forked from mirror/Archipelago
Update world api.md
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@@ -732,7 +732,7 @@ def collect(self, state: CollectionState, item: Item) -> bool:
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def remove(self, state: CollectionState, item: Item) -> bool:
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change = super().remove(state, item)
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if change and item in COMBAT_ITEMS:
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state.defeatable_enemies |= get_newly_locked_enemies(state)
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state.defeatable_enemies -= get_newly_locked_enemies(state)
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return change
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```
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