||
|
||||
## What does another world's item look like in Subnautica?
|
||||
Location checks in Subnautica are data pads and technology lockers. Opening one of these will send an item to
|
||||
another player's world.
|
||||
|
||||
## When the player receives a technology, what happens?
|
||||
When the player receives a technology, the chat log displays a notification the technology has been received.
|
||||
|
||||
25
WebHostLib/static/assets/gameInfo/en_Super Metroid.md
Normal file
@@ -0,0 +1,25 @@
|
||||
# Super Metroid
|
||||
|
||||
## Where is the settings page?
|
||||
The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options
|
||||
you need to configure and export a config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game
|
||||
is always able to be completed, but because of the item shuffle the player may need to access certain areas before
|
||||
they would in the vanilla game.
|
||||
|
||||
## What items and locations get shuffled?
|
||||
All power-ups and ammunition can be shuffled, and all locations in the game which could contain any of those items
|
||||
may have their contents changed.
|
||||
|
||||
## Which items can be in another player's world?
|
||||
Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to
|
||||
limit certain items to your own world.
|
||||
|
||||
## What does another world's item look like in Super Metroid?
|
||||
A unique item sprite has been added to the game to represent items belonging to another world.
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
When the player receives an item, a text box will appear to show which item was received, and from whom.
|
||||
|
||||
28
WebHostLib/static/assets/gameInfo/en_Timespinner.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Timespinner
|
||||
|
||||
## Where is the settings page?
|
||||
The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options
|
||||
you need to configure and export a config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game
|
||||
is always able to be completed, but because of the item shuffle the player may need to access certain areas before
|
||||
they would in the vanilla game. All rings and spells are also randomized into those item locations, therefor you can no longer craft them at the alchemist
|
||||
|
||||
## What is the goal of Timespinner when randomized?
|
||||
The goal remains unchanged. Kill the Sandman\Nightmare!
|
||||
|
||||
## What items and locations get shuffled?
|
||||
All main inventory items, orbs, collectables, and familiers can be shuffled, and all locations in the game which could
|
||||
contain any of those items may have their contents changed.
|
||||
|
||||
## Which items can be in another player's world?
|
||||
Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to
|
||||
limit certain items to your own world.
|
||||
|
||||
## What does another world's item look like in Timespinner?
|
||||
Items belonging to other worlds are represented by the vanilla item [Elemental Beads](https://timespinnerwiki.com/Use_Items), Elemental Beads have no use in the randomizer
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
When the player receives an item, the same items popup will be displayed as when you would normally obtain the item
|
||||
|
||||
2
WebHostLib/static/assets/md5.min.js
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
// Copyright © 2011 Sebastian Tschan, https://blueimp.net
|
||||
!function(n){"use strict";function d(n,t){var r=(65535&n)+(65535&t);return(n>>16)+(t>>16)+(r>>16)<<16|65535&r}function f(n,t,r,e,o,u){return d((c=d(d(t,n),d(e,u)))<<(f=o)|c>>>32-f,r);var c,f}function l(n,t,r,e,o,u,c){return f(t&r|~t&e,n,t,o,u,c)}function v(n,t,r,e,o,u,c){return f(t&e|r&~e,n,t,o,u,c)}function g(n,t,r,e,o,u,c){return f(t^r^e,n,t,o,u,c)}function m(n,t,r,e,o,u,c){return f(r^(t|~e),n,t,o,u,c)}function i(n,t){var r,e,o,u;n[t>>5]|=128<<t%32,n[14+(t+64>>>9<<4)]=t;for(var c=1732584193,f=-271733879,i=-1732584194,a=271733878,h=0;h<n.length;h+=16)c=l(r=c,e=f,o=i,u=a,n[h],7,-680876936),a=l(a,c,f,i,n[h+1],12,-389564586),i=l(i,a,c,f,n[h+2],17,606105819),f=l(f,i,a,c,n[h+3],22,-1044525330),c=l(c,f,i,a,n[h+4],7,-176418897),a=l(a,c,f,i,n[h+5],12,1200080426),i=l(i,a,c,f,n[h+6],17,-1473231341),f=l(f,i,a,c,n[h+7],22,-45705983),c=l(c,f,i,a,n[h+8],7,1770035416),a=l(a,c,f,i,n[h+9],12,-1958414417),i=l(i,a,c,f,n[h+10],17,-42063),f=l(f,i,a,c,n[h+11],22,-1990404162),c=l(c,f,i,a,n[h+12],7,1804603682),a=l(a,c,f,i,n[h+13],12,-40341101),i=l(i,a,c,f,n[h+14],17,-1502002290),c=v(c,f=l(f,i,a,c,n[h+15],22,1236535329),i,a,n[h+1],5,-165796510),a=v(a,c,f,i,n[h+6],9,-1069501632),i=v(i,a,c,f,n[h+11],14,643717713),f=v(f,i,a,c,n[h],20,-373897302),c=v(c,f,i,a,n[h+5],5,-701558691),a=v(a,c,f,i,n[h+10],9,38016083),i=v(i,a,c,f,n[h+15],14,-660478335),f=v(f,i,a,c,n[h+4],20,-405537848),c=v(c,f,i,a,n[h+9],5,568446438),a=v(a,c,f,i,n[h+14],9,-1019803690),i=v(i,a,c,f,n[h+3],14,-187363961),f=v(f,i,a,c,n[h+8],20,1163531501),c=v(c,f,i,a,n[h+13],5,-1444681467),a=v(a,c,f,i,n[h+2],9,-51403784),i=v(i,a,c,f,n[h+7],14,1735328473),c=g(c,f=v(f,i,a,c,n[h+12],20,-1926607734),i,a,n[h+5],4,-378558),a=g(a,c,f,i,n[h+8],11,-2022574463),i=g(i,a,c,f,n[h+11],16,1839030562),f=g(f,i,a,c,n[h+14],23,-35309556),c=g(c,f,i,a,n[h+1],4,-1530992060),a=g(a,c,f,i,n[h+4],11,1272893353),i=g(i,a,c,f,n[h+7],16,-155497632),f=g(f,i,a,c,n[h+10],23,-1094730640),c=g(c,f,i,a,n[h+13],4,681279174),a=g(a,c,f,i,n[h],11,-358537222),i=g(i,a,c,f,n[h+3],16,-722521979),f=g(f,i,a,c,n[h+6],23,76029189),c=g(c,f,i,a,n[h+9],4,-640364487),a=g(a,c,f,i,n[h+12],11,-421815835),i=g(i,a,c,f,n[h+15],16,530742520),c=m(c,f=g(f,i,a,c,n[h+2],23,-995338651),i,a,n[h],6,-198630844),a=m(a,c,f,i,n[h+7],10,1126891415),i=m(i,a,c,f,n[h+14],15,-1416354905),f=m(f,i,a,c,n[h+5],21,-57434055),c=m(c,f,i,a,n[h+12],6,1700485571),a=m(a,c,f,i,n[h+3],10,-1894986606),i=m(i,a,c,f,n[h+10],15,-1051523),f=m(f,i,a,c,n[h+1],21,-2054922799),c=m(c,f,i,a,n[h+8],6,1873313359),a=m(a,c,f,i,n[h+15],10,-30611744),i=m(i,a,c,f,n[h+6],15,-1560198380),f=m(f,i,a,c,n[h+13],21,1309151649),c=m(c,f,i,a,n[h+4],6,-145523070),a=m(a,c,f,i,n[h+11],10,-1120210379),i=m(i,a,c,f,n[h+2],15,718787259),f=m(f,i,a,c,n[h+9],21,-343485551),c=d(c,r),f=d(f,e),i=d(i,o),a=d(a,u);return[c,f,i,a]}function a(n){for(var t="",r=32*n.length,e=0;e<r;e+=8)t+=String.fromCharCode(n[e>>5]>>>e%32&255);return t}function h(n){var t=[];for(t[(n.length>>2)-1]=void 0,e=0;e<t.length;e+=1)t[e]=0;for(var r=8*n.length,e=0;e<r;e+=8)t[e>>5]|=(255&n.charCodeAt(e/8))<<e%32;return t}function e(n){for(var t,r="0123456789abcdef",e="",o=0;o<n.length;o+=1)t=n.charCodeAt(o),e+=r.charAt(t>>>4&15)+r.charAt(15&t);return e}function r(n){return unescape(encodeURIComponent(n))}function o(n){return a(i(h(t=r(n)),8*t.length));var t}function u(n,t){return function(n,t){var r,e,o=h(n),u=[],c=[];for(u[15]=c[15]=void 0,16<o.length&&(o=i(o,8*n.length)),r=0;r<16;r+=1)u[r]=909522486^o[r],c[r]=1549556828^o[r];return e=i(u.concat(h(t)),512+8*t.length),a(i(c.concat(e),640))}(r(n),r(t))}function t(n,t,r){return t?r?u(t,n):e(u(t,n)):r?o(n):e(o(n))}"function"==typeof define&&define.amd?define(function(){return t}):"object"==typeof module&&module.exports?module.exports=t:n.md5=t}(this);
|
||||
49
WebHostLib/static/assets/minecraftTracker.js
Normal file
@@ -0,0 +1,49 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 15 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
});
|
||||
52
WebHostLib/static/assets/ootTracker.js
Normal file
@@ -0,0 +1,52 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 15 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters, small keys, and boss keys in the location-table
|
||||
const types = ['counter', 'smallkeys', 'bosskeys'];
|
||||
for (let j = 0; j < types.length; j++) {
|
||||
let counters = document.getElementsByClassName(types[j]);
|
||||
const fakeCounters = fakeDOM.getElementsByClassName(types[j]);
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
}
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
});
|
||||
228
WebHostLib/static/assets/player-settings.js
Normal file
@@ -0,0 +1,228 @@
|
||||
let gameName = null;
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
gameName = document.getElementById('player-settings').getAttribute('data-game');
|
||||
|
||||
// Update game name on page
|
||||
document.getElementById('game-name').innerText = gameName;
|
||||
|
||||
Promise.all([fetchSettingData()]).then((results) => {
|
||||
let settingHash = localStorage.getItem(`${gameName}-hash`);
|
||||
if (!settingHash) {
|
||||
// If no hash data has been set before, set it now
|
||||
localStorage.setItem(`${gameName}-hash`, md5(results[0]));
|
||||
localStorage.removeItem(gameName);
|
||||
settingHash = md5(results[0]);
|
||||
}
|
||||
|
||||
if (settingHash !== md5(results[0])) {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = "Your settings are out of date! Click here to update them! Be aware this will reset " +
|
||||
"them all to default.";
|
||||
userMessage.style.display = "block";
|
||||
userMessage.addEventListener('click', resetSettings);
|
||||
}
|
||||
|
||||
// Page setup
|
||||
createDefaultSettings(results[0]);
|
||||
buildUI(results[0]);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-settings').addEventListener('click', () => exportSettings());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
|
||||
// Name input field
|
||||
const playerSettings = JSON.parse(localStorage.getItem(gameName));
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
|
||||
nameInput.value = playerSettings.name;
|
||||
}).catch((error) => {
|
||||
const url = new URL(window.location.href);
|
||||
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
|
||||
})
|
||||
});
|
||||
|
||||
const resetSettings = () => {
|
||||
localStorage.removeItem(gameName);
|
||||
localStorage.removeItem(`${gameName}-hash`)
|
||||
window.location.reload();
|
||||
};
|
||||
|
||||
const fetchSettingData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject(ajax.responseText);
|
||||
return;
|
||||
}
|
||||
try{ resolve(JSON.parse(ajax.responseText)); }
|
||||
catch(error){ reject(error); }
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/player-settings/${gameName}.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const createDefaultSettings = (settingData) => {
|
||||
if (!localStorage.getItem(gameName)) {
|
||||
const newSettings = {
|
||||
[gameName]: {},
|
||||
};
|
||||
for (let baseOption of Object.keys(settingData.baseOptions)){
|
||||
newSettings[baseOption] = settingData.baseOptions[baseOption];
|
||||
}
|
||||
for (let gameOption of Object.keys(settingData.gameOptions)){
|
||||
newSettings[gameName][gameOption] = settingData.gameOptions[gameOption].defaultValue;
|
||||
}
|
||||
localStorage.setItem(gameName, JSON.stringify(newSettings));
|
||||
}
|
||||
};
|
||||
|
||||
const buildUI = (settingData) => {
|
||||
// Game Options
|
||||
const leftGameOpts = {};
|
||||
const rightGameOpts = {};
|
||||
Object.keys(settingData.gameOptions).forEach((key, index) => {
|
||||
if (index < Object.keys(settingData.gameOptions).length / 2) { leftGameOpts[key] = settingData.gameOptions[key]; }
|
||||
else { rightGameOpts[key] = settingData.gameOptions[key]; }
|
||||
});
|
||||
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
|
||||
document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
|
||||
};
|
||||
|
||||
const buildOptionsTable = (settings, romOpts = false) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem(gameName));
|
||||
const table = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
Object.keys(settings).forEach((setting) => {
|
||||
const tr = document.createElement('tr');
|
||||
|
||||
// td Left
|
||||
const tdl = document.createElement('td');
|
||||
const label = document.createElement('label');
|
||||
label.setAttribute('for', setting);
|
||||
label.setAttribute('data-tooltip', settings[setting].description);
|
||||
label.innerText = `${settings[setting].displayName}:`;
|
||||
tdl.appendChild(label);
|
||||
tr.appendChild(tdl);
|
||||
|
||||
// td Right
|
||||
const tdr = document.createElement('td');
|
||||
let element = null;
|
||||
|
||||
switch(settings[setting].type){
|
||||
case 'select':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('select-container');
|
||||
let select = document.createElement('select');
|
||||
select.setAttribute('id', setting);
|
||||
select.setAttribute('data-key', setting);
|
||||
if (romOpts) { select.setAttribute('data-romOpt', '1'); }
|
||||
settings[setting].options.forEach((opt) => {
|
||||
const option = document.createElement('option');
|
||||
option.setAttribute('value', opt.value);
|
||||
option.innerText = opt.name;
|
||||
if ((isNaN(currentSettings[gameName][setting]) &&
|
||||
(parseInt(opt.value, 10) === parseInt(currentSettings[gameName][setting]))) ||
|
||||
(opt.value === currentSettings[gameName][setting]))
|
||||
{
|
||||
option.selected = true;
|
||||
}
|
||||
select.appendChild(option);
|
||||
});
|
||||
select.addEventListener('change', (event) => updateGameSetting(event));
|
||||
element.appendChild(select);
|
||||
break;
|
||||
|
||||
case 'range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('range-container');
|
||||
|
||||
let range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('data-key', setting);
|
||||
range.setAttribute('min', settings[setting].min);
|
||||
range.setAttribute('max', settings[setting].max);
|
||||
range.value = currentSettings[gameName][setting];
|
||||
range.addEventListener('change', (event) => {
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event);
|
||||
});
|
||||
element.appendChild(range);
|
||||
|
||||
let rangeVal = document.createElement('span');
|
||||
rangeVal.classList.add('range-value');
|
||||
rangeVal.setAttribute('id', `${setting}-value`);
|
||||
rangeVal.innerText = currentSettings[gameName][setting] ?? settings[setting].defaultValue;
|
||||
element.appendChild(rangeVal);
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error(`Unknown setting type: ${settings[setting].type}`);
|
||||
console.error(setting);
|
||||
return;
|
||||
}
|
||||
|
||||
tdr.appendChild(element);
|
||||
tr.appendChild(tdr);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
table.appendChild(tbody);
|
||||
return table;
|
||||
};
|
||||
|
||||
const updateBaseSetting = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value);
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateGameSetting = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
options[gameName][event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value, 10);
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportSettings = () => {
|
||||
const settings = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!settings.name || settings.name.trim().length === 0) { settings.name = "noname"; }
|
||||
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: localStorage.getItem(gameName) },
|
||||
presetData: { player: localStorage.getItem(gameName) },
|
||||
playerCount: 1,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
}).catch((error) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage.innerText += ' ' + error.response.data.text;
|
||||
}
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
console.error(error);
|
||||
});
|
||||
};
|
||||
@@ -1,188 +0,0 @@
|
||||
window.addEventListener('load', () => {
|
||||
Promise.all([fetchSettingData(), fetchSpriteData()]).then((results) => {
|
||||
// Page setup
|
||||
createDefaultSettings(results[0]);
|
||||
buildUI(results[0]);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-settings').addEventListener('click', () => exportSettings());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true))
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
|
||||
// Name input field
|
||||
const playerSettings = JSON.parse(localStorage.getItem('playerSettings'));
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.addEventListener('keyup', (event) => updateSetting(event));
|
||||
nameInput.value = playerSettings.name;
|
||||
|
||||
// Sprite options
|
||||
const spriteData = JSON.parse(results[1]);
|
||||
const spriteSelect = document.getElementById('sprite');
|
||||
spriteData.sprites.forEach((sprite) => {
|
||||
if (sprite.name.trim().length === 0) { return; }
|
||||
const option = document.createElement('option');
|
||||
option.setAttribute('value', sprite.name.trim());
|
||||
if (playerSettings.rom.sprite === sprite.name.trim()) { option.selected = true; }
|
||||
option.innerText = sprite.name;
|
||||
spriteSelect.appendChild(option);
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
})
|
||||
});
|
||||
|
||||
const fetchSettingData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject(ajax.responseText);
|
||||
return;
|
||||
}
|
||||
try{ resolve(JSON.parse(ajax.responseText)); }
|
||||
catch(error){ reject(error); }
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/static/playerSettings.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const createDefaultSettings = (settingData) => {
|
||||
if (!localStorage.getItem('playerSettings')) {
|
||||
const newSettings = {};
|
||||
for (let roSetting of Object.keys(settingData.readOnly)){
|
||||
newSettings[roSetting] = settingData.readOnly[roSetting];
|
||||
}
|
||||
for (let generalOption of Object.keys(settingData.generalOptions)){
|
||||
newSettings[generalOption] = settingData.generalOptions[generalOption];
|
||||
}
|
||||
for (let gameOption of Object.keys(settingData.gameOptions)){
|
||||
newSettings[gameOption] = settingData.gameOptions[gameOption].defaultValue;
|
||||
}
|
||||
newSettings.rom = {};
|
||||
for (let romOption of Object.keys(settingData.romOptions)){
|
||||
newSettings.rom[romOption] = settingData.romOptions[romOption].defaultValue;
|
||||
}
|
||||
localStorage.setItem('playerSettings', JSON.stringify(newSettings));
|
||||
}
|
||||
};
|
||||
|
||||
const buildUI = (settingData) => {
|
||||
// Game Options
|
||||
const leftGameOpts = {};
|
||||
const rightGameOpts = {};
|
||||
Object.keys(settingData.gameOptions).forEach((key, index) => {
|
||||
if (index < Object.keys(settingData.gameOptions).length / 2) { leftGameOpts[key] = settingData.gameOptions[key]; }
|
||||
else { rightGameOpts[key] = settingData.gameOptions[key]; }
|
||||
});
|
||||
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
|
||||
document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
|
||||
|
||||
// ROM Options
|
||||
const leftRomOpts = {};
|
||||
const rightRomOpts = {};
|
||||
Object.keys(settingData.romOptions).forEach((key, index) => {
|
||||
if (index < Object.keys(settingData.romOptions).length / 2) { leftRomOpts[key] = settingData.romOptions[key]; }
|
||||
else { rightRomOpts[key] = settingData.romOptions[key]; }
|
||||
});
|
||||
document.getElementById('rom-options-left').appendChild(buildOptionsTable(leftRomOpts, true));
|
||||
document.getElementById('rom-options-right').appendChild(buildOptionsTable(rightRomOpts, true));
|
||||
};
|
||||
|
||||
const buildOptionsTable = (settings, romOpts = false) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem('playerSettings'));
|
||||
const table = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
Object.keys(settings).forEach((setting) => {
|
||||
const tr = document.createElement('tr');
|
||||
|
||||
// td Left
|
||||
const tdl = document.createElement('td');
|
||||
const label = document.createElement('label');
|
||||
label.setAttribute('for', setting);
|
||||
label.setAttribute('data-tooltip', settings[setting].description);
|
||||
label.innerText = `${settings[setting].friendlyName}:`;
|
||||
tdl.appendChild(label);
|
||||
tr.appendChild(tdl);
|
||||
|
||||
// td Right
|
||||
const tdr = document.createElement('td');
|
||||
const select = document.createElement('select');
|
||||
select.setAttribute('id', setting);
|
||||
select.setAttribute('data-key', setting);
|
||||
if (romOpts) { select.setAttribute('data-romOpt', '1'); }
|
||||
settings[setting].options.forEach((opt) => {
|
||||
const option = document.createElement('option');
|
||||
option.setAttribute('value', opt.value);
|
||||
option.innerText = opt.name;
|
||||
if ((isNaN(currentSettings[setting]) && (parseInt(opt.value, 10) === parseInt(currentSettings[setting]))) ||
|
||||
(opt.value === currentSettings[setting])) {
|
||||
option.selected = true;
|
||||
}
|
||||
select.appendChild(option);
|
||||
});
|
||||
select.addEventListener('change', (event) => updateSetting(event));
|
||||
tdr.appendChild(select);
|
||||
tr.appendChild(tdr);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
table.appendChild(tbody);
|
||||
return table;
|
||||
};
|
||||
|
||||
const updateSetting = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem('playerSettings'));
|
||||
if (event.target.getAttribute('data-romOpt')) {
|
||||
options.rom[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value, 10);
|
||||
} else {
|
||||
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value, 10);
|
||||
}
|
||||
localStorage.setItem('playerSettings', JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportSettings = () => {
|
||||
const settings = JSON.parse(localStorage.getItem('playerSettings'));
|
||||
if (!settings.name || settings.name.trim().length === 0) { settings.name = "noname"; }
|
||||
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: localStorage.getItem('playerSettings') },
|
||||
presetData: { player: localStorage.getItem('playerSettings') },
|
||||
playerCount: 1,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
});
|
||||
};
|
||||
|
||||
const fetchSpriteData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject('Unable to fetch sprite data.');
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/static/spriteData.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
49
WebHostLib/static/assets/timespinnerTracker.js
Normal file
@@ -0,0 +1,49 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 15 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -17,6 +17,47 @@ window.addEventListener('load', () => {
|
||||
paging: false,
|
||||
info: false,
|
||||
dom: "t",
|
||||
columnDefs: [
|
||||
{
|
||||
targets: 'hours',
|
||||
render: function (data, type, row) {
|
||||
if (type === "sort" || type === 'type') {
|
||||
if (data === "None")
|
||||
return -1;
|
||||
|
||||
return parseInt(data);
|
||||
}
|
||||
if (data === "None")
|
||||
return data;
|
||||
|
||||
let hours = Math.floor(data / 3600);
|
||||
let minutes = Math.floor((data - (hours * 3600)) / 60);
|
||||
|
||||
if (minutes < 10) {minutes = "0"+minutes;}
|
||||
return hours+':'+minutes;
|
||||
}
|
||||
},
|
||||
{
|
||||
targets: 'number',
|
||||
render: function (data, type, row) {
|
||||
if (type === "sort" || type === 'type') {
|
||||
return parseFloat(data);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
},
|
||||
{
|
||||
targets: 'fraction',
|
||||
render: function (data, type, row) {
|
||||
let splitted = data.split("/", 1);
|
||||
let current = splitted[0]
|
||||
if (type === "sort" || type === 'type') {
|
||||
return parseInt(current);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
},
|
||||
],
|
||||
|
||||
// DO NOT use the scrollX or scrollY options. They cause DataTables to split the thead from
|
||||
// the tbody and render two separate tables.
|
||||
|
||||
@@ -20,6 +20,9 @@ window.addEventListener('load', () => {
|
||||
ajax.send();
|
||||
}).then((results) => {
|
||||
// Populate page with HTML generated from markdown
|
||||
showdown.setOption('tables', true);
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
|
||||
32
WebHostLib/static/assets/tutorial/Subnautica/setup_en.md
Normal file
@@ -0,0 +1,32 @@
|
||||
# Subnautica Randomizer Setup Guide
|
||||
|
||||
## Required Software
|
||||
|
||||
- [Subnautica](https://store.steampowered.com/app/264710/Subnautica/)
|
||||
- [QModManager4](https://www.nexusmods.com/subnautica/mods/201)
|
||||
- [Archipelago Mod for Subnautica](https://github.com/Berserker66/ArchipelagoSubnauticaModSrc/releases)
|
||||
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
1. Install QModManager4 as per its instructions.
|
||||
|
||||
2. The folder you installed QModManager4 into will now have a /QMods directory. It might appear after a start of Subnautica. You can also create this folder yourself.
|
||||
|
||||
3. Unpack the Archipelago Mod into this folder, so that Subnautica/QMods/Archipelago/ is a valid path.
|
||||
|
||||
4. Start Subnautica. You should see a Connect Menu in the topleft of your main Menu.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
If you don't see the connect window check that you see a qmodmanager_log-Subnautica.txt in Subnautica, if not QModManager4 is not correctly installed, otherwise open it and look for `[Info : BepInEx] Loading [Archipelago 1.0.0.0]`, version number doesn't matter. If it doesn't show this, then QModManager4 didn't find the Archipelago mod, so check your paths.
