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@@ -115,11 +115,12 @@ class AdventureContext(CommonContext):
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msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
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self._set_message(msg, SYSTEM_MESSAGE_ID)
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elif cmd == "Retrieved":
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self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
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if self.freeincarnates_used is None:
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self.freeincarnates_used = 0
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self.freeincarnates_used += self.freeincarnate_pending
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self.send_pending_freeincarnates()
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if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
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self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
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if self.freeincarnates_used is None:
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self.freeincarnates_used = 0
|
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self.freeincarnates_used += self.freeincarnate_pending
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self.send_pending_freeincarnates()
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elif cmd == "SetReply":
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if args["key"] == f"adventure_{self.auth}_freeincarnates_used":
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self.freeincarnates_used = args["value"]
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@@ -252,15 +252,20 @@ class MultiWorld():
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range(1, self.players + 1)}
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def set_options(self, args: Namespace) -> None:
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# TODO - remove this section once all worlds use options dataclasses
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all_keys: Set[str] = {key for player in self.player_ids for key in
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AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
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for option_key in all_keys:
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option = Utils.DeprecateDict(f"Getting options from multiworld is now deprecated. "
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f"Please use `self.options.{option_key}` instead.")
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option.update(getattr(args, option_key, {}))
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setattr(self, option_key, option)
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for player in self.player_ids:
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world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
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self.worlds[player] = world_type(self, player)
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self.worlds[player].random = self.per_slot_randoms[player]
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for option_key in world_type.options_dataclass.type_hints:
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option_values = getattr(args, option_key, {})
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setattr(self, option_key, option_values)
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# TODO - remove this loop once all worlds use options dataclasses
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options_dataclass: typing.Type[Options.PerGameCommonOptions] = self.worlds[player].options_dataclass
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options_dataclass: typing.Type[Options.PerGameCommonOptions] = world_type.options_dataclass
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self.worlds[player].options = options_dataclass(**{option_key: getattr(args, option_key)[player]
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for option_key in options_dataclass.type_hints})
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||||
@@ -491,7 +496,7 @@ class MultiWorld():
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else:
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return all((self.has_beaten_game(state, p) for p in range(1, self.players + 1)))
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||||
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||||
def can_beat_game(self, starting_state: Optional[CollectionState] = None):
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||||
def can_beat_game(self, starting_state: Optional[CollectionState] = None) -> bool:
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||||
if starting_state:
|
||||
if self.has_beaten_game(starting_state):
|
||||
return True
|
||||
@@ -504,7 +509,7 @@ class MultiWorld():
|
||||
and location.item.advancement and location not in state.locations_checked}
|
||||
|
||||
while prog_locations:
|
||||
sphere = set()
|
||||
sphere: Set[Location] = set()
|
||||
# build up spheres of collection radius.
|
||||
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
for location in prog_locations:
|
||||
@@ -524,12 +529,19 @@ class MultiWorld():
|
||||
|
||||
return False
|
||||
|
||||
def get_spheres(self):
|
||||
def get_spheres(self) -> Iterator[Set[Location]]:
|
||||
"""
|
||||
yields a set of locations for each logical sphere
|
||||
|
||||
If there are unreachable locations, the last sphere of reachable
|
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locations is followed by an empty set, and then a set of all of the
|
||||
unreachable locations.
|
||||
"""
|
||||
state = CollectionState(self)
|
||||
locations = set(self.get_filled_locations())
|
||||
|
||||
while locations:
|
||||
sphere = set()
|
||||
sphere: Set[Location] = set()
|
||||
|
||||
for location in locations:
|
||||
if location.can_reach(state):
|
||||
|
||||
41
Fill.py
41
Fill.py
@@ -550,7 +550,7 @@ def flood_items(world: MultiWorld) -> None:
|
||||
break
|
||||
|
||||
|
||||
def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
# A system to reduce situations where players have no checks remaining, popularly known as "BK mode."
|
||||
# Overall progression balancing algorithm:
|
||||
# Gather up all locations in a sphere.
|
||||
@@ -558,28 +558,28 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
# If other players are below the threshold value, swap progression in this sphere into earlier spheres,
|
||||
# which gives more locations available by this sphere.
|
||||
balanceable_players: typing.Dict[int, float] = {
|
||||
player: world.worlds[player].options.progression_balancing / 100
|
||||
for player in world.player_ids
|
||||
if world.worlds[player].options.progression_balancing > 0
|
||||
player: multiworld.worlds[player].options.progression_balancing / 100
|
||||
for player in multiworld.player_ids
|
||||
if multiworld.worlds[player].options.progression_balancing > 0
|
||||
}
|
||||
if not balanceable_players:
|
||||
logging.info('Skipping multiworld progression balancing.')
|
||||
else:
|
||||
logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
|
||||
logging.debug(balanceable_players)
|
||||
state: CollectionState = CollectionState(world)
|
||||
state: CollectionState = CollectionState(multiworld)
|
||||
checked_locations: typing.Set[Location] = set()
|
||||
unchecked_locations: typing.Set[Location] = set(world.get_locations())
|
||||
unchecked_locations: typing.Set[Location] = set(multiworld.get_locations())
|
||||
|
||||
total_locations_count: typing.Counter[int] = Counter(
|
||||
location.player
|
||||
for location in world.get_locations()
|
||||
for location in multiworld.get_locations()
|
||||
if not location.locked
|
||||
)
|
||||
reachable_locations_count: typing.Dict[int, int] = {
|
||||
player: 0
|
||||
for player in world.player_ids
|
||||
if total_locations_count[player] and len(world.get_filled_locations(player)) != 0
|
||||
for player in multiworld.player_ids
|
||||
if total_locations_count[player] and len(multiworld.get_filled_locations(player)) != 0
|
||||
}
|
||||
balanceable_players = {
|
||||
player: balanceable_players[player]
|
||||
@@ -658,7 +658,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
balancing_unchecked_locations.remove(location)
|
||||
if not location.locked:
|
||||
balancing_reachables[location.player] += 1
|
||||
if world.has_beaten_game(balancing_state) or all(
|
||||
if multiworld.has_beaten_game(balancing_state) or all(
|
||||
item_percentage(player, reachables) >= threshold_percentages[player]
|
||||
for player, reachables in balancing_reachables.items()
|
||||
if player in threshold_percentages):
|
||||
@@ -675,7 +675,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
locations_to_test = unlocked_locations[player]
|
||||
items_to_test = list(candidate_items[player])
|
||||
items_to_test.sort()
|
||||
world.random.shuffle(items_to_test)
|
||||
multiworld.random.shuffle(items_to_test)
|
||||
while items_to_test:
|
||||
testing = items_to_test.pop()
|
||||
reducing_state = state.copy()
|
||||
@@ -687,8 +687,8 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
|
||||
reducing_state.sweep_for_events(locations=locations_to_test)
|
||||
|
||||
if world.has_beaten_game(balancing_state):
|
||||
if not world.has_beaten_game(reducing_state):
|
||||
if multiworld.has_beaten_game(balancing_state):
|
||||
if not multiworld.has_beaten_game(reducing_state):
|
||||
items_to_replace.append(testing)
|
||||
else:
|
||||
reduced_sphere = get_sphere_locations(reducing_state, locations_to_test)
|
||||
@@ -696,33 +696,32 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
if p < threshold_percentages[player]:
|
||||
items_to_replace.append(testing)
|
||||
|
||||
replaced_items = False
|
||||
old_moved_item_count = moved_item_count
|
||||
|
||||
# sort then shuffle to maintain deterministic behaviour,
|
||||
# while allowing use of set for better algorithm growth behaviour elsewhere
|
||||
replacement_locations = sorted(l for l in checked_locations if not l.event and not l.locked)
|
||||
world.random.shuffle(replacement_locations)
|
||||
multiworld.random.shuffle(replacement_locations)
|
||||
items_to_replace.sort()
|
||||
world.random.shuffle(items_to_replace)
|
||||
multiworld.random.shuffle(items_to_replace)
|
||||
|
||||
# Start swapping items. Since we swap into earlier spheres, no need for accessibility checks.
|
||||
while replacement_locations and items_to_replace:
|
||||
old_location = items_to_replace.pop()
|
||||
for new_location in replacement_locations:
|
||||
for i, new_location in enumerate(replacement_locations):
|
||||
if new_location.can_fill(state, old_location.item, False) and \
|
||||
old_location.can_fill(state, new_location.item, False):
|
||||
replacement_locations.remove(new_location)
|
||||
replacement_locations.pop(i)
|
||||
swap_location_item(old_location, new_location)
|
||||
logging.debug(f"Progression balancing moved {new_location.item} to {new_location}, "
|
||||
f"displacing {old_location.item} into {old_location}")
|
||||
moved_item_count += 1
|
||||
state.collect(new_location.item, True, new_location)
|
||||
replaced_items = True
|
||||
break
|
||||
else:
|
||||
logging.warning(f"Could not Progression Balance {old_location.item}")
|
||||
|
||||
if replaced_items:
|
||||
if old_moved_item_count < moved_item_count:
|
||||
logging.debug(f"Moved {moved_item_count} items so far\n")
|
||||
unlocked = {fresh for player in balancing_players for fresh in unlocked_locations[player]}
|
||||
for location in get_sphere_locations(state, unlocked):
|
||||
@@ -736,7 +735,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
state.collect(location.item, True, location)
|
||||
checked_locations |= sphere_locations
|
||||
|
||||
if world.has_beaten_game(state):
|
||||
if multiworld.has_beaten_game(state):
|
||||
break
|
||||
elif not sphere_locations:
|
||||
logging.warning("Progression Balancing ran out of paths.")
|
||||
|
||||
11
Main.py
11
Main.py
@@ -117,6 +117,17 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for item_name, count in world.start_inventory_from_pool.setdefault(player, StartInventoryPool({})).value.items():
|
||||
for _ in range(count):
|
||||
world.push_precollected(world.create_item(item_name, player))
|
||||
# remove from_pool items also from early items handling, as starting is plenty early.
|
||||
early = world.early_items[player].get(item_name, 0)
|
||||
if early:
|
||||
world.early_items[player][item_name] = max(0, early-count)
|
||||
remaining_count = count-early
|
||||
if remaining_count > 0:
|
||||
local_early = world.early_local_items[player].get(item_name, 0)
|
||||
if local_early:
|
||||
world.early_items[player][item_name] = max(0, local_early - remaining_count)
|
||||
del local_early
|
||||
del early
|
||||
|
||||
logger.info('Creating World.')
|
||||
AutoWorld.call_all(world, "create_regions")
|
||||
|
||||
@@ -1033,11 +1033,6 @@ class DeathLink(Toggle):
|
||||
display_name = "Death Link"
|
||||
|
||||
|
||||
class AllowCollect(DefaultOnToggle):
|
||||
"""Allows checks in your world to be automatically marked as collected when !collect is run."""
|
||||
display_name = "Allow Collect"
|
||||
|
||||
|
||||
class ItemLinks(OptionList):
|
||||
"""Share part of your item pool with other players."""
|
||||
display_name = "Item Links"
|
||||
|
||||
19
Utils.py
19
Utils.py
@@ -779,6 +779,25 @@ def deprecate(message: str):
|
||||
import warnings
|
||||
warnings.warn(message)
|
||||
|
||||
|
||||
class DeprecateDict(dict):
|
||||
log_message: str
|
||||
should_error: bool
|
||||
|
||||
def __init__(self, message, error: bool = False) -> None:
|
||||
self.log_message = message
|
||||
self.should_error = error
|
||||
super().__init__()
|
||||
|
||||
def __getitem__(self, item: Any) -> Any:
|
||||
if self.should_error:
|
||||
deprecate(self.log_message)
|
||||
elif __debug__:
|
||||
import warnings
|
||||
warnings.warn(self.log_message)
|
||||
return super().__getitem__(item)
|
||||
|
||||
|
||||
def _extend_freeze_support() -> None:
|
||||
"""Extend multiprocessing.freeze_support() to also work on Non-Windows for spawn."""
|
||||
# upstream issue: https://github.com/python/cpython/issues/76327
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import os
|
||||
import zipfile
|
||||
import base64
|
||||
from typing import Union, Dict, Set, Tuple
|
||||
@@ -6,13 +7,7 @@ from flask import request, flash, redirect, url_for, render_template
|
||||
from markupsafe import Markup
|
||||
|
||||
from WebHostLib import app
|
||||
|
||||
banned_zip_contents = (".sfc",)
|
||||
|
||||
|
||||
def allowed_file(filename):
|
||||
return filename.endswith(('.txt', ".yaml", ".zip"))
|
||||
|
||||
from WebHostLib.upload import allowed_options, allowed_options_extensions, banned_file
|
||||
|
||||
from Generate import roll_settings, PlandoOptions
|
||||
from Utils import parse_yamls
|
||||
@@ -51,33 +46,41 @@ def mysterycheck():
|
||||
def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
|
||||
options = {}
|
||||
for uploaded_file in files:
|
||||
# if user does not select file, browser also
|
||||
# submit an empty part without filename
|
||||
if uploaded_file.filename == '':
|
||||
return 'No selected file'
|
||||
if banned_file(uploaded_file.filename):
|
||||
return ("Uploaded data contained a rom file, which is likely to contain copyrighted material. "
|
||||
"Your file was deleted.")
|
||||
# If the user does not select file, the browser will still submit an empty string without a file name.
|
||||
elif uploaded_file.filename == "":
|
||||
return "No selected file."
|
||||
elif uploaded_file.filename in options:
|
||||
return f'Conflicting files named {uploaded_file.filename} submitted'
|
||||
elif uploaded_file and allowed_file(uploaded_file.filename):
|
||||
return f"Conflicting files named {uploaded_file.filename} submitted."
|
||||
elif uploaded_file and allowed_options(uploaded_file.filename):
|
||||
if uploaded_file.filename.endswith(".zip"):
|
||||
if not zipfile.is_zipfile(uploaded_file):
|
||||
return f"Uploaded file {uploaded_file.filename} is not a valid .zip file and cannot be opened."
|
||||
|
||||
with zipfile.ZipFile(uploaded_file, 'r') as zfile:
|
||||
infolist = zfile.infolist()
|
||||
uploaded_file.seek(0) # offset from is_zipfile check
|
||||
with zipfile.ZipFile(uploaded_file, "r") as zfile:
|
||||
for file in zfile.infolist():
|
||||
# Remove folder pathing from str (e.g. "__MACOSX/" folder paths from archives created by macOS).
|
||||
base_filename = os.path.basename(file.filename)
|
||||
|
||||
if any(file.filename.endswith(".archipelago") for file in infolist):
|
||||
return Markup("Error: Your .zip file contains an .archipelago file. "
|
||||
'Did you mean to <a href="/uploads">host a game</a>?')
|
||||
|
||||
for file in infolist:
|
||||
if file.filename.endswith(banned_zip_contents):
|
||||
return ("Uploaded data contained a rom file, "
|
||||
"which is likely to contain copyrighted material. "
|
||||
"Your file was deleted.")
|
||||
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
|
||||
if base_filename.endswith(".archipelago"):
|
||||
return Markup("Error: Your .zip file contains an .archipelago file. "
|
||||
'Did you mean to <a href="/uploads">host a game</a>?')
|
||||
elif base_filename.endswith(".zip"):
|
||||
return "Nested .zip files inside a .zip are not supported."
|
||||
elif banned_file(base_filename):
|
||||
return ("Uploaded data contained a rom file, which is likely to contain copyrighted "
|
||||
"material. Your file was deleted.")
|
||||
# Ignore dot-files.
|
||||
elif not base_filename.startswith(".") and allowed_options(base_filename):
|
||||
options[file.filename] = zfile.open(file, "r").read()
|
||||
else:
|
||||
options[uploaded_file.filename] = uploaded_file.read()
|
||||
|
||||
if not options:
|
||||
return "Did not find a .yaml file to process."
|
||||
return f"Did not find any valid files to process. Accepted formats: {allowed_options_extensions}"
|
||||
return options
|
||||
|
||||
|
||||
|
||||
@@ -205,6 +205,12 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
await ctx.shutdown_task
|
||||
|
||||
# ensure auto launch is on the same page in regard to room activity.
|
||||
with db_session:
|
||||
room: Room = Room.get(id=ctx.room_id)
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(seconds=room.timeout + 60)
|
||||
|
||||
logging.info("Shutting down")
|
||||
|
||||
with Locker(room_id):
|
||||
|
||||
@@ -5,5 +5,5 @@ Flask-Caching>=2.1.0
|
||||
Flask-Compress>=1.14
|
||||
Flask-Limiter>=3.5.0
|
||||
bokeh>=3.1.1; python_version <= '3.8'
|
||||
bokeh>=3.2.2; python_version >= '3.9'
|
||||
bokeh>=3.3.2; python_version >= '3.9'
|
||||
markupsafe>=2.1.3
|
||||
|
||||
@@ -369,7 +369,7 @@ const setPresets = (optionsData, presetName) => {
|
||||
break;
|
||||
}
|
||||
|
||||
case 'special_range': {
|
||||
case 'named_range': {
|
||||
const selectElement = document.querySelector(`select[data-key='${option}']`);
|
||||
const rangeElement = document.querySelector(`input[data-key='${option}']`);
|
||||
const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`);
|
||||
|
||||
@@ -576,7 +576,7 @@ class GameSettings {
|
||||
option = parseInt(option, 10);
|
||||
|
||||
let optionAcceptable = false;
|
||||
if ((option > setting.min) && (option < setting.max)) {
|
||||
if ((option >= setting.min) && (option <= setting.max)) {
|
||||
optionAcceptable = true;
|
||||
}
|
||||
if (setting.hasOwnProperty('value_names') && Object.values(setting.value_names).includes(option)){
|
||||
|
||||
@@ -3,6 +3,16 @@
|
||||
{% block head %}
|
||||
<title>Multiworld {{ room.id|suuid }}</title>
|
||||
{% if should_refresh %}<meta http-equiv="refresh" content="2">{% endif %}
|
||||
<meta name="og:site_name" content="Archipelago">
|
||||
<meta property="og:title" content="Multiworld {{ room.id|suuid }}">
|
||||
<meta property="og:type" content="website" />
|
||||
{% if room.seed.slots|length < 2 %}
|
||||
<meta property="og:description" content="{{ room.seed.slots|length }} Player World
|
||||
{% if room.last_port != -1 %}running on {{ config['HOST_ADDRESS'] }} with port {{ room.last_port }}{% endif %}">
|
||||
{% else %}
|
||||
<meta property="og:description" content="{{ room.seed.slots|length }} Players Multiworld
|
||||
{% if room.last_port != -1 %}running on {{ config['HOST_ADDRESS'] }} with port {{ room.last_port }}{% endif %}">
|
||||
{% endif %}
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/hostRoom.css") }}"/>
|
||||
{% endblock %}
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
{% with messages = get_flashed_messages() %}
|
||||
{% if messages %}
|
||||
<div>
|
||||
{% for message in messages %}
|
||||
{% for message in messages | unique %}
|
||||
<div class="user-message">{{ message }}</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
{% endif %}
|
||||
{% if world.web.options_page is string %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ world.web.settings_page }}">Options Page</a>
|
||||
<a href="{{ world.web.options_page }}">Options Page</a>
|
||||
{% elif world.web.options_page %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ url_for("player_options", game=game_name) }}">Options Page</a>
|
||||
|
||||
@@ -19,7 +19,22 @@ from worlds.Files import AutoPatchRegister
|
||||
from . import app
|
||||
from .models import Seed, Room, Slot, GameDataPackage
|
||||
|
||||
banned_zip_contents = (".sfc", ".z64", ".n64", ".sms", ".gb")
|
||||
banned_extensions = (".sfc", ".z64", ".n64", ".nes", ".smc", ".sms", ".gb", ".gbc", ".gba")
|
||||
allowed_options_extensions = (".yaml", ".json", ".yml", ".txt", ".zip")
|
||||
allowed_generation_extensions = (".archipelago", ".zip")
|
||||
|
||||
|
||||
def allowed_options(filename: str) -> bool:
|
||||
return filename.endswith(allowed_options_extensions)
|
||||
|
||||
|
||||
def allowed_generation(filename: str) -> bool:
|
||||
return filename.endswith(allowed_generation_extensions)
|
||||
|
||||
|
||||
def banned_file(filename: str) -> bool:
|
||||
return filename.endswith(banned_extensions)
|
||||
|
||||
|
||||
def process_multidata(compressed_multidata, files={}):
|
||||
decompressed_multidata = MultiServer.Context.decompress(compressed_multidata)
|
||||
@@ -61,8 +76,8 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
if not owner:
|
||||
owner = session["_id"]
|
||||
infolist = zfile.infolist()
|
||||
if all(file.filename.endswith((".yaml", ".yml")) or file.is_dir() for file in infolist):
|
||||
flash(Markup("Error: Your .zip file only contains .yaml files. "
|
||||
if all(allowed_options(file.filename) or file.is_dir() for file in infolist):
|
||||
flash(Markup("Error: Your .zip file only contains options files. "
|
||||
'Did you mean to <a href="/generate">generate a game</a>?'))
|
||||
return
|
||||
|
||||
@@ -73,7 +88,7 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
# Load files.
|
||||
for file in infolist:
|
||||
handler = AutoPatchRegister.get_handler(file.filename)
|
||||
if file.filename.endswith(banned_zip_contents):
|
||||
if banned_file(file.filename):
|
||||
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
|
||||
"Your file was deleted."
|
||||
|
||||
@@ -136,35 +151,34 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
flash("No multidata was found in the zip file, which is required.")
|
||||
|
||||
|
||||
@app.route('/uploads', methods=['GET', 'POST'])
|
||||
@app.route("/uploads", methods=["GET", "POST"])
|
||||
def uploads():
|
||||
if request.method == 'POST':
|
||||
# check if the post request has the file part
|
||||
if 'file' not in request.files:
|
||||
flash('No file part')
|
||||
if request.method == "POST":
|
||||
# check if the POST request has a file part.
|
||||
if "file" not in request.files:
|
||||
flash("No file part in POST request.")
|
||||
else:
|
||||
file = request.files['file']
|
||||
# if user does not select file, browser also
|
||||
# submit an empty part without filename
|
||||
if file.filename == '':
|
||||
flash('No selected file')
|
||||
elif file and allowed_file(file.filename):
|
||||
if zipfile.is_zipfile(file):
|
||||
with zipfile.ZipFile(file, 'r') as zfile:
|
||||
uploaded_file = request.files["file"]
|
||||
# If the user does not select file, the browser will still submit an empty string without a file name.
|
||||
if uploaded_file.filename == "":
|
||||
flash("No selected file.")
|
||||
elif uploaded_file and allowed_generation(uploaded_file.filename):
|
||||
if zipfile.is_zipfile(uploaded_file):
|
||||
with zipfile.ZipFile(uploaded_file, "r") as zfile:
|
||||
try:
|
||||
res = upload_zip_to_db(zfile)
|
||||
except VersionException:
|
||||
flash(f"Could not load multidata. Wrong Version detected.")
