Commit Graph
5713 Commits
Author SHA1 Message Date
NewSoupViandGitHub c984b48149 The Witness: Fix Town Tower 4th Door Logic (#2421) 2023-11-07 07:39:36 +01:00
axe-yandGitHub 84fb2f58fa DLC Quest Stardew: bug (#2423) 2023-11-06 06:01:49 +01:00
Fabian DillandGitHub e1f1bf83c2 Core: Running item Plando dot (#2405) 2023-11-05 00:15:39 -05:00
black-sliverandGitHub d2e9bfb196 AppImage: allow loading apworlds from ~/Archipelago and copy scripts (#2358)
also fixes some mypy and flake8 violations in worlds/__init__.py
2023-11-04 10:26:51 +01:00
black-sliverandGitHub 880326c9a5 SM: fix missed SMWorld.spheres in #2400 (#2419) 2023-11-02 21:08:36 +01:00
espeon65536andGitHub ec70cfc798 OoT: fix incorrect calls to sweep_for_events (#2417) 2023-11-02 20:02:38 +01:00
Aaron WagenerandGitHub 5669579374 Core: make state.prog_items a Dict[int, Counter[str]] (#2407) 2023-11-02 06:41:20 +01:00
espeon65536andGitHub 19dc0720ba OoT: fix enhanced_map_compass generation failure (#2411) 2023-11-02 06:39:29 +01:00
f701b81308 Docs: Terraria Setup Guide added information about the Upgraded Research Mod (#2338)
Co-authored-by: Nicholas Saylor <[email protected]>
Co-authored-by: Seldom <[email protected]>
2023-11-01 16:08:04 -05:00
kindasneakiandGitHub d7ec722aba RoR2: update options (#2391) 2023-10-31 22:34:24 +01:00
Natalie WeizenbaumandGitHub dc80f59165 WebHost: Expose name groups through the weighted-settings UI (#2327)
* Factor out a common function for building lists

* Expose name groups through the weighted-settings UI

* Fix weighted-settings page

The request for the JSON file that provides the setting data was missed during the rename in #2037, so prior to this the weighted settings page wasn't rendering at all.
2023-10-31 17:25:07 -04:00
Natalie WeizenbaumandGitHub 5726d2f962 Fix weighted-settings page (#2408)
The request for the JSON file that provides the setting data was missed during the rename in #2037, so prior to this the weighted settings page wasn't rendering at all.
2023-10-31 17:22:02 -04:00
560c57fedd Docs, Various Games: Add Unique Local Commands to Game Page (#2285)
* Add Unique Locals Commands to ChecksFinder

* Add Unique Locals Commands to MMBN3 Game Page

* Add Unique Locals Commands to Ocarina of Time Game Page

* Add Unique Locals Commands to Undertale Game Page

* Add Unique Locals Commands to Wargroove Game Page

* Add Unique Locals Commands to The Legend of Zelda Game Page

* Add Unique Locals Commands to Zillion Game Page

* Amend Unique Locals Commands on Final Fantasy 1 Game Page

* Add Unique Locals Commands to Pokemon R/B Game Page

* Grammar fix for FF1

* Corrected sections names to match

* Added commands to Starcraft 2 Wings of Liberty game page

Co-authored-by: Bicoloursnake <[email protected]>

---------

Co-authored-by: Bicoloursnake <[email protected]>
2023-10-31 17:20:24 -04:00
Remy JetteandGitHub 3bff20a3cf WebHost: Round percentage of checks, fix possible 500 error (#2270)
* WebHost: Round percentage of checks, fix possible 500 error

* Round using str.format in the template

How the percentage of checks done should be displayed is a display
concern, so it makes sense to just always do it in the template. That
way, along with using .format() instead of .round, means we always get
exactly the same presentation regardless of whether it ends in .00
(which would not round to two decimal places), is an int (which
`round(2)` wouldn't touch at all), etc.

* Round percent_total_checks_done in lttp multitracker

* Fix non-LttP games showing as 0% done in LttP MultiTracker
2023-10-31 17:20:07 -04:00
SilvrisandGitHub d2c541c51c SNIClient, ALttP: expose death_text to SNI client, add message to alttp (#1793) 2023-10-31 11:11:18 +01:00
5f5c48e17b Core: fix some memory leak sources without removing caching (#2400)
* Core: fix some memory leak sources

