Compare commits
23 Commits
revert-404
...
NewSoupVi-
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f495bf7261 |
@@ -1264,6 +1264,10 @@ class Item:
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def trap(self) -> bool:
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return ItemClassification.trap in self.classification
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@property
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def excludable(self) -> bool:
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return not (self.advancement or self.useful)
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@property
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def flags(self) -> int:
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return self.classification.as_flag()
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@@ -355,6 +355,8 @@ class CommonContext:
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self.item_names = self.NameLookupDict(self, "item")
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self.location_names = self.NameLookupDict(self, "location")
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self.versions = {}
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self.checksums = {}
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self.jsontotextparser = JSONtoTextParser(self)
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self.rawjsontotextparser = RawJSONtoTextParser(self)
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@@ -571,26 +573,34 @@ class CommonContext:
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needed_updates.add(game)
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continue
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local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
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local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
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# no action required if local version is new enough
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if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
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or remote_checksum != local_checksum:
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cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
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cache_version: int = cached_game.get("version", 0)
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cache_checksum: typing.Optional[str] = cached_game.get("checksum")
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# download remote version if cache is not new enough
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if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
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or remote_checksum != cache_checksum:
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needed_updates.add(game)
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cached_version: int = self.versions.get(game, 0)
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cached_checksum: typing.Optional[str] = self.checksums.get(game)
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# no action required if cached version is new enough
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if (not remote_checksum and (remote_version > cached_version or remote_version == 0)) \
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or remote_checksum != cached_checksum:
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local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
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local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
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if ((remote_checksum or remote_version <= local_version and remote_version != 0)
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and remote_checksum == local_checksum):
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self.update_game(network_data_package["games"][game], game)
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else:
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self.update_game(cached_game, game)
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cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
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cache_version: int = cached_game.get("version", 0)
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cache_checksum: typing.Optional[str] = cached_game.get("checksum")
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# download remote version if cache is not new enough
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if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
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or remote_checksum != cache_checksum:
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needed_updates.add(game)
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else:
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self.update_game(cached_game, game)
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if needed_updates:
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await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates])
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def update_game(self, game_package: dict, game: str):
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self.item_names.update_game(game, game_package["item_name_to_id"])
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self.location_names.update_game(game, game_package["location_name_to_id"])
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self.versions[game] = game_package.get("version", 0)
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self.checksums[game] = game_package.get("checksum")
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def update_data_package(self, data_package: dict):
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for game, game_data in data_package["games"].items():
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@@ -35,7 +35,9 @@ from Utils import is_frozen, user_path, local_path, init_logging, open_filename,
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def open_host_yaml():
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file = settings.get_settings().filename
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s = settings.get_settings()
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file = s.filename
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s.save()
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assert file, "host.yaml missing"
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if is_linux:
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exe = which('sensible-editor') or which('gedit') or \
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@@ -185,11 +185,9 @@ class Context:
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slot_info: typing.Dict[int, NetworkSlot]
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generator_version = Version(0, 0, 0)
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checksums: typing.Dict[str, str]
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item_names: typing.Dict[str, typing.Dict[int, str]] = (
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collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')))
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item_names: typing.Dict[str, typing.Dict[int, str]]
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item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
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location_names: typing.Dict[str, typing.Dict[int, str]] = (
