mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-05-30 05:50:13 -07:00
Compare commits
38 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b7c4fcb4c6 | |||
| bcd3f9a74c | |||
| 6262235161 | |||
| 030cb4b578 | |||
| 36bab6f52a | |||
| e0cfef3407 | |||
| bb2a775c05 | |||
| 427b147818 | |||
| 3f3c343fb3 | |||
| debe4cf035 | |||
| 68f25f4642 | |||
| 3c4af8f432 | |||
| 5360b6bb37 | |||
| 2ee20a3ac4 | |||
| c640d2fa24 | |||
| 58a6407040 | |||
| ba7ca0bd23 | |||
| bdbf72f148 | |||
| 2b46df90b4 | |||
| 88dc135960 | |||
| 95f696c04f | |||
| 96277fe9be | |||
| a7a7879df4 | |||
| 773f3c4f08 | |||
| 139856a573 | |||
| a1ed804267 | |||
| 2d58e7953c | |||
| 393ed51203 | |||
| 03c9d0717b | |||
| 5ca50cd8d3 | |||
| 36cf86f2e8 | |||
| 1705620c4f | |||
| ffe4c6dd15 | |||
| cf47cc67c0 | |||
| 645f25a94e | |||
| 74f41e3733 | |||
| 4276c6d6b0 | |||
| 116ab2286a |
@@ -3,6 +3,7 @@
|
||||
"../BizHawkClient.py",
|
||||
"../Patch.py",
|
||||
"../rule_builder/cached_world.py",
|
||||
"../rule_builder/field_resolvers.py",
|
||||
"../rule_builder/options.py",
|
||||
"../rule_builder/rules.py",
|
||||
"../test/param.py",
|
||||
|
||||
@@ -14,6 +14,8 @@ env:
|
||||
BEFORE: ${{ github.event.before }}
|
||||
AFTER: ${{ github.event.after }}
|
||||
|
||||
permissions: {}
|
||||
|
||||
jobs:
|
||||
flake8-or-mypy:
|
||||
strategy:
|
||||
@@ -25,7 +27,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6.0.2
|
||||
|
||||
- name: "Determine modified files (pull_request)"
|
||||
if: github.event_name == 'pull_request'
|
||||
@@ -50,7 +52,7 @@ jobs:
|
||||
run: |
|
||||
echo "diff=." >> $GITHUB_ENV
|
||||
|
||||
- uses: actions/setup-python@v5
|
||||
- uses: actions/setup-python@v6.2.0
|
||||
if: env.diff != ''
|
||||
with:
|
||||
python-version: '3.11'
|
||||
|
||||
+15
-16
@@ -41,9 +41,9 @@ jobs:
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v5
|
||||
uses: actions/setup-python@v6.2.0
|
||||
with:
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
@@ -82,7 +82,7 @@ jobs:
|
||||
# - copy code above to release.yml -
|
||||
- name: Attest Build
|
||||
if: ${{ github.event_name == 'workflow_dispatch' }}
|
||||
uses: actions/attest-build-provenance@v2
|
||||
uses: actions/attest@v4.1.0
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher.exe
|
||||
@@ -110,18 +110,17 @@ jobs:
|
||||
cp Players/Templates/VVVVVV.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7.0.0
|
||||
with:
|
||||
name: ${{ env.ZIP_NAME }}
|
||||
path: dist/${{ env.ZIP_NAME }}
|
||||
compression-level: 0 # .7z is incompressible by zip
|
||||
archive: false
|
||||
if-no-files-found: error
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
- name: Store Setup
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7.0.0
|
||||
with:
|
||||
name: ${{ env.SETUP_NAME }}
|
||||
path: setups/${{ env.SETUP_NAME }}
|
||||
archive: false
|
||||
if-no-files-found: error
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
|
||||
@@ -129,14 +128,14 @@ jobs:
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v5
|
||||
uses: actions/setup-python@v6.2.0
|
||||
with:
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
@@ -173,7 +172,7 @@ jobs:
|
||||
# - copy code above to release.yml -
|
||||
- name: Attest Build
|
||||
if: ${{ github.event_name == 'workflow_dispatch' }}
|
||||
uses: actions/attest-build-provenance@v2
|
||||
uses: actions/attest@v4.1.0
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher
|
||||
@@ -204,17 +203,17 @@ jobs:
|
||||
cp Players/Templates/VVVVVV.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7.0.0
|
||||
with:
|
||||
name: ${{ env.APPIMAGE_NAME }}
|
||||
path: dist/${{ env.APPIMAGE_NAME }}
|
||||
archive: false
|
||||
# TODO: decide if we want to also upload the zsync
|
||||
if-no-files-found: error
|
||||
retention-days: 7
|
||||
- name: Store .tar.gz
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7.0.0
|
||||
with:
|
||||
name: ${{ env.TAR_NAME }}
|
||||
path: dist/${{ env.TAR_NAME }}
|
||||
compression-level: 0 # .gz is incompressible by zip
|
||||
archive: false
|
||||
if-no-files-found: error
|
||||
retention-days: 7
|
||||
|
||||
@@ -17,17 +17,26 @@ on:
|
||||
paths:
|
||||
- '**.py'
|
||||
- '**.js'
|
||||
- '.github/workflows/codeql-analysis.yml'
|
||||
- '.github/workflows/*.yml'
|
||||
- '.github/workflows/*.yaml'
|
||||
- '**/action.yml'
|
||||
- '**/action.yaml'
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- '**.py'
|
||||
- '**.js'
|
||||
- '.github/workflows/codeql-analysis.yml'
|
||||
- '.github/workflows/*.yml'
|
||||
- '.github/workflows/*.yaml'
|
||||
- '**/action.yml'
|
||||
- '**/action.yaml'
|
||||
schedule:
|
||||
- cron: '44 8 * * 1'
|
||||
|
||||
permissions:
|
||||
security-events: write
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
name: Analyze
|
||||
@@ -36,18 +45,17 @@ jobs:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
language: [ 'javascript', 'python' ]
|
||||
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
|
||||
language: [ 'javascript', 'python', 'actions' ]
|
||||
# Learn more:
|
||||
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v6.0.2
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v3
|
||||
uses: github/codeql-action/init@v4.35.1
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
@@ -58,7 +66,7 @@ jobs:
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v3
|
||||
uses: github/codeql-action/autobuild@v4.35.1
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
@@ -72,4 +80,4 @@ jobs:
|
||||
# make release
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v3
|
||||
uses: github/codeql-action/analyze@v4.35.1
|
||||
|
||||
@@ -24,6 +24,8 @@ on:
|
||||
- '**/CMakeLists.txt'
|
||||
- '.github/workflows/ctest.yml'
|
||||
|
||||
permissions: {}
|
||||
|
||||
jobs:
|
||||
ctest:
|
||||
runs-on: ${{ matrix.os }}
|
||||
@@ -35,7 +37,7 @@ jobs:
|
||||
os: [ubuntu-latest, windows-latest]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756
|
||||
if: startsWith(matrix.os,'windows')
|
||||
- uses: Bacondish2023/setup-googletest@49065d1f7a6d21f6134864dd65980fe5dbe06c73
|
||||
|
||||
@@ -19,6 +19,8 @@ on:
|
||||
env:
|
||||
REGISTRY: ghcr.io
|
||||
|
||||
permissions: {}
|
||||
|
||||
jobs:
|
||||
prepare:
|
||||
runs-on: ubuntu-latest
|
||||
@@ -29,7 +31,7 @@ jobs:
|
||||
package-name: ${{ steps.package.outputs.name }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v6.0.2
|
||||
|
||||
- name: Set lowercase image name
|
||||
id: image
|
||||
@@ -43,7 +45,7 @@ jobs:
|
||||
|
||||
- name: Extract metadata
|
||||
id: meta
|
||||
uses: docker/metadata-action@v5
|
||||
uses: docker/metadata-action@v6.0.0
|
||||
with:
|
||||
images: ${{ env.REGISTRY }}/${{ steps.image.outputs.name }}
|
||||
tags: |
|
||||
@@ -92,13 +94,13 @@ jobs:
|
||||
cache-scope: arm64
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v6.0.2
|
||||
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@v3
|
||||
uses: docker/setup-buildx-action@4d04d5d9486b7bd6fa91e7baf45bbb4f8b9deedd # v4.0.0
|
||||
|
||||
- name: Log in to GitHub Container Registry
|
||||
uses: docker/login-action@v3
|
||||
uses: docker/login-action@b45d80f862d83dbcd57f89517bcf500b2ab88fb2 # v4.0.0
|
||||
with:
|
||||
registry: ${{ env.REGISTRY }}
|
||||
username: ${{ github.actor }}
|
||||
@@ -115,7 +117,7 @@ jobs:
|
||||
echo "tags=$(IFS=','; echo "${suffixed[*]}")" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Build and push Docker image
|
||||
uses: docker/build-push-action@v5
|
||||
uses: docker/build-push-action@v7.0.0
|
||||
with:
|
||||
context: .
|
||||
file: ./Dockerfile
|
||||
@@ -135,7 +137,7 @@ jobs:
|
||||
packages: write
|
||||
steps:
|
||||
- name: Log in to GitHub Container Registry
|
||||
uses: docker/login-action@v3
|
||||
uses: docker/login-action@b45d80f862d83dbcd57f89517bcf500b2ab88fb2 # v4.0.0
|
||||
with:
|
||||
registry: ${{ env.REGISTRY }}
|
||||
username: ${{ github.actor }}
|
||||
|
||||
@@ -14,7 +14,7 @@ jobs:
|
||||
name: 'Apply content-based labels'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/labeler@v5
|
||||
- uses: actions/labeler@v6.0.1
|
||||
with:
|
||||
sync-labels: false
|
||||
peer_review:
|
||||
|
||||
@@ -48,9 +48,9 @@ jobs:
|
||||
shell: bash
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
# - code below copied from build.yml -
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v5
|
||||
uses: actions/setup-python@v6.2.0
|
||||
with:
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
@@ -88,7 +88,7 @@ jobs:
|
||||
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
||||
# - code above copied from build.yml -
|
||||
- name: Attest Build
|
||||
uses: actions/attest-build-provenance@v2
|
||||
uses: actions/attest@v4.1.0
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher.exe
|
||||
@@ -114,14 +114,14 @@ jobs:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
# - code below copied from build.yml -
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v5
|
||||
uses: actions/setup-python@v6.2.0
|
||||
with:
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
@@ -157,7 +157,7 @@ jobs:
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - code above copied from build.yml -
|
||||
- name: Attest Build
|
||||
uses: actions/attest-build-provenance@v2
|
||||
uses: actions/attest@v4.1.0
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher
|
||||
|
||||
@@ -28,12 +28,14 @@ on:
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/scan-build.yml'
|
||||
|
||||
permissions: {}
|
||||
|
||||
jobs:
|
||||
scan-build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6.0.2
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install newer Clang
|
||||
@@ -45,7 +47,7 @@ jobs:
|
||||
run: |
|
||||
sudo apt install clang-tools-19
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v5
|
||||
uses: actions/setup-python@v6.2.0
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: Install dependencies
|
||||
@@ -59,7 +61,9 @@ jobs:
|
||||
scan-build-19 --status-bugs -o scan-build-reports -disable-checker deadcode.DeadStores python setup.py build -y
|
||||
- name: Store report
|
||||
if: failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v7.0.0
|
||||
with:
|
||||
name: scan-build-reports
|
||||
path: scan-build-reports
|
||||
compression-level: 9 # highly compressible
|
||||
if-no-files-found: error
|
||||
|
||||
@@ -14,13 +14,15 @@ on:
|
||||
- ".github/workflows/strict-type-check.yml"
|
||||
- "**.pyi"
|
||||
|
||||
permissions: {}
|
||||
|
||||
jobs:
|
||||
pyright:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6.0.2
|
||||
|
||||
- uses: actions/setup-python@v5
|
||||
- uses: actions/setup-python@v6.2.0
|
||||
with:
|
||||
python-version: "3.11"
|
||||
|
||||
|
||||
@@ -29,6 +29,8 @@ on:
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
|
||||
permissions: {}
|
||||
|
||||
jobs:
|
||||
unit:
|
||||
runs-on: ${{ matrix.os }}
|
||||
@@ -51,9 +53,9 @@ jobs:
|
||||
os: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- name: Set up Python ${{ matrix.python.version }}
|
||||
uses: actions/setup-python@v5
|
||||
uses: actions/setup-python@v6.2.0
|
||||
with:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
@@ -78,9 +80,9 @@ jobs:
|
||||
- {version: '3.13'} # current
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- name: Set up Python ${{ matrix.python.version }}
|
||||
uses: actions/setup-python@v5
|
||||
uses: actions/setup-python@v6.2.0
|
||||
with:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
|
||||
+2
-1
@@ -87,7 +87,8 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
|
||||
|
||||
seed = get_seed(args.seed)
|
||||
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level, add_timestamp=args.log_time)
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level, add_timestamp=args.log_time)
|
||||
random.seed(seed)
|
||||
seed_name = get_seed_name(random)
|
||||
|
||||
|
||||
+29
-20
@@ -29,8 +29,8 @@ if __name__ == "__main__":
|
||||
|
||||
import settings
|
||||
import Utils
|
||||
from Utils import (init_logging, is_frozen, is_linux, is_macos, is_windows, local_path, messagebox, open_filename,
|
||||
user_path)
|
||||
from Utils import (env_cleared_lib_path, init_logging, is_frozen, is_linux, is_macos, is_windows, local_path,
|
||||
messagebox, open_filename, user_path)
|
||||
|
||||
if __name__ == "__main__":
|
||||
init_logging('Launcher')
|
||||
@@ -52,10 +52,7 @@ def open_host_yaml():
|
||||
webbrowser.open(file)
|
||||
return
|
||||
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
env = env_cleared_lib_path()
|
||||
subprocess.Popen([exe, file], env=env)
|
||||
|
||||
def open_patch():
|
||||
@@ -106,10 +103,7 @@ def open_folder(folder_path):
|
||||
return
|
||||
|
||||
if exe:
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
env = env_cleared_lib_path()
|
||||
subprocess.Popen([exe, folder_path], env=env)
|
||||
else:
|
||||
logging.warning(f"No file browser available to open {folder_path}")
|
||||
@@ -202,22 +196,32 @@ def get_exe(component: str | Component) -> Sequence[str] | None:
|
||||
return [sys.executable, local_path(f"{component.script_name}.py")] if component.script_name else None
|
||||
|
||||
|
||||
def launch(exe, in_terminal=False):
|
||||
def launch(exe: Sequence[str], in_terminal: bool = False) -> bool:
|
||||
"""Runs the given command/args in `exe` in a new process.
|
||||
|
||||
If `in_terminal` is True, it will attempt to run in a terminal window,
|
||||
and the return value will indicate whether one was found."""
|
||||
if in_terminal:
|
||||
if is_windows:
|
||||
# intentionally using a window title with a space so it gets quoted and treated as a title
|
||||
subprocess.Popen(["start", "Running Archipelago", *exe], shell=True)
|
||||
return
|
||||
return True
|
||||
elif is_linux:
|
||||
terminal = which('x-terminal-emulator') or which('gnome-terminal') or which('xterm')
|
||||
terminal = which("x-terminal-emulator") or which("konsole") or which("gnome-terminal") or which("xterm")
|
||||
if terminal:
|
||||
subprocess.Popen([terminal, '-e', shlex.join(exe)])
|
||||
return
|
||||
# Clear LD_LIB_PATH during terminal startup, but set it again when running command in case it's needed
|
||||
ld_lib_path = os.environ.get("LD_LIBRARY_PATH")
|
||||
lib_path_setter = f"env LD_LIBRARY_PATH={shlex.quote(ld_lib_path)} " if ld_lib_path else ""
|
||||
env = env_cleared_lib_path()
|
||||
|
||||
subprocess.Popen([terminal, "-e", lib_path_setter + shlex.join(exe)], env=env)
|
||||
return True
|
||||
elif is_macos:
|
||||
terminal = [which('open'), '-W', '-a', 'Terminal.app']
|
||||
terminal = [which("open"), "-W", "-a", "Terminal.app"]
|
||||
subprocess.Popen([*terminal, *exe])
|
||||
return
|
||||
return True
|
||||
subprocess.Popen(exe)
|
||||
return False
|
||||
|
||||
|
||||
def create_shortcut(button: Any, component: Component) -> None:
|
||||
@@ -406,12 +410,17 @@ def run_gui(launch_components: list[Component], args: Any) -> None:
|
||||
|
||||
@staticmethod
|
||||
def component_action(button):
|
||||
MDSnackbar(MDSnackbarText(text="Opening in a new window..."), y=dp(24), pos_hint={"center_x": 0.5},
|
||||
size_hint_x=0.5).open()
|
||||
open_text = "Opening in a new window..."
|
||||
if button.component.func:
|
||||
# Note: if we want to draw the Snackbar before running func, func needs to be wrapped in schedule_once
|
||||
button.component.func()
|
||||
else:
|
||||
launch(get_exe(button.component), button.component.cli)
|
||||
# if launch returns False, it started the process in background (not in a new terminal)
|
||||
if not launch(get_exe(button.component), button.component.cli) and button.component.cli:
|
||||
open_text = "Running in the background..."
|
||||
|
||||
MDSnackbar(MDSnackbarText(text=open_text), y=dp(24), pos_hint={"center_x": 0.5},
|
||||
size_hint_x=0.5).open()
|
||||
|
||||
def _on_drop_file(self, window: Window, filename: bytes, x: int, y: int) -> None:
|
||||
""" When a patch file is dropped into the window, run the associated component. """
|
||||
|
||||
+4
-3
@@ -384,10 +384,11 @@ class OptionsCreator(ThemedApp):
|
||||
def create_free_text(self, option: typing.Type[FreeText] | typing.Type[TextChoice], name: str):
|
||||
text = VisualFreeText(option=option, name=name)
|
||||
|
||||
def set_value(instance):
|
||||
self.options[name] = instance.text
|
||||
def set_value(instance, value):
|
||||
self.options[name] = value
|
||||
|
||||
text.bind(on_text_validate=set_value)
|
||||
text.bind(text=set_value)
|
||||
self.options[name] = option.default
|
||||
return text
|
||||
|
||||
def create_choice(self, option: typing.Type[Choice], name: str):
|
||||
|
||||
@@ -24,7 +24,6 @@ Currently, the following games are supported:
|
||||
* The Witness
|
||||
* Sonic Adventure 2: Battle
|
||||
* Starcraft 2
|
||||
* Donkey Kong Country 3
|
||||
* Dark Souls 3
|
||||
* Super Mario World
|
||||
* Pokémon Red and Blue
|
||||
|
||||
@@ -22,7 +22,7 @@ from datetime import datetime, timezone
|
||||
|
||||
from settings import Settings, get_settings
|
||||
from time import sleep
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union, TypeGuard
|
||||
from typing import BinaryIO, Coroutine, Mapping, Optional, Set, Dict, Any, Union, TypeGuard
|
||||
from yaml import load, load_all, dump
|
||||
from pathspec import PathSpec, GitIgnoreSpec
|
||||
from typing_extensions import deprecated
|
||||
@@ -236,10 +236,7 @@ def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
|
||||
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
|
||||
assert open_command, "Didn't find program for open_file! Please report this together with system details."
|
||||
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
env = env_cleared_lib_path()
|
||||
subprocess.call([open_command, filename], env=env)
|
||||
|
||||
|
||||
@@ -345,6 +342,9 @@ def persistent_load() -> Dict[str, Dict[str, Any]]:
|
||||
try:
|
||||
with open(path, "r") as f:
|
||||
storage = unsafe_parse_yaml(f.read())
|
||||
if "datapackage" in storage:
|
||||
del storage["datapackage"]
|
||||
logging.debug("Removed old datapackage from persistent storage")
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not read store: {e}")
|
||||
if storage is None:
|
||||
@@ -369,11 +369,6 @@ def load_data_package_for_checksum(game: str, checksum: typing.Optional[str]) ->
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not load data package: {e}")
|
||||
|
||||
# fall back to old cache
|
||||
cache = persistent_load().get("datapackage", {}).get("games", {}).get(game, {})
|
||||
if cache.get("checksum") == checksum:
|
||||
return cache
|
||||
|
||||
# cache does not match
|
||||
return {}
|
||||
|
||||
@@ -758,6 +753,19 @@ def is_kivy_running() -> bool:
|
||||
return False
|
||||
|
||||
|
||||
def env_cleared_lib_path() -> Mapping[str, str]:
|
||||
"""
|
||||
Creates a copy of the current environment vars with the LD_LIBRARY_PATH removed if set, as this can interfere when
|
||||
launching something in a subprocess.
|
||||
"""
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"]
|
||||
|
||||
return env
|
||||
|
||||
|
||||
def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
|
||||
if is_kivy_running():
|
||||
raise RuntimeError("kivy should not be running in multiprocess")
|
||||
@@ -770,10 +778,7 @@ def _mp_save_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args:
|
||||
res.put(save_filename(*args))
|
||||
|
||||
def _run_for_stdout(*args: str):
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
env = env_cleared_lib_path()
|
||||
return subprocess.run(args, capture_output=True, text=True, env=env).stdout.split("\n", 1)[0] or None
|
||||
|
||||
|
||||
|
||||
+2
-1
@@ -110,13 +110,14 @@ if __name__ == "__main__":
|
||||
logging.exception(e)
|
||||
logging.warning("Could not update LttP sprites.")
|
||||
app = get_app()
|
||||
from worlds import AutoWorldRegister
|
||||
from worlds import AutoWorldRegister, network_data_package
|
||||
# Update to only valid WebHost worlds
|
||||
invalid_worlds = {name for name, world in AutoWorldRegister.world_types.items()
|
||||
if not hasattr(world.web, "tutorials")}
|
||||
if invalid_worlds:
|
||||
logging.error(f"Following worlds not loaded as they are invalid for WebHost: {invalid_worlds}")
|
||||
AutoWorldRegister.world_types = {k: v for k, v in AutoWorldRegister.world_types.items() if k not in invalid_worlds}
|
||||
network_data_package["games"] = {k: v for k, v in network_data_package["games"].items() if k not in invalid_worlds}
|
||||
create_options_files()
|
||||
copy_tutorials_files_to_static()
|
||||
if app.config["SELFLAUNCH"]:
|
||||
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
flask>=3.1.1
|
||||
werkzeug>=3.1.3
|
||||
pony>=0.7.19; python_version <= '3.12'
|
||||
flask==3.1.3
|
||||
werkzeug==3.1.6
|
||||
pony==0.7.19; python_version <= '3.12'
|
||||
pony @ git+https://github.com/black-sliver/pony@7feb1221953b7fa4a6735466bf21a8b4d35e33ba#0.7.19; python_version >= '3.13'
|
||||
waitress>=3.0.2
|
||||
Flask-Caching>=2.3.0
|
||||
waitress==3.0.2
|
||||
Flask-Caching==2.3.1
|
||||
Flask-Compress==1.18 # pkg_resources can't resolve the "backports.zstd" dependency of >1.18, breaking ModuleUpdate.py
|
||||
Flask-Limiter>=3.12
|
||||
Flask-Cors>=6.0.2
|
||||
bokeh>=3.6.3
|
||||
markupsafe>=3.0.2
|
||||
setproctitle>=1.3.5
|
||||
mistune>=3.1.3
|
||||
docutils>=0.22.2
|
||||
Flask-Limiter==4.1.1
|
||||
Flask-Cors==6.0.2
|
||||
bokeh==3.8.2
|
||||
markupsafe==3.0.3
|
||||
setproctitle==1.3.7
|
||||
mistune==3.2.0
|
||||
docutils==0.22.4
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{% block footer %}
|
||||
<footer id="island-footer">
|
||||
<div id="copyright-notice">Copyright 2025 Archipelago</div>
|
||||
<div id="copyright-notice">Copyright 2026 Archipelago</div>
|
||||
<div id="links">
|
||||
<a href="/sitemap">Site Map</a>
|
||||
-
|
||||
|
||||
@@ -20,11 +20,7 @@
|
||||
{% for file_name, file_data in tutorial_data.files.items() %}
|
||||
<li>
|
||||
<a href="{{ url_for("tutorial", game=world_name, file=file_name) }}">{{ file_data.language }}</a>
|
||||
by
|
||||
{% for author in file_data.authors %}
|
||||
{{ author }}
|
||||
{% if not loop.last %}, {% endif %}
|
||||
{% endfor %}
|
||||
by {{ file_data.authors | join(", ") }}
|
||||
</li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
|
||||
@@ -56,9 +56,6 @@
|
||||
# Dark Souls III
|
||||
/worlds/dark_souls_3/ @Marechal-L @nex3
|
||||
|
||||
# Donkey Kong Country 3
|
||||
/worlds/dkc3/ @PoryGone
|
||||
|
||||
# DLCQuest
|
||||
/worlds/dlcquest/ @axe-y @agilbert1412
|
||||
|
||||
|
||||
@@ -69,12 +69,6 @@ flowchart LR
|
||||
end
|
||||
SNI <-- Various, depending on SNES device --> SMZ
|
||||
|
||||
%% Donkey Kong Country 3
|
||||
subgraph Donkey Kong Country 3
|
||||
DK3[SNES]
|
||||
end
|
||||
SNI <-- Various, depending on SNES device --> DK3
|
||||
|
||||
%% Super Mario World
|
||||
subgraph Super Mario World
|
||||
SMW[SNES]
|
||||
|
||||
@@ -129,6 +129,42 @@ common_rule_only_on_easy = common_rule & easy_filter
|
||||
common_rule_skipped_on_easy = common_rule | easy_filter
|
||||
```
|
||||
|
||||
### Field resolvers
|
||||
|
||||
When creating rules you may sometimes need to set a field to a value that depends on the world instance. You can use a `FieldResolver` to define how to populate that field when the rule is being resolved.
|
||||
|
||||
There are two build-in field resolvers:
|
||||
|
||||
- `FromOption`: Resolves to the value of the given option
|
||||
- `FromWorldAttr`: Resolves to the value of the given world instance attribute, can specify a dotted path `a.b.c` to get a nested attribute or dict item
|
||||
|
||||
```python
|
||||
world.options.mcguffin_count = 5
|
||||
world.precalculated_value = 99
|
||||
rule = (
|
||||
Has("A", count=FromOption(McguffinCount))
|
||||
| HasGroup("Important items", count=FromWorldAttr("precalculated_value"))
|
||||
)
|
||||
# Results in Has("A", count=5) | HasGroup("Important items", count=99)
|
||||
```
|
||||
|
||||
You can define your own resolvers by creating a class that inherits from `FieldResolver`, provides your game name, and implements a `resolve` function:
|
||||
|
||||
```python
|
||||
@dataclasses.dataclass(frozen=True)
|
||||
class FromCustomResolution(FieldResolver, game="MyGame"):
|
||||
modifier: str
|
||||
|
||||
@override
|
||||
def resolve(self, world: "World") -> Any:
|
||||
return some_math_calculation(world, self.modifier)
|
||||
|
||||
|
||||
rule = Has("Combat Level", count=FromCustomResolution("combat"))
|
||||
```
|
||||
|
||||
If you want to support rule serialization and your resolver contains non-serializable properties you may need to override `to_dict` or `from_dict`.
|
||||
|
||||
## Enabling caching
|
||||
|
||||
The rule builder provides a `CachedRuleBuilderWorld` base class for your `World` class that enables caching on your rules.
|
||||
|
||||
@@ -108,7 +108,6 @@ Example:
|
||||
```json
|
||||
{
|
||||
...
|
||||
"Donkey Kong Country 3":"f90acedcd958213f483a6a4c238e2a3faf92165e",
|
||||
"Factorio":"a699194a9589db3ebc0d821915864b422c782f44",
|
||||
...
|
||||
}
|
||||
|
||||
@@ -98,11 +98,6 @@ Root: HKCR; Subkey: "{#MyAppName}smpatch"; ValueData: "Arc
|
||||
Root: HKCR; Subkey: "{#MyAppName}smpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}smpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apdkc3"; ValueData: "{#MyAppName}dkc3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}dkc3patch"; ValueData: "Archipelago Donkey Kong Country 3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}dkc3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}dkc3patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apsmw"; ValueData: "{#MyAppName}smwpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}smwpatch"; ValueData: "Archipelago Super Mario World Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}smwpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
|
||||
|
||||
+17
-17
@@ -1,21 +1,21 @@
|
||||
colorama>=0.4.6
|
||||
websockets>=13.0.1,<14
|
||||
PyYAML>=6.0.3
|
||||
jellyfish>=1.2.1
|
||||
jinja2>=3.1.6
|
||||
schema>=0.7.8
|
||||
kivy>=2.3.1
|
||||
bsdiff4>=1.2.6
|
||||
platformdirs>=4.5.0
|
||||
certifi>=2025.11.12
|
||||
cython>=3.2.1
|
||||
cymem>=2.0.13
|
||||
orjson>=3.11.4
|
||||
typing_extensions>=4.15.0
|
||||
pyshortcuts>=1.9.6
|
||||
pathspec>=0.12.1
|
||||
colorama==0.4.6
|
||||
websockets==13.1 # ,<14
|
||||
PyYAML==6.0.3
|
||||
jellyfish==1.2.1
|
||||
jinja2==3.1.6
|
||||
schema==0.7.8
|
||||
kivy==2.3.1
|
||||
bsdiff4==1.2.6
|
||||
platformdirs==4.9.4
|
||||
certifi==2026.2.25
|
||||
cython==3.2.4
|
||||
cymem==2.0.13
|
||||
orjson==3.11.7
|
||||
typing_extensions==4.15.0
|
||||
pyshortcuts==1.9.7
|
||||
pathspec==1.0.4
|
||||
kivymd @ git+https://github.com/kivymd/KivyMD@5ff9d0d
|
||||
kivymd>=2.0.1.dev0
|
||||
|
||||
# Legacy world dependencies that custom worlds rely on
|
||||
Pymem>=1.13.0
|
||||
Pymem==1.14.0
|
||||
|
||||
@@ -0,0 +1,162 @@
|
||||
import dataclasses
|
||||
import importlib
|
||||
from abc import ABC, abstractmethod
|
||||
from collections.abc import Mapping
|
||||
from typing import TYPE_CHECKING, Any, ClassVar, Self, TypeVar, cast, overload
|
||||
|
||||
from typing_extensions import override
|
||||
|
||||
from Options import Option
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
|
||||
class FieldResolverRegister:
|
||||
"""A container class to contain world custom resolvers"""
|
||||
|
||||
custom_resolvers: ClassVar[dict[str, dict[str, type["FieldResolver"]]]] = {}
|
||||
"""
|
||||
A mapping of game name to mapping of resolver name to resolver class
|
||||
to hold custom resolvers implemented by worlds
|
||||
"""
|
||||
|
||||
@classmethod
|
||||
def get_resolver_cls(cls, game_name: str, resolver_name: str) -> type["FieldResolver"]:
|
||||
"""Returns the world-registered or default resolver with the given name"""
|
||||
custom_resolver_classes = cls.custom_resolvers.get(game_name, {})
|
||||
if resolver_name not in DEFAULT_RESOLVERS and resolver_name not in custom_resolver_classes:
|
||||
raise ValueError(f"Resolver '{resolver_name}' for game '{game_name}' not found")
|
||||
return custom_resolver_classes.get(resolver_name) or DEFAULT_RESOLVERS[resolver_name]
|
||||
|
||||
|
||||
@dataclasses.dataclass(frozen=True)
|
||||
class FieldResolver(ABC):
|
||||
@abstractmethod
|
||||
def resolve(self, world: "World") -> Any: ...
|
||||
|
||||
def to_dict(self) -> dict[str, Any]:
|
||||
"""Returns a JSON compatible dict representation of this resolver"""
|
||||
fields = {field.name: getattr(self, field.name, None) for field in dataclasses.fields(self)}
|
||||
return {
|
||||
"resolver": self.__class__.__name__,
|
||||
**fields,
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def from_dict(cls, data: dict[str, Any]) -> Self:
|
||||
"""Returns a new instance of this resolver from a serialized dict representation"""
|
||||
assert data.get("resolver", None) == cls.__name__
|
||||
return cls(**{k: v for k, v in data.items() if k != "resolver"})
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
return self.__class__.__name__
|
||||
|
||||
@classmethod
|
||||
def __init_subclass__(cls, /, game: str) -> None:
|
||||
if game != "Archipelago":
|
||||
custom_resolvers = FieldResolverRegister.custom_resolvers.setdefault(game, {})
|
||||
if cls.__qualname__ in custom_resolvers:
|
||||
raise TypeError(f"Resolver {cls.__qualname__} has already been registered for game {game}")
|
||||
custom_resolvers[cls.__qualname__] = cls
|
||||
elif cls.__module__ != "rule_builder.field_resolvers":
|
||||
raise TypeError("You cannot define custom resolvers for the base Archipelago world")
|
||||
|
||||
|
||||
@dataclasses.dataclass(frozen=True)
|
||||
class FromOption(FieldResolver, game="Archipelago"):
|
||||
option: type[Option[Any]]
|
||||
field: str = "value"
|
||||
|
||||
@override
|
||||
def resolve(self, world: "World") -> Any:
|
||||
option_name = next(
|
||||
(name for name, cls in world.options.__class__.type_hints.items() if cls is self.option),
|
||||
None,
|
||||
)
|
||||
|
||||
if option_name is None:
|
||||
raise ValueError(
|
||||
f"Cannot find option {self.option.__name__} in options class {world.options.__class__.__name__}"
|
||||
)
|
||||
opt = cast(Option[Any] | None, getattr(world.options, option_name, None))
|
||||
if opt is None:
|
||||
raise ValueError(f"Invalid option: {option_name}")
|
||||
return getattr(opt, self.field)
|
||||
|
||||
@override
|
||||
def to_dict(self) -> dict[str, Any]:
|
||||
return {
|
||||
"resolver": "FromOption",
|
||||
"option": f"{self.option.__module__}.{self.option.__name__}",
|
||||
"field": self.field,
|
||||
}
|
||||
|
||||
@override
|
||||
@classmethod
|
||||
def from_dict(cls, data: dict[str, Any]) -> Self:
|
||||
if "option" not in data:
|
||||
raise ValueError("Missing required option")
|
||||
|
||||
option_path = data["option"]
|
||||
try:
|
||||
option_mod_name, option_cls_name = option_path.rsplit(".", 1)
|
||||
option_module = importlib.import_module(option_mod_name)
|
||||
option = getattr(option_module, option_cls_name, None)
|
||||
except (ValueError, ImportError) as e:
|
||||
raise ValueError(f"Cannot parse option '{option_path}'") from e
|
||||
if option is None or not issubclass(option, Option):
|
||||
raise ValueError(f"Invalid option '{option_path}' returns type '{option}' instead of Option subclass")
|
||||
|
||||
return cls(cast(type[Option[Any]], option), data.get("field", "value"))
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
field = f".{self.field}" if self.field != "value" else ""
|
||||
return f"FromOption({self.option.__name__}{field})"
|
||||
|
||||
|
||||
@dataclasses.dataclass(frozen=True)
|
||||
class FromWorldAttr(FieldResolver, game="Archipelago"):
|
||||
name: str
|
||||
|
||||
@override
|
||||
def resolve(self, world: "World") -> Any:
|
||||
obj: Any = world
|
||||
for field in self.name.split("."):
|
||||
if obj is None:
|
||||
return None
|
||||
if isinstance(obj, Mapping):
|
||||
obj = obj.get(field, None) # pyright: ignore[reportUnknownMemberType]
|
||||
else:
|
||||
obj = getattr(obj, field, None)
|
||||
return obj
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
return f"FromWorldAttr({self.name})"
|
||||
|
||||
|
||||
T = TypeVar("T")
|
||||
|
||||
|
||||
@overload
|
||||
def resolve_field(field: Any, world: "World", expected_type: type[T]) -> T: ...
|
||||
@overload
|
||||
def resolve_field(field: Any, world: "World", expected_type: None = None) -> Any: ...
|
||||
def resolve_field(field: Any, world: "World", expected_type: type[T] | None = None) -> T | Any:
|
||||
if isinstance(field, FieldResolver):
|
||||
field = field.resolve(world)
|
||||
if expected_type:
|
||||
assert isinstance(field, expected_type), f"Expected type {expected_type} but got {type(field)}"
|
||||
return field
|
||||
|
||||
|
||||
DEFAULT_RESOLVERS = {
|
||||
resolver_name: resolver_class
|
||||
for resolver_name, resolver_class in locals().items()
|
||||
if isinstance(resolver_class, type)
|
||||
and issubclass(resolver_class, FieldResolver)
|
||||
and resolver_class is not FieldResolver
|
||||
}
|
||||
+83
-30
@@ -7,6 +7,7 @@ from typing_extensions import TypeVar, dataclass_transform, override
|
||||
from BaseClasses import CollectionState
|
||||
from NetUtils import JSONMessagePart
|
||||
|
||||
from .field_resolvers import FieldResolver, FieldResolverRegister, resolve_field
|
||||
from .options import OptionFilter
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -108,11 +109,14 @@ class Rule(Generic[TWorld]):
|
||||
|
||||
def to_dict(self) -> dict[str, Any]:
|
||||
"""Returns a JSON compatible dict representation of this rule"""
|
||||
args = {
|
||||
field.name: getattr(self, field.name, None)
|
||||
for field in dataclasses.fields(self)
|
||||
if field.name not in ("options", "filtered_resolution")
|
||||
}
|
||||
args = {}
|
||||
for field in dataclasses.fields(self):
|
||||
if field.name in ("options", "filtered_resolution"):
|
||||
continue
|
||||
value = getattr(self, field.name, None)
|
||||
if isinstance(value, FieldResolver):
|
||||
value = value.to_dict()
|
||||
args[field.name] = value
|
||||
return {
|
||||
"rule": self.__class__.__qualname__,
|
||||
"options": [o.to_dict() for o in self.options],
|
||||
@@ -124,7 +128,19 @@ class Rule(Generic[TWorld]):
|
||||
def from_dict(cls, data: Mapping[str, Any], world_cls: "type[World]") -> Self:
|
||||
"""Returns a new instance of this rule from a serialized dict representation"""
|
||||
options = OptionFilter.multiple_from_dict(data.get("options", ()))
|
||||
return cls(**data.get("args", {}), options=options, filtered_resolution=data.get("filtered_resolution", False))
|
||||
args = cls._parse_field_resolvers(data.get("args", {}), world_cls.game)
|
||||
return cls(**args, options=options, filtered_resolution=data.get("filtered_resolution", False))
|
||||
|
||||
@classmethod
|
||||
def _parse_field_resolvers(cls, data: Mapping[str, Any], game_name: str) -> dict[str, Any]:
|
||||
result: dict[str, Any] = {}
|
||||
for name, value in data.items():
|
||||
if isinstance(value, dict) and "resolver" in value:
|
||||
resolver_cls = FieldResolverRegister.get_resolver_cls(game_name, value["resolver"]) # pyright: ignore[reportUnknownArgumentType]
|
||||
result[name] = resolver_cls.from_dict(value) # pyright: ignore[reportUnknownArgumentType]
|
||||
else:
|
||||
result[name] = value
|
||||
return result
|
||||
|
||||
def __and__(self, other: "Rule[Any] | Iterable[OptionFilter] | OptionFilter") -> "Rule[TWorld]":
|
||||
"""Combines two rules or a rule and an option filter into an And rule"""
|
||||
@@ -688,24 +704,24 @@ class Filtered(WrapperRule[TWorld], game="Archipelago"):
|
||||
class Has(Rule[TWorld], game="Archipelago"):
|
||||
"""A rule that checks if the player has at least `count` of a given item"""
|
||||
|
||||
item_name: str
|
||||
item_name: str | FieldResolver
|
||||
"""The item to check for"""
|
||||
|
||||
count: int = 1
|
||||
count: int | FieldResolver = 1
|
||||
"""The count the player is required to have"""
|
||||
|
||||
@override
|
||||
def _instantiate(self, world: TWorld) -> Rule.Resolved:
|
||||
return self.Resolved(
|
||||
self.item_name,
|
||||
self.count,
|
||||
resolve_field(self.item_name, world, str),
|
||||
count=resolve_field(self.count, world, int),
|
||||
player=world.player,
|
||||
caching_enabled=getattr(world, "rule_caching_enabled", False),
|
||||
)
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
count = f", count={self.count}" if self.count > 1 else ""
|
||||
count = f", count={self.count}" if isinstance(self.count, FieldResolver) or self.count > 1 else ""
|
||||
options = f", options={self.options}" if self.options else ""
|
||||
return f"{self.__class__.__name__}({self.item_name}{count}{options})"
|
||||
|
||||
@@ -991,7 +1007,7 @@ class HasAny(Rule[TWorld], game="Archipelago"):
|
||||
class HasAllCounts(Rule[TWorld], game="Archipelago"):
|
||||
"""A rule that checks if the player has all of the specified counts of the given items"""
|
||||
|
||||
item_counts: dict[str, int]
|
||||
item_counts: Mapping[str, int | FieldResolver]
|
||||
"""A mapping of item name to count to check for"""
|
||||
|
||||
@override
|
||||
@@ -1002,12 +1018,30 @@ class HasAllCounts(Rule[TWorld], game="Archipelago"):
|
||||
if len(self.item_counts) == 1:
|
||||
item = next(iter(self.item_counts))
|
||||
return Has(item, self.item_counts[item]).resolve(world)
|
||||
item_counts = tuple((name, resolve_field(count, world, int)) for name, count in self.item_counts.items())
|
||||
return self.Resolved(
|
||||
tuple(self.item_counts.items()),
|
||||
item_counts,
|
||||
player=world.player,
|
||||
caching_enabled=getattr(world, "rule_caching_enabled", False),
|
||||
)
|
||||
|
||||
@override
|
||||
def to_dict(self) -> dict[str, Any]:
|
||||
output = super().to_dict()
|
||||
output["args"]["item_counts"] = {
|
||||
key: value.to_dict() if isinstance(value, FieldResolver) else value
|
||||
for key, value in output["args"]["item_counts"].items()
|
||||
}
|
||||
return output
|
||||
|
||||
@override
|
||||
@classmethod
|
||||
def from_dict(cls, data: Mapping[str, Any], world_cls: "type[World]") -> Self:
|
||||
args = data.get("args", {})
|
||||
item_counts = cls._parse_field_resolvers(args.get("item_counts", {}), world_cls.game)
|
||||
options = OptionFilter.multiple_from_dict(data.get("options", ()))
|
||||
return cls(item_counts, options=options, filtered_resolution=data.get("filtered_resolution", False))
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
items = ", ".join([f"{item} x{count}" for item, count in self.item_counts.items()])
|
||||
@@ -1096,7 +1130,7 @@ class HasAllCounts(Rule[TWorld], game="Archipelago"):
|
||||
class HasAnyCount(Rule[TWorld], game="Archipelago"):
|
||||
"""A rule that checks if the player has any of the specified counts of the given items"""
|
||||
|
||||
item_counts: dict[str, int]
|
||||
item_counts: Mapping[str, int | FieldResolver]
|
||||
"""A mapping of item name to count to check for"""
|
||||
|
||||
@override
|
||||
@@ -1107,12 +1141,30 @@ class HasAnyCount(Rule[TWorld], game="Archipelago"):
|
||||
if len(self.item_counts) == 1:
|
||||
item = next(iter(self.item_counts))
|
||||
return Has(item, self.item_counts[item]).resolve(world)
|
||||
item_counts = tuple((name, resolve_field(count, world, int)) for name, count in self.item_counts.items())
|
||||
return self.Resolved(
|
||||
tuple(self.item_counts.items()),
|
||||
item_counts,
|
||||
player=world.player,
|
||||
caching_enabled=getattr(world, "rule_caching_enabled", False),
|
||||
)
|
||||
|
||||
@override
|
||||
def to_dict(self) -> dict[str, Any]:
|
||||
output = super().to_dict()
|
||||
output["args"]["item_counts"] = {
|
||||
key: value.to_dict() if isinstance(value, FieldResolver) else value
|
||||
for key, value in output["args"]["item_counts"].items()
|
||||
}
|
||||
return output
|
||||
|
||||
@override
|
||||
@classmethod
|
||||
def from_dict(cls, data: Mapping[str, Any], world_cls: "type[World]") -> Self:
|
||||
args = data.get("args", {})
|
||||
item_counts = cls._parse_field_resolvers(args.get("item_counts", {}), world_cls.game)
|
||||
options = OptionFilter.multiple_from_dict(data.get("options", ()))
|
||||
return cls(item_counts, options=options, filtered_resolution=data.get("filtered_resolution", False))
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
items = ", ".join([f"{item} x{count}" for item, count in self.item_counts.items()])
|
||||
@@ -1204,13 +1256,13 @@ class HasFromList(Rule[TWorld], game="Archipelago"):
|
||||
item_names: tuple[str, ...]
|
||||
"""A tuple of item names to check for"""
|
||||
|
||||
count: int = 1
|
||||
count: int | FieldResolver = 1
|
||||
"""The number of items the player needs to have"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
*item_names: str,
|
||||
count: int = 1,
|
||||
count: int | FieldResolver = 1,
|
||||
options: Iterable[OptionFilter] = (),
|
||||
filtered_resolution: bool = False,
|
||||
) -> None:
|
||||
@@ -1227,7 +1279,7 @@ class HasFromList(Rule[TWorld], game="Archipelago"):
|
||||
return Has(self.item_names[0], self.count).resolve(world)
|
||||
return self.Resolved(
|
||||
self.item_names,
|
||||
self.count,
|
||||
count=resolve_field(self.count, world, int),
|
||||
player=world.player,
|
||||
caching_enabled=getattr(world, "rule_caching_enabled", False),
|
||||
)
|
||||
@@ -1235,7 +1287,7 @@ class HasFromList(Rule[TWorld], game="Archipelago"):
|
||||
@override
|
||||
@classmethod
|
||||
def from_dict(cls, data: Mapping[str, Any], world_cls: "type[World]") -> Self:
|
||||
args = {**data.get("args", {})}
|
||||
args = cls._parse_field_resolvers(data.get("args", {}), world_cls.game)
|
||||
item_names = args.pop("item_names", ())
|
||||
options = OptionFilter.multiple_from_dict(data.get("options", ()))
|
||||
return cls(*item_names, **args, options=options, filtered_resolution=data.get("filtered_resolution", False))
|
||||
@@ -1338,13 +1390,13 @@ class HasFromListUnique(Rule[TWorld], game="Archipelago"):
|
||||
item_names: tuple[str, ...]
|
||||
"""A tuple of item names to check for"""
|
||||
|
||||
count: int = 1
|
||||
count: int | FieldResolver = 1
|
||||
"""The number of items the player needs to have"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
*item_names: str,
|
||||
count: int = 1,
|
||||
count: int | FieldResolver = 1,
|
||||
options: Iterable[OptionFilter] = (),
|
||||
filtered_resolution: bool = False,
|
||||
) -> None:
|
||||
@@ -1354,14 +1406,15 @@ class HasFromListUnique(Rule[TWorld], game="Archipelago"):
|
||||
|
||||
@override
|
||||
def _instantiate(self, world: TWorld) -> Rule.Resolved:
|
||||
if len(self.item_names) == 0 or len(self.item_names) < self.count:
|
||||
count = resolve_field(self.count, world, int)
|
||||
if len(self.item_names) == 0 or len(self.item_names) < count:
|
||||
# match state.has_from_list_unique
|
||||
return False_().resolve(world)
|
||||
if len(self.item_names) == 1:
|
||||
return Has(self.item_names[0]).resolve(world)
|
||||
return self.Resolved(
|
||||
self.item_names,
|
||||
self.count,
|
||||
count,
|
||||
player=world.player,
|
||||
caching_enabled=getattr(world, "rule_caching_enabled", False),
|
||||
)
|
||||
@@ -1369,7 +1422,7 @@ class HasFromListUnique(Rule[TWorld], game="Archipelago"):
|
||||
@override
|
||||
@classmethod
|
||||
def from_dict(cls, data: Mapping[str, Any], world_cls: "type[World]") -> Self:
|
||||
args = {**data.get("args", {})}
|
||||
args = cls._parse_field_resolvers(data.get("args", {}), world_cls.game)
|
||||
item_names = args.pop("item_names", ())
|
||||
options = OptionFilter.multiple_from_dict(data.get("options", ()))
|
||||
return cls(*item_names, **args, options=options, filtered_resolution=data.get("filtered_resolution", False))
|
||||
@@ -1468,7 +1521,7 @@ class HasGroup(Rule[TWorld], game="Archipelago"):
|
||||
item_name_group: str
|
||||
"""The name of the item group containing the items"""
|
||||
|
||||
count: int = 1
|
||||
count: int | FieldResolver = 1
|
||||
"""The number of items the player needs to have"""
|
||||
|
||||
@override
|
||||
@@ -1477,14 +1530,14 @@ class HasGroup(Rule[TWorld], game="Archipelago"):
|
||||
return self.Resolved(
|
||||
self.item_name_group,
|
||||
item_names,
|
||||
self.count,
|
||||
count=resolve_field(self.count, world, int),
|
||||
player=world.player,
|
||||
caching_enabled=getattr(world, "rule_caching_enabled", False),
|
||||
)
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
count = f", count={self.count}" if self.count > 1 else ""
|
||||
count = f", count={self.count}" if isinstance(self.count, FieldResolver) or self.count > 1 else ""
|
||||
options = f", options={self.options}" if self.options else ""
|
||||
return f"{self.__class__.__name__}({self.item_name_group}{count}{options})"
|
||||
|
||||
@@ -1542,7 +1595,7 @@ class HasGroupUnique(Rule[TWorld], game="Archipelago"):
|
||||
item_name_group: str
|
||||
"""The name of the item group containing the items"""
|
||||
|
||||
count: int = 1
|
||||
count: int | FieldResolver = 1
|
||||
"""The number of items the player needs to have"""
|
||||
|
||||
@override
|
||||
@@ -1551,14 +1604,14 @@ class HasGroupUnique(Rule[TWorld], game="Archipelago"):
|
||||
return self.Resolved(
|
||||
self.item_name_group,
|
||||
item_names,
|
||||
self.count,
|
||||
count=resolve_field(self.count, world, int),
|
||||
player=world.player,
|
||||
caching_enabled=getattr(world, "rule_caching_enabled", False),
|
||||
)
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
count = f", count={self.count}" if self.count > 1 else ""
|
||||
count = f", count={self.count}" if isinstance(self.count, FieldResolver) or self.count > 1 else ""
|
||||
options = f", options={self.options}" if self.options else ""
|
||||
return f"{self.__class__.__name__}({self.item_name_group}{count}{options})"
|
||||
|
||||
|
||||
@@ -63,12 +63,17 @@ from Cython.Build import cythonize
|
||||
|
||||
|
||||
non_apworlds: set[str] = {
|
||||
"Archipelago", # needs a way to specify load order
|
||||
"Adventure", # loads basepatch badly
|
||||
"Final Fantasy", # loads json files badly
|
||||
"Lufia II Ancient Cave", # loads basepatch badly
|
||||
"Ocarina of Time", # has executables in folder
|
||||
"Raft", # loads json files badly
|
||||
"A Link to the Past",
|
||||
"Adventure",
|
||||
"Archipelago",
|
||||
"Lufia II Ancient Cave",
|
||||
"Meritous",
|
||||
"Ocarina of Time",
|
||||
"Overcooked! 2",
|
||||
"Raft",
|
||||
"Super Mario 64",
|
||||
"VVVVVV",
|
||||
"Wargroove",
|
||||
}
|
||||
|
||||
|
||||
@@ -652,7 +657,7 @@ cx_Freeze.setup(
|
||||
options={
|
||||
"build_exe": {
|
||||
"packages": ["worlds", "kivy", "cymem", "websockets", "kivymd"],
|
||||
"includes": [],
|
||||
"includes": ["rule_builder.cached_world"],
|
||||
"excludes": ["numpy", "Cython", "PySide2", "PIL",
|
||||
"pandas"],
|
||||
"zip_includes": [],
|
||||
|
||||
@@ -6,8 +6,9 @@ from typing_extensions import override
|
||||
|
||||
from BaseClasses import CollectionState, Item, ItemClassification, Location, MultiWorld, Region
|
||||
from NetUtils import JSONMessagePart
|
||||
from Options import Choice, FreeText, Option, OptionSet, PerGameCommonOptions, Toggle
|
||||
from Options import Choice, FreeText, Option, OptionSet, PerGameCommonOptions, Range, Toggle
|
||||
from rule_builder.cached_world import CachedRuleBuilderWorld
|
||||
from rule_builder.field_resolvers import FieldResolver, FromOption, FromWorldAttr, resolve_field
|
||||
from rule_builder.options import Operator, OptionFilter
|
||||
from rule_builder.rules import (
|
||||
And,
|
||||
@@ -59,12 +60,20 @@ class SetOption(OptionSet):
|
||||
valid_keys: ClassVar[set[str]] = {"one", "two", "three"} # pyright: ignore[reportIncompatibleVariableOverride]
|
||||
|
||||
|
||||
class RangeOption(Range):
|
||||
auto_display_name = True
|
||||
range_start = 1
|
||||
range_end = 10
|
||||
default = 5
|
||||
|
||||
|
||||
@dataclass
|
||||
class RuleBuilderOptions(PerGameCommonOptions):
|
||||
toggle_option: ToggleOption
|
||||
choice_option: ChoiceOption
|
||||
text_option: FreeTextOption
|
||||
set_option: SetOption
|
||||
range_option: RangeOption
|
||||
|
||||
|
||||
GAME_NAME = "Rule Builder Test Game"
|
||||
@@ -659,14 +668,15 @@ class TestRules(RuleBuilderTestCase):
|
||||
self.assertFalse(resolved_rule(self.state))
|
||||
|
||||
def test_has_any_count(self) -> None:
|
||||
item_counts = {"Item 1": 1, "Item 2": 2}
|
||||
item_counts: dict[str, int | FieldResolver] = {"Item 1": 1, "Item 2": 2}
|
||||
rule = HasAnyCount(item_counts)
|
||||
resolved_rule = rule.resolve(self.world)
|
||||
self.world.register_rule_dependencies(resolved_rule)
|
||||
|
||||
for item_name, count in item_counts.items():
|
||||
item = self.world.create_item(item_name)
|
||||
for _ in range(count):
|
||||
num_items = resolve_field(count, self.world, int)
|
||||
for _ in range(num_items):
|
||||
self.assertFalse(resolved_rule(self.state))
|
||||
self.state.collect(item)
|
||||
self.assertTrue(resolved_rule(self.state))
|
||||
@@ -763,7 +773,7 @@ class TestSerialization(RuleBuilderTestCase):
|
||||
|
||||
rule: ClassVar[Rule[Any]] = And(
|
||||
Or(
|
||||
Has("i1", count=4),
|
||||
Has("i1", count=FromOption(RangeOption)),
|
||||
HasFromList("i2", "i3", "i4", count=2),
|
||||
HasAnyCount({"i5": 2, "i6": 3}),
|
||||
options=[OptionFilter(ToggleOption, 0)],
|
||||
@@ -771,7 +781,7 @@ class TestSerialization(RuleBuilderTestCase):
|
||||
Or(
|
||||
HasAll("i7", "i8"),
|
||||
HasAllCounts(
|
||||
{"i9": 1, "i10": 5},
|
||||
{"i9": 1, "i10": FromWorldAttr("instance_data.i10_count")},
|
||||
options=[OptionFilter(ToggleOption, 1, operator="ne")],
|
||||
filtered_resolution=True,
|
||||
),
|
||||
@@ -811,7 +821,14 @@ class TestSerialization(RuleBuilderTestCase):
|
||||
"rule": "Has",
|
||||
"options": [],
|
||||
"filtered_resolution": False,
|
||||
"args": {"item_name": "i1", "count": 4},
|
||||
"args": {
|
||||
"item_name": "i1",
|
||||
"count": {
|
||||
"resolver": "FromOption",
|
||||
"option": "test.general.test_rule_builder.RangeOption",
|
||||
"field": "value",
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
"rule": "HasFromList",
|
||||
@@ -848,7 +865,12 @@ class TestSerialization(RuleBuilderTestCase):
|
||||
},
|
||||
],
|
||||
"filtered_resolution": True,
|
||||
"args": {"item_counts": {"i9": 1, "i10": 5}},
|
||||
"args": {
|
||||
"item_counts": {
|
||||
"i9": 1,
|
||||
"i10": {"resolver": "FromWorldAttr", "name": "instance_data.i10_count"},
|
||||
}
|
||||
},
|
||||
},
|
||||
{
|
||||
"rule": "CanReachRegion",
|
||||
@@ -923,7 +945,7 @@ class TestSerialization(RuleBuilderTestCase):
|
||||
multiworld = setup_solo_multiworld(self.world_cls, steps=(), seed=0)
|
||||
world = multiworld.worlds[1]
|
||||
deserialized_rule = world.rule_from_dict(self.rule_dict)
|
||||
self.assertEqual(deserialized_rule, self.rule, str(deserialized_rule))
|
||||
self.assertEqual(deserialized_rule, self.rule, f"\n{deserialized_rule}\n{self.rule}")
|
||||
|
||||
|
||||
class TestExplain(RuleBuilderTestCase):
|
||||
@@ -1342,3 +1364,32 @@ class TestExplain(RuleBuilderTestCase):
|
||||
"& False)",
|
||||
)
|
||||
assert str(self.resolved_rule) == " ".join(expected)
|
||||
|
||||
|
||||
@classvar_matrix(
|
||||
rules=(
|
||||
(
|
||||
Has("A", FromOption(RangeOption)),
|
||||
Has.Resolved("A", count=5, player=1),
|
||||
),
|
||||
(
|
||||
Has("B", FromWorldAttr("pre_calculated")),
|
||||
Has.Resolved("B", count=3, player=1),
|
||||
),
|
||||
(
|
||||
Has("C", FromWorldAttr("instance_data.key")),
|
||||
Has.Resolved("C", count=7, player=1),
|
||||
),
|
||||
)
|
||||
)
|
||||
class TestFieldResolvers(RuleBuilderTestCase):
|
||||
rules: ClassVar[tuple[Rule[Any], Rule.Resolved]]
|
||||
|
||||
def test_simplify(self) -> None:
|
||||
multiworld = setup_solo_multiworld(self.world_cls, steps=("generate_early",), seed=0)
|
||||
world = multiworld.worlds[1]
|
||||
world.pre_calculated = 3 # pyright: ignore[reportAttributeAccessIssue]
|
||||
world.instance_data = {"key": 7} # pyright: ignore[reportAttributeAccessIssue]
|
||||
rule, expected = self.rules
|
||||
resolved_rule = rule.resolve(world)
|
||||
self.assertEqual(resolved_rule, expected, f"\n{resolved_rule}\n{expected}")
|
||||
|
||||
@@ -269,8 +269,9 @@ if not is_frozen():
|
||||
from Launcher import open_folder
|
||||
|
||||
import argparse
|
||||
parser = argparse.ArgumentParser("Build script for APWorlds")
|
||||
parser.add_argument("worlds", type=str, default=(), nargs="*", help="Names of APWorlds to build.")
