Commit Graph

8258 Commits

Author SHA1 Message Date
Omnises Nihilis
c835bff570 Docs: KH1 more troubleshooting and clearer nomenclature (#5872)
* updated kh1 docs

* second pass

* tweak

* Update worlds/kh1/docs/kh1_en.md

Co-authored-by: Flit <8645405+FlitPix@users.noreply.github.com>

* Update worlds/kh1/docs/kh1_en.md

Co-authored-by: Flit <8645405+FlitPix@users.noreply.github.com>

* Update worlds/kh1/docs/kh1_en.md

Co-authored-by: Flit <8645405+FlitPix@users.noreply.github.com>

* semicolon

---------

Co-authored-by: Flit <8645405+FlitPix@users.noreply.github.com>
2026-02-01 18:22:28 +01:00
Natalie Weizenbaum
6ee02fc62d Docs (DS3): Fix the documentation for the Simple Early Bosses option (#5856)
* Docs (DS3): Fix the documentation for the Simple Early Bosses option

This option changed in the client a while ago, but we forgot to update
the server.

* Update Options.py
2026-02-01 12:06:16 +01:00
Jacob Lewis
8095f922bc [WebHost Docs] Updated and clarified new tracker endpoitns and misc fixes. (#5475)
* Adding json/python to codeblocks to make it pretty, fixed spelling mistakes, swapped uuids for suuids in the examples, and expanded on /tracker and /static_tracker, and /slot_data_tracker giving the details of the API calls endpoints

* Add in API Cacheing timers and related text blurb

* updated for merged edit to /static_tracker

* Removed timer from /datapackage/checksum
2026-01-31 20:19:46 +01:00
CookieCat
77e5f3733e AHIT: Add option to shuffle Battle of the Birds director tokens and time bonus pickups (#5400) 2026-01-31 20:09:31 +01:00
Rosalie
c47687dd21 TLOZ: Move completion condition to be before set_rules is complete (#5391) 2026-01-31 20:08:40 +01:00
Exempt-Medic
8662433142 FFMQ: Fix Collect/Remove Asymmetry (#5253) 2026-01-31 20:05:43 +01:00
PlatanoBailando
5f073c2a76 Doc: Reword required python version for AP (#5822)
Many many people have read this and then installed 3.14, so it clearly needs rewording.
2026-01-31 13:49:54 +01:00
Duck
c5d67dd97a Docs: Explain building a single world with Build APWorlds component (#5879) 2026-01-31 13:30:59 +01:00
black-sliver
9b421450b1 Doc: WebHost: update readme and style guide (#4853)
* Doc: WebHost living standard

* Docs: update style guide for HTML, CSS and JS

* Unblame phar

* Too many words

* The better choice

* More rules

* Removed too much

* Docs: add recommendations for script defer and async
2026-01-28 20:57:12 +01:00
JaredWeakStrike
a6740e7be3 KH2: Deathlink and ingame item popups (#5206)
---------

Co-authored-by: qwint <qwint.42@gmail.com>
Co-authored-by: Delilah <lindsaydiane@gmail.com>
2026-01-28 07:10:29 +01:00
Duck
65ef35f1b4 Core: Give clearer error message for invalid .apworld zip (#5871)
* Update messages and check

* Make "official" error message show up for 3.14

* Add zip error handling

* Small cleanups
2026-01-27 22:48:50 +01:00
Duck
520253e762 ModuleUpdate: Add explicit error when above max supported version (#5868)
* Update messages and check

* Make "official" error message show up for 3.14
2026-01-26 18:36:41 +00:00
threeandthreee
aa3614a32b LADX: fix improved additional warps (#5858) 2026-01-23 07:48:33 +01:00
Will Morrow
94492c45cb Super Mario 64: Add painting passability as items (#5294) 2026-01-21 15:12:53 +01:00
NewSoupVi
8f261bb27c Core: Add Pymem to requirements.txt (#5855)
As to not break custom worlds when Jak & Daxter moves from PyMem to PyMemoryEditor
2026-01-20 21:37:17 +01:00
Nicholas Saylor
ddd08342c8 Docs: Show that Data is optional for bounces #5794 2026-01-20 20:24:30 +01:00
Ixrec
c7db213ee9 Docs: explicitly document why get_filler_item_name may return non-IC.filler items, despite its name (#5747)
* Docs: explicitly document why get_filler_item_name may return non-IC.filler items, despite its name

* reword

* apply Scipio's rewordings

* Update worlds/AutoWorld.py

Co-authored-by: qwint <qwint.42@gmail.com>

* any

---------

Co-authored-by: qwint <qwint.42@gmail.com>
2026-01-20 20:18:18 +01:00
Ixrec
220248dd3d Docs: define and explain the trade-off of "local" vs "remote" items (#5718)
* first draft

* second draft

* fix indentation of bullet point wrapped lines

* move quote

* explicitly discuss all three item handling flags, since the start inventory one is easily forgotten

* rewrite to avoid a 'debate between two camps' framing

* tweak the wording to allow for the possibility that some games can 'just' do both local and remote items without exposing this detail to the player

* relative links
2026-01-20 20:15:00 +01:00
Ixrec
5932160f15 Docs: add dev FAQ for 'should I start with the APWorld or the client?' (#5716)
* Docs: add dev FAQ for 'should I start with the APWorld or the client?'

