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* Core: allow for single player state sweeping * Fill: have distribute items use single_player fill when it can * oop * pass locations to sweep_for_events instead of the player * finally found the diff that was breaking swap * LTTP fills everyone's dungeons at once, not just a single player's --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
49 KiB
49 KiB