mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-07 15:13:52 -08:00
Compare commits
2 Commits
core_orjso
...
core_use_e
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
1a0ccf9685 | ||
|
|
f0ca56469f |
210
.dockerignore
210
.dockerignore
@@ -1,210 +0,0 @@
|
||||
.git
|
||||
.github
|
||||
.run
|
||||
docs
|
||||
test
|
||||
typings
|
||||
*Client.py
|
||||
|
||||
.idea
|
||||
.vscode
|
||||
|
||||
*_Spoiler.txt
|
||||
*.bmbp
|
||||
*.apbp
|
||||
*.apl2ac
|
||||
*.apm3
|
||||
*.apmc
|
||||
*.apz5
|
||||
*.aptloz
|
||||
*.apemerald
|
||||
*.pyc
|
||||
*.pyd
|
||||
*.sfc
|
||||
*.z64
|
||||
*.n64
|
||||
*.nes
|
||||
*.smc
|
||||
*.sms
|
||||
*.gb
|
||||
*.gbc
|
||||
*.gba
|
||||
*.wixobj
|
||||
*.lck
|
||||
*.db3
|
||||
*multidata
|
||||
*multisave
|
||||
*.archipelago
|
||||
*.apsave
|
||||
*.BIN
|
||||
*.puml
|
||||
|
||||
setups
|
||||
build
|
||||
bundle/components.wxs
|
||||
dist
|
||||
/prof/
|
||||
README.html
|
||||
.vs/
|
||||
EnemizerCLI/
|
||||
/Players/
|
||||
/SNI/
|
||||
/sni-*/
|
||||
/appimagetool*
|
||||
/host.yaml
|
||||
/options.yaml
|
||||
/config.yaml
|
||||
/logs/
|
||||
_persistent_storage.yaml
|
||||
mystery_result_*.yaml
|
||||
*-errors.txt
|
||||
success.txt
|
||||
output/
|
||||
Output Logs/
|
||||
/factorio/
|
||||
/Minecraft Forge Server/
|
||||
/WebHostLib/static/generated
|
||||
/freeze_requirements.txt
|
||||
/Archipelago.zip
|
||||
/setup.ini
|
||||
/installdelete.iss
|
||||
/data/user.kv
|
||||
/datapackage
|
||||
/custom_worlds
|
||||
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
*$py.class
|
||||
|
||||
# C extensions
|
||||
*.so
|
||||
*.dll
|
||||
|
||||
# Distribution / packaging
|
||||
.Python
|
||||
build/
|
||||
develop-eggs/
|
||||
dist/
|
||||
downloads/
|
||||
eggs/
|
||||
.eggs/
|
||||
lib/
|
||||
lib64/
|
||||
parts/
|
||||
sdist/
|
||||
var/
|
||||
wheels/
|
||||
share/python-wheels/
|
||||
*.egg-info/
|
||||
.installed.cfg
|
||||
*.egg
|
||||
MANIFEST
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
pip-delete-this-directory.txt
|
||||
installer.log
|
||||
|
||||
# Unit test / coverage reports
|
||||
htmlcov/
|
||||
.tox/
|
||||
.nox/
|
||||
.coverage
|
||||
.coverage.*
|
||||
.cache
|
||||
nosetests.xml
|
||||
coverage.xml
|
||||
*.cover
|
||||
*.py,cover
|
||||
.hypothesis/
|
||||
.pytest_cache/
|
||||
cover/
|
||||
|
||||
|
||||
# Flask stuff:
|
||||
instance/
|
||||
.webassets-cache
|
||||
|
||||
# Scrapy stuff:
|
||||
.scrapy
|
||||
|
||||
# Sphinx documentation
|
||||
docs/_build/
|
||||
|
||||
# PyBuilder
|
||||
.pybuilder/
|
||||
target/
|
||||
|
||||
# Jupyter Notebook
|
||||
.ipynb_checkpoints
|
||||
|
||||
# IPython
|
||||
profile_default/
|
||||
ipython_config.py
|
||||
|
||||
# vim editor
|
||||
*.swp
|
||||
|
||||
# SageMath parsed files
|
||||
*.sage.py
|
||||
|
||||
# Environments
|
||||
.env
|
||||
.venv*
|
||||
env/
|
||||
venv/
|
||||
/venv*/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
*.code-workspace
|
||||
shell.nix
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
.spyproject
|
||||
|
||||
# Rope project settings
|
||||
.ropeproject
|
||||
|
||||
# mkdocs documentation
|
||||
/site
|
||||
|
||||
# mypy
|
||||
.mypy_cache/
|
||||
.dmypy.json
|
||||
dmypy.json
|
||||
|
||||
# Pyre type checker
|
||||
.pyre/
|
||||
|
||||
# pytype static type analyzer
|
||||
.pytype/
|
||||
|
||||
# Cython debug symbols
|
||||
cython_debug/
|
||||
|
||||
# Cython intermediates
|
||||
_speedups.c
|
||||
_speedups.cpp
|
||||
_speedups.html
|
||||
|
||||
# minecraft server stuff
|
||||
jdk*/
|
||||
minecraft*/
|
||||
minecraft_versions.json
|
||||
!worlds/minecraft/
|
||||
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
#undertale stuff
|
||||
/Undertale/
|
||||
|
||||
# OS General Files
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
Thumbs.db
|
||||
[Dd]esktop.ini
|
||||
1
.github/labeler.yml
vendored
1
.github/labeler.yml
vendored
@@ -21,6 +21,7 @@
|
||||
- '!data/**'
|
||||
- '!.run/**'
|
||||
- '!.github/**'
|
||||
- '!worlds_disabled/**'
|
||||
- '!worlds/**'
|
||||
- '!WebHost.py'
|
||||
- '!WebHostLib/**'
|
||||
|
||||
47
.github/workflows/build.yml
vendored
47
.github/workflows/build.yml
vendored
@@ -19,24 +19,14 @@ on:
|
||||
|
||||
env:
|
||||
ENEMIZER_VERSION: 7.1
|
||||
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
|
||||
# we check the sha256 and require manual intervention if it was updated.
|
||||
APPIMAGETOOL_VERSION: continuous
|
||||
APPIMAGETOOL_X86_64_HASH: '363dafac070b65cc36ca024b74db1f043c6f5cd7be8fca760e190dce0d18d684'
|
||||
APPIMAGE_RUNTIME_VERSION: continuous
|
||||
APPIMAGE_RUNTIME_X86_64_HASH: 'e3c4dfb70eddf42e7e5a1d28dff396d30563aa9a901970aebe6f01f3fecf9f8e'
|
||||
|
||||
permissions: # permissions required for attestation
|
||||
id-token: 'write'
|
||||
attestations: 'write'
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
|
||||
jobs:
|
||||
# build-release-macos: # LF volunteer
|
||||
|
||||
build-win: # RCs and releases may still be built and signed by hand
|
||||
build-win: # RCs will still be built and signed by hand
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v5
|
||||
@@ -75,18 +65,6 @@ jobs:
|
||||
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
|
||||
$SETUP_NAME=$contents[0].Name
|
||||
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
||||
# - copy code above to release.yml -
|
||||
- name: Attest Build
|
||||
if: ${{ github.event_name == 'workflow_dispatch' }}
|
||||
uses: actions/attest-build-provenance@v2
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher.exe
|
||||
build/exe.*/ArchipelagoLauncherDebug.exe
|
||||
build/exe.*/ArchipelagoGenerate.exe
|
||||
build/exe.*/ArchipelagoServer.exe
|
||||
dist/${{ env.ZIP_NAME }}
|
||||
setups/${{ env.SETUP_NAME }}
|
||||
- name: Check build loads expected worlds
|
||||
shell: bash
|
||||
run: |
|
||||
@@ -103,7 +81,7 @@ jobs:
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
cp Players/Templates/VVVVVV.yaml Players/
|
||||
cp Players/Templates/Clique.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v4
|
||||
@@ -139,13 +117,10 @@ jobs:
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.12" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
echo "$APPIMAGETOOL_X86_64_HASH appimagetool-x86_64.AppImage" | sha256sum -c
|
||||
wget -nv https://github.com/AppImage/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
|
||||
echo "$APPIMAGE_RUNTIME_X86_64_HASH runtime-x86_64" | sha256sum -c
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun --runtime-file runtime-x86_64 "$@"' > appimagetool
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
@@ -167,16 +142,6 @@ jobs:
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - copy code above to release.yml -
|
||||
- name: Attest Build
|
||||
if: ${{ github.event_name == 'workflow_dispatch' }}
|
||||
uses: actions/attest-build-provenance@v2
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher
|
||||
build/exe.*/ArchipelagoGenerate
|
||||
build/exe.*/ArchipelagoServer
|
||||
dist/${{ env.APPIMAGE_NAME }}*
|
||||
dist/${{ env.TAR_NAME }}
|
||||
- name: Build Again
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
@@ -197,7 +162,7 @@ jobs:
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
cp Players/Templates/VVVVVV.yaml Players/
|
||||
cp Players/Templates/Clique.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v4
|
||||
|
||||
2
.github/workflows/label-pull-requests.yml
vendored
2
.github/workflows/label-pull-requests.yml
vendored
@@ -6,8 +6,6 @@ on:
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
env:
|
||||
GH_REPO: ${{ github.repository }}
|
||||
|
||||
jobs:
|
||||
labeler:
|
||||
|
||||
97
.github/workflows/release.yml
vendored
97
.github/workflows/release.yml
vendored
@@ -9,17 +9,7 @@ on:
|
||||
|
||||
env:
|
||||
ENEMIZER_VERSION: 7.1
|
||||
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
|
||||
# we check the sha256 and require manual intervention if it was updated.
|
||||
APPIMAGETOOL_VERSION: continuous
|
||||
APPIMAGETOOL_X86_64_HASH: '363dafac070b65cc36ca024b74db1f043c6f5cd7be8fca760e190dce0d18d684'
|
||||
APPIMAGE_RUNTIME_VERSION: continuous
|
||||
APPIMAGE_RUNTIME_X86_64_HASH: 'e3c4dfb70eddf42e7e5a1d28dff396d30563aa9a901970aebe6f01f3fecf9f8e'
|
||||
|
||||
permissions: # permissions required for attestation
|
||||
id-token: 'write'
|
||||
attestations: 'write'
|
||||
contents: 'write' # additionally required for release
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
|
||||
jobs:
|
||||
create-release:
|
||||
@@ -36,79 +26,11 @@ jobs:
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
# build-release-windows: # this is done by hand because of signing
|
||||
# build-release-macos: # LF volunteer
|
||||
|
||||
build-release-win:
|
||||
runs-on: windows-latest
|
||||
if: ${{ true }} # change to false to skip if release is built by hand
|
||||
needs: create-release
|
||||
steps:
|
||||
- name: Set env
|
||||
shell: bash
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
# - code below copied from build.yml -
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
||||
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||
choco install innosetup --version=6.2.2 --allow-downgrade
|
||||
- name: Build
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
python setup.py build_exe --yes
|
||||
if ( $? -eq $false ) {
|
||||
Write-Error "setup.py failed!"
|
||||
exit 1
|
||||
}
|
||||
$NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1]
|
||||
$ZIP_NAME="Archipelago_$NAME.7z"
|
||||
echo "$NAME -> $ZIP_NAME"
|
||||
echo "ZIP_NAME=$ZIP_NAME" >> $Env:GITHUB_ENV
|
||||
New-Item -Path dist -ItemType Directory -Force
|
||||
cd build
|
||||
Rename-Item "exe.$NAME" Archipelago
|
||||
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||
Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name
|
||||
- name: Build Setup
|
||||
run: |
|
||||
& "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL
|
||||
if ( $? -eq $false ) {
|
||||
Write-Error "Building setup failed!"
|
||||
exit 1
|
||||
}
|
||||
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
|
||||
$SETUP_NAME=$contents[0].Name
|
||||
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
||||
# - code above copied from build.yml -
|
||||
- name: Attest Build
|
||||
uses: actions/attest-build-provenance@v2
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher.exe
|
||||
build/exe.*/ArchipelagoLauncherDebug.exe
|
||||
build/exe.*/ArchipelagoGenerate.exe
|
||||
build/exe.*/ArchipelagoServer.exe
|
||||
setups/*
|
||||
- name: Add to Release
|
||||
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
||||
with:
|
||||
draft: true # see above
|
||||
prerelease: false
|
||||
name: Archipelago ${{ env.RELEASE_VERSION }}
|
||||
files: |
|
||||
setups/*
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
build-release-ubuntu2204:
|
||||
runs-on: ubuntu-22.04
|
||||
needs: create-release
|
||||
steps:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
@@ -127,13 +49,10 @@ jobs:
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.12" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
echo "$APPIMAGETOOL_X86_64_HASH appimagetool-x86_64.AppImage" | sha256sum -c
|
||||
wget -nv https://github.com/AppImage/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
|
||||
echo "$APPIMAGE_RUNTIME_X86_64_HASH runtime-x86_64" | sha256sum -c
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun --runtime-file runtime-x86_64 "$@"' > appimagetool
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
@@ -155,14 +74,6 @@ jobs:
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - code above copied from build.yml -
|
||||
- name: Attest Build
|
||||
uses: actions/attest-build-provenance@v2
|
||||
with:
|
||||
subject-path: |
|
||||
build/exe.*/ArchipelagoLauncher
|
||||
build/exe.*/ArchipelagoGenerate
|
||||
build/exe.*/ArchipelagoServer
|
||||
dist/*
|
||||
- name: Add to Release
|
||||
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
||||
with:
|
||||
|
||||
6
.github/workflows/unittests.yml
vendored
6
.github/workflows/unittests.yml
vendored
@@ -8,24 +8,18 @@ on:
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!deploy/**'
|
||||
- '!setup.py'
|
||||
- '!Dockerfile'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.dockerignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!deploy/**'
|
||||
- '!setup.py'
|
||||
- '!Dockerfile'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.dockerignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
|
||||
|
||||
7
.gitignore
vendored
7
.gitignore
vendored
@@ -56,6 +56,7 @@ success.txt
|
||||
output/
|
||||
Output Logs/
|
||||
/factorio/
|
||||
/Minecraft Forge Server/
|
||||
/WebHostLib/static/generated
|
||||
/freeze_requirements.txt
|
||||
/Archipelago.zip
|
||||
@@ -183,6 +184,12 @@ _speedups.c
|
||||
_speedups.cpp
|
||||
_speedups.html
|
||||
|
||||
# minecraft server stuff
|
||||
jdk*/
|
||||
minecraft*/
|
||||
minecraft_versions.json
|
||||
!worlds/minecraft/
|
||||
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import sys
|
||||
from worlds.ahit.Client import launch
|
||||
import Utils
|
||||
import ModuleUpdate
|
||||
@@ -6,4 +5,4 @@ ModuleUpdate.update()
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("AHITClient", exception_logger="Client")
|
||||
launch(*sys.argv[1:])
|
||||
launch()
|
||||
|
||||
@@ -11,7 +11,6 @@ from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from settings import get_settings
|
||||
from NetUtils import ClientStatus
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
@@ -81,8 +80,8 @@ class AdventureContext(CommonContext):
|
||||
self.local_item_locations = {}
|
||||
self.dragon_speed_info = {}
|
||||
|
||||
options = get_settings().adventure_options
|
||||
self.display_msgs = options.display_msgs
|
||||
options = Utils.get_settings()
|
||||
self.display_msgs = options["adventure_options"]["display_msgs"]
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -103,7 +102,7 @@ class AdventureContext(CommonContext):
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.locations_array = None
|
||||
if get_settings().adventure_options.as_dict().get("death_link", False):
|
||||
if Utils.get_settings()["adventure_options"].get("death_link", False):
|
||||
self.set_deathlink = True
|
||||
async_start(self.get_freeincarnates_used())
|
||||
elif cmd == "RoomInfo":
|
||||
@@ -407,7 +406,6 @@ async def atari_sync_task(ctx: AdventureContext):
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.atari_status = CONNECTION_REFUSED_STATUS
|
||||
await asyncio.sleep(1)
|
||||
continue
|
||||
except CancelledError:
|
||||
pass
|
||||
@@ -417,9 +415,8 @@ async def atari_sync_task(ctx: AdventureContext):
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
options = get_settings().adventure_options
|
||||
auto_start = options.rom_start
|
||||
rom_args = options.rom_args
|
||||
auto_start = Utils.get_settings()["adventure_options"].get("rom_start", True)
|
||||
rom_args = Utils.get_settings()["adventure_options"].get("rom_args")
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
|
||||
410
BaseClasses.py
410
BaseClasses.py
@@ -5,14 +5,12 @@ import functools
|
||||
import logging
|
||||
import random
|
||||
import secrets
|
||||
import warnings
|
||||
from argparse import Namespace
|
||||
from collections import Counter, deque, defaultdict
|
||||
from collections import Counter, deque
|
||||
from collections.abc import Collection, MutableSequence
|
||||
from enum import IntEnum, IntFlag
|
||||
from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Literal, Mapping, NamedTuple,
|
||||
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING, Literal, overload)
|
||||
import dataclasses
|
||||
from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Mapping, NamedTuple,
|
||||
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING)
|
||||
|
||||
from typing_extensions import NotRequired, TypedDict
|
||||
|
||||
@@ -56,21 +54,12 @@ class HasNameAndPlayer(Protocol):
|
||||
player: int
|
||||
|
||||
|
||||
@dataclasses.dataclass
|
||||
class PlandoItemBlock:
|
||||
player: int
|
||||
from_pool: bool
|
||||
force: bool | Literal["silent"]
|
||||
worlds: set[int] = dataclasses.field(default_factory=set)
|
||||
items: list[str] = dataclasses.field(default_factory=list)
|
||||
locations: list[str] = dataclasses.field(default_factory=list)
|
||||
resolved_locations: list[Location] = dataclasses.field(default_factory=list)
|
||||
count: dict[str, int] = dataclasses.field(default_factory=dict)
|
||||
|
||||
|
||||
class MultiWorld():
|
||||
debug_types = False
|
||||
player_name: Dict[int, str]
|
||||
plando_texts: List[Dict[str, str]]
|
||||
plando_items: List[List[Dict[str, Any]]]
|
||||
plando_connections: List
|
||||
worlds: Dict[int, "AutoWorld.World"]
|
||||
groups: Dict[int, Group]
|
||||
regions: RegionManager
|
||||
@@ -94,8 +83,6 @@ class MultiWorld():
|
||||
start_location_hints: Dict[int, Options.StartLocationHints]
|
||||
item_links: Dict[int, Options.ItemLinks]
|
||||
|
||||
plando_item_blocks: Dict[int, List[PlandoItemBlock]]
|
||||
|
||||
game: Dict[int, str]
|
||||
|
||||
random: random.Random
|
||||
@@ -154,11 +141,17 @@ class MultiWorld():
|
||||
self.algorithm = 'balanced'
|
||||
self.groups = {}
|
||||
self.regions = self.RegionManager(players)
|
||||
self.shops = []
|
||||
self.itempool = []
|
||||
self.seed = None
|
||||
self.seed_name: str = "Unavailable"
|
||||
self.precollected_items = {player: [] for player in self.player_ids}
|
||||
self.required_locations = []
|
||||
self.light_world_light_cone = False
|
||||
self.dark_world_light_cone = False
|
||||
self.rupoor_cost = 10
|
||||
self.aga_randomness = True
|
||||
self.save_and_quit_from_boss = True
|
||||
self.custom = False
|
||||
self.customitemarray = []
|
||||
self.shuffle_ganon = True
|
||||
@@ -167,17 +160,18 @@ class MultiWorld():
|
||||
self.local_early_items = {player: {} for player in self.player_ids}
|
||||
self.indirect_connections = {}
|
||||
self.start_inventory_from_pool: Dict[int, Options.StartInventoryPool] = {}
|
||||
self.plando_item_blocks = {}
|
||||
|
||||
for player in range(1, players + 1):
|
||||
def set_player_attr(attr: str, val) -> None:
|
||||
self.__dict__.setdefault(attr, {})[player] = val
|
||||
set_player_attr('plando_item_blocks', [])
|
||||
set_player_attr('plando_items', [])
|
||||
set_player_attr('plando_texts', {})
|
||||
set_player_attr('plando_connections', [])
|
||||
set_player_attr('game', "Archipelago")
|
||||
set_player_attr('completion_condition', lambda state: True)
|
||||
self.worlds = {}
|
||||
self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
|
||||
"world's random object instead (usually self.random)", True)
|
||||
"world's random object instead (usually self.random)")
|
||||
self.plando_options = PlandoOptions.none
|
||||
|
||||
def get_all_ids(self) -> Tuple[int, ...]:
|
||||
@@ -222,8 +216,17 @@ class MultiWorld():
|
||||
self.seed_name = name if name else str(self.seed)
|
||||
|
||||
def set_options(self, args: Namespace) -> None:
|
||||
# TODO - remove this section once all worlds use options dataclasses
|
||||
from worlds import AutoWorld
|
||||
|
||||
all_keys: Set[str] = {key for player in self.player_ids for key in
|
||||
AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
|
||||
for option_key in all_keys:
|
||||
option = Utils.DeprecateDict(f"Getting options from multiworld is now deprecated. "
|
||||
f"Please use `self.options.{option_key}` instead.")
|
||||
option.update(getattr(args, option_key, {}))
|
||||
setattr(self, option_key, option)
|
||||
|
||||
for player in self.player_ids:
|
||||
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
|
||||
self.worlds[player] = world_type(self, player)
|
||||
@@ -424,39 +427,23 @@ class MultiWorld():
|
||||
def get_location(self, location_name: str, player: int) -> Location:
|
||||
return self.regions.location_cache[player][location_name]
|
||||
|
||||
def get_all_state(self, use_cache: bool | None = None, allow_partial_entrances: bool = False,
|
||||
collect_pre_fill_items: bool = True, perform_sweep: bool = True) -> CollectionState:
|
||||
"""
|
||||
Creates a new CollectionState, and collects all precollected items, all items in the multiworld itempool, those
|
||||
specified in each worlds' `get_pre_fill_items()`, and then sweeps the multiworld collecting any other items
|
||||
it is able to reach, building as complete of a completed game state as possible.
|
||||
def get_all_state(self, use_cache: bool, allow_partial_entrances: bool = False) -> CollectionState:
|
||||
cached = getattr(self, "_all_state", None)
|
||||
if use_cache and cached:
|
||||
return cached.copy()
|
||||
|
||||
:param use_cache: Deprecated and unused.
|
||||
:param allow_partial_entrances: Whether the CollectionState should allow for disconnected entrances while
|
||||
sweeping, such as before entrance randomization is complete.
|
||||
:param collect_pre_fill_items: Whether the items in each worlds' `get_pre_fill_items()` should be added to this
|
||||
state.
|
||||
:param perform_sweep: Whether this state should perform a sweep for reachable locations, collecting any placed
|
||||
items it can.
|
||||
|
||||
:return: The completed CollectionState.
|
||||
"""
|
||||
if __debug__ and use_cache is not None:
|
||||
# TODO swap to Utils.deprecate when we want this to crash on source and warn on frozen
|
||||
warnings.warn("multiworld.get_all_state no longer caches all_state and this argument will be removed.",
|
||||
DeprecationWarning)
|
||||
ret = CollectionState(self, allow_partial_entrances)
|
||||
|
||||
for item in self.itempool:
|
||||
self.worlds[item.player].collect(ret, item)
|
||||
if collect_pre_fill_items:
|
||||
for player in self.player_ids:
|
||||
subworld = self.worlds[player]
|
||||
for item in subworld.get_pre_fill_items():
|
||||
subworld.collect(ret, item)
|
||||
if perform_sweep:
|
||||
ret.sweep_for_advancements()
|
||||
for player in self.player_ids:
|
||||
subworld = self.worlds[player]
|
||||
for item in subworld.get_pre_fill_items():
|
||||
subworld.collect(ret, item)
|
||||
ret.sweep_for_advancements()
|
||||
|
||||
if use_cache:
|
||||
self._all_state = ret
|
||||
return ret
|
||||
|
||||
def get_items(self) -> List[Item]:
|
||||
@@ -558,9 +545,7 @@ class MultiWorld():
|
||||
else:
|
||||
return all((self.has_beaten_game(state, p) for p in range(1, self.players + 1)))
|
||||
|
||||
def can_beat_game(self,
|
||||
starting_state: Optional[CollectionState] = None,
|
||||
locations: Optional[Iterable[Location]] = None) -> bool:
|
||||
def can_beat_game(self, starting_state: Optional[CollectionState] = None) -> bool:
|
||||
if starting_state:
|
||||
if self.has_beaten_game(starting_state):
|
||||
return True
|
||||
@@ -569,10 +554,25 @@ class MultiWorld():
|
||||
state = CollectionState(self)
|
||||
if self.has_beaten_game(state):
|
||||
return True
|
||||
prog_locations = {location for location in self.get_locations() if location.item
|
||||
and location.item.advancement and location not in state.locations_checked}
|
||||
|
||||
while prog_locations:
|
||||
sphere: Set[Location] = set()
|
||||
# build up spheres of collection radius.
|
||||
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
for location in prog_locations:
|
||||
if location.can_reach(state):
|
||||
sphere.add(location)
|
||||
|
||||
if not sphere:
|
||||
# ran out of places and did not finish yet, quit
|
||||
return False
|
||||
|
||||
for location in sphere:
|
||||
state.collect(location.item, True, location)
|
||||
prog_locations -= sphere
|
||||
|
||||
for _ in state.sweep_for_advancements(locations,
|
||||
yield_each_sweep=True,
|
||||
checked_locations=state.locations_checked):
|
||||
if self.has_beaten_game(state):
|
||||
return True
|
||||
|
||||
@@ -688,12 +688,6 @@ class MultiWorld():
|
||||
sphere.append(locations.pop(n))
|
||||
|
||||
if not sphere:
|
||||
if __debug__:
|
||||
from Fill import FillError
|
||||
raise FillError(
|
||||
f"Could not access required locations for accessibility check. Missing: {locations}",
|
||||
multiworld=self,
|
||||
)
|
||||
# ran out of places and did not finish yet, quit
|
||||
logging.warning(f"Could not access required locations for accessibility check."