|
||||
parser = argparse.ArgumentParser(prog="Build APWorlds", description="Build script for APWorlds")
|
||||
parser.add_argument("worlds", type=str, default=(), nargs="*", help="names of APWorlds to build")
|
||||
parser.add_argument("--skip_open_folder", action="store_true", help="don't open the output build folder")
|
||||
args = parser.parse_args(launch_args)
|
||||
|
||||
if args.worlds:
|
||||
@@ -320,7 +321,9 @@ if not is_frozen():
|
||||
zf.write(pathlib.Path(world_directory, file), pathlib.Path(file_name, file))
|
||||
|
||||
zf.writestr(apworld.manifest_path, json.dumps(manifest))
|
||||
open_folder(apworlds_folder)
|
||||
|
||||
if not args.skip_open_folder:
|
||||
open_folder(apworlds_folder)
|
||||
|
||||
components.append(Component("Build APWorlds", func=_build_apworlds, cli=True,
|
||||
description="Build APWorlds from loose-file world folders."))
|
||||
|
||||
@@ -3,10 +3,10 @@ from Options import PerGameCommonOptions
|
||||
from .Locations import location_table, AdventureLocation, dragon_room_to_region
|
||||
|
||||
|
||||
def connect(world: MultiWorld, player: int, source: str, target: str, rule: callable = lambda state: True,
|
||||
def connect(multiworld: MultiWorld, player: int, source: str, target: str, rule: callable = lambda state: True,
|
||||
one_way=False, name=None):
|
||||
source_region = world.get_region(source, player)
|
||||
target_region = world.get_region(target, player)
|
||||
source_region = multiworld.get_region(source, player)
|
||||
target_region = multiworld.get_region(target, player)
|
||||
|
||||
if name is None:
|
||||
name = source + " to " + target
|
||||
@@ -22,7 +22,7 @@ def connect(world: MultiWorld, player: int, source: str, target: str, rule: call
|
||||
source_region.exits.append(connection)
|
||||
connection.connect(target_region)
|
||||
if not one_way:
|
||||
connect(world, player, target, source, rule, True)
|
||||
connect(multiworld, player, target, source, rule, True)
|
||||
|
||||
|
||||
def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player: int, dragon_rooms: []) -> None:
|
||||
|
||||
+25
-25
@@ -3,47 +3,47 @@ from worlds.generic.Rules import add_rule, set_rule, forbid_item
|
||||
|
||||
|
||||
def set_rules(self) -> None:
|
||||
world = self.multiworld
|
||||
multiworld = self.multiworld
|
||||
use_bat_logic = self.options.bat_logic.value == BatLogic.option_use_logic
|
||||
|
||||
set_rule(world.get_entrance("YellowCastlePort", self.player),
|
||||
set_rule(multiworld.get_entrance("YellowCastlePort", self.player),
|
||||
lambda state: state.has("Yellow Key", self.player))
|
||||
set_rule(world.get_entrance("BlackCastlePort", self.player),
|
||||
set_rule(multiworld.get_entrance("BlackCastlePort", self.player),
|
||||
lambda state: state.has("Black Key", self.player))
|
||||
set_rule(world.get_entrance("WhiteCastlePort", self.player),
|
||||
set_rule(multiworld.get_entrance("WhiteCastlePort", self.player),
|
||||
lambda state: state.has("White Key", self.player))
|
||||
|
||||
# a future thing would be to make the bat an actual item, or at least allow it to
|
||||
# be placed in a castle, which would require some additions to the rules when
|
||||
# use_bat_logic is true
|
||||
if not use_bat_logic:
|
||||
set_rule(world.get_entrance("WhiteCastleSecretPassage", self.player),
|
||||
set_rule(multiworld.get_entrance("WhiteCastleSecretPassage", self.player),
|
||||
lambda state: state.has("Bridge", self.player))
|
||||
set_rule(world.get_entrance("WhiteCastlePeekPassage", self.player),
|
||||
set_rule(multiworld.get_entrance("WhiteCastlePeekPassage", self.player),
|
||||
lambda state: state.has("Bridge", self.player) or
|
||||
state.has("Magnet", self.player))
|
||||
set_rule(world.get_entrance("BlackCastleVaultEntrance", self.player),
|
||||
set_rule(multiworld.get_entrance("BlackCastleVaultEntrance", self.player),
|
||||
lambda state: state.has("Bridge", self.player) or
|
||||
state.has("Magnet", self.player))
|
||||
|
||||
dragon_slay_check = self.options.dragon_slay_check.value
|
||||
if dragon_slay_check:
|
||||
if self.difficulty_switch_b == DifficultySwitchB.option_hard_with_unlock_item:
|
||||
set_rule(world.get_location("Slay Yorgle", self.player),
|
||||
set_rule(multiworld.get_location("Slay Yorgle", self.player),
|
||||
lambda state: state.has("Sword", self.player) and
|
||||
state.has("Right Difficulty Switch", self.player))
|
||||
set_rule(world.get_location("Slay Grundle", self.player),
|
||||
set_rule(multiworld.get_location("Slay Grundle", self.player),
|
||||
lambda state: state.has("Sword", self.player) and
|
||||
state.has("Right Difficulty Switch", self.player))
|
||||
set_rule(world.get_location("Slay Rhindle", self.player),
|
||||
set_rule(multiworld.get_location("Slay Rhindle", self.player),
|
||||
lambda state: state.has("Sword", self.player) and
|
||||
state.has("Right Difficulty Switch", self.player))
|
||||
else:
|
||||
set_rule(world.get_location("Slay Yorgle", self.player),
|
||||
set_rule(multiworld.get_location("Slay Yorgle", self.player),
|
||||
lambda state: state.has("Sword", self.player))
|
||||
set_rule(world.get_location("Slay Grundle", self.player),
|
||||
set_rule(multiworld.get_location("Slay Grundle", self.player),
|
||||
lambda state: state.has("Sword", self.player))
|
||||
set_rule(world.get_location("Slay Rhindle", self.player),
|
||||
set_rule(multiworld.get_location("Slay Rhindle", self.player),
|
||||
lambda state: state.has("Sword", self.player))
|
||||
|
||||
# really this requires getting the dot item, and having another item or enemy
|
||||
@@ -51,37 +51,37 @@ def set_rules(self) -> None:
|
||||
# to actually make randomized, since it is invisible. May add some options
|
||||
# for how that works in the distant future, but for now, just say you need
|
||||
# the bridge and black key to get to it, as that simplifies things a lot
|
||||
set_rule(world.get_entrance("CreditsWall", self.player),
|
||||
set_rule(multiworld.get_entrance("CreditsWall", self.player),
|
||||
lambda state: state.has("Bridge", self.player) and
|
||||
state.has("Black Key", self.player))
|
||||
|
||||
if not use_bat_logic:
|
||||
set_rule(world.get_entrance("CreditsToFarSide", self.player),
|
||||
set_rule(multiworld.get_entrance("CreditsToFarSide", self.player),
|
||||
lambda state: state.has("Magnet", self.player))
|
||||
|
||||
# bridge literally does not fit in this space, I think. I'll just exclude it
|
||||
forbid_item(world.get_location("Dungeon Vault", self.player), "Bridge", self.player)
|
||||
forbid_item(multiworld.get_location("Dungeon Vault", self.player), "Bridge", self.player)
|
||||
# don't put magnet in locations that can pull in-logic items out of reach unless the bat is in play
|
||||
if not use_bat_logic:
|
||||
forbid_item(world.get_location("Dungeon Vault", self.player), "Magnet", self.player)
|
||||
forbid_item(world.get_location("Red Maze Vault Entrance", self.player), "Magnet", self.player)
|
||||
forbid_item(world.get_location("Credits Right Side", self.player), "Magnet", self.player)
|
||||
forbid_item(multiworld.get_location("Dungeon Vault", self.player), "Magnet", self.player)
|
||||
forbid_item(multiworld.get_location("Red Maze Vault Entrance", self.player), "Magnet", self.player)
|
||||
forbid_item(multiworld.get_location("Credits Right Side", self.player), "Magnet", self.player)
|
||||
|
||||
# and obviously we don't want to start with the game already won
|
||||
forbid_item(world.get_location("Inside Yellow Castle", self.player), "Chalice", self.player)
|
||||
overworld = world.get_region("Overworld", self.player)
|
||||
forbid_item(multiworld.get_location("Inside Yellow Castle", self.player), "Chalice", self.player)
|
||||
overworld = multiworld.get_region("Overworld", self.player)
|
||||
|
||||
for loc in overworld.locations:
|
||||
forbid_item(loc, "Chalice", self.player)
|
||||
|
||||
add_rule(world.get_location("Chalice Home", self.player),
|
||||
add_rule(multiworld.get_location("Chalice Home", self.player),
|
||||
lambda state: state.has("Chalice", self.player) and state.has("Yellow Key", self.player))
|
||||
|
||||
# world.random.choice(overworld.locations).progress_type = LocationProgressType.PRIORITY
|
||||
# multiworld.random.choice(overworld.locations).progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
# all_locations = world.get_locations(self.player).copy()
|
||||
# all_locations = multiworld.get_locations(self.player).copy()
|
||||
# while priority_count < get_num_items():
|
||||
# loc = world.random.choice(all_locations)
|
||||
# loc = multiworld.random.choice(all_locations)
|
||||
# if loc.progress_type == LocationProgressType.DEFAULT:
|
||||
# loc.progress_type = LocationProgressType.PRIORITY
|
||||
# priority_count += 1
|
||||
|
||||
@@ -105,8 +105,8 @@ class AdventureWorld(World):
|
||||
location_name_to_id: ClassVar[Dict[str, int]] = {name: data.location_id for name, data in location_table.items()}
|
||||
required_client_version: Tuple[int, int, int] = (0, 3, 9)
|
||||
|
||||
def __init__(self, world: MultiWorld, player: int):
|
||||
super().__init__(world, player)
|
||||
def __init__(self, multiworld: MultiWorld, player: int):
|
||||
super().__init__(multiworld, player)
|
||||
self.rom_name: Optional[bytearray] = bytearray("", "utf8" )
|
||||
self.dragon_rooms: [int] = [0x14, 0x19, 0x4]
|
||||
self.dragon_slay_check: Optional[int] = 0
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
maseya-z3pr>=1.0.0rc1
|
||||
xxtea>=3.0.0
|
||||
maseya-z3pr==1.0.0rc1
|
||||
xxtea==3.7.0
|
||||
|
||||
@@ -30,7 +30,10 @@
|
||||
C to fire available Confetti Cannons
|
||||
Number Keys + Backspace for Math Trap\n
|
||||
|
||||
Rebinding controls might be added in the future :)"""
|
||||
[b]Click to move also works![/b]
|
||||
|
||||
Click/tap Confetti Cannon to fire it
|
||||
Submit Math Trap solution in the command line at the bottom"""
|
||||
|
||||
<VolumeSliderView>:
|
||||
orientation: "horizontal"
|
||||
|
||||
@@ -4,8 +4,9 @@ from argparse import Namespace
|
||||
from enum import Enum
|
||||
from typing import TYPE_CHECKING, Any
|
||||
|
||||
from CommonClient import CommonContext, gui_enabled, logger, server_loop
|
||||
from CommonClient import ClientCommandProcessor, CommonContext, logger, server_loop
|
||||
from NetUtils import ClientStatus
|
||||
from Utils import gui_enabled
|
||||
|
||||
from ..game.events import ConfettiFired, LocationClearedEvent, MathProblemSolved, MathProblemStarted, VictoryEvent
|
||||
from ..game.game import Game
|
||||
@@ -41,6 +42,16 @@ class ConnectionStatus(Enum):
|
||||
GAME_RUNNING = 3
|
||||
|
||||
|
||||
class APQuestClientCommandProcessor(ClientCommandProcessor):
|
||||
ctx: "APQuestContext"
|
||||
|
||||
def default(self, raw: str) -> None:
|
||||
if self.ctx.external_math_trap_input(raw):
|
||||
return
|
||||
|
||||
super().default(raw)
|
||||
|
||||
|
||||
class APQuestContext(CommonContext):
|
||||
game = "APQuest"
|
||||
items_handling = 0b111 # full remote
|
||||
@@ -65,6 +76,7 @@ class APQuestContext(CommonContext):
|
||||
delay_intro_song: bool
|
||||
|
||||
ui: APQuestManager
|
||||
command_processor = APQuestClientCommandProcessor
|
||||
|
||||
def __init__(
|
||||
self, server_address: str | None = None, password: str | None = None, delay_intro_song: bool = False
|
||||
@@ -172,7 +184,6 @@ class APQuestContext(CommonContext):
|
||||
assert self.ap_quest_game is not None
|
||||
self.ap_quest_game.gameboard.fill_remote_location_content(remote_item_graphic_overrides)
|
||||
self.render()
|
||||
self.ui.game_view.bind_keyboard()
|
||||
|
||||
self.connection_status = ConnectionStatus.GAME_RUNNING
|
||||
self.ui.game_started()
|
||||
@@ -244,6 +255,59 @@ class APQuestContext(CommonContext):
|
||||
self.ap_quest_game.input(input_key)
|
||||
self.render()
|
||||
|
||||
def queue_auto_move(self, target_x: int, target_y: int) -> None:
|
||||
if self.ap_quest_game is None:
|
||||
return
|
||||
if not self.ap_quest_game.gameboard.ready:
|
||||
return
|
||||
if not self.ui.game_view.focused > 1: # Must already be in focus
|
||||
return
|
||||
self.ap_quest_game.queue_auto_move(target_x, target_y)
|
||||
self.ui.start_auto_move()
|
||||
|
||||
def do_auto_move_and_rerender(self) -> None:
|
||||
if self.ap_quest_game is None:
|
||||
return
|
||||
if not self.ap_quest_game.gameboard.ready:
|
||||
return
|
||||
changed = self.ap_quest_game.do_auto_move()
|
||||
if changed:
|
||||
self.render()
|
||||
|
||||
def confetti_and_rerender(self) -> None:
|
||||
# Used by tap mode
|
||||
if self.ap_quest_game is None:
|
||||
return
|
||||
if not self.ap_quest_game.gameboard.ready:
|
||||
return
|
||||
|
||||
if self.ap_quest_game.attempt_fire_confetti_cannon():
|
||||
self.render()
|
||||
|
||||
def external_math_trap_input(self, raw: str) -> bool:
|
||||
if self.ap_quest_game is None:
|
||||
return False
|
||||
if not self.ap_quest_game.gameboard.ready:
|
||||
return False
|
||||
if not self.ap_quest_game.active_math_problem:
|
||||
return False
|
||||
|
||||
raw = raw.strip()
|
||||
|
||||
if not raw:
|
||||
return False
|
||||
if not raw.isnumeric():
|
||||
return False
|
||||
|
||||
self.ap_quest_game.math_problem_replace([int(digit) for digit in raw])
|
||||
|
||||
if not self.ap_quest_game.active_math_problem:
|
||||
self.ui.game_view.force_focus()
|
||||
|
||||
self.render()
|
||||
|
||||
return True
|
||||
|
||||
def make_gui(self) -> "type[kvui.GameManager]":
|
||||
self.load_kv()
|
||||
return APQuestManager
|
||||
|
||||
@@ -4,29 +4,26 @@ from math import sqrt
|
||||
from random import choice, random
|
||||
from typing import Any
|
||||
|
||||
from kivy.core.window import Keyboard, Window
|
||||
from kivy.core.window import Window
|
||||
from kivy.graphics import Color, Triangle
|
||||
from kivy.graphics.instructions import Canvas
|
||||
from kivy.input import MotionEvent
|
||||
from kivy.uix.behaviors import ButtonBehavior
|
||||
from kivy.uix.boxlayout import BoxLayout
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.image import Image
|
||||
from kivy.uix.widget import Widget
|
||||
from kivymd.uix.recycleview import MDRecycleView
|
||||
|
||||
from CommonClient import logger
|
||||
|
||||
from ..game.inputs import Input
|
||||
|
||||
|
||||
INPUT_MAP = {
|
||||
"up": Input.UP,
|
||||
INPUT_MAP_STR = {
|
||||
"w": Input.UP,
|
||||
"down": Input.DOWN,
|
||||
"s": Input.DOWN,
|
||||
"right": Input.RIGHT,
|
||||
"d": Input.RIGHT,
|
||||
"left": Input.LEFT,
|
||||
"a": Input.LEFT,
|
||||
"spacebar": Input.ACTION,
|
||||
" ": Input.ACTION,
|
||||
"c": Input.CONFETTI,
|
||||
"0": Input.ZERO,
|
||||
"1": Input.ONE,
|
||||
@@ -38,38 +35,52 @@ INPUT_MAP = {
|
||||
"7": Input.SEVEN,
|
||||
"8": Input.EIGHT,
|
||||
"9": Input.NINE,
|
||||
"backspace": Input.BACKSPACE,
|
||||
}
|
||||
|
||||
INPUT_MAP_SPECIAL_INT = {
|
||||
# Arrow Keys and Backspace
|
||||
273: Input.UP,
|
||||
274: Input.DOWN,
|
||||
275: Input.RIGHT,
|
||||
276: Input.LEFT,
|
||||
8: Input.BACKSPACE,
|
||||
}
|
||||
|
||||
|
||||
class APQuestGameView(MDRecycleView):
|
||||
_keyboard: Keyboard | None = None
|
||||
focused: int = 1
|
||||
input_function: Callable[[Input], None]
|
||||
|
||||
def __init__(self, input_function: Callable[[Input], None], **kwargs: Any) -> None:
|
||||
super().__init__(**kwargs)
|
||||
self.input_function = input_function
|
||||
self.bind_keyboard()
|
||||
Window.bind(on_key_down=self._on_keyboard_down)
|
||||
Window.bind(on_touch_down=self.check_focus)
|
||||
self.opacity = 0.5
|
||||
|
||||
def on_touch_down(self, touch: MotionEvent) -> None:
|
||||
self.bind_keyboard()
|
||||
|
||||
def bind_keyboard(self) -> None:
|
||||
if self._keyboard is not None:
|
||||
def check_focus(self, _, touch, *args, **kwargs) -> None:
|
||||
if self.parent.collide_point(*touch.pos):
|
||||
self.focused += 1
|
||||
self.opacity = 1
|
||||
return
|
||||
self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
|
||||
self._keyboard.bind(on_key_down=self._on_keyboard_down)
|
||||
|
||||
def _keyboard_closed(self) -> None:
|
||||
if self._keyboard is None:
|
||||
return
|
||||
self._keyboard.unbind(on_key_down=self._on_keyboard_down)
|
||||
self._keyboard = None
|
||||
self.focused = 0
|
||||
self.opacity = 0.5
|
||||
|
||||
def _on_keyboard_down(self, _: Any, keycode: tuple[int, str], _1: Any, _2: Any) -> bool:
|
||||
if keycode[1] in INPUT_MAP:
|
||||
self.input_function(INPUT_MAP[keycode[1]])
|
||||
return True
|
||||
def force_focus(self) -> None:
|
||||
Window.release_keyboard()
|
||||
self.focused = 1
|
||||
self.opacity = 1
|
||||
|
||||
def _on_keyboard_down(self, _: Any, keycode_int: int, _2: Any, keycode: str, _4: Any) -> bool:
|
||||
if not self.focused:
|
||||
return False
|
||||
|
||||
if keycode in INPUT_MAP_STR:
|
||||
self.input_function(INPUT_MAP_STR[keycode])
|
||||
elif keycode_int in INPUT_MAP_SPECIAL_INT:
|
||||
self.input_function(INPUT_MAP_SPECIAL_INT[keycode_int])
|
||||
return False
|
||||
|
||||
|
||||
class APQuestGrid(GridLayout):
|
||||
@@ -77,7 +88,7 @@ class APQuestGrid(GridLayout):
|
||||
parent_width, parent_height = self.parent.size
|
||||
|
||||
self_width_according_to_parent_height = parent_height * 12 / 11
|
||||
self_height_according_to_parent_width = parent_height * 11 / 12
|
||||
self_height_according_to_parent_width = parent_width * 11 / 12
|
||||
|
||||
if self_width_according_to_parent_height > parent_width:
|
||||
self.size = parent_width, self_height_according_to_parent_width
|
||||
@@ -203,13 +214,23 @@ class Confetti:
|
||||
return True
|
||||
|
||||
|
||||
class ConfettiView(MDRecycleView):
|
||||
class ConfettiView(Widget):
|
||||
confetti: list[Confetti]
|
||||
|
||||
def __init__(self, **kwargs: Any) -> None:
|
||||
super().__init__(**kwargs)
|
||||
self.confetti = []
|
||||
|
||||
# Don't eat tap events for the game grid under the confetti view
|
||||
def on_touch_down(self, touch) -> bool:
|
||||
return False
|
||||
|
||||
def on_touch_move(self, touch) -> bool:
|
||||
return False
|
||||
|
||||
def on_touch_up(self, touch) -> bool:
|
||||
return False
|
||||
|
||||
def check_resize(self, _: int, _1: int) -> None:
|
||||
parent_width, parent_height = self.parent.size
|
||||
|
||||
@@ -254,3 +275,32 @@ class VolumeSliderView(BoxLayout):
|
||||
|
||||
class APQuestControlsView(BoxLayout):
|
||||
pass
|
||||
|
||||
|
||||
class TapImage(ButtonBehavior, Image):
|
||||
callback: Callable[[], None]
|
||||
|
||||
def __init__(self, callback: Callable[[], None], **kwargs) -> None:
|
||||
self.callback = callback
|
||||
super().__init__(**kwargs)
|
||||
|
||||
def on_release(self) -> bool:
|
||||
self.callback()
|
||||
|
||||
return True
|
||||
|
||||
|
||||
class TapIfConfettiCannonImage(ButtonBehavior, Image):
|
||||
callback: Callable[[], None]
|
||||
|
||||
is_confetti_cannon: bool = False
|
||||
|
||||
def __init__(self, callback: Callable[[], None], **kwargs: dict[str, Any]) -> None:
|
||||
self.callback = callback
|
||||
super().__init__(**kwargs)
|
||||
|
||||
def on_release(self) -> bool:
|
||||
if self.is_confetti_cannon:
|
||||
self.callback()
|
||||
|
||||
return True
|
||||
|
||||
@@ -6,6 +6,7 @@ from kvui import GameManager, MDNavigationItemBase
|
||||
# isort: on
|
||||
from typing import TYPE_CHECKING, Any
|
||||
|
||||
from kivy._clock import ClockEvent
|
||||
from kivy.clock import Clock
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.image import Image
|
||||
@@ -13,7 +14,16 @@ from kivy.uix.layout import Layout
|
||||
from kivymd.uix.recycleview import MDRecycleView
|
||||
|
||||
from ..game.game import Game
|
||||
from .custom_views import APQuestControlsView, APQuestGameView, APQuestGrid, ConfettiView, VolumeSliderView
|
||||
from ..game.graphics import Graphic
|
||||
from .custom_views import (
|
||||
APQuestControlsView,
|
||||
APQuestGameView,
|
||||
APQuestGrid,
|
||||
ConfettiView,
|
||||
TapIfConfettiCannonImage,
|
||||
TapImage,
|
||||
VolumeSliderView,
|
||||
)
|
||||
from .graphics import PlayerSprite, get_texture
|
||||
from .sounds import SoundManager
|
||||
|
||||
@@ -28,15 +38,17 @@ class APQuestManager(GameManager):
|
||||
lower_game_grid: GridLayout
|
||||
upper_game_grid: GridLayout
|
||||
|
||||
game_view: MDRecycleView
|
||||
game_view: MDRecycleView | None = None
|
||||
game_view_tab: MDNavigationItemBase
|
||||
|
||||
sound_manager: SoundManager
|
||||
|
||||
bottom_image_grid: list[list[Image]]
|
||||
top_image_grid: list[list[Image]]
|
||||
top_image_grid: list[list[TapImage]]
|
||||
confetti_view: ConfettiView
|
||||
|
||||
move_event: ClockEvent | None
|
||||
|
||||
bottom_grid_is_grass: bool
|
||||
|
||||
def __init__(self, *args: Any, **kwargs: Any) -> None:
|
||||
@@ -45,6 +57,7 @@ class APQuestManager(GameManager):
|
||||
self.sound_manager.allow_intro_to_play = not self.ctx.delay_intro_song
|
||||
self.top_image_grid = []
|
||||
self.bottom_image_grid = []
|
||||
self.move_event = None
|
||||
self.bottom_grid_is_grass = False
|
||||
|
||||
def allow_intro_song(self) -> None:
|
||||
@@ -71,10 +84,12 @@ class APQuestManager(GameManager):
|
||||
|
||||
def game_started(self) -> None:
|
||||
self.switch_to_game_tab()
|
||||
if self.game_view is not None:
|
||||
self.game_view.force_focus()
|
||||
self.sound_manager.game_started = True
|
||||
|
||||
def render(self, game: Game, player_sprite: PlayerSprite) -> None:
|
||||
self.setup_game_grid_if_not_setup(game.gameboard.size)
|
||||
self.setup_game_grid_if_not_setup(game)
|
||||
|
||||
# This calls game.render(), which needs to happen to update the state of math traps
|
||||
self.render_gameboard(game, player_sprite)
|
||||
@@ -104,6 +119,8 @@ class APQuestManager(GameManager):
|
||||
for item_graphic, image_row in zip(rendered_item_column, self.top_image_grid, strict=False):
|
||||
image = image_row[-1]
|
||||
|
||||
image.is_confetti_cannon = item_graphic == Graphic.CONFETTI_CANNON
|
||||
|
||||
texture = get_texture(item_graphic)
|
||||
if texture is None:
|
||||
image.opacity = 0
|
||||
@@ -136,23 +153,25 @@ class APQuestManager(GameManager):
|
||||
|
||||
self.bottom_grid_is_grass = grass
|
||||
|
||||
def setup_game_grid_if_not_setup(self, size: tuple[int, int]) -> None:
|
||||
def setup_game_grid_if_not_setup(self, game: Game) -> None:
|
||||
if self.upper_game_grid.children:
|
||||
return
|
||||
|
||||
self.top_image_grid = []
|
||||
self.bottom_image_grid = []
|
||||
|
||||
for _row in range(size[1]):
|
||||
size = game.gameboard.size
|
||||
|
||||
for row in range(size[1]):
|
||||
self.top_image_grid.append([])
|
||||
self.bottom_image_grid.append([])
|
||||
|
||||
for _column in range(size[0]):
|
||||
for column in range(size[0]):
|
||||
bottom_image = Image(fit_mode="fill", color=(0.3, 0.3, 0.3))
|
||||
self.lower_game_grid.add_widget(bottom_image)
|
||||
self.bottom_image_grid[-1].append(bottom_image)
|
||||
|
||||
top_image = Image(fit_mode="fill")
|
||||
top_image = TapImage(lambda y=row, x=column: self.ctx.queue_auto_move(x, y), fit_mode="fill")
|
||||
self.upper_game_grid.add_widget(top_image)
|
||||
self.top_image_grid[-1].append(top_image)
|
||||
|
||||
@@ -160,11 +179,19 @@ class APQuestManager(GameManager):
|
||||
image = Image(fit_mode="fill", color=(0.3, 0.3, 0.3))
|
||||
self.lower_game_grid.add_widget(image)
|
||||
|
||||
image2 = Image(fit_mode="fill", opacity=0)
|
||||
image2 = TapIfConfettiCannonImage(lambda: self.ctx.confetti_and_rerender(), fit_mode="fill", opacity=0)
|
||||
self.upper_game_grid.add_widget(image2)
|
||||
|
||||
self.top_image_grid[-1].append(image2)
|
||||
|
||||
def start_auto_move(self) -> None:
|
||||
if self.move_event is not None:
|
||||
self.move_event.cancel()
|
||||
|
||||
self.ctx.do_auto_move_and_rerender()
|
||||
|
||||
self.move_event = Clock.schedule_interval(lambda _: self.ctx.do_auto_move_and_rerender(), 0.10)
|
||||
|
||||
def build(self) -> Layout:
|
||||
container = super().build()
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import pkgutil
|
||||
from collections.abc import Buffer
|
||||
from enum import Enum
|
||||
from io import BytesIO
|
||||
from typing import Literal, NamedTuple, Protocol, cast
|
||||
|
||||
from kivy.uix.image import CoreImage
|
||||
from typing_extensions import Buffer
|
||||
|
||||
from CommonClient import logger
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
import asyncio
|
||||
import pkgutil
|
||||
from asyncio import Task
|
||||
from collections.abc import Buffer
|
||||
from pathlib import Path
|
||||
from typing import cast
|
||||
|
||||
from kivy import Config
|
||||
from kivy.core.audio import Sound, SoundLoader
|
||||
from typing_extensions import Buffer
|
||||
|
||||
from CommonClient import logger
|
||||
|
||||
@@ -85,7 +85,7 @@ class SoundManager:
|
||||
|
||||
def ensure_config(self) -> None:
|
||||
Config.adddefaultsection("APQuest")
|
||||
Config.setdefault("APQuest", "volume", 50)
|
||||
Config.setdefault("APQuest", "volume", 30)
|
||||
self.set_volume_percentage(Config.getint("APQuest", "volume"))
|
||||
|
||||
async def sound_manager_loop(self) -> None:
|
||||
@@ -149,6 +149,7 @@ class SoundManager:
|
||||
continue
|
||||
|
||||
if sound_name == audio_filename:
|
||||
sound.volume = self.volume_percentage / 100
|
||||
sound.play()
|
||||
self.update_background_music()
|
||||
higher_priority_sound_is_playing = True
|
||||
@@ -213,6 +214,7 @@ class SoundManager:
|
||||
# It ends up feeling better if this just always continues playing quietly after being started.
|
||||
# Even "fading in at a random spot" is better than restarting the song after a jingle / math trap.
|
||||
if self.game_started and song.state == "stop":
|
||||
song.volume = self.current_background_music_volume * self.volume_percentage / 100
|
||||
song.play()
|
||||
song.seek(0)
|
||||
continue
|
||||
@@ -228,6 +230,7 @@ class SoundManager:
|
||||
|
||||
if self.current_background_music_volume != 0:
|
||||
if song.state == "stop":
|
||||
song.volume = self.current_background_music_volume * self.volume_percentage / 100
|
||||
song.play()
|
||||
song.seek(0)
|
||||
|
||||
|
||||
@@ -6,6 +6,11 @@
|
||||
- Die [APQuest-apworld](https://github.com/NewSoupVi/Archipelago/releases),
|
||||
falls diese nicht mit deiner Version von Archipelago gebündelt ist.
|
||||
|
||||
## Optionale Software
|
||||
|
||||
- [APQuest AP Tracker](https://github.com/palex00/ap-quest-tracker/releases/latest), zur Verwendung mit
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
|
||||
## Wie man spielt
|
||||
|
||||
Zuerst brauchst du einen Raum, mit dem du dich verbinden kannst.
|
||||
@@ -41,3 +46,15 @@ Du solltest jetzt verbunden sein und kannst APQuest spielen.
|
||||
Der APQuest Client kann zwischen verschiedenen Slots wechseln, ohne neugestartet werden zu müssen,
|
||||
|
||||
Klicke einfach den "Disconnect"-Knopf. Dann verbinde dich mit dem anderen Raum / Slot.
|
||||
|
||||
|
||||
## Automatisches Tracken
|
||||
|
||||
AP Quest verfügt über einen voll funktionsfähigen, automatischen Tracker mit Karten der Spielwelt.
|
||||
|
||||
1. Lade [APQuest AP Tracker](https://github.com/palex00/ap-quest-tracker/releases/latest) und
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases) herunter.
|
||||
2. Lege das Tracker-Pack im Ordner „packs/“ deiner PopTracker-Installation ab.
|
||||
3. Öffne PopTracker und lade das APQuest-Pack.
|
||||
4. Für das automatische Tracking klick oben auf das „AP“-Symbol.
|
||||
5. Gib die Serveradresse von Archipelago (die, mit der du deinen Client verbunden hast), den Slot-Namen und das Passwort ein.
|
||||
|
||||
@@ -6,6 +6,11 @@
|
||||
- [The APQuest apworld](https://github.com/NewSoupVi/Archipelago/releases),
|
||||
if not bundled with your version of Archipelago
|
||||
|
||||
## Optional Software
|
||||
|
||||
- [APQuest AP Tracker](https://github.com/palex00/ap-quest-tracker/releases/latest), for use with
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
|
||||
## How to play
|
||||
|
||||
First, you need a room to connect to. For this, you or someone you know has to generate a game.
|
||||
@@ -40,3 +45,14 @@ You should now be connected and able to play APQuest.
|
||||
The APQuest Client can seamlessly switch rooms without restarting.
|
||||
|
||||
Simply click the "Disconnect" button, then connect to a different slot/room.
|
||||
|
||||
## Auto-Tracking
|
||||
|
||||
AP Quest has a fully functional map tracker that supports auto-tracking.
|
||||
|
||||
1. Download [APQuest AP Tracker](https://github.com/palex00/ap-quest-tracker/releases/latest) and
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
2. Put the tracker pack into packs/ in your PopTracker install.
|
||||
3. Open PopTracker, and load the APQuest pack.
|
||||
4. For autotracking, click on the "AP" symbol at the top.
|
||||
5. Enter the Archipelago server address (the one you connected your client to), slot name, and password.
|
||||
|
||||
@@ -17,8 +17,10 @@ class Entity:
|
||||
|
||||
|
||||
class InteractableMixin:
|
||||
auto_move_attempt_passing_through = False
|
||||
|
||||
@abstractmethod
|
||||
def interact(self, player: Player) -> None:
|
||||
def interact(self, player: Player) -> bool:
|
||||
pass
|
||||
|
||||
|
||||
@@ -89,15 +91,16 @@ class Chest(Entity, InteractableMixin, LocationMixin):
|
||||
self.is_open = True
|
||||
self.update_solidity()
|
||||
|
||||
def interact(self, player: Player) -> None:
|
||||
def interact(self, player: Player) -> bool:
|
||||
if self.has_given_content:
|
||||
return
|
||||
return False
|
||||
|
||||
if self.is_open:
|
||||
self.give_content(player)
|
||||
return
|
||||
return True
|
||||
|
||||
self.open()
|
||||
return True
|
||||
|
||||
def content_success(self) -> None:
|
||||
self.update_solidity()
|
||||
@@ -135,47 +138,59 @@ class Door(Entity):
|
||||
|
||||
|
||||
class KeyDoor(Door, InteractableMixin):
|
||||
auto_move_attempt_passing_through = True
|
||||
|
||||
closed_graphic = Graphic.KEY_DOOR
|
||||
|
||||
def interact(self, player: Player) -> None:
|
||||
def interact(self, player: Player) -> bool:
|
||||
if self.is_open:
|
||||
return
|
||||
return False
|
||||
|
||||
if not player.has_item(Item.KEY):
|
||||
return
|
||||
return False
|
||||
|
||||
player.remove_item(Item.KEY)
|
||||
|
||||
self.open()
|
||||
|
||||
return True
|
||||
|
||||
|
||||
class BreakableBlock(Door, InteractableMixin):
|
||||
auto_move_attempt_passing_through = True
|
||||
|
||||
closed_graphic = Graphic.BREAKABLE_BLOCK
|
||||
|
||||
def interact(self, player: Player) -> None:
|
||||
def interact(self, player: Player) -> bool:
|
||||
if self.is_open:
|
||||
return
|
||||
return False
|
||||
|
||||
if not player.has_item(Item.HAMMER):
|
||||
return
|
||||
return False
|
||||
|
||||
player.remove_item(Item.HAMMER)
|
||||
|
||||
self.open()
|
||||
|
||||
return True
|
||||
|
||||
|
||||
class Bush(Door, InteractableMixin):
|
||||
auto_move_attempt_passing_through = True
|
||||
|
||||
closed_graphic = Graphic.BUSH
|
||||
|
||||
def interact(self, player: Player) -> None:
|
||||
def interact(self, player: Player) -> bool:
|
||||
if self.is_open:
|
||||
return
|
||||
return False
|
||||
|
||||
if not player.has_item(Item.SWORD):
|
||||
return
|
||||
return False
|
||||
|
||||
self.open()
|
||||
|
||||
return True
|
||||
|
||||
|
||||
class Button(Entity, InteractableMixin):
|
||||
solid = True
|
||||
@@ -186,12 +201,13 @@ class Button(Entity, InteractableMixin):
|
||||
def __init__(self, activates: ActivatableMixin) -> None:
|
||||
self.activates = activates
|
||||
|
||||
def interact(self, player: Player) -> None:
|
||||
def interact(self, player: Player) -> bool:
|
||||
if self.activated:
|
||||
return
|
||||
return False
|
||||
|
||||
self.activated = True
|
||||
self.activates.activate(player)
|
||||
return True
|
||||
|
||||
@property
|
||||
def graphic(self) -> Graphic:
|
||||
@@ -240,9 +256,9 @@ class Enemy(Entity, InteractableMixin):
|
||||
return
|
||||
self.current_health = self.max_health
|
||||
|
||||
def interact(self, player: Player) -> None:
|
||||
def interact(self, player: Player) -> bool:
|
||||
if self.dead:
|
||||
return
|
||||
return False
|
||||
|
||||
if player.has_item(Item.SWORD):
|
||||
self.current_health = max(0, self.current_health - 1)
|
||||
@@ -250,9 +266,10 @@ class Enemy(Entity, InteractableMixin):
|
||||
if self.current_health == 0:
|
||||
if not self.dead:
|
||||
self.die()
|
||||
return
|
||||
return True
|
||||
|
||||
player.damage(2)
|
||||
return True
|
||||
|
||||
@property
|
||||
def graphic(self) -> Graphic:
|
||||
@@ -270,13 +287,15 @@ class EnemyWithLoot(Enemy, LocationMixin):
|
||||
self.dead = True
|
||||
self.solid = not self.has_given_content
|
||||
|
||||
def interact(self, player: Player) -> None:
|
||||
def interact(self, player: Player) -> bool:
|
||||
if self.dead:
|
||||
if not self.has_given_content:
|
||||
self.give_content(player)
|
||||
return
|
||||
return True
|
||||
return False
|
||||
|
||||
super().interact(player)
|
||||
return True
|
||||
|
||||
@property
|
||||
def graphic(self) -> Graphic:
|
||||
@@ -303,10 +322,12 @@ class FinalBoss(Enemy):
|
||||
}
|
||||
enemy_default_graphic = Graphic.BOSS_1_HEALTH
|
||||
|
||||
def interact(self, player: Player) -> None:
|
||||
def interact(self, player: Player) -> bool:
|
||||
dead_before = self.dead
|
||||
|
||||
super().interact(player)
|
||||
changed = super().interact(player)
|
||||
|
||||
if not dead_before and self.dead:
|
||||
player.victory()
|
||||
|
||||
return changed
|
||||
|
||||
+74
-10
@@ -23,6 +23,8 @@ class Game:
|
||||
active_math_problem: MathProblem | None
|
||||
active_math_problem_input: list[int] | None
|
||||
|
||||
auto_target_path: list[tuple[int, int]] = []
|
||||
|
||||
remotely_received_items: set[tuple[int, int, int]]
|
||||
|
||||
def __init__(
|
||||
@@ -32,6 +34,7 @@ class Game:
|
||||
self.gameboard = create_gameboard(hard_mode, hammer_exists, extra_chest)
|
||||
self.player = Player(self.gameboard, self.queued_events.append)
|
||||
self.active_math_problem = None
|
||||
self.active_math_problem_input = None
|
||||
self.remotely_received_items = set()
|
||||
|
||||
if random_object is None:
|
||||
@@ -94,29 +97,40 @@ class Game:
|
||||
|
||||
return tuple(graphics_array)
|
||||
|
||||
def attempt_player_movement(self, direction: Direction) -> None:
|
||||
def attempt_player_movement(self, direction: Direction, cancel_auto_move: bool = True) -> bool:
|
||||
if cancel_auto_move:
|
||||
self.cancel_auto_move()
|
||||
|
||||
self.player.facing = direction
|
||||
|
||||
delta_x, delta_y = direction.value
|
||||
new_x, new_y = self.player.current_x + delta_x, self.player.current_y + delta_y
|
||||
|
||||
if not self.gameboard.get_entity_at(new_x, new_y).solid:
|
||||
self.player.current_x = new_x
|
||||
self.player.current_y = new_y
|
||||
if self.gameboard.get_entity_at(new_x, new_y).solid:
|
||||
return False
|
||||
|
||||
def attempt_interact(self) -> None:
|
||||
self.player.current_x = new_x
|
||||
self.player.current_y = new_y
|
||||
return True
|
||||
|
||||
def attempt_interact(self) -> bool:
|
||||
delta_x, delta_y = self.player.facing.value
|
||||
entity_x, entity_y = self.player.current_x + delta_x, self.player.current_y + delta_y
|
||||
|
||||
entity = self.gameboard.get_entity_at(entity_x, entity_y)
|
||||
|
||||
if isinstance(entity, InteractableMixin):
|
||||
entity.interact(self.player)
|
||||
return entity.interact(self.player)
|
||||
|
||||
def attempt_fire_confetti_cannon(self) -> None:
|
||||
if self.player.has_item(Item.CONFETTI_CANNON):
|
||||
self.player.remove_item(Item.CONFETTI_CANNON)
|
||||
self.queued_events.append(ConfettiFired(self.player.current_x, self.player.current_y))
|
||||
return False
|
||||
|
||||
def attempt_fire_confetti_cannon(self) -> bool:
|
||||
if not self.player.has_item(Item.CONFETTI_CANNON):
|
||||
return False
|
||||
|
||||
self.player.remove_item(Item.CONFETTI_CANNON)
|
||||
self.queued_events.append(ConfettiFired(self.player.current_x, self.player.current_y))
|
||||
return True
|
||||
|
||||
def math_problem_success(self) -> None:
|
||||
self.active_math_problem = None
|
||||
@@ -154,6 +168,12 @@ class Game:
|
||||
self.active_math_problem_input.pop()
|
||||
self.check_math_problem_result()
|
||||
|
||||
def math_problem_replace(self, input: list[int]) -> None:
|
||||
if self.active_math_problem_input is None:
|
||||
return
|
||||
self.active_math_problem_input = input[:2]
|
||||
self.check_math_problem_result()
|
||||
|
||||
def input(self, input_key: Input) -> None:
|
||||
if not self.gameboard.ready:
|
||||
return
|
||||
@@ -201,3 +221,47 @@ class Game:
|
||||
def force_clear_location(self, location_id: int) -> None:
|
||||
location = Location(location_id)
|
||||
self.gameboard.force_clear_location(location)
|
||||
|
||||
def cancel_auto_move(self) -> None:
|
||||
self.auto_target_path = []
|
||||
|
||||
def queue_auto_move(self, target_x: int, target_y: int) -> None:
|
||||
self.cancel_auto_move()
|
||||
path = self.gameboard.calculate_shortest_path(self.player.current_x, self.player.current_y, target_x, target_y)
|
||||
self.auto_target_path = path
|
||||
|
||||
def do_auto_move(self) -> bool:
|
||||
if not self.auto_target_path:
|
||||
return False
|
||||
|
||||
target_x, target_y = self.auto_target_path.pop(0)
|
||||
movement = target_x - self.player.current_x, target_y - self.player.current_y
|
||||
direction = Direction(movement)
|
||||
moved = self.attempt_player_movement(direction, cancel_auto_move=False)
|
||||
|
||||
if moved:
|
||||
return True
|
||||
|
||||
# We are attempting to interact with something on the path.
|
||||
# First, make the player face it.
|
||||
if self.player.facing != direction:
|
||||
self.player.facing = direction
|
||||
self.auto_target_path.insert(0, (target_x, target_y))