|
||||
else:
|
||||
if type(res) == str:
|
||||
if res is str:
|
||||
return res
|
||||
elif res:
|
||||
return redirect(url_for("view_seed", seed=res.id))
|
||||
else:
|
||||
file.seek(0) # offset from is_zipfile check
|
||||
uploaded_file.seek(0) # offset from is_zipfile check
|
||||
# noinspection PyBroadException
|
||||
try:
|
||||
multidata = file.read()
|
||||
multidata = uploaded_file.read()
|
||||
slots, multidata = process_multidata(multidata)
|
||||
except Exception as e:
|
||||
flash(f"Could not load multidata. File may be corrupted or incompatible. ({e})")
|
||||
@@ -182,7 +196,3 @@ def user_content():
|
||||
rooms = select(room for room in Room if room.owner == session["_id"])
|
||||
seeds = select(seed for seed in Seed if seed.owner == session["_id"])
|
||||
return render_template("userContent.html", rooms=rooms, seeds=seeds)
|
||||
|
||||
|
||||
def allowed_file(filename):
|
||||
return filename.endswith(('.archipelago', ".zip"))
|
||||
|
||||
@@ -13,7 +13,6 @@ from typing import List
|
||||
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from worlds import lookup_any_location_id_to_name
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
@@ -153,7 +152,7 @@ def get_payload(ctx: ZeldaContext):
|
||||
|
||||
|
||||
def reconcile_shops(ctx: ZeldaContext):
|
||||
checked_location_names = [lookup_any_location_id_to_name[location] for location in ctx.checked_locations]
|
||||
checked_location_names = [ctx.location_names[location] for location in ctx.checked_locations]
|
||||
shops = [location for location in checked_location_names if "Shop" in location]
|
||||
left_slots = [shop for shop in shops if "Left" in shop]
|
||||
middle_slots = [shop for shop in shops if "Middle" in shop]
|
||||
@@ -191,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone=
|
||||
locations_checked = []
|
||||
location = None
|
||||
for location in ctx.missing_locations:
|
||||
location_name = lookup_any_location_id_to_name[location]
|
||||
location_name = ctx.location_names[location]
|
||||
|
||||
if location_name in Locations.overworld_locations and zone == "overworld":
|
||||
status = locations_array[Locations.major_location_offsets[location_name]]
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import asyncio
|
||||
import base64
|
||||
import platform
|
||||
from typing import Any, ClassVar, Coroutine, Dict, List, Optional, Protocol, Tuple, Type, cast
|
||||
from typing import Any, ClassVar, Coroutine, Dict, List, Optional, Protocol, Tuple, cast
|
||||
|
||||
# CommonClient import first to trigger ModuleUpdater
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, \
|
||||
@@ -10,7 +10,7 @@ from NetUtils import ClientStatus
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
|
||||
import colorama # type: ignore
|
||||
import colorama
|
||||
|
||||
from zilliandomizer.zri.memory import Memory
|
||||
from zilliandomizer.zri import events
|
||||
@@ -45,7 +45,7 @@ class SetRoomCallback(Protocol):
|
||||
|
||||
class ZillionContext(CommonContext):
|
||||
game = "Zillion"
|
||||
command_processor: Type[ClientCommandProcessor] = ZillionCommandProcessor
|
||||
command_processor = ZillionCommandProcessor
|
||||
items_handling = 1 # receive items from other players
|
||||
|
||||
known_name: Optional[str]
|
||||
@@ -278,7 +278,7 @@ class ZillionContext(CommonContext):
|
||||
logger.warning(f"invalid Retrieved packet to ZillionClient: {args}")
|
||||
return
|
||||
keys = cast(Dict[str, Optional[str]], args["keys"])
|
||||
doors_b64 = keys[f"zillion-{self.auth}-doors"]
|
||||
doors_b64 = keys.get(f"zillion-{self.auth}-doors", None)
|
||||
if doors_b64:
|
||||
logger.info("received door data from server")
|
||||
doors = base64.b64decode(doors_b64)
|
||||
|
||||
@@ -585,7 +585,7 @@ else
|
||||
-- misaligned, so for GB and GBC we explicitly set the callback on
|
||||
-- vblank instead.
|
||||
-- https://github.com/TASEmulators/BizHawk/issues/3711
|
||||
if emu.getsystemid() == "GB" or emu.getsystemid() == "GBC" then
|
||||
if emu.getsystemid() == "GB" or emu.getsystemid() == "GBC" or emu.getsystemid() == "SGB" then
|
||||
event.onmemoryexecute(tick, 0x40, "tick", "System Bus")
|
||||
else
|
||||
event.onframeend(tick)
|
||||
|
||||
@@ -7,7 +7,7 @@ Contributions are welcome. We have a few requests for new contributors:
|
||||
|
||||
* **Ensure that critical changes are covered by tests.**
|
||||
It is strongly recommended that unit tests are used to avoid regression and to ensure everything is still working.
|
||||
If you wish to contribute by adding a new game, please take a look at the [logic unit test documentation](/docs/world%20api.md#tests).
|
||||
If you wish to contribute by adding a new game, please take a look at the [logic unit test documentation](/docs/tests.md).
|
||||
If you wish to contribute to the website, please take a look at [these tests](/test/webhost).
|
||||
|
||||
* **Do not introduce unit test failures/regressions.**
|
||||
|
||||
90
docs/tests.md
Normal file
90
docs/tests.md
Normal file
@@ -0,0 +1,90 @@
|
||||
# Archipelago Unit Testing API
|
||||
|
||||
This document covers some of the generic tests available using Archipelago's unit testing system, as well as some basic
|
||||
steps on how to write your own.
|
||||
|
||||
## Generic Tests
|
||||
|
||||
Some generic tests are run on every World to ensure basic functionality with default options. These basic tests can be
|
||||
found in the [general test directory](/test/general).
|
||||
|
||||
## Defining World Tests
|
||||
|
||||
In order to run tests from your world, you will need to create a `test` package within your world package. This can be
|
||||
done by creating a `test` directory with a file named `__init__.py` inside it inside your world. By convention, a base
|
||||
for your world tests can be created in this file that you can then import into other modules.
|
||||
|
||||
### WorldTestBase
|
||||
|
||||
In order to test basic functionality of varying options, as well as to test specific edge cases or that certain
|
||||
interactions in the world interact as expected, you will want to use the [WorldTestBase](/test/bases.py). This class
|
||||
comes with the basics for test setup as well as a few preloaded tests that most worlds might want to check on varying
|
||||
options combinations.
|
||||
|
||||
Example `/worlds/<my_game>/test/__init__.py`:
|
||||
|
||||
```python
|
||||
from test.bases import WorldTestBase
|
||||
|
||||
|
||||
class MyGameTestBase(WorldTestBase):
|
||||
game = "My Game"
|
||||
```
|
||||
|
||||
The basic tests that WorldTestBase comes with include `test_all_state_can_reach_everything`,
|
||||
`test_empty_state_can_reach_something`, and `test_fill`. These test that with all collected items everything is
|
||||
reachable, with no collected items at least something is reachable, and that a valid multiworld can be completed with
|
||||
all steps being called, respectively.
|
||||
|
||||
### Writing Tests
|
||||
|
||||
#### Using WorldTestBase
|
||||
|
||||
Adding runs for the basic tests for a different option combination is as easy as making a new module in the test
|
||||
package, creating a class that inherits from your game's TestBase, and defining the options in a dict as a field on the
|
||||
class. The new module should be named `test_<something>.py` and have at least one class inheriting from the base, or
|
||||
define its own testing methods. Newly defined test methods should follow standard PEP8 snake_case format and also start
|
||||
with `test_`.
|
||||
|
||||
Example `/worlds/<my_game>/test/test_chest_access.py`:
|
||||
|
||||
```python
|
||||
from . import MyGameTestBase
|
||||
|
||||
|
||||
class TestChestAccess(MyGameTestBase):
|
||||
options = {
|
||||
"difficulty": "easy",
|
||||
"final_boss_hp": 4000,
|
||||
}
|
||||
|
||||
def test_sword_chests(self) -> None:
|
||||
"""Test locations that require a sword"""
|
||||
locations = ["Chest1", "Chest2"]
|
||||
items = [["Sword"]]
|
||||
# This tests that the provided locations aren't accessible without the provided items, but can be accessed once
|
||||
# the items are obtained.
|
||||
# This will also check that any locations not provided don't have the same dependency requirement.
|
||||
# Optionally, passing only_check_listed=True to the method will only check the locations provided.
|
||||
self.assertAccessDependency(locations, items)
|
||||
```
|
||||
|
||||
When tests are run, this class will create a multiworld with a single player having the provided options, and run the
|
||||
generic tests, as well as the new custom test. Each test method definition will create its own separate solo multiworld
|
||||
that will be cleaned up after. If you don't want to run the generic tests on a base, `run_default_tests` can be
|
||||
overridden. For more information on what methods are available to your class, check the
|
||||
[WorldTestBase definition](/test/bases.py#L104).
|
||||
|
||||
#### Alternatives to WorldTestBase
|
||||
|
||||
Unit tests can also be created using [TestBase](/test/bases.py#L14) or
|
||||
[unittest.TestCase](https://docs.python.org/3/library/unittest.html#unittest.TestCase) depending on your use case. These
|
||||
may be useful for generating a multiworld under very specific constraints without using the generic world setup, or for
|
||||
testing portions of your code that can be tested without relying on a multiworld to be created first.
|
||||
|
||||
## Running Tests
|
||||
|
||||
In PyCharm, running all tests can be done by right-clicking the root `test` directory and selecting `run Python tests`.
|
||||
If you do not have pytest installed, you may get import failures. To solve this, edit the run configuration, and set the
|
||||
working directory of the run to the Archipelago directory. If you only want to run your world's defined tests, repeat
|
||||
the steps for the test directory within your world.
|
||||
@@ -870,7 +870,7 @@ TestBase, and can then define options to test in the class body, and run tests i
|
||||
Example `__init__.py`
|
||||
|
||||
```python
|
||||
from test.test_base import WorldTestBase
|
||||
from test.bases import WorldTestBase
|
||||
|
||||
|
||||
class MyGameTestBase(WorldTestBase):
|
||||
@@ -879,7 +879,7 @@ class MyGameTestBase(WorldTestBase):
|
||||
|
||||
Next using the rules defined in the above `set_rules` we can test that the chests have the correct access rules.
|
||||
|
||||
Example `testChestAccess.py`
|
||||
Example `test_chest_access.py`
|
||||
```python
|
||||
from . import MyGameTestBase
|
||||
|
||||
@@ -899,3 +899,5 @@ class TestChestAccess(MyGameTestBase):
|
||||
# this will test that chests 3-5 can't be accessed without any weapon, but can be with just one of them.
|
||||
self.assertAccessDependency(locations, items)
|
||||
```
|
||||
|
||||
For more information on tests check the [tests doc](tests.md).
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
colorama>=0.4.5
|
||||
websockets>=11.0.3
|
||||
websockets>=12.0
|
||||
PyYAML>=6.0.1
|
||||
jellyfish>=1.0.3
|
||||
jinja2>=3.1.2
|
||||
schema>=0.7.5
|
||||
kivy>=2.2.0
|
||||
kivy>=2.2.1
|
||||
bsdiff4>=1.2.4
|
||||
platformdirs>=4.0.0
|
||||
certifi>=2023.11.17
|
||||
cython>=3.0.5
|
||||
cython>=3.0.6
|
||||
cymem>=2.0.8
|
||||
orjson>=3.9.10
|
||||
@@ -1,5 +1,8 @@
|
||||
import unittest
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
from Fill import distribute_items_restrictive
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
|
||||
class TestIDs(unittest.TestCase):
|
||||
@@ -66,3 +69,34 @@ class TestIDs(unittest.TestCase):
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game=gamename):
|
||||
self.assertEqual(len(world_type.location_id_to_name), len(world_type.location_name_to_id))
|
||||
|
||||
def test_postgen_datapackage(self):
|
||||
"""Generates a solo multiworld and checks that the datapackage is still valid"""
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game=gamename):
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
distribute_items_restrictive(multiworld)
|
||||
call_all(multiworld, "post_fill")
|
||||
datapackage = world_type.get_data_package_data()
|
||||
for item_group, item_names in datapackage["item_name_groups"].items():
|
||||
self.assertIsInstance(item_group, str,
|
||||
f"item_name_group names should be strings: {item_group}")
|
||||
for item_name in item_names:
|
||||
self.assertIsInstance(item_name, str,
|
||||
f"{item_name}, in group {item_group} is not a string")
|
||||
for loc_group, loc_names in datapackage["location_name_groups"].items():
|
||||
self.assertIsInstance(loc_group, str,
|
||||
f"location_name_group names should be strings: {loc_group}")
|
||||
for loc_name in loc_names:
|
||||
self.assertIsInstance(loc_name, str,
|
||||
f"{loc_name}, in group {loc_group} is not a string")
|
||||
for item_name, item_id in datapackage["item_name_to_id"].items():
|
||||
self.assertIsInstance(item_name, str,
|
||||
f"{item_name} is not a valid item name for item_name_to_id")
|
||||
self.assertIsInstance(item_id, int,
|
||||
f"{item_id} for {item_name} should be an int")
|
||||
for loc_name, loc_id in datapackage["location_name_to_id"].items():
|
||||
self.assertIsInstance(loc_name, str,
|
||||
f"{loc_name} is not a valid item name for location_name_to_id")
|
||||
self.assertIsInstance(loc_id, int,
|
||||
f"{loc_id} for {loc_name} should be an int")
|
||||
|
||||
@@ -77,6 +77,10 @@ class AutoWorldRegister(type):
|
||||
# create missing options_dataclass from legacy option_definitions
|
||||
# TODO - remove this once all worlds use options dataclasses
|
||||
if "options_dataclass" not in dct and "option_definitions" in dct:
|
||||
# TODO - switch to deprecate after a version
|
||||
if __debug__:
|
||||
from warnings import warn
|
||||
warn("Assigning options through option_definitions is now deprecated. Use options_dataclass instead.")
|
||||
dct["options_dataclass"] = make_dataclass(f"{name}Options", dct["option_definitions"].items(),
|
||||
bases=(PerGameCommonOptions,))
|
||||
|
||||
|
||||
@@ -97,7 +97,7 @@ async def connect(ctx: BizHawkContext) -> bool:
|
||||
|
||||
for port in ports:
|
||||
try:
|
||||
ctx.streams = await asyncio.open_connection("localhost", port)
|
||||
ctx.streams = await asyncio.open_connection("127.0.0.1", port)
|
||||
ctx.connection_status = ConnectionStatus.TENTATIVE
|
||||
ctx._port = port
|
||||
return True
|
||||
|
||||
@@ -208,19 +208,30 @@ async def _run_game(rom: str):
|
||||
|
||||
if auto_start is True:
|
||||
emuhawk_path = Utils.get_settings().bizhawkclient_options.emuhawk_path
|
||||
subprocess.Popen([emuhawk_path, "--lua=data/lua/connector_bizhawk_generic.lua", os.path.realpath(rom)],
|
||||
cwd=Utils.local_path("."),
|
||||
stdin=subprocess.DEVNULL,
|
||||
stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.DEVNULL)
|
||||
subprocess.Popen(
|
||||
[
|
||||
emuhawk_path,
|
||||
f"--lua={Utils.local_path('data', 'lua', 'connector_bizhawk_generic.lua')}",
|
||||
os.path.realpath(rom),
|
||||
],
|
||||
cwd=Utils.local_path("."),
|
||||
stdin=subprocess.DEVNULL,
|
||||
stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.DEVNULL,
|
||||
)
|
||||
elif isinstance(auto_start, str):
|
||||
import shlex
|
||||
|
||||
subprocess.Popen([*shlex.split(auto_start), os.path.realpath(rom)],
|
||||
cwd=Utils.local_path("."),
|
||||
stdin=subprocess.DEVNULL,
|
||||
stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.DEVNULL)
|
||||
subprocess.Popen(
|
||||
[
|
||||
*shlex.split(auto_start),
|
||||
os.path.realpath(rom)
|
||||
],
|
||||
cwd=Utils.local_path("."),
|
||||
stdin=subprocess.DEVNULL,
|
||||
stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.DEVNULL
|
||||
)
|
||||
|
||||
|
||||
async def _patch_and_run_game(patch_file: str):
|
||||
|
||||
@@ -264,7 +264,7 @@ def fill_dungeons_restrictive(multiworld: MultiWorld):
|
||||
|
||||
if loc in all_state_base.events:
|
||||
all_state_base.events.remove(loc)
|
||||
fill_restrictive(multiworld, all_state_base, locations, in_dungeon_items, True, True,
|
||||
fill_restrictive(multiworld, all_state_base, locations, in_dungeon_items, True, True, allow_excluded=True,
|
||||
name="LttP Dungeon Items")
|
||||
|
||||
|
||||
|
||||
@@ -682,8 +682,6 @@ def get_pool_core(world, player: int):
|
||||
key_location = world.random.choice(key_locations)
|
||||
place_item(key_location, "Small Key (Universal)")
|
||||
pool = pool[:-3]
|
||||
if world.key_drop_shuffle[player]:
|
||||
pass # pool.extend([item_to_place] * (len(key_drop_data) - 1))
|
||||
|
||||
return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon,
|
||||
additional_pieces_to_place)
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
import typing
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink, AllowCollect, StartInventoryPool, \
|
||||
PlandoBosses
|
||||
from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink, StartInventoryPool, PlandoBosses
|
||||
|
||||
|
||||
class Logic(Choice):
|
||||
@@ -427,6 +426,12 @@ class BeemizerTrapChance(BeemizerRange):
|
||||
display_name = "Beemizer Trap Chance"
|
||||
|
||||
|
||||
class AllowCollect(Toggle):
|
||||
"""Allows for !collect / co-op to auto-open chests containing items for other players.
|
||||
Off by default, because it currently crashes on real hardware."""
|
||||
display_name = "Allow Collection of checks for other players"
|
||||
|
||||
|
||||
alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"crystals_needed_for_gt": CrystalsTower,
|
||||
"crystals_needed_for_ganon": CrystalsGanon,
|
||||
|
||||
@@ -136,7 +136,8 @@ def mirrorless_path_to_castle_courtyard(world, player):
|
||||
|
||||
def set_defeat_dungeon_boss_rule(location):
|
||||
# Lambda required to defer evaluation of dungeon.boss since it will change later if boss shuffle is used
|
||||
set_rule(location, lambda state: location.parent_region.dungeon.boss.can_defeat(state))
|
||||
add_rule(location, lambda state: location.parent_region.dungeon.boss.can_defeat(state))
|
||||
|
||||
|
||||
def set_always_allow(spot, rule):
|
||||
spot.always_allow = rule
|
||||
|
||||
@@ -289,12 +289,17 @@ class ALTTPWorld(World):
|
||||
self.waterfall_fairy_bottle_fill = self.random.choice(bottle_options)
|
||||
self.pyramid_fairy_bottle_fill = self.random.choice(bottle_options)
|
||||
|
||||
if multiworld.mode[player] == 'standard' \
|
||||
and multiworld.smallkey_shuffle[player] \
|
||||
and multiworld.smallkey_shuffle[player] != smallkey_shuffle.option_universal \
|
||||
and multiworld.smallkey_shuffle[player] != smallkey_shuffle.option_own_dungeons \
|
||||
and multiworld.smallkey_shuffle[player] != smallkey_shuffle.option_start_with:
|
||||
self.multiworld.local_early_items[self.player]["Small Key (Hyrule Castle)"] = 1
|
||||
if multiworld.mode[player] == 'standard':
|
||||
if multiworld.smallkey_shuffle[player]:
|
||||
if (multiworld.smallkey_shuffle[player] not in
|
||||
(smallkey_shuffle.option_universal, smallkey_shuffle.option_own_dungeons,
|
||||
smallkey_shuffle.option_start_with)):
|
||||
self.multiworld.local_early_items[self.player]["Small Key (Hyrule Castle)"] = 1
|
||||
self.multiworld.local_items[self.player].value.add("Small Key (Hyrule Castle)")
|
||||
self.multiworld.non_local_items[self.player].value.discard("Small Key (Hyrule Castle)")
|
||||
if multiworld.bigkey_shuffle[player]:
|
||||
self.multiworld.local_items[self.player].value.add("Big Key (Hyrule Castle)")
|
||||
self.multiworld.non_local_items[self.player].value.discard("Big Key (Hyrule Castle)")
|
||||
|
||||
# system for sharing ER layouts
|
||||
self.er_seed = str(multiworld.random.randint(0, 2 ** 64))
|
||||
|
||||
@@ -21,7 +21,20 @@ This client has only been tested with the Official Steam version of the game at
|
||||
|
||||
## Downpatching Dark Souls III
|
||||
|
||||
Follow instructions from the [speedsouls wiki](https://wiki.speedsouls.com/darksouls3:Downpatching) to download version 1.15. Your download command, including the correct depot and manifest ids, will be "download_depot 374320 374321 4471176929659548333"
|
||||
To downpatch DS3 for use with Archipelago, use the following instructions from the speedsouls wiki database.
|
||||
|
||||
1. Launch Steam (in online mode).
|
||||
2. Press the Windows Key + R. This will open the Run window.
|
||||
3. Open the Steam console by typing the following string: steam://open/console , Steam should now open in Console Mode.
|
||||
4. Insert the string of the depot you wish to download. For the AP supported v1.15, you will want to use: download_depot 374320 374321 4471176929659548333.
|
||||
5. Steam will now download the depot. Note: There is no progress bar of the download in Steam, but it is still downloading in the background.
|
||||
6. Turn off auto-updates in Steam by right-clicking Dark Souls III in your library > Properties > Updates > set "Automatic Updates" to "Only update this game when I launch it" (or change the value for AutoUpdateBehavior to 1 in "\Steam\steamapps\appmanifest_374320.acf").
|
||||
7. Back up your existing game folder in "\Steam\steamapps\common\DARK SOULS III".
|
||||
8. Return back to Steam console. Once the download is complete, it should say so along with the temporary local directory in which the depot has been stored. This is usually something like "\Steam\steamapps\content\app_XXXXXX\depot_XXXXXX". Back up this game folder as well.
|
||||
9. Delete your existing game folder in "\Steam\steamapps\common\DARK SOULS III", then replace it with your game folder in "\Steam\steamapps\content\app_XXXXXX\depot_XXXXXX".
|
||||
10. Back up and delete your save file "DS30000.sl2" in AppData. AppData is hidden by default. To locate it, press Windows Key + R, type %appdata% and hit enter or: open File Explorer > View > Hidden Items and follow "C:\Users\your username\AppData\Roaming\DarkSoulsIII\numbers".
|
||||
11. If you did all these steps correctly, you should be able to confirm your game version in the upper left corner after launching Dark Souls III.
|
||||
|
||||
|
||||
## Installing the Archipelago mod
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ import os
|
||||
import shutil
|
||||
import threading
|
||||
import zipfile
|
||||
from typing import Optional, TYPE_CHECKING, Any, List, Callable, Tuple
|
||||
from typing import Optional, TYPE_CHECKING, Any, List, Callable, Tuple, Union
|
||||
|
||||
import jinja2
|
||||
|
||||
@@ -63,7 +63,7 @@ recipe_time_ranges = {
|
||||
class FactorioModFile(worlds.Files.APContainer):
|
||||
game = "Factorio"
|
||||
compression_method = zipfile.ZIP_DEFLATED # Factorio can't load LZMA archives
|
||||
writing_tasks: List[Callable[[], Tuple[str, str]]]
|
||||
writing_tasks: List[Callable[[], Tuple[str, Union[str, bytes]]]]
|
||||
|
||||
def __init__(self, *args: Any, **kwargs: Any):
|
||||
super().__init__(*args, **kwargs)
|
||||
@@ -164,9 +164,7 @@ def generate_mod(world: "Factorio", output_directory: str):
|
||||
template_data["free_sample_blacklist"].update({item: 1 for item in multiworld.free_sample_blacklist[player].value})
|
||||
template_data["free_sample_blacklist"].update({item: 0 for item in multiworld.free_sample_whitelist[player].value})
|
||||
|
||||
mod_dir = os.path.join(output_directory, versioned_mod_name)
|
||||
|
||||
zf_path = os.path.join(mod_dir + ".zip")
|
||||
zf_path = os.path.join(output_directory, versioned_mod_name + ".zip")
|
||||
mod = FactorioModFile(zf_path, player=player, player_name=multiworld.player_name[player])
|
||||
|
||||
if world.zip_path:
|
||||
@@ -177,7 +175,13 @@ def generate_mod(world: "Factorio", output_directory: str):
|
||||
mod.writing_tasks.append(lambda arcpath=versioned_mod_name+"/"+path_part, content=zf.read(file):
|
||||
(arcpath, content))
|
||||
else:
|
||||
shutil.copytree(os.path.join(os.path.dirname(__file__), "data", "mod"), mod_dir, dirs_exist_ok=True)
|
||||
basepath = os.path.join(os.path.dirname(__file__), "data", "mod")
|
||||
for dirpath, dirnames, filenames in os.walk(basepath):
|
||||
base_arc_path = versioned_mod_name+"/"+os.path.relpath(dirpath, basepath)
|
||||
for filename in filenames:
|
||||
mod.writing_tasks.append(lambda arcpath=base_arc_path+"/"+filename,
|
||||
file_path=os.path.join(dirpath, filename):
|
||||
(arcpath, open(file_path, "rb").read()))
|
||||
|
||||
mod.writing_tasks.append(lambda: (versioned_mod_name + "/data.lua",
|
||||
data_template.render(**template_data)))
|
||||
@@ -197,5 +201,3 @@ def generate_mod(world: "Factorio", output_directory: str):
|
||||
|
||||
# write the mod file
|
||||
mod.write()
|
||||
# clean up
|
||||
shutil.rmtree(mod_dir)
|
||||
|
||||
@@ -2,8 +2,8 @@ from __future__ import annotations
|
||||
import typing
|
||||
import datetime
|
||||
|
||||
from Options import Choice, OptionDict, OptionSet, ItemDict, Option, DefaultOnToggle, Range, DeathLink, AllowCollect, \
|
||||
Toggle, StartInventoryPool
|
||||
from Options import Choice, OptionDict, OptionSet, Option, DefaultOnToggle, Range, DeathLink, Toggle, \
|
||||
StartInventoryPool
|
||||
from schema import Schema, Optional, And, Or
|
||||
|
||||
# schema helpers
|
||||
@@ -207,10 +207,9 @@ class RecipeIngredientsOffset(Range):
|
||||
range_end = 5
|
||||
|
||||
|
||||
class FactorioStartItems(ItemDict):
|
||||
class FactorioStartItems(OptionDict):
|
||||
"""Mapping of Factorio internal item-name to amount granted on start."""
