mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-04-12 15:18:18 -07:00
Compare commits
3 Commits
main
...
18661d9a63
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
18661d9a63 | ||
|
|
c194ebf7c5 | ||
|
|
48a59247d9 |
1
.github/pyright-config.json
vendored
1
.github/pyright-config.json
vendored
@@ -3,7 +3,6 @@
|
||||
"../BizHawkClient.py",
|
||||
"../Patch.py",
|
||||
"../rule_builder/cached_world.py",
|
||||
"../rule_builder/field_resolvers.py",
|
||||
"../rule_builder/options.py",
|
||||
"../rule_builder/rules.py",
|
||||
"../test/param.py",
|
||||
|
||||
6
.github/workflows/analyze-modified-files.yml
vendored
6
.github/workflows/analyze-modified-files.yml
vendored
@@ -14,8 +14,6 @@ env:
|
||||
BEFORE: ${{ github.event.before }}
|
||||
AFTER: ${{ github.event.after }}
|
||||
|
||||
permissions: {}
|
||||
|
||||
jobs:
|
||||
flake8-or-mypy:
|
||||
strategy:
|
||||
@@ -27,7 +25,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: "Determine modified files (pull_request)"
|
||||
if: github.event_name == 'pull_request'
|
||||
@@ -52,7 +50,7 @@ jobs:
|
||||
run: |
|
||||
echo "diff=." >> $GITHUB_ENV
|
||||
|
||||
- uses: actions/setup-python@v6.2.0
|
||||
- uses: actions/setup-python@v5
|
||||
if: env.diff != ''
|
||||
with:
|
||||
python-version: '3.11'
|
||||
|
||||
31
.github/workflows/build.yml
vendored
31
.github/workflows/build.yml
vendored
@@ -41,9 +41,9 @@ jobs:
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v6.2.0
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
@@ -82,7 +82,7 @@ jobs:
|
||||
# - copy code above to release.yml -
|
||||
- name: Attest Build
|
||||
if: ${{ github.event_name == 'workflow_dispatch' }}
|
||||
uses: actions/attest@v4.1.0
|
||||
uses: actions/attest-build-provenance@v2
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher.exe
|
||||
@@ -110,17 +110,18 @@ jobs:
|
||||
cp Players/Templates/VVVVVV.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v7.0.0
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.ZIP_NAME }}
|
||||
path: dist/${{ env.ZIP_NAME }}
|
||||
archive: false
|
||||
compression-level: 0 # .7z is incompressible by zip
|
||||
if-no-files-found: error
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
- name: Store Setup
|
||||
uses: actions/upload-artifact@v7.0.0
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.SETUP_NAME }}
|
||||
path: setups/${{ env.SETUP_NAME }}
|
||||
archive: false
|
||||
if-no-files-found: error
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
|
||||
@@ -128,14 +129,14 @@ jobs:
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v6.2.0
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
@@ -172,7 +173,7 @@ jobs:
|
||||
# - copy code above to release.yml -
|
||||
- name: Attest Build
|
||||
if: ${{ github.event_name == 'workflow_dispatch' }}
|
||||
uses: actions/attest@v4.1.0
|
||||
uses: actions/attest-build-provenance@v2
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher
|
||||
@@ -203,17 +204,17 @@ jobs:
|
||||
cp Players/Templates/VVVVVV.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v7.0.0
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.APPIMAGE_NAME }}
|
||||
path: dist/${{ env.APPIMAGE_NAME }}
|
||||
archive: false
|
||||
# TODO: decide if we want to also upload the zsync
|
||||
if-no-files-found: error
|
||||
retention-days: 7
|
||||
- name: Store .tar.gz
|
||||
uses: actions/upload-artifact@v7.0.0
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.TAR_NAME }}
|
||||
path: dist/${{ env.TAR_NAME }}
|
||||
archive: false
|
||||
compression-level: 0 # .gz is incompressible by zip
|
||||
if-no-files-found: error
|
||||
retention-days: 7
|
||||
|
||||
24
.github/workflows/codeql-analysis.yml
vendored
24
.github/workflows/codeql-analysis.yml
vendored
@@ -17,26 +17,17 @@ on:
|
||||
paths:
|
||||
- '**.py'
|
||||
- '**.js'
|
||||
- '.github/workflows/*.yml'
|
||||
- '.github/workflows/*.yaml'
|
||||
- '**/action.yml'
|
||||
- '**/action.yaml'
|
||||
- '.github/workflows/codeql-analysis.yml'
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- '**.py'
|
||||
- '**.js'
|
||||
- '.github/workflows/*.yml'
|
||||
- '.github/workflows/*.yaml'
|
||||
- '**/action.yml'
|
||||
- '**/action.yaml'
|
||||
- '.github/workflows/codeql-analysis.yml'
|
||||
schedule:
|
||||
- cron: '44 8 * * 1'
|
||||
|
||||
permissions:
|
||||
security-events: write
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
name: Analyze
|
||||
@@ -45,17 +36,18 @@ jobs:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
language: [ 'javascript', 'python', 'actions' ]
|
||||
language: [ 'javascript', 'python' ]
|
||||
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
|
||||
# Learn more:
|
||||
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6.0.2
|
||||
uses: actions/checkout@v4
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v4.35.1
|
||||
uses: github/codeql-action/init@v3
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
@@ -66,7 +58,7 @@ jobs:
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v4.35.1
|
||||
uses: github/codeql-action/autobuild@v3
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
@@ -80,4 +72,4 @@ jobs:
|
||||
# make release
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v4.35.1
|
||||
uses: github/codeql-action/analyze@v3
|
||||
|
||||
4
.github/workflows/ctest.yml
vendored
4
.github/workflows/ctest.yml
vendored
@@ -24,8 +24,6 @@ on:
|
||||
- '**/CMakeLists.txt'
|
||||
- '.github/workflows/ctest.yml'
|
||||
|
||||
permissions: {}
|
||||
|
||||
jobs:
|
||||
ctest:
|
||||
runs-on: ${{ matrix.os }}
|
||||
@@ -37,7 +35,7 @@ jobs:
|
||||
os: [ubuntu-latest, windows-latest]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- uses: actions/checkout@v4
|
||||
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756
|
||||
if: startsWith(matrix.os,'windows')
|
||||
- uses: Bacondish2023/setup-googletest@49065d1f7a6d21f6134864dd65980fe5dbe06c73
|
||||
|
||||
16
.github/workflows/docker.yml
vendored
16
.github/workflows/docker.yml
vendored
@@ -19,8 +19,6 @@ on:
|
||||
env:
|
||||
REGISTRY: ghcr.io
|
||||
|
||||
permissions: {}
|
||||
|
||||
jobs:
|
||||
prepare:
|
||||
runs-on: ubuntu-latest
|
||||
@@ -31,7 +29,7 @@ jobs:
|
||||
package-name: ${{ steps.package.outputs.name }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6.0.2
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set lowercase image name
|
||||
id: image
|
||||
@@ -45,7 +43,7 @@ jobs:
|
||||
|
||||
- name: Extract metadata
|
||||
id: meta
|
||||
uses: docker/metadata-action@v6.0.0
|
||||
uses: docker/metadata-action@v5
|
||||
with:
|
||||
images: ${{ env.REGISTRY }}/${{ steps.image.outputs.name }}
|
||||
tags: |
|
||||
@@ -94,13 +92,13 @@ jobs:
|
||||
cache-scope: arm64
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6.0.2
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@4d04d5d9486b7bd6fa91e7baf45bbb4f8b9deedd # v4.0.0
|
||||
uses: docker/setup-buildx-action@v3
|
||||
|
||||
- name: Log in to GitHub Container Registry
|
||||
uses: docker/login-action@b45d80f862d83dbcd57f89517bcf500b2ab88fb2 # v4.0.0
|
||||
uses: docker/login-action@v3
|
||||
with:
|
||||
registry: ${{ env.REGISTRY }}
|
||||
username: ${{ github.actor }}
|
||||
@@ -117,7 +115,7 @@ jobs:
|
||||
echo "tags=$(IFS=','; echo "${suffixed[*]}")" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Build and push Docker image
|
||||
uses: docker/build-push-action@v7.0.0
|
||||
uses: docker/build-push-action@v5
|
||||
with:
|
||||
context: .
|
||||
file: ./Dockerfile
|
||||
@@ -137,7 +135,7 @@ jobs:
|
||||
packages: write
|
||||
steps:
|
||||
- name: Log in to GitHub Container Registry
|
||||
uses: docker/login-action@b45d80f862d83dbcd57f89517bcf500b2ab88fb2 # v4.0.0
|
||||
uses: docker/login-action@v3
|
||||
with:
|
||||
registry: ${{ env.REGISTRY }}
|
||||
username: ${{ github.actor }}
|
||||
|
||||
2
.github/workflows/label-pull-requests.yml
vendored
2
.github/workflows/label-pull-requests.yml
vendored
@@ -14,7 +14,7 @@ jobs:
|
||||
name: 'Apply content-based labels'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/labeler@v6.0.1
|
||||
- uses: actions/labeler@v5
|
||||
with:
|
||||
sync-labels: false
|
||||
peer_review:
|
||||
|
||||
12
.github/workflows/release.yml
vendored
12
.github/workflows/release.yml
vendored
@@ -48,9 +48,9 @@ jobs:
|
||||
shell: bash
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
# - code below copied from build.yml -
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v6.2.0
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
@@ -88,7 +88,7 @@ jobs:
|
||||
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
||||
# - code above copied from build.yml -
|
||||
- name: Attest Build
|
||||
uses: actions/attest@v4.1.0
|
||||
uses: actions/attest-build-provenance@v2
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher.exe
|
||||
@@ -114,14 +114,14 @@ jobs:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
# - code below copied from build.yml -
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v6.2.0
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
@@ -157,7 +157,7 @@ jobs:
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - code above copied from build.yml -
|
||||
- name: Attest Build
|
||||
uses: actions/attest@v4.1.0
|
||||
uses: actions/attest-build-provenance@v2
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher
|
||||
|
||||
10
.github/workflows/scan-build.yml
vendored
10
.github/workflows/scan-build.yml
vendored
@@ -28,14 +28,12 @@ on:
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/scan-build.yml'
|
||||
|
||||
permissions: {}
|
||||
|
||||
jobs:
|
||||
scan-build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install newer Clang
|
||||
@@ -47,7 +45,7 @@ jobs:
|
||||
run: |
|
||||
sudo apt install clang-tools-19
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v6.2.0
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: Install dependencies
|
||||
@@ -61,9 +59,7 @@ jobs:
|
||||
scan-build-19 --status-bugs -o scan-build-reports -disable-checker deadcode.DeadStores python setup.py build -y
|
||||
- name: Store report
|
||||
if: failure()
|
||||
uses: actions/upload-artifact@v7.0.0
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: scan-build-reports
|
||||
path: scan-build-reports
|
||||
compression-level: 9 # highly compressible
|
||||
if-no-files-found: error
|
||||
|
||||
6
.github/workflows/strict-type-check.yml
vendored
6
.github/workflows/strict-type-check.yml
vendored
@@ -14,15 +14,13 @@ on:
|
||||
- ".github/workflows/strict-type-check.yml"
|
||||
- "**.pyi"
|
||||
|
||||
permissions: {}
|
||||
|
||||
jobs:
|
||||
pyright:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- uses: actions/setup-python@v6.2.0
|
||||
- uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: "3.11"
|
||||
|
||||
|
||||
10
.github/workflows/unittests.yml
vendored
10
.github/workflows/unittests.yml
vendored
@@ -29,8 +29,6 @@ on:
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
|
||||
permissions: {}
|
||||
|
||||
jobs:
|
||||
unit:
|
||||
runs-on: ${{ matrix.os }}
|
||||
@@ -53,9 +51,9 @@ jobs:
|
||||
os: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up Python ${{ matrix.python.version }}
|
||||
uses: actions/setup-python@v6.2.0
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
@@ -80,9 +78,9 @@ jobs:
|
||||
- {version: '3.13'} # current
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v6.0.2
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up Python ${{ matrix.python.version }}
|
||||
uses: actions/setup-python@v6.2.0
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -45,7 +45,6 @@ EnemizerCLI/
|
||||
/SNI/
|
||||
/sni-*/
|
||||
/appimagetool*
|
||||
/VC_redist.x64.exe
|
||||
/host.yaml
|
||||
/options.yaml
|
||||
/config.yaml
|
||||
|
||||
@@ -727,7 +727,6 @@ class CollectionState():
|
||||
advancements: Set[Location]
|
||||
path: Dict[Union[Region, Entrance], PathValue]
|
||||
locations_checked: Set[Location]
|
||||
"""Internal cache for Advancement Locations already checked by this CollectionState. Not for use in logic."""
|
||||
stale: Dict[int, bool]
|
||||
allow_partial_entrances: bool
|
||||
additional_init_functions: List[Callable[[CollectionState, MultiWorld], None]] = []
|
||||
|
||||
@@ -773,7 +773,7 @@ class CommonContext:
|
||||
if len(parts) == 1:
|
||||
parts = title.split(', ', 1)
|
||||
if len(parts) > 1:
|
||||
text = f"{parts[1]}\n\n{text}" if text else parts[1]
|
||||
text = parts[1] + '\n\n' + text
|
||||
title = parts[0]
|
||||
# display error
|
||||
self._messagebox = MessageBox(title, text, error=True)
|
||||
@@ -896,8 +896,6 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
|
||||
"May not be running Archipelago on that address or port.")
|
||||
except websockets.InvalidURI:
|
||||
ctx.handle_connection_loss("Failed to connect to the multiworld server (invalid URI)")
|
||||
except asyncio.TimeoutError:
|
||||
ctx.handle_connection_loss("Failed to connect to the multiworld server. Connection timed out.")
|
||||
except OSError:
|
||||
ctx.handle_connection_loss("Failed to connect to the multiworld server")
|
||||
except Exception:
|
||||
|
||||
1
Fill.py
1
Fill.py
@@ -280,7 +280,6 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
item_to_place = itempool.pop()
|
||||
spot_to_fill: typing.Optional[Location] = None
|
||||
|
||||
# going through locations in the same order as the provided `locations` argument
|
||||
for i, location in enumerate(locations):
|
||||
if location_can_fill_item(location, item_to_place):
|
||||
# popping by index is faster than removing by content,
|
||||
|
||||
@@ -87,8 +87,7 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
|
||||
|
||||
seed = get_seed(args.seed)
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level, add_timestamp=args.log_time)
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level, add_timestamp=args.log_time)
|
||||
random.seed(seed)
|
||||
seed_name = get_seed_name(random)
|
||||
|
||||
|
||||
49
Launcher.py
49
Launcher.py
@@ -29,8 +29,8 @@ if __name__ == "__main__":
|
||||
|
||||
import settings
|
||||
import Utils
|
||||
from Utils import (env_cleared_lib_path, init_logging, is_frozen, is_linux, is_macos, is_windows, local_path,
|
||||
messagebox, open_filename, user_path)
|
||||
from Utils import (init_logging, is_frozen, is_linux, is_macos, is_windows, local_path, messagebox, open_filename,
|
||||
user_path)
|
||||
|
||||
if __name__ == "__main__":
|
||||
init_logging('Launcher')
|
||||
@@ -52,7 +52,10 @@ def open_host_yaml():
|
||||
webbrowser.open(file)
|
||||
return
|
||||
|
||||
env = env_cleared_lib_path()
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.Popen([exe, file], env=env)
|
||||
|
||||
def open_patch():
|
||||
@@ -103,7 +106,10 @@ def open_folder(folder_path):
|
||||
return
|
||||
|
||||
if exe:
|
||||
env = env_cleared_lib_path()
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.Popen([exe, folder_path], env=env)
|
||||
else:
|
||||
logging.warning(f"No file browser available to open {folder_path}")
|
||||
@@ -196,32 +202,22 @@ def get_exe(component: str | Component) -> Sequence[str] | None:
|
||||
return [sys.executable, local_path(f"{component.script_name}.py")] if component.script_name else None
|
||||
|
||||
|
||||
def launch(exe: Sequence[str], in_terminal: bool = False) -> bool:
|
||||
"""Runs the given command/args in `exe` in a new process.
|
||||
|
||||
If `in_terminal` is True, it will attempt to run in a terminal window,
|
||||
and the return value will indicate whether one was found."""
|
||||
def launch(exe, in_terminal=False):
|
||||
if in_terminal:
|
||||
if is_windows:
|
||||
# intentionally using a window title with a space so it gets quoted and treated as a title
|
||||
subprocess.Popen(["start", "Running Archipelago", *exe], shell=True)
|
||||
return True
|
||||
return
|
||||
elif is_linux:
|
||||
terminal = which("x-terminal-emulator") or which("konsole") or which("gnome-terminal") or which("xterm")
|
||||
terminal = which('x-terminal-emulator') or which('gnome-terminal') or which('xterm')
|
||||
if terminal:
|
||||
# Clear LD_LIB_PATH during terminal startup, but set it again when running command in case it's needed
|
||||
ld_lib_path = os.environ.get("LD_LIBRARY_PATH")
|
||||
lib_path_setter = f"env LD_LIBRARY_PATH={shlex.quote(ld_lib_path)} " if ld_lib_path else ""
|
||||
env = env_cleared_lib_path()
|
||||
|
||||
subprocess.Popen([terminal, "-e", lib_path_setter + shlex.join(exe)], env=env)
|
||||
return True
|
||||
subprocess.Popen([terminal, '-e', shlex.join(exe)])
|
||||
return
|
||||
elif is_macos:
|
||||
terminal = [which("open"), "-W", "-a", "Terminal.app"]
|
||||
terminal = [which('open'), '-W', '-a', 'Terminal.app']
|
||||
subprocess.Popen([*terminal, *exe])
|
||||
return True
|
||||
return
|
||||
subprocess.Popen(exe)
|
||||
return False
|
||||
|
||||
|
||||
def create_shortcut(button: Any, component: Component) -> None:
|
||||
@@ -410,17 +406,12 @@ def run_gui(launch_components: list[Component], args: Any) -> None:
|
||||
|
||||
@staticmethod
|
||||
def component_action(button):
|
||||
open_text = "Opening in a new window..."
|
||||
MDSnackbar(MDSnackbarText(text="Opening in a new window..."), y=dp(24), pos_hint={"center_x": 0.5},
|
||||
size_hint_x=0.5).open()
|
||||
if button.component.func:
|
||||
# Note: if we want to draw the Snackbar before running func, func needs to be wrapped in schedule_once
|
||||
button.component.func()
|
||||
else:
|
||||
# if launch returns False, it started the process in background (not in a new terminal)
|
||||
if not launch(get_exe(button.component), button.component.cli) and button.component.cli:
|
||||
open_text = "Running in the background..."
|
||||
|
||||
MDSnackbar(MDSnackbarText(text=open_text), y=dp(24), pos_hint={"center_x": 0.5},
|
||||
size_hint_x=0.5).open()
|
||||
launch(get_exe(button.component), button.component.cli)
|
||||
|
||||
def _on_drop_file(self, window: Window, filename: bytes, x: int, y: int) -> None:
|
||||
""" When a patch file is dropped into the window, run the associated component. """
|
||||
|
||||
@@ -21,7 +21,7 @@ import time
|
||||
import typing
|
||||
import weakref
|
||||
import zlib
|
||||
from signal import SIGINT, SIGTERM, signal
|
||||
from signal import SIGINT, SIGTERM
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
@@ -2742,23 +2742,12 @@ async def main(args: argparse.Namespace):
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, [console_task]))
|
||||
|
||||
def stop():
|
||||
try:
|
||||
for remove_signal in [SIGINT, SIGTERM]:
|
||||
asyncio.get_event_loop().remove_signal_handler(remove_signal)
|
||||
except NotImplementedError:
|
||||
pass
|
||||
for remove_signal in [SIGINT, SIGTERM]:
|
||||
asyncio.get_event_loop().remove_signal_handler(remove_signal)
|
||||
ctx.commandprocessor._cmd_exit()
|
||||
|
||||
def shutdown(signum, frame):
|
||||
stop()
|
||||
|
||||
try:
|
||||
for sig in [SIGINT, SIGTERM]:
|
||||
asyncio.get_event_loop().add_signal_handler(sig, stop)
|
||||
except NotImplementedError:
|
||||
# add_signal_handler is only implemented for UNIX platforms
|
||||
for sig in [SIGINT, SIGTERM]:
|
||||
signal(sig, shutdown)
|
||||
for signal in [SIGINT, SIGTERM]:
|
||||
asyncio.get_event_loop().add_signal_handler(signal, stop)
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
console_task.cancel()
|
||||
|
||||
@@ -384,11 +384,10 @@ class OptionsCreator(ThemedApp):
|
||||
def create_free_text(self, option: typing.Type[FreeText] | typing.Type[TextChoice], name: str):
|
||||
text = VisualFreeText(option=option, name=name)
|
||||
|
||||
def set_value(instance, value):
|
||||
self.options[name] = value
|
||||
def set_value(instance):
|
||||
self.options[name] = instance.text
|
||||
|
||||
text.bind(text=set_value)
|
||||
self.options[name] = option.default
|
||||
text.bind(on_text_validate=set_value)
|
||||
return text
|
||||
|
||||
def create_choice(self, option: typing.Type[Choice], name: str):
|
||||
|
||||
@@ -24,6 +24,7 @@ Currently, the following games are supported:
|
||||
* The Witness
|
||||
* Sonic Adventure 2: Battle
|
||||
* Starcraft 2
|
||||
* Donkey Kong Country 3
|
||||
* Dark Souls 3
|
||||
* Super Mario World
|
||||
* Pokémon Red and Blue
|
||||
@@ -84,7 +85,6 @@ Currently, the following games are supported:
|
||||
* APQuest
|
||||
* Satisfactory
|
||||
* EarthBound
|
||||
* Mega Man 3
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
44
Utils.py
44
Utils.py
@@ -18,11 +18,9 @@ import logging
|
||||
import warnings
|
||||
|
||||
from argparse import Namespace
|
||||
from datetime import datetime, timezone
|
||||
|
||||
from settings import Settings, get_settings
|
||||
from time import sleep
|
||||
from typing import BinaryIO, Coroutine, Mapping, Optional, Set, Dict, Any, Union, TypeGuard
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union, TypeGuard
|
||||
from yaml import load, load_all, dump
|
||||
from pathspec import PathSpec, GitIgnoreSpec
|
||||
from typing_extensions import deprecated
|
||||
@@ -236,7 +234,10 @@ def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
|
||||
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
|
||||
assert open_command, "Didn't find program for open_file! Please report this together with system details."
|
||||
|
||||
env = env_cleared_lib_path()
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.call([open_command, filename], env=env)
|
||||
|
||||
|
||||
@@ -342,9 +343,6 @@ def persistent_load() -> Dict[str, Dict[str, Any]]:
|
||||
try:
|
||||
with open(path, "r") as f:
|
||||
storage = unsafe_parse_yaml(f.read())
|
||||
if "datapackage" in storage:
|
||||
del storage["datapackage"]
|
||||
logging.debug("Removed old datapackage from persistent storage")
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not read store: {e}")
|
||||
if storage is None:
|
||||
@@ -369,6 +367,11 @@ def load_data_package_for_checksum(game: str, checksum: typing.Optional[str]) ->
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not load data package: {e}")
|
||||
|
||||
# fall back to old cache
|
||||
cache = persistent_load().get("datapackage", {}).get("games", {}).get(game, {})
|
||||
if cache.get("checksum") == checksum:
|
||||
return cache
|
||||
|
||||
# cache does not match
|
||||
return {}
|
||||
|
||||
@@ -753,19 +756,6 @@ def is_kivy_running() -> bool:
|
||||
return False
|
||||
|
||||
|
||||
def env_cleared_lib_path() -> Mapping[str, str]:
|
||||
"""
|
||||
Creates a copy of the current environment vars with the LD_LIBRARY_PATH removed if set, as this can interfere when
|
||||
launching something in a subprocess.
|
||||
"""
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"]
|
||||
|
||||
return env
|
||||
|
||||
|
||||
def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
|
||||
if is_kivy_running():
|
||||
raise RuntimeError("kivy should not be running in multiprocess")
|
||||
@@ -778,7 +768,10 @@ def _mp_save_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args:
|
||||
res.put(save_filename(*args))
|
||||
|
||||
def _run_for_stdout(*args: str):
|
||||
env = env_cleared_lib_path()
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
return subprocess.run(args, capture_output=True, text=True, env=env).stdout.split("\n", 1)[0] or None
|
||||
|
||||
|
||||
@@ -1298,15 +1291,6 @@ def is_iterable_except_str(obj: object) -> TypeGuard[typing.Iterable[typing.Any]
|
||||
return isinstance(obj, typing.Iterable)
|
||||
|
||||
|
||||
def utcnow() -> datetime:
|
||||
"""
|
||||
Implementation of Python's datetime.utcnow() function for use after deprecation.
|
||||
Needed for timezone-naive UTC datetimes stored in databases with PonyORM (upstream).
|
||||
https://ponyorm.org/ponyorm-list/2014-August/000113.html
|
||||
"""
|
||||
return datetime.now(timezone.utc).replace(tzinfo=None)
|
||||
|
||||
|
||||
class DaemonThreadPoolExecutor(concurrent.futures.ThreadPoolExecutor):
|
||||
"""
|
||||
ThreadPoolExecutor that uses daemonic threads that do not keep the program alive.
|
||||
|
||||
@@ -110,14 +110,13 @@ if __name__ == "__main__":
|
||||
logging.exception(e)
|
||||
logging.warning("Could not update LttP sprites.")
|
||||
app = get_app()
|
||||
from worlds import AutoWorldRegister, network_data_package
|
||||
from worlds import AutoWorldRegister
|
||||
# Update to only valid WebHost worlds
|
||||
invalid_worlds = {name for name, world in AutoWorldRegister.world_types.items()
|
||||
if not hasattr(world.web, "tutorials")}
|
||||
if invalid_worlds:
|
||||
logging.error(f"Following worlds not loaded as they are invalid for WebHost: {invalid_worlds}")
|
||||
AutoWorldRegister.world_types = {k: v for k, v in AutoWorldRegister.world_types.items() if k not in invalid_worlds}
|
||||
network_data_package["games"] = {k: v for k, v in network_data_package["games"].items() if k not in invalid_worlds}
|
||||
create_options_files()
|
||||
copy_tutorials_files_to_static()
|
||||
if app.config["SELFLAUNCH"]:
|
||||
|
||||
@@ -11,7 +11,6 @@ from pony.flask import Pony
|
||||
from werkzeug.routing import BaseConverter
|
||||
|
||||
from Utils import title_sorted, get_file_safe_name
|
||||
from .cli import CLI
|
||||
|
||||
UPLOAD_FOLDER = os.path.relpath('uploads')
|
||||
LOGS_FOLDER = os.path.relpath('logs')
|
||||
@@ -46,8 +45,6 @@ app.config["SELFGEN"] = True # application process is in charge of scheduling G
|
||||
app.config["JOB_THRESHOLD"] = 1
|
||||
# after what time in seconds should generation be aborted, freeing the queue slot. Can be set to None to disable.
|
||||
app.config["JOB_TIME"] = 600
|
||||
# maximum time in seconds since last activity for a room to be hosted
|
||||
app.config["MAX_ROOM_TIMEOUT"] = 259200
|
||||
# memory limit for generator processes in bytes
|
||||
app.config["GENERATOR_MEMORY_LIMIT"] = 4294967296
|
||||
|
||||
@@ -67,7 +64,6 @@ app.config["ASSET_RIGHTS"] = False
|
||||
|
||||
cache = Cache()
|
||||
Compress(app)
|
||||
CLI(app)
|
||||
|
||||
|
||||
def to_python(value: str) -> uuid.UUID:
|
||||
|
||||
@@ -4,14 +4,14 @@ import json
|
||||
import logging
|
||||
import multiprocessing
|
||||
import typing
|
||||
from datetime import timedelta
|
||||
from datetime import timedelta, datetime
|
||||
from threading import Event, Thread
|
||||
from typing import Any
|
||||
from uuid import UUID
|
||||
|
||||
from pony.orm import db_session, select, commit, PrimaryKey, desc
|
||||
from pony.orm import db_session, select, commit, PrimaryKey
|
||||
|
||||
from Utils import restricted_loads, utcnow
|
||||
from Utils import restricted_loads
|
||||
from .locker import Locker, AlreadyRunningException
|
||||
|
||||
_stop_event = Event()
|
||||
@@ -129,11 +129,10 @@ def autohost(config: dict):
|
||||
with db_session:
|
||||
rooms = select(
|
||||
room for room in Room if
|
||||
room.last_activity >= utcnow() - timedelta(
|
||||
seconds=config["MAX_ROOM_TIMEOUT"])).order_by(desc(Room.last_port))
|
||||
room.last_activity >= datetime.utcnow() - timedelta(days=3))
|
||||
for room in rooms:
|
||||
# we have to filter twice, as the per-room timeout can't currently be PonyORM transpiled.
|
||||
if room.last_activity >= utcnow() - timedelta(seconds=room.timeout + 5):
|
||||
if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout + 5):
|
||||
hosters[room.id.int % len(hosters)].start_room(room.id)
|
||||
|
||||
except AlreadyRunningException:
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
from flask import Flask
|
||||
|
||||
|
||||
class CLI:
|
||||
def __init__(self, app: Flask) -> None:
|
||||
from .stats import stats_cli
|
||||
|
||||
app.cli.add_command(stats_cli)
|
||||
@@ -1,36 +0,0 @@
|
||||
import click
|
||||
from flask.cli import AppGroup
|
||||
from pony.orm import raw_sql
|
||||
|
||||
from Utils import format_SI_prefix
|
||||
|
||||
stats_cli = AppGroup("stats")
|
||||
|
||||
|
||||
@stats_cli.command("show")
|
||||
def show() -> None:
|
||||
from pony.orm import db_session, select
|
||||
|
||||
from WebHostLib.models import GameDataPackage
|
||||
|
||||
total_games_package_count: int = 0
|
||||
total_games_package_size: int
|
||||
top_10_package_sizes: list[tuple[int, str]] = []
|
||||
|
||||
with db_session:
|
||||
data_length = raw_sql("LENGTH(data)")
|
||||
data_length_desc = raw_sql("LENGTH(data) DESC")
|
||||
data_length_sum = raw_sql("SUM(LENGTH(data))")
|
||||
total_games_package_count = GameDataPackage.select().count()
|
||||
total_games_package_size = select(data_length_sum for _ in GameDataPackage).first() # type: ignore
|
||||
top_10_package_sizes = list(
|
||||
select((data_length, dp.checksum) for dp in GameDataPackage) # type: ignore
|
||||
.order_by(lambda _, _2: data_length_desc)
|
||||
.limit(10)
|
||||
)
|
||||
|
||||
click.echo(f"Total number of games packages: {total_games_package_count}")
|
||||
click.echo(f"Total size of games packages: {format_SI_prefix(total_games_package_size, power=1024)}B")
|
||||
click.echo(f"Top {len(top_10_package_sizes)} biggest games packages:")
|
||||
for size, checksum in top_10_package_sizes:
|
||||
click.echo(f" {checksum}: {size:>8d}")
|
||||
@@ -172,7 +172,7 @@ class WebHostContext(Context):
|
||||
room.multisave = pickle.dumps(self.get_save())
|
||||
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
|
||||
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
|
||||
room.last_activity = Utils.utcnow()
|
||||
room.last_activity = datetime.datetime.utcnow()
|
||||
return True
|
||||
|
||||
def get_save(self) -> dict:
|
||||
@@ -367,7 +367,8 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
with db_session:
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room = Room.get(id=room_id)
|
||||
room.last_activity = Utils.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
room.last_activity = datetime.datetime.utcnow() - \
|
||||
datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
del room
|
||||
tear_down_logging(room_id)
|
||||
logging.info(f"Shutting down room {room_id} on {name}.")
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
from datetime import timedelta
|
||||
from datetime import timedelta, datetime
|
||||
|
||||
from flask import render_template
|
||||
from pony.orm import count
|
||||
|
||||
from Utils import utcnow
|
||||
from WebHostLib import app, cache
|
||||
from .models import Room, Seed
|
||||
|
||||
@@ -11,6 +10,6 @@ from .models import Room, Seed
|
||||
@app.route('/', methods=['GET', 'POST'])
|
||||
@cache.cached(timeout=300) # cache has to appear under app route for caching to work
|
||||
def landing():
|
||||
rooms = count(room for room in Room if room.creation_time >= utcnow() - timedelta(days=7))
|
||||
seeds = count(seed for seed in Seed if seed.creation_time >= utcnow() - timedelta(days=7))
|
||||
rooms = count(room for room in Room if room.creation_time >= datetime.utcnow() - timedelta(days=7))
|
||||
seeds = count(seed for seed in Seed if seed.creation_time >= datetime.utcnow() - timedelta(days=7))
|
||||
return render_template("landing.html", rooms=rooms, seeds=seeds)
|
||||
|
||||
@@ -9,12 +9,11 @@ from flask import request, redirect, url_for, render_template, Response, session
|
||||
from pony.orm import count, commit, db_session
|
||||
from werkzeug.utils import secure_filename
|
||||
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister, World
|
||||
from . import app, cache
|
||||
from .markdown import render_markdown
|
||||
from .models import Seed, Room, Command, UUID, uuid4
|
||||
from Utils import title_sorted, utcnow
|
||||
from Utils import title_sorted
|
||||
|
||||
class WebWorldTheme(StrEnum):
|
||||
DIRT = "dirt"
|
||||
@@ -234,12 +233,11 @@ def host_room(room: UUID):
|
||||
if room is None:
|
||||
return abort(404)
|
||||
|
||||
now = utcnow()
|
||||
now = datetime.datetime.utcnow()
|
||||
# indicate that the page should reload to get the assigned port
|
||||
should_refresh = (
|
||||
(not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3))
|
||||
or room.last_activity < now - datetime.timedelta(seconds=room.timeout)
|
||||
)
|
||||
should_refresh = ((not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3))
|
||||
or room.last_activity < now - datetime.timedelta(seconds=room.timeout))
|
||||
|
||||
if now - room.last_activity > datetime.timedelta(minutes=1):
|
||||
# we only set last_activity if needed, otherwise parallel access on /room will cause an internal server error
|
||||
# due to "pony.orm.core.OptimisticCheckError: Object Room was updated outside of current transaction"
|
||||
|
||||
@@ -2,8 +2,6 @@ from datetime import datetime
|
||||
from uuid import UUID, uuid4
|
||||
from pony.orm import Database, PrimaryKey, Required, Set, Optional, buffer, LongStr
|
||||
|
||||
from Utils import utcnow
|
||||
|
||||
db = Database()
|
||||
|
||||
STATE_QUEUED = 0
|
||||
@@ -22,8 +20,8 @@ class Slot(db.Entity):
|
||||
|
||||
class Room(db.Entity):
|
||||
id = PrimaryKey(UUID, default=uuid4)
|
||||
last_activity: datetime = Required(datetime, default=lambda: utcnow(), index=True)
|
||||
creation_time: datetime = Required(datetime, default=lambda: utcnow(), index=True) # index used by landing page
|
||||
last_activity = Required(datetime, default=lambda: datetime.utcnow(), index=True)
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow(), index=True) # index used by landing page
|
||||
owner = Required(UUID, index=True)
|
||||
commands = Set('Command')
|
||||
seed = Required('Seed', index=True)
|
||||
@@ -40,7 +38,7 @@ class Seed(db.Entity):
|
||||
rooms = Set(Room)
|
||||
multidata = Required(bytes, lazy=True)
|
||||
owner = Required(UUID, index=True)
|
||||
creation_time: datetime = Required(datetime, default=lambda: utcnow(), index=True) # index used by landing page
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow(), index=True) # index used by landing page
|
||||
slots = Set(Slot)
|
||||
spoiler = Optional(LongStr, lazy=True)
|
||||
meta = Required(LongStr, default=lambda: "{\"race\": false}") # additional meta information/tags
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
flask==3.1.3
|
||||
werkzeug==3.1.6
|
||||
pony==0.7.19; python_version <= '3.12'
|
||||
flask>=3.1.1
|
||||
werkzeug>=3.1.3
|
||||
pony>=0.7.19; python_version <= '3.12'
|
||||
pony @ git+https://github.com/black-sliver/pony@7feb1221953b7fa4a6735466bf21a8b4d35e33ba#0.7.19; python_version >= '3.13'
|
||||
waitress==3.0.2
|
||||
Flask-Caching==2.3.1
|
||||
waitress>=3.0.2
|
||||
Flask-Caching>=2.3.0
|
||||
Flask-Compress==1.18 # pkg_resources can't resolve the "backports.zstd" dependency of >1.18, breaking ModuleUpdate.py
|
||||
Flask-Limiter==4.1.1
|
||||
Flask-Cors==6.0.2
|
||||
bokeh==3.8.2
|
||||
markupsafe==3.0.3
|
||||
setproctitle==1.3.7
|
||||
mistune==3.2.0
|
||||
docutils==0.22.4
|
||||
Flask-Limiter>=3.12
|
||||
Flask-Cors>=6.0.2
|
||||
bokeh>=3.6.3
|
||||
markupsafe>=3.0.2
|
||||
setproctitle>=1.3.5
|
||||
mistune>=3.1.3
|
||||
docutils>=0.22.2
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{% block footer %}
|
||||
<footer id="island-footer">
|
||||
<div id="copyright-notice">Copyright 2026 Archipelago</div>
|
||||
<div id="copyright-notice">Copyright 2025 Archipelago</div>
|
||||
<div id="links">
|
||||
<a href="/sitemap">Site Map</a>
|
||||
-
|
||||
|
||||
@@ -33,9 +33,7 @@
|
||||
<h1>Currently Supported Games</h1>
|
||||
<p>Below are the games that are currently included with the Archipelago software. To play a game that is not on
|
||||
this page, please refer to the <a href="/tutorial/Archipelago/setup/en#playing-with-custom-worlds">playing with
|
||||
custom worlds</a> section of the setup guide and the
|
||||
<a href="{{ url_for("tutorial", game="Archipelago", file="other_en") }}">other games and tools guide</a>
|
||||
to find more.</p>
|
||||
custom worlds</a> section of the setup guide.</p>
|
||||
<div class="js-only">
|
||||
<label for="game-search">Search for your game below!</label><br />
|
||||
<div class="page-controls">
|
||||
|
||||
@@ -20,7 +20,11 @@
|
||||
{% for file_name, file_data in tutorial_data.files.items() %}
|
||||
<li>
|
||||
<a href="{{ url_for("tutorial", game=world_name, file=file_name) }}">{{ file_data.language }}</a>
|
||||
by {{ file_data.authors | join(", ") }}
|
||||
by
|
||||
{% for author in file_data.authors %}
|
||||
{{ author }}
|
||||
{% if not loop.last %}, {% endif %}
|
||||
{% endfor %}
|
||||
</li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
|
||||
@@ -10,7 +10,7 @@ from werkzeug.exceptions import abort
|
||||
|
||||
from MultiServer import Context, get_saving_second
|
||||
from NetUtils import ClientStatus, Hint, NetworkItem, NetworkSlot, SlotType
|
||||
from Utils import restricted_loads, KeyedDefaultDict, utcnow
|
||||
from Utils import restricted_loads, KeyedDefaultDict
|
||||
from . import app, cache
|
||||
from .models import GameDataPackage, Room
|
||||
|
||||
@@ -273,10 +273,9 @@ class TrackerData:
|
||||
Does not include players who have no activity recorded.
|
||||
"""
|
||||
last_activity: Dict[TeamPlayer, datetime.timedelta] = {}
|
||||
now = utcnow()
|
||||
now = datetime.datetime.utcnow()
|
||||
for (team, player), timestamp in self._multisave.get("client_activity_timers", []):
|
||||
from_timestamp = datetime.datetime.fromtimestamp(timestamp, datetime.timezone.utc).replace(tzinfo=None)
|
||||
last_activity[team, player] = now - from_timestamp
|
||||
last_activity[team, player] = now - datetime.datetime.utcfromtimestamp(timestamp)
|
||||
|
||||
return last_activity
|
||||
|
||||
|
||||
@@ -41,8 +41,16 @@ http {
|
||||
# server_name example.com www.example.com;
|
||||
|
||||
keepalive_timeout 5;
|
||||
|
||||
|
||||
# path for static files
|
||||
root /app/WebHostLib;
|
||||
|
||||
location / {
|
||||
# checks for static file, if not found proxy to app
|
||||
try_files $uri @proxy_to_app;
|
||||
}
|
||||
|
||||
location @proxy_to_app {
|
||||
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||
proxy_set_header X-Forwarded-Proto $scheme;
|
||||
proxy_set_header Host $http_host;
|
||||
@@ -52,15 +60,5 @@ http {
|
||||
|
||||
proxy_pass http://app_server;
|
||||
}
|
||||
|
||||
location /static/ {
|
||||
root /app/WebHostLib/;
|
||||
autoindex off;
|
||||
}
|
||||
|
||||
location = /favicon.ico {
|
||||
alias /app/WebHostLib/static/static/favicon.ico;
|
||||
access_log off;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
# NewSoupVi is acting maintainer, but world belongs to core with the exception of the music
|
||||
/worlds/apquest/ @NewSoupVi
|
||||
|
||||
# Sudoku (APSudoku)
|
||||
/worlds/apsudoku/ @EmilyV99
|
||||
|
||||
# Aquaria
|
||||
/worlds/aquaria/ @tioui
|
||||
@@ -56,6 +58,9 @@
|
||||
# Dark Souls III
|
||||
/worlds/dark_souls_3/ @Marechal-L @nex3
|
||||
|
||||
# Donkey Kong Country 3
|
||||
/worlds/dkc3/ @PoryGone
|
||||
|
||||
# DLCQuest
|
||||
/worlds/dlcquest/ @axe-y @agilbert1412
|
||||
|
||||
@@ -129,9 +134,6 @@
|
||||
# Mega Man 2
|
||||
/worlds/mm2/ @Silvris
|
||||
|
||||
# Mega Man 3
|
||||
/worlds/mm3/ @Silvris
|
||||
|
||||
# MegaMan Battle Network 3
|
||||
/worlds/mmbn3/ @digiholic
|
||||
|
||||
|
||||
@@ -87,8 +87,7 @@ The world is your game integration for the Archipelago generator, webhost, and m
|
||||
information necessary for creating the items and locations to be randomized, the logic for item placement, the
|
||||
datapackage information so other game clients can recognize your game data, and documentation. Your world must be
|
||||
written as a Python package to be loaded by Archipelago. This is currently done by creating a fork of the Archipelago
|
||||
repository and creating a new world package in `/worlds/` (see [running from source](/docs/running%20from%20source.md)
|
||||
for setup).
|
||||
repository and creating a new world package in `/worlds/`.
|
||||
|
||||
The base World class can be found in [AutoWorld](/worlds/AutoWorld.py). Methods available for your world to call
|
||||
during generation can be found in [BaseClasses](/BaseClasses.py) and [Fill](/Fill.py). Some examples and documentation
|
||||
|
||||
@@ -46,8 +46,8 @@ which is the correct way to package your `.apworld` as a world developer. Do not
|
||||
|
||||
### "Build APWorlds" Launcher Component
|
||||
|
||||
In the Archipelago Launcher (on [source only](/docs/running%20from%20source.md)), there is a "Build APWorlds"
|
||||
component that will package all world folders to `.apworld`, and add `archipelago.json` manifest files to them.
|
||||
In the Archipelago Launcher, there is a "Build APWorlds" component that will package all world folders to `.apworld`,
|
||||
and add `archipelago.json` manifest files to them.
|
||||
These .apworld files will be output to `build/apworlds` (relative to the Archipelago root directory).
|
||||
The `archipelago.json` file in each .apworld will automatically include the appropriate
|
||||
`version` and `compatible_version`.
|
||||
|
||||
@@ -69,6 +69,12 @@ flowchart LR
|
||||
end
|
||||
SNI <-- Various, depending on SNES device --> SMZ
|
||||
|
||||
%% Donkey Kong Country 3
|
||||
subgraph Donkey Kong Country 3
|
||||
DK3[SNES]
|
||||
end
|
||||
SNI <-- Various, depending on SNES device --> DK3
|
||||
|
||||
%% Super Mario World
|
||||
subgraph Super Mario World
|
||||
SMW[SNES]
|
||||
|
||||
@@ -129,42 +129,6 @@ common_rule_only_on_easy = common_rule & easy_filter
|
||||
common_rule_skipped_on_easy = common_rule | easy_filter
|
||||
```
|
||||
|
||||
### Field resolvers
|
||||
|
||||
When creating rules you may sometimes need to set a field to a value that depends on the world instance. You can use a `FieldResolver` to define how to populate that field when the rule is being resolved.
|
||||
|
||||
There are two build-in field resolvers:
|
||||
|
||||
- `FromOption`: Resolves to the value of the given option
|
||||
- `FromWorldAttr`: Resolves to the value of the given world instance attribute, can specify a dotted path `a.b.c` to get a nested attribute or dict item
|
||||
|
||||
```python
|
||||
world.options.mcguffin_count = 5
|
||||
world.precalculated_value = 99
|
||||
rule = (
|
||||
Has("A", count=FromOption(McguffinCount))
|
||||
| HasGroup("Important items", count=FromWorldAttr("precalculated_value"))
|
||||
)
|
||||
# Results in Has("A", count=5) | HasGroup("Important items", count=99)
|
||||
```
|
||||
|
||||
You can define your own resolvers by creating a class that inherits from `FieldResolver`, provides your game name, and implements a `resolve` function:
|
||||
|
||||
```python
|
||||
@dataclasses.dataclass(frozen=True)
|
||||
class FromCustomResolution(FieldResolver, game="MyGame"):
|
||||
modifier: str
|
||||
|
||||
@override
|
||||
def resolve(self, world: "World") -> Any:
|
||||
return some_math_calculation(world, self.modifier)
|
||||
|
||||
|
||||
rule = Has("Combat Level", count=FromCustomResolution("combat"))
|
||||
```
|
||||
|
||||
If you want to support rule serialization and your resolver contains non-serializable properties you may need to override `to_dict` or `from_dict`.
