forked from mirror/Archipelago
Merge branch 'main' into logic_bug_fixes
This commit is contained in:
@@ -680,13 +680,13 @@ class CollectionState():
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def can_reach_region(self, spot: str, player: int) -> bool:
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return self.multiworld.get_region(spot, player).can_reach(self)
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def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
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def sweep_for_events(self, locations: Optional[Iterable[Location]] = None) -> None:
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if locations is None:
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locations = self.multiworld.get_filled_locations()
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reachable_events = True
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# since the loop has a good chance to run more than once, only filter the events once
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locations = {location for location in locations if location.advancement and location not in self.events and
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not key_only or getattr(location.item, "locked_dungeon_item", False)}
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locations = {location for location in locations if location.advancement and location not in self.events}
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while reachable_events:
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reachable_events = {location for location in locations if location.can_reach(self)}
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locations -= reachable_events
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@@ -1291,8 +1291,6 @@ class Spoiler:
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state = CollectionState(multiworld)
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collection_spheres = []
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while required_locations:
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state.sweep_for_events(key_only=True)
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sphere = set(filter(state.can_reach, required_locations))
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for location in sphere:
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1
Fill.py
1
Fill.py
@@ -646,7 +646,6 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
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def get_sphere_locations(sphere_state: CollectionState,
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locations: typing.Set[Location]) -> typing.Set[Location]:
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sphere_state.sweep_for_events(key_only=True, locations=locations)
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return {loc for loc in locations if sphere_state.can_reach(loc)}
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def item_percentage(player: int, num: int) -> float:
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@@ -231,6 +231,13 @@ def generate_yaml(game: str):
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del options[key]
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# Detect keys which end with -range, indicating a NamedRange with a possible custom value
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elif key_parts[-1].endswith("-range"):
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if options[key_parts[-1][:-6]] == "custom":
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options[key_parts[-1][:-6]] = val
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del options[key]
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# Detect random-* keys and set their options accordingly
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for key, val in options.copy().items():
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if key.startswith("random-"):
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@@ -54,7 +54,7 @@
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{% macro NamedRange(option_name, option) %}
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{{ OptionTitle(option_name, option) }}
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<div class="named-range-container">
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<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
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<select id="{{ option_name }}-select" name="{{ option_name }}" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
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{% for key, val in option.special_range_names.items() %}
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{% if option.default == val %}
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<option value="{{ val }}" selected>{{ key|replace("_", " ")|title }} ({{ val }})</option>
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@@ -64,17 +64,17 @@
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{% endfor %}
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<option value="custom" hidden>Custom</option>
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</select>
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<div class="named-range-wrapper">
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<div class="named-range-wrapper js-required">
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<input
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type="range"
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id="{{ option_name }}"
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name="{{ option_name }}"
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name="{{ option_name }}-range"
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min="{{ option.range_start }}"
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max="{{ option.range_end }}"
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value="{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}"
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{{ "disabled" if option.default == "random" }}
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/>
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<span id="{{ option_name }}-value" class="range-value js-required">
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<span id="{{ option_name }}-value" class="range-value">
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{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}
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</span>
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{{ RandomizeButton(option_name, option) }}
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@@ -11,7 +11,7 @@
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<noscript>
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<style>
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.js-required{
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display: none;
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display: none !important;
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}
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</style>
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</noscript>
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@@ -79,7 +79,7 @@ class TrackerData:
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# Normal lookup tables as well.
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self.item_name_to_id[game] = game_package["item_name_to_id"]
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self.location_name_to_id[game] = game_package["item_name_to_id"]
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self.location_name_to_id[game] = game_package["location_name_to_id"]
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def get_seed_name(self) -> str:
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"""Retrieves the seed name."""
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@@ -39,7 +39,7 @@ def create_itempool(world: "HatInTimeWorld") -> List[Item]:
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continue
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else:
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if name == "Scooter Badge":
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if world.options.CTRLogic is CTRLogic.option_scooter or get_difficulty(world) >= Difficulty.MODERATE:
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if world.options.CTRLogic == CTRLogic.option_scooter or get_difficulty(world) >= Difficulty.MODERATE:
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item_type = ItemClassification.progression
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elif name == "No Bonk Badge" and world.is_dw():
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item_type = ItemClassification.progression
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@@ -659,6 +659,10 @@ def is_valid_act_combo(world: "HatInTimeWorld", entrance_act: Region,
