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540 Commits
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adcb2f59ca | ||
|
|
29b34ca9fd | ||
|
|
d97ee5d209 | ||
|
|
c2bd9df0f7 | ||
|
|
112bfe0933 | ||
|
|
96b500679d | ||
|
|
258ea10c52 | ||
|
|
043ba418ec | ||
|
|
894a8571ee | ||
|
|
874197d940 | ||
|
|
d3ed40cd4d | ||
|
|
a29ba4a6c4 | ||
|
|
fe06fe075e | ||
|
|
de58cb03da | ||
|
|
3204680662 | ||
|
|
07e896508c | ||
|
|
2d3faea713 | ||
|
|
7c89a83d19 | ||
|
|
16f8b41cb9 | ||
|
|
7d506990f5 | ||
|
|
aadcb4c903 | ||
|
|
daf94fcdb2 | ||
|
|
1cef659b78 | ||
|
|
25381ef2c2 | ||
|
|
5927926314 | ||
|
|
2a11d9fec3 | ||
|
|
82c44aaa22 | ||
|
|
a7b483e4b7 | ||
|
|
917335ec54 | ||
|
|
6e59ee2926 | ||
|
|
3c9270d802 | ||
|
|
c4bbcf9890 | ||
|
|
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|
|
0de1369ec5 | ||
|
|
fa95ae4b24 | ||
|
|
2065246186 | ||
|
|
ca1b3df45b |
1
.github/labeler.yml
vendored
1
.github/labeler.yml
vendored
@@ -21,7 +21,6 @@
|
||||
- '!data/**'
|
||||
- '!.run/**'
|
||||
- '!.github/**'
|
||||
- '!worlds_disabled/**'
|
||||
- '!worlds/**'
|
||||
- '!WebHost.py'
|
||||
- '!WebHostLib/**'
|
||||
|
||||
17
.github/pyright-config.json
vendored
17
.github/pyright-config.json
vendored
@@ -1,8 +1,21 @@
|
||||
{
|
||||
"include": [
|
||||
"type_check.py",
|
||||
"../BizHawkClient.py",
|
||||
"../Patch.py",
|
||||
"../test/param.py",
|
||||
"../test/general/test_groups.py",
|
||||
"../test/general/test_helpers.py",
|
||||
"../test/general/test_memory.py",
|
||||
"../test/general/test_names.py",
|
||||
"../test/multiworld/__init__.py",
|
||||
"../test/multiworld/test_multiworlds.py",
|
||||
"../test/netutils/__init__.py",
|
||||
"../test/programs/__init__.py",
|
||||
"../test/programs/test_multi_server.py",
|
||||
"../test/utils/__init__.py",
|
||||
"../test/webhost/test_descriptions.py",
|
||||
"../worlds/AutoSNIClient.py",
|
||||
"../Patch.py"
|
||||
"type_check.py"
|
||||
],
|
||||
|
||||
"exclude": [
|
||||
|
||||
2
.github/workflows/analyze-modified-files.yml
vendored
2
.github/workflows/analyze-modified-files.yml
vendored
@@ -65,7 +65,7 @@ jobs:
|
||||
continue-on-error: false
|
||||
if: env.diff != '' && matrix.task == 'flake8'
|
||||
run: |
|
||||
flake8 --count --select=E9,F63,F7,F82 --show-source --statistics ${{ env.diff }}
|
||||
flake8 --count --select=E9,F63,F7,F82 --ignore F824 --show-source --statistics ${{ env.diff }}
|
||||
|
||||
- name: "flake8: Lint modified files"
|
||||
continue-on-error: true
|
||||
|
||||
35
.github/workflows/build.yml
vendored
35
.github/workflows/build.yml
vendored
@@ -21,12 +21,17 @@ env:
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
|
||||
permissions: # permissions required for attestation
|
||||
id-token: 'write'
|
||||
attestations: 'write'
|
||||
|
||||
jobs:
|
||||
# build-release-macos: # LF volunteer
|
||||
|
||||
build-win: # RCs will still be built and signed by hand
|
||||
build-win: # RCs and releases may still be built and signed by hand
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v5
|
||||
@@ -65,6 +70,18 @@ jobs:
|
||||
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
|
||||
$SETUP_NAME=$contents[0].Name
|
||||
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
||||
# - copy code above to release.yml -
|
||||
- name: Attest Build
|
||||
if: ${{ github.event_name == 'workflow_dispatch' }}
|
||||
uses: actions/attest-build-provenance@v2
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher.exe
|
||||
build/exe.*/ArchipelagoLauncherDebug.exe
|
||||
build/exe.*/ArchipelagoGenerate.exe
|
||||
build/exe.*/ArchipelagoServer.exe
|
||||
dist/${{ env.ZIP_NAME }}
|
||||
setups/${{ env.SETUP_NAME }}
|
||||
- name: Check build loads expected worlds
|
||||
shell: bash
|
||||
run: |
|
||||
@@ -99,8 +116,8 @@ jobs:
|
||||
if-no-files-found: error
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
|
||||
build-ubuntu2004:
|
||||
runs-on: ubuntu-20.04
|
||||
build-ubuntu2204:
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v4
|
||||
@@ -132,7 +149,7 @@ jobs:
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip "PyGObject<3.51.0" charset-normalizer
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
@@ -142,6 +159,16 @@ jobs:
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - copy code above to release.yml -
|
||||
- name: Attest Build
|
||||
if: ${{ github.event_name == 'workflow_dispatch' }}
|
||||
uses: actions/attest-build-provenance@v2
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher
|
||||
build/exe.*/ArchipelagoGenerate
|
||||
build/exe.*/ArchipelagoServer
|
||||
dist/${{ env.APPIMAGE_NAME }}*
|
||||
dist/${{ env.TAR_NAME }}
|
||||
- name: Build Again
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
|
||||
8
.github/workflows/ctest.yml
vendored
8
.github/workflows/ctest.yml
vendored
@@ -11,7 +11,7 @@ on:
|
||||
- '**.hh?'
|
||||
- '**.hpp'
|
||||
- '**.hxx'
|
||||
- '**.CMakeLists'
|
||||
- '**/CMakeLists.txt'
|
||||
- '.github/workflows/ctest.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
@@ -21,7 +21,7 @@ on:
|
||||
- '**.hh?'
|
||||
- '**.hpp'
|
||||
- '**.hxx'
|
||||
- '**.CMakeLists'
|
||||
- '**/CMakeLists.txt'
|
||||
- '.github/workflows/ctest.yml'
|
||||
|
||||
jobs:
|
||||
@@ -36,9 +36,9 @@ jobs:
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756
|
||||
if: startsWith(matrix.os,'windows')
|
||||
- uses: Bacondish2023/setup-googletest@v1
|
||||
- uses: Bacondish2023/setup-googletest@49065d1f7a6d21f6134864dd65980fe5dbe06c73
|
||||
with:
|
||||
build-type: 'Release'
|
||||
- name: Build tests
|
||||
|
||||
2
.github/workflows/label-pull-requests.yml
vendored
2
.github/workflows/label-pull-requests.yml
vendored
@@ -6,6 +6,8 @@ on:
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
env:
|
||||
GH_REPO: ${{ github.repository }}
|
||||
|
||||
jobs:
|
||||
labeler:
|
||||
|
||||
89
.github/workflows/release.yml
vendored
89
.github/workflows/release.yml
vendored
@@ -11,6 +11,11 @@ env:
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
|
||||
permissions: # permissions required for attestation
|
||||
id-token: 'write'
|
||||
attestations: 'write'
|
||||
contents: 'write' # additionally required for release
|
||||
|
||||
jobs:
|
||||
create-release:
|
||||
runs-on: ubuntu-latest
|
||||
@@ -26,11 +31,79 @@ jobs:
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
# build-release-windows: # this is done by hand because of signing
|
||||
# build-release-macos: # LF volunteer
|
||||
|
||||
build-release-ubuntu2004:
|
||||
runs-on: ubuntu-20.04
|
||||
build-release-win:
|
||||
runs-on: windows-latest
|
||||
if: ${{ true }} # change to false to skip if release is built by hand
|
||||
needs: create-release
|
||||
steps:
|
||||
- name: Set env
|
||||
shell: bash
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
# - code below copied from build.yml -
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
||||
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||
choco install innosetup --version=6.2.2 --allow-downgrade
|
||||
- name: Build
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
python setup.py build_exe --yes
|
||||
if ( $? -eq $false ) {
|
||||
Write-Error "setup.py failed!"
|
||||
exit 1
|
||||
}
|
||||
$NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1]
|
||||
$ZIP_NAME="Archipelago_$NAME.7z"
|
||||
echo "$NAME -> $ZIP_NAME"
|
||||
echo "ZIP_NAME=$ZIP_NAME" >> $Env:GITHUB_ENV
|
||||
New-Item -Path dist -ItemType Directory -Force
|
||||
cd build
|
||||
Rename-Item "exe.$NAME" Archipelago
|
||||
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||
Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name
|
||||
- name: Build Setup
|
||||
run: |
|
||||
& "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL
|
||||
if ( $? -eq $false ) {
|
||||
Write-Error "Building setup failed!"
|
||||
exit 1
|
||||
}
|
||||
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
|
||||
$SETUP_NAME=$contents[0].Name
|
||||
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
||||
# - code above copied from build.yml -
|
||||
- name: Attest Build
|
||||
uses: actions/attest-build-provenance@v2
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher.exe
|
||||
build/exe.*/ArchipelagoLauncherDebug.exe
|
||||
build/exe.*/ArchipelagoGenerate.exe
|
||||
build/exe.*/ArchipelagoServer.exe
|
||||
setups/*
|
||||
- name: Add to Release
|
||||
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
||||
with:
|
||||
draft: true # see above
|
||||
prerelease: false
|
||||
name: Archipelago ${{ env.RELEASE_VERSION }}
|
||||
files: |
|
||||
setups/*
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
build-release-ubuntu2204:
|
||||
runs-on: ubuntu-22.04
|
||||
needs: create-release
|
||||
steps:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
@@ -64,7 +137,7 @@ jobs:
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip "PyGObject<3.51.0" charset-normalizer
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
@@ -74,6 +147,14 @@ jobs:
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - code above copied from build.yml -
|
||||
- name: Attest Build
|
||||
uses: actions/attest-build-provenance@v2
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher
|
||||
build/exe.*/ArchipelagoGenerate
|
||||
build/exe.*/ArchipelagoServer
|
||||
dist/*
|
||||
- name: Add to Release
|
||||
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
||||
with:
|
||||
|
||||
2
.github/workflows/strict-type-check.yml
vendored
2
.github/workflows/strict-type-check.yml
vendored
@@ -26,7 +26,7 @@ jobs:
|
||||
|
||||
- name: "Install dependencies"
|
||||
run: |
|
||||
python -m pip install --upgrade pip pyright==1.1.358
|
||||
python -m pip install --upgrade pip pyright==1.1.392.post0
|
||||
python ModuleUpdate.py --append "WebHostLib/requirements.txt" --force --yes
|
||||
|
||||
- name: "pyright: strict check on specific files"
|
||||
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -4,11 +4,13 @@
|
||||
*_Spoiler.txt
|
||||
*.bmbp
|
||||
*.apbp
|
||||
*.apcivvi
|
||||
*.apl2ac
|
||||
*.apm3
|
||||
*.apmc
|
||||
*.apz5
|
||||
*.aptloz
|
||||
*.aptww
|
||||
*.apemerald
|
||||
*.pyc
|
||||
*.pyd
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import sys
|
||||
from worlds.ahit.Client import launch
|
||||
import Utils
|
||||
import ModuleUpdate
|
||||
@@ -5,4 +6,4 @@ ModuleUpdate.update()
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("AHITClient", exception_logger="Client")
|
||||
launch()
|
||||
launch(*sys.argv[1:])
|
||||
|
||||
@@ -511,7 +511,7 @@ if __name__ == '__main__':
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
207
BaseClasses.py
207
BaseClasses.py
@@ -9,8 +9,9 @@ from argparse import Namespace
|
||||
from collections import Counter, deque
|
||||
from collections.abc import Collection, MutableSequence
|
||||
from enum import IntEnum, IntFlag
|
||||
from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Mapping, NamedTuple,
|
||||
from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Literal, Mapping, NamedTuple,
|
||||
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING)
|
||||
import dataclasses
|
||||
|
||||
from typing_extensions import NotRequired, TypedDict
|
||||
|
||||
@@ -54,12 +55,21 @@ class HasNameAndPlayer(Protocol):
|
||||
player: int
|
||||
|
||||
|
||||
@dataclasses.dataclass
|
||||
class PlandoItemBlock:
|
||||
player: int
|
||||
from_pool: bool
|
||||
force: bool | Literal["silent"]
|
||||
worlds: set[int] = dataclasses.field(default_factory=set)
|
||||
items: list[str] = dataclasses.field(default_factory=list)
|
||||
locations: list[str] = dataclasses.field(default_factory=list)
|
||||
resolved_locations: list[Location] = dataclasses.field(default_factory=list)
|
||||
count: dict[str, int] = dataclasses.field(default_factory=dict)
|
||||
|
||||
|
||||
class MultiWorld():
|
||||
debug_types = False
|
||||
player_name: Dict[int, str]
|
||||
plando_texts: List[Dict[str, str]]
|
||||
plando_items: List[List[Dict[str, Any]]]
|
||||
plando_connections: List
|
||||
worlds: Dict[int, "AutoWorld.World"]
|
||||
groups: Dict[int, Group]
|
||||
regions: RegionManager
|
||||
@@ -83,6 +93,8 @@ class MultiWorld():
|
||||
start_location_hints: Dict[int, Options.StartLocationHints]
|
||||
item_links: Dict[int, Options.ItemLinks]
|
||||
|
||||
plando_item_blocks: Dict[int, List[PlandoItemBlock]]
|
||||
|
||||
game: Dict[int, str]
|
||||
|
||||
random: random.Random
|
||||
@@ -160,13 +172,12 @@ class MultiWorld():
|
||||
self.local_early_items = {player: {} for player in self.player_ids}
|
||||
self.indirect_connections = {}
|
||||
self.start_inventory_from_pool: Dict[int, Options.StartInventoryPool] = {}
|
||||
self.plando_item_blocks = {}
|
||||
|
||||
for player in range(1, players + 1):
|
||||
def set_player_attr(attr: str, val) -> None:
|
||||
self.__dict__.setdefault(attr, {})[player] = val
|
||||
set_player_attr('plando_items', [])
|
||||
set_player_attr('plando_texts', {})
|
||||
set_player_attr('plando_connections', [])
|
||||
set_player_attr('plando_item_blocks', [])
|
||||
set_player_attr('game', "Archipelago")
|
||||
set_player_attr('completion_condition', lambda state: True)
|
||||
self.worlds = {}
|
||||
@@ -223,7 +234,7 @@ class MultiWorld():
|
||||
AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
|
||||
for option_key in all_keys:
|
||||
option = Utils.DeprecateDict(f"Getting options from multiworld is now deprecated. "
|
||||
f"Please use `self.options.{option_key}` instead.")
|
||||
f"Please use `self.options.{option_key}` instead.", True)
|
||||
option.update(getattr(args, option_key, {}))
|
||||
setattr(self, option_key, option)
|
||||
|
||||
@@ -427,7 +438,8 @@ class MultiWorld():
|
||||
def get_location(self, location_name: str, player: int) -> Location:
|
||||
return self.regions.location_cache[player][location_name]
|
||||
|
||||
def get_all_state(self, use_cache: bool, allow_partial_entrances: bool = False) -> CollectionState:
|
||||
def get_all_state(self, use_cache: bool, allow_partial_entrances: bool = False,
|
||||
collect_pre_fill_items: bool = True, perform_sweep: bool = True) -> CollectionState:
|
||||
cached = getattr(self, "_all_state", None)
|
||||
if use_cache and cached:
|
||||
return cached.copy()
|
||||
@@ -436,11 +448,13 @@ class MultiWorld():
|
||||
|
||||
for item in self.itempool:
|
||||
self.worlds[item.player].collect(ret, item)
|
||||
for player in self.player_ids:
|
||||
subworld = self.worlds[player]
|
||||
for item in subworld.get_pre_fill_items():
|
||||
subworld.collect(ret, item)
|
||||
ret.sweep_for_advancements()
|
||||
if collect_pre_fill_items:
|
||||
for player in self.player_ids:
|
||||
subworld = self.worlds[player]
|
||||
for item in subworld.get_pre_fill_items():
|
||||
subworld.collect(ret, item)
|
||||
if perform_sweep:
|
||||
ret.sweep_for_advancements()
|
||||
|
||||
if use_cache:
|
||||
self._all_state = ret
|
||||
@@ -545,7 +559,9 @@ class MultiWorld():
|
||||
else:
|
||||
return all((self.has_beaten_game(state, p) for p in range(1, self.players + 1)))
|
||||
|
||||
def can_beat_game(self, starting_state: Optional[CollectionState] = None) -> bool:
|
||||
def can_beat_game(self,
|
||||
starting_state: Optional[CollectionState] = None,
|
||||
locations: Optional[Iterable[Location]] = None) -> bool:
|
||||
if starting_state:
|
||||
if self.has_beaten_game(starting_state):
|
||||
return True
|
||||
@@ -554,7 +570,9 @@ class MultiWorld():
|
||||
state = CollectionState(self)
|
||||
if self.has_beaten_game(state):
|
||||
return True
|
||||
prog_locations = {location for location in self.get_locations() if location.item
|
||||
|
||||
base_locations = self.get_locations() if locations is None else locations
|
||||
prog_locations = {location for location in base_locations if location.item
|
||||
and location.item.advancement and location not in state.locations_checked}
|
||||
|
||||
while prog_locations:
|
||||
@@ -616,7 +634,7 @@ class MultiWorld():
|
||||
locations: Set[Location] = set()
|
||||
events: Set[Location] = set()
|
||||
for location in self.get_filled_locations():
|
||||
if type(location.item.code) is int:
|
||||
if type(location.item.code) is int and type(location.address) is int:
|
||||
locations.add(location)
|
||||
else:
|
||||
events.add(location)
|
||||
@@ -723,6 +741,7 @@ class CollectionState():
|
||||
additional_copy_functions: List[Callable[[CollectionState, CollectionState], CollectionState]] = []
|
||||
|
||||
def __init__(self, parent: MultiWorld, allow_partial_entrances: bool = False):
|
||||
assert parent.worlds, "CollectionState created without worlds initialized in parent"
|
||||
self.prog_items = {player: Counter() for player in parent.get_all_ids()}
|
||||
self.multiworld = parent
|
||||
self.reachable_regions = {player: set() for player in parent.get_all_ids()}
|
||||
@@ -869,21 +888,40 @@ class CollectionState():
|
||||
def has(self, item: str, player: int, count: int = 1) -> bool:
|
||||
return self.prog_items[player][item] >= count
|
||||
|
||||
# for loops are specifically used in all/any/count methods, instead of all()/any()/sum(), to avoid the overhead of
|
||||
# creating and iterating generator instances. In `return all(player_prog_items[item] for item in items)`, the
|
||||
# argument to all() would be a new generator instance, for example.
|
||||
def has_all(self, items: Iterable[str], player: int) -> bool:
|
||||
"""Returns True if each item name of items is in state at least once."""
|
||||
return all(self.prog_items[player][item] for item in items)
|
||||
player_prog_items = self.prog_items[player]
|
||||
for item in items:
|
||||
if not player_prog_items[item]:
|
||||
return False
|
||||
return True
|
||||
|
||||
def has_any(self, items: Iterable[str], player: int) -> bool:
|
||||
"""Returns True if at least one item name of items is in state at least once."""
|
||||
return any(self.prog_items[player][item] for item in items)
|
||||
player_prog_items = self.prog_items[player]
|
||||
for item in items:
|
||||
if player_prog_items[item]:
|
||||
return True
|
||||
return False
|
||||
|
||||
def has_all_counts(self, item_counts: Mapping[str, int], player: int) -> bool:
|
||||
"""Returns True if each item name is in the state at least as many times as specified."""
|
||||
return all(self.prog_items[player][item] >= count for item, count in item_counts.items())
|
||||
player_prog_items = self.prog_items[player]
|
||||
for item, count in item_counts.items():
|
||||
if player_prog_items[item] < count:
|
||||
return False
|
||||
return True
|
||||
|
||||
def has_any_count(self, item_counts: Mapping[str, int], player: int) -> bool:
|
||||
"""Returns True if at least one item name is in the state at least as many times as specified."""
|
||||
return any(self.prog_items[player][item] >= count for item, count in item_counts.items())
|
||||
player_prog_items = self.prog_items[player]
|
||||
for item, count in item_counts.items():
|
||||
if player_prog_items[item] >= count:
|
||||
return True
|
||||
return False
|
||||
|
||||
def count(self, item: str, player: int) -> int:
|
||||
return self.prog_items[player][item]
|
||||
@@ -911,11 +949,20 @@ class CollectionState():
|
||||
|
||||
def count_from_list(self, items: Iterable[str], player: int) -> int:
|
||||
"""Returns the cumulative count of items from a list present in state."""
|
||||
return sum(self.prog_items[player][item_name] for item_name in items)
|
||||
player_prog_items = self.prog_items[player]
|
||||
total = 0
|
||||
for item_name in items:
|
||||
total += player_prog_items[item_name]
|
||||
return total
|
||||
|
||||
def count_from_list_unique(self, items: Iterable[str], player: int) -> int:
|
||||
"""Returns the cumulative count of items from a list present in state. Ignores duplicates of the same item."""
|
||||
return sum(self.prog_items[player][item_name] > 0 for item_name in items)
|
||||
player_prog_items = self.prog_items[player]
|
||||
total = 0
|
||||
for item_name in items:
|
||||
if player_prog_items[item_name] > 0:
|
||||
total += 1
|
||||
return total
|
||||
|
||||
# item name group related
|
||||
def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool:
|
||||
@@ -971,6 +1018,17 @@ class CollectionState():
|
||||
|
||||
return changed
|
||||
|
||||
def add_item(self, item: str, player: int, count: int = 1) -> None:
|
||||
"""
|
||||
Adds the item to state.
|
||||
|
||||
:param item: The item to be added.
|
||||
:param player: The player the item is for.
|
||||
:param count: How many of the item to add.
|
||||
"""
|
||||
assert count > 0
|
||||
self.prog_items[player][item] += count
|
||||
|
||||
def remove(self, item: Item):
|
||||
changed = self.multiworld.worlds[item.player].remove(self, item)
|
||||
if changed:
|
||||
@@ -979,6 +1037,33 @@ class CollectionState():
|
||||
self.blocked_connections[item.player] = set()
|
||||
self.stale[item.player] = True
|
||||
|
||||
def remove_item(self, item: str, player: int, count: int = 1) -> None:
|
||||
"""
|
||||
Removes the item from state.
|
||||
|
||||
:param item: The item to be removed.
|
||||
:param player: The player the item is for.
|
||||
:param count: How many of the item to remove.
|
||||
"""
|
||||
assert count > 0
|
||||
self.prog_items[player][item] -= count
|
||||
if self.prog_items[player][item] < 1:
|
||||
del (self.prog_items[player][item])
|
||||
|
||||
def set_item(self, item: str, player: int, count: int) -> None:
|
||||
"""
|
||||
Sets the item in state equal to the provided count.
|
||||
|
||||
:param item: The item to modify.
|
||||
:param player: The player the item is for.
|
||||
:param count: How many of the item to now have.
|
||||
"""
|
||||
assert count >= 0
|
||||
if count == 0:
|
||||
del (self.prog_items[player][item])
|
||||
else:
|
||||
self.prog_items[player][item] = count
|
||||
|
||||
|
||||
class EntranceType(IntEnum):
|
||||
ONE_WAY = 1
|
||||
@@ -994,9 +1079,6 @@ class Entrance:
|
||||
connected_region: Optional[Region] = None
|
||||
randomization_group: int
|
||||
randomization_type: EntranceType
|
||||
# LttP specific, TODO: should make a LttPEntrance
|
||||
addresses = None
|
||||
target = None
|
||||
|
||||
def __init__(self, player: int, name: str = "", parent: Optional[Region] = None,
|
||||
randomization_group: int = 0, randomization_type: EntranceType = EntranceType.ONE_WAY) -> None:
|
||||
@@ -1015,10 +1097,8 @@ class Entrance:
|
||||
|
||||
return False
|
||||
|
||||
def connect(self, region: Region, addresses: Any = None, target: Any = None) -> None:
|
||||
def connect(self, region: Region) -> None:
|
||||
self.connected_region = region
|
||||
self.target = target
|
||||
self.addresses = addresses
|
||||
region.entrances.append(self)
|
||||
|
||||
def is_valid_source_transition(self, er_state: "ERPlacementState") -> bool:
|
||||
@@ -1078,6 +1158,9 @@ class Region:
|
||||
def __len__(self) -> int:
|
||||
return self._list.__len__()
|
||||
|
||||
def __iter__(self):
|
||||
return iter(self._list)
|
||||
|
||||
# This seems to not be needed, but that's a bit suspicious.
|
||||
# def __del__(self):
|
||||
# self.clear()
|
||||
@@ -1172,6 +1255,48 @@ class Region:
|
||||
for location, address in locations.items():
|
||||
self.locations.append(location_type(self.player, location, address, self))
|
||||
|
||||
def add_event(
|
||||
self,
|
||||
location_name: str,
|
||||
item_name: str | None = None,
|
||||
rule: Callable[[CollectionState], bool] | None = None,
|
||||
location_type: type[Location] | None = None,
|
||||
item_type: type[Item] | None = None,
|
||||
show_in_spoiler: bool = True,
|
||||
) -> Item:
|
||||
"""
|
||||
Adds an event location/item pair to the region.
|
||||
|
||||
:param location_name: Name for the event location.
|
||||
:param item_name: Name for the event item. If not provided, defaults to location_name.
|
||||
:param rule: Callable to determine access for this event location within its region.
|
||||
:param location_type: Location class to create the event location with. Defaults to BaseClasses.Location.
|
||||
:param item_type: Item class to create the event item with. Defaults to BaseClasses.Item.
|
||||
:param show_in_spoiler: Will be passed along to the created event Location's show_in_spoiler attribute.
|
||||
:return: The created Event Item
|
||||
"""
|
||||
if location_type is None:
|
||||
location_type = Location
|
||||
|
||||
if item_name is None:
|
||||
item_name = location_name
|
||||
|
||||
if item_type is None:
|
||||
item_type = Item
|
||||
|
||||
event_location = location_type(self.player, location_name, None, self)
|
||||
event_location.show_in_spoiler = show_in_spoiler
|
||||
if rule is not None:
|
||||
event_location.access_rule = rule
|
||||
|
||||
event_item = item_type(item_name, ItemClassification.progression, None, self.player)
|
||||
|
||||
event_location.place_locked_item(event_item)
|
||||
|
||||
self.locations.append(event_location)
|
||||
|
||||
return event_item
|
||||
|
||||
def connect(self, connecting_region: Region, name: Optional[str] = None,
|
||||
rule: Optional[Callable[[CollectionState], bool]] = None) -> Entrance:
|
||||
"""
|
||||
@@ -1282,9 +1407,6 @@ class Location:
|
||||
multiworld = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
|
||||
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
|
||||
|
||||
def __hash__(self):
|
||||
return hash((self.name, self.player))
|
||||
|
||||
def __lt__(self, other: Location):
|
||||
return (self.player, self.name) < (other.player, other.name)
|
||||
|
||||
@@ -1388,6 +1510,10 @@ class Item:
|
||||
def flags(self) -> int:
|
||||
return self.classification.as_flag()
|
||||
|
||||
@property
|
||||
def is_event(self) -> bool:
|
||||
return self.code is None
|
||||
|
||||
def __eq__(self, other: object) -> bool:
|
||||
if not isinstance(other, Item):
|
||||
return NotImplemented
|
||||
@@ -1481,21 +1607,19 @@ class Spoiler:
|
||||
|
||||
# in the second phase, we cull each sphere such that the game is still beatable,
|
||||
# reducing each range of influence to the bare minimum required inside it
|
||||
restore_later: Dict[Location, Item] = {}
|
||||
required_locations = {location for sphere in collection_spheres for location in sphere}
|
||||
for num, sphere in reversed(tuple(enumerate(collection_spheres))):
|
||||
to_delete: Set[Location] = set()
|
||||
for location in sphere:
|
||||
# we remove the item at location and check if game is still beatable
|
||||
# we remove the location from required_locations to sweep from, and check if the game is still beatable
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name,
|
||||
location.item.player)
|
||||
old_item = location.item
|
||||
location.item = None
|
||||
if multiworld.can_beat_game(state_cache[num]):
|
||||
required_locations.remove(location)
|
||||
if multiworld.can_beat_game(state_cache[num], required_locations):
|
||||
to_delete.add(location)
|
||||
restore_later[location] = old_item
|
||||
else:
|
||||
# still required, got to keep it around
|
||||
location.item = old_item
|
||||
required_locations.add(location)
|
||||
|
||||
# cull entries in spheres for spoiler walkthrough at end
|
||||
sphere -= to_delete
|
||||
@@ -1512,7 +1636,7 @@ class Spoiler:
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
|
||||
precollected_items.remove(item)
|
||||
multiworld.state.remove(item)
|
||||
if not multiworld.can_beat_game():
|
||||
if not multiworld.can_beat_game(multiworld.state, required_locations):
|
||||
# Add the item back into `precollected_items` and collect it into `multiworld.state`.
|
||||
multiworld.push_precollected(item)
|
||||
else:
|
||||
@@ -1554,9 +1678,6 @@ class Spoiler:
|
||||
self.create_paths(state, collection_spheres)
|
||||
|
||||
# repair the multiworld again
|
||||
for location, item in restore_later.items():
|
||||
location.item = item
|
||||
|
||||
for item in removed_precollected:
|
||||
multiworld.push_precollected(item)
|
||||
|
||||
|
||||
182
CommonClient.py
182
CommonClient.py
@@ -31,6 +31,7 @@ import ssl
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import kvui
|
||||
import argparse
|
||||
|
||||
logger = logging.getLogger("Client")
|
||||
|
||||
@@ -195,25 +196,11 @@ class CommonContext:
|
||||
self.lookup_type: typing.Literal["item", "location"] = lookup_type
|
||||
self._unknown_item: typing.Callable[[int], str] = lambda key: f"Unknown {lookup_type} (ID: {key})"
|
||||
self._archipelago_lookup: typing.Dict[int, str] = {}
|
||||
self._flat_store: typing.Dict[int, str] = Utils.KeyedDefaultDict(self._unknown_item)
|
||||
self._game_store: typing.Dict[str, typing.ChainMap[int, str]] = collections.defaultdict(
|
||||
lambda: collections.ChainMap(self._archipelago_lookup, Utils.KeyedDefaultDict(self._unknown_item)))
|
||||
self.warned: bool = False
|
||||
|
||||
# noinspection PyTypeChecker
|
||||
def __getitem__(self, key: str) -> typing.Mapping[int, str]:
|
||||
# TODO: In a future version (0.6.0?) this should be simplified by removing implicit id lookups support.
|
||||
if isinstance(key, int):
|
||||
if not self.warned:
|
||||
# Use warnings instead of logger to avoid deprecation message from appearing on user side.
|
||||
self.warned = True
|
||||
warnings.warn(f"Implicit name lookup by id only is deprecated and only supported to maintain "
|
||||
f"backwards compatibility for now. If multiple games share the same id for a "
|
||||
f"{self.lookup_type}, name could be incorrect. Please use "
|
||||
f"`{self.lookup_type}_names.lookup_in_game()` or "
|
||||
f"`{self.lookup_type}_names.lookup_in_slot()` instead.")
|
||||
return self._flat_store[key] # type: ignore
|
||||
|
||||
return self._game_store[key]
|
||||
|
||||
def __len__(self) -> int:
|
||||
@@ -253,7 +240,6 @@ class CommonContext:
|
||||
id_to_name_lookup_table = Utils.KeyedDefaultDict(self._unknown_item)
|
||||
id_to_name_lookup_table.update({code: name for name, code in name_to_id_lookup_table.items()})
|
||||
self._game_store[game] = collections.ChainMap(self._archipelago_lookup, id_to_name_lookup_table)
|
||||
self._flat_store.update(id_to_name_lookup_table) # Only needed for legacy lookup method.
|
||||
if game == "Archipelago":
|
||||
# Keep track of the Archipelago data package separately so if it gets updated in a custom datapackage,
|
||||
# it updates in all chain maps automatically.
|
||||
@@ -280,38 +266,71 @@ class CommonContext:
|
||||
last_death_link: float = time.time() # last send/received death link on AP layer
|
||||
|
||||
# remaining type info
|
||||
slot_info: typing.Dict[int, NetworkSlot]
|
||||
server_address: typing.Optional[str]
|
||||
password: typing.Optional[str]
|
||||
hint_cost: typing.Optional[int]
|
||||
hint_points: typing.Optional[int]
|
||||
player_names: typing.Dict[int, str]
|
||||
slot_info: dict[int, NetworkSlot]
|
||||
"""Slot Info from the server for the current connection"""
|
||||
server_address: str | None
|
||||
"""Autoconnect address provided by the ctx constructor"""
|
||||
password: str | None
|
||||
"""Password used for Connecting, expected by server_auth"""
|
||||
hint_cost: int | None
|
||||
"""Current Hint Cost per Hint from the server"""
|
||||
hint_points: int | None
|
||||
"""Current avaliable Hint Points from the server"""
|
||||
player_names: dict[int, str]
|
||||
"""Current lookup of slot number to player display name from server (includes aliases)"""
|
||||
|
||||
finished_game: bool
|
||||
"""
|
||||
Bool to signal that status should be updated to Goal after reconnecting
|
||||
to be used to ensure that a StatusUpdate packet does not get lost when disconnected
|
||||
"""
|
||||
ready: bool
|
||||
team: typing.Optional[int]
|
||||
slot: typing.Optional[int]
|
||||
auth: typing.Optional[str]
|
||||
seed_name: typing.Optional[str]
|
||||
"""Bool to keep track of state for the /ready command"""
|
||||
team: int | None
|
||||
"""Team number of currently connected slot"""
|
||||
slot: int | None
|
||||
"""Slot number of currently connected slot"""
|
||||
auth: str | None
|
||||
"""Name used in Connect packet"""
|
||||
seed_name: str | None
|
||||
"""Seed name that will be validated on opening a socket if present"""
|
||||
|
||||
# locations
|
||||
locations_checked: typing.Set[int] # local state
|
||||
locations_scouted: typing.Set[int]
|
||||
items_received: typing.List[NetworkItem]
|
||||
missing_locations: typing.Set[int] # server state
|
||||
checked_locations: typing.Set[int] # server state
|
||||
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
|
||||
locations_info: typing.Dict[int, NetworkItem]
|
||||
locations_checked: set[int]
|
||||
"""
|
||||
Local container of location ids checked to signal that LocationChecks should be resent after reconnecting
|
||||
to be used to ensure that a LocationChecks packet does not get lost when disconnected
|
||||
"""
|
||||
locations_scouted: set[int]
|
||||
"""
|
||||
Local container of location ids scouted to signal that LocationScouts should be resent after reconnecting
|
||||
to be used to ensure that a LocationScouts packet does not get lost when disconnected
|
||||
"""
|
||||
items_received: list[NetworkItem]
|
||||
"""List of NetworkItems recieved from the server"""
|
||||
missing_locations: set[int]
|
||||
"""Container of Locations that are unchecked per server state"""
|
||||
checked_locations: set[int]
|
||||
"""Container of Locations that are checked per server state"""
|
||||
server_locations: set[int]
|
||||
"""Container of Locations that exist per server state; a combination between missing and checked locations"""
|
||||
locations_info: dict[int, NetworkItem]
|
||||
"""Dict of location id: NetworkItem info from LocationScouts request"""
|
||||
|
||||
# data storage
|
||||
stored_data: typing.Dict[str, typing.Any]
|
||||
stored_data_notification_keys: typing.Set[str]
|
||||
stored_data: dict[str, typing.Any]
|
||||
"""
|
||||
Data Storage values by key that were retrieved from the server
|
||||
any keys subscribed to with SetNotify will be kept up to date
|
||||
"""
|
||||
stored_data_notification_keys: set[str]
|
||||
"""Current container of watched Data Storage keys, managed by ctx.set_notify"""
|
||||
|
||||
# internals
|
||||
# current message box through kvui
|
||||
_messagebox: typing.Optional["kvui.MessageBox"] = None
|
||||
# message box reporting a loss of connection
|
||||
"""Current message box through kvui"""
|
||||
_messagebox_connection_loss: typing.Optional["kvui.MessageBox"] = None
|
||||
"""Message box reporting a loss of connection"""
|
||||
|
||||
def __init__(self, server_address: typing.Optional[str] = None, password: typing.Optional[str] = None) -> None:
|
||||
# server state
|
||||
@@ -355,7 +374,6 @@ class CommonContext:
|
||||
|
||||
self.item_names = self.NameLookupDict(self, "item")
|
||||
self.location_names = self.NameLookupDict(self, "location")
|
||||
self.versions = {}
|
||||
self.checksums = {}
|
||||
|
||||
self.jsontotextparser = JSONtoTextParser(self)
|
||||
@@ -412,7 +430,8 @@ class CommonContext:
|
||||
await self.server.socket.close()
|
||||
if self.server_task is not None:
|
||||
await self.server_task
|
||||
self.ui.update_hints()
|
||||
if self.ui:
|
||||
self.ui.update_hints()
|
||||
|
||||
async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
|
||||
""" `msgs` JSON serializable """
|
||||
@@ -459,6 +478,13 @@ class CommonContext:
|
||||
await self.send_msgs([payload])
|
||||
await self.send_msgs([{"cmd": "Get", "keys": ["_read_race_mode"]}])
|
||||
|
||||
async def check_locations(self, locations: typing.Collection[int]) -> set[int]:
|
||||
"""Send new location checks to the server. Returns the set of actually new locations that were sent."""
|
||||
locations = set(locations) & self.missing_locations
|
||||
if locations:
|
||||
await self.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(locations)}])
|
||||
return locations
|
||||
|
||||
async def console_input(self) -> str:
|
||||
if self.ui:
|
||||
self.ui.focus_textinput()
|
||||
@@ -562,7 +588,6 @@ class CommonContext:
|
||||
|
||||
# DataPackage
|
||||
async def prepare_data_package(self, relevant_games: typing.Set[str],
|
||||
remote_date_package_versions: typing.Dict[str, int],
|
||||
remote_data_package_checksums: typing.Dict[str, str]):
|
||||
"""Validate that all data is present for the current multiworld.
|
||||
Download, assimilate and cache missing data from the server."""
|
||||
@@ -571,33 +596,26 @@ class CommonContext:
|
||||
|
||||
needed_updates: typing.Set[str] = set()
|
||||
for game in relevant_games:
|
||||
if game not in remote_date_package_versions and game not in remote_data_package_checksums:
|
||||
if game not in remote_data_package_checksums:
|
||||
continue
|
||||
|
||||
remote_version: int = remote_date_package_versions.get(game, 0)
|
||||
remote_checksum: typing.Optional[str] = remote_data_package_checksums.get(game)
|
||||
|
||||
if remote_version == 0 and not remote_checksum: # custom data package and no checksum for this game
|
||||
if not remote_checksum: # custom data package and no checksum for this game
|
||||
needed_updates.add(game)
|
||||
continue
|
||||
|
||||
cached_version: int = self.versions.get(game, 0)
|
||||
cached_checksum: typing.Optional[str] = self.checksums.get(game)
|
||||
# no action required if cached version is new enough
|
||||
if (not remote_checksum and (remote_version > cached_version or remote_version == 0)) \
|
||||
or remote_checksum != cached_checksum:
|
||||
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
|
||||
if remote_checksum != cached_checksum:
|
||||
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
|
||||
if ((remote_checksum or remote_version <= local_version and remote_version != 0)
|
||||
and remote_checksum == local_checksum):
|
||||
if remote_checksum == local_checksum:
|
||||
self.update_game(network_data_package["games"][game], game)
|
||||
else:
|
||||
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
|
||||
cache_version: int = cached_game.get("version", 0)
|
||||
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
|
||||
# download remote version if cache is not new enough
|
||||
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
|
||||
or remote_checksum != cache_checksum:
|
||||
if remote_checksum != cache_checksum:
|
||||
needed_updates.add(game)
|
||||
else:
|
||||
self.update_game(cached_game, game)
|
||||
@@ -607,7 +625,6 @@ class CommonContext:
|
||||
def update_game(self, game_package: dict, game: str):
|
||||
self.item_names.update_game(game, game_package["item_name_to_id"])
|
||||
self.location_names.update_game(game, game_package["location_name_to_id"])
|
||||
self.versions[game] = game_package.get("version", 0)
|
||||
self.checksums[game] = game_package.get("checksum")
|
||||
|
||||
def update_data_package(self, data_package: dict):
|
||||
@@ -616,9 +633,6 @@ class CommonContext:
|
||||
|
||||
def consume_network_data_package(self, data_package: dict):
|
||||
self.update_data_package(data_package)
|
||||
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
current_cache.update(data_package["games"])
|
||||
Utils.persistent_store("datapackage", "games", current_cache)
|
||||
logger.info(f"Got new ID/Name DataPackage for {', '.join(data_package['games'])}")
|
||||
for game, game_data in data_package["games"].items():
|
||||
Utils.store_data_package_for_checksum(game, game_data)
|
||||
@@ -701,8 +715,16 @@ class CommonContext:
|
||||
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
|
||||
self._messagebox_connection_loss = self.gui_error(msg, exc_info[1])
|
||||
|
||||
def make_gui(self) -> typing.Type["kvui.GameManager"]:
|
||||
"""To return the Kivy App class needed for run_gui so it can be overridden before being built"""
|
||||
def make_gui(self) -> "type[kvui.GameManager]":
|
||||
"""
|
||||
To return the Kivy `App` class needed for `run_gui` so it can be overridden before being built
|
||||
|
||||
Common changes are changing `base_title` to update the window title of the client and
|
||||
updating `logging_pairs` to automatically make new tabs that can be filled with their respective logger.
|
||||
|
||||
ex. `logging_pairs.append(("Foo", "Bar"))`
|
||||
will add a "Bar" tab which follows the logger returned from `logging.getLogger("Foo")`
|
||||
"""
|
||||
from kvui import GameManager
|
||||
|
||||
class TextManager(GameManager):
|
||||
@@ -873,9 +895,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
||||
|
||||
# update data package
|
||||
data_package_versions = args.get("datapackage_versions", {})
|
||||
data_package_checksums = args.get("datapackage_checksums", {})
|
||||
await ctx.prepare_data_package(set(args["games"]), data_package_versions, data_package_checksums)
|
||||
await ctx.prepare_data_package(set(args["games"]), data_package_checksums)
|
||||
|
||||
await ctx.server_auth(args['password'])
|
||||
|
||||
@@ -891,6 +912,7 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.disconnected_intentionally = True
|
||||
ctx.event_invalid_game()
|
||||
elif 'IncompatibleVersion' in errors:
|
||||
ctx.disconnected_intentionally = True
|
||||
raise Exception('Server reported your client version as incompatible. '
|
||||
'This probably means you have to update.')