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collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')))
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location_names: typing.Dict[str, typing.Dict[int, str]]
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location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
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all_item_and_group_names: typing.Dict[str, typing.Set[str]]
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all_location_and_group_names: typing.Dict[str, typing.Set[str]]
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@@ -198,7 +196,6 @@ class Context:
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""" each sphere is { player: { location_id, ... } } """
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logger: logging.Logger
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def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
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hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
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remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
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@@ -269,6 +266,10 @@ class Context:
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self.location_name_groups = {}
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self.all_item_and_group_names = {}
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self.all_location_and_group_names = {}
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self.item_names = collections.defaultdict(
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lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})'))
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self.location_names = collections.defaultdict(
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lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})'))
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self.non_hintable_names = collections.defaultdict(frozenset)
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self._load_game_data()
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@@ -1153,7 +1154,10 @@ class CommandProcessor(metaclass=CommandMeta):
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if not raw:
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return
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try:
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command = shlex.split(raw, comments=False)
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try:
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command = shlex.split(raw, comments=False)
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except ValueError: # most likely: "ValueError: No closing quotation"
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command = raw.split()
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basecommand = command[0]
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if basecommand[0] == self.marker:
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method = self.commands.get(basecommand[1:].lower(), None)
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@@ -5,6 +5,7 @@ from typing import Any, IO, Dict, Iterator, List, Tuple, Union
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import jinja2.exceptions
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from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
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from pony.orm import count, commit, db_session
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from werkzeug.utils import secure_filename
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from worlds.AutoWorld import AutoWorldRegister
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from . import app, cache
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@@ -69,14 +70,28 @@ def tutorial_landing():
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@app.route('/faq/<string:lang>/')
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@cache.cached()
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def faq(lang):
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return render_template("faq.html", lang=lang)
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def faq(lang: str):
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import markdown
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with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f:
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document = f.read()
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return render_template(
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"markdown_document.html",
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title="Frequently Asked Questions",
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html_from_markdown=markdown.markdown(document, extensions=["mdx_breakless_lists"]),
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)
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@app.route('/glossary/<string:lang>/')
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@cache.cached()
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def terms(lang):
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return render_template("glossary.html", lang=lang)
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def glossary(lang: str):
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import markdown
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with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f:
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document = f.read()
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return render_template(
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"markdown_document.html",
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title="Glossary",
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html_from_markdown=markdown.markdown(document, extensions=["mdx_breakless_lists"]),
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)
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@app.route('/seed/<suuid:seed>')
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@@ -9,3 +9,5 @@ bokeh>=3.1.1; python_version <= '3.8'
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bokeh>=3.4.3; python_version == '3.9'
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bokeh>=3.5.2; python_version >= '3.10'
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markupsafe>=2.1.5
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Markdown>=3.7
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mdx-breakless-lists>=1.0.1
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@@ -1,51 +0,0 @@
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window.addEventListener('load', () => {
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const tutorialWrapper = document.getElementById('faq-wrapper');
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new Promise((resolve, reject) => {
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const ajax = new XMLHttpRequest();
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ajax.onreadystatechange = () => {
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if (ajax.readyState !== 4) { return; }
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if (ajax.status === 404) {
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reject("Sorry, the tutorial is not available in that language yet.");
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return;
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}
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if (ajax.status !== 200) {
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reject("Something went wrong while loading the tutorial.");