|
||||
|
||||
## Enabling caching
|
||||
|
||||
The rule builder provides a `CachedRuleBuilderWorld` base class for your `World` class that enables caching on your rules.
|
||||
|
||||
@@ -131,7 +131,7 @@ Unless you configured PyCharm to use pytest as a test runner, you may get import
|
||||
edit the run configuration, and set the working directory to the Archipelago directory which contains all the project files.
|
||||
|
||||
If you only want to run your world's defined tests, repeat the steps for the test directory within your world.
|
||||
Your working directory should be the root Archipelago directory and the script should be the
|
||||
Your working directory should be the directory of your world in the worlds directory and the script should be the
|
||||
tests folder within your world.
|
||||
|
||||
You can also find the 'Archipelago Unittests' as an option in the dropdown at the top of the window
|
||||
|
||||
@@ -108,6 +108,7 @@ Example:
|
||||
```json
|
||||
{
|
||||
...
|
||||
"Donkey Kong Country 3":"f90acedcd958213f483a6a4c238e2a3faf92165e",
|
||||
"Factorio":"a699194a9589db3ebc0d821915864b422c782f44",
|
||||
...
|
||||
}
|
||||
|
||||
@@ -491,10 +491,9 @@ class MyGameWorld(World):
|
||||
base_id = 1234
|
||||
# instead of dynamic numbering, IDs could be part of data
|
||||
|
||||
# The following two dicts are required for the generation to know which items exist.
|
||||
# They can be generated with arbitrary code during world load, but keep in mind that
|
||||
# anything expensive (e.g. parsing non-python data files) will delay world loading.
|
||||
# They can include events, but don't have to since events will be placed manually.
|
||||
# The following two dicts are required for the generation to know which
|
||||
# items exist. They could be generated from json or something else. They can
|
||||
# include events, but don't have to since events will be placed manually.
|
||||
item_name_to_id = {name: id for
|
||||
id, name in enumerate(mygame_items, base_id)}
|
||||
location_name_to_id = {name: id for
|
||||
|
||||
@@ -186,20 +186,9 @@ class ERPlacementState:
|
||||
self.pairings = []
|
||||
self.world = world
|
||||
self.coupled = coupled
|
||||
self.collection_state = world.multiworld.get_all_state(False, True)
|
||||
self.entrance_lookup = entrance_lookup
|
||||
|
||||
# Construct an 'all state', similar to MultiWorld.get_all_state(), but only for the world which is having its
|
||||
# entrances randomized.
|
||||
single_player_all_state = CollectionState(world.multiworld, True)
|
||||
player = world.player
|
||||
for item in world.multiworld.itempool:
|
||||
if item.player == player:
|
||||
world.collect(single_player_all_state, item)
|
||||
for item in world.get_pre_fill_items():
|
||||
world.collect(single_player_all_state, item)
|
||||
single_player_all_state.sweep_for_advancements(world.get_locations())
|
||||
self.collection_state = single_player_all_state
|
||||
|
||||
@property
|
||||
def placed_regions(self) -> set[Region]:
|
||||
return self.collection_state.reachable_regions[self.world.player]
|
||||
@@ -237,7 +226,7 @@ class ERPlacementState:
|
||||
copied_state.blocked_connections[self.world.player].remove(source_exit)
|
||||
copied_state.blocked_connections[self.world.player].update(target_entrance.connected_region.exits)
|
||||
copied_state.update_reachable_regions(self.world.player)
|
||||
copied_state.sweep_for_advancements(self.world.get_locations())
|
||||
copied_state.sweep_for_advancements()
|
||||
# test that at there are newly reachable randomized exits that are ACTUALLY reachable
|
||||
available_randomized_exits = copied_state.blocked_connections[self.world.player]
|
||||
for _exit in available_randomized_exits:
|
||||
@@ -413,7 +402,7 @@ def randomize_entrances(
|
||||
placed_exits, paired_entrances = er_state.connect(source_exit, target_entrance)
|
||||
# propagate new connections
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
er_state.collection_state.sweep_for_advancements(world.get_locations())
|
||||
er_state.collection_state.sweep_for_advancements()
|
||||
if on_connect:
|
||||
change = on_connect(er_state, placed_exits, paired_entrances)
|
||||
if change:
|
||||
|
||||
@@ -98,6 +98,11 @@ Root: HKCR; Subkey: "{#MyAppName}smpatch"; ValueData: "Arc
|
||||
Root: HKCR; Subkey: "{#MyAppName}smpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}smpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apdkc3"; ValueData: "{#MyAppName}dkc3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}dkc3patch"; ValueData: "Archipelago Donkey Kong Country 3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}dkc3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}dkc3patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apsmw"; ValueData: "{#MyAppName}smwpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}smwpatch"; ValueData: "Archipelago Super Mario World Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}smwpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
|
||||
@@ -208,11 +213,6 @@ Root: HKCR; Subkey: "{#MyAppName}ebpatch"; ValueData: "Archi
|
||||
Root: HKCR; Subkey: "{#MyAppName}ebpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ebpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apmm3"; ValueData: "{#MyAppName}mm3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mm3patch"; ValueData: "Archipelago Mega Man 3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mm3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mm3patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: "";
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
colorama==0.4.6
|
||||
websockets==13.1 # ,<14
|
||||
PyYAML==6.0.3
|
||||
jellyfish==1.2.1
|
||||
jinja2==3.1.6
|
||||
schema==0.7.8
|
||||
kivy==2.3.1
|
||||
bsdiff4==1.2.6
|
||||
platformdirs==4.9.4
|
||||
certifi==2026.2.25
|
||||
cython==3.2.4
|
||||
cymem==2.0.13
|
||||
orjson==3.11.7
|
||||
typing_extensions==4.15.0
|
||||
pyshortcuts==1.9.7
|
||||
pathspec==1.0.4
|
||||
colorama>=0.4.6
|
||||
websockets>=13.0.1,<14
|
||||
PyYAML>=6.0.3
|
||||
jellyfish>=1.2.1
|
||||
jinja2>=3.1.6
|
||||
schema>=0.7.8
|
||||
kivy>=2.3.1
|
||||
bsdiff4>=1.2.6
|
||||
platformdirs>=4.5.0
|
||||
certifi>=2025.11.12
|
||||
cython>=3.2.1
|
||||
cymem>=2.0.13
|
||||
orjson>=3.11.4
|
||||
typing_extensions>=4.15.0
|
||||
pyshortcuts>=1.9.6
|
||||
pathspec>=0.12.1
|
||||
kivymd @ git+https://github.com/kivymd/KivyMD@5ff9d0d
|
||||
kivymd>=2.0.1.dev0
|
||||
|
||||
# Legacy world dependencies that custom worlds rely on
|
||||
Pymem==1.14.0
|
||||
Pymem>=1.13.0
|
||||
|
||||
@@ -1,162 +0,0 @@
|
||||
import dataclasses
|
||||
import importlib
|
||||
from abc import ABC, abstractmethod
|
||||
from collections.abc import Mapping
|
||||
from typing import TYPE_CHECKING, Any, ClassVar, Self, TypeVar, cast, overload
|
||||
|
||||
from typing_extensions import override
|
||||
|
||||
from Options import Option
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
|
||||
class FieldResolverRegister:
|
||||
"""A container class to contain world custom resolvers"""
|
||||
|
||||
custom_resolvers: ClassVar[dict[str, dict[str, type["FieldResolver"]]]] = {}
|
||||
"""
|
||||
A mapping of game name to mapping of resolver name to resolver class
|
||||
to hold custom resolvers implemented by worlds
|
||||
"""
|
||||
|
||||
@classmethod
|
||||
def get_resolver_cls(cls, game_name: str, resolver_name: str) -> type["FieldResolver"]:
|
||||
"""Returns the world-registered or default resolver with the given name"""
|
||||
custom_resolver_classes = cls.custom_resolvers.get(game_name, {})
|
||||
if resolver_name not in DEFAULT_RESOLVERS and resolver_name not in custom_resolver_classes:
|
||||
raise ValueError(f"Resolver '{resolver_name}' for game '{game_name}' not found")
|
||||
return custom_resolver_classes.get(resolver_name) or DEFAULT_RESOLVERS[resolver_name]
|
||||
|
||||
|
||||
@dataclasses.dataclass(frozen=True)
|
||||
class FieldResolver(ABC):
|
||||
@abstractmethod
|
||||
def resolve(self, world: "World") -> Any: ...
|
||||
|
||||
def to_dict(self) -> dict[str, Any]:
|
||||
"""Returns a JSON compatible dict representation of this resolver"""
|
||||
fields = {field.name: getattr(self, field.name, None) for field in dataclasses.fields(self)}
|
||||
return {
|
||||
"resolver": self.__class__.__name__,
|
||||
**fields,
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def from_dict(cls, data: dict[str, Any]) -> Self:
|
||||
"""Returns a new instance of this resolver from a serialized dict representation"""
|
||||
assert data.get("resolver", None) == cls.__name__
|
||||
return cls(**{k: v for k, v in data.items() if k != "resolver"})
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
return self.__class__.__name__
|
||||
|
||||
@classmethod
|
||||
def __init_subclass__(cls, /, game: str) -> None:
|
||||
if game != "Archipelago":
|
||||
custom_resolvers = FieldResolverRegister.custom_resolvers.setdefault(game, {})
|
||||
if cls.__qualname__ in custom_resolvers:
|
||||
raise TypeError(f"Resolver {cls.__qualname__} has already been registered for game {game}")
|
||||
custom_resolvers[cls.__qualname__] = cls
|
||||
elif cls.__module__ != "rule_builder.field_resolvers":
|
||||
raise TypeError("You cannot define custom resolvers for the base Archipelago world")
|
||||
|
||||
|
||||
@dataclasses.dataclass(frozen=True)
|
||||
class FromOption(FieldResolver, game="Archipelago"):
|
||||
option: type[Option[Any]]
|
||||
field: str = "value"
|
||||
|
||||
@override
|
||||
def resolve(self, world: "World") -> Any:
|
||||
option_name = next(
|
||||
(name for name, cls in world.options.__class__.type_hints.items() if cls is self.option),
|
||||
None,
|
||||
)
|
||||
|
||||
if option_name is None:
|
||||
raise ValueError(
|
||||
f"Cannot find option {self.option.__name__} in options class {world.options.__class__.__name__}"
|
||||
)
|
||||
opt = cast(Option[Any] | None, getattr(world.options, option_name, None))
|
||||
if opt is None:
|
||||
raise ValueError(f"Invalid option: {option_name}")
|
||||
return getattr(opt, self.field)
|
||||
|
||||
@override
|
||||
def to_dict(self) -> dict[str, Any]:
|
||||
return {
|
||||
"resolver": "FromOption",
|
||||
"option": f"{self.option.__module__}.{self.option.__name__}",
|
||||
"field": self.field,
|
||||
}
|
||||
|
||||
@override
|
||||
@classmethod
|
||||
def from_dict(cls, data: dict[str, Any]) -> Self:
|
||||
if "option" not in data:
|
||||
raise ValueError("Missing required option")
|
||||
|
||||
option_path = data["option"]
|
||||
try:
|
||||
option_mod_name, option_cls_name = option_path.rsplit(".", 1)
|
||||
option_module = importlib.import_module(option_mod_name)
|
||||
option = getattr(option_module, option_cls_name, None)
|
||||
except (ValueError, ImportError) as e:
|
||||
raise ValueError(f"Cannot parse option '{option_path}'") from e
|
||||
if option is None or not issubclass(option, Option):
|
||||
raise ValueError(f"Invalid option '{option_path}' returns type '{option}' instead of Option subclass")
|
||||
|
||||
return cls(cast(type[Option[Any]], option), data.get("field", "value"))
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
field = f".{self.field}" if self.field != "value" else ""
|
||||
return f"FromOption({self.option.__name__}{field})"
|
||||
|
||||
|
||||
@dataclasses.dataclass(frozen=True)
|
||||
class FromWorldAttr(FieldResolver, game="Archipelago"):
|
||||
name: str
|
||||
|
||||
@override
|
||||
def resolve(self, world: "World") -> Any:
|
||||
obj: Any = world
|
||||
for field in self.name.split("."):
|
||||
if obj is None:
|
||||
return None
|
||||
if isinstance(obj, Mapping):
|
||||
obj = obj.get(field, None) # pyright: ignore[reportUnknownMemberType]
|
||||
else:
|
||||
obj = getattr(obj, field, None)
|
||||
return obj
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
return f"FromWorldAttr({self.name})"
|
||||
|
||||
|
||||
T = TypeVar("T")
|
||||
|
||||
|
||||
@overload
|
||||
def resolve_field(field: Any, world: "World", expected_type: type[T]) -> T: ...
|
||||
@overload
|
||||
def resolve_field(field: Any, world: "World", expected_type: None = None) -> Any: ...
|
||||
def resolve_field(field: Any, world: "World", expected_type: type[T] | None = None) -> T | Any:
|
||||
if isinstance(field, FieldResolver):
|
||||
field = field.resolve(world)
|
||||
if expected_type:
|
||||
assert isinstance(field, expected_type), f"Expected type {expected_type} but got {type(field)}"
|
||||
return field
|
||||
|
||||
|
||||
DEFAULT_RESOLVERS = {
|
||||
resolver_name: resolver_class
|
||||
for resolver_name, resolver_class in locals().items()
|
||||
if isinstance(resolver_class, type)
|
||||
and issubclass(resolver_class, FieldResolver)
|
||||
and resolver_class is not FieldResolver
|
||||
}
|
||||
@@ -7,7 +7,6 @@ from typing_extensions import TypeVar, dataclass_transform, override
|
||||
from BaseClasses import CollectionState
|
||||
from NetUtils import JSONMessagePart
|
||||
|
||||
from .field_resolvers import FieldResolver, FieldResolverRegister, resolve_field
|
||||
from .options import OptionFilter
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -109,14 +108,11 @@ class Rule(Generic[TWorld]):
|
||||
|
||||
def to_dict(self) -> dict[str, Any]:
|
||||
"""Returns a JSON compatible dict representation of this rule"""
|
||||
args = {}
|
||||
for field in dataclasses.fields(self):
|
||||
if field.name in ("options", "filtered_resolution"):
|
||||
continue
|
||||
value = getattr(self, field.name, None)
|
||||
if isinstance(value, FieldResolver):
|
||||
value = value.to_dict()
|
||||
args[field.name] = value
|
||||
args = {
|
||||
field.name: getattr(self, field.name, None)
|
||||
for field in dataclasses.fields(self)
|
||||
if field.name not in ("options", "filtered_resolution")
|
||||
}
|
||||
return {
|
||||
"rule": self.__class__.__qualname__,
|
||||
"options": [o.to_dict() for o in self.options],
|
||||
@@ -128,19 +124,7 @@ class Rule(Generic[TWorld]):
|
||||
def from_dict(cls, data: Mapping[str, Any], world_cls: "type[World]") -> Self:
|
||||
"""Returns a new instance of this rule from a serialized dict representation"""
|
||||
options = OptionFilter.multiple_from_dict(data.get("options", ()))
|
||||
args = cls._parse_field_resolvers(data.get("args", {}), world_cls.game)
|
||||
return cls(**args, options=options, filtered_resolution=data.get("filtered_resolution", False))
|
||||
|
||||
@classmethod
|
||||
def _parse_field_resolvers(cls, data: Mapping[str, Any], game_name: str) -> dict[str, Any]:
|
||||
result: dict[str, Any] = {}
|
||||
for name, value in data.items():
|
||||
if isinstance(value, dict) and "resolver" in value:
|
||||
resolver_cls = FieldResolverRegister.get_resolver_cls(game_name, value["resolver"]) # pyright: ignore[reportUnknownArgumentType]
|
||||
result[name] = resolver_cls.from_dict(value) # pyright: ignore[reportUnknownArgumentType]
|
||||
else:
|
||||
result[name] = value
|
||||
return result
|
||||
return cls(**data.get("args", {}), options=options, filtered_resolution=data.get("filtered_resolution", False))
|
||||
|
||||
def __and__(self, other: "Rule[Any] | Iterable[OptionFilter] | OptionFilter") -> "Rule[TWorld]":
|
||||
"""Combines two rules or a rule and an option filter into an And rule"""
|
||||
@@ -543,7 +527,7 @@ class Or(NestedRule[TWorld], game="Archipelago"):
|
||||
items[item] = 1
|
||||
elif isinstance(child, HasAnyCount.Resolved):
|
||||
for item, count in child.item_counts:
|
||||
if item not in items or count < items[item]:
|
||||
if item not in items or items[item] < count:
|
||||
items[item] = count
|
||||
else:
|
||||
clauses.append(child)
|
||||
@@ -704,24 +688,24 @@ class Filtered(WrapperRule[TWorld], game="Archipelago"):
|
||||
class Has(Rule[TWorld], game="Archipelago"):
|
||||
"""A rule that checks if the player has at least `count` of a given item"""
|
||||
|
||||
item_name: str | FieldResolver
|
||||
item_name: str
|
||||
"""The item to check for"""
|
||||
|
||||
count: int | FieldResolver = 1
|
||||
count: int = 1
|
||||
"""The count the player is required to have"""
|
||||
|
||||
@override
|
||||
def _instantiate(self, world: TWorld) -> Rule.Resolved:
|
||||
return self.Resolved(
|
||||
resolve_field(self.item_name, world, str),
|
||||
count=resolve_field(self.count, world, int),
|
||||
self.item_name,
|
||||
self.count,
|
||||
player=world.player,
|
||||
caching_enabled=getattr(world, "rule_caching_enabled", False),
|
||||
)
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
count = f", count={self.count}" if isinstance(self.count, FieldResolver) or self.count > 1 else ""
|
||||
count = f", count={self.count}" if self.count > 1 else ""
|
||||
options = f", options={self.options}" if self.options else ""
|
||||
return f"{self.__class__.__name__}({self.item_name}{count}{options})"
|
||||
|
||||
@@ -1007,7 +991,7 @@ class HasAny(Rule[TWorld], game="Archipelago"):
|
||||
class HasAllCounts(Rule[TWorld], game="Archipelago"):
|
||||
"""A rule that checks if the player has all of the specified counts of the given items"""
|
||||
|
||||
item_counts: Mapping[str, int | FieldResolver]
|
||||
item_counts: dict[str, int]
|
||||
"""A mapping of item name to count to check for"""
|
||||
|
||||
@override
|
||||
@@ -1018,30 +1002,12 @@ class HasAllCounts(Rule[TWorld], game="Archipelago"):
|
||||
if len(self.item_counts) == 1:
|
||||
item = next(iter(self.item_counts))
|
||||
return Has(item, self.item_counts[item]).resolve(world)
|
||||
item_counts = tuple((name, resolve_field(count, world, int)) for name, count in self.item_counts.items())
|
||||
return self.Resolved(
|
||||
item_counts,
|
||||
tuple(self.item_counts.items()),
|
||||
player=world.player,
|
||||
caching_enabled=getattr(world, "rule_caching_enabled", False),
|
||||
)
|
||||
|
||||
@override
|
||||
def to_dict(self) -> dict[str, Any]:
|
||||
output = super().to_dict()
|
||||
output["args"]["item_counts"] = {
|
||||
key: value.to_dict() if isinstance(value, FieldResolver) else value
|
||||
for key, value in output["args"]["item_counts"].items()
|
||||
}
|
||||
return output
|
||||
|
||||
@override
|
||||
@classmethod
|
||||
def from_dict(cls, data: Mapping[str, Any], world_cls: "type[World]") -> Self:
|
||||
args = data.get("args", {})
|
||||
item_counts = cls._parse_field_resolvers(args.get("item_counts", {}), world_cls.game)
|
||||
options = OptionFilter.multiple_from_dict(data.get("options", ()))
|
||||
return cls(item_counts, options=options, filtered_resolution=data.get("filtered_resolution", False))
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
items = ", ".join([f"{item} x{count}" for item, count in self.item_counts.items()])
|
||||
@@ -1130,7 +1096,7 @@ class HasAllCounts(Rule[TWorld], game="Archipelago"):
|
||||
class HasAnyCount(Rule[TWorld], game="Archipelago"):
|
||||
"""A rule that checks if the player has any of the specified counts of the given items"""
|
||||
|
||||
item_counts: Mapping[str, int | FieldResolver]
|
||||
item_counts: dict[str, int]
|
||||
"""A mapping of item name to count to check for"""
|
||||
|
||||
@override
|
||||
@@ -1141,30 +1107,12 @@ class HasAnyCount(Rule[TWorld], game="Archipelago"):
|
||||
if len(self.item_counts) == 1:
|
||||
item = next(iter(self.item_counts))
|
||||
return Has(item, self.item_counts[item]).resolve(world)
|
||||
item_counts = tuple((name, resolve_field(count, world, int)) for name, count in self.item_counts.items())
|
||||
return self.Resolved(
|
||||
item_counts,
|
||||
tuple(self.item_counts.items()),
|
||||
player=world.player,
|
||||
caching_enabled=getattr(world, "rule_caching_enabled", False),
|
||||
)
|
||||
|
||||
@override
|
||||
def to_dict(self) -> dict[str, Any]:
|
||||
output = super().to_dict()
|
||||
output["args"]["item_counts"] = {
|
||||
key: value.to_dict() if isinstance(value, FieldResolver) else value
|
||||
for key, value in output["args"]["item_counts"].items()
|
||||
}
|
||||
return output
|
||||
|
||||
@override
|
||||
@classmethod
|
||||
def from_dict(cls, data: Mapping[str, Any], world_cls: "type[World]") -> Self:
|
||||
args = data.get("args", {})
|
||||
item_counts = cls._parse_field_resolvers(args.get("item_counts", {}), world_cls.game)
|
||||
options = OptionFilter.multiple_from_dict(data.get("options", ()))
|
||||
return cls(item_counts, options=options, filtered_resolution=data.get("filtered_resolution", False))
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
items = ", ".join([f"{item} x{count}" for item, count in self.item_counts.items()])
|
||||
@@ -1256,13 +1204,13 @@ class HasFromList(Rule[TWorld], game="Archipelago"):
|
||||
item_names: tuple[str, ...]
|
||||
"""A tuple of item names to check for"""
|
||||
|
||||
count: int | FieldResolver = 1
|
||||
count: int = 1
|
||||
"""The number of items the player needs to have"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
*item_names: str,
|
||||
count: int | FieldResolver = 1,
|
||||
count: int = 1,
|
||||
options: Iterable[OptionFilter] = (),
|
||||
filtered_resolution: bool = False,
|
||||
) -> None:
|
||||
@@ -1279,7 +1227,7 @@ class HasFromList(Rule[TWorld], game="Archipelago"):
|
||||
return Has(self.item_names[0], self.count).resolve(world)
|
||||
return self.Resolved(
|
||||
self.item_names,
|
||||
count=resolve_field(self.count, world, int),
|
||||
self.count,
|
||||
player=world.player,
|
||||
caching_enabled=getattr(world, "rule_caching_enabled", False),
|
||||
)
|
||||
@@ -1287,7 +1235,7 @@ class HasFromList(Rule[TWorld], game="Archipelago"):
|
||||
@override
|
||||
@classmethod
|
||||
def from_dict(cls, data: Mapping[str, Any], world_cls: "type[World]") -> Self:
|
||||
args = cls._parse_field_resolvers(data.get("args", {}), world_cls.game)
|
||||
args = {**data.get("args", {})}
|
||||
item_names = args.pop("item_names", ())
|
||||
options = OptionFilter.multiple_from_dict(data.get("options", ()))
|
||||
return cls(*item_names, **args, options=options, filtered_resolution=data.get("filtered_resolution", False))
|
||||
@@ -1390,13 +1338,13 @@ class HasFromListUnique(Rule[TWorld], game="Archipelago"):
|
||||
item_names: tuple[str, ...]
|
||||
"""A tuple of item names to check for"""
|
||||
|
||||
count: int | FieldResolver = 1
|
||||
count: int = 1
|
||||
"""The number of items the player needs to have"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
*item_names: str,
|
||||
count: int | FieldResolver = 1,
|
||||
count: int = 1,
|
||||
options: Iterable[OptionFilter] = (),
|
||||
filtered_resolution: bool = False,
|
||||
) -> None:
|
||||
@@ -1406,15 +1354,14 @@ class HasFromListUnique(Rule[TWorld], game="Archipelago"):
|
||||
|
||||
@override
|
||||
def _instantiate(self, world: TWorld) -> Rule.Resolved:
|
||||
count = resolve_field(self.count, world, int)
|
||||
if len(self.item_names) == 0 or len(self.item_names) < count:
|
||||
if len(self.item_names) == 0 or len(self.item_names) < self.count:
|
||||
# match state.has_from_list_unique
|
||||
return False_().resolve(world)
|
||||
if len(self.item_names) == 1:
|
||||
return Has(self.item_names[0]).resolve(world)
|
||||
return self.Resolved(
|
||||
self.item_names,
|
||||
count,
|
||||
self.count,
|
||||
player=world.player,
|
||||
caching_enabled=getattr(world, "rule_caching_enabled", False),
|
||||
)
|
||||
@@ -1422,7 +1369,7 @@ class HasFromListUnique(Rule[TWorld], game="Archipelago"):
|
||||
@override
|
||||
@classmethod
|
||||
def from_dict(cls, data: Mapping[str, Any], world_cls: "type[World]") -> Self:
|
||||
args = cls._parse_field_resolvers(data.get("args", {}), world_cls.game)
|
||||
args = {**data.get("args", {})}
|
||||
item_names = args.pop("item_names", ())
|
||||
options = OptionFilter.multiple_from_dict(data.get("options", ()))
|
||||
return cls(*item_names, **args, options=options, filtered_resolution=data.get("filtered_resolution", False))
|
||||
@@ -1521,7 +1468,7 @@ class HasGroup(Rule[TWorld], game="Archipelago"):
|
||||
item_name_group: str
|
||||
"""The name of the item group containing the items"""
|
||||
|
||||
count: int | FieldResolver = 1
|
||||
count: int = 1
|
||||
"""The number of items the player needs to have"""
|
||||
|
||||
@override
|
||||
@@ -1530,14 +1477,14 @@ class HasGroup(Rule[TWorld], game="Archipelago"):
|
||||
return self.Resolved(
|
||||
self.item_name_group,
|
||||
item_names,
|
||||
count=resolve_field(self.count, world, int),
|
||||
self.count,
|
||||
player=world.player,
|
||||
caching_enabled=getattr(world, "rule_caching_enabled", False),
|
||||
)
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
count = f", count={self.count}" if isinstance(self.count, FieldResolver) or self.count > 1 else ""
|
||||
count = f", count={self.count}" if self.count > 1 else ""
|
||||
options = f", options={self.options}" if self.options else ""
|
||||
return f"{self.__class__.__name__}({self.item_name_group}{count}{options})"
|
||||
|
||||
@@ -1595,7 +1542,7 @@ class HasGroupUnique(Rule[TWorld], game="Archipelago"):
|
||||
item_name_group: str
|
||||
"""The name of the item group containing the items"""
|
||||
|
||||
count: int | FieldResolver = 1
|
||||
count: int = 1
|
||||
"""The number of items the player needs to have"""
|
||||
|
||||
@override
|
||||
@@ -1604,14 +1551,14 @@ class HasGroupUnique(Rule[TWorld], game="Archipelago"):
|
||||
return self.Resolved(
|
||||
self.item_name_group,
|
||||
item_names,
|
||||
count=resolve_field(self.count, world, int),
|
||||
self.count,
|
||||
player=world.player,
|
||||
caching_enabled=getattr(world, "rule_caching_enabled", False),
|
||||
)
|
||||
|
||||
@override
|
||||
def __str__(self) -> str:
|
||||
count = f", count={self.count}" if isinstance(self.count, FieldResolver) or self.count > 1 else ""
|
||||
count = f", count={self.count}" if self.count > 1 else ""
|
||||
options = f", options={self.options}" if self.options else ""
|
||||
return f"{self.__class__.__name__}({self.item_name_group}{count}{options})"
|
||||
|
||||
|
||||
3
setup.py
3
setup.py
@@ -71,6 +71,7 @@ non_apworlds: set[str] = {
|
||||
"Ocarina of Time",
|
||||
"Overcooked! 2",
|
||||
"Raft",
|
||||
"Sudoku",
|
||||
"Super Mario 64",
|
||||
"VVVVVV",
|
||||
"Wargroove",
|
||||
@@ -657,7 +658,7 @@ cx_Freeze.setup(
|
||||
options={
|
||||
"build_exe": {
|
||||
"packages": ["worlds", "kivy", "cymem", "websockets", "kivymd"],
|
||||
"includes": ["rule_builder.cached_world"],
|
||||
"includes": [],
|
||||
"excludes": ["numpy", "Cython", "PySide2", "PIL",
|
||||
"pandas"],
|
||||
"zip_includes": [],
|
||||
|
||||
@@ -11,7 +11,7 @@ class TestImplemented(unittest.TestCase):
|
||||
def test_completion_condition(self):
|
||||
"""Ensure a completion condition is set that has requirements."""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if not world_type.hidden:
|
||||
if not world_type.hidden and game_name not in {"Sudoku"}:
|
||||
with self.subTest(game_name):
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
self.assertFalse(multiworld.completion_condition[1](multiworld.state))
|
||||
@@ -59,7 +59,7 @@ class TestImplemented(unittest.TestCase):
|
||||
def test_prefill_items(self):
|
||||
"""Test that every world can reach every location from allstate before pre_fill."""
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
if gamename not in ("Archipelago", "Final Fantasy", "Test Game"):
|
||||
if gamename not in ("Archipelago", "Sudoku", "Final Fantasy", "Test Game"):
|
||||
with self.subTest(gamename):
|
||||
multiworld = setup_solo_multiworld(world_type, ("generate_early", "create_regions", "create_items",
|
||||
"set_rules", "connect_entrances", "generate_basic"))
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import unittest
|
||||
|
||||
from BaseClasses import PlandoOptions
|
||||
from Options import Choice, TextChoice, ItemLinks, OptionSet, PlandoConnections, PlandoItems, PlandoTexts
|
||||
from Options import Choice, ItemLinks, OptionSet, PlandoConnections, PlandoItems, PlandoTexts
|
||||
from Utils import restricted_dumps
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
@@ -16,29 +16,6 @@ class TestOptions(unittest.TestCase):
|
||||
with self.subTest(game=gamename, option=option_key):
|
||||
self.assertTrue(option.__doc__)
|
||||
|
||||
def test_option_defaults(self):
|
||||
"""Test that defaults for submitted options are valid."""
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
if not world_type.hidden:
|
||||
for option_key, option in world_type.options_dataclass.type_hints.items():
|
||||
with self.subTest(game=gamename, option=option_key):
|
||||
if issubclass(option, TextChoice):
|
||||
self.assertTrue(option.default in option.name_lookup,
|
||||
f"Default value {option.default} for TextChoice option {option.__name__} in"
|
||||
f" {gamename} does not resolve to a listed value!"
|
||||
)
|
||||
# Standard "can default generate" test
|
||||
err_raised = None
|
||||
try:
|
||||
option.from_any(option.default)
|
||||
except Exception as ex:
|
||||
err_raised = ex
|
||||
self.assertIsNone(err_raised,
|
||||
f"Default value {option.default} for option {option.__name__} in {gamename}"
|
||||
f" is not valid! Exception: {err_raised}"
|
||||
)
|
||||
|
||||
|
||||
def test_options_are_not_set_by_world(self):
|
||||
"""Test that options attribute is not already set"""
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
@@ -109,7 +86,7 @@ class TestOptions(unittest.TestCase):
|
||||
def test_option_set_keys_random(self):
|
||||
"""Tests that option sets do not contain 'random' and its variants as valid keys"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if game_name not in ("Archipelago", "Super Metroid"):
|
||||
if game_name not in ("Archipelago", "Sudoku", "Super Metroid"):
|
||||
for option_key, option in world_type.options_dataclass.type_hints.items():
|
||||
if issubclass(option, OptionSet):
|
||||
with self.subTest(game=game_name, option=option_key):
|
||||
|
||||
@@ -6,9 +6,8 @@ from typing_extensions import override
|
||||
|
||||
from BaseClasses import CollectionState, Item, ItemClassification, Location, MultiWorld, Region
|
||||
from NetUtils import JSONMessagePart
|
||||
from Options import Choice, FreeText, Option, OptionSet, PerGameCommonOptions, Range, Toggle
|
||||
from Options import Choice, FreeText, Option, OptionSet, PerGameCommonOptions, Toggle
|
||||
from rule_builder.cached_world import CachedRuleBuilderWorld
|
||||
from rule_builder.field_resolvers import FieldResolver, FromOption, FromWorldAttr, resolve_field
|
||||
from rule_builder.options import Operator, OptionFilter
|
||||
from rule_builder.rules import (
|
||||
And,
|
||||
@@ -60,20 +59,12 @@ class SetOption(OptionSet):
|
||||
valid_keys: ClassVar[set[str]] = {"one", "two", "three"} # pyright: ignore[reportIncompatibleVariableOverride]
|
||||
|
||||
|
||||
class RangeOption(Range):
|
||||
auto_display_name = True
|
||||
range_start = 1
|
||||
range_end = 10
|
||||
default = 5
|
||||
|
||||
|
||||
@dataclass
|
||||
class RuleBuilderOptions(PerGameCommonOptions):
|
||||
toggle_option: ToggleOption
|
||||
choice_option: ChoiceOption
|
||||
text_option: FreeTextOption
|
||||
set_option: SetOption
|
||||
range_option: RangeOption
|
||||
|
||||
|
||||
GAME_NAME = "Rule Builder Test Game"
|
||||
@@ -242,14 +233,6 @@ class CachedRuleBuilderTestCase(RuleBuilderTestCase):
|
||||
Or(Has("A"), HasAny("B", "C"), HasAnyCount({"D": 1, "E": 1})),
|
||||
HasAny.Resolved(("A", "B", "C", "D", "E"), player=1),
|
||||
),
|
||||
(
|
||||
And(HasAllCounts({"A": 1, "B": 2}), HasAllCounts({"A": 2, "B": 2})),
|
||||
HasAllCounts.Resolved((("A", 2), ("B", 2)), player=1),
|
||||
),
|
||||
(
|
||||
Or(HasAnyCount({"A": 1, "B": 2}), HasAnyCount({"A": 2, "B": 2})),
|
||||
HasAnyCount.Resolved((("A", 1), ("B", 2)), player=1),
|
||||
),
|
||||
)
|
||||
)
|
||||
class TestSimplify(RuleBuilderTestCase):
|
||||
@@ -668,15 +651,14 @@ class TestRules(RuleBuilderTestCase):
|
||||
self.assertFalse(resolved_rule(self.state))
|
||||
|
||||
def test_has_any_count(self) -> None:
|
||||
item_counts: dict[str, int | FieldResolver] = {"Item 1": 1, "Item 2": 2}
|
||||
item_counts = {"Item 1": 1, "Item 2": 2}
|
||||
rule = HasAnyCount(item_counts)
|
||||
resolved_rule = rule.resolve(self.world)
|
||||
self.world.register_rule_dependencies(resolved_rule)
|
||||
|
||||
for item_name, count in item_counts.items():
|
||||
item = self.world.create_item(item_name)
|
||||
num_items = resolve_field(count, self.world, int)
|
||||
for _ in range(num_items):
|
||||
for _ in range(count):
|
||||
self.assertFalse(resolved_rule(self.state))
|
||||
self.state.collect(item)
|
||||
self.assertTrue(resolved_rule(self.state))
|
||||
@@ -773,7 +755,7 @@ class TestSerialization(RuleBuilderTestCase):
|
||||
|
||||
rule: ClassVar[Rule[Any]] = And(
|
||||
Or(
|
||||
Has("i1", count=FromOption(RangeOption)),
|
||||
Has("i1", count=4),
|
||||
HasFromList("i2", "i3", "i4", count=2),
|
||||
HasAnyCount({"i5": 2, "i6": 3}),
|
||||
options=[OptionFilter(ToggleOption, 0)],
|
||||
@@ -781,7 +763,7 @@ class TestSerialization(RuleBuilderTestCase):
|
||||
Or(
|
||||
HasAll("i7", "i8"),
|
||||
HasAllCounts(
|
||||
{"i9": 1, "i10": FromWorldAttr("instance_data.i10_count")},
|
||||
{"i9": 1, "i10": 5},
|
||||
options=[OptionFilter(ToggleOption, 1, operator="ne")],
|
||||
filtered_resolution=True,
|
||||
),
|
||||
@@ -821,14 +803,7 @@ class TestSerialization(RuleBuilderTestCase):
|
||||
"rule": "Has",
|
||||
"options": [],
|
||||
"filtered_resolution": False,
|
||||
"args": {
|
||||
"item_name": "i1",
|
||||
"count": {
|
||||
"resolver": "FromOption",
|
||||
"option": "test.general.test_rule_builder.RangeOption",
|
||||
"field": "value",
|
||||
},
|
||||
},
|
||||
"args": {"item_name": "i1", "count": 4},
|
||||
},
|
||||
{
|
||||
"rule": "HasFromList",
|
||||
@@ -865,12 +840,7 @@ class TestSerialization(RuleBuilderTestCase):
|
||||
},
|
||||
],
|
||||
"filtered_resolution": True,
|
||||
"args": {
|
||||
"item_counts": {
|
||||
"i9": 1,
|
||||
"i10": {"resolver": "FromWorldAttr", "name": "instance_data.i10_count"},
|
||||
}
|
||||
},
|
||||
"args": {"item_counts": {"i9": 1, "i10": 5}},
|
||||
},
|
||||
{
|
||||
"rule": "CanReachRegion",
|
||||
@@ -945,7 +915,7 @@ class TestSerialization(RuleBuilderTestCase):
|
||||
multiworld = setup_solo_multiworld(self.world_cls, steps=(), seed=0)
|
||||
world = multiworld.worlds[1]
|
||||
deserialized_rule = world.rule_from_dict(self.rule_dict)
|
||||
self.assertEqual(deserialized_rule, self.rule, f"\n{deserialized_rule}\n{self.rule}")
|
||||
self.assertEqual(deserialized_rule, self.rule, str(deserialized_rule))
|
||||
|
||||
|
||||
class TestExplain(RuleBuilderTestCase):
|
||||
@@ -1364,32 +1334,3 @@ class TestExplain(RuleBuilderTestCase):
|
||||
"& False)",
|
||||
)
|
||||
assert str(self.resolved_rule) == " ".join(expected)
|
||||
|
||||
|
||||
@classvar_matrix(
|
||||
rules=(
|
||||
(
|
||||
Has("A", FromOption(RangeOption)),
|
||||
Has.Resolved("A", count=5, player=1),
|
||||
),
|
||||
(
|
||||
Has("B", FromWorldAttr("pre_calculated")),
|
||||
Has.Resolved("B", count=3, player=1),
|
||||
),
|
||||
(
|
||||
Has("C", FromWorldAttr("instance_data.key")),
|
||||
Has.Resolved("C", count=7, player=1),
|
||||
),
|
||||
)
|
||||
)
|
||||
class TestFieldResolvers(RuleBuilderTestCase):
|
||||
rules: ClassVar[tuple[Rule[Any], Rule.Resolved]]
|
||||
|
||||
def test_simplify(self) -> None:
|
||||
multiworld = setup_solo_multiworld(self.world_cls, steps=("generate_early",), seed=0)
|
||||
world = multiworld.worlds[1]
|
||||
world.pre_calculated = 3 # pyright: ignore[reportAttributeAccessIssue]
|
||||
world.instance_data = {"key": 7} # pyright: ignore[reportAttributeAccessIssue]
|
||||
rule, expected = self.rules
|
||||
resolved_rule = rule.resolve(world)
|
||||
self.assertEqual(resolved_rule, expected, f"\n{resolved_rule}\n{expected}")
|
||||
|
||||
@@ -6,7 +6,6 @@ import zipfile
|
||||
from pathlib import Path
|
||||
from typing import TYPE_CHECKING, Iterable, Optional, cast
|
||||
|
||||
from Utils import utcnow
|
||||
from WebHostLib import to_python
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -134,7 +133,7 @@ def stop_room(app_client: "FlaskClient",
|
||||
room_id: str,
|
||||
timeout: Optional[float] = None,
|
||||
simulate_idle: bool = True) -> None:
|
||||
from datetime import timedelta
|
||||
from datetime import datetime, timedelta
|
||||
from time import sleep
|
||||
|
||||
from pony.orm import db_session
|
||||
@@ -152,11 +151,10 @@ def stop_room(app_client: "FlaskClient",
|
||||
|
||||
with db_session:
|
||||
room: Room = Room.get(id=room_uuid)
|
||||
now = utcnow()
|
||||
if simulate_idle:
|
||||
new_last_activity = now - timedelta(seconds=room.timeout + 5)
|
||||
new_last_activity = datetime.utcnow() - timedelta(seconds=room.timeout + 5)
|
||||
else:
|
||||
new_last_activity = now - timedelta(days=3)
|
||||
new_last_activity = datetime.utcnow() - timedelta(days=3)
|
||||
room.last_activity = new_last_activity
|
||||
address = f"localhost:{room.last_port}" if room.last_port > 0 else None
|
||||
if address:
|
||||
@@ -190,7 +188,6 @@ def stop_room(app_client: "FlaskClient",
|
||||
if address:
|
||||
room.timeout = original_timeout
|
||||
room.last_activity = new_last_activity
|
||||
room.commands.clear() # make sure there is no leftover /exit
|
||||
print("timeout restored")
|
||||
|
||||
|
||||
|
||||
@@ -269,9 +269,8 @@ if not is_frozen():
|
||||
from Launcher import open_folder
|
||||
|
||||
import argparse
|
||||
parser = argparse.ArgumentParser(prog="Build APWorlds", description="Build script for APWorlds")
|
||||
parser.add_argument("worlds", type=str, default=(), nargs="*", help="names of APWorlds to build")
|
||||
parser.add_argument("--skip_open_folder", action="store_true", help="don't open the output build folder")
|
||||
parser = argparse.ArgumentParser("Build script for APWorlds")
|
||||
parser.add_argument("worlds", type=str, default=(), nargs="*", help="Names of APWorlds to build.")
|
||||
args = parser.parse_args(launch_args)
|
||||
|
||||
if args.worlds:
|
||||
@@ -321,9 +320,7 @@ if not is_frozen():
|
||||
zf.write(pathlib.Path(world_directory, file), pathlib.Path(file_name, file))
|
||||
|
||||
zf.writestr(apworld.manifest_path, json.dumps(manifest))
|
||||
|
||||
if not args.skip_open_folder:
|
||||
open_folder(apworlds_folder)
|
||||
open_folder(apworlds_folder)
|
||||
|
||||
components.append(Component("Build APWorlds", func=_build_apworlds, cli=True,
|
||||
description="Build APWorlds from loose-file world folders."))