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if exit_act.name not in chapter_finales:
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return False
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exit_chapter: str = act_chapters.get(exit_act.name)
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# make sure that certain time rift combinations never happen
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always_block: bool = exit_chapter != "Mafia Town" and exit_chapter != "Subcon Forest"
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if not ignore_certain_rules or always_block:
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if entrance_act.name in rift_access_regions and exit_act.name in rift_access_regions[entrance_act.name]:
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return False
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@@ -684,9 +688,12 @@ def is_valid_first_act(world: "HatInTimeWorld", act: Region) -> bool:
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if act.name not in guaranteed_first_acts:
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return False
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if world.options.ActRandomizer == ActRandomizer.option_light and "Time Rift" in act.name:
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return False
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# If there's only a single level in the starting chapter, only allow Mafia Town or Subcon Forest levels
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start_chapter = world.options.StartingChapter
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if start_chapter is ChapterIndex.ALPINE or start_chapter is ChapterIndex.SUBCON:
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if start_chapter == ChapterIndex.ALPINE or start_chapter == ChapterIndex.SUBCON:
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if "Time Rift" in act.name:
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return False
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@@ -723,7 +730,8 @@ def is_valid_first_act(world: "HatInTimeWorld", act: Region) -> bool:
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elif act.name == "Contractual Obligations" and world.options.ShuffleSubconPaintings:
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return False
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if world.options.ShuffleSubconPaintings and act_chapters.get(act.name, "") == "Subcon Forest":
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if world.options.ShuffleSubconPaintings and "Time Rift" not in act.name \
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and act_chapters.get(act.name, "") == "Subcon Forest":
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# Only allow Subcon levels if painting skips are allowed
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if diff < Difficulty.MODERATE or world.options.NoPaintingSkips:
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return False
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@@ -1,7 +1,6 @@
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from worlds.AutoWorld import CollectionState
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from worlds.generic.Rules import add_rule, set_rule
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from .Locations import location_table, zipline_unlocks, is_location_valid, contract_locations, \
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shop_locations, event_locs
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from .Locations import location_table, zipline_unlocks, is_location_valid, shop_locations, event_locs
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from .Types import HatType, ChapterIndex, hat_type_to_item, Difficulty, HitType
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from BaseClasses import Location, Entrance, Region
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from typing import TYPE_CHECKING, List, Callable, Union, Dict
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@@ -148,14 +147,14 @@ def set_rules(world: "HatInTimeWorld"):
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if world.is_dlc1():
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chapter_list.append(ChapterIndex.CRUISE)
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if world.is_dlc2() and final_chapter is not ChapterIndex.METRO:
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if world.is_dlc2() and final_chapter != ChapterIndex.METRO:
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chapter_list.append(ChapterIndex.METRO)
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chapter_list.remove(starting_chapter)
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world.random.shuffle(chapter_list)
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# Make sure Alpine is unlocked before any DLC chapters are, as the Alpine door needs to be open to access them
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if starting_chapter is not ChapterIndex.ALPINE and (world.is_dlc1() or world.is_dlc2()):
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if starting_chapter != ChapterIndex.ALPINE and (world.is_dlc1() or world.is_dlc2()):
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index1 = 69
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index2 = 69
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pos: int
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@@ -165,7 +164,7 @@ def set_rules(world: "HatInTimeWorld"):
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if world.is_dlc1():
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index1 = chapter_list.index(ChapterIndex.CRUISE)
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if world.is_dlc2() and final_chapter is not ChapterIndex.METRO:
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if world.is_dlc2() and final_chapter != ChapterIndex.METRO:
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index2 = chapter_list.index(ChapterIndex.METRO)
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lowest_index = min(index1, index2)
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@@ -242,9 +241,6 @@ def set_rules(world: "HatInTimeWorld"):
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if not is_location_valid(world, key):
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continue
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if key in contract_locations.keys():
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continue
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loc = world.multiworld.get_location(key, world.player)
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for hat in data.required_hats:
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@@ -256,7 +252,7 @@ def set_rules(world: "HatInTimeWorld"):
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if data.paintings > 0 and world.options.ShuffleSubconPaintings:
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add_rule(loc, lambda state, paintings=data.paintings: has_paintings(state, world, paintings))
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if data.hit_type is not HitType.none and world.options.UmbrellaLogic:
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if data.hit_type != HitType.none and world.options.UmbrellaLogic:
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if data.hit_type == HitType.umbrella:
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add_rule(loc, lambda state: state.has("Umbrella", world.player))
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@@ -518,7 +514,7 @@ def set_hard_rules(world: "HatInTimeWorld"):
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lambda state: can_use_hat(state, world, HatType.ICE))
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# Hard: clear Rush Hour with Brewing Hat only
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if world.options.NoTicketSkips is not NoTicketSkips.option_true:
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if world.options.NoTicketSkips != NoTicketSkips.option_true:
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set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player),
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lambda state: can_use_hat(state, world, HatType.BREWING))
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else:
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@@ -1,15 +1,16 @@
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from BaseClasses import Item, ItemClassification, Tutorial, Location, MultiWorld
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from .Items import item_table, create_item, relic_groups, act_contracts, create_itempool, get_shop_trap_name, \
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calculate_yarn_costs
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calculate_yarn_costs, alps_hooks
