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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-07 23:25:51 -08:00
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6 Commits
webhost_ro
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setup_more
| Author | SHA1 | Date | |
|---|---|---|---|
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db85a7f554 | ||
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6bf3067a39 | ||
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8d81513842 | ||
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c27be54a4c | ||
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a6316e9991 | ||
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5130eba886 |
8
.github/workflows/build.yml
vendored
8
.github/workflows/build.yml
vendored
@@ -24,10 +24,10 @@ env:
|
||||
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
|
||||
# we check the sha256 and require manual intervention if it was updated.
|
||||
APPIMAGE_FORK: 'PopTracker'
|
||||
APPIMAGETOOL_VERSION: 'r-2025-11-18'
|
||||
APPIMAGETOOL_X86_64_HASH: '4577a452b30af2337123fbb383aea154b618e51ad5448c3b62085cbbbfbfd9a2'
|
||||
APPIMAGE_RUNTIME_VERSION: 'r-2025-11-07'
|
||||
APPIMAGE_RUNTIME_X86_64_HASH: '27ddd3f78e483fc5f7856e413d7c17092917f8c35bfe3318a0d378aa9435ad17'
|
||||
APPIMAGETOOL_VERSION: 'r-2025-10-19'
|
||||
APPIMAGETOOL_X86_64_HASH: '9493a6b253a01f84acb9c624c38810ecfa11d99daa829b952b0bff43113080f9'
|
||||
APPIMAGE_RUNTIME_VERSION: 'r-2025-08-11'
|
||||
APPIMAGE_RUNTIME_X86_64_HASH: 'e70ffa9b69b211574d0917adc482dd66f25a0083427b5945783965d55b0b0a8b'
|
||||
|
||||
permissions: # permissions required for attestation
|
||||
id-token: 'write'
|
||||
|
||||
2
.github/workflows/docker.yml
vendored
2
.github/workflows/docker.yml
vendored
@@ -11,7 +11,7 @@ on:
|
||||
- "!.github/workflows/**"
|
||||
- ".github/workflows/docker.yml"
|
||||
branches:
|
||||
- "main"
|
||||
- "*"
|
||||
tags:
|
||||
- "v?[0-9]+.[0-9]+.[0-9]*"
|
||||
workflow_dispatch:
|
||||
|
||||
8
.github/workflows/release.yml
vendored
8
.github/workflows/release.yml
vendored
@@ -12,10 +12,10 @@ env:
|
||||
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
|
||||
# we check the sha256 and require manual intervention if it was updated.
|
||||
APPIMAGE_FORK: 'PopTracker'
|
||||
APPIMAGETOOL_VERSION: 'r-2025-11-18'
|
||||
APPIMAGETOOL_X86_64_HASH: '4577a452b30af2337123fbb383aea154b618e51ad5448c3b62085cbbbfbfd9a2'
|
||||
APPIMAGE_RUNTIME_VERSION: 'r-2025-11-07'
|
||||
APPIMAGE_RUNTIME_X86_64_HASH: '27ddd3f78e483fc5f7856e413d7c17092917f8c35bfe3318a0d378aa9435ad17'
|
||||
APPIMAGETOOL_VERSION: 'r-2025-10-19'
|
||||
APPIMAGETOOL_X86_64_HASH: '9493a6b253a01f84acb9c624c38810ecfa11d99daa829b952b0bff43113080f9'
|
||||
APPIMAGE_RUNTIME_VERSION: 'r-2025-08-11'
|
||||
APPIMAGE_RUNTIME_X86_64_HASH: 'e70ffa9b69b211574d0917adc482dd66f25a0083427b5945783965d55b0b0a8b'
|
||||
|
||||
permissions: # permissions required for attestation
|
||||
id-token: 'write'
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
<option name="IS_MODULE_SDK" value="true" />
|
||||
<option name="ADD_CONTENT_ROOTS" value="true" />
|
||||
<option name="ADD_SOURCE_ROOTS" value="true" />
|
||||
<option name="SCRIPT_NAME" value="$PROJECT_DIR$/Launcher.py" />
|
||||
<option name="PARAMETERS" value=""Build APWorlds"" />
|
||||
<option name="SCRIPT_NAME" value="$ContentRoot$/Launcher.py" />
|
||||
<option name="PARAMETERS" value="\"Build APWorlds\"" />
|
||||
<option name="SHOW_COMMAND_LINE" value="false" />
|
||||
<option name="EMULATE_TERMINAL" value="false" />
|
||||
<option name="MODULE_MODE" value="false" />
|
||||
|
||||
@@ -1721,10 +1721,9 @@ class Spoiler:
|
||||
logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
|
||||
location.item.name, location.item.player, location.name, location.player) for location in
|
||||
sphere_candidates])
|
||||
if not multiworld.has_beaten_game(state):
|
||||
raise RuntimeError("During playthrough generation, the game was determined to be unbeatable. "
|
||||
"Something went terribly wrong here. "
|
||||
f"Unreachable progression items: {sphere_candidates}")
|
||||
if any([multiworld.worlds[location.item.player].options.accessibility != 'minimal' for location in sphere_candidates]):
|
||||
raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
|
||||
f'Something went terribly wrong here.')
|
||||
else:
|
||||
self.unreachables = sphere_candidates
|
||||
break
|
||||
|
||||
6
CommonClient.py
Executable file → Normal file
6
CommonClient.py
Executable file → Normal file
@@ -323,7 +323,7 @@ class CommonContext:
|
||||
hint_cost: int | None
|
||||
"""Current Hint Cost per Hint from the server"""
|
||||
hint_points: int | None
|
||||
"""Current available Hint Points from the server"""
|
||||
"""Current avaliable Hint Points from the server"""
|
||||
player_names: dict[int, str]
|
||||
"""Current lookup of slot number to player display name from server (includes aliases)"""
|
||||
|
||||
@@ -572,10 +572,6 @@ class CommonContext:
|
||||
return print_json_packet.get("type", "") == "ItemSend" \
|
||||
and not self.slot_concerns_self(print_json_packet["receiving"]) \
|
||||
and not self.slot_concerns_self(print_json_packet["item"].player)
|
||||
|
||||
def is_connection_change(self, print_json_packet: dict) -> bool:
|
||||
"""Helper function for filtering out connection changes."""
|
||||
return print_json_packet.get("type", "") in ["Join","Part"]
|
||||
|
||||
def on_print(self, args: dict):
|
||||
logger.info(args["text"])
|
||||
|
||||
13
Generate.py
13
Generate.py
@@ -347,9 +347,7 @@ def update_weights(weights: dict, new_weights: dict, update_type: str, name: str
|
||||
elif isinstance(new_value, list):
|
||||
cleaned_value.extend(new_value)
|
||||
elif isinstance(new_value, dict):
|
||||
counter_value = Counter(cleaned_value)
|
||||
counter_value.update(new_value)
|
||||
cleaned_value = dict(counter_value)
|
||||
cleaned_value = dict(Counter(cleaned_value) + Counter(new_value))
|
||||
else:
|
||||
raise Exception(f"Cannot apply merge to non-dict, set, or list type {option_name},"
|
||||
f" received {type(new_value).__name__}.")
|
||||
@@ -363,18 +361,13 @@ def update_weights(weights: dict, new_weights: dict, update_type: str, name: str
|
||||
for element in new_value:
|
||||
cleaned_value.remove(element)
|
||||
elif isinstance(new_value, dict):
|
||||
counter_value = Counter(cleaned_value)
|
||||
counter_value.subtract(new_value)
|
||||
cleaned_value = dict(counter_value)
|
||||
cleaned_value = dict(Counter(cleaned_value) - Counter(new_value))
|
||||
else:
|
||||
raise Exception(f"Cannot apply remove to non-dict, set, or list type {option_name},"
|
||||
f" received {type(new_value).__name__}.")
|
||||
cleaned_weights[option_name] = cleaned_value
|
||||
else:
|
||||
# Options starting with + and - may modify values in-place, and new_weights may be shared by multiple slots
|
||||
# using the same .yaml, so ensure that the new value is a copy.
|
||||
cleaned_value = copy.deepcopy(new_weights[option])
|
||||
cleaned_weights[option_name] = cleaned_value
|
||||
cleaned_weights[option_name] = new_weights[option]
|
||||
new_options = set(cleaned_weights) - set(weights)
|
||||
weights.update(cleaned_weights)
|
||||
if new_options:
|
||||
|
||||
@@ -75,17 +75,12 @@ def open_patch():
|
||||
launch([*exe, file], component.cli)
|
||||
|
||||
|
||||
def generate_yamls(*args):
|
||||
def generate_yamls():
|
||||
from Options import generate_yaml_templates
|
||||
|
||||
parser = argparse.ArgumentParser(description="Generate Template Options", usage="[-h] [--skip_open_folder]")
|
||||
parser.add_argument("--skip_open_folder", action="store_true")
|
||||
args = parser.parse_args(args)
|
||||
|
||||
target = Utils.user_path("Players", "Templates")
|
||||
generate_yaml_templates(target, False)
|
||||
if not args.skip_open_folder:
|
||||
open_folder(target)
|
||||
open_folder(target)
|
||||
|
||||
|
||||
def browse_files():
|
||||
|
||||
6
Main.py
6
Main.py
@@ -326,7 +326,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
if current_sphere:
|
||||
spheres.append(dict(current_sphere))
|
||||
|
||||
multidata: NetUtils.MultiData = {
|
||||
multidata: NetUtils.MultiData | bytes = {
|
||||
"slot_data": slot_data,
|
||||
"slot_info": slot_info,
|
||||
"connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
|
||||
@@ -350,11 +350,11 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
for key in ("slot_data", "er_hint_data"):
|
||||
multidata[key] = convert_to_base_types(multidata[key])
|
||||
|
||||
serialized_multidata = zlib.compress(restricted_dumps(multidata), 9)
|
||||
multidata = zlib.compress(restricted_dumps(multidata), 9)
|
||||
|
||||
with open(os.path.join(temp_dir, f'{outfilebase}.archipelago'), 'wb') as f:
|
||||
f.write(bytes([3])) # version of format
|
||||
f.write(serialized_multidata)
|
||||
f.write(multidata)
|
||||
|
||||
output_file_futures.append(pool.submit(write_multidata))
|
||||
if not check_accessibility_task.result():
|
||||
|
||||
@@ -493,7 +493,7 @@ class Context:
|
||||
self.read_data["race_mode"] = lambda: decoded_obj.get("race_mode", 0)
|
||||
mdata_ver = decoded_obj["minimum_versions"]["server"]
|
||||
if mdata_ver > version_tuple:
|
||||
raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver}, "
|
||||
raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver},"
|
||||
f"however this server is of version {version_tuple}")
|
||||
self.generator_version = Version(*decoded_obj["version"])
|
||||
clients_ver = decoded_obj["minimum_versions"].get("clients", {})
|
||||
|
||||
50
Options.py
50
Options.py
@@ -688,12 +688,6 @@ class Range(NumericOption):
|
||||
range_start = 0
|
||||
range_end = 1
|
||||
|
||||
_RANDOM_OPTS = [
|
||||
"random", "random-low", "random-middle", "random-high",
|
||||
"random-range-low-<min>-<max>", "random-range-middle-<min>-<max>",
|
||||
"random-range-high-<min>-<max>", "random-range-<min>-<max>",
|
||||
]
|
||||
|
||||
def __init__(self, value: int):
|
||||
if value < self.range_start:
|
||||
raise Exception(f"{value} is lower than minimum {self.range_start} for option {self.__class__.__name__}")
|
||||
@@ -719,26 +713,9 @@ class Range(NumericOption):
|
||||
# these are the conditions where "true" and "false" make sense
|
||||
if text == "true":
|
||||
return cls.from_any(cls.default)
|
||||
# "false"
|
||||
return cls(0)
|
||||
|
||||
try:
|
||||
num = int(text)
|
||||
except ValueError:
|
||||
# text is not a number
|
||||
# Handle conditionally acceptable values here rather than in the f-string
|
||||
default = ""
|
||||
truefalse = ""
|
||||
if hasattr(cls, "default"):
|
||||
default = ", default"
|
||||
if cls.range_start == 0 and cls.default != 0:
|
||||
truefalse = ", \"true\", \"false\""
|
||||
raise Exception(f"Invalid range value {text!r}. Acceptable values are: "
|
||||
f"<int>{default}, high, low{truefalse}, "
|
||||
f"{', '.join(cls._RANDOM_OPTS)}.")
|
||||
|
||||
return cls(num)
|
||||
|
||||
else: # "false"
|
||||
return cls(0)
|
||||
return cls(int(text))
|
||||
|
||||
@classmethod
|
||||
def weighted_range(cls, text) -> Range:
|
||||
@@ -754,7 +731,9 @@ class Range(NumericOption):
|
||||
return cls(random.randint(cls.range_start, cls.range_end))
|
||||
else:
|
||||
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. "
|
||||
f"Acceptable values are: {', '.join(cls._RANDOM_OPTS)}.")
|
||||
f"Acceptable values are: random, random-high, random-middle, random-low, "
|
||||
f"random-range-low-<min>-<max>, random-range-middle-<min>-<max>, "
|
||||
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
|
||||
|
||||
@classmethod
|
||||
def custom_range(cls, text) -> Range:
|
||||
@@ -1039,8 +1018,6 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
supports_weighting = False
|
||||
display_name = "Plando Texts"
|
||||
|
||||
visibility = Visibility.template | Visibility.complex_ui | Visibility.spoiler
|
||||
|
||||
def __init__(self, value: typing.Iterable[PlandoText]) -> None:
|
||||
self.value = list(deepcopy(value))
|
||||
super().__init__()
|
||||
@@ -1167,8 +1144,6 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
entrances: typing.ClassVar[typing.AbstractSet[str]]
|
||||
exits: typing.ClassVar[typing.AbstractSet[str]]
|
||||
|
||||
visibility = Visibility.template | Visibility.complex_ui | Visibility.spoiler
|
||||
|
||||
duplicate_exits: bool = False
|
||||
"""Whether or not exits should be allowed to be duplicate."""
|
||||
|
||||
@@ -1460,7 +1435,6 @@ class DeathLink(Toggle):
|
||||
class ItemLinks(OptionList):
|
||||
"""Share part of your item pool with other players."""
|
||||
display_name = "Item Links"
|
||||
visibility = Visibility.template | Visibility.complex_ui | Visibility.spoiler
|
||||
rich_text_doc = True
|
||||
default = []
|
||||
schema = Schema([
|
||||
@@ -1545,7 +1519,6 @@ class PlandoItems(Option[typing.List[PlandoItem]]):
|
||||
default = ()
|
||||
supports_weighting = False
|
||||
display_name = "Plando Items"
|
||||
visibility = Visibility.template | Visibility.spoiler
|
||||
|
||||
def __init__(self, value: typing.Iterable[PlandoItem]) -> None:
|
||||
self.value = list(deepcopy(value))
|
||||
@@ -1753,16 +1726,11 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
|
||||
|
||||
def dictify_range(option: Range):
|
||||
data = {option.default: 50}
|
||||
for sub_option in ["random", "random-low", "random-high",
|
||||
f"random-range-{option.range_start}-{option.range_end}"]:
|
||||
for sub_option in ["random", "random-low", "random-high"]:
|
||||
if sub_option != option.default:
|
||||
data[sub_option] = 0
|
||||
notes = {
|
||||
"random-low": "random value weighted towards lower values",
|
||||
"random-high": "random value weighted towards higher values",
|
||||
f"random-range-{option.range_start}-{option.range_end}": f"random value between "
|
||||
f"{option.range_start} and {option.range_end}"
|
||||
}
|
||||
|
||||
notes = {}
|
||||
for name, number in getattr(option, "special_range_names", {}).items():
|
||||
notes[name] = f"equivalent to {number}"
|
||||
if number in data:
|
||||
|
||||
@@ -1,674 +0,0 @@
|
||||
if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
|
||||
from kvui import (ThemedApp, ScrollBox, MainLayout, ContainerLayout, dp, Widget, MDBoxLayout, TooltipLabel, MDLabel,
|
||||
ToggleButton, MarkupDropdown, ResizableTextField)
|
||||
from kivy.uix.behaviors.button import ButtonBehavior
|
||||
from kivymd.uix.behaviors import RotateBehavior
|
||||
from kivymd.uix.anchorlayout import MDAnchorLayout
|
||||
from kivymd.uix.expansionpanel import MDExpansionPanel, MDExpansionPanelContent, MDExpansionPanelHeader
|
||||
from kivymd.uix.list import MDListItem, MDListItemTrailingIcon, MDListItemSupportingText
|
||||
from kivymd.uix.slider import MDSlider
|
||||
from kivymd.uix.snackbar import MDSnackbar, MDSnackbarText
|
||||
from kivymd.uix.menu import MDDropdownMenu
|
||||
from kivymd.uix.button import MDButton, MDButtonText, MDIconButton
|
||||
from kivymd.uix.dialog import MDDialog
|
||||
from kivy.core.text.markup import MarkupLabel
|
||||
from kivy.utils import escape_markup
|
||||
from kivy.lang.builder import Builder
|
||||
from kivy.properties import ObjectProperty
|
||||
from textwrap import dedent
|
||||
from copy import deepcopy
|
||||
import Utils
|
||||
import typing
|
||||
import webbrowser
|
||||
import re
|
||||
from urllib.parse import urlparse
|
||||
from worlds.AutoWorld import AutoWorldRegister, World
|
||||
from Options import (Option, Toggle, TextChoice, Choice, FreeText, NamedRange, Range, OptionSet, OptionList, Removed,
|
||||
OptionCounter, Visibility)
|
||||
|
||||
|
||||
def validate_url(x):
|
||||
try:
|
||||
result = urlparse(x)
|
||||
return all([result.scheme, result.netloc])
|
||||
except AttributeError:
|
||||
return False
|
||||
|
||||
|
||||
def filter_tooltip(tooltip):
|
||||
if tooltip is None:
|
||||
tooltip = "No tooltip available."
|
||||
tooltip = dedent(tooltip).strip().replace("\n", "<br>").replace("&", "&") \
|
||||
.replace("[", "&bl;").replace("]", "&br;")
|
||||
tooltip = re.sub(r"\*\*(.+?)\*\*", r"[b]\g<1>[/b]", tooltip)
|
||||
tooltip = re.sub(r"\*(.+?)\*", r"[i]\g<1>[/i]", tooltip)
|
||||
return escape_markup(tooltip)
|
||||
|
||||
|
||||
def option_can_be_randomized(option: typing.Type[Option]):
|
||||
# most options can be randomized, so we should just check for those that cannot
|
||||
if not option.supports_weighting:
|
||||
return False
|
||||
elif issubclass(option, FreeText) and not issubclass(option, TextChoice):
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
def check_random(value: typing.Any):
|
||||
if not isinstance(value, str):
|
||||
return value # cannot be random if evaluated
|
||||
if value.startswith("random-"):
|
||||
return "random"
|
||||
return value
|
||||
|
||||
|
||||
class TrailingPressedIconButton(ButtonBehavior, RotateBehavior, MDListItemTrailingIcon):
|
||||
pass
|
||||
|
||||
|
||||
class WorldButton(ToggleButton):
|
||||
world_cls: typing.Type[World]
|
||||
|
||||
|
||||
class VisualRange(MDBoxLayout):
|
||||
option: typing.Type[Range]
|
||||
name: str
|
||||
tag: MDLabel = ObjectProperty(None)
|
||||
slider: MDSlider = ObjectProperty(None)
|
||||
|
||||
def __init__(self, *args, option: typing.Type[Range], name: str, **kwargs):
|
||||
self.option = option
|
||||
self.name = name
|
||||
super().__init__(*args, **kwargs)
|
||||
|
||||
def update_points(*update_args):
|
||||
pass
|
||||
|
||||
self.slider._update_points = update_points
|
||||
|
||||
|
||||
class VisualChoice(MDButton):
|
||||
option: typing.Type[Choice]
|
||||
name: str
|
||||
text: MDButtonText = ObjectProperty(None)
|
||||
|
||||
def __init__(self, *args, option: typing.Type[Choice], name: str, **kwargs):
|
||||
self.option = option
|
||||
self.name = name
|
||||
super().__init__(*args, **kwargs)
|
||||
|
||||
|
||||
class VisualNamedRange(MDBoxLayout):
|
||||
option: typing.Type[NamedRange]
|
||||
name: str
|
||||
range: VisualRange = ObjectProperty(None)
|
||||
choice: MDButton = ObjectProperty(None)
|
||||
|
||||
def __init__(self, *args, option: typing.Type[NamedRange], name: str, range_widget: VisualRange, **kwargs):
|
||||
self.option = option
|
||||
self.name = name
|
||||
super().__init__(*args, **kwargs)
|
||||
self.range = range_widget
|
||||
self.add_widget(self.range)
|
||||
|
||||
|
||||
class VisualFreeText(ResizableTextField):
|
||||
option: typing.Type[FreeText] | typing.Type[TextChoice]
|
||||
name: str
|
||||
|
||||
def __init__(self, *args, option: typing.Type[FreeText] | typing.Type[TextChoice], name: str, **kwargs):
|
||||
self.option = option
|
||||
self.name = name
|
||||
super().__init__(*args, **kwargs)
|
||||
|
||||
|
||||
class VisualTextChoice(MDBoxLayout):
|
||||
option: typing.Type[TextChoice]
|
||||
name: str
|
||||
choice: VisualChoice = ObjectProperty(None)
|
||||
text: VisualFreeText = ObjectProperty(None)
|
||||
|
||||
def __init__(self, *args, option: typing.Type[TextChoice], name: str, choice: VisualChoice,
|
||||
text: VisualFreeText, **kwargs):
|
||||
self.option = option
|
||||
self.name = name
|
||||
super(MDBoxLayout, self).__init__(*args, **kwargs)
|
||||
self.choice = choice
|
||||
self.text = text
|
||||
self.add_widget(self.choice)
|
||||
self.add_widget(self.text)
|
||||
|
||||
|
||||
class VisualToggle(MDBoxLayout):
|
||||
button: MDIconButton = ObjectProperty(None)
|
||||
option: typing.Type[Toggle]
|
||||
name: str
|
||||
|
||||
def __init__(self, *args, option: typing.Type[Toggle], name: str, **kwargs):
|
||||
self.option = option
|
||||
self.name = name
|
||||
super().__init__(*args, **kwargs)
|
||||
|
||||
|
||||
class CounterItemValue(ResizableTextField):
|
||||
pat = re.compile('[^0-9]')
|
||||
|
||||
def insert_text(self, substring, from_undo=False):
|
||||
return super().insert_text(re.sub(self.pat, "", substring), from_undo=from_undo)
|
||||
|
||||
|
||||
class VisualListSetCounter(MDDialog):
|
||||
button: MDIconButton = ObjectProperty(None)
|
||||
option: typing.Type[OptionSet] | typing.Type[OptionList] | typing.Type[OptionCounter]
|
||||
scrollbox: ScrollBox = ObjectProperty(None)
|
||||
add: MDIconButton = ObjectProperty(None)
|
||||
save: MDButton = ObjectProperty(None)
|
||||
input: ResizableTextField = ObjectProperty(None)
|
||||
dropdown: MDDropdownMenu
|
||||
valid_keys: typing.Iterable[str]
|
||||
|
||||
def __init__(self, *args, option: typing.Type[OptionSet] | typing.Type[OptionList],
|
||||
name: str, valid_keys: typing.Iterable[str], **kwargs):
|
||||
self.option = option
|
||||
self.name = name
|
||||
self.valid_keys = valid_keys
|
||||
super().__init__(*args, **kwargs)
|
||||
self.dropdown = MarkupDropdown(caller=self.input, border_margin=dp(2),
|
||||
width=self.input.width, position="bottom")
|
||||
self.input.bind(text=self.on_text)
|
||||
self.input.bind(on_text_validate=self.validate_add)
|
||||
|
||||
def validate_add(self, instance):
|
||||
if self.valid_keys:
|
||||
if self.input.text not in self.valid_keys:
|
||||
MDSnackbar(MDSnackbarText(text="Item must be a valid key for this option."), y=dp(24),
|
||||
pos_hint={"center_x": 0.5}, size_hint_x=0.5).open()
|
||||
return
|
||||
|
||||
if not issubclass(self.option, OptionList):
|
||||
if any(self.input.text == child.text.text for child in self.scrollbox.layout.children):
|
||||
MDSnackbar(MDSnackbarText(text="This value is already in the set."), y=dp(24),
|
||||
pos_hint={"center_x": 0.5}, size_hint_x=0.5).open()
|
||||
return
|
||||
|
||||
self.add_set_item(self.input.text)
|
||||
self.input.set_text(self.input, "")
|
||||
|
||||
def remove_item(self, button: MDIconButton):
|
||||
list_item = button.parent
|
||||
self.scrollbox.layout.remove_widget(list_item)
|
||||
|
||||
def add_set_item(self, key: str, value: int | None = None):
|
||||
text = MDListItemSupportingText(text=key, id="value")
|
||||
if issubclass(self.option, OptionCounter):
|
||||
value_txt = CounterItemValue(text=str(value) if value else "1")
|
||||
item = MDListItem(text,
|
||||
value_txt,
|
||||
MDIconButton(icon="minus", on_release=self.remove_item), focus_behavior=False)
|
||||
item.value = value_txt
|
||||
else:
|
||||
item = MDListItem(text, MDIconButton(icon="minus", on_release=self.remove_item), focus_behavior=False)
|
||||
item.text = text
|
||||
self.scrollbox.layout.add_widget(item)
|
||||
|
||||
def on_text(self, instance, value):
|
||||
if not self.valid_keys:
|
||||
return
|
||||
if len(value) >= 3:
|
||||
self.dropdown.items.clear()
|
||||
|
||||
def on_press(txt):
|
||||
split_text = MarkupLabel(text=txt, markup=True).markup
|
||||
self.input.set_text(self.input, "".join(text_frag for text_frag in split_text
|
||||
if not text_frag.startswith("[")))
|
||||
self.input.focus = True
|
||||
self.dropdown.dismiss()
|
||||
|
||||
lowered = value.lower()
|
||||
for item_name in self.valid_keys:
|
||||
try:
|
||||
index = item_name.lower().index(lowered)
|
||||
except ValueError:
|
||||
pass # substring not found
|
||||
else:
|
||||
text = escape_markup(item_name)
|
||||
text = text[:index] + "[b]" + text[index:index + len(value)] + "[/b]" + text[index + len(value):]
|
||||
self.dropdown.items.append({
|
||||
"text": text,
|
||||
"on_release": lambda txt=text: on_press(txt),
|
||||
"markup": True
|
||||
})
|
||||
if not self.dropdown.parent:
|
||||
self.dropdown.open()
|
||||
else:
|
||||
self.dropdown.dismiss()
|
||||
|
||||
|
||||
class OptionsCreator(ThemedApp):
|
||||
base_title: str = "Archipelago Options Creator"
|
||||
container: ContainerLayout
|
||||
main_layout: MainLayout
|
||||
scrollbox: ScrollBox
|
||||
main_panel: MainLayout
|
||||
player_options: MainLayout
|
||||
option_layout: MainLayout
|
||||
name_input: ResizableTextField
|
||||
game_label: MDLabel
|
||||
current_game: str
|
||||
options: typing.Dict[str, typing.Any]
|
||||
|
||||
def __init__(self):
|
||||
self.title = self.base_title + " " + Utils.__version__
|
||||
self.icon = r"data/icon.png"
|
||||
self.current_game = ""
|
||||
self.options = {}
|
||||
super().__init__()
|
||||
|
||||
def export_options(self, button: Widget):
|
||||
if 0 < len(self.name_input.text) < 17 and self.current_game:
|
||||
file_name = Utils.save_filename("Export Options File As...", [("YAML", ["*.yaml"])],
|
||||
Utils.get_file_safe_name(f"{self.name_input.text}.yaml"))
|
||||
options = {
|
||||
"name": self.name_input.text,
|
||||
"description": f"YAML generated by Archipelago {Utils.__version__}.",
|
||||
"game": self.current_game,
|
||||
self.current_game: {k: check_random(v) for k, v in self.options.items()}
|
||||
}
|
||||
try:
|
||||
with open(file_name, 'w') as f:
|
||||
f.write(Utils.dump(options, sort_keys=False))
|
||||
f.close()
|
||||
MDSnackbar(MDSnackbarText(text="File saved successfully."), y=dp(24), pos_hint={"center_x": 0.5},
|
||||
size_hint_x=0.5).open()
|
||||
except FileNotFoundError:
|
||||
MDSnackbar(MDSnackbarText(text="Saving cancelled."), y=dp(24), pos_hint={"center_x": 0.5},
|
||||
size_hint_x=0.5).open()
|
||||
elif not self.name_input.text:
|
||||
MDSnackbar(MDSnackbarText(text="Name must not be empty."), y=dp(24), pos_hint={"center_x": 0.5},
|
||||
size_hint_x=0.5).open()
|
||||
elif not self.current_game:
|
||||
MDSnackbar(MDSnackbarText(text="You must select a game to play."), y=dp(24), pos_hint={"center_x": 0.5},
|
||||
size_hint_x=0.5).open()
|
||||
else:
|
||||
MDSnackbar(MDSnackbarText(text="Name cannot be longer than 16 characters."), y=dp(24),
|
||||
pos_hint={"center_x": 0.5}, size_hint_x=0.5).open()
|
||||
|
||||
def create_range(self, option: typing.Type[Range], name: str):
|
||||
def update_text(range_box: VisualRange):
|
||||
self.options[name] = int(range_box.slider.value)
|
||||
range_box.tag.text = str(int(range_box.slider.value))
|
||||
return
|
||||
|
||||
box = VisualRange(option=option, name=name)
|
||||
box.slider.bind(on_touch_move=lambda _, _1: update_text(box))
|
||||
self.options[name] = option.default
|
||||
return box
|
||||
|
||||
def create_named_range(self, option: typing.Type[NamedRange], name: str):
|
||||
def set_to_custom(range_box: VisualNamedRange):
|
||||
if (not self.options[name] == range_box.range.slider.value) \
|
||||
and (not self.options[name] in option.special_range_names or
|
||||
range_box.range.slider.value != option.special_range_names[self.options[name]]):
|
||||
# we should validate the touch here,
|
||||
# but this is much cheaper
|
||||
self.options[name] = int(range_box.range.slider.value)
|
||||
range_box.range.tag.text = str(int(range_box.range.slider.value))
|
||||
set_button_text(range_box.choice, "Custom")
|
||||
|
||||
def set_button_text(button: MDButton, text: str):
|
||||
button.text.text = text
|
||||
|
||||
def set_value(text: str, range_box: VisualNamedRange):
|
||||
