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* Add the world * doc update * docs * Fix Blast/Missile not clearing Reflect * Update worlds/earthbound/__init__.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/__init__.py remove unused import Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/__init__.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/modules/dungeon_er.py make bool optional Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/modules/boss_shuffle.py typing update Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/modules/boss_shuffle.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Filter events out of item name to id * we call it a glorp * Update worlds/earthbound/Regions.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/__init__.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/Items.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/Regions.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Fix missing optional import * hint stuff * -Fix Apple Kid text being wrong -Fix Slimy Pile text being wrong * -Fix some sprite corruption if PSI was used when an enemy loaded another enemy -Fixed a visible artifact tile during some cutscenes * Update ver * Update docs * Fix some money scripting issues * Add argument to PSI fakeout attack * Updated monkey caves shop description * Remove closing markdown from doc * Add new flavors * Make flavors actually work * Update platforms * Fix common gear getting duplicated * Split region initialization * Condense checks for start inventory + some other junk * Fix some item groups - change receiver phone to warp pad * wow that one was really bad :glorp: * blah * Fix cutoff option text * switch start inventory concatenation to itertools * Fix sky runner scripting bug - added some new comm suggestions * Fix crash when generating with spoiler_only * Fix happy-happy teleport not unlocking after beating carpainter * Hint man hints can now use CreateHint packets to create hints in other games * Adjust some filler rarity * Update world to use CreateHints and deprecate old method * Fix epilogue skip being offset * Rearrange a couple regions * Fix tendapants getting deleted in battle * update doc * i got scared and forgot i had multiple none checks and am worried about this triggering but tested and it works * Fix mostly typing errors from silvris * More type checks * More typing * Typema * Type * Fix enemy levels overwriting music * Fix gihugic blunder * Fix Lumine Hall enabling OSS * del world * Rel 4.2.7 * Remove some debug logs * Fix vanilla bug with weird ambush detection * Fix Starman Junior having an unscaled Freeze * Change shop scaling * Fix shops using the wrong thankful script * Update some bosses in boss shuffle * Loc group adjustment * Update some boss shuffle stuff | Fix Enemizer attacks getting overwritten by Shuffle data | Fix flunkies not updating and still being used with enemizer * Get rid of some debug stuff * Get boss shuffle running, dont merge * Fix json and get boss shuffle no plando back up * Fix Magicant Boost not initializing to Ness if party count = 4 * Fix belch shop using wrong logic * Don't re-send goal status * EBitem * remove : * idk if this is whatvi wanted * All client messagesnow only send when relevant instead of constantly * Patch up the rest of boss plando * Fix Giygas being not excluded from enemizer * Fix epilogue again * adjust the sphere scaling name * add the things * Fix Ness being placed onto monotoli when monotoli was in sea of eden * Fix prefill properly * Fix boss shuffle on vanilla slots. * rename this, apparently * Update archipelago.json --------- Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
129 lines
6.5 KiB
Markdown
129 lines
6.5 KiB
Markdown
# EarthBound Archipelago Randomizer Setup Guide
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## Required Software
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI such as:
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- snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases),
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- BizHawk from: [TASVideos](https://tasvideos.org/BizHawk)
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- snes9x-nwa from: [snes9x nwa](https://github.com/Skarsnik/snes9x-emunwa/releases)
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- RetroArch 1.10.3 or newer from: RetroArch Website
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- You can additionally use the FX Pack Pro, however some issues with it have been reported and it is not officially recommended.
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- Your legally obtained EarthBound English ROM file, probably named `EarthBound (USA).sfc`
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## Optional Software
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- EarthBound Archipelago Poptracker Pack
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- PopTracker from: [PopTracker Releases Page](https://github.com/black-sliver/PopTracker/releases/)
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- EarthBound Archipelago PopTracker pack from: [EarthBound AP Tracker Releases Page](https://github.com/PinkSwitch/earthbound_poptracker/releases/tag/ebpoptracker1.0)
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- The EarthBound Sprite Injector Tool (For custom sprite usage): [EarthBound Sprite Injector](https://github.com/PinkSwitch/eb-sprite-injector/releases/)
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## Installation Procedures
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### Windows Setup
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1. Download and install Archipelago from the link above, making sure to install the most recent version.
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2. During generation/patching, you will be asked to locate your base ROM file. This is your EarthBound ROM file.
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3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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2. Right-click on a ROM file and select **Open with...**
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3. Check the box next to **Always use this app to open .sfc files**
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4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
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5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
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extracted in step one.
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## Create a Config (.yaml) File
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### What is a config file and why do I need one?
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See the guide on setting up a basic YAML at the Archipelago setup
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guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
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### Where do I get a config file?
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The Player Options page on the website allows you to configure your personal options and export a config file from
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them.
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### Verifying your config file
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If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page. YAML
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validator page: [YAML Validation page](/mysterycheck)
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## Joining a MultiWorld Game
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### Obtain your patch file and create your ROM
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When you join a multiworld game, you will be asked to provide your config file to whomever is hosting. Once that is done,
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the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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files. Your patch file should have a `.apeb` extension.
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
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client, and will also create your ROM in the same place as your patch file.
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### Connect to the client
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#### With an emulator
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When the client launched automatically, SNI should have also automatically launched in the background. If this is its
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first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
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##### snes9x-rr
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1. Load your ROM file if it hasn't already been loaded.
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2. Click on the File menu and hover on **Lua Scripting**
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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- Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
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6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
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the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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##### BizHawk
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1. Ensure you have the BSNES core loaded. This is done with the main menubar, under:
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- (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES`
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- (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+`
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2. Load your ROM file if it hasn't already been loaded.
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If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
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3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window.
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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- You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua`
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with the file picker.
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### Connect to the Archipelago Server
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The patch file which launched your client should have automatically connected you to the AP Server. There are a few
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reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
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client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
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into the "Server" input field then press enter.
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The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
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### Play the game
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When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
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successfully joining a multiworld game!
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## Hosting a MultiWorld game
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The recommended way to host a game is to use our hosting service. The process is relatively simple:
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1. Collect config files from your players.
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2. Create a zip file containing your players' config files.
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3. Upload that zip file to the Generate page above.
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- Generate page: [WebHost Seed Generation Page](/generate)
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4. Wait a moment while the seed is generated.
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5. When the seed is generated, you will be redirected to a "Seed Info" page.
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6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so
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they may download their patch files from there.
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7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
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players in the game. Any observers may also be given the link to this page.
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8. Once all players have joined, you may begin playing.
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