|
||||
return True
|
||||
|
||||
# If we are facing it, attempt to interact with it.
|
||||
changed = self.attempt_interact()
|
||||
|
||||
if not changed:
|
||||
self.cancel_auto_move()
|
||||
return False
|
||||
|
||||
# If the interaction was successful, and this was the end of the path, stop
|
||||
# (i.e. don't try to attack the attacked enemy over and over until it's dead)
|
||||
if not self.auto_target_path:
|
||||
self.cancel_auto_move()
|
||||
return True
|
||||
|
||||
# If there is more to go, keep going along the path
|
||||
self.auto_target_path.insert(0, (target_x, target_y))
|
||||
return True
|
||||
|
||||
@@ -15,6 +15,7 @@ from .entities import (
|
||||
EnemyWithLoot,
|
||||
Entity,
|
||||
FinalBoss,
|
||||
InteractableMixin,
|
||||
KeyDoor,
|
||||
LocationMixin,
|
||||
Wall,
|
||||
@@ -23,6 +24,7 @@ from .generate_math_problem import MathProblem
|
||||
from .graphics import DIGIT_TO_GRAPHIC, DIGIT_TO_GRAPHIC_ZERO_EMPTY, MATH_PROBLEM_TYPE_TO_GRAPHIC, Graphic
|
||||
from .items import Item
|
||||
from .locations import DEFAULT_CONTENT, Location
|
||||
from .path_finding import find_path_or_closest
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .player import Player
|
||||
@@ -107,6 +109,21 @@ class Gameboard:
|
||||
|
||||
return tuple(graphics)
|
||||
|
||||
def as_traversability_bools(self) -> tuple[tuple[bool, ...], ...]:
|
||||
traversability = []
|
||||
|
||||
for y, row in enumerate(self.gameboard):
|
||||
traversable_row = []
|
||||
for x, entity in enumerate(row):
|
||||
traversable_row.append(
|
||||
not entity.solid
|
||||
or (isinstance(entity, InteractableMixin) and entity.auto_move_attempt_passing_through)
|
||||
)
|
||||
|
||||
traversability.append(tuple(traversable_row))
|
||||
|
||||
return tuple(traversability)
|
||||
|
||||
def render_math_problem(
|
||||
self, problem: MathProblem, current_input_digits: list[int], current_input_int: int | None
|
||||
) -> tuple[tuple[Graphic, ...], ...]:
|
||||
@@ -186,6 +203,23 @@ class Gameboard:
|
||||
entity = self.remote_entity_by_location_id[location]
|
||||
entity.force_clear()
|
||||
|
||||
def calculate_shortest_path(
|
||||
self, source_x: int, source_y: int, target_x: int, target_y: int
|
||||
) -> list[tuple[int, int]]:
|
||||
gameboard_traversability = self.as_traversability_bools()
|
||||
|
||||
path = find_path_or_closest(gameboard_traversability, source_x, source_y, target_x, target_y)
|
||||
|
||||
if not path:
|
||||
return path
|
||||
|
||||
# If the path stops just short of target, attempt interacting with it at the end
|
||||
if abs(path[-1][0] - target_x) + abs(path[-1][1] - target_y) == 1:
|
||||
if isinstance(self.gameboard[target_y][target_x], InteractableMixin):
|
||||
path.append((target_x, target_y))
|
||||
|
||||
return path[1:] # Cut off starting tile
|
||||
|
||||
@property
|
||||
def ready(self) -> bool:
|
||||
return self.content_filled
|
||||
|
||||
@@ -6,6 +6,7 @@ from typing import NamedTuple
|
||||
|
||||
_random = random.Random()
|
||||
|
||||
|
||||
class NumberChoiceConstraints(NamedTuple):
|
||||
num_1_min: int
|
||||
num_1_max: int
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
import heapq
|
||||
from collections.abc import Generator
|
||||
|
||||
Point = tuple[int, int]
|
||||
|
||||
|
||||
def heuristic(a: Point, b: Point) -> int:
|
||||
# Manhattan distance (good for 4-directional grids)
|
||||
return abs(a[0] - b[0]) + abs(a[1] - b[1])
|
||||
|
||||
|
||||
def reconstruct_path(came_from: dict[Point, Point], current: Point) -> list[Point]:
|
||||
path = [current]
|
||||
while current in came_from:
|
||||
current = came_from[current]
|
||||
path.append(current)
|
||||
path.reverse()
|
||||
return path
|
||||
|
||||
|
||||
def find_path_or_closest(
|
||||
grid: tuple[tuple[bool, ...], ...], source_x: int, source_y: int, target_x: int, target_y: int
|
||||
) -> list[Point]:
|
||||
start = source_x, source_y
|
||||
goal = target_x, target_y
|
||||
|
||||
rows, cols = len(grid), len(grid[0])
|
||||
|
||||
def in_bounds(p: Point) -> bool:
|
||||
return 0 <= p[0] < rows and 0 <= p[1] < cols
|
||||
|
||||
def passable(p: Point) -> bool:
|
||||
return grid[p[1]][p[0]]
|
||||
|
||||
def neighbors(p: Point) -> Generator[Point, None, None]:
|
||||
x, y = p
|
||||
for dx, dy in [(-1, 0), (1, 0), (0, -1), (0, 1)]:
|
||||
np = (x + dx, y + dy)
|
||||
if in_bounds(np) and passable(np):
|
||||
yield np
|
||||
|
||||
open_heap: list[tuple[int, tuple[int, int]]] = []
|
||||
heapq.heappush(open_heap, (0, start))
|
||||
|
||||
came_from: dict[Point, Point] = {}
|
||||
g_score = {start: 0}
|
||||
|
||||
# Track best fallback node
|
||||
best_node = start
|
||||
best_dist = heuristic(start, goal)
|
||||
|
||||
visited = set()
|
||||
|
||||
while open_heap:
|
||||
_, current = heapq.heappop(open_heap)
|
||||
|
||||
if current in visited:
|
||||
continue
|
||||
visited.add(current)
|
||||
|
||||
# Check if we reached the goal
|
||||
if current == goal:
|
||||
return reconstruct_path(came_from, current)
|
||||
|
||||
# Update "closest node" fallback
|
||||
dist = heuristic(current, goal)
|
||||
if dist < best_dist or (dist == best_dist and g_score[current] < g_score.get(best_node, float("inf"))):
|
||||
best_node = current
|
||||
best_dist = dist
|
||||
|
||||
for neighbor in neighbors(current):
|
||||
tentative_g = g_score[current] + 1 # cost is 1 per move
|
||||
|
||||
if tentative_g < g_score.get(neighbor, float("inf")):
|
||||
came_from[neighbor] = current
|
||||
g_score[neighbor] = tentative_g
|
||||
f_score = tentative_g + heuristic(neighbor, goal)
|
||||
heapq.heappush(open_heap, (f_score, neighbor))
|
||||
|
||||
# Goal not reachable → return path to closest node
|
||||
if best_node is not None:
|
||||
return reconstruct_path(came_from, best_node)
|
||||
|
||||
return []
|
||||
@@ -271,7 +271,7 @@ item_table = {
|
||||
ItemNames.TRIDENT: ItemData(698031, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_trident_head
|
||||
ItemNames.TURTLE_EGG: ItemData(698032, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_turtle_egg
|
||||
ItemNames.JELLY_EGG: ItemData(698033, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_upsidedown_seed
|
||||
ItemNames.URCHIN_COSTUME: ItemData(698034, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_urchin_costume
|
||||
ItemNames.URCHIN_COSTUME: ItemData(698034, 1, ItemType.PROGRESSION, ItemGroup.COLLECTIBLE), # collectible_urchin_costume
|
||||
ItemNames.BABY_WALKER: ItemData(698035, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_walker
|
||||
ItemNames.VEDHA_S_CURE_ALL: ItemData(698036, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Vedha'sCure-All
|
||||
ItemNames.ZUUNA_S_PEROGI: ItemData(698037, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Zuuna'sperogi
|
||||
@@ -384,8 +384,8 @@ four_gods_excludes = [ItemNames.ANEMONE, ItemNames.ARNASSI_STATUE, ItemNames.BIG
|
||||
ItemNames.MITHALAS_BANNER, ItemNames.MITHALAS_POT, ItemNames.MUTANT_COSTUME, ItemNames.SEED_BAG,
|
||||
ItemNames.KING_S_SKULL, ItemNames.SONG_PLANT_SPORE, ItemNames.STONE_HEAD, ItemNames.SUN_KEY,
|
||||
ItemNames.GIRL_COSTUME, ItemNames.ODD_CONTAINER, ItemNames.TRIDENT, ItemNames.TURTLE_EGG,
|
||||
ItemNames.JELLY_EGG, ItemNames.URCHIN_COSTUME, ItemNames.BABY_WALKER,
|
||||
ItemNames.RAINBOW_MUSHROOM, ItemNames.RAINBOW_MUSHROOM, ItemNames.RAINBOW_MUSHROOM,
|
||||
ItemNames.JELLY_EGG, ItemNames.BABY_WALKER, ItemNames.RAINBOW_MUSHROOM,
|
||||
ItemNames.RAINBOW_MUSHROOM, ItemNames.RAINBOW_MUSHROOM, ItemNames.FISH_OIL,
|
||||
ItemNames.LEAF_POULTICE, ItemNames.LEAF_POULTICE, ItemNames.LEAF_POULTICE,
|
||||
ItemNames.LEECHING_POULTICE, ItemNames.LEECHING_POULTICE, ItemNames.ARCANE_POULTICE,
|
||||
ItemNames.ROTTEN_MEAT, ItemNames.ROTTEN_MEAT, ItemNames.ROTTEN_MEAT, ItemNames.ROTTEN_MEAT,
|
||||
|
||||
@@ -37,7 +37,7 @@ def _has_li(state: CollectionState, player: int) -> bool:
|
||||
DAMAGING_ITEMS:Iterable[str] = [
|
||||
ItemNames.ENERGY_FORM, ItemNames.NATURE_FORM, ItemNames.BEAST_FORM,
|
||||
ItemNames.LI_AND_LI_SONG, ItemNames.BABY_NAUTILUS, ItemNames.BABY_PIRANHA,
|
||||
ItemNames.BABY_BLASTER
|
||||
ItemNames.BABY_BLASTER, ItemNames.URCHIN_COSTUME
|
||||
]
|
||||
|
||||
def _has_damaging_item(state: CollectionState, player: int, damaging_items:Iterable[str] = DAMAGING_ITEMS) -> bool:
|
||||
|
||||
@@ -76,7 +76,7 @@ class AquariaWorld(World):
|
||||
item_name_groups = {
|
||||
"Damage": {ItemNames.ENERGY_FORM, ItemNames.NATURE_FORM, ItemNames.BEAST_FORM,
|
||||
ItemNames.LI_AND_LI_SONG, ItemNames.BABY_NAUTILUS, ItemNames.BABY_PIRANHA,
|
||||
ItemNames.BABY_BLASTER},
|
||||
ItemNames.BABY_BLASTER, ItemNames.URCHIN_COSTUME},
|
||||
"Light": {ItemNames.SUN_FORM, ItemNames.BABY_DUMBO}
|
||||
}
|
||||
"""Grouping item make it easier to find them"""
|
||||
|
||||
@@ -116,7 +116,7 @@ def versum_hill_rave(state: CollectionState, player: int, limit: bool, glitched:
|
||||
else:
|
||||
return (
|
||||
graffitiL(state, player, limit, 85)
|
||||
and graffitiXL(state, player, limit, 48)
|
||||
and graffitiXL(state, player, limit, 49)
|
||||
)
|
||||
else:
|
||||
return (
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"game": "Bomb Rush Cyberfunk",
|
||||
"world_version": "1.0.6",
|
||||
"authors": ["TRPG"]
|
||||
}
|
||||
+105
-105
@@ -16,213 +16,213 @@ from .Locations import (
|
||||
)
|
||||
|
||||
|
||||
def create_regions(world: MultiWorld, options: CCCharlesOptions, player: int) -> None:
|
||||
menu_region = Region("Menu", player, world, "Aranearum")
|
||||
world.regions.append(menu_region)
|
||||
def create_regions(multiworld: MultiWorld, options: CCCharlesOptions, player: int) -> None:
|
||||
menu_region = Region("Menu", player, multiworld, "Aranearum")
|
||||
multiworld.regions.append(menu_region)
|
||||
|
||||
start_camp_region = Region("Start Camp", player, world)
|
||||
start_camp_region = Region("Start Camp", player, multiworld)
|
||||
start_camp_region.add_locations(loc_start_camp, CCCharlesLocation)
|
||||
world.regions.append(start_camp_region)
|
||||
multiworld.regions.append(start_camp_region)
|
||||
|
||||
tony_tiddle_mission_region = Region("Tony Tiddle Mission", player, world)
|
||||
tony_tiddle_mission_region = Region("Tony Tiddle Mission", player, multiworld)
|
||||
tony_tiddle_mission_region.add_locations(loc_tony_tiddle_mission, CCCharlesLocation)
|
||||
world.regions.append(tony_tiddle_mission_region)
|
||||
multiworld.regions.append(tony_tiddle_mission_region)
|
||||
|
||||
barn_region = Region("Barn", player, world)
|
||||
barn_region = Region("Barn", player, multiworld)
|
||||
barn_region.add_locations(loc_barn, CCCharlesLocation)
|
||||
world.regions.append(barn_region)
|
||||
multiworld.regions.append(barn_region)
|
||||
|
||||
candice_mission_region = Region("Candice Mission", player, world)
|
||||
candice_mission_region = Region("Candice Mission", player, multiworld)
|
||||
candice_mission_region.add_locations(loc_candice_mission, CCCharlesLocation)
|
||||
world.regions.append(candice_mission_region)
|
||||
multiworld.regions.append(candice_mission_region)
|
||||
|
||||
tutorial_house_region = Region("Tutorial House", player, world)
|
||||
tutorial_house_region = Region("Tutorial House", player, multiworld)
|
||||
tutorial_house_region.add_locations(loc_tutorial_house, CCCharlesLocation)
|
||||
world.regions.append(tutorial_house_region)
|
||||
multiworld.regions.append(tutorial_house_region)
|
||||
|
||||
swamp_edges_region = Region("Swamp Edges", player, world)
|
||||
swamp_edges_region = Region("Swamp Edges", player, multiworld)
|
||||
swamp_edges_region.add_locations(loc_swamp_edges, CCCharlesLocation)
|
||||
world.regions.append(swamp_edges_region)
|
||||
multiworld.regions.append(swamp_edges_region)
|
||||
|
||||
swamp_mission_region = Region("Swamp Mission", player, world)
|
||||
swamp_mission_region = Region("Swamp Mission", player, multiworld)
|
||||
swamp_mission_region.add_locations(loc_swamp_mission, CCCharlesLocation)
|
||||
world.regions.append(swamp_mission_region)
|
||||
multiworld.regions.append(swamp_mission_region)
|
||||
|
||||
junkyard_area_region = Region("Junkyard Area", player, world)
|
||||
junkyard_area_region = Region("Junkyard Area", player, multiworld)
|
||||
junkyard_area_region.add_locations(loc_junkyard_area, CCCharlesLocation)
|
||||
world.regions.append(junkyard_area_region)
|
||||
multiworld.regions.append(junkyard_area_region)
|
||||
|
||||
south_house_region = Region("South House", player, world)
|
||||
south_house_region = Region("South House", player, multiworld)
|
||||
south_house_region.add_locations(loc_south_house, CCCharlesLocation)
|
||||
world.regions.append(south_house_region)
|
||||
multiworld.regions.append(south_house_region)
|
||||
|
||||
junkyard_shed_region = Region("Junkyard Shed", player, world)
|
||||
junkyard_shed_region = Region("Junkyard Shed", player, multiworld)
|
||||
junkyard_shed_region.add_locations(loc_junkyard_shed, CCCharlesLocation)
|
||||
world.regions.append(junkyard_shed_region)
|
||||
multiworld.regions.append(junkyard_shed_region)
|
||||
|
||||
military_base_region = Region("Military Base", player, world)
|
||||
military_base_region = Region("Military Base", player, multiworld)
|
||||
military_base_region.add_locations(loc_military_base, CCCharlesLocation)
|
||||
world.regions.append(military_base_region)
|
||||
multiworld.regions.append(military_base_region)
|
||||
|
||||
south_mine_outside_region = Region("South Mine Outside", player, world)
|
||||
south_mine_outside_region = Region("South Mine Outside", player, multiworld)
|
||||
south_mine_outside_region.add_locations(loc_south_mine_outside, CCCharlesLocation)
|
||||
world.regions.append(south_mine_outside_region)
|
||||
multiworld.regions.append(south_mine_outside_region)
|
||||
|
||||
south_mine_inside_region = Region("South Mine Inside", player, world)
|
||||
south_mine_inside_region = Region("South Mine Inside", player, multiworld)
|
||||
south_mine_inside_region.add_locations(loc_south_mine_inside, CCCharlesLocation)
|
||||
world.regions.append(south_mine_inside_region)
|
||||
multiworld.regions.append(south_mine_inside_region)
|
||||
|
||||
middle_station_region = Region("Middle Station", player, world)
|
||||
middle_station_region = Region("Middle Station", player, multiworld)
|
||||
middle_station_region.add_locations(loc_middle_station, CCCharlesLocation)
|
||||
world.regions.append(middle_station_region)
|
||||
multiworld.regions.append(middle_station_region)
|
||||
|
||||
canyon_region = Region("Canyon", player, world)
|
||||
canyon_region = Region("Canyon", player, multiworld)
|
||||
canyon_region.add_locations(loc_canyon, CCCharlesLocation)
|
||||
world.regions.append(canyon_region)
|
||||
multiworld.regions.append(canyon_region)
|
||||
|
||||
watchtower_region = Region("Watchtower", player, world)
|
||||
watchtower_region = Region("Watchtower", player, multiworld)
|
||||
watchtower_region.add_locations(loc_watchtower, CCCharlesLocation)
|
||||
world.regions.append(watchtower_region)
|
||||
multiworld.regions.append(watchtower_region)
|
||||
|
||||
boulder_field_region = Region("Boulder Field", player, world)
|
||||
boulder_field_region = Region("Boulder Field", player, multiworld)
|
||||
boulder_field_region.add_locations(loc_boulder_field, CCCharlesLocation)
|
||||
world.regions.append(boulder_field_region)
|
||||
multiworld.regions.append(boulder_field_region)
|
||||
|
||||
haunted_house_region = Region("Haunted House", player, world)
|
||||
haunted_house_region = Region("Haunted House", player, multiworld)
|
||||
haunted_house_region.add_locations(loc_haunted_house, CCCharlesLocation)
|
||||
world.regions.append(haunted_house_region)
|
||||
multiworld.regions.append(haunted_house_region)
|
||||
|
||||
santiago_house_region = Region("Santiago House", player, world)
|
||||
santiago_house_region = Region("Santiago House", player, multiworld)
|
||||
santiago_house_region.add_locations(loc_santiago_house, CCCharlesLocation)
|
||||
world.regions.append(santiago_house_region)
|
||||
multiworld.regions.append(santiago_house_region)
|
||||
|
||||
port_region = Region("Port", player, world)
|
||||
port_region = Region("Port", player, multiworld)
|
||||
port_region.add_locations(loc_port, CCCharlesLocation)
|
||||
world.regions.append(port_region)
|
||||
multiworld.regions.append(port_region)
|
||||
|
||||
trench_house_region = Region("Trench House", player, world)
|
||||
trench_house_region = Region("Trench House", player, multiworld)
|
||||
trench_house_region.add_locations(loc_trench_house, CCCharlesLocation)
|
||||
world.regions.append(trench_house_region)
|
||||
multiworld.regions.append(trench_house_region)
|
||||
|
||||
doll_woods_region = Region("Doll Woods", player, world)
|
||||
doll_woods_region = Region("Doll Woods", player, multiworld)
|
||||
doll_woods_region.add_locations(loc_doll_woods, CCCharlesLocation)
|
||||
world.regions.append(doll_woods_region)
|
||||
multiworld.regions.append(doll_woods_region)
|
||||
|
||||
lost_stairs_region = Region("Lost Stairs", player, world)
|
||||
lost_stairs_region = Region("Lost Stairs", player, multiworld)
|
||||
lost_stairs_region.add_locations(loc_lost_stairs, CCCharlesLocation)
|
||||
world.regions.append(lost_stairs_region)
|
||||
multiworld.regions.append(lost_stairs_region)
|
||||
|
||||
east_house_region = Region("East House", player, world)
|
||||
east_house_region = Region("East House", player, multiworld)
|
||||
east_house_region.add_locations(loc_east_house, CCCharlesLocation)
|
||||
world.regions.append(east_house_region)
|
||||
multiworld.regions.append(east_house_region)
|
||||
|
||||
rockets_testing_ground_region = Region("Rockets Testing Ground", player, world)
|
||||
rockets_testing_ground_region = Region("Rockets Testing Ground", player, multiworld)
|
||||
rockets_testing_ground_region.add_locations(loc_rockets_testing_ground, CCCharlesLocation)
|
||||
world.regions.append(rockets_testing_ground_region)
|
||||
multiworld.regions.append(rockets_testing_ground_region)
|
||||
|
||||
rockets_testing_bunker_region = Region("Rockets Testing Bunker", player, world)
|
||||
rockets_testing_bunker_region = Region("Rockets Testing Bunker", player, multiworld)
|
||||
rockets_testing_bunker_region.add_locations(loc_rockets_testing_bunker, CCCharlesLocation)
|
||||
world.regions.append(rockets_testing_bunker_region)
|
||||
multiworld.regions.append(rockets_testing_bunker_region)
|
||||
|
||||
workshop_region = Region("Workshop", player, world)
|
||||
workshop_region = Region("Workshop", player, multiworld)
|
||||
workshop_region.add_locations(loc_workshop, CCCharlesLocation)
|
||||
world.regions.append(workshop_region)
|
||||
multiworld.regions.append(workshop_region)
|
||||
|
||||
east_tower_region = Region("East Tower", player, world)
|
||||
east_tower_region = Region("East Tower", player, multiworld)
|
||||
east_tower_region.add_locations(loc_east_tower, CCCharlesLocation)
|
||||
world.regions.append(east_tower_region)
|
||||
multiworld.regions.append(east_tower_region)
|
||||
|
||||
lighthouse_region = Region("Lighthouse", player, world)
|
||||
lighthouse_region = Region("Lighthouse", player, multiworld)
|
||||
lighthouse_region.add_locations(loc_lighthouse, CCCharlesLocation)
|
||||
world.regions.append(lighthouse_region)
|
||||
multiworld.regions.append(lighthouse_region)
|
||||
|
||||
north_mine_outside_region = Region("North Mine Outside", player, world)
|
||||
north_mine_outside_region = Region("North Mine Outside", player, multiworld)
|
||||
north_mine_outside_region.add_locations(loc_north_mine_outside, CCCharlesLocation)
|
||||
world.regions.append(north_mine_outside_region)
|
||||
multiworld.regions.append(north_mine_outside_region)
|
||||
|
||||
north_mine_inside_region = Region("North Mine Inside", player, world)
|
||||
north_mine_inside_region = Region("North Mine Inside", player, multiworld)
|
||||
north_mine_inside_region.add_locations(loc_north_mine_inside, CCCharlesLocation)
|
||||
world.regions.append(north_mine_inside_region)
|
||||
multiworld.regions.append(north_mine_inside_region)
|
||||
|
||||
wood_bridge_region = Region("Wood Bridge", player, world)
|
||||
wood_bridge_region = Region("Wood Bridge", player, multiworld)
|
||||
wood_bridge_region.add_locations(loc_wood_bridge, CCCharlesLocation)
|
||||
world.regions.append(wood_bridge_region)
|
||||
multiworld.regions.append(wood_bridge_region)
|
||||
|
||||
museum_region = Region("Museum", player, world)
|
||||
museum_region = Region("Museum", player, multiworld)
|
||||
museum_region.add_locations(loc_museum, CCCharlesLocation)
|
||||
world.regions.append(museum_region)
|
||||
multiworld.regions.append(museum_region)
|
||||
|
||||
barbed_shelter_region = Region("Barbed Shelter", player, world)
|
||||
barbed_shelter_region = Region("Barbed Shelter", player, multiworld)
|
||||
barbed_shelter_region.add_locations(loc_barbed_shelter, CCCharlesLocation)
|
||||
world.regions.append(barbed_shelter_region)
|
||||
multiworld.regions.append(barbed_shelter_region)
|
||||
|
||||
west_beach_region = Region("West Beach", player, world)
|
||||
west_beach_region = Region("West Beach", player, multiworld)
|
||||
west_beach_region.add_locations(loc_west_beach, CCCharlesLocation)
|
||||
world.regions.append(west_beach_region)
|
||||
multiworld.regions.append(west_beach_region)
|
||||
|
||||
church_region = Region("Church", player, world)
|
||||
church_region = Region("Church", player, multiworld)
|
||||
church_region.add_locations(loc_church, CCCharlesLocation)
|
||||
world.regions.append(church_region)
|
||||
multiworld.regions.append(church_region)
|
||||
|
||||
west_cottage_region = Region("West Cottage", player, world)
|
||||
west_cottage_region = Region("West Cottage", player, multiworld)
|
||||
west_cottage_region.add_locations(loc_west_cottage, CCCharlesLocation)
|
||||
world.regions.append(west_cottage_region)
|
||||
multiworld.regions.append(west_cottage_region)
|
||||
|
||||
caravan_region = Region("Caravan", player, world)
|
||||
caravan_region = Region("Caravan", player, multiworld)
|
||||
caravan_region.add_locations(loc_caravan, CCCharlesLocation)
|
||||
world.regions.append(caravan_region)
|
||||
multiworld.regions.append(caravan_region)
|
||||
|
||||
trailer_cabin_region = Region("Trailer Cabin", player, world)
|
||||
trailer_cabin_region = Region("Trailer Cabin", player, multiworld)
|
||||
trailer_cabin_region.add_locations(loc_trailer_cabin, CCCharlesLocation)
|
||||
world.regions.append(trailer_cabin_region)
|
||||
multiworld.regions.append(trailer_cabin_region)
|
||||
|
||||
towers_region = Region("Towers", player, world)
|
||||
towers_region = Region("Towers", player, multiworld)
|
||||
towers_region.add_locations(loc_towers, CCCharlesLocation)
|
||||
world.regions.append(towers_region)
|
||||
multiworld.regions.append(towers_region)
|
||||
|
||||
north_beach_region = Region("North beach", player, world)
|
||||
north_beach_region = Region("North beach", player, multiworld)
|
||||
north_beach_region.add_locations(loc_north_beach, CCCharlesLocation)
|
||||
world.regions.append(north_beach_region)
|
||||
multiworld.regions.append(north_beach_region)
|
||||
|
||||
mine_shaft_region = Region("Mine Shaft", player, world)
|
||||
mine_shaft_region = Region("Mine Shaft", player, multiworld)
|
||||
mine_shaft_region.add_locations(loc_mine_shaft, CCCharlesLocation)
|
||||
world.regions.append(mine_shaft_region)
|
||||
multiworld.regions.append(mine_shaft_region)
|
||||
|
||||
mob_camp_region = Region("Mob Camp", player, world)
|
||||
mob_camp_region = Region("Mob Camp", player, multiworld)
|
||||
mob_camp_region.add_locations(loc_mob_camp, CCCharlesLocation)
|
||||
world.regions.append(mob_camp_region)
|
||||
multiworld.regions.append(mob_camp_region)
|
||||
|
||||
mob_camp_locked_room_region = Region("Mob Camp Locked Room", player, world)
|
||||
mob_camp_locked_room_region = Region("Mob Camp Locked Room", player, multiworld)
|
||||
mob_camp_locked_room_region.add_locations(loc_mob_camp_locked_room, CCCharlesLocation)
|
||||
world.regions.append(mob_camp_locked_room_region)
|
||||
multiworld.regions.append(mob_camp_locked_room_region)
|
||||
|
||||
mine_elevator_exit_region = Region("Mine Elevator Exit", player, world)
|
||||
mine_elevator_exit_region = Region("Mine Elevator Exit", player, multiworld)
|
||||
mine_elevator_exit_region.add_locations(loc_mine_elevator_exit, CCCharlesLocation)
|
||||
world.regions.append(mine_elevator_exit_region)
|
||||
multiworld.regions.append(mine_elevator_exit_region)
|
||||
|
||||
mountain_ruin_outside_region = Region("Mountain Ruin Outside", player, world)
|
||||
mountain_ruin_outside_region = Region("Mountain Ruin Outside", player, multiworld)
|
||||
mountain_ruin_outside_region.add_locations(loc_mountain_ruin_outside, CCCharlesLocation)
|
||||
world.regions.append(mountain_ruin_outside_region)
|
||||
multiworld.regions.append(mountain_ruin_outside_region)
|
||||
|
||||
mountain_ruin_inside_region = Region("Mountain Ruin Inside", player, world)
|
||||
mountain_ruin_inside_region = Region("Mountain Ruin Inside", player, multiworld)
|
||||
mountain_ruin_inside_region.add_locations(loc_mountain_ruin_inside, CCCharlesLocation)
|
||||
world.regions.append(mountain_ruin_inside_region)
|
||||
multiworld.regions.append(mountain_ruin_inside_region)
|
||||
|
||||
prism_temple_region = Region("Prism Temple", player, world)
|
||||
prism_temple_region = Region("Prism Temple", player, multiworld)
|
||||
prism_temple_region.add_locations(loc_prism_temple, CCCharlesLocation)
|
||||
world.regions.append(prism_temple_region)
|
||||
multiworld.regions.append(prism_temple_region)
|
||||
|
||||
pickle_val_region = Region("Pickle Val", player, world)
|
||||
pickle_val_region = Region("Pickle Val", player, multiworld)
|
||||
pickle_val_region.add_locations(loc_pickle_val, CCCharlesLocation)
|
||||
world.regions.append(pickle_val_region)
|
||||
multiworld.regions.append(pickle_val_region)
|
||||
|
||||
shrine_near_temple_region = Region("Shrine Near Temple", player, world)
|
||||
shrine_near_temple_region = Region("Shrine Near Temple", player, multiworld)
|
||||
shrine_near_temple_region.add_locations(loc_shrine_near_temple, CCCharlesLocation)
|
||||
world.regions.append(shrine_near_temple_region)
|
||||
multiworld.regions.append(shrine_near_temple_region)
|
||||
|
||||
morse_bunker_region = Region("Morse Bunker", player, world)
|
||||
morse_bunker_region = Region("Morse Bunker", player, multiworld)
|
||||
morse_bunker_region.add_locations(loc_morse_bunker, CCCharlesLocation)
|
||||
world.regions.append(morse_bunker_region)
|
||||
multiworld.regions.append(morse_bunker_region)
|
||||
|
||||
# Place "Victory" event at "Final Boss" location
|
||||
loc_final_boss = CCCharlesLocation(player, "Final Boss", None, prism_temple_region)
|
||||
|
||||
+74
-74
@@ -4,212 +4,212 @@ from .Options import CCCharlesOptions
|
||||
|
||||
# Go mode: Green Egg + Blue Egg + Red Egg + Temple Key + Bug Spray (+ Remote Explosive x8 but the base game ignores it)
|
||||
|
||||
def set_rules(world: MultiWorld, options: CCCharlesOptions, player: int) -> None:
|
||||
def set_rules(multiworld: MultiWorld, options: CCCharlesOptions, player: int) -> None:
|
||||
# Tony Tiddle
|
||||
set_rule(world.get_entrance("Barn Door", player),
|
||||
set_rule(multiworld.get_entrance("Barn Door", player),
|
||||
lambda state: state.has("Barn Key", player))
|
||||
|
||||
# Candice
|
||||
set_rule(world.get_entrance("Tutorial House Door", player),
|
||||
set_rule(multiworld.get_entrance("Tutorial House Door", player),
|
||||
lambda state: state.has("Candice's Key", player))
|
||||
|
||||
# Lizbeth Murkwater
|
||||
set_rule(world.get_location("Swamp Lizbeth Murkwater Mission End", player),
|
||||
set_rule(multiworld.get_location("Swamp Lizbeth Murkwater Mission End", player),
|
||||
lambda state: state.has("Dead Fish", player))
|
||||
|
||||
# Daryl
|
||||
set_rule(world.get_location("Junkyard Area Chest Ancient Tablet", player),
|
||||
set_rule(multiworld.get_location("Junkyard Area Chest Ancient Tablet", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Junkyard Area Daryl Mission End", player),
|
||||
set_rule(multiworld.get_location("Junkyard Area Daryl Mission End", player),
|
||||
lambda state: state.has("Ancient Tablet", player))
|
||||
|
||||
# South House
|
||||
set_rule(world.get_location("South House Chest Scraps 1", player),
|
||||
set_rule(multiworld.get_location("South House Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("South House Chest Scraps 2", player),
|
||||
set_rule(multiworld.get_location("South House Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("South House Chest Scraps 3", player),
|
||||
set_rule(multiworld.get_location("South House Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("South House Chest Scraps 4", player),
|
||||
set_rule(multiworld.get_location("South House Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("South House Chest Scraps 5", player),
|
||||
set_rule(multiworld.get_location("South House Chest Scraps 5", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("South House Chest Scraps 6", player),
|
||||
set_rule(multiworld.get_location("South House Chest Scraps 6", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# South Mine
|
||||
set_rule(world.get_entrance("South Mine Gate", player),
|
||||
set_rule(multiworld.get_entrance("South Mine Gate", player),
|
||||
lambda state: state.has("South Mine Key", player))
|
||||
|
||||
set_rule(world.get_location("South Mine Inside Green Paint Can", player),
|
||||
set_rule(multiworld.get_location("South Mine Inside Green Paint Can", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Theodore
|
||||
set_rule(world.get_location("Middle Station Theodore Mission End", player),
|
||||
set_rule(multiworld.get_location("Middle Station Theodore Mission End", player),
|
||||
lambda state: state.has("Blue Box", player))
|
||||
|
||||
# Watchtower
|
||||
set_rule(world.get_location("Watchtower Pink Paint Can", player),
|
||||
set_rule(multiworld.get_location("Watchtower Pink Paint Can", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Sasha
|
||||
set_rule(world.get_location("Haunted House Sasha Mission End", player),
|
||||
set_rule(multiworld.get_location("Haunted House Sasha Mission End", player),
|
||||
lambda state: state.has("Page Drawing", player, 8))
|
||||
|
||||
# Santiago
|
||||
set_rule(world.get_location("Port Santiago Mission End", player),
|
||||
set_rule(multiworld.get_location("Port Santiago Mission End", player),
|
||||
lambda state: state.has("Journal", player))
|
||||
|
||||
# Trench House
|
||||
set_rule(world.get_location("Trench House Chest Scraps 1", player),
|
||||
set_rule(multiworld.get_location("Trench House Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Trench House Chest Scraps 2", player),
|
||||
set_rule(multiworld.get_location("Trench House Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Trench House Chest Scraps 3", player),
|
||||
set_rule(multiworld.get_location("Trench House Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Trench House Chest Scraps 4", player),
|
||||
set_rule(multiworld.get_location("Trench House Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Trench House Chest Scraps 5", player),
|
||||
set_rule(multiworld.get_location("Trench House Chest Scraps 5", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Trench House Chest Scraps 6", player),
|
||||
set_rule(multiworld.get_location("Trench House Chest Scraps 6", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# East House
|
||||
set_rule(world.get_location("East House Chest Scraps 1", player),
|
||||
set_rule(multiworld.get_location("East House Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("East House Chest Scraps 2", player),
|
||||
set_rule(multiworld.get_location("East House Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("East House Chest Scraps 3", player),
|
||||
set_rule(multiworld.get_location("East House Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("East House Chest Scraps 4", player),
|
||||
set_rule(multiworld.get_location("East House Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("East House Chest Scraps 5", player),
|
||||
set_rule(multiworld.get_location("East House Chest Scraps 5", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Rocket Testing Bunker
|
||||
set_rule(world.get_entrance("Stuck Bunker Door", player),
|
||||
set_rule(multiworld.get_entrance("Stuck Bunker Door", player),
|
||||
lambda state: state.has("Timed Dynamite", player))
|
||||
|
||||
# John Smith
|
||||
set_rule(world.get_location("Workshop John Smith Mission End", player),
|
||||
set_rule(multiworld.get_location("Workshop John Smith Mission End", player),
|
||||
lambda state: state.has("Box of Rockets", player))
|
||||
|
||||
# Claire
|
||||
set_rule(world.get_location("Lighthouse Claire Mission End", player),
|
||||
set_rule(multiworld.get_location("Lighthouse Claire Mission End", player),
|
||||
lambda state: state.has("Breaker", player, 4))
|
||||
|
||||
# North Mine
|
||||
set_rule(world.get_entrance("North Mine Gate", player),
|
||||
set_rule(multiworld.get_entrance("North Mine Gate", player),
|
||||
lambda state: state.has("North Mine Key", player))
|
||||
|
||||
set_rule(world.get_location("North Mine Inside Blue Paint Can", player),
|
||||
set_rule(multiworld.get_location("North Mine Inside Blue Paint Can", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Paul
|
||||
set_rule(world.get_location("Museum Paul Mission End", player),
|
||||
set_rule(multiworld.get_location("Museum Paul Mission End", player),
|
||||
lambda state: state.has("Remote Explosive x8", player))
|
||||
# lambda state: state.has("Remote Explosive", player, 8)) # TODO: Add an option to split remote explosives
|
||||
|
||||
# West Beach
|
||||
set_rule(world.get_location("West Beach Chest Scraps 1", player),
|
||||
set_rule(multiworld.get_location("West Beach Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("West Beach Chest Scraps 2", player),
|
||||
set_rule(multiworld.get_location("West Beach Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("West Beach Chest Scraps 3", player),
|
||||
set_rule(multiworld.get_location("West Beach Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("West Beach Chest Scraps 4", player),
|
||||
set_rule(multiworld.get_location("West Beach Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("West Beach Chest Scraps 5", player),
|
||||
set_rule(multiworld.get_location("West Beach Chest Scraps 5", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("West Beach Chest Scraps 6", player),
|
||||
set_rule(multiworld.get_location("West Beach Chest Scraps 6", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Caravan
|
||||
set_rule(world.get_location("Caravan Chest Scraps 1", player),
|
||||
set_rule(multiworld.get_location("Caravan Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Caravan Chest Scraps 2", player),
|
||||
set_rule(multiworld.get_location("Caravan Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Caravan Chest Scraps 3", player),
|
||||
set_rule(multiworld.get_location("Caravan Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Caravan Chest Scraps 4", player),
|
||||
set_rule(multiworld.get_location("Caravan Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Caravan Chest Scraps 5", player),
|
||||
set_rule(multiworld.get_location("Caravan Chest Scraps 5", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Ronny
|
||||
set_rule(world.get_location("Towers Ronny Mission End", player),
|
||||
set_rule(multiworld.get_location("Towers Ronny Mission End", player),
|
||||
lambda state: state.has("Employment Contracts", player))
|
||||
|
||||
# North Beach
|
||||
set_rule(world.get_location("North Beach Chest Scraps 1", player),
|
||||
set_rule(multiworld.get_location("North Beach Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("North Beach Chest Scraps 2", player),
|
||||
set_rule(multiworld.get_location("North Beach Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("North Beach Chest Scraps 3", player),
|
||||
set_rule(multiworld.get_location("North Beach Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("North Beach Chest Scraps 4", player),
|
||||
set_rule(multiworld.get_location("North Beach Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Mine Shaft
|
||||
set_rule(world.get_location("Mine Shaft Chest Scraps 1", player),
|
||||
set_rule(multiworld.get_location("Mine Shaft Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Mine Shaft Chest Scraps 2", player),
|
||||
set_rule(multiworld.get_location("Mine Shaft Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Mine Shaft Chest Scraps 3", player),
|
||||
set_rule(multiworld.get_location("Mine Shaft Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Mine Shaft Chest Scraps 4", player),
|
||||
set_rule(multiworld.get_location("Mine Shaft Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Mine Shaft Chest Scraps 5", player),
|
||||
set_rule(multiworld.get_location("Mine Shaft Chest Scraps 5", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Mine Shaft Chest Scraps 6", player),
|
||||
set_rule(multiworld.get_location("Mine Shaft Chest Scraps 6", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Mine Shaft Chest Scraps 7", player),
|
||||
set_rule(multiworld.get_location("Mine Shaft Chest Scraps 7", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Mob Camp
|
||||
set_rule(world.get_entrance("Mob Camp Locked Door", player),
|
||||
set_rule(multiworld.get_entrance("Mob Camp Locked Door", player),
|
||||
lambda state: state.has("Mob Camp Key", player))
|
||||
|
||||
set_rule(world.get_location("Mob Camp Locked Room Stolen Bob", player),
|
||||
set_rule(multiworld.get_location("Mob Camp Locked Room Stolen Bob", player),
|
||||
lambda state: state.has("Broken Bob", player))
|
||||
|
||||
# Mountain Ruin
|
||||
set_rule(world.get_entrance("Mountain Ruin Gate", player),
|
||||
set_rule(multiworld.get_entrance("Mountain Ruin Gate", player),
|
||||
lambda state: state.has("Mountain Ruin Key", player))
|
||||
|
||||
set_rule(world.get_location("Mountain Ruin Inside Red Paint Can", player),
|
||||
set_rule(multiworld.get_location("Mountain Ruin Inside Red Paint Can", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Prism Temple
|
||||
set_rule(world.get_location("Prism Temple Chest Scraps 1", player),
|
||||
set_rule(multiworld.get_location("Prism Temple Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Prism Temple Chest Scraps 2", player),
|
||||
set_rule(multiworld.get_location("Prism Temple Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Prism Temple Chest Scraps 3", player),
|
||||
set_rule(multiworld.get_location("Prism Temple Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Pickle Lady
|
||||
set_rule(world.get_location("Pickle Val Jar of Pickles", player),
|
||||
set_rule(multiworld.get_location("Pickle Val Jar of Pickles", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Pickle Val Pickle Lady Mission End", player),
|
||||
set_rule(multiworld.get_location("Pickle Val Pickle Lady Mission End", player),
|
||||
lambda state: state.has("Jar of Pickles", player))
|
||||
|
||||
# Morse Bunker
|
||||
set_rule(world.get_location("Morse Bunker Chest Scraps 1", player),
|
||||
set_rule(multiworld.get_location("Morse Bunker Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Morse Bunker Chest Scraps 2", player),
|
||||
set_rule(multiworld.get_location("Morse Bunker Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Morse Bunker Chest Scraps 3", player),
|
||||
set_rule(multiworld.get_location("Morse Bunker Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Morse Bunker Chest Scraps 4", player),
|
||||
set_rule(multiworld.get_location("Morse Bunker Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(world.get_location("Morse Bunker Chest Scraps 5", player),
|
||||
set_rule(multiworld.get_location("Morse Bunker Chest Scraps 5", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Add rules to reach the "Go mode"
|
||||
set_rule(world.get_location("Final Boss", player),
|
||||
set_rule(multiworld.get_location("Final Boss", player),
|
||||
lambda state: state.has("Temple Key", player)
|
||||
and state.has("Green Egg", player)
|
||||
and state.has("Blue Egg", player)
|
||||
and state.has("Red Egg", player))
|
||||
world.completion_condition[player] = lambda state: state.has("Victory", player)
|
||||
multiworld.completion_condition[player] = lambda state: state.has("Victory", player)
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
# Donkey Kong Country 3 - Changelog
|
||||
|
||||
|
||||
## v1.1
|
||||
|
||||
### Features:
|
||||
|
||||
- KONGsanity option (Collect all KONG letters in each level for a check)
|
||||
- Autosave option
|
||||
- Difficulty option
|
||||
- MERRY option
|
||||
- Handle collected/co-op locations
|
||||
|
||||
### Bug Fixes:
|
||||
|
||||
- Fixed Mekanos softlock
|
||||
- Prevent Brothers Bear giving extra Banana Birds
|
||||
- Fixed Banana Bird Mother check sending prematurely
|
||||
- Fix Logic bug with Krematoa level costs
|
||||
|
||||
|
||||
## v1.0
|
||||
|
||||
### Features:
|
||||
|
||||
- Goal
|
||||
- Knautilus
|
||||
- Scuttle the Knautilus in Krematoa and defeat Baron K. Roolenstein to win
|
||||
- Banana Bird Hunt
|
||||
- Find the Banana Birds and rescue their mother to win
|
||||
- Locations included:
|
||||
- Level Flags
|
||||
- Bonuses
|
||||
- DK Coins
|
||||
- Banana Bird Caves
|
||||
- Items included:
|
||||
- Progressive Boat Upgrade
|
||||
- Three are placed into the item pool (Patch -> First Ski -> Second Ski)
|
||||
- Bonus Coins
|
||||
- DK Coins
|
||||
- Krematoa Cogs
|
||||
- Bear Coins
|
||||
- 1-Up Balloons
|
||||
- Level Shuffle is supported
|
||||
- Music Shuffle is supported
|
||||
- Kong Palette options are supported
|
||||
- Starting life count can be set
|
||||
@@ -1,229 +0,0 @@
|
||||
import logging
|
||||
|
||||
from NetUtils import ClientStatus, color
|
||||
from worlds.AutoSNIClient import SNIClient
|
||||
|
||||
snes_logger = logging.getLogger("SNES")
|
||||
|
||||
# FXPAK Pro protocol memory mapping used by SNI
|
||||
ROM_START = 0x000000
|
||||
WRAM_START = 0xF50000
|
||||
WRAM_SIZE = 0x20000
|
||||
SRAM_START = 0xE00000
|
||||
|
||||
DKC3_ROMNAME_START = 0x00FFC0
|
||||
DKC3_ROMHASH_START = 0x7FC0
|
||||
ROMNAME_SIZE = 0x15
|
||||
ROMHASH_SIZE = 0x15
|
||||
|
||||
DKC3_RECV_PROGRESS_ADDR = WRAM_START + 0x632
|
||||
DKC3_FILE_NAME_ADDR = WRAM_START + 0x5D9
|
||||
DEATH_LINK_ACTIVE_ADDR = DKC3_ROMNAME_START + 0x15 # DKC3_TODO: Find a permanent home for this
|
||||
|
||||
|
||||
class DKC3SNIClient(SNIClient):
|
||||
game = "Donkey Kong Country 3"
|
||||
patch_suffix = ".apdkc3"
|
||||
|
||||
async def deathlink_kill_player(self, ctx):
|
||||
pass
|
||||
# DKC3_TODO: Handle Receiving Deathlink
|
||||
|
||||
|
||||
async def validate_rom(self, ctx):
|
||||
from SNIClient import snes_read
|
||||
|
||||
rom_name = await snes_read(ctx, DKC3_ROMHASH_START, ROMHASH_SIZE)
|
||||
if rom_name is None or rom_name == bytes([0] * ROMHASH_SIZE) or rom_name[:2] != b"D3":
|
||||
return False
|
||||
|
||||
ctx.game = self.game
|
||||
ctx.items_handling = 0b111 # remote items
|
||||
|
||||
ctx.rom = rom_name
|
||||
|
||||
#death_link = await snes_read(ctx, DEATH_LINK_ACTIVE_ADDR, 1)
|
||||
## DKC3_TODO: Handle Deathlink
|
||||
#if death_link:
|
||||
# ctx.allow_collect = bool(death_link[0] & 0b100)
|
||||
# await ctx.update_death_link(bool(death_link[0] & 0b1))
|
||||
return True
|
||||
|
||||
|
||||
async def game_watcher(self, ctx):
|
||||
from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
|
||||
# DKC3_TODO: Handle Deathlink
|
||||
save_file_name = await snes_read(ctx, DKC3_FILE_NAME_ADDR, 0x5)
|
||||
if save_file_name is None or save_file_name[0] == 0x00 or save_file_name == bytes([0x55] * 0x05):
|
||||
# We haven't loaded a save file
|
||||
return
|
||||
|
||||
new_checks = []
|
||||
from .Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
|
||||
location_ram_data = await snes_read(ctx, WRAM_START + 0x5FE, 0x81)
|
||||
for loc_id, loc_data in location_rom_data.items():
|
||||
if loc_id not in ctx.locations_checked:
|
||||
data = location_ram_data[loc_data[0] - 0x5FE]
|
||||
masked_data = data & (1 << loc_data[1])
|
||||
bit_set = (masked_data != 0)
|
||||
invert_bit = ((len(loc_data) >= 3) and loc_data[2])
|
||||
if bit_set != invert_bit:
|
||||
# DKC3_TODO: Handle non-included checks
|
||||
new_checks.append(loc_id)
|
||||
|
||||
verify_save_file_name = await snes_read(ctx, DKC3_FILE_NAME_ADDR, 0x5)
|
||||
if verify_save_file_name is None or verify_save_file_name[0] == 0x00 or verify_save_file_name == bytes([0x55] * 0x05) or verify_save_file_name != save_file_name:
|
||||
# We have somehow exited the save file (or worse)
|
||||
ctx.rom = None
|
||||
return
|
||||
|
||||
rom = await snes_read(ctx, DKC3_ROMHASH_START, ROMHASH_SIZE)
|
||||
if rom != ctx.rom:
|
||||
ctx.rom = None
|
||||
# We have somehow loaded a different ROM
|
||||
return
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
|
||||
|
||||
# DKC3_TODO: Make this actually visually display new things received (ASM Hook required)
|
||||
recv_count = await snes_read(ctx, DKC3_RECV_PROGRESS_ADDR, 1)
|
||||
recv_index = recv_count[0]
|
||||
|
||||
if recv_index < len(ctx.items_received):
|
||||
item = ctx.items_received[recv_index]
|
||||
recv_index += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
snes_buffered_write(ctx, DKC3_RECV_PROGRESS_ADDR, bytes([recv_index]))
|
||||
if item.item in item_rom_data:
|
||||
item_count = await snes_read(ctx, WRAM_START + item_rom_data[item.item][0], 0x1)
|
||||
new_item_count = item_count[0] + 1
|
||||
for address in item_rom_data[item.item]:
|
||||
snes_buffered_write(ctx, WRAM_START + address, bytes([new_item_count]))
|
||||
|
||||
# Handle Coin Displays
|
||||
current_level = await snes_read(ctx, WRAM_START + 0x5E3, 0x5)
|
||||
overworld_locked = ((await snes_read(ctx, WRAM_START + 0x5FC, 0x1))[0] == 0x01)
|
||||
if item.item == 0xDC3002 and not overworld_locked and (current_level[0] == 0x0A and current_level[2] == 0x00 and current_level[4] == 0x03):
|
||||
# Bazaar and Barter
|
||||
item_count = await snes_read(ctx, WRAM_START + 0xB02, 0x1)
|
||||
new_item_count = item_count[0] + 1
|
||||
snes_buffered_write(ctx, WRAM_START + 0xB02, bytes([new_item_count]))
|
||||
elif item.item == 0xDC3002 and not overworld_locked and current_level[0] == 0x04:
|
||||
# Swanky
|
||||
item_count = await snes_read(ctx, WRAM_START + 0xA26, 0x1)
|
||||
new_item_count = item_count[0] + 1
|
||||
snes_buffered_write(ctx, WRAM_START + 0xA26, bytes([new_item_count]))
|
||||
elif item.item == 0xDC3003 and not overworld_locked and (current_level[0] == 0x0A and current_level[2] == 0x08 and current_level[4] == 0x01):
|
||||
# Boomer
|
||||
item_count = await snes_read(ctx, WRAM_START + 0xB02, 0x1)
|
||||
new_item_count = item_count[0] + 1
|
||||
snes_buffered_write(ctx, WRAM_START + 0xB02, bytes([new_item_count]))
|
||||
else:
|
||||
# Handle Patch and Skis
|
||||
if item.item == 0xDC3007:
|
||||
num_upgrades = 1
|
||||
inventory = await snes_read(ctx, WRAM_START + 0x605, 0xF)
|
||||
|
||||
if (inventory[0] & 0x02):
|
||||
num_upgrades = 3
|
||||
elif (inventory[13] & 0x08) or (inventory[0] & 0x01):
|
||||
num_upgrades = 2
|
||||
|
||||
if num_upgrades == 1:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x605, bytes([inventory[0] | 0x01]))
|
||||
if inventory[4] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x609, bytes([0x01]))
|
||||
elif inventory[6] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x60B, bytes([0x01]))
|
||||
elif inventory[8] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x60D, bytes([0x01]))
|
||||
elif inventory[10] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x60F, bytes([0x01]))
|
||||
|
||||
cove_mekanos_progress = await snes_read(ctx, WRAM_START + 0x691, 0x2)
|
||||
snes_buffered_write(ctx, WRAM_START + 0x691, bytes([cove_mekanos_progress[0] | 0x01]))
|
||||
snes_buffered_write(ctx, WRAM_START + 0x692, bytes([cove_mekanos_progress[1] | 0x01]))
|
||||
elif num_upgrades == 2:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x605, bytes([inventory[0] | 0x02]))
|
||||
if inventory[4] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x609, bytes([0x02]))
|
||||
elif inventory[6] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x60B, bytes([0x02]))
|
||||
elif inventory[8] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x60D, bytes([0x02]))
|
||||
elif inventory[10] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x60F, bytes([0x02]))
|
||||
elif num_upgrades == 3:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x606, bytes([inventory[1] | 0x20]))
|
||||
|
||||
k3_ridge_progress = await snes_read(ctx, WRAM_START + 0x693, 0x2)
|
||||
snes_buffered_write(ctx, WRAM_START + 0x693, bytes([k3_ridge_progress[0] | 0x01]))
|
||||
snes_buffered_write(ctx, WRAM_START + 0x694, bytes([k3_ridge_progress[1] | 0x01]))
|
||||
elif item.item == 0xDC3000:
|
||||
# Handle Victory
|
||||
if not ctx.finished_game:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
else:
|
||||
print("Item Not Recognized: ", item.item)
|
||||
pass
|
||||
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
# Handle Collected Locations
|
||||
levels_to_tiles = await snes_read(ctx, ROM_START + 0x3FF800, 0x60)
|
||||
tiles_to_levels = await snes_read(ctx, ROM_START + 0x3FF860, 0x60)
|
||||
for loc_id in ctx.checked_locations:
|
||||
if loc_id not in ctx.locations_checked and loc_id not in boss_location_ids:
|
||||
loc_data = location_rom_data[loc_id]
|
||||
data = await snes_read(ctx, WRAM_START + loc_data[0], 1)
|
||||
invert_bit = ((len(loc_data) >= 3) and loc_data[2])
|
||||
if not invert_bit:
|
||||
masked_data = data[0] | (1 << loc_data[1])
|
||||
snes_buffered_write(ctx, WRAM_START + loc_data[0], bytes([masked_data]))
|
||||
|
||||
if (loc_data[1] == 1):
|
||||
# Make the next levels accessible
|
||||
level_id = loc_data[0] - 0x632
|
||||
tile_id = levels_to_tiles[level_id] if levels_to_tiles[level_id] != 0xFF else level_id
|
||||
tile_id = tile_id + 0x632
|
||||
if tile_id in level_unlock_map:
|
||||
for next_level_address in level_unlock_map[tile_id]:
|
||||
next_level_id = next_level_address - 0x632
|
||||
next_tile_id = tiles_to_levels[next_level_id] if tiles_to_levels[next_level_id] != 0xFF else next_level_id
|
||||
next_tile_id = next_tile_id + 0x632
|
||||
next_data = await snes_read(ctx, WRAM_START + next_tile_id, 1)
|
||||
snes_buffered_write(ctx, WRAM_START + next_tile_id, bytes([next_data[0] | 0x01]))
|
||||
|
||||
await snes_flush_writes(ctx)
|
||||
else:
|
||||
masked_data = data[0] & ~(1 << loc_data[1])
|
||||
snes_buffered_write(ctx, WRAM_START + loc_data[0], bytes([masked_data]))
|
||||
await snes_flush_writes(ctx)
|
||||
ctx.locations_checked.add(loc_id)
|
||||
|
||||
# Calculate Boomer Cost Text
|
||||
boomer_cost_text = await snes_read(ctx, WRAM_START + 0xAAFD, 2)
|
||||
if boomer_cost_text[0] == 0x31 and boomer_cost_text[1] == 0x35:
|
||||
boomer_cost = await snes_read(ctx, ROM_START + 0x349857, 1)
|
||||
boomer_cost_tens = int(boomer_cost[0]) // 10
|
||||
boomer_cost_ones = int(boomer_cost[0]) % 10
|
||||
snes_buffered_write(ctx, WRAM_START + 0xAAFD, bytes([0x30 + boomer_cost_tens, 0x30 + boomer_cost_ones]))
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
boomer_final_cost_text = await snes_read(ctx, WRAM_START + 0xAB9B, 2)
|
||||
if boomer_final_cost_text[0] == 0x32 and boomer_final_cost_text[1] == 0x35:
|
||||
boomer_cost = await snes_read(ctx, ROM_START + 0x349857, 1)
|
||||
boomer_cost_tens = boomer_cost[0] // 10
|
||||
boomer_cost_ones = boomer_cost[0] % 10
|
||||
snes_buffered_write(ctx, WRAM_START + 0xAB9B, bytes([0x30 + boomer_cost_tens, 0x30 + boomer_cost_ones]))
|
||||
await snes_flush_writes(ctx)
|
||||
@@ -1,52 +0,0 @@
|
||||
import typing
|
||||
|
||||
from BaseClasses import Item
|
||||
from .Names import ItemName
|
||||
|
||||
|
||||
class ItemData(typing.NamedTuple):
|
||||
code: typing.Optional[int]
|
||||
progression: bool
|
||||
quantity: int = 1
|
||||
event: bool = False
|
||||
|
||||
|
||||
class DKC3Item(Item):
|
||||
game: str = "Donkey Kong Country 3"