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
1. In Host, enter the address of the server, such as archipelago.gg:38281, your server host should be able to tell you this.
|
||||
|
||||
2. In Password enter the server password if one exists, otherwise leave blank.
|
||||
|
||||
3. In PlayerName enter your "name" field from the yaml, or website config.
|
||||
|
||||
4. Hit Connect. If it says succesfully authenticated you can now create a new savegame or resume the correct savegame.
|
||||
180
WebHostLib/static/assets/tutorial/archipelago/plando_en.md
Normal file
@@ -0,0 +1,180 @@
|
||||
# Archipelago Plando Guide
|
||||
|
||||
## What is Plando?
|
||||
The purposes of randomizers is to randomize the items in a game to give a new experience.
|
||||
Plando takes this concept and changes it up by allowing you to plan out certain aspects of the game by placing certain
|
||||
items in certain locations, certain bosses in certain rooms, edit text for certain NPCs/signs, or even force certain region
|
||||
connections. Each of these options are going to be detailed separately as `item plando`, `boss plando`, `text plando`,
|
||||
and `connection plando`. Every game in archipelago supports item plando but the other plando options are only supported
|
||||
by certain games. Currently, Minecraft and LTTP both support connection plando, but only LTTP supports text and boss plando.
|
||||
|
||||
### Enabling Plando
|
||||
On the website plando will already be enabled. If you will be generating the game locally plando features must be enabled (opt-in).
|
||||
* To opt-in go to the archipelago installation (default: `C:\ProgramData\Archipelago`), open the host.yaml with a text
|
||||
editor and find the `plando_options` key. The available plando modules can be enabled by adding them after this such as
|
||||
`plando_options: bosses, items, texts, connections`.
|
||||
|
||||
## Item Plando
|
||||
Item plando allows a player to place an item in a specific location or specific locations, place multiple items into
|
||||
a list of specific locations both in their own game or in another player's game. **Note that there's a very good chance that
|
||||
cross-game plando could very well be broken i.e. placing on of your items in someone else's world playing a different game.**
|
||||
* The options for item plando are `from_pool`, `world`, `percentage`, `force`, and either item and location, or items and locations.
|
||||
* `from_pool` determines if the item should be taken *from* the item pool or *added* to it. This can be true or false
|
||||
and defaults to true if omitted.
|
||||
* `world` is the target world to place the item in.
|
||||
* It gets ignored if only one world is generated.
|
||||
* Can be a number, name, true, false, or null. False is the default.
|
||||
* If a number is used it targets that slot or player number in the multiworld.
|
||||
* If a name is used it will target the world with that player name.
|
||||
* If set to true it will be any player's world besides your own.
|
||||
* If set to false it will target your own world.
|
||||
* If set to null it will target a random world in the multiworld.
|
||||
* `force` determines whether the generator will fail if the item can't be placed in the location can be true, false,
|
||||
or silent. Silent is the default.
|
||||
* If set to true the item must be placed and the generator will throw an error if it is unable to do so.
|
||||
* If set to false the generator will log a warning if the placement can't be done but will still generate.
|
||||
* If set to silent and the placement fails it will be ignored entirely.
|
||||
* `percentage` is the percentage chance for the relevant block to trigger. This can be any value from 0 to 100 and if
|
||||
omitted will default to 100.
|
||||
* Single Placement is when you use a plando block to place a single item at a single location.
|
||||
* `item` is the item you would like to place and `location` is the location to place it.
|
||||
* Multi Placement uses a plando block to place multiple items in multiple locations until either list is exhausted.
|
||||
* `items` defines the items to use and a number letting you place multiple of it.
|
||||
* `locations` is a list of possible locations those items can be placed in.
|
||||
* Using the multi placement method, placements are picked randomly.
|
||||
|
||||
### Available Items
|
||||
* [A Link to the Past](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Items.py#L52)
|
||||
* [Factorio Non-Progressive](https://wiki.factorio.com/Technologies) Note that these use the *internal names*. For example, `advanced-electronics`
|
||||
* [Factorio Progressive](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/factorio/Technologies.py#L374)
|
||||
* [Minecraft](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/minecraft/Items.py#L14)
|
||||
* [Ocarina of Time](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/oot/Items.py#L61)
|
||||
* [Risk of Rain 2](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/ror2/Items.py#L8)
|
||||
* [Slay the Spire](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/spire/Items.py#L13)
|
||||
* [Subnautica](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/subnautica/items.json)
|
||||
* [Timespinner](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/timespinner/Items.py#L11)
|
||||
|
||||
### Available Locations
|
||||
* [A Link to the Past](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Regions.py#L429)
|
||||
* [Factorio](https://wiki.factorio.com/Technologies) Same as items
|
||||
* [Minecraft](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/minecraft/Locations.py#L18)
|
||||
* [Ocarina of Time](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/oot/LocationList.py#L38)
|
||||
* [Risk of Rain 2](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/ror2/Locations.py#L17) This is a special
|
||||
case. The locations are "ItemPickup[number]" up to the maximum set in the yaml.
|
||||
* [Slay the Spire](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/spire/Locations.py)
|
||||
* [Subnautica](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/subnautica/locations.json)
|
||||
* [Timespinner](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/timespinner/Locations.py#L13)
|
||||
|
||||
|
||||
A list of all available items and locations can also be found in the [server's datapackage](/api/datapackage).
|
||||
### Examples
|
||||
```yaml
|
||||
plando_items:
|
||||
# example block 1 - Timespinner
|
||||
- item:
|
||||
Empire Orb: 1
|
||||
Radiant Orb: 1
|
||||
location: Starter Chest 1
|
||||
from_pool: true
|
||||
world: true
|
||||
percentage: 50
|
||||
|
||||
# example block 2 - Ocarina of Time
|
||||
- items:
|
||||
Kokiri Sword: 1
|
||||
Biggoron Sword: 1
|
||||
Bow: 1
|
||||
Magic Meter: 1
|
||||
Progressive Strength Upgrade: 3
|
||||
Progressive Hookshot: 2
|
||||
locations:
|
||||
- Deku Tree Slingshot Chest
|
||||
- Dodongos Cavern Bomb Bag Chest
|
||||
- Jabu Jabus Belly Boomerang Chest
|
||||
- Bottom of the Well Lens of Truth Chest
|
||||
- Forest Temple Bow Chest
|
||||
- Fire Temple Megaton Hammer Chest
|
||||
- Water Temple Longshot Chest
|
||||
- Shadow Temple Hover Boots Chest
|
||||
- Spirit Temple Silver Gauntlets Chest
|
||||
world: false
|
||||
|
||||
# example block 3 - Slay the Spire
|
||||
- items:
|
||||
Boss Relic: 3
|
||||
locations:
|
||||
Boss Relic 1
|
||||
Boss Relic 2
|
||||
Boss Relic 3
|
||||
|
||||
# example block 4 - Factorio
|
||||
- items:
|
||||
progressive-electric-energy-distribution: 2
|
||||
electric-energy-accumulators: 1
|
||||
progressive-turret: 2
|
||||
locations:
|
||||
military
|
||||
gun-turret
|
||||
logistic-science-pack
|
||||
steel-processing
|
||||
percentage: 80
|
||||
force: true
|
||||
```
|
||||
1. This block has a 50% chance to occur, and if it does will place either the Empire Orb or Radiant Orb on another player's
|
||||
Starter Chest 1 and removes the chosen item from the item pool.
|
||||
2. This block will always trigger and will place the player's swords, bow, magic meter, strength upgrades, and hookshots
|
||||
in their own dungeon major item chests.
|
||||
3. This block will always trigger and will lock boss relics on the bosses.
|
||||
4. This block has an 80% chance of occuring and when it does will place all but 1 of the items randomly among the four
|
||||
locations chosen here.
|
||||
|
||||
## Boss Plando
|
||||
As this is currently only supported by A Link to the Past instead of explaining here please refer to the
|
||||
[relevant guide](/tutorial/zelda3/plando/en)
|
||||
|
||||
## Text Plando
|
||||
As this is currently only supported by A Link to the Past instead of explaining here please refer to the
|
||||
[relevant guide](/tutorial/zelda3/plando/en)
|
||||
|
||||
## Connections Plando
|
||||
This is currently only supported by Minecraft and A Link to the Past. As the way that these games interact with
|
||||
their connections is different I will only explain the basics here while more specifics for Link to the Past connection
|
||||
plando can be found in its plando guide.
|
||||
* The options for connections are `percentage`, `entrance`, `exit`, and `direction`. Each of these options support subweights.
|
||||
* `percentage` is the percentage chance for this connection from 0 to 100 and defaults to 100.
|
||||
* Every connection has an `entrance` and an `exit`. These can be unlinked like in A Link to the Past insanity entrance shuffle.
|
||||
* `direction` can be `both`, `entrance`, or `exit` and determines in which direction this connection will operate.
|
||||
|
||||
[Link to the Past connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/EntranceShuffle.py#L3852)
|
||||
|
||||
[Minecraft connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/minecraft/Regions.py#L62)
|
||||
|
||||
### Examples
|
||||
```yaml
|
||||
plando_connections:
|
||||
# example block 1 - Link to the Past
|
||||
- entrance: Cave Shop (Lake Hylia)
|
||||
exit: Cave 45
|
||||
direction: entrance
|
||||
- entrance: Cave 45
|
||||
exit: Cave Shop (Lake Hylia)
|
||||
direction: entrance
|
||||
- entrance: Agahnims Tower
|
||||
exit: Old Man Cave Exit (West)
|
||||
direction: exit
|
||||
|
||||
# example block 2 - Minecraft
|
||||
- entrance: Overworld Structure 1
|
||||
exit: Nether Fortress
|
||||
direction: both
|
||||
- entrance: Overworld Structure 2
|
||||
exit: Village
|
||||
direction: both
|
||||
```
|
||||
|
||||
1. These connections are decoupled so going into the lake hylia cave shop will take you to the inside of cave 45 and
|
||||
when you leave the interior you will exit to the cave 45 ledge. Going into the cave 45 entrance will then take you to the
|
||||
lake hylia cave shop. Walking into the entrance for the old man cave and Agahnim's Tower entrance will both take you to
|
||||
their locations as normal but leaving old man cave will exit at Agahnim's Tower.
|
||||
2. This will force a nether fortress and a village to be the overworld structures for your game. Note that for the Minecraft
|
||||
connection plando to work structure shuffle must be enabled.
|
||||
67
WebHostLib/static/assets/tutorial/archipelago/setup_en.md
Normal file
@@ -0,0 +1,67 @@
|
||||
# Archipelago Setup Guide
|
||||
|
||||
## Installing the Archipelago software
|
||||
The most recent public release of Archipelago can be found [here](https://github.com/ArchipelagoMW/Archipelago/releases).
|
||||
Run the exe file, and after accepting the license agreement you will be prompted on which components you would like to install.
|
||||
The generator allows you to generate multiworld games on your computer. The ROM setups are optional but are required if
|
||||
anyone in the game that you generate wants to play any of those games as they are needed to generate the relevant patch
|
||||
files. The server will allow you to host the multiworld on your machine but this also requires you to port forward. The
|
||||
default port for Archipelago is `38281`. If you are unsure how to do this there are plenty of other guides on the internet
|
||||
that will be more suited to your hardware. The `Clients` are what you use to connect your game to the multiworld. If the
|
||||
game/games you plan to play are available here go ahead and install these as well. If the game you choose to play is
|
||||
supported by Archipelago but not listed in the installation check the relevant tutorial.
|
||||
|
||||
## Generating a game
|
||||
### Gather all player YAMLS
|
||||
All players that wish to play in the generated multiworld must have a YAML file which contains the settings that they wish to play with.
|
||||
A YAML is a file which contains human readable markup. In other words, this is a settings file kind of like an INI file or a TOML file.
|
||||
Each player can go to the game's player settings page in order to determine the settings how they want them and then download a YAML file containing these settings.
|
||||
After getting the YAML files of each participant for your multiworld game, these can all either be placed together in the
|
||||
`Archipelago\Players` folder or compressed into a ZIP folder to then be uploaded to the [website generator](/generate).
|
||||
If rolling locally ensure that the folder is clear of any files you do not wish to include in the game such as the
|
||||
included default player settings files.
|
||||
|
||||
#### Changing local host settings for generation
|
||||
Sometimes there are various settings that you may want to change before rolling a seed such as enabling race mode,
|
||||
auto-forfeit, plando support, or setting a password. All of these settings plus other options are able to be changed by
|
||||
modifying the `host.yaml` file in the base `Archipelago` folder. The settings chosen here are baked into
|
||||
the serverdata file that gets output with the other files after generation so if rolling locally ensure this file is edited
|
||||
to your liking *before* rolling the seed.
|
||||
|
||||
### Rolling the seed
|
||||
|
||||
#### On the Website
|
||||
After gathering the YAML files together in one location, select all of the files and compress them into a .zip folder.
|
||||
Next go to the [Start Playing](/start-playing) page and click on `generate a randomized game` to reach the website generator.
|
||||
Here, you can adjust some server settings such as forfeit rules and the cost for a player to use a hint before generation.
|
||||
After adjusting the host settings to your liking click on the Upload File button and using the explorer window that opens,
|
||||
navigate to the location where you zipped the player files and upload this zip. The page will generate your game and refresh
|
||||
multiple times to check on completion status. After the generation completes you will be on a Seed Info page that provides
|
||||
the seed, the date/time of creation, a link to the spoiler log, if available, and links to any rooms created from this seed.
|
||||
To begin playing, click on `Create New Room`, which will take you to the room page. From here you can navigate back to thse
|
||||
Seed Info page or to the Tracker page. Sharing the link to this page with your friends will provide them with the
|
||||
necessary info and files for them to connect to the multiworld.
|
||||
|
||||
#### Rolling using the generation program
|
||||
After gathering the YAML files together in the `Archipelago\Players` folder, run the program `ArchipelagoGenerate.exe`
|
||||
in the base `Archipelago` folder. This will then open a console window and either silently close itself or spit out an
|
||||
error. If you receive an error, it is likely due to an error in the YAML file. If the error is unhelpful in figuring
|
||||
out the issue asking in the ***#tech-support*** channel of our Discord for help with finding it is highly recommended.
|
||||
The generator will put a zip folder into your `Archipelago\output` folder with the format `AP_XXXXXXXXX`.zip.
|
||||
This contains the patch files and relevant mods for the players as well as the serverdata for the host.
|
||||
|
||||
## Hosting a multiworld
|
||||
### Uploading the seed to the website
|
||||
The easiest and most recommended method is to generate the game on the website which will allow you to create a private
|
||||
room with all the necessary files you can share, as well as hosting the game and supporting item trackers for various games.
|
||||
If for some reason the seed was rolled on a machine, then either the resulting zip file or the resulting `AP_XXXXX.archipelago`
|
||||
inside the zip file can be uploaded to the [upload page](/uploads). This will give a page with the seed info and have a
|
||||
link to the spoiler if it exists. Click on Create New room and then share the link for the room with the other players
|
||||
so that they can download their patches or mods. The room will also have a link to a Multiworld Tracker and tell you
|
||||
what the players need to connect to from their clients.
|
||||
|
||||
### Hosting a seed locally
|
||||
For this we'll assume you have already port forwarding `38281` and have generated a seed that is still in the `outputs`
|
||||
folder. Next, you'll want to run `ArchipelagoServer.exe`. A window will open in order to open the multiworld data for the
|
||||
game. You can either use the generated zip folder or extract the .archipelago file and use it. If everything worked correctly the console window should tell you it's now hosting a game with the IP, port, and password that clients will need in order to connect.
|
||||
Extract the patch and mod files then send those to your friends, and you're done!
|
||||
69
WebHostLib/static/assets/tutorial/archipelago/triggers_en.md
Normal file
@@ -0,0 +1,69 @@
|
||||
# Archipelago Triggers Guide
|
||||
|
||||
## What are triggers?
|
||||
Triggers allow you to customize your game settings by allowing you to define certain options or even a variety of
|
||||
settings to occur or "trigger" under certain conditions. These are essentially "if, then statements" for options in your game.
|
||||
A good example of what you can do with triggers is the custom
|
||||
[mercenary mode](https://github.com/alwaysintreble/Archipelago-yaml-dump/blob/main/Snippets/Mercenary%20Mode%20Snippet.yaml)
|
||||
that was created using entirely triggers and plando. For more information on plando you can reference
|
||||
[this guide](/tutorial/archipelago/plando/en) or [this guide](/tutorial/zelda3/plando/en).
|
||||
|
||||
## Trigger use
|
||||
Triggers have to be defined in the root of the yaml file meaning it must be outside of a game section.
|
||||
The best place to do this is the bottom of the yaml.
|
||||
- Triggers comprise of the trigger section and then each trigger must have an `option_category`, `option_name`, and
|
||||
`option_result` from which it will react to and then an `options` section where the definition of what will happen.
|
||||
- `option_category` is the defining section from which the option is defined in.
|
||||
- Example: `A Link to the Past`
|
||||
- This is the root category the option is located in. If the option you're triggering off of is in root then you
|
||||
would use `null`, otherwise this is the game for which you want this option trigger to activate.
|
||||
- `option_name` is the option setting from which the triggered choice is going to react to.
|
||||
- Example: `shop_item_slots`
|
||||
- This can be any option from any category defined in the yaml file in either root or a game section except for `game`.
|
||||
- `option_result` is the result of this option setting from which you would like to react.
|
||||
- Example: `15`
|
||||
- Each trigger must be used for exactly one option result. If you would like the same thing to occur with multiple
|
||||
results you would need multiple triggers for this.
|
||||
- `options` is where you define what will happen when this is detected. This can be something as simple as ensuring
|
||||
another option also gets selected or placing an item in a certain location.
|
||||
- Example:
|
||||
```yaml
|
||||
A Link to the Past:
|
||||
start_inventory:
|
||||
Rupees (300): 2
|
||||
```
|
||||
This format must be:
|
||||
|
||||
```yaml
|
||||
root option:
|
||||
option to change:
|
||||
desired result
|
||||
```
|
||||
|
||||
### Examples
|
||||
The above examples all together will end up looking like this:
|
||||
```yaml
|
||||
triggers:
|
||||
- option_category: A Link to the Past
|
||||
option_name: shop_item_slots
|
||||
option_result: 15
|
||||
options:
|
||||
A Link to the Past:
|
||||
start_inventory:
|
||||
Rupees(300): 2
|
||||
```
|
||||
|
||||
For this example if the generator happens to roll 15 shuffled in shop item slots for your game you'll be granted 600 rupees at the beginning.
|
||||
These can also be used to change other options.
|
||||
|
||||
For example:
|
||||
```yaml
|
||||
triggers:
|
||||
- option_category: Timespinner
|
||||
option_name: SpecificKeycards
|
||||
option_result: true
|
||||
options:
|
||||
Timespinner:
|
||||
Inverted: true
|
||||
```
|
||||
In this example if your world happens to roll SpecificKeycards then your game will also start in inverted.
|
||||
|
After Width: | Height: | Size: 106 KiB |
BIN
WebHostLib/static/assets/tutorial/factorio/factorio-download.png
Normal file
|
After Width: | Height: | Size: 627 KiB |
125
WebHostLib/static/assets/tutorial/factorio/setup_en.md
Normal file
@@ -0,0 +1,125 @@
|
||||
# Factorio Randomizer Setup Guide
|
||||
|
||||
## Required Software
|
||||
##### Players
|
||||
- [Factorio](https://factorio.com) - Needed by Players and Hosts
|
||||
|
||||
##### Server Hosts
|
||||
- [Factorio](https://factorio.com) - Needed by Players and Hosts
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) - Needed by Hosts
|
||||
|
||||
## Create a Config (.yaml) File
|
||||
|
||||
### What is a config file and why do I need one?
|
||||
Your config file contains a set of configuration options which provide the generator with information about how it
|
||||
should generate your game. Each player of a multiworld will provide their own config file. This setup allows each
|
||||
player to enjoy an experience customized for their taste, and different players in the same multiworld can all have
|
||||
different options.
|
||||
|
||||
### Where do I get a config file?
|
||||
The [Player Settings](/games/Factorio/player-settings) page on the website allows you to configure
|
||||
your personal settings and export a config file from them.
|
||||
|
||||
### Verifying your config file
|
||||
If you would like to validate your config file to make sure it works, you may do so on
|
||||
the [YAML Validator](/mysterycheck) page.
|
||||
|
||||
## Connecting to Someone Else's Factorio Game
|
||||
Connecting to someone else's game is the simplest way to play Factorio with Archipelago. It allows multiple
|
||||
people to play in a single world, all contributing to the completion of the seed.
|
||||
|
||||
1. Acquire the Archipelago mod for this seed. It should be named `AP_*.zip`, where `*` is the seed number.
|
||||
2. Copy the mod file into your Factorio `mods` folder, which by default is located at:
|
||||
`C:\Users\YourName\AppData\Roaming\Factorio\mods`
|
||||
3. Get the server address from the person hosting the game you are joining
|
||||
4. Launch Factorio
|
||||
5. Click on "Multiplayer" in the main menu
|
||||
6. Click on "Connect to address"
|
||||
7. Enter the address into this box
|
||||
8. Click "Connect"
|
||||
|
||||
## Prepare to Host Your Own Factorio Game
|
||||
|
||||
### Defining Some Terms
|
||||
In Archipelago, multiple Factorio worlds may be played simultaneously. Each of these worlds must be hosted by a
|
||||
Factorio server, which is connected to the Archipelago Server via middleware.
|
||||
|
||||
This guide uses the following terms to refer to the software:
|
||||
- **Factorio Client** - The Factorio instance which will be used to play the game.
|
||||
- **Factorio Server** - The Factorio instance which will be used to host the Factorio world. Any number of
|
||||
Factorio Clients may connect to this server.
|
||||
- **Archipelago Client** - The middleware software used to connect the Factorio Server to the Archipelago Server.
|
||||
- **Archipelago Server** - The central Archipelago server, which connects all games to each other.
|
||||
|
||||
### What a Playable State Looks Like
|
||||
- An Archipelago Server
|
||||
- The generated Factorio Mod, created as a result of running `ArchipelagoGenerate.exe`
|
||||
- One running instance of `ArchipelagoFactorioClient.exe` (the Archipelago Client) per Factorio world
|
||||
- A running modded Factorio Server, which should have been started by the Archipelago Client automatically
|
||||
- A running modded Factorio Client
|
||||
|
||||
### Dedicated Server Setup
|
||||
To play Factorio with Archipelago, a dedicated server setup is required. This dedicated Factorio Server must be
|
||||
installed separately from your main Factorio Client installation. The recommended way to install two instances
|
||||
of Factorio on your computer is to download the Factorio installer file directly from
|
||||
[factorio.com](https://factorio.com/download).
|
||||
|
||||
#### If you purchased Factorio on Steam, GOG, etc.
|
||||
You can register your copy of Factorio on [factorio.com](https://factorio.com/). You will be required to
|
||||
create an account, if you have not done so already. As part of that process, you will be able to enter your
|
||||
Factorio product code. This will allow you to download the game directly from their website.
|
||||
|
||||
#### Download the Standalone Version
|
||||
It is recommended to download the standalone version of Factorio for use as a dedicated server. Doing so prevents
|
||||
any potential conflicts with your currently-installed version of Factorio. Download the file by clicking on the
|
||||
button appropriate to your operating system, and extract the folder to a convenient location (we recommend
|
||||
C:\Factorio or similar).<br />
|
||||
<img src="/static/assets/tutorial/factorio/factorio-download.png" />
|
||||
|
||||
Next, you should launch your Factorio Server by running `factorio.exe`, which is located at: `bin/x64/factorio.exe`.
|
||||
You will be asked to log-in to your Factorio account using the same credentials you used on Factorio's website.
|
||||
After you have logged in, you may close the game.
