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2 Commits

Author SHA1 Message Date
Exempt-Medic
86a6939f02 Also fix max count 2025-06-12 13:05:00 -04:00
Exempt-Medic
51254948aa Fix plando count value 2025-06-12 12:57:32 -04:00
620 changed files with 28229 additions and 119278 deletions

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@@ -1,210 +0,0 @@
.git
.github
.run
docs
test
typings
*Client.py
.idea
.vscode
*_Spoiler.txt
*.bmbp
*.apbp
*.apl2ac
*.apm3
*.apmc
*.apz5
*.aptloz
*.apemerald
*.pyc
*.pyd
*.sfc
*.z64
*.n64
*.nes
*.smc
*.sms
*.gb
*.gbc
*.gba
*.wixobj
*.lck
*.db3
*multidata
*multisave
*.archipelago
*.apsave
*.BIN
*.puml
setups
build
bundle/components.wxs
dist
/prof/
README.html
.vs/
EnemizerCLI/
/Players/
/SNI/
/sni-*/
/appimagetool*
/host.yaml
/options.yaml
/config.yaml
/logs/
_persistent_storage.yaml
mystery_result_*.yaml
*-errors.txt
success.txt
output/
Output Logs/
/factorio/
/Minecraft Forge Server/
/WebHostLib/static/generated
/freeze_requirements.txt
/Archipelago.zip
/setup.ini
/installdelete.iss
/data/user.kv
/datapackage
/custom_worlds
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
*.dll
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
installer.log
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# vim editor
*.swp
# SageMath parsed files
*.sage.py
# Environments
.env
.venv*
env/
venv/
/venv*/
ENV/
env.bak/
venv.bak/
*.code-workspace
shell.nix
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# Cython intermediates
_speedups.c
_speedups.cpp
_speedups.html
# minecraft server stuff
jdk*/
minecraft*/
minecraft_versions.json
!worlds/minecraft/
# pyenv
.python-version
#undertale stuff
/Undertale/
# OS General Files
.DS_Store
.AppleDouble
.LSOverride
Thumbs.db
[Dd]esktop.ini

View File

@@ -29,7 +29,7 @@
"reportMissingImports": true,
"reportMissingTypeStubs": true,
"pythonVersion": "3.11",
"pythonVersion": "3.10",
"pythonPlatform": "Windows",
"executionEnvironments": [

View File

@@ -53,7 +53,7 @@ jobs:
- uses: actions/setup-python@v5
if: env.diff != ''
with:
python-version: '3.11'
python-version: '3.10'
- name: "Install dependencies"
if: env.diff != ''

View File

@@ -9,25 +9,17 @@ on:
- 'setup.py'
- 'requirements.txt'
- '*.iss'
- 'worlds/*/archipelago.json'
pull_request:
paths:
- '.github/workflows/build.yml'
- 'setup.py'
- 'requirements.txt'
- '*.iss'
- 'worlds/*/archipelago.json'
workflow_dispatch:
env:
ENEMIZER_VERSION: 7.1
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
# we check the sha256 and require manual intervention if it was updated.
APPIMAGE_FORK: 'PopTracker'
APPIMAGETOOL_VERSION: 'r-2025-10-19'
APPIMAGETOOL_X86_64_HASH: '9493a6b253a01f84acb9c624c38810ecfa11d99daa829b952b0bff43113080f9'
APPIMAGE_RUNTIME_VERSION: 'r-2025-08-11'
APPIMAGE_RUNTIME_X86_64_HASH: 'e70ffa9b69b211574d0917adc482dd66f25a0083427b5945783965d55b0b0a8b'
APPIMAGETOOL_VERSION: 13
permissions: # permissions required for attestation
id-token: 'write'
@@ -106,7 +98,7 @@ jobs:
shell: bash
run: |
cd build/exe*
cp Players/Templates/VVVVVV.yaml Players/
cp Players/Templates/Clique.yaml Players/
timeout 30 ./ArchipelagoGenerate
- name: Store 7z
uses: actions/upload-artifact@v4
@@ -142,13 +134,10 @@ jobs:
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.12" >> $GITHUB_ENV
wget -nv https://github.com/$APPIMAGE_FORK/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
echo "$APPIMAGETOOL_X86_64_HASH appimagetool-x86_64.AppImage" | sha256sum -c
wget -nv https://github.com/$APPIMAGE_FORK/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
echo "$APPIMAGE_RUNTIME_X86_64_HASH runtime-x86_64" | sha256sum -c
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract
echo -e '#/bin/sh\n./squashfs-root/AppRun --runtime-file runtime-x86_64 "$@"' > appimagetool
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
chmod a+rx appimagetool
- name: Download run-time dependencies
run: |
@@ -200,7 +189,7 @@ jobs:
shell: bash
run: |
cd build/exe*
cp Players/Templates/VVVVVV.yaml Players/
cp Players/Templates/Clique.yaml Players/
timeout 30 ./ArchipelagoGenerate
- name: Store AppImage
uses: actions/upload-artifact@v4

View File

@@ -1,154 +0,0 @@
name: Build and Publish Docker Images
on:
push:
paths:
- "**"
- "!docs/**"
- "!deploy/**"
- "!setup.py"
- "!.gitignore"
- "!.github/workflows/**"
- ".github/workflows/docker.yml"
branches:
- "*"
tags:
- "v?[0-9]+.[0-9]+.[0-9]*"
workflow_dispatch:
env:
REGISTRY: ghcr.io
jobs:
prepare:
runs-on: ubuntu-latest
outputs:
image-name: ${{ steps.image.outputs.name }}
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
package-name: ${{ steps.package.outputs.name }}
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set lowercase image name
id: image
run: |
echo "name=${GITHUB_REPOSITORY,,}" >> $GITHUB_OUTPUT
- name: Set package name
id: package
run: |
echo "name=$(basename ${GITHUB_REPOSITORY,,})" >> $GITHUB_OUTPUT
- name: Extract metadata
id: meta
uses: docker/metadata-action@v5
with:
images: ${{ env.REGISTRY }}/${{ steps.image.outputs.name }}
tags: |
type=ref,event=branch,enable={{is_not_default_branch}}
type=semver,pattern={{version}}
type=semver,pattern={{major}}.{{minor}}
type=raw,value=nightly,enable={{is_default_branch}}
- name: Compute final tags
id: final-tags
run: |
readarray -t tags <<< "${{ steps.meta.outputs.tags }}"
if [[ "${{ github.ref_type }}" == "tag" ]]; then
tag="${{ github.ref_name }}"
if [[ "$tag" =~ ^v?[0-9]+\.[0-9]+\.[0-9]+$ ]]; then
full_latest="${{ env.REGISTRY }}/${{ steps.image.outputs.name }}:latest"
# Check if latest is already in tags to avoid duplicates
if ! printf '%s\n' "${tags[@]}" | grep -q "^$full_latest$"; then
tags+=("$full_latest")
fi
fi
fi
# Set multiline output
echo "tags<<EOF" >> $GITHUB_OUTPUT
printf '%s\n' "${tags[@]}" >> $GITHUB_OUTPUT
echo "EOF" >> $GITHUB_OUTPUT
build:
needs: prepare
runs-on: ${{ matrix.runner }}
permissions:
contents: read
packages: write
strategy:
matrix:
include:
- platform: amd64
runner: ubuntu-latest
suffix: amd64
cache-scope: amd64
- platform: arm64
runner: ubuntu-24.04-arm
suffix: arm64
cache-scope: arm64
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Log in to GitHub Container Registry
uses: docker/login-action@v3
with:
registry: ${{ env.REGISTRY }}
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Compute suffixed tags
id: tags
run: |
readarray -t tags <<< "${{ needs.prepare.outputs.tags }}"
suffixed=()
for t in "${tags[@]}"; do
suffixed+=("$t-${{ matrix.suffix }}")
done
echo "tags=$(IFS=','; echo "${suffixed[*]}")" >> $GITHUB_OUTPUT
- name: Build and push Docker image
uses: docker/build-push-action@v5
with:
context: .
file: ./Dockerfile
platforms: linux/${{ matrix.platform }}
push: true
tags: ${{ steps.tags.outputs.tags }}
labels: ${{ needs.prepare.outputs.labels }}
cache-from: type=gha,scope=${{ matrix.cache-scope }}
cache-to: type=gha,mode=max,scope=${{ matrix.cache-scope }}
provenance: false
manifest:
needs: [prepare, build]
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps:
- name: Log in to GitHub Container Registry
uses: docker/login-action@v3
with:
registry: ${{ env.REGISTRY }}
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Create and push multi-arch manifest
run: |
readarray -t tag_array <<< "${{ needs.prepare.outputs.tags }}"
for tag in "${tag_array[@]}"; do
docker manifest create "$tag" \
"$tag-amd64" \
"$tag-arm64"
docker manifest push "$tag"
done

View File

@@ -12,6 +12,7 @@ env:
jobs:
labeler:
name: 'Apply content-based labels'
if: github.event.action == 'opened' || github.event.action == 'reopened' || github.event.action == 'synchronize'
runs-on: ubuntu-latest
steps:
- uses: actions/labeler@v5

View File

@@ -5,17 +5,11 @@ name: Release
on:
push:
tags:
- 'v?[0-9]+.[0-9]+.[0-9]*'
- '*.*.*'
env:
ENEMIZER_VERSION: 7.1
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
# we check the sha256 and require manual intervention if it was updated.
APPIMAGE_FORK: 'PopTracker'
APPIMAGETOOL_VERSION: 'r-2025-10-19'
APPIMAGETOOL_X86_64_HASH: '9493a6b253a01f84acb9c624c38810ecfa11d99daa829b952b0bff43113080f9'
APPIMAGE_RUNTIME_VERSION: 'r-2025-08-11'
APPIMAGE_RUNTIME_X86_64_HASH: 'e70ffa9b69b211574d0917adc482dd66f25a0083427b5945783965d55b0b0a8b'
APPIMAGETOOL_VERSION: 13
permissions: # permissions required for attestation
id-token: 'write'
@@ -128,13 +122,10 @@ jobs:
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.12" >> $GITHUB_ENV
wget -nv https://github.com/$APPIMAGE_FORK/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
echo "$APPIMAGETOOL_X86_64_HASH appimagetool-x86_64.AppImage" | sha256sum -c
wget -nv https://github.com/$APPIMAGE_FORK/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
echo "$APPIMAGE_RUNTIME_X86_64_HASH runtime-x86_64" | sha256sum -c
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract
echo -e '#/bin/sh\n./squashfs-root/AppRun --runtime-file runtime-x86_64 "$@"' > appimagetool
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
chmod a+rx appimagetool
- name: Download run-time dependencies
run: |

View File

@@ -8,24 +8,18 @@ on:
paths:
- '**'
- '!docs/**'
- '!deploy/**'
- '!setup.py'
- '!Dockerfile'
- '!*.iss'
- '!.gitignore'
- '!.dockerignore'
- '!.github/workflows/**'
- '.github/workflows/unittests.yml'
pull_request:
paths:
- '**'
- '!docs/**'
- '!deploy/**'
- '!setup.py'
- '!Dockerfile'
- '!*.iss'
- '!.gitignore'
- '!.dockerignore'
- '!.github/workflows/**'
- '.github/workflows/unittests.yml'
@@ -39,15 +33,15 @@ jobs:
matrix:
os: [ubuntu-latest]
python:
- {version: '3.11.2'} # Change to '3.11' around 2026-06-10
- {version: '3.10'}
- {version: '3.11'}
- {version: '3.12'}
- {version: '3.13'}
include:
- python: {version: '3.11'} # old compat
- python: {version: '3.10'} # old compat
os: windows-latest
- python: {version: '3.13'} # current
- python: {version: '3.12'} # current
os: windows-latest
- python: {version: '3.13'} # current
- python: {version: '3.12'} # current
os: macos-latest
steps:
@@ -59,7 +53,7 @@ jobs:
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install -r ci-requirements.txt
pip install pytest pytest-subtests pytest-xdist
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
python Launcher.py --update_settings # make sure host.yaml exists for tests
- name: Unittests
@@ -75,7 +69,7 @@ jobs:
os:
- ubuntu-latest
python:
- {version: '3.13'} # current
- {version: '3.12'} # current
steps:
- uses: actions/checkout@v4

7
.gitignore vendored
View File

@@ -56,6 +56,7 @@ success.txt
output/
Output Logs/
/factorio/
/Minecraft Forge Server/
/WebHostLib/static/generated
/freeze_requirements.txt
/Archipelago.zip
@@ -183,6 +184,12 @@ _speedups.c
_speedups.cpp
_speedups.html
# minecraft server stuff
jdk*/
minecraft*/
minecraft_versions.json
!worlds/minecraft/
# pyenv
.python-version

View File

@@ -1,24 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Build APWorld" type="PythonConfigurationType" factoryName="Python">
<module name="Archipelago" />
<option name="ENV_FILES" value="" />
<option name="INTERPRETER_OPTIONS" value="" />
<option name="PARENT_ENVS" value="true" />
<envs>
<env name="PYTHONUNBUFFERED" value="1" />
</envs>
<option name="SDK_HOME" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/" />
<option name="IS_MODULE_SDK" value="true" />
<option name="ADD_CONTENT_ROOTS" value="true" />
<option name="ADD_SOURCE_ROOTS" value="true" />
<option name="SCRIPT_NAME" value="$ContentRoot$/Launcher.py" />
<option name="PARAMETERS" value="\&quot;Build APWorlds\&quot;" />
<option name="SHOW_COMMAND_LINE" value="false" />
<option name="EMULATE_TERMINAL" value="false" />
<option name="MODULE_MODE" value="false" />
<option name="REDIRECT_INPUT" value="false" />
<option name="INPUT_FILE" value="" />
<method v="2" />
</configuration>
</component>

View File

@@ -11,7 +11,6 @@ from typing import List
import Utils
from settings import get_settings
from NetUtils import ClientStatus
from Utils import async_start
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
@@ -81,8 +80,8 @@ class AdventureContext(CommonContext):
self.local_item_locations = {}
self.dragon_speed_info = {}
options = get_settings().adventure_options
self.display_msgs = options.display_msgs
options = Utils.get_settings()
self.display_msgs = options["adventure_options"]["display_msgs"]
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
@@ -103,7 +102,7 @@ class AdventureContext(CommonContext):
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.locations_array = None
if get_settings().adventure_options.as_dict().get("death_link", False):
if Utils.get_settings()["adventure_options"].get("death_link", False):
self.set_deathlink = True
async_start(self.get_freeincarnates_used())
elif cmd == "RoomInfo":
@@ -407,7 +406,6 @@ async def atari_sync_task(ctx: AdventureContext):
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.atari_status = CONNECTION_REFUSED_STATUS
await asyncio.sleep(1)
continue
except CancelledError:
pass
@@ -417,9 +415,8 @@ async def atari_sync_task(ctx: AdventureContext):
async def run_game(romfile):
options = get_settings().adventure_options
auto_start = options.rom_start
rom_args = options.rom_args
auto_start = Utils.get_settings()["adventure_options"].get("rom_start", True)
rom_args = Utils.get_settings()["adventure_options"].get("rom_args")
if auto_start is True:
import webbrowser
webbrowser.open(romfile)

View File

@@ -5,13 +5,12 @@ import functools
import logging
import random
import secrets
import warnings
from argparse import Namespace
from collections import Counter, deque, defaultdict
from collections import Counter, deque
from collections.abc import Collection, MutableSequence
from enum import IntEnum, IntFlag
from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Literal, Mapping, NamedTuple,
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING, Literal, overload)
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING)
import dataclasses
from typing_extensions import NotRequired, TypedDict
@@ -154,11 +153,17 @@ class MultiWorld():
self.algorithm = 'balanced'
self.groups = {}
self.regions = self.RegionManager(players)
self.shops = []
self.itempool = []
self.seed = None
self.seed_name: str = "Unavailable"
self.precollected_items = {player: [] for player in self.player_ids}
self.required_locations = []
self.light_world_light_cone = False
self.dark_world_light_cone = False
self.rupoor_cost = 10
self.aga_randomness = True
self.save_and_quit_from_boss = True
self.custom = False
self.customitemarray = []
self.shuffle_ganon = True
@@ -177,7 +182,7 @@ class MultiWorld():
set_player_attr('completion_condition', lambda state: True)
self.worlds = {}
self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
"world's random object instead (usually self.random)", True)
"world's random object instead (usually self.random)")
self.plando_options = PlandoOptions.none
def get_all_ids(self) -> Tuple[int, ...]:
@@ -222,8 +227,17 @@ class MultiWorld():
self.seed_name = name if name else str(self.seed)
def set_options(self, args: Namespace) -> None:
# TODO - remove this section once all worlds use options dataclasses
from worlds import AutoWorld
all_keys: Set[str] = {key for player in self.player_ids for key in
AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
for option_key in all_keys:
option = Utils.DeprecateDict(f"Getting options from multiworld is now deprecated. "
f"Please use `self.options.{option_key}` instead.", True)
option.update(getattr(args, option_key, {}))
setattr(self, option_key, option)
for player in self.player_ids:
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
self.worlds[player] = world_type(self, player)
@@ -261,7 +275,6 @@ class MultiWorld():
"local_items": set(item_link.get("local_items", [])),
"non_local_items": set(item_link.get("non_local_items", [])),
"link_replacement": replacement_prio.index(item_link["link_replacement"]),
"skip_if_solo": item_link.get("skip_if_solo", False),
}
for _name, item_link in item_links.items():
@@ -285,8 +298,6 @@ class MultiWorld():
for group_name, item_link in item_links.items():
game = item_link["game"]
if item_link["skip_if_solo"] and len(item_link["players"]) == 1:
continue
group_id, group = self.add_group(group_name, game, set(item_link["players"]))
group["item_pool"] = item_link["item_pool"]
@@ -427,27 +438,12 @@ class MultiWorld():
def get_location(self, location_name: str, player: int) -> Location:
return self.regions.location_cache[player][location_name]
def get_all_state(self, use_cache: bool | None = None, allow_partial_entrances: bool = False,
def get_all_state(self, use_cache: bool, allow_partial_entrances: bool = False,
collect_pre_fill_items: bool = True, perform_sweep: bool = True) -> CollectionState:
"""
Creates a new CollectionState, and collects all precollected items, all items in the multiworld itempool, those
specified in each worlds' `get_pre_fill_items()`, and then sweeps the multiworld collecting any other items
it is able to reach, building as complete of a completed game state as possible.
cached = getattr(self, "_all_state", None)
if use_cache and cached:
return cached.copy()
:param use_cache: Deprecated and unused.
:param allow_partial_entrances: Whether the CollectionState should allow for disconnected entrances while
sweeping, such as before entrance randomization is complete.
:param collect_pre_fill_items: Whether the items in each worlds' `get_pre_fill_items()` should be added to this
state.
:param perform_sweep: Whether this state should perform a sweep for reachable locations, collecting any placed
items it can.
:return: The completed CollectionState.
"""
if __debug__ and use_cache is not None:
# TODO swap to Utils.deprecate when we want this to crash on source and warn on frozen
warnings.warn("multiworld.get_all_state no longer caches all_state and this argument will be removed.",
DeprecationWarning)
ret = CollectionState(self, allow_partial_entrances)
for item in self.itempool:
@@ -460,6 +456,8 @@ class MultiWorld():
if perform_sweep:
ret.sweep_for_advancements()
if use_cache:
self._all_state = ret
return ret
def get_items(self) -> List[Item]:
@@ -573,9 +571,26 @@ class MultiWorld():
if self.has_beaten_game(state):
return True
for _ in state.sweep_for_advancements(locations,
yield_each_sweep=True,
checked_locations=state.locations_checked):
base_locations = self.get_locations() if locations is None else locations
prog_locations = {location for location in base_locations if location.item
and location.item.advancement and location not in state.locations_checked}
while prog_locations:
sphere: Set[Location] = set()
# build up spheres of collection radius.
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
for location in prog_locations:
if location.can_reach(state):
sphere.add(location)
if not sphere:
# ran out of places and did not finish yet, quit
return False
for location in sphere:
state.collect(location.item, True, location)
prog_locations -= sphere
if self.has_beaten_game(state):
return True
@@ -691,12 +706,6 @@ class MultiWorld():
sphere.append(locations.pop(n))
if not sphere:
if __debug__:
from Fill import FillError
raise FillError(
f"Could not access required locations for accessibility check. Missing: {locations}",
multiworld=self,
)
# ran out of places and did not finish yet, quit
logging.warning(f"Could not access required locations for accessibility check."
f" Missing: {locations}")
@@ -860,133 +869,20 @@ class CollectionState():
"Please switch over to sweep_for_advancements.")
return self.sweep_for_advancements(locations)
def _sweep_for_advancements_impl(self, advancements_per_player: List[Tuple[int, List[Location]]],
yield_each_sweep: bool) -> Iterator[None]:
"""
The implementation for sweep_for_advancements is separated here because it returns a generator due to the use
of a yield statement.
"""
all_players = {player for player, _ in advancements_per_player}
players_to_check = all_players
# As an optimization, it is assumed that each player's world only logically depends on itself. However, worlds
# are allowed to logically depend on other worlds, so once there are no more players that should be checked
# under this assumption, an extra sweep iteration is performed that checks every player, to confirm that the
# sweep is finished.
checking_if_finished = False
while players_to_check:
next_advancements_per_player: List[Tuple[int, List[Location]]] = []
next_players_to_check = set()
for player, locations in advancements_per_player:
if player not in players_to_check:
next_advancements_per_player.append((player, locations))
continue
# Accessibility of each location is checked first because a player's region accessibility cache becomes
# stale whenever one of their own items is collected into the state.
reachable_locations: List[Location] = []
unreachable_locations: List[Location] = []
for location in locations:
if location.can_reach(self):
# Locations containing items that do not belong to `player` could be collected immediately
# because they won't stale `player`'s region accessibility cache, but, for simplicity, all the
# items at reachable locations are collected in a single loop.
reachable_locations.append(location)
else:
unreachable_locations.append(location)
if unreachable_locations:
next_advancements_per_player.append((player, unreachable_locations))
# A previous player's locations processed in the current `while players_to_check` iteration could have
# collected items belonging to `player`, but now that all of `player`'s reachable locations have been
# found, it can be assumed that `player` will not gain any more reachable locations until another one of
# their items is collected.
# It would be clearer to not add players to `next_players_to_check` in the first place if they have yet
# to be processed in the current `while players_to_check` iteration, but checking if a player should be
# added to `next_players_to_check` would need to be run once for every item that is collected, so it is
# more performant to instead discard `player` from `next_players_to_check` once their locations have
# been processed.
next_players_to_check.discard(player)
# Collect the items from the reachable locations.
for advancement in reachable_locations:
self.advancements.add(advancement)
item = advancement.item
assert isinstance(item, Item), "tried to collect advancement Location with no Item"
if self.collect(item, True, advancement):
# The player the item belongs to may be able to reach additional locations in the next sweep
# iteration.
next_players_to_check.add(item.player)
if not next_players_to_check:
if not checking_if_finished:
# It is assumed that each player's world only logically depends on itself, which may not be the
# case, so confirm that the sweep is finished by doing an extra iteration that checks every player.
checking_if_finished = True
next_players_to_check = all_players
else:
checking_if_finished = False
players_to_check = next_players_to_check
advancements_per_player = next_advancements_per_player
if yield_each_sweep:
yield
@overload
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None, *,
yield_each_sweep: Literal[True],
checked_locations: Optional[Set[Location]] = None) -> Iterator[None]: ...
@overload
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None,
yield_each_sweep: Literal[False] = False,
checked_locations: Optional[Set[Location]] = None) -> None: ...
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None, yield_each_sweep: bool = False,
checked_locations: Optional[Set[Location]] = None) -> Optional[Iterator[None]]:
"""
Sweep through the locations that contain uncollected advancement items, collecting the items into the state
until there are no more reachable locations that contain uncollected advancement items.
:param locations: The locations to sweep through, defaulting to all locations in the multiworld.
:param yield_each_sweep: When True, return a generator that yields at the end of each sweep iteration.
:param checked_locations: Optional override of locations to filter out from the locations argument, defaults to
self.advancements when None.
"""
if checked_locations is None:
checked_locations = self.advancements
# Since the sweep loop usually performs many iterations, the locations are filtered in advance.
# A list of tuples is used, instead of a dictionary, because it is faster to iterate.
advancements_per_player: List[Tuple[int, List[Location]]]
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None) -> None:
if locations is None:
# `location.advancement` can only be True for filled locations, so unfilled locations are filtered out.
advancements_per_player = []
for player, locations_dict in self.multiworld.regions.location_cache.items():
filtered_locations = [location for location in locations_dict.values()
if location.advancement and location not in checked_locations]
if filtered_locations:
advancements_per_player.append((player, filtered_locations))
else:
# Filter and separate the locations into a list for each player.
advancements_per_player_dict: Dict[int, List[Location]] = defaultdict(list)
for location in locations:
if location.advancement and location not in checked_locations:
advancements_per_player_dict[location.player].append(location)
# Convert to a list of tuples.
advancements_per_player = list(advancements_per_player_dict.items())
del advancements_per_player_dict
locations = self.multiworld.get_filled_locations()
reachable_advancements = True
# since the loop has a good chance to run more than once, only filter the advancements once
locations = {location for location in locations if location.advancement and location not in self.advancements}
if yield_each_sweep:
# Return a generator that will yield at the end of each sweep iteration.
return self._sweep_for_advancements_impl(advancements_per_player, True)
else:
# Create the generator, but tell it not to yield anything, so it will run to completion in zero iterations
# once started, then start and exhaust the generator by attempting to iterate it.
for _ in self._sweep_for_advancements_impl(advancements_per_player, False):
assert False, "Generator yielded when it should have run to completion without yielding"
return None
while reachable_advancements:
reachable_advancements = {location for location in locations if location.can_reach(self)}
locations -= reachable_advancements
for advancement in reachable_advancements:
self.advancements.add(advancement)
assert isinstance(advancement.item, Item), "tried to collect Event with no Item"
self.collect(advancement.item, True, advancement)
# item name related
def has(self, item: str, player: int, count: int = 1) -> bool:
@@ -1254,13 +1150,13 @@ class Region:
self.region_manager = region_manager
def __getitem__(self, index: int) -> Location:
return self._list[index]
return self._list.__getitem__(index)
def __setitem__(self, index: int, value: Location) -> None:
raise NotImplementedError()
def __len__(self) -> int:
return len(self._list)
return self._list.__len__()
def __iter__(self):
return iter(self._list)
@@ -1274,8 +1170,8 @@ class Region:
class LocationRegister(Register):
def __delitem__(self, index: int) -> None:
location: Location = self._list[index]
del self._list[index]
location: Location = self._list.__getitem__(index)
self._list.__delitem__(index)
del(self.region_manager.location_cache[location.player][location.name])
def insert(self, index: int, value: Location) -> None:
@@ -1286,8 +1182,8 @@ class Region:
class EntranceRegister(Register):
def __delitem__(self, index: int) -> None:
entrance: Entrance = self._list[index]
del self._list[index]
entrance: Entrance = self._list.__getitem__(index)
self._list.__delitem__(index)
del(self.region_manager.entrance_cache[entrance.player][entrance.name])
def insert(self, index: int, value: Entrance) -> None:
@@ -1346,7 +1242,8 @@ class Region:
for entrance in self.entrances: # BFS might be better here, trying DFS for now.
return entrance.parent_region.get_connecting_entrance(is_main_entrance)
def add_locations(self, locations: Mapping[str, int | None], location_type: type[Location] | None = None) -> None:
def add_locations(self, locations: Dict[str, Optional[int]],
location_type: Optional[type[Location]] = None) -> None:
"""
Adds locations to the Region object, where location_type is your Location class and locations is a dict of
location names to address.
@@ -1434,16 +1331,16 @@ class Region:
entrance.connect(self)
return entrance
def add_exits(self, exits: Iterable[str] | Mapping[str, str | None],
rules: Mapping[str, Callable[[CollectionState], bool]] | None = None) -> List[Entrance]:
def add_exits(self, exits: Union[Iterable[str], Dict[str, Optional[str]]],
rules: Dict[str, Callable[[CollectionState], bool]] = None) -> List[Entrance]:
"""
Connects current region to regions in exit dictionary. Passed region names must exist first.
:param exits: exits from the region. format is {"connecting_region": "exit_name"}. if a non dict is provided,
created entrances will be named "self.name -> connecting_region"
:param rules: rules for the exits from this region. format is {"connecting_region": rule}
created entrances will be named "self.name -> connecting_region"
:param rules: rules for the exits from this region. format is {"connecting_region", rule}
"""
if not isinstance(exits, Mapping):
if not isinstance(exits, Dict):
exits = dict.fromkeys(exits)
return [
self.connect(
@@ -1533,47 +1430,31 @@ class Location:
class ItemClassification(IntFlag):
filler = 0b00000
filler = 0b0000
""" aka trash, as in filler items like ammo, currency etc """
progression = 0b00001
progression = 0b0001
""" Item that is logically relevant.
Protects this item from being placed on excluded or unreachable locations. """
useful = 0b00010
useful = 0b0010
""" Item that is especially useful.
Protects this item from being placed on excluded or unreachable locations.
When combined with another flag like "progression", it means "an especially useful progression item". """
trap = 0b00100
trap = 0b0100
""" Item that is detrimental in some way. """
skip_balancing = 0b01000
skip_balancing = 0b1000
""" should technically never occur on its own
Item that is logically relevant, but progression balancing should not touch.
Possible reasons for why an item should not be pulled ahead by progression balancing:
1. This item is quite insignificant, so pulling it earlier doesn't help (currency/etc.)
2. It is important for the player experience that this item is evenly distributed in the seed (e.g. goal items) """
Typically currency or other counted items. """
deprioritized = 0b10000
""" Should technically never occur on its own.
Will not be considered for priority locations,
unless Priority Locations Fill runs out of regular progression items before filling all priority locations.
Should be used for items that would feel bad for the player to find on a priority location.
Usually, these are items that are plentiful or insignificant. """
progression_deprioritized_skip_balancing = 0b11001
""" Since a common case of both skip_balancing and deprioritized is "insignificant progression",
these items often want both flags. """
progression_skip_balancing = 0b01001 # only progression gets balanced
progression_deprioritized = 0b10001 # only progression can be placed during priority fill
progression_skip_balancing = 0b1001 # only progression gets balanced
def as_flag(self) -> int:
"""As Network API flag int."""
return int(self & 0b00111)
return int(self & 0b0111)
class Item:
@@ -1617,10 +1498,6 @@ class Item:
def trap(self) -> bool:
return ItemClassification.trap in self.classification
@property
def deprioritized(self) -> bool:
return ItemClassification.deprioritized in self.classification
@property
def filler(self) -> bool:
return not (self.advancement or self.useful or self.trap)
@@ -1857,9 +1734,6 @@ class Spoiler:
Utils.__version__, self.multiworld.seed))
outfile.write('Filling Algorithm: %s\n' % self.multiworld.algorithm)
outfile.write('Players: %d\n' % self.multiworld.players)
if self.multiworld.players > 1:
loc_count = len([loc for loc in self.multiworld.get_locations() if not loc.is_event])
outfile.write('Total Location Count: %d\n' % loc_count)
outfile.write(f'Plando Options: {self.multiworld.plando_options}\n')
AutoWorld.call_stage(self.multiworld, "write_spoiler_header", outfile)
@@ -1868,9 +1742,6 @@ class Spoiler:
outfile.write('\nPlayer %d: %s\n' % (player, self.multiworld.get_player_name(player)))
outfile.write('Game: %s\n' % self.multiworld.game[player])
loc_count = len([loc for loc in self.multiworld.get_locations(player) if not loc.is_event])
outfile.write('Location Count: %d\n' % loc_count)
for f_option, option in self.multiworld.worlds[player].options_dataclass.type_hints.items():
write_option(f_option, option)
@@ -1907,8 +1778,7 @@ class Spoiler:
if self.unreachables:
outfile.write('\n\nUnreachable Progression Items:\n\n')
outfile.write(
'\n'.join(['%s: %s' % (unreachable.item, unreachable)
for unreachable in sorted(self.unreachables)]))
'\n'.join(['%s: %s' % (unreachable.item, unreachable) for unreachable in self.unreachables]))
if self.paths:
outfile.write('\n\nPaths:\n\n')
@@ -1935,7 +1805,7 @@ class Tutorial(NamedTuple):
description: str
language: str
file_name: str
link: str # unused
link: str
authors: List[str]