|
||||
elif 'InvalidItemsHandling' in errors:
|
||||
@@ -1041,6 +1063,32 @@ def get_base_parser(description: typing.Optional[str] = None):
|
||||
return parser
|
||||
|
||||
|
||||
def handle_url_arg(args: "argparse.Namespace",
|
||||
parser: "typing.Optional[argparse.ArgumentParser]" = None) -> "argparse.Namespace":
|
||||
"""
|
||||
Parse the url arg "archipelago://name:pass@host:port" from launcher into correct launch args for CommonClient
|
||||
If alternate data is required the urlparse response is saved back to args.url if valid
|
||||
"""
|
||||
if not args.url:
|
||||
return args
|
||||
|
||||
url = urllib.parse.urlparse(args.url)
|
||||
if url.scheme != "archipelago":
|
||||
if not parser:
|
||||
parser = get_base_parser()
|
||||
parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281")
|
||||
return args
|
||||
|
||||
args.url = url
|
||||
args.connect = url.netloc
|
||||
if url.username:
|
||||
args.name = urllib.parse.unquote(url.username)
|
||||
if url.password:
|
||||
args.password = urllib.parse.unquote(url.password)
|
||||
|
||||
return args
|
||||
|
||||
|
||||
def run_as_textclient(*args):
|
||||
class TextContext(CommonContext):
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
@@ -1053,7 +1101,7 @@ def run_as_textclient(*args):
|
||||
if password_requested and not self.password:
|
||||
await super(TextContext, self).server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
await self.send_connect(game="")
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
@@ -1082,20 +1130,10 @@ def run_as_textclient(*args):
|
||||
parser.add_argument("url", nargs="?", help="Archipelago connection url")
|
||||
args = parser.parse_args(args)
|
||||
|
||||
# handle if text client is launched using the "archipelago://name:pass@host:port" url from webhost
|
||||
if args.url:
|
||||
url = urllib.parse.urlparse(args.url)
|
||||
if url.scheme == "archipelago":
|
||||
args.connect = url.netloc
|
||||
if url.username:
|
||||
args.name = urllib.parse.unquote(url.username)
|
||||
if url.password:
|
||||
args.password = urllib.parse.unquote(url.password)
|
||||
else:
|
||||
parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281")
|
||||
args = handle_url_arg(args, parser=parser)
|
||||
|
||||
# use colorama to display colored text highlighting on windows
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
267
FF1Client.py
267
FF1Client.py
@@ -1,267 +0,0 @@
|
||||
import asyncio
|
||||
import copy
|
||||
import json
|
||||
import time
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_ff1.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure connector_ff1.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_ff1.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
DISPLAY_MSGS = True
|
||||
|
||||
|
||||
class FF1CommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_nes(self):
|
||||
"""Check NES Connection State"""
|
||||
if isinstance(self.ctx, FF1Context):
|
||||
logger.info(f"NES Status: {self.ctx.nes_status}")
|
||||
|
||||
def _cmd_toggle_msgs(self):
|
||||
"""Toggle displaying messages in EmuHawk"""
|
||||
global DISPLAY_MSGS
|
||||
DISPLAY_MSGS = not DISPLAY_MSGS
|
||||
logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}")
|
||||
|
||||
|
||||
class FF1Context(CommonContext):
|
||||
command_processor = FF1CommandProcessor
|
||||
game = 'Final Fantasy'
|
||||
items_handling = 0b111 # full remote
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.nes_streams: (StreamReader, StreamWriter) = None
|
||||
self.nes_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.nes_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.display_msgs = True
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(FF1Context, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to NES to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if DISPLAY_MSGS:
|
||||
self.messages[time.time(), msg_id] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
async_start(parse_locations(self.locations_array, self, True))
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.ui:
|
||||
self.ui.print_json(copy.deepcopy(args["data"]))
|
||||
else:
|
||||
text = self.jsontotextparser(copy.deepcopy(args["data"]))
|
||||
logger.info(text)
|
||||
relevant = args.get("type", None) in {"Hint", "ItemSend"}
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
# goes to this world
|
||||
if self.slot_concerns_self(args["receiving"]):
|
||||
relevant = True
|
||||
# found in this world
|
||||
elif self.slot_concerns_self(item.player):
|
||||
relevant = True
|
||||
# not related
|
||||
else:
|
||||
relevant = False
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
msg = self.raw_text_parser(copy.deepcopy(args["data"]))
|
||||
self._set_message(msg, item.item)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class FF1Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Final Fantasy 1 Client"
|
||||
|
||||
self.ui = FF1Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
def get_payload(ctx: FF1Context):
|
||||
current_time = time.time()
|
||||
return json.dumps(
|
||||
{
|
||||
"items": [item.item for item in ctx.items_received],
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10}
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
async def parse_locations(locations_array: List[int], ctx: FF1Context, force: bool):
|
||||
if locations_array == ctx.locations_array and not force:
|
||||
return
|
||||
else:
|
||||
# print("New values")
|
||||
ctx.locations_array = locations_array
|
||||
locations_checked = []
|
||||
if len(locations_array) > 0xFE and locations_array[0xFE] & 0x02 != 0 and not ctx.finished_game:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "StatusUpdate",
|
||||
"status": 30}
|
||||
])
|
||||
ctx.finished_game = True
|
||||
for location in ctx.missing_locations:
|
||||
# index will be - 0x100 or 0x200
|
||||
index = location
|
||||
if location < 0x200:
|
||||
# Location is a chest
|
||||
index -= 0x100
|
||||
flag = 0x04
|
||||
else:
|
||||
# Location is an NPC
|
||||
index -= 0x200
|
||||
flag = 0x02
|
||||
|
||||
# print(f"Location: {ctx.location_names[location]}")
|
||||
# print(f"Index: {str(hex(index))}")
|
||||
# print(f"value: {locations_array[index] & flag != 0}")
|
||||
if locations_array[index] & flag != 0:
|
||||
locations_checked.append(location)
|
||||
if locations_checked:
|
||||
# print([ctx.location_names[location] for location in locations_checked])
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "LocationChecks",
|
||||
"locations": locations_checked}
|
||||
])
|
||||
|
||||
|
||||
async def nes_sync_task(ctx: FF1Context):
|
||||
logger.info("Starting nes connector. Use /nes for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
error_status = None
|
||||
if ctx.nes_streams:
|
||||
(reader, writer) = ctx.nes_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to two fields:
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. An array representing the memory values of the locations area (if in game)
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
# print(data_decoded)
|
||||
if ctx.game is not None and 'locations' in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
async_start(parse_locations(data_decoded['locations'], ctx, False))
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate"
|
||||
"the ROM using the same link but adding your slot name")
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
if ctx.nes_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to NES")
|
||||
ctx.nes_status = CONNECTION_CONNECTED_STATUS
|
||||
else:
|
||||
ctx.nes_status = f"Was tentatively connected but error occured: {error_status}"
|
||||
elif error_status:
|
||||
ctx.nes_status = error_status
|
||||
logger.info("Lost connection to nes and attempting to reconnect. Use /nes for status updates")
|
||||
else:
|
||||
try:
|
||||
logger.debug("Attempting to connect to NES")
|
||||
ctx.nes_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 52980), timeout=10)
|
||||
ctx.nes_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.nes_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.nes_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
Utils.init_logging("FF1Client")
|
||||
|
||||
options = Utils.get_options()
|
||||
DISPLAY_MSGS = options["ffr_options"]["display_msgs"]
|
||||
|
||||
async def main(args):
|
||||
ctx = FF1Context(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.nes_sync_task = asyncio.create_task(nes_sync_task(ctx), name="NES Sync")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.nes_sync_task:
|
||||
await ctx.nes_sync_task
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser()
|
||||
args = parser.parse_args()
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
@@ -1,12 +0,0 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds.factorio.Client import check_stdin, launch
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("FactorioClient", exception_logger="Client")
|
||||
check_stdin()
|
||||
launch()
|
||||
435
Fill.py
435
Fill.py
@@ -4,7 +4,7 @@ import logging
|
||||
import typing
|
||||
from collections import Counter, deque
|
||||
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, PlandoItemBlock
|
||||
from Options import Accessibility
|
||||
|
||||
from worlds.AutoWorld import call_all
|
||||
@@ -75,9 +75,11 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
items_to_place.append(reachable_items[next_player].pop())
|
||||
|
||||
for item in items_to_place:
|
||||
for p, pool_item in enumerate(item_pool):
|
||||
# The items added into `reachable_items` are placed starting from the end of each deque in
|
||||
# `reachable_items`, so the items being placed are more likely to be found towards the end of `item_pool`.
|
||||
for p, pool_item in enumerate(reversed(item_pool), start=1):
|
||||
if pool_item is item:
|
||||
item_pool.pop(p)
|
||||
del item_pool[-p]
|
||||
break
|
||||
|
||||
maximum_exploration_state = sweep_from_pool(
|
||||
@@ -98,7 +100,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
# if minimal accessibility, only check whether location is reachable if game not beatable
|
||||
if multiworld.worlds[item_to_place.player].options.accessibility == Accessibility.option_minimal:
|
||||
perform_access_check = not multiworld.has_beaten_game(maximum_exploration_state,
|
||||
item_to_place.player) \
|
||||
item_to_place.player) \
|
||||
if single_player_placement else not has_beaten_game
|
||||
else:
|
||||
perform_access_check = True
|
||||
@@ -136,32 +138,21 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
# to clean that up later, so there is a chance generation fails.
|
||||
if (not single_player_placement or location.player == item_to_place.player) \
|
||||
and location.can_fill(swap_state, item_to_place, perform_access_check):
|
||||
# Add this item to the existing placement, and
|
||||
# add the old item to the back of the queue
|
||||
spot_to_fill = placements.pop(i)
|
||||
|
||||
# Verify placing this item won't reduce available locations, which would be a useless swap.
|
||||
prev_state = swap_state.copy()
|
||||
prev_loc_count = len(
|
||||
multiworld.get_reachable_locations(prev_state))
|
||||
swap_count += 1
|
||||
swapped_items[placed_item.player, placed_item.name, unsafe] = swap_count
|
||||
|
||||
swap_state.collect(item_to_place, True)
|
||||
new_loc_count = len(
|
||||
multiworld.get_reachable_locations(swap_state))
|
||||
reachable_items[placed_item.player].appendleft(
|
||||
placed_item)
|
||||
item_pool.append(placed_item)
|
||||
|
||||
if new_loc_count >= prev_loc_count:
|
||||
# Add this item to the existing placement, and
|
||||
# add the old item to the back of the queue
|
||||
spot_to_fill = placements.pop(i)
|
||||
# cleanup at the end to hopefully get better errors
|
||||
cleanup_required = True
|
||||
|
||||
swap_count += 1
|
||||
swapped_items[placed_item.player, placed_item.name, unsafe] = swap_count
|
||||
|
||||
reachable_items[placed_item.player].appendleft(
|
||||
placed_item)
|
||||
item_pool.append(placed_item)
|
||||
|
||||
# cleanup at the end to hopefully get better errors
|
||||
cleanup_required = True
|
||||
|
||||
break
|
||||
break
|
||||
|
||||
# Item can't be placed here, restore original item
|
||||
location.item = placed_item
|
||||
@@ -240,7 +231,7 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
total = min(len(itempool), len(locations))
|
||||
total = min(len(itempool), len(locations))
|
||||
placed = 0
|
||||
|
||||
# Optimisation: Decide whether to do full location.can_fill check (respect excluded), or only check the item rule
|
||||
@@ -341,17 +332,19 @@ def fast_fill(multiworld: MultiWorld,
|
||||
|
||||
def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, locations, pool=[]):
|
||||
maximum_exploration_state = sweep_from_pool(state, pool)
|
||||
minimal_players = {player for player in multiworld.player_ids if multiworld.worlds[player].options.accessibility == "minimal"}
|
||||
unreachable_locations = [location for location in multiworld.get_locations() if location.player in minimal_players and
|
||||
minimal_players = {player for player in multiworld.player_ids if
|
||||
multiworld.worlds[player].options.accessibility == "minimal"}
|
||||
unreachable_locations = [location for location in multiworld.get_locations() if
|
||||
location.player in minimal_players and
|
||||
not location.can_reach(maximum_exploration_state)]
|
||||
for location in unreachable_locations:
|
||||
if (location.item is not None and location.item.advancement and location.address is not None and not
|
||||
location.locked and location.item.player not in minimal_players):
|
||||
pool.append(location.item)
|
||||
state.remove(location.item)
|
||||
location.item = None
|
||||
if location in state.advancements:
|
||||
state.advancements.remove(location)
|
||||
state.remove(location.item)
|
||||
locations.append(location)
|
||||
if pool and locations:
|
||||
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
|
||||
@@ -363,7 +356,7 @@ def inaccessible_location_rules(multiworld: MultiWorld, state: CollectionState,
|
||||
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
|
||||
if unreachable_locations:
|
||||
def forbid_important_item_rule(item: Item):
|
||||
return not ((item.classification & 0b0011) and multiworld.worlds[item.player].options.accessibility != 'minimal')
|
||||
return not ((item.classification & 0b0011) and multiworld.worlds[item.player].options.accessibility != "minimal")
|
||||
|
||||
for location in unreachable_locations:
|
||||
add_item_rule(location, forbid_important_item_rule)
|
||||
@@ -500,22 +493,31 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
|
||||
if prioritylocations:
|
||||
# "priority fill"
|
||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
|
||||
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority", one_item_per_player=False)
|
||||
name="Priority", one_item_per_player=True, allow_partial=True)
|
||||
|
||||
if prioritylocations:
|
||||
# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
|
||||
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry", one_item_per_player=False)
|
||||
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
||||
defaultlocations = prioritylocations + defaultlocations
|
||||
|
||||
if progitempool:
|
||||
# "advancement/progression fill"
|
||||
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||
if panic_method == "swap":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=True,
|
||||
fill_restrictive(multiworld, maximum_exploration_state, defaultlocations, progitempool, swap=True,
|
||||
name="Progression", single_player_placement=single_player)
|
||||
elif panic_method == "raise":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
|
||||
fill_restrictive(multiworld, maximum_exploration_state, defaultlocations, progitempool, swap=False,
|
||||
name="Progression", single_player_placement=single_player)
|
||||
elif panic_method == "start_inventory":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
|
||||
fill_restrictive(multiworld, maximum_exploration_state, defaultlocations, progitempool, swap=False,
|
||||
allow_partial=True, name="Progression", single_player_placement=single_player)
|
||||
if progitempool:
|
||||
for item in progitempool:
|
||||
@@ -531,7 +533,8 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
if progitempool:
|
||||
raise FillError(
|
||||
f"Not enough locations for progression items. "
|
||||
f"There are {len(progitempool)} more progression items than there are available locations.",
|
||||
f"There are {len(progitempool)} more progression items than there are available locations.\n"
|
||||
f"Unfilled locations:\n{multiworld.get_unfilled_locations()}.",
|
||||
multiworld=multiworld,
|
||||
)
|
||||
accessibility_corrections(multiworld, multiworld.state, defaultlocations)
|
||||
@@ -570,6 +573,26 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
print_data = {"items": items_counter, "locations": locations_counter}
|
||||
logging.info(f"Per-Player counts: {print_data})")
|
||||
|
||||
more_locations = locations_counter - items_counter
|
||||
more_items = items_counter - locations_counter
|
||||
for player in multiworld.player_ids:
|
||||
if more_locations[player]:
|
||||
logging.error(
|
||||
f"Player {multiworld.get_player_name(player)} had {more_locations[player]} more locations than items.")
|
||||
elif more_items[player]:
|
||||
logging.warning(
|
||||
f"Player {multiworld.get_player_name(player)} had {more_items[player]} more items than locations.")
|
||||
if unfilled:
|
||||
raise FillError(
|
||||
f"Unable to fill all locations.\n" +
|
||||
f"Unfilled locations({len(unfilled)}): {unfilled}"
|
||||
)
|
||||
else:
|
||||
logging.warning(
|
||||
f"Unable to place all items.\n" +
|
||||
f"Unplaced items({len(unplaced)}): {unplaced}"
|
||||
)
|
||||
|
||||
|
||||
def flood_items(multiworld: MultiWorld) -> None:
|
||||
# get items to distribute
|
||||
@@ -645,9 +668,9 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
if multiworld.worlds[player].options.progression_balancing > 0
|
||||
}
|
||||
if not balanceable_players:
|
||||
logging.info('Skipping multiworld progression balancing.')
|
||||
logging.info("Skipping multiworld progression balancing.")
|
||||
else:
|
||||
logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
|
||||
logging.info(f"Balancing multiworld progression for {len(balanceable_players)} Players.")
|
||||
logging.debug(balanceable_players)
|
||||
state: CollectionState = CollectionState(multiworld)
|
||||
checked_locations: typing.Set[Location] = set()
|
||||
@@ -745,7 +768,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
if player in threshold_percentages):
|
||||
break
|
||||
elif not balancing_sphere:
|
||||
raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
|
||||
raise RuntimeError("Not all required items reachable. Something went terribly wrong here.")
|
||||
# Gather a set of locations which we can swap items into
|
||||
unlocked_locations: typing.Dict[int, typing.Set[Location]] = collections.defaultdict(set)
|
||||
for l in unchecked_locations:
|
||||
@@ -761,8 +784,8 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
testing = items_to_test.pop()
|
||||
reducing_state = state.copy()
|
||||
for location in itertools.chain((
|
||||
l for l in items_to_replace
|
||||
if l.item.player == player
|
||||
l for l in items_to_replace
|
||||
if l.item.player == player
|
||||
), items_to_test):
|
||||
reducing_state.collect(location.item, True, location)
|
||||
|
||||
@@ -835,52 +858,30 @@ def swap_location_item(location_1: Location, location_2: Location, check_locked:
|
||||
location_2.item.location = location_2
|
||||
|
||||
|
||||
def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
def warn(warning: str, force: typing.Union[bool, str]) -> None:
|
||||
if force in [True, 'fail', 'failure', 'none', False, 'warn', 'warning']:
|
||||
logging.warning(f'{warning}')
|
||||
def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlock]]:
|
||||
def warn(warning: str, force: bool | str) -> None:
|
||||
if isinstance(force, bool):
|
||||
logging.warning(f"{warning}")
|
||||
else:
|
||||
logging.debug(f'{warning}')
|
||||
logging.debug(f"{warning}")
|
||||
|
||||
def failed(warning: str, force: typing.Union[bool, str]) -> None:
|
||||
if force in [True, 'fail', 'failure']:
|
||||
def failed(warning: str, force: bool | str) -> None:
|
||||
if force is True:
|
||||
raise Exception(warning)
|
||||
else:
|
||||
warn(warning, force)
|
||||
|
||||
swept_state = multiworld.state.copy()
|
||||
swept_state.sweep_for_advancements()
|
||||
reachable = frozenset(multiworld.get_reachable_locations(swept_state))
|
||||
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
for loc in multiworld.get_unfilled_locations():
|
||||
if loc in reachable:
|
||||
early_locations[loc.player].append(loc.name)
|
||||
else: # not reachable with swept state
|
||||
non_early_locations[loc.player].append(loc.name)
|
||||
|
||||
world_name_lookup = multiworld.world_name_lookup
|
||||
|
||||
block_value = typing.Union[typing.List[str], typing.Dict[str, typing.Any], str]
|
||||
plando_blocks: typing.List[typing.Dict[str, typing.Any]] = []
|
||||
player_ids = set(multiworld.player_ids)
|
||||
plando_blocks: dict[int, list[PlandoItemBlock]] = dict()
|
||||
player_ids: set[int] = set(multiworld.player_ids)
|
||||
for player in player_ids:
|
||||
for block in multiworld.plando_items[player]:
|
||||
block['player'] = player
|
||||
if 'force' not in block:
|
||||
block['force'] = 'silent'
|
||||
if 'from_pool' not in block:
|
||||
block['from_pool'] = True
|
||||
elif not isinstance(block['from_pool'], bool):
|
||||
from_pool_type = type(block['from_pool'])
|
||||
raise Exception(f'Plando "from_pool" has to be boolean, not {from_pool_type} for player {player}.')
|
||||
if 'world' not in block:
|
||||
target_world = False
|
||||
else:
|
||||
target_world = block['world']
|
||||
|
||||
plando_blocks[player] = []
|
||||
for block in multiworld.worlds[player].options.plando_items:
|
||||
new_block: PlandoItemBlock = PlandoItemBlock(player, block.from_pool, block.force)
|
||||
target_world = block.world
|
||||
if target_world is False or multiworld.players == 1: # target own world
|
||||
worlds: typing.Set[int] = {player}
|
||||
worlds: set[int] = {player}
|
||||
elif target_world is True: # target any worlds besides own
|
||||
worlds = set(multiworld.player_ids) - {player}
|
||||
elif target_world is None: # target all worlds
|
||||
@@ -890,172 +891,200 @@ def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
for listed_world in target_world:
|
||||
if listed_world not in world_name_lookup:
|
||||
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
||||
block['force'])
|
||||
block.force)
|
||||
continue
|
||||
worlds.add(world_name_lookup[listed_world])
|
||||
elif type(target_world) == int: # target world by slot number
|
||||
if target_world not in range(1, multiworld.players + 1):
|
||||
failed(
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {multiworld.players})",
|
||||
block['force'])
|
||||
block.force)
|
||||
continue
|
||||
worlds = {target_world}
|
||||
else: # target world by slot name
|
||||
if target_world not in world_name_lookup:
|
||||
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
||||
block['force'])
|
||||
block.force)
|
||||
continue
|
||||
worlds = {world_name_lookup[target_world]}
|
||||
block['world'] = worlds
|
||||
new_block.worlds = worlds
|
||||
|
||||
items: block_value = []
|
||||
if "items" in block:
|
||||
items = block["items"]
|
||||
if 'count' not in block:
|
||||
block['count'] = False
|
||||
elif "item" in block:
|
||||
items = block["item"]
|
||||
if 'count' not in block:
|
||||
block['count'] = 1
|
||||
else:
|
||||
failed("You must specify at least one item to place items with plando.", block['force'])
|
||||
continue
|
||||
items: list[str] | dict[str, typing.Any] = block.items
|
||||
if isinstance(items, dict):
|
||||
item_list: typing.List[str] = []
|
||||
item_list: list[str] = []
|
||||
for key, value in items.items():
|
||||
if value is True:
|
||||
value = multiworld.itempool.count(multiworld.worlds[player].create_item(key))
|
||||
item_list += [key] * value
|
||||
items = item_list
|
||||
if isinstance(items, str):
|
||||
items = [items]
|
||||
block['items'] = items
|
||||
new_block.items = items
|
||||
|
||||
locations: block_value = []
|
||||
if 'location' in block:
|
||||
locations = block['location'] # just allow 'location' to keep old yamls compatible
|
||||
elif 'locations' in block:
|
||||
locations = block['locations']
|
||||
locations: list[str] = block.locations
|
||||
if isinstance(locations, str):
|
||||
locations = [locations]
|
||||
|
||||
if isinstance(locations, dict):
|
||||
location_list = []
|
||||
for key, value in locations.items():
|
||||
location_list += [key] * value
|
||||
locations = location_list
|
||||
locations_from_groups: list[str] = []
|
||||
resolved_locations: list[Location] = []
|
||||
for target_player in worlds:
|
||||
world_locations = multiworld.get_unfilled_locations(target_player)
|
||||
for group in multiworld.worlds[target_player].location_name_groups:
|
||||
if group in locations:
|
||||
locations_from_groups.extend(multiworld.worlds[target_player].location_name_groups[group])
|
||||
resolved_locations.extend(location for location in world_locations
|
||||
if location.name in [*locations, *locations_from_groups])
|
||||
new_block.locations = sorted(dict.fromkeys(locations))
|
||||
new_block.resolved_locations = sorted(set(resolved_locations))
|
||||
|
||||
count = block.count
|
||||
if not count:
|
||||
count = (min(len(new_block.items), len(new_block.resolved_locations))
|
||||
if new_block.resolved_locations else len(new_block.items))
|
||||
if isinstance(count, int):
|
||||
count = {"min": count, "max": count}
|
||||
if "min" not in count:
|
||||
count["min"] = 0
|
||||
if "max" not in count:
|
||||
count["max"] = (min(len(new_block.items), len(new_block.resolved_locations))
|
||||
if new_block.resolved_locations else len(new_block.items))
|
||||
|
||||
|
||||
new_block.count = count
|
||||
plando_blocks[player].append(new_block)
|
||||
|
||||
return plando_blocks
|
||||
|
||||
|
||||
def resolve_early_locations_for_planned(multiworld: MultiWorld):
|
||||
def warn(warning: str, force: bool | str) -> None:
|
||||
if isinstance(force, bool):
|
||||
logging.warning(f"{warning}")
|
||||
else:
|
||||
logging.debug(f"{warning}")
|
||||
|
||||
def failed(warning: str, force: bool | str) -> None:
|
||||
if force is True:
|
||||
raise Exception(warning)
|
||||
else:
|
||||
warn(warning, force)
|
||||
|
||||
swept_state = multiworld.state.copy()
|
||||
swept_state.sweep_for_advancements()
|
||||
reachable = frozenset(multiworld.get_reachable_locations(swept_state))
|
||||
early_locations: dict[int, list[Location]] = collections.defaultdict(list)
|
||||
non_early_locations: dict[int, list[Location]] = collections.defaultdict(list)
|
||||
for loc in multiworld.get_unfilled_locations():
|
||||
if loc in reachable:
|
||||
early_locations[loc.player].append(loc)
|
||||
else: # not reachable with swept state
|
||||
non_early_locations[loc.player].append(loc)
|
||||
|
||||
for player in multiworld.plando_item_blocks:
|
||||
removed = []
|
||||
for block in multiworld.plando_item_blocks[player]:
|
||||
locations = block.locations
|
||||
resolved_locations = block.resolved_locations
|
||||
worlds = block.worlds
|
||||
if "early_locations" in locations:
|
||||
locations.remove("early_locations")
|
||||
for target_player in worlds:
|
||||
locations += early_locations[target_player]
|
||||
resolved_locations += early_locations[target_player]
|
||||
if "non_early_locations" in locations:
|
||||
locations.remove("non_early_locations")
|
||||
for target_player in worlds:
|
||||
locations += non_early_locations[target_player]
|
||||
resolved_locations += non_early_locations[target_player]
|
||||
|
||||
block['locations'] = list(dict.fromkeys(locations))
|
||||
if block.count["max"] > len(block.items):
|
||||
count = block.count["max"]
|
||||
failed(f"Plando count {count} greater than items specified", block.force)
|
||||
block.count["max"] = len(block.items)
|
||||
if block.count["min"] > len(block.items):
|
||||
block.count["min"] = len(block.items)
|
||||
if block.count["max"] > len(block.resolved_locations) > 0:
|
||||
count = block.count["max"]
|
||||
failed(f"Plando count {count} greater than locations specified", block.force)
|
||||
block.count["max"] = len(block.resolved_locations)
|
||||
if block.count["min"] > len(block.resolved_locations):
|
||||
block.count["min"] = len(block.resolved_locations)
|
||||
block.count["target"] = multiworld.random.randint(block.count["min"],
|
||||
block.count["max"])
|
||||
|
||||
if not block['count']:
|
||||
block['count'] = (min(len(block['items']), len(block['locations'])) if
|
||||
len(block['locations']) > 0 else len(block['items']))
|
||||
if isinstance(block['count'], int):
|
||||
block['count'] = {'min': block['count'], 'max': block['count']}
|
||||
if 'min' not in block['count']:
|
||||
block['count']['min'] = 0
|
||||
if 'max' not in block['count']:
|
||||
block['count']['max'] = (min(len(block['items']), len(block['locations'])) if
|
||||
len(block['locations']) > 0 else len(block['items']))
|
||||
if block['count']['max'] > len(block['items']):
|
||||
count = block['count']
|
||||
failed(f"Plando count {count} greater than items specified", block['force'])
|
||||
block['count'] = len(block['items'])
|
||||
if block['count']['max'] > len(block['locations']) > 0:
|
||||
count = block['count']
|
||||
failed(f"Plando count {count} greater than locations specified", block['force'])
|
||||
block['count'] = len(block['locations'])
|
||||
block['count']['target'] = multiworld.random.randint(block['count']['min'], block['count']['max'])
|
||||
if not block.count["target"]:
|
||||
removed.append(block)
|
||||
|
||||
if block['count']['target'] > 0:
|
||||
plando_blocks.append(block)
|
||||
for block in removed:
|
||||
multiworld.plando_item_blocks[player].remove(block)
|
||||
|
||||
|
||||
def distribute_planned_blocks(multiworld: MultiWorld, plando_blocks: list[PlandoItemBlock]):
|
||||
def warn(warning: str, force: bool | str) -> None:
|
||||
if isinstance(force, bool):
|
||||
logging.warning(f"{warning}")
|
||||
else:
|
||||
logging.debug(f"{warning}")
|
||||
|
||||
def failed(warning: str, force: bool | str) -> None:
|
||||
if force is True:
|
||||
raise Exception(warning)
|
||||
else:
|
||||
warn(warning, force)
|
||||
|
||||
# shuffle, but then sort blocks by number of locations minus number of items,
|
||||
# so less-flexible blocks get priority
|
||||
multiworld.random.shuffle(plando_blocks)
|
||||
plando_blocks.sort(key=lambda block: (len(block['locations']) - block['count']['target']
|
||||
if len(block['locations']) > 0
|
||||
else len(multiworld.get_unfilled_locations(player)) - block['count']['target']))
|
||||
|
||||
plando_blocks.sort(key=lambda block: (len(block.resolved_locations) - block.count["target"]
|
||||
if len(block.resolved_locations) > 0
|
||||
else len(multiworld.get_unfilled_locations(block.player)) -
|
||||
block.count["target"]))
|
||||
for placement in plando_blocks:
|
||||
player = placement['player']
|
||||
player = placement.player
|
||||
try:
|
||||
worlds = placement['world']
|
||||
locations = placement['locations']
|
||||
items = placement['items']
|
||||
maxcount = placement['count']['target']
|
||||
from_pool = placement['from_pool']
|
||||
worlds = placement.worlds
|
||||
locations = placement.resolved_locations
|
||||
items = placement.items
|
||||
maxcount = placement.count["target"]
|
||||
from_pool = placement.from_pool
|
||||
|
||||
candidates = list(multiworld.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
multiworld.random.shuffle(candidates)
|
||||
multiworld.random.shuffle(items)
|
||||
count = 0
|
||||
err: typing.List[str] = []
|
||||
successful_pairs: typing.List[typing.Tuple[int, Item, Location]] = []
|
||||
claimed_indices: typing.Set[typing.Optional[int]] = set()
|
||||
for item_name in items:
|
||||
index_to_delete: typing.Optional[int] = None
|
||||
if from_pool:
|
||||
try:
|
||||
# If from_pool, try to find an existing item with this name & player in the itempool and use it
|
||||
index_to_delete, item = next(
|
||||
(i, item) for i, item in enumerate(multiworld.itempool)
|
||||
if item.player == player and item.name == item_name and i not in claimed_indices
|
||||
)
|
||||
except StopIteration:
|
||||
warn(
|
||||
f"Could not remove {item_name} from pool for {multiworld.player_name[player]} as it's already missing from it.",
|
||||
placement['force'])
|
||||
item = multiworld.worlds[player].create_item(item_name)
|
||||
else:
|
||||
item = multiworld.worlds[player].create_item(item_name)
|
||||
|
||||
for location in reversed(candidates):
|
||||
if (location.address is None) == (item.code is None): # either both None or both not None
|
||||
if not location.item:
|
||||
if location.item_rule(item):
|
||||
if location.can_fill(multiworld.state, item, False):
|
||||
successful_pairs.append((index_to_delete, item, location))
|
||||
claimed_indices.add(index_to_delete)
|
||||
candidates.remove(location)
|
||||
count = count + 1
|
||||
break
|
||||
else:
|
||||
err.append(f"Can't place item at {location} due to fill condition not met.")
|
||||
else:
|
||||
err.append(f"{item_name} not allowed at {location}.")
|
||||
else:
|
||||
err.append(f"Cannot place {item_name} into already filled location {location}.")
|
||||
item_candidates = []
|
||||
if from_pool:
|
||||
instances = [item for item in multiworld.itempool if item.player == player and item.name in items]
|
||||
for item in multiworld.random.sample(items, maxcount):
|
||||
candidate = next((i for i in instances if i.name == item), None)
|
||||
if candidate is None:
|
||||
warn(f"Could not remove {item} from pool for {multiworld.player_name[player]} as "
|
||||
f"it's already missing from it", placement.force)
|
||||
candidate = multiworld.worlds[player].create_item(item)
|
||||
else:
|
||||
err.append(f"Mismatch between {item_name} and {location}, only one is an event.")
|
||||
|
||||
if count == maxcount:
|
||||
break
|
||||
if count < placement['count']['min']:
|
||||
m = placement['count']['min']
|
||||
failed(
|
||||
f"Plando block failed to place {m - count} of {m} item(s) for {multiworld.player_name[player]}, error(s): {' '.join(err)}",
|
||||
placement['force'])
|
||||
|
||||
# Sort indices in reverse so we can remove them one by one
|
||||
successful_pairs = sorted(successful_pairs, key=lambda successful_pair: successful_pair[0] or 0, reverse=True)
|
||||
|
||||
for (index, item, location) in successful_pairs:
|
||||
multiworld.push_item(location, item, collect=False)
|
||||
location.locked = True
|
||||
logging.debug(f"Plando placed {item} at {location}")
|
||||
if index is not None: # If this item is from_pool and was found in the pool, remove it.
|
||||
multiworld.itempool.pop(index)
|
||||
multiworld.itempool.remove(candidate)
|
||||
instances.remove(candidate)
|
||||
item_candidates.append(candidate)
|
||||
else:
|
||||
item_candidates = [multiworld.worlds[player].create_item(item)
|
||||
for item in multiworld.random.sample(items, maxcount)]
|
||||
if any(item.code is None for item in item_candidates) \
|
||||
and not all(item.code is None for item in item_candidates):
|
||||
failed(f"Plando block for player {player} ({multiworld.player_name[player]}) contains both "
|
||||
f"event items and non-event items. "
|
||||
f"Event items: {[item for item in item_candidates if item.code is None]}, "
|
||||
f"Non-event items: {[item for item in item_candidates if item.code is not None]}",
|
||||
placement.force)
|
||||
continue
|
||||
else:
|
||||
is_real = item_candidates[0].code is not None
|
||||
candidates = [candidate for candidate in locations if candidate.item is None
|
||||
and bool(candidate.address) == is_real]
|
||||
multiworld.random.shuffle(candidates)
|
||||
allstate = multiworld.get_all_state(False)
|
||||
mincount = placement.count["min"]
|
||||
allowed_margin = len(item_candidates) - mincount
|
||||
fill_restrictive(multiworld, allstate, candidates, item_candidates, lock=True,
|
||||
allow_partial=True, name="Plando Main Fill")
|
||||
|
||||
if len(item_candidates) > allowed_margin:
|
||||
failed(f"Could not place {len(item_candidates)} "
|
||||
f"of {mincount + allowed_margin} item(s) "
|
||||
f"for {multiworld.player_name[player]}, "
|
||||
f"remaining items: {item_candidates}",
|
||||
placement.force)
|
||||
if from_pool:
|
||||
multiworld.itempool.extend([item for item in item_candidates if item.code is not None])
|
||||
except Exception as e:
|
||||
raise Exception(
|
||||
f"Error running plando for player {player} ({multiworld.player_name[player]})") from e
|
||||
|
||||
118
Generate.py
118
Generate.py
@@ -10,8 +10,8 @@ import sys
|
||||
import urllib.parse
|
||||
import urllib.request
|
||||
from collections import Counter
|
||||
from typing import Any, Dict, Tuple, Union
|
||||
from itertools import chain
|
||||
from typing import Any
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
@@ -42,7 +42,9 @@ def mystery_argparse():
|
||||
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
|
||||
parser.add_argument('--race', action='store_true', default=defaults.race)
|
||||
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
|
||||
parser.add_argument('--log_level', default='info', help='Sets log level')
|
||||
parser.add_argument('--log_level', default=defaults.loglevel, help='Sets log level')
|
||||
parser.add_argument('--log_time', help="Add timestamps to STDOUT",
|
||||
default=defaults.logtime, action='store_true')
|
||||
parser.add_argument("--csv_output", action="store_true",
|
||||
help="Output rolled player options to csv (made for async multiworld).")
|
||||
parser.add_argument("--plando", default=defaults.plando_options,
|
||||
@@ -52,12 +54,22 @@ def mystery_argparse():
|
||||
parser.add_argument("--skip_output", action="store_true",
|
||||
help="Skips generation assertion and output stages and skips multidata and spoiler output. "
|
||||
"Intended for debugging and testing purposes.")
|
||||
parser.add_argument("--spoiler_only", action="store_true",
|
||||
help="Skips generation assertion and multidata, outputting only a spoiler log. "
|
||||
"Intended for debugging and testing purposes.")
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.skip_output and args.spoiler_only:
|
||||
parser.error("Cannot mix --skip_output and --spoiler_only")
|
||||
elif args.spoiler == 0 and args.spoiler_only:
|
||||
parser.error("Cannot use --spoiler_only when --spoiler=0. Use --skip_output or set --spoiler to a different value")
|
||||
|
||||
if not os.path.isabs(args.weights_file_path):
|
||||
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
||||
if not os.path.isabs(args.meta_file_path):
|
||||
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
||||
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
|
||||
|
||||
return args
|
||||
|
||||
|
||||
@@ -65,7 +77,7 @@ def get_seed_name(random_source) -> str:
|
||||
return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
|
||||
|
||||
|
||||
def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
def main(args=None) -> tuple[argparse.Namespace, int]:
|
||||
# __name__ == "__main__" check so unittests that already imported worlds don't trip this.
|
||||
if __name__ == "__main__" and "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded before logging init.")
|
||||
@@ -75,7 +87,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
|
||||
seed = get_seed(args.seed)
|
||||
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level, add_timestamp=args.log_time)
|
||||
random.seed(seed)
|
||||
seed_name = get_seed_name(random)
|
||||
|
||||
@@ -83,7 +95,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
logging.info("Race mode enabled. Using non-deterministic random source.")
|
||||
random.seed() # reset to time-based random source
|
||||
|
||||
weights_cache: Dict[str, Tuple[Any, ...]] = {}
|
||||
weights_cache: dict[str, tuple[Any, ...]] = {}
|
||||
if args.weights_file_path and os.path.exists(args.weights_file_path):
|
||||
try:
|
||||
weights_cache[args.weights_file_path] = read_weights_yamls(args.weights_file_path)
|
||||
@@ -106,6 +118,8 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
raise Exception("Cannot mix --sameoptions with --meta")
|
||||
else:
|
||||
meta_weights = None
|
||||
|
||||
|
||||
player_id = 1
|
||||
player_files = {}
|
||||
for file in os.scandir(args.player_files_path):
|
||||
@@ -162,10 +176,11 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
erargs.outputpath = args.outputpath
|
||||
erargs.skip_prog_balancing = args.skip_prog_balancing
|
||||
erargs.skip_output = args.skip_output
|
||||
erargs.spoiler_only = args.spoiler_only
|
||||
erargs.name = {}
|
||||
erargs.csv_output = args.csv_output
|
||||
|
||||
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
|
||||
settings_cache: dict[str, tuple[argparse.Namespace, ...]] = \
|
||||
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None)
|
||||
for fname, yamls in weights_cache.items()}
|
||||
|
||||
@@ -197,7 +212,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
path = player_path_cache[player]
|
||||
if path:
|
||||
try:
|
||||
settings: Tuple[argparse.Namespace, ...] = settings_cache[path] if settings_cache[path] else \
|
||||
settings: tuple[argparse.Namespace, ...] = settings_cache[path] if settings_cache[path] else \
|
||||
tuple(roll_settings(yaml, args.plando) for yaml in weights_cache[path])
|
||||
for settingsObject in settings:
|
||||
for k, v in vars(settingsObject).items():
|
||||
@@ -209,10 +224,14 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
except Exception as e:
|
||||
raise Exception(f"Error setting {k} to {v} for player {player}") from e
|
||||
|
||||
if path == args.weights_file_path: # if name came from the weights file, just use base player name
|
||||
erargs.name[player] = f"Player{player}"
|
||||
elif player not in erargs.name: # if name was not specified, generate it from filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
# name was not specified
|
||||
if player not in erargs.name:
|
||||
if path == args.weights_file_path:
|
||||
# weights file, so we need to make the name unique
|
||||
erargs.name[player] = f"Player{player}"
|
||||
else:
|
||||
# use the filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
|
||||
player += 1
|
||||
@@ -227,7 +246,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
return erargs, seed
|
||||
|
||||
|
||||
def read_weights_yamls(path) -> Tuple[Any, ...]:
|
||||
def read_weights_yamls(path) -> tuple[Any, ...]:
|
||||
try:
|
||||
if urllib.parse.urlparse(path).scheme in ('https', 'file'):
|
||||
yaml = str(urllib.request.urlopen(path).read(), "utf-8-sig")
|
||||
@@ -237,7 +256,20 @@ def read_weights_yamls(path) -> Tuple[Any, ...]:
|
||||
except Exception as e:
|
||||
raise Exception(f"Failed to read weights ({path})") from e
|
||||
|
||||
return tuple(parse_yamls(yaml))
|
||||
from yaml.error import MarkedYAMLError
|
||||
try:
|
||||
return tuple(parse_yamls(yaml))
|
||||
except MarkedYAMLError as ex:
|
||||
if ex.problem_mark:
|
||||
lines = yaml.splitlines()
|
||||
if ex.context_mark:
|
||||
relevant_lines = "\n".join(lines[ex.context_mark.line:ex.problem_mark.line+1])
|
||||
else:
|
||||
relevant_lines = lines[ex.problem_mark.line]
|
||||
error_line = " " * ex.problem_mark.column + "^"
|
||||
raise Exception(f"{ex.context} {ex.problem} on line {ex.problem_mark.line}:"
|
||||
f"\n{relevant_lines}\n{error_line}")
|
||||
raise ex
|
||||
|
||||
|
||||
def interpret_on_off(value) -> bool:
|
||||
@@ -277,33 +309,35 @@ def get_choice(option, root, value=None) -> Any:
|
||||
raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
|
||||
|
||||
|
||||
class SafeDict(dict):
|
||||
def __missing__(self, key):
|
||||
return '{' + key + '}'
|
||||
class SafeFormatter(string.Formatter):
|
||||
def get_value(self, key, args, kwargs):
|
||||
if isinstance(key, int):
|
||||
if key < len(args):
|
||||
return args[key]
|
||||
else:
|
||||
return "{" + str(key) + "}"
|
||||
else:
|
||||
return kwargs.get(key, "{" + key + "}")
|
||||
|
||||
|
||||
def handle_name(name: str, player: int, name_counter: Counter):
|
||||
name_counter[name.lower()] += 1
|
||||
number = name_counter[name.lower()]
|
||||
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
|
||||
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=number,
|
||||
NUMBER=(number if number > 1 else ''),
|
||||
player=player,
|
||||
PLAYER=(player if player > 1 else '')))
|
||||
|
||||
new_name = SafeFormatter().vformat(new_name, (), {"number": number,
|
||||
"NUMBER": (number if number > 1 else ''),
|
||||
"player": player,
|
||||
"PLAYER": (player if player > 1 else '')})
|
||||
# Run .strip twice for edge case where after the initial .slice new_name has a leading whitespace.
|
||||
# Could cause issues for some clients that cannot handle the additional whitespace.
|
||||
new_name = new_name.strip()[:16].strip()
|
||||
|
||||
if new_name == "Archipelago":
|
||||
raise Exception(f"You cannot name yourself \"{new_name}\"")
|
||||
return new_name
|
||||
|
||||
|
||||
def roll_percentage(percentage: Union[int, float]) -> bool:
|
||||
"""Roll a percentage chance.
|
||||
percentage is expected to be in range [0, 100]"""
|
||||
return random.random() < (float(percentage) / 100)
|
||||
|
||||
|
||||
def update_weights(weights: dict, new_weights: dict, update_type: str, name: str) -> dict:
|
||||
logging.debug(f'Applying {new_weights}')
|
||||
cleaned_weights = {}
|
||||
@@ -348,7 +382,7 @@ def update_weights(weights: dict, new_weights: dict, update_type: str, name: str
|
||||
return weights
|
||||
|
||||
|
||||
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
||||
def roll_meta_option(option_key, game: str, category_dict: dict) -> Any:
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
if not game:
|
||||
@@ -369,7 +403,7 @@ def roll_linked_options(weights: dict) -> dict:
|
||||
if "name" not in option_set:
|
||||
raise ValueError("One of your linked options does not have a name.")
|
||||
try:
|
||||
if roll_percentage(option_set["percentage"]):
|
||||
if Options.roll_percentage(option_set["percentage"]):
|
||||
logging.debug(f"Linked option {option_set['name']} triggered.")
|
||||
new_options = option_set["options"]
|
||||
for category_name, category_options in new_options.items():
|
||||
@@ -402,7 +436,7 @@ def roll_triggers(weights: dict, triggers: list, valid_keys: set) -> dict:
|
||||
trigger_result = get_choice("option_result", option_set)
|
||||
result = get_choice(key, currently_targeted_weights)
|
||||
currently_targeted_weights[key] = result
|
||||
if result == trigger_result and roll_percentage(get_choice("percentage", option_set, 100)):
|
||||
if result == trigger_result and Options.roll_percentage(get_choice("percentage", option_set, 100)):
|
||||
for category_name, category_options in option_set["options"].items():
|
||||
currently_targeted_weights = weights
|
||||
if category_name:
|
||||
@@ -433,12 +467,20 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
|
||||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
|
||||
"""
|
||||
Roll options from specified weights, usually originating from a .yaml options file.
|
||||
|
||||
Important note:
|
||||
The same weights dict is shared between all slots using the same yaml (e.g. generic weights file for filler slots).
|
||||
This means it should never be modified without making a deepcopy first.
|
||||
"""
|
||||
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
if "linked_options" in weights:
|
||||
weights = roll_linked_options(weights)
|
||||
|
||||
valid_keys = set()
|
||||
valid_keys = {"triggers"}
|
||||
if "triggers" in weights:
|
||||
weights = roll_triggers(weights, weights["triggers"], valid_keys)
|
||||
|
||||
@@ -497,15 +539,19 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
for option_key, option in world_type.options_dataclass.type_hints.items():
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
valid_keys.add(option_key)
|
||||
for option_key in game_weights:
|
||||
if option_key in {"triggers", *valid_keys}:
|
||||
continue
|
||||
logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers.")
