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...

39 Commits

Author SHA1 Message Date
Chris Wilson
c562c5cde9 Merge branch 'main' into archipidle 2024-06-07 17:16:14 -04:00
Chris Wilson
fc46eb4329 Merge branch 'main' into archipidle 2024-06-07 17:14:18 -04:00
qwint
b053fee3e5 HK: adds schema to validate plando charm costs (#3471) 2024-06-07 19:12:10 +02:00
Trevor L
8c614865bb Bomb Rush Cyberfunk: Fix missing location (#3475) 2024-06-07 19:11:35 +02:00
Silent
d72afe7100 Update setup_en.md (#3483) 2024-06-07 17:45:22 +02:00
chandler05
223f2f5523 A Short Hike: Update installation instructions (#3474)
* A Short Hike: Update installation instructions

* Update setup_en.md

* Update setup_en.md

* Change link
2024-06-06 22:57:50 +02:00
Scipio Wright
31419c84a4 TUNIC: Remove rule for west Quarry bomb wall (#3481)
* Update west quarry bomb wall rule

* Update west quarry bomb wall rule
2024-06-06 22:56:35 +02:00
Doug Hoskisson
6bb1cce43f Core: hot reload components from installed apworld (#3480)
* Core: hot reload components from installed apworld

* address PR reviews

`Launcher` widget members default to `None` so they can be defined in `build`

`Launcher._refresh_components` is not wrapped

loaded world goes into `world_sources` so we can check if it's already loaded.
(`WorldSource` can be ordered now without trying to compare `None` and `float`)
(don't load empty directories so we don't detect them as worlds)

* clarify that the installation is successful
2024-06-06 20:36:14 +02:00
black-sliver
808f2a8ff0 Core: update dependencies (#3477) 2024-06-06 19:27:01 +02:00
Doug Hoskisson
7f1e95c04c Core: gitignore custom_worlds (#3479) 2024-06-06 09:02:29 +02:00
NewSoupVi
86da3eb52c Remove all functools lru cache (#3446) 2024-06-06 03:40:47 +02:00
black-sliver
afb6d9c4da MultiServer, customserver, CI, Test: Fix problems in room hosting and test/simulate it (#3464)
* Test: add hosting simulation test

* WebHost: add weak typing to get_app()

* MultiServer: add typing to auto_saver_thread

* MultiServer: don't cancel task, properly end it

* customserver: stop auto-save thread from saving after shutdown

and make sure it stops, another potential memory leak

* MultiServer, customserver: make datapackage small again

* customserver: collect/finish room tasks

Hopefully fixes the memory leak we are seeing

* CI: test hosting

* Test: hosting: verify autohoster saves on Ctrl+C

* customserver: save when stopping via Ctrl+C
2024-06-06 01:54:46 +02:00
black-sliver
911eba3202 WebHost: update dependencies (#3476) 2024-06-06 01:51:05 +02:00
Fabian Dill
93cd13736a Launcher: handle apworld installation (#3472) 2024-06-06 01:36:02 +02:00
chandler05
c554c3fdae A Short Hike: Add new options and option groups (#3410)
* A Short Hike: New options and stuff

* Add to slot data for poptracker

* Address concerns

* Address concerns

* Fix indentations

* Update option description

* Address all issues

* Group "or"s
2024-06-06 00:50:30 +02:00
Aaron Wagener
be03dca774 Core: add unit tests and more documentation for numeric options (#2926)
* Core: add unit tests for the numeric options

* document using a collection and the hashing quirk

* add another example for the footgun

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-06-06 00:17:52 +02:00
Fabian Dill
04ec2f3893 Setup: delete old world folders (#3469) 2024-06-05 22:26:13 +02:00
Fabian Dill
afe4b2925e Setup: rename ArchipelagoLauncher(DEBUG) to ArchipelagoLauncherDebug (#3468) 2024-06-05 21:00:53 +02:00
qwint
da2f0f94ca HK: lower max egg cost (#3463) 2024-06-05 00:01:22 -05:00
Doug Hoskisson
6a60a93092 Zillion: fix some game over bugs (#3466)
There was a bug that made lots of flashing terrain if a game over happened in certain places.
(And this could be dangerous for people sensitive to flashing lights.)

There was also a bug with a bad sound effect after a game over.
2024-06-04 21:56:32 -07:00
Doug Hoskisson
76266f25ef Core: Launcher: can drag-and-drop patch on Launcher window (#3442)
* Core: Launcher: can drag-and-drop patch on Launcher window

* doc string for `_on_drop_file`
2024-06-05 01:54:21 +02:00
Aaron Wagener
3cc391e9a1 Docs: Add detail on customizing the forced groups (#3371)
* Docs: Fix incorrect assertion in option group docs and add detail on customizing the forced groups.

* add docs for the visibility attribute

* typos

* review comments

* missed one

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* better wording

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-06-04 21:52:07 +02:00
Justus Lind
133167564c Muse Dash: Option Groups and Options Rework (#3434)
* Ensure that included/starter songs only include those within enabled dlcs.

* Allow filtering traps by trap instead of by category.

* Add in the currently available limited time dlcs to the dlc list.

* Add the option group to the webhost and cleanup some errors.

* Fix trap list.

* Update tests. Add new ones to test correctness of new features.

* Remove the old Just As Planned option

* Make traps order alphabetically. Also adjust the title for traps.

* Adjust new lines to better fit the website.

* Style fixes.

* Test adjustments and a fix due to test no longer having just as planned dlc.

* Undo spacing changes as it breaks yaml generation.

* Fix indenting in webhost.

* Add the old options in as removed. Also clean up unused import.

* Remove references to the old allow_just_as_planned_dlc_songs option in Muse Dash tests.

* Add newline to end of file.

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-06-04 21:45:26 +02:00
Rjosephson
f30f2d3a3f RoR2: Add Support for New Stage (#3436)
* add support for the new stage added to RoR2

* Fix stage being unreachable

* add option groups

* reorder option groups
2024-06-04 21:24:14 +02:00
Bryce Wilson
ee1b13f219 Pokemon Emerald: Fix possible dexsanity/legendary hunt softlock (#3443)
* Pokemon Emerald: Remove mirage tower from allowed dexsanity maps

* Pokemon Emerald: Prevent placing wailord/relicanth in out of logic maps

* Pokemon Emerald: Clarify docstring

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Pokemon Emerald: Update changelog

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-06-04 21:21:58 +02:00
Exempt-Medic
c4572964ec KH2: Fixing Start Inventory bug, limiting CustomItemPool keys, fixing two typos (#3444)
* Fixing inclusion checking error

* Fixing typo, limiting valid keys to valid keys

* Adding space

* Add period
2024-06-04 21:20:37 +02:00
CookieCat
16ae8449f4 AHIT: Fix Death Wish location rules not being added properly (#3455)
* duh

* Fuck it

* Major fixes

* a

* b

* Even more fixes

* New option - NoFreeRoamFinale

* a

* Hat Logic Fix

* Just to be safe

* multiworld.random to world.random

* KeyError fix

* Update .gitignore

* Update __init__.py

* Zoinks Scoob

* ffs

* Ruh Roh Raggy, more r-r-r-random bugs!

* 0.9b - cleanup + expanded logic difficulty

* Update Rules.py

* Update Regions.py

* AttributeError fix

* 0.10b - New Options

* 1.0 Preparations

* Docs

* Docs 2

* Fixes

* Update __init__.py

* Fixes

* variable capture my beloathed

* Fixes

* a

* 10 Seconds logic fix

* 1.1

* 1.2

* a

* New client

* More client changes

* 1.3

* Final touch-ups for 1.3

* 1.3.1

* 1.3.3

* Zero Jumps gen error fix

* more fixes

* Formatting improvements

* typo

* Update __init__.py

* Revert "Update __init__.py"

This reverts commit e178a7c0a6.

* init

* Update to new options API

* Missed some

* Snatcher Coins fix

* Missed some more

* some slight touch ups

* rewind

* a

* fix things

* Revert "Merge branch 'main' of https://github.com/CookieCat45/Archipelago-ahit"

This reverts commit a2360fe197, reversing
changes made to b8948bc495.

* Update .gitignore

* 1.3.6

* Final touch-ups

* Fix client and leftover old options api

* Delete setup-ahitclient.py

* Update .gitignore

* old python version fix

* proper warnings for invalid act plandos

* Update worlds/ahit/docs/en_A Hat in Time.md

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>

* Update worlds/ahit/docs/setup_en.md

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>

* 120 char per line

* "settings" to "options"

* Update DeathWishRules.py

* Update worlds/ahit/docs/en_A Hat in Time.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* No more loading the data package

* cleanup + act plando fixes

* almost forgot

* Update Rules.py

* a

* Update worlds/ahit/Options.py

Co-authored-by: Ixrec <ericrhitchcock@gmail.com>

* Options stuff

* oop

* no unnecessary type hints

* warn about depot download length in setup guide

* Update worlds/ahit/Options.py

Co-authored-by: Ixrec <ericrhitchcock@gmail.com>

* typo

Co-authored-by: Ixrec <ericrhitchcock@gmail.com>

* Update worlds/ahit/Rules.py

Co-authored-by: Ixrec <ericrhitchcock@gmail.com>

* review stuff

* More stuff from review

* comment

* 1.5 Update

* link fix?

* link fix 2

* Update setup_en.md

* Update setup_en.md

* Update setup_en.md

* Evil

* Good fucking lord

* Review stuff again + Logic fixes

* More review stuff

* Even more review stuff - we're almost done

* DW review stuff

* Finish up review stuff

* remove leftover stuff

* a

* assert item

* add A Hat in Time to readme/codeowners files

* Fix range options not being corrected properly

* 120 chars per line in docs

* Update worlds/ahit/Regions.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Update worlds/ahit/DeathWishLocations.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Remove some unnecessary option.class.value

* Remove data_version and more option.class.value

* Update worlds/ahit/Items.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Remove the rest of option.class.value

* Update worlds/ahit/DeathWishLocations.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* review stuff

* Replace connect_regions with Region.connect

* review stuff

* Remove unnecessary Optional from LocData

* Remove HatType.NONE

* Update worlds/ahit/test/TestActs.py

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* fix so default tests actually don't run

* Improve performance for death wish rules

* rename test file

* change test imports

* 1000 is probably unnecessary

* a

* change state.count to state.has

* stuff

* starting inventory hats fix

* shouldn't have done this lol

* make ship shape task goal equal to number of tasksanity checks if set to 0

* a

* change act shuffle starting acts + logic updates

* dumb

* option groups + lambda capture cringe + typo

* a

* b

* missing option in groups

* c

* Fix Your Contract Has Expired being placed on first level when it shouldn't

* formatting

* major logic bug fix for death wish

---------

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Ixrec <ericrhitchcock@gmail.com>
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-06-04 21:15:28 +02:00
Scipio Wright
c4e0b17de3 TUNIC: Add ice grapple logic to get to gauntlet (#3459) 2024-06-04 21:14:29 +02:00
Bryce Wilson
0265f4d809 BizHawkClient: Reset finished_game if ROM changes (#3246) 2024-06-04 14:06:41 +02:00
Chris Wilson
06e65c1dc6 WebHost: weighted-options bugfixes (#3448)
* Fix improper css for word-break on player-options page

* Add default handling to weighted-options types

* Remove random-low/mid/high from Toggle, Choice, and TextChoice,

* Port key sorting for OptionList and OptionSet from player-options to weighted-options

* Ensure Choice and TextChoice values are set properly

* Remove debug line 🤦‍♂️
2024-06-03 18:43:01 -04:00
Exempt-Medic
c7eef13b33 Accounting for name change (#3449) 2024-06-03 16:36:51 +02:00
Chris Wilson
5aa137be52 Fix imports to allow compressing for distribution as a .apworld 2024-04-10 00:21:52 -04:00
Chris Wilson
37fbe9fe8f Merge branch 'main' into archipidle 2024-04-10 00:12:03 -04:00
Chris Wilson
4b65469dbb Adjust item pool to have 40 of both jokes and videos 2024-04-02 00:16:07 -04:00
Chris Wilson
f735776143 Merge branch 'main' into archipidle 2024-04-01 19:33:33 -04:00
Chris Wilson
96b0a604a2 Change item pool to have 50 jokes and 20 motivational videos 2024-03-30 00:23:41 -04:00
Chris Wilson
2f6dfd5d29 Remove unnecessary import 2024-03-28 00:18:54 -04:00
Chris Wilson
5d5a5fd705 Fix a bug in Items.py causing item names to be appended inappropriately 2024-03-27 23:16:20 -04:00
Chris Wilson
3d06b1798a Update item pool to include 25 jokes and videos as progression items, as well as a progression GeroCities profile 2024-03-27 22:58:35 -04:00
66 changed files with 1803 additions and 412 deletions

View File

@@ -24,7 +24,7 @@ on:
- '.github/workflows/unittests.yml'
jobs:
build:
unit:
runs-on: ${{ matrix.os }}
name: Test Python ${{ matrix.python.version }} ${{ matrix.os }}
@@ -60,3 +60,32 @@ jobs:
- name: Unittests
run: |
pytest -n auto
hosting:
runs-on: ${{ matrix.os }}
name: Test hosting with ${{ matrix.python.version }} on ${{ matrix.os }}
strategy:
matrix:
os:
- ubuntu-latest
python:
- {version: '3.11'} # current
steps:
- uses: actions/checkout@v4
- name: Set up Python ${{ matrix.python.version }}
uses: actions/setup-python@v5
with:
python-version: ${{ matrix.python.version }}
- name: Install dependencies
run: |
python -m venv venv
source venv/bin/activate
python -m pip install --upgrade pip
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
- name: Test hosting
run: |
source venv/bin/activate
export PYTHONPATH=$(pwd)
python test/hosting/__main__.py

1
.gitignore vendored
View File

@@ -62,6 +62,7 @@ Output Logs/
/installdelete.iss
/data/user.kv
/datapackage
/custom_worlds
# Byte-compiled / optimized / DLL files
__pycache__/

View File

@@ -19,7 +19,7 @@ import sys
import webbrowser
from os.path import isfile
from shutil import which
from typing import Sequence, Union, Optional
from typing import Callable, Sequence, Union, Optional
import Utils
import settings
@@ -160,8 +160,12 @@ def launch(exe, in_terminal=False):
subprocess.Popen(exe)
refresh_components: Optional[Callable[[], None]] = None
def run_gui():
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget
from kivy.core.window import Window
from kivy.uix.image import AsyncImage
from kivy.uix.relativelayout import RelativeLayout
@@ -169,11 +173,8 @@ def run_gui():
base_title: str = "Archipelago Launcher"
container: ContainerLayout
grid: GridLayout
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
_tool_layout: Optional[ScrollBox] = None
_client_layout: Optional[ScrollBox] = None
def __init__(self, ctx=None):
self.title = self.base_title
@@ -181,18 +182,7 @@ def run_gui():
self.icon = r"data/icon.png"
super().__init__()
def build(self):
self.container = ContainerLayout()
self.grid = GridLayout(cols=2)
self.container.add_widget(self.grid)
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
tool_layout = ScrollBox()
tool_layout.layout.orientation = "vertical"
self.grid.add_widget(tool_layout)
client_layout = ScrollBox()
client_layout.layout.orientation = "vertical"
self.grid.add_widget(client_layout)
def _refresh_components(self) -> None:
def build_button(component: Component) -> Widget:
"""
@@ -217,14 +207,49 @@ def run_gui():
return box_layout
return button
# clear before repopulating
assert self._tool_layout and self._client_layout, "must call `build` first"
tool_children = reversed(self._tool_layout.layout.children)
for child in tool_children:
self._tool_layout.layout.remove_widget(child)
client_children = reversed(self._client_layout.layout.children)
for child in client_children:
self._client_layout.layout.remove_widget(child)
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
for (tool, client) in itertools.zip_longest(itertools.chain(
self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
_tools.items(), _miscs.items(), _adjusters.items()
), _clients.items()):
# column 1
if tool:
tool_layout.layout.add_widget(build_button(tool[1]))
self._tool_layout.layout.add_widget(build_button(tool[1]))
# column 2
if client:
client_layout.layout.add_widget(build_button(client[1]))
self._client_layout.layout.add_widget(build_button(client[1]))
def build(self):
self.container = ContainerLayout()
self.grid = GridLayout(cols=2)
self.container.add_widget(self.grid)
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
self._tool_layout = ScrollBox()
self._tool_layout.layout.orientation = "vertical"
self.grid.add_widget(self._tool_layout)
self._client_layout = ScrollBox()
self._client_layout.layout.orientation = "vertical"
self.grid.add_widget(self._client_layout)
self._refresh_components()
global refresh_components
refresh_components = self._refresh_components
Window.bind(on_drop_file=self._on_drop_file)
return self.container
@@ -235,6 +260,14 @@ def run_gui():
else:
launch(get_exe(button.component), button.component.cli)
def _on_drop_file(self, window: Window, filename: bytes, x: int, y: int) -> None:
""" When a patch file is dropped into the window, run the associated component. """
file, component = identify(filename.decode())
if file and component:
run_component(component, file)
else:
logging.warning(f"unable to identify component for {filename}")
def _stop(self, *largs):
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
# Closing the window explicitly cleans it up.
@@ -243,10 +276,17 @@ def run_gui():
Launcher().run()
# avoiding Launcher reference leak
# and don't try to do something with widgets after window closed
global refresh_components
refresh_components = None
def run_component(component: Component, *args):
if component.func:
component.func(*args)
if refresh_components:
refresh_components()
elif component.script_name:
subprocess.run([*get_exe(component.script_name), *args])
else:

View File

@@ -3,6 +3,7 @@ from __future__ import annotations
import argparse
import asyncio
import collections
import contextlib
import copy
import datetime
import functools
@@ -176,7 +177,7 @@ class Context:
location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
all_item_and_group_names: typing.Dict[str, typing.Set[str]]
all_location_and_group_names: typing.Dict[str, typing.Set[str]]
non_hintable_names: typing.Dict[str, typing.Set[str]]
non_hintable_names: typing.Dict[str, typing.AbstractSet[str]]
spheres: typing.List[typing.Dict[int, typing.Set[int]]]
""" each sphere is { player: { location_id, ... } } """
logger: logging.Logger
@@ -231,7 +232,7 @@ class Context:
self.embedded_blacklist = {"host", "port"}
self.client_ids: typing.Dict[typing.Tuple[int, int], datetime.datetime] = {}
self.auto_save_interval = 60 # in seconds
self.auto_saver_thread = None
self.auto_saver_thread: typing.Optional[threading.Thread] = None
self.save_dirty = False
self.tags = ['AP']
self.games: typing.Dict[int, str] = {}
@@ -268,6 +269,11 @@ class Context:
for world_name, world in worlds.AutoWorldRegister.world_types.items():
self.non_hintable_names[world_name] = world.hint_blacklist
for game_package in self.gamespackage.values():
# remove groups from data sent to clients
del game_package["item_name_groups"]
del game_package["location_name_groups"]
def _init_game_data(self):
for game_name, game_package in self.gamespackage.items():
if "checksum" in game_package:
@@ -1926,8 +1932,6 @@ class ServerCommandProcessor(CommonCommandProcessor):
def _cmd_exit(self) -> bool:
"""Shutdown the server"""
self.ctx.server.ws_server.close()
if self.ctx.shutdown_task:
self.ctx.shutdown_task.cancel()
self.ctx.exit_event.set()
return True
@@ -2285,7 +2289,8 @@ def parse_args() -> argparse.Namespace:
async def auto_shutdown(ctx, to_cancel=None):
await asyncio.sleep(ctx.auto_shutdown)
with contextlib.suppress(asyncio.TimeoutError):
await asyncio.wait_for(ctx.exit_event.wait(), ctx.auto_shutdown)
def inactivity_shutdown():
ctx.server.ws_server.close()
@@ -2305,7 +2310,8 @@ async def auto_shutdown(ctx, to_cancel=None):
if seconds < 0:
inactivity_shutdown()
else:
await asyncio.sleep(seconds)
with contextlib.suppress(asyncio.TimeoutError):
await asyncio.wait_for(ctx.exit_event.wait(), seconds)
def load_server_cert(path: str, cert_key: typing.Optional[str]) -> "ssl.SSLContext":

View File

@@ -12,6 +12,9 @@ ModuleUpdate.update()
import Utils
import settings
if typing.TYPE_CHECKING:
from flask import Flask
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
settings.no_gui = True
configpath = os.path.abspath("config.yaml")
@@ -19,7 +22,7 @@ if not os.path.exists(configpath): # fall back to config.yaml in home
configpath = os.path.abspath(Utils.user_path('config.yaml'))
def get_app():
def get_app() -> "Flask":
from WebHostLib import register, cache, app as raw_app
from WebHostLib.models import db

View File

@@ -168,17 +168,28 @@ def get_random_port():
def get_static_server_data() -> dict:
import worlds
data = {
"non_hintable_names": {},
"gamespackage": worlds.network_data_package["games"],
"item_name_groups": {world_name: world.item_name_groups for world_name, world in
worlds.AutoWorldRegister.world_types.items()},
"location_name_groups": {world_name: world.location_name_groups for world_name, world in
worlds.AutoWorldRegister.world_types.items()},
"non_hintable_names": {
world_name: world.hint_blacklist
for world_name, world in worlds.AutoWorldRegister.world_types.items()
},
"gamespackage": {
world_name: {
key: value
for key, value in game_package.items()
if key not in ("item_name_groups", "location_name_groups")
}
for world_name, game_package in worlds.network_data_package["games"].items()
},
"item_name_groups": {
world_name: world.item_name_groups
for world_name, world in worlds.AutoWorldRegister.world_types.items()
},
"location_name_groups": {
world_name: world.location_name_groups
for world_name, world in worlds.AutoWorldRegister.world_types.items()
},
}
for world_name, world in worlds.AutoWorldRegister.world_types.items():
data["non_hintable_names"][world_name] = world.hint_blacklist
return data
@@ -266,12 +277,15 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
ctx.logger.exception("Could not determine port. Likely hosting failure.")
with db_session:
ctx.auto_shutdown = Room.get(id=room_id).timeout
if ctx.saving:
setattr(asyncio.current_task(), "save", lambda: ctx._save(True))
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
await ctx.shutdown_task
except (KeyboardInterrupt, SystemExit):
if ctx.saving:
ctx._save()
setattr(asyncio.current_task(), "save", None)
except Exception as e:
with db_session:
room = Room.get(id=room_id)
@@ -281,8 +295,12 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
else:
if ctx.saving:
ctx._save()
setattr(asyncio.current_task(), "save", None)
finally:
try:
ctx.save_dirty = False # make sure the saving thread does not write to DB after final wakeup
ctx.exit_event.set() # make sure the saving thread stops at some point
# NOTE: async saving should probably be an async task and could be merged with shutdown_task
with (db_session):
# ensure the Room does not spin up again on its own, minute of safety buffer
room = Room.get(id=room_id)
@@ -294,13 +312,32 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
rooms_shutting_down.put(room_id)
class Starter(threading.Thread):
_tasks: typing.List[asyncio.Future]
def __init__(self):
super().__init__()
self._tasks = []
def _done(self, task: asyncio.Future):
self._tasks.remove(task)
task.result()
def run(self):
while 1:
next_room = rooms_to_run.get(block=True, timeout=None)
asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
task = asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
self._tasks.append(task)
task.add_done_callback(self._done)
logging.info(f"Starting room {next_room} on {name}.")
starter = Starter()
starter.daemon = True
starter.start()
loop.run_forever()
try:
loop.run_forever()
finally:
# save all tasks that want to be saved during shutdown
for task in asyncio.all_tasks(loop):
save: typing.Optional[typing.Callable[[], typing.Any]] = getattr(task, "save", None)
if save:
save()

View File

@@ -1,9 +1,10 @@
flask>=3.0.0
flask>=3.0.3
werkzeug>=3.0.3
pony>=0.7.17
waitress>=2.1.2
Flask-Caching>=2.1.0
Flask-Compress>=1.14
Flask-Limiter>=3.5.0
waitress>=3.0.0
Flask-Caching>=2.3.0
Flask-Compress>=1.15
Flask-Limiter>=3.7.0
bokeh>=3.1.1; python_version <= '3.8'
bokeh>=3.3.2; python_version >= '3.9'
markupsafe>=2.1.3
bokeh>=3.4.1; python_version >= '3.9'
markupsafe>=2.1.5

View File

@@ -15,7 +15,7 @@ html {
border-radius: 8px;
padding: 1rem;
color: #eeffeb;
word-break: break-all;
word-break: break-word;
}
#player-options #player-options-header h1 {
margin-bottom: 0;

View File

@@ -16,7 +16,7 @@ html{
border-radius: 8px;
padding: 1rem;
color: #eeffeb;
word-break: break-all;
word-break: break-word;
#player-options-header{
h1{

View File

@@ -1,9 +1,9 @@
{% macro Toggle(option_name, option) %}
<table>
<tbody>
{{ RangeRow(option_name, option, "No", "false") }}
{{ RangeRow(option_name, option, "Yes", "true") }}
{{ RandomRows(option_name, option) }}
{{ RangeRow(option_name, option, "No", "false", False, "true" if option.default else "false") }}
{{ RangeRow(option_name, option, "Yes", "true", False, "true" if option.default else "false") }}
{{ RandomRow(option_name, option) }}
</tbody>
</table>
{% endmacro %}
@@ -18,10 +18,10 @@
<tbody>
{% for id, name in option.name_lookup.items() %}
{% if name != 'random' %}
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.get_option_name(option.default)|lower == name|lower else None) }}
{% endif %}
{% endfor %}
{{ RandomRows(option_name, option) }}
{{ RandomRow(option_name, option) }}
</tbody>
</table>
{% endmacro %}
@@ -72,7 +72,9 @@
</div>
<table>
<tbody>
<!-- This table to be filled by JS -->
{% if option.default %}
{{ RangeRow(option_name, option, option.default, option.default) }}
{% endif %}
</tbody>
</table>
</div>
@@ -90,10 +92,10 @@
<tbody>
{% for id, name in option.name_lookup.items() %}
{% if name != 'random' %}
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.get_option_name(option.default)|lower == name else None) }}
{% endif %}
{% endfor %}
{{ RandomRows(option_name, option) }}
{{ RandomRow(option_name, option) }}
</tbody>
</table>
{% endmacro %}
@@ -112,7 +114,7 @@
type="number"
id="{{ option_name }}-{{ item_name }}-qty"
name="{{ option_name }}||{{ item_name }}"
value="0"
value="{{ option.default[item_name] if item_name in option.default else "0" }}"
/>
</div>
{% endfor %}
@@ -121,13 +123,14 @@
{% macro OptionList(option_name, option) %}
<div class="list-container">
{% for key in option.valid_keys|sort %}
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
<div class="list-entry">
<input
type="checkbox"
id="{{ option_name }}-{{ key }}"
name="{{ option_name }}||{{ key }}"
value="1"
checked="{{ "checked" if key in option.default else "" }}"
/>
<label for="{{ option_name }}-{{ key }}">
{{ key }}
@@ -183,7 +186,7 @@
{% macro OptionSet(option_name, option) %}
<div class="set-container">
{% for key in option.valid_keys|sort %}
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
<div class="set-entry">
<input type="checkbox" id="{{ option_name }}-{{ key }}" name="{{ option_name }}||{{ key }}" value="1" {{ "checked" if key in option.default }} />
<label for="{{ option_name }}-{{ key }}">{{ key }}</label>
@@ -200,13 +203,17 @@
</td>
{% endmacro %}
{% macro RandomRow(option_name, option, extra_column=False) %}
{{ RangeRow(option_name, option, "Random", "random") }}
{% endmacro %}
{% macro RandomRows(option_name, option, extra_column=False) %}
{% for key, value in {"Random": "random", "Random (Low)": "random-low", "Random (Middle)": "random-middle", "Random (High)": "random-high"}.items() %}
{{ RangeRow(option_name, option, key, value) }}
{% endfor %}
{% endmacro %}
{% macro RangeRow(option_name, option, display_value, value, can_delete=False) %}
{% macro RangeRow(option_name, option, display_value, value, can_delete=False, default_override=None) %}
<tr data-row="{{ option_name }}-{{ value }}-row" data-option-name="{{ option_name }}" data-value="{{ value }}">
<td class="td-left">
<label for="{{ option_name }}||{{ value }}">
@@ -220,7 +227,7 @@
name="{{ option_name }}||{{ value }}"
min="0"
max="50"
{% if option.default == value %}
{% if option.default == value or default_override == value %}
value="25"
{% else %}
value="0"
@@ -229,7 +236,7 @@
</td>
<td class="td-right">
<span id="{{ option_name }}||{{ value }}-value">
{% if option.default == value %}
{% if option.default == value or default_override == value %}
25
{% else %}
0