|
||||
|
||||
|
||||
# Separate tables for each type of item.
|
||||
junk_table = {
|
||||
ItemName.one_up_balloon: ItemData(0xDC3001, False),
|
||||
ItemName.bear_coin: ItemData(0xDC3002, False),
|
||||
}
|
||||
|
||||
collectable_table = {
|
||||
ItemName.bonus_coin: ItemData(0xDC3003, True),
|
||||
ItemName.dk_coin: ItemData(0xDC3004, True),
|
||||
ItemName.banana_bird: ItemData(0xDC3005, True),
|
||||
ItemName.krematoa_cog: ItemData(0xDC3006, True),
|
||||
ItemName.progressive_boat: ItemData(0xDC3007, True),
|
||||
}
|
||||
|
||||
inventory_table = {
|
||||
ItemName.present: ItemData(0xDC3008, True),
|
||||
ItemName.bowling_ball: ItemData(0xDC3009, True),
|
||||
ItemName.shell: ItemData(0xDC300A, True),
|
||||
ItemName.mirror: ItemData(0xDC300B, True),
|
||||
ItemName.flower: ItemData(0xDC300C, True),
|
||||
ItemName.wrench: ItemData(0xDC300D, True),
|
||||
}
|
||||
|
||||
event_table = {
|
||||
ItemName.victory: ItemData(0xDC3000, True),
|
||||
}
|
||||
|
||||
# Complete item table.
|
||||
item_table = {
|
||||
**junk_table,
|
||||
**collectable_table,
|
||||
**event_table,
|
||||
}
|
||||
|
||||
lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code}
|
||||
@@ -1,27 +0,0 @@
|
||||
Modified MIT License
|
||||
|
||||
Copyright (c) 2025 PoryGone
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, and/or distribute copies of the Software,
|
||||
and to permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
No copy or substantial portion of the Software shall be sublicensed or relicensed
|
||||
without the express written permission of the copyright holder(s)
|
||||
|
||||
No copy or substantial portion of the Software shall be sold without the express
|
||||
written permission of the copyright holder(s)
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -1,115 +0,0 @@
|
||||
|
||||
from .Names import LocationName
|
||||
|
||||
class DKC3Level():
|
||||
nameIDAddress: int
|
||||
levelIDAddress: int
|
||||
nameID: int
|
||||
levelID: int
|
||||
|
||||
def __init__(self, nameIDAddress: int, levelIDAddress: int, nameID: int, levelID: int):
|
||||
self.nameIDAddress = nameIDAddress
|
||||
self.levelIDAddress = levelIDAddress
|
||||
self.nameID = nameID
|
||||
self.levelID = levelID
|
||||
|
||||
|
||||
level_dict = {
|
||||
LocationName.lakeside_limbo_region: DKC3Level(0x34D19C, 0x34D19D, 0x01, 0x25),
|
||||
LocationName.doorstop_dash_region: DKC3Level(0x34D1A7, 0x34D1A8, 0x02, 0x28),
|
||||
LocationName.tidal_trouble_region: DKC3Level(0x34D1BD, 0x34D1BE, 0x04, 0x27),
|
||||
LocationName.skiddas_row_region: DKC3Level(0x34D1C8, 0x34D1C9, 0x05, 0x2B),
|
||||
LocationName.murky_mill_region: DKC3Level(0x34D1D3, 0x34D1D4, 0x0D, 0x2A),
|
||||
|
||||
LocationName.barrel_shield_bust_up_region: DKC3Level(0x34D217, 0x34D218, 0x0B, 0x30),
|
||||
LocationName.riverside_race_region: DKC3Level(0x34D22D, 0x34D22E, 0x0C, 0x32),
|
||||
LocationName.squeals_on_wheels_region: DKC3Level(0x34D238, 0x34D239, 0x06, 0x29),
|
||||
LocationName.springin_spiders_region: DKC3Level(0x34D24E, 0x34D24F, 0x0E, 0x2F),
|
||||
LocationName.bobbing_barrel_brawl_region: DKC3Level(0x34D264, 0x34D265, 0x37, 0x34),
|
||||
|
||||
LocationName.bazzas_blockade_region: DKC3Level(0x34D29D, 0x34D29E, 0x14, 0x35),
|
||||
LocationName.rocket_barrel_ride_region: DKC3Level(0x34D2A8, 0x34D2A9, 0x15, 0x38),
|
||||
LocationName.kreeping_klasps_region: DKC3Level(0x34D2BE, 0x34D2BF, 0x16, 0x26),
|
||||
LocationName.tracker_barrel_trek_region: DKC3Level(0x34D2D4, 0x34D2D5, 0x17, 0x39),
|
||||
LocationName.fish_food_frenzy_region: DKC3Level(0x34D2DF, 0x34D2E0, 0x18, 0x36),
|
||||
|
||||
LocationName.fire_ball_frenzy_region: DKC3Level(0x34D30D, 0x34D30E, 0x1B, 0x3B),
|
||||
LocationName.demolition_drain_pipe_region: DKC3Level(0x34D323, 0x34D324, 0x1D, 0x40),
|
||||
LocationName.ripsaw_rage_region: DKC3Level(0x34D339, 0x34D33A, 0x1E, 0x2E),
|
||||
LocationName.blazing_bazookas_region: DKC3Level(0x34D34F, 0x34D350, 0x1F, 0x3C),
|
||||
LocationName.low_g_labyrinth_region: DKC3Level(0x34D35A, 0x34D35B, 0x20, 0x3E),
|
||||
|
||||
LocationName.krevice_kreepers_region: DKC3Level(0x34D388, 0x34D389, 0x23, 0x41),
|
||||
LocationName.tearaway_toboggan_region: DKC3Level(0x34D393, 0x34D394, 0x24, 0x2D),
|
||||
LocationName.barrel_drop_bounce_region: DKC3Level(0x34D39E, 0x34D39F, 0x25, 0x3A),
|
||||
LocationName.krack_shot_kroc_region: DKC3Level(0x34D3A9, 0x34D3AA, 0x26, 0x3D),
|
||||
LocationName.lemguin_lunge_region: DKC3Level(0x34D3B4, 0x34D3B5, 0x27, 0x2C),
|
||||
|
||||
LocationName.buzzer_barrage_region: DKC3Level(0x34D40E, 0x34D40F, 0x2B, 0x44),
|
||||
LocationName.kong_fused_cliffs_region: DKC3Level(0x34D424, 0x34D425, 0x2D, 0x42),
|
||||
LocationName.floodlit_fish_region: DKC3Level(0x34D42F, 0x34D430, 0x2E, 0x37),
|
||||
LocationName.pothole_panic_region: DKC3Level(0x34D43A, 0x34D43B, 0x2F, 0x45),
|
||||
LocationName.ropey_rumpus_region: DKC3Level(0x34D450, 0x34D451, 0x30, 0x43),
|
||||
|
||||
LocationName.konveyor_rope_clash_region: DKC3Level(0x34D489, 0x34D48A, 0x38, 0x48),
|
||||
LocationName.creepy_caverns_region: DKC3Level(0x34D49F, 0x34D4A0, 0x36, 0x46),
|
||||
LocationName.lightning_lookout_region: DKC3Level(0x34D4AA, 0x34D4AB, 0x10, 0x33),
|
||||
LocationName.koindozer_klamber_region: DKC3Level(0x34D4C0, 0x34D4C1, 0x34, 0x47),
|
||||
LocationName.poisonous_pipeline_region: DKC3Level(0x34D4D6, 0x34D4D7, 0x39, 0x3F),
|
||||
|
||||
LocationName.stampede_sprint_region: DKC3Level(0x34D51A, 0x34D51B, 0x3D, 0x49),
|
||||
LocationName.criss_cross_cliffs_region: DKC3Level(0x34D525, 0x34D526, 0x3E, 0x4A),
|
||||
LocationName.tyrant_twin_tussle_region: DKC3Level(0x34D530, 0x34D531, 0x3F, 0x4B),
|
||||
LocationName.swoopy_salvo_region: DKC3Level(0x34D53B, 0x34D53C, 0x40, 0x31),
|
||||
#LocationName.rocket_rush_region: DKC3Level(0x34D546, 0x34D547, 0x05, 0x4C), # Rocket Rush is not getting shuffled
|
||||
}
|
||||
|
||||
level_list = [
|
||||
LocationName.lakeside_limbo_region,
|
||||
LocationName.doorstop_dash_region,
|
||||
LocationName.tidal_trouble_region,
|
||||
LocationName.skiddas_row_region,
|
||||
LocationName.murky_mill_region,
|
||||
|
||||
LocationName.barrel_shield_bust_up_region,
|
||||
LocationName.riverside_race_region,
|
||||
LocationName.squeals_on_wheels_region,
|
||||
LocationName.springin_spiders_region,
|
||||
LocationName.bobbing_barrel_brawl_region,
|
||||
|
||||
LocationName.bazzas_blockade_region,
|
||||
LocationName.rocket_barrel_ride_region,
|
||||
LocationName.kreeping_klasps_region,
|
||||
LocationName.tracker_barrel_trek_region,
|
||||
LocationName.fish_food_frenzy_region,
|
||||
|
||||
LocationName.fire_ball_frenzy_region,
|
||||
LocationName.demolition_drain_pipe_region,
|
||||
LocationName.ripsaw_rage_region,
|
||||
LocationName.blazing_bazookas_region,
|
||||
LocationName.low_g_labyrinth_region,
|
||||
|
||||
LocationName.krevice_kreepers_region,
|
||||
LocationName.tearaway_toboggan_region,
|
||||
LocationName.barrel_drop_bounce_region,
|
||||
LocationName.krack_shot_kroc_region,
|
||||
LocationName.lemguin_lunge_region,
|
||||
|
||||
LocationName.buzzer_barrage_region,
|
||||
LocationName.kong_fused_cliffs_region,
|
||||
LocationName.floodlit_fish_region,
|
||||
LocationName.pothole_panic_region,
|
||||
LocationName.ropey_rumpus_region,
|
||||
|
||||
LocationName.konveyor_rope_clash_region,
|
||||
LocationName.creepy_caverns_region,
|
||||
LocationName.lightning_lookout_region,
|
||||
LocationName.koindozer_klamber_region,
|
||||
LocationName.poisonous_pipeline_region,
|
||||
|
||||
LocationName.stampede_sprint_region,
|
||||
LocationName.criss_cross_cliffs_region,
|
||||
LocationName.tyrant_twin_tussle_region,
|
||||
LocationName.swoopy_salvo_region,
|
||||
#LocationName.rocket_rush_region,
|
||||
]
|
||||
@@ -1,337 +0,0 @@
|
||||
import typing
|
||||
|
||||
from BaseClasses import Location
|
||||
from .Names import LocationName
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
|
||||
class DKC3Location(Location):
|
||||
game: str = "Donkey Kong Country 3"
|
||||
|
||||
progress_byte: int = 0x000000
|
||||
progress_bit: int = 0
|
||||
inverted_bit: bool = False
|
||||
|
||||
def __init__(self, player: int, name: str = '', address: int = None, parent=None, prog_byte: int = None, prog_bit: int = None, invert: bool = False):
|
||||
super().__init__(player, name, address, parent)
|
||||
self.progress_byte = prog_byte
|
||||
self.progress_bit = prog_bit
|
||||
self.inverted_bit = invert
|
||||
|
||||
|
||||
level_location_table = {
|
||||
LocationName.lakeside_limbo_flag: 0xDC3000,
|
||||
LocationName.lakeside_limbo_bonus_1: 0xDC3001,
|
||||
LocationName.lakeside_limbo_bonus_2: 0xDC3002,
|
||||
LocationName.lakeside_limbo_dk: 0xDC3003,
|
||||
|
||||
LocationName.doorstop_dash_flag: 0xDC3004,
|
||||
LocationName.doorstop_dash_bonus_1: 0xDC3005,
|
||||
LocationName.doorstop_dash_bonus_2: 0xDC3006,
|
||||
LocationName.doorstop_dash_dk: 0xDC3007,
|
||||
|
||||
LocationName.tidal_trouble_flag: 0xDC3008,
|
||||
LocationName.tidal_trouble_bonus_1: 0xDC3009,
|
||||
LocationName.tidal_trouble_bonus_2: 0xDC300A,
|
||||
LocationName.tidal_trouble_dk: 0xDC300B,
|
||||
|
||||
LocationName.skiddas_row_flag: 0xDC300C,
|
||||
LocationName.skiddas_row_bonus_1: 0xDC300D,
|
||||
LocationName.skiddas_row_bonus_2: 0xDC300E,
|
||||
LocationName.skiddas_row_dk: 0xDC300F,
|
||||
|
||||
LocationName.murky_mill_flag: 0xDC3010,
|
||||
LocationName.murky_mill_bonus_1: 0xDC3011,
|
||||
LocationName.murky_mill_bonus_2: 0xDC3012,
|
||||
LocationName.murky_mill_dk: 0xDC3013,
|
||||
|
||||
LocationName.barrel_shield_bust_up_flag: 0xDC3014,
|
||||
LocationName.barrel_shield_bust_up_bonus_1: 0xDC3015,
|
||||
LocationName.barrel_shield_bust_up_bonus_2: 0xDC3016,
|
||||
LocationName.barrel_shield_bust_up_dk: 0xDC3017,
|
||||
|
||||
LocationName.riverside_race_flag: 0xDC3018,
|
||||
LocationName.riverside_race_bonus_1: 0xDC3019,
|
||||
LocationName.riverside_race_bonus_2: 0xDC301A,
|
||||
LocationName.riverside_race_dk: 0xDC301B,
|
||||
|
||||
LocationName.squeals_on_wheels_flag: 0xDC301C,
|
||||
LocationName.squeals_on_wheels_bonus_1: 0xDC301D,
|
||||
LocationName.squeals_on_wheels_bonus_2: 0xDC301E,
|
||||
LocationName.squeals_on_wheels_dk: 0xDC301F,
|
||||
|
||||
LocationName.springin_spiders_flag: 0xDC3020,
|
||||
LocationName.springin_spiders_bonus_1: 0xDC3021,
|
||||
LocationName.springin_spiders_bonus_2: 0xDC3022,
|
||||
LocationName.springin_spiders_dk: 0xDC3023,
|
||||
|
||||
LocationName.bobbing_barrel_brawl_flag: 0xDC3024,
|
||||
LocationName.bobbing_barrel_brawl_bonus_1: 0xDC3025,
|
||||
LocationName.bobbing_barrel_brawl_bonus_2: 0xDC3026,
|
||||
LocationName.bobbing_barrel_brawl_dk: 0xDC3027,
|
||||
|
||||
LocationName.bazzas_blockade_flag: 0xDC3028,
|
||||
LocationName.bazzas_blockade_bonus_1: 0xDC3029,
|
||||
LocationName.bazzas_blockade_bonus_2: 0xDC302A,
|
||||
LocationName.bazzas_blockade_dk: 0xDC302B,
|
||||
|
||||
LocationName.rocket_barrel_ride_flag: 0xDC302C,
|
||||
LocationName.rocket_barrel_ride_bonus_1: 0xDC302D,
|
||||
LocationName.rocket_barrel_ride_bonus_2: 0xDC302E,
|
||||
LocationName.rocket_barrel_ride_dk: 0xDC302F,
|
||||
|
||||
LocationName.kreeping_klasps_flag: 0xDC3030,
|
||||
LocationName.kreeping_klasps_bonus_1: 0xDC3031,
|
||||
LocationName.kreeping_klasps_bonus_2: 0xDC3032,
|
||||
LocationName.kreeping_klasps_dk: 0xDC3033,
|
||||
|
||||
LocationName.tracker_barrel_trek_flag: 0xDC3034,
|
||||
LocationName.tracker_barrel_trek_bonus_1: 0xDC3035,
|
||||
LocationName.tracker_barrel_trek_bonus_2: 0xDC3036,
|
||||
LocationName.tracker_barrel_trek_dk: 0xDC3037,
|
||||
|
||||
LocationName.fish_food_frenzy_flag: 0xDC3038,
|
||||
LocationName.fish_food_frenzy_bonus_1: 0xDC3039,
|
||||
LocationName.fish_food_frenzy_bonus_2: 0xDC303A,
|
||||
LocationName.fish_food_frenzy_dk: 0xDC303B,
|
||||
|
||||
LocationName.fire_ball_frenzy_flag: 0xDC303C,
|
||||
LocationName.fire_ball_frenzy_bonus_1: 0xDC303D,
|
||||
LocationName.fire_ball_frenzy_bonus_2: 0xDC303E,
|
||||
LocationName.fire_ball_frenzy_dk: 0xDC303F,
|
||||
|
||||
LocationName.demolition_drain_pipe_flag: 0xDC3040,
|
||||
LocationName.demolition_drain_pipe_bonus_1: 0xDC3041,
|
||||
LocationName.demolition_drain_pipe_bonus_2: 0xDC3042,
|
||||
LocationName.demolition_drain_pipe_dk: 0xDC3043,
|
||||
|
||||
LocationName.ripsaw_rage_flag: 0xDC3044,
|
||||
LocationName.ripsaw_rage_bonus_1: 0xDC3045,
|
||||
LocationName.ripsaw_rage_bonus_2: 0xDC3046,
|
||||
LocationName.ripsaw_rage_dk: 0xDC3047,
|
||||
|
||||
LocationName.blazing_bazookas_flag: 0xDC3048,
|
||||
LocationName.blazing_bazookas_bonus_1: 0xDC3049,
|
||||
LocationName.blazing_bazookas_bonus_2: 0xDC304A,
|
||||
LocationName.blazing_bazookas_dk: 0xDC304B,
|
||||
|
||||
LocationName.low_g_labyrinth_flag: 0xDC304C,
|
||||
LocationName.low_g_labyrinth_bonus_1: 0xDC304D,
|
||||
LocationName.low_g_labyrinth_bonus_2: 0xDC304E,
|
||||
LocationName.low_g_labyrinth_dk: 0xDC304F,
|
||||
|
||||
LocationName.krevice_kreepers_flag: 0xDC3050,
|
||||
LocationName.krevice_kreepers_bonus_1: 0xDC3051,
|
||||
LocationName.krevice_kreepers_bonus_2: 0xDC3052,
|
||||
LocationName.krevice_kreepers_dk: 0xDC3053,
|
||||
|
||||
LocationName.tearaway_toboggan_flag: 0xDC3054,
|
||||
LocationName.tearaway_toboggan_bonus_1: 0xDC3055,
|
||||
LocationName.tearaway_toboggan_bonus_2: 0xDC3056,
|
||||
LocationName.tearaway_toboggan_dk: 0xDC3057,
|
||||
|
||||
LocationName.barrel_drop_bounce_flag: 0xDC3058,
|
||||
LocationName.barrel_drop_bounce_bonus_1: 0xDC3059,
|
||||
LocationName.barrel_drop_bounce_bonus_2: 0xDC305A,
|
||||
LocationName.barrel_drop_bounce_dk: 0xDC305B,
|
||||
|
||||
LocationName.krack_shot_kroc_flag: 0xDC305C,
|
||||
LocationName.krack_shot_kroc_bonus_1: 0xDC305D,
|
||||
LocationName.krack_shot_kroc_bonus_2: 0xDC305E,
|
||||
LocationName.krack_shot_kroc_dk: 0xDC305F,
|
||||
|
||||
LocationName.lemguin_lunge_flag: 0xDC3060,
|
||||
LocationName.lemguin_lunge_bonus_1: 0xDC3061,
|
||||
LocationName.lemguin_lunge_bonus_2: 0xDC3062,
|
||||
LocationName.lemguin_lunge_dk: 0xDC3063,
|
||||
|
||||
LocationName.buzzer_barrage_flag: 0xDC3064,
|
||||
LocationName.buzzer_barrage_bonus_1: 0xDC3065,
|
||||
LocationName.buzzer_barrage_bonus_2: 0xDC3066,
|
||||
LocationName.buzzer_barrage_dk: 0xDC3067,
|
||||
|
||||
LocationName.kong_fused_cliffs_flag: 0xDC3068,
|
||||
LocationName.kong_fused_cliffs_bonus_1: 0xDC3069,
|
||||
LocationName.kong_fused_cliffs_bonus_2: 0xDC306A,
|
||||
LocationName.kong_fused_cliffs_dk: 0xDC306B,
|
||||
|
||||
LocationName.floodlit_fish_flag: 0xDC306C,
|
||||
LocationName.floodlit_fish_bonus_1: 0xDC306D,
|
||||
LocationName.floodlit_fish_bonus_2: 0xDC306E,
|
||||
LocationName.floodlit_fish_dk: 0xDC306F,
|
||||
|
||||
LocationName.pothole_panic_flag: 0xDC3070,
|
||||
LocationName.pothole_panic_bonus_1: 0xDC3071,
|
||||
LocationName.pothole_panic_bonus_2: 0xDC3072,
|
||||
LocationName.pothole_panic_dk: 0xDC3073,
|
||||
|
||||
LocationName.ropey_rumpus_flag: 0xDC3074,
|
||||
LocationName.ropey_rumpus_bonus_1: 0xDC3075,
|
||||
LocationName.ropey_rumpus_bonus_2: 0xDC3076,
|
||||
LocationName.ropey_rumpus_dk: 0xDC3077,
|
||||
|
||||
LocationName.konveyor_rope_clash_flag: 0xDC3078,
|
||||
LocationName.konveyor_rope_clash_bonus_1: 0xDC3079,
|
||||
LocationName.konveyor_rope_clash_bonus_2: 0xDC307A,
|
||||
LocationName.konveyor_rope_clash_dk: 0xDC307B,
|
||||
|
||||
LocationName.creepy_caverns_flag: 0xDC307C,
|
||||
LocationName.creepy_caverns_bonus_1: 0xDC307D,
|
||||
LocationName.creepy_caverns_bonus_2: 0xDC307E,
|
||||
LocationName.creepy_caverns_dk: 0xDC307F,
|
||||
|
||||
LocationName.lightning_lookout_flag: 0xDC3080,
|
||||
LocationName.lightning_lookout_bonus_1: 0xDC3081,
|
||||
LocationName.lightning_lookout_bonus_2: 0xDC3082,
|
||||
LocationName.lightning_lookout_dk: 0xDC3083,
|
||||
|
||||
LocationName.koindozer_klamber_flag: 0xDC3084,
|
||||
LocationName.koindozer_klamber_bonus_1: 0xDC3085,
|
||||
LocationName.koindozer_klamber_bonus_2: 0xDC3086,
|
||||
LocationName.koindozer_klamber_dk: 0xDC3087,
|
||||
|
||||
LocationName.poisonous_pipeline_flag: 0xDC3088,
|
||||
LocationName.poisonous_pipeline_bonus_1: 0xDC3089,
|
||||
LocationName.poisonous_pipeline_bonus_2: 0xDC308A,
|
||||
LocationName.poisonous_pipeline_dk: 0xDC308B,
|
||||
|
||||
LocationName.stampede_sprint_flag: 0xDC308C,
|
||||
LocationName.stampede_sprint_bonus_1: 0xDC308D,
|
||||
LocationName.stampede_sprint_bonus_2: 0xDC308E,
|
||||
LocationName.stampede_sprint_bonus_3: 0xDC308F,
|
||||
LocationName.stampede_sprint_dk: 0xDC3090,
|
||||
|
||||
LocationName.criss_cross_cliffs_flag: 0xDC3091,
|
||||
LocationName.criss_cross_cliffs_bonus_1: 0xDC3092,
|
||||
LocationName.criss_cross_cliffs_bonus_2: 0xDC3093,
|
||||
LocationName.criss_cross_cliffs_dk: 0xDC3094,
|
||||
|
||||
LocationName.tyrant_twin_tussle_flag: 0xDC3095,
|
||||
LocationName.tyrant_twin_tussle_bonus_1: 0xDC3096,
|
||||
LocationName.tyrant_twin_tussle_bonus_2: 0xDC3097,
|
||||
LocationName.tyrant_twin_tussle_bonus_3: 0xDC3098,
|
||||
LocationName.tyrant_twin_tussle_dk: 0xDC3099,
|
||||
|
||||
LocationName.swoopy_salvo_flag: 0xDC309A,
|
||||
LocationName.swoopy_salvo_bonus_1: 0xDC309B,
|
||||
LocationName.swoopy_salvo_bonus_2: 0xDC309C,
|
||||
LocationName.swoopy_salvo_bonus_3: 0xDC309D,
|
||||
LocationName.swoopy_salvo_dk: 0xDC309E,
|
||||
|
||||
LocationName.rocket_rush_flag: 0xDC309F,
|
||||
LocationName.rocket_rush_dk: 0xDC30A0,
|
||||
}
|
||||
|
||||
kong_location_table = {
|
||||
LocationName.lakeside_limbo_kong: 0xDC3100,
|
||||
LocationName.doorstop_dash_kong: 0xDC3104,
|
||||
LocationName.tidal_trouble_kong: 0xDC3108,
|
||||
LocationName.skiddas_row_kong: 0xDC310C,
|
||||
LocationName.murky_mill_kong: 0xDC3110,
|
||||
|
||||
LocationName.barrel_shield_bust_up_kong: 0xDC3114,
|
||||
LocationName.riverside_race_kong: 0xDC3118,
|
||||
LocationName.squeals_on_wheels_kong: 0xDC311C,
|
||||
LocationName.springin_spiders_kong: 0xDC3120,
|
||||
LocationName.bobbing_barrel_brawl_kong: 0xDC3124,
|
||||
|
||||
LocationName.bazzas_blockade_kong: 0xDC3128,
|
||||
LocationName.rocket_barrel_ride_kong: 0xDC312C,
|
||||
LocationName.kreeping_klasps_kong: 0xDC3130,
|
||||
LocationName.tracker_barrel_trek_kong: 0xDC3134,
|
||||
LocationName.fish_food_frenzy_kong: 0xDC3138,
|
||||
|
||||
LocationName.fire_ball_frenzy_kong: 0xDC313C,
|
||||
LocationName.demolition_drain_pipe_kong: 0xDC3140,
|
||||
LocationName.ripsaw_rage_kong: 0xDC3144,
|
||||
LocationName.blazing_bazookas_kong: 0xDC3148,
|
||||
LocationName.low_g_labyrinth_kong: 0xDC314C,
|
||||
|
||||
LocationName.krevice_kreepers_kong: 0xDC3150,
|
||||
LocationName.tearaway_toboggan_kong: 0xDC3154,
|
||||
LocationName.barrel_drop_bounce_kong: 0xDC3158,
|
||||
LocationName.krack_shot_kroc_kong: 0xDC315C,
|
||||
LocationName.lemguin_lunge_kong: 0xDC3160,
|
||||
|
||||
LocationName.buzzer_barrage_kong: 0xDC3164,
|
||||
LocationName.kong_fused_cliffs_kong: 0xDC3168,
|
||||
LocationName.floodlit_fish_kong: 0xDC316C,
|
||||
LocationName.pothole_panic_kong: 0xDC3170,
|
||||
LocationName.ropey_rumpus_kong: 0xDC3174,
|
||||
|
||||
LocationName.konveyor_rope_clash_kong: 0xDC3178,
|
||||
LocationName.creepy_caverns_kong: 0xDC317C,
|
||||
LocationName.lightning_lookout_kong: 0xDC3180,
|
||||
LocationName.koindozer_klamber_kong: 0xDC3184,
|
||||
LocationName.poisonous_pipeline_kong: 0xDC3188,
|
||||
|
||||
LocationName.stampede_sprint_kong: 0xDC318C,
|
||||
LocationName.criss_cross_cliffs_kong: 0xDC3191,
|
||||
LocationName.tyrant_twin_tussle_kong: 0xDC3195,
|
||||
LocationName.swoopy_salvo_kong: 0xDC319A,
|
||||
}
|
||||
|
||||
|
||||
boss_location_table = {
|
||||
LocationName.belchas_barn: 0xDC30A1,
|
||||
LocationName.arichs_ambush: 0xDC30A2,
|
||||
LocationName.squirts_showdown: 0xDC30A3,
|
||||
LocationName.kaos_karnage: 0xDC30A4,
|
||||
LocationName.bleaks_house: 0xDC30A5,
|
||||
LocationName.barboss_barrier: 0xDC30A6,
|
||||
LocationName.kastle_kaos: 0xDC30A7,
|
||||
LocationName.knautilus: 0xDC30A8,
|
||||
}
|
||||
|
||||
secret_cave_location_table = {
|
||||
LocationName.belchas_burrow: 0xDC30A9,
|
||||
LocationName.kong_cave: 0xDC30AA,
|
||||
LocationName.undercover_cove: 0xDC30AB,
|
||||
LocationName.ks_cache: 0xDC30AC,
|
||||
LocationName.hill_top_hoard: 0xDC30AD,
|
||||
LocationName.bounty_beach: 0xDC30AE,
|
||||
LocationName.smugglers_cove: 0xDC30AF,
|
||||
LocationName.arichs_hoard: 0xDC30B0,
|
||||
LocationName.bounty_bay: 0xDC30B1,
|
||||
LocationName.sky_high_secret: 0xDC30B2,
|
||||
LocationName.glacial_grotto: 0xDC30B3,
|
||||
LocationName.cifftop_cache: 0xDC30B4,
|
||||
LocationName.sewer_stockpile: 0xDC30B5,
|
||||
LocationName.banana_bird_mother: 0xDC30B6,
|
||||
}
|
||||
|
||||
brothers_bear_location_table = {
|
||||
LocationName.bazaars_general_store_1: 0xDC30B7,
|
||||
LocationName.bazaars_general_store_2: 0xDC30B8,
|
||||
LocationName.brambles_bungalow: 0xDC30B9,
|
||||
LocationName.flower_spot: 0xDC30BA,
|
||||
LocationName.barters_swap_shop: 0xDC30BB,
|
||||
LocationName.barnacles_island: 0xDC30BC,
|
||||
LocationName.blues_beach_hut: 0xDC30BD,
|
||||
LocationName.blizzards_basecamp: 0xDC30BE,
|
||||
}
|
||||
|
||||
all_locations = {
|
||||
**level_location_table,
|
||||
**boss_location_table,
|
||||
**secret_cave_location_table,
|
||||
**brothers_bear_location_table,
|
||||
**kong_location_table,
|
||||
}
|
||||
|
||||
location_table = {}
|
||||
|
||||
|
||||
def setup_locations(world: World):
|
||||
location_table = {**level_location_table, **boss_location_table, **secret_cave_location_table}
|
||||
|
||||
if False:#world.options.include_trade_sequence:
|
||||
location_table.update({**brothers_bear_location_table})
|
||||
|
||||
if world.options.kongsanity:
|
||||
location_table.update({**kong_location_table})
|
||||
|
||||
return location_table
|
||||
|
||||
|
||||
lookup_id_to_name: typing.Dict[int, str] = {id: name for name, _ in all_locations.items()}
|
||||
@@ -1,21 +0,0 @@
|
||||
# Junk Definitions
|
||||
one_up_balloon = "1-Up Balloon"
|
||||
bear_coin = "Bear Coin"
|
||||
|
||||
# Collectable Definitions
|
||||
bonus_coin = "Bonus Coin"
|
||||
dk_coin = "DK Coin"
|
||||
banana_bird = "Banana Bird"
|
||||
krematoa_cog = "Krematoa Cog"
|
||||
|
||||
# Inventory Definitions
|
||||
progressive_boat = "Progressive Boat Upgrade"
|
||||
present = "Present"
|
||||
bowling_ball = "Bowling Ball"
|
||||
shell = "Shell"
|
||||
mirror = "Mirror"
|
||||
flower = "Flupperius Petallus Pongus"
|
||||
wrench = "No. 6 Wrench"
|
||||
|
||||
# Other Definitions
|
||||
victory = "Donkey Kong"
|
||||
@@ -1,375 +0,0 @@
|
||||
# Level Definitions
|
||||
lakeside_limbo_flag = "Lakeside Limbo - Flag"
|
||||
lakeside_limbo_kong = "Lakeside Limbo - KONG"
|
||||
lakeside_limbo_bonus_1 = "Lakeside Limbo - Bonus 1"
|
||||
lakeside_limbo_bonus_2 = "Lakeside Limbo - Bonus 2"
|
||||
lakeside_limbo_dk = "Lakeside Limbo - DK Coin"
|
||||
|
||||
doorstop_dash_flag = "Doorstop Dash - Flag"
|
||||
doorstop_dash_kong = "Doorstop Dash - KONG"
|
||||
doorstop_dash_bonus_1 = "Doorstop Dash - Bonus 1"
|
||||
doorstop_dash_bonus_2 = "Doorstop Dash - Bonus 2"
|
||||
doorstop_dash_dk = "Doorstop Dash - DK Coin"
|
||||
|
||||
tidal_trouble_flag = "Tidal Trouble - Flag"
|
||||
tidal_trouble_kong = "Tidal Trouble - KONG"
|
||||
tidal_trouble_bonus_1 = "Tidal Trouble - Bonus 1"
|
||||
tidal_trouble_bonus_2 = "Tidal Trouble - Bonus 2"
|
||||
tidal_trouble_dk = "Tidal Trouble - DK Coin"
|
||||
|
||||
skiddas_row_flag = "Skidda's Row - Flag"
|
||||
skiddas_row_kong = "Skidda's Row - KONG"
|
||||
skiddas_row_bonus_1 = "Skidda's Row - Bonus 1"
|
||||
skiddas_row_bonus_2 = "Skidda's Row - Bonus 2"
|
||||
skiddas_row_dk = "Skidda's Row - DK Coin"
|
||||
|
||||
murky_mill_flag = "Murky Mill - Flag"
|
||||
murky_mill_kong = "Murky Mill - KONG"
|
||||
murky_mill_bonus_1 = "Murky Mill - Bonus 1"
|
||||
murky_mill_bonus_2 = "Murky Mill - Bonus 2"
|
||||
murky_mill_dk = "Murky Mill - DK Coin"
|
||||
|
||||
barrel_shield_bust_up_flag = "Barrel Shield Bust-Up - Flag"
|
||||
barrel_shield_bust_up_kong = "Barrel Shield Bust-Up - KONG"
|
||||
barrel_shield_bust_up_bonus_1 = "Barrel Shield Bust-Up - Bonus 1"
|
||||
barrel_shield_bust_up_bonus_2 = "Barrel Shield Bust-Up - Bonus 2"
|
||||
barrel_shield_bust_up_dk = "Barrel Shield Bust-Up - DK Coin"
|
||||
|
||||
riverside_race_flag = "Riverside Race - Flag"
|
||||
riverside_race_kong = "Riverside Race - KONG"
|
||||
riverside_race_bonus_1 = "Riverside Race - Bonus 1"
|
||||
riverside_race_bonus_2 = "Riverside Race - Bonus 2"
|
||||
riverside_race_dk = "Riverside Race - DK Coin"
|
||||
|
||||
squeals_on_wheels_flag = "Squeals On Wheels - Flag"
|
||||
squeals_on_wheels_kong = "Squeals On Wheels - KONG"
|
||||
squeals_on_wheels_bonus_1 = "Squeals On Wheels - Bonus 1"
|
||||
squeals_on_wheels_bonus_2 = "Squeals On Wheels - Bonus 2"
|
||||
squeals_on_wheels_dk = "Squeals On Wheels - DK Coin"
|
||||
|
||||
springin_spiders_flag = "Springin' Spiders - Flag"
|
||||
springin_spiders_kong = "Springin' Spiders - KONG"
|
||||
springin_spiders_bonus_1 = "Springin' Spiders - Bonus 1"
|
||||
springin_spiders_bonus_2 = "Springin' Spiders - Bonus 2"
|
||||
springin_spiders_dk = "Springin' Spiders - DK Coin"
|
||||
|
||||
bobbing_barrel_brawl_flag = "Bobbing Barrel Brawl - Flag"
|
||||
bobbing_barrel_brawl_kong = "Bobbing Barrel Brawl - KONG"
|
||||
bobbing_barrel_brawl_bonus_1 = "Bobbing Barrel Brawl - Bonus 1"
|
||||
bobbing_barrel_brawl_bonus_2 = "Bobbing Barrel Brawl - Bonus 2"
|
||||
bobbing_barrel_brawl_dk = "Bobbing Barrel Brawl - DK Coin"
|
||||
|
||||
bazzas_blockade_flag = "Bazza's Blockade - Flag"
|
||||
bazzas_blockade_kong = "Bazza's Blockade - KONG"
|
||||
bazzas_blockade_bonus_1 = "Bazza's Blockade - Bonus 1"
|
||||
bazzas_blockade_bonus_2 = "Bazza's Blockade - Bonus 2"
|
||||
bazzas_blockade_dk = "Bazza's Blockade - DK Coin"
|
||||
|
||||
rocket_barrel_ride_flag = "Rocket Barrel Ride - Flag"
|
||||
rocket_barrel_ride_kong = "Rocket Barrel Ride - KONG"
|
||||
rocket_barrel_ride_bonus_1 = "Rocket Barrel Ride - Bonus 1"
|
||||
rocket_barrel_ride_bonus_2 = "Rocket Barrel Ride - Bonus 2"
|
||||
rocket_barrel_ride_dk = "Rocket Barrel Ride - DK Coin"
|
||||
|
||||
kreeping_klasps_flag = "Kreeping Klasps - Flag"
|
||||
kreeping_klasps_kong = "Kreeping Klasps - KONG"
|
||||
kreeping_klasps_bonus_1 = "Kreeping Klasps - Bonus 1"
|
||||
kreeping_klasps_bonus_2 = "Kreeping Klasps - Bonus 2"
|
||||
kreeping_klasps_dk = "Kreeping Klasps - DK Coin"
|
||||
|
||||
tracker_barrel_trek_flag = "Tracker Barrel Trek - Flag"
|
||||
tracker_barrel_trek_kong = "Tracker Barrel Trek - KONG"
|
||||
tracker_barrel_trek_bonus_1 = "Tracker Barrel Trek - Bonus 1"
|
||||
tracker_barrel_trek_bonus_2 = "Tracker Barrel Trek - Bonus 2"
|
||||
tracker_barrel_trek_dk = "Tracker Barrel Trek - DK Coin"
|
||||
|
||||
fish_food_frenzy_flag = "Fish Food Frenzy - Flag"
|
||||
fish_food_frenzy_kong = "Fish Food Frenzy - KONG"
|
||||
fish_food_frenzy_bonus_1 = "Fish Food Frenzy - Bonus 1"
|
||||
fish_food_frenzy_bonus_2 = "Fish Food Frenzy - Bonus 2"
|
||||
fish_food_frenzy_dk = "Fish Food Frenzy - DK Coin"
|
||||
|
||||
fire_ball_frenzy_flag = "Fire-Ball Frenzy - Flag"
|
||||
fire_ball_frenzy_kong = "Fire-Ball Frenzy - KONG"
|
||||
fire_ball_frenzy_bonus_1 = "Fire-Ball Frenzy - Bonus 1"
|
||||
fire_ball_frenzy_bonus_2 = "Fire-Ball Frenzy - Bonus 2"
|
||||
fire_ball_frenzy_dk = "Fire-Ball Frenzy - DK Coin"
|
||||
|
||||
demolition_drain_pipe_flag = "Demolition Drain-Pipe - Flag"
|
||||
demolition_drain_pipe_kong = "Demolition Drain-Pipe - KONG"
|
||||
demolition_drain_pipe_bonus_1 = "Demolition Drain-Pipe - Bonus 1"
|
||||
demolition_drain_pipe_bonus_2 = "Demolition Drain-Pipe - Bonus 2"
|
||||
demolition_drain_pipe_dk = "Demolition Drain-Pipe - DK Coin"
|
||||
|
||||
ripsaw_rage_flag = "Ripsaw Rage - Flag"
|
||||
ripsaw_rage_kong = "Ripsaw Rage - KONG"
|
||||
ripsaw_rage_bonus_1 = "Ripsaw Rage - Bonus 1"
|
||||
ripsaw_rage_bonus_2 = "Ripsaw Rage - Bonus 2"
|
||||
ripsaw_rage_dk = "Ripsaw Rage - DK Coin"
|
||||
|
||||
blazing_bazookas_flag = "Blazing Bazukas - Flag"
|
||||
blazing_bazookas_kong = "Blazing Bazukas - KONG"
|
||||
blazing_bazookas_bonus_1 = "Blazing Bazukas - Bonus 1"
|
||||
blazing_bazookas_bonus_2 = "Blazing Bazukas - Bonus 2"
|
||||
blazing_bazookas_dk = "Blazing Bazukas - DK Coin"
|
||||
|
||||
low_g_labyrinth_flag = "Low-G Labyrinth - Flag"
|
||||
low_g_labyrinth_kong = "Low-G Labyrinth - KONG"
|
||||
low_g_labyrinth_bonus_1 = "Low-G Labyrinth - Bonus 1"
|
||||
low_g_labyrinth_bonus_2 = "Low-G Labyrinth - Bonus 2"
|
||||
low_g_labyrinth_dk = "Low-G Labyrinth - DK Coin"
|
||||
|
||||
krevice_kreepers_flag = "Krevice Kreepers - Flag"
|
||||
krevice_kreepers_kong = "Krevice Kreepers - KONG"
|
||||
krevice_kreepers_bonus_1 = "Krevice Kreepers - Bonus 1"
|
||||
krevice_kreepers_bonus_2 = "Krevice Kreepers - Bonus 2"
|
||||
krevice_kreepers_dk = "Krevice Kreepers - DK Coin"
|
||||
|
||||
tearaway_toboggan_flag = "Tearaway Toboggan - Flag"
|
||||
tearaway_toboggan_kong = "Tearaway Toboggan - KONG"
|
||||
tearaway_toboggan_bonus_1 = "Tearaway Toboggan - Bonus 1"
|
||||
tearaway_toboggan_bonus_2 = "Tearaway Toboggan - Bonus 2"
|
||||
tearaway_toboggan_dk = "Tearaway Toboggan - DK Coin"
|
||||
|
||||
barrel_drop_bounce_flag = "Barrel Drop Bounce - Flag"
|
||||
barrel_drop_bounce_kong = "Barrel Drop Bounce - KONG"
|
||||
barrel_drop_bounce_bonus_1 = "Barrel Drop Bounce - Bonus 1"
|
||||
barrel_drop_bounce_bonus_2 = "Barrel Drop Bounce - Bonus 2"
|
||||
barrel_drop_bounce_dk = "Barrel Drop Bounce - DK Coin"
|
||||
|
||||
krack_shot_kroc_flag = "Krack-Shot Kroc - Flag"
|
||||
krack_shot_kroc_kong = "Krack-Shot Kroc - KONG"
|
||||
krack_shot_kroc_bonus_1 = "Krack-Shot Kroc - Bonus 1"
|
||||
krack_shot_kroc_bonus_2 = "Krack-Shot Kroc - Bonus 2"
|
||||
krack_shot_kroc_dk = "Krack-Shot Kroc - DK Coin"
|
||||
|
||||
lemguin_lunge_flag = "Lemguin Lunge - Flag"
|
||||
lemguin_lunge_kong = "Lemguin Lunge - KONG"
|
||||
lemguin_lunge_bonus_1 = "Lemguin Lunge - Bonus 1"
|
||||
lemguin_lunge_bonus_2 = "Lemguin Lunge - Bonus 2"
|
||||
lemguin_lunge_dk = "Lemguin Lunge - DK Coin"
|
||||
|
||||
buzzer_barrage_flag = "Buzzer Barrage - Flag"
|
||||
buzzer_barrage_kong = "Buzzer Barrage - KONG"
|
||||
buzzer_barrage_bonus_1 = "Buzzer Barrage - Bonus 1"
|
||||
buzzer_barrage_bonus_2 = "Buzzer Barrage - Bonus 2"
|
||||
buzzer_barrage_dk = "Buzzer Barrage - DK Coin"
|
||||
|
||||
kong_fused_cliffs_flag = "Kong-Fused Cliffs - Flag"
|
||||
kong_fused_cliffs_kong = "Kong-Fused Cliffs - KONG"
|
||||
kong_fused_cliffs_bonus_1 = "Kong-Fused Cliffs - Bonus 1"
|
||||
kong_fused_cliffs_bonus_2 = "Kong-Fused Cliffs - Bonus 2"
|
||||
kong_fused_cliffs_dk = "Kong-Fused Cliffs - DK Coin"
|
||||
|
||||
floodlit_fish_flag = "Floodlit Fish - Flag"
|
||||
floodlit_fish_kong = "Floodlit Fish - KONG"
|
||||
floodlit_fish_bonus_1 = "Floodlit Fish - Bonus 1"
|
||||
floodlit_fish_bonus_2 = "Floodlit Fish - Bonus 2"
|
||||
floodlit_fish_dk = "Floodlit Fish - DK Coin"
|
||||
|
||||
pothole_panic_flag = "Pothole Panic - Flag"
|
||||
pothole_panic_kong = "Pothole Panic - KONG"
|
||||
pothole_panic_bonus_1 = "Pothole Panic - Bonus 1"
|
||||
pothole_panic_bonus_2 = "Pothole Panic - Bonus 2"
|
||||
pothole_panic_dk = "Pothole Panic - DK Coin"
|
||||
|
||||
ropey_rumpus_flag = "Ropey Rumpus - Flag"
|
||||
ropey_rumpus_kong = "Ropey Rumpus - KONG"
|
||||
ropey_rumpus_bonus_1 = "Ropey Rumpus - Bonus 1"
|
||||
ropey_rumpus_bonus_2 = "Ropey Rumpus - Bonus 2"
|
||||
ropey_rumpus_dk = "Ropey Rumpus - DK Coin"
|
||||
|
||||
konveyor_rope_clash_flag = "Konveyor Rope Klash - Flag"
|
||||
konveyor_rope_clash_kong = "Konveyor Rope Klash - KONG"
|
||||
konveyor_rope_clash_bonus_1 = "Konveyor Rope Klash - Bonus 1"
|
||||
konveyor_rope_clash_bonus_2 = "Konveyor Rope Klash - Bonus 2"
|
||||
konveyor_rope_clash_dk = "Konveyor Rope Klash - DK Coin"
|
||||
|
||||
creepy_caverns_flag = "Creepy Caverns - Flag"
|
||||
creepy_caverns_kong = "Creepy Caverns - KONG"
|
||||
creepy_caverns_bonus_1 = "Creepy Caverns - Bonus 1"
|
||||
creepy_caverns_bonus_2 = "Creepy Caverns - Bonus 2"
|
||||
creepy_caverns_dk = "Creepy Caverns - DK Coin"
|
||||
|
||||
lightning_lookout_flag = "Lightning Lookout - Flag"
|
||||
lightning_lookout_kong = "Lightning Lookout - KONG"
|
||||
lightning_lookout_bonus_1 = "Lightning Lookout - Bonus 1"
|
||||
lightning_lookout_bonus_2 = "Lightning Lookout - Bonus 2"
|
||||
lightning_lookout_dk = "Lightning Lookout - DK Coin"
|
||||
|
||||
koindozer_klamber_flag = "Koindozer Klamber - Flag"
|
||||
koindozer_klamber_kong = "Koindozer Klamber - KONG"
|
||||
koindozer_klamber_bonus_1 = "Koindozer Klamber - Bonus 1"
|
||||
koindozer_klamber_bonus_2 = "Koindozer Klamber - Bonus 2"
|
||||
koindozer_klamber_dk = "Koindozer Klamber - DK Coin"
|
||||
|
||||
poisonous_pipeline_flag = "Poisonous Pipeline - Flag"
|
||||
poisonous_pipeline_kong = "Poisonous Pipeline - KONG"
|
||||
poisonous_pipeline_bonus_1 = "Poisonous Pipeline - Bonus 1"
|
||||
poisonous_pipeline_bonus_2 = "Poisonous Pipeline - Bonus 2"
|
||||
poisonous_pipeline_dk = "Poisonous Pipeline - DK Coin"
|
||||
|
||||
stampede_sprint_flag = "Stampede Sprint - Flag"
|
||||
stampede_sprint_kong = "Stampede Sprint - KONG"
|
||||
stampede_sprint_bonus_1 = "Stampede Sprint - Bonus 1"
|
||||
stampede_sprint_bonus_2 = "Stampede Sprint - Bonus 2"
|
||||
stampede_sprint_bonus_3 = "Stampede Sprint - Bonus 3"
|
||||
stampede_sprint_dk = "Stampede Sprint - DK Coin"
|
||||
|
||||
criss_cross_cliffs_flag = "Criss Kross Cliffs - Flag"
|
||||
criss_cross_cliffs_kong = "Criss Kross Cliffs - KONG"
|
||||
criss_cross_cliffs_bonus_1 = "Criss Kross Cliffs - Bonus 1"
|
||||
criss_cross_cliffs_bonus_2 = "Criss Kross Cliffs - Bonus 2"
|
||||
criss_cross_cliffs_dk = "Criss Kross Cliffs - DK Coin"
|
||||
|
||||
tyrant_twin_tussle_flag = "Tyrant Twin Tussle - Flag"
|
||||
tyrant_twin_tussle_kong = "Tyrant Twin Tussle - KONG"
|
||||
tyrant_twin_tussle_bonus_1 = "Tyrant Twin Tussle - Bonus 1"
|
||||
tyrant_twin_tussle_bonus_2 = "Tyrant Twin Tussle - Bonus 2"
|
||||
tyrant_twin_tussle_bonus_3 = "Tyrant Twin Tussle - Bonus 3"
|
||||
tyrant_twin_tussle_dk = "Tyrant Twin Tussle - DK Coin"
|
||||
|
||||
swoopy_salvo_flag = "Swoopy Salvo - Flag"
|
||||
swoopy_salvo_kong = "Swoopy Salvo - KONG"
|
||||
swoopy_salvo_bonus_1 = "Swoopy Salvo - Bonus 1"
|
||||
swoopy_salvo_bonus_2 = "Swoopy Salvo - Bonus 2"
|
||||
swoopy_salvo_bonus_3 = "Swoopy Salvo - Bonus 3"
|
||||
swoopy_salvo_dk = "Swoopy Salvo - DK Coin"
|
||||
|
||||
rocket_rush_flag = "Rocket Rush - Flag"
|
||||
rocket_rush_dk = "Rocket Rush - DK Coin"
|
||||
|
||||
# Boss Definitions
|
||||
belchas_barn = "Belcha's Barn"
|
||||
arichs_ambush = "Arich's Ambush"
|
||||
squirts_showdown = "Squirt's Showdown"
|
||||
kaos_karnage = "KAOS Karnage"
|
||||
bleaks_house = "Bleak's House"
|
||||
barboss_barrier = "Barbos's Barrier"
|
||||
kastle_kaos = "Kastle KAOS"
|
||||
knautilus = "Knautilus"
|
||||
|
||||
|
||||
# Banana Bird Cave Definitions
|
||||
belchas_burrow = "Belcha's Burrow"
|
||||
kong_cave = "Kong Cave"
|
||||
undercover_cove = "Undercover Cove"
|
||||
ks_cache = "K's Cache"
|
||||
hill_top_hoard = "Hill-Top Hoard"
|
||||
bounty_beach = "Bounty Beach"
|
||||
smugglers_cove = "Smuggler's Cove"
|
||||
arichs_hoard = "Arich's Hoard"
|
||||
bounty_bay = "Bounty Bay"
|
||||
sky_high_secret = "Sky-High Secret"
|
||||
glacial_grotto = "Glacial Grotto"
|
||||
cifftop_cache = "Clifftop Cache"
|
||||
sewer_stockpile = "Sewer Stockpile"
|
||||
|
||||
banana_bird_mother = "Banana Bird Mother"
|
||||
|
||||
|
||||
# Brothers Bear Definitions
|
||||
bazaars_general_store_1 = "Bazaar's General Store - 1"
|
||||
bazaars_general_store_2 = "Bazaar's General Store - 2"
|
||||
brambles_bungalow = "Bramble's Bungalow"
|
||||
flower_spot = "Flower Spot"
|
||||
barters_swap_shop = "Barter's Swap Shop"
|
||||
barnacles_island = "Barnacle's Island"
|
||||
blues_beach_hut = "Blue's Beach Hut"
|
||||
blizzards_basecamp = "Bizzard's Basecamp"
|
||||
|
||||
|
||||
# Region Definitions
|
||||
menu_region = "Menu"
|
||||
overworld_1_region = "Overworld 1"
|
||||
overworld_2_region = "Overworld 2"
|
||||
overworld_3_region = "Overworld 3"
|
||||
overworld_4_region = "Overworld 4"
|
||||
|
||||
bazaar_region = "Bazaar's General Store Region"
|
||||
bramble_region = "Bramble's Bungalow Region"
|
||||
flower_spot_region = "Flower Spot Region"
|
||||
barter_region = "Barter's Swap Shop Region"
|
||||
barnacle_region = "Barnacle's Island Region"
|
||||
blue_region = "Blue's Beach Hut Region"
|
||||
blizzard_region = "Bizzard's Basecamp Region"
|
||||
|
||||
lake_orangatanga_region = "Lake Orangatanga"
|
||||
kremwood_forest_region = "Kremwood Forest"
|
||||
cotton_top_cove_region = "Cotton-Top Cove"
|
||||
mekanos_region = "Mekanos"
|
||||
k3_region = "K3"
|
||||
razor_ridge_region = "Razor Ridge"
|
||||
kaos_kore_region = "KAOS Kore"
|
||||
krematoa_region = "Krematoa"
|
||||
|
||||
belchas_barn_region = "Belcha's Barn Region"
|
||||
arichs_ambush_region = "Arich's Ambush Region"
|
||||
squirts_showdown_region = "Squirt's Showdown Region"
|
||||
kaos_karnage_region = "KAOS Karnage Region"
|
||||
bleaks_house_region = "Bleak's House Region"
|
||||
barboss_barrier_region = "Barbos's Barrier Region"
|
||||
kastle_kaos_region = "Kastle KAOS Region"
|
||||
knautilus_region = "Knautilus Region"
|
||||
|
||||
belchas_burrow_region = "Belcha's Burrow Region"
|
||||
kong_cave_region = "Kong Cave Region"
|
||||
undercover_cove_region = "Undercover Cove Region"
|
||||
ks_cache_region = "K's Cache Region"
|
||||
hill_top_hoard_region = "Hill-Top Hoard Region"
|
||||
bounty_beach_region = "Bounty Beach Region"
|
||||
smugglers_cove_region = "Smuggler's Cove Region"
|
||||
arichs_hoard_region = "Arich's Hoard Region"
|
||||
bounty_bay_region = "Bounty Bay Region"
|
||||
sky_high_secret_region = "Sky-High Secret Region"
|
||||
glacial_grotto_region = "Glacial Grotto Region"
|
||||
cifftop_cache_region = "Clifftop Cache Region"
|
||||
sewer_stockpile_region = "Sewer Stockpile Region"
|
||||
|
||||
lakeside_limbo_region = "Lakeside Limbo"
|
||||
doorstop_dash_region = "Doorstop Dash"
|
||||
tidal_trouble_region = "Tidal Trouble"
|
||||
skiddas_row_region = "Skidda's Row"
|
||||
murky_mill_region = "Murky Mill"
|
||||
|
||||
barrel_shield_bust_up_region = "Barrel Shield Bust-Up"
|
||||
riverside_race_region = "Riverside Race"
|
||||
squeals_on_wheels_region = "Squeals On Wheels"
|
||||
springin_spiders_region = "Springin' Spiders"
|
||||
bobbing_barrel_brawl_region = "Bobbing Barrel Brawl"
|
||||
|
||||
bazzas_blockade_region = "Bazza's Blockade"
|
||||
rocket_barrel_ride_region = "Rocket Barrel Ride"
|
||||
kreeping_klasps_region = "Kreeping Klasps"
|
||||
tracker_barrel_trek_region = "Tracker Barrel Trek"
|
||||
fish_food_frenzy_region = "Fish Food Frenzy"
|
||||
|
||||
fire_ball_frenzy_region = "Fire-Ball Frenzy"
|
||||
demolition_drain_pipe_region = "Demolition Drain-Pipe"
|
||||
ripsaw_rage_region = "Ripsaw Rage"
|
||||
blazing_bazookas_region = "Blazing Bazukas"
|
||||
low_g_labyrinth_region = "Low-G Labyrinth"
|
||||
|
||||
krevice_kreepers_region = "Krevice Kreepers"
|
||||
tearaway_toboggan_region = "Tearaway Toboggan"
|
||||
barrel_drop_bounce_region = "Barrel Drop Bounce"
|
||||
krack_shot_kroc_region = "Krack-Shot Kroc"
|
||||
lemguin_lunge_region = "Lemguin Lunge"
|
||||
|
||||
buzzer_barrage_region = "Buzzer Barrage"
|
||||
kong_fused_cliffs_region = "Kong-Fused Cliffs"
|
||||
floodlit_fish_region = "Floodlit Fish"
|
||||
pothole_panic_region = "Pothole Panic"
|
||||
ropey_rumpus_region = "Ropey Rumpus"
|
||||
|
||||
konveyor_rope_clash_region = "Konveyor Rope Klash"
|
||||
creepy_caverns_region = "Creepy Caverns"
|
||||
lightning_lookout_region = "Lightning Lookout"
|
||||
koindozer_klamber_region = "Koindozer Klamber"
|
||||
poisonous_pipeline_region = "Poisonous Pipeline"
|
||||
|
||||
stampede_sprint_region = "Stampede Sprint"
|
||||
criss_cross_cliffs_region = "Criss Kross Cliffs"
|
||||
tyrant_twin_tussle_region = "Tyrant Twin Tussle"
|
||||
swoopy_salvo_region = "Swoopy Salvo"
|
||||
rocket_rush_region = "Rocket Rush"
|
||||
@@ -1,203 +0,0 @@
|
||||
from dataclasses import dataclass
|
||||
|
||||
from Options import Choice, Range, Toggle, DefaultOnToggle, OptionGroup, PerGameCommonOptions
|
||||
|
||||
|
||||
class Goal(Choice):
|
||||
"""
|
||||
Determines the goal of the seed
|
||||
|
||||
Knautilus: Scuttle the Knautilus in Krematoa and defeat Baron K. Roolenstein
|
||||
|
||||
Banana Bird Hunt: Find a certain number of Banana Birds and rescue their mother
|
||||
"""
|
||||
display_name = "Goal"
|
||||
option_knautilus = 0
|
||||
option_banana_bird_hunt = 1
|
||||
default = 0
|
||||
|
||||
|
||||
class IncludeTradeSequence(Toggle):
|
||||
"""
|
||||
Allows logic to place items at the various steps of the trade sequence
|
||||
"""
|
||||
display_name = "Include Trade Sequence"
|
||||
|
||||
|
||||
class DKCoinsForGyrocopter(Range):
|
||||
"""
|
||||
How many DK Coins are needed to unlock the Gyrocopter
|
||||
|
||||
Note: Achieving this number before unlocking the Turbo Ski will cause the game to grant you a
|
||||
one-time upgrade to the next non-unlocked boat, until you return to Funky. Logic does not assume
|
||||
that you will use this.