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return;
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}
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resolve(ajax.responseText);
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};
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ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
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`faq_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
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ajax.send();
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}).then((results) => {
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// Populate page with HTML generated from markdown
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showdown.setOption('tables', true);
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showdown.setOption('strikethrough', true);
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showdown.setOption('literalMidWordUnderscores', true);
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tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
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adjustHeaderWidth();
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// Reset the id of all header divs to something nicer
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for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
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const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
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header.setAttribute('id', headerId);
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header.addEventListener('click', () => {
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window.location.hash = `#${headerId}`;
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header.scrollIntoView();
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});
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}
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// Manually scroll the user to the appropriate header if anchor navigation is used
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document.fonts.ready.finally(() => {
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if (window.location.hash) {
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const scrollTarget = document.getElementById(window.location.hash.substring(1));
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scrollTarget?.scrollIntoView();
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}
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});
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||||
}).catch((error) => {
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console.error(error);
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tutorialWrapper.innerHTML =
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`<h2>This page is out of logic!</h2>
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<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
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});
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});
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@@ -1,51 +0,0 @@
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window.addEventListener('load', () => {
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const tutorialWrapper = document.getElementById('glossary-wrapper');
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new Promise((resolve, reject) => {
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const ajax = new XMLHttpRequest();
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ajax.onreadystatechange = () => {
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if (ajax.readyState !== 4) { return; }
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if (ajax.status === 404) {
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reject("Sorry, the glossary page is not available in that language yet.");
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return;
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||||
}
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if (ajax.status !== 200) {
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||||
reject("Something went wrong while loading the glossary.");
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||||
return;
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}
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resolve(ajax.responseText);
|
||||
};
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ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
|
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`glossary_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
|
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ajax.send();
|
||||
}).then((results) => {
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||||
// Populate page with HTML generated from markdown
|
||||
showdown.setOption('tables', true);
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
tutorialWrapper.innerHTML =
|
||||
`<h2>This page is out of logic!</h2>
|
||||
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
|
||||
});
|
||||
});
|
||||
@@ -288,6 +288,11 @@ const applyPresets = (presetName) => {
|
||||
}
|
||||
});
|
||||
namedRangeSelect.value = trueValue;
|
||||
// It is also possible for a preset to use an unnamed value. If this happens, set the dropdown to "Custom"
|
||||
if (namedRangeSelect.selectedIndex == -1)
|
||||
{
|
||||
namedRangeSelect.value = "custom";
|
||||
}
|
||||
}
|
||||
|
||||
// Handle options whose presets are "random"
|
||||
|
||||
|
Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 47 KiB |
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Before Width: | Height: | Size: 71 KiB After Width: | Height: | Size: 50 KiB |
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Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 2.9 KiB |
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Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 57 KiB After Width: | Height: | Size: 36 KiB |
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Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 36 KiB |
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Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 7.8 KiB |
|
Before Width: | Height: | Size: 9.5 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 2.8 KiB |
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Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 17 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 4.7 KiB |
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Before Width: | Height: | Size: 8.2 KiB After Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 25 KiB |
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 25 KiB |
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 9.0 KiB |
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Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 9.6 KiB |
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Before Width: | Height: | Size: 66 KiB After Width: | Height: | Size: 44 KiB |
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Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 6.2 KiB |
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Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 8.6 KiB |
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Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 35 KiB |
|
Before Width: | Height: | Size: 229 KiB After Width: | Height: | Size: 119 KiB |
66
WebHostLib/static/static/branding/header-logo-full.svg
Normal file
