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168 Commits

Author SHA1 Message Date
black-sliver
3e6c097348 SoE: update source wheel for py3.11 on windows 2022-11-18 01:43:53 +01:00
Fabian Dill
8ce3fd5518 Core: update cx-Freeze 2022-11-17 23:53:50 +01:00
Alchav
93a354cd81 [Core] Item plando early locations (and non-early locations) (#1228) 2022-11-17 17:40:44 +01:00
espeon65536
774581b7ba HK: fix crash if shop locations are at max and extra shop slots is nonzero 2022-11-17 17:36:42 +01:00
NewSoupVi
95f90851ac The Witness: Update docs, credits, junk hints (#1240)
* Updated Credits & AP-game hints

* Updated docs
2022-11-17 17:35:59 +01:00
PoryGone
1cd1bfea4d SMW: Prevent Killing Bowser on Yoshi Egg Hunt (#1241)
* Make Bowser unkillable on Egg Hunt

Changed a location name.
2022-11-16 20:20:55 +01:00
espeon65536
edd1fff4b7 Core: make early_items internal only (#1177)
Co-authored-by: beauxq <beauxq@yahoo.com>
2022-11-16 17:32:33 +01:00
Zach Parks
4d79920fa6 Merge pull request #944
* WebHost: Remove "Random" as an option and move to separate button in …

* Merge branch 'main' into randomize-button

* Tweaked color and changed text of tooltip.

* Merge branch 'main' into randomize-button
2022-11-12 22:03:44 -05:00
recklesscoder
7665935227 Merge pull request #1231
* Web/Style: Fix code block padding.
2022-11-12 21:58:11 -05:00
Zach Parks
5139475068 Slay the Spire: Correct tool tip for heart_run to match actual behaviour (#1236) 2022-11-12 18:52:36 -08:00
PoryGone
adcee639a2 SMW: Adjust Early Double Levels (#1238) 2022-11-13 01:33:22 +01:00
Magnemania
fde97fca5b SC2: Increment required client version (#1237) 2022-11-13 01:32:33 +01:00
recklesscoder
e108b67ca5 Docs/OoT: Add savestate fix and links to Bizhawk and Logic wiki pages. 2022-11-12 02:19:26 +01:00
NewSoupVi
17da06f763 The Witness: Fix "doors: panels" items referring to the wrong panels 2022-11-12 02:18:51 +01:00
PoryGone
2ff737175f SMW: Fix Baby Yoshi and Rope Jump Exploits (#1226)
* Fix Baby Yoshi and Rope Jump Exploits

* Fix logic error of Forest of Illusion 3 Secret Exit
2022-11-11 11:50:29 +01:00
NewSoupVi
b0b8268249 Witness: Expert logic broken seed fixes (by IHNN) (#1223)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-10 04:05:00 +01:00
espeon65536
4e5c10ad66 OoT: make Bottles and Adult Trade Item hintable groups (#1222)
* OoT: make Bottles and Adult Trade Item hintable groups
2022-11-09 22:07:14 +01:00
Alchav
350e1e6287 Pokemon Red and Blue: lua updates (#1216) 2022-11-09 15:15:16 +01:00
Magnemania
63c0d027e7 SC2: Bugfixes for YAML Option Interactions (#1215)
Early Unit: Now respects Excluded Items when selecting a random unit.

Units Always Have Upgrades: Changed removal cascade behavior; now additionally checks to see if an associated item is already locked when attempting to remove, and locks associated items if so. Occasionally caused issues with starter items in the past, frequently caused issues with yaml-defined Locked Items.
2022-11-09 13:53:55 +01:00
jtoyoda
a014bb4ab7 FF1: Updating FFR Docs for new Archipelago location (#1221) 2022-11-08 18:58:29 -06:00
black-sliver
0d10fec395 DS3: update data_version (#1220) 2022-11-09 01:53:08 +01:00
Ludovic Marechal
0cbee4ac3e DS3: Add progressive locations, fix the randomize_weapons_level option and add some options ( Deathlink ) (#1206)
* Update items_data.py

added `Red and White Round Shield`, `Crystal Scroll`, `Magic Stoneplate Ring`, and `Outrider Knight` gear.

* Update locations_data.py

Added `US: Red and White Round Shield`, `CKG: Magic Stoneplate Ring`, `GA: Outrider Knight` set, and `GA: Crystal Scroll`

* Update __init__.py

Add `Karla's Ashes` requirements

* Update items_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Cornyx's Ashes, and Orbeck's Ashes`

* Update locations_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Orbeck's Ashes, and Cornyx's Ashes`

* Update items_data.py

removed "hollows ashes"

* Update locations_data.py

remove "hollows ashes"

* Revert "WebHost: Add the DarkSouls3 entry to upload and download the client file"

This reverts commit 5e7c2d4cee.

* ds3: setup progressive locations

* ds3: Use fill_slot_data instead of generate_output

* ds3: Add no_spell_requirements, no_equip_load and death_link option

* ds3: Add some progressive locations

* DS3: Increment data_version

* DS3: Fix item name in rule

* DS3: Set required client version to 0.3.6 and added offsets between items and location tables for backward compatibility

* DS3: Resolve Python 3.8 compatibility

* DS3: Removed useless region for locations IDs consistency

* DS3: Changed i in loop

* DS3: Remove AP.json from the documentation

* DS3: Put back json upload and download

* DS3: Avoid empty downloads

* DS3: Fix randomize_weapons_level option

* DS3: Remove options duplicate entries

* DS3: Change location rule according to review

Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com>
2022-11-09 01:17:43 +01:00
toasterparty
70cab99caf OC2: Fix typo in description (#1214) 2022-11-07 19:50:30 +01:00
Fabian Dill
c1e97bcbff WebHost: allow setting a generation time limit (#1209)
* WebHost: allow setting a generation time limit.
2022-11-06 21:37:11 +01:00
shadow42085
e2eaafbf70 WebHost: Update Super Metroid Tracker Links (#1211)
varia randomizer site updated
2022-11-06 14:31:02 -06:00
NewSoupVi
66d594e95b The Witness: Add required client version (#1212)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-06 14:26:56 -06:00
Fabian Dill
a9bf0008ba Factorio: add rocket-silo as required technology (#1207) 2022-11-06 14:24:03 -06:00
NewSoupVi
f2426ae603 The Witness: Logic Fix (#1210)
Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-06 17:31:53 +01:00
Zach Parks
462ddce72c Templates: Remove auto wordwrap, fix manual indentation, and reformat docstrings for world options in main. (#1201)
* Fix wrapping too early if docstring is within 120 characters and re-indent other lines.

* Remove auto-word wrapping and tweaked all worlds' option docstrings formatting.

Options should wrap around the 120 character mark to prevent template files from being too long horizontally. This also allows manual-indentation to work again.

* Fix missing '#' on empty lines in output from docstring.
2022-11-06 08:28:16 -06:00
Alchav
d10bb3c6c1 [Pokémon Red and Blue] more improvements (#1208)
* Generated patch includes base patch

* location ID range start match item ID start

* remove unused import

* Change Oak's Aides defaults to be more sync-friendly
2022-11-06 09:07:41 +01:00
Fabian Dill
61232ca756 Factorio: set useless technologies to be researched from the start (#1205) 2022-11-05 14:01:02 -05:00
AkumaGath17
8f325a4f2b [Minecraft] AP Tracker (Items & Advancements) Update to 1.19 (#1168)
* Tracker hud test

* Added Relevant Items Icon

* Minecraft Tracker Update Test

* Minecraft Tracker Update

* Minecraft Tracker Missing Advancements

* Removed Enchanted Books

* Revert fix

* Added Relevant Books

* Tracker Update

* Minecraft Tracker Update (Saddle 3D Model to Icon)

Co-authored-by: AkumaDark17 <akumaspartanmc@hotmail.com>
2022-11-05 06:41:03 -07:00
NewSoupVi
d28738a918 The Witness: Logic Fix & Generation Fix (#1204)
* Logic fix

* static object modification instead of copy error fixed

Co-authored-by: metzner <unconfigured@null.spigotmc.org>
2022-11-04 23:10:29 -05:00
PoryGone
1f3d048462 DKC3: Fix Generation Hang from missed self.world reference (#1203)
* Baseline patching and logic for DKC3

* Client can send, but not yet receive

* Alpha Test Baseline

* Bug Fixes and Starting Lives Option

* Finish BBH, add world hints

* Add music shuffle

* Boomer Costs Text

* Stubbed in Collect behaviour

* Adjust Gyrocopter option

* Add Bonus Coin junk replacement and tracker support

* Delete bad logs

* Undo host.yaml change

* Refactored SNIClient

* Make Swanky Free

* Fix Typo

* Undo SNIClient run_game hack

* Fix Typo

* Remove Bosses from Level Shuffle

* Remove duplicate kivy Data

* Add DKC3 Docs and increment Data version

* Remove dead code

* Fix mislabeled region

* Add Dark Souls 3 to README

* Always force Cog on Rocket Rush Flag

* Fix Single Ski lock and too many DK Coins

* Update Retroarch version number

* Don't send DKC3 through LttP Adjuster

* Comment Location ROM Table

* Change ROM Hash prefix to D3

* Remove redundant constructor

* Add ROM Change Safeguards

* Properly mark WRAM accesses

* Remove outdated region connect

* Fix syntax error

* Fix Game description

* Fix SNES Bank Access

* Add isso_setup for DKC3

* Double Quote strings

* Escape single quotes I guess

* Add two locations to Trade Sequence List

* Remove trace sequence locations from ROM data dict

* Prevent Krematoa Crash, add crash robustness

* Remove print statements

* Don't remove ctx.rom if save file dies

* Consolidate logic for readability

* Add link to tracker on DKC3 Setup doc

* Remove false information from setup guide

* Fix file extension in setup doc

* Bug Fixes

* Add KONGsanity and cheat options

* First Pass Collect behavior

* Fix level unlock data

* Make ! only indicate KONG letters on KONGsanity

* Fix Level Name in locations

* Adjust junk pool logic

* Fix Knautilus Connections

* Fix Wrinkly Softlock

* Fix missed world reference
2022-11-04 21:40:31 -05:00
PoryGone
b161a5241f SMW: Add link to Tracker in setup guide (#1202) 2022-11-04 21:36:58 -05:00
Fabian Dill
208a0c6b08 WebHost: prevent infinite spinup loop of Rooms 2022-11-04 20:07:28 +01:00
Jarno
c3c1ce5827 Sudoku: Fixed setup link (#1200) 2022-11-04 20:03:39 +01:00
recklesscoder
889bc9d1b4 FactorioClient: Warn about Windows console input. 2022-11-04 18:00:22 +01:00
recklesscoder
165a38dd58 Factorio: Added commands for checking energy link from CLI and in game. 2022-11-04 17:59:05 +01:00
recklesscoder
88088dd054 CommonClient & SNIClient: Fixes for reconnecting (#1193)
* CommonClient & SNIClient: Fixes for reconnecting.
- CommonClient: Allow manual reconnect by typing /connect.
- CommonClient: Don't prompt to reconnect if there is nothing to reconnect to.
- CommonClient: Hide the connection loss modal popup when attempting to connect again.
- CommonClient & SNIClient: Cancel auto-reconnect tasks when the user intervenes.

* (Fix imports for linting.)
2022-11-04 17:57:58 +01:00
Doug Hoskisson
c933fa7e34 Core: optimize early items and add unit test (#1197)
* optimize early items and add unit test

* move sorting list init closer to sorting
2022-11-04 17:56:47 +01:00
alwaysintreble
f1123f2662 Core: more useful error for entrance without region (#1186) 2022-11-03 15:17:34 +01:00
Fabian Dill
0f034ddcf7 Factorio: make client use CommonClient location lookup for technologies 2022-11-03 14:19:47 +01:00
recklesscoder
7f3eda4623 Subnautica: Fix creature_scan_logic: removed allowing Cuddlefish. 2022-11-03 10:48:50 +01:00
alwaysintreble
2b0e7f05da Docs: fix broken link in contributing.md (#1185) 2022-11-02 22:02:06 -05:00
recklesscoder
e204deab02 Factorio: Fix saving on exit on Windows.
Fix detecting of server shutdown.
2022-11-03 00:17:26 +01:00
Magnemania
56afd62175 SC2: Bugfix, incorrectly adding to an array rather than appending (#1183) 2022-11-02 17:01:51 -05:00
Alchav
44204ac9be Pokemon Red/Blue: Fix location name in Pokémon Red and Blue rules (#1184) 2022-11-02 17:01:32 -05:00
espeon65536
6c3852a2a9 OoT: lock fast-filled shop locations (#1188)
ensures that progression balancing doesn't move them later
2022-11-02 17:01:03 -05:00
Jarno
124ae198e4 Sudoku: Updated Sudoku docs now we use standalone deployment (#1180) 2022-11-02 20:21:34 +01:00
alwaysintreble
030b767751 LttP: fix triforce piece same reference (#1179) 2022-11-02 20:08:38 +01:00
NewSoupVi
5ca724a454 The Witness: Logic fix
A broken seed was reported where Colored Squares was on a panel locked by Colored Squares. This PR fixes this problem.
2022-11-02 20:07:43 +01:00
Jarno
af3b752093 WebHost: Fixed warning ".gitignore dropped, as it has no valid sprite data." (#1174)
* Fixed warning ".gitignore dropped, as it has no valid sprite data." on webhost

* Changed to exclude files starting with .
2022-11-02 19:06:00 +01:00
alwaysintreble
c378933274 Overcooked 2: Revert OC2Level world references to be named correctly, optimize location scouting. (#1175)
* fix oc2 level world references

* optimize the local items discovery a bit
2022-11-02 16:11:46 +01:00
Doug Hoskisson
da392239a0 MultiServer and clients: async coroutine starter in Utils.py (#1143)
* async coroutine starter in Utils.py

* refactor from static class to function

* async_start docstring
2022-11-02 15:51:35 +01:00
espeon65536
a6e1e14fee Ocarina of Time: Itemlinks and bugfixes (#1157)
* OoT: ER improvements
Include dungeon rewards in itempool to allow for ER improvement
Better validate_world function by checking for multi-entrance incompatibility more efficiently
Fix some generation failures by ensuring all entrances placed with logic
Introduce bias to some interior entrance placement to improve generation rate

* OoT: fix overworld ER spoiler information

* OoT: rewrite dungeon item placement algorithm
in particular, no longer assumes that exactly the number of vanilla keys is present, which lets it place more or fewer items.

* OoT: auto-send more locations
Now should autosend cows, DMT/DMC great fairies, medigoron, and bombchu salesman
This should be every check autosending. these ones are super weird for some reason and didn't get fixed with the others

* OoT: add items forced local by settings to AP's local_items

* OoT: fast-fill shop junk items

* OoT: ensure that Kokiri Shop is always reachable immediately in closed forest
hence Deku Shield can be bought to leave the forest

* OoT: randomize internal connect name
Connect name is now a random 16-character string.
This should prevent any issues with connecting to a room with the wrong ROM with probability almost 1.

* OoT: introduce TrackRandomRange for trials hint and mq dungeon maps

* OoT: enable proper itemlinking of songs and dungeon items, with restricted placements according to player settings

* OoT: barren hint oversight fix

* OoT: allow NL + ER to roll properly

* OoT: 3.8 compatibility
set and list builtins don't have proper typing support until 3.9, apparently

* OoT: remove Gerudo Membership Card location from the pool if fortress open and card not randomized
another long-standing bug squished

* OoT: exclude locations in the itemlink song fill if they aren't also priority

* OoT: prevent data bleed when client isn't closed between different game connections
I don't understand why people keep doing this

* OoT: linter appeasement
it was a real error though

* fixing merge conflicts is hard

* oot merge update #2

* OoT: removed accidentally duplicated code
2022-11-02 09:32:08 +01:00
alwaysintreble
95378233fc Templates: Update template output and add min and max comments for named special_range options. (#1164)
* add min and max comments for named special_range options

* comment all special range options and dictate the min and max in comment block

* make it cleaner

* make it cleanerer

* make it cleanererer

* Reformat template for more consistent comments.

* Fixed missing note on some special settings.

* Small tweak to template.

* Update playerSettings.yaml to match auto-generated template with all ALTTP options.

* Fix edge case with `special_range_cutoff` and revert playerSettings.yaml.

Co-authored-by: Zach Parks <zach@alliware.com>
2022-11-01 18:07:56 -05:00
Fabian Dill
85130f2bbd WebHost: update modules (#1176)
Fix bokeh 3.0.0 attribute removal and touch up stats.py while at it
2022-11-01 17:01:53 -05:00
Ludovic Marechal
ab9f3767e2 DS3: Use slot_data instead of the external Json file (#1155)
* Update items_data.py

added `Red and White Round Shield`, `Crystal Scroll`, `Magic Stoneplate Ring`, and `Outrider Knight` gear.

* Update locations_data.py

Added `US: Red and White Round Shield`, `CKG: Magic Stoneplate Ring`, `GA: Outrider Knight` set, and `GA: Crystal Scroll`

* Update __init__.py

Add `Karla's Ashes` requirements

* Update items_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Cornyx's Ashes, and Orbeck's Ashes`

* Update locations_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Orbeck's Ashes, and Cornyx's Ashes`

* Update items_data.py

removed "hollows ashes"

* Update locations_data.py

remove "hollows ashes"

* Revert "WebHost: Add the DarkSouls3 entry to upload and download the client file"

This reverts commit 5e7c2d4cee.

* ds3: Use fill_slot_data instead of generate_output

* DS3: Increment data_version

* DS3: Fix item name in rule

* DS3: Set required client version to 0.3.6 and added offsets between items and location tables for backward compatibility

* DS3: Resolve Python 3.8 compatibility

* DS3: Removed useless region for locations IDs consistency

* DS3: Changed i in loop

* DS3: Remove AP.json from the documentation

* DS3: Put back json upload and download

* DS3: Avoid empty downloads

(cherry picked from commit c4c485140d)

Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com>
2022-11-01 22:58:08 +01:00
Zach Parks
bf142b32c9 Rogue Legacy: Rename world to multiworld in local variables and function signatures. (#1169) 2022-11-01 16:14:09 -05:00
lordlou
05c06a57af SMZ3: completion condition fix and more info in spoiler (#1133)
* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* Fixed multiworld support patch not working with VariaRandomizer's

Added stage_fill_hook to set morph first in progitempool
Added back VariaRandomizer's standard patches

* + added missing files from variaRandomizer project

* + added missing variaRandomizer files (custom sprites)

+ started integrating VariaRandomizer options (WIP)

* Some fixes for player and server name display

- fixed player name of 16 characters reading too far in SM client
- fixed 12 bytes SM player name limit (now 16)
- fixed server name not being displayed in SM when using server cheat ( now displays RECEIVED FROM ARCHIPELAGO)
- request: temporarly changed default seed names displayed in SM main menu to OWTCH

* Fixed Goal completion not triggering in smClient

* integrated VariaRandomizer's options into AP (WIP)

- startAP is working
- door rando is working
- skillset is working

* - fixed itemsounds.ips crash by always including nofanfare.ips into multiworld.ips (itemsounds is now always applied and "itemsounds" preset must always be "off")

* skillset are now instanced per player instead of being a singleton class

* RomPatches are now instanced per player instead of being a singleton class

* DoorManager is now instanced per player instead of being a singleton class

* - fixed the last bugs that prevented generation of >1 SM world

* fixed crash when no skillset preset is specified in randoPreset (default to "casual")

* maxDifficulty support and itemsounds removal

- added support for maxDifficulty
- removed itemsounds patch as its always applied from multiworld patch for now

* Fixed bad merge

* Post merge adaptation

* fixed player name length fix that got lost with the merge

* fixed generation with other game type than SM

* added default randoPreset json for SM in playerSettings.yaml

* fixed broken SM client following merge

* beautified json skillset presets

* Fixed ArchipelagoSmClient not building

* Fixed conflict between mutliworld patch and beam_doors_plms patch

- doorsColorsRando now working

* SM generation now outputs APBP

- Fixed paths for patches and presets when frozen

* added missing file and fixed multithreading issue

* temporarily set data_version = 0

* more work

- added support for AP starting items
- fixed client crash with gamemode being None
- patch.py "compatible_version" is now 3

* commited missing asm files

fixed start item reserve breaking game (was using bad write offset when patching)

* Nothing item are now handled game-side. the game will now skip displaying a message box for received Nothing item (but the client will still receive it).

fixed crash in SMClient when loosing connection to SNI

* fixed No Energy Item missing its ID

fixed Plando

* merge post fixes

* fixed start item Grapple, XRay and Reserve HUD, as well as graphic beams (except ice palette color)

* fixed freeze in blue brinstar caused by Varia's custom PLM not being filled with proper Multiworld PLM address (altLocsAddresses)

* fixed start item x-ray HUD display

* Fixed start items being sent by the server (is all handled in ROM)

Start items are now not removed from itempool anymore
Nothing Item is now local_items so no player will ever pickup Nothing. Doing so reduces contribution of this world to the Multiworld the more Nothing there is though.
Fixed crash (and possibly passing but broken) at generation where the static list of IPSPatches used by all SM worlds was being modified

* fixed settings that could be applied to any SM players

* fixed auth to server only using player name (now does as ALTTP to authenticate)

* - fixed End Credits broken text

* added non SM item name display

* added all supported SM options in playerSettings.yaml

* fixed locations needing a list of parent regions (now generate a region for each location with one-way exits to each (previously) parent region

did some cleaning (mainly reverts on unnecessary core classes

* minor setting fixes and tweaks

- merged Area and lightArea settings
- made missileQty, superQty and powerBombQty use value from 10 to 90 and divide value by float(10) when generating
- fixed inverted layoutPatch setting

* added option start_inventory_removes_from_pool

fixed option names formatting
fixed lint errors
small code and repo cleanup

* Hopefully fixed ROR2 that could not send any items

* - fixed missing required change to ROR2

* fixed 0 hp when respawning without having ever saved (start items were not updating the save checksum)

* fixed typo with doors_colors_rando

* fixed checksum

* added custom sprites for off-world items (progression or not)

the original AP sprite was made with PierRoulette's SM Item Sprite Utility by ijwu

* - added missing change following upstream merge

- changed patch filename extension from apbp to apm3 so patch can be used with the new client

* added morph placement options: early means local and sphere 1

* fixed failing unit tests

* - fixed broken custom_preset options

* - big cleanup to remove unnecessary or unsupported features

* - more cleanup

* - moved sm_randomizer_rom and all always applied patches into an external project that outputs basepatch.ips

- small cleanup

* - added comment to refer to project for generating basepatch.ips (https://github.com/lordlou/SMBasepatch)

* fixed g4_skip patch that can be not applied if hud is enabled

* - fixed off world sprite that can have broken graphics (restricted to use only first 2 palette)

* - updated basepatch to reflect g4_skip removal

- moved more asm files to SMBasepatch project

* - tourian grey doors at baby metroid are now always flashing (allowing to go back if needed)

* fixed wrong path if using built as exe

* - cleaned exposed maxDifficulty options

- removed always enabled Knows

* Merged LttPClient and SMClient into SNIClient

* added varia_custom Preset Option that fetch a preset (read from a new varia_custom_preset Option) from varia's web service

* small doc precision

* - added death_link support

- fixed broken Goal Completion
- post merge fix

* - removed now useless presets

* - fixed bad internal mapping with maxDiff

- increases maxDiff if only Bosses is preventing beating the game

* - added support for lowercase custom preset sections (knows, settings and controller)

- fixed controller settings not applying to ROM

* - fixed death loop when dying with Door rando, bomb or speed booster as starting items

- varia's backup save should now be usable (automatically enabled when doing door rando)

* -added docstring for generated yaml

* fixed bad merge

* fixed broken infinity max difficulty

* commented debug prints

* adjusted credits to mark progression speed and difficulty as Non Available

* added support for more than 255 players (will print Archipelago for higher player number)

* fixed missing cleanup

* added support for 65535 different player names in ROM

* fixed generations failing when only bosses are unreachable

* - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish

* fixed failling generations when using 'fun' settings

Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings

* fixed debug logger

* removed unsupported "suits_restriction" option

* fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP)

* - fixed deathlink emptying reserves

- added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves

* - merged death_link and death_link_survive options

* fixed death_link

* added a fallback default starting location instead of failing generation if an invalid one was chosen

* added Nothing and NoEnergy as hint blacklist

added missing NoEnergy as local items and removed it from progression

* added missing completion_condition when TowerCrystals is lower than GanonCrystals

added Rewards and Medallions infos to spoiler

* Update worlds/smz3/__init__.py

Yes, indeed. Thank you!

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2022-11-01 14:52:04 -05:00
beauxq
0f7adaaf7b Zillion: LAGPL license 2022-11-01 20:40:57 +01:00
Doug Hoskisson
962e48c078 Zillion: fix unreproducible seeds (#1166)
* fix zillion unreproducible seeds

* world to multiworld merge
2022-11-01 14:45:17 +01:00
black-sliver
95ea0541e6 Core: improve fulfills_accessibility performance 2022-11-01 14:08:24 +01:00
black-sliver
0ed3baabd4 Core: add generic handling of excluded locations
Currently there can be locations that are marked as excluded,
but don't have rules to enforce it, while fill has special handling
for excluded locations already.

This change removes special rules, and adds a generic rule instead.
2022-11-01 14:08:24 +01:00
black-sliver
2db55ac50b Core: make fulfills_accessibility deterministic and fix some typing 2022-11-01 14:08:24 +01:00
black-sliver
bea8d37a3c SoE: fix false positives in early sphere collection (#1165) 2022-11-01 13:14:38 +01:00
Alchav
813015e007 [Pokemon] Fixes and updates (#1108)
* [Pokemon] Logic fixes

* [Pokemon] Fix seed name length

* [Pokemon] Location name changes

* [Pokemon] Hidden Item Nurse Bed logic fix

* Badges Needed description update

* Ensure player name does not exceed 16 bytes

* Player name check fix

* Remove unique items in start_inventory from item pool

* Vending Machine Drinks will not be created as filler

* Skip trainer text

* Badges needed for viridian gym text

* Add slot data for trackers

* free fly map in slot data and old_man = vanilla allows more free fly maps

* Re-add mistakenly removed slot data item

* Add tracker link to setup doc

* Doc fix

* Fix base patch

* Change pre_fill to generate_basic so items are pre-filled before item links

* Rename some hidden locations

* missing file from commit and revert one errant location name change
2022-11-01 07:02:15 +01:00
recklesscoder
c1d7abd06e CommonClient: Some GUI polish (#1139)
* CommonClient: Focus text field when requesting input.

* CommonClient: Store and prefill last server address.

* CommonClient: Focus and select portion of server address upon start.

* CommonClient: Don't allow editing of address while connected.

* CommonClient: Don't make pressing Enter in the address bar disconnect you.

* CommonClient: Use TextInput.text_validate_unfocus over jank workaround.

* CommonClient: Fixed hang when closing after failed handshake.

* CommonClient: Made scrollbar wider and interactable.
2022-11-01 06:54:40 +01:00
strotlog
655f287d42 SM: Fix unobtainable items in remote items+item links combo (#1151)
* SM: fix using item links together with remote items

* SM: write 0 index for excess player ids

* some style and minor fixes (strotlog/Archipelago#1)

* more typing in SM patching

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2022-11-01 06:42:11 +01:00
Alchav
802119502d Core: Fix early items bug with priority locations (#1167) 2022-10-31 22:26:55 -05:00
alwaysintreble
2af510328e Core: rename world to multiworld (#931)
* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2022-10-31 21:41:21 -05:00
black-sliver
87f4a97f1e Core: make player name case-insensitive 2022-10-30 17:12:00 +01:00
black-sliver
1bb99d391d Factorio: deterministic locations 2022-10-30 17:11:34 +01:00
Zach Parks
1cad51b1af Rogue Legacy: World folder clean up and generation improvements. (#1148)
* Minor cleanup and renaming of some files/functions.

* Rename `LegacyWorld` and `LegacyWeb` to RLWorld and RLWeb.

* Undo accidental change to comment.

* Undo accidental change to comment.

* Restructure Items.py format and combine all tables into one.

* Restructure Locations.py format and combine all tables into one.

* Split boss event items into separate boss entries.

* Remove definitions folder.

* Reformatted __init__.py for Rogue Legacy.

* Allow fairy chests to be disabled.

* Add working prefill logic for early vendors.

* Re-introduce Early Architect setting.

* Revamped rules and regions and can now generate games.

* Fix normal vendors breaking everything.

* Fix early vendor logic and add fairy chest logic to require Dragons or Enchantress + runes.

* Fix issue with duplicate items being created.

* Move event placement into __init__.py and fix duplicate Vendors.

* Tweak weights and spacing.

* Update documentation and include bug report link.

* Fix relative link for template file.

* Increase amount of chest locations in `location_table`.

* Correct a refactor rename gone wrong.

* Remove unused reference in imports.

* Tweak mistake in boss name in place_events.

* English is hard.

* Tweak some lines in __init__.py to use `.settings()` method.

* Add unique id tests for Rogue Legacy.

IDs are mixed around, so let's try to avoid accidentally using the same identifier twice.

* Fix typo in doc.

* Simplify `fill_slot_data`.

* Change prefix on `_place_events` to maintain convention.

* Remove items that are **not** progression from rules.
2022-10-29 22:15:06 -05:00
Doug Hoskisson
09d8c4b912 MultiServer: fix case sensitivity in server commands (#1156)
* fix case sensitivity in server commands

* improve ambiguous match breakout

* worried about accidentally swapping team and slot

* Remove now unused import
2022-10-30 00:41:07 +02:00
Br00ty
ed23a426ec DS3: fix shield item/location (#1158)
* fixed item id

fixed item id for "Blessed Red and White Shield"

* fixed location id

fixed location id for "US: Blessed Red and White Shield"
2022-10-29 19:06:56 +02:00
Ludovic Marechal
c711264d1a DS3: Added a few new items and locations (#1059)
* Update items_data.py

added `Red and White Round Shield`, `Crystal Scroll`, `Magic Stoneplate Ring`, and `Outrider Knight` gear.

* Update locations_data.py

Added `US: Red and White Round Shield`, `CKG: Magic Stoneplate Ring`, `GA: Outrider Knight` set, and `GA: Crystal Scroll`

* Update __init__.py

Add `Karla's Ashes` requirements

* Update items_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Cornyx's Ashes, and Orbeck's Ashes`

* Update locations_data.py

Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Orbeck's Ashes, and Cornyx's Ashes`

* Update items_data.py

removed "hollows ashes"

* Update locations_data.py

remove "hollows ashes"

* DS3: Increment data_version

* DS3: Fix item name in rule

* DS3: Set required client version to 0.3.6 and added offsets between items and location tables for backward compatibility

* DS3: Resolve Python 3.8 compatibility

* DS3: Removed useless region for locations IDs consistency

* DS3: Changed i in loop

Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com>
2022-10-29 13:35:33 +02:00
black-sliver
3dfbbc5057 Doc: Clarify annotations in style guide (#1149)
* Doc: Clarify annotations in style guide

* Fix typo

* Update docs/style.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2022-10-28 23:02:23 +02:00
Doug Hoskisson
f298b8d6e7 Zillion: validate rescue item links (#1140) 2022-10-28 21:56:50 +02:00
Fabian Dill
53974d568b Factorio: revamped location system (#1147) 2022-10-28 21:00:06 +02:00
black-sliver
ec0389eefb CI: use build_exe in automated build 2022-10-28 20:59:06 +02:00
Ryan
0c54c47023 Docs: Add ArchipelagoRS to the Network Protocol docs (#1153) 2022-10-28 19:24:08 +02:00
CaitSith2
80db8a33af Don't leak info about what exists or not if player can't afford the hint (#1146) 2022-10-28 02:45:18 -07:00
AkumaGath17
e6c6b00109 Minecraft: Two by two logical requirement fix (#1152)
* [Minecraft] Two by two logical requirement fix

* Two by two update

* Two by Two logical fix [Description in order]

* Two by Two fix [Bucket only= False]

Along with the others isolated items checks
2022-10-28 10:34:46 +02:00
Alchav
813ea6ef8b [SM64] Separate Entrance Shuffle pools option and MIPS cost option improvement (#1137)
* Add separate pool option for entrance shuffle and swap MIPS costs if MIPS1Cost is greater

* Changes based on N00by's suggestions

* split into secret_entrance_ids and course_entrance_ids
2022-10-28 01:43:02 +02:00
Doug Hoskisson
c09e089f9d Docs: Zillion: RetroArch core and early_items recommendation. (#1150)
* add Genesis Plus GX to Zillion docs

* zillion early items recommendation
2022-10-28 01:35:18 +02:00
recklesscoder
cfff12d8d7 Factorio: Added ability to chat from within the game. (#1068)
* Factorio: Added ability to chat from within the game.
This also allows using commands such as !hint from within the game.

* Factorio: Only prepend player names to chat in multiplayer.

* Factorio: Mirror chat sent from the FactorioClient UI to the Factorio server.

* Factorio: Remove local coordinates from outgoing chat.

* Factorio: Added setting to disable bridging chat out.
Added client command to toggle this setting at run-time.

* Factorio: Added in-game command to toggle chat bridging setting at run-time.

* .

* Factorio: Document toggle for chat bridging feature.

* (Removed superfluous type annotations.)

* (Removed hard to read regex.)

* Docs/Factorio: Fix display of multiline code snippets.
2022-10-28 00:45:26 +02:00
recklesscoder
924f484be0 Factorio: Add optional filtering for item sends displayed in-game (#1142)
* Factorio: Added feature to filter item sends displayed in-game.

* Factorio: Document item send filter feature.

* Factorio: Fix item send filter for item links.

* (Removed superfluous type annotations.)

* CommonClient: Added is_uninteresting_item_send helper.
2022-10-28 00:07:57 +02:00
Doug Hoskisson
aeb78eaa10 Zillion: map tracker in client (#1136)
* Option RangeWithSpecialMax

* amendment to typing in web options

* compare string with number

* lots of work on zillion

* fix zillion fill logic

* fix a few more issues in zillion fill logic

* can make zillion patch and use it

* put multi items in zillion rom

* work on ZillionClient

* logging and auth in client

* work on sending and receiving items

* implement item_handling flag

* fix locations ids to NuktiServer package

* use rewrite of zri

* cache logic rule data for performance

* use new id maps

* fix some problems with the big recent merge

* ZillionClient: use new context manager for Memory class

* fix ItemClassification for Zillion items
and some debug statements for asserts,
documentation on running scripts for manual testing
type correction in CommonContext

* fix some issues in client, start on docs, put rescue and item ram addresses in slot data

* use new location name system
fix item locations getting out of sync in progression balancing

* zillion client can read slot name from game

* zillion: new item names

* remove extra unneeded import

* newer options (room gen and starting cards)

* update comment in zillion patch

* zillion non static regions

* change some logging, update some comments

* allow ZillionClient to exit in certain situations

* todo note to fix options doc strings

* don't force auto forfeit

* rework validation of floppy requirement and item counts
and fix race condition in generate_output

* reorganize Zillion component structure
with System class

* documentation updates for Zillion

* attempt inno_setup.iss

* remove todo comment for something done

* update comment

* rework item count zillion options
and some small cleanups

* fix location check count

* data package version 1

* Zillion can pass unit tests without rom

* fix freeze if closing ZillionClient while it's waiting for server login

* specify commit hash for zilliandomizer package

* some changes to options validation

* Zillion doors saved on multiworld server

* add missing function in inno_setup
and name of vanilla continues in options

* rework zillion sync task and context

* Apply documentation suggestions from SoldierofOrder

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* update zillion package

* workaround for asyncio udp bug

There is a bug in Python in Windows
https://github.com/python/cpython/issues/91227
that makes it so if I look for RetroArch before it's ready, it breaks the asyncio udp transport system.

As a workaround, we don't look for RetroArch until the user asks for it with /sms

* a few of the smaller suggestions from review

* logic only looks at my locations
instead of all the multiworld locations

* some adjustments from pull request discussion
and some unit tests

* patch webhost changes from pull request discussion

* zillion logic tests

* better vblr test

* test interaction of character rescue items with logic

* move unit tests to new worlds folder

* comment improvements

* fix minor logic issue
and add memory read timeout

* capitalization in option display names
Opa-Opa is a proper noun

* client toggle side panel with /map

* displays map

* fix map transparency

* fix broken launcher

* better way to specify grid container

* start kivy typing

* have a map that updates with item checks

but it breaks other parts of the UI

* fix layout bug

* aspect ratio of image
and some type checking details

* Fix loading of map for compiled builds

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <doughoskisson@novuslabs.com>
Co-authored-by: CaitSith2 <d_good@caitsith2.com>
2022-10-27 02:30:22 -07:00
toasterparty
6134578c60 Overcooked! 2: slightly relax 3-star logic (#1144) 2022-10-27 11:19:48 +02:00
Fabian Dill
b57ca33c31 Logging: more digits for IDs and counts (#1141)
* Logging: we now need 9 digits for IDs

* Logging: we now need {dynamic} digits for IDs

* Logging: we now need {dynamic} digits for counts
2022-10-27 09:18:25 +02:00
Alchav
4b18920819 Early Items option (#1086)
* Early Items option

* Early Items description update

* Change Early Items to dict

* Rewrite early items as extra fill steps

* Move if statement up

* Document early_items

* Move early_items handling before fill_hook

* Apply suggestions from code review

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* Subnautica pre-fill moved to early_items

* Subnautica early items fix

* Remove unit test bug workaround

* beauxq's pr

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2022-10-27 09:00:24 +02:00
Magnemania
700fe8b75e SC2: New Settings, Logic improvements (#1110)
* Switched mission item group to a list comprehension to fix missile shuffle errors

* Logic for reducing mission and item counts

* SC2: Piercing the Shroud/Maw of the Void requirements now DRY

* SC2: Logic for All-In, may need further refinement

* SC2: Additional mission orders and starting locations

* SC2: New Mission Order options for shorter campaigns and smaller item pools

* Using location table for hardcoded starter unit

* SC2: Options to curate random item pool and control early unit placement

* SC2: Proper All-In logic

* SC2: Grid, Mini Grid and Blitz mission orders

* SC2: Required Tactics and Unit Upgrade options, better connected item handling

* SC2: Client compatibility with Grid settings

* SC2: Mission rando now uses world random

* SC2: Alternate final missions, new logic, fixes

* SC2: Handling alternate final missions, identifying final mission on client

* SC2: Minor changes to handle edge-case generation failures

* SC2: Removed invalid type hints for Python 3.8

* Revert "SC2: Removed invalid type hints for Python 3.8"

This reverts commit 7851b9f7a3.

* SC2: Removed invalid type hints for Python 3.8

* SC2: Removed invalid type hints for Python 3.8

* SC2: Removed invalid type hints for Python 3.8

* SC2: Removed invalid type hints for Python 3.8

* SC2: Changed location loop to enumerate

* SC2: Passing category names through slot data

* SC2: Cleaned up unnecessary _create_items method

* SC2: Removed vestigial extra_locations field from MissionInfo

* SC2: Client backwards compatibility

* SC2: Fixed item generation issue where item is present in both locked and unlocked inventories

* SC2: Removed Missile Turret from defense rating on maps without air

* SC2: No logic locations point to same access rule

Co-authored-by: michaelasantiago <michael.alec.santiago@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2022-10-26 12:24:54 +02:00
PoryGone
d5efc71344 Core: SNI Client Refactor (#1083)
* First Pass removal of game-specific code

* SMW, DKC3, and SM hooked into AutoClient

* All SNES autoclients functional

* Fix ALttP Deathlink

* Don't default to being ALttP, and properly error check ctx.game

* Adjust variable naming

* In response to:
> we should probably document usage somewhere. I'm open to suggestions of where this should be documented.

I think the most valuable documentation for APIs is docstrings and full typing.

about websockets change in imports - from websockets documentation:
> For convenience, many public APIs can be imported from the websockets package. However, this feature is incompatible with static code analysis. It breaks autocompletion in an IDE or type checking with mypy. If you’re using such tools, use the real import paths.

* todo note for python 3.11
typing.NotRequired

* missed staging in previous commit

* added missing death Game States for DeathLink

Co-authored-by: beauxq <beauxq@users.noreply.github.com>
Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com>
2022-10-25 19:54:43 +02:00
Fabian Dill
6535836e5c Subnautica: don't override plando during pre_fill 2022-10-25 01:35:01 +02:00
lordlou
89d1a80e01 SM: morph first in pool remove (#1134)
* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* Fixed multiworld support patch not working with VariaRandomizer's

Added stage_fill_hook to set morph first in progitempool
Added back VariaRandomizer's standard patches

* + added missing files from variaRandomizer project

* + added missing variaRandomizer files (custom sprites)

+ started integrating VariaRandomizer options (WIP)

* Some fixes for player and server name display

- fixed player name of 16 characters reading too far in SM client
- fixed 12 bytes SM player name limit (now 16)
- fixed server name not being displayed in SM when using server cheat ( now displays RECEIVED FROM ARCHIPELAGO)
- request: temporarly changed default seed names displayed in SM main menu to OWTCH

* Fixed Goal completion not triggering in smClient

* integrated VariaRandomizer's options into AP (WIP)

- startAP is working
- door rando is working
- skillset is working

* - fixed itemsounds.ips crash by always including nofanfare.ips into multiworld.ips (itemsounds is now always applied and "itemsounds" preset must always be "off")

* skillset are now instanced per player instead of being a singleton class

* RomPatches are now instanced per player instead of being a singleton class

* DoorManager is now instanced per player instead of being a singleton class

* - fixed the last bugs that prevented generation of >1 SM world

* fixed crash when no skillset preset is specified in randoPreset (default to "casual")

* maxDifficulty support and itemsounds removal

- added support for maxDifficulty
- removed itemsounds patch as its always applied from multiworld patch for now

* Fixed bad merge

* Post merge adaptation

* fixed player name length fix that got lost with the merge

* fixed generation with other game type than SM

* added default randoPreset json for SM in playerSettings.yaml

* fixed broken SM client following merge

* beautified json skillset presets

* Fixed ArchipelagoSmClient not building

* Fixed conflict between mutliworld patch and beam_doors_plms patch

- doorsColorsRando now working

* SM generation now outputs APBP

- Fixed paths for patches and presets when frozen

* added missing file and fixed multithreading issue

* temporarily set data_version = 0

* more work

- added support for AP starting items
- fixed client crash with gamemode being None
- patch.py "compatible_version" is now 3

* commited missing asm files

fixed start item reserve breaking game (was using bad write offset when patching)

* Nothing item are now handled game-side. the game will now skip displaying a message box for received Nothing item (but the client will still receive it).

fixed crash in SMClient when loosing connection to SNI

* fixed No Energy Item missing its ID

fixed Plando

* merge post fixes

* fixed start item Grapple, XRay and Reserve HUD, as well as graphic beams (except ice palette color)

* fixed freeze in blue brinstar caused by Varia's custom PLM not being filled with proper Multiworld PLM address (altLocsAddresses)

* fixed start item x-ray HUD display

* Fixed start items being sent by the server (is all handled in ROM)

Start items are now not removed from itempool anymore
Nothing Item is now local_items so no player will ever pickup Nothing. Doing so reduces contribution of this world to the Multiworld the more Nothing there is though.
Fixed crash (and possibly passing but broken) at generation where the static list of IPSPatches used by all SM worlds was being modified

* fixed settings that could be applied to any SM players

* fixed auth to server only using player name (now does as ALTTP to authenticate)

* - fixed End Credits broken text

* added non SM item name display

* added all supported SM options in playerSettings.yaml

* fixed locations needing a list of parent regions (now generate a region for each location with one-way exits to each (previously) parent region

did some cleaning (mainly reverts on unnecessary core classes

* minor setting fixes and tweaks

- merged Area and lightArea settings
- made missileQty, superQty and powerBombQty use value from 10 to 90 and divide value by float(10) when generating
- fixed inverted layoutPatch setting

* added option start_inventory_removes_from_pool

fixed option names formatting
fixed lint errors
small code and repo cleanup

* Hopefully fixed ROR2 that could not send any items

* - fixed missing required change to ROR2

* fixed 0 hp when respawning without having ever saved (start items were not updating the save checksum)

* fixed typo with doors_colors_rando

* fixed checksum

* added custom sprites for off-world items (progression or not)

the original AP sprite was made with PierRoulette's SM Item Sprite Utility by ijwu

* - added missing change following upstream merge

- changed patch filename extension from apbp to apm3 so patch can be used with the new client

* added morph placement options: early means local and sphere 1

* fixed failing unit tests

* - fixed broken custom_preset options

* - big cleanup to remove unnecessary or unsupported features

* - more cleanup

* - moved sm_randomizer_rom and all always applied patches into an external project that outputs basepatch.ips

- small cleanup

* - added comment to refer to project for generating basepatch.ips (https://github.com/lordlou/SMBasepatch)

* fixed g4_skip patch that can be not applied if hud is enabled

* - fixed off world sprite that can have broken graphics (restricted to use only first 2 palette)

* - updated basepatch to reflect g4_skip removal

- moved more asm files to SMBasepatch project

* - tourian grey doors at baby metroid are now always flashing (allowing to go back if needed)

* fixed wrong path if using built as exe

* - cleaned exposed maxDifficulty options

- removed always enabled Knows

* Merged LttPClient and SMClient into SNIClient

* added varia_custom Preset Option that fetch a preset (read from a new varia_custom_preset Option) from varia's web service

* small doc precision

* - added death_link support

- fixed broken Goal Completion
- post merge fix

* - removed now useless presets

* - fixed bad internal mapping with maxDiff

- increases maxDiff if only Bosses is preventing beating the game

* - added support for lowercase custom preset sections (knows, settings and controller)

- fixed controller settings not applying to ROM

* - fixed death loop when dying with Door rando, bomb or speed booster as starting items

- varia's backup save should now be usable (automatically enabled when doing door rando)

* -added docstring for generated yaml

* fixed bad merge

* fixed broken infinity max difficulty

* commented debug prints

* adjusted credits to mark progression speed and difficulty as Non Available

* added support for more than 255 players (will print Archipelago for higher player number)

* fixed missing cleanup

* added support for 65535 different player names in ROM

* fixed generations failing when only bosses are unreachable

* - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish

* fixed failling generations when using 'fun' settings

Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings

* fixed debug logger

* removed unsupported "suits_restriction" option

* fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP)

* - fixed deathlink emptying reserves

- added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves

* - merged death_link and death_link_survive options

* fixed death_link

* added a fallback default starting location instead of failing generation if an invalid one was chosen

* added Nothing and NoEnergy as hint blacklist

added missing NoEnergy as local items and removed it from progression

* removed now unecessary sorting of Morph balls at end of item pool

Its messing with priority locations feature.
2022-10-24 10:28:08 +02:00
beauxq
ad445629bd Zillion: fix unit tests
previous fix was incorrect
2022-10-24 01:28:06 +02:00
Doug Hoskisson
37c5865c0e Core: Options: fix shared default instances (#1130) 2022-10-23 18:28:09 +02:00
Doug Hoskisson
52726139b4 Zillion: support unicode player names (#1131)
* work on unicode and seed verification

* update zilliandomizer

* fix log message
2022-10-23 18:18:05 +02:00
Doug Hoskisson
24105ac249 Tests: fix random failures on Zillion tests (#1128)
* tests: fix random failures on Zillion tests

Normally there's a low probably that the game doesn't require a power-up that it usually requires.
This makes sure it always has that requirement for tests.