View File

@@ -21,7 +21,7 @@ import Utils
if __name__ == "__main__":
Utils.init_logging("TextClient", exception_logger="Client")
from MultiServer import CommandProcessor, mark_raw
from MultiServer import CommandProcessor
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, HintStatus, SlotType)
from Utils import Version, stream_input, async_start
@@ -107,9 +107,7 @@ class ClientCommandProcessor(CommandProcessor):
return False
count = 0
checked_count = 0
lookup = self.ctx.location_names[self.ctx.game]
for location_id, location in lookup.items():
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
if filter_text and filter_text not in location:
continue
if location_id < 0:
@@ -130,87 +128,43 @@ class ClientCommandProcessor(CommandProcessor):
self.output("No missing location checks found.")
return True
def output_datapackage_part(self, name: typing.Literal["Item Names", "Location Names"]) -> bool:
"""
Helper to digest a specific section of this game's datapackage.
:param name: Printed to the user as context for the part.
:return: Whether the process was successful.
"""
if not self.ctx.game:
self.output(f"No game set, cannot determine {name}.")
return False
lookup = self.ctx.item_names if name == "Item Names" else self.ctx.location_names
lookup = lookup[self.ctx.game]
self.output(f"{name} for {self.ctx.game}")
for name in lookup.values():
self.output(name)
return True
def _cmd_items(self) -> bool:
def _cmd_items(self):
"""List all item names for the currently running game."""
return self.output_datapackage_part("Item Names")
def _cmd_locations(self) -> bool:
"""List all location names for the currently running game."""
return self.output_datapackage_part("Location Names")
def output_group_part(self, group_key: typing.Literal["item_name_groups", "location_name_groups"],
filter_key: str,
name: str) -> bool:
"""
Logs an item or location group from the player's game's datapackage.
:param group_key: Either Item or Location group to be processed.
:param filter_key: Which group key to filter to. If an empty string is passed will log all item/location groups.
:param name: Printed to the user as context for the part.
:return: Whether the process was successful.
"""
if not self.ctx.game:
self.output(f"No game set, cannot determine existing {name} Groups.")
self.output("No game set, cannot determine existing items.")
return False
lookup = Utils.persistent_load().get("groups_by_checksum", {}).get(self.ctx.checksums[self.ctx.game], {})\
.get(self.ctx.game, {}).get(group_key, {})
if lookup is None:
self.output("datapackage not yet loaded, try again")
self.output(f"Item Names for {self.ctx.game}")
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
self.output(item_name)
def _cmd_item_groups(self):
"""List all item group names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing item groups.")
return False
self.output(f"Item Group Names for {self.ctx.game}")
for group_name in AutoWorldRegister.world_types[self.ctx.game].item_name_groups:
self.output(group_name)
if filter_key:
if filter_key not in lookup:
self.output(f"Unknown {name} Group {filter_key}")
return False
def _cmd_locations(self):
"""List all location names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing locations.")
return False
self.output(f"Location Names for {self.ctx.game}")
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
self.output(location_name)
self.output(f"{name}s for {name} Group \"{filter_key}\"")
for entry in lookup[filter_key]:
self.output(entry)
else:
self.output(f"{name} Groups for {self.ctx.game}")
for group in lookup:
self.output(group)
return True
def _cmd_location_groups(self):
"""List all location group names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing location groups.")
return False
self.output(f"Location Group Names for {self.ctx.game}")
for group_name in AutoWorldRegister.world_types[self.ctx.game].location_name_groups:
self.output(group_name)
@mark_raw
def _cmd_item_groups(self, key: str = "") -> bool:
"""
List all item group names for the currently running game.
:param key: Which item group to filter to. Will log all groups if empty.
"""
return self.output_group_part("item_name_groups", key, "Item")
@mark_raw
def _cmd_location_groups(self, key: str = "") -> bool:
"""
List all location group names for the currently running game.
:param key: Which item group to filter to. Will log all groups if empty.
"""
return self.output_group_part("location_name_groups", key, "Location")
def _cmd_ready(self) -> bool:
def _cmd_ready(self):
"""Send ready status to server."""
self.ctx.ready = not self.ctx.ready
if self.ctx.ready:
@@ -220,7 +174,6 @@ class ClientCommandProcessor(CommandProcessor):
state = ClientStatus.CLIENT_CONNECTED
self.output("Unreadied.")
async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
return True
def default(self, raw: str):
"""The default message parser to be used when parsing any messages that do not match a command"""
@@ -248,7 +201,6 @@ class CommonContext:
# noinspection PyTypeChecker
def __getitem__(self, key: str) -> typing.Mapping[int, str]:
assert isinstance(key, str), f"ctx.{self.lookup_type}_names used with an id, use the lookup_in_ helpers instead"
return self._game_store[key]
def __len__(self) -> int:
@@ -258,7 +210,7 @@ class CommonContext:
return iter(self._game_store)
def __repr__(self) -> str:
return repr(self._game_store)
return self._game_store.__repr__()
def lookup_in_game(self, code: int, game_name: typing.Optional[str] = None) -> str:
"""Returns the name for an item/location id in the context of a specific game or own game if `game` is
@@ -426,8 +378,6 @@ class CommonContext:
self.jsontotextparser = JSONtoTextParser(self)
self.rawjsontotextparser = RawJSONtoTextParser(self)
if self.game:
self.checksums[self.game] = network_data_package["games"][self.game]["checksum"]
self.update_data_package(network_data_package)
# execution
@@ -687,24 +637,6 @@ class CommonContext:
for game, game_data in data_package["games"].items():
Utils.store_data_package_for_checksum(game, game_data)
def consume_network_item_groups(self):
data = {"item_name_groups": self.stored_data[f"_read_item_name_groups_{self.game}"]}
current_cache = Utils.persistent_load().get("groups_by_checksum", {}).get(self.checksums[self.game], {})
if self.game in current_cache:
current_cache[self.game].update(data)
else:
current_cache[self.game] = data
Utils.persistent_store("groups_by_checksum", self.checksums[self.game], current_cache)
def consume_network_location_groups(self):
data = {"location_name_groups": self.stored_data[f"_read_location_name_groups_{self.game}"]}
current_cache = Utils.persistent_load().get("groups_by_checksum", {}).get(self.checksums[self.game], {})
if self.game in current_cache:
current_cache[self.game].update(data)
else:
current_cache[self.game] = data
Utils.persistent_store("groups_by_checksum", self.checksums[self.game], current_cache)
# data storage
def set_notify(self, *keys: str) -> None:
@@ -856,9 +788,9 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
server_url = urllib.parse.urlparse(address)
if server_url.username:
ctx.username = urllib.parse.unquote(server_url.username)
ctx.username = server_url.username
if server_url.password:
ctx.password = urllib.parse.unquote(server_url.password)
ctx.password = server_url.password
def reconnect_hint() -> str:
return ", type /connect to reconnect" if ctx.server_address else ""
@@ -1005,12 +937,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.hint_points = args.get("hint_points", 0)
ctx.consume_players_package(args["players"])
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
if ctx.game:
game = ctx.game
else:
game = ctx.slot_info[ctx.slot][1]
ctx.stored_data_notification_keys.add(f"_read_item_name_groups_{game}")
ctx.stored_data_notification_keys.add(f"_read_location_name_groups_{game}")
msgs = []
if ctx.locations_checked:
msgs.append({"cmd": "LocationChecks",
@@ -1091,19 +1017,11 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.stored_data.update(args["keys"])
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" in args["keys"]:
ctx.ui.update_hints()
if f"_read_item_name_groups_{ctx.game}" in args["keys"]:
ctx.consume_network_item_groups()
if f"_read_location_name_groups_{ctx.game}" in args["keys"]:
ctx.consume_network_location_groups()
elif cmd == "SetReply":
ctx.stored_data[args["key"]] = args["value"]
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" == args["key"]:
ctx.ui.update_hints()
elif f"_read_item_name_groups_{ctx.game}" == args["key"]:
ctx.consume_network_item_groups()
elif f"_read_location_name_groups_{ctx.game}" == args["key"]:
ctx.consume_network_location_groups()
elif args["key"].startswith("EnergyLink"):
ctx.current_energy_link_value = args["value"]
if ctx.ui:

View File

@@ -1,100 +0,0 @@
# hadolint global ignore=SC1090,SC1091
# Source
FROM scratch AS release
WORKDIR /release
ADD https://github.com/Ijwu/Enemizer/releases/latest/download/ubuntu.16.04-x64.zip Enemizer.zip
# Enemizer
FROM alpine:3.21 AS enemizer
ARG TARGETARCH
WORKDIR /release
COPY --from=release /release/Enemizer.zip .
# No release for arm architecture. Skip.
RUN if [ "$TARGETARCH" = "amd64" ]; then \
apk add unzip=6.0-r15 --no-cache && \
unzip -u Enemizer.zip -d EnemizerCLI && \
chmod -R 777 EnemizerCLI; \
else touch EnemizerCLI; fi
# Cython builder stage
FROM python:3.12 AS cython-builder
WORKDIR /build
# Copy and install requirements first (better caching)
COPY requirements.txt WebHostLib/requirements.txt
RUN pip install --no-cache-dir -r \
WebHostLib/requirements.txt \
"setuptools>=75,<81"
COPY _speedups.pyx .
COPY intset.h .
RUN cythonize -b -i _speedups.pyx
# Archipelago
FROM python:3.12-slim-bookworm AS archipelago
ARG TARGETARCH
ENV VIRTUAL_ENV=/opt/venv
ENV PYTHONUNBUFFERED=1
WORKDIR /app
# Install requirements
# hadolint ignore=DL3008
RUN apt-get update && \
apt-get install -y --no-install-recommends \
git \
gcc=4:12.2.0-3 \
libc6-dev \
libtk8.6=8.6.13-2 \
g++=4:12.2.0-3 \
curl && \
apt-get clean && \
rm -rf /var/lib/apt/lists/*
# Create and activate venv
RUN python -m venv $VIRTUAL_ENV; \
. $VIRTUAL_ENV/bin/activate
# Copy and install requirements first (better caching)
COPY WebHostLib/requirements.txt WebHostLib/requirements.txt
RUN pip install --no-cache-dir -r \
WebHostLib/requirements.txt \
gunicorn==23.0.0
COPY . .
COPY --from=cython-builder /build/*.so ./
# Run ModuleUpdate
RUN python ModuleUpdate.py -y
# Purge unneeded packages
RUN apt-get purge -y \
git \
gcc \
libc6-dev \
g++ && \
apt-get autoremove -y
# Copy necessary components
COPY --from=enemizer /release/EnemizerCLI /tmp/EnemizerCLI
# No release for arm architecture. Skip.
RUN if [ "$TARGETARCH" = "amd64" ]; then \
cp -r /tmp/EnemizerCLI EnemizerCLI; \
fi; \
rm -rf /tmp/EnemizerCLI
# Define health check
HEALTHCHECK --interval=30s --timeout=10s --start-period=40s --retries=3 \
CMD curl -f http://localhost:${PORT:-80} || exit 1
# Ensure no runtime ModuleUpdate.
ENV SKIP_REQUIREMENTS_UPDATE=true
ENTRYPOINT [ "python", "WebHost.py" ]

101
Fill.py
View File

@@ -116,23 +116,12 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
else:
# we filled all reachable spots.
if swap:
# Keep a cache of previous safe swap states that might be usable to sweep from to produce the next
# swap state, instead of sweeping from `base_state` each time.
previous_safe_swap_state_cache: typing.Deque[CollectionState] = deque()
# Almost never are more than 2 states needed. The rare cases that do are usually highly restrictive
# single_player_placement=True pre-fills which can go through more than 10 states in some seeds.
max_swap_base_state_cache_length = 3
# try swapping this item with previously placed items in a safe way then in an unsafe way
swap_attempts = ((i, location, unsafe)
for unsafe in (False, True)
for i, location in enumerate(placements))
for (i, location, unsafe) in swap_attempts:
placed_item = location.item
if item_to_place == placed_item:
# The number of allowed swaps is limited, so do not allow a swap of an item with a copy of
# itself.
continue
# Unplaceable items can sometimes be swapped infinitely. Limit the
# number of times we will swap an individual item to prevent this
swap_count = swapped_items[placed_item.player, placed_item.name, unsafe]
@@ -141,30 +130,9 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
location.item = None
placed_item.location = None
for previous_safe_swap_state in previous_safe_swap_state_cache:
# If a state has already checked the location of the swap, then it cannot be used.
if location not in previous_safe_swap_state.advancements:
# Previous swap states will have collected all items in `item_pool`, so the new
# `swap_state` can skip having to collect them again.
# Previous swap states will also have already checked many locations, making the sweep
# faster.
swap_state = sweep_from_pool(previous_safe_swap_state, (placed_item,) if unsafe else (),
multiworld.get_filled_locations(item.player)
if single_player_placement else None)
break
else:
# No previous swap_state was usable as a base state to sweep from, so create a new one.
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
multiworld.get_filled_locations(item.player)
if single_player_placement else None)
# Unsafe states should not be added to the cache because they have collected `placed_item`.
if not unsafe:
if len(previous_safe_swap_state_cache) >= max_swap_base_state_cache_length:
# Remove the oldest cached state.
previous_safe_swap_state_cache.pop()
# Add the new state to the start of the cache.
previous_safe_swap_state_cache.appendleft(swap_state)
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
multiworld.get_filled_locations(item.player)
if single_player_placement else None)
# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
# to clean that up later, so there is a chance generation fails.
@@ -362,12 +330,7 @@ def fast_fill(multiworld: MultiWorld,
return item_pool[placing:], fill_locations[placing:]
def accessibility_corrections(multiworld: MultiWorld,
state: CollectionState,
locations: list[Location],
pool: list[Item] | None = None) -> None:
if pool is None:
pool = []
def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, locations, pool=[]):
maximum_exploration_state = sweep_from_pool(state, pool)
minimal_players = {player for player in multiworld.player_ids if
multiworld.worlds[player].options.accessibility == "minimal"}
@@ -487,12 +450,6 @@ def distribute_early_items(multiworld: MultiWorld,
def distribute_items_restrictive(multiworld: MultiWorld,
panic_method: typing.Literal["swap", "raise", "start_inventory"] = "swap") -> None:
assert all(item.location is None for item in multiworld.itempool), (
"At the start of distribute_items_restrictive, "
"there are items in the multiworld itempool that are already placed on locations:\n"
f"{[(item.location, item) for item in multiworld.itempool if item.location is not None]}"
)
fill_locations = sorted(multiworld.get_unfilled_locations())
multiworld.random.shuffle(fill_locations)
# get items to distribute
@@ -535,50 +492,18 @@ def distribute_items_restrictive(multiworld: MultiWorld,
single_player = multiworld.players == 1 and not multiworld.groups
if prioritylocations:
regular_progression = []
deprioritized_progression = []
for item in progitempool:
if item.deprioritized:
deprioritized_progression.append(item)
else:
regular_progression.append(item)
# "priority fill"
# try without deprioritized items in the mix at all. This means they need to be collected into state first.
priority_fill_state = sweep_from_pool(multiworld.state, deprioritized_progression)
fill_restrictive(multiworld, priority_fill_state, prioritylocations, regular_progression,
maximum_exploration_state = sweep_from_pool(multiworld.state)
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority", one_item_per_player=True, allow_partial=True)
if prioritylocations and regular_progression:
if prioritylocations:
# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
# deprioritized items are still not in the mix, so they need to be collected into state first.
# allow_partial should only be set if there is deprioritized progression to fall back on.
priority_retry_state = sweep_from_pool(multiworld.state, deprioritized_progression)
fill_restrictive(multiworld, priority_retry_state, prioritylocations, regular_progression,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority Retry", one_item_per_player=False,
allow_partial=bool(deprioritized_progression))
if prioritylocations and deprioritized_progression:
# There are no more regular progression items that can be placed on any priority locations.
# We'd still prefer to place deprioritized progression items on priority locations over filler items.
# Since we're leaving out the remaining regular progression now, we need to collect it into state first.
priority_retry_2_state = sweep_from_pool(multiworld.state, regular_progression)
fill_restrictive(multiworld, priority_retry_2_state, prioritylocations, deprioritized_progression,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority Retry 2", one_item_per_player=True, allow_partial=True)
if prioritylocations and deprioritized_progression:
# retry with deprioritized items AND without one_item_per_player optimisation
# Since we're leaving out the remaining regular progression now, we need to collect it into state first.
priority_retry_3_state = sweep_from_pool(multiworld.state, regular_progression)
fill_restrictive(multiworld, priority_retry_3_state, prioritylocations, deprioritized_progression,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority Retry 3", one_item_per_player=False)
# restore original order of progitempool
progitempool[:] = [item for item in progitempool if not item.location]
maximum_exploration_state = sweep_from_pool(multiworld.state)
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority Retry", one_item_per_player=False)
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
defaultlocations = prioritylocations + defaultlocations
@@ -965,7 +890,7 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
worlds = set()
for listed_world in target_world:
if listed_world not in world_name_lookup:
failed(f"Cannot place item to {listed_world}'s world as that world does not exist.",
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
block.force)
continue
worlds.add(world_name_lookup[listed_world])
@@ -998,9 +923,9 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
if isinstance(locations, str):
locations = [locations]
locations_from_groups: list[str] = []
resolved_locations: list[Location] = []
for target_player in worlds:
locations_from_groups: list[str] = []
world_locations = multiworld.get_unfilled_locations(target_player)
for group in multiworld.worlds[target_player].location_name_groups:
if group in locations:

View File

@@ -23,7 +23,7 @@ from BaseClasses import seeddigits, get_seed, PlandoOptions
from Utils import parse_yamls, version_tuple, __version__, tuplize_version
def mystery_argparse(argv: list[str] | None = None):
def mystery_argparse():
from settings import get_settings
settings = get_settings()
defaults = settings.generator
@@ -57,7 +57,7 @@ def mystery_argparse(argv: list[str] | None = None):
parser.add_argument("--spoiler_only", action="store_true",
help="Skips generation assertion and multidata, outputting only a spoiler log. "
"Intended for debugging and testing purposes.")
args = parser.parse_args(argv)
args = parser.parse_args()
if args.skip_output and args.spoiler_only:
parser.error("Cannot mix --skip_output and --spoiler_only")
@@ -166,10 +166,19 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
f"A mix is also permitted.")
from worlds.AutoWorld import AutoWorldRegister
args.outputname = seed_name
args.sprite = dict.fromkeys(range(1, args.multi+1), None)
args.sprite_pool = dict.fromkeys(range(1, args.multi+1), None)
args.name = {}
from worlds.alttp.EntranceRandomizer import parse_arguments
erargs = parse_arguments(['--multi', str(args.multi)])
erargs.seed = seed
erargs.plando_options = args.plando
erargs.spoiler = args.spoiler
erargs.race = args.race
erargs.outputname = seed_name
erargs.outputpath = args.outputpath
erargs.skip_prog_balancing = args.skip_prog_balancing
erargs.skip_output = args.skip_output
erargs.spoiler_only = args.spoiler_only
erargs.name = {}
erargs.csv_output = args.csv_output
settings_cache: dict[str, tuple[argparse.Namespace, ...]] = \
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None)
@@ -189,11 +198,6 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
yaml[category][key] = option
elif category_name not in yaml:
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
elif key == "triggers":
if "triggers" not in yaml[category_name]:
yaml[category_name][key] = []
for trigger in option:
yaml[category_name][key].append(trigger)
else:
yaml[category_name][key] = option
@@ -201,7 +205,7 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
for player in range(1, args.multi + 1):
player_path_cache[player] = player_files.get(player, args.weights_file_path)
name_counter = Counter()
args.player_options = {}
erargs.player_options = {}
player = 1
while player <= args.multi:
@@ -214,21 +218,21 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
for k, v in vars(settingsObject).items():
if v is not None:
try:
getattr(args, k)[player] = v
getattr(erargs, k)[player] = v
except AttributeError:
setattr(args, k, {player: v})
setattr(erargs, k, {player: v})
except Exception as e:
raise Exception(f"Error setting {k} to {v} for player {player}") from e
# name was not specified
if player not in args.name:
if player not in erargs.name:
if path == args.weights_file_path:
# weights file, so we need to make the name unique
args.name[player] = f"Player{player}"
erargs.name[player] = f"Player{player}"
else:
# use the filename
args.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
args.name[player] = handle_name(args.name[player], player, name_counter)
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
player += 1
except Exception as e:
@@ -236,10 +240,10 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
else:
raise RuntimeError(f'No weights specified for player {player}')
if len(set(name.lower() for name in args.name.values())) != len(args.name):
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in args.name.values())}")
if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}")
return args, seed
return erargs, seed
def read_weights_yamls(path) -> tuple[Any, ...]:
@@ -390,8 +394,6 @@ def roll_meta_option(option_key, game: str, category_dict: dict) -> Any:
if options[option_key].supports_weighting:
return get_choice(option_key, category_dict)
return category_dict[option_key]
if option_key == "triggers":
return category_dict[option_key]
raise Options.OptionError(f"Error generating meta option {option_key} for {game}.")
@@ -493,22 +495,7 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
if required_plando_options:
raise Exception(f"Settings reports required plando module {str(required_plando_options)}, "
f"which is not enabled.")
games = requirements.get("game", {})
for game, version in games.items():
if game not in AutoWorldRegister.world_types:
continue
if not version:
raise Exception(f"Invalid version for game {game}: {version}.")
if isinstance(version, str):
version = {"min": version}
if "min" in version and tuplize_version(version["min"]) > AutoWorldRegister.world_types[game].world_version:
raise Exception(f"Settings reports required version of world \"{game}\" is at least {version['min']}, "
f"however world is of version "
f"{AutoWorldRegister.world_types[game].world_version.as_simple_string()}.")
if "max" in version and tuplize_version(version["max"]) < AutoWorldRegister.world_types[game].world_version:
raise Exception(f"Settings reports required version of world \"{game}\" is no later than {version['max']}, "
f"however world is of version "
f"{AutoWorldRegister.world_types[game].world_version.as_simple_string()}.")
ret = argparse.Namespace()
for option_key in Options.PerGameCommonOptions.type_hints:
if option_key in weights and option_key not in Options.CommonOptions.type_hints:

9
KH1Client.py Normal file
View File

@@ -0,0 +1,9 @@
if __name__ == '__main__':
import ModuleUpdate
ModuleUpdate.update()
import Utils
Utils.init_logging("KH1Client", exception_logger="Client")
from worlds.kh1.Client import launch
launch()

8
KH2Client.py Normal file
View File

@@ -0,0 +1,8 @@
import ModuleUpdate
import Utils
from worlds.kh2.Client import launch
ModuleUpdate.update()
if __name__ == '__main__':
Utils.init_logging("KH2Client", exception_logger="Client")
launch()

View File

@@ -484,7 +484,7 @@ def main(args: argparse.Namespace | dict | None = None):
if __name__ == '__main__':
init_logging('Launcher')
multiprocessing.freeze_support()
Utils.freeze_support()
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
parser = argparse.ArgumentParser(
description='Archipelago Launcher',