@@ -0,0 +1,66 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Generator: Adobe Illustrator 26.0.3, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
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<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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viewBox="0 0 240 38" style="enable-background:new 0 0 240 38;" xml:space="preserve">
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<style type="text/css">
|
||||
.st0{fill:#316B84;}
|
||||
</style>
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<g>
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<g>
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<path class="st0" d="M59.72,27.96L53.03,4.21L42.25,4.04l1.42,4.37l1.41-0.26l-7.9,24.22h8.44l-0.56-2.27l-0.81-3.27l8.9-5.7
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"/>
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<?xml version="1.0" encoding="utf-8"?><svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" x="0" y="0" viewBox="0 0 240 38" style="enable-background:new 0 0 240 38" xml:space="preserve"><style>.st0{fill:#316b84}</style><path class="st0" d="M59.72 27.96 53.03 4.21l-10.78-.17 1.42 4.37 1.41-.26-7.9 24.22h8.44l-.56-2.27-.81-3.27 8.9-5.7 1.78 11.24h7.97v-4.73l-3.18.32zm-14.1-7.75 3.13-10.84h1.5l2.02 7.44-6.65 3.4z"/><path class="st0" d="M78.67 27.96V20.4l-4.11-2.5 3.29-3.78-.47-7.46-2.82-2.45H56.65v5.27l3.81-1.11 2.31 13.36-2.79.73L61 26.34l5.06-.52.36-6.15 4.32.13 3.16 3.62v8.94l12.89 1.49v-5.34l-8.12-.55zm-5.4-14.63-2.18 1.45h-4.64l-.42-6.57h5.68l1.55 1.37v3.75z"/><path class="st0" d="M84.65 4.21h8.36l2.74 2.25.51 4.44-4.03 1.53-.46-2.69-2.8-1.46-3.11 1.54-1.98 5.2 1.63 5.92 2.98 1.44 3.5-1.79v-2l4.27-1.63-.41 5.89-4.04 4.02-7.64-.32-3.38-2.97-1.92-8.71 1.92-7.93z"/><path class="st0" d="M97.62 4.21h5.71l-.37 16.87 5.74-.94-.36-13.72 5.51-3.14.05 16.62 1.85-.19-.48 6.15h-1.39l.39 6.5h-5.57v-5.97h-5.74v5.97l-11.19 1.49.43-5 5.68-.89zm49.81 24.65v3.5h15.42l-.37-7-2.98.64-.61 1.68-4.79-.44v-5.73l6.71-.66v-4.37l-6.95.06V9.18l4.76-.75.6 1.34 2.63.29.74-6.06h-15.16v2.54l1.25.92V28.4zm16.46-19.62V4h8.42l-1.96 22.87 9.2-2.13v7.62l-15.04-.02.14-3.63 1.08-.87V9.59z"/><path class="st0" d="m193.69 32.36-.63-2.51-2.84-1.89-4.29-20.14L185.9 4h-11.27l-.03 3.2 1.87-.34-2.79 14.07-1.37.57v2.85l6.29-1.33.4-2.7 4.65-.89 1.69 12.93h8.35zm-14.3-17.25 1.65-6.52.89.25.92 5.45-3.46.82z"/><path class="st0" d="m208.47 21.68 2.15-.56-.58-2.97-9.53-.69-1.64 3.67 4.69.77-.24 2.01-2.74 1.28-4.14-1.42-1.96-6.58 1.72-7.17 3.88-1.5 3.23 1.1-.46 2.13 4.94 1.85 1.04-3.91-4.12-5.48h-9.14l-4.33 3.15-1.95 9.51 2.77 10.67 6.97 2.99 4.17-1.23-.11 3.06h5.92l.39-2.41-2.02-.96zm21.98-15.42L226.39 4l-8.59-.01-4.07 2.86-2.58 8.9 1.52 11.82 5.61 4.73 7.65.01 5.72-4.59 2.47-12.46-3.67-9zm-2.22 15.49-3.95 5.45-2.16.43-4.6-3.46-1.52-8.45 2.4-7.02 5.14-.48 2.97 1.79 1.74 5.83-.02 5.91zm-112.1 5.73-.24 4.88 12.26.09-.83-5.01-2.86-.48.14-17.62 2.45-.42-.14-4.85-10.92.36.1 4.6 3.2.63-.42 17.67-2.74.15zm25.21-23.27-12.88-.39v4.26l1.95.62v25.15l-1.8 1.41-.02 2.63h8.23l-.82-9.93h6.09l4.57-4.46V7.27l-5.32-3.06zm.04 16.3-2.54 1.89-3.23.16-.21-13.24h3.88l2.1 1.68v9.51zM14.14 11.28c0 .35-.02.71-.07 1.05.38.07.76.11 1.16.11s.79-.04 1.16-.11a7.933 7.933 0 0 1 4.65-8.3C20.17 1.68 17.9 0 15.24 0S10.3 1.68 9.42 4.03a7.922 7.922 0 0 1 4.72 7.25z"/><path class="st0" d="M18.04 11.28c0 .16.01.32.02.48.02.3.06.6.13.88.06.28.15.56.25.83.11.3.24.58.39.85 1.42-1.33 3.33-2.15 5.42-2.15s4.01.82 5.42 2.15c.51-.9.79-1.94.79-3.04 0-3.42-2.79-6.22-6.22-6.22-.4 0-.79.04-1.16.11-.28.06-.56.13-.83.22-.28.09-.56.21-.83.35a6.24 6.24 0 0 0-3.38 5.54zm-11.82.88c2.1 0 4.01.82 5.42 2.15.15-.27.28-.55.39-.85.1-.27.19-.54.25-.83.06-.28.11-.58.13-.88.02-.15.02-.32.02-.48a6.23 6.23 0 0 0-3.39-5.54c-.27-.13-.54-.24-.83-.34-.27-.1-.55-.17-.83-.22a6.42 6.42 0 0 0-1.16-.11 6.227 6.227 0 0 0-5.43 9.26 7.885 7.885 0 0 1 5.43-2.16z"/><path class="st0" d="M29.21 16.33c-.18-.23-.36-.44-.57-.65a6.174 6.174 0 0 0-4.38-1.81 6.192 6.192 0 0 0-4.94 2.45c-.18.23-.34.47-.47.72-.2.34-.36.71-.48 1.09a7.923 7.923 0 0 1 4.77 8.06c.37.07.75.1 1.13.1 3.43 0 6.22-2.79 6.22-6.22 0-1.11-.29-2.14-.8-3.04-.15-.23-.31-.47-.48-.7zm-17.09 1.81c-.13-.38-.28-.75-.48-1.09-.14-.26-.3-.5-.47-.72-.17-.23-.36-.44-.56-.64-1.12-1.12-2.67-1.81-4.38-1.81s-3.26.69-4.38 1.81c-.21.2-.39.42-.56.64-.18.23-.34.47-.47.72-.53.89-.82 1.93-.82 3.03 0 3.43 2.79 6.22 6.22 6.22.39 0 .76-.03 1.13-.1a7.902 7.902 0 0 1 4.77-8.06z"/><path class="st0" d="M18.04 19.87c-.27-.14-.55-.26-.84-.35-.27-.09-.55-.17-.84-.22-.37-.07-.75-.1-1.13-.1s-.76.03-1.13.1c-.28.05-.57.13-.84.22-.29.1-.57.22-.84.35a6.225 6.225 0 0 0-3.4 5.55c0 .07 0 .14.01.21.01.31.04.61.1.9.05.28.12.57.21.84.82 2.48 3.16 4.27 5.9 4.27s5.08-1.79 5.9-4.27c.09-.27.17-.55.21-.84.06-.3.09-.6.1-.91.01-.07.01-.14.01-.21a6.24 6.24 0 0 0-3.42-5.54z"/></svg>
|
||||
|
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|
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@@ -1,17 +0,0 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<title>Frequently Asked Questions</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
|
||||
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
|
||||
crossorigin="anonymous"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/faq.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div id="faq-wrapper" data-lang="{{ lang }}" class="markdown">
|
||||
<!-- Content generated by JavaScript -->
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -1,17 +0,0 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<title>Glossary</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
|
||||
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
|
||||
crossorigin="anonymous"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/glossary.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div id="glossary-wrapper" data-lang="{{ lang }}" class="markdown">
|
||||
<!-- Content generated by JavaScript -->
|
||||
</div>
|
||||
{% endblock %}
|
||||
13
WebHostLib/templates/markdown_document.html
Normal file
@@ -0,0 +1,13 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<title>{{ title }}</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div class="markdown">
|
||||
{{ html_from_markdown | safe}}
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -268,6 +268,7 @@ Additional arguments added to the [Set](#Set) package that triggered this [SetRe
|
||||
These packets are sent purely from client to server. They are not accepted by clients.
|
||||
|
||||
* [Connect](#Connect)
|
||||
* [ConnectUpdate](#ConnectUpdate)
|
||||
* [Sync](#Sync)
|
||||
* [LocationChecks](#LocationChecks)
|
||||
* [LocationScouts](#LocationScouts)
|
||||
|
||||
@@ -59,3 +59,12 @@ class TestOptions(unittest.TestCase):
|
||||
item_links = {1: ItemLinks.from_any(item_link_group), 2: ItemLinks.from_any(item_link_group)}
|
||||
for link in item_links.values():
|
||||
self.assertEqual(link.value[0], item_link_group[0])
|
||||
|
||||
def test_pickle_dumps(self):
|
||||
"""Test options can be pickled into database for WebHost generation"""
|
||||
import pickle
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
if not world_type.hidden:
|
||||
for option_key, option in world_type.options_dataclass.type_hints.items():
|
||||
with self.subTest(game=gamename, option=option_key):
|
||||
pickle.dumps(option(option.default))
|
||||
|
||||
@@ -738,9 +738,7 @@ class AquariaRegions:
|
||||
self.__connect_regions("Sun Temple left area", "Veil left of sun temple",
|
||||
self.sun_temple_l, self.veil_tr_l)
|
||||
self.__connect_regions("Sun Temple left area", "Sun Temple before boss area",
|
||||
self.sun_temple_l, self.sun_temple_boss_path,
|
||||
lambda state: _has_light(state, self.player) or
|
||||
_has_sun_crystal(state, self.player))
|
||||
self.sun_temple_l, self.sun_temple_boss_path)
|
||||
