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@@ -90,7 +90,7 @@ class HatInTimeWorld(World):
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# If starting chapter is 3 and painting shuffle is enabled, and act rando isn't, give one free painting unlock
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start_chapter: ChapterIndex = ChapterIndex(self.options.StartingChapter)
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if start_chapter == ChapterIndex.ALPINE or start_chapter == ChapterIndex.SUBCON:
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if start_chapter != ChapterIndex.MAFIA:
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if not self.options.ActRandomizer:
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if start_chapter == ChapterIndex.ALPINE:
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self.multiworld.push_precollected(self.create_item("Hookshot Badge"))
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