This commit is contained in:
Magnemania
2022-10-02 12:02:42 -04:00
83 changed files with 5416 additions and 710 deletions

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@@ -40,6 +40,7 @@ class MultiWorld():
plando_connections: List
worlds: Dict[int, auto_world]
groups: Dict[int, Group]
regions: List[Region]
itempool: List[Item]
is_race: bool = False
precollected_items: Dict[int, List[Item]]
@@ -50,6 +51,9 @@ class MultiWorld():
non_local_items: Dict[int, Options.NonLocalItems]
progression_balancing: Dict[int, Options.ProgressionBalancing]
completion_condition: Dict[int, Callable[[CollectionState], bool]]
indirect_connections: Dict[Region, Set[Entrance]]
exclude_locations: Dict[int, Options.ExcludeLocations]
class AttributeProxy():
def __init__(self, rule):
@@ -87,6 +91,7 @@ class MultiWorld():
self.customitemarray = []
self.shuffle_ganon = True
self.spoiler = Spoiler(self)
self.indirect_connections = {}
self.fix_trock_doors = self.AttributeProxy(
lambda player: self.shuffle[player] != 'vanilla' or self.mode[player] == 'inverted')
self.fix_skullwoods_exit = self.AttributeProxy(
@@ -295,6 +300,13 @@ class MultiWorld():
def get_file_safe_player_name(self, player: int) -> str:
return ''.join(c for c in self.get_player_name(player) if c not in '<>:"/\\|?*')
def get_out_file_name_base(self, player: int) -> str:
""" the base name (without file extension) for each player's output file for a seed """
return f"AP_{self.seed_name}_P{player}" \
+ (f"_{self.get_file_safe_player_name(player).replace(' ', '_')}"
if (self.player_name[player] != f"Player{player}")
else '')
def initialize_regions(self, regions=None):
for region in regions if regions else self.regions:
region.world = self
@@ -404,6 +416,11 @@ class MultiWorld():
def clear_entrance_cache(self):
self._cached_entrances = None
def register_indirect_condition(self, region: Region, entrance: Entrance):
"""Report that access to this Region can result in unlocking this Entrance,
state.can_reach(Region) in the Entrance's traversal condition, as opposed to pure transition logic."""
self.indirect_connections.setdefault(region, set()).add(entrance)
def get_locations(self) -> List[Location]:
if self._cached_locations is None:
self._cached_locations = [location for region in self.regions for location in region.locations]
@@ -529,7 +546,7 @@ class MultiWorld():
beatable_fulfilled = False
def location_conditition(location: Location):
def location_condition(location: Location):
"""Determine if this location has to be accessible, location is already filtered by location_relevant"""
if location.player in players["minimal"]:
return False
@@ -546,7 +563,7 @@ class MultiWorld():
def all_done():
"""Check if all access rules are fulfilled"""
if beatable_fulfilled:
if any(location_conditition(location) for location in locations):
if any(location_condition(location) for location in locations):
return False # still locations required to be collected
return True
@@ -608,7 +625,6 @@ class CollectionState():
self.collect(item, True)
def update_reachable_regions(self, player: int):
from worlds.alttp.EntranceShuffle import indirect_connections
self.stale[player] = False
rrp = self.reachable_regions[player]
bc = self.blocked_connections[player]
@@ -616,7 +632,7 @@ class CollectionState():
start = self.world.get_region('Menu', player)
# init on first call - this can't be done on construction since the regions don't exist yet
if not start in rrp:
if start not in rrp:
rrp.add(start)
bc.update(start.exits)
queue.extend(start.exits)
@@ -636,8 +652,7 @@ class CollectionState():
self.path[new_region] = (new_region.name, self.path.get(connection, None))
# Retry connections if the new region can unblock them
if new_region.name in indirect_connections:
new_entrance = self.world.get_entrance(indirect_connections[new_region.name], player)
for new_entrance in self.world.indirect_connections.get(new_region, set()):
if new_entrance in bc and new_entrance not in queue:
queue.append(new_entrance)
@@ -993,7 +1008,7 @@ class Entrance:
return False
def connect(self, region: Region, addresses=None, target=None):
def connect(self, region: Region, addresses: Any = None, target: Any = None) -> None:
self.connected_region = region
self.target = target
self.addresses = addresses
@@ -1081,7 +1096,7 @@ class Location:
show_in_spoiler: bool = True
progress_type: LocationProgressType = LocationProgressType.DEFAULT
always_allow = staticmethod(lambda item, state: False)
access_rule = staticmethod(lambda state: True)
access_rule: Callable[[CollectionState], bool] = staticmethod(lambda state: True)
item_rule = staticmethod(lambda item: True)
item: Optional[Item] = None

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@@ -132,12 +132,12 @@ class CommonContext:
# defaults
starting_reconnect_delay: int = 5
current_reconnect_delay: int = starting_reconnect_delay
command_processor: type(CommandProcessor) = ClientCommandProcessor
command_processor: typing.Type[CommandProcessor] = ClientCommandProcessor
ui = None
ui_task: typing.Optional[asyncio.Task] = None
input_task: typing.Optional[asyncio.Task] = None
keep_alive_task: typing.Optional[asyncio.Task] = None
server_task: typing.Optional[asyncio.Task] = None
ui_task: typing.Optional["asyncio.Task[None]"] = None
input_task: typing.Optional["asyncio.Task[None]"] = None
keep_alive_task: typing.Optional["asyncio.Task[None]"] = None
server_task: typing.Optional["asyncio.Task[None]"] = None
server: typing.Optional[Endpoint] = None
server_version: Version = Version(0, 0, 0)
current_energy_link_value: int = 0 # to display in UI, gets set by server
@@ -146,7 +146,7 @@ class CommonContext:
# remaining type info
slot_info: typing.Dict[int, NetworkSlot]
server_address: str
server_address: typing.Optional[str]
password: typing.Optional[str]
hint_cost: typing.Optional[int]
player_names: typing.Dict[int, str]
@@ -154,6 +154,7 @@ class CommonContext:
# locations
locations_checked: typing.Set[int] # local state
locations_scouted: typing.Set[int]
items_received: typing.List[NetworkItem]
missing_locations: typing.Set[int] # server state
checked_locations: typing.Set[int] # server state
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
@@ -163,7 +164,7 @@ class CommonContext:
# current message box through kvui
_messagebox = None
def __init__(self, server_address, password):
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None:
# server state
self.server_address = server_address
self.username = None
@@ -243,7 +244,8 @@ class CommonContext:
if self.server_task is not None:
await self.server_task
async def send_msgs(self, msgs):
async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
""" `msgs` JSON serializable """
if not self.server or not self.server.socket.open or self.server.socket.closed:
return
await self.server.socket.send(encode(msgs))
@@ -271,7 +273,7 @@ class CommonContext:
logger.info('Enter slot name:')
self.auth = await self.console_input()
async def send_connect(self, **kwargs):
async def send_connect(self, **kwargs: typing.Any) -> None:
payload = {
'cmd': 'Connect',
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
@@ -282,7 +284,7 @@ class CommonContext:
payload.update(kwargs)
await self.send_msgs([payload])
async def console_input(self):
async def console_input(self) -> str:
self.input_requests += 1
return await self.input_queue.get()
@@ -390,7 +392,7 @@ class CommonContext:
# DeathLink hooks
def on_deathlink(self, data: dict):
def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
"""Gets dispatched when a new DeathLink is triggered by another linked player."""
self.last_death_link = max(data["time"], self.last_death_link)
text = data.get("cause", "")
@@ -477,7 +479,7 @@ async def keep_alive(ctx: CommonContext, seconds_between_checks=100):
seconds_elapsed = 0
async def server_loop(ctx: CommonContext, address=None):
async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None) -> None:
if ctx.server and ctx.server.socket:
logger.error('Already connected')
return
@@ -722,7 +724,7 @@ async def console_loop(ctx: CommonContext):
logger.exception(e)
def get_base_parser(description=None):
def get_base_parser(description: typing.Optional[str] = None):
import argparse
parser = argparse.ArgumentParser(description=description)
parser.add_argument('--connect', default=None, help='Address of the multiworld host.')

44
Fill.py
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@@ -4,9 +4,10 @@ import collections
import itertools
from collections import Counter, deque
from BaseClasses import CollectionState, Location, LocationProgressType, MultiWorld, Item
from BaseClasses import CollectionState, Location, LocationProgressType, MultiWorld, Item, ItemClassification
from worlds.AutoWorld import call_all
from worlds.generic.Rules import add_item_rule
class FillError(RuntimeError):
@@ -209,6 +210,34 @@ def fast_fill(world: MultiWorld,
return item_pool[placing:], fill_locations[placing:]
def accessibility_corrections(world: MultiWorld, state: CollectionState, locations, pool=[]):
maximum_exploration_state = sweep_from_pool(state, pool)
minimal_players = {player for player in world.player_ids if world.accessibility[player] == "minimal"}
unreachable_locations = [location for location in world.get_locations() if location.player in minimal_players and
not location.can_reach(maximum_exploration_state)]
for location in unreachable_locations:
if (location.item is not None and location.item.advancement and location.address is not None and not
location.locked and location.item.player not in minimal_players):
pool.append(location.item)
state.remove(location.item)
location.item = None
location.event = False
if location in state.events:
state.events.remove(location)
locations.append(location)
if pool:
fill_restrictive(world, state, locations, pool)
def inaccessible_location_rules(world: MultiWorld, state: CollectionState, locations):
maximum_exploration_state = sweep_from_pool(state, [])
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
for location in unreachable_locations:
add_item_rule(location, lambda item: not ((item.classification & 0b0011) and
world.accessibility[item.player] != 'minimal'))
def distribute_items_restrictive(world: MultiWorld) -> None:
fill_locations = sorted(world.get_unfilled_locations())
world.random.shuffle(fill_locations)
@@ -239,7 +268,15 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
defaultlocations = locations[LocationProgressType.DEFAULT]
excludedlocations = locations[LocationProgressType.EXCLUDED]
fill_restrictive(world, world.state, prioritylocations, progitempool, lock=True)
prioritylocations_lock = prioritylocations.copy()
fill_restrictive(world, world.state, prioritylocations, progitempool)
accessibility_corrections(world, world.state, prioritylocations, progitempool)
for location in prioritylocations_lock:
if location.item:
location.locked = True
if prioritylocations:
defaultlocations = prioritylocations + defaultlocations
@@ -248,6 +285,9 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
if progitempool:
raise FillError(
f'Not enough locations for progress items. There are {len(progitempool)} more items than locations')
accessibility_corrections(world, world.state, defaultlocations)
inaccessible_location_rules(world, world.state, defaultlocations)
remaining_fill(world, excludedlocations, filleritempool)
if excludedlocations:

View File

@@ -377,7 +377,7 @@ def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
if option_key in options:
if options[option_key].supports_weighting:
return get_choice(option_key, category_dict)
return options[option_key]
return category_dict[option_key]
if game == "A Link to the Past": # TODO wow i hate this
if option_key in {"glitches_required", "dark_room_logic", "entrance_shuffle", "goals", "triforce_pieces_mode",
"triforce_pieces_percentage", "triforce_pieces_available", "triforce_pieces_extra",

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@@ -132,7 +132,7 @@ components: Iterable[Component] = (
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient'),
# SNI
Component('SNI Client', 'SNIClient',
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3')),
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3', '.apsmw')),
Component('LttP Adjuster', 'LttPAdjuster'),
# Factorio
Component('Factorio Client', 'FactorioClient'),

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@@ -139,7 +139,7 @@ def adjust(args):
vanillaRom = args.baserom
if not os.path.exists(vanillaRom) and not os.path.isabs(vanillaRom):
vanillaRom = local_path(vanillaRom)
if os.path.splitext(args.rom)[-1].lower() in {'.apbp', '.aplttp'}:
if os.path.splitext(args.rom)[-1].lower() == '.aplttp':
import Patch
meta, args.rom = Patch.create_rom_file(args.rom)
@@ -195,7 +195,7 @@ def adjustGUI():
romEntry2 = Entry(romDialogFrame, textvariable=romVar2)
def RomSelect2():
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc", ".apbp")), ("All Files", "*")])
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc", ".aplttp")), ("All Files", "*")])
romVar2.set(rom)
romSelectButton2 = Button(romDialogFrame, text='Select Rom', command=RomSelect2)
@@ -725,7 +725,7 @@ def get_rom_options_frame(parent=None):
vars.auto_apply = StringVar(value=adjuster_settings.auto_apply)
autoApplyFrame = Frame(romOptionsFrame)
autoApplyFrame.grid(row=9, column=0, columnspan=2, sticky=W)
filler = Label(autoApplyFrame, text="Automatically apply last used settings on opening .apbp files")
filler = Label(autoApplyFrame, text="Automatically apply last used settings on opening .aplttp files")
filler.pack(side=TOP, expand=True, fill=X)
askRadio = Radiobutton(autoApplyFrame, text='Ask', variable=vars.auto_apply, value='ask')
askRadio.pack(side=LEFT, padx=5, pady=5)

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@@ -13,10 +13,12 @@ update_ran = getattr(sys, "frozen", False) # don't run update if environment is
if not update_ran:
for entry in os.scandir(os.path.join(local_dir, "worlds")):
if entry.is_dir():
req_file = os.path.join(entry.path, "requirements.txt")
if os.path.exists(req_file):
requirements_files.add(req_file)
# skip .* (hidden / disabled) folders
if not entry.name.startswith("."):
if entry.is_dir():
req_file = os.path.join(entry.path, "requirements.txt")
if os.path.exists(req_file):
requirements_files.add(req_file)
def update_command():

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@@ -100,7 +100,7 @@ _encode = JSONEncoder(
).encode
def encode(obj):
def encode(obj: typing.Any) -> str:
return _encode(_scan_for_TypedTuples(obj))

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@@ -5,7 +5,8 @@ import multiprocessing
import subprocess
from asyncio import StreamReader, StreamWriter
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, \
# CommonClient import first to trigger ModuleUpdater
from CommonClient import CommonContext, server_loop, gui_enabled, \
ClientCommandProcessor, logger, get_base_parser
import Utils
from worlds import network_data_package

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@@ -165,6 +165,7 @@ class FreeText(Option):
class NumericOption(Option[int], numbers.Integral):
default = 0
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
# `int` is not a `numbers.Integral` according to the official typestubs
# (even though isinstance(5, numbers.Integral) == True)
@@ -628,7 +629,7 @@ class VerifyKeys:
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys):
default = {}
default: typing.Dict[str, typing.Any] = {}
supports_weighting = False
def __init__(self, value: typing.Dict[str, typing.Any]):
@@ -659,7 +660,7 @@ class ItemDict(OptionDict):
class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
default = []
default: typing.List[typing.Any] = []
supports_weighting = False
def __init__(self, value: typing.List[typing.Any]):

424
Patch.py
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@@ -1,266 +1,33 @@
from __future__ import annotations
import shutil
import json
import bsdiff4
import yaml
import os
import lzma
import threading
import concurrent.futures
import zipfile
import sys
from typing import Tuple, Optional, Dict, Any, Union, BinaryIO
from typing import Tuple, Optional, TypedDict
import ModuleUpdate
ModuleUpdate.update()
if __name__ == "__main__":
import ModuleUpdate
ModuleUpdate.update()
import Utils
current_patch_version = 5
from worlds.Files import AutoPatchRegister, APDeltaPatch
class AutoPatchRegister(type):
patch_types: Dict[str, APDeltaPatch] = {}
file_endings: Dict[str, APDeltaPatch] = {}
def __new__(cls, name: str, bases, dct: Dict[str, Any]):
# construct class
new_class = super().__new__(cls, name, bases, dct)
if "game" in dct:
AutoPatchRegister.patch_types[dct["game"]] = new_class
if not dct["patch_file_ending"]:
raise Exception(f"Need an expected file ending for {name}")
AutoPatchRegister.file_endings[dct["patch_file_ending"]] = new_class
return new_class
@staticmethod
def get_handler(file: str) -> Optional[type(APDeltaPatch)]:
for file_ending, handler in AutoPatchRegister.file_endings.items():
if file.endswith(file_ending):
return handler
class APContainer:
"""A zipfile containing at least archipelago.json"""
version: int = current_patch_version
compression_level: int = 9
compression_method: int = zipfile.ZIP_DEFLATED
game: Optional[str] = None
# instance attributes:
path: Optional[str]
player: Optional[int]
player_name: str
server: str
def __init__(self, path: Optional[str] = None, player: Optional[int] = None,
player_name: str = "", server: str = ""):
self.path = path
self.player = player
self.player_name = player_name
self.server = server
def write(self, file: Optional[Union[str, BinaryIO]] = None):
if not self.path and not file:
raise FileNotFoundError(f"Cannot write {self.__class__.__name__} due to no path provided.")
with zipfile.ZipFile(file if file else self.path, "w", self.compression_method, True, self.compression_level) \
as zf:
if file:
self.path = zf.filename
self.write_contents(zf)
def write_contents(self, opened_zipfile: zipfile.ZipFile):
manifest = self.get_manifest()
try:
manifest = json.dumps(manifest)
except Exception as e:
raise Exception(f"Manifest {manifest} did not convert to json.") from e
else:
opened_zipfile.writestr("archipelago.json", manifest)
def read(self, file: Optional[Union[str, BinaryIO]] = None):
"""Read data into patch object. file can be file-like, such as an outer zip file's stream."""
if not self.path and not file:
raise FileNotFoundError(f"Cannot read {self.__class__.__name__} due to no path provided.")
with zipfile.ZipFile(file if file else self.path, "r") as zf:
if file:
self.path = zf.filename
self.read_contents(zf)
def read_contents(self, opened_zipfile: zipfile.ZipFile):
with opened_zipfile.open("archipelago.json", "r") as f:
manifest = json.load(f)
if manifest["compatible_version"] > self.version:
raise Exception(f"File (version: {manifest['compatible_version']}) too new "
f"for this handler (version: {self.version})")
self.player = manifest["player"]
self.server = manifest["server"]
self.player_name = manifest["player_name"]
def get_manifest(self) -> dict:
return {
"server": self.server, # allow immediate connection to server in multiworld. Empty string otherwise
"player": self.player,
"player_name": self.player_name,
"game": self.game,
# minimum version of patch system expected for patching to be successful
"compatible_version": 4,
"version": current_patch_version,
}
class APDeltaPatch(APContainer, metaclass=AutoPatchRegister):
"""An APContainer that additionally has delta.bsdiff4
containing a delta patch to get the desired file, often a rom."""
hash = Optional[str] # base checksum of source file
patch_file_ending: str = ""
delta: Optional[bytes] = None
result_file_ending: str = ".sfc"
source_data: bytes
def __init__(self, *args, patched_path: str = "", **kwargs):
self.patched_path = patched_path
super(APDeltaPatch, self).__init__(*args, **kwargs)
def get_manifest(self) -> dict:
manifest = super(APDeltaPatch, self).get_manifest()
manifest["base_checksum"] = self.hash
manifest["result_file_ending"] = self.result_file_ending
manifest["patch_file_ending"] = self.patch_file_ending
return manifest
@classmethod
def get_source_data(cls) -> bytes:
"""Get Base data"""
raise NotImplementedError()
@classmethod
def get_source_data_with_cache(cls) -> bytes:
if not hasattr(cls, "source_data"):
cls.source_data = cls.get_source_data()
return cls.source_data
def write_contents(self, opened_zipfile: zipfile.ZipFile):
super(APDeltaPatch, self).write_contents(opened_zipfile)
# write Delta
opened_zipfile.writestr("delta.bsdiff4",
bsdiff4.diff(self.get_source_data_with_cache(), open(self.patched_path, "rb").read()),
compress_type=zipfile.ZIP_STORED) # bsdiff4 is a format with integrated compression
def read_contents(self, opened_zipfile: zipfile.ZipFile):
super(APDeltaPatch, self).read_contents(opened_zipfile)
self.delta = opened_zipfile.read("delta.bsdiff4")
def patch(self, target: str):
"""Base + Delta -> Patched"""
if not self.delta:
self.read()
result = bsdiff4.patch(self.get_source_data_with_cache(), self.delta)
with open(target, "wb") as f:
f.write(result)
# legacy patch handling follows:
GAME_ALTTP = "A Link to the Past"
GAME_SM = "Super Metroid"
GAME_SOE = "Secret of Evermore"
GAME_SMZ3 = "SMZ3"
GAME_DKC3 = "Donkey Kong Country 3"
supported_games = {"A Link to the Past", "Super Metroid", "Secret of Evermore", "SMZ3", "Donkey Kong Country 3"}
preferred_endings = {
GAME_ALTTP: "apbp",
GAME_SM: "apm3",
GAME_SOE: "apsoe",
GAME_SMZ3: "apsmz",
GAME_DKC3: "apdkc3"
}
GAME_SMW = "Super Mario World"
def generate_yaml(patch: bytes, metadata: Optional[dict] = None, game: str = GAME_ALTTP) -> bytes:
if game == GAME_ALTTP:
from worlds.alttp.Rom import LTTPJPN10HASH as HASH
elif game == GAME_SM:
from worlds.sm.Rom import SMJUHASH as HASH
elif game == GAME_SOE:
from worlds.soe.Patch import USHASH as HASH
elif game == GAME_SMZ3:
from worlds.alttp.Rom import LTTPJPN10HASH as ALTTPHASH
from worlds.sm.Rom import SMJUHASH as SMHASH
HASH = ALTTPHASH + SMHASH
elif game == GAME_DKC3:
from worlds.dkc3.Rom import USHASH as HASH
else:
raise RuntimeError(f"Selected game {game} for base rom not found.")
patch = yaml.dump({"meta": metadata,
"patch": patch,
"game": game,
# minimum version of patch system expected for patching to be successful
"compatible_version": 3,
"version": current_patch_version,
"base_checksum": HASH})
return patch.encode(encoding="utf-8-sig")
class RomMeta(TypedDict):
server: str
player: Optional[int]
player_name: str
def generate_patch(rom: bytes, metadata: Optional[dict] = None, game: str = GAME_ALTTP) -> bytes:
if metadata is None:
metadata = {}
patch = bsdiff4.diff(get_base_rom_data(game), rom)
return generate_yaml(patch, metadata, game)
def create_patch_file(rom_file_to_patch: str, server: str = "", destination: str = None,
player: int = 0, player_name: str = "", game: str = GAME_ALTTP) -> str:
meta = {"server": server, # allow immediate connection to server in multiworld. Empty string otherwise
"player_id": player,
"player_name": player_name}
bytes = generate_patch(load_bytes(rom_file_to_patch),
meta,
game)
target = destination if destination else os.path.splitext(rom_file_to_patch)[0] + (
".apbp" if game == GAME_ALTTP
else ".apsmz" if game == GAME_SMZ3
else ".apdkc3" if game == GAME_DKC3
else ".apm3")
write_lzma(bytes, target)
return target
def create_rom_bytes(patch_file: str, ignore_version: bool = False) -> Tuple[dict, str, bytearray]:
data = Utils.parse_yaml(lzma.decompress(load_bytes(patch_file)).decode("utf-8-sig"))
game_name = data["game"]
if not ignore_version and data["compatible_version"] > current_patch_version:
raise RuntimeError("Patch file is incompatible with this patcher, likely an update is required.")
patched_data = bsdiff4.patch(get_base_rom_data(game_name), data["patch"])
rom_hash = patched_data[int(0x7FC0):int(0x7FD5)]
data["meta"]["hash"] = "".join(chr(x) for x in rom_hash)
target = os.path.splitext(patch_file)[0] + ".sfc"
return data["meta"], target, patched_data
def get_base_rom_data(game: str):
if game == GAME_ALTTP:
from worlds.alttp.Rom import get_base_rom_bytes
elif game == "alttp": # old version for A Link to the Past
from worlds.alttp.Rom import get_base_rom_bytes
elif game == GAME_SM:
from worlds.sm.Rom import get_base_rom_bytes
elif game == GAME_SOE:
from worlds.soe.Patch import get_base_rom_path
get_base_rom_bytes = lambda: bytes(read_rom(open(get_base_rom_path(), "rb")))
elif game == GAME_SMZ3:
from worlds.smz3.Rom import get_base_rom_bytes
elif game == GAME_DKC3:
from worlds.dkc3.Rom import get_base_rom_bytes
else:
raise RuntimeError("Selected game for base rom not found.")
return get_base_rom_bytes()
def create_rom_file(patch_file: str) -> Tuple[dict, str]:
def create_rom_file(patch_file: str) -> Tuple[RomMeta, str]:
auto_handler = AutoPatchRegister.get_handler(patch_file)
if auto_handler:
handler: APDeltaPatch = auto_handler(patch_file)
@@ -269,171 +36,10 @@ def create_rom_file(patch_file: str) -> Tuple[dict, str]:
return {"server": handler.server,
"player": handler.player,
"player_name": handler.player_name}, target
else:
data, target, patched_data = create_rom_bytes(patch_file)
with open(target, "wb") as f:
f.write(patched_data)
return data, target
def update_patch_data(patch_data: bytes, server: str = "") -> bytes:
data = Utils.parse_yaml(lzma.decompress(patch_data).decode("utf-8-sig"))
data["meta"]["server"] = server
bytes = generate_yaml(data["patch"], data["meta"], data["game"])
return lzma.compress(bytes)
def load_bytes(path: str) -> bytes:
with open(path, "rb") as f:
return f.read()
def write_lzma(data: bytes, path: str):
with lzma.LZMAFile(path, 'wb') as f:
f.write(data)
def read_rom(stream, strip_header=True) -> bytearray:
"""Reads rom into bytearray and optionally strips off any smc header"""
buffer = bytearray(stream.read())
if strip_header and len(buffer) % 0x400 == 0x200:
return buffer[0x200:]
return buffer
raise NotImplementedError(f"No Handler for {patch_file} found.")
if __name__ == "__main__":
host = Utils.get_public_ipv4()
options = Utils.get_options()['server_options']
if options['host']:
host = options['host']
address = f"{host}:{options['port']}"
ziplock = threading.Lock()
print(f"Host for patches to be created is {address}")
with concurrent.futures.ThreadPoolExecutor() as pool:
for rom in sys.argv:
try:
if rom.endswith(".sfc"):
print(f"Creating patch for {rom}")
result = pool.submit(create_patch_file, rom, address)
result.add_done_callback(lambda task: print(f"Created patch {task.result()}"))
elif rom.endswith(".apbp"):
print(f"Applying patch {rom}")
data, target = create_rom_file(rom)
#romfile, adjusted = Utils.get_adjuster_settings(target)
adjuster_settings = Utils.get_adjuster_settings(GAME_ALTTP)
adjusted = False
if adjuster_settings:
import pprint
from worlds.alttp.Rom import get_base_rom_path
adjuster_settings.rom = target
adjuster_settings.baserom = get_base_rom_path()
adjuster_settings.world = None
whitelist = {"music", "menuspeed", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
"uw_palettes", "sprite", "sword_palettes", "shield_palettes", "hud_palettes",
"reduceflashing", "deathlink"}
printed_options = {name: value for name, value in vars(adjuster_settings).items() if name in whitelist}
if hasattr(adjuster_settings, "sprite_pool"):
sprite_pool = {}
for sprite in getattr(adjuster_settings, "sprite_pool"):
if sprite in sprite_pool:
sprite_pool[sprite] += 1
else:
sprite_pool[sprite] = 1
if sprite_pool:
printed_options["sprite_pool"] = sprite_pool
adjust_wanted = str('no')
if not hasattr(adjuster_settings, 'auto_apply') or 'ask' in adjuster_settings.auto_apply:
adjust_wanted = input(f"Last used adjuster settings were found. Would you like to apply these? \n"
f"{pprint.pformat(printed_options)}\n"
f"Enter yes, no, always or never: ")
if adjuster_settings.auto_apply == 'never': # never adjust, per user request
adjust_wanted = 'no'
elif adjuster_settings.auto_apply == 'always':
adjust_wanted = 'yes'
if adjust_wanted and "never" in adjust_wanted:
adjuster_settings.auto_apply = 'never'
Utils.persistent_store("adjuster", GAME_ALTTP, adjuster_settings)
elif adjust_wanted and "always" in adjust_wanted:
adjuster_settings.auto_apply = 'always'
Utils.persistent_store("adjuster", GAME_ALTTP, adjuster_settings)
if adjust_wanted and adjust_wanted.startswith("y"):
if hasattr(adjuster_settings, "sprite_pool"):
from LttPAdjuster import AdjusterWorld
adjuster_settings.world = AdjusterWorld(getattr(adjuster_settings, "sprite_pool"))
adjusted = True
import LttPAdjuster
_, romfile = LttPAdjuster.adjust(adjuster_settings)
if hasattr(adjuster_settings, "world"):
delattr(adjuster_settings, "world")
else:
adjusted = False
if adjusted:
try:
shutil.move(romfile, target)
romfile = target
except Exception as e:
print(e)
print(f"Created rom {romfile if adjusted else target}.")
if 'server' in data:
Utils.persistent_store("servers", data['hash'], data['server'])
print(f"Host is {data['server']}")
elif rom.endswith(".apm3"):
print(f"Applying patch {rom}")
data, target = create_rom_file(rom)
print(f"Created rom {target}.")
if 'server' in data:
Utils.persistent_store("servers", data['hash'], data['server'])
print(f"Host is {data['server']}")
elif rom.endswith(".apsmz"):
print(f"Applying patch {rom}")
data, target = create_rom_file(rom)
print(f"Created rom {target}.")
if 'server' in data:
Utils.persistent_store("servers", data['hash'], data['server'])
print(f"Host is {data['server']}")
elif rom.endswith(".apdkc3"):
print(f"Applying patch {rom}")
data, target = create_rom_file(rom)
print(f"Created rom {target}.")
if 'server' in data:
Utils.persistent_store("servers", data['hash'], data['server'])
print(f"Host is {data['server']}")
elif rom.endswith(".zip"):
print(f"Updating host in patch files contained in {rom}")
def _handle_zip_file_entry(zfinfo: zipfile.ZipInfo, server: str):
data = zfr.read(zfinfo)
if zfinfo.filename.endswith(".apbp") or \
zfinfo.filename.endswith(".apm3") or \
zfinfo.filename.endswith(".apdkc3"):
data = update_patch_data(data, server)
with ziplock:
zfw.writestr(zfinfo, data)
return zfinfo.filename
futures = []
with zipfile.ZipFile(rom, "r") as zfr:
updated_zip = os.path.splitext(rom)[0] + "_updated.zip"
with zipfile.ZipFile(updated_zip, "w", compression=zipfile.ZIP_DEFLATED,
compresslevel=9) as zfw:
for zfname in zfr.namelist():
futures.append(pool.submit(_handle_zip_file_entry, zfr.getinfo(zfname), address))
for future in futures:
print(f"File {future.result()} added to {os.path.split(updated_zip)[1]}")
except:
import traceback
traceback.print_exc()
input("Press enter to close.")
for file in sys.argv[1:]:
meta_data, result_file = create_rom_file(file)
print(f"Patch with meta-data {meta_data} was written to {result_file}")

View File

@@ -28,6 +28,7 @@ Currently, the following games are supported:
* Starcraft 2: Wings of Liberty
* Donkey Kong Country 3
* Dark Souls 3
* Super Mario World
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -15,10 +15,13 @@ import typing
from json import loads, dumps
from Utils import init_logging, messagebox
# CommonClient import first to trigger ModuleUpdater
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
import Utils
if __name__ == "__main__":
init_logging("SNIClient", exception_logger="Client")
Utils.init_logging("SNIClient", exception_logger="Client")
import colorama
import websockets
@@ -28,9 +31,8 @@ from worlds.alttp import Regions, Shops
from worlds.alttp.Rom import ROM_PLAYER_LIMIT
from worlds.sm.Rom import ROM_PLAYER_LIMIT as SM_ROM_PLAYER_LIMIT
from worlds.smz3.Rom import ROM_PLAYER_LIMIT as SMZ3_ROM_PLAYER_LIMIT
import Utils
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
from Patch import GAME_ALTTP, GAME_SM, GAME_SMZ3, GAME_DKC3
from Patch import GAME_ALTTP, GAME_SM, GAME_SMZ3, GAME_DKC3, GAME_SMW
snes_logger = logging.getLogger("SNES")
@@ -236,6 +238,10 @@ async def deathlink_kill_player(ctx: Context):
snes_buffered_write(ctx, WRAM_START + 0x0A50, bytes([255])) # deal 255 of damage at next opportunity
if not ctx.death_link_allow_survive:
snes_buffered_write(ctx, WRAM_START + 0x09D6, bytes([0, 0])) # set current reserve to 0
elif ctx.game == GAME_SMW:
from worlds.smw.Client import deathlink_kill_player as smw_deathlink_kill_player
await smw_deathlink_kill_player(ctx)
await snes_flush_writes(ctx)
await asyncio.sleep(1)
@@ -1041,6 +1047,9 @@ async def game_watcher(ctx: Context):
from worlds.dkc3.Client import dkc3_rom_init
init_handled = await dkc3_rom_init(ctx)
if not init_handled:
from worlds.smw.Client import smw_rom_init
init_handled = await smw_rom_init(ctx)
if not init_handled:
game_name = await snes_read(ctx, SM_ROMNAME_START, 5)
if game_name is None:
@@ -1299,6 +1308,9 @@ async def game_watcher(ctx: Context):
elif ctx.game == GAME_DKC3:
from worlds.dkc3.Client import dkc3_game_watcher
await dkc3_game_watcher(ctx)
elif ctx.game == GAME_SMW:
from worlds.smw.Client import smw_game_watcher
await smw_game_watcher(ctx)
async def run_game(romfile):
@@ -1326,20 +1338,18 @@ async def main():
try:
meta, romfile = Patch.create_rom_file(args.diff_file)
except Exception as e:
messagebox('Error', str(e), True)
Utils.messagebox('Error', str(e), True)
raise
if "server" in meta:
args.connect = meta["server"]
args.connect = meta["server"]
logging.info(f"Wrote rom file to {romfile}")
if args.diff_file.endswith(".apsoe"):
import webbrowser
webbrowser.open("http://www.evermizer.com/apclient/" +
(f"#server={meta['server']}" if "server" in meta else ""))
webbrowser.open(f"http://www.evermizer.com/apclient/#server={meta['server']}")
logging.info("Starting Evermizer Client in your Browser...")
import time
time.sleep(3)
sys.exit()
elif args.diff_file.endswith((".apbp", ".apz3", ".aplttp")):
elif args.diff_file.endswith(".aplttp"):
adjustedromfile, adjusted = get_alttp_settings(romfile)
asyncio.create_task(run_game(adjustedromfile if adjusted else romfile))
else:

View File

@@ -12,21 +12,9 @@ import typing
import queue
from pathlib import Path
import nest_asyncio
import sc2
from sc2.bot_ai import BotAI
from sc2.data import Race
from sc2.main import run_game
from sc2.player import Bot
import NetUtils
from MultiServer import mark_raw
# CommonClient import first to trigger ModuleUpdater
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
from Utils import init_logging, is_windows
from worlds.sc2wol import SC2WoLWorld
from worlds.sc2wol.Items import lookup_id_to_name, item_table, ItemData, type_flaggroups
from worlds.sc2wol.Locations import SC2WOL_LOC_ID_OFFSET
from worlds.sc2wol.MissionTables import lookup_id_to_mission
from worlds.sc2wol.Regions import MissionInfo
if __name__ == "__main__":
init_logging("SC2Client", exception_logger="Client")
@@ -34,10 +22,21 @@ if __name__ == "__main__":
logger = logging.getLogger("Client")
sc2_logger = logging.getLogger("Starcraft2")
import colorama
import nest_asyncio
import sc2
from sc2.bot_ai import BotAI
from sc2.data import Race
from sc2.main import run_game
from sc2.player import Bot
from worlds.sc2wol import SC2WoLWorld
from worlds.sc2wol.Items import lookup_id_to_name, item_table, ItemData, type_flaggroups
from worlds.sc2wol.Locations import SC2WOL_LOC_ID_OFFSET
from worlds.sc2wol.MissionTables import lookup_id_to_mission
from worlds.sc2wol.Regions import MissionInfo
from NetUtils import ClientStatus, RawJSONtoTextParser
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
import colorama
from NetUtils import ClientStatus, NetworkItem, RawJSONtoTextParser
from MultiServer import mark_raw
nest_asyncio.apply()
max_bonus: int = 8
@@ -357,8 +356,9 @@ class SC2Context(CommonContext):
self.ui = SC2Manager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
Builder.load_file(Utils.local_path(os.path.dirname(SC2WoLWorld.__file__), "Starcraft2.kv"))
import pkgutil
data = pkgutil.get_data(SC2WoLWorld.__module__, "Starcraft2.kv").decode()
Builder.load_string(data)
async def shutdown(self):
await super(SC2Context, self).shutdown()
@@ -440,8 +440,8 @@ wol_default_categories = [
]
def calculate_items(items: typing.List[NetUtils.NetworkItem]) -> typing.List[int]:
network_item: NetUtils.NetworkItem
def calculate_items(items: typing.List[NetworkItem]) -> typing.List[int]:
network_item: NetworkItem
accumulators: typing.List[int] = [0 for _ in type_flaggroups]
for network_item in items:

View File

@@ -11,6 +11,8 @@ import io
import collections
import importlib
import logging
from typing import BinaryIO
from yaml import load, load_all, dump, SafeLoader
try:
@@ -217,8 +219,11 @@ def get_public_ipv6() -> str:
return ip
OptionsType = typing.Dict[str, typing.Dict[str, typing.Any]]
@cache_argsless
def get_default_options() -> dict:
def get_default_options() -> OptionsType:
# Refer to host.yaml for comments as to what all these options mean.
options = {
"general_options": {
@@ -285,12 +290,17 @@ def get_default_options() -> dict:
"sni": "SNI",
"rom_start": True,
},
"smw_options": {
"rom_file": "Super Mario World (USA).sfc",
"sni": "SNI",
"rom_start": True,
},
}
return options
def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
def update_options(src: dict, dest: dict, filename: str, keys: list) -> OptionsType:
for key, value in src.items():
new_keys = keys.copy()
new_keys.append(key)
@@ -310,9 +320,9 @@ def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
@cache_argsless
def get_options() -> dict:
def get_options() -> OptionsType:
filenames = ("options.yaml", "host.yaml")
locations = []
locations: typing.List[str] = []
if os.path.join(os.getcwd()) != local_path():
locations += filenames # use files from cwd only if it's not the local_path
locations += [user_path(filename) for filename in filenames]
@@ -353,7 +363,7 @@ def persistent_load() -> typing.Dict[str, dict]:
return storage
def get_adjuster_settings(game_name: str):
def get_adjuster_settings(game_name: str) -> typing.Dict[str, typing.Any]:
adjuster_settings = persistent_load().get("adjuster", {}).get(game_name, {})
return adjuster_settings
@@ -392,7 +402,8 @@ class RestrictedUnpickler(pickle.Unpickler):
# Options and Plando are unpickled by WebHost -> Generate
if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
return getattr(self.generic_properties_module, name)
if module.endswith("Options"):
# pep 8 specifies that modules should have "all-lowercase names" (options, not Options)
if module.lower().endswith("options"):
if module == "Options":
mod = self.options_module
else:
@@ -623,3 +634,11 @@ def title_sorted(data: typing.Sequence, key=None, ignore: typing.Set = frozenset
else:
return element.lower()
return sorted(data, key=lambda i: sorter(key(i)) if key else sorter(i))
def read_snes_rom(stream: BinaryIO, strip_header: bool = True) -> bytearray:
"""Reads rom into bytearray and optionally strips off any smc header"""
buffer = bytearray(stream.read())
if strip_header and len(buffer) % 0x400 == 0x200:
return buffer[0x200:]
return buffer

View File

@@ -10,7 +10,6 @@ from flask_compress import Compress
from werkzeug.routing import BaseConverter
from Utils import title_sorted
from .models import *
UPLOAD_FOLDER = os.path.relpath('uploads')
LOGS_FOLDER = os.path.relpath('logs')
@@ -73,8 +72,10 @@ def register():
"""Import submodules, triggering their registering on flask routing.
Note: initializes worlds subsystem."""
# has automatic patch integration
import Patch
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: game_name in Patch.AutoPatchRegister.patch_types
import worlds.AutoWorld
import worlds.Files
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: \
game_name in worlds.Files.AutoPatchRegister.patch_types
from WebHostLib.customserver import run_server_process
# to trigger app routing picking up on it

View File

@@ -7,7 +7,8 @@ from . import api_endpoints
from flask import request, session, url_for
from pony.orm import commit
from WebHostLib import app, Generation, STATE_QUEUED, Seed, STATE_ERROR
from WebHostLib import app
from WebHostLib.models import Generation, STATE_QUEUED, Seed, STATE_ERROR
from WebHostLib.check import get_yaml_data, roll_options
from WebHostLib.generate import get_meta

View File

@@ -5,8 +5,9 @@ from io import BytesIO
from flask import send_file, Response, render_template
from pony.orm import select
from Patch import update_patch_data, preferred_endings, AutoPatchRegister
from WebHostLib import app, Slot, Room, Seed, cache
from worlds.Files import AutoPatchRegister
from . import app, cache
from .models import Slot, Room, Seed
@app.route("/dl_patch/<suuid:room_id>/<int:patch_id>")
@@ -41,12 +42,7 @@ def download_patch(room_id, patch_id):
new_file.seek(0)
return send_file(new_file, as_attachment=True, download_name=fname)
else:
patch_data = update_patch_data(patch.data, server=f"{app.config['PATCH_TARGET']}:{last_port}")
patch_data = BytesIO(patch_data)
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}." \
f"{preferred_endings[patch.game]}"
return send_file(patch_data, as_attachment=True, download_name=fname)
return "Old Patch file, no longer compatible."
@app.route("/dl_spoiler/<suuid:seed_id>")

View File

@@ -151,7 +151,7 @@ def favicon():
@app.route('/discord')
def discord():
return redirect("https://discord.gg/archipelago")
return redirect("https://discord.gg/8Z65BR2")
@app.route('/datapackage')

View File

@@ -64,7 +64,10 @@ def create():
for game_name, world in AutoWorldRegister.world_types.items():
all_options = {**Options.per_game_common_options, **world.option_definitions}
all_options: typing.Dict[str, Options.AssembleOptions] = {
**Options.per_game_common_options,
**world.option_definitions
}
with open(local_path("WebHostLib", "templates", "options.yaml")) as f:
file_data = f.read()
res = Template(file_data).render(

View File

@@ -46,7 +46,7 @@ the website is not required to generate them.
## How do I get started?
If you are ready to start randomizing games, or want to start playing your favorite randomizer with others, please join
our discord server at the [Archipelago Discord](https://discord.gg/archipelago). There are always people ready to answer
our discord server at the [Archipelago Discord](https://discord.gg/8Z65BR2). There are always people ready to answer
any questions you might have.
## What are some common terms I should know?

View File

@@ -41,7 +41,7 @@
<td></td>
{% endif %}
<td><img src="{{ icons['Elevator Keycard'] }}" class="{{ 'acquired' if 'Elevator Keycard' in acquired_items }}" title="Elevator Keycard" /></td>
{% if 'FacebookMode' in options %}
{% if 'EyeSpy' in options %}
<td><img src="{{ icons['Oculus Ring'] }}" class="{{ 'acquired' if 'Oculus Ring' in acquired_items }}" title="Oculus Ring" /></td>
{% else %}
<td></td>

View File

@@ -8,7 +8,8 @@ import datetime
from uuid import UUID
from worlds.alttp import Items
from WebHostLib import app, cache, Room
from . import app, cache
from .models import Room
from Utils import restricted_loads
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
from MultiServer import Context

View File

@@ -1,6 +1,5 @@
import typing
import zipfile
import lzma
import json
import base64
import MultiServer
@@ -10,9 +9,10 @@ from io import BytesIO
from flask import request, flash, redirect, url_for, session, render_template
from pony.orm import flush, select
from WebHostLib import app, Seed, Room, Slot
from Utils import parse_yaml, VersionException, __version__
from Patch import preferred_endings, AutoPatchRegister
from . import app
from .models import Seed, Room, Slot
from Utils import VersionException, __version__
from worlds.Files import AutoPatchRegister
from NetUtils import NetworkSlot, SlotType
banned_zip_contents = (".sfc",)
@@ -22,7 +22,7 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
if not owner:
owner = session["_id"]
infolist = zfile.infolist()
slots = set()
slots: typing.Set[Slot] = set()
spoiler = ""
multidata = None
for file in infolist:
@@ -38,17 +38,6 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
player_name=patch.player_name,
player_id=patch.player,
game=patch.game))
elif file.filename.endswith(tuple(preferred_endings.values())):
data = zfile.open(file, "r").read()
yaml_data = parse_yaml(lzma.decompress(data).decode("utf-8-sig"))
if yaml_data["version"] < 2:
return "Old format cannot be uploaded (outdated .apbp)"
metadata = yaml_data["meta"]
slots.add(Slot(data=data,
player_name=metadata["player_name"],
player_id=metadata["player_id"],
game=yaml_data["game"]))
elif file.filename.endswith(".apmc"):
data = zfile.open(file, "r").read()

Binary file not shown.

BIN
data/basepatch.bsdiff4 Normal file

Binary file not shown.

View File

@@ -221,7 +221,7 @@ Starting with version 4 of the APBP format, this is a ZIP file containing metada
files required by the game / patching process. For ROM-based games the ZIP will include a `delta.bsdiff4` which is the
bsdiff between the original and the randomized ROM.
To make using APBP easy, they can be generated by inheriting from `Patch.APDeltaPatch`.
To make using APBP easy, they can be generated by inheriting from `worlds.Files.APDeltaPatch`.
### Mod files
Games which support modding will usually just let you drag and drop the mods files into a folder somewhere.
@@ -230,7 +230,7 @@ They can either be generic and modify the game using a seed or `slot_data` from
generated per seed.
If the mod is generated by AP and is installed from a ZIP file, it may be possible to include APBP metadata for easy
integration into the Webhost by inheriting from `Patch.APContainer`.
integration into the Webhost by inheriting from `worlds.Files.APContainer`.
## Archipelago Integration

View File

@@ -21,7 +21,7 @@ There are also a number of community-supported libraries available that implemen
| | [Archipelago SNIClient](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py) | For Super Nintendo Game Support; Utilizes [SNI](https://github.com/alttpo/sni). |
| JVM (Java / Kotlin) | [Archipelago.MultiClient.Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java) | |
| .NET (C# / C++ / F# / VB.NET) | [Archipelago.MultiClient.Net](https://www.nuget.org/packages/Archipelago.MultiClient.Net) | |
| C++ | [apclientpp](https://github.com/black-sliver/apclientpp) | almost-header-only |
| C++ | [apclientpp](https://github.com/black-sliver/apclientpp) | header-only |
| | [APCpp](https://github.com/N00byKing/APCpp) | CMake |
| JavaScript / TypeScript | [archipelago.js](https://www.npmjs.com/package/archipelago.js) | Browser and Node.js Supported |
| Haxe | [hxArchipelago](https://lib.haxe.org/p/hxArchipelago) | |
@@ -371,7 +371,7 @@ Used to write data to the server's data storage, that data can then be shared ac
| ------ | ----- | ------ |
| key | str | The key to manipulate. |
| default | any | The default value to use in case the key has no value on the server. |
| want_reply | bool | If set, the server will send a [SetReply](#SetReply) response back to the client. |
| want_reply | bool | If true, the server will send a [SetReply](#SetReply) response back to the client. |
| operations | list\[[DataStorageOperation](#DataStorageOperation)\] | Operations to apply to the value, multiple operations can be present and they will be executed in order of appearance. |
Additional arguments sent in this package will also be added to the [SetReply](#SetReply) package it triggers.

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@@ -16,6 +16,10 @@ Then run any of the starting point scripts, like Generate.py, and the included M
required modules and after pressing enter proceed to install everything automatically.
After this, you should be able to run the programs.
* With yaml(s) in the `Players` folder, `Generate.py` will generate the multiworld archive.
* `MultiServer.py`, with the filename of the generated archive as a command line parameter, will host the multiworld locally.
* `--log_network` is a command line parameter useful for debugging.
## Windows

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@@ -138,3 +138,12 @@ dkc3_options:
# True for operating system default program
# Alternatively, a path to a program to open the .sfc file with
rom_start: true
smw_options:
# File name of the SMW US rom
rom_file: "Super Mario World (USA).sfc"
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
sni: "SNI"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program
# Alternatively, a path to a program to open the .sfc file with
rom_start: true

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@@ -55,6 +55,7 @@ Name: "core"; Description: "Core Files"; Types: full hosting playing
Name: "generator"; Description: "Generator"; Types: full hosting
Name: "generator/sm"; Description: "Super Metroid ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
Name: "generator/dkc3"; Description: "Donkey Kong Country 3 ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
Name: "generator/smw"; Description: "Super Mario World ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
Name: "generator/soe"; Description: "Secret of Evermore ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
Name: "generator/lttp"; Description: "A Link to the Past ROM Setup and Enemizer"; Types: full hosting; ExtraDiskSpaceRequired: 5191680
Name: "generator/oot"; Description: "Ocarina of Time ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 100663296; Flags: disablenouninstallwarning
@@ -64,6 +65,7 @@ Name: "client/sni"; Description: "SNI Client"; Types: full playing
Name: "client/sni/lttp"; Description: "SNI Client - A Link to the Past Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
Name: "client/sni/sm"; Description: "SNI Client - Super Metroid Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
Name: "client/sni/dkc3"; Description: "SNI Client - Donkey Kong Country 3 Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
Name: "client/sni/smw"; Description: "SNI Client - Super Mario World Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
Name: "client/factorio"; Description: "Factorio"; Types: full playing
Name: "client/minecraft"; Description: "Minecraft"; Types: full playing; ExtraDiskSpaceRequired: 226894278
Name: "client/oot"; Description: "Ocarina of Time"; Types: full playing
@@ -79,6 +81,7 @@ NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-mod
Source: "{code:GetROMPath}"; DestDir: "{app}"; DestName: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"; Flags: external; Components: client/sni/lttp or generator/lttp
Source: "{code:GetSMROMPath}"; DestDir: "{app}"; DestName: "Super Metroid (JU).sfc"; Flags: external; Components: client/sni/sm or generator/sm
Source: "{code:GetDKC3ROMPath}"; DestDir: "{app}"; DestName: "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"; Flags: external; Components: client/sni/dkc3 or generator/dkc3
Source: "{code:GetSMWROMPath}"; DestDir: "{app}"; DestName: "Super Mario World (USA).sfc"; Flags: external; Components: client/sni/smw or generator/smw
Source: "{code:GetSoEROMPath}"; DestDir: "{app}"; DestName: "Secret of Evermore (USA).sfc"; Flags: external; Components: generator/soe
Source: "{code:GetOoTROMPath}"; DestDir: "{app}"; DestName: "The Legend of Zelda - Ocarina of Time.z64"; Flags: external; Components: client/oot or generator/oot
Source: "{#source_path}\*"; Excludes: "*.sfc, *.log, data\sprites\alttpr, SNI, EnemizerCLI, Archipelago*.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
@@ -151,6 +154,11 @@ Root: HKCR; Subkey: "{#MyAppName}dkc3patch"; ValueData: "Arc
Root: HKCR; Subkey: "{#MyAppName}dkc3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}dkc3patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: ".apsmw"; ValueData: "{#MyAppName}smwpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}smwpatch"; ValueData: "Archipelago Super Mario World Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}smwpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}smwpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: ".apsmz3"; ValueData: "{#MyAppName}smz3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}smz3patch"; ValueData: "Archipelago SMZ3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}smz3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
@@ -217,6 +225,9 @@ var SMRomFilePage: TInputFileWizardPage;
var dkc3rom: string;
var DKC3RomFilePage: TInputFileWizardPage;
var smwrom: string;
var SMWRomFilePage: TInputFileWizardPage;
var soerom: string;
var SoERomFilePage: TInputFileWizardPage;
@@ -308,6 +319,8 @@ begin
Result := not (SMROMFilePage.Values[0] = '')
else if (assigned(DKC3ROMFilePage)) and (CurPageID = DKC3ROMFilePage.ID) then
Result := not (DKC3ROMFilePage.Values[0] = '')
else if (assigned(SMWROMFilePage)) and (CurPageID = SMWROMFilePage.ID) then
Result := not (SMWROMFilePage.Values[0] = '')
else if (assigned(SoEROMFilePage)) and (CurPageID = SoEROMFilePage.ID) then
Result := not (SoEROMFilePage.Values[0] = '')
else if (assigned(OoTROMFilePage)) and (CurPageID = OoTROMFilePage.ID) then
@@ -364,6 +377,22 @@ begin
Result := '';
end;
function GetSMWROMPath(Param: string): string;
begin
if Length(smwrom) > 0 then
Result := smwrom
else if Assigned(SMWRomFilePage) then
begin
R := CompareStr(GetSNESMD5OfFile(SMWROMFilePage.Values[0]), 'cdd3c8c37322978ca8669b34bc89c804')
if R <> 0 then
MsgBox('Super Mario World ROM validation failed. Very likely wrong file.', mbInformation, MB_OK);
Result := SMWROMFilePage.Values[0]
end
else
Result := '';
end;
function GetSoEROMPath(Param: string): string;
begin
if Length(soerom) > 0 then
@@ -412,6 +441,10 @@ begin
if Length(dkc3rom) = 0 then
DKC3RomFilePage:= AddRomPage('Donkey Kong Country 3 - Dixie Kong''s Double Trouble! (USA) (En,Fr).sfc');
smwrom := CheckRom('Super Mario World (USA).sfc', 'cdd3c8c37322978ca8669b34bc89c804');
if Length(smwrom) = 0 then
SMWRomFilePage:= AddRomPage('Super Mario World (USA).sfc');
soerom := CheckRom('Secret of Evermore (USA).sfc', '6e9c94511d04fac6e0a1e582c170be3a');
if Length(soerom) = 0 then
SoEROMFilePage:= AddRomPage('Secret of Evermore (USA).sfc');
@@ -427,6 +460,8 @@ begin
Result := not (WizardIsComponentSelected('client/sni/sm') or WizardIsComponentSelected('generator/sm'));
if (assigned(DKC3ROMFilePage)) and (PageID = DKC3ROMFilePage.ID) then
Result := not (WizardIsComponentSelected('client/sni/dkc3') or WizardIsComponentSelected('generator/dkc3'));
if (assigned(SMWROMFilePage)) and (PageID = SMWROMFilePage.ID) then
Result := not (WizardIsComponentSelected('client/sni/smw') or WizardIsComponentSelected('generator/smw'));
if (assigned(SoEROMFilePage)) and (PageID = SoEROMFilePage.ID) then
Result := not (WizardIsComponentSelected('generator/soe'));
if (assigned(OoTROMFilePage)) and (PageID = OoTROMFilePage.ID) then

View File

@@ -20,7 +20,7 @@ class TestBase(unittest.TestCase):
for location in world.get_locations():
if location.name not in excluded:
with self.subTest("Location should be reached", location=location):
self.assertTrue(location.can_reach(state))
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
with self.subTest("Completion Condition"):
self.assertTrue(world.can_beat_game(state))

View File

@@ -23,10 +23,8 @@ class TestMinor(TestBase):
self.world.set_default_common_options()
self.world.logic[1] = "minorglitches"
self.world.difficulty_requirements[1] = difficulties['normal']
create_regions(self.world, 1)
create_dungeons(self.world, 1)
create_shops(self.world, 1)
link_entrances(self.world, 1)
self.world.worlds[1].er_seed = 0
self.world.worlds[1].create_regions()
self.world.worlds[1].create_items()
self.world.required_medallions[1] = ['Ether', 'Quake']
self.world.itempool.extend(get_dungeon_item_pool(self.world))

View File

@@ -24,10 +24,8 @@ class TestVanillaOWG(TestBase):
self.world.set_default_common_options()
self.world.difficulty_requirements[1] = difficulties['normal']
self.world.logic[1] = "owglitches"
create_regions(self.world, 1)
create_dungeons(self.world, 1)
create_shops(self.world, 1)
link_entrances(self.world, 1)
self.world.worlds[1].er_seed = 0
self.world.worlds[1].create_regions()
self.world.worlds[1].create_items()
self.world.required_medallions[1] = ['Ether', 'Quake']
self.world.itempool.extend(get_dungeon_item_pool(self.world))

View File

@@ -22,10 +22,8 @@ class TestVanilla(TestBase):
self.world.set_default_common_options()
self.world.logic[1] = "noglitches"
self.world.difficulty_requirements[1] = difficulties['normal']
create_regions(self.world, 1)
create_dungeons(self.world, 1)
create_shops(self.world, 1)
link_entrances(self.world, 1)
self.world.worlds[1].er_seed = 0
self.world.worlds[1].create_regions()
self.world.worlds[1].create_items()
self.world.required_medallions[1] = ['Ether', 'Quake']
self.world.itempool.extend(get_dungeon_item_pool(self.world))

View File

@@ -3,9 +3,9 @@ from __future__ import annotations
import logging
import sys
import pathlib
from typing import Dict, FrozenSet, Set, Tuple, List, Optional, TextIO, Any, Callable, Union, TYPE_CHECKING
from typing import Dict, FrozenSet, Set, Tuple, List, Optional, TextIO, Any, Callable, Type, Union, TYPE_CHECKING
from Options import Option
from Options import AssembleOptions
from BaseClasses import CollectionState
if TYPE_CHECKING:
@@ -13,7 +13,7 @@ if TYPE_CHECKING:
class AutoWorldRegister(type):
world_types: Dict[str, type(World)] = {}
world_types: Dict[str, Type[World]] = {}
def __new__(mcs, name: str, bases: Tuple[type, ...], dct: Dict[str, Any]) -> AutoWorldRegister:
if "web" in dct:
@@ -120,7 +120,7 @@ class World(metaclass=AutoWorldRegister):
"""A World object encompasses a game's Items, Locations, Rules and additional data or functionality required.
A Game should have its own subclass of World in which it defines the required data structures."""
option_definitions: Dict[str, Option[Any]] = {} # link your Options mapping
option_definitions: Dict[str, AssembleOptions] = {} # link your Options mapping
game: str # name the game
topology_present: bool = False # indicate if world type has any meaningful layout/pathing
@@ -229,7 +229,8 @@ class World(metaclass=AutoWorldRegister):
pass
def post_fill(self) -> None:
"""Optional Method that is called after regular fill. Can be used to do adjustments before output generation."""
"""Optional Method that is called after regular fill. Can be used to do adjustments before output generation.
This happens before progression balancing, so the items may not be in their final locations yet."""
def generate_output(self, output_directory: str) -> None:
"""This method gets called from a threadpool, do not use world.random here.
@@ -237,7 +238,9 @@ class World(metaclass=AutoWorldRegister):
pass
def fill_slot_data(self) -> Dict[str, Any]: # json of WebHostLib.models.Slot
"""Fill in the slot_data field in the Connected network package."""
"""Fill in the `slot_data` field in the `Connected` network package.
This is a way the generator can give custom data to the client.
The client will receive this as JSON in the `Connected` response."""
return {}
def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]):

156
worlds/Files.py Normal file
View File

@@ -0,0 +1,156 @@
from __future__ import annotations
import json
import zipfile
from typing import ClassVar, Dict, Tuple, Any, Optional, Union, BinaryIO
import bsdiff4
class AutoPatchRegister(type):
patch_types: ClassVar[Dict[str, AutoPatchRegister]] = {}
file_endings: ClassVar[Dict[str, AutoPatchRegister]] = {}
def __new__(mcs, name: str, bases: Tuple[type, ...], dct: Dict[str, Any]) -> AutoPatchRegister:
# construct class
new_class = super().__new__(mcs, name, bases, dct)
if "game" in dct:
AutoPatchRegister.patch_types[dct["game"]] = new_class
if not dct["patch_file_ending"]:
raise Exception(f"Need an expected file ending for {name}")
AutoPatchRegister.file_endings[dct["patch_file_ending"]] = new_class
return new_class
@staticmethod
def get_handler(file: str) -> Optional[AutoPatchRegister]:
for file_ending, handler in AutoPatchRegister.file_endings.items():
if file.endswith(file_ending):
return handler
return None
current_patch_version: int = 5
class APContainer:
"""A zipfile containing at least archipelago.json"""
version: int = current_patch_version
compression_level: int = 9
compression_method: int = zipfile.ZIP_DEFLATED
game: Optional[str] = None
# instance attributes:
path: Optional[str]
player: Optional[int]
player_name: str
server: str
def __init__(self, path: Optional[str] = None, player: Optional[int] = None,
player_name: str = "", server: str = ""):
self.path = path
self.player = player
self.player_name = player_name
self.server = server
def write(self, file: Optional[Union[str, BinaryIO]] = None) -> None:
zip_file = file if file else self.path
if not zip_file:
raise FileNotFoundError(f"Cannot write {self.__class__.__name__} due to no path provided.")
with zipfile.ZipFile(zip_file, "w", self.compression_method, True, self.compression_level) \
as zf:
if file:
self.path = zf.filename
self.write_contents(zf)
def write_contents(self, opened_zipfile: zipfile.ZipFile) -> None:
manifest = self.get_manifest()
try:
manifest_str = json.dumps(manifest)
except Exception as e:
raise Exception(f"Manifest {manifest} did not convert to json.") from e
else:
opened_zipfile.writestr("archipelago.json", manifest_str)
def read(self, file: Optional[Union[str, BinaryIO]] = None) -> None:
"""Read data into patch object. file can be file-like, such as an outer zip file's stream."""
zip_file = file if file else self.path
if not zip_file:
raise FileNotFoundError(f"Cannot read {self.__class__.__name__} due to no path provided.")
with zipfile.ZipFile(zip_file, "r") as zf:
if file:
self.path = zf.filename
self.read_contents(zf)
def read_contents(self, opened_zipfile: zipfile.ZipFile) -> None:
with opened_zipfile.open("archipelago.json", "r") as f:
manifest = json.load(f)
if manifest["compatible_version"] > self.version:
raise Exception(f"File (version: {manifest['compatible_version']}) too new "
f"for this handler (version: {self.version})")
self.player = manifest["player"]
self.server = manifest["server"]
self.player_name = manifest["player_name"]
def get_manifest(self) -> Dict[str, Any]:
return {
"server": self.server, # allow immediate connection to server in multiworld. Empty string otherwise
"player": self.player,
"player_name": self.player_name,
"game": self.game,
# minimum version of patch system expected for patching to be successful
"compatible_version": 4,
"version": current_patch_version,
}
class APDeltaPatch(APContainer, metaclass=AutoPatchRegister):
"""An APContainer that additionally has delta.bsdiff4
containing a delta patch to get the desired file, often a rom."""
hash: Optional[str] # base checksum of source file
patch_file_ending: str = ""
delta: Optional[bytes] = None
result_file_ending: str = ".sfc"
source_data: bytes
def __init__(self, *args: Any, patched_path: str = "", **kwargs: Any) -> None:
self.patched_path = patched_path
super(APDeltaPatch, self).__init__(*args, **kwargs)
def get_manifest(self) -> Dict[str, Any]:
manifest = super(APDeltaPatch, self).get_manifest()
manifest["base_checksum"] = self.hash
manifest["result_file_ending"] = self.result_file_ending
manifest["patch_file_ending"] = self.patch_file_ending
return manifest
@classmethod
def get_source_data(cls) -> bytes:
"""Get Base data"""
raise NotImplementedError()
@classmethod
def get_source_data_with_cache(cls) -> bytes:
if not hasattr(cls, "source_data"):
cls.source_data = cls.get_source_data()
return cls.source_data
def write_contents(self, opened_zipfile: zipfile.ZipFile):
super(APDeltaPatch, self).write_contents(opened_zipfile)
# write Delta
opened_zipfile.writestr("delta.bsdiff4",
bsdiff4.diff(self.get_source_data_with_cache(), open(self.patched_path, "rb").read()),
compress_type=zipfile.ZIP_STORED) # bsdiff4 is a format with integrated compression
def read_contents(self, opened_zipfile: zipfile.ZipFile):
super(APDeltaPatch, self).read_contents(opened_zipfile)
self.delta = opened_zipfile.read("delta.bsdiff4")
def patch(self, target: str):
"""Base + Delta -> Patched"""
if not self.delta:
self.read()
result = bsdiff4.patch(self.get_source_data_with_cache(), self.delta)
with open(target, "wb") as f:
f.write(result)

View File

@@ -1,7 +1,9 @@
import importlib
import zipimport
import os
import sys
import typing
import warnings
import zipimport
folder = os.path.dirname(__file__)
@@ -39,7 +41,14 @@ world_sources.sort()
for world_source in world_sources:
if world_source.is_zip:
importer = zipimport.zipimporter(os.path.join(folder, world_source.path))
importer.load_module(world_source.path.split(".", 1)[0])
spec = importer.find_spec(world_source.path.split(".", 1)[0])
mod = importlib.util.module_from_spec(spec)
mod.__package__ = f"worlds.{mod.__package__}"
mod.__name__ = f"worlds.{mod.__name__}"
sys.modules[mod.__name__] = mod
with warnings.catch_warnings():
warnings.filterwarnings("ignore", message="__package__ != __spec__.parent")
importer.exec_module(mod)
else:
importlib.import_module(f".{world_source.path}", "worlds")

View File

@@ -1,11 +1,12 @@
from __future__ import annotations
import Utils
from Patch import read_rom
import worlds.AutoWorld
import worlds.Files
LTTPJPN10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '9952c2a3ec1b421e408df0d20c8f0c7f'
ROM_PLAYER_LIMIT = 255
LTTPJPN10HASH: str = "03a63945398191337e896e5771f77173"
RANDOMIZERBASEHASH: str = "9952c2a3ec1b421e408df0d20c8f0c7f"
ROM_PLAYER_LIMIT: int = 255
import io
import json
@@ -34,7 +35,7 @@ from worlds.alttp.Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts
DeathMountain_texts, \
LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, \
SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
from Utils import local_path, user_path, int16_as_bytes, int32_as_bytes, snes_to_pc, is_frozen, parse_yaml
from Utils import local_path, user_path, int16_as_bytes, int32_as_bytes, snes_to_pc, is_frozen, parse_yaml, read_snes_rom
from worlds.alttp.Items import ItemFactory, item_table, item_name_groups, progression_items
from worlds.alttp.EntranceShuffle import door_addresses
from worlds.alttp.Options import smallkey_shuffle
@@ -57,13 +58,13 @@ class LocalRom(object):
self.orig_buffer = None
with open(file, 'rb') as stream:
self.buffer = read_rom(stream)
self.buffer = read_snes_rom(stream)
if patch:
self.patch_base_rom()
self.orig_buffer = self.buffer.copy()
if vanillaRom:
with open(vanillaRom, 'rb') as vanillaStream:
self.orig_buffer = read_rom(vanillaStream)
self.orig_buffer = read_snes_rom(vanillaStream)
def read_byte(self, address: int) -> int:
return self.buffer[address]
@@ -123,29 +124,24 @@ class LocalRom(object):
return expected == buffermd5.hexdigest()
def patch_base_rom(self):
if os.path.isfile(local_path('basepatch.sfc')):
with open(local_path('basepatch.sfc'), 'rb') as stream:
if os.path.isfile(user_path('basepatch.sfc')):
with open(user_path('basepatch.sfc'), 'rb') as stream:
buffer = bytearray(stream.read())
if self.verify(buffer):
self.buffer = buffer
if not os.path.exists(local_path('data', 'basepatch.apbp')):
Patch.create_patch_file(local_path('basepatch.sfc'))
return
if not os.path.isfile(local_path('data', 'basepatch.apbp')):
raise RuntimeError('Base patch unverified. Unable to continue.')
with open(local_path("data", "basepatch.bsdiff4"), "rb") as f:
delta = f.read()
if os.path.isfile(local_path('data', 'basepatch.apbp')):
_, target, buffer = Patch.create_rom_bytes(local_path('data', 'basepatch.apbp'), ignore_version=True)
if self.verify(buffer):
self.buffer = bytearray(buffer)
with open(user_path('basepatch.sfc'), 'wb') as stream:
stream.write(buffer)
return
raise RuntimeError('Base patch unverified. Unable to continue.')
raise RuntimeError('Could not find Base Patch. Unable to continue.')
buffer = bsdiff4.patch(get_base_rom_bytes(), delta)
if self.verify(buffer):
self.buffer = bytearray(buffer)
with open(user_path('basepatch.sfc'), 'wb') as stream:
stream.write(buffer)
return
raise RuntimeError('Base patch unverified. Unable to continue.')
def write_crc(self):
crc = (sum(self.buffer[:0x7FDC] + self.buffer[0x7FE0:]) + 0x01FE) & 0xFFFF
@@ -544,7 +540,7 @@ class Sprite():
def get_vanilla_sprite_data(self):
file_name = get_base_rom_path()
base_rom_bytes = bytes(read_rom(open(file_name, "rb")))
base_rom_bytes = bytes(read_snes_rom(open(file_name, "rb")))
Sprite.sprite = base_rom_bytes[0x80000:0x87000]
Sprite.palette = base_rom_bytes[0xDD308:0xDD380]
Sprite.glove_palette = base_rom_bytes[0xDEDF5:0xDEDF9]
@@ -2906,7 +2902,7 @@ hash_alphabet = [
]
class LttPDeltaPatch(Patch.APDeltaPatch):
class LttPDeltaPatch(worlds.Files.APDeltaPatch):
hash = LTTPJPN10HASH
game = "A Link to the Past"
patch_file_ending = ".aplttp"
@@ -2920,7 +2916,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
if not base_rom_bytes:
file_name = get_base_rom_path(file_name)
base_rom_bytes = bytes(read_rom(open(file_name, "rb")))
base_rom_bytes = bytes(read_snes_rom(open(file_name, "rb")))
basemd5 = hashlib.md5()
basemd5.update(base_rom_bytes)

View File

@@ -7,7 +7,7 @@ import typing
import Utils
from BaseClasses import Item, CollectionState, Tutorial
from .Dungeons import create_dungeons
from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect
from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect, indirect_connections
from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
from .ItemPool import generate_itempool, difficulties
from .Items import item_init_table, item_name_groups, item_table, GetBeemizerItem
@@ -19,7 +19,7 @@ from .Rom import LocalRom, patch_rom, patch_race_rom, check_enemizer, patch_enem
from .Rules import set_rules
from .Shops import create_shops, ShopSlotFill
from .SubClasses import ALttPItem
from ..AutoWorld import World, WebWorld, LogicMixin
from worlds.AutoWorld import World, WebWorld, LogicMixin
lttp_logger = logging.getLogger("A Link to the Past")
@@ -223,6 +223,10 @@ class ALTTPWorld(World):
world.random = old_random
plando_connect(world, player)
for region_name, entrance_name in indirect_connections.items():
world.register_indirect_condition(self.world.get_region(region_name, player),
self.world.get_entrance(entrance_name, player))
def collect_item(self, state: CollectionState, item: Item, remove=False):
item_name = item.name
if item_name.startswith('Progressive '):
@@ -396,11 +400,7 @@ class ALTTPWorld(World):
deathlink=world.death_link[player],
allowcollect=world.allow_collect[player])
outfilepname = f'_P{player}'
outfilepname += f"_{world.get_file_safe_player_name(player).replace(' ', '_')}" \
if world.player_name[player] != 'Player%d' % player else ''
rompath = os.path.join(output_directory, f'AP_{world.seed_name}{outfilepname}.sfc')
rompath = os.path.join(output_directory, f"{self.world.get_out_file_name_base(self.player)}.sfc")
rom.write_to_file(rompath)
patch = LttPDeltaPatch(os.path.splitext(rompath)[0]+LttPDeltaPatch.patch_file_ending, player=player,
player_name=world.player_name[player], patched_path=rompath)

View File

@@ -6,7 +6,7 @@
- [SNI](https://github.com/alttpo/sni/releases) (Integriert in Archipelago)
- Hardware oder Software zum Laden und Abspielen von SNES Rom-Dateien fähig zu einer Internetverbindung
- Ein Emulator, der mit SNI verbinden kann
([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
([snes9x rr](https://github.com/gocha/snes9x-rr/releases),
[BizHawk](http://tasvideos.org/BizHawk.html))
- Ein SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), oder andere kompatible Hardware
- Die Japanische Zelda 1.0 ROM-Datei, mit folgendem Namen: `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc`
@@ -93,7 +93,7 @@ Wenn der client den Emulator automatisch gestartet hat, wird SNI ebenfalls im Hi
Mal ist, wird möglicherweise ein Fenster angezeigt, wo man bestätigen muss, dass das Programm durch die Windows Firewall
kommunizieren darf.
##### snes9x Multitroid
##### snes9x-rr
1. Lade die Entsprechende ROM-Datei, wenn sie nicht schon automatisch geladen wurde.
2. Klicke auf den Reiter "File" oben im Menü und wähle **Lua Scripting**

View File

@@ -75,7 +75,7 @@ client, and will also create your ROM in the same place as your patch file.
When the client launched automatically, SNI should have also automatically launched in the background. If this is its
first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
##### snes9x Multitroid
##### snes9x-rr
1. Load your ROM file if it hasn't already been loaded.
2. Click on the File menu and hover on **Lua Scripting**

View File

@@ -12,7 +12,7 @@
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Incluido en Multiworld Utilities)
- Hardware o software capaz de cargar y ejecutar archivos de ROM de SNES
- Un emulador capaz de ejecutar scripts Lua
([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
([snes9x rr](https://github.com/gocha/snes9x-rr/releases),
[BizHawk](http://tasvideos.org/BizHawk.html), o
[RetroArch](https://retroarch.com?page=platforms) 1.10.1 o más nuevo). O,
- Un flashcart SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), o otro hardware compatible
@@ -111,13 +111,13 @@ automáticamente el cliente, y ademas creara la rom en el mismo directorio donde
Cuando el cliente se lance automáticamente, QUsb2Snes debería haberse ejecutado también. Si es la primera vez que lo
ejecutas, puedes ser que el firewall de Windows te pregunte si le permites la comunicación.
##### snes9x Multitroid
##### snes9x-rr
1. Carga tu fichero de ROM, si no lo has hecho ya
2. Abre el menu "File" y situa el raton en **Lua Scripting**
3. Haz click en **New Lua Script Window...**
4. En la nueva ventana, haz click en **Browse...**
5. Navega hacia el directorio donde este situado snes9x Multitroid, entra en el directorio `lua`, y
5. Navega hacia el directorio donde este situado snes9x-rr, entra en el directorio `lua`, y
escoge `multibridge.lua`
6. Observa que se ha asignado un nombre al dispositivo, y el cliente muestra "SNES Device: Connected", con el mismo
nombre en la esquina superior izquierda.