|
||||
f" Missing: {locations}")
|
||||
@@ -729,7 +723,6 @@ class CollectionState():
|
||||
additional_copy_functions: List[Callable[[CollectionState, CollectionState], CollectionState]] = []
|
||||
|
||||
def __init__(self, parent: MultiWorld, allow_partial_entrances: bool = False):
|
||||
assert parent.worlds, "CollectionState created without worlds initialized in parent"
|
||||
self.prog_items = {player: Counter() for player in parent.get_all_ids()}
|
||||
self.multiworld = parent
|
||||
self.reachable_regions = {player: set() for player in parent.get_all_ids()}
|
||||
@@ -857,133 +850,20 @@ class CollectionState():
|
||||
"Please switch over to sweep_for_advancements.")
|
||||
return self.sweep_for_advancements(locations)
|
||||
|
||||
def _sweep_for_advancements_impl(self, advancements_per_player: List[Tuple[int, List[Location]]],
|
||||
yield_each_sweep: bool) -> Iterator[None]:
|
||||
"""
|
||||
The implementation for sweep_for_advancements is separated here because it returns a generator due to the use
|
||||
of a yield statement.
|
||||
"""
|
||||
all_players = {player for player, _ in advancements_per_player}
|
||||
players_to_check = all_players
|
||||
# As an optimization, it is assumed that each player's world only logically depends on itself. However, worlds
|
||||
# are allowed to logically depend on other worlds, so once there are no more players that should be checked
|
||||
# under this assumption, an extra sweep iteration is performed that checks every player, to confirm that the
|
||||
# sweep is finished.
|
||||
checking_if_finished = False
|
||||
while players_to_check:
|
||||
next_advancements_per_player: List[Tuple[int, List[Location]]] = []
|
||||
next_players_to_check = set()
|
||||
|
||||
for player, locations in advancements_per_player:
|
||||
if player not in players_to_check:
|
||||
next_advancements_per_player.append((player, locations))
|
||||
continue
|
||||
|
||||
# Accessibility of each location is checked first because a player's region accessibility cache becomes
|
||||
# stale whenever one of their own items is collected into the state.
|
||||
reachable_locations: List[Location] = []
|
||||
unreachable_locations: List[Location] = []
|
||||
for location in locations:
|
||||
if location.can_reach(self):
|
||||
# Locations containing items that do not belong to `player` could be collected immediately
|
||||
# because they won't stale `player`'s region accessibility cache, but, for simplicity, all the
|
||||
# items at reachable locations are collected in a single loop.
|
||||
reachable_locations.append(location)
|
||||
else:
|
||||
unreachable_locations.append(location)
|
||||
if unreachable_locations:
|
||||
next_advancements_per_player.append((player, unreachable_locations))
|
||||
|
||||
# A previous player's locations processed in the current `while players_to_check` iteration could have
|
||||
# collected items belonging to `player`, but now that all of `player`'s reachable locations have been
|
||||
# found, it can be assumed that `player` will not gain any more reachable locations until another one of
|
||||
# their items is collected.
|
||||
# It would be clearer to not add players to `next_players_to_check` in the first place if they have yet
|
||||
# to be processed in the current `while players_to_check` iteration, but checking if a player should be
|
||||
# added to `next_players_to_check` would need to be run once for every item that is collected, so it is
|
||||
# more performant to instead discard `player` from `next_players_to_check` once their locations have
|
||||
# been processed.
|
||||
next_players_to_check.discard(player)
|
||||
|
||||
# Collect the items from the reachable locations.
|
||||
for advancement in reachable_locations:
|
||||
self.advancements.add(advancement)
|
||||
item = advancement.item
|
||||
assert isinstance(item, Item), "tried to collect advancement Location with no Item"
|
||||
if self.collect(item, True, advancement):
|
||||
# The player the item belongs to may be able to reach additional locations in the next sweep
|
||||
# iteration.
|
||||
next_players_to_check.add(item.player)
|
||||
|
||||
if not next_players_to_check:
|
||||
if not checking_if_finished:
|
||||
# It is assumed that each player's world only logically depends on itself, which may not be the
|
||||
# case, so confirm that the sweep is finished by doing an extra iteration that checks every player.
|
||||
checking_if_finished = True
|
||||
next_players_to_check = all_players
|
||||
else:
|
||||
checking_if_finished = False
|
||||
|
||||
players_to_check = next_players_to_check
|
||||
advancements_per_player = next_advancements_per_player
|
||||
|
||||
if yield_each_sweep:
|
||||
yield
|
||||
|
||||
@overload
|
||||
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None, *,
|
||||
yield_each_sweep: Literal[True],
|
||||
checked_locations: Optional[Set[Location]] = None) -> Iterator[None]: ...
|
||||
|
||||
@overload
|
||||
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None,
|
||||
yield_each_sweep: Literal[False] = False,
|
||||
checked_locations: Optional[Set[Location]] = None) -> None: ...
|
||||
|
||||
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None, yield_each_sweep: bool = False,
|
||||
checked_locations: Optional[Set[Location]] = None) -> Optional[Iterator[None]]:
|
||||
"""
|
||||
Sweep through the locations that contain uncollected advancement items, collecting the items into the state
|
||||
until there are no more reachable locations that contain uncollected advancement items.
|
||||
|
||||
:param locations: The locations to sweep through, defaulting to all locations in the multiworld.
|
||||
:param yield_each_sweep: When True, return a generator that yields at the end of each sweep iteration.
|
||||
:param checked_locations: Optional override of locations to filter out from the locations argument, defaults to
|
||||
self.advancements when None.
|
||||
"""
|
||||
if checked_locations is None:
|
||||
checked_locations = self.advancements
|
||||
|
||||
# Since the sweep loop usually performs many iterations, the locations are filtered in advance.
|
||||
# A list of tuples is used, instead of a dictionary, because it is faster to iterate.
|
||||
advancements_per_player: List[Tuple[int, List[Location]]]
|
||||
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None) -> None:
|
||||
if locations is None:
|
||||
# `location.advancement` can only be True for filled locations, so unfilled locations are filtered out.
|
||||
advancements_per_player = []
|
||||
for player, locations_dict in self.multiworld.regions.location_cache.items():
|
||||
filtered_locations = [location for location in locations_dict.values()
|
||||
if location.advancement and location not in checked_locations]
|
||||
if filtered_locations:
|
||||
advancements_per_player.append((player, filtered_locations))
|
||||
else:
|
||||
# Filter and separate the locations into a list for each player.
|
||||
advancements_per_player_dict: Dict[int, List[Location]] = defaultdict(list)
|
||||
for location in locations:
|
||||
if location.advancement and location not in checked_locations:
|
||||
advancements_per_player_dict[location.player].append(location)
|
||||
# Convert to a list of tuples.
|
||||
advancements_per_player = list(advancements_per_player_dict.items())
|
||||
del advancements_per_player_dict
|
||||
locations = self.multiworld.get_filled_locations()
|
||||
reachable_advancements = True
|
||||
# since the loop has a good chance to run more than once, only filter the advancements once
|
||||
locations = {location for location in locations if location.advancement and location not in self.advancements}
|
||||
|
||||
if yield_each_sweep:
|
||||
# Return a generator that will yield at the end of each sweep iteration.
|
||||
return self._sweep_for_advancements_impl(advancements_per_player, True)
|
||||
else:
|
||||
# Create the generator, but tell it not to yield anything, so it will run to completion in zero iterations
|
||||
# once started, then start and exhaust the generator by attempting to iterate it.
|
||||
for _ in self._sweep_for_advancements_impl(advancements_per_player, False):
|
||||
assert False, "Generator yielded when it should have run to completion without yielding"
|
||||
return None
|
||||
while reachable_advancements:
|
||||
reachable_advancements = {location for location in locations if location.can_reach(self)}
|
||||
locations -= reachable_advancements
|
||||
for advancement in reachable_advancements:
|
||||
self.advancements.add(advancement)
|
||||
assert isinstance(advancement.item, Item), "tried to collect Event with no Item"
|
||||
self.collect(advancement.item, True, advancement)
|
||||
|
||||
# item name related
|
||||
def has(self, item: str, player: int, count: int = 1) -> bool:
|
||||
@@ -1119,17 +999,6 @@ class CollectionState():
|
||||
|
||||
return changed
|
||||
|
||||
def add_item(self, item: str, player: int, count: int = 1) -> None:
|
||||
"""
|
||||
Adds the item to state.
|
||||
|
||||
:param item: The item to be added.
|
||||
:param player: The player the item is for.
|
||||
:param count: How many of the item to add.
|
||||
"""
|
||||
assert count > 0
|
||||
self.prog_items[player][item] += count
|
||||
|
||||
def remove(self, item: Item):
|
||||
changed = self.multiworld.worlds[item.player].remove(self, item)
|
||||
if changed:
|
||||
@@ -1138,33 +1007,6 @@ class CollectionState():
|
||||
self.blocked_connections[item.player] = set()
|
||||
self.stale[item.player] = True
|
||||
|
||||
def remove_item(self, item: str, player: int, count: int = 1) -> None:
|
||||
"""
|
||||
Removes the item from state.
|
||||
|
||||
:param item: The item to be removed.
|
||||
:param player: The player the item is for.
|
||||
:param count: How many of the item to remove.
|
||||
"""
|
||||
assert count > 0
|
||||
self.prog_items[player][item] -= count
|
||||
if self.prog_items[player][item] < 1:
|
||||
del (self.prog_items[player][item])
|
||||
|
||||
def set_item(self, item: str, player: int, count: int) -> None:
|
||||
"""
|
||||
Sets the item in state equal to the provided count.
|
||||
|
||||
:param item: The item to modify.
|
||||
:param player: The player the item is for.
|
||||
:param count: How many of the item to now have.
|
||||
"""
|
||||
assert count >= 0
|
||||
if count == 0:
|
||||
del (self.prog_items[player][item])
|
||||
else:
|
||||
self.prog_items[player][item] = count
|
||||
|
||||
|
||||
class EntranceType(IntEnum):
|
||||
ONE_WAY = 1
|
||||
@@ -1180,6 +1022,9 @@ class Entrance:
|
||||
connected_region: Optional[Region] = None
|
||||
randomization_group: int
|
||||
randomization_type: EntranceType
|
||||
# LttP specific, TODO: should make a LttPEntrance
|
||||
addresses = None
|
||||
target = None
|
||||
|
||||
def __init__(self, player: int, name: str = "", parent: Optional[Region] = None,
|
||||
randomization_group: int = 0, randomization_type: EntranceType = EntranceType.ONE_WAY) -> None:
|
||||
@@ -1198,8 +1043,10 @@ class Entrance:
|
||||
|
||||
return False
|
||||
|
||||
def connect(self, region: Region) -> None:
|
||||
def connect(self, region: Region, addresses: Any = None, target: Any = None) -> None:
|
||||
self.connected_region = region
|
||||
self.target = target
|
||||
self.addresses = addresses
|
||||
region.entrances.append(self)
|
||||
|
||||
def is_valid_source_transition(self, er_state: "ERPlacementState") -> bool:
|
||||
@@ -1251,13 +1098,13 @@ class Region:
|
||||
self.region_manager = region_manager
|
||||
|
||||
def __getitem__(self, index: int) -> Location:
|
||||
return self._list[index]
|
||||
return self._list.__getitem__(index)
|
||||
|
||||
def __setitem__(self, index: int, value: Location) -> None:
|
||||
raise NotImplementedError()
|
||||
|
||||
def __len__(self) -> int:
|
||||
return len(self._list)
|
||||
return self._list.__len__()
|
||||
|
||||
def __iter__(self):
|
||||
return iter(self._list)
|
||||
@@ -1271,8 +1118,8 @@ class Region:
|
||||
|
||||
class LocationRegister(Register):
|
||||
def __delitem__(self, index: int) -> None:
|
||||
location: Location = self._list[index]
|
||||
del self._list[index]
|
||||
location: Location = self._list.__getitem__(index)
|
||||
self._list.__delitem__(index)
|
||||
del(self.region_manager.location_cache[location.player][location.name])
|
||||
|
||||
def insert(self, index: int, value: Location) -> None:
|
||||
@@ -1283,8 +1130,8 @@ class Region:
|
||||
|
||||
class EntranceRegister(Register):
|
||||
def __delitem__(self, index: int) -> None:
|
||||
entrance: Entrance = self._list[index]
|
||||
del self._list[index]
|
||||
entrance: Entrance = self._list.__getitem__(index)
|
||||
self._list.__delitem__(index)
|
||||
del(self.region_manager.entrance_cache[entrance.player][entrance.name])
|
||||
|
||||
def insert(self, index: int, value: Entrance) -> None:
|
||||
@@ -1356,48 +1203,6 @@ class Region:
|
||||
for location, address in locations.items():
|
||||
self.locations.append(location_type(self.player, location, address, self))
|
||||
|
||||
def add_event(
|
||||
self,
|
||||
location_name: str,
|
||||
item_name: str | None = None,
|
||||
rule: Callable[[CollectionState], bool] | None = None,
|
||||
location_type: type[Location] | None = None,
|
||||
item_type: type[Item] | None = None,
|
||||
show_in_spoiler: bool = True,
|
||||
) -> Item:
|
||||
"""
|
||||
Adds an event location/item pair to the region.
|
||||
|
||||
:param location_name: Name for the event location.
|
||||
:param item_name: Name for the event item. If not provided, defaults to location_name.
|
||||
:param rule: Callable to determine access for this event location within its region.
|
||||
:param location_type: Location class to create the event location with. Defaults to BaseClasses.Location.
|
||||
:param item_type: Item class to create the event item with. Defaults to BaseClasses.Item.
|
||||
:param show_in_spoiler: Will be passed along to the created event Location's show_in_spoiler attribute.
|
||||
:return: The created Event Item
|
||||
"""
|
||||
if location_type is None:
|
||||
location_type = Location
|
||||
|
||||
if item_name is None:
|
||||
item_name = location_name
|
||||
|
||||
if item_type is None:
|
||||
item_type = Item
|
||||
|
||||
event_location = location_type(self.player, location_name, None, self)
|
||||
event_location.show_in_spoiler = show_in_spoiler
|
||||
if rule is not None:
|
||||
event_location.access_rule = rule
|
||||
|
||||
event_item = item_type(item_name, ItemClassification.progression, None, self.player)
|
||||
|
||||
event_location.place_locked_item(event_item)
|
||||
|
||||
self.locations.append(event_location)
|
||||
|
||||
return event_item
|
||||
|
||||
def connect(self, connecting_region: Region, name: Optional[str] = None,
|
||||
rule: Optional[Callable[[CollectionState], bool]] = None) -> Entrance:
|
||||
"""
|
||||
@@ -1438,8 +1243,8 @@ class Region:
|
||||
Connects current region to regions in exit dictionary. Passed region names must exist first.
|
||||
|
||||
:param exits: exits from the region. format is {"connecting_region": "exit_name"}. if a non dict is provided,
|
||||
created entrances will be named "self.name -> connecting_region"
|
||||
:param rules: rules for the exits from this region. format is {"connecting_region": rule}
|
||||
created entrances will be named "self.name -> connecting_region"
|
||||
:param rules: rules for the exits from this region. format is {"connecting_region", rule}
|
||||
"""
|
||||
if not isinstance(exits, Dict):
|
||||
exits = dict.fromkeys(exits)
|
||||
@@ -1531,43 +1336,27 @@ class Location:
|
||||
|
||||
|
||||
class ItemClassification(IntFlag):
|
||||
filler = 0b00000
|
||||
filler = 0b0000
|
||||
""" aka trash, as in filler items like ammo, currency etc """
|
||||
|
||||
progression = 0b00001
|
||||
progression = 0b0001
|
||||
""" Item that is logically relevant.
|
||||
Protects this item from being placed on excluded or unreachable locations. """
|
||||
|
||||
useful = 0b00010
|
||||
useful = 0b0010
|
||||
""" Item that is especially useful.
|
||||
Protects this item from being placed on excluded or unreachable locations.
|
||||
When combined with another flag like "progression", it means "an especially useful progression item". """
|
||||
|
||||
trap = 0b00100
|
||||
trap = 0b0100
|
||||
""" Item that is detrimental in some way. """
|
||||
|
||||
skip_balancing = 0b01000
|
||||
skip_balancing = 0b1000
|
||||
""" should technically never occur on its own
|
||||
Item that is logically relevant, but progression balancing should not touch.
|
||||
|
||||
Possible reasons for why an item should not be pulled ahead by progression balancing:
|
||||
1. This item is quite insignificant, so pulling it earlier doesn't help (currency/etc.)
|
||||
2. It is important for the player experience that this item is evenly distributed in the seed (e.g. goal items) """
|
||||
Typically currency or other counted items. """
|
||||
|
||||
deprioritized = 0b10000
|
||||
""" Should technically never occur on its own.
|
||||
Will not be considered for priority locations,
|
||||
unless Priority Locations Fill runs out of regular progression items before filling all priority locations.
|
||||
|
||||
Should be used for items that would feel bad for the player to find on a priority location.
|
||||
Usually, these are items that are plentiful or insignificant. """
|
||||
|
||||
progression_deprioritized_skip_balancing = 0b11001
|
||||
""" Since a common case of both skip_balancing and deprioritized is "insignificant progression",
|
||||
these items often want both flags. """
|
||||
|
||||
progression_skip_balancing = 0b01001 # only progression gets balanced
|
||||
progression_deprioritized = 0b10001 # only progression can be placed during priority fill
|
||||
progression_skip_balancing = 0b1001 # only progression gets balanced
|
||||
|
||||
def as_flag(self) -> int:
|
||||
"""As Network API flag int."""
|
||||
@@ -1615,10 +1404,6 @@ class Item:
|
||||
def trap(self) -> bool:
|
||||
return ItemClassification.trap in self.classification
|
||||
|
||||
@property
|
||||
def deprioritized(self) -> bool:
|
||||
return ItemClassification.deprioritized in self.classification
|
||||
|
||||
@property
|
||||
def filler(self) -> bool:
|
||||
return not (self.advancement or self.useful or self.trap)
|
||||
@@ -1728,19 +1513,21 @@ class Spoiler:
|
||||
|
||||
# in the second phase, we cull each sphere such that the game is still beatable,
|
||||
# reducing each range of influence to the bare minimum required inside it
|
||||
required_locations = {location for sphere in collection_spheres for location in sphere}
|
||||
restore_later: Dict[Location, Item] = {}
|
||||
for num, sphere in reversed(tuple(enumerate(collection_spheres))):
|
||||
to_delete: Set[Location] = set()
|
||||
for location in sphere:
|
||||
# we remove the location from required_locations to sweep from, and check if the game is still beatable
|
||||
# we remove the item at location and check if game is still beatable
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name,
|
||||
location.item.player)
|
||||
required_locations.remove(location)
|
||||
if multiworld.can_beat_game(state_cache[num], required_locations):
|
||||
old_item = location.item
|
||||
location.item = None
|
||||
if multiworld.can_beat_game(state_cache[num]):
|
||||
to_delete.add(location)
|
||||
restore_later[location] = old_item
|
||||
else:
|
||||
# still required, got to keep it around
|
||||
required_locations.add(location)
|
||||
location.item = old_item
|
||||
|
||||
# cull entries in spheres for spoiler walkthrough at end
|
||||
sphere -= to_delete
|
||||
@@ -1757,7 +1544,7 @@ class Spoiler:
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
|
||||
precollected_items.remove(item)
|
||||
multiworld.state.remove(item)
|
||||
if not multiworld.can_beat_game(multiworld.state, required_locations):
|
||||
if not multiworld.can_beat_game():
|
||||
# Add the item back into `precollected_items` and collect it into `multiworld.state`.
|
||||
multiworld.push_precollected(item)
|
||||
else:
|
||||
@@ -1799,6 +1586,9 @@ class Spoiler:
|
||||
self.create_paths(state, collection_spheres)
|
||||
|
||||
# repair the multiworld again
|
||||
for location, item in restore_later.items():
|
||||
location.item = item
|
||||
|
||||
for item in removed_precollected:
|
||||
multiworld.push_precollected(item)
|
||||
|
||||
@@ -1926,7 +1716,7 @@ class Tutorial(NamedTuple):
|
||||
description: str
|
||||
language: str
|
||||
file_name: str
|
||||
link: str # unused
|
||||
link: str
|
||||
authors: List[str]
|
||||
|
||||
|
||||
|
||||
309
CommonClient.py
309
CommonClient.py
@@ -9,6 +9,7 @@ import sys
|
||||
import typing
|
||||
import time
|
||||
import functools
|
||||
import warnings
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
@@ -20,12 +21,11 @@ import Utils
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("TextClient", exception_logger="Client")
|
||||
|
||||
from MultiServer import CommandProcessor, mark_raw
|
||||
from NetUtils import (Endpoint, decode, NetworkItem, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
|
||||
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, HintStatus,
|
||||
SlotType, NetworkPlayer, encode_to_bytes)
|
||||
from MultiServer import CommandProcessor
|
||||
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
|
||||
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, HintStatus, SlotType)
|
||||
from Utils import Version, stream_input, async_start
|
||||
from worlds import network_data_package
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
import os
|
||||
import ssl
|
||||
|
||||
@@ -99,17 +99,6 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
self.ctx.on_print_json({"data": parts, "cmd": "PrintJSON"})
|
||||
return True
|
||||
|
||||
def get_current_datapackage(self) -> dict[str, typing.Any]:
|
||||
"""
|
||||
Return datapackage for current game if known.
|
||||
|
||||
:return: The datapackage for the currently registered game. If not found, an empty dictionary will be returned.
|
||||
"""
|
||||
if not self.ctx.game:
|
||||
return {}
|
||||
checksum = self.ctx.checksums[self.ctx.game]
|
||||
return Utils.load_data_package_for_checksum(self.ctx.game, checksum)
|
||||
|
||||
def _cmd_missing(self, filter_text = "") -> bool:
|
||||
"""List all missing location checks, from your local game state.
|
||||
Can be given text, which will be used as filter."""
|
||||
@@ -118,9 +107,7 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
return False
|
||||
count = 0
|
||||
checked_count = 0
|
||||
|
||||
lookup = self.get_current_datapackage().get("location_name_to_id", {})
|
||||
for location, location_id in lookup.items():
|
||||
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
|
||||
if filter_text and filter_text not in location:
|
||||
continue
|
||||
if location_id < 0:
|
||||
@@ -141,91 +128,43 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
self.output("No missing location checks found.")
|
||||
return True
|
||||
|
||||
def output_datapackage_part(self, key: str, name: str) -> bool:
|
||||
"""
|
||||
Helper to digest a specific section of this game's datapackage.
|
||||
|
||||
:param key: The dictionary key in the datapackage.
|
||||
:param name: Printed to the user as context for the part.
|
||||
|
||||
:return: Whether the process was successful.
|
||||
"""
|
||||
if not self.ctx.game:
|
||||
self.output(f"No game set, cannot determine {name}.")
|
||||
return False
|
||||
|
||||
lookup = self.get_current_datapackage().get(key)
|
||||
if lookup is None:
|
||||
self.output("datapackage not yet loaded, try again")
|
||||
return False
|
||||
|
||||
self.output(f"{name} for {self.ctx.game}")
|
||||
for key in lookup:
|
||||
self.output(key)
|
||||
return True
|
||||
|
||||
def _cmd_items(self) -> bool:
|
||||
def _cmd_items(self):
|
||||
"""List all item names for the currently running game."""
|
||||
return self.output_datapackage_part("item_name_to_id", "Item Names")
|
||||
|
||||
def _cmd_locations(self) -> bool:
|
||||
"""List all location names for the currently running game."""
|
||||
return self.output_datapackage_part("location_name_to_id", "Location Names")
|
||||
|
||||
def output_group_part(self, group_key: typing.Literal["item_name_groups", "location_name_groups"],
|
||||
filter_key: str,
|
||||
name: str) -> bool:
|
||||
"""
|
||||
Logs an item or location group from the player's game's datapackage.
|
||||
|
||||
:param group_key: Either Item or Location group to be processed.
|
||||
:param filter_key: Which group key to filter to. If an empty string is passed will log all item/location groups.
|
||||
:param name: Printed to the user as context for the part.
|
||||
|
||||
:return: Whether the process was successful.
|
||||
"""
|
||||
if not self.ctx.game:
|
||||
self.output(f"No game set, cannot determine existing {name} Groups.")
|
||||
self.output("No game set, cannot determine existing items.")
|
||||
return False
|
||||
lookup = Utils.persistent_load().get("groups_by_checksum", {}).get(self.ctx.checksums[self.ctx.game], {})\
|
||||
.get(self.ctx.game, {}).get(group_key, {})
|
||||
if lookup is None:
|
||||
self.output("datapackage not yet loaded, try again")
|
||||
self.output(f"Item Names for {self.ctx.game}")
|
||||
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
|
||||
self.output(item_name)
|
||||
|
||||
def _cmd_item_groups(self):
|
||||
"""List all item group names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing item groups.")