View File

@@ -86,17 +86,29 @@ class ExampleWorld(World):
```
### Option Groups
Options may be categorized into groups for display on the WebHost. Option groups are displayed alphabetically on the
player-options and weighted-options pages. Options without a group name are categorized into a generic "Game Options"
group.
Options may be categorized into groups for display on the WebHost. Option groups are displayed in the order specified
by your world on the player-options and weighted-options pages. In the generated template files, there will be a comment
with the group name at the beginning of each group of options. The `start_collapsed` Boolean only affects how the groups
appear on the WebHost, with the grouping being collapsed when this is `True`.
Options without a group name are categorized into a generic "Game Options" group, which is always the first group. If
every option for your world is in a group, this group will be removed. There is also an "Items & Location Options"
group, which is automatically created using certain specified `item_and_loc_options`. These specified options cannot be
removed from this group.
Both the "Game Options" and "Item & Location Options" groups can be overridden by creating your own groups with
those names, letting you add options to them and change whether they start collapsed. The "Item &
Location Options" group can also be moved to a different position in the group ordering, but "Game Options" will always
be first, regardless of where it is in your list.
```python
from worlds.AutoWorld import WebWorld
from Options import OptionGroup
from . import Options
class MyWorldWeb(WebWorld):
option_groups = [
OptionGroup('Color Options', [
OptionGroup("Color Options", [
Options.ColorblindMode,
Options.FlashReduction,
Options.UIColors,
@@ -120,7 +132,8 @@ or if I need a boolean object, such as in my slot_data I can access it as:
start_with_sword = bool(self.options.starting_sword.value)
```
All numeric options (i.e. Toggle, Choice, Range) can be compared to integers, strings that match their attributes,
strings that match the option attributes after "option_" is stripped, and the attributes themselves.
strings that match the option attributes after "option_" is stripped, and the attributes themselves. The option can
also be checked to see if it exists within a collection, but this will fail for a set of strings due to hashing.
```python
# options.py
class Logic(Choice):
@@ -132,6 +145,12 @@ class Logic(Choice):
alias_extra_hard = 2
crazy = 4 # won't be listed as an option and only exists as an attribute on the class
class Weapon(Choice):
option_none = 0
option_sword = 1
option_bow = 2
option_hammer = 3
# __init__.py
from .options import Logic
@@ -145,6 +164,16 @@ elif self.options.logic == Logic.option_extreme:
do_extreme_things()
elif self.options.logic == "crazy":
do_insane_things()
# check if the current option is in a collection of integers using the class attributes
if self.options.weapon in {Weapon.option_bow, Weapon.option_sword}:
do_stuff()
# in order to make a set of strings work, we have to compare against current_key
elif self.options.weapon.current_key in {"none", "hammer"}:
do_something_else()
# though it's usually better to just use a tuple instead
elif self.options.weapon in ("none", "hammer"):
do_something_else()
```
## Generic Option Classes
These options are generically available to every game automatically, but can be overridden for slightly different

View File

@@ -87,7 +87,11 @@ Type: files; Name: "{app}\lib\worlds\_bizhawk.apworld"
Type: files; Name: "{app}\ArchipelagoLttPClient.exe"
Type: files; Name: "{app}\ArchipelagoPokemonClient.exe"
Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua"
Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy*"
Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy"
Type: dirifempty; Name: "{app}\lib\worlds\rogue-legacy"
Type: filesandordirs; Name: "{app}\lib\worlds\bk_sudoku"
Type: dirifempty; Name: "{app}\lib\worlds\bk_sudoku"
Type: files; Name: "{app}\ArchipelagoLauncher(DEBUG).exe"
Type: filesandordirs; Name: "{app}\SNI\lua*"
Type: filesandordirs; Name: "{app}\EnemizerCLI*"
#include "installdelete.iss"
@@ -209,6 +213,11 @@ Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Arc
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{app}\ArchipelagoServer.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apworld"; ValueData: "{#MyAppName}worlddata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata"; ValueData: "Archipelago World Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1""";
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey;
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: "";
Root: HKCR; Subkey: "archipelago\DefaultIcon"; ValueType: "string"; ValueData: "{app}\ArchipelagoTextClient.exe,0";

View File

@@ -2,13 +2,13 @@ colorama>=0.4.6
websockets>=12.0
PyYAML>=6.0.1
jellyfish>=1.0.3
jinja2>=3.1.3
schema>=0.7.5
jinja2>=3.1.4
schema>=0.7.7
kivy>=2.3.0
bsdiff4>=1.2.4
platformdirs>=4.1.0
certifi>=2023.11.17
cython>=3.0.8
platformdirs>=4.2.2
certifi>=2024.6.2
cython>=3.0.10
cymem>=2.0.8
orjson>=3.9.10
typing_extensions>=4.7.0
orjson>=3.10.3
typing_extensions>=4.12.1

View File

@@ -190,7 +190,7 @@ if is_windows:
c = next(component for component in components if component.script_name == "Launcher")
exes.append(cx_Freeze.Executable(
script=f"{c.script_name}.py",
target_name=f"{c.frozen_name}(DEBUG).exe",
target_name=f"{c.frozen_name}Debug.exe",
icon=resolve_icon(c.icon),
))

0
test/hosting/__init__.py Normal file
View File

191
test/hosting/__main__.py Normal file
View File

@@ -0,0 +1,191 @@
# A bunch of tests to verify MultiServer and custom webhost server work as expected.
# This spawns processes and may modify your local AP, so this is not run as part of unit testing.
# Run with `python test/hosting` instead,
import logging
import traceback
from tempfile import TemporaryDirectory
from time import sleep
from typing import Any
from test.hosting.client import Client
from test.hosting.generate import generate_local
from test.hosting.serve import ServeGame, LocalServeGame, WebHostServeGame
from test.hosting.webhost import (create_room, get_app, get_multidata_for_room, set_multidata_for_room, start_room,
stop_autohost, upload_multidata)
from test.hosting.world import copy as copy_world, delete as delete_world
failure = False
fail_fast = True
def assert_true(condition: Any, msg: str = "") -> None:
global failure
if not condition:
failure = True
msg = f": {msg}" if msg else ""
raise AssertionError(f"Assertion failed{msg}")
def assert_equal(first: Any, second: Any, msg: str = "") -> None:
global failure
if first != second:
failure = True
msg = f": {msg}" if msg else ""
raise AssertionError(f"Assertion failed: {first} == {second}{msg}")
if fail_fast:
expect_true = assert_true
expect_equal = assert_equal
else:
def expect_true(condition: Any, msg: str = "") -> None:
global failure
if not condition:
failure = True
tb = "".join(traceback.format_stack()[:-1])
msg = f": {msg}" if msg else ""
logging.error(f"Expectation failed{msg}\n{tb}")
def expect_equal(first: Any, second: Any, msg: str = "") -> None:
global failure
if first != second:
failure = True
tb = "".join(traceback.format_stack()[:-1])
msg = f": {msg}" if msg else ""
logging.error(f"Expectation failed {first} == {second}{msg}\n{tb}")
if __name__ == "__main__":
import warnings
warnings.simplefilter("ignore", ResourceWarning)
warnings.simplefilter("ignore", UserWarning)
spacer = '=' * 80
with TemporaryDirectory() as tempdir:
multis = [["Clique"], ["Temp World"], ["Clique", "Temp World"]]
p1_games = []
data_paths = []
rooms = []
copy_world("Clique", "Temp World")
try:
for n, games in enumerate(multis, 1):
print(f"Generating [{n}] {', '.join(games)}")
multidata = generate_local(games, tempdir)
print(f"Generated [{n}] {', '.join(games)} as {multidata}\n")
p1_games.append(games[0])
data_paths.append(multidata)
finally:
delete_world("Temp World")
webapp = get_app(tempdir)
webhost_client = webapp.test_client()
for n, multidata in enumerate(data_paths, 1):
seed = upload_multidata(webhost_client, multidata)
room = create_room(webhost_client, seed)
print(f"Uploaded [{n}] {multidata} as {room}\n")
rooms.append(room)
print("Starting autohost")
from WebHostLib.autolauncher import autohost
try:
autohost(webapp.config)
host: ServeGame
for n, (multidata, room, game, multi_games) in enumerate(zip(data_paths, rooms, p1_games, multis), 1):
involved_games = {"Archipelago"} | set(multi_games)
for collected_items in range(3):
print(f"\nTesting [{n}] {game} in {multidata} on MultiServer with {collected_items} items collected")
with LocalServeGame(multidata) as host:
with Client(host.address, game, "Player1") as client:
local_data_packages = client.games_packages
local_collected_items = len(client.checked_locations)
if collected_items < 2: # Clique only has 2 Locations
client.collect_any()
# TODO: Ctrl+C test here as well
for game_name in sorted(involved_games):
expect_true(game_name in local_data_packages,
f"{game_name} missing from MultiServer datap ackage")
expect_true("item_name_groups" not in local_data_packages.get(game_name, {}),
f"item_name_groups are not supposed to be in MultiServer data for {game_name}")
expect_true("location_name_groups" not in local_data_packages.get(game_name, {}),
f"location_name_groups are not supposed to be in MultiServer data for {game_name}")
for game_name in local_data_packages:
expect_true(game_name in involved_games,
f"Received unexpected extra data package for {game_name} from MultiServer")
assert_equal(local_collected_items, collected_items,
"MultiServer did not load or save correctly")
print(f"\nTesting [{n}] {game} in {multidata} on customserver with {collected_items} items collected")
prev_host_adr: str
with WebHostServeGame(webhost_client, room) as host:
prev_host_adr = host.address
with Client(host.address, game, "Player1") as client:
web_data_packages = client.games_packages
web_collected_items = len(client.checked_locations)
if collected_items < 2: # Clique only has 2 Locations
client.collect_any()
if collected_items == 1:
sleep(1) # wait for the server to collect the item
stop_autohost(True) # simulate Ctrl+C
sleep(3)
autohost(webapp.config) # this will spin the room right up again
sleep(1) # make log less annoying
# if saving failed, the next iteration will fail below
# verify server shut down
try:
with Client(prev_host_adr, game, "Player1") as client:
assert_true(False, "Server did not shut down")
except ConnectionError:
pass
for game_name in sorted(involved_games):
expect_true(game_name in web_data_packages,
f"{game_name} missing from customserver data package")
expect_true("item_name_groups" not in web_data_packages.get(game_name, {}),
f"item_name_groups are not supposed to be in customserver data for {game_name}")
expect_true("location_name_groups" not in web_data_packages.get(game_name, {}),
f"location_name_groups are not supposed to be in customserver data for {game_name}")
for game_name in web_data_packages:
expect_true(game_name in involved_games,
f"Received unexpected extra data package for {game_name} from customserver")
assert_equal(web_collected_items, collected_items,
"customserver did not load or save correctly during/after "
+ ("Ctrl+C" if collected_items == 2 else "/exit"))
# compare customserver to MultiServer
expect_equal(local_data_packages, web_data_packages,
"customserver datapackage differs from MultiServer")
sleep(5.5) # make sure all tasks actually stopped
# raise an exception in customserver and verify the save doesn't get destroyed
# local variables room is the last room's id here
old_data = get_multidata_for_room(webhost_client, room)
print(f"Destroying multidata for {room}")
set_multidata_for_room(webhost_client, room, bytes([0]))
try:
start_room(webhost_client, room, timeout=7)
except TimeoutError:
pass
else:
assert_true(False, "Room started with destroyed multidata")
print(f"Restoring multidata for {room}")
set_multidata_for_room(webhost_client, room, old_data)
with WebHostServeGame(webhost_client, room) as host:
with Client(host.address, game, "Player1") as client:
assert_equal(len(client.checked_locations), 2,
"Save was destroyed during exception in customserver")
print("Save file is not busted 🥳")
finally:
print("Stopping autohost")
stop_autohost(False)
if failure:
print("Some tests failed")
exit(1)
exit(0)

110
test/hosting/client.py Normal file
View File

@@ -0,0 +1,110 @@
import json
import sys
from typing import Any, Collection, Dict, Iterable, Optional
from websockets import ConnectionClosed
from websockets.sync.client import connect, ClientConnection
from threading import Thread
__all__ = [
"Client"
]
class Client:
"""Incomplete, minimalistic sync test client for AP network protocol"""
recv_timeout = 1.0
host: str
game: str
slot: str
password: Optional[str]
_ws: Optional[ClientConnection]
games: Iterable[str]
data_package_checksums: Dict[str, Any]
games_packages: Dict[str, Any]
missing_locations: Collection[int]
checked_locations: Collection[int]
def __init__(self, host: str, game: str, slot: str, password: Optional[str] = None) -> None:
self.host = host
self.game = game
self.slot = slot
self.password = password
self._ws = None
self.games = []
self.data_package_checksums = {}
self.games_packages = {}
self.missing_locations = []
self.checked_locations = []
def __enter__(self) -> "Client":
try:
self.connect()
except BaseException:
self.__exit__(*sys.exc_info())
raise
return self
def __exit__(self, exc_type, exc_val, exc_tb) -> None: # type: ignore
self.close()
def _poll(self) -> None:
assert self._ws
try:
while True:
self._ws.recv()
except (TimeoutError, ConnectionClosed, KeyboardInterrupt, SystemExit):
pass
def connect(self) -> None:
self._ws = connect(f"ws://{self.host}")
room_info = json.loads(self._ws.recv(self.recv_timeout))[0]
self.games = sorted(room_info["games"])
self.data_package_checksums = room_info["datapackage_checksums"]
self._ws.send(json.dumps([{
"cmd": "GetDataPackage",
"games": list(self.games),
}]))
data_package_msg = json.loads(self._ws.recv(self.recv_timeout))[0]
self.games_packages = data_package_msg["data"]["games"]
self._ws.send(json.dumps([{
"cmd": "Connect",
"game": self.game,
"name": self.slot,
"password": self.password,
"uuid": "",
"version": {
"class": "Version",
"major": 0,
"minor": 4,
"build": 6,
},
"items_handling": 0,
"tags": [],
"slot_data": False,
}]))
connect_result_msg = json.loads(self._ws.recv(self.recv_timeout))[0]
if connect_result_msg["cmd"] != "Connected":
raise ConnectionError(", ".join(connect_result_msg.get("errors", [connect_result_msg["cmd"]])))
self.missing_locations = connect_result_msg["missing_locations"]
self.checked_locations = connect_result_msg["checked_locations"]
def close(self) -> None:
if self._ws:
Thread(target=self._poll).start()
self._ws.close()
def collect(self, locations: Iterable[int]) -> None:
if not self._ws:
raise ValueError("Not connected")
self._ws.send(json.dumps([{
"cmd": "LocationChecks",
"locations": locations,
}]))
def collect_any(self) -> None:
self.collect([next(iter(self.missing_locations))])

75
test/hosting/generate.py Normal file
View File

@@ -0,0 +1,75 @@
import json
import sys
import warnings
from pathlib import Path
from typing import Iterable, Union, TYPE_CHECKING
if TYPE_CHECKING:
from multiprocessing.managers import ListProxy # noqa
__all__ = [
"generate_local",
]
def _generate_local_inner(games: Iterable[str],
dest: Union[Path, str],
results: "ListProxy[Union[Path, BaseException]]") -> None:
original_argv = sys.argv
warnings.simplefilter("ignore")
try:
from tempfile import TemporaryDirectory
if not isinstance(dest, Path):
dest = Path(dest)
with TemporaryDirectory() as players_dir:
with TemporaryDirectory() as output_dir:
import Generate
for n, game in enumerate(games, 1):
player_path = Path(players_dir) / f"{n}.yaml"
with open(player_path, "w", encoding="utf-8") as f:
f.write(json.dumps({
"name": f"Player{n}",
"game": game,
game: {"hard_mode": "true"},
"description": f"generate_local slot {n} ('Player{n}'): {game}",
}))
# this is basically copied from test/programs/test_generate.py
# uses a reproducible seed that is different for each set of games
sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))),
"--player_files_path", players_dir,
"--outputpath", output_dir]
Generate.main()
output_files = list(Path(output_dir).glob('*.zip'))
assert len(output_files) == 1
final_file = dest / output_files[0].name
output_files[0].rename(final_file)
results.append(final_file)
except BaseException as e:
results.append(e)
raise e
finally:
sys.argv = original_argv
def generate_local(games: Iterable[str], dest: Union[Path, str]) -> Path:
from multiprocessing import Manager, Process, set_start_method
try:
set_start_method("spawn")
except RuntimeError:
pass
manager = Manager()
results: "ListProxy[Union[Path, Exception]]" = manager.list()
p = Process(target=_generate_local_inner, args=(games, dest, results))
p.start()
p.join()
result = results[0]
if isinstance(result, BaseException):
raise Exception("Could not generate multiworld") from result
return result

115
test/hosting/serve.py Normal file
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@@ -0,0 +1,115 @@
import sys
from pathlib import Path
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from threading import Event
from werkzeug.test import Client as FlaskClient
__all__ = [
"ServeGame",
"LocalServeGame",
"WebHostServeGame",
]
class ServeGame:
address: str
def _launch_multiserver(multidata: Path, ready: "Event", stop: "Event") -> None:
import os
import warnings
original_argv = sys.argv
original_stdin = sys.stdin
warnings.simplefilter("ignore")
try:
import asyncio
from MultiServer import main, parse_args
sys.argv = [sys.argv[0], str(multidata), "--host", "127.0.0.1"]
r, w = os.pipe()
sys.stdin = os.fdopen(r, "r")
async def set_ready() -> None:
await asyncio.sleep(.01) # switch back to other task once more
ready.set() # server should be up, set ready state
async def wait_stop() -> None:
await asyncio.get_event_loop().run_in_executor(None, stop.wait)
os.fdopen(w, "w").write("/exit")
async def run() -> None:
# this will run main() until first await, then switch to set_ready()
await asyncio.gather(
main(parse_args()),
set_ready(),
wait_stop(),
)
asyncio.run(run())
finally:
sys.argv = original_argv
sys.stdin = original_stdin
class LocalServeGame(ServeGame):
from multiprocessing import Process
_multidata: Path
_proc: Process
_stop: "Event"
def __init__(self, multidata: Path) -> None:
self.address = ""
self._multidata = multidata
def __enter__(self) -> "LocalServeGame":
from multiprocessing import Manager, Process, set_start_method
try:
set_start_method("spawn")
except RuntimeError:
pass
manager = Manager()
ready: "Event" = manager.Event()
self._stop = manager.Event()
self._proc = Process(target=_launch_multiserver, args=(self._multidata, ready, self._stop))
try:
self._proc.start()
ready.wait(30)
self.address = "localhost:38281"
return self
except BaseException:
self.__exit__(*sys.exc_info())
raise
def __exit__(self, exc_type, exc_val, exc_tb) -> None: # type: ignore
try:
self._stop.set()
self._proc.join(30)
except TimeoutError:
self._proc.terminate()
