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30 Commits

Author SHA1 Message Date
Fabian Dill
37b77398a7 Merge branch 'main' into multiserver_data_store_datapackage 2024-06-03 15:27:37 +02:00
Star Rauchenberger
fb2c194e37 Lingo: Fix Basement access with THE MASTER (#3231) 2024-06-03 03:51:27 -05:00
Zach Parks
cff7327558 Utils: Fix mistake made with KeyedDefaultDict from #1933 that broke tracker functionality. (#3433) 2024-06-03 03:45:01 -05:00
Scipio Wright
70e9ccb13c TUNIC: Fix plando connections, seed groups, and UT support (#3429) 2024-06-03 03:44:37 -05:00
Exempt-Medic
d9120f0bea WebHost: Allowing options that work on WebHost to be used in presets (#3441) 2024-06-03 03:42:27 -05:00
Remy Jette
424c8b0be9 Pokemon RB: Add an item group for each HM to improve hinting (#3311)
* Pokemon RB: Add an item group for each HM

HMs are suffixed with the name of the move, e.g. "HM02 Fly". If TM
move are randomized, they do not have the move name, e.g. "TM02".

If someone hints for an HM using the just the number, the fuzzy matching
sees "TM02" as closer than "HM02 Fly", and in fact sees it as close
enough to not ask the user to confirm, leading them to waste hint points
on non-progression item that they didn't intend.

Emerald already does this for this reason, adding the same for RB.

* Add the new groups for HMs in the item_table instead
2024-06-03 04:42:15 +02:00
qwint
6432560fe5 Fix Egg_Shop typo in costsanity (#3447) 2024-06-03 04:39:34 +02:00
Emily
dedabad290 APSudoku: take over maintaining hintgame sudoku from bk_sudoku (#3432) 2024-06-02 11:45:46 -05:00
NewSoupVi
e49b1f9fbb The Witness: Automatic Postgame & Disabled Panels Calculation (#2698)
* Refactor postgame code to be more readable

* Change all references to options to strings

* oops

* Fix some outdated code related to yaml-disabled EPs

* Small fixes to short/longbox stuff (thanks Medic)

* comment

* fix duplicate

* Removed triplicate lmfao

* Better comment

* added another 'unfun' postgame consideration

* comment

* more option strings

* oops

* Remove an unnecessary comparison

* another string missed

* New classification changes (Credit: Exempt-Medic)

* Don't need to pass world

* Comments

* Replace it with another magic system because why not at this point :DDDDDD

* oops

* Oops

* Another was missed

* Make events conditions. Disable_Non_Randomized will no longer just 'have all events'

* What the fuck? Has this just always been broken?

* Don't have boolean function with 'not' in the name

* Another useful classification

* slight code refactor

* Funny haha booleans

* This would create a really bad merge error

* I can't believe this actually kind of works

* And here's the punchline. + some bugfixes

* Comment dat code

* Comments galore

* LMAO OOPS

* so nice I did it twice

* debug x2

* Careful

* Add more comments

* That comment is a bit unnecessary now

* Fix overriding region connections

* Correct a comment

* Correct again

* Rename variable

* Idk I guess this is in this branch now

* More tweaking of postgame & comments

* This is commit just exists to fix that grammar error

* I think I can just fucking delete this now???

* Forgot to reset something here

* Delete dead codepath

* Obelisk Keys were getting yote erroneously

* More comments

* Fix duplicate connections

* Oopsington III

* performance improvements & cleanup

* More rules cleanup and performance improvements

* Oh cool I can do this huh

* Okay but this is even more swag tho

* Lazy eval

* remove some implicit checks

* Is this too magical yet

* more guard magic

* Maaaaaaaagiccccccccc

* Laaaaaaaaaaaaaaaazzzzzzyyyyyyyyyyy

* Make it docstring

* Newline bc I like that better

* this is a little spooky lol

* lol

* Wait

* spoO

* Better variable name and comment

* Improved comment again

* better API

* oops I deleted a deepcopy

* lol help

* Help???

* player_regionsns lmao

* Add some comments

* Make doors disabled properly again. I hope this works

* Don't disable lasers

* Omega oops

* Make Floor 2 Exit not exist

* Make a fix that's warps compatible

* I think this was an oversight, I tested a seed and it seems to have the same result

* This is definitely less Violet than before

* Does this feel more violet lol

* Exception if a laser gets disabled, cleanup

* Ruff

* >:(

* consistent utils import

* Make autopostgame more reviewable (hopefully)

* more reviewability

* WitnessRule

* replace another instance of it

* lint

* style

* comment

* found the bug

* Move comment

* Get rid of cache and ugly allow_victory

* comments and lint
2024-06-01 23:11:28 +02:00
Fabian Dill
da33d1576a WebHost: update trackers only if they're visible. (#3407) 2024-06-01 17:07:58 +02:00
Fabian Dill
13bc121c27 Webhost: Sphere Tracker (#3412) 2024-06-01 14:43:11 +02:00
Fabian Dill
bbc79a5b99 LttP: allow Triforce Piece as start inventory item (#3292) 2024-06-01 14:38:45 +02:00
Ishigh1
3cb5452455 Core: Fix auto-fill in the text client when clicking on a hint suggestion (#3267) 2024-06-01 07:32:41 -05:00
Nicholas Saylor
8dbc8d2d41 Installer: Prevent ALTTP Sprite Download from being Interrupted (#3293) 2024-06-01 06:42:02 -05:00
Dinopony
1e205f9d73 Landstalker: Fixed rare generation issues (#3353)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-06-01 06:39:57 -05:00
Exempt-Medic
97c9c5310b PKMN R/B: Fixing Key Items Only + Removed Exp. All (#3420) 2024-06-01 06:35:33 -05:00
Silvris
4e5b6bb3d2 Core: move PlandoConnections and PlandoTexts to the options system (#2904)
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: beauxq <beauxq@yahoo.com>
Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>
2024-06-01 06:34:41 -05:00
Bryce Wilson
f40b10dc97 Pokemon Emerald: Adjust options (#3278) 2024-06-01 06:14:40 -05:00
NewSoupVi
4cab3b6371 The Witness: Put Treehouse Both Orange Bridges EP on the normal EPs exclusion list (#3308) 2024-06-01 06:13:00 -05:00
Bryce Wilson
67cd32b37c Pokemon Emerald: Use self.player_name (#3384) 2024-06-01 06:12:37 -05:00
Rensen3
91c89604a5 YGO06: prevent multiple players affecting each others procedure patch (#3409) 2024-06-01 06:10:02 -05:00
Louis M
f2587d5d27 Aquatia: Locations name changed due to typo's, grammar, or inconsistencies (#3421) 2024-06-01 06:09:34 -05:00
Exempt-Medic
2a5de8567e Docs: Making option description more readable and accurate (#3426) 2024-06-01 06:07:43 -05:00
Zach Parks
5aa6ad63ca Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
Chris Wilson
f3003ff147 Fix options pages sometimes displaying blank values in form fields (#3364) 2024-05-31 22:41:49 -04:00
Chris Wilson
15e06e1779 Fix TextChoice options sometimes creating a broken YAML (#3390)
* Fix TextChoice options with custom values improperly being included in YAML output

* Update WebHostLib/options.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-05-31 22:41:03 -04:00
Fabian Dill
27ae7e081f Update MultiServer.py
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2024-04-09 00:26:07 +02:00
Fabian Dill
add68329e6 MultiServer: make name groups also public 2023-12-04 22:00:10 +01:00
Fabian Dill
0768bc066a MultiServer: alternative data store based DataPackage retrieval 2023-12-04 21:51:26 +01:00
Fabian Dill
001fdfbe9f MultiServer: introduce Get keys that don't need auth 2023-12-04 21:50:10 +01:00
172 changed files with 3311 additions and 2296 deletions

View File

@@ -112,7 +112,7 @@ class AdventureContext(CommonContext):
if ': !' not in msg: if ': !' not in msg:
self._set_message(msg, SYSTEM_MESSAGE_ID) self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "ReceivedItems": elif cmd == "ReceivedItems":
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}" msg = f"Received {', '.join([self.item_names.lookup_in_slot(item.item) for item in args['items']])}"
self._set_message(msg, SYSTEM_MESSAGE_ID) self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "Retrieved": elif cmd == "Retrieved":
if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]: if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:

View File

@@ -1,5 +1,6 @@
from __future__ import annotations from __future__ import annotations
import collections
import copy import copy
import logging import logging
import asyncio import asyncio
@@ -8,6 +9,7 @@ import sys
import typing import typing
import time import time
import functools import functools
import warnings
import ModuleUpdate import ModuleUpdate
ModuleUpdate.update() ModuleUpdate.update()
@@ -173,10 +175,74 @@ class CommonContext:
items_handling: typing.Optional[int] = None items_handling: typing.Optional[int] = None
want_slot_data: bool = True # should slot_data be retrieved via Connect want_slot_data: bool = True # should slot_data be retrieved via Connect
# data package class NameLookupDict:
# Contents in flux until connection to server is made, to download correct data for this multiworld. """A specialized dict, with helper methods, for id -> name item/location data package lookups by game."""
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})') def __init__(self, ctx: CommonContext, lookup_type: typing.Literal["item", "location"]):
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})') self.ctx: CommonContext = ctx
self.lookup_type: typing.Literal["item", "location"] = lookup_type
self._unknown_item: typing.Callable[[int], str] = lambda key: f"Unknown {lookup_type} (ID: {key})"
self._archipelago_lookup: typing.Dict[int, str] = {}
self._flat_store: typing.Dict[int, str] = Utils.KeyedDefaultDict(self._unknown_item)
self._game_store: typing.Dict[str, typing.ChainMap[int, str]] = collections.defaultdict(
lambda: collections.ChainMap(self._archipelago_lookup, Utils.KeyedDefaultDict(self._unknown_item)))
self.warned: bool = False
# noinspection PyTypeChecker
def __getitem__(self, key: str) -> typing.Mapping[int, str]:
# TODO: In a future version (0.6.0?) this should be simplified by removing implicit id lookups support.
if isinstance(key, int):
if not self.warned:
# Use warnings instead of logger to avoid deprecation message from appearing on user side.
self.warned = True
warnings.warn(f"Implicit name lookup by id only is deprecated and only supported to maintain "
f"backwards compatibility for now. If multiple games share the same id for a "
f"{self.lookup_type}, name could be incorrect. Please use "
f"`{self.lookup_type}_names.lookup_in_game()` or "
f"`{self.lookup_type}_names.lookup_in_slot()` instead.")
return self._flat_store[key] # type: ignore
return self._game_store[key]
def __len__(self) -> int:
return len(self._game_store)
def __iter__(self) -> typing.Iterator[str]:
return iter(self._game_store)
def __repr__(self) -> str:
return self._game_store.__repr__()
def lookup_in_game(self, code: int, game_name: typing.Optional[str] = None) -> str:
"""Returns the name for an item/location id in the context of a specific game or own game if `game` is
omitted.
"""
if game_name is None:
game_name = self.ctx.game
assert game_name is not None, f"Attempted to lookup {self.lookup_type} with no game name available."
return self._game_store[game_name][code]
def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
"""Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
omitted.
"""
if slot is None:
slot = self.ctx.slot
assert slot is not None, f"Attempted to lookup {self.lookup_type} with no slot info available."
return self.lookup_in_game(code, self.ctx.slot_info[slot].game)
def update_game(self, game: str, name_to_id_lookup_table: typing.Dict[str, int]) -> None:
"""Overrides existing lookup tables for a particular game."""
id_to_name_lookup_table = Utils.KeyedDefaultDict(self._unknown_item)
id_to_name_lookup_table.update({code: name for name, code in name_to_id_lookup_table.items()})
self._game_store[game] = collections.ChainMap(self._archipelago_lookup, id_to_name_lookup_table)
self._flat_store.update(id_to_name_lookup_table) # Only needed for legacy lookup method.
if game == "Archipelago":
# Keep track of the Archipelago data package separately so if it gets updated in a custom datapackage,
# it updates in all chain maps automatically.
self._archipelago_lookup.clear()
self._archipelago_lookup.update(id_to_name_lookup_table)
# defaults # defaults
starting_reconnect_delay: int = 5 starting_reconnect_delay: int = 5
@@ -231,7 +297,7 @@ class CommonContext:
# message box reporting a loss of connection # message box reporting a loss of connection
_messagebox_connection_loss: typing.Optional["kvui.MessageBox"] = None _messagebox_connection_loss: typing.Optional["kvui.MessageBox"] = None
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None: def __init__(self, server_address: typing.Optional[str] = None, password: typing.Optional[str] = None) -> None:
# server state # server state
self.server_address = server_address self.server_address = server_address
self.username = None self.username = None
@@ -271,6 +337,9 @@ class CommonContext:
self.exit_event = asyncio.Event() self.exit_event = asyncio.Event()
self.watcher_event = asyncio.Event() self.watcher_event = asyncio.Event()
self.item_names = self.NameLookupDict(self, "item")
self.location_names = self.NameLookupDict(self, "location")
self.jsontotextparser = JSONtoTextParser(self) self.jsontotextparser = JSONtoTextParser(self)
self.rawjsontotextparser = RawJSONtoTextParser(self) self.rawjsontotextparser = RawJSONtoTextParser(self)
self.update_data_package(network_data_package) self.update_data_package(network_data_package)
@@ -486,19 +555,17 @@ class CommonContext:
or remote_checksum != cache_checksum: or remote_checksum != cache_checksum:
needed_updates.add(game) needed_updates.add(game)
else: else:
self.update_game(cached_game) self.update_game(cached_game, game)
if needed_updates: if needed_updates:
await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates]) await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates])
def update_game(self, game_package: dict): def update_game(self, game_package: dict, game: str):
for item_name, item_id in game_package["item_name_to_id"].items(): self.item_names.update_game(game, game_package["item_name_to_id"])
self.item_names[item_id] = item_name self.location_names.update_game(game, game_package["location_name_to_id"])
for location_name, location_id in game_package["location_name_to_id"].items():
self.location_names[location_id] = location_name
def update_data_package(self, data_package: dict): def update_data_package(self, data_package: dict):
for game, game_data in data_package["games"].items(): for game, game_data in data_package["games"].items():
self.update_game(game_data) self.update_game(game_data, game)
def consume_network_data_package(self, data_package: dict): def consume_network_data_package(self, data_package: dict):
self.update_data_package(data_package) self.update_data_package(data_package)

View File

@@ -23,9 +23,7 @@ from Main import main as ERmain
from settings import get_settings from settings import get_settings
from Utils import parse_yamls, version_tuple, __version__, tuplize_version from Utils import parse_yamls, version_tuple, __version__, tuplize_version
from worlds.alttp.EntranceRandomizer import parse_arguments from worlds.alttp.EntranceRandomizer import parse_arguments
from worlds.alttp.Text import TextTable
from worlds.AutoWorld import AutoWorldRegister from worlds.AutoWorld import AutoWorldRegister
from worlds.generic import PlandoConnection
from worlds import failed_world_loads from worlds import failed_world_loads
@@ -506,35 +504,12 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
if PlandoOptions.items in plando_options: if PlandoOptions.items in plando_options:
ret.plando_items = game_weights.get("plando_items", []) ret.plando_items = game_weights.get("plando_items", [])
if ret.game == "A Link to the Past": if ret.game == "A Link to the Past":
roll_alttp_settings(ret, game_weights, plando_options) roll_alttp_settings(ret, game_weights)
if PlandoOptions.connections in plando_options:
ret.plando_connections = []
options = game_weights.get("plando_connections", [])
for placement in options:
if roll_percentage(get_choice("percentage", placement, 100)):
ret.plando_connections.append(PlandoConnection(
get_choice("entrance", placement),
get_choice("exit", placement),
get_choice("direction", placement, "both")
))
return ret return ret
def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options): def roll_alttp_settings(ret: argparse.Namespace, weights):
ret.plando_texts = {}
if PlandoOptions.texts in plando_options:
tt = TextTable()
tt.removeUnwantedText()
options = weights.get("plando_texts", [])
for placement in options:
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
at = str(get_choice_legacy("at", placement))
if at not in tt:
raise Exception(f"No text target \"{at}\" found.")
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
ret.sprite_pool = weights.get('sprite_pool', []) ret.sprite_pool = weights.get('sprite_pool', [])
ret.sprite = get_choice_legacy('sprite', weights, "Link") ret.sprite = get_choice_legacy('sprite', weights, "Link")
if 'random_sprite_on_event' in weights: if 'random_sprite_on_event' in weights:

View File

@@ -37,7 +37,7 @@ except ImportError:
import NetUtils import NetUtils
import Utils import Utils
from Utils import version_tuple, restricted_loads, Version, async_start from Utils import version_tuple, restricted_loads, Version, async_start, get_intended_text
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \ from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
SlotType, LocationStore SlotType, LocationStore
@@ -168,18 +168,20 @@ class Context:
slot_info: typing.Dict[int, NetworkSlot] slot_info: typing.Dict[int, NetworkSlot]
generator_version = Version(0, 0, 0) generator_version = Version(0, 0, 0)
checksums: typing.Dict[str, str] checksums: typing.Dict[str, str]
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})') item_names: typing.Dict[str, typing.Dict[int, str]] = (
collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')))
item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]] item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})') location_names: typing.Dict[str, typing.Dict[int, str]] = (
collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')))
location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]] location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
all_item_and_group_names: typing.Dict[str, typing.Set[str]] all_item_and_group_names: typing.Dict[str, typing.Set[str]]
all_location_and_group_names: typing.Dict[str, typing.Set[str]] all_location_and_group_names: typing.Dict[str, typing.Set[str]]
non_hintable_names: typing.Dict[str, typing.Set[str]] non_hintable_names: typing.Dict[str, typing.Set[str]]
public_stored_data_keys: typing.Set[str] # keys that can be retrieved by a client that has not reached "auth" yet
spheres: typing.List[typing.Dict[int, typing.Set[int]]] spheres: typing.List[typing.Dict[int, typing.Set[int]]]
""" each sphere is { player: { location_id, ... } } """ """ each sphere is { player: { location_id, ... } } """
logger: logging.Logger logger: logging.Logger
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int, def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled", hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2, remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
@@ -251,6 +253,7 @@ class Context:
self.all_item_and_group_names = {} self.all_item_and_group_names = {}
self.all_location_and_group_names = {} self.all_location_and_group_names = {}
self.non_hintable_names = collections.defaultdict(frozenset) self.non_hintable_names = collections.defaultdict(frozenset)
self.public_stored_data_keys = set()
self._load_game_data() self._load_game_data()
@@ -271,14 +274,21 @@ class Context:
if "checksum" in game_package: if "checksum" in game_package:
self.checksums[game_name] = game_package["checksum"] self.checksums[game_name] = game_package["checksum"]
for item_name, item_id in game_package["item_name_to_id"].items(): for item_name, item_id in game_package["item_name_to_id"].items():
self.item_names[item_id] = item_name self.item_names[game_name][item_id] = item_name
for location_name, location_id in game_package["location_name_to_id"].items(): for location_name, location_id in game_package["location_name_to_id"].items():
self.location_names[location_id] = location_name self.location_names[game_name][location_id] = location_name
self.all_item_and_group_names[game_name] = \ self.all_item_and_group_names[game_name] = \
set(game_package["item_name_to_id"]) | set(self.item_name_groups[game_name]) set(game_package["item_name_to_id"]) | set(self.item_name_groups[game_name])
self.all_location_and_group_names[game_name] = \ self.all_location_and_group_names[game_name] = \
set(game_package["location_name_to_id"]) | set(self.location_name_groups.get(game_name, [])) set(game_package["location_name_to_id"]) | set(self.location_name_groups.get(game_name, []))
archipelago_item_names = self.item_names["Archipelago"]
archipelago_location_names = self.location_names["Archipelago"]
for game in [game_name for game_name in self.gamespackage if game_name != "Archipelago"]:
# Add Archipelago items and locations to each data package.
self.item_names[game].update(archipelago_item_names)
self.location_names[game].update(archipelago_location_names)
def item_names_for_game(self, game: str) -> typing.Optional[typing.Dict[str, int]]: def item_names_for_game(self, game: str) -> typing.Optional[typing.Dict[str, int]]:
return self.gamespackage[game]["item_name_to_id"] if game in self.gamespackage else None return self.gamespackage[game]["item_name_to_id"] if game in self.gamespackage else None
@@ -465,10 +475,26 @@ class Context:
del data["location_name_groups"] del data["location_name_groups"]
del data["item_name_groups"] # remove from data package, but keep in self.item_name_groups del data["item_name_groups"] # remove from data package, but keep in self.item_name_groups
self._init_game_data() self._init_game_data()
def _add_public_data_store_key(key: str, retriever: typing.Callable[[], typing.Any]):
"""Add key to read_data and also public_stored_data_keys, to allow retrieval before auth."""
self.public_stored_data_keys.add(key)
self.read_data[key] = retriever
for game_name, game_package in self.gamespackage.items():
_add_public_data_store_key(f"datapackage_checksum_{game_name}",
lambda lgame=game_name: self.checksums.get(lgame, None))
_add_public_data_store_key(f"item_name_to_id_{game_name}",
lambda lgame=game_name: self.gamespackage[lgame]["item_name_to_id"])
_add_public_data_store_key(f"location_name_to_id_{game_name}",
lambda lgame=game_name: self.gamespackage[lgame]["location_name_to_id"])
for game_name, data in self.item_name_groups.items(): for game_name, data in self.item_name_groups.items():
self.read_data[f"item_name_groups_{game_name}"] = lambda lgame=game_name: self.item_name_groups[lgame] _add_public_data_store_key(f"item_name_groups_{game_name}",
lambda lgame=game_name: self.item_name_groups[lgame])
for game_name, data in self.location_name_groups.items(): for game_name, data in self.location_name_groups.items():
self.read_data[f"location_name_groups_{game_name}"] = lambda lgame=game_name: self.location_name_groups[lgame] _add_public_data_store_key(f"location_name_groups_{game_name}",
lambda lgame=game_name: self.location_name_groups[lgame])
# sorted access spheres # sorted access spheres
self.spheres = decoded_obj.get("spheres", []) self.spheres = decoded_obj.get("spheres", [])
@@ -783,10 +809,7 @@ async def on_client_connected(ctx: Context, client: Client):
for slot, connected_clients in clients.items(): for slot, connected_clients in clients.items():
if connected_clients: if connected_clients:
name = ctx.player_names[team, slot] name = ctx.player_names[team, slot]
players.append( players.append(NetworkPlayer(team, slot, ctx.name_aliases.get((team, slot), name), name))
NetworkPlayer(team, slot,
ctx.name_aliases.get((team, slot), name), name)
)
games = {ctx.games[x] for x in range(1, len(ctx.games) + 1)} games = {ctx.games[x] for x in range(1, len(ctx.games) + 1)}
games.add("Archipelago") games.add("Archipelago")
await ctx.send_msgs(client, [{ await ctx.send_msgs(client, [{
@@ -801,8 +824,6 @@ async def on_client_connected(ctx: Context, client: Client):
'permissions': get_permissions(ctx), 'permissions': get_permissions(ctx),
'hint_cost': ctx.hint_cost, 'hint_cost': ctx.hint_cost,
'location_check_points': ctx.location_check_points, 'location_check_points': ctx.location_check_points,
'datapackage_versions': {game: game_data["version"] for game, game_data
in ctx.gamespackage.items() if game in games},
'datapackage_checksums': {game: game_data["checksum"] for game, game_data 'datapackage_checksums': {game: game_data["checksum"] for game, game_data
in ctx.gamespackage.items() if game in games and "checksum" in game_data}, in ctx.gamespackage.items() if game in games and "checksum" in game_data},
'seed_name': ctx.seed_name, 'seed_name': ctx.seed_name,
@@ -1006,8 +1027,8 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
send_items_to(ctx, team, target_player, new_item) send_items_to(ctx, team, target_player, new_item)
ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % ( ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % (
team + 1, ctx.player_names[(team, slot)], ctx.item_names[item_id], team + 1, ctx.player_names[(team, slot)], ctx.item_names[ctx.slot_info[target_player].game][item_id],
ctx.player_names[(team, target_player)], ctx.location_names[location])) ctx.player_names[(team, target_player)], ctx.location_names[ctx.slot_info[slot].game][location]))
info_text = json_format_send_event(new_item, target_player) info_text = json_format_send_event(new_item, target_player)
ctx.broadcast_team(team, [info_text]) ctx.broadcast_team(team, [info_text])
@@ -1061,8 +1082,8 @@ def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location
def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str: def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str:
text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \ text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
f"{ctx.item_names[hint.item]} is " \ f"{ctx.item_names[ctx.slot_info[hint.receiving_player].game][hint.item]} is " \
f"at {ctx.location_names[hint.location]} " \ f"at {ctx.location_names[ctx.slot_info[hint.finding_player].game][hint.location]} " \
f"in {ctx.player_names[team, hint.finding_player]}'s World" f"in {ctx.player_names[team, hint.finding_player]}'s World"
if hint.entrance: if hint.entrance:
@@ -1091,28 +1112,6 @@ def json_format_send_event(net_item: NetworkItem, receiving_player: int):
"item": net_item} "item": net_item}
def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bool, str]:
picks = Utils.get_fuzzy_results(input_text, possible_answers, limit=2)
if len(picks) > 1:
dif = picks[0][1] - picks[1][1]
if picks[0][1] == 100:
return picks[0][0], True, "Perfect Match"
elif picks[0][1] < 75:
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
elif dif > 5:
return picks[0][0], True, "Close Match"
else:
return picks[0][0], False, f"Too many close matches for '{input_text}', " \
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
else:
if picks[0][1] > 90:
return picks[0][0], True, "Only Option Match"
else:
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
class CommandMeta(type): class CommandMeta(type):
def __new__(cls, name, bases, attrs): def __new__(cls, name, bases, attrs):
commands = attrs["commands"] = {} commands = attrs["commands"] = {}
@@ -1364,7 +1363,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
if self.ctx.remaining_mode == "enabled": if self.ctx.remaining_mode == "enabled":
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot) remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
if remaining_item_ids: if remaining_item_ids:
self.output("Remaining items: " + ", ".join(self.ctx.item_names[item_id] self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id]
for item_id in remaining_item_ids)) for item_id in remaining_item_ids))
else: else:
self.output("No remaining items found.") self.output("No remaining items found.")
@@ -1377,7 +1376,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL: if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot) remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
if remaining_item_ids: if remaining_item_ids:
self.output("Remaining items: " + ", ".join(self.ctx.item_names[item_id] self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id]
for item_id in remaining_item_ids)) for item_id in remaining_item_ids))
else: else:
self.output("No remaining items found.") self.output("No remaining items found.")
@@ -1395,7 +1394,8 @@ class ClientMessageProcessor(CommonCommandProcessor):
locations = get_missing_checks(self.ctx, self.client.team, self.client.slot) locations = get_missing_checks(self.ctx, self.client.team, self.client.slot)
if locations: if locations:
names = [self.ctx.location_names[location] for location in locations] game = self.ctx.slot_info[self.client.slot].game
names = [self.ctx.location_names[game][location] for location in locations]
if filter_text: if filter_text:
location_groups = self.ctx.location_name_groups[self.ctx.games[self.client.slot]] location_groups = self.ctx.location_name_groups[self.ctx.games[self.client.slot]]
if filter_text in location_groups: # location group name if filter_text in location_groups: # location group name
@@ -1420,7 +1420,8 @@ class ClientMessageProcessor(CommonCommandProcessor):
locations = get_checked_checks(self.ctx, self.client.team, self.client.slot) locations = get_checked_checks(self.ctx, self.client.team, self.client.slot)
if locations: if locations:
names = [self.ctx.location_names[location] for location in locations] game = self.ctx.slot_info[self.client.slot].game
names = [self.ctx.location_names[game][location] for location in locations]
if filter_text: if filter_text:
location_groups = self.ctx.location_name_groups[self.ctx.games[self.client.slot]] location_groups = self.ctx.location_name_groups[self.ctx.games[self.client.slot]]
if filter_text in location_groups: # location group name if filter_text in location_groups: # location group name
@@ -1501,10 +1502,10 @@ class ClientMessageProcessor(CommonCommandProcessor):
elif input_text.isnumeric(): elif input_text.isnumeric():
game = self.ctx.games[self.client.slot] game = self.ctx.games[self.client.slot]
hint_id = int(input_text) hint_id = int(input_text)
hint_name = self.ctx.item_names[hint_id] \ hint_name = self.ctx.item_names[game][hint_id] \
if not for_location and hint_id in self.ctx.item_names \ if not for_location and hint_id in self.ctx.item_names[game] \
else self.ctx.location_names[hint_id] \ else self.ctx.location_names[game][hint_id] \
if for_location and hint_id in self.ctx.location_names \ if for_location and hint_id in self.ctx.location_names[game] \
else None else None
if hint_name in self.ctx.non_hintable_names[game]: if hint_name in self.ctx.non_hintable_names[game]:
self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.") self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
@@ -1644,10 +1645,25 @@ def get_slot_points(ctx: Context, team: int, slot: int) -> int:
ctx.get_hint_cost(slot) * ctx.hints_used[team, slot]) ctx.get_hint_cost(slot) * ctx.hints_used[team, slot])
async def process_get(ctx: Context, client: Client, args: dict, cmd: dict):
if "keys" not in args or not isinstance(args["keys"], list):
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "arguments",
"text": 'Retrieve', "original_cmd": cmd}])
return
args["cmd"] = "Retrieved"
keys = args["keys"]
args["keys"] = {
key: ctx.read_data.get(key[6:], lambda: None)() if key.startswith("_read_") else
ctx.stored_data.get(key, None)
for key in keys
}
await ctx.send_msgs(client, [args])
async def process_client_cmd(ctx: Context, client: Client, args: dict): async def process_client_cmd(ctx: Context, client: Client, args: dict):
try: try:
cmd: str = args["cmd"] cmd: str = args["cmd"]
except: except Exception:
ctx.logger.exception(f"Could not get command from {args}") ctx.logger.exception(f"Could not get command from {args}")
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd", "original_cmd": None, await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd", "original_cmd": None,
"text": f"Could not get command from {args} at `cmd`"}]) "text": f"Could not get command from {args} at `cmd`"}])
@@ -1750,6 +1766,9 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
await ctx.send_msgs(client, [{"cmd": "DataPackage", await ctx.send_msgs(client, [{"cmd": "DataPackage",
"data": {"games": ctx.gamespackage}}]) "data": {"games": ctx.gamespackage}}])
elif cmd == "Get" and args.get("keys", None) and all(key in ctx.public_stored_data_keys for key in args["keys"]):
await process_get(ctx, client, args, cmd)
elif client.auth: elif client.auth:
if cmd == "ConnectUpdate": if cmd == "ConnectUpdate":
if not args: if not args:
@@ -1845,18 +1864,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
await ctx.send_encoded_msgs(bounceclient, msg) await ctx.send_encoded_msgs(bounceclient, msg)
elif cmd == "Get": elif cmd == "Get":
if "keys" not in args or type(args["keys"]) != list: await process_get(ctx, client, args, cmd)
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "arguments",
"text": 'Retrieve', "original_cmd": cmd}])
return
args["cmd"] = "Retrieved"
keys = args["keys"]
args["keys"] = {
key: ctx.read_data.get(key[6:], lambda: None)() if key.startswith("_read_") else
ctx.stored_data.get(key, None)
for key in keys
}
await ctx.send_msgs(client, [args])
elif cmd == "Set": elif cmd == "Set":
if "key" not in args or args["key"].startswith("_read_") or \ if "key" not in args or args["key"].startswith("_read_") or \

View File

@@ -247,7 +247,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
def _handle_item_id(self, node: JSONMessagePart): def _handle_item_id(self, node: JSONMessagePart):
item_id = int(node["text"]) item_id = int(node["text"])
node["text"] = self.ctx.item_names[item_id] node["text"] = self.ctx.item_names.lookup_in_slot(item_id, node["player"])
return self._handle_item_name(node) return self._handle_item_name(node)
def _handle_location_name(self, node: JSONMessagePart): def _handle_location_name(self, node: JSONMessagePart):
@@ -255,8 +255,8 @@ class JSONtoTextParser(metaclass=HandlerMeta):
return self._handle_color(node) return self._handle_color(node)
def _handle_location_id(self, node: JSONMessagePart): def _handle_location_id(self, node: JSONMessagePart):
item_id = int(node["text"]) location_id = int(node["text"])
node["text"] = self.ctx.location_names[item_id] node["text"] = self.ctx.location_names.lookup_in_slot(location_id, node["player"])
return self._handle_location_name(node) return self._handle_location_name(node)
def _handle_entrance_name(self, node: JSONMessagePart): def _handle_entrance_name(self, node: JSONMessagePart):

View File

@@ -12,6 +12,7 @@ from copy import deepcopy
from dataclasses import dataclass from dataclasses import dataclass
from schema import And, Optional, Or, Schema from schema import And, Optional, Or, Schema
from typing_extensions import Self
from Utils import get_fuzzy_results, is_iterable_except_str from Utils import get_fuzzy_results, is_iterable_except_str
@@ -896,6 +897,228 @@ class ItemSet(OptionSet):
convert_name_groups = True convert_name_groups = True
class PlandoText(typing.NamedTuple):
at: str
text: typing.List[str]
percentage: int = 100
PlandoTextsFromAnyType = typing.Union[
typing.Iterable[typing.Union[typing.Mapping[str, typing.Any], PlandoText, typing.Any]], typing.Any
]
class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
default = ()
supports_weighting = False
display_name = "Plando Texts"
def __init__(self, value: typing.Iterable[PlandoText]) -> None:
self.value = list(deepcopy(value))
super().__init__()
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
from BaseClasses import PlandoOptions
if self.value and not (PlandoOptions.texts & plando_options):
# plando is disabled but plando options were given so overwrite the options
self.value = []
logging.warning(f"The plando texts module is turned off, "
f"so text for {player_name} will be ignored.")
@classmethod
def from_any(cls, data: PlandoTextsFromAnyType) -> Self:
texts: typing.List[PlandoText] = []
if isinstance(data, typing.Iterable):
for text in data:
if isinstance(text, typing.Mapping):
if random.random() < float(text.get("percentage", 100)/100):
at = text.get("at", None)
if at is not None:
given_text = text.get("text", [])
if isinstance(given_text, str):
given_text = [given_text]
texts.append(PlandoText(
at,
given_text,
text.get("percentage", 100)
))
elif isinstance(text, PlandoText):
if random.random() < float(text.percentage/100):
texts.append(text)
else:
raise Exception(f"Cannot create plando text from non-dictionary type, got {type(text)}")
cls.verify_keys([text.at for text in texts])
return cls(texts)
else:
raise NotImplementedError(f"Cannot Convert from non-list, got {type(data)}")
@classmethod
def get_option_name(cls, value: typing.List[PlandoText]) -> str:
return str({text.at: " ".join(text.text) for text in value})
def __iter__(self) -> typing.Iterator[PlandoText]:
yield from self.value
def __getitem__(self, index: typing.SupportsIndex) -> PlandoText:
return self.value.__getitem__(index)
def __len__(self) -> int:
return self.value.__len__()
class ConnectionsMeta(AssembleOptions):
def __new__(mcs, name: str, bases: tuple[type, ...], attrs: dict[str, typing.Any]):
if name != "PlandoConnections":
assert "entrances" in attrs, f"Please define valid entrances for {name}"
attrs["entrances"] = frozenset((connection.lower() for connection in attrs["entrances"]))
assert "exits" in attrs, f"Please define valid exits for {name}"
attrs["exits"] = frozenset((connection.lower() for connection in attrs["exits"]))
if "__doc__" not in attrs:
attrs["__doc__"] = PlandoConnections.__doc__
cls = super().__new__(mcs, name, bases, attrs)
return cls
class PlandoConnection(typing.NamedTuple):
class Direction:
entrance = "entrance"
exit = "exit"
both = "both"
entrance: str
exit: str
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.8 is dropped
percentage: int = 100
PlandoConFromAnyType = typing.Union[
typing.Iterable[typing.Union[typing.Mapping[str, typing.Any], PlandoConnection, typing.Any]], typing.Any
]
class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=ConnectionsMeta):
"""Generic connections plando. Format is:
- entrance: "Entrance Name"
exit: "Exit Name"
direction: "Direction"
percentage: 100
Direction must be one of 'entrance', 'exit', or 'both', and defaults to 'both' if omitted.
Percentage is an integer from 1 to 100, and defaults to 100 when omitted."""
display_name = "Plando Connections"
default = ()
supports_weighting = False
entrances: typing.ClassVar[typing.AbstractSet[str]]
exits: typing.ClassVar[typing.AbstractSet[str]]
duplicate_exits: bool = False
"""Whether or not exits should be allowed to be duplicate."""
def __init__(self, value: typing.Iterable[PlandoConnection]):
self.value = list(deepcopy(value))
super(PlandoConnections, self).__init__()
@classmethod
def validate_entrance_name(cls, entrance: str) -> bool:
return entrance.lower() in cls.entrances
@classmethod
def validate_exit_name(cls, exit: str) -> bool:
return exit.lower() in cls.exits
@classmethod
def can_connect(cls, entrance: str, exit: str) -> bool:
"""Checks that a given entrance can connect to a given exit.
By default, this will always return true unless overridden."""
return True
@classmethod
def validate_plando_connections(cls, connections: typing.Iterable[PlandoConnection]) -> None:
used_entrances: typing.List[str] = []
used_exits: typing.List[str] = []
for connection in connections:
entrance = connection.entrance
exit = connection.exit
direction = connection.direction
if direction not in (PlandoConnection.Direction.entrance,
PlandoConnection.Direction.exit,
PlandoConnection.Direction.both):
raise ValueError(f"Unknown direction: {direction}")
if entrance in used_entrances:
raise ValueError(f"Duplicate Entrance {entrance} not allowed.")
if not cls.duplicate_exits and exit in used_exits:
raise ValueError(f"Duplicate Exit {exit} not allowed.")
used_entrances.append(entrance)
used_exits.append(exit)
if not cls.validate_entrance_name(entrance):
raise ValueError(f"{entrance.title()} is not a valid entrance.")
if not cls.validate_exit_name(exit):
raise ValueError(f"{exit.title()} is not a valid exit.")
if not cls.can_connect(entrance, exit):
raise ValueError(f"Connection between {entrance.title()} and {exit.title()} is invalid.")
@classmethod
def from_any(cls, data: PlandoConFromAnyType) -> Self:
if not isinstance(data, typing.Iterable):
raise Exception(f"Cannot create plando connections from non-List value, got {type(data)}.")
value: typing.List[PlandoConnection] = []
for connection in data:
if isinstance(connection, typing.Mapping):
percentage = connection.get("percentage", 100)
if random.random() < float(percentage / 100):
entrance = connection.get("entrance", None)
if is_iterable_except_str(entrance):
entrance = random.choice(sorted(entrance))
exit = connection.get("exit", None)
if is_iterable_except_str(exit):
exit = random.choice(sorted(exit))
direction = connection.get("direction", "both")
if not entrance or not exit:
raise Exception("Plando connection must have an entrance and an exit.")
value.append(PlandoConnection(
entrance,
exit,
direction,
percentage
))
elif isinstance(connection, PlandoConnection):
if random.random() < float(connection.percentage / 100):
value.append(connection)
else:
raise Exception(f"Cannot create connection from non-Dict type, got {type(connection)}.")
cls.validate_plando_connections(value)
return cls(value)
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
from BaseClasses import PlandoOptions
if self.value and not (PlandoOptions.connections & plando_options):
# plando is disabled but plando options were given so overwrite the options
self.value = []
logging.warning(f"The plando connections module is turned off, "
f"so connections for {player_name} will be ignored.")
@classmethod
def get_option_name(cls, value: typing.List[PlandoConnection]) -> str:
return ", ".join(["%s %s %s" % (connection.entrance,
"<=>" if connection.direction == PlandoConnection.Direction.both else
"<=" if connection.direction == PlandoConnection.Direction.exit else
"=>",
connection.exit) for connection in value])
def __getitem__(self, index: typing.SupportsIndex) -> PlandoConnection:
return self.value.__getitem__(index)
def __iter__(self) -> typing.Iterator[PlandoConnection]:
yield from self.value
def __len__(self) -> int:
return len(self.value)
class Accessibility(Choice): class Accessibility(Choice):
"""Set rules for reachability of your items/locations. """Set rules for reachability of your items/locations.
Locations: ensure everything can be reached and acquired. Locations: ensure everything can be reached and acquired.
@@ -910,8 +1133,10 @@ class Accessibility(Choice):
class ProgressionBalancing(NamedRange): class ProgressionBalancing(NamedRange):
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. """
A lower setting means more getting stuck. A higher setting means less getting stuck.""" A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
"""
default = 50 default = 50
range_start = 0 range_start = 0
range_end = 99 range_end = 99
@@ -984,7 +1209,7 @@ class LocalItems(ItemSet):
class NonLocalItems(ItemSet): class NonLocalItems(ItemSet):
"""Forces these items to be outside their native world.""" """Forces these items to be outside their native world."""
display_name = "Not Local Items" display_name = "Non-local Items"
class StartInventory(ItemDict): class StartInventory(ItemDict):
@@ -1047,7 +1272,8 @@ class ItemLinks(OptionList):
]) ])
@staticmethod @staticmethod
def verify_items(items: typing.List[str], item_link: str, pool_name: str, world, allow_item_groups: bool = True) -> typing.Set: def verify_items(items: typing.List[str], item_link: str, pool_name: str, world,
allow_item_groups: bool = True) -> typing.Set:
pool = set() pool = set()
for item_name in items: for item_name in items:
if item_name not in world.item_names and (not allow_item_groups or item_name not in world.item_name_groups): if item_name not in world.item_names and (not allow_item_groups or item_name not in world.item_name_groups):

View File

@@ -247,8 +247,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
with open(os.path.join(ctx.save_game_folder, filename), "w") as f: with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
toDraw = "" toDraw = ""
for i in range(20): for i in range(20):
if i < len(str(ctx.item_names[l.item])): if i < len(str(ctx.item_names.lookup_in_slot(l.item))):
toDraw += str(ctx.item_names[l.item])[i] toDraw += str(ctx.item_names.lookup_in_slot(l.item))[i]
else: else:
break break
f.write(toDraw) f.write(toDraw)

View File

@@ -46,7 +46,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self) return ".".join(str(item) for item in self)
__version__ = "0.4.6" __version__ = "0.5.0"
version_tuple = tuplize_version(__version__) version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux") is_linux = sys.platform.startswith("linux")
@@ -458,6 +458,15 @@ class KeyedDefaultDict(collections.defaultdict):
"""defaultdict variant that uses the missing key as argument to default_factory""" """defaultdict variant that uses the missing key as argument to default_factory"""
default_factory: typing.Callable[[typing.Any], typing.Any] default_factory: typing.Callable[[typing.Any], typing.Any]
def __init__(self,
default_factory: typing.Callable[[Any], Any] = None,
seq: typing.Union[typing.Mapping, typing.Iterable, None] = None,
**kwargs):
if seq is not None:
super().__init__(default_factory, seq, **kwargs)
else:
super().__init__(default_factory, **kwargs)
def __missing__(self, key): def __missing__(self, key):
self[key] = value = self.default_factory(key) self[key] = value = self.default_factory(key)
return value return value
@@ -619,6 +628,41 @@ def get_fuzzy_results(input_word: str, word_list: typing.Collection[str], limit:
) )
def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bool, str]:
picks = get_fuzzy_results(input_text, possible_answers, limit=2)
if len(picks) > 1:
dif = picks[0][1] - picks[1][1]
if picks[0][1] == 100:
return picks[0][0], True, "Perfect Match"
elif picks[0][1] < 75:
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
elif dif > 5:
return picks[0][0], True, "Close Match"
else:
return picks[0][0], False, f"Too many close matches for '{input_text}', " \
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
else:
if picks[0][1] > 90:
return picks[0][0], True, "Only Option Match"
else:
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
def get_input_text_from_response(text: str, command: str) -> typing.Optional[str]:
if "did you mean " in text:
for question in ("Didn't find something that closely matches",
"Too many close matches"):
if text.startswith(question):
name = get_text_between(text, "did you mean '",
"'? (")
return f"!{command} {name}"
elif text.startswith("Missing: "):
return text.replace("Missing: ", "!hint_location ")
return None
def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
-> typing.Optional[str]: -> typing.Optional[str]:
logging.info(f"Opening file input dialog for {title}.") logging.info(f"Opening file input dialog for {title}.")