|
||||
display_name = "Starting Items"
|
||||
verify_item_name = False
|
||||
default = {"burner-mining-drill": 19, "stone-furnace": 19}
|
||||
|
||||
|
||||
@@ -454,7 +453,6 @@ factorio_options: typing.Dict[str, type(Option)] = {
|
||||
"evolution_traps": EvolutionTrapCount,
|
||||
"evolution_trap_increase": EvolutionTrapIncrease,
|
||||
"death_link": DeathLink,
|
||||
"allow_collect": AllowCollect,
|
||||
"energy_link": EnergyLink,
|
||||
"start_inventory_from_pool": StartInventoryPool,
|
||||
}
|
||||
|
||||
@@ -246,7 +246,8 @@ class Factorio(World):
|
||||
location.access_rule = lambda state, ingredient=ingredient, custom_recipe=custom_recipe: \
|
||||
(ingredient not in technology_table or state.has(ingredient, player)) and \
|
||||
all(state.has(technology.name, player) for sub_ingredient in custom_recipe.ingredients
|
||||
for technology in required_technologies[sub_ingredient])
|
||||
for technology in required_technologies[sub_ingredient]) and \
|
||||
all(state.has(technology.name, player) for technology in required_technologies[custom_recipe.crafting_machine])
|
||||
else:
|
||||
location.access_rule = lambda state, ingredient=ingredient: \
|
||||
all(state.has(technology.name, player) for technology in required_technologies[ingredient])
|
||||
|
||||
@@ -11,7 +11,6 @@ TRAP_EVO_FACTOR = {{ evolution_trap_increase }} / 100
|
||||
MAX_SCIENCE_PACK = {{ max_science_pack }}
|
||||
GOAL = {{ goal }}
|
||||
ARCHIPELAGO_DEATH_LINK_SETTING = "archipelago-death-link-{{ slot_player }}-{{ seed_name }}"
|
||||
ARCHIPELAGO_ALLOW_COLLECT_SETTING = "archipelago-allow-collect-{{ slot_player }}-{{ seed_name }}"
|
||||
ENERGY_INCREMENT = {{ energy_link * 10000000 }}
|
||||
ENERGY_LINK_EFFICIENCY = 0.75
|
||||
|
||||
@@ -21,12 +20,6 @@ else
|
||||
DEATH_LINK = 0
|
||||
end
|
||||
|
||||
if settings.global[ARCHIPELAGO_ALLOW_COLLECT_SETTING].value then
|
||||
ALLOW_COLLECT = 1
|
||||
else
|
||||
ALLOW_COLLECT = 0
|
||||
end
|
||||
|
||||
CURRENTLY_DEATH_LOCK = 0
|
||||
|
||||
{% if chunk_shuffle %}
|
||||
@@ -264,26 +257,6 @@ function on_runtime_mod_setting_changed(event)
|
||||
dumpInfo(force)
|
||||
end
|
||||
end
|
||||
if event.setting == ARCHIPELAGO_ALLOW_COLLECT_SETTING then
|
||||
local force = game.forces["player"]
|
||||
if global.received_tech == nil then
|
||||
global.received_tech = {}
|
||||
end
|
||||
if settings.global[ARCHIPELAGO_ALLOW_COLLECT_SETTING].value then
|
||||
ALLOW_COLLECT = 1
|
||||
for item_name, _ in pairs(global.received_tech) do
|
||||
tech = force.technologies[item_name]
|
||||
if tech ~= nil and tech.researched ~= true then
|
||||
game.print({"", "Received [technology=" .. tech.name .. "] as it is already checked."})
|
||||
game.play_sound({path="utility/research_completed"})
|
||||
tech.researched = true
|
||||
end
|
||||
end
|
||||
global.received_tech = {}
|
||||
else
|
||||
ALLOW_COLLECT = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
script.on_event(defines.events.on_runtime_mod_setting_changed, on_runtime_mod_setting_changed)
|
||||
|
||||
@@ -685,29 +658,18 @@ commands.add_command("ap-get-technology", "Grant a technology, used by the Archi
|
||||
if global.index_sync == nil then
|
||||
global.index_sync = {}
|
||||
end
|
||||
if global.received_tech == nil then
|
||||
global.received_tech = {}
|
||||
end
|
||||
local tech
|
||||
local force = game.forces["player"]
|
||||
chunks = split(call.parameter, "\t")
|
||||
local item_name = chunks[1]
|
||||
local index = tonumber(chunks[2]) or chunks[2]
|
||||
local index = chunks[2]
|
||||
local source = chunks[3] or "Archipelago"
|
||||
if index == -1 then -- for coop sync and restoring from an older savegame
|
||||
tech = force.technologies[item_name]
|
||||
if tech == nil then
|
||||
game.print("Unknown Item " .. item_name)
|
||||
return
|
||||
end
|
||||
if tech.researched ~= true then
|
||||
if ALLOW_COLLECT == 1 then
|
||||
game.print({"", "Received [technology=" .. tech.name .. "] as it is already checked."})
|
||||
game.play_sound({path="utility/research_completed"})
|
||||
tech.researched = true
|
||||
else
|
||||
global.received_tech[item_name] = 1
|
||||
end
|
||||
game.print({"", "Received [technology=" .. tech.name .. "] as it is already checked."})
|
||||
game.play_sound({path="utility/research_completed"})
|
||||
tech.researched = true
|
||||
end
|
||||
return
|
||||
elseif progressive_technologies[item_name] ~= nil then
|
||||
|
||||
@@ -26,8 +26,6 @@ ap-{{ location.address }}-=Researching this technology sends something to someon
|
||||
|
||||
[mod-setting-name]
|
||||
archipelago-death-link-{{ slot_player }}-{{ seed_name }}=Death Link
|
||||
archipelago-allow-collect-{{ slot_player }}-{{ seed_name }}=Allow Collect
|
||||
|
||||
[mod-setting-description]
|
||||
archipelago-death-link-{{ slot_player }}-{{ seed_name }}=Kill other players in the same Archipelago Multiworld that also have Death Link turned on, when you die.
|
||||
archipelago-allow-collect-{{ slot_player }}-{{ seed_name }}=Allows released/collected tech locations to be marked as researched automatically.
|
||||
archipelago-death-link-{{ slot_player }}-{{ seed_name }}=Kill other players in the same Archipelago Multiworld that also have Death Link turned on, when you die.
|
||||
@@ -26,15 +26,5 @@ data:extend({
|
||||
{% else %}
|
||||
default_value = false
|
||||
{% endif %}
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "archipelago-allow-collect-{{ slot_player }}-{{ seed_name }}",
|
||||
setting_type = "runtime-global",
|
||||
{% if allow_collect %}
|
||||
default_value = true
|
||||
{% else %}
|
||||
default_value = false
|
||||
{% endif %}
|
||||
}
|
||||
})
|
||||
@@ -187,6 +187,7 @@ item_table = {
|
||||
"Pazuzu 5F": ItemData(None, ItemClassification.progression),
|
||||
"Pazuzu 6F": ItemData(None, ItemClassification.progression),
|
||||
"Dark King": ItemData(None, ItemClassification.progression),
|
||||
"Tristam Bone Item Given": ItemData(None, ItemClassification.progression),
|
||||
#"Barred": ItemData(None, ItemClassification.progression),
|
||||
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from Options import Choice, FreeText, Toggle
|
||||
from Options import Choice, FreeText, Toggle, Range
|
||||
|
||||
|
||||
class Logic(Choice):
|
||||
@@ -131,6 +131,21 @@ class EnemizerAttacks(Choice):
|
||||
default = 0
|
||||
|
||||
|
||||
class EnemizerGroups(Choice):
|
||||
"""Set which enemy groups will be affected by Enemizer."""
|
||||
display_name = "Enemizer Groups"
|
||||
option_mobs_only = 0
|
||||
option_mobs_and_bosses = 1
|
||||
option_mobs_bosses_and_dark_king = 2
|
||||
default = 1
|
||||
|
||||
|
||||
class ShuffleResWeakType(Toggle):
|
||||
"""Resistance and Weakness types are shuffled for all enemies."""
|
||||
display_name = "Shuffle Resistance/Weakness Types"
|
||||
default = 0
|
||||
|
||||
|
||||
class ShuffleEnemiesPositions(Toggle):
|
||||
"""Instead of their original position in a given map, enemies are randomly placed."""
|
||||
display_name = "Shuffle Enemies' Positions"
|
||||
@@ -231,6 +246,81 @@ class BattlefieldsBattlesQuantities(Choice):
|
||||
option_random_one_through_ten = 6
|
||||
|
||||
|
||||
class CompanionLevelingType(Choice):
|
||||
"""Set how companions gain levels.
|
||||
Quests: Complete each companion's individual quest for them to promote to their second version.
|
||||
Quests Extended: Each companion has four exclusive quests, leveling each time a quest is completed.
|
||||
Save the Crystals (All): Each time a Crystal is saved, all companions gain levels.
|
||||
Save the Crystals (Individual): Each companion will level to their second version when a specific Crystal is saved.
|
||||
Benjamin Level: Companions' level tracks Benjamin's."""
|
||||
option_quests = 0
|
||||
option_quests_extended = 1
|
||||
option_save_crystals_individual = 2
|
||||
option_save_crystals_all = 3
|
||||
option_benjamin_level = 4
|
||||
option_benjamin_level_plus_5 = 5
|
||||
option_benjamin_level_plus_10 = 6
|
||||
default = 0
|
||||
display_name = "Companion Leveling Type"
|
||||
|
||||
|
||||
class CompanionSpellbookType(Choice):
|
||||
"""Update companions' spellbook.
|
||||
Standard: Original game spellbooks.
|
||||
Extended: Add some extra spells. Tristam gains Exit and Quake and Reuben gets Blizzard.
|
||||
Random Balanced: Randomize the spellbooks with an appropriate mix of spells.
|
||||
Random Chaos: Randomize the spellbooks in total free-for-all."""
|
||||
option_standard = 0
|
||||
option_extended = 1
|
||||
option_random_balanced = 2
|
||||
option_random_chaos = 3
|
||||
default = 0
|
||||
display_name = "Companion Spellbook Type"
|
||||
|
||||
|
||||
class StartingCompanion(Choice):
|
||||
"""Set a companion to start with.
|
||||
Random Companion: Randomly select one companion.
|
||||
Random Plus None: Randomly select a companion, with the possibility of none selected."""
|
||||
display_name = "Starting Companion"
|
||||
default = 0
|
||||
option_none = 0
|
||||
option_kaeli = 1
|
||||
option_tristam = 2
|
||||
option_phoebe = 3
|
||||
option_reuben = 4
|
||||
option_random_companion = 5
|
||||
option_random_plus_none = 6
|
||||
|
||||
|
||||
class AvailableCompanions(Range):
|
||||
"""Select randomly which companions will join your party. Unavailable companions can still be reached to get their items and complete their quests if needed.
|
||||
Note: If a Starting Companion is selected, it will always be available, regardless of this setting."""
|
||||
display_name = "Available Companions"
|
||||
default = 4
|
||||
range_start = 0
|
||||
range_end = 4
|
||||
|
||||
|
||||
class CompanionsLocations(Choice):
|
||||
"""Set the primary location of companions. Their secondary location is always the same.
|
||||
Standard: Companions will be at the same locations as in the original game.
|
||||
Shuffled: Companions' locations are shuffled amongst themselves.
|
||||
Shuffled Extended: Add all the Temples, as well as Phoebe's House and the Rope Bridge as possible locations."""
|
||||
display_name = "Companions' Locations"
|
||||
default = 0
|
||||
option_standard = 0
|
||||
option_shuffled = 1
|
||||
option_shuffled_extended = 2
|
||||
|
||||
|
||||
class KaelisMomFightsMinotaur(Toggle):
|
||||
"""Transfer Kaeli's requirements (Tree Wither, Elixir) and the two items she's giving to her mom.
|
||||
Kaeli will be available to join the party right away without the Tree Wither."""
|
||||
display_name = "Kaeli's Mom Fights Minotaur"
|
||||
default = 0
|
||||
|
||||
|
||||
option_definitions = {
|
||||
"logic": Logic,
|
||||
"brown_boxes": BrownBoxes,
|
||||
@@ -238,12 +328,21 @@ option_definitions = {
|
||||
"shattered_sky_coin_quantity": ShatteredSkyCoinQuantity,
|
||||
"starting_weapon": StartingWeapon,
|
||||
"progressive_gear": ProgressiveGear,
|
||||
"leveling_curve": LevelingCurve,
|
||||
"starting_companion": StartingCompanion,
|
||||
"available_companions": AvailableCompanions,
|
||||
"companions_locations": CompanionsLocations,
|
||||
"kaelis_mom_fight_minotaur": KaelisMomFightsMinotaur,
|
||||
"companion_leveling_type": CompanionLevelingType,
|
||||
"companion_spellbook_type": CompanionSpellbookType,
|
||||
"enemies_density": EnemiesDensity,
|
||||
"enemies_scaling_lower": EnemiesScalingLower,
|
||||
"enemies_scaling_upper": EnemiesScalingUpper,
|
||||
"bosses_scaling_lower": BossesScalingLower,
|
||||
"bosses_scaling_upper": BossesScalingUpper,
|
||||
"enemizer_attacks": EnemizerAttacks,
|
||||
"enemizer_groups": EnemizerGroups,
|
||||
"shuffle_res_weak_types": ShuffleResWeakType,
|
||||
"shuffle_enemies_position": ShuffleEnemiesPositions,
|
||||
"progressive_formations": ProgressiveFormations,
|
||||
"doom_castle_mode": DoomCastle,
|
||||
@@ -253,6 +352,5 @@ option_definitions = {
|
||||
"crest_shuffle": CrestShuffle,
|
||||
"shuffle_battlefield_rewards": ShuffleBattlefieldRewards,
|
||||
"map_shuffle_seed": MapShuffleSeed,
|
||||
"leveling_curve": LevelingCurve,
|
||||
"battlefields_battles_quantities": BattlefieldsBattlesQuantities,
|
||||
}
|
||||
|
||||
@@ -35,46 +35,58 @@ def generate_output(self, output_directory):
|
||||
"item_name": location.item.name})
|
||||
|
||||
def cc(option):
|
||||
return option.current_key.title().replace("_", "").replace("OverworldAndDungeons", "OverworldDungeons")
|
||||
return option.current_key.title().replace("_", "").replace("OverworldAndDungeons",
|
||||
"OverworldDungeons").replace("MobsAndBosses", "MobsBosses").replace("MobsBossesAndDarkKing",
|
||||
"MobsBossesDK").replace("BenjaminLevelPlus", "BenPlus").replace("BenjaminLevel", "BenPlus0").replace(
|
||||
"RandomCompanion", "Random")
|
||||
|
||||
def tf(option):
|
||||
return True if option else False
|
||||
|
||||
options = deepcopy(settings_template)
|
||||
options["name"] = self.multiworld.player_name[self.player]
|
||||
|
||||
option_writes = {
|
||||
"enemies_density": cc(self.multiworld.enemies_density[self.player]),
|
||||
"chests_shuffle": "Include",
|
||||
"shuffle_boxes_content": self.multiworld.brown_boxes[self.player] == "shuffle",
|
||||
"npcs_shuffle": "Include",
|
||||
"battlefields_shuffle": "Include",
|
||||
"logic_options": cc(self.multiworld.logic[self.player]),
|
||||
"shuffle_enemies_position": tf(self.multiworld.shuffle_enemies_position[self.player]),
|
||||
"enemies_scaling_lower": cc(self.multiworld.enemies_scaling_lower[self.player]),
|
||||
"enemies_scaling_upper": cc(self.multiworld.enemies_scaling_upper[self.player]),
|
||||
"bosses_scaling_lower": cc(self.multiworld.bosses_scaling_lower[self.player]),
|
||||
"bosses_scaling_upper": cc(self.multiworld.bosses_scaling_upper[self.player]),
|
||||
"enemizer_attacks": cc(self.multiworld.enemizer_attacks[self.player]),
|
||||
"leveling_curve": cc(self.multiworld.leveling_curve[self.player]),
|
||||
"battles_quantity": cc(self.multiworld.battlefields_battles_quantities[self.player]) if
|
||||
self.multiworld.battlefields_battles_quantities[self.player].value < 5 else
|
||||
"RandomLow" if
|
||||
self.multiworld.battlefields_battles_quantities[self.player].value == 5 else
|
||||
"RandomHigh",
|
||||
"shuffle_battlefield_rewards": tf(self.multiworld.shuffle_battlefield_rewards[self.player]),
|
||||
"random_starting_weapon": True,
|
||||
"progressive_gear": tf(self.multiworld.progressive_gear[self.player]),
|
||||
"tweaked_dungeons": tf(self.multiworld.tweak_frustrating_dungeons[self.player]),
|
||||
"doom_castle_mode": cc(self.multiworld.doom_castle_mode[self.player]),
|
||||
"doom_castle_shortcut": tf(self.multiworld.doom_castle_shortcut[self.player]),
|
||||
"sky_coin_mode": cc(self.multiworld.sky_coin_mode[self.player]),
|
||||
"sky_coin_fragments_qty": cc(self.multiworld.shattered_sky_coin_quantity[self.player]),
|
||||
"enable_spoilers": False,
|
||||
"progressive_formations": cc(self.multiworld.progressive_formations[self.player]),
|
||||
"map_shuffling": cc(self.multiworld.map_shuffle[self.player]),
|
||||
"crest_shuffle": tf(self.multiworld.crest_shuffle[self.player]),
|
||||
}
|
||||
"enemies_density": cc(self.multiworld.enemies_density[self.player]),
|
||||
"chests_shuffle": "Include",
|
||||
"shuffle_boxes_content": self.multiworld.brown_boxes[self.player] == "shuffle",
|
||||
"npcs_shuffle": "Include",
|
||||
"battlefields_shuffle": "Include",
|
||||
"logic_options": cc(self.multiworld.logic[self.player]),
|
||||
"shuffle_enemies_position": tf(self.multiworld.shuffle_enemies_position[self.player]),
|
||||
"enemies_scaling_lower": cc(self.multiworld.enemies_scaling_lower[self.player]),
|
||||
"enemies_scaling_upper": cc(self.multiworld.enemies_scaling_upper[self.player]),
|
||||
"bosses_scaling_lower": cc(self.multiworld.bosses_scaling_lower[self.player]),
|
||||
"bosses_scaling_upper": cc(self.multiworld.bosses_scaling_upper[self.player]),
|
||||
"enemizer_attacks": cc(self.multiworld.enemizer_attacks[self.player]),
|
||||
"leveling_curve": cc(self.multiworld.leveling_curve[self.player]),
|
||||
"battles_quantity": cc(self.multiworld.battlefields_battles_quantities[self.player]) if
|
||||
self.multiworld.battlefields_battles_quantities[self.player].value < 5 else
|
||||
"RandomLow" if
|
||||
self.multiworld.battlefields_battles_quantities[self.player].value == 5 else
|
||||
"RandomHigh",
|
||||
"shuffle_battlefield_rewards": tf(self.multiworld.shuffle_battlefield_rewards[self.player]),
|
||||
"random_starting_weapon": True,
|
||||
"progressive_gear": tf(self.multiworld.progressive_gear[self.player]),
|
||||
"tweaked_dungeons": tf(self.multiworld.tweak_frustrating_dungeons[self.player]),
|
||||
"doom_castle_mode": cc(self.multiworld.doom_castle_mode[self.player]),
|
||||
"doom_castle_shortcut": tf(self.multiworld.doom_castle_shortcut[self.player]),
|
||||
"sky_coin_mode": cc(self.multiworld.sky_coin_mode[self.player]),
|
||||
"sky_coin_fragments_qty": cc(self.multiworld.shattered_sky_coin_quantity[self.player]),
|
||||
"enable_spoilers": False,
|
||||
"progressive_formations": cc(self.multiworld.progressive_formations[self.player]),
|
||||
"map_shuffling": cc(self.multiworld.map_shuffle[self.player]),
|
||||
"crest_shuffle": tf(self.multiworld.crest_shuffle[self.player]),
|
||||
"enemizer_groups": cc(self.multiworld.enemizer_groups[self.player]),
|
||||
"shuffle_res_weak_type": tf(self.multiworld.shuffle_res_weak_types[self.player]),
|
||||
"companion_leveling_type": cc(self.multiworld.companion_leveling_type[self.player]),
|
||||
"companion_spellbook_type": cc(self.multiworld.companion_spellbook_type[self.player]),
|
||||
"starting_companion": cc(self.multiworld.starting_companion[self.player]),
|
||||
"available_companions": ["Zero", "One", "Two",
|
||||
"Three", "Four"][self.multiworld.available_companions[self.player].value],
|
||||
"companions_locations": cc(self.multiworld.companions_locations[self.player]),
|
||||
"kaelis_mom_fight_minotaur": tf(self.multiworld.kaelis_mom_fight_minotaur[self.player]),
|
||||
}
|
||||
|
||||
for option, data in option_writes.items():
|
||||
options["Final Fantasy Mystic Quest"][option][data] = 1
|
||||
|
||||
@@ -83,7 +95,7 @@ def generate_output(self, output_directory):
|
||||
'utf8')
|
||||
self.rom_name_available_event.set()
|
||||
|
||||
setup = {"version": "1.4", "name": self.multiworld.player_name[self.player], "romname": rom_name, "seed":
|
||||
setup = {"version": "1.5", "name": self.multiworld.player_name[self.player], "romname": rom_name, "seed":
|
||||
hex(self.multiworld.per_slot_randoms[self.player].randint(0, 0xFFFFFFFF)).split("0x")[1].upper()}
|
||||
|
||||
starting_items = [output_item_name(item) for item in self.multiworld.precollected_items[self.player]]
|
||||
|
||||
@@ -67,10 +67,10 @@ def create_regions(self):
|
||||
self.multiworld.regions.append(create_region(self.multiworld, self.player, room["name"], room["id"],
|
||||
[FFMQLocation(self.player, object["name"], location_table[object["name"]] if object["name"] in
|
||||
location_table else None, object["type"], object["access"],
|
||||
self.create_item(yaml_item(object["on_trigger"][0])) if object["type"] == "Trigger" else None) for
|
||||
object in room["game_objects"] if "Hero Chest" not in object["name"] and object["type"] not in
|
||||
("BattlefieldGp", "BattlefieldXp") and (object["type"] != "Box" or
|
||||
self.multiworld.brown_boxes[self.player] == "include")], room["links"]))
|
||||
self.create_item(yaml_item(object["on_trigger"][0])) if object["type"] == "Trigger" else None) for object in
|
||||
room["game_objects"] if "Hero Chest" not in object["name"] and object["type"] not in ("BattlefieldGp",
|
||||
"BattlefieldXp") and (object["type"] != "Box" or self.multiworld.brown_boxes[self.player] == "include") and
|
||||
not (object["name"] == "Kaeli Companion" and not object["on_trigger"])], room["links"]))
|
||||
|
||||
dark_king_room = self.multiworld.get_region("Doom Castle Dark King Room", self.player)
|
||||
dark_king = FFMQLocation(self.player, "Dark King", None, "Trigger", [])
|
||||
|
||||
@@ -108,8 +108,10 @@ class FFMQWorld(World):
|
||||
map_shuffle = multiworld.map_shuffle[world.player].value
|
||||
crest_shuffle = multiworld.crest_shuffle[world.player].current_key
|
||||
battlefield_shuffle = multiworld.shuffle_battlefield_rewards[world.player].current_key
|
||||
companion_shuffle = multiworld.companions_locations[world.player].value
|
||||
kaeli_mom = multiworld.kaelis_mom_fight_minotaur[world.player].current_key
|
||||
|
||||
query = f"s={seed}&m={map_shuffle}&c={crest_shuffle}&b={battlefield_shuffle}"
|
||||
query = f"s={seed}&m={map_shuffle}&c={crest_shuffle}&b={battlefield_shuffle}&cs={companion_shuffle}&km={kaeli_mom}"
|
||||
|
||||
if query in rooms_data:
|
||||
world.rooms = rooms_data[query]
|
||||
|
||||
@@ -827,12 +827,12 @@
|
||||
id: 164
|
||||
area: 47
|
||||
coordinates: [14, 6]
|
||||
teleporter: [16, 2]
|
||||
teleporter: [98, 8] # Script for reuben, original value [16, 2]
|
||||
- name: Fireburg - Hotel
|
||||
id: 165
|
||||
area: 47
|
||||
coordinates: [20, 8]
|
||||
teleporter: [17, 2]
|
||||
teleporter: [96, 8] # It's a script now for tristam, original value [17, 2]
|
||||
- name: Fireburg - GrenadeMan House Script
|
||||
id: 166
|
||||
area: 47
|
||||
@@ -1178,6 +1178,16 @@
|
||||
area: 60
|
||||
coordinates: [2, 7]
|
||||
teleporter: [123, 0]
|
||||
- name: Lava Dome Pointless Room - Visit Quest Script 1
|
||||
id: 490
|
||||
area: 60
|
||||
coordinates: [4, 4]
|
||||
teleporter: [99, 8]
|
||||
- name: Lava Dome Pointless Room - Visit Quest Script 2
|
||||
id: 491
|
||||
area: 60
|
||||
coordinates: [4, 5]
|
||||
teleporter: [99, 8]
|
||||
- name: Lava Dome Lower Moon Helm Room - Left Entrance
|
||||
id: 235
|
||||
area: 60
|
||||
@@ -1568,6 +1578,11 @@
|
||||
area: 79
|
||||
coordinates: [2, 45]
|
||||
teleporter: [174, 0]
|
||||
- name: Mount Gale - Visit Quest
|
||||
id: 494
|
||||
area: 79
|
||||
coordinates: [44, 7]
|
||||
teleporter: [101, 8]
|
||||
- name: Windia - Main Entrance 1
|
||||
id: 312
|
||||
area: 80
|
||||
@@ -1613,11 +1628,11 @@
|
||||
area: 80
|
||||
coordinates: [21, 39]
|
||||
teleporter: [30, 5]
|
||||
- name: Windia - INN's Script # Change to teleporter
|
||||
- name: Windia - INN's Script # Change to teleporter / Change back to script!