|
||||
return False
|
||||
self.output(f"Item Group Names for {self.ctx.game}")
|
||||
for group_name in AutoWorldRegister.world_types[self.ctx.game].item_name_groups:
|
||||
self.output(group_name)
|
||||
|
||||
if filter_key:
|
||||
if filter_key not in lookup:
|
||||
self.output(f"Unknown {name} Group {filter_key}")
|
||||
return False
|
||||
def _cmd_locations(self):
|
||||
"""List all location names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing locations.")
|
||||
return False
|
||||
self.output(f"Location Names for {self.ctx.game}")
|
||||
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
|
||||
self.output(location_name)
|
||||
|
||||
self.output(f"{name}s for {name} Group \"{filter_key}\"")
|
||||
for entry in lookup[filter_key]:
|
||||
self.output(entry)
|
||||
else:
|
||||
self.output(f"{name} Groups for {self.ctx.game}")
|
||||
for group in lookup:
|
||||
self.output(group)
|
||||
return True
|
||||
def _cmd_location_groups(self):
|
||||
"""List all location group names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing location groups.")
|
||||
return False
|
||||
self.output(f"Location Group Names for {self.ctx.game}")
|
||||
for group_name in AutoWorldRegister.world_types[self.ctx.game].location_name_groups:
|
||||
self.output(group_name)
|
||||
|
||||
@mark_raw
|
||||
def _cmd_item_groups(self, key: str = "") -> bool:
|
||||
"""
|
||||
List all item group names for the currently running game.
|
||||
|
||||
:param key: Which item group to filter to. Will log all groups if empty.
|
||||
"""
|
||||
return self.output_group_part("item_name_groups", key, "Item")
|
||||
|
||||
@mark_raw
|
||||
def _cmd_location_groups(self, key: str = "") -> bool:
|
||||
"""
|
||||
List all location group names for the currently running game.
|
||||
|
||||
:param key: Which item group to filter to. Will log all groups if empty.
|
||||
"""
|
||||
return self.output_group_part("location_name_groups", key, "Location")
|
||||
|
||||
def _cmd_ready(self) -> bool:
|
||||
def _cmd_ready(self):
|
||||
"""Send ready status to server."""
|
||||
self.ctx.ready = not self.ctx.ready
|
||||
if self.ctx.ready:
|
||||
@@ -235,7 +174,6 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
state = ClientStatus.CLIENT_CONNECTED
|
||||
self.output("Unreadied.")
|
||||
async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
|
||||
return True
|
||||
|
||||
def default(self, raw: str):
|
||||
"""The default message parser to be used when parsing any messages that do not match a command"""
|
||||
@@ -258,12 +196,25 @@ class CommonContext:
|
||||
self.lookup_type: typing.Literal["item", "location"] = lookup_type
|
||||
self._unknown_item: typing.Callable[[int], str] = lambda key: f"Unknown {lookup_type} (ID: {key})"
|
||||
self._archipelago_lookup: typing.Dict[int, str] = {}
|
||||
self._flat_store: typing.Dict[int, str] = Utils.KeyedDefaultDict(self._unknown_item)
|
||||
self._game_store: typing.Dict[str, typing.ChainMap[int, str]] = collections.defaultdict(
|
||||
lambda: collections.ChainMap(self._archipelago_lookup, Utils.KeyedDefaultDict(self._unknown_item)))
|
||||
self.warned: bool = False
|
||||
|
||||
# noinspection PyTypeChecker
|
||||
def __getitem__(self, key: str) -> typing.Mapping[int, str]:
|
||||
assert isinstance(key, str), f"ctx.{self.lookup_type}_names used with an id, use the lookup_in_ helpers instead"
|
||||
# TODO: In a future version (0.6.0?) this should be simplified by removing implicit id lookups support.
|
||||
if isinstance(key, int):
|
||||
if not self.warned:
|
||||
# Use warnings instead of logger to avoid deprecation message from appearing on user side.
|
||||
self.warned = True
|
||||
warnings.warn(f"Implicit name lookup by id only is deprecated and only supported to maintain "
|
||||
f"backwards compatibility for now. If multiple games share the same id for a "
|
||||
f"{self.lookup_type}, name could be incorrect. Please use "
|
||||
f"`{self.lookup_type}_names.lookup_in_game()` or "
|
||||
f"`{self.lookup_type}_names.lookup_in_slot()` instead.")
|
||||
return self._flat_store[key] # type: ignore
|
||||
|
||||
return self._game_store[key]
|
||||
|
||||
def __len__(self) -> int:
|
||||
@@ -273,7 +224,7 @@ class CommonContext:
|
||||
return iter(self._game_store)
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return repr(self._game_store)
|
||||
return self._game_store.__repr__()
|
||||
|
||||
def lookup_in_game(self, code: int, game_name: typing.Optional[str] = None) -> str:
|
||||
"""Returns the name for an item/location id in the context of a specific game or own game if `game` is
|
||||
@@ -303,6 +254,7 @@ class CommonContext:
|
||||
id_to_name_lookup_table = Utils.KeyedDefaultDict(self._unknown_item)
|
||||
id_to_name_lookup_table.update({code: name for name, code in name_to_id_lookup_table.items()})
|
||||
self._game_store[game] = collections.ChainMap(self._archipelago_lookup, id_to_name_lookup_table)
|
||||
self._flat_store.update(id_to_name_lookup_table) # Only needed for legacy lookup method.
|
||||
if game == "Archipelago":
|
||||
# Keep track of the Archipelago data package separately so if it gets updated in a custom datapackage,
|
||||
# it updates in all chain maps automatically.
|
||||
@@ -329,71 +281,38 @@ class CommonContext:
|
||||
last_death_link: float = time.time() # last send/received death link on AP layer
|
||||
|
||||
# remaining type info
|
||||
slot_info: dict[int, NetworkSlot]
|
||||
"""Slot Info from the server for the current connection"""
|
||||
server_address: str | None
|
||||
"""Autoconnect address provided by the ctx constructor"""
|
||||
password: str | None
|
||||
"""Password used for Connecting, expected by server_auth"""
|
||||
hint_cost: int | None
|
||||
"""Current Hint Cost per Hint from the server"""
|
||||
hint_points: int | None
|
||||
"""Current avaliable Hint Points from the server"""
|
||||
player_names: dict[int, str]
|
||||
"""Current lookup of slot number to player display name from server (includes aliases)"""
|
||||
slot_info: typing.Dict[int, NetworkSlot]
|
||||
server_address: typing.Optional[str]
|
||||
password: typing.Optional[str]
|
||||
hint_cost: typing.Optional[int]
|
||||
hint_points: typing.Optional[int]
|
||||
player_names: typing.Dict[int, str]
|
||||
|
||||
finished_game: bool
|
||||
"""
|
||||
Bool to signal that status should be updated to Goal after reconnecting
|
||||
to be used to ensure that a StatusUpdate packet does not get lost when disconnected
|
||||
"""
|
||||
ready: bool
|
||||
"""Bool to keep track of state for the /ready command"""
|
||||
team: int | None
|
||||
"""Team number of currently connected slot"""
|
||||
slot: int | None
|
||||
"""Slot number of currently connected slot"""
|
||||
auth: str | None
|
||||
"""Name used in Connect packet"""
|
||||
seed_name: str | None
|
||||
"""Seed name that will be validated on opening a socket if present"""
|
||||
team: typing.Optional[int]
|
||||
slot: typing.Optional[int]
|
||||
auth: typing.Optional[str]
|
||||
seed_name: typing.Optional[str]
|
||||
|
||||
# locations
|
||||
locations_checked: set[int]
|
||||
"""
|
||||
Local container of location ids checked to signal that LocationChecks should be resent after reconnecting
|
||||
to be used to ensure that a LocationChecks packet does not get lost when disconnected
|
||||
"""
|
||||
locations_scouted: set[int]
|
||||
"""
|
||||
Local container of location ids scouted to signal that LocationScouts should be resent after reconnecting
|
||||
to be used to ensure that a LocationScouts packet does not get lost when disconnected
|
||||
"""
|
||||
items_received: list[NetworkItem]
|
||||
"""List of NetworkItems recieved from the server"""
|
||||
missing_locations: set[int]
|
||||
"""Container of Locations that are unchecked per server state"""
|
||||
checked_locations: set[int]
|
||||
"""Container of Locations that are checked per server state"""
|
||||
server_locations: set[int]
|
||||
"""Container of Locations that exist per server state; a combination between missing and checked locations"""
|
||||
locations_info: dict[int, NetworkItem]
|
||||
"""Dict of location id: NetworkItem info from LocationScouts request"""
|
||||
locations_checked: typing.Set[int] # local state
|
||||
locations_scouted: typing.Set[int]
|
||||
items_received: typing.List[NetworkItem]
|
||||
missing_locations: typing.Set[int] # server state
|
||||
checked_locations: typing.Set[int] # server state
|
||||
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
|
||||
locations_info: typing.Dict[int, NetworkItem]
|
||||
|
||||
# data storage
|
||||
stored_data: dict[str, typing.Any]
|
||||
"""
|
||||
Data Storage values by key that were retrieved from the server
|
||||
any keys subscribed to with SetNotify will be kept up to date
|
||||
"""
|
||||
stored_data_notification_keys: set[str]
|
||||
"""Current container of watched Data Storage keys, managed by ctx.set_notify"""
|
||||
stored_data: typing.Dict[str, typing.Any]
|
||||
stored_data_notification_keys: typing.Set[str]
|
||||
|
||||
# internals
|
||||
# current message box through kvui
|
||||
_messagebox: typing.Optional["kvui.MessageBox"] = None
|
||||
"""Current message box through kvui"""
|
||||
# message box reporting a loss of connection
|
||||
_messagebox_connection_loss: typing.Optional["kvui.MessageBox"] = None
|
||||
"""Message box reporting a loss of connection"""
|
||||
|
||||
def __init__(self, server_address: typing.Optional[str] = None, password: typing.Optional[str] = None) -> None:
|
||||
# server state
|
||||
@@ -437,12 +356,11 @@ class CommonContext:
|
||||
|
||||
self.item_names = self.NameLookupDict(self, "item")
|
||||
self.location_names = self.NameLookupDict(self, "location")
|
||||
self.versions = {}
|
||||
self.checksums = {}
|
||||
|
||||
self.jsontotextparser = JSONtoTextParser(self)
|
||||
self.rawjsontotextparser = RawJSONtoTextParser(self)
|
||||
if self.game:
|
||||
self.checksums[self.game] = network_data_package["games"][self.game]["checksum"]
|
||||
self.update_data_package(network_data_package)
|
||||
|
||||
# execution
|
||||
@@ -502,11 +420,10 @@ class CommonContext:
|
||||
""" `msgs` JSON serializable """
|
||||
if not self.server or not self.server.socket.open or self.server.socket.closed:
|
||||
return
|
||||
await self.server.socket.send(encode_to_bytes(msgs))
|
||||
await self.server.socket.send(encode(msgs))
|
||||
|
||||
def consume_players_package(self, package: typing.List[NetworkPlayer]):
|
||||
self.player_names = {network_player.slot: network_player.name for network_player in package
|
||||
if self.team == network_player.team}
|
||||
def consume_players_package(self, package: typing.List[tuple]):
|
||||
self.player_names = {slot: name for team, slot, name, orig_name in package if self.team == team}
|
||||
self.player_names[0] = "Archipelago"
|
||||
|
||||
def event_invalid_slot(self):
|
||||
@@ -515,12 +432,11 @@ class CommonContext:
|
||||
def event_invalid_game(self):
|
||||
raise Exception('Invalid Game; please verify that you connected with the right game to the correct world.')
|
||||
|
||||
async def server_auth(self, password_requested: bool = False) -> typing.Optional[str]:
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
logger.info('Enter the password required to join this game:')
|
||||
self.password = await self.console_input()
|
||||
return self.password
|
||||
return None
|
||||
|
||||
async def get_username(self):
|
||||
if not self.auth:
|
||||
@@ -655,6 +571,7 @@ class CommonContext:
|
||||
|
||||
# DataPackage
|
||||
async def prepare_data_package(self, relevant_games: typing.Set[str],
|
||||
remote_date_package_versions: typing.Dict[str, int],
|
||||
remote_data_package_checksums: typing.Dict[str, str]):
|
||||
"""Validate that all data is present for the current multiworld.
|
||||
Download, assimilate and cache missing data from the server."""
|
||||
@@ -663,26 +580,33 @@ class CommonContext:
|
||||
|
||||
needed_updates: typing.Set[str] = set()
|
||||
for game in relevant_games:
|
||||
if game not in remote_data_package_checksums:
|
||||
if game not in remote_date_package_versions and game not in remote_data_package_checksums:
|
||||
continue
|
||||
|
||||
remote_version: int = remote_date_package_versions.get(game, 0)
|
||||
remote_checksum: typing.Optional[str] = remote_data_package_checksums.get(game)
|
||||
|
||||
if not remote_checksum: # custom data package and no checksum for this game
|
||||
if remote_version == 0 and not remote_checksum: # custom data package and no checksum for this game
|
||||
needed_updates.add(game)
|
||||
continue
|
||||
|
||||
cached_version: int = self.versions.get(game, 0)
|
||||
cached_checksum: typing.Optional[str] = self.checksums.get(game)
|
||||
# no action required if cached version is new enough
|
||||
if remote_checksum != cached_checksum:
|
||||
if (not remote_checksum and (remote_version > cached_version or remote_version == 0)) \
|
||||
or remote_checksum != cached_checksum:
|
||||
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
|
||||
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
|
||||
if remote_checksum == local_checksum:
|
||||
if ((remote_checksum or remote_version <= local_version and remote_version != 0)
|
||||
and remote_checksum == local_checksum):
|
||||
self.update_game(network_data_package["games"][game], game)
|
||||
else:
|
||||
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
|
||||
cache_version: int = cached_game.get("version", 0)
|
||||
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
|
||||
# download remote version if cache is not new enough
|
||||
if remote_checksum != cache_checksum:
|
||||
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
|
||||
or remote_checksum != cache_checksum:
|
||||
needed_updates.add(game)
|
||||
else:
|
||||
self.update_game(cached_game, game)
|
||||
@@ -692,6 +616,7 @@ class CommonContext:
|
||||
def update_game(self, game_package: dict, game: str):
|
||||
self.item_names.update_game(game, game_package["item_name_to_id"])
|
||||
self.location_names.update_game(game, game_package["location_name_to_id"])
|
||||
self.versions[game] = game_package.get("version", 0)
|
||||
self.checksums[game] = game_package.get("checksum")
|
||||
|
||||
def update_data_package(self, data_package: dict):
|
||||
@@ -704,24 +629,6 @@ class CommonContext:
|
||||
for game, game_data in data_package["games"].items():
|
||||
Utils.store_data_package_for_checksum(game, game_data)
|
||||
|
||||
def consume_network_item_groups(self):
|
||||
data = {"item_name_groups": self.stored_data[f"_read_item_name_groups_{self.game}"]}
|
||||
current_cache = Utils.persistent_load().get("groups_by_checksum", {}).get(self.checksums[self.game], {})
|
||||
if self.game in current_cache:
|
||||
current_cache[self.game].update(data)
|
||||
else:
|
||||
current_cache[self.game] = data
|
||||
Utils.persistent_store("groups_by_checksum", self.checksums[self.game], current_cache)
|
||||
|
||||
def consume_network_location_groups(self):
|
||||
data = {"location_name_groups": self.stored_data[f"_read_location_name_groups_{self.game}"]}
|
||||
current_cache = Utils.persistent_load().get("groups_by_checksum", {}).get(self.checksums[self.game], {})
|
||||
if self.game in current_cache:
|
||||
current_cache[self.game].update(data)
|
||||
else:
|
||||
current_cache[self.game] = data
|
||||
Utils.persistent_store("groups_by_checksum", self.checksums[self.game], current_cache)
|
||||
|
||||
# data storage
|
||||
|
||||
def set_notify(self, *keys: str) -> None:
|
||||
@@ -944,10 +851,11 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
logger.info('--------------------------------')
|
||||
logger.info('Room Information:')
|
||||
logger.info('--------------------------------')
|
||||
ctx.server_version = Version.from_network_dict(args["version"])
|
||||
version = args["version"]
|
||||
ctx.server_version = Version(*version)
|
||||
|
||||
if "generator_version" in args:
|
||||
ctx.generator_version = Version.from_network_dict(args["generator_version"])
|
||||
ctx.generator_version = Version(*args["generator_version"])
|
||||
logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
|
||||
f'generator version: {ctx.generator_version.as_simple_string()}, '
|
||||
f'tags: {", ".join(args["tags"])}')
|
||||
@@ -979,8 +887,9 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
||||
|
||||
# update data package
|
||||
data_package_versions = args.get("datapackage_versions", {})
|
||||
data_package_checksums = args.get("datapackage_checksums", {})
|
||||
await ctx.prepare_data_package(set(args["games"]), data_package_checksums)
|
||||
await ctx.prepare_data_package(set(args["games"]), data_package_versions, data_package_checksums)
|
||||
|
||||
await ctx.server_auth(args['password'])
|
||||
|
||||
@@ -1017,16 +926,10 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.slot = args["slot"]
|
||||
# int keys get lost in JSON transfer
|
||||
ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)}
|
||||
ctx.slot_info.update({int(pid): NetworkSlot.from_network_dict(data) for pid, data in args["slot_info"].items()})
|
||||
ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()})
|
||||
ctx.hint_points = args.get("hint_points", 0)
|
||||
ctx.consume_players_package([NetworkPlayer.from_network_dict(player) for player in args["players"]])
|
||||
ctx.consume_players_package(args["players"])
|
||||
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
|
||||
if ctx.game:
|
||||
game = ctx.game
|
||||
else:
|
||||
game = ctx.slot_info[ctx.slot][1]
|
||||
ctx.stored_data_notification_keys.add(f"_read_item_name_groups_{game}")
|
||||
ctx.stored_data_notification_keys.add(f"_read_location_name_groups_{game}")
|
||||
msgs = []
|
||||
if ctx.locations_checked:
|
||||
msgs.append({"cmd": "LocationChecks",
|
||||
@@ -1068,17 +971,17 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
await ctx.send_msgs(sync_msg)
|
||||
if start_index == len(ctx.items_received):
|
||||
for item in args['items']:
|
||||
ctx.items_received.append(NetworkItem.from_network_dict(item))
|
||||
ctx.items_received.append(NetworkItem(*item))
|
||||
ctx.watcher_event.set()
|
||||
|
||||
elif cmd == 'LocationInfo':
|
||||
for item in [NetworkItem.from_network_dict(item) for item in args['locations']]:
|
||||
for item in [NetworkItem(*item) for item in args['locations']]:
|
||||
ctx.locations_info[item.location] = item
|
||||
ctx.watcher_event.set()
|
||||
|
||||
elif cmd == "RoomUpdate":
|
||||
if "players" in args:
|
||||
ctx.consume_players_package([NetworkPlayer.from_network_dict(player) for player in args["players"]])
|
||||
ctx.consume_players_package(args["players"])
|
||||
if "hint_points" in args:
|
||||
ctx.hint_points = args['hint_points']
|
||||
if "checked_locations" in args:
|
||||
@@ -1107,19 +1010,11 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.stored_data.update(args["keys"])
|
||||
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" in args["keys"]:
|
||||
ctx.ui.update_hints()
|
||||
if f"_read_item_name_groups_{ctx.game}" in args["keys"]:
|
||||
ctx.consume_network_item_groups()
|
||||
if f"_read_location_name_groups_{ctx.game}" in args["keys"]:
|
||||
ctx.consume_network_location_groups()
|
||||
|
||||
elif cmd == "SetReply":
|
||||
ctx.stored_data[args["key"]] = args["value"]
|
||||
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" == args["key"]:
|
||||
ctx.ui.update_hints()
|
||||
elif f"_read_item_name_groups_{ctx.game}" == args["key"]:
|
||||
ctx.consume_network_item_groups()
|
||||
elif f"_read_location_name_groups_{ctx.game}" == args["key"]:
|
||||
ctx.consume_network_location_groups()
|
||||
elif args["key"].startswith("EnergyLink"):
|
||||
ctx.current_energy_link_value = args["value"]
|
||||
if ctx.ui:
|
||||
|
||||
100
Dockerfile
100
Dockerfile
@@ -1,100 +0,0 @@
|
||||
# hadolint global ignore=SC1090,SC1091
|
||||
|
||||
# Source
|
||||
FROM scratch AS release
|
||||
WORKDIR /release
|
||||
ADD https://github.com/Ijwu/Enemizer/releases/latest/download/ubuntu.16.04-x64.zip Enemizer.zip
|
||||
|
||||
# Enemizer
|
||||
FROM alpine:3.21 AS enemizer
|
||||
ARG TARGETARCH
|
||||
WORKDIR /release
|
||||
COPY --from=release /release/Enemizer.zip .
|
||||
|
||||
# No release for arm architecture. Skip.
|
||||
RUN if [ "$TARGETARCH" = "amd64" ]; then \
|
||||
apk add unzip=6.0-r15 --no-cache && \
|
||||
unzip -u Enemizer.zip -d EnemizerCLI && \
|
||||
chmod -R 777 EnemizerCLI; \
|
||||
else touch EnemizerCLI; fi
|
||||
|
||||
# Cython builder stage
|
||||
FROM python:3.12 AS cython-builder
|
||||
|
||||
WORKDIR /build
|
||||
|
||||
# Copy and install requirements first (better caching)
|
||||
COPY requirements.txt WebHostLib/requirements.txt
|
||||
|
||||
RUN pip install --no-cache-dir -r \
|
||||
WebHostLib/requirements.txt \
|
||||
setuptools
|
||||
|
||||
COPY _speedups.pyx .
|
||||
COPY intset.h .
|
||||
|
||||
RUN cythonize -b -i _speedups.pyx
|
||||
|
||||
# Archipelago
|
||||
FROM python:3.12-slim AS archipelago
|
||||
ARG TARGETARCH
|
||||
ENV VIRTUAL_ENV=/opt/venv
|
||||
ENV PYTHONUNBUFFERED=1
|
||||
WORKDIR /app
|
||||
|
||||
# Install requirements
|
||||
# hadolint ignore=DL3008
|
||||
RUN apt-get update && \
|
||||
apt-get install -y --no-install-recommends \
|
||||
git \
|
||||
gcc=4:12.2.0-3 \
|
||||
libc6-dev \
|
||||
libtk8.6=8.6.13-2 \
|
||||
g++=4:12.2.0-3 \
|
||||
curl && \
|
||||
apt-get clean && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Create and activate venv
|
||||
RUN python -m venv $VIRTUAL_ENV; \
|
||||
. $VIRTUAL_ENV/bin/activate
|
||||
|
||||
# Copy and install requirements first (better caching)
|
||||
COPY WebHostLib/requirements.txt WebHostLib/requirements.txt
|
||||
|
||||
RUN pip install --no-cache-dir -r \
|
||||
WebHostLib/requirements.txt \
|
||||
gunicorn==23.0.0
|
||||
|
||||
COPY . .