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@@ -176,7 +176,7 @@ class WargrooveContext(CommonContext):
if not os.path.isfile(path): if not os.path.isfile(path):
open(path, 'w').close() open(path, 'w').close()
# Announcing commander unlocks # Announcing commander unlocks
item_name = self.item_names[network_item.item] item_name = self.item_names.lookup_in_slot(network_item.item)
if item_name in faction_table.keys(): if item_name in faction_table.keys():
for commander in faction_table[item_name]: for commander in faction_table[item_name]:
logger.info(f"{commander.name} has been unlocked!") logger.info(f"{commander.name} has been unlocked!")
@@ -197,7 +197,7 @@ class WargrooveContext(CommonContext):
open(print_path, 'w').close() open(print_path, 'w').close()
with open(print_path, 'w') as f: with open(print_path, 'w') as f:
f.write("Received " + f.write("Received " +
self.item_names[network_item.item] + self.item_names.lookup_in_slot(network_item.item) +
" from " + " from " +
self.player_names[network_item.player]) self.player_names[network_item.player])
f.close() f.close()
@@ -342,7 +342,7 @@ class WargrooveContext(CommonContext):
faction_items = 0 faction_items = 0
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()] faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
for network_item in self.items_received: for network_item in self.items_received:
if self.item_names[network_item.item] in faction_item_names: if self.item_names.lookup_in_slot(network_item.item) in faction_item_names:
faction_items += 1 faction_items += 1
starting_groove = (faction_items - 1) * self.starting_groove_multiplier starting_groove = (faction_items - 1) * self.starting_groove_multiplier
# Must be an integer larger than 0 # Must be an integer larger than 0

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@@ -56,15 +56,6 @@ def get_datapackage():
return network_data_package return network_data_package
@api_endpoints.route('/datapackage_version')
@cache.cached()
def get_datapackage_versions():
from worlds import AutoWorldRegister
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
return version_package
@api_endpoints.route('/datapackage_checksum') @api_endpoints.route('/datapackage_checksum')
@cache.cached() @cache.cached()
def get_datapackage_checksums(): def get_datapackage_checksums():

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@@ -76,6 +76,34 @@ def test_ordered(obj):
def option_presets(game: str) -> Response: def option_presets(game: str) -> Response:
world = AutoWorldRegister.world_types[game] world = AutoWorldRegister.world_types[game]
presets = {}
for preset_name, preset in world.web.options_presets.items():
presets[preset_name] = {}
for preset_option_name, preset_option in preset.items():
if preset_option == "random":
presets[preset_name][preset_option_name] = preset_option
continue
option = world.options_dataclass.type_hints[preset_option_name].from_any(preset_option)
if isinstance(option, Options.NamedRange) and isinstance(preset_option, str):
assert preset_option in option.special_range_names, \
f"Invalid preset value '{preset_option}' for '{preset_option_name}' in '{preset_name}'. " \
f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}."
presets[preset_name][preset_option_name] = option.value
elif isinstance(option, (Options.Range, Options.OptionSet, Options.OptionList, Options.ItemDict)):
presets[preset_name][preset_option_name] = option.value
elif isinstance(preset_option, str):
# Ensure the option value is valid for Choice and Toggle options
assert option.name_lookup[option.value] == preset_option, \
f"Invalid option value '{preset_option}' for '{preset_option_name}' in preset '{preset_name}'. " \
f"Values must not be resolved to a different option via option.from_text (or an alias)."
# Use the name of the option
presets[preset_name][preset_option_name] = option.current_key
else:
# Use the name of the option
presets[preset_name][preset_option_name] = option.current_key
class SetEncoder(json.JSONEncoder): class SetEncoder(json.JSONEncoder):
def default(self, obj): def default(self, obj):
from collections.abc import Set from collections.abc import Set
@@ -83,7 +111,7 @@ def option_presets(game: str) -> Response:
return list(obj) return list(obj)
return json.JSONEncoder.default(self, obj) return json.JSONEncoder.default(self, obj)
json_data = json.dumps(world.web.options_presets, cls=SetEncoder) json_data = json.dumps(presets, cls=SetEncoder)
response = Response(json_data) response = Response(json_data)
response.headers["Content-Type"] = "application/json" response.headers["Content-Type"] = "application/json"
return response return response
@@ -169,9 +197,9 @@ def generate_yaml(game: str):
else: else:
options[key] = val options[key] = val
# Detect and build ItemDict options from their name pattern
for key, val in options.copy().items(): for key, val in options.copy().items():
key_parts = key.rsplit("||", 2) key_parts = key.rsplit("||", 2)
# Detect and build ItemDict options from their name pattern
if key_parts[-1] == "qty": if key_parts[-1] == "qty":
if key_parts[0] not in options: if key_parts[0] not in options:
options[key_parts[0]] = {} options[key_parts[0]] = {}
@@ -179,6 +207,13 @@ def generate_yaml(game: str):
options[key_parts[0]][key_parts[1]] = int(val) options[key_parts[0]][key_parts[1]] = int(val)
del options[key] del options[key]
# Detect keys which end with -custom, indicating a TextChoice with a possible custom value
elif key_parts[-1].endswith("-custom"):
if val:
options[key_parts[-1][:-7]] = val
del options[key]
# Detect random-* keys and set their options accordingly # Detect random-* keys and set their options accordingly
for key, val in options.copy().items(): for key, val in options.copy().items():
if key.startswith("random-"): if key.startswith("random-"):

View File

@@ -27,7 +27,7 @@ const adjustTableHeight = () => {
* @returns {string} * @returns {string}
*/ */
const secondsToHours = (seconds) => { const secondsToHours = (seconds) => {
let hours = Math.floor(seconds / 3600); let hours = Math.floor(seconds / 3600);
let minutes = Math.floor((seconds - (hours * 3600)) / 60).toString().padStart(2, '0'); let minutes = Math.floor((seconds - (hours * 3600)) / 60).toString().padStart(2, '0');
return `${hours}:${minutes}`; return `${hours}:${minutes}`;
}; };
@@ -38,18 +38,18 @@ window.addEventListener('load', () => {
info: false, info: false,
dom: "t", dom: "t",
stateSave: true, stateSave: true,
stateSaveCallback: function(settings, data) { stateSaveCallback: function (settings, data) {
delete data.search; delete data.search;
localStorage.setItem(`DataTables_${settings.sInstance}_/tracker`, JSON.stringify(data)); localStorage.setItem(`DataTables_${settings.sInstance}_/tracker`, JSON.stringify(data));
}, },
stateLoadCallback: function(settings) { stateLoadCallback: function (settings) {
return JSON.parse(localStorage.getItem(`DataTables_${settings.sInstance}_/tracker`)); return JSON.parse(localStorage.getItem(`DataTables_${settings.sInstance}_/tracker`));
}, },
footerCallback: function(tfoot, data, start, end, display) { footerCallback: function (tfoot, data, start, end, display) {
if (tfoot) { if (tfoot) {
const activityData = this.api().column('lastActivity:name').data().toArray().filter(x => !isNaN(x)); const activityData = this.api().column('lastActivity:name').data().toArray().filter(x => !isNaN(x));
Array.from(tfoot?.children).find(td => td.classList.contains('last-activity')).innerText = Array.from(tfoot?.children).find(td => td.classList.contains('last-activity')).innerText =
(activityData.length) ? secondsToHours(Math.min(...activityData)) : 'None'; (activityData.length) ? secondsToHours(Math.min(...activityData)) : 'None';
} }
}, },
columnDefs: [ columnDefs: [
@@ -123,49 +123,64 @@ window.addEventListener('load', () => {
event.preventDefault(); event.preventDefault();
} }
}); });
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker'); const target_second = parseInt(document.getElementById('tracker-wrapper').getAttribute('data-second')) + 3;
const target_second = document.getElementById('tracker-wrapper').getAttribute('data-second') + 3; console.log("Target second of refresh: " + target_second);
function getSleepTimeSeconds(){ function getSleepTimeSeconds() {
// -40 % 60 is -40, which is absolutely wrong and should burn // -40 % 60 is -40, which is absolutely wrong and should burn
var sleepSeconds = (((target_second - new Date().getSeconds()) % 60) + 60) % 60; var sleepSeconds = (((target_second - new Date().getSeconds()) % 60) + 60) % 60;
return sleepSeconds || 60; return sleepSeconds || 60;
} }
let update_on_view = false;
const update = () => { const update = () => {
const target = $("<div></div>"); if (document.hidden) {
console.log("Updating Tracker..."); console.log("Document reporting as not visible, not updating Tracker...");
target.load(location.href, function (response, status) { update_on_view = true;
if (status === "success") { } else {
target.find(".table").each(function (i, new_table) { update_on_view = false;
const new_trs = $(new_table).find("tbody>tr"); const target = $("<div></div>");
const footer_tr = $(new_table).find("tfoot>tr"); console.log("Updating Tracker...");
const old_table = tables.eq(i); target.load(location.href, function (response, status) {
const topscroll = $(old_table.settings()[0].nScrollBody).scrollTop(); if (status === "success") {
const leftscroll = $(old_table.settings()[0].nScrollBody).scrollLeft(); target.find(".table").each(function (i, new_table) {
old_table.clear(); const new_trs = $(new_table).find("tbody>tr");
if (footer_tr.length) { const footer_tr = $(new_table).find("tfoot>tr");
$(old_table.table).find("tfoot").html(footer_tr); const old_table = tables.eq(i);
} const topscroll = $(old_table.settings()[0].nScrollBody).scrollTop();
old_table.rows.add(new_trs); const leftscroll = $(old_table.settings()[0].nScrollBody).scrollLeft();
old_table.draw(); old_table.clear();
$(old_table.settings()[0].nScrollBody).scrollTop(topscroll); if (footer_tr.length) {
$(old_table.settings()[0].nScrollBody).scrollLeft(leftscroll); $(old_table.table).find("tfoot").html(footer_tr);
}); }
$("#multi-stream-link").replaceWith(target.find("#multi-stream-link")); old_table.rows.add(new_trs);
} else { old_table.draw();
console.log("Failed to connect to Server, in order to update Table Data."); $(old_table.settings()[0].nScrollBody).scrollTop(topscroll);
console.log(response); $(old_table.settings()[0].nScrollBody).scrollLeft(leftscroll);
} });
}) $("#multi-stream-link").replaceWith(target.find("#multi-stream-link"));
setTimeout(update, getSleepTimeSeconds()*1000); } else {
console.log("Failed to connect to Server, in order to update Table Data.");
console.log(response);
}
})
}
updater = setTimeout(update, getSleepTimeSeconds() * 1000);
} }
setTimeout(update, getSleepTimeSeconds()*1000); let updater = setTimeout(update, getSleepTimeSeconds() * 1000);
window.addEventListener('resize', () => { window.addEventListener('resize', () => {
adjustTableHeight(); adjustTableHeight();
tables.draw(); tables.draw();
}); });
window.addEventListener('visibilitychange', () => {
if (!document.hidden && update_on_view) {
console.log("Page became visible, tracker should be refreshed.");
clearTimeout(updater);
update();
}
});
adjustTableHeight(); adjustTableHeight();
}); });

View File

@@ -24,7 +24,8 @@
<br /> <br />
{% endif %} {% endif %}
{% if room.tracker %} {% if room.tracker %}
This room has a <a href="{{ url_for("get_multiworld_tracker", tracker=room.tracker) }}">Multiworld Tracker</a> enabled. This room has a <a href="{{ url_for("get_multiworld_tracker", tracker=room.tracker) }}">Multiworld Tracker</a>
and a <a href="{{ url_for("get_multiworld_sphere_tracker", tracker=room.tracker) }}">Sphere Tracker</a> enabled.
<br /> <br />
{% endif %} {% endif %}
The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity. The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity.

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@@ -0,0 +1,72 @@
{% extends "tablepage.html" %}
{% block head %}
{{ super() }}
<title>Multiworld Sphere Tracker</title>
<link rel="stylesheet" type="text/css" href="{{ url_for("static", filename="styles/tracker.css") }}" />
<script type="application/ecmascript" src="{{ url_for("static", filename="assets/trackerCommon.js") }}"></script>
{% endblock %}
{% block body %}
{% include "header/dirtHeader.html" %}
<div id="tracker-wrapper" data-tracker="{{ room.tracker | suuid }}">
<div id="tracker-header-bar">
<input placeholder="Search" id="search" />
<div class="info">
{% if tracker_data.get_spheres() %}
This tracker lists already found locations by their logical access sphere.
It ignores items that cannot be sent
and will therefore differ from the sphere numbers in the spoiler playthrough.
This tracker will automatically update itself periodically.
{% else %}
This Multiworld has no Sphere data, likely due to being too old, cannot display data.
{% endif %}
</div>
</div>
<div id="tables-container">
{%- for team, players in tracker_data.get_all_players().items() %}
<div class="table-wrapper">
<table id="checks-table" class="table non-unique-item-table">
<thead>
<tr>
<th>Sphere</th>
{#- Mimicking hint table header for familiarity. #}
<th>Finder</th>
<th>Receiver</th>
<th>Item</th>
<th>Location</th>
<th>Game</th>
</tr>
</thead>
<tbody>
{%- for sphere in tracker_data.get_spheres() %}
{%- set current_sphere = loop.index %}
{%- for player, sphere_location_ids in sphere.items() %}
{%- set checked_locations = tracker_data.get_player_checked_locations(team, player) %}
{%- set finder_game = tracker_data.get_player_game(team, player) %}
{%- set player_location_data = tracker_data.get_player_locations(team, player) %}
{%- for location_id in sphere_location_ids.intersection(checked_locations) %}
<tr>
{%- set item_id, receiver, item_flags = player_location_data[location_id] %}
{%- set receiver_game = tracker_data.get_player_game(team, receiver) %}
<td>{{ current_sphere }}</td>
<td>{{ tracker_data.get_player_name(team, player) }}</td>
<td>{{ tracker_data.get_player_name(team, receiver) }}</td>
<td>{{ tracker_data.item_id_to_name[receiver_game][item_id] }}</td>
<td>{{ tracker_data.location_id_to_name[finder_game][location_id] }}</td>
<td>{{ finder_game }}</td>
</tr>
{%- endfor %}
{%- endfor %}
{%- endfor %}
</tbody>
</table>
</div>
{%- endfor -%}
</div>
</div>
{% endblock %}

View File

@@ -10,7 +10,7 @@
{% include "header/dirtHeader.html" %} {% include "header/dirtHeader.html" %}
{% include "multitrackerNavigation.html" %} {% include "multitrackerNavigation.html" %}
<div id="tracker-wrapper" data-tracker="{{ room.tracker | suuid }}"> <div id="tracker-wrapper" data-tracker="{{ room.tracker | suuid }}" data-second="{{ saving_second }}">
<div id="tracker-header-bar"> <div id="tracker-header-bar">
<input placeholder="Search" id="search" /> <input placeholder="Search" id="search" />

View File

@@ -1,180 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>{{ player_name }}&apos;s Tracker</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/ootTracker.css') }}"/>
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/ootTracker.js') }}"></script>
</head>
<body>
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
<table id="inventory-table">
<tr>
<td><img src="{{ ocarina_url }}" class="{{ 'acquired' if 'Ocarina' in acquired_items }}" title="Ocarina" /></td>
<td><img src="{{ icons['Bombs'] }}" class="{{ 'acquired' if 'Bomb Bag' in acquired_items }}" title="Bombs" /></td>
<td><img src="{{ icons['Bow'] }}" class="{{ 'acquired' if 'Bow' in acquired_items }}" title="Fairy Bow" /></td>
<td><img src="{{ icons['Fire Arrows'] }}" class="{{ 'acquired' if 'Fire Arrows' in acquired_items }}" title="Fire Arrows" /></td>
<td><img src="{{ icons['Kokiri Sword'] }}" class="{{ 'acquired' if 'Kokiri Sword' in acquired_items }}" title="Kokiri Sword" /></td>
<td><img src="{{ icons['Biggoron Sword'] }}" class="{{ 'acquired' if 'Biggoron Sword' in acquired_items }}" title="Biggoron's Sword" /></td>
<td><img src="{{ icons['Mirror Shield'] }}" class="{{ 'acquired' if 'Mirror Shield' in acquired_items }}" title="Mirror Shield" /></td>
</tr>
<tr>
<td><img src="{{ icons['Slingshot'] }}" class="{{ 'acquired' if 'Slingshot' in acquired_items }}" title="Slingshot" /></td>
<td><img src="{{ icons['Bombchus'] }}" class="{{ 'acquired' if has_bombchus }}" title="Bombchus" /></td>
<td>
<div class="counted-item">
<img src="{{ hookshot_url }}" class="{{ 'acquired' if 'Progressive Hookshot' in acquired_items }}" title="Progressive Hookshot" />
<div class="item-count">{{ hookshot_length }}</div>
</div>
</td>
<td><img src="{{ icons['Ice Arrows'] }}" class="{{ 'acquired' if 'Ice Arrows' in acquired_items }}" title="Ice Arrows" /></td>
<td><img src="{{ strength_upgrade_url }}" class="{{ 'acquired' if 'Progressive Strength Upgrade' in acquired_items }}" title="Progressive Strength Upgrade" /></td>
<td><img src="{{ icons['Goron Tunic'] }}" class="{{ 'acquired' if 'Goron Tunic' in acquired_items }}" title="Goron Tunic" /></td>
<td><img src="{{ icons['Zora Tunic'] }}" class="{{ 'acquired' if 'Zora Tunic' in acquired_items }}" title="Zora Tunic" /></td>
</tr>
<tr>
<td><img src="{{ icons['Boomerang'] }}" class="{{ 'acquired' if 'Boomerang' in acquired_items }}" title="Boomerang" /></td>
<td><img src="{{ icons['Lens of Truth'] }}" class="{{ 'acquired' if 'Lens of Truth' in acquired_items }}" title="Lens of Truth" /></td>
<td><img src="{{ icons['Megaton Hammer'] }}" class="{{ 'acquired' if 'Megaton Hammer' in acquired_items }}" title="Megaton Hammer" /></td>
<td><img src="{{ icons['Light Arrows'] }}" class="{{ 'acquired' if 'Light Arrows' in acquired_items }}" title="Light Arrows" /></td>
<td><img src="{{ scale_url }}" class="{{ 'acquired' if 'Progressive Scale' in acquired_items }}" title="Progressive Scale" /></td>
<td><img src="{{ icons['Iron Boots'] }}" class="{{ 'acquired' if 'Iron Boots' in acquired_items }}" title="Iron Boots" /></td>
<td><img src="{{ icons['Hover Boots'] }}" class="{{ 'acquired' if 'Hover Boots' in acquired_items }}" title="Hover Boots" /></td>
</tr>
<tr>
<td>
<div class="counted-item">
<img src="{{ bottle_url }}" class="{{ 'acquired' if bottle_count > 0 }}" title="Bottles" />
<div class="item-count">{{ bottle_count if bottle_count > 0 else '' }}</div>
</div>
</td>
<td><img src="{{ icons['Dins Fire'] }}" class="{{ 'acquired' if 'Dins Fire' in acquired_items }}" title="Din's Fire" /></td>
<td><img src="{{ icons['Farores Wind'] }}" class="{{ 'acquired' if 'Farores Wind' in acquired_items }}" title="Farore's Wind" /></td>
<td><img src="{{ icons['Nayrus Love'] }}" class="{{ 'acquired' if 'Nayrus Love' in acquired_items }}" title="Nayru's Love" /></td>
<td>
<div class="counted-item">
<img src="{{ wallet_url }}" class="{{ 'acquired' if 'Progressive Wallet' in acquired_items }}" title="Progressive Wallet" />
<div class="item-count">{{ wallet_size }}</div>
</div>
</td>
<td><img src="{{ magic_meter_url }}" class="{{ 'acquired' if 'Magic Meter' in acquired_items }}" title="Magic Meter" /></td>
<td><img src="{{ icons['Gerudo Membership Card'] }}" class="{{ 'acquired' if 'Gerudo Membership Card' in acquired_items }}" title="Gerudo Membership Card" /></td>
</tr>
<tr>
<td>
<div class="counted-item">
<img src="{{ icons['Zeldas Lullaby'] }}" class="{{ 'acquired' if 'Zeldas Lullaby' in acquired_items }}" title="Zelda's Lullaby" id="lullaby"/>
<div class="item-count">Zelda</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Eponas Song'] }}" class="{{ 'acquired' if 'Eponas Song' in acquired_items }}" title="Epona's Song" id="epona" />
<div class="item-count">Epona</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Sarias Song'] }}" class="{{ 'acquired' if 'Sarias Song' in acquired_items }}" title="Saria's Song" id="saria"/>
<div class="item-count">Saria</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Suns Song'] }}" class="{{ 'acquired' if 'Suns Song' in acquired_items }}" title="Sun's Song" id="sun"/>
<div class="item-count">Sun</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Song of Time'] }}" class="{{ 'acquired' if 'Song of Time' in acquired_items }}" title="Song of Time" id="time"/>
<div class="item-count">Time</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Song of Storms'] }}" class="{{ 'acquired' if 'Song of Storms' in acquired_items }}" title="Song of Storms" />
<div class="item-count">Storms</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Gold Skulltula Token'] }}" class="{{ 'acquired' if token_count > 0 }}" title="Gold Skulltula Tokens" />
<div class="item-count">{{ token_count }}</div>
</div>
</td>
</tr>
<tr>
<td>
<div class="counted-item">
<img src="{{ icons['Minuet of Forest'] }}" class="{{ 'acquired' if 'Minuet of Forest' in acquired_items }}" title="Minuet of Forest" />
<div class="item-count">Min</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Bolero of Fire'] }}" class="{{ 'acquired' if 'Bolero of Fire' in acquired_items }}" title="Bolero of Fire" />
<div class="item-count">Bol</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Serenade of Water'] }}" class="{{ 'acquired' if 'Serenade of Water' in acquired_items }}" title="Serenade of Water" />
<div class="item-count">Ser</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Requiem of Spirit'] }}" class="{{ 'acquired' if 'Requiem of Spirit' in acquired_items }}" title="Requiem of Spirit" />
<div class="item-count">Req</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Nocturne of Shadow'] }}" class="{{ 'acquired' if 'Nocturne of Shadow' in acquired_items }}" title="Nocturne of Shadow" />
<div class="item-count">Noc</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Prelude of Light'] }}" class="{{ 'acquired' if 'Prelude of Light' in acquired_items }}" title="Prelude of Light" />
<div class="item-count">Pre</div>
</div>
</td>
<td>
<div class="counted-item">
<img src="{{ icons['Triforce'] if game_finished else icons['Triforce Piece'] }}" class="{{ 'acquired' if game_finished or piece_count > 0 }}" title="{{ 'Triforce' if game_finished else 'Triforce Pieces' }}" id=triforce />
<div class="item-count">{{ piece_count if piece_count > 0 else '' }}</div>
</div>
</td>
</tr>
</table>
<table id="location-table">
<tr>
<td></td>
<td><img src="{{ icons['Small Key'] }}" title="Small Keys" /></td>
<td><img src="{{ icons['Boss Key'] }}" title="Boss Key" /></td>
<td class="right-align">Items</td>
</tr>
{% for area in checks_done %}
<tr class="location-category" id="{{area}}-header">
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
<td class="smallkeys">{{ small_key_counts.get(area, '-') }}</td>
<td class="bosskeys">{{ boss_key_counts.get(area, '-') }}</td>
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
</tr>
<tbody class="locations hide" id="{{area}}">
{% for location in location_info[area] %}
<tr>
<td class="location-name">{{ location }}</td>
<td></td>
<td></td>
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
</tr>
{% endfor %}
</tbody>
{% endfor %}
</table>
</div>
</body>
</html>

View File

@@ -3,8 +3,9 @@ import collections
from dataclasses import dataclass from dataclasses import dataclass
from typing import Any, Callable, Dict, List, Optional, Set, Tuple, NamedTuple, Counter from typing import Any, Callable, Dict, List, Optional, Set, Tuple, NamedTuple, Counter
from uuid import UUID from uuid import UUID
from email.utils import parsedate_to_datetime
from flask import render_template from flask import render_template, make_response, Response, request
from werkzeug.exceptions import abort from werkzeug.exceptions import abort
from MultiServer import Context, get_saving_second from MultiServer import Context, get_saving_second
@@ -291,47 +292,47 @@ class TrackerData:
return video_feeds return video_feeds
@_cache_results
def get_spheres(self) -> List[List[int]]:
""" each sphere is { player: { location_id, ... } } """
return self._multidata.get("spheres", [])
def _process_if_request_valid(incoming_request, room: Optional[Room]) -> Optional[Response]:
if not room:
abort(404)
if_modified = incoming_request.headers.get("If-Modified-Since", None)
if if_modified:
if_modified = parsedate_to_datetime(if_modified)
# if_modified has less precision than last_activity, so we bring them to same precision
if if_modified >= room.last_activity.replace(microsecond=0):
return make_response("", 304)
@app.route("/tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>") @app.route("/tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>")
def get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, generic: bool = False) -> str: def get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, generic: bool = False) -> Response:
key = f"{tracker}_{tracked_team}_{tracked_player}_{generic}" key = f"{tracker}_{tracked_team}_{tracked_player}_{generic}"
tracker_page = cache.get(key) response: Optional[Response] = cache.get(key)
if tracker_page: if response:
return tracker_page return response
timeout, tracker_page = get_timeout_and_tracker(tracker, tracked_team, tracked_player, generic)
cache.set(key, tracker_page, timeout)
return tracker_page
@app.route("/generic_tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>")
def get_generic_game_tracker(tracker: UUID, tracked_team: int, tracked_player: int) -> str:
return get_player_tracker(tracker, tracked_team, tracked_player, True)
@app.route("/tracker/<suuid:tracker>", defaults={"game": "Generic"})
@app.route("/tracker/<suuid:tracker>/<game>")
@cache.memoize(timeout=TRACKER_CACHE_TIMEOUT_IN_SECONDS)
def get_multiworld_tracker(tracker: UUID, game: str):
# Room must exist. # Room must exist.
room = Room.get(tracker=tracker) room = Room.get(tracker=tracker)
if not room:
abort(404)
tracker_data = TrackerData(room) response = _process_if_request_valid(request, room)
enabled_trackers = list(get_enabled_multiworld_trackers(room).keys()) if response:
if game not in _multiworld_trackers: return response
return render_generic_multiworld_tracker(tracker_data, enabled_trackers)
return _multiworld_trackers[game](tracker_data, enabled_trackers) timeout, last_modified, tracker_page = get_timeout_and_player_tracker(room, tracked_team, tracked_player, generic)
response = make_response(tracker_page)
response.last_modified = last_modified
cache.set(key, response, timeout)
return response
def get_timeout_and_tracker(tracker: UUID, tracked_team: int, tracked_player: int, generic: bool) -> Tuple[int, str]: def get_timeout_and_player_tracker(room: Room, tracked_team: int, tracked_player: int, generic: bool)\
# Room must exist. -> Tuple[int, datetime.datetime, str]:
room = Room.get(tracker=tracker)
if not room:
abort(404)
tracker_data = TrackerData(room) tracker_data = TrackerData(room)
# Load and render the game-specific player tracker, or fallback to generic tracker if none exists. # Load and render the game-specific player tracker, or fallback to generic tracker if none exists.
@@ -341,7 +342,48 @@ def get_timeout_and_tracker(tracker: UUID, tracked_team: int, tracked_player: in
else: else:
tracker = render_generic_tracker(tracker_data, tracked_team, tracked_player) tracker = render_generic_tracker(tracker_data, tracked_team, tracked_player)
return (tracker_data.get_room_saving_second() - datetime.datetime.now().second) % 60 or 60, tracker return ((tracker_data.get_room_saving_second() - datetime.datetime.now().second)
% TRACKER_CACHE_TIMEOUT_IN_SECONDS or TRACKER_CACHE_TIMEOUT_IN_SECONDS, room.last_activity, tracker)
@app.route("/generic_tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>")
def get_generic_game_tracker(tracker: UUID, tracked_team: int, tracked_player: int) -> Response:
return get_player_tracker(tracker, tracked_team, tracked_player, True)
@app.route("/tracker/<suuid:tracker>", defaults={"game": "Generic"})
@app.route("/tracker/<suuid:tracker>/<game>")
def get_multiworld_tracker(tracker: UUID, game: str) -> Response:
key = f"{tracker}_{game}"
response: Optional[Response] = cache.get(key)
if response:
return response
# Room must exist.
room = Room.get(tracker=tracker)
response = _process_if_request_valid(request, room)
if response:
return response
timeout, last_modified, tracker_page = get_timeout_and_multiworld_tracker(room, game)
response = make_response(tracker_page)
response.last_modified = last_modified
cache.set(key, response, timeout)
return response
def get_timeout_and_multiworld_tracker(room: Room, game: str)\
-> Tuple[int, datetime.datetime, str]:
tracker_data = TrackerData(room)
enabled_trackers = list(get_enabled_multiworld_trackers(room).keys())
if game in _multiworld_trackers:
tracker = _multiworld_trackers[game](tracker_data, enabled_trackers)
else:
tracker = render_generic_multiworld_tracker(tracker_data, enabled_trackers)
return ((tracker_data.get_room_saving_second() - datetime.datetime.now().second)
% TRACKER_CACHE_TIMEOUT_IN_SECONDS or TRACKER_CACHE_TIMEOUT_IN_SECONDS, room.last_activity, tracker)
def get_enabled_multiworld_trackers(room: Room) -> Dict[str, Callable]: def get_enabled_multiworld_trackers(room: Room) -> Dict[str, Callable]:
@@ -411,9 +453,30 @@ def render_generic_multiworld_tracker(tracker_data: TrackerData, enabled_tracker
videos=tracker_data.get_room_videos(), videos=tracker_data.get_room_videos(),
item_id_to_name=tracker_data.item_id_to_name, item_id_to_name=tracker_data.item_id_to_name,
location_id_to_name=tracker_data.location_id_to_name, location_id_to_name=tracker_data.location_id_to_name,
saving_second=tracker_data.get_room_saving_second(),
) )
def render_generic_multiworld_sphere_tracker(tracker_data: TrackerData) -> str:
return render_template(
"multispheretracker.html",
room=tracker_data.room,
tracker_data=tracker_data,
)
@app.route("/sphere_tracker/<suuid:tracker>")
@cache.memoize(timeout=TRACKER_CACHE_TIMEOUT_IN_SECONDS)
def get_multiworld_sphere_tracker(tracker: UUID):
# Room must exist.
room = Room.get(tracker=tracker)
if not room:
abort(404)
tracker_data = TrackerData(room)
return render_generic_multiworld_sphere_tracker(tracker_data)
# TODO: This is a temporary solution until a proper Tracker API can be implemented for tracker templates and data to # TODO: This is a temporary solution until a proper Tracker API can be implemented for tracker templates and data to
# live in their respective world folders. # live in their respective world folders.

