forked from mirror/Archipelago
Stardew Valley: Fixed filler buffs only rolling one of each instead of as many as needed (#6293)
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@@ -27,5 +27,5 @@ def remove_already_included(items: Iterable[ItemData], already_added_items: set[
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return [
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item
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for item in items
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if item.name not in already_added_items or (item.has_any_group(*FILLER_GROUPS, Group.TRAP) and Group.MAXIMUM_ONE not in item.groups)
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if item.name not in already_added_items or (item.has_any_group(*FILLER_GROUPS, Group.TRAP, Group.PLAYER_BUFF) and Group.MAXIMUM_ONE not in item.groups)
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]
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