Core+RB: Make has_from_list, has_from_list_unique, has_group and has_group_unique return True if count <= 0 and list is empty (#6240)

This commit is contained in:
Ishigh1
2026-06-03 08:20:04 +02:00
committed by GitHub
parent ad0af18f51
commit 2a8ebe2399
2 changed files with 25 additions and 6 deletions
+8
View File
@@ -1038,6 +1038,8 @@ class CollectionState():
def has_from_list(self, items: Iterable[str], player: int, count: int) -> bool:
"""Returns True if the state contains at least `count` items matching any of the item names from a list."""
if count <= 0:
return True
found: int = 0
player_prog_items = self.prog_items[player]
for item_name in items:
@@ -1049,6 +1051,8 @@ class CollectionState():
def has_from_list_unique(self, items: Iterable[str], player: int, count: int) -> bool:
"""Returns True if the state contains at least `count` items matching any of the item names from a list.
Ignores duplicates of the same item."""
if count <= 0:
return True
found: int = 0
player_prog_items = self.prog_items[player]
for item_name in items:
@@ -1077,6 +1081,8 @@ class CollectionState():
# item name group related
def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool:
"""Returns True if the state contains at least `count` items present in a specified item group."""
if count <= 0:
return True
found: int = 0
player_prog_items = self.prog_items[player]
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
@@ -1089,6 +1095,8 @@ class CollectionState():
"""Returns True if the state contains at least `count` items present in a specified item group.
Ignores duplicates of the same item.
"""
if count <= 0:
return True
found: int = 0
player_prog_items = self.prog_items[player]
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
+17 -6
View File
@@ -1403,14 +1403,16 @@ class HasFromList(Rule[TWorld], game="Archipelago"):
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
count = resolve_field(self.count, world, int)
if count <= 0:
return True_().resolve(world)
if len(self.item_names) == 0:
# match state.has_from_list
return False_().resolve(world)
if len(self.item_names) == 1:
return Has(self.item_names[0], self.count).resolve(world)
return self.Resolved(
self.item_names,
count=resolve_field(self.count, world, int),
count=count,
player=world.player,
caching_enabled=getattr(world, "rule_caching_enabled", False),
)
@@ -1538,8 +1540,9 @@ class HasFromListUnique(Rule[TWorld], game="Archipelago"):
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
count = resolve_field(self.count, world, int)
if len(self.item_names) == 0 or len(self.item_names) < count:
# match state.has_from_list_unique
if count <= 0:
return True_().resolve(world)
if len(self.item_names) < count:
return False_().resolve(world)
if len(self.item_names) == 1:
return Has(self.item_names[0]).resolve(world)
@@ -1657,11 +1660,14 @@ class HasGroup(Rule[TWorld], game="Archipelago"):
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
count = resolve_field(self.count, world, int)
if count <= 0:
return True_().resolve(world)
item_names = tuple(sorted(world.item_name_groups[self.item_name_group]))
return self.Resolved(
self.item_name_group,
item_names,
count=resolve_field(self.count, world, int),
count=count,
player=world.player,
caching_enabled=getattr(world, "rule_caching_enabled", False),
)
@@ -1731,11 +1737,16 @@ class HasGroupUnique(Rule[TWorld], game="Archipelago"):
@override
def _instantiate(self, world: TWorld) -> Rule.Resolved:
count = resolve_field(self.count, world, int)
if count <= 0:
return True_().resolve(world)
item_names = tuple(sorted(world.item_name_groups[self.item_name_group]))
if len(item_names) < count:
return False_().resolve(world)
return self.Resolved(
self.item_name_group,
item_names,
count=resolve_field(self.count, world, int),
count=count,
player=world.player,
caching_enabled=getattr(world, "rule_caching_enabled", False),
)