* better type narrowing
2022-10-22 03:42:16 +02:00
Alchav
f18df4c1df [Core] Fix priority location handling in accessibility corrections (#1121)
* Fix priority location handling in accessibility corrections

* Don't lock empty locations

* black sliver's suggested change

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-22 03:29:20 +02:00
black-sliver
04b6c31076 SoE: update to v042 and balancing changes (#1125)
* SoE: rebalancing and cleanup

* ModuleUpdate: make url detection more generic

* SoE: change item rules to depend on target player difficulty

* SoE: Update to pyevermizer 0.41.0

* adds footknight
* adds location difficulty

* SoE: minor optimization in item rule

if .. in is faster with sets

* SoE: drop support of patch format v3

* SoE: fix some typing and warnings

* SoE: cleanup imports
2022-10-21 23:26:40 +02:00
Fabian Dill
40c3ef35c7 LttP: fix Inverted Big Bomb Shop indirect connection rule 2022-10-21 23:25:52 +02:00
Fabian Dill
28483a6c14 Generate: don't try to include meta or filler weights file as player 2022-10-21 23:25:26 +02:00
ScootyPuffJr1
fa077defe0 [Factorio] Minor fix for typo on setup doc 2022-10-21 08:58:12 +02:00
Chris Wilson
47b4e2782b WebHost: Fix weighted-settings to not save full set of range options to localStorage (#1100) 2022-10-20 20:10:38 -05:00
Doug Hoskisson
265ee7098a New Game: Zillion (#1081)
* Option RangeWithSpecialMax

* amendment to typing in web options

* compare string with number

* lots of work on zillion

* fix zillion fill logic

* fix a few more issues in zillion fill logic

* can make zillion patch and use it

* put multi items in zillion rom

* work on ZillionClient

* logging and auth in client

* work on sending and receiving items

* implement item_handling flag

* fix locations ids to NuktiServer package

* use rewrite of zri

* cache logic rule data for performance

* use new id maps

* fix some problems with the big recent merge

* ZillionClient: use new context manager for Memory class

* fix ItemClassification for Zillion items
and some debug statements for asserts,
documentation on running scripts for manual testing
type correction in CommonContext

* fix some issues in client, start on docs, put rescue and item ram addresses in slot data

* use new location name system
fix item locations getting out of sync in progression balancing

* zillion client can read slot name from game

* zillion: new item names

* remove extra unneeded import

* newer options (room gen and starting cards)

* update comment in zillion patch

* zillion non static regions

* change some logging, update some comments

* allow ZillionClient to exit in certain situations

* todo note to fix options doc strings

* don't force auto forfeit

* rework validation of floppy requirement and item counts
and fix race condition in generate_output

* reorganize Zillion component structure
with System class

* documentation updates for Zillion

* attempt inno_setup.iss

* remove todo comment for something done

* update comment

* rework item count zillion options
and some small cleanups

* fix location check count

* data package version 1

* Zillion can pass unit tests without rom

* fix freeze if closing ZillionClient while it's waiting for server login

* specify commit hash for zilliandomizer package

* some changes to options validation

* Zillion doors saved on multiworld server

* add missing function in inno_setup
and name of vanilla continues in options

* rework zillion sync task and context

* Apply documentation suggestions from SoldierofOrder

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* update zillion package

* workaround for asyncio udp bug

There is a bug in Python in Windows
https://github.com/python/cpython/issues/91227
that makes it so if I look for RetroArch before it's ready, it breaks the asyncio udp transport system.

As a workaround, we don't look for RetroArch until the user asks for it with /sms

* a few of the smaller suggestions from review

* logic only looks at my locations
instead of all the multiworld locations

* some adjustments from pull request discussion
and some unit tests

* patch webhost changes from pull request discussion

* zillion logic tests

* better vblr test

* test interaction of character rescue items with logic

* move unit tests to new worlds folder

* comment improvements

* fix minor logic issue
and add memory read timeout

* capitalization in option display names
Opa-Opa is a proper noun

* redirect zz stdout to debug

* fix option validation bug making unbeatable seeds

* remove line that does nothing

* attach logic cache to world

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <doughoskisson@novuslabs.com>
2022-10-20 19:41:11 +02:00
black-sliver
ed76c13961 Core: assert that items have a single reference (#1075)
* Core: assert that items have a single reference

* Fix duplicate item reference in The Witness

* Ori: fix duplicate item references

* DKC3: fix duplicate item references

* RL: fix duplicate item references

* SA2B: fix duplicate item references

* SMW: fix duplicate item references

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2022-10-20 10:42:33 +02:00
NewSoupVi
40b7e78178 The Witness: More Puzzle Skips, Softlock Fix (#1117)
* Softlock fix: 'Swamp Maze Controls' item also locks maze control other side now

* Increase default & max amount of Puzzle Skips (in response to client side changes to how they work)

* Logically require shortbox lasers to start the elevator
2022-10-20 05:05:36 +02:00
Sunny Bat
1900d9382a Raft: Update rules to account for navigation (#1118) 2022-10-19 08:47:33 +02:00
Doug Hoskisson
f12b73f487 Tests: world test base class (#1116)
* world test base class

* game not instance property

* I would have guessed that this only collected 1.

* game property

* move SoE tests into worlds

* don't force auto world setup
2022-10-18 18:54:41 +02:00
black-sliver
49ae79e5ce Tests: add fill tests for #1109 and #1114 (#1115)
* Test: for fill issues fixed in PR #1109

* Test: for double sweep collect fixed in PR #1114
2022-10-18 10:20:57 +02:00
Fabian Dill
4da6a0bb98 Fill: fix duplicate event pickups 2022-10-18 08:59:51 +02:00
Fabian Dill
af0cfc5a38 Fill: Priority locks when placing and does not swap. (#1099)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-18 01:07:06 +02:00
Fabian Dill
1aa3e431c8 LttP: fix ganons tower trash fill deleting items that did not fit (#1113) 2022-10-17 09:52:34 +02:00
Fabian Dill
b533ffb9e8 Locality: rewrite for linear memory consumption, from quadratic (#1091) 2022-10-17 03:22:02 +02:00
Fabian Dill
bb46ee7fc1 WebHost: optimize imports 2022-10-17 01:24:02 +02:00
black-sliver
acf7fda26a Main: Fill: more opportunities for swapping 2022-10-17 00:45:51 +02:00
Alchav
f7fc6fa7aa Core: Fix forbid_important_item_rule with parenthesis (#1107) 2022-10-16 07:32:17 +02:00
Alchav
5e97463bdc [Pokemon R/B] Fix inno_setup mistake (#1105) 2022-10-16 02:53:07 +02:00
Doug Hoskisson
ca9c3d05d6 Docs: information on Retrieved packet (#1101) 2022-10-15 13:44:39 +02:00
espeon65536
51f65f4b9e OoT: ER algorithm improvements (#1103)
* OoT: ER improvements
Include dungeon rewards in itempool to allow for ER improvement
Better validate_world function by checking for multi-entrance incompatibility more efficiently
Fix some generation failures by ensuring all entrances placed with logic
Introduce bias to some interior entrance placement to improve generation rate

* OoT: fix overworld ER spoiler information

* OoT: rewrite dungeon item placement algorithm
in particular, no longer assumes that exactly the number of vanilla keys is present, which lets it place more or fewer items.
2022-10-15 12:39:04 +02:00
recklesscoder
1f01404ca4 WebHost: Fixed scrolling to anchors (#1085)
* WebHost: Modernized anchor code

* WebHost: Fixed scrolling to anchors

* WebHost: Fixed scrolling to anchors when fonts are being loaded

* WebHost: Anchor PR changes requested by LegendaryLinux
2022-10-14 17:09:17 -04:00
Fabian Dill
bbb6ee89cf Hylics 2: add to readme (#1094) 2022-10-14 22:53:49 +02:00
Fabian Dill
0aea1e780f Fill: create minimal excluded location rule only once 2022-10-14 22:53:16 +02:00
Fabian Dill
722b3c5369 Core: make add_rule set if it finds an empty rule (#1093)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-14 22:52:45 +02:00
black-sliver
097ac189e4 SoE: add tests ... (#1097)
* SoE: add tests ...

... for goals, bronze axe and bronze spear+

* SoE: fix tests
2022-10-14 19:35:53 +02:00
toasterparty
7f3f886e41 Overcooked! 2: Implementation (#1046)
Overcooked! 2 is a couch co-op arcade game with a very high skill ceiling. It has a small but occult following, and the community craves a reason to keep coming back besides just grinding high scores. as such, this PR represents 3 major milestones in one:

 * The launch of OC2 Modding, a modding framework which is the first public mod for the game beyond simple RAM trainers
 * The launch of OC2 Randomizer
 * The integration of OC2 Randomizer in Archipelago
2022-10-13 19:57:50 +02:00
Alchav
3bd4ef3f3d [Pokémon R/B] Fixes (#1096)
* Prevent legendaries from being shuffled into restless soul encounter

* Prevent Poke Tower 6F wild mons from being same as restless soul

* fix non-deterministic generation
2022-10-13 19:55:21 +02:00
Yussur Mustafa Oraji
6b9073acd7 sm64ex: Update min client version 2022-10-13 11:36:04 +02:00
Jarno
e708bea819 [Sudoku] Added new BK mode game (#910)
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
2022-10-13 07:55:00 +02:00
Trevor L
b014ce082b Hylics 2: Implement new game (#1058) 2022-10-13 07:51:25 +02:00
Alchav
30a4bcbbbe [Pokemon Red and Blue] Initial implementation (#1016) 2022-10-13 07:45:52 +02:00
Alchav
0afb7096de Core: improve sweep_for_events efficiency (#1092) 2022-10-13 05:46:07 +02:00
alwaysintreble
f909576813 core: Generic boss plando handler (#1044)
* fix some blunders i made when implementing this

* move generic functions to core class

* move lttp specific stuff out and split up from_text a bit for more modularity

* slightly optimize from_text call order

* don't make changes on github apparently. reading hard

* Metaclass Magic

* do a check against the base class

* copy paste strikes again

* use option default instead of hardcoded "none". check locations and bosses aren't reused.

* throw dupe location error for lttp

* generic singularity support with a bool

* forgot to enable it for lttp

* better error handling

* PlandoBosses: fix inheritance of singularity

* Tests: PlandoBosses

* fix case insensitive tests

* Tests: cleanup PlandoBosses tests

* f in the chat

* oop

* split location into a different variable

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* pass the list of options as `option_list`

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-12 20:28:32 +02:00
lordlou
9f684b3dc0 SMZ3: Shield Upgrade typo fix (#1088)
fixed "Shield Uprade" typo

See lordlou/alttp_sm_combo_randomizer_rom@3da5313
2022-10-11 08:38:00 +02:00
recklesscoder
37a40499fa Docs/sm64ex: address common questions
- Added bolded note that one must use a new file with each new seed
- Added troubleshooting section for when one didn't use a new file
- Worded compilation step 8 more explicitly
- Added link to compilation options list
- Added link to TextClient for using commands
2022-10-10 09:14:13 +02:00
recklesscoder
099c4fca3c Docs: Polished Trigger and Plando guides (#1080)
* Docs: Polished Trigger and Plando guides

* Docs: Trigger/Plando guide polish PR suggestions by SoldierofOrder

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* Docs: More Trigger/Plando guide polish

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
2022-10-10 09:10:01 +02:00
Joethepic
106d630ad7 HK: changes dreamers to skip prog balance (#1077) 2022-10-10 02:26:33 +02:00
alwaysintreble
4c0c93b083 core: allow string defaults in yaml templates (#1051)
* allow string defaults in yaml templates

* have default_converter handle strings

* handle all default values in the yaml

* allow for random range options

* yaml dump dicts

* strip the whities

* rip out the converter

* accidentally stripped the dicts

* goodbye readability
2022-10-10 00:16:59 +02:00
Doug Hoskisson
3cbbf905d1 Docs: how to run web host and generate template yamls (#1071) 2022-10-09 04:20:01 +02:00
SoldierofOrder
414ebf2640 SC2: Add an automated installation process for the maps and mod within SC2Client. (#928) 2022-10-09 04:19:17 +02:00
NewSoupVi
3297be7902 The Witness: Expert & Hints (#1072) 2022-10-09 04:13:52 +02:00
recklesscoder
7b3ef012b9 Factorio: Prevent pipes from breaking on invalid UTF-8 in client (#1078) 2022-10-09 04:10:22 +02:00
black-sliver
af6a72c3c3 AppImage: provide LD_LIBRARY_PATH
this fixes libssl1.1 not being found
2022-10-07 22:24:14 +02:00
recklesscoder
38b7bdfe60 WebHost: Fixed some document titles (#1063) 2022-10-06 18:01:07 -04:00
Gertimoshka
4c266e6eff hostRoom.css Changes (#957)
* hostRoom.css Changes

Makes the console be a scrollable object, for easier use with commands

* Update hostRoom.css

* Requested Change

Requested Change
2022-10-06 17:53:20 -04:00
Fabian Dill
8a6c9ff4b8 WebHost: clear yaml template folder before populating it 2022-10-03 08:48:53 +02:00
Doug Hoskisson
fdd7ffb089 Core: move output file name logic into core (#1066)
* move output file name logic into core

I see the same logic with small variations in each different world implementation.
It seems to me, it would be better in the core to keep it consistent.

* missed a few

* remove review comment

* + smw

* double quote strings

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* revert change to DS3 output file name

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-02 16:53:18 +02:00
black-sliver
b8e467fbb8 ModuleUpdate: skip disabled/hidden folders (#1070)
* ModuleUpdate: skip non-worlds

* ModuleUpdate: don't skip _* folders

- _* folders may be used for libraries
- this means to properly disable a world, it has to be renamed with a preceding `.`
2022-10-01 17:38:39 +02:00
Fabian Dill
411cd51a92 SC2: dynamically create Beat <mission_name> Events, preventing copy-paste errors (#1023) 2022-10-01 16:22:24 +02:00
Fabian Dill
e9e15e854d SC2: make apworld compatible (#1024)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-10-01 15:24:05 +02:00
black-sliver
4943d26160 APWorld: make it behave more like a regular world
- set sys.modules so it can be imported with worlds.*
- overwrite __package__ so it can reference ..generic
- fix deprecation warning
2022-10-01 11:51:42 +02:00
Fabian Dill
060a04700d Core: allow generic access to indirect_connections (#1056) 2022-09-30 04:58:19 +02:00
Fabian Dill
61e39f355d Core remove legacy patch (#1047)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-30 00:36:30 +02:00
Yussur Mustafa Oraji
8ab0b410c3 sm64ex: Document new connection status notifications 2022-09-29 23:56:46 +02:00
Fabian Dill
d897aaade2 Docs: Ensure Discord links are permanent. (#1064) 2022-09-29 23:15:12 +02:00
black-sliver
0191df88d7 Doc: network protocol: clarify want_reply 2022-09-29 21:15:34 +02:00
recklesscoder
bee1fd9b5a Subnautica: Updated Setup Guide (#1062)
- Added sections for console commands and known issues.
- Updated "Resuming" section to reflect current functionality.
- Removed implication that one might have to create the QMods folder. (If it's missing, then you've already messed up step 1.)
- Renamed "Connect Menu" to "connect form" to be less confusing. Generally fixed word capitalization to conform to standard English. Minor wording changes.
2022-09-29 21:04:04 +02:00
Jarno
dd7d3a02a4 WebHost: Fixed Oculus Ring from showing up on tracker (#1065) 2022-09-29 20:18:21 +02:00
PoryGone
13edfa60be Super Mario World: Implement New Game (#1045) 2022-09-29 20:16:59 +02:00
Alchav
885c8d3fcc Fix minimal accessibility failures (#726) 2022-09-29 19:59:57 +02:00
black-sliver
e6a4925f0c Doc: update apclientpp to header-only (#1054) 2022-09-29 00:09:04 +02:00
Doug Hoskisson
c96b6d7b95 Core: some typing and docs in various parts of the interface (#1060)
* some typing and docs in various parts of the interface

* fix whitespace in docstring

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* suggested changes from discussion

* remove redundant import

* adjust type for json messages

* for options module detection:
 module.lower().endswith("options")

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2022-09-28 23:54:10 +02:00
alwaysintreble
8bc8b412a3 Core: fix unweighted options for meta files (#1053) 2022-09-28 23:02:42 +02:00
PoryGone
b4b9ff5d82 Docs: Update snes9x Links (#1048) 2022-09-27 13:26:33 +02:00
black-sliver
b21b5cceb8 Doc, SoE: Logic mixin: no underscore for public members (#1049)
* Doc: logic mixin, drop underscore, clarify

conventionally, we added a leading underscore to logic mixins' function
names. This is noisy in the warning section of IDEs. Leading underscores
should only be used for private/protected functions.

In addition, the use of self.world and/or requirement to (no) pass in stuff
was not made clear earlier.

* SoE: fix _ warnings for logic mixin
2022-09-25 18:00:22 +02:00
352 changed files with 31200 additions and 6041 deletions

View File

@@ -30,7 +30,7 @@ jobs:
run: |
python -m pip install --upgrade pip setuptools
pip install -r requirements.txt
python setup.py build --yes
python setup.py build_exe --yes
$NAME="$(ls build)".Split('.',2)[1]
$ZIP_NAME="Archipelago_$NAME.7z"
echo "ZIP_NAME=$ZIP_NAME" >> $Env:GITHUB_ENV
@@ -82,7 +82,7 @@ jobs:
"${{ env.PYTHON }}" -m venv venv
source venv/bin/activate
pip install -r requirements.txt
python setup.py build --yes bdist_appimage --yes
python setup.py build_exe --yes bdist_appimage --yes
echo -e "setup.py build output:\n `ls build`"
echo -e "setup.py dist output:\n `ls dist`"
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..

6
.gitignore vendored
View File

@@ -13,6 +13,10 @@
*.z64
*.n64
*.nes
*.sms
*.gb
*.gbc
*.gba
*.wixobj
*.lck
*.db3
@@ -125,7 +129,7 @@ ipython_config.py
# Environments
.env
.venv
.venv*
env/
venv/
ENV/

View File

@@ -1,4 +1,5 @@
from __future__ import annotations
from argparse import Namespace
import copy
from enum import unique, IntEnum, IntFlag
@@ -40,16 +41,23 @@ class MultiWorld():
plando_connections: List
worlds: Dict[int, auto_world]
groups: Dict[int, Group]
regions: List[Region]
itempool: List[Item]
is_race: bool = False
precollected_items: Dict[int, List[Item]]
state: CollectionState
accessibility: Dict[int, Options.Accessibility]
early_items: Dict[int, Dict[str, int]]
local_early_items: Dict[int, Dict[str, int]]
local_items: Dict[int, Options.LocalItems]
non_local_items: Dict[int, Options.NonLocalItems]
progression_balancing: Dict[int, Options.ProgressionBalancing]
completion_condition: Dict[int, Callable[[CollectionState], bool]]
indirect_connections: Dict[Region, Set[Entrance]]
exclude_locations: Dict[int, Options.ExcludeLocations]
game: Dict[int, str]
class AttributeProxy():
def __init__(self, rule):
@@ -87,6 +95,9 @@ class MultiWorld():
self.customitemarray = []
self.shuffle_ganon = True
self.spoiler = Spoiler(self)
self.early_items = {player: {} for player in self.player_ids}
self.local_early_items = {player: {} for player in self.player_ids}
self.indirect_connections = {}
self.fix_trock_doors = self.AttributeProxy(
lambda player: self.shuffle[player] != 'vanilla' or self.mode[player] == 'inverted')
self.fix_skullwoods_exit = self.AttributeProxy(
@@ -195,7 +206,7 @@ class MultiWorld():
self.slot_seeds = {player: random.Random(self.random.getrandbits(64)) for player in
range(1, self.players + 1)}
def set_options(self, args):
def set_options(self, args: Namespace) -> None:
for option_key in Options.common_options:
setattr(self, option_key, getattr(args, option_key, {}))
for option_key in Options.per_game_common_options:
@@ -295,9 +306,16 @@ class MultiWorld():
def get_file_safe_player_name(self, player: int) -> str:
return ''.join(c for c in self.get_player_name(player) if c not in '<>:"/\\|?*')
def get_out_file_name_base(self, player: int) -> str:
""" the base name (without file extension) for each player's output file for a seed """
return f"AP_{self.seed_name}_P{player}" \
+ (f"_{self.get_file_safe_player_name(player).replace(' ', '_')}"
if (self.player_name[player] != f"Player{player}")
else '')
def initialize_regions(self, regions=None):
for region in regions if regions else self.regions:
region.world = self
region.multiworld = self
self._region_cache[region.player][region.name] = region
@functools.cached_property
@@ -404,6 +422,11 @@ class MultiWorld():
def clear_entrance_cache(self):
self._cached_entrances = None
def register_indirect_condition(self, region: Region, entrance: Entrance):
"""Report that access to this Region can result in unlocking this Entrance,
state.can_reach(Region) in the Entrance's traversal condition, as opposed to pure transition logic."""
self.indirect_connections.setdefault(region, set()).add(entrance)
def get_locations(self) -> List[Location]:
if self._cached_locations is None:
self._cached_locations = [location for region in self.regions for location in region.locations]
@@ -521,15 +544,17 @@ class MultiWorld():
"""Check if accessibility rules are fulfilled with current or supplied state."""
if not state:
state = CollectionState(self)
players = {"minimal": set(),
"items": set(),
"locations": set()}
players: Dict[str, Set[int]] = {
"minimal": set(),
"items": set(),
"locations": set()
}
for player, access in self.accessibility.items():
players[access.current_key].add(player)
beatable_fulfilled = False
def location_conditition(location: Location):
def location_condition(location: Location):
"""Determine if this location has to be accessible, location is already filtered by location_relevant"""
if location.player in players["minimal"]:
return False
@@ -543,20 +568,21 @@ class MultiWorld():
return True
return False
def all_done():
def all_done() -> bool:
"""Check if all access rules are fulfilled"""
if beatable_fulfilled:
if any(location_conditition(location) for location in locations):
return False # still locations required to be collected
return True
if not beatable_fulfilled:
return False
if any(location_condition(location) for location in locations):
return False # still locations required to be collected
return True
locations = {location for location in self.get_locations() if location_relevant(location)}
locations = [location for location in self.get_locations() if location_relevant(location)]
while locations:
sphere = set()
for location in locations:
if location.can_reach(state):
sphere.add(location)
sphere: List[Location] = []
for n in range(len(locations) - 1, -1, -1):
if locations[n].can_reach(state):
sphere.append(locations.pop(n))
if not sphere:
# ran out of places and did not finish yet, quit
@@ -565,8 +591,8 @@ class MultiWorld():
return False
for location in sphere:
locations.remove(location)
state.collect(location.item, True, location)
if location.item:
state.collect(location.item, True, location)
if self.has_beaten_game(state):
beatable_fulfilled = True
@@ -582,7 +608,7 @@ PathValue = Tuple[str, Optional["PathValue"]]
class CollectionState():
prog_items: typing.Counter[Tuple[str, int]]
world: MultiWorld
multiworld: MultiWorld
reachable_regions: Dict[int, Set[Region]]
blocked_connections: Dict[int, Set[Entrance]]
events: Set[Location]
@@ -594,7 +620,7 @@ class CollectionState():
def __init__(self, parent: MultiWorld):
self.prog_items = Counter()
self.world = parent
self.multiworld = parent
self.reachable_regions = {player: set() for player in parent.get_all_ids()}
self.blocked_connections = {player: set() for player in parent.get_all_ids()}
self.events = set()
@@ -608,15 +634,14 @@ class CollectionState():
self.collect(item, True)
def update_reachable_regions(self, player: int):
from worlds.alttp.EntranceShuffle import indirect_connections
self.stale[player] = False
rrp = self.reachable_regions[player]
bc = self.blocked_connections[player]
queue = deque(self.blocked_connections[player])
start = self.world.get_region('Menu', player)
start = self.multiworld.get_region('Menu', player)
# init on first call - this can't be done on construction since the regions don't exist yet
if not start in rrp:
if start not in rrp:
rrp.add(start)
bc.update(start.exits)
queue.extend(start.exits)
@@ -628,7 +653,7 @@ class CollectionState():
if new_region in rrp:
bc.remove(connection)
elif connection.can_reach(self):
assert new_region, "tried to search through an Entrance with no Region"
assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region"
rrp.add(new_region)
bc.remove(connection)
bc.update(new_region.exits)
@@ -636,13 +661,12 @@ class CollectionState():
self.path[new_region] = (new_region.name, self.path.get(connection, None))
# Retry connections if the new region can unblock them
if new_region.name in indirect_connections:
new_entrance = self.world.get_entrance(indirect_connections[new_region.name], player)
for new_entrance in self.multiworld.indirect_connections.get(new_region, set()):
if new_entrance in bc and new_entrance not in queue:
queue.append(new_entrance)
def copy(self) -> CollectionState:
ret = CollectionState(self.world)
ret = CollectionState(self.multiworld)
ret.prog_items = self.prog_items.copy()
ret.reachable_regions = {player: copy.copy(self.reachable_regions[player]) for player in
self.reachable_regions}
@@ -663,25 +687,25 @@ class CollectionState():
assert isinstance(player, int), "can_reach: player is required if spot is str"
# try to resolve a name
if resolution_hint == 'Location':
spot = self.world.get_location(spot, player)
spot = self.multiworld.get_location(spot, player)
elif resolution_hint == 'Entrance':
spot = self.world.get_entrance(spot, player)
spot = self.multiworld.get_entrance(spot, player)
else:
# default to Region
spot = self.world.get_region(spot, player)
spot = self.multiworld.get_region(spot, player)
return spot.can_reach(self)
def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
if locations is None:
locations = self.world.get_filled_locations()
new_locations = True
locations = self.multiworld.get_filled_locations()
reachable_events = True
# since the loop has a good chance to run more than once, only filter the events once
locations = {location for location in locations if location.event and
locations = {location for location in locations if location.event and location not in self.events and
not key_only or getattr(location.item, "locked_dungeon_item", False)}
while new_locations:
while reachable_events:
reachable_events = {location for location in locations if location.can_reach(self)}
new_locations = reachable_events - self.events
for event in new_locations:
locations -= reachable_events
for event in reachable_events:
self.events.add(event)
assert isinstance(event.item, Item), "tried to collect Event with no Item"
self.collect(event.item, True, event)
@@ -700,7 +724,7 @@ class CollectionState():
def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool:
found: int = 0
for item_name in self.world.worlds[player].item_name_groups[item_name_group]:
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
found += self.prog_items[item_name, player]
if found >= count:
return True
@@ -708,17 +732,17 @@ class CollectionState():
def count_group(self, item_name_group: str, player: int) -> int:
found: int = 0
for item_name in self.world.worlds[player].item_name_groups[item_name_group]:
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
found += self.prog_items[item_name, player]
return found
def can_buy_unlimited(self, item: str, player: int) -> bool:
return any(shop.region.player == player and shop.has_unlimited(item) and shop.region.can_reach(self) for
shop in self.world.shops)
shop in self.multiworld.shops)
def can_buy(self, item: str, player: int) -> bool:
return any(shop.region.player == player and shop.has(item) and shop.region.can_reach(self) for
shop in self.world.shops)
shop in self.multiworld.shops)
def item_count(self, item: str, player: int) -> int:
return self.prog_items[item, player]
@@ -738,7 +762,7 @@ class CollectionState():
return self.has('Power Glove', player) or self.has('Titans Mitts', player)
def bottle_count(self, player: int) -> int:
return min(self.world.difficulty_requirements[player].progressive_bottle_limit,
return min(self.multiworld.difficulty_requirements[player].progressive_bottle_limit,
self.count_group("Bottles", player))
def has_hearts(self, player: int, count: int) -> int:
@@ -747,7 +771,7 @@ class CollectionState():
def heart_count(self, player: int) -> int:
# Warning: This only considers items that are marked as advancement items
diff = self.world.difficulty_requirements[player]
diff = self.multiworld.difficulty_requirements[player]
return min(self.item_count('Boss Heart Container', player), diff.boss_heart_container_limit) \
+ self.item_count('Sanctuary Heart Container', player) \
+ min(self.item_count('Piece of Heart', player), diff.heart_piece_limit) // 4 \
@@ -764,9 +788,9 @@ class CollectionState():
elif self.has('Magic Upgrade (1/2)', player):
basemagic = 16
if self.can_buy_unlimited('Green Potion', player) or self.can_buy_unlimited('Blue Potion', player):
if self.world.item_functionality[player] == 'hard' and not fullrefill:
if self.multiworld.item_functionality[player] == 'hard' and not fullrefill:
basemagic = basemagic + int(basemagic * 0.5 * self.bottle_count(player))
elif self.world.item_functionality[player] == 'expert' and not fullrefill:
elif self.multiworld.item_functionality[player] == 'expert' and not fullrefill:
basemagic = basemagic + int(basemagic * 0.25 * self.bottle_count(player))
else:
basemagic = basemagic + basemagic * self.bottle_count(player)
@@ -781,12 +805,12 @@ class CollectionState():
or (self.has('Bombs (10)', player) and enemies < 6))
def can_shoot_arrows(self, player: int) -> bool:
if self.world.retro_bow[player]:
if self.multiworld.retro_bow[player]:
return (self.has('Bow', player) or self.has('Silver Bow', player)) and self.can_buy('Single Arrow', player)
return self.has('Bow', player) or self.has('Silver Bow', player)
def can_get_good_bee(self, player: int) -> bool:
cave = self.world.get_region('Good Bee Cave', player)
cave = self.multiworld.get_region('Good Bee Cave', player)
return (
self.has_group("Bottles", player) and
self.has('Bug Catching Net', player) and
@@ -797,7 +821,7 @@ class CollectionState():
def can_retrieve_tablet(self, player: int) -> bool:
return self.has('Book of Mudora', player) and (self.has_beam_sword(player) or
(self.world.swordless[player] and
(self.multiworld.swordless[player] and
self.has("Hammer", player)))
def has_sword(self, player: int) -> bool:
@@ -819,7 +843,7 @@ class CollectionState():
def can_melt_things(self, player: int) -> bool:
return self.has('Fire Rod', player) or \
(self.has('Bombos', player) and
(self.world.swordless[player] or
(self.multiworld.swordless[player] or
self.has_sword(player)))
def can_avoid_lasers(self, player: int) -> bool:
@@ -829,7 +853,7 @@ class CollectionState():
if self.has('Moon Pearl', player):
return True
return region.is_light_world if self.world.mode[player] != 'inverted' else region.is_dark_world
return region.is_light_world if self.multiworld.mode[player] != 'inverted' else region.is_dark_world
def can_reach_light_world(self, player: int) -> bool:
if True in [i.is_light_world for i in self.reachable_regions[player]]:
@@ -842,24 +866,24 @@ class CollectionState():
return False
def has_misery_mire_medallion(self, player: int) -> bool:
return self.has(self.world.required_medallions[player][0], player)
return self.has(self.multiworld.required_medallions[player][0], player)
def has_turtle_rock_medallion(self, player: int) -> bool:
return self.has(self.world.required_medallions[player][1], player)
return self.has(self.multiworld.required_medallions[player][1], player)
def can_boots_clip_lw(self, player: int) -> bool:
if self.world.mode[player] == 'inverted':
if self.multiworld.mode[player] == 'inverted':
return self.has('Pegasus Boots', player) and self.has('Moon Pearl', player)
return self.has('Pegasus Boots', player)
def can_boots_clip_dw(self, player: int) -> bool:
if self.world.mode[player] != 'inverted':
if self.multiworld.mode[player] != 'inverted':
return self.has('Pegasus Boots', player) and self.has('Moon Pearl', player)
return self.has('Pegasus Boots', player)
def can_get_glitched_speed_lw(self, player: int) -> bool:
rules = [self.has('Pegasus Boots', player), any([self.has('Hookshot', player), self.has_sword(player)])]
if self.world.mode[player] == 'inverted':
if self.multiworld.mode[player] == 'inverted':
rules.append(self.has('Moon Pearl', player))
return all(rules)
@@ -868,7 +892,7 @@ class CollectionState():
def can_get_glitched_speed_dw(self, player: int) -> bool:
rules = [self.has('Pegasus Boots', player), any([self.has('Hookshot', player), self.has_sword(player)])]
if self.world.mode[player] != 'inverted':
if self.multiworld.mode[player] != 'inverted':
rules.append(self.has('Moon Pearl', player))
return all(rules)
@@ -879,7 +903,7 @@ class CollectionState():
if location:
self.locations_checked.add(location)
changed = self.world.worlds[item.player].collect(self, item)
changed = self.multiworld.worlds[item.player].collect(self, item)
if not changed and event:
self.prog_items[item.name, item.player] += 1
@@ -893,7 +917,7 @@ class CollectionState():
return changed
def remove(self, item: Item):
changed = self.world.worlds[item.player].remove(self, item)
changed = self.multiworld.worlds[item.player].remove(self, item)
if changed:
# invalidate caches, nothing can be trusted anymore now
self.reachable_regions[item.player] = set()
@@ -920,7 +944,7 @@ class Region:
type: RegionType
hint_text: str
player: int
world: Optional[MultiWorld]
multiworld: Optional[MultiWorld]
entrances: List[Entrance]
exits: List[Entrance]
locations: List[Location]
@@ -938,7 +962,7 @@ class Region:
self.entrances = []
self.exits = []
self.locations = []
self.world = world
self.multiworld = world
self.hint_text = hint
self.player = player
@@ -966,7 +990,7 @@ class Region:
return self.__str__()
def __str__(self):
return self.world.get_name_string_for_object(self) if self.world else f'{self.name} (Player {self.player})'
return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
class Entrance:
@@ -993,7 +1017,7 @@ class Entrance:
return False
def connect(self, region: Region, addresses=None, target=None):
def connect(self, region: Region, addresses: Any = None, target: Any = None) -> None:
self.connected_region = region
self.target = target
self.addresses = addresses
@@ -1003,7 +1027,7 @@ class Entrance:
return self.__str__()
def __str__(self):
world = self.parent_region.world if self.parent_region else None
world = self.parent_region.multiworld if self.parent_region else None
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
@@ -1017,7 +1041,7 @@ class Dungeon(object):
self.dungeon_items = dungeon_items
self.bosses = dict()
self.player = player
self.world = None
self.multiworld = None
@property
def boss(self) -> Optional[Boss]:
@@ -1047,7 +1071,7 @@ class Dungeon(object):
return self.__str__()
def __str__(self):
return self.world.get_name_string_for_object(self) if self.world else f'{self.name} (Player {self.player})'
return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
class Boss():
@@ -1081,7 +1105,7 @@ class Location:
show_in_spoiler: bool = True
progress_type: LocationProgressType = LocationProgressType.DEFAULT
always_allow = staticmethod(lambda item, state: False)
access_rule = staticmethod(lambda state: True)
access_rule: Callable[[CollectionState], bool] = staticmethod(lambda state: True)
item_rule = staticmethod(lambda item: True)
item: Optional[Item] = None
@@ -1092,13 +1116,15 @@ class Location:
self.parent_region = parent
def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
return self.always_allow(state, item) or (self.item_rule(item) and (not check_access or self.can_reach(state)))
return (self.always_allow(state, item)
or ((self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful))
and self.item_rule(item)
and (not check_access or self.can_reach(state))))
def can_reach(self, state: CollectionState) -> bool:
# self.access_rule computes faster on average, so placing it first for faster abort
if self.access_rule(state) and self.parent_region.can_reach(state):
return True
return False
assert self.parent_region, "Can't reach location without region"
return self.access_rule(state) and self.parent_region.can_reach(state)
def place_locked_item(self, item: Item):
if self.item:
@@ -1112,7 +1138,7 @@ class Location:
return self.__str__()
def __str__(self):
world = self.parent_region.world if self.parent_region and self.parent_region.world else None
world = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
def __hash__(self):
@@ -1209,17 +1235,17 @@ class Item:
return self.__str__()
def __str__(self) -> str:
if self.location and self.location.parent_region and self.location.parent_region.world:
return self.location.parent_region.world.get_name_string_for_object(self)
if self.location and self.location.parent_region and self.location.parent_region.multiworld:
return self.location.parent_region.multiworld.get_name_string_for_object(self)
return f"{self.name} (Player {self.player})"
class Spoiler():
world: MultiWorld
multiworld: MultiWorld
unreachables: Set[Location]
def __init__(self, world):
self.world = world
self.multiworld = world
self.hashes = {}
self.entrances = OrderedDict()
self.medallions = {}
@@ -1231,7 +1257,7 @@ class Spoiler():
self.bosses = OrderedDict()
def set_entrance(self, entrance: str, exit_: str, direction: str, player: int):
if self.world.players == 1:
if self.multiworld.players == 1:
self.entrances[(entrance, direction, player)] = OrderedDict(
[('entrance', entrance), ('exit', exit_), ('direction', direction)])
else:
@@ -1240,45 +1266,45 @@ class Spoiler():
def parse_data(self):
self.medallions = OrderedDict()
for player in self.world.get_game_players("A Link to the Past"):
self.medallions[f'Misery Mire ({self.world.get_player_name(player)})'] = \
self.world.required_medallions[player][0]
self.medallions[f'Turtle Rock ({self.world.get_player_name(player)})'] = \
self.world.required_medallions[player][1]
for player in self.multiworld.get_game_players("A Link to the Past"):
self.medallions[f'Misery Mire ({self.multiworld.get_player_name(player)})'] = \
self.multiworld.required_medallions[player][0]
self.medallions[f'Turtle Rock ({self.multiworld.get_player_name(player)})'] = \
self.multiworld.required_medallions[player][1]
self.locations = OrderedDict()
listed_locations = set()
lw_locations = [loc for loc in self.world.get_locations() if
lw_locations = [loc for loc in self.multiworld.get_locations() if
loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.LightWorld and loc.show_in_spoiler]
self.locations['Light World'] = OrderedDict(
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
lw_locations])
listed_locations.update(lw_locations)
dw_locations = [loc for loc in self.world.get_locations() if
dw_locations = [loc for loc in self.multiworld.get_locations() if
loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.DarkWorld and loc.show_in_spoiler]
self.locations['Dark World'] = OrderedDict(
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
dw_locations])
listed_locations.update(dw_locations)
cave_locations = [loc for loc in self.world.get_locations() if
cave_locations = [loc for loc in self.multiworld.get_locations() if
loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.Cave and loc.show_in_spoiler]
self.locations['Caves'] = OrderedDict(
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
cave_locations])
listed_locations.update(cave_locations)
for dungeon in self.world.dungeons.values():
dungeon_locations = [loc for loc in self.world.get_locations() if
for dungeon in self.multiworld.dungeons.values():
dungeon_locations = [loc for loc in self.multiworld.get_locations() if
loc not in listed_locations and loc.parent_region and loc.parent_region.dungeon == dungeon and loc.show_in_spoiler]
self.locations[str(dungeon)] = OrderedDict(
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
dungeon_locations])
listed_locations.update(dungeon_locations)
other_locations = [loc for loc in self.world.get_locations() if
other_locations = [loc for loc in self.multiworld.get_locations() if
loc not in listed_locations and loc.show_in_spoiler]
if other_locations:
self.locations['Other Locations'] = OrderedDict(
@@ -1288,7 +1314,7 @@ class Spoiler():
self.shops = []
from worlds.alttp.Shops import ShopType, price_type_display_name, price_rate_display
for shop in self.world.shops:
for shop in self.multiworld.shops:
if not shop.custom:
continue
shopdata = {
@@ -1317,34 +1343,34 @@ class Spoiler():
index)] += f", {item['replacement']} - {item['replacement_price']} {price_type_display_name[item['replacement_price_type']]}"
self.shops.append(shopdata)
for player in self.world.get_game_players("A Link to the Past"):
for player in self.multiworld.get_game_players("A Link to the Past"):
self.bosses[str(player)] = OrderedDict()
self.bosses[str(player)]["Eastern Palace"] = self.world.get_dungeon("Eastern Palace", player).boss.name
self.bosses[str(player)]["Desert Palace"] = self.world.get_dungeon("Desert Palace", player).boss.name
self.bosses[str(player)]["Tower Of Hera"] = self.world.get_dungeon("Tower of Hera", player).boss.name
self.bosses[str(player)]["Eastern Palace"] = self.multiworld.get_dungeon("Eastern Palace", player).boss.name
self.bosses[str(player)]["Desert Palace"] = self.multiworld.get_dungeon("Desert Palace", player).boss.name
self.bosses[str(player)]["Tower Of Hera"] = self.multiworld.get_dungeon("Tower of Hera", player).boss.name
self.bosses[str(player)]["Hyrule Castle"] = "Agahnim"
self.bosses[str(player)]["Palace Of Darkness"] = self.world.get_dungeon("Palace of Darkness",
player).boss.name
self.bosses[str(player)]["Swamp Palace"] = self.world.get_dungeon("Swamp Palace", player).boss.name
self.bosses[str(player)]["Skull Woods"] = self.world.get_dungeon("Skull Woods", player).boss.name
self.bosses[str(player)]["Thieves Town"] = self.world.get_dungeon("Thieves Town", player).boss.name
self.bosses[str(player)]["Ice Palace"] = self.world.get_dungeon("Ice Palace", player).boss.name
self.bosses[str(player)]["Misery Mire"] = self.world.get_dungeon("Misery Mire", player).boss.name
self.bosses[str(player)]["Turtle Rock"] = self.world.get_dungeon("Turtle Rock", player).boss.name
if self.world.mode[player] != 'inverted':
self.bosses[str(player)]["Palace Of Darkness"] = self.multiworld.get_dungeon("Palace of Darkness",
player).boss.name
self.bosses[str(player)]["Swamp Palace"] = self.multiworld.get_dungeon("Swamp Palace", player).boss.name
self.bosses[str(player)]["Skull Woods"] = self.multiworld.get_dungeon("Skull Woods", player).boss.name
self.bosses[str(player)]["Thieves Town"] = self.multiworld.get_dungeon("Thieves Town", player).boss.name
self.bosses[str(player)]["Ice Palace"] = self.multiworld.get_dungeon("Ice Palace", player).boss.name
self.bosses[str(player)]["Misery Mire"] = self.multiworld.get_dungeon("Misery Mire", player).boss.name
self.bosses[str(player)]["Turtle Rock"] = self.multiworld.get_dungeon("Turtle Rock", player).boss.name
if self.multiworld.mode[player] != 'inverted':
self.bosses[str(player)]["Ganons Tower Basement"] = \
self.world.get_dungeon('Ganons Tower', player).bosses['bottom'].name
self.bosses[str(player)]["Ganons Tower Middle"] = self.world.get_dungeon('Ganons Tower', player).bosses[
self.multiworld.get_dungeon('Ganons Tower', player).bosses['bottom'].name
self.bosses[str(player)]["Ganons Tower Middle"] = self.multiworld.get_dungeon('Ganons Tower', player).bosses[
'middle'].name
self.bosses[str(player)]["Ganons Tower Top"] = self.world.get_dungeon('Ganons Tower', player).bosses[
self.bosses[str(player)]["Ganons Tower Top"] = self.multiworld.get_dungeon('Ganons Tower', player).bosses[
'top'].name
else:
self.bosses[str(player)]["Ganons Tower Basement"] = \
self.world.get_dungeon('Inverted Ganons Tower', player).bosses['bottom'].name
self.multiworld.get_dungeon('Inverted Ganons Tower', player).bosses['bottom'].name
self.bosses[str(player)]["Ganons Tower Middle"] = \
self.world.get_dungeon('Inverted Ganons Tower', player).bosses['middle'].name
self.multiworld.get_dungeon('Inverted Ganons Tower', player).bosses['middle'].name
self.bosses[str(player)]["Ganons Tower Top"] = \
self.world.get_dungeon('Inverted Ganons Tower', player).bosses['top'].name
self.multiworld.get_dungeon('Inverted Ganons Tower', player).bosses['top'].name
self.bosses[str(player)]["Ganons Tower"] = "Agahnim 2"
self.bosses[str(player)]["Ganon"] = "Ganon"
@@ -1374,7 +1400,7 @@ class Spoiler():
return 'Yes' if variable else 'No'
def write_option(option_key: str, option_obj: type(Options.Option)):
res = getattr(self.world, option_key)[player]
res = getattr(self.multiworld, option_key)[player]
display_name = getattr(option_obj, "display_name", option_key)
try:
outfile.write(f'{display_name + ":":33}{res.get_current_option_name()}\n')
@@ -1384,59 +1410,59 @@ class Spoiler():
with open(filename, 'w', encoding="utf-8-sig") as outfile:
outfile.write(
'Archipelago Version %s - Seed: %s\n\n' % (
Utils.__version__, self.world.seed))
outfile.write('Filling Algorithm: %s\n' % self.world.algorithm)
outfile.write('Players: %d\n' % self.world.players)
AutoWorld.call_stage(self.world, "write_spoiler_header", outfile)
Utils.__version__, self.multiworld.seed))
outfile.write('Filling Algorithm: %s\n' % self.multiworld.algorithm)
outfile.write('Players: %d\n' % self.multiworld.players)
AutoWorld.call_stage(self.multiworld, "write_spoiler_header", outfile)
for player in range(1, self.world.players + 1):
if self.world.players > 1:
outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_name(player)))
outfile.write('Game: %s\n' % self.world.game[player])
for player in range(1, self.multiworld.players + 1):
if self.multiworld.players > 1:
outfile.write('\nPlayer %d: %s\n' % (player, self.multiworld.get_player_name(player)))
outfile.write('Game: %s\n' % self.multiworld.game[player])
for f_option, option in Options.per_game_common_options.items():
write_option(f_option, option)
options = self.world.worlds[player].option_definitions
options = self.multiworld.worlds[player].option_definitions
if options:
for f_option, option in options.items():
write_option(f_option, option)
AutoWorld.call_single(self.world, "write_spoiler_header", player, outfile)
AutoWorld.call_single(self.multiworld, "write_spoiler_header", player, outfile)
if player in self.world.get_game_players("A Link to the Past"):
if player in self.multiworld.get_game_players("A Link to the Past"):
outfile.write('%s%s\n' % ('Hash: ', self.hashes[player]))
outfile.write('Logic: %s\n' % self.world.logic[player])
outfile.write('Dark Room Logic: %s\n' % self.world.dark_room_logic[player])
outfile.write('Mode: %s\n' % self.world.mode[player])
outfile.write('Goal: %s\n' % self.world.goal[player])
if "triforce" in self.world.goal[player]: # triforce hunt
outfile.write('Logic: %s\n' % self.multiworld.logic[player])
outfile.write('Dark Room Logic: %s\n' % self.multiworld.dark_room_logic[player])
outfile.write('Mode: %s\n' % self.multiworld.mode[player])
outfile.write('Goal: %s\n' % self.multiworld.goal[player])
if "triforce" in self.multiworld.goal[player]: # triforce hunt
outfile.write("Pieces available for Triforce: %s\n" %
self.world.triforce_pieces_available[player])
self.multiworld.triforce_pieces_available[player])
outfile.write("Pieces required for Triforce: %s\n" %
self.world.triforce_pieces_required[player])
outfile.write('Difficulty: %s\n' % self.world.difficulty[player])
outfile.write('Item Functionality: %s\n' % self.world.item_functionality[player])
outfile.write('Entrance Shuffle: %s\n' % self.world.shuffle[player])
if self.world.shuffle[player] != "vanilla":
outfile.write('Entrance Shuffle Seed %s\n' % self.world.worlds[player].er_seed)
self.multiworld.triforce_pieces_required[player])
outfile.write('Difficulty: %s\n' % self.multiworld.difficulty[player])
outfile.write('Item Functionality: %s\n' % self.multiworld.item_functionality[player])
outfile.write('Entrance Shuffle: %s\n' % self.multiworld.shuffle[player])
if self.multiworld.shuffle[player] != "vanilla":
outfile.write('Entrance Shuffle Seed %s\n' % self.multiworld.worlds[player].er_seed)
outfile.write('Shop inventory shuffle: %s\n' %
bool_to_text("i" in self.world.shop_shuffle[player]))
bool_to_text("i" in self.multiworld.shop_shuffle[player]))
outfile.write('Shop price shuffle: %s\n' %
bool_to_text("p" in self.world.shop_shuffle[player]))
bool_to_text("p" in self.multiworld.shop_shuffle[player]))
outfile.write('Shop upgrade shuffle: %s\n' %
bool_to_text("u" in self.world.shop_shuffle[player]))
bool_to_text("u" in self.multiworld.shop_shuffle[player]))
outfile.write('New Shop inventory: %s\n' %
bool_to_text("g" in self.world.shop_shuffle[player] or
"f" in self.world.shop_shuffle[player]))
bool_to_text("g" in self.multiworld.shop_shuffle[player] or
"f" in self.multiworld.shop_shuffle[player]))
outfile.write('Custom Potion Shop: %s\n' %
bool_to_text("w" in self.world.shop_shuffle[player]))
outfile.write('Enemy health: %s\n' % self.world.enemy_health[player])
outfile.write('Enemy damage: %s\n' % self.world.enemy_damage[player])
bool_to_text("w" in self.multiworld.shop_shuffle[player]))
outfile.write('Enemy health: %s\n' % self.multiworld.enemy_health[player])
outfile.write('Enemy damage: %s\n' % self.multiworld.enemy_damage[player])
outfile.write('Prize shuffle %s\n' %
self.world.shuffle_prizes[player])
self.multiworld.shuffle_prizes[player])
if self.entrances:
outfile.write('\n\nEntrances:\n\n')
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_name(entry["player"])}: '
if self.world.players > 1 else '', entry['entrance'],
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(entry["player"])}: '
if self.multiworld.players > 1 else '', entry['entrance'],
'<=>' if entry['direction'] == 'both' else
'<=' if entry['direction'] == 'exit' else '=>',
entry['exit']) for entry in self.entrances.values()]))
@@ -1446,7 +1472,7 @@ class Spoiler():
for dungeon, medallion in self.medallions.items():
outfile.write(f'\n{dungeon}: {medallion}')
AutoWorld.call_all(self.world, "write_spoiler", outfile)
AutoWorld.call_all(self.multiworld, "write_spoiler", outfile)
outfile.write('\n\nLocations:\n\n')
outfile.write('\n'.join(
@@ -1459,11 +1485,11 @@ class Spoiler():
item for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if
item)) for shop in self.shops))
for player in self.world.get_game_players("A Link to the Past"):
if self.world.boss_shuffle[player] != 'none':
bossmap = self.bosses[str(player)] if self.world.players > 1 else self.bosses
for player in self.multiworld.get_game_players("A Link to the Past"):
if self.multiworld.boss_shuffle[player] != 'none':
bossmap = self.bosses[str(player)] if self.multiworld.players > 1 else self.bosses
outfile.write(
f'\n\nBosses{(f" ({self.world.get_player_name(player)})" if self.world.players > 1 else "")}:\n')
f'\n\nBosses{(f" ({self.multiworld.get_player_name(player)})" if self.multiworld.players > 1 else "")}:\n')
outfile.write(' ' + '\n '.join([f'{x}: {y}' for x, y in bossmap.items()]))
outfile.write('\n\nPlaythrough:\n\n')
outfile.write('\n'.join(['%s: {\n%s\n}' % (sphere_nr, '\n'.join(
@@ -1487,7 +1513,7 @@ class Spoiler():
path_listings.append("{}\n {}".format(location, "\n => ".join(path_lines)))
outfile.write('\n'.join(path_listings))
AutoWorld.call_all(self.world, "write_spoiler_end", outfile)
AutoWorld.call_all(self.multiworld, "write_spoiler_end", outfile)
class Tutorial(NamedTuple):