View File

@@ -12,7 +12,7 @@
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Inclus dans les utilitaires précédents)
- Une solution logicielle ou matérielle capable de charger et de lancer des fichiers ROM de SNES
- Un émulateur capable d'éxécuter des scripts Lua
([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
([snes9x rr](https://github.com/gocha/snes9x-rr/releases),
[BizHawk](http://tasvideos.org/BizHawk.html))
- Un SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), ou une autre solution matérielle
compatible
@@ -112,13 +112,13 @@ Quand le client se lance automatiquement, QUsb2Snes devrait se lancer automatiqu
c'est la première fois qu'il démarre, il vous sera peut-être demandé de l'autoriser à communiquer à travers le pare-feu
Windows.
##### snes9x Multitroid
##### snes9x-rr
1. Chargez votre ROM si ce n'est pas déjà fait.
2. Cliquez sur le menu "File" et survolez l'option **Lua Scripting**
3. Cliquez alors sur **New Lua Script Window...**
4. Dans la nouvelle fenêtre, sélectionnez **Browse...**
5. Dirigez vous vers le dossier où vous avez extrait snes9x Multitroid, allez dans le dossier `lua`, puis
5. Dirigez vous vers le dossier où vous avez extrait snes9x-rr, allez dans le dossier `lua`, puis
choisissez `multibridge.lua`
6. Remarquez qu'un nom vous a été assigné, et que l'interface Web affiche "SNES Device: Connected", avec ce même nom
dans le coin en haut à gauche.

View File

@@ -1,5 +1,6 @@
import Utils
from Patch import read_rom, APDeltaPatch
from Utils import read_snes_rom
from worlds.Files import APDeltaPatch
from .Locations import lookup_id_to_name, all_locations
from .Levels import level_list, level_dict
@@ -440,13 +441,13 @@ class LocalRom(object):
self.orig_buffer = None
with open(file, 'rb') as stream:
self.buffer = read_rom(stream)
self.buffer = read_snes_rom(stream)
#if patch:
# self.patch_rom()
# self.orig_buffer = self.buffer.copy()
#if vanillaRom:
# with open(vanillaRom, 'rb') as vanillaStream:
# self.orig_buffer = read_rom(vanillaStream)
# self.orig_buffer = read_snes_rom(vanillaStream)
def read_bit(self, address: int, bit_number: int) -> bool:
bitflag = (1 << bit_number)
@@ -724,7 +725,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
if not base_rom_bytes:
file_name = get_base_rom_path(file_name)
base_rom_bytes = bytes(read_rom(open(file_name, "rb")))
base_rom_bytes = bytes(read_snes_rom(open(file_name, "rb")))
basemd5 = hashlib.md5()
basemd5.update(base_rom_bytes)

View File

@@ -146,11 +146,7 @@ class DKC3World(World):
self.active_level_list.append(LocationName.rocket_rush_region)
outfilepname = f'_P{player}'
outfilepname += f"_{world.player_name[player].replace(' ', '_')}" \
if world.player_name[player] != 'Player%d' % player else ''
rompath = os.path.join(output_directory, f'AP_{world.seed_name}{outfilepname}.sfc')
rompath = os.path.join(output_directory, f"{self.world.get_out_file_name_base(self.player)}.sfc")
rom.write_to_file(rompath)
self.rom_name = rom.name

View File

@@ -7,8 +7,7 @@
- Hardware or software capable of loading and playing SNES ROM files
- An emulator capable of connecting to SNI such as:
- snes9x Multitroid
from: [snes9x Multitroid Download](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
- snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases),
- BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html)
- RetroArch 1.10.3 or newer from: [RetroArch Website](https://retroarch.com?page=platforms). Or,
- An SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
@@ -81,7 +80,7 @@ client, and will also create your ROM in the same place as your patch file.
When the client launched automatically, SNI should have also automatically launched in the background. If this is its
first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
##### snes9x Multitroid
##### snes9x-rr
1. Load your ROM file if it hasn't already been loaded.
2. Click on the File menu and hover on **Lua Scripting**

View File

@@ -11,6 +11,8 @@ import shutil
import Utils
import Patch
import worlds.AutoWorld
import worlds.Files
from . import Options
from .Technologies import tech_table, recipes, free_sample_exclusions, progressive_technology_table, \
@@ -57,7 +59,7 @@ recipe_time_ranges = {
}
class FactorioModFile(Patch.APContainer):
class FactorioModFile(worlds.Files.APContainer):
game = "Factorio"
compression_method = zipfile.ZIP_DEFLATED # Factorio can't load LZMA archives

View File

@@ -1,6 +1,6 @@
import typing
from BaseClasses import LocationProgressType
from BaseClasses import LocationProgressType, MultiWorld
if typing.TYPE_CHECKING:
import BaseClasses
@@ -37,14 +37,14 @@ def locality_rules(world, player: int):
forbid_items_for_player(location, world.non_local_items[player].value, player)
def exclusion_rules(world, player: int, exclude_locations: typing.Set[str]):
def exclusion_rules(world: MultiWorld, player: int, exclude_locations: typing.Set[str]) -> None:
for loc_name in exclude_locations:
try:
location = world.get_location(loc_name, player)
except KeyError as e: # failed to find the given location. Check if it's a legitimate location
if loc_name not in world.worlds[player].location_name_to_id:
raise Exception(f"Unable to exclude location {loc_name} in player {player}'s world.") from e
else:
else:
add_item_rule(location, lambda i: not (i.advancement or i.useful))
location.progress_type = LocationProgressType.EXCLUDED

View File

@@ -150,7 +150,7 @@ class MinecraftWorld(World):
def generate_output(self, output_directory: str):
data = self._get_mc_data()
filename = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_file_safe_player_name(self.player)}.apmc"
filename = f"{self.world.get_out_file_name_base(self.player)}.apmc"
with open(os.path.join(output_directory, filename), 'wb') as f:
f.write(b64encode(bytes(json.dumps(data), 'utf-8')))

View File

@@ -819,7 +819,7 @@ class OOTWorld(World):
# Seed hint RNG, used for ganon text lines also
self.hint_rng = self.world.slot_seeds[self.player]
outfile_name = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_file_safe_player_name(self.player)}"
outfile_name = self.world.get_out_file_name_base(self.player)
rom = Rom(file=get_options()['oot_options']['rom_file'])
if self.hints != 'none':
buildWorldGossipHints(self)

View File

@@ -27,13 +27,10 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
LocationData("Liberation Day", "Liberation Day: Fourth Statue", SC2WOL_LOC_ID_OFFSET + 104),
LocationData("Liberation Day", "Liberation Day: Fifth Statue", SC2WOL_LOC_ID_OFFSET + 105),
LocationData("Liberation Day", "Liberation Day: Sixth Statue", SC2WOL_LOC_ID_OFFSET + 106),
LocationData("Liberation Day", "Beat Liberation Day", None),
LocationData("The Outlaws", "The Outlaws: Victory", SC2WOL_LOC_ID_OFFSET + 200,
lambda state: state._sc2wol_has_common_unit(world, player)),
LocationData("The Outlaws", "The Outlaws: Rebel Base", SC2WOL_LOC_ID_OFFSET + 201,
lambda state: state._sc2wol_has_common_unit(world, player)),
LocationData("The Outlaws", "Beat The Outlaws", None,
lambda state: state._sc2wol_has_common_unit(world, player)),
LocationData("Zero Hour", "Zero Hour: Victory", SC2WOL_LOC_ID_OFFSET + 300,
lambda state: state._sc2wol_has_common_unit(world, player)),
LocationData("Zero Hour", "Zero Hour: First Group Rescued", SC2WOL_LOC_ID_OFFSET + 301),
@@ -41,26 +38,20 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
lambda state: state._sc2wol_has_common_unit(world, player)),
LocationData("Zero Hour", "Zero Hour: Third Group Rescued", SC2WOL_LOC_ID_OFFSET + 303,
lambda state: state._sc2wol_has_common_unit(world, player)),
LocationData("Zero Hour", "Beat Zero Hour", None,
lambda state: state._sc2wol_has_common_unit(world, player)),
LocationData("Evacuation", "Evacuation: Victory", SC2WOL_LOC_ID_OFFSET + 400,
lambda state: state._sc2wol_has_anti_air(world, player)),
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_competent_anti_air(world, player)),
LocationData("Evacuation", "Evacuation: First Chysalis", SC2WOL_LOC_ID_OFFSET + 401),
LocationData("Evacuation", "Evacuation: Second Chysalis", SC2WOL_LOC_ID_OFFSET + 402,
lambda state: state._sc2wol_has_common_unit(world, player)),
LocationData("Evacuation", "Evacuation: Third Chysalis", SC2WOL_LOC_ID_OFFSET + 403,
lambda state: state._sc2wol_has_common_unit(world, player)),
LocationData("Evacuation", "Beat Evacuation", None,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_competent_anti_air(world, player)),
LocationData("Outbreak", "Outbreak: Victory", SC2WOL_LOC_ID_OFFSET + 500,
lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
LocationData("Outbreak", "Outbreak: Left Infestor", SC2WOL_LOC_ID_OFFSET + 501,
lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
LocationData("Outbreak", "Outbreak: Right Infestor", SC2WOL_LOC_ID_OFFSET + 502,
lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
LocationData("Outbreak", "Beat Outbreak", None,
lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
LocationData("Safe Haven", "Safe Haven: Victory", SC2WOL_LOC_ID_OFFSET + 600,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_competent_anti_air(world, player)),
@@ -73,9 +64,6 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
LocationData("Safe Haven", "Safe Haven: South Nexus", SC2WOL_LOC_ID_OFFSET + 603,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_competent_anti_air(world, player)),
LocationData("Safe Haven", "Beat Safe Haven", None,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_competent_anti_air(world, player)),
LocationData("Haven's Fall", "Haven's Fall: Victory", SC2WOL_LOC_ID_OFFSET + 700,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_competent_anti_air(world, player)),
@@ -88,9 +76,6 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
LocationData("Haven's Fall", "Haven's Fall: South Hive", SC2WOL_LOC_ID_OFFSET + 703,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_competent_anti_air(world, player)),
LocationData("Haven's Fall", "Beat Haven's Fall", None,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_competent_anti_air(world, player)),
LocationData("Smash and Grab", "Smash and Grab: Victory", SC2WOL_LOC_ID_OFFSET + 800,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_competent_anti_air(world, player)),
@@ -101,9 +86,6 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
LocationData("Smash and Grab", "Smash and Grab: Fourth Relic", SC2WOL_LOC_ID_OFFSET + 804,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_anti_air(world, player)),
LocationData("Smash and Grab", "Beat Smash and Grab", None,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_anti_air(world, player)),
LocationData("The Dig", "The Dig: Victory", SC2WOL_LOC_ID_OFFSET + 900,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_anti_air(world, player) and
@@ -114,10 +96,6 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
lambda state: state._sc2wol_has_common_unit(world, player)),
LocationData("The Dig", "The Dig: Right Cliff Relic", SC2WOL_LOC_ID_OFFSET + 903,
lambda state: state._sc2wol_has_common_unit(world, player)),
LocationData("The Dig", "Beat The Dig", None,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_anti_air(world, player) and
state._sc2wol_has_heavy_defense(world, player)),
LocationData("The Moebius Factor", "The Moebius Factor: Victory", SC2WOL_LOC_ID_OFFSET + 1000,
lambda state: state._sc2wol_has_air(world, player) and state._sc2wol_has_anti_air(world, player)),
LocationData("The Moebius Factor", "The Moebius Factor: South Rescue", SC2WOL_LOC_ID_OFFSET + 1003,
@@ -132,8 +110,6 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
lambda state: state._sc2wol_able_to_rescue(world, player)),
LocationData("The Moebius Factor", "The Moebius Factor: Brutalisk", SC2WOL_LOC_ID_OFFSET + 1008,
lambda state: state._sc2wol_has_air(world, player)),
LocationData("The Moebius Factor", "Beat The Moebius Factor", None,
lambda state: state._sc2wol_has_air(world, player)),
LocationData("Supernova", "Supernova: Victory", SC2WOL_LOC_ID_OFFSET + 1100,
lambda state: state._sc2wol_beats_protoss_deathball(world, player)),
LocationData("Supernova", "Supernova: West Relic", SC2WOL_LOC_ID_OFFSET + 1101),
@@ -142,8 +118,6 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
lambda state: state._sc2wol_beats_protoss_deathball(world, player)),
LocationData("Supernova", "Supernova: East Relic", SC2WOL_LOC_ID_OFFSET + 1104,
lambda state: state._sc2wol_beats_protoss_deathball(world, player)),
LocationData("Supernova", "Beat Supernova", None,
lambda state: state._sc2wol_beats_protoss_deathball(world, player)),
LocationData("Maw of the Void", "Maw of the Void: Victory", SC2WOL_LOC_ID_OFFSET + 1200,
lambda state: state.has('Battlecruiser', player) or
state._sc2wol_has_air(world, player) and
@@ -170,19 +144,12 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
state._sc2wol_has_air(world, player) and
state._sc2wol_has_competent_anti_air(world, player) and
state.has('Science Vessel', player)),
LocationData("Maw of the Void", "Beat Maw of the Void", None,
lambda state: state.has('Battlecruiser', player) or
state._sc2wol_has_air(world, player) and
state._sc2wol_has_competent_anti_air(world, player) and
state.has('Science Vessel', player)),
LocationData("Devil's Playground", "Devil's Playground: Victory", SC2WOL_LOC_ID_OFFSET + 1300,
lambda state: state._sc2wol_has_anti_air(world, player) and (
state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player))),
LocationData("Devil's Playground", "Devil's Playground: Tosh's Miners", SC2WOL_LOC_ID_OFFSET + 1301),
LocationData("Devil's Playground", "Devil's Playground: Brutalisk", SC2WOL_LOC_ID_OFFSET + 1302,
lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
LocationData("Devil's Playground", "Beat Devil's Playground", None,
lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
LocationData("Welcome to the Jungle", "Welcome to the Jungle: Victory", SC2WOL_LOC_ID_OFFSET + 1400,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_competent_anti_air(world, player)),
@@ -193,28 +160,21 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
LocationData("Welcome to the Jungle", "Welcome to the Jungle: North-East Relic", SC2WOL_LOC_ID_OFFSET + 1403,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_competent_anti_air(world, player)),
LocationData("Welcome to the Jungle", "Beat Welcome to the Jungle", None,
lambda state: state._sc2wol_has_common_unit(world, player) and
state._sc2wol_has_competent_anti_air(world, player)),
LocationData("Breakout", "Breakout: Victory", SC2WOL_LOC_ID_OFFSET + 1500),
LocationData("Breakout", "Breakout: Diamondback Prison", SC2WOL_LOC_ID_OFFSET + 1501),
LocationData("Breakout", "Breakout: Siegetank Prison", SC2WOL_LOC_ID_OFFSET + 1502),
LocationData("Breakout", "Beat Breakout", None),
LocationData("Ghost of a Chance", "Ghost of a Chance: Victory", SC2WOL_LOC_ID_OFFSET + 1600),
LocationData("Ghost of a Chance", "Ghost of a Chance: Terrazine Tank", SC2WOL_LOC_ID_OFFSET + 1601),
LocationData("Ghost of a Chance", "Ghost of a Chance: Jorium Stockpile", SC2WOL_LOC_ID_OFFSET + 1602),
LocationData("Ghost of a Chance", "Ghost of a Chance: First Island Spectres", SC2WOL_LOC_ID_OFFSET + 1603),
LocationData("Ghost of a Chance", "Ghost of a Chance: Second Island Spectres", SC2WOL_LOC_ID_OFFSET + 1604),
LocationData("Ghost of a Chance", "Ghost of a Chance: Third Island Spectres", SC2WOL_LOC_ID_OFFSET + 1605),
LocationData("Ghost of a Chance", "Beat Ghost of a Chance", None),
LocationData("The Great Train Robbery", "The Great Train Robbery: Victory", SC2WOL_LOC_ID_OFFSET + 1700,
lambda state: state._sc2wol_has_train_killers(world, player) and
state._sc2wol_has_anti_air(world, player)),
LocationData("The Great Train Robbery", "The Great Train Robbery: North Defiler", SC2WOL_LOC_ID_OFFSET + 1701),
LocationData("The Great Train Robbery", "The Great Train Robbery: Mid Defiler", SC2WOL_LOC_ID_OFFSET + 1702),
LocationData("The Great Train Robbery", "The Great Train Robbery: South Defiler", SC2WOL_LOC_ID_OFFSET + 1703),
LocationData("The Great Train Robbery", "Beat The Great Train Robbery", None,
lambda state: state._sc2wol_has_train_killers(world, player)),
LocationData("Cutthroat", "Cutthroat: Victory", SC2WOL_LOC_ID_OFFSET + 1800,
lambda state: state._sc2wol_has_common_unit(world, player)),
LocationData("Cutthroat", "Cutthroat: Mira Han", SC2WOL_LOC_ID_OFFSET + 1801,
@@ -224,10 +184,9 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
LocationData("Cutthroat", "Cutthroat: Mid Relic", SC2WOL_LOC_ID_OFFSET + 1803),
LocationData("Cutthroat", "Cutthroat: Southwest Relic", SC2WOL_LOC_ID_OFFSET + 1804,
lambda state: state._sc2wol_has_common_unit(world, player)),
LocationData("Cutthroat", "Beat Cutthroat", None,
lambda state: state._sc2wol_has_common_unit(world, player)),
LocationData("Engine of Destruction", "Engine of Destruction: Victory", SC2WOL_LOC_ID_OFFSET + 1900,
lambda state: state._sc2wol_has_competent_anti_air(world, player)),
lambda state: state._sc2wol_has_competent_anti_air(world, player) and
state._sc2wol_has_common_unit(world, player) or state.has('Wraith', player)),
LocationData("Engine of Destruction", "Engine of Destruction: Odin", SC2WOL_LOC_ID_OFFSET + 1901),
LocationData("Engine of Destruction", "Engine of Destruction: Loki", SC2WOL_LOC_ID_OFFSET + 1902,
lambda state: state._sc2wol_has_competent_anti_air(world, player) and
@@ -239,9 +198,6 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
LocationData("Engine of Destruction", "Engine of Destruction: Southeast Devourer", SC2WOL_LOC_ID_OFFSET + 1905,
lambda state: state._sc2wol_has_competent_anti_air(world, player) and
state._sc2wol_has_common_unit(world, player) or state.has('Wraith', player)),
LocationData("Engine of Destruction", "Beat Engine of Destruction", None,
lambda state: state._sc2wol_has_competent_anti_air(world, player) and
state._sc2wol_has_common_unit(world, player) or state.has('Wraith', player)),
LocationData("Media Blitz", "Media Blitz: Victory", SC2WOL_LOC_ID_OFFSET + 2000,
lambda state: state._sc2wol_has_competent_comp(world, player)),
LocationData("Media Blitz", "Media Blitz: Tower 1", SC2WOL_LOC_ID_OFFSET + 2001,
@@ -251,8 +207,6 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
LocationData("Media Blitz", "Media Blitz: Tower 3", SC2WOL_LOC_ID_OFFSET + 2003,
lambda state: state._sc2wol_has_competent_comp(world, player)),
LocationData("Media Blitz", "Media Blitz: Science Facility", SC2WOL_LOC_ID_OFFSET + 2004),
LocationData("Media Blitz", "Beat Media Blitz", None,
lambda state: state._sc2wol_has_competent_comp(world, player)),
LocationData("Piercing the Shroud", "Piercing the Shroud: Victory", SC2WOL_LOC_ID_OFFSET + 2100,
lambda state: state.has_any({'Combat Shield (Marine)', 'Stabilizer Medpacks (Medic)'}, player)),
LocationData("Piercing the Shroud", "Piercing the Shroud: Holding Cell Relic", SC2WOL_LOC_ID_OFFSET + 2101),
@@ -264,44 +218,34 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
lambda state: state.has_any({'Combat Shield (Marine)', 'Stabilizer Medpacks (Medic)'}, player)),
LocationData("Piercing the Shroud", "Piercing the Shroud: Brutalisk ", SC2WOL_LOC_ID_OFFSET + 2105,
lambda state: state.has_any({'Combat Shield (Marine)', 'Stabilizer Medpacks (Medic)'}, player)),
LocationData("Piercing the Shroud", "Beat Piercing the Shroud", None,
lambda state: state.has_any({'Combat Shield (Marine)', 'Stabilizer Medpacks (Medic)'}, player)),
LocationData("Whispers of Doom", "Whispers of Doom: Victory", SC2WOL_LOC_ID_OFFSET + 2200),
LocationData("Whispers of Doom", "Whispers of Doom: First Hatchery", SC2WOL_LOC_ID_OFFSET + 2201),
LocationData("Whispers of Doom", "Whispers of Doom: Second Hatchery", SC2WOL_LOC_ID_OFFSET + 2202),
LocationData("Whispers of Doom", "Whispers of Doom: Third Hatchery", SC2WOL_LOC_ID_OFFSET + 2203),
LocationData("Whispers of Doom", "Beat Whispers of Doom", None),
LocationData("A Sinister Turn", "A Sinister Turn: Victory", SC2WOL_LOC_ID_OFFSET + 2300,
lambda state: state._sc2wol_has_protoss_medium_units(world, player)),
LocationData("A Sinister Turn", "A Sinister Turn: Robotics Facility", SC2WOL_LOC_ID_OFFSET + 2301),
LocationData("A Sinister Turn", "A Sinister Turn: Dark Shrine", SC2WOL_LOC_ID_OFFSET + 2302),
LocationData("A Sinister Turn", "A Sinister Turn: Templar Archives", SC2WOL_LOC_ID_OFFSET + 2303,
lambda state: state._sc2wol_has_protoss_common_units(world, player)),
LocationData("A Sinister Turn", "Beat A Sinister Turn", None,
lambda state: state._sc2wol_has_protoss_medium_units(world, player)),
LocationData("Echoes of the Future", "Echoes of the Future: Victory", SC2WOL_LOC_ID_OFFSET + 2400,
lambda state: state._sc2wol_has_protoss_medium_units(world, player)),
LocationData("Echoes of the Future", "Echoes of the Future: Close Obelisk", SC2WOL_LOC_ID_OFFSET + 2401),
LocationData("Echoes of the Future", "Echoes of the Future: West Obelisk", SC2WOL_LOC_ID_OFFSET + 2402,
lambda state: state._sc2wol_has_protoss_common_units(world, player)),
LocationData("Echoes of the Future", "Beat Echoes of the Future", None,
lambda state: state._sc2wol_has_protoss_medium_units(world, player)),
LocationData("In Utter Darkness", "In Utter Darkness: Defeat", SC2WOL_LOC_ID_OFFSET + 2500),
LocationData("In Utter Darkness", "In Utter Darkness: Protoss Archive", SC2WOL_LOC_ID_OFFSET + 2501,
lambda state: state._sc2wol_has_protoss_medium_units(world, player)),
LocationData("In Utter Darkness", "In Utter Darkness: Kills", SC2WOL_LOC_ID_OFFSET + 2502,
lambda state: state._sc2wol_has_protoss_common_units(world, player)),
LocationData("In Utter Darkness", "Beat In Utter Darkness", None),
LocationData("Gates of Hell", "Gates of Hell: Victory", SC2WOL_LOC_ID_OFFSET + 2600,
lambda state: state._sc2wol_has_competent_comp(world, player)),
LocationData("Gates of Hell", "Gates of Hell: Large Army", SC2WOL_LOC_ID_OFFSET + 2601,
lambda state: state._sc2wol_has_competent_comp(world, player)),
LocationData("Gates of Hell", "Beat Gates of Hell", None),
LocationData("Belly of the Beast", "Belly of the Beast: Victory", SC2WOL_LOC_ID_OFFSET + 2700),
LocationData("Belly of the Beast", "Belly of the Beast: First Charge", SC2WOL_LOC_ID_OFFSET + 2701),
LocationData("Belly of the Beast", "Belly of the Beast: Second Charge", SC2WOL_LOC_ID_OFFSET + 2702),
LocationData("Belly of the Beast", "Belly of the Beast: Third Charge", SC2WOL_LOC_ID_OFFSET + 2703),
LocationData("Belly of the Beast", "Beat Belly of the Beast", None),
LocationData("Shatter the Sky", "Shatter the Sky: Victory", SC2WOL_LOC_ID_OFFSET + 2800,
lambda state: state._sc2wol_has_competent_comp(world, player)),
LocationData("Shatter the Sky", "Shatter the Sky: Close Coolant Tower", SC2WOL_LOC_ID_OFFSET + 2801,
@@ -314,9 +258,15 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
lambda state: state._sc2wol_has_competent_comp(world, player)),
LocationData("Shatter the Sky", "Shatter the Sky: Leviathan", SC2WOL_LOC_ID_OFFSET + 2805,
lambda state: state._sc2wol_has_competent_comp(world, player)),
LocationData("Shatter the Sky", "Beat Shatter the Sky", None,
lambda state: state._sc2wol_has_competent_comp(world, player)),
LocationData("All-In", "All-In: Victory", None)
]
return tuple(location_table)
beat_events = []
for location_data in location_table:
if location_data.name.endswith((": Victory", ": Defeat")):
beat_events.append(
location_data._replace(name="Beat " + location_data.name.rsplit(": ", 1)[0], code=None)
)
return tuple(location_table + beat_events)

View File

@@ -1,5 +1,5 @@
from BaseClasses import MultiWorld
from ..AutoWorld import LogicMixin
from worlds.AutoWorld import LogicMixin
class SC2WoLLogic(LogicMixin):

View File

@@ -1,8 +1,8 @@
from typing import List, Set, Dict, Tuple, Optional, Callable, NamedTuple
from typing import List, Set, Dict, Tuple, Optional, Callable
from BaseClasses import MultiWorld, Region, Entrance, Location, RegionType
from .Locations import LocationData
from .Options import get_option_value
from worlds.sc2wol.MissionTables import MissionInfo, vanilla_shuffle_order, vanilla_mission_req_table, \
from .MissionTables import MissionInfo, vanilla_shuffle_order, vanilla_mission_req_table, \
no_build_regions_list, easy_regions_list, medium_regions_list, hard_regions_list
import random

View File

@@ -1,15 +1,14 @@
import typing
from typing import List, Set, Tuple, NamedTuple
from typing import List, Set, Tuple
from BaseClasses import Item, MultiWorld, Location, Tutorial, ItemClassification
from ..AutoWorld import WebWorld
from worlds.AutoWorld import WebWorld, World
from .Items import StarcraftWoLItem, item_table, filler_items, item_name_groups, get_full_item_list, \
basic_unit
from .Locations import get_locations
from .Regions import create_regions
from .Options import sc2wol_options, get_option_value
from .LogicMixin import SC2WoLLogic
from ..AutoWorld import World
class Starcraft2WoLWebWorld(WebWorld):

View File

@@ -3,7 +3,8 @@ import os
import json
import Utils
from Patch import read_rom, APDeltaPatch
from Utils import read_snes_rom
from worlds.Files import APDeltaPatch
SMJUHASH = '21f3e98df4780ee1c667b84e57d88675'
ROM_PLAYER_LIMIT = 65535 # max archipelago player ID. note, SM ROM itself will only store 201 names+ids max
@@ -22,7 +23,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
if not base_rom_bytes:
file_name = get_base_rom_path(file_name)
base_rom_bytes = bytes(read_rom(open(file_name, "rb")))
base_rom_bytes = bytes(read_snes_rom(open(file_name, "rb")))
basemd5 = hashlib.md5()
basemd5.update(base_rom_bytes)

View File

@@ -505,10 +505,8 @@ class SMWorld(World):
romPatcher.writeRandoSettings(self.variaRando.randoExec.randoSettings, itemLocs)
def generate_output(self, output_directory: str):
outfilebase = 'AP_' + self.world.seed_name
outfilepname = f'_P{self.player}'
outfilepname += f"_{self.world.get_file_safe_player_name(self.player).replace(' ', '_')}"
outputFilename = os.path.join(output_directory, f'{outfilebase}{outfilepname}.sfc')
outfilebase = self.world.get_out_file_name_base(self.player)
outputFilename = os.path.join(output_directory, f"{outfilebase}.sfc")
try:
self.variaRando.PatchRom(outputFilename, self.APPrePatchRom, self.APPostPatchRom)

View File

@@ -7,8 +7,7 @@
- Hardware or software capable of loading and playing SNES ROM files
- An emulator capable of connecting to SNI such as:
- snes9x Multitroid
from: [snes9x Multitroid Download](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
- snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases),
- BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html)
- RetroArch 1.10.1 or newer from: [RetroArch Website](https://retroarch.com?page=platforms). Or,
- An SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
@@ -81,7 +80,7 @@ client, and will also create your ROM in the same place as your patch file.
When the client launched automatically, SNI should have also automatically launched in the background. If this is its
first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
##### snes9x Multitroid
##### snes9x-rr
1. Load your ROM file if it hasn't already been loaded.
2. Click on the File menu and hover on **Lua Scripting**

View File

@@ -173,7 +173,7 @@ class SM64World(World):
}
}
}
filename = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_file_safe_player_name(self.player)}.apsm64ex"
filename = f"{self.world.get_out_file_name_base(self.player)}.apsm64ex"
with open(os.path.join(output_directory, filename), 'w') as f:
json.dump(data, f)

View File

@@ -52,7 +52,8 @@ Optionally, add `--sm64ap_passwd "YourPassword"` if the room you are using requi
The Name in this case is the one specified in your generated .yaml file.
In case you are using the Archipelago Website, the IP should be `archipelago.gg`.
If everything worked out, you will see a textbox informing you the connection has been established after the story intro.
Should the connection fail (for example when using the wrong name or IP/Port combination) the game will inform you of that.
Additionally, any time the game is not connected (for example when the connection is unstable) it will attempt to reconnect and display a status text.
# Playing offline

202
worlds/smw/Aesthetics.py Normal file
View File

@@ -0,0 +1,202 @@
mario_palettes = [
[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x1F, 0x39, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0xB6, 0x30, 0xDF, 0x35, 0xFF, 0x03], # Mario
[0x3F, 0x4F, 0x1D, 0x58, 0x40, 0x11, 0xE0, 0x3F, 0x07, 0x3C, 0xAE, 0x7C, 0xB3, 0x7D, 0x00, 0x2F, 0x5F, 0x16, 0xFF, 0x03], # Luigi
[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x1F, 0x03, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x16, 0x02, 0xDF, 0x35, 0xFF, 0x03], # Wario
[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x12, 0x7C, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x0D, 0x58, 0xDF, 0x35, 0xFF, 0x03], # Waluigi
[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x00, 0x7C, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x00, 0x58, 0xDF, 0x35, 0xFF, 0x03], # Geno
[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0x1F, 0x7C, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x16, 0x58, 0xDF, 0x35, 0xFF, 0x03], # Princess
[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0xE0, 0x00, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x80, 0x00, 0xDF, 0x35, 0xFF, 0x03], # Dark
[0x5F, 0x63, 0x1D, 0x58, 0x0A, 0x00, 0xFF, 0x01, 0xC4, 0x44, 0x08, 0x4E, 0x70, 0x67, 0x5F, 0x01, 0xDF, 0x35, 0xFF, 0x03], # Sponge
]
fire_mario_palettes = [
[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x17, 0x00, 0x1F, 0x00, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Mario
[0x1F, 0x3B, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x40, 0x11, 0xE0, 0x01, 0xE0, 0x02, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Luigi
[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x16, 0x02, 0x1F, 0x03, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Wario
[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x0D, 0x58, 0x12, 0x7C, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Waluigi
[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x00, 0x58, 0x00, 0x7C, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Geno
[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x16, 0x58, 0x1F, 0x7C, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Princess
[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x80, 0x00, 0xE0, 0x00, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Dark
[0x5F, 0x63, 0x1D, 0x58, 0x29, 0x25, 0xFF, 0x7F, 0x08, 0x00, 0x5F, 0x01, 0xFF, 0x01, 0x7B, 0x57, 0xDF, 0x0D, 0xFF, 0x03], # Sponge
]
ow_mario_palettes = [
[0x16, 0x00, 0x1F, 0x00], # Mario
[0x80, 0x02, 0xE0, 0x03], # Luigi
[0x16, 0x02, 0x1F, 0x03], # Wario
[0x0D, 0x58, 0x12, 0x7C], # Waluigi
[0x00, 0x58, 0x00, 0x7C], # Geno
[0x16, 0x58, 0x1F, 0x7C], # Princess
[0x80, 0x00, 0xE0, 0x00], # Dark
[0x5F, 0x01, 0xFF, 0x01], # Sponge
]
level_music_address_data = [
0x284DB,
0x284DC,
0x284DD,
0x284DE,
0x284DF,
0x284E0,
0x284E1,
0x284E2,
]
level_music_value_data = [
0x02,
0x06,
0x01,
0x08,
0x07,
0x03,
0x05,
0x12,
]
ow_music_address_data = [
[0x25BC8, 0x20D8A],
[0x25BC9, 0x20D8B],
[0x25BCA, 0x20D8C],
[0x25BCB, 0x20D8D],
[0x25BCC, 0x20D8E],
[0x25BCD, 0x20D8F],
[0x25BCE, 0x20D90],
[0x16C7]
]
ow_music_value_data = [
0x02,
0x03,
0x04,
0x06,
0x07,
0x09,
0x05,
0x01,
]
valid_foreground_palettes = {
0x00: [0x00, 0x01, 0x03, 0x04, 0x05, 0x07], # Normal 1
0x01: [0x03, 0x04, 0x05, 0x07], # Castle 1
0x02: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Rope 1
0x03: [0x02, 0x03, 0x04, 0x05, 0x07], # Underground 1
0x04: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Switch Palace 1
0x05: [0x04, 0x05], # Ghost House 1
0x06: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Rope 2
0x07: [0x00, 0x01, 0x03, 0x04, 0x05, 0x07], # Normal 2
0x08: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Rope 3
0x09: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Underground 2
0x0A: [0x01, 0x02, 0x03, 0x04, 0x05, 0x07], # Switch Palace 2
0x0B: [0x03, 0x04, 0x05, 0x07], # Castle 2
#0x0C: [], # Cloud/Forest
0x0D: [0x04, 0x05], # Ghost House 2
0x0E: [0x02, 0x03, 0x04, 0x05, 0x07], # Underground 3
}
valid_background_palettes = {
0x06861B: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Ghost House Exit
0xFFD900: [0x01], # P. Hills
0xFFDAB9: [0x04], # Water
0xFFDC71: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Hills & Clouds
0xFFDD44: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Clouds
0xFFDE54: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Small Hills
0xFFDF59: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Mountains & Clouds
0xFFE103: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Castle Pillars
0xFFE472: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Big Hills
0xFFE674: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Bonus
0xFFE684: [0x01, 0x03, 0x05, 0x06], # Stars
0xFFE7C0: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06, 0x07], # Mountains
0xFFE8EE: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Empty/Layer 2
0xFFE8FE: [0x01, 0x06], # Cave
0xFFEC82: [0x00, 0x02, 0x03, 0x05, 0x06, 0x07], # Bushes
0xFFEF80: [0x01, 0x03, 0x05, 0x06], # Ghost House
0xFFF175: [0x00, 0x01, 0x02, 0x03, 0x05, 0x06], # Ghost Ship
0xFFF45A: [0x01, 0x03, 0x06], # Castle
}
valid_background_colors = {
0x06861B: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Ghost House Exit
0xFFD900: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # P. Hills
0xFFDAB9: [0x02, 0x03, 0x05], # Water
0xFFDC71: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Hills & Clouds
0xFFDD44: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Clouds
0xFFDE54: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Small Hills
0xFFDF59: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Mountains & Clouds
0xFFE103: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Castle Pillars
0xFFE472: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Big Hills
0xFFE674: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Bonus
0xFFE684: [0x02, 0x03, 0x04, 0x05], # Stars
0xFFE7C0: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Mountains
0xFFE8EE: [0x03, 0x05], # Empty/Layer 2
0xFFE8FE: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Cave
0xFFEC82: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Bushes
0xFFEF80: [0x03, 0x04], # Ghost House
0xFFF175: [0x02, 0x03, 0x04, 0x05], # Ghost Ship
0xFFF45A: [0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07], # Castle
}
def generate_shuffled_level_music(world, player):
shuffled_level_music = level_music_value_data.copy()
if world.music_shuffle[player] == "consistent":
world.random.shuffle(shuffled_level_music)
elif world.music_shuffle[player] == "singularity":
single_song = world.random.choice(shuffled_level_music)
shuffled_level_music = [single_song for i in range(len(shuffled_level_music))]
return shuffled_level_music
def generate_shuffled_ow_music(world, player):
shuffled_ow_music = ow_music_value_data.copy()
if world.music_shuffle[player] == "consistent" or world.music_shuffle[player] == "full":
world.random.shuffle(shuffled_ow_music)
elif world.music_shuffle[player] == "singularity":
single_song = world.random.choice(shuffled_ow_music)
shuffled_ow_music = [single_song for i in range(len(shuffled_ow_music))]
return shuffled_ow_music
def generate_shuffled_header_data(rom, world, player):
if world.music_shuffle[player] != "full" and not world.foreground_palette_shuffle[player] and not world.background_palette_shuffle[player]:
return
for level_id in range(0, 0x200):
layer1_ptr_list = list(rom.read_bytes(0x2E000 + level_id * 3, 3))
layer1_ptr = (layer1_ptr_list[2] << 16 | layer1_ptr_list[1] << 8 | layer1_ptr_list[0])
if layer1_ptr == 0x68000:
# Unused Levels
continue
if layer1_ptr >= 0x70000:
layer1_ptr -= 0x8000
layer1_ptr -= 0x38000
level_header = list(rom.read_bytes(layer1_ptr, 5))
tileset = level_header[4] & 0x0F
if world.music_shuffle[player] == "full":
level_header[2] &= 0x8F
level_header[2] |= (world.random.randint(0, 7) << 5)
if (world.foreground_palette_shuffle[player] and tileset in valid_foreground_palettes):
level_header[3] &= 0xF8
level_header[3] |= world.random.choice(valid_foreground_palettes[tileset])
if world.background_palette_shuffle[player]:
layer2_ptr_list = list(rom.read_bytes(0x2E600 + level_id * 3, 3))
layer2_ptr = (layer2_ptr_list[2] << 16 | layer2_ptr_list[1] << 8 | layer2_ptr_list[0])
if layer2_ptr in valid_background_palettes:
level_header[0] &= 0x1F
level_header[0] |= (world.random.choice(valid_background_palettes[layer2_ptr]) << 5)
if layer2_ptr in valid_background_colors:
level_header[1] &= 0x1F
level_header[1] |= (world.random.choice(valid_background_colors[layer2_ptr]) << 5)
rom.write_bytes(layer1_ptr, bytes(level_header))