range_box.range.slider.value = min(max(option.special_range_names[text.lower()], option.range_start),
|
||||
option.range_end)
|
||||
range_box.range.tag.text = str(int(range_box.range.slider.value))
|
||||
set_button_text(range_box.choice, text)
|
||||
self.options[name] = text.lower()
|
||||
range_box.range.slider.dropdown.dismiss()
|
||||
|
||||
def open_dropdown(button):
|
||||
# for some reason this fixes an issue causing some to not open
|
||||
box.range.slider.dropdown.open()
|
||||
|
||||
box = VisualNamedRange(option=option, name=name, range_widget=self.create_range(option, name))
|
||||
if option.default in option.special_range_names:
|
||||
# value can get mismatched in this case
|
||||
box.range.slider.value = min(max(option.special_range_names[option.default], option.range_start),
|
||||
option.range_end)
|
||||
box.range.tag.text = str(int(box.range.slider.value))
|
||||
box.range.slider.bind(on_touch_move=lambda _, _2: set_to_custom(box))
|
||||
items = [
|
||||
{
|
||||
"text": choice.title(),
|
||||
"on_release": lambda text=choice.title(): set_value(text, box)
|
||||
}
|
||||
for choice in option.special_range_names
|
||||
]
|
||||
box.range.slider.dropdown = MDDropdownMenu(caller=box.choice, items=items)
|
||||
box.choice.bind(on_release=open_dropdown)
|
||||
self.options[name] = option.default
|
||||
return box
|
||||
|
||||
def create_free_text(self, option: typing.Type[FreeText] | typing.Type[TextChoice], name: str):
|
||||
text = VisualFreeText(option=option, name=name)
|
||||
|
||||
def set_value(instance):
|
||||
self.options[name] = instance.text
|
||||
|
||||
text.bind(on_text_validate=set_value)
|
||||
return text
|
||||
|
||||
def create_choice(self, option: typing.Type[Choice], name: str):
|
||||
def set_button_text(button: VisualChoice, text: str):
|
||||
button.text.text = text
|
||||
|
||||
def set_value(text, value):
|
||||
set_button_text(main_button, text)
|
||||
self.options[name] = value
|
||||
dropdown.dismiss()
|
||||
|
||||
def open_dropdown(button):
|
||||
# for some reason this fixes an issue causing some to not open
|
||||
dropdown.open()
|
||||
|
||||
default_string = isinstance(option.default, str)
|
||||
main_button = VisualChoice(option=option, name=name)
|
||||
main_button.bind(on_release=open_dropdown)
|
||||
|
||||
items = [
|
||||
{
|
||||
"text": option.get_option_name(choice),
|
||||
"on_release": lambda val=choice: set_value(option.get_option_name(val), option.name_lookup[val])
|
||||
}
|
||||
for choice in option.name_lookup
|
||||
]
|
||||
dropdown = MDDropdownMenu(caller=main_button, items=items)
|
||||
self.options[name] = option.name_lookup[option.default] if not default_string else option.default
|
||||
return main_button
|
||||
|
||||
def create_text_choice(self, option: typing.Type[TextChoice], name: str):
|
||||
def set_button_text(button: MDButton, text: str):
|
||||
for child in button.children:
|
||||
if isinstance(child, MDButtonText):
|
||||
child.text = text
|
||||
|
||||
box = VisualTextChoice(option=option, name=name, choice=self.create_choice(option, name),
|
||||
text=self.create_free_text(option, name))
|
||||
|
||||
def set_value(instance):
|
||||
set_button_text(box.choice, "Custom")
|
||||
self.options[name] = instance.text
|
||||
|
||||
box.text.bind(on_text_validate=set_value)
|
||||
return box
|
||||
|
||||
def create_toggle(self, option: typing.Type[Toggle], name: str) -> Widget:
|
||||
def set_value(instance: MDIconButton):
|
||||
if instance.icon == "checkbox-outline":
|
||||
instance.icon = "checkbox-blank-outline"
|
||||
else:
|
||||
instance.icon = "checkbox-outline"
|
||||
self.options[name] = bool(not self.options[name])
|
||||
|
||||
self.options[name] = bool(option.default)
|
||||
checkbox = VisualToggle(option=option, name=name)
|
||||
checkbox.button.bind(on_release=set_value)
|
||||
|
||||
return checkbox
|
||||
|
||||
def create_popup(self, option: typing.Type[OptionList] | typing.Type[OptionSet] | typing.Type[OptionCounter],
|
||||
name: str, world: typing.Type[World]):
|
||||
|
||||
valid_keys = sorted(option.valid_keys)
|
||||
if option.verify_item_name:
|
||||
valid_keys += list(world.item_name_to_id.keys())
|
||||
if option.verify_location_name:
|
||||
valid_keys += list(world.location_name_to_id.keys())
|
||||
|
||||
if not issubclass(option, OptionCounter):
|
||||
def apply_changes(button):
|
||||
self.options[name].clear()
|
||||
for list_item in dialog.scrollbox.layout.children:
|
||||
self.options[name].append(getattr(list_item.text, "text"))
|
||||
dialog.dismiss()
|
||||
else:
|
||||
def apply_changes(button):
|
||||
self.options[name].clear()
|
||||
for list_item in dialog.scrollbox.layout.children:
|
||||
self.options[name][getattr(list_item.text, "text")] = int(getattr(list_item.value, "text"))
|
||||
dialog.dismiss()
|
||||
|
||||
dialog = VisualListSetCounter(option=option, name=name, valid_keys=valid_keys)
|
||||
dialog.ids.container.spacing = dp(30)
|
||||
dialog.scrollbox.layout.theme_bg_color = "Custom"
|
||||
dialog.scrollbox.layout.md_bg_color = self.theme_cls.surfaceContainerLowColor
|
||||
dialog.scrollbox.layout.spacing = dp(5)
|
||||
dialog.scrollbox.layout.padding = [0, dp(5), 0, 0]
|
||||
|
||||
if name not in self.options:
|
||||
# convert from non-mutable to mutable
|
||||
# We use list syntax even for sets, set behavior is enforced through GUI
|
||||
if issubclass(option, OptionCounter):
|
||||
self.options[name] = deepcopy(option.default)
|
||||
else:
|
||||
self.options[name] = sorted(option.default)
|
||||
|
||||
if issubclass(option, OptionCounter):
|
||||
for value in sorted(self.options[name]):
|
||||
dialog.add_set_item(value, self.options[name].get(value, None))
|
||||
else:
|
||||
for value in sorted(self.options[name]):
|
||||
dialog.add_set_item(value)
|
||||
|
||||
dialog.save.bind(on_release=apply_changes)
|
||||
dialog.open()
|
||||
|
||||
def create_option_set_list_counter(self, option: typing.Type[OptionList] | typing.Type[OptionSet] |
|
||||
typing.Type[OptionCounter], name: str, world: typing.Type[World]):
|
||||
main_button = MDButton(MDButtonText(text="Edit"), on_release=lambda x: self.create_popup(option, name, world))
|
||||
return main_button
|
||||
|
||||
def create_option(self, option: typing.Type[Option], name: str, world: typing.Type[World]) -> Widget:
|
||||
option_base = MDBoxLayout(orientation="vertical", size_hint_y=None, padding=[0, 0, dp(5), dp(5)])
|
||||
|
||||
tooltip = filter_tooltip(option.__doc__)
|
||||
option_label = TooltipLabel(text=f"[ref=0|{tooltip}]{getattr(option, 'display_name', name)}")
|
||||
label_box = MDBoxLayout(orientation="horizontal")
|
||||
label_anchor = MDAnchorLayout(anchor_x="right", anchor_y="center")
|
||||
label_anchor.add_widget(option_label)
|
||||
label_box.add_widget(label_anchor)
|
||||
|
||||
option_base.add_widget(label_box)
|
||||
if issubclass(option, NamedRange):
|
||||
option_base.add_widget(self.create_named_range(option, name))
|
||||
elif issubclass(option, Range):
|
||||
option_base.add_widget(self.create_range(option, name))
|
||||
elif issubclass(option, Toggle):
|
||||
option_base.add_widget(self.create_toggle(option, name))
|
||||
elif issubclass(option, TextChoice):
|
||||
option_base.add_widget(self.create_text_choice(option, name))
|
||||
elif issubclass(option, Choice):
|
||||
option_base.add_widget(self.create_choice(option, name))
|
||||
elif issubclass(option, FreeText):
|
||||
option_base.add_widget(self.create_free_text(option, name))
|
||||
elif any(issubclass(option, cls) for cls in (OptionSet, OptionList, OptionCounter)):
|
||||
option_base.add_widget(self.create_option_set_list_counter(option, name, world))
|
||||
else:
|
||||
option_base.add_widget(MDLabel(text="This option isn't supported by the option creator.\n"
|
||||
"Please edit your yaml manually to set this option."))
|
||||
|
||||
if option_can_be_randomized(option):
|
||||
def randomize_option(instance: Widget, value: str):
|
||||
value = value == "down"
|
||||
if value:
|
||||
self.options[name] = "random-" + str(self.options[name])
|
||||
else:
|
||||
self.options[name] = self.options[name].replace("random-", "")
|
||||
if self.options[name].isnumeric() or self.options[name] in ("True", "False"):
|
||||
self.options[name] = eval(self.options[name])
|
||||
|
||||
base_object = instance.parent.parent
|
||||
label_object = instance.parent
|
||||
for child in base_object.children:
|
||||
if child is not label_object:
|
||||
child.disabled = value
|
||||
|
||||
default_random = option.default == "random"
|
||||
random_toggle = ToggleButton(MDButtonText(text="Random?"), size_hint_x=None, width=dp(100),
|
||||
state="down" if default_random else "normal")
|
||||
random_toggle.bind(state=randomize_option)
|
||||
label_box.add_widget(random_toggle)
|
||||
if default_random:
|
||||
randomize_option(random_toggle, "down")
|
||||
|
||||
return option_base
|
||||
|
||||
def create_options_panel(self, world_button: WorldButton):
|
||||
self.option_layout.clear_widgets()
|
||||
self.options.clear()
|
||||
cls: typing.Type[World] = world_button.world_cls
|
||||
|
||||
self.current_game = cls.game
|
||||
if not cls.web.options_page:
|
||||
self.current_game = "None"
|
||||
return
|
||||
elif isinstance(cls.web.options_page, str):
|
||||
self.current_game = "None"
|
||||
if validate_url(cls.web.options_page):
|
||||
webbrowser.open(cls.web.options_page)
|
||||
MDSnackbar(MDSnackbarText(text="Launching in default browser..."), y=dp(24), pos_hint={"center_x": 0.5},
|
||||
size_hint_x=0.5).open()
|
||||
world_button.state = "normal"
|
||||
else:
|
||||
# attach onto archipelago.gg and see if we pass
|
||||
new_url = "https://archipelago.gg/" + cls.web.options_page
|
||||
if validate_url(new_url):
|
||||
webbrowser.open(new_url)
|
||||
MDSnackbar(MDSnackbarText(text="Launching in default browser..."), y=dp(24),
|
||||
pos_hint={"center_x": 0.5},
|
||||
size_hint_x=0.5).open()
|
||||
else:
|
||||
MDSnackbar(MDSnackbarText(text="Invalid options page, please report to world developer."), y=dp(24),
|
||||
pos_hint={"center_x": 0.5},
|
||||
size_hint_x=0.5).open()
|
||||
world_button.state = "normal"
|
||||
# else just fall through
|
||||
else:
|
||||
expansion_box = ScrollBox()
|
||||
expansion_box.layout.orientation = "vertical"
|
||||
expansion_box.layout.spacing = dp(3)
|
||||
expansion_box.scroll_type = ["bars"]
|
||||
expansion_box.do_scroll_x = False
|
||||
group_names = ["Game Options", *(group.name for group in cls.web.option_groups)]
|
||||
groups = {name: [] for name in group_names}
|
||||
for name, option in cls.options_dataclass.type_hints.items():
|
||||
group = next((group.name for group in cls.web.option_groups if option in group.options), "Game Options")
|
||||
groups[group].append((name, option))
|
||||
|
||||
for group, options in groups.items():
|
||||
options = [(name, option) for name, option in options
|
||||
if name and option.visibility & Visibility.simple_ui]
|
||||
if not options:
|
||||
continue # Game Options can be empty if every other option is in another group
|
||||
# Can also have an option group of options that should not render on simple ui
|
||||
group_item = MDExpansionPanel(size_hint_y=None)
|
||||
group_header = MDExpansionPanelHeader(MDListItem(MDListItemSupportingText(text=group),
|
||||
TrailingPressedIconButton(icon="chevron-right",
|
||||
on_release=lambda x,
|
||||
item=group_item:
|
||||
self.tap_expansion_chevron(
|
||||
item, x)),
|
||||
md_bg_color=self.theme_cls.surfaceContainerLowestColor,
|
||||
theme_bg_color="Custom",
|
||||
on_release=lambda x, item=group_item:
|
||||
self.tap_expansion_chevron(item, x)))
|
||||
group_content = MDExpansionPanelContent(orientation="vertical", theme_bg_color="Custom",
|
||||
md_bg_color=self.theme_cls.surfaceContainerLowestColor,
|
||||
padding=[dp(12), dp(100), dp(12), 0],
|
||||
spacing=dp(3))
|
||||
group_item.add_widget(group_header)
|
||||
group_item.add_widget(group_content)
|
||||
group_box = ScrollBox()
|
||||
group_box.layout.orientation = "vertical"
|
||||
group_box.layout.spacing = dp(3)
|
||||
for name, option in options:
|
||||
group_content.add_widget(self.create_option(option, name, cls))
|
||||
expansion_box.layout.add_widget(group_item)
|
||||
self.option_layout.add_widget(expansion_box)
|
||||
self.game_label.text = f"Game: {self.current_game}"
|
||||
|
||||
@staticmethod
|
||||
def tap_expansion_chevron(panel: MDExpansionPanel, chevron: TrailingPressedIconButton | MDListItem):
|
||||
if isinstance(chevron, MDListItem):
|
||||
chevron = next((child for child in chevron.ids.trailing_container.children
|
||||
if isinstance(child, TrailingPressedIconButton)), None)
|
||||
panel.open() if not panel.is_open else panel.close()
|
||||
if chevron:
|
||||
panel.set_chevron_down(
|
||||
chevron
|
||||
) if not panel.is_open else panel.set_chevron_up(chevron)
|
||||
|
||||
def build(self):
|
||||
self.set_colors()
|
||||
self.options = {}
|
||||
self.container = Builder.load_file(Utils.local_path("data/optionscreator.kv"))
|
||||
self.root = self.container
|
||||
self.main_layout = self.container.ids.main
|
||||
self.scrollbox = self.container.ids.scrollbox
|
||||
|
||||
def world_button_action(world_btn: WorldButton):
|
||||
if self.current_game != world_btn.world_cls.game:
|
||||
old_button = next((button for button in self.scrollbox.layout.children
|
||||
if button.world_cls.game == self.current_game), None)
|
||||
if old_button:
|
||||
old_button.state = "normal"
|
||||
else:
|
||||
world_btn.state = "down"
|
||||
self.create_options_panel(world_btn)
|
||||
|
||||
for world, cls in sorted(AutoWorldRegister.world_types.items(), key=lambda x: x[0]):
|
||||
if world == "Archipelago":
|
||||
continue
|
||||
world_text = MDButtonText(text=world, size_hint_y=None, width=dp(150),
|
||||
pos_hint={"x": 0.03, "center_y": 0.5})
|
||||
world_text.text_size = (world_text.width, None)
|
||||
world_text.bind(width=lambda *x, text=world_text: text.setter('text_size')(text, (text.width, None)),
|
||||
texture_size=lambda *x, text=world_text: text.setter("height")(text,
|
||||
world_text.texture_size[1]))
|
||||
world_button = WorldButton(world_text, size_hint_x=None, width=dp(150), theme_width="Custom",
|
||||
radius=(dp(5), dp(5), dp(5), dp(5)))
|
||||
world_button.bind(on_release=world_button_action)
|
||||
world_button.world_cls = cls
|
||||
self.scrollbox.layout.add_widget(world_button)
|
||||
self.main_panel = self.container.ids.player_layout
|
||||
self.player_options = self.container.ids.player_options
|
||||
self.game_label = self.container.ids.game
|
||||
self.name_input = self.container.ids.player_name
|
||||
self.option_layout = self.container.ids.options
|
||||
|
||||
def set_height(instance, value):
|
||||
instance.height = value[1]
|
||||
|
||||
self.game_label.bind(texture_size=set_height)
|
||||
|
||||
# Uncomment to re-enable the Kivy console/live editor
|
||||
# Ctrl-E to enable it, make sure numlock/capslock is disabled
|
||||
# from kivy.modules.console import create_console
|
||||
# from kivy.core.window import Window
|
||||
# create_console(Window, self.container)
|
||||
|
||||
return self.container
|
||||
|
||||
|
||||
def launch():
|
||||
OptionsCreator().run()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("OptionsCreator")
|
||||
launch()
|
||||
@@ -82,7 +82,6 @@ Currently, the following games are supported:
|
||||
* Paint
|
||||
* Celeste (Open World)
|
||||
* Choo-Choo Charles
|
||||
* APQuest
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
58
Utils.py
58
Utils.py
@@ -48,7 +48,7 @@ class Version(typing.NamedTuple):
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
|
||||
__version__ = "0.6.5"
|
||||
__version__ = "0.6.4"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -314,8 +314,12 @@ def get_public_ipv6() -> str:
|
||||
return ip
|
||||
|
||||
|
||||
OptionsType = Settings # TODO: remove when removing get_options
|
||||
|
||||
|
||||
def get_options() -> Settings:
|
||||
deprecate("Utils.get_options() is deprecated. Use the settings API instead.")
|
||||
# TODO: switch to Utils.deprecate after 0.4.4
|
||||
warnings.warn("Utils.get_options() is deprecated. Use the settings API instead.", DeprecationWarning)
|
||||
return get_settings()
|
||||
|
||||
|
||||
@@ -751,11 +755,6 @@ def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args:
|
||||
res.put(open_filename(*args))
|
||||
|
||||
|
||||
def _mp_save_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
|
||||
if is_kivy_running():
|
||||
raise RuntimeError("kivy should not be running in multiprocess")
|
||||
res.put(save_filename(*args))
|
||||
|
||||
def _run_for_stdout(*args: str):
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
@@ -806,51 +805,6 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin
|
||||
initialfile=suggest or None)
|
||||
|
||||
|
||||
def save_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
|
||||
-> typing.Optional[str]:
|
||||
logging.info(f"Opening file save dialog for {title}.")
|
||||
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
|
||||
return run(kdialog, f"--title={title}", "--getsavefilename", suggest or ".", k_filters)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
|
||||
selection = (f"--filename={suggest}",) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", "--save", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
import tkinter
|
||||
import tkinter.filedialog
|
||||
except Exception as e:
|
||||
logging.error('Could not load tkinter, which is likely not installed. '
|
||||
f'This attempt was made because save_filename was used for "{title}".')
|
||||
raise e
|
||||
else:
|
||||
if is_macos and is_kivy_running():
|
||||
# on macOS, mixing kivy and tk does not work, so spawn a new process
|
||||
# FIXME: performance of this is pretty bad, and we should (also) look into alternatives
|
||||
from multiprocessing import Process, Queue
|
||||
res: "Queue[typing.Optional[str]]" = Queue()
|
||||
Process(target=_mp_save_filename, args=(res, title, filetypes, suggest)).start()
|
||||
return res.get()
|
||||
try:
|
||||
root = tkinter.Tk()
|
||||
except tkinter.TclError:
|
||||
return None # GUI not available. None is the same as a user clicking "cancel"
|
||||
root.withdraw()
|
||||
return tkinter.filedialog.asksaveasfilename(title=title, filetypes=((t[0], ' '.join(t[1])) for t in filetypes),
|
||||
initialfile=suggest or None)
|
||||
|
||||
|
||||
def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
|
||||
if is_kivy_running():
|
||||
raise RuntimeError("kivy should not be running in multiprocess")
|
||||
|
||||
@@ -26,7 +26,6 @@ app.jinja_env.filters['get_file_safe_name'] = get_file_safe_name
|
||||
app.config["SELFHOST"] = True # application process is in charge of running the websites
|
||||
app.config["GENERATORS"] = 8 # maximum concurrent world gens
|
||||
app.config["HOSTERS"] = 8 # maximum concurrent room hosters
|
||||
app.config["ROOM_IDLE_TIMEOUT"] = 2 * 60 * 60 # seconds of idle before a Room spins down
|
||||
app.config["SELFLAUNCH"] = True # application process is in charge of launching Rooms.
|
||||
app.config["SELFLAUNCHCERT"] = None # can point to a SSL Certificate to encrypt Room websocket connections
|
||||
app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encrypt Room websocket connections
|
||||
|
||||
@@ -38,5 +38,6 @@ def room_info(room_id: UUID) -> Dict[str, Any]:
|
||||
"players": get_players(room.seed),
|
||||
"last_port": room.last_port,
|
||||
"last_activity": room.last_activity,
|
||||
"timeout": room.timeout,
|
||||
"downloads": downloads,
|
||||
}
|
||||
|
||||
@@ -16,6 +16,7 @@ def get_rooms():
|
||||
"creation_time": room.creation_time,
|
||||
"last_activity": room.last_activity,
|
||||
"last_port": room.last_port,
|
||||
"timeout": room.timeout,
|
||||
"tracker": to_url(room.tracker),
|
||||
})
|
||||
return jsonify(response)
|
||||
|
||||
@@ -124,14 +124,16 @@ def autohost(config: dict):
|
||||
hoster = MultiworldInstance(config, x)
|
||||
hosters.append(hoster)
|
||||
hoster.start()
|
||||
activity_timedelta = timedelta(seconds=config["ROOM_IDLE_TIMEOUT"] + 5)
|
||||
|
||||
while not stop_event.wait(0.1):
|
||||
with db_session:
|
||||
rooms = select(
|
||||
room for room in Room if
|
||||
room.last_activity >= datetime.utcnow() - activity_timedelta)
|
||||
room.last_activity >= datetime.utcnow() - timedelta(days=3))
|
||||
for room in rooms:
|
||||
hosters[room.id.int % len(hosters)].start_room(room.id)
|
||||
# we have to filter twice, as the per-room timeout can't currently be PonyORM transpiled.
|
||||
if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout + 5):
|
||||
hosters[room.id.int % len(hosters)].start_room(room.id)
|
||||
|
||||
except AlreadyRunningException:
|
||||
logging.info("Autohost reports as already running, not starting another.")
|
||||
@@ -185,7 +187,6 @@ class MultiworldInstance():
|
||||
self.cert = config["SELFLAUNCHCERT"]
|
||||
self.key = config["SELFLAUNCHKEY"]
|
||||
self.host = config["HOST_ADDRESS"]
|
||||
self.room_idle_timer = config["ROOM_IDLE_TIMEOUT"]
|
||||
self.rooms_to_start = multiprocessing.Queue()
|
||||
self.rooms_shutting_down = multiprocessing.Queue()
|
||||
self.name = f"MultiHoster{id}"
|
||||
@@ -197,7 +198,7 @@ class MultiworldInstance():
|
||||
process = multiprocessing.Process(group=None, target=run_server_process,
|
||||
args=(self.name, self.ponyconfig, get_static_server_data(),
|
||||
self.cert, self.key, self.host,
|
||||
self.rooms_to_start, self.rooms_shutting_down, self.room_idle_timer),
|
||||
self.rooms_to_start, self.rooms_shutting_down),
|
||||
name=self.name)
|
||||
process.start()
|
||||
self.process = process
|
||||
|
||||
@@ -231,8 +231,7 @@ def set_up_logging(room_id) -> logging.Logger:
|
||||
|
||||
def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
|
||||
host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue,
|
||||
room_idle_timeout: int):
|
||||
host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
|
||||
from setproctitle import setproctitle
|
||||
|
||||
setproctitle(name)
|
||||
@@ -317,7 +316,7 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
else:
|
||||
ctx.logger.exception("Could not determine port. Likely hosting failure.")
|
||||
with db_session:
|
||||
ctx.auto_shutdown = room_idle_timeout
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
if ctx.saving:
|
||||
setattr(asyncio.current_task(), "save", lambda: ctx._save(True))
|
||||
assert ctx.shutdown_task is None
|
||||
@@ -348,7 +347,7 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room = Room.get(id=room_id)
|
||||
room.last_activity = datetime.datetime.utcnow() - \
|
||||
datetime.timedelta(minutes=1, seconds=room_idle_timeout)
|
||||
datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
del room
|
||||
logging.info(f"Shutting down room {room_id} on {name}.")
|
||||
finally:
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
import datetime
|
||||
import os
|
||||
import warnings
|
||||
from enum import StrEnum
|
||||
from typing import Any, IO, Dict, Iterator, List, Tuple, Union
|
||||
|
||||
import jinja2.exceptions
|
||||
@@ -15,25 +13,11 @@ from .markdown import render_markdown
|
||||
from .models import Seed, Room, Command, UUID, uuid4
|
||||
from Utils import title_sorted
|
||||
|
||||
class WebWorldTheme(StrEnum):
|
||||
DIRT = "dirt"
|
||||
GRASS = "grass"
|
||||
GRASS_FLOWERS = "grassFlowers"
|
||||
ICE = "ice"
|
||||
JUNGLE = "jungle"
|
||||
OCEAN = "ocean"
|
||||
PARTY_TIME = "partyTime"
|
||||
STONE = "stone"
|
||||
|
||||
def get_world_theme(game_name: str) -> str:
|
||||
if game_name not in AutoWorldRegister.world_types:
|
||||
return "grass"
|
||||
chosen_theme = AutoWorldRegister.world_types[game_name].web.theme
|
||||
available_themes = [theme.value for theme in WebWorldTheme]
|
||||
if chosen_theme not in available_themes:
|
||||
warnings.warn(f"Theme '{chosen_theme}' for {game_name} not valid, switching to default 'grass' theme.")
|
||||
return "grass"
|
||||
return chosen_theme
|
||||
if game_name in AutoWorldRegister.world_types:
|
||||
return AutoWorldRegister.world_types[game_name].web.theme
|
||||
return 'grass'
|
||||
|
||||
|
||||
def get_visible_worlds() -> dict[str, type(World)]:
|
||||
@@ -231,7 +215,7 @@ def host_room(room: UUID):
|
||||
now = datetime.datetime.utcnow()
|
||||
# indicate that the page should reload to get the assigned port
|
||||
should_refresh = ((not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3))
|
||||
or room.last_activity < now - datetime.timedelta(seconds=app.config["ROOM_IDLE_TIMEOUT"]))
|
||||
or room.last_activity < now - datetime.timedelta(seconds=room.timeout))
|
||||
|
||||
if now - room.last_activity > datetime.timedelta(minutes=1):
|
||||
# we only set last_activity if needed, otherwise parallel access on /room will cause an internal server error
|
||||
|
||||
@@ -27,6 +27,7 @@ class Room(db.Entity):
|
||||
seed = Required('Seed', index=True)
|
||||
multisave = Optional(buffer, lazy=True)
|
||||
show_spoiler = Required(int, default=0) # 0 -> never, 1 -> after completion, -> 2 always
|
||||
timeout = Required(int, default=lambda: 2 * 60 * 60) # seconds since last activity to shutdown
|
||||
tracker = Optional(UUID, index=True)
|
||||
# Port special value -1 means the server errored out. Another attempt can be made with a page refresh
|
||||
last_port = Optional(int, default=lambda: 0)
|
||||
|
||||
@@ -13,7 +13,6 @@ from Utils import local_path
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from . import app, cache
|
||||
from .generate import get_meta
|
||||
from .misc import get_world_theme
|
||||
|
||||
|
||||
def create() -> None:
|
||||
@@ -23,6 +22,12 @@ def create() -> None:
|
||||
Options.generate_yaml_templates(yaml_folder)
|
||||
|
||||
|
||||
def get_world_theme(game_name: str) -> str:
|
||||
if game_name in AutoWorldRegister.world_types:
|
||||
return AutoWorldRegister.world_types[game_name].web.theme
|
||||
return 'grass'
|
||||
|
||||
|
||||
def render_options_page(template: str, world_name: str, is_complex: bool = False) -> Union[Response, str]:
|
||||
world = AutoWorldRegister.world_types[world_name]
|
||||
if world.hidden or world.web.options_page is False:
|
||||
|
||||
@@ -241,9 +241,12 @@ input[type="checkbox"]{
|
||||
}
|
||||
|
||||
/* Hidden items */
|
||||
.hidden-class:not(:has(.f:not(.unacquired))), .hidden-item{
|
||||
.hidden-class:not(:has(img.acquired)){
|
||||
display: none;
|
||||
}
|
||||
.hidden-item:not(.acquired){
|
||||
display:none;
|
||||
}
|
||||
|
||||
/* Keys */
|
||||
#keys ol, #keys ul{
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
and a <a href="{{ url_for("get_multiworld_sphere_tracker", tracker=room.tracker) }}">Sphere Tracker</a> enabled.