|
||||
|
||||
#### Configure your Archipelago Installation
|
||||
You must modify your `host.yaml` file inside your Archipelago installation directory so that it points to your
|
||||
standalone Factorio executable. Here is an example of the appropriate setup, note the double `\\` are required:
|
||||
```yaml
|
||||
factorio_options:
|
||||
executable: C:\\factorio\\bin\\x64\\factorio"
|
||||
```
|
||||
|
||||
With all that complete, you are now able to...
|
||||
|
||||
## Host Your Own Factorio Game
|
||||
|
||||
1. Obtain the Factorio mod for this Archipelago seed. It should be named `AP_*.zip`, where `*` is the seed number.
|
||||
2. Install the mod into your Factorio Server by copying the zip file into the `mods` folder.
|
||||
3. Install the mod into your Factorio Client by copying the zip file into the `mods` folder, which is likely located
|
||||
at `C:\Users\YourName\AppData\Roaming\Factorio\mods`.
|
||||
4. Obtain the Archipelago Server address from the website's host room, or from the server host.
|
||||
5. Run your Archipelago Client, which is named `ArchilepagoFactorioClient.exe`. This was installed along with
|
||||
Archipelago if you chose to include it during the installation process.
|
||||
6. Enter `/connect [server-address]` into the input box at the bottom of the Archipelago Client and press "Enter"
|
||||
<br /><img src="/static/assets/tutorial/factorio/connect-to-ap-server.png" />
|
||||
7. Launch your Factorio Client
|
||||
8. Click on "Multiplayer" in the main menu
|
||||
9. Click on "Connect to address"
|
||||
10. Enter `localhost` into the server address box
|
||||
11. Click "Connect"
|
||||
|
||||
## Allowing Other People to Join Your Game
|
||||
1. Ensure your Archipelago Client is running.
|
||||
2. Ensure port `34197` is forwarded to the computer running the Archipelago Client.
|
||||
3. Obtain your IP address by visiting [this website](https://whatismyip.com/).
|
||||
4. Provide your IP address to anyone you want to join your game, and have them follow the steps for
|
||||
"Connecting to Someone Else's Factorio Game" above.
|
||||
|
||||
## Troubleshooting
|
||||
In case any problems should occur, the Archipelago Client will create a file `FactorioClient.txt` in the `/logs`.
|
||||
The contents of this file may help you troubleshoot an issue on your own and is vital for requesting help from other
|
||||
people in Archipelago.
|
||||
|
||||
## Additional Resources
|
||||
- [Alternate Tutorial by Umenen](https://docs.google.com/document/d/1yZPAaXB-QcetD8FJsmsFrenAHO5V6Y2ctMAyIoT9jS4)
|
||||
- [Factorio Speedrun Guide](https://www.youtube.com/watch?v=ExLrmK1c7tA)
|
||||
- [Factorio Wiki](https://wiki.factorio.com/)
|
||||
130
WebHostLib/static/assets/tutorial/minecraft/minecraft_en.md
Normal file
@@ -0,0 +1,130 @@
|
||||
# Minecraft Randomizer Setup Guide
|
||||
|
||||
#Automatic Hosting Install
|
||||
- download and install [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) and choose the `Minecraft Client` module
|
||||
|
||||
## Required Software
|
||||
|
||||
- [Minecraft Java Edition](https://www.minecraft.net/en-us/store/minecraft-java-edition)
|
||||
|
||||
## Configuring your YAML file
|
||||
|
||||
### What is a YAML file and why do I need one?
|
||||
Your YAML file contains a set of configuration options which provide the generator with information about how
|
||||
it should generate your game. Each player of a multiworld will provide their own YAML file. This setup allows
|
||||
each player to enjoy an experience customized for their taste, and different players in the same multiworld
|
||||
can all have different options.
|
||||
|
||||
### Where do I get a YAML file?
|
||||
A basic minecraft yaml will look like this.
|
||||
```yaml
|
||||
description: Basic Minecraft Yaml
|
||||
# Your name in-game. Spaces will be replaced with underscores and
|
||||
# there is a 16 character limit
|
||||
name: YourName
|
||||
game: Minecraft
|
||||
|
||||
# Shared Options supported by all games:
|
||||
accessibility: locations
|
||||
progression_balancing: on
|
||||
# Minecraft Specific Options
|
||||
|
||||
Minecraft:
|
||||
# Number of advancements required (87 max) to spawn the Ender Dragon and complete the game.
|
||||
advancement_goal: 50
|
||||
|
||||
# Number of dragon egg shards to collect (30 max) before the Ender Dragon will spawn.
|
||||
egg_shards_required: 10
|
||||
|
||||
# Number of egg shards available in the pool (30 max).
|
||||
egg_shards_available: 15
|
||||
|
||||
# Modifies the level of items logically required for
|
||||
# exploring dangerous areas and fighting bosses.
|
||||
combat_difficulty:
|
||||
easy: 0
|
||||
normal: 1
|
||||
hard: 0
|
||||
|
||||
# Junk-fills certain RNG-reliant or tedious advancements.
|
||||
include_hard_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Junk-fills extremely difficult advancements;
|
||||
# this is only How Did We Get Here? and Adventuring Time.
|
||||
include_insane_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Some advancements require defeating the Ender Dragon;
|
||||
# this will junk-fill them, so you won't have to finish them to send some items.
|
||||
include_postgame_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Enables shuffling of villages, outposts, fortresses, bastions, and end cities.
|
||||
shuffle_structures:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Adds structure compasses to the item pool,
|
||||
# which point to the nearest indicated structure.
|
||||
structure_compasses:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Replaces a percentage of junk items with bee traps
|
||||
# which spawn multiple angered bees around every player when received.
|
||||
bee_traps:
|
||||
0: 1
|
||||
25: 0
|
||||
50: 0
|
||||
75: 0
|
||||
100: 0
|
||||
```
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
### Obtain your Minecraft data file
|
||||
**Only one yaml file needs to be submitted per minecraft world regardless of how many players play on it.**
|
||||
|
||||
When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that
|
||||
is done, the host will provide you with either a link to download your data file, or with a zip file containing
|
||||
everyone's data files. Your data file should have a `.apmc` extension.
|
||||
|
||||
double click on your `.apmc` file to have the minecraft client auto-launch the installed forge server.
|
||||
|
||||
### Connect to the MultiServer
|
||||
After having placed your data file in the `APData` folder, start the Forge server and make sure you have OP
|
||||
status by typing `/op YourMinecraftUsername` in the forge server console then connecting in your Minecraft client.
|
||||
|
||||
Once in game type `/connect <AP-Address> (Port) (Password)` where `<AP-Address>` is the address of the
|
||||
Archipelago server. `(Port)` is only required if the Archipelago server is not using the default port of 38281. `(Password)`
|
||||
is only required if the Archipleago server you are using has a password set.
|
||||
|
||||
### Play the game
|
||||
When the console tells you that you have joined the room, you're ready to begin playing. Congratulations
|
||||
on successfully joining a multiworld game! At this point any additional minecraft players may connect to your
|
||||
forge server.
|
||||
|
||||
|
||||
## Manual Installation Procedures
|
||||
this is only required if you wish to set up a forge install yourself, its recommended to just use the Archipelago Installer.
|
||||
###Required Software
|
||||
- [Minecraft Forge](https://files.minecraftforge.net/net/minecraftforge/forge/index_1.16.5.html)
|
||||
- [Minecraft Archipelago Randomizer Mod](https://github.com/KonoTyran/Minecraft_AP_Randomizer/releases)
|
||||
**DO NOT INSTALL THIS ON YOUR CLIENT**
|
||||
### Dedicated Server Setup
|
||||
Only one person has to do this setup and host a dedicated server for everyone else playing to connect to.
|
||||
1. Download the 1.16.5 **Minecraft Forge** installer from the link above, making sure to download the most recent recommended version.
|
||||
|
||||
2. Run the `forge-1.16.5-xx.x.x-installer.jar` file and choose **install server**.
|
||||
- On this page you will also choose where to install the server to remember this directory it's important in the next step.
|
||||
|
||||
3. Navigate to where you installed the server and open `forge-1.16.5-xx.x.x.jar`
|
||||
- Upon first launch of the server it will close and ask you to accept Minecraft's EULA. There will be a new file called `eula.txt` that contains a link to Minecraft's EULA, and a line that you need to change to `eula=true` to accept Minecraft's EULA.
|
||||
- This will create the appropriate directories for you to place the files in the following step.
|
||||
|
||||
4. Place the `aprandomizer-x.x.x.jar` from the link above file into the `mods` folder of the above installation of your forge server.
|
||||
- Once again run the server, it will load up and generate the required directory `APData` for when you are ready to play a game!
|
||||
131
WebHostLib/static/assets/tutorial/minecraft/minecraft_es.md
Normal file
@@ -0,0 +1,131 @@
|
||||
# Guia instalación de Minecraft Randomizer
|
||||
|
||||
#Instalacion automatica para el huesped de partida
|
||||
- descarga e instala [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) and activa el modulo `Minecraft Client`
|
||||
|
||||
## Software Requerido
|
||||
|
||||
- [Minecraft Java Edition](https://www.minecraft.net/en-us/store/minecraft-java-edition)
|
||||
|
||||
## Configura tu fichero YAML
|
||||
|
||||
### Que es un fichero YAML y potque necesito uno?
|
||||
Tu fichero YAML contiene un numero de opciones que proveen al generador con informacion sobre como debe generar tu juego.
|
||||
Cada jugador de un multiworld entregara u propio fichero YAML.
|
||||
Esto permite que cada jugador disfrute de una experiencia personalizada a su gusto y diferentes jugadores dentro del mismo multiworld
|
||||
pueden tener diferentes opciones
|
||||
|
||||
### Where do I get a YAML file?
|
||||
Un fichero basico yaml para minecraft tendra este aspecto.
|
||||
```yaml
|
||||
description: Basic Minecraft Yaml
|
||||
# Tu nombre en el juego. Espacios seran sustituidos por guinoes bajos y
|
||||
# hay un limite de 16 caracteres
|
||||
name: TuNombre
|
||||
game: Minecraft
|
||||
|
||||
# Opciones compartidas por todos los juegos:
|
||||
accessibility: locations
|
||||
progression_balancing: on
|
||||
# Opciones Especficicas para Minecraft
|
||||
|
||||
Minecraft:
|
||||
# Numero de logros requeridos (87 max) para que aparezca el Ender Dragon y completar el juego.
|
||||
advancement_goal: 50
|
||||
|
||||
# Numero de trozos de huevo de dragon a obtener (30 max) antes de que el Ender Dragon aparezca.
|
||||
egg_shards_required: 10
|
||||
|
||||
# Numero de huevos disponibles en la partida (30 max).
|
||||
egg_shards_available: 15
|
||||
|
||||
# Modifica el nivel de objetos logicamente requeridos para
|
||||
# explorar areas peligrosas y luchar contra jefes.
|
||||
combat_difficulty:
|
||||
easy: 0
|
||||
normal: 1
|
||||
hard: 0
|
||||
|
||||
# Si off, los logros que dependan de suerte o sean tediosos tendran objetos de apoyo, no necesarios para completar el juego.
|
||||
include_hard_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Si off, los logros muy dificiles tendran objetos de apoyo, no necesarios para completar el juego.
|
||||
# Solo afecta a How Did We Get Here? and Adventuring Time.
|
||||
include_insane_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Algunos logros requieren derrotar al Ender Dragon;
|
||||
# Si esto se queda en off, dichos logros no tendran objetos necesarios.
|
||||
include_postgame_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Permite el mezclado de villas, puesto, fortalezas, bastiones y ciudades de END.
|
||||
shuffle_structures:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Añade brujulas de estructura al juego,
|
||||
# apuntaran a la estructura correspondiente mas cercana.
|
||||
structure_compasses:
|
||||
on: 0
|
||||
off: 1
|
||||
|
||||
# Reemplaza un porcentaje de objetos innecesarios por trampas abeja
|
||||
# las cuales crearan multiples abejas agresivas alrededor de los jugadores cuando se reciba.
|
||||
bee_traps:
|
||||
0: 1
|
||||
25: 0
|
||||
50: 0
|
||||
75: 0
|
||||
100: 0
|
||||
```
|
||||
|
||||
## Unirse a un juego MultiWorld
|
||||
|
||||
### Obten tu ficheros de datos Minecraft
|
||||
**Solo un fichero yaml es necesario por mundo minecraft, sin importar el numero de jugadores que jueguen en el.**
|
||||
|
||||
Cuando te unes a un juego multiworld, se te pedirá que entregues tu fichero YAML a quien sea que hospede el juego multiworld (no confundir con hospedar el mundo minecraft).
|
||||
Una vez la generación acabe, el anfitrión te dará un enlace a tu fichero de datos o un zip con los ficheros de todos.
|
||||
Tu fichero de datos tiene una extensión `.apmc`.
|
||||
|
||||
Haz doble click en tu fichero `.apmc` para que se arranque el cliente de minecraft y el servidor forge se ejecute.
|
||||
|
||||
### Conectar al multiserver
|
||||
Despues de poner tu fichero en el directorio `APData`, arranca el Forge server y asegurate que tienes el estado OP
|
||||
tecleando `/op TuUsuarioMinecraft` en la consola del servidor y entonces conectate con tu cliente Minecraft.
|
||||
|
||||
Una vez en juego introduce `/connect <AP-Address> (Port) (<Password>)` donde `<AP-Address>` es la dirección del servidor. `(Port)` solo es requerido si el servidor Archipelago no esta usando el puerto por defecto 38281.
|
||||
`(<Password>)`
|
||||
solo se necesita si el servidor Archipleago tiene un password activo.
|
||||
|
||||
|
||||
### Jugar al juego
|
||||
Cuando la consola te diga que te has unido a la sala, estas lista/o para empezar a jugar. Felicidades
|
||||
por unirte exitosamente a un juego multiworld! Llegados a este punto cualquier jugador adicional puede conectarse a tu servidor forge.
|
||||
|
||||
## Procedimiento de instalación manual
|
||||
Solo es requerido si quieres usar una instalacion de forge por ti mismo, recomendamos usar el instalador de Archipelago
|
||||
###Software Requerido
|
||||
- [Minecraft Forge](https://files.minecraftforge.net/net/minecraftforge/forge/index_1.16.5.html)
|
||||
- [Minecraft Archipelago Randomizer Mod](https://github.com/KonoTyran/Minecraft_AP_Randomizer/releases)
|
||||
**NO INSTALES ESTO EN TU CLIENTE MINECRAFT**
|
||||
|
||||
|
||||
### Instalación de servidor dedicado
|
||||
Solo una persona ha de realizar este proceso y hospedar un servidor dedicado para que los demas jueguen conectandose a él.
|
||||
1. Descarga el instalador de **Minecraft Forge** 1.16.5 desde el enlace proporcionado, siempre asegurandose de bajar la version mas reciente.
|
||||
|
||||
2. Ejecuta el fichero `forge-1.16.5-xx.x.x-installer.jar` y elije **install server**.
|
||||
- En esta pagina elegiras ademas donde instalar el servidor, importante recordar esta localización en el siguiente paso.
|
||||
|
||||
3. Navega al directorio donde hayas instalado el servidor y abre `forge-1.16.5-xx.x.x.jar`
|
||||
- La primera vez que lances el servidor se cerrara (o no aparecerá nada en absoluto), debería haber un fichero nuevo en el directorio llamado `eula.txt`, el cual que contiene un enlace al EULA de minecraft, cambia la linea a `eula=true` para aceptar el EULA y poder utilizar el software de servidor.
|
||||
- Esto creara la estructura de directorios apropiada para el siguiente paso
|
||||
|
||||
4. Coloca el fichero `aprandomizer-x.x.x.jar` del segundo enlace en el directorio `mods`
|
||||
- Cuando se ejecute el servidor de nuevo, generara el directorio `APData` que se necesitara para jugar
|
||||
114
WebHostLib/static/assets/tutorial/minecraft/minecraft_sv.md
Normal file
@@ -0,0 +1,114 @@
|
||||
# Minecraft Randomizer Uppsättningsguide
|
||||
|
||||
## Nödvändig Mjukvara
|
||||
|
||||
### Server Värd
|
||||
- [Minecraft Forge](https://files.minecraftforge.net/net/minecraftforge/forge/index_1.16.5.html)
|
||||
- [Minecraft Archipelago Randomizer Mod](https://github.com/KonoTyran/Minecraft_AP_Randomizer/releases)
|
||||
|
||||
### Spelare
|
||||
- [Minecraft Java Edition](https://www.minecraft.net/en-us/store/minecraft-java-edition)
|
||||
|
||||
## Installationsprocedurer
|
||||
|
||||
### Tillägnad
|
||||
Bara en person behöver göra denna uppsättning och vara värd för en server för alla andra spelare att koppla till.
|
||||
1. Ladda ner 1.16.5 **Minecraft Forge** installeraren från länken ovanför och se till att ladda ner den senaste rekommenderade versionen.
|
||||
|
||||
2. Kör `forge-1.16.5-xx.x.x-installer.jar` filen och välj **installera server**.
|
||||
- På denna sida kommer du också välja vart du ska installera servern för att komma ihåg denna katalog. Detta är viktigt för nästa steg.
|
||||
|
||||
3. Navigera till vart du har installerat servern och öppna `forge-1.16.5-xx.x.x-installer.jar`
|
||||
- Under första serverstart så kommer den att stängas ner och fråga dig att acceptera Minecrafts EULA. En ny fil kommer skapas vid namn `eula.txt` som har en länk till Minecrafts EULA, och en linje som du behöver byta till `eula=true` för att acceptera Minecrafts EULA.
|
||||
- Detta kommer skapa de lämpliga katalogerna för dig att placera filerna i de följande steget.
|
||||
|
||||
4. Placera `aprandomizer-x.x.x.jar` länken ovanför i `mods` mappen som ligger ovanför installationen av din forge server.
|
||||
- Kör servern igen. Den kommer ladda up och generera den nödvändiga katalogen `APData` för när du är redo att spela!
|
||||
|
||||
### Grundläggande Spelaruppsättning
|
||||
- Köp och installera Minecraft från länken ovanför.
|
||||
|
||||
**Du är klar**.
|
||||
|
||||
Andra spelare behöver endast ha en 'Vanilla' omodifierad version av Minecraft för att kunna spela!
|
||||
|
||||
### Avancerad Spelaruppsättning
|
||||
***Detta är inte nödvändigt för att spela ett slumpmässigt Minecraftspel.***
|
||||
Dock så är det rekommenderat eftersom det hjälper att göra upplevelsen mer trevligt.
|
||||
|
||||
#### Rekommenderade Moddar
|
||||
- [JourneyMap](https://www.curseforge.com/minecraft/mc-mods/journeymap) (Minimap)
|
||||
|
||||
|
||||
1. Installera och Kör Minecraft från länken ovanför minst en gång.
|
||||
2. Kör `forge-1.16.5-xx.x.x-installer.jar` filen och välj **installera klient**.
|
||||
- Starta Minecraft Forge minst en gång för att skapa katalogerna som behövs för de nästa stegen.
|
||||
3. Navigera till din Minecraft installationskatalog och placera de önskade moddarna med `.jar` i `mods` -katalogen.
|
||||
- Standardinstallationskatalogerna är som följande;
|
||||
- Windows `%APPDATA%\.minecraft\mods`
|
||||
- macOS `~/Library/Application Support/minecraft/mods`
|
||||
- Linux `~/.minecraft/mods`
|
||||
|
||||
## Konfigurera Din YAML-fil
|
||||
|
||||
### Vad är en YAML-fil och varför behöver jag en?
|
||||
Din YAML-fil behåller en uppsättning av konfigurationsalternativ som ger generatorn med information om hur
|
||||
den borde generera ditt spel. Varje spelare i en multivärld kommer behöva ge deras egen YAML-fil. Denna uppsättning tillåter
|
||||
varje spelare att an njuta av en upplevelse anpassade för deras smaker, och olika spelare i samma multivärld
|
||||
kan ha helt olika alternativ.
|
||||
|
||||
### Vart kan jag få tag i en YAML-fil?
|
||||
En grundläggande Minecraft YAML kommer se ut så här.
|
||||
```yaml
|
||||
description: Template Name
|
||||
# Ditt spelnamn. Mellanslag kommer bli omplacerad med understräck och det är en 16-karaktärsgräns.
|
||||
name: YourName
|
||||
game: Minecraft
|
||||
accessibility: locations
|
||||
progression_balancing: off
|
||||
advancement_goal:
|
||||
few: 0
|
||||
normal: 1
|
||||
many: 0
|
||||
combat_difficulty:
|
||||
easy: 0
|
||||
normal: 1
|
||||
hard: 0
|
||||
include_hard_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
include_insane_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
include_postgame_advancements:
|
||||
on: 0
|
||||
off: 1
|
||||
shuffle_structures:
|
||||
on: 1
|
||||
off: 0
|
||||
```
|
||||
|
||||
För mer detaljer om vad varje inställning gör, kolla standardinställningen `PlayerSettings.yaml` som kommer med Archipelago-installationen.
|
||||
|
||||
## Gå med i ett Multivärld-spel
|
||||
|
||||
### Skaffa din Minecraft data-fil
|
||||
**Endast en YAML-fil behöver användats per Minecraft-värld oavsett hur många spelare det är som spelar.**
|
||||
|
||||
När du går med it ett Multivärld spel så kommer du bli ombedd att lämna in din YAML-fil till personen som värdar. När detta
|
||||
är klart så kommer värden att ge dig antingen en länk till att ladda ner din data-fil, eller mer en zip-fil som innehåller allas data-filer.
|
||||
Din data-fil borde ha en `.apmc` -extension.
|
||||
|
||||
Lägg din data-fil i dina forge-servrar `APData` -mapp. Se till att ta bort alla tidigare data-filer som var i där förut.
|
||||
|
||||
### Koppla till Multiservern
|
||||
Efter du har placerat din data-fil i `APData` -mappen, starta forge-servern och se till att you har OP-status
|
||||
genom att skriva `/op DittAnvändarnamn` i forger-serverns konsol innan du kopplar dig till din Minecraft klient.
|
||||
När du är inne i spelet, skriv `/connect <AP-Address> (<Lösenord>)` där `<AP-Address>` är addressen av
|
||||
Archipelago-servern. `(<Lösenord>)` är endast nödvändigt om Archipelago-servern som du använder har ett tillsatt lösenord.
|
||||
|
||||
### Spela spelet
|
||||
När konsolen har informerat att du har gått med i rummet så är du redo att börja spela. Grattis
|
||||
att du har lykats med att gått med i ett Multivärld-spel! Vid detta tillfälle, alla ytterligare Minecraft-spelare må koppla
|
||||
in till din forge-server.
|
||||
|
||||
98
WebHostLib/static/assets/tutorial/ror2/setup_en.md
Normal file
@@ -0,0 +1,98 @@
|
||||
# Risk of Rain 2 Setup Guide
|
||||
|
||||
## Install using r2modman
|
||||
### Install r2modman
|
||||
Head on over to the r2modman page on Thunderstore and follow the installation instructions.
|
||||
|
||||
[https://thunderstore.io/package/ebkr/r2modman/](https://thunderstore.io/package/ebkr/r2modman/)
|
||||
|
||||
### Install Archipelago Mod using r2modman
|
||||
You can install the Archipelago mod using r2modman in one of two ways.
|
||||
|
||||
[https://thunderstore.io/package/ArchipelagoMW/Archipelago/](https://thunderstore.io/package/ArchipelagoMW/Archipelago/)
|
||||
|
||||
One, you can use the Thunderstore website and click on the "Install with Mod Manager" link.
|
||||
|
||||
You can also search for the "Archipelago" mod in the r2modman interface.
|
||||
The mod manager should automatically install all necessary dependencies as well.
|
||||
|
||||
### Running the Modded Game
|
||||
Click on the "Start modded" button in the top left in r2modman to start the game with the
|
||||
Archipelago mod installed.
|
||||
|
||||
## Joining an Archipelago Session
|
||||
There will be a menu button on the right side of the screen in the character select menu.
|
||||
Click it in order to bring up the in lobby mod config.
|
||||
From here you can expand the Archipelago sections and fill in the relevant info.
|
||||
Keep password blank if there is no password on the server.
|
||||
|
||||
Simply check `Enable Archipelago?` and when you start the run it will automatically connect.
|
||||
|
||||
## Gameplay
|
||||
The Risk of Rain 2 players send checks by causing items to spawn in-game. That means opening chests or killing bosses, generally.
|
||||
An item check is only sent out after a certain number of items are picked up. This count is configurable in the player's YAML.