* fix indentation of bullet point wrapped lines

* use %20 for spaces in links

* link to adding games.md and add #ap-modding-help to adding games.md

* make APQuest a link

* also linkify 'run a local server'

* reword the 'judging client is easier' point to reflect a broader range of first-timers

* move the 'not 100%' point into the introductory sentences, and tweak related wording

* correct link
2026-01-20 20:14:43 +01:00
black-sliver
76e0619b79 Core: Bump version from 0.6.6 to 0.6.7 (#5851) 2026-01-20 00:06:57 +01:00
Fabian Dill
646a52a2e7 LADX: no pickle (#5849) 2026-01-19 21:28:25 +01:00
NewSoupVi
e1322df8b0 APQuest: Explain game_name and supports_uri more in components.py (#5759)
* APQuest: Explain game_name and supports_uri more in components.py

Hopefully this can lead to more games implementing support for the "click on slot name -> everything launches automatically" functionality.

* Update components.py

* Update components.py
2026-01-19 21:26:20 +01:00
Doug Hoskisson
092a9dc6bd Core: fix bug with missing help text (#5632)
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
2026-01-19 20:13:43 +01:00
Phaneros
9f71fe707f SC2: fix supreme logic hole (#5768)
* sc2: Fixing a discrepancy between slot data and logic
where story tech would not be granted for supreme if zerg was not a selected race.

* sc2: Fixed an issue where Kinetic Blast was not listed as a vanilla Kerrigan ability

* sc2: Fixing some functions that could force Kerrigan items into the pool when playing Kerriganless

* sc2: excluding zerg excludes hots for vanilla-like mission order
* Preprocessing options
* Moving general empty selection handling to option preprocessing
* Adding a unit test for empty race/campaign selection

* sc2: Properly handling non-raceswapped campaigns when excluding campaigns based on race exclusions

* sc2: Adding an explicit error message if a user excludes all missions in a way with no obvious resolution
2026-01-19 20:11:31 +01:00
wildham
b8311a62e7 FFMQ: Update link to upstream rando (#5838) 2026-01-19 20:10:00 +01:00
Colin
13830ff4cb Timespinner: Align Lantern Logic (#5562) 2026-01-19 03:44:26 +01:00
Duck
c1b858b2cf Core: Add .apignore format to not include files in APWorld Builder (#5779) 2026-01-18 17:45:12 +01:00
Mysteryem
a035ac579c Noita: Fix filling Shop Item locations without updating item.location (#5840)
In single-player multiworlds with small item pools, Noita was manually
placing some items into Shop Item locations, but was only setting
location.item, and not also setting item.location so that the item and
location refer to one another.

This has been fixed by using the MultiWorld.push_item() helper method to
place the items instead of manually placing the items.
2026-01-18 14:47:55 +01:00
Duck
20c10e33c4 Shapez: Change image links to relative (#5803) 2026-01-18 14:46:51 +01:00
Duck
a4e4ce1c72 Core: Change image link to relative (#5802) 2026-01-18 14:45:41 +01:00
Scipio Wright
983936af8c TUNIC: Fix region for the grass by the West Garden portal (#5784) 2026-01-18 14:44:32 +01:00
Scrungip
62dfeac441 Super Mario Land 2: Fix Goal Logic (#5781) 2026-01-18 14:43:30 +01:00
Mysteryem
b81e1a228a The Messenger: Fix lambda capture issue in add_closed_portal_reqs (#5816) 2026-01-18 14:42:50 +01:00
lepideble
5899920e48 Factorio: fix inverted condition in victory requirements (#5647) 2026-01-18 14:33:52 +01:00
black-sliver
8dee460397 customserver: don't set last_activity that will be overwritten later (#5844) 2026-01-17 13:46:20 +01:00
Remy Jette
cda54e0bea WebHost: Fix world sorting in /tutorial/ (#5785) 2026-01-15 22:21:44 +01:00
Rob B
0554bf4e2d Satisfactory: Fix typo in GoalSelection possible values description comment (#5826) 2026-01-15 22:20:09 +01:00
Mysteryem
b92803e77f Core: replace the eval in OptionsCreator.py (#5828) 2026-01-15 22:19:13 +01:00
James White
69e83071ff Multiserver: remove dead code (#5831) 2026-01-11 16:54:12 +01:00
Benny D
875765e6dc PyCharm: Fix name of apworld builder run config (#5824)
* rename the apworld builder run config

* Update Build APWorlds.run.xml

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2026-01-09 10:24:37 +01:00
NewSoupVi
db56e26df9 Core: Make .apworlds importable using importlib (without force-importing them first) (#5734)
* Make apworlds importable in general

* move it to a probably more appropriate place?