View File

@@ -152,7 +152,7 @@ def get_payload(ctx: ZeldaContext):
def reconcile_shops(ctx: ZeldaContext): def reconcile_shops(ctx: ZeldaContext):
checked_location_names = [ctx.location_names[location] for location in ctx.checked_locations] checked_location_names = [ctx.location_names.lookup_in_slot(location) for location in ctx.checked_locations]
shops = [location for location in checked_location_names if "Shop" in location] shops = [location for location in checked_location_names if "Shop" in location]
left_slots = [shop for shop in shops if "Left" in shop] left_slots = [shop for shop in shops if "Left" in shop]
middle_slots = [shop for shop in shops if "Middle" in shop] middle_slots = [shop for shop in shops if "Middle" in shop]
@@ -190,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone=
locations_checked = [] locations_checked = []
location = None location = None
for location in ctx.missing_locations: for location in ctx.missing_locations:
location_name = ctx.location_names[location] location_name = ctx.location_names.lookup_in_slot(location)
if location_name in Locations.overworld_locations and zone == "overworld": if location_name in Locations.overworld_locations and zone == "overworld":
status = locations_array[Locations.major_location_offsets[location_name]] status = locations_array[Locations.major_location_offsets[location_name]]

View File

@@ -15,15 +15,15 @@
# A Link to the Past # A Link to the Past
/worlds/alttp/ @Berserker66 /worlds/alttp/ @Berserker66
# Sudoku (APSudoku)
/worlds/apsudoku/ @EmilyV99
# Aquaria # Aquaria
/worlds/aquaria/ @tioui /worlds/aquaria/ @tioui
# ArchipIDLE # ArchipIDLE
/worlds/archipidle/ @LegendaryLinux /worlds/archipidle/ @LegendaryLinux
# Sudoku (BK Sudoku)
/worlds/bk_sudoku/ @Jarno458
# Blasphemous # Blasphemous
/worlds/blasphemous/ @TRPG0 /worlds/blasphemous/ @TRPG0