|
||||
<br />
|
||||
{% endif %}
|
||||
The server for this room will be paused after {{ config["ROOM_IDLE_TIMEOUT"]//60//60 }} hours of inactivity.
|
||||
The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity.
|
||||
Should you wish to continue later,
|
||||
anyone can simply refresh this page and the server will resume.<br>
|
||||
{% if room.last_port == -1 %}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -959,7 +959,7 @@ if "Timespinner" in network_data_package["games"]:
|
||||
|
||||
timespinner_location_ids = {
|
||||
"Present": list(range(1337000, 1337085)),
|
||||
"Past": list(range(1337086, 1337157)) + list(range(1337159, 1337175)),
|
||||
"Past": list(range(1337086, 1337175)),
|
||||
"Ancient Pyramid": [
|
||||
1337236,
|
||||
1337246, 1337247, 1337248, 1337249]
|
||||
@@ -1228,7 +1228,7 @@ if "Starcraft 2" in network_data_package["games"]:
|
||||
def render_Starcraft2_tracker(tracker_data: TrackerData, team: int, player: int) -> str:
|
||||
SC2WOL_ITEM_ID_OFFSET = 1000
|
||||
SC2HOTS_ITEM_ID_OFFSET = 2000
|
||||
SC2LOTV_ITEM_ID_OFFSET = 3000
|
||||
SC2LOTV_ITEM_ID_OFFSET = 2000
|
||||
SC2_KEY_ITEM_ID_OFFSET = 4000
|
||||
NCO_LOCATION_ID_LOW = 20004500
|
||||
NCO_LOCATION_ID_HIGH = NCO_LOCATION_ID_LOW + 1000
|
||||
|
||||
@@ -289,7 +289,7 @@ async def nes_sync_task(ctx: ZeldaContext):
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate "
|
||||
logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate"
|
||||
"the ROM using the same link but adding your slot name")
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
|
||||
@@ -1,2 +1,3 @@
|
||||
pytest>=9.0.1,<10 # this includes subtests support
|
||||
pytest>=8.4.2,<9 # pytest 9.0.0 is broken for our CI
|
||||
pytest-xdist>=3.8.0
|
||||
pytest-subtests>=0.15.0 # will not be required anymore once we upgrade to pytest 9.x
|
||||
|
||||
@@ -224,7 +224,6 @@
|
||||
height: self.content.texture_size[1] + 80
|
||||
<ScrollBox>:
|
||||
layout: layout
|
||||
box_height: dp(100)
|
||||
bar_width: "12dp"
|
||||
scroll_wheel_distance: 40
|
||||
do_scroll_x: False
|
||||
@@ -235,11 +234,4 @@
|
||||
orientation: "vertical"
|
||||
spacing: 10
|
||||
size_hint_y: None
|
||||
height: max(self.minimum_height, root.box_height)
|
||||
|
||||
<MessageBoxLabel>:
|
||||
valign: "middle"
|
||||
halign: "center"
|
||||
text_size: self.width, None
|
||||
height: self.texture_size[1]
|
||||
|
||||
height: self.minimum_height
|
||||
|
||||
@@ -1,174 +0,0 @@
|
||||
<VisualRange>:
|
||||
id: this
|
||||
spacing: 15
|
||||
orientation: "horizontal"
|
||||
slider: slider
|
||||
tag: tag
|
||||
MDLabel:
|
||||
id: tag
|
||||
text: str(this.option.default) if not isinstance(this.option.default, str) else str(this.option.range_start)
|
||||
MDSlider:
|
||||
id: slider
|
||||
min: this.option.range_start
|
||||
max: this.option.range_end
|
||||
value: min(max(this.option.default, this.option.range_start), this.option.range_end) if not isinstance(this.option.default, str) else this.option.range_start
|
||||
step: 1
|
||||
step_point_size: 0
|
||||
MDSliderHandle:
|
||||
|
||||
MDSliderValueLabel:
|
||||
|
||||
<VisualChoice>:
|
||||
id: this
|
||||
text: text
|
||||
MDButtonText:
|
||||
id: text
|
||||
text: this.option.get_option_name(this.option.default if not isinstance(this.option.default, str) else list(this.option.options.values())[0])
|
||||
theme_text_color: "Primary"
|
||||
|
||||
<VisualNamedRange>:
|
||||
id: this
|
||||
orientation: "horizontal"
|
||||
spacing: "10dp"
|
||||
padding: (0, 0, "10dp", 0)
|
||||
choice: choice
|
||||
|
||||
MDButton:
|
||||
id: choice
|
||||
text: text
|
||||
MDButtonText:
|
||||
id: text
|
||||
text: this.option.default.title() if this.option.default in this.option.special_range_names else "Custom"
|
||||
|
||||
<VisualFreeText>:
|
||||
multiline: False
|
||||
font_size: "15sp"
|
||||
text: self.option.default if isinstance(self.option.default, str) else ""
|
||||
theme_height: "Custom"
|
||||
height: "30dp"
|
||||
|
||||
|
||||
<VisualTextChoice>:
|
||||
id: this
|
||||
orientation: "horizontal"
|
||||
spacing: "5dp"
|
||||
padding: (0, 0, "10dp", 0)
|
||||
|
||||
<VisualToggle>:
|
||||
id: this
|
||||
button: button
|
||||
MDIconButton:
|
||||
id: button
|
||||
icon: "checkbox-outline" if this.option.default else "checkbox-blank-outline"
|
||||
|
||||
<VisualListSetEntry@ResizableTextField>:
|
||||
height: "20dp"
|
||||
|
||||
<CounterItemValue>:
|
||||
height: "30dp"
|
||||
|
||||
<VisualListSetCounter>:
|
||||
id: this
|
||||
scrollbox: scrollbox
|
||||
add: add
|
||||
save: save
|
||||
input: input
|
||||
focus_behavior: False
|
||||
|
||||
MDDialogHeadlineText:
|
||||
text: getattr(this.option, "display_name", this.name)
|
||||
|
||||
MDDialogSupportingText:
|
||||
text: "Add or Remove Entries"
|
||||
|
||||
MDDialogContentContainer:
|
||||
orientation: "vertical"
|
||||
spacing: 10
|
||||
|
||||
MDBoxLayout:
|
||||
orientation: "horizontal"
|
||||
VisualListSetEntry:
|
||||
id: input
|
||||
height: "20dp"
|
||||
|
||||
MDIconButton:
|
||||
id: add
|
||||
icon: "plus"
|
||||
theme_height: "Custom"
|
||||
height: "20dp"
|
||||
on_press: root.validate_add(input)
|
||||
|
||||
ScrollBox:
|
||||
id: scrollbox
|
||||
size_hint_y: None
|
||||
adapt_minimum: False
|
||||
|
||||
MDButton:
|
||||
id: save
|
||||
MDButtonText:
|
||||
text: "Save Changes"
|
||||
|
||||
ContainerLayout:
|
||||
md_bg_color: app.theme_cls.backgroundColor
|
||||
|
||||
MainLayout:
|
||||
id: main
|
||||
cols: 3
|
||||
padding: 3, 5, 0, 3
|
||||
spacing: "2dp"
|
||||
|
||||
ScrollBox:
|
||||
id: scrollbox
|
||||
size_hint_x: None
|
||||
width: "150dp"
|
||||
|
||||
MDDivider:
|
||||
orientation: "vertical"
|
||||
width: "4dp"
|
||||
|
||||
MainLayout:
|
||||
id: player_layout
|
||||
rows: 2
|
||||
spacing: "20dp"
|
||||
|
||||
MDBoxLayout:
|
||||
id: player_options
|
||||
orientation: "horizontal"
|
||||
height: "75dp"
|
||||
size_hint_y: None
|
||||
padding: ["10dp", "30dp", "10dp", 0]
|
||||
spacing: "10dp"
|
||||
|
||||
ResizableTextField:
|
||||
id: player_name
|
||||
multiline: False
|
||||
|
||||
MDTextFieldHintText:
|
||||
text: "Player Name"
|
||||
|
||||
MDTextFieldMaxLengthText:
|
||||
max_text_length: 16
|
||||
|
||||
MDBoxLayout:
|
||||
orientation: "vertical"
|
||||
spacing: "15dp"
|
||||
|
||||
MDLabel:
|
||||
id: game
|
||||
text: "Game: None"
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
|
||||
MDButton:
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
on_press: app.export_options(self)
|
||||
theme_width: "Custom"
|
||||
size_hint_y: 1
|
||||
size_hint_x: 1
|
||||
|
||||
MDButtonText:
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
text: "Export Options"
|
||||
|
||||
MainLayout:
|
||||
cols: 1
|
||||
id: options
|
||||
@@ -15,10 +15,6 @@
|
||||
# A Link to the Past
|
||||
/worlds/alttp/ @Berserker66
|
||||
|
||||
# APQuest
|
||||
# NewSoupVi is acting maintainer, but world belongs to core with the exception of the music
|
||||
/worlds/apquest/ @NewSoupVi
|
||||
|
||||
# Sudoku (APSudoku)
|
||||
/worlds/apsudoku/ @EmilyV99
|
||||
|
||||
|
||||
@@ -44,9 +44,9 @@ These get automatically added to the `archipelago.json` of an .apworld if it is
|
||||
["Build apworlds" launcher component](#build-apworlds-launcher-component),
|
||||
which is the correct way to package your `.apworld` as a world developer. Do not write these fields yourself.
|
||||
|
||||
### "Build APWorlds" Launcher Component
|
||||
### "Build apworlds" Launcher Component
|
||||
|
||||
In the Archipelago Launcher, there is a "Build APWorlds" component that will package all world folders to `.apworld`,
|
||||
In the Archipelago Launcher, there is a "Build apworlds" component that will package all world folders to `.apworld`,
|
||||
and add `archipelago.json` manifest files to them.
|
||||
These .apworld files will be output to `build/apworlds` (relative to the Archipelago root directory).
|
||||
The `archipelago.json` file in each .apworld will automatically include the appropriate
|
||||
|
||||
@@ -269,8 +269,7 @@ placed on them.
|
||||
|
||||
### PriorityLocations
|
||||
Marks locations given here as `LocationProgressType.Priority` forcing progression items on them if any are available in
|
||||
the pool. Progression items without a deprioritized flag will be used first when filling priority_locations. Progression items with
|
||||
a deprioritized flag will be used next.
|
||||
the pool.
|
||||
|
||||
### ItemLinks
|
||||
Allows users to share their item pool with other players. Currently item links are per game. A link of one game between
|
||||
|
||||
@@ -525,7 +525,7 @@ def randomize_entrances(
|
||||
|
||||
running_time = time.perf_counter() - start_time
|
||||
if running_time > 1.0:
|
||||
logging.info(f"Took {running_time:.4f} seconds during entrance randomization for player {world.player}, "
|
||||
logging.info(f"Took {running_time:.4f} seconds during entrance randomization for player {world.player},"
|
||||
f"named {world.multiworld.player_name[world.player]}")
|
||||
|
||||
return er_state
|
||||
|
||||
11
kvui.py
11
kvui.py
@@ -127,7 +127,7 @@ class ImageButton(MDIconButton):
|
||||
val = kwargs.pop(kwarg, "None")
|
||||
if val != "None":
|
||||
image_args[kwarg.replace("image_", "")] = val
|
||||
super().__init__(**kwargs)
|
||||
super().__init__()
|
||||
self.image = ApAsyncImage(**image_args)
|
||||
|
||||
def set_center(button, center):
|
||||
@@ -143,7 +143,6 @@ class ImageButton(MDIconButton):
|
||||
|
||||
class ScrollBox(MDScrollView):
|
||||
layout: MDBoxLayout = ObjectProperty(None)
|
||||
box_height: int = NumericProperty(dp(100))
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
@@ -154,7 +153,6 @@ class ToggleButton(MDButton, ToggleButtonBehavior):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(ToggleButton, self).__init__(*args, **kwargs)
|
||||
self.bind(state=self._update_bg)
|
||||
self._update_bg(self, self.state)
|
||||
|
||||
def _update_bg(self, _, state: str):
|
||||
if self.disabled:
|
||||
@@ -172,7 +170,7 @@ class ToggleButton(MDButton, ToggleButtonBehavior):
|
||||
child.text_color = self.theme_cls.onPrimaryColor
|
||||
child.icon_color = self.theme_cls.onPrimaryColor
|
||||
else:
|
||||
self.md_bg_color = self.theme_cls.surfaceContainerLowColor
|
||||
self.md_bg_color = self.theme_cls.surfaceContainerLowestColor
|
||||
for child in self.children:
|
||||
if child.theme_text_color == "Primary":
|
||||
child.theme_text_color = "Custom"
|
||||
@@ -186,6 +184,7 @@ class ToggleButton(MDButton, ToggleButtonBehavior):
|
||||
class ResizableTextField(MDTextField):
|
||||
"""
|
||||
Resizable MDTextField that manually overrides the builtin sizing.
|
||||
|
||||
Note that in order to use this, the sizing must be specified from within a .kv rule.
|
||||
"""
|
||||
def __init__(self, *args, **kwargs):
|
||||
@@ -249,7 +248,7 @@ Factory.register("HoverBehavior", HoverBehavior)
|
||||
|
||||
|
||||
class ToolTip(MDTooltipPlain):
|
||||
markup = True
|
||||
pass
|
||||
|
||||
|
||||
class ServerToolTip(ToolTip):
|
||||
@@ -284,8 +283,6 @@ class TooltipLabel(HovererableLabel, MDTooltip):
|
||||
def on_mouse_pos(self, window, pos):
|
||||
if not self.get_root_window():
|
||||
return # Abort if not displayed
|
||||
if self.disabled:
|
||||
return
|
||||
super().on_mouse_pos(window, pos)
|
||||
if self.refs and self.hovered:
|
||||
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
colorama>=0.4.6
|
||||
websockets>=13.0.1,<14
|
||||
PyYAML>=6.0.3
|
||||
jellyfish>=1.2.1
|
||||
PyYAML>=6.0.2
|
||||
jellyfish>=1.1.3
|
||||
jinja2>=3.1.6
|
||||
schema>=0.7.8
|
||||
schema>=0.7.7
|
||||
kivy>=2.3.1
|
||||
bsdiff4>=1.2.6
|
||||
platformdirs>=4.5.0
|
||||
certifi>=2025.11.12
|
||||
cython>=3.2.1
|
||||
cymem>=2.0.13
|
||||
orjson>=3.11.4
|
||||
typing_extensions>=4.15.0
|
||||
pyshortcuts>=1.9.6
|
||||
platformdirs>=4.3.6
|
||||
certifi>=2025.4.26
|
||||
cython>=3.0.12
|
||||
cymem>=2.0.11
|
||||
orjson>=3.10.15
|
||||
typing_extensions>=4.12.2
|
||||
pyshortcuts>=1.9.1
|
||||
kivymd @ git+https://github.com/kivymd/KivyMD@5ff9d0d
|
||||
kivymd>=2.0.1.dev0
|
||||
|
||||
21
setup.py
21
setup.py
@@ -63,18 +63,11 @@ from Cython.Build import cythonize
|
||||
|
||||
|
||||
non_apworlds: set[str] = {
|
||||
"A Link to the Past",
|
||||
"Adventure",
|
||||
"Archipelago",
|
||||
"Lufia II Ancient Cave",
|
||||
"Meritous",
|
||||
"Ocarina of Time",
|
||||
"Overcooked! 2",
|
||||
"Raft",
|
||||
"Sudoku",
|
||||
"Super Mario 64",
|
||||
"VVVVVV",
|
||||
"Wargroove",
|
||||
"Archipelago", # needs a way to specify load order
|
||||
"Final Fantasy", # loads json files badly
|
||||
"Lufia II Ancient Cave", # loads basepatch badly
|
||||
"Ocarina of Time", # has executables in folder
|
||||
"Raft", # loads json files badly
|
||||
}
|
||||
|
||||
|
||||
@@ -394,11 +387,11 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe):
|
||||
manifest = json.load(manifest_file)
|
||||
|
||||
assert "game" in manifest, (
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but it "
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but it"
|
||||
"does not define a \"game\"."
|
||||
)
|
||||
assert manifest["game"] == worldtype.game, (
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but value of the "
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but value of the"
|
||||
f"\"game\" field ({manifest['game']} does not equal the World class's game ({worldtype.game})."
|
||||
)
|
||||
else:
|
||||
|
||||
@@ -44,19 +44,19 @@ class TestOptions(unittest.TestCase):
|
||||
}],
|
||||
[{
|
||||
"name": "ItemLinkGroup",
|
||||
"item_pool": ["Hammer", "Sword"],
|
||||
"item_pool": ["Hammer", "Bow"],
|
||||
"link_replacement": False,
|
||||
"replacement_item": None,
|
||||
}]
|
||||
]
|
||||
# we really need some sort of test world but generic doesn't have enough items for this
|
||||
world = AutoWorldRegister.world_types["APQuest"]
|
||||
world = AutoWorldRegister.world_types["A Link to the Past"]
|
||||
plando_options = PlandoOptions.from_option_string("bosses")
|
||||
item_links = [ItemLinks.from_any(item_link_groups[0]), ItemLinks.from_any(item_link_groups[1])]
|
||||
for link in item_links:
|
||||
link.verify(world, "tester", plando_options)
|
||||
self.assertIn("Hammer", link.value[0]["item_pool"])
|
||||
self.assertIn("Sword", link.value[0]["item_pool"])
|
||||
self.assertIn("Bow", link.value[0]["item_pool"])
|
||||
|
||||
# TODO test that the group created using these options has the items
|
||||
|
||||
|
||||
@@ -37,23 +37,3 @@ class TestPlayerOptions(unittest.TestCase):
|
||||
self.assertEqual(new_weights["dict_2"]["option_g"], 50)
|
||||
self.assertEqual(len(new_weights["set_1"]), 2)
|
||||
self.assertIn("option_d", new_weights["set_1"])
|
||||
|
||||
def test_update_dict_supports_negatives_and_zeroes(self):
|
||||
original_options = {
|
||||
"dict_1": {"a": 1, "b": -1},
|
||||
"dict_2": {"a": 1, "b": -1},
|
||||
}
|
||||
new_weights = Generate.update_weights(
|
||||
original_options,
|
||||
{
|
||||
"+dict_1": {"a": -2, "b": 2},
|
||||
"-dict_2": {"a": 1, "b": 2},
|
||||
},
|
||||
"Tested",
|
||||
"",
|
||||
)
|
||||
self.assertEqual(new_weights["dict_1"]["a"], -1)
|
||||
self.assertEqual(new_weights["dict_1"]["b"], 1)
|
||||
self.assertEqual(new_weights["dict_2"]["a"], 0)
|
||||
self.assertEqual(new_weights["dict_2"]["b"], -3)
|
||||
self.assertIn("a", new_weights["dict_2"])
|
||||
|
||||
@@ -70,13 +70,13 @@ if __name__ == "__main__":
|
||||
empty_file = str(Path(tempdir) / "empty")
|
||||
open(empty_file, "w").close()
|
||||
sys.argv += ["--config_override", empty_file] # tests #5541
|
||||
multis = [["APQuest"], ["Temp World"], ["APQuest", "Temp World"]]
|
||||
multis = [["VVVVVV"], ["Temp World"], ["VVVVVV", "Temp World"]]
|
||||
p1_games: list[str] = []
|
||||
data_paths: list[Path | None] = []
|
||||
rooms: list[str] = []
|
||||
multidata: Path | None
|
||||
|
||||
copy_world("APQuest", "Temp World")
|
||||
copy_world("VVVVVV", "Temp World")
|
||||
try:
|
||||
for n, games in enumerate(multis, 1):
|
||||
print(f"Generating [{n}] {', '.join(games)} offline")
|
||||
|
||||
@@ -19,6 +19,7 @@ __all__ = [
|
||||
"create_room",
|
||||
"start_room",
|
||||
"stop_room",
|
||||
"set_room_timeout",
|
||||
"get_multidata_for_room",
|
||||
"set_multidata_for_room",
|
||||
"stop_autogen",
|
||||
@@ -138,6 +139,7 @@ def stop_room(app_client: "FlaskClient",
|
||||
from pony.orm import db_session
|
||||
|
||||
from WebHostLib.models import Command, Room
|
||||
from WebHostLib import app
|
||||
|
||||
poll_interval = 2
|
||||
|
||||
@@ -150,12 +152,14 @@ def stop_room(app_client: "FlaskClient",
|
||||
with db_session:
|
||||
room: Room = Room.get(id=room_uuid)
|
||||
if simulate_idle:
|
||||
new_last_activity = datetime.utcnow() - timedelta(seconds=2 * 60 * 60 + 5)
|
||||
new_last_activity = datetime.utcnow() - timedelta(seconds=room.timeout + 5)
|
||||
else:
|
||||
new_last_activity = datetime.utcnow() - timedelta(days=3)
|
||||
room.last_activity = new_last_activity
|
||||
address = f"localhost:{room.last_port}" if room.last_port > 0 else None
|
||||
if address:
|
||||
original_timeout = room.timeout
|
||||
room.timeout = 1 # avoid spinning it up again
|
||||
Command(room=room, commandtext="/exit")
|
||||
|
||||
try:
|
||||
@@ -182,13 +186,28 @@ def stop_room(app_client: "FlaskClient",
|
||||
room = Room.get(id=room_uuid)
|
||||
room.last_port = 0 # easier to detect when the host is up this way
|
||||
if address:
|
||||
room.timeout = original_timeout
|
||||
room.last_activity = new_last_activity
|
||||
print("timeout restored")
|
||||
|
||||
|
||||
def set_room_timeout(room_id: str, timeout: float) -> None:
|
||||
from pony.orm import db_session
|
||||
|
||||
from WebHostLib.models import Room
|
||||
from WebHostLib import app
|
||||
|
||||
room_uuid = to_python(room_id)
|
||||
with db_session:
|
||||
room: Room = Room.get(id=room_uuid)
|
||||
room.timeout = timeout
|
||||
|
||||
|
||||
def get_multidata_for_room(webhost_client: "FlaskClient", room_id: str) -> bytes:
|
||||
from pony.orm import db_session
|
||||
|
||||
from WebHostLib.models import Room
|
||||
from WebHostLib import app
|
||||
|
||||
room_uuid = to_python(room_id)
|
||||
with db_session:
|
||||
@@ -200,6 +219,7 @@ def set_multidata_for_room(webhost_client: "FlaskClient", room_id: str, data: by
|
||||
from pony.orm import db_session
|
||||
|
||||
from WebHostLib.models import Room
|
||||
from WebHostLib import app
|
||||
|
||||
room_uuid = to_python(room_id)
|
||||
with db_session:
|
||||
@@ -238,11 +258,9 @@ def _stop_webhost_mp(name_filter: str, graceful: bool = True) -> None:
|
||||
proc.kill()
|
||||
proc.join()
|
||||
|
||||
|
||||
def stop_autogen(graceful: bool = True) -> None:
|
||||
# FIXME: this name filter is jank, but there seems to be no way to add a custom prefix for a Pool
|
||||
_stop_webhost_mp("SpawnPoolWorker-", graceful)
|
||||
|
||||
|
||||
def stop_autohost(graceful: bool = True) -> None:
|
||||
_stop_webhost_mp("MultiHoster", graceful)
|
||||
|
||||
@@ -20,7 +20,7 @@ def copy(src: str, dst: str) -> None:
|
||||
src_cls = AutoWorldRegister.world_types[src]
|
||||
src_folder = Path(src_cls.__file__).parent
|
||||
worlds_folder = src_folder.parent
|
||||
if (not src_cls.__file__.endswith(("__init__.py", "world.py")) or not src_folder.is_dir()
|
||||
if (not src_cls.__file__.endswith("__init__.py") or not src_folder.is_dir()
|
||||
or not (worlds_folder / "generic").is_dir()):
|
||||
raise ValueError(f"Unsupported layout for copy_world from {src}")
|
||||
dst_folder = worlds_folder / dst_folder_name
|
||||
@@ -28,14 +28,11 @@ def copy(src: str, dst: str) -> None:
|
||||
raise ValueError(f"Destination {dst_folder} already exists")
|
||||
shutil.copytree(src_folder, dst_folder)
|
||||
_new_worlds[dst] = str(dst_folder)
|
||||
|
||||
for potential_world_class_file in ("__init__.py", "world.py"):
|
||||
with open(dst_folder / potential_world_class_file, "r", encoding="utf-8-sig") as f:
|
||||
contents = f.read()
|
||||
r_src = re.escape(src)
|
||||
contents = re.sub(r'game\s*(:\s*[a-zA-Z\[\]]+)?\s*=\s*[\'"]' + r_src + r'[\'"]', f'game = "{dst}"', contents)
|
||||
with open(dst_folder / "__init__.py", "w", encoding="utf-8") as f:
|
||||
f.write(contents)
|
||||
with open(dst_folder / "__init__.py", "r", encoding="utf-8-sig") as f:
|
||||
contents = f.read()
|
||||
contents = re.sub(r'game\s*(:\s*[a-zA-Z\[\]]+)?\s*=\s*[\'"]' + re.escape(src) + r'[\'"]', f'game = "{dst}"', contents)
|
||||
with open(dst_folder / "__init__.py", "w", encoding="utf-8") as f:
|
||||
f.write(contents)
|
||||
|
||||
|
||||
def delete(name: str) -> None:
|
||||
|
||||
@@ -2,8 +2,8 @@ description: Almost blank test yaml
|
||||
name: Player{NUMBER}
|
||||
|
||||
game:
|
||||
APQuest: 1 # what else
|
||||
Timespinner: 1 # what else
|
||||
requires:
|
||||
version: 0.2.6
|
||||
APQuest: {}
|
||||
Timespinner: {}
|
||||
|
||||
|
||||
@@ -1,26 +1,14 @@
|
||||
|
||||
from __future__ import annotations
|
||||
import abc
|
||||
from bisect import bisect_right
|
||||
from dataclasses import dataclass
|
||||
import enum
|
||||
import logging
|
||||
from typing import (TYPE_CHECKING, Any, ClassVar, Dict, Generic, Iterable,
|
||||
Optional, Sequence, Tuple, TypeGuard, TypeVar, Union)
|
||||
|
||||
from typing import TYPE_CHECKING, ClassVar, Dict, Iterable, Tuple, Any, Optional, Union, TypeGuard
|
||||
|
||||
from worlds.LauncherComponents import Component, SuffixIdentifier, Type, components
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from SNIClient import SNIContext
|
||||
|
||||
SNES_READ_CHUNK_SIZE = 2048
|
||||
"""
|
||||
note: SNI v0.0.101 currently has a bug where reads from
|
||||
RetroArch >2048 bytes will only return the last ~2048 bytes read.
|
||||
https://github.com/alttpo/sni/issues/51
|
||||
"""
|
||||
|
||||
component = Component('SNI Client', 'SNIClient', component_type=Type.CLIENT, file_identifier=SuffixIdentifier(".apsoe"),
|
||||
description="A client for connecting to SNES consoles via Super Nintendo Interface.")
|
||||
components.append(component)
|
||||
@@ -103,119 +91,3 @@ class SNIClient(abc.ABC, metaclass=AutoSNIClientRegister):
|
||||
def on_package(self, ctx: SNIContext, cmd: str, args: Dict[str, Any]) -> None:
|
||||
""" override this with code to handle packages from the server """
|
||||
pass
|
||||
|
||||
|
||||
@dataclass(frozen=True, slots=True, order=True)
|
||||
class Read:
|
||||
""" snes memory read - address and size in bytes """
|
||||
address: int
|
||||
size: int
|
||||
|
||||
|
||||
@dataclass(frozen=True, slots=True)
|
||||
class _MemRead:
|
||||
location: Read
|
||||
data: bytes
|
||||
|
||||
|
||||
_T_Enum = TypeVar("_T_Enum", bound=enum.Enum)
|
||||
|
||||
|
||||
class SnesData(Generic[_T_Enum]):
|
||||
_ranges: Sequence[_MemRead]
|
||||
""" sorted by address """
|
||||
|
||||
def __init__(self, ranges: Sequence[tuple[Read, bytes]]) -> None:
|
||||
self._ranges = [_MemRead(r, d) for r, d in ranges]
|
||||
|
||||
def get(self, read: _T_Enum) -> bytes:
|
||||
assert isinstance(read.value, Read), read.value
|
||||
address = read.value.address
|
||||
index = bisect_right(self._ranges, address, key=lambda r: r.location.address) - 1
|
||||
assert index >= 0, (self._ranges, read.value)
|
||||
mem_read = self._ranges[index]
|
||||
sub_index = address - mem_read.location.address
|
||||
return mem_read.data[sub_index:sub_index + read.value.size]
|
||||
|
||||
|
||||
class SnesReader(Generic[_T_Enum]):
|
||||
"""
|
||||
how to use:
|
||||
```
|
||||
from enum import Enum
|
||||
from worlds.AutoSNIClient import Read, SNIClient, SnesReader
|
||||
|
||||
class MyGameMemory(Enum):
|
||||
game_mode = Read(WRAM_START + 0x0998, 1)
|
||||
send_queue = Read(SEND_QUEUE_START, 8 * 127)
|
||||
...