|
||||
|
||||
COPY --from=cython-builder /build/*.so ./
|
||||
|
||||
# Run ModuleUpdate
|
||||
RUN python ModuleUpdate.py -y
|
||||
|
||||
# Purge unneeded packages
|
||||
RUN apt-get purge -y \
|
||||
git \
|
||||
gcc \
|
||||
libc6-dev \
|
||||
g++ && \
|
||||
apt-get autoremove -y
|
||||
|
||||
# Copy necessary components
|
||||
COPY --from=enemizer /release/EnemizerCLI /tmp/EnemizerCLI
|
||||
|
||||
# No release for arm architecture. Skip.
|
||||
RUN if [ "$TARGETARCH" = "amd64" ]; then \
|
||||
cp -r /tmp/EnemizerCLI EnemizerCLI; \
|
||||
fi; \
|
||||
rm -rf /tmp/EnemizerCLI
|
||||
|
||||
# Define health check
|
||||
HEALTHCHECK --interval=30s --timeout=10s --start-period=40s --retries=3 \
|
||||
CMD curl -f http://localhost:${PORT:-80} || exit 1
|
||||
|
||||
# Ensure no runtime ModuleUpdate.
|
||||
ENV SKIP_REQUIREMENTS_UPDATE=true
|
||||
|
||||
ENTRYPOINT [ "python", "WebHost.py" ]
|
||||
267
FF1Client.py
Normal file
267
FF1Client.py
Normal file
@@ -0,0 +1,267 @@
|
||||
import asyncio
|
||||
import copy
|
||||
import json
|
||||
import time
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_ff1.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure connector_ff1.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_ff1.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
DISPLAY_MSGS = True
|
||||
|
||||
|
||||
class FF1CommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_nes(self):
|
||||
"""Check NES Connection State"""
|
||||
if isinstance(self.ctx, FF1Context):
|
||||
logger.info(f"NES Status: {self.ctx.nes_status}")
|
||||
|
||||
def _cmd_toggle_msgs(self):
|
||||
"""Toggle displaying messages in EmuHawk"""
|
||||
global DISPLAY_MSGS
|
||||
DISPLAY_MSGS = not DISPLAY_MSGS
|
||||
logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}")
|
||||
|
||||
|
||||
class FF1Context(CommonContext):
|
||||
command_processor = FF1CommandProcessor
|
||||
game = 'Final Fantasy'
|
||||
items_handling = 0b111 # full remote
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.nes_streams: (StreamReader, StreamWriter) = None
|
||||
self.nes_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.nes_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.display_msgs = True
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(FF1Context, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to NES to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if DISPLAY_MSGS:
|
||||
self.messages[time.time(), msg_id] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
async_start(parse_locations(self.locations_array, self, True))
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.ui:
|
||||
self.ui.print_json(copy.deepcopy(args["data"]))
|
||||
else:
|
||||
text = self.jsontotextparser(copy.deepcopy(args["data"]))
|
||||
logger.info(text)
|
||||
relevant = args.get("type", None) in {"Hint", "ItemSend"}
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
# goes to this world
|
||||
if self.slot_concerns_self(args["receiving"]):
|
||||
relevant = True
|
||||
# found in this world
|
||||
elif self.slot_concerns_self(item.player):
|
||||
relevant = True
|
||||
# not related
|
||||
else:
|
||||
relevant = False
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
msg = self.raw_text_parser(copy.deepcopy(args["data"]))
|
||||
self._set_message(msg, item.item)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class FF1Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Final Fantasy 1 Client"
|
||||
|
||||
self.ui = FF1Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
def get_payload(ctx: FF1Context):
|
||||
current_time = time.time()
|
||||
return json.dumps(
|
||||
{
|
||||
"items": [item.item for item in ctx.items_received],
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10}
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
async def parse_locations(locations_array: List[int], ctx: FF1Context, force: bool):
|
||||
if locations_array == ctx.locations_array and not force:
|
||||
return
|
||||
else:
|
||||
# print("New values")
|
||||
ctx.locations_array = locations_array
|
||||
locations_checked = []
|
||||
if len(locations_array) > 0xFE and locations_array[0xFE] & 0x02 != 0 and not ctx.finished_game:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "StatusUpdate",
|
||||
"status": 30}
|
||||
])
|
||||
ctx.finished_game = True
|
||||
for location in ctx.missing_locations:
|
||||
# index will be - 0x100 or 0x200
|
||||
index = location
|
||||
if location < 0x200:
|
||||
# Location is a chest
|
||||
index -= 0x100
|
||||
flag = 0x04
|
||||
else:
|
||||
# Location is an NPC
|
||||
index -= 0x200
|
||||
flag = 0x02
|
||||
|
||||
# print(f"Location: {ctx.location_names[location]}")
|
||||
# print(f"Index: {str(hex(index))}")
|
||||
# print(f"value: {locations_array[index] & flag != 0}")
|
||||
if locations_array[index] & flag != 0:
|
||||
locations_checked.append(location)
|
||||
if locations_checked:
|
||||
# print([ctx.location_names[location] for location in locations_checked])
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "LocationChecks",
|
||||
"locations": locations_checked}
|
||||
])
|
||||
|
||||
|
||||
async def nes_sync_task(ctx: FF1Context):
|
||||
logger.info("Starting nes connector. Use /nes for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
error_status = None
|
||||
if ctx.nes_streams:
|
||||
(reader, writer) = ctx.nes_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to two fields:
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. An array representing the memory values of the locations area (if in game)
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
# print(data_decoded)
|
||||
if ctx.game is not None and 'locations' in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
async_start(parse_locations(data_decoded['locations'], ctx, False))
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate"
|
||||
"the ROM using the same link but adding your slot name")
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
if ctx.nes_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to NES")
|
||||
ctx.nes_status = CONNECTION_CONNECTED_STATUS
|
||||
else:
|
||||
ctx.nes_status = f"Was tentatively connected but error occured: {error_status}"
|
||||
elif error_status:
|
||||
ctx.nes_status = error_status
|
||||
logger.info("Lost connection to nes and attempting to reconnect. Use /nes for status updates")
|
||||
else:
|
||||
try:
|
||||
logger.debug("Attempting to connect to NES")
|
||||
ctx.nes_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 52980), timeout=10)
|
||||
ctx.nes_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.nes_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.nes_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
Utils.init_logging("FF1Client")
|
||||
|
||||
options = Utils.get_options()
|
||||
DISPLAY_MSGS = options["ffr_options"]["display_msgs"]
|
||||
|
||||
async def main(args):
|
||||
ctx = FF1Context(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.nes_sync_task = asyncio.create_task(nes_sync_task(ctx), name="NES Sync")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.nes_sync_task:
|
||||
await ctx.nes_sync_task
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser()
|
||||
args = parser.parse_args()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
12
FactorioClient.py
Normal file
12
FactorioClient.py
Normal file
@@ -0,0 +1,12 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds.factorio.Client import check_stdin, launch
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("FactorioClient", exception_logger="Client")
|
||||
check_stdin()
|
||||
launch()
|
||||
478
Fill.py
478
Fill.py
@@ -4,7 +4,7 @@ import logging
|
||||
import typing
|
||||
from collections import Counter, deque
|
||||
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, PlandoItemBlock
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
from Options import Accessibility
|
||||
|
||||
from worlds.AutoWorld import call_all
|
||||
@@ -100,7 +100,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
# if minimal accessibility, only check whether location is reachable if game not beatable
|
||||
if multiworld.worlds[item_to_place.player].options.accessibility == Accessibility.option_minimal:
|
||||
perform_access_check = not multiworld.has_beaten_game(maximum_exploration_state,
|
||||
item_to_place.player) \
|
||||
item_to_place.player) \
|
||||
if single_player_placement else not has_beaten_game
|
||||
else:
|
||||
perform_access_check = True
|
||||
@@ -116,13 +116,6 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
else:
|
||||
# we filled all reachable spots.
|
||||
if swap:
|
||||
# Keep a cache of previous safe swap states that might be usable to sweep from to produce the next
|
||||
# swap state, instead of sweeping from `base_state` each time.
|
||||
previous_safe_swap_state_cache: typing.Deque[CollectionState] = deque()
|
||||
# Almost never are more than 2 states needed. The rare cases that do are usually highly restrictive
|
||||
# single_player_placement=True pre-fills which can go through more than 10 states in some seeds.
|
||||
max_swap_base_state_cache_length = 3
|
||||
|
||||
# try swapping this item with previously placed items in a safe way then in an unsafe way
|
||||
swap_attempts = ((i, location, unsafe)
|
||||
for unsafe in (False, True)
|
||||
@@ -137,50 +130,40 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
|
||||
for previous_safe_swap_state in previous_safe_swap_state_cache:
|
||||
# If a state has already checked the location of the swap, then it cannot be used.
|
||||
if location not in previous_safe_swap_state.advancements:
|
||||
# Previous swap states will have collected all items in `item_pool`, so the new
|
||||
# `swap_state` can skip having to collect them again.
|
||||
# Previous swap states will also have already checked many locations, making the sweep
|
||||
# faster.
|
||||
swap_state = sweep_from_pool(previous_safe_swap_state, (placed_item,) if unsafe else (),
|
||||
multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
break
|
||||
else:
|
||||
# No previous swap_state was usable as a base state to sweep from, so create a new one.
|
||||
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
|
||||
multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
# Unsafe states should not be added to the cache because they have collected `placed_item`.
|
||||
if not unsafe:
|
||||
if len(previous_safe_swap_state_cache) >= max_swap_base_state_cache_length:
|
||||
# Remove the oldest cached state.
|
||||
previous_safe_swap_state_cache.pop()
|
||||
# Add the new state to the start of the cache.
|
||||
previous_safe_swap_state_cache.appendleft(swap_state)
|
||||
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
|
||||
multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
|
||||
# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
|
||||
# to clean that up later, so there is a chance generation fails.
|
||||
if (not single_player_placement or location.player == item_to_place.player) \
|
||||
and location.can_fill(swap_state, item_to_place, perform_access_check):
|
||||
# Add this item to the existing placement, and
|
||||
# add the old item to the back of the queue
|
||||
spot_to_fill = placements.pop(i)
|
||||
|
||||
swap_count += 1
|
||||
swapped_items[placed_item.player, placed_item.name, unsafe] = swap_count
|
||||
# Verify placing this item won't reduce available locations, which would be a useless swap.
|
||||
prev_state = swap_state.copy()
|
||||
prev_loc_count = len(
|
||||
multiworld.get_reachable_locations(prev_state))
|
||||
|
||||
reachable_items[placed_item.player].appendleft(
|
||||
placed_item)
|
||||
item_pool.append(placed_item)
|
||||
swap_state.collect(item_to_place, True)
|
||||
new_loc_count = len(
|
||||
multiworld.get_reachable_locations(swap_state))
|
||||
|
||||
# cleanup at the end to hopefully get better errors
|
||||
cleanup_required = True
|
||||
if new_loc_count >= prev_loc_count:
|
||||
# Add this item to the existing placement, and
|
||||
# add the old item to the back of the queue
|
||||
spot_to_fill = placements.pop(i)
|
||||
|
||||
break
|
||||
swap_count += 1
|
||||
swapped_items[placed_item.player, placed_item.name, unsafe] = swap_count
|
||||
|
||||
reachable_items[placed_item.player].appendleft(
|
||||
placed_item)
|
||||
item_pool.append(placed_item)
|
||||
|
||||
# cleanup at the end to hopefully get better errors
|
||||
cleanup_required = True
|
||||
|
||||
break
|
||||
|
||||
# Item can't be placed here, restore original item
|
||||
location.item = placed_item
|
||||
@@ -259,7 +242,7 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
total = min(len(itempool), len(locations))
|
||||
total = min(len(itempool), len(locations))
|
||||
placed = 0
|
||||
|
||||
# Optimisation: Decide whether to do full location.can_fill check (respect excluded), or only check the item rule
|
||||
@@ -358,17 +341,10 @@ def fast_fill(multiworld: MultiWorld,
|
||||
return item_pool[placing:], fill_locations[placing:]
|
||||
|
||||
|
||||
def accessibility_corrections(multiworld: MultiWorld,
|
||||
state: CollectionState,
|
||||
locations: list[Location],
|
||||
pool: list[Item] | None = None) -> None:
|
||||
if pool is None:
|
||||
pool = []
|
||||
def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, locations, pool=[]):
|
||||
maximum_exploration_state = sweep_from_pool(state, pool)
|
||||
minimal_players = {player for player in multiworld.player_ids if
|
||||
multiworld.worlds[player].options.accessibility == "minimal"}
|
||||
unreachable_locations = [location for location in multiworld.get_locations() if
|
||||
location.player in minimal_players and
|
||||
minimal_players = {player for player in multiworld.player_ids if multiworld.worlds[player].options.accessibility == "minimal"}
|
||||
unreachable_locations = [location for location in multiworld.get_locations() if location.player in minimal_players and
|
||||
not location.can_reach(maximum_exploration_state)]
|
||||
for location in unreachable_locations:
|
||||
if (location.item is not None and location.item.advancement and location.address is not None and not
|
||||
@@ -389,7 +365,7 @@ def inaccessible_location_rules(multiworld: MultiWorld, state: CollectionState,
|
||||
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
|
||||
if unreachable_locations:
|
||||
def forbid_important_item_rule(item: Item):
|
||||
return not ((item.classification & 0b0011) and multiworld.worlds[item.player].options.accessibility != "minimal")
|
||||
return not ((item.classification & 0b0011) and multiworld.worlds[item.player].options.accessibility != 'minimal')
|
||||
|
||||
for location in unreachable_locations:
|
||||
add_item_rule(location, forbid_important_item_rule)
|
||||
@@ -483,12 +459,6 @@ def distribute_early_items(multiworld: MultiWorld,
|
||||
|
||||
def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
panic_method: typing.Literal["swap", "raise", "start_inventory"] = "swap") -> None:
|
||||
assert all(item.location is None for item in multiworld.itempool), (
|
||||
"At the start of distribute_items_restrictive, "
|
||||
"there are items in the multiworld itempool that are already placed on locations:\n"
|
||||
f"{[(item.location, item) for item in multiworld.itempool if item.location is not None]}"
|
||||
)
|
||||
|
||||
fill_locations = sorted(multiworld.get_unfilled_locations())
|
||||
multiworld.random.shuffle(fill_locations)
|
||||
# get items to distribute
|
||||
@@ -531,48 +501,18 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
single_player = multiworld.players == 1 and not multiworld.groups
|
||||
|
||||
if prioritylocations:
|
||||
regular_progression = []
|
||||
deprioritized_progression = []
|
||||
for item in progitempool:
|
||||
if item.deprioritized:
|
||||
deprioritized_progression.append(item)
|
||||
else:
|
||||
regular_progression.append(item)
|
||||
|
||||
# "priority fill"
|
||||
# try without deprioritized items in the mix at all. This means they need to be collected into state first.
|
||||
priority_fill_state = sweep_from_pool(multiworld.state, deprioritized_progression)
|
||||
fill_restrictive(multiworld, priority_fill_state, prioritylocations, regular_progression,
|
||||
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority", one_item_per_player=True, allow_partial=True)
|
||||
|
||||
if prioritylocations and regular_progression:
|
||||
if prioritylocations:
|
||||
# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
|
||||
# deprioritized items are still not in the mix, so they need to be collected into state first.
|
||||
priority_retry_state = sweep_from_pool(multiworld.state, deprioritized_progression)
|
||||
fill_restrictive(multiworld, priority_retry_state, prioritylocations, regular_progression,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry", one_item_per_player=False, allow_partial=True)
|
||||
|
||||
if prioritylocations and deprioritized_progression:
|
||||
# There are no more regular progression items that can be placed on any priority locations.
|
||||
# We'd still prefer to place deprioritized progression items on priority locations over filler items.
|
||||
# Since we're leaving out the remaining regular progression now, we need to collect it into state first.
|
||||
priority_retry_2_state = sweep_from_pool(multiworld.state, regular_progression)
|
||||
fill_restrictive(multiworld, priority_retry_2_state, prioritylocations, deprioritized_progression,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry 2", one_item_per_player=True, allow_partial=True)
|
||||
|
||||
if prioritylocations and deprioritized_progression:
|
||||
# retry with deprioritized items AND without one_item_per_player optimisation
|
||||
# Since we're leaving out the remaining regular progression now, we need to collect it into state first.
|
||||
priority_retry_3_state = sweep_from_pool(multiworld.state, regular_progression)
|
||||
fill_restrictive(multiworld, priority_retry_3_state, prioritylocations, deprioritized_progression,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry 3", one_item_per_player=False)
|
||||
|
||||
# restore original order of progitempool
|
||||
progitempool[:] = [item for item in progitempool if not item.location]
|
||||
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry", one_item_per_player=False)
|
||||
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
||||
defaultlocations = prioritylocations + defaultlocations
|
||||
|
||||
@@ -737,9 +677,9 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
if multiworld.worlds[player].options.progression_balancing > 0
|
||||
}
|
||||
if not balanceable_players:
|
||||
logging.info("Skipping multiworld progression balancing.")
|
||||
logging.info('Skipping multiworld progression balancing.')
|
||||
else:
|
||||
logging.info(f"Balancing multiworld progression for {len(balanceable_players)} Players.")
|
||||
logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
|
||||
logging.debug(balanceable_players)
|
||||
state: CollectionState = CollectionState(multiworld)
|
||||
checked_locations: typing.Set[Location] = set()
|
||||
@@ -837,7 +777,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
if player in threshold_percentages):
|
||||
break
|
||||
elif not balancing_sphere:
|
||||
raise RuntimeError("Not all required items reachable. Something went terribly wrong here.")
|
||||
raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
|
||||
# Gather a set of locations which we can swap items into
|
||||
unlocked_locations: typing.Dict[int, typing.Set[Location]] = collections.defaultdict(set)
|
||||
for l in unchecked_locations:
|
||||
@@ -853,8 +793,8 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
testing = items_to_test.pop()
|
||||
reducing_state = state.copy()
|
||||
for location in itertools.chain((
|
||||
l for l in items_to_replace
|
||||
if l.item.player == player
|
||||
l for l in items_to_replace
|
||||
if l.item.player == player
|
||||
), items_to_test):
|
||||
reducing_state.collect(location.item, True, location)
|
||||
|
||||
@@ -927,30 +867,52 @@ def swap_location_item(location_1: Location, location_2: Location, check_locked:
|
||||
location_2.item.location = location_2
|
||||
|
||||
|
||||
def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlock]]:
|
||||
def warn(warning: str, force: bool | str) -> None:
|
||||
if isinstance(force, bool):
|
||||
logging.warning(f"{warning}")
|
||||
def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
def warn(warning: str, force: typing.Union[bool, str]) -> None:
|
||||
if force in [True, 'fail', 'failure', 'none', False, 'warn', 'warning']:
|
||||
logging.warning(f'{warning}')
|
||||
else:
|
||||
logging.debug(f"{warning}")
|
||||
logging.debug(f'{warning}')
|
||||
|
||||
def failed(warning: str, force: bool | str) -> None:
|
||||
if force is True:
|
||||
def failed(warning: str, force: typing.Union[bool, str]) -> None:
|
||||
if force in [True, 'fail', 'failure']:
|
||||
raise Exception(warning)
|
||||
else:
|
||||
warn(warning, force)
|
||||
|
||||
swept_state = multiworld.state.copy()
|
||||
swept_state.sweep_for_advancements()
|
||||
reachable = frozenset(multiworld.get_reachable_locations(swept_state))
|
||||
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
for loc in multiworld.get_unfilled_locations():
|
||||
if loc in reachable:
|
||||
early_locations[loc.player].append(loc.name)
|
||||
else: # not reachable with swept state
|
||||
non_early_locations[loc.player].append(loc.name)
|
||||
|
||||
world_name_lookup = multiworld.world_name_lookup
|
||||
|
||||
plando_blocks: dict[int, list[PlandoItemBlock]] = dict()
|
||||
player_ids: set[int] = set(multiworld.player_ids)
|
||||
block_value = typing.Union[typing.List[str], typing.Dict[str, typing.Any], str]
|
||||
plando_blocks: typing.List[typing.Dict[str, typing.Any]] = []
|
||||
player_ids = set(multiworld.player_ids)
|
||||
for player in player_ids:
|
||||
plando_blocks[player] = []
|
||||
for block in multiworld.worlds[player].options.plando_items:
|
||||
new_block: PlandoItemBlock = PlandoItemBlock(player, block.from_pool, block.force)
|
||||
target_world = block.world
|
||||
for block in multiworld.plando_items[player]:
|
||||
block['player'] = player
|
||||
if 'force' not in block:
|
||||
block['force'] = 'silent'
|
||||
if 'from_pool' not in block:
|
||||
block['from_pool'] = True
|
||||
elif not isinstance(block['from_pool'], bool):
|
||||
from_pool_type = type(block['from_pool'])
|
||||
raise Exception(f'Plando "from_pool" has to be boolean, not {from_pool_type} for player {player}.')