self.__connect_regions("Sun Temple before boss area", "Sun Temple boss area",
|
||||
self.sun_temple_boss_path, self.sun_temple_boss,
|
||||
lambda state: _has_energy_attack_item(state, self.player))
|
||||
@@ -775,14 +773,11 @@ class AquariaRegions:
|
||||
self.abyss_l, self.king_jellyfish_cave,
|
||||
lambda state: (_has_energy_form(state, self.player) and
|
||||
_has_beast_form(state, self.player)) or
|
||||
_has_dual_form(state, self.player))
|
||||
_has_dual_form(state, self.player))
|
||||
self.__connect_regions("Abyss left area", "Abyss right area",
|
||||
self.abyss_l, self.abyss_r)
|
||||
self.__connect_one_way_regions("Abyss right area", "Abyss right area, transturtle",
|
||||
self.__connect_regions("Abyss right area", "Abyss right area, transturtle",
|
||||
self.abyss_r, self.abyss_r_transturtle)
|
||||
self.__connect_one_way_regions("Abyss right area, transturtle", "Abyss right area",
|
||||
self.abyss_r_transturtle, self.abyss_r,
|
||||
lambda state: _has_light(state, self.player))
|
||||
self.__connect_regions("Abyss right area", "Inside the whale",
|
||||
self.abyss_r, self.whale,
|
||||
lambda state: _has_spirit_form(state, self.player) and
|
||||
@@ -1092,12 +1087,10 @@ class AquariaRegions:
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Open Water bottom left area to Abyss left area", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Sun Temple left area to Sun Temple right area", self.player),
|
||||
lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Sun Temple right area to Sun Temple left area", self.player),
|
||||
lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Veil left of sun temple to Sun Temple left area", self.player),
|
||||
lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Abyss right area, transturtle to Abyss right area", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
|
||||
def __adjusting_manual_rules(self) -> None:
|
||||
add_rule(self.multiworld.get_location("Mithalas Cathedral, Mithalan Dress", self.player),
|
||||
@@ -1151,6 +1144,10 @@ class AquariaRegions:
|
||||
lambda state: state.has("Sun God beated", self.player))
|
||||
add_rule(self.multiworld.get_location("The Body center area, breaking Li's cage", self.player),
|
||||
lambda state: _has_tongue_cleared(state, self.player))
|
||||
add_rule(self.multiworld.get_location(
|
||||
"Open Water top right area, bulb in the small path before Mithalas",
|
||||
self.player), lambda state: _has_bind_song(state, self.player)
|
||||
)
|
||||
|
||||
def __no_progression_hard_or_hidden_location(self) -> None:
|
||||
self.multiworld.get_location("Energy Temple boss area, Fallen God Tooth",
|
||||
|
||||
@@ -130,12 +130,13 @@ class AquariaWorld(World):
|
||||
|
||||
return result
|
||||
|
||||
def __pre_fill_item(self, item_name: str, location_name: str, precollected) -> None:
|
||||
def __pre_fill_item(self, item_name: str, location_name: str, precollected,
|
||||
itemClassification: ItemClassification = ItemClassification.useful) -> None:
|
||||
"""Pre-assign an item to a location"""
|
||||
if item_name not in precollected:
|
||||
self.exclude.append(item_name)
|
||||
data = item_table[item_name]
|
||||
item = AquariaItem(item_name, ItemClassification.useful, data.id, self.player)
|
||||
item = AquariaItem(item_name, itemClassification, data.id, self.player)
|
||||
self.multiworld.get_location(location_name, self.player).place_locked_item(item)
|
||||
|
||||
def get_filler_item_name(self):
|
||||
@@ -164,7 +165,8 @@ class AquariaWorld(World):
|
||||
self.__pre_fill_item("Transturtle Abyss right", "Abyss right area, Transturtle", precollected)
|
||||
self.__pre_fill_item("Transturtle Final Boss", "Final Boss area, Transturtle", precollected)
|
||||
# The last two are inverted because in the original game, they are special turtle that communicate directly
|
||||
self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected)
|
||||
self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected,
|
||||
ItemClassification.progression)
|
||||
self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected)
|
||||
for name, data in item_table.items():
|
||||
if name not in self.exclude:
|
||||
@@ -212,4 +214,8 @@ class AquariaWorld(World):
|
||||
"skip_first_vision": bool(self.options.skip_first_vision.value),
|
||||
"unconfine_home_water_energy_door": self.options.unconfine_home_water.value in [1, 3],
|
||||
"unconfine_home_water_transturtle": self.options.unconfine_home_water.value in [2, 3],
|
||||
"bind_song_needed_to_get_under_rock_bulb": bool(self.options.bind_song_needed_to_get_under_rock_bulb),
|
||||
"no_progression_hard_or_hidden_locations": bool(self.options.no_progression_hard_or_hidden_locations),
|
||||
"light_needed_to_get_to_dark_places": bool(self.options.light_needed_to_get_to_dark_places),
|
||||
"turtle_randomizer": self.options.turtle_randomizer.value,
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
## Optional Software
|
||||
|
||||
- For sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest), for use with
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases/latest)
|
||||
|
||||
## Installation and execution Procedures
|
||||
|
||||
@@ -113,3 +115,16 @@ sure that your executable has executable permission:
|
||||
```bash
|
||||
chmod +x aquaria_randomizer
|
||||
```
|
||||
|
||||
## Auto-Tracking
|
||||
|
||||
Aquaria has a fully functional map tracker that supports auto-tracking.
|
||||
|
||||
1. Download [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest) and
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases/latest).
|
||||
2. Put the tracker pack into /packs/ in your PopTracker install.
|
||||
3. Open PopTracker, and load the Aquaria pack.
|
||||
4. For autotracking, click on the "AP" symbol at the top.
|
||||
5. Enter the Archipelago server address (the one you connected your client to), slot name, and password.
|
||||
|
||||
This pack will automatically prompt you to update if one is available.
|
||||
|
||||
@@ -2,9 +2,14 @@
|
||||
|
||||
## Logiciels nécessaires
|
||||
|
||||
- Le jeu Aquaria original (trouvable sur la majorité des sites de ventes de jeux vidéo en ligne)
|
||||
- Le client Randomizer d'Aquaria [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases)
|
||||
- Une copie du jeu Aquaria non-modifiée (disponible sur la majorité des sites de ventes de jeux vidéos en ligne)
|
||||
- Le client du Randomizer d'Aquaria [Aquaria randomizer]
|
||||
(https://github.com/tioui/Aquaria_Randomizer/releases)
|
||||
|
||||
## Logiciels optionnels
|
||||
|
||||
- De manière optionnel, pour pouvoir envoyer des [commandes](/tutorial/Archipelago/commands/en) comme `!hint`: utilisez le client texte de [la version la plus récente d'Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest), pour utiliser avec [PopTracker](https://github.com/black-sliver/PopTracker/releases/latest)
|
||||
|
||||
## Procédures d'installation et d'exécution
|
||||
|
||||
@@ -116,3 +121,15 @@ pour vous assurer que votre fichier est exécutable:
|
||||
```bash
|
||||
chmod +x aquaria_randomizer
|
||||
```
|
||||
|
||||
## Tracking automatique
|
||||
|
||||
Aquaria a un tracker complet qui supporte le tracking automatique.
|
||||
|
||||
1. Téléchargez [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest) et [PopTracker](https://github.com/black-sliver/PopTracker/releases/latest).
|
||||
2. Mettre le fichier compressé du tracker dans le sous-répertoire /packs/ du répertoire d'installation de PopTracker.
|
||||
3. Lancez PopTracker, et ouvrez le pack d'Aquaria.
|
||||
4. Pour activer le tracking automatique, cliquez sur le symbole "AP" dans le haut de la fenêtre.
|
||||
5. Entrez l'adresse du serveur Archipelago (le serveur auquel vous avez connecté le client), le nom de votre slot, et le mot de passe (si un mot de passe est nécessaire).