|
||||
|
||||
@@ -3,10 +3,10 @@ from Options import PerGameCommonOptions
|
||||
from .Locations import location_table, AdventureLocation, dragon_room_to_region
|
||||
|
||||
|
||||
def connect(multiworld: MultiWorld, player: int, source: str, target: str, rule: callable = lambda state: True,
|
||||
def connect(world: MultiWorld, player: int, source: str, target: str, rule: callable = lambda state: True,
|
||||
one_way=False, name=None):
|
||||
source_region = multiworld.get_region(source, player)
|
||||
target_region = multiworld.get_region(target, player)
|
||||
source_region = world.get_region(source, player)
|
||||
target_region = world.get_region(target, player)
|
||||
|
||||
if name is None:
|
||||
name = source + " to " + target
|
||||
@@ -22,7 +22,7 @@ def connect(multiworld: MultiWorld, player: int, source: str, target: str, rule:
|
||||
source_region.exits.append(connection)
|
||||
connection.connect(target_region)
|
||||
if not one_way:
|
||||
connect(multiworld, player, target, source, rule, True)
|
||||
connect(world, player, target, source, rule, True)
|
||||
|
||||
|
||||
def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player: int, dragon_rooms: []) -> None:
|
||||
|
||||
@@ -3,47 +3,47 @@ from worlds.generic.Rules import add_rule, set_rule, forbid_item
|
||||
|
||||
|
||||
def set_rules(self) -> None:
|
||||
multiworld = self.multiworld
|
||||
world = self.multiworld
|
||||
use_bat_logic = self.options.bat_logic.value == BatLogic.option_use_logic
|
||||
|
||||
set_rule(multiworld.get_entrance("YellowCastlePort", self.player),
|
||||
set_rule(world.get_entrance("YellowCastlePort", self.player),
|
||||
lambda state: state.has("Yellow Key", self.player))
|
||||
set_rule(multiworld.get_entrance("BlackCastlePort", self.player),
|
||||
set_rule(world.get_entrance("BlackCastlePort", self.player),
|
||||
lambda state: state.has("Black Key", self.player))
|
||||
set_rule(multiworld.get_entrance("WhiteCastlePort", self.player),
|
||||
set_rule(world.get_entrance("WhiteCastlePort", self.player),
|
||||
lambda state: state.has("White Key", self.player))
|
||||
|
||||
# a future thing would be to make the bat an actual item, or at least allow it to
|
||||
# be placed in a castle, which would require some additions to the rules when
|
||||
# use_bat_logic is true
|
||||
if not use_bat_logic:
|
||||
set_rule(multiworld.get_entrance("WhiteCastleSecretPassage", self.player),
|
||||
set_rule(world.get_entrance("WhiteCastleSecretPassage", self.player),
|
||||
lambda state: state.has("Bridge", self.player))
|
||||
set_rule(multiworld.get_entrance("WhiteCastlePeekPassage", self.player),
|
||||
set_rule(world.get_entrance("WhiteCastlePeekPassage", self.player),
|
||||
lambda state: state.has("Bridge", self.player) or
|
||||
state.has("Magnet", self.player))
|
||||
set_rule(multiworld.get_entrance("BlackCastleVaultEntrance", self.player),
|
||||
set_rule(world.get_entrance("BlackCastleVaultEntrance", self.player),
|
||||
lambda state: state.has("Bridge", self.player) or
|
||||
state.has("Magnet", self.player))
|
||||
|
||||
dragon_slay_check = self.options.dragon_slay_check.value
|
||||
if dragon_slay_check:
|
||||
if self.difficulty_switch_b == DifficultySwitchB.option_hard_with_unlock_item:
|
||||
set_rule(multiworld.get_location("Slay Yorgle", self.player),
|
||||
set_rule(world.get_location("Slay Yorgle", self.player),
|
||||
lambda state: state.has("Sword", self.player) and
|
||||
state.has("Right Difficulty Switch", self.player))
|
||||
set_rule(multiworld.get_location("Slay Grundle", self.player),
|
||||
set_rule(world.get_location("Slay Grundle", self.player),
|
||||
lambda state: state.has("Sword", self.player) and
|
||||
state.has("Right Difficulty Switch", self.player))
|
||||
set_rule(multiworld.get_location("Slay Rhindle", self.player),
|
||||
set_rule(world.get_location("Slay Rhindle", self.player),
|
||||
lambda state: state.has("Sword", self.player) and
|
||||
state.has("Right Difficulty Switch", self.player))
|
||||
else:
|
||||
set_rule(multiworld.get_location("Slay Yorgle", self.player),
|
||||
set_rule(world.get_location("Slay Yorgle", self.player),
|
||||
lambda state: state.has("Sword", self.player))
|
||||
set_rule(multiworld.get_location("Slay Grundle", self.player),
|
||||
set_rule(world.get_location("Slay Grundle", self.player),
|
||||
lambda state: state.has("Sword", self.player))
|
||||
set_rule(multiworld.get_location("Slay Rhindle", self.player),
|
||||
set_rule(world.get_location("Slay Rhindle", self.player),
|
||||
lambda state: state.has("Sword", self.player))
|
||||
|
||||
# really this requires getting the dot item, and having another item or enemy
|
||||
@@ -51,37 +51,37 @@ def set_rules(self) -> None:
|
||||
# to actually make randomized, since it is invisible. May add some options
|
||||
# for how that works in the distant future, but for now, just say you need
|
||||
# the bridge and black key to get to it, as that simplifies things a lot
|
||||
set_rule(multiworld.get_entrance("CreditsWall", self.player),
|
||||
set_rule(world.get_entrance("CreditsWall", self.player),
|
||||
lambda state: state.has("Bridge", self.player) and
|
||||
state.has("Black Key", self.player))
|
||||
|
||||
if not use_bat_logic:
|
||||
set_rule(multiworld.get_entrance("CreditsToFarSide", self.player),
|
||||
set_rule(world.get_entrance("CreditsToFarSide", self.player),
|
||||
lambda state: state.has("Magnet", self.player))
|
||||
|
||||
# bridge literally does not fit in this space, I think. I'll just exclude it
|
||||
forbid_item(multiworld.get_location("Dungeon Vault", self.player), "Bridge", self.player)
|
||||
forbid_item(world.get_location("Dungeon Vault", self.player), "Bridge", self.player)
|
||||
# don't put magnet in locations that can pull in-logic items out of reach unless the bat is in play
|
||||
if not use_bat_logic:
|
||||
forbid_item(multiworld.get_location("Dungeon Vault", self.player), "Magnet", self.player)
|
||||
forbid_item(multiworld.get_location("Red Maze Vault Entrance", self.player), "Magnet", self.player)
|
||||
forbid_item(multiworld.get_location("Credits Right Side", self.player), "Magnet", self.player)
|
||||
forbid_item(world.get_location("Dungeon Vault", self.player), "Magnet", self.player)
|
||||
forbid_item(world.get_location("Red Maze Vault Entrance", self.player), "Magnet", self.player)
|
||||
forbid_item(world.get_location("Credits Right Side", self.player), "Magnet", self.player)
|
||||
|
||||
# and obviously we don't want to start with the game already won
|
||||
forbid_item(multiworld.get_location("Inside Yellow Castle", self.player), "Chalice", self.player)
|
||||
overworld = multiworld.get_region("Overworld", self.player)
|
||||
forbid_item(world.get_location("Inside Yellow Castle", self.player), "Chalice", self.player)
|
||||
overworld = world.get_region("Overworld", self.player)
|
||||
|
||||
for loc in overworld.locations:
|
||||
forbid_item(loc, "Chalice", self.player)
|
||||
|
||||
add_rule(multiworld.get_location("Chalice Home", self.player),
|
||||
add_rule(world.get_location("Chalice Home", self.player),
|
||||
lambda state: state.has("Chalice", self.player) and state.has("Yellow Key", self.player))
|
||||
|
||||
# multiworld.random.choice(overworld.locations).progress_type = LocationProgressType.PRIORITY
|
||||
# world.random.choice(overworld.locations).progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
# all_locations = multiworld.get_locations(self.player).copy()
|
||||
# all_locations = world.get_locations(self.player).copy()
|
||||
# while priority_count < get_num_items():
|
||||
# loc = multiworld.random.choice(all_locations)
|
||||
# loc = world.random.choice(all_locations)
|
||||
# if loc.progress_type == LocationProgressType.DEFAULT:
|
||||
# loc.progress_type = LocationProgressType.PRIORITY
|
||||
# priority_count += 1
|
||||
|
||||
@@ -105,8 +105,8 @@ class AdventureWorld(World):
|
||||
location_name_to_id: ClassVar[Dict[str, int]] = {name: data.location_id for name, data in location_table.items()}
|
||||
required_client_version: Tuple[int, int, int] = (0, 3, 9)
|
||||
|
||||
def __init__(self, multiworld: MultiWorld, player: int):
|
||||
super().__init__(multiworld, player)
|
||||
def __init__(self, world: MultiWorld, player: int):
|
||||
super().__init__(world, player)
|
||||
self.rom_name: Optional[bytearray] = bytearray("", "utf8" )
|
||||
self.dragon_rooms: [int] = [0x14, 0x19, 0x4]
|
||||
self.dragon_slay_check: Optional[int] = 0
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
maseya-z3pr==1.0.0rc1
|
||||
xxtea==3.7.0
|
||||
maseya-z3pr>=1.0.0rc1
|
||||
xxtea>=3.0.0
|
||||
|
||||
@@ -30,10 +30,7 @@
|
||||
C to fire available Confetti Cannons
|
||||
Number Keys + Backspace for Math Trap\n
|
||||
|
||||
[b]Click to move also works![/b]
|
||||
|
||||
Click/tap Confetti Cannon to fire it
|
||||
Submit Math Trap solution in the command line at the bottom"""
|
||||
Rebinding controls might be added in the future :)"""
|
||||
|
||||
<VolumeSliderView>:
|
||||
orientation: "horizontal"
|
||||
|
||||
@@ -4,9 +4,8 @@ from argparse import Namespace
|
||||
from enum import Enum
|
||||
from typing import TYPE_CHECKING, Any
|
||||
|
||||
from CommonClient import ClientCommandProcessor, CommonContext, logger, server_loop
|
||||
from CommonClient import CommonContext, gui_enabled, logger, server_loop
|
||||
from NetUtils import ClientStatus
|
||||
from Utils import gui_enabled
|
||||
|
||||
from ..game.events import ConfettiFired, LocationClearedEvent, MathProblemSolved, MathProblemStarted, VictoryEvent
|
||||
from ..game.game import Game
|
||||
@@ -42,16 +41,6 @@ class ConnectionStatus(Enum):
|
||||
GAME_RUNNING = 3
|
||||
|
||||
|
||||
class APQuestClientCommandProcessor(ClientCommandProcessor):
|
||||
ctx: "APQuestContext"
|
||||
|
||||
def default(self, raw: str) -> None:
|
||||
if self.ctx.external_math_trap_input(raw):
|
||||
return
|
||||
|
||||
super().default(raw)
|
||||
|
||||
|
||||
class APQuestContext(CommonContext):
|
||||
game = "APQuest"
|
||||
items_handling = 0b111 # full remote
|
||||
@@ -76,7 +65,6 @@ class APQuestContext(CommonContext):
|
||||
delay_intro_song: bool
|
||||
|
||||
ui: APQuestManager
|
||||
command_processor = APQuestClientCommandProcessor
|
||||
|
||||
def __init__(
|
||||
self, server_address: str | None = None, password: str | None = None, delay_intro_song: bool = False
|
||||
@@ -184,6 +172,7 @@ class APQuestContext(CommonContext):
|
||||
assert self.ap_quest_game is not None
|
||||
self.ap_quest_game.gameboard.fill_remote_location_content(remote_item_graphic_overrides)
|
||||
self.render()
|
||||
self.ui.game_view.bind_keyboard()
|
||||
|
||||
self.connection_status = ConnectionStatus.GAME_RUNNING
|
||||
self.ui.game_started()
|
||||
@@ -255,59 +244,6 @@ class APQuestContext(CommonContext):
|
||||
self.ap_quest_game.input(input_key)
|
||||
self.render()
|
||||
|
||||
def queue_auto_move(self, target_x: int, target_y: int) -> None:
|
||||
if self.ap_quest_game is None:
|
||||
return
|
||||
if not self.ap_quest_game.gameboard.ready:
|
||||
return
|
||||
if not self.ui.game_view.focused > 1: # Must already be in focus
|
||||
return
|
||||
self.ap_quest_game.queue_auto_move(target_x, target_y)
|
||||
self.ui.start_auto_move()
|
||||
|
||||
def do_auto_move_and_rerender(self) -> None:
|
||||
if self.ap_quest_game is None:
|
||||
return
|
||||
if not self.ap_quest_game.gameboard.ready:
|
||||
return
|
||||
changed = self.ap_quest_game.do_auto_move()
|
||||
if changed:
|
||||
self.render()
|
||||
|
||||
def confetti_and_rerender(self) -> None:
|
||||
# Used by tap mode
|
||||
if self.ap_quest_game is None:
|
||||
return
|
||||
if not self.ap_quest_game.gameboard.ready:
|
||||
return
|
||||
|
||||
if self.ap_quest_game.attempt_fire_confetti_cannon():
|
||||
self.render()
|
||||
|
||||
def external_math_trap_input(self, raw: str) -> bool:
|
||||
if self.ap_quest_game is None:
|
||||
return False
|
||||
if not self.ap_quest_game.gameboard.ready:
|
||||
return False
|
||||
if not self.ap_quest_game.active_math_problem:
|
||||
return False
|
||||
|
||||
raw = raw.strip()
|
||||
|
||||
if not raw:
|
||||
return False
|
||||
if not raw.isnumeric():
|
||||
return False
|
||||
|
||||
self.ap_quest_game.math_problem_replace([int(digit) for digit in raw])
|
||||
|
||||
if not self.ap_quest_game.active_math_problem:
|
||||
self.ui.game_view.force_focus()
|
||||
|
||||
self.render()
|
||||
|
||||
return True
|
||||
|
||||
def make_gui(self) -> "type[kvui.GameManager]":
|
||||
self.load_kv()
|
||||
return APQuestManager
|
||||
|
||||
@@ -4,26 +4,29 @@ from math import sqrt
|
||||
from random import choice, random
|
||||
from typing import Any
|
||||
|
||||
from kivy.core.window import Window
|
||||
from kivy.core.window import Keyboard, Window
|
||||
from kivy.graphics import Color, Triangle
|
||||
from kivy.graphics.instructions import Canvas
|
||||
from kivy.uix.behaviors import ButtonBehavior
|
||||
from kivy.input import MotionEvent
|
||||
from kivy.uix.boxlayout import BoxLayout
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.image import Image
|
||||
from kivy.uix.widget import Widget
|
||||
from kivymd.uix.recycleview import MDRecycleView
|
||||
|
||||
from CommonClient import logger
|
||||
|
||||
from ..game.inputs import Input
|
||||
|
||||
INPUT_MAP_STR = {
|
||||
|
||||
INPUT_MAP = {
|
||||
"up": Input.UP,
|
||||
"w": Input.UP,
|
||||
"down": Input.DOWN,
|
||||
"s": Input.DOWN,
|
||||
"right": Input.RIGHT,
|
||||
"d": Input.RIGHT,
|
||||
"left": Input.LEFT,
|
||||
"a": Input.LEFT,
|
||||
" ": Input.ACTION,
|
||||
"spacebar": Input.ACTION,
|
||||
"c": Input.CONFETTI,
|
||||
"0": Input.ZERO,
|
||||
"1": Input.ONE,
|
||||
@@ -35,52 +38,38 @@ INPUT_MAP_STR = {
|
||||
"7": Input.SEVEN,
|
||||
"8": Input.EIGHT,
|
||||
"9": Input.NINE,
|
||||
}
|
||||
|
||||
INPUT_MAP_SPECIAL_INT = {
|
||||
# Arrow Keys and Backspace
|
||||
273: Input.UP,
|
||||
274: Input.DOWN,
|
||||
275: Input.RIGHT,
|
||||
276: Input.LEFT,
|
||||
8: Input.BACKSPACE,
|
||||
"backspace": Input.BACKSPACE,
|
||||
}
|
||||
|
||||
|
||||
class APQuestGameView(MDRecycleView):
|
||||
focused: int = 1
|
||||
_keyboard: Keyboard | None = None
|
||||
input_function: Callable[[Input], None]
|
||||
|
||||
def __init__(self, input_function: Callable[[Input], None], **kwargs: Any) -> None:
|
||||
super().__init__(**kwargs)
|
||||
self.input_function = input_function
|
||||
Window.bind(on_key_down=self._on_keyboard_down)
|
||||
Window.bind(on_touch_down=self.check_focus)
|
||||
self.opacity = 0.5
|
||||
self.bind_keyboard()
|
||||
|
||||
def check_focus(self, _, touch, *args, **kwargs) -> None:
|
||||
if self.parent.collide_point(*touch.pos):
|
||||
self.focused += 1
|
||||
self.opacity = 1
|
||||
def on_touch_down(self, touch: MotionEvent) -> None:
|
||||
self.bind_keyboard()
|
||||
|
||||
def bind_keyboard(self) -> None:
|
||||
if self._keyboard is not None:
|
||||
return
|
||||
self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
|
||||
self._keyboard.bind(on_key_down=self._on_keyboard_down)
|
||||
|
||||
self.focused = 0
|
||||
self.opacity = 0.5
|
||||
def _keyboard_closed(self) -> None:
|
||||
if self._keyboard is None:
|
||||
return
|
||||
self._keyboard.unbind(on_key_down=self._on_keyboard_down)
|
||||
self._keyboard = None
|
||||
|
||||
def force_focus(self) -> None:
|
||||
Window.release_keyboard()
|
||||
self.focused = 1
|
||||
self.opacity = 1
|
||||
|
||||
def _on_keyboard_down(self, _: Any, keycode_int: int, _2: Any, keycode: str, _4: Any) -> bool:
|
||||
if not self.focused:
|
||||
return False
|
||||
|
||||
if keycode in INPUT_MAP_STR:
|
||||
self.input_function(INPUT_MAP_STR[keycode])
|
||||
elif keycode_int in INPUT_MAP_SPECIAL_INT:
|
||||
self.input_function(INPUT_MAP_SPECIAL_INT[keycode_int])
|
||||
return False
|
||||
def _on_keyboard_down(self, _: Any, keycode: tuple[int, str], _1: Any, _2: Any) -> bool:
|
||||
if keycode[1] in INPUT_MAP:
|
||||
self.input_function(INPUT_MAP[keycode[1]])
|
||||
return True
|
||||
|
||||
|
||||
class APQuestGrid(GridLayout):
|
||||
@@ -88,7 +77,7 @@ class APQuestGrid(GridLayout):
|
||||
parent_width, parent_height = self.parent.size
|
||||
|
||||
self_width_according_to_parent_height = parent_height * 12 / 11
|
||||
self_height_according_to_parent_width = parent_width * 11 / 12
|
||||
self_height_according_to_parent_width = parent_height * 11 / 12
|
||||
|
||||
if self_width_according_to_parent_height > parent_width:
|
||||
self.size = parent_width, self_height_according_to_parent_width
|
||||
@@ -214,23 +203,13 @@ class Confetti:
|
||||
return True
|
||||
|
||||
|
||||
class ConfettiView(Widget):
|
||||
class ConfettiView(MDRecycleView):
|
||||
confetti: list[Confetti]
|
||||
|
||||
def __init__(self, **kwargs: Any) -> None:
|
||||
super().__init__(**kwargs)
|
||||
self.confetti = []
|
||||
|
||||
# Don't eat tap events for the game grid under the confetti view
|
||||
def on_touch_down(self, touch) -> bool:
|
||||
return False
|
||||
|
||||
def on_touch_move(self, touch) -> bool:
|
||||
return False
|
||||
|
||||
def on_touch_up(self, touch) -> bool:
|
||||
return False
|
||||
|
||||
def check_resize(self, _: int, _1: int) -> None:
|
||||
parent_width, parent_height = self.parent.size
|
||||
|
||||
@@ -275,32 +254,3 @@ class VolumeSliderView(BoxLayout):
|
||||
|
||||
class APQuestControlsView(BoxLayout):
|
||||
pass
|
||||
|
||||
|
||||
class TapImage(ButtonBehavior, Image):
|
||||
callback: Callable[[], None]
|
||||
|
||||
def __init__(self, callback: Callable[[], None], **kwargs) -> None:
|
||||
self.callback = callback
|
||||
super().__init__(**kwargs)
|
||||
|
||||
def on_release(self) -> bool:
|
||||
self.callback()
|
||||
|
||||
return True
|
||||
|
||||
|
||||
class TapIfConfettiCannonImage(ButtonBehavior, Image):
|
||||
callback: Callable[[], None]
|
||||
|
||||
is_confetti_cannon: bool = False
|
||||
|
||||
def __init__(self, callback: Callable[[], None], **kwargs: dict[str, Any]) -> None:
|
||||
self.callback = callback
|
||||
super().__init__(**kwargs)
|
||||
|
||||
def on_release(self) -> bool:
|
||||
if self.is_confetti_cannon:
|
||||
self.callback()
|
||||
|
||||
return True
|
||||
|
||||
@@ -6,7 +6,6 @@ from kvui import GameManager, MDNavigationItemBase
|
||||
# isort: on
|
||||
from typing import TYPE_CHECKING, Any
|
||||
|
||||
from kivy._clock import ClockEvent
|
||||
from kivy.clock import Clock
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.image import Image
|
||||
@@ -14,16 +13,7 @@ from kivy.uix.layout import Layout
|
||||
from kivymd.uix.recycleview import MDRecycleView
|
||||
|
||||
from ..game.game import Game
|
||||
from ..game.graphics import Graphic
|
||||
from .custom_views import (
|
||||
APQuestControlsView,
|
||||
APQuestGameView,
|
||||
APQuestGrid,
|
||||
ConfettiView,
|
||||
TapIfConfettiCannonImage,
|
||||
TapImage,
|
||||
VolumeSliderView,
|
||||
)
|
||||
from .custom_views import APQuestControlsView, APQuestGameView, APQuestGrid, ConfettiView, VolumeSliderView
|
||||
from .graphics import PlayerSprite, get_texture
|
||||
from .sounds import SoundManager
|
||||
|
||||
@@ -38,17 +28,15 @@ class APQuestManager(GameManager):
|
||||
lower_game_grid: GridLayout
|
||||
upper_game_grid: GridLayout
|
||||
|
||||
game_view: MDRecycleView | None = None
|
||||
game_view: MDRecycleView
|
||||
game_view_tab: MDNavigationItemBase
|
||||
|
||||
sound_manager: SoundManager
|
||||
|
||||
bottom_image_grid: list[list[Image]]
|
||||
top_image_grid: list[list[TapImage]]
|
||||
top_image_grid: list[list[Image]]
|
||||
confetti_view: ConfettiView
|
||||
|
||||
move_event: ClockEvent | None
|
||||
|
||||
bottom_grid_is_grass: bool
|
||||
|
||||
def __init__(self, *args: Any, **kwargs: Any) -> None:
|
||||
@@ -57,7 +45,6 @@ class APQuestManager(GameManager):
|
||||
self.sound_manager.allow_intro_to_play = not self.ctx.delay_intro_song
|
||||
self.top_image_grid = []
|
||||
self.bottom_image_grid = []
|
||||
self.move_event = None
|
||||
self.bottom_grid_is_grass = False
|
||||
|
||||
def allow_intro_song(self) -> None:
|
||||
@@ -84,12 +71,10 @@ class APQuestManager(GameManager):
|
||||
|
||||
def game_started(self) -> None:
|
||||
self.switch_to_game_tab()
|
||||
if self.game_view is not None:
|
||||
self.game_view.force_focus()
|
||||
self.sound_manager.game_started = True
|
||||
|
||||
def render(self, game: Game, player_sprite: PlayerSprite) -> None:
|
||||
self.setup_game_grid_if_not_setup(game)
|
||||
self.setup_game_grid_if_not_setup(game.gameboard.size)
|
||||
|
||||
# This calls game.render(), which needs to happen to update the state of math traps
|
||||
self.render_gameboard(game, player_sprite)
|
||||
@@ -119,8 +104,6 @@ class APQuestManager(GameManager):
|
||||
for item_graphic, image_row in zip(rendered_item_column, self.top_image_grid, strict=False):
|
||||
image = image_row[-1]
|
||||
|
||||
image.is_confetti_cannon = item_graphic == Graphic.CONFETTI_CANNON
|
||||
|
||||
texture = get_texture(item_graphic)
|
||||
if texture is None:
|
||||
image.opacity = 0
|
||||
@@ -153,25 +136,23 @@ class APQuestManager(GameManager):
|
||||
|
||||
self.bottom_grid_is_grass = grass
|
||||
|
||||
def setup_game_grid_if_not_setup(self, game: Game) -> None:
|
||||
def setup_game_grid_if_not_setup(self, size: tuple[int, int]) -> None:
|
||||
if self.upper_game_grid.children:
|
||||
return
|
||||
|
||||
self.top_image_grid = []
|
||||
self.bottom_image_grid = []
|
||||
|
||||
size = game.gameboard.size
|
||||
|
||||
for row in range(size[1]):
|
||||
for _row in range(size[1]):
|
||||
self.top_image_grid.append([])
|
||||
self.bottom_image_grid.append([])
|
||||
|
||||
for column in range(size[0]):
|
||||
for _column in range(size[0]):
|
||||
bottom_image = Image(fit_mode="fill", color=(0.3, 0.3, 0.3))
|
||||
self.lower_game_grid.add_widget(bottom_image)
|
||||
self.bottom_image_grid[-1].append(bottom_image)
|
||||
|
||||
top_image = TapImage(lambda y=row, x=column: self.ctx.queue_auto_move(x, y), fit_mode="fill")
|
||||
top_image = Image(fit_mode="fill")
|
||||
self.upper_game_grid.add_widget(top_image)
|
||||
self.top_image_grid[-1].append(top_image)
|
||||
|
||||
@@ -179,19 +160,11 @@ class APQuestManager(GameManager):
|
||||
image = Image(fit_mode="fill", color=(0.3, 0.3, 0.3))
|
||||
self.lower_game_grid.add_widget(image)
|
||||
|
||||
image2 = TapIfConfettiCannonImage(lambda: self.ctx.confetti_and_rerender(), fit_mode="fill", opacity=0)
|
||||
image2 = Image(fit_mode="fill", opacity=0)
|
||||
self.upper_game_grid.add_widget(image2)
|
||||
|
||||
self.top_image_grid[-1].append(image2)
|
||||
|
||||
def start_auto_move(self) -> None:
|
||||
if self.move_event is not None:
|
||||
self.move_event.cancel()
|
||||
|
||||
self.ctx.do_auto_move_and_rerender()
|
||||
|
||||
self.move_event = Clock.schedule_interval(lambda _: self.ctx.do_auto_move_and_rerender(), 0.10)
|
||||
|
||||
def build(self) -> Layout:
|
||||
container = super().build()
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import pkgutil
|
||||
from collections.abc import Buffer
|
||||
from enum import Enum
|
||||
from io import BytesIO
|
||||
from typing import Literal, NamedTuple, Protocol, cast
|
||||
|
||||
from kivy.uix.image import CoreImage
|
||||
from typing_extensions import Buffer
|
||||
|
||||
from CommonClient import logger
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
import asyncio
|
||||
import pkgutil
|
||||
from asyncio import Task
|
||||
from collections.abc import Buffer
|
||||
from pathlib import Path
|
||||
from typing import cast
|
||||
|
||||
from kivy import Config
|
||||
from kivy.core.audio import Sound, SoundLoader
|
||||
from typing_extensions import Buffer
|
||||
|
||||
from CommonClient import logger
|
||||
|
||||
@@ -85,7 +85,7 @@ class SoundManager:
|
||||
|
||||
def ensure_config(self) -> None:
|
||||
Config.adddefaultsection("APQuest")
|
||||
Config.setdefault("APQuest", "volume", 30)
|
||||
Config.setdefault("APQuest", "volume", 50)
|
||||
self.set_volume_percentage(Config.getint("APQuest", "volume"))
|
||||
|
||||
async def sound_manager_loop(self) -> None:
|
||||
@@ -149,7 +149,6 @@ class SoundManager:
|
||||
continue
|
||||
|
||||
if sound_name == audio_filename:
|
||||
sound.volume = self.volume_percentage / 100
|
||||
sound.play()
|
||||
self.update_background_music()
|
||||
higher_priority_sound_is_playing = True
|
||||
@@ -214,7 +213,6 @@ class SoundManager:
|
||||
# It ends up feeling better if this just always continues playing quietly after being started.
|
||||
# Even "fading in at a random spot" is better than restarting the song after a jingle / math trap.
|
||||
if self.game_started and song.state == "stop":
|
||||
song.volume = self.current_background_music_volume * self.volume_percentage / 100
|
||||
song.play()
|
||||
song.seek(0)
|
||||
continue
|
||||
@@ -230,7 +228,6 @@ class SoundManager:
|
||||
|
||||
if self.current_background_music_volume != 0:
|
||||
if song.state == "stop":
|
||||
song.volume = self.current_background_music_volume * self.volume_percentage / 100
|
||||
song.play()
|
||||
song.seek(0)
|
||||
|
||||
|
||||
@@ -6,11 +6,6 @@
|
||||
- Die [APQuest-apworld](https://github.com/NewSoupVi/Archipelago/releases),
|
||||
falls diese nicht mit deiner Version von Archipelago gebündelt ist.
|
||||
|
||||
## Optionale Software
|
||||
|
||||
- [APQuest AP Tracker](https://github.com/palex00/ap-quest-tracker/releases/latest), zur Verwendung mit
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
|
||||
## Wie man spielt
|
||||
|
||||
Zuerst brauchst du einen Raum, mit dem du dich verbinden kannst.
|
||||
@@ -46,15 +41,3 @@ Du solltest jetzt verbunden sein und kannst APQuest spielen.
|
||||
Der APQuest Client kann zwischen verschiedenen Slots wechseln, ohne neugestartet werden zu müssen,
|
||||
|
||||
Klicke einfach den "Disconnect"-Knopf. Dann verbinde dich mit dem anderen Raum / Slot.
|
||||
|
||||
|
||||
## Automatisches Tracken
|
||||
|
||||
AP Quest verfügt über einen voll funktionsfähigen, automatischen Tracker mit Karten der Spielwelt.
|
||||
|
||||
1. Lade [APQuest AP Tracker](https://github.com/palex00/ap-quest-tracker/releases/latest) und
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases) herunter.
|
||||
2. Lege das Tracker-Pack im Ordner „packs/“ deiner PopTracker-Installation ab.
|
||||
3. Öffne PopTracker und lade das APQuest-Pack.
|
||||
4. Für das automatische Tracking klick oben auf das „AP“-Symbol.
|
||||
5. Gib die Serveradresse von Archipelago (die, mit der du deinen Client verbunden hast), den Slot-Namen und das Passwort ein.
|
||||
|
||||
@@ -6,11 +6,6 @@
|
||||
- [The APQuest apworld](https://github.com/NewSoupVi/Archipelago/releases),
|
||||
if not bundled with your version of Archipelago
|
||||
|
||||
## Optional Software
|
||||
|
||||
- [APQuest AP Tracker](https://github.com/palex00/ap-quest-tracker/releases/latest), for use with
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
|
||||
## How to play
|
||||
|
||||
First, you need a room to connect to. For this, you or someone you know has to generate a game.
|
||||
@@ -45,14 +40,3 @@ You should now be connected and able to play APQuest.
|
||||
The APQuest Client can seamlessly switch rooms without restarting.
|
||||
|
||||
Simply click the "Disconnect" button, then connect to a different slot/room.
|
||||
|
||||
## Auto-Tracking
|
||||
|
||||
AP Quest has a fully functional map tracker that supports auto-tracking.
|
||||
|
||||
1. Download [APQuest AP Tracker](https://github.com/palex00/ap-quest-tracker/releases/latest) and
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
2. Put the tracker pack into packs/ in your PopTracker install.
|
||||
3. Open PopTracker, and load the APQuest pack.
|
||||
4. For autotracking, click on the "AP" symbol at the top.
|
||||
5. Enter the Archipelago server address (the one you connected your client to), slot name, and password.
|
||||
|
||||
@@ -17,10 +17,8 @@ class Entity:
|
||||
|
||||
|
||||
class InteractableMixin:
|
||||
auto_move_attempt_passing_through = False
|
||||
|
||||
@abstractmethod
|
||||
def interact(self, player: Player) -> bool:
|
||||
def interact(self, player: Player) -> None:
|
||||
pass
|
||||
|
||||
|
||||
@@ -91,16 +89,15 @@ class Chest(Entity, InteractableMixin, LocationMixin):
|
||||
self.is_open = True
|
||||
self.update_solidity()
|
||||
|
||||
def interact(self, player: Player) -> bool:
|
||||
def interact(self, player: Player) -> None:
|
||||
if self.has_given_content:
|
||||
return False
|
||||
return
|
||||
|
||||
if self.is_open:
|
||||
self.give_content(player)
|
||||
return True
|
||||
return
|
||||
|
||||
self.open()
|
||||
return True
|
||||
|
||||
def content_success(self) -> None:
|
||||
self.update_solidity()
|
||||
@@ -138,59 +135,47 @@ class Door(Entity):
|
||||
|
||||
|
||||
class KeyDoor(Door, InteractableMixin):
|
||||
auto_move_attempt_passing_through = True
|
||||
|
||||
closed_graphic = Graphic.KEY_DOOR
|
||||
|
||||
def interact(self, player: Player) -> bool:
|
||||
def interact(self, player: Player) -> None:
|
||||
if self.is_open:
|
||||
return False
|
||||
return
|
||||
|
||||
if not player.has_item(Item.KEY):
|
||||
return False
|
||||
return
|
||||
|
||||
player.remove_item(Item.KEY)
|
||||
|
||||
self.open()
|
||||
|
||||
return True
|
||||
|
||||
|
||||
class BreakableBlock(Door, InteractableMixin):
|
||||
auto_move_attempt_passing_through = True
|
||||
|
||||
closed_graphic = Graphic.BREAKABLE_BLOCK
|
||||
|
||||
def interact(self, player: Player) -> bool:
|
||||
def interact(self, player: Player) -> None:
|
||||
if self.is_open:
|
||||
return False
|
||||
return
|
||||
|
||||
if not player.has_item(Item.HAMMER):
|
||||
return False
|
||||
return
|
||||
|
||||
player.remove_item(Item.HAMMER)
|
||||
|
||||
self.open()
|
||||
|
||||
return True
|
||||
|
||||
|
||||
class Bush(Door, InteractableMixin):
|
||||
auto_move_attempt_passing_through = True
|
||||
|
||||
closed_graphic = Graphic.BUSH
|
||||
|
||||
def interact(self, player: Player) -> bool:
|
||||
def interact(self, player: Player) -> None:
|
||||
if self.is_open:
|
||||
return False
|
||||
return
|
||||
|
||||
if not player.has_item(Item.SWORD):
|
||||
return False
|
||||
return
|
||||
|
||||
self.open()
|
||||
|
||||
return True
|
||||
|
||||
|
||||
class Button(Entity, InteractableMixin):
|
||||
solid = True
|
||||
@@ -201,13 +186,12 @@ class Button(Entity, InteractableMixin):
|
||||
def __init__(self, activates: ActivatableMixin) -> None:
|
||||
self.activates = activates
|
||||
|
||||
def interact(self, player: Player) -> bool:
|
||||
def interact(self, player: Player) -> None:
|
||||
if self.activated:
|
||||
return False
|
||||
return
|
||||
|
||||
self.activated = True
|
||||
self.activates.activate(player)
|
||||
return True
|
||||
|
||||
@property
|
||||
def graphic(self) -> Graphic:
|
||||
@@ -256,9 +240,9 @@ class Enemy(Entity, InteractableMixin):
|
||||
return
|
||||
self.current_health = self.max_health
|
||||
|
||||
def interact(self, player: Player) -> bool:
|
||||
def interact(self, player: Player) -> None:
|
||||
if self.dead:
|
||||
return False
|
||||
return
|
||||
|
||||
if player.has_item(Item.SWORD):
|
||||
self.current_health = max(0, self.current_health - 1)
|
||||
@@ -266,10 +250,9 @@ class Enemy(Entity, InteractableMixin):
|
||||
if self.current_health == 0:
|
||||
if not self.dead:
|
||||
self.die()
|
||||
return True
|
||||
return
|
||||
|
||||
player.damage(2)
|
||||
return True
|
||||
|
||||
@property
|
||||
def graphic(self) -> Graphic:
|
||||
@@ -287,15 +270,13 @@ class EnemyWithLoot(Enemy, LocationMixin):
|
||||
self.dead = True
|
||||
self.solid = not self.has_given_content
|
||||
|
||||
def interact(self, player: Player) -> bool:
|
||||
def interact(self, player: Player) -> None:
|
||||
if self.dead:
|
||||
if not self.has_given_content:
|
||||
self.give_content(player)
|
||||
return True
|
||||
return False
|
||||
return
|
||||
|
||||
super().interact(player)
|
||||
return True
|
||||
|
||||
@property
|
||||
def graphic(self) -> Graphic:
|
||||
@@ -322,12 +303,10 @@ class FinalBoss(Enemy):
|
||||
}
|
||||
enemy_default_graphic = Graphic.BOSS_1_HEALTH
|
||||
|
||||
def interact(self, player: Player) -> bool:
|
||||
def interact(self, player: Player) -> None:
|
||||
dead_before = self.dead
|
||||
|
||||
changed = super().interact(player)
|
||||
super().interact(player)
|
||||
|
||||
if not dead_before and self.dead:
|
||||
player.victory()
|
||||
|
||||
return changed
|
||||
|
||||
@@ -23,8 +23,6 @@ class Game:
|
||||
active_math_problem: MathProblem | None
|
||||
active_math_problem_input: list[int] | None
|
||||
|
||||
auto_target_path: list[tuple[int, int]] = []
|
||||
|
||||
remotely_received_items: set[tuple[int, int, int]]
|
||||
|
||||
def __init__(
|
||||
@@ -34,7 +32,6 @@ class Game:
|
||||
self.gameboard = create_gameboard(hard_mode, hammer_exists, extra_chest)
|
||||
self.player = Player(self.gameboard, self.queued_events.append)
|
||||
self.active_math_problem = None
|
||||
self.active_math_problem_input = None
|
||||
self.remotely_received_items = set()
|
||||
|
||||
if random_object is None:
|
||||
@@ -97,40 +94,29 @@ class Game:
|
||||
|
||||
return tuple(graphics_array)
|
||||
|
||||
def attempt_player_movement(self, direction: Direction, cancel_auto_move: bool = True) -> bool:
|
||||
if cancel_auto_move:
|
||||
self.cancel_auto_move()
|
||||
|
||||
def attempt_player_movement(self, direction: Direction) -> None:
|
||||
self.player.facing = direction
|
||||
|
||||
delta_x, delta_y = direction.value
|
||||
new_x, new_y = self.player.current_x + delta_x, self.player.current_y + delta_y
|
||||
|
||||
if self.gameboard.get_entity_at(new_x, new_y).solid:
|
||||
return False
|
||||
if not self.gameboard.get_entity_at(new_x, new_y).solid:
|
||||
self.player.current_x = new_x
|
||||
self.player.current_y = new_y
|
||||
|
||||
self.player.current_x = new_x
|
||||
self.player.current_y = new_y
|
||||
return True
|
||||
|
||||
def attempt_interact(self) -> bool:
|
||||
def attempt_interact(self) -> None:
|
||||
delta_x, delta_y = self.player.facing.value
|
||||
entity_x, entity_y = self.player.current_x + delta_x, self.player.current_y + delta_y
|
||||
|
||||
entity = self.gameboard.get_entity_at(entity_x, entity_y)
|
||||
|
||||
if isinstance(entity, InteractableMixin):
|
||||
return entity.interact(self.player)
|
||||
entity.interact(self.player)
|
||||
|
||||
return False
|
||||
|
||||
def attempt_fire_confetti_cannon(self) -> bool:
|
||||
if not self.player.has_item(Item.CONFETTI_CANNON):
|
||||
return False
|
||||
|
||||
self.player.remove_item(Item.CONFETTI_CANNON)
|
||||
self.queued_events.append(ConfettiFired(self.player.current_x, self.player.current_y))
|
||||
return True
|
||||
def attempt_fire_confetti_cannon(self) -> None:
|
||||
if self.player.has_item(Item.CONFETTI_CANNON):
|
||||
self.player.remove_item(Item.CONFETTI_CANNON)
|
||||
self.queued_events.append(ConfettiFired(self.player.current_x, self.player.current_y))
|
||||
|
||||
def math_problem_success(self) -> None:
|
||||
self.active_math_problem = None
|
||||
@@ -168,12 +154,6 @@ class Game:
|
||||
self.active_math_problem_input.pop()
|
||||
self.check_math_problem_result()
|
||||
|
||||
def math_problem_replace(self, input: list[int]) -> None:
|
||||
if self.active_math_problem_input is None:
|
||||
return
|
||||
self.active_math_problem_input = input[:2]
|
||||
self.check_math_problem_result()
|
||||
|
||||
def input(self, input_key: Input) -> None:
|
||||
if not self.gameboard.ready:
|
||||
return
|
||||
@@ -221,47 +201,3 @@ class Game:
|
||||
def force_clear_location(self, location_id: int) -> None:
|
||||
location = Location(location_id)
|
||||
self.gameboard.force_clear_location(location)
|
||||
|
||||
def cancel_auto_move(self) -> None:
|
||||
self.auto_target_path = []
|
||||
|
||||
def queue_auto_move(self, target_x: int, target_y: int) -> None:
|
||||
self.cancel_auto_move()
|
||||
path = self.gameboard.calculate_shortest_path(self.player.current_x, self.player.current_y, target_x, target_y)
|
||||
self.auto_target_path = path
|
||||
|
||||
def do_auto_move(self) -> bool:
|
||||
if not self.auto_target_path:
|
||||
return False
|
||||
|
||||
target_x, target_y = self.auto_target_path.pop(0)
|
||||
movement = target_x - self.player.current_x, target_y - self.player.current_y
|
||||
direction = Direction(movement)
|
||||
moved = self.attempt_player_movement(direction, cancel_auto_move=False)
|
||||
|
||||
if moved:
|
||||
return True
|
||||
|
||||
# We are attempting to interact with something on the path.
|
||||
# First, make the player face it.
|
||||
if self.player.facing != direction:
|
||||
self.player.facing = direction
|
||||
self.auto_target_path.insert(0, (target_x, target_y))
|
||||
return True
|
||||
|
||||
# If we are facing it, attempt to interact with it.
|
||||
changed = self.attempt_interact()
|
||||
|
||||
if not changed:
|
||||
self.cancel_auto_move()
|
||||
return False
|
||||
|
||||
# If the interaction was successful, and this was the end of the path, stop
|
||||
# (i.e. don't try to attack the attacked enemy over and over until it's dead)
|
||||
if not self.auto_target_path:
|
||||
self.cancel_auto_move()
|
||||
return True
|
||||
|
||||
# If there is more to go, keep going along the path
|
||||
self.auto_target_path.insert(0, (target_x, target_y))
|
||||
return True
|
||||
|
||||
@@ -15,7 +15,6 @@ from .entities import (
|
||||
EnemyWithLoot,
|
||||
Entity,
|
||||
FinalBoss,
|
||||
InteractableMixin,
|
||||
KeyDoor,
|
||||
LocationMixin,
|
||||
Wall,
|
||||
@@ -24,7 +23,6 @@ from .generate_math_problem import MathProblem
|
||||
from .graphics import DIGIT_TO_GRAPHIC, DIGIT_TO_GRAPHIC_ZERO_EMPTY, MATH_PROBLEM_TYPE_TO_GRAPHIC, Graphic
|
||||
from .items import Item
|
||||
from .locations import DEFAULT_CONTENT, Location
|
||||
from .path_finding import find_path_or_closest
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .player import Player
|
||||
@@ -109,21 +107,6 @@ class Gameboard:
|
||||
|
||||
return tuple(graphics)
|
||||
|
||||
def as_traversability_bools(self) -> tuple[tuple[bool, ...], ...]:
|
||||
traversability = []
|
||||
|
||||
for y, row in enumerate(self.gameboard):
|
||||
traversable_row = []
|
||||
for x, entity in enumerate(row):
|
||||
traversable_row.append(
|
||||
not entity.solid
|
||||
or (isinstance(entity, InteractableMixin) and entity.auto_move_attempt_passing_through)
|
||||
)
|
||||
|
||||
traversability.append(tuple(traversable_row))
|
||||
|
||||
return tuple(traversability)
|
||||
|
||||
def render_math_problem(
|
||||
self, problem: MathProblem, current_input_digits: list[int], current_input_int: int | None
|
||||
) -> tuple[tuple[Graphic, ...], ...]:
|
||||
@@ -203,23 +186,6 @@ class Gameboard:
|
||||
entity = self.remote_entity_by_location_id[location]
|
||||
entity.force_clear()
|
||||
|
||||
def calculate_shortest_path(
|
||||
self, source_x: int, source_y: int, target_x: int, target_y: int
|
||||
) -> list[tuple[int, int]]:
|
||||
gameboard_traversability = self.as_traversability_bools()
|
||||
|
||||
path = find_path_or_closest(gameboard_traversability, source_x, source_y, target_x, target_y)
|
||||
|
||||
if not path:
|
||||
return path
|
||||
|
||||
# If the path stops just short of target, attempt interacting with it at the end
|
||||
if abs(path[-1][0] - target_x) + abs(path[-1][1] - target_y) == 1:
|
||||
if isinstance(self.gameboard[target_y][target_x], InteractableMixin):
|
||||
path.append((target_x, target_y))
|
||||
|
||||
return path[1:] # Cut off starting tile
|
||||
|
||||
@property
|
||||
def ready(self) -> bool:
|
||||
return self.content_filled
|
||||
|
||||
@@ -6,7 +6,6 @@ from typing import NamedTuple
|
||||
|
||||
_random = random.Random()
|
||||
|
||||
|
||||
class NumberChoiceConstraints(NamedTuple):
|
||||
num_1_min: int
|
||||
num_1_max: int
|
||||
|
||||
@@ -1,84 +0,0 @@
|
||||
import heapq
|
||||
from collections.abc import Generator
|
||||
|
||||
Point = tuple[int, int]
|
||||
|
||||
|
||||
def heuristic(a: Point, b: Point) -> int:
|
||||
# Manhattan distance (good for 4-directional grids)
|
||||
return abs(a[0] - b[0]) + abs(a[1] - b[1])
|
||||
|
||||
|
||||
def reconstruct_path(came_from: dict[Point, Point], current: Point) -> list[Point]:
|
||||
path = [current]
|
||||
while current in came_from:
|
||||
current = came_from[current]
|
||||
path.append(current)
|
||||
path.reverse()
|
||||
return path
|
||||
|
||||
|
||||
def find_path_or_closest(
|
||||
grid: tuple[tuple[bool, ...], ...], source_x: int, source_y: int, target_x: int, target_y: int
|
||||
) -> list[Point]:
|
||||
start = source_x, source_y
|
||||
goal = target_x, target_y
|
||||
|
||||
rows, cols = len(grid), len(grid[0])
|
||||
|
||||
def in_bounds(p: Point) -> bool:
|
||||
return 0 <= p[0] < rows and 0 <= p[1] < cols
|
||||
|
||||
def passable(p: Point) -> bool:
|
||||
return grid[p[1]][p[0]]
|
||||
|
||||
def neighbors(p: Point) -> Generator[Point, None, None]:
|
||||
x, y = p
|
||||
for dx, dy in [(-1, 0), (1, 0), (0, -1), (0, 1)]:
|
||||
np = (x + dx, y + dy)
|
||||
if in_bounds(np) and passable(np):
|
||||
yield np
|
||||
|
||||
open_heap: list[tuple[int, tuple[int, int]]] = []
|
||||
heapq.heappush(open_heap, (0, start))
|
||||
|
||||
came_from: dict[Point, Point] = {}
|
||||
g_score = {start: 0}
|
||||
|
||||
# Track best fallback node
|
||||
best_node = start
|
||||
best_dist = heuristic(start, goal)
|
||||
|
||||
visited = set()
|
||||
|
||||
while open_heap:
|
||||
_, current = heapq.heappop(open_heap)
|
||||
|
||||
if current in visited:
|
||||
continue
|
||||
visited.add(current)
|
||||
|
||||
# Check if we reached the goal
|
||||
if current == goal:
|
||||
return reconstruct_path(came_from, current)
|
||||
|
||||
# Update "closest node" fallback
|
||||
dist = heuristic(current, goal)
|
||||
if dist < best_dist or (dist == best_dist and g_score[current] < g_score.get(best_node, float("inf"))):
|
||||
best_node = current
|
||||
best_dist = dist
|
||||
|
||||
for neighbor in neighbors(current):
|
||||
tentative_g = g_score[current] + 1 # cost is 1 per move
|
||||
|
||||
if tentative_g < g_score.get(neighbor, float("inf")):
|
||||
came_from[neighbor] = current
|
||||
g_score[neighbor] = tentative_g
|
||||
f_score = tentative_g + heuristic(neighbor, goal)
|
||||
heapq.heappush(open_heap, (f_score, neighbor))
|
||||
|
||||
# Goal not reachable → return path to closest node
|
||||
if best_node is not None:
|
||||
return reconstruct_path(came_from, best_node)
|
||||
|
||||
return []
|
||||
34
worlds/apsudoku/__init__.py
Normal file
34
worlds/apsudoku/__init__.py
Normal file
@@ -0,0 +1,34 @@
|
||||
from typing import Dict
|
||||
|
||||
from BaseClasses import Tutorial
|
||||
from ..AutoWorld import WebWorld, World
|
||||
|
||||
class AP_SudokuWebWorld(WebWorld):
|
||||
options_page = False
|
||||
theme = 'partyTime'
|
||||
|
||||
setup_en = Tutorial(
|
||||
tutorial_name='Setup Guide',
|
||||
description='A guide to playing APSudoku',
|
||||
language='English',
|
||||
file_name='setup_en.md',
|
||||
link='setup/en',
|
||||
authors=['EmilyV']
|
||||
)
|
||||
|
||||
tutorials = [setup_en]
|
||||
|
||||
class AP_SudokuWorld(World):
|
||||
"""
|
||||
Play a little Sudoku while you're in BK mode to maybe get some useful hints
|
||||
"""
|
||||
game = "Sudoku"
|
||||
web = AP_SudokuWebWorld()
|
||||
|
||||
item_name_to_id: Dict[str, int] = {}
|
||||
location_name_to_id: Dict[str, int] = {}
|
||||
|
||||
@classmethod
|
||||
def stage_assert_generate(cls, multiworld):
|
||||
raise Exception("APSudoku cannot be used for generating worlds, the client can instead connect to any slot from any world")
|
||||
|
||||
15
worlds/apsudoku/docs/en_Sudoku.md
Normal file
15
worlds/apsudoku/docs/en_Sudoku.md
Normal file
@@ -0,0 +1,15 @@
|
||||
# APSudoku
|
||||
|
||||
## Hint Games
|
||||
|
||||
HintGames do not need to be added at the start of a seed, and do not create a 'slot'- instead, you connect the HintGame client to a different game's slot. By playing a HintGame, you can earn hints for the connected slot.
|
||||
|
||||
## What is this game?
|
||||
|
||||
Play Sudoku puzzles of varying difficulties, earning a hint for each puzzle correctly solved. Harder puzzles are more likely to grant a hint towards a Progression item, though otherwise what hint is granted is random.
|
||||
|
||||
## Where is the options page?
|
||||
|
||||
There is no options page; this game cannot be used in your .yamls. Instead, the client can connect to any slot in a multiworld.
|
||||
|
||||
By using the connected room's Admin Password on the Admin Panel tab, you can configure some settings at any time to affect the entire room. This allows disabling hints entirely, as well as altering the hint odds for each difficulty.
|
||||
55
worlds/apsudoku/docs/setup_en.md
Normal file
55
worlds/apsudoku/docs/setup_en.md
Normal file
@@ -0,0 +1,55 @@
|
||||
# APSudoku Setup Guide
|
||||
|
||||
## Required Software
|
||||
- [APSudoku](https://github.com/APSudoku/APSudoku)
|
||||
|
||||
## General Concept
|
||||
|
||||
This is a HintGame client, which can connect to any multiworld slot, allowing you to play Sudoku to unlock random hints for that slot's locations.
|
||||
|
||||
Does not need to be added at the start of a seed, as it does not create any slots of its own, nor does it have any YAML files.