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from .Regions import create_regions, randomize_act_entrances, chapter_act_info, create_events, get_shuffled_region
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from .Locations import location_table, contract_locations, is_location_valid, get_location_names, TASKSANITY_START_ID, \
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get_total_locations
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from .Rules import set_rules
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from .Rules import set_rules, has_paintings
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from .Options import AHITOptions, slot_data_options, adjust_options, RandomizeHatOrder, EndGoal, create_option_groups
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from .Types import HatType, ChapterIndex, HatInTimeItem, hat_type_to_item
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from .Types import HatType, ChapterIndex, HatInTimeItem, hat_type_to_item, Difficulty
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from .DeathWishLocations import create_dw_regions, dw_classes, death_wishes
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from .DeathWishRules import set_dw_rules, create_enemy_events, hit_list, bosses
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from worlds.AutoWorld import World, WebWorld, CollectionState
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from worlds.generic.Rules import add_rule
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from typing import List, Dict, TextIO
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from worlds.LauncherComponents import Component, components, icon_paths, launch_subprocess, Type
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from Utils import local_path
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@@ -86,19 +87,27 @@ class HatInTimeWorld(World):
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if self.is_dw_only():
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return
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# If our starting chapter is 4 and act rando isn't on, force hookshot into inventory
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# If starting chapter is 3 and painting shuffle is enabled, and act rando isn't, give one free painting unlock
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start_chapter: ChapterIndex = ChapterIndex(self.options.StartingChapter)
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# Take care of some extremely restrictive starts in other chapters with act shuffle off
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if not self.options.ActRandomizer:
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start_chapter = self.options.StartingChapter
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if start_chapter == ChapterIndex.ALPINE:
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self.multiworld.push_precollected(self.create_item("Hookshot Badge"))
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if self.options.UmbrellaLogic:
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self.multiworld.push_precollected(self.create_item("Umbrella"))
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|
||||
if start_chapter == ChapterIndex.ALPINE or start_chapter == ChapterIndex.SUBCON:
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if not self.options.ActRandomizer:
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if start_chapter == ChapterIndex.ALPINE:
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self.multiworld.push_precollected(self.create_item("Hookshot Badge"))
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||||
if self.options.UmbrellaLogic:
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self.multiworld.push_precollected(self.create_item("Umbrella"))
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|
||||
if start_chapter == ChapterIndex.SUBCON and self.options.ShuffleSubconPaintings:
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if self.options.ShuffleAlpineZiplines:
|
||||
ziplines = list(alps_hooks.keys())
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||||
ziplines.remove("Zipline Unlock - The Twilight Bell Path") # not enough checks from this one
|
||||
self.multiworld.push_precollected(self.create_item(self.random.choice(ziplines)))
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||||
elif start_chapter == ChapterIndex.SUBCON:
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if self.options.ShuffleSubconPaintings:
|
||||
self.multiworld.push_precollected(self.create_item("Progressive Painting Unlock"))
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||||
elif start_chapter == ChapterIndex.BIRDS:
|
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if self.options.UmbrellaLogic:
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if self.options.LogicDifficulty < Difficulty.EXPERT:
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||||
self.multiworld.push_precollected(self.create_item("Umbrella"))
|
||||
elif self.options.LogicDifficulty < Difficulty.MODERATE:
|
||||
self.multiworld.push_precollected(self.create_item("Umbrella"))
|
||||
|
||||
def create_regions(self):
|
||||
# noinspection PyClassVar
|
||||
@@ -119,7 +128,10 @@ class HatInTimeWorld(World):
|
||||
# place vanilla contract locations if contract shuffle is off
|
||||
if not self.options.ShuffleActContracts:
|
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for name in contract_locations.keys():
|
||||
self.multiworld.get_location(name, self.player).place_locked_item(create_item(self, name))
|
||||
loc = self.get_location(name)
|
||||
loc.place_locked_item(create_item(self, name))
|
||||
if self.options.ShuffleSubconPaintings and loc.name != "Snatcher's Contract - The Subcon Well":
|
||||
add_rule(loc, lambda state: has_paintings(state, self, 1))
|
||||
|
||||
def create_items(self):
|
||||
if self.has_yarn():
|
||||
@@ -317,7 +329,7 @@ class HatInTimeWorld(World):
|
||||
|
||||
def remove(self, state: "CollectionState", item: "Item") -> bool:
|
||||
old_count: int = state.count(item.name, self.player)
|
||||
change = super().collect(state, item)
|
||||
change = super().remove(state, item)
|
||||
if change and old_count == 1:
|
||||
if "Stamp" in item.name:
|
||||
if "2 Stamp" in item.name:
|
||||
|
||||
@@ -76,10 +76,6 @@ class ALttPItem(Item):
|
||||
if self.type in {"SmallKey", "BigKey", "Map", "Compass"}:
|
||||
return self.type
|
||||
|
||||
@property
|
||||
def locked_dungeon_item(self):
|
||||
return self.location.locked and self.dungeon_item
|
||||
|
||||
|
||||
class LTTPRegionType(IntEnum):
|
||||
LightWorld = 1
|
||||
|
||||
@@ -660,11 +660,18 @@ commands.add_command("ap-get-technology", "Grant a technology, used by the Archi
|
||||
end
|
||||
local tech
|
||||
local force = game.forces["player"]
|
||||
if call.parameter == nil then
|
||||
game.print("ap-get-technology is only to be used by the Archipelago Factorio Client")
|
||||
return
|
||||
end
|
||||
chunks = split(call.parameter, "\t")
|
||||
local item_name = chunks[1]
|
||||
local index = chunks[2]
|
||||
local source = chunks[3] or "Archipelago"
|
||||
if index == -1 then -- for coop sync and restoring from an older savegame
|
||||
if index == nil then
|
||||
game.print("ap-get-technology is only to be used by the Archipelago Factorio Client")
|
||||
return
|
||||
elseif index == -1 then -- for coop sync and restoring from an older savegame
|
||||
tech = force.technologies[item_name]
|
||||
if tech.researched ~= true then
|
||||
game.print({"", "Received [technology=" .. tech.name .. "] as it is already checked."})
|
||||
|
||||
@@ -71,7 +71,7 @@ class FFMQClient(SNIClient):
|
||||
received = await snes_read(ctx, RECEIVED_DATA[0], RECEIVED_DATA[1])
|
||||
data = await snes_read(ctx, READ_DATA_START, READ_DATA_END - READ_DATA_START)
|
||||
check_2 = await snes_read(ctx, 0xF53749, 1)
|
||||
if check_1 != b'01' or check_2 != b'01':
|
||||
if check_1 != b'\x01' or check_2 != b'\x01':
|
||||
return
|
||||
|
||||
def get_range(data_range):
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
import typing
|
||||
import re
|
||||
from dataclasses import dataclass, make_dataclass
|
||||
|
||||
from .ExtractedData import logic_options, starts, pool_options
|
||||
from .Rules import cost_terms
|
||||
from schema import And, Schema, Optional
|
||||
|
||||
from Options import Option, DefaultOnToggle, Toggle, Choice, Range, OptionDict, NamedRange, DeathLink
|
||||
from Options import Option, DefaultOnToggle, Toggle, Choice, Range, OptionDict, NamedRange, DeathLink, PerGameCommonOptions
|
||||
from .Charms import vanilla_costs, names as charm_names
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
@@ -538,3 +540,5 @@ hollow_knight_options: typing.Dict[str, type(Option)] = {
|
||||
},
|
||||
**cost_sanity_weights
|
||||
}
|
||||
|
||||
HKOptions = make_dataclass("HKOptions", [(name, option) for name, option in hollow_knight_options.items()], bases=(PerGameCommonOptions,))
|
||||
|
||||
@@ -49,3 +49,42 @@ def set_rules(hk_world: World):
|
||||
if term == "GEO": # No geo logic!