|
||||
"""
|
||||
display_name = "DK Coins for Gyrocopter"
|
||||
range_start = 10
|
||||
range_end = 41
|
||||
default = 30
|
||||
|
||||
|
||||
class KrematoaBonusCoinCost(Range):
|
||||
"""
|
||||
How many Bonus Coins are needed to unlock each level in Krematoa
|
||||
"""
|
||||
display_name = "Krematoa Bonus Coins Cost"
|
||||
range_start = 1
|
||||
range_end = 17
|
||||
default = 15
|
||||
|
||||
|
||||
class PercentageOfExtraBonusCoins(Range):
|
||||
"""
|
||||
What Percentage of unneeded Bonus Coins are included in the item pool
|
||||
"""
|
||||
display_name = "Percentage of Extra Bonus Coins"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 100
|
||||
|
||||
|
||||
class NumberOfBananaBirds(Range):
|
||||
"""
|
||||
How many Banana Birds are put into the item pool
|
||||
"""
|
||||
display_name = "Number of Banana Birds"
|
||||
range_start = 5
|
||||
range_end = 15
|
||||
default = 15
|
||||
|
||||
|
||||
class PercentageOfBananaBirds(Range):
|
||||
"""
|
||||
What Percentage of Banana Birds in the item pool are required for Banana Bird Hunt
|
||||
"""
|
||||
display_name = "Percentage of Banana Birds"
|
||||
range_start = 20
|
||||
range_end = 100
|
||||
default = 100
|
||||
|
||||
|
||||
class KONGsanity(Toggle):
|
||||
"""
|
||||
Whether collecting all four KONG letters in each level grants a check
|
||||
"""
|
||||
display_name = "KONGsanity"
|
||||
|
||||
|
||||
class LevelShuffle(Toggle):
|
||||
"""
|
||||
Whether levels are shuffled
|
||||
"""
|
||||
display_name = "Level Shuffle"
|
||||
|
||||
|
||||
class Difficulty(Choice):
|
||||
"""
|
||||
Which Difficulty Level to use
|
||||
|
||||
NORML: The Normal Difficulty
|
||||
HARDR: Many DK Barrels are removed
|
||||
TUFST: Most DK Barrels and all Midway Barrels are removed
|
||||
"""
|
||||
display_name = "Difficulty"
|
||||
option_norml = 0
|
||||
option_hardr = 1
|
||||
option_tufst = 2
|
||||
default = 0
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value) -> str:
|
||||
if cls.auto_display_name:
|
||||
return cls.name_lookup[value].upper()
|
||||
else:
|
||||
return cls.name_lookup[value]
|
||||
|
||||
|
||||
class Autosave(DefaultOnToggle):
|
||||
"""
|
||||
Whether the game should autosave after each level
|
||||
"""
|
||||
display_name = "Autosave"
|
||||
|
||||
|
||||
class MERRY(Toggle):
|
||||
"""
|
||||
Whether the Bonus Barrels will be Christmas-themed
|
||||
"""
|
||||
display_name = "MERRY"
|
||||
|
||||
|
||||
class MusicShuffle(Toggle):
|
||||
"""
|
||||
Whether music is shuffled
|
||||
"""
|
||||
display_name = "Music Shuffle"
|
||||
|
||||
|
||||
class KongPaletteSwap(Choice):
|
||||
"""
|
||||
Which Palette to use for the Kongs
|
||||
"""
|
||||
display_name = "Kong Palette Swap"
|
||||
option_default = 0
|
||||
option_purple = 1
|
||||
option_spooky = 2
|
||||
option_dark = 3
|
||||
option_chocolate = 4
|
||||
option_shadow = 5
|
||||
option_red_gold = 6
|
||||
option_gbc = 7
|
||||
option_halloween = 8
|
||||
default = 0
|
||||
|
||||
|
||||
class StartingLifeCount(Range):
|
||||
"""
|
||||
How many extra lives to start the game with
|
||||
"""
|
||||
display_name = "Starting Life Count"
|
||||
range_start = 1
|
||||
range_end = 99
|
||||
default = 5
|
||||
|
||||
|
||||
dkc3_option_groups = [
|
||||
OptionGroup("Goal Options", [
|
||||
Goal,
|
||||
KrematoaBonusCoinCost,
|
||||
PercentageOfExtraBonusCoins,
|
||||
NumberOfBananaBirds,
|
||||
PercentageOfBananaBirds,
|
||||
]),
|
||||
OptionGroup("Aesthetics", [
|
||||
Autosave,
|
||||
MERRY,
|
||||
MusicShuffle,
|
||||
KongPaletteSwap,
|
||||
StartingLifeCount,
|
||||
]),
|
||||
]
|
||||
|
||||
|
||||
@dataclass
|
||||
class DKC3Options(PerGameCommonOptions):
|
||||
#death_link: DeathLink # Disabled
|
||||
#include_trade_sequence: IncludeTradeSequence # Disabled
|
||||
|
||||
goal: Goal
|
||||
krematoa_bonus_coin_cost: KrematoaBonusCoinCost
|
||||
percentage_of_extra_bonus_coins: PercentageOfExtraBonusCoins
|
||||
number_of_banana_birds: NumberOfBananaBirds
|
||||
percentage_of_banana_birds: PercentageOfBananaBirds
|
||||
|
||||
dk_coins_for_gyrocopter: DKCoinsForGyrocopter
|
||||
kongsanity: KONGsanity
|
||||
level_shuffle: LevelShuffle
|
||||
difficulty: Difficulty
|
||||
|
||||
autosave: Autosave
|
||||
merry: MERRY
|
||||
music_shuffle: MusicShuffle
|
||||
kong_palette_swap: KongPaletteSwap
|
||||
starting_life_count: StartingLifeCount
|
||||
@@ -1,954 +0,0 @@
|
||||
import typing
|
||||
|
||||
from BaseClasses import Region, Entrance
|
||||
from worlds.AutoWorld import World
|
||||
from .Locations import DKC3Location
|
||||
from .Names import LocationName, ItemName
|
||||
|
||||
|
||||
def create_regions(world: World, active_locations):
|
||||
menu_region = create_region(world, active_locations, 'Menu', None)
|
||||
|
||||
overworld_1_region_locations = {}
|
||||
if world.options.goal != "knautilus":
|
||||
overworld_1_region_locations.update({LocationName.banana_bird_mother: []})
|
||||
overworld_1_region = create_region(world, active_locations, LocationName.overworld_1_region,
|
||||
overworld_1_region_locations)
|
||||
|
||||
overworld_2_region_locations = {}
|
||||
overworld_2_region = create_region(world, active_locations, LocationName.overworld_2_region,
|
||||
overworld_2_region_locations)
|
||||
|
||||
overworld_3_region_locations = {}
|
||||
overworld_3_region = create_region(world, active_locations, LocationName.overworld_3_region,
|
||||
overworld_3_region_locations)
|
||||
|
||||
overworld_4_region_locations = {}
|
||||
overworld_4_region = create_region(world, active_locations, LocationName.overworld_4_region,
|
||||
overworld_4_region_locations)
|
||||
|
||||
|
||||
lake_orangatanga_region = create_region(world, active_locations, LocationName.lake_orangatanga_region, None)
|
||||
kremwood_forest_region = create_region(world, active_locations, LocationName.kremwood_forest_region, None)
|
||||
cotton_top_cove_region = create_region(world, active_locations, LocationName.cotton_top_cove_region, None)
|
||||
mekanos_region = create_region(world, active_locations, LocationName.mekanos_region, None)
|
||||
k3_region = create_region(world, active_locations, LocationName.k3_region, None)
|
||||
razor_ridge_region = create_region(world, active_locations, LocationName.razor_ridge_region, None)
|
||||
kaos_kore_region = create_region(world, active_locations, LocationName.kaos_kore_region, None)
|
||||
krematoa_region = create_region(world, active_locations, LocationName.krematoa_region, None)
|
||||
|
||||
|
||||
lakeside_limbo_region_locations = {
|
||||
LocationName.lakeside_limbo_flag : [0x657, 1],
|
||||
LocationName.lakeside_limbo_bonus_1 : [0x657, 2],
|
||||
LocationName.lakeside_limbo_bonus_2 : [0x657, 3],
|
||||
LocationName.lakeside_limbo_dk : [0x657, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
lakeside_limbo_region_locations[LocationName.lakeside_limbo_kong] = []
|
||||
lakeside_limbo_region = create_region(world, active_locations, LocationName.lakeside_limbo_region,
|
||||
lakeside_limbo_region_locations)
|
||||
|
||||
doorstop_dash_region_locations = {
|
||||
LocationName.doorstop_dash_flag : [0x65A, 1],
|
||||
LocationName.doorstop_dash_bonus_1 : [0x65A, 2],
|
||||
LocationName.doorstop_dash_bonus_2 : [0x65A, 3],
|
||||
LocationName.doorstop_dash_dk : [0x65A, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
doorstop_dash_region_locations[LocationName.doorstop_dash_kong] = []
|
||||
doorstop_dash_region = create_region(world, active_locations, LocationName.doorstop_dash_region,
|
||||
doorstop_dash_region_locations)
|
||||
|
||||
tidal_trouble_region_locations = {
|
||||
LocationName.tidal_trouble_flag : [0x659, 1],
|
||||
LocationName.tidal_trouble_bonus_1 : [0x659, 2],
|
||||
LocationName.tidal_trouble_bonus_2 : [0x659, 3],
|
||||
LocationName.tidal_trouble_dk : [0x659, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
tidal_trouble_region_locations[LocationName.tidal_trouble_kong] = []
|
||||
tidal_trouble_region = create_region(world, active_locations, LocationName.tidal_trouble_region,
|
||||
tidal_trouble_region_locations)
|
||||
|
||||
skiddas_row_region_locations = {
|
||||
LocationName.skiddas_row_flag : [0x65D, 1],
|
||||
LocationName.skiddas_row_bonus_1 : [0x65D, 2],
|
||||
LocationName.skiddas_row_bonus_2 : [0x65D, 3],
|
||||
LocationName.skiddas_row_dk : [0x65D, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
skiddas_row_region_locations[LocationName.skiddas_row_kong] = []
|
||||
skiddas_row_region = create_region(world, active_locations, LocationName.skiddas_row_region,
|
||||
skiddas_row_region_locations)
|
||||
|
||||
murky_mill_region_locations = {
|
||||
LocationName.murky_mill_flag : [0x65C, 1],
|
||||
LocationName.murky_mill_bonus_1 : [0x65C, 2],
|
||||
LocationName.murky_mill_bonus_2 : [0x65C, 3],
|
||||
LocationName.murky_mill_dk : [0x65C, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
murky_mill_region_locations[LocationName.murky_mill_kong] = []
|
||||
murky_mill_region = create_region(world, active_locations, LocationName.murky_mill_region,
|
||||
murky_mill_region_locations)
|
||||
|
||||
barrel_shield_bust_up_region_locations = {
|
||||
LocationName.barrel_shield_bust_up_flag : [0x662, 1],
|
||||
LocationName.barrel_shield_bust_up_bonus_1 : [0x662, 2],
|
||||
LocationName.barrel_shield_bust_up_bonus_2 : [0x662, 3],
|
||||
LocationName.barrel_shield_bust_up_dk : [0x662, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
barrel_shield_bust_up_region_locations[LocationName.barrel_shield_bust_up_kong] = []
|
||||
barrel_shield_bust_up_region = create_region(world, active_locations,
|
||||
LocationName.barrel_shield_bust_up_region,
|
||||
barrel_shield_bust_up_region_locations)
|
||||
|
||||
riverside_race_region_locations = {
|
||||
LocationName.riverside_race_flag : [0x664, 1],
|
||||
LocationName.riverside_race_bonus_1 : [0x664, 2],
|
||||
LocationName.riverside_race_bonus_2 : [0x664, 3],
|
||||
LocationName.riverside_race_dk : [0x664, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
riverside_race_region_locations[LocationName.riverside_race_kong] = []
|
||||
riverside_race_region = create_region(world, active_locations, LocationName.riverside_race_region,
|
||||
riverside_race_region_locations)
|
||||
|
||||
squeals_on_wheels_region_locations = {
|
||||
LocationName.squeals_on_wheels_flag : [0x65B, 1],
|
||||
LocationName.squeals_on_wheels_bonus_1 : [0x65B, 2],
|
||||
LocationName.squeals_on_wheels_bonus_2 : [0x65B, 3],
|
||||
LocationName.squeals_on_wheels_dk : [0x65B, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
squeals_on_wheels_region_locations[LocationName.squeals_on_wheels_kong] = []
|
||||
squeals_on_wheels_region = create_region(world, active_locations, LocationName.squeals_on_wheels_region,
|
||||
squeals_on_wheels_region_locations)
|
||||
|
||||
springin_spiders_region_locations = {
|
||||
LocationName.springin_spiders_flag : [0x661, 1],
|
||||
LocationName.springin_spiders_bonus_1 : [0x661, 2],
|
||||
LocationName.springin_spiders_bonus_2 : [0x661, 3],
|
||||
LocationName.springin_spiders_dk : [0x661, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
springin_spiders_region_locations[LocationName.springin_spiders_kong] = []
|
||||
springin_spiders_region = create_region(world, active_locations, LocationName.springin_spiders_region,
|
||||
springin_spiders_region_locations)
|
||||
|
||||
bobbing_barrel_brawl_region_locations = {
|
||||
LocationName.bobbing_barrel_brawl_flag : [0x666, 1],
|
||||
LocationName.bobbing_barrel_brawl_bonus_1 : [0x666, 2],
|
||||
LocationName.bobbing_barrel_brawl_bonus_2 : [0x666, 3],
|
||||
LocationName.bobbing_barrel_brawl_dk : [0x666, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
bobbing_barrel_brawl_region_locations[LocationName.bobbing_barrel_brawl_kong] = []
|
||||
bobbing_barrel_brawl_region = create_region(world, active_locations,
|
||||
LocationName.bobbing_barrel_brawl_region,
|
||||
bobbing_barrel_brawl_region_locations)
|
||||
|
||||
bazzas_blockade_region_locations = {
|
||||
LocationName.bazzas_blockade_flag : [0x667, 1],
|
||||
LocationName.bazzas_blockade_bonus_1 : [0x667, 2],
|
||||
LocationName.bazzas_blockade_bonus_2 : [0x667, 3],
|
||||
LocationName.bazzas_blockade_dk : [0x667, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
bazzas_blockade_region_locations[LocationName.bazzas_blockade_kong] = []
|
||||
bazzas_blockade_region = create_region(world, active_locations, LocationName.bazzas_blockade_region,
|
||||
bazzas_blockade_region_locations)
|
||||
|
||||
rocket_barrel_ride_region_locations = {
|
||||
LocationName.rocket_barrel_ride_flag : [0x66A, 1],
|
||||
LocationName.rocket_barrel_ride_bonus_1 : [0x66A, 2],
|
||||
LocationName.rocket_barrel_ride_bonus_2 : [0x66A, 3],
|
||||
LocationName.rocket_barrel_ride_dk : [0x66A, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
rocket_barrel_ride_region_locations[LocationName.rocket_barrel_ride_kong] = []
|
||||
rocket_barrel_ride_region = create_region(world, active_locations, LocationName.rocket_barrel_ride_region,
|
||||
rocket_barrel_ride_region_locations)
|
||||
|
||||
kreeping_klasps_region_locations = {
|
||||
LocationName.kreeping_klasps_flag : [0x658, 1],
|
||||
LocationName.kreeping_klasps_bonus_1 : [0x658, 2],
|
||||
LocationName.kreeping_klasps_bonus_2 : [0x658, 3],
|
||||
LocationName.kreeping_klasps_dk : [0x658, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
kreeping_klasps_region_locations[LocationName.kreeping_klasps_kong] = []
|
||||
kreeping_klasps_region = create_region(world, active_locations, LocationName.kreeping_klasps_region,
|
||||
kreeping_klasps_region_locations)
|
||||
|
||||
tracker_barrel_trek_region_locations = {
|
||||
LocationName.tracker_barrel_trek_flag : [0x66B, 1],
|
||||
LocationName.tracker_barrel_trek_bonus_1 : [0x66B, 2],
|
||||
LocationName.tracker_barrel_trek_bonus_2 : [0x66B, 3],
|
||||
LocationName.tracker_barrel_trek_dk : [0x66B, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
tracker_barrel_trek_region_locations[LocationName.tracker_barrel_trek_kong] = []
|
||||
tracker_barrel_trek_region = create_region(world, active_locations, LocationName.tracker_barrel_trek_region,
|
||||
tracker_barrel_trek_region_locations)
|
||||
|
||||
fish_food_frenzy_region_locations = {
|
||||
LocationName.fish_food_frenzy_flag : [0x668, 1],
|
||||
LocationName.fish_food_frenzy_bonus_1 : [0x668, 2],
|
||||
LocationName.fish_food_frenzy_bonus_2 : [0x668, 3],
|
||||
LocationName.fish_food_frenzy_dk : [0x668, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
fish_food_frenzy_region_locations[LocationName.fish_food_frenzy_kong] = []
|
||||
fish_food_frenzy_region = create_region(world, active_locations, LocationName.fish_food_frenzy_region,
|
||||
fish_food_frenzy_region_locations)
|
||||
|
||||
fire_ball_frenzy_region_locations = {
|
||||
LocationName.fire_ball_frenzy_flag : [0x66D, 1],
|
||||
LocationName.fire_ball_frenzy_bonus_1 : [0x66D, 2],
|
||||
LocationName.fire_ball_frenzy_bonus_2 : [0x66D, 3],
|
||||
LocationName.fire_ball_frenzy_dk : [0x66D, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
fire_ball_frenzy_region_locations[LocationName.fire_ball_frenzy_kong] = []
|
||||
fire_ball_frenzy_region = create_region(world, active_locations, LocationName.fire_ball_frenzy_region,
|
||||
fire_ball_frenzy_region_locations)
|
||||
|
||||
demolition_drain_pipe_region_locations = {
|
||||
LocationName.demolition_drain_pipe_flag : [0x672, 1],
|
||||
LocationName.demolition_drain_pipe_bonus_1 : [0x672, 2],
|
||||
LocationName.demolition_drain_pipe_bonus_2 : [0x672, 3],
|
||||
LocationName.demolition_drain_pipe_dk : [0x672, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
demolition_drain_pipe_region_locations[LocationName.demolition_drain_pipe_kong] = []
|
||||
demolition_drain_pipe_region = create_region(world, active_locations,
|
||||
LocationName.demolition_drain_pipe_region,
|
||||
demolition_drain_pipe_region_locations)
|
||||
|
||||
ripsaw_rage_region_locations = {
|
||||
LocationName.ripsaw_rage_flag : [0x660, 1],
|
||||
LocationName.ripsaw_rage_bonus_1 : [0x660, 2],
|
||||
LocationName.ripsaw_rage_bonus_2 : [0x660, 3],
|
||||
LocationName.ripsaw_rage_dk : [0x660, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
ripsaw_rage_region_locations[LocationName.ripsaw_rage_kong] = []
|
||||
ripsaw_rage_region = create_region(world, active_locations, LocationName.ripsaw_rage_region,
|
||||
ripsaw_rage_region_locations)
|
||||
|
||||
blazing_bazookas_region_locations = {
|
||||
LocationName.blazing_bazookas_flag : [0x66E, 1],
|
||||
LocationName.blazing_bazookas_bonus_1 : [0x66E, 2],
|
||||
LocationName.blazing_bazookas_bonus_2 : [0x66E, 3],
|
||||
LocationName.blazing_bazookas_dk : [0x66E, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
blazing_bazookas_region_locations[LocationName.blazing_bazookas_kong] = []
|
||||
blazing_bazookas_region = create_region(world, active_locations, LocationName.blazing_bazookas_region,
|
||||
blazing_bazookas_region_locations)
|
||||
|
||||
low_g_labyrinth_region_locations = {
|
||||
LocationName.low_g_labyrinth_flag : [0x670, 1],
|
||||
LocationName.low_g_labyrinth_bonus_1 : [0x670, 2],
|
||||
LocationName.low_g_labyrinth_bonus_2 : [0x670, 3],
|
||||
LocationName.low_g_labyrinth_dk : [0x670, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
low_g_labyrinth_region_locations[LocationName.low_g_labyrinth_kong] = []
|
||||
low_g_labyrinth_region = create_region(world, active_locations, LocationName.low_g_labyrinth_region,
|
||||
low_g_labyrinth_region_locations)
|
||||
|
||||
krevice_kreepers_region_locations = {
|
||||
LocationName.krevice_kreepers_flag : [0x673, 1],
|
||||
LocationName.krevice_kreepers_bonus_1 : [0x673, 2],
|
||||
LocationName.krevice_kreepers_bonus_2 : [0x673, 3],
|
||||
LocationName.krevice_kreepers_dk : [0x673, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
krevice_kreepers_region_locations[LocationName.krevice_kreepers_kong] = []
|
||||
krevice_kreepers_region = create_region(world, active_locations, LocationName.krevice_kreepers_region,
|
||||
krevice_kreepers_region_locations)
|
||||
|
||||
tearaway_toboggan_region_locations = {
|
||||
LocationName.tearaway_toboggan_flag : [0x65F, 1],
|
||||
LocationName.tearaway_toboggan_bonus_1 : [0x65F, 2],
|
||||
LocationName.tearaway_toboggan_bonus_2 : [0x65F, 3],
|
||||
LocationName.tearaway_toboggan_dk : [0x65F, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
tearaway_toboggan_region_locations[LocationName.tearaway_toboggan_kong] = []
|
||||
tearaway_toboggan_region = create_region(world, active_locations, LocationName.tearaway_toboggan_region,
|
||||
tearaway_toboggan_region_locations)
|
||||
|
||||
barrel_drop_bounce_region_locations = {
|
||||
LocationName.barrel_drop_bounce_flag : [0x66C, 1],
|
||||
LocationName.barrel_drop_bounce_bonus_1 : [0x66C, 2],
|
||||
LocationName.barrel_drop_bounce_bonus_2 : [0x66C, 3],
|
||||
LocationName.barrel_drop_bounce_dk : [0x66C, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
barrel_drop_bounce_region_locations[LocationName.barrel_drop_bounce_kong] = []
|
||||
barrel_drop_bounce_region = create_region(world, active_locations, LocationName.barrel_drop_bounce_region,
|
||||
barrel_drop_bounce_region_locations)
|
||||
|
||||
krack_shot_kroc_region_locations = {
|
||||
LocationName.krack_shot_kroc_flag : [0x66F, 1],
|
||||
LocationName.krack_shot_kroc_bonus_1 : [0x66F, 2],
|
||||
LocationName.krack_shot_kroc_bonus_2 : [0x66F, 3],
|
||||
LocationName.krack_shot_kroc_dk : [0x66F, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
krack_shot_kroc_region_locations[LocationName.krack_shot_kroc_kong] = []
|
||||
krack_shot_kroc_region = create_region(world, active_locations, LocationName.krack_shot_kroc_region,
|
||||
krack_shot_kroc_region_locations)
|
||||
|
||||
lemguin_lunge_region_locations = {
|
||||
LocationName.lemguin_lunge_flag : [0x65E, 1],
|
||||
LocationName.lemguin_lunge_bonus_1 : [0x65E, 2],
|
||||
LocationName.lemguin_lunge_bonus_2 : [0x65E, 3],
|
||||
LocationName.lemguin_lunge_dk : [0x65E, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
lemguin_lunge_region_locations[LocationName.lemguin_lunge_kong] = []
|
||||
lemguin_lunge_region = create_region(world, active_locations, LocationName.lemguin_lunge_region,
|
||||
lemguin_lunge_region_locations)
|
||||
|
||||
buzzer_barrage_region_locations = {
|
||||
LocationName.buzzer_barrage_flag : [0x676, 1],
|
||||
LocationName.buzzer_barrage_bonus_1 : [0x676, 2],
|
||||
LocationName.buzzer_barrage_bonus_2 : [0x676, 3],
|
||||
LocationName.buzzer_barrage_dk : [0x676, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
buzzer_barrage_region_locations[LocationName.buzzer_barrage_kong] = []
|
||||
buzzer_barrage_region = create_region(world, active_locations, LocationName.buzzer_barrage_region,
|
||||
buzzer_barrage_region_locations)
|
||||
|
||||
kong_fused_cliffs_region_locations = {
|
||||
LocationName.kong_fused_cliffs_flag : [0x674, 1],
|
||||
LocationName.kong_fused_cliffs_bonus_1 : [0x674, 2],
|
||||
LocationName.kong_fused_cliffs_bonus_2 : [0x674, 3],
|
||||
LocationName.kong_fused_cliffs_dk : [0x674, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
kong_fused_cliffs_region_locations[LocationName.kong_fused_cliffs_kong] = []
|
||||
kong_fused_cliffs_region = create_region(world, active_locations, LocationName.kong_fused_cliffs_region,
|
||||
kong_fused_cliffs_region_locations)
|
||||
|
||||
floodlit_fish_region_locations = {
|
||||
LocationName.floodlit_fish_flag : [0x669, 1],
|
||||
LocationName.floodlit_fish_bonus_1 : [0x669, 2],
|
||||
LocationName.floodlit_fish_bonus_2 : [0x669, 3],
|
||||
LocationName.floodlit_fish_dk : [0x669, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
floodlit_fish_region_locations[LocationName.floodlit_fish_kong] = []
|
||||
floodlit_fish_region = create_region(world, active_locations, LocationName.floodlit_fish_region,
|
||||
floodlit_fish_region_locations)
|
||||
|
||||
pothole_panic_region_locations = {
|
||||
LocationName.pothole_panic_flag : [0x677, 1],
|
||||
LocationName.pothole_panic_bonus_1 : [0x677, 2],
|
||||
LocationName.pothole_panic_bonus_2 : [0x677, 3],
|
||||
LocationName.pothole_panic_dk : [0x677, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
pothole_panic_region_locations[LocationName.pothole_panic_kong] = []
|
||||
pothole_panic_region = create_region(world, active_locations, LocationName.pothole_panic_region,
|
||||
pothole_panic_region_locations)
|
||||
|
||||
ropey_rumpus_region_locations = {
|
||||
LocationName.ropey_rumpus_flag : [0x675, 1],
|
||||
LocationName.ropey_rumpus_bonus_1 : [0x675, 2],
|
||||
LocationName.ropey_rumpus_bonus_2 : [0x675, 3],
|
||||
LocationName.ropey_rumpus_dk : [0x675, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
ropey_rumpus_region_locations[LocationName.ropey_rumpus_kong] = []
|
||||
ropey_rumpus_region = create_region(world, active_locations, LocationName.ropey_rumpus_region,
|
||||
ropey_rumpus_region_locations)
|
||||
|
||||
konveyor_rope_clash_region_locations = {
|
||||
LocationName.konveyor_rope_clash_flag : [0x657, 1],
|
||||
LocationName.konveyor_rope_clash_bonus_1 : [0x657, 2],
|
||||
LocationName.konveyor_rope_clash_bonus_2 : [0x657, 3],
|
||||
LocationName.konveyor_rope_clash_dk : [0x657, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
konveyor_rope_clash_region_locations[LocationName.konveyor_rope_clash_kong] = []
|
||||
konveyor_rope_clash_region = create_region(world, active_locations, LocationName.konveyor_rope_clash_region,
|
||||
konveyor_rope_clash_region_locations)
|
||||
|
||||
creepy_caverns_region_locations = {
|
||||
LocationName.creepy_caverns_flag : [0x678, 1],
|
||||
LocationName.creepy_caverns_bonus_1 : [0x678, 2],
|
||||
LocationName.creepy_caverns_bonus_2 : [0x678, 3],
|
||||
LocationName.creepy_caverns_dk : [0x678, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
creepy_caverns_region_locations[LocationName.creepy_caverns_kong] = []
|
||||
creepy_caverns_region = create_region(world, active_locations, LocationName.creepy_caverns_region,
|
||||
creepy_caverns_region_locations)
|
||||
|
||||
lightning_lookout_region_locations = {
|
||||
LocationName.lightning_lookout_flag : [0x665, 1],
|
||||
LocationName.lightning_lookout_bonus_1 : [0x665, 2],
|
||||
LocationName.lightning_lookout_bonus_2 : [0x665, 3],
|
||||
LocationName.lightning_lookout_dk : [0x665, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
lightning_lookout_region_locations[LocationName.lightning_lookout_kong] = []
|
||||
lightning_lookout_region = create_region(world, active_locations, LocationName.lightning_lookout_region,
|
||||
lightning_lookout_region_locations)
|
||||
|
||||
koindozer_klamber_region_locations = {
|
||||
LocationName.koindozer_klamber_flag : [0x679, 1],
|
||||
LocationName.koindozer_klamber_bonus_1 : [0x679, 2],
|
||||
LocationName.koindozer_klamber_bonus_2 : [0x679, 3],
|
||||
LocationName.koindozer_klamber_dk : [0x679, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
koindozer_klamber_region_locations[LocationName.koindozer_klamber_kong] = []
|
||||
koindozer_klamber_region = create_region(world, active_locations, LocationName.koindozer_klamber_region,
|
||||
koindozer_klamber_region_locations)
|
||||
|
||||
poisonous_pipeline_region_locations = {
|
||||
LocationName.poisonous_pipeline_flag : [0x671, 1],
|
||||
LocationName.poisonous_pipeline_bonus_1 : [0x671, 2],
|
||||
LocationName.poisonous_pipeline_bonus_2 : [0x671, 3],
|
||||
LocationName.poisonous_pipeline_dk : [0x671, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
poisonous_pipeline_region_locations[LocationName.poisonous_pipeline_kong] = []
|
||||
poisonous_pipeline_region = create_region(world, active_locations, LocationName.poisonous_pipeline_region,
|
||||
poisonous_pipeline_region_locations)
|
||||
|
||||
stampede_sprint_region_locations = {
|
||||
LocationName.stampede_sprint_flag : [0x67B, 1],
|
||||
LocationName.stampede_sprint_bonus_1 : [0x67B, 2],
|
||||
LocationName.stampede_sprint_bonus_2 : [0x67B, 3],
|
||||
LocationName.stampede_sprint_bonus_3 : [0x67B, 4],
|
||||
LocationName.stampede_sprint_dk : [0x67B, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
stampede_sprint_region_locations[LocationName.stampede_sprint_kong] = []
|
||||
stampede_sprint_region = create_region(world, active_locations, LocationName.stampede_sprint_region,
|
||||
stampede_sprint_region_locations)
|
||||
|
||||
criss_cross_cliffs_region_locations = {
|
||||
LocationName.criss_cross_cliffs_flag : [0x67C, 1],
|
||||
LocationName.criss_cross_cliffs_bonus_1 : [0x67C, 2],
|
||||
LocationName.criss_cross_cliffs_bonus_2 : [0x67C, 3],
|
||||
LocationName.criss_cross_cliffs_dk : [0x67C, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
criss_cross_cliffs_region_locations[LocationName.criss_cross_cliffs_kong] = []
|
||||
criss_cross_cliffs_region = create_region(world, active_locations, LocationName.criss_cross_cliffs_region,
|
||||
criss_cross_cliffs_region_locations)
|
||||
|
||||
tyrant_twin_tussle_region_locations = {
|
||||
LocationName.tyrant_twin_tussle_flag : [0x67D, 1],
|
||||
LocationName.tyrant_twin_tussle_bonus_1 : [0x67D, 2],
|
||||
LocationName.tyrant_twin_tussle_bonus_2 : [0x67D, 3],
|
||||
LocationName.tyrant_twin_tussle_bonus_3 : [0x67D, 4],
|
||||
LocationName.tyrant_twin_tussle_dk : [0x67D, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
tyrant_twin_tussle_region_locations[LocationName.tyrant_twin_tussle_kong] = []
|
||||
tyrant_twin_tussle_region = create_region(world, active_locations, LocationName.tyrant_twin_tussle_region,
|
||||
tyrant_twin_tussle_region_locations)
|
||||
|
||||
swoopy_salvo_region_locations = {
|
||||
LocationName.swoopy_salvo_flag : [0x663, 1],
|
||||
LocationName.swoopy_salvo_bonus_1 : [0x663, 2],
|
||||
LocationName.swoopy_salvo_bonus_2 : [0x663, 3],
|
||||
LocationName.swoopy_salvo_bonus_3 : [0x663, 4],
|
||||
LocationName.swoopy_salvo_dk : [0x663, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
swoopy_salvo_region_locations[LocationName.swoopy_salvo_kong] = []
|
||||
swoopy_salvo_region = create_region(world, active_locations, LocationName.swoopy_salvo_region,
|
||||
swoopy_salvo_region_locations)
|
||||
|
||||
rocket_rush_region_locations = {
|
||||
LocationName.rocket_rush_flag : [0x67E, 1],
|
||||
LocationName.rocket_rush_dk : [0x67E, 5],
|
||||
}
|
||||
rocket_rush_region = create_region(world, active_locations, LocationName.rocket_rush_region,
|
||||
rocket_rush_region_locations)
|
||||
|
||||
belchas_barn_region_locations = {
|
||||
LocationName.belchas_barn: [0x64F, 1],
|
||||
}
|
||||
belchas_barn_region = create_region(world, active_locations, LocationName.belchas_barn_region,
|
||||
belchas_barn_region_locations)
|
||||
|
||||
arichs_ambush_region_locations = {
|
||||
LocationName.arichs_ambush: [0x650, 1],
|
||||
}
|
||||
arichs_ambush_region = create_region(world, active_locations, LocationName.arichs_ambush_region,
|
||||
arichs_ambush_region_locations)
|
||||
|
||||
squirts_showdown_region_locations = {
|
||||
LocationName.squirts_showdown: [0x651, 1],
|
||||
}
|
||||
squirts_showdown_region = create_region(world, active_locations, LocationName.squirts_showdown_region,
|
||||
squirts_showdown_region_locations)
|
||||
|
||||
kaos_karnage_region_locations = {
|
||||
LocationName.kaos_karnage: [0x652, 1],
|
||||
}
|
||||
kaos_karnage_region = create_region(world, active_locations, LocationName.kaos_karnage_region,
|
||||
kaos_karnage_region_locations)
|
||||
|
||||
bleaks_house_region_locations = {
|
||||
LocationName.bleaks_house: [0x653, 1],
|
||||
}
|
||||
bleaks_house_region = create_region(world, active_locations, LocationName.bleaks_house_region,
|
||||
bleaks_house_region_locations)
|
||||
|
||||
barboss_barrier_region_locations = {
|
||||
LocationName.barboss_barrier: [0x654, 1],
|
||||
}
|
||||
barboss_barrier_region = create_region(world, active_locations, LocationName.barboss_barrier_region,
|
||||
barboss_barrier_region_locations)
|
||||
|
||||
kastle_kaos_region_locations = {
|
||||
LocationName.kastle_kaos: [0x655, 1],
|
||||
}
|
||||
kastle_kaos_region = create_region(world, active_locations, LocationName.kastle_kaos_region,
|
||||
kastle_kaos_region_locations)
|
||||
|
||||
knautilus_region_locations = {
|
||||
LocationName.knautilus: [0x656, 1],
|
||||
}
|
||||
knautilus_region = create_region(world, active_locations, LocationName.knautilus_region,
|
||||
knautilus_region_locations)
|
||||
|
||||
belchas_burrow_region_locations = {
|
||||
LocationName.belchas_burrow: [0x647, 1],
|
||||
}
|
||||
belchas_burrow_region = create_region(world, active_locations, LocationName.belchas_burrow_region,
|
||||
belchas_burrow_region_locations)
|
||||
|
||||
kong_cave_region_locations = {
|
||||
LocationName.kong_cave: [0x645, 1],
|
||||
}
|
||||
kong_cave_region = create_region(world, active_locations, LocationName.kong_cave_region,
|
||||
kong_cave_region_locations)
|
||||
|
||||
undercover_cove_region_locations = {
|
||||
LocationName.undercover_cove: [0x644, 1],
|
||||
}
|
||||
undercover_cove_region = create_region(world, active_locations, LocationName.undercover_cove_region,
|
||||
undercover_cove_region_locations)
|
||||
|
||||
ks_cache_region_locations = {
|
||||
LocationName.ks_cache: [0x642, 1],
|
||||
}
|
||||
ks_cache_region = create_region(world, active_locations, LocationName.ks_cache_region,
|
||||
ks_cache_region_locations)
|
||||
|
||||
hill_top_hoard_region_locations = {
|
||||
LocationName.hill_top_hoard: [0x643, 1],
|
||||
}
|
||||
hill_top_hoard_region = create_region(world, active_locations, LocationName.hill_top_hoard_region,
|
||||
hill_top_hoard_region_locations)
|
||||
|
||||
bounty_beach_region_locations = {
|
||||
LocationName.bounty_beach: [0x646, 1],
|
||||
}
|
||||
bounty_beach_region = create_region(world, active_locations, LocationName.bounty_beach_region,
|
||||
bounty_beach_region_locations)
|
||||
|
||||
smugglers_cove_region_locations = {
|
||||
LocationName.smugglers_cove: [0x648, 1],
|
||||
}
|
||||
smugglers_cove_region = create_region(world, active_locations, LocationName.smugglers_cove_region,
|
||||
smugglers_cove_region_locations)
|
||||
|
||||
arichs_hoard_region_locations = {
|
||||
LocationName.arichs_hoard: [0x649, 1],
|
||||
}
|
||||
arichs_hoard_region = create_region(world, active_locations, LocationName.arichs_hoard_region,
|
||||
arichs_hoard_region_locations)
|
||||
|
||||
bounty_bay_region_locations = {
|
||||
LocationName.bounty_bay: [0x64A, 1],
|
||||
}
|
||||
bounty_bay_region = create_region(world, active_locations, LocationName.bounty_bay_region,
|
||||
bounty_bay_region_locations)
|
||||
|
||||
sky_high_secret_region_locations = {}
|
||||
if False:#world.options.include_trade_sequence:
|
||||
sky_high_secret_region_locations[LocationName.sky_high_secret] = [0x64B, 1]
|
||||
sky_high_secret_region = create_region(world, active_locations, LocationName.sky_high_secret_region,
|
||||
sky_high_secret_region_locations)
|
||||
|
||||
glacial_grotto_region_locations = {
|
||||
LocationName.glacial_grotto: [0x64C, 1],
|
||||
}
|
||||
glacial_grotto_region = create_region(world, active_locations, LocationName.glacial_grotto_region,
|
||||
glacial_grotto_region_locations)
|
||||
|
||||
cifftop_cache_region_locations = {}
|
||||
if False:#world.options.include_trade_sequence:
|
||||
cifftop_cache_region_locations[LocationName.cifftop_cache] = [0x64D, 1]
|
||||
cifftop_cache_region = create_region(world, active_locations, LocationName.cifftop_cache_region,
|
||||
cifftop_cache_region_locations)
|
||||
|
||||
sewer_stockpile_region_locations = {
|
||||
LocationName.sewer_stockpile: [0x64E, 1],
|
||||
}
|
||||
sewer_stockpile_region = create_region(world, active_locations, LocationName.sewer_stockpile_region,
|
||||
sewer_stockpile_region_locations)