|
||||
id: 321
|
||||
area: 80
|
||||
coordinates: [18, 34]
|
||||
teleporter: [31, 2] # Original value [79, 8]
|
||||
teleporter: [97, 8] # Original value [79, 8] > [31, 2]
|
||||
- name: Windia - Vendor House
|
||||
id: 322
|
||||
area: 80
|
||||
@@ -1697,7 +1712,7 @@
|
||||
id: 337
|
||||
area: 82
|
||||
coordinates: [45, 24]
|
||||
teleporter: [215, 0]
|
||||
teleporter: [102, 8] # Changed to script, original value [215, 0]
|
||||
- name: Windia Inn Lobby - Exit
|
||||
id: 338
|
||||
area: 82
|
||||
@@ -1998,6 +2013,16 @@
|
||||
area: 95
|
||||
coordinates: [29, 37]
|
||||
teleporter: [70, 8]
|
||||
- name: Light Temple - Visit Quest Script 1
|
||||
id: 492
|
||||
area: 95
|
||||
coordinates: [34, 39]
|
||||
teleporter: [100, 8]
|
||||
- name: Light Temple - Visit Quest Script 2
|
||||
id: 493
|
||||
area: 95
|
||||
coordinates: [35, 39]
|
||||
teleporter: [100, 8]
|
||||
- name: Ship Dock - Mobius Teleporter Script
|
||||
id: 397
|
||||
area: 96
|
||||
|
||||
@@ -309,13 +309,13 @@
|
||||
location: "WindiaBattlefield01"
|
||||
location_slot: "WindiaBattlefield01"
|
||||
type: "BattlefieldXp"
|
||||
access: []
|
||||
access: ["SandCoin", "RiverCoin"]
|
||||
- name: "South of Windia Battlefield"
|
||||
object_id: 0x14
|
||||
location: "WindiaBattlefield02"
|
||||
location_slot: "WindiaBattlefield02"
|
||||
type: "BattlefieldXp"
|
||||
access: []
|
||||
access: ["SandCoin", "RiverCoin"]
|
||||
links:
|
||||
- target_room: 9 # Focus Tower Windia
|
||||
location: "FocusTowerWindia"
|
||||
@@ -739,7 +739,7 @@
|
||||
object_id: 0x2E
|
||||
type: "Box"
|
||||
access: []
|
||||
- name: "Kaeli 1"
|
||||
- name: "Kaeli Companion"
|
||||
object_id: 0
|
||||
type: "Trigger"
|
||||
on_trigger: ["Kaeli1"]
|
||||
@@ -838,7 +838,7 @@
|
||||
- name: Sand Temple
|
||||
id: 24
|
||||
game_objects:
|
||||
- name: "Tristam Sand Temple"
|
||||
- name: "Tristam Companion"
|
||||
object_id: 0
|
||||
type: "Trigger"
|
||||
on_trigger: ["Tristam"]
|
||||
@@ -883,6 +883,11 @@
|
||||
object_id: 2
|
||||
type: "NPC"
|
||||
access: ["Tristam"]
|
||||
- name: "Tristam Bone Dungeon Item Given"
|
||||
object_id: 0
|
||||
type: "Trigger"
|
||||
on_trigger: ["TristamBoneItemGiven"]
|
||||
access: ["Tristam"]
|
||||
links:
|
||||
- target_room: 25
|
||||
entrance: 59
|
||||
@@ -1080,7 +1085,7 @@
|
||||
object_id: 0x40
|
||||
type: "Box"
|
||||
access: []
|
||||
- name: "Phoebe"
|
||||
- name: "Phoebe Companion"
|
||||
object_id: 0
|
||||
type: "Trigger"
|
||||
on_trigger: ["Phoebe1"]
|
||||
@@ -1846,11 +1851,11 @@
|
||||
access: []
|
||||
- target_room: 77
|
||||
entrance: 164
|
||||
teleporter: [16, 2]
|
||||
teleporter: [98, 8] # original value [16, 2]
|
||||
access: []
|
||||
- target_room: 82
|
||||
entrance: 165
|
||||
teleporter: [17, 2]
|
||||
teleporter: [96, 8] # original value [17, 2]
|
||||
access: []
|
||||
- target_room: 208
|
||||
access: ["Claw"]
|
||||
@@ -1875,7 +1880,7 @@
|
||||
object_id: 14
|
||||
type: "NPC"
|
||||
access: ["ReubenDadSaved"]
|
||||
- name: "Reuben"
|
||||
- name: "Reuben Companion"
|
||||
object_id: 0
|
||||
type: "Trigger"
|
||||
on_trigger: ["Reuben1"]
|
||||
@@ -1951,12 +1956,7 @@
|
||||
- name: "Fireburg - Tristam"
|
||||
object_id: 10
|
||||
type: "NPC"
|
||||
access: []
|
||||
- name: "Tristam Fireburg"
|
||||
object_id: 0
|
||||
type: "Trigger"
|
||||
on_trigger: ["Tristam"]
|
||||
access: []
|
||||
access: ["Tristam", "TristamBoneItemGiven"]
|
||||
links:
|
||||
- target_room: 76
|
||||
entrance: 177
|
||||
@@ -3183,7 +3183,7 @@
|
||||
access: []
|
||||
- target_room: 163
|
||||
entrance: 321
|
||||
teleporter: [31, 2]
|
||||
teleporter: [97, 8]
|
||||
access: []
|
||||
- target_room: 165
|
||||
entrance: 322
|
||||
@@ -3292,7 +3292,7 @@
|
||||
access: []
|
||||
- target_room: 164
|
||||
entrance: 337
|
||||
teleporter: [215, 0]
|
||||
teleporter: [102, 8]
|
||||
access: []
|
||||
- name: Windia Inn Beds
|
||||
id: 164
|
||||
|
||||
@@ -73,14 +73,57 @@ Final Fantasy Mystic Quest:
|
||||
Chaos: 0
|
||||
SelfDestruct: 0
|
||||
SimpleShuffle: 0
|
||||
enemizer_groups:
|
||||
MobsOnly: 0
|
||||
MobsBosses: 0
|
||||
MobsBossesDK: 0
|
||||
shuffle_res_weak_type:
|
||||
true: 0
|
||||
false: 0
|
||||
leveling_curve:
|
||||
Half: 0
|
||||
Normal: 0
|
||||
OneAndHalf: 0
|
||||
Double: 0
|
||||
DoubleHalf: 0
|
||||
DoubleAndHalf: 0
|
||||
Triple: 0
|
||||
Quadruple: 0
|
||||
companion_leveling_type:
|
||||
Quests: 0
|
||||
QuestsExtended: 0
|
||||
SaveCrystalsIndividual: 0
|
||||
SaveCrystalsAll: 0
|
||||
BenPlus0: 0
|
||||
BenPlus5: 0
|
||||
BenPlus10: 0
|
||||
companion_spellbook_type:
|
||||
Standard: 0
|
||||
Extended: 0
|
||||
RandomBalanced: 0
|
||||
RandomChaos: 0
|
||||
starting_companion:
|
||||
None: 0
|
||||
Kaeli: 0
|
||||
Tristam: 0
|
||||
Phoebe: 0
|
||||
Reuben: 0
|
||||
Random: 0
|
||||
RandomPlusNone: 0
|
||||
available_companions:
|
||||
Zero: 0
|
||||
One: 0
|
||||
Two: 0
|
||||
Three: 0
|
||||
Four: 0
|
||||
Random14: 0
|
||||
Random04: 0
|
||||
companions_locations:
|
||||
Standard: 0
|
||||
Shuffled: 0
|
||||
ShuffledExtended: 0
|
||||
kaelis_mom_fight_minotaur:
|
||||
true: 0
|
||||
false: 0
|
||||
battles_quantity:
|
||||
Ten: 0
|
||||
Seven: 0
|
||||
|
||||
@@ -419,17 +419,16 @@ class HKWorld(World):
|
||||
def set_rules(self):
|
||||
world = self.multiworld
|
||||
player = self.player
|
||||
if world.logic[player] != 'nologic':
|
||||
goal = world.Goal[player]
|
||||
if goal == Goal.option_hollowknight:
|
||||
world.completion_condition[player] = lambda state: state._hk_can_beat_thk(player)
|
||||
elif goal == Goal.option_siblings:
|
||||
world.completion_condition[player] = lambda state: state._hk_siblings_ending(player)
|
||||
elif goal == Goal.option_radiance:
|
||||
world.completion_condition[player] = lambda state: state._hk_can_beat_radiance(player)
|
||||
else:
|
||||
# Any goal
|
||||
world.completion_condition[player] = lambda state: state._hk_can_beat_thk(player) or state._hk_can_beat_radiance(player)
|
||||
goal = world.Goal[player]
|
||||
if goal == Goal.option_hollowknight:
|
||||
world.completion_condition[player] = lambda state: state._hk_can_beat_thk(player)
|
||||
elif goal == Goal.option_siblings:
|
||||
world.completion_condition[player] = lambda state: state._hk_siblings_ending(player)
|
||||
elif goal == Goal.option_radiance:
|
||||
world.completion_condition[player] = lambda state: state._hk_can_beat_radiance(player)
|
||||
else:
|
||||
# Any goal
|
||||
world.completion_condition[player] = lambda state: state._hk_can_beat_thk(player) or state._hk_can_beat_radiance(player)
|
||||
|
||||
set_rules(self)
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@ class KH2Context(CommonContext):
|
||||
self.kh2_local_items = None
|
||||
self.growthlevel = None
|
||||
self.kh2connected = False
|
||||
self.kh2_finished_game = False
|
||||
self.serverconneced = False
|
||||
self.item_name_to_data = {name: data for name, data, in item_dictionary_table.items()}
|
||||
self.location_name_to_data = {name: data for name, data, in all_locations.items()}
|
||||
@@ -833,9 +834,9 @@ async def kh2_watcher(ctx: KH2Context):
|
||||
await asyncio.create_task(ctx.verifyItems())
|
||||
await asyncio.create_task(ctx.verifyLevel())
|
||||
message = [{"cmd": 'LocationChecks', "locations": ctx.sending}]
|
||||
if finishedGame(ctx, message):
|
||||
if finishedGame(ctx, message) and not ctx.kh2_finished_game:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
ctx.kh2_finished_game = True
|
||||
await ctx.send_msgs(message)
|
||||
elif not ctx.kh2connected and ctx.serverconneced:
|
||||
logger.info("Game Connection lost. waiting 15 seconds until trying to reconnect.")
|
||||
|
||||
@@ -1020,10 +1020,9 @@ def create_regions(self):
|
||||
multiworld.regions += [create_region(multiworld, player, active_locations, region, locations) for region, locations in
|
||||
KH2REGIONS.items()]
|
||||
# fill the event locations with events
|
||||
multiworld.worlds[player].item_name_to_id.update({event_name: None for event_name in Events_Table})
|
||||
for location, item in event_location_to_item.items():
|
||||
multiworld.get_location(location, player).place_locked_item(
|
||||
multiworld.worlds[player].create_item(item))
|
||||
multiworld.worlds[player].create_event_item(item))
|
||||
|
||||
|
||||
def connect_regions(self):
|
||||
|
||||
@@ -224,7 +224,7 @@ class KH2WorldRules(KH2Rules):
|
||||
RegionName.Pl2: lambda state: self.pl_unlocked(state, 2),
|
||||
|
||||
RegionName.Ag: lambda state: self.ag_unlocked(state, 1),
|
||||
RegionName.Ag2: lambda state: self.ag_unlocked(state, 2),
|
||||
RegionName.Ag2: lambda state: self.ag_unlocked(state, 2) and self.kh2_has_all([ItemName.FireElement,ItemName.BlizzardElement,ItemName.ThunderElement],state),
|
||||
|
||||
RegionName.Bc: lambda state: self.bc_unlocked(state, 1),
|
||||
RegionName.Bc2: lambda state: self.bc_unlocked(state, 2),
|
||||
|
||||
@@ -119,11 +119,15 @@ class KH2World(World):
|
||||
item_classification = ItemClassification.useful
|
||||
else:
|
||||
item_classification = ItemClassification.filler
|
||||
|
||||
created_item = KH2Item(name, item_classification, self.item_name_to_id[name], self.player)
|
||||
|
||||
return created_item
|
||||
|
||||
def create_event_item(self, name: str) -> Item:
|
||||
item_classification = ItemClassification.progression
|
||||
created_item = KH2Item(name, item_classification, None, self.player)
|
||||
return created_item
|
||||
|
||||
def create_items(self) -> None:
|
||||
"""
|
||||
Fills ItemPool and manages schmovement, random growth, visit locking and random starting visit locking.
|
||||
@@ -461,7 +465,7 @@ class KH2World(World):
|
||||
if location in self.random_super_boss_list:
|
||||
self.random_super_boss_list.remove(location)
|
||||
|
||||
if not self.options.SummonLevelLocationToggle:
|
||||
if not self.options.SummonLevelLocationToggle and LocationName.Summonlvl7 in self.random_super_boss_list:
|
||||
self.random_super_boss_list.remove(LocationName.Summonlvl7)
|
||||
|
||||
# Testing if the player has the right amount of Bounties for Completion.
|
||||
|
||||
@@ -349,18 +349,19 @@ class GfxMod(FreeText, LADXROption):
|
||||
normal = ''
|
||||
default = 'Link'
|
||||
|
||||
__spriteDir: str = Utils.local_path(os.path.join('data', 'sprites','ladx'))
|
||||
__spriteFiles: typing.DefaultDict[str, typing.List[str]] = defaultdict(list)
|
||||
__spriteDir: str = None
|
||||
|
||||
extensions = [".bin", ".bdiff", ".png", ".bmp"]
|
||||
|
||||
for file in os.listdir(__spriteDir):
|
||||
name, extension = os.path.splitext(file)
|
||||
if extension in extensions:
|
||||
__spriteFiles[name].append(file)
|
||||
|
||||
def __init__(self, value: str):
|
||||
super().__init__(value)
|
||||
if not GfxMod.__spriteDir:
|
||||
GfxMod.__spriteDir = Utils.local_path(os.path.join('data', 'sprites','ladx'))
|
||||
for file in os.listdir(GfxMod.__spriteDir):
|
||||
name, extension = os.path.splitext(file)
|
||||
if extension in self.extensions:
|
||||
GfxMod.__spriteFiles[name].append(file)
|
||||
|
||||
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
if self.value == "Link" or self.value in GfxMod.__spriteFiles:
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
"""
|
||||
Archipelago init file for Lingo
|
||||
"""
|
||||
from logging import warning
|
||||
|
||||
from BaseClasses import Item, ItemClassification, Tutorial
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .items import ALL_ITEM_TABLE, LingoItem
|
||||
@@ -49,6 +51,14 @@ class LingoWorld(World):
|
||||
player_logic: LingoPlayerLogic
|
||||
|
||||
def generate_early(self):
|
||||
if not (self.options.shuffle_doors or self.options.shuffle_colors):
|
||||
if self.multiworld.players == 1:
|
||||
warning(f"{self.multiworld.get_player_name(self.player)}'s Lingo world doesn't have any progression"
|
||||
f" items. Please turn on Door Shuffle or Color Shuffle if that doesn't seem right.")
|
||||
else:
|
||||
raise Exception(f"{self.multiworld.get_player_name(self.player)}'s Lingo world doesn't have any"
|
||||
f" progression items. Please turn on Door Shuffle or Color Shuffle.")
|
||||
|
||||
self.player_logic = LingoPlayerLogic(self)
|
||||
|
||||
def create_regions(self):
|
||||
@@ -94,9 +104,11 @@ class LingoWorld(World):
|
||||
classification = item.classification
|
||||
if hasattr(self, "options") and self.options.shuffle_paintings and len(item.painting_ids) > 0\
|
||||
and len(item.door_ids) == 0 and all(painting_id not in self.player_logic.painting_mapping
|
||||
for painting_id in item.painting_ids):
|
||||
for painting_id in item.painting_ids)\
|
||||
and "pilgrim_painting2" not in item.painting_ids:
|
||||
# If this is a "door" that just moves one or more paintings, and painting shuffle is on and those paintings
|
||||
# go nowhere, then this item should not be progression.
|
||||
# go nowhere, then this item should not be progression. The Pilgrim Room painting is special and needs to be
|
||||
# excluded from this.
|
||||
classification = ItemClassification.filler
|
||||
|
||||
return LingoItem(name, classification, item.code, self.player)
|
||||
|
||||
@@ -373,6 +373,7 @@
|
||||
ANOTHER TRY:
|
||||
id: Entry Room/Panel_advance
|
||||
tag: topwhite
|
||||
non_counting: True # This is a counting panel in-game, but it can never count towards the LEVEL 2 panel hunt.
|
||||
LEVEL 2:
|
||||
# We will set up special rules for this in code.
|
||||
id: EndPanel/Panel_level_2
|
||||
@@ -1033,6 +1034,8 @@
|
||||
Hallway Room (3): True
|
||||
Hallway Room (4): True
|
||||
Hedge Maze: True # through the door to the sectioned-off part of the hedge maze
|
||||
Cellar:
|
||||
door: Lookout Entrance
|
||||
panels:
|
||||
MASSACRED:
|
||||
id: Palindrome Room/Panel_massacred_sacred
|
||||
@@ -1168,11 +1171,21 @@
|
||||
- KEEP
|
||||
- BAILEY
|
||||
- TOWER
|
||||
Lookout Entrance:
|
||||
id: Cross Room Doors/Door_missing
|
||||
location_name: Outside The Agreeable - Lookout Panels
|
||||
panels:
|
||||
- NORTH
|
||||
- WINTER
|
||||
- DIAMONDS
|
||||
- FIRE
|
||||
paintings:
|
||||
- id: panda_painting
|
||||
orientation: south
|
||||
- id: eyes_yellow_painting
|
||||
orientation: east
|
||||
- id: pencil_painting7
|
||||
orientation: north
|
||||
progression:
|
||||
Progressive Hallway Room:
|
||||
- Hallway Door
|
||||
@@ -2043,7 +2056,7 @@
|
||||
door: Sixth Floor
|
||||
Cellar:
|
||||
room: Room Room
|
||||
door: Shortcut to Fifth Floor
|
||||
door: Cellar Exit
|
||||
Welcome Back Area:
|
||||
door: Welcome Back
|
||||
Art Gallery:
|
||||
@@ -2302,9 +2315,6 @@
|
||||
id: Master Room/Panel_mastery_mastery3
|
||||
tag: midwhite
|
||||
hunt: True
|
||||
required_door:
|
||||
room: Orange Tower Seventh Floor
|
||||
door: Mastery
|
||||
THE LIBRARY:
|
||||
id: EndPanel/Panel_library
|
||||
check: True
|
||||
@@ -2675,6 +2685,10 @@
|
||||
Outside The Undeterred: True
|
||||
Outside The Agreeable: True
|
||||
Outside The Wanderer: True
|
||||
The Observant: True
|
||||
Art Gallery: True
|
||||
The Scientific: True
|
||||
Cellar: True
|
||||
Orange Tower Fifth Floor:
|
||||
room: Orange Tower Fifth Floor
|
||||
door: Welcome Back
|
||||
@@ -2991,8 +3005,7 @@
|
||||
PATS:
|
||||
id: Rhyme Room/Panel_wrath_path
|
||||
colors: purple
|
||||
tag: midpurp and rhyme
|
||||
copy_to_sign: sign15
|
||||
tag: forbid
|
||||
KNIGHT:
|
||||
id: Rhyme Room/Panel_knight_write
|
||||
colors: purple
|
||||
@@ -3158,6 +3171,8 @@
|
||||
door: Painting Shortcut
|
||||
painting: True
|
||||
Room Room: True # trapdoor
|
||||
Outside The Agreeable:
|
||||
painting: True
|
||||
panels:
|
||||
UNOPEN:
|
||||
id: Truncate Room/Panel_unopened_open
|
||||
@@ -6299,17 +6314,22 @@
|
||||
SKELETON:
|
||||
id: Double Room/Panel_bones_syn
|
||||
tag: syn rhyme
|
||||
colors: purple
|
||||
subtag: bot
|
||||
link: rhyme BONES
|
||||
REPENTANCE:
|
||||
id: Double Room/Panel_sentence_rhyme
|
||||
colors: purple
|
||||
colors:
|
||||
- purple
|
||||
- blue
|
||||
tag: whole rhyme
|
||||
subtag: top
|
||||
link: rhyme SENTENCE
|
||||
WORD:
|
||||
id: Double Room/Panel_sentence_whole
|
||||
colors: blue
|
||||
colors:
|
||||
- purple
|
||||
- blue
|
||||
tag: whole rhyme
|
||||
subtag: bot
|
||||
link: rhyme SENTENCE
|
||||
@@ -6321,6 +6341,7 @@
|
||||
link: rhyme DREAM
|
||||
FANTASY:
|
||||
id: Double Room/Panel_dream_syn
|
||||
colors: purple
|
||||
tag: syn rhyme
|
||||
subtag: bot
|
||||
link: rhyme DREAM
|
||||
@@ -6332,6 +6353,7 @@
|
||||
link: rhyme MYSTERY
|
||||
SECRET:
|
||||
id: Double Room/Panel_mystery_syn
|
||||
colors: purple
|
||||
tag: syn rhyme
|
||||
subtag: bot
|
||||
link: rhyme MYSTERY
|
||||
@@ -6386,25 +6408,33 @@
|
||||
door: Nines
|
||||
FERN:
|
||||
id: Double Room/Panel_return_rhyme
|
||||
colors: purple
|
||||
colors:
|
||||
- purple
|
||||
- black
|
||||
tag: ant rhyme
|
||||
subtag: top
|
||||
link: rhyme RETURN
|
||||
STAY:
|
||||
id: Double Room/Panel_return_ant
|
||||
colors: black
|
||||
colors:
|
||||
- purple
|
||||
- black
|
||||
tag: ant rhyme
|
||||
subtag: bot
|
||||
link: rhyme RETURN
|
||||
FRIEND:
|
||||
id: Double Room/Panel_descend_rhyme
|
||||
colors: purple
|
||||
colors:
|
||||
- purple
|
||||
- black
|
||||
tag: ant rhyme
|
||||
subtag: top
|
||||
link: rhyme DESCEND
|
||||
RISE:
|
||||
id: Double Room/Panel_descend_ant
|
||||
colors: black
|
||||
colors:
|
||||
- purple
|
||||
- black
|
||||
tag: ant rhyme
|
||||
subtag: bot
|
||||
link: rhyme DESCEND
|
||||
@@ -6416,6 +6446,7 @@
|
||||
link: rhyme JUMP
|
||||
BOUNCE:
|
||||
id: Double Room/Panel_jump_syn
|
||||
colors: purple
|
||||
tag: syn rhyme
|
||||
subtag: bot
|
||||
link: rhyme JUMP
|
||||
@@ -6427,6 +6458,7 @@
|
||||
link: rhyme FALL
|
||||
PLUNGE:
|
||||
id: Double Room/Panel_fall_syn
|
||||
colors: purple
|
||||
tag: syn rhyme
|
||||
subtag: bot
|
||||
link: rhyme FALL
|
||||
@@ -6456,13 +6488,17 @@
|
||||
panels:
|
||||
BIRD:
|
||||
id: Double Room/Panel_word_rhyme
|
||||
colors: purple
|
||||
colors:
|
||||
- purple
|
||||
- blue
|
||||
tag: whole rhyme
|
||||
subtag: top
|
||||
link: rhyme WORD
|
||||
LETTER:
|
||||
id: Double Room/Panel_word_whole
|
||||
colors: blue
|
||||
colors:
|
||||
- purple
|
||||
- blue
|
||||
tag: whole rhyme
|
||||
subtag: bot
|
||||
link: rhyme WORD
|
||||
@@ -6474,6 +6510,7 @@
|
||||
link: rhyme HIDDEN
|
||||
CONCEALED:
|
||||
id: Double Room/Panel_hidden_syn
|
||||
colors: purple
|
||||
tag: syn rhyme
|
||||
subtag: bot
|
||||
link: rhyme HIDDEN
|
||||
@@ -6485,6 +6522,7 @@
|
||||
link: rhyme SILENT
|
||||
MUTE:
|
||||
id: Double Room/Panel_silent_syn
|
||||
colors: purple
|
||||
tag: syn rhyme
|
||||
subtag: bot
|
||||
link: rhyme SILENT
|
||||
@@ -6531,6 +6569,7 @@
|
||||
link: rhyme BLOCKED
|
||||
OBSTRUCTED:
|
||||
id: Double Room/Panel_blocked_syn
|
||||
colors: purple
|
||||
tag: syn rhyme
|
||||
subtag: bot
|
||||
link: rhyme BLOCKED
|
||||
@@ -6542,6 +6581,7 @@
|
||||
link: rhyme RISE
|
||||
SWELL:
|
||||
id: Double Room/Panel_rise_syn
|
||||
colors: purple
|
||||
tag: syn rhyme
|
||||
subtag: bot
|
||||
link: rhyme RISE
|
||||
@@ -6553,6 +6593,7 @@
|
||||
link: rhyme ASCEND
|
||||
CLIMB:
|
||||
id: Double Room/Panel_ascend_syn
|
||||
colors: purple
|
||||
tag: syn rhyme
|
||||
subtag: bot
|
||||
link: rhyme ASCEND
|
||||
@@ -6564,6 +6605,7 @@
|
||||
link: rhyme DOUBLE
|
||||
DUPLICATE:
|
||||
id: Double Room/Panel_double_syn
|
||||
colors: purple
|
||||
tag: syn rhyme
|
||||
subtag: bot
|
||||
link: rhyme DOUBLE
|
||||
@@ -6642,6 +6684,7 @@
|
||||
link: rhyme CHILD
|
||||
KID:
|
||||
id: Double Room/Panel_child_syn
|
||||
colors: purple
|
||||
tag: syn rhyme
|
||||
subtag: bot
|
||||
link: rhyme CHILD
|
||||
@@ -6653,6 +6696,7 @@
|
||||
link: rhyme CRYSTAL
|
||||
QUARTZ:
|
||||
id: Double Room/Panel_crystal_syn
|
||||
colors: purple
|
||||
tag: syn rhyme
|
||||
subtag: bot
|
||||
link: rhyme CRYSTAL
|
||||
@@ -6664,6 +6708,7 @@
|
||||
link: rhyme CREATIVE
|
||||
INNOVATIVE (Bottom):
|
||||
id: Double Room/Panel_creative_syn
|
||||
colors: purple
|
||||
tag: syn rhyme
|
||||
subtag: bot
|
||||
link: rhyme CREATIVE
|
||||
@@ -6882,7 +6927,7 @@
|
||||
event: True
|
||||
panels:
|
||||
- WALL (1)
|
||||
Shortcut to Fifth Floor:
|
||||
Cellar Exit:
|
||||
id:
|
||||
- Tower Room Area Doors/Door_panel_basement
|
||||
- Tower Room Area Doors/Door_panel_basement2
|
||||
@@ -6895,7 +6940,10 @@
|
||||
door: Excavation
|
||||
Orange Tower Fifth Floor:
|
||||
room: Room Room
|
||||
door: Shortcut to Fifth Floor
|
||||
door: Cellar Exit
|
||||
Outside The Agreeable:
|
||||
room: Outside The Agreeable
|
||||
door: Lookout Entrance
|
||||
Outside The Wise:
|
||||
entrances:
|
||||
Orange Tower Sixth Floor:
|
||||
@@ -7319,49 +7367,65 @@
|
||||
link: change GRAVITY
|
||||
PART:
|
||||
id: Chemistry Room/Panel_physics_2
|
||||
colors: blue
|
||||
colors:
|
||||
- blue
|
||||
- red
|
||||
tag: blue mid red bot
|
||||
subtag: mid
|
||||
link: xur PARTICLE
|
||||
MATTER:
|
||||
id: Chemistry Room/Panel_physics_1
|
||||
colors: red
|
||||
colors:
|
||||
- blue
|
||||
- red
|
||||
tag: blue mid red bot
|
||||
subtag: bot
|
||||
link: xur PARTICLE
|
||||
ELECTRIC:
|
||||
id: Chemistry Room/Panel_physics_6
|
||||
colors: purple
|
||||
colors:
|
||||
- purple
|
||||
- red
|
||||
tag: purple mid red bot
|
||||
subtag: mid
|
||||
link: xpr ELECTRON
|
||||
ATOM (1):
|
||||
id: Chemistry Room/Panel_physics_3
|
||||
colors: red
|
||||
colors:
|
||||
- purple
|
||||
- red
|
||||
tag: purple mid red bot
|
||||
subtag: bot
|
||||
link: xpr ELECTRON
|
||||
NEUTRAL:
|
||||
id: Chemistry Room/Panel_physics_7
|
||||
colors: purple
|
||||
colors:
|
||||
- purple
|
||||
- red
|
||||
tag: purple mid red bot
|
||||
subtag: mid
|
||||
link: xpr NEUTRON
|
||||
ATOM (2):
|
||||
id: Chemistry Room/Panel_physics_4
|
||||
colors: red
|
||||
colors:
|
||||
- purple
|
||||
- red
|
||||
tag: purple mid red bot
|
||||
subtag: bot
|
||||
link: xpr NEUTRON
|
||||
PROPEL:
|
||||
id: Chemistry Room/Panel_physics_8
|
||||
colors: purple
|
||||
colors:
|
||||
- purple
|
||||
- red
|
||||
tag: purple mid red bot
|
||||
subtag: mid
|
||||
link: xpr PROTON
|
||||
ATOM (3):
|
||||
id: Chemistry Room/Panel_physics_5
|
||||
colors: red
|
||||
colors:
|
||||
- purple
|
||||
- red
|
||||
tag: purple mid red bot
|
||||
subtag: bot
|
||||
link: xpr PROTON
|
||||
|
||||
@@ -1064,6 +1064,9 @@ doors:
|
||||
Hallway Door:
|
||||
item: 444459
|
||||
location: 445214
|
||||
Lookout Entrance:
|
||||
item: 444579
|
||||
location: 445271
|
||||
Dread Hallway:
|
||||
Tenacious Entrance:
|
||||
item: 444462
|
||||
@@ -1402,7 +1405,7 @@ doors:
|
||||
item: 444570
|
||||
location: 445266
|
||||
Room Room:
|
||||
Shortcut to Fifth Floor:
|
||||
Cellar Exit:
|
||||
item: 444571
|
||||
location: 445076
|
||||
Outside The Wise:
|
||||
|
||||
@@ -32,7 +32,7 @@ class LocationChecks(Choice):
|
||||
option_insanity = 2
|
||||
|
||||
|
||||
class ShuffleColors(Toggle):
|
||||
class ShuffleColors(DefaultOnToggle):
|
||||
"""If on, an item is added to the pool for every puzzle color (besides White).
|
||||
You will need to unlock the requisite colors in order to be able to solve puzzles of that color."""
|
||||
display_name = "Shuffle Colors"
|
||||
|
||||
@@ -190,6 +190,25 @@ class LingoPlayerLogic:
|
||||
if item.should_include(world):
|
||||
self.real_items.append(name)
|
||||
|
||||
# Calculate the requirements for the fake pilgrimage.
|
||||
fake_pilgrimage = [
|
||||
["Second Room", "Exit Door"], ["Crossroads", "Tower Entrance"],
|
||||
["Orange Tower Fourth Floor", "Hot Crusts Door"], ["Outside The Initiated", "Shortcut to Hub Room"],
|
||||
["Orange Tower First Floor", "Shortcut to Hub Room"], ["Directional Gallery", "Shortcut to The Undeterred"],
|
||||
["Orange Tower First Floor", "Salt Pepper Door"], ["Hub Room", "Crossroads Entrance"],
|
||||
["Champion's Rest", "Shortcut to The Steady"], ["The Bearer", "Shortcut to The Bold"],
|
||||
["Art Gallery", "Exit"], ["The Tenacious", "Shortcut to Hub Room"],
|
||||
["Outside The Agreeable", "Tenacious Entrance"]
|
||||
]
|
||||
pilgrimage_reqs = AccessRequirements()
|
||||
for door in fake_pilgrimage:
|
||||
door_object = DOORS_BY_ROOM[door[0]][door[1]]
|
||||
if door_object.event or world.options.shuffle_doors == ShuffleDoors.option_none:
|
||||
pilgrimage_reqs.merge(self.calculate_door_requirements(door[0], door[1], world))
|
||||
else:
|
||||
pilgrimage_reqs.doors.add(RoomAndDoor(door[0], door[1]))
|
||||
self.door_reqs.setdefault("Pilgrim Antechamber", {})["Pilgrimage"] = pilgrimage_reqs
|
||||
|
||||
# Create the paintings mapping, if painting shuffle is on.
|
||||
if painting_shuffle:
|
||||
# Shuffle paintings until we get something workable.
|
||||
@@ -369,11 +388,9 @@ class LingoPlayerLogic:
|
||||
door_object = DOORS_BY_ROOM[room][door]
|
||||
|
||||
for req_panel in door_object.panels:
|
||||
if req_panel.room is not None and req_panel.room != room:
|
||||
access_reqs.rooms.add(req_panel.room)
|
||||
|
||||
sub_access_reqs = self.calculate_panel_requirements(room if req_panel.room is None else req_panel.room,
|
||||
req_panel.panel, world)
|
||||
panel_room = room if req_panel.room is None else req_panel.room
|
||||
access_reqs.rooms.add(panel_room)
|
||||
sub_access_reqs = self.calculate_panel_requirements(panel_room, req_panel.panel, world)
|
||||
access_reqs.merge(sub_access_reqs)
|
||||
|
||||
self.door_reqs[room][door] = access_reqs
|
||||
@@ -397,8 +414,8 @@ class LingoPlayerLogic:
|
||||
unhindered_panels_by_color: dict[Optional[str], int] = {}
|
||||
|
||||
for panel_name, panel_data in room_data.items():
|
||||
# We won't count non-counting panels.
|
||||
if panel_data.non_counting:
|
||||
# We won't count non-counting panels. THE MASTER has special access rules and is handled separately.
|
||||
if panel_data.non_counting or panel_name == "THE MASTER":
|
||||
continue
|
||||
|
||||
# We won't coalesce any panels that have requirements beyond colors. To simplify things for now, we will
|
||||
|
||||
@@ -4,7 +4,7 @@ from BaseClasses import Entrance, ItemClassification, Region
|
||||
from .items import LingoItem
|
||||
from .locations import LingoLocation
|
||||
from .player_logic import LingoPlayerLogic
|
||||
from .rules import lingo_can_use_entrance, lingo_can_use_pilgrimage, make_location_lambda
|
||||
from .rules import lingo_can_use_entrance, make_location_lambda
|
||||
from .static_logic import ALL_ROOMS, PAINTINGS, Room, RoomAndDoor
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -25,15 +25,6 @@ def create_region(room: Room, world: "LingoWorld", player_logic: LingoPlayerLogi
|
||||
return new_region
|
||||
|
||||
|
||||
def handle_pilgrim_room(regions: Dict[str, Region], world: "LingoWorld", player_logic: LingoPlayerLogic) -> None:
|
||||
target_region = regions["Pilgrim Antechamber"]
|
||||
source_region = regions["Outside The Agreeable"]
|
||||
source_region.connect(
|
||||
target_region,
|
||||
"Pilgrimage",
|
||||
lambda state: lingo_can_use_pilgrimage(state, world, player_logic))
|
||||
|
||||
|
||||
def connect_entrance(regions: Dict[str, Region], source_region: Region, target_region: Region, description: str,
|
||||
door: Optional[RoomAndDoor], world: "LingoWorld", player_logic: LingoPlayerLogic):
|
||||
connection = Entrance(world.player, description, source_region)
|
||||
@@ -91,7 +82,9 @@ def create_regions(world: "LingoWorld", player_logic: LingoPlayerLogic) -> None:
|
||||
connect_entrance(regions, regions[entrance.room], regions[room.name], entrance_name, entrance.door, world,
|
||||
player_logic)
|
||||
|
||||
handle_pilgrim_room(regions, world, player_logic)
|
||||
# Add the fake pilgrimage.
|
||||
connect_entrance(regions, regions["Outside The Agreeable"], regions["Pilgrim Antechamber"], "Pilgrimage",
|
||||
RoomAndDoor("Pilgrim Antechamber", "Pilgrimage"), world, player_logic)
|
||||
|
||||
if early_color_hallways:
|
||||
regions["Starting Room"].connect(regions["Outside The Undeterred"], "Early Color Hallways")
|
||||
|
||||
@@ -17,23 +17,6 @@ def lingo_can_use_entrance(state: CollectionState, room: str, door: RoomAndDoor,
|
||||
return _lingo_can_open_door(state, effective_room, door.door, world, player_logic)
|
||||
|
||||
|
||||
def lingo_can_use_pilgrimage(state: CollectionState, world: "LingoWorld", player_logic: LingoPlayerLogic):
|
||||
fake_pilgrimage = [
|
||||
["Second Room", "Exit Door"], ["Crossroads", "Tower Entrance"],
|
||||
["Orange Tower Fourth Floor", "Hot Crusts Door"], ["Outside The Initiated", "Shortcut to Hub Room"],
|
||||
["Orange Tower First Floor", "Shortcut to Hub Room"], ["Directional Gallery", "Shortcut to The Undeterred"],
|
||||
["Orange Tower First Floor", "Salt Pepper Door"], ["Hub Room", "Crossroads Entrance"],
|
||||
["Champion's Rest", "Shortcut to The Steady"], ["The Bearer", "Shortcut to The Bold"],
|
||||
["Art Gallery", "Exit"], ["The Tenacious", "Shortcut to Hub Room"],
|
||||
["Outside The Agreeable", "Tenacious Entrance"]
|
||||
]
|
||||
for entrance in fake_pilgrimage:
|
||||
if not _lingo_can_open_door(state, entrance[0], entrance[1], world, player_logic):
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def lingo_can_use_location(state: CollectionState, location: PlayerLocation, world: "LingoWorld",
|
||||
player_logic: LingoPlayerLogic):
|
||||
return _lingo_can_satisfy_requirements(state, location.access, world, player_logic)
|
||||
@@ -56,6 +39,12 @@ def lingo_can_use_level_2_location(state: CollectionState, world: "LingoWorld",
|
||||
counted_panels += panel_count
|
||||
if counted_panels >= world.options.level_2_requirement.value - 1:
|
||||
return True
|
||||
# THE MASTER has to be handled separately, because it has special access rules.
|
||||
if state.can_reach("Orange Tower Seventh Floor", "Region", world.player)\
|
||||
and lingo_can_use_mastery_location(state, world, player_logic):
|
||||
counted_panels += 1
|
||||
if counted_panels >= world.options.level_2_requirement.value - 1:
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
|
||||
@@ -3,7 +3,8 @@ from . import LingoTestBase
|
||||
|
||||
class TestRequiredRoomLogic(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex"
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
def test_pilgrim_first(self) -> None:
|
||||
@@ -49,7 +50,8 @@ class TestRequiredRoomLogic(LingoTestBase):
|
||||
|
||||
class TestRequiredDoorLogic(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex"
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
def test_through_rhyme(self) -> None:
|
||||
@@ -76,7 +78,8 @@ class TestRequiredDoorLogic(LingoTestBase):
|
||||
|
||||
class TestSimpleDoors(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "simple"
|
||||
"shuffle_doors": "simple",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
|
||||
@@ -81,7 +81,8 @@ class TestSimpleHallwayRoom(LingoTestBase):
|
||||
|
||||
class TestProgressiveArtGallery(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex"
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
def test_item(self):
|
||||
|
||||
@@ -40,7 +40,7 @@ mentioned_panels = Set[]
|
||||
door_groups = {}
|
||||
|
||||
directives = Set["entrances", "panels", "doors", "paintings", "progression"]
|
||||
panel_directives = Set["id", "required_room", "required_door", "required_panel", "colors", "check", "exclude_reduce", "tag", "link", "subtag", "achievement", "copy_to_sign", "non_counting"]
|
||||
panel_directives = Set["id", "required_room", "required_door", "required_panel", "colors", "check", "exclude_reduce", "tag", "link", "subtag", "achievement", "copy_to_sign", "non_counting", "hunt"]
|
||||
door_directives = Set["id", "painting_id", "panels", "item_name", "location_name", "skip_location", "skip_item", "group", "include_reduce", "junk_item", "event"]
|
||||
painting_directives = Set["id", "enter_only", "exit_only", "orientation", "required_door", "required", "required_when_no_doors", "move", "req_blocked", "req_blocked_when_no_doors"]
|
||||
|
||||
|
||||
@@ -170,6 +170,9 @@ pullpc
|
||||
|
||||
ScriptTX:
|
||||
STA $7FD4F1 ; (overwritten instruction)
|
||||
LDA $05AC ; load map number
|
||||
CMP.b #$F1 ; check if ancient cave final floor
|
||||
BNE +
|
||||
REP #$20
|
||||
LDA $7FD4EF ; read script item id
|
||||
CMP.w #$01C2 ; test for ancient key
|
||||
@@ -261,6 +264,9 @@ SpecialItemGet:
|
||||
BRA ++
|
||||
+: CMP.w #$01C2 ; ancient key
|
||||
BNE +
|
||||
LDA.w #$0008
|
||||
ORA $0796
|
||||
STA $0796 ; set ancient key EV flag ($C3)
|
||||
LDA.w #$0200
|
||||
ORA $0797
|
||||
STA $0797 ; set boss item EV flag ($D1)
|
||||
|
||||
Binary file not shown.