self._proc.join()
class WebHostServeGame(ServeGame):
_client: "FlaskClient"
_room: str
def __init__(self, app_client: "FlaskClient", room: str) -> None:
self.address = ""
self._client = app_client
self._room = room
def __enter__(self) -> "WebHostServeGame":
from .webhost import start_room
self.address = start_room(self._client, self._room)
return self
def __exit__(self, exc_type, exc_val, exc_tb) -> None: # type: ignore
from .webhost import stop_room
stop_room(self._client, self._room, timeout=30)

201
test/hosting/webhost.py Normal file
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@@ -0,0 +1,201 @@
import re
from pathlib import Path
from typing import TYPE_CHECKING, Optional, cast
if TYPE_CHECKING:
from flask import Flask
from werkzeug.test import Client as FlaskClient
__all__ = [
"get_app",
"upload_multidata",
"create_room",
"start_room",
"stop_room",
"set_room_timeout",
"get_multidata_for_room",
"set_multidata_for_room",
"stop_autohost",
]
def get_app(tempdir: str) -> "Flask":
from WebHostLib import app as raw_app
from WebHost import get_app
raw_app.config["PONY"] = {
"provider": "sqlite",
"filename": str(Path(tempdir) / "host.db"),
"create_db": True,
}
raw_app.config.update({
"TESTING": True,
"HOST_ADDRESS": "localhost",
"HOSTERS": 1,
})
return get_app()
def upload_multidata(app_client: "FlaskClient", multidata: Path) -> str:
response = app_client.post("/uploads", data={
"file": multidata.open("rb"),
})
assert response.status_code < 400, f"Upload of {multidata} failed: status {response.status_code}"
assert "Location" in response.headers, f"Upload of {multidata} failed: no redirect"
location = response.headers["Location"]
assert isinstance(location, str)
assert location.startswith("/seed/"), f"Upload of {multidata} failed: unexpected redirect"
return location[6:]
def create_room(app_client: "FlaskClient", seed: str, auto_start: bool = False) -> str:
response = app_client.get(f"/new_room/{seed}")
assert response.status_code < 400, f"Creating room for {seed} failed: status {response.status_code}"
assert "Location" in response.headers, f"Creating room for {seed} failed: no redirect"
location = response.headers["Location"]
assert isinstance(location, str)
assert location.startswith("/room/"), f"Creating room for {seed} failed: unexpected redirect"
room_id = location[6:]
if not auto_start:
# by default, creating a room will auto-start it, so we update last activity here
stop_room(app_client, room_id, simulate_idle=False)
return room_id
def start_room(app_client: "FlaskClient", room_id: str, timeout: float = 30) -> str:
from time import sleep
poll_interval = .2
print(f"Starting room {room_id}")
no_timeout = timeout <= 0
while no_timeout or timeout > 0:
response = app_client.get(f"/room/{room_id}")
assert response.status_code == 200, f"Starting room for {room_id} failed: status {response.status_code}"
match = re.search(r"/connect ([\w:.\-]+)", response.text)
if match:
return match[1]
timeout -= poll_interval
sleep(poll_interval)
raise TimeoutError("Room did not start")
def stop_room(app_client: "FlaskClient",
room_id: str,
timeout: Optional[float] = None,
simulate_idle: bool = True) -> None:
from datetime import datetime, timedelta
from time import sleep
from pony.orm import db_session
from WebHostLib.models import Command, Room
from WebHostLib import app
poll_interval = 2
print(f"Stopping room {room_id}")
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
if timeout is not None:
sleep(.1) # should not be required, but other things might use threading
with db_session:
room: Room = Room.get(id=room_uuid)
if simulate_idle:
new_last_activity = datetime.utcnow() - timedelta(seconds=room.timeout + 5)
else:
new_last_activity = datetime.utcnow() - timedelta(days=3)
room.last_activity = new_last_activity
address = f"localhost:{room.last_port}" if room.last_port > 0 else None
if address:
original_timeout = room.timeout
room.timeout = 1 # avoid spinning it up again
Command(room=room, commandtext="/exit")
try:
if address and timeout is not None:
print("waiting for shutdown")
import socket
host_str, port_str = tuple(address.split(":"))
address_tuple = host_str, int(port_str)
no_timeout = timeout <= 0
while no_timeout or timeout > 0:
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
s.connect(address_tuple)
s.close()
except ConnectionRefusedError:
return
sleep(poll_interval)
timeout -= poll_interval
raise TimeoutError("Room did not stop")
finally:
with db_session:
room = Room.get(id=room_uuid)
room.last_port = 0 # easier to detect when the host is up this way
if address:
room.timeout = original_timeout
room.last_activity = new_last_activity
print("timeout restored")
def set_room_timeout(room_id: str, timeout: float) -> None:
from pony.orm import db_session
from WebHostLib.models import Room
from WebHostLib import app
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
with db_session:
room: Room = Room.get(id=room_uuid)
room.timeout = timeout
def get_multidata_for_room(webhost_client: "FlaskClient", room_id: str) -> bytes:
from pony.orm import db_session
from WebHostLib.models import Room
from WebHostLib import app
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
with db_session:
room: Room = Room.get(id=room_uuid)
return cast(bytes, room.seed.multidata)
def set_multidata_for_room(webhost_client: "FlaskClient", room_id: str, data: bytes) -> None:
from pony.orm import db_session
from WebHostLib.models import Room
from WebHostLib import app
room_uuid = app.url_map.converters["suuid"].to_python(None, room_id) # type: ignore[arg-type]
with db_session:
room: Room = Room.get(id=room_uuid)
room.seed.multidata = data
def stop_autohost(graceful: bool = True) -> None:
import os
import signal
import multiprocessing
from WebHostLib.autolauncher import stop
stop()
proc: multiprocessing.process.BaseProcess
for proc in filter(lambda child: child.name.startswith("MultiHoster"), multiprocessing.active_children()):
if graceful and proc.pid:
os.kill(proc.pid, getattr(signal, "CTRL_C_EVENT", signal.SIGINT))
else:
proc.kill()
try:
proc.join(30)
except TimeoutError:
proc.kill()
proc.join()

42
test/hosting/world.py Normal file
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@@ -0,0 +1,42 @@
import re
import shutil
from pathlib import Path
from typing import Dict
__all__ = ["copy", "delete"]
_new_worlds: Dict[str, str] = {}
def copy(src: str, dst: str) -> None:
from Utils import get_file_safe_name
from worlds import AutoWorldRegister
assert dst not in _new_worlds, "World already created"
if '"' in dst or "\\" in dst: # easier to reject than to escape
raise ValueError(f"Unsupported symbols in {dst}")
dst_folder_name = get_file_safe_name(dst.lower())
src_cls = AutoWorldRegister.world_types[src]
src_folder = Path(src_cls.__file__).parent
worlds_folder = src_folder.parent
if (not src_cls.__file__.endswith("__init__.py") or not src_folder.is_dir()
or not (worlds_folder / "generic").is_dir()):
raise ValueError(f"Unsupported layout for copy_world from {src}")
dst_folder = worlds_folder / dst_folder_name
if dst_folder.is_dir():
raise ValueError(f"Destination {dst_folder} already exists")
shutil.copytree(src_folder, dst_folder)
_new_worlds[dst] = str(dst_folder)
with open(dst_folder / "__init__.py", "r", encoding="utf-8-sig") as f:
contents = f.read()
contents = re.sub(r'game\s*=\s*[\'"]' + re.escape(src) + r'[\'"]', f'game = "{dst}"', contents)
with open(dst_folder / "__init__.py", "w", encoding="utf-8") as f:
f.write(contents)
def delete(name: str) -> None:
assert name in _new_worlds, "World not created by this script"
shutil.rmtree(_new_worlds[name])
del _new_worlds[name]

0
test/options/__init__.py Normal file
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View File

@@ -0,0 +1,67 @@
import unittest
from Options import Choice, DefaultOnToggle, Toggle
class TestNumericOptions(unittest.TestCase):
def test_numeric_option(self) -> None:
"""Tests the initialization and equivalency comparisons of the base Numeric Option class."""
class TestChoice(Choice):
option_zero = 0
option_one = 1
option_two = 2
alias_three = 1
non_option_attr = 2
class TestToggle(Toggle):
pass
class TestDefaultOnToggle(DefaultOnToggle):
pass
with self.subTest("choice"):
choice_option_default = TestChoice.from_any(TestChoice.default)
choice_option_string = TestChoice.from_any("one")
choice_option_int = TestChoice.from_any(2)
choice_option_alias = TestChoice.from_any("three")
choice_option_attr = TestChoice.from_any(TestChoice.option_two)
self.assertEqual(choice_option_default, TestChoice.option_zero,
"assigning default didn't match default value")
self.assertEqual(choice_option_string, "one")
self.assertEqual(choice_option_int, 2)
self.assertEqual(choice_option_alias, TestChoice.alias_three)
self.assertEqual(choice_option_attr, TestChoice.non_option_attr)
self.assertRaises(KeyError, TestChoice.from_any, "four")
self.assertIn(choice_option_int, [1, 2, 3])
self.assertIn(choice_option_int, {2})
self.assertIn(choice_option_int, (2,))
self.assertIn(choice_option_string, ["one", "two", "three"])
# this fails since the hash is derived from the value
self.assertNotIn(choice_option_string, {"one"})
self.assertIn(choice_option_string, ("one",))
with self.subTest("toggle"):
toggle_default = TestToggle.from_any(TestToggle.default)
toggle_string = TestToggle.from_any("false")
toggle_int = TestToggle.from_any(0)
toggle_alias = TestToggle.from_any("off")
self.assertFalse(toggle_default)
self.assertFalse(toggle_string)
self.assertFalse(toggle_int)
self.assertFalse(toggle_alias)
with self.subTest("on toggle"):
toggle_default = TestDefaultOnToggle.from_any(TestDefaultOnToggle.default)
toggle_string = TestDefaultOnToggle.from_any("true")
toggle_int = TestDefaultOnToggle.from_any(1)
toggle_alias = TestDefaultOnToggle.from_any("on")
self.assertTrue(toggle_default)
self.assertTrue(toggle_string)
self.assertTrue(toggle_int)
self.assertTrue(toggle_alias)

View File

@@ -0,0 +1,15 @@
from typing import Callable, ClassVar
from kivy.event import EventDispatcher
class WindowBase(EventDispatcher):
width: ClassVar[int] # readonly AliasProperty
height: ClassVar[int] # readonly AliasProperty
@staticmethod
def bind(**kwargs: Callable[..., None]) -> None: ...
class Window(WindowBase):
...

2
typings/kivy/event.pyi Normal file
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@@ -0,0 +1,2 @@
class EventDispatcher:
...

View File

@@ -0,0 +1,6 @@
from typing import Literal
from .layout import Layout
class BoxLayout(Layout):
orientation: Literal['horizontal', 'vertical']

View File

@@ -1,8 +1,14 @@
from typing import Any
from typing import Any, Sequence
from .widget import Widget
class Layout(Widget):
@property
def children(self) -> Sequence[Widget]: ...
def add_widget(self, widget: Widget) -> None: ...
def remove_widget(self, widget: Widget) -> None: ...
def do_layout(self, *largs: Any, **kwargs: Any) -> None: ...

View File

@@ -0,0 +1,17 @@
from typing import Any, Callable
class And:
def __init__(self, __type: type, __func: Callable[[Any], bool]) -> None: ...
class Or:
def __init__(self, *args: object) -> None: ...
class Schema:
def __init__(self, __x: object) -> None: ...
class Optional(Schema):
...

View File

@@ -1,8 +1,11 @@
import bisect
import logging
import pathlib
import weakref
from enum import Enum, auto
from typing import Optional, Callable, List, Iterable
from typing import Optional, Callable, List, Iterable, Tuple
from Utils import local_path
from Utils import local_path, open_filename
class Type(Enum):
@@ -49,8 +52,10 @@ class Component:
def __repr__(self):
return f"{self.__class__.__name__}({self.display_name})"
processes = weakref.WeakSet()
def launch_subprocess(func: Callable, name: str = None):
global processes
import multiprocessing
@@ -58,6 +63,7 @@ def launch_subprocess(func: Callable, name: str = None):
process.start()
processes.add(process)
class SuffixIdentifier:
suffixes: Iterable[str]
@@ -77,6 +83,80 @@ def launch_textclient():
launch_subprocess(CommonClient.run_as_textclient, name="TextClient")
def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, pathlib.Path]]:
if not apworld_src:
apworld_src = open_filename('Select APWorld file to install', (('APWorld', ('.apworld',)),))
if not apworld_src:
# user closed menu
return
if not apworld_src.endswith(".apworld"):
raise Exception(f"Wrong file format, looking for .apworld. File identified: {apworld_src}")
apworld_path = pathlib.Path(apworld_src)
module_name = pathlib.Path(apworld_path.name).stem
try:
import zipfile
zipfile.ZipFile(apworld_path).open(module_name + "/__init__.py")
except ValueError as e:
raise Exception("Archive appears invalid or damaged.") from e
except KeyError as e:
raise Exception("Archive appears to not be an apworld. (missing __init__.py)") from e
import worlds
if worlds.user_folder is None:
raise Exception("Custom Worlds directory appears to not be writable.")
for world_source in worlds.world_sources:
if apworld_path.samefile(world_source.resolved_path):
# Note that this doesn't check if the same world is already installed.
# It only checks if the user is trying to install the apworld file
# that comes from the installation location (worlds or custom_worlds)
raise Exception(f"APWorld is already installed at {world_source.resolved_path}.")
# TODO: run generic test suite over the apworld.
# TODO: have some kind of version system to tell from metadata if the apworld should be compatible.
target = pathlib.Path(worlds.user_folder) / apworld_path.name
import shutil
shutil.copyfile(apworld_path, target)
# If a module with this name is already loaded, then we can't load it now.
# TODO: We need to be able to unload a world module,
# so the user can update a world without restarting the application.
found_already_loaded = False
for loaded_world in worlds.world_sources:
loaded_name = pathlib.Path(loaded_world.path).stem
if module_name == loaded_name:
found_already_loaded = True
break
if found_already_loaded:
raise Exception(f"Installed APWorld successfully, but '{module_name}' is already loaded,\n"
"so a Launcher restart is required to use the new installation.")
world_source = worlds.WorldSource(str(target), is_zip=True)
bisect.insort(worlds.world_sources, world_source)
world_source.load()
return apworld_path, target
def install_apworld(apworld_path: str = "") -> None:
try:
res = _install_apworld(apworld_path)
if res is None:
logging.info("Aborting APWorld installation.")
return
source, target = res
except Exception as e:
import Utils
Utils.messagebox(e.__class__.__name__, str(e), error=True)
logging.exception(e)
else:
import Utils
logging.info(f"Installed APWorld successfully, copied {source} to {target}.")
Utils.messagebox("Install complete.", f"Installed APWorld from {source}.")
components: List[Component] = [
# Launcher
Component('Launcher', 'Launcher', component_type=Type.HIDDEN),
@@ -84,6 +164,7 @@ components: List[Component] = [
Component('Host', 'MultiServer', 'ArchipelagoServer', cli=True,
file_identifier=SuffixIdentifier('.archipelago', '.zip')),
Component('Generate', 'Generate', cli=True),
Component("Install APWorld", func=install_apworld, file_identifier=SuffixIdentifier(".apworld")),
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient', func=launch_textclient),
Component('Links Awakening DX Client', 'LinksAwakeningClient',
file_identifier=SuffixIdentifier('.apladx')),

View File

@@ -1,16 +1,21 @@
import importlib
import logging
import os
import sys
import warnings
import zipimport
import time
import dataclasses
from typing import Dict, List, TypedDict, Optional
from typing import Dict, List, TypedDict
from Utils import local_path, user_path
local_folder = os.path.dirname(__file__)
user_folder = user_path("worlds") if user_path() != local_path() else None
user_folder = user_path("worlds") if user_path() != local_path() else user_path("custom_worlds")
try:
os.makedirs(user_folder, exist_ok=True)
except OSError: # can't access/write?
user_folder = None
__all__ = {
"network_data_package",
@@ -44,7 +49,7 @@ class WorldSource:
path: str # typically relative path from this module
is_zip: bool = False
relative: bool = True # relative to regular world import folder
time_taken: Optional[float] = None
time_taken: float = -1.0
def __repr__(self) -> str:
return f"{self.__class__.__name__}({self.path}, is_zip={self.is_zip}, relative={self.relative})"
@@ -88,7 +93,6 @@ class WorldSource:
print(f"Could not load world {self}:", file=file_like)
traceback.print_exc(file=file_like)
file_like.seek(0)
import logging
logging.exception(file_like.read())
failed_world_loads.append(os.path.basename(self.path).rsplit(".", 1)[0])
return False
@@ -103,7 +107,11 @@ for folder in (folder for folder in (user_folder, local_folder) if folder):
if not entry.name.startswith(("_", ".")):
file_name = entry.name if relative else os.path.join(folder, entry.name)
if entry.is_dir():
world_sources.append(WorldSource(file_name, relative=relative))
init_file_path = os.path.join(entry.path, '__init__.py')
if os.path.isfile(init_file_path):
world_sources.append(WorldSource(file_name, relative=relative))
else:
logging.warning(f"excluding {entry.name} from world sources because it has no __init__.py")
elif entry.is_file() and entry.name.endswith(".apworld"):
world_sources.append(WorldSource(file_name, is_zip=True, relative=relative))

View File

@@ -168,6 +168,7 @@ async def _game_watcher(ctx: BizHawkClientContext):
ctx.auth = None
ctx.username = None
ctx.client_handler = None
ctx.finished_game = False
await ctx.disconnect(False)
ctx.rom_hash = rom_hash

View File

@@ -35,7 +35,7 @@ dw_requirements = {
"The Mustache Gauntlet": LocData(hookshot=True, required_hats=[HatType.DWELLER]),
"Rift Collapse - Deep Sea": LocData(hookshot=True),
"Rift Collapse: Deep Sea": LocData(hookshot=True),
}
# Includes main objective requirements
@@ -55,7 +55,7 @@ dw_bonus_requirements = {
"The Mustache Gauntlet": LocData(required_hats=[HatType.ICE]),
"Rift Collapse - Deep Sea": LocData(required_hats=[HatType.DWELLER]),
"Rift Collapse: Deep Sea": LocData(required_hats=[HatType.DWELLER]),
}
dw_stamp_costs = {
@@ -178,9 +178,9 @@ def set_dw_rules(world: "HatInTimeWorld"):
def add_dw_rules(world: "HatInTimeWorld", loc: Location):
bonus: bool = "All Clear" in loc.name
if not bonus:
data = dw_requirements.get(loc.name)
data = dw_requirements.get(loc.parent_region.name)
else:
data = dw_bonus_requirements.get(loc.name)
data = dw_bonus_requirements.get(loc.parent_region.name)
if data is None:
return

View File

@@ -109,7 +109,7 @@ class BombRushCyberfunkWorld(World):
def create_items(self):
rep_locations: int = 87
if self.options.skip_polo_photos:
rep_locations -= 18
rep_locations -= 17
self.options.total_rep.round_to_nearest_step()
rep_counts = self.options.total_rep.get_rep_item_counts(self.random, rep_locations)
@@ -157,7 +157,7 @@ class BombRushCyberfunkWorld(World):
self.get_region(n).add_exits(region_exits[n])
for index, loc in enumerate(location_table):
if self.options.skip_polo_photos and "Polo" in loc["name"]:
if self.options.skip_polo_photos and "Polo" in loc["game_id"]:
continue
stage: Region = self.get_region(loc["stage"])
stage.add_locations({loc["name"]: base_id + index})

View File

@@ -2,6 +2,7 @@ import typing
import re