View File

@@ -3,6 +3,9 @@ ModuleUpdate.update()
import Utils
if __name__ == "__main__":
Utils.init_logging("LinksAwakeningContext", exception_logger="Client")
import asyncio
import base64
import binascii
@@ -23,14 +26,16 @@ import typing
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
server_loop)
from NetUtils import ClientStatus
from . import LinksAwakeningWorld
from .Common import BASE_ID as LABaseID
from .GpsTracker import GpsTracker
from .TrackerConsts import storage_key
from .ItemTracker import ItemTracker
from .LADXR.checkMetadata import checkMetadataTable
from .Locations import get_locations_to_id, meta_to_name
from .Tracker import LocationTracker, MagpieBridge, Check
from worlds.ladx import LinksAwakeningWorld
from worlds.ladx.Common import BASE_ID as LABaseID
from worlds.ladx.GpsTracker import GpsTracker
from worlds.ladx.TrackerConsts import storage_key
from worlds.ladx.ItemTracker import ItemTracker
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
from worlds.ladx.Tracker import LocationTracker, MagpieBridge, Check
class GameboyException(Exception):
pass
@@ -407,10 +412,10 @@ class LinksAwakeningClient():
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
item_id -= LABaseID
# The player name table only goes up to 101, so don't go past that
# The player name table only goes up to 100, so don't go past that
# Even if it didn't, the remote player _index_ byte is just a byte, so 255 max
if from_player > 101:
from_player = 101
if from_player > 100:
from_player = 100
next_index += 1
self.gameboy.write_memory(LAClientConstants.wLinkGiveItem, [
@@ -755,44 +760,42 @@ def run_game(romfile: str) -> None:
except FileNotFoundError:
logger.error(f"Couldn't launch ROM, {args[0]} is missing")
def launch(*launch_args):
async def main():
parser = get_base_parser(description="Link's Awakening Client.")
parser.add_argument("--url", help="Archipelago connection url")
parser.add_argument("--no-magpie", dest='magpie', default=True, action='store_false', help="Disable magpie bridge")
parser.add_argument('diff_file', default="", type=str, nargs="?",
help='Path to a .apladx Archipelago Binary Patch file')
async def main():
parser = get_base_parser(description="Link's Awakening Client.")
parser.add_argument("--url", help="Archipelago connection url")
parser.add_argument("--no-magpie", dest='magpie', default=True, action='store_false', help="Disable magpie bridge")
parser.add_argument('diff_file', default="", type=str, nargs="?",
help='Path to a .apladx Archipelago Binary Patch file')
args = parser.parse_args(launch_args)
args = parser.parse_args()
if args.diff_file:
import Patch
logger.info("patch file was supplied - creating rom...")
meta, rom_file = Patch.create_rom_file(args.diff_file)
if "server" in meta and not args.connect:
args.connect = meta["server"]
logger.info(f"wrote rom file to {rom_file}")
if args.diff_file:
import Patch
logger.info("patch file was supplied - creating rom...")
meta, rom_file = Patch.create_rom_file(args.diff_file)
if "server" in meta and not args.connect:
args.connect = meta["server"]
logger.info(f"wrote rom file to {rom_file}")
ctx = LinksAwakeningContext(args.connect, args.password, args.magpie)
ctx = LinksAwakeningContext(args.connect, args.password, args.magpie)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
# TODO: nothing about the lambda about has to be in a lambda
ctx.la_task = create_task_log_exception(ctx.run_game_loop())
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
# TODO: nothing about the lambda about has to be in a lambda
ctx.la_task = create_task_log_exception(ctx.run_game_loop())
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
# Down below run_gui so that we get errors out of the process
if args.diff_file:
run_game(rom_file)
# Down below run_gui so that we get errors out of the process
if args.diff_file:
run_game(rom_file)
await ctx.exit_event.wait()
await ctx.shutdown()
Utils.init_logging("LinksAwakeningContext", exception_logger="Client")
await ctx.exit_event.wait()
await ctx.shutdown()
if __name__ == '__main__':
colorama.just_fix_windows_console()
asyncio.run(main())
colorama.deinit()

View File

@@ -32,7 +32,6 @@ GAME_ALTTP = "A Link to the Past"
WINDOW_MIN_HEIGHT = 525
WINDOW_MIN_WIDTH = 425
class AdjusterWorld(object):
class AdjusterSubWorld(object):
def __init__(self, random):
@@ -41,6 +40,7 @@ class AdjusterWorld(object):
def __init__(self, sprite_pool):
import random
self.sprite_pool = {1: sprite_pool}
self.per_slot_randoms = {1: random}
self.worlds = {1: self.AdjusterSubWorld(random)}
@@ -49,7 +49,6 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
def _get_help_string(self, action):
return textwrap.dedent(action.help)
# See argparse.BooleanOptionalAction
class BooleanOptionalActionWithDisable(argparse.Action):
def __init__(self,
@@ -365,10 +364,10 @@ def run_sprite_update():
logging.info("Done updating sprites")
def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.com/sprites"):
def update_sprites(task, on_finish=None):
resultmessage = ""
successful = True
sprite_dir = user_path("data", "sprites", "alttp", "remote")
sprite_dir = user_path("data", "sprites", "alttpr")
os.makedirs(sprite_dir, exist_ok=True)
ctx = get_cert_none_ssl_context()
@@ -378,11 +377,11 @@ def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.c
on_finish(successful, resultmessage)
try:
task.update_status("Downloading remote sprites list")
with urlopen(repository_url, context=ctx) as response:
task.update_status("Downloading alttpr sprites list")
with urlopen('https://alttpr.com/sprites', context=ctx) as response:
sprites_arr = json.loads(response.read().decode("utf-8"))
except Exception as e:
resultmessage = "Error getting list of remote sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
resultmessage = "Error getting list of alttpr sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
successful = False
task.queue_event(finished)
return
@@ -390,13 +389,13 @@ def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.c
try:
task.update_status("Determining needed sprites")
current_sprites = [os.path.basename(file) for file in glob(sprite_dir + '/*')]
remote_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path))
alttpr_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path))
for sprite in sprites_arr if sprite["author"] != "Nintendo"]
needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in remote_sprites if
needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in alttpr_sprites if
filename not in current_sprites]
remote_filenames = [filename for (_, filename) in remote_sprites]
obsolete_sprites = [sprite for sprite in current_sprites if sprite not in remote_filenames]
alttpr_filenames = [filename for (_, filename) in alttpr_sprites]
obsolete_sprites = [sprite for sprite in current_sprites if sprite not in alttpr_filenames]
except Exception as e:
resultmessage = "Error Determining which sprites to update. Sprites not updated.\n\n%s: %s" % (
type(e).__name__, e)
@@ -448,7 +447,7 @@ def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.c
successful = False
if successful:
resultmessage = "Remote sprites updated successfully"
resultmessage = "alttpr sprites updated successfully"
task.queue_event(finished)
@@ -869,7 +868,7 @@ class SpriteSelector():
def open_custom_sprite_dir(_evt):
open_file(self.custom_sprite_dir)
remote_frametitle = Label(self.window, text='Remote Sprites')
alttpr_frametitle = Label(self.window, text='ALTTPR Sprites')
custom_frametitle = Frame(self.window)
title_text = Label(custom_frametitle, text="Custom Sprites")
@@ -878,8 +877,8 @@ class SpriteSelector():
title_link.pack(side=LEFT)
title_link.bind("<Button-1>", open_custom_sprite_dir)
self.icon_section(remote_frametitle, self.remote_sprite_dir,
'Remote sprites not found. Click "Update remote sprites" to download them.')
self.icon_section(alttpr_frametitle, self.alttpr_sprite_dir,
'ALTTPR sprites not found. Click "Update alttpr sprites" to download them.')
self.icon_section(custom_frametitle, self.custom_sprite_dir,
'Put sprites in the custom sprites folder (see open link above) to have them appear here.')
if not randomOnEvent:
@@ -892,18 +891,11 @@ class SpriteSelector():
button = Button(frame, text="Browse for file...", command=self.browse_for_sprite)
button.pack(side=RIGHT, padx=(5, 0))
button = Button(frame, text="Update remote sprites", command=self.update_remote_sprites)
button = Button(frame, text="Update alttpr sprites", command=self.update_alttpr_sprites)
button.pack(side=RIGHT, padx=(5, 0))
repository_label = Label(frame, text='Sprite Repository:')
self.repository_url = StringVar(frame, "https://alttpr.com/sprites")
repository_entry = Entry(frame, textvariable=self.repository_url)
repository_entry.pack(side=RIGHT, expand=True, fill=BOTH, pady=1)
repository_label.pack(side=RIGHT, expand=False, padx=(0, 5))
button = Button(frame, text="Do not adjust sprite",command=self.use_default_sprite)
button.pack(side=LEFT, padx=(0, 5))
button.pack(side=LEFT,padx=(0,5))
button = Button(frame, text="Default Link sprite", command=self.use_default_link_sprite)
button.pack(side=LEFT, padx=(0, 5))
@@ -1063,7 +1055,7 @@ class SpriteSelector():
for i, button in enumerate(frame.buttons):
button.grid(row=i // self.spritesPerRow, column=i % self.spritesPerRow)
def update_remote_sprites(self):
def update_alttpr_sprites(self):
# need to wrap in try catch. We don't want errors getting the json or downloading the files to break us.
self.window.destroy()
self.parent.update()
@@ -1076,8 +1068,7 @@ class SpriteSelector():
messagebox.showerror("Sprite Updater", resultmessage)
SpriteSelector(self.parent, self.callback, self.adjuster)
BackgroundTaskProgress(self.parent, update_sprites, "Updating Sprites",
on_finish, self.repository_url.get())
BackgroundTaskProgress(self.parent, update_sprites, "Updating Sprites", on_finish)
def browse_for_sprite(self):
sprite = filedialog.askopenfilename(
@@ -1167,13 +1158,12 @@ class SpriteSelector():
os.makedirs(self.custom_sprite_dir)
@property
def remote_sprite_dir(self):
return user_path("data", "sprites", "alttp", "remote")
def alttpr_sprite_dir(self):
return user_path("data", "sprites", "alttpr")
@property
def custom_sprite_dir(self):
return user_path("data", "sprites", "alttp", "custom")
return user_path("data", "sprites", "custom")
def get_image_for_sprite(sprite, gif_only: bool = False):
if not sprite.valid:

View File

@@ -286,14 +286,16 @@ async def gba_sync_task(ctx: MMBN3Context):
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.gba_status = CONNECTION_REFUSED_STATUS
await asyncio.sleep(1)
continue
async def run_game(romfile):
from worlds.mmbn3 import MMBN3World
auto_start = MMBN3World.settings.rom_start
if auto_start is True:
options = Utils.get_options().get("mmbn3_options", None)
if options is None:
auto_start = True
else:
auto_start = options.get("rom_start", True)
if auto_start:
import webbrowser
webbrowser.open(romfile)
elif os.path.isfile(auto_start):

66
Main.py
View File

@@ -1,11 +1,10 @@
import collections
from collections.abc import Mapping
import concurrent.futures
import logging
import os
import pickle
import tempfile
import time
from typing import Any
import zipfile
import zlib
@@ -13,9 +12,8 @@ import worlds
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, flood_items, \
parse_planned_blocks, distribute_planned_blocks, resolve_early_locations_for_planned
from NetUtils import convert_to_base_types
from Options import StartInventoryPool
from Utils import __version__, output_path, restricted_dumps, version_tuple
from Utils import __version__, output_path, version_tuple
from settings import get_settings
from worlds import AutoWorld
from worlds.generic.Rules import exclusion_rules, locality_rules
@@ -37,7 +35,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
logger = logging.getLogger()
multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
multiworld.plando_options = args.plando
multiworld.plando_options = args.plando_options
multiworld.game = args.game.copy()
multiworld.player_name = args.name.copy()
multiworld.sprite = args.sprite.copy()
@@ -54,17 +52,12 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
world_classes = AutoWorld.AutoWorldRegister.world_types.values()
version_count = max(len(cls.world_version.as_simple_string()) for cls in world_classes)
item_count = len(str(max(len(cls.item_names) for cls in world_classes)))
location_count = len(str(max(len(cls.location_names) for cls in world_classes)))
item_count = len(str(max(len(cls.item_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
location_count = len(str(max(len(cls.location_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
if not cls.hidden and len(cls.item_names) > 0:
logger.info(f" {name:{longest_name}}: "
f"v{cls.world_version.as_simple_string():{version_count}} | "
f"Items: {len(cls.item_names):{item_count}} | "
logger.info(f" {name:{longest_name}}: Items: {len(cls.item_names):{item_count}} | "
f"Locations: {len(cls.location_names):{location_count}}")
del item_count, location_count
@@ -99,15 +92,6 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
del local_early
del early
# items can't be both local and non-local, prefer local
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
# Clear non-applicable local and non-local items.
if multiworld.players == 1:
multiworld.worlds[1].options.non_local_items.value = set()
multiworld.worlds[1].options.local_items.value = set()
logger.info('Creating MultiWorld.')
AutoWorld.call_all(multiworld, "create_regions")
@@ -115,6 +99,12 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
AutoWorld.call_all(multiworld, "create_items")
logger.info('Calculating Access Rules.')
for player in multiworld.player_ids:
# items can't be both local and non-local, prefer local
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
AutoWorld.call_all(multiworld, "set_rules")
for player in multiworld.player_ids:
@@ -135,9 +125,11 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations
# Set local and non-local item rules.
# This function is called so late because worlds might otherwise overwrite item_rules which are how locality works
if multiworld.players > 1:
locality_rules(multiworld)
else:
multiworld.worlds[1].options.non_local_items.value = set()
multiworld.worlds[1].options.local_items.value = set()
multiworld.plando_item_blocks = parse_planned_blocks(multiworld)
@@ -181,7 +173,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
multiworld.link_items()
if any(world.options.item_links for world in multiworld.worlds.values()):
if any(multiworld.item_links.values()):
multiworld._all_state = None
logger.info("Running Item Plando.")
@@ -246,13 +238,11 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
def write_multidata():
import NetUtils
from NetUtils import HintStatus
slot_data: dict[int, Mapping[str, Any]] = {}
client_versions: dict[int, tuple[int, int, int]] = {}
games: dict[int, str] = {}
minimum_versions: NetUtils.MinimumVersions = {
"server": AutoWorld.World.required_server_version, "clients": client_versions
}
slot_info: dict[int, NetUtils.NetworkSlot] = {}
slot_data = {}
client_versions = {}
games = {}
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
slot_info = {}
names = [[name for player, name in sorted(multiworld.player_name.items())]]
for slot in multiworld.player_ids:
player_world: AutoWorld.World = multiworld.worlds[slot]
@@ -267,9 +257,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
group_members=sorted(group["players"]))
precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int]
for player, world_precollected in multiworld.precollected_items.items()}
precollected_hints: dict[int, set[NetUtils.Hint]] = {
player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))
}
precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))}
for slot in multiworld.player_ids:
slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
@@ -326,7 +314,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
if current_sphere:
spheres.append(dict(current_sphere))
multidata: NetUtils.MultiData | bytes = {
multidata = {
"slot_data": slot_data,
"slot_info": slot_info,
"connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
@@ -336,7 +324,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
"er_hint_data": er_hint_data,
"precollected_items": precollected_items,
"precollected_hints": precollected_hints,
"version": (version_tuple.major, version_tuple.minor, version_tuple.build),
"version": tuple(version_tuple),
"tags": ["AP"],
"minimum_versions": minimum_versions,
"seed_name": multiworld.seed_name,
@@ -344,13 +332,9 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
"datapackage": data_package,
"race_mode": int(multiworld.is_race),
}
# TODO: change to `"version": version_tuple` after getting better serialization
AutoWorld.call_all(multiworld, "modify_multidata", multidata)
for key in ("slot_data", "er_hint_data"):
multidata[key] = convert_to_base_types(multidata[key])
multidata = zlib.compress(restricted_dumps(multidata), 9)
multidata = zlib.compress(pickle.dumps(multidata), 9)
with open(os.path.join(temp_dir, f'{outfilebase}.archipelago'), 'wb') as f:
f.write(bytes([3])) # version of format

347
MinecraftClient.py Normal file
View File

@@ -0,0 +1,347 @@
import argparse
import json
import os
import sys
import re
import atexit
import shutil
from subprocess import Popen
from shutil import copyfile
from time import strftime
import logging
import requests
import Utils
from Utils import is_windows
from settings import get_settings
atexit.register(input, "Press enter to exit.")
# 1 or more digits followed by m or g, then optional b
max_heap_re = re.compile(r"^\d+[mMgG][bB]?$")
def prompt_yes_no(prompt):
yes_inputs = {'yes', 'ye', 'y'}
no_inputs = {'no', 'n'}
while True:
choice = input(prompt + " [y/n] ").lower()
if choice in yes_inputs:
return True
elif choice in no_inputs:
return False
else:
print('Please respond with "y" or "n".')
def find_ap_randomizer_jar(forge_dir):
"""Create mods folder if needed; find AP randomizer jar; return None if not found."""
mods_dir = os.path.join(forge_dir, 'mods')
if os.path.isdir(mods_dir):
for entry in os.scandir(mods_dir):
if entry.name.startswith("aprandomizer") and entry.name.endswith(".jar"):
logging.info(f"Found AP randomizer mod: {entry.name}")
return entry.name
return None
else:
os.mkdir(mods_dir)
logging.info(f"Created mods folder in {forge_dir}")
return None
def replace_apmc_files(forge_dir, apmc_file):
"""Create APData folder if needed; clean .apmc files from APData; copy given .apmc into directory."""
if apmc_file is None:
return
apdata_dir = os.path.join(forge_dir, 'APData')
copy_apmc = True
if not os.path.isdir(apdata_dir):
os.mkdir(apdata_dir)
logging.info(f"Created APData folder in {forge_dir}")
for entry in os.scandir(apdata_dir):
if entry.name.endswith(".apmc") and entry.is_file():
if not os.path.samefile(apmc_file, entry.path):
os.remove(entry.path)
logging.info(f"Removed {entry.name} in {apdata_dir}")
else: # apmc already in apdata
copy_apmc = False
if copy_apmc:
copyfile(apmc_file, os.path.join(apdata_dir, os.path.basename(apmc_file)))
logging.info(f"Copied {os.path.basename(apmc_file)} to {apdata_dir}")
def read_apmc_file(apmc_file):
from base64 import b64decode
with open(apmc_file, 'r') as f:
return json.loads(b64decode(f.read()))
def update_mod(forge_dir, url: str):
"""Check mod version, download new mod from GitHub releases page if needed. """
ap_randomizer = find_ap_randomizer_jar(forge_dir)
os.path.basename(url)
if ap_randomizer is not None:
logging.info(f"Your current mod is {ap_randomizer}.")
else:
logging.info(f"You do not have the AP randomizer mod installed.")
if ap_randomizer != os.path.basename(url):
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
f"{os.path.basename(url)}")
if prompt_yes_no("Would you like to update?"):
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
new_ap_mod = os.path.join(forge_dir, 'mods', os.path.basename(url))
logging.info("Downloading AP randomizer mod. This may take a moment...")
apmod_resp = requests.get(url)
if apmod_resp.status_code == 200:
with open(new_ap_mod, 'wb') as f:
f.write(apmod_resp.content)
logging.info(f"Wrote new mod file to {new_ap_mod}")
if old_ap_mod is not None:
os.remove(old_ap_mod)
logging.info(f"Removed old mod file from {old_ap_mod}")
else:
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
logging.error(f"Please report this issue on the Archipelago Discord server.")
sys.exit(1)
def check_eula(forge_dir):
"""Check if the EULA is agreed to, and prompt the user to read and agree if necessary."""
eula_path = os.path.join(forge_dir, "eula.txt")
if not os.path.isfile(eula_path):
# Create eula.txt
with open(eula_path, 'w') as f:
f.write("#By changing the setting below to TRUE you are indicating your agreement to our EULA (https://account.mojang.com/documents/minecraft_eula).\n")
f.write(f"#{strftime('%a %b %d %X %Z %Y')}\n")
f.write("eula=false\n")
with open(eula_path, 'r+') as f:
text = f.read()
if 'false' in text:
# Prompt user to agree to the EULA
logging.info("You need to agree to the Minecraft EULA in order to run the server.")
logging.info("The EULA can be found at https://account.mojang.com/documents/minecraft_eula")
if prompt_yes_no("Do you agree to the EULA?"):
f.seek(0)
f.write(text.replace('false', 'true'))
f.truncate()
logging.info(f"Set {eula_path} to true")
else:
sys.exit(0)
def find_jdk_dir(version: str) -> str:
"""get the specified versions jdk directory"""
for entry in os.listdir():
if os.path.isdir(entry) and entry.startswith(f"jdk{version}"):
return os.path.abspath(entry)
def find_jdk(version: str) -> str:
"""get the java exe location"""
if is_windows:
jdk = find_jdk_dir(version)
jdk_exe = os.path.join(jdk, "bin", "java.exe")
if os.path.isfile(jdk_exe):
return jdk_exe
else:
jdk_exe = shutil.which(options.java)
if not jdk_exe:
jdk_exe = shutil.which("java") # try to fall back to system java
if not jdk_exe:
raise Exception("Could not find Java. Is Java installed on the system?")
return jdk_exe
def download_java(java: str):
"""Download Corretto (Amazon JDK)"""
jdk = find_jdk_dir(java)
if jdk is not None:
print(f"Removing old JDK...")
from shutil import rmtree
rmtree(jdk)
print(f"Downloading Java...")
jdk_url = f"https://corretto.aws/downloads/latest/amazon-corretto-{java}-x64-windows-jdk.zip"
resp = requests.get(jdk_url)
if resp.status_code == 200: # OK
print(f"Extracting...")
import zipfile
from io import BytesIO
with zipfile.ZipFile(BytesIO(resp.content)) as zf:
zf.extractall()
else:
print(f"Error downloading Java (status code {resp.status_code}).")
print(f"If this was not expected, please report this issue on the Archipelago Discord server.")
if not prompt_yes_no("Continue anyways?"):
sys.exit(0)
def install_forge(directory: str, forge_version: str, java_version: str):
"""download and install forge"""
java_exe = find_jdk(java_version)
if java_exe is not None:
print(f"Downloading Forge {forge_version}...")
forge_url = f"https://maven.minecraftforge.net/net/minecraftforge/forge/{forge_version}/forge-{forge_version}-installer.jar"
resp = requests.get(forge_url)
if resp.status_code == 200: # OK
forge_install_jar = os.path.join(directory, "forge_install.jar")
if not os.path.exists(directory):
os.mkdir(directory)
with open(forge_install_jar, 'wb') as f:
f.write(resp.content)
print(f"Installing Forge...")
install_process = Popen([java_exe, "-jar", forge_install_jar, "--installServer", directory])
install_process.wait()
os.remove(forge_install_jar)
def run_forge_server(forge_dir: str, java_version: str, heap_arg: str) -> Popen:
"""Run the Forge server."""
java_exe = find_jdk(java_version)
if not os.path.isfile(java_exe):
java_exe = "java" # try to fall back on java in the PATH
heap_arg = max_heap_re.match(heap_arg).group()
if heap_arg[-1] in ['b', 'B']:
heap_arg = heap_arg[:-1]
heap_arg = "-Xmx" + heap_arg
os_args = "win_args.txt" if is_windows else "unix_args.txt"
args_file = os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version, os_args)
forge_args = []
with open(args_file) as argfile:
for line in argfile:
forge_args.extend(line.strip().split(" "))
args = [java_exe, heap_arg, *forge_args, "-nogui"]
logging.info(f"Running Forge server: {args}")
os.chdir(forge_dir)
return Popen(args)
def get_minecraft_versions(version, release_channel="release"):
version_file_endpoint = "https://raw.githubusercontent.com/KonoTyran/Minecraft_AP_Randomizer/master/versions/minecraft_versions.json"
resp = requests.get(version_file_endpoint)
local = False
if resp.status_code == 200: # OK
try:
data = resp.json()
except requests.exceptions.JSONDecodeError:
logging.warning(f"Unable to fetch version update file, using local version. (status code {resp.status_code}).")
local = True
else:
logging.warning(f"Unable to fetch version update file, using local version. (status code {resp.status_code}).")
local = True
if local:
with open(Utils.user_path("minecraft_versions.json"), 'r') as f:
data = json.load(f)
else:
with open(Utils.user_path("minecraft_versions.json"), 'w') as f:
json.dump(data, f)
try:
if version:
return next(filter(lambda entry: entry["version"] == version, data[release_channel]))
else:
return resp.json()[release_channel][0]
except (StopIteration, KeyError):
logging.error(f"No compatible mod version found for client version {version} on \"{release_channel}\" channel.")
if release_channel != "release":
logging.error("Consider switching \"release_channel\" to \"release\" in your Host.yaml file")
else:
logging.error("No suitable mod found on the \"release\" channel. Please Contact us on discord to report this error.")
sys.exit(0)
def is_correct_forge(forge_dir) -> bool:
if os.path.isdir(os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version)):
return True
return False
if __name__ == '__main__':
Utils.init_logging("MinecraftClient")
parser = argparse.ArgumentParser()
parser.add_argument("apmc_file", default=None, nargs='?', help="Path to an Archipelago Minecraft data file (.apmc)")
parser.add_argument('--install', '-i', dest='install', default=False, action='store_true',
help="Download and install Java and the Forge server. Does not launch the client afterwards.")
parser.add_argument('--release_channel', '-r', dest="channel", type=str, action='store',
help="Specify release channel to use.")
parser.add_argument('--java', '-j', metavar='17', dest='java', type=str, default=False, action='store',
help="specify java version.")
parser.add_argument('--forge', '-f', metavar='1.18.2-40.1.0', dest='forge', type=str, default=False, action='store',
help="specify forge version. (Minecraft Version-Forge Version)")
parser.add_argument('--version', '-v', metavar='9', dest='data_version', type=int, action='store',
help="specify Mod data version to download.")
args = parser.parse_args()
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
# Change to executable's working directory
os.chdir(os.path.abspath(os.path.dirname(sys.argv[0])))
options = get_settings().minecraft_options
channel = args.channel or options.release_channel
apmc_data = None
data_version = args.data_version or None
if apmc_file is None and not args.install:
apmc_file = Utils.open_filename('Select APMC file', (('APMC File', ('.apmc',)),))
if apmc_file is not None and data_version is None:
apmc_data = read_apmc_file(apmc_file)
data_version = apmc_data.get('client_version', '')
versions = get_minecraft_versions(data_version, channel)
forge_dir = options.forge_directory
max_heap = options.max_heap_size
forge_version = args.forge or versions["forge"]
java_version = args.java or versions["java"]
mod_url = versions["url"]
java_dir = find_jdk_dir(java_version)
if args.install:
if is_windows:
print("Installing Java")
download_java(java_version)
if not is_correct_forge(forge_dir):
print("Installing Minecraft Forge")
install_forge(forge_dir, forge_version, java_version)
else:
print("Correct Forge version already found, skipping install.")
sys.exit(0)
if apmc_data is None:
raise FileNotFoundError(f"APMC file does not exist or is inaccessible at the given location ({apmc_file})")
if is_windows:
if java_dir is None or not os.path.isdir(java_dir):
if prompt_yes_no("Did not find java directory. Download and install java now?"):
download_java(java_version)
java_dir = find_jdk_dir(java_version)
if java_dir is None or not os.path.isdir(java_dir):
raise NotADirectoryError(f"Path {java_dir} does not exist or could not be accessed.")
if not is_correct_forge(forge_dir):
if prompt_yes_no(f"Did not find forge version {forge_version} download and install it now?"):
install_forge(forge_dir, forge_version, java_version)
if not os.path.isdir(forge_dir):
raise NotADirectoryError(f"Path {forge_dir} does not exist or could not be accessed.")
if not max_heap_re.match(max_heap):
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
update_mod(forge_dir, mod_url)
replace_apmc_files(forge_dir, apmc_file)
check_eula(forge_dir)
server_process = run_forge_server(forge_dir, java_version, max_heap)
server_process.wait()

View File

@@ -5,22 +5,18 @@ import multiprocessing
import warnings
if sys.platform in ("win32", "darwin") and sys.version_info < (3, 11, 9):
if sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 11):
# Official micro version updates. This should match the number in docs/running from source.md.
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. Official 3.11.9+ is supported.")
elif sys.platform in ("win32", "darwin") and sys.version_info < (3, 11, 13):
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. Official 3.10.15+ is supported.")
elif sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 15):
# There are known security issues, but no easy way to install fixed versions on Windows for testing.
warnings.warn(f"Python Version {sys.version_info} has security issues. Don't use in production.")
elif sys.version_info < (3, 11, 0):
elif sys.version_info < (3, 10, 1):
# Other platforms may get security backports instead of micro updates, so the number is unreliable.
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.11.0+ is supported.")
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.10.1+ is supported.")
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
_skip_update = bool(
getattr(sys, "frozen", False) or
multiprocessing.parent_process() or
os.environ.get("SKIP_REQUIREMENTS_UPDATE", "").lower() in ("1", "true", "yes")
)
_skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process())
update_ran = _skip_update
@@ -74,11 +70,11 @@ def update_command():
def install_pkg_resources(yes=False):
try:
import pkg_resources # noqa: F401
except (AttributeError, ImportError):
except ImportError:
check_pip()
if not yes:
confirm("pkg_resources not found, press enter to install it")
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools>=75,<81"])
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools"])
def update(yes: bool = False, force: bool = False) -> None:

View File

@@ -32,7 +32,7 @@ if typing.TYPE_CHECKING:
import colorama
import websockets
from websockets.extensions.permessage_deflate import PerMessageDeflate, ServerPerMessageDeflateFactory
from websockets.extensions.permessage_deflate import PerMessageDeflate
try:
# ponyorm is a requirement for webhost, not default server, so may not be importable
from pony.orm.dbapiprovider import OperationalError
@@ -43,22 +43,13 @@ import NetUtils
import Utils
from Utils import version_tuple, restricted_loads, Version, async_start, get_intended_text
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
SlotType, LocationStore, MultiData, Hint, HintStatus
SlotType, LocationStore, Hint, HintStatus
from BaseClasses import ItemClassification
min_client_version = Version(0, 5, 0)
colorama.just_fix_windows_console()
no_version = Version(0, 0, 0)
assert isinstance(no_version, tuple) # assert immutable
server_per_message_deflate_factory = ServerPerMessageDeflateFactory(
server_max_window_bits=11,
client_max_window_bits=11,
compress_settings={"memLevel": 4},
)
def remove_from_list(container, value):
try:
@@ -134,31 +125,8 @@ def get_saving_second(seed_name: str, interval: int = 60) -> int:
class Client(Endpoint):
__slots__ = (
"__weakref__",
"version",
"auth",
"team",
"slot",
"send_index",
"tags",
"messageprocessor",
"ctx",
"remote_items",
"remote_start_inventory",
"no_items",
"no_locations",
"no_text",
)
version: Version
auth: bool
team: int | None
slot: int | None
send_index: int
tags: list[str]
messageprocessor: ClientMessageProcessor
ctx: weakref.ref[Context]
version = Version(0, 0, 0)
tags: typing.List[str]
remote_items: bool
remote_start_inventory: bool
no_items: bool
@@ -167,7 +135,6 @@ class Client(Endpoint):
def __init__(self, socket: "ServerConnection", ctx: Context) -> None:
super().__init__(socket)
self.version = no_version
self.auth = False
self.team = None
self.slot = None
@@ -175,11 +142,6 @@ class Client(Endpoint):
self.tags = []
self.messageprocessor = client_message_processor(ctx, self)
self.ctx = weakref.ref(ctx)
self.remote_items = False
self.remote_start_inventory = False
self.no_items = False
self.no_locations = False
self.no_text = False
@property
def items_handling(self):
@@ -217,7 +179,6 @@ class Context:
"release_mode": str,
"remaining_mode": str,
"collect_mode": str,
"countdown_mode": str,
"item_cheat": bool,
"compatibility": int}
# team -> slot id -> list of clients authenticated to slot.
@@ -247,8 +208,8 @@ class Context:
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
countdown_mode: str = "auto", remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0,
compatibility: int = 2, log_network: bool = False, logger: logging.Logger = logging.getLogger()):
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
log_network: bool = False, logger: logging.Logger = logging.getLogger()):
self.logger = logger
super(Context, self).__init__()
self.slot_info = {}
@@ -281,7 +242,6 @@ class Context:
self.release_mode: str = release_mode
self.remaining_mode: str = remaining_mode
self.collect_mode: str = collect_mode
self.countdown_mode: str = countdown_mode
self.item_cheat = item_cheat
self.exit_event = asyncio.Event()
self.client_activity_timers: typing.Dict[
@@ -485,7 +445,7 @@ class Context:
raise Utils.VersionException("Incompatible multidata.")
return restricted_loads(zlib.decompress(data[1:]))
def _load(self, decoded_obj: MultiData, game_data_packages: typing.Dict[str, typing.Any],
def _load(self, decoded_obj: dict, game_data_packages: typing.Dict[str, typing.Any],
use_embedded_server_options: bool):
self.read_data = {}
@@ -586,7 +546,6 @@ class Context:
def _save(self, exit_save: bool = False) -> bool:
try:
# Does not use Utils.restricted_dumps because we'd rather make a save than not make one
encoded_save = pickle.dumps(self.get_save())
with open(self.save_filename, "wb") as f:
f.write(zlib.compress(encoded_save))
@@ -667,7 +626,6 @@ class Context:
"server_password": self.server_password, "password": self.password,
"release_mode": self.release_mode,
"remaining_mode": self.remaining_mode, "collect_mode": self.collect_mode,
"countdown_mode": self.countdown_mode,
"item_cheat": self.item_cheat, "compatibility": self.compatibility}
}
@@ -702,7 +660,6 @@ class Context:
self.release_mode = savedata["game_options"]["release_mode"]
self.remaining_mode = savedata["game_options"]["remaining_mode"]
self.collect_mode = savedata["game_options"]["collect_mode"]
self.countdown_mode = savedata["game_options"].get("countdown_mode", self.countdown_mode)
self.item_cheat = savedata["game_options"]["item_cheat"]
self.compatibility = savedata["game_options"]["compatibility"]
@@ -795,7 +752,7 @@ class Context:
return self.player_names[team, slot]
def notify_hints(self, team: int, hints: typing.List[Hint], only_new: bool = False,
persist_even_if_found: bool = False, recipients: typing.Sequence[int] = None):
recipients: typing.Sequence[int] = None):
"""Send and remember hints."""
if only_new:
hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
@@ -810,9 +767,8 @@ class Context:
if not hint.local and data not in concerns[hint.finding_player]:
concerns[hint.finding_player].append(data)
# For !hint use cases, only hints that were not already found at the time of creation should be remembered
# For LocationScouts use-cases, all hints should be remembered
if not hint.found or persist_even_if_found:
# only remember hints that were not already found at the time of creation
if not hint.found:
# since hints are bidirectional, finding player and receiving player,
# we can check once if hint already exists
if hint not in self.hints[team, hint.finding_player]:
@@ -1177,13 +1133,8 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
ctx.save()
def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str],
status: HintStatus | None = None) -> typing.List[Hint]:
"""
Collect a new hint for a given item id or name, with a given status.
If status is None (which is the default value), an automatic status will be determined from the item's quality.
"""
def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str], auto_status: HintStatus) \
-> typing.List[Hint]:
hints = []
slots: typing.Set[int] = {slot}
for group_id, group in ctx.groups.items():
@@ -1199,39 +1150,25 @@ def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, st
else:
found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
hint_status = status # Assign again because we're in a for loop
new_status = auto_status
if found:
hint_status = HintStatus.HINT_FOUND
elif hint_status is None:
if item_flags & ItemClassification.trap:
hint_status = HintStatus.HINT_AVOID
else:
hint_status = HintStatus.HINT_PRIORITY
hints.append(
Hint(receiving_player, finding_player, location_id, item_id, found, entrance, item_flags, hint_status)
)
new_status = HintStatus.HINT_FOUND
elif item_flags & ItemClassification.trap:
new_status = HintStatus.HINT_AVOID
hints.append(Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
item_flags, new_status))
return hints
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str,
status: HintStatus | None = HintStatus.HINT_UNSPECIFIED) -> typing.List[Hint]:
"""
Collect a new hint for a given location name, with a given status (defaults to "unspecified").
If None is passed for the status, then an automatic status will be determined from the item's quality.
"""
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str, auto_status: HintStatus) \
-> typing.List[Hint]:
seeked_location: int = ctx.location_names_for_game(ctx.games[slot])[location]
return collect_hint_location_id(ctx, team, slot, seeked_location, status)
return collect_hint_location_id(ctx, team, slot, seeked_location, auto_status)
def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location: int,
status: HintStatus | None = HintStatus.HINT_UNSPECIFIED) -> typing.List[Hint]:
"""
Collect a new hint for a given location id, with a given status (defaults to "unspecified").
If None is passed for the status, then an automatic status will be determined from the item's quality.
"""
def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location: int, auto_status: HintStatus) \
-> typing.List[Hint]:
prev_hint = ctx.get_hint(team, slot, seeked_location)
if prev_hint:
return [prev_hint]
@@ -1241,16 +1178,13 @@ def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location
found = seeked_location in ctx.location_checks[team, slot]
entrance = ctx.er_hint_data.get(slot, {}).get(seeked_location, "")
new_status = auto_status
if found:
status = HintStatus.HINT_FOUND
elif status is None:
if item_flags & ItemClassification.trap:
status = HintStatus.HINT_AVOID
else:
status = HintStatus.HINT_PRIORITY
return [Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags, status)]
new_status = HintStatus.HINT_FOUND
elif item_flags & ItemClassification.trap:
new_status = HintStatus.HINT_AVOID
return [Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags,
new_status)]
return []
@@ -1364,8 +1298,7 @@ class CommandProcessor(metaclass=CommandMeta):
argname += "=" + parameter.default
argtext += argname
argtext += " "
doctext = '\n '.join(inspect.getdoc(method).split('\n'))
s += f"{self.marker}{command} {argtext}\n {doctext}\n"
s += f"{self.marker}{command} {argtext}\n {method.__doc__}\n"
return s
def _cmd_help(self):
@@ -1394,6 +1327,19 @@ class CommandProcessor(metaclass=CommandMeta):
class CommonCommandProcessor(CommandProcessor):
ctx: Context
def _cmd_countdown(self, seconds: str = "10") -> bool:
"""Start a countdown in seconds"""
try:
timer = int(seconds, 10)
except ValueError:
timer = 10
else:
if timer > 60 * 60:
raise ValueError(f"{timer} is invalid. Maximum is 1 hour.")
async_start(countdown(self.ctx, timer))
return True
def _cmd_options(self):
"""List all current options. Warning: lists password."""
self.output("Current options:")
@@ -1535,23 +1481,6 @@ class ClientMessageProcessor(CommonCommandProcessor):
" You can ask the server admin for a /collect")
return False
def _cmd_countdown(self, seconds: str = "10") -> bool:
"""Start a countdown in seconds"""
if self.ctx.countdown_mode == "disabled" or \
self.ctx.countdown_mode == "auto" and len(self.ctx.player_names) >= 30:
self.output("Sorry, client countdowns have been disabled on this server. You can ask the server admin for a /countdown")
return False
try:
timer = int(seconds, 10)
except ValueError:
timer = 10
else:
if timer > 60 * 60:
raise ValueError(f"{timer} is invalid. Maximum is 1 hour.")
async_start(countdown(self.ctx, timer))
return True
def _cmd_remaining(self) -> bool:
"""List remaining items in your game, but not their location or recipient"""
if self.ctx.remaining_mode == "enabled":
@@ -1679,6 +1608,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
def get_hints(self, input_text: str, for_location: bool = False) -> bool:
points_available = get_client_points(self.ctx, self.client)
cost = self.ctx.get_hint_cost(self.client.slot)
auto_status = HintStatus.HINT_UNSPECIFIED if for_location else HintStatus.HINT_PRIORITY
if not input_text:
hints = {hint.re_check(self.ctx, self.client.team) for hint in
self.ctx.hints[self.client.team, self.client.slot]}
@@ -1704,9 +1634,9 @@ class ClientMessageProcessor(CommonCommandProcessor):
self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
hints = []
elif not for_location:
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id)
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id, auto_status)
else:
hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id)
hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id, auto_status)
else:
game = self.ctx.games[self.client.slot]
@@ -1726,18 +1656,16 @@ class ClientMessageProcessor(CommonCommandProcessor):
hints = []
for item_name in self.ctx.item_name_groups[game][hint_name]:
if item_name in self.ctx.item_names_for_game(game): # ensure item has an ID
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name))
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name, auto_status))
elif not for_location and hint_name in self.ctx.item_names_for_game(game): # item name
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name, auto_status)
elif hint_name in self.ctx.location_name_groups[game]: # location group name
hints = []
for loc_name in self.ctx.location_name_groups[game][hint_name]:
if loc_name in self.ctx.location_names_for_game(game):
hints.extend(
collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name)
)
hints.extend(collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name, auto_status))
else: # location name
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name)
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name, auto_status)
else:
self.output(response)
@@ -2015,64 +1943,13 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
target_item, target_player, flags = ctx.locations[client.slot][location]
if create_as_hint:
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location))
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location,
HintStatus.HINT_UNSPECIFIED))
locs.append(NetworkItem(target_item, location, target_player, flags))
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2, persist_even_if_found=True)
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2)
if locs and create_as_hint:
ctx.save()
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
elif cmd == 'CreateHints':
location_player = args.get("player", client.slot)
locations = args["locations"]
status = args.get("status", HintStatus.HINT_UNSPECIFIED)
if not locations:
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": "CreateHints: No locations specified.", "original_cmd": cmd}])
return
try:
status = HintStatus(status)
except ValueError as err:
await ctx.send_msgs(client,
[{"cmd": "InvalidPacket", "type": "arguments",
"text": f"Unknown Status: {err}",
"original_cmd": cmd}])
return
hints = []
for location in locations:
if location_player != client.slot and location not in ctx.locations[location_player]:
error_text = (
"CreateHints: One or more of the locations do not exist for the specified off-world player. "
"Please refrain from hinting other slot's locations that you don't know contain your items."
)
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": error_text, "original_cmd": cmd}])
return
target_item, item_player, flags = ctx.locations[location_player][location]
if client.slot not in ctx.slot_set(item_player):
if status != HintStatus.HINT_UNSPECIFIED:
error_text = 'CreateHints: Must use "unspecified"/None status for items from other players.'
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": error_text, "original_cmd": cmd}])
return
if client.slot != location_player:
error_text = "CreateHints: Can only create hints for own items or own locations."
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
"text": error_text, "original_cmd": cmd}])
return
hints += collect_hint_location_id(ctx, client.team, location_player, location, status)
# As of writing this code, only_new=True does not update status for existing hints
ctx.notify_hints(client.team, hints, only_new=True, persist_even_if_found=True)
ctx.save()
elif cmd == 'UpdateHint':
location = args["location"]
@@ -2307,19 +2184,6 @@ class ServerCommandProcessor(CommonCommandProcessor):
self.output(f"Could not find player {player_name} to collect")
return False
def _cmd_countdown(self, seconds: str = "10") -> bool:
"""Start a countdown in seconds"""
try:
timer = int(seconds, 10)
except ValueError:
timer = 10
else:
if timer > 60 * 60:
raise ValueError(f"{timer} is invalid. Maximum is 1 hour.")
async_start(countdown(self.ctx, timer))
return True
@mark_raw
def _cmd_release(self, player_name: str) -> bool:
"""Send out the remaining items from a player to their intended recipients."""
@@ -2441,9 +2305,9 @@ class ServerCommandProcessor(CommonCommandProcessor):
hints = []
for item_name_from_group in self.ctx.item_name_groups[game][item]:
if item_name_from_group in self.ctx.item_names_for_game(game): # ensure item has an ID
hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group))
hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group, HintStatus.HINT_PRIORITY))
else: # item name or id
hints = collect_hints(self.ctx, team, slot, item)
hints = collect_hints(self.ctx, team, slot, item, HintStatus.HINT_PRIORITY)
if hints:
self.ctx.notify_hints(team, hints)
@@ -2477,14 +2341,17 @@ class ServerCommandProcessor(CommonCommandProcessor):
if usable:
if isinstance(location, int):
hints = collect_hint_location_id(self.ctx, team, slot, location)
hints = collect_hint_location_id(self.ctx, team, slot, location,
HintStatus.HINT_UNSPECIFIED)
elif game in self.ctx.location_name_groups and location in self.ctx.location_name_groups[game]:
hints = []
for loc_name_from_group in self.ctx.location_name_groups[game][location]:
if loc_name_from_group in self.ctx.location_names_for_game(game):
hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group))
hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group,
HintStatus.HINT_UNSPECIFIED))
else:
hints = collect_hint_location_name(self.ctx, team, slot, location)
hints = collect_hint_location_name(self.ctx, team, slot, location,
HintStatus.HINT_UNSPECIFIED)
if hints:
self.ctx.notify_hints(team, hints)
else:
@@ -2512,11 +2379,6 @@ class ServerCommandProcessor(CommonCommandProcessor):
elif value_type == str and option_name.endswith("password"):
def value_type(input_text: str):
return None if input_text.lower() in {"null", "none", '""', "''"} else input_text
elif option_name == "countdown_mode":
valid_values = {"enabled", "disabled", "auto"}
if option_value.lower() not in valid_values:
self.output(f"Unrecognized {option_name} value '{option_value}', known: {', '.join(valid_values)}")
return False
elif value_type == str and option_name.endswith("mode"):
valid_values = {"goal", "enabled", "disabled"}
valid_values.update(("auto", "auto_enabled") if option_name != "remaining_mode" else [])
@@ -2604,13 +2466,6 @@ def parse_args() -> argparse.Namespace:
goal: !collect can be used after goal completion
auto-enabled: !collect is available and automatically triggered on goal completion
''')
parser.add_argument('--countdown_mode', default=defaults["countdown_mode"], nargs='?',
choices=['enabled', 'disabled', "auto"], help='''\
Select !countdown Accessibility. (default: %(default)s)
enabled: !countdown is always available
disabled: !countdown is never available
auto: !countdown is available for rooms with less than 30 players
''')
parser.add_argument('--remaining_mode', default=defaults["remaining_mode"], nargs='?',
choices=['enabled', 'disabled', "goal"], help='''\
Select !remaining Accessibility. (default: %(default)s)
@@ -2676,7 +2531,7 @@ async def main(args: argparse.Namespace):
ctx = Context(args.host, args.port, args.server_password, args.password, args.location_check_points,
args.hint_cost, not args.disable_item_cheat, args.release_mode, args.collect_mode,
args.countdown_mode, args.remaining_mode,
args.remaining_mode,
args.auto_shutdown, args.compatibility, args.log_network)
data_filename = args.multidata
@@ -2711,13 +2566,7 @@ async def main(args: argparse.Namespace):
ssl_context = load_server_cert(args.cert, args.cert_key) if args.cert else None
ctx.server = websockets.serve(
functools.partial(server, ctx=ctx),
host=ctx.host,
port=ctx.port,
ssl=ssl_context,
extensions=[server_per_message_deflate_factory],
)
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), host=ctx.host, port=ctx.port, ssl=ssl_context)
ip = args.host if args.host else Utils.get_public_ipv4()
logging.info('Hosting game at %s:%d (%s)' % (ip, ctx.port,
'No password' if not ctx.password else 'Password: %s' % ctx.password))

View File

@@ -1,6 +1,5 @@
from __future__ import annotations
from collections.abc import Mapping, Sequence
import typing
import enum
import warnings
@@ -84,7 +83,7 @@ class NetworkSlot(typing.NamedTuple):
name: str
game: str
type: SlotType
group_members: Sequence[int] = () # only populated if type == group
group_members: typing.Union[typing.List[int], typing.Tuple] = () # only populated if type == group
class NetworkItem(typing.NamedTuple):
@@ -107,27 +106,6 @@ def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
return obj
_base_types = str | int | bool | float | None | tuple["_base_types", ...] | dict["_base_types", "base_types"]
def convert_to_base_types(obj: typing.Any) -> _base_types:
if isinstance(obj, (tuple, list, set, frozenset)):
return tuple(convert_to_base_types(o) for o in obj)
elif isinstance(obj, dict):
return {convert_to_base_types(key): convert_to_base_types(value) for key, value in obj.items()}
elif obj is None or type(obj) in (str, int, float, bool):
return obj
# unwrap simple types to their base, such as StrEnum
elif isinstance(obj, str):
return str(obj)
elif isinstance(obj, int):
return int(obj)
elif isinstance(obj, float):
return float(obj)
else:
raise Exception(f"Cannot handle {type(obj)}")
_encode = JSONEncoder(
ensure_ascii=False,
check_circular=False,
@@ -174,8 +152,6 @@ decode = JSONDecoder(object_hook=_object_hook).decode
class Endpoint:
__slots__ = ("socket",)
socket: "ServerConnection"
def __init__(self, socket):
@@ -474,42 +450,6 @@ class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tu
location_id not in checked])
class MinimumVersions(typing.TypedDict):
server: tuple[int, int, int]
clients: dict[int, tuple[int, int, int]]
class GamesPackage(typing.TypedDict, total=False):
item_name_groups: dict[str, list[str]]
item_name_to_id: dict[str, int]
location_name_groups: dict[str, list[str]]
location_name_to_id: dict[str, int]
checksum: str
class DataPackage(typing.TypedDict):
games: dict[str, GamesPackage]
class MultiData(typing.TypedDict):
slot_data: dict[int, Mapping[str, typing.Any]]
slot_info: dict[int, NetworkSlot]
connect_names: dict[str, tuple[int, int]]
locations: dict[int, dict[int, tuple[int, int, int]]]
checks_in_area: dict[int, dict[str, int | list[int]]]
server_options: dict[str, object]
er_hint_data: dict[int, dict[int, str]]
precollected_items: dict[int, list[int]]
precollected_hints: dict[int, set[Hint]]
version: tuple[int, int, int]
tags: list[str]
minimum_versions: MinimumVersions
seed_name: str
spheres: list[dict[int, set[int]]]
datapackage: dict[str, GamesPackage]
race_mode: int
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub
LocationStore = _LocationStore
else:

View File

@@ -277,7 +277,6 @@ async def n64_sync_task(ctx: OoTContext):
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.n64_status = CONNECTION_REFUSED_STATUS
await asyncio.sleep(1)
continue

View File

@@ -494,30 +494,6 @@ class Choice(NumericOption):
else:
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
def __lt__(self, other: typing.Union[Choice, int, str]):
if isinstance(other, str):
assert other in self.options, f"compared against an unknown string. {self} < {other}"
other = self.options[other]
return super(Choice, self).__lt__(other)
def __gt__(self, other: typing.Union[Choice, int, str]):
if isinstance(other, str):
assert other in self.options, f"compared against an unknown string. {self} > {other}"
other = self.options[other]
return super(Choice, self).__gt__(other)
def __le__(self, other: typing.Union[Choice, int, str]):
if isinstance(other, str):
assert other in self.options, f"compared against an unknown string. {self} <= {other}"
other = self.options[other]
return super(Choice, self).__le__(other)
def __ge__(self, other: typing.Union[Choice, int, str]):
if isinstance(other, str):
assert other in self.options, f"compared against an unknown string. {self} >= {other}"
other = self.options[other]
return super(Choice, self).__ge__(other)
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
@@ -889,13 +865,13 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mappin
return ", ".join(f"{key}: {v}" for key, v in value.items())
def __getitem__(self, item: str) -> typing.Any:
return self.value[item]
return self.value.__getitem__(item)
def __iter__(self) -> typing.Iterator[str]:
return iter(self.value)
return self.value.__iter__()
def __len__(self) -> int:
return len(self.value)
return self.value.__len__()
# __getitem__ fallback fails for Counters, so we define this explicitly
def __contains__(self, item) -> bool:
@@ -1091,10 +1067,10 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
yield from self.value
def __getitem__(self, index: typing.SupportsIndex) -> PlandoText:
return self.value[index]
return self.value.__getitem__(index)
def __len__(self) -> int:
return len(self.value)
return self.value.__len__()
class ConnectionsMeta(AssembleOptions):
@@ -1118,7 +1094,7 @@ class PlandoConnection(typing.NamedTuple):
entrance: str
exit: str
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.10 is dropped
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.8 is dropped
percentage: int = 100
@@ -1241,7 +1217,7 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
connection.exit) for connection in value])
def __getitem__(self, index: typing.SupportsIndex) -> PlandoConnection:
return self.value[index]
return self.value.__getitem__(index)
def __iter__(self) -> typing.Iterator[PlandoConnection]:
yield from self.value
@@ -1339,7 +1315,6 @@ class CommonOptions(metaclass=OptionsMetaProperty):
will be returned as a sorted list.
"""
assert option_names, "options.as_dict() was used without any option names."
assert len(option_names) < len(self.__class__.type_hints), "Specify only options you need."
option_results = {}
for option_name in option_names:
if option_name not in type(self).type_hints:
@@ -1380,7 +1355,7 @@ class NonLocalItems(ItemSet):
class StartInventory(ItemDict):
"""Start with the specified amount of these items. Example: "Bomb: 1" """
"""Start with these items."""
verify_item_name = True
display_name = "Start Inventory"
rich_text_doc = True
@@ -1388,7 +1363,7 @@ class StartInventory(ItemDict):
class StartInventoryPool(StartInventory):
"""Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
"""Start with these items and don't place them in the world.
The game decides what the replacement items will be.
"""
@@ -1446,7 +1421,6 @@ class ItemLinks(OptionList):
Optional("local_items"): [And(str, len)],
Optional("non_local_items"): [And(str, len)],
Optional("link_replacement"): Or(None, bool),
Optional("skip_if_solo"): Or(None, bool),
}
])
@@ -1474,10 +1448,8 @@ class ItemLinks(OptionList):
super(ItemLinks, self).verify(world, player_name, plando_options)
existing_links = set()
for link in self.value:
link["name"] = link["name"].strip()[:16].strip()
if link["name"] in existing_links:
raise Exception(f"Item link names are limited to their first 16 characters and must be unique. "
f"You have more than one link named '{link['name']}'.")
raise Exception(f"You cannot have more than one link named {link['name']}.")
existing_links.add(link["name"])
pool = self.verify_items(link["item_pool"], link["name"], "item_pool", world)
@@ -1671,7 +1643,7 @@ class OptionGroup(typing.NamedTuple):
item_and_loc_options = [LocalItems, NonLocalItems, StartInventory, StartInventoryPool, StartHints,
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks, PlandoItems]
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks]
"""
Options that are always populated in "Item & Location Options" Option Group. Cannot be moved to another group.
If desired, a custom "Item & Location Options" Option Group can be defined, but only for adding additional options to
@@ -1755,10 +1727,7 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
res = template.render(
option_groups=option_groups,
__version__=__version__,
game=game_name,
world_version=world.world_version.as_simple_string(),
yaml_dump=yaml_dump_scalar,
__version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar,
dictify_range=dictify_range,
cleandoc=cleandoc,
)

View File

@@ -7,6 +7,7 @@ Currently, the following games are supported:
* The Legend of Zelda: A Link to the Past
* Factorio
* Minecraft
* Subnautica
* Risk of Rain 2
* The Legend of Zelda: Ocarina of Time
@@ -14,12 +15,14 @@ Currently, the following games are supported:
* Super Metroid
* Secret of Evermore
* Final Fantasy
* Rogue Legacy
* VVVVVV
* Raft
* Super Mario 64
* Meritous
* Super Metroid/Link to the Past combo randomizer (SMZ3)
* ChecksFinder
* ArchipIDLE
* Hollow Knight
* The Witness
* Sonic Adventure 2: Battle
@@ -39,6 +42,7 @@ Currently, the following games are supported:
* The Messenger
* Kingdom Hearts 2
* The Legend of Zelda: Link's Awakening DX
* Clique
* Adventure
* DLC Quest
* Noita
@@ -79,9 +83,6 @@ Currently, the following games are supported:
* Jak and Daxter: The Precursor Legacy
* Super Mario Land 2: 6 Golden Coins
* shapez
* Paint
* Celeste (Open World)
* Choo-Choo Charles
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -18,7 +18,6 @@ from json import loads, dumps
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
import Utils
import settings
from Utils import async_start
from MultiServer import mark_raw
if typing.TYPE_CHECKING:
@@ -286,7 +285,7 @@ class SNESState(enum.IntEnum):
def launch_sni() -> None:
sni_path = settings.get_settings().sni_options.sni_path
sni_path = Utils.get_settings()["sni_options"]["sni_path"]
if not os.path.isdir(sni_path):
sni_path = Utils.local_path(sni_path)
@@ -669,7 +668,8 @@ async def game_watcher(ctx: SNIContext) -> None:
async def run_game(romfile: str) -> None:
auto_start = settings.get_settings().sni_options.snes_rom_start
auto_start = typing.cast(typing.Union[bool, str],
Utils.get_settings()["sni_options"].get("snes_rom_start", True))
if auto_start is True:
import webbrowser
webbrowser.open(romfile)