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = copy.deepcopy(game_weights.get("plando_items", []))
|
||||
|
||||
if ret.game == "A Link to the Past":
|
||||
# TODO there are still more LTTP options not on the options system
|
||||
valid_keys |= {"sprite_pool", "sprite", "random_sprite_on_event"}
|
||||
roll_alttp_settings(ret, game_weights)
|
||||
|
||||
# log a warning for options within a game section that aren't determined as valid
|
||||
for option_key in game_weights:
|
||||
if option_key in valid_keys:
|
||||
continue
|
||||
logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers "
|
||||
f"for player {ret.name}.")
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
|
||||
2
LICENSE
2
LICENSE
@@ -1,7 +1,7 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2017 LLCoolDave
|
||||
Copyright (c) 2022 Berserker66
|
||||
Copyright (c) 2025 Berserker66
|
||||
Copyright (c) 2022 CaitSith2
|
||||
Copyright (c) 2021 LegendaryLinux
|
||||
|
||||
|
||||
392
Launcher.py
392
Launcher.py
@@ -1,29 +1,30 @@
|
||||
"""
|
||||
Archipelago launcher for bundled app.
|
||||
Archipelago Launcher
|
||||
|
||||
* if run with APBP as argument, launch corresponding client.
|
||||
* if run with executable as argument, run it passing argv[2:] as arguments
|
||||
* if run without arguments, open launcher GUI
|
||||
* If run with a patch file as argument, launch corresponding client with the patch file as an argument.
|
||||
* If run with component name as argument, run it passing argv[2:] as arguments.
|
||||
* If run without arguments or unknown arguments, open launcher GUI.
|
||||
|
||||
Scroll down to components= to add components to the launcher as well as setup.py
|
||||
Additional components can be added to worlds.LauncherComponents.components.
|
||||
"""
|
||||
|
||||
|
||||
import argparse
|
||||
import itertools
|
||||
import logging
|
||||
import multiprocessing
|
||||
import os
|
||||
import shlex
|
||||
import subprocess
|
||||
import sys
|
||||
import urllib.parse
|
||||
import webbrowser
|
||||
from collections.abc import Callable, Sequence
|
||||
from os.path import isfile
|
||||
from shutil import which
|
||||
from typing import Callable, Optional, Sequence, Tuple, Union
|
||||
from typing import Any
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
import settings
|
||||
@@ -41,13 +42,17 @@ def open_host_yaml():
|
||||
if is_linux:
|
||||
exe = which('sensible-editor') or which('gedit') or \
|
||||
which('xdg-open') or which('gnome-open') or which('kde-open')
|
||||
subprocess.Popen([exe, file])
|
||||
elif is_macos:
|
||||
exe = which("open")
|
||||
subprocess.Popen([exe, file])
|
||||
else:
|
||||
webbrowser.open(file)
|
||||
return
|
||||
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.Popen([exe, file], env=env)
|
||||
|
||||
def open_patch():
|
||||
suffixes = []
|
||||
@@ -85,12 +90,20 @@ def browse_files():
|
||||
def open_folder(folder_path):
|
||||
if is_linux:
|
||||
exe = which('xdg-open') or which('gnome-open') or which('kde-open')
|
||||
subprocess.Popen([exe, folder_path])
|
||||
elif is_macos:
|
||||
exe = which("open")
|
||||
subprocess.Popen([exe, folder_path])
|
||||
else:
|
||||
webbrowser.open(folder_path)
|
||||
return
|
||||
|
||||
if exe:
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.Popen([exe, folder_path], env=env)
|
||||
else:
|
||||
logging.warning(f"No file browser available to open {folder_path}")
|
||||
|
||||
|
||||
def update_settings():
|
||||
@@ -100,74 +113,51 @@ def update_settings():
|
||||
|
||||
components.extend([
|
||||
# Functions
|
||||
Component("Open host.yaml", func=open_host_yaml),
|
||||
Component("Open Patch", func=open_patch),
|
||||
Component("Generate Template Options", func=generate_yamls),
|
||||
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
|
||||
Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("Browse Files", func=browse_files),
|
||||
Component("Open host.yaml", func=open_host_yaml,
|
||||
description="Open the host.yaml file to change settings for generation, games, and more."),
|
||||
Component("Open Patch", func=open_patch,
|
||||
description="Open a patch file, downloaded from the room page or provided by the host."),
|
||||
Component("Generate Template Options", func=generate_yamls,
|
||||
description="Generate template YAMLs for currently installed games."),
|
||||
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/"),
|
||||
description="Open archipelago.gg in your browser."),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2"),
|
||||
description="Join the Discord server to play public multiworlds, report issues, or just chat!"),
|
||||
Component("Unrated/18+ Discord Server", icon="discord",
|
||||
func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4"),
|
||||
description="Find unrated and 18+ games in the After Dark Discord server."),
|
||||
Component("Browse Files", func=browse_files,
|
||||
description="Open the Archipelago installation folder in your file browser."),
|
||||
])
|
||||
|
||||
|
||||
def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
|
||||
def handle_uri(path: str) -> tuple[list[Component], Component]:
|
||||
url = urllib.parse.urlparse(path)
|
||||
queries = urllib.parse.parse_qs(url.query)
|
||||
launch_args = (path, *launch_args)
|
||||
client_component = None
|
||||
client_components = []
|
||||
text_client_component = None
|
||||
if "game" in queries:
|
||||
game = queries["game"][0]
|
||||
else: # TODO around 0.6.0 - this is for pre this change webhost uri's
|
||||
game = "Archipelago"
|
||||
game = queries["game"][0]
|
||||
for component in components:
|
||||
if component.supports_uri and component.game_name == game:
|
||||
client_component = component
|
||||
client_components.append(component)
|
||||
elif component.display_name == "Text Client":
|
||||
text_client_component = component
|
||||
|
||||
if client_component is None:
|
||||
run_component(text_client_component, *launch_args)
|
||||
return
|
||||
|
||||
from kvui import App, Button, BoxLayout, Label, Window
|
||||
|
||||
class Popup(App):
|
||||
def __init__(self):
|
||||
self.title = "Connect to Multiworld"
|
||||
self.icon = r"data/icon.png"
|
||||
super().__init__()
|
||||
|
||||
def build(self):
|
||||
layout = BoxLayout(orientation="vertical")
|
||||
layout.add_widget(Label(text="Select client to open and connect with."))
|
||||
button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4))
|
||||
|
||||
text_client_button = Button(
|
||||
text=text_client_component.display_name,
|
||||
on_release=lambda *args: run_component(text_client_component, *launch_args)
|
||||
)
|
||||
button_row.add_widget(text_client_button)
|
||||
|
||||
game_client_button = Button(
|
||||
text=client_component.display_name,
|
||||
on_release=lambda *args: run_component(client_component, *launch_args)
|
||||
)
|
||||
button_row.add_widget(game_client_button)
|
||||
|
||||
layout.add_widget(button_row)
|
||||
|
||||
return layout
|
||||
|
||||
def _stop(self, *largs):
|
||||
# see run_gui Launcher _stop comment for details
|
||||
self.root_window.close()
|
||||
super()._stop(*largs)
|
||||
|
||||
Popup().run()
|
||||
return client_components, text_client_component
|
||||
|
||||
|
||||
def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]:
|
||||
def build_uri_popup(component_list: list[Component], launch_args: tuple[str, ...]) -> None:
|
||||
from kvui import ButtonsPrompt
|
||||
component_options = {
|
||||
component.display_name: component for component in component_list
|
||||
}
|
||||
popup = ButtonsPrompt("Connect to Multiworld",
|
||||
"Select client to open and connect with.",
|
||||
lambda component_name: run_component(component_options[component_name], *launch_args),
|
||||
*component_options.keys())
|
||||
popup.open()
|
||||
|
||||
|
||||
def identify(path: None | str) -> tuple[None | str, None | Component]:
|
||||
if path is None:
|
||||
return None, None
|
||||
for component in components:
|
||||
@@ -178,7 +168,7 @@ def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Comp
|
||||
return None, None
|
||||
|
||||
|
||||
def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
|
||||
def get_exe(component: str | Component) -> Sequence[str] | None:
|
||||
if isinstance(component, str):
|
||||
name = component
|
||||
component = None
|
||||
@@ -206,7 +196,8 @@ def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
|
||||
def launch(exe, in_terminal=False):
|
||||
if in_terminal:
|
||||
if is_windows:
|
||||
subprocess.Popen(['start', *exe], shell=True)
|
||||
# intentionally using a window title with a space so it gets quoted and treated as a title
|
||||
subprocess.Popen(["start", "Running Archipelago", *exe], shell=True)
|
||||
return
|
||||
elif is_linux:
|
||||
terminal = which('x-terminal-emulator') or which('gnome-terminal') or which('xterm')
|
||||
@@ -220,100 +211,189 @@ def launch(exe, in_terminal=False):
|
||||
subprocess.Popen(exe)
|
||||
|
||||
|
||||
refresh_components: Optional[Callable[[], None]] = None
|
||||
def create_shortcut(button: Any, component: Component) -> None:
|
||||
from pyshortcuts import make_shortcut
|
||||
script = sys.argv[0]
|
||||
wkdir = Utils.local_path()
|
||||
|
||||
script = f"{script} \"{component.display_name}\""
|
||||
make_shortcut(script, name=f"Archipelago {component.display_name}", icon=local_path("data", "icon.ico"),
|
||||
startmenu=False, terminal=False, working_dir=wkdir)
|
||||
button.menu.dismiss()
|
||||
|
||||
|
||||
def run_gui():
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget, ApAsyncImage
|
||||
refresh_components: Callable[[], None] | None = None
|
||||
|
||||
|
||||
def run_gui(launch_components: list[Component], args: Any) -> None:
|
||||
from kvui import (ThemedApp, MDFloatLayout, MDGridLayout, ScrollBox)
|
||||
from kivy.properties import ObjectProperty
|
||||
from kivy.core.window import Window
|
||||
from kivy.uix.relativelayout import RelativeLayout
|
||||
from kivy.metrics import dp
|
||||
from kivymd.uix.button import MDIconButton, MDButton
|
||||
from kivymd.uix.card import MDCard
|
||||
from kivymd.uix.menu import MDDropdownMenu
|
||||
from kivymd.uix.snackbar import MDSnackbar, MDSnackbarText
|
||||
from kivymd.uix.textfield import MDTextField
|
||||
|
||||
class Launcher(App):
|
||||
from kivy.lang.builder import Builder
|
||||
|
||||
class LauncherCard(MDCard):
|
||||
component: Component | None
|
||||
image: str
|
||||
context_button: MDIconButton = ObjectProperty(None)
|
||||
|
||||
def __init__(self, *args, component: Component | None = None, image_path: str = "", **kwargs):
|
||||
self.component = component
|
||||
self.image = image_path
|
||||
super().__init__(args, kwargs)
|
||||
|
||||
class Launcher(ThemedApp):
|
||||
base_title: str = "Archipelago Launcher"
|
||||
container: ContainerLayout
|
||||
grid: GridLayout
|
||||
_tool_layout: Optional[ScrollBox] = None
|
||||
_client_layout: Optional[ScrollBox] = None
|
||||
top_screen: MDFloatLayout = ObjectProperty(None)
|
||||
navigation: MDGridLayout = ObjectProperty(None)
|
||||
grid: MDGridLayout = ObjectProperty(None)
|
||||
button_layout: ScrollBox = ObjectProperty(None)
|
||||
search_box: MDTextField = ObjectProperty(None)
|
||||
cards: list[LauncherCard]
|
||||
current_filter: Sequence[str | Type] | None
|
||||
|
||||
def __init__(self, ctx=None):
|
||||
def __init__(self, ctx=None, components=None, args=None):
|
||||
self.title = self.base_title + " " + Utils.__version__
|
||||
self.ctx = ctx
|
||||
self.icon = r"data/icon.png"
|
||||
self.favorites = []
|
||||
self.launch_components = components
|
||||
self.launch_args = args
|
||||
self.cards = []
|
||||
self.current_filter = (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
|
||||
persistent = Utils.persistent_load()
|
||||
if "launcher" in persistent:
|
||||
if "favorites" in persistent["launcher"]:
|
||||
self.favorites.extend(persistent["launcher"]["favorites"])
|
||||
if "filter" in persistent["launcher"]:
|
||||
if persistent["launcher"]["filter"]:
|
||||
filters = []
|
||||
for filter in persistent["launcher"]["filter"].split(", "):
|
||||
if filter == "favorites":
|
||||
filters.append(filter)
|
||||
else:
|
||||
filters.append(Type[filter])
|
||||
self.current_filter = filters
|
||||
super().__init__()
|
||||
|
||||
def _refresh_components(self) -> None:
|
||||
def set_favorite(self, caller):
|
||||
if caller.component.display_name in self.favorites:
|
||||
self.favorites.remove(caller.component.display_name)
|
||||
caller.icon = "star-outline"
|
||||
else:
|
||||
self.favorites.append(caller.component.display_name)
|
||||
caller.icon = "star"
|
||||
|
||||
def build_button(component: Component) -> Widget:
|
||||
def build_card(self, component: Component) -> LauncherCard:
|
||||
"""
|
||||
Builds a card widget for a given component.
|
||||
|
||||
:param component: The component associated with the button.
|
||||
|
||||
:return: The created Card Widget.
|
||||
"""
|
||||
Builds a button widget for a given component.
|
||||
button_card = LauncherCard(component=component,
|
||||
image_path=icon_paths[component.icon])
|
||||
|
||||
Args:
|
||||
component (Component): The component associated with the button.
|
||||
def open_menu(caller):
|
||||
caller.menu.open()
|
||||
|
||||
Returns:
|
||||
None. The button is added to the parent grid layout.
|
||||
menu_items = [
|
||||
{
|
||||
"text": "Add shortcut on desktop",
|
||||
"leading_icon": "laptop",
|
||||
"on_release": lambda: create_shortcut(button_card.context_button, component)
|
||||
}
|
||||
]
|
||||
button_card.context_button.menu = MDDropdownMenu(caller=button_card.context_button, items=menu_items)
|
||||
button_card.context_button.bind(on_release=open_menu)
|
||||
|
||||
"""
|
||||
button = Button(text=component.display_name, size_hint_y=None, height=40)
|
||||
button.component = component
|
||||
button.bind(on_release=self.component_action)
|
||||
if component.icon != "icon":
|
||||
image = ApAsyncImage(source=icon_paths[component.icon],
|
||||
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
|
||||
box_layout = RelativeLayout(size_hint_y=None, height=40)
|
||||
box_layout.add_widget(button)
|
||||
box_layout.add_widget(image)
|
||||
return box_layout
|
||||
return button
|
||||
return button_card
|
||||
|
||||
def _refresh_components(self, type_filter: Sequence[str | Type] | None = None) -> None:
|
||||
if not type_filter:
|
||||
type_filter = [Type.CLIENT, Type.ADJUSTER, Type.TOOL, Type.MISC]
|
||||
favorites = "favorites" in type_filter
|
||||
|
||||
# clear before repopulating
|
||||
assert self._tool_layout and self._client_layout, "must call `build` first"
|
||||
tool_children = reversed(self._tool_layout.layout.children)
|
||||
assert self.button_layout, "must call `build` first"
|
||||
tool_children = reversed(self.button_layout.layout.children)
|
||||
for child in tool_children:
|
||||
self._tool_layout.layout.remove_widget(child)
|
||||
client_children = reversed(self._client_layout.layout.children)
|
||||
for child in client_children:
|
||||
self._client_layout.layout.remove_widget(child)
|
||||
self.button_layout.layout.remove_widget(child)
|
||||
|
||||
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
|
||||
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
|
||||
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
|
||||
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
|
||||
cards = [card for card in self.cards if card.component.type in type_filter
|
||||
or favorites and card.component.display_name in self.favorites]
|
||||
|
||||
for (tool, client) in itertools.zip_longest(itertools.chain(
|
||||
_tools.items(), _miscs.items(), _adjusters.items()
|
||||
), _clients.items()):
|
||||
# column 1
|
||||
if tool:
|
||||
self._tool_layout.layout.add_widget(build_button(tool[1]))
|
||||
# column 2
|
||||
if client:
|
||||
self._client_layout.layout.add_widget(build_button(client[1]))
|
||||
self.current_filter = type_filter
|
||||
|
||||
for card in cards:
|
||||
self.button_layout.layout.add_widget(card)
|
||||
|
||||
top = self.button_layout.children[0].y + self.button_layout.children[0].height \
|
||||
- self.button_layout.height
|
||||
scroll_percent = self.button_layout.convert_distance_to_scroll(0, top)
|
||||
self.button_layout.scroll_y = max(0, min(1, scroll_percent[1]))
|
||||
|
||||
def filter_clients_by_type(self, caller: MDButton):
|
||||
self._refresh_components(caller.type)
|
||||
self.search_box.text = ""
|
||||
|
||||
def filter_clients_by_name(self, caller: MDTextField, name: str) -> None:
|
||||
if len(name) == 0:
|
||||
self._refresh_components(self.current_filter)
|
||||
return
|
||||
|
||||
sub_matches = [
|
||||
card for card in self.cards
|
||||
if name.lower() in card.component.display_name.lower() and card.component.type != Type.HIDDEN
|
||||
]
|
||||
self.button_layout.layout.clear_widgets()
|
||||
for card in sub_matches:
|
||||
self.button_layout.layout.add_widget(card)
|
||||
|
||||
def build(self):
|
||||
self.container = ContainerLayout()
|
||||
self.grid = GridLayout(cols=2)
|
||||
self.container.add_widget(self.grid)
|
||||
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
|
||||
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
|
||||
self._tool_layout = ScrollBox()
|
||||
self._tool_layout.layout.orientation = "vertical"
|
||||
self.grid.add_widget(self._tool_layout)
|
||||
self._client_layout = ScrollBox()
|
||||
self._client_layout.layout.orientation = "vertical"
|
||||
self.grid.add_widget(self._client_layout)
|
||||
|
||||
self._refresh_components()
|
||||
self.top_screen = Builder.load_file(Utils.local_path("data/launcher.kv"))
|
||||
self.grid = self.top_screen.ids.grid
|
||||
self.navigation = self.top_screen.ids.navigation
|
||||
self.button_layout = self.top_screen.ids.button_layout
|
||||
self.search_box = self.top_screen.ids.search_box
|
||||
self.set_colors()
|
||||
self.top_screen.md_bg_color = self.theme_cls.backgroundColor
|
||||
|
||||
global refresh_components
|
||||
refresh_components = self._refresh_components
|
||||
|
||||
Window.bind(on_drop_file=self._on_drop_file)
|
||||
Window.bind(on_keyboard=self._on_keyboard)
|
||||
|
||||
return self.container
|
||||
for component in components:
|
||||
self.cards.append(self.build_card(component))
|
||||
|
||||
self._refresh_components(self.current_filter)
|
||||
|
||||
# Uncomment to re-enable the Kivy console/live editor
|
||||
# Ctrl-E to enable it, make sure numlock/capslock is disabled
|
||||
# from kivy.modules.console import create_console
|
||||
# create_console(Window, self.top_screen)
|
||||
|
||||
return self.top_screen
|
||||
|
||||
def on_start(self):
|
||||
if self.launch_components:
|
||||
build_uri_popup(self.launch_components, self.launch_args)
|
||||
self.launch_components = None
|
||||
self.launch_args = None
|
||||
|
||||
@staticmethod
|
||||
def component_action(button):
|
||||
MDSnackbar(MDSnackbarText(text="Opening in a new window..."), y=dp(24), pos_hint={"center_x": 0.5},
|
||||
size_hint_x=0.5).open()
|
||||
if button.component.func:
|
||||
button.component.func()
|
||||
else:
|
||||
@@ -325,7 +405,16 @@ def run_gui():
|
||||
if file and component:
|
||||
run_component(component, file)
|
||||
else:
|
||||
logging.warning(f"unable to identify component for {file}")
|
||||
logging.warning(f"unable to identify component for {filename}")
|
||||
|
||||
def _on_keyboard(self, window: Window, key: int, scancode: int, codepoint: str, modifier: list[str]):
|
||||
# Activate search as soon as we start typing, no matter if we are focused on the search box or not.
|
||||
# Focus first, then capture the first character we type, otherwise it gets swallowed and lost.
|
||||
# Limit text input to ASCII non-control characters (space bar to tilde).
|
||||
if not self.search_box.focus:
|
||||
self.search_box.focus = True
|
||||
if key in range(32, 126):
|
||||
self.search_box.text += codepoint
|
||||
|
||||
def _stop(self, *largs):
|
||||
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
|
||||
@@ -333,7 +422,13 @@ def run_gui():
|
||||
self.root_window.close()
|
||||
super()._stop(*largs)
|
||||
|
||||
Launcher().run()
|
||||
def on_stop(self):
|
||||
Utils.persistent_store("launcher", "favorites", self.favorites)
|
||||
Utils.persistent_store("launcher", "filter", ", ".join(filter.name if isinstance(filter, Type) else filter
|
||||
for filter in self.current_filter))
|
||||
super().on_stop()
|
||||
|
||||
Launcher(components=launch_components, args=args).run()
|
||||
|
||||
# avoiding Launcher reference leak
|
||||
# and don't try to do something with widgets after window closed
|
||||
@@ -352,7 +447,7 @@ def run_component(component: Component, *args):
|
||||
logging.warning(f"Component {component} does not appear to be executable.")
|
||||
|
||||
|
||||
def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
def main(args: argparse.Namespace | dict | None = None):
|
||||
if isinstance(args, argparse.Namespace):
|
||||
args = {k: v for k, v in args._get_kwargs()}
|
||||
elif not args:
|
||||
@@ -361,15 +456,21 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
path = args.get("Patch|Game|Component|url", None)
|
||||
if path is not None:
|
||||
if path.startswith("archipelago://"):
|
||||
handle_uri(path, args.get("args", ()))
|
||||
return
|
||||
file, component = identify(path)
|
||||
if file:
|
||||
args['file'] = file
|
||||
if component:
|
||||
args['component'] = component
|
||||
if not component:
|
||||
logging.warning(f"Could not identify Component responsible for {path}")
|
||||
args["args"] = (path, *args.get("args", ()))
|
||||
# add the url arg to the passthrough args
|
||||
components, text_client_component = handle_uri(path)
|
||||
if not components:
|
||||
args["component"] = text_client_component
|
||||
else:
|
||||
args['launch_components'] = [text_client_component, *components]
|
||||
else:
|
||||
file, component = identify(path)
|
||||
if file:
|
||||
args['file'] = file
|
||||
if component:
|
||||
args['component'] = component
|
||||
if not component:
|
||||
logging.warning(f"Could not identify Component responsible for {path}")
|
||||
|
||||
if args["update_settings"]:
|
||||
update_settings()
|
||||
@@ -378,7 +479,7 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
elif "component" in args:
|
||||
run_component(args["component"], *args["args"])
|
||||
elif not args["update_settings"]:
|
||||
run_gui()
|
||||
run_gui(args.get("launch_components", None), args.get("args", ()))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
@@ -400,6 +501,7 @@ if __name__ == '__main__':
|
||||
main(parser.parse_args())
|
||||
|
||||
from worlds.LauncherComponents import processes
|
||||
|
||||
for process in processes:
|
||||
# we await all child processes to close before we tear down the process host
|
||||
# this makes it feel like each one is its own program, as the Launcher is closed now
|
||||
|
||||
@@ -26,12 +26,14 @@ import typing
|
||||
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
|
||||
server_loop)
|
||||
from NetUtils import ClientStatus
|
||||
from worlds.ladx import LinksAwakeningWorld
|
||||
from worlds.ladx.Common import BASE_ID as LABaseID
|
||||
from worlds.ladx.GpsTracker import GpsTracker
|
||||
from worlds.ladx.TrackerConsts import storage_key
|
||||
from worlds.ladx.ItemTracker import ItemTracker
|
||||
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
|
||||
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
|
||||
from worlds.ladx.Tracker import LocationTracker, MagpieBridge
|
||||
from worlds.ladx.Tracker import LocationTracker, MagpieBridge, Check
|
||||
|
||||
|
||||
class GameboyException(Exception):
|
||||
@@ -50,22 +52,6 @@ class BadRetroArchResponse(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
def magpie_logo():
|
||||
from kivy.uix.image import CoreImage
|
||||
binary_data = """
|
||||
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAAXN
|
||||
SR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA
|
||||
7DAcdvqGQAAADGSURBVDhPhVLBEcIwDHOYhjHCBuXHj2OTbAL8+
|
||||
MEGZIxOQ1CinOOk0Op0bmo7tlXXeR9FJMYDLOD9mwcLjQK7+hSZ
|
||||
wgcWMZJOAGeGKtChNHFL0j+FZD3jSCuo0w7l03wDrWdg00C4/aW
|
||||
eDEYNenuzPOfPspBnxf0kssE80vN0L8361j10P03DK4x6FHabuV
|
||||
ear8fHme+b17rwSjbAXeUMLb+EVTV2QHm46MWQanmnydA98KsVS
|
||||
XkV+qFpGQXrLhT/fqraQeQLuplpNH5g+WkAAAAASUVORK5CYII="""
|
||||
binary_data = base64.b64decode(binary_data)
|
||||
data = io.BytesIO(binary_data)
|
||||
return CoreImage(data, ext="png").texture
|
||||
|
||||
|
||||
class LAClientConstants:
|
||||
# Connector version
|
||||
VERSION = 0x01
|
||||
@@ -100,19 +86,23 @@ class LAClientConstants:
|
||||
WRamCheckSize = 0x4
|
||||
WRamSafetyValue = bytearray([0]*WRamCheckSize)
|
||||
|
||||
wRamStart = 0xC000
|
||||
hRamStart = 0xFF80
|
||||
hRamSize = 0x80
|
||||
|
||||
MinGameplayValue = 0x06
|
||||
MaxGameplayValue = 0x1A
|
||||
VictoryGameplayAndSub = 0x0102
|
||||
|
||||
|
||||
class RAGameboy():
|
||||
cache = []
|
||||
cache_start = 0
|
||||
cache_size = 0
|
||||
last_cache_read = None
|
||||
socket = None
|
||||
|
||||
def __init__(self, address, port) -> None:
|
||||
self.cache_start = LAClientConstants.wRamStart
|
||||
self.cache_size = LAClientConstants.hRamStart + LAClientConstants.hRamSize - LAClientConstants.wRamStart
|
||||
|
||||
self.address = address
|
||||
self.port = port
|
||||
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
@@ -131,9 +121,14 @@ class RAGameboy():
|
||||
async def get_retroarch_status(self):
|
||||
return await self.send_command("GET_STATUS")
|
||||
|
||||
def set_cache_limits(self, cache_start, cache_size):
|
||||
self.cache_start = cache_start
|
||||
self.cache_size = cache_size
|
||||
def set_checks_range(self, checks_start, checks_size):
|
||||
self.checks_start = checks_start
|
||||
self.checks_size = checks_size
|
||||
|
||||
def set_location_range(self, location_start, location_size, critical_addresses):
|
||||
self.location_start = location_start
|
||||
self.location_size = location_size
|
||||
self.critical_location_addresses = critical_addresses
|
||||
|
||||
def send(self, b):
|
||||
if type(b) is str:
|
||||
@@ -188,21 +183,57 @@ class RAGameboy():
|
||||
if not await self.check_safe_gameplay():
|
||||
return
|
||||
|
||||
cache = []
|
||||
remaining_size = self.cache_size
|
||||
while remaining_size:
|
||||
block = await self.async_read_memory(self.cache_start + len(cache), remaining_size)
|
||||
remaining_size -= len(block)
|
||||
cache += block
|
||||
attempts = 0
|
||||
while True:
|
||||
# RA doesn't let us do an atomic read of a large enough block of RAM
|
||||
# Some bytes can't change in between reading location_block and hram_block
|
||||
location_block = await self.read_memory_block(self.location_start, self.location_size)
|
||||
hram_block = await self.read_memory_block(LAClientConstants.hRamStart, LAClientConstants.hRamSize)
|
||||
verification_block = await self.read_memory_block(self.location_start, self.location_size)
|
||||
|
||||
valid = True
|
||||
for address in self.critical_location_addresses:
|
||||
if location_block[address - self.location_start] != verification_block[address - self.location_start]:
|
||||
valid = False
|
||||
|
||||
if valid:
|
||||
break
|
||||
|
||||
attempts += 1
|
||||
|
||||
# Shouldn't really happen, but keep it from choking
|
||||
if attempts > 5:
|
||||
return
|
||||
|
||||
checks_block = await self.read_memory_block(self.checks_start, self.checks_size)
|
||||
|
||||
if not await self.check_safe_gameplay():
|
||||
return
|
||||
|
||||
self.cache = cache
|
||||
self.cache = bytearray(self.cache_size)
|
||||
|
||||
start = self.checks_start - self.cache_start
|
||||
self.cache[start:start + len(checks_block)] = checks_block
|
||||
|
||||
start = self.location_start - self.cache_start
|
||||
self.cache[start:start + len(location_block)] = location_block
|
||||
|
||||
start = LAClientConstants.hRamStart - self.cache_start
|
||||
self.cache[start:start + len(hram_block)] = hram_block
|
||||
|
||||
self.last_cache_read = time.time()
|
||||
|
||||
async def read_memory_block(self, address: int, size: int):
|
||||
block = bytearray()
|
||||
remaining_size = size
|
||||
while remaining_size:
|
||||
chunk = await self.async_read_memory(address + len(block), remaining_size)
|
||||
remaining_size -= len(chunk)
|
||||
block += chunk
|
||||
|
||||
return block
|
||||
|
||||
async def read_memory_cache(self, addresses):
|
||||
# TODO: can we just update once per frame?
|
||||
if not self.last_cache_read or self.last_cache_read + 0.1 < time.time():
|
||||
await self.update_cache()
|
||||
if not self.cache:
|
||||
@@ -359,11 +390,12 @@ class LinksAwakeningClient():
|
||||
auth = binascii.hexlify(await self.gameboy.async_read_memory(0x0134, 12)).decode()
|
||||
self.auth = auth
|
||||
|
||||
async def wait_and_init_tracker(self):
|
||||
async def wait_and_init_tracker(self, magpie: MagpieBridge):
|
||||
await self.wait_for_game_ready()
|
||||
self.tracker = LocationTracker(self.gameboy)
|
||||
self.item_tracker = ItemTracker(self.gameboy)
|
||||
self.gps_tracker = GpsTracker(self.gameboy)
|
||||
magpie.gps_tracker = self.gps_tracker
|
||||
|
||||
async def recved_item_from_ap(self, item_id, from_player, next_index):
|
||||
# Don't allow getting an item until you've got your first check
|
||||
@@ -405,9 +437,11 @@ class LinksAwakeningClient():
|
||||
return (await self.gameboy.read_memory_cache([LAClientConstants.wGameplayType]))[LAClientConstants.wGameplayType] == 1
|
||||
|
||||
async def main_tick(self, item_get_cb, win_cb, deathlink_cb):
|
||||
await self.gameboy.update_cache()
|
||||
await self.tracker.readChecks(item_get_cb)
|
||||
await self.item_tracker.readItems()
|
||||
await self.gps_tracker.read_location()
|
||||
await self.gps_tracker.read_entrances()
|
||||
|
||||
current_health = (await self.gameboy.read_memory_cache([LAClientConstants.wLinkHealth]))[LAClientConstants.wLinkHealth]
|
||||
if self.deathlink_debounce and current_health != 0:
|
||||
@@ -457,7 +491,7 @@ class LinksAwakeningContext(CommonContext):
|
||||
la_task = None
|
||||
client = None
|
||||
# TODO: does this need to re-read on reset?
|
||||
found_checks = []
|
||||
found_checks = set()
|
||||
last_resend = time.time()
|
||||
|
||||
magpie_enabled = False
|
||||
@@ -465,6 +499,10 @@ class LinksAwakeningContext(CommonContext):
|
||||
magpie_task = None
|
||||
won = False
|
||||
|
||||
@property
|
||||
def slot_storage_key(self):
|
||||
return f"{self.slot_info[self.slot].name}_{storage_key}"
|
||||
|
||||
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None:
|
||||
self.client = LinksAwakeningClient()
|
||||
self.slot_data = {}
|
||||
@@ -476,9 +514,9 @@ class LinksAwakeningContext(CommonContext):
|
||||
|
||||
def run_gui(self) -> None:
|
||||
import webbrowser
|
||||
import kvui
|
||||
from kvui import Button, GameManager
|
||||
from kivy.uix.image import Image
|
||||
from kvui import GameManager
|
||||
from kivy.metrics import dp
|
||||
from kivymd.uix.button import MDButton, MDButtonText
|
||||
|
||||
class LADXManager(GameManager):
|
||||
logging_pairs = [
|
||||
@@ -491,23 +529,27 @@ class LinksAwakeningContext(CommonContext):
|
||||
b = super().build()
|
||||
|
||||
if self.ctx.magpie_enabled:
|
||||
button = Button(text="", size=(30, 30), size_hint_x=None,
|
||||
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
|
||||
image = Image(size=(16, 16), texture=magpie_logo())
|
||||
button.add_widget(image)
|
||||
|
||||
def set_center(_, center):
|
||||
image.center = center
|
||||
button.bind(center=set_center)
|
||||
|
||||
button = MDButton(MDButtonText(text="Open Tracker"), style="filled", size=(dp(100), dp(70)), radius=5,
|
||||
size_hint_x=None, size_hint_y=None, pos_hint={"center_y": 0.55},
|
||||
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
|
||||
button.height = self.server_connect_bar.height
|
||||
self.connect_layout.add_widget(button)
|
||||
|
||||
return b
|
||||
|
||||
self.ui = LADXManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def send_checks(self):
|
||||
message = [{"cmd": 'LocationChecks', "locations": self.found_checks}]
|
||||
async def send_new_entrances(self, entrances: typing.Dict[str, str]):
|
||||
# Store the entrances we find on the server for future sessions
|
||||
message = [{
|
||||
"cmd": "Set",
|
||||
"key": self.slot_storage_key,
|
||||
"default": {},
|
||||
"want_reply": False,
|
||||
"operations": [{"operation": "update", "value": entrances}],
|
||||
}]
|
||||
|
||||
await self.send_msgs(message)
|
||||
|
||||
had_invalid_slot_data = None
|
||||
@@ -537,13 +579,19 @@ class LinksAwakeningContext(CommonContext):
|
||||
await self.send_msgs(message)
|
||||
self.won = True
|
||||
|
||||
async def request_found_entrances(self):
|
||||
await self.send_msgs([{"cmd": "Get", "keys": [self.slot_storage_key]}])
|
||||
|
||||
# Ask for updates so that players can co-op entrances in a seed
|
||||
await self.send_msgs([{"cmd": "SetNotify", "keys": [self.slot_storage_key]}])
|
||||
|
||||
async def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
|
||||
if self.ENABLE_DEATHLINK:
|
||||
self.client.pending_deathlink = True
|
||||
|
||||
def new_checks(self, item_ids, ladxr_ids):
|
||||
self.found_checks += item_ids
|
||||
create_task_log_exception(self.send_checks())
|
||||
self.found_checks.update(item_ids)
|
||||
create_task_log_exception(self.check_locations(self.found_checks))
|
||||
if self.magpie_enabled:
|
||||
create_task_log_exception(self.magpie.send_new_checks(ladxr_ids))
|
||||
|
||||
@@ -560,6 +608,10 @@ class LinksAwakeningContext(CommonContext):
|
||||
|
||||
while self.client.auth == None:
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
# Just return if we're closing
|
||||
if self.exit_event.is_set():
|
||||
return
|
||||
self.auth = self.client.auth
|
||||
await self.send_connect()
|
||||
|
||||
@@ -567,16 +619,40 @@ class LinksAwakeningContext(CommonContext):
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
self.slot_data = args.get("slot_data", {})
|
||||
|
||||
# This is sent to magpie over local websocket to make its own connection
|
||||
self.slot_data.update({
|
||||
"server_address": self.server_address,
|
||||
"slot_name": self.player_names[self.slot],
|
||||
"password": self.password,
|
||||
})
|
||||
|
||||
# We can process linked items on already-checked checks now that we have slot_data
|
||||
if self.client.tracker:
|
||||
checked_checks = set(self.client.tracker.all_checks) - set(self.client.tracker.remaining_checks)
|
||||
self.add_linked_items(checked_checks)
|
||||
|
||||
# TODO - use watcher_event
|
||||
if cmd == "ReceivedItems":
|
||||
for index, item in enumerate(args["items"], start=args["index"]):
|
||||
self.client.recvd_checks[index] = item
|
||||
|
||||
if cmd == "Retrieved" and self.magpie_enabled and self.slot_storage_key in args["keys"]:
|
||||
self.client.gps_tracker.receive_found_entrances(args["keys"][self.slot_storage_key])
|
||||
|
||||
if cmd == "SetReply" and self.magpie_enabled and args["key"] == self.slot_storage_key:
|
||||
self.client.gps_tracker.receive_found_entrances(args["value"])
|
||||
|
||||
async def sync(self):
|
||||
sync_msg = [{'cmd': 'Sync'}]
|
||||
await self.send_msgs(sync_msg)
|
||||
|
||||
def add_linked_items(self, checks: typing.List[Check]):
|
||||
for check in checks:
|
||||
if check.value and check.linkedItem:
|
||||
linkedItem = check.linkedItem
|
||||
if 'condition' not in linkedItem or (self.slot_data and linkedItem['condition'](self.slot_data)):
|
||||
self.client.item_tracker.setExtraItem(check.linkedItem['item'], check.linkedItem['qty'])
|
||||
|
||||
item_id_lookup = get_locations_to_id()
|
||||
|
||||
async def run_game_loop(self):
|
||||
@@ -585,6 +661,8 @@ class LinksAwakeningContext(CommonContext):
|
||||
checkMetadataTable[check.id])] for check in ladxr_checks]
|
||||
self.new_checks(checks, [check.id for check in ladxr_checks])
|
||||
|
||||
self.add_linked_items(ladxr_checks)
|
||||
|
||||
async def victory():
|
||||
await self.send_victory()
|
||||
|
||||
@@ -618,21 +696,38 @@ class LinksAwakeningContext(CommonContext):
|
||||
if not self.client.recvd_checks:
|
||||
await self.sync()
|
||||
|
||||
await self.client.wait_and_init_tracker()
|
||||
await self.client.wait_and_init_tracker(self.magpie)
|
||||
|
||||
min_tick_duration = 0.1
|
||||
last_tick = time.time()
|
||||
while True:
|
||||
await self.client.main_tick(on_item_get, victory, deathlink)
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
now = time.time()
|
||||
tick_duration = now - last_tick
|
||||
sleep_duration = max(min_tick_duration - tick_duration, 0)
|
||||
await asyncio.sleep(sleep_duration)
|
||||
|
||||
last_tick = now
|
||||
|
||||
if self.last_resend + 5.0 < now:
|
||||
self.last_resend = now
|
||||
await self.send_checks()
|
||||
await self.check_locations(self.found_checks)
|
||||
if self.magpie_enabled:
|
||||
try:
|
||||
self.magpie.set_checks(self.client.tracker.all_checks)
|
||||
await self.magpie.set_item_tracker(self.client.item_tracker)
|
||||
await self.magpie.send_gps(self.client.gps_tracker)
|
||||
self.magpie.slot_data = self.slot_data
|
||||
if self.slot_data and "slot_data" in self.magpie.features and not self.magpie.has_sent_slot_data:
|
||||
self.magpie.slot_data = self.slot_data
|
||||
await self.magpie.send_slot_data()
|
||||
|
||||
if self.client.gps_tracker.needs_found_entrances:
|
||||
await self.request_found_entrances()
|
||||
self.client.gps_tracker.needs_found_entrances = False
|
||||
|
||||
new_entrances = await self.magpie.send_gps(self.client.gps_tracker)
|
||||
if new_entrances:
|
||||
await self.send_new_entrances(new_entrances)
|
||||
except Exception:
|
||||
# Don't let magpie errors take out the client
|
||||
pass
|
||||
@@ -643,8 +738,8 @@ class LinksAwakeningContext(CommonContext):
|
||||
await asyncio.sleep(1.0)
|
||||
|
||||
def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_options()["ladx_options"].get("rom_start", True))
|
||||
auto_start = LinksAwakeningWorld.settings.rom_start
|
||||
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
@@ -701,6 +796,6 @@ async def main():
|
||||
await ctx.shutdown()
|
||||
|
||||
if __name__ == '__main__':
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
@@ -33,10 +33,15 @@ WINDOW_MIN_HEIGHT = 525
|
||||
WINDOW_MIN_WIDTH = 425
|
||||
|
||||
class AdjusterWorld(object):
|
||||
class AdjusterSubWorld(object):
|
||||
def __init__(self, random):
|
||||
self.random = random
|
||||
|
||||
def __init__(self, sprite_pool):
|
||||
import random
|
||||
self.sprite_pool = {1: sprite_pool}
|
||||
self.per_slot_randoms = {1: random}
|
||||
self.worlds = {1: self.AdjusterSubWorld(random)}
|
||||
|
||||
|
||||
class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
|
||||
@@ -370,7 +370,7 @@ if __name__ == "__main__":
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
70
Main.py
70
Main.py
@@ -7,14 +7,13 @@ import tempfile
|
||||
import time
|
||||
import zipfile
|
||||
import zlib
|
||||
from typing import Dict, List, Optional, Set, Tuple, Union
|
||||
|
||||
import worlds
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, distribute_planned, \
|
||||
flood_items
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, flood_items, \
|
||||
parse_planned_blocks, distribute_planned_blocks, resolve_early_locations_for_planned
|
||||
from Options import StartInventoryPool
|
||||
from Utils import __version__, output_path, version_tuple, get_settings
|
||||
from Utils import __version__, output_path, version_tuple
|
||||
from settings import get_settings
|
||||
from worlds import AutoWorld
|
||||
from worlds.generic.Rules import exclusion_rules, locality_rules
|
||||
@@ -22,7 +21,7 @@ from worlds.generic.Rules import exclusion_rules, locality_rules
|
||||
__all__ = ["main"]
|
||||
|
||||
|
||||
def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = None):
|
||||
def main(args, seed=None, baked_server_options: dict[str, object] | None = None):
|
||||
if not baked_server_options:
|
||||
baked_server_options = get_settings().server_options.as_dict()
|
||||
assert isinstance(baked_server_options, dict)
|
||||
@@ -37,9 +36,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
logger = logging.getLogger()
|
||||
multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
multiworld.plando_options = args.plando_options
|
||||
multiworld.plando_items = args.plando_items.copy()
|
||||
multiworld.plando_texts = args.plando_texts.copy()
|
||||
multiworld.plando_connections = args.plando_connections.copy()
|
||||
multiworld.game = args.game.copy()
|
||||
multiworld.player_name = args.name.copy()
|
||||
multiworld.sprite = args.sprite.copy()
|
||||
@@ -56,32 +52,18 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
|
||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||
|
||||
max_item = 0
|
||||
max_location = 0
|
||||
for cls in AutoWorld.AutoWorldRegister.world_types.values():
|
||||
if cls.item_id_to_name:
|
||||
max_item = max(max_item, max(cls.item_id_to_name))
|
||||
max_location = max(max_location, max(cls.location_id_to_name))
|
||||
|
||||
item_digits = len(str(max_item))
|
||||
location_digits = len(str(max_location))
|
||||
item_count = len(str(max(len(cls.item_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
|
||||
location_count = len(str(max(len(cls.location_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
|
||||
del max_item, max_location
|
||||
|
||||
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
|
||||
if not cls.hidden and len(cls.item_names) > 0:
|
||||
logger.info(f" {name:{longest_name}}: {len(cls.item_names):{item_count}} "
|
||||
f"Items (IDs: {min(cls.item_id_to_name):{item_digits}} - "
|
||||
f"{max(cls.item_id_to_name):{item_digits}}) | "
|
||||
f"{len(cls.location_names):{location_count}} "
|
||||
f"Locations (IDs: {min(cls.location_id_to_name):{location_digits}} - "
|
||||
f"{max(cls.location_id_to_name):{location_digits}})")
|
||||
logger.info(f" {name:{longest_name}}: Items: {len(cls.item_names):{item_count}} | "
|
||||
f"Locations: {len(cls.location_names):{location_count}}")
|
||||
|
||||
del item_digits, location_digits, item_count, location_count
|
||||
del item_count, location_count
|
||||
|
||||
# This assertion method should not be necessary to run if we are not outputting any multidata.
|
||||
if not args.skip_output:
|
||||
if not args.skip_output and not args.spoiler_only:
|
||||
AutoWorld.call_stage(multiworld, "assert_generate")
|
||||
|
||||
AutoWorld.call_all(multiworld, "generate_early")
|
||||
@@ -148,13 +130,16 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
else:
|
||||
multiworld.worlds[1].options.non_local_items.value = set()
|
||||
multiworld.worlds[1].options.local_items.value = set()
|
||||
|
||||
|
||||
multiworld.plando_item_blocks = parse_planned_blocks(multiworld)
|
||||
|
||||
AutoWorld.call_all(multiworld, "connect_entrances")
|
||||
AutoWorld.call_all(multiworld, "generate_basic")
|
||||
|
||||
# remove starting inventory from pool items.
|
||||
# Because some worlds don't actually create items during create_items this has to be as late as possible.
|
||||
fallback_inventory = StartInventoryPool({})
|
||||
depletion_pool: Dict[int, Dict[str, int]] = {
|
||||
depletion_pool: dict[int, dict[str, int]] = {
|
||||
player: getattr(multiworld.worlds[player].options, "start_inventory_from_pool", fallback_inventory).value.copy()
|
||||
for player in multiworld.player_ids
|
||||
}
|
||||
@@ -163,7 +148,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
}
|
||||
|
||||
if target_per_player:
|
||||
new_itempool: List[Item] = []
|
||||
new_itempool: list[Item] = []
|
||||
|
||||
# Make new itempool with start_inventory_from_pool items removed
|
||||
for item in multiworld.itempool:
|
||||
@@ -192,8 +177,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
multiworld._all_state = None
|
||||
|
||||
logger.info("Running Item Plando.")