* Core: run gc before detecting memory leaks

* Core: restore caching in BaseClasses.MultiWorld

* SM: move spheres cache to MultiWorld._sm_spheres to avoid memory leak

* Test: add tests for world memory leaks

* Test: limit WorldTestBase leak-check to py>=3.11

---------

Co-authored-by: Fabian Dill <[email protected]>
2023-10-31 02:08:56 +01:00
Aaron WagenerandGitHub d4498948f2 Core: return the created entrance when connecting regions (#2406) 2023-10-30 21:14:14 +01:00
AlchavandGitHub aa56383310 Pokémon R/B: Fix incompatible option combination (#2356) 2023-10-30 21:13:02 +01:00
Fabian DillandGitHub d743d10b2c Core: log completion time if > 1.0 seconds per step (#2345) 2023-10-30 04:06:40 +01:00
espeon65536andGitHub db978aa48a OoT Time Optimization (#2401)
- Entrance randomizer no longer grows with multiworld
- Improved ER success rate again by prioritizing Temple of Time even more
- Prefill is faster, has slightly reduced failure rate when map/compass are in dungeon but previous items in any_dungeon (which consumed all available locations), no longer removes items from the main itempool; itemlinked prefill items removed to accomodate improvements
- Now triggers only one recache after `generate_basic` instead of one per oot world
- Avoids recaches during `create_regions`
- All ER temp entrances have unique names (so the entrance cache does not break)
2023-10-30 04:05:49 +01:00
f81e72686a Core: log fill progress (#2382)
* Core: log fill progress

* Add names to common fill steps

* Update Fill.py

Co-authored-by: el-u <[email protected]>

* Apply suggestions from code review

Co-authored-by: el-u <[email protected]>

* cleanup default name

---------

Co-authored-by: el-u <[email protected]>
2023-10-30 01:22:00 +01:00
Justus LindandGitHub d5745d4051 Muse Dash: Adds the new songs in the Happy Otaku Pack Vol.18 update. (#2398) 2023-10-30 01:21:29 +01:00
Scipio WrightandGitHub 36f95b0683 Noita: Fix rare item fill failure for single-player games (#2387) 2023-10-29 20:02:53 +01:00
Fabian DillandGitHub 9c80a7c4ec HK: skip for loop (#2390) 2023-10-29 19:53:57 +01:00
Fabian DillandGitHub 3e0d1d4e1c Core: change Region caching to on_change from on-miss-strategy (#2366) 2023-10-29 19:47:37 +01:00
black-sliverandGitHub d9b076a687 Stardew Valley: simplify in-place (#2393)
this allows skipping multiple simplifications of the same object, e.g. item_rules
also update the logic simplification tests to be a proper unittest.TestCase
2023-10-29 13:20:28 +01:00
AlchavandGitHub ff65de1464 Pokemon R/B: Reenable Rock tunnel location access rules (#2396) 2023-10-28 17:32:03 -05:00
Scipio WrightandGitHub b874febb1e Noita: Extra Life change (#2247)
* Item rate update, also removed unnecessary reverse region connections

* Converted sets into lists, removed empties
2023-10-28 22:27:57 +02:00
Bryce WilsonandGitHub acfc71b8c9 BizHawkClient: Add support for server passwords (#2306) 2023-10-28 21:48:31 +02:00
Trevor LandGitHub e8a7200740 Blasphemous: Include ranged attack in logic for all difficulties (#2271) 2023-10-28 21:47:14 +02:00
Yussur Mustafa OrajiandGitHub 253f3e61f7 sm64ex: All Bowser Stages Goal (#2112) 2023-10-28 21:44:16 +02:00
el-uandGitHub 2353346768 minecraft: avoid duplicate prefix in output file name (#2048) 2023-10-28 21:43:09 +02:00
t3hf1gm3ntandGitHub 4b95065c47 TLOZ: Update setup doc to include what version of TLOZ is required (#2395) 2023-10-28 13:49:07 -05:00
f5e9fc9b34 Docs, WebHost: Update faq_en.md (#2313)
* Update faq_en.md

Reorganizing information and adding links to some of the various guides and website pages.  Even just adding the Getting Started, Supported Games, and Server Commands links seems like a hefty upgrade.  We have good resources, we should make them obvious.

I think more can probably be done here, but I already shuffled this around a lot.

* Reorganize information again, elaborate single player

Sneaki's suggestion makes way more sense organizationally.  Added more detail to the single player section to more clearly explain the easiest method.

* Usage of multi-world

Consistency

Co-authored-by: kindasneaki <[email protected]>

* More multi-world

More consistency

Co-authored-by: kindasneaki <[email protected]>

* Revert to multiworld

Makes more sense and is colloquially the preferred terminology.

* Rework "leaving early"

Changed the "What if a player needs to leave early" section into, "Does everyone need to be connected at the same time?"