View File

@@ -20,10 +20,13 @@ if __name__ == "__main__":
from MultiServer import CommandProcessor
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, \
ClientStatus, Permission, NetworkSlot, RawJSONtoTextParser
from Utils import Version, stream_input
from Utils import Version, stream_input, async_start
from worlds import network_data_package, AutoWorldRegister
import os
if typing.TYPE_CHECKING:
import kvui
logger = logging.getLogger("Client")
# without terminal, we have to use gui mode
@@ -44,16 +47,18 @@ class ClientCommandProcessor(CommandProcessor):
def _cmd_connect(self, address: str = "") -> bool:
"""Connect to a MultiWorld Server"""
self.ctx.server_address = None
self.ctx.username = None
asyncio.create_task(self.ctx.connect(address if address else None), name="connecting")
if address:
self.ctx.server_address = None
self.ctx.username = None
elif not self.ctx.server_address:
self.output("Please specify an address.")
return False
async_start(self.ctx.connect(address if address else None), name="connecting")
return True
def _cmd_disconnect(self) -> bool:
"""Disconnect from a MultiWorld Server"""
self.ctx.server_address = None
self.ctx.username = None
asyncio.create_task(self.ctx.disconnect(), name="disconnecting")
async_start(self.ctx.disconnect(), name="disconnecting")
return True
def _cmd_received(self) -> bool:
@@ -91,12 +96,18 @@ class ClientCommandProcessor(CommandProcessor):
def _cmd_items(self):
"""List all item names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing items.")
return False
self.output(f"Item Names for {self.ctx.game}")
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
self.output(item_name)
def _cmd_locations(self):
"""List all location names for the currently running game."""
if not self.ctx.game:
self.output("No game set, cannot determine existing locations.")
return False
self.output(f"Location Names for {self.ctx.game}")
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
self.output(location_name)
@@ -110,12 +121,12 @@ class ClientCommandProcessor(CommandProcessor):
else:
state = ClientStatus.CLIENT_CONNECTED
self.output("Unreadied.")
asyncio.create_task(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
def default(self, raw: str):
raw = self.ctx.on_user_say(raw)
if raw:
asyncio.create_task(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
async_start(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
class CommonContext:
@@ -132,28 +143,36 @@ class CommonContext:
# defaults
starting_reconnect_delay: int = 5
current_reconnect_delay: int = starting_reconnect_delay
command_processor: type(CommandProcessor) = ClientCommandProcessor
command_processor: typing.Type[CommandProcessor] = ClientCommandProcessor
ui = None
ui_task: typing.Optional[asyncio.Task] = None
input_task: typing.Optional[asyncio.Task] = None
keep_alive_task: typing.Optional[asyncio.Task] = None
server_task: typing.Optional[asyncio.Task] = None
ui_task: typing.Optional["asyncio.Task[None]"] = None
input_task: typing.Optional["asyncio.Task[None]"] = None
keep_alive_task: typing.Optional["asyncio.Task[None]"] = None
server_task: typing.Optional["asyncio.Task[None]"] = None
autoreconnect_task: typing.Optional["asyncio.Task[None]"] = None
disconnected_intentionally: bool = False
server: typing.Optional[Endpoint] = None
server_version: Version = Version(0, 0, 0)
current_energy_link_value: int = 0 # to display in UI, gets set by server
current_energy_link_value: typing.Optional[int] = None # to display in UI, gets set by server
last_death_link: float = time.time() # last send/received death link on AP layer
# remaining type info
slot_info: typing.Dict[int, NetworkSlot]
server_address: str
server_address: typing.Optional[str]
password: typing.Optional[str]
hint_cost: typing.Optional[int]
player_names: typing.Dict[int, str]
finished_game: bool
ready: bool
auth: typing.Optional[str]
seed_name: typing.Optional[str]
# locations
locations_checked: typing.Set[int] # local state
locations_scouted: typing.Set[int]
items_received: typing.List[NetworkItem]
missing_locations: typing.Set[int] # server state
checked_locations: typing.Set[int] # server state
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
@@ -161,9 +180,11 @@ class CommonContext:
# internals
# current message box through kvui
_messagebox = None
_messagebox: typing.Optional["kvui.MessageBox"] = None
# message box reporting a loss of connection
_messagebox_connection_loss: typing.Optional["kvui.MessageBox"] = None
def __init__(self, server_address, password):
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None:
# server state
self.server_address = server_address
self.username = None
@@ -206,6 +227,12 @@ class CommonContext:
# execution
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
@property
def suggested_address(self) -> str:
if self.server_address:
return self.server_address
return Utils.persistent_load().get("client", {}).get("last_server_address", "")
@functools.cached_property
def raw_text_parser(self) -> RawJSONtoTextParser:
return RawJSONtoTextParser(self)
@@ -217,9 +244,9 @@ class CommonContext:
return len(self.checked_locations | self.missing_locations)
async def connection_closed(self):
self.reset_server_state()
if self.server and self.server.socket is not None:
await self.server.socket.close()
self.reset_server_state()
def reset_server_state(self):
self.auth = None
@@ -237,13 +264,18 @@ class CommonContext:
"remaining": "disabled",
}
async def disconnect(self):
async def disconnect(self, allow_autoreconnect: bool = False):
if not allow_autoreconnect:
self.disconnected_intentionally = True
if self.cancel_autoreconnect():
logger.info("Cancelled auto-reconnect.")
if self.server and not self.server.socket.closed:
await self.server.socket.close()
if self.server_task is not None:
await self.server_task
async def send_msgs(self, msgs):
async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
""" `msgs` JSON serializable """
if not self.server or not self.server.socket.open or self.server.socket.closed:
return
await self.server.socket.send(encode(msgs))
@@ -271,7 +303,8 @@ class CommonContext:
logger.info('Enter slot name:')
self.auth = await self.console_input()
async def send_connect(self, **kwargs):
async def send_connect(self, **kwargs: typing.Any) -> None:
""" send `Connect` packet to log in to server """
payload = {
'cmd': 'Connect',
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
@@ -282,14 +315,24 @@ class CommonContext:
payload.update(kwargs)
await self.send_msgs([payload])
async def console_input(self):
async def console_input(self) -> str:
if self.ui:
self.ui.focus_textinput()
self.input_requests += 1
return await self.input_queue.get()
async def connect(self, address=None):
async def connect(self, address: typing.Optional[str] = None) -> None:
""" disconnect any previous connection, and open new connection to the server """
await self.disconnect()
self.server_task = asyncio.create_task(server_loop(self, address), name="server loop")
def cancel_autoreconnect(self) -> bool:
if self.autoreconnect_task:
self.autoreconnect_task.cancel()
self.autoreconnect_task = None
return True
return False
def slot_concerns_self(self, slot) -> bool:
if slot == self.slot:
return True
@@ -297,6 +340,12 @@ class CommonContext:
return self.slot in self.slot_info[slot].group_members
return False
def is_uninteresting_item_send(self, print_json_packet: dict) -> bool:
"""Helper function for filtering out ItemSend prints that do not concern the local player."""
return print_json_packet.get("type", "") == "ItemSend" \
and not self.slot_concerns_self(print_json_packet["receiving"]) \
and not self.slot_concerns_self(print_json_packet["item"].player)
def on_print(self, args: dict):
logger.info(args["text"])
@@ -328,6 +377,7 @@ class CommonContext:
async def shutdown(self):
self.server_address = ""
self.username = None
self.cancel_autoreconnect()
if self.server and not self.server.socket.closed:
await self.server.socket.close()
if self.server_task:
@@ -390,7 +440,7 @@ class CommonContext:
# DeathLink hooks
def on_deathlink(self, data: dict):
def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
"""Gets dispatched when a new DeathLink is triggered by another linked player."""
self.last_death_link = max(data["time"], self.last_death_link)
text = data.get("cause", "")
@@ -421,10 +471,10 @@ class CommonContext:
if old_tags != self.tags and self.server and not self.server.socket.closed:
await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}])
def gui_error(self, title: str, text: typing.Union[Exception, str]):
def gui_error(self, title: str, text: typing.Union[Exception, str]) -> typing.Optional["kvui.MessageBox"]:
"""Displays an error messagebox"""
if not self.ui:
return
return None
title = title or "Error"
from kvui import MessageBox
if self._messagebox:
@@ -441,6 +491,13 @@ class CommonContext:
# display error
self._messagebox = MessageBox(title, text, error=True)
self._messagebox.open()
return self._messagebox
def _handle_connection_loss(self, msg: str) -> None:
"""Helper for logging and displaying a loss of connection. Must be called from an except block."""
exc_info = sys.exc_info()
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
self._messagebox_connection_loss = self.gui_error(msg, exc_info[1])
def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task."""
@@ -477,7 +534,7 @@ async def keep_alive(ctx: CommonContext, seconds_between_checks=100):
seconds_elapsed = 0
async def server_loop(ctx: CommonContext, address=None):
async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None) -> None:
if ctx.server and ctx.server.socket:
logger.error('Already connected')
return
@@ -490,6 +547,11 @@ async def server_loop(ctx: CommonContext, address=None):
logger.info('Please connect to an Archipelago server.')
return
ctx.cancel_autoreconnect()
if ctx._messagebox_connection_loss:
ctx._messagebox_connection_loss.dismiss()
ctx._messagebox_connection_loss = None
address = f"ws://{address}" if "://" not in address \
else address.replace("archipelago://", "ws://")
@@ -500,6 +562,9 @@ async def server_loop(ctx: CommonContext, address=None):
ctx.password = server_url.password
port = server_url.port or 38281
def reconnect_hint() -> str:
return ", type /connect to reconnect" if ctx.server_address else ""
logger.info(f'Connecting to Archipelago server at {address}')
try:
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
@@ -509,31 +574,25 @@ async def server_loop(ctx: CommonContext, address=None):
logger.info('Connected')
ctx.server_address = address
ctx.current_reconnect_delay = ctx.starting_reconnect_delay
ctx.disconnected_intentionally = False
async for data in ctx.server.socket:
for msg in decode(data):
await process_server_cmd(ctx, msg)
logger.warning('Disconnected from multiworld server, type /connect to reconnect')
except ConnectionRefusedError as e:
msg = 'Connection refused by the server. May not be running Archipelago on that address or port.'
logger.exception(msg, extra={'compact_gui': True})
ctx.gui_error(msg, e)
except websockets.InvalidURI as e:
msg = 'Failed to connect to the multiworld server (invalid URI)'
logger.exception(msg, extra={'compact_gui': True})
ctx.gui_error(msg, e)
except OSError as e:
msg = 'Failed to connect to the multiworld server'
logger.exception(msg, extra={'compact_gui': True})
ctx.gui_error(msg, e)
except Exception as e:
msg = 'Lost connection to the multiworld server, type /connect to reconnect'
logger.exception(msg, extra={'compact_gui': True})
ctx.gui_error(msg, e)
logger.warning(f"Disconnected from multiworld server{reconnect_hint()}")
except ConnectionRefusedError:
ctx._handle_connection_loss("Connection refused by the server. May not be running Archipelago on that address or port.")
except websockets.InvalidURI:
ctx._handle_connection_loss("Failed to connect to the multiworld server (invalid URI)")
except OSError:
ctx._handle_connection_loss("Failed to connect to the multiworld server")
except Exception:
ctx._handle_connection_loss(f"Lost connection to the multiworld server{reconnect_hint()}")
finally:
await ctx.connection_closed()
if ctx.server_address:
logger.info(f"... reconnecting in {ctx.current_reconnect_delay}s")
asyncio.create_task(server_autoreconnect(ctx), name="server auto reconnect")
if ctx.server_address and ctx.username and not ctx.disconnected_intentionally:
logger.info(f"... automatically reconnecting in {ctx.current_reconnect_delay} seconds")
assert ctx.autoreconnect_task is None
ctx.autoreconnect_task = asyncio.create_task(server_autoreconnect(ctx), name="server auto reconnect")
ctx.current_reconnect_delay *= 2
@@ -644,6 +703,9 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.checked_locations = set(args["checked_locations"])
ctx.server_locations = ctx.missing_locations | ctx. checked_locations
server_url = urllib.parse.urlparse(ctx.server_address)
Utils.persistent_store("client", "last_server_address", server_url.netloc)
elif cmd == 'ReceivedItems':
start_index = args["index"]
@@ -722,7 +784,7 @@ async def console_loop(ctx: CommonContext):
logger.exception(e)
def get_base_parser(description=None):
def get_base_parser(description: typing.Optional[str] = None):
import argparse
parser = argparse.ArgumentParser(description=description)
parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
@@ -754,7 +816,6 @@ if __name__ == '__main__':
async def main(args):
ctx = TextContext(args.connect, args.password)
ctx.auth = args.name
ctx.server_address = args.connect
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
if gui_enabled:

View File

@@ -7,6 +7,7 @@ from typing import List
import Utils
from Utils import async_start
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
get_base_parser
@@ -69,7 +70,7 @@ class FF1Context(CommonContext):
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
asyncio.create_task(parse_locations(self.locations_array, self, True))
async_start(parse_locations(self.locations_array, self, True))
elif cmd == 'Print':
msg = args['text']
if ': !' not in msg:
@@ -180,7 +181,7 @@ async def nes_sync_task(ctx: FF1Context):
# print(data_decoded)
if ctx.game is not None and 'locations' in data_decoded:
# Not just a keep alive ping, parse
asyncio.create_task(parse_locations(data_decoded['locations'], ctx, False))
async_start(parse_locations(data_decoded['locations'], ctx, False))
if not ctx.auth:
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
if ctx.auth == '':

View File

@@ -4,9 +4,12 @@ import logging
import json
import string
import copy
import re
import subprocess
import sys
import time
import random
import typing
import ModuleUpdate
ModuleUpdate.update()
@@ -17,12 +20,18 @@ import asyncio
from queue import Queue
import Utils
def check_stdin() -> None:
if Utils.is_windows and sys.stdin:
print("WARNING: Console input is not routed reliably on Windows, use the GUI instead.")
if __name__ == "__main__":
Utils.init_logging("FactorioClient", exception_logger="Client")
check_stdin()
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, logger, gui_enabled, get_base_parser
from MultiServer import mark_raw
from NetUtils import NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
from Utils import async_start
from worlds.factorio import Factorio
@@ -30,6 +39,10 @@ from worlds.factorio import Factorio
class FactorioCommandProcessor(ClientCommandProcessor):
ctx: FactorioContext
def _cmd_energy_link(self):
"""Print the status of the energy link."""
self.output(f"Energy Link: {self.ctx.energy_link_status}")
@mark_raw
def _cmd_factorio(self, text: str) -> bool:
"""Send the following command to the bound Factorio Server."""
@@ -46,6 +59,13 @@ class FactorioCommandProcessor(ClientCommandProcessor):
"""Manually trigger a resync."""
self.ctx.awaiting_bridge = True
def _cmd_toggle_send_filter(self):
"""Toggle filtering of item sends that get displayed in-game to only those that involve you."""
self.ctx.toggle_filter_item_sends()
def _cmd_toggle_chat(self):
"""Toggle sending of chat messages from players on the Factorio server to Archipelago."""
self.ctx.toggle_bridge_chat_out()
class FactorioContext(CommonContext):
command_processor = FactorioCommandProcessor
@@ -65,6 +85,9 @@ class FactorioContext(CommonContext):
self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
self.energy_link_increment = 0
self.last_deplete = 0
self.filter_item_sends: bool = False
self.multiplayer: bool = False # whether multiple different players have connected
self.bridge_chat_out: bool = True
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
@@ -81,12 +104,15 @@ class FactorioContext(CommonContext):
def on_print(self, args: dict):
super(FactorioContext, self).on_print(args)
if self.rcon_client:
self.print_to_game(args['text'])
if not args['text'].startswith(self.player_names[self.slot] + ":"):
self.print_to_game(args['text'])
def on_print_json(self, args: dict):
if self.rcon_client:
text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
self.print_to_game(text)
if not self.filter_item_sends or not self.is_uninteresting_item_send(args):
text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
if not text.startswith(self.player_names[self.slot] + ":"):
self.print_to_game(text)
super(FactorioContext, self).on_print_json(args)
@property
@@ -97,6 +123,15 @@ class FactorioContext(CommonContext):
self.rcon_client.send_command(f"/ap-print [font=default-large-bold]Archipelago:[/font] "
f"{text}")
@property
def energy_link_status(self) -> str:
if not self.energy_link_increment:
return "Disabled"
elif self.current_energy_link_value is None:
return "Standby"
else:
return f"{Utils.format_SI_prefix(self.current_energy_link_value)}J"
def on_deathlink(self, data: dict):
if self.rcon_client:
self.rcon_client.send_command(f"/ap-deathlink {data['source']}")
@@ -109,7 +144,7 @@ class FactorioContext(CommonContext):
self.rcon_client.send_commands({item_name: f'/ap-get-technology ap-{item_name}-\t-1' for
item_name in args["checked_locations"]})
if cmd == "Connected" and self.energy_link_increment:
asyncio.create_task(self.send_msgs([{
async_start(self.send_msgs([{
"cmd": "SetNotify", "keys": ["EnergyLink"]
}]))
elif cmd == "SetReply":
@@ -123,6 +158,45 @@ class FactorioContext(CommonContext):
f"{Utils.format_SI_prefix(args['value'])}J remaining.")
self.rcon_client.send_command(f"/ap-energylink {gained}")
def on_user_say(self, text: str) -> typing.Optional[str]:
# Mirror chat sent from the UI to the Factorio server.
self.print_to_game(f"{self.player_names[self.slot]}: {text}")
return text
async def chat_from_factorio(self, user: str, message: str) -> None:
if not self.bridge_chat_out:
return
# Pass through commands
if message.startswith("!"):
await self.send_msgs([{"cmd": "Say", "text": message}])
return
# Omit messages that contain local coordinates
if "[gps=" in message:
return
prefix = f"({user}) " if self.multiplayer else ""
await self.send_msgs([{"cmd": "Say", "text": f"{prefix}{message}"}])
def toggle_filter_item_sends(self) -> None:
self.filter_item_sends = not self.filter_item_sends
if self.filter_item_sends:
announcement = "Item sends are now filtered."
else:
announcement = "Item sends are no longer filtered."
logger.info(announcement)
self.print_to_game(announcement)
def toggle_bridge_chat_out(self) -> None:
self.bridge_chat_out = not self.bridge_chat_out
if self.bridge_chat_out:
announcement = "Chat is now bridged to Archipelago."
else:
announcement = "Chat is no longer bridged to Archipelago."
logger.info(announcement)
self.print_to_game(announcement)
def run_gui(self):
from kvui import GameManager
@@ -140,7 +214,6 @@ class FactorioContext(CommonContext):
async def game_watcher(ctx: FactorioContext):
bridge_logger = logging.getLogger("FactorioWatcher")
from worlds.factorio.Technologies import lookup_id_to_name
next_bridge = time.perf_counter() + 1
try:
while not ctx.exit_event.is_set():
@@ -162,6 +235,7 @@ async def game_watcher(ctx: FactorioContext):
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
victory = data["victory"]
await ctx.update_death_link(data["death_link"])
ctx.multiplayer = data.get("multiplayer", False)
if not ctx.finished_game and victory:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
@@ -170,14 +244,14 @@ async def game_watcher(ctx: FactorioContext):
if ctx.locations_checked != research_data:
bridge_logger.debug(
f"New researches done: "
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
f"{[ctx.location_names[rid] for rid in research_data - ctx.locations_checked]}")
ctx.locations_checked = research_data
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
death_link_tick = data.get("death_link_tick", 0)
if death_link_tick != ctx.death_link_tick:
ctx.death_link_tick = death_link_tick
if "DeathLink" in ctx.tags:
asyncio.create_task(ctx.send_death())
async_start(ctx.send_death())
if ctx.energy_link_increment:
in_world_bridges = data["energy_bridges"]
if in_world_bridges:
@@ -185,7 +259,7 @@ async def game_watcher(ctx: FactorioContext):
if in_world_energy < (ctx.energy_link_increment * in_world_bridges):
# attempt to refill
ctx.last_deplete = time.time()
asyncio.create_task(ctx.send_msgs([{
async_start(ctx.send_msgs([{
"cmd": "Set", "key": "EnergyLink", "operations":
[{"operation": "add", "value": -ctx.energy_link_increment * in_world_bridges},
{"operation": "max", "value": 0}],
@@ -195,7 +269,7 @@ async def game_watcher(ctx: FactorioContext):
elif in_world_energy > (in_world_bridges * ctx.energy_link_increment * 5) - \
ctx.energy_link_increment*in_world_bridges:
value = ctx.energy_link_increment * in_world_bridges
asyncio.create_task(ctx.send_msgs([{
async_start(ctx.send_msgs([{
"cmd": "Set", "key": "EnergyLink", "operations":
[{"operation": "add", "value": value}]
}]))
@@ -211,6 +285,8 @@ async def game_watcher(ctx: FactorioContext):
def stream_factorio_output(pipe, queue, process):
pipe.reconfigure(errors="replace")
def queuer():
while process.poll() is None:
text = pipe.readline().strip()
@@ -243,7 +319,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
try:
while not ctx.exit_event.is_set():
if factorio_process.poll():
if factorio_process.poll() is not None:
factorio_server_logger.info("Factorio server has exited.")
ctx.exit_event.set()
@@ -256,12 +332,25 @@ async def factorio_server_watcher(ctx: FactorioContext):
if not ctx.server:
logger.info("Established bridge to Factorio Server. "
"Ready to connect to Archipelago via /connect")
check_stdin()
if not ctx.awaiting_bridge and "Archipelago Bridge Data available for game tick " in msg:
ctx.awaiting_bridge = True
factorio_server_logger.debug(msg)
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command energy-link$", msg):
factorio_server_logger.debug(msg)
ctx.print_to_game(f"Energy Link: {ctx.energy_link_status}")
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command toggle-ap-send-filter$", msg):
factorio_server_logger.debug(msg)
ctx.toggle_filter_item_sends()
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command toggle-ap-chat$", msg):
factorio_server_logger.debug(msg)
ctx.toggle_bridge_chat_out()
else:
factorio_server_logger.info(msg)
match = re.match(r"^\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d \[CHAT\] ([^:]+): (.*)$", msg)
if match:
await ctx.chat_from_factorio(match.group(1), match.group(2))
if ctx.rcon_client:
commands = {}
while ctx.send_index < len(ctx.items_received):
@@ -282,12 +371,34 @@ async def factorio_server_watcher(ctx: FactorioContext):
except Exception as e:
logging.exception(e)
logging.error("Aborted Factorio Server Bridge")
ctx.rcon_client = None
ctx.exit_event.set()
finally:
factorio_process.terminate()
factorio_process.wait(5)
if factorio_process.poll() is not None:
if ctx.rcon_client:
ctx.rcon_client.close()
ctx.rcon_client = None
return
sent_quit = False
if ctx.rcon_client:
# Attempt clean quit through RCON.
try:
ctx.rcon_client.send_command("/quit")
except factorio_rcon.RCONNetworkError:
pass
else:
sent_quit = True
ctx.rcon_client.close()
ctx.rcon_client = None
if not sent_quit:
# Attempt clean quit using SIGTERM. (Note that on Windows this kills the process instead.)
factorio_process.terminate()
try:
factorio_process.wait(10)
except subprocess.TimeoutExpired:
factorio_process.kill()
async def get_info(ctx: FactorioContext, rcon_client: factorio_rcon.RCONClient):
@@ -361,6 +472,8 @@ async def factorio_spinup_server(ctx: FactorioContext) -> bool:
async def main(args):
ctx = FactorioContext(args.connect, args.password)
ctx.filter_item_sends = initial_filter_item_sends
ctx.bridge_chat_out = initial_bridge_chat_out
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
if gui_enabled:
@@ -413,6 +526,12 @@ if __name__ == '__main__':
server_settings = args.server_settings if args.server_settings else options["factorio_options"].get("server_settings", None)
if server_settings:
server_settings = os.path.abspath(server_settings)
if not isinstance(options["factorio_options"]["filter_item_sends"], bool):
logging.warning(f"Warning: Option filter_item_sends should be a bool.")
initial_filter_item_sends = bool(options["factorio_options"]["filter_item_sends"])
if not isinstance(options["factorio_options"]["bridge_chat_out"], bool):
logging.warning(f"Warning: Option bridge_chat_out should be a bool.")
initial_bridge_chat_out = bool(options["factorio_options"]["bridge_chat_out"])
if not os.path.exists(os.path.dirname(executable)):
raise FileNotFoundError(f"Path {os.path.dirname(executable)} does not exist or could not be accessed.")

320
Fill.py
View File

@@ -4,9 +4,10 @@ import collections
import itertools
from collections import Counter, deque
from BaseClasses import CollectionState, Location, LocationProgressType, MultiWorld, Item
from BaseClasses import CollectionState, Location, LocationProgressType, MultiWorld, Item, ItemClassification
from worlds.AutoWorld import call_all
from worlds.generic.Rules import add_item_rule
class FillError(RuntimeError):
@@ -22,7 +23,8 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
itempool: typing.List[Item], single_player_placement: bool = False, lock: bool = False) -> None:
itempool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None) -> None:
unplaced_items: typing.List[Item] = []
placements: typing.List[Location] = []
@@ -69,60 +71,66 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
else:
# we filled all reachable spots.
# try swapping this item with previously placed items
for (i, location) in enumerate(placements):
placed_item = location.item
# Unplaceable items can sometimes be swapped infinitely. Limit the
# number of times we will swap an individual item to prevent this
swap_count = swapped_items[placed_item.player,
placed_item.name]
if swap_count > 1:
if swap:
# try swapping this item with previously placed items
for (i, location) in enumerate(placements):
placed_item = location.item
# Unplaceable items can sometimes be swapped infinitely. Limit the
# number of times we will swap an individual item to prevent this
swap_count = swapped_items[placed_item.player,
placed_item.name]
if swap_count > 1:
continue
location.item = None
placed_item.location = None
swap_state = sweep_from_pool(base_state, [placed_item])
# swap_state assumes we can collect placed item before item_to_place
if (not single_player_placement or location.player == item_to_place.player) \
and location.can_fill(swap_state, item_to_place, perform_access_check):
# Verify that placing this item won't reduce available locations, which could happen with rules
# that want to not have both items. Left in until removal is proven useful.
prev_state = swap_state.copy()
prev_loc_count = len(
world.get_reachable_locations(prev_state))
swap_state.collect(item_to_place, True)
new_loc_count = len(
world.get_reachable_locations(swap_state))
if new_loc_count >= prev_loc_count:
# Add this item to the existing placement, and
# add the old item to the back of the queue
spot_to_fill = placements.pop(i)
swap_count += 1
swapped_items[placed_item.player,
placed_item.name] = swap_count
reachable_items[placed_item.player].appendleft(
placed_item)
itempool.append(placed_item)
break
# Item can't be placed here, restore original item
location.item = placed_item
placed_item.location = location
if spot_to_fill is None:
# Can't place this item, move on to the next
unplaced_items.append(item_to_place)
continue
location.item = None
placed_item.location = None
swap_state = sweep_from_pool(base_state)
if (not single_player_placement or location.player == item_to_place.player) \
and location.can_fill(swap_state, item_to_place, perform_access_check):
# Verify that placing this item won't reduce available locations
prev_state = swap_state.copy()
prev_state.collect(placed_item)
prev_loc_count = len(
world.get_reachable_locations(prev_state))
swap_state.collect(item_to_place, True)
new_loc_count = len(
world.get_reachable_locations(swap_state))
if new_loc_count >= prev_loc_count:
# Add this item to the existing placement, and
# add the old item to the back of the queue
spot_to_fill = placements.pop(i)
swap_count += 1
swapped_items[placed_item.player,
placed_item.name] = swap_count
reachable_items[placed_item.player].appendleft(
placed_item)
itempool.append(placed_item)
break
# Item can't be placed here, restore original item
location.item = placed_item
placed_item.location = location
if spot_to_fill is None:
# Can't place this item, move on to the next
else:
unplaced_items.append(item_to_place)
continue
world.push_item(spot_to_fill, item_to_place, False)
spot_to_fill.locked = lock
placements.append(spot_to_fill)
spot_to_fill.event = item_to_place.advancement
if on_place:
on_place(spot_to_fill)
if len(unplaced_items) > 0 and len(locations) > 0:
# There are leftover unplaceable items and locations that won't accept them
@@ -209,12 +217,121 @@ def fast_fill(world: MultiWorld,
return item_pool[placing:], fill_locations[placing:]
def accessibility_corrections(world: MultiWorld, state: CollectionState, locations, pool=[]):
maximum_exploration_state = sweep_from_pool(state, pool)
minimal_players = {player for player in world.player_ids if world.accessibility[player] == "minimal"}
unreachable_locations = [location for location in world.get_locations() if location.player in minimal_players and
not location.can_reach(maximum_exploration_state)]
for location in unreachable_locations:
if (location.item is not None and location.item.advancement and location.address is not None and not
location.locked and location.item.player not in minimal_players):
pool.append(location.item)
state.remove(location.item)
location.item = None
location.event = False
if location in state.events:
state.events.remove(location)
locations.append(location)
if pool and locations:
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
fill_restrictive(world, state, locations, pool)
def inaccessible_location_rules(world: MultiWorld, state: CollectionState, locations):
maximum_exploration_state = sweep_from_pool(state)
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
if unreachable_locations:
def forbid_important_item_rule(item: Item):
return not ((item.classification & 0b0011) and world.accessibility[item.player] != 'minimal')
for location in unreachable_locations:
add_item_rule(location, forbid_important_item_rule)
def distribute_early_items(world: MultiWorld,
fill_locations: typing.List[Location],
itempool: typing.List[Item]) -> typing.Tuple[typing.List[Location], typing.List[Item]]:
""" returns new fill_locations and itempool """
early_items_count: typing.Dict[typing.Tuple[str, int], int] = {}
for player in world.player_ids:
items = itertools.chain(world.early_items[player], world.local_early_items[player])
for item in items:
early_items_count[(item, player)] = [world.early_items[player].get(item, 0), world.local_early_items[player].get(item, 0)]
if early_items_count:
early_locations: typing.List[Location] = []
early_priority_locations: typing.List[Location] = []
loc_indexes_to_remove: typing.Set[int] = set()
base_state = world.state.copy()
base_state.sweep_for_events(locations=(loc for loc in world.get_filled_locations() if loc.address is None))
for i, loc in enumerate(fill_locations):
if loc.can_reach(base_state):
if loc.progress_type == LocationProgressType.PRIORITY:
early_priority_locations.append(loc)
else:
early_locations.append(loc)
loc_indexes_to_remove.add(i)
fill_locations = [loc for i, loc in enumerate(fill_locations) if i not in loc_indexes_to_remove]
early_prog_items: typing.List[Item] = []
early_rest_items: typing.List[Item] = []
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
item_indexes_to_remove: typing.Set[int] = set()
for i, item in enumerate(itempool):
if (item.name, item.player) in early_items_count:
if item.advancement:
if early_items_count[(item.name, item.player)][1]:
early_local_prog_items[item.player].append(item)
early_items_count[(item.name, item.player)][1] -= 1
else:
early_prog_items.append(item)
early_items_count[(item.name, item.player)][0] -= 1
else:
if early_items_count[(item.name, item.player)][1]:
early_local_rest_items[item.player].append(item)
early_items_count[(item.name, item.player)][1] -= 1
else:
early_rest_items.append(item)
early_items_count[(item.name, item.player)][0] -= 1
item_indexes_to_remove.add(i)
if early_items_count[(item.name, item.player)] == [0, 0]:
del early_items_count[(item.name, item.player)]
if len(early_items_count) == 0:
break
itempool = [item for i, item in enumerate(itempool) if i not in item_indexes_to_remove]
for player in world.player_ids:
fill_restrictive(world, base_state,
[loc for loc in early_locations if loc.player == player],
early_local_rest_items[player], lock=True)
early_locations = [loc for loc in early_locations if not loc.item]
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True)
early_locations += early_priority_locations
for player in world.player_ids:
fill_restrictive(world, base_state,
[loc for loc in early_locations if loc.player == player],
early_local_prog_items[player], lock=True)
early_locations = [loc for loc in early_locations if not loc.item]
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True)
unplaced_early_items = early_rest_items + early_prog_items
if unplaced_early_items:
logging.warning("Ran out of early locations for early items. Failed to place "
f"{len(unplaced_early_items)} items early.")
itempool += unplaced_early_items
fill_locations.extend(early_locations)
world.random.shuffle(fill_locations)
return fill_locations, itempool
def distribute_items_restrictive(world: MultiWorld) -> None:
fill_locations = sorted(world.get_unfilled_locations())
world.random.shuffle(fill_locations)
# get items to distribute
itempool = sorted(world.itempool)
world.random.shuffle(itempool)
fill_locations, itempool = distribute_early_items(world, fill_locations, itempool)
progitempool: typing.List[Item] = []
usefulitempool: typing.List[Item] = []
filleritempool: typing.List[Item] = []
@@ -239,15 +356,33 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
defaultlocations = locations[LocationProgressType.DEFAULT]
excludedlocations = locations[LocationProgressType.EXCLUDED]
fill_restrictive(world, world.state, prioritylocations, progitempool, lock=True)
# can't lock due to accessibility corrections touching things, so we remember which ones got placed and lock later
lock_later = []
def mark_for_locking(location: Location):
nonlocal lock_later
lock_later.append(location)
if prioritylocations:
# "priority fill"
fill_restrictive(world, world.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking)
accessibility_corrections(world, world.state, prioritylocations, progitempool)
defaultlocations = prioritylocations + defaultlocations
if progitempool:
# "progression fill"
fill_restrictive(world, world.state, defaultlocations, progitempool)
if progitempool:
raise FillError(
f'Not enough locations for progress items. There are {len(progitempool)} more items than locations')
accessibility_corrections(world, world.state, defaultlocations)
for location in lock_later:
if location.item:
location.locked = True
del mark_for_locking, lock_later
inaccessible_location_rules(world, world.state, defaultlocations)
remaining_fill(world, excludedlocations, filleritempool)
if excludedlocations:
@@ -548,6 +683,17 @@ def distribute_planned(world: MultiWorld) -> None:
else:
warn(warning, force)
swept_state = world.state.copy()
swept_state.sweep_for_events()
reachable = frozenset(world.get_reachable_locations(swept_state))
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
for loc in world.get_unfilled_locations():
if loc in reachable:
early_locations[loc.player].append(loc.name)
else: # not reachable with swept state
non_early_locations[loc.player].append(loc.name)
# TODO: remove. Preferably by implementing key drop
from worlds.alttp.Regions import key_drop_data
world_name_lookup = world.world_name_lookup
@@ -563,7 +709,39 @@ def distribute_planned(world: MultiWorld) -> None:
if 'from_pool' not in block:
block['from_pool'] = True
if 'world' not in block:
block['world'] = False
target_world = False
else:
target_world = block['world']
if target_world is False or world.players == 1: # target own world
worlds: typing.Set[int] = {player}
elif target_world is True: # target any worlds besides own
worlds = set(world.player_ids) - {player}
elif target_world is None: # target all worlds
worlds = set(world.player_ids)
elif type(target_world) == list: # list of target worlds
worlds = set()
for listed_world in target_world:
if listed_world not in world_name_lookup:
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
block['force'])
continue
worlds.add(world_name_lookup[listed_world])
elif type(target_world) == int: # target world by slot number
if target_world not in range(1, world.players + 1):
failed(
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
block['force'])
continue
worlds = {target_world}
else: # target world by slot name
if target_world not in world_name_lookup:
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
block['force'])
continue
worlds = {world_name_lookup[target_world]}
block['world'] = worlds
items: block_value = []
if "items" in block:
items = block["items"]
@@ -600,6 +778,17 @@ def distribute_planned(world: MultiWorld) -> None:
for key, value in locations.items():
location_list += [key] * value
locations = location_list
if "early_locations" in locations:
locations.remove("early_locations")
for player in worlds:
locations += early_locations[player]
if "non_early_locations" in locations:
locations.remove("non_early_locations")
for player in worlds:
locations += non_early_locations[player]
block['locations'] = locations
if not block['count']:
@@ -635,38 +824,11 @@ def distribute_planned(world: MultiWorld) -> None:
for placement in plando_blocks:
player = placement['player']
try:
target_world = placement['world']
worlds = placement['world']
locations = placement['locations']
items = placement['items']
maxcount = placement['count']['target']
from_pool = placement['from_pool']
if target_world is False or world.players == 1: # target own world
worlds: typing.Set[int] = {player}
elif target_world is True: # target any worlds besides own
worlds = set(world.player_ids) - {player}
elif target_world is None: # target all worlds
worlds = set(world.player_ids)
elif type(target_world) == list: # list of target worlds
worlds = set()
for listed_world in target_world:
if listed_world not in world_name_lookup:
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
placement['force'])
continue
worlds.add(world_name_lookup[listed_world])
elif type(target_world) == int: # target world by slot number
if target_world not in range(1, world.players + 1):
failed(
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
placement['force'])
continue
worlds = {target_world}
else: # target world by slot name
if target_world not in world_name_lookup:
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
placement['force'])
continue
worlds = {world_name_lookup[target_world]}
candidates = list(location for location in world.get_unfilled_locations_for_players(locations,
worlds))