|
||||
|
||||
## YAML Settings
|
||||
An example YAML would look like this:
|
||||
```yaml
|
||||
description: Ijwu-ror2
|
||||
name: Ijwu
|
||||
|
||||
game:
|
||||
Risk of Rain 2: 1
|
||||
|
||||
Risk of Rain 2:
|
||||
total_locations: 15
|
||||
total_revivals: 4
|
||||
start_with_revive: true
|
||||
item_pickup_step: 1
|
||||
enable_lunar: true
|
||||
item_weights:
|
||||
default: 50
|
||||
new: 0
|
||||
uncommon: 0
|
||||
legendary: 0
|
||||
lunartic: 0
|
||||
chaos: 0
|
||||
no_scraps: 0
|
||||
even: 0
|
||||
scraps_only: 0
|
||||
item_pool_presets: true
|
||||
# custom item weights
|
||||
green_scrap: 16
|
||||
red_scrap: 4
|
||||
yellow_scrap: 1
|
||||
white_scrap: 32
|
||||
common_item: 64
|
||||
uncommon_item: 32
|
||||
legendary_item: 8
|
||||
boss_item: 4
|
||||
lunar_item: 16
|
||||
equipment: 32
|
||||
```
|
||||
|
||||
| Name | Description | Allowed values |
|
||||
| ---- | ----------- | -------------- |
|
||||
| total_locations | The total number of location checks that will be attributed to the Risk of Rain player. This option is ALSO the total number of items in the item pool for the Risk of Rain player. | 10 - 100 |
|
||||
| total_revivals | The total number of items in the Risk of Rain player's item pool (items other players pick up for them) replaced with `Dio's Best Friend`. | 0 - 5 |
|
||||
| start_with_revive | Starts the player off with a `Dio's Best Friend`. Functionally equivalent to putting a `Dio's Best Friend` in your `starting_inventory`. | true/false |
|
||||
| item_pickup_step | The number of item pickups which you are allowed to claim before they become an Archipelago location check. | 0 - 5 |
|
||||
| enable_lunar | Allows for lunar items to be shuffled into the item pool on behalf of the Risk of Rain player. | true/false |
|
||||
| item_weights | Each option here is a preset item weight that can be used to customize your generate item pool with certain settings. | default, new, uncommon, legendary, lunartic, chaos, no_scraps, even, scraps_only |
|
||||
| item_pool_presets | A simple toggle to determine whether the item_weight presets are used or the custom item pool as defined below | true/false |
|
||||
| custom item weights | Each defined item here is a single item in the pool that will have a weight against the other items when the item pool gets generated. These values can be modified to adjust how frequently certain items appear | 0-100|
|
||||
|
||||
|
||||
Using the example YAML above: the Risk of Rain 2 player will have 15 total items which they can pick up for other players. (total_locations = 15)
|
||||
|
||||
They will have 15 items waiting for them in the item pool which will be distributed out to the multiworld. (total_locations = 15)
|
||||
|
||||
They will complete a location check every second item. (item_pickup_step = 1)
|
||||
|
||||
They will have 4 of the items which other players can grant them replaced with `Dio's Best Friend`. (total_revivals = 4)
|
||||
|
||||
The player will also start with a `Dio's Best Friend`. (start_with_revive = true)
|
||||
|
||||
The player will have lunar items shuffled into the item pool on their behalf. (enable_lunar = true)
|
||||
|
||||
The player will have the default preset generated item pool with the custom item weights being ignored. (item_weights: default and item_pool_presets: true)
|
||||
@@ -0,0 +1,116 @@
|
||||
# Secret of Evermore Setup Guide
|
||||
|
||||
## Required Software
|
||||
- [SNI](https://github.com/alttpo/sni/releases) (included in Archipelago if already installed)
|
||||
- Hardware or software capable of loading and playing SNES ROM files
|
||||
- An emulator capable of connecting to SNI with ROM access
|
||||
- [snes9x-rr win32.zip](https://github.com/gocha/snes9x-rr/releases) +
|
||||
[socket.dll](http://www.nyo.fr/~skarsnik/socket.dll) +
|
||||
[connector.lua](https://raw.githubusercontent.com/alttpo/sni/main/lua/Connector.lua)
|
||||
- or [BizHawk](http://tasvideos.org/BizHawk.html)
|
||||
- or [bsnes-plus-nwa](https://github.com/black-sliver/bsnes-plus)
|
||||
- Or SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware
|
||||
- Your Secret of Evermore US ROM file, probably named `Secret of Evermore (USA).sfc`
|
||||
|
||||
## Create a Config (.yaml) File
|
||||
|
||||
### What is a config file and why do I need one?
|
||||
Your config file contains a set of configuration options which provide the generator with information about how
|
||||
it should generate your game. Each player of a multiworld will provide their own config file. This setup allows
|
||||
each player to enjoy an experience customized for their taste, and different players in the same multiworld
|
||||
can all have different options.
|
||||
|
||||
### Where do I get a config file?
|
||||
The [Player Settings](/games/Secret%20of%20Evermore/player-settings) page on the website allows you to configure your
|
||||
personal settings and export a config file from them.
|
||||
|
||||
### Verifying your config file
|
||||
If you would like to validate your config file to make sure it works, you may do so on the
|
||||
[YAML Validator](/mysterycheck) page.
|
||||
|
||||
## Generating a Single-Player Game
|
||||
Stand-alone "Evermizer" has a way of balancing single-player games, but may not always be on par feature-wise.
|
||||
Head over to [evermizer.com](https://evermizer.com) if you want to try the official stand-alone, otherwise read below.
|
||||
|
||||
1. Navigate to the [Player Settings](/games/Secret%20of%20Evermore/player-settings) page, configure your options, and
|
||||
click the "Generate Game" button.
|
||||
2. You will be presented with a "Seed Info" page.
|
||||
3. Click the "Create New Room" link.
|
||||
4. You will be presented with a server page, from which you can download your patch file.
|
||||
5. Run your patch file through [apbpatch](https://evermizer.com/apbpatch) and load it in your emulator or console.
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
### Obtain your patch file and create your ROM
|
||||
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that
|
||||
is done, the host will provide you with either a link to download your patch file, or with a zip file containing
|
||||
everyone's patch files. Your patch file should have a `.apsoe` extension.
|
||||
|
||||
Put your patch file on your desktop or somewhere convenient, open [apbpatch](https://evermizer.com/apbpatch) and
|
||||
generate your ROM from it. Load the ROM file in your emulator or console.
|
||||
|
||||
### Connect to SNI
|
||||
|
||||
#### With an emulator
|
||||
Start SNI either from the Archipelago install folder or the stand-alone version.
|
||||
If this is its first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
|
||||
|
||||
##### snes9x-rr
|
||||
1. Load your ROM file if it hasn't already been loaded.
|
||||
2. Click on the File menu and hover on **Lua Scripting**
|
||||
3. Click on **New Lua Script Window...**
|
||||
4. In the new window, click **Browse...**
|
||||
5. Select the `Connector.lua` file you downloaded above
|
||||
6. If the script window complains about missing `socket.dll` make sure the DLL is in snes9x or the lua file's directory.
|
||||
|
||||
##### BizHawk
|
||||
1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
|
||||
these menu options:
|
||||
`Config --> Cores --> SNES --> BSNES`
|
||||
Once you have changed the loaded core, you must restart BizHawk.
|
||||
2. Load your ROM file if it hasn't already been loaded.
|
||||
3. Click on the Tools menu and click on **Lua Console**
|
||||
4. Click the button to open a new Lua script.
|
||||
5. Select the `Connector.lua` file you downloaded above
|
||||
|
||||
##### bsnes-plus-nwa
|
||||
This should automatically connect to SNI.
|
||||
If this is its first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
|
||||
|
||||
#### With hardware
|
||||
This guide assumes you have downloaded the correct firmware for your device. If you have not
|
||||
done so already, please do this now. SD2SNES and FXPak Pro users may download the appropriate firmware
|
||||
[here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information
|
||||
[on this page](http://usb2snes.com/#supported-platforms).
|
||||
|
||||
1. Copy the ROM file to your SD card.
|
||||
2. Load the ROM file from the menu.
|
||||
|
||||
### Open the client
|
||||
Open [ap-soeclient](http://evermizer.com/apclient) in a modern browser. Do not switch tabs, open it in a new window
|
||||
if you want to use the browser while playing. Do not minimize the window with the client.
|
||||
|
||||
The client should automatically connect to SNI, the "SNES" status should change to green.
|
||||
|
||||
### Connect to the Archipelago Server
|
||||
Enter `/connect server:port` in the client's command prompt and press enter. You'll find `server:port` on the same page
|
||||
that had the patch file.
|
||||
|
||||
### Play the game
|
||||
When the game is loaded but not yet past the intro cutscene, the "Game" status is yellow. When the client shows "AP" as
|
||||
green and "Game" as yellow, you're ready to play. The intro can be skipped pressing the START button and "Game" should
|
||||
change to green. Congratulations on successfully joining a multiworld game!
|
||||
|
||||
## Hosting a MultiWorld game
|
||||
The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
|
||||
|
||||
1. Collect config files from your players.
|
||||
2. Create a zip file containing your players' config files.
|
||||
3. Upload that zip file to the website linked above.
|
||||
4. Wait a moment while the seed is generated.
|
||||
5. When the seed is generated, you will be redirected to a "Seed Info" page.
|
||||
6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players,
|
||||
so they may download their patch files from there.
|
||||
7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
|
||||
players in the game. Any observers may also be given the link to this page.
|
||||
8. Once all players have joined, you may begin playing.
|
||||
126
WebHostLib/static/assets/tutorial/super-metroid/multiworld_en.md
Normal file
@@ -0,0 +1,126 @@
|
||||
# Super Metroid Setup Guide
|
||||
|
||||
## Required Software
|
||||
- [Super Metroid Client](https://github.com/ArchipelagoMW/SuperMetroidClient/releases)
|
||||
- **sniConnector.lua** (located on the client download page)
|
||||
- [SNI](https://github.com/alttpo/sni/releases) (Included in the Super Metroid Client)
|
||||
- Hardware or software capable of loading and playing SNES ROM files
|
||||
- An emulator capable of connecting to SNI
|
||||
([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
|
||||
[BizHawk](http://tasvideos.org/BizHawk.html))
|
||||
- An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware
|
||||
- Your Super Metroid ROM file, probably named `Super Metroid (Japan, USA).sfc`
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
### Windows Setup
|
||||
1. Download and install the Super Metroid Client from the link above, making sure to install the most recent version.
|
||||
**The file is located in the assets section at the bottom of the version information**.
|
||||
2. During setup, you will be asked to locate your base ROM file. This is your Super Metroid ROM file.
|
||||
3. If you are using an emulator, you should assign your Lua capable emulator as your default program
|
||||
for launching ROM files.
|
||||
1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
|
||||
2. Right-click on a ROM file and select **Open with...**
|
||||
3. Check the box next to **Always use this app to open .sfc files**
|
||||
4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
|
||||
5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside
|
||||
the folder you extracted in step one.
|
||||
|
||||
### Macintosh Setup
|
||||
- We need volunteers to help fill this section! Please contact **Farrak Kilhn** on Discord if you want to help.
|
||||
|
||||
## Create a Config (.yaml) File
|
||||
|
||||
### What is a config file and why do I need one?
|
||||
Your config file contains a set of configuration options which provide the generator with information about how
|
||||
it should generate your game. Each player of a multiworld will provide their own config file. This setup allows
|
||||
each player to enjoy an experience customized for their taste, and different players in the same multiworld
|
||||
can all have different options.
|
||||
|
||||
### Where do I get a config file?
|
||||
The [Player Settings](/games/Super%20Metroid/player-settings) page on the website allows you to configure your
|
||||
personal settings and export a config file from them.
|
||||
|
||||
### Verifying your config file
|
||||
If you would like to validate your config file to make sure it works, you may do so on the
|
||||
[YAML Validator](/mysterycheck) page.
|
||||
|
||||
## Generating a Single-Player Game
|
||||
1. Navigate to the [Player Settings](/games/Super%20Metroid/player-settings) page, configure your options, and click
|
||||
the "Generate Game" button.
|
||||
2. You will be presented with a "Seed Info" page.
|
||||
3. Click the "Create New Room" link.
|
||||
4. You will be presented with a server page, from which you can download your patch file.
|
||||
5. Double-click on your patch file, and the Super Metroid Client will launch automatically, create your ROM from
|
||||
the patch file, and open your emulator for you.
|
||||
6. Since this is a single-player game, you will no longer need the client, so feel free to close it.
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
### Obtain your patch file and create your ROM
|
||||
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that
|
||||
is done, the host will provide you with either a link to download your patch file, or with a zip file containing
|
||||
everyone's patch files. Your patch file should have a `.apm3` extension.
|
||||
|
||||
Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically
|
||||
launch the client, and will also create your ROM in the same place as your patch file.
|
||||
|
||||
### Connect to the client
|
||||
|
||||
#### With an emulator
|
||||
When the client launched automatically, SNI should have also automatically launched in the background.
|
||||
If this is its first time launching, you may be prompted to allow it to communicate through the Windows
|
||||
Firewall.
|
||||
|
||||
##### snes9x Multitroid
|
||||
1. Load your ROM file if it hasn't already been loaded.
|
||||
2. Click on the File menu and hover on **Lua Scripting**
|
||||
3. Click on **New Lua Script Window...**
|
||||
4. In the new window, click **Browse...**
|
||||
5. Select the `sniConnector.lua` file you downloaded above
|
||||
|
||||
##### BizHawk
|
||||
1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
|
||||
these menu options:
|
||||
`Config --> Cores --> SNES --> BSNES`
|
||||
Once you have changed the loaded core, you must restart BizHawk.
|
||||
2. Load your ROM file if it hasn't already been loaded.
|
||||
3. Click on the Tools menu and click on **Lua Console**
|
||||
4. Click the button to open a new Lua script.
|
||||
5. Select the `sniConnector.lua` file you downloaded above
|
||||
|
||||
#### With hardware
|
||||
This guide assumes you have downloaded the correct firmware for your device. If you have not
|
||||
done so already, please do this now. SD2SNES and FXPak Pro users may download the appropriate firmware
|
||||
[here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information
|
||||
[on this page](http://usb2snes.com/#supported-platforms).
|
||||
|
||||
1. Close your emulator, which may have auto-launched.
|
||||
2. Power on your device and load the ROM.
|
||||
|
||||
### Connect to the Archipelago Server
|
||||
The patch file which launched your client should have automatically connected you to the AP Server.
|
||||
There are a few reasons this may not happen however, including if the game is hosted on the website but
|
||||
was generated elsewhere. If the client window shows "Server Status: Not Connected", simply ask the host
|
||||
for the address of the server, and copy/paste it into the "Server" input field then press enter.
|
||||
|
||||
The client will attempt to reconnect to the new server address, and should momentarily show "Server
|
||||
Status: Connected".
|
||||
|
||||
### Play the game
|
||||
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations
|
||||
on successfully joining a multiworld game!
|
||||
|
||||
## Hosting a MultiWorld game
|
||||
The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
|
||||
|
||||
1. Collect config files from your players.
|
||||
2. Create a zip file containing your players' config files.
|
||||
3. Upload that zip file to the website linked above.
|
||||
4. Wait a moment while the seed is generated.
|
||||
5. When the seed is generated, you will be redirected to a "Seed Info" page.
|
||||
6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players,
|
||||
so they may download their patch files from there.
|
||||
7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
|
||||
players in the game. Any observers may also be given the link to this page.
|
||||
8. Once all players have joined, you may begin playing.
|
||||
60
WebHostLib/static/assets/tutorial/timespinner/setup_en.md
Normal file
@@ -0,0 +1,60 @@
|
||||
# Timespinner Randomizer Setup Guide
|
||||
|
||||
## Required Software
|
||||
|
||||
- [Timespinner (steam)](https://store.steampowered.com/app/368620/Timespinner/) or [Timespinner (drm free)](https://www.humblebundle.com/store/timespinner)
|
||||
- [Timespinner Randomizer](https://github.com/JarnoWesthof/TsRandomizer)
|
||||
|
||||
## General Concept
|
||||
|
||||
The timespinner Randomizer loads Timespinner.exe from the same folder, and alters its state in memory to allow for randomization of the items
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
Download latest version of [Timespinner Randomizer](https://github.com/JarnoWesthof/TsRandomizer) you can find the .zip files on the releases page, download the zip for your current platform. Then extract the zip to the folder where your Timespinner game is installed. Then just run TsRandomizer.exe instead of Timespinner.exe to start the game in randomized mode, for more info see the [readme](https://github.com/JarnoWesthof/TsRandomizer)
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
1. Run TsRandomizer.exe
|
||||
2. Select "New Game"
|
||||
3. Switch "<< Select Seed >>" to "<< Archiplago >>" by pressing left on the controller or keyboard
|
||||
4. Select "<< Archiplago >>" to open a new menu where you can enter your Archipelago login credentails
|
||||
* NOTE: the input fields support Ctrl + V pasting of values
|
||||
5. Select "Connect"
|
||||
6. If all went well you will be taken back the difficulty selection menu and the game will start as soon as you select a difficulty
|
||||
|
||||
## YAML Settings
|
||||
An example YAML would look like this:
|
||||
```yaml
|
||||
description: Default Timespinner Template
|
||||
name: Lunais{number} # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
|
||||
game:
|
||||
Timespinner: 1
|
||||
requires:
|
||||
version: 0.1.8
|
||||
Timespinner:
|
||||
StartWithJewelryBox: # Start with Jewelry Box unlocked
|
||||
false: 50
|
||||
true: 0
|
||||
DownloadableItems: # With the tablet you will be able to download items at terminals
|
||||
false: 50
|
||||
true: 50
|
||||
FacebookMode: # Requires Oculus Rift(ng) to spot the weakspots in walls and floors
|
||||
false: 50
|
||||
true: 0
|
||||
StartWithMeyef: # Start with Meyef, ideal for when you want to play multiplayer
|
||||
false: 50
|
||||
true: 50
|
||||
QuickSeed: # Start with Talaria Attachment, Nyoom!
|
||||
false: 50
|
||||
true: 0
|
||||
SpecificKeycards: # Keycards can only open corresponding doors
|
||||
false: 0
|
||||
true: 50
|
||||
Inverted: # Start in the past
|
||||
false: 50
|
||||
true: 50
|
||||
```
|
||||
* All Options are either enabled or not, if values are specified for both true & false the generator will select one based on weight
|
||||
* The Timespinner Randomizer option "StinkyMaw" is currently always enabled for Archipelago generated seeds
|
||||
* The Timespinner Randomizer options "ProgressiveVerticalMovement" & "ProgressiveKeycards" are currently not supported on Archipelago generated seeds
|
||||
@@ -1,4 +1,51 @@
|
||||
[
|
||||
{
|
||||
"gameTitle": "Archipelago",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Tutorial",
|
||||
"description": "A Guide to setting up the Archipelago software to generate multiworld games on your computer.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "archipelago/setup_en.md",
|
||||
"link": "archipelago/setup/en",
|
||||
"authors": [
|
||||
"alwaysintreble"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Archipelago Triggers Guide",
|
||||
"description": "A Guide to setting up and using triggers in your game settings.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "archipelago/triggers_en.md",
|
||||
"link": "archipelago/triggers/en",
|
||||
"authors": [
|
||||
"alwaysintreble"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Archipelago Plando Guide",
|
||||
"description": "A guide to understanding and using plando for your game.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "archipelago/plando_en.md",
|
||||
"link": "archipelago/plando/en",
|
||||
"authors": [
|
||||
"alwaysintreble"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "The Legend of Zelda: A Link to the Past",
|
||||
"tutorials": [
|
||||
@@ -85,5 +132,182 @@
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "The Legend of Zelda: Ocarina of Time",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Tutorial",
|
||||
"description": "A guide to setting up the Archipelago Ocarina of Time software on your computer.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "zelda5/setup_en.md",
|
||||
"link": "zelda5/setup/en",
|
||||
"authors": [
|
||||
"Edos"
|
||||
]
|
||||
},
|
||||
{
|
||||
"language": "Spanish",
|
||||
"filename": "zelda5/setup_es.md",
|
||||
"link": "zelda5/setup/es",
|
||||
"authors": [
|
||||
"Edos"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Factorio",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Tutorial",
|
||||
"description": "A guide to setting up the Archipelago Factorio software on your computer.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "factorio/setup_en.md",
|
||||
"link": "factorio/setup/en",
|
||||
"authors": [
|
||||
"Berserker",
|
||||
"Farrak Kilhn"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Minecraft",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Tutorial",
|
||||
"description": "A guide to setting up the Archipelago Minecraft software on your computer. This guide covers single-player, multiworld, and related software.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "minecraft/minecraft_en.md",
|
||||
"link": "minecraft/minecraft/en",
|
||||
"authors": [
|
||||
"Kono Tyran"
|
||||
]
|
||||
},
|
||||
{
|
||||
"language": "Spanish",
|
||||
"filename": "minecraft/minecraft_es.md",
|
||||
"link": "minecraft/minecraft/es",
|
||||
"authors": [
|
||||
"Edos"
|
||||
]
|
||||
},
|
||||
{
|
||||
"language": "Swedish",
|
||||
"filename": "minecraft/minecraft_sv.md",
|
||||
"link": "minecraft/minecraft/sv",
|
||||
"authors": [
|
||||
"Albinum"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Risk of Rain 2",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up the Risk of Rain 2 integration for Archipelago multiworld games.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "ror2/setup_en.md",
|
||||
"link": "ror2/setup/en",
|
||||
"authors": [
|
||||
"Ijwu"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Timespinner",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up the Timespinner randomizer connected to an Archipelago Multiworld",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "timespinner/setup_en.md",
|
||||
"link": "timespinner/setup/en",
|
||||
"authors": [
|
||||
"Jarno"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Subnautica",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up the Subnautica randomizer connected to an Archipelago Multiworld",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "Subnautica/setup_en.md",
|
||||
"link": "Subnautica/setup/en",
|
||||
"authors": [
|
||||
"Berserker"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Super Metroid",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to setting up the Super Metroid Client on your computer. This guide covers single-player, multiworld, and related software.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "super-metroid/multiworld_en.md",
|
||||
"link": "super-metroid/multiworld/en",
|
||||
"authors": [
|
||||
"Farrak Kilhn"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"gameTitle": "Secret of Evermore",
|
||||
"tutorials": [
|
||||
{
|
||||
"name": "Multiworld Setup Guide",
|
||||
"description": "A guide to playing Secret of Evermore randomizer. This guide covers single-player, multiworld and related software.",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "secret-of-evermore/multiworld_en.md",
|
||||
"link": "secret-of-evermore/multiworld/en",
|
||||
"authors": [
|
||||
"Black Sliver"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
|
||||
@@ -1,16 +1,10 @@
|
||||
# A Link to the Past Randomizer Setup Guide
|
||||
|
||||
<div id="tutorial-video-container">
|
||||
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/icWPmse0Z3E" frameborder="0"
|
||||
allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen>
|
||||
</iframe>
|
||||
</div>
|
||||
|
||||
## Benötigte Software
|
||||
- [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases)
|
||||
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Included in the above Utilities)
|
||||
- Hardware oder Software zum Laden und Abspielen von SNES Rom-Dateien
|
||||
- Ein Emulator, der lua-scripts abspielen kann
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- [SNI](https://github.com/alttpo/sni/releases) (Integriert in Archipelago)
|
||||
- Hardware oder Software zum Laden und Abspielen von SNES Rom-Dateien fähig zu einer Internetverbindung
|
||||
- Ein Emulator, der mit SNI verbinden kann
|
||||
([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
|
||||
[BizHawk](http://tasvideos.org/BizHawk.html))
|
||||
- Ein SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), oder andere kompatible Hardware
|
||||
@@ -21,7 +15,7 @@
|
||||
### Windows
|
||||
1. Lade die Multiworld Utilities herunter und führe die Installation aus. Sei sicher, dass du immer die
|
||||
aktuellste Version installiert hast.**Die Datei befindet sich im "assets"-Kasten unter der jeweiligen Versionsinfo!**.
|
||||
Für normale Multiworld-Spiele lädst du die `Setup.BerserkerMultiworld.exe` herunter.
|
||||
Für normale Multiworld-Spiele lädst du die `Setup.Archipelago.exe` herunter.
|
||||
- Für den Doorrandomizer muss die alternative doors-Variante geladen werden.
|
||||
- Während der Installation fragt dich das Programm nach der japanischen 1.0 ROM-Datei. Wenn du die Software
|
||||
bereits installiert hast und einfach nur updaten willst, wirst du nicht nochmal danach gefragt.