View File

@@ -53,7 +53,7 @@ Example:
``` ```
## (Server -> Client) ## (Server -> Client)
These packets are are sent from the multiworld server to the client. They are not messages which the server accepts. These packets are sent from the multiworld server to the client. They are not messages which the server accepts.
* [RoomInfo](#RoomInfo) * [RoomInfo](#RoomInfo)
* [ConnectionRefused](#ConnectionRefused) * [ConnectionRefused](#ConnectionRefused)
* [Connected](#Connected) * [Connected](#Connected)
@@ -80,7 +80,6 @@ Sent to clients when they connect to an Archipelago server.
| hint_cost | int | The percentage of total locations that need to be checked to receive a hint from the server. | | hint_cost | int | The percentage of total locations that need to be checked to receive a hint from the server. |
| location_check_points | int | The amount of hint points you receive per item/location check completed. | | location_check_points | int | The amount of hint points you receive per item/location check completed. |
| games | list\[str\] | List of games present in this multiworld. | | games | list\[str\] | List of games present in this multiworld. |
| datapackage_versions | dict\[str, int\] | Data versions of the individual games' data packages the server will send. Used to decide which games' caches are outdated. See [Data Package Contents](#Data-Package-Contents). **Deprecated. Use `datapackage_checksums` instead.** |
| datapackage_checksums | dict[str, str] | Checksum hash of the individual games' data packages the server will send. Used by newer clients to decide which games' caches are outdated. See [Data Package Contents](#Data-Package-Contents) for more information. | | datapackage_checksums | dict[str, str] | Checksum hash of the individual games' data packages the server will send. Used by newer clients to decide which games' caches are outdated. See [Data Package Contents](#Data-Package-Contents) for more information. |
| seed_name | str | Uniquely identifying name of this generation | | seed_name | str | Uniquely identifying name of this generation |
| time | float | Unix time stamp of "now". Send for time synchronization if wanted for things like the DeathLink Bounce. | | time | float | Unix time stamp of "now". Send for time synchronization if wanted for things like the DeathLink Bounce. |
@@ -500,9 +499,9 @@ In JSON this may look like:
{"item": 3, "location": 3, "player": 3, "flags": 0} {"item": 3, "location": 3, "player": 3, "flags": 0}
] ]
``` ```
`item` is the item id of the item. Item ids are in the range of ± 2<sup>53</sup>-1. `item` is the item id of the item. Item ids are only supported in the range of [-2<sup>53</sup>, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
`location` is the location id of the item inside the world. Location ids are in the range of ± 2<sup>53</sup>-1. `location` is the location id of the item inside the world. Location ids are only supported in the range of [-2<sup>53</sup>, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
`player` is the player slot of the world the item is located in, except when inside an [LocationInfo](#LocationInfo) Packet then it will be the slot of the player to receive the item `player` is the player slot of the world the item is located in, except when inside an [LocationInfo](#LocationInfo) Packet then it will be the slot of the player to receive the item
@@ -646,15 +645,47 @@ class Hint(typing.NamedTuple):
``` ```
### Data Package Contents ### Data Package Contents
A data package is a JSON object which may contain arbitrary metadata to enable a client to interact with the Archipelago server most easily. Currently, this package is used to send ID to name mappings so that clients need not maintain their own mappings. A data package is a JSON object which may contain arbitrary metadata to enable a client to interact with the Archipelago
server most easily and not maintain their own mappings. Some contents include:
We encourage clients to cache the data package they receive on disk, or otherwise not tied to a session. You will know when your cache is outdated if the [RoomInfo](#RoomInfo) packet or the datapackage itself denote a different version. A special case is datapackage version 0, where it is expected the package is custom and should not be cached. - Name to ID mappings for items and locations.
- A checksum of each game's data package for clients to tell if a cached package is invalid.
Note: We encourage clients to cache the data package they receive on disk, or otherwise not tied to a session. You will know
* Any ID is unique to its type across AP: Item 56 only exists once and Location 56 only exists once. when your cache is outdated if the [RoomInfo](#RoomInfo) packet or the datapackage itself denote a different checksum
* Any Name is unique to its type across its own Game only: Single Arrow can exist in two games. than any locally cached ones.
* The IDs from the game "Archipelago" may be used in any other game.
Especially Location ID -1: Cheat Console and -2: Server (typically Remote Start Inventory) **Important Notes about IDs and Names**:
* IDs ≤ 0 are reserved for "Archipelago" and should not be used by other world implementations.
* The IDs from the game "Archipelago" (in `worlds/generic`) may be used in any world.
* Especially Location ID `-1`: `Cheat Console` and `-2`: `Server` (typically Remote Start Inventory)
* Any names and IDs are only unique in its own world data package, but different games may reuse these names or IDs.
* At runtime, you will need to look up the game of the player to know which item or location ID/Name to lookup in the
data package. This can be easily achieved by reviewing the `slot_info` for a particular player ID prior to lookup.
* For example, a data package like this is valid (Some properties such as `checksum` were omitted):
```json
{
"games": {
"Game A": {
"location_name_to_id": {
"Boss Chest": 40
},
"item_name_to_id": {
"Item X": 12
}
},
"Game B": {
"location_name_to_id": {
"Minigame Prize": 40
},
"item_name_to_id": {
"Item X": 40
}
}
}
}
```
#### Contents #### Contents
| Name | Type | Notes | | Name | Type | Notes |
@@ -668,7 +699,6 @@ GameData is a **dict** but contains these keys and values. It's broken out into
|---------------------|----------------|-------------------------------------------------------------------------------------------------------------------------------| |---------------------|----------------|-------------------------------------------------------------------------------------------------------------------------------|
| item_name_to_id | dict[str, int] | Mapping of all item names to their respective ID. | | item_name_to_id | dict[str, int] | Mapping of all item names to their respective ID. |
| location_name_to_id | dict[str, int] | Mapping of all location names to their respective ID. | | location_name_to_id | dict[str, int] | Mapping of all location names to their respective ID. |
| version | int | Version number of this game's data. Deprecated. Used by older clients to request an updated datapackage if cache is outdated. |
| checksum | str | A checksum hash of this game's data. | | checksum | str | A checksum hash of this game's data. |
### Tags ### Tags

View File

@@ -75,7 +75,7 @@ Name: "{commondesktop}\{#MyAppName} Launcher"; Filename: "{app}\ArchipelagoLaunc
[Run] [Run]
Filename: "{tmp}\vc_redist.x64.exe"; Parameters: "/passive /norestart"; Check: IsVCRedist64BitNeeded; StatusMsg: "Installing VC++ redistributable..." Filename: "{tmp}\vc_redist.x64.exe"; Parameters: "/passive /norestart"; Check: IsVCRedist64BitNeeded; StatusMsg: "Installing VC++ redistributable..."
Filename: "{app}\ArchipelagoLttPAdjuster"; Parameters: "--update_sprites"; StatusMsg: "Updating Sprite Library..."; Flags: nowait; Components: lttp_sprites Filename: "{app}\ArchipelagoLttPAdjuster"; Parameters: "--update_sprites"; StatusMsg: "Updating Sprite Library..."; Components: lttp_sprites
Filename: "{app}\ArchipelagoLauncher"; Parameters: "--update_settings"; StatusMsg: "Updating host.yaml..."; Flags: runasoriginaluser runhidden Filename: "{app}\ArchipelagoLauncher"; Parameters: "--update_settings"; StatusMsg: "Updating host.yaml..."; Flags: runasoriginaluser runhidden
Filename: "{app}\ArchipelagoLauncher"; Description: "{cm:LaunchProgram,{#StringChange('Launcher', '&', '&&')}}"; Flags: nowait postinstall skipifsilent Filename: "{app}\ArchipelagoLauncher"; Description: "{cm:LaunchProgram,{#StringChange('Launcher', '&', '&&')}}"; Flags: nowait postinstall skipifsilent

30
kvui.py
View File

@@ -64,7 +64,7 @@ from kivy.uix.popup import Popup
fade_in_animation = Animation(opacity=0, duration=0) + Animation(opacity=1, duration=0.25) fade_in_animation = Animation(opacity=0, duration=0) + Animation(opacity=1, duration=0.25)
from NetUtils import JSONtoTextParser, JSONMessagePart, SlotType from NetUtils import JSONtoTextParser, JSONMessagePart, SlotType
from Utils import async_start from Utils import async_start, get_input_text_from_response
if typing.TYPE_CHECKING: if typing.TYPE_CHECKING:
import CommonClient import CommonClient
@@ -285,16 +285,10 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
temp = MarkupLabel(text=self.text).markup temp = MarkupLabel(text=self.text).markup
text = "".join(part for part in temp if not part.startswith(("[color", "[/color]", "[ref=", "[/ref]"))) text = "".join(part for part in temp if not part.startswith(("[color", "[/color]", "[ref=", "[/ref]")))
cmdinput = App.get_running_app().textinput cmdinput = App.get_running_app().textinput
if not cmdinput.text and " did you mean " in text: if not cmdinput.text:
for question in ("Didn't find something that closely matches, did you mean ", input_text = get_input_text_from_response(text, App.get_running_app().last_autofillable_command)
"Too many close matches, did you mean "): if input_text is not None:
if text.startswith(question): cmdinput.text = input_text
name = Utils.get_text_between(text, question,
"? (")
cmdinput.text = f"!{App.get_running_app().last_autofillable_command} {name}"
break
elif not cmdinput.text and text.startswith("Missing: "):
cmdinput.text = text.replace("Missing: ", "!hint_location ")
Clipboard.copy(text.replace("&amp;", "&").replace("&bl;", "[").replace("&br;", "]")) Clipboard.copy(text.replace("&amp;", "&").replace("&bl;", "[").replace("&br;", "]"))
return self.parent.select_with_touch(self.index, touch) return self.parent.select_with_touch(self.index, touch)
@@ -683,10 +677,18 @@ class HintLog(RecycleView):
for hint in hints: for hint in hints:
data.append({ data.append({
"receiving": {"text": self.parser.handle_node({"type": "player_id", "text": hint["receiving_player"]})}, "receiving": {"text": self.parser.handle_node({"type": "player_id", "text": hint["receiving_player"]})},
"item": {"text": self.parser.handle_node( "item": {"text": self.parser.handle_node({
{"type": "item_id", "text": hint["item"], "flags": hint["item_flags"]})}, "type": "item_id",
"text": hint["item"],
"flags": hint["item_flags"],
"player": hint["receiving_player"],
})},
"finding": {"text": self.parser.handle_node({"type": "player_id", "text": hint["finding_player"]})}, "finding": {"text": self.parser.handle_node({"type": "player_id", "text": hint["finding_player"]})},
"location": {"text": self.parser.handle_node({"type": "location_id", "text": hint["location"]})}, "location": {"text": self.parser.handle_node({
"type": "location_id",
"text": hint["location"],
"player": hint["finding_player"],
})},
"entrance": {"text": self.parser.handle_node({"type": "color" if hint["entrance"] else "text", "entrance": {"text": self.parser.handle_node({"type": "color" if hint["entrance"] else "text",
"color": "blue", "text": hint["entrance"] "color": "blue", "text": hint["entrance"]
if hint["entrance"] else "Vanilla"})}, if hint["entrance"] else "Vanilla"})},

View File

@@ -0,0 +1,23 @@
import unittest
from Utils import get_intended_text, get_input_text_from_response
class TestClient(unittest.TestCase):
def test_autofill_hint_from_fuzzy_hint(self) -> None:
tests = (
("item", ["item1", "item2"]), # Multiple close matches
("itm", ["item1", "item21"]), # No close match, multiple option
("item", ["item1"]), # No close match, single option
("item", ["\"item\" 'item' (item)"]), # Testing different special characters
)
for input_text, possible_answers in tests:
item_name, usable, response = get_intended_text(input_text, possible_answers)
self.assertFalse(usable, "This test must be updated, it seems get_fuzzy_results behavior changed")
hint_command = get_input_text_from_response(response, "hint")
self.assertIsNotNone(hint_command,
"The response to fuzzy hints is no longer recognized by the hint autofill")
self.assertEqual(hint_command, f"!hint {item_name}",
"The hint command autofilled by the response is not correct")

View File

@@ -6,22 +6,6 @@ from . import setup_solo_multiworld
class TestIDs(unittest.TestCase): class TestIDs(unittest.TestCase):
def test_unique_items(self):
"""Tests that every game has a unique ID per item in the datapackage"""
known_item_ids = set()
for gamename, world_type in AutoWorldRegister.world_types.items():
current = len(known_item_ids)
known_item_ids |= set(world_type.item_id_to_name)
self.assertEqual(len(known_item_ids) - len(world_type.item_id_to_name), current)
def test_unique_locations(self):
"""Tests that every game has a unique ID per location in the datapackage"""
known_location_ids = set()
for gamename, world_type in AutoWorldRegister.world_types.items():
current = len(known_location_ids)
known_location_ids |= set(world_type.location_id_to_name)
self.assertEqual(len(known_location_ids) - len(world_type.location_id_to_name), current)
def test_range_items(self): def test_range_items(self):
"""There are Javascript clients, which are limited to Number.MAX_SAFE_INTEGER due to 64bit float precision.""" """There are Javascript clients, which are limited to Number.MAX_SAFE_INTEGER due to 64bit float precision."""
for gamename, world_type in AutoWorldRegister.world_types.items(): for gamename, world_type in AutoWorldRegister.world_types.items():

View File

@@ -0,0 +1,106 @@
import unittest
import NetUtils
from CommonClient import CommonContext
class TestCommonContext(unittest.IsolatedAsyncioTestCase):
async def asyncSetUp(self):
self.ctx = CommonContext()
self.ctx.slot = 1 # Pretend we're player 1 for this.
self.ctx.slot_info.update({
1: NetUtils.NetworkSlot("Player 1", "__TestGame1", NetUtils.SlotType.player),
2: NetUtils.NetworkSlot("Player 2", "__TestGame1", NetUtils.SlotType.player),
3: NetUtils.NetworkSlot("Player 3", "__TestGame2", NetUtils.SlotType.player),
})
self.ctx.consume_players_package([
NetUtils.NetworkPlayer(1, 1, "Player 1", "Player 1"),
NetUtils.NetworkPlayer(1, 2, "Player 2", "Player 2"),
NetUtils.NetworkPlayer(1, 3, "Player 3", "Player 3"),
])
# Using IDs outside the "safe range" for testing purposes only. If this fails unit tests, it's because
# another world is not following the spec for allowed ID ranges.
self.ctx.update_data_package({
"games": {
"__TestGame1": {
"location_name_to_id": {
"Test Location 1 - Safe": 2**54 + 1,
"Test Location 2 - Duplicate": 2**54 + 2,
},
"item_name_to_id": {
"Test Item 1 - Safe": 2**54 + 1,
"Test Item 2 - Duplicate": 2**54 + 2,
},
},
"__TestGame2": {
"location_name_to_id": {
"Test Location 3 - Duplicate": 2**54 + 2,
},
"item_name_to_id": {
"Test Item 3 - Duplicate": 2**54 + 2,
},
},
},
})
async def test_archipelago_datapackage_lookups_exist(self):
assert "Archipelago" in self.ctx.item_names, "Archipelago item names entry does not exist"
assert "Archipelago" in self.ctx.location_names, "Archipelago location names entry does not exist"
async def test_implicit_name_lookups(self):
# Items
assert self.ctx.item_names[2**54 + 1] == "Test Item 1 - Safe"
assert self.ctx.item_names[2**54 + 3] == f"Unknown item (ID: {2**54+3})"
assert self.ctx.item_names[-1] == "Nothing"
# Locations
assert self.ctx.location_names[2**54 + 1] == "Test Location 1 - Safe"
assert self.ctx.location_names[2**54 + 3] == f"Unknown location (ID: {2**54+3})"
assert self.ctx.location_names[-1] == "Cheat Console"
async def test_explicit_name_lookups(self):
# Items
assert self.ctx.item_names["__TestGame1"][2**54+1] == "Test Item 1 - Safe"
assert self.ctx.item_names["__TestGame1"][2**54+2] == "Test Item 2 - Duplicate"
assert self.ctx.item_names["__TestGame1"][2**54+3] == f"Unknown item (ID: {2**54+3})"
assert self.ctx.item_names["__TestGame1"][-1] == "Nothing"
assert self.ctx.item_names["__TestGame2"][2**54+1] == f"Unknown item (ID: {2**54+1})"
assert self.ctx.item_names["__TestGame2"][2**54+2] == "Test Item 3 - Duplicate"
assert self.ctx.item_names["__TestGame2"][2**54+3] == f"Unknown item (ID: {2**54+3})"
assert self.ctx.item_names["__TestGame2"][-1] == "Nothing"
# Locations
assert self.ctx.location_names["__TestGame1"][2**54+1] == "Test Location 1 - Safe"
assert self.ctx.location_names["__TestGame1"][2**54+2] == "Test Location 2 - Duplicate"
assert self.ctx.location_names["__TestGame1"][2**54+3] == f"Unknown location (ID: {2**54+3})"
assert self.ctx.location_names["__TestGame1"][-1] == "Cheat Console"
assert self.ctx.location_names["__TestGame2"][2**54+1] == f"Unknown location (ID: {2**54+1})"
assert self.ctx.location_names["__TestGame2"][2**54+2] == "Test Location 3 - Duplicate"
assert self.ctx.location_names["__TestGame2"][2**54+3] == f"Unknown location (ID: {2**54+3})"
assert self.ctx.location_names["__TestGame2"][-1] == "Cheat Console"
async def test_lookup_helper_functions(self):
# Checking own slot.
assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 1) == "Test Item 1 - Safe"
assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 2) == "Test Item 2 - Duplicate"
assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 3) == f"Unknown item (ID: {2 ** 54 + 3})"
assert self.ctx.item_names.lookup_in_slot(-1) == f"Nothing"
# Checking others' slots.
assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 1, 2) == "Test Item 1 - Safe"
assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 2, 2) == "Test Item 2 - Duplicate"
assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 1, 3) == f"Unknown item (ID: {2 ** 54 + 1})"
assert self.ctx.item_names.lookup_in_slot(2 ** 54 + 2, 3) == "Test Item 3 - Duplicate"
# Checking by game.
assert self.ctx.item_names.lookup_in_game(2 ** 54 + 1, "__TestGame1") == "Test Item 1 - Safe"
assert self.ctx.item_names.lookup_in_game(2 ** 54 + 2, "__TestGame1") == "Test Item 2 - Duplicate"
assert self.ctx.item_names.lookup_in_game(2 ** 54 + 3, "__TestGame1") == f"Unknown item (ID: {2 ** 54 + 3})"
assert self.ctx.item_names.lookup_in_game(2 ** 54 + 1, "__TestGame2") == f"Unknown item (ID: {2 ** 54 + 1})"
assert self.ctx.item_names.lookup_in_game(2 ** 54 + 2, "__TestGame2") == "Test Item 3 - Duplicate"
# Checking with Archipelago ids are valid in any game package.
assert self.ctx.item_names.lookup_in_slot(-1, 2) == "Nothing"
assert self.ctx.item_names.lookup_in_slot(-1, 3) == "Nothing"
assert self.ctx.item_names.lookup_in_game(-1, "__TestGame1") == "Nothing"
assert self.ctx.item_names.lookup_in_game(-1, "__TestGame2") == "Nothing"

View File

@@ -1,7 +1,7 @@
import unittest import unittest
from worlds import AutoWorldRegister from worlds import AutoWorldRegister
from Options import Choice, NamedRange, Toggle, Range from Options import ItemDict, NamedRange, NumericOption, OptionList, OptionSet
class TestOptionPresets(unittest.TestCase): class TestOptionPresets(unittest.TestCase):
@@ -14,7 +14,7 @@ class TestOptionPresets(unittest.TestCase):
with self.subTest(game=game_name, preset=preset_name, option=option_name): with self.subTest(game=game_name, preset=preset_name, option=option_name):
try: try:
option = world_type.options_dataclass.type_hints[option_name].from_any(option_value) option = world_type.options_dataclass.type_hints[option_name].from_any(option_value)
supported_types = [Choice, Toggle, Range, NamedRange] supported_types = [NumericOption, OptionSet, OptionList, ItemDict]
if not any([issubclass(option.__class__, t) for t in supported_types]): if not any([issubclass(option.__class__, t) for t in supported_types]):
self.fail(f"'{option_name}' in preset '{preset_name}' for game '{game_name}' " self.fail(f"'{option_name}' in preset '{preset_name}' for game '{game_name}' "
f"is not a supported type for webhost. " f"is not a supported type for webhost. "

View File

@@ -258,18 +258,6 @@ class World(metaclass=AutoWorldRegister):
location_name_groups: ClassVar[Dict[str, Set[str]]] = {} location_name_groups: ClassVar[Dict[str, Set[str]]] = {}
"""maps location group names to sets of locations. Example: {"Sewer": {"Sewer Key Drop 1", "Sewer Key Drop 2"}}""" """maps location group names to sets of locations. Example: {"Sewer": {"Sewer Key Drop 1", "Sewer Key Drop 2"}}"""
data_version: ClassVar[int] = 0
"""
Increment this every time something in your world's names/id mappings changes.
When this is set to 0, that world's DataPackage is considered in "testing mode", which signals to servers/clients
that it should not be cached, and clients should request that world's DataPackage every connection. Not
recommended for production-ready worlds.
Deprecated. Clients should utilize `checksum` to determine if DataPackage has changed since last connection and
request a new DataPackage, if necessary.
"""
required_client_version: Tuple[int, int, int] = (0, 1, 6) required_client_version: Tuple[int, int, int] = (0, 1, 6)
""" """
override this if changes to a world break forward-compatibility of the client override this if changes to a world break forward-compatibility of the client
@@ -543,7 +531,6 @@ class World(metaclass=AutoWorldRegister):
"item_name_to_id": cls.item_name_to_id, "item_name_to_id": cls.item_name_to_id,
"location_name_groups": sorted_location_name_groups, "location_name_groups": sorted_location_name_groups,
"location_name_to_id": cls.location_name_to_id, "location_name_to_id": cls.location_name_to_id,
"version": cls.data_version,
} }
res["checksum"] = data_package_checksum(res) res["checksum"] = data_package_checksum(res)
return res return res

View File

@@ -33,7 +33,6 @@ class GamesPackage(TypedDict, total=False):
location_name_groups: Dict[str, List[str]] location_name_groups: Dict[str, List[str]]
location_name_to_id: Dict[str, int] location_name_to_id: Dict[str, int]
checksum: str checksum: str
version: int # TODO: Remove support after per game data packages API change.
class DataPackage(TypedDict): class DataPackage(TypedDict):

View File

@@ -113,7 +113,6 @@ class AdventureWorld(World):
settings: ClassVar[AdventureSettings] settings: ClassVar[AdventureSettings]
item_name_to_id: ClassVar[Dict[str, int]] = {name: data.id for name, data in item_table.items()} item_name_to_id: ClassVar[Dict[str, int]] = {name: data.id for name, data in item_table.items()}
location_name_to_id: ClassVar[Dict[str, int]] = {name: data.location_id for name, data in location_table.items()} location_name_to_id: ClassVar[Dict[str, int]] = {name: data.location_id for name, data in location_table.items()}
data_version: ClassVar[int] = 1
required_client_version: Tuple[int, int, int] = (0, 3, 9) required_client_version: Tuple[int, int, int] = (0, 3, 9)
def __init__(self, world: MultiWorld, player: int): def __init__(self, world: MultiWorld, player: int):

View File

@@ -339,7 +339,7 @@ async def track_locations(ctx, roomid, roomdata) -> bool:
def new_check(location_id): def new_check(location_id):
new_locations.append(location_id) new_locations.append(location_id)
ctx.locations_checked.add(location_id) ctx.locations_checked.add(location_id)
location = ctx.location_names[location_id] location = ctx.location_names.lookup_in_slot(location_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ' + f'New Check: {location} ' +
f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' + f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' +
@@ -552,9 +552,9 @@ class ALTTPSNIClient(SNIClient):
item = ctx.items_received[recv_index] item = ctx.items_received[recv_index]
recv_index += 1 recv_index += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names[item.location], recv_index, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
snes_buffered_write(ctx, RECV_PROGRESS_ADDR, snes_buffered_write(ctx, RECV_PROGRESS_ADDR,
bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF])) bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))

View File

@@ -1,8 +1,11 @@
import typing import typing
from BaseClasses import MultiWorld from BaseClasses import MultiWorld
from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink, StartInventoryPool, PlandoBosses,\ from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink, \
FreeText, Removed StartInventoryPool, PlandoBosses, PlandoConnections, PlandoTexts, FreeText, Removed
from .EntranceShuffle import default_connections, default_dungeon_connections, \
inverted_default_connections, inverted_default_dungeon_connections
from .Text import TextTable
class GlitchesRequired(Choice): class GlitchesRequired(Choice):
@@ -721,7 +724,27 @@ class AllowCollect(DefaultOnToggle):
display_name = "Allow Collection of checks for other players" display_name = "Allow Collection of checks for other players"
class ALttPPlandoConnections(PlandoConnections):
entrances = set([connection[0] for connection in (
*default_connections, *default_dungeon_connections, *inverted_default_connections,
*inverted_default_dungeon_connections)])
exits = set([connection[1] for connection in (
*default_connections, *default_dungeon_connections, *inverted_default_connections,
*inverted_default_dungeon_connections)])
class ALttPPlandoTexts(PlandoTexts):
"""Text plando. Format is:
- text: 'This is your text'
at: text_key
percentage: 100
Percentage is an integer from 1 to 100, and defaults to 100 when omitted."""
valid_keys = TextTable.valid_keys
alttp_options: typing.Dict[str, type(Option)] = { alttp_options: typing.Dict[str, type(Option)] = {
"plando_connections": ALttPPlandoConnections,
"plando_texts": ALttPPlandoTexts,
"start_inventory_from_pool": StartInventoryPool, "start_inventory_from_pool": StartInventoryPool,
"goal": Goal, "goal": Goal,
"mode": Mode, "mode": Mode,

View File

@@ -1269,7 +1269,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
rom.write_int32(0x18020C, 0) # starting time (in frames, sint32) rom.write_int32(0x18020C, 0) # starting time (in frames, sint32)
# set up goals for treasure hunt # set up goals for treasure hunt
rom.write_int16(0x180163, local_world.treasure_hunt_required) rom.write_int16(0x180163, max(0, local_world.treasure_hunt_required -
sum(1 for item in world.precollected_items[player] if item.name == "Triforce Piece")))
rom.write_bytes(0x180165, [0x0E, 0x28]) # Triforce Piece Sprite rom.write_bytes(0x180165, [0x0E, 0x28]) # Triforce Piece Sprite
rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled) rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
@@ -1372,7 +1373,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
'Golden Sword', 'Tempered Sword', 'Master Sword', 'Fighter Sword', 'Progressive Sword', 'Golden Sword', 'Tempered Sword', 'Master Sword', 'Fighter Sword', 'Progressive Sword',
'Mirror Shield', 'Red Shield', 'Blue Shield', 'Progressive Shield', 'Mirror Shield', 'Red Shield', 'Blue Shield', 'Progressive Shield',
'Red Mail', 'Blue Mail', 'Progressive Mail', 'Red Mail', 'Blue Mail', 'Progressive Mail',
'Magic Upgrade (1/4)', 'Magic Upgrade (1/2)'}: 'Magic Upgrade (1/4)', 'Magic Upgrade (1/2)', 'Triforce Piece'}:
continue continue
set_table = {'Book of Mudora': (0x34E, 1), 'Hammer': (0x34B, 1), 'Bug Catching Net': (0x34D, 1), set_table = {'Book of Mudora': (0x34E, 1), 'Hammer': (0x34B, 1), 'Bug Catching Net': (0x34D, 1),
@@ -2475,6 +2476,9 @@ def write_strings(rom, world, player):
tt['sahasrahla_quest_have_master_sword'] = Sahasrahla2_texts[local_random.randint(0, len(Sahasrahla2_texts) - 1)] tt['sahasrahla_quest_have_master_sword'] = Sahasrahla2_texts[local_random.randint(0, len(Sahasrahla2_texts) - 1)]
tt['blind_by_the_light'] = Blind_texts[local_random.randint(0, len(Blind_texts) - 1)] tt['blind_by_the_light'] = Blind_texts[local_random.randint(0, len(Blind_texts) - 1)]
triforce_pieces_required = max(0, w.treasure_hunt_required -
sum(1 for item in world.precollected_items[player] if item.name == "Triforce Piece"))
if world.goal[player] in ['triforce_hunt', 'local_triforce_hunt']: if world.goal[player] in ['triforce_hunt', 'local_triforce_hunt']:
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.' tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.' tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
@@ -2482,16 +2486,16 @@ def write_strings(rom, world, player):
tt['sign_ganon'] = 'Go find the Triforce pieces with your friends... Ganon is invincible!' tt['sign_ganon'] = 'Go find the Triforce pieces with your friends... Ganon is invincible!'
else: else:
tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!' tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
if w.treasure_hunt_required > 1: if triforce_pieces_required > 1:
tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\n" \ tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\n" \
"invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \ "invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \
"hidden in a hollow tree. If you bring\n%d Triforce pieces out of %d, I can reassemble it." % \ "hidden in a hollow tree. If you bring\n%d Triforce pieces out of %d, I can reassemble it." % \
(w.treasure_hunt_required, w.treasure_hunt_total) (triforce_pieces_required, w.treasure_hunt_total)
else: else:
tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\n" \ tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\n" \
"invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \ "invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \
"hidden in a hollow tree. If you bring\n%d Triforce piece out of %d, I can reassemble it." % \ "hidden in a hollow tree. If you bring\n%d Triforce piece out of %d, I can reassemble it." % \
(w.treasure_hunt_required, w.treasure_hunt_total) (triforce_pieces_required, w.treasure_hunt_total)
elif world.goal[player] in ['pedestal']: elif world.goal[player] in ['pedestal']:
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.' tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.' tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
@@ -2500,20 +2504,20 @@ def write_strings(rom, world, player):
tt['ganon_fall_in'] = Ganon1_texts[local_random.randint(0, len(Ganon1_texts) - 1)] tt['ganon_fall_in'] = Ganon1_texts[local_random.randint(0, len(Ganon1_texts) - 1)]
tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!' tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!'
tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!' tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!'
if w.treasure_hunt_required > 1: if triforce_pieces_required > 1:
if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1: if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1:
tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d with your friends to defeat Ganon.' % \ tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d with your friends to defeat Ganon.' % \
(w.treasure_hunt_required, w.treasure_hunt_total) (triforce_pieces_required, w.treasure_hunt_total)
elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']: elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d to defeat Ganon.' % \ tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d to defeat Ganon.' % \
(w.treasure_hunt_required, w.treasure_hunt_total) (triforce_pieces_required, w.treasure_hunt_total)
else: else:
if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1: if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1:
tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d with your friends to defeat Ganon.' % \ tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d with your friends to defeat Ganon.' % \
(w.treasure_hunt_required, w.treasure_hunt_total) (triforce_pieces_required, w.treasure_hunt_total)
elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']: elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d to defeat Ganon.' % \ tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d to defeat Ganon.' % \
(w.treasure_hunt_required, w.treasure_hunt_total) (triforce_pieces_required, w.treasure_hunt_total)
tt['kakariko_tavern_fisherman'] = TavernMan_texts[local_random.randint(0, len(TavernMan_texts) - 1)] tt['kakariko_tavern_fisherman'] = TavernMan_texts[local_random.randint(0, len(TavernMan_texts) - 1)]
@@ -2538,12 +2542,12 @@ def write_strings(rom, world, player):
tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}" tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}"
tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n Mountain Cave\n{CHOICE2}" tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n Mountain Cave\n{CHOICE2}"
for at, text in world.plando_texts[player].items(): for at, text, _ in world.plando_texts[player]:
if at not in tt: if at not in tt:
raise Exception(f"No text target \"{at}\" found.") raise Exception(f"No text target \"{at}\" found.")
else: else:
tt[at] = text tt[at] = "\n".join(text)
rom.write_bytes(0xE0000, tt.getBytes()) rom.write_bytes(0xE0000, tt.getBytes())

View File

@@ -9,9 +9,9 @@ from worlds.generic.Rules import add_rule
from BaseClasses import CollectionState from BaseClasses import CollectionState
from .SubClasses import ALttPLocation from .SubClasses import ALttPLocation
from .EntranceShuffle import door_addresses
from .Items import item_name_groups from .Items import item_name_groups
from .Options import small_key_shuffle, RandomizeShopInventories
from .StateHelpers import has_hearts, can_use_bombs, can_hold_arrows from .StateHelpers import has_hearts, can_use_bombs, can_hold_arrows
logger = logging.getLogger("Shops") logger = logging.getLogger("Shops")
@@ -66,6 +66,7 @@ class Shop:
return 0 return 0
def get_bytes(self) -> List[int]: def get_bytes(self) -> List[int]:
from .EntranceShuffle import door_addresses
# [id][roomID-low][roomID-high][doorID][zero][shop_config][shopkeeper_config][sram_index] # [id][roomID-low][roomID-high][doorID][zero][shop_config][shopkeeper_config][sram_index]
entrances = self.region.entrances entrances = self.region.entrances
config = self.item_count config = self.item_count
@@ -181,7 +182,7 @@ def push_shop_inventories(multiworld):
def create_shops(multiworld, player: int): def create_shops(multiworld, player: int):
from .Options import RandomizeShopInventories
player_shop_table = shop_table.copy() player_shop_table = shop_table.copy()
if multiworld.include_witch_hut[player]: if multiworld.include_witch_hut[player]:
player_shop_table["Potion Shop"] = player_shop_table["Potion Shop"]._replace(locked=False) player_shop_table["Potion Shop"] = player_shop_table["Potion Shop"]._replace(locked=False)
@@ -304,6 +305,7 @@ shop_generation_types = {
def set_up_shops(multiworld, player: int): def set_up_shops(multiworld, player: int):
from .Options import small_key_shuffle
# TODO: move hard+ mode changes for shields here, utilizing the new shops # TODO: move hard+ mode changes for shields here, utilizing the new shops
if multiworld.retro_bow[player]: if multiworld.retro_bow[player]:
@@ -426,7 +428,7 @@ def get_price_modifier(item):
def get_price(multiworld, item, player: int, price_type=None): def get_price(multiworld, item, player: int, price_type=None):
"""Converts a raw Rupee price into a special price type""" """Converts a raw Rupee price into a special price type"""
from .Options import small_key_shuffle
if price_type: if price_type:
price_types = [price_type] price_types = [price_type]
else: else:

View File

@@ -1289,6 +1289,415 @@ class LargeCreditBottomMapper(CharTextMapper):
class TextTable(object): class TextTable(object):
SIZE = 0x7355 SIZE = 0x7355
valid_keys = [
"set_cursor",
"set_cursor2",
"game_over_menu",
"var_test",
"follower_no_enter",
"choice_1_3",
"choice_2_3",
"choice_3_3",
"choice_1_2",
"choice_2_2",
"uncle_leaving_text",
"uncle_dying_sewer",
"tutorial_guard_1",
"tutorial_guard_2",
"tutorial_guard_3",
"tutorial_guard_4",
"tutorial_guard_5",
"tutorial_guard_6",
"tutorial_guard_7",
"priest_sanctuary_before_leave",
"sanctuary_enter",
"zelda_sanctuary_story",
"priest_sanctuary_before_pendants",
"priest_sanctuary_after_pendants_before_master_sword",
"priest_sanctuary_dying",
"zelda_save_sewers",
"priest_info",
"zelda_sanctuary_before_leave",
"telepathic_intro",
"telepathic_reminder",
"zelda_go_to_throne",
"zelda_push_throne",
"zelda_switch_room_pull",
"zelda_save_lets_go",
"zelda_save_repeat",
"zelda_before_pendants",
"zelda_after_pendants_before_master_sword",
"telepathic_zelda_right_after_master_sword",
"zelda_sewers",
"zelda_switch_room",
"kakariko_saharalasa_wife",
"kakariko_saharalasa_wife_sword_story",
"kakariko_saharalasa_wife_closing",
"kakariko_saharalasa_after_master_sword",
"kakariko_alert_guards",
"sahasrahla_quest_have_pendants",
"sahasrahla_quest_have_master_sword",
"sahasrahla_quest_information",
"sahasrahla_bring_courage",
"sahasrahla_have_ice_rod",
"telepathic_sahasrahla_beat_agahnim",
"telepathic_sahasrahla_beat_agahnim_no_pearl",
"sahasrahla_have_boots_no_icerod",
"sahasrahla_have_courage",
"sahasrahla_found",
"sign_rain_north_of_links_house",
"sign_north_of_links_house",
"sign_path_to_death_mountain",
"sign_lost_woods",
"sign_zoras",
"sign_outside_magic_shop",
"sign_death_mountain_cave_back",
"sign_east_of_links_house",
"sign_south_of_lumberjacks",
"sign_east_of_desert",
"sign_east_of_sanctuary",
"sign_east_of_castle",
"sign_north_of_lake",
"sign_desert_thief",
"sign_lumberjacks_house",
"sign_north_kakariko",
"witch_bring_mushroom",
"witch_brewing_the_item",
"witch_assistant_no_bottle",
"witch_assistant_no_empty_bottle",
"witch_assistant_informational",
"witch_assistant_no_bottle_buying",
"potion_shop_no_empty_bottles",
"item_get_lamp",
"item_get_boomerang",
"item_get_bow",
"item_get_shovel",
"item_get_magic_cape",
"item_get_powder",
"item_get_flippers",
"item_get_power_gloves",
"item_get_pendant_courage",
"item_get_pendant_power",
"item_get_pendant_wisdom",
"item_get_mushroom",
"item_get_book",
"item_get_moonpearl",
"item_get_compass",
"item_get_map",
"item_get_ice_rod",
"item_get_fire_rod",
"item_get_ether",
"item_get_bombos",
"item_get_quake",
"item_get_hammer",
"item_get_flute",
"item_get_cane_of_somaria",
"item_get_hookshot",
"item_get_bombs",
"item_get_bottle",
"item_get_big_key",
"item_get_titans_mitts",
"item_get_magic_mirror",
"item_get_fake_mastersword",
"post_item_get_mastersword",
"item_get_red_potion",
"item_get_green_potion",
"item_get_blue_potion",
"item_get_bug_net",
"item_get_blue_mail",
"item_get_red_mail",
"item_get_temperedsword",
"item_get_mirror_shield",
"item_get_cane_of_byrna",
"missing_big_key",
"missing_magic",
"item_get_pegasus_boots",
"talking_tree_info_start",
"talking_tree_info_1",
"talking_tree_info_2",
"talking_tree_info_3",
"talking_tree_info_4",
"talking_tree_other",
"item_get_pendant_power_alt",
"item_get_pendant_wisdom_alt",
"game_shooting_choice",
"game_shooting_yes",
"game_shooting_no",
"game_shooting_continue",
"pond_of_wishing",
"pond_item_select",
"pond_item_test",
"pond_will_upgrade",
"pond_item_test_no",
"pond_item_test_no_no",
"pond_item_boomerang",
"pond_item_shield",
"pond_item_silvers",
"pond_item_bottle_filled",
"pond_item_sword",
"pond_of_wishing_happiness",
"pond_of_wishing_choice",
"pond_of_wishing_bombs",
"pond_of_wishing_arrows",
"pond_of_wishing_full_upgrades",
"mountain_old_man_first",
"mountain_old_man_deadend",
"mountain_old_man_turn_right",
"mountain_old_man_lost_and_alone",
"mountain_old_man_drop_off",
"mountain_old_man_in_his_cave_pre_agahnim",
"mountain_old_man_in_his_cave",
"mountain_old_man_in_his_cave_post_agahnim",
"tavern_old_man_awake",
"tavern_old_man_unactivated_flute",
"tavern_old_man_know_tree_unactivated_flute",
"tavern_old_man_have_flute",
"chicken_hut_lady",
"running_man",
"game_race_sign",
"sign_bumper_cave",
"sign_catfish",
"sign_north_village_of_outcasts",
"sign_south_of_bumper_cave",
"sign_east_of_pyramid",
"sign_east_of_bomb_shop",
"sign_east_of_mire",
"sign_village_of_outcasts",
"sign_before_wishing_pond",
"sign_before_catfish_area",
"castle_wall_guard",
"gate_guard",
"telepathic_tile_eastern_palace",
"telepathic_tile_tower_of_hera_floor_4",
"hylian_text_1",
"mastersword_pedestal_translated",
"telepathic_tile_spectacle_rock",
"telepathic_tile_swamp_entrance",
"telepathic_tile_thieves_town_upstairs",
"telepathic_tile_misery_mire",
"hylian_text_2",
"desert_entry_translated",
"telepathic_tile_under_ganon",
"telepathic_tile_palace_of_darkness",
"telepathic_tile_desert_bonk_torch_room",
"telepathic_tile_castle_tower",
"telepathic_tile_ice_large_room",
"telepathic_tile_turtle_rock",
"telepathic_tile_ice_entrance",
"telepathic_tile_ice_stalfos_knights_room",
"telepathic_tile_tower_of_hera_entrance",
"houlihan_room",
"caught_a_bee",
"caught_a_fairy",
"no_empty_bottles",
"game_race_boy_time",
"game_race_girl",
"game_race_boy_success",
"game_race_boy_failure",
"game_race_boy_already_won",
"game_race_boy_sneaky",
"bottle_vendor_choice",
"bottle_vendor_get",
"bottle_vendor_no",
"bottle_vendor_already_collected",
"bottle_vendor_bee",
"bottle_vendor_fish",
"hobo_item_get_bottle",
"blacksmiths_what_you_want",
"blacksmiths_paywall",
"blacksmiths_extra_okay",
"blacksmiths_tempered_already",
"blacksmiths_temper_no",
"blacksmiths_bogart_sword",
"blacksmiths_get_sword",
"blacksmiths_shop_before_saving",
"blacksmiths_shop_saving",
"blacksmiths_collect_frog",
"blacksmiths_still_working",
"blacksmiths_saving_bows",
"blacksmiths_hammer_anvil",
"dark_flute_boy_storytime",
"dark_flute_boy_get_shovel",
"dark_flute_boy_no_get_shovel",
"dark_flute_boy_flute_not_found",
"dark_flute_boy_after_shovel_get",
"shop_fortune_teller_lw_hint_0",
"shop_fortune_teller_lw_hint_1",
"shop_fortune_teller_lw_hint_2",
"shop_fortune_teller_lw_hint_3",
"shop_fortune_teller_lw_hint_4",
"shop_fortune_teller_lw_hint_5",
"shop_fortune_teller_lw_hint_6",
"shop_fortune_teller_lw_hint_7",
"shop_fortune_teller_lw_no_rupees",
"shop_fortune_teller_lw",
"shop_fortune_teller_lw_post_hint",
"shop_fortune_teller_lw_no",
"shop_fortune_teller_lw_hint_8",
"shop_fortune_teller_lw_hint_9",
"shop_fortune_teller_lw_hint_10",
"shop_fortune_teller_lw_hint_11",
"shop_fortune_teller_lw_hint_12",
"shop_fortune_teller_lw_hint_13",
"shop_fortune_teller_lw_hint_14",
"shop_fortune_teller_lw_hint_15",
"dark_sanctuary",
"dark_sanctuary_hint_0",
"dark_sanctuary_no",
"dark_sanctuary_hint_1",
"dark_sanctuary_yes",
"dark_sanctuary_hint_2",
"sick_kid_no_bottle",
"sick_kid_trade",
"sick_kid_post_trade",
"desert_thief_sitting",
"desert_thief_following",
"desert_thief_question",
"desert_thief_question_yes",
"desert_thief_after_item_get",
"desert_thief_reassure",
"hylian_text_3",
"tablet_ether_book",
"tablet_bombos_book",
"magic_bat_wake",
"magic_bat_give_half_magic",
"intro_main",
"intro_throne_room",
"intro_zelda_cell",
"intro_agahnim",
"pickup_purple_chest",
"bomb_shop",
"bomb_shop_big_bomb",
"bomb_shop_big_bomb_buy",
"item_get_big_bomb",
"kiki_second_extortion",
"kiki_second_extortion_no",
"kiki_second_extortion_yes",
"kiki_first_extortion",
"kiki_first_extortion_yes",
"kiki_first_extortion_no",
"kiki_leaving_screen",
"blind_in_the_cell",
"blind_by_the_light",
"blind_not_that_way",
"aginah_l1sword_no_book",
"aginah_l1sword_with_pendants",
"aginah",
"aginah_need_better_sword",
"aginah_have_better_sword",
"catfish",
"catfish_after_item",
"lumberjack_right",
"lumberjack_left",
"lumberjack_left_post_agahnim",
"fighting_brothers_right",
"fighting_brothers_right_opened",
"fighting_brothers_left",
"maiden_crystal_1",
"maiden_crystal_2",
"maiden_crystal_3",
"maiden_crystal_4",
"maiden_crystal_5",
"maiden_crystal_6",
"maiden_crystal_7",
"maiden_ending",
"maiden_confirm_understood",
"barrier_breaking",
"maiden_crystal_7_again",
"agahnim_zelda_teleport",
"agahnim_magic_running_away",
"agahnim_hide_and_seek_found",
"agahnim_defeated",
"agahnim_final_meeting",
"zora_meeting",
"zora_tells_cost",
"zora_get_flippers",
"zora_no_cash",
"zora_no_buy_item",
"kakariko_saharalasa_grandson",
"kakariko_saharalasa_grandson_next",
"dark_palace_tree_dude",
"fairy_wishing_ponds",
"fairy_wishing_ponds_no",
"pond_of_wishing_no",
"pond_of_wishing_return_item",
"pond_of_wishing_throw",
"pond_pre_item_silvers",
"pond_of_wishing_great_luck",
"pond_of_wishing_good_luck",
"pond_of_wishing_meh_luck",
"pond_of_wishing_bad_luck",
"pond_of_wishing_fortune",
"item_get_14_heart",
"item_get_24_heart",
"item_get_34_heart",
"item_get_whole_heart",
"item_get_sanc_heart",
"fairy_fountain_refill",
"death_mountain_bullied_no_pearl",
"death_mountain_bullied_with_pearl",
"death_mountain_bully_no_pearl",
"death_mountain_bully_with_pearl",
"shop_darkworld_enter",
"game_chest_village_of_outcasts",
"game_chest_no_cash",
"game_chest_not_played",
"game_chest_played",
"game_chest_village_of_outcasts_play",
"shop_first_time",
"shop_already_have",
"shop_buy_shield",
"shop_buy_red_potion",
"shop_buy_arrows",
"shop_buy_bombs",
"shop_buy_bee",
"shop_buy_heart",
"shop_first_no_bottle_buy",
"shop_buy_no_space",
"ganon_fall_in",
"ganon_phase_3",
"lost_woods_thief",
"blinds_hut_dude",
"end_triforce",
"toppi_fallen",
"kakariko_tavern_fisherman",
"thief_money",
"thief_desert_rupee_cave",
"thief_ice_rupee_cave",
"telepathic_tile_south_east_darkworld_cave",
"cukeman",
"cukeman_2",
"potion_shop_no_cash",
"kakariko_powdered_chicken",
"game_chest_south_of_kakariko",
"game_chest_play_yes",
"game_chest_play_no",
"game_chest_lost_woods",
"kakariko_flophouse_man_no_flippers",
"kakariko_flophouse_man",
"menu_start_2",
"menu_start_3",
"menu_pause",
"game_digging_choice",
"game_digging_start",
"game_digging_no_cash",
"game_digging_end_time",
"game_digging_come_back_later",
"game_digging_no_follower",
"menu_start_4",
"ganon_fall_in_alt",
"ganon_phase_3_alt",
"sign_east_death_mountain_bridge",
"fish_money",
"sign_ganons_tower",
"sign_ganon",
"ganon_phase_3_no_bow",
"ganon_phase_3_no_silvers_alt",
"ganon_phase_3_no_silvers",
"ganon_phase_3_silvers",
"murahdahla",
]
def __init__(self): def __init__(self):
self._text = OrderedDict() self._text = OrderedDict()
self.setDefaultText() self.setDefaultText()

View File

@@ -213,7 +213,6 @@ class ALTTPWorld(World):
item_name_to_id = {name: data.item_code for name, data in item_table.items() if type(data.item_code) == int} item_name_to_id = {name: data.item_code for name, data in item_table.items() if type(data.item_code) == int}
location_name_to_id = lookup_name_to_id location_name_to_id = lookup_name_to_id
data_version = 9
required_client_version = (0, 4, 1) required_client_version = (0, 4, 1)
web = ALTTPWeb() web = ALTTPWeb()

View File

@@ -0,0 +1,34 @@
from typing import Dict
from BaseClasses import Tutorial
from ..AutoWorld import WebWorld, World
class AP_SudokuWebWorld(WebWorld):
options_page = "games/Sudoku/info/en"
theme = 'partyTime'
setup_en = Tutorial(
tutorial_name='Setup Guide',
description='A guide to playing APSudoku',
language='English',
file_name='setup_en.md',
link='setup/en',
authors=['EmilyV']
)
tutorials = [setup_en]
class AP_SudokuWorld(World):
"""
Play a little Sudoku while you're in BK mode to maybe get some useful hints
"""
game = "Sudoku"
web = AP_SudokuWebWorld()
item_name_to_id: Dict[str, int] = {}
location_name_to_id: Dict[str, int] = {}
@classmethod
def stage_assert_generate(cls, multiworld):
raise Exception("APSudoku cannot be used for generating worlds, the client can instead connect to any slot from any world")

View File

@@ -0,0 +1,13 @@
# APSudoku
## Hint Games
HintGames do not need to be added at the start of a seed, and do not create a 'slot'- instead, you connect the HintGame client to a different game's slot. By playing a HintGame, you can earn hints for the connected slot.
## What is this game?
Play Sudoku puzzles of varying difficulties, earning a hint for each puzzle correctly solved. Harder puzzles are more likely to grant a hint towards a Progression item, though otherwise what hint is granted is random.
## Where is the options page?
There is no options page; this game cannot be used in your .yamls. Instead, the client can connect to any slot in a multiworld.

View File

@@ -0,0 +1,37 @@
# APSudoku Setup Guide
## Required Software
- [APSudoku](https://github.com/EmilyV99/APSudoku)
- Windows (most tested on Win10)
- Other platforms might be able to build from source themselves; and may be included in the future.
## General Concept
This is a HintGame client, which can connect to any multiworld slot, allowing you to play Sudoku to unlock random hints for that slot's locations.
Does not need to be added at the start of a seed, as it does not create any slots of its own, nor does it have any YAML files.
## Installation Procedures
Go to the latest release from the [APSudoku Releases page](https://github.com/EmilyV99/APSudoku/releases). Download and extract the `APSudoku.zip` file.
## Joining a MultiWorld Game
1. Run APSudoku.exe
2. Under the 'Archipelago' tab at the top-right:
- Enter the server url & port number
- Enter the name of the slot you wish to connect to
- Enter the room password (optional)
- Select DeathLink related settings (optional)
- Press connect
3. Go back to the 'Sudoku' tab
- Click the various '?' buttons for information on how to play / control
4. Choose puzzle difficulty
5. Try to solve the Sudoku. Click 'Check' when done.
## DeathLink Support
If 'DeathLink' is enabled when you click 'Connect':