@@ -62,7 +62,7 @@ class MessengerWorld(World):
|
||||
"Money Wrench",
|
||||
], base_offset)}
|
||||
|
||||
required_client_version = (0, 4, 1)
|
||||
required_client_version = (0, 4, 2)
|
||||
|
||||
web = MessengerWeb()
|
||||
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
# The Messenger
|
||||
|
||||
## Quick Links
|
||||
- [Setup](../../../../tutorial/The%20Messenger/setup/en)
|
||||
- [Settings Page](../../../../games/The%20Messenger/player-settings)
|
||||
- [Setup](/tutorial/The%20Messenger/setup/en)
|
||||
- [Options Page](/games/The%20Messenger/player-options)
|
||||
- [Courier Github](https://github.com/Brokemia/Courier)
|
||||
- [The Messenger Randomizer Github](https://github.com/minous27/TheMessengerRandomizerMod)
|
||||
- [The Messenger Randomizer AP Github](https://github.com/alwaysintreble/TheMessengerRandomizerModAP)
|
||||
- [Jacksonbird8237's Item Tracker](https://github.com/Jacksonbird8237/TheMessengerItemTracker)
|
||||
- [PopTracker Pack](https://github.com/alwaysintreble/TheMessengerTrackPack)
|
||||
|
||||
## What does randomization do in this game?
|
||||
|
||||
@@ -1,16 +1,15 @@
|
||||
# The Messenger Randomizer Setup Guide
|
||||
|
||||
## Quick Links
|
||||
- [Game Info](../../../../games/The%20Messenger/info/en)
|
||||
- [Settings Page](../../../../games/The%20Messenger/player-settings)
|
||||
- [Game Info](/games/The%20Messenger/info/en)
|
||||
- [Options Page](/games/The%20Messenger/player-options)
|
||||
- [Courier Github](https://github.com/Brokemia/Courier)
|
||||
- [The Messenger Randomizer AP Github](https://github.com/alwaysintreble/TheMessengerRandomizerModAP)
|
||||
- [Jacksonbird8237's Item Tracker](https://github.com/Jacksonbird8237/TheMessengerItemTracker)
|
||||
- [PopTracker Pack](https://github.com/alwaysintreble/TheMessengerTrackPack)
|
||||
|
||||
## Installation
|
||||
|
||||
1. Read the [Game Info Page](../../../../games/The%20Messenger/info/en) for how the game works, caveats and known issues
|
||||
1. Read the [Game Info Page](/games/The%20Messenger/info/en) for how the game works, caveats and known issues
|
||||
2. Download and install Courier Mod Loader using the instructions on the release page
|
||||
* [Latest release is currently 0.7.1](https://github.com/Brokemia/Courier/releases)
|
||||
3. Download and install the randomizer mod
|
||||
|
||||
@@ -63,7 +63,10 @@ class MessengerRules:
|
||||
"Searing Crags Seal - Triple Ball Spinner": self.has_vertical,
|
||||
"Searing Crags - Astral Tea Leaves":
|
||||
lambda state: state.can_reach("Ninja Village - Astral Seed", "Location", self.player),
|
||||
"Searing Crags - Key of Strength": lambda state: state.has("Power Thistle", self.player),
|
||||
"Searing Crags - Key of Strength": lambda state: state.has("Power Thistle", self.player)
|
||||
and (self.has_dart(state)
|
||||
or (self.has_wingsuit(state)
|
||||
and self.can_destroy_projectiles(state))),
|
||||
# glacial peak
|
||||
"Glacial Peak Seal - Ice Climbers": self.has_dart,
|
||||
"Glacial Peak Seal - Projectile Spike Pit": self.can_destroy_projectiles,
|
||||
|
||||
@@ -1106,21 +1106,30 @@
|
||||
"parent_map": "MAP_ROUTE120",
|
||||
"locations": [
|
||||
"ITEM_ROUTE_120_NUGGET",
|
||||
"ITEM_ROUTE_120_FULL_HEAL",
|
||||
"ITEM_ROUTE_120_REVIVE",
|
||||
"ITEM_ROUTE_120_HYPER_POTION",
|
||||
"HIDDEN_ITEM_ROUTE_120_RARE_CANDY_2",
|
||||
"HIDDEN_ITEM_ROUTE_120_ZINC"
|
||||
],
|
||||
"events": [],
|
||||
"exits": [
|
||||
"REGION_ROUTE120/NORTH",
|
||||
"REGION_ROUTE120/SOUTH_PONDS",
|
||||
"REGION_ROUTE121/WEST"
|
||||
],
|
||||
"warps": [
|
||||
"MAP_ROUTE120:0/MAP_ANCIENT_TOMB:0"
|
||||
]
|
||||
},
|
||||
"REGION_ROUTE120/SOUTH_PONDS": {
|
||||
"parent_map": "MAP_ROUTE120",
|
||||
"locations": [
|
||||
"HIDDEN_ITEM_ROUTE_120_RARE_CANDY_2",
|
||||
"ITEM_ROUTE_120_FULL_HEAL"
|
||||
],
|
||||
"events": [],
|
||||
"exits": [],
|
||||
"warps": []
|
||||
},
|
||||
"REGION_ROUTE121/WEST": {
|
||||
"parent_map": "MAP_ROUTE121",
|
||||
"locations": [
|
||||
|
||||
@@ -626,6 +626,10 @@ def set_rules(world: "PokemonEmeraldWorld") -> None:
|
||||
get_entrance("REGION_ROUTE120/NORTH_POND_SHORE -> REGION_ROUTE120/NORTH_POND"),
|
||||
can_surf
|
||||
)
|
||||
set_rule(
|
||||
get_entrance("REGION_ROUTE120/SOUTH -> REGION_ROUTE120/SOUTH_PONDS"),
|
||||
can_surf
|
||||
)
|
||||
|
||||
# Route 121
|
||||
set_rule(
|
||||
|
||||
@@ -44,13 +44,17 @@ class TestScorchedSlabPond(PokemonEmeraldTestBase):
|
||||
|
||||
class TestSurf(PokemonEmeraldTestBase):
|
||||
options = {
|
||||
"npc_gifts": Toggle.option_true
|
||||
"npc_gifts": Toggle.option_true,
|
||||
"hidden_items": Toggle.option_true,
|
||||
"require_itemfinder": Toggle.option_false
|
||||
}
|
||||
|
||||
def test_inaccessible_with_no_surf(self) -> None:
|
||||
self.assertFalse(self.can_reach_location(location_name_to_label("ITEM_PETALBURG_CITY_ETHER")))
|
||||
self.assertFalse(self.can_reach_location(location_name_to_label("NPC_GIFT_RECEIVED_SOOTHE_BELL")))
|
||||
self.assertFalse(self.can_reach_location(location_name_to_label("ITEM_LILYCOVE_CITY_MAX_REPEL")))
|
||||
self.assertFalse(self.can_reach_location(location_name_to_label("HIDDEN_ITEM_ROUTE_120_RARE_CANDY_2")))
|
||||
self.assertFalse(self.can_reach_location(location_name_to_label("ITEM_ROUTE_120_FULL_HEAL")))
|
||||
self.assertFalse(self.can_reach_entrance("REGION_ROUTE118/WATER -> REGION_ROUTE118/EAST"))
|
||||
self.assertFalse(self.can_reach_entrance("REGION_ROUTE119/UPPER -> REGION_FORTREE_CITY/MAIN"))
|
||||
self.assertFalse(self.can_reach_entrance("MAP_FORTREE_CITY:3/MAP_FORTREE_CITY_MART:0"))
|
||||
@@ -60,6 +64,8 @@ class TestSurf(PokemonEmeraldTestBase):
|
||||
self.assertTrue(self.can_reach_location(location_name_to_label("ITEM_PETALBURG_CITY_ETHER")))
|
||||
self.assertTrue(self.can_reach_location(location_name_to_label("NPC_GIFT_RECEIVED_SOOTHE_BELL")))
|
||||
self.assertTrue(self.can_reach_location(location_name_to_label("ITEM_LILYCOVE_CITY_MAX_REPEL")))
|
||||
self.assertTrue(self.can_reach_location(location_name_to_label("HIDDEN_ITEM_ROUTE_120_RARE_CANDY_2")))
|
||||
self.assertTrue(self.can_reach_location(location_name_to_label("ITEM_ROUTE_120_FULL_HEAL")))
|
||||
self.assertTrue(self.can_reach_entrance("REGION_ROUTE118/WATER -> REGION_ROUTE118/EAST"))
|
||||
self.assertTrue(self.can_reach_entrance("REGION_ROUTE119/UPPER -> REGION_FORTREE_CITY/MAIN"))
|
||||
self.assertTrue(self.can_reach_entrance("MAP_FORTREE_CITY:3/MAP_FORTREE_CITY_MART:0"))
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -6,7 +6,7 @@ from NetUtils import ClientStatus
|
||||
from worlds._bizhawk.client import BizHawkClient
|
||||
from worlds._bizhawk import read, write, guarded_write
|
||||
|
||||
from worlds.pokemon_rb.locations import location_data
|
||||
from .locations import location_data
|
||||
|
||||
logger = logging.getLogger("Client")
|
||||
|
||||
|
||||
@@ -1631,7 +1631,7 @@ def create_regions(self):
|
||||
connect(multiworld, player, "Cerulean City", "Route 24", one_way=True)
|
||||
connect(multiworld, player, "Cerulean City", "Cerulean City-T", lambda state: state.has("Help Bill", player))
|
||||
connect(multiworld, player, "Cerulean City-Outskirts", "Cerulean City", one_way=True)
|
||||
connect(multiworld, player, "Cerulean City-Outskirts", "Cerulean City", lambda state: logic.can_cut(state, player))
|
||||
connect(multiworld, player, "Cerulean City", "Cerulean City-Outskirts", lambda state: logic.can_cut(state, player), one_way=True)
|
||||
connect(multiworld, player, "Cerulean City-Outskirts", "Route 9", lambda state: logic.can_cut(state, player))
|
||||
connect(multiworld, player, "Cerulean City-Outskirts", "Route 5")
|
||||
connect(multiworld, player, "Cerulean Cave B1F", "Cerulean Cave B1F-E", lambda state: logic.can_surf(state, player), one_way=True)
|
||||
@@ -1707,7 +1707,6 @@ def create_regions(self):
|
||||
connect(multiworld, player, "Route 12-S", "Route 12-Grass", lambda state: logic.can_cut(state, player), one_way=True)
|
||||
connect(multiworld, player, "Route 12-L", "Lavender Town")
|
||||
connect(multiworld, player, "Route 10-S", "Lavender Town")
|
||||
connect(multiworld, player, "Route 8-W", "Saffron City")
|
||||
connect(multiworld, player, "Route 8", "Lavender Town")
|
||||
connect(multiworld, player, "Pokemon Tower 6F", "Pokemon Tower 6F-S", lambda state: state.has("Silph Scope", player) or (state.has("Buy Poke Doll", player) and state.multiworld.poke_doll_skip[player]))
|
||||
connect(multiworld, player, "Route 8", "Route 8-Grass", lambda state: logic.can_cut(state, player), one_way=True)
|
||||
@@ -1831,7 +1830,8 @@ def create_regions(self):
|
||||
connect(multiworld, player, "Silph Co 6F", "Silph Co 6F-SW", lambda state: logic.card_key(state, 6, player))
|
||||
connect(multiworld, player, "Silph Co 7F", "Silph Co 7F-E", lambda state: logic.card_key(state, 7, player))
|
||||
connect(multiworld, player, "Silph Co 7F-SE", "Silph Co 7F-E", lambda state: logic.card_key(state, 7, player))
|
||||
connect(multiworld, player, "Silph Co 8F", "Silph Co 8F-W", lambda state: logic.card_key(state, 8, player))
|
||||
connect(multiworld, player, "Silph Co 8F", "Silph Co 8F-W", lambda state: logic.card_key(state, 8, player), one_way=True, name="Silph Co 8F to Silph Co 8F-W (Card Key)")
|
||||
connect(multiworld, player, "Silph Co 8F-W", "Silph Co 8F", lambda state: logic.card_key(state, 8, player), one_way=True, name="Silph Co 8F-W to Silph Co 8F (Card Key)")
|
||||
connect(multiworld, player, "Silph Co 9F", "Silph Co 9F-SW", lambda state: logic.card_key(state, 9, player))
|
||||
connect(multiworld, player, "Silph Co 9F-NW", "Silph Co 9F-SW", lambda state: logic.card_key(state, 9, player))
|
||||
connect(multiworld, player, "Silph Co 10F", "Silph Co 10F-SE", lambda state: logic.card_key(state, 10, player))
|
||||
@@ -1864,22 +1864,23 @@ def create_regions(self):
|
||||
# access to any part of a city will enable flying to the Pokemon Center
|
||||
connect(multiworld, player, "Cerulean City-Cave", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True)
|
||||
connect(multiworld, player, "Cerulean City-Badge House Backyard", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True)
|
||||
connect(multiworld, player, "Cerulean City-T", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True, name="Cerulean City-T to Cerulean City (Fly)")
|
||||
connect(multiworld, player, "Fuchsia City-Good Rod House Backyard", "Fuchsia City", lambda state: logic.can_fly(state, player), one_way=True)
|
||||
connect(multiworld, player, "Saffron City-G", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True)
|
||||
connect(multiworld, player, "Saffron City-Pidgey", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True)
|
||||
connect(multiworld, player, "Saffron City-Silph", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True)
|
||||
connect(multiworld, player, "Saffron City-Copycat", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True)
|
||||
connect(multiworld, player, "Celadon City-G", "Celadon City", lambda state: logic.can_fly(state, player), one_way=True)
|
||||
connect(multiworld, player, "Vermilion City-G", "Vermilion City", lambda state: logic.can_fly(state, player), one_way=True)
|
||||
connect(multiworld, player, "Vermilion City-Dock", "Vermilion City", lambda state: logic.can_fly(state, player), one_way=True)
|
||||
connect(multiworld, player, "Cinnabar Island-G", "Cinnabar Island", lambda state: logic.can_fly(state, player), one_way=True)
|
||||
connect(multiworld, player, "Cinnabar Island-M", "Cinnabar Island", lambda state: logic.can_fly(state, player), one_way=True)
|
||||
connect(multiworld, player, "Saffron City-G", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-G to Saffron City (Fly)")
|
||||
connect(multiworld, player, "Saffron City-Pidgey", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Pidgey to Saffron City (Fly)")
|
||||
connect(multiworld, player, "Saffron City-Silph", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Silph to Saffron City (Fly)")
|
||||
connect(multiworld, player, "Saffron City-Copycat", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Copycat to Saffron City (Fly)")
|
||||
connect(multiworld, player, "Celadon City-G", "Celadon City", lambda state: logic.can_fly(state, player), one_way=True, name="Celadon City-G to Celadon City (Fly)")
|
||||
connect(multiworld, player, "Vermilion City-G", "Vermilion City", lambda state: logic.can_fly(state, player), one_way=True, name="Vermilion City-G to Vermilion City (Fly)")
|
||||
connect(multiworld, player, "Vermilion City-Dock", "Vermilion City", lambda state: logic.can_fly(state, player), one_way=True, name="Vermilion City-Dock to Vermilion City (Fly)")
|
||||
connect(multiworld, player, "Cinnabar Island-G", "Cinnabar Island", lambda state: logic.can_fly(state, player), one_way=True, name="Cinnabar Island-G to Cinnabar Island (Fly)")
|
||||
connect(multiworld, player, "Cinnabar Island-M", "Cinnabar Island", lambda state: logic.can_fly(state, player), one_way=True, name="Cinnabar Island-M to Cinnabar Island (Fly)")
|
||||
|
||||
|
||||
# drops
|
||||
connect(multiworld, player, "Seafoam Islands 1F", "Seafoam Islands B1F", one_way=True)
|
||||
connect(multiworld, player, "Seafoam Islands 1F", "Seafoam Islands B1F-NE", one_way=True)
|
||||
connect(multiworld, player, "Seafoam Islands B1F", "Seafoam Islands B2F-NW", one_way=True)
|
||||
connect(multiworld, player, "Seafoam Islands 1F", "Seafoam Islands B1F", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B1F (Drop)")
|
||||
connect(multiworld, player, "Seafoam Islands 1F", "Seafoam Islands B1F-NE", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B1F-NE (Drop)")
|
||||
connect(multiworld, player, "Seafoam Islands B1F", "Seafoam Islands B2F-NW", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B2F-NW (Drop)")
|
||||
connect(multiworld, player, "Seafoam Islands B1F-NE", "Seafoam Islands B2F-NE", one_way=True)
|
||||
connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True)
|
||||
connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True)
|
||||
@@ -1888,7 +1889,7 @@ def create_regions(self):
|
||||
# If you haven't dropped the boulders, you'll go straight to B4F
|
||||
connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B4F-W", one_way=True)
|
||||
connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B4F-W", one_way=True)
|
||||
connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F", one_way=True)
|
||||
connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F", one_way=True, name="Seafoam Islands B1F to Seafoam Islands B4F (Drop)")
|
||||
connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, player), one_way=True)
|
||||
connect(multiworld, player, "Pokemon Mansion 3F-SE", "Pokemon Mansion 2F", one_way=True)
|
||||
connect(multiworld, player, "Pokemon Mansion 3F-SE", "Pokemon Mansion 1F-SE", one_way=True)
|
||||
@@ -1944,7 +1945,8 @@ def create_regions(self):
|
||||
connect(multiworld, player, region.name, entrance_data["to"]["map"],
|
||||
lambda state: logic.rock_tunnel(state, player), one_way=True)
|
||||
else:
|
||||
connect(multiworld, player, region.name, entrance_data["to"]["map"], one_way=True)
|
||||
connect(multiworld, player, region.name, entrance_data["to"]["map"], one_way=True,
|
||||
name=entrance_data["name"] if "name" in entrance_data else None)
|
||||
|
||||
forced_connections = set()
|
||||
|
||||
|
||||
@@ -168,12 +168,12 @@ rom_addresses = {
|
||||
"Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_0_ITEM": 0x1a61c,
|
||||
"Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_1_ITEM": 0x1a62a,
|
||||
"Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_2_ITEM": 0x1a638,
|
||||
"Event_SKC6F": 0x1a666,
|
||||
"Warps_SilphCo6F": 0x1a741,
|
||||
"Missable_Silph_Co_6F_Item_1": 0x1a791,
|
||||
"Missable_Silph_Co_6F_Item_2": 0x1a798,
|
||||
"Path_Pallet_Oak": 0x1a91e,
|
||||
"Path_Pallet_Player": 0x1a92b,
|
||||
"Event_SKC6F": 0x1a659,
|
||||
"Warps_SilphCo6F": 0x1a737,
|
||||
"Missable_Silph_Co_6F_Item_1": 0x1a787,
|
||||
"Missable_Silph_Co_6F_Item_2": 0x1a78e,
|
||||
"Path_Pallet_Oak": 0x1a914,
|
||||
"Path_Pallet_Player": 0x1a921,
|
||||
"Warps_CinnabarIsland": 0x1c026,
|
||||
"Warps_Route1": 0x1c0e9,
|
||||
"Option_Extra_Key_Items_B": 0x1ca46,
|
||||
|
||||
@@ -103,12 +103,10 @@ class RiskOfRainWorld(World):
|
||||
if self.options.dlc_sotv:
|
||||
environment_offset_table = shift_by_offset(environment_sotv_table, environment_offset)
|
||||
environments_pool = {**environments_pool, **environment_offset_table}
|
||||
environments_to_precollect = 5 if self.options.begin_with_loop else 1
|
||||
# percollect environments for each stage (or just stage 1)
|
||||
for i in range(environments_to_precollect):
|
||||
unlock = self.random.choices(list(environment_available_orderedstages_table[i].keys()), k=1)
|
||||
self.multiworld.push_precollected(self.create_item(unlock[0]))
|
||||
environments_pool.pop(unlock[0])
|
||||
# percollect starting environment for stage 1
|
||||
unlock = self.random.choices(list(environment_available_orderedstages_table[0].keys()), k=1)
|
||||
self.multiworld.push_precollected(self.create_item(unlock[0]))
|
||||
environments_pool.pop(unlock[0])
|
||||
|
||||
# Generate item pool
|
||||
itempool: List[str] = ["Beads of Fealty", "Radar Scanner"]
|
||||
|
||||
@@ -142,14 +142,6 @@ class FinalStageDeath(Toggle):
|
||||
display_name = "Final Stage Death is Win"
|
||||
|
||||
|
||||
class BeginWithLoop(Toggle):
|
||||
"""
|
||||
Enable to precollect a full loop of environments.
|
||||
Only has an effect with Explore Mode.
|
||||
"""
|
||||
display_name = "Begin With Loop"
|
||||
|
||||
|
||||
class DLC_SOTV(Toggle):
|
||||
"""
|
||||
Enable if you are using SOTV DLC.