11
Starcraft2Client.py Normal file
View File

@@ -0,0 +1,11 @@
from __future__ import annotations
import ModuleUpdate
ModuleUpdate.update()
from worlds.sc2.Client import launch
import Utils
if __name__ == "__main__":
Utils.init_logging("Starcraft2Client", exception_logger="Client")
launch()

126
Utils.py
View File

@@ -1,7 +1,6 @@
from __future__ import annotations
import asyncio
import concurrent.futures
import json
import typing
import builtins
@@ -36,7 +35,7 @@ if typing.TYPE_CHECKING:
def tuplize_version(version: str) -> Version:
return Version(*(int(piece) for piece in version.split(".")))
return Version(*(int(piece, 10) for piece in version.split(".")))
class Version(typing.NamedTuple):
@@ -48,7 +47,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self)
__version__ = "0.6.4"
__version__ = "0.6.2"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -167,10 +166,6 @@ def home_path(*path: str) -> str:
os.symlink(home_path.cached_path, legacy_home_path)
else:
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
elif sys.platform == 'darwin':
import platformdirs
home_path.cached_path = platformdirs.user_data_dir("Archipelago", False)
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
else:
# not implemented
home_path.cached_path = local_path() # this will generate the same exceptions we got previously
@@ -182,7 +177,7 @@ def user_path(*path: str) -> str:
"""Returns either local_path or home_path based on write permissions."""
if hasattr(user_path, "cached_path"):
pass
elif os.access(local_path(), os.W_OK) and not (is_macos and is_frozen()):
elif os.access(local_path(), os.W_OK):
user_path.cached_path = local_path()
else:
user_path.cached_path = home_path()
@@ -323,13 +318,11 @@ def get_options() -> Settings:
return get_settings()
def persistent_store(category: str, key: str, value: typing.Any, force_store: bool = False):
def persistent_store(category: str, key: str, value: typing.Any):
path = user_path("_persistent_storage.yaml")
storage = persistent_load()
if not force_store and category in storage and key in storage[category] and storage[category][key] == value:
return # no changes necessary
category_dict = storage.setdefault(category, {})
category_dict[key] = value
path = user_path("_persistent_storage.yaml")
with open(path, "wt") as f:
f.write(dump(storage, Dumper=Dumper))
@@ -416,26 +409,13 @@ def get_adjuster_settings(game_name: str) -> Namespace:
@cache_argsless
def get_unique_identifier():
common_path = cache_path("common.json")
try:
with open(common_path) as f:
common_file = json.load(f)
uuid = common_file.get("uuid", None)
except FileNotFoundError:
common_file = {}
uuid = None
uuid = persistent_load().get("client", {}).get("uuid", None)
if uuid:
return uuid
from uuid import uuid4
uuid = str(uuid4())
common_file["uuid"] = uuid
cache_folder = os.path.dirname(common_path)
os.makedirs(cache_folder, exist_ok=True)
with open(common_path, "w") as f:
json.dump(common_file, f, separators=(",", ":"))
import uuid
uuid = uuid.getnode()
persistent_store("client", "uuid", uuid)
return uuid
@@ -458,7 +438,6 @@ class RestrictedUnpickler(pickle.Unpickler):
if module == "builtins" and name in safe_builtins:
return getattr(builtins, name)
# used by OptionCounter
# necessary because the actual Options class instances are pickled when transfered to WebHost generation pool
if module == "collections" and name == "Counter":
return collections.Counter
# used by MultiServer -> savegame/multidata
@@ -478,7 +457,7 @@ class RestrictedUnpickler(pickle.Unpickler):
mod = importlib.import_module(module)
obj = getattr(mod, name)
if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection,
self.options_module.PlandoItem, self.options_module.PlandoText)):
self.options_module.PlandoText)):
return obj
# Forbid everything else.
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
@@ -489,18 +468,6 @@ def restricted_loads(s: bytes) -> Any:
return RestrictedUnpickler(io.BytesIO(s)).load()
def restricted_dumps(obj: Any) -> bytes:
"""Helper function analogous to pickle.dumps()."""
s = pickle.dumps(obj)
# Assert that the string can be successfully loaded by restricted_loads
try:
restricted_loads(s)
except pickle.UnpicklingError as e:
raise pickle.PicklingError(e) from e
return s
class ByValue:
"""
Mixin for enums to pickle value instead of name (restores pre-3.11 behavior). Use as left-most parent.
@@ -721,22 +688,13 @@ def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bo
def get_input_text_from_response(text: str, command: str) -> typing.Optional[str]:
"""
Parses the response text from `get_intended_text` to find the suggested input and autocomplete the command in
arguments with it.
:param text: The response text from `get_intended_text`.
:param command: The command to which the input text should be added. Must contain the prefix used by the command
(`!` or `/`).
:return: The command with the suggested input text appended, or None if no suggestion was found.
"""
if "did you mean " in text:
for question in ("Didn't find something that closely matches",
"Too many close matches"):
if text.startswith(question):
name = get_text_between(text, "did you mean '",
"'? (")
return f"{command} {name}"
return f"!{command} {name}"
elif text.startswith("Missing: "):
return text.replace("Missing: ", "!hint_location ")
return None
@@ -915,7 +873,7 @@ def async_start(co: Coroutine[None, None, typing.Any], name: Optional[str] = Non
Use this to start a task when you don't keep a reference to it or immediately await it,
to prevent early garbage collection. "fire-and-forget"
"""
# https://docs.python.org/3.11/library/asyncio-task.html#asyncio.create_task
# https://docs.python.org/3.10/library/asyncio-task.html#asyncio.create_task
# Python docs:
# ```
# Important: Save a reference to the result of [asyncio.create_task],
@@ -952,15 +910,15 @@ class DeprecateDict(dict):
def _extend_freeze_support() -> None:
"""Extend multiprocessing.freeze_support() to also work on Non-Windows and without setting spawn method first."""
# original upstream issue: https://github.com/python/cpython/issues/76327
"""Extend multiprocessing.freeze_support() to also work on Non-Windows for spawn."""
# upstream issue: https://github.com/python/cpython/issues/76327
# code based on https://github.com/pyinstaller/pyinstaller/blob/develop/PyInstaller/hooks/rthooks/pyi_rth_multiprocessing.py#L26
import multiprocessing
import multiprocessing.spawn
def _freeze_support() -> None:
"""Minimal freeze_support. Only apply this if frozen."""
from subprocess import _args_from_interpreter_flags # noqa
from subprocess import _args_from_interpreter_flags
# Prevent `spawn` from trying to read `__main__` in from the main script
multiprocessing.process.ORIGINAL_DIR = None
@@ -968,7 +926,8 @@ def _extend_freeze_support() -> None:
# Handle the first process that MP will create
if (
len(sys.argv) >= 2 and sys.argv[-2] == '-c' and sys.argv[-1].startswith((
'from multiprocessing.resource_tracker import main',
'from multiprocessing.semaphore_tracker import main', # Py<3.8
'from multiprocessing.resource_tracker import main', # Py>=3.8
'from multiprocessing.forkserver import main'
)) and set(sys.argv[1:-2]) == set(_args_from_interpreter_flags())
):
@@ -987,23 +946,17 @@ def _extend_freeze_support() -> None:
multiprocessing.spawn.spawn_main(**kwargs)
sys.exit()
def _noop() -> None:
pass
multiprocessing.freeze_support = multiprocessing.spawn.freeze_support = _freeze_support if is_frozen() else _noop
if not is_windows and is_frozen():
multiprocessing.freeze_support = multiprocessing.spawn.freeze_support = _freeze_support
def freeze_support() -> None:
"""This now only calls multiprocessing.freeze_support since we are patching freeze_support on module load."""
"""This behaves like multiprocessing.freeze_support but also works on Non-Windows."""
import multiprocessing
deprecate("Use multiprocessing.freeze_support() instead")
_extend_freeze_support()
multiprocessing.freeze_support()
_extend_freeze_support()
def visualize_regions(root_region: Region, file_name: str, *,
show_entrance_names: bool = False, show_locations: bool = True, show_other_regions: bool = True,
linetype_ortho: bool = True, regions_to_highlight: set[Region] | None = None) -> None:
@@ -1139,40 +1092,3 @@ def is_iterable_except_str(obj: object) -> TypeGuard[typing.Iterable[typing.Any]
if isinstance(obj, str):
return False
return isinstance(obj, typing.Iterable)
class DaemonThreadPoolExecutor(concurrent.futures.ThreadPoolExecutor):
"""
ThreadPoolExecutor that uses daemonic threads that do not keep the program alive.
NOTE: use this with caution because killed threads will not properly clean up.
"""
def _adjust_thread_count(self):
# see upstream ThreadPoolExecutor for details
import threading
import weakref
from concurrent.futures.thread import _worker
if self._idle_semaphore.acquire(timeout=0):
return
def weakref_cb(_, q=self._work_queue):
q.put(None)
num_threads = len(self._threads)
if num_threads < self._max_workers:
thread_name = f"{self._thread_name_prefix or self}_{num_threads}"
t = threading.Thread(
name=thread_name,
target=_worker,
args=(
weakref.ref(self, weakref_cb),
self._work_queue,
self._initializer,
self._initargs,
),
daemon=True,
)
t.start()
self._threads.add(t)
# NOTE: don't add to _threads_queues so we don't block on shutdown

View File

@@ -54,15 +54,16 @@ def get_app() -> "Flask":
return app
def copy_tutorials_files_to_static() -> None:
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
import json
import shutil
import zipfile
from werkzeug.utils import secure_filename
zfile: zipfile.ZipInfo
from worlds.AutoWorld import AutoWorldRegister
worlds = {}
data = []
for game, world in AutoWorldRegister.world_types.items():
if hasattr(world.web, 'tutorials') and (not world.hidden or game == 'Archipelago'):
worlds[game] = world
@@ -71,7 +72,7 @@ def copy_tutorials_files_to_static() -> None:
shutil.rmtree(base_target_path, ignore_errors=True)
for game, world in worlds.items():
# copy files from world's docs folder to the generated folder
target_path = os.path.join(base_target_path, secure_filename(game))
target_path = os.path.join(base_target_path, get_file_safe_name(game))
os.makedirs(target_path, exist_ok=True)
if world.zip_path:
@@ -84,14 +85,45 @@ def copy_tutorials_files_to_static() -> None:
for zfile in zf.infolist():
if not zfile.is_dir() and "/docs/" in zfile.filename:
zfile.filename = os.path.basename(zfile.filename)
with open(os.path.join(target_path, secure_filename(zfile.filename)), "wb") as f:
f.write(zf.read(zfile))
zf.extract(zfile, target_path)
else:
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
files = os.listdir(source_path)
for file in files:
shutil.copyfile(Utils.local_path(source_path, file),
Utils.local_path(target_path, secure_filename(file)))
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
# build a json tutorial dict per game
game_data = {'gameTitle': game, 'tutorials': []}
for tutorial in world.web.tutorials:
# build dict for the json file
current_tutorial = {
'name': tutorial.tutorial_name,
'description': tutorial.description,
'files': [{
'language': tutorial.language,
'filename': game + '/' + tutorial.file_name,
'link': f'{game}/{tutorial.link}',
'authors': tutorial.authors
}]
}
# check if the name of the current guide exists already
for guide in game_data['tutorials']:
if guide and tutorial.tutorial_name == guide['name']:
guide['files'].append(current_tutorial['files'][0])
break
else:
game_data['tutorials'].append(current_tutorial)
data.append(game_data)
with open(Utils.local_path("WebHostLib", "static", "generated", "tutorials.json"), 'w', encoding='utf-8-sig') as json_target:
generic_data = {}
for games in data:
if 'Archipelago' in games['gameTitle']:
generic_data = data.pop(data.index(games))
sorted_data = [generic_data] + Utils.title_sorted(data, key=lambda entry: entry["gameTitle"])
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
return sorted_data
if __name__ == "__main__":
@@ -99,25 +131,18 @@ if __name__ == "__main__":
multiprocessing.set_start_method('spawn')
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
from WebHostLib.lttpsprites import update_sprites_lttp
from WebHostLib.autolauncher import autohost, autogen, stop
from WebHostLib.options import create as create_options_files
try:
from WebHostLib.lttpsprites import update_sprites_lttp
update_sprites_lttp()
except Exception as e:
logging.exception(e)
logging.warning("Could not update LttP sprites.")
app = get_app()
from worlds import AutoWorldRegister
# Update to only valid WebHost worlds
invalid_worlds = {name for name, world in AutoWorldRegister.world_types.items()
if not hasattr(world.web, "tutorials")}
if invalid_worlds:
logging.error(f"Following worlds not loaded as they are invalid for WebHost: {invalid_worlds}")
AutoWorldRegister.world_types = {k: v for k, v in AutoWorldRegister.world_types.items() if k not in invalid_worlds}
create_options_files()
copy_tutorials_files_to_static()
create_ordered_tutorials_file()
if app.config["SELFLAUNCH"]:
autohost(app.config)
if app.config["SELFGEN"]:

View File

@@ -1,7 +1,6 @@
import base64
import os
import socket
import typing
import uuid
from flask import Flask
@@ -62,44 +61,30 @@ cache = Cache()
Compress(app)
def to_python(value: str) -> uuid.UUID:
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
def to_url(value: uuid.UUID) -> str:
return base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
class B64UUIDConverter(BaseConverter):
def to_python(self, value: str) -> uuid.UUID:
return to_python(value)
def to_python(self, value):
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
def to_url(self, value: typing.Any) -> str:
assert isinstance(value, uuid.UUID)
return to_url(value)
def to_url(self, value):
return base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
# short UUID
app.url_map.converters["suuid"] = B64UUIDConverter
app.jinja_env.filters["suuid"] = to_url
app.jinja_env.filters['suuid'] = lambda value: base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
app.jinja_env.filters["title_sorted"] = title_sorted
def register() -> None:
def register():
"""Import submodules, triggering their registering on flask routing.
Note: initializes worlds subsystem."""
import importlib
from werkzeug.utils import find_modules
# has automatic patch integration
import worlds.Files
app.jinja_env.filters['is_applayercontainer'] = worlds.Files.is_ap_player_container
from WebHostLib.customserver import run_server_process
# to trigger app routing picking up on it
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options, session
for module in find_modules("WebHostLib", include_packages=True):
importlib.import_module(module)
from . import api
app.register_blueprint(api.api_endpoints)

View File

@@ -11,5 +11,5 @@ api_endpoints = Blueprint('api', __name__, url_prefix="/api")
def get_players(seed: Seed) -> List[Tuple[str, str]]:
return [(slot.player_name, slot.game) for slot in seed.slots.order_by(Slot.player_id)]
# trigger endpoint registration
from . import datapackage, generate, room, tracker, user
from . import datapackage, generate, room, user # trigger registration

View File

@@ -1,11 +1,11 @@
import json
import pickle
from uuid import UUID
from flask import request, session, url_for
from markupsafe import Markup
from pony.orm import commit
from Utils import restricted_dumps
from WebHostLib import app
from WebHostLib.check import get_yaml_data, roll_options
from WebHostLib.generate import get_meta
@@ -56,7 +56,7 @@ def generate_api():
"detail": results}, 400
else:
gen = Generation(
options=restricted_dumps({name: vars(options) for name, options in gen_options.items()}),
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
# convert to json compatible
meta=json.dumps(meta), state=STATE_QUEUED,
owner=session["_id"])

View File

@@ -3,7 +3,6 @@ from uuid import UUID
from flask import abort, url_for
from WebHostLib import to_url
import worlds.Files
from . import api_endpoints, get_players
from ..models import Room
@@ -34,7 +33,7 @@ def room_info(room_id: UUID) -> Dict[str, Any]:
downloads.append(slot_download)
return {
"tracker": to_url(room.tracker),
"tracker": room.tracker,
"players": get_players(room.seed),
"last_port": room.last_port,
"last_activity": room.last_activity,

View File

@@ -1,241 +0,0 @@
from datetime import datetime, timezone
from typing import Any, TypedDict
from uuid import UUID
from flask import abort
from NetUtils import ClientStatus, Hint, NetworkItem, SlotType
from WebHostLib import cache
from WebHostLib.api import api_endpoints
from WebHostLib.models import Room
from WebHostLib.tracker import TrackerData
class PlayerAlias(TypedDict):
team: int
player: int
alias: str | None
class PlayerItemsReceived(TypedDict):
team: int
player: int
items: list[NetworkItem]
class PlayerChecksDone(TypedDict):
team: int
player: int
locations: list[int]
class TeamTotalChecks(TypedDict):
team: int
checks_done: int
class PlayerHints(TypedDict):
team: int
player: int
hints: list[Hint]
class PlayerTimer(TypedDict):
team: int
player: int
time: datetime | None
class PlayerStatus(TypedDict):
team: int
player: int
status: ClientStatus
class PlayerLocationsTotal(TypedDict):
team: int
player: int
total_locations: int
@api_endpoints.route("/tracker/<suuid:tracker>")
@cache.memoize(timeout=60)
def tracker_data(tracker: UUID) -> dict[str, Any]:
"""
Outputs json data to <root_path>/api/tracker/<id of current session tracker>.
:param tracker: UUID of current session tracker.
:return: Tracking data for all players in the room. Typing and docstrings describe the format of each value.
"""
room: Room | None = Room.get(tracker=tracker)
if not room:
abort(404)
tracker_data = TrackerData(room)
all_players: dict[int, list[int]] = tracker_data.get_all_players()
player_aliases: list[PlayerAlias] = []
"""Slot aliases of all players."""
for team, players in all_players.items():
for player in players:
player_aliases.append({"team": team, "player": player, "alias": tracker_data.get_player_alias(team, player)})
player_items_received: list[PlayerItemsReceived] = []
"""Items received by each player."""
for team, players in all_players.items():
for player in players:
player_items_received.append(
{"team": team, "player": player, "items": tracker_data.get_player_received_items(team, player)})
player_checks_done: list[PlayerChecksDone] = []
"""ID of all locations checked by each player."""
for team, players in all_players.items():
for player in players:
player_checks_done.append(
{"team": team, "player": player, "locations": sorted(tracker_data.get_player_checked_locations(team, player))})
total_checks_done: list[TeamTotalChecks] = [
{"team": team, "checks_done": checks_done}
for team, checks_done in tracker_data.get_team_locations_checked_count().items()
]
"""Total number of locations checked for the entire multiworld per team."""
hints: list[PlayerHints] = []
"""Hints that all players have used or received."""
for team, players in tracker_data.get_all_slots().items():
for player in players:
player_hints = sorted(tracker_data.get_player_hints(team, player))
hints.append({"team": team, "player": player, "hints": player_hints})
slot_info = tracker_data.get_slot_info(player)
# this assumes groups are always after players
if slot_info.type != SlotType.group:
continue
for member in slot_info.group_members:
hints[member - 1]["hints"] += player_hints
activity_timers: list[PlayerTimer] = []
"""Time of last activity per player. Returned as RFC 1123 format and null if no connection has been made."""
for team, players in all_players.items():
for player in players:
activity_timers.append({"team": team, "player": player, "time": None})
for (team, player), timestamp in tracker_data._multisave.get("client_activity_timers", []):
for entry in activity_timers:
if entry["team"] == team and entry["player"] == player:
entry["time"] = datetime.fromtimestamp(timestamp, timezone.utc)
break
connection_timers: list[PlayerTimer] = []
"""Time of last connection per player. Returned as RFC 1123 format and null if no connection has been made."""
for team, players in all_players.items():
for player in players:
connection_timers.append({"team": team, "player": player, "time": None})
for (team, player), timestamp in tracker_data._multisave.get("client_connection_timers", []):
# find the matching entry
for entry in connection_timers:
if entry["team"] == team and entry["player"] == player:
entry["time"] = datetime.fromtimestamp(timestamp, timezone.utc)
break
player_status: list[PlayerStatus] = []
"""The current client status for each player."""
for team, players in all_players.items():
for player in players:
player_status.append({"team": team, "player": player, "status": tracker_data.get_player_client_status(team, player)})
return {
"aliases": player_aliases,
"player_items_received": player_items_received,
"player_checks_done": player_checks_done,
"total_checks_done": total_checks_done,
"hints": hints,
"activity_timers": activity_timers,
"connection_timers": connection_timers,
"player_status": player_status,
}
class PlayerGroups(TypedDict):
slot: int
name: str
members: list[int]
class PlayerSlotData(TypedDict):
player: int
slot_data: dict[str, Any]
@api_endpoints.route("/static_tracker/<suuid:tracker>")
@cache.memoize(timeout=300)
def static_tracker_data(tracker: UUID) -> dict[str, Any]:
"""
Outputs json data to <root_path>/api/static_tracker/<id of current session tracker>.
:param tracker: UUID of current session tracker.
:return: Static tracking data for all players in the room. Typing and docstrings describe the format of each value.
"""
room: Room | None = Room.get(tracker=tracker)
if not room:
abort(404)
tracker_data = TrackerData(room)
all_players: dict[int, list[int]] = tracker_data.get_all_players()
groups: list[PlayerGroups] = []
"""The Slot ID of groups and the IDs of the group's members."""
for team, players in tracker_data.get_all_slots().items():
for player in players:
slot_info = tracker_data.get_slot_info(player)
if slot_info.type != SlotType.group or not slot_info.group_members:
continue
groups.append(
{
"slot": player,
"name": slot_info.name,
"members": list(slot_info.group_members),
})
break
player_locations_total: list[PlayerLocationsTotal] = []
for team, players in all_players.items():
for player in players:
player_locations_total.append(
{"team": team, "player": player, "total_locations": len(tracker_data.get_player_locations(player))})
return {
"groups": groups,
"datapackage": tracker_data._multidata["datapackage"],
"player_locations_total": player_locations_total,
}
# It should be exceedingly rare that slot data is needed, so it's separated out.
@api_endpoints.route("/slot_data_tracker/<suuid:tracker>")
@cache.memoize(timeout=300)
def tracker_slot_data(tracker: UUID) -> list[PlayerSlotData]:
"""
Outputs json data to <root_path>/api/slot_data_tracker/<id of current session tracker>.
:param tracker: UUID of current session tracker.
:return: Slot data for all players in the room. Typing completely arbitrary per game.
"""
room: Room | None = Room.get(tracker=tracker)
if not room:
abort(404)
tracker_data = TrackerData(room)
all_players: dict[int, list[int]] = tracker_data.get_all_players()
slot_data: list[PlayerSlotData] = []
"""Slot data for each player."""
for team, players in all_players.items():
for player in players:
slot_data.append({"player": player, "slot_data": tracker_data.get_slot_data(player)})
break
return slot_data

View File

@@ -1,7 +1,6 @@
from flask import session, jsonify
from pony.orm import select
from WebHostLib import to_url
from WebHostLib.models import Room, Seed
from . import api_endpoints, get_players
@@ -11,13 +10,13 @@ def get_rooms():
response = []
for room in select(room for room in Room if room.owner == session["_id"]):
response.append({
"room_id": to_url(room.id),
"seed_id": to_url(room.seed.id),
"room_id": room.id,
"seed_id": room.seed.id,
"creation_time": room.creation_time,
"last_activity": room.last_activity,
"last_port": room.last_port,
"timeout": room.timeout,
"tracker": to_url(room.tracker),
"tracker": room.tracker,
})
return jsonify(response)
@@ -27,7 +26,7 @@ def get_seeds():
response = []
for seed in select(seed for seed in Seed if seed.owner == session["_id"]):
response.append({
"seed_id": to_url(seed.id),
"seed_id": seed.id,
"creation_time": seed.creation_time,
"players": get_players(seed),
})

View File

@@ -17,7 +17,7 @@ from .locker import Locker, AlreadyRunningException
_stop_event = Event()
def stop() -> None:
def stop():
"""Stops previously launched threads"""
global _stop_event
stop_event = _stop_event
@@ -36,39 +36,25 @@ def handle_generation_failure(result: BaseException):
logging.exception(e)
def _mp_gen_game(
gen_options: dict,
meta: dict[str, Any] | None = None,
owner=None,
sid=None,
timeout: int|None = None,
) -> PrimaryKey | None:
def _mp_gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None, sid=None) -> PrimaryKey | None:
from setproctitle import setproctitle
setproctitle(f"Generator ({sid})")
try:
return gen_game(gen_options, meta=meta, owner=owner, sid=sid, timeout=timeout)
finally:
setproctitle(f"Generator (idle)")
res = gen_game(gen_options, meta=meta, owner=owner, sid=sid)
setproctitle(f"Generator (idle)")
return res
def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation, timeout: int|None) -> None:
def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
try:
meta = json.loads(generation.meta)
options = restricted_loads(generation.options)
logging.info(f"Generating {generation.id} for {len(options)} players")
pool.apply_async(
_mp_gen_game,
(options,),
{
"meta": meta,
"sid": generation.id,
"owner": generation.owner,
"timeout": timeout,
},
handle_generation_success,
handle_generation_failure,
)
pool.apply_async(_mp_gen_game, (options,),
{"meta": meta,
"sid": generation.id,
"owner": generation.owner},
handle_generation_success, handle_generation_failure)
except Exception as e:
generation.state = STATE_ERROR
commit()
@@ -149,7 +135,6 @@ def autogen(config: dict):
with multiprocessing.Pool(config["GENERATORS"], initializer=init_generator,
initargs=(config,), maxtasksperchild=10) as generator_pool:
job_time = config["JOB_TIME"]
with db_session:
to_start = select(generation for generation in Generation if generation.state == STATE_STARTED)
@@ -160,7 +145,7 @@ def autogen(config: dict):
if sid:
generation.delete()
else:
launch_generator(generator_pool, generation, timeout=job_time)
launch_generator(generator_pool, generation)
commit()
select(generation for generation in Generation if generation.state == STATE_ERROR).delete()
@@ -172,13 +157,16 @@ def autogen(config: dict):
generation for generation in Generation
if generation.state == STATE_QUEUED).for_update()
for generation in to_start:
launch_generator(generator_pool, generation, timeout=job_time)
launch_generator(generator_pool, generation)
except AlreadyRunningException:
logging.info("Autogen reports as already running, not starting another.")
Thread(target=keep_running, name="AP_Autogen").start()
multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {}
class MultiworldInstance():
def __init__(self, config: dict, id: int):
self.room_ids = set()

View File

@@ -1,7 +1,7 @@
import os
import zipfile
import base64
from collections.abc import Set
from typing import Union, Dict, Set, Tuple
from flask import request, flash, redirect, url_for, render_template
from markupsafe import Markup
@@ -43,7 +43,7 @@ def mysterycheck():
return redirect(url_for("check"), 301)
def get_yaml_data(files) -> dict[str, str] | str | Markup:
def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
options = {}
for uploaded_file in files:
if banned_file(uploaded_file.filename):
@@ -84,12 +84,12 @@ def get_yaml_data(files) -> dict[str, str] | str | Markup:
return options
def roll_options(options: dict[str, dict | str],
def roll_options(options: Dict[str, Union[dict, str]],
plando_options: Set[str] = frozenset({"bosses", "items", "connections", "texts"})) -> \
tuple[dict[str, str | bool], dict[str, dict]]:
Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
plando_options = PlandoOptions.from_set(set(plando_options))
results: dict[str, str | bool] = {}
rolled_results: dict[str, dict] = {}
results = {}
rolled_results = {}
for filename, text in options.items():
try:
if type(text) is dict:

View File

@@ -19,10 +19,7 @@ from pony.orm import commit, db_session, select
import Utils
from MultiServer import (
Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert,
server_per_message_deflate_factory,
)
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
from Utils import restricted_loads, cache_argsless
from .locker import Locker
from .models import Command, GameDataPackage, Room, db
@@ -100,7 +97,6 @@ class WebHostContext(Context):
self.main_loop.call_soon_threadsafe(cmdprocessor, command.commandtext)
command.delete()
commit()
del commands
time.sleep(5)
@db_session
@@ -133,7 +129,7 @@ class WebHostContext(Context):
else:
row = GameDataPackage.get(checksum=game_data["checksum"])
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
game_data_packages[game] = restricted_loads(row.data)
game_data_packages[game] = Utils.restricted_loads(row.data)
continue
else:
self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
@@ -150,20 +146,19 @@ class WebHostContext(Context):
self.location_name_groups = static_location_name_groups
return self._load(multidata, game_data_packages, True)
@db_session
def init_save(self, enabled: bool = True):
self.saving = enabled
if self.saving:
with db_session:
savegame_data = Room.get(id=self.room_id).multisave
if savegame_data:
self.set_save(restricted_loads(Room.get(id=self.room_id).multisave))
savegame_data = Room.get(id=self.room_id).multisave
if savegame_data:
self.set_save(restricted_loads(Room.get(id=self.room_id).multisave))
self._start_async_saving(atexit_save=False)
threading.Thread(target=self.listen_to_db_commands, daemon=True).start()
@db_session
def _save(self, exit_save: bool = False) -> bool:
room = Room.get(id=self.room_id)
# Does not use Utils.restricted_dumps because we'd rather make a save than not make one
room.multisave = pickle.dumps(self.get_save())
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
@@ -286,12 +281,8 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
assert ctx.server is None
try:
ctx.server = websockets.serve(
functools.partial(server, ctx=ctx),
ctx.host,
ctx.port,
ssl=get_ssl_context(),
extensions=[server_per_message_deflate_factory],
)
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=get_ssl_context())
await ctx.server
except OSError: # likely port in use
ctx.server = websockets.serve(
@@ -312,7 +303,6 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
with db_session:
room = Room.get(id=ctx.room_id)
room.last_port = port
del room
else:
ctx.logger.exception("Could not determine port. Likely hosting failure.")
with db_session:
@@ -331,7 +321,6 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
with db_session:
room = Room.get(id=room_id)
room.last_port = -1
del room
logger.exception(e)
raise
else:
@@ -343,12 +332,11 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
ctx.save_dirty = False # make sure the saving thread does not write to DB after final wakeup
ctx.exit_event.set() # make sure the saving thread stops at some point
# NOTE: async saving should probably be an async task and could be merged with shutdown_task
with db_session:
with (db_session):
# ensure the Room does not spin up again on its own, minute of safety buffer
room = Room.get(id=room_id)
room.last_activity = datetime.datetime.utcnow() - \
datetime.timedelta(minutes=1, seconds=room.timeout)
del room
logging.info(f"Shutting down room {room_id} on {name}.")
finally:
await asyncio.sleep(5)

View File

@@ -61,7 +61,12 @@ def download_slot_file(room_id, player_id: int):
else:
import io
if slot_data.game == "Factorio":
if slot_data.game == "Minecraft":
from worlds.minecraft import mc_update_output
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
data = mc_update_output(slot_data.data, server=app.config['HOST_ADDRESS'], port=room.last_port)
return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
elif slot_data.game == "Factorio":
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
for name in zf.namelist():
if name.endswith("info.json"):

View File

@@ -1,29 +1,30 @@
import concurrent.futures
import json
import os
import pickle
import random
import tempfile
import zipfile
from collections import Counter
from pickle import PicklingError
from typing import Any
from typing import Any, Dict, List, Optional, Union, Set
from flask import flash, redirect, render_template, request, session, url_for
from pony.orm import commit, db_session
from BaseClasses import get_seed, seeddigits
from Generate import PlandoOptions, handle_name, mystery_argparse
from Generate import PlandoOptions, handle_name
from Main import main as ERmain
from Utils import __version__, restricted_dumps, DaemonThreadPoolExecutor
from Utils import __version__
from WebHostLib import app
from settings import ServerOptions, GeneratorOptions
from worlds.alttp.EntranceRandomizer import parse_arguments
from .check import get_yaml_data, roll_options
from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
from .upload import upload_zip_to_db
def get_meta(options_source: dict, race: bool = False) -> dict[str, list[str] | dict[str, Any]]:
plando_options: set[str] = set()
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
plando_options: Set[str] = set()
for substr in ("bosses", "items", "connections", "texts"):
if options_source.get(f"plando_{substr}", substr in GeneratorOptions.plando_options):
plando_options.add(substr)
@@ -33,7 +34,6 @@ def get_meta(options_source: dict, race: bool = False) -> dict[str, list[str] |
"release_mode": str(options_source.get("release_mode", ServerOptions.release_mode)),
"remaining_mode": str(options_source.get("remaining_mode", ServerOptions.remaining_mode)),
"collect_mode": str(options_source.get("collect_mode", ServerOptions.collect_mode)),
"countdown_mode": str(options_source.get("countdown_mode", ServerOptions.countdown_mode)),
"item_cheat": bool(int(options_source.get("item_cheat", not ServerOptions.disable_item_cheat))),
"server_password": str(options_source.get("server_password", None)),
}
@@ -73,11 +73,7 @@ def generate(race=False):
return render_template("generate.html", race=race, version=__version__)
def format_exception(e: BaseException) -> str:
return f"{e.__class__.__name__}: {e}"
def start_generation(options: dict[str, dict | str], meta: dict[str, Any]):
def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any]):
results, gen_options = roll_options(options, set(meta["plando_options"]))
if any(type(result) == str for result in results.values()):
@@ -87,40 +83,30 @@ def start_generation(options: dict[str, dict | str], meta: dict[str, Any]):
f"If you have a larger group, please generate it yourself and upload it.")
return redirect(url_for(request.endpoint, **(request.view_args or {})))
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
try:
gen = Generation(
options=restricted_dumps({name: vars(options) for name, options in gen_options.items()}),
# convert to json compatible
meta=json.dumps(meta),
state=STATE_QUEUED,
owner=session["_id"])
except PicklingError as e:
from .autolauncher import handle_generation_failure
handle_generation_failure(e)
meta["error"] = format_exception(e)
details = json.dumps(meta, indent=4).strip()
return render_template("seedError.html", seed_error=meta["error"], details=details)
gen = Generation(
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
# convert to json compatible
meta=json.dumps(meta),
state=STATE_QUEUED,
owner=session["_id"])
commit()
return redirect(url_for("wait_seed", seed=gen.id))
else:
try:
seed_id = gen_game({name: vars(options) for name, options in gen_options.items()},
meta=meta, owner=session["_id"].int, timeout=app.config["JOB_TIME"])
meta=meta, owner=session["_id"].int)
except BaseException as e:
from .autolauncher import handle_generation_failure
handle_generation_failure(e)
meta["error"] = format_exception(e)
details = json.dumps(meta, indent=4).strip()
return render_template("seedError.html", seed_error=meta["error"], details=details)
return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": " + str(e)))
return redirect(url_for("view_seed", seed=seed_id))
def gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None, sid=None, timeout: int|None = None):
if meta is None:
meta = {}
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
if not meta:
meta: Dict[str, Any] = {}
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
race = meta.setdefault("generator_options", {}).setdefault("race", False)
@@ -137,47 +123,43 @@ def gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None,
seedname = "W" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
args = mystery_argparse([]) # Just to set up the Namespace with defaults
args.multi = playercount
args.seed = seed
args.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
args.spoiler = meta["generator_options"].get("spoiler", 0)
args.race = race
args.outputname = seedname
args.outputpath = target.name
args.teams = 1
args.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
{"bosses", "items", "connections", "texts"}))
args.skip_prog_balancing = False
args.skip_output = False
args.spoiler_only = False
args.csv_output = False
args.sprite = dict.fromkeys(range(1, args.multi+1), None)
args.sprite_pool = dict.fromkeys(range(1, args.multi+1), None)
erargs = parse_arguments(['--multi', str(playercount)])
erargs.seed = seed
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
erargs.spoiler = meta["generator_options"].get("spoiler", 0)
erargs.race = race
erargs.outputname = seedname
erargs.outputpath = target.name
erargs.teams = 1
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
{"bosses", "items", "connections", "texts"}))
erargs.skip_prog_balancing = False
erargs.skip_output = False
erargs.spoiler_only = False
erargs.csv_output = False
name_counter = Counter()
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
for k, v in settings.items():
if v is not None:
if hasattr(args, k):
getattr(args, k)[player] = v
if hasattr(erargs, k):
getattr(erargs, k)[player] = v
else:
setattr(args, k, {player: v})
setattr(erargs, k, {player: v})
if not args.name[player]:
args.name[player] = os.path.splitext(os.path.split(playerfile)[-1])[0]
args.name[player] = handle_name(args.name[player], player, name_counter)
if len(set(args.name.values())) != len(args.name):
raise Exception(f"Names have to be unique. Names: {Counter(args.name.values())}")
ERmain(args, seed, baked_server_options=meta["server_options"])
if not erargs.name[player]:
erargs.name[player] = os.path.splitext(os.path.split(playerfile)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
if len(set(erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(erargs.name.values())}")
ERmain(erargs, seed, baked_server_options=meta["server_options"])
return upload_to_db(target.name, sid, owner, race)
thread_pool = DaemonThreadPoolExecutor(max_workers=1)
thread_pool = concurrent.futures.ThreadPoolExecutor(max_workers=1)
thread = thread_pool.submit(task)
try:
return thread.result(timeout)
return thread.result(app.config["JOB_TIME"])
except concurrent.futures.TimeoutError as e:
if sid:
with db_session:
@@ -185,14 +167,11 @@ def gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None,
if gen is not None:
gen.state = STATE_ERROR
meta = json.loads(gen.meta)
meta["error"] = ("Allowed time for Generation exceeded, " +
"please consider generating locally instead. " +
format_exception(e))
meta["error"] = (
"Allowed time for Generation exceeded, please consider generating locally instead. " +
e.__class__.__name__ + ": " + str(e))
gen.meta = json.dumps(meta)
commit()
except (KeyboardInterrupt, SystemExit):
# don't update db, retry next time
raise
except BaseException as e:
if sid:
with db_session:
@@ -200,15 +179,10 @@ def gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None,
if gen is not None:
gen.state = STATE_ERROR
meta = json.loads(gen.meta)
meta["error"] = format_exception(e)
meta["error"] = (e.__class__.__name__ + ": " + str(e))
gen.meta = json.dumps(meta)
commit()
raise
finally:
# free resources claimed by thread pool, if possible
# NOTE: Timeout depends on the process being killed at some point
# since we can't actually cancel a running gen at the moment.
thread_pool.shutdown(wait=False, cancel_futures=True)
@app.route('/wait/<suuid:seed>')
@@ -222,9 +196,7 @@ def wait_seed(seed: UUID):
if not generation:
return "Generation not found."
elif generation.state == STATE_ERROR:
meta = json.loads(generation.meta)
details = json.dumps(meta, indent=4).strip()
return render_template("seedError.html", seed_error=meta["error"], details=details)
return render_template("seedError.html", seed_error=generation.meta)
return render_template("waitSeed.html", seed_id=seed_id)

View File

@@ -3,10 +3,10 @@ import threading
import json
from Utils import local_path, user_path
from worlds.alttp.Rom import Sprite
def update_sprites_lttp():
from worlds.alttp.Rom import Sprite
from tkinter import Tk
from LttPAdjuster import get_image_for_sprite
from LttPAdjuster import BackgroundTaskProgress
@@ -14,7 +14,7 @@ def update_sprites_lttp():
from LttPAdjuster import update_sprites
# Target directories
input_dir = user_path("data", "sprites", "alttp", "remote")
input_dir = user_path("data", "sprites", "alttpr")
output_dir = local_path("WebHostLib", "static", "generated") # TODO: move to user_path
os.makedirs(os.path.join(output_dir, "sprites"), exist_ok=True)

View File

@@ -1,90 +0,0 @@
import re
from collections import Counter
import mistune
from werkzeug.utils import secure_filename
__all__ = [
"ImgUrlRewriteInlineParser",
'render_markdown',
]
class ImgUrlRewriteInlineParser(mistune.InlineParser):
relative_url_base: str
def __init__(self, relative_url_base: str, hard_wrap: bool = False) -> None:
super().__init__(hard_wrap)
self.relative_url_base = relative_url_base
@staticmethod
def _find_game_name_by_folder_name(name: str) -> str | None:
from worlds.AutoWorld import AutoWorldRegister
for world_name, world_type in AutoWorldRegister.world_types.items():
if world_type.__module__ == f"worlds.{name}":
return world_name
return None
def parse_link(self, m: re.Match[str], state: mistune.InlineState) -> int | None:
res = super().parse_link(m, state)
if res is not None and state.tokens and state.tokens[-1]["type"] == "image":
image_token = state.tokens[-1]
url: str = image_token["attrs"]["url"]
if not url.startswith("/") and not "://" in url:
# replace relative URL to another world's doc folder with the webhost folder layout
if url.startswith("../../") and "/docs/" in self.relative_url_base:
parts = url.split("/", 4)
if parts[2] != ".." and parts[3] == "docs":
game_name = self._find_game_name_by_folder_name(parts[2])
if game_name is not None:
url = "/".join(parts[1:2] + [secure_filename(game_name)] + parts[4:])
# change relative URL to point to deployment folder
url = f"{self.relative_url_base}/{url}"
image_token['attrs']['url'] = url
return res
def render_markdown(path: str, img_url_base: str | None = None) -> str:
markdown = mistune.create_markdown(
escape=False,
plugins=[
"strikethrough",
"footnotes",
"table",
"speedup",
],
)
heading_id_count: Counter[str] = Counter()
def heading_id(text: str) -> str:
nonlocal heading_id_count
# there is no good way to do this without regex
s = re.sub(r"[^\w\- ]", "", text.lower()).replace(" ", "-").strip("-")
n = heading_id_count[s]
heading_id_count[s] += 1
if n > 0:
s += f"-{n}"
return s
def id_hook(_: mistune.Markdown, state: mistune.BlockState) -> None:
for tok in state.tokens:
if tok["type"] == "heading" and tok["attrs"]["level"] < 4:
text = tok["text"]
assert isinstance(text, str)
unique_id = heading_id(text)
tok["attrs"]["id"] = unique_id
tok["text"] = f"<a href=\"#{unique_id}\">{text}</a>" # make header link to itself
markdown.before_render_hooks.append(id_hook)
if img_url_base:
markdown.inline = ImgUrlRewriteInlineParser(img_url_base)
with open(path, encoding="utf-8-sig") as f:
document = f.read()
html = markdown(document)
assert isinstance(html, str), "Unexpected mistune renderer in render_markdown"
return html

View File

@@ -7,27 +7,17 @@ from flask import request, redirect, url_for, render_template, Response, session
from pony.orm import count, commit, db_session
from werkzeug.utils import secure_filename
from worlds.AutoWorld import AutoWorldRegister, World
from worlds.AutoWorld import AutoWorldRegister
from . import app, cache
from .markdown import render_markdown
from .models import Seed, Room, Command, UUID, uuid4
from Utils import title_sorted
def get_world_theme(game_name: str) -> str:
def get_world_theme(game_name: str):
if game_name in AutoWorldRegister.world_types:
return AutoWorldRegister.world_types[game_name].web.theme
return 'grass'
def get_visible_worlds() -> dict[str, type(World)]:
worlds = {}
for game, world in AutoWorldRegister.world_types.items():
if not world.hidden:
worlds[game] = world
return worlds
@app.errorhandler(404)
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
def page_not_found(err):
@@ -41,101 +31,83 @@ def start_playing():
return render_template(f"startPlaying.html")
# Game Info Pages
@app.route('/games/<string:game>/info/<string:lang>')
@cache.cached()
def game_info(game, lang):
"""Game Info Pages"""
try:
theme = get_world_theme(game)
secure_game_name = secure_filename(game)
lang = secure_filename(lang)
file_dir = os.path.join(app.static_folder, "generated", "docs", secure_game_name)
file_dir_url = url_for("static", filename=f"generated/docs/{secure_game_name}")
document = render_markdown(os.path.join(file_dir, f"{lang}_{secure_game_name}.md"), file_dir_url)
return render_template(
"markdown_document.html",
title=f"{game} Guide",
html_from_markdown=document,
theme=theme,
)
except FileNotFoundError:
world = AutoWorldRegister.world_types[game]
if lang not in world.web.game_info_languages:
raise KeyError("Sorry, this game's info page is not available in that language yet.")
except KeyError:
return abort(404)
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
# List of supported games
@app.route('/games')
@cache.cached()
def games():
"""List of supported games"""
return render_template("supportedGames.html", worlds=get_visible_worlds())
@app.route('/tutorial/<string:game>/<string:file>')
@cache.cached()
def tutorial(game: str, file: str):
try:
theme = get_world_theme(game)
secure_game_name = secure_filename(game)
file = secure_filename(file)
file_dir = os.path.join(app.static_folder, "generated", "docs", secure_game_name)
file_dir_url = url_for("static", filename=f"generated/docs/{secure_game_name}")
document = render_markdown(os.path.join(file_dir, f"{file}.md"), file_dir_url)
return render_template(
"markdown_document.html",
title=f"{game} Guide",
html_from_markdown=document,
theme=theme,
)
except FileNotFoundError:
return abort(404)
worlds = {}
for game, world in AutoWorldRegister.world_types.items():
if not world.hidden:
worlds[game] = world
return render_template("supportedGames.html", worlds=worlds)
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
def tutorial_redirect(game: str, file: str, lang: str):
"""
Permanent redirect old tutorial URLs to new ones to keep search engines happy.
e.g. /tutorial/Archipelago/setup/en -> /tutorial/Archipelago/setup_en
"""
return redirect(url_for("tutorial", game=game, file=f"{file}_{lang}"), code=301)
@cache.cached()
def tutorial(game, file, lang):
try:
world = AutoWorldRegister.world_types[game]
if lang not in [tut.link.split("/")[1] for tut in world.web.tutorials]:
raise KeyError("Sorry, the tutorial is not available in that language yet.")
except KeyError:
return abort(404)
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
@app.route('/tutorial/')
@cache.cached()
def tutorial_landing():
tutorials = {}
worlds = AutoWorldRegister.world_types
for world_name, world_type in worlds.items():
current_world = tutorials[world_name] = {}
for tutorial in world_type.web.tutorials:
current_tutorial = current_world.setdefault(tutorial.tutorial_name, {
"description": tutorial.description, "files": {}})
current_tutorial["files"][secure_filename(tutorial.file_name).rsplit(".", 1)[0]] = {
"authors": tutorial.authors,
"language": tutorial.language
}
tutorials = {world_name: tutorials for world_name, tutorials in title_sorted(
tutorials.items(), key=lambda element: "\x00" if element[0] == "Archipelago" else worlds[element[0]].game)}
return render_template("tutorialLanding.html", worlds=worlds, tutorials=tutorials)
return render_template("tutorialLanding.html")
@app.route('/faq/<string:lang>/')
@cache.cached()
def faq(lang: str):
document = render_markdown(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md"))
import markdown
with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f:
document = f.read()
return render_template(
"markdown_document.html",
title="Frequently Asked Questions",
html_from_markdown=document,
html_from_markdown=markdown.markdown(
document,
extensions=["toc", "mdx_breakless_lists"],
extension_configs={
"toc": {"anchorlink": True}
}
),
)
@app.route('/glossary/<string:lang>/')
@cache.cached()
def glossary(lang: str):
document = render_markdown(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md"))
import markdown
with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f:
document = f.read()
return render_template(
"markdown_document.html",
title="Glossary",
html_from_markdown=document,
html_from_markdown=markdown.markdown(
document,
extensions=["toc", "mdx_breakless_lists"],
extension_configs={
"toc": {"anchorlink": True}
}
),
)
@@ -216,10 +188,7 @@ def host_room(room: UUID):
# indicate that the page should reload to get the assigned port
should_refresh = ((not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3))
or room.last_activity < now - datetime.timedelta(seconds=room.timeout))
if now - room.last_activity > datetime.timedelta(minutes=1):
# we only set last_activity if needed, otherwise parallel access on /room will cause an internal server error
# due to "pony.orm.core.OptimisticCheckError: Object Room was updated outside of current transaction"
with db_session:
room.last_activity = now # will trigger a spinup, if it's not already running
browser_tokens = "Mozilla", "Chrome", "Safari"
@@ -227,9 +196,9 @@ def host_room(room: UUID):
or "Discordbot" in request.user_agent.string
or not any(browser_token in request.user_agent.string for browser_token in browser_tokens))
def get_log(max_size: int = 0 if automated else 1024000) -> Tuple[str, int]:
def get_log(max_size: int = 0 if automated else 1024000) -> str:
if max_size == 0:
return "", 0
return ""
try:
with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log:
raw_size = 0
@@ -240,9 +209,9 @@ def host_room(room: UUID):
break
raw_size += len(block)
fragments.append(block.decode("utf-8"))
return "".join(fragments), raw_size
return "".join(fragments)
except FileNotFoundError:
return "", 0
return ""
return render_template("hostRoom.html", room=room, should_refresh=should_refresh, get_log=get_log)

View File

@@ -76,7 +76,7 @@ def filter_rst_to_html(text: str) -> str:
lines = text.splitlines()
text = lines[0] + "\n" + dedent("\n".join(lines[1:]))
return publish_parts(text, writer='html', settings=None, settings_overrides={
return publish_parts(text, writer_name='html', settings=None, settings_overrides={
'raw_enable': False,
'file_insertion_enabled': False,
'output_encoding': 'unicode'
@@ -155,9 +155,7 @@ def generate_weighted_yaml(game: str):
options = {}
for key, val in request.form.items():
if val == "_ensure-empty-list":
options[key] = {}
elif "||" not in key:
if "||" not in key:
if len(str(val)) == 0:
continue
@@ -214,11 +212,8 @@ def generate_yaml(game: str):
if request.method == "POST":
options = {}
intent_generate = False
for key, val in request.form.items(multi=True):
if val == "_ensure-empty-list":
options[key] = []
elif options.get(key):
if key in options:
if not isinstance(options[key], list):
options[key] = [options[key]]
options[key].append(val)
@@ -231,7 +226,7 @@ def generate_yaml(game: str):
if key_parts[-1] == "qty":
if key_parts[0] not in options:
options[key_parts[0]] = {}
if val and val != "0":
if val != "0":
options[key_parts[0]][key_parts[1]] = int(val)
del options[key]

View File

@@ -1,13 +1,12 @@
flask>=3.1.1
werkzeug>=3.1.3
pony>=0.7.19; python_version <= '3.12'
pony @ git+https://github.com/black-sliver/pony@7feb1221953b7fa4a6735466bf21a8b4d35e33ba#0.7.19; python_version >= '3.13'
pony>=0.7.19
waitress>=3.0.2
Flask-Caching>=2.3.0
Flask-Compress==1.18 # pkg_resources can't resolve the "backports.zstd" dependency of >1.18, breaking ModuleUpdate.py
Flask-Compress>=1.17
Flask-Limiter>=3.12
bokeh>=3.6.3
markupsafe>=3.0.2
Markdown>=3.7
mdx-breakless-lists>=1.0.1
setproctitle>=1.3.5
mistune>=3.1.3
docutils>=0.22.2

View File

@@ -66,7 +66,7 @@ is to ensure items necessary to complete the game will be accessible to the play
rules allowing certain items to be placed in normally unreachable locations, provided the player has indicated they are
comfortable exploiting certain glitches in the game.
## I want to develop a game implementation for Archipelago. How do I do that?
## I want to add a game to the Archipelago randomizer. How do I do that?
The best way to get started is to take a look at our code on GitHub:
[Archipelago GitHub Page](https://github.com/ArchipelagoMW/Archipelago).
@@ -77,5 +77,4 @@ There, you will find examples of games in the `worlds` folder:
You may also find developer documentation in the `docs` folder:
[/docs Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs).
If you have more questions regarding development of a game implementation, feel free to ask in the **#ap-world-dev**
channel on our Discord.
If you have more questions, feel free to ask in the **#ap-world-dev** channel on our Discord.

View File

@@ -0,0 +1,45 @@
window.addEventListener('load', () => {
const gameInfo = document.getElementById('game-info');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, this game's info page is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the info page.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/generated/docs/${gameInfo.getAttribute('data-game')}/` +
`${gameInfo.getAttribute('data-lang')}_${gameInfo.getAttribute('data-game')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
gameInfo.innerHTML += (new showdown.Converter()).makeHtml(results);
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
});
});

View File

@@ -0,0 +1,49 @@
window.addEventListener('load', () => {
// Reload tracker every 15 seconds
const url = window.location;
setInterval(() => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
// Create a fake DOM using the returned HTML
const domParser = new DOMParser();
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
// Update item tracker
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
// Update only counters in the location-table
let counters = document.getElementsByClassName('counter');
const fakeCounters = fakeDOM.getElementsByClassName('counter');
for (let i = 0; i < counters.length; i++) {
counters[i].innerHTML = fakeCounters[i].innerHTML;
}
};
ajax.open('GET', url);
ajax.send();
}, 15000)
// Collapsible advancement sections
const categories = document.getElementsByClassName("location-category");
for (let i = 0; i < categories.length; i++) {
let hide_id = categories[i].id.split('-')[0];
if (hide_id == 'Total') {
continue;
}
categories[i].addEventListener('click', function() {
// Toggle the advancement list
document.getElementById(hide_id).classList.toggle("hide");
// Change text of the header
const tab_header = document.getElementById(hide_id+'-header').children[0];
const orig_text = tab_header.innerHTML;
let new_text;
if (orig_text.includes("▼")) {
new_text = orig_text.replace("▼", "▲");
}
else {
new_text = orig_text.replace("▲", "▼");
}
tab_header.innerHTML = new_text;
});
}
});

View File

@@ -1,43 +1,49 @@
let updateSection = (sectionName, fakeDOM) => {
document.getElementById(sectionName).innerHTML = fakeDOM.getElementById(sectionName).innerHTML;
}
window.addEventListener('load', () => {
// Reload tracker every 60 seconds (sync'd)
const url = window.location;
// Note: This synchronization code is adapted from code in trackerCommon.js
const targetSecond = parseInt(document.getElementById('player-tracker').getAttribute('data-second')) + 3;
console.log("Target second of refresh: " + targetSecond);
// Reload tracker every 15 seconds
const url = window.location;
setInterval(() => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
let getSleepTimeSeconds = () => {
// -40 % 60 is -40, which is absolutely wrong and should burn
var sleepSeconds = (((targetSecond - new Date().getSeconds()) % 60) + 60) % 60;
return sleepSeconds || 60;
};
// Create a fake DOM using the returned HTML
const domParser = new DOMParser();
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
let updateTracker = () => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
// Create a fake DOM using the returned HTML
const domParser = new DOMParser();
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
// Update dynamic sections
updateSection('player-info', fakeDOM);
updateSection('section-filler', fakeDOM);
updateSection('section-terran', fakeDOM);
updateSection('section-zerg', fakeDOM);
updateSection('section-protoss', fakeDOM);
updateSection('section-nova', fakeDOM);
updateSection('section-kerrigan', fakeDOM);
updateSection('section-keys', fakeDOM);
updateSection('section-locations', fakeDOM);
};
ajax.open('GET', url);
ajax.send();
updater = setTimeout(updateTracker, getSleepTimeSeconds() * 1000);
// Update item tracker
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
// Update only counters in the location-table
let counters = document.getElementsByClassName('counter');
const fakeCounters = fakeDOM.getElementsByClassName('counter');
for (let i = 0; i < counters.length; i++) {
counters[i].innerHTML = fakeCounters[i].innerHTML;
}
};
window.updater = setTimeout(updateTracker, getSleepTimeSeconds() * 1000);
ajax.open('GET', url);
ajax.send();
}, 15000)
// Collapsible advancement sections
const categories = document.getElementsByClassName("location-category");
for (let category of categories) {
let hide_id = category.id.split('_')[0];
if (hide_id === 'Total') {
continue;
}
category.addEventListener('click', function() {
// Toggle the advancement list
document.getElementById(hide_id).classList.toggle("hide");
// Change text of the header
const tab_header = document.getElementById(hide_id+'_header').children[0];
const orig_text = tab_header.innerHTML;
let new_text;
if (orig_text.includes("▼")) {
new_text = orig_text.replace("▼", "▲");
}
else {
new_text = orig_text.replace("▲", "▼");
}
tab_header.innerHTML = new_text;
});
}
});

View File

@@ -0,0 +1,52 @@
window.addEventListener('load', () => {
const tutorialWrapper = document.getElementById('tutorial-wrapper');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, the tutorial is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the tutorial.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/generated/docs/` +
`${tutorialWrapper.getAttribute('data-game')}/${tutorialWrapper.getAttribute('data-file')}_` +
`${tutorialWrapper.getAttribute('data-lang')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
showdown.setOption('disableForced4SpacesIndentedSublists', true);
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
const title = document.querySelector('h1')
if (title) {
document.title = title.textContent;
}
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
});
});