|
||||
|
||||
distribute_planned(multiworld)
|
||||
resolve_early_locations_for_planned(multiworld)
|
||||
distribute_planned_blocks(multiworld, [x for player in multiworld.plando_item_blocks
|
||||
for x in multiworld.plando_item_blocks[player]])
|
||||
|
||||
logger.info('Running Pre Main Fill.')
|
||||
|
||||
@@ -223,6 +209,15 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
logger.info(f'Beginning output...')
|
||||
outfilebase = 'AP_' + multiworld.seed_name
|
||||
|
||||
if args.spoiler_only:
|
||||
if args.spoiler > 1:
|
||||
logger.info('Calculating playthrough.')
|
||||
multiworld.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||
|
||||
multiworld.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
|
||||
logger.info('Done. Skipped multidata modification. Total time: %s', time.perf_counter() - start)
|
||||
return multiworld
|
||||
|
||||
output = tempfile.TemporaryDirectory()
|
||||
with output as temp_dir:
|
||||
output_players = [player for player in multiworld.player_ids if AutoWorld.World.generate_output.__code__
|
||||
@@ -237,7 +232,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
pool.submit(AutoWorld.call_single, multiworld, "generate_output", player, temp_dir))
|
||||
|
||||
# collect ER hint info
|
||||
er_hint_data: Dict[int, Dict[int, str]] = {}
|
||||
er_hint_data: dict[int, dict[int, str]] = {}
|
||||
AutoWorld.call_all(multiworld, 'extend_hint_information', er_hint_data)
|
||||
|
||||
def write_multidata():
|
||||
@@ -278,7 +273,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for player in multiworld.groups[location.item.player]["players"]:
|
||||
precollected_hints[player].add(hint)
|
||||
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
|
||||
locations_data: dict[int, dict[int, tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
|
||||
for location in multiworld.get_filled_locations():
|
||||
if type(location.address) == int:
|
||||
assert location.item.code is not None, "item code None should be event, " \
|
||||
@@ -305,13 +300,14 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
game_world.game: worlds.network_data_package["games"][game_world.game]
|
||||
for game_world in multiworld.worlds.values()
|
||||
}
|
||||
data_package["Archipelago"] = worlds.network_data_package["games"]["Archipelago"]
|
||||
|
||||
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
|
||||
checks_in_area: dict[int, dict[str, int | list[int]]] = {}
|
||||
|
||||
# get spheres -> filter address==None -> skip empty
|
||||
spheres: List[Dict[int, Set[int]]] = []
|
||||
spheres: list[dict[int, set[int]]] = []
|
||||
for sphere in multiworld.get_sendable_spheres():
|
||||
current_sphere: Dict[int, Set[int]] = collections.defaultdict(set)
|
||||
current_sphere: dict[int, set[int]] = collections.defaultdict(set)
|
||||
for sphere_location in sphere:
|
||||
current_sphere[sphere_location.player].add(sphere_location.address)
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ import requests
|
||||
|
||||
import Utils
|
||||
from Utils import is_windows
|
||||
from settings import get_settings
|
||||
|
||||
atexit.register(input, "Press enter to exit.")
|
||||
|
||||
@@ -147,9 +148,11 @@ def find_jdk(version: str) -> str:
|
||||
if os.path.isfile(jdk_exe):
|
||||
return jdk_exe
|
||||
else:
|
||||
jdk_exe = shutil.which(options["minecraft_options"].get("java", "java"))
|
||||
jdk_exe = shutil.which(options.java)
|
||||
if not jdk_exe:
|
||||
raise Exception("Could not find Java. Is Java installed on the system?")
|
||||
jdk_exe = shutil.which("java") # try to fall back to system java
|
||||
if not jdk_exe:
|
||||
raise Exception("Could not find Java. Is Java installed on the system?")
|
||||
return jdk_exe
|
||||
|
||||
|
||||
@@ -285,8 +288,8 @@ if __name__ == '__main__':
|
||||
# Change to executable's working directory
|
||||
os.chdir(os.path.abspath(os.path.dirname(sys.argv[0])))
|
||||
|
||||
options = Utils.get_options()
|
||||
channel = args.channel or options["minecraft_options"]["release_channel"]
|
||||
options = get_settings().minecraft_options
|
||||
channel = args.channel or options.release_channel
|
||||
apmc_data = None
|
||||
data_version = args.data_version or None
|
||||
|
||||
@@ -299,8 +302,8 @@ if __name__ == '__main__':
|
||||
|
||||
versions = get_minecraft_versions(data_version, channel)
|
||||
|
||||
forge_dir = options["minecraft_options"]["forge_directory"]
|
||||
max_heap = options["minecraft_options"]["max_heap_size"]
|
||||
forge_dir = options.forge_directory
|
||||
max_heap = options.max_heap_size
|
||||
forge_version = args.forge or versions["forge"]
|
||||
java_version = args.java or versions["java"]
|
||||
mod_url = versions["url"]
|
||||
|
||||
154
MultiServer.py
154
MultiServer.py
@@ -28,9 +28,11 @@ ModuleUpdate.update()
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import ssl
|
||||
from NetUtils import ServerConnection
|
||||
|
||||
import websockets
|
||||
import colorama
|
||||
import websockets
|
||||
from websockets.extensions.permessage_deflate import PerMessageDeflate
|
||||
try:
|
||||
# ponyorm is a requirement for webhost, not default server, so may not be importable
|
||||
from pony.orm.dbapiprovider import OperationalError
|
||||
@@ -44,8 +46,9 @@ from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, Networ
|
||||
SlotType, LocationStore, Hint, HintStatus
|
||||
from BaseClasses import ItemClassification
|
||||
|
||||
min_client_version = Version(0, 1, 6)
|
||||
colorama.init()
|
||||
|
||||
min_client_version = Version(0, 5, 0)
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
|
||||
def remove_from_list(container, value):
|
||||
@@ -64,9 +67,13 @@ def pop_from_container(container, value):
|
||||
return container
|
||||
|
||||
|
||||
def update_dict(dictionary, entries):
|
||||
dictionary.update(entries)
|
||||
return dictionary
|
||||
def update_container_unique(container, entries):
|
||||
if isinstance(container, list):
|
||||
existing_container_as_set = set(container)
|
||||
container.extend([entry for entry in entries if entry not in existing_container_as_set])
|
||||
else:
|
||||
container.update(entries)
|
||||
return container
|
||||
|
||||
|
||||
def queue_gc():
|
||||
@@ -107,7 +114,7 @@ modify_functions = {
|
||||
# lists/dicts:
|
||||
"remove": remove_from_list,
|
||||
"pop": pop_from_container,
|
||||
"update": update_dict,
|
||||
"update": update_container_unique,
|
||||
}
|
||||
|
||||
|
||||
@@ -119,13 +126,14 @@ def get_saving_second(seed_name: str, interval: int = 60) -> int:
|
||||
|
||||
class Client(Endpoint):
|
||||
version = Version(0, 0, 0)
|
||||
tags: typing.List[str] = []
|
||||
tags: typing.List[str]
|
||||
remote_items: bool
|
||||
remote_start_inventory: bool
|
||||
no_items: bool
|
||||
no_locations: bool
|
||||
no_text: bool
|
||||
|
||||
def __init__(self, socket: websockets.WebSocketServerProtocol, ctx: Context):
|
||||
def __init__(self, socket: "ServerConnection", ctx: Context) -> None:
|
||||
super().__init__(socket)
|
||||
self.auth = False
|
||||
self.team = None
|
||||
@@ -175,6 +183,7 @@ class Context:
|
||||
"compatibility": int}
|
||||
# team -> slot id -> list of clients authenticated to slot.
|
||||
clients: typing.Dict[int, typing.Dict[int, typing.List[Client]]]
|
||||
endpoints: list[Client]
|
||||
locations: LocationStore # typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
|
||||
location_checks: typing.Dict[typing.Tuple[int, int], typing.Set[int]]
|
||||
hints_used: typing.Dict[typing.Tuple[int, int], int]
|
||||
@@ -364,18 +373,28 @@ class Context:
|
||||
return True
|
||||
|
||||
def broadcast_all(self, msgs: typing.List[dict]):
|
||||
msgs = self.dumper(msgs)
|
||||
endpoints = (endpoint for endpoint in self.endpoints if endpoint.auth)
|
||||
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
|
||||
msg_is_text = all(msg["cmd"] == "PrintJSON" for msg in msgs)
|
||||
data = self.dumper(msgs)
|
||||
endpoints = (
|
||||
endpoint
|
||||
for endpoint in self.endpoints
|
||||
if endpoint.auth and not (msg_is_text and endpoint.no_text)
|
||||
)
|
||||
async_start(self.broadcast_send_encoded_msgs(endpoints, data))
|
||||
|
||||
def broadcast_text_all(self, text: str, additional_arguments: dict = {}):
|
||||
self.logger.info("Notice (all): %s" % text)
|
||||
self.broadcast_all([{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
|
||||
|
||||
def broadcast_team(self, team: int, msgs: typing.List[dict]):
|
||||
msgs = self.dumper(msgs)
|
||||
endpoints = (endpoint for endpoint in itertools.chain.from_iterable(self.clients[team].values()))
|
||||
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
|
||||
msg_is_text = all(msg["cmd"] == "PrintJSON" for msg in msgs)
|
||||
data = self.dumper(msgs)
|
||||
endpoints = (
|
||||
endpoint
|
||||
for endpoint in itertools.chain.from_iterable(self.clients[team].values())
|
||||
if not (msg_is_text and endpoint.no_text)
|
||||
)
|
||||
async_start(self.broadcast_send_encoded_msgs(endpoints, data))
|
||||
|
||||
def broadcast(self, endpoints: typing.Iterable[Client], msgs: typing.List[dict]):
|
||||
msgs = self.dumper(msgs)
|
||||
@@ -389,13 +408,13 @@ class Context:
|
||||
await on_client_disconnected(self, endpoint)
|
||||
|
||||
def notify_client(self, client: Client, text: str, additional_arguments: dict = {}):
|
||||
if not client.auth:
|
||||
if not client.auth or client.no_text:
|
||||
return
|
||||
self.logger.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
|
||||
async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}]))
|
||||
|
||||
def notify_client_multiple(self, client: Client, texts: typing.List[str], additional_arguments: dict = {}):
|
||||
if not client.auth:
|
||||
if not client.auth or client.no_text:
|
||||
return
|
||||
async_start(self.send_msgs(client,
|
||||
[{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}
|
||||
@@ -439,12 +458,16 @@ class Context:
|
||||
self.generator_version = Version(*decoded_obj["version"])
|
||||
clients_ver = decoded_obj["minimum_versions"].get("clients", {})
|
||||
self.minimum_client_versions = {}
|
||||
if self.generator_version < Version(0, 6, 2):
|
||||
min_version = Version(0, 1, 6)
|
||||
else:
|
||||
min_version = min_client_version
|
||||
for player, version in clients_ver.items():
|
||||
self.minimum_client_versions[player] = max(Version(*version), min_client_version)
|
||||
self.minimum_client_versions[player] = max(Version(*version), min_version)
|
||||
|
||||
self.slot_info = decoded_obj["slot_info"]
|
||||
self.games = {slot: slot_info.game for slot, slot_info in self.slot_info.items()}
|
||||
self.groups = {slot: slot_info.group_members for slot, slot_info in self.slot_info.items()
|
||||
self.groups = {slot: set(slot_info.group_members) for slot, slot_info in self.slot_info.items()
|
||||
if slot_info.type == SlotType.group}
|
||||
|
||||
self.clients = {0: {}}
|
||||
@@ -743,23 +766,24 @@ class Context:
|
||||
concerns[player].append(data)
|
||||
if not hint.local and data not in concerns[hint.finding_player]:
|
||||
concerns[hint.finding_player].append(data)
|
||||
# remember hints in all cases
|
||||
|
||||
# since hints are bidirectional, finding player and receiving player,
|
||||
# we can check once if hint already exists
|
||||
if hint not in self.hints[team, hint.finding_player]:
|
||||
self.hints[team, hint.finding_player].add(hint)
|
||||
new_hint_events.add(hint.finding_player)
|
||||
for player in self.slot_set(hint.receiving_player):
|
||||
self.hints[team, player].add(hint)
|
||||
new_hint_events.add(player)
|
||||
# only remember hints that were not already found at the time of creation
|
||||
if not hint.found:
|
||||
# since hints are bidirectional, finding player and receiving player,
|
||||
# we can check once if hint already exists
|
||||
if hint not in self.hints[team, hint.finding_player]:
|
||||
self.hints[team, hint.finding_player].add(hint)
|
||||
new_hint_events.add(hint.finding_player)
|
||||
for player in self.slot_set(hint.receiving_player):
|
||||
self.hints[team, player].add(hint)
|
||||
new_hint_events.add(player)
|
||||
|
||||
self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
|
||||
for slot in new_hint_events:
|
||||
self.on_new_hint(team, slot)
|
||||
for slot, hint_data in concerns.items():
|
||||
if recipients is None or slot in recipients:
|
||||
clients = self.clients[team].get(slot)
|
||||
clients = filter(lambda c: not c.no_text, self.clients[team].get(slot, []))
|
||||
if not clients:
|
||||
continue
|
||||
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player != slot)]
|
||||
@@ -768,7 +792,7 @@ class Context:
|
||||
|
||||
def get_hint(self, team: int, finding_player: int, seeked_location: int) -> typing.Optional[Hint]:
|
||||
for hint in self.hints[team, finding_player]:
|
||||
if hint.location == seeked_location:
|
||||
if hint.location == seeked_location and hint.finding_player == finding_player:
|
||||
return hint
|
||||
return None
|
||||
|
||||
@@ -818,7 +842,7 @@ def update_aliases(ctx: Context, team: int):
|
||||
async_start(ctx.send_encoded_msgs(client, cmd))
|
||||
|
||||
|
||||
async def server(websocket, path: str = "/", ctx: Context = None):
|
||||
async def server(websocket: "ServerConnection", path: str = "/", ctx: Context = None) -> None:
|
||||
client = Client(websocket, ctx)
|
||||
ctx.endpoints.append(client)
|
||||
|
||||
@@ -909,6 +933,10 @@ async def on_client_joined(ctx: Context, client: Client):
|
||||
"If your client supports it, "
|
||||
"you may have additional local commands you can list with /help.",
|
||||
{"type": "Tutorial"})
|
||||
if not any(isinstance(extension, PerMessageDeflate) for extension in client.socket.extensions):
|
||||
ctx.notify_client(client, "Warning: your client does not support compressed websocket connections! "
|
||||
"It may stop working in the future. If you are a player, please report this to the "
|
||||
"client's developer.")
|
||||
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
|
||||
|
||||
@@ -1059,21 +1087,37 @@ def send_items_to(ctx: Context, team: int, target_slot: int, *items: NetworkItem
|
||||
|
||||
def register_location_checks(ctx: Context, team: int, slot: int, locations: typing.Iterable[int],
|
||||
count_activity: bool = True):
|
||||
slot_locations = ctx.locations[slot]
|
||||
new_locations = set(locations) - ctx.location_checks[team, slot]
|
||||
new_locations.intersection_update(ctx.locations[slot]) # ignore location IDs unknown to this multidata
|
||||
new_locations.intersection_update(slot_locations) # ignore location IDs unknown to this multidata
|
||||
if new_locations:
|
||||
if count_activity:
|
||||
ctx.client_activity_timers[team, slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
|
||||
sortable: list[tuple[int, int, int, int]] = []
|
||||
for location in new_locations:
|
||||
item_id, target_player, flags = ctx.locations[slot][location]
|
||||
# extract all fields to avoid runtime overhead in LocationStore
|
||||
item_id, target_player, flags = slot_locations[location]
|
||||
# sort/group by receiver and item
|
||||
sortable.append((target_player, item_id, location, flags))
|
||||
|
||||
info_texts: list[dict[str, typing.Any]] = []
|
||||
for target_player, item_id, location, flags in sorted(sortable):
|
||||
new_item = NetworkItem(item_id, location, slot, flags)
|
||||
send_items_to(ctx, team, target_player, new_item)
|
||||
|
||||
ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % (
|
||||
team + 1, ctx.player_names[(team, slot)], ctx.item_names[ctx.slot_info[target_player].game][item_id],
|
||||
ctx.player_names[(team, target_player)], ctx.location_names[ctx.slot_info[slot].game][location]))
|
||||
info_text = json_format_send_event(new_item, target_player)
|
||||
ctx.broadcast_team(team, [info_text])
|
||||
if len(info_texts) >= 140:
|
||||
# split into chunks that are close to compression window of 64K but not too big on the wire
|
||||
# (roughly 1300-2600 bytes after compression depending on repetitiveness)
|
||||
ctx.broadcast_team(team, info_texts)
|
||||
info_texts.clear()
|
||||
info_texts.append(json_format_send_event(new_item, target_player))
|
||||
ctx.broadcast_team(team, info_texts)
|
||||
del info_texts
|
||||
del sortable
|
||||
|
||||
ctx.location_checks[team, slot] |= new_locations
|
||||
send_new_items(ctx)
|
||||
@@ -1100,7 +1144,7 @@ def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, st
|
||||
seeked_item_id = item if isinstance(item, int) else ctx.item_names_for_game(ctx.games[slot])[item]
|
||||
for finding_player, location_id, item_id, receiving_player, item_flags \
|
||||
in ctx.locations.find_item(slots, seeked_item_id):
|
||||
prev_hint = ctx.get_hint(team, slot, location_id)
|
||||
prev_hint = ctx.get_hint(team, finding_player, location_id)
|
||||
if prev_hint:
|
||||
hints.append(prev_hint)
|
||||
else:
|
||||
@@ -1786,7 +1830,9 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
ctx.clients[team][slot].append(client)
|
||||
client.version = args['version']
|
||||
client.tags = args['tags']
|
||||
client.no_locations = 'TextOnly' in client.tags or 'Tracker' in client.tags
|
||||
client.no_locations = bool(client.tags & _non_game_messages.keys())
|
||||
# set NoText for old PopTracker clients that predate the tag to save traffic
|
||||
client.no_text = "NoText" in client.tags or ("PopTracker" in client.tags and client.version < (0, 5, 1))
|
||||
connected_packet = {
|
||||
"cmd": "Connected",
|
||||
"team": client.team, "slot": client.slot,
|
||||
@@ -1858,7 +1904,10 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
old_tags = client.tags
|
||||
client.tags = args["tags"]
|
||||
if set(old_tags) != set(client.tags):
|
||||
client.no_locations = 'TextOnly' in client.tags or 'Tracker' in client.tags
|
||||
client.no_locations = bool(client.tags & _non_game_messages.keys())
|
||||
client.no_text = "NoText" in client.tags or (
|
||||
"PopTracker" in client.tags and client.version < (0, 5, 1)
|
||||
)
|
||||
ctx.broadcast_text_all(
|
||||
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has changed tags "
|
||||
f"from {old_tags} to {client.tags}.",
|
||||
@@ -1887,7 +1936,8 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
for location in args["locations"]:
|
||||
if type(location) is not int:
|
||||
await ctx.send_msgs(client,
|
||||
[{'cmd': 'InvalidPacket', "type": "arguments", "text": 'LocationScouts',
|
||||
[{'cmd': 'InvalidPacket', "type": "arguments",
|
||||
"text": 'Locations has to be a list of integers',
|
||||
"original_cmd": cmd}])
|
||||
return
|
||||
|
||||
@@ -1937,14 +1987,21 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
new_hint = new_hint.re_prioritize(ctx, status)
|
||||
if hint == new_hint:
|
||||
return
|
||||
ctx.replace_hint(client.team, hint.finding_player, hint, new_hint)
|
||||
ctx.replace_hint(client.team, hint.receiving_player, hint, new_hint)
|
||||
|
||||
concerning_slots = ctx.slot_set(hint.receiving_player) | {hint.finding_player}
|
||||
for slot in concerning_slots:
|
||||
ctx.replace_hint(client.team, slot, hint, new_hint)
|
||||
ctx.save()
|
||||
ctx.on_changed_hints(client.team, hint.finding_player)
|
||||
ctx.on_changed_hints(client.team, hint.receiving_player)
|
||||
|
||||
for slot in concerning_slots:
|
||||
ctx.on_changed_hints(client.team, slot)
|
||||
|
||||
elif cmd == 'StatusUpdate':
|
||||
update_client_status(ctx, client, args["status"])
|
||||
if client.no_locations and args["status"] == ClientStatus.CLIENT_GOAL:
|
||||
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd",
|
||||
"text": "Trackers can't register Goal Complete",
|
||||
"original_cmd": cmd}])
|
||||
else:
|
||||
update_client_status(ctx, client, args["status"])
|
||||
|
||||
elif cmd == 'Say':
|
||||
if "text" not in args or type(args["text"]) is not str or not args["text"].isprintable():
|
||||
@@ -1990,12 +2047,13 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
args["cmd"] = "SetReply"
|
||||
value = ctx.stored_data.get(args["key"], args.get("default", 0))
|
||||
args["original_value"] = copy.copy(value)
|
||||
args["slot"] = client.slot
|
||||
for operation in args["operations"]:
|
||||
func = modify_functions[operation["operation"]]
|
||||
value = func(value, operation["value"])
|
||||
ctx.stored_data[args["key"]] = args["value"] = value
|
||||
targets = set(ctx.stored_data_notification_clients[args["key"]])
|
||||
if args.get("want_reply", True):
|
||||
if args.get("want_reply", False):
|
||||
targets.add(client)
|
||||
if targets:
|
||||
ctx.broadcast(targets, [args])
|
||||
@@ -2370,8 +2428,10 @@ async def console(ctx: Context):
|
||||
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
from settings import get_settings
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
defaults = Utils.get_settings()["server_options"].as_dict()
|
||||
defaults = get_settings().server_options.as_dict()
|
||||
parser.add_argument('multidata', nargs="?", default=defaults["multidata"])
|
||||
parser.add_argument('--host', default=defaults["host"])
|
||||
parser.add_argument('--port', default=defaults["port"], type=int)
|
||||
|
||||
11
NetUtils.py
11
NetUtils.py
@@ -5,17 +5,18 @@ import enum
|
||||
import warnings
|
||||
from json import JSONEncoder, JSONDecoder
|
||||
|
||||
import websockets
|
||||
if typing.TYPE_CHECKING:
|
||||
from websockets import WebSocketServerProtocol as ServerConnection
|
||||
|
||||
from Utils import ByValue, Version
|
||||
|
||||
|
||||
class HintStatus(enum.IntEnum):
|
||||
HINT_FOUND = 0
|
||||
HINT_UNSPECIFIED = 1
|
||||
class HintStatus(ByValue, enum.IntEnum):
|
||||
HINT_UNSPECIFIED = 0
|
||||
HINT_NO_PRIORITY = 10
|
||||
HINT_AVOID = 20
|
||||
HINT_PRIORITY = 30
|
||||
HINT_FOUND = 40
|
||||
|
||||
|
||||
class JSONMessagePart(typing.TypedDict, total=False):
|
||||
@@ -151,7 +152,7 @@ decode = JSONDecoder(object_hook=_object_hook).decode
|
||||
|
||||
|
||||
class Endpoint:
|
||||
socket: websockets.WebSocketServerProtocol
|
||||
socket: "ServerConnection"
|
||||
|
||||
def __init__(self, socket):
|
||||
self.socket = socket
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
import tkinter as tk
|
||||
import argparse
|
||||
import logging
|
||||
import random
|
||||
import os
|
||||
import zipfile
|
||||
from itertools import chain
|
||||
@@ -197,7 +196,6 @@ def set_icon(window):
|
||||
def adjust(args):
|
||||
# Create a fake multiworld and OOTWorld to use as a base
|
||||
multiworld = MultiWorld(1)
|
||||
multiworld.per_slot_randoms = {1: random}
|
||||
ootworld = OOTWorld(multiworld, 1)
|
||||
# Set options in the fake OOTWorld
|
||||
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
|
||||
|
||||
@@ -12,6 +12,7 @@ from CommonClient import CommonContext, server_loop, gui_enabled, \
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from worlds import network_data_package
|
||||
from worlds.oot import OOTWorld
|
||||
from worlds.oot.Rom import Rom, compress_rom_file
|
||||
from worlds.oot.N64Patch import apply_patch_file
|
||||
from worlds.oot.Utils import data_path
|
||||
@@ -280,7 +281,7 @@ async def n64_sync_task(ctx: OoTContext):
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_options()["oot_options"].get("rom_start", True)
|
||||
auto_start = OOTWorld.settings.rom_start
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
@@ -295,7 +296,7 @@ async def patch_and_run_game(apz5_file):
|
||||
decomp_path = base_name + '-decomp.z64'
|
||||
comp_path = base_name + '.z64'
|
||||
# Load vanilla ROM, patch file, compress ROM
|
||||
rom_file_name = Utils.get_options()["oot_options"]["rom_file"]
|
||||
rom_file_name = OOTWorld.settings.rom_file
|
||||
rom = Rom(rom_file_name)
|
||||
|
||||
sub_file = None
|
||||
@@ -346,7 +347,7 @@ if __name__ == '__main__':
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
291
Options.py
291
Options.py
@@ -1,6 +1,7 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import abc
|
||||
import collections
|
||||
import functools
|
||||
import logging
|
||||
import math
|
||||
@@ -23,6 +24,12 @@ if typing.TYPE_CHECKING:
|
||||
import pathlib
|
||||
|
||||
|
||||
def roll_percentage(percentage: int | float) -> bool:
|
||||
"""Roll a percentage chance.
|
||||
percentage is expected to be in range [0, 100]"""
|
||||
return random.random() < (float(percentage) / 100)
|
||||
|
||||
|
||||
class OptionError(ValueError):
|
||||
pass
|
||||
|
||||
@@ -137,7 +144,7 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
If this is False, the docstring is instead interpreted as plain text, and
|
||||
displayed as-is on the WebHost with whitespace preserved.
|
||||
|
||||
If this is None, it inherits the value of `World.rich_text_options_doc`. For
|
||||
If this is None, it inherits the value of `WebWorld.rich_text_options_doc`. For
|
||||
backwards compatibility, this defaults to False, but worlds are encouraged to
|
||||
set it to True and use reStructuredText for their Option documentation.
|
||||
|
||||
@@ -689,9 +696,9 @@ class Range(NumericOption):
|
||||
@classmethod
|
||||
def weighted_range(cls, text) -> Range:
|
||||
if text == "random-low":
|
||||
return cls(cls.triangular(cls.range_start, cls.range_end, cls.range_start))
|
||||
return cls(cls.triangular(cls.range_start, cls.range_end, 0.0))
|
||||
elif text == "random-high":
|
||||
return cls(cls.triangular(cls.range_start, cls.range_end, cls.range_end))
|
||||
return cls(cls.triangular(cls.range_start, cls.range_end, 1.0))
|
||||
elif text == "random-middle":
|
||||
return cls(cls.triangular(cls.range_start, cls.range_end))
|
||||
elif text.startswith("random-range-"):
|
||||
@@ -717,11 +724,11 @@ class Range(NumericOption):
|
||||
f"{random_range[0]}-{random_range[1]} is outside allowed range "
|
||||
f"{cls.range_start}-{cls.range_end} for option {cls.__name__}")
|
||||
if text.startswith("random-range-low"):
|
||||
return cls(cls.triangular(random_range[0], random_range[1], random_range[0]))
|
||||
return cls(cls.triangular(random_range[0], random_range[1], 0.0))
|
||||
elif text.startswith("random-range-middle"):
|
||||
return cls(cls.triangular(random_range[0], random_range[1]))
|
||||
elif text.startswith("random-range-high"):
|
||||
return cls(cls.triangular(random_range[0], random_range[1], random_range[1]))
|
||||
return cls(cls.triangular(random_range[0], random_range[1], 1.0))
|
||||
else:
|
||||
return cls(random.randint(random_range[0], random_range[1]))
|
||||
|
||||
@@ -739,8 +746,16 @@ class Range(NumericOption):
|
||||
return str(self.value)
|
||||
|
||||
@staticmethod
|
||||
def triangular(lower: int, end: int, tri: typing.Optional[int] = None) -> int:
|
||||
return int(round(random.triangular(lower, end, tri), 0))
|
||||
def triangular(lower: int, end: int, tri: float = 0.5) -> int:
|
||||
"""
|
||||
Integer triangular distribution for `lower` inclusive to `end` inclusive.
|
||||
|
||||
Expects `lower <= end` and `0.0 <= tri <= 1.0`. The result of other inputs is undefined.
|
||||
"""
|
||||
# Use the continuous range [lower, end + 1) to produce an integer result in [lower, end].
|
||||
# random.triangular is actually [a, b] and not [a, b), so there is a very small chance of getting exactly b even
|
||||
# when a != b, so ensure the result is never more than `end`.
|
||||
return min(end, math.floor(random.triangular(0.0, 1.0, tri) * (end - lower + 1) + lower))
|
||||
|
||||
|
||||
class NamedRange(Range):
|
||||
@@ -858,15 +873,49 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mappin
|
||||
def __len__(self) -> int:
|
||||
return self.value.__len__()
|
||||
|
||||
# __getitem__ fallback fails for Counters, so we define this explicitly
|
||||
def __contains__(self, item) -> bool:
|
||||
return item in self.value
|
||||
|
||||
class ItemDict(OptionDict):
|
||||
|
||||
class OptionCounter(OptionDict):
|
||||
min: int | None = None
|
||||
max: int | None = None
|
||||
|
||||
def __init__(self, value: dict[str, int]) -> None:
|
||||
super(OptionCounter, self).__init__(collections.Counter(value))
|
||||
|
||||
def verify(self, world: type[World], player_name: str, plando_options: PlandoOptions) -> None:
|
||||
super(OptionCounter, self).verify(world, player_name, plando_options)
|
||||
|
||||
range_errors = []
|
||||
|
||||
if self.max is not None:
|
||||
range_errors += [
|
||||
f"\"{key}: {value}\" is higher than maximum allowed value {self.max}."
|
||||
for key, value in self.value.items() if value > self.max
|
||||
]
|
||||
|
||||
if self.min is not None:
|
||||
range_errors += [
|
||||
f"\"{key}: {value}\" is lower than minimum allowed value {self.min}."
|
||||
for key, value in self.value.items() if value < self.min
|
||||
]
|
||||
|
||||
if range_errors:
|
||||
range_errors = [f"For option {getattr(self, 'display_name', self)}:"] + range_errors
|
||||
raise OptionError("\n".join(range_errors))
|
||||
|
||||
|
||||
class ItemDict(OptionCounter):
|
||||
verify_item_name = True
|
||||
|
||||
def __init__(self, value: typing.Dict[str, int]):
|
||||
if any(item_count is None for item_count in value.values()):
|
||||
raise Exception("Items must have counts associated with them. Please provide positive integer values in the format \"item\": count .")
|
||||
if any(item_count < 1 for item_count in value.values()):
|
||||
raise Exception("Cannot have non-positive item counts.")
|
||||
min = 0
|
||||
|
||||
def __init__(self, value: dict[str, int]) -> None:
|
||||
# Backwards compatibility: Cull 0s to make "in" checks behave the same as when this wasn't a OptionCounter
|
||||
value = {item_name: amount for item_name, amount in value.items() if amount != 0}
|
||||
|
||||
super(ItemDict, self).__init__(value)
|
||||
|
||||
|
||||
@@ -976,7 +1025,7 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
if isinstance(data, typing.Iterable):
|
||||
for text in data:
|
||||
if isinstance(text, typing.Mapping):
|
||||
if random.random() < float(text.get("percentage", 100)/100):
|
||||
if roll_percentage(text.get("percentage", 100)):
|
||||
at = text.get("at", None)
|
||||
if at is not None:
|
||||
if isinstance(at, dict):
|
||||
@@ -1002,7 +1051,7 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
else:
|
||||
raise OptionError("\"at\" must be a valid string or weighted list of strings!")
|
||||
elif isinstance(text, PlandoText):
|
||||
if random.random() < float(text.percentage/100):
|
||||
if roll_percentage(text.percentage):
|
||||
texts.append(text)
|
||||
else:
|
||||
raise Exception(f"Cannot create plando text from non-dictionary type, got {type(text)}")
|
||||
@@ -1126,7 +1175,7 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
for connection in data:
|
||||
if isinstance(connection, typing.Mapping):
|
||||
percentage = connection.get("percentage", 100)
|
||||
if random.random() < float(percentage / 100):
|
||||
if roll_percentage(percentage):
|
||||
entrance = connection.get("entrance", None)
|
||||
if is_iterable_except_str(entrance):
|
||||
entrance = random.choice(sorted(entrance))
|
||||
@@ -1144,7 +1193,7 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
percentage
|
||||
))
|
||||
elif isinstance(connection, PlandoConnection):
|
||||
if random.random() < float(connection.percentage / 100):
|
||||
if roll_percentage(connection.percentage):
|
||||
value.append(connection)
|
||||
else:
|
||||
raise Exception(f"Cannot create connection from non-Dict type, got {type(connection)}.")
|
||||
@@ -1249,42 +1298,47 @@ class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
progression_balancing: ProgressionBalancing
|
||||
accessibility: Accessibility
|
||||
|
||||
def as_dict(self,
|
||||
*option_names: str,
|
||||
casing: typing.Literal["snake", "camel", "pascal", "kebab"] = "snake",
|
||||
toggles_as_bools: bool = False) -> typing.Dict[str, typing.Any]:
|
||||
def as_dict(
|
||||
self,
|
||||
*option_names: str,
|
||||
casing: typing.Literal["snake", "camel", "pascal", "kebab"] = "snake",
|
||||
toggles_as_bools: bool = False,
|
||||
) -> dict[str, typing.Any]:
|
||||
"""
|
||||
Returns a dictionary of [str, Option.value]
|
||||
|
||||
:param option_names: names of the options to return
|
||||
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
|
||||
:param toggles_as_bools: whether toggle options should be output as bools instead of strings
|
||||
:param option_names: Names of the options to get the values of.
|
||||
:param casing: Casing of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`.
|
||||
:param toggles_as_bools: Whether toggle options should be returned as bools instead of ints.
|
||||
|
||||
:return: A dictionary of each option name to the value of its Option. If the option is an OptionSet, the value
|
||||
will be returned as a sorted list.
|
||||
"""
|
||||
assert option_names, "options.as_dict() was used without any option names."
|
||||
option_results = {}
|
||||
for option_name in option_names:
|
||||
if option_name in type(self).type_hints:
|
||||
if casing == "snake":
|
||||
display_name = option_name
|
||||
elif casing == "camel":
|
||||
split_name = [name.title() for name in option_name.split("_")]
|
||||
split_name[0] = split_name[0].lower()
|
||||
display_name = "".join(split_name)
|
||||
elif casing == "pascal":
|
||||
display_name = "".join([name.title() for name in option_name.split("_")])
|
||||
elif casing == "kebab":
|
||||
display_name = option_name.replace("_", "-")
|
||||
else:
|
||||
raise ValueError(f"{casing} is invalid casing for as_dict. "
|
||||
"Valid names are 'snake', 'camel', 'pascal', 'kebab'.")
|
||||
value = getattr(self, option_name).value
|
||||
if isinstance(value, set):
|
||||
value = sorted(value)
|
||||
elif toggles_as_bools and issubclass(type(self).type_hints[option_name], Toggle):
|
||||
value = bool(value)
|
||||
option_results[display_name] = value
|
||||
else:
|
||||
if option_name not in type(self).type_hints:
|
||||
raise ValueError(f"{option_name} not found in {tuple(type(self).type_hints)}")
|
||||
|
||||
if casing == "snake":
|
||||
display_name = option_name
|
||||
elif casing == "camel":
|
||||
split_name = [name.title() for name in option_name.split("_")]
|
||||
split_name[0] = split_name[0].lower()
|
||||
display_name = "".join(split_name)
|
||||
elif casing == "pascal":
|
||||
display_name = "".join([name.title() for name in option_name.split("_")])
|
||||
elif casing == "kebab":
|
||||
display_name = option_name.replace("_", "-")
|
||||
else:
|
||||
raise ValueError(f"{casing} is invalid casing for as_dict. "
|
||||
"Valid names are 'snake', 'camel', 'pascal', 'kebab'.")
|
||||
value = getattr(self, option_name).value
|
||||
if isinstance(value, set):
|
||||
value = sorted(value)
|
||||
elif toggles_as_bools and issubclass(type(self).type_hints[option_name], Toggle):
|
||||
value = bool(value)
|
||||
option_results[display_name] = value
|
||||
return option_results
|
||||
|
||||
|
||||
@@ -1305,6 +1359,7 @@ class StartInventory(ItemDict):
|
||||
verify_item_name = True
|
||||
display_name = "Start Inventory"
|
||||
rich_text_doc = True
|
||||
max = 10000
|
||||
|
||||
|
||||
class StartInventoryPool(StartInventory):
|
||||
@@ -1420,6 +1475,133 @@ class ItemLinks(OptionList):
|
||||
link["item_pool"] = list(pool)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class PlandoItem:
|
||||
items: list[str] | dict[str, typing.Any]
|
||||
locations: list[str]
|
||||
world: int | str | bool | None | typing.Iterable[str] | set[int] = False
|
||||
from_pool: bool = True
|
||||
force: bool | typing.Literal["silent"] = "silent"
|
||||
count: int | bool | dict[str, int] = False
|
||||
percentage: int = 100
|
||||
|
||||
|
||||
class PlandoItems(Option[typing.List[PlandoItem]]):
|
||||
"""Generic items plando."""
|
||||
default = ()
|
||||
supports_weighting = False
|
||||
display_name = "Plando Items"
|
||||
|
||||
def __init__(self, value: typing.Iterable[PlandoItem]) -> None:
|
||||
self.value = list(deepcopy(value))
|
||||
super().__init__()
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any) -> Option[typing.List[PlandoItem]]:
|
||||
if not isinstance(data, typing.Iterable):
|
||||
raise OptionError(f"Cannot create plando items from non-Iterable type, got {type(data)}")
|
||||
|
||||
value: typing.List[PlandoItem] = []
|
||||
for item in data:
|
||||
if isinstance(item, typing.Mapping):
|
||||
percentage = item.get("percentage", 100)
|
||||
if not isinstance(percentage, int):
|
||||
raise OptionError(f"Plando `percentage` has to be int, not {type(percentage)}.")
|
||||
if not (0 <= percentage <= 100):
|
||||
raise OptionError(f"Plando `percentage` has to be between 0 and 100 (inclusive) not {percentage}.")
|
||||
if roll_percentage(percentage):
|
||||
count = item.get("count", False)
|
||||
items = item.get("items", [])
|
||||
if not items:
|
||||
items = item.get("item", None) # explicitly throw an error here if not present
|
||||
if not items:
|
||||
raise OptionError("You must specify at least one item to place items with plando.")
|
||||
count = 1
|
||||
if isinstance(items, str):
|
||||
items = [items]
|
||||
elif not isinstance(items, (dict, list)):
|
||||
raise OptionError(f"Plando 'items' has to be string, list, or "
|
||||
f"dictionary, not {type(items)}")
|
||||
locations = item.get("locations", [])
|
||||
if not locations:
|
||||
locations = item.get("location", [])
|
||||
if locations:
|
||||
count = 1
|
||||
else:
|
||||
locations = ["Everywhere"]
|
||||
if isinstance(locations, str):
|
||||
locations = [locations]
|
||||
if not isinstance(locations, list):
|
||||
raise OptionError(f"Plando `location` has to be string or list, not {type(locations)}")
|
||||
world = item.get("world", False)
|
||||
from_pool = item.get("from_pool", True)
|
||||
force = item.get("force", "silent")
|
||||
if not isinstance(from_pool, bool):
|
||||
raise OptionError(f"Plando 'from_pool' has to be true or false, not {from_pool!r}.")