|
||||
|
||||
|
||||
# Set up the regions correctly.
|
||||
world.multiworld.regions += [
|
||||
menu_region,
|
||||
overworld_1_region,
|
||||
overworld_2_region,
|
||||
overworld_3_region,
|
||||
overworld_4_region,
|
||||
lake_orangatanga_region,
|
||||
kremwood_forest_region,
|
||||
cotton_top_cove_region,
|
||||
mekanos_region,
|
||||
k3_region,
|
||||
razor_ridge_region,
|
||||
kaos_kore_region,
|
||||
krematoa_region,
|
||||
lakeside_limbo_region,
|
||||
doorstop_dash_region,
|
||||
tidal_trouble_region,
|
||||
skiddas_row_region,
|
||||
murky_mill_region,
|
||||
barrel_shield_bust_up_region,
|
||||
riverside_race_region,
|
||||
squeals_on_wheels_region,
|
||||
springin_spiders_region,
|
||||
bobbing_barrel_brawl_region,
|
||||
bazzas_blockade_region,
|
||||
rocket_barrel_ride_region,
|
||||
kreeping_klasps_region,
|
||||
tracker_barrel_trek_region,
|
||||
fish_food_frenzy_region,
|
||||
fire_ball_frenzy_region,
|
||||
demolition_drain_pipe_region,
|
||||
ripsaw_rage_region,
|
||||
blazing_bazookas_region,
|
||||
low_g_labyrinth_region,
|
||||
krevice_kreepers_region,
|
||||
tearaway_toboggan_region,
|
||||
barrel_drop_bounce_region,
|
||||
krack_shot_kroc_region,
|
||||
lemguin_lunge_region,
|
||||
buzzer_barrage_region,
|
||||
kong_fused_cliffs_region,
|
||||
floodlit_fish_region,
|
||||
pothole_panic_region,
|
||||
ropey_rumpus_region,
|
||||
konveyor_rope_clash_region,
|
||||
creepy_caverns_region,
|
||||
lightning_lookout_region,
|
||||
koindozer_klamber_region,
|
||||
poisonous_pipeline_region,
|
||||
stampede_sprint_region,
|
||||
criss_cross_cliffs_region,
|
||||
tyrant_twin_tussle_region,
|
||||
swoopy_salvo_region,
|
||||
rocket_rush_region,
|
||||
belchas_barn_region,
|
||||
arichs_ambush_region,
|
||||
squirts_showdown_region,
|
||||
kaos_karnage_region,
|
||||
bleaks_house_region,
|
||||
barboss_barrier_region,
|
||||
kastle_kaos_region,
|
||||
knautilus_region,
|
||||
belchas_burrow_region,
|
||||
kong_cave_region,
|
||||
undercover_cove_region,
|
||||
ks_cache_region,
|
||||
hill_top_hoard_region,
|
||||
bounty_beach_region,
|
||||
smugglers_cove_region,
|
||||
arichs_hoard_region,
|
||||
bounty_bay_region,
|
||||
sky_high_secret_region,
|
||||
glacial_grotto_region,
|
||||
cifftop_cache_region,
|
||||
sewer_stockpile_region,
|
||||
]
|
||||
|
||||
bazaar_region_locations = {}
|
||||
bramble_region_locations = {}
|
||||
flower_spot_region_locations = {}
|
||||
barter_region_locations = {}
|
||||
barnacle_region_locations = {}
|
||||
blue_region_locations = {}
|
||||
blizzard_region_locations = {}
|
||||
|
||||
if False:#world.options.include_trade_sequence:
|
||||
bazaar_region_locations.update({
|
||||
LocationName.bazaars_general_store_1: [0x615, 2, True],
|
||||
LocationName.bazaars_general_store_2: [0x615, 3, True],
|
||||
})
|
||||
|
||||
bramble_region_locations[LocationName.brambles_bungalow] = [0x619, 2]
|
||||
|
||||
#flower_spot_region_locations.update({
|
||||
# LocationName.flower_spot: [0x615, 3, True],
|
||||
#})
|
||||
|
||||
barter_region_locations[LocationName.barters_swap_shop] = [0x61B, 3]
|
||||
|
||||
barnacle_region_locations[LocationName.barnacles_island] = [0x61D, 2]
|
||||
|
||||
blue_region_locations[LocationName.blues_beach_hut] = [0x621, 4]
|
||||
|
||||
blizzard_region_locations[LocationName.blizzards_basecamp] = [0x625, 4, True]
|
||||
|
||||
bazaar_region = create_region(world, active_locations, LocationName.bazaar_region, bazaar_region_locations)
|
||||
bramble_region = create_region(world, active_locations, LocationName.bramble_region,
|
||||
bramble_region_locations)
|
||||
flower_spot_region = create_region(world, active_locations, LocationName.flower_spot_region,
|
||||
flower_spot_region_locations)
|
||||
barter_region = create_region(world, active_locations, LocationName.barter_region, barter_region_locations)
|
||||
barnacle_region = create_region(world, active_locations, LocationName.barnacle_region,
|
||||
barnacle_region_locations)
|
||||
blue_region = create_region(world, active_locations, LocationName.blue_region, blue_region_locations)
|
||||
blizzard_region = create_region(world, active_locations, LocationName.blizzard_region,
|
||||
blizzard_region_locations)
|
||||
|
||||
world.multiworld.regions += [
|
||||
bazaar_region,
|
||||
bramble_region,
|
||||
flower_spot_region,
|
||||
barter_region,
|
||||
barnacle_region,
|
||||
blue_region,
|
||||
blizzard_region,
|
||||
]
|
||||
|
||||
|
||||
def connect_regions(world: World, level_list):
|
||||
names: typing.Dict[str, int] = {}
|
||||
|
||||
# Overworld
|
||||
connect(world, world.player, names, 'Menu', LocationName.overworld_1_region)
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.overworld_2_region,
|
||||
lambda state: (state.has(ItemName.progressive_boat, world.player, 1)))
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.overworld_3_region,
|
||||
lambda state: (state.has(ItemName.progressive_boat, world.player, 3)))
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.overworld_4_region,
|
||||
lambda state: (state.has(ItemName.dk_coin, world.player, world.options.dk_coins_for_gyrocopter.value) and
|
||||
state.has(ItemName.progressive_boat, world.player, 3)))
|
||||
|
||||
# World Connections
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.lake_orangatanga_region)
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.kremwood_forest_region)
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.bounty_beach_region)
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.bazaar_region)
|
||||
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.cotton_top_cove_region)
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.mekanos_region)
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.kong_cave_region)
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.bramble_region)
|
||||
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.k3_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.razor_ridge_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.kaos_kore_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.krematoa_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.undercover_cove_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.flower_spot_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.barter_region)
|
||||
|
||||
connect(world, world.player, names, LocationName.overworld_4_region, LocationName.belchas_burrow_region)
|
||||
connect(world, world.player, names, LocationName.overworld_4_region, LocationName.ks_cache_region)
|
||||
connect(world, world.player, names, LocationName.overworld_4_region, LocationName.hill_top_hoard_region)
|
||||
|
||||
|
||||
# Lake Orangatanga Connections
|
||||
lake_orangatanga_levels = [
|
||||
level_list[0],
|
||||
level_list[1],
|
||||
level_list[2],
|
||||
level_list[3],
|
||||
level_list[4],
|
||||
LocationName.belchas_barn_region,
|
||||
LocationName.barnacle_region,
|
||||
LocationName.smugglers_cove_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(lake_orangatanga_levels)):
|
||||
connect(world, world.player, names, LocationName.lake_orangatanga_region, lake_orangatanga_levels[i])
|
||||
|
||||
# Kremwood Forest Connections
|
||||
kremwood_forest_levels = [
|
||||
level_list[5],
|
||||
level_list[6],
|
||||
level_list[7],
|
||||
level_list[8],
|
||||
level_list[9],
|
||||
LocationName.arichs_ambush_region,
|
||||
LocationName.arichs_hoard_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(kremwood_forest_levels) - 1):
|
||||
connect(world, world.player, names, LocationName.kremwood_forest_region, kremwood_forest_levels[i])
|
||||
|
||||
connection = connect(world, world.player, names, LocationName.kremwood_forest_region, kremwood_forest_levels[-1],
|
||||
lambda state: (state.can_reach(LocationName.riverside_race_flag, "Location", world.player)))
|
||||
world.multiworld.register_indirect_condition(world.get_location(LocationName.riverside_race_flag).parent_region,
|
||||
connection)
|
||||
|
||||
# Cotton-Top Cove Connections
|
||||
cotton_top_cove_levels = [
|
||||
LocationName.blue_region,
|
||||
level_list[10],
|
||||
level_list[11],
|
||||
level_list[12],
|
||||
level_list[13],
|
||||
level_list[14],
|
||||
LocationName.squirts_showdown_region,
|
||||
LocationName.bounty_bay_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(cotton_top_cove_levels)):
|
||||
connect(world, world.player, names, LocationName.cotton_top_cove_region, cotton_top_cove_levels[i])
|
||||
|
||||
# Mekanos Connections
|
||||
mekanos_levels = [
|
||||
level_list[15],
|
||||
level_list[16],
|
||||
level_list[17],
|
||||
level_list[18],
|
||||
level_list[19],
|
||||
LocationName.kaos_karnage_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(mekanos_levels)):
|
||||
connect(world, world.player, names, LocationName.mekanos_region, mekanos_levels[i])
|
||||
|
||||
if False:#world.options.include_trade_sequence:
|
||||
connect(world, world.player, names, LocationName.mekanos_region, LocationName.sky_high_secret_region,
|
||||
lambda state: (state.has(ItemName.bowling_ball, world.player, 1)))
|
||||
else:
|
||||
connection = connect(world, world.player, names, LocationName.mekanos_region,
|
||||
LocationName.sky_high_secret_region,
|
||||
lambda state: (state.can_reach(LocationName.bleaks_house, "Location", world.player)))
|
||||
world.multiworld.register_indirect_condition(world.get_location(LocationName.bleaks_house).parent_region,
|
||||
connection)
|
||||
|
||||
# K3 Connections
|
||||
k3_levels = [
|
||||
level_list[20],
|
||||
level_list[21],
|
||||
level_list[22],
|
||||
level_list[23],
|
||||
level_list[24],
|
||||
LocationName.bleaks_house_region,
|
||||
LocationName.blizzard_region,
|
||||
LocationName.glacial_grotto_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(k3_levels)):
|
||||
connect(world, world.player, names, LocationName.k3_region, k3_levels[i])
|
||||
|
||||
# Razor Ridge Connections
|
||||
razor_ridge_levels = [
|
||||
level_list[25],
|
||||
level_list[26],
|
||||
level_list[27],
|
||||
level_list[28],
|
||||
level_list[29],
|
||||
LocationName.barboss_barrier_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(razor_ridge_levels)):
|
||||
connect(world, world.player, names, LocationName.razor_ridge_region, razor_ridge_levels[i])
|
||||
|
||||
if False:#world.options.include_trade_sequence:
|
||||
connect(world, world.player, names, LocationName.razor_ridge_region, LocationName.cifftop_cache_region,
|
||||
lambda state: (state.has(ItemName.wrench, world.player, 1)))
|
||||
else:
|
||||
connect(world, world.player, names, LocationName.razor_ridge_region, LocationName.cifftop_cache_region)
|
||||
|
||||
# KAOS Kore Connections
|
||||
kaos_kore_levels = [
|
||||
level_list[30],
|
||||
level_list[31],
|
||||
level_list[32],
|
||||
level_list[33],
|
||||
level_list[34],
|
||||
LocationName.sewer_stockpile_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(kaos_kore_levels)):
|
||||
connect(world, world.player, names, LocationName.kaos_kore_region, kaos_kore_levels[i])
|
||||
|
||||
# Krematoa Connections
|
||||
krematoa_levels = [
|
||||
level_list[35],
|
||||
level_list[36],
|
||||
level_list[37],
|
||||
level_list[38],
|
||||
LocationName.rocket_rush_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(krematoa_levels)):
|
||||
connect(world, world.player, names, LocationName.krematoa_region, krematoa_levels[i],
|
||||
lambda state, i=i: (state.has(ItemName.bonus_coin, world.player, world.options.krematoa_bonus_coin_cost.value * (i+1))))
|
||||
|
||||
if world.options.goal == "knautilus":
|
||||
connect(world, world.player, names, LocationName.kaos_kore_region, LocationName.knautilus_region)
|
||||
connect(world, world.player, names, LocationName.krematoa_region, LocationName.kastle_kaos_region,
|
||||
lambda state: (state.has(ItemName.krematoa_cog, world.player, 5)))
|
||||
else:
|
||||
connect(world, world.player, names, LocationName.kaos_kore_region, LocationName.kastle_kaos_region)
|
||||
connect(world, world.player, names, LocationName.krematoa_region, LocationName.knautilus_region,
|
||||
lambda state: (state.has(ItemName.krematoa_cog, world.player, 5)))
|
||||
|
||||
|
||||
def create_region(world: World, active_locations, name: str, locations=None):
|
||||
# Shamelessly stolen from the ROR2 definition
|
||||
ret = Region(name, world.player, world.multiworld)
|
||||
if locations:
|
||||
for locationName, locationData in locations.items():
|
||||
loc_id = active_locations.get(locationName, 0)
|
||||
if loc_id:
|
||||
loc_byte = locationData[0] if (len(locationData) > 0) else 0
|
||||
loc_bit = locationData[1] if (len(locationData) > 1) else 0
|
||||
loc_invert = locationData[2] if (len(locationData) > 2) else False
|
||||
|
||||
location = DKC3Location(world.player, locationName, loc_id, ret, loc_byte, loc_bit, loc_invert)
|
||||
ret.locations.append(location)
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
def connect(world: World, player: int, used_names: typing.Dict[str, int], source: str, target: str,
|
||||
rule: typing.Optional[typing.Callable] = None):
|
||||
source_region = world.multiworld.get_region(source, player)
|
||||
target_region = world.multiworld.get_region(target, player)
|
||||
|
||||
if target not in used_names:
|
||||
used_names[target] = 1
|
||||
name = target
|
||||
else:
|
||||
used_names[target] += 1
|
||||
name = target + (' ' * used_names[target])
|
||||
|
||||
connection = Entrance(player, name, source_region)
|
||||
|
||||
if rule:
|
||||
connection.access_rule = rule
|
||||
|
||||
source_region.exits.append(connection)
|
||||
connection.connect(target_region)
|
||||
return connection
|
||||
@@ -1,744 +0,0 @@
|
||||
|
||||
import Utils
|
||||
from Utils import read_snes_rom
|
||||
from worlds.AutoWorld import World
|
||||
from worlds.Files import APDeltaPatch
|
||||
from .Levels import level_list, level_dict
|
||||
|
||||
USHASH = '120abf304f0c40fe059f6a192ed4f947'
|
||||
ROM_PLAYER_LIMIT = 65535
|
||||
|
||||
import hashlib
|
||||
import os
|
||||
import math
|
||||
|
||||
|
||||
level_unlock_map = {
|
||||
0x657: [0x65A],
|
||||
0x65A: [0x680, 0x639, 0x659],
|
||||
0x659: [0x65D],
|
||||
0x65D: [0x65C],
|
||||
0x65C: [0x688, 0x64F],
|
||||
|
||||
0x662: [0x681, 0x664],
|
||||
0x664: [0x65B],
|
||||
0x65B: [0x689, 0x661],
|
||||
0x661: [0x63A, 0x666],
|
||||
0x666: [0x650, 0x649],
|
||||
|
||||
0x667: [0x66A],
|
||||
0x66A: [0x682, 0x658],
|
||||
0x658: [0x68A, 0x66B],
|
||||
0x66B: [0x668],
|
||||
0x668: [0x651],
|
||||
|
||||
0x66D: [0x63C, 0x672],
|
||||
0x672: [0x68B, 0x660],
|
||||
0x660: [0x683, 0x66E],
|
||||
0x66E: [0x670],
|
||||
0x670: [0x652],
|
||||
|
||||
0x673: [0x684, 0x65F],
|
||||
0x65F: [0x66C],
|
||||
0x66C: [0x66F],
|
||||
0x66F: [0x65E],
|
||||
0x65E: [0x63D, 0x653, 0x68C, 0x64C],
|
||||
|
||||
0x676: [0x63E, 0x674, 0x685],
|
||||
0x674: [0x63F, 0x669],
|
||||
0x669: [0x677],
|
||||
0x677: [0x68D, 0x675],
|
||||
0x675: [0x654],
|
||||
|
||||
0x67A: [0x640, 0x678],
|
||||
0x678: [0x665],
|
||||
0x665: [0x686, 0x679],
|
||||
0x679: [0x68E, 0x671],
|
||||
|
||||
0x67B: [0x67C],
|
||||
0x67C: [0x67D],
|
||||
0x67D: [0x663],
|
||||
0x663: [0x67E],
|
||||
}
|
||||
|
||||
location_rom_data = {
|
||||
0xDC3000: [0x657, 1], # Lakeside Limbo
|
||||
0xDC3001: [0x657, 2],
|
||||
0xDC3002: [0x657, 3],
|
||||
0xDC3003: [0x657, 5],
|
||||
0xDC3100: [0x657, 7],
|
||||
|
||||
0xDC3004: [0x65A, 1], # Doorstop Dash
|
||||
0xDC3005: [0x65A, 2],
|
||||
0xDC3006: [0x65A, 3],
|
||||
0xDC3007: [0x65A, 5],
|
||||
0xDC3104: [0x65A, 7],
|
||||
|
||||
0xDC3008: [0x659, 1], # Tidal Trouble
|
||||
0xDC3009: [0x659, 2],
|
||||
0xDC300A: [0x659, 3],
|
||||
0xDC300B: [0x659, 5],
|
||||
0xDC3108: [0x659, 7],
|
||||
|
||||
0xDC300C: [0x65D, 1], # Skidda's Row
|
||||
0xDC300D: [0x65D, 2],
|
||||
0xDC300E: [0x65D, 3],
|
||||
0xDC300F: [0x65D, 5],
|
||||
0xDC310C: [0x65D, 7],
|
||||
|
||||
0xDC3010: [0x65C, 1], # Murky Mill
|
||||
0xDC3011: [0x65C, 2],
|
||||
0xDC3012: [0x65C, 3],
|
||||
0xDC3013: [0x65C, 5],
|
||||
0xDC3110: [0x65C, 7],
|
||||
|
||||
|
||||
0xDC3014: [0x662, 1], # Barrel Shield Bust-Up
|
||||
0xDC3015: [0x662, 2],
|
||||
0xDC3016: [0x662, 3],
|
||||
0xDC3017: [0x662, 5],
|
||||
0xDC3114: [0x662, 7],
|
||||
|
||||
0xDC3018: [0x664, 1], # Riverside Race
|
||||
0xDC3019: [0x664, 2],
|
||||
0xDC301A: [0x664, 3],
|
||||
0xDC301B: [0x664, 5],
|
||||
0xDC3118: [0x664, 7],
|
||||
|
||||
0xDC301C: [0x65B, 1], # Squeals on Wheels
|
||||
0xDC301D: [0x65B, 2],
|
||||
0xDC301E: [0x65B, 3],
|
||||
0xDC301F: [0x65B, 5],
|
||||
0xDC311C: [0x65B, 7],
|
||||
|
||||
0xDC3020: [0x661, 1], # Springin' Spiders
|
||||
0xDC3021: [0x661, 2],
|
||||
0xDC3022: [0x661, 3],
|
||||
0xDC3023: [0x661, 5],
|
||||
0xDC3120: [0x661, 7],
|
||||
|
||||
0xDC3024: [0x666, 1], # Bobbing Barrel Brawl
|
||||
0xDC3025: [0x666, 2],
|
||||
0xDC3026: [0x666, 3],
|
||||
0xDC3027: [0x666, 5],
|
||||
0xDC3124: [0x666, 7],
|
||||
|
||||
|
||||
0xDC3028: [0x667, 1], # Bazza's Blockade
|
||||
0xDC3029: [0x667, 2],
|
||||
0xDC302A: [0x667, 3],
|
||||
0xDC302B: [0x667, 5],
|
||||
0xDC3128: [0x667, 7],
|
||||
|
||||
0xDC302C: [0x66A, 1], # Rocket Barrel Ride
|
||||
0xDC302D: [0x66A, 2],
|
||||
0xDC302E: [0x66A, 3],
|
||||
0xDC302F: [0x66A, 5],
|
||||
0xDC312C: [0x66A, 7],
|
||||
|
||||
0xDC3030: [0x658, 1], # Kreeping Klasps
|
||||
0xDC3031: [0x658, 2],
|
||||
0xDC3032: [0x658, 3],
|
||||
0xDC3033: [0x658, 5],
|
||||
0xDC3130: [0x658, 7],
|
||||
|
||||
0xDC3034: [0x66B, 1], # Tracker Barrel Trek
|
||||
0xDC3035: [0x66B, 2],
|
||||
0xDC3036: [0x66B, 3],
|
||||
0xDC3037: [0x66B, 5],
|
||||
0xDC3134: [0x66B, 7],
|
||||
|
||||
0xDC3038: [0x668, 1], # Fish Food Frenzy
|
||||
0xDC3039: [0x668, 2],
|
||||
0xDC303A: [0x668, 3],
|
||||
0xDC303B: [0x668, 5],
|
||||
0xDC3138: [0x668, 7],
|
||||
|
||||
|
||||
0xDC303C: [0x66D, 1], # Fire-ball Frenzy
|
||||
0xDC303D: [0x66D, 2],
|
||||
0xDC303E: [0x66D, 3],
|
||||
0xDC303F: [0x66D, 5],
|
||||
0xDC313C: [0x66D, 7],
|
||||
|
||||
0xDC3040: [0x672, 1], # Demolition Drainpipe
|
||||
0xDC3041: [0x672, 2],
|
||||
0xDC3042: [0x672, 3],
|
||||
0xDC3043: [0x672, 5],
|
||||
0xDC3140: [0x672, 7],
|
||||
|
||||
0xDC3044: [0x660, 1], # Ripsaw Rage
|
||||
0xDC3045: [0x660, 2],
|
||||
0xDC3046: [0x660, 3],
|
||||
0xDC3047: [0x660, 5],
|
||||
0xDC3144: [0x660, 7],
|
||||
|
||||
0xDC3048: [0x66E, 1], # Blazing Bazukas
|
||||
0xDC3049: [0x66E, 2],
|
||||
0xDC304A: [0x66E, 3],
|
||||
0xDC304B: [0x66E, 5],
|
||||
0xDC3148: [0x66E, 7],
|
||||
|
||||
0xDC304C: [0x670, 1], # Low-G Labyrinth
|
||||
0xDC304D: [0x670, 2],
|
||||
0xDC304E: [0x670, 3],
|
||||
0xDC304F: [0x670, 5],
|
||||
0xDC314C: [0x670, 7],
|
||||
|
||||
|
||||
0xDC3050: [0x673, 1], # Krevice Kreepers
|
||||
0xDC3051: [0x673, 2],
|
||||
0xDC3052: [0x673, 3],
|
||||
0xDC3053: [0x673, 5],
|
||||
0xDC3150: [0x673, 7],
|
||||
|
||||
0xDC3054: [0x65F, 1], # Tearaway Toboggan
|
||||
0xDC3055: [0x65F, 2],
|
||||
0xDC3056: [0x65F, 3],
|
||||
0xDC3057: [0x65F, 5],
|
||||
0xDC3154: [0x65F, 7],
|
||||
|
||||
0xDC3058: [0x66C, 1], # Barrel Drop Bounce
|
||||
0xDC3059: [0x66C, 2],
|
||||
0xDC305A: [0x66C, 3],
|
||||
0xDC305B: [0x66C, 5],
|
||||
0xDC3158: [0x66C, 7],
|
||||
|
||||
0xDC305C: [0x66F, 1], # Krack-Shot Kroc
|
||||
0xDC305D: [0x66F, 2],
|
||||
0xDC305E: [0x66F, 3],
|
||||
0xDC305F: [0x66F, 5],
|
||||
0xDC315C: [0x66F, 7],
|
||||
|
||||
0xDC3060: [0x65E, 1], # Lemguin Lunge
|
||||
0xDC3061: [0x65E, 2],
|
||||
0xDC3062: [0x65E, 3],
|
||||
0xDC3063: [0x65E, 5],
|
||||
0xDC3160: [0x65E, 7],
|
||||
|
||||
|
||||
0xDC3064: [0x676, 1], # Buzzer Barrage
|
||||
0xDC3065: [0x676, 2],
|
||||
0xDC3066: [0x676, 3],
|
||||
0xDC3067: [0x676, 5],
|
||||
0xDC3164: [0x676, 7],
|
||||
|
||||
0xDC3068: [0x674, 1], # Kong-Fused Cliffs
|
||||
0xDC3069: [0x674, 2],
|
||||
0xDC306A: [0x674, 3],
|
||||
0xDC306B: [0x674, 5],
|
||||
0xDC3168: [0x674, 7],
|
||||
|
||||
0xDC306C: [0x669, 1], # Floodlit Fish
|
||||
0xDC306D: [0x669, 2],
|
||||
0xDC306E: [0x669, 3],
|
||||
0xDC306F: [0x669, 5],
|
||||
0xDC316C: [0x669, 7],
|
||||
|
||||
0xDC3070: [0x677, 1], # Pothole Panic
|
||||
0xDC3071: [0x677, 2],
|
||||
0xDC3072: [0x677, 3],
|
||||
0xDC3073: [0x677, 5],
|
||||
0xDC3170: [0x677, 7],
|
||||
|
||||
0xDC3074: [0x675, 1], # Ropey Rumpus
|
||||
0xDC3075: [0x675, 2],
|
||||
0xDC3076: [0x675, 3],
|
||||
0xDC3077: [0x675, 5],
|
||||
0xDC3174: [0x675, 7],
|
||||
|
||||
|
||||
0xDC3078: [0x67A, 1], # Konveyor Rope Klash
|
||||
0xDC3079: [0x67A, 2],
|
||||
0xDC307A: [0x67A, 3],
|
||||
0xDC307B: [0x67A, 5],
|
||||
0xDC3178: [0x67A, 7],
|
||||
|
||||
0xDC307C: [0x678, 1], # Creepy Caverns
|
||||
0xDC307D: [0x678, 2],
|
||||
0xDC307E: [0x678, 3],
|
||||
0xDC307F: [0x678, 5],
|
||||
0xDC317C: [0x678, 7],
|
||||
|
||||
0xDC3080: [0x665, 1], # Lightning Lookout
|
||||
0xDC3081: [0x665, 2],
|
||||
0xDC3082: [0x665, 3],
|
||||
0xDC3083: [0x665, 5],
|
||||
0xDC3180: [0x665, 7],
|
||||
|
||||
0xDC3084: [0x679, 1], # Koindozer Klamber
|
||||
0xDC3085: [0x679, 2],
|
||||
0xDC3086: [0x679, 3],
|
||||
0xDC3087: [0x679, 5],
|
||||
0xDC3184: [0x679, 7],
|
||||
|
||||
0xDC3088: [0x671, 1], # Poisonous Pipeline
|
||||
0xDC3089: [0x671, 2],
|
||||
0xDC308A: [0x671, 3],
|
||||
0xDC308B: [0x671, 5],
|
||||
0xDC3188: [0x671, 7],
|
||||
|
||||
|
||||
0xDC308C: [0x67B, 1], # Stampede Sprint
|
||||
0xDC308D: [0x67B, 2],
|
||||
0xDC308E: [0x67B, 3],
|
||||
0xDC308F: [0x67B, 4],
|
||||
0xDC3090: [0x67B, 5],
|
||||
0xDC318C: [0x67B, 7],
|
||||
|
||||
0xDC3091: [0x67C, 1], # Criss Kross Cliffs
|
||||
0xDC3092: [0x67C, 2],
|
||||
0xDC3093: [0x67C, 3],
|
||||
0xDC3094: [0x67C, 5],
|
||||
0xDC3191: [0x67C, 7],
|
||||
|
||||
0xDC3095: [0x67D, 1], # Tyrant Twin Tussle
|
||||
0xDC3096: [0x67D, 2],
|
||||
0xDC3097: [0x67D, 3],
|
||||
0xDC3098: [0x67D, 4],
|
||||
0xDC3099: [0x67D, 5],
|
||||
0xDC3195: [0x67D, 7],
|
||||
|
||||
0xDC309A: [0x663, 1], # Swoopy Salvo
|
||||
0xDC309B: [0x663, 2],
|
||||
0xDC309C: [0x663, 3],
|
||||
0xDC309D: [0x663, 4],
|
||||
0xDC309E: [0x663, 5],
|
||||
0xDC319A: [0x663, 7],
|
||||
|
||||
0xDC309F: [0x67E, 1], # Rocket Rush
|
||||
0xDC30A0: [0x67E, 5],
|
||||
|
||||
0xDC30A1: [0x64F, 1], # Bosses
|
||||
0xDC30A2: [0x650, 1],
|
||||
0xDC30A3: [0x651, 1],
|
||||
0xDC30A4: [0x652, 1],
|
||||
0xDC30A5: [0x653, 1],
|
||||
0xDC30A6: [0x654, 1],
|
||||
0xDC30A7: [0x655, 1],
|
||||
0xDC30A8: [0x656, 1],
|
||||
|
||||
0xDC30A9: [0x647, 1], # Banana Bird Caves
|
||||
0xDC30AA: [0x645, 1],
|
||||
0xDC30AB: [0x644, 1],
|
||||
0xDC30AC: [0x642, 1],
|
||||
0xDC30AD: [0x643, 1],
|
||||
0xDC30AE: [0x646, 1],
|
||||
0xDC30AF: [0x648, 1],
|
||||
0xDC30B0: [0x649, 1],
|
||||
0xDC30B1: [0x64A, 1],
|
||||
#0xDC30B2: [0x64B, 1], # Disabled until Trade Sequence
|
||||
0xDC30B3: [0x64C, 1],
|
||||
#0xDC30B4: [0x64D, 1], # Disabled until Trade Sequence
|
||||
0xDC30B5: [0x64E, 1],
|
||||
|
||||
0xDC30B6: [0x5FE, 4], # Banana Bird Mother
|
||||
|
||||
# DKC3_TODO: Disabled until Trade Sequence
|
||||
#0xDC30B7: [0x615, 2, True],
|
||||
#0xDC30B8: [0x615, 3, True],
|
||||
#0xDC30B9: [0x619, 2],
|
||||
##0xDC30BA:
|
||||
#0xDC30BB: [0x61B, 3],
|
||||
#0xDC30BC: [0x61D, 2],
|
||||
#0xDC30BD: [0x621, 4],
|
||||
#0xDC30BE: [0x625, 4, True],
|
||||
}
|
||||
|
||||
boss_location_ids = [
|
||||
0xDC30A1,
|
||||
0xDC30A2,
|
||||
0xDC30A3,
|
||||
0xDC30A4,
|
||||
0xDC30A5,
|
||||
0xDC30A6,
|
||||
0xDC30A7,
|
||||
0xDC30A8,
|
||||
0xDC30B6,
|
||||
]
|
||||
|
||||
|
||||
item_rom_data = {
|
||||
0xDC3001: [0x5D5], # 1-Up Balloon
|
||||
0xDC3002: [0x5C9], # Bear Coin
|
||||
0xDC3003: [0x5CB], # Bonus Coin
|
||||
0xDC3004: [0x5CF], # DK Coin
|
||||
0xDC3005: [0x5CD], # Banana Bird
|
||||
0xDC3006: [0x5D1, 0x603], # Cog
|
||||
}
|
||||
|
||||
music_rom_data = [
|
||||
0x3D06B1,
|
||||
0x3D0753,
|
||||
0x3D071D,
|
||||
0x3D07FA,
|
||||
0x3D07C4,
|
||||
|
||||
0x3D08FE,
|
||||
0x3D096C,
|
||||
0x3D078E,
|
||||
0x3D08CD,
|
||||
0x3D09DD,
|
||||
|
||||
0x3D0A0E,
|
||||
0x3D0AB3,
|
||||
0x3D06E7,
|
||||
0x3D0AE4,
|
||||
0x3D0A45,
|
||||
|
||||
0x3D0B46,
|
||||
0x3D0C40,
|
||||
0x3D0897,
|
||||
0x3D0B77,
|
||||
0x3D0BD9,
|
||||
|
||||
0x3D0C71,
|
||||
0x3D0866,
|
||||
0x3D0B15,
|
||||
0x3D0BA8,
|
||||
0x3D0830,
|
||||
|
||||
0x3D0D04,
|
||||
0x3D0CA2,
|
||||
0x3D0A7C,
|
||||
0x3D0D35,
|
||||
0x3D0CD3,
|
||||
|
||||
0x3D0DC8,
|
||||
0x3D0D66,
|
||||
0x3D09AC,
|
||||
0x3D0D97,
|
||||
0x3D0C0F,
|
||||
|
||||
0x3D0DF9,
|
||||
0x3D0E31,
|
||||
0x3D0E62,
|
||||
0x3D0934,
|
||||
0x3D0E9A,
|
||||
]
|
||||
|
||||
level_music_ids = [
|
||||
0x06,
|
||||
0x07,
|
||||
0x08,
|
||||
0x0A,
|
||||
0x0B,
|
||||
0x0E,
|
||||
0x0F,
|
||||
0x10,
|
||||
0x17,
|
||||
0x19,
|
||||
0x1C,
|
||||
0x1D,
|
||||
0x1E,
|
||||
0x21,
|
||||
]
|
||||
|
||||
class LocalRom:
|
||||
|
||||
def __init__(self, file, name=None, hash=None):
|
||||
self.name = name
|
||||
self.hash = hash
|
||||
self.orig_buffer = None
|
||||
|
||||
with open(file, 'rb') as stream:
|
||||
self.buffer = read_snes_rom(stream)
|
||||
#if patch:
|
||||
# self.patch_rom()
|
||||
# self.orig_buffer = self.buffer.copy()
|
||||
#if vanillaRom:
|
||||
# with open(vanillaRom, 'rb') as vanillaStream:
|
||||
# self.orig_buffer = read_snes_rom(vanillaStream)
|
||||
|
||||
def read_bit(self, address: int, bit_number: int) -> bool:
|
||||
bitflag = (1 << bit_number)
|
||||
return ((self.buffer[address] & bitflag) != 0)
|
||||
|
||||
def read_byte(self, address: int) -> int:
|
||||
return self.buffer[address]
|
||||
|
||||
def read_bytes(self, startaddress: int, length: int) -> bytearray:
|
||||
return self.buffer[startaddress:startaddress + length]
|
||||
|
||||
def write_byte(self, address: int, value: int):
|
||||
self.buffer[address] = value
|
||||
|
||||
def write_bytes(self, startaddress: int, values):
|
||||
self.buffer[startaddress:startaddress + len(values)] = values
|
||||
|
||||
def write_to_file(self, file):
|
||||
with open(file, 'wb') as outfile:
|
||||
outfile.write(self.buffer)
|
||||
|
||||
def read_from_file(self, file):
|
||||
with open(file, 'rb') as stream:
|
||||
self.buffer = bytearray(stream.read())
|
||||
|
||||
|
||||
|
||||
def patch_rom(world: World, rom: LocalRom, active_level_list):
|
||||
|
||||
# Boomer Costs
|
||||
bonus_coin_cost = world.options.krematoa_bonus_coin_cost
|
||||
inverted_bonus_coin_cost = 0x100 - bonus_coin_cost
|
||||
rom.write_byte(0x3498B9, inverted_bonus_coin_cost)
|
||||
rom.write_byte(0x3498BA, inverted_bonus_coin_cost)
|
||||
rom.write_byte(0x3498BB, inverted_bonus_coin_cost)
|
||||
rom.write_byte(0x3498BC, inverted_bonus_coin_cost)
|
||||
rom.write_byte(0x3498BD, inverted_bonus_coin_cost)
|
||||
|
||||
rom.write_byte(0x349857, bonus_coin_cost)
|
||||
rom.write_byte(0x349862, bonus_coin_cost)
|
||||
|
||||
# Gyrocopter Costs
|
||||
dk_coin_cost = world.options.dk_coins_for_gyrocopter
|
||||
rom.write_byte(0x3484A6, dk_coin_cost)
|
||||
rom.write_byte(0x3484D5, dk_coin_cost)
|
||||
rom.write_byte(0x3484D7, 0x90)
|
||||
rom.write_byte(0x3484DC, 0xEA)
|
||||
rom.write_byte(0x3484DD, 0xEA)
|
||||
rom.write_byte(0x3484DE, 0xEA)
|
||||
rom.write_byte(0x348528, 0x80) # Prevent Single-Ski Lock
|
||||
|
||||
# Make Swanky free
|
||||
rom.write_byte(0x348C48, 0x00)
|
||||
|
||||
rom.write_bytes(0x34AB70, bytearray([0xEA, 0xEA]))
|
||||
rom.write_bytes(0x34ABF7, bytearray([0xEA, 0xEA]))
|
||||
rom.write_bytes(0x34ACD0, bytearray([0xEA, 0xEA]))
|
||||
|
||||
# Banana Bird Costs
|
||||
if world.options.goal == "banana_bird_hunt":
|
||||
banana_bird_cost = math.floor(world.options.number_of_banana_birds * world.options.percentage_of_banana_birds / 100.0)
|
||||
rom.write_byte(0x34AB85, banana_bird_cost)
|
||||
rom.write_byte(0x329FD8, banana_bird_cost)
|
||||
rom.write_byte(0x32A025, banana_bird_cost)
|
||||
rom.write_byte(0x329FDA, 0xB0)
|
||||
else:
|
||||
# rom.write_byte(0x34AB84, 0x20) # These cause hangs at Wrinkly's
|
||||
# rom.write_byte(0x329FD8, 0x20)
|
||||
# rom.write_byte(0x32A025, 0x20)
|
||||
rom.write_byte(0x329FDA, 0xB0)
|
||||
|
||||
# Baffle Mirror Fix
|
||||
rom.write_byte(0x9133, 0x08)
|
||||
rom.write_byte(0x9135, 0x0C)
|
||||
rom.write_byte(0x9136, 0x2B)
|
||||
rom.write_byte(0x9137, 0x06)
|
||||
|
||||
# Palette Swap
|
||||
rom.write_byte(0x3B96A5, 0xD0)
|
||||
if world.options.kong_palette_swap == "default":
|
||||
rom.write_byte(0x3B96A9, 0x00)
|
||||
rom.write_byte(0x3B96A8, 0x00)
|
||||
elif world.options.kong_palette_swap == "purple":
|
||||
rom.write_byte(0x3B96A9, 0x00)
|
||||
rom.write_byte(0x3B96A8, 0x3C)
|
||||
elif world.options.kong_palette_swap == "spooky":
|
||||
rom.write_byte(0x3B96A9, 0x00)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.options.kong_palette_swap == "dark":
|
||||
rom.write_byte(0x3B96A9, 0x05)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.options.kong_palette_swap == "chocolate":
|
||||
rom.write_byte(0x3B96A9, 0x1D)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.options.kong_palette_swap == "shadow":
|
||||
rom.write_byte(0x3B96A9, 0x45)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.options.kong_palette_swap == "red_gold":
|
||||
rom.write_byte(0x3B96A9, 0x5D)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.options.kong_palette_swap == "gbc":
|
||||
rom.write_byte(0x3B96A9, 0x20)
|
||||
rom.write_byte(0x3B96A8, 0x3C)
|
||||
elif world.options.kong_palette_swap == "halloween":
|
||||
rom.write_byte(0x3B96A9, 0x70)
|
||||
rom.write_byte(0x3B96A8, 0x3C)
|
||||
|
||||
if world.options.music_shuffle:
|
||||
for address in music_rom_data:
|
||||
rand_song = world.random.choice(level_music_ids)
|
||||
rom.write_byte(address, rand_song)
|
||||
|
||||
# Starting Lives
|
||||
rom.write_byte(0x9130, world.options.starting_life_count.value)
|
||||
rom.write_byte(0x913B, world.options.starting_life_count.value)
|
||||
|
||||
# Cheat options
|
||||
cheat_bytes = [0x00, 0x00]
|
||||
|
||||
if world.options.merry:
|
||||
cheat_bytes[0] |= 0x01
|
||||
|
||||
if world.options.autosave:
|
||||
cheat_bytes[0] |= 0x02
|
||||
|
||||
if world.options.difficulty == "tufst":
|
||||
cheat_bytes[0] |= 0x80
|
||||
cheat_bytes[1] |= 0x80
|
||||
elif world.options.difficulty == "hardr":
|
||||
cheat_bytes[0] |= 0x00
|
||||
cheat_bytes[1] |= 0x00
|
||||
elif world.options.difficulty == "norml":
|
||||
cheat_bytes[1] |= 0x40
|
||||
|
||||
rom.write_bytes(0x8303, bytearray(cheat_bytes))
|
||||
|
||||
# Handle Level Shuffle Here
|
||||
if world.options.level_shuffle:
|
||||
for i in range(len(active_level_list)):
|
||||
rom.write_byte(level_dict[level_list[i]].nameIDAddress, level_dict[active_level_list[i]].nameID)
|
||||
rom.write_byte(level_dict[level_list[i]].levelIDAddress, level_dict[active_level_list[i]].levelID)
|
||||
|
||||
rom.write_byte(0x3FF800 + level_dict[active_level_list[i]].levelID, level_dict[level_list[i]].levelID)
|
||||
rom.write_byte(0x3FF860 + level_dict[level_list[i]].levelID, level_dict[active_level_list[i]].levelID)
|
||||
|
||||
# First levels of each world
|
||||
rom.write_byte(0x34BC3E, (0x32 + level_dict[active_level_list[0]].levelID))
|
||||
rom.write_byte(0x34BC47, (0x32 + level_dict[active_level_list[5]].levelID))
|
||||
rom.write_byte(0x34BC4A, (0x32 + level_dict[active_level_list[10]].levelID))
|
||||
rom.write_byte(0x34BC53, (0x32 + level_dict[active_level_list[15]].levelID))
|
||||
rom.write_byte(0x34BC59, (0x32 + level_dict[active_level_list[20]].levelID))
|
||||
rom.write_byte(0x34BC5C, (0x32 + level_dict[active_level_list[25]].levelID))
|
||||
rom.write_byte(0x34BC65, (0x32 + level_dict[active_level_list[30]].levelID))
|
||||
rom.write_byte(0x34BC6E, (0x32 + level_dict[active_level_list[35]].levelID))
|
||||
|
||||
# Cotton-Top Cove Boss Unlock
|
||||
rom.write_byte(0x34C02A, (0x32 + level_dict[active_level_list[14]].levelID))
|
||||
|
||||
# Kong-Fused Cliffs Unlock
|
||||
rom.write_byte(0x34C213, (0x32 + level_dict[active_level_list[25]].levelID))
|
||||
rom.write_byte(0x34C21B, (0x32 + level_dict[active_level_list[26]].levelID))
|
||||
|
||||
if world.options.goal == "knautilus":
|
||||
# Swap Kastle KAOS and Knautilus
|
||||
rom.write_byte(0x34D4E1, 0xC2)
|
||||
rom.write_byte(0x34D4E2, 0x24)
|
||||
rom.write_byte(0x34D551, 0xBA)
|
||||
rom.write_byte(0x34D552, 0x23)
|
||||
|
||||
rom.write_byte(0x32F339, 0x55)
|
||||
|
||||
# Handle KONGsanity Here
|
||||
if world.options.kongsanity:
|
||||
# Arich's Hoard KONGsanity fix
|
||||
rom.write_bytes(0x34BA8C, bytearray([0xEA, 0xEA]))
|
||||
|
||||
# Don't hide the level flag if the 0x80 bit is set
|
||||
rom.write_bytes(0x34CE92, bytearray([0x80]))
|
||||
|
||||
# Use the `!` next to level name for indicating KONG letters
|
||||
rom.write_bytes(0x34B8F0, bytearray([0x80]))
|
||||
rom.write_bytes(0x34B8F3, bytearray([0x80]))
|
||||
|
||||
# Hijack to code to set the 0x80 flag for the level when you complete KONG
|
||||
rom.write_bytes(0x3BCD4B, bytearray([0x22, 0x80, 0xFA, 0XB8])) # JSL $B8FA80
|
||||
|
||||
rom.write_bytes(0x38FA80, bytearray([0xDA])) # PHX
|
||||
rom.write_bytes(0x38FA81, bytearray([0x48])) # PHA
|
||||
rom.write_bytes(0x38FA82, bytearray([0x08])) # PHP
|
||||
rom.write_bytes(0x38FA83, bytearray([0xE2, 0x20])) # SEP #20
|
||||
rom.write_bytes(0x38FA85, bytearray([0x48])) # PHA
|
||||
rom.write_bytes(0x38FA86, bytearray([0x18])) # CLC
|
||||
rom.write_bytes(0x38FA87, bytearray([0x6D, 0xD3, 0x18])) # ADC $18D3
|
||||
rom.write_bytes(0x38FA8A, bytearray([0x8D, 0xD3, 0x18])) # STA $18D3
|
||||
rom.write_bytes(0x38FA8D, bytearray([0x68])) # PLA
|
||||
rom.write_bytes(0x38FA8E, bytearray([0xC2, 0x20])) # REP 20
|
||||
rom.write_bytes(0x38FA90, bytearray([0X18])) # CLC
|
||||
rom.write_bytes(0x38FA91, bytearray([0x6D, 0xD5, 0x05])) # ADC $05D5
|
||||
rom.write_bytes(0x38FA94, bytearray([0x8D, 0xD5, 0x05])) # STA $05D5
|
||||
rom.write_bytes(0x38FA97, bytearray([0xAE, 0xB9, 0x05])) # LDX $05B9
|
||||
rom.write_bytes(0x38FA9A, bytearray([0xBD, 0x32, 0x06])) # LDA $0632, X
|
||||
rom.write_bytes(0x38FA9D, bytearray([0x09, 0x80, 0x00])) # ORA #8000
|
||||
rom.write_bytes(0x38FAA0, bytearray([0x9D, 0x32, 0x06])) # STA $0632, X
|
||||
rom.write_bytes(0x38FAA3, bytearray([0xAD, 0xD5, 0x18])) # LDA $18D5
|
||||
rom.write_bytes(0x38FAA6, bytearray([0xD0, 0x03])) # BNE $80EA
|
||||
rom.write_bytes(0x38FAA8, bytearray([0x9C, 0xD9, 0x18])) # STZ $18D9
|
||||
rom.write_bytes(0x38FAAB, bytearray([0xA9, 0x78, 0x00])) # LDA #0078
|
||||
rom.write_bytes(0x38FAAE, bytearray([0x8D, 0xD5, 0x18])) # STA $18D5
|
||||
rom.write_bytes(0x38FAB1, bytearray([0x28])) # PLP
|
||||
rom.write_bytes(0x38FAB2, bytearray([0x68])) # PLA
|
||||
rom.write_bytes(0x38FAB3, bytearray([0xFA])) # PLX
|
||||
rom.write_bytes(0x38FAB4, bytearray([0x6B])) # RTL
|
||||
# End Handle KONGsanity
|
||||
|
||||
# Handle Credits
|
||||
rom.write_bytes(0x32A5DF, bytearray([0x41, 0x52, 0x43, 0x48, 0x49, 0x50, 0x45, 0x4C, 0x41, 0x47, 0x4F, 0x20, 0x4D, 0x4F, 0xC4])) # "ARCHIPELAGO MOD"
|
||||
rom.write_bytes(0x32A5EE, bytearray([0x00, 0x03, 0x50, 0x4F, 0x52, 0x59, 0x47, 0x4F, 0x4E, 0xC5])) # "PORYGONE"
|
||||
|
||||
from Utils import __version__
|
||||
rom.name = bytearray(f'D3{__version__.replace(".", "")[0:3]}_{world.player}_{world.multiworld.seed:11}\0', 'utf8')[:21]
|
||||
rom.name.extend([0] * (21 - len(rom.name)))
|
||||
rom.write_bytes(0x7FC0, rom.name)
|
||||
|
||||
# DKC3_TODO: This is a hack, reconsider
|
||||
# Don't grant (DK, Bonus, Bear) Coins
|
||||
rom.write_byte(0x3BD454, 0xEA)
|
||||
rom.write_byte(0x3BD455, 0xEA)
|
||||
|
||||
# Don't grant Cogs
|
||||
rom.write_byte(0x3BD574, 0xEA)
|
||||
rom.write_byte(0x3BD575, 0xEA)
|
||||
rom.write_byte(0x3BD576, 0xEA)
|
||||
|
||||
# Don't grant Banana Birds at their caves
|
||||
rom.write_byte(0x32DD62, 0xEA)
|
||||
rom.write_byte(0x32DD63, 0xEA)
|
||||
rom.write_byte(0x32DD64, 0xEA)
|
||||
|
||||
# Don't grant Banana Birds at Bears
|
||||
rom.write_byte(0x3492DB, 0xEA)
|
||||
rom.write_byte(0x3492DC, 0xEA)
|
||||
rom.write_byte(0x3492DD, 0xEA)
|
||||
rom.write_byte(0x3493F4, 0xEA)
|
||||
rom.write_byte(0x3493F5, 0xEA)
|
||||
rom.write_byte(0x3493F6, 0xEA)
|
||||
|
||||
# Don't grant present at Blizzard
|
||||
rom.write_byte(0x8454, 0x00)
|
||||
|
||||
# Don't grant Patch and Skis from their bosses
|
||||
rom.write_byte(0x3F3762, 0x00)
|
||||
rom.write_byte(0x3F377B, 0x00)
|
||||
rom.write_byte(0x3F3797, 0x00)
|
||||
|
||||
# Always allow Start+Select
|
||||
rom.write_byte(0x8BAB, 0x01)
|
||||
|
||||
# Handle Alt Palettes in Krematoa
|
||||
rom.write_byte(0x3B97E9, 0x80)
|
||||
rom.write_byte(0x3B97EA, 0xEA)
|
||||
|
||||
|
||||
class DKC3DeltaPatch(APDeltaPatch):
|
||||
hash = USHASH
|
||||
game = "Donkey Kong Country 3"
|
||||
patch_file_ending = ".apdkc3"
|
||||
|
||||
@classmethod
|
||||
def get_source_data(cls) -> bytes:
|
||||
return get_base_rom_bytes()
|
||||
|
||||
|
||||
def get_base_rom_bytes(file_name: str = "") -> bytes:
|
||||
base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
|
||||
if not base_rom_bytes:
|
||||
file_name = get_base_rom_path(file_name)
|
||||
base_rom_bytes = bytes(read_snes_rom(open(file_name, "rb")))
|
||||
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(base_rom_bytes)
|
||||
if USHASH != basemd5.hexdigest():
|
||||
raise Exception('Supplied Base Rom does not match known MD5 for US(1.0) release. '
|
||||
'Get the correct game and version, then dump it')
|
||||
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
|
||||
return base_rom_bytes
|
||||
|
||||
def get_base_rom_path(file_name: str = "") -> str:
|
||||
if not file_name:
|
||||
from settings import get_settings
|
||||
file_name = get_settings()["dkc3_options"]["rom_file"]
|
||||
if not os.path.exists(file_name):
|
||||
file_name = Utils.user_path(file_name)
|
||||
return file_name
|
||||
@@ -1,31 +0,0 @@
|
||||
import math
|
||||
|
||||
from worlds.AutoWorld import World
|
||||
from worlds.generic.Rules import add_rule
|
||||
from .Names import LocationName, ItemName
|
||||
|
||||
|
||||
def set_rules(world: World):
|
||||
|
||||
if False:#world.options.include_trade_sequence:
|
||||
add_rule(world.multiworld.get_location(LocationName.barnacles_island, world.player),
|
||||
lambda state: state.has(ItemName.shell, world.player))
|
||||
|
||||
add_rule(world.multiworld.get_location(LocationName.blues_beach_hut, world.player),
|
||||
lambda state: state.has(ItemName.present, world.player))
|
||||
|
||||
add_rule(world.multiworld.get_location(LocationName.brambles_bungalow, world.player),
|
||||
lambda state: state.has(ItemName.flower, world.player))
|
||||
|
||||
add_rule(world.multiworld.get_location(LocationName.barters_swap_shop, world.player),
|
||||
lambda state: state.has(ItemName.mirror, world.player))
|
||||
|
||||
|
||||
if world.options.goal != "knautilus":
|
||||
required_banana_birds = math.floor(
|
||||
world.options.number_of_banana_birds.value * (world.options.percentage_of_banana_birds.value / 100.0))
|
||||
|
||||
add_rule(world.multiworld.get_location(LocationName.banana_bird_mother, world.player),
|
||||
lambda state: state.has(ItemName.banana_bird, world.player, required_banana_birds))
|
||||
|
||||
world.multiworld.completion_condition[world.player] = lambda state: state.has(ItemName.victory, world.player)
|
||||
@@ -1,233 +0,0 @@
|
||||
import dataclasses
|
||||
import math
|
||||
import os
|
||||
import threading
|
||||
import typing
|
||||
|
||||
import settings
|
||||
from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
|
||||
from Options import PerGameCommonOptions
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .Client import DKC3SNIClient
|
||||
from .Items import DKC3Item, ItemData, item_table, inventory_table, junk_table
|
||||
from .Levels import level_list
|
||||
from .Locations import DKC3Location, all_locations, setup_locations
|
||||
from .Names import ItemName, LocationName
|
||||
from .Options import DKC3Options, dkc3_option_groups
|
||||
from .Regions import create_regions, connect_regions
|
||||
from .Rom import LocalRom, patch_rom, get_base_rom_path, DKC3DeltaPatch
|
||||
from .Rules import set_rules
|
||||
|
||||
|
||||
class DK3Settings(settings.Group):
|
||||
class RomFile(settings.UserFilePath):
|
||||
"""File name of the DKC3 US rom"""
|
||||
copy_to = "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"
|
||||
description = "DKC3 (US) ROM File"
|
||||
md5s = [DKC3DeltaPatch.hash]
|
||||
|
||||
rom_file: RomFile = RomFile(RomFile.copy_to)
|
||||
|
||||
|
||||
class DKC3Web(WebWorld):
|
||||
theme = "jungle"
|
||||
|
||||
setup_en = Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to setting up the Donkey Kong Country 3 randomizer connected to an Archipelago Multiworld.",
|
||||
"English",
|
||||
"setup_en.md",
|
||||
"setup/en",
|
||||
["PoryGone"]
|
||||
)
|
||||
|
||||
tutorials = [setup_en]
|
||||
|
||||
option_groups = dkc3_option_groups
|
||||
|
||||
|
||||
class DKC3World(World):
|
||||
"""
|
||||
Donkey Kong Country 3 is an action platforming game.
|
||||
Play as Dixie Kong and her baby cousin Kiddy as they try to solve the
|
||||
mystery of why Donkey Kong and Diddy disappeared while on vacation.
|
||||
"""
|
||||
game: str = "Donkey Kong Country 3"
|
||||
settings: typing.ClassVar[DK3Settings]
|
||||
|
||||
options_dataclass = DKC3Options
|
||||
options: DKC3Options
|
||||
|
||||
topology_present = False
|
||||
#hint_blacklist = {LocationName.rocket_rush_flag}
|
||||
|
||||
item_name_to_id = {name: data.code for name, data in item_table.items()}
|
||||
location_name_to_id = all_locations
|
||||
|
||||
active_level_list: typing.List[str]
|
||||
web = DKC3Web()
|
||||
|
||||
def __init__(self, world: MultiWorld, player: int):
|
||||
self.rom_name_available_event = threading.Event()
|
||||
super().__init__(world, player)
|
||||
|
||||
@classmethod
|
||||
def stage_assert_generate(cls, multiworld: MultiWorld):
|
||||
rom_file = get_base_rom_path()
|
||||
if not os.path.exists(rom_file):
|
||||
raise FileNotFoundError(rom_file)
|
||||
|
||||
def _get_slot_data(self):
|
||||
return {
|
||||
#"death_link": self.options.death_link.value,
|
||||
"active_levels": self.active_level_list,
|
||||
}
|
||||
|
||||
def fill_slot_data(self) -> dict:
|
||||
slot_data = self._get_slot_data()
|
||||
for option_name in (attr.name for attr in dataclasses.fields(DKC3Options)
|
||||
if attr not in dataclasses.fields(PerGameCommonOptions)):
|
||||
option = getattr(self.options, option_name)
|
||||
slot_data[option_name] = option.value
|
||||
|
||||
return slot_data
|
||||
|
||||
def create_regions(self):
|
||||
location_table = setup_locations(self)
|
||||
create_regions(self, location_table)
|
||||
|
||||
# Not generate basic
|
||||
self.topology_present = self.options.level_shuffle.value
|
||||
itempool: typing.List[DKC3Item] = []
|
||||
|
||||
# Levels
|
||||
total_required_locations = 159
|
||||
|
||||
number_of_banana_birds = 0
|
||||
# Rocket Rush Cog
|
||||
total_required_locations -= 1
|
||||
number_of_cogs = 4
|
||||
self.multiworld.get_location(LocationName.rocket_rush_flag, self.player).place_locked_item(self.create_item(ItemName.krematoa_cog))
|
||||
number_of_bosses = 8
|
||||
if self.options.goal == "knautilus":
|
||||
self.multiworld.get_location(LocationName.kastle_kaos, self.player).place_locked_item(self.create_item(ItemName.victory))
|
||||
number_of_bosses = 7
|
||||
else:
|
||||
self.multiworld.get_location(LocationName.banana_bird_mother, self.player).place_locked_item(self.create_item(ItemName.victory))
|
||||
number_of_banana_birds = self.options.number_of_banana_birds
|
||||
|
||||
# Bosses
|
||||
total_required_locations += number_of_bosses
|
||||
|
||||
# Secret Caves
|
||||
total_required_locations += 13
|
||||
|
||||
if self.options.kongsanity:
|
||||
total_required_locations += 39
|
||||
|
||||
## Brothers Bear
|
||||
if False:#self.options.include_trade_sequence:
|
||||
total_required_locations += 10
|
||||
|
||||
number_of_bonus_coins = (self.options.krematoa_bonus_coin_cost * 5)
|
||||
number_of_bonus_coins += math.ceil((85 - number_of_bonus_coins) * self.options.percentage_of_extra_bonus_coins / 100)
|
||||
|
||||
itempool += [self.create_item(ItemName.bonus_coin) for _ in range(number_of_bonus_coins)]
|
||||
itempool += [self.create_item(ItemName.dk_coin) for _ in range(41)]
|
||||
itempool += [self.create_item(ItemName.banana_bird) for _ in range(number_of_banana_birds)]
|
||||
itempool += [self.create_item(ItemName.krematoa_cog) for _ in range(number_of_cogs)]
|
||||
itempool += [self.create_item(ItemName.progressive_boat) for _ in range(3)]
|
||||
|
||||
total_junk_count = total_required_locations - len(itempool)
|
||||
|
||||
junk_pool = []
|
||||
for item_name in self.multiworld.random.choices(list(junk_table.keys()), k=total_junk_count):
|
||||
junk_pool.append(self.create_item(item_name))
|
||||
|
||||
itempool += junk_pool
|
||||
|
||||
self.active_level_list = level_list.copy()
|
||||
|
||||
if self.options.level_shuffle:
|
||||
self.random.shuffle(self.active_level_list)
|
||||
|
||||
connect_regions(self, self.active_level_list)
|
||||
|
||||
self.multiworld.itempool += itempool
|
||||
|
||||
def generate_output(self, output_directory: str):
|
||||
try:
|
||||
rom = LocalRom(get_base_rom_path())
|
||||
patch_rom(self, rom, self.active_level_list)
|
||||
|
||||
self.active_level_list.append(LocationName.rocket_rush_region)
|
||||
|
||||
rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
|
||||
rom.write_to_file(rompath)
|
||||
self.rom_name = rom.name
|
||||
|
||||
patch = DKC3DeltaPatch(os.path.splitext(rompath)[0]+DKC3DeltaPatch.patch_file_ending, player=self.player,
|
||||
player_name=self.multiworld.player_name[self.player], patched_path=rompath)
|
||||
patch.write()
|
||||
except:
|
||||
raise
|
||||
finally:
|
||||
self.rom_name_available_event.set() # make sure threading continues and errors are collected
|
||||
if os.path.exists(rompath):
|
||||
os.unlink(rompath)
|
||||
|
||||
def modify_multidata(self, multidata: dict):
|
||||
import base64
|
||||
# wait for self.rom_name to be available.
|
||||
self.rom_name_available_event.wait()
|
||||
rom_name = getattr(self, "rom_name", None)
|
||||
# we skip in case of error, so that the original error in the output thread is the one that gets raised
|
||||
if rom_name:
|
||||
new_name = base64.b64encode(bytes(self.rom_name)).decode()
|
||||
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
|
||||
|
||||
def extend_hint_information(self, hint_data: typing.Dict[int, typing.Dict[int, str]]):
|
||||
if self.topology_present:
|
||||
world_names = [
|
||||
LocationName.lake_orangatanga_region,
|
||||
LocationName.kremwood_forest_region,
|
||||
LocationName.cotton_top_cove_region,
|
||||
LocationName.mekanos_region,
|
||||
LocationName.k3_region,
|
||||
LocationName.razor_ridge_region,
|
||||
LocationName.kaos_kore_region,
|
||||
LocationName.krematoa_region,
|
||||
]
|
||||
er_hint_data = {}
|
||||
for world_index in range(len(world_names)):
|
||||
for level_index in range(5):
|
||||
level_id: int = world_index * 5 + level_index
|
||||
|
||||
if level_id >= len(self.active_level_list):
|
||||
break
|
||||
|
||||
level_region = self.multiworld.get_region(self.active_level_list[level_id], self.player)
|
||||
for location in level_region.locations:
|
||||
er_hint_data[location.address] = world_names[world_index]
|
||||
|
||||
hint_data[self.player] = er_hint_data
|
||||
|
||||
def create_item(self, name: str, force_non_progression=False) -> Item:
|
||||
data = item_table[name]
|
||||
|
||||
if force_non_progression:
|
||||
classification = ItemClassification.filler
|
||||
elif data.progression:
|
||||
classification = ItemClassification.progression
|
||||
else:
|
||||
classification = ItemClassification.filler
|
||||
|
||||
created_item = DKC3Item(name, classification, data.code, self.player)
|
||||
|
||||
return created_item
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
return self.multiworld.random.choice(list(junk_table.keys()))
|
||||
|
||||
def set_rules(self):
|
||||
set_rules(self)
|
||||
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"game": "Donkey Kong Country 3",
|
||||
"authors": [ "PoryGone" ],
|
||||
"minimum_ap_version": "0.6.3",
|
||||
"world_version": "1.1.0"
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
# Donkey Kong Country 3
|
||||
|
||||
## Where is the options page?
|
||||
|
||||
The [player options page for this game](../player-options) contains all the options you need to configure and export a config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
|
||||
Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is
|
||||
always able to be completed, but because of the item shuffle the player may need to access certain areas before they
|
||||
would in the vanilla game.
|
||||
|
||||
## What is the goal of Donkey Kong Country 3 when randomized?
|
||||
|
||||
There are two goals which can be chosen:
|
||||
- `Knautilus`: Collect Bonus Coins and Krematoa Cogs to reach K. Rool's submarine in Krematoa
|
||||
- `Banana Bird Hunt`: Collect Banana Birds to free the Banana Bird Mother
|
||||
|
||||
## What items and locations get shuffled?
|
||||
|
||||
All Bonus Coins, DK Coins, and Banana Birds (if on a `Banana Bird Hunt` goal) are randomized. Additionally, level clears award a location check.
|
||||
The Patch and two Skis for upgrading the boat are included. Bear Coins are provided if additional items are needed for the item pool.
|
||||
Four of the Five Krematoa Cogs are randomized, but the final one is always in its vanilla location at the Flag of Rocket Rush in Krematoa
|
||||
|
||||
## Which items can be in another player's world?
|
||||
|
||||
Any shuffled item can be in other players' worlds.
|
||||
|
||||
## What does another world's item look like in Donkey Kong Country 3
|
||||
|
||||
Items pickups all retain their original appearance. You won't know if an item belongs to another player until you collect.