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
### Windows / Linux
|
||||
Go to the latest release from the [github APSudoku Releases page](https://github.com/APSudoku/APSudoku/releases/latest). Download and extract the appropriate file for your platform.
|
||||
|
||||
### Web
|
||||
Go to the [github pages](apsudoku.github.io) or [itch.io](https://emilyv99.itch.io/apsudoku) site, and play in the browser.
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
1. Run the APSudoku executable.
|
||||
2. Under `Settings` → `Connection` at the top-right:
|
||||
- Enter the server address and port number
|
||||
- Enter the name of the slot you wish to connect to
|
||||
- Enter the room password (optional)
|
||||
- Select DeathLink related settings (optional)
|
||||
- Press `Connect`
|
||||
4. Under the `Sudoku` tab
|
||||
- Choose puzzle difficulty
|
||||
- Click `Start` to generate a puzzle
|
||||
5. Try to solve the Sudoku. Click `Check` when done
|
||||
- A correct solution rewards you with 1 hint for a location in the world you are connected to
|
||||
- An incorrect solution has no penalty, unless DeathLink is enabled (see below)
|
||||
|
||||
Info:
|
||||
- You can set various settings under `Settings` → `Sudoku`, and can change the colors used under `Settings` → `Theme`.
|
||||
- While connected, you can view the `Console` and `Hints` tabs for standard TextClient-like features
|
||||
- You can also use the `Tracking` tab to view either a basic tracker or a valid [GodotAP tracker pack](https://github.com/EmilyV99/GodotAP/blob/main/tracker_packs/GET_PACKS.md)
|
||||
- While connected, the number of "unhinted" locations for your slot is shown in the upper-left of the the `Sudoku` tab. (If this reads 0, no further hints can be earned for this slot, as every locations is already hinted)
|
||||
- Click the various `?` buttons for information on controls/how to play
|
||||
|
||||
## Admin Settings
|
||||
|
||||
By using the connected room's Admin Password on the Admin Panel tab, you can configure some settings at any time to affect the entire room.
|
||||
|
||||
- You can disable APSudoku for the entire room, preventing any hints from being granted.
|
||||
- You can customize the reward weights for each difficulty, making progression hints more or less likely, and/or adding a chance to get "no hint" after a solve.
|
||||
|
||||
## DeathLink Support
|
||||
|
||||
If `DeathLink` is enabled when you click `Connect`:
|
||||
- Lose a life if you check an incorrect puzzle (not an _incomplete_ puzzle- if any cells are empty, you get off with a warning), or if you quit a puzzle without solving it (including disconnecting).
|
||||
- Your life count is customizable (default 0). Dying with 0 lives left kills linked players AND resets your puzzle.
|
||||
- On receiving a DeathLink from another player, your puzzle resets.
|
||||
@@ -271,7 +271,7 @@ item_table = {
|
||||
ItemNames.TRIDENT: ItemData(698031, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_trident_head
|
||||
ItemNames.TURTLE_EGG: ItemData(698032, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_turtle_egg
|
||||
ItemNames.JELLY_EGG: ItemData(698033, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_upsidedown_seed
|
||||
ItemNames.URCHIN_COSTUME: ItemData(698034, 1, ItemType.PROGRESSION, ItemGroup.COLLECTIBLE), # collectible_urchin_costume
|
||||
ItemNames.URCHIN_COSTUME: ItemData(698034, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_urchin_costume
|
||||
ItemNames.BABY_WALKER: ItemData(698035, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_walker
|
||||
ItemNames.VEDHA_S_CURE_ALL: ItemData(698036, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Vedha'sCure-All
|
||||
ItemNames.ZUUNA_S_PEROGI: ItemData(698037, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Zuuna'sperogi
|
||||
@@ -384,8 +384,8 @@ four_gods_excludes = [ItemNames.ANEMONE, ItemNames.ARNASSI_STATUE, ItemNames.BIG
|
||||
ItemNames.MITHALAS_BANNER, ItemNames.MITHALAS_POT, ItemNames.MUTANT_COSTUME, ItemNames.SEED_BAG,
|
||||
ItemNames.KING_S_SKULL, ItemNames.SONG_PLANT_SPORE, ItemNames.STONE_HEAD, ItemNames.SUN_KEY,
|
||||
ItemNames.GIRL_COSTUME, ItemNames.ODD_CONTAINER, ItemNames.TRIDENT, ItemNames.TURTLE_EGG,
|
||||
ItemNames.JELLY_EGG, ItemNames.BABY_WALKER, ItemNames.RAINBOW_MUSHROOM,
|
||||
ItemNames.RAINBOW_MUSHROOM, ItemNames.RAINBOW_MUSHROOM, ItemNames.FISH_OIL,
|
||||
ItemNames.JELLY_EGG, ItemNames.URCHIN_COSTUME, ItemNames.BABY_WALKER,
|
||||
ItemNames.RAINBOW_MUSHROOM, ItemNames.RAINBOW_MUSHROOM, ItemNames.RAINBOW_MUSHROOM,
|
||||
ItemNames.LEAF_POULTICE, ItemNames.LEAF_POULTICE, ItemNames.LEAF_POULTICE,
|
||||
ItemNames.LEECHING_POULTICE, ItemNames.LEECHING_POULTICE, ItemNames.ARCANE_POULTICE,
|
||||
ItemNames.ROTTEN_MEAT, ItemNames.ROTTEN_MEAT, ItemNames.ROTTEN_MEAT, ItemNames.ROTTEN_MEAT,
|
||||
|
||||
@@ -37,7 +37,7 @@ def _has_li(state: CollectionState, player: int) -> bool:
|
||||
DAMAGING_ITEMS:Iterable[str] = [
|
||||
ItemNames.ENERGY_FORM, ItemNames.NATURE_FORM, ItemNames.BEAST_FORM,
|
||||
ItemNames.LI_AND_LI_SONG, ItemNames.BABY_NAUTILUS, ItemNames.BABY_PIRANHA,
|
||||
ItemNames.BABY_BLASTER, ItemNames.URCHIN_COSTUME
|
||||
ItemNames.BABY_BLASTER
|
||||
]
|
||||
|
||||
def _has_damaging_item(state: CollectionState, player: int, damaging_items:Iterable[str] = DAMAGING_ITEMS) -> bool:
|
||||
|
||||
@@ -76,7 +76,7 @@ class AquariaWorld(World):
|
||||
item_name_groups = {
|
||||
"Damage": {ItemNames.ENERGY_FORM, ItemNames.NATURE_FORM, ItemNames.BEAST_FORM,
|
||||
ItemNames.LI_AND_LI_SONG, ItemNames.BABY_NAUTILUS, ItemNames.BABY_PIRANHA,
|
||||
ItemNames.BABY_BLASTER, ItemNames.URCHIN_COSTUME},
|
||||
ItemNames.BABY_BLASTER},
|
||||
"Light": {ItemNames.SUN_FORM, ItemNames.BABY_DUMBO}
|
||||
}
|
||||
"""Grouping item make it easier to find them"""
|
||||
|
||||
@@ -116,7 +116,7 @@ def versum_hill_rave(state: CollectionState, player: int, limit: bool, glitched:
|
||||
else:
|
||||
return (
|
||||
graffitiL(state, player, limit, 85)
|
||||
and graffitiXL(state, player, limit, 49)
|
||||
and graffitiXL(state, player, limit, 48)
|
||||
)
|
||||
else:
|
||||
return (
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
{
|
||||
"game": "Bomb Rush Cyberfunk",
|
||||
"world_version": "1.0.6",
|
||||
"authors": ["TRPG"]
|
||||
}
|
||||
@@ -16,213 +16,213 @@ from .Locations import (
|
||||
)
|
||||
|
||||
|
||||
def create_regions(multiworld: MultiWorld, options: CCCharlesOptions, player: int) -> None:
|
||||
menu_region = Region("Menu", player, multiworld, "Aranearum")
|
||||
multiworld.regions.append(menu_region)
|
||||
def create_regions(world: MultiWorld, options: CCCharlesOptions, player: int) -> None:
|
||||
menu_region = Region("Menu", player, world, "Aranearum")
|
||||
world.regions.append(menu_region)
|
||||
|
||||
start_camp_region = Region("Start Camp", player, multiworld)
|
||||
start_camp_region = Region("Start Camp", player, world)
|
||||
start_camp_region.add_locations(loc_start_camp, CCCharlesLocation)
|
||||
multiworld.regions.append(start_camp_region)
|
||||
world.regions.append(start_camp_region)
|
||||
|
||||
tony_tiddle_mission_region = Region("Tony Tiddle Mission", player, multiworld)
|
||||
tony_tiddle_mission_region = Region("Tony Tiddle Mission", player, world)
|
||||
tony_tiddle_mission_region.add_locations(loc_tony_tiddle_mission, CCCharlesLocation)
|
||||
multiworld.regions.append(tony_tiddle_mission_region)
|
||||
world.regions.append(tony_tiddle_mission_region)
|
||||
|
||||
barn_region = Region("Barn", player, multiworld)
|
||||
barn_region = Region("Barn", player, world)
|
||||
barn_region.add_locations(loc_barn, CCCharlesLocation)
|
||||
multiworld.regions.append(barn_region)
|
||||
world.regions.append(barn_region)
|
||||
|
||||
candice_mission_region = Region("Candice Mission", player, multiworld)
|
||||
candice_mission_region = Region("Candice Mission", player, world)
|
||||
candice_mission_region.add_locations(loc_candice_mission, CCCharlesLocation)
|
||||
multiworld.regions.append(candice_mission_region)
|
||||
world.regions.append(candice_mission_region)
|
||||
|
||||
tutorial_house_region = Region("Tutorial House", player, multiworld)
|
||||
tutorial_house_region = Region("Tutorial House", player, world)
|
||||
tutorial_house_region.add_locations(loc_tutorial_house, CCCharlesLocation)
|
||||
multiworld.regions.append(tutorial_house_region)
|
||||
world.regions.append(tutorial_house_region)
|
||||
|
||||
swamp_edges_region = Region("Swamp Edges", player, multiworld)
|
||||
swamp_edges_region = Region("Swamp Edges", player, world)
|
||||
swamp_edges_region.add_locations(loc_swamp_edges, CCCharlesLocation)
|
||||
multiworld.regions.append(swamp_edges_region)
|
||||
world.regions.append(swamp_edges_region)
|
||||
|
||||
swamp_mission_region = Region("Swamp Mission", player, multiworld)
|
||||
swamp_mission_region = Region("Swamp Mission", player, world)
|
||||
swamp_mission_region.add_locations(loc_swamp_mission, CCCharlesLocation)
|
||||
multiworld.regions.append(swamp_mission_region)
|
||||
world.regions.append(swamp_mission_region)
|
||||
|
||||
junkyard_area_region = Region("Junkyard Area", player, multiworld)
|
||||
junkyard_area_region = Region("Junkyard Area", player, world)
|
||||
junkyard_area_region.add_locations(loc_junkyard_area, CCCharlesLocation)
|
||||
multiworld.regions.append(junkyard_area_region)
|
||||
world.regions.append(junkyard_area_region)
|
||||
|
||||
south_house_region = Region("South House", player, multiworld)
|
||||
south_house_region = Region("South House", player, world)
|
||||
south_house_region.add_locations(loc_south_house, CCCharlesLocation)
|
||||
multiworld.regions.append(south_house_region)
|
||||
world.regions.append(south_house_region)
|
||||
|
||||
junkyard_shed_region = Region("Junkyard Shed", player, multiworld)
|
||||
junkyard_shed_region = Region("Junkyard Shed", player, world)
|
||||
junkyard_shed_region.add_locations(loc_junkyard_shed, CCCharlesLocation)
|
||||
multiworld.regions.append(junkyard_shed_region)
|
||||
world.regions.append(junkyard_shed_region)
|
||||
|
||||
military_base_region = Region("Military Base", player, multiworld)
|
||||
military_base_region = Region("Military Base", player, world)
|
||||
military_base_region.add_locations(loc_military_base, CCCharlesLocation)
|
||||
multiworld.regions.append(military_base_region)
|
||||
world.regions.append(military_base_region)
|
||||
|
||||
south_mine_outside_region = Region("South Mine Outside", player, multiworld)
|
||||
south_mine_outside_region = Region("South Mine Outside", player, world)
|
||||
south_mine_outside_region.add_locations(loc_south_mine_outside, CCCharlesLocation)
|
||||
multiworld.regions.append(south_mine_outside_region)
|
||||
world.regions.append(south_mine_outside_region)
|
||||
|
||||
south_mine_inside_region = Region("South Mine Inside", player, multiworld)
|
||||
south_mine_inside_region = Region("South Mine Inside", player, world)
|
||||
south_mine_inside_region.add_locations(loc_south_mine_inside, CCCharlesLocation)
|
||||
multiworld.regions.append(south_mine_inside_region)
|
||||
world.regions.append(south_mine_inside_region)
|
||||
|
||||
middle_station_region = Region("Middle Station", player, multiworld)
|
||||
middle_station_region = Region("Middle Station", player, world)
|
||||
middle_station_region.add_locations(loc_middle_station, CCCharlesLocation)
|
||||
multiworld.regions.append(middle_station_region)
|
||||
world.regions.append(middle_station_region)
|
||||
|
||||
canyon_region = Region("Canyon", player, multiworld)
|
||||
canyon_region = Region("Canyon", player, world)
|
||||
canyon_region.add_locations(loc_canyon, CCCharlesLocation)
|
||||
multiworld.regions.append(canyon_region)
|
||||
world.regions.append(canyon_region)
|
||||
|
||||
watchtower_region = Region("Watchtower", player, multiworld)
|
||||
watchtower_region = Region("Watchtower", player, world)
|
||||
watchtower_region.add_locations(loc_watchtower, CCCharlesLocation)
|
||||
multiworld.regions.append(watchtower_region)
|
||||
world.regions.append(watchtower_region)
|
||||
|
||||
boulder_field_region = Region("Boulder Field", player, multiworld)
|
||||
boulder_field_region = Region("Boulder Field", player, world)
|
||||
boulder_field_region.add_locations(loc_boulder_field, CCCharlesLocation)
|
||||
multiworld.regions.append(boulder_field_region)
|
||||
world.regions.append(boulder_field_region)
|
||||
|
||||
haunted_house_region = Region("Haunted House", player, multiworld)
|
||||
haunted_house_region = Region("Haunted House", player, world)
|
||||
haunted_house_region.add_locations(loc_haunted_house, CCCharlesLocation)
|
||||
multiworld.regions.append(haunted_house_region)
|
||||
world.regions.append(haunted_house_region)
|
||||
|
||||
santiago_house_region = Region("Santiago House", player, multiworld)
|
||||
santiago_house_region = Region("Santiago House", player, world)
|
||||
santiago_house_region.add_locations(loc_santiago_house, CCCharlesLocation)
|
||||
multiworld.regions.append(santiago_house_region)
|
||||
world.regions.append(santiago_house_region)
|
||||
|
||||
port_region = Region("Port", player, multiworld)
|
||||
port_region = Region("Port", player, world)
|
||||
port_region.add_locations(loc_port, CCCharlesLocation)
|
||||
multiworld.regions.append(port_region)
|
||||
world.regions.append(port_region)
|
||||
|
||||
trench_house_region = Region("Trench House", player, multiworld)
|
||||
trench_house_region = Region("Trench House", player, world)
|
||||
trench_house_region.add_locations(loc_trench_house, CCCharlesLocation)
|
||||
multiworld.regions.append(trench_house_region)
|
||||
world.regions.append(trench_house_region)
|
||||
|
||||
doll_woods_region = Region("Doll Woods", player, multiworld)
|
||||
doll_woods_region = Region("Doll Woods", player, world)
|
||||
doll_woods_region.add_locations(loc_doll_woods, CCCharlesLocation)
|
||||
multiworld.regions.append(doll_woods_region)
|
||||
world.regions.append(doll_woods_region)
|
||||
|
||||
lost_stairs_region = Region("Lost Stairs", player, multiworld)
|
||||
lost_stairs_region = Region("Lost Stairs", player, world)
|
||||
lost_stairs_region.add_locations(loc_lost_stairs, CCCharlesLocation)
|
||||
multiworld.regions.append(lost_stairs_region)
|
||||
world.regions.append(lost_stairs_region)
|
||||
|
||||
east_house_region = Region("East House", player, multiworld)
|
||||
east_house_region = Region("East House", player, world)
|
||||
east_house_region.add_locations(loc_east_house, CCCharlesLocation)
|
||||
multiworld.regions.append(east_house_region)
|
||||
world.regions.append(east_house_region)
|
||||
|
||||
rockets_testing_ground_region = Region("Rockets Testing Ground", player, multiworld)
|
||||
rockets_testing_ground_region = Region("Rockets Testing Ground", player, world)
|
||||
rockets_testing_ground_region.add_locations(loc_rockets_testing_ground, CCCharlesLocation)
|
||||
multiworld.regions.append(rockets_testing_ground_region)
|
||||
world.regions.append(rockets_testing_ground_region)
|
||||
|
||||
rockets_testing_bunker_region = Region("Rockets Testing Bunker", player, multiworld)
|
||||
rockets_testing_bunker_region = Region("Rockets Testing Bunker", player, world)
|
||||
rockets_testing_bunker_region.add_locations(loc_rockets_testing_bunker, CCCharlesLocation)
|
||||
multiworld.regions.append(rockets_testing_bunker_region)
|
||||
world.regions.append(rockets_testing_bunker_region)
|
||||
|
||||
workshop_region = Region("Workshop", player, multiworld)
|
||||
workshop_region = Region("Workshop", player, world)
|
||||
workshop_region.add_locations(loc_workshop, CCCharlesLocation)
|
||||
multiworld.regions.append(workshop_region)
|
||||
world.regions.append(workshop_region)
|
||||
|
||||
east_tower_region = Region("East Tower", player, multiworld)
|
||||
east_tower_region = Region("East Tower", player, world)
|
||||
east_tower_region.add_locations(loc_east_tower, CCCharlesLocation)
|
||||
multiworld.regions.append(east_tower_region)
|
||||
world.regions.append(east_tower_region)
|
||||
|
||||
lighthouse_region = Region("Lighthouse", player, multiworld)
|
||||
lighthouse_region = Region("Lighthouse", player, world)
|
||||
lighthouse_region.add_locations(loc_lighthouse, CCCharlesLocation)
|
||||
multiworld.regions.append(lighthouse_region)
|
||||
world.regions.append(lighthouse_region)
|
||||
|
||||
north_mine_outside_region = Region("North Mine Outside", player, multiworld)
|
||||
north_mine_outside_region = Region("North Mine Outside", player, world)
|
||||
north_mine_outside_region.add_locations(loc_north_mine_outside, CCCharlesLocation)
|
||||
multiworld.regions.append(north_mine_outside_region)
|
||||
world.regions.append(north_mine_outside_region)
|
||||
|
||||
north_mine_inside_region = Region("North Mine Inside", player, multiworld)
|
||||
north_mine_inside_region = Region("North Mine Inside", player, world)
|
||||
north_mine_inside_region.add_locations(loc_north_mine_inside, CCCharlesLocation)
|
||||
multiworld.regions.append(north_mine_inside_region)
|
||||
world.regions.append(north_mine_inside_region)
|
||||
|
||||
wood_bridge_region = Region("Wood Bridge", player, multiworld)
|
||||
wood_bridge_region = Region("Wood Bridge", player, world)
|
||||
wood_bridge_region.add_locations(loc_wood_bridge, CCCharlesLocation)
|
||||
multiworld.regions.append(wood_bridge_region)
|
||||
world.regions.append(wood_bridge_region)
|
||||
|
||||
museum_region = Region("Museum", player, multiworld)
|
||||
museum_region = Region("Museum", player, world)
|
||||
museum_region.add_locations(loc_museum, CCCharlesLocation)
|
||||
multiworld.regions.append(museum_region)
|
||||
world.regions.append(museum_region)
|
||||
|
||||
barbed_shelter_region = Region("Barbed Shelter", player, multiworld)
|
||||
barbed_shelter_region = Region("Barbed Shelter", player, world)
|
||||
barbed_shelter_region.add_locations(loc_barbed_shelter, CCCharlesLocation)
|
||||
multiworld.regions.append(barbed_shelter_region)
|
||||
world.regions.append(barbed_shelter_region)
|
||||
|
||||
west_beach_region = Region("West Beach", player, multiworld)
|
||||
west_beach_region = Region("West Beach", player, world)
|
||||
west_beach_region.add_locations(loc_west_beach, CCCharlesLocation)
|
||||
multiworld.regions.append(west_beach_region)
|
||||
world.regions.append(west_beach_region)
|
||||
|
||||
church_region = Region("Church", player, multiworld)
|
||||
church_region = Region("Church", player, world)
|
||||
church_region.add_locations(loc_church, CCCharlesLocation)
|
||||
multiworld.regions.append(church_region)
|
||||
world.regions.append(church_region)
|
||||
|
||||
west_cottage_region = Region("West Cottage", player, multiworld)
|
||||
west_cottage_region = Region("West Cottage", player, world)
|
||||
west_cottage_region.add_locations(loc_west_cottage, CCCharlesLocation)
|
||||
multiworld.regions.append(west_cottage_region)
|
||||
world.regions.append(west_cottage_region)
|
||||
|
||||
caravan_region = Region("Caravan", player, multiworld)
|
||||
caravan_region = Region("Caravan", player, world)
|
||||
caravan_region.add_locations(loc_caravan, CCCharlesLocation)
|
||||
multiworld.regions.append(caravan_region)
|
||||
world.regions.append(caravan_region)
|
||||
|
||||
trailer_cabin_region = Region("Trailer Cabin", player, multiworld)
|
||||
trailer_cabin_region = Region("Trailer Cabin", player, world)
|
||||
trailer_cabin_region.add_locations(loc_trailer_cabin, CCCharlesLocation)
|
||||
multiworld.regions.append(trailer_cabin_region)
|
||||
world.regions.append(trailer_cabin_region)
|
||||
|
||||
towers_region = Region("Towers", player, multiworld)
|
||||
towers_region = Region("Towers", player, world)
|
||||
towers_region.add_locations(loc_towers, CCCharlesLocation)
|
||||
multiworld.regions.append(towers_region)
|
||||
world.regions.append(towers_region)
|
||||
|
||||
north_beach_region = Region("North beach", player, multiworld)
|
||||
north_beach_region = Region("North beach", player, world)
|
||||
north_beach_region.add_locations(loc_north_beach, CCCharlesLocation)
|
||||
multiworld.regions.append(north_beach_region)
|
||||
world.regions.append(north_beach_region)
|
||||
|
||||
mine_shaft_region = Region("Mine Shaft", player, multiworld)
|
||||
mine_shaft_region = Region("Mine Shaft", player, world)
|
||||
mine_shaft_region.add_locations(loc_mine_shaft, CCCharlesLocation)
|
||||
multiworld.regions.append(mine_shaft_region)
|
||||
world.regions.append(mine_shaft_region)
|
||||
|
||||
mob_camp_region = Region("Mob Camp", player, multiworld)
|
||||
mob_camp_region = Region("Mob Camp", player, world)
|
||||
mob_camp_region.add_locations(loc_mob_camp, CCCharlesLocation)
|
||||
multiworld.regions.append(mob_camp_region)
|
||||
world.regions.append(mob_camp_region)
|
||||
|
||||
mob_camp_locked_room_region = Region("Mob Camp Locked Room", player, multiworld)
|
||||
mob_camp_locked_room_region = Region("Mob Camp Locked Room", player, world)
|
||||
mob_camp_locked_room_region.add_locations(loc_mob_camp_locked_room, CCCharlesLocation)
|
||||
multiworld.regions.append(mob_camp_locked_room_region)
|
||||
world.regions.append(mob_camp_locked_room_region)
|
||||
|
||||
mine_elevator_exit_region = Region("Mine Elevator Exit", player, multiworld)
|
||||
mine_elevator_exit_region = Region("Mine Elevator Exit", player, world)
|
||||
mine_elevator_exit_region.add_locations(loc_mine_elevator_exit, CCCharlesLocation)
|
||||
multiworld.regions.append(mine_elevator_exit_region)
|
||||
world.regions.append(mine_elevator_exit_region)
|
||||
|
||||
mountain_ruin_outside_region = Region("Mountain Ruin Outside", player, multiworld)
|
||||
mountain_ruin_outside_region = Region("Mountain Ruin Outside", player, world)
|
||||
mountain_ruin_outside_region.add_locations(loc_mountain_ruin_outside, CCCharlesLocation)
|
||||
multiworld.regions.append(mountain_ruin_outside_region)
|
||||
world.regions.append(mountain_ruin_outside_region)
|
||||
|
||||
mountain_ruin_inside_region = Region("Mountain Ruin Inside", player, multiworld)
|
||||
mountain_ruin_inside_region = Region("Mountain Ruin Inside", player, world)
|
||||
mountain_ruin_inside_region.add_locations(loc_mountain_ruin_inside, CCCharlesLocation)
|
||||
multiworld.regions.append(mountain_ruin_inside_region)
|
||||
world.regions.append(mountain_ruin_inside_region)
|
||||
|
||||
prism_temple_region = Region("Prism Temple", player, multiworld)
|
||||
prism_temple_region = Region("Prism Temple", player, world)
|
||||
prism_temple_region.add_locations(loc_prism_temple, CCCharlesLocation)
|
||||
multiworld.regions.append(prism_temple_region)
|
||||
world.regions.append(prism_temple_region)
|
||||
|
||||
pickle_val_region = Region("Pickle Val", player, multiworld)
|
||||
pickle_val_region = Region("Pickle Val", player, world)
|
||||
pickle_val_region.add_locations(loc_pickle_val, CCCharlesLocation)
|
||||
multiworld.regions.append(pickle_val_region)
|
||||
world.regions.append(pickle_val_region)
|
||||
|
||||
shrine_near_temple_region = Region("Shrine Near Temple", player, multiworld)
|
||||
shrine_near_temple_region = Region("Shrine Near Temple", player, world)
|
||||
shrine_near_temple_region.add_locations(loc_shrine_near_temple, CCCharlesLocation)
|
||||
multiworld.regions.append(shrine_near_temple_region)
|
||||
world.regions.append(shrine_near_temple_region)
|
||||
|
||||
morse_bunker_region = Region("Morse Bunker", player, multiworld)
|
||||
morse_bunker_region = Region("Morse Bunker", player, world)
|
||||
morse_bunker_region.add_locations(loc_morse_bunker, CCCharlesLocation)
|
||||
multiworld.regions.append(morse_bunker_region)
|
||||
world.regions.append(morse_bunker_region)
|
||||
|
||||
# Place "Victory" event at "Final Boss" location
|
||||
loc_final_boss = CCCharlesLocation(player, "Final Boss", None, prism_temple_region)
|
||||
|
||||
@@ -4,212 +4,212 @@ from .Options import CCCharlesOptions
|
||||
|
||||
# Go mode: Green Egg + Blue Egg + Red Egg + Temple Key + Bug Spray (+ Remote Explosive x8 but the base game ignores it)
|
||||
|
||||
def set_rules(multiworld: MultiWorld, options: CCCharlesOptions, player: int) -> None:
|
||||
def set_rules(world: MultiWorld, options: CCCharlesOptions, player: int) -> None:
|
||||
# Tony Tiddle
|
||||
set_rule(multiworld.get_entrance("Barn Door", player),
|
||||
set_rule(world.get_entrance("Barn Door", player),
|
||||
lambda state: state.has("Barn Key", player))
|
||||
|
||||
# Candice
|
||||
set_rule(multiworld.get_entrance("Tutorial House Door", player),
|
||||
set_rule(world.get_entrance("Tutorial House Door", player),
|
||||
lambda state: state.has("Candice's Key", player))
|
||||
|
||||
# Lizbeth Murkwater
|
||||
set_rule(multiworld.get_location("Swamp Lizbeth Murkwater Mission End", player),
|
||||
set_rule(world.get_location("Swamp Lizbeth Murkwater Mission End", player),
|
||||
lambda state: state.has("Dead Fish", player))
|
||||
|
||||
# Daryl
|
||||
set_rule(multiworld.get_location("Junkyard Area Chest Ancient Tablet", player),
|
||||
set_rule(world.get_location("Junkyard Area Chest Ancient Tablet", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Junkyard Area Daryl Mission End", player),
|
||||
set_rule(world.get_location("Junkyard Area Daryl Mission End", player),
|
||||
lambda state: state.has("Ancient Tablet", player))
|
||||
|
||||
# South House
|
||||
set_rule(multiworld.get_location("South House Chest Scraps 1", player),
|
||||
set_rule(world.get_location("South House Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("South House Chest Scraps 2", player),
|
||||
set_rule(world.get_location("South House Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("South House Chest Scraps 3", player),
|
||||
set_rule(world.get_location("South House Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("South House Chest Scraps 4", player),
|
||||
set_rule(world.get_location("South House Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("South House Chest Scraps 5", player),
|
||||
set_rule(world.get_location("South House Chest Scraps 5", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("South House Chest Scraps 6", player),
|
||||
set_rule(world.get_location("South House Chest Scraps 6", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# South Mine
|
||||
set_rule(multiworld.get_entrance("South Mine Gate", player),
|
||||
set_rule(world.get_entrance("South Mine Gate", player),
|
||||
lambda state: state.has("South Mine Key", player))
|
||||
|
||||
set_rule(multiworld.get_location("South Mine Inside Green Paint Can", player),
|
||||
set_rule(world.get_location("South Mine Inside Green Paint Can", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Theodore
|
||||
set_rule(multiworld.get_location("Middle Station Theodore Mission End", player),
|
||||
set_rule(world.get_location("Middle Station Theodore Mission End", player),
|
||||
lambda state: state.has("Blue Box", player))
|
||||
|
||||
# Watchtower
|
||||
set_rule(multiworld.get_location("Watchtower Pink Paint Can", player),
|
||||
set_rule(world.get_location("Watchtower Pink Paint Can", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Sasha
|
||||
set_rule(multiworld.get_location("Haunted House Sasha Mission End", player),
|
||||
set_rule(world.get_location("Haunted House Sasha Mission End", player),
|
||||
lambda state: state.has("Page Drawing", player, 8))
|
||||
|
||||
# Santiago
|
||||
set_rule(multiworld.get_location("Port Santiago Mission End", player),
|
||||
set_rule(world.get_location("Port Santiago Mission End", player),
|
||||
lambda state: state.has("Journal", player))
|
||||
|
||||
# Trench House
|
||||
set_rule(multiworld.get_location("Trench House Chest Scraps 1", player),
|
||||
set_rule(world.get_location("Trench House Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Trench House Chest Scraps 2", player),
|
||||
set_rule(world.get_location("Trench House Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Trench House Chest Scraps 3", player),
|
||||
set_rule(world.get_location("Trench House Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Trench House Chest Scraps 4", player),
|
||||
set_rule(world.get_location("Trench House Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Trench House Chest Scraps 5", player),
|
||||
set_rule(world.get_location("Trench House Chest Scraps 5", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Trench House Chest Scraps 6", player),
|
||||
set_rule(world.get_location("Trench House Chest Scraps 6", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# East House
|
||||
set_rule(multiworld.get_location("East House Chest Scraps 1", player),
|
||||
set_rule(world.get_location("East House Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("East House Chest Scraps 2", player),
|
||||
set_rule(world.get_location("East House Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("East House Chest Scraps 3", player),
|
||||
set_rule(world.get_location("East House Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("East House Chest Scraps 4", player),
|
||||
set_rule(world.get_location("East House Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("East House Chest Scraps 5", player),
|
||||
set_rule(world.get_location("East House Chest Scraps 5", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Rocket Testing Bunker
|
||||
set_rule(multiworld.get_entrance("Stuck Bunker Door", player),
|
||||
set_rule(world.get_entrance("Stuck Bunker Door", player),
|
||||
lambda state: state.has("Timed Dynamite", player))
|
||||
|
||||
# John Smith
|
||||
set_rule(multiworld.get_location("Workshop John Smith Mission End", player),
|
||||
set_rule(world.get_location("Workshop John Smith Mission End", player),
|
||||
lambda state: state.has("Box of Rockets", player))
|
||||
|
||||
# Claire
|
||||
set_rule(multiworld.get_location("Lighthouse Claire Mission End", player),
|
||||
set_rule(world.get_location("Lighthouse Claire Mission End", player),
|
||||
lambda state: state.has("Breaker", player, 4))
|
||||
|
||||
# North Mine
|
||||
set_rule(multiworld.get_entrance("North Mine Gate", player),
|
||||
set_rule(world.get_entrance("North Mine Gate", player),
|
||||
lambda state: state.has("North Mine Key", player))
|
||||
|
||||
set_rule(multiworld.get_location("North Mine Inside Blue Paint Can", player),
|
||||
set_rule(world.get_location("North Mine Inside Blue Paint Can", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Paul
|
||||
set_rule(multiworld.get_location("Museum Paul Mission End", player),
|
||||
set_rule(world.get_location("Museum Paul Mission End", player),
|
||||
lambda state: state.has("Remote Explosive x8", player))
|
||||
# lambda state: state.has("Remote Explosive", player, 8)) # TODO: Add an option to split remote explosives
|
||||
|
||||
# West Beach
|
||||
set_rule(multiworld.get_location("West Beach Chest Scraps 1", player),
|
||||
set_rule(world.get_location("West Beach Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("West Beach Chest Scraps 2", player),
|
||||
set_rule(world.get_location("West Beach Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("West Beach Chest Scraps 3", player),
|
||||
set_rule(world.get_location("West Beach Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("West Beach Chest Scraps 4", player),
|
||||
set_rule(world.get_location("West Beach Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("West Beach Chest Scraps 5", player),
|
||||
set_rule(world.get_location("West Beach Chest Scraps 5", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("West Beach Chest Scraps 6", player),
|
||||
set_rule(world.get_location("West Beach Chest Scraps 6", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Caravan
|
||||
set_rule(multiworld.get_location("Caravan Chest Scraps 1", player),
|
||||
set_rule(world.get_location("Caravan Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Caravan Chest Scraps 2", player),
|
||||
set_rule(world.get_location("Caravan Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Caravan Chest Scraps 3", player),
|
||||
set_rule(world.get_location("Caravan Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Caravan Chest Scraps 4", player),
|
||||
set_rule(world.get_location("Caravan Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Caravan Chest Scraps 5", player),
|
||||
set_rule(world.get_location("Caravan Chest Scraps 5", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Ronny
|
||||
set_rule(multiworld.get_location("Towers Ronny Mission End", player),
|
||||
set_rule(world.get_location("Towers Ronny Mission End", player),
|
||||
lambda state: state.has("Employment Contracts", player))
|
||||
|
||||
# North Beach
|
||||
set_rule(multiworld.get_location("North Beach Chest Scraps 1", player),
|
||||
set_rule(world.get_location("North Beach Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("North Beach Chest Scraps 2", player),
|
||||
set_rule(world.get_location("North Beach Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("North Beach Chest Scraps 3", player),
|
||||
set_rule(world.get_location("North Beach Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("North Beach Chest Scraps 4", player),
|
||||
set_rule(world.get_location("North Beach Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Mine Shaft
|
||||
set_rule(multiworld.get_location("Mine Shaft Chest Scraps 1", player),
|
||||
set_rule(world.get_location("Mine Shaft Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Mine Shaft Chest Scraps 2", player),
|
||||
set_rule(world.get_location("Mine Shaft Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Mine Shaft Chest Scraps 3", player),
|
||||
set_rule(world.get_location("Mine Shaft Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Mine Shaft Chest Scraps 4", player),
|
||||
set_rule(world.get_location("Mine Shaft Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Mine Shaft Chest Scraps 5", player),
|
||||
set_rule(world.get_location("Mine Shaft Chest Scraps 5", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Mine Shaft Chest Scraps 6", player),
|
||||
set_rule(world.get_location("Mine Shaft Chest Scraps 6", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Mine Shaft Chest Scraps 7", player),
|
||||
set_rule(world.get_location("Mine Shaft Chest Scraps 7", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Mob Camp
|
||||
set_rule(multiworld.get_entrance("Mob Camp Locked Door", player),
|
||||
set_rule(world.get_entrance("Mob Camp Locked Door", player),
|
||||
lambda state: state.has("Mob Camp Key", player))
|
||||
|
||||
set_rule(multiworld.get_location("Mob Camp Locked Room Stolen Bob", player),
|
||||
set_rule(world.get_location("Mob Camp Locked Room Stolen Bob", player),
|
||||
lambda state: state.has("Broken Bob", player))
|
||||
|
||||
# Mountain Ruin
|
||||
set_rule(multiworld.get_entrance("Mountain Ruin Gate", player),
|
||||
set_rule(world.get_entrance("Mountain Ruin Gate", player),
|
||||
lambda state: state.has("Mountain Ruin Key", player))
|
||||
|
||||
set_rule(multiworld.get_location("Mountain Ruin Inside Red Paint Can", player),
|
||||
set_rule(world.get_location("Mountain Ruin Inside Red Paint Can", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Prism Temple
|
||||
set_rule(multiworld.get_location("Prism Temple Chest Scraps 1", player),
|
||||
set_rule(world.get_location("Prism Temple Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Prism Temple Chest Scraps 2", player),
|
||||
set_rule(world.get_location("Prism Temple Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Prism Temple Chest Scraps 3", player),
|
||||
set_rule(world.get_location("Prism Temple Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Pickle Lady
|
||||
set_rule(multiworld.get_location("Pickle Val Jar of Pickles", player),
|
||||
set_rule(world.get_location("Pickle Val Jar of Pickles", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Pickle Val Pickle Lady Mission End", player),
|
||||
set_rule(world.get_location("Pickle Val Pickle Lady Mission End", player),
|
||||
lambda state: state.has("Jar of Pickles", player))
|
||||
|
||||
# Morse Bunker
|
||||
set_rule(multiworld.get_location("Morse Bunker Chest Scraps 1", player),
|
||||
set_rule(world.get_location("Morse Bunker Chest Scraps 1", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Morse Bunker Chest Scraps 2", player),
|
||||
set_rule(world.get_location("Morse Bunker Chest Scraps 2", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Morse Bunker Chest Scraps 3", player),
|
||||
set_rule(world.get_location("Morse Bunker Chest Scraps 3", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Morse Bunker Chest Scraps 4", player),
|
||||
set_rule(world.get_location("Morse Bunker Chest Scraps 4", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
set_rule(multiworld.get_location("Morse Bunker Chest Scraps 5", player),
|
||||
set_rule(world.get_location("Morse Bunker Chest Scraps 5", player),
|
||||
lambda state: state.has("Lockpicks", player))
|
||||
|
||||
# Add rules to reach the "Go mode"
|
||||
set_rule(multiworld.get_location("Final Boss", player),
|
||||
set_rule(world.get_location("Final Boss", player),
|
||||
lambda state: state.has("Temple Key", player)
|
||||
and state.has("Green Egg", player)
|
||||
and state.has("Blue Egg", player)
|
||||
and state.has("Red Egg", player))
|
||||
multiworld.completion_condition[player] = lambda state: state.has("Victory", player)
|
||||
world.completion_condition[player] = lambda state: state.has("Victory", player)
|
||||
|
||||
@@ -2025,13 +2025,13 @@ location_tables: Dict[str, List[DS3LocationData]] = {
|
||||
DS3LocationData("LC: Rusted Coin - chapel", "Rusted Coin x2"),
|
||||
DS3LocationData("LC: Braille Divine Tome of Lothric - wyvern room",
|
||||
"Braille Divine Tome of Lothric", hidden=True), # Hidden fall
|
||||
DS3LocationData("LC: Red Tearstone Ring - chapel, balcony before drop", "Red Tearstone Ring"),
|
||||
DS3LocationData("LC: Red Tearstone Ring - chapel, drop onto roof", "Red Tearstone Ring"),
|
||||
DS3LocationData("LC: Twinkling Titanite - moat, left side", "Twinkling Titanite x2"),
|
||||
DS3LocationData("LC: Large Soul of a Nameless Soldier - plaza left, by pillar",
|
||||
"Large Soul of a Nameless Soldier"),
|
||||
DS3LocationData("LC: Titanite Scale - altar", "Titanite Scale x3"),
|
||||
DS3LocationData("LC: Titanite Scale - chapel, chest", "Titanite Scale"),
|
||||
DS3LocationData("LC: Hood of Prayer - ascent, chest at beginning", "Hood of Prayer"),
|
||||
DS3LocationData("LC: Hood of Prayer", "Hood of Prayer"),
|
||||
DS3LocationData("LC: Robe of Prayer - ascent, chest at beginning", "Robe of Prayer"),
|
||||
DS3LocationData("LC: Skirt of Prayer - ascent, chest at beginning", "Skirt of Prayer"),
|
||||
DS3LocationData("LC: Spirit Tree Crest Shield - basement, chest",
|
||||
|
||||
@@ -6,7 +6,6 @@ from logging import warning
|
||||
from typing import cast, Any, Callable, Dict, Set, List, Optional, TextIO, Union
|
||||
|
||||
from BaseClasses import CollectionState, MultiWorld, Region, Location, LocationProgressType, Entrance, Tutorial, ItemClassification
|
||||
from Fill import remaining_fill
|
||||
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
from worlds.generic.Rules import CollectionRule, ItemRule, add_rule, add_item_rule
|
||||
@@ -1474,7 +1473,6 @@ class DarkSouls3World(World):
|
||||
f"contain smoothed items, but only {len(converted_item_order)} items to smooth."