View File

@@ -154,11 +154,12 @@ def main(args=None, callback=ERmain):
# sort dict for consistent results across platforms:
weights_cache = {key: value for key, value in sorted(weights_cache.items())}
for filename, yaml_data in weights_cache.items():
for yaml in yaml_data:
print(f"P{player_id} Weights: {filename} >> "
f"{get_choice('description', yaml, 'No description specified')}")
player_files[player_id] = filename
player_id += 1
if filename not in {args.meta_file_path, args.weights_file_path}:
for yaml in yaml_data:
print(f"P{player_id} Weights: {filename} >> "
f"{get_choice('description', yaml, 'No description specified')}")
player_files[player_id] = filename
player_id += 1
args.multi = max(player_id - 1, args.multi)
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed} with plando: "
@@ -232,8 +233,8 @@ def main(args=None, callback=ERmain):
else:
raise RuntimeError(f'No weights specified for player {player}')
if len(set(erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(erargs.name.values())}")
if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name):
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}")
if args.yaml_output:
import yaml
@@ -316,11 +317,11 @@ class SafeDict(dict):
def handle_name(name: str, player: int, name_counter: Counter):
name_counter[name] += 1
name_counter[name.lower()] += 1
number = name_counter[name.lower()]
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=name_counter[name],
NUMBER=(name_counter[name] if name_counter[
name] > 1 else ''),
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=number,
NUMBER=(number if number > 1 else ''),
player=player,
PLAYER=(player if player > 1 else '')))
new_name = new_name.strip()[:16]
@@ -377,7 +378,7 @@ def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
if option_key in options:
if options[option_key].supports_weighting:
return get_choice(option_key, category_dict)
return options[option_key]
return category_dict[option_key]
if game == "A Link to the Past": # TODO wow i hate this
if option_key in {"glitches_required", "dark_room_logic", "entrance_shuffle", "goals", "triforce_pieces_mode",
"triforce_pieces_percentage", "triforce_pieces_available", "triforce_pieces_extra",

View File

@@ -132,7 +132,7 @@ components: Iterable[Component] = (
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient'),
# SNI
Component('SNI Client', 'SNIClient',
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3')),
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3', '.apsmw')),
Component('LttP Adjuster', 'LttPAdjuster'),
# Factorio
Component('Factorio Client', 'FactorioClient'),
@@ -145,10 +145,15 @@ components: Iterable[Component] = (
Component('OoT Adjuster', 'OoTAdjuster'),
# FF1
Component('FF1 Client', 'FF1Client'),
# Pokémon
Component('Pokemon Client', 'PokemonClient', file_identifier=SuffixIdentifier('.apred', '.apblue')),
# ChecksFinder
Component('ChecksFinder Client', 'ChecksFinderClient'),
# Starcraft 2
Component('Starcraft 2 Client', 'Starcraft2Client'),
# Zillion
Component('Zillion Client', 'ZillionClient',
file_identifier=SuffixIdentifier('.apzl')),
# Functions
Component('Open host.yaml', func=open_host_yaml),
Component('Open Patch', func=open_patch),

View File

@@ -26,7 +26,9 @@ ModuleUpdate.update()
from worlds.alttp.Rom import Sprite, LocalRom, apply_rom_settings, get_base_rom_bytes
from Utils import output_path, local_path, user_path, open_file, get_cert_none_ssl_context, persistent_store, \
get_adjuster_settings, tkinter_center_window, init_logging
from Patch import GAME_ALTTP
GAME_ALTTP = "A Link to the Past"
class AdjusterWorld(object):
@@ -139,7 +141,7 @@ def adjust(args):
vanillaRom = args.baserom
if not os.path.exists(vanillaRom) and not os.path.isabs(vanillaRom):
vanillaRom = local_path(vanillaRom)
if os.path.splitext(args.rom)[-1].lower() in {'.apbp', '.aplttp'}:
if os.path.splitext(args.rom)[-1].lower() == '.aplttp':
import Patch
meta, args.rom = Patch.create_rom_file(args.rom)
@@ -195,7 +197,7 @@ def adjustGUI():
romEntry2 = Entry(romDialogFrame, textvariable=romVar2)
def RomSelect2():
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc", ".apbp")), ("All Files", "*")])
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc", ".aplttp")), ("All Files", "*")])
romVar2.set(rom)
romSelectButton2 = Button(romDialogFrame, text='Select Rom', command=RomSelect2)
@@ -725,7 +727,7 @@ def get_rom_options_frame(parent=None):
vars.auto_apply = StringVar(value=adjuster_settings.auto_apply)
autoApplyFrame = Frame(romOptionsFrame)
autoApplyFrame.grid(row=9, column=0, columnspan=2, sticky=W)
filler = Label(autoApplyFrame, text="Automatically apply last used settings on opening .apbp files")
filler = Label(autoApplyFrame, text="Automatically apply last used settings on opening .aplttp files")
filler.pack(side=TOP, expand=True, fill=X)
askRadio = Radiobutton(autoApplyFrame, text='Ask', variable=vars.auto_apply, value='ask')
askRadio.pack(side=LEFT, padx=5, pady=5)

55
Main.py
View File

@@ -8,15 +8,15 @@ import concurrent.futures
import pickle
import tempfile
import zipfile
from typing import Dict, Tuple, Optional, Set
from typing import Dict, List, Tuple, Optional, Set
from BaseClasses import MultiWorld, CollectionState, Region, RegionType, LocationProgressType, Location
from BaseClasses import Item, MultiWorld, CollectionState, Region, RegionType, LocationProgressType, Location
from worlds.alttp.Items import item_name_groups
from worlds.alttp.Regions import is_main_entrance
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
from worlds.alttp.Shops import SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
from Utils import output_path, get_options, __version__, version_tuple
from worlds.generic.Rules import locality_rules, exclusion_rules, group_locality_rules
from worlds.generic.Rules import locality_rules, exclusion_rules
from worlds import AutoWorld
ordered_areas = (
@@ -80,15 +80,30 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
logger.info("Found World Types:")
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
numlength = 8
max_item = 0
max_location = 0
for cls in AutoWorld.AutoWorldRegister.world_types.values():
if cls.item_id_to_name:
max_item = max(max_item, max(cls.item_id_to_name))
max_location = max(max_location, max(cls.location_id_to_name))
item_digits = len(str(max_item))
location_digits = len(str(max_location))
item_count = len(str(max(len(cls.item_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
location_count = len(str(max(len(cls.location_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
del max_item, max_location
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
if not cls.hidden:
logger.info(f" {name:{longest_name}}: {len(cls.item_names):3} "
f"Items (IDs: {min(cls.item_id_to_name):{numlength}} - "
f"{max(cls.item_id_to_name):{numlength}}) | "
f"{len(cls.location_names):3} "
f"Locations (IDs: {min(cls.location_id_to_name):{numlength}} - "
f"{max(cls.location_id_to_name):{numlength}})")
if not cls.hidden and len(cls.item_names) > 0:
logger.info(f" {name:{longest_name}}: {len(cls.item_names):{item_count}} "
f"Items (IDs: {min(cls.item_id_to_name):{item_digits}} - "
f"{max(cls.item_id_to_name):{item_digits}}) | "
f"{len(cls.location_names):{location_count}} "
f"Locations (IDs: {min(cls.location_id_to_name):{location_digits}} - "
f"{max(cls.location_id_to_name):{location_digits}})")
del item_digits, location_digits, item_count, location_count
AutoWorld.call_stage(world, "assert_generate")
@@ -107,7 +122,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
world.local_items[player].value.add('Triforce Piece')
# Not possible to place pendants/crystals out side of boss prizes yet.
# Not possible to place pendants/crystals outside boss prizes yet.
world.non_local_items[player].value -= item_name_groups['Pendants']
world.non_local_items[player].value -= item_name_groups['Crystals']
@@ -122,9 +137,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
logger.info('Calculating Access Rules.')
if world.players > 1:
for player in world.player_ids:
locality_rules(world, player)
group_locality_rules(world)
locality_rules(world)
else:
world.non_local_items[1].value = set()
world.local_items[1].value = set()
@@ -141,8 +154,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
# temporary home for item links, should be moved out of Main
for group_id, group in world.groups.items():
def find_common_pool(players: Set[int], shared_pool: Set[str]):
classifications = collections.defaultdict(int)
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
]:
classifications: Dict[str, int] = collections.defaultdict(int)
counters = {player: {name: 0 for name in shared_pool} for player in players}
for item in world.itempool:
if item.player in counters and item.name in shared_pool:
@@ -152,7 +167,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
for player in players.copy():
if all([counters[player][item] == 0 for item in shared_pool]):
players.remove(player)
del(counters[player])
del (counters[player])
if not players:
return None, None
@@ -164,14 +179,14 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
counters[player][item] = count
else:
for player in players:
del(counters[player][item])
del (counters[player][item])
return counters, classifications
common_item_count, classifications = find_common_pool(group["players"], group["item_pool"])
if not common_item_count:
continue
new_itempool = []
new_itempool: List[Item] = []
for item_name, item_count in next(iter(common_item_count.values())).items():
for _ in range(item_count):
new_item = group["world"].create_item(item_name)

View File

@@ -13,10 +13,12 @@ update_ran = getattr(sys, "frozen", False) # don't run update if environment is
if not update_ran:
for entry in os.scandir(os.path.join(local_dir, "worlds")):
if entry.is_dir():
req_file = os.path.join(entry.path, "requirements.txt")
if os.path.exists(req_file):
requirements_files.add(req_file)
# skip .* (hidden / disabled) folders
if not entry.name.startswith("."):
if entry.is_dir():
req_file = os.path.join(entry.path, "requirements.txt")
if os.path.exists(req_file):
requirements_files.add(req_file)
def update_command():
@@ -37,11 +39,25 @@ def update(yes=False, force=False):
path = os.path.join(os.path.dirname(__file__), req_file)
with open(path) as requirementsfile:
for line in requirementsfile:
if line.startswith('https://'):
# extract name and version from url
wheel = line.split('/')[-1]
name, version, _ = wheel.split('-', 2)
line = f'{name}=={version}'
if line.startswith(("https://", "git+https://")):
# extract name and version for url
rest = line.split('/')[-1]
line = ""
if "#egg=" in rest:
# from egg info
rest, egg = rest.split("#egg=", 1)
egg = egg.split(";", 1)[0]
if any(compare in egg for compare in ("==", ">=", ">", "<", "<=", "!=")):
line = egg
else:
egg = ""
if "@" in rest and not line:
raise ValueError("Can't deduce version from requirement")
elif not line:
# from filename
rest = rest.replace(".zip", "-").replace(".tar.gz", "-")
name, version, _ = rest.split("-", 2)
line = f'{egg or name}=={version}'
requirements = pkg_resources.parse_requirements(line)
for requirement in requirements:
requirement = str(requirement)

View File

@@ -31,7 +31,7 @@ except ImportError:
import NetUtils
import Utils
from Utils import version_tuple, restricted_loads, Version
from Utils import version_tuple, restricted_loads, Version, async_start
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
SlotType
@@ -273,16 +273,16 @@ class Context:
def broadcast_all(self, msgs: typing.List[dict]):
msgs = self.dumper(msgs)
endpoints = (endpoint for endpoint in self.endpoints if endpoint.auth)
asyncio.create_task(self.broadcast_send_encoded_msgs(endpoints, msgs))
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
def broadcast_team(self, team: int, msgs: typing.List[dict]):
msgs = self.dumper(msgs)
endpoints = (endpoint for endpoint in itertools.chain.from_iterable(self.clients[team].values()))
asyncio.create_task(self.broadcast_send_encoded_msgs(endpoints, msgs))
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
def broadcast(self, endpoints: typing.Iterable[Client], msgs: typing.List[dict]):
msgs = self.dumper(msgs)
asyncio.create_task(self.broadcast_send_encoded_msgs(endpoints, msgs))
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
async def disconnect(self, endpoint: Client):
if endpoint in self.endpoints:
@@ -302,18 +302,18 @@ class Context:
return
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
if client.version >= print_command_compatability_threshold:
asyncio.create_task(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }]}]))
async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }]}]))
else:
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text}]))
async_start(self.send_msgs(client, [{"cmd": "Print", "text": text}]))
def notify_client_multiple(self, client: Client, texts: typing.List[str]):
if not client.auth:
return
if client.version >= print_command_compatability_threshold:
asyncio.create_task(self.send_msgs(client,
async_start(self.send_msgs(client,
[{"cmd": "PrintJSON", "data": [{ "text": text }]} for text in texts]))
else:
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text} for text in texts]))
async_start(self.send_msgs(client, [{"cmd": "Print", "text": text} for text in texts]))
# loading
@@ -627,7 +627,7 @@ def notify_hints(ctx: Context, team: int, hints: typing.List[NetUtils.Hint], onl
continue
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
for client in clients:
asyncio.create_task(ctx.send_msgs(client, client_hints))
async_start(ctx.send_msgs(client, client_hints))
def update_aliases(ctx: Context, team: int):
@@ -636,7 +636,7 @@ def update_aliases(ctx: Context, team: int):
for clients in ctx.clients[team].values():
for client in clients:
asyncio.create_task(ctx.send_encoded_msgs(client, cmd))
async_start(ctx.send_encoded_msgs(client, cmd))
async def server(websocket, path: str = "/", ctx: Context = None):
@@ -814,7 +814,7 @@ def send_new_items(ctx: Context):
items = get_received_items(ctx, team, slot, client.remote_items)
if len(start_inventory) + len(items) > client.send_index:
first_new_item = max(0, client.send_index - len(start_inventory))
asyncio.create_task(ctx.send_msgs(client, [{
async_start(ctx.send_msgs(client, [{
"cmd": "ReceivedItems",
"index": client.send_index,
"items": start_inventory[client.send_index:] + items[first_new_item:]}]))
@@ -998,7 +998,11 @@ class CommandMeta(type):
return super(CommandMeta, cls).__new__(cls, name, bases, attrs)
def mark_raw(function):
_Return = typing.TypeVar("_Return")
# TODO: when python 3.10 is lowest supported, typing.ParamSpec
def mark_raw(function: typing.Callable[[typing.Any], _Return]) -> typing.Callable[[typing.Any], _Return]:
function.raw_text = True
return function
@@ -1086,7 +1090,7 @@ class CommonCommandProcessor(CommandProcessor):
timer = int(seconds, 10)
except ValueError:
timer = 10
asyncio.create_task(countdown(self.ctx, timer))
async_start(countdown(self.ctx, timer))
return True
def _cmd_options(self):
@@ -1328,6 +1332,8 @@ class ClientMessageProcessor(CommonCommandProcessor):
def get_hints(self, input_text: str, for_location: bool = False) -> bool:
points_available = get_client_points(self.ctx, self.client)
cost = self.ctx.get_hint_cost(self.client.slot)
if not input_text:
hints = {hint.re_check(self.ctx, self.client.team) for hint in
self.ctx.hints[self.client.team, self.client.slot]}
@@ -1382,7 +1388,6 @@ class ClientMessageProcessor(CommonCommandProcessor):
return False
if hints:
cost = self.ctx.get_hint_cost(self.client.slot)
new_hints = set(hints) - self.ctx.hints[self.client.team, self.client.slot]
old_hints = set(hints) - new_hints
if old_hints:
@@ -1432,7 +1437,12 @@ class ClientMessageProcessor(CommonCommandProcessor):
return True
else:
self.output("Nothing found. Item/Location may not exist.")
if points_available >= cost:
self.output("Nothing found. Item/Location may not exist.")
else:
self.output(f"You can't afford the hint. "
f"You have {points_available} points and need at least "
f"{self.ctx.get_hint_cost(self.client.slot)}.")
return False
@mark_raw
@@ -1761,7 +1771,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
def _cmd_exit(self) -> bool:
"""Shutdown the server"""
asyncio.create_task(self.ctx.server.ws_server._close())
async_start(self.ctx.server.ws_server._close())
if self.ctx.shutdown_task:
self.ctx.shutdown_task.cancel()
self.ctx.exit_event.set()
@@ -1792,14 +1802,33 @@ class ServerCommandProcessor(CommonCommandProcessor):
self.output(response)
return False
def resolve_player(self, input_name: str) -> typing.Optional[typing.Tuple[int, int, str]]:
""" returns (team, slot, player name) """
# TODO: clean up once we disallow multidata < 0.3.6, which has CI unique names
# first match case
for (team, slot), name in self.ctx.player_names.items():
if name == input_name:
return team, slot, name
# if no case-sensitive match, then match without case only if there's only 1 match
input_lower = input_name.lower()
match: typing.Optional[typing.Tuple[int, int, str]] = None
for (team, slot), name in self.ctx.player_names.items():
lowered = name.lower()
if lowered == input_lower:
if match:
return None # ambiguous input_name
match = (team, slot, name)
return match
@mark_raw
def _cmd_collect(self, player_name: str) -> bool:
"""Send out the remaining items to player."""
seeked_player = player_name.lower()
for (team, slot), name in self.ctx.player_names.items():
if name.lower() == seeked_player:
collect_player(self.ctx, team, slot)
return True
player = self.resolve_player(player_name)
if player:
team, slot, _ = player
collect_player(self.ctx, team, slot)
return True
self.output(f"Could not find player {player_name} to collect")
return False
@@ -1812,11 +1841,11 @@ class ServerCommandProcessor(CommonCommandProcessor):
@mark_raw
def _cmd_forfeit(self, player_name: str) -> bool:
"""Send out the remaining items from a player to their intended recipients."""
seeked_player = player_name.lower()
for (team, slot), name in self.ctx.player_names.items():
if name.lower() == seeked_player:
forfeit_player(self.ctx, team, slot)
return True
player = self.resolve_player(player_name)
if player:
team, slot, _ = player
forfeit_player(self.ctx, team, slot)
return True
self.output(f"Could not find player {player_name} to release")
return False
@@ -1824,12 +1853,12 @@ class ServerCommandProcessor(CommonCommandProcessor):
@mark_raw
def _cmd_allow_forfeit(self, player_name: str) -> bool:
"""Allow the specified player to use the !release command."""
seeked_player = player_name.lower()
for (team, slot), name in self.ctx.player_names.items():
if name.lower() == seeked_player:
self.ctx.allow_forfeits[(team, slot)] = True
self.output(f"Player {player_name} is now allowed to use the !release command at any time.")
return True
player = self.resolve_player(player_name)
if player:
team, slot, name = player
self.ctx.allow_forfeits[(team, slot)] = True
self.output(f"Player {name} is now allowed to use the !release command at any time.")
return True
self.output(f"Could not find player {player_name} to allow the !release command for.")
return False
@@ -1837,13 +1866,12 @@ class ServerCommandProcessor(CommonCommandProcessor):
@mark_raw
def _cmd_forbid_forfeit(self, player_name: str) -> bool:
""""Disallow the specified player from using the !release command."""
seeked_player = player_name.lower()
for (team, slot), name in self.ctx.player_names.items():
if name.lower() == seeked_player:
self.ctx.allow_forfeits[(team, slot)] = False
self.output(
f"Player {player_name} has to follow the server restrictions on use of the !release command.")
return True
player = self.resolve_player(player_name)
if player:
team, slot, name = player
self.ctx.allow_forfeits[(team, slot)] = False
self.output(f"Player {name} has to follow the server restrictions on use of the !release command.")
return True
self.output(f"Could not find player {player_name} to forbid the !release command for.")
return False
@@ -2056,7 +2084,7 @@ async def auto_shutdown(ctx, to_cancel=None):
await asyncio.sleep(ctx.auto_shutdown)
while not ctx.exit_event.is_set():
if not ctx.client_activity_timers.values():
asyncio.create_task(ctx.server.ws_server._close())
async_start(ctx.server.ws_server._close())
ctx.exit_event.set()
if to_cancel:
for task in to_cancel:
@@ -2067,7 +2095,7 @@ async def auto_shutdown(ctx, to_cancel=None):
delta = datetime.datetime.now(datetime.timezone.utc) - newest_activity
seconds = ctx.auto_shutdown - delta.total_seconds()
if seconds < 0:
asyncio.create_task(ctx.server.ws_server._close())
async_start(ctx.server.ws_server._close())
ctx.exit_event.set()
if to_cancel:
for task in to_cancel:

View File

@@ -100,7 +100,7 @@ _encode = JSONEncoder(
).encode
def encode(obj):
def encode(obj: typing.Any) -> str:
return _encode(_scan_for_TypedTuples(obj))

View File

@@ -5,9 +5,11 @@ import multiprocessing
import subprocess
from asyncio import StreamReader, StreamWriter
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, \
# CommonClient import first to trigger ModuleUpdater
from CommonClient import CommonContext, server_loop, gui_enabled, \
ClientCommandProcessor, logger, get_base_parser
import Utils
from Utils import async_start
from worlds import network_data_package
from worlds.oot.Rom import Rom, compress_rom_file
from worlds.oot.N64Patch import apply_patch_file
@@ -68,7 +70,7 @@ class OoTCommandProcessor(ClientCommandProcessor):
if isinstance(self.ctx, OoTContext):
self.ctx.deathlink_client_override = True
self.ctx.deathlink_enabled = not self.ctx.deathlink_enabled
asyncio.create_task(self.ctx.update_death_link(self.ctx.deathlink_enabled), name="Update Deathlink")
async_start(self.ctx.update_death_link(self.ctx.deathlink_enabled), name="Update Deathlink")
class OoTContext(CommonContext):
@@ -132,6 +134,19 @@ def get_payload(ctx: OoTContext):
async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
# Refuse to do anything if ROM is detected as changed
if ctx.auth and payload['playerName'] != ctx.auth:
logger.warning("ROM change detected. Disconnecting and reconnecting...")
ctx.deathlink_enabled = False
ctx.deathlink_client_override = False
ctx.finished_game = False
ctx.location_table = {}
ctx.deathlink_pending = False
ctx.deathlink_sent_this_death = False
ctx.auth = payload['playerName']
await ctx.send_connect()
return
# Turn on deathlink if it is on, and if the client hasn't overriden it
if payload['deathlinkActive'] and not ctx.deathlink_enabled and not ctx.deathlink_client_override:
await ctx.update_death_link(True)
@@ -189,7 +204,7 @@ async def n64_sync_task(ctx: OoTContext):
if reported_version >= script_version:
if ctx.game is not None and 'locations' in data_decoded:
# Not just a keep alive ping, parse
asyncio.create_task(parse_payload(data_decoded, ctx, False))
async_start(parse_payload(data_decoded, ctx, False))
if not ctx.auth:
ctx.auth = data_decoded['playerName']
if ctx.awaiting_rom:
@@ -265,7 +280,7 @@ async def patch_and_run_game(apz5_file):
os.chdir(data_path("Compress"))
compress_rom_file(decomp_path, comp_path)
os.remove(decomp_path)
asyncio.create_task(run_game(comp_path))
async_start(run_game(comp_path))
if __name__ == '__main__':
@@ -281,7 +296,7 @@ if __name__ == '__main__':
if args.apz5_file:
logger.info("APZ5 file supplied, beginning patching process...")
asyncio.create_task(patch_and_run_game(args.apz5_file))
async_start(patch_and_run_game(args.apz5_file))
ctx = OoTContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="Server Loop")

View File

@@ -1,5 +1,6 @@
from __future__ import annotations
import abc
from copy import deepcopy
import math
import numbers
import typing
@@ -78,6 +79,9 @@ class AssembleOptions(abc.ABCMeta):
return super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
@abc.abstractclassmethod
def from_any(cls, value: typing.Any) -> "Option[typing.Any]": ...
T = typing.TypeVar('T')
@@ -165,6 +169,7 @@ class FreeText(Option):
class NumericOption(Option[int], numbers.Integral):
default = 0
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
# `int` is not a `numbers.Integral` according to the official typestubs
# (even though isinstance(5, numbers.Integral) == True)
@@ -426,7 +431,6 @@ class TextChoice(Choice):
assert isinstance(value, str) or isinstance(value, int), \
f"{value} is not a valid option for {self.__class__.__name__}"
self.value = value
super(TextChoice, self).__init__()
@property
def current_key(self) -> str:
@@ -466,6 +470,124 @@ class TextChoice(Choice):
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
class BossMeta(AssembleOptions):
def __new__(mcs, name, bases, attrs):
if name != "PlandoBosses":
assert "bosses" in attrs, f"Please define valid bosses for {name}"
attrs["bosses"] = frozenset((boss.lower() for boss in attrs["bosses"]))
assert "locations" in attrs, f"Please define valid locations for {name}"
attrs["locations"] = frozenset((location.lower() for location in attrs["locations"]))
cls = super().__new__(mcs, name, bases, attrs)
assert not cls.duplicate_bosses or "singularity" in cls.options, f"Please define option_singularity for {name}"
return cls
class PlandoBosses(TextChoice, metaclass=BossMeta):
"""Generic boss shuffle option that supports plando. Format expected is
'location1-boss1;location2-boss2;shuffle_mode'.
If shuffle_mode is not provided in the string, this will be the default shuffle mode. Must override can_place_boss,
which passes a plando boss and location. Check if the placement is valid for your game here."""
bosses: typing.ClassVar[typing.Union[typing.Set[str], typing.FrozenSet[str]]]
locations: typing.ClassVar[typing.Union[typing.Set[str], typing.FrozenSet[str]]]
duplicate_bosses: bool = False
@classmethod
def from_text(cls, text: str):
# set all of our text to lower case for name checking
text = text.lower()
if text == "random":
return cls(random.choice(list(cls.options.values())))
for option_name, value in cls.options.items():
if option_name == text:
return cls(value)
options = text.split(";")
# since plando exists in the option verify the plando values given are valid
cls.validate_plando_bosses(options)
return cls.get_shuffle_mode(options)
@classmethod
def get_shuffle_mode(cls, option_list: typing.List[str]):
# find out what mode of boss shuffle we should use for placing bosses after plando
# and add as a string to look nice in the spoiler
if "random" in option_list:
shuffle = random.choice(list(cls.options))
option_list.remove("random")
options = ";".join(option_list) + f";{shuffle}"
boss_class = cls(options)
else:
for option in option_list:
if option in cls.options:
options = ";".join(option_list)
break
else:
if cls.duplicate_bosses and len(option_list) == 1:
if cls.valid_boss_name(option_list[0]):
# this doesn't exist in this class but it's a forced option for classes where this is called
options = option_list[0] + ";singularity"
else:
options = option_list[0] + f";{cls.name_lookup[cls.default]}"
else:
options = ";".join(option_list) + f";{cls.name_lookup[cls.default]}"
boss_class = cls(options)
return boss_class
@classmethod
def validate_plando_bosses(cls, options: typing.List[str]) -> None:
used_locations = []
used_bosses = []
for option in options:
# check if a shuffle mode was provided in the incorrect location
if option == "random" or option in cls.options:
if option != options[-1]:
raise ValueError(f"{option} option must be at the end of the boss_shuffle options!")
elif "-" in option:
location, boss = option.split("-")
if location in used_locations:
raise ValueError(f"Duplicate Boss Location {location} not allowed.")
if not cls.duplicate_bosses and boss in used_bosses:
raise ValueError(f"Duplicate Boss {boss} not allowed.")
used_locations.append(location)
used_bosses.append(boss)
if not cls.valid_boss_name(boss):
raise ValueError(f"{boss.title()} is not a valid boss name.")
if not cls.valid_location_name(location):
raise ValueError(f"{location.title()} is not a valid boss location name.")
if not cls.can_place_boss(boss, location):
raise ValueError(f"{location.title()} is not a valid location for {boss.title()} to be placed.")
else:
if cls.duplicate_bosses:
if not cls.valid_boss_name(option):
raise ValueError(f"{option} is not a valid boss name.")
else:
raise ValueError(f"{option.title()} is not formatted correctly.")
@classmethod
def can_place_boss(cls, boss: str, location: str) -> bool:
raise NotImplementedError
@classmethod
def valid_boss_name(cls, value: str) -> bool:
return value in cls.bosses
@classmethod
def valid_location_name(cls, value: str) -> bool:
return value in cls.locations
def verify(self, world, player_name: str, plando_options) -> None:
if isinstance(self.value, int):
return
from Generate import PlandoSettings
if not(PlandoSettings.bosses & plando_options):
import logging
# plando is disabled but plando options were given so pull the option and change it to an int
option = self.value.split(";")[-1]
self.value = self.options[option]
logging.warning(f"The plando bosses module is turned off, so {self.name_lookup[self.value].title()} "
f"boss shuffle will be used for player {player_name}.")
class Range(NumericOption):
range_start = 0
range_end = 1
@@ -628,11 +750,11 @@ class VerifyKeys:
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys):
default = {}
default: typing.Dict[str, typing.Any] = {}
supports_weighting = False
def __init__(self, value: typing.Dict[str, typing.Any]):
self.value = value
self.value = deepcopy(value)
@classmethod
def from_any(cls, data: typing.Dict[str, typing.Any]) -> OptionDict:
@@ -659,11 +781,11 @@ class ItemDict(OptionDict):
class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
default = []
default: typing.List[typing.Any] = []
supports_weighting = False
def __init__(self, value: typing.List[typing.Any]):
self.value = value or []
self.value = deepcopy(value)
super(OptionList, self).__init__()
@classmethod
@@ -685,11 +807,11 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
class OptionSet(Option[typing.Set[str]], VerifyKeys):
default = frozenset()
default: typing.Union[typing.Set[str], typing.FrozenSet[str]] = frozenset()
supports_weighting = False
def __init__(self, value: typing.Union[typing.Set[str, typing.Any], typing.List[str, typing.Any]]):
self.value = set(value)
def __init__(self, value: typing.Iterable[str]):
self.value = set(deepcopy(value))
super(OptionSet, self).__init__()
@classmethod
@@ -728,7 +850,7 @@ class Accessibility(Choice):
class ProgressionBalancing(SpecialRange):
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
[0-99, default 50] A lower setting means more getting stuck. A higher setting means less getting stuck."""
A lower setting means more getting stuck. A higher setting means less getting stuck."""
default = 50
range_start = 0
range_end = 99

428
Patch.py
View File

@@ -1,266 +1,23 @@
from __future__ import annotations
import shutil
import json
import bsdiff4
import yaml
import os
import lzma
import threading
import concurrent.futures
import zipfile
import sys
from typing import Tuple, Optional, Dict, Any, Union, BinaryIO
from typing import Tuple, Optional, TypedDict
import ModuleUpdate
ModuleUpdate.update()
if __name__ == "__main__":
import ModuleUpdate
ModuleUpdate.update()
import Utils
current_patch_version = 5
from worlds.Files import AutoPatchRegister, APDeltaPatch
class AutoPatchRegister(type):
patch_types: Dict[str, APDeltaPatch] = {}
file_endings: Dict[str, APDeltaPatch] = {}
def __new__(cls, name: str, bases, dct: Dict[str, Any]):
# construct class
new_class = super().__new__(cls, name, bases, dct)
if "game" in dct:
AutoPatchRegister.patch_types[dct["game"]] = new_class
if not dct["patch_file_ending"]:
raise Exception(f"Need an expected file ending for {name}")
AutoPatchRegister.file_endings[dct["patch_file_ending"]] = new_class
return new_class
@staticmethod
def get_handler(file: str) -> Optional[type(APDeltaPatch)]:
for file_ending, handler in AutoPatchRegister.file_endings.items():
if file.endswith(file_ending):
return handler
class APContainer:
"""A zipfile containing at least archipelago.json"""
version: int = current_patch_version
compression_level: int = 9
compression_method: int = zipfile.ZIP_DEFLATED
game: Optional[str] = None
# instance attributes:
path: Optional[str]
class RomMeta(TypedDict):
server: str
player: Optional[int]
player_name: str
server: str
def __init__(self, path: Optional[str] = None, player: Optional[int] = None,
player_name: str = "", server: str = ""):
self.path = path
self.player = player
self.player_name = player_name
self.server = server
def write(self, file: Optional[Union[str, BinaryIO]] = None):
if not self.path and not file:
raise FileNotFoundError(f"Cannot write {self.__class__.__name__} due to no path provided.")
with zipfile.ZipFile(file if file else self.path, "w", self.compression_method, True, self.compression_level) \
as zf:
if file:
self.path = zf.filename
self.write_contents(zf)
def write_contents(self, opened_zipfile: zipfile.ZipFile):
manifest = self.get_manifest()
try:
manifest = json.dumps(manifest)
except Exception as e:
raise Exception(f"Manifest {manifest} did not convert to json.") from e
else:
opened_zipfile.writestr("archipelago.json", manifest)
def read(self, file: Optional[Union[str, BinaryIO]] = None):
"""Read data into patch object. file can be file-like, such as an outer zip file's stream."""
if not self.path and not file:
raise FileNotFoundError(f"Cannot read {self.__class__.__name__} due to no path provided.")
with zipfile.ZipFile(file if file else self.path, "r") as zf:
if file:
self.path = zf.filename
self.read_contents(zf)
def read_contents(self, opened_zipfile: zipfile.ZipFile):
with opened_zipfile.open("archipelago.json", "r") as f:
manifest = json.load(f)
if manifest["compatible_version"] > self.version:
raise Exception(f"File (version: {manifest['compatible_version']}) too new "
f"for this handler (version: {self.version})")
self.player = manifest["player"]
self.server = manifest["server"]
self.player_name = manifest["player_name"]
def get_manifest(self) -> dict:
return {
"server": self.server, # allow immediate connection to server in multiworld. Empty string otherwise
"player": self.player,
"player_name": self.player_name,
"game": self.game,
# minimum version of patch system expected for patching to be successful
"compatible_version": 4,
"version": current_patch_version,
}
class APDeltaPatch(APContainer, metaclass=AutoPatchRegister):
"""An APContainer that additionally has delta.bsdiff4
containing a delta patch to get the desired file, often a rom."""
hash = Optional[str] # base checksum of source file
patch_file_ending: str = ""
delta: Optional[bytes] = None
result_file_ending: str = ".sfc"
source_data: bytes
def __init__(self, *args, patched_path: str = "", **kwargs):
self.patched_path = patched_path
super(APDeltaPatch, self).__init__(*args, **kwargs)
def get_manifest(self) -> dict:
manifest = super(APDeltaPatch, self).get_manifest()
manifest["base_checksum"] = self.hash
manifest["result_file_ending"] = self.result_file_ending
manifest["patch_file_ending"] = self.patch_file_ending
return manifest
@classmethod
def get_source_data(cls) -> bytes:
"""Get Base data"""
raise NotImplementedError()
@classmethod
def get_source_data_with_cache(cls) -> bytes:
if not hasattr(cls, "source_data"):
cls.source_data = cls.get_source_data()
return cls.source_data
def write_contents(self, opened_zipfile: zipfile.ZipFile):
super(APDeltaPatch, self).write_contents(opened_zipfile)
# write Delta
opened_zipfile.writestr("delta.bsdiff4",
bsdiff4.diff(self.get_source_data_with_cache(), open(self.patched_path, "rb").read()),
compress_type=zipfile.ZIP_STORED) # bsdiff4 is a format with integrated compression
def read_contents(self, opened_zipfile: zipfile.ZipFile):
super(APDeltaPatch, self).read_contents(opened_zipfile)
self.delta = opened_zipfile.read("delta.bsdiff4")
def patch(self, target: str):
"""Base + Delta -> Patched"""
if not self.delta:
self.read()
result = bsdiff4.patch(self.get_source_data_with_cache(), self.delta)
with open(target, "wb") as f:
f.write(result)
# legacy patch handling follows:
GAME_ALTTP = "A Link to the Past"
GAME_SM = "Super Metroid"
GAME_SOE = "Secret of Evermore"
GAME_SMZ3 = "SMZ3"
GAME_DKC3 = "Donkey Kong Country 3"
supported_games = {"A Link to the Past", "Super Metroid", "Secret of Evermore", "SMZ3", "Donkey Kong Country 3"}
preferred_endings = {
GAME_ALTTP: "apbp",
GAME_SM: "apm3",
GAME_SOE: "apsoe",
GAME_SMZ3: "apsmz",
GAME_DKC3: "apdkc3"
}
def generate_yaml(patch: bytes, metadata: Optional[dict] = None, game: str = GAME_ALTTP) -> bytes:
if game == GAME_ALTTP:
from worlds.alttp.Rom import LTTPJPN10HASH as HASH
elif game == GAME_SM:
from worlds.sm.Rom import SMJUHASH as HASH
elif game == GAME_SOE:
from worlds.soe.Patch import USHASH as HASH
elif game == GAME_SMZ3:
from worlds.alttp.Rom import LTTPJPN10HASH as ALTTPHASH
from worlds.sm.Rom import SMJUHASH as SMHASH
HASH = ALTTPHASH + SMHASH
elif game == GAME_DKC3:
from worlds.dkc3.Rom import USHASH as HASH
else:
raise RuntimeError(f"Selected game {game} for base rom not found.")
patch = yaml.dump({"meta": metadata,
"patch": patch,
"game": game,
# minimum version of patch system expected for patching to be successful
"compatible_version": 3,
"version": current_patch_version,
"base_checksum": HASH})
return patch.encode(encoding="utf-8-sig")
def generate_patch(rom: bytes, metadata: Optional[dict] = None, game: str = GAME_ALTTP) -> bytes:
if metadata is None:
metadata = {}
patch = bsdiff4.diff(get_base_rom_data(game), rom)
return generate_yaml(patch, metadata, game)
def create_patch_file(rom_file_to_patch: str, server: str = "", destination: str = None,
player: int = 0, player_name: str = "", game: str = GAME_ALTTP) -> str:
meta = {"server": server, # allow immediate connection to server in multiworld. Empty string otherwise
"player_id": player,
"player_name": player_name}
bytes = generate_patch(load_bytes(rom_file_to_patch),
meta,
game)
target = destination if destination else os.path.splitext(rom_file_to_patch)[0] + (
".apbp" if game == GAME_ALTTP
else ".apsmz" if game == GAME_SMZ3
else ".apdkc3" if game == GAME_DKC3
else ".apm3")
write_lzma(bytes, target)
return target
def create_rom_bytes(patch_file: str, ignore_version: bool = False) -> Tuple[dict, str, bytearray]:
data = Utils.parse_yaml(lzma.decompress(load_bytes(patch_file)).decode("utf-8-sig"))
game_name = data["game"]
if not ignore_version and data["compatible_version"] > current_patch_version:
raise RuntimeError("Patch file is incompatible with this patcher, likely an update is required.")
patched_data = bsdiff4.patch(get_base_rom_data(game_name), data["patch"])
rom_hash = patched_data[int(0x7FC0):int(0x7FD5)]
data["meta"]["hash"] = "".join(chr(x) for x in rom_hash)
target = os.path.splitext(patch_file)[0] + ".sfc"
return data["meta"], target, patched_data
def get_base_rom_data(game: str):
if game == GAME_ALTTP:
from worlds.alttp.Rom import get_base_rom_bytes
elif game == "alttp": # old version for A Link to the Past
from worlds.alttp.Rom import get_base_rom_bytes
elif game == GAME_SM:
from worlds.sm.Rom import get_base_rom_bytes
elif game == GAME_SOE:
from worlds.soe.Patch import get_base_rom_path
get_base_rom_bytes = lambda: bytes(read_rom(open(get_base_rom_path(), "rb")))
elif game == GAME_SMZ3:
from worlds.smz3.Rom import get_base_rom_bytes
elif game == GAME_DKC3:
from worlds.dkc3.Rom import get_base_rom_bytes
else:
raise RuntimeError("Selected game for base rom not found.")
return get_base_rom_bytes()
def create_rom_file(patch_file: str) -> Tuple[dict, str]:
def create_rom_file(patch_file: str) -> Tuple[RomMeta, str]:
auto_handler = AutoPatchRegister.get_handler(patch_file)
if auto_handler:
handler: APDeltaPatch = auto_handler(patch_file)
@@ -269,171 +26,10 @@ def create_rom_file(patch_file: str) -> Tuple[dict, str]:
return {"server": handler.server,
"player": handler.player,
"player_name": handler.player_name}, target
else:
data, target, patched_data = create_rom_bytes(patch_file)
with open(target, "wb") as f:
f.write(patched_data)
return data, target
def update_patch_data(patch_data: bytes, server: str = "") -> bytes:
data = Utils.parse_yaml(lzma.decompress(patch_data).decode("utf-8-sig"))
data["meta"]["server"] = server
bytes = generate_yaml(data["patch"], data["meta"], data["game"])
return lzma.compress(bytes)
def load_bytes(path: str) -> bytes:
with open(path, "rb") as f:
return f.read()
def write_lzma(data: bytes, path: str):
with lzma.LZMAFile(path, 'wb') as f:
f.write(data)
def read_rom(stream, strip_header=True) -> bytearray:
"""Reads rom into bytearray and optionally strips off any smc header"""
buffer = bytearray(stream.read())
if strip_header and len(buffer) % 0x400 == 0x200:
return buffer[0x200:]
return buffer
raise NotImplementedError(f"No Handler for {patch_file} found.")
if __name__ == "__main__":
host = Utils.get_public_ipv4()
options = Utils.get_options()['server_options']
if options['host']:
host = options['host']
address = f"{host}:{options['port']}"
ziplock = threading.Lock()
print(f"Host for patches to be created is {address}")
with concurrent.futures.ThreadPoolExecutor() as pool:
for rom in sys.argv:
try:
if rom.endswith(".sfc"):
print(f"Creating patch for {rom}")
result = pool.submit(create_patch_file, rom, address)
result.add_done_callback(lambda task: print(f"Created patch {task.result()}"))
elif rom.endswith(".apbp"):
print(f"Applying patch {rom}")
data, target = create_rom_file(rom)
#romfile, adjusted = Utils.get_adjuster_settings(target)
adjuster_settings = Utils.get_adjuster_settings(GAME_ALTTP)
adjusted = False
if adjuster_settings:
import pprint
from worlds.alttp.Rom import get_base_rom_path
adjuster_settings.rom = target
adjuster_settings.baserom = get_base_rom_path()
adjuster_settings.world = None
whitelist = {"music", "menuspeed", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
"uw_palettes", "sprite", "sword_palettes", "shield_palettes", "hud_palettes",
"reduceflashing", "deathlink"}
printed_options = {name: value for name, value in vars(adjuster_settings).items() if name in whitelist}
if hasattr(adjuster_settings, "sprite_pool"):
sprite_pool = {}
for sprite in getattr(adjuster_settings, "sprite_pool"):
if sprite in sprite_pool:
sprite_pool[sprite] += 1
else:
sprite_pool[sprite] = 1
if sprite_pool:
printed_options["sprite_pool"] = sprite_pool
adjust_wanted = str('no')
if not hasattr(adjuster_settings, 'auto_apply') or 'ask' in adjuster_settings.auto_apply:
adjust_wanted = input(f"Last used adjuster settings were found. Would you like to apply these? \n"
f"{pprint.pformat(printed_options)}\n"
f"Enter yes, no, always or never: ")
if adjuster_settings.auto_apply == 'never': # never adjust, per user request
adjust_wanted = 'no'
elif adjuster_settings.auto_apply == 'always':
adjust_wanted = 'yes'
if adjust_wanted and "never" in adjust_wanted:
adjuster_settings.auto_apply = 'never'
Utils.persistent_store("adjuster", GAME_ALTTP, adjuster_settings)
elif adjust_wanted and "always" in adjust_wanted:
adjuster_settings.auto_apply = 'always'
Utils.persistent_store("adjuster", GAME_ALTTP, adjuster_settings)
if adjust_wanted and adjust_wanted.startswith("y"):
if hasattr(adjuster_settings, "sprite_pool"):
from LttPAdjuster import AdjusterWorld
adjuster_settings.world = AdjusterWorld(getattr(adjuster_settings, "sprite_pool"))
adjusted = True
import LttPAdjuster
_, romfile = LttPAdjuster.adjust(adjuster_settings)
if hasattr(adjuster_settings, "world"):
delattr(adjuster_settings, "world")
else:
adjusted = False
if adjusted:
try:
shutil.move(romfile, target)
romfile = target
except Exception as e:
print(e)
print(f"Created rom {romfile if adjusted else target}.")
if 'server' in data:
Utils.persistent_store("servers", data['hash'], data['server'])
print(f"Host is {data['server']}")
elif rom.endswith(".apm3"):
print(f"Applying patch {rom}")
data, target = create_rom_file(rom)
print(f"Created rom {target}.")
if 'server' in data:
Utils.persistent_store("servers", data['hash'], data['server'])
print(f"Host is {data['server']}")
elif rom.endswith(".apsmz"):
print(f"Applying patch {rom}")
data, target = create_rom_file(rom)
print(f"Created rom {target}.")
if 'server' in data:
Utils.persistent_store("servers", data['hash'], data['server'])
print(f"Host is {data['server']}")
elif rom.endswith(".apdkc3"):
print(f"Applying patch {rom}")
data, target = create_rom_file(rom)
print(f"Created rom {target}.")
if 'server' in data:
Utils.persistent_store("servers", data['hash'], data['server'])
print(f"Host is {data['server']}")
elif rom.endswith(".zip"):
print(f"Updating host in patch files contained in {rom}")
def _handle_zip_file_entry(zfinfo: zipfile.ZipInfo, server: str):
data = zfr.read(zfinfo)
if zfinfo.filename.endswith(".apbp") or \
zfinfo.filename.endswith(".apm3") or \
zfinfo.filename.endswith(".apdkc3"):
data = update_patch_data(data, server)
with ziplock:
zfw.writestr(zfinfo, data)
return zfinfo.filename
futures = []
with zipfile.ZipFile(rom, "r") as zfr:
updated_zip = os.path.splitext(rom)[0] + "_updated.zip"
with zipfile.ZipFile(updated_zip, "w", compression=zipfile.ZIP_DEFLATED,
compresslevel=9) as zfw:
for zfname in zfr.namelist():
futures.append(pool.submit(_handle_zip_file_entry, zfr.getinfo(zfname), address))
for future in futures:
print(f"File {future.result()} added to {os.path.split(updated_zip)[1]}")
except:
import traceback
traceback.print_exc()
input("Press enter to close.")
for file in sys.argv[1:]:
meta_data, result_file = create_rom_file(file)
print(f"Patch with meta-data {meta_data} was written to {result_file}")