455
worlds/smw/Client.py Normal file
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import logging
import asyncio
import time
from NetUtils import ClientStatus, color
from worlds import AutoWorldRegister
from SNIClient import Context, snes_buffered_write, snes_flush_writes, snes_read
from .Names.TextBox import generate_received_text
from Patch import GAME_SMW
snes_logger = logging.getLogger("SNES")
ROM_START = 0x000000
WRAM_START = 0xF50000
WRAM_SIZE = 0x20000
SRAM_START = 0xE00000
SAVEDATA_START = WRAM_START + 0xF000
SAVEDATA_SIZE = 0x500
SMW_ROMHASH_START = 0x7FC0
ROMHASH_SIZE = 0x15
SMW_PROGRESS_DATA = WRAM_START + 0x1F02
SMW_DRAGON_COINS_DATA = WRAM_START + 0x1F2F
SMW_PATH_DATA = WRAM_START + 0x1EA2
SMW_EVENT_ROM_DATA = ROM_START + 0x2D608
SMW_ACTIVE_LEVEL_DATA = ROM_START + 0x37F70
SMW_GOAL_DATA = ROM_START + 0x01BFA0
SMW_REQUIRED_BOSSES_DATA = ROM_START + 0x01BFA1
SMW_REQUIRED_EGGS_DATA = ROM_START + 0x01BFA2
SMW_SEND_MSG_DATA = ROM_START + 0x01BFA3
SMW_RECEIVE_MSG_DATA = ROM_START + 0x01BFA4
SMW_DEATH_LINK_ACTIVE_ADDR = ROM_START + 0x01BFA5
SMW_DRAGON_COINS_ACTIVE_ADDR = ROM_START + 0x01BFA6
SMW_SWAMP_DONUT_GH_ADDR = ROM_START + 0x01BFA7
SMW_GAME_STATE_ADDR = WRAM_START + 0x100
SMW_MARIO_STATE_ADDR = WRAM_START + 0x71
SMW_BOSS_STATE_ADDR = WRAM_START + 0xD9B
SMW_ACTIVE_BOSS_ADDR = WRAM_START + 0x13FC
SMW_CURRENT_LEVEL_ADDR = WRAM_START + 0x13BF
SMW_MESSAGE_BOX_ADDR = WRAM_START + 0x1426
SMW_BONUS_STAR_ADDR = WRAM_START + 0xF48
SMW_EGG_COUNT_ADDR = WRAM_START + 0x1F24
SMW_BOSS_COUNT_ADDR = WRAM_START + 0x1F26
SMW_NUM_EVENTS_ADDR = WRAM_START + 0x1F2E
SMW_SFX_ADDR = WRAM_START + 0x1DFC
SMW_PAUSE_ADDR = WRAM_START + 0x13D4
SMW_MESSAGE_QUEUE_ADDR = WRAM_START + 0xC391
SMW_RECV_PROGRESS_ADDR = WRAM_START + 0x1F2B
SMW_GOAL_LEVELS = [0x28, 0x31, 0x32]
SMW_INVALID_MARIO_STATES = [0x05, 0x06, 0x0A, 0x0C, 0x0D]
SMW_BAD_TEXT_BOX_LEVELS = [0x26, 0x02, 0x4B]
SMW_BOSS_STATES = [0x80, 0xC0, 0xC1]
SMW_UNCOLLECTABLE_LEVELS = [0x25, 0x07, 0x0B, 0x40, 0x0E, 0x1F, 0x20, 0x1B, 0x1A, 0x35, 0x34, 0x31, 0x32]
async def deathlink_kill_player(ctx: Context):
if ctx.game == GAME_SMW:
game_state = await snes_read(ctx, SMW_GAME_STATE_ADDR, 0x1)
if game_state[0] != 0x14:
return
mario_state = await snes_read(ctx, SMW_MARIO_STATE_ADDR, 0x1)
if mario_state[0] != 0x00:
return
message_box = await snes_read(ctx, SMW_MESSAGE_BOX_ADDR, 0x1)
if message_box[0] != 0x00:
return
pause_state = await snes_read(ctx, SMW_PAUSE_ADDR, 0x1)
if pause_state[0] != 0x00:
return
snes_buffered_write(ctx, WRAM_START + 0x9D, bytes([0x30])) # Freeze Gameplay
snes_buffered_write(ctx, WRAM_START + 0x1DFB, bytes([0x09])) # Death Music
snes_buffered_write(ctx, WRAM_START + 0x0DDA, bytes([0xFF])) # Flush Music Buffer
snes_buffered_write(ctx, WRAM_START + 0x1407, bytes([0x00])) # Flush Cape Fly Phase
snes_buffered_write(ctx, WRAM_START + 0x140D, bytes([0x00])) # Flush Spin Jump Flag
snes_buffered_write(ctx, WRAM_START + 0x188A, bytes([0x00])) # Flush Empty Byte because the game does it
snes_buffered_write(ctx, WRAM_START + 0x7D, bytes([0x90])) # Mario Y Speed
snes_buffered_write(ctx, WRAM_START + 0x1496, bytes([0x30])) # Death Timer
snes_buffered_write(ctx, SMW_MARIO_STATE_ADDR, bytes([0x09])) # Mario State -> Dead
await snes_flush_writes(ctx)
from SNIClient import DeathState
ctx.death_state = DeathState.dead
ctx.last_death_link = time.time()
return
async def smw_rom_init(ctx: Context):
if not ctx.rom:
ctx.finished_game = False
ctx.death_link_allow_survive = False
game_hash = await snes_read(ctx, SMW_ROMHASH_START, ROMHASH_SIZE)
if game_hash is None or game_hash == bytes([0] * ROMHASH_SIZE) or game_hash[:3] != b"SMW":
return False
else:
ctx.game = GAME_SMW
ctx.items_handling = 0b111 # remote items
ctx.rom = game_hash
receive_option = await snes_read(ctx, SMW_RECEIVE_MSG_DATA, 0x1)
send_option = await snes_read(ctx, SMW_SEND_MSG_DATA, 0x1)
ctx.receive_option = receive_option[0]
ctx.send_option = send_option[0]
ctx.message_queue = []
ctx.allow_collect = True
death_link = await snes_read(ctx, SMW_DEATH_LINK_ACTIVE_ADDR, 1)
if death_link:
await ctx.update_death_link(bool(death_link[0] & 0b1))
return True
def add_message_to_queue(ctx: Context, new_message):
if not hasattr(ctx, "message_queue"):
ctx.message_queue = []
ctx.message_queue.append(new_message)
return
async def handle_message_queue(ctx: Context):
game_state = await snes_read(ctx, SMW_GAME_STATE_ADDR, 0x1)
if game_state[0] != 0x14:
return
mario_state = await snes_read(ctx, SMW_MARIO_STATE_ADDR, 0x1)
if mario_state[0] != 0x00:
return
message_box = await snes_read(ctx, SMW_MESSAGE_BOX_ADDR, 0x1)
if message_box[0] != 0x00:
return
pause_state = await snes_read(ctx, SMW_PAUSE_ADDR, 0x1)
if pause_state[0] != 0x00:
return
current_level = await snes_read(ctx, SMW_CURRENT_LEVEL_ADDR, 0x1)
if current_level[0] in SMW_BAD_TEXT_BOX_LEVELS:
return
boss_state = await snes_read(ctx, SMW_BOSS_STATE_ADDR, 0x1)
if boss_state[0] in SMW_BOSS_STATES:
return
active_boss = await snes_read(ctx, SMW_ACTIVE_BOSS_ADDR, 0x1)
if active_boss[0] != 0x00:
return
if not hasattr(ctx, "message_queue") or len(ctx.message_queue) == 0:
return
next_message = ctx.message_queue.pop(0)
snes_buffered_write(ctx, SMW_MESSAGE_QUEUE_ADDR, bytes(next_message))
snes_buffered_write(ctx, SMW_MESSAGE_BOX_ADDR, bytes([0x03]))
snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x22]))
await snes_flush_writes(ctx)
return
async def smw_game_watcher(ctx: Context):
if ctx.game == GAME_SMW:
# SMW_TODO: Handle Deathlink
game_state = await snes_read(ctx, SMW_GAME_STATE_ADDR, 0x1)
mario_state = await snes_read(ctx, SMW_MARIO_STATE_ADDR, 0x1)
if game_state is None:
# We're not properly connected
return
elif game_state[0] >= 0x18:
if not ctx.finished_game:
current_level = await snes_read(ctx, SMW_CURRENT_LEVEL_ADDR, 0x1)
if current_level[0] in SMW_GOAL_LEVELS:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
return
elif game_state[0] < 0x0B:
# We haven't loaded a save file
ctx.message_queue = []
return
elif mario_state[0] in SMW_INVALID_MARIO_STATES:
# Mario can't come to the phone right now
return
if "DeathLink" in ctx.tags and game_state[0] == 0x14 and ctx.last_death_link + 1 < time.time():
currently_dead = mario_state[0] == 0x09
await ctx.handle_deathlink_state(currently_dead)
# Check for Egg Hunt ending
goal = await snes_read(ctx, SMW_GOAL_DATA, 0x1)
if game_state[0] == 0x14 and goal[0] == 1:
current_level = await snes_read(ctx, SMW_CURRENT_LEVEL_ADDR, 0x1)
message_box = await snes_read(ctx, SMW_MESSAGE_BOX_ADDR, 0x1)
egg_count = await snes_read(ctx, SMW_EGG_COUNT_ADDR, 0x1)
required_egg_count = await snes_read(ctx, SMW_REQUIRED_EGGS_DATA, 0x1)
if current_level[0] == 0x28 and message_box[0] == 0x01 and egg_count[0] >= required_egg_count[0]:
snes_buffered_write(ctx, WRAM_START + 0x13C6, bytes([0x08]))
snes_buffered_write(ctx, WRAM_START + 0x13CE, bytes([0x01]))
snes_buffered_write(ctx, WRAM_START + 0x1DE9, bytes([0x01]))
snes_buffered_write(ctx, SMW_GAME_STATE_ADDR, bytes([0x18]))
await snes_flush_writes(ctx)
return
egg_count = await snes_read(ctx, SMW_EGG_COUNT_ADDR, 0x1)
boss_count = await snes_read(ctx, SMW_BOSS_COUNT_ADDR, 0x1)
display_count = await snes_read(ctx, SMW_BONUS_STAR_ADDR, 0x1)
if goal[0] == 0 and boss_count[0] > display_count[0]:
snes_buffered_write(ctx, SMW_BONUS_STAR_ADDR, bytes([boss_count[0]]))
await snes_flush_writes(ctx)
elif goal[0] == 1 and egg_count[0] > display_count[0]:
snes_buffered_write(ctx, SMW_BONUS_STAR_ADDR, bytes([egg_count[0]]))
await snes_flush_writes(ctx)
await handle_message_queue(ctx)
new_checks = []
event_data = await snes_read(ctx, SMW_EVENT_ROM_DATA, 0x60)
progress_data = bytearray(await snes_read(ctx, SMW_PROGRESS_DATA, 0x0F))
dragon_coins_data = bytearray(await snes_read(ctx, SMW_DRAGON_COINS_DATA, 0x0C))
dragon_coins_active = await snes_read(ctx, SMW_DRAGON_COINS_ACTIVE_ADDR, 0x1)
from worlds.smw.Rom import item_rom_data, ability_rom_data
from worlds.smw.Levels import location_id_to_level_id, level_info_dict
for loc_name, level_data in location_id_to_level_id.items():
loc_id = AutoWorldRegister.world_types[ctx.game].location_name_to_id[loc_name]
if loc_id not in ctx.locations_checked:
event_id = event_data[level_data[0]]
if level_data[1] == 2:
# Dragon Coins Check
if not dragon_coins_active or dragon_coins_active[0] == 0:
continue
progress_byte = (level_data[0] // 8)
progress_bit = 7 - (level_data[0] % 8)
data = dragon_coins_data[progress_byte]
masked_data = data & (1 << progress_bit)
bit_set = (masked_data != 0)
if bit_set:
# SMW_TODO: Handle non-included checks
new_checks.append(loc_id)
else:
event_id_value = event_id + level_data[1]
progress_byte = (event_id_value // 8)
progress_bit = 7 - (event_id_value % 8)
data = progress_data[progress_byte]
masked_data = data & (1 << progress_bit)
bit_set = (masked_data != 0)
if bit_set:
# SMW_TODO: Handle non-included checks
new_checks.append(loc_id)
verify_game_state = await snes_read(ctx, SMW_GAME_STATE_ADDR, 0x1)
if verify_game_state is None or verify_game_state[0] < 0x0B or verify_game_state[0] > 0x29:
# We have somehow exited the save file (or worse)
print("Exit Save File")
return
rom = await snes_read(ctx, SMW_ROMHASH_START, ROMHASH_SIZE)
if rom != ctx.rom:
ctx.rom = None
print("Exit ROM")
# We have somehow loaded a different ROM
return
for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id)
location = ctx.location_names[new_check_id]
snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
if game_state[0] != 0x14:
# Don't receive items or collect locations outside of in-level mode
return
recv_count = await snes_read(ctx, SMW_RECV_PROGRESS_ADDR, 1)
recv_index = recv_count[0]
if recv_index < len(ctx.items_received):
item = ctx.items_received[recv_index]
recv_index += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names[item.item], 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'),
ctx.location_names[item.location], recv_index, len(ctx.items_received)))
if ctx.receive_option == 1 or (ctx.receive_option == 2 and ((item.flags & 1) != 0)):
if item.item != 0xBC0012:
# Don't send messages for Boss Tokens
item_name = ctx.item_names[item.item]
player_name = ctx.player_names[item.player]
receive_message = generate_received_text(item_name, player_name)
add_message_to_queue(ctx, receive_message)
snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index]))
if item.item in item_rom_data:
item_count = await snes_read(ctx, WRAM_START + item_rom_data[item.item][0], 0x1)
increment = item_rom_data[item.item][1]
new_item_count = item_count[0]
if increment > 1:
new_item_count = increment
else:
new_item_count += increment
if verify_game_state[0] == 0x14 and len(item_rom_data[item.item]) > 2:
snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([item_rom_data[item.item][2]]))
snes_buffered_write(ctx, WRAM_START + item_rom_data[item.item][0], bytes([new_item_count]))
elif item.item in ability_rom_data:
# Handle Upgrades
for rom_data in ability_rom_data[item.item]:
data = await snes_read(ctx, WRAM_START + rom_data[0], 1)
masked_data = data[0] | (1 << rom_data[1])
snes_buffered_write(ctx, WRAM_START + rom_data[0], bytes([masked_data]))
snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x3E])) # SMW_TODO: Custom sounds for each
elif item.item == 0xBC000A:
# Handle Progressive Powerup
data = await snes_read(ctx, WRAM_START + 0x1F2D, 1)
mushroom_data = data[0] & (1 << 0)
fire_flower_data = data[0] & (1 << 1)
cape_data = data[0] & (1 << 2)
if mushroom_data == 0:
masked_data = data[0] | (1 << 0)
snes_buffered_write(ctx, WRAM_START + 0x1F2D, bytes([masked_data]))
snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x3E]))
elif fire_flower_data == 0:
masked_data = data[0] | (1 << 1)
snes_buffered_write(ctx, WRAM_START + 0x1F2D, bytes([masked_data]))
snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x3E]))
elif cape_data == 0:
masked_data = data[0] | (1 << 2)
snes_buffered_write(ctx, WRAM_START + 0x1F2D, bytes([masked_data]))
snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x41]))
else:
# Extra Powerup?
pass
elif item.item == 0xBC0015:
# Handle Literature Trap
from .Names.LiteratureTrap import lit_trap_text_list
import random
rand_trap = random.choice(lit_trap_text_list)
for message in rand_trap:
add_message_to_queue(ctx, message)
await snes_flush_writes(ctx)
# Handle Collected Locations
new_events = 0
path_data = bytearray(await snes_read(ctx, SMW_PATH_DATA, 0x60))
donut_gh_swapped = await snes_read(ctx, SMW_SWAMP_DONUT_GH_ADDR, 0x1)
new_dragon_coin = False
for loc_id in ctx.checked_locations:
if loc_id not in ctx.locations_checked:
ctx.locations_checked.add(loc_id)
loc_name = ctx.location_names[loc_id]
if loc_name not in location_id_to_level_id:
continue
level_data = location_id_to_level_id[loc_name]
if level_data[1] == 2:
# Dragon Coins Check
progress_byte = (level_data[0] // 8)
progress_bit = 7 - (level_data[0] % 8)
data = dragon_coins_data[progress_byte]
new_data = data | (1 << progress_bit)
dragon_coins_data[progress_byte] = new_data
new_dragon_coin = True
else:
if level_data[0] in SMW_UNCOLLECTABLE_LEVELS:
continue
event_id = event_data[level_data[0]]
event_id_value = event_id + level_data[1]
progress_byte = (event_id_value // 8)
progress_bit = 7 - (event_id_value % 8)
data = progress_data[progress_byte]
masked_data = data & (1 << progress_bit)
bit_set = (masked_data != 0)
if bit_set:
continue
new_events += 1
new_data = data | (1 << progress_bit)
progress_data[progress_byte] = new_data
tile_id = await snes_read(ctx, SMW_ACTIVE_LEVEL_DATA + level_data[0], 0x1)
level_info = level_info_dict[tile_id[0]]
path = level_info.exit1Path if level_data[1] == 0 else level_info.exit2Path
if donut_gh_swapped[0] != 0 and tile_id[0] == 0x04:
# Handle Swapped Donut GH Exits
path = level_info.exit2Path if level_data[1] == 0 else level_info.exit1Path
if not path:
continue
this_end_path = path_data[tile_id[0]]
new_data = this_end_path | path.thisEndDirection
path_data[tile_id[0]] = new_data
other_end_path = path_data[path.otherLevelID]
new_data = other_end_path | path.otherEndDirection
path_data[path.otherLevelID] = new_data
if new_dragon_coin:
snes_buffered_write(ctx, SMW_DRAGON_COINS_DATA, bytes(dragon_coins_data))
if new_events > 0:
snes_buffered_write(ctx, SMW_PROGRESS_DATA, bytes(progress_data))
snes_buffered_write(ctx, SMW_PATH_DATA, bytes(path_data))
old_events = await snes_read(ctx, SMW_NUM_EVENTS_ADDR, 0x1)
snes_buffered_write(ctx, SMW_NUM_EVENTS_ADDR, bytes([old_events[0] + new_events]))
await snes_flush_writes(ctx)

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worlds/smw/Items.py Normal file
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import typing
from BaseClasses import Item, ItemClassification
from .Names import ItemName
class ItemData(typing.NamedTuple):
code: typing.Optional[int]
progression: bool
trap: bool = False
quantity: int = 1
event: bool = False
class SMWItem(Item):
game: str = "Super Mario World"
# Separate tables for each type of item.
junk_table = {
ItemName.one_up_mushroom: ItemData(0xBC0001, False),
}
collectable_table = {
ItemName.yoshi_egg: ItemData(0xBC0002, True),
}
upgrade_table = {
ItemName.mario_run: ItemData(0xBC0003, True),
ItemName.mario_carry: ItemData(0xBC0004, True),
ItemName.mario_swim: ItemData(0xBC0005, True),
ItemName.mario_spin_jump: ItemData(0xBC0006, True),
ItemName.mario_climb: ItemData(0xBC0007, True),
ItemName.yoshi_activate: ItemData(0xBC0008, True),
ItemName.p_switch: ItemData(0xBC0009, True),
ItemName.progressive_powerup: ItemData(0xBC000A, True),
ItemName.p_balloon: ItemData(0xBC000B, True),
ItemName.super_star_active: ItemData(0xBC000D, True),
}
switch_palace_table = {
ItemName.yellow_switch_palace: ItemData(0xBC000E, True),
ItemName.green_switch_palace: ItemData(0xBC000F, True),
ItemName.red_switch_palace: ItemData(0xBC0010, True),
ItemName.blue_switch_palace: ItemData(0xBC0011, True),
}
trap_table = {
ItemName.ice_trap: ItemData(0xBC0013, False, True),
ItemName.stun_trap: ItemData(0xBC0014, False, True),
ItemName.literature_trap: ItemData(0xBC0015, False, True),
}
event_table = {
ItemName.victory: ItemData(0xBC0000, True),
ItemName.koopaling: ItemData(0xBC0012, True),
}
# Complete item table.
item_table = {
**junk_table,
**collectable_table,
**upgrade_table,
**switch_palace_table,
**trap_table,
**event_table,
}
lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code}