This allows the FAQ to explain briefly what a sync multiworld and an async multiworld is.  This is probably good material for the Glossary, but it comes up so much in the Discord that we probably need to explain it here as briefly as possible.  This paragraph lends itself to the question of what to do if a player must leave early anyway.

* Grammatical, tensing, and voice updates for consistency with other pages I originally authored.

---------

Co-authored-by: kindasneaki <[email protected]>
Co-authored-by: Chris Wilson <[email protected]>
2023-10-28 14:18:11 -04:00
black-sliverandGitHub bf46e0e60f Core: deprecate Utils.get_options and remove Utils.get_default_options (#2352)
* Core: deprecate Utils.get_options and remove Utils.get_default_options

* L2AC, Adventure: use settings instead of Utils.get_options
2023-10-28 19:32:12 +02:00
kindasneakiandGitHub 7bddea3ee8 Hollow Knight: update item name groups (#2331)
* add missing groups

* remove set comprehensions

* fix boss essence

* reorganized them

* combine boss essence on creation instead of update

* rename to match option names

* Add missing groups

* add PoP totem
2023-10-28 13:30:18 +02:00
AlchavandGitHub bdc15186e7 Pokémon R/B: Fix cave surf bug (#2389) 2023-10-28 06:40:06 +02:00
Fabian DillandGitHub 20dd478fb5 OoT: create and copy less useless data state (#2379) 2023-10-28 03:13:08 +02:00
black-sliverandGitHub e3112e5d51 Stardew Valley: Cut tests by 3 minutes (#2375)
* Stardew Valley: Test: unify mods

* Stardew Valley: Test: don't use SVTestBase where setUp is unused

* Stardew Valley: Test: remove duplicate backpack test

* Stardew Valley: Test: remove 2,3,4 heart tests

assume the math is correct with just 2 points on the curve

* Stardew Valley: Test: reduce duplicate test/gen runs

* Stardew Valley: Test: Change 'long' tests to not use TestBase

TestBase' setUp is not being used in the changed TestCases

* Stardew Valley: Test: Use subtests and inheritance for backpacks

* Stardew Valley: Test: add flag to skip some of the extensive tests by default
2023-10-28 00:18:33 +02:00
Fabian DillandGitHub c470849cee Core: remove custom_data (#2380) 2023-10-27 19:10:16 +02:00
black-sliverandGitHub fc2855ca6d Stardew Valley: speed up rules creation by 4% (#2371)
* Stardew Valley: speed up rules creation by 4%

No class should ever inherit from And, Or, False_ or True_ and isinstance is not free.
Sadly there is no cheap way to forbid inheritance, but it was tested using metaclass.

* Stardew Valley: save calls to type()

Local variable is a bit faster than fetching type again

* Stardew Valley: save calls to True_() and False_(), also use 'in' operator

* Stardew Valley: optimize And and Or simplification

* Stardew Valley: optimize logic constructors
2023-10-27 18:09:12 +02:00
ArashiKurobaraandGitHub 6a2407468a OoT: Update YAML Instructions (#1745)
Existing setup guide hard-coded in a YAML from 0.1.7
2023-10-27 15:43:36 +02:00
Aaron WagenerandGitHub 9281011315 Tests: Add a unit test for slot_data (#2333)
* Tests: Add a unit test for slot_data

* use NetUtils.encode

* modern PEP8
2023-10-27 12:33:59 +02:00
d595b1a67f Docs: slight adding games.md rework (#1192)
* begin reworking adding games.md

* make it presentable

* some doc cleanup

* style cleanup

* rework the "more on that later" section of SDV

* remove now unused images

* make the doc links consistent

* typo

Co-authored-by: el-u <[email protected]>

---------

Co-authored-by: el-u <[email protected]>
2023-10-27 12:30:32 +02:00
Aaron WagenerandGitHub 16fe66721f Stardew Valley: Use the pre-existing cache rather than ignoring it (#2368) 2023-10-27 12:12:17 +02:00
JarnoandGitHub 3b5f9d1758 Timespinner: Fixed generation error caused by new options system (#2374) 2023-10-27 12:01:46 +02:00
Bryce WilsonandGitHub 0f7ebe389e BizHawkClient: Add better launcher component suffix handling (#2367) 2023-10-27 06:14:25 +02:00
Justus LindandGitHub 6061bffbb6 Pokemon R/B: Avoid a case of repeatedly checking of state in ER (#2376) 2023-10-27 06:12:04 +02:00
Bryce WilsonandGitHub b16804102d BizHawkClient: Add lock for communicating with lua script (#2369) 2023-10-27 03:55:46 +02:00
Fabian DillandGitHub 88d69dba97 DLCQuest: logic speed up (#2323) 2023-10-26 00:51:32 +02:00