304
PokemonClient.py Normal file
View File

@@ -0,0 +1,304 @@
import asyncio
import json
import time
import os
import bsdiff4
import subprocess
import zipfile
from asyncio import StreamReader, StreamWriter
from typing import List
import Utils
from Utils import async_start
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
get_base_parser
from worlds.pokemon_rb.locations import location_data
location_map = {"Rod": {}, "EventFlag": {}, "Missable": {}, "Hidden": {}, "list": {}}
location_bytes_bits = {}
for location in location_data:
if location.ram_address is not None:
if type(location.ram_address) == list:
location_map[type(location.ram_address).__name__][(location.ram_address[0].flag, location.ram_address[1].flag)] = location.address
location_bytes_bits[location.address] = [{'byte': location.ram_address[0].byte, 'bit': location.ram_address[0].bit},
{'byte': location.ram_address[1].byte, 'bit': location.ram_address[1].bit}]
else:
location_map[type(location.ram_address).__name__][location.ram_address.flag] = location.address
location_bytes_bits[location.address] = {'byte': location.ram_address.byte, 'bit': location.ram_address.bit}
SYSTEM_MESSAGE_ID = 0
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart pkmn_rb.lua"
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure pkmn_rb.lua is running"
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart pkmn_rb.lua"
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
CONNECTION_CONNECTED_STATUS = "Connected"
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
DISPLAY_MSGS = True
class GBCommandProcessor(ClientCommandProcessor):
def __init__(self, ctx: CommonContext):
super().__init__(ctx)
def _cmd_gb(self):
"""Check Gameboy Connection State"""
if isinstance(self.ctx, GBContext):
logger.info(f"Gameboy Status: {self.ctx.gb_status}")
class GBContext(CommonContext):
command_processor = GBCommandProcessor
game = 'Pokemon Red and Blue'
items_handling = 0b101
def __init__(self, server_address, password):
super().__init__(server_address, password)
self.gb_streams: (StreamReader, StreamWriter) = None
self.gb_sync_task = None
self.messages = {}
self.locations_array = None
self.gb_status = CONNECTION_INITIAL_STATUS
self.awaiting_rom = False
self.display_msgs = True
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(GBContext, self).server_auth(password_requested)
if not self.auth:
self.awaiting_rom = True
logger.info('Awaiting connection to Bizhawk to get Player information')
return
await self.send_connect()
def _set_message(self, msg: str, msg_id: int):
if DISPLAY_MSGS:
self.messages[(time.time(), msg_id)] = msg
def on_package(self, cmd: str, args: dict):
if cmd == 'Connected':
self.locations_array = None
elif cmd == "RoomInfo":
self.seed_name = args['seed_name']
elif cmd == 'Print':
msg = args['text']
if ': !' not in msg:
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "ReceivedItems":
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
self._set_message(msg, SYSTEM_MESSAGE_ID)
def run_gui(self):
from kvui import GameManager
class GBManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Pokémon Client"
self.ui = GBManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def get_payload(ctx: GBContext):
current_time = time.time()
return json.dumps(
{
"items": [item.item for item in ctx.items_received],
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
if key[0] > current_time - 10}
}
)
async def parse_locations(data: List, ctx: GBContext):
locations = []
flags = {"EventFlag": data[:0x140], "Missable": data[0x140:0x140 + 0x20],
"Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E], "Rod": data[0x140 + 0x20 + 0x0E:]}
# Check for clear problems
if len(flags['Rod']) > 1:
return
if flags["EventFlag"][1] + flags["EventFlag"][8] + flags["EventFlag"][9] + flags["EventFlag"][12] \
+ flags["EventFlag"][61] + flags["EventFlag"][62] + flags["EventFlag"][63] + flags["EventFlag"][64] \
+ flags["EventFlag"][65] + flags["EventFlag"][66] + flags["EventFlag"][67] + flags["EventFlag"][68] \
+ flags["EventFlag"][69] + flags["EventFlag"][70] != 0:
return
for flag_type, loc_map in location_map.items():
for flag, loc_id in loc_map.items():
if flag_type == "list":
if (flags["EventFlag"][location_bytes_bits[loc_id][0]['byte']] & 1 << location_bytes_bits[loc_id][0]['bit']
and flags["Missable"][location_bytes_bits[loc_id][1]['byte']] & 1 << location_bytes_bits[loc_id][1]['bit']):
locations.append(loc_id)
elif flags[flag_type][location_bytes_bits[loc_id]['byte']] & 1 << location_bytes_bits[loc_id]['bit']:
locations.append(loc_id)
if flags["EventFlag"][280] & 1 and not ctx.finished_game:
await ctx.send_msgs([
{"cmd": "StatusUpdate",
"status": 30}
])
ctx.finished_game = True
if locations == ctx.locations_array:
return
ctx.locations_array = locations
if locations is not None:
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": locations}])
async def gb_sync_task(ctx: GBContext):
logger.info("Starting GB connector. Use /gb for status information")
while not ctx.exit_event.is_set():
error_status = None
if ctx.gb_streams:
(reader, writer) = ctx.gb_streams
msg = get_payload(ctx).encode()
writer.write(msg)
writer.write(b'\n')
try:
await asyncio.wait_for(writer.drain(), timeout=1.5)
try:
# Data will return a dict with up to two fields:
# 1. A keepalive response of the Players Name (always)
# 2. An array representing the memory values of the locations area (if in game)
data = await asyncio.wait_for(reader.readline(), timeout=5)
data_decoded = json.loads(data.decode())
#print(data_decoded)
if ctx.seed_name and ctx.seed_name != ''.join([chr(i) for i in data_decoded['seedName'] if i != 0]):
msg = "The server is running a different multiworld than your client is. (invalid seed_name)"
logger.info(msg, extra={'compact_gui': True})
ctx.gui_error('Error', msg)
error_status = CONNECTION_RESET_STATUS
ctx.seed_name = ''.join([chr(i) for i in data_decoded['seedName'] if i != 0])
if not ctx.auth:
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
if ctx.auth == '':
logger.info("Invalid ROM detected. No player name built into the ROM.")
if ctx.awaiting_rom:
await ctx.server_auth(False)
if 'locations' in data_decoded and ctx.game and ctx.gb_status == CONNECTION_CONNECTED_STATUS \
and not error_status and ctx.auth:
# Not just a keep alive ping, parse
async_start(parse_locations(data_decoded['locations'], ctx))
except asyncio.TimeoutError:
logger.debug("Read Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.gb_streams = None
except ConnectionResetError as e:
logger.debug("Read failed due to Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.gb_streams = None
except TimeoutError:
logger.debug("Connection Timed Out, Reconnecting")
error_status = CONNECTION_TIMING_OUT_STATUS
writer.close()
ctx.gb_streams = None
except ConnectionResetError:
logger.debug("Connection Lost, Reconnecting")
error_status = CONNECTION_RESET_STATUS
writer.close()
ctx.gb_streams = None
if ctx.gb_status == CONNECTION_TENTATIVE_STATUS:
if not error_status:
logger.info("Successfully Connected to Gameboy")
ctx.gb_status = CONNECTION_CONNECTED_STATUS
else:
ctx.gb_status = f"Was tentatively connected but error occured: {error_status}"
elif error_status:
ctx.gb_status = error_status
logger.info("Lost connection to Gameboy and attempting to reconnect. Use /gb for status updates")
else:
try:
logger.debug("Attempting to connect to Gameboy")
ctx.gb_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 17242), timeout=10)
ctx.gb_status = CONNECTION_TENTATIVE_STATUS
except TimeoutError:
logger.debug("Connection Timed Out, Trying Again")
ctx.gb_status = CONNECTION_TIMING_OUT_STATUS
continue
except ConnectionRefusedError:
logger.debug("Connection Refused, Trying Again")
ctx.gb_status = CONNECTION_REFUSED_STATUS
continue
async def run_game(romfile):
auto_start = Utils.get_options()["pokemon_rb_options"].get("rom_start", True)
if auto_start is True:
import webbrowser
webbrowser.open(romfile)
elif os.path.isfile(auto_start):
subprocess.Popen([auto_start, romfile],
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
async def patch_and_run_game(game_version, patch_file, ctx):
base_name = os.path.splitext(patch_file)[0]
comp_path = base_name + '.gb'
with open(Utils.local_path(Utils.get_options()["pokemon_rb_options"][f"{game_version}_rom_file"]), "rb") as stream:
base_rom = bytes(stream.read())
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
with patch_archive.open('delta.bsdiff4', 'r') as stream:
patch = stream.read()
patched_rom_data = bsdiff4.patch(base_rom, patch)
with open(comp_path, "wb") as patched_rom_file:
patched_rom_file.write(patched_rom_data)
async_start(run_game(comp_path))
if __name__ == '__main__':
Utils.init_logging("PokemonClient")
options = Utils.get_options()
async def main():
parser = get_base_parser()
parser.add_argument('patch_file', default="", type=str, nargs="?",
help='Path to an APRED or APBLUE patch file')
args = parser.parse_args()
ctx = GBContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
ctx.gb_sync_task = asyncio.create_task(gb_sync_task(ctx), name="GB Sync")
if args.patch_file:
ext = args.patch_file.split(".")[len(args.patch_file.split(".")) - 1].lower()
if ext == "apred":
logger.info("APRED file supplied, beginning patching process...")
async_start(patch_and_run_game("red", args.patch_file, ctx))
elif ext == "apblue":
logger.info("APBLUE file supplied, beginning patching process...")
async_start(patch_and_run_game("blue", args.patch_file, ctx))
else:
logger.warning(f"Unknown patch file extension {ext}")
await ctx.exit_event.wait()
ctx.server_address = None
await ctx.shutdown()
if ctx.gb_sync_task:
await ctx.gb_sync_task
import colorama
colorama.init()
asyncio.run(main())
colorama.deinit()

View File

@@ -28,6 +28,11 @@ Currently, the following games are supported:
* Starcraft 2: Wings of Liberty
* Donkey Kong Country 3
* Dark Souls 3
* Super Mario World
* Pokémon Red and Blue
* Hylics 2
* Overcooked! 2
* Zillion
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

File diff suppressed because it is too large Load Diff

View File

@@ -12,21 +12,9 @@ import typing
import queue
from pathlib import Path
import nest_asyncio
import sc2
from sc2.bot_ai import BotAI
from sc2.data import Race
from sc2.main import run_game
from sc2.player import Bot
import NetUtils
from MultiServer import mark_raw
# CommonClient import first to trigger ModuleUpdater
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
from Utils import init_logging, is_windows
from worlds.sc2wol import SC2WoLWorld
from worlds.sc2wol.Items import lookup_id_to_name, item_table, ItemData, type_flaggroups
from worlds.sc2wol.Locations import SC2WOL_LOC_ID_OFFSET
from worlds.sc2wol.MissionTables import lookup_id_to_mission
from worlds.sc2wol.Regions import MissionInfo
if __name__ == "__main__":
init_logging("SC2Client", exception_logger="Client")
@@ -34,10 +22,21 @@ if __name__ == "__main__":
logger = logging.getLogger("Client")
sc2_logger = logging.getLogger("Starcraft2")
import colorama
import nest_asyncio
import sc2
from sc2.bot_ai import BotAI
from sc2.data import Race
from sc2.main import run_game
from sc2.player import Bot
from worlds.sc2wol import SC2WoLWorld
from worlds.sc2wol.Items import lookup_id_to_name, item_table, ItemData, type_flaggroups
from worlds.sc2wol.Locations import SC2WOL_LOC_ID_OFFSET
from worlds.sc2wol.MissionTables import lookup_id_to_mission
from worlds.sc2wol.Regions import MissionInfo
from NetUtils import ClientStatus, RawJSONtoTextParser
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
import colorama
from NetUtils import ClientStatus, NetworkItem, RawJSONtoTextParser
from MultiServer import mark_raw
nest_asyncio.apply()
max_bonus: int = 8
@@ -115,12 +114,40 @@ class StarcraftClientProcessor(ClientCommandProcessor):
"""Manually set the SC2 install directory (if the automatic detection fails)."""
if path:
os.environ["SC2PATH"] = path
check_mod_install()
is_mod_installed_correctly()
return True
else:
sc2_logger.warning("When using set_path, you must type the path to your SC2 install directory.")
return False
def _cmd_download_data(self, force: bool = False) -> bool:
"""Download the most recent release of the necessary files for playing SC2 with
Archipelago. force should be True or False. force=True will overwrite your files."""
if "SC2PATH" not in os.environ:
check_game_install_path()
if os.path.exists(os.environ["SC2PATH"]+"ArchipelagoSC2Version.txt"):
with open(os.environ["SC2PATH"]+"ArchipelagoSC2Version.txt", "r") as f:
current_ver = f.read()
else:
current_ver = None
tempzip, version = download_latest_release_zip('TheCondor07', 'Starcraft2ArchipelagoData', current_version=current_ver, force_download=force)
if tempzip != '':
try:
import zipfile
zipfile.ZipFile(tempzip).extractall(path=os.environ["SC2PATH"])
sc2_logger.info(f"Download complete. Version {version} installed.")
with open(os.environ["SC2PATH"]+"ArchipelagoSC2Version.txt", "w") as f:
f.write(version)
finally:
os.remove(tempzip)
else:
sc2_logger.warning("Download aborted/failed. Read the log for more information.")
return False
return True
class SC2Context(CommonContext):
command_processor = StarcraftClientProcessor
@@ -128,7 +155,9 @@ class SC2Context(CommonContext):
items_handling = 0b111
difficulty = -1
all_in_choice = 0
mission_order = 0
mission_req_table: typing.Dict[str, MissionInfo] = {}
final_mission: int = 29
announcements = queue.Queue()
sc2_run_task: typing.Optional[asyncio.Task] = None
missions_unlocked: bool = False # allow launching missions ignoring requirements
@@ -153,16 +182,25 @@ class SC2Context(CommonContext):
self.difficulty = args["slot_data"]["game_difficulty"]
self.all_in_choice = args["slot_data"]["all_in_map"]
slot_req_table = args["slot_data"]["mission_req"]
# Maintaining backwards compatibility with older slot data
self.mission_req_table = {
mission: MissionInfo(**slot_req_table[mission]) for mission in slot_req_table
mission: MissionInfo(
**{field: value for field, value in mission_info.items() if field in MissionInfo._fields}
)
for mission, mission_info in slot_req_table.items()
}
self.mission_order = args["slot_data"].get("mission_order", 0)
self.final_mission = args["slot_data"].get("final_mission", 29)
self.build_location_to_mission_mapping()
# Look for and set SC2PATH.
# check_game_install_path() returns True if and only if it finds + sets SC2PATH.
if "SC2PATH" not in os.environ and check_game_install_path():
check_mod_install()
# Looks for the required maps and mods for SC2. Runs check_game_install_path.
is_mod_installed_correctly()
if os.path.exists(os.environ["SC2PATH"] + "ArchipelagoSC2Version.txt"):
with open(os.environ["SC2PATH"] + "ArchipelagoSC2Version.txt", "r") as f:
current_ver = f.read()
if is_mod_update_available("TheCondor07", "Starcraft2ArchipelagoData", current_ver):
sc2_logger.info("NOTICE: Update for required files found. Run /download_data to install.")
def on_print_json(self, args: dict):
# goes to this world
@@ -274,7 +312,6 @@ class SC2Context(CommonContext):
self.refresh_from_launching = True
self.mission_panel.clear_widgets()
if self.ctx.mission_req_table:
self.last_checked_locations = self.ctx.checked_locations.copy()
self.first_check = False
@@ -292,17 +329,20 @@ class SC2Context(CommonContext):
for category in categories:
category_panel = MissionCategory()
if category.startswith('_'):
category_display_name = ''
else:
category_display_name = category
category_panel.add_widget(
Label(text=category, size_hint_y=None, height=50, outline_width=1))
Label(text=category_display_name, size_hint_y=None, height=50, outline_width=1))
for mission in categories[category]:
text: str = mission
tooltip: str = ""
mission_id: int = self.ctx.mission_req_table[mission].id
# Map has uncollected locations
if mission in unfinished_missions:
text = f"[color=6495ED]{text}[/color]"
elif mission in available_missions:
text = f"[color=FFFFFF]{text}[/color]"
# Map requirements not met
@@ -321,6 +361,16 @@ class SC2Context(CommonContext):
remaining_location_names: typing.List[str] = [
self.ctx.location_names[loc] for loc in self.ctx.locations_for_mission(mission)
if loc in self.ctx.missing_locations]
if mission_id == self.ctx.final_mission:
if mission in available_missions:
text = f"[color=FFBC95]{mission}[/color]"
else:
text = f"[color=D0C0BE]{mission}[/color]"
if tooltip:
tooltip += "\n"
tooltip += "Final Mission"
if remaining_location_names:
if tooltip:
tooltip += "\n"
@@ -330,7 +380,7 @@ class SC2Context(CommonContext):
mission_button = MissionButton(text=text, size_hint_y=None, height=50)
mission_button.tooltip_text = tooltip
mission_button.bind(on_press=self.mission_callback)
self.mission_id_to_button[self.ctx.mission_req_table[mission].id] = mission_button
self.mission_id_to_button[mission_id] = mission_button
category_panel.add_widget(mission_button)
category_panel.add_widget(Label(text=""))
@@ -357,8 +407,9 @@ class SC2Context(CommonContext):
self.ui = SC2Manager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
Builder.load_file(Utils.local_path(os.path.dirname(SC2WoLWorld.__file__), "Starcraft2.kv"))
import pkgutil
data = pkgutil.get_data(SC2WoLWorld.__module__, "Starcraft2.kv").decode()
Builder.load_string(data)
async def shutdown(self):
await super(SC2Context, self).shutdown()
@@ -438,10 +489,13 @@ wol_default_categories = [
"Rebellion", "Rebellion", "Rebellion", "Rebellion", "Rebellion", "Prophecy", "Prophecy", "Prophecy", "Prophecy",
"Char", "Char", "Char", "Char"
]
wol_default_category_names = [
"Mar Sara", "Colonist", "Artifact", "Covert", "Rebellion", "Prophecy", "Char"
]
def calculate_items(items: typing.List[NetUtils.NetworkItem]) -> typing.List[int]:
network_item: NetUtils.NetworkItem
def calculate_items(items: typing.List[NetworkItem]) -> typing.List[int]:
network_item: NetworkItem
accumulators: typing.List[int] = [0 for _ in type_flaggroups]
for network_item in items:
@@ -555,7 +609,7 @@ class ArchipelagoBot(sc2.bot_ai.BotAI):
if self.can_read_game:
if game_state & (1 << 1) and not self.mission_completed:
if self.mission_id != 29:
if self.mission_id != self.ctx.final_mission:
print("Mission Completed")
await self.ctx.send_msgs(
[{"cmd": 'LocationChecks',
@@ -711,13 +765,14 @@ def calc_available_missions(ctx: SC2Context, unlocks=None):
return available_missions
def mission_reqs_completed(ctx: SC2Context, mission_name: str, missions_complete):
def mission_reqs_completed(ctx: SC2Context, mission_name: str, missions_complete: int):
"""Returns a bool signifying if the mission has all requirements complete and can be done
Arguments:
ctx -- instance of SC2Context
locations_to_check -- the mission string name to check
missions_complete -- an int of how many missions have been completed
mission_path -- a list of missions that have already been checked
"""
if len(ctx.mission_req_table[mission_name].required_world) >= 1:
# A check for when the requirements are being or'd
@@ -735,7 +790,18 @@ def mission_reqs_completed(ctx: SC2Context, mission_name: str, missions_complete
else:
req_success = False
# Grid-specific logic (to avoid long path checks and infinite recursion)
if ctx.mission_order in (3, 4):
if req_success:
return True
else:
if req_mission is ctx.mission_req_table[mission_name].required_world[-1]:
return False
else:
continue
# Recursively check required mission to see if it's requirements are met, in case !collect has been done
# Skipping recursive check on Grid settings to speed up checks and avoid infinite recursion
if not mission_reqs_completed(ctx, list(ctx.mission_req_table)[req_mission - 1], missions_complete):
if not ctx.mission_req_table[mission_name].or_requirements:
return False
@@ -820,18 +886,53 @@ def check_game_install_path() -> bool:
return False
def check_mod_install() -> bool:
# Pull up the SC2PATH if set. If not, encourage the user to manually run /set_path.
try:
# Check inside the Mods folder for Archipelago.SC2Mod. If found, tell user. If not, tell user.
if os.path.isfile(modfile := (os.environ["SC2PATH"] / Path("Mods") / Path("Archipelago.SC2Mod"))):
sc2_logger.info(f"Archipelago mod found at {modfile}.")
return True
else:
sc2_logger.warning(f"Archipelago mod could not be found at {modfile}. Please install the mod file there.")
except KeyError:
sc2_logger.warning(f"SC2PATH isn't set. Please run /set_path with the path to your SC2 install.")
return False
def is_mod_installed_correctly() -> bool:
"""Searches for all required files."""
if "SC2PATH" not in os.environ:
check_game_install_path()
mapdir = os.environ['SC2PATH'] / Path('Maps/ArchipelagoCampaign')
modfile = os.environ["SC2PATH"] / Path("Mods/Archipelago.SC2Mod")
wol_required_maps = [
"ap_thanson01.SC2Map", "ap_thanson02.SC2Map", "ap_thanson03a.SC2Map", "ap_thanson03b.SC2Map",
"ap_thorner01.SC2Map", "ap_thorner02.SC2Map", "ap_thorner03.SC2Map", "ap_thorner04.SC2Map", "ap_thorner05s.SC2Map",
"ap_traynor01.SC2Map", "ap_traynor02.SC2Map", "ap_traynor03.SC2Map",
"ap_ttosh01.SC2Map", "ap_ttosh02.SC2Map", "ap_ttosh03a.SC2Map", "ap_ttosh03b.SC2Map",
"ap_ttychus01.SC2Map", "ap_ttychus02.SC2Map", "ap_ttychus03.SC2Map", "ap_ttychus04.SC2Map", "ap_ttychus05.SC2Map",
"ap_tvalerian01.SC2Map", "ap_tvalerian02a.SC2Map", "ap_tvalerian02b.SC2Map", "ap_tvalerian03.SC2Map",
"ap_tzeratul01.SC2Map", "ap_tzeratul02.SC2Map", "ap_tzeratul03.SC2Map", "ap_tzeratul04.SC2Map"
]
needs_files = False
# Check for maps.
missing_maps = []
for mapfile in wol_required_maps:
if not os.path.isfile(mapdir / mapfile):
missing_maps.append(mapfile)
if len(missing_maps) >= 19:
sc2_logger.warning(f"All map files missing from {mapdir}.")
needs_files = True
elif len(missing_maps) > 0:
for map in missing_maps:
sc2_logger.debug(f"Missing {map} from {mapdir}.")
sc2_logger.warning(f"Missing {len(missing_maps)} map files.")
needs_files = True
else: # Must be no maps missing
sc2_logger.info(f"All maps found in {mapdir}.")
# Check for mods.
if os.path.isfile(modfile):
sc2_logger.info(f"Archipelago mod found at {modfile}.")
else:
sc2_logger.warning(f"Archipelago mod could not be found at {modfile}.")
needs_files = True
# Final verdict.
if needs_files:
sc2_logger.warning(f"Required files are missing. Run /download_data to acquire them.")
return False
else:
return True
class DllDirectory:
@@ -870,6 +971,64 @@ class DllDirectory:
return False
def download_latest_release_zip(owner: str, repo: str, current_version: str = None, force_download=False) -> (str, str):
"""Downloads the latest release of a GitHub repo to the current directory as a .zip file."""
import requests
headers = {"Accept": 'application/vnd.github.v3+json'}
url = f"https://api.github.com/repos/{owner}/{repo}/releases/latest"
r1 = requests.get(url, headers=headers)
if r1.status_code == 200:
latest_version = r1.json()["tag_name"]
sc2_logger.info(f"Latest version: {latest_version}.")
else:
sc2_logger.warning(f"Status code: {r1.status_code}")
sc2_logger.warning(f"Failed to reach GitHub. Could not find download link.")
sc2_logger.warning(f"text: {r1.text}")
return "", current_version
if (force_download is False) and (current_version == latest_version):
sc2_logger.info("Latest version already installed.")
return "", current_version
sc2_logger.info(f"Attempting to download version {latest_version} of {repo}.")
download_url = r1.json()["assets"][0]["browser_download_url"]
r2 = requests.get(download_url, headers=headers)
if r2.status_code == 200:
with open(f"{repo}.zip", "wb") as fh:
fh.write(r2.content)
sc2_logger.info(f"Successfully downloaded {repo}.zip.")
return f"{repo}.zip", latest_version
else:
sc2_logger.warning(f"Status code: {r2.status_code}")
sc2_logger.warning("Download failed.")
sc2_logger.warning(f"text: {r2.text}")
return "", current_version
def is_mod_update_available(owner: str, repo: str, current_version: str) -> bool:
import requests
headers = {"Accept": 'application/vnd.github.v3+json'}
url = f"https://api.github.com/repos/{owner}/{repo}/releases/latest"
r1 = requests.get(url, headers=headers)
if r1.status_code == 200:
latest_version = r1.json()["tag_name"]
if current_version != latest_version:
return True
else:
return False
else:
sc2_logger.warning(f"Failed to reach GitHub while checking for updates.")
sc2_logger.warning(f"Status code: {r1.status_code}")
sc2_logger.warning(f"text: {r1.text}")
return False
if __name__ == '__main__':
colorama.init()
asyncio.run(main())

View File

@@ -1,5 +1,6 @@
from __future__ import annotations
import asyncio
import typing
import builtins
import os
@@ -11,6 +12,8 @@ import io
import collections
import importlib
import logging
from typing import BinaryIO, ClassVar, Coroutine, Optional, Set
from yaml import load, load_all, dump, SafeLoader
try:
@@ -35,7 +38,7 @@ class Version(typing.NamedTuple):
build: int
__version__ = "0.3.5"
__version__ = "0.3.6"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -139,7 +142,7 @@ def user_path(*path: str) -> str:
return os.path.join(user_path.cached_path, *path)
def output_path(*path: str):
def output_path(*path: str) -> str:
if hasattr(output_path, 'cached_path'):
return os.path.join(output_path.cached_path, *path)
output_path.cached_path = user_path(get_options()["general_options"]["output_path"])
@@ -217,8 +220,11 @@ def get_public_ipv6() -> str:
return ip
OptionsType = typing.Dict[str, typing.Dict[str, typing.Any]]
@cache_argsless
def get_default_options() -> dict:
def get_default_options() -> OptionsType:
# Refer to host.yaml for comments as to what all these options mean.
options = {
"general_options": {
@@ -226,20 +232,21 @@ def get_default_options() -> dict:
},
"factorio_options": {
"executable": os.path.join("factorio", "bin", "x64", "factorio"),
"filter_item_sends": False,
"bridge_chat_out": True,
},
"sni_options": {
"sni": "SNI",
"snes_rom_start": True,
},
"sm_options": {
"rom_file": "Super Metroid (JU).sfc",
"sni": "SNI",
"rom_start": True,
},
"soe_options": {
"rom_file": "Secret of Evermore (USA).sfc",
},
"lttp_options": {
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
"sni": "SNI",
"rom_start": True,
},
"server_options": {
"host": None,
@@ -282,15 +289,27 @@ def get_default_options() -> dict:
},
"dkc3_options": {
"rom_file": "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc",
"sni": "SNI",
"rom_start": True,
},
"smw_options": {
"rom_file": "Super Mario World (USA).sfc",
},
"zillion_options": {
"rom_file": "Zillion (UE) [!].sms",
# RetroArch doesn't make it easy to launch a game from the command line.
# You have to know the path to the emulator core library on the user's computer.
"rom_start": "retroarch",
},
"pokemon_rb_options": {
"red_rom_file": "Pokemon Red (UE) [S][!].gb",
"blue_rom_file": "Pokemon Blue (UE) [S][!].gb",
"rom_start": True
}
}
return options
def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
def update_options(src: dict, dest: dict, filename: str, keys: list) -> OptionsType:
for key, value in src.items():
new_keys = keys.copy()
new_keys.append(key)
@@ -310,9 +329,9 @@ def update_options(src: dict, dest: dict, filename: str, keys: list) -> dict:
@cache_argsless
def get_options() -> dict:
def get_options() -> OptionsType:
filenames = ("options.yaml", "host.yaml")
locations = []
locations: typing.List[str] = []
if os.path.join(os.getcwd()) != local_path():
locations += filenames # use files from cwd only if it's not the local_path
locations += [user_path(filename) for filename in filenames]
@@ -353,7 +372,7 @@ def persistent_load() -> typing.Dict[str, dict]:
return storage
def get_adjuster_settings(game_name: str):
def get_adjuster_settings(game_name: str) -> typing.Dict[str, typing.Any]:
adjuster_settings = persistent_load().get("adjuster", {}).get(game_name, {})
return adjuster_settings
@@ -392,7 +411,8 @@ class RestrictedUnpickler(pickle.Unpickler):
# Options and Plando are unpickled by WebHost -> Generate
if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
return getattr(self.generic_properties_module, name)
if module.endswith("Options"):
# pep 8 specifies that modules should have "all-lowercase names" (options, not Options)
if module.lower().endswith("options"):
if module == "Options":
mod = self.options_module
else:
@@ -623,3 +643,32 @@ def title_sorted(data: typing.Sequence, key=None, ignore: typing.Set = frozenset
else:
return element.lower()
return sorted(data, key=lambda i: sorter(key(i)) if key else sorter(i))
def read_snes_rom(stream: BinaryIO, strip_header: bool = True) -> bytearray:
"""Reads rom into bytearray and optionally strips off any smc header"""
buffer = bytearray(stream.read())
if strip_header and len(buffer) % 0x400 == 0x200:
return buffer[0x200:]
return buffer
_faf_tasks: "Set[asyncio.Task[None]]" = set()
def async_start(co: Coroutine[None, None, None], name: Optional[str] = None) -> None:
"""
Use this to start a task when you don't keep a reference to it or immediately await it,
to prevent early garbage collection. "fire-and-forget"
"""
# https://docs.python.org/3.10/library/asyncio-task.html#asyncio.create_task
# Python docs:
# ```
# Important: Save a reference to the result of [asyncio.create_task],
# to avoid a task disappearing mid-execution.
# ```
# This implementation follows the pattern given in that documentation.
task = asyncio.create_task(co, name=name)
_faf_tasks.add(task)
task.add_done_callback(_faf_tasks.discard)

View File

@@ -1,5 +1,4 @@
import os
import sys
import multiprocessing
import logging
import typing

View File

@@ -1,16 +1,15 @@
import os
import uuid
import base64
import os
import socket
import uuid
from pony.flask import Pony
from flask import Flask
from flask_caching import Cache
from flask_compress import Compress
from pony.flask import Pony
from werkzeug.routing import BaseConverter
from Utils import title_sorted
from .models import *
UPLOAD_FOLDER = os.path.relpath('uploads')
LOGS_FOLDER = os.path.relpath('logs')
@@ -32,8 +31,10 @@ app.config['UPLOAD_FOLDER'] = UPLOAD_FOLDER
app.config['MAX_CONTENT_LENGTH'] = 64 * 1024 * 1024 # 64 megabyte limit
# if you want to deploy, make sure you have a non-guessable secret key
app.config["SECRET_KEY"] = bytes(socket.gethostname(), encoding="utf-8")
# at what amount of worlds should scheduling be used, instead of rolling in the webthread
# at what amount of worlds should scheduling be used, instead of rolling in the web-thread
app.config["JOB_THRESHOLD"] = 2
# after what time in seconds should generation be aborted, freeing the queue slot. Can be set to None to disable.
app.config["JOB_TIME"] = 600
app.config['SESSION_PERMANENT'] = True
# waitress uses one thread for I/O, these are for processing of views that then get sent
@@ -73,8 +74,10 @@ def register():
"""Import submodules, triggering their registering on flask routing.
Note: initializes worlds subsystem."""
# has automatic patch integration
import Patch
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: game_name in Patch.AutoPatchRegister.patch_types
import worlds.AutoWorld
import worlds.Files
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: \
game_name in worlds.Files.AutoPatchRegister.patch_types
from WebHostLib.customserver import run_server_process
# to trigger app routing picking up on it

View File

@@ -1,11 +1,11 @@
"""API endpoints package."""
from uuid import UUID
from typing import List, Tuple
from uuid import UUID
from flask import Blueprint, abort
from ..models import Room, Seed
from .. import cache
from ..models import Room, Seed
api_endpoints = Blueprint('api', __name__, url_prefix="/api")

View File

@@ -1,15 +1,15 @@
import json
import pickle
from uuid import UUID
from . import api_endpoints
from flask import request, session, url_for
from pony.orm import commit
from WebHostLib import app, Generation, STATE_QUEUED, Seed, STATE_ERROR
from WebHostLib import app
from WebHostLib.check import get_yaml_data, roll_options
from WebHostLib.generate import get_meta
from WebHostLib.models import Generation, STATE_QUEUED, Seed, STATE_ERROR
from . import api_endpoints
@api_endpoints.route('/generate', methods=['POST'])

View File

@@ -1,6 +1,7 @@
from flask import session, jsonify
from pony.orm import select
from WebHostLib.models import *
from WebHostLib.models import Room, Seed
from . import api_endpoints, get_players

View File

@@ -1,14 +1,14 @@
from __future__ import annotations
import logging
import json
import multiprocessing
import threading
from datetime import timedelta, datetime
import sys
import typing
import time
import json
import logging
import multiprocessing
import os
import sys
import threading
import time
import typing
from datetime import timedelta, datetime
from pony.orm import db_session, select, commit

View File

@@ -1,7 +1,7 @@
import zipfile
from typing import *
from flask import request, flash, redirect, url_for, session, render_template
from flask import request, flash, redirect, url_for, render_template
from WebHostLib import app

View File

@@ -10,13 +10,14 @@ import random
import socket
import threading
import time
import websockets
from pony.orm import db_session, commit, select
import Utils
from .models import db_session, Room, select, commit, Command, db
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads, cache_argsless
from .models import Room, Command, db
class CustomClientMessageProcessor(ClientMessageProcessor):
@@ -183,4 +184,12 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict):
from .autolauncher import Locker
with Locker(room_id):
asyncio.run(main())
try:
asyncio.run(main())
except:
with db_session:
room = Room.get(id=room_id)
room.last_port = -1
# ensure the Room does not spin up again on its own, minute of safety buffer
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
raise

View File

@@ -1,12 +1,13 @@
import zipfile
import json
import zipfile
from io import BytesIO
from flask import send_file, Response, render_template
from pony.orm import select
from Patch import update_patch_data, preferred_endings, AutoPatchRegister
from WebHostLib import app, Slot, Room, Seed, cache
from worlds.Files import AutoPatchRegister
from . import app, cache
from .models import Slot, Room, Seed
@app.route("/dl_patch/<suuid:room_id>/<int:patch_id>")
@@ -41,12 +42,7 @@ def download_patch(room_id, patch_id):
new_file.seek(0)
return send_file(new_file, as_attachment=True, download_name=fname)
else:
patch_data = update_patch_data(patch.data, server=f"{app.config['PATCH_TARGET']}:{last_port}")
patch_data = BytesIO(patch_data)
fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}." \
f"{preferred_endings[patch.game]}"
return send_file(patch_data, as_attachment=True, download_name=fname)
return "Old Patch file, no longer compatible."
@app.route("/dl_spoiler/<suuid:seed_id>")
@@ -79,6 +75,8 @@ def download_slot_file(room_id, player_id: int):
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
elif slot_data.game == "VVVVVV":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apv6"
elif slot_data.game == "Zillion":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apzl"
elif slot_data.game == "Super Mario 64":
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apsm64ex"
elif slot_data.game == "Dark Souls III":

View File

@@ -1,23 +1,24 @@
import os
import tempfile
import random
import json
import os
import pickle
import random
import tempfile
import zipfile
import concurrent.futures
from collections import Counter
from typing import Dict, Optional, Any
from Utils import __version__
from flask import request, flash, redirect, url_for, session, render_template
from pony.orm import commit, db_session
from worlds.alttp.EntranceRandomizer import parse_arguments
from Main import main as ERmain
from BaseClasses import seeddigits, get_seed
from Generate import handle_name, PlandoSettings
import pickle
from .models import Generation, STATE_ERROR, STATE_QUEUED, commit, db_session, Seed, UUID
from Main import main as ERmain
from Utils import __version__
from WebHostLib import app
from worlds.alttp.EntranceRandomizer import parse_arguments
from .check import get_yaml_data, roll_options
from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
from .upload import upload_zip_to_db
@@ -98,7 +99,7 @@ def gen_game(gen_options, meta: Optional[Dict[str, Any]] = None, owner=None, sid
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
race = meta.setdefault("race", False)
try:
def task():
target = tempfile.TemporaryDirectory()
playercount = len(gen_options)
seed = get_seed()
@@ -138,6 +139,23 @@ def gen_game(gen_options, meta: Optional[Dict[str, Any]] = None, owner=None, sid
ERmain(erargs, seed, baked_server_options=meta["server_options"])
return upload_to_db(target.name, sid, owner, race)
thread_pool = concurrent.futures.ThreadPoolExecutor(max_workers=1)
thread = thread_pool.submit(task)
try:
return thread.result(app.config["JOB_TIME"])
except concurrent.futures.TimeoutError as e:
if sid:
with db_session:
gen = Generation.get(id=sid)
if gen is not None:
gen.state = STATE_ERROR
meta = json.loads(gen.meta)
meta["error"] = (
"Allowed time for Generation exceeded, please consider generating locally instead. " +
e.__class__.__name__ + ": " + str(e))
gen.meta = json.dumps(meta)
commit()
except BaseException as e:
if sid:
with db_session:

View File

@@ -1,7 +1,11 @@
from datetime import timedelta, datetime
from flask import render_template
from pony.orm import count
from WebHostLib import app, cache
from .models import *
from datetime import timedelta
from .models import Room, Seed
@app.route('/', methods=['GET', 'POST'])
@cache.cached(timeout=300) # cache has to appear under app route for caching to work

View File

@@ -32,7 +32,7 @@ def update_sprites_lttp():
spriteData = []
for file in os.listdir(input_dir):
for file in (file for file in os.listdir(input_dir) if not file.startswith(".")):
sprite = Sprite(os.path.join(input_dir, file))
if not sprite.name:

View File

@@ -3,10 +3,11 @@ import os
import jinja2.exceptions
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
from pony.orm import count, commit, db_session
from .models import count, Seed, commit, Room, db_session, Command, UUID, uuid4
from worlds.AutoWorld import AutoWorldRegister
from . import app, cache
from .models import Seed, Room, Command, UUID, uuid4
def get_world_theme(game_name: str):
@@ -151,7 +152,7 @@ def favicon():
@app.route('/discord')
def discord():
return redirect("https://discord.gg/archipelago")
return redirect("https://discord.gg/8Z65BR2")
@app.route('/datapackage')

View File

@@ -1,6 +1,6 @@
from datetime import datetime
from uuid import UUID, uuid4
from pony.orm import *
from pony.orm import Database, PrimaryKey, Required, Set, Optional, buffer, LongStr
db = Database()
@@ -29,6 +29,7 @@ class Room(db.Entity):
show_spoiler = Required(int, default=0) # 0 -> never, 1 -> after completion, -> 2 always
timeout = Required(int, default=lambda: 2 * 60 * 60) # seconds since last activity to shutdown
tracker = Optional(UUID, index=True)
# Port special value -1 means the server errored out. Another attempt can be made with a page refresh
last_port = Optional(int, default=lambda: 0)

View File

@@ -1,13 +1,14 @@
import json
import logging
import os
from Utils import __version__, local_path
from jinja2 import Template
import yaml
import json
import typing
from worlds.AutoWorld import AutoWorldRegister
import yaml
from jinja2 import Template
import Options
from Utils import __version__, local_path
from worlds.AutoWorld import AutoWorldRegister
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
"exclude_locations"}
@@ -15,26 +16,23 @@ handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hin
def create():
target_folder = local_path("WebHostLib", "static", "generated")
os.makedirs(os.path.join(target_folder, "configs"), exist_ok=True)
yaml_folder = os.path.join(target_folder, "configs")
os.makedirs(yaml_folder, exist_ok=True)
for file in os.listdir(yaml_folder):
full_path: str = os.path.join(yaml_folder, file)
if os.path.isfile(full_path):
os.unlink(full_path)
def dictify_range(option: typing.Union[Options.Range, Options.SpecialRange]):
data = {}
special = getattr(option, "special_range_cutoff", None)
if special is not None:
data[special] = 0
data.update({
option.range_start: 0,
option.range_end: 0,
"random": 0, "random-low": 0, "random-high": 0,
option.default: 50
})
notes = {
special: "minimum value without special meaning",
option.range_start: "minimum value",
option.range_end: "maximum value"
}
data = {option.default: 50}
for sub_option in ["random", "random-low", "random-high"]:
if sub_option != option.default:
data[sub_option] = 0
notes = {}
for name, number in getattr(option, "special_range_names", {}).items():
notes[name] = f"equivalent to {number}"
if number in data:
data[name] = data[number]
del data[number]
@@ -43,11 +41,6 @@ def create():
return data, notes
def default_converter(default_value):
if isinstance(default_value, (set, frozenset)):
return list(default_value)
return default_value
def get_html_doc(option_type: type(Options.Option)) -> str:
if not option_type.__doc__:
return "Please document me!"
@@ -64,13 +57,16 @@ def create():
for game_name, world in AutoWorldRegister.world_types.items():
all_options = {**Options.per_game_common_options, **world.option_definitions}
all_options: typing.Dict[str, Options.AssembleOptions] = {
**Options.per_game_common_options,
**world.option_definitions
}
with open(local_path("WebHostLib", "templates", "options.yaml")) as f:
file_data = f.read()
res = Template(file_data).render(
options=all_options,
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
dictify_range=dictify_range, default_converter=default_converter,
dictify_range=dictify_range,
)
del file_data
@@ -110,11 +106,6 @@ def create():
if sub_option_id == option.default:
this_option["defaultValue"] = sub_option_name
this_option["options"].append({
"name": "Random",
"value": "random",
})
if option.default == "random":
this_option["defaultValue"] = "random"

View File

@@ -2,6 +2,6 @@ flask>=2.2.2
pony>=0.7.16
waitress>=2.1.2
Flask-Caching>=2.0.1
Flask-Compress>=1.12
Flask-Limiter>=2.6.2
bokeh>=2.4.3
Flask-Compress>=1.13
Flask-Limiter>=2.7.0
bokeh>=3.0.0

View File

@@ -26,24 +26,22 @@ window.addEventListener('load', () => {
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
for (let i=0; i < headers.length; i++){
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
headers[i].setAttribute('id', headerId);
headers[i].addEventListener('click', () =>
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
if (scrollTargetIndex > -1) {
try{
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
} catch(error) {
console.error(error);
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =

View File

@@ -46,7 +46,7 @@ the website is not required to generate them.
## How do I get started?
If you are ready to start randomizing games, or want to start playing your favorite randomizer with others, please join
our discord server at the [Archipelago Discord](https://discord.gg/archipelago). There are always people ready to answer
our discord server at the [Archipelago Discord](https://discord.gg/8Z65BR2). There are always people ready to answer
any questions you might have.
## What are some common terms I should know?