|
||||
if not (isinstance(force, bool) or force == "silent"):
|
||||
raise OptionError(f"Plando `force` has to be true or false or `silent`, not {force!r}.")
|
||||
value.append(PlandoItem(items, locations, world, from_pool, force, count, percentage))
|
||||
elif isinstance(item, PlandoItem):
|
||||
if roll_percentage(item.percentage):
|
||||
value.append(item)
|
||||
else:
|
||||
raise OptionError(f"Cannot create plando item from non-Dict type, got {type(item)}.")
|
||||
return cls(value)
|
||||
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
if not self.value:
|
||||
return
|
||||
from BaseClasses import PlandoOptions
|
||||
if not (PlandoOptions.items & plando_options):
|
||||
# plando is disabled but plando options were given so overwrite the options
|
||||
self.value = []
|
||||
logging.warning(f"The plando items module is turned off, "
|
||||
f"so items for {player_name} will be ignored.")
|
||||
else:
|
||||
# filter down item groups
|
||||
for plando in self.value:
|
||||
# confirm a valid count
|
||||
if isinstance(plando.count, dict):
|
||||
if "min" in plando.count and "max" in plando.count:
|
||||
if plando.count["min"] > plando.count["max"]:
|
||||
raise OptionError("Plando cannot have count `min` greater than `max`.")
|
||||
items_copy = plando.items.copy()
|
||||
if isinstance(plando.items, dict):
|
||||
for item in items_copy:
|
||||
if item in world.item_name_groups:
|
||||
value = plando.items.pop(item)
|
||||
group = world.item_name_groups[item]
|
||||
filtered_items = sorted(group.difference(list(plando.items.keys())))
|
||||
if not filtered_items:
|
||||
raise OptionError(f"Plando `items` contains the group \"{item}\" "
|
||||
f"and every item in it. This is not allowed.")
|
||||
if value is True:
|
||||
for key in filtered_items:
|
||||
plando.items[key] = True
|
||||
else:
|
||||
for key in random.choices(filtered_items, k=value):
|
||||
plando.items[key] = plando.items.get(key, 0) + 1
|
||||
else:
|
||||
assert isinstance(plando.items, list) # pycharm can't figure out the hinting without the hint
|
||||
for item in items_copy:
|
||||
if item in world.item_name_groups:
|
||||
plando.items.remove(item)
|
||||
plando.items.extend(sorted(world.item_name_groups[item]))
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: list[PlandoItem]) -> str:
|
||||
return ", ".join(["(%s: %s)" % (item.items, item.locations) for item in value]) #TODO: see what a better way to display would be
|
||||
|
||||
def __getitem__(self, index: typing.SupportsIndex) -> PlandoItem:
|
||||
return self.value.__getitem__(index)
|
||||
|
||||
def __iter__(self) -> typing.Iterator[PlandoItem]:
|
||||
yield from self.value
|
||||
|
||||
def __len__(self) -> int:
|
||||
return len(self.value)
|
||||
|
||||
|
||||
class Removed(FreeText):
|
||||
"""This Option has been Removed."""
|
||||
rich_text_doc = True
|
||||
@@ -1442,6 +1624,7 @@ class PerGameCommonOptions(CommonOptions):
|
||||
exclude_locations: ExcludeLocations
|
||||
priority_locations: PriorityLocations
|
||||
item_links: ItemLinks
|
||||
plando_items: PlandoItems
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -1495,6 +1678,7 @@ def get_option_groups(world: typing.Type[World], visibility_level: Visibility =
|
||||
|
||||
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True) -> None:
|
||||
import os
|
||||
from inspect import cleandoc
|
||||
|
||||
import yaml
|
||||
from jinja2 import Template
|
||||
@@ -1533,19 +1717,21 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
|
||||
# yaml dump may add end of document marker and newlines.
|
||||
return yaml.dump(scalar).replace("...\n", "").strip()
|
||||
|
||||
with open(local_path("data", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
template = Template(file_data)
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden or generate_hidden:
|
||||
option_groups = get_option_groups(world)
|
||||
with open(local_path("data", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
|
||||
res = template.render(
|
||||
option_groups=option_groups,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar,
|
||||
dictify_range=dictify_range,
|
||||
cleandoc=cleandoc,
|
||||
)
|
||||
|
||||
del file_data
|
||||
|
||||
with open(os.path.join(target_folder, get_file_safe_name(game_name) + ".yaml"), "w", encoding="utf-8-sig") as f:
|
||||
f.write(res)
|
||||
|
||||
@@ -1571,10 +1757,11 @@ def dump_player_options(multiworld: MultiWorld) -> None:
|
||||
player_output = {
|
||||
"Game": multiworld.game[player],
|
||||
"Name": multiworld.get_player_name(player),
|
||||
"ID": player,
|
||||
}
|
||||
output.append(player_output)
|
||||
for option_key, option in world.options_dataclass.type_hints.items():
|
||||
if issubclass(Removed, option):
|
||||
if option.visibility == Visibility.none:
|
||||
continue
|
||||
display_name = getattr(option, "display_name", option_key)
|
||||
player_output[display_name] = getattr(world.options, option_key).current_option_name
|
||||
@@ -1583,7 +1770,7 @@ def dump_player_options(multiworld: MultiWorld) -> None:
|
||||
game_option_names.append(display_name)
|
||||
|
||||
with open(output_path(f"generate_{multiworld.seed_name}.csv"), mode="w", newline="") as file:
|
||||
fields = ["Game", "Name", *all_option_names]
|
||||
fields = ["ID", "Game", "Name", *all_option_names]
|
||||
writer = DictWriter(file, fields)
|
||||
writer.writeheader()
|
||||
writer.writerows(output)
|
||||
|
||||
@@ -9,7 +9,6 @@ Currently, the following games are supported:
|
||||
* Factorio
|
||||
* Minecraft
|
||||
* Subnautica
|
||||
* Slay the Spire
|
||||
* Risk of Rain 2
|
||||
* The Legend of Zelda: Ocarina of Time
|
||||
* Timespinner
|
||||
@@ -63,7 +62,6 @@ Currently, the following games are supported:
|
||||
* TUNIC
|
||||
* Kirby's Dream Land 3
|
||||
* Celeste 64
|
||||
* Zork Grand Inquisitor
|
||||
* Castlevania 64
|
||||
* A Short Hike
|
||||
* Yoshi's Island
|
||||
@@ -80,6 +78,11 @@ Currently, the following games are supported:
|
||||
* Saving Princess
|
||||
* Castlevania: Circle of the Moon
|
||||
* Inscryption
|
||||
* Civilization VI
|
||||
* The Legend of Zelda: The Wind Waker
|
||||
* Jak and Daxter: The Precursor Legacy
|
||||
* Super Mario Land 2: 6 Golden Coins
|
||||
* shapez
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
@@ -243,6 +243,9 @@ class SNIContext(CommonContext):
|
||||
# Once the games handled by SNIClient gets made to be remote items,
|
||||
# this will no longer be needed.
|
||||
async_start(self.send_msgs([{"cmd": "LocationScouts", "locations": list(new_locations)}]))
|
||||
|
||||
if self.client_handler is not None:
|
||||
self.client_handler.on_package(self, cmd, args)
|
||||
|
||||
def run_gui(self) -> None:
|
||||
from kvui import GameManager
|
||||
@@ -732,6 +735,6 @@ async def main() -> None:
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
@@ -500,7 +500,7 @@ def main():
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(_main())
|
||||
colorama.deinit()
|
||||
|
||||
86
Utils.py
86
Utils.py
@@ -47,7 +47,7 @@ class Version(typing.NamedTuple):
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
|
||||
__version__ = "0.6.0"
|
||||
__version__ = "0.6.2"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -114,6 +114,8 @@ def cache_self1(function: typing.Callable[[S, T], RetType]) -> typing.Callable[[
|
||||
cache[arg] = res
|
||||
return res
|
||||
|
||||
wrap.__defaults__ = function.__defaults__
|
||||
|
||||
return wrap
|
||||
|
||||
|
||||
@@ -137,8 +139,11 @@ def local_path(*path: str) -> str:
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(sys.argv[0]))
|
||||
else:
|
||||
import __main__
|
||||
if hasattr(__main__, "__file__") and os.path.isfile(__main__.__file__):
|
||||
if globals().get("__file__") and os.path.isfile(__file__):
|
||||
# we are running in a normal Python environment
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(__file__))
|
||||
elif hasattr(__main__, "__file__") and os.path.isfile(__main__.__file__):
|
||||
# we are running in a normal Python environment, but AP was imported weirdly
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(__main__.__file__))
|
||||
else:
|
||||
# pray
|
||||
@@ -152,8 +157,15 @@ def home_path(*path: str) -> str:
|
||||
if hasattr(home_path, 'cached_path'):
|
||||
pass
|
||||
elif sys.platform.startswith('linux'):
|
||||
home_path.cached_path = os.path.expanduser('~/Archipelago')
|
||||
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
|
||||
xdg_data_home = os.getenv('XDG_DATA_HOME', os.path.expanduser('~/.local/share'))
|
||||
home_path.cached_path = xdg_data_home + '/Archipelago'
|
||||
if not os.path.isdir(home_path.cached_path):
|
||||
legacy_home_path = os.path.expanduser('~/Archipelago')
|
||||
if os.path.isdir(legacy_home_path):
|
||||
os.renames(legacy_home_path, home_path.cached_path)
|
||||
os.symlink(home_path.cached_path, legacy_home_path)
|
||||
else:
|
||||
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
|
||||
else:
|
||||
# not implemented
|
||||
home_path.cached_path = local_path() # this will generate the same exceptions we got previously
|
||||
@@ -214,7 +226,12 @@ def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
|
||||
from shutil import which
|
||||
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
|
||||
assert open_command, "Didn't find program for open_file! Please report this together with system details."
|
||||
subprocess.call([open_command, filename])
|
||||
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.call([open_command, filename], env=env)
|
||||
|
||||
|
||||
# from https://gist.github.com/pypt/94d747fe5180851196eb#gistcomment-4015118 with some changes
|
||||
@@ -420,6 +437,9 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
def find_class(self, module: str, name: str) -> type:
|
||||
if module == "builtins" and name in safe_builtins:
|
||||
return getattr(builtins, name)
|
||||
# used by OptionCounter
|
||||
if module == "collections" and name == "Counter":
|
||||
return collections.Counter
|
||||
# used by MultiServer -> savegame/multidata
|
||||
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint",
|
||||
"SlotType", "NetworkSlot", "HintStatus"}:
|
||||
@@ -436,7 +456,8 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
else:
|
||||
mod = importlib.import_module(module)
|
||||
obj = getattr(mod, name)
|
||||
if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection)):
|
||||
if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection,
|
||||
self.options_module.PlandoText)):
|
||||
return obj
|
||||
# Forbid everything else.
|
||||
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
|
||||
@@ -514,8 +535,8 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
|
||||
def filter(self, record: logging.LogRecord) -> bool:
|
||||
return self.condition(record)
|
||||
|
||||
file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False)))
|
||||
file_handler.addFilter(Filter("NoCarriageReturn", lambda record: '\r' not in record.msg))
|
||||
file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False)))
|
||||
file_handler.addFilter(Filter("NoCarriageReturn", lambda record: '\r' not in record.getMessage()))
|
||||
root_logger.addHandler(file_handler)
|
||||
if sys.stdout:
|
||||
formatter = logging.Formatter(fmt='[%(asctime)s] %(message)s', datefmt='%Y-%m-%d %H:%M:%S')
|
||||
@@ -524,6 +545,8 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
|
||||
if add_timestamp:
|
||||
stream_handler.setFormatter(formatter)
|
||||
root_logger.addHandler(stream_handler)
|
||||
if hasattr(sys.stdout, "reconfigure"):
|
||||
sys.stdout.reconfigure(encoding="utf-8", errors="replace")
|
||||
|
||||
# Relay unhandled exceptions to logger.
|
||||
if not getattr(sys.excepthook, "_wrapped", False): # skip if already modified
|
||||
@@ -622,6 +645,8 @@ def get_fuzzy_results(input_word: str, word_list: typing.Collection[str], limit:
|
||||
import jellyfish
|
||||
|
||||
def get_fuzzy_ratio(word1: str, word2: str) -> float:
|
||||
if word1 == word2:
|
||||
return 1.01
|
||||
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
||||
/ max(len(word1), len(word2)))
|
||||
|
||||
@@ -642,8 +667,10 @@ def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bo
|
||||
picks = get_fuzzy_results(input_text, possible_answers, limit=2)
|
||||
if len(picks) > 1:
|
||||
dif = picks[0][1] - picks[1][1]
|
||||
if picks[0][1] == 100:
|
||||
if picks[0][1] == 101:
|
||||
return picks[0][0], True, "Perfect Match"
|
||||
elif picks[0][1] == 100:
|
||||
return picks[0][0], True, "Case Insensitive Perfect Match"
|
||||
elif picks[0][1] < 75:
|
||||
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
@@ -686,25 +713,30 @@ def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args:
|
||||
res.put(open_filename(*args))
|
||||
|
||||
|
||||
def _run_for_stdout(*args: str):
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
return subprocess.run(args, capture_output=True, text=True, env=env).stdout.split("\n", 1)[0] or None
|
||||
|
||||
|
||||
def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
|
||||
-> typing.Optional[str]:
|
||||
logging.info(f"Opening file input dialog for {title}.")
|
||||
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
|
||||
return run(kdialog, f"--title={title}", "--getopenfilename", suggest or ".", k_filters)
|
||||
return _run_for_stdout(kdialog, f"--title={title}", "--getopenfilename", suggest or ".", k_filters)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
|
||||
selection = (f"--filename={suggest}",) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
return _run_for_stdout(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
@@ -738,21 +770,18 @@ def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args
|
||||
|
||||
|
||||
def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
return run(kdialog, f"--title={title}", "--getexistingdirectory",
|
||||
return _run_for_stdout(kdialog, f"--title={title}", "--getexistingdirectory",
|
||||
os.path.abspath(suggest) if suggest else ".")
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = ("--directory",)
|
||||
selection = (f"--filename={os.path.abspath(suggest)}/",) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
return _run_for_stdout(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
@@ -779,9 +808,6 @@ def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
|
||||
|
||||
|
||||
def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_kivy_running():
|
||||
from kvui import MessageBox
|
||||
MessageBox(title, text, error).open()
|
||||
@@ -792,10 +818,10 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
return run(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
|
||||
return _run_for_stdout(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
return run(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
|
||||
return _run_for_stdout(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
|
||||
|
||||
elif is_windows:
|
||||
import ctypes
|
||||
@@ -933,7 +959,7 @@ def freeze_support() -> None:
|
||||
|
||||
def visualize_regions(root_region: Region, file_name: str, *,
|
||||
show_entrance_names: bool = False, show_locations: bool = True, show_other_regions: bool = True,
|
||||
linetype_ortho: bool = True) -> None:
|
||||
linetype_ortho: bool = True, regions_to_highlight: set[Region] | None = None) -> None:
|
||||
"""Visualize the layout of a world as a PlantUML diagram.
|
||||
|
||||
:param root_region: The region from which to start the diagram from. (Usually the "Menu" region of your world.)
|
||||
@@ -949,16 +975,22 @@ def visualize_regions(root_region: Region, file_name: str, *,
|
||||
Items without ID will be shown in italics.
|
||||
:param show_other_regions: (default True) If enabled, regions that can't be reached by traversing exits are shown.
|
||||
:param linetype_ortho: (default True) If enabled, orthogonal straight line parts will be used; otherwise polylines.
|
||||
:param regions_to_highlight: Regions that will be highlighted in green if they are reachable.
|
||||
|
||||
Example usage in World code:
|
||||
from Utils import visualize_regions
|
||||
visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml")
|
||||
state = self.multiworld.get_all_state(False)
|
||||
state.update_reachable_regions(self.player)
|
||||
visualize_regions(self.get_region("Menu"), "my_world.puml", show_entrance_names=True,
|
||||
regions_to_highlight=state.reachable_regions[self.player])
|
||||
|
||||
Example usage in Main code:
|
||||
from Utils import visualize_regions
|
||||
for player in multiworld.player_ids:
|
||||
visualize_regions(multiworld.get_region("Menu", player), f"{multiworld.get_out_file_name_base(player)}.puml")
|
||||
"""
|
||||
if regions_to_highlight is None:
|
||||
regions_to_highlight = set()
|
||||
assert root_region.multiworld, "The multiworld attribute of root_region has to be filled"
|
||||
from BaseClasses import Entrance, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from collections import deque
|
||||
@@ -1011,7 +1043,7 @@ def visualize_regions(root_region: Region, file_name: str, *,
|
||||
uml.append(f"\"{fmt(region)}\" : {{field}} {lock}{fmt(location)}")
|
||||
|
||||
def visualize_region(region: Region) -> None:
|
||||
uml.append(f"class \"{fmt(region)}\"")
|
||||
uml.append(f"class \"{fmt(region)}\" {'#00FF00' if region in regions_to_highlight else ''}")
|
||||
if show_locations:
|
||||
visualize_locations(region)
|
||||
visualize_exits(region)
|
||||
|
||||
@@ -80,10 +80,8 @@ def register():
|
||||
"""Import submodules, triggering their registering on flask routing.
|
||||
Note: initializes worlds subsystem."""
|
||||
# has automatic patch integration
|
||||
import worlds.AutoWorld
|
||||
import worlds.Files
|
||||
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: \
|
||||
game_name in worlds.Files.AutoPatchRegister.patch_types
|
||||
app.jinja_env.filters['is_applayercontainer'] = worlds.Files.is_ap_player_container
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
# to trigger app routing picking up on it
|
||||
|
||||
@@ -3,13 +3,13 @@ from typing import List, Tuple
|
||||
|
||||
from flask import Blueprint
|
||||
|
||||
from ..models import Seed
|
||||
from ..models import Seed, Slot
|
||||
|
||||
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
|
||||
|
||||
|
||||
def get_players(seed: Seed) -> List[Tuple[str, str]]:
|
||||
return [(slot.player_name, slot.game) for slot in seed.slots]
|
||||
return [(slot.player_name, slot.game) for slot in seed.slots.order_by(Slot.player_id)]
|
||||
|
||||
|
||||
from . import datapackage, generate, room, user # trigger registration
|
||||
|
||||
@@ -28,6 +28,6 @@ def get_seeds():
|
||||
response.append({
|
||||
"seed_id": seed.id,
|
||||
"creation_time": seed.creation_time,
|
||||
"players": get_players(seed.slots),
|
||||
"players": get_players(seed),
|
||||
})
|
||||
return jsonify(response)
|
||||
return jsonify(response)
|
||||
|
||||
@@ -9,7 +9,7 @@ from threading import Event, Thread
|
||||
from typing import Any
|
||||
from uuid import UUID
|
||||
|
||||
from pony.orm import db_session, select, commit
|
||||
from pony.orm import db_session, select, commit, PrimaryKey
|
||||
|
||||
from Utils import restricted_loads
|
||||
from .locker import Locker, AlreadyRunningException
|
||||
@@ -36,12 +36,21 @@ def handle_generation_failure(result: BaseException):
|
||||
logging.exception(e)
|
||||
|
||||
|
||||
def _mp_gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None, sid=None) -> PrimaryKey | None:
|
||||
from setproctitle import setproctitle
|
||||
|
||||
setproctitle(f"Generator ({sid})")
|
||||
res = gen_game(gen_options, meta=meta, owner=owner, sid=sid)
|
||||
setproctitle(f"Generator (idle)")
|
||||
return res
|
||||
|
||||
|
||||
def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
|
||||
try:
|
||||
meta = json.loads(generation.meta)
|
||||
options = restricted_loads(generation.options)
|
||||
logging.info(f"Generating {generation.id} for {len(options)} players")
|
||||
pool.apply_async(gen_game, (options,),
|
||||
pool.apply_async(_mp_gen_game, (options,),
|
||||
{"meta": meta,
|
||||
"sid": generation.id,
|
||||
"owner": generation.owner},
|
||||
@@ -55,6 +64,10 @@ def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
|
||||
|
||||
|
||||
def init_generator(config: dict[str, Any]) -> None:
|
||||
from setproctitle import setproctitle
|
||||
|
||||
setproctitle("Generator (idle)")
|
||||
|
||||
try:
|
||||
import resource
|
||||
except ModuleNotFoundError:
|
||||
|
||||
@@ -117,6 +117,7 @@ class WebHostContext(Context):
|
||||
self.gamespackage = {"Archipelago": static_gamespackage.get("Archipelago", {})} # this may be modified by _load
|
||||
self.item_name_groups = {"Archipelago": static_item_name_groups.get("Archipelago", {})}
|
||||
self.location_name_groups = {"Archipelago": static_location_name_groups.get("Archipelago", {})}
|
||||
missing_checksum = False
|
||||
|
||||
for game in list(multidata.get("datapackage", {})):
|
||||
game_data = multidata["datapackage"][game]
|
||||
@@ -132,11 +133,13 @@ class WebHostContext(Context):
|
||||
continue
|
||||
else:
|
||||
self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
|
||||
else:
|
||||
missing_checksum = True # Game rolled on old AP and will load data package from multidata
|
||||
self.gamespackage[game] = static_gamespackage.get(game, {})
|
||||
self.item_name_groups[game] = static_item_name_groups.get(game, {})
|
||||
self.location_name_groups[game] = static_location_name_groups.get(game, {})
|
||||
|
||||
if not game_data_packages:
|
||||
if not game_data_packages and not missing_checksum:
|
||||
# all static -> use the static dicts directly
|
||||
self.gamespackage = static_gamespackage
|
||||
self.item_name_groups = static_item_name_groups
|
||||
@@ -224,6 +227,9 @@ def set_up_logging(room_id) -> logging.Logger:
|
||||
def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
|
||||
host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
|
||||
from setproctitle import setproctitle
|
||||
|
||||
setproctitle(name)
|
||||
Utils.init_logging(name)
|
||||
try:
|
||||
import resource
|
||||
@@ -244,8 +250,23 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
raise Exception("Worlds system should not be loaded in the custom server.")
|
||||
|
||||
import gc
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
del cert_file, cert_key_file, ponyconfig
|
||||
|
||||
if not cert_file:
|
||||
def get_ssl_context():
|
||||
return None
|
||||
else:
|
||||
load_date = None
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file)
|
||||
|
||||
def get_ssl_context():
|
||||
nonlocal load_date, ssl_context
|
||||
today = datetime.date.today()
|
||||
if load_date != today:
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file)
|
||||
load_date = today
|
||||
return ssl_context
|
||||
|
||||
del ponyconfig
|
||||
gc.collect() # free intermediate objects used during setup
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
@@ -260,12 +281,12 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
assert ctx.server is None
|
||||
try:
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=get_ssl_context())
|
||||
|
||||
await ctx.server
|
||||
except OSError: # likely port in use
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
||||
functools.partial(server, ctx=ctx), ctx.host, 0, ssl=get_ssl_context())
|
||||
|
||||
await ctx.server
|
||||
port = 0
|
||||
|
||||
@@ -135,6 +135,7 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
erargs.skip_prog_balancing = False
|
||||
erargs.skip_output = False
|
||||
erargs.spoiler_only = False
|
||||
erargs.csv_output = False
|
||||
|
||||
name_counter = Counter()
|
||||
|
||||
@@ -35,6 +35,12 @@ def start_playing():
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
@cache.cached()
|
||||
def game_info(game, lang):
|
||||
try:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
if lang not in world.web.game_info_languages:
|
||||
raise KeyError("Sorry, this game's info page is not available in that language yet.")
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
@@ -52,6 +58,12 @@ def games():
|
||||
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
||||
@cache.cached()
|
||||
def tutorial(game, file, lang):
|
||||
try:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
if lang not in [tut.link.split("/")[1] for tut in world.web.tutorials]:
|
||||
raise KeyError("Sorry, the tutorial is not available in that language yet.")
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ from typing import Dict, Union
|
||||
from docutils.core import publish_parts
|
||||
|
||||
import yaml
|
||||
from flask import redirect, render_template, request, Response
|
||||
from flask import redirect, render_template, request, Response, abort
|
||||
|
||||
import Options
|
||||
from Utils import local_path
|
||||
@@ -108,7 +108,7 @@ def option_presets(game: str) -> Response:
|
||||
f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}."
|
||||
|
||||
presets[preset_name][preset_option_name] = option.value
|
||||
elif isinstance(option, (Options.Range, Options.OptionSet, Options.OptionList, Options.ItemDict)):
|
||||
elif isinstance(option, (Options.Range, Options.OptionSet, Options.OptionList, Options.OptionCounter)):
|
||||
presets[preset_name][preset_option_name] = option.value
|
||||
elif isinstance(preset_option, str):
|
||||
# Ensure the option value is valid for Choice and Toggle options
|
||||
@@ -142,7 +142,10 @@ def weighted_options_old():
|
||||
@app.route("/games/<string:game>/weighted-options")
|
||||
@cache.cached()
|
||||
def weighted_options(game: str):
|
||||
return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
|
||||
try:
|
||||
return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
|
||||
|
||||
@app.route("/games/<string:game>/generate-weighted-yaml", methods=["POST"])
|
||||
@@ -197,7 +200,10 @@ def generate_weighted_yaml(game: str):
|
||||
@app.route("/games/<string:game>/player-options")
|
||||
@cache.cached()
|
||||
def player_options(game: str):
|
||||
return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
|
||||
try:
|
||||
return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
|
||||
|
||||
# YAML generator for player-options
|
||||
@@ -216,7 +222,7 @@ def generate_yaml(game: str):
|
||||
|
||||
for key, val in options.copy().items():
|
||||
key_parts = key.rsplit("||", 2)
|
||||
# Detect and build ItemDict options from their name pattern
|
||||
# Detect and build OptionCounter options from their name pattern
|
||||
if key_parts[-1] == "qty":
|
||||
if key_parts[0] not in options:
|
||||
options[key_parts[0]] = {}
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
flask>=3.0.3
|
||||
werkzeug>=3.0.6
|
||||
flask>=3.1.1
|
||||
werkzeug>=3.1.3
|
||||
pony>=0.7.19
|
||||
waitress>=3.0.0
|
||||
waitress>=3.0.2
|
||||
Flask-Caching>=2.3.0
|
||||
Flask-Compress>=1.15
|
||||
Flask-Limiter>=3.8.0
|
||||
bokeh>=3.5.2
|
||||
markupsafe>=2.1.5
|
||||
Flask-Compress>=1.17
|
||||
Flask-Limiter>=3.12
|
||||
bokeh>=3.6.3
|
||||
markupsafe>=3.0.2
|
||||
Markdown>=3.7
|
||||
mdx-breakless-lists>=1.0.1
|
||||
setproctitle>=1.3.5
|
||||
|
||||
@@ -22,7 +22,7 @@ players to rely upon each other to complete their game.
|
||||
|
||||
While a multiworld game traditionally requires all players to be playing the same game, a multi-game multiworld allows
|
||||
players to randomize any of the supported games, and send items between them. This allows players of different
|
||||
games to interact with one another in a single multiplayer environment. Archipelago supports multi-game multiworld.
|
||||
games to interact with one another in a single multiplayer environment. Archipelago supports multi-game multiworlds.
|
||||
Here is a list of our [Supported Games](https://archipelago.gg/games).
|
||||
|
||||
## Can I generate a single-player game with Archipelago?
|
||||
|
||||
@@ -23,7 +23,6 @@ window.addEventListener('load', () => {
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
gameInfo.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
@@ -42,10 +41,5 @@ window.addEventListener('load', () => {
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
gameInfo.innerHTML =
|
||||
`<h2>This page is out of logic!</h2>
|
||||
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
|
||||
});
|
||||
});
|
||||
|
||||
@@ -6,6 +6,4 @@ window.addEventListener('load', () => {
|
||||
document.getElementById('file-input').addEventListener('change', () => {
|
||||
document.getElementById('host-game-form').submit();
|
||||
});
|
||||
|
||||
adjustFooterHeight();
|
||||
});
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
const adjustFooterHeight = () => {
|
||||
// If there is no footer on this page, do nothing
|
||||
const footer = document.getElementById('island-footer');
|
||||
if (!footer) { return; }
|
||||
|
||||
// If the body is taller than the window, also do nothing
|
||||
if (document.body.offsetHeight > window.innerHeight) {
|
||||
footer.style.marginTop = '0';
|
||||
return;
|
||||
}
|
||||
|
||||
// Add a margin-top to the footer to position it at the bottom of the screen
|
||||
const sibling = footer.previousElementSibling;
|
||||
const margin = (window.innerHeight - sibling.offsetTop - sibling.offsetHeight - footer.offsetHeight);
|
||||
if (margin < 1) {
|
||||
footer.style.marginTop = '0';
|
||||
return;
|
||||
}
|
||||
footer.style.marginTop = `${margin}px`;
|
||||
};
|
||||
|
||||
const adjustHeaderWidth = () => {
|
||||
// If there is no header, do nothing
|
||||
const header = document.getElementById('base-header');
|
||||
if (!header) { return; }
|
||||
|
||||
const tempDiv = document.createElement('div');
|
||||
tempDiv.style.width = '100px';
|
||||
tempDiv.style.height = '100px';
|
||||
tempDiv.style.overflow = 'scroll';
|
||||
tempDiv.style.position = 'absolute';
|
||||
tempDiv.style.top = '-500px';
|
||||
document.body.appendChild(tempDiv);
|
||||
const scrollbarWidth = tempDiv.offsetWidth - tempDiv.clientWidth;
|
||||
document.body.removeChild(tempDiv);
|
||||
|
||||
const documentRoot = document.compatMode === 'BackCompat' ? document.body : document.documentElement;
|
||||
const margin = (documentRoot.scrollHeight > documentRoot.clientHeight) ? 0-scrollbarWidth : 0;
|
||||
document.getElementById('base-header-right').style.marginRight = `${margin}px`;
|
||||
};
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
window.addEventListener('resize', adjustFooterHeight);
|
||||
window.addEventListener('resize', adjustHeaderWidth);
|
||||
adjustFooterHeight();
|
||||
adjustHeaderWidth();
|
||||
});
|
||||
@@ -25,7 +25,6 @@ window.addEventListener('load', () => {
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
showdown.setOption('disableForced4SpacesIndentedSublists', true);
|
||||
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
const title = document.querySelector('h1')
|
||||
if (title) {
|
||||
@@ -49,10 +48,5 @@ window.addEventListener('load', () => {
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
tutorialWrapper.innerHTML =
|
||||
`<h2>This page is out of logic!</h2>
|
||||
<h3>Click <a href="${window.location.origin}/tutorial">here</a> to return to safety.</h3>`;
|
||||
});
|
||||
});
|
||||
|
||||
@@ -36,6 +36,13 @@ html{
|
||||
|
||||
body{
|
||||
margin: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: calc(100vh - 110px);
|
||||
}
|
||||
|
||||
main {
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
a{
|
||||
|
||||
@@ -75,6 +75,27 @@
|
||||
#inventory-table img.acquired.green{ /*32CD32*/
|
||||
filter: hue-rotate(84deg) saturate(10) brightness(0.7);
|
||||
}
|
||||
#inventory-table img.acquired.hotpink{ /*FF69B4*/
|
||||
filter: sepia(100%) hue-rotate(300deg) saturate(10);
|
||||
}
|
||||
#inventory-table img.acquired.lightsalmon{ /*FFA07A*/
|
||||
filter: sepia(100%) hue-rotate(347deg) saturate(10);
|
||||
}
|
||||
#inventory-table img.acquired.crimson{ /*DB143B*/
|
||||
filter: sepia(100%) hue-rotate(318deg) saturate(10) brightness(0.86);
|
||||
}
|
||||
|
||||
#inventory-table span{
|
||||
color: #B4B4A0;
|
||||
font-size: 40px;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
filter: grayscale(100%) contrast(75%) brightness(30%);
|
||||
}
|
||||
|
||||
#inventory-table span.acquired{
|
||||
filter: none;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack{
|
||||
display: grid;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import "macros.html" as macros %}
|
||||
{% set show_footer = True %}
|
||||
|
||||
{% block head %}
|
||||
<title>Page Not Found (404)</title>
|
||||
@@ -13,5 +14,4 @@
|
||||
The page you're looking for doesn't exist.<br />
|
||||
<a href="/">Click here to return to safety.</a>
|
||||
</div>
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% set show_footer = True %}
|
||||
|
||||
{% block head %}
|
||||
<title>Upload Multidata</title>
|
||||
@@ -27,6 +28,4 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{% block footer %}
|
||||
<footer id="island-footer">
|
||||
<div id="copyright-notice">Copyright 2024 Archipelago</div>
|
||||
<div id="copyright-notice">Copyright 2025 Archipelago</div>
|
||||
<div id="links">
|
||||
<a href="/sitemap">Site Map</a>
|
||||
-
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% set show_footer = True %}
|
||||
|
||||
{% block head %}
|
||||
<title>Archipelago</title>
|
||||
@@ -57,5 +58,4 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -29,27 +29,15 @@
|
||||
{% if patch.game == "Minecraft" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APMC File...</a>
|
||||
{% elif patch.game == "Factorio" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Factorio Mod...</a>
|
||||
{% elif patch.game == "Kingdom Hearts 2" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Kingdom Hearts 2 Mod...</a>
|
||||
{% elif patch.game == "Ocarina of Time" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APZ5 File...</a>
|
||||
{% elif patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APV6 File...</a>
|
||||
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APSM64EX File...</a>
|
||||
{% elif patch.game | supports_apdeltapatch %}
|
||||
{% elif patch.game | is_applayercontainer(patch.data, patch.player_id) %}
|
||||
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
|
||||
Download Patch File...</a>
|
||||
{% elif patch.game == "Final Fantasy Mystic Quest" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APMQ File...</a>
|
||||
{% else %}
|
||||
No file to download for this game.
|
||||
{% endif %}
|
||||
|
||||
@@ -5,26 +5,29 @@
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tooltip.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/cookieNotice.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/globalStyles.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/styleController.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/cookieNotice.js") }}"></script>
|
||||
{% block head %}
|
||||
<title>Archipelago</title>
|
||||
{% endblock %}
|
||||
</head>
|
||||
<body>
|
||||
<main>
|
||||
{% with messages = get_flashed_messages() %}
|
||||
{% if messages %}
|
||||
<div>
|
||||
{% for message in messages | unique %}
|
||||
<div class="user-message">{{ message }}</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endif %}
|
||||
{% endwith %}
|
||||
|
||||
{% with messages = get_flashed_messages() %}
|
||||
{% if messages %}
|
||||
<div>
|
||||
{% for message in messages | unique %}
|
||||
<div class="user-message">{{ message }}</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% block body %}
|
||||
{% endblock %}
|
||||
</main>
|
||||
|
||||
{% if show_footer %}
|
||||
{% include "islandFooter.html" %}
|
||||
{% endif %}
|
||||
{% endwith %}
|
||||
|
||||
{% block body %}
|
||||
{% endblock %}
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -111,10 +111,19 @@
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemDict(option_name, option) %}
|
||||
{% macro OptionCounter(option_name, option) %}
|
||||
{% set relevant_keys = option.valid_keys %}
|
||||
{% if not relevant_keys %}
|
||||
{% if option.verify_item_name %}
|
||||
{% set relevant_keys = world.item_names %}
|
||||
{% elif option.verify_location_name %}
|
||||
{% set relevant_keys = world.location_names %}
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
{% for item_name in (relevant_keys if relevant_keys is ordered else relevant_keys|sort) %}
|
||||
<div class="option-entry">
|
||||
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
|
||||
<input type="number" id="{{ option_name }}-{{ item_name }}-qty" name="{{ option_name }}||{{ item_name }}||qty" value="{{ option.default[item_name]|default("0") }}" data-option-name="{{ option_name }}" data-item-name="{{ item_name }}" />
|
||||
@@ -213,7 +222,7 @@
|
||||
{% endmacro %}
|
||||
|
||||
{% macro RandomizeButton(option_name, option) %}
|
||||
<div class="randomize-button" data-tooltip="Toggle randomization for this option!">
|
||||
<div class="randomize-button" data-tooltip="Pick a random value for this option.">
|
||||
<label for="random-{{ option_name }}">
|
||||
<input type="checkbox" id="random-{{ option_name }}" name="random-{{ option_name }}" class="randomize-checkbox" data-option-name="{{ option_name }}" {{ "checked" if option.default == "random" }} />
|
||||
🎲
|
||||
|
||||
@@ -93,8 +93,10 @@
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option) }}
|
||||
{% elif issubclass(option, Options.OptionCounter) and (
|
||||
option.valid_keys or option.verify_item_name or option.verify_location_name
|
||||
) %}
|
||||
{{ inputs.OptionCounter(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
@@ -133,8 +135,10 @@
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option) }}
|
||||
{% elif issubclass(option, Options.OptionCounter) and (
|
||||
option.valid_keys or option.verify_item_name or option.verify_location_name
|
||||
) %}
|
||||
{{ inputs.OptionCounter(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import "macros.html" as macros %}
|
||||
{% set show_footer = True %}
|
||||
|
||||
{% block head %}
|
||||
<title>Generation failed, please retry.</title>
|
||||
@@ -15,5 +16,4 @@
|
||||
{{ seed_error }}
|
||||
</div>
|
||||
</div>
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% set show_footer = True %}
|
||||
|
||||
{% block head %}
|
||||
<title>Start Playing</title>
|
||||
@@ -26,6 +27,4 @@
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -99,6 +99,52 @@
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
{% if 'PrismBreak' in options or 'LockKeyAmadeus' in options or 'GateKeep' in options %}
|
||||
<div class="table-row">
|
||||
{% if 'PrismBreak' in options %}
|
||||
<div class="C1">
|
||||
<div class="image-stack">
|
||||
<div class="stack-front">
|
||||
<div class="stack-top-left">
|
||||
<img src="{{ icons['Laser Access'] }}" class="hotpink {{ 'acquired' if 'Laser Access A' in acquired_items }}" title="Laser Access A" />
|
||||
</div>
|
||||
<div class="stack-top-right">
|
||||
<img src="{{ icons['Laser Access'] }}" class="lightsalmon {{ 'acquired' if 'Laser Access I' in acquired_items }}" title="Laser Access I" />
|
||||
</div>
|
||||
<div class="stack-bottum-left">
|
||||
<img src="{{ icons['Laser Access'] }}" class="crimson {{ 'acquired' if 'Laser Access M' in acquired_items }}" title="Laser Access M" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% if 'LockKeyAmadeus' in options %}
|
||||
<div class="C2">
|
||||
<div class="image-stack">
|
||||
<div class="stack-front">
|
||||
<div class="stack-top-left">
|
||||
<img src="{{ icons['Lab Glasses'] }}" class="{{ 'acquired' if 'Lab Access Genza' in acquired_items }}" title="Lab Access Genza" />
|
||||
</div>
|
||||
<div class="stack-top-right">
|
||||
<img src="{{ icons['Eye Orb'] }}" class="{{ 'acquired' if 'Lab Access Dynamo' in acquired_items }}" title="Lab Access Dynamo" />
|
||||
</div>
|
||||
<div class="stack-bottum-left">
|
||||
<img src="{{ icons['Lab Coat'] }}" class="{{ 'acquired' if 'Lab Access Research' in acquired_items }}" title="Lab Access Research" />
|
||||
</div>
|
||||
<div class="stack-bottum-right">
|
||||
<img src="{{ icons['Demon'] }}" class="{{ 'acquired' if 'Lab Access Experiment' in acquired_items }}" title="Lab Access Experiment" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% if 'GateKeep' in options %}
|
||||
<div class="C3">
|
||||
<span class="{{ 'acquired' if 'Drawbridge Key' in acquired_items }}" title="Drawbridge Key">❖</span>
|
||||
</div>
|
||||
{% endif %}
|
||||
</div>
|
||||
{% endif %}
|
||||
</div>
|
||||
|
||||
<table id="location-table">
|
||||
|
||||
@@ -29,7 +29,8 @@
|
||||
<div id="user-content-wrapper" class="markdown">
|
||||
<div id="user-content" class="grass-island">
|
||||
<h1>User Content</h1>
|
||||
Below is a list of all the content you have generated on this site. Rooms and seeds are listed separately.
|
||||
Below is a list of all the content you have generated on this site. Rooms and seeds are listed separately.<br/>
|
||||
Sessions can be saved or synced across devices using the <a href="{{url_for('show_session')}}">Sessions Page.</a>
|
||||
|
||||
<h2>Your Rooms</h2>
|
||||
{% if rooms %}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import "macros.html" as macros %}
|
||||
{% set show_footer = True %}
|
||||
|
||||
{% block head %}
|
||||
<title>View Seed {{ seed.id|suuid }}</title>
|
||||
@@ -50,5 +51,4 @@
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import "macros.html" as macros %}
|
||||
{% set show_footer = True %}
|
||||
|
||||
{% block head %}
|
||||
<title>Generation in Progress</title>
|
||||
<meta http-equiv="refresh" content="1">
|
||||
<noscript>
|
||||
<meta http-equiv="refresh" content="1">
|
||||
</noscript>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/waitSeed.css") }}"/>
|
||||
{% endblock %}
|
||||
|
||||
@@ -15,5 +18,34 @@
|
||||
Waiting for game to generate, this page auto-refreshes to check.
|
||||
</div>
|
||||
</div>
|
||||
{% include 'islandFooter.html' %}
|
||||
<script>
|
||||
const waitSeedDiv = document.getElementById("wait-seed");
|
||||
async function checkStatus() {
|
||||
try {
|
||||
const response = await fetch("{{ url_for('api.wait_seed_api', seed=seed_id) }}");
|
||||
if (response.status !== 202) {
|
||||
// Seed is ready; reload page to load seed page.
|
||||
location.reload();
|
||||
return;
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
waitSeedDiv.innerHTML = `
|
||||
<h1>Generation in Progress</h1>
|
||||
<p>${data.text}</p>
|
||||
`;
|
||||
|
||||
setTimeout(checkStatus, 1000); // Continue polling.
|
||||
} catch (error) {
|
||||
waitSeedDiv.innerHTML = `
|
||||
<h1>Progress Unknown</h1>
|
||||
<p>${error.message}<br />(Last checked: ${new Date().toLocaleTimeString()})</p>
|
||||
`;
|
||||
|
||||
setTimeout(checkStatus, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
setTimeout(checkStatus, 1000);
|
||||
</script>
|
||||
{% endblock %}
|
||||
|
||||
@@ -113,9 +113,18 @@
|
||||
{{ TextChoice(option_name, option) }}
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemDict(option_name, option, world) %}
|
||||
{% macro OptionCounter(option_name, option, world) %}
|
||||
{% set relevant_keys = option.valid_keys %}
|
||||
{% if not relevant_keys %}
|
||||
{% if option.verify_item_name %}
|
||||
{% set relevant_keys = world.item_names %}
|
||||
{% elif option.verify_location_name %}
|
||||
{% set relevant_keys = world.location_names %}
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
|
||||
<div class="dict-container">
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
{% for item_name in (relevant_keys if relevant_keys is ordered else relevant_keys|sort) %}
|
||||
<div class="dict-entry">
|
||||
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
|
||||
<input
|
||||
|
||||
@@ -83,8 +83,10 @@
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
{% elif issubclass(option, Options.OptionCounter) and (
|
||||
option.valid_keys or option.verify_item_name or option.verify_location_name
|
||||
) %}
|
||||
{{ inputs.OptionCounter(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
@@ -100,7 +102,7 @@
|
||||
|
||||
{% else %}
|
||||
<div class="unsupported-option">
|
||||
This option is not supported. Please edit your .yaml file manually.