|
||||
|
||||
snes_reader = SnesReader(MyGameMemory)
|
||||
|
||||
snes_data = await snes_reader.read(ctx)
|
||||
if snes_data is None:
|
||||
snes_logger.info("error reading from snes")
|
||||
return
|
||||
|
||||
game_mode = snes_data.get(MyGameMemory.game_mode)
|
||||
```
|
||||
"""
|
||||
_ranges: Sequence[Read]
|
||||
""" sorted by address """
|
||||
|
||||
def __init__(self, reads: type[_T_Enum]) -> None:
|
||||
self._ranges = self._make_ranges(reads)
|
||||
|
||||
@staticmethod
|
||||
def _make_ranges(reads: type[enum.Enum]) -> Sequence[Read]:
|
||||
|
||||
unprocessed_reads: list[Read] = []
|
||||
for e in reads:
|
||||
assert isinstance(e.value, Read), (reads.__name__, e, e.value)
|
||||
unprocessed_reads.append(e.value)
|
||||
unprocessed_reads.sort()
|
||||
|
||||
ranges: list[Read] = []
|
||||
for read in unprocessed_reads:
|
||||
# v end of the previous range
|
||||
if len(ranges) == 0 or read.address - (ranges[-1].address + ranges[-1].size) > 255:
|
||||
ranges.append(read)
|
||||
else: # combine with previous range
|
||||
chunk_address = ranges[-1].address
|
||||
assert read.address >= chunk_address, "sort() didn't work? or something"
|
||||
original_chunk_size = ranges[-1].size
|
||||
new_size = max((read.address + read.size) - chunk_address,
|
||||
original_chunk_size)
|
||||
ranges[-1] = Read(chunk_address, new_size)
|
||||
logging.debug(f"{len(ranges)=} {max(r.size for r in ranges)=}")
|
||||
return ranges
|
||||
|
||||
async def read(self, ctx: "SNIContext") -> SnesData[_T_Enum] | None:
|
||||
"""
|
||||
returns `None` if reading fails,
|
||||
otherwise returns the data for the registered `Enum`
|
||||
"""
|
||||
from SNIClient import snes_read
|
||||
|
||||
reads: list[tuple[Read, bytes]] = []
|
||||
for r in self._ranges:
|
||||
if r.size < SNES_READ_CHUNK_SIZE: # most common
|
||||
response = await snes_read(ctx, r.address, r.size)
|
||||
if response is None:
|
||||
return None
|
||||
reads.append((r, response))
|
||||
else: # big read
|
||||
# Problems were reported with big reads,
|
||||
# so we chunk it into smaller pieces.
|
||||
read_so_far = 0
|
||||
collection: list[bytes] = []
|
||||
while read_so_far < r.size:
|
||||
remaining_size = r.size - read_so_far
|
||||
chunk_size = min(SNES_READ_CHUNK_SIZE, remaining_size)
|
||||
response = await snes_read(ctx, r.address + read_so_far, chunk_size)
|
||||
if response is None:
|
||||
return None
|
||||
collection.append(response)
|
||||
read_so_far += chunk_size
|
||||
reads.append((r, b"".join(collection)))
|
||||
return SnesData(reads)
|
||||
|
||||
@@ -224,7 +224,7 @@ class WebWorld(metaclass=WebWorldRegister):
|
||||
tutorials: List["Tutorial"]
|
||||
"""docs folder will also be scanned for tutorial guides. Each Tutorial class is to be used for one guide."""
|
||||
|
||||
theme: str = "grass"
|
||||
theme = "grass"
|
||||
"""Choose a theme for you /game/* pages.
|
||||
Available: dirt, grass, grassFlowers, ice, jungle, ocean, partyTime, stone"""
|
||||
|
||||
|
||||
@@ -21,10 +21,6 @@ if TYPE_CHECKING:
|
||||
from Utils import Version
|
||||
|
||||
|
||||
class ImproperlyConfiguredAutoPatchError(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class AutoPatchRegister(abc.ABCMeta):
|
||||
patch_types: ClassVar[Dict[str, AutoPatchRegister]] = {}
|
||||
file_endings: ClassVar[Dict[str, AutoPatchRegister]] = {}
|
||||
@@ -34,28 +30,8 @@ class AutoPatchRegister(abc.ABCMeta):
|
||||
new_class = super().__new__(mcs, name, bases, dct)
|
||||
if "game" in dct:
|
||||
AutoPatchRegister.patch_types[dct["game"]] = new_class
|
||||
|
||||
if not callable(getattr(new_class, "patch", None)):
|
||||
raise ImproperlyConfiguredAutoPatchError(
|
||||
f"Container {new_class} uses metaclass AutoPatchRegister, but does not have a patch method defined."
|
||||
)
|
||||
|
||||
patch_file_ending = dct.get("patch_file_ending")
|
||||
if patch_file_ending == ".zip":
|
||||
raise ImproperlyConfiguredAutoPatchError(
|
||||
f'Auto patch container {new_class} uses file ending ".zip", which is not allowed.'
|
||||
)
|
||||
if patch_file_ending is None:
|
||||
raise ImproperlyConfiguredAutoPatchError(
|
||||
f"Need an expected file ending for auto patch container {new_class}"
|
||||
)
|
||||
|
||||
existing_handler = AutoPatchRegister.file_endings.get(patch_file_ending)
|
||||
if existing_handler:
|
||||
raise ImproperlyConfiguredAutoPatchError(
|
||||
f"Two auto patch containers are using the same file extension: {new_class}, {existing_handler}"
|
||||
)
|
||||
|
||||
if not dct["patch_file_ending"]:
|
||||
raise Exception(f"Need an expected file ending for {name}")
|
||||
AutoPatchRegister.file_endings[dct["patch_file_ending"]] = new_class
|
||||
return new_class
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ import weakref
|
||||
from enum import Enum, auto
|
||||
from typing import Optional, Callable, List, Iterable, Tuple
|
||||
|
||||
from Utils import local_path, open_filename, is_frozen, is_kivy_running, open_file, user_path
|
||||
from Utils import local_path, open_filename, is_frozen, is_kivy_running
|
||||
|
||||
|
||||
class Type(Enum):
|
||||
@@ -204,18 +204,6 @@ def install_apworld(apworld_path: str = "") -> None:
|
||||
Utils.messagebox("Install complete.", f"Installed APWorld from {source}.")
|
||||
|
||||
|
||||
def export_datapackage() -> None:
|
||||
import json
|
||||
|
||||
from worlds import network_data_package
|
||||
|
||||
path = user_path("datapackage_export.json")
|
||||
with open(path, "w") as f:
|
||||
json.dump(network_data_package, f, indent=4)
|
||||
|
||||
open_file(path)
|
||||
|
||||
|
||||
components: List[Component] = [
|
||||
# Launcher
|
||||
Component('Launcher', 'Launcher', component_type=Type.HIDDEN),
|
||||
@@ -225,8 +213,6 @@ components: List[Component] = [
|
||||
description="Host a generated multiworld on your computer."),
|
||||
Component('Generate', 'Generate', cli=True,
|
||||
description="Generate a multiworld with the YAMLs in the players folder."),
|
||||
Component("Options Creator", "OptionsCreator", "ArchipelagoOptionsCreator", component_type=Type.TOOL,
|
||||
description="Visual creator for Archipelago option files."),
|
||||
Component("Install APWorld", func=install_apworld, file_identifier=SuffixIdentifier(".apworld"),
|
||||
description="Install an APWorld to play games not included with Archipelago by default."),
|
||||
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient', func=launch_textclient,
|
||||
@@ -244,10 +230,8 @@ components: List[Component] = [
|
||||
Component('Zillion Client', 'ZillionClient',
|
||||
file_identifier=SuffixIdentifier('.apzl')),
|
||||
|
||||
# MegaMan Battle Network 3
|
||||
Component('MMBN3 Client', 'MMBN3Client', file_identifier=SuffixIdentifier('.apbn3')),
|
||||
|
||||
Component("Export Datapackage", func=export_datapackage, component_type=Type.TOOL),
|
||||
#MegaMan Battle Network 3
|
||||
Component('MMBN3 Client', 'MMBN3Client', file_identifier=SuffixIdentifier('.apbn3'))
|
||||
]
|
||||
|
||||
|
||||
@@ -291,11 +275,11 @@ if not is_frozen():
|
||||
manifest = json.load(manifest_file)
|
||||
|
||||
assert "game" in manifest, (
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but it "
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but it"
|
||||
"does not define a \"game\"."
|
||||
)
|
||||
assert manifest["game"] == worldtype.game, (
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but value of the "
|
||||
f"World directory {world_directory} has an archipelago.json manifest file, but value of the"
|
||||
f"\"game\" field ({manifest['game']} does not equal the World class's game ({worldtype.game})."
|
||||
)
|
||||
else:
|
||||
@@ -318,5 +302,5 @@ if not is_frozen():
|
||||
open_folder(apworlds_folder)
|
||||
|
||||
|
||||
components.append(Component("Build APWorlds", func=_build_apworlds, cli=True,
|
||||
components.append(Component('Build APWorlds', func=_build_apworlds, cli=True,
|
||||
description="Build APWorlds from loose-file world folders."))
|
||||
|
||||
@@ -9,7 +9,7 @@ from collections import Counter
|
||||
from typing import TYPE_CHECKING, Any
|
||||
from typing import Dict, Generator, Iterable, List, Set, Tuple, Union, final
|
||||
|
||||
from .proto import sc2api_pb2 as sc_pb
|
||||
from s2clientprotocol import sc2api_pb2 as sc_pb
|
||||
|
||||
from .constants import (
|
||||
IS_PLACEHOLDER,
|
||||
|
||||
@@ -4,11 +4,11 @@ from typing import Dict, Iterable, List, Optional, Set, Tuple, Union
|
||||
|
||||
from worlds._sc2common.bot import logger
|
||||
|
||||
from .proto import debug_pb2 as debug_pb
|
||||
from .proto import query_pb2 as query_pb
|
||||
from .proto import raw_pb2 as raw_pb
|
||||
from .proto import sc2api_pb2 as sc_pb
|
||||
from .proto import spatial_pb2 as spatial_pb
|
||||
from s2clientprotocol import debug_pb2 as debug_pb
|
||||
from s2clientprotocol import query_pb2 as query_pb
|
||||
from s2clientprotocol import raw_pb2 as raw_pb
|
||||
from s2clientprotocol import sc2api_pb2 as sc_pb
|
||||
from s2clientprotocol import spatial_pb2 as spatial_pb
|
||||
|
||||
from .data import ActionResult, ChatChannel, Race, Result, Status
|
||||
from .game_data import AbilityData, GameData
|
||||
|
||||
@@ -2,7 +2,7 @@ import platform
|
||||
from pathlib import Path
|
||||
|
||||
from worlds._sc2common.bot import logger
|
||||
from .proto import sc2api_pb2 as sc_pb
|
||||
from s2clientprotocol import sc2api_pb2 as sc_pb
|
||||
|
||||
from .player import Computer
|
||||
from .protocol import Protocol
|
||||
|
||||
@@ -7,11 +7,11 @@ https://github.com/Blizzard/s2client-api/blob/d9ba0a33d6ce9d233c2a4ee988360c188f
|
||||
"""
|
||||
import enum
|
||||
|
||||
from .proto import common_pb2 as common_pb
|
||||
from .proto import data_pb2 as data_pb
|
||||
from .proto import error_pb2 as error_pb
|
||||
from .proto import raw_pb2 as raw_pb
|
||||
from .proto import sc2api_pb2 as sc_pb
|
||||
from s2clientprotocol import common_pb2 as common_pb
|
||||
from s2clientprotocol import data_pb2 as data_pb
|
||||
from s2clientprotocol import error_pb2 as error_pb
|
||||
from s2clientprotocol import raw_pb2 as raw_pb
|
||||
from s2clientprotocol import sc2api_pb2 as sc_pb
|
||||
|
||||
CreateGameError = enum.Enum("CreateGameError", sc_pb.ResponseCreateGame.Error.items())
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ import mpyq
|
||||
import portpicker
|
||||
from aiohttp import ClientSession, ClientWebSocketResponse
|
||||
from worlds._sc2common.bot import logger
|
||||
from .proto import sc2api_pb2 as sc_pb
|
||||
from s2clientprotocol import sc2api_pb2 as sc_pb
|
||||
|
||||
from .bot_ai import BotAI
|
||||
from .client import Client
|
||||
|
||||
@@ -5,7 +5,7 @@ import math
|
||||
import random
|
||||
from typing import TYPE_CHECKING, Iterable, List, Set, Tuple, Union
|
||||
|
||||
from .proto import common_pb2 as common_pb
|
||||
from s2clientprotocol import common_pb2 as common_pb
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .unit import Unit
|
||||
|
||||
@@ -1,50 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Generated by the protocol buffer compiler. DO NOT EDIT!
|
||||
# NO CHECKED-IN PROTOBUF GENCODE
|
||||
# source: s2clientprotocol/common.proto
|
||||
# Protobuf Python Version: 6.31.1
|
||||
"""Generated protocol buffer code."""
|
||||
from google.protobuf import descriptor as _descriptor
|
||||
from google.protobuf import descriptor_pool as _descriptor_pool
|
||||
from google.protobuf import runtime_version as _runtime_version
|
||||
from google.protobuf import symbol_database as _symbol_database
|
||||
from google.protobuf.internal import builder as _builder
|
||||
_runtime_version.ValidateProtobufRuntimeVersion(
|
||||
_runtime_version.Domain.PUBLIC,
|
||||
6,
|
||||
31,
|
||||
1,
|
||||
'',
|
||||
's2clientprotocol/common.proto'
|
||||
)
|
||||
# @@protoc_insertion_point(imports)
|
||||
|
||||
_sym_db = _symbol_database.Default()
|
||||
|
||||
|
||||
|
||||
|
||||
DESCRIPTOR = _descriptor_pool.Default().AddSerializedFile(b'\n\x1ds2clientprotocol/common.proto\x12\x0eSC2APIProtocol\">\n\x10\x41vailableAbility\x12\x12\n\nability_id\x18\x01 \x01(\x05\x12\x16\n\x0erequires_point\x18\x02 \x01(\x08\"X\n\tImageData\x12\x16\n\x0e\x62its_per_pixel\x18\x01 \x01(\x05\x12%\n\x04size\x18\x02 \x01(\x0b\x32\x17.SC2APIProtocol.Size2DI\x12\x0c\n\x04\x64\x61ta\x18\x03 \x01(\x0c\"\x1e\n\x06PointI\x12\t\n\x01x\x18\x01 \x01(\x05\x12\t\n\x01y\x18\x02 \x01(\x05\"T\n\nRectangleI\x12\"\n\x02p0\x18\x01 \x01(\x0b\x32\x16.SC2APIProtocol.PointI\x12\"\n\x02p1\x18\x02 \x01(\x0b\x32\x16.SC2APIProtocol.PointI\"\x1f\n\x07Point2D\x12\t\n\x01x\x18\x01 \x01(\x02\x12\t\n\x01y\x18\x02 \x01(\x02\"(\n\x05Point\x12\t\n\x01x\x18\x01 \x01(\x02\x12\t\n\x01y\x18\x02 \x01(\x02\x12\t\n\x01z\x18\x03 \x01(\x02\"\x1f\n\x07Size2DI\x12\t\n\x01x\x18\x01 \x01(\x05\x12\t\n\x01y\x18\x02 \x01(\x05*A\n\x04Race\x12\n\n\x06NoRace\x10\x00\x12\n\n\x06Terran\x10\x01\x12\x08\n\x04Zerg\x10\x02\x12\x0b\n\x07Protoss\x10\x03\x12\n\n\x06Random\x10\x04')
|
||||
|
||||
_globals = globals()
|
||||
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
|
||||
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 's2clientprotocol.common_pb2', _globals)
|
||||
if not _descriptor._USE_C_DESCRIPTORS:
|
||||
DESCRIPTOR._loaded_options = None
|
||||
_globals['_RACE']._serialized_start=429
|
||||
_globals['_RACE']._serialized_end=494
|
||||
_globals['_AVAILABLEABILITY']._serialized_start=49
|
||||
_globals['_AVAILABLEABILITY']._serialized_end=111
|
||||
_globals['_IMAGEDATA']._serialized_start=113
|
||||
_globals['_IMAGEDATA']._serialized_end=201
|
||||
_globals['_POINTI']._serialized_start=203
|
||||
_globals['_POINTI']._serialized_end=233
|
||||
_globals['_RECTANGLEI']._serialized_start=235
|
||||
_globals['_RECTANGLEI']._serialized_end=319
|
||||
_globals['_POINT2D']._serialized_start=321
|
||||
_globals['_POINT2D']._serialized_end=352
|
||||
_globals['_POINT']._serialized_start=354
|
||||
_globals['_POINT']._serialized_end=394
|
||||
_globals['_SIZE2DI']._serialized_start=396
|
||||
_globals['_SIZE2DI']._serialized_end=427
|
||||
# @@protoc_insertion_point(module_scope)
|
||||
@@ -1,55 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Generated by the protocol buffer compiler. DO NOT EDIT!
|
||||
# NO CHECKED-IN PROTOBUF GENCODE
|
||||
# source: s2clientprotocol/data.proto
|
||||
# Protobuf Python Version: 6.31.1
|
||||
"""Generated protocol buffer code."""
|
||||
from google.protobuf import descriptor as _descriptor
|
||||
from google.protobuf import descriptor_pool as _descriptor_pool
|
||||
from google.protobuf import runtime_version as _runtime_version
|
||||
from google.protobuf import symbol_database as _symbol_database
|
||||
from google.protobuf.internal import builder as _builder
|
||||
_runtime_version.ValidateProtobufRuntimeVersion(
|
||||
_runtime_version.Domain.PUBLIC,
|
||||
6,
|
||||
31,
|
||||
1,
|
||||
'',
|
||||
's2clientprotocol/data.proto'
|
||||
)
|
||||
# @@protoc_insertion_point(imports)
|
||||
|
||||
_sym_db = _symbol_database.Default()
|
||||
|
||||
|
||||
from . import common_pb2 as s2clientprotocol_dot_common__pb2
|
||||
|
||||
|
||||
DESCRIPTOR = _descriptor_pool.Default().AddSerializedFile(b'\n\x1bs2clientprotocol/data.proto\x12\x0eSC2APIProtocol\x1a\x1ds2clientprotocol/common.proto\"\xc4\x03\n\x0b\x41\x62ilityData\x12\x12\n\nability_id\x18\x01 \x01(\r\x12\x11\n\tlink_name\x18\x02 \x01(\t\x12\x12\n\nlink_index\x18\x03 \x01(\r\x12\x13\n\x0b\x62utton_name\x18\x04 \x01(\t\x12\x15\n\rfriendly_name\x18\x05 \x01(\t\x12\x0e\n\x06hotkey\x18\x06 \x01(\t\x12\x1c\n\x14remaps_to_ability_id\x18\x07 \x01(\r\x12\x11\n\tavailable\x18\x08 \x01(\x08\x12\x32\n\x06target\x18\t \x01(\x0e\x32\".SC2APIProtocol.AbilityData.Target\x12\x15\n\rallow_minimap\x18\n \x01(\x08\x12\x16\n\x0e\x61llow_autocast\x18\x0b \x01(\x08\x12\x13\n\x0bis_building\x18\x0c \x01(\x08\x12\x18\n\x10\x66ootprint_radius\x18\r \x01(\x02\x12\x1c\n\x14is_instant_placement\x18\x0e \x01(\x08\x12\x12\n\ncast_range\x18\x0f \x01(\x02\"I\n\x06Target\x12\x08\n\x04None\x10\x01\x12\t\n\x05Point\x10\x02\x12\x08\n\x04Unit\x10\x03\x12\x0f\n\x0bPointOrUnit\x10\x04\x12\x0f\n\x0bPointOrNone\x10\x05\"J\n\x0b\x44\x61mageBonus\x12,\n\tattribute\x18\x01 \x01(\x0e\x32\x19.SC2APIProtocol.Attribute\x12\r\n\x05\x62onus\x18\x02 \x01(\x02\"\xd7\x01\n\x06Weapon\x12/\n\x04type\x18\x01 \x01(\x0e\x32!.SC2APIProtocol.Weapon.TargetType\x12\x0e\n\x06\x64\x61mage\x18\x02 \x01(\x02\x12\x31\n\x0c\x64\x61mage_bonus\x18\x03 \x03(\x0b\x32\x1b.SC2APIProtocol.DamageBonus\x12\x0f\n\x07\x61ttacks\x18\x04 \x01(\r\x12\r\n\x05range\x18\x05 \x01(\x02\x12\r\n\x05speed\x18\x06 \x01(\x02\"*\n\nTargetType\x12\n\n\x06Ground\x10\x01\x12\x07\n\x03\x41ir\x10\x02\x12\x07\n\x03\x41ny\x10\x03\"\x95\x04\n\x0cUnitTypeData\x12\x0f\n\x07unit_id\x18\x01 \x01(\r\x12\x0c\n\x04name\x18\x02 \x01(\t\x12\x11\n\tavailable\x18\x03 \x01(\x08\x12\x12\n\ncargo_size\x18\x04 \x01(\r\x12\x14\n\x0cmineral_cost\x18\x0c \x01(\r\x12\x14\n\x0cvespene_cost\x18\r \x01(\r\x12\x15\n\rfood_required\x18\x0e \x01(\x02\x12\x15\n\rfood_provided\x18\x12 \x01(\x02\x12\x12\n\nability_id\x18\x0f \x01(\r\x12\"\n\x04race\x18\x10 \x01(\x0e\x32\x14.SC2APIProtocol.Race\x12\x12\n\nbuild_time\x18\x11 \x01(\x02\x12\x13\n\x0bhas_vespene\x18\x13 \x01(\x08\x12\x14\n\x0chas_minerals\x18\x14 \x01(\x08\x12\x13\n\x0bsight_range\x18\x19 \x01(\x02\x12\x12\n\ntech_alias\x18\x15 \x03(\r\x12\x12\n\nunit_alias\x18\x16 \x01(\r\x12\x18\n\x10tech_requirement\x18\x17 \x01(\r\x12\x18\n\x10require_attached\x18\x18 \x01(\x08\x12-\n\nattributes\x18\x08 \x03(\x0e\x32\x19.SC2APIProtocol.Attribute\x12\x16\n\x0emovement_speed\x18\t \x01(\x02\x12\r\n\x05\x61rmor\x18\n \x01(\x02\x12\'\n\x07weapons\x18\x0b \x03(\x0b\x32\x16.SC2APIProtocol.Weapon\"\x86\x01\n\x0bUpgradeData\x12\x12\n\nupgrade_id\x18\x01 \x01(\r\x12\x0c\n\x04name\x18\x02 \x01(\t\x12\x14\n\x0cmineral_cost\x18\x03 \x01(\r\x12\x14\n\x0cvespene_cost\x18\x04 \x01(\r\x12\x15\n\rresearch_time\x18\x05 \x01(\x02\x12\x12\n\nability_id\x18\x06 \x01(\r\")\n\x08\x42uffData\x12\x0f\n\x07\x62uff_id\x18\x01 \x01(\r\x12\x0c\n\x04name\x18\x02 \x01(\t\"T\n\nEffectData\x12\x11\n\teffect_id\x18\x01 \x01(\r\x12\x0c\n\x04name\x18\x02 \x01(\t\x12\x15\n\rfriendly_name\x18\x03 \x01(\t\x12\x0e\n\x06radius\x18\x04 \x01(\x02*\x9e\x01\n\tAttribute\x12\t\n\x05Light\x10\x01\x12\x0b\n\x07\x41rmored\x10\x02\x12\x0e\n\nBiological\x10\x03\x12\x0e\n\nMechanical\x10\x04\x12\x0b\n\x07Robotic\x10\x05\x12\x0b\n\x07Psionic\x10\x06\x12\x0b\n\x07Massive\x10\x07\x12\r\n\tStructure\x10\x08\x12\t\n\x05Hover\x10\t\x12\n\n\x06Heroic\x10\n\x12\x0c\n\x08Summoned\x10\x0b')
|
||||
|
||||
_globals = globals()
|
||||
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
|
||||
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 's2clientprotocol.data_pb2', _globals)
|
||||
if not _descriptor._USE_C_DESCRIPTORS:
|
||||
DESCRIPTOR._loaded_options = None
|
||||
_globals['_ATTRIBUTE']._serialized_start=1630
|
||||
_globals['_ATTRIBUTE']._serialized_end=1788
|
||||
_globals['_ABILITYDATA']._serialized_start=79
|
||||
_globals['_ABILITYDATA']._serialized_end=531
|
||||
_globals['_ABILITYDATA_TARGET']._serialized_start=458
|
||||
_globals['_ABILITYDATA_TARGET']._serialized_end=531
|
||||
_globals['_DAMAGEBONUS']._serialized_start=533
|
||||
_globals['_DAMAGEBONUS']._serialized_end=607
|
||||
_globals['_WEAPON']._serialized_start=610
|
||||
_globals['_WEAPON']._serialized_end=825
|
||||
_globals['_WEAPON_TARGETTYPE']._serialized_start=783
|
||||
_globals['_WEAPON_TARGETTYPE']._serialized_end=825
|
||||
_globals['_UNITTYPEDATA']._serialized_start=828
|
||||
_globals['_UNITTYPEDATA']._serialized_end=1361
|
||||
_globals['_UPGRADEDATA']._serialized_start=1364
|
||||
_globals['_UPGRADEDATA']._serialized_end=1498
|
||||
_globals['_BUFFDATA']._serialized_start=1500
|
||||
_globals['_BUFFDATA']._serialized_end=1541
|
||||
_globals['_EFFECTDATA']._serialized_start=1543
|
||||
_globals['_EFFECTDATA']._serialized_end=1627
|
||||
# @@protoc_insertion_point(module_scope)
|
||||
@@ -1,71 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Generated by the protocol buffer compiler. DO NOT EDIT!
|
||||
# NO CHECKED-IN PROTOBUF GENCODE
|
||||
# source: s2clientprotocol/debug.proto
|
||||
# Protobuf Python Version: 6.31.1
|
||||
"""Generated protocol buffer code."""
|
||||
from google.protobuf import descriptor as _descriptor
|
||||
from google.protobuf import descriptor_pool as _descriptor_pool
|
||||
from google.protobuf import runtime_version as _runtime_version
|
||||
from google.protobuf import symbol_database as _symbol_database
|
||||
from google.protobuf.internal import builder as _builder
|
||||
_runtime_version.ValidateProtobufRuntimeVersion(
|
||||
_runtime_version.Domain.PUBLIC,
|
||||
6,
|
||||
31,
|
||||
1,
|
||||
'',
|
||||
's2clientprotocol/debug.proto'
|
||||
)
|
||||
# @@protoc_insertion_point(imports)
|
||||
|
||||
_sym_db = _symbol_database.Default()
|
||||
|
||||
|
||||
from . import common_pb2 as s2clientprotocol_dot_common__pb2
|
||||
|
||||
|
||||
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|
||||
|
||||
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|
||||
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
|
||||
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 's2clientprotocol.debug_pb2', _globals)
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||||
if not _descriptor._USE_C_DESCRIPTORS:
|
||||
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||||
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||||
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||||
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||||
_globals['_DEBUGDRAW']._serialized_end=707
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_globals['_LINE']._serialized_start=709
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_globals['_LINE']._serialized_end=785
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_globals['_COLOR']._serialized_start=787
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||||
_globals['_DEBUGTEXT']._serialized_start=830
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_globals['_DEBUGLINE']._serialized_end=1080
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_globals['_DEBUGBOX']._serialized_start=1082
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||||
_globals['_DEBUGCREATEUNIT']._serialized_end=1409
|
||||
_globals['_DEBUGKILLUNIT']._serialized_start=1411
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_globals['_DEBUGKILLUNIT']._serialized_end=1439
|
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_globals['_DEBUGTESTPROCESS']._serialized_start=1442
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_globals['_DEBUGTESTPROCESS_TEST']._serialized_end=1570
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_globals['_DEBUGSETSCORE']._serialized_start=1572
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|
||||
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# @@protoc_insertion_point(module_scope)
|
||||
File diff suppressed because one or more lines are too long
@@ -1,52 +0,0 @@
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# -*- coding: utf-8 -*-
|
||||
# Generated by the protocol buffer compiler. DO NOT EDIT!
|
||||
# NO CHECKED-IN PROTOBUF GENCODE
|
||||
# source: s2clientprotocol/query.proto
|
||||
# Protobuf Python Version: 6.31.1
|
||||
"""Generated protocol buffer code."""