|
||||
continue
|
||||
add_rule(location, lambda state, term=term, amount=amount: state.count(term, player) >= amount)
|
||||
|
||||
|
||||
def _hk_nail_combat(state, player) -> bool:
|
||||
return state.has_any({'LEFTSLASH', 'RIGHTSLASH', 'UPSLASH'}, player)
|
||||
|
||||
|
||||
def _hk_can_beat_thk(state, player) -> bool:
|
||||
return (
|
||||
state.has('Opened_Black_Egg_Temple', player)
|
||||
and (state.count('FIREBALL', player) + state.count('SCREAM', player) + state.count('QUAKE', player)) > 1
|
||||
and _hk_nail_combat(state, player)
|
||||
and (
|
||||
state.has_any({'LEFTDASH', 'RIGHTDASH'}, player)
|
||||
or state._hk_option(player, 'ProficientCombat')
|
||||
)
|
||||
and state.has('FOCUS', player)
|
||||
)
|
||||
|
||||
|
||||
def _hk_siblings_ending(state, player) -> bool:
|
||||
return _hk_can_beat_thk(state, player) and state.has('WHITEFRAGMENT', player, 3)
|
||||
|
||||
|
||||
def _hk_can_beat_radiance(state, player) -> bool:
|
||||
return (
|
||||
state.has('Opened_Black_Egg_Temple', player)
|
||||
and _hk_nail_combat(state, player)
|
||||
and state.has('WHITEFRAGMENT', player, 3)
|
||||
and state.has('DREAMNAIL', player)
|
||||
and (
|
||||
(state.has('LEFTCLAW', player) and state.has('RIGHTCLAW', player))
|
||||
or state.has('WINGS', player)
|
||||
)
|
||||
and (state.count('FIREBALL', player) + state.count('SCREAM', player) + state.count('QUAKE', player)) > 1
|
||||
and (
|
||||
(state.has('LEFTDASH', player, 2) and state.has('RIGHTDASH', player, 2)) # Both Shade Cloaks
|
||||
or (state._hk_option(player, 'ProficientCombat') and state.has('QUAKE', player)) # or Dive
|
||||
)
|
||||
)
|
||||
|
||||
@@ -10,9 +10,9 @@ logger = logging.getLogger("Hollow Knight")
|
||||
|
||||
from .Items import item_table, lookup_type_to_names, item_name_groups
|
||||
from .Regions import create_regions
|
||||
from .Rules import set_rules, cost_terms
|
||||
from .Rules import set_rules, cost_terms, _hk_can_beat_thk, _hk_siblings_ending, _hk_can_beat_radiance
|
||||
from .Options import hollow_knight_options, hollow_knight_randomize_options, Goal, WhitePalace, CostSanity, \
|
||||
shop_to_option
|
||||
shop_to_option, HKOptions
|
||||
from .ExtractedData import locations, starts, multi_locations, location_to_region_lookup, \
|
||||
event_names, item_effects, connectors, one_ways, vanilla_shop_costs, vanilla_location_costs
|
||||
from .Charms import names as charm_names
|
||||
@@ -142,7 +142,8 @@ class HKWorld(World):
|
||||
As the enigmatic Knight, you’ll traverse the depths, unravel its mysteries and conquer its evils.
|
||||
""" # from https://www.hollowknight.com
|
||||
game: str = "Hollow Knight"
|
||||
option_definitions = hollow_knight_options
|
||||
options_dataclass = HKOptions
|
||||
options: HKOptions
|
||||
|
||||
web = HKWeb()
|
||||
|
||||
@@ -155,8 +156,8 @@ class HKWorld(World):
|
||||
charm_costs: typing.List[int]
|
||||
cached_filler_items = {}
|
||||
|
||||
def __init__(self, world, player):
|
||||
super(HKWorld, self).__init__(world, player)
|
||||
def __init__(self, multiworld, player):
|
||||
super(HKWorld, self).__init__(multiworld, player)
|
||||
self.created_multi_locations: typing.Dict[str, typing.List[HKLocation]] = {
|
||||
location: list() for location in multi_locations
|
||||
}
|
||||
@@ -165,29 +166,29 @@ class HKWorld(World):
|
||||
self.vanilla_shop_costs = deepcopy(vanilla_shop_costs)
|
||||
|
||||
def generate_early(self):
|
||||
world = self.multiworld
|
||||
charm_costs = world.RandomCharmCosts[self.player].get_costs(world.random)
|
||||
self.charm_costs = world.PlandoCharmCosts[self.player].get_costs(charm_costs)
|
||||
# world.exclude_locations[self.player].value.update(white_palace_locations)
|
||||
options = self.options
|
||||
charm_costs = options.RandomCharmCosts.get_costs(self.random)
|
||||
self.charm_costs = options.PlandoCharmCosts.get_costs(charm_costs)
|
||||
# options.exclude_locations.value.update(white_palace_locations)
|
||||
for term, data in cost_terms.items():
|
||||
mini = getattr(world, f"Minimum{data.option}Price")[self.player]
|
||||
maxi = getattr(world, f"Maximum{data.option}Price")[self.player]
|
||||
mini = getattr(options, f"Minimum{data.option}Price")
|
||||
maxi = getattr(options, f"Maximum{data.option}Price")
|
||||
# if minimum > maximum, set minimum to maximum
|
||||
mini.value = min(mini.value, maxi.value)
|
||||
self.ranges[term] = mini.value, maxi.value
|
||||
world.push_precollected(HKItem(starts[world.StartLocation[self.player].current_key],
|
||||
self.multiworld.push_precollected(HKItem(starts[options.StartLocation.current_key],
|
||||
True, None, "Event", self.player))
|
||||
|
||||
def white_palace_exclusions(self):
|
||||
exclusions = set()
|
||||
wp = self.multiworld.WhitePalace[self.player]
|
||||
wp = self.options.WhitePalace
|
||||
if wp <= WhitePalace.option_nopathofpain:
|
||||
exclusions.update(path_of_pain_locations)
|
||||
if wp <= WhitePalace.option_kingfragment:
|
||||
exclusions.update(white_palace_checks)
|
||||
if wp == WhitePalace.option_exclude:
|
||||
exclusions.add("King_Fragment")
|
||||