View File

@@ -26,24 +26,22 @@ window.addEventListener('load', () => {
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
for (let i=0; i < headers.length; i++){
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
headers[i].setAttribute('id', headerId);
headers[i].addEventListener('click', () =>
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
if (scrollTargetIndex > -1) {
try{
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
} catch(error) {
console.error(error);
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
}
});
}).catch((error) => {
console.error(error);
gameInfo.innerHTML =

View File

@@ -26,24 +26,22 @@ window.addEventListener('load', () => {
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
for (let i=0; i < headers.length; i++){
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
headers[i].setAttribute('id', headerId);
headers[i].addEventListener('click', () =>
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
if (scrollTargetIndex > -1) {
try{
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
} catch(error) {
console.error(error);
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =

View File

@@ -118,6 +118,8 @@ const buildOptionsTable = (settings, romOpts = false) => {
const tdr = document.createElement('td');
let element = null;
const randomButton = document.createElement('button');
switch(settings[setting].type){
case 'select':
element = document.createElement('div');
@@ -138,8 +140,21 @@ const buildOptionsTable = (settings, romOpts = false) => {
}
select.appendChild(option);
});
select.addEventListener('change', (event) => updateGameSetting(event));
select.addEventListener('change', (event) => updateGameSetting(event.target));
element.appendChild(select);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(event, [select]));
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
select.disabled = true;
}
element.appendChild(randomButton);
break;
case 'range':
@@ -154,15 +169,29 @@ const buildOptionsTable = (settings, romOpts = false) => {
range.value = currentSettings[gameName][setting];
range.addEventListener('change', (event) => {
document.getElementById(`${setting}-value`).innerText = event.target.value;
updateGameSetting(event);
updateGameSetting(event.target);
});
element.appendChild(range);
let rangeVal = document.createElement('span');
rangeVal.classList.add('range-value');
rangeVal.setAttribute('id', `${setting}-value`);
rangeVal.innerText = currentSettings[gameName][setting] ?? settings[setting].defaultValue;
rangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
currentSettings[gameName][setting] : settings[setting].defaultValue;
element.appendChild(rangeVal);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(event, [range]));
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
range.disabled = true;
}
element.appendChild(randomButton);
break;
case 'special_range':
@@ -201,7 +230,8 @@ const buildOptionsTable = (settings, romOpts = false) => {
let specialRangeVal = document.createElement('span');
specialRangeVal.classList.add('range-value');
specialRangeVal.setAttribute('id', `${setting}-value`);
specialRangeVal.innerText = currentSettings[gameName][setting] ?? settings[setting].defaultValue;
specialRangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
currentSettings[gameName][setting] : settings[setting].defaultValue;
// Configure select event listener
specialRangeSelect.addEventListener('change', (event) => {
@@ -210,7 +240,7 @@ const buildOptionsTable = (settings, romOpts = false) => {
// Update range slider
specialRange.value = event.target.value;
document.getElementById(`${setting}-value`).innerText = event.target.value;
updateGameSetting(event);
updateGameSetting(event.target);
});
// Configure range event handler
@@ -220,13 +250,29 @@ const buildOptionsTable = (settings, romOpts = false) => {
(Object.values(settings[setting].value_names).includes(parseInt(event.target.value))) ?
parseInt(event.target.value) : 'custom';
document.getElementById(`${setting}-value`).innerText = event.target.value;
updateGameSetting(event);
updateGameSetting(event.target);
});
element.appendChild(specialRangeSelect);
specialRangeWrapper.appendChild(specialRange);
specialRangeWrapper.appendChild(specialRangeVal);
element.appendChild(specialRangeWrapper);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', setting);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(
event, [specialRange, specialRangeSelect])
);
if (currentSettings[gameName][setting] === 'random') {
randomButton.classList.add('active');
specialRange.disabled = true;
specialRangeSelect.disabled = true;
}
specialRangeWrapper.appendChild(randomButton);
break;
default:
@@ -243,6 +289,25 @@ const buildOptionsTable = (settings, romOpts = false) => {
return table;
};
const toggleRandomize = (event, inputElements) => {
const active = event.target.classList.contains('active');
const randomButton = event.target;
if (active) {
randomButton.classList.remove('active');
for (const element of inputElements) {
element.disabled = undefined;
updateGameSetting(element);
}
} else {
randomButton.classList.add('active');
for (const element of inputElements) {
element.disabled = true;
updateGameSetting(randomButton);
}
}
};
const updateBaseSetting = (event) => {
const options = JSON.parse(localStorage.getItem(gameName));
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
@@ -250,10 +315,17 @@ const updateBaseSetting = (event) => {
localStorage.setItem(gameName, JSON.stringify(options));
};
const updateGameSetting = (event) => {
const updateGameSetting = (settingElement) => {
const options = JSON.parse(localStorage.getItem(gameName));
options[gameName][event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
event.target.value : parseInt(event.target.value, 10);
if (settingElement.classList.contains('randomize-button')) {
// If the event passed in is the randomize button, then we know what we must do.
options[gameName][settingElement.getAttribute('data-key')] = 'random';
} else {
options[gameName][settingElement.getAttribute('data-key')] = isNaN(settingElement.value) ?
settingElement.value : parseInt(settingElement.value, 10);
}
localStorage.setItem(gameName, JSON.stringify(options));
};

View File

@@ -27,25 +27,28 @@ window.addEventListener('load', () => {
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
const title = document.querySelector('h1')
if (title) {
document.title = title.textContent;
}
// Reset the id of all header divs to something nicer
const headers = Array.from(document.querySelectorAll('h1, h2, h3, h4, h5, h6'));
const scrollTargetIndex = window.location.href.search(/#[A-z0-9-_]*$/);
for (let i=0; i < headers.length; i++){
const headerId = headers[i].innerText.replace(/[ ]/g,'-').toLowerCase()
headers[i].setAttribute('id', headerId);
headers[i].addEventListener('click', () =>
window.location.href = window.location.href.substring(0, scrollTargetIndex) + `#${headerId}`);
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
if (scrollTargetIndex > -1) {
try{
const scrollTarget = window.location.href.substring(scrollTargetIndex + 1);
document.getElementById(scrollTarget).scrollIntoView({ behavior: "smooth" });
} catch(error) {
console.error(error);
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =

View File

@@ -78,13 +78,16 @@ const createDefaultSettings = (settingData) => {
break;
case 'range':
case 'special_range':
for (let i = setting.min; i <= setting.max; ++i){
newSettings[game][gameSetting][i] =
(setting.hasOwnProperty('defaultValue') && setting.defaultValue === i) ? 25 : 0;
}
newSettings[game][gameSetting][setting.min] = 0;
newSettings[game][gameSetting][setting.max] = 0;
newSettings[game][gameSetting]['random'] = 0;
newSettings[game][gameSetting]['random-low'] = 0;
newSettings[game][gameSetting]['random-high'] = 0;
if (setting.hasOwnProperty('defaultValue')) {
newSettings[game][gameSetting][setting.defaultValue] = 25;
} else {
newSettings[game][gameSetting][setting.min] = 25;
}
break;
case 'items-list':
@@ -401,11 +404,17 @@ const buildWeightedSettingsDiv = (game, settings) => {
tr.appendChild(tdDelete);
rangeTbody.appendChild(tr);
// Save new option to settings
range.dispatchEvent(new Event('change'));
});
Object.keys(currentSettings[game][settingName]).forEach((option) => {
if (currentSettings[game][settingName][option] > 0) {
const tr = document.createElement('tr');
// These options are statically generated below, and should always appear even if they are deleted
// from localStorage
if (['random-low', 'random', 'random-high'].includes(option)) { return; }
const tr = document.createElement('tr');
const tdLeft = document.createElement('td');
tdLeft.classList.add('td-left');
tdLeft.innerText = option;
@@ -439,14 +448,15 @@ const buildWeightedSettingsDiv = (game, settings) => {
deleteButton.innerText = '❌';
deleteButton.addEventListener('click', () => {
range.value = 0;
range.dispatchEvent(new Event('change'));
const changeEvent = new Event('change');
changeEvent.action = 'rangeDelete';
range.dispatchEvent(changeEvent);
rangeTbody.removeChild(tr);
});
tdDelete.appendChild(deleteButton);
tr.appendChild(tdDelete);
rangeTbody.appendChild(tr);
}
});
}
@@ -904,8 +914,12 @@ const updateGameSetting = (evt) => {
const setting = evt.target.getAttribute('data-setting');
const option = evt.target.getAttribute('data-option');
document.getElementById(`${game}-${setting}-${option}`).innerText = evt.target.value;
options[game][setting][option] = isNaN(evt.target.value) ?
evt.target.value : parseInt(evt.target.value, 10);
console.log(event);
if (evt.action && evt.action === 'rangeDelete') {
delete options[game][setting][option];
} else {
options[game][setting][option] = parseInt(evt.target.value, 10);
}
localStorage.setItem('weighted-settings', JSON.stringify(options));
};

View File

@@ -55,4 +55,6 @@
border: 1px solid #2a6c2f;
border-radius: 6px;
color: #000000;
overflow-y: auto;
max-height: 400px;
}

View File

@@ -116,6 +116,10 @@ html{
flex-grow: 1;
}
#player-settings table select:disabled{
background-color: lightgray;
}
#player-settings table .range-container{
display: flex;
flex-direction: row;
@@ -138,12 +142,27 @@ html{
#player-settings table .special-range-wrapper{
display: flex;
flex-direction: row;
margin-top: 0.25rem;
}
#player-settings table .special-range-wrapper input[type=range]{
flex-grow: 1;
}
#player-settings table .randomize-button {
max-height: 24px;
line-height: 16px;
padding: 2px 8px;
margin: 0 0 0 0.25rem;
font-size: 12px;
border: 1px solid black;
border-radius: 3px;
}
#player-settings table .randomize-button.active {
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
}
#player-settings table label{
display: block;
min-width: 200px;

View File

@@ -1,5 +1,7 @@
html{
padding-top: 110px;
scroll-padding-top: 100px;
scroll-behavior: smooth;
}
#base-header{

View File

@@ -52,6 +52,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -52,6 +52,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -52,6 +52,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -52,6 +52,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -52,6 +52,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -53,6 +53,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -52,6 +52,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -50,6 +50,7 @@ pre{
pre code{
border: none;
display: block;
}
code{

View File

@@ -1,14 +1,14 @@
import typing
from collections import Counter, defaultdict
from colorsys import hsv_to_rgb
from datetime import datetime, timedelta, date
from math import tau
import typing
from bokeh.colors import RGB
from bokeh.embed import components
from bokeh.models import HoverTool
from bokeh.plotting import figure, ColumnDataSource
from bokeh.resources import INLINE
from bokeh.colors import RGB
from flask import render_template
from pony.orm import select
@@ -18,7 +18,8 @@ from .models import Room
PLOT_WIDTH = 600
def get_db_data(known_games: str) -> typing.Tuple[typing.Dict[str, int], typing.Dict[datetime.date, typing.Dict[str, int]]]:
def get_db_data(known_games: typing.Set[str]) -> typing.Tuple[typing.Counter[str],
typing.DefaultDict[datetime.date, typing.Dict[str, int]]]:
games_played = defaultdict(Counter)
total_games = Counter()
cutoff = date.today()-timedelta(days=30)
@@ -93,7 +94,7 @@ def stats():
occurences, legend_label=game, line_width=2, color=game_to_color[game])
total = sum(total_games.values())
pie = figure(plot_height=350, title=f"Games Played in the Last 30 Days (Total: {total})", toolbar_location=None,
pie = figure(title=f"Games Played in the Last 30 Days (Total: {total})", toolbar_location=None,
tools="hover", tooltips=[("Game:", "@games"), ("Played:", "@count")],
sizing_mode="scale_both", width=PLOT_WIDTH, height=500, x_range=(-0.5, 1.2))
pie.axis.visible = False
@@ -121,7 +122,8 @@ def stats():
start_angle="start_angles", end_angle="end_angles", fill_color="colors",
source=ColumnDataSource(data=data), legend_field="games")
per_game_charts = [create_game_played_figure(games_played, game, game_to_color[game]) for game in total_games
per_game_charts = [create_game_played_figure(games_played, game, game_to_color[game]) for game in
sorted(total_games, key=lambda game: total_games[game])
if total_games[game] > 1]
script, charts = components((plot, pie, *per_game_charts))

View File

@@ -1,7 +1,6 @@
{% extends 'pageWrapper.html' %}
{% block head %}
{{ super() }}
<title>Mystery Check Result</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/check.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/check.js") }}"></script>

View File

@@ -1,7 +1,6 @@
{% extends 'pageWrapper.html' %}
{% block head %}
{{ super() }}
<title>Generate Game</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/generate.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/generate.js") }}"></script>

View File

@@ -1,7 +1,6 @@
{% extends 'pageWrapper.html' %}
{% block head %}
{{ super() }}
<title>Upload Multidata</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/hostGame.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/hostGame.js") }}"></script>

View File

@@ -20,12 +20,16 @@
The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity.
Should you wish to continue later,
anyone can simply refresh this page and the server will resume.<br>
{% if room.last_port %}
{% if room.last_port == -1 %}
There was an error hosting this Room. Another attempt will be made on refreshing this page.
The most likely failure reason is that the multiworld is too old to be loaded now.
{% elif room.last_port %}
You can connect to this room by using <span class="interactive"
data-tooltip="This means address/ip is {{ config['PATCH_TARGET'] }} and port is {{ room.last_port }}.">
'/connect {{ config['PATCH_TARGET'] }}:{{ room.last_port }}'
</span>
in the <a href="{{ url_for("tutorial_landing")}}">client</a>.<br>{% endif %}
in the <a href="{{ url_for("tutorial_landing")}}">client</a>.<br>
{% endif %}
{{ macros.list_patches_room(room) }}
{% if room.owner == session["_id"] %}
<form method=post>

View File

@@ -43,7 +43,7 @@
{% elif patch.game | supports_apdeltapatch %}
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
Download Patch File...</a>
{% elif patch.game == "Dark Souls III" %}
{% elif patch.game == "Dark Souls III" and patch.data %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download JSON File...</a>
{% else %}

View File

@@ -43,6 +43,19 @@
<td><img src="{{ icons['Fishing Rod'] }}" class="{{ 'acquired' if 'Fishing Rod' in acquired_items }}" title="Fishing Rod" /></td>
<td><img src="{{ icons['Campfire'] }}" class="{{ 'acquired' if 'Campfire' in acquired_items }}" title="Campfire" /></td>
<td><img src="{{ icons['Spyglass'] }}" class="{{ 'acquired' if 'Spyglass' in acquired_items }}" title="Spyglass" /></td>
<td>
<div class="counted-item">
<img src="{{ icons['Dragon Egg Shard'] }}" class="{{ 'acquired' if 'Dragon Egg Shard' in acquired_items }}" title="Dragon Egg Shard" />
<div class="item-count">{{ shard_count }}</div>
</div>
</td>
</tr>
<tr>
<td><img src="{{ icons['Lead'] }}" class="{{ 'acquired' if 'Lead' in acquired_items }}" title="Lead" /></td>
<td><img src="{{ icons['Saddle'] }}" class="{{ 'acquired' if 'Saddle' in acquired_items }}" title="Saddle" /></td>
<td><img src="{{ icons['Channeling Book'] }}" class="{{ 'acquired' if 'Channeling Book' in acquired_items }}" title="Channeling Book" /></td>
<td><img src="{{ icons['Silk Touch Book'] }}" class="{{ 'acquired' if 'Silk Touch Book' in acquired_items }}" title="Silk Touch Book" /></td>
<td><img src="{{ icons['Piercing IV Book'] }}" class="{{ 'acquired' if 'Piercing IV Book' in acquired_items }}" title="Piercing IV Book" /></td>
</tr>
</table>
<table id="location-table">

View File

@@ -1,56 +1,85 @@
# What is this file?
# This file contains options which allow you to configure your multiworld experience while allowing others
# to play how they want as well.
# How do I use it?
# The options in this file are weighted. This means the higher number you assign to a value, the more
# chances you have for that option to be chosen. For example, an option like this:
# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# map_shuffle:
# on: 5
# off: 15
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned off
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify your Archipelago settings are valid at this site:
# https://archipelago.gg/check
# I've never seen a file like this before. What characters am I allowed to use?
# This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# Your name in-game. Spaces will be replaced with underscores and there is a 16-character limit.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}
description: Default {{ game }} Template # Used to describe your yaml. Useful if you have multiple files
# Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
name: YourName{number}
#{player} will be replaced with the player's slot number.
#{PLAYER} will be replaced with the player's slot number if that slot number is greater than 1.
#{number} will be replaced with the counter value of the name.
#{NUMBER} will be replaced with the counter value of the name if the counter value is greater than 1.
game:
{{ game }}: 1
# Used to describe your yaml. Useful if you have multiple files.
description: Default {{ game }} Template
game: {{ game }}
requires:
version: {{ __version__ }} # Version of Archipelago required for this yaml to work as expected.
# Shared Options supported by all games:
{%- macro range_option(option) %}
# you can add additional values between minimum and maximum
# You can define additional values between the minimum and maximum values.
# Minimum value is {{ option.range_start }}
# Maximum value is {{ option.range_end }}
{%- set data, notes = dictify_range(option) %}
{%- for entry, default in data.items() %}
{{ entry }}: {{ default }}{% if notes[entry] %} # {{ notes[entry] }}{% endif %}
{%- endfor -%}
{% endmacro %}
{{ game }}:
{%- for option_key, option in options.items() %}
{{ option_key }}:{% if option.__doc__ %} # {{ option.__doc__ | replace('\n', '\n#') | indent(4, first=False) }}{% endif %}
{{ option_key }}:
{%- if option.__doc__ %}
# {{ option.__doc__
| trim
| replace('\n\n', '\n \n')
| replace('\n ', '\n# ')
| indent(4, first=False)
}}
{%- endif -%}
{%- if option.__doc__ and option.range_start is defined %}
#
{%- endif -%}
{%- if option.range_start is defined and option.range_start is number %}
{{- range_option(option) -}}
{%- elif option.options -%}
{%- for suboption_option_id, sub_option_name in option.name_lookup.items() %}
{{ sub_option_name }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %}
{%- endfor -%}
{% if option.default == "random" %}
random: 50
{%- if option.name_lookup[option.default] not in option.options %}
{{ option.default }}: 50
{%- endif -%}
{%- elif option.default is string %}
{{ option.default }}: 50
{%- elif option.default is iterable and option.default is not mapping %}
{{ option.default | list }}
{%- else %}
{{ yaml_dump(default_converter(option.default)) | indent(4, first=False) }}
{%- endif -%}
{{ yaml_dump(option.default) | trim | indent(4, first=false) }}
{%- endif -%}
{{ "\n" }}
{%- endfor %}
{% if not options %}{}{% endif %}

View File

@@ -1,7 +1,6 @@
{% extends 'pageWrapper.html' %}
{% block head %}
{{ super() }}
<title>Start Playing</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/startPlaying.css") }}" />
{% endblock %}

View File

@@ -41,7 +41,7 @@
<td></td>
{% endif %}
<td><img src="{{ icons['Elevator Keycard'] }}" class="{{ 'acquired' if 'Elevator Keycard' in acquired_items }}" title="Elevator Keycard" /></td>
{% if 'FacebookMode' in options %}
{% if 'EyeSpy' in options %}
<td><img src="{{ icons['Oculus Ring'] }}" class="{{ 'acquired' if 'Oculus Ring' in acquired_items }}" title="Oculus Ring" /></td>
{% else %}
<td></td>

View File

@@ -1,18 +1,19 @@
import collections
import datetime
import typing
from typing import Counter, Optional, Dict, Any, Tuple
from uuid import UUID
from flask import render_template
from werkzeug.exceptions import abort
import datetime
from uuid import UUID
from worlds.alttp import Items
from WebHostLib import app, cache, Room
from Utils import restricted_loads
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
from MultiServer import Context
from NetUtils import SlotType
from Utils import restricted_loads
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
from worlds.alttp import Items
from . import app, cache
from .models import Room
alttp_icons = {
"Blue Shield": r"https://www.zeldadungeon.net/wiki/images/8/85/Fighters-Shield.png",
@@ -442,17 +443,23 @@ def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: D
"Campfire": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/9/91/Campfire_JE2_BE2.gif",
"Water Bottle": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/75/Water_Bottle_JE2_BE2.png",
"Spyglass": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/c/c1/Spyglass_JE2_BE1.png",
"Dragon Egg Shard": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/38/Dragon_Egg_JE4.png",
"Lead": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/1/1f/Lead_JE2_BE2.png",
"Saddle": "https://i.imgur.com/2QtDyR0.png",
"Channeling Book": "https://i.imgur.com/J3WsYZw.png",
"Silk Touch Book": "https://i.imgur.com/iqERxHQ.png",
"Piercing IV Book": "https://i.imgur.com/OzJptGz.png",
}
minecraft_location_ids = {
"Story": [42073, 42023, 42027, 42039, 42002, 42009, 42010, 42070,
42041, 42049, 42004, 42031, 42025, 42029, 42051, 42077],
"Nether": [42017, 42044, 42069, 42058, 42034, 42060, 42066, 42076, 42064, 42071, 42021,
42062, 42008, 42061, 42033, 42011, 42006, 42019, 42000, 42040, 42001, 42015, 42014],
42062, 42008, 42061, 42033, 42011, 42006, 42019, 42000, 42040, 42001, 42015, 42104, 42014],
"The End": [42052, 42005, 42012, 42032, 42030, 42042, 42018, 42038, 42046],
"Adventure": [42047, 42050, 42096, 42097, 42098, 42059, 42055, 42072, 42003, 42035, 42016, 42020,
42048, 42054, 42068, 42043, 42074, 42075, 42024, 42026, 42037, 42045, 42056, 42099, 42100],
"Husbandry": [42065, 42067, 42078, 42022, 42007, 42079, 42013, 42028, 42036,
"Adventure": [42047, 42050, 42096, 42097, 42098, 42059, 42055, 42072, 42003, 42109, 42035, 42016, 42020,
42048, 42054, 42068, 42043, 42106, 42074, 42075, 42024, 42026, 42037, 42045, 42056, 42105, 42099, 42103, 42110, 42100],
"Husbandry": [42065, 42067, 42078, 42022, 42113, 42107, 42007, 42079, 42013, 42028, 42036, 42108, 42111, 42112,
42057, 42063, 42053, 42102, 42101, 42092, 42093, 42094, 42095],
"Archipelago": [42080, 42081, 42082, 42083, 42084, 42085, 42086, 42087, 42088, 42089, 42090, 42091],
}
@@ -481,7 +488,8 @@ def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: D
# Multi-items
multi_items = {
"3 Ender Pearls": 45029,
"8 Netherite Scrap": 45015
"8 Netherite Scrap": 45015,
"Dragon Egg Shard": 45043
}
for item_name, item_id in multi_items.items():
base_name = item_name.split()[-1].lower()
@@ -819,27 +827,27 @@ def __renderSuperMetroidTracker(multisave: Dict[str, Any], room: Room, locations
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
icons = {
"Energy Tank": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/ETank.png",
"Missile": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Missile.png",
"Super Missile": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Super.png",
"Power Bomb": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/PowerBomb.png",
"Bomb": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Bomb.png",
"Charge Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Charge.png",
"Ice Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Ice.png",
"Hi-Jump Boots": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/HiJump.png",
"Speed Booster": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/SpeedBooster.png",
"Wave Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Wave.png",
"Spazer": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Spazer.png",
"Spring Ball": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/SpringBall.png",
"Varia Suit": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Varia.png",
"Plasma Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Plasma.png",
"Grappling Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Grapple.png",
"Morph Ball": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Morph.png",
"Reserve Tank": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Reserve.png",
"Gravity Suit": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/Gravity.png",
"X-Ray Scope": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/XRayScope.png",
"Space Jump": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/SpaceJump.png",
"Screw Attack": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/ScrewAttack.png",
"Energy Tank": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/ETank.png",
"Missile": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/Missile.png",
"Super Missile": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/Super.png",
"Power Bomb": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/PowerBomb.png",
"Bomb": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/Bomb.png",
"Charge Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/Charge.png",
"Ice Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/Ice.png",
"Hi-Jump Boots": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/HiJump.png",
"Speed Booster": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/SpeedBooster.png",
"Wave Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/Wave.png",
"Spazer": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/Spazer.png",
"Spring Ball": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/SpringBall.png",
"Varia Suit": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/Varia.png",
"Plasma Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/Plasma.png",
"Grappling Beam": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/Grapple.png",
"Morph Ball": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/Morph.png",
"Reserve Tank": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/Reserve.png",
"Gravity Suit": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/Gravity.png",
"X-Ray Scope": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/XRayScope.png",
"Space Jump": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/SpaceJump.png",
"Screw Attack": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/ScrewAttack.png",
"Nothing": "",
"No Energy": "",
"Kraid": "",
@@ -1037,4 +1045,4 @@ game_specific_trackers: typing.Dict[str, typing.Callable] = {
"Timespinner": __renderTimespinnerTracker,
"A Link to the Past": __renderAlttpTracker,
"Super Metroid": __renderSuperMetroidTracker
}
}

View File

@@ -1,19 +1,19 @@
import typing
import zipfile
import lzma
import json
import base64
import MultiServer
import json
import typing
import uuid
import zipfile
from io import BytesIO
from flask import request, flash, redirect, url_for, session, render_template
from pony.orm import flush, select
from WebHostLib import app, Seed, Room, Slot
from Utils import parse_yaml, VersionException, __version__
from Patch import preferred_endings, AutoPatchRegister
import MultiServer
from NetUtils import NetworkSlot, SlotType
from Utils import VersionException, __version__
from worlds.Files import AutoPatchRegister
from . import app
from .models import Seed, Room, Slot
banned_zip_contents = (".sfc",)
@@ -22,7 +22,7 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
if not owner:
owner = session["_id"]
infolist = zfile.infolist()
slots = set()
slots: typing.Set[Slot] = set()
spoiler = ""
multidata = None
for file in infolist:
@@ -38,17 +38,6 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
player_name=patch.player_name,
player_id=patch.player,
game=patch.game))
elif file.filename.endswith(tuple(preferred_endings.values())):
data = zfile.open(file, "r").read()
yaml_data = parse_yaml(lzma.decompress(data).decode("utf-8-sig"))
if yaml_data["version"] < 2:
return "Old format cannot be uploaded (outdated .apbp)"
metadata = yaml_data["meta"]
slots.add(Slot(data=data,
player_name=metadata["player_name"],
player_id=metadata["player_id"],
game=yaml_data["game"]))
elif file.filename.endswith(".apmc"):
data = zfile.open(file, "r").read()

495
ZillionClient.py Normal file
View File

@@ -0,0 +1,495 @@
import asyncio
import base64
import platform
from typing import Any, ClassVar, Coroutine, Dict, List, Optional, Protocol, Tuple, Type, cast
# CommonClient import first to trigger ModuleUpdater
from CommonClient import CommonContext, server_loop, gui_enabled, \
ClientCommandProcessor, logger, get_base_parser
from NetUtils import ClientStatus
import Utils
from Utils import async_start
import colorama # type: ignore
from zilliandomizer.zri.memory import Memory
from zilliandomizer.zri import events
from zilliandomizer.utils.loc_name_maps import id_to_loc
from zilliandomizer.options import Chars
from zilliandomizer.patch import RescueInfo
from worlds.zillion.id_maps import make_id_to_others
from worlds.zillion.config import base_id, zillion_map
class ZillionCommandProcessor(ClientCommandProcessor):
ctx: "ZillionContext"
def _cmd_sms(self) -> None:
""" Tell the client that Zillion is running in RetroArch. """
logger.info("ready to look for game")
self.ctx.look_for_retroarch.set()
def _cmd_map(self) -> None:
""" Toggle view of the map tracker. """
self.ctx.ui_toggle_map()
class ToggleCallback(Protocol):
def __call__(self) -> None: ...
class SetRoomCallback(Protocol):
def __call__(self, rooms: List[List[int]]) -> None: ...
class ZillionContext(CommonContext):
game = "Zillion"
command_processor: Type[ClientCommandProcessor] = ZillionCommandProcessor
items_handling = 1 # receive items from other players
from_game: "asyncio.Queue[events.EventFromGame]"
to_game: "asyncio.Queue[events.EventToGame]"
ap_local_count: int
""" local checks watched by server """
next_item: int
""" index in `items_received` """
ap_id_to_name: Dict[int, str]
ap_id_to_zz_id: Dict[int, int]
start_char: Chars = "JJ"
rescues: Dict[int, RescueInfo] = {}
loc_mem_to_id: Dict[int, int] = {}
got_room_info: asyncio.Event
""" flag for connected to server """
got_slot_data: asyncio.Event
""" serves as a flag for whether I am logged in to the server """
look_for_retroarch: asyncio.Event
"""
There is a bug in Python in Windows
https://github.com/python/cpython/issues/91227
that makes it so if I look for RetroArch before it's ready,
it breaks the asyncio udp transport system.
As a workaround, we don't look for RetroArch until this event is set.
"""
ui_toggle_map: ToggleCallback
ui_set_rooms: SetRoomCallback
""" parameter is y 16 x 8 numbers to show in each room """
def __init__(self,
server_address: str,
password: str) -> None:
super().__init__(server_address, password)
self.from_game = asyncio.Queue()
self.to_game = asyncio.Queue()
self.got_room_info = asyncio.Event()
self.got_slot_data = asyncio.Event()
self.ui_toggle_map = lambda: None
self.ui_set_rooms = lambda rooms: None
self.look_for_retroarch = asyncio.Event()
if platform.system() != "Windows":
# asyncio udp bug is only on Windows
self.look_for_retroarch.set()
self.reset_game_state()
def reset_game_state(self) -> None:
for _ in range(self.from_game.qsize()):
self.from_game.get_nowait()
for _ in range(self.to_game.qsize()):
self.to_game.get_nowait()
self.got_slot_data.clear()
self.ap_local_count = 0
self.next_item = 0
self.ap_id_to_name = {}
self.ap_id_to_zz_id = {}
self.rescues = {}
self.loc_mem_to_id = {}
self.locations_checked.clear()
self.missing_locations.clear()
self.checked_locations.clear()
self.finished_game = False
self.items_received.clear()
# override
def on_deathlink(self, data: Dict[str, Any]) -> None:
self.to_game.put_nowait(events.DeathEventToGame())
return super().on_deathlink(data)
# override
async def server_auth(self, password_requested: bool = False) -> None:
if password_requested and not self.password:
await super().server_auth(password_requested)
if not self.auth:
logger.info('waiting for connection to game...')
return
logger.info("logging in to server...")
await self.send_connect()
# override
def run_gui(self) -> None:
from kvui import GameManager
from kivy.core.text import Label as CoreLabel
from kivy.graphics import Ellipse, Color, Rectangle
from kivy.uix.layout import Layout
from kivy.uix.widget import Widget
class ZillionManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Zillion Client"
class MapPanel(Widget):
MAP_WIDTH: ClassVar[int] = 281
_number_textures: List[Any] = []
rooms: List[List[int]] = []
def __init__(self, **kwargs: Any) -> None:
super().__init__(**kwargs)
self.rooms = [[0 for _ in range(8)] for _ in range(16)]
self._make_numbers()
self.update_map()
self.bind(pos=self.update_map)
# self.bind(size=self.update_bg)
def _make_numbers(self) -> None:
self._number_textures = []
for n in range(10):
label = CoreLabel(text=str(n), font_size=22, color=(0.1, 0.9, 0, 1))
label.refresh()
self._number_textures.append(label.texture)
def update_map(self, *args: Any) -> None:
self.canvas.clear()
with self.canvas:
Color(1, 1, 1, 1)
Rectangle(source=zillion_map,
pos=self.pos,
size=(ZillionManager.MapPanel.MAP_WIDTH,
int(ZillionManager.MapPanel.MAP_WIDTH * 1.456))) # aspect ratio of that image
for y in range(16):
for x in range(8):
num = self.rooms[15 - y][x]
if num > 0:
Color(0, 0, 0, 0.4)
pos = [self.pos[0] + 17 + x * 32, self.pos[1] + 14 + y * 24]
Ellipse(size=[22, 22], pos=pos)
Color(1, 1, 1, 1)
pos = [self.pos[0] + 22 + x * 32, self.pos[1] + 12 + y * 24]
num_texture = self._number_textures[num]
Rectangle(texture=num_texture, size=num_texture.size, pos=pos)
def build(self) -> Layout:
container = super().build()
self.map_widget = ZillionManager.MapPanel(size_hint_x=None, width=0)
self.main_area_container.add_widget(self.map_widget)
return container
def toggle_map_width(self) -> None:
if self.map_widget.width == 0:
self.map_widget.width = ZillionManager.MapPanel.MAP_WIDTH
else:
self.map_widget.width = 0
self.container.do_layout()
def set_rooms(self, rooms: List[List[int]]) -> None:
self.map_widget.rooms = rooms
self.map_widget.update_map()
self.ui = ZillionManager(self)
self.ui_toggle_map = lambda: self.ui.toggle_map_width()
self.ui_set_rooms = lambda rooms: self.ui.set_rooms(rooms)
run_co: Coroutine[Any, Any, None] = self.ui.async_run()
self.ui_task = asyncio.create_task(run_co, name="UI")
def on_package(self, cmd: str, args: Dict[str, Any]) -> None:
self.room_item_numbers_to_ui()
if cmd == "Connected":
logger.info("logged in to Archipelago server")
if "slot_data" not in args:
logger.warn("`Connected` packet missing `slot_data`")
return
slot_data = args["slot_data"]
if "start_char" not in slot_data:
logger.warn("invalid Zillion `Connected` packet, `slot_data` missing `start_char`")
return
self.start_char = slot_data['start_char']
if self.start_char not in {"Apple", "Champ", "JJ"}:
logger.warn("invalid Zillion `Connected` packet, "
f"`slot_data` `start_char` has invalid value: {self.start_char}")
if "rescues" not in slot_data:
logger.warn("invalid Zillion `Connected` packet, `slot_data` missing `rescues`")
return
rescues = slot_data["rescues"]
self.rescues = {}
for rescue_id, json_info in rescues.items():
assert rescue_id in ("0", "1"), f"invalid rescue_id in Zillion slot_data: {rescue_id}"
# TODO: just take start_char out of the RescueInfo so there's no opportunity for a mismatch?
assert json_info["start_char"] == self.start_char, \
f'mismatch in Zillion slot data: {json_info["start_char"]} {self.start_char}'
ri = RescueInfo(json_info["start_char"],
json_info["room_code"],
json_info["mask"])
self.rescues[0 if rescue_id == "0" else 1] = ri
if "loc_mem_to_id" not in slot_data:
logger.warn("invalid Zillion `Connected` packet, `slot_data` missing `loc_mem_to_id`")
return
loc_mem_to_id = slot_data["loc_mem_to_id"]
self.loc_mem_to_id = {}
for mem_str, id_str in loc_mem_to_id.items():
mem = int(mem_str)
id_ = int(id_str)
room_i = mem // 256
assert 0 <= room_i < 74
assert id_ in id_to_loc
self.loc_mem_to_id[mem] = id_
self.got_slot_data.set()
payload = {
"cmd": "Get",
"keys": [f"zillion-{self.auth}-doors"]
}
async_start(self.send_msgs([payload]))
elif cmd == "Retrieved":
if "keys" not in args:
logger.warning(f"invalid Retrieved packet to ZillionClient: {args}")
return
keys = cast(Dict[str, Optional[str]], args["keys"])
doors_b64 = keys[f"zillion-{self.auth}-doors"]
if doors_b64:
logger.info("received door data from server")
doors = base64.b64decode(doors_b64)
self.to_game.put_nowait(events.DoorEventToGame(doors))
elif cmd == "RoomInfo":
self.seed_name = args["seed_name"]
self.got_room_info.set()
def room_item_numbers_to_ui(self) -> None:
rooms = [[0 for _ in range(8)] for _ in range(16)]
for loc_id in self.missing_locations:
loc_id_small = loc_id - base_id
loc_name = id_to_loc[loc_id_small]
y = ord(loc_name[0]) - 65
x = ord(loc_name[2]) - 49
if y == 9 and x == 5:
# don't show main computer in numbers
continue
assert (0 <= y < 16) and (0 <= x < 8), f"invalid index from location name {loc_name}"
rooms[y][x] += 1
# TODO: also add locations with locals lost from loading save state or reset
self.ui_set_rooms(rooms)
def process_from_game_queue(self) -> None:
if self.from_game.qsize():
event_from_game = self.from_game.get_nowait()
if isinstance(event_from_game, events.AcquireLocationEventFromGame):
server_id = event_from_game.id + base_id
loc_name = id_to_loc[event_from_game.id]
self.locations_checked.add(server_id)
if server_id in self.missing_locations:
self.ap_local_count += 1
n_locations = len(self.missing_locations) + len(self.checked_locations) - 1 # -1 to ignore win
logger.info(f'New Check: {loc_name} ({self.ap_local_count}/{n_locations})')
async_start(self.send_msgs([
{"cmd": 'LocationChecks', "locations": [server_id]}
]))
else:
# This will happen a lot in Zillion,
# because all the key words are local and unwatched by the server.
logger.debug(f"DEBUG: {loc_name} not in missing")
elif isinstance(event_from_game, events.DeathEventFromGame):
async_start(self.send_death())
elif isinstance(event_from_game, events.WinEventFromGame):
if not self.finished_game:
async_start(self.send_msgs([
{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}
]))
self.finished_game = True
elif isinstance(event_from_game, events.DoorEventFromGame):
if self.auth:
doors_b64 = base64.b64encode(event_from_game.doors).decode()
payload = {
"cmd": "Set",
"key": f"zillion-{self.auth}-doors",
"operations": [{"operation": "replace", "value": doors_b64}]
}
async_start(self.send_msgs([payload]))
else:
logger.warning(f"WARNING: unhandled event from game {event_from_game}")
def process_items_received(self) -> None:
if len(self.items_received) > self.next_item:
zz_item_ids = [self.ap_id_to_zz_id[item.item] for item in self.items_received]
for index in range(self.next_item, len(self.items_received)):
ap_id = self.items_received[index].item
from_name = self.player_names[self.items_received[index].player]
# TODO: colors in this text, like sni client?
logger.info(f'received {self.ap_id_to_name[ap_id]} from {from_name}')
self.to_game.put_nowait(
events.ItemEventToGame(zz_item_ids)
)
self.next_item = len(self.items_received)
def name_seed_from_ram(data: bytes) -> Tuple[str, str]:
""" returns player name, and end of seed string """
if len(data) == 0:
# no connection to game
return "", "xxx"
null_index = data.find(b'\x00')
if null_index == -1:
logger.warning(f"invalid game id in rom {repr(data)}")
null_index = len(data)
name = data[:null_index].decode()
null_index_2 = data.find(b'\x00', null_index + 1)
if null_index_2 == -1:
null_index_2 = len(data)
seed_name = data[null_index + 1:null_index_2].decode()
return name, seed_name
async def zillion_sync_task(ctx: ZillionContext) -> None:
logger.info("started zillion sync task")
# to work around the Python bug where we can't check for RetroArch
if not ctx.look_for_retroarch.is_set():
logger.info("Start Zillion in RetroArch, then use the /sms command to connect to it.")
await asyncio.wait((
asyncio.create_task(ctx.look_for_retroarch.wait()),
asyncio.create_task(ctx.exit_event.wait())
), return_when=asyncio.FIRST_COMPLETED)
last_log = ""
def log_no_spam(msg: str) -> None:
nonlocal last_log
if msg != last_log:
last_log = msg
logger.info(msg)
# to only show this message once per client run
help_message_shown = False
with Memory(ctx.from_game, ctx.to_game) as memory:
while not ctx.exit_event.is_set():
ram = await memory.read()
game_id = memory.get_rom_to_ram_data(ram)
name, seed_end = name_seed_from_ram(game_id)
if len(name):
if name == ctx.auth:
# this is the name we know
if ctx.server and ctx.server.socket: # type: ignore
if ctx.got_room_info.is_set():
if ctx.seed_name and ctx.seed_name.endswith(seed_end):
# correct seed
if memory.have_generation_info():
log_no_spam("everything connected")
await memory.process_ram(ram)
ctx.process_from_game_queue()
ctx.process_items_received()
else: # no generation info
if ctx.got_slot_data.is_set():
memory.set_generation_info(ctx.rescues, ctx.loc_mem_to_id)
ctx.ap_id_to_name, ctx.ap_id_to_zz_id, _ap_id_to_zz_item = \
make_id_to_others(ctx.start_char)
ctx.next_item = 0
ctx.ap_local_count = len(ctx.checked_locations)
else: # no slot data yet
async_start(ctx.send_connect())
log_no_spam("logging in to server...")
await asyncio.wait((
ctx.got_slot_data.wait(),
ctx.exit_event.wait(),
asyncio.sleep(6)
), return_when=asyncio.FIRST_COMPLETED) # to not spam connect packets
else: # not correct seed name
log_no_spam("incorrect seed - did you mix up roms?")
else: # no room info
# If we get here, it looks like `RoomInfo` packet got lost
log_no_spam("waiting for room info from server...")
else: # server not connected
log_no_spam("waiting for server connection...")
else: # new game
log_no_spam("connected to new game")
await ctx.disconnect()
ctx.reset_server_state()
ctx.seed_name = None
ctx.got_room_info.clear()
ctx.reset_game_state()
memory.reset_game_state()
ctx.auth = name
async_start(ctx.connect())
await asyncio.wait((
ctx.got_room_info.wait(),
ctx.exit_event.wait(),
asyncio.sleep(6)
), return_when=asyncio.FIRST_COMPLETED)
else: # no name found in game
if not help_message_shown:
logger.info('In RetroArch, make sure "Settings > Network > Network Commands" is on.')
help_message_shown = True
log_no_spam("looking for connection to game...")
await asyncio.sleep(0.3)
await asyncio.sleep(0.09375)
logger.info("zillion sync task ending")
async def main() -> None:
parser = get_base_parser()
parser.add_argument('diff_file', default="", type=str, nargs="?",
help='Path to a .apzl Archipelago Binary Patch file')
# SNI parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
args = parser.parse_args()
print(args)
if args.diff_file:
import Patch
logger.info("patch file was supplied - creating sms rom...")
meta, rom_file = Patch.create_rom_file(args.diff_file)
if "server" in meta:
args.connect = meta["server"]
logger.info(f"wrote rom file to {rom_file}")
ctx = ZillionContext(args.connect, args.password)
if ctx.server_task is None:
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
sync_task = asyncio.create_task(zillion_sync_task(ctx))
await ctx.exit_event.wait()
ctx.server_address = None
logger.debug("waiting for sync task to end")
await sync_task
logger.debug("sync task ended")
await ctx.shutdown()
if __name__ == "__main__":
Utils.init_logging("ZillionClient", exception_logger="Client")
colorama.init()
asyncio.run(main())
colorama.deinit()