579
worlds/smw/Levels.py Normal file
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from .Names import LocationName
class SMWPath():
thisEndDirection: int
otherLevelID: int
otherEndDirection: int
def __init__(self, thisEndDirection: int, otherLevelID: int, otherEndDirection: int):
self.thisEndDirection = thisEndDirection
self.otherLevelID = otherLevelID
self.otherEndDirection = otherEndDirection
class SMWLevel():
levelName: str
levelIDAddress: int
#eventIDAddress: int
eventIDValue: int
#progressByte: int
#progressBit: int
exit1Path: SMWPath
exit2Path: SMWPath
def __init__(self, levelName: str, levelIDAddress: int, eventIDValue: int, exit1Path: SMWPath = None, exit2Path: SMWPath = None):
self.levelName = levelName
self.levelIDAddress = levelIDAddress
#self.eventIDAddress = eventIDAddress # Inferred from: LevelIDValue (Dict Key): $2D608 + LevelIDValue
self.eventIDValue = eventIDValue
#self.progressByte = progressByte # Inferred from EventIDValue: (ID / 8) + $1F02
#self.progressBit = progressBit # Inferred from EventIDValue: 1 << (7 - (ID % 8))
self.exit1Path = exit1Path
self.exit2Path = exit2Path
level_info_dict = {
0x28: SMWLevel(LocationName.yoshis_house, 0x37A76, 0x00),
0x29: SMWLevel(LocationName.yoshis_island_1_region, 0x37A83, 0x01, SMWPath(0x08, 0x14, 0x04)),
0x14: SMWLevel(LocationName.yellow_switch_palace, 0x37812, 0x02),
0x2A: SMWLevel(LocationName.yoshis_island_2_region, 0x37A89, 0x03, SMWPath(0x08, 0x27, 0x04)),
0x27: SMWLevel(LocationName.yoshis_island_3_region, 0x37A69, 0x04, SMWPath(0x01, 0x26, 0x04)),
0x26: SMWLevel(LocationName.yoshis_island_4_region, 0x37A4B, 0x05, SMWPath(0x08, 0x25, 0x01)),
0x25: SMWLevel(LocationName.yoshis_island_castle_region, 0x37A29, 0x06, SMWPath(0x08, 0x15, 0x04)),
0x15: SMWLevel(LocationName.donut_plains_1_region, 0x37815, 0x07, SMWPath(0x02, 0x09, 0x04), SMWPath(0x08, 0x0A, 0x04)),
0x09: SMWLevel(LocationName.donut_plains_2_region, 0x376D3, 0x09, SMWPath(0x08, 0x04, 0x02), SMWPath(0x02, 0x08, 0x01)),
0x0A: SMWLevel(LocationName.donut_secret_1_region, 0x376E5, 0x10, SMWPath(0x08, 0x04, 0x04), SMWPath(0x01, 0x13, 0x08)),
0x08: SMWLevel(LocationName.green_switch_palace, 0x376D1, 0x28),
0x04: SMWLevel(LocationName.donut_ghost_house_region, 0x376A5, 0x0B, SMWPath(0x08, 0x03, 0x04), SMWPath(0x01, 0x05, 0x02)),
0x13: SMWLevel(LocationName.donut_secret_house_region, 0x37807, 0x12, SMWPath(0x01, 0x2F, 0x04), SMWPath(0x04, 0x16, 0x08)), # SMW_TODO: Check this wrt pipe behavior
0x05: SMWLevel(LocationName.donut_plains_3_region, 0x376A9, 0x0D, SMWPath(0x01, 0x06, 0x08)),
0x06: SMWLevel(LocationName.donut_plains_4_region, 0x376CB, 0x0E, SMWPath(0x01, 0x07, 0x02)),
0x2F: SMWLevel(LocationName.donut_secret_2_region, 0x37B10, 0x14, SMWPath(0x01, 0x05, 0x04)),
0x07: SMWLevel(LocationName.donut_plains_castle_region, 0x376CD, 0x0F, SMWPath(0x08, 0x3E, 0x04)),
0x03: SMWLevel(LocationName.donut_plains_top_secret, 0x37685, 0xFF),
0x16: SMWLevel(LocationName.donut_plains_star_road, 0x37827, 0xFF),
0x3E: SMWLevel(LocationName.vanilla_dome_1_region, 0x37C25, 0x15, SMWPath(0x01, 0x3C, 0x04), SMWPath(0x02, 0x2D, 0x04)),
0x3C: SMWLevel(LocationName.vanilla_dome_2_region, 0x37C08, 0x17, SMWPath(0x08, 0x2B, 0x04), SMWPath(0x01, 0x3F, 0x08)),
0x2D: SMWLevel(LocationName.vanilla_secret_1_region, 0x37AE3, 0x1D, SMWPath(0x08, 0x01, 0x02), SMWPath(0x02, 0x2C, 0x01)),
0x2B: SMWLevel(LocationName.vanilla_ghost_house_region, 0x37AC8, 0x19, SMWPath(0x01, 0x2E, 0x08)),
0x2E: SMWLevel(LocationName.vanilla_dome_3_region, 0x37AEC, 0x1A, SMWPath(0x04, 0x3D, 0x08)),
0x3D: SMWLevel(LocationName.vanilla_dome_4_region, 0x37C0C, 0x1B, SMWPath(0x04, 0x40, 0x08)),
0x3F: SMWLevel(LocationName.red_switch_palace, 0x37C2A, 0x29),
0x01: SMWLevel(LocationName.vanilla_secret_2_region, 0x3763C, 0x1F, SMWPath(0x01, 0x02, 0x02)),
0x02: SMWLevel(LocationName.vanilla_secret_3_region, 0x3763E, 0x20, SMWPath(0x01, 0x0B, 0x02)),
0x0B: SMWLevel(LocationName.vanilla_fortress_region, 0x37730, 0x21, SMWPath(0x01, 0x0C, 0x02)),
0x40: SMWLevel(LocationName.vanilla_dome_castle_region, 0x37C2C, 0x1C, SMWPath(0x04, 0x0F, 0x02)),
0x2C: SMWLevel(LocationName.vanilla_dome_star_road, 0x37AE0, 0xFF),
0x0C: SMWLevel(LocationName.butter_bridge_1_region, 0x37734, 0x22, SMWPath(0x01, 0x0D, 0x02)),
0x0D: SMWLevel(LocationName.butter_bridge_2_region, 0x37736, 0x23, SMWPath(0x01, 0x0E, 0x02)),
0x0F: SMWLevel(LocationName.cheese_bridge_region, 0x37754, 0x25, SMWPath(0x01, 0x10, 0x02), SMWPath(0x04, 0x11, 0x08)),
0x11: SMWLevel(LocationName.soda_lake_region, 0x37784, 0x60, SMWPath(0x04, 0x12, 0x04)),
0x10: SMWLevel(LocationName.cookie_mountain_region, 0x37757, 0x27, SMWPath(0x04, 0x0E, 0x04)),
0x0E: SMWLevel(LocationName.twin_bridges_castle_region, 0x3773A, 0x24, SMWPath(0x01, 0x42, 0x08)),
0x12: SMWLevel(LocationName.twin_bridges_star_road, 0x377F0, 0xFF),
0x42: SMWLevel(LocationName.forest_of_illusion_1_region, 0x37C78, 0x2A, SMWPath(0x01, 0x44, 0x08), SMWPath(0x02, 0x41, 0x01)),
0x44: SMWLevel(LocationName.forest_of_illusion_2_region, 0x37CAA, 0x2C, SMWPath(0x04, 0x47, 0x08), SMWPath(0x01, 0x45, 0x02)),
0x47: SMWLevel(LocationName.forest_of_illusion_3_region, 0x37CC8, 0x2E, SMWPath(0x02, 0x41, 0x04), SMWPath(0x04, 0x20, 0x01)),
0x43: SMWLevel(LocationName.forest_of_illusion_4_region, 0x37CA4, 0x32, SMWPath(0x01, 0x44, 0x02), SMWPath(0x04, 0x46, 0x08)),
0x41: SMWLevel(LocationName.forest_ghost_house_region, 0x37C76, 0x30, SMWPath(0x01, 0x42, 0x02), SMWPath(0x02, 0x43, 0x08)),
0x46: SMWLevel(LocationName.forest_secret_region, 0x37CC4, 0x34, SMWPath(0x04, 0x1F, 0x01)),
0x45: SMWLevel(LocationName.blue_switch_palace, 0x37CAC, 0x37),
0x1F: SMWLevel(LocationName.forest_fortress_region, 0x37906, 0x35, SMWPath(0x02, 0x1E, 0x01)),
0x20: SMWLevel(LocationName.forest_castle_region, 0x37928, 0x61, SMWPath(0x04, 0x22, 0x08)),
0x1E: SMWLevel(LocationName.forest_star_road, 0x37904, 0x36),
0x22: SMWLevel(LocationName.chocolate_island_1_region, 0x37968, 0x62, SMWPath(0x02, 0x21, 0x01)),
0x24: SMWLevel(LocationName.chocolate_island_2_region, 0x379B5, 0x46, SMWPath(0x02, 0x23, 0x01), SMWPath(0x04, 0x3B, 0x01)),
0x23: SMWLevel(LocationName.chocolate_island_3_region, 0x379B3, 0x48, SMWPath(0x04, 0x23, 0x08), SMWPath(0x02, 0x1B, 0x01)),
0x1D: SMWLevel(LocationName.chocolate_island_4_region, 0x378DF, 0x4B, SMWPath(0x02, 0x1C, 0x01)),
0x1C: SMWLevel(LocationName.chocolate_island_5_region, 0x378DC, 0x4C, SMWPath(0x08, 0x1A, 0x04)),
0x21: SMWLevel(LocationName.chocolate_ghost_house_region, 0x37965, 0x63, SMWPath(0x04, 0x24, 0x08)),
0x1B: SMWLevel(LocationName.chocolate_fortress_region, 0x378BF, 0x4A, SMWPath(0x04, 0x1D, 0x08)),
0x3B: SMWLevel(LocationName.chocolate_secret_region, 0x37B97, 0x4F, SMWPath(0x02, 0x1A, 0x02)),
0x1A: SMWLevel(LocationName.chocolate_castle_region, 0x378BC, 0x4D, SMWPath(0x08, 0x18, 0x02)),
0x18: SMWLevel(LocationName.sunken_ghost_ship_region, 0x3787E, 0x4E, SMWPath(0x08, 0x3A, 0x01)),
0x3A: SMWLevel(LocationName.valley_of_bowser_1_region, 0x37B7B, 0x38, SMWPath(0x02, 0x39, 0x01)),
0x39: SMWLevel(LocationName.valley_of_bowser_2_region, 0x37B79, 0x39, SMWPath(0x02, 0x38, 0x01), SMWPath(0x08, 0x35, 0x04)),
0x37: SMWLevel(LocationName.valley_of_bowser_3_region, 0x37B74, 0x3D, SMWPath(0x08, 0x33, 0x04)),
0x33: SMWLevel(LocationName.valley_of_bowser_4_region, 0x37B54, 0x3E, SMWPath(0x01, 0x34, 0x02), SMWPath(0x08, 0x30, 0x04)),
0x38: SMWLevel(LocationName.valley_ghost_house_region, 0x37B77, 0x3B, SMWPath(0x02, 0x37, 0x01), SMWPath(0x08, 0x34, 0x04)),
0x35: SMWLevel(LocationName.valley_fortress_region, 0x37B59, 0x41, SMWPath(0x08, 0x32, 0x04)),
0x34: SMWLevel(LocationName.valley_castle_region, 0x37B57, 0x40, SMWPath(0x08, 0x31, 0x04)),
0x31: SMWLevel(LocationName.front_door, 0x37B37, 0x45),
0x81: SMWLevel(LocationName.front_door, 0x37B37, 0x45), # Fake Extra Front Door
0x32: SMWLevel(LocationName.back_door, 0x37B39, 0x42),
0x82: SMWLevel(LocationName.back_door, 0x37B39, 0x42), # Fake Extra Back Door
0x30: SMWLevel(LocationName.valley_star_road, 0x37B34, 0x44),
0x5B: SMWLevel(LocationName.star_road_donut, 0x37DD3, 0x50),
0x58: SMWLevel(LocationName.star_road_1_region, 0x37DA4, 0x51, None, SMWPath(0x02, 0x53, 0x04)),
0x53: SMWLevel(LocationName.star_road_vanilla, 0x37D82, 0x53),
0x54: SMWLevel(LocationName.star_road_2_region, 0x37D85, 0x54, None, SMWPath(0x08, 0x52, 0x02)),
0x52: SMWLevel(LocationName.star_road_twin_bridges, 0x37D67, 0x56),
0x56: SMWLevel(LocationName.star_road_3_region, 0x37D89, 0x57, None, SMWPath(0x01, 0x57, 0x02)),
0x57: SMWLevel(LocationName.star_road_forest, 0x37D8C, 0x59),
0x59: SMWLevel(LocationName.star_road_4_region, 0x37DAA, 0x5A, None, SMWPath(0x04, 0x5C, 0x08)),
0x5C: SMWLevel(LocationName.star_road_valley, 0x37DDC, 0x5C),
0x5A: SMWLevel(LocationName.star_road_5_region, 0x37DB7, 0x5D, SMWPath(0x02, 0x5B, 0x01), SMWPath(0x08, 0x55, 0x04)),
0x55: SMWLevel(LocationName.star_road_special, 0x37D87, 0x5F),
0x4D: SMWLevel(LocationName.special_star_road, 0x37D31, 0x64),
0x4E: SMWLevel(LocationName.special_zone_1_region, 0x37D33, 0x65, SMWPath(0x01, 0x4F, 0x02)),
0x4F: SMWLevel(LocationName.special_zone_2_region, 0x37D36, 0x66, SMWPath(0x01, 0x50, 0x02)),
0x50: SMWLevel(LocationName.special_zone_3_region, 0x37D39, 0x67, SMWPath(0x01, 0x51, 0x02)),
0x51: SMWLevel(LocationName.special_zone_4_region, 0x37D3C, 0x68, SMWPath(0x01, 0x4C, 0x01)),
0x4C: SMWLevel(LocationName.special_zone_5_region, 0x37D1C, 0x69, SMWPath(0x02, 0x4B, 0x01)),
0x4B: SMWLevel(LocationName.special_zone_6_region, 0x37D19, 0x6A, SMWPath(0x02, 0x4A, 0x01)),
0x4A: SMWLevel(LocationName.special_zone_7_region, 0x37D16, 0x6B, SMWPath(0x02, 0x49, 0x01)),
0x49: SMWLevel(LocationName.special_zone_8_region, 0x37D13, 0x6C, SMWPath(0x02, 0x48, 0x01)),
0x48: SMWLevel(LocationName.special_complete, 0x37D11, 0x6D),
}
full_level_list = [
0x28, 0x29, 0x14, 0x2A, 0x27, 0x26, 0x25,
0x15, 0x09, 0x0A, 0x08, 0x04, 0x13, 0x05, 0x06, 0x2F, 0x07, 0x03, 0x16,
0x3E, 0x3C, 0x2D, 0x2B, 0x2E, 0x3D, 0x3F, 0x01, 0x02, 0x0B, 0x40, 0x2C,
0x0C, 0x0D, 0x0F, 0x11, 0x10, 0x0E, 0x12,
0x42, 0x44, 0x47, 0x43, 0x41, 0x46, 0x45, 0x1F, 0x20, 0x1E,
0x22, 0x24, 0x23, 0x1D, 0x1C, 0x21, 0x1B, 0x3B, 0x1A,
0x18, 0x3A, 0x39, 0x37, 0x33, 0x38, 0x35, 0x34, 0x31, 0x32, 0x30,
0x5B, 0x58, 0x53, 0x54, 0x52, 0x56, 0x57, 0x59, 0x5C, 0x5A, 0x55,
0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x4C, 0x4B, 0x4A, 0x49, 0x48,
]
submap_level_list = [
0x28, 0x29, 0x2A, 0x27, 0x26, 0x25,
0x2F,
0x3E, 0x3C, 0x2D, 0x2B, 0x2E, 0x3D, 0x3F, 0x40, 0x2C,
0x42, 0x44, 0x47, 0x43, 0x41, 0x46, 0x45,
0x3B,
0x3A, 0x39, 0x37, 0x33, 0x38, 0x35, 0x34, 0x31, 0x32, 0x30,
0x5B, 0x58, 0x53, 0x54, 0x52, 0x56, 0x57, 0x59, 0x5C, 0x5A, 0x55,
0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x4C, 0x4B, 0x4A, 0x49, 0x48,
]
easy_castle_fortress_levels = [
0x07,
0x40,
0x1F,
0x20,
0x1B,
0x34,
]
hard_castle_fortress_levels = [
0x25,
0x0B,
0x0E,
0x1A,
0x35,
]
easy_single_levels = [
0x29,
0x2A,
0x27,
0x26,
0x05,
0x06,
0x2F,
0x2E,
0x3D,
0x01,
0x0C,
0x0D,
0x46,
0x1D,
]
hard_single_levels = [
0x2B,
0x02,
0x11,
0x10,
0x22,
0x1C,
0x21,
0x3B,
0x3A,
0x37,
0x4E,
0x4F,
0x50,
0x51,
0x4C,
0x4B,
0x4A,
0x49,
]
easy_double_levels = [
0x15,
0x09,
0x0F,
0x42,
0x43,
0x24,
0x38,
0x58,
0x54,
0x56,
]
hard_double_levels = [
0x0A,
0x04,
0x13,
0x3E,
0x3C,
0x2D,
0x44,
0x47,
0x41,
0x23,
0x33,
0x39,
0x59,
0x5A,
]
switch_palace_levels = [
0x14,
0x08,
0x3F,
0x45,
]
location_id_to_level_id = {
LocationName.yoshis_island_1_exit_1: [0x29, 0],
LocationName.yoshis_island_1_dragon: [0x29, 2],
LocationName.yoshis_island_2_exit_1: [0x2A, 0],
LocationName.yoshis_island_2_dragon: [0x2A, 2],
LocationName.yoshis_island_3_exit_1: [0x27, 0],
LocationName.yoshis_island_3_dragon: [0x27, 2],
LocationName.yoshis_island_4_exit_1: [0x26, 0],
LocationName.yoshis_island_4_dragon: [0x26, 2],
LocationName.yoshis_island_castle: [0x25, 0],
LocationName.yoshis_island_koopaling: [0x25, 0],
LocationName.yellow_switch_palace: [0x14, 0],
LocationName.donut_plains_1_exit_1: [0x15, 0],
LocationName.donut_plains_1_exit_2: [0x15, 1],
LocationName.donut_plains_1_dragon: [0x15, 2],
LocationName.donut_plains_2_exit_1: [0x09, 0],
LocationName.donut_plains_2_exit_2: [0x09, 1],
LocationName.donut_plains_2_dragon: [0x09, 2],
LocationName.donut_plains_3_exit_1: [0x05, 0],
LocationName.donut_plains_3_dragon: [0x05, 2],
LocationName.donut_plains_4_exit_1: [0x06, 0],
LocationName.donut_plains_4_dragon: [0x06, 2],
LocationName.donut_secret_1_exit_1: [0x0A, 0],
LocationName.donut_secret_1_exit_2: [0x0A, 1],
LocationName.donut_secret_1_dragon: [0x0A, 2],
LocationName.donut_secret_2_exit_1: [0x2F, 0],
LocationName.donut_secret_2_dragon: [0x2F, 2],
LocationName.donut_ghost_house_exit_1: [0x04, 0],
LocationName.donut_ghost_house_exit_2: [0x04, 1],
LocationName.donut_secret_house_exit_1: [0x13, 0],
LocationName.donut_secret_house_exit_2: [0x13, 1],
LocationName.donut_plains_castle: [0x07, 0],
LocationName.donut_plains_koopaling: [0x07, 0],
LocationName.green_switch_palace: [0x08, 0],
LocationName.vanilla_dome_1_exit_1: [0x3E, 0],
LocationName.vanilla_dome_1_exit_2: [0x3E, 1],
LocationName.vanilla_dome_1_dragon: [0x3E, 2],
LocationName.vanilla_dome_2_exit_1: [0x3C, 0],
LocationName.vanilla_dome_2_exit_2: [0x3C, 1],
LocationName.vanilla_dome_2_dragon: [0x3C, 2],
LocationName.vanilla_dome_3_exit_1: [0x2E, 0],
LocationName.vanilla_dome_3_dragon: [0x2E, 2],
LocationName.vanilla_dome_4_exit_1: [0x3D, 0],
LocationName.vanilla_dome_4_dragon: [0x3D, 2],
LocationName.vanilla_secret_1_exit_1: [0x2D, 0],
LocationName.vanilla_secret_1_exit_2: [0x2D, 1],
LocationName.vanilla_secret_1_dragon: [0x2D, 2],
LocationName.vanilla_secret_2_exit_1: [0x01, 0],
LocationName.vanilla_secret_2_dragon: [0x01, 2],
LocationName.vanilla_secret_3_exit_1: [0x02, 0],
LocationName.vanilla_secret_3_dragon: [0x02, 2],
LocationName.vanilla_ghost_house_exit_1: [0x2B, 0],
LocationName.vanilla_ghost_house_dragon: [0x2B, 2],
LocationName.vanilla_fortress: [0x0B, 0],
LocationName.vanilla_reznor: [0x0B, 0],
LocationName.vanilla_dome_castle: [0x40, 0],
LocationName.vanilla_dome_koopaling: [0x40, 0],
LocationName.red_switch_palace: [0x3F, 0],
LocationName.butter_bridge_1_exit_1: [0x0C, 0],
LocationName.butter_bridge_1_dragon: [0x0C, 2],
LocationName.butter_bridge_2_exit_1: [0x0D, 0],
LocationName.butter_bridge_2_dragon: [0x0D, 2],
LocationName.cheese_bridge_exit_1: [0x0F, 0],
LocationName.cheese_bridge_exit_2: [0x0F, 1],
LocationName.cheese_bridge_dragon: [0x0F, 2],
LocationName.cookie_mountain_exit_1: [0x10, 0],
LocationName.cookie_mountain_dragon: [0x10, 2],
LocationName.soda_lake_exit_1: [0x11, 0],
LocationName.soda_lake_dragon: [0x11, 2],
LocationName.twin_bridges_castle: [0x0E, 0],
LocationName.twin_bridges_koopaling: [0x0E, 0],
LocationName.forest_of_illusion_1_exit_1: [0x42, 0],
LocationName.forest_of_illusion_1_exit_2: [0x42, 1],
LocationName.forest_of_illusion_2_exit_1: [0x44, 0],
LocationName.forest_of_illusion_2_exit_2: [0x44, 1],
LocationName.forest_of_illusion_2_dragon: [0x44, 2],
LocationName.forest_of_illusion_3_exit_1: [0x47, 0],
LocationName.forest_of_illusion_3_exit_2: [0x47, 1],
LocationName.forest_of_illusion_3_dragon: [0x47, 2],
LocationName.forest_of_illusion_4_exit_1: [0x43, 0],
LocationName.forest_of_illusion_4_exit_2: [0x43, 1],
LocationName.forest_of_illusion_4_dragon: [0x43, 2],
LocationName.forest_ghost_house_exit_1: [0x41, 0],
LocationName.forest_ghost_house_exit_2: [0x41, 1],
LocationName.forest_ghost_house_dragon: [0x41, 2],
LocationName.forest_secret_exit_1: [0x46, 0],
LocationName.forest_secret_dragon: [0x46, 2],
LocationName.forest_fortress: [0x1F, 0],
LocationName.forest_reznor: [0x1F, 0],
LocationName.forest_castle: [0x20, 0],
LocationName.forest_koopaling: [0x20, 0],
LocationName.forest_castle_dragon: [0x20, 2],
LocationName.blue_switch_palace: [0x45, 0],
LocationName.chocolate_island_1_exit_1: [0x22, 0],
LocationName.chocolate_island_1_dragon: [0x22, 2],
LocationName.chocolate_island_2_exit_1: [0x24, 0],
LocationName.chocolate_island_2_exit_2: [0x24, 1],
LocationName.chocolate_island_2_dragon: [0x24, 2],
LocationName.chocolate_island_3_exit_1: [0x23, 0],
LocationName.chocolate_island_3_exit_2: [0x23, 1],
LocationName.chocolate_island_3_dragon: [0x23, 2],
LocationName.chocolate_island_4_exit_1: [0x1D, 0],
LocationName.chocolate_island_4_dragon: [0x1D, 2],
LocationName.chocolate_island_5_exit_1: [0x1C, 0],
LocationName.chocolate_island_5_dragon: [0x1C, 2],
LocationName.chocolate_ghost_house_exit_1: [0x21, 0],
LocationName.chocolate_secret_exit_1: [0x3B, 0],
LocationName.chocolate_fortress: [0x1B, 0],
LocationName.chocolate_reznor: [0x1B, 0],
LocationName.chocolate_castle: [0x1A, 0],
LocationName.chocolate_koopaling: [0x1A, 0],
LocationName.sunken_ghost_ship: [0x18, 0],
LocationName.sunken_ghost_ship_dragon: [0x18, 2],
LocationName.valley_of_bowser_1_exit_1: [0x3A, 0],
LocationName.valley_of_bowser_1_dragon: [0x3A, 2],
LocationName.valley_of_bowser_2_exit_1: [0x39, 0],
LocationName.valley_of_bowser_2_exit_2: [0x39, 1],
LocationName.valley_of_bowser_2_dragon: [0x39, 2],
LocationName.valley_of_bowser_3_exit_1: [0x37, 0],
LocationName.valley_of_bowser_3_dragon: [0x37, 2],
LocationName.valley_of_bowser_4_exit_1: [0x33, 0],
LocationName.valley_of_bowser_4_exit_2: [0x33, 1],
LocationName.valley_ghost_house_exit_1: [0x38, 0],
LocationName.valley_ghost_house_exit_2: [0x38, 1],
LocationName.valley_ghost_house_dragon: [0x38, 2],
LocationName.valley_fortress: [0x35, 0],
LocationName.valley_reznor: [0x35, 0],
LocationName.valley_castle: [0x34, 0],
LocationName.valley_koopaling: [0x34, 0],
LocationName.valley_castle_dragon: [0x34, 2],
LocationName.star_road_1_exit_1: [0x58, 0],
LocationName.star_road_1_exit_2: [0x58, 1],
LocationName.star_road_1_dragon: [0x58, 2],
LocationName.star_road_2_exit_1: [0x54, 0],
LocationName.star_road_2_exit_2: [0x54, 1],
LocationName.star_road_3_exit_1: [0x56, 0],
LocationName.star_road_3_exit_2: [0x56, 1],
LocationName.star_road_4_exit_1: [0x59, 0],
LocationName.star_road_4_exit_2: [0x59, 1],
LocationName.star_road_5_exit_1: [0x5A, 0],
LocationName.star_road_5_exit_2: [0x5A, 1],
LocationName.special_zone_1_exit_1: [0x4E, 0],
LocationName.special_zone_1_dragon: [0x4E, 2],
LocationName.special_zone_2_exit_1: [0x4F, 0],
LocationName.special_zone_2_dragon: [0x4F, 2],
LocationName.special_zone_3_exit_1: [0x50, 0],
LocationName.special_zone_3_dragon: [0x50, 2],
LocationName.special_zone_4_exit_1: [0x51, 0],
LocationName.special_zone_4_dragon: [0x51, 2],
LocationName.special_zone_5_exit_1: [0x4C, 0],
LocationName.special_zone_5_dragon: [0x4C, 2],
LocationName.special_zone_6_exit_1: [0x4B, 0],
LocationName.special_zone_6_dragon: [0x4B, 2],
LocationName.special_zone_7_exit_1: [0x4A, 0],
LocationName.special_zone_7_dragon: [0x4A, 2],
LocationName.special_zone_8_exit_1: [0x49, 0],
LocationName.special_zone_8_dragon: [0x49, 2],
}
def generate_level_list(world, player):
if not world.level_shuffle[player]:
out_level_list = full_level_list.copy()
out_level_list[0x00] = 0x03
out_level_list[0x11] = 0x28
if world.bowser_castle_doors[player] == "fast":
out_level_list[0x41] = 0x82
out_level_list[0x42] = 0x32
elif world.bowser_castle_doors[player] == "slow":
out_level_list[0x41] = 0x31
out_level_list[0x42] = 0x81
return out_level_list
shuffled_level_list = []
easy_castle_fortress_levels_copy = easy_castle_fortress_levels.copy()
world.random.shuffle(easy_castle_fortress_levels_copy)
hard_castle_fortress_levels_copy = hard_castle_fortress_levels.copy()
world.random.shuffle(hard_castle_fortress_levels_copy)
easy_single_levels_copy = easy_single_levels.copy()
world.random.shuffle(easy_single_levels_copy)
hard_single_levels_copy = hard_single_levels.copy()
world.random.shuffle(hard_single_levels_copy)
easy_double_levels_copy = easy_double_levels.copy()
world.random.shuffle(easy_double_levels_copy)
hard_double_levels_copy = hard_double_levels.copy()
world.random.shuffle(hard_double_levels_copy)
switch_palace_levels_copy = switch_palace_levels.copy()
world.random.shuffle(switch_palace_levels_copy)
# Yoshi's Island
shuffled_level_list.append(0x03)
shuffled_level_list.append(easy_single_levels_copy.pop(0))
shuffled_level_list.append(0x14)
shuffled_level_list.append(easy_single_levels_copy.pop(0))
shuffled_level_list.append(easy_single_levels_copy.pop(0))
shuffled_level_list.append(easy_single_levels_copy.pop(0))
shuffled_level_list.append(easy_castle_fortress_levels_copy.pop(0))
# Donut Plains
shuffled_level_list.append(easy_double_levels_copy.pop(0))
shuffled_level_list.append(easy_double_levels_copy.pop(0))
shuffled_level_list.append(easy_double_levels_copy.pop(0))
shuffled_level_list.append(0x08)
shuffled_level_list.append(easy_double_levels_copy.pop(0))
shuffled_level_list.append(easy_double_levels_copy.pop(0))
shuffled_level_list.append(easy_single_levels_copy.pop(0))
shuffled_level_list.append(easy_single_levels_copy.pop(0))
shuffled_level_list.append(easy_single_levels_copy.pop(0))
shuffled_level_list.append(easy_castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(0x28)
shuffled_level_list.append(0x16)
single_levels_copy = (easy_single_levels_copy.copy() + hard_single_levels_copy.copy())
world.random.shuffle(single_levels_copy)
castle_fortress_levels_copy = (easy_castle_fortress_levels_copy.copy() + hard_castle_fortress_levels_copy.copy())
world.random.shuffle(castle_fortress_levels_copy)
double_levels_copy = (easy_double_levels_copy.copy() + hard_double_levels_copy.copy())
world.random.shuffle(double_levels_copy)
# Vanilla Dome
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(0x3F)
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(0x2C)
# Twin Bridges
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(0x12)
# Forest of Illusion
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(0x45)
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(0x1E)
# Chocolate Island
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
# Valley of Bowser
shuffled_level_list.append(0x18)
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
shuffled_level_list.append(castle_fortress_levels_copy.pop(0))
# Front/Back Door
if world.bowser_castle_doors[player] == "fast":
shuffled_level_list.append(0x82)
shuffled_level_list.append(0x32)
elif world.bowser_castle_doors[player] == "slow":
shuffled_level_list.append(0x31)
shuffled_level_list.append(0x81)
else:
shuffled_level_list.append(0x31)
shuffled_level_list.append(0x32)
shuffled_level_list.append(0x30)
# Star Road
shuffled_level_list.append(0x5B)
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(0x53)
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(0x52)
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(0x57)
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(0x5C)
shuffled_level_list.append(double_levels_copy.pop(0))
shuffled_level_list.append(0x55)
# Special Zone
shuffled_level_list.append(0x4D)
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(single_levels_copy.pop(0))
shuffled_level_list.append(0x48)
return shuffled_level_list

233
worlds/smw/Locations.py Normal file
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import typing
from BaseClasses import Location
from .Names import LocationName
class SMWLocation(Location):
game: str = "Super Mario World"
def __init__(self, player: int, name: str = '', address: int = None, parent=None, prog_byte: int = None, prog_bit: int = None):
super().__init__(player, name, address, parent)
self.progress_byte = prog_byte
self.progress_bit = prog_bit
level_location_table = {
LocationName.yoshis_island_1_exit_1: 0xBC0000,
LocationName.yoshis_island_2_exit_1: 0xBC0001,
LocationName.yoshis_island_3_exit_1: 0xBC0002,
LocationName.yoshis_island_4_exit_1: 0xBC0003,
LocationName.yoshis_island_castle: 0xBC0004,
LocationName.yoshis_island_koopaling: 0xBC00A0,
LocationName.yellow_switch_palace: 0xBC0005,
LocationName.donut_plains_1_exit_1: 0xBC0006,
LocationName.donut_plains_1_exit_2: 0xBC0007,
LocationName.donut_plains_2_exit_1: 0xBC0008,
LocationName.donut_plains_2_exit_2: 0xBC0009,
LocationName.donut_plains_3_exit_1: 0xBC000A,
LocationName.donut_plains_4_exit_1: 0xBC000B,
LocationName.donut_secret_1_exit_1: 0xBC000C,
LocationName.donut_secret_1_exit_2: 0xBC000D,
LocationName.donut_secret_2_exit_1: 0xBC0063,
LocationName.donut_ghost_house_exit_1: 0xBC000E,
LocationName.donut_ghost_house_exit_2: 0xBC000F,
LocationName.donut_secret_house_exit_1: 0xBC0010,
LocationName.donut_secret_house_exit_2: 0xBC0011,
LocationName.donut_plains_castle: 0xBC0012,
LocationName.donut_plains_koopaling: 0xBC00A1,
LocationName.green_switch_palace: 0xBC0013,
LocationName.vanilla_dome_1_exit_1: 0xBC0014,
LocationName.vanilla_dome_1_exit_2: 0xBC0015,
LocationName.vanilla_dome_2_exit_1: 0xBC0016,
LocationName.vanilla_dome_2_exit_2: 0xBC0017,
LocationName.vanilla_dome_3_exit_1: 0xBC0018,
LocationName.vanilla_dome_4_exit_1: 0xBC0019,
LocationName.vanilla_secret_1_exit_1: 0xBC001A,
LocationName.vanilla_secret_1_exit_2: 0xBC001B,
LocationName.vanilla_secret_2_exit_1: 0xBC001C,
LocationName.vanilla_secret_3_exit_1: 0xBC001D,
LocationName.vanilla_ghost_house_exit_1: 0xBC001E,
LocationName.vanilla_fortress: 0xBC0020,
LocationName.vanilla_reznor: 0xBC00B0,
LocationName.vanilla_dome_castle: 0xBC0021,
LocationName.vanilla_dome_koopaling: 0xBC00A2,
LocationName.red_switch_palace: 0xBC0022,
LocationName.butter_bridge_1_exit_1: 0xBC0023,
LocationName.butter_bridge_2_exit_1: 0xBC0024,
LocationName.cheese_bridge_exit_1: 0xBC0025,
LocationName.cheese_bridge_exit_2: 0xBC0026,
LocationName.cookie_mountain_exit_1: 0xBC0027,
LocationName.soda_lake_exit_1: 0xBC0028,
LocationName.twin_bridges_castle: 0xBC0029,
LocationName.twin_bridges_koopaling: 0xBC00A3,
LocationName.forest_of_illusion_1_exit_1: 0xBC002A,
LocationName.forest_of_illusion_1_exit_2: 0xBC002B,
LocationName.forest_of_illusion_2_exit_1: 0xBC002C,
LocationName.forest_of_illusion_2_exit_2: 0xBC002D,
LocationName.forest_of_illusion_3_exit_1: 0xBC002E,
LocationName.forest_of_illusion_3_exit_2: 0xBC002F,
LocationName.forest_of_illusion_4_exit_1: 0xBC0030,
LocationName.forest_of_illusion_4_exit_2: 0xBC0031,
LocationName.forest_ghost_house_exit_1: 0xBC0032,
LocationName.forest_ghost_house_exit_2: 0xBC0033,
LocationName.forest_secret_exit_1: 0xBC0034,
LocationName.forest_fortress: 0xBC0035,
LocationName.forest_reznor: 0xBC00B1,
LocationName.forest_castle: 0xBC0036,
LocationName.forest_koopaling: 0xBC00A4,
LocationName.blue_switch_palace: 0xBC0037,
LocationName.chocolate_island_1_exit_1: 0xBC0038,
LocationName.chocolate_island_2_exit_1: 0xBC0039,
LocationName.chocolate_island_2_exit_2: 0xBC003A,
LocationName.chocolate_island_3_exit_1: 0xBC003B,
LocationName.chocolate_island_3_exit_2: 0xBC003C,
LocationName.chocolate_island_4_exit_1: 0xBC003D,
LocationName.chocolate_island_5_exit_1: 0xBC003E,
LocationName.chocolate_ghost_house_exit_1: 0xBC003F,
LocationName.chocolate_secret_exit_1: 0xBC0041,
LocationName.chocolate_fortress: 0xBC0042,
LocationName.chocolate_reznor: 0xBC00B2,
LocationName.chocolate_castle: 0xBC0043,
LocationName.chocolate_koopaling: 0xBC00A5,
LocationName.sunken_ghost_ship: 0xBC0044,
LocationName.valley_of_bowser_1_exit_1: 0xBC0045,
LocationName.valley_of_bowser_2_exit_1: 0xBC0046,
LocationName.valley_of_bowser_2_exit_2: 0xBC0047,
LocationName.valley_of_bowser_3_exit_1: 0xBC0048,
LocationName.valley_of_bowser_4_exit_1: 0xBC0049,
LocationName.valley_of_bowser_4_exit_2: 0xBC004A,
LocationName.valley_ghost_house_exit_1: 0xBC004B,
LocationName.valley_ghost_house_exit_2: 0xBC004C,
LocationName.valley_fortress: 0xBC004E,
LocationName.valley_reznor: 0xBC00B3,
LocationName.valley_castle: 0xBC004F,
LocationName.valley_koopaling: 0xBC00A6,
LocationName.star_road_1_exit_1: 0xBC0051,
LocationName.star_road_1_exit_2: 0xBC0052,
LocationName.star_road_2_exit_1: 0xBC0053,
LocationName.star_road_2_exit_2: 0xBC0054,
LocationName.star_road_3_exit_1: 0xBC0055,
LocationName.star_road_3_exit_2: 0xBC0056,
LocationName.star_road_4_exit_1: 0xBC0057,
LocationName.star_road_4_exit_2: 0xBC0058,
LocationName.star_road_5_exit_1: 0xBC0059,
LocationName.star_road_5_exit_2: 0xBC005A,
LocationName.special_zone_1_exit_1: 0xBC005B,
LocationName.special_zone_2_exit_1: 0xBC005C,
LocationName.special_zone_3_exit_1: 0xBC005D,
LocationName.special_zone_4_exit_1: 0xBC005E,
LocationName.special_zone_5_exit_1: 0xBC005F,
LocationName.special_zone_6_exit_1: 0xBC0060,
LocationName.special_zone_7_exit_1: 0xBC0061,
LocationName.special_zone_8_exit_1: 0xBC0062,
}
dragon_coin_location_table = {
LocationName.yoshis_island_1_dragon: 0xBC0100,
LocationName.yoshis_island_2_dragon: 0xBC0101,
LocationName.yoshis_island_3_dragon: 0xBC0102,
LocationName.yoshis_island_4_dragon: 0xBC0103,
LocationName.donut_plains_1_dragon: 0xBC0106,
LocationName.donut_plains_2_dragon: 0xBC0108,
LocationName.donut_plains_3_dragon: 0xBC010A,
LocationName.donut_plains_4_dragon: 0xBC010B,
LocationName.donut_secret_1_dragon: 0xBC010C,
LocationName.donut_secret_2_dragon: 0xBC010D,
LocationName.vanilla_dome_1_dragon: 0xBC0114,
LocationName.vanilla_dome_2_dragon: 0xBC0116,
LocationName.vanilla_dome_3_dragon: 0xBC0118,
LocationName.vanilla_dome_4_dragon: 0xBC0119,
LocationName.vanilla_secret_1_dragon: 0xBC011A,
LocationName.vanilla_secret_2_dragon: 0xBC011C,
LocationName.vanilla_secret_3_dragon: 0xBC011D,
LocationName.vanilla_ghost_house_dragon: 0xBC011E,
LocationName.butter_bridge_1_dragon: 0xBC0123,
LocationName.butter_bridge_2_dragon: 0xBC0124,
LocationName.cheese_bridge_dragon: 0xBC0125,
LocationName.cookie_mountain_dragon: 0xBC0127,
LocationName.soda_lake_dragon: 0xBC0128,
LocationName.forest_of_illusion_2_dragon: 0xBC012C,
LocationName.forest_of_illusion_3_dragon: 0xBC012E,
LocationName.forest_of_illusion_4_dragon: 0xBC0130,
LocationName.forest_ghost_house_dragon: 0xBC0132,
LocationName.forest_secret_dragon: 0xBC0134,
LocationName.forest_castle_dragon: 0xBC0136,
LocationName.chocolate_island_1_dragon: 0xBC0138,
LocationName.chocolate_island_2_dragon: 0xBC0139,
LocationName.chocolate_island_3_dragon: 0xBC013B,
LocationName.chocolate_island_4_dragon: 0xBC013D,
LocationName.chocolate_island_5_dragon: 0xBC013E,
LocationName.sunken_ghost_ship_dragon: 0xBC0144,
LocationName.valley_of_bowser_1_dragon: 0xBC0145,
LocationName.valley_of_bowser_2_dragon: 0xBC0146,
LocationName.valley_of_bowser_3_dragon: 0xBC0148,
LocationName.valley_ghost_house_dragon: 0xBC014B,
LocationName.valley_castle_dragon: 0xBC014F,
LocationName.star_road_1_dragon: 0xBC0151,
LocationName.special_zone_1_dragon: 0xBC015B,
LocationName.special_zone_2_dragon: 0xBC015C,
LocationName.special_zone_3_dragon: 0xBC015D,
LocationName.special_zone_4_dragon: 0xBC015E,
LocationName.special_zone_5_dragon: 0xBC015F,
LocationName.special_zone_6_dragon: 0xBC0160,
LocationName.special_zone_7_dragon: 0xBC0161,
LocationName.special_zone_8_dragon: 0xBC0162,
}
bowser_location_table = {
LocationName.bowser: 0xBC0200,
}
yoshi_house_location_table = {
LocationName.yoshis_house: 0xBC0201,
}
all_locations = {
**level_location_table,
**dragon_coin_location_table,
**bowser_location_table,
**yoshi_house_location_table,
}
location_table = {}
def setup_locations(world, player: int):
location_table = {**level_location_table}
# Dragon Coins here
if world.dragon_coin_checks[player].value:
location_table.update({**dragon_coin_location_table})
if world.goal[player] == "yoshi_egg_hunt":
location_table.update({**yoshi_house_location_table})
else:
location_table.update({**bowser_location_table})
return location_table
lookup_id_to_name: typing.Dict[int, str] = {id: name for name, _ in all_locations.items()}

View File

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# Junk Definitions
one_up_mushroom = "1-Up Mushroom"
# Collectable Definitions
yoshi_egg = "Yoshi Egg"
# Upgrade Definitions
mario_run = "Run"
mario_carry = "Carry"
mario_swim = "Swim"
mario_spin_jump = "Spin Jump"
mario_climb = "Climb"
yoshi_activate = "Yoshi"
p_switch = "P-Switch"
p_balloon = "P-Balloon"
progressive_powerup = "Progressive Powerup"
super_star_active = "Super Star Activate"
# Switch Palace Definitions
yellow_switch_palace = "Yellow Switch Palace"
green_switch_palace = "Green Switch Palace"
red_switch_palace = "Red Switch Palace"
blue_switch_palace = "Blue Switch Palace"
# Trap Definitions
ice_trap = "Ice Trap"
stun_trap = "Stun Trap"
literature_trap = "Literature Trap"
# Other Definitions
victory = "The Princess"
koopaling = "Boss Token"

View File

@@ -0,0 +1,52 @@
lit_trap_text_list = [
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]