- Lose a life if you check an incorrect puzzle (not an _incomplete_ puzzle- if any cells are empty, you get off with a warning), or quit a puzzle without solving it (including disconnecting).
- Life count customizable (default 0). Dying with 0 lives left kills linked players AND resets your puzzle.
- On receiving a DeathLink from another player, your puzzle resets.

View File

@@ -77,41 +77,41 @@ class ItemData:
item_table = { item_table = {
# name: ID, Nb, Item Type, Item Group # name: ID, Nb, Item Type, Item Group
"Anemone": ItemData(698000, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_anemone "Anemone": ItemData(698000, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_anemone
"Arnassi statue": ItemData(698001, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_arnassi_statue "Arnassi Statue": ItemData(698001, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_arnassi_statue
"Big seed": ItemData(698002, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_big_seed "Big Seed": ItemData(698002, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_big_seed
"Glowing seed": ItemData(698003, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_bio_seed "Glowing Seed": ItemData(698003, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_bio_seed
"Black pearl": ItemData(698004, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_blackpearl "Black Pearl": ItemData(698004, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_blackpearl
"Baby blaster": ItemData(698005, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_blaster "Baby Blaster": ItemData(698005, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_blaster
"Crab armor": ItemData(698006, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_crab_costume "Crab Armor": ItemData(698006, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_crab_costume
"Baby dumbo": ItemData(698007, 1, ItemType.PROGRESSION, ItemGroup.UTILITY), # collectible_dumbo "Baby Dumbo": ItemData(698007, 1, ItemType.PROGRESSION, ItemGroup.UTILITY), # collectible_dumbo
"Tooth": ItemData(698008, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_boss "Tooth": ItemData(698008, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_boss
"Energy statue": ItemData(698009, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_statue "Energy Statue": ItemData(698009, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_statue
"Krotite armor": ItemData(698010, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_temple "Krotite Armor": ItemData(698010, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_temple
"Golden starfish": ItemData(698011, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_gold_star "Golden Starfish": ItemData(698011, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_gold_star
"Golden gear": ItemData(698012, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_golden_gear "Golden Gear": ItemData(698012, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_golden_gear
"Jelly beacon": ItemData(698013, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_beacon "Jelly Beacon": ItemData(698013, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_beacon
"Jelly costume": ItemData(698014, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_jelly_costume "Jelly Costume": ItemData(698014, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_jelly_costume
"Jelly plant": ItemData(698015, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_plant "Jelly Plant": ItemData(698015, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_plant
"Mithalas doll": ItemData(698016, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithala_doll "Mithalas Doll": ItemData(698016, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithala_doll
"Mithalan dress": ItemData(698017, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalan_costume "Mithalan Dress": ItemData(698017, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalan_costume
"Mithalas banner": ItemData(698018, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_banner "Mithalas Banner": ItemData(698018, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_banner
"Mithalas pot": ItemData(698019, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_pot "Mithalas Pot": ItemData(698019, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_pot
"Mutant costume": ItemData(698020, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mutant_costume "Mutant Costume": ItemData(698020, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mutant_costume
"Baby nautilus": ItemData(698021, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_nautilus "Baby Nautilus": ItemData(698021, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_nautilus
"Baby piranha": ItemData(698022, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_piranha "Baby Piranha": ItemData(698022, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_piranha
"Arnassi Armor": ItemData(698023, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_seahorse_costume "Arnassi Armor": ItemData(698023, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_seahorse_costume
"Seed bag": ItemData(698024, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_seed_bag "Seed Bag": ItemData(698024, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_seed_bag
"King's Skull": ItemData(698025, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_skull "King's Skull": ItemData(698025, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_skull
"Song plant spore": ItemData(698026, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_spore_seed "Song Plant Spore": ItemData(698026, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_spore_seed
"Stone head": ItemData(698027, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_stone_head "Stone Head": ItemData(698027, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_stone_head
"Sun key": ItemData(698028, 1, ItemType.NORMAL, ItemGroup.COLLECTIBLE), # collectible_sun_key "Sun Key": ItemData(698028, 1, ItemType.NORMAL, ItemGroup.COLLECTIBLE), # collectible_sun_key
"Girl costume": ItemData(698029, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_teen_costume "Girl Costume": ItemData(698029, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_teen_costume
"Odd container": ItemData(698030, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_treasure_chest "Odd Container": ItemData(698030, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_treasure_chest
"Trident": ItemData(698031, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_trident_head "Trident": ItemData(698031, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_trident_head
"Turtle egg": ItemData(698032, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_turtle_egg "Turtle Egg": ItemData(698032, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_turtle_egg
"Jelly egg": ItemData(698033, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_upsidedown_seed "Jelly Egg": ItemData(698033, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_upsidedown_seed
"Urchin costume": ItemData(698034, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_urchin_costume "Urchin Costume": ItemData(698034, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_urchin_costume
"Baby walker": ItemData(698035, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_walker "Baby Walker": ItemData(698035, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_walker
"Vedha's Cure-All-All": ItemData(698036, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Vedha'sCure-All "Vedha's Cure-All-All": ItemData(698036, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Vedha'sCure-All
"Zuuna's perogi": ItemData(698037, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Zuuna'sperogi "Zuuna's perogi": ItemData(698037, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Zuuna'sperogi
"Arcane poultice": ItemData(698038, 7, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_arcanepoultice "Arcane poultice": ItemData(698038, 7, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_arcanepoultice
@@ -206,9 +206,9 @@ item_table = {
"Transturtle Open Water top right": ItemData(698127, 1, ItemType.PROGRESSION, "Transturtle Open Water top right": ItemData(698127, 1, ItemType.PROGRESSION,
ItemGroup.TURTLE), # transport_openwater03 ItemGroup.TURTLE), # transport_openwater03
"Transturtle Forest bottom left": ItemData(698128, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest04 "Transturtle Forest bottom left": ItemData(698128, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest04
"Transturtle Home water": ItemData(698129, 1, ItemType.NORMAL, ItemGroup.TURTLE), # transport_mainarea "Transturtle Home Water": ItemData(698129, 1, ItemType.NORMAL, ItemGroup.TURTLE), # transport_mainarea
"Transturtle Abyss right": ItemData(698130, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_abyss03 "Transturtle Abyss right": ItemData(698130, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_abyss03
"Transturtle Final Boss": ItemData(698131, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_finalboss "Transturtle Final Boss": ItemData(698131, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_finalboss
"Transturtle Simon says": ItemData(698132, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest05 "Transturtle Simon Says": ItemData(698132, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest05
"Transturtle Arnassi ruins": ItemData(698133, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_seahorse "Transturtle Arnassi Ruins": ItemData(698133, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_seahorse
} }

View File

@@ -29,213 +29,213 @@ class AquariaLocation(Location):
class AquariaLocations: class AquariaLocations:
locations_verse_cave_r = { locations_verse_cave_r = {
"Verse cave, bulb in the skeleton room": 698107, "Verse Cave, bulb in the skeleton room": 698107,
"Verse cave, bulb in the path left of the skeleton room": 698108, "Verse Cave, bulb in the path left of the skeleton room": 698108,
"Verse cave right area, Big Seed": 698175, "Verse Cave right area, Big Seed": 698175,
} }
locations_verse_cave_l = { locations_verse_cave_l = {
"Verse cave, the Naija hint about here shield ability": 698200, "Verse Cave, the Naija hint about the shield ability": 698200,
"Verse cave left area, bulb in the center part": 698021, "Verse Cave left area, bulb in the center part": 698021,
"Verse cave left area, bulb in the right part": 698022, "Verse Cave left area, bulb in the right part": 698022,
"Verse cave left area, bulb under the rock at the end of the path": 698023, "Verse Cave left area, bulb under the rock at the end of the path": 698023,
} }
locations_home_water = { locations_home_water = {
"Home water, bulb below the grouper fish": 698058, "Home Water, bulb below the grouper fish": 698058,
"Home water, bulb in the path below Nautilus Prime": 698059, "Home Water, bulb in the path below Nautilus Prime": 698059,
"Home water, bulb in the little room above the grouper fish": 698060, "Home Water, bulb in the little room above the grouper fish": 698060,
"Home water, bulb in the end of the left path from the verse cave": 698061, "Home Water, bulb in the end of the left path from the Verse Cave": 698061,
"Home water, bulb in the top left path": 698062, "Home Water, bulb in the top left path": 698062,
"Home water, bulb in the bottom left room": 698063, "Home Water, bulb in the bottom left room": 698063,
"Home water, bulb close to the Naija's home": 698064, "Home Water, bulb close to Naija's Home": 698064,
"Home water, bulb under the rock in the left path from the verse cave": 698065, "Home Water, bulb under the rock in the left path from the Verse Cave": 698065,
} }
locations_home_water_nautilus = { locations_home_water_nautilus = {
"Home water, Nautilus Egg": 698194, "Home Water, Nautilus Egg": 698194,
} }
locations_home_water_transturtle = { locations_home_water_transturtle = {
"Home water, Transturtle": 698213, "Home Water, Transturtle": 698213,
} }
locations_naija_home = { locations_naija_home = {
"Naija's home, bulb after the energy door": 698119, "Naija's Home, bulb after the energy door": 698119,
"Naija's home, bulb under the rock at the right of the main path": 698120, "Naija's Home, bulb under the rock at the right of the main path": 698120,
} }
locations_song_cave = { locations_song_cave = {
"Song cave, Erulian spirit": 698206, "Song Cave, Erulian spirit": 698206,
"Song cave, bulb in the top left part": 698071, "Song Cave, bulb in the top left part": 698071,
"Song cave, bulb in the big anemone room": 698072, "Song Cave, bulb in the big anemone room": 698072,
"Song cave, bulb in the path to the singing statues": 698073, "Song Cave, bulb in the path to the singing statues": 698073,
"Song cave, bulb under the rock in the path to the singing statues": 698074, "Song Cave, bulb under the rock in the path to the singing statues": 698074,
"Song cave, bulb under the rock close to the song door": 698075, "Song Cave, bulb under the rock close to the song door": 698075,
"Song cave, Verse egg": 698160, "Song Cave, Verse Egg": 698160,
"Song cave, Jelly beacon": 698178, "Song Cave, Jelly Beacon": 698178,
"Song cave, Anemone seed": 698162, "Song Cave, Anemone Seed": 698162,
} }
locations_energy_temple_1 = { locations_energy_temple_1 = {
"Energy temple first area, beating the energy statue": 698205, "Energy Temple first area, beating the Energy Statue": 698205,
"Energy temple first area, bulb in the bottom room blocked by a rock": 698027, "Energy Temple first area, bulb in the bottom room blocked by a rock": 698027,
} }
locations_energy_temple_idol = { locations_energy_temple_idol = {
"Energy temple first area, Energy Idol": 698170, "Energy Temple first area, Energy Idol": 698170,
} }
locations_energy_temple_2 = { locations_energy_temple_2 = {
"Energy temple second area, bulb under the rock": 698028, "Energy Temple second area, bulb under the rock": 698028,
} }
locations_energy_temple_altar = { locations_energy_temple_altar = {
"Energy temple bottom entrance, Krotite armor": 698163, "Energy Temple bottom entrance, Krotite Armor": 698163,
} }
locations_energy_temple_3 = { locations_energy_temple_3 = {
"Energy temple third area, bulb in the bottom path": 698029, "Energy Temple third area, bulb in the bottom path": 698029,
} }
locations_energy_temple_boss = { locations_energy_temple_boss = {
"Energy temple boss area, Fallen god tooth": 698169, "Energy Temple boss area, Fallen God Tooth": 698169,
} }
locations_energy_temple_blaster_room = { locations_energy_temple_blaster_room = {
"Energy temple blaster room, Blaster egg": 698195, "Energy Temple blaster room, Blaster Egg": 698195,
} }
locations_openwater_tl = { locations_openwater_tl = {
"Open water top left area, bulb under the rock in the right path": 698001, "Open Water top left area, bulb under the rock in the right path": 698001,
"Open water top left area, bulb under the rock in the left path": 698002, "Open Water top left area, bulb under the rock in the left path": 698002,
"Open water top left area, bulb to the right of the save cristal": 698003, "Open Water top left area, bulb to the right of the save crystal": 698003,
} }
locations_openwater_tr = { locations_openwater_tr = {
"Open water top right area, bulb in the small path before Mithalas": 698004, "Open Water top right area, bulb in the small path before Mithalas": 698004,
"Open water top right area, bulb in the path from the left entrance": 698005, "Open Water top right area, bulb in the path from the left entrance": 698005,
"Open water top right area, bulb in the clearing close to the bottom exit": 698006, "Open Water top right area, bulb in the clearing close to the bottom exit": 698006,
"Open water top right area, bulb in the big clearing close to the save cristal": 698007, "Open Water top right area, bulb in the big clearing close to the save crystal": 698007,
"Open water top right area, bulb in the big clearing to the top exit": 698008, "Open Water top right area, bulb in the big clearing to the top exit": 698008,
"Open water top right area, first urn in the Mithalas exit": 698148, "Open Water top right area, first urn in the Mithalas exit": 698148,
"Open water top right area, second urn in the Mithalas exit": 698149, "Open Water top right area, second urn in the Mithalas exit": 698149,
"Open water top right area, third urn in the Mithalas exit": 698150, "Open Water top right area, third urn in the Mithalas exit": 698150,
} }
locations_openwater_tr_turtle = { locations_openwater_tr_turtle = {
"Open water top right area, bulb in the turtle room": 698009, "Open Water top right area, bulb in the turtle room": 698009,
"Open water top right area, Transturtle": 698211, "Open Water top right area, Transturtle": 698211,
} }
locations_openwater_bl = { locations_openwater_bl = {
"Open water bottom left area, bulb behind the chomper fish": 698011, "Open Water bottom left area, bulb behind the chomper fish": 698011,
"Open water bottom left area, bulb inside the lowest fish pass": 698010, "Open Water bottom left area, bulb inside the lowest fish pass": 698010,
} }
locations_skeleton_path = { locations_skeleton_path = {
"Open water skeleton path, bulb close to the right exit": 698012, "Open Water skeleton path, bulb close to the right exit": 698012,
"Open water skeleton path, bulb behind the chomper fish": 698013, "Open Water skeleton path, bulb behind the chomper fish": 698013,
} }
locations_skeleton_path_sc = { locations_skeleton_path_sc = {
"Open water skeleton path, King skull": 698177, "Open Water skeleton path, King Skull": 698177,
} }
locations_arnassi = { locations_arnassi = {
"Arnassi Ruins, bulb in the right part": 698014, "Arnassi Ruins, bulb in the right part": 698014,
"Arnassi Ruins, bulb in the left part": 698015, "Arnassi Ruins, bulb in the left part": 698015,
"Arnassi Ruins, bulb in the center part": 698016, "Arnassi Ruins, bulb in the center part": 698016,
"Arnassi ruins, Song plant spore on the top of the ruins": 698179, "Arnassi Ruins, Song Plant Spore": 698179,
"Arnassi ruins, Arnassi Armor": 698191, "Arnassi Ruins, Arnassi Armor": 698191,
} }
locations_arnassi_path = { locations_arnassi_path = {
"Arnassi Ruins, Arnassi statue": 698164, "Arnassi Ruins, Arnassi Statue": 698164,
"Arnassi Ruins, Transturtle": 698217, "Arnassi Ruins, Transturtle": 698217,
} }
locations_arnassi_crab_boss = { locations_arnassi_crab_boss = {
"Arnassi ruins, Crab armor": 698187, "Arnassi Ruins, Crab Armor": 698187,
} }
locations_simon = { locations_simon = {
"Kelp forest, beating Simon says": 698156, "Simon Says area, beating Simon Says": 698156,
"Simon says area, Transturtle": 698216, "Simon Says area, Transturtle": 698216,
} }
locations_mithalas_city = { locations_mithalas_city = {
"Mithalas city, first bulb in the left city part": 698030, "Mithalas City, first bulb in the left city part": 698030,
"Mithalas city, second bulb in the left city part": 698035, "Mithalas City, second bulb in the left city part": 698035,
"Mithalas city, bulb in the right part": 698031, "Mithalas City, bulb in the right part": 698031,
"Mithalas city, bulb at the top of the city": 698033, "Mithalas City, bulb at the top of the city": 698033,
"Mithalas city, first bulb in a broken home": 698034, "Mithalas City, first bulb in a broken home": 698034,
"Mithalas city, second bulb in a broken home": 698041, "Mithalas City, second bulb in a broken home": 698041,
"Mithalas city, bulb in the bottom left part": 698037, "Mithalas City, bulb in the bottom left part": 698037,
"Mithalas city, first bulb in one of the homes": 698038, "Mithalas City, first bulb in one of the homes": 698038,
"Mithalas city, second bulb in one of the homes": 698039, "Mithalas City, second bulb in one of the homes": 698039,
"Mithalas city, first urn in one of the homes": 698123, "Mithalas City, first urn in one of the homes": 698123,
"Mithalas city, second urn in one of the homes": 698124, "Mithalas City, second urn in one of the homes": 698124,
"Mithalas city, first urn in the city reserve": 698125, "Mithalas City, first urn in the city reserve": 698125,
"Mithalas city, second urn in the city reserve": 698126, "Mithalas City, second urn in the city reserve": 698126,
"Mithalas city, third urn in the city reserve": 698127, "Mithalas City, third urn in the city reserve": 698127,
} }
locations_mithalas_city_top_path = { locations_mithalas_city_top_path = {
"Mithalas city, first bulb at the end of the top path": 698032, "Mithalas City, first bulb at the end of the top path": 698032,
"Mithalas city, second bulb at the end of the top path": 698040, "Mithalas City, second bulb at the end of the top path": 698040,
"Mithalas city, bulb in the top path": 698036, "Mithalas City, bulb in the top path": 698036,
"Mithalas city, Mithalas pot": 698174, "Mithalas City, Mithalas Pot": 698174,
"Mithalas city, urn in the cathedral flower tube entrance": 698128, "Mithalas City, urn in the Cathedral flower tube entrance": 698128,
} }
locations_mithalas_city_fishpass = { locations_mithalas_city_fishpass = {
"Mithalas city, Doll": 698173, "Mithalas City, Doll": 698173,
"Mithalas city, urn inside a home fish pass": 698129, "Mithalas City, urn inside a home fish pass": 698129,
} }
locations_cathedral_l = { locations_cathedral_l = {
"Mithalas city castle, bulb in the flesh hole": 698042, "Mithalas City Castle, bulb in the flesh hole": 698042,
"Mithalas city castle, Blue banner": 698165, "Mithalas City Castle, Blue banner": 698165,
"Mithalas city castle, urn in the bedroom": 698130, "Mithalas City Castle, urn in the bedroom": 698130,
"Mithalas city castle, first urn of the single lamp path": 698131, "Mithalas City Castle, first urn of the single lamp path": 698131,
"Mithalas city castle, second urn of the single lamp path": 698132, "Mithalas City Castle, second urn of the single lamp path": 698132,
"Mithalas city castle, urn in the bottom room": 698133, "Mithalas City Castle, urn in the bottom room": 698133,
"Mithalas city castle, first urn on the entrance path": 698134, "Mithalas City Castle, first urn on the entrance path": 698134,
"Mithalas city castle, second urn on the entrance path": 698135, "Mithalas City Castle, second urn on the entrance path": 698135,
} }
locations_cathedral_l_tube = { locations_cathedral_l_tube = {
"Mithalas castle, beating the priests": 698208, "Mithalas City Castle, beating the Priests": 698208,
} }
locations_cathedral_l_sc = { locations_cathedral_l_sc = {
"Mithalas city castle, Trident head": 698183, "Mithalas City Castle, Trident Head": 698183,
} }
locations_cathedral_r = { locations_cathedral_r = {
"Mithalas cathedral, first urn in the top right room": 698136, "Mithalas Cathedral, first urn in the top right room": 698136,
"Mithalas cathedral, second urn in the top right room": 698137, "Mithalas Cathedral, second urn in the top right room": 698137,
"Mithalas cathedral, third urn in the top right room": 698138, "Mithalas Cathedral, third urn in the top right room": 698138,
"Mithalas cathedral, urn in the flesh room with fleas": 698139, "Mithalas Cathedral, urn in the flesh room with fleas": 698139,
"Mithalas cathedral, first urn in the bottom right path": 698140, "Mithalas Cathedral, first urn in the bottom right path": 698140,
"Mithalas cathedral, second urn in the bottom right path": 698141, "Mithalas Cathedral, second urn in the bottom right path": 698141,
"Mithalas cathedral, urn behind the flesh vein": 698142, "Mithalas Cathedral, urn behind the flesh vein": 698142,
"Mithalas cathedral, urn in the top left eyes boss room": 698143, "Mithalas Cathedral, urn in the top left eyes boss room": 698143,
"Mithalas cathedral, first urn in the path behind the flesh vein": 698144, "Mithalas Cathedral, first urn in the path behind the flesh vein": 698144,
"Mithalas cathedral, second urn in the path behind the flesh vein": 698145, "Mithalas Cathedral, second urn in the path behind the flesh vein": 698145,
"Mithalas cathedral, third urn in the path behind the flesh vein": 698146, "Mithalas Cathedral, third urn in the path behind the flesh vein": 698146,
"Mithalas cathedral, one of the urns in the top right room": 698147, "Mithalas Cathedral, fourth urn in the top right room": 698147,
"Mithalas cathedral, Mithalan Dress": 698189, "Mithalas Cathedral, Mithalan Dress": 698189,
"Mithalas cathedral right area, urn below the left entrance": 698198, "Mithalas Cathedral right area, urn below the left entrance": 698198,
} }
locations_cathedral_underground = { locations_cathedral_underground = {
"Cathedral underground, bulb in the center part": 698113, "Cathedral Underground, bulb in the center part": 698113,
"Cathedral underground, first bulb in the top left part": 698114, "Cathedral Underground, first bulb in the top left part": 698114,
"Cathedral underground, second bulb in the top left part": 698115, "Cathedral Underground, second bulb in the top left part": 698115,
"Cathedral underground, third bulb in the top left part": 698116, "Cathedral Underground, third bulb in the top left part": 698116,
"Cathedral underground, bulb close to the save cristal": 698117, "Cathedral Underground, bulb close to the save crystal": 698117,
"Cathedral underground, bulb in the bottom right path": 698118, "Cathedral Underground, bulb in the bottom right path": 698118,
} }
locations_cathedral_boss = { locations_cathedral_boss = {
@@ -250,8 +250,8 @@ class AquariaLocations:
} }
locations_forest_tl_fp = { locations_forest_tl_fp = {
"Kelp Forest top left area, bulb close to the Verse egg": 698047, "Kelp Forest top left area, bulb close to the Verse Egg": 698047,
"Kelp forest top left area, Verse egg": 698158, "Kelp Forest top left area, Verse Egg": 698158,
} }
locations_forest_tr = { locations_forest_tr = {
@@ -260,7 +260,7 @@ class AquariaLocations:
"Kelp Forest top right area, bulb in the left path's big room": 698051, "Kelp Forest top right area, bulb in the left path's big room": 698051,
"Kelp Forest top right area, bulb in the left path's small room": 698052, "Kelp Forest top right area, bulb in the left path's small room": 698052,
"Kelp Forest top right area, bulb at the top of the center clearing": 698053, "Kelp Forest top right area, bulb at the top of the center clearing": 698053,
"Kelp forest top right area, Black pearl": 698167, "Kelp Forest top right area, Black Pearl": 698167,
} }
locations_forest_tr_fp = { locations_forest_tr_fp = {
@@ -269,16 +269,16 @@ class AquariaLocations:
locations_forest_bl = { locations_forest_bl = {
"Kelp Forest bottom left area, bulb close to the spirit crystals": 698054, "Kelp Forest bottom left area, bulb close to the spirit crystals": 698054,
"Kelp forest bottom left area, Walker baby": 698186, "Kelp Forest bottom left area, Walker baby": 698186,
"Kelp Forest bottom left area, Transturtle": 698212, "Kelp Forest bottom left area, Transturtle": 698212,
} }
locations_forest_br = { locations_forest_br = {
"Kelp forest bottom right area, Odd Container": 698168, "Kelp Forest bottom right area, Odd Container": 698168,
} }
locations_forest_boss = { locations_forest_boss = {
"Kelp forest boss area, beating Drunian God": 698204, "Kelp Forest boss area, beating Drunian God": 698204,
} }
locations_forest_boss_entrance = { locations_forest_boss_entrance = {
@@ -286,7 +286,7 @@ class AquariaLocations:
} }
locations_forest_fish_cave = { locations_forest_fish_cave = {
"Kelp Forest bottom left area, Fish cave puzzle": 698207, "Kelp Forest bottom left area, Fish Cave puzzle": 698207,
} }
locations_forest_sprite_cave = { locations_forest_sprite_cave = {
@@ -295,7 +295,7 @@ class AquariaLocations:
locations_forest_sprite_cave_tube = { locations_forest_sprite_cave_tube = {
"Kelp Forest sprite cave, bulb in the second room": 698057, "Kelp Forest sprite cave, bulb in the second room": 698057,
"Kelp Forest Sprite Cave, Seed bag": 698176, "Kelp Forest sprite cave, Seed Bag": 698176,
} }
locations_mermog_cave = { locations_mermog_cave = {
@@ -307,14 +307,14 @@ class AquariaLocations:
} }
locations_veil_tl = { locations_veil_tl = {
"The veil top left area, In the Li cave": 698199, "The Veil top left area, In Li's cave": 698199,
"The veil top left area, bulb under the rock in the top right path": 698078, "The Veil top left area, bulb under the rock in the top right path": 698078,
"The veil top left area, bulb hidden behind the blocking rock": 698076, "The Veil top left area, bulb hidden behind the blocking rock": 698076,
"The veil top left area, Transturtle": 698209, "The Veil top left area, Transturtle": 698209,
} }
locations_veil_tl_fp = { locations_veil_tl_fp = {
"The veil top left area, bulb inside the fish pass": 698077, "The Veil top left area, bulb inside the fish pass": 698077,
} }
locations_turtle_cave = { locations_turtle_cave = {
@@ -322,56 +322,56 @@ class AquariaLocations:
} }
locations_turtle_cave_bubble = { locations_turtle_cave_bubble = {
"Turtle cave, bulb in bubble cliff": 698000, "Turtle cave, bulb in Bubble Cliff": 698000,
"Turtle cave, Urchin costume": 698193, "Turtle cave, Urchin Costume": 698193,
} }
locations_veil_tr_r = { locations_veil_tr_r = {
"The veil top right area, bulb in the middle of the wall jump cliff": 698079, "The Veil top right area, bulb in the middle of the wall jump cliff": 698079,
"The veil top right area, golden starfish at the bottom right of the bottom path": 698180, "The Veil top right area, Golden Starfish": 698180,
} }
locations_veil_tr_l = { locations_veil_tr_l = {
"The veil top right area, bulb in the top of the water fall": 698080, "The Veil top right area, bulb in the top of the waterfall": 698080,
"The veil top right area, Transturtle": 698210, "The Veil top right area, Transturtle": 698210,
} }
locations_veil_bl = { locations_veil_bl = {
"The veil bottom area, bulb in the left path": 698082, "The Veil bottom area, bulb in the left path": 698082,
} }
locations_veil_b_sc = { locations_veil_b_sc = {
"The veil bottom area, bulb in the spirit path": 698081, "The Veil bottom area, bulb in the spirit path": 698081,
} }
locations_veil_bl_fp = { locations_veil_bl_fp = {
"The veil bottom area, Verse egg": 698157, "The Veil bottom area, Verse Egg": 698157,
} }
locations_veil_br = { locations_veil_br = {
"The veil bottom area, Stone Head": 698181, "The Veil bottom area, Stone Head": 698181,
} }
locations_octo_cave_t = { locations_octo_cave_t = {
"Octopus cave, Dumbo Egg": 698196, "Octopus Cave, Dumbo Egg": 698196,
} }
locations_octo_cave_b = { locations_octo_cave_b = {
"Octopus cave, bulb in the path below the octopus cave path": 698122, "Octopus Cave, bulb in the path below the Octopus Cave path": 698122,
} }
locations_sun_temple_l = { locations_sun_temple_l = {
"Sun temple, bulb in the top left part": 698094, "Sun Temple, bulb in the top left part": 698094,
"Sun temple, bulb in the top right part": 698095, "Sun Temple, bulb in the top right part": 698095,
"Sun temple, bulb at the top of the high dark room": 698096, "Sun Temple, bulb at the top of the high dark room": 698096,
"Sun temple, Golden Gear": 698171, "Sun Temple, Golden Gear": 698171,
} }
locations_sun_temple_r = { locations_sun_temple_r = {
"Sun temple, first bulb of the temple": 698091, "Sun Temple, first bulb of the temple": 698091,
"Sun temple, bulb on the left part": 698092, "Sun Temple, bulb on the left part": 698092,
"Sun temple, bulb in the hidden room of the right part": 698093, "Sun Temple, bulb in the hidden room of the right part": 698093,
"Sun temple, Sun key": 698182, "Sun Temple, Sun Key": 698182,
} }
locations_sun_temple_boss_path = { locations_sun_temple_boss_path = {
@@ -382,13 +382,13 @@ class AquariaLocations:
} }
locations_sun_temple_boss = { locations_sun_temple_boss = {
"Sun temple boss area, beating Sun God": 698203, "Sun Temple boss area, beating Sun God": 698203,
} }
locations_abyss_l = { locations_abyss_l = {
"Abyss left area, bulb in hidden path room": 698024, "Abyss left area, bulb in hidden path room": 698024,
"Abyss left area, bulb in the right part": 698025, "Abyss left area, bulb in the right part": 698025,
"Abyss left area, Glowing seed": 698166, "Abyss left area, Glowing Seed": 698166,
"Abyss left area, Glowing Plant": 698172, "Abyss left area, Glowing Plant": 698172,
} }
@@ -405,87 +405,87 @@ class AquariaLocations:
} }
locations_ice_cave = { locations_ice_cave = {
"Ice cave, bulb in the room to the right": 698083, "Ice Cave, bulb in the room to the right": 698083,
"Ice cave, First bulbs in the top exit room": 698084, "Ice Cave, first bulb in the top exit room": 698084,
"Ice cave, Second bulbs in the top exit room": 698085, "Ice Cave, second bulb in the top exit room": 698085,
"Ice cave, third bulbs in the top exit room": 698086, "Ice Cave, third bulb in the top exit room": 698086,
"Ice cave, bulb in the left room": 698087, "Ice Cave, bulb in the left room": 698087,
} }
locations_bubble_cave = { locations_bubble_cave = {
"Bubble cave, bulb in the left cave wall": 698089, "Bubble Cave, bulb in the left cave wall": 698089,
"Bubble cave, bulb in the right cave wall (behind the ice cristal)": 698090, "Bubble Cave, bulb in the right cave wall (behind the ice crystal)": 698090,
} }
locations_bubble_cave_boss = { locations_bubble_cave_boss = {
"Bubble cave, Verse egg": 698161, "Bubble Cave, Verse Egg": 698161,
} }
locations_king_jellyfish_cave = { locations_king_jellyfish_cave = {
"King Jellyfish cave, bulb in the right path from King Jelly": 698088, "King Jellyfish Cave, bulb in the right path from King Jelly": 698088,
"King Jellyfish cave, Jellyfish Costume": 698188, "King Jellyfish Cave, Jellyfish Costume": 698188,
} }
locations_whale = { locations_whale = {
"The whale, Verse egg": 698159, "The Whale, Verse Egg": 698159,
} }
locations_sunken_city_r = { locations_sunken_city_r = {
"Sunken city right area, crate close to the save cristal": 698154, "Sunken City right area, crate close to the save crystal": 698154,
"Sunken city right area, crate in the left bottom room": 698155, "Sunken City right area, crate in the left bottom room": 698155,
} }
locations_sunken_city_l = { locations_sunken_city_l = {
"Sunken city left area, crate in the little pipe room": 698151, "Sunken City left area, crate in the little pipe room": 698151,
"Sunken city left area, crate close to the save cristal": 698152, "Sunken City left area, crate close to the save crystal": 698152,
"Sunken city left area, crate before the bedroom": 698153, "Sunken City left area, crate before the bedroom": 698153,
} }
locations_sunken_city_l_bedroom = { locations_sunken_city_l_bedroom = {
"Sunken city left area, Girl Costume": 698192, "Sunken City left area, Girl Costume": 698192,
} }
locations_sunken_city_boss = { locations_sunken_city_boss = {
"Sunken city, bulb on the top of the boss area (boiler room)": 698043, "Sunken City, bulb on top of the boss area": 698043,
} }
locations_body_c = { locations_body_c = {
"The body center area, breaking li cage": 698201, "The Body center area, breaking Li's cage": 698201,
"The body main area, bulb on the main path blocking tube": 698097, "The Body main area, bulb on the main path blocking tube": 698097,
} }
locations_body_l = { locations_body_l = {
"The body left area, first bulb in the top face room": 698066, "The Body left area, first bulb in the top face room": 698066,
"The body left area, second bulb in the top face room": 698069, "The Body left area, second bulb in the top face room": 698069,
"The body left area, bulb below the water stream": 698067, "The Body left area, bulb below the water stream": 698067,
"The body left area, bulb in the top path to the top face room": 698068, "The Body left area, bulb in the top path to the top face room": 698068,
"The body left area, bulb in the bottom face room": 698070, "The Body left area, bulb in the bottom face room": 698070,
} }
locations_body_rt = { locations_body_rt = {
"The body right area, bulb in the top face room": 698100, "The Body right area, bulb in the top face room": 698100,
} }
locations_body_rb = { locations_body_rb = {
"The body right area, bulb in the top path to the bottom face room": 698098, "The Body right area, bulb in the top path to the bottom face room": 698098,
"The body right area, bulb in the bottom face room": 698099, "The Body right area, bulb in the bottom face room": 698099,
} }
locations_body_b = { locations_body_b = {
"The body bottom area, bulb in the Jelly Zap room": 698101, "The Body bottom area, bulb in the Jelly Zap room": 698101,
"The body bottom area, bulb in the nautilus room": 698102, "The Body bottom area, bulb in the nautilus room": 698102,
"The body bottom area, Mutant Costume": 698190, "The Body bottom area, Mutant Costume": 698190,
} }
locations_final_boss_tube = { locations_final_boss_tube = {
"Final boss area, first bulb in the turtle room": 698103, "Final Boss area, first bulb in the turtle room": 698103,
"Final boss area, second bulbs in the turtle room": 698104, "Final Boss area, second bulb in the turtle room": 698104,
"Final boss area, third bulbs in the turtle room": 698105, "Final Boss area, third bulb in the turtle room": 698105,
"Final boss area, Transturtle": 698215, "Final Boss area, Transturtle": 698215,
} }
locations_final_boss = { locations_final_boss = {
"Final boss area, bulb in the boss third form room": 698106, "Final Boss area, bulb in the boss third form room": 698106,
} }

View File

@@ -113,7 +113,7 @@ class BindSongNeededToGetUnderRockBulb(Toggle):
class UnconfineHomeWater(Choice): class UnconfineHomeWater(Choice):
""" """
Open the way out of the Home water area so that Naija can go to open water and beyond without the bind song. Open the way out of the Home Water area so that Naija can go to open water and beyond without the bind song.
""" """
display_name = "Unconfine Home Water Area" display_name = "Unconfine Home Water Area"
option_off = 0 option_off = 0

View File

@@ -36,8 +36,8 @@ def _has_li(state:CollectionState, player: int) -> bool:
def _has_damaging_item(state:CollectionState, player: int) -> bool: def _has_damaging_item(state:CollectionState, player: int) -> bool:
"""`player` in `state` has the shield song item""" """`player` in `state` has the shield song item"""
return state.has_any({"Energy form", "Nature form", "Beast form", "Li and Li song", "Baby nautilus", return state.has_any({"Energy form", "Nature form", "Beast form", "Li and Li song", "Baby Nautilus",
"Baby piranha", "Baby blaster"}, player) "Baby Piranha", "Baby Blaster"}, player)
def _has_shield_song(state:CollectionState, player: int) -> bool: def _has_shield_song(state:CollectionState, player: int) -> bool:
@@ -72,7 +72,7 @@ def _has_sun_form(state:CollectionState, player: int) -> bool:
def _has_light(state:CollectionState, player: int) -> bool: def _has_light(state:CollectionState, player: int) -> bool:
"""`player` in `state` has the light item""" """`player` in `state` has the light item"""
return state.has("Baby dumbo", player) or _has_sun_form(state, player) return state.has("Baby Dumbo", player) or _has_sun_form(state, player)
def _has_dual_form(state:CollectionState, player: int) -> bool: def _has_dual_form(state:CollectionState, player: int) -> bool:
@@ -237,26 +237,26 @@ class AquariaRegions:
AquariaLocations.locations_home_water_nautilus) AquariaLocations.locations_home_water_nautilus)
self.home_water_transturtle = self.__add_region("Home Water, turtle room", self.home_water_transturtle = self.__add_region("Home Water, turtle room",
AquariaLocations.locations_home_water_transturtle) AquariaLocations.locations_home_water_transturtle)
self.naija_home = self.__add_region("Naija's home", AquariaLocations.locations_naija_home) self.naija_home = self.__add_region("Naija's Home", AquariaLocations.locations_naija_home)
self.song_cave = self.__add_region("Song cave", AquariaLocations.locations_song_cave) self.song_cave = self.__add_region("Song Cave", AquariaLocations.locations_song_cave)
def __create_energy_temple(self) -> None: def __create_energy_temple(self) -> None:
""" """
Create the `energy_temple_*` regions Create the `energy_temple_*` regions
""" """
self.energy_temple_1 = self.__add_region("Energy temple first area", self.energy_temple_1 = self.__add_region("Energy Temple first area",
AquariaLocations.locations_energy_temple_1) AquariaLocations.locations_energy_temple_1)
self.energy_temple_2 = self.__add_region("Energy temple second area", self.energy_temple_2 = self.__add_region("Energy Temple second area",
AquariaLocations.locations_energy_temple_2) AquariaLocations.locations_energy_temple_2)
self.energy_temple_3 = self.__add_region("Energy temple third area", self.energy_temple_3 = self.__add_region("Energy Temple third area",
AquariaLocations.locations_energy_temple_3) AquariaLocations.locations_energy_temple_3)
self.energy_temple_altar = self.__add_region("Energy temple bottom entrance", self.energy_temple_altar = self.__add_region("Energy Temple bottom entrance",
AquariaLocations.locations_energy_temple_altar) AquariaLocations.locations_energy_temple_altar)
self.energy_temple_boss = self.__add_region("Energy temple fallen God room", self.energy_temple_boss = self.__add_region("Energy Temple fallen God room",
AquariaLocations.locations_energy_temple_boss) AquariaLocations.locations_energy_temple_boss)
self.energy_temple_idol = self.__add_region("Energy temple Idol room", self.energy_temple_idol = self.__add_region("Energy Temple Idol room",
AquariaLocations.locations_energy_temple_idol) AquariaLocations.locations_energy_temple_idol)
self.energy_temple_blaster_room = self.__add_region("Energy temple blaster room", self.energy_temple_blaster_room = self.__add_region("Energy Temple blaster room",
AquariaLocations.locations_energy_temple_blaster_room) AquariaLocations.locations_energy_temple_blaster_room)
def __create_openwater(self) -> None: def __create_openwater(self) -> None:
@@ -264,18 +264,18 @@ class AquariaRegions:
Create the `openwater_*`, `skeleton_path`, `arnassi*` and `simon` Create the `openwater_*`, `skeleton_path`, `arnassi*` and `simon`
regions regions
""" """
self.openwater_tl = self.__add_region("Open water top left area", self.openwater_tl = self.__add_region("Open Water top left area",
AquariaLocations.locations_openwater_tl) AquariaLocations.locations_openwater_tl)
self.openwater_tr = self.__add_region("Open water top right area", self.openwater_tr = self.__add_region("Open Water top right area",
AquariaLocations.locations_openwater_tr) AquariaLocations.locations_openwater_tr)
self.openwater_tr_turtle = self.__add_region("Open water top right area, turtle room", self.openwater_tr_turtle = self.__add_region("Open Water top right area, turtle room",
AquariaLocations.locations_openwater_tr_turtle) AquariaLocations.locations_openwater_tr_turtle)
self.openwater_bl = self.__add_region("Open water bottom left area", self.openwater_bl = self.__add_region("Open Water bottom left area",
AquariaLocations.locations_openwater_bl) AquariaLocations.locations_openwater_bl)
self.openwater_br = self.__add_region("Open water bottom right area", None) self.openwater_br = self.__add_region("Open Water bottom right area", None)
self.skeleton_path = self.__add_region("Open water skeleton path", self.skeleton_path = self.__add_region("Open Water skeleton path",
AquariaLocations.locations_skeleton_path) AquariaLocations.locations_skeleton_path)
self.skeleton_path_sc = self.__add_region("Open water skeleton path spirit cristal", self.skeleton_path_sc = self.__add_region("Open Water skeleton path spirit crystal",
AquariaLocations.locations_skeleton_path_sc) AquariaLocations.locations_skeleton_path_sc)
self.arnassi = self.__add_region("Arnassi Ruins", AquariaLocations.locations_arnassi) self.arnassi = self.__add_region("Arnassi Ruins", AquariaLocations.locations_arnassi)
self.arnassi_path = self.__add_region("Arnassi Ruins, back entrance path", self.arnassi_path = self.__add_region("Arnassi Ruins, back entrance path",
@@ -287,20 +287,20 @@ class AquariaRegions:
""" """
Create the `mithalas_city*` and `cathedral_*` regions Create the `mithalas_city*` and `cathedral_*` regions
""" """
self.mithalas_city = self.__add_region("Mithalas city", self.mithalas_city = self.__add_region("Mithalas City",
AquariaLocations.locations_mithalas_city) AquariaLocations.locations_mithalas_city)
self.mithalas_city_fishpass = self.__add_region("Mithalas city fish pass", self.mithalas_city_fishpass = self.__add_region("Mithalas City fish pass",
AquariaLocations.locations_mithalas_city_fishpass) AquariaLocations.locations_mithalas_city_fishpass)
self.mithalas_city_top_path = self.__add_region("Mithalas city top path", self.mithalas_city_top_path = self.__add_region("Mithalas City top path",
AquariaLocations.locations_mithalas_city_top_path) AquariaLocations.locations_mithalas_city_top_path)
self.cathedral_l = self.__add_region("Mithalas castle", AquariaLocations.locations_cathedral_l) self.cathedral_l = self.__add_region("Mithalas castle", AquariaLocations.locations_cathedral_l)
self.cathedral_l_tube = self.__add_region("Mithalas castle, plant tube entrance", self.cathedral_l_tube = self.__add_region("Mithalas castle, plant tube entrance",
AquariaLocations.locations_cathedral_l_tube) AquariaLocations.locations_cathedral_l_tube)
self.cathedral_l_sc = self.__add_region("Mithalas castle spirit cristal", self.cathedral_l_sc = self.__add_region("Mithalas castle spirit crystal",
AquariaLocations.locations_cathedral_l_sc) AquariaLocations.locations_cathedral_l_sc)
self.cathedral_r = self.__add_region("Mithalas Cathedral", self.cathedral_r = self.__add_region("Mithalas Cathedral",
AquariaLocations.locations_cathedral_r) AquariaLocations.locations_cathedral_r)
self.cathedral_underground = self.__add_region("Mithalas Cathedral underground area", self.cathedral_underground = self.__add_region("Mithalas Cathedral Underground area",
AquariaLocations.locations_cathedral_underground) AquariaLocations.locations_cathedral_underground)
self.cathedral_boss_r = self.__add_region("Mithalas Cathedral, Mithalan God room", self.cathedral_boss_r = self.__add_region("Mithalas Cathedral, Mithalan God room",
AquariaLocations.locations_cathedral_boss) AquariaLocations.locations_cathedral_boss)
@@ -310,73 +310,73 @@ class AquariaRegions:
""" """
Create the `forest_*` dans `mermog_cave` regions Create the `forest_*` dans `mermog_cave` regions
""" """
self.forest_tl = self.__add_region("Kelp forest top left area", self.forest_tl = self.__add_region("Kelp Forest top left area",
AquariaLocations.locations_forest_tl) AquariaLocations.locations_forest_tl)
self.forest_tl_fp = self.__add_region("Kelp forest top left area fish pass", self.forest_tl_fp = self.__add_region("Kelp Forest top left area fish pass",
AquariaLocations.locations_forest_tl_fp) AquariaLocations.locations_forest_tl_fp)
self.forest_tr = self.__add_region("Kelp forest top right area", self.forest_tr = self.__add_region("Kelp Forest top right area",
AquariaLocations.locations_forest_tr) AquariaLocations.locations_forest_tr)
self.forest_tr_fp = self.__add_region("Kelp forest top right area fish pass", self.forest_tr_fp = self.__add_region("Kelp Forest top right area fish pass",
AquariaLocations.locations_forest_tr_fp) AquariaLocations.locations_forest_tr_fp)
self.forest_bl = self.__add_region("Kelp forest bottom left area", self.forest_bl = self.__add_region("Kelp Forest bottom left area",
AquariaLocations.locations_forest_bl) AquariaLocations.locations_forest_bl)
self.forest_br = self.__add_region("Kelp forest bottom right area", self.forest_br = self.__add_region("Kelp Forest bottom right area",
AquariaLocations.locations_forest_br) AquariaLocations.locations_forest_br)
self.forest_sprite_cave = self.__add_region("Kelp forest spirit cave", self.forest_sprite_cave = self.__add_region("Kelp Forest spirit cave",
AquariaLocations.locations_forest_sprite_cave) AquariaLocations.locations_forest_sprite_cave)
self.forest_sprite_cave_tube = self.__add_region("Kelp forest spirit cave after the plant tube", self.forest_sprite_cave_tube = self.__add_region("Kelp Forest spirit cave after the plant tube",
AquariaLocations.locations_forest_sprite_cave_tube) AquariaLocations.locations_forest_sprite_cave_tube)
self.forest_boss = self.__add_region("Kelp forest Drunian God room", self.forest_boss = self.__add_region("Kelp Forest Drunian God room",
AquariaLocations.locations_forest_boss) AquariaLocations.locations_forest_boss)
self.forest_boss_entrance = self.__add_region("Kelp forest Drunian God room entrance", self.forest_boss_entrance = self.__add_region("Kelp Forest Drunian God room entrance",
AquariaLocations.locations_forest_boss_entrance) AquariaLocations.locations_forest_boss_entrance)
self.mermog_cave = self.__add_region("Kelp forest Mermog cave", self.mermog_cave = self.__add_region("Kelp Forest Mermog cave",
AquariaLocations.locations_mermog_cave) AquariaLocations.locations_mermog_cave)
self.mermog_boss = self.__add_region("Kelp forest Mermog cave boss", self.mermog_boss = self.__add_region("Kelp Forest Mermog cave boss",
AquariaLocations.locations_mermog_boss) AquariaLocations.locations_mermog_boss)
self.forest_fish_cave = self.__add_region("Kelp forest fish cave", self.forest_fish_cave = self.__add_region("Kelp Forest fish cave",
AquariaLocations.locations_forest_fish_cave) AquariaLocations.locations_forest_fish_cave)
self.simon = self.__add_region("Kelp forest, Simon's room", AquariaLocations.locations_simon) self.simon = self.__add_region("Kelp Forest, Simon's room", AquariaLocations.locations_simon)
def __create_veil(self) -> None: def __create_veil(self) -> None:
""" """
Create the `veil_*`, `octo_cave` and `turtle_cave` regions Create the `veil_*`, `octo_cave` and `turtle_cave` regions
""" """