|
||||
|
||||
Le logiciel vous indiquera si une mise à jour du pack est disponible.
|
||||
|
||||
@@ -220,6 +220,8 @@ class MessengerRules:
|
||||
}
|
||||
|
||||
self.location_rules = {
|
||||
# hq
|
||||
"Money Wrench": self.can_shop,
|
||||
# ninja village
|
||||
"Ninja Village Seal - Tree House":
|
||||
self.has_dart,
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
from typing import Dict
|
||||
|
||||
from BaseClasses import CollectionState
|
||||
from . import MessengerTestBase
|
||||
from ..shop import SHOP_ITEMS, FIGURINES
|
||||
|
||||
@@ -89,3 +90,15 @@ class PlandoTest(MessengerTestBase):
|
||||
|
||||
self.assertTrue(loc in FIGURINES)
|
||||
self.assertEqual(len(figures), len(FIGURINES))
|
||||
|
||||
max_cost_state = CollectionState(self.multiworld)
|
||||
self.assertFalse(self.world.get_location("Money Wrench").can_reach(max_cost_state))
|
||||
prog_shards = []
|
||||
for item in self.multiworld.itempool:
|
||||
if "Time Shard " in item.name:
|
||||
value = int(item.name.strip("Time Shard ()"))
|
||||
if value >= 100:
|
||||
prog_shards.append(item)
|
||||
for shard in prog_shards:
|
||||
max_cost_state.collect(shard, True)
|
||||
self.assertTrue(self.world.get_location("Money Wrench").can_reach(max_cost_state))
|
||||
|
||||
@@ -29,7 +29,7 @@ def shuffle_structures(self: "MinecraftWorld") -> None:
|
||||
|
||||
# Connect plando structures first
|
||||
if self.options.plando_connections:
|
||||
for conn in self.plando_connections:
|
||||
for conn in self.options.plando_connections:
|
||||
set_pair(conn.entrance, conn.exit)
|
||||
|
||||
# The algorithm tries to place the most restrictive structures first. This algorithm always works on the
|
||||
|
||||
@@ -100,13 +100,13 @@ item_table: Dict[str, ItemData] = {
|
||||
"Wand (Tier 5)": ItemData(110010, "Wands", ItemClassification.useful, 1),
|
||||
"Wand (Tier 6)": ItemData(110011, "Wands", ItemClassification.useful, 1),
|
||||
"Kantele": ItemData(110012, "Wands", ItemClassification.useful),
|
||||
"Fire Immunity Perk": ItemData(110013, "Perks", ItemClassification.progression, 1),
|
||||
"Toxic Immunity Perk": ItemData(110014, "Perks", ItemClassification.progression, 1),
|
||||
"Explosion Immunity Perk": ItemData(110015, "Perks", ItemClassification.progression, 1),
|
||||
"Melee Immunity Perk": ItemData(110016, "Perks", ItemClassification.progression, 1),
|
||||
"Electricity Immunity Perk": ItemData(110017, "Perks", ItemClassification.progression, 1),
|
||||
"Tinker with Wands Everywhere Perk": ItemData(110018, "Perks", ItemClassification.progression, 1),
|
||||
"All-Seeing Eye Perk": ItemData(110019, "Perks", ItemClassification.progression, 1),
|
||||
"Fire Immunity Perk": ItemData(110013, "Perks", ItemClassification.progression | ItemClassification.useful, 1),
|
||||
"Toxic Immunity Perk": ItemData(110014, "Perks", ItemClassification.progression | ItemClassification.useful, 1),
|
||||
"Explosion Immunity Perk": ItemData(110015, "Perks", ItemClassification.progression | ItemClassification.useful, 1),
|
||||
"Melee Immunity Perk": ItemData(110016, "Perks", ItemClassification.progression | ItemClassification.useful, 1),
|
||||
"Electricity Immunity Perk": ItemData(110017, "Perks", ItemClassification.progression | ItemClassification.useful, 1),
|
||||
"Tinker with Wands Everywhere Perk": ItemData(110018, "Perks", ItemClassification.progression | ItemClassification.useful, 1),
|
||||
"All-Seeing Eye Perk": ItemData(110019, "Perks", ItemClassification.progression | ItemClassification.useful, 1),
|
||||
"Spatial Awareness Perk": ItemData(110020, "Perks", ItemClassification.progression),
|
||||
"Extra Life Perk": ItemData(110021, "Repeatable Perks", ItemClassification.useful, 1),
|
||||
"Orb": ItemData(110022, "Orbs", ItemClassification.progression_skip_balancing),
|
||||
|
||||
@@ -184,6 +184,10 @@ class OOTWorld(World):
|
||||
"Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)",
|
||||
"Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)",
|
||||
"Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"},
|
||||
|
||||
# aliases
|
||||
"Longshot": {"Progressive Hookshot"}, # fuzzy hinting thought Longshot was Slingshot
|
||||
"Hookshot": {"Progressive Hookshot"}, # for consistency, mostly
|
||||
}
|
||||
|
||||
location_name_groups = build_location_name_groups()
|
||||
|
||||
@@ -177,7 +177,7 @@ class PokemonEmeraldWorld(World):
|
||||
for species_name in self.options.trainer_party_blacklist.value
|
||||
if species_name != "_Legendaries"
|
||||
}
|
||||