|
||||
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|
||||
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|
||||
from google.protobuf import runtime_version as _runtime_version
|
||||
from google.protobuf import symbol_database as _symbol_database
|
||||
from google.protobuf.internal import builder as _builder
|
||||
_runtime_version.ValidateProtobufRuntimeVersion(
|
||||
_runtime_version.Domain.PUBLIC,
|
||||
6,
|
||||
31,
|
||||
1,
|
||||
'',
|
||||
's2clientprotocol/query.proto'
|
||||
)
|
||||
# @@protoc_insertion_point(imports)
|
||||
|
||||
_sym_db = _symbol_database.Default()
|
||||
|
||||
|
||||
from . import common_pb2 as s2clientprotocol_dot_common__pb2
|
||||
from . import error_pb2 as s2clientprotocol_dot_error__pb2
|
||||
|
||||
|
||||
DESCRIPTOR = _descriptor_pool.Default().AddSerializedFile(b'\n\x1cs2clientprotocol/query.proto\x12\x0eSC2APIProtocol\x1a\x1ds2clientprotocol/common.proto\x1a\x1cs2clientprotocol/error.proto\"\xf0\x01\n\x0cRequestQuery\x12\x34\n\x07pathing\x18\x01 \x03(\x0b\x32#.SC2APIProtocol.RequestQueryPathing\x12\x41\n\tabilities\x18\x02 \x03(\x0b\x32..SC2APIProtocol.RequestQueryAvailableAbilities\x12\x41\n\nplacements\x18\x03 \x03(\x0b\x32-.SC2APIProtocol.RequestQueryBuildingPlacement\x12$\n\x1cignore_resource_requirements\x18\x04 \x01(\x08\"\xce\x01\n\rResponseQuery\x12\x35\n\x07pathing\x18\x01 \x03(\x0b\x32$.SC2APIProtocol.ResponseQueryPathing\x12\x42\n\tabilities\x18\x02 \x03(\x0b\x32/.SC2APIProtocol.ResponseQueryAvailableAbilities\x12\x42\n\nplacements\x18\x03 \x03(\x0b\x32..SC2APIProtocol.ResponseQueryBuildingPlacement\"\x8a\x01\n\x13RequestQueryPathing\x12,\n\tstart_pos\x18\x01 \x01(\x0b\x32\x17.SC2APIProtocol.Point2DH\x00\x12\x12\n\x08unit_tag\x18\x02 \x01(\x04H\x00\x12(\n\x07\x65nd_pos\x18\x03 \x01(\x0b\x32\x17.SC2APIProtocol.Point2DB\x07\n\x05start\"(\n\x14ResponseQueryPathing\x12\x10\n\x08\x64istance\x18\x01 \x01(\x02\"2\n\x1eRequestQueryAvailableAbilities\x12\x10\n\x08unit_tag\x18\x01 \x01(\x04\"~\n\x1fResponseQueryAvailableAbilities\x12\x33\n\tabilities\x18\x01 \x03(\x0b\x32 .SC2APIProtocol.AvailableAbility\x12\x10\n\x08unit_tag\x18\x02 \x01(\x04\x12\x14\n\x0cunit_type_id\x18\x03 \x01(\r\"z\n\x1dRequestQueryBuildingPlacement\x12\x12\n\nability_id\x18\x01 \x01(\x05\x12+\n\ntarget_pos\x18\x02 \x01(\x0b\x32\x17.SC2APIProtocol.Point2D\x12\x18\n\x10placing_unit_tag\x18\x03 \x01(\x04\"N\n\x1eResponseQueryBuildingPlacement\x12,\n\x06result\x18\x01 \x01(\x0e\x32\x1c.SC2APIProtocol.ActionResult')
|
||||
|
||||
_globals = globals()
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||||
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
|
||||
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 's2clientprotocol.query_pb2', _globals)
|
||||
if not _descriptor._USE_C_DESCRIPTORS:
|
||||
DESCRIPTOR._loaded_options = None
|
||||
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|
||||
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|
||||
_globals['_RESPONSEQUERY']._serialized_start=353
|
||||
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|
||||
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|
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
# @@protoc_insertion_point(module_scope)
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -1,44 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Generated by the protocol buffer compiler. DO NOT EDIT!
|
||||
# NO CHECKED-IN PROTOBUF GENCODE
|
||||
# source: s2clientprotocol/score.proto
|
||||
# Protobuf Python Version: 6.31.1
|
||||
"""Generated protocol buffer code."""
|
||||
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|
||||
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|
||||
from google.protobuf import runtime_version as _runtime_version
|
||||
from google.protobuf import symbol_database as _symbol_database
|
||||
from google.protobuf.internal import builder as _builder
|
||||
_runtime_version.ValidateProtobufRuntimeVersion(
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
'',
|
||||
's2clientprotocol/score.proto'
|
||||
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|
||||
# @@protoc_insertion_point(imports)
|
||||
|
||||
_sym_db = _symbol_database.Default()
|
||||
|
||||
|
||||
|
||||
|
||||
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|
||||
|
||||
_globals = globals()
|
||||
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
|
||||
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 's2clientprotocol.score_pb2', _globals)
|
||||
if not _descriptor._USE_C_DESCRIPTORS:
|
||||
DESCRIPTOR._loaded_options = None
|
||||
_globals['_SCORE']._serialized_start=49
|
||||
_globals['_SCORE']._serialized_end=217
|
||||
_globals['_SCORE_SCORETYPE']._serialized_start=179
|
||||
_globals['_SCORE_SCORETYPE']._serialized_end=217
|
||||
_globals['_CATEGORYSCOREDETAILS']._serialized_start=219
|
||||
_globals['_CATEGORYSCOREDETAILS']._serialized_end=323
|
||||
_globals['_VITALSCOREDETAILS']._serialized_start=325
|
||||
_globals['_VITALSCOREDETAILS']._serialized_end=391
|
||||
_globals['_SCOREDETAILS']._serialized_start=394
|
||||
_globals['_SCOREDETAILS']._serialized_end=1684
|
||||
# @@protoc_insertion_point(module_scope)
|
||||
@@ -1,55 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Generated by the protocol buffer compiler. DO NOT EDIT!
|
||||
# NO CHECKED-IN PROTOBUF GENCODE
|
||||
# source: s2clientprotocol/spatial.proto
|
||||
# Protobuf Python Version: 6.31.1
|
||||
"""Generated protocol buffer code."""
|
||||
from google.protobuf import descriptor as _descriptor
|
||||
from google.protobuf import descriptor_pool as _descriptor_pool
|
||||
from google.protobuf import runtime_version as _runtime_version
|
||||
from google.protobuf import symbol_database as _symbol_database
|
||||
from google.protobuf.internal import builder as _builder
|
||||
_runtime_version.ValidateProtobufRuntimeVersion(
|
||||
_runtime_version.Domain.PUBLIC,
|
||||
6,
|
||||
31,
|
||||
1,
|
||||
'',
|
||||
's2clientprotocol/spatial.proto'
|
||||
)
|
||||
# @@protoc_insertion_point(imports)
|
||||
|
||||
_sym_db = _symbol_database.Default()
|
||||
|
||||
|
||||
from . import common_pb2 as s2clientprotocol_dot_common__pb2
|
||||
|
||||
|
||||
DESCRIPTOR = _descriptor_pool.Default().AddSerializedFile(b'\n\x1es2clientprotocol/spatial.proto\x12\x0eSC2APIProtocol\x1a\x1ds2clientprotocol/common.proto\"\x88\x01\n\x17ObservationFeatureLayer\x12.\n\x07renders\x18\x01 \x01(\x0b\x32\x1d.SC2APIProtocol.FeatureLayers\x12=\n\x0fminimap_renders\x18\x02 \x01(\x0b\x32$.SC2APIProtocol.FeatureLayersMinimap\"\x9c\n\n\rFeatureLayers\x12-\n\nheight_map\x18\x01 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x31\n\x0evisibility_map\x18\x02 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12(\n\x05\x63reep\x18\x03 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12(\n\x05power\x18\x04 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12,\n\tplayer_id\x18\x05 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12,\n\tunit_type\x18\x06 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12+\n\x08selected\x18\x07 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x32\n\x0funit_hit_points\x18\x08 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x38\n\x15unit_hit_points_ratio\x18\x11 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12.\n\x0bunit_energy\x18\t \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x34\n\x11unit_energy_ratio\x18\x12 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12/\n\x0cunit_shields\x18\n \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x35\n\x12unit_shields_ratio\x18\x13 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x32\n\x0fplayer_relative\x18\x0b \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x32\n\x0funit_density_aa\x18\x0e \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12/\n\x0cunit_density\x18\x0f \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12*\n\x07\x65\x66\x66\x65\x63ts\x18\x14 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x31\n\x0ehallucinations\x18\x15 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12*\n\x07\x63loaked\x18\x16 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\'\n\x04\x62lip\x18\x17 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12(\n\x05\x62uffs\x18\x18 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x30\n\rbuff_duration\x18\x1a \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12)\n\x06\x61\x63tive\x18\x19 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x31\n\x0e\x62uild_progress\x18\x1b \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12,\n\tbuildable\x18\x1c \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12+\n\x08pathable\x18\x1d \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12.\n\x0bplaceholder\x18\x1e \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\"\x90\x04\n\x14\x46\x65\x61tureLayersMinimap\x12-\n\nheight_map\x18\x01 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x31\n\x0evisibility_map\x18\x02 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12(\n\x05\x63reep\x18\x03 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12)\n\x06\x63\x61mera\x18\x04 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12,\n\tplayer_id\x18\x05 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x32\n\x0fplayer_relative\x18\x06 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12+\n\x08selected\x18\x07 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12)\n\x06\x61lerts\x18\t \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12,\n\tbuildable\x18\n \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12+\n\x08pathable\x18\x0b \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12,\n\tunit_type\x18\x08 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\"g\n\x11ObservationRender\x12&\n\x03map\x18\x01 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12*\n\x07minimap\x18\x02 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\"\xbb\x02\n\rActionSpatial\x12@\n\x0cunit_command\x18\x01 \x01(\x0b\x32(.SC2APIProtocol.ActionSpatialUnitCommandH\x00\x12>\n\x0b\x63\x61mera_move\x18\x02 \x01(\x0b\x32\'.SC2APIProtocol.ActionSpatialCameraMoveH\x00\x12O\n\x14unit_selection_point\x18\x03 \x01(\x0b\x32/.SC2APIProtocol.ActionSpatialUnitSelectionPointH\x00\x12M\n\x13unit_selection_rect\x18\x04 \x01(\x0b\x32..SC2APIProtocol.ActionSpatialUnitSelectionRectH\x00\x42\x08\n\x06\x61\x63tion\"\xbe\x01\n\x18\x41\x63tionSpatialUnitCommand\x12\x12\n\nability_id\x18\x01 \x01(\x05\x12\x35\n\x13target_screen_coord\x18\x02 \x01(\x0b\x32\x16.SC2APIProtocol.PointIH\x00\x12\x36\n\x14target_minimap_coord\x18\x03 \x01(\x0b\x32\x16.SC2APIProtocol.PointIH\x00\x12\x15\n\rqueue_command\x18\x04 \x01(\x08\x42\x08\n\x06target\"I\n\x17\x41\x63tionSpatialCameraMove\x12.\n\x0e\x63\x65nter_minimap\x18\x01 \x01(\x0b\x32\x16.SC2APIProtocol.PointI\"\xda\x01\n\x1f\x41\x63tionSpatialUnitSelectionPoint\x12\x36\n\x16selection_screen_coord\x18\x01 \x01(\x0b\x32\x16.SC2APIProtocol.PointI\x12\x42\n\x04type\x18\x02 \x01(\x0e\x32\x34.SC2APIProtocol.ActionSpatialUnitSelectionPoint.Type\";\n\x04Type\x12\n\n\x06Select\x10\x01\x12\n\n\x06Toggle\x10\x02\x12\x0b\n\x07\x41llType\x10\x03\x12\x0e\n\nAddAllType\x10\x04\"s\n\x1e\x41\x63tionSpatialUnitSelectionRect\x12:\n\x16selection_screen_coord\x18\x01 \x03(\x0b\x32\x1a.SC2APIProtocol.RectangleI\x12\x15\n\rselection_add\x18\x02 \x01(\x08')
|
||||
|
||||
_globals = globals()
|
||||
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
|
||||
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 's2clientprotocol.spatial_pb2', _globals)
|
||||
if not _descriptor._USE_C_DESCRIPTORS:
|
||||
DESCRIPTOR._loaded_options = None
|
||||
_globals['_OBSERVATIONFEATURELAYER']._serialized_start=82
|
||||
_globals['_OBSERVATIONFEATURELAYER']._serialized_end=218
|
||||
_globals['_FEATURELAYERS']._serialized_start=221
|
||||
_globals['_FEATURELAYERS']._serialized_end=1529
|
||||
_globals['_FEATURELAYERSMINIMAP']._serialized_start=1532
|
||||
_globals['_FEATURELAYERSMINIMAP']._serialized_end=2060
|
||||
_globals['_OBSERVATIONRENDER']._serialized_start=2062
|
||||
_globals['_OBSERVATIONRENDER']._serialized_end=2165
|
||||
_globals['_ACTIONSPATIAL']._serialized_start=2168
|
||||
_globals['_ACTIONSPATIAL']._serialized_end=2483
|
||||
_globals['_ACTIONSPATIALUNITCOMMAND']._serialized_start=2486
|
||||
_globals['_ACTIONSPATIALUNITCOMMAND']._serialized_end=2676
|
||||
_globals['_ACTIONSPATIALCAMERAMOVE']._serialized_start=2678
|
||||
_globals['_ACTIONSPATIALCAMERAMOVE']._serialized_end=2751
|
||||
_globals['_ACTIONSPATIALUNITSELECTIONPOINT']._serialized_start=2754
|
||||
_globals['_ACTIONSPATIALUNITSELECTIONPOINT']._serialized_end=2972
|
||||
_globals['_ACTIONSPATIALUNITSELECTIONPOINT_TYPE']._serialized_start=2913
|
||||
_globals['_ACTIONSPATIALUNITSELECTIONPOINT_TYPE']._serialized_end=2972
|
||||
_globals['_ACTIONSPATIALUNITSELECTIONRECT']._serialized_start=2974
|
||||
_globals['_ACTIONSPATIALUNITSELECTIONRECT']._serialized_end=3089
|
||||
# @@protoc_insertion_point(module_scope)
|
||||
@@ -1,76 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Generated by the protocol buffer compiler. DO NOT EDIT!
|
||||
# NO CHECKED-IN PROTOBUF GENCODE
|
||||
# source: s2clientprotocol/ui.proto
|
||||
# Protobuf Python Version: 6.31.1
|
||||
"""Generated protocol buffer code."""
|
||||
from google.protobuf import descriptor as _descriptor
|
||||
from google.protobuf import descriptor_pool as _descriptor_pool
|
||||
from google.protobuf import runtime_version as _runtime_version
|
||||
from google.protobuf import symbol_database as _symbol_database
|
||||
from google.protobuf.internal import builder as _builder
|
||||
_runtime_version.ValidateProtobufRuntimeVersion(
|
||||
_runtime_version.Domain.PUBLIC,
|
||||
6,
|
||||
31,
|
||||
1,
|
||||
'',
|
||||
's2clientprotocol/ui.proto'
|
||||
)
|
||||
# @@protoc_insertion_point(imports)
|
||||
|
||||
_sym_db = _symbol_database.Default()
|
||||
|
||||
|
||||
|
||||
|
||||
DESCRIPTOR = _descriptor_pool.Default().AddSerializedFile(b'\n\x19s2clientprotocol/ui.proto\x12\x0eSC2APIProtocol\"\x86\x02\n\rObservationUI\x12,\n\x06groups\x18\x01 \x03(\x0b\x32\x1c.SC2APIProtocol.ControlGroup\x12-\n\x06single\x18\x02 \x01(\x0b\x32\x1b.SC2APIProtocol.SinglePanelH\x00\x12+\n\x05multi\x18\x03 \x01(\x0b\x32\x1a.SC2APIProtocol.MultiPanelH\x00\x12+\n\x05\x63\x61rgo\x18\x04 \x01(\x0b\x32\x1a.SC2APIProtocol.CargoPanelH\x00\x12\x35\n\nproduction\x18\x05 \x01(\x0b\x32\x1f.SC2APIProtocol.ProductionPanelH\x00\x42\x07\n\x05panel\"T\n\x0c\x43ontrolGroup\x12\x1b\n\x13\x63ontrol_group_index\x18\x01 \x01(\r\x12\x18\n\x10leader_unit_type\x18\x02 \x01(\r\x12\r\n\x05\x63ount\x18\x03 \x01(\r\"\x85\x02\n\x08UnitInfo\x12\x11\n\tunit_type\x18\x01 \x01(\r\x12\x17\n\x0fplayer_relative\x18\x02 \x01(\r\x12\x0e\n\x06health\x18\x03 \x01(\x05\x12\x0f\n\x07shields\x18\x04 \x01(\x05\x12\x0e\n\x06\x65nergy\x18\x05 \x01(\x05\x12\x1d\n\x15transport_slots_taken\x18\x06 \x01(\x05\x12\x16\n\x0e\x62uild_progress\x18\x07 \x01(\x02\x12(\n\x06\x61\x64\x64_on\x18\x08 \x01(\x0b\x32\x18.SC2APIProtocol.UnitInfo\x12\x12\n\nmax_health\x18\t \x01(\x05\x12\x13\n\x0bmax_shields\x18\n \x01(\x05\x12\x12\n\nmax_energy\x18\x0b \x01(\x05\"\x9d\x01\n\x0bSinglePanel\x12&\n\x04unit\x18\x01 \x01(\x0b\x32\x18.SC2APIProtocol.UnitInfo\x12\x1c\n\x14\x61ttack_upgrade_level\x18\x02 \x01(\x05\x12\x1b\n\x13\x61rmor_upgrade_level\x18\x03 \x01(\x05\x12\x1c\n\x14shield_upgrade_level\x18\x04 \x01(\x05\x12\r\n\x05\x62uffs\x18\x05 \x03(\x05\"5\n\nMultiPanel\x12\'\n\x05units\x18\x01 \x03(\x0b\x32\x18.SC2APIProtocol.UnitInfo\"{\n\nCargoPanel\x12&\n\x04unit\x18\x01 \x01(\x0b\x32\x18.SC2APIProtocol.UnitInfo\x12,\n\npassengers\x18\x02 \x03(\x0b\x32\x18.SC2APIProtocol.UnitInfo\x12\x17\n\x0fslots_available\x18\x03 \x01(\x05\"7\n\tBuildItem\x12\x12\n\nability_id\x18\x01 \x01(\r\x12\x16\n\x0e\x62uild_progress\x18\x02 \x01(\x02\"\x9d\x01\n\x0fProductionPanel\x12&\n\x04unit\x18\x01 \x01(\x0b\x32\x18.SC2APIProtocol.UnitInfo\x12-\n\x0b\x62uild_queue\x18\x02 \x03(\x0b\x32\x18.SC2APIProtocol.UnitInfo\x12\x33\n\x10production_queue\x18\x03 \x03(\x0b\x32\x19.SC2APIProtocol.BuildItem\"\xda\x04\n\x08\x41\x63tionUI\x12;\n\rcontrol_group\x18\x01 \x01(\x0b\x32\".SC2APIProtocol.ActionControlGroupH\x00\x12\x37\n\x0bselect_army\x18\x02 \x01(\x0b\x32 .SC2APIProtocol.ActionSelectArmyH\x00\x12\x42\n\x11select_warp_gates\x18\x03 \x01(\x0b\x32%.SC2APIProtocol.ActionSelectWarpGatesH\x00\x12\x39\n\x0cselect_larva\x18\x04 \x01(\x0b\x32!.SC2APIProtocol.ActionSelectLarvaH\x00\x12\x44\n\x12select_idle_worker\x18\x05 \x01(\x0b\x32&.SC2APIProtocol.ActionSelectIdleWorkerH\x00\x12\x37\n\x0bmulti_panel\x18\x06 \x01(\x0b\x32 .SC2APIProtocol.ActionMultiPanelH\x00\x12=\n\x0b\x63\x61rgo_panel\x18\x07 \x01(\x0b\x32&.SC2APIProtocol.ActionCargoPanelUnloadH\x00\x12P\n\x10production_panel\x18\x08 \x01(\x0b\x32\x34.SC2APIProtocol.ActionProductionPanelRemoveFromQueueH\x00\x12?\n\x0ftoggle_autocast\x18\t \x01(\x0b\x32$.SC2APIProtocol.ActionToggleAutocastH\x00\x42\x08\n\x06\x61\x63tion\"\xd4\x01\n\x12\x41\x63tionControlGroup\x12\x45\n\x06\x61\x63tion\x18\x01 \x01(\x0e\x32\x35.SC2APIProtocol.ActionControlGroup.ControlGroupAction\x12\x1b\n\x13\x63ontrol_group_index\x18\x02 \x01(\r\"Z\n\x12\x43ontrolGroupAction\x12\n\n\x06Recall\x10\x01\x12\x07\n\x03Set\x10\x02\x12\n\n\x06\x41ppend\x10\x03\x12\x0f\n\x0bSetAndSteal\x10\x04\x12\x12\n\x0e\x41ppendAndSteal\x10\x05\")\n\x10\x41\x63tionSelectArmy\x12\x15\n\rselection_add\x18\x01 \x01(\x08\".\n\x15\x41\x63tionSelectWarpGates\x12\x15\n\rselection_add\x18\x01 \x01(\x08\"\x13\n\x11\x41\x63tionSelectLarva\"\x82\x01\n\x16\x41\x63tionSelectIdleWorker\x12\x39\n\x04type\x18\x01 \x01(\x0e\x32+.SC2APIProtocol.ActionSelectIdleWorker.Type\"-\n\x04Type\x12\x07\n\x03Set\x10\x01\x12\x07\n\x03\x41\x64\x64\x10\x02\x12\x07\n\x03\x41ll\x10\x03\x12\n\n\x06\x41\x64\x64\x41ll\x10\x04\"\xb3\x01\n\x10\x41\x63tionMultiPanel\x12\x33\n\x04type\x18\x01 \x01(\x0e\x32%.SC2APIProtocol.ActionMultiPanel.Type\x12\x12\n\nunit_index\x18\x02 \x01(\x05\"V\n\x04Type\x12\x10\n\x0cSingleSelect\x10\x01\x12\x10\n\x0c\x44\x65selectUnit\x10\x02\x12\x13\n\x0fSelectAllOfType\x10\x03\x12\x15\n\x11\x44\x65selectAllOfType\x10\x04\",\n\x16\x41\x63tionCargoPanelUnload\x12\x12\n\nunit_index\x18\x01 \x01(\x05\":\n$ActionProductionPanelRemoveFromQueue\x12\x12\n\nunit_index\x18\x01 \x01(\x05\"*\n\x14\x41\x63tionToggleAutocast\x12\x12\n\nability_id\x18\x01 \x01(\x05')
|
||||
|
||||
_globals = globals()
|
||||
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
|
||||
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 's2clientprotocol.ui_pb2', _globals)
|
||||
if not _descriptor._USE_C_DESCRIPTORS:
|
||||
DESCRIPTOR._loaded_options = None
|
||||
_globals['_OBSERVATIONUI']._serialized_start=46
|
||||
_globals['_OBSERVATIONUI']._serialized_end=308
|
||||
_globals['_CONTROLGROUP']._serialized_start=310
|
||||
_globals['_CONTROLGROUP']._serialized_end=394
|
||||
_globals['_UNITINFO']._serialized_start=397
|
||||
_globals['_UNITINFO']._serialized_end=658
|
||||
_globals['_SINGLEPANEL']._serialized_start=661
|
||||
_globals['_SINGLEPANEL']._serialized_end=818
|
||||
_globals['_MULTIPANEL']._serialized_start=820
|
||||
_globals['_MULTIPANEL']._serialized_end=873
|
||||
_globals['_CARGOPANEL']._serialized_start=875
|
||||
_globals['_CARGOPANEL']._serialized_end=998
|
||||
_globals['_BUILDITEM']._serialized_start=1000
|
||||
_globals['_BUILDITEM']._serialized_end=1055
|
||||
_globals['_PRODUCTIONPANEL']._serialized_start=1058
|
||||
_globals['_PRODUCTIONPANEL']._serialized_end=1215
|
||||
_globals['_ACTIONUI']._serialized_start=1218
|
||||
_globals['_ACTIONUI']._serialized_end=1820
|
||||
_globals['_ACTIONCONTROLGROUP']._serialized_start=1823
|
||||
_globals['_ACTIONCONTROLGROUP']._serialized_end=2035
|
||||
_globals['_ACTIONCONTROLGROUP_CONTROLGROUPACTION']._serialized_start=1945
|
||||
_globals['_ACTIONCONTROLGROUP_CONTROLGROUPACTION']._serialized_end=2035
|
||||
_globals['_ACTIONSELECTARMY']._serialized_start=2037
|
||||
_globals['_ACTIONSELECTARMY']._serialized_end=2078
|
||||
_globals['_ACTIONSELECTWARPGATES']._serialized_start=2080
|
||||
_globals['_ACTIONSELECTWARPGATES']._serialized_end=2126
|
||||
_globals['_ACTIONSELECTLARVA']._serialized_start=2128
|
||||
_globals['_ACTIONSELECTLARVA']._serialized_end=2147
|
||||
_globals['_ACTIONSELECTIDLEWORKER']._serialized_start=2150
|
||||
_globals['_ACTIONSELECTIDLEWORKER']._serialized_end=2280
|
||||
_globals['_ACTIONSELECTIDLEWORKER_TYPE']._serialized_start=2235
|
||||
_globals['_ACTIONSELECTIDLEWORKER_TYPE']._serialized_end=2280
|
||||
_globals['_ACTIONMULTIPANEL']._serialized_start=2283
|
||||
_globals['_ACTIONMULTIPANEL']._serialized_end=2462
|
||||
_globals['_ACTIONMULTIPANEL_TYPE']._serialized_start=2376
|
||||
_globals['_ACTIONMULTIPANEL_TYPE']._serialized_end=2462
|
||||
_globals['_ACTIONCARGOPANELUNLOAD']._serialized_start=2464
|
||||
_globals['_ACTIONCARGOPANELUNLOAD']._serialized_end=2508
|
||||
_globals['_ACTIONPRODUCTIONPANELREMOVEFROMQUEUE']._serialized_start=2510
|
||||
_globals['_ACTIONPRODUCTIONPANELREMOVEFROMQUEUE']._serialized_end=2568
|
||||
_globals['_ACTIONTOGGLEAUTOCAST']._serialized_start=2570
|
||||
_globals['_ACTIONTOGGLEAUTOCAST']._serialized_end=2612
|
||||
# @@protoc_insertion_point(module_scope)
|
||||
@@ -4,7 +4,7 @@ from contextlib import suppress
|
||||
|
||||
from aiohttp import ClientWebSocketResponse
|
||||
from worlds._sc2common.bot import logger
|
||||
from .proto import sc2api_pb2 as sc_pb
|
||||
from s2clientprotocol import sc2api_pb2 as sc_pb
|
||||
|
||||
from .data import Status
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ import traceback
|
||||
|
||||
from aiohttp import WSMsgType, web
|
||||
from worlds._sc2common.bot import logger
|
||||
from .proto import sc2api_pb2 as sc_pb
|
||||
from s2clientprotocol import sc2api_pb2 as sc_pb
|
||||
|
||||
from .controller import Controller
|
||||
from .data import Result, Status
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import datetime
|
||||
|
||||
from .proto import score_pb2 as score_pb
|
||||
from s2clientprotocol import score_pb2 as score_pb
|
||||
|
||||
from .position import Point2
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
s2clientprotocol>=5.0.11.90136.0
|
||||
mpyq>=0.2.5
|
||||
portpicker>=1.5.2
|
||||
aiohttp>=3.8.4
|
||||
loguru>=0.7.0
|
||||
protobuf==6.31.1
|
||||
protobuf==3.20.3
|
||||
|
||||
@@ -8,7 +8,7 @@ import bsdiff4
|
||||
|
||||
import Utils
|
||||
from settings import get_settings
|
||||
from worlds.Files import APPatch
|
||||
from worlds.Files import APPatch, AutoPatchRegister
|
||||
from .Locations import LocationData
|
||||
|
||||
ADVENTUREHASH: str = "157bddb7192754a45372be196797f284"
|
||||
@@ -78,7 +78,7 @@ class BatNoTouchLocation:
|
||||
return ret_dict
|
||||
|
||||
|
||||
class AdventureDeltaPatch(APPatch):
|
||||
class AdventureDeltaPatch(APPatch, metaclass=AutoPatchRegister):
|
||||
hash = ADVENTUREHASH
|
||||
game = "Adventure"
|
||||
patch_file_ending = ".apadvn"
|
||||
|
||||
@@ -239,7 +239,7 @@ def fill_dungeons_restrictive(multiworld: MultiWorld):
|
||||
multiworld.worlds[item.player].collect(all_state_base, item)
|
||||
pre_fill_items = []
|
||||
for player in in_dungeon_player_ids:
|
||||
pre_fill_items += [item for item in multiworld.worlds[player].get_pre_fill_items() if not item.crystal]
|
||||
pre_fill_items += multiworld.worlds[player].get_pre_fill_items()
|
||||
for item in in_dungeon_items:
|
||||
try:
|
||||
pre_fill_items.remove(item)
|
||||
|
||||
@@ -2,7 +2,7 @@ from collections import namedtuple
|
||||
import logging
|
||||
|
||||
from BaseClasses import ItemClassification
|
||||
from Options import OptionError
|
||||
from Fill import FillError
|
||||
|
||||
from .SubClasses import ALttPLocation, LTTPRegion, LTTPRegionType
|
||||
from .Shops import TakeAny, total_shop_slots, set_up_shops, shop_table_by_location, ShopType
|
||||
@@ -263,6 +263,7 @@ def generate_itempool(world):
|
||||
('Frog', 'Get Frog'),
|
||||
('Missing Smith', 'Return Smith'),
|
||||
('Floodgate', 'Open Floodgate'),
|
||||
('Agahnim 1', 'Beat Agahnim 1'),
|
||||
('Flute Activation Spot', 'Activated Flute'),
|
||||
('Capacity Upgrade Shop', 'Capacity Upgrade Shop')
|
||||
]
|
||||
@@ -409,16 +410,15 @@ def generate_itempool(world):
|
||||
pool_count = len(items)
|
||||
new_items = ["Triforce Piece" for _ in range(additional_triforce_pieces)]
|
||||
if world.options.shuffle_capacity_upgrades or world.options.bombless_start:
|
||||
progressive = world.options.progressive.want_progressives(world.random)
|
||||
progressive = world.options.progressive
|
||||
progressive = multiworld.random.choice([True, False]) if progressive == 'grouped_random' else progressive == 'on'
|
||||
if world.options.shuffle_capacity_upgrades == "on_combined":
|
||||
new_items.append("Bomb Upgrade (50)")
|
||||
elif world.options.shuffle_capacity_upgrades == "on":
|
||||
new_items += ["Bomb Upgrade (+5)"] * 6
|
||||
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
|
||||
if world.options.bombless_start:
|
||||
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
|
||||
elif world.options.bombless_start:
|
||||
new_items.append("Bomb Upgrade (+10)")
|
||||
if world.options.shuffle_capacity_upgrades != "on_combined" and world.options.bombless_start:
|
||||
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
|
||||
|
||||
if world.options.shuffle_capacity_upgrades and not world.options.retro_bow:
|
||||
if world.options.shuffle_capacity_upgrades == "on_combined":
|
||||
@@ -466,9 +466,6 @@ def generate_itempool(world):
|
||||
items_were_cut = items_were_cut or cut_item(items, *reduce_item)
|
||||
elif len(reduce_item) == 4:
|
||||
items_were_cut = items_were_cut or condense_items(items, *reduce_item)
|
||||
if reduce_item[0] == "Piece of Heart" and world.logical_heart_pieces:
|
||||
world.logical_heart_pieces -= reduce_item[2]
|
||||
world.logical_heart_containers += reduce_item[3]
|
||||
elif len(reduce_item) == 1: # Bottles
|
||||
bottles = [item for item in items if item.name in item_name_groups["Bottles"]]
|
||||
if len(bottles) > 4:
|
||||
@@ -479,7 +476,7 @@ def generate_itempool(world):
|
||||
if items_were_cut:
|
||||
break
|
||||
else:
|
||||
raise OptionError(f"Failed to limit item pool size for player {player}")
|
||||
raise Exception(f"Failed to limit item pool size for player {player}")
|
||||
if len(items) < pool_count:
|
||||
items += removed_filler[len(items) - pool_count:]
|
||||
|
||||
|
||||
@@ -183,7 +183,7 @@ def check_enemizer(enemizercli):
|
||||
if getattr(check_enemizer, "done", None):
|
||||
return
|
||||
if not os.path.exists(enemizercli) and not os.path.exists(enemizercli + ".exe"):
|
||||
raise Exception(f"Enemizer not found at {enemizercli}, please install it. "
|
||||
raise Exception(f"Enemizer not found at {enemizercli}, please install it."