View File

@@ -0,0 +1,81 @@
const showError = () => {
const tutorial = document.getElementById('tutorial-landing');
document.getElementById('page-title').innerText = 'This page is out of logic!';
tutorial.removeChild(document.getElementById('loading'));
const userMessage = document.createElement('h3');
const homepageLink = document.createElement('a');
homepageLink.innerText = 'Click here';
homepageLink.setAttribute('href', '/');
userMessage.append(homepageLink);
userMessage.append(' to go back to safety!');
tutorial.append(userMessage);
};
window.addEventListener('load', () => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
const tutorialDiv = document.getElementById('tutorial-landing');
if (ajax.status !== 200) { return showError(); }
try {
const games = JSON.parse(ajax.responseText);
games.forEach((game) => {
const gameTitle = document.createElement('h2');
gameTitle.innerText = game.gameTitle;
gameTitle.id = `${encodeURIComponent(game.gameTitle)}`;
tutorialDiv.appendChild(gameTitle);
game.tutorials.forEach((tutorial) => {
const tutorialName = document.createElement('h3');
tutorialName.innerText = tutorial.name;
tutorialDiv.appendChild(tutorialName);
const tutorialDescription = document.createElement('p');
tutorialDescription.innerText = tutorial.description;
tutorialDiv.appendChild(tutorialDescription);
const intro = document.createElement('p');
intro.innerText = 'This guide is available in the following languages:';
tutorialDiv.appendChild(intro);
const fileList = document.createElement('ul');
tutorial.files.forEach((file) => {
const listItem = document.createElement('li');
const anchor = document.createElement('a');
anchor.innerText = file.language;
anchor.setAttribute('href', `${window.location.origin}/tutorial/${file.link}`);
listItem.appendChild(anchor);
listItem.append(' by ');
for (let author of file.authors) {
listItem.append(author);
if (file.authors.indexOf(author) !== (file.authors.length -1)) {
listItem.append(', ');
}
}
fileList.appendChild(listItem);
});
tutorialDiv.appendChild(fileList);
});
});
tutorialDiv.removeChild(document.getElementById('loading'));
} catch (error) {
showError();
console.error(error);
}
// Check if we are on an anchor when coming in, and scroll to it.
const hash = window.location.hash;
if (hash) {
const offset = 128; // To account for navbar banner at top of page.
window.scrollTo(0, 0);
const rect = document.getElementById(hash.slice(1)).getBoundingClientRect();
window.scrollTo(rect.left, rect.top - offset);
}
};
ajax.open('GET', `${window.location.origin}/static/generated/tutorials.json`, true);
ajax.send();
});

View File

@@ -28,6 +28,7 @@
font-weight: normal;
font-family: LondrinaSolid-Regular, sans-serif;
text-transform: uppercase;
cursor: pointer; /* TODO: remove once we drop showdown.js */
width: 100%;
text-shadow: 1px 1px 4px #000000;
}
@@ -36,6 +37,7 @@
font-size: 38px;
font-weight: normal;
font-family: LondrinaSolid-Light, sans-serif;
cursor: pointer; /* TODO: remove once we drop showdown.js */
width: 100%;
margin-top: 20px;
margin-bottom: 0.5rem;
@@ -48,6 +50,7 @@
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
text-align: left;
cursor: pointer; /* TODO: remove once we drop showdown.js */
width: 100%;
margin-bottom: 0.5rem;
}
@@ -56,6 +59,7 @@
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
font-size: 24px;
cursor: pointer; /* TODO: remove once we drop showdown.js */
margin-bottom: 24px;
}
@@ -63,12 +67,14 @@
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
font-size: 22px;
cursor: pointer; /* TODO: remove once we drop showdown.js */
}
.markdown h6, .markdown details summary.h6{
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
font-size: 20px;
cursor: pointer; /* TODO: remove once we drop showdown.js */
}
.markdown h4, .markdown h5, .markdown h6{

View File

@@ -0,0 +1,102 @@
#player-tracker-wrapper{
margin: 0;
}
#inventory-table{
border-top: 2px solid #000000;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-top-left-radius: 4px;
border-top-right-radius: 4px;
padding: 3px 3px 10px;
width: 384px;
background-color: #42b149;
}
#inventory-table td{
width: 40px;
height: 40px;
text-align: center;
vertical-align: middle;
}
#inventory-table img{
height: 100%;
max-width: 40px;
max-height: 40px;
filter: grayscale(100%) contrast(75%) brightness(30%);
}
#inventory-table img.acquired{
filter: none;
}
#inventory-table div.counted-item {
position: relative;
}
#inventory-table div.item-count {
position: absolute;
color: white;
font-family: "Minecraftia", monospace;
font-weight: bold;
bottom: 0;
right: 0;
}
#location-table{
width: 384px;
border-left: 2px solid #000000;
border-right: 2px solid #000000;
border-bottom: 2px solid #000000;
border-bottom-left-radius: 4px;
border-bottom-right-radius: 4px;
background-color: #42b149;
padding: 0 3px 3px;
font-family: "Minecraftia", monospace;
font-size: 14px;
cursor: default;
}
#location-table th{
vertical-align: middle;
text-align: left;
padding-right: 10px;
}
#location-table td{
padding-top: 2px;
padding-bottom: 2px;
line-height: 20px;
}
#location-table td.counter {
text-align: right;
font-size: 14px;
}
#location-table td.toggle-arrow {
text-align: right;
}
#location-table tr#Total-header {
font-weight: bold;
}
#location-table img{
height: 100%;
max-width: 30px;
max-height: 30px;
}
#location-table tbody.locations {
font-size: 12px;
}
#location-table td.location-name {
padding-left: 16px;
}
.hide {
display: none;
}

View File

@@ -1,279 +1,160 @@
*{
margin: 0;
font-family: "JuraBook", monospace;
}
body{
--icon-size: 36px;
--item-class-padding: 4px;
}
a{
color: #1ae;
#player-tracker-wrapper{
margin: 0;
}
/* Section colours */
#player-info{
background-color: #37a;
}
.player-tracker{
max-width: 100%;
}
.tracker-section{
background-color: grey;
}
#terran-items{
background-color: #3a7;
}
#zerg-items{
background-color: #d94;
}
#protoss-items{
background-color: #37a;
}
#nova-items{
background-color: #777;
}
#kerrigan-items{
background-color: #a37;
}
#keys{
background-color: #aa2;
#tracker-table td {
vertical-align: top;
}
/* Sections */
.section-body{
display: flex;
flex-flow: row wrap;
justify-content: flex-start;
align-items: flex-start;
padding-bottom: 3px;
}
.section-body-2{
display: flex;
flex-direction: column;
}
.tracker-section:has(input.collapse-section[type=checkbox]:checked) .section-body,
.tracker-section:has(input.collapse-section[type=checkbox]:checked) .section-body-2{
display: none;
}
.section-title{
position: relative;
border-bottom: 3px solid black;
/* Prevent text selection */
user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
}
input[type="checkbox"]{
position: absolute;
cursor: pointer;
opacity: 0;
z-index: 1;
width: 100%;
height: 100%;
}
.section-title:hover h2{
text-shadow: 0 0 4px #ddd;
}
.f {
display: flex;
overflow: hidden;
.inventory-table-area{
border: 2px solid #000000;
border-radius: 4px;
padding: 3px 10px 3px 10px;
}
/* Acquire item filters */
.tracker-section img{
height: 100%;
width: var(--icon-size);
height: var(--icon-size);
background-color: black;
}
.unacquired, .lvl-0 .f{
filter: grayscale(100%) contrast(80%) brightness(42%) blur(0.5px);
}
.spacer{
width: var(--icon-size);
height: var(--icon-size);
.inventory-table-area:has(.inventory-table-terran) {
width: 690px;
background-color: #525494;
}
/* Item groups */
.item-class{
display: flex;
flex-flow: column;
justify-content: center;
padding: var(--item-class-padding);
}
.item-class-header{
display: flex;
flex-flow: row;
}
.item-class-upgrades{
/* Note: {display: flex; flex-flow: column wrap} */
/* just breaks on Firefox (width does not scale to content) */
display: grid;
grid-template-rows: repeat(4, auto);
grid-auto-flow: column;
.inventory-table-area:has(.inventory-table-zerg) {
width: 360px;
background-color: #9d60d2;
}
/* Subsections */
.section-toc{
display: flex;
flex-direction: row;
}
.toc-box{
position: relative;
padding-left: 15px;
padding-right: 15px;
}
.toc-box:hover{
text-shadow: 0 0 7px white;
}
.ss-header{
position: relative;
text-align: center;
writing-mode: sideways-lr;
user-select: none;
padding-top: 5px;
font-size: 115%;
}
.tracker-section:has(input.ss-1-toggle:checked) .ss-1{
display: none;
}
.tracker-section:has(input.ss-2-toggle:checked) .ss-2{
display: none;
}
.tracker-section:has(input.ss-3-toggle:checked) .ss-3{
display: none;
}
.tracker-section:has(input.ss-4-toggle:checked) .ss-4{
display: none;
}
.tracker-section:has(input.ss-5-toggle:checked) .ss-5{
display: none;
}
.tracker-section:has(input.ss-6-toggle:checked) .ss-6{
display: none;
}
.tracker-section:has(input.ss-7-toggle:checked) .ss-7{
display: none;
}
.tracker-section:has(input.ss-1-toggle:hover) .ss-1{
background-color: #fff5;
box-shadow: 0 0 1px 1px white;
}
.tracker-section:has(input.ss-2-toggle:hover) .ss-2{
background-color: #fff5;
box-shadow: 0 0 1px 1px white;
}
.tracker-section:has(input.ss-3-toggle:hover) .ss-3{
background-color: #fff5;
box-shadow: 0 0 1px 1px white;
}
.tracker-section:has(input.ss-4-toggle:hover) .ss-4{
background-color: #fff5;
box-shadow: 0 0 1px 1px white;
}
.tracker-section:has(input.ss-5-toggle:hover) .ss-5{
background-color: #fff5;
box-shadow: 0 0 1px 1px white;
}
.tracker-section:has(input.ss-6-toggle:hover) .ss-6{
background-color: #fff5;
box-shadow: 0 0 1px 1px white;
}
.tracker-section:has(input.ss-7-toggle:hover) .ss-7{
background-color: #fff5;
box-shadow: 0 0 1px 1px white;
.inventory-table-area:has(.inventory-table-protoss) {
width: 400px;
background-color: #d2b260;
}
/* Progressive items */
.progressive{
max-height: var(--icon-size);
display: contents;
#tracker-table .inventory-table td{
width: 40px;
height: 40px;
text-align: center;
vertical-align: middle;
}
.lvl-0 > :nth-child(2),
.lvl-0 > :nth-child(3),
.lvl-0 > :nth-child(4),
.lvl-0 > :nth-child(5){
display: none;
}
.lvl-1 > :nth-child(2),
.lvl-1 > :nth-child(3),
.lvl-1 > :nth-child(4),
.lvl-1 > :nth-child(5){
display: none;
}
.lvl-2 > :nth-child(1),
.lvl-2 > :nth-child(3),
.lvl-2 > :nth-child(4),
.lvl-2 > :nth-child(5){
display: none;
}
.lvl-3 > :nth-child(1),
.lvl-3 > :nth-child(2),
.lvl-3 > :nth-child(4),
.lvl-3 > :nth-child(5){
display: none;
}
.lvl-4 > :nth-child(1),
.lvl-4 > :nth-child(2),
.lvl-4 > :nth-child(3),
.lvl-4 > :nth-child(5){
display: none;
}
.lvl-5 > :nth-child(1),
.lvl-5 > :nth-child(2),
.lvl-5 > :nth-child(3),
.lvl-5 > :nth-child(4){
display: none;
.inventory-table td.title{
padding-top: 10px;
height: 20px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
}
/* Filler item counters */
.item-counter{
display: table;
text-align: center;
padding: var(--item-class-padding);
}
.item-count{
display: table-cell;
vertical-align: middle;
padding-left: 3px;
padding-right: 15px;
.inventory-table img{
height: 100%;
max-width: 40px;
max-height: 40px;
border: 1px solid #000000;
filter: grayscale(100%) contrast(75%) brightness(20%);
background-color: black;
}
/* Hidden items */
.hidden-class:not(:has(img.acquired)){
display: none;
}
.hidden-item:not(.acquired){
display:none;
.inventory-table img.acquired{
filter: none;
background-color: black;
}
/* Keys */
#keys ol, #keys ul{
columns: 3;
-webkit-columns: 3;
-moz-columns: 3;
}
#keys li{
padding-right: 15pt;
.inventory-table .tint-terran img.acquired {
filter: sepia(100%) saturate(300%) brightness(130%) hue-rotate(120deg)
}
/* Locations */
#section-locations{
padding-left: 5px;
}
@media only screen and (min-width: 120ch){
#section-locations ul{
columns: 2;
-webkit-columns: 2;
-moz-columns: 2;
}
}
#locations li.checked{
list-style-type: "✔ ";
.inventory-table .tint-protoss img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(180deg)
}
/* Allowing scrolling down a little further */
.bottom-padding{
min-height: 33vh;
}
.inventory-table .tint-level-1 img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg)
}
.inventory-table .tint-level-2 img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(120deg)
}
.inventory-table .tint-level-3 img.acquired {
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(240deg)
}
.inventory-table div.counted-item {
position: relative;
}
.inventory-table div.item-count {
width: 160px;
text-align: left;
color: black;
font-family: "JuraBook", monospace;
font-weight: bold;
}
#location-table{
border: 2px solid #000000;
border-radius: 4px;
background-color: #87b678;
padding: 10px 3px 3px;
font-family: "JuraBook", monospace;
font-size: 16px;
font-weight: bold;
cursor: default;
}
#location-table table{
width: 100%;
}
#location-table th{
vertical-align: middle;
text-align: left;
padding-right: 10px;
}
#location-table td{
padding-top: 2px;
padding-bottom: 2px;
line-height: 20px;
}
#location-table td.counter {
text-align: right;
font-size: 14px;
}
#location-table td.toggle-arrow {
text-align: right;
}
#location-table tr#Total-header {
font-weight: bold;
}
#location-table img{
height: 100%;
max-width: 30px;
max-height: 30px;
}
#location-table tbody.locations {
font-size: 16px;
}
#location-table td.location-name {
padding-left: 16px;
}
#location-table td:has(.location-column) {
vertical-align: top;
}
#location-table .location-column {
width: 100%;
height: 100%;
}
#location-table .location-column .spacer {
min-height: 24px;
}
.hide {
display: none;
}

File diff suppressed because it is too large Load Diff

View File

@@ -72,13 +72,3 @@ code{
padding-right: 0.25rem;
color: #000000;
}
code.grassy {
background-color: #b5e9a4;
border: 1px solid #2a6c2f;
white-space: preserve;
text-align: left;
display: block;
font-size: 14px;
line-height: 20px;
}

View File

@@ -13,7 +13,3 @@
min-height: 360px;
text-align: center;
}
h2, h4 {
color: #ffffff;
}

View File

@@ -1,3 +1,4 @@
import typing
from collections import Counter, defaultdict
from colorsys import hsv_to_rgb
from datetime import datetime, timedelta, date
@@ -17,23 +18,21 @@ from .models import Room
PLOT_WIDTH = 600
def get_db_data(known_games: set[str]) -> tuple[Counter[str], defaultdict[date, dict[str, int]]]:
games_played: defaultdict[date, dict[str, int]] = defaultdict(Counter)
total_games: Counter[str] = Counter()
def get_db_data(known_games: typing.Set[str]) -> typing.Tuple[typing.Counter[str],
typing.DefaultDict[datetime.date, typing.Dict[str, int]]]:
games_played = defaultdict(Counter)
total_games = Counter()
cutoff = date.today() - timedelta(days=30)
room: Room
for room in select(room for room in Room if room.creation_time >= cutoff):
for slot in room.seed.slots:
if slot.game in known_games:
current_game = slot.game
else:
current_game = "Other"
total_games[current_game] += 1
games_played[room.creation_time.date()][current_game] += 1
total_games[slot.game] += 1
games_played[room.creation_time.date()][slot.game] += 1
return total_games, games_played
def get_color_palette(colors_needed: int) -> list[RGB]:
def get_color_palette(colors_needed: int) -> typing.List[RGB]:
colors = []
# colors_needed +1 to prevent first and last color being too close to each other
colors_needed += 1
@@ -48,7 +47,8 @@ def get_color_palette(colors_needed: int) -> list[RGB]:
return colors
def create_game_played_figure(all_games_data: dict[date, dict[str, int]], game: str, color: RGB) -> figure:
def create_game_played_figure(all_games_data: typing.Dict[datetime.date, typing.Dict[str, int]],
game: str, color: RGB) -> figure:
occurences = []
days = [day for day, game_data in all_games_data.items() if game_data[game]]
for day in days:
@@ -84,7 +84,7 @@ def stats():
days = sorted(games_played)
color_palette = get_color_palette(len(total_games))
game_to_color: dict[str, RGB] = {game: color for game, color in zip(total_games, color_palette)}
game_to_color: typing.Dict[str, RGB] = {game: color for game, color in zip(total_games, color_palette)}
for game in sorted(total_games):
occurences = []

View File

@@ -0,0 +1,17 @@
{% extends 'pageWrapper.html' %}
{% block head %}
<title>{{ game }} Info</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
crossorigin="anonymous"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/gameInfo.js") }}"></script>
{% endblock %}
{% block body %}
{% include 'header/'+theme+'Header.html' %}
<div id="game-info" class="markdown" data-lang="{{ lang }}" data-game="{{ game | get_file_safe_name }}">
<!-- Populated my JS / MD -->
</div>
{% endblock %}

View File

@@ -98,7 +98,7 @@
<td>
{% if hint.finding_player == player %}
<b>{{ player_names_with_alias[(team, hint.finding_player)] }}</b>
{% elif get_slot_info(hint.finding_player).type == 2 %}
{% elif get_slot_info(team, hint.finding_player).type == 2 %}
<i>{{ player_names_with_alias[(team, hint.finding_player)] }}</i>
{% else %}
<a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=team, tracked_player=hint.finding_player) }}">
@@ -109,7 +109,7 @@
<td>
{% if hint.receiving_player == player %}
<b>{{ player_names_with_alias[(team, hint.receiving_player)] }}</b>
{% elif get_slot_info(hint.receiving_player).type == 2 %}
{% elif get_slot_info(team, hint.receiving_player).type == 2 %}
<i>{{ player_names_with_alias[(team, hint.receiving_player)] }}</i>
{% else %}
<a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=team, tracked_player=hint.receiving_player) }}">

View File

@@ -58,7 +58,8 @@
Open Log File...
</a>
</div>
{% set log, log_len = get_log() -%}
{% set log = get_log() -%}
{%- set log_len = log | length - 1 if log.endswith("…") else log | length -%}
<div id="logger" style="white-space: pre">{{ log }}</div>
<script>
let url = '{{ url_for('display_log', room = room.id) }}';

View File

@@ -26,15 +26,15 @@
<td>{{ patch.game }}</td>
<td>
{% if patch.data %}
{% if patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
{% if patch.game == "Minecraft" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APMC File...</a>
{% elif patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APV6 File...</a>
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APSM64EX File...</a>
{% elif patch.game == "Factorio" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download Factorio Mod...</a>
{% elif patch.game | is_applayercontainer(patch.data, patch.player_id) %}
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
Download Patch File...</a>

View File

@@ -1,8 +1,7 @@
{% extends 'pageWrapper.html' %}
{% block head %}
{% set theme_name = theme|default("grass", true) %}
{% include "header/"+theme_name+"Header.html" %}
{% include 'header/grassHeader.html' %}
<title>{{ title }}</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
{% endblock %}

View File

@@ -45,15 +45,15 @@
{%- set current_sphere = loop.index %}
{%- for player, sphere_location_ids in sphere.items() %}
{%- set checked_locations = tracker_data.get_player_checked_locations(team, player) %}
{%- set finder_game = tracker_data.get_player_game(player) %}
{%- set player_location_data = tracker_data.get_player_locations(player) %}
{%- set finder_game = tracker_data.get_player_game(team, player) %}
{%- set player_location_data = tracker_data.get_player_locations(team, player) %}
{%- for location_id in sphere_location_ids.intersection(checked_locations) %}
<tr>
{%- set item_id, receiver, item_flags = player_location_data[location_id] %}
{%- set receiver_game = tracker_data.get_player_game(receiver) %}
{%- set receiver_game = tracker_data.get_player_game(team, receiver) %}
<td>{{ current_sphere }}</td>
<td>{{ tracker_data.get_player_name(player) }}</td>
<td>{{ tracker_data.get_player_name(receiver) }}</td>
<td>{{ tracker_data.get_player_name(team, player) }}</td>
<td>{{ tracker_data.get_player_name(team, receiver) }}</td>
<td>{{ tracker_data.item_id_to_name[receiver_game][item_id] }}</td>
<td>{{ tracker_data.location_id_to_name[finder_game][location_id] }}</td>
<td>{{ finder_game }}</td>

View File

@@ -22,14 +22,14 @@
-%}
<tr>
<td>
{% if get_slot_info(hint.finding_player).type == 2 %}
{% if get_slot_info(team, hint.finding_player).type == 2 %}
<i>{{ player_names_with_alias[(team, hint.finding_player)] }}</i>
{% else %}
{{ player_names_with_alias[(team, hint.finding_player)] }}
{% endif %}
</td>
<td>
{% if get_slot_info(hint.receiving_player).type == 2 %}
{% if get_slot_info(team, hint.receiving_player).type == 2 %}
<i>{{ player_names_with_alias[(team, hint.receiving_player)] }}</i>
{% else %}
{{ player_names_with_alias[(team, hint.receiving_player)] }}

View File

@@ -134,7 +134,6 @@
{% macro OptionList(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="option-container">
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
<div class="option-entry">
@@ -147,7 +146,6 @@
{% macro LocationSet(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="option-container">
{% for group_name in world.location_name_groups.keys()|sort %}
{% if group_name != "Everywhere" %}
@@ -171,7 +169,6 @@
{% macro ItemSet(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="option-container">
{% for group_name in world.item_name_groups.keys()|sort %}
{% if group_name != "Everything" %}
@@ -195,7 +192,6 @@
{% macro OptionSet(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="option-container">
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
<div class="option-entry">

View File

@@ -4,20 +4,16 @@
{% block head %}
<title>Generation failed, please retry.</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/waitSeed.css') }}"/>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/waitSeed.css") }}"/>
{% endblock %}
{% block body %}
{% include 'header/oceanIslandHeader.html' %}
<div id="wait-seed-wrapper" class="grass-island">
<div id="wait-seed">
<h1>Generation Failed</h1>
<h2>Please try again!</h2>
<p>{{ seed_error }}</p>
<h4>More details:</h4>
<p>
<code class="grassy">{{ details }}</code>
</p>
<h1>Generation failed</h1>
<h2>please retry</h2>
{{ seed_error }}
</div>
</div>
{% endblock %}

View File

@@ -11,32 +11,32 @@
<h1>Site Map</h1>
<h2>Base Pages</h2>
<ul>
<li><a href="{{ url_for('discord') }}">Discord Link</a></li>
<li><a href="{{ url_for('faq', lang='en') }}">F.A.Q. Page</a></li>
<li><a href="{{ url_for('favicon') }}">Favicon</a></li>
<li><a href="{{ url_for('generate') }}">Generate Game Page</a></li>
<li><a href="{{ url_for('landing') }}">Homepage</a></li>
<li><a href="{{ url_for('uploads') }}">Host Game Page</a></li>
<li><a href="{{ url_for('get_datapackage') }}">Raw Data Package</a></li>
<li><a href="{{ url_for('check') }}">Settings Validator</a></li>
<li><a href="{{ url_for('get_sitemap') }}">Site Map</a></li>
<li><a href="{{ url_for('start_playing') }}">Start Playing</a></li>
<li><a href="{{ url_for('games') }}">Supported Games Page</a></li>
<li><a href="{{ url_for('tutorial_landing') }}">Tutorials Page</a></li>
<li><a href="{{ url_for('user_content') }}">User Content</a></li>
<li><a href="{{ url_for('stats') }}">Game Statistics</a></li>
<li><a href="{{ url_for('glossary', lang='en') }}">Glossary</a></li>
<li><a href="{{ url_for('show_session') }}">Session / Login</a></li>
<li><a href="/discord">Discord Link</a></li>
<li><a href="/faq/en">F.A.Q. Page</a></li>
<li><a href="/favicon.ico">Favicon</a></li>
<li><a href="/generate">Generate Game Page</a></li>
<li><a href="/">Homepage</a></li>
<li><a href="/uploads">Host Game Page</a></li>
<li><a href="/datapackage">Raw Data Package</a></li>
<li><a href="{{ url_for('check')}}">Settings Validator</a></li>
<li><a href="/sitemap">Site Map</a></li>
<li><a href="/start-playing">Start Playing</a></li>
<li><a href="/games">Supported Games Page</a></li>
<li><a href="/tutorial">Tutorials Page</a></li>
<li><a href="/user-content">User Content</a></li>
<li><a href="{{url_for('stats')}}">Game Statistics</a></li>
<li><a href="/glossary/en">Glossary</a></li>
<li><a href="{{url_for("show_session")}}">Session / Login</a></li>
</ul>
<h2>Tutorials</h2>
<ul>
<li><a href="{{ url_for('tutorial', game='Archipelago', file='setup_en') }}">Multiworld Setup Tutorial</a></li>
<li><a href="{{ url_for('tutorial', game='Archipelago', file='mac_en') }}">Setup Guide for Mac</a></li>
<li><a href="{{ url_for('tutorial', game='Archipelago', file='commands_en') }}">Server and Client Commands</a></li>
<li><a href="{{ url_for('tutorial', game='Archipelago', file='advanced_settings_en') }}">Advanced YAML Guide</a></li>
<li><a href="{{ url_for('tutorial', game='Archipelago', file='triggers_en') }}">Triggers Guide</a></li>
<li><a href="{{ url_for('tutorial', game='Archipelago', file='plando_en') }}">Plando Guide</a></li>
<li><a href="/tutorial/Archipelago/setup/en">Multiworld Setup Tutorial</a></li>
<li><a href="/tutorial/Archipelago/mac/en">Setup Guide for Mac</a></li>
<li><a href="/tutorial/Archipelago/commands/en">Server and Client Commands</a></li>
<li><a href="/tutorial/Archipelago/advanced_settings/en">Advanced YAML Guide</a></li>
<li><a href="/tutorial/Archipelago/triggers/en">Triggers Guide</a></li>
<li><a href="/tutorial/Archipelago/plando/en">Plando Guide</a></li>
</ul>
<h2>Game Info Pages</h2>

View File

@@ -31,9 +31,6 @@
{% include 'header/oceanHeader.html' %}
<div id="games" class="markdown">
<h1>Currently Supported Games</h1>
<p>Below are the games that are currently included with the Archipelago software. To play a game that is not on
this page, please refer to the <a href="/tutorial/Archipelago/setup/en#playing-with-custom-worlds">playing with
custom worlds</a> section of the setup guide.</p>
<div class="js-only">
<label for="game-search">Search for your game below!</label><br />
<div class="page-controls">

