forked from mirror/Archipelago
Rule Builder: Make region.connect and add_event support rule builder (#5933)
* make region.connect and add_event support rule builder * fix test * oops fix * update tests and typing * rm unused
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@@ -22,6 +22,7 @@ import Utils
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if TYPE_CHECKING:
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from entrance_rando import ERPlacementState
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from rule_builder.rules import Rule
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from worlds import AutoWorld
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@@ -1368,7 +1369,7 @@ class Region:
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self,
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location_name: str,
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item_name: str | None = None,
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rule: CollectionRule | None = None,
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rule: CollectionRule | Rule[Any] | None = None,
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location_type: type[Location] | None = None,
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item_type: type[Item] | None = None,
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show_in_spoiler: bool = True,
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@@ -1396,7 +1397,7 @@ class Region:
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event_location = location_type(self.player, location_name, None, self)
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event_location.show_in_spoiler = show_in_spoiler
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if rule is not None:
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event_location.access_rule = rule
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self.multiworld.worlds[self.player].set_rule(event_location, rule)
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event_item = item_type(item_name, ItemClassification.progression, None, self.player)
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@@ -1407,7 +1408,7 @@ class Region:
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return event_item
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def connect(self, connecting_region: Region, name: Optional[str] = None,
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rule: Optional[CollectionRule] = None) -> Entrance:
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rule: Optional[CollectionRule | Rule[Any]] = None) -> Entrance:
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"""
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Connects this Region to another Region, placing the provided rule on the connection.
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@@ -1415,8 +1416,8 @@ class Region:
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:param name: name of the connection being created
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:param rule: callable to determine access of this connection to go from self to the exiting_region"""
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exit_ = self.create_exit(name if name else f"{self.name} -> {connecting_region.name}")
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if rule:
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exit_.access_rule = rule
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if rule is not None:
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self.multiworld.worlds[self.player].set_rule(exit_, rule)
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exit_.connect(connecting_region)
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return exit_
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@@ -1441,7 +1442,7 @@ class Region:
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return entrance
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def add_exits(self, exits: Iterable[str] | Mapping[str, str | None],
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rules: Mapping[str, CollectionRule] | None = None) -> List[Entrance]:
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rules: Mapping[str, CollectionRule | Rule[Any]] | None = None) -> List[Entrance]:
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"""
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Connects current region to regions in exit dictionary. Passed region names must exist first.
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@@ -1,9 +1,11 @@
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import unittest
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from typing import Callable, Dict, Optional
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from typing import Any, Dict, Optional
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from typing_extensions import override
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from BaseClasses import CollectionState, MultiWorld, Region
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from BaseClasses import CollectionRule, MultiWorld, Region
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from rule_builder.rules import Has, Rule
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from test.general import TestWorld
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class TestHelpers(unittest.TestCase):
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@@ -16,6 +18,7 @@ class TestHelpers(unittest.TestCase):
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self.multiworld.game[self.player] = "helper_test_game"
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self.multiworld.player_name = {1: "Tester"}
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self.multiworld.set_seed()
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self.multiworld.worlds[self.player] = TestWorld(self.multiworld, self.player)
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def test_region_helpers(self) -> None:
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"""Tests `Region.add_locations()` and `Region.add_exits()` have correct behavior"""
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@@ -46,8 +49,9 @@ class TestHelpers(unittest.TestCase):
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"TestRegion1": {"TestRegion3"}
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}
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exit_rules: Dict[str, Callable[[CollectionState], bool]] = {
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"TestRegion1": lambda state: state.has("test_item", self.player)
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exit_rules: Dict[str, CollectionRule | Rule[Any]] = {
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"TestRegion1": lambda state: state.has("test_item", self.player),
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"TestRegion2": Has("test_item2"),
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}
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self.multiworld.regions += [Region(region, self.player, self.multiworld, regions[region]) for region in regions]
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@@ -74,13 +78,17 @@ class TestHelpers(unittest.TestCase):
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self.assertTrue(f"{parent} -> {exit_reg}" in created_exit_names)
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if exit_reg in exit_rules:
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entrance_name = exit_name if exit_name else f"{parent} -> {exit_reg}"
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self.assertEqual(exit_rules[exit_reg],
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self.multiworld.get_entrance(entrance_name, self.player).access_rule)
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rule = exit_rules[exit_reg]
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if isinstance(rule, Rule):
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self.assertEqual(rule.resolve(self.multiworld.worlds[self.player]),
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self.multiworld.get_entrance(entrance_name, self.player).access_rule)
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else:
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self.assertEqual(rule, self.multiworld.get_entrance(entrance_name, self.player).access_rule)
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for region in reg_exit_set:
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for region, exit_set in reg_exit_set.items():
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current_region = self.multiworld.get_region(region, self.player)
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current_region.add_exits(reg_exit_set[region])
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current_region.add_exits(exit_set)
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exit_names = {_exit.name for _exit in current_region.exits}
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for reg_exit in reg_exit_set[region]:
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for reg_exit in exit_set:
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self.assertTrue(f"{region} -> {reg_exit}" in exit_names,
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f"{region} -> {reg_exit} not in {exit_names}")
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