if "_Legendaries" in self.options.starter_blacklist.value:
|
||||
if "_Legendaries" in self.options.trainer_party_blacklist.value:
|
||||
self.blacklisted_opponent_pokemon |= LEGENDARY_POKEMON
|
||||
|
||||
# In race mode we don't patch any item location information into the ROM
|
||||
|
||||
@@ -117,6 +117,11 @@ LEGENDARY_NAMES = {k.lower(): v for k, v in {
|
||||
DEFEATED_LEGENDARY_FLAG_MAP = {data.constants[f"FLAG_DEFEATED_{name}"]: name for name in LEGENDARY_NAMES.values()}
|
||||
CAUGHT_LEGENDARY_FLAG_MAP = {data.constants[f"FLAG_CAUGHT_{name}"]: name for name in LEGENDARY_NAMES.values()}
|
||||
|
||||
SHOAL_CAVE_MAPS = tuple(data.constants[map_name] for map_name in [
|
||||
"MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM",
|
||||
"MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM",
|
||||
])
|
||||
|
||||
|
||||
class PokemonEmeraldClient(BizHawkClient):
|
||||
game = "Pokemon Emerald"
|
||||
@@ -414,13 +419,17 @@ class PokemonEmeraldClient(BizHawkClient):
|
||||
|
||||
read_result = await bizhawk.guarded_read(
|
||||
ctx.bizhawk_ctx,
|
||||
[(sb1_address + 0x4, 2, "System Bus")],
|
||||
[guards["SAVE BLOCK 1"]]
|
||||
[
|
||||
(sb1_address + 0x4, 2, "System Bus"), # Current map
|
||||
(sb1_address + 0x1450 + (data.constants["FLAG_SYS_SHOAL_TIDE"] // 8), 1, "System Bus"),
|
||||
],
|
||||
[guards["IN OVERWORLD"], guards["SAVE BLOCK 1"]]
|
||||
)
|
||||
if read_result is None: # Save block moved
|
||||
return
|
||||
|
||||
current_map = int.from_bytes(read_result[0], "big")
|
||||
shoal_cave = int(read_result[1][0] & (1 << (data.constants["FLAG_SYS_SHOAL_TIDE"] % 8)) > 0)
|
||||
if current_map != self.current_map:
|
||||
self.current_map = current_map
|
||||
await ctx.send_msgs([{
|
||||
@@ -429,6 +438,7 @@ class PokemonEmeraldClient(BizHawkClient):
|
||||
"data": {
|
||||
"type": "MapUpdate",
|
||||
"mapId": current_map,
|
||||
**({"tide": shoal_cave} if current_map in SHOAL_CAVE_MAPS else {}),
|
||||
},
|
||||
}])
|
||||
|
||||
|
||||
@@ -417,13 +417,16 @@ class HiddenTraps(Traps):
|
||||
"""List of traps that may be in the item pool to find"""
|
||||
visibility = Visibility.none
|
||||
|
||||
class OptionsHider:
|
||||
@classmethod
|
||||
def hidden(cls, option: Type[Option[Any]]) -> Type[Option]:
|
||||
new_option = AssembleOptions(f"{option}Hidden", option.__bases__, vars(option).copy())
|
||||
new_option.visibility = Visibility.none
|
||||
new_option.__doc__ = option.__doc__
|
||||
return new_option
|
||||
class HiddenDeathLink(DeathLink):
|
||||
"""When you die, everyone who enabled death link dies. Of course, the reverse is true too."""
|
||||
visibility = Visibility.none
|
||||
|
||||
def hidden(option: Type[Option[Any]]) -> Type[Option]:
|
||||
new_option = AssembleOptions(f"{option.__name__}Hidden", option.__bases__, vars(option).copy())
|
||||
new_option.visibility = Visibility.none
|
||||
new_option.__doc__ = option.__doc__
|
||||
globals()[f"{option.__name__}Hidden"] = new_option
|
||||
return new_option
|
||||
|
||||
class HasReplacedCamelCase(Toggle):
|
||||
"""For internal use will display a warning message if true"""
|
||||
@@ -431,41 +434,41 @@ class HasReplacedCamelCase(Toggle):
|
||||
|
||||
@dataclass
|
||||
class BackwardsCompatiableTimespinnerOptions(TimespinnerOptions):
|
||||
StartWithJewelryBox: OptionsHider.hidden(StartWithJewelryBox) # type: ignore
|
||||
DownloadableItems: OptionsHider.hidden(DownloadableItems) # type: ignore
|
||||
EyeSpy: OptionsHider.hidden(EyeSpy) # type: ignore
|
||||
StartWithMeyef: OptionsHider.hidden(StartWithMeyef) # type: ignore
|
||||
QuickSeed: OptionsHider.hidden(QuickSeed) # type: ignore
|
||||
SpecificKeycards: OptionsHider.hidden(SpecificKeycards) # type: ignore
|
||||
Inverted: OptionsHider.hidden(Inverted) # type: ignore
|
||||
GyreArchives: OptionsHider.hidden(GyreArchives) # type: ignore
|
||||
Cantoran: OptionsHider.hidden(Cantoran) # type: ignore
|
||||
LoreChecks: OptionsHider.hidden(LoreChecks) # type: ignore
|
||||
BossRando: OptionsHider.hidden(BossRando) # type: ignore
|
||||
DamageRando: OptionsHider.hidden(DamageRando) # type: ignore
|
||||
StartWithJewelryBox: hidden(StartWithJewelryBox) # type: ignore
|
||||
DownloadableItems: hidden(DownloadableItems) # type: ignore
|
||||
EyeSpy: hidden(EyeSpy) # type: ignore
|
||||
StartWithMeyef: hidden(StartWithMeyef) # type: ignore
|
||||
QuickSeed: hidden(QuickSeed) # type: ignore
|
||||
SpecificKeycards: hidden(SpecificKeycards) # type: ignore
|
||||
Inverted: hidden(Inverted) # type: ignore
|
||||