if self.multiworld.RandomizeCharms[self.player]:
|
||||
if self.options.RandomizeCharms:
|
||||
# If charms are randomized, this will be junk-filled -- so transitions and events are not progression
|
||||
exclusions.update(white_palace_transitions)
|
||||
exclusions.update(white_palace_events)
|
||||
@@ -200,7 +201,7 @@ class HKWorld(World):
|
||||
|
||||
# check for any goal that godhome events are relevant to
|
||||
all_event_names = event_names.copy()
|
||||
if self.multiworld.Goal[self.player] in [Goal.option_godhome, Goal.option_godhome_flower]:
|
||||
if self.options.Goal in [Goal.option_godhome, Goal.option_godhome_flower]:
|
||||
from .GodhomeData import godhome_event_names
|
||||
all_event_names.update(set(godhome_event_names))
|
||||
|
||||
@@ -230,12 +231,12 @@ class HKWorld(World):
|
||||
pool: typing.List[HKItem] = []
|
||||
wp_exclusions = self.white_palace_exclusions()
|
||||
junk_replace: typing.Set[str] = set()
|
||||
if self.multiworld.RemoveSpellUpgrades[self.player]:
|
||||
if self.options.RemoveSpellUpgrades:
|
||||
junk_replace.update(("Abyss_Shriek", "Shade_Soul", "Descending_Dark"))
|
||||
|
||||
randomized_starting_items = set()
|
||||
for attr, items in randomizable_starting_items.items():
|
||||
if getattr(self.multiworld, attr)[self.player]:
|
||||
if getattr(self.options, attr):
|
||||
randomized_starting_items.update(items)
|
||||
|
||||
# noinspection PyShadowingNames
|
||||
@@ -257,7 +258,7 @@ class HKWorld(World):
|
||||
if item_name in junk_replace:
|
||||
item_name = self.get_filler_item_name()
|
||||
|
||||
item = self.create_item(item_name) if not vanilla or location_name == "Start" or self.multiworld.AddUnshuffledLocations[self.player] else self.create_event(item_name)
|
||||
item = self.create_item(item_name) if not vanilla or location_name == "Start" or self.options.AddUnshuffledLocations else self.create_event(item_name)
|
||||
|
||||
if location_name == "Start":
|
||||
if item_name in randomized_starting_items:
|
||||
@@ -281,55 +282,55 @@ class HKWorld(World):
|
||||
location.progress_type = LocationProgressType.EXCLUDED
|
||||
|
||||
for option_key, option in hollow_knight_randomize_options.items():
|
||||
randomized = getattr(self.multiworld, option_key)[self.player]
|
||||
if all([not randomized, option_key in logicless_options, not self.multiworld.AddUnshuffledLocations[self.player]]):
|
||||
randomized = getattr(self.options, option_key)
|
||||
if all([not randomized, option_key in logicless_options, not self.options.AddUnshuffledLocations]):
|
||||
continue
|
||||
for item_name, location_name in zip(option.items, option.locations):
|
||||
if item_name in junk_replace:
|
||||
item_name = self.get_filler_item_name()
|
||||
|
||||
if (item_name == "Crystal_Heart" and self.multiworld.SplitCrystalHeart[self.player]) or \
|
||||
(item_name == "Mothwing_Cloak" and self.multiworld.SplitMothwingCloak[self.player]):
|
||||
if (item_name == "Crystal_Heart" and self.options.SplitCrystalHeart) or \
|
||||
(item_name == "Mothwing_Cloak" and self.options.SplitMothwingCloak):
|
||||
_add("Left_" + item_name, location_name, randomized)
|
||||
_add("Right_" + item_name, "Split_" + location_name, randomized)
|
||||
continue
|
||||
if item_name == "Mantis_Claw" and self.multiworld.SplitMantisClaw[self.player]:
|
||||
if item_name == "Mantis_Claw" and self.options.SplitMantisClaw:
|
||||
_add("Left_" + item_name, "Left_" + location_name, randomized)
|
||||
_add("Right_" + item_name, "Right_" + location_name, randomized)
|
||||
continue
|
||||
if item_name == "Shade_Cloak" and self.multiworld.SplitMothwingCloak[self.player]:
|
||||
if self.multiworld.random.randint(0, 1):
|
||||
if item_name == "Shade_Cloak" and self.options.SplitMothwingCloak:
|
||||
if self.random.randint(0, 1):
|
||||
item_name = "Left_Mothwing_Cloak"
|
||||
else:
|
||||
item_name = "Right_Mothwing_Cloak"
|
||||
if item_name == "Grimmchild2" and self.multiworld.RandomizeGrimmkinFlames[self.player] and self.multiworld.RandomizeCharms[self.player]:
|
||||
if item_name == "Grimmchild2" and self.options.RandomizeGrimmkinFlames and self.options.RandomizeCharms:
|
||||
_add("Grimmchild1", location_name, randomized)
|
||||
continue
|
||||
|
||||
_add(item_name, location_name, randomized)
|
||||
|
||||
if self.multiworld.RandomizeElevatorPass[self.player]:
|
||||
if self.options.RandomizeElevatorPass:
|
||||
randomized = True
|
||||
_add("Elevator_Pass", "Elevator_Pass", randomized)
|
||||
|
||||
for shop, locations in self.created_multi_locations.items():
|
||||
for _ in range(len(locations), getattr(self.multiworld, shop_to_option[shop])[self.player].value):
|
||||
for _ in range(len(locations), getattr(self.options, shop_to_option[shop]).value):
|
||||
loc = self.create_location(shop)
|
||||
unfilled_locations += 1
|
||||
|
||||
# Balance the pool
|
||||
item_count = len(pool)
|
||||
additional_shop_items = max(item_count - unfilled_locations, self.multiworld.ExtraShopSlots[self.player].value)
|
||||
additional_shop_items = max(item_count - unfilled_locations, self.options.ExtraShopSlots.value)