|
||||
if 'world' not in block:
|
||||
target_world = False
|
||||
else:
|
||||
target_world = block['world']
|
||||
|
||||
if target_world is False or multiworld.players == 1: # target own world
|
||||
worlds: set[int] = {player}
|
||||
worlds: typing.Set[int] = {player}
|
||||
elif target_world is True: # target any worlds besides own
|
||||
worlds = set(multiworld.player_ids) - {player}
|
||||
elif target_world is None: # target all worlds
|
||||
@@ -959,201 +921,173 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
|
||||
worlds = set()
|
||||
for listed_world in target_world:
|
||||
if listed_world not in world_name_lookup:
|
||||
failed(f"Cannot place item to {listed_world}'s world as that world does not exist.",
|
||||
block.force)
|
||||
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
||||
block['force'])
|
||||
continue
|
||||
worlds.add(world_name_lookup[listed_world])
|
||||
elif type(target_world) == int: # target world by slot number
|
||||
if target_world not in range(1, multiworld.players + 1):
|
||||
failed(
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {multiworld.players})",
|
||||
block.force)
|
||||
block['force'])
|
||||
continue
|
||||
worlds = {target_world}
|
||||
else: # target world by slot name
|
||||
if target_world not in world_name_lookup:
|
||||
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
||||
block.force)
|
||||
block['force'])
|
||||
continue
|
||||
worlds = {world_name_lookup[target_world]}
|
||||
new_block.worlds = worlds
|
||||
block['world'] = worlds
|
||||
|
||||
items: list[str] | dict[str, typing.Any] = block.items
|
||||
items: block_value = []
|
||||
if "items" in block:
|
||||
items = block["items"]
|
||||
if 'count' not in block:
|
||||
block['count'] = False
|
||||
elif "item" in block:
|
||||
items = block["item"]
|
||||
if 'count' not in block:
|
||||
block['count'] = 1
|
||||
else:
|
||||
failed("You must specify at least one item to place items with plando.", block['force'])
|
||||
continue
|
||||
if isinstance(items, dict):
|
||||
item_list: list[str] = []
|
||||
item_list: typing.List[str] = []
|
||||
for key, value in items.items():
|
||||
if value is True:
|
||||
value = multiworld.itempool.count(multiworld.worlds[player].create_item(key))
|
||||
item_list += [key] * value
|
||||
items = item_list
|
||||
new_block.items = items
|
||||
if isinstance(items, str):
|
||||
items = [items]
|
||||
block['items'] = items
|
||||
|
||||
locations: list[str] = block.locations
|
||||
locations: block_value = []
|
||||
if 'location' in block:
|
||||
locations = block['location'] # just allow 'location' to keep old yamls compatible
|
||||
elif 'locations' in block:
|
||||
locations = block['locations']
|
||||
if isinstance(locations, str):
|
||||
locations = [locations]
|
||||
|
||||
resolved_locations: list[Location] = []
|
||||
for target_player in worlds:
|
||||
locations_from_groups: list[str] = []
|
||||
world_locations = multiworld.get_unfilled_locations(target_player)
|
||||
for group in multiworld.worlds[target_player].location_name_groups:
|
||||
if group in locations:
|
||||
locations_from_groups.extend(multiworld.worlds[target_player].location_name_groups[group])
|
||||
resolved_locations.extend(location for location in world_locations
|
||||
if location.name in [*locations, *locations_from_groups])
|
||||
new_block.locations = sorted(dict.fromkeys(locations))
|
||||
new_block.resolved_locations = sorted(set(resolved_locations))
|
||||
if isinstance(locations, dict):
|
||||
location_list = []
|
||||
for key, value in locations.items():
|
||||
location_list += [key] * value
|
||||
locations = location_list
|
||||
|
||||
count = block.count
|
||||
if not count:
|
||||
count = (min(len(new_block.items), len(new_block.resolved_locations))
|
||||
if new_block.resolved_locations else len(new_block.items))
|
||||
if isinstance(count, int):
|
||||
count = {"min": count, "max": count}
|
||||
if "min" not in count:
|
||||
count["min"] = 0
|
||||
if "max" not in count:
|
||||
count["max"] = (min(len(new_block.items), len(new_block.resolved_locations))
|
||||
if new_block.resolved_locations else len(new_block.items))
|
||||
|
||||
|
||||
new_block.count = count
|
||||
plando_blocks[player].append(new_block)
|
||||
|
||||
return plando_blocks
|
||||
|
||||
|
||||
def resolve_early_locations_for_planned(multiworld: MultiWorld):
|
||||
def warn(warning: str, force: bool | str) -> None:
|
||||
if isinstance(force, bool):
|
||||
logging.warning(f"{warning}")
|
||||
else:
|
||||
logging.debug(f"{warning}")
|
||||
|
||||
def failed(warning: str, force: bool | str) -> None:
|
||||
if force is True:
|
||||
raise Exception(warning)
|
||||
else:
|
||||
warn(warning, force)
|
||||
|
||||
swept_state = multiworld.state.copy()
|
||||
swept_state.sweep_for_advancements()
|
||||
reachable = frozenset(multiworld.get_reachable_locations(swept_state))
|
||||
early_locations: dict[int, list[Location]] = collections.defaultdict(list)
|
||||
non_early_locations: dict[int, list[Location]] = collections.defaultdict(list)
|
||||
for loc in multiworld.get_unfilled_locations():
|
||||
if loc in reachable:
|
||||
early_locations[loc.player].append(loc)
|
||||
else: # not reachable with swept state
|
||||
non_early_locations[loc.player].append(loc)
|
||||
|
||||
for player in multiworld.plando_item_blocks:
|
||||
removed = []
|
||||
for block in multiworld.plando_item_blocks[player]:
|
||||
locations = block.locations
|
||||
resolved_locations = block.resolved_locations
|
||||
worlds = block.worlds
|
||||
if "early_locations" in locations:
|
||||
locations.remove("early_locations")
|
||||
for target_player in worlds:
|
||||
resolved_locations += early_locations[target_player]
|
||||
locations += early_locations[target_player]
|
||||
if "non_early_locations" in locations:
|
||||
locations.remove("non_early_locations")
|
||||
for target_player in worlds:
|
||||
resolved_locations += non_early_locations[target_player]
|
||||
locations += non_early_locations[target_player]
|
||||
|
||||
if block.count["max"] > len(block.items):
|
||||
count = block.count["max"]
|
||||
failed(f"Plando count {count} greater than items specified", block.force)
|
||||
block.count["max"] = len(block.items)
|
||||
if block.count["min"] > len(block.items):
|
||||
block.count["min"] = len(block.items)
|
||||
if block.count["max"] > len(block.resolved_locations) > 0:
|
||||
count = block.count["max"]
|
||||
failed(f"Plando count {count} greater than locations specified", block.force)
|
||||
block.count["max"] = len(block.resolved_locations)
|
||||
if block.count["min"] > len(block.resolved_locations):
|
||||
block.count["min"] = len(block.resolved_locations)
|
||||
block.count["target"] = multiworld.random.randint(block.count["min"],
|
||||
block.count["max"])
|
||||
block['locations'] = list(dict.fromkeys(locations))
|
||||
|
||||
if not block.count["target"]:
|
||||
removed.append(block)
|
||||
if not block['count']:
|
||||
block['count'] = (min(len(block['items']), len(block['locations'])) if
|
||||
len(block['locations']) > 0 else len(block['items']))
|
||||
if isinstance(block['count'], int):
|
||||
block['count'] = {'min': block['count'], 'max': block['count']}
|
||||
if 'min' not in block['count']:
|
||||
block['count']['min'] = 0
|
||||
if 'max' not in block['count']:
|
||||
block['count']['max'] = (min(len(block['items']), len(block['locations'])) if
|
||||
len(block['locations']) > 0 else len(block['items']))
|
||||
if block['count']['max'] > len(block['items']):
|
||||
count = block['count']
|
||||
failed(f"Plando count {count} greater than items specified", block['force'])
|
||||
block['count'] = len(block['items'])
|
||||
if block['count']['max'] > len(block['locations']) > 0:
|
||||
count = block['count']
|
||||
failed(f"Plando count {count} greater than locations specified", block['force'])
|
||||
block['count'] = len(block['locations'])
|
||||
block['count']['target'] = multiworld.random.randint(block['count']['min'], block['count']['max'])
|
||||
|
||||
for block in removed:
|
||||
multiworld.plando_item_blocks[player].remove(block)
|
||||
|
||||
|
||||
def distribute_planned_blocks(multiworld: MultiWorld, plando_blocks: list[PlandoItemBlock]):
|
||||
def warn(warning: str, force: bool | str) -> None:
|
||||
if isinstance(force, bool):
|
||||
logging.warning(f"{warning}")
|
||||
else:
|
||||
logging.debug(f"{warning}")
|
||||
|
||||
def failed(warning: str, force: bool | str) -> None:
|
||||
if force is True:
|
||||
raise Exception(warning)
|
||||
else:
|
||||
warn(warning, force)
|
||||
if block['count']['target'] > 0:
|
||||
plando_blocks.append(block)
|
||||
|
||||
# shuffle, but then sort blocks by number of locations minus number of items,
|
||||
# so less-flexible blocks get priority
|
||||
multiworld.random.shuffle(plando_blocks)
|
||||
plando_blocks.sort(key=lambda block: (len(block.resolved_locations) - block.count["target"]
|
||||
if len(block.resolved_locations) > 0
|
||||
else len(multiworld.get_unfilled_locations(block.player)) -
|
||||
block.count["target"]))
|
||||
plando_blocks.sort(key=lambda block: (len(block['locations']) - block['count']['target']
|
||||
if len(block['locations']) > 0
|
||||
else len(multiworld.get_unfilled_locations(player)) - block['count']['target']))
|
||||
|
||||
for placement in plando_blocks:
|
||||
player = placement.player
|
||||
player = placement['player']
|
||||
try:
|
||||
worlds = placement.worlds
|
||||
locations = placement.resolved_locations
|
||||
items = placement.items
|
||||
maxcount = placement.count["target"]
|
||||
from_pool = placement.from_pool
|
||||
worlds = placement['world']
|
||||
locations = placement['locations']
|
||||
items = placement['items']
|
||||
maxcount = placement['count']['target']
|
||||
from_pool = placement['from_pool']
|
||||
|
||||
item_candidates = []
|
||||
if from_pool:
|
||||
instances = [item for item in multiworld.itempool if item.player == player and item.name in items]
|
||||
for item in multiworld.random.sample(items, maxcount):
|
||||
candidate = next((i for i in instances if i.name == item), None)
|
||||
if candidate is None:
|
||||
warn(f"Could not remove {item} from pool for {multiworld.player_name[player]} as "
|
||||
f"it's already missing from it", placement.force)
|
||||
candidate = multiworld.worlds[player].create_item(item)
|
||||
else:
|
||||
multiworld.itempool.remove(candidate)
|
||||
instances.remove(candidate)
|
||||
item_candidates.append(candidate)
|
||||
else:
|
||||
item_candidates = [multiworld.worlds[player].create_item(item)
|
||||
for item in multiworld.random.sample(items, maxcount)]
|
||||
if any(item.code is None for item in item_candidates) \
|
||||
and not all(item.code is None for item in item_candidates):
|
||||
failed(f"Plando block for player {player} ({multiworld.player_name[player]}) contains both "
|
||||
f"event items and non-event items. "
|
||||
f"Event items: {[item for item in item_candidates if item.code is None]}, "
|
||||
f"Non-event items: {[item for item in item_candidates if item.code is not None]}",
|
||||
placement.force)
|
||||
continue
|
||||
else:
|
||||
is_real = item_candidates[0].code is not None
|
||||
candidates = [candidate for candidate in locations if candidate.item is None
|
||||
and bool(candidate.address) == is_real]
|
||||
candidates = list(multiworld.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
multiworld.random.shuffle(candidates)
|
||||
allstate = multiworld.get_all_state(False)
|
||||
mincount = placement.count["min"]
|
||||
allowed_margin = len(item_candidates) - mincount
|
||||
fill_restrictive(multiworld, allstate, candidates, item_candidates, lock=True,
|
||||
allow_partial=True, name="Plando Main Fill")
|
||||
multiworld.random.shuffle(items)
|
||||
count = 0
|
||||
err: typing.List[str] = []
|
||||
successful_pairs: typing.List[typing.Tuple[int, Item, Location]] = []
|
||||
claimed_indices: typing.Set[typing.Optional[int]] = set()
|
||||
for item_name in items:
|
||||
index_to_delete: typing.Optional[int] = None
|
||||
if from_pool:
|
||||
try:
|
||||
# If from_pool, try to find an existing item with this name & player in the itempool and use it
|
||||
index_to_delete, item = next(
|
||||
(i, item) for i, item in enumerate(multiworld.itempool)
|
||||
if item.player == player and item.name == item_name and i not in claimed_indices
|
||||
)
|
||||
except StopIteration:
|
||||
warn(
|
||||
f"Could not remove {item_name} from pool for {multiworld.player_name[player]} as it's already missing from it.",
|
||||
placement['force'])
|
||||
item = multiworld.worlds[player].create_item(item_name)
|
||||
else:
|
||||
item = multiworld.worlds[player].create_item(item_name)
|
||||
|
||||
for location in reversed(candidates):
|
||||
if (location.address is None) == (item.code is None): # either both None or both not None
|
||||
if not location.item:
|
||||
if location.item_rule(item):
|
||||
if location.can_fill(multiworld.state, item, False):
|
||||
successful_pairs.append((index_to_delete, item, location))
|
||||
claimed_indices.add(index_to_delete)
|
||||
candidates.remove(location)
|
||||
count = count + 1
|
||||
break
|
||||
else:
|
||||
err.append(f"Can't place item at {location} due to fill condition not met.")
|
||||
else:
|
||||
err.append(f"{item_name} not allowed at {location}.")
|
||||
else:
|
||||
err.append(f"Cannot place {item_name} into already filled location {location}.")
|
||||
else:
|
||||
err.append(f"Mismatch between {item_name} and {location}, only one is an event.")
|
||||
|
||||
if count == maxcount:
|
||||
break
|
||||
if count < placement['count']['min']:
|
||||
m = placement['count']['min']
|
||||
failed(
|
||||
f"Plando block failed to place {m - count} of {m} item(s) for {multiworld.player_name[player]}, error(s): {' '.join(err)}",
|
||||
placement['force'])
|
||||
|
||||
# Sort indices in reverse so we can remove them one by one
|
||||
successful_pairs = sorted(successful_pairs, key=lambda successful_pair: successful_pair[0] or 0, reverse=True)
|
||||
|
||||
for (index, item, location) in successful_pairs:
|
||||
multiworld.push_item(location, item, collect=False)
|
||||
location.locked = True
|
||||
logging.debug(f"Plando placed {item} at {location}")
|
||||
if index is not None: # If this item is from_pool and was found in the pool, remove it.
|
||||
multiworld.itempool.pop(index)
|
||||
|
||||
if len(item_candidates) > allowed_margin:
|
||||
failed(f"Could not place {len(item_candidates)} "
|
||||
f"of {mincount + allowed_margin} item(s) "
|
||||
f"for {multiworld.player_name[player]}, "
|
||||
f"remaining items: {item_candidates}",
|
||||
placement.force)
|
||||
if from_pool:
|
||||
multiworld.itempool.extend([item for item in item_candidates if item.code is not None])
|
||||
except Exception as e:
|
||||
raise Exception(
|
||||
f"Error running plando for player {player} ({multiworld.player_name[player]})") from e
|
||||
|
||||
63
Generate.py
63
Generate.py
@@ -10,8 +10,8 @@ import sys
|
||||
import urllib.parse
|
||||
import urllib.request
|
||||
from collections import Counter
|
||||
from typing import Any, Dict, Tuple, Union
|
||||
from itertools import chain
|
||||
from typing import Any
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
@@ -77,7 +77,7 @@ def get_seed_name(random_source) -> str:
|
||||
return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
|
||||
|
||||
|
||||
def main(args=None) -> tuple[argparse.Namespace, int]:
|
||||
def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
# __name__ == "__main__" check so unittests that already imported worlds don't trip this.
|
||||
if __name__ == "__main__" and "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded before logging init.")
|
||||
@@ -95,7 +95,7 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
|
||||
logging.info("Race mode enabled. Using non-deterministic random source.")
|
||||
random.seed() # reset to time-based random source
|
||||
|
||||
weights_cache: dict[str, tuple[Any, ...]] = {}
|
||||
weights_cache: Dict[str, Tuple[Any, ...]] = {}
|
||||
if args.weights_file_path and os.path.exists(args.weights_file_path):
|
||||
try:
|
||||
weights_cache[args.weights_file_path] = read_weights_yamls(args.weights_file_path)
|
||||
@@ -180,7 +180,7 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
|
||||
erargs.name = {}
|
||||
erargs.csv_output = args.csv_output
|
||||
|
||||
settings_cache: dict[str, tuple[argparse.Namespace, ...]] = \
|
||||
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
|
||||
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None)
|
||||
for fname, yamls in weights_cache.items()}
|
||||
|
||||
@@ -212,7 +212,7 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
|
||||
path = player_path_cache[player]
|
||||
if path:
|
||||
try:
|
||||
settings: tuple[argparse.Namespace, ...] = settings_cache[path] if settings_cache[path] else \
|
||||
settings: Tuple[argparse.Namespace, ...] = settings_cache[path] if settings_cache[path] else \
|
||||
tuple(roll_settings(yaml, args.plando) for yaml in weights_cache[path])
|
||||
for settingsObject in settings:
|
||||
for k, v in vars(settingsObject).items():
|
||||
@@ -224,14 +224,10 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
|
||||
except Exception as e:
|
||||
raise Exception(f"Error setting {k} to {v} for player {player}") from e
|
||||
|
||||
# name was not specified
|
||||
if player not in erargs.name:
|
||||
if path == args.weights_file_path:
|
||||
# weights file, so we need to make the name unique
|
||||
erargs.name[player] = f"Player{player}"
|
||||
else:
|
||||
# use the filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
if path == args.weights_file_path: # if name came from the weights file, just use base player name
|
||||
erargs.name[player] = f"Player{player}"
|
||||
elif player not in erargs.name: # if name was not specified, generate it from filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
|
||||
player += 1
|
||||
@@ -246,7 +242,7 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
|
||||
return erargs, seed
|
||||
|
||||
|
||||
def read_weights_yamls(path) -> tuple[Any, ...]:
|
||||
def read_weights_yamls(path) -> Tuple[Any, ...]:
|
||||
try:
|
||||
if urllib.parse.urlparse(path).scheme in ('https', 'file'):
|
||||
yaml = str(urllib.request.urlopen(path).read(), "utf-8-sig")
|
||||
@@ -256,20 +252,7 @@ def read_weights_yamls(path) -> tuple[Any, ...]:
|
||||
except Exception as e:
|
||||
raise Exception(f"Failed to read weights ({path})") from e
|
||||
|
||||
from yaml.error import MarkedYAMLError
|
||||
try:
|
||||
return tuple(parse_yamls(yaml))
|
||||
except MarkedYAMLError as ex:
|
||||
if ex.problem_mark:
|
||||
lines = yaml.splitlines()
|
||||
if ex.context_mark:
|
||||
relevant_lines = "\n".join(lines[ex.context_mark.line:ex.problem_mark.line+1])
|
||||
else:
|
||||
relevant_lines = lines[ex.problem_mark.line]
|
||||
error_line = " " * ex.problem_mark.column + "^"
|
||||
raise Exception(f"{ex.context} {ex.problem} on line {ex.problem_mark.line}:"
|
||||
f"\n{relevant_lines}\n{error_line}")
|
||||
raise ex
|
||||
return tuple(parse_yamls(yaml))
|
||||
|
||||
|
||||
def interpret_on_off(value) -> bool:
|
||||
@@ -338,6 +321,12 @@ def handle_name(name: str, player: int, name_counter: Counter):
|
||||
return new_name
|
||||
|
||||
|
||||
def roll_percentage(percentage: Union[int, float]) -> bool:
|
||||
"""Roll a percentage chance.
|
||||
percentage is expected to be in range [0, 100]"""
|
||||
return random.random() < (float(percentage) / 100)
|
||||
|
||||
|
||||
def update_weights(weights: dict, new_weights: dict, update_type: str, name: str) -> dict:
|
||||
logging.debug(f'Applying {new_weights}')
|
||||
cleaned_weights = {}
|
||||
@@ -382,7 +371,7 @@ def update_weights(weights: dict, new_weights: dict, update_type: str, name: str
|
||||
return weights
|
||||
|
||||
|
||||
def roll_meta_option(option_key, game: str, category_dict: dict) -> Any:
|
||||
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
if not game:
|
||||
@@ -403,7 +392,7 @@ def roll_linked_options(weights: dict) -> dict:
|
||||
if "name" not in option_set:
|
||||
raise ValueError("One of your linked options does not have a name.")
|
||||
try:
|
||||
if Options.roll_percentage(option_set["percentage"]):
|
||||
if roll_percentage(option_set["percentage"]):
|
||||
logging.debug(f"Linked option {option_set['name']} triggered.")
|
||||
new_options = option_set["options"]
|
||||
for category_name, category_options in new_options.items():
|
||||
@@ -436,7 +425,7 @@ def roll_triggers(weights: dict, triggers: list, valid_keys: set) -> dict:
|
||||
trigger_result = get_choice("option_result", option_set)
|
||||
result = get_choice(key, currently_targeted_weights)
|
||||
currently_targeted_weights[key] = result
|
||||
if result == trigger_result and Options.roll_percentage(get_choice("percentage", option_set, 100)):
|
||||
if result == trigger_result and roll_percentage(get_choice("percentage", option_set, 100)):
|
||||
for category_name, category_options in option_set["options"].items():
|
||||
currently_targeted_weights = weights
|
||||
if category_name:
|
||||
@@ -467,14 +456,6 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
|
||||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
|
||||
"""
|
||||
Roll options from specified weights, usually originating from a .yaml options file.
|
||||
|
||||
Important note:
|
||||
The same weights dict is shared between all slots using the same yaml (e.g. generic weights file for filler slots).
|
||||
This means it should never be modified without making a deepcopy first.
|
||||
"""
|
||||
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
if "linked_options" in weights:
|
||||
@@ -540,6 +521,10 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
valid_keys.add(option_key)
|
||||
|
||||
# TODO remove plando_items after moving it to the options system
|
||||
valid_keys.add("plando_items")
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = copy.deepcopy(game_weights.get("plando_items", []))
|
||||
if ret.game == "A Link to the Past":
|
||||
# TODO there are still more LTTP options not on the options system
|
||||
valid_keys |= {"sprite_pool", "sprite", "random_sprite_on_event"}
|
||||
|
||||
184
Launcher.py
184
Launcher.py
@@ -1,26 +1,24 @@
|
||||
"""
|
||||
Archipelago Launcher
|
||||
|
||||
* If run with a patch file as argument, launch corresponding client with the patch file as an argument.
|
||||
* If run with component name as argument, run it passing argv[2:] as arguments.
|
||||
* If run without arguments or unknown arguments, open launcher GUI.
|
||||
* if run with APBP as argument, launch corresponding client.
|
||||
* if run with executable as argument, run it passing argv[2:] as arguments
|
||||
* if run without arguments, open launcher GUI
|
||||
|
||||
Additional components can be added to worlds.LauncherComponents.components.
|
||||
Scroll down to components= to add components to the launcher as well as setup.py
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import logging
|
||||
import multiprocessing
|
||||
import os
|
||||
import shlex
|
||||
import subprocess
|
||||
import sys
|
||||
import urllib.parse
|
||||
import webbrowser
|
||||
from collections.abc import Callable, Sequence
|
||||
from os.path import isfile
|
||||
from shutil import which
|
||||
from typing import Any
|
||||
from typing import Callable, Optional, Sequence, Tuple, Union, Any
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
@@ -42,17 +40,13 @@ def open_host_yaml():
|
||||
if is_linux:
|
||||
exe = which('sensible-editor') or which('gedit') or \
|
||||
which('xdg-open') or which('gnome-open') or which('kde-open')
|
||||
subprocess.Popen([exe, file])
|
||||
elif is_macos:
|
||||
exe = which("open")
|
||||
subprocess.Popen([exe, file])
|
||||
else:
|
||||
webbrowser.open(file)
|
||||
return
|
||||
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.Popen([exe, file], env=env)
|
||||
|
||||
def open_patch():
|
||||
suffixes = []
|
||||
@@ -90,20 +84,12 @@ def browse_files():
|
||||
def open_folder(folder_path):
|
||||
if is_linux:
|
||||
exe = which('xdg-open') or which('gnome-open') or which('kde-open')
|
||||
subprocess.Popen([exe, folder_path])
|
||||
elif is_macos:
|
||||
exe = which("open")
|
||||
subprocess.Popen([exe, folder_path])
|
||||
else:
|
||||
webbrowser.open(folder_path)
|
||||
return
|
||||
|
||||
if exe:
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.Popen([exe, folder_path], env=env)
|
||||
else:
|
||||
logging.warning(f"No file browser available to open {folder_path}")
|
||||
|
||||
|
||||
def update_settings():
|
||||
@@ -113,51 +99,66 @@ def update_settings():
|
||||
|
||||
components.extend([
|
||||
# Functions
|
||||
Component("Open host.yaml", func=open_host_yaml,
|
||||
description="Open the host.yaml file to change settings for generation, games, and more."),
|
||||
Component("Open Patch", func=open_patch,
|
||||
description="Open a patch file, downloaded from the room page or provided by the host."),
|
||||
Component("Generate Template Options", func=generate_yamls,
|
||||
description="Generate template YAMLs for currently installed games."),
|
||||
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/"),
|
||||
description="Open archipelago.gg in your browser."),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2"),
|
||||
description="Join the Discord server to play public multiworlds, report issues, or just chat!"),
|
||||
Component("Open host.yaml", func=open_host_yaml),
|
||||
Component("Open Patch", func=open_patch),
|
||||
Component("Generate Template Options", func=generate_yamls),
|
||||
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
|
||||
Component("Unrated/18+ Discord Server", icon="discord",
|
||||
func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4"),
|
||||
description="Find unrated and 18+ games in the After Dark Discord server."),
|
||||
Component("Browse Files", func=browse_files,
|
||||
description="Open the Archipelago installation folder in your file browser."),
|
||||
func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("Browse Files", func=browse_files),
|
||||
])
|
||||
|
||||
|
||||
def handle_uri(path: str) -> tuple[list[Component], Component]:
|
||||
def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
|
||||
url = urllib.parse.urlparse(path)
|
||||
queries = urllib.parse.parse_qs(url.query)
|
||||
client_components = []
|
||||
launch_args = (path, *launch_args)
|
||||
client_component = []
|
||||
text_client_component = None
|
||||
game = queries["game"][0]
|
||||
if "game" in queries:
|
||||
game = queries["game"][0]
|
||||
else: # TODO around 0.6.0 - this is for pre this change webhost uri's
|
||||
game = "Archipelago"
|
||||
for component in components:
|
||||
if component.supports_uri and component.game_name == game:
|
||||
client_components.append(component)
|
||||
client_component.append(component)
|
||||
elif component.display_name == "Text Client":
|
||||
text_client_component = component
|
||||
return client_components, text_client_component
|
||||
|
||||
from kvui import MDButton, MDButtonText
|
||||
from kivymd.uix.dialog import MDDialog, MDDialogHeadlineText, MDDialogContentContainer, MDDialogSupportingText
|
||||
from kivymd.uix.divider import MDDivider
|
||||
|
||||
if not client_component:
|
||||
run_component(text_client_component, *launch_args)
|
||||
return
|
||||
else:
|
||||
popup_text = MDDialogSupportingText(text="Select client to open and connect with.")
|
||||
component_buttons = [MDDivider()]
|
||||
for component in [text_client_component, *client_component]:
|
||||
component_buttons.append(MDButton(
|
||||
MDButtonText(text=component.display_name),
|
||||
on_release=lambda *args, comp=component: run_component(comp, *launch_args),
|
||||
style="text"
|
||||
))
|
||||
component_buttons.append(MDDivider())
|
||||
|
||||
MDDialog(
|
||||
# Headline
|
||||
MDDialogHeadlineText(text="Connect to Multiworld"),
|
||||
# Text
|
||||
popup_text,
|
||||
# Content
|
||||
MDDialogContentContainer(
|
||||
*component_buttons,
|
||||
orientation="vertical"
|
||||
),
|
||||
|
||||
).open()
|
||||
|
||||
|
||||
def build_uri_popup(component_list: list[Component], launch_args: tuple[str, ...]) -> None:
|
||||
from kvui import ButtonsPrompt
|
||||
component_options = {
|
||||
component.display_name: component for component in component_list
|
||||
}
|
||||
popup = ButtonsPrompt("Connect to Multiworld",
|
||||
"Select client to open and connect with.",
|
||||
lambda component_name: run_component(component_options[component_name], *launch_args),
|
||||
*component_options.keys())
|
||||
popup.open()
|
||||
|
||||
|
||||
def identify(path: None | str) -> tuple[None | str, None | Component]:
|
||||
def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]:
|
||||
if path is None:
|
||||
return None, None
|
||||
for component in components:
|
||||
@@ -168,7 +169,7 @@ def identify(path: None | str) -> tuple[None | str, None | Component]:
|
||||
return None, None
|
||||
|
||||
|
||||
def get_exe(component: str | Component) -> Sequence[str] | None:
|
||||
def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
|
||||
if isinstance(component, str):
|
||||
name = component
|
||||
component = None
|
||||
@@ -196,8 +197,7 @@ def get_exe(component: str | Component) -> Sequence[str] | None:
|
||||
def launch(exe, in_terminal=False):
|
||||
if in_terminal:
|
||||
if is_windows:
|
||||
# intentionally using a window title with a space so it gets quoted and treated as a title
|
||||
subprocess.Popen(["start", "Running Archipelago", *exe], shell=True)
|
||||
subprocess.Popen(['start', *exe], shell=True)
|
||||
return
|
||||
elif is_linux:
|
||||
terminal = which('x-terminal-emulator') or which('gnome-terminal') or which('xterm')
|
||||
@@ -222,19 +222,18 @@ def create_shortcut(button: Any, component: Component) -> None:
|
||||
button.menu.dismiss()
|
||||
|
||||
|
||||
refresh_components: Callable[[], None] | None = None
|
||||
refresh_components: Optional[Callable[[], None]] = None
|
||||
|
||||
|
||||
def run_gui(launch_components: list[Component], args: Any) -> None:
|
||||
def run_gui(path: str, args: Any) -> None:
|
||||
from kvui import (ThemedApp, MDFloatLayout, MDGridLayout, ScrollBox)
|
||||
from kivy.properties import ObjectProperty
|
||||
from kivy.core.window import Window
|
||||
from kivy.metrics import dp
|
||||
from kivymd.uix.button import MDIconButton, MDButton
|
||||
from kivymd.uix.button import MDIconButton
|
||||
from kivymd.uix.card import MDCard
|
||||
from kivymd.uix.menu import MDDropdownMenu
|
||||
from kivymd.uix.snackbar import MDSnackbar, MDSnackbarText
|
||||
from kivymd.uix.textfield import MDTextField
|
||||
|
||||
from kivy.lang.builder import Builder
|
||||
|
||||
@@ -254,16 +253,15 @@ def run_gui(launch_components: list[Component], args: Any) -> None:
|
||||
navigation: MDGridLayout = ObjectProperty(None)
|
||||
grid: MDGridLayout = ObjectProperty(None)
|
||||
button_layout: ScrollBox = ObjectProperty(None)
|
||||
search_box: MDTextField = ObjectProperty(None)
|
||||
cards: list[LauncherCard]
|
||||
current_filter: Sequence[str | Type] | None
|
||||
|
||||
def __init__(self, ctx=None, components=None, args=None):
|
||||
def __init__(self, ctx=None, path=None, args=None):
|
||||
self.title = self.base_title + " " + Utils.__version__
|
||||
self.ctx = ctx
|
||||
self.icon = r"data/icon.png"
|
||||
self.favorites = []
|
||||
self.launch_components = components
|
||||
self.launch_uri = path
|
||||
self.launch_args = args
|
||||
self.cards = []
|
||||
self.current_filter = (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
|
||||
@@ -340,29 +338,14 @@ def run_gui(launch_components: list[Component], args: Any) -> None:
|
||||
scroll_percent = self.button_layout.convert_distance_to_scroll(0, top)
|
||||
self.button_layout.scroll_y = max(0, min(1, scroll_percent[1]))
|
||||
|
||||
def filter_clients_by_type(self, caller: MDButton):
|
||||
def filter_clients(self, caller):
|
||||
self._refresh_components(caller.type)
|
||||
self.search_box.text = ""
|
||||
|
||||
def filter_clients_by_name(self, caller: MDTextField, name: str) -> None:
|
||||
if len(name) == 0:
|
||||
self._refresh_components(self.current_filter)
|
||||
return
|
||||
|
||||
sub_matches = [
|
||||
card for card in self.cards
|
||||
if name.lower() in card.component.display_name.lower() and card.component.type != Type.HIDDEN
|
||||
]
|
||||
self.button_layout.layout.clear_widgets()
|
||||
for card in sub_matches:
|
||||
self.button_layout.layout.add_widget(card)
|
||||
|
||||
def build(self):
|
||||
self.top_screen = Builder.load_file(Utils.local_path("data/launcher.kv"))
|
||||
self.grid = self.top_screen.ids.grid
|
||||
self.navigation = self.top_screen.ids.navigation
|
||||
self.button_layout = self.top_screen.ids.button_layout
|
||||
self.search_box = self.top_screen.ids.search_box
|
||||
self.set_colors()
|
||||
self.top_screen.md_bg_color = self.theme_cls.backgroundColor
|
||||
|
||||
@@ -370,24 +353,18 @@ def run_gui(launch_components: list[Component], args: Any) -> None:
|
||||
refresh_components = self._refresh_components
|
||||
|
||||
Window.bind(on_drop_file=self._on_drop_file)
|
||||
Window.bind(on_keyboard=self._on_keyboard)
|
||||
|
||||
for component in components:
|
||||
self.cards.append(self.build_card(component))
|
||||
|
||||
self._refresh_components(self.current_filter)
|
||||
|
||||
# Uncomment to re-enable the Kivy console/live editor
|
||||
# Ctrl-E to enable it, make sure numlock/capslock is disabled
|
||||
# from kivy.modules.console import create_console
|
||||
# create_console(Window, self.top_screen)
|
||||
|
||||
return self.top_screen
|
||||
|
||||
def on_start(self):
|
||||
if self.launch_components:
|
||||
build_uri_popup(self.launch_components, self.launch_args)
|
||||
self.launch_components = None
|
||||
if self.launch_uri:
|
||||
handle_uri(self.launch_uri, self.launch_args)
|
||||
self.launch_uri = None
|
||||
self.launch_args = None
|
||||
|
||||
@staticmethod
|
||||
@@ -405,16 +382,7 @@ def run_gui(launch_components: list[Component], args: Any) -> None:
|
||||
if file and component:
|
||||
run_component(component, file)
|
||||
else:
|
||||
logging.warning(f"unable to identify component for {filename}")
|
||||
|
||||
def _on_keyboard(self, window: Window, key: int, scancode: int, codepoint: str, modifier: list[str]):