|
||||
)
|
||||
|
||||
sorted_spheres = []
|
||||
for sphere in locations_by_sphere:
|
||||
locations = [loc for loc in sphere if loc.item.name in names]
|
||||
|
||||
@@ -1482,12 +1480,12 @@ class DarkSouls3World(World):
|
||||
offworld = ds3_world._shuffle([loc for loc in locations if loc.game != "Dark Souls III"])
|
||||
onworld = sorted((loc for loc in locations if loc.game == "Dark Souls III"),
|
||||
key=lambda loc: loc.data.region_value)
|
||||
# Give offworld regions the last (best) items within a given sphere
|
||||
sorted_spheres.extend(onworld)
|
||||
sorted_spheres.extend(offworld)
|
||||
|
||||
converted_item_order.reverse()
|
||||
remaining_fill(multiworld, sorted_spheres, converted_item_order, name="DS3 Smoothing", check_location_can_fill=True)
|
||||
# Give offworld regions the last (best) items within a given sphere
|
||||
for location in onworld + offworld:
|
||||
new_item = ds3_world._pop_item(location, converted_item_order)
|
||||
location.item = new_item
|
||||
new_item.location = location
|
||||
|
||||
if ds3_world.options.smooth_upgrade_items:
|
||||
base_names = {
|
||||
@@ -1520,6 +1518,19 @@ class DarkSouls3World(World):
|
||||
self.random.shuffle(copy)
|
||||
return copy
|
||||
|
||||
def _pop_item(
|
||||
self,
|
||||
location: Location,
|
||||
items: List[DarkSouls3Item]
|
||||
) -> DarkSouls3Item:
|
||||
"""Returns the next item in items that can be assigned to location."""
|
||||
for i, item in enumerate(items):
|
||||
if location.can_fill(self.multiworld.state, item, False):
|
||||
return items.pop(i)
|
||||
|
||||
# If we can't find a suitable item, give up and assign an unsuitable one.
|
||||
return items.pop(0)
|
||||
|
||||
def _get_our_locations(self) -> List[DarkSouls3Location]:
|
||||
return cast(List[DarkSouls3Location], self.multiworld.get_locations(self.player))
|
||||
|
||||
|
||||
47
worlds/dkc3/CHANGELOG.md
Normal file
47
worlds/dkc3/CHANGELOG.md
Normal file
@@ -0,0 +1,47 @@
|
||||
# Donkey Kong Country 3 - Changelog
|
||||
|
||||
|
||||
## v1.1
|
||||
|
||||
### Features:
|
||||
|
||||
- KONGsanity option (Collect all KONG letters in each level for a check)
|
||||
- Autosave option
|
||||
- Difficulty option
|
||||
- MERRY option
|
||||
- Handle collected/co-op locations
|
||||
|
||||
### Bug Fixes:
|
||||
|
||||
- Fixed Mekanos softlock
|
||||
- Prevent Brothers Bear giving extra Banana Birds
|
||||
- Fixed Banana Bird Mother check sending prematurely
|
||||
- Fix Logic bug with Krematoa level costs
|
||||
|
||||
|
||||
## v1.0
|
||||
|
||||
### Features:
|
||||
|
||||
- Goal
|
||||
- Knautilus
|
||||
- Scuttle the Knautilus in Krematoa and defeat Baron K. Roolenstein to win
|
||||
- Banana Bird Hunt
|
||||
- Find the Banana Birds and rescue their mother to win
|
||||
- Locations included:
|
||||
- Level Flags
|
||||
- Bonuses
|
||||
- DK Coins
|
||||
- Banana Bird Caves
|
||||
- Items included:
|
||||
- Progressive Boat Upgrade
|
||||
- Three are placed into the item pool (Patch -> First Ski -> Second Ski)
|
||||
- Bonus Coins
|
||||
- DK Coins
|
||||
- Krematoa Cogs
|
||||
- Bear Coins
|
||||
- 1-Up Balloons
|
||||
- Level Shuffle is supported
|
||||
- Music Shuffle is supported
|
||||
- Kong Palette options are supported
|
||||
- Starting life count can be set
|
||||
229
worlds/dkc3/Client.py
Normal file
229
worlds/dkc3/Client.py
Normal file
@@ -0,0 +1,229 @@
|
||||
import logging
|
||||
|
||||
from NetUtils import ClientStatus, color
|
||||
from worlds.AutoSNIClient import SNIClient
|
||||
|
||||
snes_logger = logging.getLogger("SNES")
|
||||
|
||||
# FXPAK Pro protocol memory mapping used by SNI
|
||||
ROM_START = 0x000000
|
||||
WRAM_START = 0xF50000
|
||||
WRAM_SIZE = 0x20000
|
||||
SRAM_START = 0xE00000
|
||||
|
||||
DKC3_ROMNAME_START = 0x00FFC0
|
||||
DKC3_ROMHASH_START = 0x7FC0
|
||||
ROMNAME_SIZE = 0x15
|
||||
ROMHASH_SIZE = 0x15
|
||||
|
||||
DKC3_RECV_PROGRESS_ADDR = WRAM_START + 0x632
|
||||
DKC3_FILE_NAME_ADDR = WRAM_START + 0x5D9
|
||||
DEATH_LINK_ACTIVE_ADDR = DKC3_ROMNAME_START + 0x15 # DKC3_TODO: Find a permanent home for this
|
||||
|
||||
|
||||
class DKC3SNIClient(SNIClient):
|
||||
game = "Donkey Kong Country 3"
|
||||
patch_suffix = ".apdkc3"
|
||||
|
||||
async def deathlink_kill_player(self, ctx):
|
||||
pass
|
||||
# DKC3_TODO: Handle Receiving Deathlink
|
||||
|
||||
|
||||
async def validate_rom(self, ctx):
|
||||
from SNIClient import snes_read
|
||||
|
||||
rom_name = await snes_read(ctx, DKC3_ROMHASH_START, ROMHASH_SIZE)
|
||||
if rom_name is None or rom_name == bytes([0] * ROMHASH_SIZE) or rom_name[:2] != b"D3":
|
||||
return False
|
||||
|
||||
ctx.game = self.game
|
||||
ctx.items_handling = 0b111 # remote items
|
||||
|
||||
ctx.rom = rom_name
|
||||
|
||||
#death_link = await snes_read(ctx, DEATH_LINK_ACTIVE_ADDR, 1)
|
||||
## DKC3_TODO: Handle Deathlink
|
||||
#if death_link:
|
||||
# ctx.allow_collect = bool(death_link[0] & 0b100)
|
||||
# await ctx.update_death_link(bool(death_link[0] & 0b1))
|
||||
return True
|
||||
|
||||
|
||||
async def game_watcher(self, ctx):
|
||||
from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
|
||||
# DKC3_TODO: Handle Deathlink
|
||||
save_file_name = await snes_read(ctx, DKC3_FILE_NAME_ADDR, 0x5)
|
||||
if save_file_name is None or save_file_name[0] == 0x00 or save_file_name == bytes([0x55] * 0x05):
|
||||
# We haven't loaded a save file
|
||||
return
|
||||
|
||||
new_checks = []
|
||||
from .Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
|
||||
location_ram_data = await snes_read(ctx, WRAM_START + 0x5FE, 0x81)
|
||||
for loc_id, loc_data in location_rom_data.items():
|
||||
if loc_id not in ctx.locations_checked:
|
||||
data = location_ram_data[loc_data[0] - 0x5FE]
|
||||
masked_data = data & (1 << loc_data[1])
|
||||
bit_set = (masked_data != 0)
|
||||
invert_bit = ((len(loc_data) >= 3) and loc_data[2])
|
||||
if bit_set != invert_bit:
|
||||
# DKC3_TODO: Handle non-included checks
|
||||
new_checks.append(loc_id)
|
||||
|
||||
verify_save_file_name = await snes_read(ctx, DKC3_FILE_NAME_ADDR, 0x5)
|
||||
if verify_save_file_name is None or verify_save_file_name[0] == 0x00 or verify_save_file_name == bytes([0x55] * 0x05) or verify_save_file_name != save_file_name:
|
||||
# We have somehow exited the save file (or worse)
|
||||
ctx.rom = None
|
||||
return
|
||||
|
||||
rom = await snes_read(ctx, DKC3_ROMHASH_START, ROMHASH_SIZE)
|
||||
if rom != ctx.rom:
|
||||
ctx.rom = None
|
||||
# We have somehow loaded a different ROM
|
||||
return
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
|
||||
|
||||
# DKC3_TODO: Make this actually visually display new things received (ASM Hook required)
|
||||
recv_count = await snes_read(ctx, DKC3_RECV_PROGRESS_ADDR, 1)
|
||||
recv_index = recv_count[0]
|
||||
|
||||
if recv_index < len(ctx.items_received):
|
||||
item = ctx.items_received[recv_index]
|
||||
recv_index += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
snes_buffered_write(ctx, DKC3_RECV_PROGRESS_ADDR, bytes([recv_index]))
|
||||
if item.item in item_rom_data:
|
||||
item_count = await snes_read(ctx, WRAM_START + item_rom_data[item.item][0], 0x1)
|
||||
new_item_count = item_count[0] + 1
|
||||
for address in item_rom_data[item.item]:
|
||||
snes_buffered_write(ctx, WRAM_START + address, bytes([new_item_count]))
|
||||
|
||||
# Handle Coin Displays
|
||||
current_level = await snes_read(ctx, WRAM_START + 0x5E3, 0x5)
|
||||
overworld_locked = ((await snes_read(ctx, WRAM_START + 0x5FC, 0x1))[0] == 0x01)
|
||||
if item.item == 0xDC3002 and not overworld_locked and (current_level[0] == 0x0A and current_level[2] == 0x00 and current_level[4] == 0x03):
|
||||
# Bazaar and Barter
|
||||
item_count = await snes_read(ctx, WRAM_START + 0xB02, 0x1)
|
||||
new_item_count = item_count[0] + 1
|
||||
snes_buffered_write(ctx, WRAM_START + 0xB02, bytes([new_item_count]))
|
||||
elif item.item == 0xDC3002 and not overworld_locked and current_level[0] == 0x04:
|
||||
# Swanky
|
||||
item_count = await snes_read(ctx, WRAM_START + 0xA26, 0x1)
|
||||
new_item_count = item_count[0] + 1
|
||||
snes_buffered_write(ctx, WRAM_START + 0xA26, bytes([new_item_count]))
|
||||
elif item.item == 0xDC3003 and not overworld_locked and (current_level[0] == 0x0A and current_level[2] == 0x08 and current_level[4] == 0x01):
|
||||
# Boomer
|
||||
item_count = await snes_read(ctx, WRAM_START + 0xB02, 0x1)
|
||||
new_item_count = item_count[0] + 1
|
||||
snes_buffered_write(ctx, WRAM_START + 0xB02, bytes([new_item_count]))
|
||||
else:
|
||||
# Handle Patch and Skis
|
||||
if item.item == 0xDC3007:
|
||||
num_upgrades = 1
|
||||
inventory = await snes_read(ctx, WRAM_START + 0x605, 0xF)
|
||||
|
||||
if (inventory[0] & 0x02):
|
||||
num_upgrades = 3
|
||||
elif (inventory[13] & 0x08) or (inventory[0] & 0x01):
|
||||
num_upgrades = 2
|
||||
|
||||
if num_upgrades == 1:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x605, bytes([inventory[0] | 0x01]))
|
||||
if inventory[4] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x609, bytes([0x01]))
|
||||
elif inventory[6] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x60B, bytes([0x01]))
|
||||
elif inventory[8] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x60D, bytes([0x01]))
|
||||
elif inventory[10] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x60F, bytes([0x01]))
|
||||
|
||||
cove_mekanos_progress = await snes_read(ctx, WRAM_START + 0x691, 0x2)
|
||||
snes_buffered_write(ctx, WRAM_START + 0x691, bytes([cove_mekanos_progress[0] | 0x01]))
|
||||
snes_buffered_write(ctx, WRAM_START + 0x692, bytes([cove_mekanos_progress[1] | 0x01]))
|
||||
elif num_upgrades == 2:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x605, bytes([inventory[0] | 0x02]))
|
||||
if inventory[4] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x609, bytes([0x02]))
|
||||
elif inventory[6] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x60B, bytes([0x02]))
|
||||
elif inventory[8] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x60D, bytes([0x02]))
|
||||
elif inventory[10] == 0:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x60F, bytes([0x02]))
|
||||
elif num_upgrades == 3:
|
||||
snes_buffered_write(ctx, WRAM_START + 0x606, bytes([inventory[1] | 0x20]))
|
||||
|
||||
k3_ridge_progress = await snes_read(ctx, WRAM_START + 0x693, 0x2)
|
||||
snes_buffered_write(ctx, WRAM_START + 0x693, bytes([k3_ridge_progress[0] | 0x01]))
|
||||
snes_buffered_write(ctx, WRAM_START + 0x694, bytes([k3_ridge_progress[1] | 0x01]))
|
||||
elif item.item == 0xDC3000:
|
||||
# Handle Victory
|
||||
if not ctx.finished_game:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
else:
|
||||
print("Item Not Recognized: ", item.item)
|
||||
pass
|
||||
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
# Handle Collected Locations
|
||||
levels_to_tiles = await snes_read(ctx, ROM_START + 0x3FF800, 0x60)
|
||||
tiles_to_levels = await snes_read(ctx, ROM_START + 0x3FF860, 0x60)
|
||||
for loc_id in ctx.checked_locations:
|
||||
if loc_id not in ctx.locations_checked and loc_id not in boss_location_ids:
|
||||
loc_data = location_rom_data[loc_id]
|
||||
data = await snes_read(ctx, WRAM_START + loc_data[0], 1)
|
||||
invert_bit = ((len(loc_data) >= 3) and loc_data[2])
|
||||
if not invert_bit:
|
||||
masked_data = data[0] | (1 << loc_data[1])
|
||||
snes_buffered_write(ctx, WRAM_START + loc_data[0], bytes([masked_data]))
|
||||
|
||||
if (loc_data[1] == 1):
|
||||
# Make the next levels accessible
|
||||
level_id = loc_data[0] - 0x632
|
||||
tile_id = levels_to_tiles[level_id] if levels_to_tiles[level_id] != 0xFF else level_id
|
||||
tile_id = tile_id + 0x632
|
||||
if tile_id in level_unlock_map:
|
||||
for next_level_address in level_unlock_map[tile_id]:
|
||||
next_level_id = next_level_address - 0x632
|
||||
next_tile_id = tiles_to_levels[next_level_id] if tiles_to_levels[next_level_id] != 0xFF else next_level_id
|
||||
next_tile_id = next_tile_id + 0x632
|
||||
next_data = await snes_read(ctx, WRAM_START + next_tile_id, 1)
|
||||
snes_buffered_write(ctx, WRAM_START + next_tile_id, bytes([next_data[0] | 0x01]))
|
||||
|
||||
await snes_flush_writes(ctx)
|
||||
else:
|
||||
masked_data = data[0] & ~(1 << loc_data[1])
|
||||
snes_buffered_write(ctx, WRAM_START + loc_data[0], bytes([masked_data]))
|
||||
await snes_flush_writes(ctx)
|
||||
ctx.locations_checked.add(loc_id)
|
||||
|
||||
# Calculate Boomer Cost Text
|
||||
boomer_cost_text = await snes_read(ctx, WRAM_START + 0xAAFD, 2)
|
||||
if boomer_cost_text[0] == 0x31 and boomer_cost_text[1] == 0x35:
|
||||
boomer_cost = await snes_read(ctx, ROM_START + 0x349857, 1)
|
||||
boomer_cost_tens = int(boomer_cost[0]) // 10
|
||||
boomer_cost_ones = int(boomer_cost[0]) % 10
|
||||
snes_buffered_write(ctx, WRAM_START + 0xAAFD, bytes([0x30 + boomer_cost_tens, 0x30 + boomer_cost_ones]))
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
boomer_final_cost_text = await snes_read(ctx, WRAM_START + 0xAB9B, 2)
|
||||
if boomer_final_cost_text[0] == 0x32 and boomer_final_cost_text[1] == 0x35:
|
||||
boomer_cost = await snes_read(ctx, ROM_START + 0x349857, 1)
|
||||
boomer_cost_tens = boomer_cost[0] // 10
|
||||
boomer_cost_ones = boomer_cost[0] % 10
|
||||
snes_buffered_write(ctx, WRAM_START + 0xAB9B, bytes([0x30 + boomer_cost_tens, 0x30 + boomer_cost_ones]))
|
||||
await snes_flush_writes(ctx)
|
||||
52
worlds/dkc3/Items.py
Normal file
52
worlds/dkc3/Items.py
Normal file
@@ -0,0 +1,52 @@
|
||||
import typing
|
||||
|
||||
from BaseClasses import Item
|
||||
from .Names import ItemName
|
||||
|
||||
|
||||
class ItemData(typing.NamedTuple):
|
||||
code: typing.Optional[int]
|
||||
progression: bool
|
||||
quantity: int = 1
|
||||
event: bool = False
|
||||
|
||||
|
||||
class DKC3Item(Item):
|
||||
game: str = "Donkey Kong Country 3"
|
||||
|
||||
|
||||
# Separate tables for each type of item.
|
||||
junk_table = {
|
||||
ItemName.one_up_balloon: ItemData(0xDC3001, False),
|
||||
ItemName.bear_coin: ItemData(0xDC3002, False),
|
||||
}
|
||||
|
||||
collectable_table = {
|
||||
ItemName.bonus_coin: ItemData(0xDC3003, True),
|
||||
ItemName.dk_coin: ItemData(0xDC3004, True),
|
||||
ItemName.banana_bird: ItemData(0xDC3005, True),
|
||||
ItemName.krematoa_cog: ItemData(0xDC3006, True),
|
||||
ItemName.progressive_boat: ItemData(0xDC3007, True),
|
||||
}
|
||||
|
||||
inventory_table = {
|
||||
ItemName.present: ItemData(0xDC3008, True),
|
||||
ItemName.bowling_ball: ItemData(0xDC3009, True),
|
||||
ItemName.shell: ItemData(0xDC300A, True),
|
||||
ItemName.mirror: ItemData(0xDC300B, True),
|
||||
ItemName.flower: ItemData(0xDC300C, True),
|
||||
ItemName.wrench: ItemData(0xDC300D, True),
|
||||
}
|
||||
|
||||
event_table = {
|
||||
ItemName.victory: ItemData(0xDC3000, True),
|
||||
}
|
||||
|
||||
# Complete item table.
|
||||
item_table = {
|
||||
**junk_table,
|
||||
**collectable_table,
|
||||
**event_table,
|
||||
}
|
||||
|
||||
lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code}
|
||||
27
worlds/dkc3/LICENSE
Normal file
27
worlds/dkc3/LICENSE
Normal file
@@ -0,0 +1,27 @@
|
||||
Modified MIT License
|
||||
|
||||
Copyright (c) 2025 PoryGone
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, and/or distribute copies of the Software,
|
||||
and to permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
No copy or substantial portion of the Software shall be sublicensed or relicensed
|
||||
without the express written permission of the copyright holder(s)
|
||||
|
||||
No copy or substantial portion of the Software shall be sold without the express
|
||||
written permission of the copyright holder(s)
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
115
worlds/dkc3/Levels.py
Normal file
115
worlds/dkc3/Levels.py
Normal file
@@ -0,0 +1,115 @@
|
||||
|
||||
from .Names import LocationName
|
||||
|
||||
class DKC3Level():
|
||||
nameIDAddress: int
|
||||
levelIDAddress: int
|
||||
nameID: int
|
||||
levelID: int
|
||||
|
||||
def __init__(self, nameIDAddress: int, levelIDAddress: int, nameID: int, levelID: int):
|
||||
self.nameIDAddress = nameIDAddress
|
||||
self.levelIDAddress = levelIDAddress
|
||||
self.nameID = nameID
|
||||
self.levelID = levelID
|
||||
|
||||
|
||||
level_dict = {
|
||||
LocationName.lakeside_limbo_region: DKC3Level(0x34D19C, 0x34D19D, 0x01, 0x25),
|
||||
LocationName.doorstop_dash_region: DKC3Level(0x34D1A7, 0x34D1A8, 0x02, 0x28),
|
||||
LocationName.tidal_trouble_region: DKC3Level(0x34D1BD, 0x34D1BE, 0x04, 0x27),
|
||||
LocationName.skiddas_row_region: DKC3Level(0x34D1C8, 0x34D1C9, 0x05, 0x2B),
|
||||
LocationName.murky_mill_region: DKC3Level(0x34D1D3, 0x34D1D4, 0x0D, 0x2A),
|
||||
|
||||
LocationName.barrel_shield_bust_up_region: DKC3Level(0x34D217, 0x34D218, 0x0B, 0x30),
|
||||
LocationName.riverside_race_region: DKC3Level(0x34D22D, 0x34D22E, 0x0C, 0x32),
|
||||
LocationName.squeals_on_wheels_region: DKC3Level(0x34D238, 0x34D239, 0x06, 0x29),
|
||||
LocationName.springin_spiders_region: DKC3Level(0x34D24E, 0x34D24F, 0x0E, 0x2F),
|
||||
LocationName.bobbing_barrel_brawl_region: DKC3Level(0x34D264, 0x34D265, 0x37, 0x34),
|
||||
|
||||
LocationName.bazzas_blockade_region: DKC3Level(0x34D29D, 0x34D29E, 0x14, 0x35),
|
||||
LocationName.rocket_barrel_ride_region: DKC3Level(0x34D2A8, 0x34D2A9, 0x15, 0x38),
|
||||
LocationName.kreeping_klasps_region: DKC3Level(0x34D2BE, 0x34D2BF, 0x16, 0x26),
|
||||
LocationName.tracker_barrel_trek_region: DKC3Level(0x34D2D4, 0x34D2D5, 0x17, 0x39),
|
||||
LocationName.fish_food_frenzy_region: DKC3Level(0x34D2DF, 0x34D2E0, 0x18, 0x36),
|
||||
|
||||
LocationName.fire_ball_frenzy_region: DKC3Level(0x34D30D, 0x34D30E, 0x1B, 0x3B),
|
||||
LocationName.demolition_drain_pipe_region: DKC3Level(0x34D323, 0x34D324, 0x1D, 0x40),
|
||||
LocationName.ripsaw_rage_region: DKC3Level(0x34D339, 0x34D33A, 0x1E, 0x2E),
|
||||
LocationName.blazing_bazookas_region: DKC3Level(0x34D34F, 0x34D350, 0x1F, 0x3C),
|
||||
LocationName.low_g_labyrinth_region: DKC3Level(0x34D35A, 0x34D35B, 0x20, 0x3E),
|
||||
|
||||
LocationName.krevice_kreepers_region: DKC3Level(0x34D388, 0x34D389, 0x23, 0x41),
|
||||
LocationName.tearaway_toboggan_region: DKC3Level(0x34D393, 0x34D394, 0x24, 0x2D),
|
||||
LocationName.barrel_drop_bounce_region: DKC3Level(0x34D39E, 0x34D39F, 0x25, 0x3A),
|
||||
LocationName.krack_shot_kroc_region: DKC3Level(0x34D3A9, 0x34D3AA, 0x26, 0x3D),
|
||||
LocationName.lemguin_lunge_region: DKC3Level(0x34D3B4, 0x34D3B5, 0x27, 0x2C),
|
||||
|
||||
LocationName.buzzer_barrage_region: DKC3Level(0x34D40E, 0x34D40F, 0x2B, 0x44),
|
||||
LocationName.kong_fused_cliffs_region: DKC3Level(0x34D424, 0x34D425, 0x2D, 0x42),
|
||||
LocationName.floodlit_fish_region: DKC3Level(0x34D42F, 0x34D430, 0x2E, 0x37),
|
||||
LocationName.pothole_panic_region: DKC3Level(0x34D43A, 0x34D43B, 0x2F, 0x45),
|
||||
LocationName.ropey_rumpus_region: DKC3Level(0x34D450, 0x34D451, 0x30, 0x43),
|
||||
|
||||
LocationName.konveyor_rope_clash_region: DKC3Level(0x34D489, 0x34D48A, 0x38, 0x48),
|
||||
LocationName.creepy_caverns_region: DKC3Level(0x34D49F, 0x34D4A0, 0x36, 0x46),
|
||||
LocationName.lightning_lookout_region: DKC3Level(0x34D4AA, 0x34D4AB, 0x10, 0x33),
|
||||
LocationName.koindozer_klamber_region: DKC3Level(0x34D4C0, 0x34D4C1, 0x34, 0x47),
|
||||
LocationName.poisonous_pipeline_region: DKC3Level(0x34D4D6, 0x34D4D7, 0x39, 0x3F),
|
||||
|
||||
LocationName.stampede_sprint_region: DKC3Level(0x34D51A, 0x34D51B, 0x3D, 0x49),
|
||||
LocationName.criss_cross_cliffs_region: DKC3Level(0x34D525, 0x34D526, 0x3E, 0x4A),
|
||||
LocationName.tyrant_twin_tussle_region: DKC3Level(0x34D530, 0x34D531, 0x3F, 0x4B),
|
||||
LocationName.swoopy_salvo_region: DKC3Level(0x34D53B, 0x34D53C, 0x40, 0x31),
|
||||
#LocationName.rocket_rush_region: DKC3Level(0x34D546, 0x34D547, 0x05, 0x4C), # Rocket Rush is not getting shuffled
|
||||
}
|
||||
|
||||
level_list = [
|
||||
LocationName.lakeside_limbo_region,
|
||||
LocationName.doorstop_dash_region,
|
||||
LocationName.tidal_trouble_region,
|
||||
LocationName.skiddas_row_region,
|
||||
LocationName.murky_mill_region,
|
||||
|
||||
LocationName.barrel_shield_bust_up_region,
|
||||
LocationName.riverside_race_region,
|
||||
LocationName.squeals_on_wheels_region,
|
||||
LocationName.springin_spiders_region,
|
||||
LocationName.bobbing_barrel_brawl_region,
|
||||
|
||||
LocationName.bazzas_blockade_region,
|
||||
LocationName.rocket_barrel_ride_region,
|
||||
LocationName.kreeping_klasps_region,
|
||||
LocationName.tracker_barrel_trek_region,
|
||||
LocationName.fish_food_frenzy_region,
|
||||
|
||||
LocationName.fire_ball_frenzy_region,
|
||||
LocationName.demolition_drain_pipe_region,
|
||||
LocationName.ripsaw_rage_region,
|
||||
LocationName.blazing_bazookas_region,
|
||||
LocationName.low_g_labyrinth_region,
|
||||
|
||||
LocationName.krevice_kreepers_region,
|
||||
LocationName.tearaway_toboggan_region,
|
||||
LocationName.barrel_drop_bounce_region,
|
||||
LocationName.krack_shot_kroc_region,
|
||||
LocationName.lemguin_lunge_region,
|
||||
|
||||
LocationName.buzzer_barrage_region,
|
||||
LocationName.kong_fused_cliffs_region,
|
||||
LocationName.floodlit_fish_region,
|
||||
LocationName.pothole_panic_region,
|
||||
LocationName.ropey_rumpus_region,
|
||||
|
||||
LocationName.konveyor_rope_clash_region,
|
||||
LocationName.creepy_caverns_region,
|
||||
LocationName.lightning_lookout_region,
|
||||
LocationName.koindozer_klamber_region,
|
||||
LocationName.poisonous_pipeline_region,
|
||||
|
||||
LocationName.stampede_sprint_region,
|
||||
LocationName.criss_cross_cliffs_region,
|
||||
LocationName.tyrant_twin_tussle_region,
|
||||
LocationName.swoopy_salvo_region,
|
||||
#LocationName.rocket_rush_region,
|
||||
]
|
||||
337
worlds/dkc3/Locations.py
Normal file
337
worlds/dkc3/Locations.py
Normal file
@@ -0,0 +1,337 @@
|
||||
import typing
|
||||
|
||||
from BaseClasses import Location
|
||||
from .Names import LocationName
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
|
||||
class DKC3Location(Location):
|
||||
game: str = "Donkey Kong Country 3"
|
||||
|
||||
progress_byte: int = 0x000000
|
||||
progress_bit: int = 0
|
||||
inverted_bit: bool = False
|
||||
|
||||
def __init__(self, player: int, name: str = '', address: int = None, parent=None, prog_byte: int = None, prog_bit: int = None, invert: bool = False):
|
||||
super().__init__(player, name, address, parent)
|
||||
self.progress_byte = prog_byte
|
||||
self.progress_bit = prog_bit
|
||||
self.inverted_bit = invert
|
||||
|
||||
|
||||
level_location_table = {
|
||||
LocationName.lakeside_limbo_flag: 0xDC3000,
|
||||
LocationName.lakeside_limbo_bonus_1: 0xDC3001,
|
||||
LocationName.lakeside_limbo_bonus_2: 0xDC3002,
|
||||
LocationName.lakeside_limbo_dk: 0xDC3003,
|
||||
|
||||
LocationName.doorstop_dash_flag: 0xDC3004,
|
||||
LocationName.doorstop_dash_bonus_1: 0xDC3005,
|
||||
LocationName.doorstop_dash_bonus_2: 0xDC3006,
|
||||
LocationName.doorstop_dash_dk: 0xDC3007,
|
||||
|
||||
LocationName.tidal_trouble_flag: 0xDC3008,
|
||||
LocationName.tidal_trouble_bonus_1: 0xDC3009,
|
||||
LocationName.tidal_trouble_bonus_2: 0xDC300A,
|
||||
LocationName.tidal_trouble_dk: 0xDC300B,
|
||||
|
||||
LocationName.skiddas_row_flag: 0xDC300C,
|
||||
LocationName.skiddas_row_bonus_1: 0xDC300D,
|
||||
LocationName.skiddas_row_bonus_2: 0xDC300E,
|
||||
LocationName.skiddas_row_dk: 0xDC300F,
|
||||
|
||||
LocationName.murky_mill_flag: 0xDC3010,
|
||||
LocationName.murky_mill_bonus_1: 0xDC3011,
|
||||
LocationName.murky_mill_bonus_2: 0xDC3012,
|
||||
LocationName.murky_mill_dk: 0xDC3013,
|
||||
|
||||
LocationName.barrel_shield_bust_up_flag: 0xDC3014,
|
||||
LocationName.barrel_shield_bust_up_bonus_1: 0xDC3015,
|
||||
LocationName.barrel_shield_bust_up_bonus_2: 0xDC3016,
|
||||
LocationName.barrel_shield_bust_up_dk: 0xDC3017,
|
||||
|
||||
LocationName.riverside_race_flag: 0xDC3018,
|
||||
LocationName.riverside_race_bonus_1: 0xDC3019,
|
||||
LocationName.riverside_race_bonus_2: 0xDC301A,
|
||||
LocationName.riverside_race_dk: 0xDC301B,
|
||||
|
||||
LocationName.squeals_on_wheels_flag: 0xDC301C,
|
||||
LocationName.squeals_on_wheels_bonus_1: 0xDC301D,
|
||||
LocationName.squeals_on_wheels_bonus_2: 0xDC301E,
|
||||
LocationName.squeals_on_wheels_dk: 0xDC301F,
|
||||
|
||||
LocationName.springin_spiders_flag: 0xDC3020,
|
||||
LocationName.springin_spiders_bonus_1: 0xDC3021,
|
||||
LocationName.springin_spiders_bonus_2: 0xDC3022,
|
||||
LocationName.springin_spiders_dk: 0xDC3023,
|
||||
|
||||
LocationName.bobbing_barrel_brawl_flag: 0xDC3024,
|
||||
LocationName.bobbing_barrel_brawl_bonus_1: 0xDC3025,
|
||||
LocationName.bobbing_barrel_brawl_bonus_2: 0xDC3026,
|
||||
LocationName.bobbing_barrel_brawl_dk: 0xDC3027,
|
||||
|
||||
LocationName.bazzas_blockade_flag: 0xDC3028,
|
||||
LocationName.bazzas_blockade_bonus_1: 0xDC3029,
|
||||
LocationName.bazzas_blockade_bonus_2: 0xDC302A,
|
||||
LocationName.bazzas_blockade_dk: 0xDC302B,
|
||||
|
||||
LocationName.rocket_barrel_ride_flag: 0xDC302C,
|
||||
LocationName.rocket_barrel_ride_bonus_1: 0xDC302D,
|
||||
LocationName.rocket_barrel_ride_bonus_2: 0xDC302E,
|
||||
LocationName.rocket_barrel_ride_dk: 0xDC302F,
|
||||
|
||||
LocationName.kreeping_klasps_flag: 0xDC3030,
|
||||
LocationName.kreeping_klasps_bonus_1: 0xDC3031,
|
||||
LocationName.kreeping_klasps_bonus_2: 0xDC3032,
|
||||
LocationName.kreeping_klasps_dk: 0xDC3033,
|
||||
|
||||
LocationName.tracker_barrel_trek_flag: 0xDC3034,
|
||||
LocationName.tracker_barrel_trek_bonus_1: 0xDC3035,
|
||||
LocationName.tracker_barrel_trek_bonus_2: 0xDC3036,
|
||||
LocationName.tracker_barrel_trek_dk: 0xDC3037,
|
||||
|
||||
LocationName.fish_food_frenzy_flag: 0xDC3038,
|
||||
LocationName.fish_food_frenzy_bonus_1: 0xDC3039,
|
||||
LocationName.fish_food_frenzy_bonus_2: 0xDC303A,
|
||||
LocationName.fish_food_frenzy_dk: 0xDC303B,
|
||||
|
||||
LocationName.fire_ball_frenzy_flag: 0xDC303C,
|
||||
LocationName.fire_ball_frenzy_bonus_1: 0xDC303D,
|
||||
LocationName.fire_ball_frenzy_bonus_2: 0xDC303E,
|
||||
LocationName.fire_ball_frenzy_dk: 0xDC303F,
|
||||
|
||||
LocationName.demolition_drain_pipe_flag: 0xDC3040,
|
||||
LocationName.demolition_drain_pipe_bonus_1: 0xDC3041,
|
||||
LocationName.demolition_drain_pipe_bonus_2: 0xDC3042,
|
||||
LocationName.demolition_drain_pipe_dk: 0xDC3043,
|
||||
|
||||
LocationName.ripsaw_rage_flag: 0xDC3044,
|
||||
LocationName.ripsaw_rage_bonus_1: 0xDC3045,
|
||||
LocationName.ripsaw_rage_bonus_2: 0xDC3046,
|
||||
LocationName.ripsaw_rage_dk: 0xDC3047,
|
||||
|
||||
LocationName.blazing_bazookas_flag: 0xDC3048,
|
||||
LocationName.blazing_bazookas_bonus_1: 0xDC3049,
|
||||
LocationName.blazing_bazookas_bonus_2: 0xDC304A,
|
||||
LocationName.blazing_bazookas_dk: 0xDC304B,
|
||||
|
||||
LocationName.low_g_labyrinth_flag: 0xDC304C,
|
||||
LocationName.low_g_labyrinth_bonus_1: 0xDC304D,
|
||||
LocationName.low_g_labyrinth_bonus_2: 0xDC304E,
|
||||
LocationName.low_g_labyrinth_dk: 0xDC304F,
|
||||
|
||||
LocationName.krevice_kreepers_flag: 0xDC3050,
|
||||
LocationName.krevice_kreepers_bonus_1: 0xDC3051,
|
||||
LocationName.krevice_kreepers_bonus_2: 0xDC3052,
|
||||
LocationName.krevice_kreepers_dk: 0xDC3053,
|
||||
|
||||
LocationName.tearaway_toboggan_flag: 0xDC3054,
|
||||
LocationName.tearaway_toboggan_bonus_1: 0xDC3055,
|
||||
LocationName.tearaway_toboggan_bonus_2: 0xDC3056,
|
||||
LocationName.tearaway_toboggan_dk: 0xDC3057,
|
||||
|
||||
LocationName.barrel_drop_bounce_flag: 0xDC3058,
|
||||
LocationName.barrel_drop_bounce_bonus_1: 0xDC3059,
|
||||
LocationName.barrel_drop_bounce_bonus_2: 0xDC305A,
|
||||
LocationName.barrel_drop_bounce_dk: 0xDC305B,
|
||||
|
||||
LocationName.krack_shot_kroc_flag: 0xDC305C,
|
||||
LocationName.krack_shot_kroc_bonus_1: 0xDC305D,
|
||||
LocationName.krack_shot_kroc_bonus_2: 0xDC305E,
|