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# Level Definitions
yoshis_house = "Yoshi's House"
yoshis_house_tile = "Yoshi's House - Tile"
yoshis_island_1_exit_1 = "Yoshi's Island 1 - Normal Exit"
yoshis_island_1_dragon = "Yoshi's Island 1 - Dragon Coins"
yoshis_island_2_exit_1 = "Yoshi's Island 2 - Normal Exit"
yoshis_island_2_dragon = "Yoshi's Island 2 - Dragon Coins"
yoshis_island_3_exit_1 = "Yoshi's Island 3 - Normal Exit"
yoshis_island_3_dragon = "Yoshi's Island 3 - Dragon Coins"
yoshis_island_4_exit_1 = "Yoshi's Island 4 - Normal Exit"
yoshis_island_4_dragon = "Yoshi's Island 4 - Dragon Coins"
yoshis_island_castle = "#1 Iggy's Castle - Normal Exit"
yoshis_island_koopaling = "#1 Iggy's Castle - Boss"
yellow_switch_palace = "Yellow Switch Palace"
donut_plains_1_exit_1 = "Donut Plains 1 - Normal Exit"
donut_plains_1_exit_2 = "Donut Plains 1 - Secret Exit"
donut_plains_1_dragon = "Donut Plains 1 - Dragon Coins"
donut_plains_2_exit_1 = "Donut Plains 2 - Normal Exit"
donut_plains_2_exit_2 = "Donut Plains 2 - Secret Exit"
donut_plains_2_dragon = "Donut Plains 2 - Dragon Coins"
donut_plains_3_exit_1 = "Donut Plains 3 - Normal Exit"
donut_plains_3_dragon = "Donut Plains 3 - Dragon Coins"
donut_plains_4_exit_1 = "Donut Plains 4 - Normal Exit"
donut_plains_4_dragon = "Donut Plains 4 - Dragon Coins"
donut_secret_1_exit_1 = "Donut Secret 1 - Normal Exit"
donut_secret_1_exit_2 = "Donut Secret 1 - Secret Exit"
donut_secret_1_dragon = "Donut Secret 1 - Dragon Coins"
donut_secret_2_exit_1 = "Donut Secret 2 - Normal Exit"
donut_secret_2_dragon = "Donut Secret 2 - Dragon Coins"
donut_ghost_house_exit_1 = "Donut Ghost House - Normal Exit"
donut_ghost_house_exit_2 = "Donut Ghost House - Secret Exit"
donut_secret_house_exit_1 = "Donut Secret House - Normal Exit"
donut_secret_house_exit_2 = "Donut Secret House - Secret Exit"
donut_plains_castle = "#2 Morton's Castle - Normal Exit"
donut_plains_koopaling = "#2 Morton's Castle - Boss"
green_switch_palace = "Green Switch Palace"
vanilla_dome_1_exit_1 = "Vanilla Dome 1 - Normal Exit"
vanilla_dome_1_exit_2 = "Vanilla Dome 1 - Secret Exit"
vanilla_dome_1_dragon = "Vanilla Dome 1 - Dragon Coins"
vanilla_dome_2_exit_1 = "Vanilla Dome 2 - Normal Exit"
vanilla_dome_2_exit_2 = "Vanilla Dome 2 - Secret Exit"
vanilla_dome_2_dragon = "Vanilla Dome 2 - Dragon Coins"
vanilla_dome_3_exit_1 = "Vanilla Dome 3 - Normal Exit"
vanilla_dome_3_dragon = "Vanilla Dome 3 - Dragon Coins"
vanilla_dome_4_exit_1 = "Vanilla Dome 4 - Normal Exit"
vanilla_dome_4_dragon = "Vanilla Dome 4 - Dragon Coins"
vanilla_secret_1_exit_1 = "Vanilla Secret 1 - Normal Exit"
vanilla_secret_1_exit_2 = "Vanilla Secret 1 - Secret Exit"
vanilla_secret_1_dragon = "Vanilla Secret 1 - Dragon Coins"
vanilla_secret_2_exit_1 = "Vanilla Secret 2 - Normal Exit"
vanilla_secret_2_dragon = "Vanilla Secret 2 - Dragon Coins"
vanilla_secret_3_exit_1 = "Vanilla Secret 3 - Normal Exit"
vanilla_secret_3_dragon = "Vanilla Secret 3 - Dragon Coins"
vanilla_ghost_house_exit_1 = "Vanilla Ghost House - Normal Exit"
vanilla_ghost_house_dragon = "Vanilla Ghost House - Dragon Coins"
vanilla_fortress = "Vanilla Fortress - Normal Exit"
vanilla_reznor = "Vanilla Fortress - Boss"
vanilla_dome_castle = "#3 Lemmy's Castle - Normal Exit"
vanilla_dome_koopaling = "#3 Lemmy's Castle - Boss"
red_switch_palace = "Red Switch Palace"
butter_bridge_1_exit_1 = "Butter Bridge 1 - Normal Exit"
butter_bridge_1_dragon = "Butter Bridge 1 - Dragon Coins"
butter_bridge_2_exit_1 = "Butter Bridge 2 - Normal Exit"
butter_bridge_2_dragon = "Butter Bridge 2 - Dragon Coins"
cheese_bridge_exit_1 = "Cheese Bridge - Normal Exit"
cheese_bridge_exit_2 = "Cheese Bridge - Secret Exit"
cheese_bridge_dragon = "Cheese Bridge - Dragon Coins"
cookie_mountain_exit_1 = "Cookie Mountain - Normal Exit"
cookie_mountain_dragon = "Cookie Mountain - Dragon Coins"
soda_lake_exit_1 = "Soda Lake - Normal Exit"
soda_lake_dragon = "Soda Lake - Dragon Coins"
twin_bridges_castle = "#4 Ludwig's Castle - Normal Exit"
twin_bridges_koopaling = "#4 Ludwig's Castle - Boss"
forest_of_illusion_1_exit_1 = "Forest of Illusion 1 - Normal Exit"
forest_of_illusion_1_exit_2 = "Forest of Illusion 1 - Secret Exit"
forest_of_illusion_2_exit_1 = "Forest of Illusion 2 - Normal Exit"
forest_of_illusion_2_exit_2 = "Forest of Illusion 2 - Secret Exit"
forest_of_illusion_2_dragon = "Forest of Illusion 2 - Dragon Coins"
forest_of_illusion_3_exit_1 = "Forest of Illusion 3 - Normal Exit"
forest_of_illusion_3_exit_2 = "Forest of Illusion 3 - Secret Exit"
forest_of_illusion_3_dragon = "Forest of Illusion 3 - Dragon Coins"
forest_of_illusion_4_exit_1 = "Forest of Illusion 4 - Normal Exit"
forest_of_illusion_4_exit_2 = "Forest of Illusion 4 - Secret Exit"
forest_of_illusion_4_dragon = "Forest of Illusion 4 - Dragon Coins"
forest_ghost_house_exit_1 = "Forest Ghost House - Normal Exit"
forest_ghost_house_exit_2 = "Forest Ghost House - Secret Exit"
forest_ghost_house_dragon = "Forest Ghost House - Dragon Coins"
forest_secret_exit_1 = "Forest Secret - Normal Exit"
forest_secret_dragon = "Forest Secret - Dragon Coins"
forest_fortress = "Forest Fortress - Normal Exit"
forest_reznor = "Forest Fortress - Boss"
forest_castle = "#5 Roy's Castle - Normal Exit"
forest_castle_dragon = "#5 Roy's Castle - Dragon Coins"
forest_koopaling = "#5 Roy's Castle - Boss"
blue_switch_palace = "Blue Switch Palace"
chocolate_island_1_exit_1 = "Chocolate Island 1 - Normal Exit"
chocolate_island_1_dragon = "Chocolate Island 1 - Dragon Coins"
chocolate_island_2_exit_1 = "Chocolate Island 2 - Normal Exit"
chocolate_island_2_exit_2 = "Chocolate Island 2 - Secret Exit"
chocolate_island_2_dragon = "Chocolate Island 2 - Dragon Coins"
chocolate_island_3_exit_1 = "Chocolate Island 3 - Normal Exit"
chocolate_island_3_exit_2 = "Chocolate Island 3 - Secret Exit"
chocolate_island_3_dragon = "Chocolate Island 3 - Dragon Coins"
chocolate_island_4_exit_1 = "Chocolate Island 4 - Normal Exit"
chocolate_island_4_dragon = "Chocolate Island 4 - Dragon Coins"
chocolate_island_5_exit_1 = "Chocolate Island 5 - Normal Exit"
chocolate_island_5_dragon = "Chocolate Island 5 - Dragon Coins"
chocolate_ghost_house_exit_1 = "Choco-Ghost House - Normal Exit"
chocolate_secret_exit_1 = "Chocolate Secret - Normal Exit"
chocolate_fortress = "Chocolate Fortress - Normal Exit"
chocolate_reznor = "Chocolate Fortress Defeat"
chocolate_castle = "#6 Wendy's Castle - Normal Exit"
chocolate_koopaling = "#6 Wendy's Castle - Boss"
sunken_ghost_ship = "Sunken Ghost Ship - Normal Exit"
sunken_ghost_ship_dragon = "Sunken Ghost Ship - Dragon Coins"
valley_of_bowser_1_exit_1 = "Valley of Bowser 1 - Normal Exit"
valley_of_bowser_1_dragon = "Valley of Bowser 1 - Dragon Coins"
valley_of_bowser_2_exit_1 = "Valley of Bowser 2 - Normal Exit"
valley_of_bowser_2_exit_2 = "Valley of Bowser 2 - Secret Exit"
valley_of_bowser_2_dragon = "Valley of Bowser 2 - Dragon Coins"
valley_of_bowser_3_exit_1 = "Valley of Bowser 3 - Normal Exit"
valley_of_bowser_3_dragon = "Valley of Bowser 3 - Dragon Coins"
valley_of_bowser_4_exit_1 = "Valley of Bowser 4 - Normal Exit"
valley_of_bowser_4_exit_2 = "Valley of Bowser 4 - Secret Exit"
valley_ghost_house_exit_1 = "Valley Ghost House - Normal Exit"
valley_ghost_house_exit_2 = "Valley Ghost House - Secret Exit"
valley_ghost_house_dragon = "Valley Ghost House - Dragon Coins"
valley_fortress = "Valley Fortress - Normal Exit"
valley_reznor = "Valley Fortress - Boss"
valley_castle = "#7 Larry's Castle - Normal Exit"
valley_castle_dragon = "#7 Larry's Castle - Dragon Coins"
valley_koopaling = "#7 Larry's Castle - Boss"
front_door = "Front Door"
back_door = "Back Door"
bowser = "Bowser"
star_road_1_exit_1 = "Star Road 1 - Normal Exit"
star_road_1_exit_2 = "Star Road 1 - Secret Exit"
star_road_1_dragon = "Star Road 1 - Dragon Coins"
star_road_2_exit_1 = "Star Road 2 - Normal Exit"
star_road_2_exit_2 = "Star Road 2 - Secret Exit"
star_road_3_exit_1 = "Star Road 3 - Normal Exit"
star_road_3_exit_2 = "Star Road 3 - Secret Exit"
star_road_4_exit_1 = "Star Road 4 - Normal Exit"
star_road_4_exit_2 = "Star Road 4 - Secret Exit"
star_road_5_exit_1 = "Star Road 5 - Normal Exit"
star_road_5_exit_2 = "Star Road 5 - Secret Exit"
special_zone_1_exit_1 = "Gnarly - Normal Exit"
special_zone_1_dragon = "Gnarly - Dragon Coins"
special_zone_2_exit_1 = "Tubular - Normal Exit"
special_zone_2_dragon = "Tubular - Dragon Coins"
special_zone_3_exit_1 = "Way Cool - Normal Exit"
special_zone_3_dragon = "Way Cool - Dragon Coins"
special_zone_4_exit_1 = "Awesome - Normal Exit"
special_zone_4_dragon = "Awesome - Dragon Coins"
special_zone_5_exit_1 = "Groovy - Normal Exit"
special_zone_5_dragon = "Groovy - Dragon Coins"
special_zone_6_exit_1 = "Mondo - Normal Exit"
special_zone_6_dragon = "Mondo - Dragon Coins"
special_zone_7_exit_1 = "Outrageous - Normal Exit"
special_zone_7_dragon = "Outrageous - Dragon Coins"
special_zone_8_exit_1 = "Funky - Normal Exit"
special_zone_8_dragon = "Funky - Dragon Coins"
# Region Definitions
menu_region = "Menu"
yoshis_island_region = "Yoshi's Island"
donut_plains_region = "Donut Plains"
vanilla_dome_region = "Vanilla Dome"
twin_bridges_region = "Twin Bridges"
forest_of_illusion_region = "Forest of Illusion"
chocolate_island_region = "Chocolate Island"
valley_of_bowser_region = "Valley of Bowser"
star_road_region = "Star Road"
special_zone_region = "Special Zone"
yoshis_island_1_tile = "Yoshi's Island 1 - Tile"
yoshis_island_1_region = "Yoshi's Island 1"
yoshis_island_2_tile = "Yoshi's Island 2 - Tile"
yoshis_island_2_region = "Yoshi's Island 2"
yoshis_island_3_tile = "Yoshi's Island 3 - Tile"
yoshis_island_3_region = "Yoshi's Island 3"
yoshis_island_4_tile = "Yoshi's Island 4 - Tile"
yoshis_island_4_region = "Yoshi's Island 4"
yoshis_island_castle_tile = "#1 Iggy's Castle - Tile"
yoshis_island_castle_region = "#1 Iggy's Castle"
yellow_switch_palace_tile = "Yellow Switch Palace - Tile"
donut_plains_1_tile = "Donut Plains 1 - Tile"
donut_plains_1_region = "Donut Plains 1"
donut_plains_2_tile = "Donut Plains 2 - Tile"
donut_plains_2_region = "Donut Plains 2"
donut_plains_3_tile = "Donut Plains 3 - Tile"
donut_plains_3_region = "Donut Plains 3"
donut_plains_4_tile = "Donut Plains 4 - Tile"
donut_plains_4_region = "Donut Plains 4"
donut_secret_1_tile = "Donut Secret 1 - Tile"
donut_secret_1_region = "Donut Secret 1"
donut_secret_2_tile = "Donut Secret 2 - Tile"
donut_secret_2_region = "Donut Secret 2"
donut_ghost_house_tile = "Donut Ghost House - Tile"
donut_ghost_house_region = "Donut Ghost House"
donut_secret_house_tile = "Donut Secret House - Tile"
donut_secret_house_region = "Donut Secret House"
donut_plains_castle_tile = "#2 Morton's Castle - Tile"
donut_plains_castle_region = "#2 Morton's Castle"
donut_plains_top_secret = "Top Secret Area"
donut_plains_top_secret_tile = "Top Secret Area - Tile"
donut_plains_star_road = "Donut Plains - Star Road"
green_switch_palace_tile = "Green Switch Palace - Tile"
vanilla_dome_1_tile = "Vanilla Dome 1 - Tile"
vanilla_dome_1_region = "Vanilla Dome 1"
vanilla_dome_2_tile = "Vanilla Dome 2 - Tile"
vanilla_dome_2_region = "Vanilla Dome 2"
vanilla_dome_3_tile = "Vanilla Dome 3 - Tile"
vanilla_dome_3_region = "Vanilla Dome 3"
vanilla_dome_4_tile = "Vanilla Dome 4 - Tile"
vanilla_dome_4_region = "Vanilla Dome 4"
vanilla_secret_1_tile = "Vanilla Secret 1 - Tile"
vanilla_secret_1_region = "Vanilla Secret 1"
vanilla_secret_2_tile = "Vanilla Secret 2 - Tile"
vanilla_secret_2_region = "Vanilla Secret 2"
vanilla_secret_3_tile = "Vanilla Secret 3 - Tile"
vanilla_secret_3_region = "Vanilla Secret 3"
vanilla_ghost_house_tile = "Vanilla Ghost House - Tile"
vanilla_ghost_house_region = "Vanilla Ghost House"
vanilla_fortress_tile = "Vanilla Fortress - Tile"
vanilla_fortress_region = "Vanilla Fortress"
vanilla_dome_castle_tile = "#3 Lemmy's Castle - Tile"
vanilla_dome_castle_region = "#3 Lemmy's Castle"
vanilla_dome_star_road = "Vanilla Dome - Star Road"
red_switch_palace_tile = "Red Switch Palace - Tile"
butter_bridge_1_tile = "Butter Bridge 1 - Tile"
butter_bridge_1_region = "Butter Bridge 1"
butter_bridge_2_tile = "Butter Bridge 2 - Tile"
butter_bridge_2_region = "Butter Bridge 2"
cheese_bridge_tile = "Cheese Bridge - Tile"
cheese_bridge_region = "Cheese Bridge"
cookie_mountain_tile = "Cookie Mountain - Tile"
cookie_mountain_region = "Cookie Mountain"
soda_lake_tile = "Soda Lake - Tile"
soda_lake_region = "Soda Lake"
twin_bridges_castle_tile = "#4 Ludwig's Castle - Tile"
twin_bridges_castle_region = "#4 Ludwig's Castle"
twin_bridges_star_road = "Twin Bridges - Star Road"
forest_of_illusion_1_tile = "Forest of Illusion 1 - Tile"
forest_of_illusion_1_region = "Forest of Illusion 1"
forest_of_illusion_2_tile = "Forest of Illusion 2 - Tile"
forest_of_illusion_2_region = "Forest of Illusion 2"
forest_of_illusion_3_tile = "Forest of Illusion 3 - Tile"
forest_of_illusion_3_region = "Forest of Illusion 3"
forest_of_illusion_4_tile = "Forest of Illusion 4 - Tile"
forest_of_illusion_4_region = "Forest of Illusion 4"
forest_ghost_house_tile = "Forest Ghost House - Tile"
forest_ghost_house_region = "Forest Ghost House"
forest_secret_tile = "Forest Secret - Tile"
forest_secret_region = "Forest Secret"
forest_fortress_tile = "Forest Fortress - Tile"
forest_fortress_region = "Forest Fortress"
forest_castle_tile = "#5 Roy's Castle - Tile"
forest_castle_region = "#5 Roy's Castle"
forest_star_road = "Forest of Illusion - Star Road"
blue_switch_palace_tile = "Blue Switch Palace - Tile"
chocolate_island_1_tile = "Chocolate Island 1 - Tile"
chocolate_island_1_region = "Chocolate Island 1"
chocolate_island_2_tile = "Chocolate Island 2 - Tile"
chocolate_island_2_region = "Chocolate Island 2"
chocolate_island_3_tile = "Chocolate Island 3 - Tile"
chocolate_island_3_region = "Chocolate Island 3"
chocolate_island_4_tile = "Chocolate Island 4 - Tile"
chocolate_island_4_region = "Chocolate Island 4"
chocolate_island_5_tile = "Chocolate Island 5 - Tile"
chocolate_island_5_region = "Chocolate Island 5"
chocolate_ghost_house_tile = "Choco-Ghost House - Tile"
chocolate_ghost_house_region = "Choco-Ghost House"
chocolate_secret_tile = "Chocolate Secret - Tile"
chocolate_secret_region = "Chocolate Secret"
chocolate_fortress_tile = "Chocolate Fortress - Tile"
chocolate_fortress_region = "Chocolate Fortress"
chocolate_castle_tile = "#6 Wendy's Castle - Tile"
chocolate_castle_region = "#6 Wendy's Castle"
sunken_ghost_ship_tile = "Sunken Ghost Ship - Tile"
sunken_ghost_ship_region = "Sunken Ghost Ship"
valley_of_bowser_1_tile = "Valley of Bowser 1 - Tile"
valley_of_bowser_1_region = "Valley of Bowser 1"
valley_of_bowser_2_tile = "Valley of Bowser 2 - Tile"
valley_of_bowser_2_region = "Valley of Bowser 2"
valley_of_bowser_3_tile = "Valley of Bowser 3 - Tile"
valley_of_bowser_3_region = "Valley of Bowser 3"
valley_of_bowser_4_tile = "Valley of Bowser 4 - Tile"
valley_of_bowser_4_region = "Valley of Bowser 4"
valley_ghost_house_tile = "Valley Ghost House - Tile"
valley_ghost_house_region = "Valley Ghost House"
valley_fortress_tile = "Valley Fortress - Tile"
valley_fortress_region = "Valley Fortress"
valley_castle_tile = "#7 Larry's Castle - Tile"
valley_castle_region = "#7 Larry's Castle"
valley_star_road = "Valley of Bowser - Star Road"
front_door_tile = "Front Door - Tile"
back_door_tile = "Back Door - Tile"
bowser_region = "Bowser - Region"
star_road_donut = "Star Road - Donut Plains"
star_road_1_tile = "Star Road 1 - Tile"
star_road_1_region = "Star Road 1"
star_road_vanilla = "Star Road - Vanilla Dome"
star_road_2_tile = "Star Road 2 - Tile"
star_road_2_region = "Star Road 2"
star_road_twin_bridges = "Star Road - Twin Bridges"
star_road_3_tile = "Star Road 3 - Tile"
star_road_3_region = "Star Road 3"
star_road_forest = "Star Road - Forest of Illusion"
star_road_4_tile = "Star Road 4 - Tile"
star_road_4_region = "Star Road 4"
star_road_valley = "Star Road - Valley of Bowser"
star_road_5_tile = "Star Road 5 - Tile"
star_road_5_region = "Star Road 5"
star_road_special = "Star Road - Special Zone"
special_star_road = "Special Zone - Star Road"
special_zone_1_tile = "Gnarly - Tile"
special_zone_1_region = "Gnarly"
special_zone_2_tile = "Tubular - Tile"
special_zone_2_region = "Tubular"
special_zone_3_tile = "Way Cool - Tile"
special_zone_3_region = "Way Cool"
special_zone_4_tile = "Awesome - Tile"
special_zone_4_region = "Awesome"
special_zone_5_tile = "Groovy - Tile"
special_zone_5_region = "Groovy"
special_zone_6_tile = "Mondo - Tile"
special_zone_6_region = "Mondo"
special_zone_7_tile = "Outrageous - Tile"
special_zone_7_region = "Outrageous"
special_zone_8_tile = "Funky - Tile"
special_zone_8_region = "Funky"
special_complete = "Special Zone - Star Road - Complete"

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from BaseClasses import MultiWorld
import math
text_mapping = {
"A": 0x00, "B": 0x01, "C": 0x02, "D": 0x03, "E": 0x04, "F": 0x05, "G": 0x06, "H": 0x07, "I": 0x08, "J": 0x09,
"K": 0x0A, "L": 0x0B, "M": 0x0C, "N": 0x0D, "O": 0x0E, "P": 0x0F, "Q": 0x10, "R": 0x11, "S": 0x12, "T": 0x13,
"U": 0x14, "V": 0x15, "W": 0x16, "X": 0x17, "Y": 0x18, "Z": 0x19,
"!": 0x1A, ".": 0x1B, "-": 0x1C, ",": 0x1D, "?": 0x1E, " ": 0x1F,
"0": 0x22, "1": 0x23, "2": 0x24, "3": 0x25, "4": 0x26, "5": 0x27, "6": 0x28, "7": 0x29, "8": 0x2A, "9": 0x2B,
"a": 0x40, "b": 0x41, "c": 0x42, "d": 0x43, "e": 0x44, "f": 0x45, "g": 0x46, "h": 0x47, "i": 0x48, "j": 0x49,
"k": 0x4A, "l": 0x4B, "m": 0x4C, "n": 0x4D, "o": 0x4E, "p": 0x4F, "q": 0x50, "r": 0x51, "s": 0x52, "t": 0x53,
"u": 0x54, "v": 0x55, "w": 0x56, "x": 0x57, "y": 0x58, "z": 0x59,
"#": 0x5A, "(": 0x5B, ")": 0x5C, "'": 0x5D
}
title_text_mapping = {
"A": [0x0A, 0x38], "B": [0x0B, 0x38], "C": [0x0C, 0x38], "D": [0x0D, 0x38], "E": [0x0E, 0x38],
"F": [0x0F, 0x38], "G": [0x10, 0x38], "H": [0x11, 0x38], "I": [0x12, 0x38], "J": [0x13, 0x38],
"K": [0x14, 0x38], "L": [0x15, 0x38], "M": [0x16, 0x38], "N": [0x17, 0x38], "O": [0x18, 0x38],
"P": [0x19, 0x38], "Q": [0x1A, 0x38], "R": [0x1B, 0x38], "S": [0x1C, 0x38], "T": [0x1D, 0x38],
"U": [0x1E, 0x38], "V": [0x1F, 0x38], "W": [0x20, 0x38], "X": [0x21, 0x38], "Y": [0x22, 0x38],
"Z": [0x23, 0x38], " ": [0xFC, 0x38], ".": [0x24, 0x38],
"0": [0x00, 0x38], "1": [0x01, 0x38], "2": [0x02, 0x38], "3": [0x03, 0x38], "4": [0x04, 0x38],
"5": [0x05, 0x38], "6": [0x06, 0x38], "7": [0x07, 0x38], "8": [0x08, 0x38], "9": [0x09, 0x38],
}
def string_to_bytes(input_string):
out_array = bytearray()
for letter in input_string:
out_array.append(text_mapping[letter] if letter in text_mapping else text_mapping["."])
return out_array
def generate_text_box(input_string):
out_bytes = bytearray()
box_line_count = 0
box_line_chr_count = 0
for word in input_string.split():
if box_line_chr_count + len(word) > 18:
out_bytes[-1] += 0x80
box_line_count += 1
box_line_chr_count = 0
out_bytes.extend(string_to_bytes(word))
box_line_chr_count += len(word)
if box_line_chr_count < 18:
box_line_chr_count += 1
out_bytes.append(0x1F)
for i in range(box_line_count, 8):
out_bytes.append(0x9F)
return out_bytes
def generate_goal_text(world: MultiWorld, player: int):
out_array = bytearray()
if world.goal[player] == "yoshi_egg_hunt":
required_yoshi_eggs = max(math.floor(
world.number_of_yoshi_eggs[player].value * (world.percentage_of_yoshi_eggs[player].value / 100.0)), 1)
out_array += bytearray([0x9F, 0x9F])
out_array += string_to_bytes(" You must acquire")
out_array[-1] += 0x80
out_array += string_to_bytes(f' {required_yoshi_eggs:02} Yoshi Eggs,')
out_array[-1] += 0x80
out_array += string_to_bytes("then return here.")
out_array[-1] += 0x80
out_array += bytearray([0x9F, 0x9F, 0x9F])
else:
bosses_required = world.bosses_required[player].value
out_array += bytearray([0x9F, 0x9F])
out_array += string_to_bytes(" You must defeat")
out_array[-1] += 0x80
out_array += string_to_bytes(f' {bosses_required:02} Bosses,')
out_array[-1] += 0x80
out_array += string_to_bytes("then defeat Bowser")
out_array[-1] += 0x80
out_array += bytearray([0x9F, 0x9F, 0x9F])
return out_array
def generate_received_text(item_name: str, player_name: str):
out_array = bytearray()
item_name = item_name[:18]
player_name = player_name[:18]
item_buffer = max(0, math.floor((18 - len(item_name)) / 2))
player_buffer = max(0, math.floor((18 - len(player_name)) / 2))
out_array += bytearray([0x9F, 0x9F])
out_array += string_to_bytes(" Received")
out_array[-1] += 0x80
out_array += bytearray([0x1F] * item_buffer)
out_array += string_to_bytes(item_name)
out_array[-1] += 0x80
out_array += string_to_bytes(" from")
out_array[-1] += 0x80
out_array += bytearray([0x1F] * player_buffer)
out_array += string_to_bytes(player_name)
out_array[-1] += 0x80
out_array += bytearray([0x9F, 0x9F])
return out_array
def generate_sent_text(item_name: str, player_name: str):
out_array = bytearray()
item_name = item_name[:18]
player_name = player_name[:18]
item_buffer = max(0, math.floor((18 - len(item_name)) / 2))
player_buffer = max(0, math.floor((18 - len(player_name)) / 2))
out_array += bytearray([0x9F, 0x9F])
out_array += string_to_bytes(" Sent")
out_array[-1] += 0x80
out_array += bytearray([0x1F] * item_buffer)
out_array += string_to_bytes(item_name)
out_array[-1] += 0x80
out_array += string_to_bytes(" to")
out_array[-1] += 0x80
out_array += bytearray([0x1F] * player_buffer)
out_array += string_to_bytes(player_name)
out_array[-1] += 0x80
out_array += bytearray([0x9F, 0x9F])
return out_array

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worlds/smw/Options.py Normal file
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import typing
from Options import Choice, Range, Option, Toggle, DeathLink, DefaultOnToggle, OptionList
class Goal(Choice):
"""
Determines the goal of the seed
Bowser: Defeat Koopalings, reach Bowser's Castle and defeat Bowser
Yoshi Egg Hunt: Find a certain number of Yoshi Eggs
"""
display_name = "Goal"
option_bowser = 0
option_yoshi_egg_hunt = 1
default = 0
class BossesRequired(Range):
"""
How many Bosses (Koopalings or Reznor) must be defeated in order to defeat Bowser
"""
display_name = "Bosses Required"
range_start = 0
range_end = 11
default = 7
class NumberOfYoshiEggs(Range):
"""
How many Yoshi Eggs are in the pool for Yoshi Egg Hunt
"""
display_name = "Total Number of Yoshi Eggs"
range_start = 1
range_end = 80
default = 50
class PercentageOfYoshiEggs(Range):
"""
What Percentage of Yoshi Eggs are required to finish Yoshi Egg Hunt
"""
display_name = "Required Percentage of Yoshi Eggs"
range_start = 1
range_end = 100
default = 100
class DragonCoinChecks(Toggle):
"""
Whether collecting 5 Dragon Coins in each level will grant a check
"""
display_name = "Dragon Coin Checks"
class BowserCastleDoors(Choice):
"""
How the doors of Bowser's Castle behave
Vanilla: Front and Back Doors behave as vanilla
Fast: Both doors behave as the Back Door
Slow: Both doors behave as the Front Door
"Front Door" requires beating all 8 Rooms
"Back Door" only requires going through the dark hallway to Bowser
"""
display_name = "Bowser Castle Doors"
option_vanilla = 0
option_fast = 1
option_slow = 2
default = 0
class LevelShuffle(Toggle):
"""
Whether levels are shuffled
"""
display_name = "Level Shuffle"
class SwapDonutGhostHouseExits(Toggle):
"""
If enabled, this option will swap which overworld direction the two exits of the level at the Donut Ghost House overworld tile go:
False: Normal Exit goes up, Secret Exit goes right.
True: Normal Exit goes right, Secret Exit goes up.
"""
display_name = "Swap Donut GH Exits"
class DisplaySentItemPopups(Choice):
"""
What messages to display in-game for items sent
"""
display_name = "Display Sent Item Popups"
option_none = 0
option_all = 1
default = 1
class DisplayReceivedItemPopups(Choice):
"""
What messages to display in-game for items received
"""
display_name = "Display Received Item Popups"
option_none = 0
option_all = 1
option_progression = 2
default = 2
class TrapFillPercentage(Range):
"""
Replace a percentage of junk items in the item pool with random traps
"""
display_name = "Trap Fill Percentage"
range_start = 0
range_end = 100
default = 0
class BaseTrapWeight(Choice):
"""
Base Class for Trap Weights
"""
option_none = 0
option_low = 1
option_medium = 2
option_high = 4
default = 2
class IceTrapWeight(BaseTrapWeight):
"""
Likelihood of a receiving a trap which causes the level to become slippery
"""
display_name = "Ice Trap Weight"
class StunTrapWeight(BaseTrapWeight):
"""
Likelihood of a receiving a trap which briefly stuns Mario
"""
display_name = "Stun Trap Weight"
class LiteratureTrapWeight(BaseTrapWeight):
"""
Likelihood of a receiving a trap which causes the player to read literature
"""
display_name = "Literature Trap Weight"
class Autosave(DefaultOnToggle):
"""
Whether a save prompt will appear after every level
"""
display_name = "Autosave"
class MusicShuffle(Choice):
"""
Music shuffle type
None: No Music is shuffled
Consistent: Each music track is consistently shuffled throughout the game
Full: Each individual level has a random music track
Singularity: The entire game uses one song for overworld and one song for levels
"""
display_name = "Music Shuffle"
option_none = 0
option_consistent = 1
option_full = 2
option_singularity = 3
default = 0
class MarioPalette(Choice):
"""
Mario palette color
"""
display_name = "Mario Palette"
option_mario = 0
option_luigi = 1
option_wario = 2
option_waluigi = 3
option_geno = 4
option_princess = 5
option_dark = 6
option_sponge = 7
default = 0
class ForegroundPaletteShuffle(Toggle):
"""
Whether to shuffle level foreground palettes
"""
display_name = "Foreground Palette Shuffle"
class BackgroundPaletteShuffle(Toggle):
"""
Whether to shuffle level background palettes
"""
display_name = "Background Palette Shuffle"
class StartingLifeCount(Range):
"""
How many extra lives to start the game with
"""
display_name = "Starting Life Count"
range_start = 1
range_end = 99
default = 5
smw_options: typing.Dict[str, type(Option)] = {
"death_link": DeathLink,
"goal": Goal,
"bosses_required": BossesRequired,
"number_of_yoshi_eggs": NumberOfYoshiEggs,
"percentage_of_yoshi_eggs": PercentageOfYoshiEggs,
"dragon_coin_checks": DragonCoinChecks,
"bowser_castle_doors": BowserCastleDoors,
"level_shuffle": LevelShuffle,
"swap_donut_gh_exits": SwapDonutGhostHouseExits,
#"display_sent_item_popups": DisplaySentItemPopups,
"display_received_item_popups": DisplayReceivedItemPopups,
"trap_fill_percentage": TrapFillPercentage,
"ice_trap_weight": IceTrapWeight,
"stun_trap_weight": StunTrapWeight,
"literature_trap_weight": LiteratureTrapWeight,
"autosave": Autosave,
"music_shuffle": MusicShuffle,
"mario_palette": MarioPalette,
"foreground_palette_shuffle": ForegroundPaletteShuffle,
"background_palette_shuffle": BackgroundPaletteShuffle,
"starting_life_count": StartingLifeCount,
}

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worlds/smw/Regions.py Normal file