View File

@@ -0,0 +1,84 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>{{ player_name }}&apos;s Tracker</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/minecraftTracker.css') }}"/>
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/minecraftTracker.js') }}"></script>
<link rel="stylesheet" media="screen" href="https://fontlibrary.org//face/minecraftia" type="text/css"/>
</head>
<body>
{# TODO: Replace this with a proper wrapper for each tracker when developing TrackerAPI. #}
<div style="margin-bottom: 0.5rem">
<a href="{{ url_for("get_generic_game_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">Switch To Generic Tracker</a>
</div>
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
<table id="inventory-table">
<tr>
<td><img src="{{ tools_url }}" class="{{ 'acquired' }}" title="Progressive Tools" /></td>
<td><img src="{{ weapons_url }}" class="{{ 'acquired' }}" title="Progressive Weapons" /></td>
<td><img src="{{ armor_url }}" class="{{ 'acquired' }}" title="Progressive Armor" /></td>
<td><img src="{{ resource_crafting_url }}" class="{{ 'acquired' if 'Progressive Resource Crafting' in acquired_items }}"
title="Progressive Resource Crafting" /></td>
<td><img src="{{ icons['Brewing Stand'] }}" class="{{ 'acquired' if 'Brewing' in acquired_items }}" title="Brewing" /></td>
<td>
<div class="counted-item">
<img src="{{ icons['Ender Pearl'] }}" class="{{ 'acquired' if '3 Ender Pearls' in acquired_items }}" title="Ender Pearls" />
<div class="item-count">{{ pearls_count }}</div>
</div>
</td>
</tr>
<tr>
<td><img src="{{ icons['Bucket'] }}" class="{{ 'acquired' if 'Bucket' in acquired_items }}" title="Bucket" /></td>
<td><img src="{{ icons['Bow'] }}" class="{{ 'acquired' if 'Archery' in acquired_items }}" title="Archery" /></td>
<td><img src="{{ icons['Shield'] }}" class="{{ 'acquired' if 'Shield' in acquired_items }}" title="Shield" /></td>
<td><img src="{{ icons['Red Bed'] }}" class="{{ 'acquired' if 'Bed' in acquired_items }}" title="Bed" /></td>
<td><img src="{{ icons['Water Bottle'] }}" class="{{ 'acquired' if 'Bottles' in acquired_items }}" title="Bottles" /></td>
<td>
<div class="counted-item">
<img src="{{ icons['Netherite Scrap'] }}" class="{{ 'acquired' if '8 Netherite Scrap' in acquired_items }}" title="Netherite Scrap" />
<div class="item-count">{{ scrap_count }}</div>
</div>
</td>
</tr>
<tr>
<td><img src="{{ icons['Flint and Steel'] }}" class="{{ 'acquired' if 'Flint and Steel' in acquired_items }}" title="Flint and Steel" /></td>
<td><img src="{{ icons['Enchanting Table'] }}" class="{{ 'acquired' if 'Enchanting' in acquired_items }}" title="Enchanting" /></td>
<td><img src="{{ icons['Fishing Rod'] }}" class="{{ 'acquired' if 'Fishing Rod' in acquired_items }}" title="Fishing Rod" /></td>
<td><img src="{{ icons['Campfire'] }}" class="{{ 'acquired' if 'Campfire' in acquired_items }}" title="Campfire" /></td>
<td><img src="{{ icons['Spyglass'] }}" class="{{ 'acquired' if 'Spyglass' in acquired_items }}" title="Spyglass" /></td>
<td>
<div class="counted-item">
<img src="{{ icons['Dragon Egg Shard'] }}" class="{{ 'acquired' if 'Dragon Egg Shard' in acquired_items }}" title="Dragon Egg Shard" />
<div class="item-count">{{ shard_count }}</div>
</div>
</td>
</tr>
<tr>
<td><img src="{{ icons['Lead'] }}" class="{{ 'acquired' if 'Lead' in acquired_items }}" title="Lead" /></td>
<td><img src="{{ icons['Saddle'] }}" class="{{ 'acquired' if 'Saddle' in acquired_items }}" title="Saddle" /></td>
<td><img src="{{ icons['Channeling Book'] }}" class="{{ 'acquired' if 'Channeling Book' in acquired_items }}" title="Channeling Book" /></td>
<td><img src="{{ icons['Silk Touch Book'] }}" class="{{ 'acquired' if 'Silk Touch Book' in acquired_items }}" title="Silk Touch Book" /></td>
<td><img src="{{ icons['Piercing IV Book'] }}" class="{{ 'acquired' if 'Piercing IV Book' in acquired_items }}" title="Piercing IV Book" /></td>
</tr>
</table>
<table id="location-table">
{% for area in checks_done %}
<tr class="location-category" id="{{area}}-header">
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
</tr>
<tbody class="locations hide" id="{{area}}">
{% for location in location_info[area] %}
<tr>
<td class="location-name">{{ location }}</td>
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
</tr>
{% endfor %}
</tbody>
{% endfor %}
</table>
</div>
</body>
</html>

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@@ -0,0 +1,17 @@
{% extends 'pageWrapper.html' %}
{% block head %}
{% include 'header/'+theme+'Header.html' %}
<title>Archipelago</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
crossorigin="anonymous"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tutorial.js") }}"></script>
{% endblock %}
{% block body %}
<div id="tutorial-wrapper" class="markdown" data-game="{{ game | get_file_safe_name }}" data-file="{{ file | get_file_safe_name }}" data-lang="{{ lang }}">
<!-- Content generated by JavaScript -->
</div>
{% endblock %}

View File

@@ -3,32 +3,14 @@
{% block head %}
{% include 'header/grassHeader.html' %}
<title>Archipelago Guides</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}"/>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tutorialLanding.css") }}"/>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tutorialLanding.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tutorialLanding.js") }}"></script>
{% endblock %}
{% block body %}
<div id="tutorial-landing" class="markdown">
<h1>Archipelago Guides</h1>
{% for world_name, world_type in worlds.items() %}
<h2 id="{{ world_type.game | urlencode }}">{{ world_type.game }}</h2>
{% for tutorial_name, tutorial_data in tutorials[world_name].items() %}
<h3>{{ tutorial_name }}</h3>
<p>{{ tutorial_data.description }}</p>
<p>This guide is available in the following languages:</p>
<ul>
{% for file_name, file_data in tutorial_data.files.items() %}
<li>
<a href="{{ url_for("tutorial", game=world_name, file=file_name) }}">{{ file_data.language }}</a>
by
{% for author in file_data.authors %}
{{ author }}
{% if not loop.last %}, {% endif %}
{% endfor %}
</li>
{% endfor %}
</ul>
{% endfor %}
{% endfor %}
<div id="tutorial-landing" class="markdown" data-game="{{ game }}" data-file="{{ file }}" data-lang="{{ lang }}">
<h1 id="page-title">Archipelago Guides</h1>
<p id="loading">Loading...</p>
</div>
{% endblock %}
{% endblock %}

View File

@@ -139,7 +139,6 @@
{% endmacro %}
{% macro OptionList(option_name, option) %}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="list-container">
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
<div class="list-entry">
@@ -159,7 +158,6 @@
{% endmacro %}
{% macro LocationSet(option_name, option, world) %}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="set-container">
{% for group_name in world.location_name_groups.keys()|sort %}
{% if group_name != "Everywhere" %}
@@ -182,7 +180,6 @@
{% endmacro %}
{% macro ItemSet(option_name, option, world) %}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="set-container">
{% for group_name in world.item_name_groups.keys()|sort %}
{% if group_name != "Everything" %}
@@ -205,7 +202,6 @@
{% endmacro %}
{% macro OptionSet(option_name, option) %}
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
<div class="set-container">
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
<div class="set-entry">

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View File

@@ -1,3 +1,4 @@
import base64
import json
import pickle
import typing
@@ -13,8 +14,9 @@ from pony.orm.core import TransactionIntegrityError
import schema
import MultiServer
from NetUtils import GamesPackage, SlotType
from NetUtils import SlotType
from Utils import VersionException, __version__
from worlds import GamesPackage
from worlds.Files import AutoPatchRegister
from worlds.AutoWorld import data_package_checksum
from . import app
@@ -133,6 +135,11 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
flash("Could not load multidata. File may be corrupted or incompatible.")
multidata = None
# Minecraft
elif file.filename.endswith(".apmc"):
data = zfile.open(file, "r").read()
metadata = json.loads(base64.b64decode(data).decode("utf-8"))
files[metadata["player_id"]] = data
# Factorio
elif file.filename.endswith(".zip"):

View File

@@ -20,8 +20,6 @@ from worlds.tloz.Items import item_game_ids
from worlds.tloz.Locations import location_ids
from worlds.tloz import Items, Locations, Rom
from settings import get_settings
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_tloz.lua"
@@ -335,7 +333,6 @@ async def nes_sync_task(ctx: ZeldaContext):
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.nes_status = CONNECTION_REFUSED_STATUS
await asyncio.sleep(1)
continue
@@ -343,12 +340,13 @@ if __name__ == '__main__':
# Text Mode to use !hint and such with games that have no text entry
Utils.init_logging("ZeldaClient")
DISPLAY_MSGS = get_settings()["tloz_options"]["display_msgs"]
options = Utils.get_options()
DISPLAY_MSGS = options["tloz_options"]["display_msgs"]
async def run_game(romfile: str) -> None:
auto_start = typing.cast(typing.Union[bool, str],
get_settings()["tloz_options"].get("rom_start", True))
Utils.get_options()["tloz_options"].get("rom_start", True))
if auto_start is True:
import webbrowser
webbrowser.open(romfile)

View File

@@ -1,3 +0,0 @@
pytest>=8.4.2,<9 # pytest 9.0.0 is broken for our CI
pytest-xdist>=3.8.0
pytest-subtests>=0.15.0 # will not be required anymore once we upgrade to pytest 9.x

View File

@@ -24,20 +24,9 @@
<BaseButton>:
ripple_color: app.theme_cls.primaryColor
ripple_duration_in_fast: 0.2
<MDNavigationItemBase>:
on_release: app.screens.switch_screens(self)
MDNavigationItemLabel:
text: root.text
theme_text_color: "Custom"
text_color_active: self.theme_cls.primaryColor
text_color_normal: 1, 1, 1, 1
# indicator is on icon only for some reason
canvas.before:
Color:
rgba: self.theme_cls.secondaryContainerColor if root.active else self.theme_cls.transparentColor
Rectangle:
size: root.size
<MDTabsItemBase>:
ripple_color: app.theme_cls.primaryColor
ripple_duration_in_fast: 0.2
<TooltipLabel>:
adaptive_height: True
theme_font_size: "Custom"
@@ -220,8 +209,6 @@
<MessageBoxLabel>:
theme_text_color: "Custom"
text_color: 1, 1, 1, 1
<MessageBox>:
height: self.content.texture_size[1] + 80
<ScrollBox>:
layout: layout
bar_width: "12dp"
@@ -235,3 +222,8 @@
spacing: 10
size_hint_y: None
height: self.minimum_height
<MessageBoxLabel>:
valign: "middle"
halign: "center"
text_size: self.width, None
height: self.texture_size[1]

View File

@@ -477,7 +477,7 @@ function main()
elseif (curstate == STATE_UNINITIALIZED) then
-- If we're uninitialized, attempt to make the connection.
if (frame % 120 == 0) then
server:settimeout(120)
server:settimeout(2)
local client, timeout = server:accept()
if timeout == nil then
print('Initial Connection Made')

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@@ -33,10 +33,6 @@ description: {{ yaml_dump("Default %s Template" % game) }}
game: {{ yaml_dump(game) }}
requires:
version: {{ __version__ }} # Version of Archipelago required for this yaml to work as expected.
{%- if world_version != "0.0.0" %}
game:
{{ yaml_dump(game) }}: {{ world_version }} # Version of the world required for this yaml to work as expected.
{%- endif %}
{%- macro range_option(option) %}
# You can define additional values between the minimum and maximum values.
@@ -50,9 +46,7 @@ requires:
{{ yaml_dump(game) }}:
{%- for group_name, group_options in option_groups.items() %}
##{% for _ in group_name %}#{% endfor %}##
# {{ group_name }} #
##{% for _ in group_name %}#{% endfor %}##
# {{ group_name }}
{%- for option_key, option in group_options.items() %}
{{ option_key }}:

2
data/sprites/custom/.gitignore vendored Normal file
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@@ -0,0 +1,2 @@
*
!.gitignore

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@@ -0,0 +1,7 @@
author: Nintendo
data: null
game: A Link to the Past
min_format_version: 1
name: Link
format_version: 1
sprite_version: 1

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@@ -1,61 +0,0 @@
services:
multiworld:
# Build only once. Web service uses the same image build
build:
context: ..
# Name image for use in web service
image: archipelago-base
# Use locally-built image
pull_policy: never
# Launch main process without website hosting (config override)
entrypoint: python WebHost.py --config_override selflaunch.yaml
volumes:
# Mount application volume
- app_volume:/app
# Mount configs
- ./example_config.yaml:/app/config.yaml
- ./example_selflaunch.yaml:/app/selflaunch.yaml
# Expose on host network for access to dynamically mapped ports
network_mode: host
# No Healthcheck in place yet for multiworld
healthcheck:
test: ["NONE"]
web:
# Use image build by multiworld service
image: archipelago-base
# Use locally-built image
pull_policy: never
# Launch gunicorn targeting WebHost application
entrypoint: gunicorn -c gunicorn.conf.py
volumes:
# Mount application volume
- app_volume:/app
# Mount configs
- ./example_config.yaml:/app/config.yaml
- ./example_gunicorn.conf.py:/app/gunicorn.conf.py
environment:
# Bind gunicorn on 8000
- PORT=8000
nginx:
image: nginx:stable-alpine
volumes:
# Mount application volume
- app_volume:/app
# Mount config
- ./example_nginx.conf:/etc/nginx/nginx.conf
ports:
# Nginx listening internally on port 80 -- mapped to 8080 on host
- 8080:80
depends_on:
- web
volumes:
# Share application directory amongst multiworld and web services
# (for access to log files and the like), and nginx (for static files)
app_volume:

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@@ -1,14 +0,0 @@
# Refer to ../docs/webhost configuration sample.yaml
# We'll be hosting VIA gunicorn
SELFHOST: false
# We'll start a separate process for rooms and generators
SELFLAUNCH: false
# Host Address. This is the address encoded into the patch that will be used for client auto-connect.
# Set as your local IP (192.168.x.x) to serve over LAN.
HOST_ADDRESS: localhost
# Asset redistribution rights. If true, the host affirms they have been given explicit permission to redistribute
# the proprietary assets in WebHostLib
#ASSET_RIGHTS: false

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@@ -1,19 +0,0 @@
workers = 2
threads = 2
wsgi_app = "WebHost:get_app()"
accesslog = "-"
access_log_format = (
'%({x-forwarded-for}i)s %(l)s %(u)s %(t)s "%(r)s" %(s)s %(b)s "%(f)s" "%(a)s"'
)
worker_class = "gthread" # "sync" | "gthread"
forwarded_allow_ips = "*"
loglevel = "info"
"""
You can programatically set values.
For example, set number of workers to half of the cpu count:
import multiprocessing
workers = multiprocessing.cpu_count() / 2
"""

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@@ -1,64 +0,0 @@
worker_processes 1;
user nobody nogroup;
# 'user nobody nobody;' for systems with 'nobody' as a group instead
error_log /var/log/nginx/error.log warn;
pid /var/run/nginx.pid;
events {
worker_connections 1024; # increase if you have lots of clients
accept_mutex off; # set to 'on' if nginx worker_processes > 1
# 'use epoll;' to enable for Linux 2.6+
# 'use kqueue;' to enable for FreeBSD, OSX
use epoll;
}
http {
include mime.types;
# fallback in case we can't determine a type
default_type application/octet-stream;
access_log /var/log/nginx/access.log combined;
sendfile on;
upstream app_server {
# fail_timeout=0 means we always retry an upstream even if it failed
# to return a good HTTP response
# for UNIX domain socket setups
# server unix:/tmp/gunicorn.sock fail_timeout=0;
# for a TCP configuration
server web:8000 fail_timeout=0;
}
server {
# use 'listen 80 deferred;' for Linux
# use 'listen 80 accept_filter=httpready;' for FreeBSD
listen 80 deferred;
client_max_body_size 4G;
# set the correct host(s) for your site
# server_name example.com www.example.com;
keepalive_timeout 5;
# path for static files
root /app/WebHostLib;
location / {
# checks for static file, if not found proxy to app
try_files $uri @proxy_to_app;
}
location @proxy_to_app {
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_set_header Host $http_host;
# we don't want nginx trying to do something clever with
# redirects, we set the Host: header above already.
proxy_redirect off;
proxy_pass http://app_server;
}
}
}

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@@ -1,13 +0,0 @@
# Refer to ../docs/webhost configuration sample.yaml
# We'll be hosting VIA gunicorn
SELFHOST: false
# Start room and generator processes
SELFLAUNCH: true
JOB_THRESHOLD: 0
# Maximum concurrent world gens
GENERATORS: 3
# Rooms will be spread across multiple processes
HOSTERS: 4

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@@ -21,6 +21,9 @@
# Aquaria
/worlds/aquaria/ @tioui
# ArchipIDLE
/worlds/archipidle/ @LegendaryLinux
# Blasphemous
/worlds/blasphemous/ @TRPG0
@@ -39,18 +42,15 @@
# Celeste 64
/worlds/celeste64/ @PoryGone
# Celeste (Open World)
/worlds/celeste_open_world/ @PoryGone
# ChecksFinder
/worlds/checksfinder/ @SunCatMC
# Choo-Choo Charles
/worlds/cccharles/ @Yaranorgoth
# Civilization VI
/worlds/civ6/ @hesto2
# Clique
/worlds/clique/ @ThePhar
# Dark Souls III
/worlds/dark_souls_3/ @Marechal-L @nex3
@@ -72,9 +72,6 @@
# Faxanadu
/worlds/faxanadu/ @Daivuk
# Final Fantasy (1)
/worlds/ff1/ @Rosalie-A
# Final Fantasy Mystic Quest
/worlds/ffmq/ @Alchav @wildham0
@@ -124,6 +121,9 @@
# The Messenger
/worlds/messenger/ @alwaysintreble
# Minecraft
/worlds/minecraft/ @KonoTyran @espeon65536
# Mega Man 2
/worlds/mm2/ @Silvris
@@ -142,9 +142,6 @@
# Overcooked! 2
/worlds/overcooked2/ @toasterparty
# Paint
/worlds/paint/ @MarioManTAW
# Pokemon Emerald
/worlds/pokemon_emerald/ @Zunawe
@@ -154,6 +151,9 @@
# Raft
/worlds/raft/ @SunnyBat
# Rogue Legacy
/worlds/rogue_legacy/ @ThePhar
# Risk of Rain 2
/worlds/ror2/ @kindasneaki
@@ -206,7 +206,7 @@
/worlds/timespinner/ @Jarno458
# The Legend of Zelda (1)
/worlds/tloz/ @Rosalie-A
/worlds/tloz/ @Rosalie-A @t3hf1gm3nt
# TUNIC
/worlds/tunic/ @silent-destroyer @ScipioWright
@@ -244,6 +244,9 @@
# compatibility, these worlds may be deleted. If you are interested in stepping up as maintainer for
# any of these worlds, please review `/docs/world maintainer.md` documentation.
# Final Fantasy (1)
# /worlds/ff1/
# Ocarina of Time
# /worlds/oot/

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@@ -62,24 +62,6 @@ if possible.
* If your client appears in the Archipelago Launcher, you may define an icon for it that differentiates it from
other clients. The icon size is 48x48 pixels, but smaller or larger images will scale to that size.
### Launcher Integration
If you have a python client or want to utilize the integration features of the Archipelago Launcher (ex. Slot links in
webhost) you can define a Component to be a part of the Launcher. `LauncherComponents.components` can be appended to
with additional Components in order to automatically add them to the Launcher. Most Components only need a
`display_name` and `func`, but `supports_uri` and `game_name` can be defined to support launching by webhost links,
`icon` and `description` can be used to customize display in the Launcher UI, and `file_identifier` can be used to
launch by file.
Additionally, if you use `func` you have access to LauncherComponent.launch or launch_subprocess to run your
function as a subprocesses that can be utilized side by side other clients.
```py
def my_func(*args: str):
from .client import run_client
LauncherComponent.launch(run_client, name="My Client", args=args)
```
## World
The world is your game integration for the Archipelago generator, webhost, and multiworld server. It contains all the

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@@ -1,83 +1,26 @@
# APWorld Specification
# apworld Specification
Archipelago depends on worlds to provide game-specific details like items, locations and output generation.
These are called "APWorlds".
They are located in the `worlds/` folder (source) or `<install dir>/lib/worlds/` (when installed).
Those are located in the `worlds/` folder (source) or `<install dir>/lib/worlds/` (when installed).
See [world api.md](world%20api.md) for details.
APWorlds can either be a folder, or they can be packaged as an .apworld file.
## .apworld File Format
apworld provides a way to package and ship a world that is not part of the main distribution by placing a `*.apworld`
file into the worlds folder.
The `.apworld` file format provides a way to package and ship an APWorld that is not part of the main distribution
by placing a `*.apworld` file into the worlds folder.
**Warning:** apworlds have to be all lower case, otherwise they raise a bogus Exception when trying to import in frozen python 3.10+!
`.apworld` files are zip archives, all lower case, with the file ending `.apworld`.
## File Format
apworld files are zip archives, all lower case, with the file ending `.apworld`.
The zip has to contain a folder with the same name as the zip, case-sensitive, that contains what would normally be in
the world's folder in `worlds/`. I.e. `worlds/ror2.apworld` containing `ror2/__init__.py`.
**Warning:** `.apworld` files have to be all lower case,
otherwise they raise a bogus Exception when trying to import in frozen python 3.10+!
## Metadata
Metadata about the APWorld is defined in an `archipelago.json` file.
No metadata is specified yet.
If the APWorld is a folder, the only required field is "game":
```json
{
"game": "Game Name"
}
```
There are also the following optional fields:
* `minimum_ap_version` and `maximum_ap_version` - which if present will each be compared against the current
Archipelago version respectively to filter those files from being loaded.
* `world_version` - an arbitrary version for that world in order to only load the newest valid world.
An APWorld without a world_version is always treated as older than one with a version
(**Must** use exactly the format `"major.minor.build"`, e.g. `1.0.0`)
* `authors` - a list of authors, to eventually be displayed in various user-facing places such as WebHost and
package managers. Should always be a list of strings.
If the APWorld is packaged as an `.apworld` zip file, it also needs to have `version` and `compatible_version`,
which refer to the version of the APContainer packaging scheme defined in [Files.py](../worlds/Files.py).
These get automatically added to the `archipelago.json` of an .apworld if it is packaged using the
["Build apworlds" launcher component](#build-apworlds-launcher-component),
which is the correct way to package your `.apworld` as a world developer. Do not write these fields yourself.
### "Build apworlds" Launcher Component
In the Archipelago Launcher, there is a "Build apworlds" component that will package all world folders to `.apworld`,
and add `archipelago.json` manifest files to them.
These .apworld files will be output to `build/apworlds` (relative to the Archipelago root directory).
The `archipelago.json` file in each .apworld will automatically include the appropriate
`version` and `compatible_version`.
If a world folder has an `archipelago.json` in its root, any fields it contains will be carried over.
So, a world folder with an `archipelago.json` that looks like this:
```json
{
"game": "Game Name",
"minimum_ap_version": "0.6.4",
"world_version": "2.1.4",
"authors": ["NewSoupVi"]
}
```
will be packaged into an `.apworld` with a manifest file inside of it that looks like this:
```json
{
"minimum_ap_version": "0.6.4",
"world_version": "2.1.4",
"authors": ["NewSoupVi"],
"version": 7,
"compatible_version": 7,
"game": "Game Name"
}
```
This is the recommended workflow for packaging your world to an `.apworld`.
## Extra Data
@@ -86,7 +29,7 @@ The zip can contain arbitrary files in addition what was specified above.
## Caveats
Imports from other files inside the APWorld have to use relative imports. e.g. `from .options import MyGameOptions`
Imports from other files inside the apworld have to use relative imports. e.g. `from .options import MyGameOptions`
Imports from AP base have to use absolute imports, e.g. `from Options import Toggle` or
`from worlds.AutoWorld import World`

View File

@@ -16,7 +16,7 @@ game contributions:
* **Do not introduce unit test failures/regressions.**
Archipelago supports multiple versions of Python. You may need to download older Python versions to fully test
your changes. Currently, the oldest supported version
is [Python 3.11](https://www.python.org/downloads/release/python-31113/).
is [Python 3.10](https://www.python.org/downloads/release/python-31015/).
It is recommended that automated github actions are turned on in your fork to have github run unit tests after
pushing.
You can turn them on here:

View File

@@ -1,92 +0,0 @@
# Deploy Using Containers
If you just want to play and there is a compiled version available on the [Archipelago releases page](https://github.com/ArchipelagoMW/Archipelago/releases), use that version.
To build the full Archipelago software stack, refer to [Running From Source](running%20from%20source.md).
Follow these steps to build and deploy a containerized instance of the web host software, optionally integrating [Gunicorn](https://gunicorn.org/) WSGI HTTP Server running behind the [nginx](https://nginx.org/) reverse proxy.
## Building the Container Image
What you'll need:
* A container runtime engine such as:
* [Docker](https://www.docker.com/) (Version 23.0 or later)
* [Podman](https://podman.io/) (version 4.0 or later)
* For running with rootless podman, you need to ensure all ports used are usable rootless, by default ports less than 1024 are root only. See [the official tutorial](https://github.com/containers/podman/blob/main/docs/tutorials/rootless_tutorial.md) for details.
* The Docker Buildx plugin (for Docker), as the Dockerfile uses `$TARGETARCH` for architecture detection. Follow [Docker's guide](https://docs.docker.com/build/buildx/install/). Verify with `docker buildx version`.
Starting from the root repository directory, the standalone Archipelago image can be built and run with the command:
`docker build -t archipelago .`
Or:
`podman build -t archipelago .`
It is recommended to tag the image using `-t` to more easily identify the image and run it.
## Running the Container
Running the container can be performed using:
`docker run --network host archipelago`
Or:
`podman run --network host archipelago`
The Archipelago web host requires access to multiple ports in order to host game servers simultaneously. To simplify configuration for this purpose, specify `--network host`.
Given the default configuration, the website will be accessible at the hostname/IP address (localhost if run locally) of the machine being deployed to, at port 80. It can be configured by creating a YAML file and mapping a volume to the container when running initially:
`docker run archipelago --network host -v /path/to/config.yaml:/app/config.yaml`
See `docs/webhost configuration sample.yaml` for example.
## Using Docker Compose
An example [docker compose](../deploy/docker-compose.yml) file can be found in [deploy](../deploy), along with example configuration files used by the services it orchestrates. Using these files as-is will spin up two separate archipelago containers with special modifications to their runtime arguments, in addition to deploying an `nginx` reverse proxy container.
To deploy in this manner, from the ["deploy"](../deploy) directory, run:
`docker compose up -d`
### Services
The `docker-compose.yaml` file defines three services:
* multiworld:
* Executes the main `WebHost` process, using the [example config](../deploy/example_config.yaml), and overriding with a secondary [selflaunch example config](../deploy/example_selflaunch.yaml). This is because we do not want to launch the website through this service.
* web:
* Executes `gunicorn` using its [example config](../deploy/example_gunicorn.conf.py), which will bind it to the `WebHost` application, in effect launching it.
* We mount the main [config](../deploy/example_config.yaml) without an override to specify that we are launching the website through this service.
* No ports are exposed through to the host.
* nginx:
* Serves as a reverse proxy with `web` as its upstream.
* Directs all HTTP traffic from port 80 to the upstream service.
* Exposed to the host on port 8080. This is where we can reach the website.
### Configuration
As these are examples, they can be copied and modified. For instance setting the value of `HOST_ADDRESS` in [example config](../deploy/example_config.yaml) to host machines local IP address, will expose the service to its local area network.
The configuration files may be modified to handle for machine-specific optimizations, such as:
* Web pages responding too slowly
* Edit [the gunicorn config](../deploy/example_gunicorn.conf.py) to increase thread and/or worker count.
* Game generation stalls
* Increase the generator count in [selflaunch config](../deploy/example_selflaunch.yaml)
* Gameplay lags
* Increase the hoster count in [selflaunch config](../deploy/example_selflaunch.yaml)
Changes made to `docker-compose.yaml` can be applied by running `docker compose up -d`, while those made to other files are applied by running `docker compose restart`.
## Windows
It is possible to carry out these deployment steps on Windows under [Windows Subsystem for Linux](https://learn.microsoft.com/en-us/windows/wsl/install).
## Optional: A Link to the Past Enemizer
Only required to generate seeds that include A Link to the Past with certain options enabled. You will receive an
error if it is required.
Enemizer can be enabled on `x86_64` platform architecture, and is included in the image build process. Enemizer requires a version 1.0 Japanese "Zelda no Densetsu" `.sfc` rom file to be placed in the application directory:
`docker run archipelago -v "/path/to/zelda.sfc:/app/Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"`.
Enemizer is not currently available for `aarch64`.
## Optional: Git
Building the image requires a local copy of the ArchipelagoMW source code.
Refer to [Running From Source](running%20from%20source.md#optional-git).

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