forked from mirror/Archipelago
SC2: Allowing unexcluded_items to affect items excluded by vanilla_items_only (#5520)
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@@ -148,7 +148,6 @@ class SC2World(World):
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flag_start_inventory(self, item_list)
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flag_unused_upgrade_types(self, item_list)
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flag_unreleased_items(item_list)
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flag_user_excluded_item_sets(self, item_list)
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flag_war_council_items(self, item_list)
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flag_and_add_resource_locations(self, item_list)
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flag_mission_order_required_items(self, item_list)
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@@ -394,6 +393,17 @@ def create_and_flag_explicit_item_locks_and_excludes(world: SC2World) -> List[Fi
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if world.options.exclude_overpowered_items.value == ExcludeOverpoweredItems.option_true:
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for item_name in item_groups.overpowered_items:
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auto_excludes[item_name] = 1
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if world.options.vanilla_items_only.value == VanillaItemsOnly.option_true:
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for item_name, item_data in item_tables.item_table.items():
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if item_name in item_groups.terran_original_progressive_upgrades:
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auto_excludes[item_name] = max(item_data.quantity - 1, auto_excludes.get(item_name, 0))
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elif item_name in item_groups.vanilla_items:
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continue
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elif item_name in item_groups.nova_equipment:
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continue
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else:
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auto_excludes[item_name] = 0
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result: List[FilterItem] = []
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for item_name, item_data in item_tables.item_table.items():
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@@ -836,26 +846,6 @@ def flag_unreleased_items(item_list: List[FilterItem]) -> None:
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item.flags |= ItemFilterFlags.Removed
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def flag_user_excluded_item_sets(world: SC2World, item_list: List[FilterItem]) -> None:
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"""Excludes items based on item set options (`only_vanilla_items`)"""
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vanilla_nonprogressive_count = {
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item_name: 0 for item_name in item_groups.terran_original_progressive_upgrades
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}
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if world.options.vanilla_items_only.value == VanillaItemsOnly.option_true:
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vanilla_items = item_groups.vanilla_items + item_groups.nova_equipment
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for item in item_list:
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if ItemFilterFlags.UserExcluded in item.flags:
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continue
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if item.name not in vanilla_items:
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item.flags |= ItemFilterFlags.UserExcluded
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if item.name in item_groups.terran_original_progressive_upgrades:
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if vanilla_nonprogressive_count[item.name]:
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item.flags |= ItemFilterFlags.UserExcluded
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vanilla_nonprogressive_count[item.name] += 1
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excluded_count: Dict[str, int] = dict()
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def flag_war_council_items(world: SC2World, item_list: List[FilterItem]) -> None:
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"""Excludes / start-inventories items based on `nerf_unit_baselines` option.
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Will skip items that are excluded by other sources."""
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@@ -325,6 +325,53 @@ class TestItemFiltering(Sc2SetupTestBase):
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if item_data.quantity == 0:
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continue
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self.assertIn(item_name, item_groups.vanilla_items + item_groups.nova_equipment)
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def test_vanilla_items_only_can_unexclude_items(self) -> None:
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world_options = {
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# Ensuring an excess of locations so expected items don't get culled
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**self.ALL_CAMPAIGNS,
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'mission_order': options.MissionOrder.option_grid,
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'maximum_campaign_size': options.MaximumCampaignSize.range_end,
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'enable_race_swap': options.EnableRaceSwapVariants.option_shuffle_all,
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'selected_races': {SC2Race.TERRAN.get_title()},
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# Options under test
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'vanilla_items_only': True,
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'unexcluded_items': {
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item_names.PROGRESSIVE_FIRE_SUPPRESSION_SYSTEM: 0,
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item_names.WARHOUND: 1,
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item_groups.ItemGroupNames.TERRAN_STIMPACKS: 0,
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},
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# Avoid options that lock non-vanilla items for logic
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'required_tactics': options.RequiredTactics.option_any_units,
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'mastery_locations': options.MasteryLocations.option_disabled,
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# Move the unit nerf items from the start inventory to the pool,
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# else this option could push non-vanilla items past this test
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'war_council_nerfs': True,
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}
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self.generate_world(world_options)
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world_items = [item.name for item in self.multiworld.itempool]
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self.assertTrue(world_items)
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self.assertNotIn(item_names.MARAUDER_MAGRAIL_MUNITIONS, world_items)
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self.assertEqual(world_items.count(item_names.PROGRESSIVE_FIRE_SUPPRESSION_SYSTEM), 2)
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self.assertIn(item_names.WARHOUND, world_items)
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self.assertIn(item_names.MARAUDER_PROGRESSIVE_STIMPACK, world_items)
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self.assertIn(item_names.REAPER_PROGRESSIVE_STIMPACK, world_items)
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def test_vanilla_items_only_and_exclude_op_items_together_allow_one_level_of_regen_biosteel(self) -> None:
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world_options = {
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# Ensuring an excess of locations so expected items don't get culled
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**self.ALL_CAMPAIGNS,
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'mission_order': options.MissionOrder.option_grid,
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'maximum_campaign_size': options.MaximumCampaignSize.range_end,
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'enable_race_swap': options.EnableRaceSwapVariants.option_shuffle_all,
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'selected_races': {SC2Race.TERRAN.get_title()},
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# Options under test
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'vanilla_items_only': True,
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'exclude_overpowered_items': True,
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}
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self.generate_world(world_options)
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world_items = [item.name for item in self.multiworld.itempool]
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self.assertEqual(world_items.count(item_names.PROGRESSIVE_REGENERATIVE_BIO_STEEL), 1)
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def test_evil_awoken_with_vanilla_items_only_generates(self) -> None:
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world_options = {
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