from .ExtractedData import logic_options, starts, pool_options
from .Rules import cost_terms
from schema import And, Schema, Optional
from Options import Option, DefaultOnToggle, Toggle, Choice, Range, OptionDict, NamedRange, DeathLink
from .Charms import vanilla_costs, names as charm_names
@@ -212,7 +213,7 @@ class MinimumEggPrice(Range):
Only takes effect if the EggSlotShops option is greater than 0."""
display_name = "Minimum Egg Price"
range_start = 1
range_end = 21
range_end = 20
default = 1
@@ -296,6 +297,9 @@ class PlandoCharmCosts(OptionDict):
This is set after any random Charm Notch costs, if applicable."""
display_name = "Charm Notch Cost Plando"
valid_keys = frozenset(charm_names)
schema = Schema({
Optional(name): And(int, lambda n: 6 >= n >= 0) for name in charm_names
})
def get_costs(self, charm_costs: typing.List[int]) -> typing.List[int]:
for name, cost in self.value.items():

View File

@@ -308,14 +308,14 @@ class CorSkipToggle(Toggle):
Full Cor Skip is also affected by this Toggle.
"""
display_name = "CoR Skip Toggle."
display_name = "CoR Skip Toggle"
default = False
class CustomItemPoolQuantity(ItemDict):
"""Add more of an item into the itempool. Note: You cannot take out items from the pool."""
display_name = "Custom Item Pool"
verify_item_name = True
valid_keys = default_itempool_option.keys()
default = default_itempool_option

View File

@@ -430,13 +430,13 @@ class KH2World(World):
"""
for item, value in self.options.start_inventory.value.items():
if item in ActionAbility_Table \
or item in SupportAbility_Table or exclusion_item_table["StatUps"] \
or item in SupportAbility_Table or item in exclusion_item_table["StatUps"] \
or item in DonaldAbility_Table or item in GoofyAbility_Table:
# cannot have more than the quantity for abilties
if value > item_dictionary_table[item].quantity:
logging.info(
f"{self.multiworld.get_file_safe_player_name(self.player)} cannot have more than {item_dictionary_table[item].quantity} of {item}"
f"Changing the amount to the max amount")
f"{self.multiworld.get_file_safe_player_name(self.player)} cannot have more than {item_dictionary_table[item].quantity} of {item}."
f" Changing the amount to the max amount")
value = item_dictionary_table[item].quantity
self.item_quantity_dict[item] -= value

View File

@@ -49,8 +49,8 @@ class TestMasteryBlocksDependents(LingoTestBase):
def test_requirement(self):
self.collect_all_but("Gray")
self.assertFalse(self.can_reach_location("Orange Tower Basement - THE LIBRARY"))
self.assertFalse(self.can_reach_location("Orange Tower Seventh Floor - MASTERY"))
self.assertFalse(self.can_reach_location("The Fearless - MASTERY"))
self.collect_by_name("Gray")
self.assertTrue(self.can_reach_location("Orange Tower Basement - THE LIBRARY"))
self.assertTrue(self.can_reach_location("Orange Tower Seventh Floor - MASTERY"))
self.assertTrue(self.can_reach_location("The Fearless - MASTERY"))

View File

@@ -22,12 +22,15 @@ class MuseDashCollections:
]
MUSE_PLUS_DLC: str = "Muse Plus"
# Ordering matters for webhost. Order goes: Muse Plus, Time Limited Muse Plus Dlcs, Paid Dlcs
DLC: List[str] = [
# MUSE_PLUS_DLC, # To be included when OptionSets are rendered as part of basic settings.
# "maimai DX Limited-time Suite", # Part of Muse Plus. Goes away 31st Jan 2026.
"Miku in Museland", # Paid DLC not included in Muse Plus
"Rin Len's Mirrorland", # Paid DLC not included in Muse Plus
"MSR Anthology", # Now no longer available.
MUSE_PLUS_DLC,
"CHUNITHM COURSE MUSE", # Part of Muse Plus. Goes away 22nd May 2027.
"maimai DX Limited-time Suite", # Part of Muse Plus. Goes away 31st Jan 2026.
"MSR Anthology", # Now no longer available.
"Miku in Museland", # Paid DLC not included in Muse Plus
"Rin Len's Mirrorland", # Paid DLC not included in Muse Plus
]
DIFF_OVERRIDES: List[str] = [
@@ -50,7 +53,7 @@ class MuseDashCollections:
song_items: Dict[str, SongData] = {}
song_locations: Dict[str, int] = {}
vfx_trap_items: Dict[str, int] = {
trap_items: Dict[str, int] = {
"Bad Apple Trap": STARTING_CODE + 1,
"Pixelate Trap": STARTING_CODE + 2,
"Ripple Trap": STARTING_CODE + 3,
@@ -58,14 +61,16 @@ class MuseDashCollections:
"Chromatic Aberration Trap": STARTING_CODE + 5,
"Background Freeze Trap": STARTING_CODE + 6,
"Gray Scale Trap": STARTING_CODE + 7,
"Focus Line Trap": STARTING_CODE + 10,
}
sfx_trap_items: Dict[str, int] = {
"Nyaa SFX Trap": STARTING_CODE + 8,
"Error SFX Trap": STARTING_CODE + 9,
"Focus Line Trap": STARTING_CODE + 10,
}
sfx_trap_items: List[str] = [
"Nyaa SFX Trap",
"Error SFX Trap",
]
filler_items: Dict[str, int] = {
"Great To Perfect (10 Pack)": STARTING_CODE + 30,
"Miss To Great (5 Pack)": STARTING_CODE + 31,
@@ -78,7 +83,7 @@ class MuseDashCollections:
"Extra Life": 1,
}
item_names_to_id: ChainMap = ChainMap({}, filler_items, sfx_trap_items, vfx_trap_items)
item_names_to_id: ChainMap = ChainMap({}, filler_items, trap_items)
location_names_to_id: ChainMap = ChainMap(song_locations, album_locations)
def __init__(self) -> None:
@@ -171,6 +176,9 @@ class MuseDashCollections:
return filtered_list
def filter_songs_to_dlc(self, song_list: List[str], dlc_songs: Set[str]) -> List[str]:
return [song for song in song_list if self.song_matches_dlc_filter(self.song_items[song], dlc_songs)]
def song_matches_dlc_filter(self, song: SongData, dlc_songs: Set[str]) -> bool:
if song.album in self.FREE_ALBUMS:
return True

View File

@@ -1,26 +1,26 @@
from typing import Dict
from Options import Toggle, Option, Range, Choice, DeathLink, ItemSet, OptionSet, PerGameCommonOptions
from Options import Toggle, Range, Choice, DeathLink, ItemSet, OptionSet, PerGameCommonOptions, OptionGroup, Removed
from dataclasses import dataclass
from .MuseDashCollection import MuseDashCollections
class AllowJustAsPlannedDLCSongs(Toggle):
"""Whether [Muse Plus] DLC Songs, and all the albums included in it, can be chosen as randomised songs.
Note: The [Just As Planned] DLC contains all [Muse Plus] songs."""
display_name = "Allow [Muse Plus] DLC Songs"
class DLCMusicPacks(OptionSet):
"""Which non-[Muse Plus] DLC packs can be chosen as randomised songs."""
"""
Choose which DLC Packs will be included in the pool of chooseable songs.
Note: The [Just As Planned] DLC contains all [Muse Plus] songs.
"""
display_name = "DLC Packs"
default = {}
valid_keys = [dlc for dlc in MuseDashCollections.DLC]
class StreamerModeEnabled(Toggle):
"""In Muse Dash, an option named 'Streamer Mode' removes songs which may trigger copyright issues when streaming.
If this is enabled, only songs available under Streamer Mode will be available for randomization."""
"""
In Muse Dash, an option named 'Streamer Mode' removes songs which may trigger copyright issues when streaming.
If this is enabled, only songs available under Streamer Mode will be available for randomization.
"""
display_name = "Streamer Mode Only Songs"
@@ -33,7 +33,8 @@ class StartingSongs(Range):
class AdditionalSongs(Range):
"""The total number of songs that will be placed in the randomization pool.
"""
The total number of songs that will be placed in the randomization pool.
- This does not count any starting songs or the goal song.
- The final song count may be lower due to other settings.
"""
@@ -44,7 +45,8 @@ class AdditionalSongs(Range):
class DifficultyMode(Choice):
"""Ensures that at any chosen song has at least 1 value falling within these values.
"""
Ensures that at any chosen song has at least 1 value falling within these values.
- Any: All songs are available
- Easy: 1, 2 or 3
- Medium: 4, 5
@@ -66,8 +68,11 @@ class DifficultyMode(Choice):
# Todo: Investigate options to make this non randomizable
class DifficultyModeOverrideMin(Range):
"""Ensures that 1 difficulty has at least 1 this value or higher per song.
- Difficulty Mode must be set to Manual."""
"""
Ensures that 1 difficulty has at least 1 this value or higher per song.
Note: Difficulty Mode must be set to Manual.
"""
display_name = "Manual Difficulty Min"
range_start = 1
range_end = 11
@@ -76,8 +81,11 @@ class DifficultyModeOverrideMin(Range):
# Todo: Investigate options to make this non randomizable
class DifficultyModeOverrideMax(Range):
"""Ensures that 1 difficulty has at least 1 this value or lower per song.
- Difficulty Mode must be set to Manual."""
"""
Ensures that 1 difficulty has at least 1 this value or lower per song.
Note: Difficulty Mode must be set to Manual.
"""
display_name = "Manual Difficulty Max"
range_start = 1
range_end = 11
@@ -85,7 +93,8 @@ class DifficultyModeOverrideMax(Range):
class GradeNeeded(Choice):
"""Completing a song will require a grade of this value or higher in order to unlock items.
"""
Completing a song will require a grade of this value or higher in order to unlock items.
The grades are as follows:
- Silver S (SS): >= 95% accuracy
- Pink S (S): >= 90% accuracy
@@ -104,7 +113,9 @@ class GradeNeeded(Choice):
class MusicSheetCountPercentage(Range):
"""Controls how many music sheets are added to the pool based on the number of songs, including starting songs.
"""
Controls how many music sheets are added to the pool based on the number of songs, including starting songs.
Higher numbers leads to more consistent game lengths, but will cause individual music sheets to be less important.
"""
range_start = 10
@@ -121,19 +132,18 @@ class MusicSheetWinCountPercentage(Range):
display_name = "Music Sheets Needed to Win"
class TrapTypes(Choice):
"""This controls the types of traps that can be added to the pool.
class ChosenTraps(OptionSet):
"""
This controls the types of traps that can be added to the pool.
- Traps last the length of a song, or until you die.
- VFX Traps consist of visual effects that play over the song. (i.e. Grayscale.)
- SFX Traps consist of changing your sfx setting to one possibly more annoying sfx.
Traps last the length of a song, or until you die.
Note: SFX traps are only available if [Just as Planned] DLC songs are enabled.
"""
display_name = "Available Trap Types"
option_None = 0
option_VFX = 1
option_SFX = 2
option_All = 3
default = 3
display_name = "Chosen Traps"
default = {}
valid_keys = {trap for trap in MuseDashCollections.trap_items.keys()}
class TrapCountPercentage(Range):
@@ -145,24 +155,49 @@ class TrapCountPercentage(Range):
class IncludeSongs(ItemSet):
"""Any song listed here will be guaranteed to be included as part of the seed.
- Difficulty options will be skipped for these songs.
- If there being too many included songs, songs will be randomly chosen without regard for difficulty.
- If you want these songs immediately, use start_inventory instead.
"""
These songs will be guaranteed to show up within the seed.
- You must have the DLC enabled to play these songs.
- Difficulty options will not affect these songs.
- If there are too many included songs, this will act as a whitelist ignoring song difficulty.
"""
verify_item_name = True
display_name = "Include Songs"
class ExcludeSongs(ItemSet):
"""Any song listed here will be excluded from being a part of the seed."""
"""
These songs will be guaranteed to not show up within the seed.
Note: Does not affect songs within the "Include Songs" list.
"""
verify_item_name = True
display_name = "Exclude Songs"
md_option_groups = [
OptionGroup("Song Choice", [
DLCMusicPacks,
StreamerModeEnabled,
IncludeSongs,
ExcludeSongs,
]),
OptionGroup("Difficulty", [
GradeNeeded,
DifficultyMode,
DifficultyModeOverrideMin,
DifficultyModeOverrideMax,
DeathLink,
]),
OptionGroup("Traps", [
ChosenTraps,
TrapCountPercentage,
]),
]
@dataclass
class MuseDashOptions(PerGameCommonOptions):
allow_just_as_planned_dlc_songs: AllowJustAsPlannedDLCSongs
dlc_packs: DLCMusicPacks
streamer_mode_enabled: StreamerModeEnabled
starting_song_count: StartingSongs
@@ -173,8 +208,12 @@ class MuseDashOptions(PerGameCommonOptions):
grade_needed: GradeNeeded
music_sheet_count_percentage: MusicSheetCountPercentage
music_sheet_win_count_percentage: MusicSheetWinCountPercentage
available_trap_types: TrapTypes
chosen_traps: ChosenTraps
trap_count_percentage: TrapCountPercentage
death_link: DeathLink
include_songs: IncludeSongs
exclude_songs: ExcludeSongs
# Removed
allow_just_as_planned_dlc_songs: Removed
available_trap_types: Removed

View File

@@ -3,7 +3,7 @@
MuseDashPresets: Dict[str, Dict[str, Any]] = {
# An option to support Short Sync games. 40 songs.
"No DLC - Short": {
"allow_just_as_planned_dlc_songs": False,
"dlc_packs": [],
"starting_song_count": 5,
"additional_song_count": 34,
"music_sheet_count_percentage": 20,
@@ -11,7 +11,7 @@ MuseDashPresets: Dict[str, Dict[str, Any]] = {
},
# An option to support Short Sync games but adds variety. 40 songs.
"DLC - Short": {
"allow_just_as_planned_dlc_songs": True,
"dlc_packs": ["Muse Plus"],
"starting_song_count": 5,
"additional_song_count": 34,
"music_sheet_count_percentage": 20,
@@ -19,7 +19,7 @@ MuseDashPresets: Dict[str, Dict[str, Any]] = {
},
# An option to support Longer Sync/Async games. 100 songs.
"DLC - Long": {
"allow_just_as_planned_dlc_songs": True,
"dlc_packs": ["Muse Plus"],
"starting_song_count": 8,
"additional_song_count": 91,
"music_sheet_count_percentage": 20,

View File

@@ -1,10 +1,10 @@
from worlds.AutoWorld import World, WebWorld
from BaseClasses import Region, Item, ItemClassification, Entrance, Tutorial
from typing import List, ClassVar, Type
from BaseClasses import Region, Item, ItemClassification, Tutorial
from typing import List, ClassVar, Type, Set
from math import floor
from Options import PerGameCommonOptions
from .Options import MuseDashOptions
from .Options import MuseDashOptions, md_option_groups
from .Items import MuseDashSongItem, MuseDashFixedItem
from .Locations import MuseDashLocation
from .MuseDashCollection import MuseDashCollections
@@ -35,6 +35,7 @@ class MuseDashWebWorld(WebWorld):
tutorials = [setup_en, setup_es]
options_presets = MuseDashPresets
option_groups = md_option_groups
class MuseDashWorld(World):
@@ -72,8 +73,6 @@ class MuseDashWorld(World):
def generate_early(self):
dlc_songs = {key for key in self.options.dlc_packs.value}
if self.options.allow_just_as_planned_dlc_songs.value:
dlc_songs.add(self.md_collection.MUSE_PLUS_DLC)
streamer_mode = self.options.streamer_mode_enabled
(lower_diff_threshold, higher_diff_threshold) = self.get_difficulty_range()
@@ -88,7 +87,7 @@ class MuseDashWorld(World):
available_song_keys = self.md_collection.get_songs_with_settings(
dlc_songs, bool(streamer_mode.value), lower_diff_threshold, higher_diff_threshold)
available_song_keys = self.handle_plando(available_song_keys)
available_song_keys = self.handle_plando(available_song_keys, dlc_songs)
count_needed_for_start = max(0, starter_song_count - len(self.starting_songs))
if len(available_song_keys) + len(self.included_songs) >= count_needed_for_start + 11:
@@ -109,7 +108,7 @@ class MuseDashWorld(World):
for song in self.starting_songs:
self.multiworld.push_precollected(self.create_item(song))
def handle_plando(self, available_song_keys: List[str]) -> List[str]:
def handle_plando(self, available_song_keys: List[str], dlc_songs: Set[str]) -> List[str]:
song_items = self.md_collection.song_items
start_items = self.options.start_inventory.value.keys()
@@ -117,7 +116,9 @@ class MuseDashWorld(World):
exclude_songs = self.options.exclude_songs.value
self.starting_songs = [s for s in start_items if s in song_items]
self.starting_songs = self.md_collection.filter_songs_to_dlc(self.starting_songs, dlc_songs)
self.included_songs = [s for s in include_songs if s in song_items and s not in self.starting_songs]
self.included_songs = self.md_collection.filter_songs_to_dlc(self.included_songs, dlc_songs)
return [s for s in available_song_keys if s not in start_items
and s not in include_songs and s not in exclude_songs]
@@ -148,7 +149,7 @@ class MuseDashWorld(World):
self.victory_song_name = available_song_keys[chosen_song - included_song_count]
del available_song_keys[chosen_song - included_song_count]
# Next, make sure the starting songs are fufilled
# Next, make sure the starting songs are fulfilled
if len(self.starting_songs) < starting_song_count:
for _ in range(len(self.starting_songs), starting_song_count):
if len(available_song_keys) > 0:
@@ -156,7 +157,7 @@ class MuseDashWorld(World):
else:
self.starting_songs.append(self.included_songs.pop())
# Then attempt to fufill any remaining songs for interim songs
# Then attempt to fulfill any remaining songs for interim songs
if len(self.included_songs) < additional_song_count:
for _ in range(len(self.included_songs), self.options.additional_song_count):
if len(available_song_keys) <= 0:
@@ -174,11 +175,7 @@ class MuseDashWorld(World):
if filler:
return MuseDashFixedItem(name, ItemClassification.filler, filler, self.player)
trap = self.md_collection.vfx_trap_items.get(name)
if trap:
return MuseDashFixedItem(name, ItemClassification.trap, trap, self.player)
trap = self.md_collection.sfx_trap_items.get(name)
trap = self.md_collection.trap_items.get(name)
if trap:
return MuseDashFixedItem(name, ItemClassification.trap, trap, self.player)
@@ -286,17 +283,11 @@ class MuseDashWorld(World):
state.has(self.md_collection.MUSIC_SHEET_NAME, self.player, self.get_music_sheet_win_count())
def get_available_traps(self) -> List[str]:
sfx_traps_available = self.options.allow_just_as_planned_dlc_songs.value
full_trap_list = self.md_collection.trap_items.keys()
if self.md_collection.MUSE_PLUS_DLC not in self.options.dlc_packs.value:
full_trap_list = [trap for trap in full_trap_list if trap not in self.md_collection.sfx_trap_items]
trap_list = []
if self.options.available_trap_types.value & 1 != 0:
trap_list += self.md_collection.vfx_trap_items.keys()
# SFX options are only available under Just as Planned DLC.
if sfx_traps_available and self.options.available_trap_types.value & 2 != 0:
trap_list += self.md_collection.sfx_trap_items.keys()
return trap_list
return [trap for trap in full_trap_list if trap in self.options.chosen_traps.value]
def get_trap_count(self) -> int:
multiplier = self.options.trap_count_percentage.value / 100.0

View File

@@ -9,25 +9,26 @@ class CollectionsTest(unittest.TestCase):
for name in collection.song_items.keys():
for c in name:
# This is taken directly from OoT. Represents the generally excepted characters.
if (0x20 <= ord(c) < 0x7e):
if 0x20 <= ord(c) < 0x7e:
continue
bad_names.append(name)
break
self.assertEqual(len(bad_names), 0, f"Muse Dash has {len(bad_names)} songs with non-ASCII characters.\n{bad_names}")
self.assertEqual(len(bad_names), 0,
f"Muse Dash has {len(bad_names)} songs with non-ASCII characters.\n{bad_names}")
def test_ids_dont_change(self) -> None:
collection = MuseDashCollections()
itemsBefore = {name: code for name, code in collection.item_names_to_id.items()}
locationsBefore = {name: code for name, code in collection.location_names_to_id.items()}
items_before = {name: code for name, code in collection.item_names_to_id.items()}
locations_before = {name: code for name, code in collection.location_names_to_id.items()}
collection.__init__()
itemsAfter = {name: code for name, code in collection.item_names_to_id.items()}
locationsAfter = {name: code for name, code in collection.location_names_to_id.items()}
items_after = {name: code for name, code in collection.item_names_to_id.items()}