|
||||
|
||||
# Add additional shop items, as needed.
|
||||
if additional_shop_items > 0:
|
||||
shops = list(shop for shop, locations in self.created_multi_locations.items() if len(locations) < 16)
|
||||
if not self.multiworld.EggShopSlots[self.player].value: # No eggshop, so don't place items there
|
||||
if not self.options.EggShopSlots: # No eggshop, so don't place items there
|
||||
shops.remove('Egg_Shop')
|
||||
|
||||
if shops:
|
||||
for _ in range(additional_shop_items):
|
||||
shop = self.multiworld.random.choice(shops)
|
||||
shop = self.random.choice(shops)
|
||||
loc = self.create_location(shop)
|
||||
unfilled_locations += 1
|
||||
if len(self.created_multi_locations[shop]) >= 16:
|
||||
@@ -355,7 +356,7 @@ class HKWorld(World):
|
||||
loc.costs = costs
|
||||
|
||||
def apply_costsanity(self):
|
||||
setting = self.multiworld.CostSanity[self.player].value
|
||||
setting = self.options.CostSanity.value
|
||||
if not setting:
|
||||
return # noop
|
||||
|
||||
@@ -369,10 +370,10 @@ class HKWorld(World):
|
||||
|
||||
return {k: v for k, v in weights.items() if v}
|
||||
|
||||
random = self.multiworld.random
|
||||
hybrid_chance = getattr(self.multiworld, f"CostSanityHybridChance")[self.player].value
|
||||
random = self.random
|
||||
hybrid_chance = getattr(self.options, f"CostSanityHybridChance").value
|
||||
weights = {
|
||||
data.term: getattr(self.multiworld, f"CostSanity{data.option}Weight")[self.player].value
|
||||
data.term: getattr(self.options, f"CostSanity{data.option}Weight").value
|
||||
for data in cost_terms.values()
|
||||
}
|
||||
weights_geoless = dict(weights)
|
||||
@@ -427,22 +428,22 @@ class HKWorld(World):
|
||||
location.sort_costs()
|
||||
|
||||
def set_rules(self):
|
||||
world = self.multiworld
|
||||
multiworld = self.multiworld
|
||||
player = self.player
|
||||
goal = world.Goal[player]
|
||||
goal = self.options.Goal
|
||||
if goal == Goal.option_hollowknight:
|
||||
world.completion_condition[player] = lambda state: state._hk_can_beat_thk(player)
|
||||
multiworld.completion_condition[player] = lambda state: _hk_can_beat_thk(state, player)
|
||||
elif goal == Goal.option_siblings:
|
||||
world.completion_condition[player] = lambda state: state._hk_siblings_ending(player)
|
||||
multiworld.completion_condition[player] = lambda state: _hk_siblings_ending(state, player)
|
||||
elif goal == Goal.option_radiance:
|
||||
world.completion_condition[player] = lambda state: state._hk_can_beat_radiance(player)
|
||||
multiworld.completion_condition[player] = lambda state: _hk_can_beat_radiance(state, player)
|
||||
elif goal == Goal.option_godhome:
|
||||
world.completion_condition[player] = lambda state: state.count("Defeated_Pantheon_5", player)
|
||||
multiworld.completion_condition[player] = lambda state: state.count("Defeated_Pantheon_5", player)
|
||||
elif goal == Goal.option_godhome_flower:
|
||||
world.completion_condition[player] = lambda state: state.count("Godhome_Flower_Quest", player)
|
||||
multiworld.completion_condition[player] = lambda state: state.count("Godhome_Flower_Quest", player)
|
||||
else:
|
||||
# Any goal
|
||||
world.completion_condition[player] = lambda state: state._hk_can_beat_thk(player) or state._hk_can_beat_radiance(player)
|
||||
multiworld.completion_condition[player] = lambda state: _hk_can_beat_thk(state, player) or _hk_can_beat_radiance(state, player)
|
||||
|
||||
set_rules(self)
|
||||
|
||||
@@ -450,8 +451,8 @@ class HKWorld(World):
|
||||
slot_data = {}
|
||||
|
||||
options = slot_data["options"] = {}
|
||||
for option_name in self.option_definitions:
|
||||
option = getattr(self.multiworld, option_name)[self.player]
|
||||
for option_name in hollow_knight_options:
|
||||
option = getattr(self.options, option_name)
|
||||
try:
|
||||
optionvalue = int(option.value)
|
||||
except TypeError:
|
||||
@@ -460,10 +461,10 @@ class HKWorld(World):
|
||||
options[option_name] = optionvalue
|
||||
|
||||
# 32 bit int
|
||||
slot_data["seed"] = self.multiworld.per_slot_randoms[self.player].randint(-2147483647, 2147483646)
|
||||
slot_data["seed"] = self.random.randint(-2147483647, 2147483646)
|
||||
|
||||
# Backwards compatibility for shop cost data (HKAP < 0.1.0)
|
||||
if not self.multiworld.CostSanity[self.player]:
|
||||
if not self.options.CostSanity:
|
||||
for shop, terms in shop_cost_types.items():
|
||||
unit = cost_terms[next(iter(terms))].option
|
||||
if unit == "Geo":
|
||||
@@ -498,7 +499,7 @@ class HKWorld(World):
|
||||
basename = name
|
||||
if name in shop_cost_types:
|
||||
costs = {
|
||||
term: self.multiworld.random.randint(*self.ranges[term])
|
||||
term: self.random.randint(*self.ranges[term])
|
||||
for term in shop_cost_types[name]
|
||||
}
|
||||
elif name in vanilla_location_costs:
|
||||
@@ -512,7 +513,7 @@ class HKWorld(World):
|
||||
|
||||
region = self.multiworld.get_region("Menu", self.player)
|
||||
|
||||
if vanilla and not self.multiworld.AddUnshuffledLocations[self.player]:
|
||||
if vanilla and not self.options.AddUnshuffledLocations:
|
||||
loc = HKLocation(self.player, name,
|
||||
None, region, costs=costs, vanilla=vanilla,
|
||||
basename=basename)
|
||||
@@ -560,26 +561,26 @@ class HKWorld(World):
|
||||
return change
|
||||
|
||||
@classmethod
|
||||
def stage_write_spoiler(cls, world: MultiWorld, spoiler_handle):
|
||||
hk_players = world.get_game_players(cls.game)
|
||||
def stage_write_spoiler(cls, multiworld: MultiWorld, spoiler_handle):
|
||||
hk_players = multiworld.get_game_players(cls.game)
|
||||
spoiler_handle.write('\n\nCharm Notches:')
|
||||
for player in hk_players:
|
||||
name = world.get_player_name(player)
|
||||
name = multiworld.get_player_name(player)
|
||||
spoiler_handle.write(f'\n{name}\n')
|
||||
hk_world: HKWorld = world.worlds[player]
|
||||
hk_world: HKWorld = multiworld.worlds[player]
|
||||
for charm_number, cost in enumerate(hk_world.charm_costs):
|
||||
spoiler_handle.write(f"\n{charm_names[charm_number]}: {cost}")
|
||||
|
||||
spoiler_handle.write('\n\nShop Prices:')
|
||||
for player in hk_players:
|
||||
name = world.get_player_name(player)
|
||||
name = multiworld.get_player_name(player)
|
||||
spoiler_handle.write(f'\n{name}\n')
|
||||
hk_world: HKWorld = world.worlds[player]
|
||||
hk_world: HKWorld = multiworld.worlds[player]
|
||||
|
||||
if world.CostSanity[player].value:
|
||||
if hk_world.options.CostSanity:
|
||||
for loc in sorted(
|
||||
(
|
||||
loc for loc in itertools.chain(*(region.locations for region in world.get_regions(player)))
|
||||
loc for loc in itertools.chain(*(region.locations for region in multiworld.get_regions(player)))
|
||||
if loc.costs
|
||||
), key=operator.attrgetter('name')
|
||||
):
|
||||
@@ -603,15 +604,15 @@ class HKWorld(World):
|
||||
'RandomizeGeoRocks', 'RandomizeSoulTotems', 'RandomizeLoreTablets', 'RandomizeJunkPitChests',
|
||||
'RandomizeRancidEggs'
|
||||
):
|
||||
if getattr(self.multiworld, group):
|
||||
if getattr(self.options, group):
|
||||
fillers.extend(item for item in hollow_knight_randomize_options[group].items if item not in
|
||||
exclusions)
|
||||
self.cached_filler_items[self.player] = fillers
|
||||
return self.multiworld.random.choice(self.cached_filler_items[self.player])
|
||||
return self.random.choice(self.cached_filler_items[self.player])
|
||||
|
||||
|
||||
def create_region(world: MultiWorld, player: int, name: str, location_names=None) -> Region:
|
||||
ret = Region(name, player, world)
|
||||
def create_region(multiworld: MultiWorld, player: int, name: str, location_names=None) -> Region:
|
||||
ret = Region(name, player, multiworld)
|
||||
if location_names:
|
||||
for location in location_names:
|
||||
loc_id = HKWorld.location_name_to_id.get(location, None)
|
||||
@@ -684,42 +685,7 @@ class HKLogicMixin(LogicMixin):
|
||||
return sum(self.multiworld.worlds[player].charm_costs[notch] for notch in notches)
|
||||
|
||||
def _hk_option(self, player: int, option_name: str) -> int:
|
||||
return getattr(self.multiworld, option_name)[player].value
|
||||
return getattr(self.multiworld.worlds[player].options, option_name).value
|
||||
|
||||
def _hk_start(self, player, start_location: str) -> bool:
|
||||
return self.multiworld.StartLocation[player] == start_location
|
||||
|
||||
def _hk_nail_combat(self, player: int) -> bool:
|
||||
return self.has_any({'LEFTSLASH', 'RIGHTSLASH', 'UPSLASH'}, player)
|
||||
|
||||
def _hk_can_beat_thk(self, player: int) -> bool:
|
||||
return (
|
||||
self.has('Opened_Black_Egg_Temple', player)
|
||||
and (self.count('FIREBALL', player) + self.count('SCREAM', player) + self.count('QUAKE', player)) > 1
|
||||
and self._hk_nail_combat(player)
|
||||
and (
|
||||
self.has_any({'LEFTDASH', 'RIGHTDASH'}, player)
|
||||
or self._hk_option(player, 'ProficientCombat')
|
||||
)
|
||||
and self.has('FOCUS', player)
|
||||
)
|
||||
|
||||
def _hk_siblings_ending(self, player: int) -> bool:
|
||||
return self._hk_can_beat_thk(player) and self.has('WHITEFRAGMENT', player, 3)
|
||||
|
||||
def _hk_can_beat_radiance(self, player: int) -> bool:
|
||||
return (
|
||||