|
||||
This option cannot be modified here. Please edit your .yaml file manually.
|
||||
</div>
|
||||
|
||||
{% endif %}
|
||||
|
||||
@@ -1071,6 +1071,11 @@ if "Timespinner" in network_data_package["games"]:
|
||||
"Plasma Orb": "https://timespinnerwiki.com/mediawiki/images/4/44/Plasma_Orb.png",
|
||||
"Kobo": "https://timespinnerwiki.com/mediawiki/images/c/c6/Familiar_Kobo.png",
|
||||
"Merchant Crow": "https://timespinnerwiki.com/mediawiki/images/4/4e/Familiar_Crow.png",
|
||||
"Laser Access": "https://timespinnerwiki.com/mediawiki/images/9/99/Historical_Documents.png",
|
||||
"Lab Glasses": "https://timespinnerwiki.com/mediawiki/images/4/4a/Lab_Glasses.png",
|
||||
"Eye Orb": "https://timespinnerwiki.com/mediawiki/images/a/a4/Eye_Orb.png",
|
||||
"Lab Coat": "https://timespinnerwiki.com/mediawiki/images/5/51/Lab_Coat.png",
|
||||
"Demon": "https://timespinnerwiki.com/mediawiki/images/f/f8/Familiar_Demon.png",
|
||||
}
|
||||
|
||||
timespinner_location_ids = {
|
||||
@@ -1118,6 +1123,9 @@ if "Timespinner" in network_data_package["games"]:
|
||||
timespinner_location_ids["Ancient Pyramid"] += [
|
||||
1337237, 1337238, 1337239,
|
||||
1337240, 1337241, 1337242, 1337243, 1337244, 1337245]
|
||||
if (slot_data["PyramidStart"]):
|
||||
timespinner_location_ids["Ancient Pyramid"] += [
|
||||
1337233, 1337234, 1337235]
|
||||
|
||||
display_data = {}
|
||||
|
||||
|
||||
@@ -119,9 +119,9 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
# AP Container
|
||||
elif handler:
|
||||
data = zfile.open(file, "r").read()
|
||||
patch = handler(BytesIO(data))
|
||||
patch.read()
|
||||
files[patch.player] = data
|
||||
with zipfile.ZipFile(BytesIO(data)) as container:
|
||||
player = json.loads(container.open("archipelago.json").read())["player"]
|
||||
files[player] = data
|
||||
|
||||
# Spoiler
|
||||
elif file.filename.endswith(".txt"):
|
||||
|
||||
@@ -386,7 +386,7 @@ if __name__ == '__main__':
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a Archipelago Binary Patch file')
|
||||
args = parser.parse_args()
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
100
data/client.kv
100
data/client.kv
@@ -14,23 +14,60 @@
|
||||
salmon: "FA8072" # typically trap item
|
||||
white: "FFFFFF" # not used, if you want to change the generic text color change color in Label
|
||||
orange: "FF7700" # Used for command echo
|
||||
<Label>:
|
||||
color: "FFFFFF"
|
||||
<TabbedPanel>:
|
||||
tab_width: root.width / app.tab_count
|
||||
# KivyMD theming parameters
|
||||
theme_style: "Dark" # Light/Dark
|
||||
primary_palette: "Lightsteelblue" # Many options
|
||||
dynamic_scheme_name: "VIBRANT"
|
||||
dynamic_scheme_contrast: 0.0
|
||||
<MDLabel>:
|
||||
color: self.theme_cls.primaryColor
|
||||
<BaseButton>:
|
||||
ripple_color: app.theme_cls.primaryColor
|
||||
ripple_duration_in_fast: 0.2
|
||||
<MDTabsItemBase>:
|
||||
ripple_color: app.theme_cls.primaryColor
|
||||
ripple_duration_in_fast: 0.2
|
||||
<TooltipLabel>:
|
||||
text_size: self.width, None
|
||||
size_hint_y: None
|
||||
height: self.texture_size[1]
|
||||
font_size: dp(20)
|
||||
adaptive_height: True
|
||||
theme_font_size: "Custom"
|
||||
font_size: "20dp"
|
||||
markup: True
|
||||
halign: "left"
|
||||
<SelectableLabel>:
|
||||
size_hint: 1, None
|
||||
theme_text_color: "Custom"
|
||||
text_color: 1, 1, 1, 1
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: (.0, 0.9, .1, .3) if self.selected else (0.2, 0.2, 0.2, 1)
|
||||
rgba: (self.theme_cls.primaryColor[0], self.theme_cls.primaryColor[1], self.theme_cls.primaryColor[2], .3) if self.selected else self.theme_cls.surfaceContainerLowestColor
|
||||
Rectangle:
|
||||
size: self.size
|
||||
pos: self.pos
|
||||
<MarkupDropdownItem>
|
||||
orientation: "vertical"
|
||||
|
||||
MDLabel:
|
||||
text: root.text
|
||||
valign: "center"
|
||||
padding_x: "12dp"
|
||||
shorten: True
|
||||
shorten_from: "right"
|
||||
theme_text_color: "Custom"
|
||||
markup: True
|
||||
text_color:
|
||||
app.theme_cls.onSurfaceVariantColor \
|
||||
if not root.text_color else \
|
||||
root.text_color
|
||||
|
||||
MDDivider:
|
||||
md_bg_color:
|
||||
( \
|
||||
app.theme_cls.outlineVariantColor \
|
||||
if not root.divider_color \
|
||||
else root.divider_color \
|
||||
) \
|
||||
if root.divider else \
|
||||
(0, 0, 0, 0)
|
||||
<UILog>:
|
||||
messages: 1000 # amount of messages stored in client logs.
|
||||
cols: 1
|
||||
@@ -49,7 +86,7 @@
|
||||
<HintLabel>:
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: (.0, 0.9, .1, .3) if self.selected else (0.2, 0.2, 0.2, 1) if self.striped else (0.18, 0.18, 0.18, 1)
|
||||
rgba: (.0, 0.9, .1, .3) if self.selected else self.theme_cls.surfaceContainerHighColor if self.striped else self.theme_cls.surfaceContainerLowColor
|
||||
Rectangle:
|
||||
size: self.size
|
||||
pos: self.pos
|
||||
@@ -126,9 +163,12 @@
|
||||
<ToolTip>:
|
||||
size: self.texture_size
|
||||
size_hint: None, None
|
||||
theme_font_size: "Custom"
|
||||
font_size: dp(18)
|
||||
pos_hint: {'center_y': 0.5, 'center_x': 0.5}
|
||||
halign: "left"
|
||||
theme_text_color: "Custom"
|
||||
text_color: (1, 1, 1, 1)
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: 0.2, 0.2, 0.2, 1
|
||||
@@ -147,3 +187,43 @@
|
||||
rectangle: self.x-2, self.y-2, self.width+4, self.height+4
|
||||
<ServerToolTip>:
|
||||
pos_hint: {'center_y': 0.5, 'center_x': 0.5}
|
||||
<AutocompleteHintInput>:
|
||||
size_hint_y: None
|
||||
height: "30dp"
|
||||
multiline: False
|
||||
write_tab: False
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
<ConnectBarTextInput>:
|
||||
height: "30dp"
|
||||
multiline: False
|
||||
write_tab: False
|
||||
role: "medium"
|
||||
size_hint_y: None
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
<CommandPromptTextInput>:
|
||||
size_hint_y: None
|
||||
height: "30dp"
|
||||
multiline: False
|
||||
write_tab: False
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
<MessageBoxLabel>:
|
||||
theme_text_color: "Custom"
|
||||
text_color: 1, 1, 1, 1
|
||||
<ScrollBox>:
|
||||
layout: layout
|
||||
bar_width: "12dp"
|
||||
scroll_wheel_distance: 40
|
||||
do_scroll_x: False
|
||||
scroll_type: ['bars', 'content']
|
||||
|
||||
MDBoxLayout:
|
||||
id: layout
|
||||
orientation: "vertical"
|
||||
spacing: 10
|
||||
size_hint_y: None
|
||||
height: self.minimum_height
|
||||
<MessageBoxLabel>:
|
||||
valign: "middle"
|
||||
halign: "center"
|
||||
text_size: self.width, None
|
||||
height: self.texture_size[1]
|
||||
|
||||
161
data/launcher.kv
Normal file
161
data/launcher.kv
Normal file
@@ -0,0 +1,161 @@
|
||||
<LauncherCard>:
|
||||
id: main
|
||||
style: "filled"
|
||||
padding: "4dp"
|
||||
size_hint: 1, None
|
||||
height: "75dp"
|
||||
context_button: context
|
||||
focus_behavior: False
|
||||
|
||||
MDRelativeLayout:
|
||||
ApAsyncImage:
|
||||
source: main.image
|
||||
size: (48, 48)
|
||||
size_hint: None, None
|
||||
pos_hint: {"center_x": 0.1, "center_y": 0.5}
|
||||
|
||||
MDLabel:
|
||||
text: main.component.display_name
|
||||
pos_hint:{"center_x": 0.5, "center_y": 0.75 if main.component.description else 0.65}
|
||||
halign: "center"
|
||||
font_style: "Title"
|
||||
role: "medium"
|
||||
theme_text_color: "Custom"
|
||||
text_color: app.theme_cls.primaryColor
|
||||
|
||||
MDLabel:
|
||||
text: main.component.description
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.35}
|
||||
halign: "center"
|
||||
role: "small"
|
||||
theme_text_color: "Custom"
|
||||
text_color: app.theme_cls.primaryColor
|
||||
|
||||
MDIconButton:
|
||||
component: main.component
|
||||
icon: "star" if self.component.display_name in app.favorites else "star-outline"
|
||||
style: "standard"
|
||||
pos_hint:{"center_x": 0.85, "center_y": 0.8}
|
||||
theme_text_color: "Custom"
|
||||
text_color: app.theme_cls.primaryColor
|
||||
detect_visible: False
|
||||
on_release: app.set_favorite(self)
|
||||
|
||||
MDIconButton:
|
||||
id: context
|
||||
icon: "menu"
|
||||
style: "standard"
|
||||
pos_hint:{"center_x": 0.95, "center_y": 0.8}
|
||||
theme_text_color: "Custom"
|
||||
text_color: app.theme_cls.primaryColor
|
||||
detect_visible: False
|
||||
|
||||
MDButton:
|
||||
pos_hint:{"center_x": 0.9, "center_y": 0.25}
|
||||
size_hint_y: None
|
||||
height: "25dp"
|
||||
component: main.component
|
||||
on_release: app.component_action(self)
|
||||
detect_visible: False
|
||||
MDButtonText:
|
||||
text: "Open"
|
||||
|
||||
|
||||
#:import Type worlds.LauncherComponents.Type
|
||||
MDFloatLayout:
|
||||
id: top_screen
|
||||
|
||||
MDGridLayout:
|
||||
id: grid
|
||||
cols: 2
|
||||
spacing: "5dp"
|
||||
padding: "10dp"
|
||||
|
||||
MDGridLayout:
|
||||
id: navigation
|
||||
cols: 1
|
||||
size_hint_x: 0.25
|
||||
|
||||
MDButton:
|
||||
id: all
|
||||
style: "text"
|
||||
type: (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "asterisk"
|
||||
MDButtonText:
|
||||
text: "All"
|
||||
MDButton:
|
||||
id: client
|
||||
style: "text"
|
||||
type: (Type.CLIENT, )
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "controller"
|
||||
MDButtonText:
|
||||
text: "Client"
|
||||
MDButton:
|
||||
id: Tool
|
||||
style: "text"
|
||||
type: (Type.TOOL, )
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "desktop-classic"
|
||||
MDButtonText:
|
||||
text: "Tool"
|
||||
MDButton:
|
||||
id: adjuster
|
||||
style: "text"
|
||||
type: (Type.ADJUSTER, )
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "wrench"
|
||||
MDButtonText:
|
||||
text: "Adjuster"
|
||||
MDButton:
|
||||
id: misc
|
||||
style: "text"
|
||||
type: (Type.MISC, )
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "dots-horizontal-circle-outline"
|
||||
MDButtonText:
|
||||
text: "Misc"
|
||||
|
||||
MDButton:
|
||||
id: favorites
|
||||
style: "text"
|
||||
type: ("favorites", )
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "star"
|
||||
MDButtonText:
|
||||
text: "Favorites"
|
||||
|
||||
MDNavigationDrawerDivider:
|
||||
|
||||
|
||||
MDGridLayout:
|
||||
id: main_layout
|
||||
cols: 1
|
||||
spacing: "10dp"
|
||||
|
||||
MDTextField:
|
||||
id: search_box
|
||||
mode: "outlined"
|
||||
set_text: app.filter_clients_by_name
|
||||
|
||||
MDTextFieldLeadingIcon:
|
||||
icon: "magnify"
|
||||
|
||||
MDTextFieldHintText:
|
||||
text: "Search"
|
||||
|
||||
ScrollBox:
|
||||
id: button_layout
|
||||
@@ -121,6 +121,14 @@ Response:
|
||||
|
||||
Expected Response Type: `HASH_RESPONSE`
|
||||
|
||||
- `MEMORY_SIZE`
|
||||
Returns the size in bytes of the specified memory domain.
|
||||
|
||||
Expected Response Type: `MEMORY_SIZE_RESPONSE`
|
||||
|
||||
Additional Fields:
|
||||
- `domain` (`string`): The name of the memory domain to check
|
||||
|
||||
- `GUARD`
|
||||
Checks a section of memory against `expected_data`. If the bytes starting
|
||||
at `address` do not match `expected_data`, the response will have `value`
|
||||
@@ -216,6 +224,12 @@ Response:
|
||||
Additional Fields:
|
||||
- `value` (`string`): The returned hash
|
||||
|
||||
- `MEMORY_SIZE_RESPONSE`
|
||||
Contains the size in bytes of the specified memory domain.
|
||||
|
||||
Additional Fields:
|
||||
- `value` (`number`): The size of the domain in bytes
|
||||
|
||||
- `GUARD_RESPONSE`
|
||||
The result of an attempted `GUARD` request.
|
||||
|
||||
@@ -351,18 +365,14 @@ request_handlers = {
|
||||
["PREFERRED_CORES"] = function (req)
|
||||
local res = {}
|
||||
local preferred_cores = client.getconfig().PreferredCores
|
||||
local systems_enumerator = preferred_cores.Keys:GetEnumerator()
|
||||
|
||||
res["type"] = "PREFERRED_CORES_RESPONSE"
|
||||
res["value"] = {}
|
||||
res["value"]["NES"] = preferred_cores.NES
|
||||
res["value"]["SNES"] = preferred_cores.SNES
|
||||
res["value"]["GB"] = preferred_cores.GB
|
||||
res["value"]["GBC"] = preferred_cores.GBC
|
||||
res["value"]["DGB"] = preferred_cores.DGB
|
||||
res["value"]["SGB"] = preferred_cores.SGB
|
||||
res["value"]["PCE"] = preferred_cores.PCE
|
||||
res["value"]["PCECD"] = preferred_cores.PCECD
|
||||
res["value"]["SGX"] = preferred_cores.SGX
|
||||
|
||||
while systems_enumerator:MoveNext() do
|
||||
res["value"][systems_enumerator.Current] = preferred_cores[systems_enumerator.Current]
|
||||
end
|
||||
|
||||
return res
|
||||
end,
|
||||
@@ -376,6 +386,15 @@ request_handlers = {
|
||||
return res
|
||||
end,
|
||||
|
||||
["MEMORY_SIZE"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "MEMORY_SIZE_RESPONSE"
|
||||
res["value"] = memory.getmemorydomainsize(req["domain"])
|
||||
|
||||
return res
|
||||
end,
|
||||
|
||||
["GUARD"] = function (req)
|
||||
local res = {}
|
||||
local expected_data = base64.decode(req["expected_data"])
|
||||
@@ -613,9 +632,11 @@ end)
|
||||
|
||||
if bizhawk_major < 2 or (bizhawk_major == 2 and bizhawk_minor < 7) then
|
||||
print("Must use BizHawk 2.7.0 or newer")
|
||||
elseif bizhawk_major > 2 or (bizhawk_major == 2 and bizhawk_minor > 9) then
|
||||
print("Warning: This version of BizHawk is newer than this script. If it doesn't work, consider downgrading to 2.9.")
|
||||
else
|
||||
if bizhawk_major > 2 or (bizhawk_major == 2 and bizhawk_minor > 10) then
|
||||
print("Warning: This version of BizHawk is newer than this script. If it doesn't work, consider downgrading to 2.10.")
|
||||
end
|
||||
|
||||
if emu.getsystemid() == "NULL" then
|
||||
print("No ROM is loaded. Please load a ROM.")
|
||||
while emu.getsystemid() == "NULL" do
|
||||
|
||||
@@ -1,462 +0,0 @@
|
||||
local socket = require("socket")
|
||||
local json = require('json')
|
||||
local math = require('math')
|
||||
require("common")
|
||||
|
||||
local STATE_OK = "Ok"
|
||||
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
|
||||
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
|
||||
local STATE_UNINITIALIZED = "Uninitialized"
|
||||
|
||||
local ITEM_INDEX = 0x03
|
||||
local WEAPON_INDEX = 0x07
|
||||
local ARMOR_INDEX = 0x0B
|
||||
|
||||
local goldLookup = {
|
||||
[0x16C] = 10,
|
||||
[0x16D] = 20,
|
||||
[0x16E] = 25,
|
||||
[0x16F] = 30,
|
||||
[0x170] = 55,
|
||||
[0x171] = 70,
|
||||
[0x172] = 85,
|
||||
[0x173] = 110,
|
||||
[0x174] = 135,
|
||||
[0x175] = 155,
|
||||
[0x176] = 160,
|
||||
[0x177] = 180,
|
||||
[0x178] = 240,
|
||||
[0x179] = 255,
|
||||
[0x17A] = 260,
|
||||
[0x17B] = 295,
|
||||
[0x17C] = 300,
|
||||
[0x17D] = 315,
|
||||
[0x17E] = 330,
|
||||
[0x17F] = 350,
|
||||
[0x180] = 385,
|
||||
[0x181] = 400,
|
||||
[0x182] = 450,
|
||||
[0x183] = 500,
|
||||
[0x184] = 530,
|
||||
[0x185] = 575,
|
||||
[0x186] = 620,
|
||||
[0x187] = 680,
|
||||
[0x188] = 750,
|
||||
[0x189] = 795,
|
||||
[0x18A] = 880,
|
||||
[0x18B] = 1020,
|
||||
[0x18C] = 1250,
|
||||
[0x18D] = 1455,
|
||||
[0x18E] = 1520,
|
||||
[0x18F] = 1760,
|
||||
[0x190] = 1975,
|
||||
[0x191] = 2000,
|
||||
[0x192] = 2750,
|
||||
[0x193] = 3400,
|
||||
[0x194] = 4150,
|
||||
[0x195] = 5000,
|
||||
[0x196] = 5450,
|
||||
[0x197] = 6400,
|
||||
[0x198] = 6720,
|
||||
[0x199] = 7340,
|
||||
[0x19A] = 7690,
|
||||
[0x19B] = 7900,
|
||||
[0x19C] = 8135,
|
||||
[0x19D] = 9000,
|
||||
[0x19E] = 9300,
|
||||
[0x19F] = 9500,
|
||||
[0x1A0] = 9900,
|
||||
[0x1A1] = 10000,
|
||||
[0x1A2] = 12350,
|
||||
[0x1A3] = 13000,
|
||||
[0x1A4] = 13450,
|
||||
[0x1A5] = 14050,
|
||||
[0x1A6] = 14720,
|
||||
[0x1A7] = 15000,
|
||||
[0x1A8] = 17490,
|
||||
[0x1A9] = 18010,
|
||||
[0x1AA] = 19990,
|
||||
[0x1AB] = 20000,
|
||||
[0x1AC] = 20010,
|
||||
[0x1AD] = 26000,
|
||||
[0x1AE] = 45000,
|
||||
[0x1AF] = 65000
|
||||
}
|
||||
|
||||
local extensionConsumableLookup = {
|
||||
[432] = 0x3C,
|
||||
[436] = 0x3C,
|
||||
[440] = 0x3C,
|
||||
[433] = 0x3D,
|
||||
[437] = 0x3D,
|
||||
[441] = 0x3D,
|
||||
[434] = 0x3E,
|
||||
[438] = 0x3E,
|
||||
[442] = 0x3E,
|
||||
[435] = 0x3F,
|
||||
[439] = 0x3F,
|
||||
[443] = 0x3F
|
||||
}
|
||||
|
||||
local noOverworldItemsLookup = {
|
||||
[499] = 0x2B,
|
||||
[500] = 0x12,
|
||||
}
|
||||
|
||||
local consumableStacks = nil
|
||||
local prevstate = ""
|
||||
local curstate = STATE_UNINITIALIZED
|
||||
local ff1Socket = nil
|
||||
local frame = 0
|
||||
|
||||
local isNesHawk = false
|
||||
|
||||
|
||||
--Sets correct memory access functions based on whether NesHawk or QuickNES is loaded
|
||||
local function defineMemoryFunctions()
|
||||
local memDomain = {}
|
||||
local domains = memory.getmemorydomainlist()
|
||||
if domains[1] == "System Bus" then
|
||||
--NesHawk
|
||||
isNesHawk = true
|
||||
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
|
||||
memDomain["saveram"] = function() memory.usememorydomain("Battery RAM") end
|
||||
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
|
||||
elseif domains[1] == "WRAM" then
|
||||
--QuickNES
|
||||
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
|
||||
memDomain["saveram"] = function() memory.usememorydomain("WRAM") end
|
||||
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
|
||||
end
|
||||
return memDomain
|
||||
end
|
||||
|
||||
local memDomain = defineMemoryFunctions()
|
||||
|
||||
local function StateOKForMainLoop()
|
||||
memDomain.saveram()
|
||||
local A = u8(0x102) -- Party Made
|
||||
local B = u8(0x0FC)
|
||||
local C = u8(0x0A3)
|
||||
return A ~= 0x00 and not (A== 0xF2 and B == 0xF2 and C == 0xF2)
|
||||
end
|
||||
|
||||
function generateLocationChecked()
|
||||
memDomain.saveram()
|
||||
data = uRange(0x01FF, 0x101)
|
||||
data[0] = nil
|
||||
return data
|
||||
end
|
||||
|
||||
function setConsumableStacks()
|
||||
memDomain.rom()
|
||||
consumableStacks = {}
|
||||
-- In order shards, tent, cabin, house, heal, pure, soft, ext1, ext2, ext3, ex4
|
||||
consumableStacks[0x35] = 1
|
||||
consumableStacks[0x36] = u8(0x47400) + 1
|
||||
consumableStacks[0x37] = u8(0x47401) + 1
|
||||
consumableStacks[0x38] = u8(0x47402) + 1
|
||||
consumableStacks[0x39] = u8(0x47403) + 1
|
||||
consumableStacks[0x3A] = u8(0x47404) + 1
|
||||
consumableStacks[0x3B] = u8(0x47405) + 1
|
||||
consumableStacks[0x3C] = u8(0x47406) + 1
|
||||
consumableStacks[0x3D] = u8(0x47407) + 1
|
||||
consumableStacks[0x3E] = u8(0x47408) + 1
|
||||
consumableStacks[0x3F] = u8(0x47409) + 1
|
||||
end
|
||||
|
||||
function getEmptyWeaponSlots()
|
||||
memDomain.saveram()
|
||||
ret = {}
|
||||
count = 1
|
||||
slot1 = uRange(0x118, 0x4)
|
||||
slot2 = uRange(0x158, 0x4)
|
||||
slot3 = uRange(0x198, 0x4)
|
||||
slot4 = uRange(0x1D8, 0x4)
|
||||
for i,v in pairs(slot1) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x118 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot2) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x158 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot3) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x198 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot4) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x1D8 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
function getEmptyArmorSlots()
|
||||
memDomain.saveram()
|
||||
ret = {}
|
||||
count = 1
|
||||
slot1 = uRange(0x11C, 0x4)
|
||||
slot2 = uRange(0x15C, 0x4)
|
||||
slot3 = uRange(0x19C, 0x4)
|
||||
slot4 = uRange(0x1DC, 0x4)
|
||||
for i,v in pairs(slot1) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x11C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot2) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x15C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot3) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x19C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot4) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x1DC + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
local function slice (tbl, s, e)
|
||||
local pos, new = 1, {}
|
||||
for i = s + 1, e do
|
||||
new[pos] = tbl[i]
|
||||
pos = pos + 1
|
||||
end
|
||||
return new
|
||||
end
|
||||
function processBlock(block)
|
||||
local msgBlock = block['messages']
|
||||
if msgBlock ~= nil then
|
||||
for i, v in pairs(msgBlock) do
|
||||
if itemMessages[i] == nil then
|
||||
local msg = {TTL=450, message=v, color=0xFFFF0000}
|
||||
itemMessages[i] = msg
|
||||
end
|
||||
end
|
||||
end
|
||||
local itemsBlock = block["items"]
|
||||
memDomain.saveram()
|
||||
isInGame = u8(0x102)
|
||||
if itemsBlock ~= nil and isInGame ~= 0x00 then
|
||||
if consumableStacks == nil then
|
||||
setConsumableStacks()
|
||||
end
|
||||
memDomain.saveram()
|
||||
-- print('ITEMBLOCK: ')
|
||||
-- print(itemsBlock)
|
||||
itemIndex = u8(ITEM_INDEX)
|
||||
-- print('ITEMINDEX: '..itemIndex)
|
||||
for i, v in pairs(slice(itemsBlock, itemIndex, #itemsBlock)) do
|
||||
-- Minus the offset and add to the correct domain
|
||||
local memoryLocation = v
|
||||
if v >= 0x100 and v <= 0x114 then
|
||||
-- This is a key item
|
||||
memoryLocation = memoryLocation - 0x0E0
|
||||
wU8(memoryLocation, 0x01)
|
||||
elseif v >= 0x1E0 and v <= 0x1F2 then
|
||||
-- This is a movement item
|
||||
-- Minus Offset (0x100) - movement offset (0xE0)
|
||||
memoryLocation = memoryLocation - 0x1E0
|
||||
-- Canal is a flipped bit
|
||||
if memoryLocation == 0x0C then
|
||||
wU8(memoryLocation, 0x00)
|
||||
else
|
||||
wU8(memoryLocation, 0x01)
|
||||
end
|
||||
elseif v >= 0x1F3 and v <= 0x1F4 then
|
||||
-- NoOverworld special items
|
||||
memoryLocation = noOverworldItemsLookup[v]
|
||||
wU8(memoryLocation, 0x01)
|
||||
elseif v >= 0x16C and v <= 0x1AF then
|
||||
-- This is a gold item
|
||||
amountToAdd = goldLookup[v]
|
||||
biggest = u8(0x01E)
|
||||
medium = u8(0x01D)
|
||||
smallest = u8(0x01C)
|
||||
currentValue = 0x10000 * biggest + 0x100 * medium + smallest
|
||||
newValue = currentValue + amountToAdd
|
||||
newBiggest = math.floor(newValue / 0x10000)
|
||||
newMedium = math.floor(math.fmod(newValue, 0x10000) / 0x100)
|
||||
newSmallest = math.floor(math.fmod(newValue, 0x100))
|
||||
wU8(0x01E, newBiggest)
|
||||
wU8(0x01D, newMedium)
|
||||
wU8(0x01C, newSmallest)
|
||||
elseif v >= 0x115 and v <= 0x11B then
|
||||
-- This is a regular consumable OR a shard
|
||||
-- Minus Offset (0x100) + item offset (0x20)
|
||||
memoryLocation = memoryLocation - 0x0E0
|
||||
currentValue = u8(memoryLocation)
|
||||
amountToAdd = consumableStacks[memoryLocation]
|
||||
if currentValue < 99 then
|
||||
wU8(memoryLocation, currentValue + amountToAdd)
|
||||
end
|
||||
elseif v >= 0x1B0 and v <= 0x1BB then
|
||||
-- This is an extension consumable
|
||||
memoryLocation = extensionConsumableLookup[v]
|
||||
currentValue = u8(memoryLocation)
|
||||
amountToAdd = consumableStacks[memoryLocation]
|
||||
if currentValue < 99 then
|
||||
value = currentValue + amountToAdd
|
||||
if value > 99 then
|
||||
value = 99
|
||||
end
|
||||
wU8(memoryLocation, value)
|
||||
end
|
||||
end
|
||||
end
|
||||
if #itemsBlock > itemIndex then
|
||||
wU8(ITEM_INDEX, #itemsBlock)
|
||||
end
|
||||
|
||||
memDomain.saveram()
|
||||
weaponIndex = u8(WEAPON_INDEX)
|
||||
emptyWeaponSlots = getEmptyWeaponSlots()
|
||||
lastUsedWeaponIndex = weaponIndex
|
||||
-- print('WEAPON_INDEX: '.. weaponIndex)
|
||||
memDomain.saveram()
|
||||
for i, v in pairs(slice(itemsBlock, weaponIndex, #itemsBlock)) do
|
||||
if v >= 0x11C and v <= 0x143 then
|
||||
-- Minus the offset and add to the correct domain
|
||||
local itemValue = v - 0x11B
|
||||
if #emptyWeaponSlots > 0 then
|
||||
slot = table.remove(emptyWeaponSlots, 1)
|
||||
wU8(slot, itemValue)
|
||||
lastUsedWeaponIndex = weaponIndex + i
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if lastUsedWeaponIndex ~= weaponIndex then
|
||||
wU8(WEAPON_INDEX, lastUsedWeaponIndex)
|
||||
end
|
||||
memDomain.saveram()
|
||||
armorIndex = u8(ARMOR_INDEX)
|
||||
emptyArmorSlots = getEmptyArmorSlots()
|
||||
lastUsedArmorIndex = armorIndex
|
||||
-- print('ARMOR_INDEX: '.. armorIndex)
|
||||
memDomain.saveram()
|
||||
for i, v in pairs(slice(itemsBlock, armorIndex, #itemsBlock)) do
|
||||
if v >= 0x144 and v <= 0x16B then
|
||||
-- Minus the offset and add to the correct domain
|
||||
local itemValue = v - 0x143
|
||||
if #emptyArmorSlots > 0 then
|
||||
slot = table.remove(emptyArmorSlots, 1)
|
||||
wU8(slot, itemValue)
|
||||
lastUsedArmorIndex = armorIndex + i
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if lastUsedArmorIndex ~= armorIndex then
|
||||
wU8(ARMOR_INDEX, lastUsedArmorIndex)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function receive()
|
||||
l, e = ff1Socket:receive()
|
||||
if e == 'closed' then
|
||||
if curstate == STATE_OK then
|
||||
print("Connection closed")
|
||||
end
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
elseif e == 'timeout' then
|
||||
print("timeout")
|
||||
return
|
||||
elseif e ~= nil then
|
||||
print(e)
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
end
|
||||
processBlock(json.decode(l))
|
||||
|
||||
-- Determine Message to send back
|
||||
memDomain.rom()
|
||||
local playerName = uRange(0x7BCBF, 0x41)
|
||||
playerName[0] = nil
|
||||
local retTable = {}
|
||||
retTable["playerName"] = playerName
|
||||
if StateOKForMainLoop() then
|
||||
retTable["locations"] = generateLocationChecked()
|
||||
end
|
||||
msg = json.encode(retTable).."\n"
|
||||
local ret, error = ff1Socket:send(msg)
|
||||
if ret == nil then
|
||||
print(error)
|
||||
elseif curstate == STATE_INITIAL_CONNECTION_MADE then
|
||||
curstate = STATE_TENTATIVELY_CONNECTED
|
||||
elseif curstate == STATE_TENTATIVELY_CONNECTED then
|
||||
print("Connected!")
|
||||
itemMessages["(0,0)"] = {TTL=240, message="Connected", color="green"}
|
||||
curstate = STATE_OK
|
||||
end
|
||||
end
|
||||
|
||||
function main()
|
||||
if not checkBizHawkVersion() then
|
||||
return
|
||||
end
|
||||
server, error = socket.bind('localhost', 52980)
|
||||
|
||||
while true do
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
|
||||
frame = frame + 1
|
||||
drawMessages()
|
||||
if not (curstate == prevstate) then
|
||||
-- console.log("Current state: "..curstate)
|
||||
prevstate = curstate
|
||||
end
|
||||
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
|
||||
if (frame % 60 == 0) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Blue")
|
||||
receive()
|
||||
else
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Green")
|
||||
end
|
||||
elseif (curstate == STATE_UNINITIALIZED) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "White")
|
||||
if (frame % 60 == 0) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
|
||||
|
||||
drawText(5, 8, "Waiting for client", 0xFFFF0000)
|
||||
drawText(5, 32, "Please start FF1Client.exe", 0xFFFF0000)
|
||||
|
||||
-- Advance so the messages are drawn
|
||||
emu.frameadvance()
|
||||
server:settimeout(2)
|
||||
print("Attempting to connect")
|
||||
local client, timeout = server:accept()
|
||||
if timeout == nil then
|
||||
-- print('Initial Connection Made')
|
||||
curstate = STATE_INITIAL_CONNECTION_MADE
|
||||
ff1Socket = client
|
||||
ff1Socket:settimeout(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
emu.frameadvance()
|
||||
end
|
||||
end
|
||||
|
||||
main()
|
||||
@@ -1816,7 +1816,7 @@ end
|
||||
|
||||
-- Main control handling: main loop and socket receive
|
||||
|
||||
function receive()
|
||||
function APreceive()
|
||||
l, e = ootSocket:receive()
|
||||
-- Handle incoming message
|
||||
if e == 'closed' then
|
||||
@@ -1874,7 +1874,7 @@ function main()
|
||||
end
|
||||
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
|
||||
if (frame % 30 == 0) then
|
||||
receive()
|
||||
APreceive()
|
||||
end
|
||||
elseif (curstate == STATE_UNINITIALIZED) then
|
||||
if (frame % 60 == 0) then
|
||||
|
||||
@@ -51,10 +51,9 @@ requires:
|
||||
{%- for option_key, option in group_options.items() %}
|
||||
{{ option_key }}:
|
||||
{%- if option.__doc__ %}
|
||||
# {{ option.__doc__
|
||||
# {{ cleandoc(option.__doc__)
|
||||
| trim
|
||||
| replace('\n\n', '\n \n')
|
||||
| replace('\n ', '\n# ')
|
||||
| replace('\n', '\n# ')
|
||||
| indent(4, first=False)
|
||||
}}
|
||||
{%- endif -%}
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -45,6 +45,9 @@
|
||||
# ChecksFinder
|
||||
/worlds/checksfinder/ @SunCatMC
|
||||
|
||||
# Civilization VI
|
||||
/worlds/civ6/ @hesto2
|
||||
|
||||
# Clique
|
||||
/worlds/clique/ @ThePhar
|
||||
|
||||
@@ -84,6 +87,9 @@
|
||||
# Inscryption
|
||||
/worlds/inscryption/ @DrBibop @Glowbuzz
|
||||
|
||||
# Jak and Daxter: The Precursor Legacy
|
||||
/worlds/jakanddaxter/ @massimilianodelliubaldini
|
||||
|
||||
# Kirby's Dream Land 3
|
||||
/worlds/kdl3/ @Silvris
|
||||
|
||||
@@ -99,6 +105,9 @@
|
||||
# Lingo
|
||||
/worlds/lingo/ @hatkirby
|
||||
|
||||
# Links Awakening DX
|
||||
/worlds/ladx/ @threeandthreee
|
||||
|
||||
# Lufia II Ancient Cave
|
||||
/worlds/lufia2ac/ @el-u
|
||||
/worlds/lufia2ac/docs/ @wordfcuk @el-u
|
||||
@@ -151,6 +160,9 @@
|
||||
# Saving Princess
|
||||
/worlds/saving_princess/ @LeonarthCG
|
||||
|
||||
# shapez
|
||||
/worlds/shapez/ @BlastSlimey
|
||||
|
||||
# Shivers
|
||||
/worlds/shivers/ @GodlFire @korydondzila
|
||||
|
||||
@@ -169,6 +181,9 @@
|
||||
# Super Mario 64
|
||||
/worlds/sm64ex/ @N00byKing
|
||||
|
||||
# Super Mario Land 2: 6 Golden Coins
|
||||
/worlds/marioland2/ @Alchav
|
||||
|
||||
# Super Mario World
|
||||
/worlds/smw/ @PoryGone
|
||||
|
||||
@@ -178,9 +193,6 @@
|
||||
# Secret of Evermore
|
||||
/worlds/soe/ @black-sliver
|
||||
|
||||
# Slay the Spire
|
||||
/worlds/spire/ @KonoTyran
|
||||
|
||||
# Stardew Valley
|
||||
/worlds/stardew_valley/ @agilbert1412
|
||||
|
||||
@@ -208,6 +220,9 @@
|
||||
# Wargroove
|
||||
/worlds/wargroove/ @FlySniper
|
||||
|
||||
# The Wind Waker
|
||||
/worlds/tww/ @tanjo3
|
||||
|
||||
# The Witness
|
||||
/worlds/witness/ @NewSoupVi @blastron
|
||||
|
||||
@@ -223,34 +238,18 @@
|
||||
# Zillion
|
||||
/worlds/zillion/ @beauxq
|
||||
|
||||
# Zork Grand Inquisitor
|
||||
/worlds/zork_grand_inquisitor/ @nbrochu
|
||||
|
||||
|
||||
## Active Unmaintained Worlds
|
||||
|
||||
# The following worlds in this repo are currently unmaintained, but currently still work in core. If any update breaks
|
||||
# compatibility, these worlds may be moved to `worlds_disabled`. If you are interested in stepping up as maintainer for
|
||||
# compatibility, these worlds may be deleted. If you are interested in stepping up as maintainer for
|
||||
# any of these worlds, please review `/docs/world maintainer.md` documentation.
|
||||
|
||||
# Final Fantasy (1)
|
||||
# /worlds/ff1/
|
||||
|
||||
# Links Awakening DX
|
||||
# /worlds/ladx/
|
||||
|
||||
# Ocarina of Time
|
||||
# /worlds/oot/
|
||||
|
||||
## Disabled Unmaintained Worlds
|
||||
|
||||
# The following worlds in this repo are currently unmaintained and disabled as they do not work in core. If you are
|
||||
# interested in stepping up as maintainer for any of these worlds, please review `/docs/world maintainer.md`
|
||||
# documentation.
|
||||
|
||||
# Ori and the Blind Forest
|
||||
# /worlds_disabled/oribf/
|
||||
|
||||
###################
|
||||
## Documentation ##
|
||||
###################
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
# Adding Games
|
||||
|
||||
Like all contributions to Archipelago, New Game implementations should follow the [Contributing](/docs/contributing.md)
|
||||
guide.
|
||||
|
||||
Adding a new game to Archipelago has two major parts:
|
||||
|
||||
* Game Modification to communicate with Archipelago server (hereafter referred to as "client")
|
||||
@@ -13,30 +16,51 @@ it will not be detailed here.
|
||||
|
||||
The client is an intermediary program between the game and the Archipelago server. This can either be a direct
|
||||
modification to the game, an external program, or both. This can be implemented in nearly any modern language, but it
|
||||
must fulfill a few requirements in order to function as expected. The specific requirements the game client must follow
|
||||
to behave as expected are:
|
||||
must fulfill a few requirements in order to function as expected. Libraries for most modern languages and the spec for
|
||||
various packets can be found in the [network protocol](/docs/network%20protocol.md) API reference document.
|
||||
|
||||
### Hard Requirements
|
||||
|
||||
In order for the game client to behave as expected, it must be able to perform these functions:
|
||||
|
||||
* Handle both secure and unsecure websocket connections
|
||||
* Detect and react when a location has been "checked" by the player by sending a network packet to the server
|
||||
* Receive and parse network packets when the player receives an item from the server, and reward it to the player on
|
||||
demand
|
||||
* **Any** of your items can be received any number of times, up to and far surpassing those that the game might
|
||||
normally expect from features such as starting inventory, item link replacement, or item cheating
|
||||
* Players and the admin can cheat items to the player at any time with a server command, and these items may not have
|
||||
a player or location attributed to them
|
||||
* Reconnect if the connection is unstable and lost while playing
|
||||
* Be able to change the port for saved connection info
|
||||
* Rooms hosted on the website attempt to reserve their port, but since there are a limited number of ports, this
|
||||
privilege can be lost, requiring the room to be moved to a new port
|
||||
* Reconnect if the connection is unstable and lost while playing
|
||||
* Keep an index for items received in order to resync. The ItemsReceived Packets are a single list with guaranteed
|
||||
order.
|
||||
* Receive items that were sent to the player while they were not connected to the server
|
||||
* The player being able to complete checks while offline and sending them when reconnecting is a good bonus, but not
|
||||
strictly required
|
||||
privilege can be lost, requiring the room to be moved to a new port
|
||||
* Send a status update packet alerting the server that the player has completed their goal
|
||||
|
||||
Libraries for most modern languages and the spec for various packets can be found in the
|
||||
[network protocol](/docs/network%20protocol.md) API reference document.
|
||||
Regarding items and locations, the game client must be able to handle these tasks:
|
||||
|
||||
#### Location Handling
|
||||
|
||||
Send a network packet to the server when it detects a location has been "checked" by the player in-game.
|
||||
|
||||
* If actions were taken in game that would usually trigger a location check, and those actions can only ever be taken
|
||||
once, but the client was not connected when they happened: The client must send those location checks on connection
|
||||
so that they are not permanently lost, e.g. by reading flags in the game state or save file.
|
||||
|
||||
#### Item Handling
|
||||
|
||||
Receive and parse network packets from the server when the player receives an item.
|
||||
|
||||
* It must reward items to the player on demand, as items can come from other players at any time.
|
||||
* It must be able to reward copies of an item, up to and beyond the number the game normally expects. This may happen
|
||||
due to features such as starting inventory, item link replacement, admin commands, or item cheating. **Any** of
|
||||
your items can be received **any** number of times.
|
||||
* Admins and players may use server commands to create items without a player or location attributed to them. The
|
||||
client must be able to handle these items.
|
||||
* It must keep an index for items received in order to resync. The ItemsReceived Packets are a single list with a
|
||||
guaranteed order.
|
||||
* It must be able to receive items that were sent to the player while they were not connected to the server.
|
||||
|
||||
### Encouraged Features
|
||||
|
||||
These are "nice to have" features for a client, but they are not strictly required. It is encouraged to add them
|
||||
if possible.
|
||||
|
||||
* If your client appears in the Archipelago Launcher, you may define an icon for it that differentiates it from
|
||||
other clients. The icon size is 48x48 pixels, but smaller or larger images will scale to that size.
|
||||
|
||||
## World
|
||||
|
||||
@@ -44,35 +68,94 @@ The world is your game integration for the Archipelago generator, webhost, and m
|
||||
information necessary for creating the items and locations to be randomized, the logic for item placement, the
|
||||
datapackage information so other game clients can recognize your game data, and documentation. Your world must be
|
||||
written as a Python package to be loaded by Archipelago. This is currently done by creating a fork of the Archipelago
|
||||
repository and creating a new world package in `/worlds/`. A bare minimum world implementation must satisfy the
|
||||
following requirements:
|
||||
repository and creating a new world package in `/worlds/`.
|
||||
|
||||
* A folder within `/worlds/` that contains an `__init__.py`
|
||||
* A `World` subclass where you create your world and define all of its rules
|
||||
* A unique game name
|
||||
* For webhost documentation and behaviors, a `WebWorld` subclass that must be instantiated in the `World` class
|
||||
definition
|
||||
* The game_info doc must follow the format `{language_code}_{game_name}.md`
|
||||
The base World class can be found in [AutoWorld](/worlds/AutoWorld.py). Methods available for your world to call
|
||||
during generation can be found in [BaseClasses](/BaseClasses.py) and [Fill](/Fill.py). Some examples and documentation
|
||||
regarding the API can be found in the [world api doc](/docs/world%20api.md). Before publishing, make sure to also
|
||||
check out [world maintainer.md](/docs/world%20maintainer.md).