self.veil_tl = self.__add_region("The veil top left area", AquariaLocations.locations_veil_tl) self.veil_tl = self.__add_region("The Veil top left area", AquariaLocations.locations_veil_tl)
self.veil_tl_fp = self.__add_region("The veil top left area fish pass", self.veil_tl_fp = self.__add_region("The Veil top left area fish pass",
AquariaLocations.locations_veil_tl_fp) AquariaLocations.locations_veil_tl_fp)
self.turtle_cave = self.__add_region("The veil top left area, turtle cave", self.turtle_cave = self.__add_region("The Veil top left area, turtle cave",
AquariaLocations.locations_turtle_cave) AquariaLocations.locations_turtle_cave)
self.turtle_cave_bubble = self.__add_region("The veil top left area, turtle cave bubble cliff", self.turtle_cave_bubble = self.__add_region("The Veil top left area, turtle cave Bubble Cliff",
AquariaLocations.locations_turtle_cave_bubble) AquariaLocations.locations_turtle_cave_bubble)
self.veil_tr_l = self.__add_region("The veil top right area, left of temple", self.veil_tr_l = self.__add_region("The Veil top right area, left of temple",
AquariaLocations.locations_veil_tr_l) AquariaLocations.locations_veil_tr_l)
self.veil_tr_r = self.__add_region("The veil top right area, right of temple", self.veil_tr_r = self.__add_region("The Veil top right area, right of temple",
AquariaLocations.locations_veil_tr_r) AquariaLocations.locations_veil_tr_r)
self.octo_cave_t = self.__add_region("Octopus cave top entrance", self.octo_cave_t = self.__add_region("Octopus Cave top entrance",
AquariaLocations.locations_octo_cave_t) AquariaLocations.locations_octo_cave_t)
self.octo_cave_b = self.__add_region("Octopus cave bottom entrance", self.octo_cave_b = self.__add_region("Octopus Cave bottom entrance",
AquariaLocations.locations_octo_cave_b) AquariaLocations.locations_octo_cave_b)
self.veil_bl = self.__add_region("The veil bottom left area", self.veil_bl = self.__add_region("The Veil bottom left area",
AquariaLocations.locations_veil_bl) AquariaLocations.locations_veil_bl)
self.veil_b_sc = self.__add_region("The veil bottom spirit cristal area", self.veil_b_sc = self.__add_region("The Veil bottom spirit crystal area",
AquariaLocations.locations_veil_b_sc) AquariaLocations.locations_veil_b_sc)
self.veil_bl_fp = self.__add_region("The veil bottom left area, in the sunken ship", self.veil_bl_fp = self.__add_region("The Veil bottom left area, in the sunken ship",
AquariaLocations.locations_veil_bl_fp) AquariaLocations.locations_veil_bl_fp)
self.veil_br = self.__add_region("The veil bottom right area", self.veil_br = self.__add_region("The Veil bottom right area",
AquariaLocations.locations_veil_br) AquariaLocations.locations_veil_br)
def __create_sun_temple(self) -> None: def __create_sun_temple(self) -> None:
""" """
Create the `sun_temple*` regions Create the `sun_temple*` regions
""" """
self.sun_temple_l = self.__add_region("Sun temple left area", self.sun_temple_l = self.__add_region("Sun Temple left area",
AquariaLocations.locations_sun_temple_l) AquariaLocations.locations_sun_temple_l)
self.sun_temple_r = self.__add_region("Sun temple right area", self.sun_temple_r = self.__add_region("Sun Temple right area",
AquariaLocations.locations_sun_temple_r) AquariaLocations.locations_sun_temple_r)
self.sun_temple_boss_path = self.__add_region("Sun temple before boss area", self.sun_temple_boss_path = self.__add_region("Sun Temple before boss area",
AquariaLocations.locations_sun_temple_boss_path) AquariaLocations.locations_sun_temple_boss_path)
self.sun_temple_boss = self.__add_region("Sun temple boss area", self.sun_temple_boss = self.__add_region("Sun Temple boss area",
AquariaLocations.locations_sun_temple_boss) AquariaLocations.locations_sun_temple_boss)
def __create_abyss(self) -> None: def __create_abyss(self) -> None:
@@ -388,9 +388,9 @@ class AquariaRegions:
AquariaLocations.locations_abyss_l) AquariaLocations.locations_abyss_l)
self.abyss_lb = self.__add_region("Abyss left bottom area", AquariaLocations.locations_abyss_lb) self.abyss_lb = self.__add_region("Abyss left bottom area", AquariaLocations.locations_abyss_lb)
self.abyss_r = self.__add_region("Abyss right area", AquariaLocations.locations_abyss_r) self.abyss_r = self.__add_region("Abyss right area", AquariaLocations.locations_abyss_r)
self.ice_cave = self.__add_region("Ice cave", AquariaLocations.locations_ice_cave) self.ice_cave = self.__add_region("Ice Cave", AquariaLocations.locations_ice_cave)
self.bubble_cave = self.__add_region("Bubble cave", AquariaLocations.locations_bubble_cave) self.bubble_cave = self.__add_region("Bubble Cave", AquariaLocations.locations_bubble_cave)
self.bubble_cave_boss = self.__add_region("Bubble cave boss area", AquariaLocations.locations_bubble_cave_boss) self.bubble_cave_boss = self.__add_region("Bubble Cave boss area", AquariaLocations.locations_bubble_cave_boss)
self.king_jellyfish_cave = self.__add_region("Abyss left area, King jellyfish cave", self.king_jellyfish_cave = self.__add_region("Abyss left area, King jellyfish cave",
AquariaLocations.locations_king_jellyfish_cave) AquariaLocations.locations_king_jellyfish_cave)
self.whale = self.__add_region("Inside the whale", AquariaLocations.locations_whale) self.whale = self.__add_region("Inside the whale", AquariaLocations.locations_whale)
@@ -400,35 +400,35 @@ class AquariaRegions:
""" """
Create the `sunken_city_*` regions Create the `sunken_city_*` regions
""" """
self.sunken_city_l = self.__add_region("Sunken city left area", self.sunken_city_l = self.__add_region("Sunken City left area",
AquariaLocations.locations_sunken_city_l) AquariaLocations.locations_sunken_city_l)
self.sunken_city_l_bedroom = self.__add_region("Sunken city left area, bedroom", self.sunken_city_l_bedroom = self.__add_region("Sunken City left area, bedroom",
AquariaLocations.locations_sunken_city_l_bedroom) AquariaLocations.locations_sunken_city_l_bedroom)
self.sunken_city_r = self.__add_region("Sunken city right area", self.sunken_city_r = self.__add_region("Sunken City right area",
AquariaLocations.locations_sunken_city_r) AquariaLocations.locations_sunken_city_r)
self.sunken_city_boss = self.__add_region("Sunken city boss area", self.sunken_city_boss = self.__add_region("Sunken City boss area",
AquariaLocations.locations_sunken_city_boss) AquariaLocations.locations_sunken_city_boss)
def __create_body(self) -> None: def __create_body(self) -> None:
""" """
Create the `body_*` and `final_boss* regions Create the `body_*` and `final_boss* regions
""" """
self.body_c = self.__add_region("The body center area", self.body_c = self.__add_region("The Body center area",
AquariaLocations.locations_body_c) AquariaLocations.locations_body_c)
self.body_l = self.__add_region("The body left area", self.body_l = self.__add_region("The Body left area",
AquariaLocations.locations_body_l) AquariaLocations.locations_body_l)
self.body_rt = self.__add_region("The body right area, top path", self.body_rt = self.__add_region("The Body right area, top path",
AquariaLocations.locations_body_rt) AquariaLocations.locations_body_rt)
self.body_rb = self.__add_region("The body right area, bottom path", self.body_rb = self.__add_region("The Body right area, bottom path",
AquariaLocations.locations_body_rb) AquariaLocations.locations_body_rb)
self.body_b = self.__add_region("The body bottom area", self.body_b = self.__add_region("The Body bottom area",
AquariaLocations.locations_body_b) AquariaLocations.locations_body_b)
self.final_boss_loby = self.__add_region("The body, before final boss", None) self.final_boss_loby = self.__add_region("The Body, before final boss", None)
self.final_boss_tube = self.__add_region("The body, final boss area turtle room", self.final_boss_tube = self.__add_region("The Body, final boss area turtle room",
AquariaLocations.locations_final_boss_tube) AquariaLocations.locations_final_boss_tube)
self.final_boss = self.__add_region("The body, final boss", self.final_boss = self.__add_region("The Body, final boss",
AquariaLocations.locations_final_boss) AquariaLocations.locations_final_boss)
self.final_boss_end = self.__add_region("The body, final boss area", None) self.final_boss_end = self.__add_region("The Body, final boss area", None)
def __connect_one_way_regions(self, source_name: str, destination_name: str, def __connect_one_way_regions(self, source_name: str, destination_name: str,
source_region: Region, source_region: Region,
@@ -455,99 +455,99 @@ class AquariaRegions:
""" """
Connect entrances of the different regions around `home_water` Connect entrances of the different regions around `home_water`
""" """
self.__connect_regions("Menu", "Verse cave right area", self.__connect_regions("Menu", "Verse Cave right area",
self.menu, self.verse_cave_r) self.menu, self.verse_cave_r)
self.__connect_regions("Verse cave left area", "Verse cave right area", self.__connect_regions("Verse Cave left area", "Verse Cave right area",
self.verse_cave_l, self.verse_cave_r) self.verse_cave_l, self.verse_cave_r)
self.__connect_regions("Verse cave", "Home water", self.verse_cave_l, self.home_water) self.__connect_regions("Verse Cave", "Home Water", self.verse_cave_l, self.home_water)
self.__connect_regions("Home Water", "Haija's home", self.home_water, self.naija_home) self.__connect_regions("Home Water", "Haija's home", self.home_water, self.naija_home)
self.__connect_regions("Home Water", "Song cave", self.home_water, self.song_cave) self.__connect_regions("Home Water", "Song Cave", self.home_water, self.song_cave)
self.__connect_regions("Home Water", "Home water, nautilus nest", self.__connect_regions("Home Water", "Home Water, nautilus nest",
self.home_water, self.home_water_nautilus, self.home_water, self.home_water_nautilus,
lambda state: _has_energy_form(state, self.player) and _has_bind_song(state, self.player)) lambda state: _has_energy_form(state, self.player) and _has_bind_song(state, self.player))
self.__connect_regions("Home Water", "Home water transturtle room", self.__connect_regions("Home Water", "Home Water transturtle room",
self.home_water, self.home_water_transturtle) self.home_water, self.home_water_transturtle)
self.__connect_regions("Home Water", "Energy temple first area", self.__connect_regions("Home Water", "Energy Temple first area",
self.home_water, self.energy_temple_1, self.home_water, self.energy_temple_1,
lambda state: _has_bind_song(state, self.player)) lambda state: _has_bind_song(state, self.player))
self.__connect_regions("Home Water", "Energy temple_altar", self.__connect_regions("Home Water", "Energy Temple_altar",
self.home_water, self.energy_temple_altar, self.home_water, self.energy_temple_altar,
lambda state: _has_energy_form(state, self.player) and lambda state: _has_energy_form(state, self.player) and
_has_bind_song(state, self.player)) _has_bind_song(state, self.player))
self.__connect_regions("Energy temple first area", "Energy temple second area", self.__connect_regions("Energy Temple first area", "Energy Temple second area",
self.energy_temple_1, self.energy_temple_2, self.energy_temple_1, self.energy_temple_2,
lambda state: _has_energy_form(state, self.player)) lambda state: _has_energy_form(state, self.player))
self.__connect_regions("Energy temple first area", "Energy temple idol room", self.__connect_regions("Energy Temple first area", "Energy Temple idol room",
self.energy_temple_1, self.energy_temple_idol, self.energy_temple_1, self.energy_temple_idol,
lambda state: _has_fish_form(state, self.player)) lambda state: _has_fish_form(state, self.player))
self.__connect_regions("Energy temple idol room", "Energy temple boss area", self.__connect_regions("Energy Temple idol room", "Energy Temple boss area",
self.energy_temple_idol, self.energy_temple_boss, self.energy_temple_idol, self.energy_temple_boss,
lambda state: _has_energy_form(state, self.player)) lambda state: _has_energy_form(state, self.player))
self.__connect_one_way_regions("Energy temple first area", "Energy temple boss area", self.__connect_one_way_regions("Energy Temple first area", "Energy Temple boss area",
self.energy_temple_1, self.energy_temple_boss, self.energy_temple_1, self.energy_temple_boss,
lambda state: _has_beast_form(state, self.player) and lambda state: _has_beast_form(state, self.player) and
_has_energy_form(state, self.player)) _has_energy_form(state, self.player))
self.__connect_one_way_regions("Energy temple boss area", "Energy temple first area", self.__connect_one_way_regions("Energy Temple boss area", "Energy Temple first area",
self.energy_temple_boss, self.energy_temple_1, self.energy_temple_boss, self.energy_temple_1,
lambda state: _has_energy_form(state, self.player)) lambda state: _has_energy_form(state, self.player))
self.__connect_regions("Energy temple second area", "Energy temple third area", self.__connect_regions("Energy Temple second area", "Energy Temple third area",
self.energy_temple_2, self.energy_temple_3, self.energy_temple_2, self.energy_temple_3,
lambda state: _has_bind_song(state, self.player) and lambda state: _has_bind_song(state, self.player) and
_has_energy_form(state, self.player)) _has_energy_form(state, self.player))
self.__connect_regions("Energy temple boss area", "Energy temple blaster room", self.__connect_regions("Energy Temple boss area", "Energy Temple blaster room",
self.energy_temple_boss, self.energy_temple_blaster_room, self.energy_temple_boss, self.energy_temple_blaster_room,
lambda state: _has_nature_form(state, self.player) and lambda state: _has_nature_form(state, self.player) and
_has_bind_song(state, self.player) and _has_bind_song(state, self.player) and
_has_energy_form(state, self.player)) _has_energy_form(state, self.player))
self.__connect_regions("Energy temple first area", "Energy temple blaster room", self.__connect_regions("Energy Temple first area", "Energy Temple blaster room",
self.energy_temple_1, self.energy_temple_blaster_room, self.energy_temple_1, self.energy_temple_blaster_room,
lambda state: _has_nature_form(state, self.player) and lambda state: _has_nature_form(state, self.player) and
_has_bind_song(state, self.player) and _has_bind_song(state, self.player) and
_has_energy_form(state, self.player) and _has_energy_form(state, self.player) and
_has_beast_form(state, self.player)) _has_beast_form(state, self.player))
self.__connect_regions("Home Water", "Open water top left area", self.__connect_regions("Home Water", "Open Water top left area",
self.home_water, self.openwater_tl) self.home_water, self.openwater_tl)
def __connect_open_water_regions(self) -> None: def __connect_open_water_regions(self) -> None:
""" """
Connect entrances of the different regions around open water Connect entrances of the different regions around open water
""" """
self.__connect_regions("Open water top left area", "Open water top right area", self.__connect_regions("Open Water top left area", "Open Water top right area",
self.openwater_tl, self.openwater_tr) self.openwater_tl, self.openwater_tr)
self.__connect_regions("Open water top left area", "Open water bottom left area", self.__connect_regions("Open Water top left area", "Open Water bottom left area",
self.openwater_tl, self.openwater_bl) self.openwater_tl, self.openwater_bl)
self.__connect_regions("Open water top left area", "forest bottom right area", self.__connect_regions("Open Water top left area", "forest bottom right area",
self.openwater_tl, self.forest_br) self.openwater_tl, self.forest_br)
self.__connect_regions("Open water top right area", "Open water top right area, turtle room", self.__connect_regions("Open Water top right area", "Open Water top right area, turtle room",
self.openwater_tr, self.openwater_tr_turtle, self.openwater_tr, self.openwater_tr_turtle,
lambda state: _has_beast_form(state, self.player)) lambda state: _has_beast_form(state, self.player))
self.__connect_regions("Open water top right area", "Open water bottom right area", self.__connect_regions("Open Water top right area", "Open Water bottom right area",
self.openwater_tr, self.openwater_br) self.openwater_tr, self.openwater_br)
self.__connect_regions("Open water top right area", "Mithalas city", self.__connect_regions("Open Water top right area", "Mithalas City",
self.openwater_tr, self.mithalas_city) self.openwater_tr, self.mithalas_city)
self.__connect_regions("Open water top right area", "Veil bottom left area", self.__connect_regions("Open Water top right area", "Veil bottom left area",
self.openwater_tr, self.veil_bl) self.openwater_tr, self.veil_bl)
self.__connect_one_way_regions("Open water top right area", "Veil bottom right", self.__connect_one_way_regions("Open Water top right area", "Veil bottom right",
self.openwater_tr, self.veil_br, self.openwater_tr, self.veil_br,
lambda state: _has_beast_form(state, self.player)) lambda state: _has_beast_form(state, self.player))
self.__connect_one_way_regions("Veil bottom right", "Open water top right area", self.__connect_one_way_regions("Veil bottom right", "Open Water top right area",
self.veil_br, self.openwater_tr, self.veil_br, self.openwater_tr,
lambda state: _has_beast_form(state, self.player)) lambda state: _has_beast_form(state, self.player))
self.__connect_regions("Open water bottom left area", "Open water bottom right area", self.__connect_regions("Open Water bottom left area", "Open Water bottom right area",
self.openwater_bl, self.openwater_br) self.openwater_bl, self.openwater_br)
self.__connect_regions("Open water bottom left area", "Skeleton path", self.__connect_regions("Open Water bottom left area", "Skeleton path",
self.openwater_bl, self.skeleton_path) self.openwater_bl, self.skeleton_path)
self.__connect_regions("Abyss left area", "Open water bottom left area", self.__connect_regions("Abyss left area", "Open Water bottom left area",
self.abyss_l, self.openwater_bl) self.abyss_l, self.openwater_bl)
self.__connect_regions("Skeleton path", "skeleton_path_sc", self.__connect_regions("Skeleton path", "skeleton_path_sc",
self.skeleton_path, self.skeleton_path_sc, self.skeleton_path, self.skeleton_path_sc,
lambda state: _has_spirit_form(state, self.player)) lambda state: _has_spirit_form(state, self.player))
self.__connect_regions("Abyss right area", "Open water bottom right area", self.__connect_regions("Abyss right area", "Open Water bottom right area",
self.abyss_r, self.openwater_br) self.abyss_r, self.openwater_br)
self.__connect_one_way_regions("Open water bottom right area", "Arnassi", self.__connect_one_way_regions("Open Water bottom right area", "Arnassi",
self.openwater_br, self.arnassi, self.openwater_br, self.arnassi,
lambda state: _has_beast_form(state, self.player)) lambda state: _has_beast_form(state, self.player))
self.__connect_one_way_regions("Arnassi", "Open water bottom right area", self.__connect_one_way_regions("Arnassi", "Open Water bottom right area",
self.arnassi, self.openwater_br) self.arnassi, self.openwater_br)
self.__connect_regions("Arnassi", "Arnassi path", self.__connect_regions("Arnassi", "Arnassi path",
self.arnassi, self.arnassi_path) self.arnassi, self.arnassi_path)
@@ -562,23 +562,23 @@ class AquariaRegions:
""" """
Connect entrances of the different regions around Mithalas Connect entrances of the different regions around Mithalas
""" """
self.__connect_one_way_regions("Mithalas city", "Mithalas city top path", self.__connect_one_way_regions("Mithalas City", "Mithalas City top path",
self.mithalas_city, self.mithalas_city_top_path, self.mithalas_city, self.mithalas_city_top_path,
lambda state: _has_beast_form(state, self.player)) lambda state: _has_beast_form(state, self.player))
self.__connect_one_way_regions("Mithalas city_top_path", "Mithalas city", self.__connect_one_way_regions("Mithalas City_top_path", "Mithalas City",
self.mithalas_city_top_path, self.mithalas_city) self.mithalas_city_top_path, self.mithalas_city)
self.__connect_regions("Mithalas city", "Mithalas city home with fishpass", self.__connect_regions("Mithalas City", "Mithalas City home with fishpass",
self.mithalas_city, self.mithalas_city_fishpass, self.mithalas_city, self.mithalas_city_fishpass,
lambda state: _has_fish_form(state, self.player)) lambda state: _has_fish_form(state, self.player))
self.__connect_regions("Mithalas city", "Mithalas castle", self.__connect_regions("Mithalas City", "Mithalas castle",
self.mithalas_city, self.cathedral_l, self.mithalas_city, self.cathedral_l,
lambda state: _has_fish_form(state, self.player)) lambda state: _has_fish_form(state, self.player))
self.__connect_one_way_regions("Mithalas city top path", "Mithalas castle, flower tube", self.__connect_one_way_regions("Mithalas City top path", "Mithalas castle, flower tube",
self.mithalas_city_top_path, self.mithalas_city_top_path,
self.cathedral_l_tube, self.cathedral_l_tube,
lambda state: _has_nature_form(state, self.player) and lambda state: _has_nature_form(state, self.player) and
_has_energy_form(state, self.player)) _has_energy_form(state, self.player))
self.__connect_one_way_regions("Mithalas castle, flower tube area", "Mithalas city top path", self.__connect_one_way_regions("Mithalas castle, flower tube area", "Mithalas City top path",
self.cathedral_l_tube, self.cathedral_l_tube,
self.mithalas_city_top_path, self.mithalas_city_top_path,
lambda state: _has_beast_form(state, self.player) and lambda state: _has_beast_form(state, self.player) and
@@ -690,22 +690,22 @@ class AquariaRegions:
self.veil_tl, self.veil_tr_r) self.veil_tl, self.veil_tr_r)
self.__connect_regions("Veil top left area", "Turtle cave", self.__connect_regions("Veil top left area", "Turtle cave",
self.veil_tl, self.turtle_cave) self.veil_tl, self.turtle_cave)
self.__connect_regions("Turtle cave", "Turtle cave bubble cliff", self.__connect_regions("Turtle cave", "Turtle cave Bubble Cliff",
self.turtle_cave, self.turtle_cave_bubble, self.turtle_cave, self.turtle_cave_bubble,
lambda state: _has_beast_form(state, self.player)) lambda state: _has_beast_form(state, self.player))
self.__connect_regions("Veil right of sun temple", "Sun temple right area", self.__connect_regions("Veil right of sun temple", "Sun Temple right area",
self.veil_tr_r, self.sun_temple_r) self.veil_tr_r, self.sun_temple_r)
self.__connect_regions("Sun temple right area", "Sun temple left area", self.__connect_regions("Sun Temple right area", "Sun Temple left area",
self.sun_temple_r, self.sun_temple_l, self.sun_temple_r, self.sun_temple_l,
lambda state: _has_bind_song(state, self.player)) lambda state: _has_bind_song(state, self.player))
self.__connect_regions("Sun temple left area", "Veil left of sun temple", self.__connect_regions("Sun Temple left area", "Veil left of sun temple",
self.sun_temple_l, self.veil_tr_l) self.sun_temple_l, self.veil_tr_l)
self.__connect_regions("Sun temple left area", "Sun temple before boss area", self.__connect_regions("Sun Temple left area", "Sun Temple before boss area",
self.sun_temple_l, self.sun_temple_boss_path) self.sun_temple_l, self.sun_temple_boss_path)
self.__connect_regions("Sun temple before boss area", "Sun temple boss area", self.__connect_regions("Sun Temple before boss area", "Sun Temple boss area",
self.sun_temple_boss_path, self.sun_temple_boss, self.sun_temple_boss_path, self.sun_temple_boss,
lambda state: _has_energy_form(state, self.player)) lambda state: _has_energy_form(state, self.player))
self.__connect_one_way_regions("Sun temple boss area", "Veil left of sun temple", self.__connect_one_way_regions("Sun Temple boss area", "Veil left of sun temple",
self.sun_temple_boss, self.veil_tr_l) self.sun_temple_boss, self.veil_tr_l)
self.__connect_regions("Veil left of sun temple", "Octo cave top path", self.__connect_regions("Veil left of sun temple", "Octo cave top path",
self.veil_tr_l, self.octo_cave_t, self.veil_tr_l, self.octo_cave_t,
@@ -724,7 +724,7 @@ class AquariaRegions:
self.__connect_regions("Abyss left area", "Abyss bottom of left area", self.__connect_regions("Abyss left area", "Abyss bottom of left area",
self.abyss_l, self.abyss_lb, self.abyss_l, self.abyss_lb,
lambda state: _has_nature_form(state, self.player)) lambda state: _has_nature_form(state, self.player))
self.__connect_regions("Abyss left bottom area", "Sunken city right area", self.__connect_regions("Abyss left bottom area", "Sunken City right area",
self.abyss_lb, self.sunken_city_r, self.abyss_lb, self.sunken_city_r,
lambda state: _has_li(state, self.player)) lambda state: _has_li(state, self.player))
self.__connect_one_way_regions("Abyss left bottom area", "Body center area", self.__connect_one_way_regions("Abyss left bottom area", "Body center area",
@@ -748,13 +748,13 @@ class AquariaRegions:
_has_sun_form(state, self.player) and _has_sun_form(state, self.player) and
_has_bind_song(state, self.player) and _has_bind_song(state, self.player) and
_has_energy_form(state, self.player)) _has_energy_form(state, self.player))
self.__connect_regions("Abyss right area", "Ice cave", self.__connect_regions("Abyss right area", "Ice Cave",
self.abyss_r, self.ice_cave, self.abyss_r, self.ice_cave,
lambda state: _has_spirit_form(state, self.player)) lambda state: _has_spirit_form(state, self.player))
self.__connect_regions("Abyss right area", "Bubble cave", self.__connect_regions("Abyss right area", "Bubble Cave",
self.ice_cave, self.bubble_cave, self.ice_cave, self.bubble_cave,
lambda state: _has_beast_form(state, self.player)) lambda state: _has_beast_form(state, self.player))
self.__connect_regions("Bubble cave boss area", "Bubble cave", self.__connect_regions("Bubble Cave boss area", "Bubble Cave",
self.bubble_cave, self.bubble_cave_boss, self.bubble_cave, self.bubble_cave_boss,
lambda state: _has_nature_form(state, self.player) and _has_bind_song(state, self.player) lambda state: _has_nature_form(state, self.player) and _has_bind_song(state, self.player)
) )
@@ -763,12 +763,12 @@ class AquariaRegions:
""" """
Connect entrances of the different regions around The Sunken City Connect entrances of the different regions around The Sunken City
""" """
self.__connect_regions("Sunken city right area", "Sunken city left area", self.__connect_regions("Sunken City right area", "Sunken City left area",
self.sunken_city_r, self.sunken_city_l) self.sunken_city_r, self.sunken_city_l)
self.__connect_regions("Sunken city left area", "Sunken city bedroom", self.__connect_regions("Sunken City left area", "Sunken City bedroom",
self.sunken_city_l, self.sunken_city_l_bedroom, self.sunken_city_l, self.sunken_city_l_bedroom,
lambda state: _has_spirit_form(state, self.player)) lambda state: _has_spirit_form(state, self.player))
self.__connect_regions("Sunken city left area", "Sunken city boss area", self.__connect_regions("Sunken City left area", "Sunken City boss area",
self.sunken_city_l, self.sunken_city_boss, self.sunken_city_l, self.sunken_city_boss,
lambda state: _has_beast_form(state, self.player) and lambda state: _has_beast_form(state, self.player) and
_has_energy_form(state, self.player) and _has_energy_form(state, self.player) and
@@ -776,7 +776,7 @@ class AquariaRegions:
def __connect_body_regions(self) -> None: def __connect_body_regions(self) -> None:
""" """
Connect entrances of the different regions around The body Connect entrances of the different regions around The Body
""" """
self.__connect_regions("Body center area", "Body left area", self.__connect_regions("Body center area", "Body left area",
self.body_c, self.body_l) self.body_c, self.body_l)
@@ -787,13 +787,13 @@ class AquariaRegions:
self.__connect_regions("Body center area", "Body bottom area", self.__connect_regions("Body center area", "Body bottom area",
self.body_c, self.body_b, self.body_c, self.body_b,
lambda state: _has_dual_form(state, self.player)) lambda state: _has_dual_form(state, self.player))
self.__connect_regions("Body bottom area", "Final boss area", self.__connect_regions("Body bottom area", "Final Boss area",
self.body_b, self.final_boss_loby, self.body_b, self.final_boss_loby,
lambda state: _has_dual_form(state, self.player)) lambda state: _has_dual_form(state, self.player))
self.__connect_regions("Before Final boss", "Final boss tube", self.__connect_regions("Before Final Boss", "Final Boss tube",
self.final_boss_loby, self.final_boss_tube, self.final_boss_loby, self.final_boss_tube,
lambda state: _has_nature_form(state, self.player)) lambda state: _has_nature_form(state, self.player))
self.__connect_one_way_regions("Before Final boss", "Final boss", self.__connect_one_way_regions("Before Final Boss", "Final Boss",
self.final_boss_loby, self.final_boss, self.final_boss_loby, self.final_boss,
lambda state: _has_energy_form(state, self.player) and lambda state: _has_energy_form(state, self.player) and
_has_dual_form(state, self.player) and _has_dual_form(state, self.player) and
@@ -814,7 +814,7 @@ class AquariaRegions:
def __connect_arnassi_path_transturtle(self, item_source: str, item_target: str, region_source: Region, def __connect_arnassi_path_transturtle(self, item_source: str, item_target: str, region_source: Region,
region_target: Region) -> None: region_target: Region) -> None:
"""Connect the Arnassi ruins transturtle to another one""" """Connect the Arnassi Ruins transturtle to another one"""
self.__connect_one_way_regions(item_source, item_target, region_source, region_target, self.__connect_one_way_regions(item_source, item_target, region_source, region_target,
lambda state: state.has(item_target, self.player) and lambda state: state.has(item_target, self.player) and
_has_fish_form(state, self.player)) _has_fish_form(state, self.player))
@@ -825,25 +825,25 @@ class AquariaRegions:
self.__connect_transturtle(item, "Transturtle Veil top right", region, self.veil_tr_l) self.__connect_transturtle(item, "Transturtle Veil top right", region, self.veil_tr_l)
self.__connect_transturtle(item, "Transturtle Open Water top right", region, self.openwater_tr_turtle) self.__connect_transturtle(item, "Transturtle Open Water top right", region, self.openwater_tr_turtle)
self.__connect_transturtle(item, "Transturtle Forest bottom left", region, self.forest_bl) self.__connect_transturtle(item, "Transturtle Forest bottom left", region, self.forest_bl)
self.__connect_transturtle(item, "Transturtle Home water", region, self.home_water_transturtle) self.__connect_transturtle(item, "Transturtle Home Water", region, self.home_water_transturtle)
self.__connect_transturtle(item, "Transturtle Abyss right", region, self.abyss_r) self.__connect_transturtle(item, "Transturtle Abyss right", region, self.abyss_r)
self.__connect_transturtle(item, "Transturtle Final Boss", region, self.final_boss_tube) self.__connect_transturtle(item, "Transturtle Final Boss", region, self.final_boss_tube)
self.__connect_transturtle(item, "Transturtle Simon says", region, self.simon) self.__connect_transturtle(item, "Transturtle Simon Says", region, self.simon)
self.__connect_transturtle(item, "Transturtle Arnassi ruins", region, self.arnassi_path, self.__connect_transturtle(item, "Transturtle Arnassi Ruins", region, self.arnassi_path,
lambda state: state.has("Transturtle Arnassi ruins", self.player) and lambda state: state.has("Transturtle Arnassi Ruins", self.player) and
_has_fish_form(state, self.player)) _has_fish_form(state, self.player))
def _connect_arnassi_path_transturtle_to_other(self, item: str, region: Region) -> None: def _connect_arnassi_path_transturtle_to_other(self, item: str, region: Region) -> None:
"""Connect the Arnassi ruins transturtle to all others""" """Connect the Arnassi Ruins transturtle to all others"""
self.__connect_arnassi_path_transturtle(item, "Transturtle Veil top left", region, self.veil_tl) self.__connect_arnassi_path_transturtle(item, "Transturtle Veil top left", region, self.veil_tl)
self.__connect_arnassi_path_transturtle(item, "Transturtle Veil top right", region, self.veil_tr_l) self.__connect_arnassi_path_transturtle(item, "Transturtle Veil top right", region, self.veil_tr_l)
self.__connect_arnassi_path_transturtle(item, "Transturtle Open Water top right", region, self.__connect_arnassi_path_transturtle(item, "Transturtle Open Water top right", region,
self.openwater_tr_turtle) self.openwater_tr_turtle)
self.__connect_arnassi_path_transturtle(item, "Transturtle Forest bottom left", region, self.forest_bl) self.__connect_arnassi_path_transturtle(item, "Transturtle Forest bottom left", region, self.forest_bl)
self.__connect_arnassi_path_transturtle(item, "Transturtle Home water", region, self.home_water_transturtle) self.__connect_arnassi_path_transturtle(item, "Transturtle Home Water", region, self.home_water_transturtle)
self.__connect_arnassi_path_transturtle(item, "Transturtle Abyss right", region, self.abyss_r) self.__connect_arnassi_path_transturtle(item, "Transturtle Abyss right", region, self.abyss_r)
self.__connect_arnassi_path_transturtle(item, "Transturtle Final Boss", region, self.final_boss_tube) self.__connect_arnassi_path_transturtle(item, "Transturtle Final Boss", region, self.final_boss_tube)
self.__connect_arnassi_path_transturtle(item, "Transturtle Simon says", region, self.simon) self.__connect_arnassi_path_transturtle(item, "Transturtle Simon Says", region, self.simon)
def __connect_transturtles(self) -> None: def __connect_transturtles(self) -> None:
"""Connect every transturtle with others""" """Connect every transturtle with others"""
@@ -851,11 +851,11 @@ class AquariaRegions:
self._connect_transturtle_to_other("Transturtle Veil top right", self.veil_tr_l) self._connect_transturtle_to_other("Transturtle Veil top right", self.veil_tr_l)
self._connect_transturtle_to_other("Transturtle Open Water top right", self.openwater_tr_turtle) self._connect_transturtle_to_other("Transturtle Open Water top right", self.openwater_tr_turtle)
self._connect_transturtle_to_other("Transturtle Forest bottom left", self.forest_bl) self._connect_transturtle_to_other("Transturtle Forest bottom left", self.forest_bl)
self._connect_transturtle_to_other("Transturtle Home water", self.home_water_transturtle) self._connect_transturtle_to_other("Transturtle Home Water", self.home_water_transturtle)
self._connect_transturtle_to_other("Transturtle Abyss right", self.abyss_r) self._connect_transturtle_to_other("Transturtle Abyss right", self.abyss_r)
self._connect_transturtle_to_other("Transturtle Final Boss", self.final_boss_tube) self._connect_transturtle_to_other("Transturtle Final Boss", self.final_boss_tube)
self._connect_transturtle_to_other("Transturtle Simon says", self.simon) self._connect_transturtle_to_other("Transturtle Simon Says", self.simon)
self._connect_arnassi_path_transturtle_to_other("Transturtle Arnassi ruins", self.arnassi_path) self._connect_arnassi_path_transturtle_to_other("Transturtle Arnassi Ruins", self.arnassi_path)
def connect_regions(self) -> None: def connect_regions(self) -> None:
""" """
@@ -907,7 +907,7 @@ class AquariaRegions:
def __add_event_mini_bosses(self) -> None: def __add_event_mini_bosses(self) -> None:
""" """
Add every mini bosses (excluding Energy statue and Simon says) Add every mini bosses (excluding Energy Statue and Simon Says)
events to the `world` events to the `world`
""" """
self.__add_event_location(self.home_water_nautilus, self.__add_event_location(self.home_water_nautilus,
@@ -967,100 +967,100 @@ class AquariaRegions:
def __adjusting_urns_rules(self) -> None: def __adjusting_urns_rules(self) -> None:
"""Since Urns need to be broken, add a damaging item to rules""" """Since Urns need to be broken, add a damaging item to rules"""
add_rule(self.multiworld.get_location("Open water top right area, first urn in the Mithalas exit", self.player), add_rule(self.multiworld.get_location("Open Water top right area, first urn in the Mithalas exit", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Open water top right area, second urn in the Mithalas exit", self.player), add_rule(self.multiworld.get_location("Open Water top right area, second urn in the Mithalas exit", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Open water top right area, third urn in the Mithalas exit", self.player), add_rule(self.multiworld.get_location("Open Water top right area, third urn in the Mithalas exit", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas city, first urn in one of the homes", self.player), add_rule(self.multiworld.get_location("Mithalas City, first urn in one of the homes", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas city, second urn in one of the homes", self.player), add_rule(self.multiworld.get_location("Mithalas City, second urn in one of the homes", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas city, first urn in the city reserve", self.player), add_rule(self.multiworld.get_location("Mithalas City, first urn in the city reserve", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas city, second urn in the city reserve", self.player), add_rule(self.multiworld.get_location("Mithalas City, second urn in the city reserve", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas city, third urn in the city reserve", self.player), add_rule(self.multiworld.get_location("Mithalas City, third urn in the city reserve", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas city, urn in the cathedral flower tube entrance", self.player), add_rule(self.multiworld.get_location("Mithalas City, urn in the Cathedral flower tube entrance", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas city castle, urn in the bedroom", self.player), add_rule(self.multiworld.get_location("Mithalas City Castle, urn in the bedroom", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas city castle, first urn of the single lamp path", self.player), add_rule(self.multiworld.get_location("Mithalas City Castle, first urn of the single lamp path", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas city castle, second urn of the single lamp path", self.player), add_rule(self.multiworld.get_location("Mithalas City Castle, second urn of the single lamp path", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas city castle, urn in the bottom room", self.player), add_rule(self.multiworld.get_location("Mithalas City Castle, urn in the bottom room", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas city castle, first urn on the entrance path", self.player), add_rule(self.multiworld.get_location("Mithalas City Castle, first urn on the entrance path", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas city castle, second urn on the entrance path", self.player), add_rule(self.multiworld.get_location("Mithalas City Castle, second urn on the entrance path", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Mithalas city, urn inside a home fish pass", self.player), add_rule(self.multiworld.get_location("Mithalas City, urn inside a home fish pass", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
def __adjusting_crates_rules(self) -> None: def __adjusting_crates_rules(self) -> None:
"""Since Crate need to be broken, add a damaging item to rules""" """Since Crate need to be broken, add a damaging item to rules"""
add_rule(self.multiworld.get_location("Sunken city right area, crate close to the save cristal", self.player), add_rule(self.multiworld.get_location("Sunken City right area, crate close to the save crystal", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Sunken city right area, crate in the left bottom room", self.player), add_rule(self.multiworld.get_location("Sunken City right area, crate in the left bottom room", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Sunken city left area, crate in the little pipe room", self.player), add_rule(self.multiworld.get_location("Sunken City left area, crate in the little pipe room", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Sunken city left area, crate close to the save cristal", self.player), add_rule(self.multiworld.get_location("Sunken City left area, crate close to the save crystal", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
add_rule(self.multiworld.get_location("Sunken city left area, crate before the bedroom", self.player), add_rule(self.multiworld.get_location("Sunken City left area, crate before the bedroom", self.player),
lambda state: _has_damaging_item(state, self.player)) lambda state: _has_damaging_item(state, self.player))
def __adjusting_soup_rules(self) -> None: def __adjusting_soup_rules(self) -> None:
""" """
Modify rules for location that need soup Modify rules for location that need soup
""" """
add_rule(self.multiworld.get_location("Turtle cave, Urchin costume", self.player), add_rule(self.multiworld.get_location("Turtle cave, Urchin Costume", self.player),
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
add_rule(self.multiworld.get_location("Sun Worm path, first cliff bulb", self.player), add_rule(self.multiworld.get_location("Sun Worm path, first cliff bulb", self.player),
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
add_rule(self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player), add_rule(self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player),
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
add_rule(self.multiworld.get_location("The veil top right area, bulb in the top of the water fall", self.player), add_rule(self.multiworld.get_location("The Veil top right area, bulb in the top of the waterfall", self.player),
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
def __adjusting_under_rock_location(self) -> None: def __adjusting_under_rock_location(self) -> None:
""" """
Modify rules implying bind song needed for bulb under rocks Modify rules implying bind song needed for bulb under rocks
""" """
add_rule(self.multiworld.get_location("Home water, bulb under the rock in the left path from the verse cave", add_rule(self.multiworld.get_location("Home Water, bulb under the rock in the left path from the Verse Cave",
self.player), lambda state: _has_bind_song(state, self.player)) self.player), lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Verse cave left area, bulb under the rock at the end of the path", add_rule(self.multiworld.get_location("Verse Cave left area, bulb under the rock at the end of the path",
self.player), lambda state: _has_bind_song(state, self.player)) self.player), lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Naija's home, bulb under the rock at the right of the main path", add_rule(self.multiworld.get_location("Naija's Home, bulb under the rock at the right of the main path",
self.player), lambda state: _has_bind_song(state, self.player)) self.player), lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Song cave, bulb under the rock in the path to the singing statues", add_rule(self.multiworld.get_location("Song Cave, bulb under the rock in the path to the singing statues",
self.player), lambda state: _has_bind_song(state, self.player)) self.player), lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Song cave, bulb under the rock close to the song door", add_rule(self.multiworld.get_location("Song Cave, bulb under the rock close to the song door",
self.player), lambda state: _has_bind_song(state, self.player)) self.player), lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Energy temple second area, bulb under the rock", add_rule(self.multiworld.get_location("Energy Temple second area, bulb under the rock",
self.player), lambda state: _has_bind_song(state, self.player)) self.player), lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Open water top left area, bulb under the rock in the right path", add_rule(self.multiworld.get_location("Open Water top left area, bulb under the rock in the right path",
self.player), lambda state: _has_bind_song(state, self.player)) self.player), lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Open water top left area, bulb under the rock in the left path", add_rule(self.multiworld.get_location("Open Water top left area, bulb under the rock in the left path",
self.player), lambda state: _has_bind_song(state, self.player)) self.player), lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Kelp Forest top right area, bulb under the rock in the right path", add_rule(self.multiworld.get_location("Kelp Forest top right area, bulb under the rock in the right path",
self.player), lambda state: _has_bind_song(state, self.player)) self.player), lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("The veil top left area, bulb under the rock in the top right path", add_rule(self.multiworld.get_location("The Veil top left area, bulb under the rock in the top right path",
self.player), lambda state: _has_bind_song(state, self.player)) self.player), lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Abyss right area, bulb behind the rock in the whale room", add_rule(self.multiworld.get_location("Abyss right area, bulb behind the rock in the whale room",
self.player), lambda state: _has_bind_song(state, self.player)) self.player), lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Abyss right area, bulb in the middle path", add_rule(self.multiworld.get_location("Abyss right area, bulb in the middle path",
self.player), lambda state: _has_bind_song(state, self.player)) self.player), lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("The veil top left area, bulb under the rock in the top right path", add_rule(self.multiworld.get_location("The Veil top left area, bulb under the rock in the top right path",
self.player), lambda state: _has_bind_song(state, self.player)) self.player), lambda state: _has_bind_song(state, self.player))
def __adjusting_light_in_dark_place_rules(self) -> None: def __adjusting_light_in_dark_place_rules(self) -> None:
add_rule(self.multiworld.get_location("Kelp forest top right area, Black pearl", self.player), add_rule(self.multiworld.get_location("Kelp Forest top right area, Black Pearl", self.player),
lambda state: _has_light(state, self.player)) lambda state: _has_light(state, self.player))
add_rule(self.multiworld.get_location("Kelp forest bottom right area, Odd Container", self.player), add_rule(self.multiworld.get_location("Kelp Forest bottom right area, Odd Container", self.player),
lambda state: _has_light(state, self.player)) lambda state: _has_light(state, self.player))
add_rule(self.multiworld.get_entrance("Transturtle Veil top left to Transturtle Abyss right", self.player), add_rule(self.multiworld.get_entrance("Transturtle Veil top left to Transturtle Abyss right", self.player),
lambda state: _has_light(state, self.player)) lambda state: _has_light(state, self.player))
@@ -1070,103 +1070,103 @@ class AquariaRegions:
lambda state: _has_light(state, self.player)) lambda state: _has_light(state, self.player))
add_rule(self.multiworld.get_entrance("Transturtle Forest bottom left to Transturtle Abyss right", self.player), add_rule(self.multiworld.get_entrance("Transturtle Forest bottom left to Transturtle Abyss right", self.player),
lambda state: _has_light(state, self.player)) lambda state: _has_light(state, self.player))
add_rule(self.multiworld.get_entrance("Transturtle Home water to Transturtle Abyss right", self.player), add_rule(self.multiworld.get_entrance("Transturtle Home Water to Transturtle Abyss right", self.player),
lambda state: _has_light(state, self.player)) lambda state: _has_light(state, self.player))
add_rule(self.multiworld.get_entrance("Transturtle Final Boss to Transturtle Abyss right", self.player), add_rule(self.multiworld.get_entrance("Transturtle Final Boss to Transturtle Abyss right", self.player),
lambda state: _has_light(state, self.player)) lambda state: _has_light(state, self.player))
add_rule(self.multiworld.get_entrance("Transturtle Simon says to Transturtle Abyss right", self.player), add_rule(self.multiworld.get_entrance("Transturtle Simon Says to Transturtle Abyss right", self.player),
lambda state: _has_light(state, self.player)) lambda state: _has_light(state, self.player))
add_rule(self.multiworld.get_entrance("Transturtle Arnassi ruins to Transturtle Abyss right", self.player), add_rule(self.multiworld.get_entrance("Transturtle Arnassi Ruins to Transturtle Abyss right", self.player),
lambda state: _has_light(state, self.player)) lambda state: _has_light(state, self.player))
add_rule(self.multiworld.get_entrance("Body center area to Abyss left bottom area", self.player), add_rule(self.multiworld.get_entrance("Body center area to Abyss left bottom area", self.player),
lambda state: _has_light(state, self.player)) lambda state: _has_light(state, self.player))
add_rule(self.multiworld.get_entrance("Veil left of sun temple to Octo cave top path", self.player), add_rule(self.multiworld.get_entrance("Veil left of sun temple to Octo cave top path", self.player),
lambda state: _has_light(state, self.player)) lambda state: _has_light(state, self.player))
add_rule(self.multiworld.get_entrance("Open water bottom right area to Abyss right area", self.player), add_rule(self.multiworld.get_entrance("Open Water bottom right area to Abyss right area", self.player),
lambda state: _has_light(state, self.player)) lambda state: _has_light(state, self.player))
add_rule(self.multiworld.get_entrance("Open water bottom left area to Abyss left area", self.player), add_rule(self.multiworld.get_entrance("Open Water bottom left area to Abyss left area", self.player),
lambda state: _has_light(state, self.player)) lambda state: _has_light(state, self.player))
add_rule(self.multiworld.get_entrance("Sun temple left area to Sun temple right area", self.player), add_rule(self.multiworld.get_entrance("Sun Temple left area to Sun Temple right area", self.player),
lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player))
add_rule(self.multiworld.get_entrance("Sun temple right area to Sun temple left area", self.player), add_rule(self.multiworld.get_entrance("Sun Temple right area to Sun Temple left area", self.player),
lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player))
add_rule(self.multiworld.get_entrance("Veil left of sun temple to Sun temple left area", self.player), add_rule(self.multiworld.get_entrance("Veil left of sun temple to Sun Temple left area", self.player),
lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player))
def __adjusting_manual_rules(self) -> None: def __adjusting_manual_rules(self) -> None:
add_rule(self.multiworld.get_location("Mithalas cathedral, Mithalan Dress", self.player), add_rule(self.multiworld.get_location("Mithalas Cathedral, Mithalan Dress", self.player),
lambda state: _has_beast_form(state, self.player)) lambda state: _has_beast_form(state, self.player))
add_rule(self.multiworld.get_location("Open water bottom left area, bulb inside the lowest fish pass", self.player), add_rule(self.multiworld.get_location("Open Water bottom left area, bulb inside the lowest fish pass", self.player),
lambda state: _has_fish_form(state, self.player)) lambda state: _has_fish_form(state, self.player))
add_rule(self.multiworld.get_location("Kelp forest bottom left area, Walker baby", self.player), add_rule(self.multiworld.get_location("Kelp Forest bottom left area, Walker baby", self.player),
lambda state: _has_spirit_form(state, self.player)) lambda state: _has_spirit_form(state, self.player))
add_rule(self.multiworld.get_location("The veil top left area, bulb hidden behind the blocking rock", self.player), add_rule(self.multiworld.get_location("The Veil top left area, bulb hidden behind the blocking rock", self.player),
lambda state: _has_bind_song(state, self.player)) lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Turtle cave, Turtle Egg", self.player), add_rule(self.multiworld.get_location("Turtle cave, Turtle Egg", self.player),
lambda state: _has_bind_song(state, self.player)) lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Abyss left area, bulb in the bottom fish pass", self.player), add_rule(self.multiworld.get_location("Abyss left area, bulb in the bottom fish pass", self.player),
lambda state: _has_fish_form(state, self.player)) lambda state: _has_fish_form(state, self.player))
add_rule(self.multiworld.get_location("Song cave, Anemone seed", self.player), add_rule(self.multiworld.get_location("Song Cave, Anemone Seed", self.player),
lambda state: _has_nature_form(state, self.player)) lambda state: _has_nature_form(state, self.player))
add_rule(self.multiworld.get_location("Song cave, Verse egg", self.player), add_rule(self.multiworld.get_location("Song Cave, Verse Egg", self.player),
lambda state: _has_bind_song(state, self.player)) lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Verse cave right area, Big Seed", self.player), add_rule(self.multiworld.get_location("Verse Cave right area, Big Seed", self.player),
lambda state: _has_bind_song(state, self.player)) lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Arnassi ruins, Song plant spore on the top of the ruins", self.player), add_rule(self.multiworld.get_location("Arnassi Ruins, Song Plant Spore", self.player),
lambda state: _has_beast_form(state, self.player)) lambda state: _has_beast_form(state, self.player))
add_rule(self.multiworld.get_location("Energy temple first area, bulb in the bottom room blocked by a rock", add_rule(self.multiworld.get_location("Energy Temple first area, bulb in the bottom room blocked by a rock",
self.player), lambda state: _has_energy_form(state, self.player)) self.player), lambda state: _has_energy_form(state, self.player))
add_rule(self.multiworld.get_location("Home water, bulb in the bottom left room", self.player), add_rule(self.multiworld.get_location("Home Water, bulb in the bottom left room", self.player),
lambda state: _has_bind_song(state, self.player)) lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Home water, bulb in the path below Nautilus Prime", self.player), add_rule(self.multiworld.get_location("Home Water, bulb in the path below Nautilus Prime", self.player),
lambda state: _has_bind_song(state, self.player)) lambda state: _has_bind_song(state, self.player))
add_rule(self.multiworld.get_location("Naija's home, bulb after the energy door", self.player), add_rule(self.multiworld.get_location("Naija's Home, bulb after the energy door", self.player),
lambda state: _has_energy_form(state, self.player)) lambda state: _has_energy_form(state, self.player))
add_rule(self.multiworld.get_location("Abyss right area, bulb behind the rock in the whale room", self.player), add_rule(self.multiworld.get_location("Abyss right area, bulb behind the rock in the whale room", self.player),
lambda state: _has_spirit_form(state, self.player) and lambda state: _has_spirit_form(state, self.player) and
_has_sun_form(state, self.player)) _has_sun_form(state, self.player))
add_rule(self.multiworld.get_location("Arnassi ruins, Arnassi Armor", self.player), add_rule(self.multiworld.get_location("Arnassi Ruins, Arnassi Armor", self.player),
lambda state: _has_fish_form(state, self.player) and lambda state: _has_fish_form(state, self.player) and
_has_spirit_form(state, self.player)) _has_spirit_form(state, self.player))
def __no_progression_hard_or_hidden_location(self) -> None: def __no_progression_hard_or_hidden_location(self) -> None:
self.multiworld.get_location("Energy temple boss area, Fallen god tooth", self.multiworld.get_location("Energy Temple boss area, Fallen God Tooth",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Cathedral boss area, beating Mithalan God", self.multiworld.get_location("Cathedral boss area, beating Mithalan God",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Kelp forest boss area, beating Drunian God", self.multiworld.get_location("Kelp Forest boss area, beating Drunian God",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Sun temple boss area, beating Sun God", self.multiworld.get_location("Sun Temple boss area, beating Sun God",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Sunken city, bulb on the top of the boss area (boiler room)", self.multiworld.get_location("Sunken City, bulb on top of the boss area",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Home water, Nautilus Egg", self.multiworld.get_location("Home Water, Nautilus Egg",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Energy temple blaster room, Blaster egg", self.multiworld.get_location("Energy Temple blaster room, Blaster Egg",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Mithalas castle, beating the priests", self.multiworld.get_location("Mithalas City Castle, beating the Priests",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Mermog cave, Piranha Egg", self.multiworld.get_location("Mermog cave, Piranha Egg",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Octopus cave, Dumbo Egg", self.multiworld.get_location("Octopus Cave, Dumbo Egg",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("King Jellyfish cave, bulb in the right path from King Jelly", self.multiworld.get_location("King Jellyfish Cave, bulb in the right path from King Jelly",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("King Jellyfish cave, Jellyfish Costume", self.multiworld.get_location("King Jellyfish Cave, Jellyfish Costume",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Final boss area, bulb in the boss third form room", self.multiworld.get_location("Final Boss area, bulb in the boss third form room",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Sun Worm path, first cliff bulb", self.multiworld.get_location("Sun Worm path, first cliff bulb",
@@ -1175,34 +1175,34 @@ class AquariaRegions:
self.multiworld.get_location("Sun Worm path, second cliff bulb", self.multiworld.get_location("Sun Worm path, second cliff bulb",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("The veil top right area, bulb in the top of the water fall", self.multiworld.get_location("The Veil top right area, bulb in the top of the waterfall",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Bubble cave, bulb in the left cave wall", self.multiworld.get_location("Bubble Cave, bulb in the left cave wall",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Bubble cave, bulb in the right cave wall (behind the ice cristal)", self.multiworld.get_location("Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Bubble cave, Verse egg", self.multiworld.get_location("Bubble Cave, Verse Egg",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Kelp Forest bottom left area, bulb close to the spirit crystals", self.multiworld.get_location("Kelp Forest bottom left area, bulb close to the spirit crystals",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Kelp forest bottom left area, Walker baby", self.multiworld.get_location("Kelp Forest bottom left area, Walker baby",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Sun temple, Sun key", self.multiworld.get_location("Sun Temple, Sun Key",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("The body bottom area, Mutant Costume", self.multiworld.get_location("The Body bottom area, Mutant Costume",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Sun temple, bulb in the hidden room of the right part", self.multiworld.get_location("Sun Temple, bulb in the hidden room of the right part",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
self.multiworld.get_location("Arnassi ruins, Arnassi Armor", self.multiworld.get_location("Arnassi Ruins, Arnassi Armor",
self.player).item_rule =\ self.player).item_rule =\
lambda item: item.classification != ItemClassification.progression lambda item: item.classification != ItemClassification.progression
@@ -1220,19 +1220,19 @@ class AquariaRegions:
self.__adjusting_under_rock_location() self.__adjusting_under_rock_location()
if options.mini_bosses_to_beat.value > 0: if options.mini_bosses_to_beat.value > 0:
add_rule(self.multiworld.get_entrance("Before Final boss to Final boss", self.player), add_rule(self.multiworld.get_entrance("Before Final Boss to Final Boss", self.player),
lambda state: _has_mini_bosses(state, self.player)) lambda state: _has_mini_bosses(state, self.player))
if options.big_bosses_to_beat.value > 0: if options.big_bosses_to_beat.value > 0:
add_rule(self.multiworld.get_entrance("Before Final boss to Final boss", self.player), add_rule(self.multiworld.get_entrance("Before Final Boss to Final Boss", self.player),
lambda state: _has_big_bosses(state, self.player)) lambda state: _has_big_bosses(state, self.player))
if options.objective.value == 1: if options.objective.value == 1:
add_rule(self.multiworld.get_entrance("Before Final boss to Final boss", self.player), add_rule(self.multiworld.get_entrance("Before Final Boss to Final Boss", self.player),
lambda state: _has_secrets(state, self.player)) lambda state: _has_secrets(state, self.player))
if options.unconfine_home_water.value in [0, 1]: if options.unconfine_home_water.value in [0, 1]:
add_rule(self.multiworld.get_entrance("Home Water to Home water transturtle room", self.player), add_rule(self.multiworld.get_entrance("Home Water to Home Water transturtle room", self.player),
lambda state: _has_bind_song(state, self.player)) lambda state: _has_bind_song(state, self.player))
if options.unconfine_home_water.value in [0, 2]: if options.unconfine_home_water.value in [0, 2]:
add_rule(self.multiworld.get_entrance("Home Water to Open water top left area", self.player), add_rule(self.multiworld.get_entrance("Home Water to Open Water top left area", self.player),
lambda state: _has_bind_song(state, self.player) and _has_energy_form(state, self.player)) lambda state: _has_bind_song(state, self.player) and _has_energy_form(state, self.player))
if options.early_energy_form: if options.early_energy_form:
self.multiworld.early_items[self.player]["Energy form"] = 1 self.multiworld.early_items[self.player]["Energy form"] = 1

View File

@@ -71,9 +71,9 @@ class AquariaWorld(World):
item_name_groups = { item_name_groups = {
"Damage": {"Energy form", "Nature form", "Beast form", "Damage": {"Energy form", "Nature form", "Beast form",
"Li and Li song", "Baby nautilus", "Baby piranha", "Li and Li song", "Baby Nautilus", "Baby Piranha",
"Baby blaster"}, "Baby Blaster"},
"Light": {"Sun form", "Baby dumbo"} "Light": {"Sun form", "Baby Dumbo"}
} }
"""Grouping item make it easier to find them""" """Grouping item make it easier to find them"""
@@ -152,20 +152,20 @@ class AquariaWorld(World):
precollected = [item.name for item in self.multiworld.precollected_items[self.player]] precollected = [item.name for item in self.multiworld.precollected_items[self.player]]
if self.options.turtle_randomizer.value > 0: if self.options.turtle_randomizer.value > 0:
if self.options.turtle_randomizer.value == 2: if self.options.turtle_randomizer.value == 2:
self.__pre_fill_item("Transturtle Final Boss", "Final boss area, Transturtle", precollected) self.__pre_fill_item("Transturtle Final Boss", "Final Boss area, Transturtle", precollected)
else: else:
self.__pre_fill_item("Transturtle Veil top left", "The veil top left area, Transturtle", precollected) self.__pre_fill_item("Transturtle Veil top left", "The Veil top left area, Transturtle", precollected)
self.__pre_fill_item("Transturtle Veil top right", "The veil top right area, Transturtle", precollected) self.__pre_fill_item("Transturtle Veil top right", "The Veil top right area, Transturtle", precollected)
self.__pre_fill_item("Transturtle Open Water top right", "Open water top right area, Transturtle", self.__pre_fill_item("Transturtle Open Water top right", "Open Water top right area, Transturtle",
precollected) precollected)
self.__pre_fill_item("Transturtle Forest bottom left", "Kelp Forest bottom left area, Transturtle", self.__pre_fill_item("Transturtle Forest bottom left", "Kelp Forest bottom left area, Transturtle",
precollected) precollected)
self.__pre_fill_item("Transturtle Home water", "Home water, Transturtle", precollected) self.__pre_fill_item("Transturtle Home Water", "Home Water, Transturtle", precollected)
self.__pre_fill_item("Transturtle Abyss right", "Abyss right area, Transturtle", precollected) self.__pre_fill_item("Transturtle Abyss right", "Abyss right area, Transturtle", precollected)
self.__pre_fill_item("Transturtle Final Boss", "Final boss area, Transturtle", precollected) self.__pre_fill_item("Transturtle Final Boss", "Final Boss area, Transturtle", precollected)
# The last two are inverted because in the original game, they are special turtle that communicate directly # The last two are inverted because in the original game, they are special turtle that communicate directly
self.__pre_fill_item("Transturtle Simon says", "Arnassi Ruins, Transturtle", precollected) self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected)
self.__pre_fill_item("Transturtle Arnassi ruins", "Simon says area, Transturtle", precollected) self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected)
for name, data in item_table.items(): for name, data in item_table.items():
if name in precollected: if name in precollected:
precollected.remove(name) precollected.remove(name)

View File

@@ -15,14 +15,14 @@ The locations in the randomizer are:
- All Mithalas Urns - All Mithalas Urns
- All Sunken City crates - All Sunken City crates
- Collectible treasure locations (including pet eggs and costumes) - Collectible treasure locations (including pet eggs and costumes)
- Beating Simon says - Beating Simon Says
- Li cave - Li cave
- Every Transportation Turtle (also called transturtle) - Every Transportation Turtle (also called transturtle)
- Locations where you get songs: - Locations where you get songs:
* Erulian spirit cristal * Erulian spirit crystal
* Energy status mini-boss * Energy status mini-boss
* Beating Mithalan God boss * Beating Mithalan God boss
* Fish cave puzzle * Fish Cave puzzle
* Beating Drunian God boss * Beating Drunian God boss
* Beating Sun God boss * Beating Sun God boss
* Breaking Li cage in the body * Breaking Li cage in the body

View File

@@ -10,148 +10,148 @@ from test.bases import WorldTestBase
# Every location accessible after the home water. # Every location accessible after the home water.
after_home_water_locations = [ after_home_water_locations = [
"Sun Crystal", "Sun Crystal",
"Home water, Transturtle", "Home Water, Transturtle",
"Open water top left area, bulb under the rock in the right path", "Open Water top left area, bulb under the rock in the right path",
"Open water top left area, bulb under the rock in the left path", "Open Water top left area, bulb under the rock in the left path",
"Open water top left area, bulb to the right of the save cristal", "Open Water top left area, bulb to the right of the save crystal",
"Open water top right area, bulb in the small path before Mithalas", "Open Water top right area, bulb in the small path before Mithalas",
"Open water top right area, bulb in the path from the left entrance", "Open Water top right area, bulb in the path from the left entrance",
"Open water top right area, bulb in the clearing close to the bottom exit", "Open Water top right area, bulb in the clearing close to the bottom exit",
"Open water top right area, bulb in the big clearing close to the save cristal", "Open Water top right area, bulb in the big clearing close to the save crystal",
"Open water top right area, bulb in the big clearing to the top exit", "Open Water top right area, bulb in the big clearing to the top exit",
"Open water top right area, first urn in the Mithalas exit", "Open Water top right area, first urn in the Mithalas exit",
"Open water top right area, second urn in the Mithalas exit", "Open Water top right area, second urn in the Mithalas exit",
"Open water top right area, third urn in the Mithalas exit", "Open Water top right area, third urn in the Mithalas exit",
"Open water top right area, bulb in the turtle room", "Open Water top right area, bulb in the turtle room",
"Open water top right area, Transturtle", "Open Water top right area, Transturtle",
"Open water bottom left area, bulb behind the chomper fish", "Open Water bottom left area, bulb behind the chomper fish",
"Open water bottom left area, bulb inside the lowest fish pass", "Open Water bottom left area, bulb inside the lowest fish pass",
"Open water skeleton path, bulb close to the right exit", "Open Water skeleton path, bulb close to the right exit",
"Open water skeleton path, bulb behind the chomper fish", "Open Water skeleton path, bulb behind the chomper fish",
"Open water skeleton path, King skull", "Open Water skeleton path, King Skull",
"Arnassi Ruins, bulb in the right part", "Arnassi Ruins, bulb in the right part",
"Arnassi Ruins, bulb in the left part", "Arnassi Ruins, bulb in the left part",
"Arnassi Ruins, bulb in the center part", "Arnassi Ruins, bulb in the center part",
"Arnassi ruins, Song plant spore on the top of the ruins", "Arnassi Ruins, Song Plant Spore",
"Arnassi ruins, Arnassi Armor", "Arnassi Ruins, Arnassi Armor",
"Arnassi Ruins, Arnassi statue", "Arnassi Ruins, Arnassi Statue",
"Arnassi Ruins, Transturtle", "Arnassi Ruins, Transturtle",
"Arnassi ruins, Crab armor", "Arnassi Ruins, Crab Armor",
"Simon says area, Transturtle", "Simon Says area, Transturtle",
"Mithalas city, first bulb in the left city part", "Mithalas City, first bulb in the left city part",
"Mithalas city, second bulb in the left city part", "Mithalas City, second bulb in the left city part",
"Mithalas city, bulb in the right part", "Mithalas City, bulb in the right part",
"Mithalas city, bulb at the top of the city", "Mithalas City, bulb at the top of the city",
"Mithalas city, first bulb in a broken home", "Mithalas City, first bulb in a broken home",
"Mithalas city, second bulb in a broken home", "Mithalas City, second bulb in a broken home",
"Mithalas city, bulb in the bottom left part", "Mithalas City, bulb in the bottom left part",
"Mithalas city, first bulb in one of the homes", "Mithalas City, first bulb in one of the homes",
"Mithalas city, second bulb in one of the homes", "Mithalas City, second bulb in one of the homes",
"Mithalas city, first urn in one of the homes", "Mithalas City, first urn in one of the homes",
"Mithalas city, second urn in one of the homes", "Mithalas City, second urn in one of the homes",
"Mithalas city, first urn in the city reserve", "Mithalas City, first urn in the city reserve",
"Mithalas city, second urn in the city reserve", "Mithalas City, second urn in the city reserve",
"Mithalas city, third urn in the city reserve", "Mithalas City, third urn in the city reserve",
"Mithalas city, first bulb at the end of the top path", "Mithalas City, first bulb at the end of the top path",
"Mithalas city, second bulb at the end of the top path", "Mithalas City, second bulb at the end of the top path",
"Mithalas city, bulb in the top path", "Mithalas City, bulb in the top path",
"Mithalas city, Mithalas pot", "Mithalas City, Mithalas Pot",
"Mithalas city, urn in the cathedral flower tube entrance", "Mithalas City, urn in the Cathedral flower tube entrance",
"Mithalas city, Doll", "Mithalas City, Doll",
"Mithalas city, urn inside a home fish pass", "Mithalas City, urn inside a home fish pass",
"Mithalas city castle, bulb in the flesh hole", "Mithalas City Castle, bulb in the flesh hole",
"Mithalas city castle, Blue banner", "Mithalas City Castle, Blue banner",
"Mithalas city castle, urn in the bedroom", "Mithalas City Castle, urn in the bedroom",
"Mithalas city castle, first urn of the single lamp path", "Mithalas City Castle, first urn of the single lamp path",
"Mithalas city castle, second urn of the single lamp path", "Mithalas City Castle, second urn of the single lamp path",
"Mithalas city castle, urn in the bottom room", "Mithalas City Castle, urn in the bottom room",
"Mithalas city castle, first urn on the entrance path", "Mithalas City Castle, first urn on the entrance path",
"Mithalas city castle, second urn on the entrance path", "Mithalas City Castle, second urn on the entrance path",
"Mithalas castle, beating the priests", "Mithalas City Castle, beating the Priests",
"Mithalas city castle, Trident head", "Mithalas City Castle, Trident Head",
"Mithalas cathedral, first urn in the top right room", "Mithalas Cathedral, first urn in the top right room",
"Mithalas cathedral, second urn in the top right room", "Mithalas Cathedral, second urn in the top right room",
"Mithalas cathedral, third urn in the top right room", "Mithalas Cathedral, third urn in the top right room",
"Mithalas cathedral, urn in the flesh room with fleas", "Mithalas Cathedral, urn in the flesh room with fleas",
"Mithalas cathedral, first urn in the bottom right path", "Mithalas Cathedral, first urn in the bottom right path",
"Mithalas cathedral, second urn in the bottom right path", "Mithalas Cathedral, second urn in the bottom right path",
"Mithalas cathedral, urn behind the flesh vein", "Mithalas Cathedral, urn behind the flesh vein",
"Mithalas cathedral, urn in the top left eyes boss room", "Mithalas Cathedral, urn in the top left eyes boss room",
"Mithalas cathedral, first urn in the path behind the flesh vein", "Mithalas Cathedral, first urn in the path behind the flesh vein",
"Mithalas cathedral, second urn in the path behind the flesh vein", "Mithalas Cathedral, second urn in the path behind the flesh vein",
"Mithalas cathedral, third urn in the path behind the flesh vein", "Mithalas Cathedral, third urn in the path behind the flesh vein",
"Mithalas cathedral, one of the urns in the top right room", "Mithalas Cathedral, fourth urn in the top right room",
"Mithalas cathedral, Mithalan Dress", "Mithalas Cathedral, Mithalan Dress",
"Mithalas cathedral right area, urn below the left entrance", "Mithalas Cathedral right area, urn below the left entrance",
"Cathedral underground, bulb in the center part", "Cathedral Underground, bulb in the center part",
"Cathedral underground, first bulb in the top left part", "Cathedral Underground, first bulb in the top left part",
"Cathedral underground, second bulb in the top left part", "Cathedral Underground, second bulb in the top left part",
"Cathedral underground, third bulb in the top left part", "Cathedral Underground, third bulb in the top left part",
"Cathedral underground, bulb close to the save cristal", "Cathedral Underground, bulb close to the save crystal",
"Cathedral underground, bulb in the bottom right path", "Cathedral Underground, bulb in the bottom right path",
"Cathedral boss area, beating Mithalan God", "Cathedral boss area, beating Mithalan God",
"Kelp Forest top left area, bulb in the bottom left clearing", "Kelp Forest top left area, bulb in the bottom left clearing",
"Kelp Forest top left area, bulb in the path down from the top left clearing", "Kelp Forest top left area, bulb in the path down from the top left clearing",
"Kelp Forest top left area, bulb in the top left clearing", "Kelp Forest top left area, bulb in the top left clearing",
"Kelp Forest top left, Jelly Egg", "Kelp Forest top left, Jelly Egg",
"Kelp Forest top left area, bulb close to the Verse egg", "Kelp Forest top left area, bulb close to the Verse Egg",
"Kelp forest top left area, Verse egg", "Kelp Forest top left area, Verse Egg",
"Kelp Forest top right area, bulb under the rock in the right path", "Kelp Forest top right area, bulb under the rock in the right path",
"Kelp Forest top right area, bulb at the left of the center clearing", "Kelp Forest top right area, bulb at the left of the center clearing",
"Kelp Forest top right area, bulb in the left path's big room", "Kelp Forest top right area, bulb in the left path's big room",
"Kelp Forest top right area, bulb in the left path's small room", "Kelp Forest top right area, bulb in the left path's small room",
"Kelp Forest top right area, bulb at the top of the center clearing", "Kelp Forest top right area, bulb at the top of the center clearing",
"Kelp forest top right area, Black pearl", "Kelp Forest top right area, Black Pearl",
"Kelp Forest top right area, bulb in the top fish pass", "Kelp Forest top right area, bulb in the top fish pass",
"Kelp Forest bottom left area, bulb close to the spirit crystals", "Kelp Forest bottom left area, bulb close to the spirit crystals",
"Kelp forest bottom left area, Walker baby", "Kelp Forest bottom left area, Walker baby",
"Kelp Forest bottom left area, Transturtle", "Kelp Forest bottom left area, Transturtle",
"Kelp forest bottom right area, Odd Container", "Kelp Forest bottom right area, Odd Container",
"Kelp forest boss area, beating Drunian God", "Kelp Forest boss area, beating Drunian God",
"Kelp Forest boss room, bulb at the bottom of the area", "Kelp Forest boss room, bulb at the bottom of the area",
"Kelp Forest bottom left area, Fish cave puzzle", "Kelp Forest bottom left area, Fish Cave puzzle",
"Kelp Forest sprite cave, bulb inside the fish pass", "Kelp Forest sprite cave, bulb inside the fish pass",
"Kelp Forest sprite cave, bulb in the second room", "Kelp Forest sprite cave, bulb in the second room",
"Kelp Forest Sprite Cave, Seed bag", "Kelp Forest sprite cave, Seed Bag",
"Mermog cave, bulb in the left part of the cave", "Mermog cave, bulb in the left part of the cave",
"Mermog cave, Piranha Egg", "Mermog cave, Piranha Egg",
"The veil top left area, In the Li cave", "The Veil top left area, In Li's cave",
"The veil top left area, bulb under the rock in the top right path", "The Veil top left area, bulb under the rock in the top right path",
"The veil top left area, bulb hidden behind the blocking rock", "The Veil top left area, bulb hidden behind the blocking rock",
"The veil top left area, Transturtle", "The Veil top left area, Transturtle",
"The veil top left area, bulb inside the fish pass", "The Veil top left area, bulb inside the fish pass",
"Turtle cave, Turtle Egg", "Turtle cave, Turtle Egg",
"Turtle cave, bulb in bubble cliff", "Turtle cave, bulb in Bubble Cliff",
"Turtle cave, Urchin costume", "Turtle cave, Urchin Costume",
"The veil top right area, bulb in the middle of the wall jump cliff", "The Veil top right area, bulb in the middle of the wall jump cliff",
"The veil top right area, golden starfish at the bottom right of the bottom path", "The Veil top right area, Golden Starfish",
"The veil top right area, bulb in the top of the water fall", "The Veil top right area, bulb in the top of the waterfall",
"The veil top right area, Transturtle", "The Veil top right area, Transturtle",
"The veil bottom area, bulb in the left path", "The Veil bottom area, bulb in the left path",
"The veil bottom area, bulb in the spirit path", "The Veil bottom area, bulb in the spirit path",
"The veil bottom area, Verse egg", "The Veil bottom area, Verse Egg",
"The veil bottom area, Stone Head", "The Veil bottom area, Stone Head",
"Octopus cave, Dumbo Egg", "Octopus Cave, Dumbo Egg",
"Octopus cave, bulb in the path below the octopus cave path", "Octopus Cave, bulb in the path below the Octopus Cave path",
"Bubble cave, bulb in the left cave wall", "Bubble Cave, bulb in the left cave wall",
"Bubble cave, bulb in the right cave wall (behind the ice cristal)", "Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
"Bubble cave, Verse egg", "Bubble Cave, Verse Egg",
"Sun temple, bulb in the top left part", "Sun Temple, bulb in the top left part",
"Sun temple, bulb in the top right part", "Sun Temple, bulb in the top right part",
"Sun temple, bulb at the top of the high dark room", "Sun Temple, bulb at the top of the high dark room",
"Sun temple, Golden Gear", "Sun Temple, Golden Gear",
"Sun temple, first bulb of the temple", "Sun Temple, first bulb of the temple",
"Sun temple, bulb on the left part", "Sun Temple, bulb on the left part",
"Sun temple, bulb in the hidden room of the right part", "Sun Temple, bulb in the hidden room of the right part",
"Sun temple, Sun key", "Sun Temple, Sun Key",
"Sun Worm path, first path bulb", "Sun Worm path, first path bulb",
"Sun Worm path, second path bulb", "Sun Worm path, second path bulb",
"Sun Worm path, first cliff bulb", "Sun Worm path, first cliff bulb",
"Sun Worm path, second cliff bulb", "Sun Worm path, second cliff bulb",
"Sun temple boss area, beating Sun God", "Sun Temple boss area, beating Sun God",
"Abyss left area, bulb in hidden path room", "Abyss left area, bulb in hidden path room",
"Abyss left area, bulb in the right part", "Abyss left area, bulb in the right part",
"Abyss left area, Glowing seed", "Abyss left area, Glowing Seed",
"Abyss left area, Glowing Plant", "Abyss left area, Glowing Plant",
"Abyss left area, bulb in the bottom fish pass", "Abyss left area, bulb in the bottom fish pass",
"Abyss right area, bulb behind the rock in the whale room", "Abyss right area, bulb behind the rock in the whale room",
@@ -159,40 +159,40 @@ after_home_water_locations = [
"Abyss right area, bulb behind the rock in the middle path", "Abyss right area, bulb behind the rock in the middle path",
"Abyss right area, bulb in the left green room", "Abyss right area, bulb in the left green room",
"Abyss right area, Transturtle", "Abyss right area, Transturtle",
"Ice cave, bulb in the room to the right", "Ice Cave, bulb in the room to the right",
"Ice cave, First bulbs in the top exit room", "Ice Cave, first bulb in the top exit room",
"Ice cave, Second bulbs in the top exit room", "Ice Cave, second bulb in the top exit room",
"Ice cave, third bulbs in the top exit room", "Ice Cave, third bulb in the top exit room",
"Ice cave, bulb in the left room", "Ice Cave, bulb in the left room",
"King Jellyfish cave, bulb in the right path from King Jelly", "King Jellyfish Cave, bulb in the right path from King Jelly",
"King Jellyfish cave, Jellyfish Costume", "King Jellyfish Cave, Jellyfish Costume",
"The whale, Verse egg", "The Whale, Verse Egg",
"Sunken city right area, crate close to the save cristal", "Sunken City right area, crate close to the save crystal",
"Sunken city right area, crate in the left bottom room", "Sunken City right area, crate in the left bottom room",
"Sunken city left area, crate in the little pipe room", "Sunken City left area, crate in the little pipe room",
"Sunken city left area, crate close to the save cristal", "Sunken City left area, crate close to the save crystal",
"Sunken city left area, crate before the bedroom", "Sunken City left area, crate before the bedroom",
"Sunken city left area, Girl Costume", "Sunken City left area, Girl Costume",
"Sunken city, bulb on the top of the boss area (boiler room)", "Sunken City, bulb on top of the boss area",
"The body center area, breaking li cage", "The Body center area, breaking Li's cage",
"The body main area, bulb on the main path blocking tube", "The Body main area, bulb on the main path blocking tube",
"The body left area, first bulb in the top face room", "The Body left area, first bulb in the top face room",
"The body left area, second bulb in the top face room", "The Body left area, second bulb in the top face room",
"The body left area, bulb below the water stream", "The Body left area, bulb below the water stream",
"The body left area, bulb in the top path to the top face room", "The Body left area, bulb in the top path to the top face room",
"The body left area, bulb in the bottom face room", "The Body left area, bulb in the bottom face room",
"The body right area, bulb in the top face room", "The Body right area, bulb in the top face room",
"The body right area, bulb in the top path to the bottom face room", "The Body right area, bulb in the top path to the bottom face room",
"The body right area, bulb in the bottom face room", "The Body right area, bulb in the bottom face room",
"The body bottom area, bulb in the Jelly Zap room", "The Body bottom area, bulb in the Jelly Zap room",
"The body bottom area, bulb in the nautilus room", "The Body bottom area, bulb in the nautilus room",
"The body bottom area, Mutant Costume", "The Body bottom area, Mutant Costume",
"Final boss area, first bulb in the turtle room", "Final Boss area, first bulb in the turtle room",
"Final boss area, second bulbs in the turtle room", "Final Boss area, second bulb in the turtle room",
"Final boss area, third bulbs in the turtle room", "Final Boss area, third bulb in the turtle room",
"Final boss area, Transturtle", "Final Boss area, Transturtle",
"Final boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Kelp forest, beating Simon says", "Simon Says area, beating Simon Says",
"Beating Fallen God", "Beating Fallen God",
"Beating Mithalan God", "Beating Mithalan God",
"Beating Drunian God", "Beating Drunian God",

View File

@@ -13,33 +13,33 @@ class BeastFormAccessTest(AquariaTestBase):
def test_beast_form_location(self) -> None: def test_beast_form_location(self) -> None:
"""Test locations that require beast form""" """Test locations that require beast form"""
locations = [ locations = [
"Mithalas castle, beating the priests", "Mithalas City Castle, beating the Priests",
"Arnassi ruins, Crab armor", "Arnassi Ruins, Crab Armor",
"Arnassi ruins, Song plant spore on the top of the ruins", "Arnassi Ruins, Song Plant Spore",
"Mithalas city, first bulb at the end of the top path", "Mithalas City, first bulb at the end of the top path",
"Mithalas city, second bulb at the end of the top path", "Mithalas City, second bulb at the end of the top path",
"Mithalas city, bulb in the top path", "Mithalas City, bulb in the top path",
"Mithalas city, Mithalas pot", "Mithalas City, Mithalas Pot",
"Mithalas city, urn in the cathedral flower tube entrance", "Mithalas City, urn in the Cathedral flower tube entrance",
"Mermog cave, Piranha Egg", "Mermog cave, Piranha Egg",
"Mithalas cathedral, Mithalan Dress", "Mithalas Cathedral, Mithalan Dress",
"Turtle cave, bulb in bubble cliff", "Turtle cave, bulb in Bubble Cliff",
"Turtle cave, Urchin costume", "Turtle cave, Urchin Costume",
"Sun Worm path, first cliff bulb", "Sun Worm path, first cliff bulb",
"Sun Worm path, second cliff bulb", "Sun Worm path, second cliff bulb",
"The veil top right area, bulb in the top of the water fall", "The Veil top right area, bulb in the top of the waterfall",
"Bubble cave, bulb in the left cave wall", "Bubble Cave, bulb in the left cave wall",
"Bubble cave, bulb in the right cave wall (behind the ice cristal)", "Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
"Bubble cave, Verse egg", "Bubble Cave, Verse Egg",
"Sunken city, bulb on the top of the boss area (boiler room)", "Sunken City, bulb on top of the boss area",
"Octopus cave, Dumbo Egg", "Octopus Cave, Dumbo Egg",
"Beating the Golem", "Beating the Golem",
"Beating Mergog", "Beating Mergog",
"Beating Crabbius Maximus", "Beating Crabbius Maximus",
"Beating Octopus Prime", "Beating Octopus Prime",
"Beating Mantis Shrimp Prime", "Beating Mantis Shrimp Prime",
"King Jellyfish cave, Jellyfish Costume", "King Jellyfish Cave, Jellyfish Costume",
"King Jellyfish cave, bulb in the right path from King Jelly", "King Jellyfish Cave, bulb in the right path from King Jelly",
"Beating King Jellyfish God Prime", "Beating King Jellyfish God Prime",
"Beating Mithalan priests", "Beating Mithalan priests",
"Sunken City cleared" "Sunken City cleared"

View File

@@ -17,19 +17,19 @@ class BindSongAccessTest(AquariaTestBase):
def test_bind_song_location(self) -> None: def test_bind_song_location(self) -> None:
"""Test locations that require Bind song""" """Test locations that require Bind song"""
locations = [ locations = [
"Verse cave right area, Big Seed", "Verse Cave right area, Big Seed",
"Home water, bulb in the path below Nautilus Prime", "Home Water, bulb in the path below Nautilus Prime",
"Home water, bulb in the bottom left room", "Home Water, bulb in the bottom left room",
"Home water, Nautilus Egg", "Home Water, Nautilus Egg",
"Song cave, Verse egg", "Song Cave, Verse Egg",
"Energy temple first area, beating the energy statue", "Energy Temple first area, beating the Energy Statue",
"Energy temple first area, bulb in the bottom room blocked by a rock", "Energy Temple first area, bulb in the bottom room blocked by a rock",
"Energy temple first area, Energy Idol", "Energy Temple first area, Energy Idol",
"Energy temple second area, bulb under the rock", "Energy Temple second area, bulb under the rock",
"Energy temple bottom entrance, Krotite armor", "Energy Temple bottom entrance, Krotite Armor",
"Energy temple third area, bulb in the bottom path", "Energy Temple third area, bulb in the bottom path",
"Energy temple boss area, Fallen god tooth", "Energy Temple boss area, Fallen God Tooth",
"Energy temple blaster room, Blaster egg", "Energy Temple blaster room, Blaster Egg",
*after_home_water_locations *after_home_water_locations
] ]
items = [["Bind song"]] items = [["Bind song"]]

View File

@@ -18,24 +18,24 @@ class BindSongOptionAccessTest(AquariaTestBase):
def test_bind_song_location(self) -> None: def test_bind_song_location(self) -> None:
"""Test locations that require Bind song with the bind song needed option activated""" """Test locations that require Bind song with the bind song needed option activated"""
locations = [ locations = [
"Verse cave right area, Big Seed", "Verse Cave right area, Big Seed",
"Verse cave left area, bulb under the rock at the end of the path", "Verse Cave left area, bulb under the rock at the end of the path",
"Home water, bulb under the rock in the left path from the verse cave", "Home Water, bulb under the rock in the left path from the Verse Cave",
"Song cave, bulb under the rock close to the song door", "Song Cave, bulb under the rock close to the song door",
"Song cave, bulb under the rock in the path to the singing statues", "Song Cave, bulb under the rock in the path to the singing statues",
"Naija's home, bulb under the rock at the right of the main path", "Naija's Home, bulb under the rock at the right of the main path",
"Home water, bulb in the path below Nautilus Prime", "Home Water, bulb in the path below Nautilus Prime",
"Home water, bulb in the bottom left room", "Home Water, bulb in the bottom left room",
"Home water, Nautilus Egg", "Home Water, Nautilus Egg",
"Song cave, Verse egg", "Song Cave, Verse Egg",
"Energy temple first area, beating the energy statue", "Energy Temple first area, beating the Energy Statue",
"Energy temple first area, bulb in the bottom room blocked by a rock", "Energy Temple first area, bulb in the bottom room blocked by a rock",
"Energy temple first area, Energy Idol", "Energy Temple first area, Energy Idol",
"Energy temple second area, bulb under the rock", "Energy Temple second area, bulb under the rock",
"Energy temple bottom entrance, Krotite armor", "Energy Temple bottom entrance, Krotite Armor",
"Energy temple third area, bulb in the bottom path", "Energy Temple third area, bulb in the bottom path",
"Energy temple boss area, Fallen god tooth", "Energy Temple boss area, Fallen God Tooth",
"Energy temple blaster room, Blaster egg", "Energy Temple blaster room, Blaster Egg",
*after_home_water_locations *after_home_water_locations
] ]
items = [["Bind song"]] items = [["Bind song"]]

View File

@@ -16,5 +16,5 @@ class ConfinedHomeWaterAccessTest(AquariaTestBase):
def test_confine_home_water_location(self) -> None: def test_confine_home_water_location(self) -> None:
"""Test region accessible with confined home water""" """Test region accessible with confined home water"""
self.assertFalse(self.can_reach_region("Open water top left area"), "Can reach Open water top left area") self.assertFalse(self.can_reach_region("Open Water top left area"), "Can reach Open Water top left area")
self.assertFalse(self.can_reach_region("Home Water, turtle room"), "Can reach Home Water, turtle room") self.assertFalse(self.can_reach_region("Home Water, turtle room"), "Can reach Home Water, turtle room")

View File

@@ -16,10 +16,10 @@ class LiAccessTest(AquariaTestBase):
def test_li_song_location(self) -> None: def test_li_song_location(self) -> None:
"""Test locations that require the dual song""" """Test locations that require the dual song"""
locations = [ locations = [
"The body bottom area, bulb in the Jelly Zap room", "The Body bottom area, bulb in the Jelly Zap room",
"The body bottom area, bulb in the nautilus room", "The Body bottom area, bulb in the nautilus room",
"The body bottom area, Mutant Costume", "The Body bottom area, Mutant Costume",
"Final boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Objective complete" "Objective complete"
] ]
items = [["Dual form"]] items = [["Dual form"]]

View File

@@ -17,41 +17,41 @@ class EnergyFormAccessTest(AquariaTestBase):
def test_energy_form_location(self) -> None: def test_energy_form_location(self) -> None:
"""Test locations that require Energy form""" """Test locations that require Energy form"""
locations = [ locations = [
"Home water, Nautilus Egg", "Home Water, Nautilus Egg",
"Naija's home, bulb after the energy door", "Naija's Home, bulb after the energy door",
"Energy temple first area, bulb in the bottom room blocked by a rock", "Energy Temple first area, bulb in the bottom room blocked by a rock",
"Energy temple second area, bulb under the rock", "Energy Temple second area, bulb under the rock",
"Energy temple bottom entrance, Krotite armor", "Energy Temple bottom entrance, Krotite Armor",
"Energy temple third area, bulb in the bottom path", "Energy Temple third area, bulb in the bottom path",
"Energy temple boss area, Fallen god tooth", "Energy Temple boss area, Fallen God Tooth",
"Energy temple blaster room, Blaster egg", "Energy Temple blaster room, Blaster Egg",
"Mithalas castle, beating the priests", "Mithalas City Castle, beating the Priests",
"Mithalas cathedral, first urn in the top right room", "Mithalas Cathedral, first urn in the top right room",
"Mithalas cathedral, second urn in the top right room", "Mithalas Cathedral, second urn in the top right room",
"Mithalas cathedral, third urn in the top right room", "Mithalas Cathedral, third urn in the top right room",
"Mithalas cathedral, urn in the flesh room with fleas", "Mithalas Cathedral, urn in the flesh room with fleas",
"Mithalas cathedral, first urn in the bottom right path", "Mithalas Cathedral, first urn in the bottom right path",
"Mithalas cathedral, second urn in the bottom right path", "Mithalas Cathedral, second urn in the bottom right path",
"Mithalas cathedral, urn behind the flesh vein", "Mithalas Cathedral, urn behind the flesh vein",
"Mithalas cathedral, urn in the top left eyes boss room", "Mithalas Cathedral, urn in the top left eyes boss room",
"Mithalas cathedral, first urn in the path behind the flesh vein", "Mithalas Cathedral, first urn in the path behind the flesh vein",
"Mithalas cathedral, second urn in the path behind the flesh vein", "Mithalas Cathedral, second urn in the path behind the flesh vein",
"Mithalas cathedral, third urn in the path behind the flesh vein", "Mithalas Cathedral, third urn in the path behind the flesh vein",
"Mithalas cathedral, one of the urns in the top right room", "Mithalas Cathedral, fourth urn in the top right room",
"Mithalas cathedral, Mithalan Dress", "Mithalas Cathedral, Mithalan Dress",
"Mithalas cathedral right area, urn below the left entrance", "Mithalas Cathedral right area, urn below the left entrance",
"Cathedral boss area, beating Mithalan God", "Cathedral boss area, beating Mithalan God",
"Kelp Forest top left area, bulb close to the Verse egg", "Kelp Forest top left area, bulb close to the Verse Egg",
"Kelp forest top left area, Verse egg", "Kelp Forest top left area, Verse Egg",
"Kelp forest boss area, beating Drunian God", "Kelp Forest boss area, beating Drunian God",
"Mermog cave, Piranha Egg", "Mermog cave, Piranha Egg",
"Octopus cave, Dumbo Egg", "Octopus Cave, Dumbo Egg",
"Sun temple boss area, beating Sun God", "Sun Temple boss area, beating Sun God",
"Arnassi ruins, Crab armor", "Arnassi Ruins, Crab Armor",
"King Jellyfish cave, bulb in the right path from King Jelly", "King Jellyfish Cave, bulb in the right path from King Jelly",
"King Jellyfish cave, Jellyfish Costume", "King Jellyfish Cave, Jellyfish Costume",
"Sunken city, bulb on the top of the boss area (boiler room)", "Sunken City, bulb on top of the boss area",
"Final boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Beating Fallen God", "Beating Fallen God",
"Beating Mithalan God", "Beating Mithalan God",
"Beating Drunian God", "Beating Drunian God",

View File

@@ -16,22 +16,22 @@ class FishFormAccessTest(AquariaTestBase):
def test_fish_form_location(self) -> None: def test_fish_form_location(self) -> None:
"""Test locations that require fish form""" """Test locations that require fish form"""
locations = [ locations = [
"The veil top left area, bulb inside the fish pass", "The Veil top left area, bulb inside the fish pass",
"Mithalas city, Doll", "Mithalas City, Doll",
"Mithalas city, urn inside a home fish pass", "Mithalas City, urn inside a home fish pass",
"Kelp Forest top right area, bulb in the top fish pass", "Kelp Forest top right area, bulb in the top fish pass",
"The veil bottom area, Verse egg", "The Veil bottom area, Verse Egg",
"Open water bottom left area, bulb inside the lowest fish pass", "Open Water bottom left area, bulb inside the lowest fish pass",
"Kelp Forest top left area, bulb close to the Verse egg", "Kelp Forest top left area, bulb close to the Verse Egg",
"Kelp forest top left area, Verse egg", "Kelp Forest top left area, Verse Egg",
"Mermog cave, bulb in the left part of the cave", "Mermog cave, bulb in the left part of the cave",
"Mermog cave, Piranha Egg", "Mermog cave, Piranha Egg",
"Beating Mergog", "Beating Mergog",
"Octopus cave, Dumbo Egg", "Octopus Cave, Dumbo Egg",
"Octopus cave, bulb in the path below the octopus cave path", "Octopus Cave, bulb in the path below the Octopus Cave path",
"Beating Octopus Prime", "Beating Octopus Prime",
"Abyss left area, bulb in the bottom fish pass", "Abyss left area, bulb in the bottom fish pass",
"Arnassi ruins, Arnassi Armor" "Arnassi Ruins, Arnassi Armor"
] ]
items = [["Fish form"]] items = [["Fish form"]]
self.assertAccessDependency(locations, items) self.assertAccessDependency(locations, items)

View File

@@ -16,27 +16,27 @@ class LiAccessTest(AquariaTestBase):
def test_li_song_location(self) -> None: def test_li_song_location(self) -> None:
"""Test locations that require Li""" """Test locations that require Li"""
locations = [ locations = [
"Sunken city right area, crate close to the save cristal", "Sunken City right area, crate close to the save crystal",
"Sunken city right area, crate in the left bottom room", "Sunken City right area, crate in the left bottom room",
"Sunken city left area, crate in the little pipe room", "Sunken City left area, crate in the little pipe room",
"Sunken city left area, crate close to the save cristal", "Sunken City left area, crate close to the save crystal",
"Sunken city left area, crate before the bedroom", "Sunken City left area, crate before the bedroom",
"Sunken city left area, Girl Costume", "Sunken City left area, Girl Costume",
"Sunken city, bulb on the top of the boss area (boiler room)", "Sunken City, bulb on top of the boss area",
"The body center area, breaking li cage", "The Body center area, breaking Li's cage",
"The body main area, bulb on the main path blocking tube", "The Body main area, bulb on the main path blocking tube",
