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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-15 12:03:45 -07:00
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empty-deat
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core_multi
| Author | SHA1 | Date | |
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c7c2cda333 |
@@ -2536,6 +2536,25 @@ async def main(args: argparse.Namespace):
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logging.info("No file selected. Exiting.")
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import sys
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sys.exit(1)
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elif not args.disable_save:
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import tempfile
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import os
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import sys
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try:
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common = os.path.commonpath((tempfile.gettempdir(), data_filename))
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if not os.path.samefile(tempfile.gettempdir(), common):
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raise ValueError
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except ValueError:
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# win32 built-in zip-folder handling, uses "temporary internet files" to store
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if (sys.platform == "win32" and
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"/AppData/Local/Microsoft/Windows/INetCache/IE/" in data_filename):
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logging.info("File inside temporary directory (likely a zip file, just load the zip directly). "
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"Exiting.")
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sys.exit(1)
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else:
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logging.info("File inside temporary directory. Exiting.")
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sys.exit(1)
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try:
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ctx.load(data_filename, args.use_embedded_options)
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@@ -756,8 +756,8 @@ Tags are represented as a list of strings, the common client tags follow:
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### DeathLink
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A special kind of Bounce packet that can be supported by any AP game. It targets the tag "DeathLink" and carries the following data:
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| Name | Type | Notes |
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|--------|-------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| time | float | Unix Time Stamp of time of death. |
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| cause | str | Optional. Text to explain the cause of death. When provided, or checked, if the string is non-empty, it should contain the player name, ex. "Berserker was run over by a train." |
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| source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. |
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| Name | Type | Notes |
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|--------|-------|--------------------------------------------------------------------------------------------------------------------------------------------------------|
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| time | float | Unix Time Stamp of time of death. |
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| cause | str | Optional. Text to explain the cause of death. When provided, or checked, this should contain the player name, ex. "Berserker was run over by a train." |
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| source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. |
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@@ -51,12 +51,6 @@ class TransitionPlando(PlandoConnections):
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entrances = frozenset(RANDOMIZED_CONNECTIONS.keys())
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exits = frozenset(RANDOMIZED_CONNECTIONS.values())
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@classmethod
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def can_connect(cls, entrance: str, exit: str) -> bool:
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if entrance != "Glacial Peak - Left" and entrance.lower() in cls.exits:
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return exit.lower() in cls.entrances
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return exit.lower() not in cls.entrances
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class Logic(Choice):
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"""
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@@ -30,19 +30,10 @@ def connect_plando(world: "MessengerWorld", plando_connections: TransitionPlando
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for plando_connection in plando_connections:
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# get the connecting regions
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# need to handle these special because the names are unique but have the same parent region
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if plando_connection.entrance in ("Artificer", "Tower HQ"):
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reg1 = world.get_region("Tower HQ")
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if plando_connection.entrance == "Artificer":
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dangling_exit = world.get_entrance("Artificer's Portal")
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else:
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dangling_exit = world.get_entrance("Artificer's Challenge")
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reg1.exits.remove(dangling_exit)
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else:
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reg1 = world.get_region(plando_connection.entrance)
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remove_dangling_exit(reg1)
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reg1 = world.get_region(plando_connection.entrance)
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reg2 = world.get_region(plando_connection.exit)
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remove_dangling_exit(reg1)
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remove_dangling_entrance(reg2)
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# connect the regions
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reg1.connect(reg2)
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