|
||||
@@ -48,7 +42,7 @@ jeder Spieler sein Spiel nach seinem eigenen Geschmack gestalten, während ander
|
||||
Einstellungen wählen können!
|
||||
|
||||
### Wo bekomme ich so eine YAML-Datei her?
|
||||
Die [Player Settings](/player-settings) Seite auf der Website ermöglicht das einfache Erstellen und Herunterladen
|
||||
Die [Player Settings](/games/A Link to the Past/player-settings) Seite auf der Website ermöglicht das einfache Erstellen und Herunterladen
|
||||
deiner eigenen `yaml` Datei. Drei verschiedene Voreinstellungen können dort gespeichert werden.
|
||||
|
||||
### Deine YAML-Datei ist gewichtet!
|
||||
@@ -80,12 +74,12 @@ bei der [YAML Validator](/mysterycheck) Seite tun.
|
||||
### Erhalte deine Patch-Datei und erstelle dein ROM
|
||||
Wenn du an einem MultiWorld-Spiel teilnehmen möchtest, wirst du in der Regel vom Host nach deiner YAML-Datei gefragt.
|
||||
Sobald du diese weitergegeben hast, wird der Host einen Link bereitstellen, wo du deinen Patch oder eine .zip-Datei
|
||||
mit allen Patches herunterladen kannst. Die Patch-Datei hat immer die Endung `.bmbp`.
|
||||
mit allen Patches herunterladen kannst. Die Patch-Datei hat immer die Endung `.apbp`.
|
||||
|
||||
### Mit dem Client verbinden
|
||||
|
||||
#### Via Emulator
|
||||
Wenn der client den Emulator automatisch gestartet hat, wird QUsb2Snes ebenfalls im Hintergrund gestartet.
|
||||
Wenn der client den Emulator automatisch gestartet hat, wird SNI ebenfalls im Hintergrund gestartet.
|
||||
Wenn dies das erste Mal ist, wird möglicherweise ein Fenster angezeigt, wo man bestätigen muss, dass das Programm
|
||||
durch die Windows Firewall kommunizieren darf.
|
||||
|
||||
@@ -94,8 +88,9 @@ durch die Windows Firewall kommunizieren darf.
|
||||
2. Klicke auf den Reiter "File" oben im Menü und wähle **Lua Scripting**
|
||||
3. Klicke auf **New Lua Script Window...**
|
||||
4. Im sich neu öffnenden Fenster, klicke auf **Browse...**
|
||||
5. Navigiere zum Ort, wo du snes9x Multitroid installiert hast, öffne den `lua`-Ordner und öffne `multibridge.lua`
|
||||
6. Schaue im Lua-Fenster nach einem Namen, der dir zugeteilt wird und schaue im Client (WebUI im Browser), ob dort
|
||||
5. Navigiere zum Verzeichnis, wo du Archipelago installiert hast und dort in den Unterordner `SNI`.
|
||||
6. Wähle dort die `Connector.lua` und klicke auf Öffnen.
|
||||
7. Schaue im Lua-Fenster nach einem Namen, der dir zugeteilt wird und schaue im Client (WebUI im Browser), ob dort
|
||||
"Snes Device: Connected" mit demselben Namen dort steht (in der oberen linken Ecke).
|
||||
|
||||
##### BizHawk
|
||||
@@ -105,9 +100,8 @@ durch die Windows Firewall kommunizieren darf.
|
||||
2. Lade die entsprechende ROM-Datei, wenn sie nicht schon automatisch geladen wurde.
|
||||
3. Klicke auf das Tools-Menü und klicke auf **Lua Console**
|
||||
4. Klicke auf den Button um ein neues Lua-Script zu öffnen.
|
||||
5. Navigiere zum Verzeichnis, wo du die Multiworld Utilities installiert hast und dort in folgende Ordner:
|
||||
`QUsb2Snes/Qusb2Snes/LuaBridge`
|
||||
6. Wähle dort die `luabridge.lua` und klicke auf Öffnen.
|
||||
5. Navigiere zum Verzeichnis, wo du Archipelago installiert hast und dort in den Unterordner `SNI`.
|
||||
6. Wähle dort die `Connector.lua` und klicke auf Öffnen.
|
||||
7. Schaue im Lua-Fenster nach einem Namen, der dir zugeteilt wird und schaue im Client (WebUI im Browser), ob dort
|
||||
"Snes Device: Connected" mit demselben Namen dort steht (in der oberen linken Ecke)
|
||||
|
||||
@@ -117,15 +111,11 @@ das noch nicht getan hast, so tue dies am besten jetzt! SD2SNES und FXPak Pro Nu
|
||||
[hier](https://github.com/RedGuyyyy/sd2snes/releases). Nutzer ähnlicher Hardware finden Hilfestellung
|
||||
[auf dieser Seite](http://usb2snes.com/#supported-platforms).
|
||||
|
||||
**UM MIT HARDWARE ZU VERBINDEN WIRD AKTUELL EINE ALTE VERSION VON QUSB2SNES BENÖTIGT
|
||||
([v0.7.16](https://github.com/Skarsnik/QUsb2snes/releases/tag/v0.7.16)).**
|
||||
Neuere Versionen funktionieren möglicherweise nur eingeschränkt, fehlerhaft oder gar nicht!
|
||||
|
||||
1. Schließe deinen Emulator, falls er automatisch gestartet haben sollte.
|
||||
2. Schließe QUsb2Snes, welches automatisch mit dem Client gestartet wurde (in der Taskleiste zu finden).
|
||||
3. Starte die richtige version von QUsb2Snes (v0.7.16).
|
||||
4. Starte deine (Original-)Konsole und lade die ROM-Datei.
|
||||
5. Schaue auf dein Clientfenster, welches nun "Snes Device: Connected" und den namen deiner Konsole
|
||||
2. Start SNI
|
||||
3. Starte deine (Original-)Konsole und lade die ROM-Datei.
|
||||
4. Schaue auf dein Clientfenster, welches nun "Snes Device: Connected" und den namen deiner Konsole
|
||||
zeigen sollte.
|
||||
|
||||
### Mit dem MultiServer verbinden
|
||||
@@ -143,7 +133,7 @@ können du und deine Freunde loslegen! Glückwunsch zum erfolgreichen Beitritt z
|
||||
|
||||
## Ein Multiworld-Spiel hosten
|
||||
Die Empfohlene Art, ein Spiel zu hosten, ist, den Service auf
|
||||
[der website](https://berserkermulti.world/generate) zu nutzen. Das Ganze ist recht einfach:
|
||||
[der website](/generate) zu nutzen. Das Ganze ist recht einfach:
|
||||
|
||||
1. Lasse dir von deinen Mitspielern die YAML-Datei zuschicken.
|
||||
2. Erstelle einen Zip-komprimierten Ordner´, in den du alle YAML-Dateien deiner Spieler einfügst.
|
||||
|
||||
@@ -1,98 +1,71 @@
|
||||
# A Link to the Past Randomizer Setup Guide
|
||||
|
||||
<div id="tutorial-video-container">
|
||||
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/mJKEHaiyR_Y" frameborder="0"
|
||||
allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen>
|
||||
</iframe>
|
||||
</div>
|
||||
|
||||
## Required Software
|
||||
- [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases)
|
||||
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Included in the above Utilities)
|
||||
- [Z3Client](https://github.com/ArchipelagoMW/Z3Client/releases) or the SNIClient included with
|
||||
[Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- If installing Archipelago, make sure to check the box for SNIClient -> A Link to the Past Patch Setup during install, or SNI will not be included
|
||||
- [SNI](https://github.com/alttpo/sni/releases) (Included in both Z3Client and SNIClient)
|
||||
- Hardware or software capable of loading and playing SNES ROM files
|
||||
- An emulator capable of running Lua scripts
|
||||
- An emulator capable of connecting to SNI
|
||||
([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
|
||||
[BizHawk](http://tasvideos.org/BizHawk.html))
|
||||
- An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware
|
||||
- Your Japanese v1.0 ROM file, probably named `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc`
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
### Windows Setup
|
||||
1. Download and install the MultiWorld Utilities from the link above, making sure to install the most recent version.
|
||||
**The file is located in the assets section at the bottom of the version information**. If you intend to play normal
|
||||
multiworld games, you want `Setup.BerserkerMultiWorld.exe`
|
||||
- If you intend to play the doors variant of multiworld, you will want to download the alternate doors file.
|
||||
- During the installation process, you will be asked to browse for your Japanese 1.0 ROM file. If you have
|
||||
installed this software before and are simply upgrading now, you will not be prompted to locate your
|
||||
ROM file a second time.
|
||||
- You may also be prompted to install Microsoft Visual C++. If you already have this software on your computer
|
||||
(possibly because a Steam game installed it already), the installer will not prompt you to install it again.
|
||||
1. Download and install your preferred client from the link above, making sure to install the most recent version.
|
||||
**The installer file is located in the assets section at the bottom of the version information**.
|
||||
- During setup, you will be asked to locate your base ROM file. This is your Japanese Link to the Past ROM file.
|
||||
|
||||
2. If you are using an emulator, you should assign your Lua capable emulator as your default program
|
||||
for launching ROM files.
|
||||
1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
|
||||
2. Right click on a ROM file and select **Open with...**
|
||||
2. Right-click on a ROM file and select **Open with...**
|
||||
3. Check the box next to **Always use this app to open .sfc files**
|
||||
4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
|
||||
5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside
|
||||
the folder you extracted in step one.
|
||||
|
||||
### Macintosh Setup
|
||||
- We need volunteers to help fill this section! Please contact **Farrak Kilhn** on Discord if you want to help.
|
||||
## Create a Config (.yaml) File
|
||||
|
||||
## Configuring your YAML file
|
||||
|
||||
### What is a YAML file and why do I need one?
|
||||
Your YAML file contains a set of configuration options which provide the generator with information about how
|
||||
it should generate your game. Each player of a multiworld will provide their own YAML file. This setup allows
|
||||
### What is a config file and why do I need one?
|
||||
Your config file contains a set of configuration options which provide the generator with information about how
|
||||
it should generate your game. Each player of a multiworld will provide their own config file. This setup allows
|
||||
each player to enjoy an experience customized for their taste, and different players in the same multiworld
|
||||
can all have different options.
|
||||
|
||||
### Where do I get a YAML file?
|
||||
The [Generate Game](/player-settings) page on the website allows you to configure your personal settings and
|
||||
export a YAML file from them.
|
||||
### Where do I get a config file?
|
||||
The [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page on the website allows you to configure
|
||||
your personal settings and export a config file from them.
|
||||
|
||||
### Advanced YAML configuration
|
||||
A more advanced version of the YAML file can be created using the [Weighted Settings](/weighted-settings) page,
|
||||
which allows you to configure up to three presets. The Weighted Settings page has many options which are
|
||||
primarily represented with sliders. This allows you to choose how likely certain options are to occur relative
|
||||
to other options within a category.
|
||||
|
||||
For example, imagine the generator creates a bucket labeled "Map Shuffle", and places folded pieces of paper
|
||||
into the bucket for each sub-option. Also imagine your chosen value for "On" is 20, and your value for "Off" is 40.
|
||||
|
||||
In this example, sixty pieces of paper are put into the bucket. Twenty for "On" and forty for "Off". When the
|
||||
generator is deciding whether or not to turn on map shuffle for your game, it reaches into this bucket and pulls
|
||||
out a piece of paper at random. In this example, you are much more likely to have map shuffle turned off.
|
||||
|
||||
If you never want an option to be chosen, simply set its value to zero. Remember that each setting must have at
|
||||
lease one option set to a number greater than zero.
|
||||
|
||||
### Verifying your YAML file
|
||||
If you would like to validate your YAML file to make sure it works, you may do so on the
|
||||
### Verifying your config file
|
||||
If you would like to validate your config file to make sure it works, you may do so on the
|
||||
[YAML Validator](/mysterycheck) page.
|
||||
|
||||
## Generating a Single-Player Game
|
||||
1. Navigate to the [Generate Game](/player-settings), configure your options, and click the "Generate Game" button.
|
||||
2. You will be presented with a "Seed Info" page, where you can download your patch file.
|
||||
3. Double-click on your patch file, and the emulator should launch with your game automatically. As the
|
||||
Client is unnecessary for single player games, you may close it and the WebUI.
|
||||
1. Navigate to the [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page, configure your options,
|
||||
and click the "Generate Game" button.
|
||||
2. You will be presented with a "Seed Info" page.
|
||||
3. Click the "Create New Room" link.
|
||||
4. You will be presented with a server page, from which you can download your patch file.
|
||||
5. Double-click on your patch file, and the Z3Client will launch automatically, create your ROM from
|
||||
the patch file, and open your emulator for you.
|
||||
6. Since this is a single-player game, you will no longer need the client, so feel free to close it.
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
### Obtain your patch file and create your ROM
|
||||
When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that
|
||||
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that
|
||||
is done, the host will provide you with either a link to download your patch file, or with a zip file containing
|
||||
everyone's patch files. Your patch file should have a `.bmbp` extension.
|
||||
everyone's patch files. Your patch file should have a `.apbp` extension.
|
||||
|
||||
Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically
|
||||
launch the client, and will also create your ROM file in the same place as your patch file.
|
||||
launch the client, and will also create your ROM in the same place as your patch file.
|
||||
|
||||
### Connect to the client
|
||||
|
||||
#### With an emulator
|
||||
When the client launched automatically, QUsb2Snes should have also automatically launched in the background.
|
||||
When the client launched automatically, SNI should have also automatically launched in the background.
|
||||
If this is its first time launching, you may be prompted to allow it to communicate through the Windows
|
||||
Firewall.
|
||||
|
||||
@@ -101,23 +74,21 @@ Firewall.
|
||||
2. Click on the File menu and hover on **Lua Scripting**
|
||||
3. Click on **New Lua Script Window...**
|
||||
4. In the new window, click **Browse...**
|
||||
5. Browse to the location you extracted snes9x Multitroid to, enter the `lua` folder, and choose `multibridge.lua`
|
||||
6. Observe a name has been assigned to you, and that the client shows "SNES Device: Connected", with that same
|
||||
name in the upper left corner.
|
||||
5. Select the connector lua file included with your client
|
||||
- Z3Client users should download `sniConnector.lua` from the client download page
|
||||
- SNIClient users should look in their Archipelago folder for `/sni/Connector.lua`
|
||||
|
||||
##### BizHawk
|
||||
1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
|
||||
these menu options:
|
||||
these menu options:
|
||||
`Config --> Cores --> SNES --> BSNES`
|
||||
Once you have changed the loaded core, you must restart BizHawk.
|
||||
2. Load your ROM file if it hasn't already been loaded.
|
||||
3. Click on the Tools menu and click on **Lua Console**
|
||||
4. Click the button to open a new Lua script.
|
||||
5. Browse to your MultiWorld Utilities installation directory, and into the following directories:
|
||||
`QUsb2Snes/Qusb2Snes/LuaBridge`
|
||||
6. Select `luabridge.lua` and click Open.
|
||||
7. Observe a name has been assigned to you, and that the client shows "SNES Device: Connected", with that same
|
||||
name in the upper left corner.
|
||||
5. Select the `sniConnector.lua` file you downloaded above
|
||||
- Z3Client users should download `sniConnector.lua` from the client download page
|
||||
- SNIClient users should look in their Archipelago folder for `/sni/Connector.lua`
|
||||
|
||||
#### With hardware
|
||||
This guide assumes you have downloaded the correct firmware for your device. If you have not
|
||||
@@ -127,54 +98,30 @@ done so already, please do this now. SD2SNES and FXPak Pro users may download th
|
||||
|
||||
1. Close your emulator, which may have auto-launched.
|
||||
2. Power on your device and load the ROM.
|
||||
3. Observe the client window now shows "SNES Device: Connected", and lists the name of your device.
|
||||
|
||||
### Connect to the MultiServer
|
||||
The patch file which launched your client should have automatically connected you to the MultiServer.
|
||||
### Connect to the Archipelago Server
|
||||
The patch file which launched your client should have automatically connected you to the AP Server.
|
||||
There are a few reasons this may not happen however, including if the game is hosted on the website but
|
||||
was generated elsewhere. If the client window shows "Server Status: Not Connected", simply ask the host
|
||||
for the address of the server, and copy/paste it into the "Server" input field then press enter.
|
||||
|
||||
The client will attempt to reconnect to the new server address, and should momentarily show "Server
|
||||
Status: Connected". If the client does not connect after a few moments, you may need to refresh the page.
|
||||
Status: Connected".
|
||||
|
||||
### Play the game
|
||||
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations
|
||||
on successfully joining a multiworld game!
|
||||
|
||||
## Hosting a MultiWorld game
|
||||
The recommended way to host a game is to use the hosting service provided on
|
||||
[the website](https://berserkermulti.world/generate). The process is relatively simple:
|
||||
The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
|
||||
|
||||
1. Collect YAML files from your players.
|
||||
2. Create a zip file containing your players' YAML files.
|
||||
1. Collect config files from your players.
|
||||
2. Create a zip file containing your players' config files.
|
||||
3. Upload that zip file to the website linked above.
|
||||
4. Wait a moment while the seed is generated.
|
||||
5. When the seed is generated, you will be redirected to a "Seed Info" page.
|
||||
6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players,
|
||||
so they may download their patch files from there.
|
||||
**Note:** The patch files provided on this page will allow players to automatically connect to the server,
|
||||
while the patch files on the "Seed Info" page will not.
|
||||
7. Note that a link to a MultiWorld Tracker is at the top of the room page. You should also provide this link
|
||||
to your players, so they can watch the progress of the game. Any observers may also be given the link to
|
||||
this page.
|
||||
so they may download their patch files from there.
|
||||
7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
|
||||
players in the game. Any observers may also be given the link to this page.
|
||||
8. Once all players have joined, you may begin playing.
|
||||
|
||||
## Auto-Tracking
|
||||
If you would like to use auto-tracking for your game, several pieces of software provide this functionality.
|
||||
The recommended software for auto-tracking is currently
|
||||
[OpenTracker](https://github.com/trippsc2/OpenTracker/releases).
|
||||
|
||||
### Installation
|
||||
1. Download the appropriate installation file for your computer (Windows users want the `.msi` file).
|
||||
2. During the installation process, you may be asked to install the Microsoft Visual Studio Build Tools. A link
|
||||
to this software is provided during the installation procedure, and it must be installed manually.
|
||||
|
||||
### Enable auto-tracking
|
||||
1. With OpenTracker launched, click the Tracking menu at the top of the window, then choose **AutoTracker...**
|
||||
2. Click the **Get Devices** button
|
||||
3. Select your SNES device from the drop-down list
|
||||
4. If you would like to track small keys and dungeon items, check the box labeled **Race Illegal Tracking**
|
||||
5. Click the **Start Autotracking** button
|
||||
6. Close the AutoTracker window, as it is no longer necessary
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</div>
|
||||
|
||||
## Software requerido
|
||||
- [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases)
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Incluido en Multiworld Utilities)
|
||||
- Hardware o software capaz de cargar y ejecutar archivos de ROM de SNES
|
||||
- Un emulador capaz de ejecutar scripts Lua
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
### Instalación en Windows
|
||||
1. Descarga e instala MultiWorld Utilities desde el enlace anterior, asegurando que instalamos la versión más reciente.
|
||||
**El archivo esta localizado en la sección "assets" en la parte inferior de la información de versión**. Si tu intención es jugar la versión normal de multiworld, necesitarás el archivo `Setup.BerserkerMultiWorld.exe`
|
||||
**El archivo esta localizado en la sección "assets" en la parte inferior de la información de versión**. Si tu intención es jugar la versión normal de multiworld, necesitarás el archivo `Setup.Archipelago.exe`
|
||||
- Si estas interesado en jugar la variante que aleatoriza las puertas internas de las mazmorras, necesitaras bajar 'Setup.BerserkerMultiWorld.Doors.exe'
|
||||
- Durante el proceso de instalación, se te pedirá donde esta situado tu archivo ROM japonés v1.0. Si ya habías instalado este software con anterioridad y simplemente estas actualizando, no se te pedirá la localización del archivo una segunda vez.
|
||||
- Puede ser que el programa pida la instalación de Microsoft Visual C++. Si ya lo tienes en tu ordenador (posiblemente por que un juego de Steam ya lo haya instalado), el instalador no te pedirá su instalación.
|
||||
@@ -43,7 +43,7 @@ Cada jugador en una partida de multiworld proveerá su propio fichero YAML. Esta
|
||||
que cada jugador disfrute de una experiencia personalizada a su gusto, y cada jugador dentro de la misma partida de multiworld puede tener diferentes opciones.
|
||||
|
||||
### Donde puedo obtener un fichero YAML?
|
||||
La página "[Generate Game](/player-settings)" en el sitio web te permite configurar tu configuración personal y
|
||||
La página "[Generate Game](/games/A%20Link%20to%20the%20Past/player-settings)" en el sitio web te permite configurar tu configuración personal y
|
||||
descargar un fichero "YAML".
|
||||
|
||||
### Configuración YAML avanzada
|
||||
@@ -67,7 +67,7 @@ Si quieres validar que tu fichero YAML para asegurarte que funciona correctament
|
||||
[YAML Validator](/mysterycheck).
|
||||
|
||||
## Generar una partida para un jugador
|
||||
1. Navega a [la pagina Generate game](/player-settings), configura tus opciones, haz click en el boton "Generate game".
|
||||
1. Navega a [la pagina Generate game](/games/A%20Link%20to%20the%20Past/player-settings), configura tus opciones, haz click en el boton "Generate game".
|
||||
2. Se te redigirá a una pagina "Seed Info", donde puedes descargar tu archivo de parche.
|
||||
3. Haz doble click en tu fichero de parche, y el emulador debería ejecutar tu juego automáticamente. Como el
|
||||
Cliente no es necesario para partidas de un jugador, puedes cerrarlo junto a la pagina web (que tiene como titulo "Multiworld WebUI") que se ha abierto automáticamente.
|
||||
@@ -136,7 +136,7 @@ por unirte satisfactoriamente a una partida de multiworld!
|
||||
|
||||
## Hospedando una partida de multiworld
|
||||
La manera recomendad para hospedar una partida es usar el servicio proveído en
|
||||
[el sitio web](https://berserkermulti.world/generate). El proceso es relativamente sencillo:
|
||||
[el sitio web](/generate). El proceso es relativamente sencillo:
|
||||
|
||||
1. Recolecta los ficheros YAML de todos los jugadores que participen.
|
||||
2. Crea un fichero ZIP conteniendo esos ficheros.
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</div>
|
||||
|
||||
## Logiciels requis
|
||||
- [Utilitaires du MultiWorld](https://github.com/Berserker66/MultiWorld-Utilities/releases)
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Inclus dans les utilitaires précédents)
|
||||
- Une solution logicielle ou matérielle capable de charger et de lancer des fichiers ROM de SNES
|
||||
- Un émulateur capable d'éxécuter des scripts Lua
|
||||
@@ -49,7 +49,7 @@ sur comment il devrait générer votre seed. Chaque joueur d'un multiwolrd devra
|
||||
joueur d'apprécier une expérience customisée selon ses goûts, et les différents joueurs d'un même multiworld peuvent avoir différentes options.
|
||||
|
||||
### Où est-ce que j'obtiens un fichier YAML ?
|
||||
La page [Génération de partie](/player-settings) vous permet de configurer vos paramètres personnels et de les exporter vers un fichier YAML.
|
||||
La page [Génération de partie](/games/A%20Link%20to%20the%20Past/player-settings) vous permet de configurer vos paramètres personnels et de les exporter vers un fichier YAML.
|
||||
|
||||
### Configuration avancée du fichier YAML
|
||||
Une version plus avancée du fichier YAML peut être créée en utilisant la page des [paramètres de pondération](/weighted-settings), qui vous permet
|
||||
@@ -71,7 +71,7 @@ Si vous voulez valider votre fichier YAML pour être sûr qu'il fonctionne, vous
|
||||
[Validateur de YAML](/mysterycheck).
|
||||
|
||||
## Générer une partie pour un joueur
|
||||
1. Aller sur la page [Génération de partie](/player-settings), configurez vos options, et cliquez sur le bouton "Generate Game".
|
||||
1. Aller sur la page [Génération de partie](/games/A%20Link%20to%20the%20Past/player-settings), configurez vos options, et cliquez sur le bouton "Generate Game".
|
||||
2. Il vous sera alors présenté une page d'informations sur la seed, où vous pourrez télécharger votre patch.
|
||||
3. Double-cliquez sur le patch et l'émulateur devrait se lancer automatiquement avec la seed. Etant donné que le client
|
||||
n'est pas requis pour les parties à un joueur, vous pouvez le fermer ainsi que l'interface Web (WebUI).