|
||||
@@ -385,7 +377,6 @@ class ROR2Options(PerGameCommonOptions):
|
||||
total_revivals: TotalRevivals
|
||||
start_with_revive: StartWithRevive
|
||||
final_stage_death: FinalStageDeath
|
||||
begin_with_loop: BeginWithLoop
|
||||
dlc_sotv: DLC_SOTV
|
||||
death_link: DeathLink
|
||||
item_pickup_step: ItemPickupStep
|
||||
|
||||
@@ -638,7 +638,7 @@ def set_mission_upgrade_rules_standard(multiworld: MultiWorld, world: World, pla
|
||||
add_rule(multiworld.get_location(LocationName.radical_highway_omo_2, player),
|
||||
lambda state: state.has(ItemName.shadow_air_shoes, player))
|
||||
add_rule(multiworld.get_location(LocationName.weapons_bed_omo_2, player),
|
||||
lambda state: state.has(ItemName.eggman_jet_engine, player))
|
||||
lambda state: state.has(ItemName.eggman_large_cannon, player))
|
||||
|
||||
add_rule(multiworld.get_location(LocationName.mission_street_omo_3, player),
|
||||
lambda state: state.has(ItemName.tails_booster, player))
|
||||
|
||||
@@ -619,7 +619,7 @@ class SA2BWorld(World):
|
||||
for name in name_list_base:
|
||||
for char_idx in range(7):
|
||||
if char_idx < len(name):
|
||||
name_list_s.append(chao_name_conversion[name[char_idx]])
|
||||
name_list_s.append(chao_name_conversion.get(name[char_idx], 0x5F))
|
||||
else:
|
||||
name_list_s.append(0x00)
|
||||
|
||||
|
||||
@@ -170,7 +170,8 @@ class GraphBuilder(object):
|
||||
ap = "Landing Site" # dummy value it'll be overwritten at first collection
|
||||
while len(itemLocs) > 0 and not (sm.canPassG4() and graph.canAccess(sm, ap, "Landing Site", maxDiff)):
|
||||
il = itemLocs.pop(0)
|
||||
if il.Location.restricted or il.Item.Type == "ArchipelagoItem":
|
||||
# can happen with item links replacement items that its not in the container's itemPool
|
||||
if il.Location.restricted or il.Item.Type == "ArchipelagoItem" or il.Item not in container.itemPool:
|
||||
continue
|
||||
self.log.debug("collecting " + getItemLocStr(il))
|
||||
container.collect(il)
|
||||
|
||||
@@ -1,30 +1,77 @@
|
||||
import typing
|
||||
|
||||
from enum import Enum
|
||||
|
||||
from BaseClasses import MultiWorld, Region, Entrance, Location
|
||||
from .Locations import SM64Location, location_table, locBoB_table, locWhomp_table, locJRB_table, locCCM_table, \
|
||||
locBBH_table, \
|
||||
locHMC_table, locLLL_table, locSSL_table, locDDD_table, locSL_table, \
|
||||
locWDW_table, locTTM_table, locTHI_table, locTTC_table, locRR_table, \
|
||||
locPSS_table, locSA_table, locBitDW_table, locTotWC_table, locCotMC_table, \
|
||||
locVCutM_table, locBitFS_table, locWMotR_table, locBitS_table, locSS_table
|
||||
locVCutM_table, locBitFS_table, locWMotR_table, locBitS_table, locSS_table
|
||||
|
||||
# List of all courses, including secrets, without BitS as that one is static
|
||||
sm64courses = ["Bob-omb Battlefield", "Whomp's Fortress", "Jolly Roger Bay", "Cool, Cool Mountain", "Big Boo's Haunt",
|
||||
"Hazy Maze Cave", "Lethal Lava Land", "Shifting Sand Land", "Dire, Dire Docks", "Snowman's Land",
|
||||
"Wet-Dry World", "Tall, Tall Mountain", "Tiny-Huge Island", "Tick Tock Clock", "Rainbow Ride",
|
||||
"The Princess's Secret Slide", "The Secret Aquarium", "Bowser in the Dark World", "Tower of the Wing Cap",
|
||||
"Cavern of the Metal Cap", "Vanish Cap under the Moat", "Bowser in the Fire Sea", "Wing Mario over the Rainbow"]
|
||||
class SM64Levels(int, Enum):
|
||||
BOB_OMB_BATTLEFIELD = 91
|
||||
WHOMPS_FORTRESS = 241
|
||||
JOLLY_ROGER_BAY = 121
|
||||
COOL_COOL_MOUNTAIN = 51
|
||||
BIG_BOOS_HAUNT = 41
|
||||
HAZY_MAZE_CAVE = 71
|
||||
LETHAL_LAVA_LAND = 221
|
||||
SHIFTING_SAND_LAND = 81
|
||||
DIRE_DIRE_DOCKS = 231
|
||||
SNOWMANS_LAND = 101
|
||||
WET_DRY_WORLD = 111
|
||||
TALL_TALL_MOUNTAIN = 361
|
||||
TINY_HUGE_ISLAND_TINY = 132
|
||||
TINY_HUGE_ISLAND_HUGE = 131
|
||||
TICK_TOCK_CLOCK = 141
|
||||
RAINBOW_RIDE = 151
|
||||
THE_PRINCESS_SECRET_SLIDE = 271
|
||||
THE_SECRET_AQUARIUM = 201
|
||||
BOWSER_IN_THE_DARK_WORLD = 171
|
||||
TOWER_OF_THE_WING_CAP = 291
|
||||
CAVERN_OF_THE_METAL_CAP = 281
|
||||
VANISH_CAP_UNDER_THE_MOAT = 181
|
||||
BOWSER_IN_THE_FIRE_SEA = 191
|
||||
WING_MARIO_OVER_THE_RAINBOW = 311
|
||||
|
||||
# sm64paintings is list of entrances, format LEVEL | AREA. String Reference below
|
||||
sm64paintings = [91,241,121,51,41,71,221,81,231,101,111,361,132,131,141,151]
|
||||
sm64paintings_s = ["BOB", "WF", "JRB", "CCM", "BBH", "HMC", "LLL", "SSL", "DDD", "SL", "WDW", "TTM", "THI Tiny", "THI Huge", "TTC", "RR"]
|
||||
# sm64secrets is list of secret areas
|
||||
sm64secrets = [271, 201, 171, 291, 281, 181, 191, 311]
|
||||
sm64secrets_s = ["PSS", "SA", "BitDW", "TOTWC", "COTMC", "VCUTM", "BitFS", "WMOTR"]
|
||||
# sm64paintings is a dict of entrances, format LEVEL | AREA
|
||||
sm64_level_to_paintings: typing.Dict[SM64Levels, str] = {
|
||||
SM64Levels.BOB_OMB_BATTLEFIELD: "Bob-omb Battlefield",
|
||||
SM64Levels.WHOMPS_FORTRESS: "Whomp's Fortress",
|
||||
SM64Levels.JOLLY_ROGER_BAY: "Jolly Roger Bay",
|
||||
SM64Levels.COOL_COOL_MOUNTAIN: "Cool, Cool Mountain",
|
||||
SM64Levels.BIG_BOOS_HAUNT: "Big Boo's Haunt",
|
||||
SM64Levels.HAZY_MAZE_CAVE: "Hazy Maze Cave",
|
||||
SM64Levels.LETHAL_LAVA_LAND: "Lethal Lava Land",
|
||||
SM64Levels.SHIFTING_SAND_LAND: "Shifting Sand Land",
|
||||
SM64Levels.DIRE_DIRE_DOCKS: "Dire, Dire Docks",
|
||||
SM64Levels.SNOWMANS_LAND: "Snowman's Land",
|
||||
SM64Levels.WET_DRY_WORLD: "Wet-Dry World",
|
||||
SM64Levels.TALL_TALL_MOUNTAIN: "Tall, Tall Mountain",
|
||||
SM64Levels.TINY_HUGE_ISLAND_TINY: "Tiny-Huge Island (Tiny)",
|
||||
SM64Levels.TINY_HUGE_ISLAND_HUGE: "Tiny-Huge Island (Huge)",
|
||||
SM64Levels.TICK_TOCK_CLOCK: "Tick Tock Clock",
|
||||
SM64Levels.RAINBOW_RIDE: "Rainbow Ride"
|
||||
}
|
||||
sm64_paintings_to_level = { painting: level for (level,painting) in sm64_level_to_paintings.items() }
|
||||
|
||||
sm64entrances = sm64paintings + sm64secrets
|
||||
sm64entrances_s = sm64paintings_s + sm64secrets_s
|
||||
sm64_internalloc_to_string = dict(zip(sm64paintings+sm64secrets, sm64entrances_s))
|
||||
sm64_internalloc_to_regionid = dict(zip(sm64paintings+sm64secrets, list(range(13)) + [12,13,14] + list(range(15,15+len(sm64secrets)))))
|
||||
# sm64secrets is a dict of secret areas, same format as sm64paintings
|
||||
sm64_level_to_secrets: typing.Dict[SM64Levels, str] = {
|
||||
SM64Levels.THE_PRINCESS_SECRET_SLIDE: "The Princess's Secret Slide",
|
||||
SM64Levels.THE_SECRET_AQUARIUM: "The Secret Aquarium",
|
||||
SM64Levels.BOWSER_IN_THE_DARK_WORLD: "Bowser in the Dark World",
|
||||
SM64Levels.TOWER_OF_THE_WING_CAP: "Tower of the Wing Cap",
|
||||
SM64Levels.CAVERN_OF_THE_METAL_CAP: "Cavern of the Metal Cap",
|
||||
SM64Levels.VANISH_CAP_UNDER_THE_MOAT: "Vanish Cap under the Moat",
|
||||
SM64Levels.BOWSER_IN_THE_FIRE_SEA: "Bowser in the Fire Sea",
|
||||
SM64Levels.WING_MARIO_OVER_THE_RAINBOW: "Wing Mario over the Rainbow"
|
||||
}
|
||||
sm64_secrets_to_level = { secret: level for (level,secret) in sm64_level_to_secrets.items() }
|
||||
|
||||
sm64_entrances_to_level = { **sm64_paintings_to_level, **sm64_secrets_to_level }
|
||||
sm64_level_to_entrances = { **sm64_level_to_paintings, **sm64_level_to_secrets }
|
||||
|
||||
def create_regions(world: MultiWorld, player: int):
|
||||
regSS = Region("Menu", player, world, "Castle Area")
|
||||
@@ -137,11 +184,13 @@ def create_regions(world: MultiWorld, player: int):
|
||||
regTTM.locations.append(SM64Location(player, "TTM: 100 Coins", location_table["TTM: 100 Coins"], regTTM))
|
||||
world.regions.append(regTTM)
|
||||
|
||||
regTHI = create_region("Tiny-Huge Island", player, world)
|
||||
create_default_locs(regTHI, locTHI_table, player)
|
||||
regTHIT = create_region("Tiny-Huge Island (Tiny)", player, world)
|
||||
create_default_locs(regTHIT, locTHI_table, player)
|
||||
if (world.EnableCoinStars[player].value):
|
||||
regTHI.locations.append(SM64Location(player, "THI: 100 Coins", location_table["THI: 100 Coins"], regTHI))
|
||||
world.regions.append(regTHI)
|
||||
regTHIT.locations.append(SM64Location(player, "THI: 100 Coins", location_table["THI: 100 Coins"], regTHIT))
|
||||
world.regions.append(regTHIT)
|
||||
regTHIH = create_region("Tiny-Huge Island (Huge)", player, world)
|
||||
world.regions.append(regTHIH)
|
||||
|
||||
regFloor3 = create_region("Third Floor", player, world)
|
||||
world.regions.append(regFloor3)
|
||||
|
||||
@@ -1,77 +1,86 @@
|
||||
from ..generic.Rules import add_rule
|
||||
from .Regions import connect_regions, sm64courses, sm64paintings, sm64secrets, sm64entrances
|
||||
from .Regions import connect_regions, SM64Levels, sm64_level_to_paintings, sm64_paintings_to_level, sm64_level_to_secrets, sm64_secrets_to_level, sm64_entrances_to_level, sm64_level_to_entrances
|
||||
|
||||
def fix_reg(entrance_ids, reg, invalidspot, swaplist, world):
|
||||
if entrance_ids.index(reg) == invalidspot: # Unlucky :C
|
||||
swaplist.remove(invalidspot)
|
||||
rand = world.random.choice(swaplist)
|
||||
entrance_ids[invalidspot], entrance_ids[rand] = entrance_ids[rand], entrance_ids[invalidspot]
|
||||
swaplist.append(invalidspot)
|
||||
swaplist.remove(rand)
|
||||
def shuffle_dict_keys(world, obj: dict) -> dict:
|
||||
keys = list(obj.keys())
|
||||
values = list(obj.values())
|
||||
world.random.shuffle(keys)
|
||||
return dict(zip(keys,values))
|
||||
|
||||
def set_rules(world, player: int, area_connections):
|
||||
destination_regions = list(range(13)) + [12,13,14] + list(range(15,15+len(sm64secrets))) # Two instances of Destination Course THI. Past normal course idx are secret regions
|
||||
secret_entrance_ids = list(range(len(sm64paintings), len(sm64paintings) + len(sm64secrets)))
|
||||
course_entrance_ids = list(range(len(sm64paintings)))
|
||||
if world.AreaRandomizer[player].value >= 1: # Some randomization is happening, randomize Courses
|
||||
world.random.shuffle(course_entrance_ids)
|
||||
def fix_reg(entrance_map: dict, entrance: SM64Levels, invalid_regions: set,
|
||||
swapdict: dict, world):
|
||||
if entrance_map[entrance] in invalid_regions: # Unlucky :C
|
||||
replacement_regions = [(rand_region, rand_entrance) for rand_region, rand_entrance in swapdict.items()
|
||||
if rand_region not in invalid_regions]
|
||||
rand_region, rand_entrance = world.random.choice(replacement_regions)
|
||||
old_dest = entrance_map[entrance]
|
||||
entrance_map[entrance], entrance_map[rand_entrance] = rand_region, old_dest
|
||||
swapdict[rand_region] = entrance
|
||||
swapdict.pop(entrance_map[entrance]) # Entrance now fixed to rand_region
|
||||
|
||||
def set_rules(world, player: int, area_connections: dict):
|
||||
randomized_level_to_paintings = sm64_level_to_paintings.copy()
|
||||
randomized_level_to_secrets = sm64_level_to_secrets.copy()
|
||||
if world.AreaRandomizer[player].value == 1: # Some randomization is happening, randomize Courses
|
||||
randomized_level_to_paintings = shuffle_dict_keys(world,sm64_level_to_paintings)
|
||||
if world.AreaRandomizer[player].value == 2: # Randomize Secrets as well
|
||||
world.random.shuffle(secret_entrance_ids)
|
||||
entrance_ids = course_entrance_ids + secret_entrance_ids
|
||||
randomized_level_to_secrets = shuffle_dict_keys(world,sm64_level_to_secrets)
|
||||
randomized_entrances = { **randomized_level_to_paintings, **randomized_level_to_secrets }
|
||||
if world.AreaRandomizer[player].value == 3: # Randomize Courses and Secrets in one pool
|
||||
world.random.shuffle(entrance_ids)
|
||||
randomized_entrances = shuffle_dict_keys(world,randomized_entrances)
|
||||
swapdict = { entrance: level for (level,entrance) in randomized_entrances.items() }
|
||||
# Guarantee first entrance is a course
|
||||
swaplist = list(range(len(entrance_ids)))
|
||||
if entrance_ids.index(0) > 15: # Unlucky :C
|
||||
rand = world.random.randint(0,15)
|
||||
entrance_ids[entrance_ids.index(0)], entrance_ids[rand] = entrance_ids[rand], entrance_ids[entrance_ids.index(0)]
|
||||
swaplist.remove(entrance_ids.index(0))
|
||||
# Guarantee COTMC is not mapped to HMC, cuz thats impossible
|
||||
fix_reg(entrance_ids, 20, 5, swaplist, world)
|
||||
fix_reg(randomized_entrances, SM64Levels.BOB_OMB_BATTLEFIELD, sm64_secrets_to_level.keys(), swapdict, world)
|
||||
# Guarantee BITFS is not mapped to DDD
|
||||
fix_reg(entrance_ids, 22, 8, swaplist, world)
|
||||
if entrance_ids.index(22) == 5: # If BITFS is mapped to HMC...
|
||||
fix_reg(entrance_ids, 20, 8, swaplist, world) # ... then dont allow COTMC to be mapped to DDD
|
||||
temp_assign = dict(zip(entrance_ids,destination_regions)) # Used for Rules only
|
||||
fix_reg(randomized_entrances, SM64Levels.BOWSER_IN_THE_FIRE_SEA, {"Dire, Dire Docks"}, swapdict, world)
|
||||
# Guarantee COTMC is not mapped to HMC, cuz thats impossible. If BitFS -> HMC, also no COTMC -> DDD.
|
||||
if randomized_entrances[SM64Levels.BOWSER_IN_THE_FIRE_SEA] == "Hazy Maze Cave":
|
||||
fix_reg(randomized_entrances, SM64Levels.CAVERN_OF_THE_METAL_CAP, {"Hazy Maze Cave", "Dire, Dire Docks"}, swapdict, world)
|
||||
else:
|
||||
fix_reg(randomized_entrances, SM64Levels.CAVERN_OF_THE_METAL_CAP, {"Hazy Maze Cave"}, swapdict, world)
|
||||
|
||||
# Destination Format: LVL | AREA with LVL = LEVEL_x, AREA = Area as used in sm64 code
|
||||
area_connections.update({sm64entrances[entrance]: destination for entrance, destination in zip(entrance_ids,sm64entrances)})
|
||||
# Cast to int to not rely on availability of SM64Levels enum. Will cause crash in MultiServer otherwise
|
||||
area_connections.update({int(entrance_lvl): int(sm64_entrances_to_level[destination]) for (entrance_lvl,destination) in randomized_entrances.items()})
|
||||
randomized_entrances_s = {sm64_level_to_entrances[entrance_lvl]: destination for (entrance_lvl,destination) in randomized_entrances.items()}
|
||||
|
||||
connect_regions(world, player, "Menu", sm64courses[temp_assign[0]]) # BOB
|
||||
connect_regions(world, player, "Menu", sm64courses[temp_assign[1]], lambda state: state.has("Power Star", player, 1)) # WF
|
||||
connect_regions(world, player, "Menu", sm64courses[temp_assign[2]], lambda state: state.has("Power Star", player, 3)) # JRB
|
||||
connect_regions(world, player, "Menu", sm64courses[temp_assign[3]], lambda state: state.has("Power Star", player, 3)) # CCM
|
||||
connect_regions(world, player, "Menu", sm64courses[temp_assign[4]], lambda state: state.has("Power Star", player, 12)) # BBH
|
||||
connect_regions(world, player, "Menu", sm64courses[temp_assign[16]], lambda state: state.has("Power Star", player, 1)) # PSS
|
||||
connect_regions(world, player, "Menu", sm64courses[temp_assign[17]], lambda state: state.has("Power Star", player, 3)) # SA
|
||||
connect_regions(world, player, "Menu", sm64courses[temp_assign[19]], lambda state: state.has("Power Star", player, 10)) # TOTWC
|
||||
connect_regions(world, player, "Menu", sm64courses[temp_assign[18]], lambda state: state.has("Power Star", player, world.FirstBowserStarDoorCost[player].value)) # BITDW
|
||||
connect_regions(world, player, "Menu", randomized_entrances_s["Bob-omb Battlefield"])
|
||||
connect_regions(world, player, "Menu", randomized_entrances_s["Whomp's Fortress"], lambda state: state.has("Power Star", player, 1))
|
||||
connect_regions(world, player, "Menu", randomized_entrances_s["Jolly Roger Bay"], lambda state: state.has("Power Star", player, 3))
|
||||
connect_regions(world, player, "Menu", randomized_entrances_s["Cool, Cool Mountain"], lambda state: state.has("Power Star", player, 3))
|
||||
connect_regions(world, player, "Menu", randomized_entrances_s["Big Boo's Haunt"], lambda state: state.has("Power Star", player, 12))
|
||||
connect_regions(world, player, "Menu", randomized_entrances_s["The Princess's Secret Slide"], lambda state: state.has("Power Star", player, 1))
|
||||
connect_regions(world, player, "Menu", randomized_entrances_s["The Secret Aquarium"], lambda state: state.has("Power Star", player, 3))
|
||||
connect_regions(world, player, "Menu", randomized_entrances_s["Tower of the Wing Cap"], lambda state: state.has("Power Star", player, 10))
|
||||
connect_regions(world, player, "Menu", randomized_entrances_s["Bowser in the Dark World"], lambda state: state.has("Power Star", player, world.FirstBowserStarDoorCost[player].value))
|
||||
|
||||
connect_regions(world, player, "Menu", "Basement", lambda state: state.has("Basement Key", player) or state.has("Progressive Key", player, 1))
|
||||
|
||||
connect_regions(world, player, "Basement", sm64courses[temp_assign[5]]) # HMC
|
||||
connect_regions(world, player, "Basement", sm64courses[temp_assign[6]]) # LLL
|
||||
connect_regions(world, player, "Basement", sm64courses[temp_assign[7]]) # SSL
|
||||
connect_regions(world, player, "Basement", sm64courses[temp_assign[8]], lambda state: state.has("Power Star", player, world.BasementStarDoorCost[player].value)) # DDD
|
||||
connect_regions(world, player, "Hazy Maze Cave", sm64courses[temp_assign[20]]) # COTMC
|
||||
connect_regions(world, player, "Basement", sm64courses[temp_assign[21]]) # VCUTM
|
||||
connect_regions(world, player, "Basement", sm64courses[temp_assign[22]], lambda state: state.has("Power Star", player, world.BasementStarDoorCost[player].value) and
|
||||
state.can_reach("DDD: Board Bowser's Sub", 'Location', player)) # BITFS
|
||||
connect_regions(world, player, "Basement", randomized_entrances_s["Hazy Maze Cave"])
|
||||
connect_regions(world, player, "Basement", randomized_entrances_s["Lethal Lava Land"])
|
||||
connect_regions(world, player, "Basement", randomized_entrances_s["Shifting Sand Land"])
|
||||
connect_regions(world, player, "Basement", randomized_entrances_s["Dire, Dire Docks"], lambda state: state.has("Power Star", player, world.BasementStarDoorCost[player].value))
|
||||
connect_regions(world, player, "Hazy Maze Cave", randomized_entrances_s["Cavern of the Metal Cap"])
|
||||
connect_regions(world, player, "Basement", randomized_entrances_s["Vanish Cap under the Moat"])
|
||||
connect_regions(world, player, "Basement", randomized_entrances_s["Bowser in the Fire Sea"], lambda state: state.has("Power Star", player, world.BasementStarDoorCost[player].value) and
|
||||
state.can_reach("DDD: Board Bowser's Sub", 'Location', player))
|
||||
|
||||
connect_regions(world, player, "Menu", "Second Floor", lambda state: state.has("Second Floor Key", player) or state.has("Progressive Key", player, 2))
|
||||
|
||||
connect_regions(world, player, "Second Floor", sm64courses[temp_assign[9]]) # SL
|
||||
connect_regions(world, player, "Second Floor", sm64courses[temp_assign[10]]) # WDW
|
||||
connect_regions(world, player, "Second Floor", sm64courses[temp_assign[11]]) # TTM
|
||||
connect_regions(world, player, "Second Floor", sm64courses[temp_assign[12]]) # THI Tiny
|
||||
connect_regions(world, player, "Second Floor", sm64courses[temp_assign[13]]) # THI Huge
|
||||
connect_regions(world, player, "Second Floor", randomized_entrances_s["Snowman's Land"])
|
||||
connect_regions(world, player, "Second Floor", randomized_entrances_s["Wet-Dry World"])
|
||||
connect_regions(world, player, "Second Floor", randomized_entrances_s["Tall, Tall Mountain"])
|
||||
connect_regions(world, player, "Second Floor", randomized_entrances_s["Tiny-Huge Island (Tiny)"])
|
||||
connect_regions(world, player, "Second Floor", randomized_entrances_s["Tiny-Huge Island (Huge)"])
|
||||
connect_regions(world, player, "Tiny-Huge Island (Tiny)", "Tiny-Huge Island (Huge)")
|
||||
connect_regions(world, player, "Tiny-Huge Island (Huge)", "Tiny-Huge Island (Tiny)")
|
||||
|
||||
connect_regions(world, player, "Second Floor", "Third Floor", lambda state: state.has("Power Star", player, world.SecondFloorStarDoorCost[player].value))
|
||||
|
||||
connect_regions(world, player, "Third Floor", sm64courses[temp_assign[14]]) # TTC
|
||||
connect_regions(world, player, "Third Floor", sm64courses[temp_assign[15]]) # RR
|
||||
connect_regions(world, player, "Third Floor", sm64courses[temp_assign[23]]) # WMOTR
|
||||
connect_regions(world, player, "Third Floor", "Bowser in the Sky", lambda state: state.has("Power Star", player, world.StarsToFinish[player].value)) # BITS
|
||||
connect_regions(world, player, "Third Floor", randomized_entrances_s["Tick Tock Clock"])
|
||||
connect_regions(world, player, "Third Floor", randomized_entrances_s["Rainbow Ride"])
|
||||
connect_regions(world, player, "Third Floor", randomized_entrances_s["Wing Mario over the Rainbow"])
|
||||
connect_regions(world, player, "Third Floor", "Bowser in the Sky", lambda state: state.has("Power Star", player, world.StarsToFinish[player].value))
|
||||
|
||||
#Special Rules for some Locations
|
||||
add_rule(world.get_location("BoB: Mario Wings to the Sky", player), lambda state: state.has("Cannon Unlock BoB", player))
|
||||
|
||||
@@ -5,7 +5,7 @@ from .Items import item_table, cannon_item_table, SM64Item
|
||||
from .Locations import location_table, SM64Location
|
||||
from .Options import sm64_options
|
||||
from .Rules import set_rules
|
||||
from .Regions import create_regions, sm64courses, sm64entrances_s, sm64_internalloc_to_string, sm64_internalloc_to_regionid
|
||||
from .Regions import create_regions, sm64_level_to_entrances
|
||||
from BaseClasses import Item, Tutorial, ItemClassification
|
||||
from ..AutoWorld import World, WebWorld
|
||||
|
||||
@@ -55,8 +55,8 @@ class SM64World(World):
|
||||
# Write area_connections to spoiler log
|
||||
for entrance, destination in self.area_connections.items():
|
||||
self.multiworld.spoiler.set_entrance(
|
||||