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worlds/smw/Rom.py Normal file
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import Utils
from worlds.Files import APDeltaPatch
from .Aesthetics import generate_shuffled_header_data
from .Levels import level_info_dict
from .Names.TextBox import generate_goal_text, title_text_mapping, generate_text_box
USHASH = 'cdd3c8c37322978ca8669b34bc89c804'
ROM_PLAYER_LIMIT = 65535
import hashlib
import os
import math
ability_rom_data = {
0xBC0003: [[0x1F2C, 0x7]], # Run 0x80
0xBC0004: [[0x1F2C, 0x6]], # Carry 0x40
0xBC0005: [[0x1F2C, 0x2]], # Swim 0x04
0xBC0006: [[0x1F2C, 0x3]], # Spin Jump 0x08
0xBC0007: [[0x1F2C, 0x5]], # Climb 0x20
0xBC0008: [[0x1F2C, 0x1]], # Yoshi 0x02
0xBC0009: [[0x1F2C, 0x4]], # P-Switch 0x10
#0xBC000A: [[]]
0xBC000B: [[0x1F2D, 0x3]], # P-Balloon 0x08
0xBC000D: [[0x1F2D, 0x4]], # Super Star 0x10
}
item_rom_data = {
0xBC0001: [0x18E4, 0x1], # 1-Up Mushroom
0xBC0002: [0x1F24, 0x1, 0x1F], # Yoshi Egg
0xBC0012: [0x1F26, 0x1, 0x09], # Boss Token
0xBC000E: [0x1F28, 0x1, 0x1C], # Yellow Switch Palace
0xBC000F: [0x1F27, 0x1, 0x1C], # Green Switch Palace
0xBC0010: [0x1F2A, 0x1, 0x1C], # Red Switch Palace
0xBC0011: [0x1F29, 0x1, 0x1C], # Blue Switch Palace
0xBC0013: [0x0086, 0x1, 0x0E], # Ice Trap
0xBC0014: [0x18BD, 0x7F, 0x18], # Stun Trap
}
music_rom_data = [
]
level_music_ids = [
]
class SMWDeltaPatch(APDeltaPatch):
hash = USHASH
game = "Super Mario World"
patch_file_ending = ".apsmw"
@classmethod
def get_source_data(cls) -> bytes:
return get_base_rom_bytes()
class LocalRom:
def __init__(self, file, patch=True, vanillaRom=None, name=None, hash=None):
self.name = name
self.hash = hash
self.orig_buffer = None
with open(file, 'rb') as stream:
self.buffer = Utils.read_snes_rom(stream)
def read_bit(self, address: int, bit_number: int) -> bool:
bitflag = (1 << bit_number)
return ((self.buffer[address] & bitflag) != 0)
def read_byte(self, address: int) -> int:
return self.buffer[address]
def read_bytes(self, startaddress: int, length: int) -> bytes:
return self.buffer[startaddress:startaddress + length]
def write_byte(self, address: int, value: int):
self.buffer[address] = value
def write_bytes(self, startaddress: int, values):
self.buffer[startaddress:startaddress + len(values)] = values
def write_to_file(self, file):
with open(file, 'wb') as outfile:
outfile.write(self.buffer)
def read_from_file(self, file):
with open(file, 'rb') as stream:
self.buffer = bytearray(stream.read())
def handle_ability_code(rom):
# Lock Abilities
#rom.write_byte(0xC581, 0x01) # No Stars
#rom.write_byte(0x62E6, 0x01) # No Star Music
#rom.write_byte(0xC300, 0x01) # No P-Balloons
#rom.write_byte(0xC305, 0x01) # No P-Balloons
# Run
rom.write_bytes(0x5977, bytearray([0x22, 0x10, 0xBA, 0x03])) # JSL $03BA10
rom.write_bytes(0x597B, bytearray([0xEA] * 0x04))
RUN_SUB_ADDR = 0x01BA10
rom.write_bytes(RUN_SUB_ADDR + 0x00, bytearray([0xDA])) # PHX
rom.write_bytes(RUN_SUB_ADDR + 0x01, bytearray([0x08])) # PHP
rom.write_bytes(RUN_SUB_ADDR + 0x02, bytearray([0x90, 0x03])) # BCC +0x03
rom.write_bytes(RUN_SUB_ADDR + 0x04, bytearray([0xC8])) # INY
rom.write_bytes(RUN_SUB_ADDR + 0x05, bytearray([0xA9, 0x70])) # LDA #70
rom.write_bytes(RUN_SUB_ADDR + 0x07, bytearray([0xAA])) # TAX
rom.write_bytes(RUN_SUB_ADDR + 0x08, bytearray([0xAD, 0x2C, 0x1F])) # LDA $1F2C
rom.write_bytes(RUN_SUB_ADDR + 0x0B, bytearray([0x89, 0x80])) # BIT #80
rom.write_bytes(RUN_SUB_ADDR + 0x0D, bytearray([0xF0, 0x04])) # BEQ +0x04
rom.write_bytes(RUN_SUB_ADDR + 0x0F, bytearray([0x8A])) # TXA
rom.write_bytes(RUN_SUB_ADDR + 0x10, bytearray([0x8D, 0xE4, 0x13])) # STA $13E4
rom.write_bytes(RUN_SUB_ADDR + 0x13, bytearray([0x8A])) # TXA
rom.write_bytes(RUN_SUB_ADDR + 0x14, bytearray([0x28])) # PLP
rom.write_bytes(RUN_SUB_ADDR + 0x15, bytearray([0xFA])) # PLX
rom.write_bytes(RUN_SUB_ADDR + 0x16, bytearray([0x6B])) # RTL
# End Run
# Purple Block Carry
rom.write_bytes(0x726F, bytearray([0x22, 0x28, 0xBA, 0x03])) # JSL $03BA28
rom.write_bytes(0x7273, bytearray([0xEA] * 0x02))
PURPLE_BLOCK_CARRY_SUB_ADDR = 0x01BA28
rom.write_bytes(PURPLE_BLOCK_CARRY_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(PURPLE_BLOCK_CARRY_SUB_ADDR + 0x01, bytearray([0xAD, 0x2C, 0x1F])) # LDA $1F2C
rom.write_bytes(PURPLE_BLOCK_CARRY_SUB_ADDR + 0x04, bytearray([0x89, 0x40])) # BIT #40
rom.write_bytes(PURPLE_BLOCK_CARRY_SUB_ADDR + 0x06, bytearray([0xF0, 0x09])) # BEQ +0x09
rom.write_bytes(PURPLE_BLOCK_CARRY_SUB_ADDR + 0x08, bytearray([0x28])) # PLP
rom.write_bytes(PURPLE_BLOCK_CARRY_SUB_ADDR + 0x09, bytearray([0xAD, 0x8F, 0x14])) # LDA $148F
rom.write_bytes(PURPLE_BLOCK_CARRY_SUB_ADDR + 0x0C, bytearray([0x0D, 0x7A, 0x18])) # ORA $187A
rom.write_bytes(PURPLE_BLOCK_CARRY_SUB_ADDR + 0x0F, bytearray([0x80, 0x03])) # BRA +0x03
rom.write_bytes(PURPLE_BLOCK_CARRY_SUB_ADDR + 0x11, bytearray([0x28])) # PLP
rom.write_bytes(PURPLE_BLOCK_CARRY_SUB_ADDR + 0x12, bytearray([0xA9, 0x01])) # LDA #01
rom.write_bytes(PURPLE_BLOCK_CARRY_SUB_ADDR + 0x14, bytearray([0x6B])) # RTL
# End Purple Block Carry
# Springboard Carry
rom.write_bytes(0xE6DA, bytearray([0x22, 0x40, 0xBA, 0x03])) # JSL $03BA40
rom.write_bytes(0xE6DE, bytearray([0xEA] * 0x04))
SPRINGBOARD_CARRY_SUB_ADDR = 0x01BA40
rom.write_bytes(SPRINGBOARD_CARRY_SUB_ADDR + 0x00, bytearray([0x48])) # PHA
rom.write_bytes(SPRINGBOARD_CARRY_SUB_ADDR + 0x01, bytearray([0x08])) # PHP
rom.write_bytes(SPRINGBOARD_CARRY_SUB_ADDR + 0x02, bytearray([0xAD, 0x2C, 0x1F])) # LDA $1F2C
rom.write_bytes(SPRINGBOARD_CARRY_SUB_ADDR + 0x05, bytearray([0x89, 0x40])) # BIT #40
rom.write_bytes(SPRINGBOARD_CARRY_SUB_ADDR + 0x07, bytearray([0xF0, 0x08])) # BEQ +0x08
rom.write_bytes(SPRINGBOARD_CARRY_SUB_ADDR + 0x09, bytearray([0xA9, 0x0B])) # LDA #0B
rom.write_bytes(SPRINGBOARD_CARRY_SUB_ADDR + 0x0B, bytearray([0x9D, 0xC8, 0x14])) # STA $14C8, X
rom.write_bytes(SPRINGBOARD_CARRY_SUB_ADDR + 0x0E, bytearray([0x9E, 0x02, 0x16])) # STZ $1602, X
rom.write_bytes(SPRINGBOARD_CARRY_SUB_ADDR + 0x11, bytearray([0x28])) # PLP
rom.write_bytes(SPRINGBOARD_CARRY_SUB_ADDR + 0x12, bytearray([0x68])) # PLA
rom.write_bytes(SPRINGBOARD_CARRY_SUB_ADDR + 0x13, bytearray([0x6B])) # RTL
# End Springboard Carry
# Shell Carry
rom.write_bytes(0xAA66, bytearray([0xAD, 0x2C, 0x1F])) # LDA $1F2C
rom.write_bytes(0xAA69, bytearray([0x89, 0x40])) # BIT #40
rom.write_bytes(0xAA6B, bytearray([0xF0, 0x07])) # BEQ +0x07
rom.write_bytes(0xAA6D, bytearray([0x22, 0x60, 0xBA, 0x03])) # JSL $03BA60
rom.write_bytes(0xAA71, bytearray([0xEA] * 0x02))
SHELL_CARRY_SUB_ADDR = 0x01BA60
rom.write_bytes(SHELL_CARRY_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(SHELL_CARRY_SUB_ADDR + 0x01, bytearray([0xA9, 0x0B])) # LDA #0B
rom.write_bytes(SHELL_CARRY_SUB_ADDR + 0x03, bytearray([0x9D, 0xC8, 0x14])) # STA $14C8, X
rom.write_bytes(SHELL_CARRY_SUB_ADDR + 0x06, bytearray([0xEE, 0x70, 0x14])) # INC $1470
rom.write_bytes(SHELL_CARRY_SUB_ADDR + 0x09, bytearray([0xA9, 0x0B])) # LDA #08
rom.write_bytes(SHELL_CARRY_SUB_ADDR + 0x0B, bytearray([0x8D, 0x98, 0x14])) # STA $1498
rom.write_bytes(SHELL_CARRY_SUB_ADDR + 0x0E, bytearray([0x28])) # PLP
rom.write_bytes(SHELL_CARRY_SUB_ADDR + 0x0F, bytearray([0x6B])) # RTL
# End Shell Carry
# Yoshi Carry
rom.write_bytes(0xF309, bytearray([0x22, 0x70, 0xBA, 0x03])) # JSL $03BA70
rom.write_bytes(0xF30D, bytearray([0xEA] * 0x06))
YOSHI_CARRY_SUB_ADDR = 0x01BA70
rom.write_bytes(YOSHI_CARRY_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(YOSHI_CARRY_SUB_ADDR + 0x01, bytearray([0xAD, 0x2C, 0x1F])) # LDA $1F2C
rom.write_bytes(YOSHI_CARRY_SUB_ADDR + 0x04, bytearray([0x89, 0x40])) # BIT #40
rom.write_bytes(YOSHI_CARRY_SUB_ADDR + 0x06, bytearray([0xF0, 0x0A])) # BEQ +0x0A
rom.write_bytes(YOSHI_CARRY_SUB_ADDR + 0x08, bytearray([0xA9, 0x12])) # LDA #12
rom.write_bytes(YOSHI_CARRY_SUB_ADDR + 0x0A, bytearray([0x8D, 0xA3, 0x14])) # STA $14A3
rom.write_bytes(YOSHI_CARRY_SUB_ADDR + 0x0D, bytearray([0xA9, 0x21])) # LDA #21
rom.write_bytes(YOSHI_CARRY_SUB_ADDR + 0x0F, bytearray([0x8D, 0xFC, 0x1D])) # STA $1DFC
rom.write_bytes(YOSHI_CARRY_SUB_ADDR + 0x12, bytearray([0x28])) # PLP
rom.write_bytes(YOSHI_CARRY_SUB_ADDR + 0x13, bytearray([0x6B])) # RTL
# End Yoshi Carry
# Climb
rom.write_bytes(0x4D72, bytearray([0x5C, 0x88, 0xBA, 0x03])) # JML $03BA88
rom.write_bytes(0x4D76, bytearray([0xEA] * 0x03))
CLIMB_SUB_ADDR = 0x01BA88
rom.write_bytes(CLIMB_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(CLIMB_SUB_ADDR + 0x01, bytearray([0xAD, 0x2C, 0x1F])) # LDA $1F2C
rom.write_bytes(CLIMB_SUB_ADDR + 0x04, bytearray([0x89, 0x20])) # BIT #20
rom.write_bytes(CLIMB_SUB_ADDR + 0x06, bytearray([0xF0, 0x09])) # BEQ +0x09
rom.write_bytes(CLIMB_SUB_ADDR + 0x08, bytearray([0xA5, 0x8B])) # LDA $8B
rom.write_bytes(CLIMB_SUB_ADDR + 0x0A, bytearray([0x85, 0x74])) # STA $74
rom.write_bytes(CLIMB_SUB_ADDR + 0x0C, bytearray([0x28])) # PLP
rom.write_bytes(CLIMB_SUB_ADDR + 0x0D, bytearray([0x5C, 0x17, 0xDB, 0x00])) # JML $00DB17
rom.write_bytes(CLIMB_SUB_ADDR + 0x11, bytearray([0x28])) # PLP
rom.write_bytes(CLIMB_SUB_ADDR + 0x12, bytearray([0x5C, 0x76, 0xCD, 0x00])) # JML $00CD76
# End Climb
# P-Switch
rom.write_bytes(0xAB1A, bytearray([0x22, 0xA0, 0xBA, 0x03])) # JSL $03BAA0
rom.write_bytes(0xAB1E, bytearray([0xEA] * 0x01))
P_SWITCH_SUB_ADDR = 0x01BAA0
rom.write_bytes(P_SWITCH_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(P_SWITCH_SUB_ADDR + 0x01, bytearray([0xAD, 0x2C, 0x1F])) # LDA $1F2C
rom.write_bytes(P_SWITCH_SUB_ADDR + 0x04, bytearray([0x89, 0x10])) # BIT #10
rom.write_bytes(P_SWITCH_SUB_ADDR + 0x06, bytearray([0xF0, 0x04])) # BEQ +0x04
rom.write_bytes(P_SWITCH_SUB_ADDR + 0x08, bytearray([0xA9, 0xB0])) # LDA #B0
rom.write_bytes(P_SWITCH_SUB_ADDR + 0x0A, bytearray([0x80, 0x02])) # BRA +0x02
rom.write_bytes(P_SWITCH_SUB_ADDR + 0x0C, bytearray([0xA9, 0x01])) # LDA #01
rom.write_bytes(P_SWITCH_SUB_ADDR + 0x0E, bytearray([0x99, 0xAD, 0x14])) # STA $14AD
rom.write_bytes(P_SWITCH_SUB_ADDR + 0x11, bytearray([0x28])) # PLP
rom.write_bytes(P_SWITCH_SUB_ADDR + 0x12, bytearray([0x6B])) # RTL
# End P-Switch
# Spin Jump
rom.write_bytes(0x5645, bytearray([0xAD, 0x2C, 0x1F])) # LDA $1F2C
rom.write_bytes(0x5648, bytearray([0x89, 0x08])) # BIT #08
rom.write_bytes(0x564A, bytearray([0xF0, 0x12])) # BEQ +0x12
rom.write_bytes(0x564C, bytearray([0x22, 0xB8, 0xBA, 0x03])) # JSL $03BAB8
SPIN_JUMP_SUB_ADDR = 0x01BAB8
rom.write_bytes(SPIN_JUMP_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(SPIN_JUMP_SUB_ADDR + 0x01, bytearray([0x1A])) # INC
rom.write_bytes(SPIN_JUMP_SUB_ADDR + 0x02, bytearray([0x8D, 0x0D, 0x14])) # STA $140D
rom.write_bytes(SPIN_JUMP_SUB_ADDR + 0x05, bytearray([0xA9, 0x04])) # LDA #04
rom.write_bytes(SPIN_JUMP_SUB_ADDR + 0x07, bytearray([0x8D, 0xFC, 0x1D])) # STA $1DFC
rom.write_bytes(SPIN_JUMP_SUB_ADDR + 0x0A, bytearray([0xA4, 0x76])) # LDY #76
rom.write_bytes(SPIN_JUMP_SUB_ADDR + 0x0C, bytearray([0x28])) # PLP
rom.write_bytes(SPIN_JUMP_SUB_ADDR + 0x0D, bytearray([0x6B])) # RTL
# End Spin Jump
# Spin Jump from Water
rom.write_bytes(0x6A89, bytearray([0x22, 0xF8, 0xBB, 0x03])) # JSL $03BBF8
rom.write_bytes(0x6A8D, bytearray([0xEA] * 0x05))
SPIN_JUMP_WATER_SUB_ADDR = 0x01BBF8
rom.write_bytes(SPIN_JUMP_WATER_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(SPIN_JUMP_WATER_SUB_ADDR + 0x01, bytearray([0xAD, 0x2C, 0x1F])) # LDA $1F2C
rom.write_bytes(SPIN_JUMP_WATER_SUB_ADDR + 0x04, bytearray([0x89, 0x08])) # BIT #08
rom.write_bytes(SPIN_JUMP_WATER_SUB_ADDR + 0x06, bytearray([0xF0, 0x09])) # BEQ +0x09
rom.write_bytes(SPIN_JUMP_WATER_SUB_ADDR + 0x08, bytearray([0x1A])) # INC
rom.write_bytes(SPIN_JUMP_WATER_SUB_ADDR + 0x09, bytearray([0x8D, 0x0D, 0x14])) # STA $140D
rom.write_bytes(SPIN_JUMP_WATER_SUB_ADDR + 0x0C, bytearray([0xA9, 0x04])) # LDA #04
rom.write_bytes(SPIN_JUMP_WATER_SUB_ADDR + 0x0E, bytearray([0x8D, 0xFC, 0x1D])) # STA $1DFC
rom.write_bytes(SPIN_JUMP_WATER_SUB_ADDR + 0x11, bytearray([0x28])) # PLP
rom.write_bytes(SPIN_JUMP_WATER_SUB_ADDR + 0x12, bytearray([0x6B])) # RTL
# End Spin Jump from Water
# Spin Jump from Springboard
rom.write_bytes(0xE693, bytearray([0x22, 0x0C, 0xBC, 0x03])) # JSL $03BC0C
rom.write_bytes(0xE697, bytearray([0xEA] * 0x01))
SPIN_JUMP_SPRING_SUB_ADDR = 0x01BC0C
rom.write_bytes(SPIN_JUMP_SPRING_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(SPIN_JUMP_SPRING_SUB_ADDR + 0x01, bytearray([0xAD, 0x2C, 0x1F])) # LDA $1F2C
rom.write_bytes(SPIN_JUMP_SPRING_SUB_ADDR + 0x04, bytearray([0x89, 0x08])) # BIT #08
rom.write_bytes(SPIN_JUMP_SPRING_SUB_ADDR + 0x06, bytearray([0xF0, 0x05])) # BEQ +0x05
rom.write_bytes(SPIN_JUMP_SPRING_SUB_ADDR + 0x08, bytearray([0xA9, 0x01])) # LDA #01
rom.write_bytes(SPIN_JUMP_SPRING_SUB_ADDR + 0x0A, bytearray([0x8D, 0x0D, 0x14])) # STA $140D
rom.write_bytes(SPIN_JUMP_SPRING_SUB_ADDR + 0x0D, bytearray([0x28])) # PLP
rom.write_bytes(SPIN_JUMP_SPRING_SUB_ADDR + 0x0E, bytearray([0x6B])) # RTL
# End Spin Jump from Springboard
# Swim
rom.write_bytes(0x5A25, bytearray([0x22, 0xC8, 0xBA, 0x03])) # JSL $03BAC8
rom.write_bytes(0x5A29, bytearray([0xEA] * 0x04))
SWIM_SUB_ADDR = 0x01BAC8
rom.write_bytes(SWIM_SUB_ADDR + 0x00, bytearray([0x48])) # PHA
rom.write_bytes(SWIM_SUB_ADDR + 0x01, bytearray([0x08])) # PHP
rom.write_bytes(SWIM_SUB_ADDR + 0x02, bytearray([0xAD, 0x2C, 0x1F])) # LDA $1F2C
rom.write_bytes(SWIM_SUB_ADDR + 0x05, bytearray([0x89, 0x04])) # BIT #04
rom.write_bytes(SWIM_SUB_ADDR + 0x07, bytearray([0xF0, 0x0C])) # BEQ +0x0C
rom.write_bytes(SWIM_SUB_ADDR + 0x09, bytearray([0x28])) # PLP
rom.write_bytes(SWIM_SUB_ADDR + 0x0A, bytearray([0x68])) # PLA
rom.write_bytes(SWIM_SUB_ADDR + 0x0B, bytearray([0xDD, 0x84, 0xD9])) # CMP $D489, X
rom.write_bytes(SWIM_SUB_ADDR + 0x0E, bytearray([0xB0, 0x03])) # BCS +0x03
rom.write_bytes(SWIM_SUB_ADDR + 0x10, bytearray([0xBD, 0x84, 0xD9])) # LDA $D489, X
rom.write_bytes(SWIM_SUB_ADDR + 0x13, bytearray([0x80, 0x0A])) # BRA +0x0A
rom.write_bytes(SWIM_SUB_ADDR + 0x15, bytearray([0x28])) # PLP
rom.write_bytes(SWIM_SUB_ADDR + 0x16, bytearray([0x68])) # PLA
rom.write_bytes(SWIM_SUB_ADDR + 0x17, bytearray([0xDD, 0xBE, 0xDE])) # CMP $DEBE, X
rom.write_bytes(SWIM_SUB_ADDR + 0x1A, bytearray([0xB0, 0x03])) # BCS +0x03
rom.write_bytes(SWIM_SUB_ADDR + 0x1C, bytearray([0xBD, 0xBE, 0xDE])) # LDA $DEBE, X
rom.write_bytes(SWIM_SUB_ADDR + 0x1F, bytearray([0x6B])) # RTL
# End Swim
# Item Swim
rom.write_bytes(0x59D7, bytearray([0x22, 0xE8, 0xBA, 0x03])) # JSL $03BAE8
rom.write_bytes(0x59DB, bytearray([0xEA] * 0x02))
SWIM_SUB_ADDR = 0x01BAE8
rom.write_bytes(SWIM_SUB_ADDR + 0x00, bytearray([0x48])) # PHA
rom.write_bytes(SWIM_SUB_ADDR + 0x01, bytearray([0x08])) # PHP
rom.write_bytes(SWIM_SUB_ADDR + 0x02, bytearray([0xAD, 0x2C, 0x1F])) # LDA $1F2C
rom.write_bytes(SWIM_SUB_ADDR + 0x05, bytearray([0x89, 0x04])) # BIT #04
rom.write_bytes(SWIM_SUB_ADDR + 0x07, bytearray([0xF0, 0x0A])) # BEQ +0x0A
rom.write_bytes(SWIM_SUB_ADDR + 0x09, bytearray([0x28])) # PLP
rom.write_bytes(SWIM_SUB_ADDR + 0x0A, bytearray([0x68])) # PLA
rom.write_bytes(SWIM_SUB_ADDR + 0x0B, bytearray([0xC9, 0xF0])) # CMP #F0
rom.write_bytes(SWIM_SUB_ADDR + 0x0D, bytearray([0xB0, 0x02])) # BCS +0x02
rom.write_bytes(SWIM_SUB_ADDR + 0x0F, bytearray([0xA9, 0xF0])) # LDA #F0
rom.write_bytes(SWIM_SUB_ADDR + 0x11, bytearray([0x80, 0x08])) # BRA +0x08
rom.write_bytes(SWIM_SUB_ADDR + 0x13, bytearray([0x28])) # PLP
rom.write_bytes(SWIM_SUB_ADDR + 0x14, bytearray([0x68])) # PLA
rom.write_bytes(SWIM_SUB_ADDR + 0x15, bytearray([0xC9, 0xFF])) # CMP #FF
rom.write_bytes(SWIM_SUB_ADDR + 0x17, bytearray([0xB0, 0x02])) # BCS +0x02
rom.write_bytes(SWIM_SUB_ADDR + 0x19, bytearray([0xA9, 0x00])) # LDA #00
rom.write_bytes(SWIM_SUB_ADDR + 0x1B, bytearray([0x6B])) # RTL
# End Item Swim
# Yoshi
rom.write_bytes(0x109FB, bytearray([0x22, 0x08, 0xBB, 0x03])) # JSL $03BB08
rom.write_bytes(0x109FF, bytearray([0xEA] * 0x02))
YOSHI_SUB_ADDR = 0x01BB08
rom.write_bytes(YOSHI_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(YOSHI_SUB_ADDR + 0x01, bytearray([0xAD, 0x2C, 0x1F])) # LDA $1F2C
rom.write_bytes(YOSHI_SUB_ADDR + 0x04, bytearray([0x89, 0x02])) # BIT #02
rom.write_bytes(YOSHI_SUB_ADDR + 0x06, bytearray([0xF0, 0x06])) # BEQ +0x06
rom.write_bytes(YOSHI_SUB_ADDR + 0x08, bytearray([0x28])) # PLP
rom.write_bytes(YOSHI_SUB_ADDR + 0x09, bytearray([0xB9, 0xA1, 0x88])) # LDA $88A1, Y
rom.write_bytes(YOSHI_SUB_ADDR + 0x0C, bytearray([0x80, 0x04])) # BRA +0x04
rom.write_bytes(YOSHI_SUB_ADDR + 0x0E, bytearray([0x28])) # PLP
rom.write_bytes(YOSHI_SUB_ADDR + 0x0F, bytearray([0xB9, 0xA2, 0x88])) # LDA $88A2, Y
rom.write_bytes(YOSHI_SUB_ADDR + 0x12, bytearray([0x9D, 0x1C, 0x15])) # STA $151C, X
rom.write_bytes(YOSHI_SUB_ADDR + 0x15, bytearray([0x6B])) # RTL
# End Yoshi
# Baby Yoshi
rom.write_bytes(0xA2B8, bytearray([0x22, 0x20, 0xBB, 0x03])) # JSL $03BB20
rom.write_bytes(0xA2BC, bytearray([0xEA] * 0x01))
YOSHI_SUB_ADDR = 0x01BB20
rom.write_bytes(YOSHI_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(YOSHI_SUB_ADDR + 0x01, bytearray([0x9C, 0x1E, 0x14])) # STZ $141E
rom.write_bytes(YOSHI_SUB_ADDR + 0x04, bytearray([0xAD, 0x2C, 0x1F])) # LDA $1F2C
rom.write_bytes(YOSHI_SUB_ADDR + 0x07, bytearray([0x89, 0x02])) # BIT #02
rom.write_bytes(YOSHI_SUB_ADDR + 0x09, bytearray([0xF0, 0x05])) # BEQ +0x05
rom.write_bytes(YOSHI_SUB_ADDR + 0x0B, bytearray([0x28])) # PLP
rom.write_bytes(YOSHI_SUB_ADDR + 0x0C, bytearray([0xA9, 0x35])) # LDA #35
rom.write_bytes(YOSHI_SUB_ADDR + 0x0E, bytearray([0x80, 0x03])) # BRA +0x03
rom.write_bytes(YOSHI_SUB_ADDR + 0x10, bytearray([0x28])) # PLP
rom.write_bytes(YOSHI_SUB_ADDR + 0x11, bytearray([0xA9, 0x70])) # LDA #70
rom.write_bytes(YOSHI_SUB_ADDR + 0x13, bytearray([0x6B])) # RTL
# End Baby Yoshi
# Midway Gate
rom.write_bytes(0x72E4, bytearray([0x22, 0x38, 0xBB, 0x03])) # JSL $03BB38
MIDWAY_GATE_SUB_ADDR = 0x01BB38
rom.write_bytes(MIDWAY_GATE_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(MIDWAY_GATE_SUB_ADDR + 0x01, bytearray([0xAD, 0x2D, 0x1F])) # LDA $1F2D
rom.write_bytes(MIDWAY_GATE_SUB_ADDR + 0x04, bytearray([0x89, 0x01])) # BIT #01
rom.write_bytes(MIDWAY_GATE_SUB_ADDR + 0x06, bytearray([0xF0, 0x07])) # BEQ +0x07
rom.write_bytes(MIDWAY_GATE_SUB_ADDR + 0x08, bytearray([0x28])) # PLP
rom.write_bytes(MIDWAY_GATE_SUB_ADDR + 0x09, bytearray([0xA9, 0x01])) # LDA #01
rom.write_bytes(MIDWAY_GATE_SUB_ADDR + 0x0B, bytearray([0x85, 0x19])) # STA $19
rom.write_bytes(MIDWAY_GATE_SUB_ADDR + 0x0D, bytearray([0x80, 0x01])) # BRA +0x01
rom.write_bytes(MIDWAY_GATE_SUB_ADDR + 0x0F, bytearray([0x28])) # PLP
rom.write_bytes(MIDWAY_GATE_SUB_ADDR + 0x10, bytearray([0x6B])) # RTL
# End Midway Gate
# Mushroom
rom.write_bytes(0x5156, bytearray([0x22, 0x50, 0xBB, 0x03])) # JSL $03BB50
rom.write_bytes(0x515A, bytearray([0xEA] * 0x04))
MUSHROOM_SUB_ADDR = 0x01BB50
rom.write_bytes(MUSHROOM_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(MUSHROOM_SUB_ADDR + 0x01, bytearray([0xAD, 0x2D, 0x1F])) # LDA $1F2D
rom.write_bytes(MUSHROOM_SUB_ADDR + 0x04, bytearray([0x89, 0x01])) # BIT #01
rom.write_bytes(MUSHROOM_SUB_ADDR + 0x06, bytearray([0xF0, 0x05])) # BEQ +0x05
rom.write_bytes(MUSHROOM_SUB_ADDR + 0x08, bytearray([0x28])) # PLP
rom.write_bytes(MUSHROOM_SUB_ADDR + 0x09, bytearray([0xE6, 0x19])) # INC $19
rom.write_bytes(MUSHROOM_SUB_ADDR + 0x0B, bytearray([0x80, 0x01])) # BRA +0x01
rom.write_bytes(MUSHROOM_SUB_ADDR + 0x0D, bytearray([0x28])) # PLP
rom.write_bytes(MUSHROOM_SUB_ADDR + 0x0E, bytearray([0xA9, 0x00])) # LDA #00
rom.write_bytes(MUSHROOM_SUB_ADDR + 0x10, bytearray([0x85, 0x71])) # STA $72
rom.write_bytes(MUSHROOM_SUB_ADDR + 0x12, bytearray([0x64, 0x9D])) # STZ $9D
rom.write_bytes(MUSHROOM_SUB_ADDR + 0x14, bytearray([0x6B])) # RTL
# End Mushroom
# Take Damage
rom.write_bytes(0x5142, bytearray([0x22, 0x65, 0xBB, 0x03])) # JSL $03BB65
rom.write_bytes(0x5146, bytearray([0x60] * 0x01)) # RTS
DAMAGE_SUB_ADDR = 0x01BB65
rom.write_bytes(DAMAGE_SUB_ADDR + 0x00, bytearray([0x8D, 0x97, 0x14])) # STA $1497
rom.write_bytes(DAMAGE_SUB_ADDR + 0x03, bytearray([0x80, 0xF4])) # BRA -0x0C
# End Take Damage
# Fire Flower Cycle
rom.write_bytes(0x5187, bytearray([0x22, 0x6A, 0xBB, 0x03])) # JSL $03BB6A
rom.write_bytes(0x518B, bytearray([0x60] * 0x01)) # RTS
PALETTE_CYCLE_SUB_ADDR = 0x01BB6A
rom.write_bytes(PALETTE_CYCLE_SUB_ADDR + 0x00, bytearray([0xCE, 0x9B, 0x14])) # DEC $149B
rom.write_bytes(PALETTE_CYCLE_SUB_ADDR + 0x03, bytearray([0xF0, 0xEF])) # BEQ -0x11
rom.write_bytes(PALETTE_CYCLE_SUB_ADDR + 0x05, bytearray([0x6B])) # RTL
# End Fire Flower Cycle
# Pipe Exit
rom.write_bytes(0x526D, bytearray([0x22, 0x70, 0xBB, 0x03])) # JSL $03BB70
rom.write_bytes(0x5271, bytearray([0x60, 0xEA] * 0x01)) # RTS, NOP
PIPE_EXIT_SUB_ADDR = 0x01BB70
rom.write_bytes(PIPE_EXIT_SUB_ADDR + 0x00, bytearray([0x9C, 0x19, 0x14])) # STZ $1419
rom.write_bytes(PIPE_EXIT_SUB_ADDR + 0x03, bytearray([0xA9, 0x00])) # LDA #00
rom.write_bytes(PIPE_EXIT_SUB_ADDR + 0x05, bytearray([0x85, 0x71])) # STA $72
rom.write_bytes(PIPE_EXIT_SUB_ADDR + 0x07, bytearray([0x64, 0x9D])) # STZ $9D
rom.write_bytes(PIPE_EXIT_SUB_ADDR + 0x09, bytearray([0x6B])) # RTL
# End Pipe Exit
# Cape Transform
rom.write_bytes(0x5168, bytearray([0x22, 0x7A, 0xBB, 0x03])) # JSL $03BB7A
rom.write_bytes(0x516C, bytearray([0xEA] * 0x01)) # RTS, NOP
rom.write_bytes(0x516D, bytearray([0xF0, 0xD1])) # BEQ -0x2F
CAPE_TRANSFORM_SUB_ADDR = 0x01BB7A
rom.write_bytes(CAPE_TRANSFORM_SUB_ADDR + 0x00, bytearray([0xA5, 0x19])) # LDA $19
rom.write_bytes(CAPE_TRANSFORM_SUB_ADDR + 0x02, bytearray([0x4A])) # LSR
rom.write_bytes(CAPE_TRANSFORM_SUB_ADDR + 0x03, bytearray([0xD0, 0xDF])) # BNE -0x21
rom.write_bytes(CAPE_TRANSFORM_SUB_ADDR + 0x05, bytearray([0x6B])) # RTL
# End Cape Transform
# Fire Flower
rom.write_bytes(0xC5F7, bytearray([0x22, 0x80, 0xBB, 0x03])) # JSL $03BB80
FIRE_FLOWER_SUB_ADDR = 0x01BB80
rom.write_bytes(FIRE_FLOWER_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(FIRE_FLOWER_SUB_ADDR + 0x01, bytearray([0xAD, 0x2D, 0x1F])) # LDA $1F2D
rom.write_bytes(FIRE_FLOWER_SUB_ADDR + 0x04, bytearray([0x89, 0x02])) # BIT #02
rom.write_bytes(FIRE_FLOWER_SUB_ADDR + 0x06, bytearray([0xF0, 0x07])) # BEQ +0x07
rom.write_bytes(FIRE_FLOWER_SUB_ADDR + 0x08, bytearray([0x28])) # PLP
rom.write_bytes(FIRE_FLOWER_SUB_ADDR + 0x09, bytearray([0xA9, 0x03])) # LDA #03
rom.write_bytes(FIRE_FLOWER_SUB_ADDR + 0x0B, bytearray([0x85, 0x19])) # STA $19
rom.write_bytes(FIRE_FLOWER_SUB_ADDR + 0x0D, bytearray([0x80, 0x01])) # BRA +0x01
rom.write_bytes(FIRE_FLOWER_SUB_ADDR + 0x0F, bytearray([0x28])) # PLP
rom.write_bytes(FIRE_FLOWER_SUB_ADDR + 0x10, bytearray([0x6B])) # RTL
# End Fire Flower
# Cape
rom.write_bytes(0xC598, bytearray([0x22, 0x91, 0xBB, 0x03])) # JSL $03BB91
CAPE_SUB_ADDR = 0x01BB91
rom.write_bytes(CAPE_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(CAPE_SUB_ADDR + 0x01, bytearray([0xAD, 0x2D, 0x1F])) # LDA $1F2D
rom.write_bytes(CAPE_SUB_ADDR + 0x04, bytearray([0x89, 0x04])) # BIT #04
rom.write_bytes(CAPE_SUB_ADDR + 0x06, bytearray([0xF0, 0x07])) # BEQ +0x07
rom.write_bytes(CAPE_SUB_ADDR + 0x08, bytearray([0x28])) # PLP
rom.write_bytes(CAPE_SUB_ADDR + 0x09, bytearray([0xA9, 0x02])) # LDA #02
rom.write_bytes(CAPE_SUB_ADDR + 0x0B, bytearray([0x85, 0x19])) # STA $19
rom.write_bytes(CAPE_SUB_ADDR + 0x0D, bytearray([0x80, 0x01])) # BRA +0x01
rom.write_bytes(CAPE_SUB_ADDR + 0x0F, bytearray([0x28])) # PLP
rom.write_bytes(CAPE_SUB_ADDR + 0x10, bytearray([0x6B])) # RTL
# End Cape
# P-Balloon
rom.write_bytes(0xC2FF, bytearray([0x22, 0xA2, 0xBB, 0x03])) # JSL $03BBA2
rom.write_bytes(0xC303, bytearray([0xEA] * 0x06))
P_BALLOON_SUB_ADDR = 0x01BBA2
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x01, bytearray([0xAD, 0x2D, 0x1F])) # LDA $1F2D
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x04, bytearray([0x89, 0x08])) # BIT #08
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x06, bytearray([0xF0, 0x0D])) # BEQ +0x0D
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x08, bytearray([0x28])) # PLP
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x09, bytearray([0xA9, 0x09])) # LDA #09
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x0B, bytearray([0x8D, 0xF3, 0x13])) # STA $13F3
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x0E, bytearray([0xA9, 0xFF])) # LDA #FF
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x10, bytearray([0x8D, 0x91, 0x18])) # STA $1891
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x13, bytearray([0x80, 0x0B])) # BRA +0x0B
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x15, bytearray([0x28])) # PLP
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x16, bytearray([0xA9, 0x01])) # LDA #01
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x18, bytearray([0x8D, 0xF3, 0x13])) # STA $13F3
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x1B, bytearray([0xA9, 0x01])) # LDA #01
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x1D, bytearray([0x8D, 0x91, 0x18])) # STA $1891
rom.write_bytes(P_BALLOON_SUB_ADDR + 0x20, bytearray([0x6B])) # RTL
# End P-Balloon
# Star
rom.write_bytes(0xC580, bytearray([0x22, 0xC8, 0xBB, 0x03])) # JSL $03BBC8
rom.write_bytes(0xC584, bytearray([0xEA] * 0x01))
STAR_SUB_ADDR = 0x01BBC8
rom.write_bytes(STAR_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(STAR_SUB_ADDR + 0x01, bytearray([0xAD, 0x2D, 0x1F])) # LDA $1F2D
rom.write_bytes(STAR_SUB_ADDR + 0x04, bytearray([0x89, 0x10])) # BIT #10
rom.write_bytes(STAR_SUB_ADDR + 0x06, bytearray([0xF0, 0x08])) # BEQ +0x08
rom.write_bytes(STAR_SUB_ADDR + 0x08, bytearray([0x28])) # PLP
rom.write_bytes(STAR_SUB_ADDR + 0x09, bytearray([0xA9, 0xFF])) # LDA #FF
rom.write_bytes(STAR_SUB_ADDR + 0x0B, bytearray([0x8D, 0x90, 0x14])) # STA $1490
rom.write_bytes(STAR_SUB_ADDR + 0x0E, bytearray([0x80, 0x06])) # BRA +0x06
rom.write_bytes(STAR_SUB_ADDR + 0x10, bytearray([0x28])) # PLP
rom.write_bytes(STAR_SUB_ADDR + 0x11, bytearray([0xA9, 0x01])) # LDA #01
rom.write_bytes(STAR_SUB_ADDR + 0x13, bytearray([0x8D, 0x90, 0x14])) # STA $1490
rom.write_bytes(STAR_SUB_ADDR + 0x16, bytearray([0x6B])) # RTL
# End Star
# Star Timer
rom.write_bytes(0x62E3, bytearray([0x22, 0xE0, 0xBB, 0x03])) # JSL $03BBE0
STAR_TIMER_SUB_ADDR = 0x01BBE0
rom.write_bytes(STAR_TIMER_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(STAR_TIMER_SUB_ADDR + 0x01, bytearray([0xAD, 0x2D, 0x1F])) # LDA $1F2D
rom.write_bytes(STAR_TIMER_SUB_ADDR + 0x04, bytearray([0x89, 0x10])) # BIT #10
rom.write_bytes(STAR_TIMER_SUB_ADDR + 0x06, bytearray([0xF0, 0x07])) # BEQ +0x07
rom.write_bytes(STAR_TIMER_SUB_ADDR + 0x08, bytearray([0x28])) # PLP
rom.write_bytes(STAR_TIMER_SUB_ADDR + 0x09, bytearray([0xA5, 0x13])) # LDA $13
rom.write_bytes(STAR_TIMER_SUB_ADDR + 0x0B, bytearray([0xC0, 0x1E])) # CPY #1E
rom.write_bytes(STAR_TIMER_SUB_ADDR + 0x0D, bytearray([0x80, 0x05])) # BRA +0x05
rom.write_bytes(STAR_TIMER_SUB_ADDR + 0x0F, bytearray([0x28])) # PLP
rom.write_bytes(STAR_TIMER_SUB_ADDR + 0x10, bytearray([0xA5, 0x13])) # LDA $13
rom.write_bytes(STAR_TIMER_SUB_ADDR + 0x12, bytearray([0xC0, 0x01])) # CPY #01
rom.write_bytes(STAR_TIMER_SUB_ADDR + 0x14, bytearray([0x6B])) # RTL
# End Star Timer
return
def handle_yoshi_box(rom):
rom.write_bytes(0xEC3D, bytearray([0xEA] * 0x03)) # NOP Lines that cause Yoshi Rescue Box normally
rom.write_bytes(0x2B20F, bytearray([0x20, 0x60, 0xDC])) # JSR $05DC60
YOSHI_BOX_SUB_ADDR = 0x02DC60
rom.write_bytes(YOSHI_BOX_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(YOSHI_BOX_SUB_ADDR + 0x01, bytearray([0xAD, 0x26, 0x14])) # LDA $1426
rom.write_bytes(YOSHI_BOX_SUB_ADDR + 0x04, bytearray([0xC9, 0x03])) # CMP #03
rom.write_bytes(YOSHI_BOX_SUB_ADDR + 0x06, bytearray([0xF0, 0x06])) # BEQ +0x06
rom.write_bytes(YOSHI_BOX_SUB_ADDR + 0x08, bytearray([0x28])) # PLP
rom.write_bytes(YOSHI_BOX_SUB_ADDR + 0x09, bytearray([0xB9, 0xD9, 0xA5])) # LDA $A5B9, Y
rom.write_bytes(YOSHI_BOX_SUB_ADDR + 0x0C, bytearray([0x80, 0x08])) # BRA +0x08
rom.write_bytes(YOSHI_BOX_SUB_ADDR + 0x0E, bytearray([0x28])) # PLP
rom.write_bytes(YOSHI_BOX_SUB_ADDR + 0x0F, bytearray([0xDA])) # PHX
rom.write_bytes(YOSHI_BOX_SUB_ADDR + 0x10, bytearray([0xBB])) # TYX
rom.write_bytes(YOSHI_BOX_SUB_ADDR + 0x11, bytearray([0xBF, 0x00, 0xC2, 0x7E])) # LDA $7EC200, X
rom.write_bytes(YOSHI_BOX_SUB_ADDR + 0x15, bytearray([0xFA])) # PLX
rom.write_bytes(YOSHI_BOX_SUB_ADDR + 0x16, bytearray([0x60])) # RTS
return
def handle_bowser_damage(rom):
rom.write_bytes(0x1A509, bytearray([0x20, 0x50, 0xBC])) # JSR $03BC50
BOWSER_BALLS_SUB_ADDR = 0x01BC50
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x01, bytearray([0xAD, 0x48, 0x0F])) # LDA $F48
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x04, bytearray([0xCF, 0xA1, 0xBF, 0x03])) # CMP $03BFA1
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x08, bytearray([0x90, 0x06])) # BCC +0x06
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x0A, bytearray([0x28])) # PLP
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x0B, bytearray([0xEE, 0xB8, 0x14])) # INC $14B8
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x0E, bytearray([0x80, 0x01])) # BRA +0x01
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x10, bytearray([0x28])) # PLP
rom.write_bytes(BOWSER_BALLS_SUB_ADDR + 0x11, bytearray([0x60])) # RTS
return
def handle_level_shuffle(rom, active_level_dict):
rom.write_bytes(0x37600, bytearray([0x00] * 0x800)) # Duplicate Level Table
rom.write_bytes(0x2D89C, bytearray([0x00, 0xF6, 0x06])) # Level Load Pointer
rom.write_bytes(0x20F46, bytearray([0x00, 0xF6, 0x06])) # Mid Gate Pointer
rom.write_bytes(0x20E7B, bytearray([0x00, 0xF6, 0x06])) # Level Name Pointer
rom.write_bytes(0x21543, bytearray([0x00, 0xF6, 0x06])) # Also Level Name Pointer?
rom.write_bytes(0x20F64, bytearray([0x00, 0xF6, 0x06])) # Level Beaten Pointer
### Fix Translevel Check
rom.write_bytes(0x2D8AE, bytearray([0x20, 0x00, 0xDD])) # JSR $DD00
rom.write_bytes(0x2D8B1, bytearray([0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA])) # NOP NOP NOP NOP NOP
rom.write_bytes(0x2D7CB, bytearray([0x20, 0x00, 0xDD])) # JSR $DD00
rom.write_bytes(0x2D7CE, bytearray([0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA])) # NOP NOP NOP NOP NOP
rom.write_bytes(0x2DD00, bytearray([0xDA])) # PHX
rom.write_bytes(0x2DD01, bytearray([0x08])) # PHP
rom.write_bytes(0x2DD02, bytearray([0xE2, 0x30])) # SEP #30
rom.write_bytes(0x2DD04, bytearray([0xAE, 0xBF, 0x13])) # LDX $13BF
rom.write_bytes(0x2DD07, bytearray([0xE0, 0x25])) # CPX #25
rom.write_bytes(0x2DD09, bytearray([0x90, 0x04])) # BCC $DD0F
rom.write_bytes(0x2DD0B, bytearray([0xA2, 0x01])) # LDX #01
rom.write_bytes(0x2DD0D, bytearray([0x80, 0x02])) # BRA $DD11
rom.write_bytes(0x2DD0F, bytearray([0xA2, 0x00])) # LDX #00
rom.write_bytes(0x2DD11, bytearray([0x86, 0x0F])) # STX $0F
rom.write_bytes(0x2DD13, bytearray([0x28])) # PLP
rom.write_bytes(0x2DD14, bytearray([0xFA])) # PLX
rom.write_bytes(0x2DD15, bytearray([0x60])) # RTS
### End Fix Translevel Check
### Fix Snake Blocks
rom.write_bytes(0x192FB, bytearray([0x20, 0x1D, 0xBC])) # JSR $03BC1D
SNAKE_BLOCKS_SUB_ADDR = 0x01BC1D
rom.write_bytes(SNAKE_BLOCKS_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(SNAKE_BLOCKS_SUB_ADDR + 0x01, bytearray([0xAD, 0xBF, 0x13])) # LDA $13BF
rom.write_bytes(SNAKE_BLOCKS_SUB_ADDR + 0x04, bytearray([0xC9, 0x20])) # CMP #20
rom.write_bytes(SNAKE_BLOCKS_SUB_ADDR + 0x06, bytearray([0xF0, 0x05])) # BEQ +0x05
rom.write_bytes(SNAKE_BLOCKS_SUB_ADDR + 0x08, bytearray([0x28])) # PLP
rom.write_bytes(SNAKE_BLOCKS_SUB_ADDR + 0x09, bytearray([0xA9, 0x01])) # LDA #01
rom.write_bytes(SNAKE_BLOCKS_SUB_ADDR + 0x0B, bytearray([0x80, 0x03])) # BRA +0x03
rom.write_bytes(SNAKE_BLOCKS_SUB_ADDR + 0x0D, bytearray([0x28])) # PLP
rom.write_bytes(SNAKE_BLOCKS_SUB_ADDR + 0x0E, bytearray([0xA9, 0x00])) # LDA #00
rom.write_bytes(SNAKE_BLOCKS_SUB_ADDR + 0x10, bytearray([0x60])) # RTS
### End Fix Snake Blocks
for level_id, level_data in level_info_dict.items():
if level_id not in active_level_dict.keys():
continue
tile_id = active_level_dict[level_id]
tile_data = level_info_dict[tile_id]
if level_id > 0x80:
level_id = level_id - 0x50
rom.write_byte(tile_data.levelIDAddress, level_id)
rom.write_byte(0x2D608 + level_id, tile_data.eventIDValue)
for level_id, tile_id in active_level_dict.items():
rom.write_byte(0x37F70 + level_id, tile_id)
def handle_collected_paths(rom):
rom.write_bytes(0x1F5B, bytearray([0x22, 0x30, 0xBC, 0x03])) # JSL $03BC30
rom.write_bytes(0x1F5F, bytearray([0xEA] * 0x02))
COLLECTED_PATHS_SUB_ADDR = 0x01BC30
rom.write_bytes(COLLECTED_PATHS_SUB_ADDR + 0x00, bytearray([0x08])) # PHP
rom.write_bytes(COLLECTED_PATHS_SUB_ADDR + 0x01, bytearray([0xAD, 0x00, 0x01])) # LDA $0100
rom.write_bytes(COLLECTED_PATHS_SUB_ADDR + 0x04, bytearray([0xC9, 0x0B])) # CMP #0B
rom.write_bytes(COLLECTED_PATHS_SUB_ADDR + 0x06, bytearray([0xD0, 0x04])) # BNE +0x04
rom.write_bytes(COLLECTED_PATHS_SUB_ADDR + 0x08, bytearray([0x22, 0xAD, 0xDA, 0x04])) # JSL $04DAAD
rom.write_bytes(COLLECTED_PATHS_SUB_ADDR + 0x0C, bytearray([0x28])) # PLP
rom.write_bytes(COLLECTED_PATHS_SUB_ADDR + 0x0D, bytearray([0xEE, 0x00, 0x01])) # INC $0100
rom.write_bytes(COLLECTED_PATHS_SUB_ADDR + 0x10, bytearray([0xAD, 0xAF, 0x0D])) # LDA $0DAF
rom.write_bytes(COLLECTED_PATHS_SUB_ADDR + 0x13, bytearray([0x6B])) # RTL
def handle_music_shuffle(rom, world, player):
from .Aesthetics import generate_shuffled_level_music, generate_shuffled_ow_music, level_music_address_data, ow_music_address_data
shuffled_level_music = generate_shuffled_level_music(world, player)
for i in range(len(shuffled_level_music)):
rom.write_byte(level_music_address_data[i], shuffled_level_music[i])
shuffled_ow_music = generate_shuffled_ow_music(world, player)
for i in range(len(shuffled_ow_music)):
for addr in ow_music_address_data[i]:
rom.write_byte(addr, shuffled_ow_music[i])
def handle_mario_palette(rom, world, player):
from .Aesthetics import mario_palettes, fire_mario_palettes, ow_mario_palettes
chosen_palette = world.mario_palette[player].value
rom.write_bytes(0x32C8, bytes(mario_palettes[chosen_palette]))
rom.write_bytes(0x32F0, bytes(fire_mario_palettes[chosen_palette]))
rom.write_bytes(0x359C, bytes(ow_mario_palettes[chosen_palette]))
def handle_swap_donut_gh_exits(rom):
rom.write_bytes(0x2567C, bytes([0xC0]))
rom.write_bytes(0x25873, bytes([0xA9]))
rom.write_bytes(0x25875, bytes([0x85]))
rom.write_bytes(0x25954, bytes([0x92]))
rom.write_bytes(0x25956, bytes([0x0A]))
rom.write_bytes(0x25E31, bytes([0x00, 0x00, 0xD8, 0x04, 0x24, 0x00, 0x98, 0x04, 0x48, 0x00, 0xD8, 0x03, 0x6C, 0x00, 0x56, 0x03,
0x90, 0x00, 0x56, 0x03, 0xB4, 0x00, 0x56, 0x03, 0x10, 0x05, 0x18, 0x05, 0x28, 0x09, 0x24, 0x05,
0x38, 0x0B, 0x14, 0x07, 0xEC, 0x09, 0x12, 0x05, 0xF0, 0x09, 0xD2, 0x04, 0xF4, 0x09, 0x92, 0x04]))
rom.write_bytes(0x26371, bytes([0x32]))
def patch_rom(world, rom, player, active_level_dict):
local_random = world.slot_seeds[player]
goal_text = generate_goal_text(world, player)
rom.write_bytes(0x2A6E2, goal_text)
rom.write_byte(0x2B1D8, 0x80)
intro_text = generate_text_box("Bowser has stolen all of Mario's abilities. Can you help Mario travel across Dinosaur land to get them back and save the Princess from him?")
rom.write_bytes(0x2A5D9, intro_text)
# Force all 8 Bowser's Castle Rooms
rom.write_byte(0x3A680, 0xD4)
rom.write_byte(0x3A684, 0xD4)
rom.write_byte(0x3A688, 0xD4)
rom.write_byte(0x3A68C, 0xD4)
rom.write_byte(0x3A705, 0xD3)
rom.write_byte(0x3A763, 0xD2)
rom.write_byte(0x3A800, 0xD1)
rom.write_byte(0x3A83D, 0xCF)
rom.write_byte(0x3A932, 0xCE)
rom.write_byte(0x3A9E1, 0xCD)
rom.write_byte(0x3AA75, 0xCC)
# Prevent Title Screen Deaths
rom.write_byte(0x1C6A, 0x80)
# Title Screen Text
player_name_bytes = bytearray()
player_name = world.get_player_name(player)
for i in range(16):
char = " "
if i < len(player_name):
char = world.get_player_name(player)[i]
upper_char = char.upper()
if upper_char not in title_text_mapping:
for byte in title_text_mapping["."]:
player_name_bytes.append(byte)
else:
for byte in title_text_mapping[upper_char]:
player_name_bytes.append(byte)
rom.write_bytes(0x2B7F1, player_name_bytes) # MARIO A
rom.write_bytes(0x2B726, player_name_bytes) # MARIO A
rom.write_bytes(0x2B815, bytearray([0xFC, 0x38] * 0x10)) # MARIO B
rom.write_bytes(0x2B74A, bytearray([0xFC, 0x38] * 0x10)) # MARIO B
rom.write_bytes(0x2B839, bytearray([0x71, 0x31, 0x74, 0x31, 0x2D, 0x31, 0x84, 0x30,
0x82, 0x30, 0x6F, 0x31, 0x73, 0x31, 0x70, 0x31,
0x71, 0x31, 0x75, 0x31, 0x83, 0x30, 0xFC, 0x38,
0xFC, 0x38, 0xFC, 0x38, 0xFC, 0x38, 0xFC, 0x38])) # MARIO C
rom.write_bytes(0x2B76E, bytearray([0xFC, 0x38] * 0x10)) # MARIO C
rom.write_bytes(0x2B79E, bytearray([0xFC, 0x38] * 0x05)) # EMPTY
rom.write_bytes(0x2B7AE, bytearray([0xFC, 0x38] * 0x05)) # EMPTY
rom.write_bytes(0x2B8A8, bytearray([0xFC, 0x38] * 0x0D)) # 2 PLAYER GAME
rom.write_bytes(0x2B85D, bytearray([0xFC, 0x38] * 0x0A)) # ERASE
rom.write_bytes(0x2B88E, bytearray([0x2C, 0x31, 0x73, 0x31, 0x75, 0x31, 0x82, 0x30, 0x30, 0x31, 0xFC, 0x38, 0x31, 0x31, 0x73, 0x31,
0x73, 0x31, 0x7C, 0x30, 0xFC, 0x38, 0xFC, 0x38, 0xFC, 0x38])) # 1 Player Game
rom.write_bytes(0x2B6D7, bytearray([0xFC, 0x38, 0xFC, 0x38, 0x16, 0x38, 0x18, 0x38, 0x0D, 0x38, 0xFC, 0x38, 0x0B, 0x38, 0x22, 0x38,
0xFC, 0x38, 0x19, 0x38, 0x18, 0x38, 0x1B, 0x38, 0x22, 0x38, 0x10, 0x38, 0x18, 0x38, 0x17, 0x38,
0x0E, 0x38, 0xFC, 0x38, 0xFC, 0x38])) # Mod by PoryGone
# Title Options
rom.write_bytes(0x1E6A, bytearray([0x01]))
rom.write_bytes(0x1E6C, bytearray([0x01]))
rom.write_bytes(0x1E6E, bytearray([0x01]))
# Always allow Start+Select
rom.write_bytes(0x2267, bytearray([0xEA, 0xEA]))
# Always bring up save prompt on beating a level
if world.autosave[player]:
rom.write_bytes(0x20F93, bytearray([0x00]))
# Starting Life Count
rom.write_bytes(0x1E25, bytearray([world.starting_life_count[player].value - 1]))
# Repurpose Bonus Stars counter for Boss Token or Yoshi Eggs
rom.write_bytes(0x3F1AA, bytearray([0x00] * 0x20))
rom.write_bytes(0x20F9F, bytearray([0xEA] * 0x3B))
# Prevent Switch Palaces setting the Switch Palace flags
rom.write_bytes(0x6EC9A, bytearray([0xEA, 0xEA]))
rom.write_bytes(0x6EB1, bytearray([0xEA, 0xEA]))
rom.write_bytes(0x6EB4, bytearray([0xEA, 0xEA, 0xEA]))
handle_ability_code(rom)
handle_yoshi_box(rom)
handle_bowser_damage(rom)
handle_collected_paths(rom)
# Handle Level Shuffle
handle_level_shuffle(rom, active_level_dict)
# Handle Music Shuffle
if world.music_shuffle[player] != "none":
handle_music_shuffle(rom, world, player)
generate_shuffled_header_data(rom, world, player)
if world.swap_donut_gh_exits[player]:
handle_swap_donut_gh_exits(rom)
handle_mario_palette(rom, world, player)
# Store all relevant option results in ROM
rom.write_byte(0x01BFA0, world.goal[player].value)
rom.write_byte(0x01BFA1, world.bosses_required[player].value)
required_yoshi_eggs = max(math.floor(
world.number_of_yoshi_eggs[player].value * (world.percentage_of_yoshi_eggs[player].value / 100.0)), 1)
rom.write_byte(0x01BFA2, required_yoshi_eggs)
#rom.write_byte(0x01BFA3, world.display_sent_item_popups[player].value)
rom.write_byte(0x01BFA4, world.display_received_item_popups[player].value)
rom.write_byte(0x01BFA5, world.death_link[player].value)
rom.write_byte(0x01BFA6, world.dragon_coin_checks[player].value)
rom.write_byte(0x01BFA7, world.swap_donut_gh_exits[player].value)
from Main import __version__
rom.name = bytearray(f'SMW{__version__.replace(".", "")[0:3]}_{player}_{world.seed:11}\0', 'utf8')[:21]
rom.name.extend([0] * (21 - len(rom.name)))
rom.write_bytes(0x7FC0, rom.name)
def get_base_rom_bytes(file_name: str = "") -> bytes:
base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
if not base_rom_bytes:
file_name = get_base_rom_path(file_name)
base_rom_bytes = bytes(Utils.read_snes_rom(open(file_name, "rb")))
basemd5 = hashlib.md5()
basemd5.update(base_rom_bytes)
if USHASH != basemd5.hexdigest():
raise Exception('Supplied Base Rom does not match known MD5 for US(1.0) release. '
'Get the correct game and version, then dump it')
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
return base_rom_bytes
def get_base_rom_path(file_name: str = "") -> str:
options = Utils.get_options()
if not file_name:
file_name = options["smw_options"]["rom_file"]
if not os.path.exists(file_name):
file_name = Utils.local_path(file_name)
return file_name