GyreArchives: hidden(GyreArchives) # type: ignore
|
||||
Cantoran: hidden(Cantoran) # type: ignore
|
||||
LoreChecks: hidden(LoreChecks) # type: ignore
|
||||
BossRando: hidden(BossRando) # type: ignore
|
||||
DamageRando: hidden(DamageRando) # type: ignore
|
||||
DamageRandoOverrides: HiddenDamageRandoOverrides
|
||||
HpCap: OptionsHider.hidden(HpCap) # type: ignore
|
||||
LevelCap: OptionsHider.hidden(LevelCap) # type: ignore
|
||||
ExtraEarringsXP: OptionsHider.hidden(ExtraEarringsXP) # type: ignore
|
||||
BossHealing: OptionsHider.hidden(BossHealing) # type: ignore
|
||||
ShopFill: OptionsHider.hidden(ShopFill) # type: ignore
|
||||
ShopWarpShards: OptionsHider.hidden(ShopWarpShards) # type: ignore
|
||||
ShopMultiplier: OptionsHider.hidden(ShopMultiplier) # type: ignore
|
||||
LootPool: OptionsHider.hidden(LootPool) # type: ignore
|
||||
DropRateCategory: OptionsHider.hidden(DropRateCategory) # type: ignore
|
||||
FixedDropRate: OptionsHider.hidden(FixedDropRate) # type: ignore
|
||||
LootTierDistro: OptionsHider.hidden(LootTierDistro) # type: ignore
|
||||
ShowBestiary: OptionsHider.hidden(ShowBestiary) # type: ignore
|
||||
ShowDrops: OptionsHider.hidden(ShowDrops) # type: ignore
|
||||
EnterSandman: OptionsHider.hidden(EnterSandman) # type: ignore
|
||||
DadPercent: OptionsHider.hidden(DadPercent) # type: ignore
|
||||
RisingTides: OptionsHider.hidden(RisingTides) # type: ignore
|
||||
HpCap: hidden(HpCap) # type: ignore
|
||||
LevelCap: hidden(LevelCap) # type: ignore
|
||||
ExtraEarringsXP: hidden(ExtraEarringsXP) # type: ignore
|
||||
BossHealing: hidden(BossHealing) # type: ignore
|
||||
ShopFill: hidden(ShopFill) # type: ignore
|
||||
ShopWarpShards: hidden(ShopWarpShards) # type: ignore
|
||||
ShopMultiplier: hidden(ShopMultiplier) # type: ignore
|
||||
LootPool: hidden(LootPool) # type: ignore
|
||||
DropRateCategory: hidden(DropRateCategory) # type: ignore
|
||||
FixedDropRate: hidden(FixedDropRate) # type: ignore
|
||||
LootTierDistro: hidden(LootTierDistro) # type: ignore
|
||||
ShowBestiary: hidden(ShowBestiary) # type: ignore
|
||||
ShowDrops: hidden(ShowDrops) # type: ignore
|
||||
EnterSandman: hidden(EnterSandman) # type: ignore
|
||||
DadPercent: hidden(DadPercent) # type: ignore
|
||||
RisingTides: hidden(RisingTides) # type: ignore
|
||||
RisingTidesOverrides: HiddenRisingTidesOverrides
|
||||
UnchainedKeys: OptionsHider.hidden(UnchainedKeys) # type: ignore
|
||||
PresentAccessWithWheelAndSpindle: OptionsHider.hidden(PresentAccessWithWheelAndSpindle) # type: ignore
|
||||
TrapChance: OptionsHider.hidden(TrapChance) # type: ignore
|
||||
UnchainedKeys: hidden(UnchainedKeys) # type: ignore
|
||||
PresentAccessWithWheelAndSpindle: hidden(PresentAccessWithWheelAndSpindle) # type: ignore
|
||||
TrapChance: hidden(TrapChance) # type: ignore
|
||||
Traps: HiddenTraps # type: ignore
|
||||
DeathLink: OptionsHider.hidden(DeathLink) # type: ignore
|
||||
DeathLink: HiddenDeathLink # type: ignore
|
||||
has_replaced_options: HasReplacedCamelCase
|
||||
|
||||
def handle_backward_compatibility(self) -> None:
|
||||
|
||||
@@ -190,7 +190,7 @@ class TimespinnerWorld(World):
|
||||
|
||||
if self.options.has_replaced_options:
|
||||
warning = \
|
||||
f"NOTICE: Timespinner options for player '{self.player_name}' where renamed from PasCalCase to snake_case, " \
|
||||
f"NOTICE: Timespinner options for player '{self.player_name}' were renamed from PascalCase to snake_case, " \
|
||||
"please update your yaml"
|
||||
|
||||
spoiler_handle.write("\n")
|
||||
|
||||
@@ -16,7 +16,7 @@ class YachtDiceItem(Item):
|
||||
|
||||
|
||||
item_table = {
|
||||
"Dice": ItemData(16871244000, ItemClassification.progression),
|
||||
"Dice": ItemData(16871244000, ItemClassification.progression | ItemClassification.useful),
|
||||
"Dice Fragment": ItemData(16871244001, ItemClassification.progression),
|
||||
"Roll": ItemData(16871244002, ItemClassification.progression),
|
||||
"Roll Fragment": ItemData(16871244003, ItemClassification.progression),
|
||||
@@ -64,7 +64,7 @@ item_table = {
|
||||
# These points are included in the logic and might be necessary to progress.
|
||||
"1 Point": ItemData(16871244301, ItemClassification.progression_skip_balancing),
|
||||
"10 Points": ItemData(16871244302, ItemClassification.progression),
|
||||
"100 Points": ItemData(16871244303, ItemClassification.progression),
|
||||
"100 Points": ItemData(16871244303, ItemClassification.progression | ItemClassification.useful),
|
||||
}
|
||||
|
||||
# item groups for better hinting
|
||||
|
||||