|
||||
# Activate search as soon as we start typing, no matter if we are focused on the search box or not.
|
||||
# Focus first, then capture the first character we type, otherwise it gets swallowed and lost.
|
||||
# Limit text input to ASCII non-control characters (space bar to tilde).
|
||||
if not self.search_box.focus:
|
||||
self.search_box.focus = True
|
||||
if key in range(32, 126):
|
||||
self.search_box.text += codepoint
|
||||
logging.warning(f"unable to identify component for {file}")
|
||||
|
||||
def _stop(self, *largs):
|
||||
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
|
||||
@@ -428,7 +396,7 @@ def run_gui(launch_components: list[Component], args: Any) -> None:
|
||||
for filter in self.current_filter))
|
||||
super().on_stop()
|
||||
|
||||
Launcher(components=launch_components, args=args).run()
|
||||
Launcher(path=path, args=args).run()
|
||||
|
||||
# avoiding Launcher reference leak
|
||||
# and don't try to do something with widgets after window closed
|
||||
@@ -447,7 +415,7 @@ def run_component(component: Component, *args):
|
||||
logging.warning(f"Component {component} does not appear to be executable.")
|
||||
|
||||
|
||||
def main(args: argparse.Namespace | dict | None = None):
|
||||
def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
if isinstance(args, argparse.Namespace):
|
||||
args = {k: v for k, v in args._get_kwargs()}
|
||||
elif not args:
|
||||
@@ -455,15 +423,7 @@ def main(args: argparse.Namespace | dict | None = None):
|
||||
|
||||
path = args.get("Patch|Game|Component|url", None)
|
||||
if path is not None:
|
||||
if path.startswith("archipelago://"):
|
||||
args["args"] = (path, *args.get("args", ()))
|
||||
# add the url arg to the passthrough args
|
||||
components, text_client_component = handle_uri(path)
|
||||
if not components:
|
||||
args["component"] = text_client_component
|
||||
else:
|
||||
args['launch_components'] = [text_client_component, *components]
|
||||
else:
|
||||
if not path.startswith("archipelago://"):
|
||||
file, component = identify(path)
|
||||
if file:
|
||||
args['file'] = file
|
||||
@@ -479,7 +439,7 @@ def main(args: argparse.Namespace | dict | None = None):
|
||||
elif "component" in args:
|
||||
run_component(args["component"], *args["args"])
|
||||
elif not args["update_settings"]:
|
||||
run_gui(args.get("launch_components", None), args.get("args", ()))
|
||||
run_gui(path, args.get("args", ()))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
@@ -33,7 +33,7 @@ from worlds.ladx.TrackerConsts import storage_key
|
||||
from worlds.ladx.ItemTracker import ItemTracker
|
||||
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
|
||||
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
|
||||
from worlds.ladx.Tracker import LocationTracker, MagpieBridge, Check
|
||||
from worlds.ladx.Tracker import LocationTracker, MagpieBridge
|
||||
|
||||
|
||||
class GameboyException(Exception):
|
||||
@@ -52,6 +52,22 @@ class BadRetroArchResponse(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
def magpie_logo():
|
||||
from kivy.uix.image import CoreImage
|
||||
binary_data = """
|
||||
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAAXN
|
||||
SR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA
|
||||
7DAcdvqGQAAADGSURBVDhPhVLBEcIwDHOYhjHCBuXHj2OTbAL8+
|
||||
MEGZIxOQ1CinOOk0Op0bmo7tlXXeR9FJMYDLOD9mwcLjQK7+hSZ
|
||||
wgcWMZJOAGeGKtChNHFL0j+FZD3jSCuo0w7l03wDrWdg00C4/aW
|
||||
eDEYNenuzPOfPspBnxf0kssE80vN0L8361j10P03DK4x6FHabuV
|
||||
ear8fHme+b17rwSjbAXeUMLb+EVTV2QHm46MWQanmnydA98KsVS
|
||||
XkV+qFpGQXrLhT/fqraQeQLuplpNH5g+WkAAAAASUVORK5CYII="""
|
||||
binary_data = base64.b64decode(binary_data)
|
||||
data = io.BytesIO(binary_data)
|
||||
return CoreImage(data, ext="png").texture
|
||||
|
||||
|
||||
class LAClientConstants:
|
||||
# Connector version
|
||||
VERSION = 0x01
|
||||
@@ -514,9 +530,7 @@ class LinksAwakeningContext(CommonContext):
|
||||
|
||||
def run_gui(self) -> None:
|
||||
import webbrowser
|
||||
from kvui import GameManager
|
||||
from kivy.metrics import dp
|
||||
from kivymd.uix.button import MDButton, MDButtonText
|
||||
from kvui import GameManager, ImageButton
|
||||
|
||||
class LADXManager(GameManager):
|
||||
logging_pairs = [
|
||||
@@ -529,10 +543,8 @@ class LinksAwakeningContext(CommonContext):
|
||||
b = super().build()
|
||||
|
||||
if self.ctx.magpie_enabled:
|
||||
button = MDButton(MDButtonText(text="Open Tracker"), style="filled", size=(dp(100), dp(70)), radius=5,
|
||||
size_hint_x=None, size_hint_y=None, pos_hint={"center_y": 0.55},
|
||||
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
|
||||
button.height = self.server_connect_bar.height
|
||||
button = ImageButton(texture=magpie_logo(), fit_mode="cover", image_size=(32, 32), size_hint_x=None,
|
||||
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
|
||||
self.connect_layout.add_widget(button)
|
||||
|
||||
return b
|
||||
@@ -626,11 +638,6 @@ class LinksAwakeningContext(CommonContext):
|
||||
"password": self.password,
|
||||
})
|
||||
|
||||
# We can process linked items on already-checked checks now that we have slot_data
|
||||
if self.client.tracker:
|
||||
checked_checks = set(self.client.tracker.all_checks) - set(self.client.tracker.remaining_checks)
|
||||
self.add_linked_items(checked_checks)
|
||||
|
||||
# TODO - use watcher_event
|
||||
if cmd == "ReceivedItems":
|
||||
for index, item in enumerate(args["items"], start=args["index"]):
|
||||
@@ -646,13 +653,6 @@ class LinksAwakeningContext(CommonContext):
|
||||
sync_msg = [{'cmd': 'Sync'}]
|
||||
await self.send_msgs(sync_msg)
|
||||
|
||||
def add_linked_items(self, checks: typing.List[Check]):
|
||||
for check in checks:
|
||||
if check.value and check.linkedItem:
|
||||
linkedItem = check.linkedItem
|
||||
if 'condition' not in linkedItem or (self.slot_data and linkedItem['condition'](self.slot_data)):
|
||||
self.client.item_tracker.setExtraItem(check.linkedItem['item'], check.linkedItem['qty'])
|
||||
|
||||
item_id_lookup = get_locations_to_id()
|
||||
|
||||
async def run_game_loop(self):
|
||||
@@ -661,7 +661,11 @@ class LinksAwakeningContext(CommonContext):
|
||||
checkMetadataTable[check.id])] for check in ladxr_checks]
|
||||
self.new_checks(checks, [check.id for check in ladxr_checks])
|
||||
|
||||
self.add_linked_items(ladxr_checks)
|
||||
for check in ladxr_checks:
|
||||
if check.value and check.linkedItem:
|
||||
linkedItem = check.linkedItem
|
||||
if 'condition' not in linkedItem or linkedItem['condition'](self.slot_data):
|
||||
self.client.item_tracker.setExtraItem(check.linkedItem['item'], check.linkedItem['qty'])
|
||||
|
||||
async def victory():
|
||||
await self.send_victory()
|
||||
|
||||
@@ -32,7 +32,6 @@ GAME_ALTTP = "A Link to the Past"
|
||||
WINDOW_MIN_HEIGHT = 525
|
||||
WINDOW_MIN_WIDTH = 425
|
||||
|
||||
|
||||
class AdjusterWorld(object):
|
||||
class AdjusterSubWorld(object):
|
||||
def __init__(self, random):
|
||||
@@ -41,6 +40,7 @@ class AdjusterWorld(object):
|
||||
def __init__(self, sprite_pool):
|
||||
import random
|
||||
self.sprite_pool = {1: sprite_pool}
|
||||
self.per_slot_randoms = {1: random}
|
||||
self.worlds = {1: self.AdjusterSubWorld(random)}
|
||||
|
||||
|
||||
@@ -49,7 +49,6 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
def _get_help_string(self, action):
|
||||
return textwrap.dedent(action.help)
|
||||
|
||||
|
||||
# See argparse.BooleanOptionalAction
|
||||
class BooleanOptionalActionWithDisable(argparse.Action):
|
||||
def __init__(self,
|
||||
@@ -365,10 +364,10 @@ def run_sprite_update():
|
||||
logging.info("Done updating sprites")
|
||||
|
||||
|
||||
def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.com/sprites"):
|
||||
def update_sprites(task, on_finish=None):
|
||||
resultmessage = ""
|
||||
successful = True
|
||||
sprite_dir = user_path("data", "sprites", "alttp", "remote")
|
||||
sprite_dir = user_path("data", "sprites", "alttpr")
|
||||
os.makedirs(sprite_dir, exist_ok=True)
|
||||
ctx = get_cert_none_ssl_context()
|
||||
|
||||
@@ -378,11 +377,11 @@ def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.c
|
||||
on_finish(successful, resultmessage)
|
||||
|
||||
try:
|
||||
task.update_status("Downloading remote sprites list")
|
||||
with urlopen(repository_url, context=ctx) as response:
|
||||
task.update_status("Downloading alttpr sprites list")
|
||||
with urlopen('https://alttpr.com/sprites', context=ctx) as response:
|
||||
sprites_arr = json.loads(response.read().decode("utf-8"))
|
||||
except Exception as e:
|
||||
resultmessage = "Error getting list of remote sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
|
||||
resultmessage = "Error getting list of alttpr sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
|
||||
successful = False
|
||||
task.queue_event(finished)
|
||||
return
|
||||
@@ -390,13 +389,13 @@ def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.c
|
||||
try:
|
||||
task.update_status("Determining needed sprites")
|
||||
current_sprites = [os.path.basename(file) for file in glob(sprite_dir + '/*')]
|
||||
remote_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path))
|
||||
alttpr_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path))
|
||||
for sprite in sprites_arr if sprite["author"] != "Nintendo"]
|
||||
needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in remote_sprites if
|
||||
needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in alttpr_sprites if
|
||||
filename not in current_sprites]
|
||||
|
||||
remote_filenames = [filename for (_, filename) in remote_sprites]
|
||||
obsolete_sprites = [sprite for sprite in current_sprites if sprite not in remote_filenames]
|
||||
alttpr_filenames = [filename for (_, filename) in alttpr_sprites]
|
||||
obsolete_sprites = [sprite for sprite in current_sprites if sprite not in alttpr_filenames]
|
||||
except Exception as e:
|
||||
resultmessage = "Error Determining which sprites to update. Sprites not updated.\n\n%s: %s" % (
|
||||
type(e).__name__, e)
|
||||
@@ -448,7 +447,7 @@ def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.c
|
||||
successful = False
|
||||
|
||||
if successful:
|
||||
resultmessage = "Remote sprites updated successfully"
|
||||
resultmessage = "alttpr sprites updated successfully"
|
||||
|
||||
task.queue_event(finished)
|
||||
|
||||
@@ -869,7 +868,7 @@ class SpriteSelector():
|
||||
def open_custom_sprite_dir(_evt):
|
||||
open_file(self.custom_sprite_dir)
|
||||
|
||||
remote_frametitle = Label(self.window, text='Remote Sprites')
|
||||
alttpr_frametitle = Label(self.window, text='ALTTPR Sprites')
|
||||
|
||||
custom_frametitle = Frame(self.window)
|
||||
title_text = Label(custom_frametitle, text="Custom Sprites")
|
||||
@@ -878,8 +877,8 @@ class SpriteSelector():
|
||||
title_link.pack(side=LEFT)
|
||||
title_link.bind("<Button-1>", open_custom_sprite_dir)
|
||||
|
||||
self.icon_section(remote_frametitle, self.remote_sprite_dir,
|
||||
'Remote sprites not found. Click "Update remote sprites" to download them.')
|
||||
self.icon_section(alttpr_frametitle, self.alttpr_sprite_dir,
|
||||
'ALTTPR sprites not found. Click "Update alttpr sprites" to download them.')
|
||||
self.icon_section(custom_frametitle, self.custom_sprite_dir,
|
||||
'Put sprites in the custom sprites folder (see open link above) to have them appear here.')
|
||||
if not randomOnEvent:
|
||||
@@ -892,18 +891,11 @@ class SpriteSelector():
|
||||
button = Button(frame, text="Browse for file...", command=self.browse_for_sprite)
|
||||
button.pack(side=RIGHT, padx=(5, 0))
|
||||
|
||||
button = Button(frame, text="Update remote sprites", command=self.update_remote_sprites)
|
||||
button = Button(frame, text="Update alttpr sprites", command=self.update_alttpr_sprites)
|
||||
button.pack(side=RIGHT, padx=(5, 0))
|
||||
|
||||
repository_label = Label(frame, text='Sprite Repository:')
|
||||
self.repository_url = StringVar(frame, "https://alttpr.com/sprites")
|
||||
repository_entry = Entry(frame, textvariable=self.repository_url)
|
||||
|
||||
repository_entry.pack(side=RIGHT, expand=True, fill=BOTH, pady=1)
|
||||
repository_label.pack(side=RIGHT, expand=False, padx=(0, 5))
|
||||
|
||||
button = Button(frame, text="Do not adjust sprite",command=self.use_default_sprite)
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
button.pack(side=LEFT,padx=(0,5))
|
||||
|
||||
button = Button(frame, text="Default Link sprite", command=self.use_default_link_sprite)
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
@@ -1063,7 +1055,7 @@ class SpriteSelector():
|
||||
for i, button in enumerate(frame.buttons):
|
||||
button.grid(row=i // self.spritesPerRow, column=i % self.spritesPerRow)
|
||||
|
||||
def update_remote_sprites(self):
|
||||
def update_alttpr_sprites(self):
|
||||
# need to wrap in try catch. We don't want errors getting the json or downloading the files to break us.
|
||||
self.window.destroy()
|
||||
self.parent.update()
|
||||
@@ -1076,8 +1068,7 @@ class SpriteSelector():
|
||||
messagebox.showerror("Sprite Updater", resultmessage)
|
||||
SpriteSelector(self.parent, self.callback, self.adjuster)
|
||||
|
||||
BackgroundTaskProgress(self.parent, update_sprites, "Updating Sprites",
|
||||
on_finish, self.repository_url.get())
|
||||
BackgroundTaskProgress(self.parent, update_sprites, "Updating Sprites", on_finish)
|
||||
|
||||
def browse_for_sprite(self):
|
||||
sprite = filedialog.askopenfilename(
|
||||
@@ -1167,13 +1158,12 @@ class SpriteSelector():
|
||||
os.makedirs(self.custom_sprite_dir)
|
||||
|
||||
@property
|
||||
def remote_sprite_dir(self):
|
||||
return user_path("data", "sprites", "alttp", "remote")
|
||||
def alttpr_sprite_dir(self):
|
||||
return user_path("data", "sprites", "alttpr")
|
||||
|
||||
@property
|
||||
def custom_sprite_dir(self):
|
||||
return user_path("data", "sprites", "alttp", "custom")
|
||||
|
||||
return user_path("data", "sprites", "custom")
|
||||
|
||||
def get_image_for_sprite(sprite, gif_only: bool = False):
|
||||
if not sprite.valid:
|
||||
|
||||
@@ -286,14 +286,16 @@ async def gba_sync_task(ctx: MMBN3Context):
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.gba_status = CONNECTION_REFUSED_STATUS
|
||||
await asyncio.sleep(1)
|
||||
continue
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
from worlds.mmbn3 import MMBN3World
|
||||
auto_start = MMBN3World.settings.rom_start
|
||||
if auto_start is True:
|
||||
options = Utils.get_options().get("mmbn3_options", None)
|
||||
if options is None:
|
||||
auto_start = True
|
||||
else:
|
||||
auto_start = options.get("rom_start", True)
|
||||
if auto_start:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif os.path.isfile(auto_start):
|
||||
|
||||
117
Main.py
117
Main.py
@@ -1,21 +1,20 @@
|
||||
import collections
|
||||
from collections.abc import Mapping
|
||||
import concurrent.futures
|
||||
import logging
|
||||
import os
|
||||
import pickle
|
||||
import tempfile
|
||||
import time
|
||||
from typing import Any
|
||||
import zipfile
|
||||
import zlib
|
||||
from typing import Dict, List, Optional, Set, Tuple, Union
|
||||
|
||||
import worlds
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, flood_items, \
|
||||
parse_planned_blocks, distribute_planned_blocks, resolve_early_locations_for_planned
|
||||
from NetUtils import convert_to_base_types
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, distribute_planned, \
|
||||
flood_items
|
||||
from Options import StartInventoryPool
|
||||
from Utils import __version__, output_path, restricted_dumps, version_tuple
|
||||
from Utils import __version__, output_path, version_tuple, get_settings
|
||||
from settings import get_settings
|
||||
from worlds import AutoWorld
|
||||
from worlds.generic.Rules import exclusion_rules, locality_rules
|
||||
@@ -23,7 +22,7 @@ from worlds.generic.Rules import exclusion_rules, locality_rules
|
||||
__all__ = ["main"]
|
||||
|
||||
|
||||
def main(args, seed=None, baked_server_options: dict[str, object] | None = None):
|
||||
def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = None):
|
||||
if not baked_server_options:
|
||||
baked_server_options = get_settings().server_options.as_dict()
|
||||
assert isinstance(baked_server_options, dict)
|
||||
@@ -38,6 +37,9 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
logger = logging.getLogger()
|
||||
multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
multiworld.plando_options = args.plando_options
|
||||
multiworld.plando_items = args.plando_items.copy()
|
||||
multiworld.plando_texts = args.plando_texts.copy()
|
||||
multiworld.plando_connections = args.plando_connections.copy()
|
||||
multiworld.game = args.game.copy()
|
||||
multiworld.player_name = args.name.copy()
|
||||
multiworld.sprite = args.sprite.copy()
|
||||
@@ -54,15 +56,29 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
|
||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||
|
||||
max_item = 0
|
||||
max_location = 0
|
||||
for cls in AutoWorld.AutoWorldRegister.world_types.values():
|
||||
if cls.item_id_to_name:
|
||||
max_item = max(max_item, max(cls.item_id_to_name))
|
||||
max_location = max(max_location, max(cls.location_id_to_name))
|
||||
|
||||
item_digits = len(str(max_item))
|
||||
location_digits = len(str(max_location))
|
||||
item_count = len(str(max(len(cls.item_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
|
||||
location_count = len(str(max(len(cls.location_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
|
||||
del max_item, max_location
|
||||
|
||||
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
|
||||
if not cls.hidden and len(cls.item_names) > 0:
|
||||
logger.info(f" {name:{longest_name}}: Items: {len(cls.item_names):{item_count}} | "
|
||||
f"Locations: {len(cls.location_names):{location_count}}")
|
||||
logger.info(f" {name:{longest_name}}: {len(cls.item_names):{item_count}} "
|
||||
f"Items (IDs: {min(cls.item_id_to_name):{item_digits}} - "
|
||||
f"{max(cls.item_id_to_name):{item_digits}}) | "
|
||||
f"{len(cls.location_names):{location_count}} "
|
||||
f"Locations (IDs: {min(cls.location_id_to_name):{location_digits}} - "
|
||||
f"{max(cls.location_id_to_name):{location_digits}})")
|
||||
|
||||
del item_count, location_count
|
||||
del item_digits, location_digits, item_count, location_count
|
||||
|
||||
# This assertion method should not be necessary to run if we are not outputting any multidata.
|
||||
if not args.skip_output and not args.spoiler_only:
|
||||
@@ -94,15 +110,6 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
del local_early
|
||||
del early
|
||||
|
||||
# items can't be both local and non-local, prefer local
|
||||
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
|
||||
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
|
||||
|
||||
# Clear non-applicable local and non-local items.
|
||||
if multiworld.players == 1:
|
||||
multiworld.worlds[1].options.non_local_items.value = set()
|
||||
multiworld.worlds[1].options.local_items.value = set()
|
||||
|
||||
logger.info('Creating MultiWorld.')
|
||||
AutoWorld.call_all(multiworld, "create_regions")
|
||||
|
||||
@@ -110,6 +117,12 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
AutoWorld.call_all(multiworld, "create_items")
|
||||
|
||||
logger.info('Calculating Access Rules.')
|
||||
|
||||
for player in multiworld.player_ids:
|
||||
# items can't be both local and non-local, prefer local
|
||||
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
|
||||
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
|
||||
|
||||
AutoWorld.call_all(multiworld, "set_rules")
|
||||
|
||||
for player in multiworld.player_ids:
|
||||
@@ -130,11 +143,11 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations
|
||||
|
||||
# Set local and non-local item rules.
|
||||
# This function is called so late because worlds might otherwise overwrite item_rules which are how locality works
|
||||
if multiworld.players > 1:
|
||||
locality_rules(multiworld)
|
||||
|
||||
multiworld.plando_item_blocks = parse_planned_blocks(multiworld)
|
||||
else:
|
||||
multiworld.worlds[1].options.non_local_items.value = set()
|
||||
multiworld.worlds[1].options.local_items.value = set()
|
||||
|
||||
AutoWorld.call_all(multiworld, "connect_entrances")
|
||||
AutoWorld.call_all(multiworld, "generate_basic")
|
||||
@@ -142,7 +155,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
# remove starting inventory from pool items.
|
||||
# Because some worlds don't actually create items during create_items this has to be as late as possible.
|
||||
fallback_inventory = StartInventoryPool({})
|
||||
depletion_pool: dict[int, dict[str, int]] = {
|
||||
depletion_pool: Dict[int, Dict[str, int]] = {
|
||||
player: getattr(multiworld.worlds[player].options, "start_inventory_from_pool", fallback_inventory).value.copy()
|
||||
for player in multiworld.player_ids
|
||||
}
|
||||
@@ -151,7 +164,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
}
|
||||
|
||||
if target_per_player:
|
||||
new_itempool: list[Item] = []
|
||||
new_itempool: List[Item] = []
|
||||
|
||||
# Make new itempool with start_inventory_from_pool items removed
|
||||
for item in multiworld.itempool:
|
||||
@@ -176,13 +189,12 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
|
||||
multiworld.link_items()
|
||||
|
||||
if any(world.options.item_links for world in multiworld.worlds.values()):
|
||||
if any(multiworld.item_links.values()):
|
||||
multiworld._all_state = None
|
||||
|
||||
logger.info("Running Item Plando.")