||||
LocationName.krack_shot_kroc_dk: 0xDC305F,
|
||||
|
||||
LocationName.lemguin_lunge_flag: 0xDC3060,
|
||||
LocationName.lemguin_lunge_bonus_1: 0xDC3061,
|
||||
LocationName.lemguin_lunge_bonus_2: 0xDC3062,
|
||||
LocationName.lemguin_lunge_dk: 0xDC3063,
|
||||
|
||||
LocationName.buzzer_barrage_flag: 0xDC3064,
|
||||
LocationName.buzzer_barrage_bonus_1: 0xDC3065,
|
||||
LocationName.buzzer_barrage_bonus_2: 0xDC3066,
|
||||
LocationName.buzzer_barrage_dk: 0xDC3067,
|
||||
|
||||
LocationName.kong_fused_cliffs_flag: 0xDC3068,
|
||||
LocationName.kong_fused_cliffs_bonus_1: 0xDC3069,
|
||||
LocationName.kong_fused_cliffs_bonus_2: 0xDC306A,
|
||||
LocationName.kong_fused_cliffs_dk: 0xDC306B,
|
||||
|
||||
LocationName.floodlit_fish_flag: 0xDC306C,
|
||||
LocationName.floodlit_fish_bonus_1: 0xDC306D,
|
||||
LocationName.floodlit_fish_bonus_2: 0xDC306E,
|
||||
LocationName.floodlit_fish_dk: 0xDC306F,
|
||||
|
||||
LocationName.pothole_panic_flag: 0xDC3070,
|
||||
LocationName.pothole_panic_bonus_1: 0xDC3071,
|
||||
LocationName.pothole_panic_bonus_2: 0xDC3072,
|
||||
LocationName.pothole_panic_dk: 0xDC3073,
|
||||
|
||||
LocationName.ropey_rumpus_flag: 0xDC3074,
|
||||
LocationName.ropey_rumpus_bonus_1: 0xDC3075,
|
||||
LocationName.ropey_rumpus_bonus_2: 0xDC3076,
|
||||
LocationName.ropey_rumpus_dk: 0xDC3077,
|
||||
|
||||
LocationName.konveyor_rope_clash_flag: 0xDC3078,
|
||||
LocationName.konveyor_rope_clash_bonus_1: 0xDC3079,
|
||||
LocationName.konveyor_rope_clash_bonus_2: 0xDC307A,
|
||||
LocationName.konveyor_rope_clash_dk: 0xDC307B,
|
||||
|
||||
LocationName.creepy_caverns_flag: 0xDC307C,
|
||||
LocationName.creepy_caverns_bonus_1: 0xDC307D,
|
||||
LocationName.creepy_caverns_bonus_2: 0xDC307E,
|
||||
LocationName.creepy_caverns_dk: 0xDC307F,
|
||||
|
||||
LocationName.lightning_lookout_flag: 0xDC3080,
|
||||
LocationName.lightning_lookout_bonus_1: 0xDC3081,
|
||||
LocationName.lightning_lookout_bonus_2: 0xDC3082,
|
||||
LocationName.lightning_lookout_dk: 0xDC3083,
|
||||
|
||||
LocationName.koindozer_klamber_flag: 0xDC3084,
|
||||
LocationName.koindozer_klamber_bonus_1: 0xDC3085,
|
||||
LocationName.koindozer_klamber_bonus_2: 0xDC3086,
|
||||
LocationName.koindozer_klamber_dk: 0xDC3087,
|
||||
|
||||
LocationName.poisonous_pipeline_flag: 0xDC3088,
|
||||
LocationName.poisonous_pipeline_bonus_1: 0xDC3089,
|
||||
LocationName.poisonous_pipeline_bonus_2: 0xDC308A,
|
||||
LocationName.poisonous_pipeline_dk: 0xDC308B,
|
||||
|
||||
LocationName.stampede_sprint_flag: 0xDC308C,
|
||||
LocationName.stampede_sprint_bonus_1: 0xDC308D,
|
||||
LocationName.stampede_sprint_bonus_2: 0xDC308E,
|
||||
LocationName.stampede_sprint_bonus_3: 0xDC308F,
|
||||
LocationName.stampede_sprint_dk: 0xDC3090,
|
||||
|
||||
LocationName.criss_cross_cliffs_flag: 0xDC3091,
|
||||
LocationName.criss_cross_cliffs_bonus_1: 0xDC3092,
|
||||
LocationName.criss_cross_cliffs_bonus_2: 0xDC3093,
|
||||
LocationName.criss_cross_cliffs_dk: 0xDC3094,
|
||||
|
||||
LocationName.tyrant_twin_tussle_flag: 0xDC3095,
|
||||
LocationName.tyrant_twin_tussle_bonus_1: 0xDC3096,
|
||||
LocationName.tyrant_twin_tussle_bonus_2: 0xDC3097,
|
||||
LocationName.tyrant_twin_tussle_bonus_3: 0xDC3098,
|
||||
LocationName.tyrant_twin_tussle_dk: 0xDC3099,
|
||||
|
||||
LocationName.swoopy_salvo_flag: 0xDC309A,
|
||||
LocationName.swoopy_salvo_bonus_1: 0xDC309B,
|
||||
LocationName.swoopy_salvo_bonus_2: 0xDC309C,
|
||||
LocationName.swoopy_salvo_bonus_3: 0xDC309D,
|
||||
LocationName.swoopy_salvo_dk: 0xDC309E,
|
||||
|
||||
LocationName.rocket_rush_flag: 0xDC309F,
|
||||
LocationName.rocket_rush_dk: 0xDC30A0,
|
||||
}
|
||||
|
||||
kong_location_table = {
|
||||
LocationName.lakeside_limbo_kong: 0xDC3100,
|
||||
LocationName.doorstop_dash_kong: 0xDC3104,
|
||||
LocationName.tidal_trouble_kong: 0xDC3108,
|
||||
LocationName.skiddas_row_kong: 0xDC310C,
|
||||
LocationName.murky_mill_kong: 0xDC3110,
|
||||
|
||||
LocationName.barrel_shield_bust_up_kong: 0xDC3114,
|
||||
LocationName.riverside_race_kong: 0xDC3118,
|
||||
LocationName.squeals_on_wheels_kong: 0xDC311C,
|
||||
LocationName.springin_spiders_kong: 0xDC3120,
|
||||
LocationName.bobbing_barrel_brawl_kong: 0xDC3124,
|
||||
|
||||
LocationName.bazzas_blockade_kong: 0xDC3128,
|
||||
LocationName.rocket_barrel_ride_kong: 0xDC312C,
|
||||
LocationName.kreeping_klasps_kong: 0xDC3130,
|
||||
LocationName.tracker_barrel_trek_kong: 0xDC3134,
|
||||
LocationName.fish_food_frenzy_kong: 0xDC3138,
|
||||
|
||||
LocationName.fire_ball_frenzy_kong: 0xDC313C,
|
||||
LocationName.demolition_drain_pipe_kong: 0xDC3140,
|
||||
LocationName.ripsaw_rage_kong: 0xDC3144,
|
||||
LocationName.blazing_bazookas_kong: 0xDC3148,
|
||||
LocationName.low_g_labyrinth_kong: 0xDC314C,
|
||||
|
||||
LocationName.krevice_kreepers_kong: 0xDC3150,
|
||||
LocationName.tearaway_toboggan_kong: 0xDC3154,
|
||||
LocationName.barrel_drop_bounce_kong: 0xDC3158,
|
||||
LocationName.krack_shot_kroc_kong: 0xDC315C,
|
||||
LocationName.lemguin_lunge_kong: 0xDC3160,
|
||||
|
||||
LocationName.buzzer_barrage_kong: 0xDC3164,
|
||||
LocationName.kong_fused_cliffs_kong: 0xDC3168,
|
||||
LocationName.floodlit_fish_kong: 0xDC316C,
|
||||
LocationName.pothole_panic_kong: 0xDC3170,
|
||||
LocationName.ropey_rumpus_kong: 0xDC3174,
|
||||
|
||||
LocationName.konveyor_rope_clash_kong: 0xDC3178,
|
||||
LocationName.creepy_caverns_kong: 0xDC317C,
|
||||
LocationName.lightning_lookout_kong: 0xDC3180,
|
||||
LocationName.koindozer_klamber_kong: 0xDC3184,
|
||||
LocationName.poisonous_pipeline_kong: 0xDC3188,
|
||||
|
||||
LocationName.stampede_sprint_kong: 0xDC318C,
|
||||
LocationName.criss_cross_cliffs_kong: 0xDC3191,
|
||||
LocationName.tyrant_twin_tussle_kong: 0xDC3195,
|
||||
LocationName.swoopy_salvo_kong: 0xDC319A,
|
||||
}
|
||||
|
||||
|
||||
boss_location_table = {
|
||||
LocationName.belchas_barn: 0xDC30A1,
|
||||
LocationName.arichs_ambush: 0xDC30A2,
|
||||
LocationName.squirts_showdown: 0xDC30A3,
|
||||
LocationName.kaos_karnage: 0xDC30A4,
|
||||
LocationName.bleaks_house: 0xDC30A5,
|
||||
LocationName.barboss_barrier: 0xDC30A6,
|
||||
LocationName.kastle_kaos: 0xDC30A7,
|
||||
LocationName.knautilus: 0xDC30A8,
|
||||
}
|
||||
|
||||
secret_cave_location_table = {
|
||||
LocationName.belchas_burrow: 0xDC30A9,
|
||||
LocationName.kong_cave: 0xDC30AA,
|
||||
LocationName.undercover_cove: 0xDC30AB,
|
||||
LocationName.ks_cache: 0xDC30AC,
|
||||
LocationName.hill_top_hoard: 0xDC30AD,
|
||||
LocationName.bounty_beach: 0xDC30AE,
|
||||
LocationName.smugglers_cove: 0xDC30AF,
|
||||
LocationName.arichs_hoard: 0xDC30B0,
|
||||
LocationName.bounty_bay: 0xDC30B1,
|
||||
LocationName.sky_high_secret: 0xDC30B2,
|
||||
LocationName.glacial_grotto: 0xDC30B3,
|
||||
LocationName.cifftop_cache: 0xDC30B4,
|
||||
LocationName.sewer_stockpile: 0xDC30B5,
|
||||
LocationName.banana_bird_mother: 0xDC30B6,
|
||||
}
|
||||
|
||||
brothers_bear_location_table = {
|
||||
LocationName.bazaars_general_store_1: 0xDC30B7,
|
||||
LocationName.bazaars_general_store_2: 0xDC30B8,
|
||||
LocationName.brambles_bungalow: 0xDC30B9,
|
||||
LocationName.flower_spot: 0xDC30BA,
|
||||
LocationName.barters_swap_shop: 0xDC30BB,
|
||||
LocationName.barnacles_island: 0xDC30BC,
|
||||
LocationName.blues_beach_hut: 0xDC30BD,
|
||||
LocationName.blizzards_basecamp: 0xDC30BE,
|
||||
}
|
||||
|
||||
all_locations = {
|
||||
**level_location_table,
|
||||
**boss_location_table,
|
||||
**secret_cave_location_table,
|
||||
**brothers_bear_location_table,
|
||||
**kong_location_table,
|
||||
}
|
||||
|
||||
location_table = {}
|
||||
|
||||
|
||||
def setup_locations(world: World):
|
||||
location_table = {**level_location_table, **boss_location_table, **secret_cave_location_table}
|
||||
|
||||
if False:#world.options.include_trade_sequence:
|
||||
location_table.update({**brothers_bear_location_table})
|
||||
|
||||
if world.options.kongsanity:
|
||||
location_table.update({**kong_location_table})
|
||||
|
||||
return location_table
|
||||
|
||||
|
||||
lookup_id_to_name: typing.Dict[int, str] = {id: name for name, _ in all_locations.items()}
|
||||
21
worlds/dkc3/Names/ItemName.py
Normal file
21
worlds/dkc3/Names/ItemName.py
Normal file
@@ -0,0 +1,21 @@
|
||||
# Junk Definitions
|
||||
one_up_balloon = "1-Up Balloon"
|
||||
bear_coin = "Bear Coin"
|
||||
|
||||
# Collectable Definitions
|
||||
bonus_coin = "Bonus Coin"
|
||||
dk_coin = "DK Coin"
|
||||
banana_bird = "Banana Bird"
|
||||
krematoa_cog = "Krematoa Cog"
|
||||
|
||||
# Inventory Definitions
|
||||
progressive_boat = "Progressive Boat Upgrade"
|
||||
present = "Present"
|
||||
bowling_ball = "Bowling Ball"
|
||||
shell = "Shell"
|
||||
mirror = "Mirror"
|
||||
flower = "Flupperius Petallus Pongus"
|
||||
wrench = "No. 6 Wrench"
|
||||
|
||||
# Other Definitions
|
||||
victory = "Donkey Kong"
|
||||
375
worlds/dkc3/Names/LocationName.py
Normal file
375
worlds/dkc3/Names/LocationName.py
Normal file
@@ -0,0 +1,375 @@
|
||||
# Level Definitions
|
||||
lakeside_limbo_flag = "Lakeside Limbo - Flag"
|
||||
lakeside_limbo_kong = "Lakeside Limbo - KONG"
|
||||
lakeside_limbo_bonus_1 = "Lakeside Limbo - Bonus 1"
|
||||
lakeside_limbo_bonus_2 = "Lakeside Limbo - Bonus 2"
|
||||
lakeside_limbo_dk = "Lakeside Limbo - DK Coin"
|
||||
|
||||
doorstop_dash_flag = "Doorstop Dash - Flag"
|
||||
doorstop_dash_kong = "Doorstop Dash - KONG"
|
||||
doorstop_dash_bonus_1 = "Doorstop Dash - Bonus 1"
|
||||
doorstop_dash_bonus_2 = "Doorstop Dash - Bonus 2"
|
||||
doorstop_dash_dk = "Doorstop Dash - DK Coin"
|
||||
|
||||
tidal_trouble_flag = "Tidal Trouble - Flag"
|
||||
tidal_trouble_kong = "Tidal Trouble - KONG"
|
||||
tidal_trouble_bonus_1 = "Tidal Trouble - Bonus 1"
|
||||
tidal_trouble_bonus_2 = "Tidal Trouble - Bonus 2"
|
||||
tidal_trouble_dk = "Tidal Trouble - DK Coin"
|
||||
|
||||
skiddas_row_flag = "Skidda's Row - Flag"
|
||||
skiddas_row_kong = "Skidda's Row - KONG"
|
||||
skiddas_row_bonus_1 = "Skidda's Row - Bonus 1"
|
||||
skiddas_row_bonus_2 = "Skidda's Row - Bonus 2"
|
||||
skiddas_row_dk = "Skidda's Row - DK Coin"
|
||||
|
||||
murky_mill_flag = "Murky Mill - Flag"
|
||||
murky_mill_kong = "Murky Mill - KONG"
|
||||
murky_mill_bonus_1 = "Murky Mill - Bonus 1"
|
||||
murky_mill_bonus_2 = "Murky Mill - Bonus 2"
|
||||
murky_mill_dk = "Murky Mill - DK Coin"
|
||||
|
||||
barrel_shield_bust_up_flag = "Barrel Shield Bust-Up - Flag"
|
||||
barrel_shield_bust_up_kong = "Barrel Shield Bust-Up - KONG"
|
||||
barrel_shield_bust_up_bonus_1 = "Barrel Shield Bust-Up - Bonus 1"
|
||||
barrel_shield_bust_up_bonus_2 = "Barrel Shield Bust-Up - Bonus 2"
|
||||
barrel_shield_bust_up_dk = "Barrel Shield Bust-Up - DK Coin"
|
||||
|
||||
riverside_race_flag = "Riverside Race - Flag"
|
||||
riverside_race_kong = "Riverside Race - KONG"
|
||||
riverside_race_bonus_1 = "Riverside Race - Bonus 1"
|
||||
riverside_race_bonus_2 = "Riverside Race - Bonus 2"
|
||||
riverside_race_dk = "Riverside Race - DK Coin"
|
||||
|
||||
squeals_on_wheels_flag = "Squeals On Wheels - Flag"
|
||||
squeals_on_wheels_kong = "Squeals On Wheels - KONG"
|
||||
squeals_on_wheels_bonus_1 = "Squeals On Wheels - Bonus 1"
|
||||
squeals_on_wheels_bonus_2 = "Squeals On Wheels - Bonus 2"
|
||||
squeals_on_wheels_dk = "Squeals On Wheels - DK Coin"
|
||||
|
||||
springin_spiders_flag = "Springin' Spiders - Flag"
|
||||
springin_spiders_kong = "Springin' Spiders - KONG"
|
||||
springin_spiders_bonus_1 = "Springin' Spiders - Bonus 1"
|
||||
springin_spiders_bonus_2 = "Springin' Spiders - Bonus 2"
|
||||
springin_spiders_dk = "Springin' Spiders - DK Coin"
|
||||
|
||||
bobbing_barrel_brawl_flag = "Bobbing Barrel Brawl - Flag"
|
||||
bobbing_barrel_brawl_kong = "Bobbing Barrel Brawl - KONG"
|
||||
bobbing_barrel_brawl_bonus_1 = "Bobbing Barrel Brawl - Bonus 1"
|
||||
bobbing_barrel_brawl_bonus_2 = "Bobbing Barrel Brawl - Bonus 2"
|
||||
bobbing_barrel_brawl_dk = "Bobbing Barrel Brawl - DK Coin"
|
||||
|
||||
bazzas_blockade_flag = "Bazza's Blockade - Flag"
|
||||
bazzas_blockade_kong = "Bazza's Blockade - KONG"
|
||||
bazzas_blockade_bonus_1 = "Bazza's Blockade - Bonus 1"
|
||||
bazzas_blockade_bonus_2 = "Bazza's Blockade - Bonus 2"
|
||||
bazzas_blockade_dk = "Bazza's Blockade - DK Coin"
|
||||
|
||||
rocket_barrel_ride_flag = "Rocket Barrel Ride - Flag"
|
||||
rocket_barrel_ride_kong = "Rocket Barrel Ride - KONG"
|
||||
rocket_barrel_ride_bonus_1 = "Rocket Barrel Ride - Bonus 1"
|
||||
rocket_barrel_ride_bonus_2 = "Rocket Barrel Ride - Bonus 2"
|
||||
rocket_barrel_ride_dk = "Rocket Barrel Ride - DK Coin"
|
||||
|
||||
kreeping_klasps_flag = "Kreeping Klasps - Flag"
|
||||
kreeping_klasps_kong = "Kreeping Klasps - KONG"
|
||||
kreeping_klasps_bonus_1 = "Kreeping Klasps - Bonus 1"
|
||||
kreeping_klasps_bonus_2 = "Kreeping Klasps - Bonus 2"
|
||||
kreeping_klasps_dk = "Kreeping Klasps - DK Coin"
|
||||
|
||||
tracker_barrel_trek_flag = "Tracker Barrel Trek - Flag"
|
||||
tracker_barrel_trek_kong = "Tracker Barrel Trek - KONG"
|
||||
tracker_barrel_trek_bonus_1 = "Tracker Barrel Trek - Bonus 1"
|
||||
tracker_barrel_trek_bonus_2 = "Tracker Barrel Trek - Bonus 2"
|
||||
tracker_barrel_trek_dk = "Tracker Barrel Trek - DK Coin"
|
||||
|
||||
fish_food_frenzy_flag = "Fish Food Frenzy - Flag"
|
||||
fish_food_frenzy_kong = "Fish Food Frenzy - KONG"
|
||||
fish_food_frenzy_bonus_1 = "Fish Food Frenzy - Bonus 1"
|
||||
fish_food_frenzy_bonus_2 = "Fish Food Frenzy - Bonus 2"
|
||||
fish_food_frenzy_dk = "Fish Food Frenzy - DK Coin"
|
||||
|
||||
fire_ball_frenzy_flag = "Fire-Ball Frenzy - Flag"
|
||||
fire_ball_frenzy_kong = "Fire-Ball Frenzy - KONG"
|
||||
fire_ball_frenzy_bonus_1 = "Fire-Ball Frenzy - Bonus 1"
|
||||
fire_ball_frenzy_bonus_2 = "Fire-Ball Frenzy - Bonus 2"
|
||||
fire_ball_frenzy_dk = "Fire-Ball Frenzy - DK Coin"
|
||||
|
||||
demolition_drain_pipe_flag = "Demolition Drain-Pipe - Flag"
|
||||
demolition_drain_pipe_kong = "Demolition Drain-Pipe - KONG"
|
||||
demolition_drain_pipe_bonus_1 = "Demolition Drain-Pipe - Bonus 1"
|
||||
demolition_drain_pipe_bonus_2 = "Demolition Drain-Pipe - Bonus 2"
|
||||
demolition_drain_pipe_dk = "Demolition Drain-Pipe - DK Coin"
|
||||
|
||||
ripsaw_rage_flag = "Ripsaw Rage - Flag"
|
||||
ripsaw_rage_kong = "Ripsaw Rage - KONG"
|
||||
ripsaw_rage_bonus_1 = "Ripsaw Rage - Bonus 1"
|
||||
ripsaw_rage_bonus_2 = "Ripsaw Rage - Bonus 2"
|
||||
ripsaw_rage_dk = "Ripsaw Rage - DK Coin"
|
||||
|
||||
blazing_bazookas_flag = "Blazing Bazukas - Flag"
|
||||
blazing_bazookas_kong = "Blazing Bazukas - KONG"
|
||||
blazing_bazookas_bonus_1 = "Blazing Bazukas - Bonus 1"
|
||||
blazing_bazookas_bonus_2 = "Blazing Bazukas - Bonus 2"
|
||||
blazing_bazookas_dk = "Blazing Bazukas - DK Coin"
|
||||
|
||||
low_g_labyrinth_flag = "Low-G Labyrinth - Flag"
|
||||
low_g_labyrinth_kong = "Low-G Labyrinth - KONG"
|
||||
low_g_labyrinth_bonus_1 = "Low-G Labyrinth - Bonus 1"
|
||||
low_g_labyrinth_bonus_2 = "Low-G Labyrinth - Bonus 2"
|
||||
low_g_labyrinth_dk = "Low-G Labyrinth - DK Coin"
|
||||
|
||||
krevice_kreepers_flag = "Krevice Kreepers - Flag"
|
||||
krevice_kreepers_kong = "Krevice Kreepers - KONG"
|
||||
krevice_kreepers_bonus_1 = "Krevice Kreepers - Bonus 1"
|
||||
krevice_kreepers_bonus_2 = "Krevice Kreepers - Bonus 2"
|
||||
krevice_kreepers_dk = "Krevice Kreepers - DK Coin"
|
||||
|
||||
tearaway_toboggan_flag = "Tearaway Toboggan - Flag"
|
||||
tearaway_toboggan_kong = "Tearaway Toboggan - KONG"
|
||||
tearaway_toboggan_bonus_1 = "Tearaway Toboggan - Bonus 1"
|
||||
tearaway_toboggan_bonus_2 = "Tearaway Toboggan - Bonus 2"
|
||||
tearaway_toboggan_dk = "Tearaway Toboggan - DK Coin"
|
||||
|
||||
barrel_drop_bounce_flag = "Barrel Drop Bounce - Flag"
|
||||
barrel_drop_bounce_kong = "Barrel Drop Bounce - KONG"
|
||||
barrel_drop_bounce_bonus_1 = "Barrel Drop Bounce - Bonus 1"
|
||||
barrel_drop_bounce_bonus_2 = "Barrel Drop Bounce - Bonus 2"
|
||||
barrel_drop_bounce_dk = "Barrel Drop Bounce - DK Coin"
|
||||
|
||||
krack_shot_kroc_flag = "Krack-Shot Kroc - Flag"
|
||||
krack_shot_kroc_kong = "Krack-Shot Kroc - KONG"
|
||||
krack_shot_kroc_bonus_1 = "Krack-Shot Kroc - Bonus 1"
|
||||
krack_shot_kroc_bonus_2 = "Krack-Shot Kroc - Bonus 2"
|
||||
krack_shot_kroc_dk = "Krack-Shot Kroc - DK Coin"
|
||||
|
||||
lemguin_lunge_flag = "Lemguin Lunge - Flag"
|
||||
lemguin_lunge_kong = "Lemguin Lunge - KONG"
|
||||
lemguin_lunge_bonus_1 = "Lemguin Lunge - Bonus 1"
|
||||
lemguin_lunge_bonus_2 = "Lemguin Lunge - Bonus 2"
|
||||
lemguin_lunge_dk = "Lemguin Lunge - DK Coin"
|
||||
|
||||
buzzer_barrage_flag = "Buzzer Barrage - Flag"
|
||||
buzzer_barrage_kong = "Buzzer Barrage - KONG"
|
||||
buzzer_barrage_bonus_1 = "Buzzer Barrage - Bonus 1"
|
||||
buzzer_barrage_bonus_2 = "Buzzer Barrage - Bonus 2"
|
||||
buzzer_barrage_dk = "Buzzer Barrage - DK Coin"
|
||||
|
||||
kong_fused_cliffs_flag = "Kong-Fused Cliffs - Flag"
|
||||
kong_fused_cliffs_kong = "Kong-Fused Cliffs - KONG"
|
||||
kong_fused_cliffs_bonus_1 = "Kong-Fused Cliffs - Bonus 1"
|
||||
kong_fused_cliffs_bonus_2 = "Kong-Fused Cliffs - Bonus 2"
|
||||
kong_fused_cliffs_dk = "Kong-Fused Cliffs - DK Coin"
|
||||
|
||||
floodlit_fish_flag = "Floodlit Fish - Flag"
|
||||
floodlit_fish_kong = "Floodlit Fish - KONG"
|
||||
floodlit_fish_bonus_1 = "Floodlit Fish - Bonus 1"
|
||||
floodlit_fish_bonus_2 = "Floodlit Fish - Bonus 2"
|
||||
floodlit_fish_dk = "Floodlit Fish - DK Coin"
|
||||
|
||||
pothole_panic_flag = "Pothole Panic - Flag"
|
||||
pothole_panic_kong = "Pothole Panic - KONG"
|
||||
pothole_panic_bonus_1 = "Pothole Panic - Bonus 1"
|
||||
pothole_panic_bonus_2 = "Pothole Panic - Bonus 2"
|
||||
pothole_panic_dk = "Pothole Panic - DK Coin"
|
||||
|
||||
ropey_rumpus_flag = "Ropey Rumpus - Flag"
|
||||
ropey_rumpus_kong = "Ropey Rumpus - KONG"
|
||||
ropey_rumpus_bonus_1 = "Ropey Rumpus - Bonus 1"
|
||||
ropey_rumpus_bonus_2 = "Ropey Rumpus - Bonus 2"
|
||||
ropey_rumpus_dk = "Ropey Rumpus - DK Coin"
|
||||
|
||||
konveyor_rope_clash_flag = "Konveyor Rope Klash - Flag"
|
||||
konveyor_rope_clash_kong = "Konveyor Rope Klash - KONG"
|
||||
konveyor_rope_clash_bonus_1 = "Konveyor Rope Klash - Bonus 1"
|
||||
konveyor_rope_clash_bonus_2 = "Konveyor Rope Klash - Bonus 2"
|
||||
konveyor_rope_clash_dk = "Konveyor Rope Klash - DK Coin"
|
||||
|
||||
creepy_caverns_flag = "Creepy Caverns - Flag"
|
||||
creepy_caverns_kong = "Creepy Caverns - KONG"
|
||||
creepy_caverns_bonus_1 = "Creepy Caverns - Bonus 1"
|
||||
creepy_caverns_bonus_2 = "Creepy Caverns - Bonus 2"
|
||||
creepy_caverns_dk = "Creepy Caverns - DK Coin"
|
||||
|
||||
lightning_lookout_flag = "Lightning Lookout - Flag"
|
||||
lightning_lookout_kong = "Lightning Lookout - KONG"
|
||||
lightning_lookout_bonus_1 = "Lightning Lookout - Bonus 1"
|
||||
lightning_lookout_bonus_2 = "Lightning Lookout - Bonus 2"
|
||||
lightning_lookout_dk = "Lightning Lookout - DK Coin"
|
||||
|
||||
koindozer_klamber_flag = "Koindozer Klamber - Flag"
|
||||
koindozer_klamber_kong = "Koindozer Klamber - KONG"
|
||||
koindozer_klamber_bonus_1 = "Koindozer Klamber - Bonus 1"
|
||||
koindozer_klamber_bonus_2 = "Koindozer Klamber - Bonus 2"
|
||||
koindozer_klamber_dk = "Koindozer Klamber - DK Coin"
|
||||
|
||||
poisonous_pipeline_flag = "Poisonous Pipeline - Flag"
|
||||
poisonous_pipeline_kong = "Poisonous Pipeline - KONG"
|
||||
poisonous_pipeline_bonus_1 = "Poisonous Pipeline - Bonus 1"
|
||||
poisonous_pipeline_bonus_2 = "Poisonous Pipeline - Bonus 2"
|
||||
poisonous_pipeline_dk = "Poisonous Pipeline - DK Coin"
|
||||
|
||||
stampede_sprint_flag = "Stampede Sprint - Flag"
|
||||
stampede_sprint_kong = "Stampede Sprint - KONG"
|
||||
stampede_sprint_bonus_1 = "Stampede Sprint - Bonus 1"
|
||||
stampede_sprint_bonus_2 = "Stampede Sprint - Bonus 2"
|
||||
stampede_sprint_bonus_3 = "Stampede Sprint - Bonus 3"
|
||||
stampede_sprint_dk = "Stampede Sprint - DK Coin"
|
||||
|
||||
criss_cross_cliffs_flag = "Criss Kross Cliffs - Flag"
|
||||
criss_cross_cliffs_kong = "Criss Kross Cliffs - KONG"
|
||||
criss_cross_cliffs_bonus_1 = "Criss Kross Cliffs - Bonus 1"
|
||||
criss_cross_cliffs_bonus_2 = "Criss Kross Cliffs - Bonus 2"
|
||||
criss_cross_cliffs_dk = "Criss Kross Cliffs - DK Coin"
|
||||
|
||||
tyrant_twin_tussle_flag = "Tyrant Twin Tussle - Flag"
|
||||
tyrant_twin_tussle_kong = "Tyrant Twin Tussle - KONG"
|
||||
tyrant_twin_tussle_bonus_1 = "Tyrant Twin Tussle - Bonus 1"
|
||||
tyrant_twin_tussle_bonus_2 = "Tyrant Twin Tussle - Bonus 2"
|
||||
tyrant_twin_tussle_bonus_3 = "Tyrant Twin Tussle - Bonus 3"
|
||||
tyrant_twin_tussle_dk = "Tyrant Twin Tussle - DK Coin"
|
||||
|
||||
swoopy_salvo_flag = "Swoopy Salvo - Flag"
|
||||
swoopy_salvo_kong = "Swoopy Salvo - KONG"
|
||||
swoopy_salvo_bonus_1 = "Swoopy Salvo - Bonus 1"
|
||||
swoopy_salvo_bonus_2 = "Swoopy Salvo - Bonus 2"
|
||||
swoopy_salvo_bonus_3 = "Swoopy Salvo - Bonus 3"
|
||||
swoopy_salvo_dk = "Swoopy Salvo - DK Coin"
|
||||
|
||||
rocket_rush_flag = "Rocket Rush - Flag"
|
||||
rocket_rush_dk = "Rocket Rush - DK Coin"
|
||||
|
||||
# Boss Definitions
|
||||
belchas_barn = "Belcha's Barn"
|
||||
arichs_ambush = "Arich's Ambush"
|
||||
squirts_showdown = "Squirt's Showdown"
|
||||
kaos_karnage = "KAOS Karnage"
|
||||
bleaks_house = "Bleak's House"
|
||||
barboss_barrier = "Barbos's Barrier"
|
||||
kastle_kaos = "Kastle KAOS"
|
||||
knautilus = "Knautilus"
|
||||
|
||||
|
||||
# Banana Bird Cave Definitions
|
||||
belchas_burrow = "Belcha's Burrow"
|
||||
kong_cave = "Kong Cave"
|
||||
undercover_cove = "Undercover Cove"
|
||||
ks_cache = "K's Cache"
|
||||
hill_top_hoard = "Hill-Top Hoard"
|
||||
bounty_beach = "Bounty Beach"
|
||||
smugglers_cove = "Smuggler's Cove"
|
||||
arichs_hoard = "Arich's Hoard"
|
||||
bounty_bay = "Bounty Bay"
|
||||
sky_high_secret = "Sky-High Secret"
|
||||
glacial_grotto = "Glacial Grotto"
|
||||
cifftop_cache = "Clifftop Cache"
|
||||
sewer_stockpile = "Sewer Stockpile"
|
||||
|
||||
banana_bird_mother = "Banana Bird Mother"
|
||||
|
||||
|
||||
# Brothers Bear Definitions
|
||||
bazaars_general_store_1 = "Bazaar's General Store - 1"
|
||||
bazaars_general_store_2 = "Bazaar's General Store - 2"
|
||||
brambles_bungalow = "Bramble's Bungalow"
|
||||
flower_spot = "Flower Spot"
|
||||
barters_swap_shop = "Barter's Swap Shop"
|
||||
barnacles_island = "Barnacle's Island"
|
||||
blues_beach_hut = "Blue's Beach Hut"
|
||||
blizzards_basecamp = "Bizzard's Basecamp"
|
||||
|
||||
|
||||
# Region Definitions
|
||||
menu_region = "Menu"
|
||||
overworld_1_region = "Overworld 1"
|
||||
overworld_2_region = "Overworld 2"
|
||||
overworld_3_region = "Overworld 3"
|
||||
overworld_4_region = "Overworld 4"
|
||||
|
||||
bazaar_region = "Bazaar's General Store Region"
|
||||
bramble_region = "Bramble's Bungalow Region"
|
||||
flower_spot_region = "Flower Spot Region"
|
||||
barter_region = "Barter's Swap Shop Region"
|
||||
barnacle_region = "Barnacle's Island Region"
|
||||
blue_region = "Blue's Beach Hut Region"
|
||||
blizzard_region = "Bizzard's Basecamp Region"
|
||||
|
||||
lake_orangatanga_region = "Lake Orangatanga"
|
||||
kremwood_forest_region = "Kremwood Forest"
|
||||
cotton_top_cove_region = "Cotton-Top Cove"
|
||||
mekanos_region = "Mekanos"
|
||||
k3_region = "K3"
|
||||
razor_ridge_region = "Razor Ridge"
|
||||
kaos_kore_region = "KAOS Kore"
|
||||
krematoa_region = "Krematoa"
|
||||
|
||||
belchas_barn_region = "Belcha's Barn Region"
|
||||
arichs_ambush_region = "Arich's Ambush Region"
|
||||
squirts_showdown_region = "Squirt's Showdown Region"
|
||||
kaos_karnage_region = "KAOS Karnage Region"
|
||||
bleaks_house_region = "Bleak's House Region"
|
||||
barboss_barrier_region = "Barbos's Barrier Region"
|
||||
kastle_kaos_region = "Kastle KAOS Region"
|
||||
knautilus_region = "Knautilus Region"
|
||||
|
||||
belchas_burrow_region = "Belcha's Burrow Region"
|
||||
kong_cave_region = "Kong Cave Region"
|
||||
undercover_cove_region = "Undercover Cove Region"
|
||||
ks_cache_region = "K's Cache Region"
|
||||
hill_top_hoard_region = "Hill-Top Hoard Region"
|
||||
bounty_beach_region = "Bounty Beach Region"
|
||||
smugglers_cove_region = "Smuggler's Cove Region"
|
||||
arichs_hoard_region = "Arich's Hoard Region"
|
||||
bounty_bay_region = "Bounty Bay Region"
|
||||
sky_high_secret_region = "Sky-High Secret Region"
|
||||
glacial_grotto_region = "Glacial Grotto Region"
|
||||
cifftop_cache_region = "Clifftop Cache Region"
|
||||
sewer_stockpile_region = "Sewer Stockpile Region"
|
||||
|
||||
lakeside_limbo_region = "Lakeside Limbo"
|
||||
doorstop_dash_region = "Doorstop Dash"
|
||||
tidal_trouble_region = "Tidal Trouble"
|
||||
skiddas_row_region = "Skidda's Row"
|
||||
murky_mill_region = "Murky Mill"
|
||||
|
||||
barrel_shield_bust_up_region = "Barrel Shield Bust-Up"
|
||||
riverside_race_region = "Riverside Race"
|
||||
squeals_on_wheels_region = "Squeals On Wheels"
|
||||
springin_spiders_region = "Springin' Spiders"
|
||||
bobbing_barrel_brawl_region = "Bobbing Barrel Brawl"
|
||||
|
||||
bazzas_blockade_region = "Bazza's Blockade"
|
||||
rocket_barrel_ride_region = "Rocket Barrel Ride"
|
||||
kreeping_klasps_region = "Kreeping Klasps"
|
||||
tracker_barrel_trek_region = "Tracker Barrel Trek"
|
||||
fish_food_frenzy_region = "Fish Food Frenzy"
|
||||
|
||||
fire_ball_frenzy_region = "Fire-Ball Frenzy"
|
||||
demolition_drain_pipe_region = "Demolition Drain-Pipe"
|
||||
ripsaw_rage_region = "Ripsaw Rage"
|
||||
blazing_bazookas_region = "Blazing Bazukas"
|
||||
low_g_labyrinth_region = "Low-G Labyrinth"
|
||||
|
||||
krevice_kreepers_region = "Krevice Kreepers"
|
||||
tearaway_toboggan_region = "Tearaway Toboggan"
|
||||
barrel_drop_bounce_region = "Barrel Drop Bounce"
|
||||
krack_shot_kroc_region = "Krack-Shot Kroc"
|
||||
lemguin_lunge_region = "Lemguin Lunge"
|
||||
|
||||
buzzer_barrage_region = "Buzzer Barrage"
|
||||
kong_fused_cliffs_region = "Kong-Fused Cliffs"
|
||||
floodlit_fish_region = "Floodlit Fish"
|
||||
pothole_panic_region = "Pothole Panic"
|
||||
ropey_rumpus_region = "Ropey Rumpus"
|
||||
|
||||
konveyor_rope_clash_region = "Konveyor Rope Klash"
|
||||
creepy_caverns_region = "Creepy Caverns"
|
||||
lightning_lookout_region = "Lightning Lookout"
|
||||
koindozer_klamber_region = "Koindozer Klamber"
|
||||
poisonous_pipeline_region = "Poisonous Pipeline"
|
||||
|
||||
stampede_sprint_region = "Stampede Sprint"
|
||||
criss_cross_cliffs_region = "Criss Kross Cliffs"
|
||||
tyrant_twin_tussle_region = "Tyrant Twin Tussle"
|
||||
swoopy_salvo_region = "Swoopy Salvo"
|
||||
rocket_rush_region = "Rocket Rush"
|
||||
203
worlds/dkc3/Options.py
Normal file
203
worlds/dkc3/Options.py
Normal file
@@ -0,0 +1,203 @@
|
||||
from dataclasses import dataclass
|
||||
|
||||
from Options import Choice, Range, Toggle, DefaultOnToggle, OptionGroup, PerGameCommonOptions
|
||||
|
||||
|
||||
class Goal(Choice):
|
||||
"""
|
||||
Determines the goal of the seed
|
||||
|
||||
Knautilus: Scuttle the Knautilus in Krematoa and defeat Baron K. Roolenstein
|
||||
|
||||
Banana Bird Hunt: Find a certain number of Banana Birds and rescue their mother
|
||||
"""
|
||||
display_name = "Goal"
|
||||
option_knautilus = 0
|
||||
option_banana_bird_hunt = 1
|
||||
default = 0
|
||||
|
||||
|
||||
class IncludeTradeSequence(Toggle):
|
||||
"""
|
||||
Allows logic to place items at the various steps of the trade sequence
|
||||
"""
|
||||
display_name = "Include Trade Sequence"
|
||||
|
||||
|
||||
class DKCoinsForGyrocopter(Range):
|
||||
"""
|
||||
How many DK Coins are needed to unlock the Gyrocopter
|
||||
|
||||
Note: Achieving this number before unlocking the Turbo Ski will cause the game to grant you a
|
||||
one-time upgrade to the next non-unlocked boat, until you return to Funky. Logic does not assume
|
||||
that you will use this.