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
|
||||
Currently, the items are silently added to the player's inventory, which can be seen when saving the game.
|
||||
@@ -1,162 +0,0 @@
|
||||
# Donkey Kong Country 3 Randomizer Setup Guide
|
||||
|
||||
## Required Software
|
||||
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
|
||||
|
||||
|
||||
- Hardware or software capable of loading and playing SNES ROM files
|
||||
- An emulator capable of connecting to SNI such as:
|
||||
- snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases),
|
||||
- BizHawk from: [TASVideos](https://tasvideos.org/BizHawk)
|
||||
- RetroArch 1.10.3 or newer from: [RetroArch Website](https://retroarch.com?page=platforms). Or,
|
||||
- An SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
|
||||
compatible hardware
|
||||
- Your legally obtained Donkey Kong Country 3 ROM file, probably named `Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc`
|
||||
|
||||
## Optional Software
|
||||
- Donkey Kong Country 3 Tracker
|
||||
- PopTracker from: [PopTracker Releases Page](https://github.com/black-sliver/PopTracker/releases/)
|
||||
- Donkey Kong Country 3 Archipelago PopTracker pack from: [DKC3 AP Tracker Releases Page](https://github.com/PoryGone/DKC3_AP_Tracker/releases/)
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
### Windows Setup
|
||||
|
||||
1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
|
||||
file is located in the assets section at the bottom of the version information.**
|
||||
2. The first time you do local generation or patch your game, you will be asked to locate your base ROM file.
|
||||
This is your Donkey Kong Country 3 ROM file. This only needs to be done once.
|
||||
3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
|
||||
files.
|
||||
1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
|
||||
2. Right-click on a ROM file and select **Open with...**
|
||||
3. Check the box next to **Always use this app to open .sfc files**
|
||||
4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
|
||||
5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
|
||||
extracted in step one.
|
||||
|
||||
## Create a Config (.yaml) File
|
||||
|
||||
### What is a config file and why do I need one?
|
||||
|
||||
See the guide on setting up a basic YAML at the Archipelago setup
|
||||
guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
|
||||
|
||||
### Where do I get a config file?
|
||||
|
||||
The Player Options page on the website allows you to configure your personal options and export a config file from
|
||||
them. Player options page: [Donkey Kong Country 3 Player Options Page](/games/Donkey%20Kong%20Country%203/player-options)
|
||||
|
||||
### Verifying your config file
|
||||
|
||||
If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page. YAML
|
||||
validator page: [YAML Validation page](/check)
|
||||
|
||||
## Generating a Single-Player Game
|
||||
|
||||
1. Navigate to the Player Options page, configure your options, and click the "Generate Game" button.
|
||||
- Player Options page: [Donkey Kong Country 3 Player Options Page](/games/Donkey%20Kong%20Country%203/player-options)
|
||||
2. You will be presented with a "Seed Info" page.
|
||||
3. Click the "Create New Room" link.
|
||||
4. You will be presented with a server page, from which you can download your patch file.
|
||||
5. Double-click on your patch file, and the Donkey Kong Country 3 Client will launch automatically, create your ROM from the
|
||||
patch file, and open your emulator for you.
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
### Obtain your patch file and create your ROM
|
||||
|
||||
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
|
||||
the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
|
||||
files. Your patch file should have a `.apdkc3` extension.
|
||||
|
||||
Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
|
||||
client, and will also create your ROM in the same place as your patch file.
|
||||
|
||||
### Connect to the client
|
||||
|
||||
#### With an emulator
|
||||
|
||||
When the client launched automatically, SNI should have also automatically launched in the background. If this is its
|
||||
first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
|
||||
|
||||
##### snes9x-rr
|
||||
|
||||
1. Load your ROM file if it hasn't already been loaded.
|
||||
2. Click on the File menu and hover on **Lua Scripting**
|
||||
3. Click on **New Lua Script Window...**
|
||||
4. In the new window, click **Browse...**
|
||||
5. Select the connector lua file included with your client
|
||||
- Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
|
||||
6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
|
||||
the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
|
||||
|
||||
##### BizHawk
|
||||
|
||||
1. Ensure you have the BSNES core loaded. This is done with the main menubar, under:
|
||||
- (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES`
|
||||
- (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+`
|
||||
2. Load your ROM file if it hasn't already been loaded.
|
||||
If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
|
||||
3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window.
|
||||
- Look in the Archipelago folder for `/SNI/lua/Connector.lua`.
|
||||
- You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua`
|
||||
with the file picker.
|
||||
|
||||
##### RetroArch 1.10.3 or newer
|
||||
|
||||
You only have to do these steps once. Note, RetroArch 1.9.x will not work as it is older than 1.10.3.
|
||||
|
||||
1. Enter the RetroArch main menu screen.
|
||||
2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
|
||||
3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
|
||||
Network Command Port at 55355. \
|
||||

|
||||
4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
|
||||
Performance)".
|
||||
|
||||
When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to
|
||||
read ROM data.
|
||||
|
||||
#### With hardware
|
||||
|
||||
This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
|
||||
this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES
|
||||
releases page: [SD2SNES Releases Page](https://github.com/RedGuyyyy/sd2snes/releases)
|
||||
|
||||
Other hardware may find helpful information on the usb2snes platforms
|
||||
page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platforms)
|
||||
|
||||
1. Close your emulator, which may have auto-launched.
|
||||
2. Power on your device and load the ROM.
|
||||
|
||||
### Connect to the Archipelago Server
|
||||
|
||||
The patch file which launched your client should have automatically connected you to the AP Server. There are a few
|
||||
reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
|
||||
client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
|
||||
into the "Server" input field then press enter.
|
||||
|
||||
The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
|
||||
|
||||
### Play the game
|
||||
|
||||
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
|
||||
successfully joining a multiworld game!
|
||||
|
||||
## Hosting a MultiWorld game
|
||||
|
||||
The recommended way to host a game is to use our hosting service. The process is relatively simple:
|
||||
|
||||
1. Collect config files from your players.
|
||||
2. Create a zip file containing your players' config files.
|
||||
3. Upload that zip file to the Generate page above.
|
||||
- Generate page: [WebHost Seed Generation Page](/generate)
|
||||
4. Wait a moment while the seed is generated.
|
||||
5. When the seed is generated, you will be redirected to a "Seed Info" page.
|
||||
6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so
|
||||
they may download their patch files from there.
|
||||
7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
|
||||
players in the game. Any observers may also be given the link to this page.
|
||||
8. Once all players have joined, you may begin playing.
|
||||
+29
-29
@@ -45,35 +45,35 @@ def create_regions(multiworld: MultiWorld, player: int, world_options: Options.D
|
||||
|
||||
|
||||
def create_regions_basic_campaign(has_campaign_basic: bool, region_menu: Region, has_item_shuffle: bool, has_coinsanity: bool,
|
||||
coin_bundle_size: int, player: int, world: MultiWorld):
|
||||
coin_bundle_size: int, player: int, multiworld: MultiWorld):
|
||||
if not has_campaign_basic:
|
||||
return
|
||||
|
||||
region_menu.exits += [Entrance(player, "DLC Quest Basic", region_menu)]
|
||||
locations_move_right = ["Movement Pack", "Animation Pack", "Audio Pack", "Pause Menu Pack"]
|
||||
region_move_right = create_region_and_locations_basic("Move Right", locations_move_right, ["Moving"], player, world, 4)
|
||||
region_move_right = create_region_and_locations_basic("Move Right", locations_move_right, ["Moving"], player, multiworld, 4)
|
||||
create_coinsanity_locations_dlc_quest(has_coinsanity, coin_bundle_size, player, region_move_right)
|
||||
locations_movement_pack = ["Time is Money Pack", "Psychological Warfare Pack", "Armor for your Horse Pack", "Shepherd Sheep"]
|
||||
locations_movement_pack += conditional_location(has_item_shuffle, "Sword")
|
||||
create_region_and_locations_basic("Movement Pack", locations_movement_pack, ["Tree", "Cloud"], player, world, 46)
|
||||
create_region_and_locations_basic("Movement Pack", locations_movement_pack, ["Tree", "Cloud"], player, multiworld, 46)
|
||||
locations_behind_tree = ["Double Jump Pack", "Map Pack", "Between Trees Sheep", "Hole in the Wall Sheep"] + conditional_location(has_item_shuffle, "Gun")
|
||||
create_region_and_locations_basic("Behind Tree", locations_behind_tree, ["Behind Tree Double Jump", "Forest Entrance"], player, world, 60)
|
||||
create_region_and_locations_basic("Psychological Warfare", ["West Cave Sheep"], ["Cloud Double Jump"], player, world, 100)
|
||||
create_region_and_locations_basic("Behind Tree", locations_behind_tree, ["Behind Tree Double Jump", "Forest Entrance"], player, multiworld, 60)
|
||||
create_region_and_locations_basic("Psychological Warfare", ["West Cave Sheep"], ["Cloud Double Jump"], player, multiworld, 100)
|
||||
locations_double_jump_left = ["Pet Pack", "Top Hat Pack", "North West Alcove Sheep"]
|
||||
create_region_and_locations_basic("Double Jump Total Left", locations_double_jump_left, ["Cave Tree", "Cave Roof"], player, world, 50)
|
||||
create_region_and_locations_basic("Double Jump Total Left Cave", ["Top Hat Sheep"], [], player, world, 9)
|
||||
create_region_and_locations_basic("Double Jump Total Left Roof", ["North West Ceiling Sheep"], [], player, world, 10)
|
||||
create_region_and_locations_basic("Double Jump Total Left", locations_double_jump_left, ["Cave Tree", "Cave Roof"], player, multiworld, 50)
|
||||
create_region_and_locations_basic("Double Jump Total Left Cave", ["Top Hat Sheep"], [], player, multiworld, 9)
|
||||
create_region_and_locations_basic("Double Jump Total Left Roof", ["North West Ceiling Sheep"], [], player, multiworld, 10)
|
||||
locations_double_jump_left_ceiling = ["Sexy Outfits Pack", "Double Jump Alcove Sheep", "Sexy Outfits Sheep"]
|
||||
create_region_and_locations_basic("Double Jump Behind Tree", locations_double_jump_left_ceiling, ["True Double Jump"], player, world, 89)
|
||||
create_region_and_locations_basic("True Double Jump Behind Tree", ["Double Jump Floating Sheep", "Cutscene Sheep"], [], player, world, 7)
|
||||
create_region_and_locations_basic("The Forest", ["Gun Pack", "Night Map Pack"], ["Behind Ogre", "Forest Double Jump"], player, world, 171)
|
||||
create_region_and_locations_basic("The Forest with double Jump", ["The Zombie Pack", "Forest Low Sheep"], ["Forest True Double Jump"], player, world, 76)
|
||||
create_region_and_locations_basic("The Forest with double Jump Part 2", ["Forest High Sheep"], [], player, world, 203)
|
||||
region_final_boss_room = create_region_and_locations_basic("The Final Boss Room", ["Finish the Fight Pack"], [], player, world)
|
||||
create_region_and_locations_basic("Double Jump Behind Tree", locations_double_jump_left_ceiling, ["True Double Jump"], player, multiworld, 89)
|
||||
create_region_and_locations_basic("True Double Jump Behind Tree", ["Double Jump Floating Sheep", "Cutscene Sheep"], [], player, multiworld, 7)
|
||||
create_region_and_locations_basic("The Forest", ["Gun Pack", "Night Map Pack"], ["Behind Ogre", "Forest Double Jump"], player, multiworld, 171)
|
||||
create_region_and_locations_basic("The Forest with double Jump", ["The Zombie Pack", "Forest Low Sheep"], ["Forest True Double Jump"], player, multiworld, 76)
|
||||
create_region_and_locations_basic("The Forest with double Jump Part 2", ["Forest High Sheep"], [], player, multiworld, 203)
|
||||
region_final_boss_room = create_region_and_locations_basic("The Final Boss Room", ["Finish the Fight Pack"], [], player, multiworld)
|
||||
|
||||
create_victory_event(region_final_boss_room, "Winning Basic", "Victory Basic", player)
|
||||
|
||||
connect_entrances_basic(player, world)
|
||||
connect_entrances_basic(player, multiworld)
|
||||
|
||||
|
||||
def create_regions_lfod_campaign(coin_bundle_size, has_campaign_lfod, has_coinsanity, has_item_shuffle, multiworld, player, region_menu):
|
||||
@@ -141,20 +141,20 @@ def create_victory_event(region_victory: Region, event_name: str, item_name: str
|
||||
location_victory.place_locked_item(create_event(player, item_name))
|
||||
|
||||
|
||||
def connect_entrances_basic(player, world):
|
||||
world.get_entrance("DLC Quest Basic", player).connect(world.get_region("Move Right", player))
|
||||
world.get_entrance("Moving", player).connect(world.get_region("Movement Pack", player))
|
||||
world.get_entrance("Tree", player).connect(world.get_region("Behind Tree", player))
|
||||
world.get_entrance("Cloud", player).connect(world.get_region("Psychological Warfare", player))
|
||||
world.get_entrance("Cloud Double Jump", player).connect(world.get_region("Double Jump Total Left", player))
|
||||
world.get_entrance("Cave Tree", player).connect(world.get_region("Double Jump Total Left Cave", player))
|
||||
world.get_entrance("Cave Roof", player).connect(world.get_region("Double Jump Total Left Roof", player))
|
||||
world.get_entrance("Forest Entrance", player).connect(world.get_region("The Forest", player))
|
||||
world.get_entrance("Behind Tree Double Jump", player).connect(world.get_region("Double Jump Behind Tree", player))
|
||||
world.get_entrance("Behind Ogre", player).connect(world.get_region("The Final Boss Room", player))
|
||||
world.get_entrance("Forest Double Jump", player).connect(world.get_region("The Forest with double Jump", player))
|
||||
world.get_entrance("Forest True Double Jump", player).connect(world.get_region("The Forest with double Jump Part 2", player))
|
||||
world.get_entrance("True Double Jump", player).connect(world.get_region("True Double Jump Behind Tree", player))
|
||||
def connect_entrances_basic(player, multiworld):
|
||||
multiworld.get_entrance("DLC Quest Basic", player).connect(multiworld.get_region("Move Right", player))
|
||||
multiworld.get_entrance("Moving", player).connect(multiworld.get_region("Movement Pack", player))
|
||||
multiworld.get_entrance("Tree", player).connect(multiworld.get_region("Behind Tree", player))
|
||||
multiworld.get_entrance("Cloud", player).connect(multiworld.get_region("Psychological Warfare", player))
|
||||
multiworld.get_entrance("Cloud Double Jump", player).connect(multiworld.get_region("Double Jump Total Left", player))
|
||||
multiworld.get_entrance("Cave Tree", player).connect(multiworld.get_region("Double Jump Total Left Cave", player))
|
||||
multiworld.get_entrance("Cave Roof", player).connect(multiworld.get_region("Double Jump Total Left Roof", player))
|
||||
multiworld.get_entrance("Forest Entrance", player).connect(multiworld.get_region("The Forest", player))
|
||||
multiworld.get_entrance("Behind Tree Double Jump", player).connect(multiworld.get_region("Double Jump Behind Tree", player))
|
||||
multiworld.get_entrance("Behind Ogre", player).connect(multiworld.get_region("The Final Boss Room", player))
|
||||
multiworld.get_entrance("Forest Double Jump", player).connect(multiworld.get_region("The Forest with double Jump", player))
|
||||
multiworld.get_entrance("Forest True Double Jump", player).connect(multiworld.get_region("The Forest with double Jump Part 2", player))
|
||||
multiworld.get_entrance("True Double Jump", player).connect(multiworld.get_region("True Double Jump Behind Tree", player))
|
||||
|
||||
|
||||
def connect_entrances_lfod(multiworld, player):
|
||||
|
||||
+194
-194
@@ -18,251 +18,251 @@ def has_enough_coin_freemium(player: int, coin: int):
|
||||
return lambda state: state.prog_items[player][" coins freemium"] >= coin
|
||||
|
||||
|
||||
def set_rules(world, player, world_options: Options.DLCQuestOptions):
|
||||
set_basic_rules(world_options, player, world)
|
||||
set_lfod_rules(world_options, player, world)
|
||||
set_completion_condition(world_options, player, world)
|
||||
def set_rules(multiworld, player, world_options: Options.DLCQuestOptions):
|
||||
set_basic_rules(world_options, player, multiworld)
|
||||
set_lfod_rules(world_options, player, multiworld)
|
||||
set_completion_condition(world_options, player, multiworld)
|
||||
|
||||
|
||||
def set_basic_rules(world_options, player, world):
|
||||
def set_basic_rules(world_options, player, multiworld):
|
||||
if world_options.campaign == Options.Campaign.option_live_freemium_or_die:
|
||||
return
|
||||
set_basic_entrance_rules(player, world)
|
||||
set_basic_self_obtained_items_rules(world_options, player, world)
|
||||
set_basic_shuffled_items_rules(world_options, player, world)
|
||||
set_double_jump_glitchless_rules(world_options, player, world)
|
||||
set_easy_double_jump_glitch_rules(world_options, player, world)
|
||||
self_basic_coinsanity_funded_purchase_rules(world_options, player, world)
|
||||
set_basic_self_funded_purchase_rules(world_options, player, world)
|
||||
self_basic_win_condition(world_options, player, world)
|
||||
set_basic_entrance_rules(player, multiworld)
|
||||
set_basic_self_obtained_items_rules(world_options, player, multiworld)
|
||||
set_basic_shuffled_items_rules(world_options, player, multiworld)
|
||||
set_double_jump_glitchless_rules(world_options, player, multiworld)
|
||||
set_easy_double_jump_glitch_rules(world_options, player, multiworld)
|
||||
self_basic_coinsanity_funded_purchase_rules(world_options, player, multiworld)
|
||||
set_basic_self_funded_purchase_rules(world_options, player, multiworld)
|
||||
self_basic_win_condition(world_options, player, multiworld)
|
||||
|
||||
|
||||
def set_basic_entrance_rules(player, world):
|
||||
set_rule(world.get_entrance("Moving", player),
|
||||
def set_basic_entrance_rules(player, multiworld):
|
||||
set_rule(multiworld.get_entrance("Moving", player),
|
||||
lambda state: state.has("Movement Pack", player))
|
||||
set_rule(world.get_entrance("Cloud", player),
|
||||
set_rule(multiworld.get_entrance("Cloud", player),
|
||||
lambda state: state.has("Psychological Warfare Pack", player))
|
||||
set_rule(world.get_entrance("Forest Entrance", player),
|
||||
set_rule(multiworld.get_entrance("Forest Entrance", player),
|
||||
lambda state: state.has("Map Pack", player))
|
||||
set_rule(world.get_entrance("Forest True Double Jump", player),
|
||||
set_rule(multiworld.get_entrance("Forest True Double Jump", player),
|
||||
lambda state: state.has("Double Jump Pack", player))
|
||||
|
||||
|
||||
def set_basic_self_obtained_items_rules(world_options, player, world):
|
||||
def set_basic_self_obtained_items_rules(world_options, player, multiworld):
|
||||
if world_options.item_shuffle != Options.ItemShuffle.option_disabled:
|
||||
return
|
||||
set_rule(world.get_entrance("Behind Ogre", player),
|
||||
set_rule(multiworld.get_entrance("Behind Ogre", player),
|
||||
lambda state: state.has("Gun Pack", player))
|
||||
|
||||
if world_options.time_is_money == Options.TimeIsMoney.option_required:
|
||||
set_rule(world.get_entrance("Tree", player),
|
||||
set_rule(multiworld.get_entrance("Tree", player),
|
||||
lambda state: state.has("Time is Money Pack", player))
|
||||
set_rule(world.get_entrance("Cave Tree", player),
|
||||
set_rule(multiworld.get_entrance("Cave Tree", player),
|
||||
lambda state: state.has("Time is Money Pack", player))
|
||||
set_rule(world.get_location("Shepherd Sheep", player),
|
||||
set_rule(multiworld.get_location("Shepherd Sheep", player),
|
||||
lambda state: state.has("Time is Money Pack", player))
|
||||
set_rule(world.get_location("North West Ceiling Sheep", player),
|
||||
set_rule(multiworld.get_location("North West Ceiling Sheep", player),
|
||||
lambda state: state.has("Time is Money Pack", player))
|
||||
set_rule(world.get_location("North West Alcove Sheep", player),
|
||||
set_rule(multiworld.get_location("North West Alcove Sheep", player),
|
||||
lambda state: state.has("Time is Money Pack", player))
|
||||
set_rule(world.get_location("West Cave Sheep", player),
|
||||
set_rule(multiworld.get_location("West Cave Sheep", player),
|
||||
lambda state: state.has("Time is Money Pack", player))
|
||||
|
||||
|
||||
def set_basic_shuffled_items_rules(world_options, player, world):
|
||||
def set_basic_shuffled_items_rules(world_options, player, multiworld):
|
||||
if world_options.item_shuffle != Options.ItemShuffle.option_shuffled:
|
||||
return
|
||||
set_rule(world.get_entrance("Behind Ogre", player),
|
||||
set_rule(multiworld.get_entrance("Behind Ogre", player),
|
||||
lambda state: state.has("DLC Quest: Progressive Weapon", player, 2))
|
||||
set_rule(world.get_entrance("Tree", player),
|
||||
set_rule(multiworld.get_entrance("Tree", player),
|
||||
lambda state: state.has("DLC Quest: Progressive Weapon", player))
|
||||
set_rule(world.get_entrance("Cave Tree", player),
|
||||
set_rule(multiworld.get_entrance("Cave Tree", player),
|
||||
lambda state: state.has("DLC Quest: Progressive Weapon", player))
|
||||
set_rule(world.get_entrance("True Double Jump", player),
|
||||
set_rule(multiworld.get_entrance("True Double Jump", player),
|
||||
lambda state: state.has("Double Jump Pack", player))
|
||||
set_rule(world.get_location("Shepherd Sheep", player),
|
||||
set_rule(multiworld.get_location("Shepherd Sheep", player),
|
||||
lambda state: state.has("DLC Quest: Progressive Weapon", player))
|
||||
set_rule(world.get_location("North West Ceiling Sheep", player),
|
||||
set_rule(multiworld.get_location("North West Ceiling Sheep", player),
|
||||
lambda state: state.has("DLC Quest: Progressive Weapon", player))
|
||||
set_rule(world.get_location("North West Alcove Sheep", player),
|
||||
set_rule(multiworld.get_location("North West Alcove Sheep", player),
|
||||
lambda state: state.has("DLC Quest: Progressive Weapon", player))
|
||||
set_rule(world.get_location("West Cave Sheep", player),
|
||||
set_rule(multiworld.get_location("West Cave Sheep", player),
|
||||
lambda state: state.has("DLC Quest: Progressive Weapon", player))
|
||||
set_rule(world.get_location("Gun", player),
|
||||
set_rule(multiworld.get_location("Gun", player),
|
||||
lambda state: state.has("Gun Pack", player))
|
||||
|
||||
if world_options.time_is_money == Options.TimeIsMoney.option_required:
|
||||
set_rule(world.get_location("Sword", player),
|
||||
set_rule(multiworld.get_location("Sword", player),
|
||||
lambda state: state.has("Time is Money Pack", player))
|
||||
|
||||
|
||||
def set_double_jump_glitchless_rules(world_options, player, world):
|
||||
def set_double_jump_glitchless_rules(world_options, player, multiworld):
|
||||
if world_options.double_jump_glitch != Options.DoubleJumpGlitch.option_none:
|
||||
return
|
||||
set_rule(world.get_entrance("Cloud Double Jump", player),
|
||||
set_rule(multiworld.get_entrance("Cloud Double Jump", player),
|
||||
lambda state: state.has("Double Jump Pack", player))
|
||||
set_rule(world.get_entrance("Forest Double Jump", player),
|
||||
set_rule(multiworld.get_entrance("Forest Double Jump", player),
|
||||
lambda state: state.has("Double Jump Pack", player))
|
||||
|
||||
|
||||
def set_easy_double_jump_glitch_rules(world_options, player, world):
|
||||
def set_easy_double_jump_glitch_rules(world_options, player, multiworld):
|
||||
if world_options.double_jump_glitch == Options.DoubleJumpGlitch.option_all:
|
||||
return
|
||||
set_rule(world.get_entrance("Behind Tree Double Jump", player),
|
||||
set_rule(multiworld.get_entrance("Behind Tree Double Jump", player),
|
||||
lambda state: state.has("Double Jump Pack", player))
|
||||
set_rule(world.get_entrance("Cave Roof", player),
|
||||
set_rule(multiworld.get_entrance("Cave Roof", player),
|
||||
lambda state: state.has("Double Jump Pack", player))
|
||||
|
||||
|
||||
def self_basic_coinsanity_funded_purchase_rules(world_options, player, world):
|
||||
def self_basic_coinsanity_funded_purchase_rules(world_options, player, multiworld):
|
||||
if world_options.coinsanity != Options.CoinSanity.option_coin:
|
||||
return
|
||||
if world_options.coinbundlequantity == -1:
|
||||
self_basic_coinsanity_piece_rules(player, world)
|
||||
self_basic_coinsanity_piece_rules(player, multiworld)
|
||||
return
|
||||
number_of_bundle = math.floor(825 / world_options.coinbundlequantity)
|
||||
for i in range(number_of_bundle):
|
||||
|
||||
item_coin = f"DLC Quest: {world_options.coinbundlequantity * (i + 1)} Coin"
|
||||
set_rule(world.get_location(item_coin, player),
|
||||
set_rule(multiworld.get_location(item_coin, player),
|
||||
has_enough_coin(player, world_options.coinbundlequantity * (i + 1)))
|
||||
if 825 % world_options.coinbundlequantity != 0:
|
||||
set_rule(world.get_location("DLC Quest: 825 Coin", player),
|
||||
set_rule(multiworld.get_location("DLC Quest: 825 Coin", player),
|
||||
has_enough_coin(player, 825))
|
||||
|
||||
set_rule(world.get_location("Movement Pack", player),
|
||||
set_rule(multiworld.get_location("Movement Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(4 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Animation Pack", player),
|
||||
set_rule(multiworld.get_location("Animation Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(5 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Audio Pack", player),
|
||||
set_rule(multiworld.get_location("Audio Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(5 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Pause Menu Pack", player),
|
||||
set_rule(multiworld.get_location("Pause Menu Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(5 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Time is Money Pack", player),
|
||||
set_rule(multiworld.get_location("Time is Money Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(20 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Double Jump Pack", player),
|
||||
set_rule(multiworld.get_location("Double Jump Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(100 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Pet Pack", player),
|
||||
set_rule(multiworld.get_location("Pet Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(5 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Sexy Outfits Pack", player),
|
||||
set_rule(multiworld.get_location("Sexy Outfits Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(5 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Top Hat Pack", player),
|
||||
set_rule(multiworld.get_location("Top Hat Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(5 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Map Pack", player),
|
||||
set_rule(multiworld.get_location("Map Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(140 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Gun Pack", player),
|
||||
set_rule(multiworld.get_location("Gun Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(75 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("The Zombie Pack", player),
|
||||
set_rule(multiworld.get_location("The Zombie Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(5 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Night Map Pack", player),
|
||||
set_rule(multiworld.get_location("Night Map Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(75 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Psychological Warfare Pack", player),
|
||||
set_rule(multiworld.get_location("Psychological Warfare Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(50 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Armor for your Horse Pack", player),
|
||||
set_rule(multiworld.get_location("Armor for your Horse Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(250 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Finish the Fight Pack", player),
|
||||
set_rule(multiworld.get_location("Finish the Fight Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Bundle", player,
|
||||
math.ceil(5 / world_options.coinbundlequantity)))
|
||||
|
||||
|
||||
def set_basic_self_funded_purchase_rules(world_options, player, world):
|
||||
def set_basic_self_funded_purchase_rules(world_options, player, multiworld):
|
||||
if world_options.coinsanity != Options.CoinSanity.option_none:
|
||||
return
|
||||
set_rule(world.get_location("Movement Pack", player),
|
||||
set_rule(multiworld.get_location("Movement Pack", player),
|
||||
has_enough_coin(player, 4))
|
||||
set_rule(world.get_location("Animation Pack", player),
|
||||
set_rule(multiworld.get_location("Animation Pack", player),
|
||||
has_enough_coin(player, 5))
|
||||
set_rule(world.get_location("Audio Pack", player),
|
||||
set_rule(multiworld.get_location("Audio Pack", player),
|
||||
has_enough_coin(player, 5))
|
||||
set_rule(world.get_location("Pause Menu Pack", player),
|
||||
set_rule(multiworld.get_location("Pause Menu Pack", player),
|
||||
has_enough_coin(player, 5))
|
||||
set_rule(world.get_location("Time is Money Pack", player),
|
||||
set_rule(multiworld.get_location("Time is Money Pack", player),
|
||||
has_enough_coin(player, 20))
|
||||
set_rule(world.get_location("Double Jump Pack", player),
|
||||
set_rule(multiworld.get_location("Double Jump Pack", player),
|
||||
has_enough_coin(player, 100))
|
||||
set_rule(world.get_location("Pet Pack", player),
|
||||
set_rule(multiworld.get_location("Pet Pack", player),
|
||||
has_enough_coin(player, 5))
|
||||
set_rule(world.get_location("Sexy Outfits Pack", player),
|
||||
set_rule(multiworld.get_location("Sexy Outfits Pack", player),
|
||||
has_enough_coin(player, 5))
|
||||
set_rule(world.get_location("Top Hat Pack", player),
|
||||
set_rule(multiworld.get_location("Top Hat Pack", player),
|
||||
has_enough_coin(player, 5))
|
||||
set_rule(world.get_location("Map Pack", player),
|
||||
set_rule(multiworld.get_location("Map Pack", player),
|
||||
has_enough_coin(player, 140))
|
||||
set_rule(world.get_location("Gun Pack", player),
|
||||
set_rule(multiworld.get_location("Gun Pack", player),
|
||||
has_enough_coin(player, 75))
|
||||
set_rule(world.get_location("The Zombie Pack", player),
|
||||
set_rule(multiworld.get_location("The Zombie Pack", player),
|
||||
has_enough_coin(player, 5))
|
||||
set_rule(world.get_location("Night Map Pack", player),
|
||||
set_rule(multiworld.get_location("Night Map Pack", player),
|
||||
has_enough_coin(player, 75))
|
||||
set_rule(world.get_location("Psychological Warfare Pack", player),
|
||||
set_rule(multiworld.get_location("Psychological Warfare Pack", player),
|
||||
has_enough_coin(player, 50))
|
||||
set_rule(world.get_location("Armor for your Horse Pack", player),
|
||||
set_rule(multiworld.get_location("Armor for your Horse Pack", player),
|
||||
has_enough_coin(player, 250))
|
||||
set_rule(world.get_location("Finish the Fight Pack", player),
|
||||
set_rule(multiworld.get_location("Finish the Fight Pack", player),
|
||||
has_enough_coin(player, 5))
|
||||
|
||||
|
||||
def self_basic_win_condition(world_options, player, world):
|
||||
def self_basic_win_condition(world_options, player, multiworld):
|
||||
if world_options.ending_choice == Options.EndingChoice.option_any:
|
||||
set_rule(world.get_location("Winning Basic", player),
|
||||
set_rule(multiworld.get_location("Winning Basic", player),
|
||||
lambda state: state.has("Finish the Fight Pack", player))
|
||||
if world_options.ending_choice == Options.EndingChoice.option_true:
|
||||
set_rule(world.get_location("Winning Basic", player),
|
||||
set_rule(multiworld.get_location("Winning Basic", player),
|
||||
lambda state: state.has("Armor for your Horse Pack", player) and state.has("Finish the Fight Pack",
|
||||
player))
|
||||
|
||||
|
||||
def set_lfod_rules(world_options, player, world):
|
||||
def set_lfod_rules(world_options, player, multiworld):
|
||||
if world_options.campaign == Options.Campaign.option_basic:
|
||||
return
|
||||
set_lfod_entrance_rules(player, world)
|
||||
set_boss_door_requirements_rules(player, world)
|
||||
set_lfod_self_obtained_items_rules(world_options, player, world)
|
||||
set_lfod_shuffled_items_rules(world_options, player, world)
|
||||
self_lfod_coinsanity_funded_purchase_rules(world_options, player, world)
|
||||
set_lfod_self_funded_purchase_rules(world_options, has_enough_coin_freemium, player, world)
|
||||
set_lfod_entrance_rules(player, multiworld)
|
||||
set_boss_door_requirements_rules(player, multiworld)
|
||||
set_lfod_self_obtained_items_rules(world_options, player, multiworld)
|
||||
set_lfod_shuffled_items_rules(world_options, player, multiworld)
|
||||
self_lfod_coinsanity_funded_purchase_rules(world_options, player, multiworld)
|
||||
set_lfod_self_funded_purchase_rules(world_options, has_enough_coin_freemium, player, multiworld)
|
||||
|
||||
|
||||
def set_lfod_entrance_rules(player, world):
|
||||
set_rule(world.get_entrance("Wall Jump Entrance", player),
|
||||
def set_lfod_entrance_rules(player, multiworld):
|
||||
set_rule(multiworld.get_entrance("Wall Jump Entrance", player),
|
||||
lambda state: state.has("Wall Jump Pack", player))
|
||||
set_rule(world.get_entrance("Harmless Plants", player),
|
||||
set_rule(multiworld.get_entrance("Harmless Plants", player),
|
||||
lambda state: state.has("Harmless Plants Pack", player))
|
||||
set_rule(world.get_entrance("Name Change Entrance", player),
|
||||
set_rule(multiworld.get_entrance("Name Change Entrance", player),
|
||||
lambda state: state.has("Name Change Pack", player))
|
||||
set_rule(world.get_entrance("Cut Content Entrance", player),
|
||||
set_rule(multiworld.get_entrance("Cut Content Entrance", player),
|
||||
lambda state: state.has("Cut Content Pack", player))
|
||||
set_rule(world.get_entrance("Blizzard", player),
|
||||
set_rule(multiworld.get_entrance("Blizzard", player),
|
||||
lambda state: state.has("Season Pass", player))
|
||||
set_rule(world.get_location("I Get That Reference!", player),
|
||||
set_rule(multiworld.get_location("I Get That Reference!", player),
|
||||
lambda state: state.has("Death of Comedy Pack", player))
|
||||
set_rule(world.get_location("Story is Important", player),
|
||||
set_rule(multiworld.get_location("Story is Important", player),
|
||||
lambda state: state.has("DLC NPC Pack", player))
|
||||
|
||||
|
||||
def set_boss_door_requirements_rules(player, world):
|
||||
def set_boss_door_requirements_rules(player, multiworld):
|
||||
sword_1 = "Big Sword Pack"
|
||||
sword_2 = "Really Big Sword Pack"
|
||||
sword_3 = "Unfathomable Sword Pack"
|
||||
|
||||
big_sword_location = world.get_location(sword_1, player)
|
||||
really_big_sword_location = world.get_location(sword_2, player)
|
||||
unfathomable_sword_location = world.get_location(sword_3, player)
|
||||
big_sword_location = multiworld.get_location(sword_1, player)
|
||||
really_big_sword_location = multiworld.get_location(sword_2, player)
|
||||
unfathomable_sword_location = multiworld.get_location(sword_3, player)
|
||||
|
||||
big_sword_valid_locations = [big_sword_location]
|
||||
really_big_sword_valid_locations = [big_sword_location, really_big_sword_location]
|
||||
@@ -277,7 +277,7 @@ def set_boss_door_requirements_rules(player, world):
|
||||
has_3_swords = lambda state: ((state.has(sword_1, player) or big_sword_during_boss_fight) and
|
||||
(state.has(sword_2, player) or really_big_sword_during_boss_fight) and
|
||||
(state.has(sword_3, player) or unfathomable_sword_during_boss_fight))
|
||||
set_rule(world.get_entrance("Boss Door", player), has_3_swords)
|
||||
set_rule(multiworld.get_entrance("Boss Door", player), has_3_swords)
|
||||
|
||||
|
||||
def set_lfod_self_obtained_items_rules(world_options, player, multiworld):
|
||||
@@ -295,234 +295,234 @@ def set_lfod_self_obtained_items_rules(world_options, player, multiworld):
|
||||
multiworld.register_indirect_condition(world.get_region("Cut Content"), world.get_entrance("Pickaxe Hard Cave"))
|
||||
|
||||
|
||||
def set_lfod_shuffled_items_rules(world_options, player, world):
|
||||
def set_lfod_shuffled_items_rules(world_options, player, multiworld):
|
||||
if world_options.item_shuffle != Options.ItemShuffle.option_shuffled:
|
||||
return
|
||||
set_rule(world.get_entrance("Vines", player),
|
||||
set_rule(multiworld.get_entrance("Vines", player),
|
||||
lambda state: state.has("Live Freemium or Die: Progressive Weapon", player))
|
||||
set_rule(world.get_entrance("Behind Rocks", player),
|
||||
set_rule(multiworld.get_entrance("Behind Rocks", player),
|
||||
lambda state: state.has("Live Freemium or Die: Progressive Weapon", player, 2))
|
||||
set_rule(world.get_entrance("Pickaxe Hard Cave", player),
|
||||
set_rule(multiworld.get_entrance("Pickaxe Hard Cave", player),
|
||||
lambda state: state.has("Live Freemium or Die: Progressive Weapon", player, 2))
|
||||
|
||||
set_rule(world.get_location("Wooden Sword", player),
|
||||
set_rule(multiworld.get_location("Wooden Sword", player),
|
||||
lambda state: state.has("Incredibly Important Pack", player))
|
||||
set_rule(world.get_location("Pickaxe", player),
|
||||
set_rule(multiworld.get_location("Pickaxe", player),
|
||||
lambda state: state.has("Humble Indie Bindle", player))
|
||||
set_rule(world.get_location("Humble Indie Bindle", player),
|
||||
set_rule(multiworld.get_location("Humble Indie Bindle", player),
|
||||
lambda state: state.has("Box of Various Supplies", player) and
|
||||
state.can_reach("Cut Content", 'region', player))
|
||||
set_rule(world.get_location("Box of Various Supplies", player),
|
||||
set_rule(multiworld.get_location("Box of Various Supplies", player),
|
||||
lambda state: state.can_reach("Cut Content", 'region', player))
|
||||
|
||||
|
||||
def self_lfod_coinsanity_funded_purchase_rules(world_options, player, world):
|
||||
def self_lfod_coinsanity_funded_purchase_rules(world_options, player, multiworld):
|
||||
if world_options.coinsanity != Options.CoinSanity.option_coin:
|
||||
return
|
||||
if world_options.coinbundlequantity == -1:
|
||||
self_lfod_coinsanity_piece_rules(player, world)
|
||||
self_lfod_coinsanity_piece_rules(player, multiworld)
|
||||
return
|
||||
number_of_bundle = math.floor(889 / world_options.coinbundlequantity)
|
||||
for i in range(number_of_bundle):
|
||||
|
||||
item_coin_freemium = f"Live Freemium or Die: {world_options.coinbundlequantity * (i + 1)} Coin"
|
||||
set_rule(world.get_location(item_coin_freemium, player),
|
||||
set_rule(multiworld.get_location(item_coin_freemium, player),
|
||||
has_enough_coin_freemium(player, world_options.coinbundlequantity * (i + 1)))
|
||||
if 889 % world_options.coinbundlequantity != 0:
|
||||
set_rule(world.get_location("Live Freemium or Die: 889 Coin", player),
|
||||
set_rule(multiworld.get_location("Live Freemium or Die: 889 Coin", player),
|
||||
has_enough_coin_freemium(player, 889))
|
||||
|
||||
add_rule(world.get_entrance("Boss Door", player),
|
||||
add_rule(multiworld.get_entrance("Boss Door", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(200 / world_options.coinbundlequantity)))
|
||||
|
||||
set_rule(world.get_location("Particles Pack", player),
|
||||
set_rule(multiworld.get_location("Particles Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(5 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Day One Patch Pack", player),
|
||||
set_rule(multiworld.get_location("Day One Patch Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(5 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Checkpoint Pack", player),
|
||||
set_rule(multiworld.get_location("Checkpoint Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(5 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Incredibly Important Pack", player),
|
||||
set_rule(multiworld.get_location("Incredibly Important Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(15 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Wall Jump Pack", player),
|
||||
set_rule(multiworld.get_location("Wall Jump Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(35 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Health Bar Pack", player),
|
||||
set_rule(multiworld.get_location("Health Bar Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(5 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Parallax Pack", player),
|
||||
set_rule(multiworld.get_location("Parallax Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(5 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Harmless Plants Pack", player),
|
||||
set_rule(multiworld.get_location("Harmless Plants Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(130 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Death of Comedy Pack", player),
|
||||
set_rule(multiworld.get_location("Death of Comedy Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(15 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Canadian Dialog Pack", player),
|
||||
set_rule(multiworld.get_location("Canadian Dialog Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(10 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("DLC NPC Pack", player),
|
||||
set_rule(multiworld.get_location("DLC NPC Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(15 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Cut Content Pack", player),
|
||||
set_rule(multiworld.get_location("Cut Content Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(40 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Name Change Pack", player),
|
||||
set_rule(multiworld.get_location("Name Change Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(150 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Season Pass", player),
|
||||
set_rule(multiworld.get_location("Season Pass", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(199 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("High Definition Next Gen Pack", player),
|
||||
set_rule(multiworld.get_location("High Definition Next Gen Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(20 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Increased HP Pack", player),
|
||||
set_rule(multiworld.get_location("Increased HP Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(10 / world_options.coinbundlequantity)))
|
||||
set_rule(world.get_location("Remove Ads Pack", player),
|
||||
set_rule(multiworld.get_location("Remove Ads Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
|
||||
math.ceil(25 / world_options.coinbundlequantity)))
|
||||
|
||||
|
||||
def set_lfod_self_funded_purchase_rules(world_options, has_enough_coin_freemium, player, world):
|
||||
def set_lfod_self_funded_purchase_rules(world_options, has_enough_coin_freemium, player, multiworld):
|
||||
if world_options.coinsanity != Options.CoinSanity.option_none:
|
||||
return
|
||||
add_rule(world.get_entrance("Boss Door", player),
|
||||
add_rule(multiworld.get_entrance("Boss Door", player),
|
||||
has_enough_coin_freemium(player, 200))
|
||||
|
||||
set_rule(world.get_location("Particles Pack", player),
|
||||
set_rule(multiworld.get_location("Particles Pack", player),
|
||||
has_enough_coin_freemium(player, 5))
|
||||
set_rule(world.get_location("Day One Patch Pack", player),
|
||||
set_rule(multiworld.get_location("Day One Patch Pack", player),
|
||||
has_enough_coin_freemium(player, 5))
|
||||
set_rule(world.get_location("Checkpoint Pack", player),
|
||||
set_rule(multiworld.get_location("Checkpoint Pack", player),
|
||||
has_enough_coin_freemium(player, 5))
|
||||
set_rule(world.get_location("Incredibly Important Pack", player),
|
||||
set_rule(multiworld.get_location("Incredibly Important Pack", player),
|
||||
has_enough_coin_freemium(player, 15))
|
||||
set_rule(world.get_location("Wall Jump Pack", player),
|
||||
set_rule(multiworld.get_location("Wall Jump Pack", player),
|
||||
has_enough_coin_freemium(player, 35))
|
||||
set_rule(world.get_location("Health Bar Pack", player),
|
||||
set_rule(multiworld.get_location("Health Bar Pack", player),
|
||||
has_enough_coin_freemium(player, 5))
|
||||
set_rule(world.get_location("Parallax Pack", player),
|
||||
set_rule(multiworld.get_location("Parallax Pack", player),
|
||||
has_enough_coin_freemium(player, 5))
|
||||
set_rule(world.get_location("Harmless Plants Pack", player),
|
||||
set_rule(multiworld.get_location("Harmless Plants Pack", player),
|
||||
has_enough_coin_freemium(player, 130))
|
||||
set_rule(world.get_location("Death of Comedy Pack", player),
|
||||
set_rule(multiworld.get_location("Death of Comedy Pack", player),
|
||||
has_enough_coin_freemium(player, 15))
|
||||
set_rule(world.get_location("Canadian Dialog Pack", player),
|
||||
set_rule(multiworld.get_location("Canadian Dialog Pack", player),
|
||||
has_enough_coin_freemium(player, 10))
|
||||
set_rule(world.get_location("DLC NPC Pack", player),
|
||||
set_rule(multiworld.get_location("DLC NPC Pack", player),
|
||||
has_enough_coin_freemium(player, 15))
|
||||
set_rule(world.get_location("Cut Content Pack", player),
|
||||
set_rule(multiworld.get_location("Cut Content Pack", player),
|
||||
has_enough_coin_freemium(player, 40))
|
||||
set_rule(world.get_location("Name Change Pack", player),
|
||||
set_rule(multiworld.get_location("Name Change Pack", player),
|
||||
has_enough_coin_freemium(player, 150))
|
||||
set_rule(world.get_location("Season Pass", player),
|
||||
set_rule(multiworld.get_location("Season Pass", player),
|
||||
has_enough_coin_freemium(player, 199))
|
||||
set_rule(world.get_location("High Definition Next Gen Pack", player),
|
||||
set_rule(multiworld.get_location("High Definition Next Gen Pack", player),
|
||||
has_enough_coin_freemium(player, 20))
|
||||
set_rule(world.get_location("Increased HP Pack", player),
|
||||
set_rule(multiworld.get_location("Increased HP Pack", player),
|
||||
has_enough_coin_freemium(player, 10))
|
||||
set_rule(world.get_location("Remove Ads Pack", player),
|
||||
set_rule(multiworld.get_location("Remove Ads Pack", player),
|
||||
has_enough_coin_freemium(player, 25))
|
||||
|
||||
|
||||
def set_completion_condition(world_options, player, world):
|
||||
def set_completion_condition(world_options, player, multiworld):
|
||||
if world_options.campaign == Options.Campaign.option_basic:
|
||||
world.completion_condition[player] = lambda state: state.has("Victory Basic", player)
|
||||
multiworld.completion_condition[player] = lambda state: state.has("Victory Basic", player)
|
||||
if world_options.campaign == Options.Campaign.option_live_freemium_or_die:
|
||||
world.completion_condition[player] = lambda state: state.has("Victory Freemium", player)
|
||||
multiworld.completion_condition[player] = lambda state: state.has("Victory Freemium", player)
|
||||
if world_options.campaign == Options.Campaign.option_both:
|
||||
world.completion_condition[player] = lambda state: state.has("Victory Basic", player) and state.has(
|
||||
multiworld.completion_condition[player] = lambda state: state.has("Victory Basic", player) and state.has(
|
||||
"Victory Freemium", player)
|
||||
|
||||
|
||||
def self_basic_coinsanity_piece_rules(player, world):
|
||||
def self_basic_coinsanity_piece_rules(player, multiworld):
|
||||
for i in range(1,8251):
|
||||
|
||||
item_coin = f"DLC Quest: {i} Coin Piece"
|
||||
set_rule(world.get_location(item_coin, player),
|
||||
set_rule(multiworld.get_location(item_coin, player),
|
||||
has_enough_coin(player, math.ceil(i / 10)))
|
||||
|
||||
set_rule(world.get_location("Movement Pack", player),
|
||||
set_rule(multiworld.get_location("Movement Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 40))
|
||||
set_rule(world.get_location("Animation Pack", player),
|
||||
set_rule(multiworld.get_location("Animation Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
|
||||
set_rule(world.get_location("Audio Pack", player),
|
||||
set_rule(multiworld.get_location("Audio Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
|
||||
set_rule(world.get_location("Pause Menu Pack", player),
|
||||
set_rule(multiworld.get_location("Pause Menu Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
|
||||
set_rule(world.get_location("Time is Money Pack", player),
|
||||
set_rule(multiworld.get_location("Time is Money Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 200))
|
||||
set_rule(world.get_location("Double Jump Pack", player),
|
||||
set_rule(multiworld.get_location("Double Jump Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 100))
|
||||
set_rule(world.get_location("Pet Pack", player),
|
||||
set_rule(multiworld.get_location("Pet Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
|
||||
set_rule(world.get_location("Sexy Outfits Pack", player),
|
||||
set_rule(multiworld.get_location("Sexy Outfits Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
|
||||
set_rule(world.get_location("Top Hat Pack", player),
|
||||
set_rule(multiworld.get_location("Top Hat Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
|
||||
set_rule(world.get_location("Map Pack", player),
|
||||
set_rule(multiworld.get_location("Map Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 1400))
|
||||
set_rule(world.get_location("Gun Pack", player),
|
||||
set_rule(multiworld.get_location("Gun Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 750))
|
||||
set_rule(world.get_location("The Zombie Pack", player),
|
||||
set_rule(multiworld.get_location("The Zombie Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
|
||||
set_rule(world.get_location("Night Map Pack", player),
|
||||
set_rule(multiworld.get_location("Night Map Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 750))
|
||||
set_rule(world.get_location("Psychological Warfare Pack", player),
|
||||
set_rule(multiworld.get_location("Psychological Warfare Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 500))
|
||||
set_rule(world.get_location("Armor for your Horse Pack", player),
|
||||
set_rule(multiworld.get_location("Armor for your Horse Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 2500))
|
||||
set_rule(world.get_location("Finish the Fight Pack", player),
|
||||
set_rule(multiworld.get_location("Finish the Fight Pack", player),
|
||||
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
|
||||
|
||||
|
||||
def self_lfod_coinsanity_piece_rules(player, world):
|
||||
def self_lfod_coinsanity_piece_rules(player, multiworld):
|
||||
for i in range(1, 8891):
|
||||
|
||||
item_coin_freemium = f"Live Freemium or Die: {i} Coin Piece"
|
||||
set_rule(world.get_location(item_coin_freemium, player),
|
||||
set_rule(multiworld.get_location(item_coin_freemium, player),
|
||||
has_enough_coin_freemium(player, math.ceil(i / 10)))
|
||||
|
||||
add_rule(world.get_entrance("Boss Door", player),
|
||||
add_rule(multiworld.get_entrance("Boss Door", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 2000))
|
||||
|
||||
set_rule(world.get_location("Particles Pack", player),
|
||||
set_rule(multiworld.get_location("Particles Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
|
||||
set_rule(world.get_location("Day One Patch Pack", player),
|
||||
set_rule(multiworld.get_location("Day One Patch Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
|
||||
set_rule(world.get_location("Checkpoint Pack", player),
|
||||
set_rule(multiworld.get_location("Checkpoint Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
|
||||
set_rule(world.get_location("Incredibly Important Pack", player),
|
||||
set_rule(multiworld.get_location("Incredibly Important Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 150))
|
||||
set_rule(world.get_location("Wall Jump Pack", player),
|
||||
set_rule(multiworld.get_location("Wall Jump Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 350))
|
||||
set_rule(world.get_location("Health Bar Pack", player),
|
||||
set_rule(multiworld.get_location("Health Bar Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
|
||||
set_rule(world.get_location("Parallax Pack", player),
|
||||
set_rule(multiworld.get_location("Parallax Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
|
||||
set_rule(world.get_location("Harmless Plants Pack", player),
|
||||
set_rule(multiworld.get_location("Harmless Plants Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 1300))
|
||||
set_rule(world.get_location("Death of Comedy Pack", player),
|
||||
set_rule(multiworld.get_location("Death of Comedy Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 150))
|
||||
set_rule(world.get_location("Canadian Dialog Pack", player),
|
||||
set_rule(multiworld.get_location("Canadian Dialog Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 100))
|
||||
set_rule(world.get_location("DLC NPC Pack", player),
|
||||
set_rule(multiworld.get_location("DLC NPC Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 150))
|
||||
set_rule(world.get_location("Cut Content Pack", player),
|
||||
set_rule(multiworld.get_location("Cut Content Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 400))
|
||||
set_rule(world.get_location("Name Change Pack", player),
|
||||
set_rule(multiworld.get_location("Name Change Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 1500))
|
||||
set_rule(world.get_location("Season Pass", player),
|
||||
set_rule(multiworld.get_location("Season Pass", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 199))
|
||||
set_rule(world.get_location("High Definition Next Gen Pack", player),
|
||||
set_rule(multiworld.get_location("High Definition Next Gen Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 20))
|
||||
set_rule(world.get_location("Increased HP Pack", player),
|
||||
set_rule(multiworld.get_location("Increased HP Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 100))
|
||||
set_rule(world.get_location("Remove Ads Pack", player),
|
||||
set_rule(multiworld.get_location("Remove Ads Pack", player),
|
||||
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 250))
|
||||
|
||||
@@ -37,7 +37,7 @@ class FactorioWeb(WebWorld):
|
||||
"English",
|
||||
"setup_en.md",
|
||||
"setup/en",
|
||||
["Berserker, Farrak Kilhn"]
|
||||
["Berserker", "Farrak Kilhn"]
|
||||
)]
|
||||
option_groups = option_groups
|
||||
|
||||
|
||||
@@ -1 +1 @@
|
||||
factorio-rcon-py>=2.1.2
|
||||
factorio-rcon-py==2.1.3
|
||||
|
||||
@@ -43,7 +43,7 @@ class FaxanaduWorld(World):
|
||||
item_name_to_item = {item.name: item for item in Items.items}
|
||||
location_name_to_id = {loc.name: loc.id for loc in Locations.locations if loc.id is not None}
|
||||
|
||||
def __init__(self, world: MultiWorld, player: int):
|
||||
def __init__(self, multiworld: MultiWorld, player: int):
|
||||
self.filler_ratios: Dict[str, int] = {
|
||||
item.name: item.count
|
||||
for item in Items.items
|
||||
@@ -51,7 +51,7 @@ class FaxanaduWorld(World):
|
||||
}
|
||||
# Remove poison by default to respect itemlinking
|
||||
self.filler_ratios["Poison"] = 0
|
||||
super().__init__(world, player)
|
||||
super().__init__(multiworld, player)
|
||||
|
||||
def create_regions(self):
|
||||
Regions.create_regions(self)
|
||||
|
||||
@@ -41,8 +41,8 @@ class FF1Locations:
|
||||
|
||||
@staticmethod
|
||||
def create_menu_region(player: int, locations: Dict[str, int],
|
||||
rules: Dict[str, List[List[str]]], world: MultiWorld) -> Region:
|
||||
menu_region = Region("Menu", player, world)
|
||||
rules: Dict[str, List[List[str]]], multiworld: MultiWorld) -> Region:
|
||||
menu_region = Region("Menu", player, multiworld)
|
||||
for name, address in locations.items():
|
||||
location = Location(player, name, address, menu_region)
|
||||
## TODO REMOVE WHEN LOGIC FOR TOFR IS CORRECT
|
||||
|
||||
@@ -50,8 +50,8 @@ class FF1World(World):
|
||||
|
||||
web = FF1Web()
|
||||
|
||||
def __init__(self, world: MultiWorld, player: int):
|
||||
super().__init__(world, player)
|
||||
def __init__(self, multiworld: MultiWorld, player: int):
|
||||
super().__init__(multiworld, player)
|
||||
self.locked_items = []
|
||||
self.locked_locations = []
|
||||
|
||||
|
||||
@@ -33,10 +33,10 @@ def process_rules(spot, access):
|
||||
add_rule(spot, lambda state: state.has_all(access, spot.player))
|
||||
|
||||
|
||||
def create_region(world: MultiWorld, player: int, name: str, room_id=None, locations=None, links=None):
|
||||
def create_region(multiworld: MultiWorld, player: int, name: str, room_id=None, locations=None, links=None):
|
||||
if links is None:
|
||||
links = []
|
||||
ret = Region(name, player, world)
|
||||
ret = Region(name, player, multiworld)
|
||||
if locations:
|
||||
for location in locations:
|
||||
location.parent_region = ret
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Archipelago does not have a compiled release on macOS. However, it is possible to run from source code on macOS. This guide expects you to have some experience with running software from the terminal.
