mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-23 06:33:23 -07:00
* APQuest * Add confetti cannon * ID change on enemy drop * nevermind * Write the apworld * Actually implement hard mode * split everything into multiple files * Push out webworld into a file * Comment * Enemy health graphics * more ruff rules * graphics :) * heal player when receiving health upgrade * the dumbest client of all time * Fix typo * You can kinda play it now! Now we just need to render the game... :))) * fix kvui imports again * It's playable. Kind of * oops * Sounds and stuff * exceptions for audio * player sprite stuff * Not attack without sword * Make sure it plays correctly * Collect behavior * ruff * don't need to clear checked_locations, but do need to still clear finished_game * Connect calls disconnect, so this is not necessary * more seemless reconnection * Ok now I think it's correct * Bgm * Bgm * minor adjustment * More refactoring of graphics and sound * add graphics * Item column * Fix enemies not regaining their health * oops * oops * oops * 6 health final boss on hard mode * boss_6.png * Display APQuest items correctly * auto switch tabs * some mypy stuff * Intro song * Confetti Cannon * a bit more confetti work * launcher component * Graphics change * graphics and cleanup * fix apworld * comment out horse and cat for now * add docs * copypasta * ruff made my comment look unhinged * Move that comment * Fix typing and don't import kvui in nogui * lmao that already exists I don't need to do it myself * Must've just copied this from somewhere * order change * Add unit tests * Notes about the client * oops * another intro song case * Write WebWorld and setup guides * Yes description provided * thing * how to play * Music and Volume * Add cat and horse player sprites * updates * Add hammer and breakable wall * TODO * replace wav with ogg * Codeowners and readme * finish unit tests * lint * Todid * Update worlds/apquest/client/ap_quest_client.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/apquest/client/custom_views.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Filler pattern * __future__ annotations * twebhost * Allow wasd and arrow keys * correct wording * oops * just say the website * append instead of += * qwint is onto my favoritism * kitty alias * Add a comment about preplaced items for assertAccessDependency * Use classvar_matrix instead of MultiworldTestBase * actually remove multiworld stuff from those tests * missed one more * Refactor a bit more * Fix getting of the user path * Actually explain components * Meh * Be a bit clearer about what's what * oops * More comments in the regions.py file * Nevermind * clarify regions further * I use too many brackets * Ok I'm done fr * simplify wording * missing . * Add precollected example * add note about precollected advancements * missing s * APQuest sound rework * Volume slider * I forgot I made this * a * fix volume of jingles * Add math trap to game (only works in play_in_console mode so far) * Math trap in apworld and client side * Fix background during math trap * fix leading 0 * Sound and further ui improvements for Math Trap * fix music bug * rename apquest subfolder to game * Move comment to where it belongs * Clear up language around components (hopefully) * Clear up what CommonClient is * Reword some more * Mention Archipelago (the program) explicitly * Update worlds/apquest/docs/en_APQuest.md Co-authored-by: Ixrec <ericrhitchcock@gmail.com> * Explain a bit more why you would use classvar matrix * reword the assert raises stuff * the volume slider thing is no longer true * german game page * Be more clear about why we're overriding Item and Location * default item classification * logically considered -> relevant to logic () * Update worlds/apquest/items.py Co-authored-by: Ixrec <ericrhitchcock@gmail.com> * a word on the ambiguity of the word 'filler' * more rewording * amount -> number * stress the necessity of appending to the multiworld itempool * Update worlds/apquest/locations.py Co-authored-by: Ixrec <ericrhitchcock@gmail.com> * get_location_names_with_ids * slight rewording of the new helper method * add some words about creating known location+item pairs * Add some more words to worlds/apqeust/options.py * more words in options.py * 120 chars (thanks Ixrec >:((( LOL) * Less confusing wording about rules, hopefully? * victory -> completion * remove the immediate creation of the hammer rule on the option region entrance * access rule performance * Make all imports module-level in world.py * formatting * get rid of noqa RUF012 (and also disable the rule in my local ruff.toml * move comment for docstring closer to docstring in another place * advancement???? * Missing function type annotations * pass mypy again (I don't love this one but all the alternatives are equally bad) * subclass instead of override * I forgor to remove these * Get rid of classvar_matrix and instead talk about some other stuff * protect people a bit from the assertAccessDependency nonsense * reword a bit more * word * More accessdependency text * More accessdependency text * More accessdependency text * More accessdependency text * oops * this is supposed to be absolute * Add some links to docs * that's called game now * Add an archipelago.json and explain what it means * new line who dis * reorganize a bit * ignore instead of skip * Update archipelago.json * She new on my line till I * Update archipelago.json * add controls tab * new ruff rule? idk * WHOOPS * Pack graphics into fewer files * annoying ruff format thing * Cleanup + mypy * relative import * Update worlds/apquest/client/custom_views.py Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> * Update generate_math_problem.py * Update worlds/apquest/game/player.py Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> --------- Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> Co-authored-by: Ixrec <ericrhitchcock@gmail.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
44 lines
1.9 KiB
Markdown
44 lines
1.9 KiB
Markdown
# APQuest Randomizer Setup-Anleitung
|
|
|
|
## Benötigte Software
|
|
|
|
- [Archipelago](github.com/ArchipelagoMW/Archipelago/releases/latest)
|
|
- Die [APQuest-apworld](https://github.com/NewSoupVi/Archipelago/releases),
|
|
falls diese nicht mit deiner Version von Archipelago gebündelt ist.
|
|
|
|
## Wie man spielt
|
|
|
|
Zuerst brauchst du einen Raum, mit dem du dich verbinden kannst.
|
|
Dafür musst du oder jemand den du kennst ein Spiel generieren.
|
|
Dieser Schritt wird hier nicht erklärt, aber du kannst den
|
|
[Archipelago Setup Guide](https://archipelago.gg/tutorial/Archipelago/setup_en#generating-a-game) lesen.
|
|
|
|
Du musst außerdem [Archipelago](github.com/ArchipelagoMW/Archipelago/releases/latest) installiert haben
|
|
und die [APQuest apworld](https://github.com/NewSoupVi/Archipelago/releases) darin installieren.
|
|
|
|
Von hier ist es einfach, dich mit deinem Slot zu verbinden.
|
|
|
|
### Webhost-Raum
|
|
|
|
Wenn dein Raum auf einem WebHost läuft (z.B. [archipelago.gg](archipelago.gg))
|
|
kannst du einfach auf deinen Namen in der Spielerliste klicken.
|
|
Dies öffnet den Archipelago Launcher, welcher dich dann fragt,
|
|
ob du den Text Client oder den APQuest Client öffnen willst.
|
|
Wähle hier den APQuest Client. Der Rest sollte automatisch passieren, sodass du APQuest direkt spielen kannst.
|
|
|
|
### Lokaler Server
|
|
|
|
Falls für deinen Raum keine WebHost-Raumseite verfügbar ist, kannst du APQuest manuell starten.
|
|
|
|
Öffne den Archipelago Launcher und finde den APQuest Client in der Komponentenliste. Klicke auf "Open".
|
|
Nach einer kurzen Wartezeit sollte sich der APQuest Client öffnen.
|
|
Tippe in der oberen Zeile die Server-Adresse ein und klicke dann auf "Connect".
|
|
Gib deinen Spielernamen ein. Wenn ein Passwort existiert, tippe dieses auch ein.
|
|
Du solltest jetzt verbunden sein und kannst APQuest spielen.
|
|
|
|
## Slotwechsel
|
|
|
|
Der APQuest Client kann zwischen verschiedenen Slots wechseln, ohne neugestartet werden zu müssen,
|
|
|
|
Klicke einfach den "Disconnect"-Knopf. Dann verbinde dich mit dem anderen Raum / Slot.
|