|
||||
"""
|
||||
display_name = "DK Coins for Gyrocopter"
|
||||
range_start = 10
|
||||
range_end = 41
|
||||
default = 30
|
||||
|
||||
|
||||
class KrematoaBonusCoinCost(Range):
|
||||
"""
|
||||
How many Bonus Coins are needed to unlock each level in Krematoa
|
||||
"""
|
||||
display_name = "Krematoa Bonus Coins Cost"
|
||||
range_start = 1
|
||||
range_end = 17
|
||||
default = 15
|
||||
|
||||
|
||||
class PercentageOfExtraBonusCoins(Range):
|
||||
"""
|
||||
What Percentage of unneeded Bonus Coins are included in the item pool
|
||||
"""
|
||||
display_name = "Percentage of Extra Bonus Coins"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 100
|
||||
|
||||
|
||||
class NumberOfBananaBirds(Range):
|
||||
"""
|
||||
How many Banana Birds are put into the item pool
|
||||
"""
|
||||
display_name = "Number of Banana Birds"
|
||||
range_start = 5
|
||||
range_end = 15
|
||||
default = 15
|
||||
|
||||
|
||||
class PercentageOfBananaBirds(Range):
|
||||
"""
|
||||
What Percentage of Banana Birds in the item pool are required for Banana Bird Hunt
|
||||
"""
|
||||
display_name = "Percentage of Banana Birds"
|
||||
range_start = 20
|
||||
range_end = 100
|
||||
default = 100
|
||||
|
||||
|
||||
class KONGsanity(Toggle):
|
||||
"""
|
||||
Whether collecting all four KONG letters in each level grants a check
|
||||
"""
|
||||
display_name = "KONGsanity"
|
||||
|
||||
|
||||
class LevelShuffle(Toggle):
|
||||
"""
|
||||
Whether levels are shuffled
|
||||
"""
|
||||
display_name = "Level Shuffle"
|
||||
|
||||
|
||||
class Difficulty(Choice):
|
||||
"""
|
||||
Which Difficulty Level to use
|
||||
|
||||
NORML: The Normal Difficulty
|
||||
HARDR: Many DK Barrels are removed
|
||||
TUFST: Most DK Barrels and all Midway Barrels are removed
|
||||
"""
|
||||
display_name = "Difficulty"
|
||||
option_norml = 0
|
||||
option_hardr = 1
|
||||
option_tufst = 2
|
||||
default = 0
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value) -> str:
|
||||
if cls.auto_display_name:
|
||||
return cls.name_lookup[value].upper()
|
||||
else:
|
||||
return cls.name_lookup[value]
|
||||
|
||||
|
||||
class Autosave(DefaultOnToggle):
|
||||
"""
|
||||
Whether the game should autosave after each level
|
||||
"""
|
||||
display_name = "Autosave"
|
||||
|
||||
|
||||
class MERRY(Toggle):
|
||||
"""
|
||||
Whether the Bonus Barrels will be Christmas-themed
|
||||
"""
|
||||
display_name = "MERRY"
|
||||
|
||||
|
||||
class MusicShuffle(Toggle):
|
||||
"""
|
||||
Whether music is shuffled
|
||||
"""
|
||||
display_name = "Music Shuffle"
|
||||
|
||||
|
||||
class KongPaletteSwap(Choice):
|
||||
"""
|
||||
Which Palette to use for the Kongs
|
||||
"""
|
||||
display_name = "Kong Palette Swap"
|
||||
option_default = 0
|
||||
option_purple = 1
|
||||
option_spooky = 2
|
||||
option_dark = 3
|
||||
option_chocolate = 4
|
||||
option_shadow = 5
|
||||
option_red_gold = 6
|
||||
option_gbc = 7
|
||||
option_halloween = 8
|
||||
default = 0
|
||||
|
||||
|
||||
class StartingLifeCount(Range):
|
||||
"""
|
||||
How many extra lives to start the game with
|
||||
"""
|
||||
display_name = "Starting Life Count"
|
||||
range_start = 1
|
||||
range_end = 99
|
||||
default = 5
|
||||
|
||||
|
||||
dkc3_option_groups = [
|
||||
OptionGroup("Goal Options", [
|
||||
Goal,
|
||||
KrematoaBonusCoinCost,
|
||||
PercentageOfExtraBonusCoins,
|
||||
NumberOfBananaBirds,
|
||||
PercentageOfBananaBirds,
|
||||
]),
|
||||
OptionGroup("Aesthetics", [
|
||||
Autosave,
|
||||
MERRY,
|
||||
MusicShuffle,
|
||||
KongPaletteSwap,
|
||||
StartingLifeCount,
|
||||
]),
|
||||
]
|
||||
|
||||
|
||||
@dataclass
|
||||
class DKC3Options(PerGameCommonOptions):
|
||||
#death_link: DeathLink # Disabled
|
||||
#include_trade_sequence: IncludeTradeSequence # Disabled
|
||||
|
||||
goal: Goal
|
||||
krematoa_bonus_coin_cost: KrematoaBonusCoinCost
|
||||
percentage_of_extra_bonus_coins: PercentageOfExtraBonusCoins
|
||||
number_of_banana_birds: NumberOfBananaBirds
|
||||
percentage_of_banana_birds: PercentageOfBananaBirds
|
||||
|
||||
dk_coins_for_gyrocopter: DKCoinsForGyrocopter
|
||||
kongsanity: KONGsanity
|
||||
level_shuffle: LevelShuffle
|
||||
difficulty: Difficulty
|
||||
|
||||
autosave: Autosave
|
||||
merry: MERRY
|
||||
music_shuffle: MusicShuffle
|
||||
kong_palette_swap: KongPaletteSwap
|
||||
starting_life_count: StartingLifeCount
|
||||
954
worlds/dkc3/Regions.py
Normal file
954
worlds/dkc3/Regions.py
Normal file
@@ -0,0 +1,954 @@
|
||||
import typing
|
||||
|
||||
from BaseClasses import Region, Entrance
|
||||
from worlds.AutoWorld import World
|
||||
from .Locations import DKC3Location
|
||||
from .Names import LocationName, ItemName
|
||||
|
||||
|
||||
def create_regions(world: World, active_locations):
|
||||
menu_region = create_region(world, active_locations, 'Menu', None)
|
||||
|
||||
overworld_1_region_locations = {}
|
||||
if world.options.goal != "knautilus":
|
||||
overworld_1_region_locations.update({LocationName.banana_bird_mother: []})
|
||||
overworld_1_region = create_region(world, active_locations, LocationName.overworld_1_region,
|
||||
overworld_1_region_locations)
|
||||
|
||||
overworld_2_region_locations = {}
|
||||
overworld_2_region = create_region(world, active_locations, LocationName.overworld_2_region,
|
||||
overworld_2_region_locations)
|
||||
|
||||
overworld_3_region_locations = {}
|
||||
overworld_3_region = create_region(world, active_locations, LocationName.overworld_3_region,
|
||||
overworld_3_region_locations)
|
||||
|
||||
overworld_4_region_locations = {}
|
||||
overworld_4_region = create_region(world, active_locations, LocationName.overworld_4_region,
|
||||
overworld_4_region_locations)
|
||||
|
||||
|
||||
lake_orangatanga_region = create_region(world, active_locations, LocationName.lake_orangatanga_region, None)
|
||||
kremwood_forest_region = create_region(world, active_locations, LocationName.kremwood_forest_region, None)
|
||||
cotton_top_cove_region = create_region(world, active_locations, LocationName.cotton_top_cove_region, None)
|
||||
mekanos_region = create_region(world, active_locations, LocationName.mekanos_region, None)
|
||||
k3_region = create_region(world, active_locations, LocationName.k3_region, None)
|
||||
razor_ridge_region = create_region(world, active_locations, LocationName.razor_ridge_region, None)
|
||||
kaos_kore_region = create_region(world, active_locations, LocationName.kaos_kore_region, None)
|
||||
krematoa_region = create_region(world, active_locations, LocationName.krematoa_region, None)
|
||||
|
||||
|
||||
lakeside_limbo_region_locations = {
|
||||
LocationName.lakeside_limbo_flag : [0x657, 1],
|
||||
LocationName.lakeside_limbo_bonus_1 : [0x657, 2],
|
||||
LocationName.lakeside_limbo_bonus_2 : [0x657, 3],
|
||||
LocationName.lakeside_limbo_dk : [0x657, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
lakeside_limbo_region_locations[LocationName.lakeside_limbo_kong] = []
|
||||
lakeside_limbo_region = create_region(world, active_locations, LocationName.lakeside_limbo_region,
|
||||
lakeside_limbo_region_locations)
|
||||
|
||||
doorstop_dash_region_locations = {
|
||||
LocationName.doorstop_dash_flag : [0x65A, 1],
|
||||
LocationName.doorstop_dash_bonus_1 : [0x65A, 2],
|
||||
LocationName.doorstop_dash_bonus_2 : [0x65A, 3],
|
||||
LocationName.doorstop_dash_dk : [0x65A, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
doorstop_dash_region_locations[LocationName.doorstop_dash_kong] = []
|
||||
doorstop_dash_region = create_region(world, active_locations, LocationName.doorstop_dash_region,
|
||||
doorstop_dash_region_locations)
|
||||
|
||||
tidal_trouble_region_locations = {
|
||||
LocationName.tidal_trouble_flag : [0x659, 1],
|
||||
LocationName.tidal_trouble_bonus_1 : [0x659, 2],
|
||||
LocationName.tidal_trouble_bonus_2 : [0x659, 3],
|
||||
LocationName.tidal_trouble_dk : [0x659, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
tidal_trouble_region_locations[LocationName.tidal_trouble_kong] = []
|
||||
tidal_trouble_region = create_region(world, active_locations, LocationName.tidal_trouble_region,
|
||||
tidal_trouble_region_locations)
|
||||
|
||||
skiddas_row_region_locations = {
|
||||
LocationName.skiddas_row_flag : [0x65D, 1],
|
||||
LocationName.skiddas_row_bonus_1 : [0x65D, 2],
|
||||
LocationName.skiddas_row_bonus_2 : [0x65D, 3],
|
||||
LocationName.skiddas_row_dk : [0x65D, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
skiddas_row_region_locations[LocationName.skiddas_row_kong] = []
|
||||
skiddas_row_region = create_region(world, active_locations, LocationName.skiddas_row_region,
|
||||
skiddas_row_region_locations)
|
||||
|
||||
murky_mill_region_locations = {
|
||||
LocationName.murky_mill_flag : [0x65C, 1],
|
||||
LocationName.murky_mill_bonus_1 : [0x65C, 2],
|
||||
LocationName.murky_mill_bonus_2 : [0x65C, 3],
|
||||
LocationName.murky_mill_dk : [0x65C, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
murky_mill_region_locations[LocationName.murky_mill_kong] = []
|
||||
murky_mill_region = create_region(world, active_locations, LocationName.murky_mill_region,
|
||||
murky_mill_region_locations)
|
||||
|
||||
barrel_shield_bust_up_region_locations = {
|
||||
LocationName.barrel_shield_bust_up_flag : [0x662, 1],
|
||||
LocationName.barrel_shield_bust_up_bonus_1 : [0x662, 2],
|
||||
LocationName.barrel_shield_bust_up_bonus_2 : [0x662, 3],
|
||||
LocationName.barrel_shield_bust_up_dk : [0x662, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
barrel_shield_bust_up_region_locations[LocationName.barrel_shield_bust_up_kong] = []
|
||||
barrel_shield_bust_up_region = create_region(world, active_locations,
|
||||
LocationName.barrel_shield_bust_up_region,
|
||||
barrel_shield_bust_up_region_locations)
|
||||
|
||||
riverside_race_region_locations = {
|
||||
LocationName.riverside_race_flag : [0x664, 1],
|
||||
LocationName.riverside_race_bonus_1 : [0x664, 2],
|
||||
LocationName.riverside_race_bonus_2 : [0x664, 3],
|
||||
LocationName.riverside_race_dk : [0x664, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
riverside_race_region_locations[LocationName.riverside_race_kong] = []
|
||||
riverside_race_region = create_region(world, active_locations, LocationName.riverside_race_region,
|
||||
riverside_race_region_locations)
|
||||
|
||||
squeals_on_wheels_region_locations = {
|
||||
LocationName.squeals_on_wheels_flag : [0x65B, 1],
|
||||
LocationName.squeals_on_wheels_bonus_1 : [0x65B, 2],
|
||||
LocationName.squeals_on_wheels_bonus_2 : [0x65B, 3],
|
||||
LocationName.squeals_on_wheels_dk : [0x65B, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
squeals_on_wheels_region_locations[LocationName.squeals_on_wheels_kong] = []
|
||||
squeals_on_wheels_region = create_region(world, active_locations, LocationName.squeals_on_wheels_region,
|
||||
squeals_on_wheels_region_locations)
|
||||
|
||||
springin_spiders_region_locations = {
|
||||
LocationName.springin_spiders_flag : [0x661, 1],
|
||||
LocationName.springin_spiders_bonus_1 : [0x661, 2],
|
||||
LocationName.springin_spiders_bonus_2 : [0x661, 3],
|
||||
LocationName.springin_spiders_dk : [0x661, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
springin_spiders_region_locations[LocationName.springin_spiders_kong] = []
|
||||
springin_spiders_region = create_region(world, active_locations, LocationName.springin_spiders_region,
|
||||
springin_spiders_region_locations)
|
||||
|
||||
bobbing_barrel_brawl_region_locations = {
|
||||
LocationName.bobbing_barrel_brawl_flag : [0x666, 1],
|
||||
LocationName.bobbing_barrel_brawl_bonus_1 : [0x666, 2],
|
||||
LocationName.bobbing_barrel_brawl_bonus_2 : [0x666, 3],
|
||||
LocationName.bobbing_barrel_brawl_dk : [0x666, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
bobbing_barrel_brawl_region_locations[LocationName.bobbing_barrel_brawl_kong] = []
|
||||
bobbing_barrel_brawl_region = create_region(world, active_locations,
|
||||
LocationName.bobbing_barrel_brawl_region,
|
||||
bobbing_barrel_brawl_region_locations)
|
||||
|
||||
bazzas_blockade_region_locations = {
|
||||
LocationName.bazzas_blockade_flag : [0x667, 1],
|
||||
LocationName.bazzas_blockade_bonus_1 : [0x667, 2],
|
||||
LocationName.bazzas_blockade_bonus_2 : [0x667, 3],
|
||||
LocationName.bazzas_blockade_dk : [0x667, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
bazzas_blockade_region_locations[LocationName.bazzas_blockade_kong] = []
|
||||
bazzas_blockade_region = create_region(world, active_locations, LocationName.bazzas_blockade_region,
|
||||
bazzas_blockade_region_locations)
|
||||
|
||||
rocket_barrel_ride_region_locations = {
|
||||
LocationName.rocket_barrel_ride_flag : [0x66A, 1],
|
||||
LocationName.rocket_barrel_ride_bonus_1 : [0x66A, 2],
|
||||
LocationName.rocket_barrel_ride_bonus_2 : [0x66A, 3],
|
||||
LocationName.rocket_barrel_ride_dk : [0x66A, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
rocket_barrel_ride_region_locations[LocationName.rocket_barrel_ride_kong] = []
|
||||
rocket_barrel_ride_region = create_region(world, active_locations, LocationName.rocket_barrel_ride_region,
|
||||
rocket_barrel_ride_region_locations)
|
||||
|
||||
kreeping_klasps_region_locations = {
|
||||
LocationName.kreeping_klasps_flag : [0x658, 1],
|
||||
LocationName.kreeping_klasps_bonus_1 : [0x658, 2],
|
||||
LocationName.kreeping_klasps_bonus_2 : [0x658, 3],
|
||||
LocationName.kreeping_klasps_dk : [0x658, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
kreeping_klasps_region_locations[LocationName.kreeping_klasps_kong] = []
|
||||
kreeping_klasps_region = create_region(world, active_locations, LocationName.kreeping_klasps_region,
|
||||
kreeping_klasps_region_locations)
|
||||
|
||||
tracker_barrel_trek_region_locations = {
|
||||
LocationName.tracker_barrel_trek_flag : [0x66B, 1],
|
||||
LocationName.tracker_barrel_trek_bonus_1 : [0x66B, 2],
|
||||
LocationName.tracker_barrel_trek_bonus_2 : [0x66B, 3],
|
||||
LocationName.tracker_barrel_trek_dk : [0x66B, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
tracker_barrel_trek_region_locations[LocationName.tracker_barrel_trek_kong] = []
|
||||
tracker_barrel_trek_region = create_region(world, active_locations, LocationName.tracker_barrel_trek_region,
|
||||
tracker_barrel_trek_region_locations)
|
||||
|
||||
fish_food_frenzy_region_locations = {
|
||||
LocationName.fish_food_frenzy_flag : [0x668, 1],
|
||||
LocationName.fish_food_frenzy_bonus_1 : [0x668, 2],
|
||||
LocationName.fish_food_frenzy_bonus_2 : [0x668, 3],
|
||||
LocationName.fish_food_frenzy_dk : [0x668, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
fish_food_frenzy_region_locations[LocationName.fish_food_frenzy_kong] = []
|
||||
fish_food_frenzy_region = create_region(world, active_locations, LocationName.fish_food_frenzy_region,
|
||||
fish_food_frenzy_region_locations)
|
||||
|
||||
fire_ball_frenzy_region_locations = {
|
||||
LocationName.fire_ball_frenzy_flag : [0x66D, 1],
|
||||
LocationName.fire_ball_frenzy_bonus_1 : [0x66D, 2],
|
||||
LocationName.fire_ball_frenzy_bonus_2 : [0x66D, 3],
|
||||
LocationName.fire_ball_frenzy_dk : [0x66D, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
fire_ball_frenzy_region_locations[LocationName.fire_ball_frenzy_kong] = []
|
||||
fire_ball_frenzy_region = create_region(world, active_locations, LocationName.fire_ball_frenzy_region,
|
||||
fire_ball_frenzy_region_locations)
|
||||
|
||||
demolition_drain_pipe_region_locations = {
|
||||
LocationName.demolition_drain_pipe_flag : [0x672, 1],
|
||||
LocationName.demolition_drain_pipe_bonus_1 : [0x672, 2],
|
||||
LocationName.demolition_drain_pipe_bonus_2 : [0x672, 3],
|
||||
LocationName.demolition_drain_pipe_dk : [0x672, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
demolition_drain_pipe_region_locations[LocationName.demolition_drain_pipe_kong] = []
|
||||
demolition_drain_pipe_region = create_region(world, active_locations,
|
||||
LocationName.demolition_drain_pipe_region,
|
||||
demolition_drain_pipe_region_locations)
|
||||
|
||||
ripsaw_rage_region_locations = {
|
||||
LocationName.ripsaw_rage_flag : [0x660, 1],
|
||||
LocationName.ripsaw_rage_bonus_1 : [0x660, 2],
|
||||
LocationName.ripsaw_rage_bonus_2 : [0x660, 3],
|
||||
LocationName.ripsaw_rage_dk : [0x660, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
ripsaw_rage_region_locations[LocationName.ripsaw_rage_kong] = []
|
||||
ripsaw_rage_region = create_region(world, active_locations, LocationName.ripsaw_rage_region,
|
||||
ripsaw_rage_region_locations)
|
||||
|
||||
blazing_bazookas_region_locations = {
|
||||
LocationName.blazing_bazookas_flag : [0x66E, 1],
|
||||
LocationName.blazing_bazookas_bonus_1 : [0x66E, 2],
|
||||
LocationName.blazing_bazookas_bonus_2 : [0x66E, 3],
|
||||
LocationName.blazing_bazookas_dk : [0x66E, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
blazing_bazookas_region_locations[LocationName.blazing_bazookas_kong] = []
|
||||
blazing_bazookas_region = create_region(world, active_locations, LocationName.blazing_bazookas_region,
|
||||
blazing_bazookas_region_locations)
|
||||
|
||||
low_g_labyrinth_region_locations = {
|
||||
LocationName.low_g_labyrinth_flag : [0x670, 1],
|
||||
LocationName.low_g_labyrinth_bonus_1 : [0x670, 2],
|
||||
LocationName.low_g_labyrinth_bonus_2 : [0x670, 3],
|
||||
LocationName.low_g_labyrinth_dk : [0x670, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
low_g_labyrinth_region_locations[LocationName.low_g_labyrinth_kong] = []
|
||||
low_g_labyrinth_region = create_region(world, active_locations, LocationName.low_g_labyrinth_region,
|
||||
low_g_labyrinth_region_locations)
|
||||
|
||||
krevice_kreepers_region_locations = {
|
||||
LocationName.krevice_kreepers_flag : [0x673, 1],
|
||||
LocationName.krevice_kreepers_bonus_1 : [0x673, 2],
|
||||
LocationName.krevice_kreepers_bonus_2 : [0x673, 3],
|
||||
LocationName.krevice_kreepers_dk : [0x673, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
krevice_kreepers_region_locations[LocationName.krevice_kreepers_kong] = []
|
||||
krevice_kreepers_region = create_region(world, active_locations, LocationName.krevice_kreepers_region,
|
||||
krevice_kreepers_region_locations)
|
||||
|
||||
tearaway_toboggan_region_locations = {
|
||||
LocationName.tearaway_toboggan_flag : [0x65F, 1],
|
||||
LocationName.tearaway_toboggan_bonus_1 : [0x65F, 2],
|
||||
LocationName.tearaway_toboggan_bonus_2 : [0x65F, 3],
|
||||
LocationName.tearaway_toboggan_dk : [0x65F, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
tearaway_toboggan_region_locations[LocationName.tearaway_toboggan_kong] = []
|
||||
tearaway_toboggan_region = create_region(world, active_locations, LocationName.tearaway_toboggan_region,
|
||||
tearaway_toboggan_region_locations)
|
||||
|
||||
barrel_drop_bounce_region_locations = {
|
||||
LocationName.barrel_drop_bounce_flag : [0x66C, 1],
|
||||
LocationName.barrel_drop_bounce_bonus_1 : [0x66C, 2],
|
||||
LocationName.barrel_drop_bounce_bonus_2 : [0x66C, 3],
|
||||
LocationName.barrel_drop_bounce_dk : [0x66C, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
barrel_drop_bounce_region_locations[LocationName.barrel_drop_bounce_kong] = []
|
||||
barrel_drop_bounce_region = create_region(world, active_locations, LocationName.barrel_drop_bounce_region,
|
||||
barrel_drop_bounce_region_locations)
|
||||
|
||||
krack_shot_kroc_region_locations = {
|
||||
LocationName.krack_shot_kroc_flag : [0x66F, 1],
|
||||
LocationName.krack_shot_kroc_bonus_1 : [0x66F, 2],
|
||||
LocationName.krack_shot_kroc_bonus_2 : [0x66F, 3],
|
||||
LocationName.krack_shot_kroc_dk : [0x66F, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
krack_shot_kroc_region_locations[LocationName.krack_shot_kroc_kong] = []
|
||||
krack_shot_kroc_region = create_region(world, active_locations, LocationName.krack_shot_kroc_region,
|
||||
krack_shot_kroc_region_locations)
|
||||
|
||||
lemguin_lunge_region_locations = {
|
||||
LocationName.lemguin_lunge_flag : [0x65E, 1],
|
||||
LocationName.lemguin_lunge_bonus_1 : [0x65E, 2],
|
||||
LocationName.lemguin_lunge_bonus_2 : [0x65E, 3],
|
||||
LocationName.lemguin_lunge_dk : [0x65E, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
lemguin_lunge_region_locations[LocationName.lemguin_lunge_kong] = []
|
||||
lemguin_lunge_region = create_region(world, active_locations, LocationName.lemguin_lunge_region,
|
||||
lemguin_lunge_region_locations)
|
||||
|
||||
buzzer_barrage_region_locations = {
|
||||
LocationName.buzzer_barrage_flag : [0x676, 1],
|
||||
LocationName.buzzer_barrage_bonus_1 : [0x676, 2],
|
||||
LocationName.buzzer_barrage_bonus_2 : [0x676, 3],
|
||||
LocationName.buzzer_barrage_dk : [0x676, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
buzzer_barrage_region_locations[LocationName.buzzer_barrage_kong] = []
|
||||
buzzer_barrage_region = create_region(world, active_locations, LocationName.buzzer_barrage_region,
|
||||
buzzer_barrage_region_locations)
|
||||
|
||||
kong_fused_cliffs_region_locations = {
|
||||
LocationName.kong_fused_cliffs_flag : [0x674, 1],
|
||||
LocationName.kong_fused_cliffs_bonus_1 : [0x674, 2],
|
||||
LocationName.kong_fused_cliffs_bonus_2 : [0x674, 3],
|
||||
LocationName.kong_fused_cliffs_dk : [0x674, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
kong_fused_cliffs_region_locations[LocationName.kong_fused_cliffs_kong] = []
|
||||
kong_fused_cliffs_region = create_region(world, active_locations, LocationName.kong_fused_cliffs_region,
|
||||
kong_fused_cliffs_region_locations)
|
||||
|
||||
floodlit_fish_region_locations = {
|
||||
LocationName.floodlit_fish_flag : [0x669, 1],
|
||||
LocationName.floodlit_fish_bonus_1 : [0x669, 2],
|
||||
LocationName.floodlit_fish_bonus_2 : [0x669, 3],
|
||||
LocationName.floodlit_fish_dk : [0x669, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
floodlit_fish_region_locations[LocationName.floodlit_fish_kong] = []
|
||||
floodlit_fish_region = create_region(world, active_locations, LocationName.floodlit_fish_region,
|
||||
floodlit_fish_region_locations)
|
||||
|
||||
pothole_panic_region_locations = {
|
||||
LocationName.pothole_panic_flag : [0x677, 1],
|
||||
LocationName.pothole_panic_bonus_1 : [0x677, 2],
|
||||
LocationName.pothole_panic_bonus_2 : [0x677, 3],
|
||||
LocationName.pothole_panic_dk : [0x677, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
pothole_panic_region_locations[LocationName.pothole_panic_kong] = []
|
||||
pothole_panic_region = create_region(world, active_locations, LocationName.pothole_panic_region,
|
||||
pothole_panic_region_locations)
|
||||
|
||||
ropey_rumpus_region_locations = {
|
||||
LocationName.ropey_rumpus_flag : [0x675, 1],
|
||||
LocationName.ropey_rumpus_bonus_1 : [0x675, 2],
|
||||
LocationName.ropey_rumpus_bonus_2 : [0x675, 3],
|
||||
LocationName.ropey_rumpus_dk : [0x675, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
ropey_rumpus_region_locations[LocationName.ropey_rumpus_kong] = []
|
||||
ropey_rumpus_region = create_region(world, active_locations, LocationName.ropey_rumpus_region,
|
||||
ropey_rumpus_region_locations)
|
||||
|
||||
konveyor_rope_clash_region_locations = {
|
||||
LocationName.konveyor_rope_clash_flag : [0x657, 1],
|
||||
LocationName.konveyor_rope_clash_bonus_1 : [0x657, 2],
|
||||
LocationName.konveyor_rope_clash_bonus_2 : [0x657, 3],
|
||||
LocationName.konveyor_rope_clash_dk : [0x657, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
konveyor_rope_clash_region_locations[LocationName.konveyor_rope_clash_kong] = []
|
||||
konveyor_rope_clash_region = create_region(world, active_locations, LocationName.konveyor_rope_clash_region,
|
||||
konveyor_rope_clash_region_locations)
|
||||
|
||||
creepy_caverns_region_locations = {
|
||||
LocationName.creepy_caverns_flag : [0x678, 1],
|
||||
LocationName.creepy_caverns_bonus_1 : [0x678, 2],
|
||||
LocationName.creepy_caverns_bonus_2 : [0x678, 3],
|
||||
LocationName.creepy_caverns_dk : [0x678, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
creepy_caverns_region_locations[LocationName.creepy_caverns_kong] = []
|
||||
creepy_caverns_region = create_region(world, active_locations, LocationName.creepy_caverns_region,
|
||||
creepy_caverns_region_locations)
|
||||
|
||||
lightning_lookout_region_locations = {
|
||||
LocationName.lightning_lookout_flag : [0x665, 1],
|
||||
LocationName.lightning_lookout_bonus_1 : [0x665, 2],
|
||||
LocationName.lightning_lookout_bonus_2 : [0x665, 3],
|
||||
LocationName.lightning_lookout_dk : [0x665, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
lightning_lookout_region_locations[LocationName.lightning_lookout_kong] = []
|
||||
lightning_lookout_region = create_region(world, active_locations, LocationName.lightning_lookout_region,
|
||||
lightning_lookout_region_locations)
|
||||
|
||||
koindozer_klamber_region_locations = {
|
||||
LocationName.koindozer_klamber_flag : [0x679, 1],
|
||||
LocationName.koindozer_klamber_bonus_1 : [0x679, 2],
|
||||
LocationName.koindozer_klamber_bonus_2 : [0x679, 3],
|
||||
LocationName.koindozer_klamber_dk : [0x679, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
koindozer_klamber_region_locations[LocationName.koindozer_klamber_kong] = []
|
||||
koindozer_klamber_region = create_region(world, active_locations, LocationName.koindozer_klamber_region,
|
||||
koindozer_klamber_region_locations)
|
||||
|
||||
poisonous_pipeline_region_locations = {
|
||||
LocationName.poisonous_pipeline_flag : [0x671, 1],
|
||||
LocationName.poisonous_pipeline_bonus_1 : [0x671, 2],
|
||||
LocationName.poisonous_pipeline_bonus_2 : [0x671, 3],
|
||||
LocationName.poisonous_pipeline_dk : [0x671, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
poisonous_pipeline_region_locations[LocationName.poisonous_pipeline_kong] = []
|
||||
poisonous_pipeline_region = create_region(world, active_locations, LocationName.poisonous_pipeline_region,
|
||||
poisonous_pipeline_region_locations)
|
||||
|
||||
stampede_sprint_region_locations = {
|
||||
LocationName.stampede_sprint_flag : [0x67B, 1],
|
||||
LocationName.stampede_sprint_bonus_1 : [0x67B, 2],
|
||||
LocationName.stampede_sprint_bonus_2 : [0x67B, 3],
|
||||
LocationName.stampede_sprint_bonus_3 : [0x67B, 4],
|
||||
LocationName.stampede_sprint_dk : [0x67B, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
stampede_sprint_region_locations[LocationName.stampede_sprint_kong] = []
|
||||
stampede_sprint_region = create_region(world, active_locations, LocationName.stampede_sprint_region,
|
||||
stampede_sprint_region_locations)
|
||||
|
||||
criss_cross_cliffs_region_locations = {
|
||||
LocationName.criss_cross_cliffs_flag : [0x67C, 1],
|
||||
LocationName.criss_cross_cliffs_bonus_1 : [0x67C, 2],
|
||||
LocationName.criss_cross_cliffs_bonus_2 : [0x67C, 3],
|
||||
LocationName.criss_cross_cliffs_dk : [0x67C, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
criss_cross_cliffs_region_locations[LocationName.criss_cross_cliffs_kong] = []
|
||||
criss_cross_cliffs_region = create_region(world, active_locations, LocationName.criss_cross_cliffs_region,
|
||||
criss_cross_cliffs_region_locations)
|
||||
|
||||
tyrant_twin_tussle_region_locations = {
|
||||
LocationName.tyrant_twin_tussle_flag : [0x67D, 1],
|
||||
LocationName.tyrant_twin_tussle_bonus_1 : [0x67D, 2],
|
||||
LocationName.tyrant_twin_tussle_bonus_2 : [0x67D, 3],
|
||||
LocationName.tyrant_twin_tussle_bonus_3 : [0x67D, 4],
|
||||
LocationName.tyrant_twin_tussle_dk : [0x67D, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
tyrant_twin_tussle_region_locations[LocationName.tyrant_twin_tussle_kong] = []
|
||||
tyrant_twin_tussle_region = create_region(world, active_locations, LocationName.tyrant_twin_tussle_region,
|
||||
tyrant_twin_tussle_region_locations)
|
||||
|
||||
swoopy_salvo_region_locations = {
|
||||
LocationName.swoopy_salvo_flag : [0x663, 1],
|
||||
LocationName.swoopy_salvo_bonus_1 : [0x663, 2],
|
||||
LocationName.swoopy_salvo_bonus_2 : [0x663, 3],
|
||||
LocationName.swoopy_salvo_bonus_3 : [0x663, 4],
|
||||
LocationName.swoopy_salvo_dk : [0x663, 5],
|
||||
}
|
||||
if world.options.kongsanity:
|
||||
swoopy_salvo_region_locations[LocationName.swoopy_salvo_kong] = []
|
||||
swoopy_salvo_region = create_region(world, active_locations, LocationName.swoopy_salvo_region,
|
||||
swoopy_salvo_region_locations)
|
||||
|
||||
rocket_rush_region_locations = {
|
||||
LocationName.rocket_rush_flag : [0x67E, 1],
|
||||
LocationName.rocket_rush_dk : [0x67E, 5],
|
||||
}
|
||||
rocket_rush_region = create_region(world, active_locations, LocationName.rocket_rush_region,
|
||||
rocket_rush_region_locations)
|
||||
|
||||
belchas_barn_region_locations = {
|
||||
LocationName.belchas_barn: [0x64F, 1],
|
||||
}
|
||||
belchas_barn_region = create_region(world, active_locations, LocationName.belchas_barn_region,
|
||||
belchas_barn_region_locations)
|
||||
|
||||
arichs_ambush_region_locations = {
|
||||
LocationName.arichs_ambush: [0x650, 1],
|
||||
}
|
||||
arichs_ambush_region = create_region(world, active_locations, LocationName.arichs_ambush_region,
|
||||
arichs_ambush_region_locations)
|
||||
|
||||
squirts_showdown_region_locations = {
|
||||
LocationName.squirts_showdown: [0x651, 1],
|
||||
}
|
||||
squirts_showdown_region = create_region(world, active_locations, LocationName.squirts_showdown_region,
|
||||
squirts_showdown_region_locations)
|
||||
|
||||
kaos_karnage_region_locations = {
|
||||
LocationName.kaos_karnage: [0x652, 1],
|
||||
}
|
||||
kaos_karnage_region = create_region(world, active_locations, LocationName.kaos_karnage_region,
|
||||
kaos_karnage_region_locations)
|
||||
|
||||
bleaks_house_region_locations = {
|
||||
LocationName.bleaks_house: [0x653, 1],
|
||||
}
|
||||
bleaks_house_region = create_region(world, active_locations, LocationName.bleaks_house_region,
|
||||
bleaks_house_region_locations)
|
||||
|
||||
barboss_barrier_region_locations = {
|
||||
LocationName.barboss_barrier: [0x654, 1],
|
||||
}
|
||||
barboss_barrier_region = create_region(world, active_locations, LocationName.barboss_barrier_region,
|
||||
barboss_barrier_region_locations)
|
||||
|
||||
kastle_kaos_region_locations = {
|
||||
LocationName.kastle_kaos: [0x655, 1],
|
||||
}
|
||||
kastle_kaos_region = create_region(world, active_locations, LocationName.kastle_kaos_region,
|
||||
kastle_kaos_region_locations)
|
||||
|
||||
knautilus_region_locations = {
|
||||
LocationName.knautilus: [0x656, 1],
|
||||
}
|
||||
knautilus_region = create_region(world, active_locations, LocationName.knautilus_region,
|
||||
knautilus_region_locations)
|
||||
|
||||
belchas_burrow_region_locations = {
|
||||
LocationName.belchas_burrow: [0x647, 1],
|
||||
}
|
||||
belchas_burrow_region = create_region(world, active_locations, LocationName.belchas_burrow_region,
|
||||
belchas_burrow_region_locations)
|
||||
|
||||
kong_cave_region_locations = {
|
||||
LocationName.kong_cave: [0x645, 1],
|
||||
}
|
||||
kong_cave_region = create_region(world, active_locations, LocationName.kong_cave_region,
|
||||
kong_cave_region_locations)
|
||||
|
||||
undercover_cove_region_locations = {
|
||||
LocationName.undercover_cove: [0x644, 1],
|
||||
}
|
||||
undercover_cove_region = create_region(world, active_locations, LocationName.undercover_cove_region,
|
||||
undercover_cove_region_locations)
|
||||
|
||||
ks_cache_region_locations = {
|
||||
LocationName.ks_cache: [0x642, 1],
|
||||
}
|
||||
ks_cache_region = create_region(world, active_locations, LocationName.ks_cache_region,
|
||||
ks_cache_region_locations)
|
||||
|
||||
hill_top_hoard_region_locations = {
|
||||
LocationName.hill_top_hoard: [0x643, 1],
|
||||
}
|
||||
hill_top_hoard_region = create_region(world, active_locations, LocationName.hill_top_hoard_region,
|
||||
hill_top_hoard_region_locations)
|
||||
|
||||
bounty_beach_region_locations = {
|
||||
LocationName.bounty_beach: [0x646, 1],
|
||||
}
|
||||
bounty_beach_region = create_region(world, active_locations, LocationName.bounty_beach_region,
|
||||
bounty_beach_region_locations)
|
||||
|
||||
smugglers_cove_region_locations = {
|
||||
LocationName.smugglers_cove: [0x648, 1],
|
||||
}
|
||||
smugglers_cove_region = create_region(world, active_locations, LocationName.smugglers_cove_region,
|
||||
smugglers_cove_region_locations)
|
||||
|
||||
arichs_hoard_region_locations = {
|
||||
LocationName.arichs_hoard: [0x649, 1],
|
||||
}
|
||||
arichs_hoard_region = create_region(world, active_locations, LocationName.arichs_hoard_region,
|
||||
arichs_hoard_region_locations)
|
||||
|
||||
bounty_bay_region_locations = {
|
||||
LocationName.bounty_bay: [0x64A, 1],
|
||||
}
|
||||
bounty_bay_region = create_region(world, active_locations, LocationName.bounty_bay_region,
|
||||
bounty_bay_region_locations)
|
||||
|
||||
sky_high_secret_region_locations = {}
|
||||
if False:#world.options.include_trade_sequence:
|
||||
sky_high_secret_region_locations[LocationName.sky_high_secret] = [0x64B, 1]
|
||||
sky_high_secret_region = create_region(world, active_locations, LocationName.sky_high_secret_region,
|
||||
sky_high_secret_region_locations)
|
||||
|
||||
glacial_grotto_region_locations = {
|
||||
LocationName.glacial_grotto: [0x64C, 1],
|
||||
}
|
||||
glacial_grotto_region = create_region(world, active_locations, LocationName.glacial_grotto_region,
|
||||
glacial_grotto_region_locations)
|
||||
|
||||
cifftop_cache_region_locations = {}
|
||||
if False:#world.options.include_trade_sequence:
|
||||
cifftop_cache_region_locations[LocationName.cifftop_cache] = [0x64D, 1]
|
||||
cifftop_cache_region = create_region(world, active_locations, LocationName.cifftop_cache_region,
|
||||
cifftop_cache_region_locations)
|
||||
|
||||
sewer_stockpile_region_locations = {
|
||||
LocationName.sewer_stockpile: [0x64E, 1],
|
||||
}
|
||||
sewer_stockpile_region = create_region(world, active_locations, LocationName.sewer_stockpile_region,
|
||||
sewer_stockpile_region_locations)
|
||||
|
||||
|
||||
# Set up the regions correctly.
|
||||
world.multiworld.regions += [
|
||||
menu_region,
|
||||
overworld_1_region,
|
||||
overworld_2_region,
|
||||
overworld_3_region,
|
||||
overworld_4_region,
|
||||
lake_orangatanga_region,
|
||||
kremwood_forest_region,
|
||||
cotton_top_cove_region,
|
||||
mekanos_region,
|
||||
k3_region,
|
||||
razor_ridge_region,
|
||||
kaos_kore_region,
|
||||
krematoa_region,
|
||||
lakeside_limbo_region,
|
||||
doorstop_dash_region,
|
||||
tidal_trouble_region,
|
||||
skiddas_row_region,
|
||||
murky_mill_region,
|
||||
barrel_shield_bust_up_region,
|
||||
riverside_race_region,
|
||||
squeals_on_wheels_region,
|
||||
springin_spiders_region,
|
||||
bobbing_barrel_brawl_region,
|
||||
bazzas_blockade_region,
|
||||
rocket_barrel_ride_region,
|
||||
kreeping_klasps_region,
|
||||
tracker_barrel_trek_region,
|
||||
fish_food_frenzy_region,
|
||||
fire_ball_frenzy_region,
|
||||
demolition_drain_pipe_region,
|
||||
ripsaw_rage_region,
|
||||
blazing_bazookas_region,
|
||||
low_g_labyrinth_region,
|
||||
krevice_kreepers_region,
|
||||
tearaway_toboggan_region,
|
||||
barrel_drop_bounce_region,
|
||||
krack_shot_kroc_region,
|
||||
lemguin_lunge_region,
|
||||
buzzer_barrage_region,
|
||||
kong_fused_cliffs_region,
|
||||
floodlit_fish_region,
|
||||
pothole_panic_region,
|
||||
ropey_rumpus_region,
|
||||
konveyor_rope_clash_region,
|
||||
creepy_caverns_region,
|
||||
lightning_lookout_region,
|
||||
koindozer_klamber_region,
|
||||
poisonous_pipeline_region,
|
||||
stampede_sprint_region,
|
||||
criss_cross_cliffs_region,
|
||||
tyrant_twin_tussle_region,
|
||||
swoopy_salvo_region,
|
||||
rocket_rush_region,
|
||||
belchas_barn_region,
|
||||
arichs_ambush_region,
|
||||
squirts_showdown_region,
|
||||
kaos_karnage_region,
|
||||
bleaks_house_region,
|
||||
barboss_barrier_region,
|
||||
kastle_kaos_region,
|
||||
knautilus_region,
|
||||
belchas_burrow_region,
|
||||
kong_cave_region,
|
||||
undercover_cove_region,
|
||||
ks_cache_region,
|
||||
hill_top_hoard_region,
|
||||
bounty_beach_region,
|
||||
smugglers_cove_region,
|
||||
arichs_hoard_region,
|
||||
bounty_bay_region,
|
||||
sky_high_secret_region,
|
||||
glacial_grotto_region,
|
||||
cifftop_cache_region,
|
||||
sewer_stockpile_region,
|
||||
]
|
||||
|
||||
bazaar_region_locations = {}
|
||||
bramble_region_locations = {}
|
||||
flower_spot_region_locations = {}
|
||||
barter_region_locations = {}
|
||||
barnacle_region_locations = {}
|
||||
blue_region_locations = {}
|
||||
blizzard_region_locations = {}
|
||||
|
||||
if False:#world.options.include_trade_sequence:
|
||||
bazaar_region_locations.update({
|
||||
LocationName.bazaars_general_store_1: [0x615, 2, True],
|
||||
LocationName.bazaars_general_store_2: [0x615, 3, True],
|
||||
})
|
||||
|
||||
bramble_region_locations[LocationName.brambles_bungalow] = [0x619, 2]
|
||||
|
||||
#flower_spot_region_locations.update({
|
||||
# LocationName.flower_spot: [0x615, 3, True],
|
||||
#})
|
||||
|
||||
barter_region_locations[LocationName.barters_swap_shop] = [0x61B, 3]
|
||||
|
||||
barnacle_region_locations[LocationName.barnacles_island] = [0x61D, 2]
|
||||
|
||||
blue_region_locations[LocationName.blues_beach_hut] = [0x621, 4]
|
||||
|
||||
blizzard_region_locations[LocationName.blizzards_basecamp] = [0x625, 4, True]
|
||||
|
||||
bazaar_region = create_region(world, active_locations, LocationName.bazaar_region, bazaar_region_locations)
|
||||
bramble_region = create_region(world, active_locations, LocationName.bramble_region,
|
||||
bramble_region_locations)
|
||||
flower_spot_region = create_region(world, active_locations, LocationName.flower_spot_region,
|
||||
flower_spot_region_locations)
|
||||
barter_region = create_region(world, active_locations, LocationName.barter_region, barter_region_locations)
|
||||
barnacle_region = create_region(world, active_locations, LocationName.barnacle_region,
|
||||
barnacle_region_locations)
|
||||
blue_region = create_region(world, active_locations, LocationName.blue_region, blue_region_locations)
|
||||
blizzard_region = create_region(world, active_locations, LocationName.blizzard_region,
|
||||
blizzard_region_locations)
|
||||
|
||||
world.multiworld.regions += [
|
||||
bazaar_region,
|
||||
bramble_region,
|
||||
flower_spot_region,
|
||||
barter_region,
|
||||
barnacle_region,
|
||||
blue_region,
|
||||
blizzard_region,
|
||||
]
|
||||
|
||||
|
||||
def connect_regions(world: World, level_list):
|
||||
names: typing.Dict[str, int] = {}
|
||||
|
||||
# Overworld
|
||||
connect(world, world.player, names, 'Menu', LocationName.overworld_1_region)
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.overworld_2_region,
|
||||
lambda state: (state.has(ItemName.progressive_boat, world.player, 1)))
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.overworld_3_region,
|
||||
lambda state: (state.has(ItemName.progressive_boat, world.player, 3)))
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.overworld_4_region,
|
||||
lambda state: (state.has(ItemName.dk_coin, world.player, world.options.dk_coins_for_gyrocopter.value) and
|
||||
state.has(ItemName.progressive_boat, world.player, 3)))
|
||||
|
||||
# World Connections
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.lake_orangatanga_region)
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.kremwood_forest_region)
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.bounty_beach_region)
|
||||
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.bazaar_region)
|
||||
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.cotton_top_cove_region)
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.mekanos_region)
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.kong_cave_region)
|
||||
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.bramble_region)
|
||||
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.k3_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.razor_ridge_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.kaos_kore_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.krematoa_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.undercover_cove_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.flower_spot_region)
|
||||
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.barter_region)
|
||||
|
||||
connect(world, world.player, names, LocationName.overworld_4_region, LocationName.belchas_burrow_region)
|
||||
connect(world, world.player, names, LocationName.overworld_4_region, LocationName.ks_cache_region)
|
||||
connect(world, world.player, names, LocationName.overworld_4_region, LocationName.hill_top_hoard_region)
|
||||
|
||||
|
||||
# Lake Orangatanga Connections
|
||||
lake_orangatanga_levels = [
|
||||
level_list[0],
|
||||
level_list[1],
|
||||
level_list[2],
|
||||
level_list[3],
|
||||
level_list[4],
|
||||
LocationName.belchas_barn_region,
|
||||
LocationName.barnacle_region,
|
||||
LocationName.smugglers_cove_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(lake_orangatanga_levels)):
|
||||
connect(world, world.player, names, LocationName.lake_orangatanga_region, lake_orangatanga_levels[i])
|
||||
|
||||
# Kremwood Forest Connections
|
||||
kremwood_forest_levels = [
|
||||
level_list[5],
|
||||
level_list[6],
|
||||
level_list[7],
|
||||
level_list[8],
|
||||
level_list[9],
|
||||
LocationName.arichs_ambush_region,
|
||||
LocationName.arichs_hoard_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(kremwood_forest_levels) - 1):
|
||||
connect(world, world.player, names, LocationName.kremwood_forest_region, kremwood_forest_levels[i])
|
||||
|
||||
connection = connect(world, world.player, names, LocationName.kremwood_forest_region, kremwood_forest_levels[-1],
|
||||
lambda state: (state.can_reach(LocationName.riverside_race_flag, "Location", world.player)))
|
||||
world.multiworld.register_indirect_condition(world.get_location(LocationName.riverside_race_flag).parent_region,
|
||||
connection)
|
||||
|
||||
# Cotton-Top Cove Connections
|
||||
cotton_top_cove_levels = [
|
||||
LocationName.blue_region,
|
||||
level_list[10],
|
||||
level_list[11],
|
||||
level_list[12],
|
||||
level_list[13],
|
||||
level_list[14],
|
||||
LocationName.squirts_showdown_region,
|