* oops
2026-01-05 22:54:02 +01:00
Duck
5a88641228 Docs: Make image path in contributing absolute (#5790) 2025-12-25 12:59:32 +01:00
Ian Robinson
16559e7595 Core: allow abstract world classes (#5468) 2025-12-24 14:48:05 +01:00
NewSoupVi
d594d5d4a7 APQuest: Fix import shadowing issue (#5769)
* Fix import shadowing issue

* another comment
2025-12-22 15:32:52 +01:00
MarioManTAW
e950a2fa58 Paint: Add manifest (#5778)
* Paint: Implement New Game

* Add docstring

* Remove unnecessary self.multiworld references

* Implement start_inventory_from_pool

* Convert logic to use LogicMixin

* Add location_exists_with_options function to deduplicate code

* Simplify starting tool creation

* Add Paint to supported games list

* Increment version to 0.4.1

* Update docs to include color selection features

* Fix world attribute definitions

* Fix linting errors

* De-duplicate lists of traps

* Move LogicMixin to __init__.py

* 0.5.0 features - adjustable canvas size increment, updated similarity metric

* Fix OptionError formatting

* Create OptionError when generating single-player game with error-prone settings

* Increment version to 0.5.1

* Update CODEOWNERS

* Update documentation for 0.5.2 client changes

* Simplify region creation

* Add comments describing logic

* Remove unnecessary f-strings

* Remove unused import

* Refactor rules to location class

* Remove unnecessary self.multiworld references

* Update logic to correctly match client-side item caps

* Paint: Add manifest

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2025-12-22 04:08:52 +01:00
Ixrec
1df38cb782 Docs: explicitly document why 2^53-1 is the max size, not ^31 or ^63 (#5717)
* explicitly document why 2^53-1 is the max size, not ^31 or ^63

* explicitly recommend 32-bit ids

* make description correct by explicitly mentioning and linking to a description of 'safe'
2025-12-20 23:19:42 +01:00
Benjamin S Wolf
c6400b6673 Core: Process all player files before reporting errors (#4039)
* Process all player files before reporting errors

Full tracebacks will still be in the console and in the logs, but this creates a relatively compact summary at the bottom.

* Include full typename in output

* Update module access and address style comments

* Annotate variables

* multi-errors: Revert to while loop

* Core: Handle each roll in its own try-catch

* multi-errors: Updated style and comments

* Undo accidental index change

* multi-errors: fix last remaining ref to erargs
2025-12-20 23:06:32 +01:00
Mysteryem
dbf2325c01 KH2: Fix placing single items onto multiple locations in pre_fill (#5619)
`goofy_pre_fill` and `donald_pre_fill` would pick a random `Item` from a
`list[Item]` and then use `list.remove()` to remove the picked `Item`,
but the lists (at least `donald_weapon_abilities`) could contain
multiple items with the same name, so `list.remove()` could remove a
different `Item` to the picked `Item`, allowing an `Item` in the list to
be picked and placed more than once.

This happens because `Item.__eq__` only compares the item's `.name` and
`.player`, and `list.remove()` compares by equality, meaning it can
remove a different, but equal, instance from the list.

This results in `old_location.item` not being cleared, so
`old_location.item` and `new_location.item` would refer to the same
item.
2025-12-20 22:32:12 +01:00
PinkSwitch
dd5b25399a Yoshi's Island - Fix some small logic issues that were reported, add json file (#5742)
* Fix Piece of Luigi not goaling until reset

* Update .gitignore

* fix logic thing that one guy said

* fix platform being missing from chomp rock zone rules

* add json file

* added the wrong one

* remove extraneous lnk

* Update archipelago.json

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2025-12-20 13:36:20 +01:00
Mysteryem
8178ee4e58 Satisfactory: Fix nondeterministic creation of trap filler items (#5766)
The `trap_selection_override` option is an `OptionSet` subclass, so its `.value` is a `set`.

Sets have nondeterministic iteration order (the iteration order depends on the hashes of the objects within the set, which can change depending on the random hashseed of the Python process).

This `.enabled_traps` is used in `Items.get_filler_item_name()` with `random.choice(self.enabled_traps)`, which is called as part of creating the item pool in `Items.build_item_pool()` (for clarity, this `random` is the world's `Random` instance passed as an argument, so no problems there). So, with `self.enabled_traps` being in a nondeterministic order, the picked trap to add to the item pool through `random.choice(self.enabled_traps)` would be nondeterministic.

Sorting the `trap_selection_override.value` before converting to a `tuple` ensures that the names in `.enabled_traps` are always in a deterministic order.

This issue was identified by merging the main branch into the PR branch for https://github.com/ArchipelagoMW/Archipelago/pull/4410 and seeing Satisfactory fail the tests for hash-determinism. With this fix applied, the tests in that PR pass.
2025-12-19 23:25:20 +01:00