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import math
from BaseClasses import MultiWorld
from .Names import LocationName, ItemName
from ..AutoWorld import LogicMixin
from ..generic.Rules import add_rule, set_rule
def set_rules(world: MultiWorld, player: int):
if world.goal[player] == "yoshi_egg_hunt":
required_yoshi_eggs = max(math.floor(
world.number_of_yoshi_eggs[player].value * (world.percentage_of_yoshi_eggs[player].value / 100.0)), 1)
add_rule(world.get_location(LocationName.yoshis_house, player),
lambda state: state.has(ItemName.yoshi_egg, player, required_yoshi_eggs))
else:
add_rule(world.get_location(LocationName.bowser, player), lambda state: state.has(ItemName.mario_carry, player))
world.completion_condition[player] = lambda state: state.has(ItemName.victory, player)

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import os
import typing
import math
import threading
from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
from .Items import SMWItem, ItemData, item_table
from .Locations import SMWLocation, all_locations, setup_locations
from .Options import smw_options
from .Regions import create_regions, connect_regions
from .Levels import full_level_list, generate_level_list, location_id_to_level_id
from .Rules import set_rules
from ..generic.Rules import add_rule
from .Names import ItemName, LocationName
from ..AutoWorld import WebWorld, World
from .Rom import LocalRom, patch_rom, get_base_rom_path, SMWDeltaPatch
class SMWWeb(WebWorld):
theme = "grass"
setup_en = Tutorial(
"Multiworld Setup Guide",
"A guide to setting up the Super Mario World randomizer connected to an Archipelago Multiworld.",
"English",
"setup_en.md",
"setup/en",
["PoryGone"]
)
tutorials = [setup_en]
class SMWWorld(World):
"""
Super Mario World is an action platforming game.
The Princess has been kidnapped by Bowser again, but Mario has somehow
lost all of his abilities. Can he get them back in time to save the Princess?
"""
game: str = "Super Mario World"
option_definitions = smw_options
topology_present = False
data_version = 1
required_client_version = (0, 3, 5)
item_name_to_id = {name: data.code for name, data in item_table.items()}
location_name_to_id = all_locations
active_level_dict: typing.Dict[int,int]
web = SMWWeb()
def __init__(self, world: MultiWorld, player: int):
self.rom_name_available_event = threading.Event()
super().__init__(world, player)
@classmethod
def stage_assert_generate(cls, world):
rom_file = get_base_rom_path()
if not os.path.exists(rom_file):
raise FileNotFoundError(rom_file)
def _get_slot_data(self):
return {
#"death_link": self.world.death_link[self.player].value,
"active_levels": self.active_level_dict,
}
def _create_items(self, name: str):
data = item_table[name]
return [self.create_item(name)] * data.quantity
def fill_slot_data(self) -> dict:
slot_data = self._get_slot_data()
for option_name in smw_options:
option = getattr(self.world, option_name)[self.player]
slot_data[option_name] = option.value
return slot_data
def generate_basic(self):
itempool: typing.List[SMWItem] = []
self.active_level_dict = dict(zip(generate_level_list(self.world, self.player), full_level_list))
self.topology_present = self.world.level_shuffle[self.player]
connect_regions(self.world, self.player, self.active_level_dict)
# Add Boss Token amount requirements for Worlds
add_rule(self.world.get_region(LocationName.donut_plains_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 1))
add_rule(self.world.get_region(LocationName.vanilla_dome_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 2))
add_rule(self.world.get_region(LocationName.forest_of_illusion_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 4))
add_rule(self.world.get_region(LocationName.chocolate_island_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 5))
add_rule(self.world.get_region(LocationName.valley_of_bowser_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 6))
total_required_locations = 96
if self.world.dragon_coin_checks[self.player]:
total_required_locations += 49
itempool += [self.create_item(ItemName.mario_run)]
itempool += [self.create_item(ItemName.mario_carry)]
itempool += [self.create_item(ItemName.mario_swim)]
itempool += [self.create_item(ItemName.mario_spin_jump)]
itempool += [self.create_item(ItemName.mario_climb)]
itempool += [self.create_item(ItemName.yoshi_activate)]
itempool += [self.create_item(ItemName.p_switch)]
itempool += [self.create_item(ItemName.p_balloon)]
itempool += [self.create_item(ItemName.super_star_active)]
itempool += [self.create_item(ItemName.progressive_powerup)] * 3
itempool += [self.create_item(ItemName.yellow_switch_palace)]
itempool += [self.create_item(ItemName.green_switch_palace)]
itempool += [self.create_item(ItemName.red_switch_palace)]
itempool += [self.create_item(ItemName.blue_switch_palace)]
if self.world.goal[self.player] == "yoshi_egg_hunt":
itempool += [self.create_item(ItemName.yoshi_egg)] * self.world.number_of_yoshi_eggs[self.player]
self.world.get_location(LocationName.yoshis_house, self.player).place_locked_item(self.create_item(ItemName.victory))
else:
self.world.get_location(LocationName.bowser, self.player).place_locked_item(self.create_item(ItemName.victory))
junk_count = total_required_locations - len(itempool)
trap_weights = []
trap_weights += ([ItemName.ice_trap] * self.world.ice_trap_weight[self.player].value)
trap_weights += ([ItemName.stun_trap] * self.world.stun_trap_weight[self.player].value)
trap_weights += ([ItemName.literature_trap] * self.world.literature_trap_weight[self.player].value)
trap_count = 0 if (len(trap_weights) == 0) else math.ceil(junk_count * (self.world.trap_fill_percentage[self.player].value / 100.0))
junk_count -= trap_count
trap_pool = []
for i in range(trap_count):
trap_item = self.world.random.choice(trap_weights)
trap_pool += [self.create_item(trap_item)]
itempool += trap_pool
itempool += [self.create_item(ItemName.one_up_mushroom)] * junk_count
boss_location_names = [LocationName.yoshis_island_koopaling, LocationName.donut_plains_koopaling, LocationName.vanilla_dome_koopaling,
LocationName.twin_bridges_koopaling, LocationName.forest_koopaling, LocationName.chocolate_koopaling,
LocationName.valley_koopaling, LocationName.vanilla_reznor, LocationName.forest_reznor, LocationName.chocolate_reznor, LocationName.valley_reznor]
for location_name in boss_location_names:
self.world.get_location(location_name, self.player).place_locked_item(self.create_item(ItemName.koopaling))
self.world.itempool += itempool
def generate_output(self, output_directory: str):
rompath = "" # if variable is not declared finally clause may fail
try:
world = self.world
player = self.player
rom = LocalRom(get_base_rom_path())
patch_rom(self.world, rom, self.player, self.active_level_dict)
rompath = os.path.join(output_directory, f"{self.world.get_out_file_name_base(self.player)}.sfc")
rom.write_to_file(rompath)
self.rom_name = rom.name
patch = SMWDeltaPatch(os.path.splitext(rompath)[0]+SMWDeltaPatch.patch_file_ending, player=player,
player_name=world.player_name[player], patched_path=rompath)
patch.write()
except:
raise
finally:
self.rom_name_available_event.set() # make sure threading continues and errors are collected
if os.path.exists(rompath):
os.unlink(rompath)
def modify_multidata(self, multidata: dict):
import base64
# wait for self.rom_name to be available.
self.rom_name_available_event.wait()
rom_name = getattr(self, "rom_name", None)
# we skip in case of error, so that the original error in the output thread is the one that gets raised
if rom_name:
new_name = base64.b64encode(bytes(self.rom_name)).decode()
multidata["connect_names"][new_name] = multidata["connect_names"][self.world.player_name[self.player]]
def extend_hint_information(self, hint_data: typing.Dict[int, typing.Dict[int, str]]):
if self.topology_present:
world_names = [
LocationName.yoshis_island_region,
LocationName.donut_plains_region,
LocationName.vanilla_dome_region,
LocationName.twin_bridges_region,
LocationName.forest_of_illusion_region,
LocationName.chocolate_island_region,
LocationName.valley_of_bowser_region,
LocationName.star_road_region,
LocationName.special_zone_region,
]
world_cutoffs = [
0x07,
0x13,
0x1F,
0x26,
0x30,
0x39,
0x44,
0x4F,
0x59
]
er_hint_data = {}
for loc_name, level_data in location_id_to_level_id.items():
level_id = level_data[0]
if level_id not in self.active_level_dict:
continue
keys_list = list(self.active_level_dict.keys())
level_index = keys_list.index(level_id)
for i in range(len(world_cutoffs)):
if level_index >= world_cutoffs[i]:
continue
if self.world.dragon_coin_checks[self.player].value == 0 and "Dragon Coins" in loc_name:
continue
location = self.world.get_location(loc_name, self.player)
er_hint_data[location.address] = world_names[i]
break
hint_data[self.player] = er_hint_data
def create_regions(self):
location_table = setup_locations(self.world, self.player)
create_regions(self.world, self.player, location_table)
def create_item(self, name: str, force_non_progression=False) -> Item:
data = item_table[name]
if force_non_progression:
classification = ItemClassification.filler
elif name == ItemName.yoshi_egg:
classification = ItemClassification.progression_skip_balancing
elif data.progression:
classification = ItemClassification.progression
elif data.trap:
classification = ItemClassification.trap
else:
classification = ItemClassification.filler
created_item = SMWItem(name, classification, data.code, self.player)
return created_item
def set_rules(self):
set_rules(self.world, self.player)

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# Super Mario World
## Where is the settings page?
The [player settings page for this game](../player-settings) contains all the options you need to configure and export a config file.
## What does randomization do to this game?
Mario's basic abilities are removed, and placed into the item pool as items that any player can find. This includes:
- Carry
- Climb
- Run
- P-Switch
- Swim
- Spin Jump
- Yoshi
Additionally, the ability to use powerups (Mushrooms, Fire Flowers, Capes, Stars, and P-Balloons) are shuffled into the item pool, as are the Four Switch Palaces.
## What is the goal of Super Mario World when randomized?
There are two goals which can be chosen:
- `Bowser`: Reach Bowser's Castle and defeat Bowser, after defeating a certain number of bosses.
- `Yoshi Egg Hunt`: Collect a certain number of Yoshi Eggs, then return to Yoshi's House
## What items and locations get shuffled?
Each unique level exit awards a location check. Optionally, collecting five Dragon Coins in each level can also award a location check.
Mario's various abilities and powerups as described above are placed into the item pool.
If the player is playing Yoshi Egg Hunt, a certain number of Yoshi Eggs will be placed into the item pool.
Any additional items that are needed to fill out the item pool with be 1-Up Mushrooms.
## Which items can be in another player's world?
Any shuffled item can be in other players' worlds.
## What does another world's item look like in Super Mario World
Items do not have an appearance in Super Mario World.
## When the player receives an item, what happens?
The player can choose to receive a text box in-game when they receive an item. Regardless of that choice, items will be queued, and granted when the player next enters a level.

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# Super Mario World Randomizer Setup Guide
## Required Software
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client - Super Mario World Patch Setup`
- Hardware or software capable of loading and playing SNES ROM files
- An emulator capable of connecting to SNI such as:
- snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases),
- BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html)
- RetroArch 1.10.3 or newer from: [RetroArch Website](https://retroarch.com?page=platforms). Or,
- An SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
compatible hardware
- Your legally obtained Super Mario World ROM file, probably named `Super Mario World (USA).sfc`
## Installation Procedures
### Windows Setup
1. During the installation of Archipelago, you will have been asked to install the SNI Client. If you did not do this,
or you are on an older version, you may run the installer again to install the SNI Client.
2. During setup, you will be asked to locate your base ROM file. This is your Super Mario World ROM file.
3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
files.
1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
2. Right-click on a ROM file and select **Open with...**
3. Check the box next to **Always use this app to open .sfc files**
4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
extracted in step one.
## Create a Config (.yaml) File
### What is a config file and why do I need one?
See the guide on setting up a basic YAML at the Archipelago setup
guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
### Where do I get a config file?
The Player Settings page on the website allows you to configure your personal settings and export a config file from
them. Player settings page: [Super Mario World Player Settings Page](/games/Super%20Mario%20World/player-settings)
### Verifying your config file
If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page. YAML
validator page: [YAML Validation page](/mysterycheck)
## Joining a MultiWorld Game
### Obtain your patch file and create your ROM
When you join a multiworld game, you will be asked to provide your config file to whomever is hosting. Once that is done,
the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
files. Your patch file should have a `.apsmw` extension.
Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
client, and will also create your ROM in the same place as your patch file.
### Connect to the client
#### With an emulator
When the client launched automatically, SNI should have also automatically launched in the background. If this is its
first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
##### snes9x-rr
1. Load your ROM file if it hasn't already been loaded.
2. Click on the File menu and hover on **Lua Scripting**
3. Click on **New Lua Script Window...**
4. In the new window, click **Browse...**
5. Select the connector lua file included with your client
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
emulator is 64-bit or 32-bit.
6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
##### BizHawk
1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these
menu options:
`Config --> Cores --> SNES --> BSNES`
Once you have changed the loaded core, you must restart BizHawk.
2. Load your ROM file if it hasn't already been loaded.
3. Click on the Tools menu and click on **Lua Console**
4. Click the button to open a new Lua script.
5. Select the `Connector.lua` file included with your client
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
##### RetroArch 1.10.3 or newer
You only have to do these steps once. Note, RetroArch 1.9.x will not work as it is older than 1.10.3.
1. Enter the RetroArch main menu screen.
2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
Network Command Port at 55355.
![Screenshot of Network Commands setting](/static/generated/docs/A%20Link%20to%20the%20Past/retroarch-network-commands-en.png)
4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
Performance)".
When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to
read ROM data.
#### With hardware
This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES
releases page: [SD2SNES Releases Page](https://github.com/RedGuyyyy/sd2snes/releases)
Other hardware may find helpful information on the usb2snes platforms
page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platforms)
1. Close your emulator, which may have auto-launched.
2. Power on your device and load the ROM.
### Connect to the Archipelago Server
The patch file which launched your client should have automatically connected you to the AP Server. There are a few
reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
into the "Server" input field then press enter.
The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
### Play the game
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
successfully joining a multiworld game!
## Hosting a MultiWorld game
The recommended way to host a game is to use our hosting service. The process is relatively simple:
1. Collect config files from your players.
2. Create a zip file containing your players' config files.
3. Upload that zip file to the Generate page above.
- Generate page: [WebHost Seed Generation Page](/generate)
4. Wait a moment while the seed is generated.
5. When the seed is generated, you will be redirected to a "Seed Info" page.
6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so
they may download their patch files from there.
7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
players in the game. Any observers may also be given the link to this page.
8. Once all players have joined, you may begin playing.

View File

@@ -2,7 +2,8 @@ import hashlib
import os
import Utils
from Patch import read_rom, APDeltaPatch
from Utils import read_snes_rom
from worlds.Files import APDeltaPatch
SMJUHASH = '21f3e98df4780ee1c667b84e57d88675'
LTTPJPN10HASH = '03a63945398191337e896e5771f77173'
@@ -23,7 +24,7 @@ def get_base_rom_bytes() -> bytes:
base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
if not base_rom_bytes:
sm_file_name = get_sm_base_rom_path()
sm_base_rom_bytes = bytes(read_rom(open(sm_file_name, "rb")))
sm_base_rom_bytes = bytes(read_snes_rom(open(sm_file_name, "rb")))
basemd5 = hashlib.md5()
basemd5.update(sm_base_rom_bytes)
@@ -31,7 +32,7 @@ def get_base_rom_bytes() -> bytes:
raise Exception('Supplied Base Rom does not match known MD5 for SM Japan+US release. '
'Get the correct game and version, then dump it')
lttp_file_name = get_lttp_base_rom_path()
lttp_base_rom_bytes = bytes(read_rom(open(lttp_file_name, "rb")))
lttp_base_rom_bytes = bytes(read_snes_rom(open(lttp_file_name, "rb")))
basemd5 = hashlib.md5()
basemd5.update(lttp_base_rom_bytes)

View File

@@ -426,11 +426,9 @@ class SMZ3World(World):
base_combined_rom[addr + offset] = byte
offset += 1
outfilebase = 'AP_' + self.world.seed_name
outfilepname = f'_P{self.player}'
outfilepname += f"_{self.world.get_file_safe_player_name(self.player).replace(' ', '_')}" \
outfilebase = self.world.get_out_file_name_base(self.player)
filename = os.path.join(output_directory, f'{outfilebase}{outfilepname}.sfc')
filename = os.path.join(output_directory, f"{outfilebase}.sfc")
with open(filename, "wb") as binary_file:
binary_file.write(base_combined_rom)
patch = SMZ3DeltaPatch(os.path.splitext(filename)[0]+SMZ3DeltaPatch.patch_file_ending, player=self.player,

View File

@@ -8,8 +8,7 @@
`SNI Client - A Link to the Past Patch Setup`
- Hardware or software capable of loading and playing SNES ROM files
- An emulator capable of connecting to SNI such as:
- snes9x Multitroid
from: [snes9x Multitroid Download](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
- snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases),
- BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html), or
- RetroArch 1.10.3 or newer from: [RetroArch Website](https://retroarch.com?page=platforms). Or,
- An SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
@@ -79,7 +78,7 @@ client, and will also create your ROM in the same place as your patch file.
When the client launched automatically, SNI should have also automatically launched in the background. If this is its
first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
##### snes9x Multitroid
##### snes9x-rr
1. Load your ROM file if it hasn't already been loaded.
2. Click on the File menu and hover on **Lua Scripting**

View File

@@ -2,7 +2,7 @@ import bsdiff4
import yaml
from typing import Optional
import Utils
from Patch import APDeltaPatch
from worlds.Files import APDeltaPatch
import os

View File

@@ -333,8 +333,7 @@ class SoEWorld(World):
switches.extend(('--available-fragments', str(self.available_fragments),
'--required-fragments', str(self.required_fragments)))
rom_file = get_base_rom_path()
out_base = output_path(output_directory, f'AP_{self.world.seed_name}_P{self.player}_'
f'{self.world.get_file_safe_player_name(self.player)}')
out_base = output_path(output_directory, self.world.get_out_file_name_base(self.player))
out_file = out_base + '.sfc'
placement_file = out_base + '.txt'
patch_file = out_base + '.apsoe'

View File

@@ -7,37 +7,50 @@
- Archipelago Mod for Subnautica
from: [Subnautica Archipelago Mod Releases Page](https://github.com/Berserker66/ArchipelagoSubnauticaModSrc/releases)
## Installation Procedures
## Installation Procedure
1. Install QModManager4 as per its instructions.
2. The folder you installed QModManager4 into will now have a /QMods directory. It might appear after a start of
Subnautica. You can also create this folder yourself.
2. The Subnautica game directory should now contain a `QMods` folder. Unpack the Archipelago Mod into this folder, so that `Subnautica/QMods/Archipelago/` is a valid path.
3. Unpack the Archipelago Mod into this folder, so that Subnautica/QMods/Archipelago/ is a valid path.
4. Start Subnautica. You should see a Connect Menu in the topleft of your main Menu.
3. Start Subnautica. You should see a connect form with three text boxes in the top left of your main menu.
## Connecting
Using the Connect Menu in Subnautica's Main Menu you enter your connection info to connect to an Archipelago Multiworld.
Menu points:
Use the connect form in Subnautica's main menu to enter your connection information to connect to an Archipelago multiworld.
Connection information consists of:
- Host: the full url that you're trying to connect to, such as `archipelago.gg:38281`.
- PlayerName: your name in the multiworld. Can also be called Slot Name and is the name you entered when creating your settings.
- PlayerName: your name in the multiworld. Can also be called "slot name" and is the name you entered when creating your settings.
- Password: optional password, leave blank if no password was set.
After the connection is made, start a new game. You should start to see Archipelago chat messages to appear, such as a message announcing that you joined the multiworld.
## Resuming
When loading a savegame it will automatically attempt to resume the connection that was active when the savegame was made.
If that connection information is no longer valid, such as if the server's IP and/or port has changed, the Connect Menu will reappear after loading. Use the Connect Menu before or after loading the savegame to connect to the new instance.
Savegames store their connection information and automatically attempt to reestablish the connection upon loading.
If the connection information is no longer valid, such as if the server's IP and/or port have changed,
you need to use the connect form on the main menu beforehand.
Warning: Currently it is not checked if this is the correct multiworld belonging to that savegame, please ensure that yourself beforehand.
Warning: Currently it is not checked whether a loaded savegame belongs to the multiworld you are connecting to. Please ensure that yourself beforehand.
## Console Commands
The mod adds the following console commands:
- `silent` toggles Archipelago chat messages appearing.
- `deathlink` toggles death link.
To enable the console in Subnautica, press `F3` and `F8`, then uncheck "Disable Console" in the top left. Press `F3` and `F8` again to close the menus.
To enter a console command, press `Enter`.
## Known Issues
- Do not attempt playing vanilla saves while the mod is installed, as the mod will override the scan information of the savegame.
- When exiting to the main menu the mod's state is not properly reset. Loading a savegame from here will break various things.
If you want to reload a save it is recommended you restart the game entirely.
- Attempting to load a savegame containing no longer valid connection information without entering valid information on the main menu will hang on the loading screen.
## Troubleshooting
If you don't see the Connect Menu within the Main Menu, check that you see a file named `qmodmanager_log-Subnautica.txt` in the Subnautica game directory. If not,
QModManager4 is not correctly installed, otherwise open it and look
for `[Info : BepInEx] Loading [Archipelago`. If it doesn't show this, then
If you don't see the connect form on the main menu screen, check whether you see a file named `qmodmanager_log-Subnautica.txt` in the Subnautica game directory. If not,
QModManager4 is not correctly installed, otherwise open it and look for `Loading [Archipelago`. If the file doesn't contain this text, then
QModManager4 didn't find the Archipelago mod, so check your paths.

View File

@@ -91,6 +91,6 @@ class V6World(World):
}
}
}
filename = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_file_safe_player_name(self.player)}.apv6"
filename = f"{self.world.get_out_file_name_base(self.player)}.apv6"
with open(os.path.join(output_directory, filename), 'w') as f:
json.dump(data, f)