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
## Configuration
|
||||
1. Plando features have to be enabled first, before they can be used (opt-in).
|
||||
2. To do so, go to your installation directory (Windows default: `C:\ProgramData\BerserkerMultiWorld`),
|
||||
2. To do so, go to your installation directory (Windows default: `C:\ProgramData\Archipelago`),
|
||||
then open the host.yaml file with a text editor.
|
||||
3. In it, you're looking for the option key `plando_options`. To enable all plando modules you can set the
|
||||
value to
|
||||
@@ -13,7 +13,7 @@
|
||||
### Bosses
|
||||
|
||||
- This module is enabled by default and available to be used on
|
||||
[https://archipelago.gg/generate](https://archipelago.gg/generate)
|
||||
[https://archipelago.gg/generate](/generate)
|
||||
- Plando versions of boss shuffles can be added like any other boss shuffle option in a yaml and weighted.
|
||||
- Boss Plando works as a list of instructions from left to right, if any arenas are empty at the end,
|
||||
it defaults to vanilla
|
||||
@@ -31,8 +31,8 @@
|
||||
- Example: `simple`
|
||||
- Runs a particular boss shuffle mode to finish construction instead of vanilla placement, typically used as
|
||||
a last instruction.
|
||||
- [Available Bosses](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Bosses.py#L135)
|
||||
- [Available Arenas](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Bosses.py#L186)
|
||||
- [Available Bosses](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Bosses.py#L135)
|
||||
- [Available Arenas](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Bosses.py#L150)
|
||||
|
||||
#### Examples
|
||||
```yaml
|
||||
@@ -79,8 +79,8 @@ boss_shuffle:
|
||||
- placements are picked randomly, not sorted in any way
|
||||
- Warning: Placing non-Dungeon Prizes on Prize locations and
|
||||
Prizes on non-Prize locations will break the game in various ways.
|
||||
- [Available Items](https://github.com/Berserker66/MultiWorld-Utilities/blob/3b5ba161dea223b96e9b1fc890e03469d9c6eb59/Items.py#L26)
|
||||
- [Available Locations](https://github.com/Berserker66/MultiWorld-Utilities/blob/3b5ba161dea223b96e9b1fc890e03469d9c6eb59/Regions.py#L418)
|
||||
- [Available Items](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Items.py#L52)
|
||||
- [Available Locations](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Regions.py#L434)
|
||||
|
||||
#### Examples
|
||||
```yaml
|
||||
@@ -133,10 +133,10 @@ Link's House and removes the picked item from the item pool.
|
||||
- `\n` is a newline.
|
||||
- `@` is the entered player's name.
|
||||
- Warning: Text Mapper does not support full unicode.
|
||||
- [Alphabet](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L756)
|
||||
- [Alphabet](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Text.py#L758)
|
||||
- at is the location within the game to attach the text to.
|
||||
- can be weighted.
|
||||
- [List of targets](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L1498)
|
||||
- [List of targets](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Text.py#L1499)
|
||||
|
||||
#### Example
|
||||
```yaml
|
||||
@@ -160,7 +160,7 @@ This has a 50% chance to trigger at all. If it does, it throws a coin between `u
|
||||
- entrance is the overworld door
|
||||
- exit is the underworld exit
|
||||
- direction can be `both`, `entrance` or `exit`
|
||||
- doors can be found in [this file](https://github.com/Berserker66/MultiWorld-Utilities/blob/main/EntranceShuffle.py)
|
||||
- doors can be found in [this file](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/EntranceShuffle.py#L3852)
|
||||
|
||||
|
||||
#### Example
|
||||
|
||||
387
WebHostLib/static/assets/tutorial/zelda5/setup_en.md
Normal file
@@ -0,0 +1,387 @@
|
||||
# Setup Guide for Ocarina of time Archipelago
|
||||
|
||||
## Important
|
||||
|
||||
As we are using Z5Client and Bizhawk, this guide is only applicable to Windows.
|
||||
|
||||
## Required Software
|
||||
|
||||
- [bizhawk+script+Z5Client](https://github.com/ArchipelagoMW/Z5Client/releases) We recommend download Z5Client-setup as it makes some steps automatic.
|
||||
|
||||
## Install Emulator and client
|
||||
|
||||
Download getBizhawk.ps1 from previous link. Place it on the folder where you want your emulator to be installed, right click on it and select "Run with PowerShell". This will download all the needed dependencies used by the emulator. This can take a while.
|
||||
|
||||
It is strongly recommended to associate N64 rom extension (\*.n64) to the Bizhawk we've just installed. To do so, we simple have to search any N64 rom we happened to own, right click and select "Open with...", we unfold the list that appears and select the bottom option "Look for another application", we browse to Bizhawk folder and select EmuHawk.exe
|
||||
|
||||
Place the ootMulti.lua file from the previous link inside the "lua" folder from the just installed emulator.
|
||||
|
||||
Install the Z5Client using its setup.
|
||||
|
||||
## Configuring your YAML file
|
||||
|
||||
### What is a YAML file and why do I need one?
|
||||
Your YAML file contains a set of configuration options which provide the generator with information about how
|
||||
it should generate your game. Each player of a multiworld will provide their own YAML file. This setup allows
|
||||
each player to enjoy an experience customized for their taste, and different players in the same multiworld
|
||||
can all have different options.
|
||||
|
||||
### Where do I get a YAML file?
|
||||
|
||||
A basic OOT yaml will look like this. There are lots of cosmetic options that have been removed for the sake of this tutorial, if you want to see a complete list, download [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) and look for the sample file in the "Players" folder.
|
||||
```yaml
|
||||
description: Default Ocarina of Time Template # Used to describe your yaml. Useful if you have multiple files
|
||||
# Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
|
||||
name: YourName
|
||||
game:
|
||||
Ocarina of Time: 1
|
||||
requires:
|
||||
version: 0.1.7 # Version of Archipelago required for this yaml to work as expected.
|
||||
# Shared Options supported by all games:
|
||||
accessibility:
|
||||
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
|
||||
locations: 50 # Guarantees you will be able to access all locations, and therefore all items
|
||||
none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
|
||||
progression_balancing:
|
||||
on: 50 # A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do
|
||||
off: 0 # Turn this off if you don't mind a longer multiworld, or can glitch/sequence break around missing items.
|
||||
Ocarina of Time:
|
||||
logic_rules: # Set the logic used for the generator.
|
||||
glitchless: 50
|
||||
glitched: 0
|
||||
no_logic: 0
|
||||
logic_no_night_tokens_without_suns_song: # Nighttime skulltulas will logically require Sun's Song.
|
||||
false: 50
|
||||
true: 0
|
||||
open_forest: # Set the state of Kokiri Forest and the path to Deku Tree.
|
||||
open: 50
|
||||
closed_deku: 0
|
||||
closed: 0
|
||||
open_kakariko: # Set the state of the Kakariko Village gate.
|
||||
open: 50
|
||||
zelda: 0
|
||||
closed: 0
|
||||
open_door_of_time: # Open the Door of Time by default, without the Song of Time.
|
||||
false: 0
|
||||
true: 50
|
||||
zora_fountain: # Set the state of King Zora, blocking the way to Zora's Fountain.
|
||||
open: 0
|
||||
adult: 0
|
||||
closed: 50
|
||||
gerudo_fortress: # Set the requirements for access to Gerudo Fortress.
|
||||
normal: 0
|
||||
fast: 50
|
||||
open: 0
|
||||
bridge: # Set the requirements for the Rainbow Bridge.
|
||||
open: 0
|
||||
vanilla: 0
|
||||
stones: 0
|
||||
medallions: 50
|
||||
dungeons: 0
|
||||
tokens: 0
|
||||
trials: # Set the number of required trials in Ganon's Castle.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 50 # minimum value
|
||||
6: 0 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
starting_age: # Choose which age Link will start as.
|
||||
child: 50
|
||||
adult: 0
|
||||
triforce_hunt: # Gather pieces of the Triforce scattered around the world to complete the game.
|
||||
false: 50
|
||||
true: 0
|
||||
triforce_goal: # Number of Triforce pieces required to complete the game. Total number placed determined by the Item Pool setting.
|
||||
# you can add additional values between minimum and maximum
|
||||
1: 0 # minimum value
|
||||
50: 0 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
20: 50
|
||||
bombchus_in_logic: # Bombchus are properly considered in logic. The first found pack will have 20 chus; Kokiri Shop and Bazaar sell refills; bombchus open Bombchu Bowling.
|
||||
false: 50
|
||||
true: 0
|
||||
bridge_stones: # Set the number of Spiritual Stones required for the rainbow bridge.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
3: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
bridge_medallions: # Set the number of medallions required for the rainbow bridge.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
6: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
bridge_rewards: # Set the number of dungeon rewards required for the rainbow bridge.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
9: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
bridge_tokens: # Set the number of Gold Skulltula Tokens required for the rainbow bridge.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
100: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
shuffle_mapcompass: # Control where to shuffle dungeon maps and compasses.
|
||||
remove: 0
|
||||
startwith: 50
|
||||
vanilla: 0
|
||||
dungeon: 0
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_smallkeys: # Control where to shuffle dungeon small keys.
|
||||
remove: 0
|
||||
vanilla: 0
|
||||
dungeon: 50
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_fortresskeys: # Control where to shuffle the Gerudo Fortress small keys.
|
||||
vanilla: 50
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_bosskeys: # Control where to shuffle boss keys, except the Ganon's Castle Boss Key.
|
||||
remove: 0
|
||||
vanilla: 0
|
||||
dungeon: 50
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_ganon_bosskey: # Control where to shuffle the Ganon's Castle Boss Key.
|
||||
remove: 50
|
||||
vanilla: 0
|
||||
dungeon: 0
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
on_lacs: 0
|
||||
enhance_map_compass: # Map tells if a dungeon is vanilla or MQ. Compass tells what the dungeon reward is.
|
||||
false: 50
|
||||
true: 0
|
||||
lacs_condition: # Set the requirements for the Light Arrow Cutscene in the Temple of Time.
|
||||
vanilla: 50
|
||||
stones: 0
|
||||
medallions: 0
|
||||
dungeons: 0
|
||||
tokens: 0
|
||||
lacs_stones: # Set the number of Spiritual Stones required for LACS.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
3: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
lacs_medallions: # Set the number of medallions required for LACS.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
6: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
lacs_rewards: # Set the number of dungeon rewards required for LACS.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
9: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
lacs_tokens: # Set the number of Gold Skulltula Tokens required for LACS.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
100: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
shuffle_song_items: # Set where songs can appear.
|
||||
song: 50
|
||||
dungeon: 0
|
||||
any: 0
|
||||
shopsanity: # Randomizes shop contents. Set to "off" to not shuffle shops; "0" shuffles shops but does not allow multiworld items in shops.
|
||||
0: 0
|
||||
1: 0
|
||||
2: 0
|
||||
3: 0
|
||||
4: 0
|
||||
random_value: 0
|
||||
off: 50
|
||||
tokensanity: # Token rewards from Gold Skulltulas are shuffled into the pool.
|
||||
off: 50
|
||||
dungeons: 0
|
||||
overworld: 0
|
||||
all: 0
|
||||
shuffle_scrubs: # Shuffle the items sold by Business Scrubs, and set the prices.
|
||||
off: 50
|
||||
low: 0
|
||||
regular: 0
|
||||
random_prices: 0
|
||||
shuffle_cows: # Cows give items when Epona's Song is played.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_kokiri_sword: # Shuffle Kokiri Sword into the item pool.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_ocarinas: # Shuffle the Fairy Ocarina and Ocarina of Time into the item pool.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_weird_egg: # Shuffle the Weird Egg from Malon at Hyrule Castle.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_gerudo_card: # Shuffle the Gerudo Membership Card into the item pool.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_beans: # Adds a pack of 10 beans to the item pool and changes the bean salesman to sell one item for 60 rupees.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_medigoron_carpet_salesman: # Shuffle the items sold by Medigoron and the Haunted Wasteland Carpet Salesman.
|
||||
false: 50
|
||||
true: 0
|
||||
skip_child_zelda: # Game starts with Zelda's Letter, the item at Zelda's Lullaby, and the relevant events already completed.
|
||||
false: 50
|
||||
true: 0
|
||||
no_escape_sequence: # Skips the tower collapse sequence between the Ganondorf and Ganon fights.
|
||||
false: 0
|
||||
true: 50
|
||||
no_guard_stealth: # The crawlspace into Hyrule Castle skips straight to Zelda.
|
||||
false: 0
|
||||
true: 50
|
||||
no_epona_race: # Epona can always be summoned with Epona's Song.
|
||||
false: 0
|
||||
true: 50
|
||||
skip_some_minigame_phases: # Dampe Race and Horseback Archery give both rewards if the second condition is met on the first attempt.
|
||||
false: 0
|
||||
true: 50
|
||||
complete_mask_quest: # All masks are immediately available to borrow from the Happy Mask Shop.
|
||||
false: 50
|
||||
true: 0
|
||||
useful_cutscenes: # Reenables the Poe cutscene in Forest Temple, Darunia in Fire Temple, and Twinrova introduction. Mostly useful for glitched.
|
||||
false: 50
|
||||
true: 0
|
||||
fast_chests: # All chest animations are fast. If disabled, major items have a slow animation.
|
||||
false: 0
|
||||
true: 50
|
||||
free_scarecrow: # Pulling out the ocarina near a scarecrow spot spawns Pierre without needing the song.
|
||||
false: 50
|
||||
true: 0
|
||||
fast_bunny_hood: # Bunny Hood lets you move 1.5x faster like in Majora's Mask.
|
||||
false: 50
|
||||
true: 0
|
||||
chicken_count: # Controls the number of Cuccos for Anju to give an item as child.
|
||||
\# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
7: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
hints: # Gossip Stones can give hints about item locations.
|
||||
none: 0
|
||||
mask: 0
|
||||
agony: 0
|
||||
always: 50
|
||||
hint_dist: # Choose the hint distribution to use. Affects the frequency of strong hints, which items are always hinted, etc.
|
||||
balanced: 50
|
||||
ddr: 0
|
||||
league: 0
|
||||
mw2: 0
|
||||
scrubs: 0
|
||||
strong: 0
|
||||
tournament: 0
|
||||
useless: 0
|
||||
very_strong: 0
|
||||
text_shuffle: # Randomizes text in the game for comedic effect.
|
||||
none: 50
|
||||
except_hints: 0
|
||||
complete: 0
|
||||
damage_multiplier: # Controls the amount of damage Link takes.
|
||||
half: 0
|
||||
normal: 50
|
||||
double: 0
|
||||
quadruple: 0
|
||||
ohko: 0
|
||||
no_collectible_hearts: # Hearts will not drop from enemies or objects.
|
||||
false: 50
|
||||
true: 0
|
||||
starting_tod: # Change the starting time of day.
|
||||
default: 50
|
||||
sunrise: 0
|
||||
morning: 0
|
||||
noon: 0
|
||||
afternoon: 0
|
||||
sunset: 0
|
||||
evening: 0
|
||||
midnight: 0
|
||||
witching_hour: 0
|
||||
start_with_consumables: # Start the game with full Deku Sticks and Deku Nuts.
|
||||
false: 50
|
||||
true: 0
|
||||
start_with_rupees: # Start with a full wallet. Wallet upgrades will also fill your wallet.
|
||||
false: 50
|
||||
true: 0
|
||||
item_pool_value: # Changes the number of items available in the game.
|
||||
plentiful: 0
|
||||
balanced: 50
|
||||
scarce: 0
|
||||
minimal: 0
|
||||
junk_ice_traps: # Adds ice traps to the item pool.
|
||||
off: 0
|
||||
normal: 50
|
||||
on: 0
|
||||
mayhem: 0
|
||||
onslaught: 0
|
||||
ice_trap_appearance: # Changes the appearance of ice traps as freestanding items.
|
||||
major_only: 50
|
||||
junk_only: 0
|
||||
anything: 0
|
||||
logic_earliest_adult_trade: # Earliest item that can appear in the adult trade sequence.
|
||||
pocket_egg: 0
|
||||
pocket_cucco: 0
|
||||
cojiro: 0
|
||||
odd_mushroom: 0
|
||||
poachers_saw: 0
|
||||
broken_sword: 0
|
||||
prescription: 50
|
||||
eyeball_frog: 0
|
||||
eyedrops: 0
|
||||
claim_check: 0
|
||||
logic_latest_adult_trade: # Latest item that can appear in the adult trade sequence.
|
||||
pocket_egg: 0
|
||||
pocket_cucco: 0
|
||||
cojiro: 0
|
||||
odd_mushroom: 0
|
||||
poachers_saw: 0
|
||||
broken_sword: 0
|
||||
prescription: 0
|
||||
eyeball_frog: 0
|
||||
eyedrops: 0
|
||||
claim_check: 50
|
||||
|
||||
```
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
### Obtain your OOT patch file
|
||||
|
||||
When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that
|
||||
is done, the host will provide you with either a link to download your data file, or with a zip file containing
|
||||
everyone's data files. Your data file should have a `.z5ap` extension.
|
||||
|
||||
Double click on your `.z5ap` file to start Z5Client and start the ROM patch process. Once the process is finished (this can take a while), the emulator will be started automatically (If we associated the extension to the emulator as recommended)
|
||||
|
||||
### Connect to multiserver
|
||||
Once both the Z5Client and the emulator are started we must connect them. Within the emulator we click on the "Tools" menu and select "Lua console". In the new window click on the folder icon and look for the ootMulti.lua file. Once the file is loaded it will connect automatically to Z5Client.
|
||||
|
||||
Note: We strongly advise you don't open any emulator menu while it and Z5client are connected, as the script will halt and disconnects can happen. If you get disconnected just double click on the script again.
|
||||
|
||||
To connect the client to the multiserver simply put address:port on the textfield on top and press enter (if the server uses password, type on the bottom textfield /connect <address>:<port> [password], to connect)
|
||||
|
||||
Now you are ready to start your adventure in Hyrule.
|
||||
372
WebHostLib/static/assets/tutorial/zelda5/setup_es.md
Normal file
@@ -0,0 +1,372 @@
|
||||
# Guia instalación de Ocarina of time Archipelago
|
||||
|
||||
## Nota importante
|
||||
|
||||
Al usar el cliente y bizhawk, esta guia solo es aplicable en Windows.
|
||||
|
||||
## Software Requerido
|
||||
|
||||
- [bizhawk+script+Z5Client](https://github.com/ArchipelagoMW/Z5Client/releases) Recomendamos bajar el setup de Z5client ya que automatizara varios pasos mas adelante
|
||||
|
||||
## Instala emulador y cliente
|
||||
|
||||
Descarga el fichero getBizhawk.ps1 del enlace anterior. Colocalo en la carpeta donde desees instalar el emulador, haz click derecho en él y selecciona "Ejecutar con PowerShell". Esto descargará todas las dependencias necesarias para el emulador. Puede tardar un rato.
|
||||
|
||||
Es recomendable asociar la extensión de las roms de N64 (\*.n64) al bizhawk que hemos instalado anteriormente. Para hacerlo simplemente debemos buscar alguna rom de n64 que tengamos, hacer click derecho, seleccionar "Abrir con...", desplegar la lista y buscar la opción "Buscar otra aplicación", navegar hasta el directorio de bizhawk y seleccionar EmuHawk.exe
|
||||
|
||||
Situa el fichero ootMulti.lua del enlace anterior en la carpeta "lua" del emulador recien instalado.
|
||||
|
||||
Instala el cliente Z5Client.
|
||||
|
||||
## Configura tu fichero YAML
|
||||
|
||||
### Que es un fichero YAML y por qué necesito uno?
|
||||
Tu fichero YAML contiene un numero de opciones que proveen al generador con información sobre como debe generar tu juego.
|
||||
Cada jugador de un multiworld entregara u propio fichero YAML.
|
||||
Esto permite que cada jugador disfrute de una experiencia personalizada a su gusto y diferentes jugadores dentro del mismo multiworld
|
||||
pueden tener diferentes opciones
|
||||
|
||||
### Where do I get a YAML file?
|
||||
Un fichero basico yaml para OOT tendra este aspecto. (Hay muchas opciones cosméticas que se han ignorado para este tutorial, si quieres ver una lista completa, descarga (Archipelago)[https://github.com/ArchipelagoMW/Archipelago/releases] y buscar el fichero de ejemplo en el directorio "Players"))
|
||||
```yaml
|
||||
description: Default Ocarina of Time Template # Describe tu fichero yalm
|
||||
\# Tu nombre en el juego. Los espacio seran reemplazados por _ y hay un limite de 16 caracteres
|
||||
name: YourName{number}
|
||||
game:
|
||||
Ocarina of Time: 1
|
||||
requires:
|
||||
version: 0.1.7 # Version de archipelago minima.
|
||||
\# Opciones compartidas por todos los juegos:
|
||||
accessibility:
|
||||
items: 0 # Garantiza que puedes obtener todos los objetos pero no todas las localizaciones
|
||||
locations: 50 # Garantiza que puedes obtener todas las localizaciones
|
||||
none: 0 # Solo garantiza que el juego pueda completarse.
|
||||
progression_balancing:
|
||||
on: 50 # Un sistema para reducir tiempos de espera en una partida multiworld
|
||||
off: 0
|
||||
Ocarina of Time:
|
||||
logic_rules: # Logica usada por el randomizer.
|
||||
glitchless: 50
|
||||
glitched: 0
|
||||
no_logic: 0
|
||||
logic_no_night_tokens_without_suns_song: # Las skulltulas nocturnas requeriran la cancion del sol por logica
|
||||
false: 50
|
||||
true: 0
|
||||
open_forest: # Indica el estado del bosque Kokiri y el camino al Arbol Deku.
|
||||
open: 50
|
||||
closed_deku: 0
|
||||
closed: 0
|
||||
open_kakariko: # Indica el estado de la puerta de Kakariko hacia la montaña de la muerte.
|
||||
open: 50
|
||||
zelda: 0
|
||||
closed: 0
|
||||
open_door_of_time: # Abre la puerta del tiempo sin la cancion del tiempo.
|
||||
false: 0
|
||||
true: 50
|
||||
zora_fountain: # Indica el estado del rey zora bloqueando el camino a la fuente Zora.
|
||||
open: 0
|
||||
adult: 0
|
||||
closed: 50
|
||||
gerudo_fortress: # Indica los requerimientos para acceder a la fortaleza Gerudo.
|
||||
normal: 0
|
||||
fast: 50
|
||||
open: 0
|
||||
bridge: # Indica los requerimientos para el puente arco iris.
|
||||
open: 0
|
||||
vanilla: 0
|
||||
stones: 0
|
||||
medallions: 50
|
||||
dungeons: 0
|
||||
tokens: 0
|
||||
trials: # Numero de pruebas dentro del castillo de Ganon.
|
||||
0: 50 # minimum value
|
||||
6: 0 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
starting_age: # Indica la edad con la que empieza link.
|
||||
child: 50
|
||||
adult: 0
|
||||
triforce_hunt: # Reune piezas de trifuerza para completar el juego.
|
||||
false: 50
|
||||
true: 0
|
||||
triforce_goal: # Numero de piezas de trifuerza requeridas. El numero de piezas disponibles es determinado por la opcion "Item pool".
|
||||
1: 0 # minimum value
|
||||
50: 0 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
20: 50
|
||||
bombchus_in_logic: # Los bombchus son considerados para la logica. El primer pack encontrado da 20 chus y las tiendas kokiri y el bazaar los venden. Bombchus abren la bolera.
|
||||
false: 50
|
||||
true: 0
|
||||
bridge_stones: # Numero de piedras para abrir el puente arco iris.
|
||||
0: 0 # minimum value
|
||||
3: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
bridge_medallions: # Numero de medallones para abrir el puente arco iris.
|
||||
0: 0 # minimum value
|
||||
6: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
bridge_rewards: # Numero de mazmorras (cualquier combinacion de medallones y piedras) para abrir el puente arco iris.
|
||||
0: 0 # minimum value
|
||||
9: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
bridge_tokens: # Numero de skultullas de oro requeridas para el puente arco iris.
|
||||
0: 0 # minimum value
|
||||
100: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
shuffle_mapcompass: # Controla donde pueden aparecer los mapas y las brujulas.
|
||||
remove: 0
|
||||
startwith: 50
|
||||
vanilla: 0
|
||||
dungeon: 0
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_smallkeys: # Controla donde pueden aparecer las llaves pequeñas.
|
||||
remove: 0
|
||||
vanilla: 0
|
||||
dungeon: 50
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_fortresskeys: # Controla donde pueden aparecer las llaves de la fortaleza Gerudo.