|
||||
f"Such as https://github.com/Ijwu/Enemizer/releases")
|
||||
|
||||
with check_lock:
|
||||
@@ -1197,8 +1197,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
0x51, 0x06, 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade
|
||||
0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
|
||||
0x58, 0x01, 0x36 if local_world.options.retro_bow else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode)
|
||||
0x3E, local_world.logical_heart_containers, 0x47, 0xff, # boss heart -> green 20
|
||||
0x17, local_world.logical_heart_pieces, 0x47, 0xff, # piece of heart -> green 20
|
||||
0x3E, difficulty.boss_heart_container_limit, 0x47, 0xff, # boss heart -> green 20
|
||||
0x17, difficulty.heart_piece_limit, 0x47, 0xff, # piece of heart -> green 20
|
||||
0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
|
||||
])
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ from .StateHelpers import (can_extend_magic, can_kill_most_things,
|
||||
has_fire_source, has_hearts, has_melee_weapon,
|
||||
has_misery_mire_medallion, has_sword, has_turtle_rock_medallion,
|
||||
has_triforce_pieces, can_use_bombs, can_bomb_or_bonk,
|
||||
can_activate_crystal_switch, can_kill_standard_start)
|
||||
can_activate_crystal_switch)
|
||||
from .UnderworldGlitchRules import underworld_glitches_rules
|
||||
|
||||
|
||||
@@ -1093,23 +1093,22 @@ def standard_rules(world, player):
|
||||
if world.worlds[player].options.small_key_shuffle != small_key_shuffle.option_universal:
|
||||
set_rule(world.get_location('Hyrule Castle - Boomerang Guard Key Drop', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 1)
|
||||
and can_kill_standard_start(state, player, 2))
|
||||
and can_kill_most_things(state, player, 2))
|
||||
set_rule(world.get_location('Hyrule Castle - Boomerang Chest', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 1)
|
||||
and can_kill_standard_start(state, player, 1))
|
||||
set_rule(world.get_location('Hyrule Castle - Map Guard Key Drop', player),
|
||||
lambda state: can_kill_standard_start(state, player, 1))
|
||||
and can_kill_most_things(state, player, 1))
|
||||
|
||||
set_rule(world.get_location('Hyrule Castle - Big Key Drop', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 2))
|
||||
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 2)
|
||||
and state.has('Big Key (Hyrule Castle)', player)
|
||||
and (world.worlds[player].options.enemy_health in ("easy", "default")
|
||||
or can_kill_standard_start(state, player, 1)))
|
||||
or can_kill_most_things(state, player, 1)))
|
||||
|
||||
set_rule(world.get_location('Sewers - Key Rat Key Drop', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 3)
|
||||
and can_kill_standard_start(state, player, 1))
|
||||
and can_kill_most_things(state, player, 1))
|
||||
else:
|
||||
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
|
||||
lambda state: state.has('Big Key (Hyrule Castle)', player))
|
||||
|
||||
@@ -59,11 +59,10 @@ def has_hearts(state: CollectionState, player: int, count: int) -> int:
|
||||
|
||||
def heart_count(state: CollectionState, player: int) -> int:
|
||||
# Warning: This only considers items that are marked as advancement items
|
||||
max_heart_pieces = state.multiworld.worlds[player].logical_heart_pieces
|
||||
max_heart_containers = state.multiworld.worlds[player].logical_heart_containers
|
||||
return min(state.count('Boss Heart Container', player), max_heart_containers) \
|
||||
diff = state.multiworld.worlds[player].difficulty_requirements
|
||||
return min(state.count('Boss Heart Container', player), diff.boss_heart_container_limit) \
|
||||
+ state.count('Sanctuary Heart Container', player) \
|
||||
+ min(state.count('Piece of Heart', player), max_heart_pieces) // 4 \
|
||||
+ min(state.count('Piece of Heart', player), diff.heart_piece_limit) // 4 \
|
||||
+ 3 # starting hearts
|
||||
|
||||
|
||||
@@ -140,16 +139,6 @@ def can_kill_most_things(state: CollectionState, player: int, enemies: int = 5)
|
||||
and can_use_bombs(state, player, enemies * 4)))
|
||||
|
||||
|
||||
def can_kill_standard_start(state: CollectionState, player: int, enemies: int = 5) -> bool:
|
||||
# Enemizer does not randomize standard start enemies
|
||||
return (has_melee_weapon(state, player)
|
||||
or state.has('Cane of Somaria', player)
|
||||
or (state.has('Cane of Byrna', player) and (enemies < 6 or can_extend_magic(state, player)))
|
||||
or state.has_any(["Bow", "Progressive Bow"], player)
|
||||
or state.has('Fire Rod', player)
|
||||
or can_use_bombs(state, player, enemies)) # Escape assist is set
|
||||
|
||||
|
||||
def can_get_good_bee(state: CollectionState, player: int) -> bool:
|
||||
cave = state.multiworld.get_region('Good Bee Cave', player)
|
||||
return (
|
||||
|
||||
@@ -305,8 +305,6 @@ class ALTTPWorld(World):
|
||||
self.required_medallions = ["Ether", "Quake"]
|
||||
self.escape_assist = []
|
||||
self.shops = []
|
||||
self.logical_heart_containers = 10
|
||||
self.logical_heart_pieces = 24
|
||||
super(ALTTPWorld, self).__init__(*args, **kwargs)
|
||||
|
||||
@classmethod
|
||||
@@ -386,8 +384,6 @@ class ALTTPWorld(World):
|
||||
self.options.local_items.value |= self.dungeon_local_item_names
|
||||
|
||||
self.difficulty_requirements = difficulties[self.options.item_pool.current_key]
|
||||
self.logical_heart_pieces = self.difficulty_requirements.heart_piece_limit
|
||||
self.logical_heart_containers = self.difficulty_requirements.boss_heart_container_limit
|
||||
|
||||
# enforce pre-defined local items.
|
||||
if self.options.goal in ["local_triforce_hunt", "local_ganon_triforce_hunt"]:
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
This apworld is meant as a learning tool for new apworld devs.
|
||||
It is a completely standalone resource, but there will be links to additional resources when appropriate.
|
||||
|
||||
#################
|
||||
# Prerequisites #
|
||||
#################
|
||||
|
||||
APQuest will only explain how to write the generation-side code for your game, not how to write a client or mod for it.
|
||||
For a more zoomed out view of how to add a game to Archipelago, you can read this document:
|
||||
https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/adding%20games.md
|
||||
|
||||
APQuest assumes you already vaguely know what an apworld is.
|
||||
If you don't know, read this first:
|
||||
https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/apworld%20specification.md
|
||||
|
||||
To write an apworld, you need to be running Archipelago from source (Python) instead of using e.g. the .exe build.
|
||||
Here's an explanation for how to do that.
|
||||
https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/running%20from%20source.md
|
||||
|
||||
#######################
|
||||
# How to read APQuest #
|
||||
#######################
|
||||
|
||||
You'll want to start with __init__.py, then move to world.py.
|
||||
If you also want to learn how to write unit tests, go to test/__init__.py.
|
||||
|
||||
You can ignore the game/ folder, it contains the actual game code, graphics and music.
|
||||
|
||||
The client/ folder is NOT meant for teaching.
|
||||
While the client was written to the best of its author's ability, it does not meet the same standard as the world code.
|
||||
The client code is also lacking the explanatory comments.
|
||||
Copy from it at your own risk.
|
||||
|
||||
###################
|
||||
# Further reading #
|
||||
###################
|
||||
|
||||
APQuest is a very simple game, so not every edge case will be covered.
|
||||
The world API document goes a lot more in-depth on certain topics:
|
||||
https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/world%20api.md
|
||||
|
||||
There is also the "APWorld dev FAQ" document with common emergent problems:
|
||||
https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/apworld_dev_faq.md
|
||||
|
||||
In general, but especially if you want your apworld to be verified by core, you should follow our style guide:
|
||||
https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/style.md
|
||||
@@ -1,12 +0,0 @@
|
||||
# The first thing you should make for your world is an archipelago.json manifest file.
|
||||
# You can reference APQuest's, but you should change the "game" field (obviously),
|
||||
# and you should also change the "minimum_ap_version" - probably to the current value of Utils.__version__.
|
||||
|
||||
# Apart from the regular apworld code that allows generating multiworld seeds with your game,
|
||||
# your apworld might have other "components" that should be launchable from the Archipelago Launcher.
|
||||
# You can ignore this for now. If you are specifically interested in components, you can read components.py.
|
||||
from . import components as components
|
||||
|
||||
# The main thing we do in our __init__.py is importing our world class from our world.py to initialize it.
|
||||
# Obviously, this world class needs to exist first. For this, read world.py.
|
||||
from .world import APQuestWorld as APQuestWorld
|
||||
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"game": "APQuest",
|
||||
"minimum_ap_version": "0.6.4",
|
||||
"world_version": "1.0.1",
|
||||
"authors": ["NewSoupVi"]
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
# !!! IMPORTANT !!!
|
||||
# The client implementation is *not* meant for teaching.
|
||||
# Obviously, it is written to the best of its author's abilities,
|
||||
# but it is not to the same standard as the rest of the apworld.
|
||||
# Copy things from here at your own risk.
|
||||
@@ -1,56 +0,0 @@
|
||||
<ConfettiView>:
|
||||
size_hint: None, None
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
spacing: 0
|
||||
padding: 0
|
||||
|
||||
<APQuestGrid>:
|
||||
cols: 12
|
||||
rows: 11
|
||||
spacing: 0
|
||||
padding: 0
|
||||
size_hint: None, None
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
|
||||
<APQuestGameView>:
|
||||
RelativeLayout:
|
||||
id: game_container
|
||||
|
||||
<APQuestControlsView>:
|
||||
Label:
|
||||
markup: True
|
||||
font_size: "20sp"
|
||||
valign: "middle"
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
text:
|
||||
"""[b]Controls:[/b]
|
||||
|
||||
WASD or Arrow Keys to move
|
||||
Space to attack or interact
|
||||
C to fire available Confetti Cannons
|
||||
Number Keys + Backspace for Math Trap\n
|
||||
|
||||
Rebinding controls might be added in the future :)"""
|
||||
|
||||
<VolumeSliderView>:
|
||||
orientation: "horizontal"
|
||||
size_hint: 1, None
|
||||
padding: 0
|
||||
height: 50
|
||||
|
||||
Label:
|
||||
size_hint: None, 1
|
||||
text: "Volume:"
|
||||
|
||||
Slider:
|
||||
id: volume_slider
|
||||
size_hint: 1, 1
|
||||
min: 0
|
||||
max: 100
|
||||
step: 1
|
||||
value: 50
|
||||
orientation: "horizontal"
|
||||
|
||||
Label:
|
||||
size_hint: None, 1
|
||||
text: str(int(volume_slider.value))
|
||||
@@ -1,290 +0,0 @@
|
||||
import asyncio
|
||||
import sys
|
||||
from argparse import Namespace
|
||||
from enum import Enum
|
||||
from typing import TYPE_CHECKING, Any
|
||||
|
||||
from CommonClient import CommonContext, gui_enabled, logger, server_loop
|
||||
from NetUtils import ClientStatus
|
||||
|
||||
from ..game.events import ConfettiFired, LocationClearedEvent, MathProblemSolved, MathProblemStarted, VictoryEvent
|
||||
from ..game.game import Game
|
||||
from ..game.inputs import Input
|
||||
from ..game.items import Item
|
||||
from ..game.locations import Location
|
||||
from .game_manager import APQuestManager
|
||||
from .graphics import PlayerSprite
|
||||
from .item_quality import get_quality_for_network_item
|
||||
from .sounds import (
|
||||
CONFETTI_CANNON,
|
||||
ITEM_JINGLES,
|
||||
MATH_PROBLEM_SOLVED_JINGLE,
|
||||
MATH_PROBLEM_STARTED_JINGLE,
|
||||
VICTORY_JINGLE,
|
||||
)
|
||||
|
||||
if TYPE_CHECKING:
|
||||
import kvui
|
||||
|
||||
|
||||
# !!! IMPORTANT !!!
|
||||
# The client implementation is *not* meant for teaching.
|
||||
# Obviously, it is written to the best of its author's abilities,
|
||||
# but it is not to the same standard as the rest of the apworld.
|
||||
# Copy things from here at your own risk.
|
||||
|
||||
|
||||
class ConnectionStatus(Enum):
|
||||
NOT_CONNECTED = 0
|
||||
SCOUTS_NOT_SENT = 1
|
||||
SCOUTS_SENT = 2
|
||||
GAME_RUNNING = 3
|
||||
|
||||
|
||||
class APQuestContext(CommonContext):
|
||||
game = "APQuest"
|
||||
items_handling = 0b111 # full remote
|
||||
|
||||
client_loop: asyncio.Task[None]
|
||||
|
||||
last_connected_slot: int | None = None
|
||||
|
||||
slot_data: dict[str, Any]
|
||||
|
||||
ap_quest_game: Game | None = None
|
||||
hard_mode: bool = False
|
||||
hammer: bool = False
|
||||
extra_starting_chest: bool = False
|
||||
player_sprite: PlayerSprite = PlayerSprite.HUMAN
|
||||
|
||||
connection_status: ConnectionStatus = ConnectionStatus.NOT_CONNECTED
|
||||
|
||||
highest_processed_item_index: int = 0
|
||||
queued_locations: list[int]
|
||||
|
||||
delay_intro_song: bool
|
||||
|
||||
ui: APQuestManager
|
||||
|
||||
def __init__(
|
||||
self, server_address: str | None = None, password: str | None = None, delay_intro_song: bool = False
|
||||
) -> None:
|
||||
super().__init__(server_address, password)
|
||||
|
||||
self.queued_locations = []
|
||||
self.slot_data = {}
|
||||
self.delay_intro_song = delay_intro_song
|
||||
|
||||
async def server_auth(self, password_requested: bool = False) -> None:
|
||||
if password_requested and not self.password:
|
||||
self.ui.allow_intro_song()
|
||||
await super().server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect(game=self.game)
|
||||
|
||||
def handle_connection_loss(self, msg: str) -> None:
|
||||
self.ui.allow_intro_song()
|
||||
super().handle_connection_loss(msg)
|
||||
|
||||
async def connect(self, address: str | None = None) -> None:
|
||||
self.ui.switch_to_regular_tab()
|
||||
await super().connect(address)
|
||||
|
||||
async def apquest_loop(self) -> None:
|
||||
while not self.exit_event.is_set():
|
||||
if self.connection_status != ConnectionStatus.GAME_RUNNING:
|
||||
if self.connection_status == ConnectionStatus.SCOUTS_NOT_SENT:
|
||||
await self.send_msgs([{"cmd": "LocationScouts", "locations": self.server_locations}])
|
||||
self.connection_status = ConnectionStatus.SCOUTS_SENT
|
||||
|
||||
await asyncio.sleep(0.1)
|
||||
continue
|
||||
|
||||
if not self.ap_quest_game or not self.ap_quest_game.gameboard or not self.ap_quest_game.gameboard.ready:
|
||||
await asyncio.sleep(0.1)
|
||||
continue
|
||||
|
||||
try:
|
||||
while self.queued_locations:
|
||||
location = self.queued_locations.pop(0)
|
||||
self.location_checked_side_effects(location)
|
||||
self.locations_checked.add(location)
|
||||
await self.check_locations({location})
|
||||
|
||||
rerender = False
|
||||
|
||||
new_items = self.items_received[self.highest_processed_item_index :]
|
||||
for item in new_items:
|
||||
self.highest_processed_item_index += 1
|
||||
self.ap_quest_game.receive_item(item.item, item.location, item.player)
|
||||
rerender = True
|
||||
|
||||
for new_remotely_cleared_location in self.checked_locations - self.locations_checked:
|
||||
self.ap_quest_game.force_clear_location(new_remotely_cleared_location)
|
||||
rerender = True
|
||||
|
||||
if rerender:
|
||||
self.render()
|
||||
|
||||
if self.ap_quest_game.player.has_won and not self.finished_game:
|
||||
await self.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
self.finished_game = True
|
||||
except Exception as e:
|
||||
logger.exception(e)
|
||||
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
def on_package(self, cmd: str, args: dict[str, Any]) -> None:
|
||||
if cmd == "ConnectionRefused":
|
||||
self.ui.allow_intro_song()
|
||||
|
||||
if cmd == "Connected":
|
||||
if self.connection_status == ConnectionStatus.GAME_RUNNING:
|
||||
# In a connection loss -> auto reconnect scenario, we can seamlessly keep going
|
||||
return
|
||||
|
||||
self.last_connected_slot = self.slot
|
||||
|
||||
self.connection_status = ConnectionStatus.NOT_CONNECTED # for safety, it will get set again later
|
||||
|
||||
self.slot_data = args["slot_data"]
|
||||
self.hard_mode = self.slot_data["hard_mode"]
|
||||
self.hammer = self.slot_data["hammer"]
|
||||
self.extra_starting_chest = self.slot_data["extra_starting_chest"]
|
||||
try:
|
||||
self.player_sprite = PlayerSprite(self.slot_data["player_sprite"])
|
||||
except Exception as e:
|
||||
logger.exception(e)
|
||||
self.player_sprite = PlayerSprite.UNKNOWN
|
||||
|
||||
self.ap_quest_game = Game(self.hard_mode, self.hammer, self.extra_starting_chest)
|
||||
self.highest_processed_item_index = 0
|
||||
self.render()
|
||||
|
||||
self.connection_status = ConnectionStatus.SCOUTS_NOT_SENT
|
||||
if cmd == "LocationInfo":
|
||||
remote_item_graphic_overrides = {
|
||||
Location(location): Item(network_item.item)
|
||||
for location, network_item in self.locations_info.items()
|
||||
if self.slot_info[network_item.player].game == self.game
|
||||
}
|
||||
|
||||
assert self.ap_quest_game is not None
|
||||
self.ap_quest_game.gameboard.fill_remote_location_content(remote_item_graphic_overrides)
|
||||
self.render()
|
||||
self.ui.game_view.bind_keyboard()
|
||||
|
||||
self.connection_status = ConnectionStatus.GAME_RUNNING
|
||||
self.ui.game_started()
|
||||
|
||||
async def disconnect(self, *args: Any, **kwargs: Any) -> None:
|
||||
self.finished_game = False
|
||||
self.locations_checked = set()
|
||||
self.connection_status = ConnectionStatus.NOT_CONNECTED
|
||||
await super().disconnect(*args, **kwargs)
|
||||
|
||||
def render(self) -> None:
|
||||
if self.ap_quest_game is None:
|
||||
raise RuntimeError("Tried to render before self.ap_quest_game was initialized.")
|
||||
|
||||
self.ui.render(self.ap_quest_game, self.player_sprite)
|
||||
self.handle_game_events()
|
||||
|
||||
def location_checked_side_effects(self, location: int) -> None:
|
||||
network_item = self.locations_info[location]
|
||||
|
||||
if network_item.player == self.slot and network_item.item == Item.MATH_TRAP.value:
|
||||
# In case of a local math trap, we only play the math trap trigger jingle
|
||||
return
|
||||
|
||||
item_quality = get_quality_for_network_item(network_item)
|
||||
self.play_jingle(ITEM_JINGLES[item_quality])
|
||||
|
||||
def play_jingle(self, audio_filename: str) -> None:
|
||||
self.ui.play_jingle(audio_filename)
|
||||
|
||||
def handle_game_events(self) -> None:
|
||||
if self.ap_quest_game is None:
|
||||
return
|
||||
|
||||
while self.ap_quest_game.queued_events:
|
||||
event = self.ap_quest_game.queued_events.pop(0)
|
||||
|
||||
if isinstance(event, LocationClearedEvent):
|
||||
self.queued_locations.append(event.location_id)
|
||||
continue
|
||||
|
||||
if isinstance(event, VictoryEvent):
|
||||
self.play_jingle(VICTORY_JINGLE)
|
||||
continue
|
||||
|
||||
if isinstance(event, ConfettiFired):
|
||||
gameboard_x, gameboard_y = self.ap_quest_game.gameboard.size
|
||||
gameboard_x += 1 # vertical item column
|
||||
x = (event.x + 0.5) / gameboard_x
|
||||
y = 1 - (event.y + 0.5) / gameboard_y # Kivy's y is bottom to top (ew)
|
||||
|
||||
self.ui.play_jingle(CONFETTI_CANNON)
|
||||
self.ui.add_confetti((x, y), (self.slot_data["confetti_explosiveness"] + 1) * 5)
|
||||
continue
|
||||
|
||||
if isinstance(event, MathProblemStarted):
|
||||
self.play_jingle(MATH_PROBLEM_STARTED_JINGLE)
|
||||
continue
|
||||
|
||||
if isinstance(event, MathProblemSolved):
|
||||
self.play_jingle(MATH_PROBLEM_SOLVED_JINGLE)
|
||||
continue
|
||||
|
||||
def input_and_rerender(self, input_key: Input) -> None:
|
||||
if self.ap_quest_game is None:
|
||||
return
|
||||
if not self.ap_quest_game.gameboard.ready:
|
||||
return
|
||||
self.ap_quest_game.input(input_key)
|
||||
self.render()
|
||||
|
||||
def make_gui(self) -> "type[kvui.GameManager]":
|
||||
self.load_kv()
|
||||
return APQuestManager
|
||||
|
||||
def load_kv(self) -> None:
|
||||
import pkgutil
|
||||
|
||||
from kivy.lang import Builder
|
||||
|
||||
data = pkgutil.get_data(__name__, "ap_quest_client.kv")
|
||||
if data is None:
|
||||
raise RuntimeError("ap_quest_client.kv could not be loaded.")
|
||||
|
||||
Builder.load_string(data.decode())
|
||||
|
||||
|
||||
async def main(args: Namespace) -> None:
|
||||
if not gui_enabled:
|
||||
raise RuntimeError("APQuest cannot be played without gui.")