|
||||
## Prerequisite Software
|
||||
Here is a list of software to install and source code to download.
|
||||
1. Python 3.11 "universal2" or newer from the [macOS Python downloads page](https://www.python.org/downloads/macos/).
|
||||
1. Python 3.11.9 "universal2" or newer from the [macOS Python downloads page](https://www.python.org/downloads/macos/).
|
||||
**Python 3.14 is not supported yet.**
|
||||
2. Xcode from the [macOS App Store](https://apps.apple.com/us/app/xcode/id497799835).
|
||||
3. The source code from the [Archipelago releases page](https://github.com/ArchipelagoMW/Archipelago/releases).
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
from .ExtractedData import region_names, exits, connectors
|
||||
|
||||
|
||||
def create_regions(world, player: int):
|
||||
from . import create_region, HKLocation, HKItem
|
||||
world.regions.append(create_region(world, player, 'Menu', None, ['Hollow Nest S&Q']))
|
||||
for region in region_names:
|
||||
world.regions.append(create_region(world, player, region, [],
|
||||
exits.get(region, [])))
|
||||
for entrance_name, exit_name in connectors.items():
|
||||
if exit_name:
|
||||
target_region = world.get_entrance(exit_name, player).parent_region
|
||||
world.get_entrance(entrance_name, player).connect(target_region)
|
||||
if not entrance_name.endswith("_R"):
|
||||
# a traversable entrance puts the name of the target door "into logic".
|
||||
loc = HKLocation(player, exit_name, None, target_region)
|
||||
loc.place_locked_item(HKItem(exit_name,
|
||||
not exit_name.startswith("White_Palace_"),
|
||||
None, "Event", player))
|
||||
target_region.locations.append(loc)
|
||||
else:
|
||||
ent = world.get_entrance(entrance_name, player)
|
||||
ent.parent_region.exits.remove(ent)
|
||||
|
||||
|
||||
+144
-144
@@ -126,7 +126,7 @@ def enter_hylemxylem(state: CollectionState, player: int) -> bool:
|
||||
|
||||
|
||||
def set_rules(hylics2world):
|
||||
world = hylics2world.multiworld
|
||||
multiworld = hylics2world.multiworld
|
||||
player = hylics2world.player
|
||||
|
||||
extra = hylics2world.options.extra_items_in_logic
|
||||
@@ -135,23 +135,23 @@ def set_rules(hylics2world):
|
||||
start_location = hylics2world.options.start_location
|
||||
|
||||
# Afterlife
|
||||
add_rule(world.get_location("Afterlife: TV", player),
|
||||
add_rule(multiworld.get_location("Afterlife: TV", player),
|
||||
lambda state: cave_key(state, player))
|
||||
|
||||
# New Muldul
|
||||
add_rule(world.get_location("New Muldul: Underground Chest", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Underground Chest", player),
|
||||
lambda state: air_dash(state, player))
|
||||
add_rule(world.get_location("New Muldul: TV", player),
|
||||
add_rule(multiworld.get_location("New Muldul: TV", player),
|
||||
lambda state: house_key(state, player))
|
||||
add_rule(world.get_location("New Muldul: Upper House Chest 1", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Upper House Chest 1", player),
|
||||
lambda state: upper_house_key(state, player))
|
||||
add_rule(world.get_location("New Muldul: Upper House Chest 2", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Upper House Chest 2", player),
|
||||
lambda state: upper_house_key(state, player))
|
||||
add_rule(world.get_location("New Muldul: Pot above Vault", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Pot above Vault", player),
|
||||
lambda state: air_dash(state, player))
|
||||
|
||||
# New Muldul Vault
|
||||
add_rule(world.get_location("New Muldul: Rescued Blerol 1", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Rescued Blerol 1", player),
|
||||
lambda state: (
|
||||
(
|
||||
(
|
||||
@@ -165,7 +165,7 @@ def set_rules(hylics2world):
|
||||
)
|
||||
or enter_hylemxylem(state, player)
|
||||
))
|
||||
add_rule(world.get_location("New Muldul: Rescued Blerol 2", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Rescued Blerol 2", player),
|
||||
lambda state: (
|
||||
(
|
||||
(
|
||||
@@ -179,194 +179,194 @@ def set_rules(hylics2world):
|
||||
)
|
||||
or enter_hylemxylem(state, player)
|
||||
))
|
||||
add_rule(world.get_location("New Muldul: Vault Left Chest", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Left Chest", player),
|
||||
lambda state: enter_hylemxylem(state, player))
|
||||
add_rule(world.get_location("New Muldul: Vault Right Chest", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Right Chest", player),
|
||||
lambda state: enter_hylemxylem(state, player))
|
||||
add_rule(world.get_location("New Muldul: Vault Bomb", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Bomb", player),
|
||||
lambda state: enter_hylemxylem(state, player))
|
||||
|
||||
# Viewax's Edifice
|
||||
add_rule(world.get_location("Viewax's Edifice: Canopic Jar", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Canopic Jar", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Viewax's Edifice: Cave Sarcophagus", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Cave Sarcophagus", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Viewax's Edifice: Shielded Key", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Shielded Key", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Viewax's Edifice: Shielded Key", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Shielded Key", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Viewax's Edifice: Tower Pot", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Tower Pot", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Viewax's Edifice: Tower Jar", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Tower Jar", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Viewax's Edifice: Tower Chest", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Tower Chest", player),
|
||||
lambda state: (
|
||||
paddle(state, player)
|
||||
and tower_key(state, player)
|
||||
))
|
||||
add_rule(world.get_location("Viewax's Edifice: Viewax Pot", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Viewax Pot", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Viewax's Edifice: Defeat Viewax", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Defeat Viewax", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Viewax's Edifice: TV", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: TV", player),
|
||||
lambda state: (
|
||||
paddle(state, player)
|
||||
and jail_key(state, player)
|
||||
))
|
||||
add_rule(world.get_location("Viewax's Edifice: Sage Fridge", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Sage Fridge", player),
|
||||
lambda state: air_dash(state, player))
|
||||
add_rule(world.get_location("Viewax's Edifice: Sage Item 1", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Sage Item 1", player),
|
||||
lambda state: air_dash(state, player))
|
||||
add_rule(world.get_location("Viewax's Edifice: Sage Item 2", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Sage Item 2", player),
|
||||
lambda state: air_dash(state, player))
|
||||
|
||||
# Arcade 1
|
||||
add_rule(world.get_location("Arcade 1: Key", player),
|
||||
add_rule(multiworld.get_location("Arcade 1: Key", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Arcade 1: Coin Dash", player),
|
||||
add_rule(multiworld.get_location("Arcade 1: Coin Dash", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Arcade 1: Burrito Alcove 1", player),
|
||||
add_rule(multiworld.get_location("Arcade 1: Burrito Alcove 1", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Arcade 1: Burrito Alcove 2", player),
|
||||
add_rule(multiworld.get_location("Arcade 1: Burrito Alcove 2", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Arcade 1: Behind Spikes Banana", player),
|
||||
add_rule(multiworld.get_location("Arcade 1: Behind Spikes Banana", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Arcade 1: Pyramid Banana", player),
|
||||
add_rule(multiworld.get_location("Arcade 1: Pyramid Banana", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Arcade 1: Moving Platforms Muscle Applique", player),
|
||||
add_rule(multiworld.get_location("Arcade 1: Moving Platforms Muscle Applique", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Arcade 1: Bed Banana", player),
|
||||
add_rule(multiworld.get_location("Arcade 1: Bed Banana", player),
|
||||
lambda state: paddle(state, player))
|
||||
|
||||
# Airship
|
||||
add_rule(world.get_location("Airship: Talk to Somsnosa", player),
|
||||
add_rule(multiworld.get_location("Airship: Talk to Somsnosa", player),
|
||||
lambda state: worm_room_key(state, player))
|
||||
|
||||
# Foglast
|
||||
add_rule(world.get_location("Foglast: Underground Sarcophagus", player),
|
||||
add_rule(multiworld.get_location("Foglast: Underground Sarcophagus", player),
|
||||
lambda state: air_dash(state, player))
|
||||
add_rule(world.get_location("Foglast: Shielded Key", player),
|
||||
add_rule(multiworld.get_location("Foglast: Shielded Key", player),
|
||||
lambda state: air_dash(state, player))
|
||||
add_rule(world.get_location("Foglast: TV", player),
|
||||
add_rule(multiworld.get_location("Foglast: TV", player),
|
||||
lambda state: (
|
||||
air_dash(state, player)
|
||||
and clicker(state, player)
|
||||
))
|
||||
add_rule(world.get_location("Foglast: Buy Clicker", player),
|
||||
add_rule(multiworld.get_location("Foglast: Buy Clicker", player),
|
||||
lambda state: air_dash(state, player))
|
||||
add_rule(world.get_location("Foglast: Shielded Chest", player),
|
||||
add_rule(multiworld.get_location("Foglast: Shielded Chest", player),
|
||||
lambda state: air_dash(state, player))
|
||||
add_rule(world.get_location("Foglast: Cave Fridge", player),
|
||||
add_rule(multiworld.get_location("Foglast: Cave Fridge", player),
|
||||
lambda state: air_dash(state, player))
|
||||
add_rule(world.get_location("Foglast: Roof Sarcophagus", player),
|
||||
add_rule(multiworld.get_location("Foglast: Roof Sarcophagus", player),
|
||||
lambda state: (
|
||||
air_dash(state, player)
|
||||
and bridge_key(state, player)
|
||||
))
|
||||
add_rule(world.get_location("Foglast: Under Lair Sarcophagus 1", player),
|
||||
add_rule(multiworld.get_location("Foglast: Under Lair Sarcophagus 1", player),
|
||||
lambda state: (
|
||||
air_dash(state, player)
|
||||
and bridge_key(state, player)
|
||||
))
|
||||
add_rule(world.get_location("Foglast: Under Lair Sarcophagus 2", player),
|
||||
add_rule(multiworld.get_location("Foglast: Under Lair Sarcophagus 2", player),
|
||||
lambda state: (
|
||||
air_dash(state, player)
|
||||
and bridge_key(state, player)
|
||||
))
|
||||
add_rule(world.get_location("Foglast: Under Lair Sarcophagus 3", player),
|
||||
add_rule(multiworld.get_location("Foglast: Under Lair Sarcophagus 3", player),
|
||||
lambda state: (
|
||||
air_dash(state, player)
|
||||
and bridge_key(state, player)
|
||||
))
|
||||
add_rule(world.get_location("Foglast: Sage Sarcophagus", player),
|
||||
add_rule(multiworld.get_location("Foglast: Sage Sarcophagus", player),
|
||||
lambda state: (
|
||||
air_dash(state, player)
|
||||
and bridge_key(state, player)
|
||||
))
|
||||
add_rule(world.get_location("Foglast: Sage Item 1", player),
|
||||
add_rule(multiworld.get_location("Foglast: Sage Item 1", player),
|
||||
lambda state: (
|
||||
air_dash(state, player)
|
||||
and bridge_key(state, player)
|
||||
))
|
||||
add_rule(world.get_location("Foglast: Sage Item 2", player),
|
||||
add_rule(multiworld.get_location("Foglast: Sage Item 2", player),
|
||||
lambda state: (
|
||||
air_dash(state, player)
|
||||
and bridge_key(state, player)
|
||||
))
|
||||
|
||||
# Drill Castle
|
||||
add_rule(world.get_location("Drill Castle: Island Banana", player),
|
||||
add_rule(multiworld.get_location("Drill Castle: Island Banana", player),
|
||||
lambda state: air_dash(state, player))
|
||||
add_rule(world.get_location("Drill Castle: Island Pot", player),
|
||||
add_rule(multiworld.get_location("Drill Castle: Island Pot", player),
|
||||
lambda state: air_dash(state, player))
|
||||
add_rule(world.get_location("Drill Castle: Cave Sarcophagus", player),
|
||||
add_rule(multiworld.get_location("Drill Castle: Cave Sarcophagus", player),
|
||||
lambda state: air_dash(state, player))
|
||||
add_rule(world.get_location("Drill Castle: TV", player),
|
||||
add_rule(multiworld.get_location("Drill Castle: TV", player),
|
||||
lambda state: air_dash(state, player))
|
||||
|
||||
# Sage Labyrinth
|
||||
add_rule(world.get_location("Sage Labyrinth: Sage Item 1", player),
|
||||
add_rule(multiworld.get_location("Sage Labyrinth: Sage Item 1", player),
|
||||
lambda state: deep_key(state, player))
|
||||
add_rule(world.get_location("Sage Labyrinth: Sage Item 2", player),
|
||||
add_rule(multiworld.get_location("Sage Labyrinth: Sage Item 2", player),
|
||||
lambda state: deep_key(state, player))
|
||||
add_rule(world.get_location("Sage Labyrinth: Sage Left Arm", player),
|
||||
add_rule(multiworld.get_location("Sage Labyrinth: Sage Left Arm", player),
|
||||
lambda state: deep_key(state, player))
|
||||
add_rule(world.get_location("Sage Labyrinth: Sage Right Arm", player),
|
||||
add_rule(multiworld.get_location("Sage Labyrinth: Sage Right Arm", player),
|
||||
lambda state: deep_key(state, player))
|
||||
add_rule(world.get_location("Sage Labyrinth: Sage Left Leg", player),
|
||||
add_rule(multiworld.get_location("Sage Labyrinth: Sage Left Leg", player),
|
||||
lambda state: deep_key(state, player))
|
||||
add_rule(world.get_location("Sage Labyrinth: Sage Right Leg", player),
|
||||
add_rule(multiworld.get_location("Sage Labyrinth: Sage Right Leg", player),
|
||||
lambda state: deep_key(state, player))
|
||||
|
||||
# Sage Airship
|
||||
add_rule(world.get_location("Sage Airship: TV", player),
|
||||
add_rule(multiworld.get_location("Sage Airship: TV", player),
|
||||
lambda state: all_tokens(state, player))
|
||||
|
||||
# Hylemxylem
|
||||
add_rule(world.get_location("Hylemxylem: Upper Chamber Banana", player),
|
||||
add_rule(multiworld.get_location("Hylemxylem: Upper Chamber Banana", player),
|
||||
lambda state: upper_chamber_key(state, player))
|
||||
add_rule(world.get_location("Hylemxylem: Across Upper Reservoir Chest", player),
|
||||
add_rule(multiworld.get_location("Hylemxylem: Across Upper Reservoir Chest", player),
|
||||
lambda state: upper_chamber_key(state, player))
|
||||
add_rule(world.get_location("Hylemxylem: Drained Lower Reservoir Chest", player),
|
||||
add_rule(multiworld.get_location("Hylemxylem: Drained Lower Reservoir Chest", player),
|
||||
lambda state: upper_chamber_key(state, player))
|
||||
add_rule(world.get_location("Hylemxylem: Drained Lower Reservoir Burrito 1", player),
|
||||
add_rule(multiworld.get_location("Hylemxylem: Drained Lower Reservoir Burrito 1", player),
|
||||
lambda state: upper_chamber_key(state, player))
|
||||
add_rule(world.get_location("Hylemxylem: Drained Lower Reservoir Burrito 2", player),
|
||||
add_rule(multiworld.get_location("Hylemxylem: Drained Lower Reservoir Burrito 2", player),
|
||||
lambda state: upper_chamber_key(state, player))
|
||||
add_rule(world.get_location("Hylemxylem: Lower Reservoir Hole Pot 1", player),
|
||||
add_rule(multiworld.get_location("Hylemxylem: Lower Reservoir Hole Pot 1", player),
|
||||
lambda state: upper_chamber_key(state, player))
|
||||
add_rule(world.get_location("Hylemxylem: Lower Reservoir Hole Pot 2", player),
|
||||
add_rule(multiworld.get_location("Hylemxylem: Lower Reservoir Hole Pot 2", player),
|
||||
lambda state: upper_chamber_key(state, player))
|
||||
add_rule(world.get_location("Hylemxylem: Lower Reservoir Hole Pot 3", player),
|
||||
add_rule(multiworld.get_location("Hylemxylem: Lower Reservoir Hole Pot 3", player),
|
||||
lambda state: upper_chamber_key(state, player))
|
||||
add_rule(world.get_location("Hylemxylem: Lower Reservoir Hole Sarcophagus", player),
|
||||
add_rule(multiworld.get_location("Hylemxylem: Lower Reservoir Hole Sarcophagus", player),
|
||||
lambda state: upper_chamber_key(state, player))
|
||||
add_rule(world.get_location("Hylemxylem: Drained Upper Reservoir Burrito 1", player),
|
||||
add_rule(multiworld.get_location("Hylemxylem: Drained Upper Reservoir Burrito 1", player),
|
||||
lambda state: upper_chamber_key(state, player))
|
||||
add_rule(world.get_location("Hylemxylem: Drained Upper Reservoir Burrito 2", player),
|
||||
add_rule(multiworld.get_location("Hylemxylem: Drained Upper Reservoir Burrito 2", player),
|
||||
lambda state: upper_chamber_key(state, player))
|
||||
add_rule(world.get_location("Hylemxylem: Drained Upper Reservoir Burrito 3", player),
|
||||
add_rule(multiworld.get_location("Hylemxylem: Drained Upper Reservoir Burrito 3", player),
|
||||
lambda state: upper_chamber_key(state, player))
|
||||
add_rule(world.get_location("Hylemxylem: Upper Reservoir Hole Key", player),
|
||||
add_rule(multiworld.get_location("Hylemxylem: Upper Reservoir Hole Key", player),
|
||||
lambda state: upper_chamber_key(state, player))
|
||||
|
||||
# extra rules if Extra Items in Logic is enabled
|
||||
if extra:
|
||||
for i in world.get_region("Foglast", player).entrances:
|
||||
for i in multiworld.get_region("Foglast", player).entrances:
|
||||
add_rule(i, lambda state: charge_up(state, player))
|
||||
for i in world.get_region("Sage Airship", player).entrances:
|
||||
for i in multiworld.get_region("Sage Airship", player).entrances:
|
||||
add_rule(i, lambda state: (
|
||||
charge_up(state, player)
|
||||
and paper_cup(state, player)
|
||||
and worm_room_key(state, player)
|
||||
))
|
||||
for i in world.get_region("Hylemxylem", player).entrances:
|
||||
for i in multiworld.get_region("Hylemxylem", player).entrances:
|
||||
add_rule(i, lambda state: (
|
||||
charge_up(state, player)
|
||||
and paper_cup(state, player)
|
||||
))
|
||||
|
||||
add_rule(world.get_location("Sage Labyrinth: Motor Hunter Sarcophagus", player),
|
||||
add_rule(multiworld.get_location("Sage Labyrinth: Motor Hunter Sarcophagus", player),
|
||||
lambda state: (
|
||||
charge_up(state, player)
|
||||
and paper_cup(state, player)
|
||||
@@ -374,9 +374,9 @@ def set_rules(hylics2world):
|
||||
|
||||
# extra rules if Shuffle Party Members is enabled
|
||||
if party:
|
||||
for i in world.get_region("Arcade Island", player).entrances:
|
||||
for i in multiworld.get_region("Arcade Island", player).entrances:
|
||||
add_rule(i, lambda state: party_3(state, player))
|
||||
for i in world.get_region("Foglast", player).entrances:
|
||||
for i in multiworld.get_region("Foglast", player).entrances:
|
||||
add_rule(i, lambda state: (
|
||||
party_3(state, player)
|
||||
or (
|
||||
@@ -384,197 +384,197 @@ def set_rules(hylics2world):
|
||||
and jail_key(state, player)
|
||||
)
|
||||
))
|
||||
for i in world.get_region("Sage Airship", player).entrances:
|
||||
for i in multiworld.get_region("Sage Airship", player).entrances:
|
||||
add_rule(i, lambda state: party_3(state, player))
|
||||
for i in world.get_region("Hylemxylem", player).entrances:
|
||||
for i in multiworld.get_region("Hylemxylem", player).entrances:
|
||||
add_rule(i, lambda state: party_3(state, player))
|
||||
|
||||
add_rule(world.get_location("Viewax's Edifice: Defeat Viewax", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Defeat Viewax", player),
|
||||
lambda state: party_2(state, player))
|
||||
add_rule(world.get_location("New Muldul: Rescued Blerol 1", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Rescued Blerol 1", player),
|
||||
lambda state: party_2(state, player))
|
||||
add_rule(world.get_location("New Muldul: Rescued Blerol 2", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Rescued Blerol 2", player),
|
||||
lambda state: party_2(state, player))
|
||||
add_rule(world.get_location("New Muldul: Vault Left Chest", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Left Chest", player),
|
||||
lambda state: party_3(state, player))
|
||||
add_rule(world.get_location("New Muldul: Vault Right Chest", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Right Chest", player),
|
||||
lambda state: party_3(state, player))
|
||||
add_rule(world.get_location("New Muldul: Vault Bomb", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Bomb", player),
|
||||
lambda state: party_3(state, player))
|
||||
add_rule(world.get_location("Juice Ranch: Battle with Somsnosa", player),
|
||||
add_rule(multiworld.get_location("Juice Ranch: Battle with Somsnosa", player),
|
||||
lambda state: party_2(state, player))
|
||||
add_rule(world.get_location("Juice Ranch: Somsnosa Joins", player),
|
||||
add_rule(multiworld.get_location("Juice Ranch: Somsnosa Joins", player),
|
||||
lambda state: party_2(state, player))
|
||||
add_rule(world.get_location("Airship: Talk to Somsnosa", player),
|
||||
add_rule(multiworld.get_location("Airship: Talk to Somsnosa", player),
|
||||
lambda state: party_3(state, player))
|
||||
add_rule(world.get_location("Sage Labyrinth: Motor Hunter Sarcophagus", player),
|
||||
add_rule(multiworld.get_location("Sage Labyrinth: Motor Hunter Sarcophagus", player),
|
||||
lambda state: party_3(state, player))
|
||||
|
||||
# extra rules if Shuffle Red Medallions is enabled
|
||||
if medallion:
|
||||
add_rule(world.get_location("New Muldul: Upper House Medallion", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Upper House Medallion", player),
|
||||
lambda state: upper_house_key(state, player))
|
||||
add_rule(world.get_location("New Muldul: Vault Rear Left Medallion", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Rear Left Medallion", player),
|
||||
lambda state: (
|
||||
enter_foglast(state, player)
|
||||
and bridge_key(state, player)
|
||||
and air_dash(state, player)
|
||||
))
|
||||
add_rule(world.get_location("New Muldul: Vault Rear Right Medallion", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Rear Right Medallion", player),
|
||||
lambda state: (
|
||||
enter_foglast(state, player)
|
||||
and bridge_key(state, player)
|
||||
and air_dash(state, player)
|
||||
))
|
||||
add_rule(world.get_location("New Muldul: Vault Center Medallion", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Center Medallion", player),
|
||||
lambda state: (
|
||||
enter_foglast(state, player)
|
||||
and bridge_key(state, player)
|
||||
and air_dash(state, player)
|
||||
))
|
||||
add_rule(world.get_location("New Muldul: Vault Front Left Medallion", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Front Left Medallion", player),
|
||||
lambda state: (
|
||||
enter_foglast(state, player)
|
||||
and bridge_key(state, player)
|
||||
and air_dash(state, player)
|
||||
))
|
||||
add_rule(world.get_location("New Muldul: Vault Front Right Medallion", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Front Right Medallion", player),
|
||||
lambda state: (
|
||||
enter_foglast(state, player)
|
||||
and bridge_key(state, player)
|
||||
and air_dash(state, player)
|
||||
))
|
||||
add_rule(world.get_location("Viewax's Edifice: Fort Wall Medallion", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Fort Wall Medallion", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Viewax's Edifice: Jar Medallion", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Jar Medallion", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Viewax's Edifice: Sage Chair Medallion", player),
|
||||
add_rule(multiworld.get_location("Viewax's Edifice: Sage Chair Medallion", player),
|
||||
lambda state: air_dash(state, player))
|
||||
add_rule(world.get_location("Arcade 1: Lonely Medallion", player),
|
||||
add_rule(multiworld.get_location("Arcade 1: Lonely Medallion", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Arcade 1: Alcove Medallion", player),
|
||||
add_rule(multiworld.get_location("Arcade 1: Alcove Medallion", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Arcade 1: Lava Medallion", player),
|
||||
add_rule(multiworld.get_location("Arcade 1: Lava Medallion", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Foglast: Under Lair Medallion", player),
|
||||
add_rule(multiworld.get_location("Foglast: Under Lair Medallion", player),
|
||||
lambda state: bridge_key(state, player))
|
||||
add_rule(world.get_location("Foglast: Mid-Air Medallion", player),
|
||||
add_rule(multiworld.get_location("Foglast: Mid-Air Medallion", player),
|
||||
lambda state: air_dash(state, player))
|
||||
add_rule(world.get_location("Foglast: Top of Tower Medallion", player),
|
||||
add_rule(multiworld.get_location("Foglast: Top of Tower Medallion", player),
|
||||
lambda state: paddle(state, player))
|
||||
add_rule(world.get_location("Hylemxylem: Lower Reservoir Hole Medallion", player),
|
||||
add_rule(multiworld.get_location("Hylemxylem: Lower Reservoir Hole Medallion", player),
|
||||
lambda state: upper_chamber_key(state, player))
|
||||
|
||||
# extra rules if Shuffle Red Medallions and Party Shuffle are enabled
|
||||
if party and medallion:
|
||||
add_rule(world.get_location("New Muldul: Vault Rear Left Medallion", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Rear Left Medallion", player),
|
||||
lambda state: party_3(state, player))
|
||||
add_rule(world.get_location("New Muldul: Vault Rear Right Medallion", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Rear Right Medallion", player),
|
||||
lambda state: party_3(state, player))
|
||||
add_rule(world.get_location("New Muldul: Vault Center Medallion", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Center Medallion", player),
|
||||
lambda state: party_3(state, player))
|
||||
add_rule(world.get_location("New Muldul: Vault Front Left Medallion", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Front Left Medallion", player),
|
||||
lambda state: party_3(state, player))
|
||||
add_rule(world.get_location("New Muldul: Vault Front Right Medallion", player),
|
||||
add_rule(multiworld.get_location("New Muldul: Vault Front Right Medallion", player),
|
||||
lambda state: party_3(state, player))
|
||||
|
||||
# entrances
|
||||
for i in world.get_region("Airship", player).entrances:
|
||||
for i in multiworld.get_region("Airship", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("Arcade Island", player).entrances:
|
||||
for i in multiworld.get_region("Arcade Island", player).entrances:
|
||||
add_rule(i, lambda state: (
|
||||
airship(state, player)
|
||||
and air_dash(state, player)
|
||||
))
|
||||
for i in world.get_region("Worm Pod", player).entrances:
|
||||
for i in multiworld.get_region("Worm Pod", player).entrances:
|
||||
add_rule(i, lambda state: enter_wormpod(state, player))
|
||||
for i in world.get_region("Foglast", player).entrances:
|
||||
for i in multiworld.get_region("Foglast", player).entrances:
|
||||
add_rule(i, lambda state: enter_foglast(state, player))
|
||||
for i in world.get_region("Sage Labyrinth", player).entrances:
|
||||
for i in multiworld.get_region("Sage Labyrinth", player).entrances:
|
||||
add_rule(i, lambda state: skull_bomb(state, player))
|
||||
for i in world.get_region("Sage Airship", player).entrances:
|
||||
for i in multiworld.get_region("Sage Airship", player).entrances:
|
||||
add_rule(i, lambda state: enter_sageship(state, player))
|
||||
for i in world.get_region("Hylemxylem", player).entrances:
|
||||
for i in multiworld.get_region("Hylemxylem", player).entrances:
|
||||
add_rule(i, lambda state: enter_hylemxylem(state, player))
|
||||
|
||||
# random start logic (default)
|
||||
if start_location == "waynehouse":
|
||||
# entrances
|
||||
for i in world.get_region("Viewax", player).entrances:
|
||||
for i in multiworld.get_region("Viewax", player).entrances:
|
||||
add_rule(i, lambda state: (
|
||||
air_dash(state, player)
|
||||
and airship(state, player)
|
||||
))
|
||||
for i in world.get_region("TV Island", player).entrances:
|
||||
for i in multiworld.get_region("TV Island", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("Shield Facility", player).entrances:
|
||||
for i in multiworld.get_region("Shield Facility", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("Juice Ranch", player).entrances:
|
||||
for i in multiworld.get_region("Juice Ranch", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
|
||||
# random start logic (Viewax's Edifice)
|
||||
elif start_location == "viewaxs_edifice":
|
||||
for i in world.get_region("Waynehouse", player).entrances:
|
||||
for i in multiworld.get_region("Waynehouse", player).entrances:
|
||||
add_rule(i, lambda state: (
|
||||
air_dash(state, player)
|
||||
or airship(state, player)
|
||||
))
|
||||
for i in world.get_region("New Muldul", player).entrances:
|
||||
for i in multiworld.get_region("New Muldul", player).entrances:
|
||||
add_rule(i, lambda state: (
|
||||
air_dash(state, player)
|
||||
or airship(state, player)
|
||||
))
|
||||
for i in world.get_region("New Muldul Vault", player).entrances:
|
||||
for i in multiworld.get_region("New Muldul Vault", player).entrances:
|
||||
add_rule(i, lambda state: (
|
||||
air_dash(state, player)
|
||||
or airship(state, player)
|
||||
))
|
||||
for i in world.get_region("Drill Castle", player).entrances:
|
||||
for i in multiworld.get_region("Drill Castle", player).entrances:
|
||||
add_rule(i, lambda state: (
|
||||
air_dash(state, player)
|
||||
or airship(state, player)
|
||||
))
|
||||
for i in world.get_region("TV Island", player).entrances:
|
||||
for i in multiworld.get_region("TV Island", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("Shield Facility", player).entrances:
|
||||
for i in multiworld.get_region("Shield Facility", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("Juice Ranch", player).entrances:
|
||||
for i in multiworld.get_region("Juice Ranch", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("Sage Labyrinth", player).entrances:
|
||||
for i in multiworld.get_region("Sage Labyrinth", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
|
||||
# start logic (TV Island)
|
||||
elif start_location == "tv_island":
|
||||
for i in world.get_region("Waynehouse", player).entrances:
|
||||
for i in multiworld.get_region("Waynehouse", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("New Muldul", player).entrances:
|
||||
for i in multiworld.get_region("New Muldul", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("New Muldul Vault", player).entrances:
|
||||
for i in multiworld.get_region("New Muldul Vault", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("Drill Castle", player).entrances:
|
||||
for i in multiworld.get_region("Drill Castle", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("Viewax", player).entrances:
|
||||
for i in multiworld.get_region("Viewax", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("Shield Facility", player).entrances:
|
||||
for i in multiworld.get_region("Shield Facility", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("Juice Ranch", player).entrances:
|
||||
for i in multiworld.get_region("Juice Ranch", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("Sage Labyrinth", player).entrances:
|
||||
for i in multiworld.get_region("Sage Labyrinth", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
|
||||
# start logic (Shield Facility)
|
||||
elif start_location == "shield_facility":
|
||||
for i in world.get_region("Waynehouse", player).entrances:
|
||||
for i in multiworld.get_region("Waynehouse", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("New Muldul", player).entrances:
|
||||
for i in multiworld.get_region("New Muldul", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("New Muldul Vault", player).entrances:
|
||||
for i in multiworld.get_region("New Muldul Vault", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("Drill Castle", player).entrances:
|
||||
for i in multiworld.get_region("Drill Castle", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("Viewax", player).entrances:
|
||||
for i in multiworld.get_region("Viewax", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("TV Island", player).entrances:
|
||||
for i in multiworld.get_region("TV Island", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
for i in world.get_region("Sage Labyrinth", player).entrances:
|
||||
for i in multiworld.get_region("Sage Labyrinth", player).entrances:
|
||||
add_rule(i, lambda state: airship(state, player))
|
||||
|
||||
@@ -5,11 +5,11 @@ from enum import IntFlag
|
||||
from typing import Any, ClassVar, Dict, Iterator, List, Set, Tuple, Type
|
||||
|
||||
import settings
|
||||
from BaseClasses import Item, ItemClassification, Location, MultiWorld, Region, Tutorial
|
||||
from BaseClasses import CollectionRule, Item, ItemClassification, Location, MultiWorld, Region, Tutorial
|
||||
from Options import PerGameCommonOptions
|
||||
from Utils import __version__
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from worlds.generic.Rules import add_rule, CollectionRule, set_rule
|
||||
from worlds.generic.Rules import add_rule, set_rule
|
||||
from .Client import L2ACSNIClient # noqa: F401
|
||||
from .Items import ItemData, ItemType, l2ac_item_name_to_id, l2ac_item_table, L2ACItem, start_id as items_start_id
|
||||
from .Locations import l2ac_location_name_to_id, L2ACLocation
|
||||
|
||||
@@ -478,7 +478,7 @@ def space_zone_2_boss(state, player):
|
||||
|
||||
def space_zone_2_coins(state, player, coins):
|
||||
auto_scroll = is_auto_scroll(state, player, "Space Zone 2")
|
||||
reachable_coins = 12
|
||||
reachable_coins = 9
|
||||
if state.has_any(["Mushroom", "Fire Flower", "Carrot", "Space Physics"], player):
|
||||
reachable_coins += 15
|
||||
if state.has("Space Physics", player) or not auto_scroll:
|
||||
@@ -487,7 +487,7 @@ def space_zone_2_coins(state, player, coins):
|
||||
state.has("Mushroom", player) and state.has_any(["Fire Flower", "Carrot"], player))):
|
||||
reachable_coins += 3
|
||||
if state.has("Space Physics", player):
|
||||
reachable_coins += 79
|
||||
reachable_coins += 82
|
||||
if not auto_scroll:
|
||||
reachable_coins += 21
|
||||
return coins <= reachable_coins
|
||||
|
||||
@@ -192,7 +192,7 @@ class MessengerRules:
|
||||
or (self.has_dart(state) and self.has_wingsuit(state)),
|
||||
# Dark Cave
|
||||
"Dark Cave - Right -> Dark Cave - Left":
|
||||
lambda state: state.has("Candle", self.player) and self.has_dart(state),
|
||||
lambda state: state.has("Candle", self.player) and self.has_dart(state) and self.has_wingsuit(state),
|
||||
# Riviere Turquoise
|
||||
"Riviere Turquoise - Waterfall Shop -> Riviere Turquoise - Flower Flight Checkpoint":
|
||||
lambda state: self.has_dart(state) or (
|
||||
|
||||
@@ -95,10 +95,10 @@ class MM3World(World):
|
||||
web = MM3WebWorld()
|
||||
rom_name: bytearray
|
||||
|
||||
def __init__(self, world: MultiWorld, player: int):
|
||||
def __init__(self, multiworld: MultiWorld, player: int):
|
||||
self.rom_name = bytearray()
|
||||
self.rom_name_available_event = threading.Event()
|
||||
super().__init__(world, player)
|
||||
super().__init__(multiworld, player)
|
||||
self.weapon_damage = deepcopy(weapon_damage)
|
||||
self.wily_4_weapons: dict[int, list[int]] = {}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"game": "Mega Man 3",
|
||||
"authors": ["Silvris"],
|
||||
"world_version": "0.1.7",
|
||||
"world_version": "0.1.8",
|
||||
"minimum_ap_version": "0.6.4"
|
||||
}
|
||||
|
||||
@@ -463,13 +463,13 @@ class MMBN3World(World):
|
||||
rompath: str = ""
|
||||
|
||||
try:
|
||||
world = self.multiworld
|
||||
multiworld = self.multiworld
|
||||
player = self.player
|
||||
|
||||
rom = LocalRom(get_base_rom_path())
|
||||
|
||||
for location_name in location_table.keys():
|
||||
location = world.get_location(location_name, player)
|
||||
location = multiworld.get_location(location_name, player)
|
||||
ap_item = location.item
|
||||
item_id = ap_item.code
|
||||
if item_id is not None:
|
||||
@@ -511,7 +511,7 @@ class MMBN3World(World):
|
||||
|
||||
rom.insert_hint_text(location_data, item_name_text, long_item_text)
|
||||
|
||||
rom.inject_name(world.player_name[player])
|
||||
rom.inject_name(self.player_name)
|
||||
|
||||
rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gba")
|
||||
|
||||
@@ -519,7 +519,7 @@ class MMBN3World(World):
|
||||
rom.write_to_file(rompath)
|
||||
|
||||
patch = MMBN3DeltaPatch(os.path.splitext(rompath)[0]+MMBN3DeltaPatch.patch_file_ending, player=player,
|
||||
player_name=world.player_name[player], patched_path=rompath)
|
||||
player_name=self.player_name, patched_path=rompath)
|
||||
patch.write()
|
||||
except:
|
||||
raise
|
||||
|
||||
@@ -15,6 +15,7 @@ class MuseDashCollections:
|
||||
"Default Music",
|
||||
"Budget Is Burning: Nano Core",
|
||||
"Budget Is Burning Vol.1",
|
||||
"Wuthering Waves Pioneer Podcast",
|
||||
]
|
||||
|
||||
MUSE_PLUS_DLC: str = "Muse Plus"
|
||||
@@ -40,6 +41,7 @@ class MuseDashCollections:
|
||||
"Heart Message feat. Aoi Tokimori Secret",
|
||||
"Meow Rock feat. Chun Ge, Yuan Shen",
|
||||
"Stra Stella Secret",
|
||||
"Musepyoi Legend",
|
||||
]
|
||||
|
||||
song_items = SONG_DATA
|
||||
|
||||
@@ -696,11 +696,20 @@ SONG_DATA: Dict[str, SongData] = {
|
||||
"Otsukimi Koete Otsukiai": SongData(2900820, "43-70", "MD Plus Project", True, 6, 8, 10),
|
||||
"Obenkyou Time": SongData(2900821, "43-71", "MD Plus Project", False, 6, 8, 11),
|
||||
"Retry Now": SongData(2900822, "43-72", "MD Plus Project", False, 3, 6, 9),
|
||||
"Master Bancho's Sushi Class ": SongData(2900823, "93-0", "Welcome to the Blue Hole!", False, None, None, None),
|
||||
"Master Bancho's Sushi Class": SongData(2900823, "93-0", "Welcome to the Blue Hole!", False, None, 7, None),
|
||||
"CHAOTiC BATTLE": SongData(2900824, "94-0", "Cosmic Radio 2025", False, 7, 9, 11),
|
||||
"FATAL GAME": SongData(2900825, "94-1", "Cosmic Radio 2025", False, 3, 6, 9),
|
||||
"Aria": SongData(2900826, "94-2", "Cosmic Radio 2025", False, 4, 6, 9),
|
||||
"+1 UNKNOWN -NUMBER": SongData(2900827, "94-3", "Cosmic Radio 2025", True, 4, 7, 10),
|
||||
"To the Beyond, from the Nameless Seaside": SongData(2900828, "94-4", "Cosmic Radio 2025", False, 5, 8, 10),
|
||||
"REK421": SongData(2900829, "94-5", "Cosmic Radio 2025", True, 7, 9, 11),
|
||||
}
|
||||
"Musepyoi Legend": SongData(2900830, "95-0", "Ay-Aye Horse", True, None, None, None),
|
||||
"Not Regret": SongData(2900831, "95-1", "Ay-Aye Horse", False, 7, 9, 11),
|
||||
"-Toryanna-": SongData(2900832, "95-2", "Ay-Aye Horse", True, 4, 6, 9),
|
||||
"Icecream Angels": SongData(2900833, "95-3", "Ay-Aye Horse", False, 3, 6, 9),
|
||||
"MEGA TSKR": SongData(2900834, "95-4", "Ay-Aye Horse", False, 4, 7, 10),
|
||||
"777 Vocal ver.": SongData(2900835, "95-5", "Ay-Aye Horse", False, 7, 9, 11),
|
||||
"Chasing Daylight": SongData(2900836, "96-0", "Wuthering Waves Pioneer Podcast", False, 3, 5, 8),
|
||||
"CATCH ME IF YOU CAN": SongData(2900837, "96-1", "Wuthering Waves Pioneer Podcast", False, 4, 6, 9),
|
||||
"RUNNING FOR YOUR LIFE": SongData(2900838, "96-2", "Wuthering Waves Pioneer Podcast", False, 2, 5, 8),
|
||||
}
|
||||
@@ -124,7 +124,8 @@ class MuseDashWorld(World):
|
||||
|
||||
self.starting_songs = [s for s in start_items if s in song_items]
|
||||
self.starting_songs = self.md_collection.filter_songs_to_dlc(self.starting_songs, dlc_songs)
|
||||
self.included_songs = [s for s in include_songs if s in song_items and s not in self.starting_songs]
|
||||
# Sort first for deterministic iteration order.
|
||||
self.included_songs = [s for s in sorted(include_songs) if s in song_items and s not in self.starting_songs]
|
||||
self.included_songs = self.md_collection.filter_songs_to_dlc(self.included_songs, dlc_songs)
|
||||
|
||||
# Making sure songs chosen for goal are allowed by DLC and remove the chosen from being added to the pool.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"game": "Muse Dash",
|
||||
"authors": ["DeamonHunter"],
|
||||
"world_version": "1.5.29",
|
||||
"world_version": "1.5.30",
|
||||
"minimum_ap_version": "0.6.3"
|
||||
}
|
||||
@@ -10,6 +10,7 @@ class DifficultyRanges(MuseDashTestBase):
|
||||
"PeroPero in the Universe",
|
||||
"umpopoff",
|
||||
"P E R O P E R O Brother Dance",
|
||||
"Master Bancho's Sushi Class",
|
||||
]
|
||||
|
||||
def test_all_difficulty_ranges(self) -> None:
|
||||
@@ -78,7 +79,7 @@ class DifficultyRanges(MuseDashTestBase):
|
||||
|
||||
# Some songs are weird and have less than the usual 3 difficulties.
|
||||
# So this override is to avoid failing on these songs.
|
||||
if song_name in ("umpopoff", "P E R O P E R O Brother Dance"):
|
||||
if song_name in ("umpopoff", "P E R O P E R O Brother Dance", "Master Bancho's Sushi Class"):
|
||||
self.assertTrue(song.easy is None and song.hard is not None and song.master is None,
|
||||
f"Song '{song_name}' difficulty not set when it should be.")
|
||||
else:
|
||||
|
||||
@@ -8,9 +8,9 @@ from .Hints import get_hint_area, HintAreaNotFound
|
||||
from .Regions import TimeOfDay
|
||||
|
||||
|
||||
def set_all_entrances_data(world, player):
|
||||
def set_all_entrances_data(multiworld, player):
|
||||
for type, forward_entry, *return_entry in entrance_shuffle_table:
|
||||
forward_entrance = world.get_entrance(forward_entry[0], player)
|
||||
forward_entrance = multiworld.get_entrance(forward_entry[0], player)
|
||||
forward_entrance.data = forward_entry[1]
|
||||
forward_entrance.type = type
|
||||
forward_entrance.primary = True
|
||||
@@ -18,7 +18,7 @@ def set_all_entrances_data(world, player):
|
||||
forward_entrance.data['index'] = 0x1000 + forward_entrance.data['grotto_id']
|
||||
if return_entry:
|
||||
return_entry = return_entry[0]
|
||||
return_entrance = world.get_entrance(return_entry[0], player)
|
||||
return_entrance = multiworld.get_entrance(return_entry[0], player)
|
||||
return_entrance.data = return_entry[1]
|
||||
return_entrance.type = type
|
||||
forward_entrance.bind_two_way(return_entrance)
|
||||
|
||||
@@ -336,10 +336,10 @@ def replace_max_item(items, item, max, rand):
|
||||
|
||||
|
||||
def generate_itempool(ootworld):
|
||||
world = ootworld.multiworld
|
||||
multiworld = ootworld.multiworld
|
||||
player = ootworld.player
|
||||
global random
|
||||
random = world.random
|
||||
random = multiworld.random
|
||||
|
||||
junk_pool = get_junk_pool(ootworld)
|
||||
|
||||
@@ -347,7 +347,7 @@ def generate_itempool(ootworld):
|
||||
(pool, placed_items) = get_pool_core(ootworld)
|
||||
ootworld.itempool = [ootworld.create_item(item) for item in pool]
|
||||
for (location_name, item) in placed_items.items():
|
||||
location = world.get_location(location_name, player)
|
||||
location = multiworld.get_location(location_name, player)
|
||||
location.place_locked_item(ootworld.create_item(item, allow_arbitrary_name=True))
|
||||
|
||||
|
||||
|
||||
@@ -199,8 +199,8 @@ class Overcooked2Test(unittest.TestCase):
|
||||
|
||||
self.assertIn("Overcooked! 2", AutoWorldRegister.world_types.keys())
|
||||
world_type = AutoWorldRegister.world_types["Overcooked! 2"]
|
||||
world = setup_solo_multiworld(world_type)
|
||||
state = world.get_all_state(False)
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
state = multiworld.get_all_state(False)
|
||||
|
||||
# Test region logic
|
||||
for logic in overworld_region_logic.values():
|
||||
|
||||
@@ -1,3 +1,16 @@
|
||||
# 2.5.0
|
||||
|
||||
### Features
|
||||
|
||||
- Added a new option `dexsanity_encounter_types` to enable/disable dexsanity locations based on whether they can be
|
||||
found in the allowed encounters. In other words, if Bulbasaur can only be found by fishing and fishing is not enabled,
|
||||
a dexsanity location will not be created for Bulbasaur.
|
||||
|
||||
### Fixes
|
||||
|
||||
- Fixed generator error if Wailord or Relicanth are blacklisted during a dexsanity seed.
|
||||
- Fixed generator error if player greatly restricts allowed opponent pokemon while force fully evolved is active.
|
||||
|
||||
# 2.4.1
|
||||
|
||||
### Fixes
|
||||
|
||||
@@ -263,6 +263,14 @@ class PokemonEmeraldWorld(World):
|
||||
if self.options.hms == RandomizeHms.option_shuffle:
|
||||
self.options.local_items.value.update(self.item_name_groups["HM"])
|
||||
|
||||
# Manually enable Latios as a dexsanity location if we're doing legendary hunt (which confines Latios to
|
||||
# the roamer encounter), the player allows Latios as a valid legendary hunt target, and they didn't also
|
||||
# blacklist Latios to remove its dexsanity location
|
||||
if self.options.goal == Goal.option_legendary_hunt and self.options.dexsanity \
|
||||
and "Latios" in self.options.allowed_legendary_hunt_encounters.value \
|
||||
and emerald_data.constants["SPECIES_LATIOS"] not in self.blacklisted_wilds:
|
||||
self.allowed_dexsanity_species.add(emerald_data.constants["SPECIES_LATIOS"])
|
||||
|
||||
def create_regions(self) -> None:
|
||||
from .regions import create_regions
|
||||
all_regions = create_regions(self)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"game": "Pokemon Emerald",
|
||||
"world_version": "2.4.1",
|
||||
"world_version": "2.5.0",
|
||||
"minimum_ap_version": "0.6.1",
|
||||
"authors": ["Zunawe"]
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user