|
||||
vanilla: 50
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_bosskeys: # Controla donde pueden aparecer las llaves de jefe (excepto la llave del castillo de ganon).
|
||||
remove: 0
|
||||
vanilla: 0
|
||||
dungeon: 50
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_ganon_bosskey: # Controla donde puede aparecer la llave del jefe del castillo de Ganon.
|
||||
remove: 50
|
||||
vanilla: 0
|
||||
dungeon: 0
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
on_lacs: 0
|
||||
enhance_map_compass: # El mapa indica si una dungeon es clasica o Master Quest. Las brujulas indican la recompensa de mazmorra.
|
||||
false: 50
|
||||
true: 0
|
||||
lacs_condition: # Marca el requerimiento para la escena de las flechas de luz (LACS) en el templo del tiempo.
|
||||
vanilla: 50
|
||||
stones: 0
|
||||
medallions: 0
|
||||
dungeons: 0
|
||||
tokens: 0
|
||||
lacs_stones: # Marca el numero de piedras espirituales requeridas para LACS
|
||||
0: 0 # minimum value
|
||||
3: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
lacs_medallions: # Marca el numero de medallones requeridas para LACS.
|
||||
0: 0 # minimum value
|
||||
6: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
lacs_rewards: # Marca el numero de recompensas de mazmorra requeridas para LACS.
|
||||
0: 0 # minimum value
|
||||
9: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
lacs_tokens: # Marca el numero de Skulltulas de oro requeridas para LACS.
|
||||
0: 0 # minimum value
|
||||
100: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
shuffle_song_items: # Marca donde pueden aparecer las canciones.
|
||||
song: 50
|
||||
dungeon: 0
|
||||
any: 0
|
||||
shopsanity: # Aleatoriza el contenido de las tiendas. "off" para no mezclar las tiendas; "0" mezcla las tiendas pero no permite objetos unicos en ellas.
|
||||
0: 0
|
||||
1: 0
|
||||
2: 0
|
||||
3: 0
|
||||
4: 0
|
||||
random_value: 0
|
||||
off: 50
|
||||
tokensanity: # Indica si las Skulltulas de oro pueden tener objetos que no sean su ficha.
|
||||
off: 50
|
||||
dungeons: 0
|
||||
overworld: 0
|
||||
all: 0
|
||||
shuffle_scrubs: # Aleatoriza los objetos de los Scrubs vendedores y marca su precio.
|
||||
off: 50
|
||||
low: 0
|
||||
regular: 0
|
||||
random_prices: 0
|
||||
shuffle_cows: # Las vacas dan objetos cuando les tocas las cancion de Epona.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_kokiri_sword: # Aleatoriza la posicion de la espada Kokiri.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_ocarinas: # Aleatoriza la posicion de las ocarinas.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_weird_egg: # Aleatoriza la posicion del huevo extraño.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_gerudo_card: # Aleatoriza la posicion de la tarjeta de membresia Gerudo.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_beans: # Añade un pack de 10 judias magicas al juego y el vendedor vende un solo objeto por 60 rupias.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_medigoron_carpet_salesman: # Aleatoriza el objeto que vende Medigoron y el vendedor de la alfombra voladora del paramo maldito.
|
||||
false: 50
|
||||
true: 0
|
||||
skip_child_zelda: # Empieza el juego con la carta de zelda, el objeto que daria impa al enseñar la nana de zelda. Y zelda se considera ya visitada (puedes ir directamente a ver a Saria al bosque y a Malon al rancho)
|
||||
false: 50
|
||||
true: 0
|
||||
no_escape_sequence: # Elimina la huida de link y zelda despues de ganar a Ganondorf.
|
||||
false: 0
|
||||
true: 50
|
||||
no_guard_stealth: # Elimina la escena de sigilo antes de ver a Zelda.
|
||||
false: 0
|
||||
true: 50
|
||||
no_epona_race: # No necesitas hacer la carrera para invocar a Epona.
|
||||
false: 0
|
||||
true: 50
|
||||
skip_some_minigame_phases: # La carrera de Dampe y el minijuego de arco a caballo dan ambras recompensas a la vez si se cumplen las condiciones.
|
||||
false: 0
|
||||
true: 50
|
||||
complete_mask_quest: # Todas las mascaras estan disponibles.
|
||||
false: 50
|
||||
true: 0
|
||||
useful_cutscenes: # Ciertas escenas se mantienen (como los Poes del templo del bosque, Darunia o Twinrova. Principalmente util para modos con Glitches.
|
||||
false: 50
|
||||
true: 0
|
||||
fast_chests: # Los cofres siempre se cogen rapido. Si se desactiva, los objetos importantes tienen animacion lenta. (IMPORTANTE: TODOS LOS OBJETOS QUE VAYAN A OTROS MUNDOS SE CONSIDERAN IMPORTANTES)
|
||||
false: 0
|
||||
true: 50
|
||||
free_scarecrow: # Sacara la ocraina cerca de un punto con espantapajaros invoca a Pierre sin necesidad de la cancion.
|
||||
false: 50
|
||||
true: 0
|
||||
fast_bunny_hood: # La capucha conejo mejora tu velocidad como en Majora's Mask.
|
||||
false: 50
|
||||
true: 0
|
||||
chicken_count: # Numero de Cuccos que Anju necesita en el corral para que te de el objeto.
|
||||
0: 0 # minimum value
|
||||
7: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
hints: # Marca el requerimiento para que las piedras chivatas den pistas.
|
||||
none: 0
|
||||
mask: 0
|
||||
agony: 0
|
||||
always: 50
|
||||
hint_dist: # Elije la distribucion de pistas
|
||||
balanced: 50
|
||||
ddr: 0
|
||||
league: 0
|
||||
mw2: 0
|
||||
scrubs: 0
|
||||
strong: 0
|
||||
tournament: 0
|
||||
useless: 0
|
||||
very_strong: 0
|
||||
damage_multiplier: # Controla el daño que recibe Link.
|
||||
half: 0
|
||||
normal: 50
|
||||
double: 0
|
||||
quadruple: 0
|
||||
ohko: 0
|
||||
no_collectible_hearts: # No caen corazones de enemigos u objetos.
|
||||
false: 50
|
||||
true: 0
|
||||
starting_tod: # Cambia el momento del dia al empezar el juego.
|
||||
default: 50
|
||||
sunrise: 0
|
||||
morning: 0
|
||||
noon: 0
|
||||
afternoon: 0
|
||||
sunset: 0
|
||||
evening: 0
|
||||
midnight: 0
|
||||
witching_hour: 0
|
||||
start_with_consumables: # Empieza el juego con el maximo de palos y nueves Deku que pueda llevar Link.
|
||||
false: 50
|
||||
true: 0
|
||||
start_with_rupees: # Empieza el juego con la cartera llena. Las mejoras de cartera vienen llenas.
|
||||
false: 50
|
||||
true: 0
|
||||
item_pool_value: # Cambia el numero de objetos disponibles en el juego.
|
||||
plentiful: 0
|
||||
balanced: 50
|
||||
scarce: 0
|
||||
minimal: 0
|
||||
junk_ice_traps: # Añade trampas de hielo.
|
||||
off: 0
|
||||
normal: 50
|
||||
on: 0
|
||||
mayhem: 0
|
||||
onslaught: 0
|
||||
ice_trap_appearance: # Cambia la apariencia de las trampas de hielo cuando aparecen como objetos fuera de cofres.
|
||||
major_only: 50
|
||||
junk_only: 0
|
||||
anything: 0
|
||||
logic_earliest_adult_trade: # Objeto mas bajo que puede aparecer en la secuencia de cambios de Link Adulto.
|
||||
pocket_egg: 0
|
||||
pocket_cucco: 0
|
||||
cojiro: 0
|
||||
odd_mushroom: 0
|
||||
poachers_saw: 0
|
||||
broken_sword: 0
|
||||
prescription: 50
|
||||
eyeball_frog: 0
|
||||
eyedrops: 0
|
||||
claim_check: 0
|
||||
logic_latest_adult_trade: # Objeto mas tardio que puede aparecer en la secuencia de cambios de Link Adulto.
|
||||
pocket_egg: 0
|
||||
pocket_cucco: 0
|
||||
cojiro: 0
|
||||
odd_mushroom: 0
|
||||
poachers_saw: 0
|
||||
broken_sword: 0
|
||||
prescription: 0
|
||||
eyeball_frog: 0
|
||||
eyedrops: 0
|
||||
claim_check: 50
|
||||
|
||||
```
|
||||
|
||||
## Unirse a un juego MultiWorld
|
||||
|
||||
### Obten tu parche
|
||||
|
||||
|
||||
Cuando te unes a un juego multiworld, se te pedirá que entregues tu fichero YAML a quien sea que hospede el juego multiworld.
|
||||
Una vez la generación acabe, el anfitrión te dará un enlace a tu fichero de datos o un zip con los ficheros de todos.
|
||||
Tu fichero de datos tiene una extensión `.z5ap`.
|
||||
|
||||
Haz doble click en tu fichero `.z5ap` para que se arranque el Z5Client y realize el parcheado de la ROM. Una vez acabe el parcheado de la rom (esto puede llevar un tiempo) se abrira automaticamente el emulador (Si se ha asociado la extensión al emulador tal como hemos recomendado)
|
||||
|
||||
### Conectar al multiserver
|
||||
Una vez arrancado tanto el Z5Client como el emulador hay que conectarlo entre ellos, para ello simplemente accede al menú "Tools" y selecciona "Lua console". En la nueva ventana, dale al icono de la carpeta y busca el fichero ootMulti.lua. Al cargar dicho fichero se conectara automaticamente con el cliente.
|
||||
|
||||
Nota: Es muy recomendable que no se abra ningún menú del emulador mientras esten emulador y Z5Client conectados, ya que el script de conexión se para en ese caso y pueden provocar desconexiones. Si se pierde la conexion, simplemente haz doble click en el script de nuevo.
|
||||
|
||||
Para conectar el cliente con el servidor simplemente pon la direccion_IP:puerto en la caja de texto de arriba y presiona enter (si el servidor tiene contraseña, en la caja de texto de abajo escribir /connect direccion:puerto contraseña, para conectar)
|
||||
|
||||
Y ya estas listo, para emprender tu aventura por Hyrule.
|
||||
@@ -1,477 +0,0 @@
|
||||
let spriteData = null;
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
const gameSettings = document.getElementById('weighted-settings');
|
||||
Promise.all([fetchWeightedSettingsYaml(), fetchWeightedSettingsJson(), fetchSpriteData()]).then((results) => {
|
||||
// Load YAML into object
|
||||
const sourceData = jsyaml.safeLoad(results[0], { json: true });
|
||||
const wsVersion = sourceData.ws_version;
|
||||
delete sourceData.ws_version; // Do not include the settings version number in the export
|
||||
|
||||
// Check if settings exist in localStorage. If no settings are present, this is a first load (or reset to default)
|
||||
// and the version number should be silently updated
|
||||
if (!localStorage.getItem('weightedSettings1')) {
|
||||
localStorage.setItem('wsVersion', wsVersion);
|
||||
}
|
||||
|
||||
// Update localStorage with three settings objects. Preserve original objects if present.
|
||||
for (let i=1; i<=3; i++) {
|
||||
const localSettings = JSON.parse(localStorage.getItem(`weightedSettings${i}`));
|
||||
const updatedObj = localSettings ? Object.assign(sourceData, localSettings) : sourceData;
|
||||
localStorage.setItem(`weightedSettings${i}`, JSON.stringify(updatedObj));
|
||||
}
|
||||
|
||||
// Build the entire UI
|
||||
buildUI(JSON.parse(results[1]), JSON.parse(results[2]));
|
||||
|
||||
// Populate the UI and add event listeners
|
||||
populateSettings();
|
||||
document.getElementById('preset-number').addEventListener('change', populateSettings);
|
||||
gameSettings.addEventListener('change', handleOptionChange);
|
||||
gameSettings.addEventListener('keyup', handleOptionChange);
|
||||
|
||||
document.getElementById('export-button').addEventListener('click', exportSettings);
|
||||
document.getElementById('reset-to-default').addEventListener('click', resetToDefaults);
|
||||
adjustHeaderWidth();
|
||||
|
||||
if (localStorage.getItem('wsVersion') !== wsVersion) {
|
||||
const userWarning = document.getElementById('user-warning');
|
||||
const messageSpan = document.createElement('span');
|
||||
messageSpan.innerHTML = "A new version of the weighted settings file is available. Click here to update!" +
|
||||
"<br />Be aware this will also reset your presets, so you should export them now if you want to save them.";
|
||||
userWarning.appendChild(messageSpan);
|
||||
userWarning.style.display = 'block';
|
||||
userWarning.addEventListener('click', resetToDefaults);
|
||||
}
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
gameSettings.innerHTML = `
|
||||
<h2>Something went wrong while loading your game settings page.</h2>
|
||||
<h2>${error}</h2>
|
||||
<h2><a href="${window.location.origin}">Click here to return to safety!</a></h2>
|
||||
`
|
||||
});
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
|
||||
});
|
||||
|
||||
const fetchWeightedSettingsYaml = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject("Unable to fetch source yaml file.");
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/static/weightedSettings.yaml` ,true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const fetchWeightedSettingsJson = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject('Unable to fetch JSON schema file');
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/static/weightedSettings.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const fetchSpriteData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject('Unable to fetch sprite data.');
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/static/spriteData.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const handleOptionChange = (event) => {
|
||||
if(!event.target.matches('.setting')) { return; }
|
||||
const presetNumber = document.getElementById('preset-number').value;
|
||||
const settings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`))
|
||||
const settingString = event.target.getAttribute('data-setting');
|
||||
document.getElementById(settingString).innerText = event.target.value;
|
||||
if(getSettingValue(settings, settingString) !== false){
|
||||
const keys = settingString.split('.');
|
||||
switch (keys.length) {
|
||||
case 1:
|
||||
settings[keys[0]] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value, 10);
|
||||
break;
|
||||
case 2:
|
||||
settings[keys[0]][keys[1]] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value, 10);
|
||||
break;
|
||||
case 3:
|
||||
settings[keys[0]][keys[1]][keys[2]] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value, 10);
|
||||
break;
|
||||
default:
|
||||
console.warn(`Unknown setting string received: ${settingString}`)
|
||||
return;
|
||||
}
|
||||
|
||||
// Save the updated settings object bask to localStorage
|
||||
localStorage.setItem(`weightedSettings${presetNumber}`, JSON.stringify(settings));
|
||||
}else{
|
||||
console.warn(`Unknown setting string received: ${settingString}`)
|
||||
}
|
||||
};
|
||||
|
||||
const populateSettings = () => {
|
||||
buildSpriteOptions();
|
||||
const presetNumber = document.getElementById('preset-number').value;
|
||||
const settings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`))
|
||||
const settingsInputs = Array.from(document.querySelectorAll('.setting'));
|
||||
settingsInputs.forEach((input) => {
|
||||
const settingString = input.getAttribute('data-setting');
|
||||
const settingValue = getSettingValue(settings, settingString);
|
||||
if(settingValue !== false){
|
||||
input.value = settingValue;
|
||||
document.getElementById(settingString).innerText = settingValue;
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the value of the settings object, or false if the settings object does not exist
|
||||
* @param settings
|
||||
* @param keyString
|
||||
* @returns {string} | bool
|
||||
*/
|
||||
const getSettingValue = (settings, keyString) => {
|
||||
const keys = keyString.split('.');
|
||||
let currentVal = settings;
|
||||
keys.forEach((key) => {
|
||||
if(typeof(key) === 'string' && currentVal.hasOwnProperty(key)){
|
||||
currentVal = currentVal[key];
|
||||
}else{
|
||||
currentVal = false;
|
||||
}
|
||||
});
|
||||
return currentVal;
|
||||
};
|
||||
|
||||
const exportSettings = () => {
|
||||
const presetNumber = document.getElementById('preset-number').value;
|
||||
const settings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`));
|
||||
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${settings.description}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
const resetToDefaults = () => {
|
||||
[1, 2, 3].forEach((presetNumber) => localStorage.removeItem(`weightedSettings${presetNumber}`));
|
||||
location.reload();
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const buildUI = (settings, spriteData) => {
|
||||
const settingsWrapper = document.getElementById('settings-wrapper');
|
||||
const settingTypes = {
|
||||
gameOptions: 'Game Options',
|
||||
romOptions: 'ROM Options',
|
||||
}
|
||||
|
||||
Object.keys(settingTypes).forEach((settingTypeKey) => {
|
||||
const sectionHeader = document.createElement('h2');
|
||||
sectionHeader.innerText = settingTypes[settingTypeKey];
|
||||
settingsWrapper.appendChild(sectionHeader);
|
||||
|
||||
Object.values(settings[settingTypeKey]).forEach((setting) => {
|
||||
if (typeof(setting.inputType) === 'undefined' || !setting.inputType){
|
||||
console.error(setting);
|
||||
throw new Error('Setting with no inputType specified.');
|
||||
}
|
||||
|
||||
switch(setting.inputType){
|
||||
case 'text':
|
||||
// Currently, all text input is handled manually because there is very little of it
|
||||
return;
|
||||
case 'range':
|
||||
buildRangeSettings(settingsWrapper, setting);
|
||||
return;
|
||||
default:
|
||||
console.error(setting);
|
||||
throw new Error('Unhandled inputType specified.');
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Build sprite options
|
||||
const spriteOptionsHeader = document.createElement('h2');
|
||||
spriteOptionsHeader.innerText = 'Sprite Options';
|
||||
settingsWrapper.appendChild(spriteOptionsHeader);
|
||||
|
||||
const spriteOptionsWrapper = document.createElement('div');
|
||||
spriteOptionsWrapper.setAttribute('id', 'sprite-options-wrapper');
|
||||
spriteOptionsWrapper.className = 'setting-wrapper';
|
||||
settingsWrapper.appendChild(spriteOptionsWrapper);
|
||||
|
||||
// Append sprite picker
|
||||
settingsWrapper.appendChild(buildSpritePicker(spriteData));
|
||||
};
|
||||
|
||||
const buildSpriteOptions = () => {
|
||||
const spriteOptionsWrapper = document.getElementById('sprite-options-wrapper');
|
||||
|
||||
// Clear the contents of the wrapper div
|
||||
while(spriteOptionsWrapper.firstChild){
|
||||
spriteOptionsWrapper.removeChild(spriteOptionsWrapper.lastChild);
|
||||
}
|
||||
|
||||
const spriteOptionsTitle = document.createElement('span');
|
||||
spriteOptionsTitle.className = 'title-span';
|
||||
spriteOptionsTitle.innerText = 'Alternate Sprites';
|
||||
spriteOptionsWrapper.appendChild(spriteOptionsTitle);
|
||||
|
||||
const spriteOptionsDescription = document.createElement('span');
|
||||
spriteOptionsDescription.className = 'description-span';
|
||||
spriteOptionsDescription.innerHTML = 'Choose an alternate sprite to play the game with. Additional randomization ' +
|
||||
'options are documented in the ' +
|
||||
'<a href="https://github.com/Berserker66/MultiWorld-Utilities/blob/main/playerSettings.yaml#L374">settings file</a>.';
|
||||
spriteOptionsWrapper.appendChild(spriteOptionsDescription);
|
||||
|
||||
const spriteOptionsTable = document.createElement('table');
|
||||
spriteOptionsTable.setAttribute('id', 'sprite-options-table');
|
||||
spriteOptionsTable.className = 'option-set';
|
||||
const tbody = document.createElement('tbody');
|
||||
tbody.setAttribute('id', 'sprites-tbody');
|
||||
|
||||
const currentPreset = document.getElementById('preset-number').value;
|
||||
const playerSettings = JSON.parse(localStorage.getItem(`weightedSettings${currentPreset}`));
|
||||
|
||||
// Manually add a row for random sprites
|
||||
addSpriteRow(tbody, playerSettings, 'random');
|
||||
|
||||
// Add a row for each sprite currently present in the player's settings
|
||||
Object.keys(playerSettings.rom.sprite).forEach((spriteName) => {
|
||||
if(['random'].indexOf(spriteName) > -1) return;
|
||||
addSpriteRow(tbody, playerSettings, spriteName)
|
||||
});
|
||||
|
||||
spriteOptionsTable.appendChild(tbody);
|
||||
spriteOptionsWrapper.appendChild(spriteOptionsTable);
|
||||
};
|
||||
|
||||
const buildRangeSettings = (parentElement, settings) => {
|
||||
// Ensure we are operating on a range-specific setting
|
||||
if(typeof(settings.inputType) === 'undefined' || settings.inputType !== 'range'){
|
||||
throw new Error('Invalid input type provided to buildRangeSettings func.');
|
||||
}
|
||||
|
||||
const settingWrapper = document.createElement('div');
|
||||
settingWrapper.className = 'setting-wrapper';
|
||||
|
||||
if(typeof(settings.friendlyName) !== 'undefined' && settings.friendlyName){
|
||||
const sectionTitle = document.createElement('span');
|
||||
sectionTitle.className = 'title-span';
|
||||
sectionTitle.innerText = settings.friendlyName;
|
||||
settingWrapper.appendChild(sectionTitle);
|
||||
}
|
||||
|
||||
if(settings.description){
|
||||
const description = document.createElement('span');
|
||||
description.className = 'description-span';
|
||||
description.innerText = settings.description;
|
||||
settingWrapper.appendChild(description);
|
||||
}
|
||||
|
||||
// Create table
|
||||
const optionSetTable = document.createElement('table');
|
||||
optionSetTable.className = 'option-set';
|
||||
|
||||
// Create table body
|
||||
const tbody = document.createElement('tbody');
|
||||
Object.keys(settings.subOptions).forEach((setting) => {
|
||||
// Overwrite setting key name with real object
|
||||
setting = settings.subOptions[setting];
|
||||
const settingId = (Math.random() * 1000000).toString();
|
||||
|
||||
// Create rows for each option
|
||||
const optionRow = document.createElement('tr');
|
||||
|
||||
// Option name td
|
||||
const optionName = document.createElement('td');
|
||||
optionName.className = 'option-name';
|
||||
const optionLabel = document.createElement('label');
|
||||
optionLabel.setAttribute('for', settingId);
|
||||
optionLabel.setAttribute('data-tooltip', setting.description);
|
||||
optionLabel.innerText = setting.friendlyName;
|
||||
optionName.appendChild(optionLabel);
|
||||
optionRow.appendChild(optionName);
|
||||
|
||||
// Option value td
|
||||
const optionValue = document.createElement('td');
|
||||
optionValue.className = 'option-value';
|
||||
const input = document.createElement('input');
|
||||
input.className = 'setting';
|
||||
input.setAttribute('id', settingId);
|
||||
input.setAttribute('type', 'range');
|
||||
input.setAttribute('min', '0');
|
||||
input.setAttribute('max', '100');
|
||||
input.setAttribute('data-setting', setting.keyString);
|
||||
input.value = setting.defaultValue;
|
||||
optionValue.appendChild(input);
|
||||
const valueDisplay = document.createElement('span');
|
||||
valueDisplay.setAttribute('id', setting.keyString);
|
||||
valueDisplay.innerText = setting.defaultValue;
|
||||
optionValue.appendChild(valueDisplay);
|
||||
optionRow.appendChild(optionValue);
|
||||
tbody.appendChild(optionRow);
|
||||
});
|
||||
|
||||
optionSetTable.appendChild(tbody);
|
||||
settingWrapper.appendChild(optionSetTable);
|
||||
parentElement.appendChild(settingWrapper);
|
||||
};
|
||||
|
||||
const addSpriteRow = (tbody, playerSettings, spriteName) => {
|
||||
const rowId = (Math.random() * 1000000).toString();
|
||||
const optionId = (Math.random() * 1000000).toString();
|
||||
const tr = document.createElement('tr');
|
||||
tr.setAttribute('id', rowId);
|
||||
|
||||
// Option Name
|
||||
const optionName = document.createElement('td');
|
||||
optionName.className = 'option-name';
|
||||
const label = document.createElement('label');
|
||||
label.htmlFor = optionId;
|
||||
label.innerText = spriteName;
|
||||
optionName.appendChild(label);
|
||||
|
||||
if(['random', 'random_sprite_on_event'].indexOf(spriteName) === -1) {
|
||||
const deleteButton = document.createElement('span');
|
||||
deleteButton.setAttribute('data-sprite', spriteName);
|
||||
deleteButton.setAttribute('data-row-id', rowId);
|
||||
deleteButton.innerText = ' (❌)';
|
||||
deleteButton.className = 'delete-button';
|
||||
optionName.appendChild(deleteButton);
|
||||
deleteButton.addEventListener('click', removeSpriteOption);
|
||||
}
|
||||
|
||||
tr.appendChild(optionName);
|
||||
|
||||
// Option Value
|
||||
const optionValue = document.createElement('td');
|
||||
optionValue.className = 'option-value';
|
||||
const input = document.createElement('input');
|
||||
input.className = 'setting';
|
||||
input.setAttribute('id', optionId);
|
||||
input.setAttribute('type', 'range');
|
||||
input.setAttribute('min', '0');
|
||||
input.setAttribute('max', '100');
|
||||
input.setAttribute('data-setting', `rom.sprite.${spriteName}`);
|
||||
input.value = "50";
|
||||
optionValue.appendChild(input);
|
||||
|
||||
// Value display
|
||||
const valueDisplay = document.createElement('span');
|
||||
valueDisplay.setAttribute('id', `rom.sprite.${spriteName}`);
|
||||
valueDisplay.innerText = playerSettings.rom.sprite.hasOwnProperty(spriteName) ?