locations_after = {name: code for name, code in collection.location_names_to_id.items()}
self.assertDictEqual(itemsBefore, itemsAfter, "Item ID changed after secondary init.")
self.assertDictEqual(locationsBefore, locationsAfter, "Location ID changed after secondary init.")
self.assertDictEqual(items_before, items_after, "Item ID changed after secondary init.")
self.assertDictEqual(locations_before, locations_after, "Location ID changed after secondary init.")
def test_free_dlc_included_in_base_songs(self) -> None:
collection = MuseDashCollections()

View File

@@ -3,31 +3,31 @@ from . import MuseDashTestBase
class DifficultyRanges(MuseDashTestBase):
def test_all_difficulty_ranges(self) -> None:
muse_dash_world = self.multiworld.worlds[1]
muse_dash_world = self.get_world()
dlc_set = {x for x in muse_dash_world.md_collection.DLC}
difficulty_choice = muse_dash_world.options.song_difficulty_mode
difficulty_min = muse_dash_world.options.song_difficulty_min
difficulty_max = muse_dash_world.options.song_difficulty_max
def test_range(inputRange, lower, upper):
self.assertEqual(inputRange[0], lower)
self.assertEqual(inputRange[1], upper)
def test_range(input_range, lower, upper):
self.assertEqual(input_range[0], lower)
self.assertEqual(input_range[1], upper)
songs = muse_dash_world.md_collection.get_songs_with_settings(dlc_set, False, inputRange[0], inputRange[1])
songs = muse_dash_world.md_collection.get_songs_with_settings(dlc_set, False, input_range[0], input_range[1])
for songKey in songs:
song = muse_dash_world.md_collection.song_items[songKey]
if (song.easy is not None and inputRange[0] <= song.easy <= inputRange[1]):
if song.easy is not None and input_range[0] <= song.easy <= input_range[1]:
continue
if (song.hard is not None and inputRange[0] <= song.hard <= inputRange[1]):
if song.hard is not None and input_range[0] <= song.hard <= input_range[1]:
continue
if (song.master is not None and inputRange[0] <= song.master <= inputRange[1]):
if song.master is not None and input_range[0] <= song.master <= input_range[1]:
continue
self.fail(f"Invalid song '{songKey}' was given for range '{inputRange[0]} to {inputRange[1]}'")
self.fail(f"Invalid song '{songKey}' was given for range '{input_range[0]} to {input_range[1]}'")
#auto ranges
# auto ranges
difficulty_choice.value = 0
test_range(muse_dash_world.get_difficulty_range(), 0, 12)
difficulty_choice.value = 1
@@ -61,7 +61,7 @@ class DifficultyRanges(MuseDashTestBase):
test_range(muse_dash_world.get_difficulty_range(), 4, 6)
def test_songs_have_difficulty(self) -> None:
muse_dash_world = self.multiworld.worlds[1]
muse_dash_world = self.get_world()
for song_name in muse_dash_world.md_collection.DIFF_OVERRIDES:
song = muse_dash_world.md_collection.song_items[song_name]
@@ -73,4 +73,4 @@ class DifficultyRanges(MuseDashTestBase):
f"Song '{song_name}' difficulty not set when it should be.")
else:
self.assertTrue(song.easy is not None and song.hard is not None and song.master is not None,
f"Song '{song_name}' difficulty not set when it should be.")
f"Song '{song_name}' difficulty not set when it should be.")

View File

@@ -4,7 +4,32 @@ from . import MuseDashTestBase
class TestPlandoSettings(MuseDashTestBase):
options = {
"additional_song_count": 15,
"allow_just_as_planned_dlc_songs": True,
"dlc_packs": {"Muse Plus"},
"include_songs": [
"Lunatic",
"Out of Sense",
"Magic Knight Girl",
]
}
def test_included_songs_didnt_grow_item_count(self) -> None:
muse_dash_world = self.get_world()
self.assertEqual(len(muse_dash_world.included_songs), 15, "Logical songs size grew when it shouldn't.")
def test_included_songs_plando(self) -> None:
muse_dash_world = self.get_world()
songs = muse_dash_world.included_songs.copy()
songs.append(muse_dash_world.victory_song_name)
self.assertIn("Lunatic", songs, "Logical songs is missing a plando song: Lunatic")
self.assertIn("Out of Sense", songs, "Logical songs is missing a plando song: Out of Sense")
self.assertIn("Magic Knight Girl", songs, "Logical songs is missing a plando song: Magic Knight Girl")
class TestFilteredPlandoSettings(MuseDashTestBase):
options = {
"additional_song_count": 15,
"dlc_packs": {"MSR Anthology"},
"include_songs": [
"Operation Blade",
"Autumn Moods",
@@ -13,15 +38,15 @@ class TestPlandoSettings(MuseDashTestBase):
}
def test_included_songs_didnt_grow_item_count(self) -> None:
muse_dash_world = self.multiworld.worlds[1]
self.assertEqual(len(muse_dash_world.included_songs), 15,
f"Logical songs size grew when it shouldn't. Expected 15. Got {len(muse_dash_world.included_songs)}")
muse_dash_world = self.get_world()
self.assertEqual(len(muse_dash_world.included_songs), 15, "Logical songs size grew when it shouldn't.")
def test_included_songs_plando(self) -> None:
muse_dash_world = self.multiworld.worlds[1]
# Tests for excluding included songs when the right dlc isn't enabled
def test_filtered_included_songs_plando(self) -> None:
muse_dash_world = self.get_world()
songs = muse_dash_world.included_songs.copy()
songs.append(muse_dash_world.victory_song_name)
self.assertIn("Operation Blade", songs, "Logical songs is missing a plando song: Operation Blade")
self.assertIn("Autumn Moods", songs, "Logical songs is missing a plando song: Autumn Moods")
self.assertIn("Fireflies", songs, "Logical songs is missing a plando song: Fireflies")
self.assertNotIn("Fireflies", songs, "Logical songs has added a filtered a plando song: Fireflies")

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@@ -0,0 +1,33 @@
from . import MuseDashTestBase
class TestNoTraps(MuseDashTestBase):
def test_no_traps(self) -> None:
md_world = self.get_world()
md_world.options.chosen_traps.value.clear()
self.assertEqual(len(md_world.get_available_traps()), 0, "Got an available trap when we expected none.")
def test_all_traps(self) -> None:
md_world = self.get_world()
md_world.options.dlc_packs.value.add(md_world.md_collection.MUSE_PLUS_DLC)
for trap in md_world.md_collection.trap_items.keys():
md_world.options.chosen_traps.value.add(trap)
trap_count = len(md_world.get_available_traps())
true_count = len(md_world.md_collection.trap_items.keys())
self.assertEqual(trap_count, true_count, "Got a different amount of traps than what was expected.")
def test_exclude_sfx_traps(self) -> None:
md_world = self.get_world()
if "Muse Plus" in md_world.options.dlc_packs.value:
md_world.options.dlc_packs.value.remove("Muse Plus")
for trap in md_world.md_collection.trap_items.keys():
md_world.options.chosen_traps.value.add(trap)
trap_count = len(md_world.get_available_traps())
true_count = len(md_world.md_collection.trap_items.keys()) - len(md_world.md_collection.sfx_trap_items)
self.assertEqual(trap_count, true_count, "Got a different amount of traps than what was expected.")

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@@ -4,30 +4,33 @@ from . import MuseDashTestBase
# This ends up with only 25 valid songs that can be chosen.
# These tests ensure that this won't fail generation
class TestWorstCaseHighDifficulty(MuseDashTestBase):
options = {
"starting_song_count": 10,
"allow_just_as_planned_dlc_songs": False,
"dlc_packs": [],
"streamer_mode_enabled": True,
"song_difficulty_mode": 6,
"song_difficulty_min": 11,
"song_difficulty_max": 11,
}
class TestWorstCaseMidDifficulty(MuseDashTestBase):
options = {
"starting_song_count": 10,
"allow_just_as_planned_dlc_songs": False,
"dlc_packs": [],
"streamer_mode_enabled": True,
"song_difficulty_mode": 6,
"song_difficulty_min": 6,
"song_difficulty_max": 6,
}
class TestWorstCaseLowDifficulty(MuseDashTestBase):
options = {
"starting_song_count": 10,
"allow_just_as_planned_dlc_songs": False,
"dlc_packs": [],
"streamer_mode_enabled": True,
"song_difficulty_mode": 6,
"song_difficulty_min": 1,

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@@ -1,5 +1,10 @@
from test.bases import WorldTestBase
from .. import MuseDashWorld
from typing import cast
class MuseDashTestBase(WorldTestBase):
game = "Muse Dash"
def get_world(self) -> MuseDashWorld:
return cast(MuseDashWorld, self.multiworld.worlds[1])

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@@ -12,6 +12,7 @@ and won't show up in the wild. Previously they would be forced to show up exactl
- The Lilycove Wailmer now logically block you from the east. Actual game behavior is still unchanged for now.
- Water encounters in Slateport now correctly require Surf.
- Mirage Tower can no longer be your only logical access to a species in the wild, since it can permanently disappear.
- Updated the tracker link in the setup guide.
# 2.1.1

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@@ -25,13 +25,20 @@ IGNORABLE_MAPS = {
}
"""These maps exist but don't show up in the rando or are unused, and so should be discarded"""
POSTGAME_MAPS = {
OUT_OF_LOGIC_MAPS = {
"MAP_DESERT_UNDERPASS",
"MAP_SAFARI_ZONE_NORTHEAST",
"MAP_SAFARI_ZONE_SOUTHEAST",
"MAP_METEOR_FALLS_STEVENS_CAVE",
"MAP_MIRAGE_TOWER_1F",
"MAP_MIRAGE_TOWER_2F",
"MAP_MIRAGE_TOWER_3F",
"MAP_MIRAGE_TOWER_4F",
}
"""These maps have encounters and are locked behind beating the champion. Those encounter slots should be ignored for logical access to a species."""
"""
These maps have encounters and are locked behind beating the champion or are missable.
Those encounter slots should be ignored for logical access to a species.
"""
NUM_REAL_SPECIES = 386

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@@ -4,9 +4,8 @@ Functions related to pokemon species and moves
import functools
from typing import TYPE_CHECKING, Dict, List, Set, Optional, Tuple
from Options import Toggle
from .data import NUM_REAL_SPECIES, POSTGAME_MAPS, EncounterTableData, LearnsetMove, MiscPokemonData, SpeciesData, data
from .data import (NUM_REAL_SPECIES, OUT_OF_LOGIC_MAPS, EncounterTableData, LearnsetMove, MiscPokemonData,
SpeciesData, data)
from .options import (Goal, HmCompatibility, LevelUpMoves, RandomizeAbilities, RandomizeLegendaryEncounters,
RandomizeMiscPokemon, RandomizeStarters, RandomizeTypes, RandomizeWildPokemon,
TmTutorCompatibility)
@@ -266,7 +265,8 @@ def randomize_wild_encounters(world: "PokemonEmeraldWorld") -> None:
species_old_to_new_map: Dict[int, int] = {}
for species_id in table.slots:
if species_id not in species_old_to_new_map:
if not placed_priority_species and len(priority_species) > 0:
if not placed_priority_species and len(priority_species) > 0 \
and map_name not in OUT_OF_LOGIC_MAPS:
new_species_id = priority_species.pop()
placed_priority_species = True
else:
@@ -329,7 +329,7 @@ def randomize_wild_encounters(world: "PokemonEmeraldWorld") -> None:
new_species_id = world.random.choice(candidates).species_id
species_old_to_new_map[species_id] = new_species_id
if world.options.dexsanity and map_data.name not in POSTGAME_MAPS:
if world.options.dexsanity and map_name not in OUT_OF_LOGIC_MAPS:
already_placed.add(new_species_id)
# Actually create the new list of slots and encounter table

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@@ -7,7 +7,7 @@ from .ror2environments import environment_vanilla_table, environment_vanilla_ord
environment_sotv_orderedstages_table, environment_sotv_table, collapse_dict_list_vertical, shift_by_offset
from BaseClasses import Item, ItemClassification, Tutorial
from .options import ItemWeights, ROR2Options
from .options import ItemWeights, ROR2Options, ror2_option_groups
from worlds.AutoWorld import World, WebWorld
from .regions import create_explore_regions, create_classic_regions
from typing import List, Dict, Any
@@ -23,6 +23,8 @@ class RiskOfWeb(WebWorld):
["Ijwu", "Kindasneaki"]
)]
option_groups = ror2_option_groups
class RiskOfRainWorld(World):
"""
@@ -44,7 +46,7 @@ class RiskOfRainWorld(World):
}
location_name_to_id = item_pickups
required_client_version = (0, 4, 5)
required_client_version = (0, 5, 0)
web = RiskOfWeb()
total_revivals: int

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@@ -1,5 +1,5 @@
from dataclasses import dataclass
from Options import Toggle, DefaultOnToggle, DeathLink, Range, Choice, PerGameCommonOptions
from Options import Toggle, DefaultOnToggle, DeathLink, Range, Choice, PerGameCommonOptions, OptionGroup
# NOTE be aware that since the range of item ids that RoR2 uses is based off of the maximums of checks
@@ -350,7 +350,7 @@ class ItemPoolPresetToggle(Toggle):
class ItemWeights(Choice):
"""Set item_pool_presets to true if you want to use one of these presets.
"""Set Use Item Weight Presets to yes if you want to use one of these presets.
Preset choices for determining the weights of the item pool.
- New is a test for a potential adjustment to the default weights.
- Uncommon puts a large number of uncommon items in the pool.
@@ -375,6 +375,44 @@ class ItemWeights(Choice):
option_void = 9
ror2_option_groups = [
OptionGroup("Explore Mode Options", [
ChestsPerEnvironment,
ShrinesPerEnvironment,
ScavengersPerEnvironment,
ScannersPerEnvironment,
AltarsPerEnvironment,
RequireStages,
ProgressiveStages,
]),
OptionGroup("Classic Mode Options", [
TotalLocations,
], start_collapsed=True),
OptionGroup("Weighted Choices", [
ItemWeights,
ItemPoolPresetToggle,
WhiteScrap,
GreenScrap,
YellowScrap,
RedScrap,
CommonItem,
UncommonItem,
LegendaryItem,
BossItem,
LunarItem,
VoidItem,
Equipment,
Money,
LunarCoin,
Experience,
MountainTrap,
TimeWarpTrap,
CombatTrap,
TeleportTrap,
]),
]
@dataclass
class ROR2Options(PerGameCommonOptions):
goal: Goal
@@ -399,10 +437,10 @@ class ROR2Options(PerGameCommonOptions):
item_weights: ItemWeights
item_pool_presets: ItemPoolPresetToggle
# define the weights of the generated item pool.
green_scrap: GreenScrap
red_scrap: RedScrap
yellow_scrap: YellowScrap
white_scrap: WhiteScrap
green_scrap: GreenScrap
yellow_scrap: YellowScrap
red_scrap: RedScrap
common_item: CommonItem
uncommon_item: UncommonItem
legendary_item: LegendaryItem

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@@ -19,11 +19,13 @@ def create_explore_regions(ror2_world: "RiskOfRainWorld") -> None:
# Default Locations
non_dlc_regions: Dict[str, RoRRegionData] = {
"Menu": RoRRegionData(None, ["Distant Roost", "Distant Roost (2)",
"Titanic Plains", "Titanic Plains (2)"]),
"Titanic Plains", "Titanic Plains (2)",
"Verdant Falls"]),
"Distant Roost": RoRRegionData([], ["OrderedStage_1"]),
"Distant Roost (2)": RoRRegionData([], ["OrderedStage_1"]),
"Titanic Plains": RoRRegionData([], ["OrderedStage_1"]),
"Titanic Plains (2)": RoRRegionData([], ["OrderedStage_1"]),
"Verdant Falls": RoRRegionData([], ["OrderedStage_1"]),
"Abandoned Aqueduct": RoRRegionData([], ["OrderedStage_2"]),
"Wetland Aspect": RoRRegionData([], ["OrderedStage_2"]),
"Rallypoint Delta": RoRRegionData([], ["OrderedStage_3"]),

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@@ -7,6 +7,7 @@ environment_vanilla_orderedstage_1_table: Dict[str, int] = {
"Distant Roost (2)": 8, # blackbeach2
"Titanic Plains": 15, # golemplains
"Titanic Plains (2)": 16, # golemplains2
"Verdant Falls": 28, # lakes
}
environment_vanilla_orderedstage_2_table: Dict[str, int] = {
"Abandoned Aqueduct": 17, # goolake

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@@ -10,15 +10,15 @@ class ItemDict(TypedDict):
base_id = 82000
item_table: List[ItemDict] = [
{"name": "Stick", "id": base_id + 1, "count": 8, "classification": ItemClassification.progression_skip_balancing},
{"name": "Stick", "id": base_id + 1, "count": 0, "classification": ItemClassification.progression_skip_balancing},
{"name": "Seashell", "id": base_id + 2, "count": 23, "classification": ItemClassification.progression_skip_balancing},
{"name": "Golden Feather", "id": base_id + 3, "count": 0, "classification": ItemClassification.progression},
{"name": "Silver Feather", "id": base_id + 4, "count": 0, "classification": ItemClassification.useful},
{"name": "Bucket", "id": base_id + 5, "count": 0, "classification": ItemClassification.progression},
{"name": "Bait", "id": base_id + 6, "count": 2, "classification": ItemClassification.filler},
{"name": "Fishing Rod", "id": base_id + 7, "count": 2, "classification": ItemClassification.progression},
{"name": "Progressive Fishing Rod", "id": base_id + 7, "count": 2, "classification": ItemClassification.progression},
{"name": "Shovel", "id": base_id + 8, "count": 1, "classification": ItemClassification.progression},
{"name": "Toy Shovel", "id": base_id + 9, "count": 5, "classification": ItemClassification.progression_skip_balancing},
{"name": "Toy Shovel", "id": base_id + 9, "count": 0, "classification": ItemClassification.progression_skip_balancing},
{"name": "Compass", "id": base_id + 10, "count": 1, "classification": ItemClassification.useful},
{"name": "Medal", "id": base_id + 11, "count": 3, "classification": ItemClassification.filler},
{"name": "Shell Necklace", "id": base_id + 12, "count": 1, "classification": ItemClassification.progression},
@@ -36,7 +36,7 @@ item_table: List[ItemDict] = [
{"name": "Headband", "id": base_id + 24, "count": 1, "classification": ItemClassification.progression},
{"name": "Running Shoes", "id": base_id + 25, "count": 1, "classification": ItemClassification.useful},
{"name": "Camping Permit", "id": base_id + 26, "count": 1, "classification": ItemClassification.progression},
{"name": "Walkie Talkie", "id": base_id + 27, "count": 1, "classification": ItemClassification.useful},
{"name": "Walkie Talkie", "id": base_id + 27, "count": 0, "classification": ItemClassification.useful},
# Not in the item pool for now
#{"name": "Boating Manual", "id": base_id + ~, "count": 1, "classification": ItemClassification.filler},
@@ -48,9 +48,9 @@ item_table: List[ItemDict] = [
{"name": "21 Coins", "id": base_id + 31, "count": 2, "classification": ItemClassification.filler},
{"name": "25 Coins", "id": base_id + 32, "count": 7, "classification": ItemClassification.filler},
{"name": "27 Coins", "id": base_id + 33, "count": 1, "classification": ItemClassification.filler},
{"name": "32 Coins", "id": base_id + 34, "count": 1, "classification": ItemClassification.filler},
{"name": "33 Coins", "id": base_id + 35, "count": 6, "classification": ItemClassification.filler},
{"name": "50 Coins", "id": base_id + 36, "count": 1, "classification": ItemClassification.filler},
{"name": "32 Coins", "id": base_id + 34, "count": 1, "classification": ItemClassification.useful},
{"name": "33 Coins", "id": base_id + 35, "count": 6, "classification": ItemClassification.useful},
{"name": "50 Coins", "id": base_id + 36, "count": 1, "classification": ItemClassification.useful},
# Filler item determined by settings
{"name": "13 Coins", "id": base_id + 37, "count": 0, "classification": ItemClassification.filler},

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@@ -5,7 +5,7 @@ class LocationInfo(TypedDict):
id: int
inGameId: str
needsShovel: bool
purchase: bool
purchase: int
minGoldenFeathers: int
minGoldenFeathersEasy: int
minGoldenFeathersBucket: int
@@ -17,311 +17,311 @@ location_table: List[LocationInfo] = [
{"name": "Start Beach Seashell",
"id": base_id + 1,
"inGameId": "PickUps.3",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Beach Hut Seashell",
"id": base_id + 2,
"inGameId": "PickUps.2",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Beach Umbrella Seashell",
"id": base_id + 3,