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data/basepatch.bsdiff4 Normal file

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@@ -15,6 +15,8 @@
<UILog>:
viewclass: 'SelectableLabel'
scroll_y: 0
scroll_type: ["content", "bars"]
bar_width: dp(12)
effect_cls: "ScrollEffect"
SelectableRecycleBoxLayout:
default_size: None, dp(20)

View File

@@ -77,12 +77,13 @@ local scrub_sanity_check = function(scene_offset, bit_to_check)
return scene_check(scene_offset, bit_to_check, 0x10)
end
-- Why is there an extra offset of 3 for temp context checks? Who knows.
local cow_check = function(scene_offset, bit_to_check)
return scene_check(scene_offset, bit_to_check, 0xC)
or check_temp_context({scene_offset, 0x00, bit_to_check})
or check_temp_context({scene_offset, 0x00, bit_to_check - 0x03})
end
-- Haven't been able to get DMT and DMC fairy to send instantly
-- DMT and DMC fairies are weird, their temp context check is special-coded for them
local great_fairy_magic_check = function(scene_offset, bit_to_check)
return scene_check(scene_offset, bit_to_check, 0x4)
or check_temp_context({scene_offset, 0x05, bit_to_check})
@@ -100,6 +101,18 @@ local bean_sale_check = function(scene_offset, bit_to_check)
or check_temp_context({scene_offset, 0x00, 0x16})
end
-- Medigoron reports 0x00620028 to 0x40002C
local medigoron_check = function(scene_offset, bit_to_check)
return scene_check(scene_offset, bit_to_check, 0xC)
or check_temp_context({scene_offset, 0x00, 0x28})
end
-- Bombchu salesman reports 0x005E0003 to 0x40002C
local salesman_check = function(scene_offset, bit_to_check)
return scene_check(scene_offset, bit_to_check, 0xC)
or check_temp_context({scene_offset, 0x00, 0x03})
end
--Helper method to resolve skulltula lookup location
local function skulltula_scene_to_array_index(i)
return (i + 3) - 2 * (i % 4)
@@ -575,7 +588,7 @@ local read_death_mountain_trail_checks = function()
checks["DMT Freestanding PoH"] = on_the_ground_check(0x60, 0x1E)
checks["DMT Chest"] = chest_check(0x60, 0x01)
checks["DMT Storms Grotto Chest"] = chest_check(0x3E, 0x17)
checks["DMT Great Fairy Reward"] = great_fairy_magic_check(0x3B, 0x18)
checks["DMT Great Fairy Reward"] = great_fairy_magic_check(0x3B, 0x18) or check_temp_context({0xFF, 0x05, 0x13})
checks["DMT Biggoron"] = big_goron_sword_check()
checks["DMT Cow Grotto Cow"] = cow_check(0x3E, 0x18)
@@ -592,7 +605,7 @@ local read_goron_city_checks = function()
checks["GC Pot Freestanding PoH"] = on_the_ground_check(0x62, 0x1F)
checks["GC Rolling Goron as Child"] = info_table_check(0x22, 0x6)
checks["GC Rolling Goron as Adult"] = info_table_check(0x20, 0x1)
checks["GC Medigoron"] = on_the_ground_check(0x62, 0x1)
checks["GC Medigoron"] = medigoron_check(0x62, 0x1)
checks["GC Maze Left Chest"] = chest_check(0x62, 0x00)
checks["GC Maze Right Chest"] = chest_check(0x62, 0x01)
checks["GC Maze Center Chest"] = chest_check(0x62, 0x02)
@@ -614,7 +627,7 @@ local read_death_mountain_crater_checks = function()
checks["DMC Volcano Freestanding PoH"] = on_the_ground_check(0x61, 0x08)
checks["DMC Wall Freestanding PoH"] = on_the_ground_check(0x61, 0x02)
checks["DMC Upper Grotto Chest"] = chest_check(0x3E, 0x1A)
checks["DMC Great Fairy Reward"] = great_fairy_magic_check(0x3B, 0x10)
checks["DMC Great Fairy Reward"] = great_fairy_magic_check(0x3B, 0x10) or check_temp_context({0xFF, 0x05, 0x14})
checks["DMC Deku Scrub"] = scrub_sanity_check(0x61, 0x6)
checks["DMC Deku Scrub Grotto Left"] = scrub_sanity_check(0x23, 0x1)
@@ -961,7 +974,7 @@ end
local read_haunted_wasteland_checks = function()
local checks = {}
checks["Wasteland Bombchu Salesman"] = on_the_ground_check(0x5E, 0x01)
checks["Wasteland Bombchu Salesman"] = salesman_check(0x5E, 0x01)
checks["Wasteland Chest"] = chest_check(0x5E, 0x00)
checks["Wasteland GS"] = skulltula_check(0x15, 0x1)
return checks

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data/lua/PKMN_RB/core.dll Normal file

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389
data/lua/PKMN_RB/json.lua Normal file
View File

@@ -0,0 +1,389 @@
--
-- json.lua
--
-- Copyright (c) 2015 rxi
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the MIT license. See LICENSE for details.
--
local json = { _version = "0.1.0" }
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local encode
function error(err)
print(err)
end
local escape_char_map = {
[ "\\" ] = "\\\\",
[ "\"" ] = "\\\"",
[ "\b" ] = "\\b",
[ "\f" ] = "\\f",
[ "\n" ] = "\\n",
[ "\r" ] = "\\r",
[ "\t" ] = "\\t",
}
local escape_char_map_inv = { [ "\\/" ] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return escape_char_map[c] or string.format("\\u%04x", c:byte())
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if val[1] ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
print("invalid table: sparse array")
print(n)
print("VAL:")
print(val)
print("STACK:")
print(stack)
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
[ "nil" ] = encode_nil,
[ "table" ] = encode_table,
[ "string" ] = encode_string,
[ "number" ] = encode_number,
[ "boolean" ] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function json.encode(val)
return ( encode(val) )
end
-------------------------------------------------------------------------------
-- Decode
-------------------------------------------------------------------------------
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[ select(i, ...) ] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
[ "true" ] = true,
[ "false" ] = false,
[ "null" ] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
--local line_count = 1
--local col_count = 1
--for i = 1, idx - 1 do
-- col_count = col_count + 1
-- if str:sub(i, i) == "\n" then
-- line_count = line_count + 1
-- col_count = 1
-- end
-- end
-- emu.message( string.format("%s at line %d col %d", msg, line_count, col_count) )
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
error( string.format("invalid unicode codepoint '%x'", n) )
end
local function parse_unicode_escape(s)
local n1 = tonumber( s:sub(3, 6), 16 )
local n2 = tonumber( s:sub(9, 12), 16 )
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local has_unicode_escape = false
local has_surrogate_escape = false
local has_escape = false
local last
for j = i + 1, #str do
local x = str:byte(j)
if x < 32 then
decode_error(str, j, "control character in string")
end
if last == 92 then -- "\\" (escape char)
if x == 117 then -- "u" (unicode escape sequence)
local hex = str:sub(j + 1, j + 5)
if not hex:find("%x%x%x%x") then
decode_error(str, j, "invalid unicode escape in string")
end
if hex:find("^[dD][89aAbB]") then
has_surrogate_escape = true
else
has_unicode_escape = true
end
else
local c = string.char(x)
if not escape_chars[c] then
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
end
has_escape = true
end
last = nil
elseif x == 34 then -- '"' (end of string)
local s = str:sub(i + 1, j - 1)
if has_surrogate_escape then
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
end
if has_unicode_escape then
s = s:gsub("\\u....", parse_unicode_escape)
end
if has_escape then
s = s:gsub("\\.", escape_char_map_inv)
end
return s, j + 1
else
last = x
end
end
decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
[ '"' ] = parse_string,
[ "0" ] = parse_number,
[ "1" ] = parse_number,
[ "2" ] = parse_number,
[ "3" ] = parse_number,
[ "4" ] = parse_number,
[ "5" ] = parse_number,
[ "6" ] = parse_number,
[ "7" ] = parse_number,
[ "8" ] = parse_number,
[ "9" ] = parse_number,
[ "-" ] = parse_number,
[ "t" ] = parse_literal,
[ "f" ] = parse_literal,
[ "n" ] = parse_literal,
[ "[" ] = parse_array,
[ "{" ] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function json.decode(str)
if type(str) ~= "string" then
error("expected argument of type string, got " .. type(str))
end
return ( parse(str, next_char(str, 1, space_chars, true)) )
end
return json

View File

@@ -0,0 +1,226 @@
local socket = require("socket")
local json = require('json')
local math = require('math')
local STATE_OK = "Ok"
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
local STATE_UNINITIALIZED = "Uninitialized"
local APIndex = 0x1A6E
local APItemAddress = 0x00FF
local EventFlagAddress = 0x1735
local MissableAddress = 0x161A
local HiddenItemsAddress = 0x16DE
local RodAddress = 0x1716
local InGame = 0x1A71
local ItemsReceived = nil
local playerName = nil
local seedName = nil
local prevstate = ""
local curstate = STATE_UNINITIALIZED
local gbSocket = nil
local frame = 0
local u8 = nil
local wU8 = nil
local u16
local function defineMemoryFunctions()
local memDomain = {}
local domains = memory.getmemorydomainlist()
memDomain["rom"] = function() memory.usememorydomain("ROM") end
memDomain["wram"] = function() memory.usememorydomain("WRAM") end
return memDomain
end
local memDomain = defineMemoryFunctions()
u8 = memory.read_u8
wU8 = memory.write_u8
u16 = memory.read_u16_le
function uRange(address, bytes)
data = memory.readbyterange(address - 1, bytes + 1)
data[0] = nil
return data
end
function table.empty (self)
for _, _ in pairs(self) do
return false
end
return true
end
function slice (tbl, s, e)
local pos, new = 1, {}
for i = s + 1, e do
new[pos] = tbl[i]
pos = pos + 1
end
return new
end
function processBlock(block)
if block == nil then
return
end
local itemsBlock = block["items"]
memDomain.wram()
if itemsBlock ~= nil then-- and u8(0x116B) ~= 0x00 then
-- print(itemsBlock)
ItemsReceived = itemsBlock
end
end
function difference(a, b)
local aa = {}
for k,v in pairs(a) do aa[v]=true end
for k,v in pairs(b) do aa[v]=nil end
local ret = {}
local n = 0
for k,v in pairs(a) do
if aa[v] then n=n+1 ret[n]=v end
end
return ret
end
function generateLocationsChecked()
memDomain.wram()
events = uRange(EventFlagAddress, 0x140)
missables = uRange(MissableAddress, 0x20)
hiddenitems = uRange(HiddenItemsAddress, 0x0E)
rod = u8(RodAddress)
data = {}
table.foreach(events, function(k, v) table.insert(data, v) end)
table.foreach(missables, function(k, v) table.insert(data, v) end)
table.foreach(hiddenitems, function(k, v) table.insert(data, v) end)
table.insert(data, rod)
return data
end
function generateSerialData()
memDomain.wram()
status = u8(0x1A73)
if status == 0 then
return nil
end
return uRange(0x1A76, u8(0x1A74))
end
local function arrayEqual(a1, a2)
if #a1 ~= #a2 then
return false
end
for i, v in ipairs(a1) do
if v ~= a2[i] then
return false
end
end
return true
end
function receive()
l, e = gbSocket:receive()
if e == 'closed' then
if curstate == STATE_OK then
print("Connection closed")
end
curstate = STATE_UNINITIALIZED
return
elseif e == 'timeout' then
print("timeout")
return
elseif e ~= nil then
print(e)
curstate = STATE_UNINITIALIZED
return
end
if l ~= nil then
processBlock(json.decode(l))
end
-- Determine Message to send back
memDomain.rom()
newPlayerName = uRange(0xFFF0, 0x10)
newSeedName = uRange(0xFFDB, 21)
if (playerName ~= nil and not arrayEqual(playerName, newPlayerName)) or (seedName ~= nil and not arrayEqual(seedName, newSeedName)) then
print("ROM changed, quitting")
curstate = STATE_UNINITIALIZED
return
end
playerName = newPlayerName
seedName = newSeedName
local retTable = {}
retTable["playerName"] = playerName
retTable["seedName"] = seedName
memDomain.wram()
if u8(InGame) == 0xAC then
retTable["locations"] = generateLocationsChecked()
serialData = generateSerialData()
if serialData ~= nil then
retTable["serial"] = serialData
end
end
msg = json.encode(retTable).."\n"
local ret, error = gbSocket:send(msg)
if ret == nil then
print(error)
elseif curstate == STATE_INITIAL_CONNECTION_MADE then
curstate = STATE_TENTATIVELY_CONNECTED
elseif curstate == STATE_TENTATIVELY_CONNECTED then
print("Connected!")
curstate = STATE_OK
end
end
function main()
if (is23Or24Or25 or is26To28) == false then
print("Must use a version of bizhawk 2.3.1 or higher")
return
end
server, error = socket.bind('localhost', 17242)
while true do
frame = frame + 1
if not (curstate == prevstate) then
print("Current state: "..curstate)
prevstate = curstate
end
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
if (frame % 5 == 0) then
receive()
if u8(InGame) == 0xAC and u8(APItemAddress) == 0x00 then
ItemIndex = u16(APIndex)
if ItemsReceived[ItemIndex + 1] ~= nil then
wU8(APItemAddress, ItemsReceived[ItemIndex + 1] - 172000000)
end
end
end
elseif (curstate == STATE_UNINITIALIZED) then
if (frame % 60 == 0) then
print("Waiting for client.")
emu.frameadvance()
server:settimeout(2)
print("Attempting to connect")
local client, timeout = server:accept()
if timeout == nil then
-- print('Initial Connection Made')
curstate = STATE_INITIAL_CONNECTION_MADE
gbSocket = client
gbSocket:settimeout(0)
end
end
end
emu.frameadvance()
end
end
main()

132
data/lua/PKMN_RB/socket.lua Normal file
View File

@@ -0,0 +1,132 @@
-----------------------------------------------------------------------------
-- LuaSocket helper module
-- Author: Diego Nehab
-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-----------------------------------------------------------------------------
local base = _G
local string = require("string")
local math = require("math")
local socket = require("socket.core")
module("socket")
-----------------------------------------------------------------------------
-- Exported auxiliar functions
-----------------------------------------------------------------------------
function connect(address, port, laddress, lport)
local sock, err = socket.tcp()
if not sock then return nil, err end
if laddress then
local res, err = sock:bind(laddress, lport, -1)
if not res then return nil, err end
end
local res, err = sock:connect(address, port)
if not res then return nil, err end
return sock
end
function bind(host, port, backlog)
local sock, err = socket.tcp()
if not sock then return nil, err end
sock:setoption("reuseaddr", true)
local res, err = sock:bind(host, port)
if not res then return nil, err end
res, err = sock:listen(backlog)
if not res then return nil, err end
return sock
end
try = newtry()
function choose(table)
return function(name, opt1, opt2)
if base.type(name) ~= "string" then
name, opt1, opt2 = "default", name, opt1
end
local f = table[name or "nil"]
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
else return f(opt1, opt2) end
end
end
-----------------------------------------------------------------------------
-- Socket sources and sinks, conforming to LTN12
-----------------------------------------------------------------------------
-- create namespaces inside LuaSocket namespace
sourcet = {}
sinkt = {}
BLOCKSIZE = 2048
sinkt["close-when-done"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if not chunk then
sock:close()
return 1
else return sock:send(chunk) end
end
})
end
sinkt["keep-open"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if chunk then return sock:send(chunk)
else return 1 end
end
})
end
sinkt["default"] = sinkt["keep-open"]
sink = choose(sinkt)
sourcet["by-length"] = function(sock, length)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if length <= 0 then return nil end
local size = math.min(socket.BLOCKSIZE, length)
local chunk, err = sock:receive(size)
if err then return nil, err end
length = length - string.len(chunk)
return chunk
end
})
end
sourcet["until-closed"] = function(sock)
local done
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if done then return nil end
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
if not err then return chunk
elseif err == "closed" then
sock:close()
done = 1
return partial
else return nil, err end
end
})
end
sourcet["default"] = sourcet["until-closed"]
source = choose(sourcet)

View File

@@ -221,7 +221,7 @@ Starting with version 4 of the APBP format, this is a ZIP file containing metada
files required by the game / patching process. For ROM-based games the ZIP will include a `delta.bsdiff4` which is the
bsdiff between the original and the randomized ROM.
To make using APBP easy, they can be generated by inheriting from `Patch.APDeltaPatch`.
To make using APBP easy, they can be generated by inheriting from `worlds.Files.APDeltaPatch`.
### Mod files
Games which support modding will usually just let you drag and drop the mods files into a folder somewhere.
@@ -230,7 +230,7 @@ They can either be generic and modify the game using a seed or `slot_data` from
generated per seed.
If the mod is generated by AP and is installed from a ZIP file, it may be possible to include APBP metadata for easy
integration into the Webhost by inheriting from `Patch.APContainer`.
integration into the Webhost by inheriting from `worlds.Files.APContainer`.
## Archipelago Integration

View File

@@ -8,5 +8,5 @@ Contributions are welcome. We have a few requests of any new contributors.
Otherwise, we tend to judge code on a case to case basis.
For adding a new game to Archipelago and other documentation on how Archipelago functions, please see
[the docs folder](docs/) for the relevant information and feel free to ask any questions in the #archipelago-dev
[the docs folder](/docs/) for the relevant information and feel free to ask any questions in the #archipelago-dev
channel in our [Discord](https://archipelago.gg/discord).

View File

@@ -21,10 +21,11 @@ There are also a number of community-supported libraries available that implemen
| | [Archipelago SNIClient](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py) | For Super Nintendo Game Support; Utilizes [SNI](https://github.com/alttpo/sni). |
| JVM (Java / Kotlin) | [Archipelago.MultiClient.Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java) | |
| .NET (C# / C++ / F# / VB.NET) | [Archipelago.MultiClient.Net](https://www.nuget.org/packages/Archipelago.MultiClient.Net) | |
| C++ | [apclientpp](https://github.com/black-sliver/apclientpp) | almost-header-only |
| C++ | [apclientpp](https://github.com/black-sliver/apclientpp) | header-only |
| | [APCpp](https://github.com/N00byKing/APCpp) | CMake |
| JavaScript / TypeScript | [archipelago.js](https://www.npmjs.com/package/archipelago.js) | Browser and Node.js Supported |
| Haxe | [hxArchipelago](https://lib.haxe.org/p/hxArchipelago) | |
| Rust | [ArchipelagoRS](https://github.com/ryanisaacg/archipelago_rs) | |
## Synchronizing Items
When the client receives a [ReceivedItems](#ReceivedItems) packet, if the `index` argument does not match the next index that the client expects then it is expected that the client will re-sync items with the server. This can be accomplished by sending the server a [Sync](#Sync) packet and then a [LocationChecks](#LocationChecks) packet.
@@ -234,6 +235,8 @@ Sent to clients as a response the a [Get](#Get) package.
| ---- | ---- | ----- |
| keys | dict\[str\, any] | A key-value collection containing all the values for the keys requested in the [Get](#Get) package. |
If a requested key was not present in the server's data, the associated value will be `null`.
Additional arguments added to the [Get](#Get) package that triggered this [Retrieved](#Retrieved) will also be passed along.
### SetReply
@@ -371,7 +374,7 @@ Used to write data to the server's data storage, that data can then be shared ac
| ------ | ----- | ------ |
| key | str | The key to manipulate. |
| default | any | The default value to use in case the key has no value on the server. |
| want_reply | bool | If set, the server will send a [SetReply](#SetReply) response back to the client. |
| want_reply | bool | If true, the server will send a [SetReply](#SetReply) response back to the client. |
| operations | list\[[DataStorageOperation](#DataStorageOperation)\] | Operations to apply to the value, multiple operations can be present and they will be executed in order of appearance. |
Additional arguments sent in this package will also be added to the [SetReply](#SetReply) package it triggers.

View File

@@ -16,6 +16,14 @@ Then run any of the starting point scripts, like Generate.py, and the included M
required modules and after pressing enter proceed to install everything automatically.
After this, you should be able to run the programs.
* With yaml(s) in the `Players` folder, `Generate.py` will generate the multiworld archive.
* `MultiServer.py`, with the filename of the generated archive as a command line parameter, will host the multiworld locally.
* `--log_network` is a command line parameter useful for debugging.
* `WebHost.py` will host the website on your computer.
* You can copy `docs/webhost configuration sample.yaml` to `config.yaml`
to change WebHost options (like the web hosting port number).
* As a side effect, `WebHost.py` creates the template yamls for all the games in `WebHostLib/static/generated`.
## Windows

View File

@@ -15,7 +15,9 @@
* Strings in worlds should use double quotes as well, but imported code may differ.
* Prefer [format string literals](https://peps.python.org/pep-0498/) over string concatenation,
use single quotes inside them: `f"Like {dct['key']}"`
* Use type annotation where possible.
* Use type annotations where possible for function signatures and class members.
* Use type annotations where appropriate for local variables (e.g. `var: List[int] = []`, or when the
type is hard or impossible to deduce.) Clear annotations help developers look up and validate API calls.
## Markdown

View File

@@ -102,7 +102,7 @@ Locations are places where items can be located in your game. This may be chests
or boss drops for RPG-like games but could also be progress in a research tree.
Each location has a `name` and an `id` (a.k.a. "code" or "address"), is placed
in a Region and has access rules.
in a Region, has access rules and a classification.
The name needs to be unique in each game and must not be numeric (has to
contain least 1 letter or symbol). The ID needs to be unique across all games
and is best in the same range as the item IDs.
@@ -110,6 +110,10 @@ World-specific IDs are 1 to 2<sup>53</sup>-1, IDs ≤ 0 are global and reserved.
Special locations with ID `None` can hold events.
Classification is one of `LocationProgressType.DEFAULT`, `PRIORITY` or `EXCLUDED`.
The Fill algorithm will fill priority first, giving higher chance of it being
required, and not place progression or useful items in excluded locations.
### Items
Items are all things that can "drop" for your game. This may be RPG items like
@@ -455,7 +459,7 @@ In addition, the following methods can be implemented and attributes can be set
```python
def generate_early(self) -> None:
# read player settings to world instance
self.final_boss_hp = self.world.final_boss_hp[self.player].value
self.final_boss_hp = self.multiworld.final_boss_hp[self.player].value
```
#### create_item
@@ -490,19 +494,19 @@ def create_items(self) -> None:
# If an item can't have duplicates it has to be excluded manually.
# List of items to exclude, as a copy since it will be destroyed below
exclude = [item for item in self.world.precollected_items[self.player]]
exclude = [item for item in self.multiworld.precollected_items[self.player]]
for item in map(self.create_item, mygame_items):
if item in exclude:
exclude.remove(item) # this is destructive. create unique list above
self.world.itempool.append(self.create_item("nothing"))
self.multiworld.itempool.append(self.create_item("nothing"))
else:
self.world.itempool.append(item)
self.multiworld.itempool.append(item)
# itempool and number of locations should match up.
# If this is not the case we want to fill the itempool with junk.
junk = 0 # calculate this based on player settings
self.world.itempool += [self.create_item("nothing") for _ in range(junk)]
self.multiworld.itempool += [self.create_item("nothing") for _ in range(junk)]
```
#### create_regions
@@ -511,30 +515,30 @@ def create_items(self) -> None:
def create_regions(self) -> None:
# Add regions to the multiworld. "Menu" is the required starting point.
# Arguments to Region() are name, type, human_readable_name, player, world
r = Region("Menu", RegionType.Generic, "Menu", self.player, self.world)
r = Region("Menu", RegionType.Generic, "Menu", self.player, self.multiworld)
# Set Region.exits to a list of entrances that are reachable from region
r.exits = [Entrance(self.player, "New game", r)] # or use r.exits.append
# Append region to MultiWorld's regions
self.world.regions.append(r) # or use += [r...]
self.multiworld.regions.append(r) # or use += [r...]
r = Region("Main Area", RegionType.Generic, "Main Area", self.player, self.world)
r = Region("Main Area", RegionType.Generic, "Main Area", self.player, self.multiworld)
# Add main area's locations to main area (all but final boss)
r.locations = [MyGameLocation(self.player, location.name,
self.location_name_to_id[location.name], r)]
r.exits = [Entrance(self.player, "Boss Door", r)]
self.world.regions.append(r)
self.multiworld.regions.append(r)
r = Region("Boss Room", RegionType.Generic, "Boss Room", self.player, self.world)
r = Region("Boss Room", RegionType.Generic, "Boss Room", self.player, self.multiworld)
# add event to Boss Room
r.locations = [MyGameLocation(self.player, "Final Boss", None, r)]
self.world.regions.append(r)
self.multiworld.regions.append(r)
# If entrances are not randomized, they should be connected here, otherwise
# they can also be connected at a later stage.
self.world.get_entrance("New Game", self.player)\
.connect(self.world.get_region("Main Area", self.player))
self.world.get_entrance("Boss Door", self.player)\
.connect(self.world.get_region("Boss Room", self.player))
self.multiworld.get_entrance("New Game", self.player)
.connect(self.multiworld.get_region("Main Area", self.player))
self.multiworld.get_entrance("Boss Door", self.player)
.connect(self.multiworld.get_region("Boss Room", self.player))
# If setting location access rules from data is easier here, set_rules can
# possibly omitted.
@@ -545,14 +549,14 @@ def create_regions(self) -> None:
```python
def generate_basic(self) -> None:
# place "Victory" at "Final Boss" and set collection as win condition
self.world.get_location("Final Boss", self.player)\
self.multiworld.get_location("Final Boss", self.player)
.place_locked_item(self.create_event("Victory"))
self.world.completion_condition[self.player] = \
self.multiworld.completion_condition[self.player] =
lambda state: state.has("Victory", self.player)
# place item Herb into location Chest1 for some reason
item = self.create_item("Herb")
self.world.get_location("Chest1", self.player).place_locked_item(item)
self.multiworld.get_location("Chest1", self.player).place_locked_item(item)
# in most cases it's better to do this at the same time the itempool is
# filled to avoid accidental duplicates:
# manually placed and still in the itempool
@@ -564,41 +568,42 @@ def generate_basic(self) -> None:
from worlds.generic.Rules import add_rule, set_rule, forbid_item
from Items import get_item_type
def set_rules(self) -> None:
# For some worlds this step can be omitted if either a Logic mixin
# (see below) is used, it's easier to apply the rules from data during
# location generation or everything is in generate_basic
# set a simple rule for an region
set_rule(self.world.get_entrance("Boss Door", self.player),
set_rule(self.multiworld.get_entrance("Boss Door", self.player),
lambda state: state.has("Boss Key", self.player))
# combine rules to require two items
add_rule(self.world.get_location("Chest2", self.player),
add_rule(self.multiworld.get_location("Chest2", self.player),
lambda state: state.has("Sword", self.player))
add_rule(self.world.get_location("Chest2", self.player),
add_rule(self.multiworld.get_location("Chest2", self.player),
lambda state: state.has("Shield", self.player))
# or simply combine yourself
set_rule(self.world.get_location("Chest2", self.player),
set_rule(self.multiworld.get_location("Chest2", self.player),
lambda state: state.has("Sword", self.player) and
state.has("Shield", self.player))
# require two of an item
set_rule(self.world.get_location("Chest3", self.player),
set_rule(self.multiworld.get_location("Chest3", self.player),
lambda state: state.has("Key", self.player, 2))
# require one item from an item group
add_rule(self.world.get_location("Chest3", self.player),
add_rule(self.multiworld.get_location("Chest3", self.player),
lambda state: state.has_group("weapons", self.player))
# state also has .item_count() for items, .has_any() and.has_all() for sets
# and .count_group() for groups
# set_rule is likely to be a bit faster than add_rule
# disallow placing a specific local item at a specific location
forbid_item(self.world.get_location("Chest4", self.player), "Sword")
forbid_item(self.multiworld.get_location("Chest4", self.player), "Sword")
# disallow placing items with a specific property
add_item_rule(self.world.get_location("Chest5", self.player),
add_item_rule(self.multiworld.get_location("Chest5", self.player),
lambda item: get_item_type(item) == "weapon")
# get_item_type needs to take player/world into account
# if MyGameItem has a type property, a more direct implementation would be
add_item_rule(self.world.get_location("Chest5", self.player),
add_item_rule(self.multiworld.get_location("Chest5", self.player),
lambda item: item.player != self.player or\
item.my_type == "weapon")
# location.item_rule = ... is likely to be a bit faster
@@ -617,8 +622,10 @@ the name of the implementing world. This is due to sharing a namespace with all
other logic mixins.
Typical uses are defining methods that are used instead of `state.has`
in lambdas, e.g.`state._mygame_has(custom, world, player)` or recurring checks
like `state._mygame_can_do_something(world, player)` to simplify lambdas.
in lambdas, e.g.`state.mygame_has(custom, player)` or recurring checks
like `state.mygame_can_do_something(player)` to simplify lambdas.
Private members, only accessible from mixins, should start with `_mygame_`,
public members with `mygame_`.
More advanced uses could be to add additional variables to the state object,
override `World.collect(self, state, item)` and `remove(self, state, item)`
@@ -633,9 +640,10 @@ Please do this with caution and only when neccessary.
from worlds.AutoWorld import LogicMixin
class MyGameLogic(LogicMixin):
def _mygame_has_key(self, world: MultiWorld, player: int):
def mygame_has_key(self, player: int):
# Arguments above are free to choose
# it may make sense to use World as argument instead of MultiWorld
# MultiWorld can be accessed through self.world, explicitly passing in
# MyGameWorld instance for easy options access is also a valid approach
return self.has("key", player) # or whatever
```
```python
@@ -648,7 +656,7 @@ class MyGameWorld(World):
# ...
def set_rules(self):
set_rule(self.world.get_location("A Door", self.player),
lamda state: state._mygame_has_key(self.world, self.player))
lamda state: state.mygame_has_key(self.player))
```
### Generate Output
@@ -656,32 +664,33 @@ class MyGameWorld(World):
```python
from .Mod import generate_mod
def generate_output(self, output_directory: str):
# How to generate the mod or ROM highly depends on the game
# if the mod is written in Lua, Jinja can be used to fill a template
# if the mod reads a json file, `json.dump()` can be used to generate that
# code below is a dummy
data = {
"seed": self.world.seed_name, # to verify the server's multiworld
"slot": self.world.player_name[self.player], # to connect to server
"seed": self.multiworld.seed_name, # to verify the server's multiworld
"slot": self.multiworld.player_name[self.player], # to connect to server
"items": {location.name: location.item.name
if location.item.player == self.player else "Remote"
for location in self.world.get_filled_locations(self.player)},
for location in self.multiworld.get_filled_locations(self.player)},
# store start_inventory from player's .yaml
"starter_items": [item.name for item
in self.world.precollected_items[self.player]],
in self.multiworld.precollected_items[self.player]],
"final_boss_hp": self.final_boss_hp,
# store option name "easy", "normal" or "hard" for difficuly
"difficulty": self.world.difficulty[self.player].current_key,
"difficulty": self.multiworld.difficulty[self.player].current_key,
# store option value True or False for fixing a glitch
"fix_xyz_glitch": self.world.fix_xyz_glitch[self.player].value
"fix_xyz_glitch": self.multiworld.fix_xyz_glitch[self.player].value
}
# point to a ROM specified by the installation
src = Utils.get_options()["mygame_options"]["rom_file"]
# or point to worlds/mygame/data/mod_template
src = os.path.join(os.path.dirname(__file__), "data", "mod_template")
# generate output path
mod_name = f"AP-{self.world.seed_name}-P{self.player}-{self.world.player_name[self.player]}"
mod_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}"
out_file = os.path.join(output_directory, mod_name + ".zip")
# generate the file
generate_mod(src, out_file, data)

View File

@@ -82,28 +82,27 @@ generator:
# List of options that can be plando'd. Can be combined, for example "bosses, items"
# Available options: bosses, items, texts, connections
plando_options: "bosses"
sni_options:
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
sni_path: "SNI"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program
# Alternatively, a path to a program to open the .sfc file with
snes_rom_start: true
lttp_options:
# File name of the v1.0 J rom
rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
sni: "SNI"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program
# Alternatively, a path to a program to open the .sfc file with
rom_start: true
sm_options:
# File name of the v1.0 J rom
rom_file: "Super Metroid (JU).sfc"
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
sni: "SNI"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program
# Alternatively, a path to a program to open the .sfc file with
rom_start: true
factorio_options:
executable: "factorio/bin/x64/factorio"
# by default, no settings are loaded if this file does not exist. If this file does exist, then it will be used.
# server_settings: "factorio\\data\\server-settings.json"
# Whether to filter item send messages displayed in-game to only those that involve you.
filter_item_sends: false
# Whether to send chat messages from players on the Factorio server to Archipelago.
bridge_chat_out: true
minecraft_options:
forge_directory: "Minecraft Forge server"
max_heap_size: "2G"
@@ -122,19 +121,26 @@ soe_options:
rom_file: "Secret of Evermore (USA).sfc"
ffr_options:
display_msgs: true
smz3_options:
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
sni: "SNI"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program
# Alternatively, a path to a program to open the .sfc file with
rom_start: true
dkc3_options:
# File name of the DKC3 US rom
rom_file: "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
sni: "SNI"
smw_options:
# File name of the SMW US rom
rom_file: "Super Mario World (USA).sfc"
pokemon_rb_options:
# File names of the Pokemon Red and Blue roms
red_rom_file: "Pokemon Red (UE) [S][!].gb"
blue_rom_file: "Pokemon Blue (UE) [S][!].gb"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program
# Alternatively, a path to a program to open the .gb file with
rom_start: true
zillion_options:
# File name of the Zillion US rom
rom_file: "Zillion (UE) [!].sms"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program
# Alternatively, a path to a program to open the .sfc file with
rom_start: true
# RetroArch doesn't make it easy to launch a game from the command line.
# You have to know the path to the emulator core library on the user's computer.
rom_start: "retroarch"