|
||||
|
||||
# Assume we shouldn't play the intro song in the auto-connect scenario, because the game will instantly start.
|
||||
delay_intro_song = args.connect and args.name
|
||||
|
||||
ctx = APQuestContext(args.connect, args.password, delay_intro_song=delay_intro_song)
|
||||
ctx.auth = args.name
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
ctx.client_loop = asyncio.create_task(ctx.apquest_loop(), name="Client Loop")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
def launch(*args: str) -> None:
|
||||
from .launch import launch_ap_quest_client
|
||||
|
||||
launch_ap_quest_client(*args)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
launch(*sys.argv[1:])
|
||||
@@ -1,256 +0,0 @@
|
||||
from collections.abc import Callable
|
||||
from dataclasses import dataclass
|
||||
from math import sqrt
|
||||
from random import choice, random
|
||||
from typing import Any
|
||||
|
||||
from kivy.core.window import Keyboard, Window
|
||||
from kivy.graphics import Color, Triangle
|
||||
from kivy.graphics.instructions import Canvas
|
||||
from kivy.input import MotionEvent
|
||||
from kivy.uix.boxlayout import BoxLayout
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivymd.uix.recycleview import MDRecycleView
|
||||
|
||||
from CommonClient import logger
|
||||
|
||||
from ..game.inputs import Input
|
||||
|
||||
|
||||
INPUT_MAP = {
|
||||
"up": Input.UP,
|
||||
"w": Input.UP,
|
||||
"down": Input.DOWN,
|
||||
"s": Input.DOWN,
|
||||
"right": Input.RIGHT,
|
||||
"d": Input.RIGHT,
|
||||
"left": Input.LEFT,
|
||||
"a": Input.LEFT,
|
||||
"spacebar": Input.ACTION,
|
||||
"c": Input.CONFETTI,
|
||||
"0": Input.ZERO,
|
||||
"1": Input.ONE,
|
||||
"2": Input.TWO,
|
||||
"3": Input.THREE,
|
||||
"4": Input.FOUR,
|
||||
"5": Input.FIVE,
|
||||
"6": Input.SIX,
|
||||
"7": Input.SEVEN,
|
||||
"8": Input.EIGHT,
|
||||
"9": Input.NINE,
|
||||
"backspace": Input.BACKSPACE,
|
||||
}
|
||||
|
||||
|
||||
class APQuestGameView(MDRecycleView):
|
||||
_keyboard: Keyboard | None = None
|
||||
input_function: Callable[[Input], None]
|
||||
|
||||
def __init__(self, input_function: Callable[[Input], None], **kwargs: Any) -> None:
|
||||
super().__init__(**kwargs)
|
||||
self.input_function = input_function
|
||||
self.bind_keyboard()
|
||||
|
||||
def on_touch_down(self, touch: MotionEvent) -> None:
|
||||
self.bind_keyboard()
|
||||
|
||||
def bind_keyboard(self) -> None:
|
||||
if self._keyboard is not None:
|
||||
return
|
||||
self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
|
||||
self._keyboard.bind(on_key_down=self._on_keyboard_down)
|
||||
|
||||
def _keyboard_closed(self) -> None:
|
||||
if self._keyboard is None:
|
||||
return
|
||||
self._keyboard.unbind(on_key_down=self._on_keyboard_down)
|
||||
self._keyboard = None
|
||||
|
||||
def _on_keyboard_down(self, _: Any, keycode: tuple[int, str], _1: Any, _2: Any) -> bool:
|
||||
if keycode[1] in INPUT_MAP:
|
||||
self.input_function(INPUT_MAP[keycode[1]])
|
||||
return True
|
||||
|
||||
|
||||
class APQuestGrid(GridLayout):
|
||||
def check_resize(self, _: int, _1: int) -> None:
|
||||
parent_width, parent_height = self.parent.size
|
||||
|
||||
self_width_according_to_parent_height = parent_height * 12 / 11
|
||||
self_height_according_to_parent_width = parent_height * 11 / 12
|
||||
|
||||
if self_width_according_to_parent_height > parent_width:
|
||||
self.size = parent_width, self_height_according_to_parent_width
|
||||
else:
|
||||
self.size = self_width_according_to_parent_height, parent_height
|
||||
|
||||
|
||||
CONFETTI_COLORS = [
|
||||
(220 / 255, 0, 212 / 255), # PINK
|
||||
(0, 0, 252 / 255), # BLUE
|
||||
(252 / 255, 220 / 255, 0), # YELLOW
|
||||
(0, 184 / 255, 0), # GREEN
|
||||
(252 / 255, 56 / 255, 0), # ORANGE
|
||||
]
|
||||
|
||||
|
||||
@dataclass
|
||||
class Confetti:
|
||||
x_pos: float
|
||||
y_pos: float
|
||||
x_speed: float
|
||||
y_speed: float
|
||||
color: tuple[float, float, float]
|
||||
life: float = 3
|
||||
|
||||
triangle1: Triangle | None = None
|
||||
triangle2: Triangle | None = None
|
||||
color_instruction: Color | None = None
|
||||
|
||||
def update_speed(self, dt: float) -> None:
|
||||
if self.x_speed > 0:
|
||||
self.x_speed -= 2.7 * dt
|
||||
if self.x_speed < 0:
|
||||
self.x_speed = 0
|
||||
else:
|
||||
self.x_speed += 2.7 * dt
|
||||
if self.x_speed > 0:
|
||||
self.x_speed = 0
|
||||
|
||||
if self.y_speed > -0.03:
|
||||
self.y_speed -= 2.7 * dt
|
||||
if self.y_speed < -0.03:
|
||||
self.y_speed = -0.03
|
||||
else:
|
||||
self.y_speed += 2.7 * dt
|
||||
if self.y_speed > -0.03:
|
||||
self.y_speed = -0.03
|
||||
|
||||
def move(self, dt: float) -> None:
|
||||
self.update_speed(dt)
|
||||
|
||||
if self.y_pos > 1:
|
||||
self.y_pos = 1
|
||||
self.y_speed = 0
|
||||
if self.x_pos < 0.01:
|
||||
self.x_pos = 0.01
|
||||
self.x_speed = 0
|
||||
if self.x_pos > 0.99:
|
||||
self.x_pos = 0.99
|
||||
self.x_speed = 0
|
||||
|
||||
self.x_pos += self.x_speed * dt
|
||||
self.y_pos += self.y_speed * dt
|
||||
|
||||
def render(self, offset_x: float, offset_y: float, max_x: int, max_y: int) -> None:
|
||||
if self.x_speed == 0 and self.y_speed == 0:
|
||||
x_normalized, y_normalized = 0.0, 1.0
|
||||
else:
|
||||
speed_magnitude = sqrt(self.x_speed**2 + self.y_speed**2)
|
||||
x_normalized, y_normalized = self.x_speed / speed_magnitude, self.y_speed / speed_magnitude
|
||||
|
||||
half_top_to_bottom = 0.006
|
||||
half_left_to_right = 0.018
|
||||
|
||||
upwards_delta_x = x_normalized * half_top_to_bottom
|
||||
upwards_delta_y = y_normalized * half_top_to_bottom
|
||||
sideways_delta_x = y_normalized * half_left_to_right
|
||||
sideways_delta_y = x_normalized * half_left_to_right
|
||||
|
||||
top_left_x, top_left_y = upwards_delta_x - sideways_delta_x, upwards_delta_y + sideways_delta_y
|
||||
bottom_left_x, bottom_left_y = -upwards_delta_x - sideways_delta_x, -upwards_delta_y + sideways_delta_y
|
||||
top_right_x, top_right_y = -bottom_left_x, -bottom_left_y
|
||||
bottom_right_x, bottom_right_y = -top_left_x, -top_left_y
|
||||
|
||||
top_left_x, top_left_y = top_left_x + self.x_pos, top_left_y + self.y_pos
|
||||
bottom_left_x, bottom_left_y = bottom_left_x + self.x_pos, bottom_left_y + self.y_pos
|
||||
top_right_x, top_right_y = top_right_x + self.x_pos, top_right_y + self.y_pos
|
||||
bottom_right_x, bottom_right_y = bottom_right_x + self.x_pos, bottom_right_y + self.y_pos
|
||||
|
||||
top_left_x, top_left_y = top_left_x * max_x + offset_x, top_left_y * max_y + offset_y
|
||||
bottom_left_x, bottom_left_y = bottom_left_x * max_x + offset_x, bottom_left_y * max_y + offset_y
|
||||
top_right_x, top_right_y = top_right_x * max_x + offset_x, top_right_y * max_y + offset_y
|
||||
bottom_right_x, bottom_right_y = bottom_right_x * max_x + offset_x, bottom_right_y * max_y + offset_y
|
||||
|
||||
points1 = (top_left_x, top_left_y, top_right_x, top_right_y, bottom_left_x, bottom_left_y)
|
||||
points2 = (bottom_right_x, bottom_right_y, top_right_x, top_right_y, bottom_left_x, bottom_left_y)
|
||||
|
||||
if self.color_instruction is None:
|
||||
self.color_instruction = Color(*self.color)
|
||||
|
||||
if self.triangle1 is None:
|
||||
self.triangle1 = Triangle(points=points1)
|
||||
else:
|
||||
self.triangle1.points = points1
|
||||
|
||||
if self.triangle2 is None:
|
||||
self.triangle2 = Triangle(points=points2)
|
||||
else:
|
||||
self.triangle2.points = points2
|
||||
|
||||
def reduce_life(self, dt: float, canvas: Canvas) -> bool:
|
||||
self.life -= dt
|
||||
|
||||
if self.life <= 0:
|
||||
if self.color_instruction is not None:
|
||||
canvas.remove(self.color_instruction)
|
||||
if self.triangle1 is not None:
|
||||
canvas.remove(self.triangle1)
|
||||
if self.triangle2 is not None:
|
||||
canvas.remove(self.triangle2)
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
class ConfettiView(MDRecycleView):
|
||||
confetti: list[Confetti]
|
||||
|
||||
def __init__(self, **kwargs: Any) -> None:
|
||||
super().__init__(**kwargs)
|
||||
self.confetti = []
|
||||
|
||||
def check_resize(self, _: int, _1: int) -> None:
|
||||
parent_width, parent_height = self.parent.size
|
||||
|
||||
self_width_according_to_parent_height = parent_height * 12 / 11
|
||||
self_height_according_to_parent_width = parent_height * 11 / 12
|
||||
|
||||
if self_width_according_to_parent_height > parent_width:
|
||||
self.size = parent_width, self_height_according_to_parent_width
|
||||
else:
|
||||
self.size = self_width_according_to_parent_height, parent_height
|
||||
|
||||
def redraw_confetti(self, dt: float) -> None:
|
||||
try:
|
||||
with self.canvas:
|
||||
for confetti in self.confetti:
|
||||
confetti.move(dt)
|
||||
|
||||
self.confetti = [confetti for confetti in self.confetti if confetti.reduce_life(dt, self.canvas)]
|
||||
|
||||
for confetti in self.confetti:
|
||||
confetti.render(self.pos[0], self.pos[1], self.size[0], self.size[1])
|
||||
except Exception as e:
|
||||
logger.exception(e)
|
||||
|
||||
def add_confetti(self, initial_position: tuple[float, float], amount: int) -> None:
|
||||
for i in range(amount):
|
||||
self.confetti.append(
|
||||
Confetti(
|
||||
initial_position[0],
|
||||
initial_position[1],
|
||||
random() * 3.2 - 1.6 - (initial_position[0] - 0.5) * 1.2,
|
||||
random() * 3.2 - 1.3 - (initial_position[1] - 0.5) * 1.2,
|
||||
choice(CONFETTI_COLORS),
|
||||
3 + i * 0.05,
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
class VolumeSliderView(BoxLayout):
|
||||
pass
|
||||
|
||||
|
||||
class APQuestControlsView(BoxLayout):
|
||||
pass
|
||||
@@ -1,200 +0,0 @@
|
||||
from __future__ import annotations
|
||||
|
||||
# isort: off
|
||||
from kvui import GameManager, MDNavigationItemBase
|
||||
|
||||
# isort: on
|
||||
from typing import TYPE_CHECKING, Any
|
||||
|
||||
from kivy.clock import Clock
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.image import Image
|
||||
from kivy.uix.layout import Layout
|
||||
from kivymd.uix.recycleview import MDRecycleView
|
||||
|
||||
from ..game.game import Game
|
||||
from .custom_views import APQuestControlsView, APQuestGameView, APQuestGrid, ConfettiView, VolumeSliderView
|
||||
from .graphics import PlayerSprite, get_texture
|
||||
from .sounds import SoundManager
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .ap_quest_client import APQuestContext
|
||||
|
||||
|
||||
class APQuestManager(GameManager):
|
||||
base_title = "APQuest for AP version"
|
||||
ctx: APQuestContext
|
||||
|
||||
lower_game_grid: GridLayout
|
||||
upper_game_grid: GridLayout
|
||||
|
||||
game_view: MDRecycleView
|
||||
game_view_tab: MDNavigationItemBase
|
||||
|
||||
sound_manager: SoundManager
|
||||
|
||||
bottom_image_grid: list[list[Image]]
|
||||
top_image_grid: list[list[Image]]
|
||||
confetti_view: ConfettiView
|
||||
|
||||
bottom_grid_is_grass: bool
|
||||
|
||||
def __init__(self, *args: Any, **kwargs: Any) -> None:
|
||||
super().__init__(*args, **kwargs)
|
||||
self.sound_manager = SoundManager()
|
||||
self.sound_manager.allow_intro_to_play = not self.ctx.delay_intro_song
|
||||
self.top_image_grid = []
|
||||
self.bottom_image_grid = []
|
||||
self.bottom_grid_is_grass = False
|
||||
|
||||
def allow_intro_song(self) -> None:
|
||||
self.sound_manager.allow_intro_to_play = True
|
||||
|
||||
def add_confetti(self, position: tuple[float, float], amount: int) -> None:
|
||||
self.confetti_view.add_confetti(position, amount)
|
||||
|
||||
def play_jingle(self, audio_filename: str) -> None:
|
||||
self.sound_manager.play_jingle(audio_filename)
|
||||
|
||||
def switch_to_tab(self, desired_tab: MDNavigationItemBase) -> None:
|
||||
if self.screens.current_tab == desired_tab:
|
||||
return
|
||||
self.screens.current_tab.active = False
|
||||
self.screens.switch_screens(desired_tab)
|
||||
desired_tab.active = True
|
||||
|
||||
def switch_to_game_tab(self) -> None:
|
||||
self.switch_to_tab(self.game_view_tab)
|
||||
|
||||
def switch_to_regular_tab(self) -> None:
|
||||
self.switch_to_tab(self.tabs.children[-1])
|
||||
|
||||
def game_started(self) -> None:
|
||||
self.switch_to_game_tab()
|
||||
self.sound_manager.game_started = True
|
||||
|
||||
def render(self, game: Game, player_sprite: PlayerSprite) -> None:
|
||||
self.setup_game_grid_if_not_setup(game.gameboard.size)
|
||||
|
||||
# This calls game.render(), which needs to happen to update the state of math traps
|
||||
self.render_gameboard(game, player_sprite)
|
||||
# Only now can we check whether a math problem is active
|
||||
self.render_background_game_grid(game.gameboard.size, game.active_math_problem is None)
|
||||
self.sound_manager.math_trap_active = game.active_math_problem is not None
|
||||
|
||||
self.render_item_column(game)
|
||||
|
||||
def render_gameboard(self, game: Game, player_sprite: PlayerSprite) -> None:
|
||||
rendered_gameboard = game.render()
|
||||
|
||||
for gameboard_row, image_row in zip(rendered_gameboard, self.top_image_grid, strict=False):
|
||||
for graphic, image in zip(gameboard_row, image_row[:11], strict=False):
|
||||
texture = get_texture(graphic, player_sprite)
|
||||
|
||||
if texture is None:
|
||||
image.opacity = 0
|
||||
image.texture = None
|
||||
continue
|
||||
|
||||
image.texture = texture
|
||||
image.opacity = 1
|
||||
|
||||
def render_item_column(self, game: Game) -> None:
|
||||
rendered_item_column = game.render_health_and_inventory(vertical=True)
|
||||
for item_graphic, image_row in zip(rendered_item_column, self.top_image_grid, strict=False):
|
||||
image = image_row[-1]
|
||||
|
||||
texture = get_texture(item_graphic)
|
||||
if texture is None:
|
||||
image.opacity = 0
|
||||
image.texture = None
|
||||
continue
|
||||
|
||||
image.texture = texture
|
||||
image.opacity = 1
|
||||
|
||||
def render_background_game_grid(self, size: tuple[int, int], grass: bool) -> None:
|
||||
if grass == self.bottom_grid_is_grass:
|
||||
return
|
||||
|
||||
for row in range(size[1]):
|
||||
for column in range(size[0]):
|
||||
image = self.bottom_image_grid[row][column]
|
||||
|
||||
if not grass:
|
||||
image.color = (0.3, 0.3, 0.3)
|
||||
image.texture = None
|
||||
continue
|
||||
|
||||
boss_room = (row in (0, 1, 2) and (size[1] - column) in (1, 2, 3)) or (row, column) == (3, size[1] - 2)
|
||||
if boss_room:
|
||||
image.color = (0.45, 0.35, 0.1)
|
||||
image.texture = None
|
||||
continue
|
||||
image.texture = get_texture("Grass")
|
||||
image.color = (1.0, 1.0, 1.0)
|
||||
|
||||
self.bottom_grid_is_grass = grass
|
||||
|
||||
def setup_game_grid_if_not_setup(self, size: tuple[int, int]) -> None:
|
||||
if self.upper_game_grid.children:
|
||||
return
|
||||
|
||||
self.top_image_grid = []
|
||||
self.bottom_image_grid = []
|
||||
|
||||
for _row in range(size[1]):
|
||||
self.top_image_grid.append([])
|
||||
self.bottom_image_grid.append([])
|
||||
|
||||
for _column in range(size[0]):
|
||||
bottom_image = Image(fit_mode="fill", color=(0.3, 0.3, 0.3))
|
||||
self.lower_game_grid.add_widget(bottom_image)
|
||||
self.bottom_image_grid[-1].append(bottom_image)
|
||||
|
||||
top_image = Image(fit_mode="fill")
|
||||
self.upper_game_grid.add_widget(top_image)
|
||||
self.top_image_grid[-1].append(top_image)
|
||||
|
||||
# Right side: Inventory
|
||||
image = Image(fit_mode="fill", color=(0.3, 0.3, 0.3))
|
||||
self.lower_game_grid.add_widget(image)
|
||||
|
||||
image2 = Image(fit_mode="fill", opacity=0)
|
||||
self.upper_game_grid.add_widget(image2)
|
||||
|
||||
self.top_image_grid[-1].append(image2)
|
||||
|
||||
def build(self) -> Layout:
|
||||
container = super().build()
|
||||
|
||||
self.game_view = APQuestGameView(self.ctx.input_and_rerender)
|
||||
|
||||
self.game_view_tab = self.add_client_tab("APQuest", self.game_view)
|
||||
|
||||
controls = APQuestControlsView()
|
||||
|
||||
self.add_client_tab("Controls", controls)
|
||||
|
||||
game_container = self.game_view.ids["game_container"]
|
||||
self.lower_game_grid = APQuestGrid()
|
||||
self.upper_game_grid = APQuestGrid()
|
||||
self.confetti_view = ConfettiView()
|
||||
game_container.add_widget(self.lower_game_grid)
|
||||
game_container.add_widget(self.upper_game_grid)
|
||||
game_container.add_widget(self.confetti_view)
|
||||
|
||||
game_container.bind(size=self.lower_game_grid.check_resize)
|
||||
game_container.bind(size=self.upper_game_grid.check_resize)
|
||||
game_container.bind(size=self.confetti_view.check_resize)
|
||||
|
||||
volume_slider_container = VolumeSliderView()
|
||||
volume_slider = volume_slider_container.ids["volume_slider"]
|
||||
volume_slider.value = self.sound_manager.volume_percentage
|
||||
volume_slider.bind(value=lambda _, new_volume: self.sound_manager.set_volume_percentage(new_volume))
|
||||
|
||||
self.grid.add_widget(volume_slider_container, index=3)
|
||||
|
||||
Clock.schedule_interval(lambda dt: self.confetti_view.redraw_confetti(dt), 1 / 60)
|
||||
|
||||
return container
|
||||
@@ -1,180 +0,0 @@
|
||||
import pkgutil
|
||||
from collections.abc import Buffer
|
||||
from enum import Enum
|
||||
from io import BytesIO
|
||||
from typing import Literal, NamedTuple, Protocol, cast
|
||||
|
||||
from kivy.uix.image import CoreImage
|
||||
|
||||
from CommonClient import logger
|
||||
|
||||
from .. import game
|
||||
from ..game.graphics import Graphic
|
||||
|
||||
|
||||
# The import "from kivy.graphics.texture import Texture" does not work correctly.
|
||||
# We never need the class directly, so we need to use a protocol.
|
||||
class Texture(Protocol):
|
||||
mag_filter: Literal["nearest"]
|
||||
|
||||
def get_region(self, x: int, y: int, w: int, h: int) -> "Texture": ...
|
||||
|
||||
|
||||
class RelatedTexture(NamedTuple):
|
||||
base_texture_file: str
|
||||
x: int
|
||||
y: int
|
||||
width: int
|
||||
height: int
|
||||
|
||||
|
||||
IMAGE_GRAPHICS: dict[Graphic, str | RelatedTexture] = {
|
||||
Graphic.WALL: RelatedTexture("inanimates.png", 16, 32, 16, 16),
|
||||
Graphic.BREAKABLE_BLOCK: RelatedTexture("inanimates.png", 32, 32, 16, 16),
|
||||
Graphic.CHEST: RelatedTexture("inanimates.png", 0, 16, 16, 16),
|
||||
Graphic.BUSH: RelatedTexture("inanimates.png", 16, 16, 16, 16),
|
||||
Graphic.KEY_DOOR: RelatedTexture("inanimates.png", 32, 16, 16, 16),
|
||||
Graphic.BUTTON_NOT_ACTIVATED: RelatedTexture("inanimates.png", 0, 0, 16, 16),
|
||||
Graphic.BUTTON_ACTIVATED: RelatedTexture("inanimates.png", 16, 0, 16, 16),
|
||||
Graphic.BUTTON_DOOR: RelatedTexture("inanimates.png", 32, 0, 16, 16),
|
||||
|
||||
Graphic.NORMAL_ENEMY_1_HEALTH: RelatedTexture("normal_enemy.png", 0, 0, 16, 16),
|
||||
Graphic.NORMAL_ENEMY_2_HEALTH: RelatedTexture("normal_enemy.png", 16, 0, 16, 16),
|
||||
|
||||
Graphic.BOSS_5_HEALTH: RelatedTexture("boss.png", 16, 16, 16, 16),
|
||||
Graphic.BOSS_4_HEALTH: RelatedTexture("boss.png", 0, 16, 16, 16),
|
||||
Graphic.BOSS_3_HEALTH: RelatedTexture("boss.png", 32, 32, 16, 16),
|
||||
Graphic.BOSS_2_HEALTH: RelatedTexture("boss.png", 16, 32, 16, 16),
|
||||
Graphic.BOSS_1_HEALTH: RelatedTexture("boss.png", 0, 32, 16, 16),
|
||||
|
||||
Graphic.EMPTY_HEART: RelatedTexture("hearts.png", 0, 0, 16, 16),
|
||||
Graphic.HEART: RelatedTexture("hearts.png", 16, 0, 16, 16),
|
||||
Graphic.HALF_HEART: RelatedTexture("hearts.png", 32, 0, 16, 16),
|
||||
|
||||
Graphic.REMOTE_ITEM: RelatedTexture("items.png", 0, 16, 16, 16),
|
||||
Graphic.CONFETTI_CANNON: RelatedTexture("items.png", 16, 16, 16, 16),
|
||||
Graphic.HAMMER: RelatedTexture("items.png", 32, 16, 16, 16),
|
||||
Graphic.KEY: RelatedTexture("items.png", 0, 0, 16, 16),
|
||||
Graphic.SHIELD: RelatedTexture("items.png", 16, 0, 16, 16),
|
||||
Graphic.SWORD: RelatedTexture("items.png", 32, 0, 16, 16),
|
||||
|
||||
Graphic.ITEMS_TEXT: "items_text.png",
|
||||
|
||||
Graphic.ZERO: RelatedTexture("numbers.png", 0, 16, 16, 16),
|
||||
Graphic.ONE: RelatedTexture("numbers.png", 16, 16, 16, 16),
|
||||
Graphic.TWO: RelatedTexture("numbers.png", 32, 16, 16, 16),
|
||||
Graphic.THREE: RelatedTexture("numbers.png", 48, 16, 16, 16),
|
||||
Graphic.FOUR: RelatedTexture("numbers.png", 64, 16, 16, 16),
|
||||
Graphic.FIVE: RelatedTexture("numbers.png", 0, 0, 16, 16),
|
||||
Graphic.SIX: RelatedTexture("numbers.png", 16, 0, 16, 16),
|
||||
Graphic.SEVEN: RelatedTexture("numbers.png", 32, 0, 16, 16),
|
||||
Graphic.EIGHT: RelatedTexture("numbers.png", 48, 0, 16, 16),
|
||||
Graphic.NINE: RelatedTexture("numbers.png", 64, 0, 16, 16),
|
||||
|
||||
Graphic.LETTER_A: RelatedTexture("letters.png", 0, 16, 16, 16),
|
||||
Graphic.LETTER_E: RelatedTexture("letters.png", 16, 16, 16, 16),
|
||||
Graphic.LETTER_H: RelatedTexture("letters.png", 32, 16, 16, 16),
|
||||
Graphic.LETTER_I: RelatedTexture("letters.png", 0, 0, 16, 16),
|
||||
Graphic.LETTER_M: RelatedTexture("letters.png", 16, 0, 16, 16),
|
||||
Graphic.LETTER_T: RelatedTexture("letters.png", 32, 0, 16, 16),
|
||||
|
||||
Graphic.DIVIDE: RelatedTexture("symbols.png", 0, 16, 16, 16),
|
||||
Graphic.EQUALS: RelatedTexture("symbols.png", 16, 16, 16, 16),
|
||||
Graphic.MINUS: RelatedTexture("symbols.png", 32, 16, 16, 16),
|
||||
Graphic.PLUS: RelatedTexture("symbols.png", 0, 0, 16, 16),
|
||||
Graphic.TIMES: RelatedTexture("symbols.png", 16, 0, 16, 16),
|
||||
Graphic.NO: RelatedTexture("symbols.png", 32, 0, 16, 16),
|
||||
|
||||
Graphic.UNKNOWN: RelatedTexture("symbols.png", 32, 0, 16, 16), # Same as "No"
|
||||
}
|
||||
|
||||
BACKGROUND_TILE = RelatedTexture("inanimates.png", 0, 32, 16, 16)
|
||||
|
||||
|
||||
class PlayerSprite(Enum):
|
||||
HUMAN = 0
|
||||
DUCK = 1
|
||||
HORSE = 2
|
||||
CAT = 3
|
||||
UNKNOWN = -1
|
||||
|
||||
|
||||
PLAYER_GRAPHICS = {
|
||||
Graphic.PLAYER_DOWN: {
|
||||
PlayerSprite.HUMAN: RelatedTexture("human.png", 0, 16, 16, 16),
|
||||
PlayerSprite.DUCK: RelatedTexture("duck.png", 0, 16, 16, 16),
|
||||
PlayerSprite.HORSE: RelatedTexture("horse.png", 0, 16, 16, 16),
|
||||
PlayerSprite.CAT: RelatedTexture("cat.png", 0, 16, 16, 16),
|
||||
},
|
||||
Graphic.PLAYER_UP: {
|
||||
PlayerSprite.HUMAN: RelatedTexture("human.png", 16, 0, 16, 16),
|
||||
PlayerSprite.DUCK: RelatedTexture("duck.png", 16, 0, 16, 16),
|
||||
PlayerSprite.HORSE: RelatedTexture("horse.png", 16, 0, 16, 16),
|
||||
PlayerSprite.CAT: RelatedTexture("cat.png", 16, 0, 16, 16),
|
||||
},
|
||||
Graphic.PLAYER_LEFT: {
|
||||
PlayerSprite.HUMAN: RelatedTexture("human.png", 16, 16, 16, 16),
|
||||
PlayerSprite.DUCK: RelatedTexture("duck.png", 16, 16, 16, 16),
|
||||
PlayerSprite.HORSE: RelatedTexture("horse.png", 16, 16, 16, 16),
|
||||
PlayerSprite.CAT: RelatedTexture("cat.png", 16, 16, 16, 16),
|
||||
},
|
||||
Graphic.PLAYER_RIGHT: {
|
||||
PlayerSprite.HUMAN: RelatedTexture("human.png", 0, 0, 16, 16),
|
||||
PlayerSprite.DUCK: RelatedTexture("duck.png", 0, 0, 16, 16),
|
||||
PlayerSprite.HORSE: RelatedTexture("horse.png", 0, 0, 16, 16),
|
||||
PlayerSprite.CAT: RelatedTexture("cat.png", 0, 0, 16, 16),
|
||||
},
|
||||
}
|
||||
|
||||
ALL_GRAPHICS = [
|
||||
BACKGROUND_TILE,
|
||||
*IMAGE_GRAPHICS.values(),
|
||||
*[graphic for sub_dict in PLAYER_GRAPHICS.values() for graphic in sub_dict.values()],
|
||||
]
|
||||
|
||||
_textures: dict[str | RelatedTexture, Texture] = {}
|
||||
|
||||
|
||||
def get_texture_by_identifier(texture_identifier: str | RelatedTexture) -> Texture:
|
||||
if texture_identifier in _textures:
|
||||
return _textures[texture_identifier]
|
||||
|
||||
if isinstance(texture_identifier, str):
|
||||
image_data = pkgutil.get_data(game.__name__, f"graphics/{texture_identifier}")
|
||||
if image_data is None:
|
||||
raise RuntimeError(f'Could not find file "graphics/{texture_identifier}" for texture {texture_identifier}')
|
||||
|
||||
image_bytes = BytesIO(cast(Buffer, image_data))
|
||||
texture = cast(Texture, CoreImage(image_bytes, ext="png").texture)
|
||||
texture.mag_filter = "nearest"
|
||||
_textures[texture_identifier] = texture
|
||||
return texture
|
||||
|
||||
base_texture_filename, x, y, w, h = texture_identifier
|
||||
|
||||
base_texture = get_texture_by_identifier(base_texture_filename)
|
||||
|
||||
sub_texture = base_texture.get_region(x, y, w, h)
|
||||
sub_texture.mag_filter = "nearest"
|
||||
_textures[texture_identifier] = sub_texture
|
||||
return sub_texture
|
||||
|
||||
|
||||
def get_texture(graphic: Graphic | Literal["Grass"], player_sprite: PlayerSprite | None = None) -> Texture | None:
|
||||
if graphic == Graphic.EMPTY:
|
||||
return None
|
||||
|
||||
if graphic == "Grass":
|
||||
return get_texture_by_identifier(BACKGROUND_TILE)
|
||||
|
||||
if graphic in IMAGE_GRAPHICS:
|
||||
return get_texture_by_identifier(IMAGE_GRAPHICS[graphic])
|
||||
|
||||
if graphic in PLAYER_GRAPHICS:
|
||||
if player_sprite is None:
|
||||
raise ValueError("Tried to load a player graphic without specifying a player_sprite")
|
||||
|
||||
return get_texture_by_identifier(PLAYER_GRAPHICS[graphic][player_sprite])
|
||||
|
||||
logger.exception(f"Tried to load unknown graphic {graphic}.")