"The body left area, first bulb in the top face room", "The Body left area, first bulb in the top face room",
"The body left area, second bulb in the top face room", "The Body left area, second bulb in the top face room",
"The body left area, bulb below the water stream", "The Body left area, bulb below the water stream",
"The body left area, bulb in the top path to the top face room", "The Body left area, bulb in the top path to the top face room",
"The body left area, bulb in the bottom face room", "The Body left area, bulb in the bottom face room",
"The body right area, bulb in the top face room", "The Body right area, bulb in the top face room",
"The body right area, bulb in the top path to the bottom face room", "The Body right area, bulb in the top path to the bottom face room",
"The body right area, bulb in the bottom face room", "The Body right area, bulb in the bottom face room",
"The body bottom area, bulb in the Jelly Zap room", "The Body bottom area, bulb in the Jelly Zap room",
"The body bottom area, bulb in the nautilus room", "The Body bottom area, bulb in the nautilus room",
"The body bottom area, Mutant Costume", "The Body bottom area, Mutant Costume",
"Final boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Beating the Golem", "Beating the Golem",
"Sunken City cleared", "Sunken City cleared",
"Objective complete" "Objective complete"

View File

@@ -20,19 +20,19 @@ class LightAccessTest(AquariaTestBase):
# Since the `assertAccessDependency` sweep for events even if I tell it not to, those location cannot be # Since the `assertAccessDependency` sweep for events even if I tell it not to, those location cannot be
# tested. # tested.
# "Third secret", # "Third secret",
# "Sun temple, bulb in the top left part", # "Sun Temple, bulb in the top left part",
# "Sun temple, bulb in the top right part", # "Sun Temple, bulb in the top right part",
# "Sun temple, bulb at the top of the high dark room", # "Sun Temple, bulb at the top of the high dark room",
# "Sun temple, Golden Gear", # "Sun Temple, Golden Gear",
# "Sun Worm path, first path bulb", # "Sun Worm path, first path bulb",
# "Sun Worm path, second path bulb", # "Sun Worm path, second path bulb",
# "Sun Worm path, first cliff bulb", # "Sun Worm path, first cliff bulb",
"Octopus cave, Dumbo Egg", "Octopus Cave, Dumbo Egg",
"Kelp forest bottom right area, Odd Container", "Kelp Forest bottom right area, Odd Container",
"Kelp forest top right area, Black pearl", "Kelp Forest top right area, Black Pearl",
"Abyss left area, bulb in hidden path room", "Abyss left area, bulb in hidden path room",
"Abyss left area, bulb in the right part", "Abyss left area, bulb in the right part",
"Abyss left area, Glowing seed", "Abyss left area, Glowing Seed",
"Abyss left area, Glowing Plant", "Abyss left area, Glowing Plant",
"Abyss left area, bulb in the bottom fish pass", "Abyss left area, bulb in the bottom fish pass",
"Abyss right area, bulb behind the rock in the whale room", "Abyss right area, bulb behind the rock in the whale room",
@@ -40,32 +40,32 @@ class LightAccessTest(AquariaTestBase):
"Abyss right area, bulb behind the rock in the middle path", "Abyss right area, bulb behind the rock in the middle path",
"Abyss right area, bulb in the left green room", "Abyss right area, bulb in the left green room",
"Abyss right area, Transturtle", "Abyss right area, Transturtle",
"Ice cave, bulb in the room to the right", "Ice Cave, bulb in the room to the right",
"Ice cave, First bulbs in the top exit room", "Ice Cave, first bulb in the top exit room",
"Ice cave, Second bulbs in the top exit room", "Ice Cave, second bulb in the top exit room",
"Ice cave, third bulbs in the top exit room", "Ice Cave, third bulb in the top exit room",
"Ice cave, bulb in the left room", "Ice Cave, bulb in the left room",
"Bubble cave, bulb in the left cave wall", "Bubble Cave, bulb in the left cave wall",
"Bubble cave, bulb in the right cave wall (behind the ice cristal)", "Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
"Bubble cave, Verse egg", "Bubble Cave, Verse Egg",
"Beating Mantis Shrimp Prime", "Beating Mantis Shrimp Prime",
"King Jellyfish cave, bulb in the right path from King Jelly", "King Jellyfish Cave, bulb in the right path from King Jelly",
"King Jellyfish cave, Jellyfish Costume", "King Jellyfish Cave, Jellyfish Costume",
"Beating King Jellyfish God Prime", "Beating King Jellyfish God Prime",
"The whale, Verse egg", "The Whale, Verse Egg",
"First secret", "First secret",
"Sunken city right area, crate close to the save cristal", "Sunken City right area, crate close to the save crystal",
"Sunken city right area, crate in the left bottom room", "Sunken City right area, crate in the left bottom room",
"Sunken city left area, crate in the little pipe room", "Sunken City left area, crate in the little pipe room",
"Sunken city left area, crate close to the save cristal", "Sunken City left area, crate close to the save crystal",
"Sunken city left area, crate before the bedroom", "Sunken City left area, crate before the bedroom",
"Sunken city left area, Girl Costume", "Sunken City left area, Girl Costume",
"Sunken city, bulb on the top of the boss area (boiler room)", "Sunken City, bulb on top of the boss area",
"Sunken City cleared", "Sunken City cleared",
"Beating the Golem", "Beating the Golem",
"Beating Octopus Prime", "Beating Octopus Prime",
"Final boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Objective complete", "Objective complete",
] ]
items = [["Sun form", "Baby dumbo", "Has sun crystal"]] items = [["Sun form", "Baby Dumbo", "Has sun crystal"]]
self.assertAccessDependency(locations, items) self.assertAccessDependency(locations, items)

View File

@@ -16,41 +16,41 @@ class NatureFormAccessTest(AquariaTestBase):
def test_nature_form_location(self) -> None: def test_nature_form_location(self) -> None:
"""Test locations that require nature form""" """Test locations that require nature form"""
locations = [ locations = [
"Song cave, Anemone seed", "Song Cave, Anemone Seed",
"Energy temple blaster room, Blaster egg", "Energy Temple blaster room, Blaster Egg",
"Beating Blaster Peg Prime", "Beating Blaster Peg Prime",
"Kelp forest top left area, Verse egg", "Kelp Forest top left area, Verse Egg",
"Kelp Forest top left area, bulb close to the Verse egg", "Kelp Forest top left area, bulb close to the Verse Egg",
"Mithalas castle, beating the priests", "Mithalas City Castle, beating the Priests",
"Kelp Forest sprite cave, bulb in the second room", "Kelp Forest sprite cave, bulb in the second room",
"Kelp Forest Sprite Cave, Seed bag", "Kelp Forest sprite cave, Seed Bag",
"Beating Mithalan priests", "Beating Mithalan priests",
"Abyss left area, bulb in the bottom fish pass", "Abyss left area, bulb in the bottom fish pass",
"Bubble cave, Verse egg", "Bubble Cave, Verse Egg",
"Beating Mantis Shrimp Prime", "Beating Mantis Shrimp Prime",
"Sunken city right area, crate close to the save cristal", "Sunken City right area, crate close to the save crystal",
"Sunken city right area, crate in the left bottom room", "Sunken City right area, crate in the left bottom room",
"Sunken city left area, crate in the little pipe room", "Sunken City left area, crate in the little pipe room",
"Sunken city left area, crate close to the save cristal", "Sunken City left area, crate close to the save crystal",
"Sunken city left area, crate before the bedroom", "Sunken City left area, crate before the bedroom",
"Sunken city left area, Girl Costume", "Sunken City left area, Girl Costume",
"Sunken city, bulb on the top of the boss area (boiler room)", "Sunken City, bulb on top of the boss area",
"Beating the Golem", "Beating the Golem",
"Sunken City cleared", "Sunken City cleared",
"The body center area, breaking li cage", "The Body center area, breaking Li's cage",
"The body main area, bulb on the main path blocking tube", "The Body main area, bulb on the main path blocking tube",
"The body left area, first bulb in the top face room", "The Body left area, first bulb in the top face room",
"The body left area, second bulb in the top face room", "The Body left area, second bulb in the top face room",
"The body left area, bulb below the water stream", "The Body left area, bulb below the water stream",
"The body left area, bulb in the top path to the top face room", "The Body left area, bulb in the top path to the top face room",
"The body left area, bulb in the bottom face room", "The Body left area, bulb in the bottom face room",
"The body right area, bulb in the top face room", "The Body right area, bulb in the top face room",
"The body right area, bulb in the top path to the bottom face room", "The Body right area, bulb in the top path to the bottom face room",
"The body right area, bulb in the bottom face room", "The Body right area, bulb in the bottom face room",
"The body bottom area, bulb in the Jelly Zap room", "The Body bottom area, bulb in the Jelly Zap room",
"The body bottom area, bulb in the nautilus room", "The Body bottom area, bulb in the nautilus room",
"The body bottom area, Mutant Costume", "The Body bottom area, Mutant Costume",
"Final boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Objective complete" "Objective complete"
] ]
items = [["Nature form"]] items = [["Nature form"]]

View File

@@ -15,31 +15,31 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
} }
unfillable_locations = [ unfillable_locations = [
"Energy temple boss area, Fallen god tooth", "Energy Temple boss area, Fallen God Tooth",
"Cathedral boss area, beating Mithalan God", "Cathedral boss area, beating Mithalan God",
"Kelp forest boss area, beating Drunian God", "Kelp Forest boss area, beating Drunian God",
"Sun temple boss area, beating Sun God", "Sun Temple boss area, beating Sun God",
"Sunken city, bulb on the top of the boss area (boiler room)", "Sunken City, bulb on top of the boss area",
"Home water, Nautilus Egg", "Home Water, Nautilus Egg",
"Energy temple blaster room, Blaster egg", "Energy Temple blaster room, Blaster Egg",
"Mithalas castle, beating the priests", "Mithalas City Castle, beating the Priests",
"Mermog cave, Piranha Egg", "Mermog cave, Piranha Egg",
"Octopus cave, Dumbo Egg", "Octopus Cave, Dumbo Egg",
"King Jellyfish cave, bulb in the right path from King Jelly", "King Jellyfish Cave, bulb in the right path from King Jelly",
"King Jellyfish cave, Jellyfish Costume", "King Jellyfish Cave, Jellyfish Costume",
"Final boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Sun Worm path, first cliff bulb", "Sun Worm path, first cliff bulb",
"Sun Worm path, second cliff bulb", "Sun Worm path, second cliff bulb",
"The veil top right area, bulb in the top of the water fall", "The Veil top right area, bulb in the top of the waterfall",
"Bubble cave, bulb in the left cave wall", "Bubble Cave, bulb in the left cave wall",
"Bubble cave, bulb in the right cave wall (behind the ice cristal)", "Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
"Bubble cave, Verse egg", "Bubble Cave, Verse Egg",
"Kelp Forest bottom left area, bulb close to the spirit crystals", "Kelp Forest bottom left area, bulb close to the spirit crystals",
"Kelp forest bottom left area, Walker baby", "Kelp Forest bottom left area, Walker baby",
"Sun temple, Sun key", "Sun Temple, Sun Key",
"The body bottom area, Mutant Costume", "The Body bottom area, Mutant Costume",
"Sun temple, bulb in the hidden room of the right part", "Sun Temple, bulb in the hidden room of the right part",
"Arnassi ruins, Arnassi Armor", "Arnassi Ruins, Arnassi Armor",
] ]
def test_unconfine_home_water_both_location_fillable(self) -> None: def test_unconfine_home_water_both_location_fillable(self) -> None:

View File

@@ -15,31 +15,31 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
} }
unfillable_locations = [ unfillable_locations = [
"Energy temple boss area, Fallen god tooth", "Energy Temple boss area, Fallen God Tooth",
"Cathedral boss area, beating Mithalan God", "Cathedral boss area, beating Mithalan God",
"Kelp forest boss area, beating Drunian God", "Kelp Forest boss area, beating Drunian God",
"Sun temple boss area, beating Sun God", "Sun Temple boss area, beating Sun God",
"Sunken city, bulb on the top of the boss area (boiler room)", "Sunken City, bulb on top of the boss area",
"Home water, Nautilus Egg", "Home Water, Nautilus Egg",
"Energy temple blaster room, Blaster egg", "Energy Temple blaster room, Blaster Egg",
"Mithalas castle, beating the priests", "Mithalas City Castle, beating the Priests",
"Mermog cave, Piranha Egg", "Mermog cave, Piranha Egg",
"Octopus cave, Dumbo Egg", "Octopus Cave, Dumbo Egg",
"King Jellyfish cave, bulb in the right path from King Jelly", "King Jellyfish Cave, bulb in the right path from King Jelly",
"King Jellyfish cave, Jellyfish Costume", "King Jellyfish Cave, Jellyfish Costume",
"Final boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Sun Worm path, first cliff bulb", "Sun Worm path, first cliff bulb",
"Sun Worm path, second cliff bulb", "Sun Worm path, second cliff bulb",
"The veil top right area, bulb in the top of the water fall", "The Veil top right area, bulb in the top of the waterfall",
"Bubble cave, bulb in the left cave wall", "Bubble Cave, bulb in the left cave wall",
"Bubble cave, bulb in the right cave wall (behind the ice cristal)", "Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
"Bubble cave, Verse egg", "Bubble Cave, Verse Egg",
"Kelp Forest bottom left area, bulb close to the spirit crystals", "Kelp Forest bottom left area, bulb close to the spirit crystals",
"Kelp forest bottom left area, Walker baby", "Kelp Forest bottom left area, Walker baby",
"Sun temple, Sun key", "Sun Temple, Sun Key",
"The body bottom area, Mutant Costume", "The Body bottom area, Mutant Costume",
"Sun temple, bulb in the hidden room of the right part", "Sun Temple, bulb in the hidden room of the right part",
"Arnassi ruins, Arnassi Armor", "Arnassi Ruins, Arnassi Armor",
] ]
def test_unconfine_home_water_both_location_fillable(self) -> None: def test_unconfine_home_water_both_location_fillable(self) -> None:

View File

@@ -13,24 +13,24 @@ class SpiritFormAccessTest(AquariaTestBase):
def test_spirit_form_location(self) -> None: def test_spirit_form_location(self) -> None:
"""Test locations that require spirit form""" """Test locations that require spirit form"""
locations = [ locations = [
"The veil bottom area, bulb in the spirit path", "The Veil bottom area, bulb in the spirit path",
"Mithalas city castle, Trident head", "Mithalas City Castle, Trident Head",
"Open water skeleton path, King skull", "Open Water skeleton path, King Skull",
"Kelp forest bottom left area, Walker baby", "Kelp Forest bottom left area, Walker baby",
"Abyss right area, bulb behind the rock in the whale room", "Abyss right area, bulb behind the rock in the whale room",
"The whale, Verse egg", "The Whale, Verse Egg",
"Ice cave, bulb in the room to the right", "Ice Cave, bulb in the room to the right",
"Ice cave, First bulbs in the top exit room", "Ice Cave, first bulb in the top exit room",
"Ice cave, Second bulbs in the top exit room", "Ice Cave, second bulb in the top exit room",
"Ice cave, third bulbs in the top exit room", "Ice Cave, third bulb in the top exit room",
"Ice cave, bulb in the left room", "Ice Cave, bulb in the left room",
"Bubble cave, bulb in the left cave wall", "Bubble Cave, bulb in the left cave wall",
"Bubble cave, bulb in the right cave wall (behind the ice cristal)", "Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
"Bubble cave, Verse egg", "Bubble Cave, Verse Egg",
"Sunken city left area, Girl Costume", "Sunken City left area, Girl Costume",
"Beating Mantis Shrimp Prime", "Beating Mantis Shrimp Prime",
"First secret", "First secret",
"Arnassi ruins, Arnassi Armor", "Arnassi Ruins, Arnassi Armor",
] ]
items = [["Spirit form"]] items = [["Spirit form"]]
self.assertAccessDependency(locations, items) self.assertAccessDependency(locations, items)

View File

@@ -14,11 +14,11 @@ class SunFormAccessTest(AquariaTestBase):
"""Test locations that require sun form""" """Test locations that require sun form"""
locations = [ locations = [
"First secret", "First secret",
"The whale, Verse egg", "The Whale, Verse Egg",
"Abyss right area, bulb behind the rock in the whale room", "Abyss right area, bulb behind the rock in the whale room",
"Octopus cave, Dumbo Egg", "Octopus Cave, Dumbo Egg",
"Beating Octopus Prime", "Beating Octopus Prime",
"Final boss area, bulb in the boss third form room", "Final Boss area, bulb in the boss third form room",
"Objective complete" "Objective complete"
] ]
items = [["Sun form"]] items = [["Sun form"]]

View File

@@ -17,5 +17,5 @@ class UnconfineHomeWaterBothAccessTest(AquariaTestBase):
def test_unconfine_home_water_both_location(self) -> None: def test_unconfine_home_water_both_location(self) -> None:
"""Test locations accessible with unconfined home water via energy door and transportation turtle""" """Test locations accessible with unconfined home water via energy door and transportation turtle"""
self.assertTrue(self.can_reach_region("Open water top left area"), "Cannot reach Open water top left area") self.assertTrue(self.can_reach_region("Open Water top left area"), "Cannot reach Open Water top left area")
self.assertTrue(self.can_reach_region("Home Water, turtle room"), "Cannot reach Home Water, turtle room") self.assertTrue(self.can_reach_region("Home Water, turtle room"), "Cannot reach Home Water, turtle room")

View File

@@ -16,5 +16,5 @@ class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase):
def test_unconfine_home_water_energy_door_location(self) -> None: def test_unconfine_home_water_energy_door_location(self) -> None:
"""Test locations accessible with unconfined home water via energy door""" """Test locations accessible with unconfined home water via energy door"""
self.assertTrue(self.can_reach_region("Open water top left area"), "Cannot reach Open water top left area") self.assertTrue(self.can_reach_region("Open Water top left area"), "Cannot reach Open Water top left area")
self.assertFalse(self.can_reach_region("Home Water, turtle room"), "Can reach Home Water, turtle room") self.assertFalse(self.can_reach_region("Home Water, turtle room"), "Can reach Home Water, turtle room")

View File

@@ -17,4 +17,4 @@ class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase):
def test_unconfine_home_water_transturtle_location(self) -> None: def test_unconfine_home_water_transturtle_location(self) -> None:
"""Test locations accessible with unconfined home water via transportation turtle""" """Test locations accessible with unconfined home water via transportation turtle"""
self.assertTrue(self.can_reach_region("Home Water, turtle room"), "Cannot reach Home Water, turtle room") self.assertTrue(self.can_reach_region("Home Water, turtle room"), "Cannot reach Home Water, turtle room")
self.assertFalse(self.can_reach_region("Open water top left area"), "Can reach Open water top left area") self.assertFalse(self.can_reach_region("Open Water top left area"), "Can reach Open Water top left area")

View File

@@ -1,44 +0,0 @@
from typing import Dict
from BaseClasses import Tutorial
from ..AutoWorld import WebWorld, World
class Bk_SudokuWebWorld(WebWorld):
options_page = "games/Sudoku/info/en"
theme = 'partyTime'
setup_en = Tutorial(
tutorial_name='Setup Guide',
description='A guide to playing BK Sudoku',
language='English',
file_name='setup_en.md',
link='setup/en',
authors=['Jarno']
)
setup_de = Tutorial(
tutorial_name='Setup Anleitung',
description='Eine Anleitung um BK-Sudoku zu spielen',
language='Deutsch',
file_name='setup_de.md',
link='setup/de',
authors=['Held_der_Zeit']
)
tutorials = [setup_en, setup_de]
class Bk_SudokuWorld(World):
"""
Play a little Sudoku while you're in BK mode to maybe get some useful hints
"""
game = "Sudoku"
web = Bk_SudokuWebWorld()
data_version = 1
item_name_to_id: Dict[str, int] = {}
location_name_to_id: Dict[str, int] = {}
@classmethod
def stage_assert_generate(cls, multiworld):
raise Exception("BK Sudoku cannot be used for generating worlds, the client can instead connect to any other world")

View File

@@ -1,21 +0,0 @@
# BK-Sudoku
## Was ist das für ein Spiel?
BK-Sudoku ist kein typisches Archipelago-Spiel; stattdessen ist es ein gewöhnlicher Sudoku-Client der sich zu jeder
beliebigen Multiworld verbinden kann. Einmal verbunden kannst du ein 9x9 Sudoku spielen um einen zufälligen Hinweis
für dein Spiel zu erhalten. Es ist zwar langsam, aber es gibt dir etwas zu tun, solltest du mal nicht in der Lage sein
weitere „Checks” zu erreichen.
(Wer mag kann auch einfach so Sudoku spielen. Man muss nicht mit einer Multiworld verbunden sein, um ein Sudoku zu
spielen/generieren.)
## Wie werden Hinweise freigeschalten?
Nach dem Lösen eines Sudokus wird für den verbundenen Slot ein zufällig ausgewählter Hinweis freigegeben, für einen
Gegenstand der noch nicht gefunden wurde.
## Wo ist die Seite für die Einstellungen?
Es gibt keine Seite für die Einstellungen. Dieses Spiel kann nicht in deinen YAML-Dateien benutzt werden. Stattdessen
kann sich der Client mit einem beliebigen Slot einer Multiworld verbinden. In dem Client selbst kann aber der
Schwierigkeitsgrad des Sudoku ausgewählt werden.

View File

@@ -1,13 +0,0 @@
# Bk Sudoku
## What is this game?
BK Sudoku is not a typical Archipelago game; instead, it is a generic Sudoku client that can connect to any existing multiworld. When connected, you can play Sudoku to unlock random hints for your game. While slow, it will give you something to do when you can't reach the checks in your game.
## What hints are unlocked?
After completing a Sudoku puzzle, the game will unlock 1 random hint for an unchecked location in the slot you are connected to.
## Where is the options page?
There is no options page; this game cannot be used in your .yamls. Instead, the client can connect to any slot in a multiworld.

View File

@@ -1,27 +0,0 @@
# BK-Sudoku Setup Anleitung
## Benötigte Software
- [Bk-Sudoku](https://github.com/Jarno458/sudoku)
- Windows 8 oder höher
## Generelles Konzept
Dies ist ein Client, der sich mit jedem beliebigen Slot einer Multiworld verbinden kann. Er lässt dich ein (9x9) Sudoku
spielen, um zufällige Hinweise für den verbundenen Slot freizuschalten.
Aufgrund des Fakts, dass der Sudoku-Client sich zu jedem beliebigen Slot verbinden kann, ist es daher nicht notwendig
eine YAML für dieses Spiel zu generieren, da es keinen neuen Slot zur Multiworld-Session hinzufügt.
## Installationsprozess
Gehe zu der aktuellsten (latest) Veröffentlichung der [BK-Sudoku Releases](https://github.com/Jarno458/sudoku/releases).
Downloade und extrahiere/entpacke die `Bk_Sudoku.zip`-Datei.
## Verbinden mit einer Multiworld
1. Starte `Bk_Sudoku.exe`
2. Trage den Namen des Slots ein, mit dem du dich verbinden möchtest
3. Trage die Server-URL und den Port ein
4. Drücke auf Verbinden (connect)
5. Wähle deinen Schwierigkeitsgrad
6. Versuche das Sudoku zu Lösen

View File

@@ -1,24 +0,0 @@
# BK Sudoku Setup Guide
## Required Software
- [Bk Sudoku](https://github.com/Jarno458/sudoku)
- Windows 8 or higher
## General Concept
This is a client that can connect to any multiworld slot, and lets you play Sudoku to unlock random hints for that slot's locations.
Due to the fact that the Sudoku client may connect to any slot, it is not necessary to generate a YAML for this game as it does not generate any new slots in the multiworld session.
## Installation Procedures
Go to the latest release on [BK Sudoku Releases](https://github.com/Jarno458/sudoku/releases). Download and extract the `Bk_Sudoku.zip` file.
## Joining a MultiWorld Game
1. Run Bk_Sudoku.exe
2. Enter the name of the slot you wish to connect to
3. Enter the server url & port number
4. Press connect
5. Choose difficulty
6. Try to solve the Sudoku

View File

@@ -32,7 +32,6 @@ class BlasphemousWorld(World):
game: str = "Blasphemous" game: str = "Blasphemous"
web = BlasphemousWeb() web = BlasphemousWeb()
data_version = 2
item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)} item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)}
location_name_to_id = {loc["name"]: (base_id + index) for index, loc in enumerate(location_table)} location_name_to_id = {loc["name"]: (base_id + index) for index, loc in enumerate(location_table)}

View File

@@ -39,8 +39,6 @@ class BumpStikWorld(World):
location_name_to_id = location_table location_name_to_id = location_table
item_name_groups = item_groups item_name_groups = item_groups
data_version = 1
required_client_version = (0, 3, 8) required_client_version = (0, 3, 8)
options: BumpstikOptions options: BumpstikOptions

View File

@@ -33,8 +33,6 @@ class ChecksFinderWorld(World):
item_name_to_id = {name: data.code for name, data in item_table.items()} item_name_to_id = {name: data.code for name, data in item_table.items()}
location_name_to_id = {name: data.id for name, data in advancement_table.items()} location_name_to_id = {name: data.id for name, data in advancement_table.items()}
data_version = 4
def _get_checksfinder_data(self): def _get_checksfinder_data(self):
return { return {
'world_seed': self.multiworld.per_slot_randoms[self.player].getrandbits(32), 'world_seed': self.multiworld.per_slot_randoms[self.player].getrandbits(32),

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@@ -37,7 +37,6 @@ class CliqueWorld(World):
"""The greatest game of all time.""" """The greatest game of all time."""
game = "Clique" game = "Clique"
data_version = 3
web = CliqueWebWorld() web = CliqueWebWorld()
option_definitions = clique_options option_definitions = clique_options
location_name_to_id = location_table location_name_to_id = location_table

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@@ -64,7 +64,6 @@ class CV64World(World):
options: CV64Options options: CV64Options
settings: typing.ClassVar[CV64Settings] settings: typing.ClassVar[CV64Settings]
topology_present = True topology_present = True
data_version = 1
item_name_to_id = get_item_names_to_ids() item_name_to_id = get_item_names_to_ids()
location_name_to_id = get_location_names_to_ids() location_name_to_id = get_location_names_to_ids()

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@@ -146,7 +146,7 @@ class Castlevania64Client(BizHawkClient):
text_color = bytearray([0xA2, 0x0B]) text_color = bytearray([0xA2, 0x0B])
else: else:
text_color = bytearray([0xA2, 0x02]) text_color = bytearray([0xA2, 0x02])
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names[next_item.item]}\n" received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_slot(next_item.item)}\n"
f"from {ctx.player_names[next_item.player]}", 96) f"from {ctx.player_names[next_item.player]}", 96)
await bizhawk.guarded_write(ctx.bizhawk_ctx, await bizhawk.guarded_write(ctx.bizhawk_ctx,
[(0x389BE1, [next_item.item & 0xFF], "RDRAM"), [(0x389BE1, [next_item.item & 0xFF], "RDRAM"),

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@@ -49,7 +49,6 @@ class DarkSouls3World(World):
option_definitions = dark_souls_options option_definitions = dark_souls_options
topology_present: bool = True topology_present: bool = True
web = DarkSouls3Web() web = DarkSouls3Web()
data_version = 8
base_id = 100000 base_id = 100000
enabled_location_categories: Set[DS3LocationCategory] enabled_location_categories: Set[DS3LocationCategory]
required_client_version = (0, 4, 2) required_client_version = (0, 4, 2)

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@@ -86,7 +86,7 @@ class DKC3SNIClient(SNIClient):
for new_check_id in new_checks: for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id) ctx.locations_checked.add(new_check_id)
location = ctx.location_names[new_check_id] location = ctx.location_names.lookup_in_slot(new_check_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}]) await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
@@ -99,9 +99,9 @@ class DKC3SNIClient(SNIClient):
item = ctx.items_received[recv_index] item = ctx.items_received[recv_index]
recv_index += 1 recv_index += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names[item.location], recv_index, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
snes_buffered_write(ctx, DKC3_RECV_PROGRESS_ADDR, bytes([recv_index])) snes_buffered_write(ctx, DKC3_RECV_PROGRESS_ADDR, bytes([recv_index]))
if item.item in item_rom_data: if item.item in item_rom_data:

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@@ -61,7 +61,6 @@ class DKC3World(World):
options: DKC3Options options: DKC3Options
topology_present = False topology_present = False
data_version = 2
#hint_blacklist = {LocationName.rocket_rush_flag} #hint_blacklist = {LocationName.rocket_rush_flag}
item_name_to_id = {name: data.code for name, data in item_table.items()} item_name_to_id = {name: data.code for name, data in item_table.items()}

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@@ -43,8 +43,6 @@ class DLCqworld(World):
item_name_to_id = {name: data.code for name, data in item_table.items()} item_name_to_id = {name: data.code for name, data in item_table.items()}
location_name_to_id = location_table location_name_to_id = location_table
data_version = 1
options_dataclass = DLCQuestOptions options_dataclass = DLCQuestOptions
options: DLCQuestOptions options: DLCQuestOptions

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@@ -42,7 +42,6 @@ class DOOM1993World(World):
options: DOOM1993Options options: DOOM1993Options
game = "DOOM 1993" game = "DOOM 1993"
web = DOOM1993Web() web = DOOM1993Web()
data_version = 3
required_client_version = (0, 3, 9) required_client_version = (0, 3, 9)
item_name_to_id = {data["name"]: item_id for item_id, data in Items.item_table.items()} item_name_to_id = {data["name"]: item_id for item_id, data in Items.item_table.items()}

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@@ -43,7 +43,6 @@ class DOOM2World(World):
options: DOOM2Options options: DOOM2Options
game = "DOOM II" game = "DOOM II"
web = DOOM2Web() web = DOOM2Web()
data_version = 3
required_client_version = (0, 3, 9) required_client_version = (0, 3, 9)
item_name_to_id = {data["name"]: item_id for item_id, data in Items.item_table.items()} item_name_to_id = {data["name"]: item_id for item_id, data in Items.item_table.items()}

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@@ -247,7 +247,7 @@ async def game_watcher(ctx: FactorioContext):
if ctx.locations_checked != research_data: if ctx.locations_checked != research_data:
bridge_logger.debug( bridge_logger.debug(
f"New researches done: " f"New researches done: "
f"{[ctx.location_names[rid] for rid in research_data - ctx.locations_checked]}") f"{[ctx.location_names.lookup_in_slot(rid) for rid in research_data - ctx.locations_checked]}")
ctx.locations_checked = research_data ctx.locations_checked = research_data
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}]) await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
death_link_tick = data.get("death_link_tick", 0) death_link_tick = data.get("death_link_tick", 0)
@@ -360,7 +360,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
transfer_item: NetworkItem = ctx.items_received[ctx.send_index] transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
item_id = transfer_item.item item_id = transfer_item.item
player_name = ctx.player_names[transfer_item.player] player_name = ctx.player_names[transfer_item.player]
item_name = ctx.item_names[item_id] item_name = ctx.item_names.lookup_in_slot(item_id)
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.") factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}" commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}"
ctx.send_index += 1 ctx.send_index += 1

View File

@@ -95,7 +95,6 @@ class Factorio(World):
item_name_groups = { item_name_groups = {
"Progressive": set(progressive_tech_table.keys()), "Progressive": set(progressive_tech_table.keys()),
} }
data_version = 8
required_client_version = (0, 4, 2) required_client_version = (0, 4, 2)
ordered_science_packs: typing.List[str] = MaxSciencePack.get_ordered_science_packs() ordered_science_packs: typing.List[str] = MaxSciencePack.get_ordered_science_packs()

View File

@@ -40,7 +40,6 @@ class FF1World(World):
settings_key = "ffr_options" settings_key = "ffr_options"
game = "Final Fantasy" game = "Final Fantasy"
topology_present = False topology_present = False
data_version = 2
ff1_items = FF1Items() ff1_items = FF1Items()
ff1_locations = FF1Locations() ff1_locations = FF1Locations()

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@@ -57,8 +57,6 @@ class FFMQWorld(World):
set_rules = set_rules set_rules = set_rules
stage_set_rules = stage_set_rules stage_set_rules = stage_set_rules
data_version = 1
web = FFMQWebWorld() web = FFMQWebWorld()
# settings: FFMQSettings # settings: FFMQSettings
@@ -216,4 +214,3 @@ class FFMQWorld(World):
hint_data[self.player][location.address] += f"/{hint}" hint_data[self.player][location.address] += f"/{hint}"
else: else:
hint_data[self.player][location.address] = hint hint_data[self.player][location.address] = hint

View File

@@ -40,7 +40,6 @@ class GenericWorld(World):
} }
hidden = True hidden = True
web = GenericWeb() web = GenericWeb()
data_version = 1
def generate_early(self): def generate_early(self):
self.multiworld.player_types[self.player] = SlotType.spectator # mark as spectator self.multiworld.player_types[self.player] = SlotType.spectator # mark as spectator
@@ -69,9 +68,3 @@ class PlandoItem(NamedTuple):
raise exception(warning) raise exception(warning)
else: else:
self.warn(warning) self.warn(warning)
class PlandoConnection(NamedTuple):
entrance: str
exit: str
direction: str # entrance, exit or both

View File

@@ -41,7 +41,6 @@ class HereticWorld(World):
options: HereticOptions options: HereticOptions
game = "Heretic" game = "Heretic"
web = HereticWeb() web = HereticWeb()
data_version = 3
required_client_version = (0, 3, 9) required_client_version = (0, 3, 9)
item_name_to_id = {data["name"]: item_id for item_id, data in Items.item_table.items()} item_name_to_id = {data["name"]: item_id for item_id, data in Items.item_table.items()}

View File

@@ -154,7 +154,6 @@ class HKWorld(World):
ranges: typing.Dict[str, typing.Tuple[int, int]] ranges: typing.Dict[str, typing.Tuple[int, int]]
charm_costs: typing.List[int] charm_costs: typing.List[int]
cached_filler_items = {} cached_filler_items = {}
data_version = 2
def __init__(self, world, player): def __init__(self, world, player):
super(HKWorld, self).__init__(world, player) super(HKWorld, self).__init__(world, player)
@@ -406,7 +405,7 @@ class HKWorld(World):
continue continue
if setting == CostSanity.option_shopsonly and location.basename not in multi_locations: if setting == CostSanity.option_shopsonly and location.basename not in multi_locations:
continue continue
if location.basename in {'Grubfather', 'Seer', 'Eggshop'}: if location.basename in {'Grubfather', 'Seer', 'Egg_Shop'}:
our_weights = dict(weights_geoless) our_weights = dict(weights_geoless)
else: else:
our_weights = dict(weights) our_weights = dict(weights)

View File

@@ -37,8 +37,6 @@ class Hylics2World(World):
options_dataclass = Hylics2Options options_dataclass = Hylics2Options
options: Hylics2Options options: Hylics2Options
data_version = 3
def set_rules(self): def set_rules(self):
Rules.set_rules(self) Rules.set_rules(self)

View File

@@ -330,9 +330,9 @@ class KDL3SNIClient(SNIClient):
item = ctx.items_received[recv_amount] item = ctx.items_received[recv_amount]
recv_amount += 1 recv_amount += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names[item.location], recv_amount, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))
snes_buffered_write(ctx, KDL3_RECV_COUNT, pack("H", recv_amount)) snes_buffered_write(ctx, KDL3_RECV_COUNT, pack("H", recv_amount))
item_idx = item.item & 0x00000F item_idx = item.item & 0x00000F
@@ -415,7 +415,7 @@ class KDL3SNIClient(SNIClient):
for new_check_id in new_checks: for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id) ctx.locations_checked.add(new_check_id)
location = ctx.location_names[new_check_id] location = ctx.location_names.lookup_in_slot(new_check_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/' f'New Check: {location} ({len(ctx.locations_checked)}/'
f'{len(ctx.missing_locations) + len(ctx.checked_locations)})') f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')

View File

@@ -2,10 +2,14 @@ import random
from dataclasses import dataclass from dataclasses import dataclass
from Options import DeathLink, Choice, Toggle, OptionDict, Range, PlandoBosses, DefaultOnToggle, \ from Options import DeathLink, Choice, Toggle, OptionDict, Range, PlandoBosses, DefaultOnToggle, \
PerGameCommonOptions PerGameCommonOptions, PlandoConnections
from .Names import LocationName from .Names import LocationName
class KDL3PlandoConnections(PlandoConnections):
entrances = exits = {f"{i} {j}" for i in LocationName.level_names for j in range(1, 7)}
class Goal(Choice): class Goal(Choice):
""" """
Zero: collect the Heart Stars, and defeat Zero in the Hyper Zone. Zero: collect the Heart Stars, and defeat Zero in the Hyper Zone.
@@ -400,6 +404,7 @@ class Gifting(Toggle):
@dataclass @dataclass
class KDL3Options(PerGameCommonOptions): class KDL3Options(PerGameCommonOptions):
plando_connections: KDL3PlandoConnections
death_link: DeathLink death_link: DeathLink
game_language: GameLanguage game_language: GameLanguage
goal: Goal goal: Goal

View File

@@ -129,8 +129,8 @@ def generate_valid_levels(world: "KDL3World", enforce_world: bool, enforce_patte
} }
possible_stages = [default_levels[level][stage] for level in default_levels for stage in range(6)] possible_stages = [default_levels[level][stage] for level in default_levels for stage in range(6)]
if world.multiworld.plando_connections[world.player]: if world.options.plando_connections:
for connection in world.multiworld.plando_connections[world.player]: for connection in world.options.plando_connections:
try: try:
entrance_world, entrance_stage = connection.entrance.rsplit(" ", 1) entrance_world, entrance_stage = connection.entrance.rsplit(" ", 1)
stage_world, stage_stage = connection.exit.rsplit(" ", 1) stage_world, stage_stage = connection.exit.rsplit(" ", 1)

View File

@@ -2,7 +2,7 @@ import typing
from argparse import Namespace from argparse import Namespace
from BaseClasses import MultiWorld, PlandoOptions, CollectionState from BaseClasses import MultiWorld, PlandoOptions, CollectionState
from test.TestBase import WorldTestBase from test.bases import WorldTestBase
from test.general import gen_steps from test.general import gen_steps
from worlds import AutoWorld from worlds import AutoWorld
from worlds.AutoWorld import call_all from worlds.AutoWorld import call_all
@@ -32,6 +32,5 @@ class KDL3TestBase(WorldTestBase):
}) })
self.multiworld.set_options(args) self.multiworld.set_options(args)
self.multiworld.plando_options = PlandoOptions.connections self.multiworld.plando_options = PlandoOptions.connections
self.multiworld.plando_connections = self.options["plando_connections"] if "plando_connections" in self.options.keys() else []
for step in gen_steps: for step in gen_steps:
call_all(self.multiworld, step) call_all(self.multiworld, step)

View File

@@ -1,5 +1,5 @@
from . import KDL3TestBase from . import KDL3TestBase
from worlds.generic import PlandoConnection from Options import PlandoConnection
from ..Names import LocationName from ..Names import LocationName
import typing import typing
@@ -49,12 +49,10 @@ class TestShiro(KDL3TestBase):
options = { options = {
"open_world": False, "open_world": False,
"plando_connections": [ "plando_connections": [
[],
[
PlandoConnection("Grass Land 1", "Iceberg 5", "both"), PlandoConnection("Grass Land 1", "Iceberg 5", "both"),
PlandoConnection("Grass Land 2", "Ripple Field 5", "both"), PlandoConnection("Grass Land 2", "Ripple Field 5", "both"),
PlandoConnection("Grass Land 3", "Grass Land 1", "both") PlandoConnection("Grass Land 3", "Grass Land 1", "both")
]], ],
"stage_shuffle": "shuffled", "stage_shuffle": "shuffled",
"plando_options": "connections" "plando_options": "connections"
} }

View File

@@ -78,11 +78,6 @@ class LinksAwakeningWorld(World):
settings: typing.ClassVar[LinksAwakeningSettings] settings: typing.ClassVar[LinksAwakeningSettings]
topology_present = True # show path to required location checks in spoiler topology_present = True # show path to required location checks in spoiler
# data_version is used to signal that items, locations or their names
# changed. Set this to 0 during development so other games' clients do not
# cache any texts, then increase by 1 for each release that makes changes.
data_version = 1
# ID of first item and location, could be hard-coded but code may be easier # ID of first item and location, could be hard-coded but code may be easier
# to read with this as a propery. # to read with this as a propery.
base_id = BASE_ID base_id = BASE_ID

View File

@@ -30,6 +30,9 @@ def generate_lithograph_hint(world: "LandstalkerWorld"):
jewel_items = world.jewel_items jewel_items = world.jewel_items
for item in jewel_items: for item in jewel_items:
if item.location is None:
continue
# Jewel hints are composed of 4 'words' shuffled randomly: # Jewel hints are composed of 4 'words' shuffled randomly:
# - the name of the player whose world contains said jewel (if not ours) # - the name of the player whose world contains said jewel (if not ours)
# - the color of the jewel (if relevant) # - the color of the jewel (if relevant)
@@ -61,7 +64,7 @@ def generate_random_hints(world: "LandstalkerWorld"):
excluded_items = ["Life Stock", "EkeEke"] excluded_items = ["Life Stock", "EkeEke"]
progression_items = [item for item in multiworld.itempool if item.advancement and progression_items = [item for item in multiworld.itempool if item.advancement and
item.name not in excluded_items] item.name not in excluded_items and item.location is not None]
local_own_progression_items = [item for item in progression_items if item.player == this_player local_own_progression_items = [item for item in progression_items if item.player == this_player
and item.location.player == this_player] and item.location.player == this_player]

View File

@@ -1,8 +1,9 @@
from typing import Dict, Optional from typing import Dict, Optional
from BaseClasses import Location from BaseClasses import Location, ItemClassification, Item
from .Regions import LandstalkerRegion from .Regions import LandstalkerRegion
from .data.item_source import ITEM_SOURCES_JSON from .data.item_source import ITEM_SOURCES_JSON
from .data.world_path import WORLD_PATHS_JSON
BASE_LOCATION_ID = 4000 BASE_LOCATION_ID = 4000
BASE_GROUND_LOCATION_ID = BASE_LOCATION_ID + 256 BASE_GROUND_LOCATION_ID = BASE_LOCATION_ID + 256
@@ -28,6 +29,18 @@ def create_locations(player: int, regions_table: Dict[str, LandstalkerRegion], n
new_location = LandstalkerLocation(player, data["name"], name_to_id_table[data["name"]], region, data["type"]) new_location = LandstalkerLocation(player, data["name"], name_to_id_table[data["name"]], region, data["type"])
region.locations.append(new_location) region.locations.append(new_location)
# Create fake event locations that will be used to determine if some key regions has been visited
regions_with_entrance_checks = []
for data in WORLD_PATHS_JSON:
if "requiredNodes" in data:
regions_with_entrance_checks.extend([region_id for region_id in data["requiredNodes"]])
regions_with_entrance_checks = list(set(regions_with_entrance_checks))
for region_id in regions_with_entrance_checks:
region = regions_table[region_id]
location = LandstalkerLocation(player, 'event_visited_' + region_id, None, region, "event")
location.place_locked_item(Item("event_visited_" + region_id, ItemClassification.progression, None, player))
region.locations.append(location)
# Create a specific end location that will contain a fake win-condition item # Create a specific end location that will contain a fake win-condition item
end_location = LandstalkerLocation(player, "End", None, regions_table["end"], "reward") end_location = LandstalkerLocation(player, "End", None, regions_table["end"], "reward")
regions_table["end"].locations.append(end_location) regions_table["end"].locations.append(end_location)

View File

@@ -37,7 +37,7 @@ def create_regions(world: "LandstalkerWorld"):
for code, region_data in WORLD_NODES_JSON.items(): for code, region_data in WORLD_NODES_JSON.items():
random_hint_name = None random_hint_name = None
if "hints" in region_data: if "hints" in region_data:
random_hint_name = multiworld.random.choice(region_data["hints"]) random_hint_name = world.random.choice(region_data["hints"])
region = LandstalkerRegion(code, region_data["name"], player, multiworld, random_hint_name) region = LandstalkerRegion(code, region_data["name"], player, multiworld, random_hint_name)
regions_table[code] = region regions_table[code] = region
multiworld.regions.append(region) multiworld.regions.append(region)

View File

@@ -10,7 +10,7 @@ if TYPE_CHECKING:
def _landstalker_has_visited_regions(state: CollectionState, player: int, regions): def _landstalker_has_visited_regions(state: CollectionState, player: int, regions):
return all([state.can_reach(region, None, player) for region in regions]) return all(state.has("event_visited_" + region.code, player) for region in regions)
def _landstalker_has_health(state: CollectionState, player: int, health): def _landstalker_has_health(state: CollectionState, player: int, health):

View File

@@ -204,6 +204,9 @@ class LandstalkerWorld(World):
for location in self.multiworld.get_locations(self.player): for location in self.multiworld.get_locations(self.player):
if location.parent_region.name in excluded_regions: if location.parent_region.name in excluded_regions:
location.progress_type = LocationProgressType.EXCLUDED location.progress_type = LocationProgressType.EXCLUDED
# We need to make that event non-progression since it would crash generation in reach_kazalt goal
if location.item is not None and location.item.name == "event_visited_king_nole_labyrinth_raft_entrance":
location.item.classification = ItemClassification.filler
def get_starting_health(self): def get_starting_health(self):
spawn_id = self.options.spawn_region.current_key spawn_id = self.options.spawn_region.current_key

View File

@@ -37,7 +37,6 @@ class LingoWorld(World):
base_id = 444400 base_id = 444400
topology_present = True topology_present = True
data_version = 1
options_dataclass = LingoOptions options_dataclass = LingoOptions
options: LingoOptions options: LingoOptions

View File

@@ -18,19 +18,23 @@ class AccessRequirements:
rooms: Set[str] rooms: Set[str]
doors: Set[RoomAndDoor] doors: Set[RoomAndDoor]
colors: Set[str] colors: Set[str]
the_master: bool
def __init__(self): def __init__(self):
self.rooms = set() self.rooms = set()
self.doors = set() self.doors = set()
self.colors = set() self.colors = set()
self.the_master = False
def merge(self, other: "AccessRequirements"): def merge(self, other: "AccessRequirements"):
self.rooms |= other.rooms self.rooms |= other.rooms
self.doors |= other.doors self.doors |= other.doors
self.colors |= other.colors self.colors |= other.colors
self.the_master |= other.the_master
def __str__(self): def __str__(self):
return f"AccessRequirements(rooms={self.rooms}, doors={self.doors}, colors={self.colors})" return f"AccessRequirements(rooms={self.rooms}, doors={self.doors}, colors={self.colors})," \
f" the_master={self.the_master}"
class PlayerLocation(NamedTuple): class PlayerLocation(NamedTuple):
@@ -463,6 +467,9 @@ class LingoPlayerLogic:
req_panel.panel, world) req_panel.panel, world)
access_reqs.merge(sub_access_reqs) access_reqs.merge(sub_access_reqs)
if panel == "THE MASTER":
access_reqs.the_master = True
self.panel_reqs[room][panel] = access_reqs self.panel_reqs[room][panel] = access_reqs
return self.panel_reqs[room][panel] return self.panel_reqs[room][panel]
@@ -502,15 +509,17 @@ class LingoPlayerLogic:
unhindered_panels_by_color: dict[Optional[str], int] = {} unhindered_panels_by_color: dict[Optional[str], int] = {}
for panel_name, panel_data in room_data.items(): for panel_name, panel_data in room_data.items():
# We won't count non-counting panels. THE MASTER has special access rules and is handled separately. # We won't count non-counting panels.
if panel_data.non_counting or panel_name == "THE MASTER": if panel_data.non_counting:
continue continue
# We won't coalesce any panels that have requirements beyond colors. To simplify things for now, we will # We won't coalesce any panels that have requirements beyond colors. To simplify things for now, we will
# only coalesce single-color panels. Chains/stacks/combo puzzles will be separate. # only coalesce single-color panels. Chains/stacks/combo puzzles will be separate. THE MASTER has
# special access rules and is handled separately.
if len(panel_data.required_panels) > 0 or len(panel_data.required_doors) > 0\ if len(panel_data.required_panels) > 0 or len(panel_data.required_doors) > 0\
or len(panel_data.required_rooms) > 0\ or len(panel_data.required_rooms) > 0\
or (world.options.shuffle_colors and len(panel_data.colors) > 1): or (world.options.shuffle_colors and len(panel_data.colors) > 1)\
or panel_name == "THE MASTER":
self.counting_panel_reqs.setdefault(room_name, []).append( self.counting_panel_reqs.setdefault(room_name, []).append(
(self.calculate_panel_requirements(room_name, panel_name, world), 1)) (self.calculate_panel_requirements(room_name, panel_name, world), 1))
else: else:

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