|
||||
|
||||
### Hard Requirements
|
||||
|
||||
A bare minimum world implementation must satisfy the following requirements:
|
||||
|
||||
* It has a folder with the name of your game (or an abbreviation) under `/worlds/`
|
||||
* The `/worlds/{game}` folder contains an `__init__.py`
|
||||
* Any subfolders within `/worlds/{game}` that contain `*.py` files also contain an `__init__.py` for frozen build
|
||||
packaging
|
||||
* The game folder has at least one game_info doc named with follow the format `{language_code}_{game_name}.md`
|
||||
* The game folder has at least one setup doc
|
||||
* There must be a `World` subclass in your game folder (typically in `/worlds/{game}/__init__.py`) where you create
|
||||
your world and define all of its rules and features
|
||||
|
||||
Within the `World` subclass you should also have:
|
||||
|
||||
* A [unique game name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L260)
|
||||
* An [instance](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L295) of a `WebWorld`
|
||||
subclass for webhost documentation and behaviors
|
||||
* In your `WebWorld`, if you wrote a game_info doc in more than one language, override the list of
|
||||
[game info languages](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L210) with the
|
||||
ones you include.
|
||||
* In your `WebWorld`, override the list of
|
||||
[tutorials](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L213) with each tutorial
|
||||
or setup doc you included in the game folder.
|
||||
* A mapping for items and locations defining their names and ids for clients to be able to identify them. These are
|
||||
`item_name_to_id` and `location_name_to_id`, respectively.
|
||||
* Create an item when `create_item` is called both by your code and externally
|
||||
* An `options_dataclass` defining the options players have available to them
|
||||
* A `Region` for your player with the name "Menu" to start from
|
||||
* Create a non-zero number of locations and add them to your regions
|
||||
* Create a non-zero number of items **equal** to the number of locations and add them to the multiworld itempool
|
||||
* All items submitted to the multiworld itempool must not be manually placed by the World. If you need to place specific
|
||||
items, there are multiple ways to do so, but they should not be added to the multiworld itempool.
|
||||
`item_name_to_id` and `location_name_to_id`, respectively.
|
||||
* An implementation of `create_item` that can create an item when called by either your code or by another process
|
||||
within Archipelago
|
||||
* At least one `Region` for your player to start from (i.e. the Origin Region)
|
||||
* The default name of this region is "Menu" but you may configure a different name with
|
||||
[origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L299)
|
||||
* A non-zero number of locations, added to your regions
|
||||
* A non-zero number of items **equal** to the number of locations, added to the multiworld itempool
|
||||
* In rare cases, there may be 0-location-0-item games, but this is extremely atypical.
|
||||
* A set
|
||||
[completion condition](https://github.com/ArchipelagoMW/Archipelago/blob/main/BaseClasses.py#L77) (aka "goal") for
|
||||
the player.
|
||||
* Use your player as the index (`multiworld.completion_condition[player]`) for your world's completion goal.
|
||||
|
||||
Notable caveats:
|
||||
* The "Menu" region will always be considered the "start" for the player
|
||||
* The "Menu" region is *always* considered accessible; i.e. the player is expected to always be able to return to the
|
||||
### Encouraged Features
|
||||
|
||||
These are "nice to have" features for a world, but they are not strictly required. It is encouraged to add them
|
||||
if possible.
|
||||
|
||||
* An implementation of
|
||||
[get_filler_item_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L473)
|
||||
* By default, this function chooses any item name from `item_name_to_id`, so you want to limit it to only the true
|
||||
filler items.
|
||||
* An `options_dataclass` defining the options players have available to them
|
||||
* This should be accompanied by a type hint for `options` with the same class name
|
||||
* A [bug report page](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L220)
|
||||
* A list of [option groups](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L226)
|
||||
for better organization on the webhost
|
||||
* A dictionary of [options presets](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L223)
|
||||
for player convenience
|
||||
* A dictionary of [item name groups](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L273)
|
||||
for player convenience
|
||||
* A dictionary of
|
||||
[location name groups](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L276)
|
||||
for player convenience
|
||||
* Other games may also benefit from your name group dictionaries for hints, features, etc.
|
||||
|
||||
### Discouraged or Prohibited Behavior
|
||||
|
||||
These are behaviors or implementations that are known to cause various issues. Some of these points have notable
|
||||
workarounds or preferred methods which should be used instead:
|
||||
|
||||
* All items submitted to the multiworld itempool must not be manually placed by the World.
|
||||
* If you need to place specific items, there are multiple ways to do so, but they should not be added to the
|
||||
multiworld itempool.
|
||||
* It is not allowed to use `eval` for most reasons, chiefly due to security concerns.
|
||||
* It is discouraged to use PyYAML (i.e. `yaml.load`) directly due to security concerns.
|
||||
* When possible, use `Utils.parse_yaml` instead, as this defaults to the safe loader and the faster C parser.
|
||||
* When submitting regions or items to the multiworld (`multiworld.regions` and `multiworld.itempool` respectively),
|
||||
do **not** use `=` as this will overwrite all elements for all games in the seed.
|
||||
* Instead, use `append`, `extend`, or `+=`.
|
||||
|
||||
### Notable Caveats
|
||||
|
||||
* The Origin Region will always be considered the "start" for the player
|
||||
* The Origin Region is *always* considered accessible; i.e. the player is expected to always be able to return to the
|
||||
start of the game from anywhere
|
||||
* When submitting regions or items to the multiworld (multiworld.regions and multiworld.itempool respectively), use
|
||||
`append`, `extend`, or `+=`. **Do not use `=`**
|
||||
* Regions are simply containers for locations that share similar access rules. They do not have to map to
|
||||
concrete, physical areas within your game and can be more abstract like tech trees or a questline.
|
||||
|
||||
The base World class can be found in [AutoWorld](/worlds/AutoWorld.py). Methods available for your world to call during
|
||||
generation can be found in [BaseClasses](/BaseClasses.py) and [Fill](/Fill.py). Some examples and documentation
|
||||
regarding the API can be found in the [world api doc](/docs/world%20api.md).
|
||||
Before publishing, make sure to also check out [world maintainer.md](/docs/world%20maintainer.md).
|
||||
|
||||
@@ -8,7 +8,11 @@ including [Contributing](contributing.md), [Adding Games](<adding games.md>), an
|
||||
|
||||
### My game has a restrictive start that leads to fill errors
|
||||
|
||||
Hint to the Generator that an item needs to be in sphere one with local_early_items. Here, `1` represents the number of "Sword" items to attempt to place in sphere one.
|
||||
A "restrictive start" here means having a combination of very few sphere 1 locations and potentially requiring more
|
||||
than one item to get a player to sphere 2.
|
||||
|
||||
One way to fix this is to hint to the Generator that an item needs to be in sphere one with local_early_items.
|
||||
Here, `1` represents the number of "Sword" items the Generator will attempt to place in sphere one.
|
||||
```py
|
||||
early_item_name = "Sword"
|
||||
self.multiworld.local_early_items[self.player][early_item_name] = 1
|
||||
@@ -18,15 +22,19 @@ Some alternative ways to try to fix this problem are:
|
||||
* Add more locations to sphere one of your world, potentially only when there would be a restrictive start
|
||||
* Pre-place items yourself, such as during `create_items`
|
||||
* Put items into the player's starting inventory using `push_precollected`
|
||||
* Raise an exception, such as an `OptionError` during `generate_early`, to disallow options that would lead to a restrictive start
|
||||
* Raise an exception, such as an `OptionError` during `generate_early`, to disallow options that would lead to a
|
||||
restrictive start
|
||||
|
||||
---
|
||||
|
||||
### I have multiple settings that change the item/location pool counts and need to balance them out
|
||||
### I have multiple options that change the item/location pool counts and need to make sure I am not submitting more/fewer items than locations
|
||||
|
||||
In an ideal situation your system for producing locations and items wouldn't leave any opportunity for them to be unbalanced. But in real, complex situations, that might be unfeasible.
|
||||
In an ideal situation your system for producing locations and items wouldn't leave any opportunity for them to be
|
||||
unbalanced. But in real, complex situations, that might be unfeasible.
|
||||
|
||||
If that's the case, you can create extra filler based on the difference between your unfilled locations and your itempool by comparing [get_unfilled_locations](https://github.com/ArchipelagoMW/Archipelago/blob/main/BaseClasses.py#:~:text=get_unfilled_locations) to your list of items to submit
|
||||
If that's the case, you can create extra filler based on the difference between your unfilled locations and your
|
||||
itempool by comparing [get_unfilled_locations](https://github.com/ArchipelagoMW/Archipelago/blob/main/BaseClasses.py#:~:text=get_unfilled_locations)
|
||||
to your list of items to submit
|
||||
|
||||
Note: to use self.create_filler(), self.get_filler_item_name() should be defined to only return valid filler item names
|
||||
```py
|
||||
@@ -39,7 +47,8 @@ for _ in range(total_locations - len(item_pool)):
|
||||
self.multiworld.itempool += item_pool
|
||||
```
|
||||
|
||||
A faster alternative to the `for` loop would be to use a [list comprehension](https://docs.python.org/3/tutorial/datastructures.html#list-comprehensions):
|
||||
A faster alternative to the `for` loop would be to use a
|
||||
[list comprehension](https://docs.python.org/3/tutorial/datastructures.html#list-comprehensions):
|
||||
```py
|
||||
item_pool += [self.create_filler() for _ in range(total_locations - len(item_pool))]
|
||||
```
|
||||
@@ -48,21 +57,86 @@ item_pool += [self.create_filler() for _ in range(total_locations - len(item_poo
|
||||
|
||||
### I learned about indirect conditions in the world API document, but I want to know more. What are they and why are they necessary?
|
||||
|
||||
The world API document mentions how to use `multiworld.register_indirect_condition` to register indirect conditions and **when** you should use them, but not *how* they work and *why* they are necessary. This is because the explanation is quite complicated.
|
||||
The world API document mentions how to use `multiworld.register_indirect_condition` to register indirect conditions and
|
||||
**when** you should use them, but not *how* they work and *why* they are necessary. This is because the explanation is
|
||||
quite complicated.
|
||||
|
||||
Region sweep (the algorithm that determines which regions are reachable) is a Breadth-First Search of the region graph. It starts from the origin region, checks entrances one by one, and adds newly reached regions and their entrances to the queue until there is nothing more to check.
|
||||
Region sweep (the algorithm that determines which regions are reachable) is a Breadth-First Search of the region graph.
|
||||
It starts from the origin region, checks entrances one by one, and adds newly reached regions and their entrances to
|
||||
the queue until there is nothing more to check.
|
||||
|
||||
For performance reasons, AP only checks every entrance once. However, if an entrance's access_rule depends on region access, then the following may happen:
|
||||
1. The entrance is checked and determined to be nontraversable because the region in its access_rule hasn't been reached yet during the graph search.
|
||||
For performance reasons, AP only checks every entrance once. However, if an entrance's access_rule depends on region
|
||||
access, then the following may happen:
|
||||
1. The entrance is checked and determined to be nontraversable because the region in its access_rule hasn't been
|
||||
reached yet during the graph search.
|
||||
2. Then, the region in its access_rule is determined to be reachable.
|
||||
|
||||
This entrance *would* be in logic if it were rechecked, but it won't be rechecked this cycle.
|
||||
To account for this case, AP would have to recheck all entrances every time a new region is reached until no new regions are reached.
|
||||
To account for this case, AP would have to recheck all entrances every time a new region is reached until no new
|
||||
regions are reached.
|
||||
|
||||
An indirect condition is how you can manually define that a specific entrance needs to be rechecked during region sweep if a specific region is reached during it.
|
||||
This keeps most of the performance upsides. Even in a game making heavy use of indirect conditions (ex: The Witness), using them is significantly faster than just "rechecking each entrance until nothing new is found".
|
||||
The reason entrance access rules using `location.can_reach` and `entrance.can_reach` are also affected is because they call `region.can_reach` on their respective parent/source region.
|
||||
An indirect condition is how you can manually define that a specific entrance needs to be rechecked during region sweep
|
||||
if a specific region is reached during it.
|
||||
This keeps most of the performance upsides. Even in a game making heavy use of indirect conditions (ex: The Witness),
|
||||
using them is significantly faster than just "rechecking each entrance until nothing new is found".
|
||||
The reason entrance access rules using `location.can_reach` and `entrance.can_reach` are also affected is because they
|
||||
call `region.can_reach` on their respective parent/source region.
|
||||
|
||||
We recognize it can feel like a trap since it will not alert you when you are missing an indirect condition, and that some games have very complex access rules.
|
||||
As of [PR #3682 (Core: Region handling customization)](https://github.com/ArchipelagoMW/Archipelago/pull/3682) being merged, it is possible for a world to opt out of indirect conditions entirely, instead using the system of checking each entrance whenever a region has been reached, although this does come with a performance cost.
|
||||
Opting out of using indirect conditions should only be used by games that *really* need it. For most games, it should be reasonable to know all entrance → region dependencies, making indirect conditions preferred because they are much faster.
|
||||
We recognize it can feel like a trap since it will not alert you when you are missing an indirect condition,
|
||||
and that some games have very complex access rules.
|
||||
As of [PR #3682 (Core: Region handling customization)](https://github.com/ArchipelagoMW/Archipelago/pull/3682)
|
||||
being merged, it is possible for a world to opt out of indirect conditions entirely, instead using the system of
|
||||
checking each entrance whenever a region has been reached, although this does come with a performance cost.
|
||||
Opting out of using indirect conditions should only be used by games that *really* need it. For most games, it should
|
||||
be reasonable to know all entrance → region dependencies, making indirect conditions preferred because they are
|
||||
much faster.
|
||||
|
||||
---
|
||||
|
||||
### I uploaded the generated output of my world to the webhost and webhost is erroring on corrupted multidata
|
||||
|
||||
The error `Could not load multidata. File may be corrupted or incompatible.` occurs when uploading a locally generated
|
||||
file where there is an issue with the multidata contained within it. It may come with a description like
|
||||
`(No module named 'worlds.myworld')` or `(global 'worlds.myworld.names.ItemNames' is forbidden)`
|
||||
|
||||
Pickling is a way to compress python objects such that they can be decompressed and be used to rebuild the
|
||||
python objects. This means that if one of your custom class instances ends up in the multidata, the server would not
|
||||
be able to load that custom class to decompress the data, which can fail either because the custom class is unknown
|
||||
(because it cannot load your world module) or the class it's attempting to import to decompress is deemed unsafe.
|
||||
|
||||
Common situations where this can happen include:
|
||||
* Using Option instances directly in slot_data. Ex: using `options.option_name` instead of `options.option_name.value`.
|
||||
Also, consider using the `options.as_dict("option_name", "option_two")` helper.
|
||||
* Using enums as Location/Item names in the datapackage. When building out `location_name_to_id` and `item_name_to_id`,
|
||||
make sure that you are not using your enum class for either the names or ids in these mappings.
|
||||
|
||||
---
|
||||
|
||||
### Some locations are technically possible to check with few or no items, but they'd be very tedious or frustrating. How do worlds deal with this?
|
||||
|
||||
Sometimes the game can be modded to skip these locations or make them less tedious. But when this issue is due to a fundamental aspect of the game, then the general answer is "soft logic" (and its subtypes like "combat logic", "money logic", etc.). For example: you can logically require that a player have several helpful items before fighting the final boss, even if a skilled player technically needs no items to beat it. Randomizer logic should describe what's *fun* rather than what's technically possible.
|
||||
|
||||
Concrete examples of soft logic include:
|
||||
- Defeating a boss might logically require health upgrades, damage upgrades, certain weapons, etc. that aren't strictly necessary.
|
||||
- Entering a high-level area might logically require access to enough other parts of the game that checking other locations should naturally get the player to the soft-required level.
|
||||
- Buying expensive shop items might logically require access to a place where you can quickly farm money, or logically require access to enough parts of the game that checking other locations should naturally generate enough money without grinding.
|
||||
|
||||
Remember that all items referenced by logic (however hard or soft) must be `progression`. Since you typically don't want to turn a ton of `filler` items into `progression` just for this, it's common to e.g. write money logic using only the rare "$100" item, so the dozens of "$1" and "$10" items in your world can remain `filler`.
|
||||
|
||||
---
|
||||
|
||||
### What if my game has "missable" or "one-time-only" locations or region connections?
|
||||
|
||||
Archipelago logic assumes that once a region or location becomes reachable, it stays reachable forever, no matter what
|
||||
the player does in-game. Slightly more formally: Receiving an AP item must never cause a region connection or location
|
||||
to "go out of logic" (become unreachable when it was previously reachable), and receiving AP items is the only kind of
|
||||
state change that AP logic acknowledges. No other actions or events can change reachability.
|
||||
|
||||
So when the game itself does not follow this assumption, the options are:
|
||||
- Modify the game to make that location/connection repeatable
|
||||
- If there are both missable and repeatable ways to check the location/traverse the connection, then write logic for
|
||||
only the repeatable ways
|
||||
- Don't generate the missable location/connection at all
|
||||
- For connections, any logical regions will still need to be reachable through other, *repeatable* connections
|
||||
- For locations, this may require game changes to remove the vanilla item if it affects logic
|
||||
- Decide that resetting the save file is part of the game's logic, and warn players about that
|
||||
|
||||
@@ -370,19 +370,13 @@ target_group_lookup = bake_target_group_lookup(world, get_target_groups)
|
||||
|
||||
#### When to call `randomize_entrances`
|
||||
|
||||
The short answer is that you will almost always want to do ER in `pre_fill`. For more information why, continue reading.
|
||||
The correct step for this is `World.connect_entrances`.
|
||||
|
||||
ER begins by collecting the entire item pool and then uses your access rules to try and prevent some kinds of failures.
|
||||
This means 2 things about when you can call ER:
|
||||
1. You must supply your item pool before calling ER, or call ER before setting any rules which require items.
|
||||
2. If you have rules dependent on anything other than items (e.g. `Entrance`s or events), you must set your rules
|
||||
and create your events before you call ER if you want to guarantee a correct output.
|
||||
|
||||
If the conditions above are met, you could theoretically do ER as early as `create_regions`. However, plando is also
|
||||
a consideration. Since item plando happens between `set_rules` and `pre_fill` and modifies the item pool, doing ER
|
||||
in `pre_fill` is the only way to account for placements made by item plando, otherwise you risk impossible seeds or
|
||||
generation failures. Obviously, if your world implements entrance plando, you will likely want to do that before ER as
|
||||
well.
|
||||
Currently, you could theoretically do it as early as `World.create_regions` or as late as `pre_fill`.
|
||||
However, there are upcoming changes to Item Plando and Generic Entrance Randomizer to make the two features work better
|
||||
together.
|
||||
These changes necessitate that entrance randomization is done exactly in `World.connect_entrances`.
|
||||
It is fine for your Entrances to be connected differently or not at all before this step.
|
||||
|
||||
#### Informing your client about randomized entrances
|
||||
|
||||
|
||||
@@ -117,8 +117,6 @@ flowchart LR
|
||||
%% Java Based Games
|
||||
subgraph Java
|
||||
JM[Mod with Archipelago.MultiClient.Java]
|
||||
STS[Slay the Spire]
|
||||
JM <-- Mod the Spire --> STS
|
||||
subgraph Minecraft
|
||||
MCS[Minecraft Forge Server]
|
||||
JMC[Any Java Minecraft Clients]
|
||||
|
||||
@@ -47,6 +47,9 @@ Packets are simple JSON lists in which any number of ordered network commands ca
|
||||
|
||||
An object can contain the "class" key, which will tell the content data type, such as "Version" in the following example.
|
||||
|
||||
Websocket connections should support per-message compression. Uncompressed connections are deprecated and may stop
|
||||
working in the future.
|
||||
|
||||
Example:
|
||||
```javascript
|
||||
[{"cmd": "RoomInfo", "version": {"major": 0, "minor": 1, "build": 3, "class": "Version"}, "tags": ["WebHost"], ... }]
|
||||
@@ -228,11 +231,11 @@ Sent to clients after a client requested this message be sent to them, more info
|
||||
Sent to clients if the server caught a problem with a packet. This only occurs for errors that are explicitly checked for.
|
||||
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| type | str | The [PacketProblemType](#PacketProblemType) that was detected in the packet. |
|
||||
| original_cmd | Optional[str] | The `cmd` argument of the faulty packet, will be `None` if the `cmd` failed to be parsed. |
|
||||
| text | str | A descriptive message of the problem at hand. |
|
||||
| Name | Type | Notes |
|
||||
| ---- |-------------| ----- |
|
||||
| type | str | The [PacketProblemType](#PacketProblemType) that was detected in the packet. |
|
||||
| original_cmd | str \| None | The `cmd` argument of the faulty packet, will be `None` if the `cmd` failed to be parsed. |
|
||||
| text | str | A descriptive message of the problem at hand. |
|
||||
|
||||
##### PacketProblemType
|
||||
`PacketProblemType` indicates the type of problem that was detected in the faulty packet, the known problem types are below but others may be added in the future.
|
||||
@@ -261,6 +264,7 @@ Sent to clients in response to a [Set](#Set) package if want_reply was set to tr
|
||||
| key | str | The key that was updated. |
|
||||
| value | any | The new value for the key. |
|
||||
| original_value | any | The value the key had before it was updated. Not present on "_read" prefixed special keys. |
|
||||
| slot | int | The slot that originally sent the Set package causing this change. |
|
||||
|
||||
Additional arguments added to the [Set](#Set) package that triggered this [SetReply](#SetReply) will also be passed along.
|
||||
|
||||
@@ -359,11 +363,11 @@ An enumeration containing the possible hint states.
|
||||
```python
|
||||
import enum
|
||||
class HintStatus(enum.IntEnum):
|
||||
HINT_FOUND = 0 # The location has been collected. Status cannot be changed once found.
|
||||
HINT_UNSPECIFIED = 1 # The receiving player has not specified any status
|
||||
HINT_UNSPECIFIED = 0 # The receiving player has not specified any status
|
||||
HINT_NO_PRIORITY = 10 # The receiving player has specified that the item is unneeded
|
||||
HINT_AVOID = 20 # The receiving player has specified that the item is detrimental
|
||||
HINT_PRIORITY = 30 # The receiving player has specified that the item is needed
|
||||
HINT_FOUND = 40 # The location has been collected. Status cannot be changed once found.
|
||||
```
|
||||
- Hints for items with `ItemClassification.trap` default to `HINT_AVOID`.
|
||||
- Hints created with `LocationScouts`, `!hint_location`, or similar (hinting a location) default to `HINT_UNSPECIFIED`.
|
||||
@@ -466,7 +470,7 @@ The following operations can be applied to a datastorage key
|
||||
| right_shift | Applies a bitwise right-shift to the current value of the key by `value`. |
|
||||
| remove | List only: removes the first instance of `value` found in the list. |
|
||||
| pop | List or Dict: for lists it will remove the index of the `value` given. for dicts it removes the element with the specified key of `value`. |
|
||||
| update | Dict only: Updates the dictionary with the specified elements given in `value` creating new keys, or updating old ones if they previously existed. |
|
||||
| update | List or Dict: Adds the elements of `value` to the container if they weren't already present. In the case of a Dict, already present keys will have their corresponding values updated. |
|
||||
|
||||
### SetNotify
|
||||
Used to register your current session for receiving all [SetReply](#SetReply) packages of certain keys to allow your client to keep track of changes.
|
||||
@@ -529,9 +533,9 @@ In JSON this may look like:
|
||||
{"item": 3, "location": 3, "player": 3, "flags": 0}
|
||||
]
|
||||
```
|
||||
`item` is the item id of the item. Item ids are only supported in the range of [-2<sup>53</sup>, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
|
||||
`item` is the item id of the item. Item ids are only supported in the range of [-2<sup>53</sup> + 1, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
|
||||
|
||||
`location` is the location id of the item inside the world. Location ids are only supported in the range of [-2<sup>53</sup>, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
|
||||
`location` is the location id of the item inside the world. Location ids are only supported in the range of [-2<sup>53</sup> + 1, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
|
||||
|
||||
`player` is the player slot of the world the item is located in, except when inside an [LocationInfo](#LocationInfo) Packet then it will be the slot of the player to receive the item
|
||||
|
||||
@@ -547,14 +551,14 @@ In JSON this may look like:
|
||||
Message nodes sent along with [PrintJSON](#PrintJSON) packet to be reconstructed into a legible message. The nodes are intended to be read in the order they are listed in the packet.
|
||||
|
||||
```python
|
||||
from typing import TypedDict, Optional
|
||||
from typing import TypedDict
|
||||
class JSONMessagePart(TypedDict):
|
||||
type: Optional[str]
|
||||
text: Optional[str]
|
||||
color: Optional[str] # only available if type is a color
|
||||
flags: Optional[int] # only available if type is an item_id or item_name
|
||||
player: Optional[int] # only available if type is either item or location
|
||||
hint_status: Optional[HintStatus] # only available if type is hint_status
|
||||
type: str | None
|
||||
text: str | None
|
||||
color: str | None # only available if type is a color
|
||||
flags: int | None # only available if type is an item_id or item_name
|
||||
player: int | None # only available if type is either item or location
|
||||
hint_status: HintStatus | None # only available if type is hint_status
|
||||
```
|
||||
|
||||
`type` is used to denote the intent of the message part. This can be used to indicate special information which may be rendered differently depending on client. How these types are displayed in Archipelago's ALttP client is not the end-all be-all. Other clients may choose to interpret and display these messages differently.
|
||||
@@ -744,6 +748,7 @@ Tags are represented as a list of strings, the common client tags follow:
|
||||
| HintGame | Indicates the client is a hint game, made to send hints instead of locations. Special join/leave message,¹ `game` is optional.² |
|
||||
| Tracker | Indicates the client is a tracker, made to track instead of sending locations. Special join/leave message,¹ `game` is optional.² |
|
||||
| TextOnly | Indicates the client is a basic client, made to chat instead of sending locations. Special join/leave message,¹ `game` is optional.² |
|
||||
| NoText | Indicates the client does not want to receive text messages, improving performance if not needed. |
|
||||
|
||||
¹: When connecting or disconnecting, the chat message shows e.g. "tracking".\
|
||||
²: Allows `game` to be empty or null in [Connect](#connect). Game and version validation will then be skipped.
|
||||
@@ -751,8 +756,8 @@ Tags are represented as a list of strings, the common client tags follow:
|
||||
### DeathLink
|
||||
A special kind of Bounce packet that can be supported by any AP game. It targets the tag "DeathLink" and carries the following data:
|
||||
|
||||
| Name | Type | Notes |
|
||||
|--------|-------|--------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| time | float | Unix Time Stamp of time of death. |
|
||||
| cause | str | Optional. Text to explain the cause of death. When provided, or checked, this should contain the player name, ex. "Berserker was run over by a train." |
|
||||
| source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. |
|
||||
| Name | Type | Notes |
|
||||
|--------|-------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| time | float | Unix Time Stamp of time of death. |
|
||||
| cause | str | Optional. Text to explain the cause of death. When provided, or checked, if the string is non-empty, it should contain the player name, ex. "Berserker was run over by a train." |
|
||||
| source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. |
|
||||
|
||||
@@ -95,7 +95,7 @@ user hovers over the yellow "(?)" icon, and included in the YAML templates gener
|
||||
The WebHost can display Option documentation either as plain text with all whitespace preserved (other than the base
|
||||
indentation), or as HTML generated from the standard Python [reStructuredText] format. Although plain text is the
|
||||
default for backwards compatibility, world authors are encouraged to write their Option documentation as
|
||||
reStructuredText and enable rich text rendering by setting `World.rich_text_options_doc = True`.
|
||||
reStructuredText and enable rich text rendering by setting `WebWorld.rich_text_options_doc = True`.
|
||||
|
||||
[reStructuredText]: https://docutils.sourceforge.io/rst.html
|
||||
|
||||
@@ -333,7 +333,7 @@ within the world.
|
||||
### TextChoice
|
||||
Like choice allows you to predetermine options and has all of the same comparison methods and handling. Also accepts any
|
||||
user defined string as a valid option, so will either need to be validated by adding a validation step to the option
|
||||
class or within world, if necessary. Value for this class is `Union[str, int]` so if you need the value at a specified
|
||||
class or within world, if necessary. Value for this class is `str | int` so if you need the value at a specified
|
||||
point, `self.options.my_option.current_key` will always return a string.
|
||||
|
||||
### PlandoBosses
|
||||
@@ -352,8 +352,15 @@ template. If you set a [Schema](https://pypi.org/project/schema/) on the class w
|
||||
options system will automatically validate the user supplied data against the schema to ensure it's in the correct
|
||||
format.
|
||||
|
||||
### OptionCounter
|
||||
This is a special case of OptionDict where the dictionary values can only be integers.
|
||||
It returns a [collections.Counter](https://docs.python.org/3/library/collections.html#collections.Counter).
|
||||
This means that if you access a key that isn't present, its value will be 0.
|
||||
The upside of using an OptionCounter (instead of an OptionDict with integer values) is that an OptionCounter can be
|
||||
displayed on the Options page on WebHost.
|
||||
|
||||
### ItemDict
|
||||
Like OptionDict, except this will verify that every key in the dictionary is a valid name for an item for your world.
|
||||
An OptionCounter that will verify that every key in the dictionary is a valid name for an item for your world.
|
||||
|
||||
### OptionList
|
||||
This option defines a List, where the user can add any number of strings to said list, allowing duplicate values. You
|
||||
|
||||
@@ -102,17 +102,16 @@ In worlds, this should only be used for the top level to avoid issues when upgra
|
||||
|
||||
### Bool
|
||||
|
||||
Since `bool` can not be subclassed, use the `settings.Bool` helper in a `typing.Union` to get a comment in host.yaml.
|
||||
Since `bool` can not be subclassed, use the `settings.Bool` helper in a union to get a comment in host.yaml.
|
||||
|
||||
```python
|
||||
import settings
|
||||
import typing
|
||||
|
||||
class MySettings(settings.Group):
|
||||
class MyBool(settings.Bool):
|
||||
"""Doc string"""
|
||||
|
||||
my_value: typing.Union[MyBool, bool] = True
|
||||
my_value: MyBool | bool = True
|
||||
```
|
||||
|
||||
### UserFilePath
|
||||
@@ -134,15 +133,15 @@ Checks the file against [md5s](#md5s) by default.
|
||||
|
||||
Resolves to an executable (varying file extension based on platform)
|
||||
|
||||
#### description: Optional\[str\]
|
||||
#### description: str | None
|
||||
|
||||
Human-readable name to use in file browser
|
||||
|
||||
#### copy_to: Optional\[str\]
|
||||
#### copy_to: str | None
|
||||
|
||||
Instead of storing the path, copy the file.
|
||||
|
||||
#### md5s: List[Union[str, bytes]]
|
||||
#### md5s: list[str | bytes]
|
||||
|
||||
Provide md5 hashes as hex digests or raw bytes for automatic validation.
|
||||
|
||||
|
||||
@@ -11,8 +11,13 @@ found in the [general test directory](/test/general).
|
||||
## Defining World Tests
|
||||
|
||||
In order to run tests from your world, you will need to create a `test` package within your world package. This can be
|
||||
done by creating a `test` directory with a file named `__init__.py` inside it inside your world. By convention, a base
|
||||
for your world tests can be created in this file that you can then import into other modules.
|
||||
done by creating a `test` directory inside your world with an (empty) `__init__.py` inside it. By convention, a base
|
||||
for your world tests can be created in `bases.py` or any file that does not start with `test`, that you can then import
|
||||
into other modules. All tests should be defined in files named `test_*.py` (all lower case) and be member functions
|
||||
(named `test_*`) of classes (named `Test*` or `*Test`) that inherit from `unittest.TestCase` or a test base.
|
||||
|
||||
Defining anything inside `test/__init__.py` is deprecated. Defining TestBase there was previously the norm; however,
|
||||
it complicates test discovery because some worlds also put actual tests into `__init__.py`.
|
||||
|
||||
### WorldTestBase
|
||||
|
||||
@@ -21,7 +26,7 @@ interactions in the world interact as expected, you will want to use the [WorldT
|
||||
comes with the basics for test setup as well as a few preloaded tests that most worlds might want to check on varying
|
||||
options combinations.
|
||||
|
||||
Example `/worlds/<my_game>/test/__init__.py`:
|
||||
Example `/worlds/<my_game>/test/bases.py`:
|
||||
|
||||
```python
|
||||
from test.bases import WorldTestBase
|
||||
@@ -49,7 +54,7 @@ with `test_`.
|
||||
Example `/worlds/<my_game>/test/test_chest_access.py`:
|
||||
|
||||
```python
|
||||
from . import MyGameTestBase
|
||||
from .bases import MyGameTestBase
|
||||
|
||||
|
||||
class TestChestAccess(MyGameTestBase):
|
||||
@@ -73,22 +78,58 @@ When tests are run, this class will create a multiworld with a single player hav
|
||||
generic tests, as well as the new custom test. Each test method definition will create its own separate solo multiworld
|
||||
that will be cleaned up after. If you don't want to run the generic tests on a base, `run_default_tests` can be
|
||||
overridden. For more information on what methods are available to your class, check the
|
||||
[WorldTestBase definition](/test/bases.py#L104).
|
||||
[WorldTestBase definition](/test/bases.py#L106).
|
||||
|
||||
#### Alternatives to WorldTestBase
|
||||
|
||||
Unit tests can also be created using [TestBase](/test/bases.py#L14) or
|
||||
Unit tests can also be created using [TestBase](/test/bases.py#L16) or
|
||||
[unittest.TestCase](https://docs.python.org/3/library/unittest.html#unittest.TestCase) depending on your use case. These
|
||||
may be useful for generating a multiworld under very specific constraints without using the generic world setup, or for
|
||||
testing portions of your code that can be tested without relying on a multiworld to be created first.
|
||||
|
||||
#### Parametrization
|
||||
|
||||
When defining a test that needs to cover a range of inputs it is useful to parameterize (to run the same test
|
||||
for multiple inputs) the base test. Some important things to consider when attempting to parametrize your test are:
|
||||
|
||||
* [Subtests](https://docs.python.org/3/library/unittest.html#distinguishing-test-iterations-using-subtests)
|
||||
can be used to have parametrized assertions that show up similar to individual tests but without the overhead
|
||||
of needing to instantiate multiple tests; however, subtests can not be multithreaded and do not have individual
|
||||
timing data, so they are not suitable for slow tests.
|
||||
|
||||
* Archipelago's tests are test-runner-agnostic. That means tests are not allowed to use e.g. `@pytest.mark.parametrize`.
|
||||
Instead, we define our own parametrization helpers in [test.param](/test/param.py).
|
||||
|
||||
* Classes inheriting from `WorldTestBase`, including those created by the helpers in `test.param`, will run all
|
||||
base tests by default, make sure the produced tests actually do what you aim for and do not waste a lot of
|
||||
extra CPU time. Consider using `TestBase` or `unittest.TestCase` directly
|
||||
or setting `WorldTestBase.run_default_tests` to False.
|
||||
|
||||
#### Performance Considerations
|
||||
|
||||
Archipelago is big enough that the runtime of unittests can have an impact on productivity.
|
||||
|
||||
Individual tests should take less than a second, so they can be properly multithreaded.
|
||||
|
||||
Ideally, thorough tests are directed at actual code/functionality. Do not just create and/or fill a ton of individual
|
||||
Multiworlds that spend most of the test time outside what you actually want to test.
|
||||
|
||||
Consider generating/validating "random" games as part of your APWorld release workflow rather than having that be part
|
||||
of continuous integration, and add minimal reproducers to the "normal" tests for problems that were found.
|
||||
You can use [@unittest.skipIf](https://docs.python.org/3/library/unittest.html#unittest.skipIf) with an environment
|
||||
variable to keep all the benefits of the test framework while not running the marked tests by default.
|
||||
|
||||
## Running Tests
|
||||
|
||||
#### Using Pycharm
|
||||
|
||||
In PyCharm, running all tests can be done by right-clicking the root test directory and selecting Run 'Archipelago Unittests'.
|
||||
Unless you configured PyCharm to use pytest as a test runner, you may get import failures. To solve this, edit the run configuration,
|
||||
and set the working directory to the Archipelago directory which contains all the project files.
|
||||
If you have never previously run ModuleUpdate.py, then you will need to do this once before the tests will run.
|
||||
You can run ModuleUpdate.py by right-clicking ModuleUpdate.py and selecting `Run 'ModuleUpdate'`.
|
||||
After running ModuleUpdate.py you may still get a `ModuleNotFoundError: No module named 'flask'` for the webhost tests.
|
||||
If this happens, run WebHost.py by right-clicking it and selecting `Run 'WebHost'`. Make sure to press enter when prompted.
|
||||
Unless you configured PyCharm to use pytest as a test runner, you may get import failures. To solve this,
|
||||
edit the run configuration, and set the working directory to the Archipelago directory which contains all the project files.
|
||||
|
||||
If you only want to run your world's defined tests, repeat the steps for the test directory within your world.
|
||||
Your working directory should be the directory of your world in the worlds directory and the script should be the
|
||||
@@ -100,3 +141,11 @@ next to the run and debug buttons.
|
||||
#### Running Tests without Pycharm
|
||||
|
||||
Run `pip install pytest pytest-subtests`, then use your IDE to run tests or run `pytest` from the source folder.
|
||||
|
||||
#### Running Tests Multithreaded
|
||||
|
||||
pytest can run multiple test runners in parallel with the pytest-xdist extension.
|
||||
|
||||
Install with `pip install pytest-xdist`.
|
||||
|
||||
Run with `pytest -n12` to spawn 12 process that each run 1/12th of the tests.
|
||||
|
||||
@@ -222,8 +222,8 @@ could also be progress in a research tree, or even something more abstract like
|
||||
|
||||
Each location has a `name` and an `address` (hereafter referred to as an `id`), is placed in a Region, has access rules,
|
||||
and has a classification. The name needs to be unique within each game and must not be numeric (must contain least 1
|
||||
letter or symbol). The ID needs to be unique across all games, and is best kept in the same range as the item IDs.
|
||||
Locations and items can share IDs, so typically a game's locations and items start at the same ID.
|
||||
letter or symbol). The ID needs to be unique across all locations within the game.
|
||||
Locations and items can share IDs, and locations can share IDs with other games' locations.
|
||||
|
||||
World-specific IDs must be in the range 1 to 2<sup>53</sup>-1; IDs ≤ 0 are global and reserved.
|
||||
|
||||
@@ -243,7 +243,9 @@ progression. Progression items will be assigned to locations with higher priorit
|
||||
and satisfy progression balancing.
|
||||
|
||||
The name needs to be unique within each game, meaning if you need to create multiple items with the same name, they
|
||||
will all have the same ID. Name must not be numeric (must contain at least 1 letter or symbol).
|
||||
will all have the same ID. Name must not be numeric (must contain at least 1 letter or symbol).
|
||||
The ID thus also needs to be unique across all items with different names within the game.
|
||||
Items and locations can share IDs, and items can share IDs with other games' items.
|
||||
|
||||
Other classifications include:
|
||||
|
||||
@@ -289,7 +291,7 @@ like entrance randomization in logic.
|
||||
|
||||
Regions have a list called `exits`, containing `Entrance` objects representing transitions to other regions.
|
||||
|
||||
There must be one special region (Called "Menu" by default, but configurable using [origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L295-L296)),
|
||||
There must be one special region (Called "Menu" by default, but configurable using [origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L299)),
|
||||
from which the logic unfolds. AP assumes that a player will always be able to return to this starting region by resetting the game ("Save and quit").
|
||||
|
||||
### Entrances
|
||||
@@ -329,7 +331,7 @@ Even doing `state.can_reach_location` or `state.can_reach_entrance` is problemat
|
||||
You can use `multiworld.register_indirect_condition(region, entrance)` to explicitly tell the generator that, when a given region becomes accessible, it is necessary to re-check a specific entrance.
|
||||
You **must** use `multiworld.register_indirect_condition` if you perform this kind of `can_reach` from an entrance access rule, unless you have a **very** good technical understanding of the relevant code and can reason why it will never lead to problems in your case.
|
||||
|
||||
Alternatively, you can set [world.explicit_indirect_conditions = False](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L301),
|
||||
Alternatively, you can set [world.explicit_indirect_conditions = False](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L301-L304),
|
||||
avoiding the need for indirect conditions at the expense of performance.
|
||||
|
||||
### Item Rules
|
||||
@@ -490,6 +492,9 @@ In addition, the following methods can be implemented and are called in this ord
|
||||
after this step. Locations cannot be moved to different regions after this step.
|
||||
* `set_rules(self)`
|
||||
called to set access and item rules on locations and entrances.
|
||||
* `connect_entrances(self)`
|
||||
by the end of this step, all entrances must exist and be connected to their source and target regions.
|
||||
Entrance randomization should be done here.
|
||||
* `generate_basic(self)`
|
||||
player-specific randomization that does not affect logic can be done here.
|
||||
* `pre_fill(self)`, `fill_hook(self)` and `post_fill(self)`
|
||||
@@ -556,18 +561,14 @@ from .items import is_progression # this is just a dummy
|
||||
|
||||
|
||||
def create_item(self, item: str) -> MyGameItem:
|
||||
# this is called when AP wants to create an item by name (for plando) or when you call it from your own code
|
||||
classification = ItemClassification.progression if is_progression(item) else
|
||||
ItemClassification.filler
|
||||
|
||||
|
||||
return MyGameItem(item, classification, self.item_name_to_id[item],
|
||||
self.player)
|
||||
# this is called when AP wants to create an item by name (for plando, start inventory, item links) or when you call it from your own code
|
||||
classification = ItemClassification.progression if is_progression(item) else ItemClassification.filler
|
||||
return MyGameItem(item, classification, self.item_name_to_id[item], self.player)
|
||||
|
||||
|
||||
def create_event(self, event: str) -> MyGameItem:
|
||||
# while we are at it, we can also add a helper to create events
|
||||
return MyGameItem(event, True, None, self.player)
|
||||
return MyGameItem(event, ItemClassification.progression, None, self.player)
|
||||
```
|
||||
|
||||
#### create_items
|
||||
@@ -605,8 +606,8 @@ from .items import get_item_type
|
||||
|
||||
def set_rules(self) -> None:
|
||||
# For some worlds this step can be omitted if either a Logic mixin
|
||||
# (see below) is used, it's easier to apply the rules from data during
|
||||
# location generation or everything is in generate_basic
|
||||
# (see below) is used or it's easier to apply the rules from data during
|
||||
# location generation
|
||||
|
||||
# set a simple rule for an region
|
||||
set_rule(self.multiworld.get_entrance("Boss Door", self.player),
|
||||
@@ -835,14 +836,16 @@ def generate_output(self, output_directory: str) -> None:
|
||||
|
||||
### Slot Data
|
||||
|
||||
If the game client needs to know information about the generated seed, a preferred method of transferring the data
|
||||
is through the slot data. This is filled with the `fill_slot_data` method of your world by returning
|
||||
a `dict` with `str` keys that can be serialized with json.
|
||||
But, to not waste resources, it should be limited to data that is absolutely necessary. Slot data is sent to your client
|
||||
once it has successfully [connected](network%20protocol.md#connected).
|
||||
If a client or tracker needs to know information about the generated seed, a preferred method of transferring the data
|
||||
is through the slot data. This is filled with the `fill_slot_data` method of your world by returning a `dict` with
|
||||
`str` keys that can be serialized with json. However, to not waste resources, it should be limited to data that is
|
||||
absolutely necessary. Slot data is sent to your client once it has successfully
|
||||
[connected](network%20protocol.md#connected).
|
||||
|
||||
If you need to know information about locations in your world, instead of propagating the slot data, it is preferable
|
||||
to use [LocationScouts](network%20protocol.md#locationscouts), since that data already exists on the server. The most
|
||||
common usage of slot data is sending option results that the client needs to be aware of.