||||
LocationName.bounty_bay_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(cotton_top_cove_levels)):
|
||||
connect(world, world.player, names, LocationName.cotton_top_cove_region, cotton_top_cove_levels[i])
|
||||
|
||||
# Mekanos Connections
|
||||
mekanos_levels = [
|
||||
level_list[15],
|
||||
level_list[16],
|
||||
level_list[17],
|
||||
level_list[18],
|
||||
level_list[19],
|
||||
LocationName.kaos_karnage_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(mekanos_levels)):
|
||||
connect(world, world.player, names, LocationName.mekanos_region, mekanos_levels[i])
|
||||
|
||||
if False:#world.options.include_trade_sequence:
|
||||
connect(world, world.player, names, LocationName.mekanos_region, LocationName.sky_high_secret_region,
|
||||
lambda state: (state.has(ItemName.bowling_ball, world.player, 1)))
|
||||
else:
|
||||
connection = connect(world, world.player, names, LocationName.mekanos_region,
|
||||
LocationName.sky_high_secret_region,
|
||||
lambda state: (state.can_reach(LocationName.bleaks_house, "Location", world.player)))
|
||||
world.multiworld.register_indirect_condition(world.get_location(LocationName.bleaks_house).parent_region,
|
||||
connection)
|
||||
|
||||
# K3 Connections
|
||||
k3_levels = [
|
||||
level_list[20],
|
||||
level_list[21],
|
||||
level_list[22],
|
||||
level_list[23],
|
||||
level_list[24],
|
||||
LocationName.bleaks_house_region,
|
||||
LocationName.blizzard_region,
|
||||
LocationName.glacial_grotto_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(k3_levels)):
|
||||
connect(world, world.player, names, LocationName.k3_region, k3_levels[i])
|
||||
|
||||
# Razor Ridge Connections
|
||||
razor_ridge_levels = [
|
||||
level_list[25],
|
||||
level_list[26],
|
||||
level_list[27],
|
||||
level_list[28],
|
||||
level_list[29],
|
||||
LocationName.barboss_barrier_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(razor_ridge_levels)):
|
||||
connect(world, world.player, names, LocationName.razor_ridge_region, razor_ridge_levels[i])
|
||||
|
||||
if False:#world.options.include_trade_sequence:
|
||||
connect(world, world.player, names, LocationName.razor_ridge_region, LocationName.cifftop_cache_region,
|
||||
lambda state: (state.has(ItemName.wrench, world.player, 1)))
|
||||
else:
|
||||
connect(world, world.player, names, LocationName.razor_ridge_region, LocationName.cifftop_cache_region)
|
||||
|
||||
# KAOS Kore Connections
|
||||
kaos_kore_levels = [
|
||||
level_list[30],
|
||||
level_list[31],
|
||||
level_list[32],
|
||||
level_list[33],
|
||||
level_list[34],
|
||||
LocationName.sewer_stockpile_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(kaos_kore_levels)):
|
||||
connect(world, world.player, names, LocationName.kaos_kore_region, kaos_kore_levels[i])
|
||||
|
||||
# Krematoa Connections
|
||||
krematoa_levels = [
|
||||
level_list[35],
|
||||
level_list[36],
|
||||
level_list[37],
|
||||
level_list[38],
|
||||
LocationName.rocket_rush_region,
|
||||
]
|
||||
|
||||
for i in range(0, len(krematoa_levels)):
|
||||
connect(world, world.player, names, LocationName.krematoa_region, krematoa_levels[i],
|
||||
lambda state, i=i: (state.has(ItemName.bonus_coin, world.player, world.options.krematoa_bonus_coin_cost.value * (i+1))))
|
||||
|
||||
if world.options.goal == "knautilus":
|
||||
connect(world, world.player, names, LocationName.kaos_kore_region, LocationName.knautilus_region)
|
||||
connect(world, world.player, names, LocationName.krematoa_region, LocationName.kastle_kaos_region,
|
||||
lambda state: (state.has(ItemName.krematoa_cog, world.player, 5)))
|
||||
else:
|
||||
connect(world, world.player, names, LocationName.kaos_kore_region, LocationName.kastle_kaos_region)
|
||||
connect(world, world.player, names, LocationName.krematoa_region, LocationName.knautilus_region,
|
||||
lambda state: (state.has(ItemName.krematoa_cog, world.player, 5)))
|
||||
|
||||
|
||||
def create_region(world: World, active_locations, name: str, locations=None):
|
||||
# Shamelessly stolen from the ROR2 definition
|
||||
ret = Region(name, world.player, world.multiworld)
|
||||
if locations:
|
||||
for locationName, locationData in locations.items():
|
||||
loc_id = active_locations.get(locationName, 0)
|
||||
if loc_id:
|
||||
loc_byte = locationData[0] if (len(locationData) > 0) else 0
|
||||
loc_bit = locationData[1] if (len(locationData) > 1) else 0
|
||||
loc_invert = locationData[2] if (len(locationData) > 2) else False
|
||||
|
||||
location = DKC3Location(world.player, locationName, loc_id, ret, loc_byte, loc_bit, loc_invert)
|
||||
ret.locations.append(location)
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
def connect(world: World, player: int, used_names: typing.Dict[str, int], source: str, target: str,
|
||||
rule: typing.Optional[typing.Callable] = None):
|
||||
source_region = world.multiworld.get_region(source, player)
|
||||
target_region = world.multiworld.get_region(target, player)
|
||||
|
||||
if target not in used_names:
|
||||
used_names[target] = 1
|
||||
name = target
|
||||
else:
|
||||
used_names[target] += 1
|
||||
name = target + (' ' * used_names[target])
|
||||
|
||||
connection = Entrance(player, name, source_region)
|
||||
|
||||
if rule:
|
||||
connection.access_rule = rule
|
||||
|
||||
source_region.exits.append(connection)
|
||||
connection.connect(target_region)
|
||||
return connection
|
||||
744
worlds/dkc3/Rom.py
Normal file
744
worlds/dkc3/Rom.py
Normal file
@@ -0,0 +1,744 @@
|
||||
|
||||
import Utils
|
||||
from Utils import read_snes_rom
|
||||
from worlds.AutoWorld import World
|
||||
from worlds.Files import APDeltaPatch
|
||||
from .Levels import level_list, level_dict
|
||||
|
||||
USHASH = '120abf304f0c40fe059f6a192ed4f947'
|
||||
ROM_PLAYER_LIMIT = 65535
|
||||
|
||||
import hashlib
|
||||
import os
|
||||
import math
|
||||
|
||||
|
||||
level_unlock_map = {
|
||||
0x657: [0x65A],
|
||||
0x65A: [0x680, 0x639, 0x659],
|
||||
0x659: [0x65D],
|
||||
0x65D: [0x65C],
|
||||
0x65C: [0x688, 0x64F],
|
||||
|
||||
0x662: [0x681, 0x664],
|
||||
0x664: [0x65B],
|
||||
0x65B: [0x689, 0x661],
|
||||
0x661: [0x63A, 0x666],
|
||||
0x666: [0x650, 0x649],
|
||||
|
||||
0x667: [0x66A],
|
||||
0x66A: [0x682, 0x658],
|
||||
0x658: [0x68A, 0x66B],
|
||||
0x66B: [0x668],
|
||||
0x668: [0x651],
|
||||
|
||||
0x66D: [0x63C, 0x672],
|
||||
0x672: [0x68B, 0x660],
|
||||
0x660: [0x683, 0x66E],
|
||||
0x66E: [0x670],
|
||||
0x670: [0x652],
|
||||
|
||||
0x673: [0x684, 0x65F],
|
||||
0x65F: [0x66C],
|
||||
0x66C: [0x66F],
|
||||
0x66F: [0x65E],
|
||||
0x65E: [0x63D, 0x653, 0x68C, 0x64C],
|
||||
|
||||
0x676: [0x63E, 0x674, 0x685],
|
||||
0x674: [0x63F, 0x669],
|
||||
0x669: [0x677],
|
||||
0x677: [0x68D, 0x675],
|
||||
0x675: [0x654],
|
||||
|
||||
0x67A: [0x640, 0x678],
|
||||
0x678: [0x665],
|
||||
0x665: [0x686, 0x679],
|
||||
0x679: [0x68E, 0x671],
|
||||
|
||||
0x67B: [0x67C],
|
||||
0x67C: [0x67D],
|
||||
0x67D: [0x663],
|
||||
0x663: [0x67E],
|
||||
}
|
||||
|
||||
location_rom_data = {
|
||||
0xDC3000: [0x657, 1], # Lakeside Limbo
|
||||
0xDC3001: [0x657, 2],
|
||||
0xDC3002: [0x657, 3],
|
||||
0xDC3003: [0x657, 5],
|
||||
0xDC3100: [0x657, 7],
|
||||
|
||||
0xDC3004: [0x65A, 1], # Doorstop Dash
|
||||
0xDC3005: [0x65A, 2],
|
||||
0xDC3006: [0x65A, 3],
|
||||
0xDC3007: [0x65A, 5],
|
||||
0xDC3104: [0x65A, 7],
|
||||
|
||||
0xDC3008: [0x659, 1], # Tidal Trouble
|
||||
0xDC3009: [0x659, 2],
|
||||
0xDC300A: [0x659, 3],
|
||||
0xDC300B: [0x659, 5],
|
||||
0xDC3108: [0x659, 7],
|
||||
|
||||
0xDC300C: [0x65D, 1], # Skidda's Row
|
||||
0xDC300D: [0x65D, 2],
|
||||
0xDC300E: [0x65D, 3],
|
||||
0xDC300F: [0x65D, 5],
|
||||
0xDC310C: [0x65D, 7],
|
||||
|
||||
0xDC3010: [0x65C, 1], # Murky Mill
|
||||
0xDC3011: [0x65C, 2],
|
||||
0xDC3012: [0x65C, 3],
|
||||
0xDC3013: [0x65C, 5],
|
||||
0xDC3110: [0x65C, 7],
|
||||
|
||||
|
||||
0xDC3014: [0x662, 1], # Barrel Shield Bust-Up
|
||||
0xDC3015: [0x662, 2],
|
||||
0xDC3016: [0x662, 3],
|
||||
0xDC3017: [0x662, 5],
|
||||
0xDC3114: [0x662, 7],
|
||||
|
||||
0xDC3018: [0x664, 1], # Riverside Race
|
||||
0xDC3019: [0x664, 2],
|
||||
0xDC301A: [0x664, 3],
|
||||
0xDC301B: [0x664, 5],
|
||||
0xDC3118: [0x664, 7],
|
||||
|
||||
0xDC301C: [0x65B, 1], # Squeals on Wheels
|
||||
0xDC301D: [0x65B, 2],
|
||||
0xDC301E: [0x65B, 3],
|
||||
0xDC301F: [0x65B, 5],
|
||||
0xDC311C: [0x65B, 7],
|
||||
|
||||
0xDC3020: [0x661, 1], # Springin' Spiders
|
||||
0xDC3021: [0x661, 2],
|
||||
0xDC3022: [0x661, 3],
|
||||
0xDC3023: [0x661, 5],
|
||||
0xDC3120: [0x661, 7],
|
||||
|
||||
0xDC3024: [0x666, 1], # Bobbing Barrel Brawl
|
||||
0xDC3025: [0x666, 2],
|
||||
0xDC3026: [0x666, 3],
|
||||
0xDC3027: [0x666, 5],
|
||||
0xDC3124: [0x666, 7],
|
||||
|
||||
|
||||
0xDC3028: [0x667, 1], # Bazza's Blockade
|
||||
0xDC3029: [0x667, 2],
|
||||
0xDC302A: [0x667, 3],
|
||||
0xDC302B: [0x667, 5],
|
||||
0xDC3128: [0x667, 7],
|
||||
|
||||
0xDC302C: [0x66A, 1], # Rocket Barrel Ride
|
||||
0xDC302D: [0x66A, 2],
|
||||
0xDC302E: [0x66A, 3],
|
||||
0xDC302F: [0x66A, 5],
|
||||
0xDC312C: [0x66A, 7],
|
||||
|
||||
0xDC3030: [0x658, 1], # Kreeping Klasps
|
||||
0xDC3031: [0x658, 2],
|
||||
0xDC3032: [0x658, 3],
|
||||
0xDC3033: [0x658, 5],
|
||||
0xDC3130: [0x658, 7],
|
||||
|
||||
0xDC3034: [0x66B, 1], # Tracker Barrel Trek
|
||||
0xDC3035: [0x66B, 2],
|
||||
0xDC3036: [0x66B, 3],
|
||||
0xDC3037: [0x66B, 5],
|
||||
0xDC3134: [0x66B, 7],
|
||||
|
||||
0xDC3038: [0x668, 1], # Fish Food Frenzy
|
||||
0xDC3039: [0x668, 2],
|
||||
0xDC303A: [0x668, 3],
|
||||
0xDC303B: [0x668, 5],
|
||||
0xDC3138: [0x668, 7],
|
||||
|
||||
|
||||
0xDC303C: [0x66D, 1], # Fire-ball Frenzy
|
||||
0xDC303D: [0x66D, 2],
|
||||
0xDC303E: [0x66D, 3],
|
||||
0xDC303F: [0x66D, 5],
|
||||
0xDC313C: [0x66D, 7],
|
||||
|
||||
0xDC3040: [0x672, 1], # Demolition Drainpipe
|
||||
0xDC3041: [0x672, 2],
|
||||
0xDC3042: [0x672, 3],
|
||||
0xDC3043: [0x672, 5],
|
||||
0xDC3140: [0x672, 7],
|
||||
|
||||
0xDC3044: [0x660, 1], # Ripsaw Rage
|
||||
0xDC3045: [0x660, 2],
|
||||
0xDC3046: [0x660, 3],
|
||||
0xDC3047: [0x660, 5],
|
||||
0xDC3144: [0x660, 7],
|
||||
|
||||
0xDC3048: [0x66E, 1], # Blazing Bazukas
|
||||
0xDC3049: [0x66E, 2],
|
||||
0xDC304A: [0x66E, 3],
|
||||
0xDC304B: [0x66E, 5],
|
||||
0xDC3148: [0x66E, 7],
|
||||
|
||||
0xDC304C: [0x670, 1], # Low-G Labyrinth
|
||||
0xDC304D: [0x670, 2],
|
||||
0xDC304E: [0x670, 3],
|
||||
0xDC304F: [0x670, 5],
|
||||
0xDC314C: [0x670, 7],
|
||||
|
||||
|
||||
0xDC3050: [0x673, 1], # Krevice Kreepers
|
||||
0xDC3051: [0x673, 2],
|
||||
0xDC3052: [0x673, 3],
|
||||
0xDC3053: [0x673, 5],
|
||||
0xDC3150: [0x673, 7],
|
||||
|
||||
0xDC3054: [0x65F, 1], # Tearaway Toboggan
|
||||
0xDC3055: [0x65F, 2],
|
||||
0xDC3056: [0x65F, 3],
|
||||
0xDC3057: [0x65F, 5],
|
||||
0xDC3154: [0x65F, 7],
|
||||
|
||||
0xDC3058: [0x66C, 1], # Barrel Drop Bounce
|
||||
0xDC3059: [0x66C, 2],
|
||||
0xDC305A: [0x66C, 3],
|
||||
0xDC305B: [0x66C, 5],
|
||||
0xDC3158: [0x66C, 7],
|
||||
|
||||
0xDC305C: [0x66F, 1], # Krack-Shot Kroc
|
||||
0xDC305D: [0x66F, 2],
|
||||
0xDC305E: [0x66F, 3],
|
||||
0xDC305F: [0x66F, 5],
|
||||
0xDC315C: [0x66F, 7],
|
||||
|
||||
0xDC3060: [0x65E, 1], # Lemguin Lunge
|
||||
0xDC3061: [0x65E, 2],
|
||||
0xDC3062: [0x65E, 3],
|
||||
0xDC3063: [0x65E, 5],
|
||||
0xDC3160: [0x65E, 7],
|
||||
|
||||
|
||||
0xDC3064: [0x676, 1], # Buzzer Barrage
|
||||
0xDC3065: [0x676, 2],
|
||||
0xDC3066: [0x676, 3],
|
||||
0xDC3067: [0x676, 5],
|
||||
0xDC3164: [0x676, 7],
|
||||
|
||||
0xDC3068: [0x674, 1], # Kong-Fused Cliffs
|
||||
0xDC3069: [0x674, 2],
|
||||
0xDC306A: [0x674, 3],
|
||||
0xDC306B: [0x674, 5],
|
||||
0xDC3168: [0x674, 7],
|
||||
|
||||
0xDC306C: [0x669, 1], # Floodlit Fish
|
||||
0xDC306D: [0x669, 2],
|
||||
0xDC306E: [0x669, 3],
|
||||
0xDC306F: [0x669, 5],
|
||||
0xDC316C: [0x669, 7],
|
||||
|
||||
0xDC3070: [0x677, 1], # Pothole Panic
|
||||
0xDC3071: [0x677, 2],
|
||||
0xDC3072: [0x677, 3],
|
||||
0xDC3073: [0x677, 5],
|
||||
0xDC3170: [0x677, 7],
|
||||
|
||||
0xDC3074: [0x675, 1], # Ropey Rumpus
|
||||
0xDC3075: [0x675, 2],
|
||||
0xDC3076: [0x675, 3],
|
||||
0xDC3077: [0x675, 5],
|
||||
0xDC3174: [0x675, 7],
|
||||
|
||||
|
||||
0xDC3078: [0x67A, 1], # Konveyor Rope Klash
|
||||
0xDC3079: [0x67A, 2],
|
||||
0xDC307A: [0x67A, 3],
|
||||
0xDC307B: [0x67A, 5],
|
||||
0xDC3178: [0x67A, 7],
|
||||
|
||||
0xDC307C: [0x678, 1], # Creepy Caverns
|
||||
0xDC307D: [0x678, 2],
|
||||
0xDC307E: [0x678, 3],
|
||||
0xDC307F: [0x678, 5],
|
||||
0xDC317C: [0x678, 7],
|
||||
|
||||
0xDC3080: [0x665, 1], # Lightning Lookout
|
||||
0xDC3081: [0x665, 2],
|
||||
0xDC3082: [0x665, 3],
|
||||
0xDC3083: [0x665, 5],
|
||||
0xDC3180: [0x665, 7],
|
||||
|
||||
0xDC3084: [0x679, 1], # Koindozer Klamber
|
||||
0xDC3085: [0x679, 2],
|
||||
0xDC3086: [0x679, 3],
|
||||
0xDC3087: [0x679, 5],
|
||||
0xDC3184: [0x679, 7],
|
||||
|
||||
0xDC3088: [0x671, 1], # Poisonous Pipeline
|
||||
0xDC3089: [0x671, 2],
|
||||
0xDC308A: [0x671, 3],
|
||||
0xDC308B: [0x671, 5],
|
||||
0xDC3188: [0x671, 7],
|
||||
|
||||
|
||||
0xDC308C: [0x67B, 1], # Stampede Sprint
|
||||
0xDC308D: [0x67B, 2],
|
||||
0xDC308E: [0x67B, 3],
|
||||
0xDC308F: [0x67B, 4],
|
||||
0xDC3090: [0x67B, 5],
|
||||
0xDC318C: [0x67B, 7],
|
||||
|
||||
0xDC3091: [0x67C, 1], # Criss Kross Cliffs
|
||||
0xDC3092: [0x67C, 2],
|
||||
0xDC3093: [0x67C, 3],
|
||||
0xDC3094: [0x67C, 5],
|
||||
0xDC3191: [0x67C, 7],
|
||||
|
||||
0xDC3095: [0x67D, 1], # Tyrant Twin Tussle
|
||||
0xDC3096: [0x67D, 2],
|
||||
0xDC3097: [0x67D, 3],
|
||||
0xDC3098: [0x67D, 4],
|
||||
0xDC3099: [0x67D, 5],
|
||||
0xDC3195: [0x67D, 7],
|
||||
|
||||
0xDC309A: [0x663, 1], # Swoopy Salvo
|
||||
0xDC309B: [0x663, 2],
|
||||
0xDC309C: [0x663, 3],
|
||||
0xDC309D: [0x663, 4],
|
||||
0xDC309E: [0x663, 5],
|
||||
0xDC319A: [0x663, 7],
|
||||
|
||||
0xDC309F: [0x67E, 1], # Rocket Rush
|
||||
0xDC30A0: [0x67E, 5],
|
||||
|
||||
0xDC30A1: [0x64F, 1], # Bosses
|
||||
0xDC30A2: [0x650, 1],
|
||||
0xDC30A3: [0x651, 1],
|
||||
0xDC30A4: [0x652, 1],
|
||||
0xDC30A5: [0x653, 1],
|
||||
0xDC30A6: [0x654, 1],
|
||||
0xDC30A7: [0x655, 1],
|
||||
0xDC30A8: [0x656, 1],
|
||||
|
||||
0xDC30A9: [0x647, 1], # Banana Bird Caves
|
||||
0xDC30AA: [0x645, 1],
|
||||
0xDC30AB: [0x644, 1],
|
||||
0xDC30AC: [0x642, 1],
|
||||
0xDC30AD: [0x643, 1],
|
||||
0xDC30AE: [0x646, 1],
|
||||
0xDC30AF: [0x648, 1],
|
||||
0xDC30B0: [0x649, 1],
|
||||
0xDC30B1: [0x64A, 1],
|
||||
#0xDC30B2: [0x64B, 1], # Disabled until Trade Sequence
|
||||
0xDC30B3: [0x64C, 1],
|
||||
#0xDC30B4: [0x64D, 1], # Disabled until Trade Sequence
|
||||
0xDC30B5: [0x64E, 1],
|
||||
|
||||
0xDC30B6: [0x5FE, 4], # Banana Bird Mother
|
||||
|
||||
# DKC3_TODO: Disabled until Trade Sequence
|
||||
#0xDC30B7: [0x615, 2, True],
|
||||
#0xDC30B8: [0x615, 3, True],
|
||||
#0xDC30B9: [0x619, 2],
|
||||
##0xDC30BA:
|
||||
#0xDC30BB: [0x61B, 3],
|
||||
#0xDC30BC: [0x61D, 2],
|
||||
#0xDC30BD: [0x621, 4],
|
||||
#0xDC30BE: [0x625, 4, True],
|
||||
}
|
||||
|
||||
boss_location_ids = [
|
||||
0xDC30A1,
|
||||
0xDC30A2,
|
||||
0xDC30A3,
|
||||
0xDC30A4,
|
||||
0xDC30A5,
|
||||
0xDC30A6,
|
||||
0xDC30A7,
|
||||
0xDC30A8,
|
||||
0xDC30B6,
|
||||
]
|
||||
|
||||
|
||||
item_rom_data = {
|
||||
0xDC3001: [0x5D5], # 1-Up Balloon
|
||||
0xDC3002: [0x5C9], # Bear Coin
|
||||
0xDC3003: [0x5CB], # Bonus Coin
|
||||
0xDC3004: [0x5CF], # DK Coin
|
||||
0xDC3005: [0x5CD], # Banana Bird
|
||||
0xDC3006: [0x5D1, 0x603], # Cog
|
||||
}
|
||||
|
||||
music_rom_data = [
|
||||
0x3D06B1,
|
||||
0x3D0753,
|
||||
0x3D071D,
|
||||
0x3D07FA,
|
||||
0x3D07C4,
|
||||
|
||||
0x3D08FE,
|
||||
0x3D096C,
|
||||
0x3D078E,
|
||||
0x3D08CD,
|
||||
0x3D09DD,
|
||||
|
||||
0x3D0A0E,
|
||||
0x3D0AB3,
|
||||
0x3D06E7,
|
||||
0x3D0AE4,
|
||||
0x3D0A45,
|
||||
|
||||
0x3D0B46,
|
||||
0x3D0C40,
|
||||
0x3D0897,
|
||||
0x3D0B77,
|
||||
0x3D0BD9,
|
||||
|
||||
0x3D0C71,
|
||||
0x3D0866,
|
||||
0x3D0B15,
|
||||
0x3D0BA8,
|
||||
0x3D0830,
|
||||
|
||||
0x3D0D04,
|
||||
0x3D0CA2,
|
||||
0x3D0A7C,
|
||||
0x3D0D35,
|
||||
0x3D0CD3,
|
||||
|
||||
0x3D0DC8,
|
||||
0x3D0D66,
|
||||
0x3D09AC,
|
||||
0x3D0D97,
|
||||
0x3D0C0F,
|
||||
|
||||
0x3D0DF9,
|
||||
0x3D0E31,
|
||||
0x3D0E62,
|
||||
0x3D0934,
|
||||
0x3D0E9A,
|
||||
]
|
||||
|
||||
level_music_ids = [
|
||||
0x06,
|
||||
0x07,
|
||||
0x08,
|
||||
0x0A,
|
||||
0x0B,
|
||||
0x0E,
|
||||
0x0F,
|
||||
0x10,
|
||||
0x17,
|
||||
0x19,
|
||||
0x1C,
|
||||
0x1D,
|
||||
0x1E,
|
||||
0x21,
|
||||
]
|
||||
|
||||
class LocalRom:
|
||||
|
||||
def __init__(self, file, name=None, hash=None):
|
||||
self.name = name
|
||||
self.hash = hash
|
||||
self.orig_buffer = None
|
||||
|
||||
with open(file, 'rb') as stream:
|
||||
self.buffer = read_snes_rom(stream)
|
||||
#if patch:
|
||||
# self.patch_rom()
|
||||
# self.orig_buffer = self.buffer.copy()
|
||||
#if vanillaRom:
|
||||
# with open(vanillaRom, 'rb') as vanillaStream:
|
||||
# self.orig_buffer = read_snes_rom(vanillaStream)
|
||||
|
||||
def read_bit(self, address: int, bit_number: int) -> bool:
|
||||
bitflag = (1 << bit_number)
|
||||
return ((self.buffer[address] & bitflag) != 0)
|
||||
|
||||
def read_byte(self, address: int) -> int:
|
||||
return self.buffer[address]
|
||||
|
||||
def read_bytes(self, startaddress: int, length: int) -> bytearray:
|
||||
return self.buffer[startaddress:startaddress + length]
|
||||
|
||||
def write_byte(self, address: int, value: int):
|
||||
self.buffer[address] = value
|
||||
|
||||
def write_bytes(self, startaddress: int, values):
|
||||
self.buffer[startaddress:startaddress + len(values)] = values
|
||||
|
||||
def write_to_file(self, file):
|
||||
with open(file, 'wb') as outfile:
|
||||
outfile.write(self.buffer)
|
||||
|
||||
def read_from_file(self, file):
|
||||
with open(file, 'rb') as stream:
|
||||
self.buffer = bytearray(stream.read())
|
||||
|
||||
|
||||
|
||||
def patch_rom(world: World, rom: LocalRom, active_level_list):
|
||||
|
||||
# Boomer Costs
|
||||
bonus_coin_cost = world.options.krematoa_bonus_coin_cost
|
||||
inverted_bonus_coin_cost = 0x100 - bonus_coin_cost
|
||||
rom.write_byte(0x3498B9, inverted_bonus_coin_cost)
|
||||
rom.write_byte(0x3498BA, inverted_bonus_coin_cost)
|
||||
rom.write_byte(0x3498BB, inverted_bonus_coin_cost)
|
||||
rom.write_byte(0x3498BC, inverted_bonus_coin_cost)
|
||||
rom.write_byte(0x3498BD, inverted_bonus_coin_cost)
|
||||
|
||||
rom.write_byte(0x349857, bonus_coin_cost)
|
||||
rom.write_byte(0x349862, bonus_coin_cost)
|
||||
|
||||
# Gyrocopter Costs
|
||||
dk_coin_cost = world.options.dk_coins_for_gyrocopter
|
||||
rom.write_byte(0x3484A6, dk_coin_cost)
|
||||
rom.write_byte(0x3484D5, dk_coin_cost)
|
||||
rom.write_byte(0x3484D7, 0x90)
|
||||
rom.write_byte(0x3484DC, 0xEA)
|
||||
rom.write_byte(0x3484DD, 0xEA)
|
||||
rom.write_byte(0x3484DE, 0xEA)
|
||||
rom.write_byte(0x348528, 0x80) # Prevent Single-Ski Lock
|
||||
|
||||
# Make Swanky free
|
||||
rom.write_byte(0x348C48, 0x00)
|
||||
|
||||
rom.write_bytes(0x34AB70, bytearray([0xEA, 0xEA]))
|
||||
rom.write_bytes(0x34ABF7, bytearray([0xEA, 0xEA]))
|
||||
rom.write_bytes(0x34ACD0, bytearray([0xEA, 0xEA]))
|
||||
|
||||
# Banana Bird Costs
|
||||
if world.options.goal == "banana_bird_hunt":
|
||||
banana_bird_cost = math.floor(world.options.number_of_banana_birds * world.options.percentage_of_banana_birds / 100.0)
|
||||
rom.write_byte(0x34AB85, banana_bird_cost)
|
||||
rom.write_byte(0x329FD8, banana_bird_cost)
|
||||
rom.write_byte(0x32A025, banana_bird_cost)
|
||||
rom.write_byte(0x329FDA, 0xB0)
|
||||
else:
|
||||
# rom.write_byte(0x34AB84, 0x20) # These cause hangs at Wrinkly's
|
||||
# rom.write_byte(0x329FD8, 0x20)
|
||||
# rom.write_byte(0x32A025, 0x20)
|
||||
rom.write_byte(0x329FDA, 0xB0)
|
||||
|
||||
# Baffle Mirror Fix
|
||||
rom.write_byte(0x9133, 0x08)
|
||||
rom.write_byte(0x9135, 0x0C)
|
||||
rom.write_byte(0x9136, 0x2B)
|
||||
rom.write_byte(0x9137, 0x06)
|
||||
|
||||
# Palette Swap
|
||||
rom.write_byte(0x3B96A5, 0xD0)
|
||||
if world.options.kong_palette_swap == "default":
|
||||
rom.write_byte(0x3B96A9, 0x00)
|
||||
rom.write_byte(0x3B96A8, 0x00)
|
||||
elif world.options.kong_palette_swap == "purple":
|
||||
rom.write_byte(0x3B96A9, 0x00)
|
||||
rom.write_byte(0x3B96A8, 0x3C)
|
||||
elif world.options.kong_palette_swap == "spooky":
|
||||
rom.write_byte(0x3B96A9, 0x00)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.options.kong_palette_swap == "dark":
|
||||
rom.write_byte(0x3B96A9, 0x05)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.options.kong_palette_swap == "chocolate":
|
||||
rom.write_byte(0x3B96A9, 0x1D)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.options.kong_palette_swap == "shadow":
|
||||
rom.write_byte(0x3B96A9, 0x45)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.options.kong_palette_swap == "red_gold":
|
||||
rom.write_byte(0x3B96A9, 0x5D)
|
||||
rom.write_byte(0x3B96A8, 0xA0)
|
||||
elif world.options.kong_palette_swap == "gbc":
|
||||
rom.write_byte(0x3B96A9, 0x20)
|
||||
rom.write_byte(0x3B96A8, 0x3C)
|
||||
elif world.options.kong_palette_swap == "halloween":
|
||||
rom.write_byte(0x3B96A9, 0x70)
|
||||
rom.write_byte(0x3B96A8, 0x3C)
|
||||
|
||||
if world.options.music_shuffle:
|
||||
for address in music_rom_data:
|
||||
rand_song = world.random.choice(level_music_ids)
|
||||
rom.write_byte(address, rand_song)
|
||||
|
||||
# Starting Lives
|
||||
rom.write_byte(0x9130, world.options.starting_life_count.value)
|
||||
rom.write_byte(0x913B, world.options.starting_life_count.value)
|
||||
|
||||
# Cheat options
|
||||
cheat_bytes = [0x00, 0x00]
|
||||
|
||||
if world.options.merry:
|
||||
cheat_bytes[0] |= 0x01
|
||||
|
||||
if world.options.autosave:
|
||||
cheat_bytes[0] |= 0x02
|
||||
|
||||
if world.options.difficulty == "tufst":
|
||||
cheat_bytes[0] |= 0x80
|
||||
cheat_bytes[1] |= 0x80
|
||||
elif world.options.difficulty == "hardr":
|
||||
cheat_bytes[0] |= 0x00
|
||||
cheat_bytes[1] |= 0x00
|
||||
elif world.options.difficulty == "norml":
|
||||
cheat_bytes[1] |= 0x40
|
||||
|
||||
rom.write_bytes(0x8303, bytearray(cheat_bytes))
|
||||
|
||||
# Handle Level Shuffle Here
|
||||
if world.options.level_shuffle:
|
||||
for i in range(len(active_level_list)):
|
||||
rom.write_byte(level_dict[level_list[i]].nameIDAddress, level_dict[active_level_list[i]].nameID)
|
||||
rom.write_byte(level_dict[level_list[i]].levelIDAddress, level_dict[active_level_list[i]].levelID)
|
||||
|
||||
rom.write_byte(0x3FF800 + level_dict[active_level_list[i]].levelID, level_dict[level_list[i]].levelID)
|
||||
rom.write_byte(0x3FF860 + level_dict[level_list[i]].levelID, level_dict[active_level_list[i]].levelID)
|
||||
|
||||
# First levels of each world
|
||||
rom.write_byte(0x34BC3E, (0x32 + level_dict[active_level_list[0]].levelID))
|
||||
rom.write_byte(0x34BC47, (0x32 + level_dict[active_level_list[5]].levelID))
|
||||
rom.write_byte(0x34BC4A, (0x32 + level_dict[active_level_list[10]].levelID))
|
||||
rom.write_byte(0x34BC53, (0x32 + level_dict[active_level_list[15]].levelID))
|
||||
rom.write_byte(0x34BC59, (0x32 + level_dict[active_level_list[20]].levelID))
|
||||
rom.write_byte(0x34BC5C, (0x32 + level_dict[active_level_list[25]].levelID))
|
||||
rom.write_byte(0x34BC65, (0x32 + level_dict[active_level_list[30]].levelID))
|
||||
rom.write_byte(0x34BC6E, (0x32 + level_dict[active_level_list[35]].levelID))
|
||||
|
||||
# Cotton-Top Cove Boss Unlock
|
||||
rom.write_byte(0x34C02A, (0x32 + level_dict[active_level_list[14]].levelID))
|
||||
|
||||
# Kong-Fused Cliffs Unlock
|
||||
rom.write_byte(0x34C213, (0x32 + level_dict[active_level_list[25]].levelID))
|
||||
rom.write_byte(0x34C21B, (0x32 + level_dict[active_level_list[26]].levelID))
|
||||
|
||||
if world.options.goal == "knautilus":
|
||||
# Swap Kastle KAOS and Knautilus
|
||||
rom.write_byte(0x34D4E1, 0xC2)
|
||||
rom.write_byte(0x34D4E2, 0x24)
|
||||
rom.write_byte(0x34D551, 0xBA)
|
||||
rom.write_byte(0x34D552, 0x23)
|
||||
|
||||
rom.write_byte(0x32F339, 0x55)
|
||||
|
||||
# Handle KONGsanity Here
|
||||
if world.options.kongsanity:
|
||||
# Arich's Hoard KONGsanity fix
|
||||
rom.write_bytes(0x34BA8C, bytearray([0xEA, 0xEA]))
|
||||
|
||||
# Don't hide the level flag if the 0x80 bit is set
|
||||
rom.write_bytes(0x34CE92, bytearray([0x80]))
|
||||
|
||||
# Use the `!` next to level name for indicating KONG letters
|
||||
rom.write_bytes(0x34B8F0, bytearray([0x80]))
|
||||
rom.write_bytes(0x34B8F3, bytearray([0x80]))
|
||||
|
||||
# Hijack to code to set the 0x80 flag for the level when you complete KONG
|
||||
rom.write_bytes(0x3BCD4B, bytearray([0x22, 0x80, 0xFA, 0XB8])) # JSL $B8FA80
|
||||
|
||||
rom.write_bytes(0x38FA80, bytearray([0xDA])) # PHX
|
||||
rom.write_bytes(0x38FA81, bytearray([0x48])) # PHA
|
||||
rom.write_bytes(0x38FA82, bytearray([0x08])) # PHP
|
||||
rom.write_bytes(0x38FA83, bytearray([0xE2, 0x20])) # SEP #20
|
||||
rom.write_bytes(0x38FA85, bytearray([0x48])) # PHA
|
||||
rom.write_bytes(0x38FA86, bytearray([0x18])) # CLC
|
||||
rom.write_bytes(0x38FA87, bytearray([0x6D, 0xD3, 0x18])) # ADC $18D3
|
||||
rom.write_bytes(0x38FA8A, bytearray([0x8D, 0xD3, 0x18])) # STA $18D3
|
||||
rom.write_bytes(0x38FA8D, bytearray([0x68])) # PLA
|
||||
rom.write_bytes(0x38FA8E, bytearray([0xC2, 0x20])) # REP 20
|
||||
rom.write_bytes(0x38FA90, bytearray([0X18])) # CLC
|
||||
rom.write_bytes(0x38FA91, bytearray([0x6D, 0xD5, 0x05])) # ADC $05D5
|
||||
rom.write_bytes(0x38FA94, bytearray([0x8D, 0xD5, 0x05])) # STA $05D5
|
||||
rom.write_bytes(0x38FA97, bytearray([0xAE, 0xB9, 0x05])) # LDX $05B9
|
||||
rom.write_bytes(0x38FA9A, bytearray([0xBD, 0x32, 0x06])) # LDA $0632, X
|
||||
rom.write_bytes(0x38FA9D, bytearray([0x09, 0x80, 0x00])) # ORA #8000
|
||||
rom.write_bytes(0x38FAA0, bytearray([0x9D, 0x32, 0x06])) # STA $0632, X
|
||||
rom.write_bytes(0x38FAA3, bytearray([0xAD, 0xD5, 0x18])) # LDA $18D5
|
||||
rom.write_bytes(0x38FAA6, bytearray([0xD0, 0x03])) # BNE $80EA
|
||||
rom.write_bytes(0x38FAA8, bytearray([0x9C, 0xD9, 0x18])) # STZ $18D9
|
||||
rom.write_bytes(0x38FAAB, bytearray([0xA9, 0x78, 0x00])) # LDA #0078
|
||||
rom.write_bytes(0x38FAAE, bytearray([0x8D, 0xD5, 0x18])) # STA $18D5
|
||||
rom.write_bytes(0x38FAB1, bytearray([0x28])) # PLP
|
||||
rom.write_bytes(0x38FAB2, bytearray([0x68])) # PLA
|
||||
rom.write_bytes(0x38FAB3, bytearray([0xFA])) # PLX
|
||||
rom.write_bytes(0x38FAB4, bytearray([0x6B])) # RTL
|
||||
# End Handle KONGsanity
|
||||
|
||||
# Handle Credits
|
||||
rom.write_bytes(0x32A5DF, bytearray([0x41, 0x52, 0x43, 0x48, 0x49, 0x50, 0x45, 0x4C, 0x41, 0x47, 0x4F, 0x20, 0x4D, 0x4F, 0xC4])) # "ARCHIPELAGO MOD"
|
||||
rom.write_bytes(0x32A5EE, bytearray([0x00, 0x03, 0x50, 0x4F, 0x52, 0x59, 0x47, 0x4F, 0x4E, 0xC5])) # "PORYGONE"
|
||||
|
||||
from Utils import __version__
|
||||
rom.name = bytearray(f'D3{__version__.replace(".", "")[0:3]}_{world.player}_{world.multiworld.seed:11}\0', 'utf8')[:21]
|
||||
rom.name.extend([0] * (21 - len(rom.name)))
|
||||
rom.write_bytes(0x7FC0, rom.name)
|
||||
|
||||
# DKC3_TODO: This is a hack, reconsider
|
||||
# Don't grant (DK, Bonus, Bear) Coins
|
||||
rom.write_byte(0x3BD454, 0xEA)
|
||||
rom.write_byte(0x3BD455, 0xEA)
|
||||
|
||||
# Don't grant Cogs
|
||||
rom.write_byte(0x3BD574, 0xEA)
|
||||
rom.write_byte(0x3BD575, 0xEA)
|
||||
rom.write_byte(0x3BD576, 0xEA)
|
||||
|
||||
# Don't grant Banana Birds at their caves
|
||||
rom.write_byte(0x32DD62, 0xEA)
|
||||
rom.write_byte(0x32DD63, 0xEA)
|
||||
rom.write_byte(0x32DD64, 0xEA)
|
||||
|
||||
# Don't grant Banana Birds at Bears
|
||||
rom.write_byte(0x3492DB, 0xEA)
|
||||
rom.write_byte(0x3492DC, 0xEA)
|
||||
rom.write_byte(0x3492DD, 0xEA)
|
||||
rom.write_byte(0x3493F4, 0xEA)
|
||||
rom.write_byte(0x3493F5, 0xEA)
|
||||
rom.write_byte(0x3493F6, 0xEA)
|
||||
|
||||
# Don't grant present at Blizzard
|
||||
rom.write_byte(0x8454, 0x00)
|
||||
|
||||
# Don't grant Patch and Skis from their bosses
|
||||
rom.write_byte(0x3F3762, 0x00)
|
||||
rom.write_byte(0x3F377B, 0x00)
|
||||
rom.write_byte(0x3F3797, 0x00)
|
||||
|
||||
# Always allow Start+Select
|
||||
rom.write_byte(0x8BAB, 0x01)
|
||||
|
||||
# Handle Alt Palettes in Krematoa
|
||||
rom.write_byte(0x3B97E9, 0x80)
|
||||
rom.write_byte(0x3B97EA, 0xEA)
|
||||
|
||||
|
||||
class DKC3DeltaPatch(APDeltaPatch):
|
||||
hash = USHASH
|
||||
game = "Donkey Kong Country 3"
|
||||
patch_file_ending = ".apdkc3"
|
||||
|
||||
@classmethod
|
||||
def get_source_data(cls) -> bytes:
|
||||
return get_base_rom_bytes()
|
||||
|
||||
|
||||
def get_base_rom_bytes(file_name: str = "") -> bytes:
|
||||
base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
|
||||
if not base_rom_bytes:
|
||||
file_name = get_base_rom_path(file_name)
|
||||
base_rom_bytes = bytes(read_snes_rom(open(file_name, "rb")))
|
||||
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(base_rom_bytes)
|
||||
if USHASH != basemd5.hexdigest():
|
||||
raise Exception('Supplied Base Rom does not match known MD5 for US(1.0) release. '
|
||||
'Get the correct game and version, then dump it')
|
||||
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
|
||||
return base_rom_bytes
|
||||
|
||||
def get_base_rom_path(file_name: str = "") -> str:
|
||||
if not file_name:
|
||||
from settings import get_settings
|
||||
file_name = get_settings()["dkc3_options"]["rom_file"]
|
||||
if not os.path.exists(file_name):
|
||||
file_name = Utils.user_path(file_name)
|
||||
return file_name
|
||||
31
worlds/dkc3/Rules.py
Normal file
31
worlds/dkc3/Rules.py
Normal file
@@ -0,0 +1,31 @@
|
||||
import math
|
||||
|
||||
from worlds.AutoWorld import World
|
||||
from worlds.generic.Rules import add_rule
|
||||
from .Names import LocationName, ItemName
|
||||
|
||||
|
||||
def set_rules(world: World):
|
||||
|
||||
if False:#world.options.include_trade_sequence:
|
||||
add_rule(world.multiworld.get_location(LocationName.barnacles_island, world.player),
|
||||
lambda state: state.has(ItemName.shell, world.player))
|
||||
|
||||
add_rule(world.multiworld.get_location(LocationName.blues_beach_hut, world.player),
|
||||
lambda state: state.has(ItemName.present, world.player))
|
||||
|
||||
add_rule(world.multiworld.get_location(LocationName.brambles_bungalow, world.player),
|
||||
lambda state: state.has(ItemName.flower, world.player))
|
||||
|
||||
add_rule(world.multiworld.get_location(LocationName.barters_swap_shop, world.player),
|
||||
lambda state: state.has(ItemName.mirror, world.player))
|
||||
|
||||
|
||||
if world.options.goal != "knautilus":
|
||||
required_banana_birds = math.floor(
|
||||
world.options.number_of_banana_birds.value * (world.options.percentage_of_banana_birds.value / 100.0))
|
||||
|
||||
add_rule(world.multiworld.get_location(LocationName.banana_bird_mother, world.player),
|
||||
lambda state: state.has(ItemName.banana_bird, world.player, required_banana_birds))
|
||||
|
||||
world.multiworld.completion_condition[world.player] = lambda state: state.has(ItemName.victory, world.player)
|
||||
233
worlds/dkc3/__init__.py
Normal file
233
worlds/dkc3/__init__.py
Normal file
@@ -0,0 +1,233 @@
|
||||
import dataclasses
|
||||
import math
|
||||
import os
|
||||
import threading
|
||||
import typing
|
||||
|
||||
import settings
|
||||
from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
|
||||
from Options import PerGameCommonOptions
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .Client import DKC3SNIClient
|
||||
from .Items import DKC3Item, ItemData, item_table, inventory_table, junk_table
|
||||
from .Levels import level_list
|
||||
from .Locations import DKC3Location, all_locations, setup_locations
|
||||
from .Names import ItemName, LocationName
|
||||
from .Options import DKC3Options, dkc3_option_groups
|
||||
from .Regions import create_regions, connect_regions
|
||||
from .Rom import LocalRom, patch_rom, get_base_rom_path, DKC3DeltaPatch
|
||||
from .Rules import set_rules
|
||||
|
||||
|
||||
class DK3Settings(settings.Group):
|
||||
class RomFile(settings.UserFilePath):
|
||||
"""File name of the DKC3 US rom"""
|
||||
copy_to = "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"
|
||||
description = "DKC3 (US) ROM File"
|
||||
md5s = [DKC3DeltaPatch.hash]
|
||||
|
||||
rom_file: RomFile = RomFile(RomFile.copy_to)
|
||||
|
||||
|
||||
class DKC3Web(WebWorld):
|
||||
theme = "jungle"
|
||||
|
||||
setup_en = Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to setting up the Donkey Kong Country 3 randomizer connected to an Archipelago Multiworld.",
|
||||
"English",
|
||||
"setup_en.md",
|
||||
"setup/en",
|
||||
["PoryGone"]
|
||||
)
|
||||
|
||||
tutorials = [setup_en]
|
||||
|
||||
option_groups = dkc3_option_groups
|
||||
|
||||
|
||||
class DKC3World(World):
|
||||
"""
|
||||
Donkey Kong Country 3 is an action platforming game.
|
||||
Play as Dixie Kong and her baby cousin Kiddy as they try to solve the
|
||||
mystery of why Donkey Kong and Diddy disappeared while on vacation.
|
||||
"""
|
||||
game: str = "Donkey Kong Country 3"
|
||||
settings: typing.ClassVar[DK3Settings]
|
||||
|
||||
options_dataclass = DKC3Options
|
||||
options: DKC3Options
|
||||
|
||||
topology_present = False
|
||||
#hint_blacklist = {LocationName.rocket_rush_flag}
|
||||
|
||||
item_name_to_id = {name: data.code for name, data in item_table.items()}
|
||||
location_name_to_id = all_locations
|
||||
|
||||
active_level_list: typing.List[str]
|
||||
web = DKC3Web()
|
||||
|
||||
def __init__(self, world: MultiWorld, player: int):
|
||||
self.rom_name_available_event = threading.Event()
|
||||
super().__init__(world, player)
|
||||
|
||||
@classmethod
|
||||
def stage_assert_generate(cls, multiworld: MultiWorld):
|
||||
rom_file = get_base_rom_path()
|
||||
if not os.path.exists(rom_file):
|
||||
raise FileNotFoundError(rom_file)
|
||||
|
||||
def _get_slot_data(self):
|
||||
return {
|
||||
#"death_link": self.options.death_link.value,
|
||||
"active_levels": self.active_level_list,
|
||||
}
|
||||
|
||||
def fill_slot_data(self) -> dict:
|
||||
slot_data = self._get_slot_data()
|
||||
for option_name in (attr.name for attr in dataclasses.fields(DKC3Options)
|
||||
if attr not in dataclasses.fields(PerGameCommonOptions)):
|
||||
option = getattr(self.options, option_name)
|
||||
slot_data[option_name] = option.value
|
||||
|
||||
return slot_data
|
||||
|
||||
def create_regions(self):
|
||||
location_table = setup_locations(self)
|
||||
create_regions(self, location_table)
|
||||
|
||||
# Not generate basic
|
||||
self.topology_present = self.options.level_shuffle.value
|
||||
itempool: typing.List[DKC3Item] = []
|
||||
|
||||
# Levels
|
||||
total_required_locations = 159
|
||||
|
||||
number_of_banana_birds = 0
|
||||
# Rocket Rush Cog
|
||||
total_required_locations -= 1
|
||||
number_of_cogs = 4
|
||||
self.multiworld.get_location(LocationName.rocket_rush_flag, self.player).place_locked_item(self.create_item(ItemName.krematoa_cog))
|
||||
number_of_bosses = 8
|
||||
if self.options.goal == "knautilus":
|
||||
self.multiworld.get_location(LocationName.kastle_kaos, self.player).place_locked_item(self.create_item(ItemName.victory))
|
||||
number_of_bosses = 7
|
||||
else:
|
||||
self.multiworld.get_location(LocationName.banana_bird_mother, self.player).place_locked_item(self.create_item(ItemName.victory))
|
||||
number_of_banana_birds = self.options.number_of_banana_birds
|
||||
|
||||
# Bosses
|
||||
total_required_locations += number_of_bosses
|
||||
|
||||
# Secret Caves
|
||||
total_required_locations += 13
|
||||
|
||||
if self.options.kongsanity:
|
||||
total_required_locations += 39
|
||||
|
||||
## Brothers Bear
|
||||
if False:#self.options.include_trade_sequence:
|
||||
total_required_locations += 10
|
||||
|
||||
number_of_bonus_coins = (self.options.krematoa_bonus_coin_cost * 5)
|
||||
number_of_bonus_coins += math.ceil((85 - number_of_bonus_coins) * self.options.percentage_of_extra_bonus_coins / 100)
|
||||
|
||||
itempool += [self.create_item(ItemName.bonus_coin) for _ in range(number_of_bonus_coins)]
|
||||
itempool += [self.create_item(ItemName.dk_coin) for _ in range(41)]
|
||||
itempool += [self.create_item(ItemName.banana_bird) for _ in range(number_of_banana_birds)]
|
||||
itempool += [self.create_item(ItemName.krematoa_cog) for _ in range(number_of_cogs)]
|
||||
itempool += [self.create_item(ItemName.progressive_boat) for _ in range(3)]
|
||||
|
||||
total_junk_count = total_required_locations - len(itempool)
|
||||
|
||||
junk_pool = []
|
||||
for item_name in self.multiworld.random.choices(list(junk_table.keys()), k=total_junk_count):
|
||||
junk_pool.append(self.create_item(item_name))
|
||||
|
||||
itempool += junk_pool
|
||||
|
||||
self.active_level_list = level_list.copy()
|
||||
|
||||
if self.options.level_shuffle:
|
||||
self.random.shuffle(self.active_level_list)
|
||||
|
||||
connect_regions(self, self.active_level_list)
|
||||
|
||||
self.multiworld.itempool += itempool
|
||||
|
||||
def generate_output(self, output_directory: str):
|
||||
try:
|
||||
rom = LocalRom(get_base_rom_path())
|
||||
patch_rom(self, rom, self.active_level_list)
|
||||
|
||||
self.active_level_list.append(LocationName.rocket_rush_region)
|
||||
|
||||
rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
|
||||
rom.write_to_file(rompath)
|
||||
self.rom_name = rom.name
|
||||
|
||||
patch = DKC3DeltaPatch(os.path.splitext(rompath)[0]+DKC3DeltaPatch.patch_file_ending, player=self.player,
|
||||
player_name=self.multiworld.player_name[self.player], patched_path=rompath)
|
||||
patch.write()
|
||||
except:
|
||||
raise
|
||||
finally:
|
||||
self.rom_name_available_event.set() # make sure threading continues and errors are collected
|
||||
if os.path.exists(rompath):
|
||||
os.unlink(rompath)
|
||||
|
||||
def modify_multidata(self, multidata: dict):
|
||||
import base64
|
||||
# wait for self.rom_name to be available.
|
||||
self.rom_name_available_event.wait()
|
||||
rom_name = getattr(self, "rom_name", None)
|
||||
# we skip in case of error, so that the original error in the output thread is the one that gets raised
|
||||
if rom_name:
|
||||
new_name = base64.b64encode(bytes(self.rom_name)).decode()
|
||||
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
|
||||
|
||||
def extend_hint_information(self, hint_data: typing.Dict[int, typing.Dict[int, str]]):
|
||||
if self.topology_present:
|
||||
world_names = [
|
||||
LocationName.lake_orangatanga_region,
|
||||
LocationName.kremwood_forest_region,
|
||||
LocationName.cotton_top_cove_region,
|
||||
LocationName.mekanos_region,
|
||||
LocationName.k3_region,
|
||||
LocationName.razor_ridge_region,
|
||||
LocationName.kaos_kore_region,
|
||||
LocationName.krematoa_region,
|
||||
]
|
||||
er_hint_data = {}
|
||||
for world_index in range(len(world_names)):
|
||||
for level_index in range(5):
|
||||
level_id: int = world_index * 5 + level_index
|
||||
|
||||
if level_id >= len(self.active_level_list):
|
||||
break
|
||||
|
||||
level_region = self.multiworld.get_region(self.active_level_list[level_id], self.player)
|
||||
for location in level_region.locations:
|
||||
er_hint_data[location.address] = world_names[world_index]
|
||||
|
||||
hint_data[self.player] = er_hint_data
|
||||
|
||||
def create_item(self, name: str, force_non_progression=False) -> Item:
|
||||
data = item_table[name]
|
||||
|
||||
if force_non_progression:
|
||||
classification = ItemClassification.filler
|
||||
elif data.progression:
|
||||
classification = ItemClassification.progression
|
||||
else:
|
||||
classification = ItemClassification.filler
|
||||
|
||||
created_item = DKC3Item(name, classification, data.code, self.player)
|
||||
|
||||
return created_item
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
return self.multiworld.random.choice(list(junk_table.keys()))
|
||||
|
||||
def set_rules(self):
|
||||
set_rules(self)
|
||||
6
worlds/dkc3/archipelago.json
Normal file
6
worlds/dkc3/archipelago.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"game": "Donkey Kong Country 3",
|
||||
"authors": [ "PoryGone" ],
|
||||
"minimum_ap_version": "0.6.3",
|
||||
"world_version": "1.1.0"
|
||||
}
|
||||
35
worlds/dkc3/docs/en_Donkey Kong Country 3.md
Normal file
35
worlds/dkc3/docs/en_Donkey Kong Country 3.md
Normal file
@@ -0,0 +1,35 @@
|
||||
# Donkey Kong Country 3
|
||||
|
||||
## Where is the options page?
|
||||
|
||||
The [player options page for this game](../player-options) contains all the options you need to configure and export a config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
|
||||
Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is
|
||||
always able to be completed, but because of the item shuffle the player may need to access certain areas before they
|
||||
would in the vanilla game.
|
||||
|
||||
## What is the goal of Donkey Kong Country 3 when randomized?
|
||||
|
||||
There are two goals which can be chosen:
|
||||
- `Knautilus`: Collect Bonus Coins and Krematoa Cogs to reach K. Rool's submarine in Krematoa
|
||||
- `Banana Bird Hunt`: Collect Banana Birds to free the Banana Bird Mother
|
||||
|
||||
## What items and locations get shuffled?
|
||||
|
||||
All Bonus Coins, DK Coins, and Banana Birds (if on a `Banana Bird Hunt` goal) are randomized. Additionally, level clears award a location check.
|
||||
The Patch and two Skis for upgrading the boat are included. Bear Coins are provided if additional items are needed for the item pool.
|
||||
Four of the Five Krematoa Cogs are randomized, but the final one is always in its vanilla location at the Flag of Rocket Rush in Krematoa
|
||||
|
||||
## Which items can be in another player's world?
|
||||
|
||||
Any shuffled item can be in other players' worlds.
|
||||
|
||||
## What does another world's item look like in Donkey Kong Country 3
|
||||
|
||||
Items pickups all retain their original appearance. You won't know if an item belongs to another player until you collect.
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
|
||||
Currently, the items are silently added to the player's inventory, which can be seen when saving the game.
|
||||
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Reference in New Issue
Block a user