"inGameId": "PickUps.8",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Sid Beach Mound Seashell",
"id": base_id + 4,
"inGameId": "PickUps.12",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Sid Beach Seashell",
"id": base_id + 5,
"inGameId": "PickUps.11",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Shirley's Point Beach Seashell",
"id": base_id + 6,
"inGameId": "PickUps.18",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Shirley's Point Rock Seashell",
"id": base_id + 7,
"inGameId": "PickUps.17",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Visitor's Center Beach Seashell",
"id": base_id + 8,
"inGameId": "PickUps.19",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "West River Seashell",
"id": base_id + 9,
"inGameId": "PickUps.10",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "West Riverbank Seashell",
"id": base_id + 10,
"inGameId": "PickUps.4",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Stone Tower Riverbank Seashell",
"id": base_id + 11,
"inGameId": "PickUps.23",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "North Beach Seashell",
"id": base_id + 12,
"inGameId": "PickUps.6",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "North Coast Seashell",
"id": base_id + 13,
"inGameId": "PickUps.7",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Boat Cliff Seashell",
"id": base_id + 14,
"inGameId": "PickUps.14",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Boat Isle Mound Seashell",
"id": base_id + 15,
"inGameId": "PickUps.22",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "East Coast Seashell",
"id": base_id + 16,
"inGameId": "PickUps.21",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "House North Beach Seashell",
"id": base_id + 17,
"inGameId": "PickUps.16",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Airstream Island North Seashell",
"id": base_id + 18,
"inGameId": "PickUps.13",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Airstream Island South Seashell",
"id": base_id + 19,
"inGameId": "PickUps.15",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Secret Island Beach Seashell",
"id": base_id + 20,
"inGameId": "PickUps.1",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Meteor Lake Seashell",
"id": base_id + 126,
"inGameId": "PickUps.20",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Good Creek Path Seashell",
"id": base_id + 127,
"inGameId": "PickUps.9",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
# Visitor's Center Shop
{"name": "Visitor's Center Shop Golden Feather 1",
"id": base_id + 21,
"inGameId": "CampRangerNPC[0]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 40,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Visitor's Center Shop Golden Feather 2",
"id": base_id + 22,
"inGameId": "CampRangerNPC[1]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 40,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Visitor's Center Shop Hat",
"id": base_id + 23,
"inGameId": "CampRangerNPC[9]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 100,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Tough Bird Salesman
{"name": "Tough Bird Salesman Golden Feather 1",
"id": base_id + 24,
"inGameId": "ToughBirdNPC (1)[0]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 100,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Tough Bird Salesman Golden Feather 2",
"id": base_id + 25,
"inGameId": "ToughBirdNPC (1)[1]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 100,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Tough Bird Salesman Golden Feather 3",
"id": base_id + 26,
"inGameId": "ToughBirdNPC (1)[2]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 100,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Tough Bird Salesman Golden Feather 4",
"id": base_id + 27,
"inGameId": "ToughBirdNPC (1)[3]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 100,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Tough Bird Salesman (400 Coins)",
"id": base_id + 28,
"inGameId": "ToughBirdNPC (1)[9]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 400,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
# Beachstickball
{"name": "Beachstickball (10 Hits)",
"id": base_id + 29,
"inGameId": "VolleyballOpponent[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Beachstickball (20 Hits)",
"id": base_id + 30,
"inGameId": "VolleyballOpponent[1]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Beachstickball (30 Hits)",
"id": base_id + 31,
"inGameId": "VolleyballOpponent[2]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Misc Item Locations
{"name": "Shovel Kid Trade",
"id": base_id + 32,
"inGameId": "Frog_StandingNPC[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Compass Guy",
"id": base_id + 33,
"inGameId": "Fox_WalkingNPC[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Hawk Peak Bucket Rock",
"id": base_id + 34,
"inGameId": "Tools.23",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Orange Islands Bucket Rock",
"id": base_id + 35,
"inGameId": "Tools.42",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Bill the Walrus Fisherman",
"id": base_id + 36,
"inGameId": "SittingNPC (1)[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Catch 3 Fish Reward",
"id": base_id + 37,
"inGameId": "FishBuyer[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Catch All Fish Reward",
"id": base_id + 38,
"inGameId": "FishBuyer[1]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 7, "minGoldenFeathersEasy": 9, "minGoldenFeathersBucket": 7},
{"name": "Permit Guy Bribe",
"id": base_id + 39,
"inGameId": "CamperNPC[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Catch Fish with Permit",
"id": base_id + 129,
"inGameId": "Player[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Return Camping Permit",
"id": base_id + 130,
"inGameId": "CamperNPC[1]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
# Original Pickaxe Locations
{"name": "Blocked Mine Pickaxe 1",
"id": base_id + 40,
"inGameId": "Tools.31",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Blocked Mine Pickaxe 2",
"id": base_id + 41,
"inGameId": "Tools.32",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Blocked Mine Pickaxe 3",
"id": base_id + 42,
"inGameId": "Tools.33",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Original Toy Shovel Locations
{"name": "Blackwood Trail Lookout Toy Shovel",
"id": base_id + 43,
"inGameId": "PickUps.27",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Shirley's Point Beach Toy Shovel",
"id": base_id + 44,
"inGameId": "PickUps.30",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Visitor's Center Beach Toy Shovel",
"id": base_id + 45,
"inGameId": "PickUps.29",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Blackwood Trail Rock Toy Shovel",
"id": base_id + 46,
"inGameId": "PickUps.26",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Beach Hut Cliff Toy Shovel",
"id": base_id + 128,
"inGameId": "PickUps.28",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Original Stick Locations
{"name": "Secret Island Beach Trail Stick",
"id": base_id + 47,
"inGameId": "PickUps.25",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Below Lighthouse Walkway Stick",
"id": base_id + 48,
"inGameId": "Tools.3",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Beach Hut Rocky Pool Sand Stick",
"id": base_id + 49,
"inGameId": "Tools.0",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Cliff Overlooking West River Waterfall Stick",
"id": base_id + 50,
"inGameId": "Tools.2",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 2, "minGoldenFeathersBucket": 0},
{"name": "Trail to Tough Bird Salesman Stick",
"id": base_id + 51,
"inGameId": "Tools.8",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "North Beach Stick",
"id": base_id + 52,
"inGameId": "Tools.4",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Beachstickball Court Stick",
"id": base_id + 53,
"inGameId": "VolleyballMinigame.4",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Stick Under Sid Beach Umbrella",
"id": base_id + 54,
"inGameId": "Tools.1",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Boating
@@ -333,377 +333,377 @@ location_table: List[LocationInfo] = [
{"name": "Boat Challenge Reward",
"id": base_id + 56,
"inGameId": "DeerKidBoat[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Not a location for now, corresponding with the Boating Manual
# {"name": "Receive Boating Manual",
# "id": base_id + 133,
# "inGameId": "DadDeer[1]",
# "needsShovel": False, "purchase": False,
# "needsShovel": False, "purchase": 0,
# "minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Original Map Locations
{"name": "Outlook Point Dog Gift",
"id": base_id + 57,
"inGameId": "Dog_WalkingNPC_BlueEyed[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
# Original Clothes Locations
{"name": "Collect 15 Seashells",
"id": base_id + 58,
"inGameId": "LittleKidNPCVariant (1)[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Return to Shell Kid",
"id": base_id + 132,
"inGameId": "LittleKidNPCVariant (1)[1]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Taylor the Turtle Headband Gift",
"id": base_id + 59,
"inGameId": "Turtle_WalkingNPC[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Sue the Rabbit Shoes Reward",
"id": base_id + 60,
"inGameId": "Bunny_WalkingNPC (1)[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Purchase Sunhat",
"id": base_id + 61,
"inGameId": "SittingNPC[0]",
"needsShovel": False, "purchase": True,
"needsShovel": False, "purchase": 100,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Original Golden Feather Locations
{"name": "Blackwood Forest Golden Feather",
"id": base_id + 62,
"inGameId": "Feathers.3",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Ranger May Shell Necklace Golden Feather",
"id": base_id + 63,
"inGameId": "AuntMayNPC[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Sand Castle Golden Feather",
"id": base_id + 64,
"inGameId": "SandProvince.3",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Artist Golden Feather",
"id": base_id + 65,
"inGameId": "StandingNPC[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Visitor Camp Rock Golden Feather",
"id": base_id + 66,
"inGameId": "Feathers.8",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Outlook Cliff Golden Feather",
"id": base_id + 67,
"inGameId": "Feathers.2",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Meteor Lake Cliff Golden Feather",
"id": base_id + 68,
"inGameId": "Feathers.7",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 5, "minGoldenFeathersBucket": 0},
# Original Silver Feather Locations
{"name": "Secret Island Peak",
"id": base_id + 69,
"inGameId": "PickUps.24",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 5, "minGoldenFeathersEasy": 7, "minGoldenFeathersBucket": 7},
{"name": "Wristwatch Trade",
"id": base_id + 70,
"inGameId": "Goat_StandingNPC[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
# Golden Chests
{"name": "Lighthouse Golden Chest",
"id": base_id + 71,
"inGameId": "Feathers.0",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 2, "minGoldenFeathersEasy": 3, "minGoldenFeathersBucket": 0},
{"name": "Outlook Golden Chest",
"id": base_id + 72,
"inGameId": "Feathers.6",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Stone Tower Golden Chest",
"id": base_id + 73,
"inGameId": "Feathers.5",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "North Cliff Golden Chest",
"id": base_id + 74,
"inGameId": "Feathers.4",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 3, "minGoldenFeathersEasy": 10, "minGoldenFeathersBucket": 10},
# Chests
{"name": "Blackwood Cliff Chest",
"id": base_id + 75,
"inGameId": "Coins.22",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "White Coast Trail Chest",
"id": base_id + 76,
"inGameId": "Coins.6",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Sid Beach Chest",
"id": base_id + 77,
"inGameId": "Coins.7",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Sid Beach Buried Treasure Chest",
"id": base_id + 78,
"inGameId": "Coins.46",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Sid Beach Cliff Chest",
"id": base_id + 79,
"inGameId": "Coins.9",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Visitor's Center Buried Chest",
"id": base_id + 80,
"inGameId": "Coins.94",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Visitor's Center Hidden Chest",
"id": base_id + 81,
"inGameId": "Coins.42",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Shirley's Point Chest",
"id": base_id + 82,
"inGameId": "Coins.10",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 1, "minGoldenFeathersEasy": 2, "minGoldenFeathersBucket": 2},
{"name": "Caravan Cliff Chest",
"id": base_id + 83,
"inGameId": "Coins.12",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Caravan Arch Chest",
"id": base_id + 84,
"inGameId": "Coins.11",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "King Buried Treasure Chest",
"id": base_id + 85,
"inGameId": "Coins.41",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Good Creek Path Buried Chest",
"id": base_id + 86,
"inGameId": "Coins.48",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Good Creek Path West Chest",
"id": base_id + 87,
"inGameId": "Coins.33",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Good Creek Path East Chest",
"id": base_id + 88,
"inGameId": "Coins.62",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "West Waterfall Chest",
"id": base_id + 89,
"inGameId": "Coins.20",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Stone Tower West Cliff Chest",
"id": base_id + 90,
"inGameId": "PickUps.0",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Bucket Path Chest",
"id": base_id + 91,
"inGameId": "Coins.50",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Bucket Cliff Chest",
"id": base_id + 92,
"inGameId": "Coins.49",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 3, "minGoldenFeathersEasy": 5, "minGoldenFeathersBucket": 5},
{"name": "In Her Shadow Buried Treasure Chest",
"id": base_id + 93,
"inGameId": "Feathers.9",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Meteor Lake Buried Chest",
"id": base_id + 94,
"inGameId": "Coins.86",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Meteor Lake Chest",
"id": base_id + 95,
"inGameId": "Coins.64",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "House North Beach Chest",
"id": base_id + 96,
"inGameId": "Coins.65",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "East Coast Chest",
"id": base_id + 97,
"inGameId": "Coins.98",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Fisherman's Boat Chest 1",
"id": base_id + 99,
"inGameId": "Boat.0",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Fisherman's Boat Chest 2",
"id": base_id + 100,
"inGameId": "Boat.7",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Airstream Island Chest",
"id": base_id + 101,
"inGameId": "Coins.31",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "West River Waterfall Head Chest",
"id": base_id + 102,
"inGameId": "Coins.34",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Old Building Chest",
"id": base_id + 103,
"inGameId": "Coins.104",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Old Building West Chest",
"id": base_id + 104,
"inGameId": "Coins.109",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Old Building East Chest",
"id": base_id + 105,
"inGameId": "Coins.8",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Hawk Peak West Chest",
"id": base_id + 106,
"inGameId": "Coins.21",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 3, "minGoldenFeathersEasy": 5, "minGoldenFeathersBucket": 5},
{"name": "Hawk Peak East Buried Chest",
"id": base_id + 107,
"inGameId": "Coins.76",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 3, "minGoldenFeathersEasy": 5, "minGoldenFeathersBucket": 5},
{"name": "Hawk Peak Northeast Chest",
"id": base_id + 108,
"inGameId": "Coins.79",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 3, "minGoldenFeathersEasy": 5, "minGoldenFeathersBucket": 5},
{"name": "Northern East Coast Chest",
"id": base_id + 109,
"inGameId": "Coins.45",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 2, "minGoldenFeathersBucket": 0},
{"name": "North Coast Chest",
"id": base_id + 110,
"inGameId": "Coins.28",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "North Coast Buried Chest",
"id": base_id + 111,
"inGameId": "Coins.47",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Small South Island Buried Chest",
"id": base_id + 112,
"inGameId": "Coins.87",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Secret Island Bottom Chest",
"id": base_id + 113,
"inGameId": "Coins.88",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Secret Island Treehouse Chest",
"id": base_id + 114,
"inGameId": "Coins.89",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 1, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 1},
{"name": "Sunhat Island Buried Chest",
"id": base_id + 115,
"inGameId": "Coins.112",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Orange Islands South Buried Chest",
"id": base_id + 116,
"inGameId": "Coins.119",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Orange Islands West Chest",
"id": base_id + 117,
"inGameId": "Coins.121",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Orange Islands North Buried Chest",
"id": base_id + 118,
"inGameId": "Coins.117",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 1, "minGoldenFeathersEasy": 1, "minGoldenFeathersBucket": 0},
{"name": "Orange Islands East Chest",
"id": base_id + 119,
"inGameId": "Coins.120",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Orange Islands South Hidden Chest",
"id": base_id + 120,
"inGameId": "Coins.124",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "A Stormy View Buried Treasure Chest",
"id": base_id + 121,
"inGameId": "Coins.113",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
{"name": "Orange Islands Ruins Buried Chest",
"id": base_id + 122,
"inGameId": "Coins.118",
"needsShovel": True, "purchase": False,
"needsShovel": True, "purchase": 0,
"minGoldenFeathers": 2, "minGoldenFeathersEasy": 4, "minGoldenFeathersBucket": 0},
# Race Rewards
{"name": "Lighthouse Race Reward",
"id": base_id + 123,
"inGameId": "RaceOpponent[0]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 2, "minGoldenFeathersEasy": 3, "minGoldenFeathersBucket": 1},
{"name": "Old Building Race Reward",
"id": base_id + 124,
"inGameId": "RaceOpponent[1]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 1, "minGoldenFeathersEasy": 5, "minGoldenFeathersBucket": 0},
{"name": "Hawk Peak Race Reward",
"id": base_id + 125,
"inGameId": "RaceOpponent[2]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 7, "minGoldenFeathersEasy": 9, "minGoldenFeathersBucket": 7},
{"name": "Lose Race Gift",
"id": base_id + 131,
"inGameId": "RaceOpponent[9]",
"needsShovel": False, "purchase": False,
"needsShovel": False, "purchase": 0,
"minGoldenFeathers": 0, "minGoldenFeathersEasy": 0, "minGoldenFeathersBucket": 0},
]

View File

@@ -1,5 +1,5 @@
from dataclasses import dataclass
from Options import Choice, PerGameCommonOptions, Range, StartInventoryPool, Toggle
from Options import Choice, OptionGroup, PerGameCommonOptions, Range, StartInventoryPool, Toggle, DefaultOnToggle