|
||||
resolve_early_locations_for_planned(multiworld)
|
||||
distribute_planned_blocks(multiworld, [x for player in multiworld.plando_item_blocks
|
||||
for x in multiworld.plando_item_blocks[player]])
|
||||
|
||||
distribute_planned(multiworld)
|
||||
|
||||
logger.info('Running Pre Main Fill.')
|
||||
|
||||
@@ -235,19 +247,17 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
pool.submit(AutoWorld.call_single, multiworld, "generate_output", player, temp_dir))
|
||||
|
||||
# collect ER hint info
|
||||
er_hint_data: dict[int, dict[int, str]] = {}
|
||||
er_hint_data: Dict[int, Dict[int, str]] = {}
|
||||
AutoWorld.call_all(multiworld, 'extend_hint_information', er_hint_data)
|
||||
|
||||
def write_multidata():
|
||||
import NetUtils
|
||||
from NetUtils import HintStatus
|
||||
slot_data: dict[int, Mapping[str, Any]] = {}
|
||||
client_versions: dict[int, tuple[int, int, int]] = {}
|
||||
games: dict[int, str] = {}
|
||||
minimum_versions: NetUtils.MinimumVersions = {
|
||||
"server": AutoWorld.World.required_server_version, "clients": client_versions
|
||||
}
|
||||
slot_info: dict[int, NetUtils.NetworkSlot] = {}
|
||||
slot_data = {}
|
||||
client_versions = {}
|
||||
games = {}
|
||||
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
|
||||
slot_info = {}
|
||||
names = [[name for player, name in sorted(multiworld.player_name.items())]]
|
||||
for slot in multiworld.player_ids:
|
||||
player_world: AutoWorld.World = multiworld.worlds[slot]
|
||||
@@ -262,9 +272,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
group_members=sorted(group["players"]))
|
||||
precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int]
|
||||
for player, world_precollected in multiworld.precollected_items.items()}
|
||||
precollected_hints: dict[int, set[NetUtils.Hint]] = {
|
||||
player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))
|
||||
}
|
||||
precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))}
|
||||
|
||||
for slot in multiworld.player_ids:
|
||||
slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
|
||||
@@ -280,7 +288,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
for player in multiworld.groups[location.item.player]["players"]:
|
||||
precollected_hints[player].add(hint)
|
||||
|
||||
locations_data: dict[int, dict[int, tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
|
||||
for location in multiworld.get_filled_locations():
|
||||
if type(location.address) == int:
|
||||
assert location.item.code is not None, "item code None should be event, " \
|
||||
@@ -309,19 +317,19 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
}
|
||||
data_package["Archipelago"] = worlds.network_data_package["games"]["Archipelago"]
|
||||
|
||||
checks_in_area: dict[int, dict[str, int | list[int]]] = {}
|
||||
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
|
||||
|
||||
# get spheres -> filter address==None -> skip empty
|
||||
spheres: list[dict[int, set[int]]] = []
|
||||
spheres: List[Dict[int, Set[int]]] = []
|
||||
for sphere in multiworld.get_sendable_spheres():
|
||||
current_sphere: dict[int, set[int]] = collections.defaultdict(set)
|
||||
current_sphere: Dict[int, Set[int]] = collections.defaultdict(set)
|
||||
for sphere_location in sphere:
|
||||
current_sphere[sphere_location.player].add(sphere_location.address)
|
||||
|
||||
if current_sphere:
|
||||
spheres.append(dict(current_sphere))
|
||||
|
||||
multidata: NetUtils.MultiData | bytes = {
|
||||
multidata = {
|
||||
"slot_data": slot_data,
|
||||
"slot_info": slot_info,
|
||||
"connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
|
||||
@@ -331,7 +339,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
"er_hint_data": er_hint_data,
|
||||
"precollected_items": precollected_items,
|
||||
"precollected_hints": precollected_hints,
|
||||
"version": (version_tuple.major, version_tuple.minor, version_tuple.build),
|
||||
"version": tuple(version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": multiworld.seed_name,
|
||||
@@ -339,24 +347,9 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
"datapackage": data_package,
|
||||
"race_mode": int(multiworld.is_race),
|
||||
}
|
||||
# TODO: change to `"version": version_tuple` after getting better serialization
|
||||
AutoWorld.call_all(multiworld, "modify_multidata", multidata)
|
||||
|
||||
base_types_keys = ["er_hint_data"]
|
||||
|
||||
# starting with 0.7.0 pre-encode slot data, until then multiserver does it on load
|
||||
if version_tuple < (0, 7, 0):
|
||||
base_types_keys.append("slot_data")
|
||||
else:
|
||||
for slot, data in multidata["slot_data"].items():
|
||||
multidata[slot] = NetUtils.encode_to_bytes(data)
|
||||
assert type(multidata[slot]) is bytes
|
||||
multidata["minimum_versions"]["server"] = max((0, 7, 0), multidata["minimum_versions"]["server"])
|
||||
|
||||
for key in base_types_keys:
|
||||
multidata[key] = convert_to_base_types(multidata[key])
|
||||
|
||||
multidata = zlib.compress(restricted_dumps(multidata), 9)
|
||||
multidata = zlib.compress(pickle.dumps(multidata), 9)
|
||||
|
||||
with open(os.path.join(temp_dir, f'{outfilebase}.archipelago'), 'wb') as f:
|
||||
f.write(bytes([3])) # version of format
|
||||
|
||||
344
MinecraftClient.py
Normal file
344
MinecraftClient.py
Normal file
@@ -0,0 +1,344 @@
|
||||
import argparse
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
import re
|
||||
import atexit
|
||||
import shutil
|
||||
from subprocess import Popen
|
||||
from shutil import copyfile
|
||||
from time import strftime
|
||||
import logging
|
||||
|
||||
import requests
|
||||
|
||||
import Utils
|
||||
from Utils import is_windows
|
||||
|
||||
atexit.register(input, "Press enter to exit.")
|
||||
|
||||
# 1 or more digits followed by m or g, then optional b
|
||||
max_heap_re = re.compile(r"^\d+[mMgG][bB]?$")
|
||||
|
||||
|
||||
def prompt_yes_no(prompt):
|
||||
yes_inputs = {'yes', 'ye', 'y'}
|
||||
no_inputs = {'no', 'n'}
|
||||
while True:
|
||||
choice = input(prompt + " [y/n] ").lower()
|
||||
if choice in yes_inputs:
|
||||
return True
|
||||
elif choice in no_inputs:
|
||||
return False
|
||||
else:
|
||||
print('Please respond with "y" or "n".')
|
||||
|
||||
|
||||
def find_ap_randomizer_jar(forge_dir):
|
||||
"""Create mods folder if needed; find AP randomizer jar; return None if not found."""
|
||||
mods_dir = os.path.join(forge_dir, 'mods')
|
||||
if os.path.isdir(mods_dir):
|
||||
for entry in os.scandir(mods_dir):
|
||||
if entry.name.startswith("aprandomizer") and entry.name.endswith(".jar"):
|
||||
logging.info(f"Found AP randomizer mod: {entry.name}")
|
||||
return entry.name
|
||||
return None
|
||||
else:
|
||||
os.mkdir(mods_dir)
|
||||
logging.info(f"Created mods folder in {forge_dir}")
|
||||
return None
|
||||
|
||||
|
||||
def replace_apmc_files(forge_dir, apmc_file):
|
||||
"""Create APData folder if needed; clean .apmc files from APData; copy given .apmc into directory."""
|
||||
if apmc_file is None:
|
||||
return
|
||||
apdata_dir = os.path.join(forge_dir, 'APData')
|
||||
copy_apmc = True
|
||||
if not os.path.isdir(apdata_dir):
|
||||
os.mkdir(apdata_dir)
|
||||
logging.info(f"Created APData folder in {forge_dir}")
|
||||
for entry in os.scandir(apdata_dir):
|
||||
if entry.name.endswith(".apmc") and entry.is_file():
|
||||
if not os.path.samefile(apmc_file, entry.path):
|
||||
os.remove(entry.path)
|
||||
logging.info(f"Removed {entry.name} in {apdata_dir}")
|
||||
else: # apmc already in apdata
|
||||
copy_apmc = False
|
||||
if copy_apmc:
|
||||
copyfile(apmc_file, os.path.join(apdata_dir, os.path.basename(apmc_file)))
|
||||
logging.info(f"Copied {os.path.basename(apmc_file)} to {apdata_dir}")
|
||||
|
||||
|
||||
def read_apmc_file(apmc_file):
|
||||
from base64 import b64decode
|
||||
|
||||
with open(apmc_file, 'r') as f:
|
||||
return json.loads(b64decode(f.read()))
|
||||
|
||||
|
||||
def update_mod(forge_dir, url: str):
|
||||
"""Check mod version, download new mod from GitHub releases page if needed. """
|
||||
ap_randomizer = find_ap_randomizer_jar(forge_dir)
|
||||
os.path.basename(url)
|
||||
if ap_randomizer is not None:
|
||||
logging.info(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
logging.info(f"You do not have the AP randomizer mod installed.")
|
||||
|
||||
if ap_randomizer != os.path.basename(url):
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
f"{os.path.basename(url)}")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', os.path.basename(url))
|
||||
logging.info("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(url)
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
logging.info(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
logging.info(f"Removed old mod file from {old_ap_mod}")
|
||||
else:
|
||||
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
logging.error(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
def check_eula(forge_dir):
|
||||
"""Check if the EULA is agreed to, and prompt the user to read and agree if necessary."""
|
||||
eula_path = os.path.join(forge_dir, "eula.txt")
|
||||
if not os.path.isfile(eula_path):
|
||||
# Create eula.txt
|
||||
with open(eula_path, 'w') as f:
|
||||
f.write("#By changing the setting below to TRUE you are indicating your agreement to our EULA (https://account.mojang.com/documents/minecraft_eula).\n")
|
||||
f.write(f"#{strftime('%a %b %d %X %Z %Y')}\n")
|
||||
f.write("eula=false\n")
|
||||
with open(eula_path, 'r+') as f:
|
||||
text = f.read()
|
||||
if 'false' in text:
|
||||
# Prompt user to agree to the EULA
|
||||
logging.info("You need to agree to the Minecraft EULA in order to run the server.")
|
||||
logging.info("The EULA can be found at https://account.mojang.com/documents/minecraft_eula")
|
||||
if prompt_yes_no("Do you agree to the EULA?"):
|
||||
f.seek(0)
|
||||
f.write(text.replace('false', 'true'))
|
||||
f.truncate()
|
||||
logging.info(f"Set {eula_path} to true")
|
||||
else:
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
def find_jdk_dir(version: str) -> str:
|
||||
"""get the specified versions jdk directory"""
|
||||
for entry in os.listdir():
|
||||
if os.path.isdir(entry) and entry.startswith(f"jdk{version}"):
|
||||
return os.path.abspath(entry)
|
||||
|
||||
|
||||
def find_jdk(version: str) -> str:
|
||||
"""get the java exe location"""
|
||||
|
||||
if is_windows:
|
||||
jdk = find_jdk_dir(version)
|
||||
jdk_exe = os.path.join(jdk, "bin", "java.exe")
|
||||
if os.path.isfile(jdk_exe):
|
||||
return jdk_exe
|
||||
else:
|
||||
jdk_exe = shutil.which(options["minecraft_options"].get("java", "java"))
|
||||
if not jdk_exe:
|
||||
raise Exception("Could not find Java. Is Java installed on the system?")
|
||||
return jdk_exe
|
||||
|
||||
|
||||
def download_java(java: str):
|
||||
"""Download Corretto (Amazon JDK)"""
|
||||
|
||||
jdk = find_jdk_dir(java)
|
||||
if jdk is not None:
|
||||
print(f"Removing old JDK...")
|
||||
from shutil import rmtree
|
||||
rmtree(jdk)
|
||||
|
||||
print(f"Downloading Java...")
|
||||
jdk_url = f"https://corretto.aws/downloads/latest/amazon-corretto-{java}-x64-windows-jdk.zip"
|
||||
resp = requests.get(jdk_url)
|
||||
if resp.status_code == 200: # OK
|
||||
print(f"Extracting...")
|
||||
import zipfile
|
||||
from io import BytesIO
|
||||
with zipfile.ZipFile(BytesIO(resp.content)) as zf:
|
||||
zf.extractall()
|
||||
else:
|
||||
print(f"Error downloading Java (status code {resp.status_code}).")
|
||||
print(f"If this was not expected, please report this issue on the Archipelago Discord server.")
|
||||
if not prompt_yes_no("Continue anyways?"):
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
def install_forge(directory: str, forge_version: str, java_version: str):
|
||||
"""download and install forge"""
|
||||
|
||||
java_exe = find_jdk(java_version)
|
||||
if java_exe is not None:
|
||||
print(f"Downloading Forge {forge_version}...")
|
||||
forge_url = f"https://maven.minecraftforge.net/net/minecraftforge/forge/{forge_version}/forge-{forge_version}-installer.jar"
|
||||
resp = requests.get(forge_url)
|
||||
if resp.status_code == 200: # OK
|
||||
forge_install_jar = os.path.join(directory, "forge_install.jar")
|
||||
if not os.path.exists(directory):
|
||||
os.mkdir(directory)
|
||||
with open(forge_install_jar, 'wb') as f:
|
||||
f.write(resp.content)
|
||||
print(f"Installing Forge...")
|
||||
install_process = Popen([java_exe, "-jar", forge_install_jar, "--installServer", directory])
|
||||
install_process.wait()
|
||||
os.remove(forge_install_jar)
|
||||
|
||||
|
||||
def run_forge_server(forge_dir: str, java_version: str, heap_arg: str) -> Popen:
|
||||
"""Run the Forge server."""
|
||||
|
||||
java_exe = find_jdk(java_version)
|
||||
if not os.path.isfile(java_exe):
|
||||
java_exe = "java" # try to fall back on java in the PATH
|
||||
|
||||
heap_arg = max_heap_re.match(heap_arg).group()
|
||||
if heap_arg[-1] in ['b', 'B']:
|
||||
heap_arg = heap_arg[:-1]
|
||||
heap_arg = "-Xmx" + heap_arg
|
||||
|
||||
os_args = "win_args.txt" if is_windows else "unix_args.txt"
|
||||
args_file = os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version, os_args)
|
||||
forge_args = []
|
||||
with open(args_file) as argfile:
|
||||
for line in argfile:
|
||||
forge_args.extend(line.strip().split(" "))
|
||||
|
||||
args = [java_exe, heap_arg, *forge_args, "-nogui"]
|
||||
logging.info(f"Running Forge server: {args}")
|
||||
os.chdir(forge_dir)
|
||||
return Popen(args)
|
||||
|
||||
|
||||
def get_minecraft_versions(version, release_channel="release"):
|
||||
version_file_endpoint = "https://raw.githubusercontent.com/KonoTyran/Minecraft_AP_Randomizer/master/versions/minecraft_versions.json"
|
||||
resp = requests.get(version_file_endpoint)
|
||||
local = False
|
||||
if resp.status_code == 200: # OK
|
||||
try:
|
||||
data = resp.json()
|
||||
except requests.exceptions.JSONDecodeError:
|
||||
logging.warning(f"Unable to fetch version update file, using local version. (status code {resp.status_code}).")
|
||||
local = True
|
||||
else:
|
||||
logging.warning(f"Unable to fetch version update file, using local version. (status code {resp.status_code}).")
|
||||
local = True
|
||||
|
||||
if local:
|
||||
with open(Utils.user_path("minecraft_versions.json"), 'r') as f:
|
||||
data = json.load(f)
|
||||
else:
|
||||
with open(Utils.user_path("minecraft_versions.json"), 'w') as f:
|
||||
json.dump(data, f)
|
||||
|
||||
try:
|
||||
if version:
|
||||
return next(filter(lambda entry: entry["version"] == version, data[release_channel]))
|
||||
else:
|
||||
return resp.json()[release_channel][0]
|
||||
except (StopIteration, KeyError):
|
||||
logging.error(f"No compatible mod version found for client version {version} on \"{release_channel}\" channel.")
|
||||
if release_channel != "release":
|
||||
logging.error("Consider switching \"release_channel\" to \"release\" in your Host.yaml file")
|
||||
else:
|
||||
logging.error("No suitable mod found on the \"release\" channel. Please Contact us on discord to report this error.")
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
def is_correct_forge(forge_dir) -> bool:
|
||||
if os.path.isdir(os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version)):
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
Utils.init_logging("MinecraftClient")
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("apmc_file", default=None, nargs='?', help="Path to an Archipelago Minecraft data file (.apmc)")
|
||||
parser.add_argument('--install', '-i', dest='install', default=False, action='store_true',
|
||||
help="Download and install Java and the Forge server. Does not launch the client afterwards.")
|
||||
parser.add_argument('--release_channel', '-r', dest="channel", type=str, action='store',
|
||||
help="Specify release channel to use.")
|
||||
parser.add_argument('--java', '-j', metavar='17', dest='java', type=str, default=False, action='store',
|
||||
help="specify java version.")
|
||||
parser.add_argument('--forge', '-f', metavar='1.18.2-40.1.0', dest='forge', type=str, default=False, action='store',
|
||||
help="specify forge version. (Minecraft Version-Forge Version)")
|
||||
parser.add_argument('--version', '-v', metavar='9', dest='data_version', type=int, action='store',
|
||||
help="specify Mod data version to download.")
|
||||
|
||||
args = parser.parse_args()
|
||||
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
|
||||
|
||||
# Change to executable's working directory
|
||||
os.chdir(os.path.abspath(os.path.dirname(sys.argv[0])))
|
||||
|
||||
options = Utils.get_options()
|
||||
channel = args.channel or options["minecraft_options"]["release_channel"]
|
||||
apmc_data = None
|
||||
data_version = args.data_version or None
|
||||
|
||||
if apmc_file is None and not args.install:
|
||||
apmc_file = Utils.open_filename('Select APMC file', (('APMC File', ('.apmc',)),))
|
||||
|
||||
if apmc_file is not None and data_version is None:
|
||||
apmc_data = read_apmc_file(apmc_file)
|
||||
data_version = apmc_data.get('client_version', '')
|
||||
|
||||
versions = get_minecraft_versions(data_version, channel)
|
||||
|
||||
forge_dir = options["minecraft_options"]["forge_directory"]
|
||||
max_heap = options["minecraft_options"]["max_heap_size"]
|
||||
forge_version = args.forge or versions["forge"]
|
||||
java_version = args.java or versions["java"]
|
||||
mod_url = versions["url"]
|
||||
java_dir = find_jdk_dir(java_version)
|
||||
|
||||
if args.install:
|
||||
if is_windows:
|
||||
print("Installing Java")
|
||||
download_java(java_version)
|
||||
if not is_correct_forge(forge_dir):
|
||||
print("Installing Minecraft Forge")
|
||||
install_forge(forge_dir, forge_version, java_version)
|
||||
else:
|
||||
print("Correct Forge version already found, skipping install.")
|
||||
sys.exit(0)
|
||||
|
||||
if apmc_data is None:
|
||||
raise FileNotFoundError(f"APMC file does not exist or is inaccessible at the given location ({apmc_file})")
|
||||
|
||||
if is_windows:
|
||||
if java_dir is None or not os.path.isdir(java_dir):
|
||||
if prompt_yes_no("Did not find java directory. Download and install java now?"):
|
||||
download_java(java_version)
|
||||
java_dir = find_jdk_dir(java_version)
|
||||
if java_dir is None or not os.path.isdir(java_dir):
|
||||
raise NotADirectoryError(f"Path {java_dir} does not exist or could not be accessed.")
|
||||
|
||||
if not is_correct_forge(forge_dir):
|
||||
if prompt_yes_no(f"Did not find forge version {forge_version} download and install it now?"):
|
||||
install_forge(forge_dir, forge_version, java_version)
|
||||
if not os.path.isdir(forge_dir):
|
||||
raise NotADirectoryError(f"Path {forge_dir} does not exist or could not be accessed.")
|
||||
|
||||
if not max_heap_re.match(max_heap):
|
||||
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
|
||||
|
||||
update_mod(forge_dir, mod_url)
|
||||
replace_apmc_files(forge_dir, apmc_file)
|
||||
check_eula(forge_dir)
|
||||
server_process = run_forge_server(forge_dir, java_version, max_heap)
|
||||
server_process.wait()
|
||||
@@ -16,11 +16,7 @@ elif sys.version_info < (3, 10, 1):
|
||||
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.10.1+ is supported.")
|
||||
|
||||
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
|
||||
_skip_update = bool(
|
||||
getattr(sys, "frozen", False) or
|
||||
multiprocessing.parent_process() or
|
||||
os.environ.get("SKIP_REQUIREMENTS_UPDATE", "").lower() in ("1", "true", "yes")
|
||||
)
|
||||
_skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process())
|
||||
update_ran = _skip_update
|
||||
|
||||
|
||||
|
||||
130
MultiServer.py
130
MultiServer.py
@@ -31,7 +31,6 @@ if typing.TYPE_CHECKING:
|
||||
from NetUtils import ServerConnection
|
||||
|
||||
import colorama
|
||||
import orjson
|
||||
import websockets
|
||||
from websockets.extensions.permessage_deflate import PerMessageDeflate
|
||||
try:
|
||||
@@ -42,13 +41,12 @@ except ImportError:
|
||||
|
||||
import NetUtils
|
||||
import Utils
|
||||
from Utils import version_tuple, restricted_loads, Version, async_start, get_intended_text, __version__
|
||||
from Utils import version_tuple, restricted_loads, Version, async_start, get_intended_text
|
||||
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
|
||||
SlotType, LocationStore, MultiData, Hint, HintStatus, encode_to_bytes
|
||||
SlotType, LocationStore, Hint, HintStatus
|
||||
from BaseClasses import ItemClassification
|
||||
|
||||
|
||||
min_client_version = Version(0, 5, 0)
|
||||
min_client_version = Version(0, 1, 6)
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
|
||||
@@ -170,7 +168,7 @@ team_slot = typing.Tuple[int, int]
|
||||
|
||||
|
||||
class Context:
|
||||
dumper = staticmethod(encode_to_bytes)
|
||||
dumper = staticmethod(encode)
|
||||
loader = staticmethod(decode)
|
||||
|
||||
simple_options = {"hint_cost": int,
|
||||
@@ -283,25 +281,6 @@ class Context:
|
||||
lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})'))
|
||||
self.non_hintable_names = collections.defaultdict(frozenset)
|
||||
|
||||
self._load_game_data()
|
||||
|
||||
# Data package retrieval
|
||||
def _load_game_data(self):
|
||||
import worlds
|
||||
self.gamespackage = worlds.network_data_package["games"]
|
||||
|
||||
self.item_name_groups = {world_name: world.item_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()}
|
||||
self.location_name_groups = {world_name: world.location_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()}
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||
self.non_hintable_names[world_name] = world.hint_blacklist
|
||||
|
||||
for game_package in self.gamespackage.values():
|
||||
# remove groups from data sent to clients
|
||||
del game_package["item_name_groups"]
|
||||
del game_package["location_name_groups"]
|
||||
|
||||
def _init_game_data(self):
|
||||
for game_name, game_package in self.gamespackage.items():
|
||||
if "checksum" in game_package:
|
||||
@@ -446,7 +425,7 @@ class Context:
|
||||
raise Utils.VersionException("Incompatible multidata.")
|
||||
return restricted_loads(zlib.decompress(data[1:]))
|
||||
|
||||
def _load(self, decoded_obj: MultiData, game_data_packages: typing.Dict[str, typing.Any],
|
||||
def _load(self, decoded_obj: dict, game_data_packages: typing.Dict[str, typing.Any],
|
||||
use_embedded_server_options: bool):
|
||||
|
||||
self.read_data = {}
|
||||
@@ -454,17 +433,13 @@ class Context:
|
||||
self.read_data["race_mode"] = lambda: decoded_obj.get("race_mode", 0)
|
||||
mdata_ver = decoded_obj["minimum_versions"]["server"]
|
||||
if mdata_ver > version_tuple:
|
||||
raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver}, "
|
||||
raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver},"
|
||||
f"however this server is of version {version_tuple}")
|
||||
self.generator_version = Version(*decoded_obj["version"])
|
||||
clients_ver = decoded_obj["minimum_versions"].get("clients", {})
|
||||
self.minimum_client_versions = {}
|
||||
if self.generator_version < Version(0, 6, 2):
|
||||
min_version = Version(0, 1, 6)
|
||||
else:
|
||||
min_version = min_client_version
|
||||
for player, version in clients_ver.items():
|
||||
self.minimum_client_versions[player] = max(Version(*version), min_version)
|
||||
self.minimum_client_versions[player] = max(Version(*version), min_client_version)
|
||||
|
||||
self.slot_info = decoded_obj["slot_info"]
|
||||
self.games = {slot: slot_info.game for slot, slot_info in self.slot_info.items()}
|
||||
@@ -491,10 +466,6 @@ class Context:
|
||||
self.locations = LocationStore(decoded_obj.pop("locations")) # pre-emptively free memory
|
||||
self.slot_data = decoded_obj['slot_data']
|
||||
for slot, data in self.slot_data.items():
|
||||
if not isinstance(data, bytes):
|
||||
data = encode_to_bytes(data)
|
||||
data = orjson.Fragment(data)
|
||||
self.slot_data[slot] = data
|
||||
self.read_data[f"slot_data_{slot}"] = lambda data=data: data
|
||||
self.er_hint_data = {int(player): {int(address): name for address, name in loc_data.items()}
|
||||
for player, loc_data in decoded_obj["er_hint_data"].items()}
|
||||
@@ -551,7 +522,6 @@ class Context:
|
||||
|
||||
def _save(self, exit_save: bool = False) -> bool:
|
||||
try:
|
||||
# Does not use Utils.restricted_dumps because we'd rather make a save than not make one
|
||||
encoded_save = pickle.dumps(self.get_save())
|
||||
with open(self.save_filename, "wb") as f:
|
||||
f.write(zlib.compress(encoded_save))
|
||||
@@ -758,7 +728,7 @@ class Context:
|
||||
return self.player_names[team, slot]
|
||||
|
||||
def notify_hints(self, team: int, hints: typing.List[Hint], only_new: bool = False,
|
||||
persist_even_if_found: bool = False, recipients: typing.Sequence[int] = None):
|
||||
recipients: typing.Sequence[int] = None):
|
||||
"""Send and remember hints."""