|
||||
playerSettings.rom.sprite[spriteName] : '0';
|
||||
optionValue.appendChild(valueDisplay);
|
||||
|
||||
tr.appendChild(optionValue);
|
||||
tbody.appendChild(tr);
|
||||
};
|
||||
|
||||
const addSpriteOption = (event) => {
|
||||
const presetNumber = document.getElementById('preset-number').value;
|
||||
const playerSettings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`));
|
||||
const spriteName = event.target.getAttribute('data-sprite');
|
||||
|
||||
if (Object.keys(playerSettings.rom.sprite).indexOf(spriteName) !== -1) {
|
||||
// Do not add the same sprite twice
|
||||
return;
|
||||
}
|
||||
|
||||
// Add option to playerSettings object
|
||||
playerSettings.rom.sprite[event.target.getAttribute('data-sprite')] = 50;
|
||||
localStorage.setItem(`weightedSettings${presetNumber}`, JSON.stringify(playerSettings));
|
||||
|
||||
// Add <tr> to #sprite-options-table
|
||||
const tbody = document.getElementById('sprites-tbody');
|
||||
addSpriteRow(tbody, playerSettings, spriteName);
|
||||
};
|
||||
|
||||
const removeSpriteOption = (event) => {
|
||||
const presetNumber = document.getElementById('preset-number').value;
|
||||
const playerSettings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`));
|
||||
const spriteName = event.target.getAttribute('data-sprite');
|
||||
|
||||
// Remove option from playerSettings object
|
||||
delete playerSettings.rom.sprite[spriteName];
|
||||
localStorage.setItem(`weightedSettings${presetNumber}`, JSON.stringify(playerSettings));
|
||||
|
||||
// Remove <tr> from #sprite-options-table
|
||||
const tr = document.getElementById(event.target.getAttribute('data-row-id'));
|
||||
tr.parentNode.removeChild(tr);
|
||||
};
|
||||
|
||||
const buildSpritePicker = (spriteData) => {
|
||||
const spritePicker = document.createElement('div');
|
||||
spritePicker.setAttribute('id', 'sprite-picker');
|
||||
|
||||
// Build description
|
||||
const description = document.createElement('span');
|
||||
description.innerText = 'To add a sprite to your playable list, click the one you want below.';
|
||||
spritePicker.appendChild(description);
|
||||
|
||||
const sprites = document.createElement('div');
|
||||
sprites.setAttribute('id', 'sprite-picker-sprites');
|
||||
spriteData.sprites.forEach((sprite) => {
|
||||
const spriteImg = document.createElement('img');
|
||||
let spriteGifFile = sprite.file.split('.');
|
||||
spriteGifFile.pop();
|
||||
spriteGifFile = spriteGifFile.join('.') + '.gif';
|
||||
spriteImg.setAttribute('src', `static/static/sprites/${spriteGifFile}`);
|
||||
spriteImg.setAttribute('data-sprite', sprite.file.split('.')[0]);
|
||||
spriteImg.setAttribute('alt', sprite.name);
|
||||
|
||||
// Wrap the image in a span to allow for tooltip presence
|
||||
const imgWrapper = document.createElement('span');
|
||||
imgWrapper.className = 'sprite-img-wrapper';
|
||||
imgWrapper.setAttribute('data-tooltip', `${sprite.name}${sprite.author ? `, by ${sprite.author}` : ''}`);
|
||||
imgWrapper.appendChild(spriteImg);
|
||||
imgWrapper.setAttribute('data-sprite', sprite.name);
|
||||
sprites.appendChild(imgWrapper);
|
||||
imgWrapper.addEventListener('click', addSpriteOption);
|
||||
});
|
||||
|
||||
spritePicker.appendChild(sprites);
|
||||
return spritePicker;
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
const presetNumber = document.getElementById('preset-number').value;
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: localStorage.getItem(`weightedSettings${presetNumber}`) },
|
||||
presetData: { player: localStorage.getItem(`weightedSettings${presetNumber}`) },
|
||||
playerCount: 1,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
});
|
||||
};
|
||||
@@ -1,705 +0,0 @@
|
||||
{
|
||||
"readOnly": {
|
||||
"description": "Generated by MultiWorld website",
|
||||
"triforce_pieces_mode": "available",
|
||||
"triforce_pieces_available": 30,
|
||||
"triforce_pieces_required": 20,
|
||||
"shuffle_prizes": "none",
|
||||
"timer": "none",
|
||||
"glitch_boots": "on",
|
||||
"key_drop_shuffle": "off",
|
||||
"experimental": "off",
|
||||
"debug": "off"
|
||||
},
|
||||
"generalOptions": {
|
||||
"name": "PlayerName"
|
||||
},
|
||||
"gameOptions": {
|
||||
"goals": {
|
||||
"type": "select",
|
||||
"friendlyName": "Goal",
|
||||
"description": "Choose the condition for winning the game",
|
||||
"defaultValue": "ganon",
|
||||
"options": [
|
||||
{
|
||||
"name": "Kill Ganon",
|
||||
"value": "ganon"
|
||||
},
|
||||
{
|
||||
"name": "Fast Ganon (Pyramid Always Open)",
|
||||
"value": "crystals"
|
||||
},
|
||||
{
|
||||
"name": "All Bosses",
|
||||
"value": "bosses"
|
||||
},
|
||||
{
|
||||
"name": "Master Sword Pedestal",
|
||||
"value": "pedestal"
|
||||
},
|
||||
{
|
||||
"name": "Master Sword Pedestal + Ganon",
|
||||
"value": "ganon_pedestal"
|
||||
},
|
||||
{
|
||||
"name": "Triforce Hunt",
|
||||
"value": "triforce_hunt"
|
||||
},
|
||||
{
|
||||
"name": "Triforce Hunt + Ganon",
|
||||
"value": "ganon_triforce_hunt"
|
||||
},
|
||||
{
|
||||
"name": "Ice Rod Hunt",
|
||||
"value": "ice_rod_hunt"
|
||||
}
|
||||
]
|
||||
},
|
||||
"mode": {
|
||||
"type": "select",
|
||||
"friendlyName": "World State",
|
||||
"description": "Choose the state of the game world",
|
||||
"defaultValue": "standard",
|
||||
"options": [
|
||||
{
|
||||
"name": "Standard",
|
||||
"value": "standard"
|
||||
},
|
||||
{
|
||||
"name": "Open",
|
||||
"value": "open"
|
||||
},
|
||||
{
|
||||
"name": "Inverted",
|
||||
"value": "inverted"
|
||||
}
|
||||
]
|
||||
},
|
||||
"accessibility": {
|
||||
"type": "select",
|
||||
"friendlyName": "Accessibility",
|
||||
"description": "Choose how much of the world will be available",
|
||||
"defaultValue": "locations",
|
||||
"options": [
|
||||
{
|
||||
"name": "Locations Guaranteed",
|
||||
"value": "locations"
|
||||
},
|
||||
{
|
||||
"name": "Items Guaranteed",
|
||||
"value": "items"
|
||||
},
|
||||
{
|
||||
"name": "Beatable Only",
|
||||
"value": "none"
|
||||
}
|
||||
]
|
||||
},
|
||||
"progressive": {
|
||||
"type": "select",
|
||||
"friendlyName": "Progressive Items",
|
||||
"description": "Turn progressive items on or off, or randomize them",
|
||||
"defaultValue": "on",
|
||||
"options": [
|
||||
{
|
||||
"name": "All Progressive",
|
||||
"value": "on"
|
||||
},
|
||||
{
|
||||
"name": "None Progressive",
|
||||
"value": "off"
|
||||
},
|
||||
{
|
||||
"name": "Randomize Each",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"tower_open": {
|
||||
"type": "select",
|
||||
"friendlyName": "Ganon's Tower Access",
|
||||
"description": "Choose how many crystals are required to open Ganon's Tower",
|
||||
"defaultValue": 7,
|
||||
"options": [
|
||||
{
|
||||
"name": "7 Crystals",
|
||||
"value": 7
|
||||
},
|
||||
{
|
||||
"name": "6 Crystals",
|
||||
"value": 6
|
||||
},
|
||||
{
|
||||
"name": "5 Crystals",
|
||||
"value": 5
|
||||
},
|
||||
{
|
||||
"name": "4 Crystals",
|
||||
"value": 4
|
||||
},
|
||||
{
|
||||
"name": "3 Crystals",
|
||||
"value": 3
|
||||
},
|
||||
{
|
||||
"name": "2 Crystals",
|
||||
"value": 2
|
||||
},
|
||||
{
|
||||
"name": "1 Crystals",
|
||||
"value": 1
|
||||
},
|
||||
{
|
||||
"name": "0 Crystals",
|
||||
"value": 0
|
||||
},
|
||||
{
|
||||
"name": "Random",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"ganon_open": {
|
||||
"type": "select",
|
||||
"friendlyName": "Ganon Vulnerable",
|
||||
"description": "Choose how many crystals are required to kill Ganon",
|
||||
"defaultValue": 7,
|
||||
"options": [
|
||||
{
|
||||
"name": "7 Crystals",
|
||||
"value": 7
|
||||
},
|
||||
{
|
||||
"name": "6 Crystals",
|
||||
"value": 6
|
||||
},
|
||||
{
|
||||
"name": "5 Crystals",
|
||||
"value": 5
|
||||
},
|
||||
{
|
||||
"name": "4 Crystals",
|
||||
"value": 4
|
||||
},
|
||||
{
|
||||
"name": "3 Crystals",
|
||||
"value": 3
|
||||
},
|
||||
{
|
||||
"name": "2 Crystals",
|
||||
"value": 2
|
||||
},
|
||||
{
|
||||
"name": "1 Crystals",
|
||||
"value": 1
|
||||
},
|
||||
{
|
||||
"name": "0 Crystals",
|
||||
"value": 0
|
||||
},
|
||||
{
|
||||
"name": "Random",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"retro": {
|
||||
"type": "select",
|
||||
"friendlyName": "Retro Mode",
|
||||
"description": "Choose if you want to play in retro mode",
|
||||
"defaultValue": "off",
|
||||
"options": [
|
||||
{
|
||||
"name": "Disabled",
|
||||
"value": "off"
|
||||
},
|
||||
{
|
||||
"name": "Enabled",
|
||||
"value": "on"
|
||||
}
|
||||
]
|
||||
},
|
||||
"hints": {
|
||||
"type": "select",
|
||||
"friendlyName": "Hints",
|
||||
"description": "Choose to enable or disable tile hints",
|
||||
"defaultValue": "on",
|
||||
"options": [
|
||||
{
|
||||
"name": "Enabled",
|
||||
"value": "on"
|
||||
},
|
||||
{
|
||||
"name": "Disabled",
|
||||
"value": "off"
|
||||
}
|
||||
]
|
||||
},
|
||||
"weapons": {
|
||||
"type": "select",
|
||||
"friendlyName": "Sword Locations",
|
||||
"description": "Choose where you will find your swords",
|
||||
"defaultValue": "assured",
|
||||
"options": [
|
||||
{
|
||||
"name": "Assured",
|
||||
"value": "assured"
|
||||
},
|
||||
{
|
||||
"name": "Vanilla",
|
||||
"value": "vanilla"
|
||||
},
|
||||
{
|
||||
"name": "Swordless",
|
||||
"value": "swordless"
|
||||
},
|
||||
{
|
||||
"name": "Randomized",
|
||||
"value": "randomized"
|
||||
}
|
||||
]
|
||||
},
|
||||
"glitches_required":{
|
||||
"type": "select",
|
||||
"friendlyName": "Glitches Required",
|
||||
"description": "Choose which glitches will be considered in-logic",
|
||||
"defaultValue": "none",
|
||||
"options": [
|
||||
{
|
||||
"name": "None",
|
||||
"value": "none"
|
||||
},
|
||||
{
|
||||
"name": "Minor Glitches",
|
||||
"value": "minor_glitches"
|
||||
},
|
||||
{
|
||||
"name": "Overworld Glitches",
|
||||
"value": "overworld_glitches"
|
||||
},
|
||||
{
|
||||
"name": "No Logic",
|
||||
"value": "no_logic"
|
||||
}
|
||||
]
|
||||
},
|
||||
"dark_room_logic": {
|
||||
"type": "select",
|
||||
"friendlyName": "Dark Room Logic",
|
||||
"description": "Choose your logical access to dark rooms",
|
||||
"defaultValue": "lamp",
|
||||
"options": [
|
||||
{
|
||||
"name": "Lamp Required",
|
||||
"value": "lamp"
|
||||
},
|
||||
{
|
||||
"name": "Torches Lightable",
|
||||
"value": "torches"
|
||||
},
|
||||
{
|
||||
"name": "Always In-Logic",
|
||||
"value": "none"
|
||||
}
|
||||
]
|
||||
},
|
||||
"dungeon_items": {
|
||||
"type": "select",
|
||||
"friendlyName": "Dungeon Item Shuffle",
|
||||
"description": "Choose which dungeon items you want shuffled",
|
||||
"defaultValue": "none",
|
||||
"options": [
|
||||
{
|
||||
"name": "None",
|
||||
"value": "none"
|
||||
},
|
||||
{
|
||||
"name": "Map & Compass",
|
||||
"value": "mc"
|
||||
},
|
||||
{
|
||||
"name": "Small Keys Only",
|
||||
"value": "s"
|
||||
},
|
||||
{
|
||||
"name": "Big Keys Only",
|
||||
"value": "b"
|
||||
},
|
||||
{
|
||||
"name": "Small and Big Keys",
|
||||
"value": "sb"
|
||||
},
|
||||
{
|
||||
"name": "Full Keysanity",
|
||||
"value": "mscb"
|
||||
},
|
||||
{
|
||||
"name": "Universal Small Keys",
|
||||
"value": "u"
|
||||
}
|
||||
]
|
||||
},
|
||||
"entrance_shuffle": {
|
||||
"type": "select",
|
||||
"friendlyName": "Entrance Shuffle",
|
||||
"description": "Shuffles the game map. Not recommended for beginners",
|
||||
"defaultValue": "none",
|
||||
"options": [
|
||||
{
|
||||
"name": "None",
|
||||
"value": "none"
|
||||
},
|
||||
{
|
||||
"name": "Only Dungeons, Simple",
|
||||
"value": "dungeonssimple"
|
||||
},
|
||||
{
|
||||
"name": "Only Dungeons, Full",
|
||||
"value": "dungeonsfull"
|
||||
},
|
||||
{
|
||||
"name": "Simple",
|
||||
"value": "simple"
|
||||
},
|
||||
{
|
||||
"name": "Restricted",
|
||||
"value": "restricted"
|
||||
},
|
||||
{
|
||||
"name": "Full",
|
||||
"value": "full"
|
||||
},
|
||||
{
|
||||
"name": "Crossed",
|
||||
"value": "crossed"
|
||||
},
|
||||
{
|
||||
"name": "Insanity",
|
||||
"value": "insanity"
|
||||
}
|
||||
]
|
||||
},
|
||||
"item_pool": {
|
||||
"type": "select",
|
||||
"friendlyName": "Item Pool",
|
||||
"description": "Changes the available upgrade items (1/2 Magic, hearts, sword upgrades, etc)",
|
||||
"defaultValue": "normal",
|
||||
"options": [
|
||||
{
|
||||
"name": "Easy",
|
||||
"value": "easy"
|
||||
},
|
||||
{
|
||||
"name": "Normal",
|
||||
"value": "normal"
|
||||
},
|
||||
{
|
||||
"name": "Hard",
|
||||
"value": "hard"
|
||||
},
|
||||
{
|
||||
"name": "Expert",
|
||||
"value": "expert"
|
||||
}
|
||||
]
|
||||
},
|
||||
"item_functionality": {
|
||||
"type": "select",
|
||||
"friendlyName": "Item Functionality",
|
||||
"description": "Changes the abilities of your items",
|
||||
"defaultValue": "normal",
|
||||
"options": [
|
||||
{
|
||||
"name": "Easy",
|
||||
"value": "easy"
|
||||
},
|
||||
{
|
||||
"name": "Normal",
|
||||
"value": "normal"
|
||||
},
|
||||
{
|
||||
"name": "Hard",
|
||||
"value": "hard"
|
||||
},
|
||||
{
|
||||
"name": "Expert",
|
||||
"value": "expert"
|
||||
}
|
||||
]
|
||||
},
|
||||
"enemy_shuffle": {
|
||||
"type": "select",
|
||||
"friendlyName": "Enemy Shuffle",
|
||||
"description": "Randomize the enemies which appear throughout the game",
|
||||
"defaultValue": "off",
|
||||
"options": [
|
||||
{
|
||||
"name": "Disabled",
|
||||
"value": "off"
|
||||
},
|
||||
{
|
||||
"name": "Enabled",
|
||||
"value": "on"
|
||||
}
|
||||
]
|
||||
},
|
||||
"boss_shuffle": {
|
||||
"type": "select",
|
||||
"friendlyName": "Boss Shuffle",
|
||||
"description": "Shuffle the bosses within dungeons",
|
||||
"defaultValue": "none",
|
||||
"options": [
|
||||
{
|
||||
"name": "Disabled",
|
||||
"value": "none"
|
||||
},
|
||||
{
|
||||
"name": "Simple",
|
||||
"value": "simple"
|
||||
},
|
||||
{
|
||||
"name": "Full",
|
||||
"value": "full"
|
||||
},
|
||||
{
|
||||
"name": "Singularity",
|
||||
"value": "singularity"
|
||||
},
|
||||
{
|
||||
"name": "Random",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"shop_shuffle": {
|
||||
"type": "select",
|
||||
"friendlyName": "Shop Shuffle",
|
||||
"description": "Shuffles the content and prices of shops throughout Hyrule",
|
||||
"defaultValue": "none",
|
||||
"options": [
|
||||
{
|
||||
"name": "None",
|
||||
"value": "none"
|
||||
},
|
||||
{
|
||||
"name": "Inventory",
|
||||
"value": "f"
|
||||
},
|
||||
{
|
||||
"name": "Prices",
|
||||
"value": "p"
|
||||
},
|
||||
{
|
||||
"name": "Capacity Upgrades",
|
||||
"value": "u"
|
||||
},
|
||||
{
|
||||
"name": "Inventory and Prices",
|
||||
"value": "fp"
|
||||
},
|
||||
{
|
||||
"name": "Inventory, Prices, and Upgrades",
|
||||
"value": "fpu"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"romOptions": {
|
||||
"disablemusic": {
|
||||
"type": "select",
|
||||
"friendlyName": "Game Music",
|
||||
"description": "Choose to enable or disable in-game music",
|
||||
"defaultValue": "off",
|
||||
"options": [
|
||||
{
|
||||
"name": "Enabled",
|
||||
"value": "off"
|
||||
},
|
||||
{
|
||||
"name": "Disabled",
|
||||
"value": "on"
|
||||
}
|
||||
]
|
||||
},
|
||||
"quickswap": {
|
||||
"type": "select",
|
||||
"friendlyName": "Item Quick-Swap",
|
||||
"description": "Enable or disable quick-swap using the L+R buttons",
|
||||
"defaultValue": "on",
|
||||
"options": [
|
||||
{
|
||||
"name": "Enabled",
|
||||
"value": "on"
|
||||
},
|
||||
{
|
||||
"name": "Disabled",
|
||||
"value": "off"
|
||||
}
|
||||
]
|
||||
},
|
||||
"menuspeed": {
|
||||
"type": "select",
|
||||
"friendlyName": "Menu Speed",
|
||||
"description": "Changes the animation speed of the in-game menu",
|
||||
"defaultValue": "normal",
|
||||
"options": [
|
||||
{
|
||||
"name": "Normal",
|
||||
"value": "normal"
|
||||
},
|
||||
{
|
||||
"name": "Instant",
|
||||
"value": "instant"
|
||||
},
|
||||
{
|
||||
"name": "Double",
|
||||
"value": "double"
|
||||
},
|
||||
{
|
||||
"name": "Triple",
|
||||
"value": "triple"
|
||||
},
|
||||
{
|
||||
"name": "Quadruple",
|
||||
"value": "quadruple"
|
||||
},
|
||||
{
|
||||
"name": "Half-Speed",
|
||||
"value": "half"
|
||||
}
|
||||
]
|
||||
},
|
||||
"heartbeep": {
|
||||
"type": "select",
|
||||
"friendlyName": "Heart-Beep Speed",
|
||||
"description": "Change the frequency of the heart beep alert when you are at low health",
|
||||
"defaultValue": "normal",
|
||||
"options": [
|
||||
{
|
||||
"name": "Double Speed",
|
||||
"value": "double"
|
||||
},
|
||||
{
|
||||
"name": "Normal",
|
||||
"value": "normal"
|
||||
},
|
||||
{
|
||||
"name": "Half-Speed",
|
||||
"value": "half"
|
||||
},
|
||||
{
|
||||
"name": "Quarter-Speed",
|
||||
"value": "quarter"
|
||||
},
|
||||
{
|
||||
"name": "Disabled",
|
||||
"value": "off"
|
||||
}
|
||||
]
|
||||
},
|
||||
"heartcolor": {
|
||||
"type": "select",
|
||||
"friendlyName": "Heart Color",
|
||||
"description": "Change the color of your hearts in-game",
|
||||
"defaultValue": "red",
|
||||
"options": [
|
||||
{
|
||||
"name": "Red",
|
||||
"value": "red"
|
||||
},
|
||||
{
|
||||
"name": "Blue",
|
||||
"value": "blue"
|
||||
},
|
||||
{
|
||||
"name": "Green",
|
||||
"value": "green"
|
||||
},
|
||||
{
|
||||
"name": "Yellow",
|
||||
"value": "yellow"
|
||||
},
|
||||
{
|
||||
"name": "Random",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"ow_palettes": {
|
||||
"type": "select",
|
||||
"friendlyName": "Overworld Palette",
|
||||
"description": "Change the colors of the overworld",
|
||||
"defaultValue": "default",
|
||||
"options": [
|
||||
{
|
||||
"name": "Vanilla",
|
||||
"value": "default"
|
||||
},
|
||||
{
|
||||
"name": "Randomized",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"uw_palettes": {
|
||||
"type": "select",
|
||||
"friendlyName": "Underworld Palette",
|
||||
"description": "Change the colors of the underworld",
|
||||
"defaultValue": "default",
|
||||
"options": [
|
||||
{
|
||||
"name": "Vanilla",
|
||||
"value": "default"
|
||||
},
|
||||
{
|
||||
"name": "Randomized",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"hud_palettes": {
|
||||
"type": "select",
|
||||
"friendlyName": "HUD Palette",
|
||||
"description": "Change the colors of the user-interface",
|
||||
"defaultValue": "default",
|
||||
"options": [
|
||||
{
|
||||
"name": "Vanilla",
|
||||
"value": "default"
|
||||
},
|
||||
{
|
||||
"name": "Randomized",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"sword_palettes": {
|
||||
"type": "select",
|
||||
"friendlyName": "Sword Palette",
|
||||
"description": "Change the colors of the swords, within reason",
|
||||
"defaultValue": "default",
|
||||
"options": [
|
||||
{
|
||||
"name": "Vanilla",
|
||||
"value": "default"
|
||||
},
|
||||
{
|
||||
"name": "Randomized",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
},
|
||||
"sprite": {
|
||||
"type": "select",
|
||||
"friendlyName": "Sprite",
|
||||
"description": "Choose a sprite to play as!",
|
||||
"defaultValue": "link",
|
||||
"options": [
|
||||
{
|
||||
"name": "Random",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |
|
Before Width: | Height: | Size: 541 B |