class Goal(Choice):
"""Choose the end goal.
@@ -22,8 +22,10 @@ class CoinsInShops(Toggle):
default = False
class GoldenFeathers(Range):
"""Number of Golden Feathers in the item pool.
(Note that for the Photo and Help Everyone goals, a minimum of 12 Golden Feathers is enforced)"""
"""
Number of Golden Feathers in the item pool.
(Note that for the Photo and Help Everyone goals, a minimum of 12 Golden Feathers is enforced)
"""
display_name = "Golden Feathers"
range_start = 0
range_end = 20
@@ -43,6 +45,20 @@ class Buckets(Range):
range_end = 2
default = 2
class Sticks(Range):
"""Number of Sticks in the item pool."""
display_name = "Sticks"
range_start = 1
range_end = 8
default = 8
class ToyShovels(Range):
"""Number of Toy Shovels in the item pool."""
display_name = "Toy Shovels"
range_start = 1
range_end = 5
default = 5
class GoldenFeatherProgression(Choice):
"""Determines which locations are considered in logic based on the required amount of golden feathers to reach them.
Easy: Locations will be considered inaccessible until the player has enough golden feathers to easily reach them. A minimum of 10 golden feathers is recommended for this setting.
@@ -76,6 +92,40 @@ class FillerCoinAmount(Choice):
option_50_coins = 9
default = 1
class RandomWalkieTalkie(DefaultOnToggle):
"""
When enabled, the Walkie Talkie item will be placed into the item pool. Otherwise, it will be placed in its vanilla location.
This item usually allows the player to locate Avery around the map or restart a race.
"""
display_name = "Randomize Walkie Talkie"
class EasierRaces(Toggle):
"""When enabled, the Running Shoes will be added as a logical requirement for beating any of the races."""
display_name = "Easier Races"
class ShopCheckLogic(Choice):
"""Determines which items will be added as logical requirements to making certain purchases in shops."""
display_name = "Shop Check Logic"
option_nothing = 0
option_fishing_rod = 1
option_shovel = 2
option_fishing_rod_and_shovel = 3
option_golden_fishing_rod = 4
option_golden_fishing_rod_and_shovel = 5
default = 1
class MinShopCheckLogic(Choice):
"""
Determines the minimum cost of a shop item that will have the shop check logic applied to it.
If the cost of a shop item is less than this value, no items will be required to access it.
This is based on the vanilla prices of the shop item. The set cost multiplier will not affect this value.
"""
display_name = "Minimum Shop Check Logic Application"
option_40_coins = 0
option_100_coins = 1
option_400_coins = 2
default = 1
@dataclass
class ShortHikeOptions(PerGameCommonOptions):
start_inventory_from_pool: StartInventoryPool
@@ -84,6 +134,37 @@ class ShortHikeOptions(PerGameCommonOptions):
golden_feathers: GoldenFeathers
silver_feathers: SilverFeathers
buckets: Buckets
sticks: Sticks
toy_shovels: ToyShovels
golden_feather_progression: GoldenFeatherProgression
cost_multiplier: CostMultiplier
filler_coin_amount: FillerCoinAmount
random_walkie_talkie: RandomWalkieTalkie
easier_races: EasierRaces
shop_check_logic: ShopCheckLogic
min_shop_check_logic: MinShopCheckLogic
shorthike_option_groups = [
OptionGroup("General Options", [
Goal,
FillerCoinAmount,
RandomWalkieTalkie
]),
OptionGroup("Logic Options", [
GoldenFeatherProgression,
EasierRaces
]),
OptionGroup("Item Pool Options", [
GoldenFeathers,
SilverFeathers,
Buckets,
Sticks,
ToyShovels
]),
OptionGroup("Shop Options", [
CoinsInShops,
CostMultiplier,
ShopCheckLogic,
MinShopCheckLogic
])
]

View File

@@ -1,4 +1,5 @@
from worlds.generic.Rules import forbid_items_for_player, add_rule
from worlds.shorthike.Options import Goal, GoldenFeatherProgression, MinShopCheckLogic, ShopCheckLogic
def create_rules(self, location_table):
multiworld = self.multiworld
@@ -11,11 +12,23 @@ def create_rules(self, location_table):
forbid_items_for_player(multiworld.get_location(loc["name"], player), self.item_name_groups['Maps'], player)
add_rule(multiworld.get_location(loc["name"], player),
lambda state: state.has("Shovel", player))
# Shop Rules
if loc["purchase"] and not options.coins_in_shops:
forbid_items_for_player(multiworld.get_location(loc["name"], player), self.item_name_groups['Coins'], player)
if loc["purchase"] >= get_min_shop_logic_cost(self) and options.shop_check_logic != ShopCheckLogic.option_nothing:
if options.shop_check_logic in {ShopCheckLogic.option_fishing_rod, ShopCheckLogic.option_fishing_rod_and_shovel}:
add_rule(multiworld.get_location(loc["name"], player),
lambda state: state.has("Progressive Fishing Rod", player))
if options.shop_check_logic in {ShopCheckLogic.option_golden_fishing_rod, ShopCheckLogic.option_golden_fishing_rod_and_shovel}:
add_rule(multiworld.get_location(loc["name"], player),
lambda state: state.has("Progressive Fishing Rod", player, 2))
if options.shop_check_logic in {ShopCheckLogic.option_shovel, ShopCheckLogic.option_fishing_rod_and_shovel, ShopCheckLogic.option_golden_fishing_rod_and_shovel}:
add_rule(multiworld.get_location(loc["name"], player),
lambda state: state.has("Shovel", player))
# Minimum Feather Rules
if options.golden_feather_progression != 2:
if options.golden_feather_progression != GoldenFeatherProgression.option_hard:
min_feathers = get_min_feathers(self, loc["minGoldenFeathers"], loc["minGoldenFeathersEasy"])
if options.buckets > 0 and loc["minGoldenFeathersBucket"] < min_feathers:
@@ -32,11 +45,11 @@ def create_rules(self, location_table):
# Fishing Rules
add_rule(multiworld.get_location("Catch 3 Fish Reward", player),
lambda state: state.has("Fishing Rod", player))
lambda state: state.has("Progressive Fishing Rod", player))
add_rule(multiworld.get_location("Catch Fish with Permit", player),
lambda state: state.has("Fishing Rod", player))
lambda state: state.has("Progressive Fishing Rod", player))
add_rule(multiworld.get_location("Catch All Fish Reward", player),
lambda state: state.has("Fishing Rod", player))
lambda state: state.has("Progressive Fishing Rod", player, 2))
# Misc Rules
add_rule(multiworld.get_location("Return Camping Permit", player),
@@ -59,15 +72,34 @@ def create_rules(self, location_table):
lambda state: state.has("Stick", player))
add_rule(multiworld.get_location("Beachstickball (30 Hits)", player),
lambda state: state.has("Stick", player))
# Race Rules
if options.easier_races:
add_rule(multiworld.get_location("Lighthouse Race Reward", player),
lambda state: state.has("Running Shoes", player))
add_rule(multiworld.get_location("Old Building Race Reward", player),
lambda state: state.has("Running Shoes", player))
add_rule(multiworld.get_location("Hawk Peak Race Reward", player),
lambda state: state.has("Running Shoes", player))
def get_min_feathers(self, min_golden_feathers, min_golden_feathers_easy):
options = self.options
min_feathers = min_golden_feathers
if options.golden_feather_progression == 0:
if options.golden_feather_progression == GoldenFeatherProgression.option_easy:
min_feathers = min_golden_feathers_easy
if min_feathers > options.golden_feathers:
if options.goal != 1 and options.goal != 3:
if options.goal not in {Goal.option_help_everyone, Goal.option_photo}:
min_feathers = options.golden_feathers
return min_feathers
def get_min_shop_logic_cost(self):
options = self.options
if options.min_shop_check_logic == MinShopCheckLogic.option_40_coins:
return 40
elif options.min_shop_check_logic == MinShopCheckLogic.option_100_coins:
return 100
elif options.min_shop_check_logic == MinShopCheckLogic.option_400_coins:
return 400

View File

@@ -1,12 +1,11 @@
from collections import Counter
from typing import ClassVar, Dict, Any, Type
from BaseClasses import Region, Location, Item, Tutorial
from BaseClasses import ItemClassification, Region, Location, Item, Tutorial
from Options import PerGameCommonOptions
from worlds.AutoWorld import World, WebWorld
from .Items import item_table, group_table, base_id
from .Locations import location_table
from .Rules import create_rules, get_min_feathers
from .Options import ShortHikeOptions
from .Options import ShortHikeOptions, shorthike_option_groups
class ShortHikeWeb(WebWorld):
theme = "ocean"
@@ -18,6 +17,7 @@ class ShortHikeWeb(WebWorld):
"setup/en",
["Chandler"]
)]
option_groups = shorthike_option_groups
class ShortHikeWorld(World):
"""
@@ -47,9 +47,14 @@ class ShortHikeWorld(World):
item_id: int = self.item_name_to_id[name]
id = item_id - base_id - 1
return ShortHikeItem(name, item_table[id]["classification"], item_id, player=self.player)
classification = item_table[id]["classification"]
if self.options.easier_races and name == "Running Shoes":
classification = ItemClassification.progression
return ShortHikeItem(name, classification, item_id, player=self.player)
def create_items(self) -> None:
itempool = []
for item in item_table:
count = item["count"]
@@ -57,18 +62,28 @@ class ShortHikeWorld(World):
continue
else:
for i in range(count):
self.multiworld.itempool.append(self.create_item(item["name"]))
itempool.append(self.create_item(item["name"]))
feather_count = self.options.golden_feathers
if self.options.goal == 1 or self.options.goal == 3:
if feather_count < 12:
feather_count = 12
junk = 45 - self.options.silver_feathers - feather_count - self.options.buckets
self.multiworld.itempool += [self.create_item(self.get_filler_item_name()) for _ in range(junk)]
self.multiworld.itempool += [self.create_item("Golden Feather") for _ in range(feather_count)]
self.multiworld.itempool += [self.create_item("Silver Feather") for _ in range(self.options.silver_feathers)]
self.multiworld.itempool += [self.create_item("Bucket") for _ in range(self.options.buckets)]
itempool += [self.create_item("Golden Feather") for _ in range(feather_count)]
itempool += [self.create_item("Silver Feather") for _ in range(self.options.silver_feathers)]
itempool += [self.create_item("Bucket") for _ in range(self.options.buckets)]
itempool += [self.create_item("Stick") for _ in range(self.options.sticks)]
itempool += [self.create_item("Toy Shovel") for _ in range(self.options.toy_shovels)]
if self.options.random_walkie_talkie:
itempool.append(self.create_item("Walkie Talkie"))
else:
self.multiworld.get_location("Lose Race Gift", self.player).place_locked_item(self.create_item("Walkie Talkie"))
junk = len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool)
itempool += [self.create_item(self.get_filler_item_name()) for _ in range(junk)]
self.multiworld.itempool += itempool
def create_regions(self) -> None:
menu_region = Region("Menu", self.player, self.multiworld)
@@ -92,20 +107,23 @@ class ShortHikeWorld(World):
self.multiworld.completion_condition[self.player] = lambda state: state.has("Golden Feather", self.player, 12)
elif self.options.goal == "races":
# Races
self.multiworld.completion_condition[self.player] = lambda state: (state.has("Golden Feather", self.player, get_min_feathers(self, 7, 9))
or (state.has("Bucket", self.player) and state.has("Golden Feather", self.player, 7)))
self.multiworld.completion_condition[self.player] = lambda state: state.can_reach_location("Hawk Peak Race Reward", self.player)
elif self.options.goal == "help_everyone":
# Help Everyone
self.multiworld.completion_condition[self.player] = lambda state: (state.has("Golden Feather", self.player, 12)
and state.has("Toy Shovel", self.player) and state.has("Camping Permit", self.player)
and state.has("Motorboat Key", self.player) and state.has("Headband", self.player)
and state.has("Wristwatch", self.player) and state.has("Seashell", self.player, 15)
and state.has("Shell Necklace", self.player))
self.multiworld.completion_condition[self.player] = lambda state: (state.can_reach_location("Collect 15 Seashells", self.player)
and state.has("Golden Feather", self.player, 12)
and state.can_reach_location("Tough Bird Salesman (400 Coins)", self.player)
and state.can_reach_location("Ranger May Shell Necklace Golden Feather", self.player)
and state.can_reach_location("Sue the Rabbit Shoes Reward", self.player)
and state.can_reach_location("Wristwatch Trade", self.player)
and state.can_reach_location("Return Camping Permit", self.player)
and state.can_reach_location("Boat Challenge Reward", self.player)
and state.can_reach_location("Shovel Kid Trade", self.player)
and state.can_reach_location("Purchase Sunhat", self.player)
and state.can_reach_location("Artist Golden Feather", self.player))
elif self.options.goal == "fishmonger":
# Fishmonger
self.multiworld.completion_condition[self.player] = lambda state: (state.has("Golden Feather", self.player, get_min_feathers(self, 7, 9))
or (state.has("Bucket", self.player) and state.has("Golden Feather", self.player, 7))
and state.has("Fishing Rod", self.player))
self.multiworld.completion_condition[self.player] = lambda state: state.can_reach_location("Catch All Fish Reward", self.player)
def set_rules(self):
create_rules(self, location_table)
@@ -117,6 +135,9 @@ class ShortHikeWorld(World):
"goal": int(options.goal),
"logicLevel": int(options.golden_feather_progression),
"costMultiplier": int(options.cost_multiplier),
"shopCheckLogic": int(options.shop_check_logic),
"minShopCheckLogic": int(options.min_shop_check_logic),
"easierRaces": bool(options.easier_races),
}
slot_data = {

View File

@@ -4,7 +4,6 @@
- A Short Hike: [Steam](https://store.steampowered.com/app/1055540/A_Short_Hike/)
- The Epic Games Store or itch.io version of A Short Hike will also work.
- A Short Hike Modding Tools: [GitHub](https://github.com/BrandenEK/AShortHike.ModdingTools)
- A Short Hike Randomizer: [GitHub](https://github.com/BrandenEK/AShortHike.Randomizer)
## Optional Software
@@ -14,18 +13,13 @@
## Installation
1. Open the [Modding Tools GitHub page](https://github.com/BrandenEK/AShortHike.ModdingTools/), and follow
the installation instructions. After this step, your `A Short Hike/` folder should have an empty `Modding/` subfolder.
2. After the Modding Tools have been installed, download the
[Randomizer](https://github.com/BrandenEK/AShortHike.Randomizer/releases) zip, extract it, and move the contents
of the `Randomizer/` folder into your `Modding/` folder. After this step, your `Modding/` folder should have
`data/` and `plugins/` subfolders.
Open the [Randomizer Repository](https://github.com/BrandenEK/AShortHike.Randomizer) and follow
the installation instructions listed there.
## Connecting
A Short Hike will prompt you with the server details when a new game is started or a previous one is continued.
Enter in the Server Port, Name, and Password (optional) in the popup menu that appears and hit connect.
Enter in the Server Address and Port, Name, and Password (optional) in the popup menu that appears and hit connect.
## Tracking

View File

@@ -3,11 +3,12 @@
## Required Software
- [TUNIC](https://tunicgame.com/) for PC (Steam Deck also supported)
- [BepInEx (Unity IL2CPP)](https://github.com/BepInEx/BepInEx/releases/tag/v6.0.0-pre.1)
- [TUNIC Randomizer Mod](https://github.com/silent-destroyer/tunic-randomizer/releases/latest)
- [BepInEx 6.0.0-pre.1 (Unity IL2CPP x64)](https://github.com/BepInEx/BepInEx/releases/tag/v6.0.0-pre.1)
## Optional Software
- [TUNIC Randomizer Map Tracker](https://github.com/SapphireSapphic/TunicTracker/releases/latest) (For use with EmoTracker/PopTracker)
- [TUNIC Randomizer Map Tracker](https://github.com/SapphireSapphic/TunicTracker/releases/latest)
- Requires [PopTracker](https://github.com/black-sliver/PopTracker/releases)
- [TUNIC Randomizer Item Auto-tracker](https://github.com/radicoon/tunic-rando-tracker/releases/latest)
- [Archipelago Text Client](https://github.com/ArchipelagoMW/Archipelago/releases/latest)
@@ -27,7 +28,7 @@ Find your TUNIC game installation directory:
BepInEx is a general purpose framework for modding Unity games, and is used to run the TUNIC Randomizer.
Download [BepInEx](https://github.com/BepInEx/BepInEx/releases/download/v6.0.0-pre.1/BepInEx_UnityIL2CPP_x64_6.0.0-pre.1.zip).
Download [BepInEx 6.0.0-pre.1 (Unity IL2CPP x64)](https://github.com/BepInEx/BepInEx/releases/tag/v6.0.0-pre.1).
If playing on Steam Deck, follow this [guide to set up BepInEx via Proton](https://docs.bepinex.dev/articles/advanced/proton_wine.html).

View File

@@ -1462,8 +1462,6 @@ def set_er_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int])
# Quarry
set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Quarry - [West] Upper Area Bombable Wall", player),
lambda state: has_mask(state, player, options))
# Ziggurat
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),

View File

@@ -304,15 +304,15 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
# Quarry
set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Quarry - [West] Upper Area Bombable Wall", player),
lambda state: has_mask(state, player, options))
# nmg - kill boss scav with orb + firecracker, or similar
set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))
# Swamp
set_rule(multiworld.get_location("Cathedral Gauntlet - Gauntlet Reward", player),
lambda state: state.has(laurels, player) and state.has(fire_wand, player) and has_sword(state, player))
lambda state: (state.has(fire_wand, player) and has_sword(state, player))
and (state.has(laurels, player)
or has_ice_grapple_logic(False, state, player, options, ability_unlocks)))
set_rule(multiworld.get_location("Swamp - [Entrance] Above Entryway", player),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Swamp - [South Graveyard] Upper Walkway Dash Chest", player),

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@@ -1,7 +1,8 @@
from collections import defaultdict
from functools import lru_cache
from typing import Dict, List, Set, Tuple
from Utils import cache_argsless
from .item_definition_classes import (
CATEGORY_NAME_MAPPINGS,
DoorItemDefinition,
@@ -260,17 +261,17 @@ def get_parent_progressive_item(item_name: str) -> str:
return _progressive_lookup.get(item_name, item_name)
@lru_cache
@cache_argsless
def get_vanilla() -> StaticWitnessLogicObj:
return StaticWitnessLogicObj(get_vanilla_logic())
@lru_cache
@cache_argsless
def get_sigma_normal() -> StaticWitnessLogicObj:
return StaticWitnessLogicObj(get_sigma_normal_logic())
@lru_cache
@cache_argsless
def get_sigma_expert() -> StaticWitnessLogicObj:
return StaticWitnessLogicObj(get_sigma_expert_logic())

View File

@@ -1,4 +1,3 @@
from functools import lru_cache
from math import floor
from pkgutil import get_data
from random import random
@@ -103,10 +102,15 @@ def parse_lambda(lambda_string) -> WitnessRule:
return lambda_set
@lru_cache(maxsize=None)
_adjustment_file_cache = dict()
def get_adjustment_file(adjustment_file: str) -> List[str]:
data = get_data(__name__, adjustment_file).decode("utf-8")
return [line.strip() for line in data.split("\n")]
if adjustment_file not in _adjustment_file_cache:
data = get_data(__name__, adjustment_file).decode("utf-8")
_adjustment_file_cache[adjustment_file] = [line.strip() for line in data.split("\n")]
return _adjustment_file_cache[adjustment_file]
def get_disable_unrandomized_list() -> List[str]:

View File

@@ -1,2 +1,2 @@
zilliandomizer @ git+https://github.com/beauxq/zilliandomizer@b36a23b5a138c78732ac8efb5b5ca8b0be07dcff#0.7.0
zilliandomizer @ git+https://github.com/beauxq/zilliandomizer@1dd2ce01c9d818caba5844529699b3ad026d6a07#0.7.1
typing-extensions>=4.7, <5