|
||||
to use [LocationScouts](network%20protocol.md#locationscouts), since that data already exists on the server. Adding
|
||||
item/location pairs is unnecessary since the AP server already retains and freely gives that information to clients
|
||||
that request it. The most common usage of slot data is sending option results that the client needs to be aware of.
|
||||
|
||||
```python
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
|
||||
@@ -65,5 +65,5 @@ date, voting members and final result in the commit message.
|
||||
|
||||
## Handling of Unmaintained Worlds
|
||||
|
||||
As long as worlds are known to work for the most part, they can stay included. Once a world becomes broken it shall be
|
||||
moved from `worlds/` to `worlds_disabled/`.
|
||||
As long as worlds are known to work for the most part, they can stay included. Once the world becomes broken, it shall
|
||||
be deleted.
|
||||
|
||||
@@ -50,13 +50,15 @@ class EntranceLookup:
|
||||
_random: random.Random
|
||||
_expands_graph_cache: dict[Entrance, bool]
|
||||
_coupled: bool
|
||||
_usable_exits: set[Entrance]
|
||||
|
||||
def __init__(self, rng: random.Random, coupled: bool):
|
||||
def __init__(self, rng: random.Random, coupled: bool, usable_exits: set[Entrance]):
|
||||
self.dead_ends = EntranceLookup.GroupLookup()
|
||||
self.others = EntranceLookup.GroupLookup()
|
||||
self._random = rng
|
||||
self._expands_graph_cache = {}
|
||||
self._coupled = coupled
|
||||
self._usable_exits = usable_exits
|
||||
|
||||
def _can_expand_graph(self, entrance: Entrance) -> bool:
|
||||
"""
|
||||
@@ -95,7 +97,8 @@ class EntranceLookup:
|
||||
# randomizable exits which are not reverse of the incoming entrance.
|
||||
# uncoupled mode is an exception because in this case going back in the door you just came in could
|
||||
# actually lead somewhere new
|
||||
if not exit_.connected_region and (not self._coupled or exit_.name != entrance.name):
|
||||
if (not exit_.connected_region and (not self._coupled or exit_.name != entrance.name)
|
||||
and exit_ in self._usable_exits):
|
||||
self._expands_graph_cache[entrance] = True
|
||||
return True
|
||||
elif exit_.connected_region and exit_.connected_region not in visited:
|
||||
@@ -157,17 +160,16 @@ class ERPlacementState:
|
||||
def placed_regions(self) -> set[Region]:
|
||||
return self.collection_state.reachable_regions[self.world.player]
|
||||
|
||||
def find_placeable_exits(self, check_validity: bool) -> list[Entrance]:
|
||||
def find_placeable_exits(self, check_validity: bool, usable_exits: list[Entrance]) -> list[Entrance]:
|
||||
if check_validity:
|
||||
blocked_connections = self.collection_state.blocked_connections[self.world.player]
|
||||
blocked_connections = sorted(blocked_connections, key=lambda x: x.name)
|
||||
placeable_randomized_exits = [connection for connection in blocked_connections
|
||||
if not connection.connected_region
|
||||
and connection.is_valid_source_transition(self)]
|
||||
placeable_randomized_exits = [ex for ex in usable_exits
|
||||
if not ex.connected_region
|
||||
and ex in blocked_connections
|
||||
and ex.is_valid_source_transition(self)]
|
||||
else:
|
||||
# this is on a beaten minimal attempt, so any exit anywhere is fair game
|
||||
placeable_randomized_exits = [ex for region in self.world.multiworld.get_regions(self.world.player)
|
||||
for ex in region.exits if not ex.connected_region]
|
||||
placeable_randomized_exits = [ex for ex in usable_exits if not ex.connected_region]
|
||||
self.world.random.shuffle(placeable_randomized_exits)
|
||||
return placeable_randomized_exits
|
||||
|
||||
@@ -181,7 +183,8 @@ class ERPlacementState:
|
||||
self.placements.append(source_exit)
|
||||
self.pairings.append((source_exit.name, target_entrance.name))
|
||||
|
||||
def test_speculative_connection(self, source_exit: Entrance, target_entrance: Entrance) -> bool:
|
||||
def test_speculative_connection(self, source_exit: Entrance, target_entrance: Entrance,
|
||||
usable_exits: set[Entrance]) -> bool:
|
||||
copied_state = self.collection_state.copy()
|
||||
# simulated connection. A real connection is unsafe because the region graph is shallow-copied and would
|
||||
# propagate back to the real multiworld.
|
||||
@@ -198,6 +201,9 @@ class ERPlacementState:
|
||||
# ignore the source exit, and, if coupled, the reverse exit. They're not actually new
|
||||
if _exit.name == source_exit.name or (self.coupled and _exit.name == target_entrance.name):
|
||||
continue
|
||||
# make sure we are only paying attention to usable exits
|
||||
if _exit not in usable_exits:
|
||||
continue
|
||||
# technically this should be is_valid_source_transition, but that may rely on side effects from
|
||||
# on_connect, which have not happened here (because we didn't do a real connection, and if we did, we would
|
||||
# not want them to persist). can_reach is a close enough approximation most of the time.
|
||||
@@ -262,14 +268,19 @@ def bake_target_group_lookup(world: World, get_target_groups: Callable[[int], li
|
||||
return { group: get_target_groups(group) for group in unique_groups }
|
||||
|
||||
|
||||
def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int | None = None) -> None:
|
||||
def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int | None = None,
|
||||
one_way_target_name: str | None = None) -> None:
|
||||
"""
|
||||
Given an entrance in a "vanilla" region graph, splits that entrance to prepare it for randomization
|
||||
in randomize_entrances. This should be done after setting the type and group of the entrance.
|
||||
in randomize_entrances. This should be done after setting the type and group of the entrance. Because it attempts
|
||||
to meet strict entrance naming requirements for coupled mode, this function may produce unintuitive results when
|
||||
called only on a single entrance; it produces eventually-correct outputs only after calling it on all entrances.
|
||||
|
||||
:param entrance: The entrance which will be disconnected in preparation for randomization.
|
||||
:param target_group: The group to assign to the created ER target. If not specified, the group from
|
||||
the original entrance will be copied.
|
||||
:param one_way_target_name: The name of the created ER target if `entrance` is one-way. This argument
|
||||
is required for one-way entrances and is ignored otherwise.
|
||||
"""
|
||||
child_region = entrance.connected_region
|
||||
parent_region = entrance.parent_region
|
||||
@@ -284,8 +295,11 @@ def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int
|
||||
# targets in the child region will be created when the other direction edge is disconnected
|
||||
target = parent_region.create_er_target(entrance.name)
|
||||
else:
|
||||
# for 1-ways, the child region needs a target and coupling/naming is not a concern
|
||||
target = child_region.create_er_target(child_region.name)
|
||||
# for 1-ways, the child region needs a target. naming is not a concern for coupling so we
|
||||
# allow it to be user provided (and require it, to prevent an unhelpful assumed name in pairings)
|
||||
if not one_way_target_name:
|
||||
raise ValueError("Cannot disconnect a one-way entrance without a target name specified")
|
||||
target = child_region.create_er_target(one_way_target_name)
|
||||
target.randomization_type = entrance.randomization_type
|
||||
target.randomization_group = target_group or entrance.randomization_group
|
||||
|
||||
@@ -322,10 +336,28 @@ def randomize_entrances(
|
||||
|
||||
start_time = time.perf_counter()
|
||||
er_state = ERPlacementState(world, coupled)
|
||||
entrance_lookup = EntranceLookup(world.random, coupled)
|
||||
# similar to fill, skip validity checks on entrances if the game is beatable on minimal accessibility
|
||||
perform_validity_check = True
|
||||
|
||||
if not er_targets:
|
||||
er_targets = sorted([entrance for region in world.multiworld.get_regions(world.player)
|
||||
for entrance in region.entrances if not entrance.parent_region], key=lambda x: x.name)
|
||||
if not exits:
|
||||
exits = sorted([ex for region in world.multiworld.get_regions(world.player)
|
||||
for ex in region.exits if not ex.connected_region], key=lambda x: x.name)
|
||||
if len(er_targets) != len(exits):
|
||||
raise EntranceRandomizationError(f"Unable to randomize entrances due to a mismatched count of "
|
||||
f"entrances ({len(er_targets)}) and exits ({len(exits)}.")
|
||||
|
||||
# used when membership checks are needed on the exit list, e.g. speculative sweep
|
||||
exits_set = set(exits)
|
||||
entrance_lookup = EntranceLookup(world.random, coupled, exits_set)
|
||||
for entrance in er_targets:
|
||||
entrance_lookup.add(entrance)
|
||||
|
||||
# place the menu region and connected start region(s)
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
|
||||
def do_placement(source_exit: Entrance, target_entrance: Entrance) -> None:
|
||||
placed_exits, removed_entrances = er_state.connect(source_exit, target_entrance)
|
||||
# remove the placed targets from consideration
|
||||
@@ -337,9 +369,37 @@ def randomize_entrances(
|
||||
if on_connect:
|
||||
on_connect(er_state, placed_exits)
|
||||
|
||||
def needs_speculative_sweep(dead_end: bool, require_new_exits: bool, placeable_exits: list[Entrance]) -> bool:
|
||||
# speculative sweep is expensive. We currently only do it as a last resort, if we might cap off the graph
|
||||
# entirely
|
||||
if len(placeable_exits) > 1:
|
||||
return False
|
||||
|
||||
# in certain stages of randomization we either expect or don't care if the search space shrinks.
|
||||
# we should never speculative sweep here.
|
||||
if dead_end or not require_new_exits or not perform_validity_check:
|
||||
return False
|
||||
|
||||
# edge case - if all dead ends have pre-placed progression or indirect connections, they are pulled forward
|
||||
# into the non dead end stage. In this case, and only this case, it's possible that the last connection may
|
||||
# actually be placeable in stage 1. We need to skip speculative sweep in this case because we expect the graph
|
||||
# to get capped off.
|
||||
|
||||
# check to see if we are proposing the last placement
|
||||
if not coupled:
|
||||
# in uncoupled, this check is easy as there will only be one target.
|
||||
is_last_placement = len(entrance_lookup) == 1
|
||||
else:
|
||||
# a bit harder, there may be 1 or 2 targets depending on if the exit to place is one way or two way.
|
||||
# if it is two way, we can safely assume that one of the targets is the logical pair of the exit.
|
||||
desired_target_count = 2 if placeable_exits[0].randomization_type == EntranceType.TWO_WAY else 1
|
||||
is_last_placement = len(entrance_lookup) == desired_target_count
|
||||
# if it's not the last placement, we need a sweep
|
||||
return not is_last_placement
|
||||
|
||||
def find_pairing(dead_end: bool, require_new_exits: bool) -> bool:
|
||||
nonlocal perform_validity_check
|
||||
placeable_exits = er_state.find_placeable_exits(perform_validity_check)
|
||||
placeable_exits = er_state.find_placeable_exits(perform_validity_check, exits)
|
||||
for source_exit in placeable_exits:
|
||||
target_groups = target_group_lookup[source_exit.randomization_group]
|
||||
for target_entrance in entrance_lookup.get_targets(target_groups, dead_end, preserve_group_order):
|
||||
@@ -350,12 +410,10 @@ def randomize_entrances(
|
||||
# very last exit and check whatever exits we open up are functionally accessible.
|
||||
# this requirement can be ignored on a beaten minimal, islands are no issue there.
|
||||
exit_requirement_satisfied = (not perform_validity_check or not require_new_exits
|
||||
or target_entrance.connected_region not in er_state.placed_regions)
|
||||
needs_speculative_sweep = (not dead_end and require_new_exits and perform_validity_check
|
||||
and len(placeable_exits) == 1)
|
||||
or target_entrance.connected_region not in er_state.placed_regions)
|
||||
if exit_requirement_satisfied and source_exit.can_connect_to(target_entrance, dead_end, er_state):
|
||||
if (needs_speculative_sweep
|
||||
and not er_state.test_speculative_connection(source_exit, target_entrance)):
|
||||
if (needs_speculative_sweep(dead_end, require_new_exits, placeable_exits)
|
||||
and not er_state.test_speculative_connection(source_exit, target_entrance, exits_set)):
|
||||
continue
|
||||
do_placement(source_exit, target_entrance)
|
||||
return True
|
||||
@@ -378,13 +436,14 @@ def randomize_entrances(
|
||||
and world.multiworld.has_beaten_game(er_state.collection_state, world.player):
|
||||
# ensure that we have enough locations to place our progression
|
||||
accessible_location_count = 0
|
||||
prog_item_count = sum(er_state.collection_state.prog_items[world.player].values())
|
||||
prog_item_count = len([item for item in world.multiworld.itempool if item.advancement and item.player == world.player])
|
||||
# short-circuit location checking in this case
|
||||
if prog_item_count == 0:
|
||||
return True
|
||||
for region in er_state.placed_regions:
|
||||
for loc in region.locations:
|
||||
if loc.can_reach(er_state.collection_state):
|
||||
if not loc.item and loc.can_reach(er_state.collection_state):
|
||||
# don't count locations with preplaced items
|
||||
accessible_location_count += 1
|
||||
if accessible_location_count >= prog_item_count:
|
||||
perform_validity_check = False
|
||||
@@ -406,21 +465,6 @@ def randomize_entrances(
|
||||
f"All unplaced entrances: {unplaced_entrances}\n"
|
||||
f"All unplaced exits: {unplaced_exits}")
|
||||
|
||||
if not er_targets:
|
||||
er_targets = sorted([entrance for region in world.multiworld.get_regions(world.player)
|
||||
for entrance in region.entrances if not entrance.parent_region], key=lambda x: x.name)
|
||||
if not exits:
|
||||
exits = sorted([ex for region in world.multiworld.get_regions(world.player)
|
||||
for ex in region.exits if not ex.connected_region], key=lambda x: x.name)
|
||||
if len(er_targets) != len(exits):
|
||||
raise EntranceRandomizationError(f"Unable to randomize entrances due to a mismatched count of "
|
||||
f"entrances ({len(er_targets)}) and exits ({len(exits)}.")
|
||||
for entrance in er_targets:
|
||||
entrance_lookup.add(entrance)
|
||||
|
||||
# place the menu region and connected start region(s)
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
|
||||
# stage 1 - try to place all the non-dead-end entrances
|
||||
while entrance_lookup.others:
|
||||
if not find_pairing(dead_end=False, require_new_exits=True):
|
||||
|
||||
@@ -45,7 +45,8 @@ MinVersion={#min_windows}
|
||||
Name: "english"; MessagesFile: "compiler:Default.isl"
|
||||
|
||||
[Tasks]
|
||||
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}";
|
||||
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}";
|
||||
Name: "deletelib"; Description: "Clean existing /lib folder and subfolders including /worlds (leave checked if unsure)"; Check: ShouldShowDeleteLibTask
|
||||
|
||||
[Types]
|
||||
Name: "full"; Description: "Full installation"
|
||||
@@ -83,18 +84,9 @@ Filename: "{app}\ArchipelagoLauncher"; Description: "{cm:LaunchProgram,{#StringC
|
||||
Type: dirifempty; Name: "{app}"
|
||||
|
||||
[InstallDelete]
|
||||
Type: files; Name: "{app}\lib\worlds\_bizhawk.apworld"
|
||||
Type: files; Name: "{app}\ArchipelagoLttPClient.exe"
|
||||
Type: files; Name: "{app}\ArchipelagoPokemonClient.exe"
|
||||
Type: files; Name: "{app}\*.exe"
|
||||
Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua"
|
||||
Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy"
|
||||
Type: dirifempty; Name: "{app}\lib\worlds\rogue-legacy"
|
||||
Type: files; Name: "{app}\lib\worlds\sc2wol.apworld"
|
||||
Type: filesandordirs; Name: "{app}\lib\worlds\sc2wol"
|
||||
Type: dirifempty; Name: "{app}\lib\worlds\sc2wol"
|
||||
Type: filesandordirs; Name: "{app}\lib\worlds\bk_sudoku"
|
||||
Type: dirifempty; Name: "{app}\lib\worlds\bk_sudoku"
|
||||
Type: files; Name: "{app}\ArchipelagoLauncher(DEBUG).exe"
|
||||
Type: files; Name: "{app}\data\lua\connector_ff1.lua"
|
||||
Type: filesandordirs; Name: "{app}\SNI\lua*"
|
||||
Type: filesandordirs; Name: "{app}\EnemizerCLI*"
|
||||
#include "installdelete.iss"
|
||||
@@ -221,6 +213,11 @@ Root: HKCR; Subkey: "{#MyAppName}ygo06patch"; ValueData: "Ar
|
||||
Root: HKCR; Subkey: "{#MyAppName}ygo06patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ygo06patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apcivvi"; ValueData: "{#MyAppName}apcivvipatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}apcivvipatch"; ValueData: "Archipelago Civilization 6 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}apcivvipatch\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}apcivvipatch\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: "";
|
||||
@@ -256,3 +253,17 @@ begin
|
||||
Result := True;
|
||||
end;
|
||||
end;
|
||||
|
||||
function ShouldShowDeleteLibTask: Boolean;
|
||||
begin
|
||||
Result := DirExists(ExpandConstant('{app}\lib'));
|
||||
end;
|
||||
|
||||
procedure CurStepChanged(CurStep: TSetupStep);
|
||||
begin
|
||||
if CurStep = ssInstall then
|
||||
begin
|
||||
if WizardIsTaskSelected('deletelib') then
|
||||
DelTree(ExpandConstant('{app}\lib'), True, True, True);
|
||||
end;
|
||||
end;
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
[pytest]
|
||||
python_files = test_*.py Test*.py # TODO: remove Test* once all worlds have been ported
|
||||
python_files = test_*.py Test*.py __init__.py # TODO: remove Test* once all worlds have been ported
|
||||
python_classes = Test
|
||||
python_functions = test
|
||||
testpaths =
|
||||
test
|
||||
worlds
|
||||
|
||||
@@ -1,14 +1,17 @@
|
||||
colorama>=0.4.6
|
||||
websockets>=13.0.1,<14
|
||||
PyYAML>=6.0.2
|
||||
jellyfish>=1.1.0
|
||||
jinja2>=3.1.4
|
||||
jellyfish>=1.1.3
|
||||
jinja2>=3.1.6
|
||||
schema>=0.7.7
|
||||
kivy>=2.3.0
|
||||
bsdiff4>=1.2.4
|
||||
platformdirs>=4.2.2
|
||||
certifi>=2024.8.30
|
||||
cython>=3.0.11
|
||||
cymem>=2.0.8
|
||||
orjson>=3.10.7
|
||||
kivy>=2.3.1
|
||||
bsdiff4>=1.2.6
|
||||
platformdirs>=4.3.6
|
||||
certifi>=2025.4.26
|
||||
cython>=3.0.12
|
||||
cymem>=2.0.11
|
||||
orjson>=3.10.15
|
||||
typing_extensions>=4.12.2
|
||||
pyshortcuts>=1.9.1
|
||||
kivymd @ git+https://github.com/kivymd/KivyMD@5ff9d0d
|
||||
kivymd>=2.0.1.dev0
|
||||
|
||||
84
settings.py
84
settings.py
@@ -10,9 +10,10 @@ import sys
|
||||
import types
|
||||
import typing
|
||||
import warnings
|
||||
from collections.abc import Iterator, Sequence
|
||||
from enum import IntEnum
|
||||
from threading import Lock
|
||||
from typing import cast, Any, BinaryIO, ClassVar, Dict, Iterator, List, Optional, TextIO, Tuple, Union, TypeVar
|
||||
from typing import cast, Any, BinaryIO, ClassVar, TextIO, TypeVar, Union
|
||||
|
||||
__all__ = [
|
||||
"get_settings", "fmt_doc", "no_gui",
|
||||
@@ -23,7 +24,7 @@ __all__ = [
|
||||
|
||||
no_gui = False
|
||||
skip_autosave = False
|
||||
_world_settings_name_cache: Dict[str, str] = {} # TODO: cache on disk and update when worlds change
|
||||
_world_settings_name_cache: dict[str, str] = {} # TODO: cache on disk and update when worlds change
|
||||
_world_settings_name_cache_updated = False
|
||||
_lock = Lock()
|
||||
|
||||
@@ -53,7 +54,7 @@ def fmt_doc(cls: type, level: int) -> str:
|
||||
|
||||
|
||||
class Group:
|
||||
_type_cache: ClassVar[Optional[Dict[str, Any]]] = None
|
||||
_type_cache: ClassVar[dict[str, Any] | None] = None
|
||||
_dumping: bool = False
|
||||
_has_attr: bool = False
|
||||
_changed: bool = False
|
||||
@@ -106,10 +107,10 @@ class Group:
|
||||
self.__dict__.values()))
|
||||
|
||||
@classmethod
|
||||
def get_type_hints(cls) -> Dict[str, Any]:
|
||||
def get_type_hints(cls) -> dict[str, Any]:
|
||||
"""Returns resolved type hints for the class"""
|
||||
if cls._type_cache is None:
|
||||
if not isinstance(next(iter(cls.__annotations__.values())), str):
|
||||
if not cls.__annotations__ or not isinstance(next(iter(cls.__annotations__.values())), str):
|
||||
# non-str: assume already resolved
|
||||
cls._type_cache = cls.__annotations__
|
||||
else:
|
||||
@@ -124,10 +125,10 @@ class Group:
|
||||
return self[key]
|
||||
return default
|
||||
|
||||
def items(self) -> List[Tuple[str, Any]]:
|
||||
def items(self) -> list[tuple[str, Any]]:
|
||||
return [(key, getattr(self, key)) for key in self]
|
||||
|
||||
def update(self, dct: Dict[str, Any]) -> None:
|
||||
def update(self, dct: dict[str, Any]) -> None:
|
||||
assert isinstance(dct, dict), f"{self.__class__.__name__}.update called with " \
|
||||
f"{dct.__class__.__name__} instead of dict."
|
||||
|
||||
@@ -196,7 +197,7 @@ class Group:
|
||||
warnings.warn(f"{self.__class__.__name__}.{k} "
|
||||
f"assigned from incompatible type {type(v).__name__}")
|
||||
|
||||
def as_dict(self, *args: str, downcast: bool = True) -> Dict[str, Any]:
|
||||
def as_dict(self, *args: str, downcast: bool = True) -> dict[str, Any]:
|
||||
return {
|
||||
name: _to_builtin(cast(object, getattr(self, name))) if downcast else getattr(self, name)
|
||||
for name in self if not args or name in args
|
||||
@@ -211,7 +212,7 @@ class Group:
|
||||
f.write(f"{indent}{yaml_line}")
|
||||
|
||||
@classmethod
|
||||
def _dump_item(cls, name: Optional[str], attr: object, f: TextIO, level: int) -> None:
|
||||
def _dump_item(cls, name: str | None, attr: object, f: TextIO, level: int) -> None:
|
||||
"""Write a group, dict or sequence item to f, where attr can be a scalar or a collection"""
|
||||
|
||||
# lazy construction of yaml Dumper to avoid loading Utils early
|
||||
@@ -223,7 +224,7 @@ class Group:
|
||||
def represent_mapping(self, tag: str, mapping: Any, flow_style: Any = None) -> MappingNode:
|
||||
from yaml import ScalarNode
|
||||
res: MappingNode = super().represent_mapping(tag, mapping, flow_style)
|
||||
pairs = cast(List[Tuple[ScalarNode, Any]], res.value)
|
||||
pairs = cast(list[tuple[ScalarNode, Any]], res.value)
|
||||
for k, v in pairs:
|
||||
k.style = None # remove quotes from keys
|
||||
return res
|
||||
@@ -270,15 +271,20 @@ class Group:
|
||||
# fetch class to avoid going through getattr
|
||||
cls = self.__class__
|
||||
type_hints = cls.get_type_hints()
|
||||
entries = [e for e in self]
|
||||
if not entries:
|
||||
# write empty dict for empty Group with no instance values
|
||||
cls._dump_value({}, f, indent=" " * level)
|
||||
# validate group
|
||||
for name in cls.__annotations__.keys():
|
||||
assert hasattr(cls, name), f"{cls}.{name} is missing a default value"
|
||||
# dump ordered members
|
||||
for name in self:
|
||||
for name in entries:
|
||||
attr = cast(object, getattr(self, name))
|
||||
attr_cls = type_hints[name] if name in type_hints else attr.__class__
|
||||
attr_cls_origin = typing.get_origin(attr_cls)
|
||||
while attr_cls_origin is Union: # resolve to first type for doc string
|
||||
# resolve to first type for doc string
|
||||
while attr_cls_origin is Union or attr_cls_origin is types.UnionType:
|
||||
attr_cls = typing.get_args(attr_cls)[0]
|
||||
attr_cls_origin = typing.get_origin(attr_cls)
|
||||
if attr_cls.__doc__ and attr_cls.__module__ != "builtins":
|
||||
@@ -324,9 +330,9 @@ class Path(str):
|
||||
"""Marks the file as required and opens a file browser when missing"""
|
||||
is_exe: bool = False
|
||||
"""Special cross-platform handling for executables"""
|
||||
description: Optional[str] = None
|
||||
description: str | None = None
|
||||
"""Title to display when browsing for the file"""
|
||||
copy_to: Optional[str] = None
|
||||
copy_to: str | None = None
|
||||
"""If not None, copy to AP folder instead of linking it"""
|
||||
|
||||
@classmethod
|
||||
@@ -334,7 +340,7 @@ class Path(str):
|
||||
"""Overload and raise to validate input files from browse"""
|
||||
pass
|
||||
|
||||
def browse(self: T, **kwargs: Any) -> Optional[T]:
|
||||
def browse(self: T, **kwargs: Any) -> T | None:
|
||||
"""Opens a file browser to search for the file"""
|
||||
raise NotImplementedError(f"Please use a subclass of Path for {self.__class__.__name__}")
|
||||
|
||||
@@ -364,12 +370,12 @@ class _LocalPath(str):
|
||||
class FilePath(Path):
|
||||
# path to a file
|
||||
|
||||
md5s: ClassVar[List[Union[str, bytes]]] = []
|
||||
md5s: ClassVar[list[str | bytes]] = []
|
||||
"""MD5 hashes for default validator."""
|
||||
|
||||
def browse(self: T,
|
||||
filetypes: Optional[typing.Sequence[typing.Tuple[str, typing.Sequence[str]]]] = None, **kwargs: Any)\
|
||||
-> Optional[T]:
|
||||
filetypes: Sequence[tuple[str, Sequence[str]]] | None = None, **kwargs: Any)\
|
||||
-> T | None:
|
||||
from Utils import open_filename, is_windows
|
||||
if not filetypes:
|
||||
if self.is_exe:
|
||||
@@ -434,7 +440,7 @@ class FilePath(Path):
|
||||
class FolderPath(Path):
|
||||
# path to a folder
|
||||
|
||||
def browse(self: T, **kwargs: Any) -> Optional[T]:
|
||||
def browse(self: T, **kwargs: Any) -> T | None:
|
||||
from Utils import open_directory
|
||||
res = open_directory(f"Select {self.description or self.__class__.__name__}", self)
|
||||
if res:
|
||||
@@ -592,16 +598,16 @@ class ServerOptions(Group):
|
||||
OFF = 0
|
||||
ON = 1
|
||||
|
||||
host: Optional[str] = None
|
||||
host: str | None = None
|
||||
port: int = 38281
|
||||
password: Optional[str] = None
|
||||
multidata: Optional[str] = None
|
||||
savefile: Optional[str] = None
|
||||
password: str | None = None
|
||||
multidata: str | None = None
|
||||
savefile: str | None = None
|
||||
disable_save: bool = False
|
||||
loglevel: str = "info"
|
||||
logtime: bool = False
|
||||
server_password: Optional[ServerPassword] = None
|
||||
disable_item_cheat: Union[DisableItemCheat, bool] = False
|
||||
server_password: ServerPassword | None = None
|
||||
disable_item_cheat: DisableItemCheat | bool = False
|
||||
location_check_points: LocationCheckPoints = LocationCheckPoints(1)
|
||||
hint_cost: HintCost = HintCost(10)
|
||||
release_mode: ReleaseMode = ReleaseMode("auto")
|
||||
@@ -678,6 +684,8 @@ class GeneratorOptions(Group):
|
||||
race: Race = Race(0)
|
||||
plando_options: PlandoOptions = PlandoOptions("bosses, connections, texts")
|
||||
panic_method: PanicMethod = PanicMethod("swap")
|
||||
loglevel: str = "info"
|
||||
logtime: bool = False
|
||||
|
||||
|
||||
class SNIOptions(Group):
|
||||
@@ -695,7 +703,7 @@ does nothing if not found
|
||||
"""
|
||||
|
||||
sni_path: SNIPath = SNIPath("SNI")
|
||||
snes_rom_start: Union[SnesRomStart, bool] = True
|
||||
snes_rom_start: SnesRomStart | bool = True
|
||||
|
||||
|
||||
class BizHawkClientOptions(Group):
|
||||
@@ -714,7 +722,7 @@ class BizHawkClientOptions(Group):
|
||||
"""
|
||||
|
||||
emuhawk_path: EmuHawkPath = EmuHawkPath(None)
|
||||
rom_start: Union[RomStart, bool] = True
|
||||
rom_start: RomStart | bool = True
|
||||
|
||||
|
||||
# Top-level group with lazy loading of worlds
|
||||
@@ -726,7 +734,7 @@ class Settings(Group):
|
||||
sni_options: SNIOptions = SNIOptions()
|
||||
bizhawkclient_options: BizHawkClientOptions = BizHawkClientOptions()
|
||||
|
||||
_filename: Optional[str] = None
|
||||
_filename: str | None = None
|
||||
|
||||
def __getattribute__(self, key: str) -> Any:
|
||||
if key.startswith("_") or key in self.__class__.__dict__:
|
||||
@@ -780,12 +788,22 @@ class Settings(Group):
|
||||
|
||||
return super().__getattribute__(key)
|
||||
|
||||
def __init__(self, location: Optional[str]): # change to PathLike[str] once we drop 3.8?
|
||||
def __init__(self, location: str | None): # change to PathLike[str] once we drop 3.8?
|
||||
super().__init__()
|
||||
if location:
|
||||
from Utils import parse_yaml
|
||||
with open(location, encoding="utf-8-sig") as f:
|
||||
options = parse_yaml(f.read())
|
||||
from yaml.error import MarkedYAMLError
|
||||
try:
|
||||
options = parse_yaml(f.read())
|
||||
except MarkedYAMLError as ex:
|
||||
if ex.problem_mark:
|
||||
f.seek(0)
|
||||
lines = f.readlines()
|
||||
problem_line = lines[ex.problem_mark.line]
|
||||
error_line = " " * ex.problem_mark.column + "^"
|
||||
raise Exception(f"{ex.context} {ex.problem}\n{problem_line}{error_line}")
|
||||
raise ex
|
||||
# TODO: detect if upgrade is required
|
||||
# TODO: once we have a cache for _world_settings_name_cache, detect if any game section is missing
|
||||
self.update(options or {})
|
||||
@@ -804,7 +822,7 @@ class Settings(Group):
|
||||
import atexit
|
||||
atexit.register(autosave)
|
||||
|
||||
def save(self, location: Optional[str] = None) -> None: # as above
|
||||
def save(self, location: str | None = None) -> None: # as above
|
||||
from Utils import parse_yaml
|
||||
location = location or self._filename
|
||||
assert location, "No file specified"
|
||||
@@ -837,7 +855,7 @@ class Settings(Group):
|
||||
super().dump(f, level)
|
||||
|
||||
@property
|
||||
def filename(self) -> Optional[str]:
|
||||
def filename(self) -> str | None:
|
||||
return self._filename
|
||||
|
||||
|
||||
@@ -850,7 +868,7 @@ def get_settings() -> Settings:
|
||||
if not res:
|
||||
from Utils import user_path, local_path
|
||||
filenames = ("options.yaml", "host.yaml")
|
||||
locations: List[str] = []
|
||||
locations: list[str] = []
|
||||
if os.path.join(os.getcwd()) != local_path():
|
||||
locations += filenames # use files from cwd only if it's not the local_path
|
||||
locations += [user_path(filename) for filename in filenames]
|
||||
|
||||
65
setup.py
65
setup.py
@@ -1,25 +1,23 @@
|
||||
import base64
|
||||
import datetime
|
||||
import io
|
||||
import json
|
||||
import os
|
||||
import platform
|
||||
import shutil
|
||||
import subprocess
|
||||
import sys
|
||||
import sysconfig
|
||||
import threading
|
||||
import urllib.request
|
||||
import warnings
|
||||
import zipfile
|
||||
import urllib.request
|
||||
import io
|
||||
import json
|
||||
import threading
|
||||
import subprocess
|
||||
|
||||
from collections.abc import Iterable, Sequence
|
||||
from hashlib import sha3_512
|
||||
from pathlib import Path
|
||||
from typing import Dict, Iterable, List, Optional, Sequence, Set, Tuple, Union
|
||||
|
||||
|
||||
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
|
||||
requirement = 'cx-Freeze==7.2.0'
|
||||
requirement = 'cx-Freeze==8.0.0'
|
||||
try:
|
||||
import pkg_resources
|
||||
try:
|
||||
@@ -60,19 +58,17 @@ from Cython.Build import cythonize
|
||||
|
||||
|
||||
# On Python < 3.10 LogicMixin is not currently supported.
|
||||
non_apworlds: Set[str] = {
|
||||
non_apworlds: set[str] = {
|
||||
"A Link to the Past",
|
||||
"Adventure",
|
||||
"ArchipIDLE",
|
||||
"Archipelago",
|
||||
"Clique",
|
||||
"Final Fantasy",
|
||||
"Lufia II Ancient Cave",
|
||||
"Meritous",
|
||||
"Ocarina of Time",
|
||||
"Overcooked! 2",
|
||||
"Raft",
|
||||
"Slay the Spire",
|
||||
"Sudoku",
|
||||
"Super Mario 64",
|
||||
"VVVVVV",
|
||||
@@ -148,13 +144,13 @@ def download_SNI() -> None:
|
||||
print(f"No SNI found for system spec {platform_name} {machine_name}")
|
||||
|
||||
|
||||
signtool: Optional[str]
|
||||
signtool: str | None
|
||||
if os.path.exists("X:/pw.txt"):
|
||||
print("Using signtool")
|
||||
with open("X:/pw.txt", encoding="utf-8-sig") as f:
|
||||
pw = f.read()
|
||||
signtool = r'signtool sign /f X:/_SITS_Zertifikat_.pfx /p "' + pw + \
|
||||
r'" /fd sha256 /tr http://timestamp.digicert.com/ '
|
||||
r'" /fd sha256 /td sha256 /tr http://timestamp.digicert.com/ '
|
||||
else:
|
||||
signtool = None
|
||||
|
||||
@@ -206,7 +202,7 @@ def remove_sprites_from_folder(folder: Path) -> None:
|
||||
os.remove(folder / file)
|
||||
|
||||
|
||||
def _threaded_hash(filepath: Union[str, Path]) -> str:
|
||||
def _threaded_hash(filepath: str | Path) -> str:
|
||||
hasher = sha3_512()
|
||||
hasher.update(open(filepath, "rb").read())
|
||||
return base64.b85encode(hasher.digest()).decode()
|
||||
@@ -256,7 +252,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe):
|
||||
self.libfolder = Path(self.buildfolder, "lib")
|
||||
self.library = Path(self.libfolder, "library.zip")
|
||||
|
||||
def installfile(self, path: Path, subpath: Optional[Union[str, Path]] = None, keep_content: bool = False) -> None:
|
||||
def installfile(self, path: Path, subpath: str | Path | None = None, keep_content: bool = False) -> None:
|
||||
folder = self.buildfolder
|
||||
if subpath:
|
||||
folder /= subpath
|
||||
@@ -375,11 +371,7 @@ class BuildExeCommand(cx_Freeze.command.build_exe.build_exe):
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
assert not non_apworlds - set(AutoWorldRegister.world_types), \
|
||||
f"Unknown world {non_apworlds - set(AutoWorldRegister.world_types)} designated for .apworld"
|
||||
folders_to_remove: List[str] = []
|
||||
disabled_worlds_folder = "worlds_disabled"
|
||||
for entry in os.listdir(disabled_worlds_folder):
|
||||
if os.path.isdir(os.path.join(disabled_worlds_folder, entry)):
|
||||
folders_to_remove.append(entry)
|
||||
folders_to_remove: list[str] = []
|
||||
generate_yaml_templates(self.buildfolder / "Players" / "Templates", False)
|
||||
for worldname, worldtype in AutoWorldRegister.world_types.items():
|
||||
if worldname not in non_apworlds:
|
||||
@@ -447,12 +439,12 @@ class AppImageCommand(setuptools.Command):
|
||||
("app-exec=", None, "The application to run inside the image."),
|
||||
("yes", "y", 'Answer "yes" to all questions.'),
|
||||
]
|
||||
build_folder: Optional[Path]
|
||||
dist_file: Optional[Path]
|
||||
app_dir: Optional[Path]
|
||||
build_folder: Path | None
|
||||
dist_file: Path | None
|
||||
app_dir: Path | None
|
||||
app_name: str
|
||||
app_exec: Optional[Path]
|
||||
app_icon: Optional[Path] # source file
|
||||
app_exec: Path | None
|
||||
app_icon: Path | None # source file
|
||||
app_id: str # lower case name, used for icon and .desktop
|
||||
yes: bool
|
||||
|
||||
@@ -489,12 +481,12 @@ tmp="${{exe#*/}}"
|
||||
if [ ! "${{#tmp}}" -lt "${{#exe}}" ]; then
|
||||
exe="{default_exe.parent}/$exe"
|
||||
fi
|
||||
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$APPDIR/{default_exe.parent}/lib"
|
||||
export LD_LIBRARY_PATH="${{LD_LIBRARY_PATH:+$LD_LIBRARY_PATH:}}$APPDIR/{default_exe.parent}/lib"
|
||||
$APPDIR/$exe "$@"
|
||||
""")
|
||||
launcher_filename.chmod(0o755)
|
||||
|
||||
def install_icon(self, src: Path, name: Optional[str] = None, symlink: Optional[Path] = None) -> None:
|
||||
def install_icon(self, src: Path, name: str | None = None, symlink: Path | None = None) -> None:
|
||||
assert self.app_dir, "Invalid app_dir"
|
||||
try:
|
||||
from PIL import Image
|
||||
@@ -557,7 +549,7 @@ $APPDIR/$exe "$@"
|
||||
subprocess.call(f'ARCH={build_arch} ./appimagetool -n "{self.app_dir}" "{self.dist_file}"', shell=True)
|
||||
|
||||
|
||||
def find_libs(*args: str) -> Sequence[Tuple[str, str]]:
|
||||
def find_libs(*args: str) -> Sequence[tuple[str, str]]:
|
||||
"""Try to find system libraries to be included."""
|
||||
if not args:
|
||||
return []
|
||||
@@ -565,7 +557,7 @@ def find_libs(*args: str) -> Sequence[Tuple[str, str]]:
|
||||
arch = build_arch.replace('_', '-')
|
||||
libc = 'libc6' # we currently don't support musl
|
||||
|
||||
def parse(line: str) -> Tuple[Tuple[str, str, str], str]:
|
||||
def parse(line: str) -> tuple[tuple[str, str, str], str]:
|
||||
lib, path = line.strip().split(' => ')
|
||||
lib, typ = lib.split(' ', 1)
|
||||
for test_arch in ('x86-64', 'i386', 'aarch64'):
|
||||
@@ -590,8 +582,8 @@ def find_libs(*args: str) -> Sequence[Tuple[str, str]]:
|
||||
k: v for k, v in (parse(line) for line in data if "=>" in line)
|
||||
}
|
||||
|
||||
def find_lib(lib: str, arch: str, libc: str) -> Optional[str]:
|
||||
cache: Dict[Tuple[str, str, str], str] = getattr(find_libs, "cache")
|
||||
def find_lib(lib: str, arch: str, libc: str) -> str | None:
|
||||
cache: dict[tuple[str, str, str], str] = getattr(find_libs, "cache")
|
||||
for k, v in cache.items():
|
||||
if k == (lib, arch, libc):
|
||||
return v
|
||||
@@ -600,7 +592,7 @@ def find_libs(*args: str) -> Sequence[Tuple[str, str]]:
|
||||
return v
|
||||
return None
|
||||
|
||||
res: List[Tuple[str, str]] = []
|
||||
res: list[tuple[str, str]] = []
|
||||
for arg in args:
|
||||
# try exact match, empty libc, empty arch, empty arch and libc
|
||||
file = find_lib(arg, arch, libc)
|
||||
@@ -629,12 +621,13 @@ cx_Freeze.setup(
|
||||
ext_modules=cythonize("_speedups.pyx"),
|
||||
options={
|
||||
"build_exe": {
|
||||
"packages": ["worlds", "kivy", "cymem", "websockets"],
|
||||
"packages": ["worlds", "kivy", "cymem", "websockets", "kivymd"],
|
||||
"includes": [],
|
||||
"excludes": ["numpy", "Cython", "PySide2", "PIL",
|
||||
"pandas", "zstandard"],
|
||||
"pandas"],
|
||||
"zip_includes": [],
|
||||
"zip_include_packages": ["*"],
|
||||
"zip_exclude_packages": ["worlds", "sc2"],
|
||||
"zip_exclude_packages": ["worlds", "sc2", "kivymd"],
|
||||
"include_files": [], # broken in cx 6.14.0, we use more special sauce now
|
||||
"include_msvcr": False,
|
||||
"replace_paths": ["*."],
|
||||
|
||||
@@ -159,7 +159,6 @@ class WorldTestBase(unittest.TestCase):
|
||||
self.multiworld.game[self.player] = self.game
|
||||
self.multiworld.player_name = {self.player: "Tester"}
|
||||
self.multiworld.set_seed(seed)
|
||||
self.multiworld.state = CollectionState(self.multiworld)
|
||||
random.seed(self.multiworld.seed)
|
||||
self.multiworld.seed_name = get_seed_name(random) # only called to get same RNG progression as Generate.py
|
||||
args = Namespace()
|
||||
@@ -168,6 +167,7 @@ class WorldTestBase(unittest.TestCase):
|
||||
1: option.from_any(self.options.get(name, option.default))
|
||||
})
|
||||
self.multiworld.set_options(args)
|
||||
self.multiworld.state = CollectionState(self.multiworld)
|
||||
self.world = self.multiworld.worlds[self.player]
|
||||
for step in gen_steps:
|
||||
call_all(self.multiworld, step)
|
||||
|
||||
@@ -18,7 +18,15 @@ def run_locations_benchmark():
|
||||
|
||||
class BenchmarkRunner:
|
||||
gen_steps: typing.Tuple[str, ...] = (
|
||||
"generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
|
||||
"generate_early",
|
||||
"create_regions",
|
||||
"create_items",
|
||||
"set_rules",
|
||||
"connect_entrances",
|
||||
"generate_basic",
|
||||
"pre_fill",
|
||||
)
|
||||
|
||||
rule_iterations: int = 100_000
|
||||
|
||||
if sys.version_info >= (3, 9):
|
||||
@@ -51,13 +59,13 @@ def run_locations_benchmark():
|
||||
multiworld.game[1] = game
|
||||
multiworld.player_name = {1: "Tester"}
|
||||
multiworld.set_seed(0)
|
||||
multiworld.state = CollectionState(multiworld)
|
||||
args = argparse.Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types[game].options_dataclass.type_hints.items():
|
||||
setattr(args, name, {
|
||||
1: option.from_any(getattr(option, "default"))
|
||||
})
|
||||
multiworld.set_options(args)
|
||||
multiworld.state = CollectionState(multiworld)
|
||||
|
||||
gc.collect()
|
||||
for step in self.gen_steps:
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user