View File

@@ -55,21 +55,30 @@ Name: "core"; Description: "Core Files"; Types: full hosting playing
Name: "generator"; Description: "Generator"; Types: full hosting
Name: "generator/sm"; Description: "Super Metroid ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
Name: "generator/dkc3"; Description: "Donkey Kong Country 3 ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
Name: "generator/smw"; Description: "Super Mario World ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
Name: "generator/soe"; Description: "Secret of Evermore ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 3145728; Flags: disablenouninstallwarning
Name: "generator/lttp"; Description: "A Link to the Past ROM Setup and Enemizer"; Types: full hosting; ExtraDiskSpaceRequired: 5191680
Name: "generator/oot"; Description: "Ocarina of Time ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 100663296; Flags: disablenouninstallwarning
Name: "generator/zl"; Description: "Zillion ROM Setup"; Types: full hosting; ExtraDiskSpaceRequired: 150000; Flags: disablenouninstallwarning
Name: "generator/pkmn_r"; Description: "Pokemon Red ROM Setup"; Types: full hosting
Name: "generator/pkmn_b"; Description: "Pokemon Blue ROM Setup"; Types: full hosting
Name: "server"; Description: "Server"; Types: full hosting
Name: "client"; Description: "Clients"; Types: full playing
Name: "client/sni"; Description: "SNI Client"; Types: full playing
Name: "client/sni/lttp"; Description: "SNI Client - A Link to the Past Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
Name: "client/sni/sm"; Description: "SNI Client - Super Metroid Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
Name: "client/sni/dkc3"; Description: "SNI Client - Donkey Kong Country 3 Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
Name: "client/sni/smw"; Description: "SNI Client - Super Mario World Patch Setup"; Types: full playing; Flags: disablenouninstallwarning
Name: "client/factorio"; Description: "Factorio"; Types: full playing
Name: "client/minecraft"; Description: "Minecraft"; Types: full playing; ExtraDiskSpaceRequired: 226894278
Name: "client/oot"; Description: "Ocarina of Time"; Types: full playing
Name: "client/ff1"; Description: "Final Fantasy 1"; Types: full playing
Name: "client/pkmn"; Description: "Pokemon Client"
Name: "client/pkmn/red"; Description: "Pokemon Client - Pokemon Red Setup"; Types: full playing; ExtraDiskSpaceRequired: 1048576
Name: "client/pkmn/blue"; Description: "Pokemon Client - Pokemon Blue Setup"; Types: full playing; ExtraDiskSpaceRequired: 1048576
Name: "client/cf"; Description: "ChecksFinder"; Types: full playing
Name: "client/sc2"; Description: "Starcraft 2"; Types: full playing
Name: "client/zl"; Description: "Zillion"; Types: full playing
Name: "client/text"; Description: "Text, to !command and chat"; Types: full playing
[Dirs]
@@ -79,8 +88,12 @@ NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-mod
Source: "{code:GetROMPath}"; DestDir: "{app}"; DestName: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"; Flags: external; Components: client/sni/lttp or generator/lttp
Source: "{code:GetSMROMPath}"; DestDir: "{app}"; DestName: "Super Metroid (JU).sfc"; Flags: external; Components: client/sni/sm or generator/sm
Source: "{code:GetDKC3ROMPath}"; DestDir: "{app}"; DestName: "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc"; Flags: external; Components: client/sni/dkc3 or generator/dkc3
Source: "{code:GetSMWROMPath}"; DestDir: "{app}"; DestName: "Super Mario World (USA).sfc"; Flags: external; Components: client/sni/smw or generator/smw
Source: "{code:GetSoEROMPath}"; DestDir: "{app}"; DestName: "Secret of Evermore (USA).sfc"; Flags: external; Components: generator/soe
Source: "{code:GetOoTROMPath}"; DestDir: "{app}"; DestName: "The Legend of Zelda - Ocarina of Time.z64"; Flags: external; Components: client/oot or generator/oot
Source: "{code:GetZlROMPath}"; DestDir: "{app}"; DestName: "Zillion (UE) [!].sms"; Flags: external; Components: client/zl or generator/zl
Source: "{code:GetRedROMPath}"; DestDir: "{app}"; DestName: "Pokemon Red (UE) [S][!].gb"; Flags: external; Components: client/pkmn/red or generator/pkmn_r
Source: "{code:GetBlueROMPath}"; DestDir: "{app}"; DestName: "Pokemon Blue (UE) [S][!].gb"; Flags: external; Components: client/pkmn/blue or generator/pkmn_b
Source: "{#source_path}\*"; Excludes: "*.sfc, *.log, data\sprites\alttpr, SNI, EnemizerCLI, Archipelago*.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
Source: "{#source_path}\SNI\*"; Excludes: "*.sfc, *.log"; DestDir: "{app}\SNI"; Flags: ignoreversion recursesubdirs createallsubdirs; Components: client/sni
Source: "{#source_path}\EnemizerCLI\*"; Excludes: "*.sfc, *.log"; DestDir: "{app}\EnemizerCLI"; Flags: ignoreversion recursesubdirs createallsubdirs; Components: generator/lttp
@@ -94,7 +107,9 @@ Source: "{#source_path}\ArchipelagoLttPAdjuster.exe"; DestDir: "{app}"; Flags: i
Source: "{#source_path}\ArchipelagoMinecraftClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/minecraft
Source: "{#source_path}\ArchipelagoOoTClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/oot
Source: "{#source_path}\ArchipelagoOoTAdjuster.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/oot
Source: "{#source_path}\ArchipelagoZillionClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/zl
Source: "{#source_path}\ArchipelagoFF1Client.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/ff1
Source: "{#source_path}\ArchipelagoPokemonClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/pkmn
Source: "{#source_path}\ArchipelagoChecksFinderClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/cf
Source: "{#source_path}\ArchipelagoStarcraft2Client.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/sc2
Source: "vc_redist.x64.exe"; DestDir: {tmp}; Flags: deleteafterinstall
@@ -107,7 +122,9 @@ Name: "{group}\{#MyAppName} SNI Client"; Filename: "{app}\ArchipelagoSNIClient.e
Name: "{group}\{#MyAppName} Factorio Client"; Filename: "{app}\ArchipelagoFactorioClient.exe"; Components: client/factorio
Name: "{group}\{#MyAppName} Minecraft Client"; Filename: "{app}\ArchipelagoMinecraftClient.exe"; Components: client/minecraft
Name: "{group}\{#MyAppName} Ocarina of Time Client"; Filename: "{app}\ArchipelagoOoTClient.exe"; Components: client/oot
Name: "{group}\{#MyAppName} Zillion Client"; Filename: "{app}\ArchipelagoZillionClient.exe"; Components: client/zl
Name: "{group}\{#MyAppName} Final Fantasy 1 Client"; Filename: "{app}\ArchipelagoFF1Client.exe"; Components: client/ff1
Name: "{group}\{#MyAppName} Pokemon Client"; Filename: "{app}\ArchipelagoPokemonClient.exe"; Components: client/pkmn
Name: "{group}\{#MyAppName} ChecksFinder Client"; Filename: "{app}\ArchipelagoChecksFinderClient.exe"; Components: client/cf
Name: "{group}\{#MyAppName} Starcraft 2 Client"; Filename: "{app}\ArchipelagoStarcraft2Client.exe"; Components: client/sc2
@@ -117,7 +134,9 @@ Name: "{commondesktop}\{#MyAppName} SNI Client"; Filename: "{app}\ArchipelagoSNI
Name: "{commondesktop}\{#MyAppName} Factorio Client"; Filename: "{app}\ArchipelagoFactorioClient.exe"; Tasks: desktopicon; Components: client/factorio
Name: "{commondesktop}\{#MyAppName} Minecraft Client"; Filename: "{app}\ArchipelagoMinecraftClient.exe"; Tasks: desktopicon; Components: client/minecraft
Name: "{commondesktop}\{#MyAppName} Ocarina of Time Client"; Filename: "{app}\ArchipelagoOoTClient.exe"; Tasks: desktopicon; Components: client/oot
Name: "{commondesktop}\{#MyAppName} Zillion Client"; Filename: "{app}\ArchipelagoZillionClient.exe"; Tasks: desktopicon; Components: client/zl
Name: "{commondesktop}\{#MyAppName} Final Fantasy 1 Client"; Filename: "{app}\ArchipelagoFF1Client.exe"; Tasks: desktopicon; Components: client/ff1
Name: "{commondesktop}\{#MyAppName} Pokemon Client"; Filename: "{app}\ArchipelagoPokemonClient.exe"; Tasks: desktopicon; Components: client/pkmn
Name: "{commondesktop}\{#MyAppName} ChecksFinder Client"; Filename: "{app}\ArchipelagoChecksFinderClient.exe"; Tasks: desktopicon; Components: client/cf
Name: "{commondesktop}\{#MyAppName} Starcraft 2 Client"; Filename: "{app}\ArchipelagoStarcraft2Client.exe"; Tasks: desktopicon; Components: client/sc2
@@ -151,6 +170,16 @@ Root: HKCR; Subkey: "{#MyAppName}dkc3patch"; ValueData: "Arc
Root: HKCR; Subkey: "{#MyAppName}dkc3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}dkc3patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: ".apsmw"; ValueData: "{#MyAppName}smwpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}smwpatch"; ValueData: "Archipelago Super Mario World Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}smwpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}smwpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: ".apzl"; ValueData: "{#MyAppName}zlpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/zl
Root: HKCR; Subkey: "{#MyAppName}zlpatch"; ValueData: "Archipelago Zillion Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/zl
Root: HKCR; Subkey: "{#MyAppName}zlpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoZillionClient.exe,0"; ValueType: string; ValueName: ""; Components: client/zl
Root: HKCR; Subkey: "{#MyAppName}zlpatch\shell\open\command"; ValueData: """{app}\ArchipelagoZillionClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/zl
Root: HKCR; Subkey: ".apsmz3"; ValueData: "{#MyAppName}smz3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}smz3patch"; ValueData: "Archipelago SMZ3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}smz3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
@@ -171,6 +200,16 @@ Root: HKCR; Subkey: "{#MyAppName}n64zpf"; ValueData: "Archip
Root: HKCR; Subkey: "{#MyAppName}n64zpf\DefaultIcon"; ValueData: "{app}\ArchipelagoOoTClient.exe,0"; ValueType: string; ValueName: ""; Components: client/oot
Root: HKCR; Subkey: "{#MyAppName}n64zpf\shell\open\command"; ValueData: """{app}\ArchipelagoOoTClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/oot
Root: HKCR; Subkey: ".apred"; ValueData: "{#MyAppName}pkmnrpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/pkmn/red
Root: HKCR; Subkey: "{#MyAppName}pkmnrpatch"; ValueData: "Archipelago Pokemon Red Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/pkmn/red
Root: HKCR; Subkey: "{#MyAppName}pkmnrpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoPokemonClient.exe,0"; ValueType: string; ValueName: ""; Components: client/pkmn/red
Root: HKCR; Subkey: "{#MyAppName}pkmnrpatch\shell\open\command"; ValueData: """{app}\ArchipelagoPokemonClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/pkmn/red
Root: HKCR; Subkey: ".apblue"; ValueData: "{#MyAppName}pkmnbpatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/pkmn/blue
Root: HKCR; Subkey: "{#MyAppName}pkmnbpatch"; ValueData: "Archipelago Pokemon Blue Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/pkmn/blue
Root: HKCR; Subkey: "{#MyAppName}pkmnbpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoPokemonClient.exe,0"; ValueType: string; ValueName: ""; Components: client/pkmn/blue
Root: HKCR; Subkey: "{#MyAppName}pkmnbpatch\shell\open\command"; ValueData: """{app}\ArchipelagoPokemonClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/pkmn/blue
Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: server
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: server
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: ""; Components: server
@@ -217,12 +256,24 @@ var SMRomFilePage: TInputFileWizardPage;
var dkc3rom: string;
var DKC3RomFilePage: TInputFileWizardPage;
var smwrom: string;
var SMWRomFilePage: TInputFileWizardPage;
var soerom: string;
var SoERomFilePage: TInputFileWizardPage;
var ootrom: string;
var OoTROMFilePage: TInputFileWizardPage;
var zlrom: string;
var ZlROMFilePage: TInputFileWizardPage;
var redrom: string;
var RedROMFilePage: TInputFileWizardPage;
var bluerom: string;
var BlueROMFilePage: TInputFileWizardPage;
function GetSNESMD5OfFile(const rom: string): string;
var data: AnsiString;
begin
@@ -236,6 +287,15 @@ begin
end;
end;
function GetSMSMD5OfFile(const rom: string): string;
var data: AnsiString;
begin
if LoadStringFromFile(rom, data) then
begin
Result := GetMD5OfString(data);
end;
end;
function CheckRom(name: string; hash: string): string;
var rom: string;
begin
@@ -255,6 +315,25 @@ begin
end;
end;
function CheckSMSRom(name: string; hash: string): string;
var rom: string;
begin
log('Handling ' + name)
rom := FileSearch(name, WizardDirValue());
if Length(rom) > 0 then
begin
log('existing ROM found');
log(IntToStr(CompareStr(GetSMSMD5OfFile(rom), hash)));
if CompareStr(GetSMSMD5OfFile(rom), hash) = 0 then
begin
log('existing ROM verified');
Result := rom;
exit;
end;
log('existing ROM failed verification');
end;
end;
function AddRomPage(name: string): TInputFileWizardPage;
begin
Result :=
@@ -270,6 +349,37 @@ begin
'.sfc');
end;
function AddGBRomPage(name: string): TInputFileWizardPage;
begin
Result :=
CreateInputFilePage(
wpSelectComponents,
'Select ROM File',
'Where is your ' + name + ' located?',
'Select the file, then click Next.');
Result.Add(
'Location of ROM file:',
'GB ROM files|*.gb;*.gbc|All files|*.*',
'.gb');
end;
function AddSMSRomPage(name: string): TInputFileWizardPage;
begin
Result :=
CreateInputFilePage(
wpSelectComponents,
'Select ROM File',
'Where is your ' + name + ' located?',
'Select the file, then click Next.');
Result.Add(
'Location of ROM file:',
'SMS ROM files|*.sms|All files|*.*',
'.sms');
end;
procedure AddOoTRomPage();
begin
ootrom := FileSearch('The Legend of Zelda - Ocarina of Time.z64', WizardDirValue());
@@ -308,10 +418,14 @@ begin
Result := not (SMROMFilePage.Values[0] = '')
else if (assigned(DKC3ROMFilePage)) and (CurPageID = DKC3ROMFilePage.ID) then
Result := not (DKC3ROMFilePage.Values[0] = '')
else if (assigned(SMWROMFilePage)) and (CurPageID = SMWROMFilePage.ID) then
Result := not (SMWROMFilePage.Values[0] = '')
else if (assigned(SoEROMFilePage)) and (CurPageID = SoEROMFilePage.ID) then
Result := not (SoEROMFilePage.Values[0] = '')
else if (assigned(OoTROMFilePage)) and (CurPageID = OoTROMFilePage.ID) then
Result := not (OoTROMFilePage.Values[0] = '')
else if (assigned(ZlROMFilePage)) and (CurPageID = ZlROMFilePage.ID) then
Result := not (ZlROMFilePage.Values[0] = '')
else
Result := True;
end;
@@ -364,6 +478,22 @@ begin
Result := '';
end;
function GetSMWROMPath(Param: string): string;
begin
if Length(smwrom) > 0 then
Result := smwrom
else if Assigned(SMWRomFilePage) then
begin
R := CompareStr(GetSNESMD5OfFile(SMWROMFilePage.Values[0]), 'cdd3c8c37322978ca8669b34bc89c804')
if R <> 0 then
MsgBox('Super Mario World ROM validation failed. Very likely wrong file.', mbInformation, MB_OK);
Result := SMWROMFilePage.Values[0]
end
else
Result := '';
end;
function GetSoEROMPath(Param: string): string;
begin
if Length(soerom) > 0 then
@@ -396,6 +526,54 @@ begin
Result := '';
end;
function GetZlROMPath(Param: string): string;
begin
if Length(zlrom) > 0 then
Result := zlrom
else if Assigned(ZlROMFilePage) then
begin
R := CompareStr(GetMD5OfFile(ZlROMFilePage.Values[0]), 'd4bf9e7bcf9a48da53785d2ae7bc4270');
if R <> 0 then
MsgBox('Zillion ROM validation failed. Very likely wrong file.', mbInformation, MB_OK);
Result := ZlROMFilePage.Values[0]
end
else
Result := '';
end;
function GetRedROMPath(Param: string): string;
begin
if Length(redrom) > 0 then
Result := redrom
else if Assigned(RedRomFilePage) then
begin
R := CompareStr(GetMD5OfFile(RedROMFilePage.Values[0]), '3d45c1ee9abd5738df46d2bdda8b57dc')
if R <> 0 then
MsgBox('Pokemon Red ROM validation failed. Very likely wrong file.', mbInformation, MB_OK);
Result := RedROMFilePage.Values[0]
end
else
Result := '';
end;
function GetBlueROMPath(Param: string): string;
begin
if Length(bluerom) > 0 then
Result := bluerom
else if Assigned(BlueRomFilePage) then
begin
R := CompareStr(GetMD5OfFile(BlueROMFilePage.Values[0]), '50927e843568814f7ed45ec4f944bd8b')
if R <> 0 then
MsgBox('Pokemon Blue ROM validation failed. Very likely wrong file.', mbInformation, MB_OK);
Result := BlueROMFilePage.Values[0]
end
else
Result := '';
end;
procedure InitializeWizard();
begin
AddOoTRomPage();
@@ -412,9 +590,25 @@ begin
if Length(dkc3rom) = 0 then
DKC3RomFilePage:= AddRomPage('Donkey Kong Country 3 - Dixie Kong''s Double Trouble! (USA) (En,Fr).sfc');
smwrom := CheckRom('Super Mario World (USA).sfc', 'cdd3c8c37322978ca8669b34bc89c804');
if Length(smwrom) = 0 then
SMWRomFilePage:= AddRomPage('Super Mario World (USA).sfc');
soerom := CheckRom('Secret of Evermore (USA).sfc', '6e9c94511d04fac6e0a1e582c170be3a');
if Length(soerom) = 0 then
SoEROMFilePage:= AddRomPage('Secret of Evermore (USA).sfc');
zlrom := CheckSMSRom('Zillion (UE) [!].sms', 'd4bf9e7bcf9a48da53785d2ae7bc4270');
if Length(zlrom) = 0 then
ZlROMFilePage:= AddSMSRomPage('Zillion (UE) [!].sms');
redrom := CheckRom('Pokemon Red (UE) [S][!].gb','3d45c1ee9abd5738df46d2bdda8b57dc');
if Length(redrom) = 0 then
RedROMFilePage:= AddGBRomPage('Pokemon Red (UE) [S][!].gb');
bluerom := CheckRom('Pokemon Blue (UE) [S][!].gb','50927e843568814f7ed45ec4f944bd8b');
if Length(bluerom) = 0 then
BlueROMFilePage:= AddGBRomPage('Pokemon Blue (UE) [S][!].gb');
end;
@@ -427,8 +621,16 @@ begin
Result := not (WizardIsComponentSelected('client/sni/sm') or WizardIsComponentSelected('generator/sm'));
if (assigned(DKC3ROMFilePage)) and (PageID = DKC3ROMFilePage.ID) then
Result := not (WizardIsComponentSelected('client/sni/dkc3') or WizardIsComponentSelected('generator/dkc3'));
if (assigned(SMWROMFilePage)) and (PageID = SMWROMFilePage.ID) then
Result := not (WizardIsComponentSelected('client/sni/smw') or WizardIsComponentSelected('generator/smw'));
if (assigned(SoEROMFilePage)) and (PageID = SoEROMFilePage.ID) then
Result := not (WizardIsComponentSelected('generator/soe'));
if (assigned(OoTROMFilePage)) and (PageID = OoTROMFilePage.ID) then
Result := not (WizardIsComponentSelected('generator/oot') or WizardIsComponentSelected('client/oot'));
end;
if (assigned(ZlROMFilePage)) and (PageID = ZlROMFilePage.ID) then
Result := not (WizardIsComponentSelected('generator/zl') or WizardIsComponentSelected('client/zl'));
if (assigned(RedROMFilePage)) and (PageID = RedROMFilePage.ID) then
Result := not (WizardIsComponentSelected('generator/pkmn_r') or WizardIsComponentSelected('client/pkmn/red'));
if (assigned(BlueROMFilePage)) and (PageID = BlueROMFilePage.ID) then
Result := not (WizardIsComponentSelected('generator/pkmn_b') or WizardIsComponentSelected('client/pkmn/blue'));
end;

46
kvui.py
View File

@@ -28,6 +28,7 @@ from kivy.factory import Factory
from kivy.properties import BooleanProperty, ObjectProperty
from kivy.uix.button import Button
from kivy.uix.gridlayout import GridLayout
from kivy.uix.layout import Layout
from kivy.uix.textinput import TextInput
from kivy.uix.recycleview import RecycleView
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelItem
@@ -48,6 +49,7 @@ fade_in_animation = Animation(opacity=0, duration=0) + Animation(opacity=1, dura
from NetUtils import JSONtoTextParser, JSONMessagePart, SlotType
from Utils import async_start
if typing.TYPE_CHECKING:
import CommonClient
@@ -299,6 +301,9 @@ class GameManager(App):
base_title: str = "Archipelago Client"
last_autofillable_command: str
main_area_container: GridLayout
""" subclasses can add more columns beside the tabs """
def __init__(self, ctx: context_type):
self.title = self.base_title
self.ctx = ctx
@@ -325,7 +330,7 @@ class GameManager(App):
super(GameManager, self).__init__()
def build(self):
def build(self) -> Layout:
self.container = ContainerLayout()
self.grid = MainLayout()
@@ -334,9 +339,12 @@ class GameManager(App):
# top part
server_label = ServerLabel()
self.connect_layout.add_widget(server_label)
self.server_connect_bar = ConnectBarTextInput(text=self.ctx.server_address or "archipelago.gg", size_hint_y=None,
self.server_connect_bar = ConnectBarTextInput(text=self.ctx.suggested_address or "archipelago.gg:", size_hint_y=None,
height=30, multiline=False, write_tab=False)
self.server_connect_bar.bind(on_text_validate=self.connect_button_action)
def connect_bar_validate(sender):
if not self.ctx.server:
self.connect_button_action(sender)
self.server_connect_bar.bind(on_text_validate=connect_bar_validate)
self.connect_layout.add_widget(self.server_connect_bar)
self.server_connect_button = Button(text="Connect", size=(100, 30), size_hint_y=None, size_hint_x=None)
self.server_connect_button.bind(on_press=self.connect_button_action)
@@ -358,7 +366,10 @@ class GameManager(App):
self.log_panels[display_name] = panel.content = UILog(bridge_logger)
self.tabs.add_widget(panel)
self.grid.add_widget(self.tabs)
self.main_area_container = GridLayout(size_hint_y=1, rows=1)
self.main_area_container.add_widget(self.tabs)
self.grid.add_widget(self.main_area_container)
if len(self.logging_pairs) == 1:
# Hide Tab selection if only one tab
@@ -374,17 +385,19 @@ class GameManager(App):
bottom_layout.add_widget(info_button)
self.textinput = TextInput(size_hint_y=None, height=30, multiline=False, write_tab=False)
self.textinput.bind(on_text_validate=self.on_message)
def text_focus(event):
"""Needs to be set via delay, as unfocusing happens after on_message"""
self.textinput.focus = True
self.textinput.text_focus = text_focus
self.textinput.text_validate_unfocus = False
bottom_layout.add_widget(self.textinput)
self.grid.add_widget(bottom_layout)
self.commandprocessor("/help")
Clock.schedule_interval(self.update_texts, 1 / 30)
self.container.add_widget(self.grid)
self.server_connect_bar.focus = True
self.server_connect_bar.select_text(
self.server_connect_bar.text.find(":") + 1,
len(self.server_connect_bar.text)
)
return self.container
def update_texts(self, dt):
@@ -395,10 +408,12 @@ class GameManager(App):
f" | Connected to: {self.ctx.server_address} " \
f"{'.'.join(str(e) for e in self.ctx.server_version)}"
self.server_connect_button.text = "Disconnect"
self.server_connect_bar.readonly = True
self.progressbar.max = len(self.ctx.checked_locations) + len(self.ctx.missing_locations)
self.progressbar.value = len(self.ctx.checked_locations)
else:
self.server_connect_button.text = "Connect"
self.server_connect_bar.readonly = False
self.title = self.base_title + " " + Utils.__version__
self.progressbar.value = 0
@@ -411,11 +426,10 @@ class GameManager(App):
def connect_button_action(self, button):
if self.ctx.server:
self.ctx.server_address = None
self.ctx.username = None
asyncio.create_task(self.ctx.disconnect())
async_start(self.ctx.disconnect())
else:
asyncio.create_task(self.ctx.connect(self.server_connect_bar.text.replace("/connect ", "")))
async_start(self.ctx.connect(self.server_connect_bar.text.replace("/connect ", "")))
def on_stop(self):
# "kill" input tasks
@@ -436,8 +450,6 @@ class GameManager(App):
elif input_text:
self.commandprocessor(input_text)
Clock.schedule_once(textinput.text_focus)
except Exception as e:
logging.getLogger("Client").exception(e)
@@ -446,6 +458,10 @@ class GameManager(App):
self.log_panels["Archipelago"].on_message_markup(text)
self.log_panels["All"].on_message_markup(text)
def focus_textinput(self):
if hasattr(self, "textinput"):
self.textinput.focus = True
def update_address_bar(self, text: str):
if hasattr(self, "server_connect_bar"):
self.server_connect_bar.text = text

View File

@@ -453,7 +453,7 @@ A Link to the Past:
death_link:
false: 50
true: 0
allow_collect: # Allows for !collect / co-op to auto-open chests containing items for other players.
# Off by default, because it currently crashes on real hardware.
false: 50

View File

@@ -17,7 +17,7 @@ from Launcher import components, icon_paths
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
import subprocess
import pkg_resources
requirement = 'cx-Freeze>=6.11'
requirement = 'cx-Freeze>=6.13.1'
try:
pkg_resources.require(requirement)
import cx_Freeze
@@ -289,6 +289,7 @@ tmp="${{exe#*/}}"
if [ ! "${{#tmp}}" -lt "${{#exe}}" ]; then
exe="{default_exe.parent}/$exe"
fi
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$APPDIR/{default_exe.parent}/lib"
$APPDIR/$exe "$@"
""")
launcher_filename.chmod(0o755)

View File

@@ -11,18 +11,18 @@ from worlds.alttp.Items import ItemFactory
class TestBase(unittest.TestCase):
world: MultiWorld
multiworld: MultiWorld
_state_cache = {}
def get_state(self, items):
if (self.world, tuple(items)) in self._state_cache:
return self._state_cache[self.world, tuple(items)]
state = CollectionState(self.world)
if (self.multiworld, tuple(items)) in self._state_cache:
return self._state_cache[self.multiworld, tuple(items)]
state = CollectionState(self.multiworld)
for item in items:
item.classification = ItemClassification.progression
state.collect(item)
state.sweep_for_events()
self._state_cache[self.world, tuple(items)] = state
self._state_cache[self.multiworld, tuple(items)] = state
return state
def get_path(self, state, region):
@@ -44,11 +44,11 @@ class TestBase(unittest.TestCase):
items = item_pool[0]
all_except = item_pool[1] if len(item_pool) > 1 else None
state = self._get_items(item_pool, all_except)
path = self.get_path(state, self.world.get_location(location, 1).parent_region)
path = self.get_path(state, self.multiworld.get_location(location, 1).parent_region)
with self.subTest(msg="Reach Location", location=location, access=access, items=items,
all_except=all_except, path=path, entry=i):
self.assertEqual(self.world.get_location(location, 1).can_reach(state), access)
self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access)
# check for partial solution
if not all_except and access: # we are not supposed to be able to reach location with partial inventory
@@ -56,18 +56,18 @@ class TestBase(unittest.TestCase):
with self.subTest(msg="Location reachable without required item", location=location,
items=item_pool[0], missing_item=missing_item, entry=i):
state = self._get_items_partial(item_pool, missing_item)
self.assertEqual(self.world.get_location(location, 1).can_reach(state), False)
self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), False)
def run_entrance_tests(self, access_pool):
for i, (entrance, access, *item_pool) in enumerate(access_pool):
items = item_pool[0]
all_except = item_pool[1] if len(item_pool) > 1 else None
state = self._get_items(item_pool, all_except)
path = self.get_path(state, self.world.get_entrance(entrance, 1).parent_region)
path = self.get_path(state, self.multiworld.get_entrance(entrance, 1).parent_region)
with self.subTest(msg="Reach Entrance", entrance=entrance, access=access, items=items,
all_except=all_except, path=path, entry=i):
self.assertEqual(self.world.get_entrance(entrance, 1).can_reach(state), access)
self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), access)
# check for partial solution
if not all_except and access: # we are not supposed to be able to reach location with partial inventory
@@ -75,11 +75,11 @@ class TestBase(unittest.TestCase):
with self.subTest(msg="Entrance reachable without required item", entrance=entrance,
items=item_pool[0], missing_item=missing_item, entry=i):
state = self._get_items_partial(item_pool, missing_item)
self.assertEqual(self.world.get_entrance(entrance, 1).can_reach(state), False)
self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), False)
def _get_items(self, item_pool, all_except):
if all_except and len(all_except) > 0:
items = self.world.itempool[:]
items = self.multiworld.itempool[:]
items = [item for item in items if
item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
items.extend(ItemFactory(item_pool[0], 1))

View File

@@ -14,46 +14,46 @@ from worlds import AutoWorld
class TestDungeon(unittest.TestCase):
def setUp(self):
self.world = MultiWorld(1)
self.multiworld = MultiWorld(1)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
self.world.set_options(args)
self.world.set_default_common_options()
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
self.starting_regions = [] # Where to start exploring
self.remove_exits = [] # Block dungeon exits
self.world.difficulty_requirements[1] = difficulties['normal']
create_regions(self.world, 1)
create_dungeons(self.world, 1)
create_shops(self.world, 1)
self.multiworld.difficulty_requirements[1] = difficulties['normal']
create_regions(self.multiworld, 1)
create_dungeons(self.multiworld, 1)
create_shops(self.multiworld, 1)
for exitname, regionname in mandatory_connections:
connect_simple(self.world, exitname, regionname, 1)
connect_simple(self.world, 'Big Bomb Shop', 'Big Bomb Shop', 1)
self.world.get_region('Menu', 1).exits = []
self.world.swamp_patch_required[1] = True
self.world.worlds[1].set_rules()
self.world.worlds[1].create_items()
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
connect_simple(self.multiworld, exitname, regionname, 1)
connect_simple(self.multiworld, 'Big Bomb Shop', 'Big Bomb Shop', 1)
self.multiworld.get_region('Menu', 1).exits = []
self.multiworld.swamp_patch_required[1] = True
self.multiworld.worlds[1].set_rules()
self.multiworld.worlds[1].create_items()
self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
self.multiworld.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
def run_tests(self, access_pool):
for exit in self.remove_exits:
self.world.get_entrance(exit, 1).connected_region = self.world.get_region('Menu', 1)
self.multiworld.get_entrance(exit, 1).connected_region = self.multiworld.get_region('Menu', 1)
for location, access, *item_pool in access_pool:
items = item_pool[0]
all_except = item_pool[1] if len(item_pool) > 1 else None
with self.subTest(location=location, access=access, items=items, all_except=all_except):
if all_except and len(all_except) > 0:
items = self.world.itempool[:]
items = self.multiworld.itempool[:]
items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
items.extend(ItemFactory(item_pool[0], 1))
else:
items = ItemFactory(items, 1)
state = CollectionState(self.world)
state.reachable_regions[1].add(self.world.get_region('Menu', 1))
state = CollectionState(self.multiworld)
state.reachable_regions[1].add(self.multiworld.get_region('Menu', 1))
for region_name in self.starting_regions:
region = self.world.get_region(region_name, 1)
region = self.multiworld.get_region(region_name, 1)
state.reachable_regions[1].add(region)
for exit in region.exits:
if exit.connected_region is not None:
@@ -63,4 +63,4 @@ class TestDungeon(unittest.TestCase):
item.classification = ItemClassification.progression
state.collect(item)
self.assertEqual(self.world.get_location(location, 1).can_reach(state), access)
self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access)

View File

@@ -1,10 +1,11 @@
from typing import List, Iterable
import unittest
from worlds.AutoWorld import World
from Fill import FillError, balance_multiworld_progression, fill_restrictive, distribute_items_restrictive
from Fill import FillError, balance_multiworld_progression, fill_restrictive, \
distribute_early_items, distribute_items_restrictive
from BaseClasses import Entrance, LocationProgressType, MultiWorld, Region, RegionType, Item, Location, \
ItemClassification
from worlds.generic.Rules import CollectionRule, locality_rules, set_rule
from worlds.generic.Rules import CollectionRule, add_item_rule, locality_rules, set_rule
def generate_multi_world(players: int = 1) -> MultiWorld:
@@ -13,7 +14,7 @@ def generate_multi_world(players: int = 1) -> MultiWorld:
for i in range(players):
player_id = i+1
world = World(multi_world, player_id)
multi_world.game[player_id] = world
multi_world.game[player_id] = f"Game {player_id}"
multi_world.worlds[player_id] = world
multi_world.player_name[player_id] = "Test Player " + str(player_id)
region = Region("Menu", RegionType.Generic,
@@ -27,7 +28,7 @@ def generate_multi_world(players: int = 1) -> MultiWorld:
class PlayerDefinition(object):
world: MultiWorld
multiworld: MultiWorld
id: int
menu: Region
locations: List[Location]
@@ -36,7 +37,7 @@ class PlayerDefinition(object):
regions: List[Region]
def __init__(self, world: MultiWorld, id: int, menu: Region, locations: List[Location] = [], prog_items: List[Item] = [], basic_items: List[Item] = []):
self.world = world
self.multiworld = world
self.id = id
self.menu = menu
self.locations = locations
@@ -48,7 +49,7 @@ class PlayerDefinition(object):
region_tag = "_region" + str(len(self.regions))
region_name = "player" + str(self.id) + region_tag
region = Region("player" + str(self.id) + region_tag, RegionType.Generic,
"Region Hint", self.id, self.world)
"Region Hint", self.id, self.multiworld)
self.locations += generate_locations(size, self.id, None, region, region_tag)
entrance = Entrance(self.id, region_name + "_entrance", parent)
@@ -57,7 +58,7 @@ class PlayerDefinition(object):
entrance.access_rule = access_rule
self.regions.append(region)
self.world.regions.append(region)
self.multiworld.regions.append(region)
return region
@@ -359,6 +360,46 @@ class TestFillRestrictive(unittest.TestCase):
fill_restrictive(multi_world, multi_world.state,
locations, player1.prog_items)
def test_swap_to_earlier_location_with_item_rule(self):
# test for PR#1109
multi_world = generate_multi_world(1)
player1 = generate_player_data(multi_world, 1, 4, 4)
locations = player1.locations[:] # copy required
items = player1.prog_items[:] # copy required
# for the test to work, item and location order is relevant: Sphere 1 last, allowed_item not last
for location in locations[:-1]: # Sphere 2
# any one provides access to Sphere 2
set_rule(location, lambda state: any(state.has(item.name, player1.id) for item in items))
# forbid all but 1 item in Sphere 1
sphere1_loc = locations[-1]
allowed_item = items[1]
add_item_rule(sphere1_loc, lambda item_to_place: item_to_place == allowed_item)
# test our rules
self.assertTrue(location.can_fill(None, allowed_item, False), "Test is flawed")
self.assertTrue(location.can_fill(None, items[2], False), "Test is flawed")
self.assertTrue(sphere1_loc.can_fill(None, allowed_item, False), "Test is flawed")
self.assertFalse(sphere1_loc.can_fill(None, items[2], False), "Test is flawed")
# fill has to place items[1] in locations[0] which will result in a swap because of placement order
fill_restrictive(multi_world, multi_world.state, player1.locations, player1.prog_items)
# assert swap happened
self.assertTrue(sphere1_loc.item, "Did not swap required item into Sphere 1")
self.assertEqual(sphere1_loc.item, allowed_item, "Wrong item in Sphere 1")
def test_double_sweep(self):
# test for PR1114
multi_world = generate_multi_world(1)
player1 = generate_player_data(multi_world, 1, 1, 1)
location = player1.locations[0]
location.address = None
location.event = True
item = player1.prog_items[0]
item.code = None
location.place_locked_item(item)
multi_world.state.sweep_for_events()
multi_world.state.sweep_for_events()
self.assertTrue(multi_world.state.prog_items[item.name, item.player], "Sweep did not collect - Test flawed")
self.assertEqual(multi_world.state.prog_items[item.name, item.player], 1, "Sweep collected multiple times")
class TestDistributeItemsRestrictive(unittest.TestCase):
def test_basic_distribute(self):
@@ -575,8 +616,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
multi_world.local_items[player1.id].value = set(names(player1.basic_items))
multi_world.local_items[player2.id].value = set(names(player2.basic_items))
locality_rules(multi_world, player1.id)
locality_rules(multi_world, player2.id)
locality_rules(multi_world)
distribute_items_restrictive(multi_world)
@@ -584,6 +624,55 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
self.assertEqual(item.player, item.location.player)
self.assertFalse(item.location.event, False)
def test_early_items(self) -> None:
mw = generate_multi_world(2)
player1 = generate_player_data(mw, 1, location_count=5, basic_item_count=5)
player2 = generate_player_data(mw, 2, location_count=5, basic_item_count=5)
mw.early_items[1][player1.basic_items[0].name] = 1
mw.early_items[2][player2.basic_items[2].name] = 1
mw.early_items[2][player2.basic_items[3].name] = 1
early_items = [
player1.basic_items[0],
player2.basic_items[2],
player2.basic_items[3],
]
# copied this code from the beginning of `distribute_items_restrictive`
# before `distribute_early_items` is called
fill_locations = sorted(mw.get_unfilled_locations())
mw.random.shuffle(fill_locations)
itempool = sorted(mw.itempool)
mw.random.shuffle(itempool)
fill_locations, itempool = distribute_early_items(mw, fill_locations, itempool)
remaining_p1 = [item for item in itempool if item.player == 1]
remaining_p2 = [item for item in itempool if item.player == 2]
assert len(itempool) == 7, f"number of items remaining after early_items: {len(itempool)}"
assert len(remaining_p1) == 4, f"number of p1 items after early_items: {len(remaining_p1)}"
assert len(remaining_p2) == 3, f"number of p2 items after early_items: {len(remaining_p1)}"
for i in range(5):
if i != 0:
assert player1.basic_items[i] in itempool, "non-early item to remain in itempool"
if i not in {2, 3}:
assert player2.basic_items[i] in itempool, "non-early item to remain in itempool"
for item in early_items:
assert item not in itempool, "early item to be taken out of itempool"
assert len(fill_locations) == len(mw.get_locations()) - len(early_items), \
f"early location count from {mw.get_locations()} to {len(fill_locations)} " \
f"after {len(early_items)} early items"
items_in_locations = {loc.item for loc in mw.get_locations() if loc.item}
assert len(items_in_locations) == len(early_items), \
f"{len(early_items)} early items in {len(items_in_locations)} locations"
for item in early_items:
assert item in items_in_locations, "early item to be placed in location"
class TestBalanceMultiworldProgression(unittest.TestCase):
def assertRegionContains(self, region: Region, item: Item) -> bool:

View File

@@ -8,7 +8,7 @@ class TestImplemented(unittest.TestCase):
def testCompletionCondition(self):
"""Ensure a completion condition is set that has requirements."""
for gamename, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden and gamename not in {"ArchipIDLE", "Final Fantasy"}:
if not world_type.hidden and gamename not in {"ArchipIDLE", "Final Fantasy", "Sudoku"}:
with self.subTest(gamename):
world = setup_default_world(world_type)
self.assertFalse(world.completion_condition[1](world.state))

View File

@@ -19,6 +19,8 @@ class TestBase(unittest.TestCase):
exclusion_dict = {
"A Link to the Past":
{"Pendants", "Crystals"},
"Ocarina of Time":
{"medallions", "stones", "rewards", "logic_bottles"},
"Starcraft 2 Wings of Liberty":
{"Missions"},
}

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@@ -20,7 +20,7 @@ class TestBase(unittest.TestCase):
for location in world.get_locations():
if location.name not in excluded:
with self.subTest("Location should be reached", location=location):
self.assertTrue(location.can_reach(state))
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
with self.subTest("Completion Condition"):
self.assertTrue(world.can_beat_game(state))
@@ -28,7 +28,7 @@ class TestBase(unittest.TestCase):
def testEmptyStateCanReachSomething(self):
for game_name, world_type in AutoWorldRegister.world_types.items():
# Final Fantasy logic is controlled by finalfantasyrandomizer.com
if game_name != "Archipelago" and game_name != "Final Fantasy":
if game_name not in {"Archipelago", "Final Fantasy", "Sudoku"}:
with self.subTest("Game", game=game_name):
world = setup_default_world(world_type)
state = CollectionState(world)

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@@ -7,15 +7,15 @@ gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "g
def setup_default_world(world_type) -> MultiWorld:
world = MultiWorld(1)
world.game[1] = world_type.game
world.player_name = {1: "Tester"}
world.set_seed()
multiworld = MultiWorld(1)
multiworld.game[1] = world_type.game
multiworld.player_name = {1: "Tester"}
multiworld.set_seed()
args = Namespace()
for name, option in world_type.option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
world.set_options(args)
world.set_default_common_options()
multiworld.set_options(args)
multiworld.set_default_common_options()
for step in gen_steps:
call_all(world, step)
return world
call_all(multiworld, step)
return multiworld

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@@ -14,23 +14,23 @@ from worlds import AutoWorld
class TestInverted(TestBase):
def setUp(self):
self.world = MultiWorld(1)
self.multiworld = MultiWorld(1)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
self.world.set_options(args)
self.world.set_default_common_options()
self.world.difficulty_requirements[1] = difficulties['normal']
self.world.mode[1] = "inverted"
create_inverted_regions(self.world, 1)
create_dungeons(self.world, 1)
create_shops(self.world, 1)
link_inverted_entrances(self.world, 1)
self.world.worlds[1].create_items()
self.world.required_medallions[1] = ['Ether', 'Quake']
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.world.get_location('Agahnim 1', 1).item = None
self.world.get_location('Agahnim 2', 1).item = None
mark_light_world_regions(self.world, 1)
self.world.worlds[1].set_rules()
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
self.multiworld.difficulty_requirements[1] = difficulties['normal']
self.multiworld.mode[1] = "inverted"
create_inverted_regions(self.multiworld, 1)
create_dungeons(self.multiworld, 1)
create_shops(self.multiworld, 1)
link_inverted_entrances(self.multiworld, 1)
self.multiworld.worlds[1].create_items()
self.multiworld.required_medallions[1] = ['Ether', 'Quake']
self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
self.multiworld.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.multiworld.get_location('Agahnim 1', 1).item = None
self.multiworld.get_location('Agahnim 2', 1).item = None
mark_light_world_regions(self.multiworld, 1)
self.multiworld.worlds[1].set_rules()

View File

@@ -14,16 +14,16 @@ from worlds import AutoWorld
class TestInvertedBombRules(unittest.TestCase):
def setUp(self):
self.world = MultiWorld(1)
self.world.mode[1] = "inverted"
self.multiworld = MultiWorld(1)
self.multiworld.mode[1] = "inverted"
args = Namespace
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
self.world.set_options(args)
self.world.set_default_common_options()
self.world.difficulty_requirements[1] = difficulties['normal']
create_inverted_regions(self.world, 1)
create_dungeons(self.world, 1)
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
self.multiworld.difficulty_requirements[1] = difficulties['normal']
create_inverted_regions(self.multiworld, 1)
create_dungeons(self.multiworld, 1)
#TODO: Just making sure I haven't missed an entrance. It would be good to test the rules make sense as well.
def testInvertedBombRulesAreComplete(self):
@@ -31,9 +31,9 @@ class TestInvertedBombRules(unittest.TestCase):
must_exits = list(Inverted_LW_Entrances_Must_Exit + Inverted_LW_Dungeon_Entrances_Must_Exit)
for entrance_name in (entrances + must_exits):
if entrance_name not in ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']:
entrance = self.world.get_entrance(entrance_name, 1)
connect_entrance(self.world, entrance_name, 'Inverted Big Bomb Shop', 1)
set_inverted_big_bomb_rules(self.world, 1)
entrance = self.multiworld.get_entrance(entrance_name, 1)
connect_entrance(self.multiworld, entrance_name, 'Inverted Big Bomb Shop', 1)
set_inverted_big_bomb_rules(self.multiworld, 1)
entrance.connected_region.entrances.remove(entrance)
entrance.connected_region = None
@@ -45,9 +45,9 @@ class TestInvertedBombRules(unittest.TestCase):
def testInvalidEntrances(self):
for entrance_name in ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']:
entrance = self.world.get_entrance(entrance_name, 1)
connect_entrance(self.world, entrance_name, 'Inverted Big Bomb Shop', 1)
entrance = self.multiworld.get_entrance(entrance_name, 1)
connect_entrance(self.multiworld, entrance_name, 'Inverted Big Bomb Shop', 1)
with self.assertRaises(Exception):
set_inverted_big_bomb_rules(self.world, 1)
set_inverted_big_bomb_rules(self.multiworld, 1)
entrance.connected_region.entrances.remove(entrance)
entrance.connected_region = None

View File

@@ -15,24 +15,24 @@ from worlds import AutoWorld
class TestInvertedMinor(TestBase):
def setUp(self):
self.world = MultiWorld(1)
self.multiworld = MultiWorld(1)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
self.world.set_options(args)
self.world.set_default_common_options()
self.world.mode[1] = "inverted"
self.world.logic[1] = "minorglitches"
self.world.difficulty_requirements[1] = difficulties['normal']
create_inverted_regions(self.world, 1)
create_dungeons(self.world, 1)
create_shops(self.world, 1)
link_inverted_entrances(self.world, 1)
self.world.worlds[1].create_items()
self.world.required_medallions[1] = ['Ether', 'Quake']
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.world.get_location('Agahnim 1', 1).item = None
self.world.get_location('Agahnim 2', 1).item = None
mark_light_world_regions(self.world, 1)
self.world.worlds[1].set_rules()
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
self.multiworld.mode[1] = "inverted"
self.multiworld.logic[1] = "minorglitches"
self.multiworld.difficulty_requirements[1] = difficulties['normal']
create_inverted_regions(self.multiworld, 1)
create_dungeons(self.multiworld, 1)
create_shops(self.multiworld, 1)
link_inverted_entrances(self.multiworld, 1)
self.multiworld.worlds[1].create_items()
self.multiworld.required_medallions[1] = ['Ether', 'Quake']
self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
self.multiworld.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.multiworld.get_location('Agahnim 1', 1).item = None
self.multiworld.get_location('Agahnim 2', 1).item = None
mark_light_world_regions(self.multiworld, 1)
self.multiworld.worlds[1].set_rules()

View File

@@ -16,26 +16,26 @@ from worlds import AutoWorld
class TestInvertedOWG(TestBase):
def setUp(self):
self.world = MultiWorld(1)
self.multiworld = MultiWorld(1)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
self.world.set_options(args)
self.world.set_default_common_options()
self.world.logic[1] = "owglitches"
self.world.mode[1] = "inverted"
self.world.difficulty_requirements[1] = difficulties['normal']
create_inverted_regions(self.world, 1)
create_dungeons(self.world, 1)
create_shops(self.world, 1)
link_inverted_entrances(self.world, 1)
self.world.worlds[1].create_items()
self.world.required_medallions[1] = ['Ether', 'Quake']
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.world.get_location('Agahnim 1', 1).item = None
self.world.get_location('Agahnim 2', 1).item = None
self.world.precollected_items[1].clear()
self.world.itempool.append(ItemFactory('Pegasus Boots', 1))
mark_light_world_regions(self.world, 1)
self.world.worlds[1].set_rules()
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
self.multiworld.logic[1] = "owglitches"
self.multiworld.mode[1] = "inverted"
self.multiworld.difficulty_requirements[1] = difficulties['normal']
create_inverted_regions(self.multiworld, 1)
create_dungeons(self.multiworld, 1)
create_shops(self.multiworld, 1)
link_inverted_entrances(self.multiworld, 1)
self.multiworld.worlds[1].create_items()
self.multiworld.required_medallions[1] = ['Ether', 'Quake']
self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
self.multiworld.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.multiworld.get_location('Agahnim 1', 1).item = None
self.multiworld.get_location('Agahnim 2', 1).item = None
self.multiworld.precollected_items[1].clear()
self.multiworld.itempool.append(ItemFactory('Pegasus Boots', 1))
mark_light_world_regions(self.multiworld, 1)
self.multiworld.worlds[1].set_rules()

View File

@@ -312,9 +312,10 @@ class TestAdvancements(TestMinecraft):
["Two by Two", False, [], ['Flint and Steel']],
["Two by Two", False, [], ['Progressive Tools']],
["Two by Two", False, [], ['Progressive Weapons']],
["Two by Two", False, ['Progressive Tools', 'Progressive Tools'], ['Bucket', 'Progressive Tools']],
["Two by Two", False, [], ['Bucket']],
["Two by Two", False, ['Progressive Tools', 'Progressive Tools'], ['Bucket', 'Progressive Tools']],
["Two by Two", False, ['Progressive Resource Crafting', 'Progressive Tools', 'Flint and Steel', 'Progressive Tools', 'Progressive Tools', 'Progressive Weapons']],
["Two by Two", True, ['Progressive Resource Crafting', 'Progressive Tools', 'Flint and Steel', 'Bucket', 'Progressive Weapons']],
["Two by Two", True, ['Progressive Resource Crafting', 'Progressive Tools', 'Flint and Steel', 'Progressive Tools', 'Progressive Tools', 'Progressive Weapons']],
])
def test_42023(self):

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