self.has('Opened_Black_Egg_Temple', player)
|
||||
and self._hk_nail_combat(player)
|
||||
and self.has('WHITEFRAGMENT', player, 3)
|
||||
and self.has('DREAMNAIL', player)
|
||||
and (
|
||||
(self.has('LEFTCLAW', player) and self.has('RIGHTCLAW', player))
|
||||
or self.has('WINGS', player)
|
||||
)
|
||||
and (self.count('FIREBALL', player) + self.count('SCREAM', player) + self.count('QUAKE', player)) > 1
|
||||
and (
|
||||
(self.has('LEFTDASH', player, 2) and self.has('RIGHTDASH', player, 2)) # Both Shade Cloaks
|
||||
or (self._hk_option(player, 'ProficientCombat') and self.has('QUAKE', player)) # or Dive
|
||||
)
|
||||
)
|
||||
return self.multiworld.worlds[player].options.StartLocation == start_location
|
||||
|
||||
@@ -1556,6 +1556,8 @@
|
||||
room: Owl Hallway
|
||||
door: Shortcut to Hedge Maze
|
||||
Roof: True
|
||||
The Incomparable:
|
||||
door: Observant Entrance
|
||||
panels:
|
||||
DOWN:
|
||||
id: Maze Room/Panel_down_up
|
||||
@@ -1967,6 +1969,9 @@
|
||||
door: Eight Door
|
||||
Orange Tower Sixth Floor:
|
||||
painting: True
|
||||
Hedge Maze:
|
||||
room: Hedge Maze
|
||||
door: Observant Entrance
|
||||
panels:
|
||||
Achievement:
|
||||
id: Countdown Panels/Panel_incomparable_incomparable
|
||||
@@ -7649,6 +7654,8 @@
|
||||
LEAP:
|
||||
id: Double Room/Panel_leap_leap
|
||||
tag: midwhite
|
||||
required_door:
|
||||
door: Door to Cross
|
||||
doors:
|
||||
Door to Cross:
|
||||
id: Double Room Area Doors/Door_room_4a
|
||||
|
||||
Binary file not shown.
@@ -1,2 +1 @@
|
||||
nest-asyncio >= 1.5.5
|
||||
six >= 1.16.0
|
||||
@@ -215,7 +215,6 @@ class SMZ3World(World):
|
||||
|
||||
niceItems = TotalSMZ3Item.Item.CreateNicePool(self.smz3World)
|
||||
junkItems = TotalSMZ3Item.Item.CreateJunkPool(self.smz3World)
|
||||
allJunkItems = niceItems + junkItems
|
||||
self.junkItemsNames = [item.Type.name for item in junkItems]
|
||||
|
||||
if (self.smz3World.Config.Keysanity):
|
||||
@@ -228,7 +227,8 @@ class SMZ3World(World):
|
||||
self.multiworld.push_precollected(SMZ3Item(item.Type.name, ItemClassification.filler, item.Type, self.item_name_to_id[item.Type.name], self.player, item))
|
||||
|
||||
itemPool = [SMZ3Item(item.Type.name, ItemClassification.progression, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in progressionItems] + \
|
||||
[SMZ3Item(item.Type.name, ItemClassification.filler, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in allJunkItems]
|
||||
[SMZ3Item(item.Type.name, ItemClassification.useful, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in niceItems] + \
|
||||
[SMZ3Item(item.Type.name, ItemClassification.filler, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in junkItems]
|
||||
self.smz3DungeonItems = [SMZ3Item(item.Type.name, ItemClassification.progression, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in self.dungeon]
|
||||
self.multiworld.itempool += itemPool
|
||||
|
||||
|
||||
@@ -2212,7 +2212,7 @@ id,region,name,tags,mod_name
|
||||
3808,Shipping,Shipsanity: Mystery Box,"SHIPSANITY",
|
||||
3809,Shipping,Shipsanity: Golden Tag,"SHIPSANITY",
|
||||
3810,Shipping,Shipsanity: Deluxe Bait,"SHIPSANITY",
|
||||
3811,Shipping,Shipsanity: Moss,"SHIPSANITY,SHIPSANITY_CROP,SHIPSANITY_FULL_SHIPMENT",
|
||||
3811,Shipping,Shipsanity: Moss,"SHIPSANITY,SHIPSANITY_FULL_SHIPMENT",
|
||||
3812,Shipping,Shipsanity: Mossy Seed,"SHIPSANITY",
|
||||
3813,Shipping,Shipsanity: Sonar Bobber,"SHIPSANITY",
|
||||
3814,Shipping,Shipsanity: Tent Kit,"SHIPSANITY",
|
||||
|
||||
|
@@ -121,7 +121,7 @@ class TunicWorld(World):
|
||||
cls.seed_groups[group] = SeedGroup(logic_rules=tunic.options.logic_rules.value,
|
||||
laurels_at_10_fairies=tunic.options.laurels_location == 3,
|
||||
fixed_shop=bool(tunic.options.fixed_shop),
|
||||
plando=multiworld.plando_connections[tunic.player])
|
||||
plando=tunic.options.plando_connections)
|
||||
continue
|
||||
|
||||
# lower value is more restrictive
|
||||
@@ -134,9 +134,9 @@ class TunicWorld(World):
|
||||
if tunic.options.fixed_shop:
|
||||
cls.seed_groups[group]["fixed_shop"] = True
|
||||
|
||||
if multiworld.plando_connections[tunic.player]:
|
||||
if tunic.options.plando_connections:
|
||||
# loop through the connections in the player's yaml
|
||||
for cxn in multiworld.plando_connections[tunic.player]:
|
||||
for cxn in tunic.options.plando_connections:
|
||||
new_cxn = True
|
||||
for group_cxn in cls.seed_groups[group]["plando"]:
|
||||
# if neither entrance nor exit match anything in the group, add to group
|
||||
|
||||
Reference in New Issue
Block a user