forked from mirror/Archipelago
Two more minors logic modification
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@@ -657,7 +657,8 @@ class AquariaRegions:
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self.forest_br, self.forest_bl)
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self.__connect_one_way_regions("Forest bottom left area", "Forest bottom left area, spirit crystals",
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self.forest_bl, self.forest_bl_sc,
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lambda state: _has_energy_attack_item(state, self.player))
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lambda state: _has_energy_attack_item(state, self.player) or
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_has_fish_form(state, self.player))
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self.__connect_one_way_regions("Forest bottom left area, spirit crystals", "Forest bottom left area",
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self.forest_bl_sc, self.forest_bl)
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self.__connect_regions("Forest bottom right", "Forest top right area",
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@@ -1041,7 +1042,7 @@ class AquariaRegions:
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Modify rules for location that need soup
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"""
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add_rule(self.multiworld.get_location("Turtle cave, Urchin Costume", self.player),
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lambda state: _has_beast_and_soup_form(state, self.player))
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lambda state: _has_hot_soup(state, self.player))
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add_rule(self.multiworld.get_location("The Veil top right area, bulb at the top of the waterfall", self.player),
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lambda state: _has_beast_and_soup_form(state, self.player))
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