|
||||
return get_texture(Graphic.UNKNOWN)
|
||||
@@ -1,25 +0,0 @@
|
||||
from enum import Enum
|
||||
|
||||
from BaseClasses import ItemClassification
|
||||
from NetUtils import NetworkItem
|
||||
|
||||
|
||||
class ItemQuality(Enum):
|
||||
FILLER = 0
|
||||
TRAP = 1
|
||||
USEFUL = 2
|
||||
PROGRESSION = 3
|
||||
PROGUSEFUL = 4
|
||||
|
||||
|
||||
def get_quality_for_network_item(network_item: NetworkItem) -> ItemQuality:
|
||||
flags = ItemClassification(network_item.flags)
|
||||
if ItemClassification.progression in flags:
|
||||
if ItemClassification.useful in flags:
|
||||
return ItemQuality.PROGUSEFUL
|
||||
return ItemQuality.PROGRESSION
|
||||
if ItemClassification.useful in flags:
|
||||
return ItemQuality.USEFUL
|
||||
if ItemClassification.trap in flags:
|
||||
return ItemQuality.TRAP
|
||||
return ItemQuality.FILLER
|
||||
@@ -1,27 +0,0 @@
|
||||
import asyncio
|
||||
from collections.abc import Sequence
|
||||
|
||||
import colorama
|
||||
|
||||
from CommonClient import get_base_parser, handle_url_arg
|
||||
|
||||
# !!! IMPORTANT !!!
|
||||
# The client implementation is *not* meant for teaching.
|
||||
# Obviously, it is written to the best of its author's abilities,
|
||||
# but it is not to the same standard as the rest of the apworld.
|
||||
# Copy things from here at your own risk.
|
||||
|
||||
|
||||
def launch_ap_quest_client(*args: Sequence[str]) -> None:
|
||||
from .ap_quest_client import main
|
||||
|
||||
parser = get_base_parser()
|
||||
parser.add_argument("--name", default=None, help="Slot Name to connect as.")
|
||||
parser.add_argument("url", nargs="?", help="Archipelago connection url")
|
||||
|
||||
launch_args = handle_url_arg(parser.parse_args(args))
|
||||
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main(launch_args))
|
||||
colorama.deinit()
|
||||
@@ -1,249 +0,0 @@
|
||||
import asyncio
|
||||
import pkgutil
|
||||
from asyncio import Task
|
||||
from collections.abc import Buffer
|
||||
from pathlib import Path
|
||||
from typing import cast
|
||||
|
||||
from kivy import Config
|
||||
from kivy.core.audio import Sound, SoundLoader
|
||||
|
||||
from CommonClient import logger
|
||||
|
||||
from .. import game
|
||||
from .item_quality import ItemQuality
|
||||
from .utils import make_data_directory
|
||||
|
||||
ITEM_JINGLES = {
|
||||
ItemQuality.PROGUSEFUL: "8bit ProgUseful.ogg",
|
||||
ItemQuality.PROGRESSION: "8bit Progression.ogg",
|
||||
ItemQuality.USEFUL: "8bit Useful.ogg",
|
||||
ItemQuality.TRAP: "8bit Trap.ogg",
|
||||
ItemQuality.FILLER: "8bit Filler.ogg",
|
||||
}
|
||||
|
||||
CONFETTI_CANNON = "APQuest Confetti Cannon.ogg"
|
||||
MATH_PROBLEM_STARTED_JINGLE = "APQuest Math Problem Starter Jingle.ogg"
|
||||
MATH_PROBLEM_SOLVED_JINGLE = "APQuest Math Problem Solved Jingle.ogg"
|
||||
VICTORY_JINGLE = "8bit Victory.ogg"
|
||||
|
||||
ALL_JINGLES = [
|
||||
MATH_PROBLEM_SOLVED_JINGLE,
|
||||
MATH_PROBLEM_STARTED_JINGLE,
|
||||
CONFETTI_CANNON,
|
||||
VICTORY_JINGLE,
|
||||
*ITEM_JINGLES.values(),
|
||||
]
|
||||
|
||||
BACKGROUND_MUSIC_INTRO = "APQuest Intro.ogg"
|
||||
BACKGROUND_MUSIC = "APQuest BGM.ogg"
|
||||
MATH_TIME_BACKGROUND_MUSIC = "APQuest Math BGM.ogg"
|
||||
|
||||
ALL_BGM = [
|
||||
BACKGROUND_MUSIC_INTRO,
|
||||
BACKGROUND_MUSIC,
|
||||
MATH_TIME_BACKGROUND_MUSIC,
|
||||
]
|
||||
|
||||
ALL_SOUNDS = [
|
||||
*ALL_JINGLES,
|
||||
*ALL_BGM,
|
||||
]
|
||||
|
||||
|
||||
class SoundManager:
|
||||
sound_paths: dict[str, Path]
|
||||
|
||||
jingles: dict[str, Sound]
|
||||
bgm_songs: dict[str, Sound]
|
||||
|
||||
active_bgm_song: str = BACKGROUND_MUSIC_INTRO
|
||||
|
||||
current_background_music_volume: float = 1.0
|
||||
background_music_target_volume: float = 0.0
|
||||
|
||||
background_music_task: Task[None] | None = None
|
||||
background_music_last_position: int = 0
|
||||
|
||||
volume_percentage: int = 0
|
||||
|
||||
game_started: bool
|
||||
math_trap_active: bool
|
||||
allow_intro_to_play: bool
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.extract_sounds()
|
||||
self.populate_sounds()
|
||||
|
||||
self.game_started = False
|
||||
self.allow_intro_to_play = False
|
||||
self.math_trap_active = False
|
||||
|
||||
self.ensure_config()
|
||||
|
||||
self.background_music_task = asyncio.create_task(self.sound_manager_loop())
|
||||
|
||||
def ensure_config(self) -> None:
|
||||
Config.adddefaultsection("APQuest")
|
||||
Config.setdefault("APQuest", "volume", 50)
|
||||
self.set_volume_percentage(Config.getint("APQuest", "volume"))
|
||||
|
||||
async def sound_manager_loop(self) -> None:
|
||||
while True:
|
||||
self.update_background_music()
|
||||
self.do_fade()
|
||||
await asyncio.sleep(0.02)
|
||||
|
||||
def extract_sounds(self) -> None:
|
||||
# Kivy appears to have no good way of loading audio from bytes.
|
||||
# So, we have to extract it out of the .apworld first
|
||||
|
||||
sound_paths = {}
|
||||
|
||||
sound_directory = make_data_directory("sounds")
|
||||
|
||||
for sound in ALL_SOUNDS:
|
||||
sound_file_location = sound_directory / sound
|
||||
|
||||
sound_paths[sound] = sound_file_location
|
||||
|
||||
if sound_file_location.exists():
|
||||
continue
|
||||
|
||||
with open(sound_file_location, "wb") as sound_file:
|
||||
data = pkgutil.get_data(game.__name__, f"audio/{sound}")
|
||||
if data is None:
|
||||
logger.exception(f"Unable to extract sound {sound} to Archipelago/data")
|
||||
continue
|
||||
sound_file.write(cast(Buffer, data))
|
||||
|
||||
self.sound_paths = sound_paths
|
||||
|
||||
def load_audio(self, sound_filename: str) -> Sound:
|
||||
audio_path = self.sound_paths[sound_filename]
|
||||
|
||||
sound_object = SoundLoader.load(str(audio_path.absolute()))
|
||||
sound_object.seek(0)
|
||||
return sound_object
|
||||
|
||||
def populate_sounds(self) -> None:
|
||||
try:
|
||||
self.jingles = {sound_filename: self.load_audio(sound_filename) for sound_filename in ALL_JINGLES}
|
||||
except Exception as e:
|
||||
logger.exception(e)
|
||||
|
||||
try:
|
||||
self.bgm_songs = {sound_filename: self.load_audio(sound_filename) for sound_filename in ALL_BGM}
|
||||
for bgm_song in self.bgm_songs.values():
|
||||
bgm_song.loop = True
|
||||
bgm_song.seek(0)
|
||||
except Exception as e:
|
||||
logger.exception(e)
|
||||
|
||||
def play_jingle(self, audio_filename: str) -> None:
|
||||
higher_priority_sound_is_playing = False
|
||||
|
||||
for sound_name, sound in self.jingles.items():
|
||||
if higher_priority_sound_is_playing: # jingles are ordered by priority, lower priority gets eaten
|
||||
sound.stop()
|
||||
continue
|
||||
|
||||
if sound_name == audio_filename:
|
||||
sound.play()
|
||||
self.update_background_music()
|
||||
higher_priority_sound_is_playing = True
|
||||
|
||||
elif sound.state == "play":
|
||||
higher_priority_sound_is_playing = True
|
||||
|
||||
def update_background_music(self) -> None:
|
||||
self.update_active_song()
|
||||
if any(sound.state == "play" for sound in self.jingles.values()):
|
||||
self.play_background_music(False)
|
||||
else:
|
||||
if self.math_trap_active:
|
||||
# Don't fade math trap song, it ends up feeling better
|
||||
self.play_background_music(True)
|
||||
else:
|
||||
self.fade_background_music(True)
|
||||
|
||||
def play_background_music(self, play: bool = True) -> None:
|
||||
if play:
|
||||
self.background_music_target_volume = 1
|
||||
self.set_background_music_volume(1)
|
||||
else:
|
||||
self.background_music_target_volume = 0
|
||||
self.set_background_music_volume(0)
|
||||
|
||||
def set_background_music_volume(self, volume: float) -> None:
|
||||
self.current_background_music_volume = volume
|
||||
|
||||
for song_filename, song in self.bgm_songs.items():
|
||||
if song_filename != self.active_bgm_song:
|
||||
song.volume = 0
|
||||
continue
|
||||
song.volume = volume * self.volume_percentage / 100
|
||||
|
||||
def fade_background_music(self, fade_in: bool = True) -> None:
|
||||
if fade_in:
|
||||
self.background_music_target_volume = 1
|
||||
else:
|
||||
self.background_music_target_volume = 0
|
||||
|
||||
def set_volume_percentage(self, volume_percentage: float) -> None:
|
||||
volume_percentage_int = int(volume_percentage)
|
||||
if self.volume_percentage != volume_percentage:
|
||||
self.volume_percentage = volume_percentage_int
|
||||
Config.set("APQuest", "volume", volume_percentage_int)
|
||||
Config.write()
|
||||
self.set_background_music_volume(self.current_background_music_volume)
|
||||
|
||||
for jingle in self.jingles.values():
|
||||
jingle.volume = self.volume_percentage / 100
|
||||
|
||||
def do_fade(self) -> None:
|
||||
if self.current_background_music_volume > self.background_music_target_volume:
|
||||
self.set_background_music_volume(max(0.0, self.current_background_music_volume - 0.02))
|
||||
if self.current_background_music_volume < self.background_music_target_volume:
|
||||
self.set_background_music_volume(min(1.0, self.current_background_music_volume + 0.02))
|
||||
|
||||
for song_filename, song in self.bgm_songs.items():
|
||||
if song_filename != self.active_bgm_song:
|
||||
if song_filename == BACKGROUND_MUSIC:
|
||||
# It ends up feeling better if this just always continues playing quietly after being started.
|
||||
# Even "fading in at a random spot" is better than restarting the song after a jingle / math trap.
|
||||
if self.game_started and song.state == "stop":
|
||||
song.play()
|
||||
song.seek(0)
|
||||
continue
|
||||
|
||||
song.stop()
|
||||
song.seek(0)
|
||||
continue
|
||||
|
||||
if self.active_bgm_song == BACKGROUND_MUSIC_INTRO and not self.allow_intro_to_play:
|
||||
song.stop()
|
||||
song.seek(0)
|
||||
continue
|
||||
|
||||
if self.current_background_music_volume != 0:
|
||||
if song.state == "stop":
|
||||
song.play()
|
||||
song.seek(0)
|
||||
|
||||
def update_active_song(self) -> None:
|
||||
new_active_song = self.determine_correct_song()
|
||||
if new_active_song == self.active_bgm_song:
|
||||
return
|
||||
self.active_bgm_song = new_active_song
|
||||
# reevaluate song volumes
|
||||
self.set_background_music_volume(self.current_background_music_volume)
|
||||
|
||||
def determine_correct_song(self) -> str:
|
||||
if not self.game_started:
|
||||
return BACKGROUND_MUSIC_INTRO
|
||||
|
||||
if self.math_trap_active:
|
||||
return MATH_TIME_BACKGROUND_MUSIC
|
||||
|
||||
return BACKGROUND_MUSIC
|
||||
@@ -1,25 +0,0 @@
|
||||
from pathlib import Path
|
||||
|
||||
from Utils import user_path
|
||||
|
||||
|
||||
def make_data_directory(dir_name: str) -> Path:
|
||||
root_directory = Path(user_path())
|
||||
if not root_directory.exists():
|
||||
raise FileNotFoundError(f"Unable to find AP directory {root_directory.absolute()}.")
|
||||
|
||||
data_directory = root_directory / "data"
|
||||
|
||||
specific_data_directory = data_directory / "apquest" / dir_name
|
||||
specific_data_directory.mkdir(parents=True, exist_ok=True)
|
||||
|
||||
gitignore = specific_data_directory / ".gitignore"
|
||||
|
||||
with open(gitignore, "w") as f:
|
||||
f.write(
|
||||
"""*
|
||||
!.gitignore
|
||||
"""
|
||||
)
|
||||
|
||||
return specific_data_directory
|
||||
@@ -1,33 +0,0 @@
|
||||
from worlds.LauncherComponents import Component, Type, components, launch
|
||||
|
||||
|
||||
# The most common type of component is a client, but there are other components, such as sprite/palette adjusters.
|
||||
# (Note: Some worlds distribute their clients as separate, standalone programs,
|
||||
# while others include them in the apworld itself. Standalone clients are not an apworld component,
|
||||
# although you could make a component that e.g. auto-installs and launches the standalone client for the user.)
|
||||
# APQuest has a Python client inside the apworld that contains the entire game. This is a component.
|
||||
# APQuest will not teach you how to make a client or any other type of component.
|
||||
# However, let's quickly talk about how you register a component to be launchable from the Archipelago Launcher.
|
||||
# First, you'll need a function that takes a list of args (e.g. from the command line) that launches your component.
|
||||
def run_client(*args: str) -> None:
|
||||
# Ideally, you should lazily import your component code so that it doesn't have to be loaded until necessary.
|
||||
from .client.launch import launch_ap_quest_client
|
||||
|
||||
# Also, if your component has its own lifecycle, like if it is its own window that can be interacted with,
|
||||
# you should use the LauncherComponents.launch helper (which itself calls launch_subprocess).
|
||||
# This will create a subprocess for your component, launching it in a separate window from the Archipelago Launcher.
|
||||
launch(launch_ap_quest_client, name="APQuest Client", args=args)
|
||||
|
||||
|
||||
# You then add this function as a component by appending a Component instance to LauncherComponents.components.
|
||||
# Now, it will show up in the Launcher with its display name,
|
||||
# and when the user clicks on the "Open" button, your function will be run.
|
||||
components.append(
|
||||
Component(
|
||||
"APQuest Client",
|
||||
func=run_client,
|
||||
game_name="APQuest",
|
||||
component_type=Type.CLIENT,
|
||||
supports_uri=True,
|
||||
)
|
||||
)
|
||||
@@ -1,78 +0,0 @@
|
||||
# APQuest
|
||||
|
||||
## Wo ist die Seite für die Einstellungen?
|
||||
|
||||
Die [Seite für die Spielereinstellungen dieses Spiels](../player-options) enthält alle Optionen die man benötigt, um
|
||||
eine YAML-Datei zu konfigurieren und zu exportieren.
|
||||
|
||||
## Was ist APQuest?
|
||||
|
||||
APQuest ist ein Spiel, welches von NewSoupVi für Archipelago entwickelt wurde.
|
||||
Es ist ein minimalistisches 8bit-inspiriertes Abenteuerspiel mit gitterförmiger Bewegungssteuerung.
|
||||
APQuest ist ungefähr 20 Sekunden lang. Der Client kann aber nahtlos zwischen mehreren APQuest-Slots wechseln.
|
||||
Wenn du 10 APQuest-Slots in einer Multiworld haben willst, sollte das also problemlos möglich sein.if you want to have 10 of them, that should work pretty well.
|
||||
|
||||
Ausschlaggebend ist bei APQuest, dass das gesamte Spiel in der .apworld enthalten ist.
|
||||
Wenn du also die .apworld in deine
|
||||
[Archipelago-Installation](https://github.com/ArchipelagoMW/Archipelago/releases/latest) installiert hast,
|
||||
kannst du APQuest spielen.
|
||||
|
||||
## Warum existiert APQuest?
|
||||
|
||||
APQuest ist als Beispiel-.apworld geschrieben, mit welchem neue .apworld-Entwickler lernen können, wie man eine
|
||||
.apworld schreibt.
|
||||
Der [APQuest-Quellcode](https://github.com/NewSoupVi/Archipelago/tree/apquest/worlds/apquest) enthält unzählige Kommentare und Beispiele, die erklären,
|
||||
wie jeder Teil der World-API funktioniert.
|
||||
Dabei nutzt er nur die modernsten API-Funktionen (Stand: 2025-08-24).
|
||||
|
||||
Das sekundäre Ziel von APQuest ist, eine semi-minimale, generische .apworld zu sein, die Archipelago selbst gehört.
|
||||
Damit kann sie für Archipelagos Unit-Tests benutzt werden,
|
||||
ohne dass sich die Archipelago-Entwickler davor fürchten müssen, dass APQuest irgendwann gelöscht wird.
|
||||
|
||||
Das dritte Ziel von APQuest ist, das erste "Spiel in einer .apworld" zu sein,
|
||||
wobei das ganze Spiel in Python und Kivy programmiert ist
|
||||
und innerhalb seines CommonClient-basierten Clients spielbar ist.
|
||||
Ich bin mir nicht ganz sicher, dass es wirklich das erste Spiel dieser Art ist, aber ich kenne bis jetzt keine anderen.
|
||||
|
||||
## Wenn ich mich im APQuest-Client angemeldet habe, wie spiele ich dann das Spiel?
|
||||
|
||||
WASD oder Pfeiltasten zum Bewegen.
|
||||
Leertaste, um dein Schwert zu schwingen (wenn du es hast) und um mit Objekten zu interagieren.
|
||||
C, um die Konfettikanone zu feuern.
|
||||
|
||||
Öffne Kisten, zerhacke Büsche, öffne Türen, aktiviere Knöpfe, besiege Gegner.
|
||||
Sobald du den Drachen im oberen rechten Raum bezwingst, gewinnst du das Spiel.
|
||||
Das ist alles! Viel Spaß!
|
||||
|
||||
## Ein Statement zum Besitz von APQuest
|
||||
|
||||
APQuest ist mit der [MIT-Lizenz](https://opensource.org/license/mit) lizenziert,
|
||||
was heißt, dass es von jedem für jeden Zweck modifiziert und verbreitet werden kann.
|
||||
Archipelago hat jedoch seine eigenen Besitztumsstrukturen, die über der MIT-Lizenz stehen.
|
||||
Diese Strukturen machen es unklar,
|
||||
ob eine .apworld-Implementierung überhaupt permanent verlässlich in Archipelago bleibt.
|
||||
|
||||
Im Zusammenhang mit diesen unverbindlichen, nicht gesetzlich verpflichtenden Besitztumsstrukturen
|
||||
mache ich die folgende Aussage.
|
||||
|
||||
Ich, NewSoupVi, verzichte hiermit auf alle Rechte, APQuest aus Archipelago zu entfernen.
|
||||
Dies bezieht sich auf alle Teile von APQuest mit der Ausnahme der Musik und der Soundeffekte.
|
||||
Wenn ich die Töne entfernt haben möchte, muss ich dafür selbst einen PR öffnen.
|
||||
Dieser PR darf nur die Töne entfernen und muss APQuest intakt und spielbar halten.
|
||||
|
||||
Solang ich der Maintainer von APQuest bin, möchte ich als solcher agieren.
|
||||
Das heißt, dass jegliche Änderungen an APQuest zuerst von mir genehmigt werden müssen.
|
||||
|
||||
Wenn ich jedoch aufhöre, der Maintainer von APQuest zu sein,
|
||||
egal ob es mein eigener Wunsch war oder ich meinen Maintainer-Verantwortungen nicht mehr nachkomme,
|
||||
dann wird APQuest automatisch Eigentum der Core-Maintainer von Archipelago,
|
||||
die dann frei entscheiden können, was mit APQuest passieren soll.
|
||||
Es wäre mein Wunsch, dass wenn APQuest an eine andere Einzelperson übergeben wird,
|
||||
diese Person sich an ähnliche Eigentumsregelungen hält wie ich.
|
||||
|
||||
Hoffentlich stellt dieses Statement sicher, dass APQuest für immer eine .apworld sein kann,
|
||||
auf die Archipelago sich verlassen kann.
|
||||
Wenn die Besitztumsstrukturen von Archipelago geändert werden,
|
||||
vertraue ich den Core-Maintainern (bzw. den Eigentümern von Archipelago generell) damit,
|
||||
angemessene Entscheidungen darüber zu treffen,
|
||||
wie dieses Statement im Kontext der neuen Regeln interpretiert werden sollte.
|
||||
@@ -1,69 +0,0 @@
|
||||
# APQuest
|
||||
|
||||
## Where is the options page?
|
||||
|
||||
The [player options page for this game](../player-options) contains all the options you need to configure and export a
|
||||
config file.
|
||||
|
||||
## What is APQuest?
|
||||
|
||||
APQuest is an original game made entirely by NewSoupVi.
|
||||
It is a minimal 8bit-era inspired adventure game with grid-like movement.
|
||||
It is about 20 seconds long. However, the client can seamlessly switch between different slots,
|
||||
so if you want to have 10 of them, that should work pretty well.
|
||||
|
||||
Crucially, this game is entirely integrated into the client sitting inside its .apworld.
|
||||
If you have the .apworld installed into your [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases/latest)
|
||||
install, you can play APQuest.
|
||||
|
||||
## Why does APQuest exist?
|
||||
|
||||
APQuest is implemented to be an example .apworld that can be used as a learning tool for new .apworld developers.
|
||||
Its [source code](https://github.com/NewSoupVi/Archipelago/tree/apquest/worlds/apquest)
|
||||
contains countless comments explaining how each part of the World API works.
|
||||
Also, as of the writing of this setup guide (2025-08-24), it is up to date with all the modern Archipelago APIs.
|
||||
|
||||
The secondary goal of APQuest is to be a semi-minimal generic world that is owned by Archipelago.
|
||||
This means it can be used for Archipelago's unit tests without fear of eventual removal.
|
||||
|
||||
Finally, APQuest was designed to be the first ever "game inside an .apworld",
|
||||
where the entire game is coded in Python and Kivy and is playable from within its CommonClient-based Client.
|
||||
I'm not actually sure if it's the first, but I'm not aware of any others.
|
||||
|
||||
## Once I'm inside the APQuest client, how do I actually play APQuest?
|
||||
|
||||
WASD or Arrow Keys for movement.
|
||||
Space to swing your sword (if you have it) or interact with objects.
|
||||
C to fire the Confetti Cannon.
|
||||
|
||||
Open chests, slash bushes, open doors, press buttons, defeat enemies.
|
||||
Once you beat the dragon in the top right room, you win.
|
||||
That's all there is! Have fun!
|
||||
|
||||
## A statement on the ownership over APQuest
|
||||
|
||||
APQuest is licensed using the [MIT license](https://opensource.org/license/mit),
|
||||
meaning it can be modified and redistributed by anyone for any purpose.
|
||||
However, Archipelago has its own ownership structures built ontop of the license.
|
||||
These ownership structures call into question whether any world implementation can permanently be relied on.
|
||||
|
||||
In terms of these non-binding, non-legal Archipelago ownership structures, I will make the following statement.
|
||||
|
||||
I, NewSoupVi, hereby relinquish any and all rights to remove APQuest from Archipelago.
|
||||
This applies to all parts of APQuest with the sole exception of the music and sounds.
|
||||
If I want the sounds to be removed, I must do so via a PR to the Archipelago repository myself.
|
||||
Said PR must keep APQuest intact and playable, just with the music removed.
|
||||
|
||||
As long as I am the maintainer of APQuest, I wish to act as such.
|
||||
This means that any updates to APQuest must go through me.
|
||||
|
||||
However, if I ever cease to be the maintainer of APQuest,
|
||||
due to my own wishes or because I fail to uphold the maintainership "contract",
|
||||
the maintainership of APQuest will go to the Core Maintainers of Archipelago, who may then decide what to do with it.
|
||||
They can decide freely, but if the maintainership goes to another singular person,
|
||||
it is my wish that this person adheres to a similar set of rules that I've laid out here for myself.
|
||||
|
||||
Hopefully, this set of commitments should ensure that APQuest will forever be an apworld that can be relied on in Core.
|
||||
If the ownership structures of Archipelago change,
|
||||
I trust the Core Maintainers (or the owners in general) of Archipelago to make reasonable assumptions
|
||||
about how this statement should be reinterpreted to fit the new rules.
|
||||
@@ -1,43 +0,0 @@
|
||||
# APQuest Randomizer Setup-Anleitung
|
||||
|
||||
## Benötigte Software
|
||||
|
||||
- [Archipelago](github.com/ArchipelagoMW/Archipelago/releases/latest)
|
||||
- Die [APQuest-apworld](https://github.com/NewSoupVi/Archipelago/releases),
|
||||
falls diese nicht mit deiner Version von Archipelago gebündelt ist.
|
||||
|
||||
## Wie man spielt
|
||||
|
||||
Zuerst brauchst du einen Raum, mit dem du dich verbinden kannst.
|
||||
Dafür musst du oder jemand den du kennst ein Spiel generieren.
|
||||
Dieser Schritt wird hier nicht erklärt, aber du kannst den
|
||||
[Archipelago Setup Guide](https://archipelago.gg/tutorial/Archipelago/setup_en#generating-a-game) lesen.
|
||||
|
||||
Du musst außerdem [Archipelago](github.com/ArchipelagoMW/Archipelago/releases/latest) installiert haben
|
||||
und die [APQuest apworld](https://github.com/NewSoupVi/Archipelago/releases) darin installieren.
|
||||
|
||||
Von hier ist es einfach, dich mit deinem Slot zu verbinden.
|
||||
|
||||
### Webhost-Raum
|
||||
|
||||
Wenn dein Raum auf einem WebHost läuft (z.B. [archipelago.gg](archipelago.gg))
|
||||
kannst du einfach auf deinen Namen in der Spielerliste klicken.
|
||||
Dies öffnet den Archipelago Launcher, welcher dich dann fragt,
|
||||
ob du den Text Client oder den APQuest Client öffnen willst.
|
||||
Wähle hier den APQuest Client. Der Rest sollte automatisch passieren, sodass du APQuest direkt spielen kannst.
|
||||
|
||||
### Lokaler Server
|
||||
|
||||
Falls für deinen Raum keine WebHost-Raumseite verfügbar ist, kannst du APQuest manuell starten.
|
||||
|
||||
Öffne den Archipelago Launcher und finde den APQuest Client in der Komponentenliste. Klicke auf "Open".
|
||||
Nach einer kurzen Wartezeit sollte sich der APQuest Client öffnen.
|
||||
Tippe in der oberen Zeile die Server-Adresse ein und klicke dann auf "Connect".
|
||||
Gib deinen Spielernamen ein. Wenn ein Passwort existiert, tippe dieses auch ein.
|
||||
Du solltest jetzt verbunden sein und kannst APQuest spielen.
|
||||
|
||||
## Slotwechsel
|
||||
|
||||
Der APQuest Client kann zwischen verschiedenen Slots wechseln, ohne neugestartet werden zu müssen,
|
||||
|
||||
Klicke einfach den "Disconnect"-Knopf. Dann verbinde dich mit dem anderen Raum / Slot.
|
||||
@@ -1,42 +0,0 @@
|
||||
# APQuest Randomizer Setup Guide
|
||||
|
||||
## Required Software
|
||||
|
||||
- [Archipelago](github.com/ArchipelagoMW/Archipelago/releases/latest)
|
||||
- [The APQuest apworld](https://github.com/NewSoupVi/Archipelago/releases),
|
||||
if not bundled with your version of Archipelago
|
||||
|
||||
## How to play
|
||||
|
||||
First, you need a room to connect to. For this, you or someone you know has to generate a game.
|
||||
This will not be explained here,
|
||||
but you can check the [Archipelago Setup Guide](https://archipelago.gg/tutorial/Archipelago/setup_en#generating-a-game).
|
||||
|
||||
You also need to have [Archipelago](github.com/ArchipelagoMW/Archipelago/releases/latest) installed
|
||||
and the [The APQuest apworld](https://github.com/NewSoupVi/Archipelago/releases) installed into Archipelago.
|
||||
|
||||
From here, connecting to your APQuest slot is easy. There are two scenarios.
|
||||
|
||||
### Webhost Room
|
||||
|
||||
If your room is hosted on a WebHost (e.g. [archipelago.gg](archipelago.gg)),
|
||||
you should be able to simply click on your name in the player list.
|
||||
This will open the Archipelago Launcher
|
||||
and ask you whether you want to connect with the Text Client or the APQuest Client.
|
||||
Choose "APQuest Client". The rest should happen completely automatically and you should be able to play APQuest.
|
||||
|
||||
### Locally hosted room
|
||||
|
||||
If your room does not have a WebHost room page available, you can launch APQuest manually.
|
||||
|
||||
Open the Archipelago Launcher, and then select the APQuest Client from the list.
|
||||
After a short while, the APQuest client should open.
|
||||
Enter the server address at the top and click "Connect".
|
||||
Then, enter your name. If a password exists, enter the password.
|
||||
You should now be connected and able to play APQuest.
|
||||
|
||||
## Switching Rooms
|
||||
|
||||
The APQuest Client can seamlessly switch rooms without restarting.
|
||||
|
||||
Simply click the "Disconnect" button, then connect to a different slot/room.
|
||||
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Reference in New Issue
Block a user