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73 lines
4.4 KiB
Markdown
73 lines
4.4 KiB
Markdown
# Other Games and Tools
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This guide provides information on additional community resources, tools, and games that function with Archipelago.
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## Community Resources
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The Archipelago community is active across several platforms where you can find support, new games, and tools.
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### Discord Servers
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Archipelago has two primary Discord servers for community interaction, game support, and hosting public games:
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- **[Archipelago Official Discord](https://discord.gg/8Z65BR2)**: The main hub for the community, including general discussion, support, and public multiworld hosting.
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- **[Archipelago After Dark Discord](https://discord.gg/fqvNCCRsu4)**: An adults-only server for 18+ and unrated content.
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Both servers feature an **#apworld-index** channel. These channels are repositories for "APWorlds" — additional game implementations that can be easily added to your Archipelago installation to support more games.
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### Documentation
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- **[Archipelago Wiki](https://archipelago.miraheze.org/)**: A community-maintained wiki.
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## Community Tools
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These community-developed tools are frequently used alongside Archipelago to improve the player experience.
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### PopTracker
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**[PopTracker](https://github.com/black-sliver/PopTracker)** is a universal multi-platform tracking application designed for randomizers. It supports many Archipelago games through tracker packs, providing both manual and automatic autotracking capabilities by connecting directly to an Archipelago server.
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## APSudoku
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### What is this game?
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APSudoku is a HintGame client which can connect to any multiworld slot, allowing you to play Sudoku to unlock random hints for that slot's locations.
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It does not need to be added at the start of a seed, as it does not create any slots of its own, nor does it have any YAML files.
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### Required Software
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- [APSudoku](https://github.com/APSudoku/APSudoku)
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### Installation Procedures
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#### Windows / Linux
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Go to the latest release from the [GitHub APSudoku Releases page](https://github.com/APSudoku/APSudoku/releases/latest). Download and extract the appropriate file for your platform.
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#### Web
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Go to the [GitHub pages](https://apsudoku.github.io) or [itch.io](https://emilyv99.itch.io/apsudoku) site, and play in the browser.
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### Joining a MultiWorld Game
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1. Run the APSudoku executable.
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2. Under `Settings` → `Connection` at the top-right:
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- Enter the server address and port number
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- Enter the name of the slot you wish to connect to
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- Enter the room password (optional)
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- Select DeathLink related settings (optional)
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- Press `Connect`
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3. Under the `Sudoku` tab:
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- Choose puzzle difficulty
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- Click `Start` to generate a puzzle
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4. Try to solve the Sudoku. Click `Check` when done.
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- A correct solution rewards you with 1 hint for a location in the world you are connected to.
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- An incorrect solution has no penalty, unless DeathLink is enabled (see below).
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### Additional Information
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- You can set various settings under `Settings` → `Sudoku`, and can change the colors used under `Settings` → `Theme`.
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- While connected, you can view the `Console` and `Hints` tabs for standard TextClient-like features.
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- You can also use the `Tracking` tab to view either a basic tracker or a valid [GodotAP tracker pack](https://github.com/EmilyV99/GodotAP/blob/main/tracker_packs/GET_PACKS.md).
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- While connected, the number of "unhinted" locations for your slot is shown in the upper-left of the `Sudoku` tab. (If this reads 0, no further hints can be earned for this slot, as every location is already hinted.)
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- Click the various `?` buttons for information on controls/how to play.
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### Admin Settings
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By using the connected room's Admin Password on the Admin Panel tab, you can configure some settings at any time to affect the entire room.
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- You can disable APSudoku for the entire room, preventing any hints from being granted.
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- You can customize the reward weights for each difficulty, making progression hints more or less likely, and/or adding a chance to get "no hint" after a solve.
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### DeathLink Support
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If `DeathLink` is enabled when you click `Connect`:
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- Lose a life if you check an incorrect puzzle (not an _incomplete_ puzzle — if any cells are empty, you get off with a warning), or if you quit a puzzle without solving it (including disconnecting).
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- Your life count is customizable (default 0). Dying with 0 lives left kills linked players AND resets your puzzle.
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- On receiving a DeathLink from another player, your puzzle resets.
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