sm64_internalloc_to_string[entrance] + " Entrance",
|
||||
sm64_internalloc_to_string[destination],
|
||||
sm64_level_to_entrances[entrance] + " Entrance",
|
||||
sm64_level_to_entrances[destination],
|
||||
'entrance', self.player)
|
||||
|
||||
def create_item(self, name: str) -> Item:
|
||||
@@ -182,8 +182,7 @@ class SM64World(World):
|
||||
if self.topology_present:
|
||||
er_hint_data = {}
|
||||
for entrance, destination in self.area_connections.items():
|
||||
regionid = sm64_internalloc_to_regionid[destination]
|
||||
region = self.multiworld.get_region(sm64courses[regionid], self.player)
|
||||
region = self.multiworld.get_region(sm64_level_to_entrances[destination], self.player)
|
||||
for location in region.locations:
|
||||
er_hint_data[location.address] = sm64_internalloc_to_string[entrance]
|
||||
er_hint_data[location.address] = sm64_level_to_entrances[entrance]
|
||||
multidata['er_hint_data'][self.player] = er_hint_data
|
||||
|
||||
@@ -319,7 +319,7 @@ class Patch:
|
||||
def WriteZ3Locations(self, locations: List[Location]):
|
||||
for location in locations:
|
||||
if (location.Type == LocationType.HeraStandingKey):
|
||||
self.patches.append((Snes(0x9E3BB), [0xE4] if location.APLocation.item.game == "SMZ3" and location.APLocation.item.item.Type == ItemType.KeyTH else [0xEB]))
|
||||
self.patches.append((Snes(0x9E3BB), [0xEB]))
|
||||
elif (location.Type in [LocationType.Pedestal, LocationType.Ether, LocationType.Bombos]):
|
||||
text = Texts.ItemTextbox(location.APLocation.item.item if location.APLocation.item.game == "SMZ3" else Item(ItemType.Something))
|
||||
if (location.Type == LocationType.Pedestal):
|
||||
|
||||
@@ -1536,6 +1536,7 @@ class StardewLogic:
|
||||
reach_west = self.can_reach_region(Region.island_west)
|
||||
reach_hut = self.can_reach_region(Region.leo_hut)
|
||||
reach_southeast = self.can_reach_region(Region.island_south_east)
|
||||
reach_field_office = self.can_reach_region(Region.field_office)
|
||||
reach_pirate_cove = self.can_reach_region(Region.pirate_cove)
|
||||
reach_outside_areas = And(reach_south, reach_north, reach_west, reach_hut)
|
||||
reach_volcano_regions = [self.can_reach_region(Region.volcano),
|
||||
@@ -1544,12 +1545,12 @@ class StardewLogic:
|
||||
self.can_reach_region(Region.volcano_floor_10)]
|
||||
reach_volcano = Or(reach_volcano_regions)
|
||||
reach_all_volcano = And(reach_volcano_regions)
|
||||
reach_walnut_regions = [reach_south, reach_north, reach_west, reach_volcano]
|
||||
reach_walnut_regions = [reach_south, reach_north, reach_west, reach_volcano, reach_field_office]
|
||||
reach_caves = And(self.can_reach_region(Region.qi_walnut_room), self.can_reach_region(Region.dig_site),
|
||||
self.can_reach_region(Region.gourmand_frog_cave),
|
||||
self.can_reach_region(Region.colored_crystals_cave),
|
||||
self.can_reach_region(Region.shipwreck), self.has(Weapon.any_slingshot))
|
||||
reach_entire_island = And(reach_outside_areas, reach_all_volcano,
|
||||
reach_entire_island = And(reach_outside_areas, reach_field_office, reach_all_volcano,
|
||||
reach_caves, reach_southeast, reach_pirate_cove)
|
||||
if number <= 5:
|
||||
return Or(reach_south, reach_north, reach_west, reach_volcano)
|
||||
@@ -1563,7 +1564,8 @@ class StardewLogic:
|
||||
return reach_entire_island
|
||||
gems = [Mineral.amethyst, Mineral.aquamarine, Mineral.emerald, Mineral.ruby, Mineral.topaz]
|
||||
return reach_entire_island & self.has(Fruit.banana) & self.has(gems) & self.can_mine_perfectly() & \
|
||||
self.can_fish_perfectly() & self.has(Craftable.flute_block) & self.has(Seed.melon) & self.has(Seed.wheat) & self.has(Seed.garlic)
|
||||
self.can_fish_perfectly() & self.has(Craftable.flute_block) & self.has(Seed.melon) & self.has(Seed.wheat) & self.has(Seed.garlic) & \
|
||||
self.can_complete_field_office()
|
||||
|
||||
def has_everything(self, all_progression_items: Set[str]) -> StardewRule:
|
||||
all_regions = [region.name for region in vanilla_regions]
|
||||
|
||||
@@ -117,6 +117,9 @@ def get_pool_core(world):
|
||||
else:
|
||||
possible_level_locations = [location for location in standard_level_locations
|
||||
if location not in level_locations[8]]
|
||||
for location in placed_items.keys():
|
||||
if location in possible_level_locations:
|
||||
possible_level_locations.remove(location)
|
||||
for level in range(1, 9):
|
||||
if world.multiworld.TriforceLocations[world.player] == TriforceLocations.option_vanilla:
|
||||
placed_items[f"Level {level} Triforce"] = fragment
|
||||
|
||||
@@ -257,7 +257,7 @@ Quarry Stoneworks Middle Floor (Quarry Stoneworks) - Quarry Stoneworks Lift - Tr
|
||||
158125 - 0x00E0C (Lower Row 1) - True - Dots & Eraser
|
||||
158126 - 0x01489 (Lower Row 2) - 0x00E0C - Dots & Eraser
|
||||
158127 - 0x0148A (Lower Row 3) - 0x01489 - Dots & Eraser
|
||||
158128 - 0x014D9 (Lower Row 4) - 0x0148A - Dots & Eraser
|
||||
158128 - 0x014D9 (Lower Row 4) - 0x0148A - Dots & Full Dots & Eraser
|
||||
158129 - 0x014E7 (Lower Row 5) - 0x014D9 - Dots
|
||||
158130 - 0x014E8 (Lower Row 6) - 0x014E7 - Dots & Eraser
|
||||
|
||||
@@ -307,9 +307,9 @@ Quarry Boathouse Upper Middle (Quarry Boathouse) - Quarry Boathouse Upper Back -
|
||||
Quarry Boathouse Upper Back (Quarry Boathouse) - Quarry Boathouse Upper Middle - 0x3865F:
|
||||
158155 - 0x38663 (Second Barrier Panel) - True - True
|
||||
Door - 0x3865F (Second Barrier) - 0x38663
|
||||
158156 - 0x021B5 (Back First Row 1) - True - Stars & Stars + Same Colored Symbol & Eraser
|
||||
158156 - 0x021B5 (Back First Row 1) - True - Stars & Eraser
|
||||
158157 - 0x021B6 (Back First Row 2) - 0x021B5 - Stars & Stars + Same Colored Symbol & Eraser
|
||||
158158 - 0x021B7 (Back First Row 3) - 0x021B6 - Stars & Stars + Same Colored Symbol & Eraser
|
||||
158158 - 0x021B7 (Back First Row 3) - 0x021B6 - Stars & Eraser
|
||||
158159 - 0x021BB (Back First Row 4) - 0x021B7 - Stars & Stars + Same Colored Symbol & Eraser
|
||||
158160 - 0x09DB5 (Back First Row 5) - 0x021BB - Stars & Stars + Same Colored Symbol & Eraser
|
||||
158161 - 0x09DB1 (Back First Row 6) - 0x09DB5 - Stars & Stars + Same Colored Symbol & Eraser
|
||||
@@ -427,10 +427,10 @@ Keep Tower (Keep) - Keep - 0x04F8F:
|
||||
158206 - 0x0361B (Tower Shortcut Panel) - True - True
|
||||
Door - 0x04F8F (Tower Shortcut) - 0x0361B
|
||||
158704 - 0x0360E (Laser Panel Hedges) - 0x01A0F & 0x019E7 & 0x019DC & 0x00139 - True
|
||||
158705 - 0x03317 (Laser Panel Pressure Plates) - 0x033EA & 0x01BE9 & 0x01CD3 & 0x01D3F - Shapers & Black/White Squares & Rotated Shapers
|
||||
158705 - 0x03317 (Laser Panel Pressure Plates) - 0x033EA & 0x01BE9 & 0x01CD3 & 0x01D3F - Dots & Shapers & Black/White Squares & Rotated Shapers
|
||||
Laser - 0x014BB (Laser) - 0x0360E | 0x03317
|
||||
159240 - 0x033BE (Pressure Plates 1 EP) - 0x033EA - True
|
||||
159241 - 0x033BF (Pressure Plates 2 EP) - 0x01BE9 - True
|
||||
159241 - 0x033BF (Pressure Plates 2 EP) - 0x01BE9 & 0x01BEA - True
|
||||
159242 - 0x033DD (Pressure Plates 3 EP) - 0x01CD3 & 0x01CD5 - True
|
||||
159243 - 0x033E5 (Pressure Plates 4 Left Exit EP) - 0x01D3F - True
|
||||
159244 - 0x018B6 (Pressure Plates 4 Right Exit EP) - 0x01D3F - True
|
||||
@@ -516,13 +516,13 @@ Town Red Rooftop (Town):
|
||||
158607 - 0x17C71 (Rooftop Discard) - True - Triangles
|
||||
158230 - 0x28AC7 (Red Rooftop 1) - True - Symmetry & Black/White Squares
|
||||
158231 - 0x28AC8 (Red Rooftop 2) - 0x28AC7 - Symmetry & Black/White Squares
|
||||
158232 - 0x28ACA (Red Rooftop 3) - 0x28AC8 - Symmetry & Black/White Squares & Dots
|
||||
158232 - 0x28ACA (Red Rooftop 3) - 0x28AC8 - Symmetry & Black/White Squares
|
||||
158233 - 0x28ACB (Red Rooftop 4) - 0x28ACA - Symmetry & Black/White Squares & Dots
|
||||
158234 - 0x28ACC (Red Rooftop 5) - 0x28ACB - Symmetry & Black/White Squares & Dots
|
||||
158224 - 0x28B39 (Tall Hexagonal) - 0x079DF - True
|
||||
|
||||
Town Wooden Rooftop (Town):
|
||||
158240 - 0x28AD9 (Wooden Rooftop) - 0x28AC1 - Rotated Shapers & Dots & Eraser & Full Dots
|
||||
158240 - 0x28AD9 (Wooden Rooftop) - 0x28AC1 - Shapers & Dots & Eraser & Full Dots
|
||||
|
||||
Town Church (Town):
|
||||
158227 - 0x28A69 (Church Lattice) - 0x03BB0 - True
|
||||
@@ -740,7 +740,7 @@ Swamp Near Boat (Swamp) - Swamp Rotating Bridge - TrueOneWay - Swamp Blue Underw
|
||||
158329 - 0x003B2 (Beyond Rotating Bridge 1) - 0x0000A - Rotated Shapers
|
||||
158330 - 0x00A1E (Beyond Rotating Bridge 2) - 0x003B2 - Rotated Shapers
|
||||
158331 - 0x00C2E (Beyond Rotating Bridge 3) - 0x00A1E - Rotated Shapers & Shapers
|
||||
158332 - 0x00E3A (Beyond Rotating Bridge 4) - 0x00C2E - Rotated Shapers
|
||||
158332 - 0x00E3A (Beyond Rotating Bridge 4) - 0x00C2E - Rotated Shapers & Shapers
|
||||
Door - 0x18482 (Blue Water Pump) - 0x00E3A
|
||||
159332 - 0x3365F (Boat EP) - 0x09DB8 - True
|
||||
159333 - 0x03731 (Long Bridge Side EP) - 0x17E2B - True
|
||||
@@ -859,7 +859,7 @@ Treehouse Green Bridge (Treehouse) - Treehouse Green Bridge Front House - 0x17E6
|
||||
158371 - 0x17E4F (Green Bridge 3) - 0x17E4D - Stars & Shapers & Rotated Shapers
|
||||
158372 - 0x17E52 (Green Bridge 4 & Directional) - 0x17E4F - Stars & Rotated Shapers
|
||||
158373 - 0x17E5B (Green Bridge 5) - 0x17E52 - Stars & Shapers & Stars + Same Colored Symbol
|
||||
158374 - 0x17E5F (Green Bridge 6) - 0x17E5B - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol & Rotated Shapers
|
||||
158374 - 0x17E5F (Green Bridge 6) - 0x17E5B - Stars & Negative Shapers & Rotated Shapers
|
||||
158375 - 0x17E61 (Green Bridge 7) - 0x17E5F - Stars & Shapers & Rotated Shapers
|
||||
|
||||
Treehouse Green Bridge Front House (Treehouse):
|
||||
@@ -917,10 +917,10 @@ Mountain Top Layer Bridge (Mountain Floor 1) - Mountain Top Layer At Door - True
|
||||
158416 - 0x09E78 (Left Row 3) - 0x09E75 - Dots & Shapers
|
||||
158417 - 0x09E79 (Left Row 4) - 0x09E78 - Shapers & Rotated Shapers
|
||||
158418 - 0x09E6C (Left Row 5) - 0x09E79 - Stars & Black/White Squares
|
||||
158419 - 0x09E6F (Left Row 6) - 0x09E6C - Shapers
|
||||
158419 - 0x09E6F (Left Row 6) - 0x09E6C - Shapers & Dots
|
||||
158420 - 0x09E6B (Left Row 7) - 0x09E6F - Dots
|
||||
158421 - 0x33AF5 (Back Row 1) - True - Black/White Squares & Symmetry
|
||||
158422 - 0x33AF7 (Back Row 2) - 0x33AF5 - Black/White Squares & Stars
|
||||
158422 - 0x33AF7 (Back Row 2) - 0x33AF5 - Black/White Squares
|
||||
158423 - 0x09F6E (Back Row 3) - 0x33AF7 - Symmetry & Dots
|
||||
158424 - 0x09EAD (Trash Pillar 1) - True - Black/White Squares & Shapers
|
||||
158425 - 0x09EAF (Trash Pillar 2) - 0x09EAD - Black/White Squares & Shapers
|
||||
@@ -933,7 +933,7 @@ Mountain Floor 2 (Mountain Floor 2) - Mountain Floor 2 Light Bridge Room Near -
|
||||
158427 - 0x09FD4 (Near Row 2) - 0x09FD3 - Colored Squares & Dots
|
||||
158428 - 0x09FD6 (Near Row 3) - 0x09FD4 - Stars & Colored Squares & Stars + Same Colored Symbol
|
||||
158429 - 0x09FD7 (Near Row 4) - 0x09FD6 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers
|
||||
158430 - 0x09FD8 (Near Row 5) - 0x09FD7 - Colored Squares & Symmetry
|
||||
158430 - 0x09FD8 (Near Row 5) - 0x09FD7 - Colored Squares
|
||||
Door - 0x09FFB (Staircase Near) - 0x09FD8
|
||||
|
||||
Mountain Floor 2 Blue Bridge (Mountain Floor 2) - Mountain Floor 2 Beyond Bridge - TrueOneWay - Mountain Floor 2 At Door - 0x09ED8:
|
||||
@@ -1009,8 +1009,8 @@ Caves (Caves) - Main Island - 0x2D73F | 0x2D859 - Path to Challenge - 0x019A5:
|
||||
158469 - 0x009A4 (Blue Tunnel Left Third 1) - True - Shapers
|
||||
158470 - 0x018A0 (Blue Tunnel Right Third 1) - True - Shapers & Symmetry
|
||||
158471 - 0x00A72 (Blue Tunnel Left Fourth 1) - True - Shapers & Negative Shapers
|
||||
158472 - 0x32962 (First Floor Left) - True - Rotated Shapers
|
||||
158473 - 0x32966 (First Floor Grounded) - True - Stars & Black/White Squares & Stars + Same Colored Symbol
|
||||
158472 - 0x32962 (First Floor Left) - True - Rotated Shapers & Shapers
|
||||
158473 - 0x32966 (First Floor Grounded) - True - Stars & Black/White Squares
|
||||
158474 - 0x01A31 (First Floor Middle) - True - Colored Squares
|
||||
158475 - 0x00B71 (First Floor Right) - True - Colored Squares & Stars & Stars + Same Colored Symbol & Eraser
|
||||
158478 - 0x288EA (First Wooden Beam) - True - Rotated Shapers
|
||||
|
||||
@@ -161,7 +161,7 @@ joke_hints = [
|
||||
]
|
||||
|
||||
|
||||
def get_always_hint_items(world: "WitnessWorld"):
|
||||
def get_always_hint_items(world: "WitnessWorld") -> List[str]:
|
||||
always = [
|
||||
"Boat",
|
||||
"Caves Shortcuts",
|
||||
@@ -187,17 +187,17 @@ def get_always_hint_items(world: "WitnessWorld"):
|
||||
return always
|
||||
|
||||
|
||||
def get_always_hint_locations(_: "WitnessWorld"):
|
||||
return {
|
||||
def get_always_hint_locations(_: "WitnessWorld") -> List[str]:
|
||||
return [
|
||||
"Challenge Vault Box",
|
||||
"Mountain Bottom Floor Discard",
|
||||
"Theater Eclipse EP",
|
||||
"Shipwreck Couch EP",
|
||||
"Mountainside Cloud Cycle EP",
|
||||
}
|
||||
]
|
||||
|
||||
|
||||
def get_priority_hint_items(world: "WitnessWorld"):
|
||||
def get_priority_hint_items(world: "WitnessWorld") -> List[str]:
|
||||
priority = {
|
||||
"Caves Mountain Shortcut (Door)",
|
||||
"Caves Swamp Shortcut (Door)",
|
||||
@@ -246,11 +246,11 @@ def get_priority_hint_items(world: "WitnessWorld"):
|
||||
lasers.append("Desert Laser")
|
||||
priority.update(world.random.sample(lasers, 6))
|
||||
|
||||
return priority
|
||||
return sorted(priority)
|
||||
|
||||
|
||||
def get_priority_hint_locations(_: "WitnessWorld"):
|
||||
return {
|
||||
def get_priority_hint_locations(_: "WitnessWorld") -> List[str]:
|
||||
return [
|
||||
"Swamp Purple Underwater",
|
||||
"Shipwreck Vault Box",
|
||||
"Town RGB Room Left",
|
||||
@@ -264,7 +264,7 @@ def get_priority_hint_locations(_: "WitnessWorld"):
|
||||
"Tunnels Theater Flowers EP",
|
||||
"Boat Shipwreck Green EP",
|
||||
"Quarry Stoneworks Control Room Left",
|
||||
}
|
||||
]
|
||||
|
||||
|
||||
def make_hint_from_item(world: "WitnessWorld", item_name: str, own_itempool: List[Item]):
|
||||
@@ -365,8 +365,8 @@ def make_hints(world: "WitnessWorld", hint_amount: int, own_itempool: List[Item]
|
||||
remaining_hints = hint_amount - len(hints)
|
||||
priority_hint_amount = int(max(0.0, min(len(priority_hint_pairs) / 2, remaining_hints / 2)))
|
||||
|
||||
prog_items_in_this_world = sorted(list(prog_items_in_this_world))
|
||||
locations_in_this_world = sorted(list(loc_in_this_world))
|
||||
prog_items_in_this_world = sorted(prog_items_in_this_world)
|
||||
locations_in_this_world = sorted(loc_in_this_world)
|
||||
|
||||
world.random.shuffle(prog_items_in_this_world)
|
||||
world.random.shuffle(locations_in_this_world)
|
||||
|
||||
@@ -115,6 +115,7 @@ class WitnessPlayerItems:
|
||||
# Adjust item classifications based on game settings.
|
||||
eps_shuffled = self._world.options.shuffle_EPs
|
||||
come_to_you = self._world.options.elevators_come_to_you
|
||||
difficulty = self._world.options.puzzle_randomization
|
||||
for item_name, item_data in self.item_data.items():
|
||||
if not eps_shuffled and item_name in {"Monastery Garden Entry (Door)",
|
||||
"Monastery Shortcuts",
|
||||
@@ -130,10 +131,12 @@ class WitnessPlayerItems:
|
||||
"Monastery Laser Shortcut (Door)",
|
||||
"Orchard Second Gate (Door)",
|
||||
"Jungle Bamboo Laser Shortcut (Door)",
|
||||
"Keep Pressure Plates 2 Exit (Door)",
|
||||
"Caves Elevator Controls (Panel)"}:
|
||||
# Downgrade doors that don't gate progress.
|
||||
item_data.classification = ItemClassification.useful
|
||||
elif item_name == "Keep Pressure Plates 2 Exit (Door)" and not (difficulty == "none" and eps_shuffled):
|
||||
# PP2EP requires the door in vanilla puzzles, otherwise it's unnecessary
|
||||
item_data.classification = ItemClassification.useful
|
||||
|
||||
# Build the mandatory item list.
|
||||
self._mandatory_items: Dict[str, int] = {}
|
||||
|
||||
@@ -70,15 +70,19 @@ class WitnessPlayerLogic:
|
||||
for items_option in these_items:
|
||||
all_options.add(items_option.union(dependentItem))
|
||||
|
||||
# 0x28A0D depends on another entity for *non-power* reasons -> This dependency needs to be preserved...
|
||||
if panel_hex != "0x28A0D":
|
||||
return frozenset(all_options)
|
||||
# ...except in Expert, where that dependency doesn't exist, but now there *is* a power dependency.
|
||||
# 0x28A0D depends on another entity for *non-power* reasons -> This dependency needs to be preserved,
|
||||
# except in Expert, where that dependency doesn't exist, but now there *is* a power dependency.
|
||||
# In the future, it would be wise to make a distinction between "power dependencies" and other dependencies.
|
||||
if any("0x28998" in option for option in these_panels):
|
||||
return frozenset(all_options)
|
||||
if panel_hex == "0x28A0D" and not any("0x28998" in option for option in these_panels):
|
||||
these_items = all_options
|
||||
|
||||
these_items = all_options
|
||||
# Another dependency that is not power-based: The Symmetry Island Upper Panel latches
|
||||
elif panel_hex == "0x1C349":
|
||||
these_items = all_options
|
||||
|
||||
# For any other door entity, we just return a set with the item that opens it & disregard power dependencies
|
||||
else:
|
||||
return frozenset(all_options)
|
||||
|
||||
disabled_eps = {eHex for eHex in self.COMPLETELY_DISABLED_ENTITIES
|
||||
if self.REFERENCE_LOGIC.ENTITIES_BY_HEX[eHex]["entityType"] == "EP"}
|
||||
@@ -371,7 +375,7 @@ class WitnessPlayerLogic:
|
||||
if lasers:
|
||||
adjustment_linesets_in_order.append(get_laser_shuffle())
|
||||
|
||||
if world.options.shuffle_EPs:
|
||||
if world.options.shuffle_EPs == "obelisk_sides":
|
||||
ep_gen = ((ep_hex, ep_obj) for (ep_hex, ep_obj) in self.REFERENCE_LOGIC.ENTITIES_BY_HEX.items()
|
||||
if ep_obj["entityType"] == "EP")
|
||||
|
||||
@@ -485,7 +489,7 @@ class WitnessPlayerLogic:
|
||||
self.EVENT_NAMES_BY_HEX[self.VICTORY_LOCATION] = "Victory"
|
||||
|
||||
for event_hex, event_name in self.EVENT_NAMES_BY_HEX.items():
|
||||
if event_hex in self.COMPLETELY_DISABLED_ENTITIES:
|
||||
if event_hex in self.COMPLETELY_DISABLED_ENTITIES or event_hex in self.IRRELEVANT_BUT_NOT_DISABLED_ENTITIES:
|
||||
continue
|
||||
self.EVENT_PANELS.add(event_hex)
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ class WitnessRegions:
|
||||
source_region.exits.append(connection)
|
||||
connection.connect(target_region)
|
||||
|
||||
self.created_entrances[(source, target)].append(connection)
|
||||
self.created_entrances[source, target].append(connection)
|
||||
|
||||
# Register any necessary indirect connections
|
||||
mentioned_regions = {
|
||||
|
||||
@@ -66,8 +66,8 @@ def _can_solve_panel(panel: str, world: "WitnessWorld", player: int, player_logi
|
||||
|
||||
|
||||
def _can_move_either_direction(state: CollectionState, source: str, target: str, regio: WitnessRegions) -> bool:
|
||||
entrance_forward = regio.created_entrances[(source, target)]
|
||||
entrance_backward = regio.created_entrances[(source, target)]
|
||||
entrance_forward = regio.created_entrances[source, target]
|
||||
entrance_backward = regio.created_entrances[target, source]
|
||||
|
||||
return (
|
||||
any(entrance.can_reach(state) for entrance in entrance_forward)
|
||||
|
||||
@@ -1,3 +1,22 @@
|
||||
Disabled Locations:
|
||||
0x0356B (Challenge Vault Box)
|
||||
0x04D75 (Vault Door)
|
||||
0x0A332 (Start Timer)
|
||||
0x0088E (Small Basic)
|
||||
0x00BAF (Big Basic)
|
||||
0x00BF3 (Square)
|
||||
0x00C09 (Maze Map)
|
||||
0x00CDB (Stars and Dots)
|
||||
0x0051F (Symmetry)
|
||||
0x00524 (Stars and Shapers)
|
||||
0x00CD4 (Big Basic 2)
|
||||
0x00CB9 (Choice Squares Right)
|
||||
0x00CA1 (Choice Squares Middle)
|
||||
0x00C80 (Choice Squares Left)
|
||||
0x00C68 (Choice Squares 2 Right)
|
||||
0x00C59 (Choice Squares 2 Middle)
|
||||
0x00C22 (Choice Squares 2 Left)
|
||||
0x034F4 (Maze Hidden 1)
|
||||
0x034EC (Maze Hidden 2)
|
||||
0x1C31A (Dots Pillar)
|
||||
0x1C319 (Squares Pillar)
|
||||
|
||||
@@ -33,6 +33,7 @@ class ZillionSettings(settings.Group):
|
||||
"""File name of the Zillion US rom"""
|
||||
description = "Zillion US ROM File"
|
||||
copy_to = "Zillion (UE) [!].sms"
|
||||
assert ZillionDeltaPatch.hash
|
||||
md5s = [ZillionDeltaPatch.hash]
|
||||
|
||||
class RomStart(str):
|
||||
@@ -70,9 +71,11 @@ class ZillionWorld(World):
|
||||
web = ZillionWebWorld()
|
||||
|
||||
options_dataclass = ZillionOptions
|
||||
options: ZillionOptions
|
||||
options: ZillionOptions # type: ignore
|
||||
|
||||
settings: typing.ClassVar[ZillionSettings] # type: ignore
|
||||
# these type: ignore are because of this issue: https://github.com/python/typing/discussions/1486
|
||||
|
||||
settings: typing.ClassVar[ZillionSettings]
|
||||
topology_present = True # indicate if world type has any meaningful layout/pathing
|
||||
|
||||
# map names to their IDs
|
||||
|
||||
@@ -41,7 +41,7 @@ def item_counts(cs: CollectionState, p: int) -> Tuple[Tuple[str, int], ...]:
|
||||
return tuple((item_name, cs.count(item_name, p)) for item_name in item_name_to_id)
|
||||
|
||||
|
||||
LogicCacheType = Dict[int, Tuple[_Counter[Tuple[str, int]], FrozenSet[Location]]]
|
||||
LogicCacheType = Dict[int, Tuple[Dict[int, _Counter[str]], FrozenSet[Location]]]
|
||||
""" { hash: (cs.prog_items, accessible_locations) } """
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
from typing import cast
|
||||
from test.TestBase import WorldTestBase
|
||||
from test.bases import WorldTestBase
|
||||
from worlds.zillion import ZillionWorld
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user