|
||||
if only_new:
|
||||
hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
|
||||
@@ -773,9 +743,8 @@ class Context:
|
||||
if not hint.local and data not in concerns[hint.finding_player]:
|
||||
concerns[hint.finding_player].append(data)
|
||||
|
||||
# For !hint use cases, only hints that were not already found at the time of creation should be remembered
|
||||
# For LocationScouts use-cases, all hints should be remembered
|
||||
if not hint.found or persist_even_if_found:
|
||||
# only remember hints that were not already found at the time of creation
|
||||
if not hint.found:
|
||||
# since hints are bidirectional, finding player and receiving player,
|
||||
# we can check once if hint already exists
|
||||
if hint not in self.hints[team, hint.finding_player]:
|
||||
@@ -1791,11 +1760,11 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
|
||||
if cmd == 'Connect':
|
||||
if not args or 'password' not in args or type(args['password']) not in [str, type(None)] or \
|
||||
'game' not in args or "version" not in args:
|
||||
'game' not in args:
|
||||
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "arguments", 'text': 'Connect',
|
||||
"original_cmd": cmd}])
|
||||
return
|
||||
args["version"] = Version.from_network_dict(args["version"])
|
||||
|
||||
errors = set()
|
||||
if ctx.password and args['password'] != ctx.password:
|
||||
errors.add('InvalidPassword')
|
||||
@@ -1811,7 +1780,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
if not ignore_game and args['game'] != game:
|
||||
errors.add('InvalidGame')
|
||||
minver = min_client_version if ignore_game else ctx.minimum_client_versions[slot]
|
||||
if minver > args["version"]:
|
||||
if minver > args['version']:
|
||||
errors.add('IncompatibleVersion')
|
||||
try:
|
||||
client.items_handling = args['items_handling']
|
||||
@@ -1819,7 +1788,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
errors.add('InvalidItemsHandling')
|
||||
|
||||
# only exact version match allowed
|
||||
if ctx.compatibility == 0 and args['version'] != Version(__version__):
|
||||
if ctx.compatibility == 0 and args['version'] != version_tuple:
|
||||
errors.add('IncompatibleVersion')
|
||||
if errors:
|
||||
ctx.logger.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.")
|
||||
@@ -1837,7 +1806,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
ctx.clients[team][slot].append(client)
|
||||
client.version = args['version']
|
||||
client.tags = args['tags']
|
||||
client.no_locations = bool(client.tags & _non_game_messages.keys())
|
||||
client.no_locations = "TextOnly" in client.tags or "Tracker" in client.tags
|
||||
# set NoText for old PopTracker clients that predate the tag to save traffic
|
||||
client.no_text = "NoText" in client.tags or ("PopTracker" in client.tags and client.version < (0, 5, 1))
|
||||
connected_packet = {
|
||||
@@ -1911,7 +1880,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
old_tags = client.tags
|
||||
client.tags = args["tags"]
|
||||
if set(old_tags) != set(client.tags):
|
||||
client.no_locations = bool(client.tags & _non_game_messages.keys())
|
||||
client.no_locations = 'TextOnly' in client.tags or 'Tracker' in client.tags
|
||||
client.no_text = "NoText" in client.tags or (
|
||||
"PopTracker" in client.tags and client.version < (0, 5, 1)
|
||||
)
|
||||
@@ -1953,52 +1922,10 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location,
|
||||
HintStatus.HINT_UNSPECIFIED))
|
||||
locs.append(NetworkItem(target_item, location, target_player, flags))
|
||||
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2, persist_even_if_found=True)
|
||||
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2)
|
||||
if locs and create_as_hint:
|
||||
ctx.save()
|
||||
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
|
||||
|
||||
elif cmd == 'CreateHints':
|
||||
location_player = args.get("player", client.slot)
|
||||
locations = args["locations"]
|
||||
status = args.get("status", HintStatus.HINT_UNSPECIFIED)
|
||||
|
||||
if not locations:
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
|
||||
"text": "CreateHints: No locations specified.", "original_cmd": cmd}])
|
||||
|
||||
hints = []
|
||||
|
||||
for location in locations:
|
||||
if location_player != client.slot and location not in ctx.locations[location_player]:
|
||||
error_text = (
|
||||
"CreateHints: One or more of the locations do not exist for the specified off-world player. "
|
||||
"Please refrain from hinting other slot's locations that you don't know contain your items."
|
||||
)
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
|
||||
"text": error_text, "original_cmd": cmd}])
|
||||
return
|
||||
|
||||
target_item, item_player, flags = ctx.locations[location_player][location]
|
||||
|
||||
if client.slot not in ctx.slot_set(item_player):
|
||||
if status != HintStatus.HINT_UNSPECIFIED:
|
||||
error_text = 'CreateHints: Must use "unspecified"/None status for items from other players.'
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
|
||||
"text": error_text, "original_cmd": cmd}])
|
||||
return
|
||||
|
||||
if client.slot != location_player:
|
||||
error_text = "CreateHints: Can only create hints for own items or own locations."
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
|
||||
"text": error_text, "original_cmd": cmd}])
|
||||
return
|
||||
|
||||
hints += collect_hint_location_id(ctx, client.team, location_player, location, status)
|
||||
|
||||
# As of writing this code, only_new=True does not update status for existing hints
|
||||
ctx.notify_hints(client.team, hints, only_new=True, persist_even_if_found=True)
|
||||
ctx.save()
|
||||
|
||||
elif cmd == 'UpdateHint':
|
||||
location = args["location"]
|
||||
@@ -2036,21 +1963,14 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
new_hint = new_hint.re_prioritize(ctx, status)
|
||||
if hint == new_hint:
|
||||
return
|
||||
|
||||
concerning_slots = ctx.slot_set(hint.receiving_player) | {hint.finding_player}
|
||||
for slot in concerning_slots:
|
||||
ctx.replace_hint(client.team, slot, hint, new_hint)
|
||||
ctx.replace_hint(client.team, hint.finding_player, hint, new_hint)
|
||||
ctx.replace_hint(client.team, hint.receiving_player, hint, new_hint)
|
||||
ctx.save()
|
||||
for slot in concerning_slots:
|
||||
ctx.on_changed_hints(client.team, slot)
|
||||
|
||||
ctx.on_changed_hints(client.team, hint.finding_player)
|
||||
ctx.on_changed_hints(client.team, hint.receiving_player)
|
||||
|
||||
elif cmd == 'StatusUpdate':
|
||||
if client.no_locations and args["status"] == ClientStatus.CLIENT_GOAL:
|
||||
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd",
|
||||
"text": "Trackers can't register Goal Complete",
|
||||
"original_cmd": cmd}])
|
||||
else:
|
||||
update_client_status(ctx, client, args["status"])
|
||||
update_client_status(ctx, client, args["status"])
|
||||
|
||||
elif cmd == 'Say':
|
||||
if "text" not in args or type(args["text"]) is not str or not args["text"].isprintable():
|
||||
@@ -2477,10 +2397,8 @@ async def console(ctx: Context):
|
||||
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
from settings import get_settings
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
defaults = get_settings().server_options.as_dict()
|
||||
defaults = Utils.get_settings()["server_options"].as_dict()
|
||||
parser.add_argument('multidata', nargs="?", default=defaults["multidata"])
|
||||
parser.add_argument('--host', default=defaults["host"])
|
||||
parser.add_argument('--port', default=defaults["port"], type=int)
|
||||
|
||||
117
NetUtils.py
117
NetUtils.py
@@ -1,10 +1,9 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from collections.abc import Mapping, Sequence
|
||||
import typing
|
||||
import enum
|
||||
import warnings
|
||||
import orjson
|
||||
from json import JSONEncoder, JSONDecoder
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from websockets import WebSocketServerProtocol as ServerConnection
|
||||
@@ -78,23 +77,13 @@ class NetworkPlayer(typing.NamedTuple):
|
||||
alias: str
|
||||
name: str
|
||||
|
||||
@classmethod
|
||||
def from_network_dict(cls, source: dict):
|
||||
source.pop("class", None)
|
||||
return cls(**source)
|
||||
|
||||
|
||||
class NetworkSlot(typing.NamedTuple):
|
||||
"""Represents a particular slot across teams."""
|
||||
name: str
|
||||
game: str
|
||||
type: SlotType
|
||||
group_members: Sequence[int] = () # only populated if type == group
|
||||
|
||||
@classmethod
|
||||
def from_network_dict(cls, source: dict):
|
||||
source.pop("class", None)
|
||||
return cls(**source)
|
||||
group_members: typing.Union[typing.List[int], typing.Tuple] = () # only populated if type == group
|
||||
|
||||
|
||||
class NetworkItem(typing.NamedTuple):
|
||||
@@ -104,11 +93,6 @@ class NetworkItem(typing.NamedTuple):
|
||||
""" Sending player, except in LocationInfo (from LocationScouts), where it is the receiving player. """
|
||||
flags: int = 0
|
||||
|
||||
@classmethod
|
||||
def from_network_dict(cls, source: dict):
|
||||
source.pop("class", None)
|
||||
return cls(**source)
|
||||
|
||||
|
||||
def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
|
||||
if isinstance(obj, tuple) and hasattr(obj, "_fields"): # NamedTuple is not actually a parent class
|
||||
@@ -122,33 +106,15 @@ def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
|
||||
return obj
|
||||
|
||||
|
||||
_base_types = str | int | bool | float | None | tuple["_base_types", ...] | dict["_base_types", "base_types"]
|
||||
|
||||
|
||||
def convert_to_base_types(obj: typing.Any) -> _base_types:
|
||||
if isinstance(obj, (tuple, list, set, frozenset)):
|
||||
return tuple(convert_to_base_types(o) for o in obj)
|
||||
elif isinstance(obj, dict):
|
||||
return {convert_to_base_types(key): convert_to_base_types(value) for key, value in obj.items()}
|
||||
elif obj is None or type(obj) in (str, int, float, bool):
|
||||
return obj
|
||||
# unwrap simple types to their base, such as StrEnum
|
||||
elif isinstance(obj, str):
|
||||
return str(obj)
|
||||
elif isinstance(obj, int):
|
||||
return int(obj)
|
||||
elif isinstance(obj, float):
|
||||
return float(obj)
|
||||
else:
|
||||
raise Exception(f"Cannot handle {type(obj)}")
|
||||
|
||||
|
||||
def encode_to_bytes(obj: typing.Any) -> bytes:
|
||||
return orjson.dumps(_scan_for_TypedTuples(obj), option=orjson.OPT_NON_STR_KEYS)
|
||||
_encode = JSONEncoder(
|
||||
ensure_ascii=False,
|
||||
check_circular=False,
|
||||
separators=(',', ':'),
|
||||
).encode
|
||||
|
||||
|
||||
def encode(obj: typing.Any) -> str:
|
||||
return encode_to_bytes(obj).decode()
|
||||
return _encode(_scan_for_TypedTuples(obj))
|
||||
|
||||
|
||||
def get_any_version(data: dict) -> Version:
|
||||
@@ -156,10 +122,33 @@ def get_any_version(data: dict) -> Version:
|
||||
return Version(int(data["major"]), int(data["minor"]), int(data["build"]))
|
||||
|
||||
|
||||
def decode(data: str | bytes) -> typing.Any:
|
||||
if isinstance(data, str):
|
||||
data = data.encode()
|
||||
return orjson.loads(data)
|
||||
allowlist = {
|
||||
"NetworkPlayer": NetworkPlayer,
|
||||
"NetworkItem": NetworkItem,
|
||||
"NetworkSlot": NetworkSlot
|
||||
}
|
||||
|
||||
custom_hooks = {
|
||||
"Version": get_any_version
|
||||
}
|
||||
|
||||
|
||||
def _object_hook(o: typing.Any) -> typing.Any:
|
||||
if isinstance(o, dict):
|
||||
hook = custom_hooks.get(o.get("class", None), None)
|
||||
if hook:
|
||||
return hook(o)
|
||||
cls = allowlist.get(o.get("class", None), None)
|
||||
if cls:
|
||||
for key in tuple(o):
|
||||
if key not in cls._fields:
|
||||
del (o[key])
|
||||
return cls(**o)
|
||||
|
||||
return o
|
||||
|
||||
|
||||
decode = JSONDecoder(object_hook=_object_hook).decode
|
||||
|
||||
|
||||
class Endpoint:
|
||||
@@ -461,42 +450,6 @@ class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tu
|
||||
location_id not in checked])
|
||||
|
||||
|
||||
class MinimumVersions(typing.TypedDict):
|
||||
server: tuple[int, int, int]
|
||||
clients: dict[int, tuple[int, int, int]]
|
||||
|
||||
|
||||
class GamesPackage(typing.TypedDict, total=False):
|
||||
item_name_groups: dict[str, list[str]]
|
||||
item_name_to_id: dict[str, int]
|
||||
location_name_groups: dict[str, list[str]]
|
||||
location_name_to_id: dict[str, int]
|
||||
checksum: str
|
||||
|
||||
|
||||
class DataPackage(typing.TypedDict):
|
||||
games: dict[str, GamesPackage]
|
||||
|
||||
|
||||
class MultiData(typing.TypedDict):
|
||||
slot_data: dict[int, Mapping[str, typing.Any]]
|
||||
slot_info: dict[int, NetworkSlot]
|
||||
connect_names: dict[str, tuple[int, int]]
|
||||
locations: dict[int, dict[int, tuple[int, int, int]]]
|
||||
checks_in_area: dict[int, dict[str, int | list[int]]]
|
||||
server_options: dict[str, object]
|
||||
er_hint_data: dict[int, dict[int, str]]
|
||||
precollected_items: dict[int, list[int]]
|
||||
precollected_hints: dict[int, set[Hint]]
|
||||
version: tuple[int, int, int]
|
||||
tags: list[str]
|
||||
minimum_versions: MinimumVersions
|
||||
seed_name: str
|
||||
spheres: list[dict[int, set[int]]]
|
||||
datapackage: dict[str, GamesPackage]
|
||||
race_mode: int
|
||||
|
||||
|
||||
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub
|
||||
LocationStore = _LocationStore
|
||||
else:
|
||||
|
||||
@@ -12,7 +12,6 @@ from CommonClient import CommonContext, server_loop, gui_enabled, \
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from worlds import network_data_package
|
||||
from worlds.oot import OOTWorld
|
||||
from worlds.oot.Rom import Rom, compress_rom_file
|
||||
from worlds.oot.N64Patch import apply_patch_file
|
||||
from worlds.oot.Utils import data_path
|
||||
@@ -277,12 +276,11 @@ async def n64_sync_task(ctx: OoTContext):
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.n64_status = CONNECTION_REFUSED_STATUS
|
||||
await asyncio.sleep(1)
|
||||
continue
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = OOTWorld.settings.rom_start
|
||||
auto_start = Utils.get_options()["oot_options"].get("rom_start", True)
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
@@ -297,7 +295,7 @@ async def patch_and_run_game(apz5_file):
|
||||
decomp_path = base_name + '-decomp.z64'
|
||||
comp_path = base_name + '.z64'
|
||||
# Load vanilla ROM, patch file, compress ROM
|
||||
rom_file_name = OOTWorld.settings.rom_file
|
||||
rom_file_name = Utils.get_options()["oot_options"]["rom_file"]
|
||||
rom = Rom(rom_file_name)
|
||||
|
||||
sub_file = None
|
||||
|
||||
305
Options.py
305
Options.py
@@ -1,7 +1,6 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import abc
|
||||
import collections
|
||||
import functools
|
||||
import logging
|
||||
import math
|
||||
@@ -24,12 +23,6 @@ if typing.TYPE_CHECKING:
|
||||
import pathlib
|
||||
|
||||
|
||||
def roll_percentage(percentage: int | float) -> bool:
|
||||
"""Roll a percentage chance.
|
||||
percentage is expected to be in range [0, 100]"""
|
||||
return random.random() < (float(percentage) / 100)
|
||||
|
||||
|
||||
class OptionError(ValueError):
|
||||
pass
|
||||
|
||||
@@ -494,30 +487,6 @@ class Choice(NumericOption):
|
||||
else:
|
||||
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
|
||||
|
||||
def __lt__(self, other: typing.Union[Choice, int, str]):
|
||||
if isinstance(other, str):
|
||||
assert other in self.options, f"compared against an unknown string. {self} < {other}"
|
||||
other = self.options[other]
|
||||
return super(Choice, self).__lt__(other)
|
||||
|
||||
def __gt__(self, other: typing.Union[Choice, int, str]):
|
||||
if isinstance(other, str):
|
||||
assert other in self.options, f"compared against an unknown string. {self} > {other}"
|
||||
other = self.options[other]
|
||||
return super(Choice, self).__gt__(other)
|
||||
|
||||
def __le__(self, other: typing.Union[Choice, int, str]):
|
||||
if isinstance(other, str):
|
||||
assert other in self.options, f"compared against an unknown string. {self} <= {other}"
|
||||
other = self.options[other]
|
||||
return super(Choice, self).__le__(other)
|
||||
|
||||
def __ge__(self, other: typing.Union[Choice, int, str]):
|
||||
if isinstance(other, str):
|
||||
assert other in self.options, f"compared against an unknown string. {self} >= {other}"
|
||||
other = self.options[other]
|
||||
return super(Choice, self).__ge__(other)
|
||||
|
||||
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
|
||||
|
||||
|
||||
@@ -889,57 +858,23 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mappin
|
||||
return ", ".join(f"{key}: {v}" for key, v in value.items())
|
||||
|
||||
def __getitem__(self, item: str) -> typing.Any:
|
||||
return self.value[item]
|
||||
return self.value.__getitem__(item)
|
||||
|
||||
def __iter__(self) -> typing.Iterator[str]:
|
||||
return iter(self.value)
|
||||
return self.value.__iter__()
|
||||
|
||||
def __len__(self) -> int:
|
||||
return len(self.value)
|
||||
|
||||
# __getitem__ fallback fails for Counters, so we define this explicitly
|
||||
def __contains__(self, item) -> bool:
|
||||
return item in self.value
|
||||
return self.value.__len__()
|
||||
|
||||
|
||||
class OptionCounter(OptionDict):
|
||||
min: int | None = None
|
||||
max: int | None = None
|
||||
|
||||
def __init__(self, value: dict[str, int]) -> None:
|
||||
super(OptionCounter, self).__init__(collections.Counter(value))
|
||||
|
||||
def verify(self, world: type[World], player_name: str, plando_options: PlandoOptions) -> None:
|
||||
super(OptionCounter, self).verify(world, player_name, plando_options)
|
||||
|
||||
range_errors = []
|
||||
|
||||
if self.max is not None:
|
||||
range_errors += [
|
||||
f"\"{key}: {value}\" is higher than maximum allowed value {self.max}."
|
||||
for key, value in self.value.items() if value > self.max
|
||||
]
|
||||
|
||||
if self.min is not None:
|
||||
range_errors += [
|
||||
f"\"{key}: {value}\" is lower than minimum allowed value {self.min}."
|
||||
for key, value in self.value.items() if value < self.min
|
||||
]
|
||||
|
||||
if range_errors:
|
||||
range_errors = [f"For option {getattr(self, 'display_name', self)}:"] + range_errors
|
||||
raise OptionError("\n".join(range_errors))
|
||||
|
||||
|
||||
class ItemDict(OptionCounter):
|
||||
class ItemDict(OptionDict):
|
||||
verify_item_name = True
|
||||
|
||||
min = 0
|
||||
|
||||
def __init__(self, value: dict[str, int]) -> None:
|
||||
# Backwards compatibility: Cull 0s to make "in" checks behave the same as when this wasn't a OptionCounter
|
||||
value = {item_name: amount for item_name, amount in value.items() if amount != 0}
|
||||
|
||||
def __init__(self, value: typing.Dict[str, int]):
|
||||
if any(item_count is None for item_count in value.values()):
|
||||
raise Exception("Items must have counts associated with them. Please provide positive integer values in the format \"item\": count .")
|
||||
if any(item_count < 1 for item_count in value.values()):
|
||||
raise Exception("Cannot have non-positive item counts.")
|
||||
super(ItemDict, self).__init__(value)
|
||||
|
||||
|
||||
@@ -1049,7 +984,7 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
if isinstance(data, typing.Iterable):
|
||||
for text in data:
|
||||
if isinstance(text, typing.Mapping):
|
||||
if roll_percentage(text.get("percentage", 100)):
|
||||
if random.random() < float(text.get("percentage", 100)/100):
|
||||
at = text.get("at", None)
|
||||
if at is not None:
|
||||
if isinstance(at, dict):
|
||||
@@ -1075,7 +1010,7 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
else:
|
||||
raise OptionError("\"at\" must be a valid string or weighted list of strings!")
|
||||
elif isinstance(text, PlandoText):
|
||||
if roll_percentage(text.percentage):
|
||||
if random.random() < float(text.percentage/100):
|
||||
texts.append(text)
|
||||
else:
|
||||
raise Exception(f"Cannot create plando text from non-dictionary type, got {type(text)}")
|
||||
@@ -1091,10 +1026,10 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
yield from self.value
|
||||
|
||||
def __getitem__(self, index: typing.SupportsIndex) -> PlandoText:
|
||||
return self.value[index]
|
||||
return self.value.__getitem__(index)
|
||||
|
||||
def __len__(self) -> int:
|
||||
return len(self.value)
|
||||
return self.value.__len__()
|
||||
|
||||
|
||||
class ConnectionsMeta(AssembleOptions):
|
||||
@@ -1118,7 +1053,7 @@ class PlandoConnection(typing.NamedTuple):
|
||||
|
||||
entrance: str
|
||||
exit: str
|
||||
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.10 is dropped
|
||||
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.8 is dropped
|
||||
percentage: int = 100
|
||||
|
||||
|
||||
@@ -1199,7 +1134,7 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
for connection in data:
|
||||
if isinstance(connection, typing.Mapping):
|
||||
percentage = connection.get("percentage", 100)
|
||||
if roll_percentage(percentage):
|
||||
if random.random() < float(percentage / 100):
|
||||
entrance = connection.get("entrance", None)
|
||||
if is_iterable_except_str(entrance):
|
||||
entrance = random.choice(sorted(entrance))
|
||||
@@ -1217,7 +1152,7 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
percentage
|
||||
))
|
||||
elif isinstance(connection, PlandoConnection):
|
||||
if roll_percentage(connection.percentage):
|
||||
if random.random() < float(connection.percentage / 100):
|
||||
value.append(connection)
|
||||
else:
|
||||
raise Exception(f"Cannot create connection from non-Dict type, got {type(connection)}.")
|
||||
@@ -1241,7 +1176,7 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
connection.exit) for connection in value])
|
||||
|
||||
def __getitem__(self, index: typing.SupportsIndex) -> PlandoConnection:
|
||||
return self.value[index]
|
||||
return self.value.__getitem__(index)
|
||||
|
||||
def __iter__(self) -> typing.Iterator[PlandoConnection]:
|
||||
yield from self.value
|
||||
@@ -1322,48 +1257,42 @@ class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
progression_balancing: ProgressionBalancing
|
||||
accessibility: Accessibility
|
||||
|
||||
def as_dict(
|
||||
self,
|
||||
*option_names: str,
|
||||
casing: typing.Literal["snake", "camel", "pascal", "kebab"] = "snake",
|
||||
toggles_as_bools: bool = False,
|
||||
) -> dict[str, typing.Any]:
|
||||
def as_dict(self,
|
||||
*option_names: str,
|
||||
casing: typing.Literal["snake", "camel", "pascal", "kebab"] = "snake",
|
||||
toggles_as_bools: bool = False) -> typing.Dict[str, typing.Any]:
|
||||
"""
|
||||
Returns a dictionary of [str, Option.value]
|
||||
|
||||
:param option_names: Names of the options to get the values of.
|
||||
:param casing: Casing of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`.
|
||||
:param toggles_as_bools: Whether toggle options should be returned as bools instead of ints.
|
||||
|
||||
:return: A dictionary of each option name to the value of its Option. If the option is an OptionSet, the value
|
||||
will be returned as a sorted list.
|
||||
:param option_names: names of the options to return
|
||||
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
|
||||
:param toggles_as_bools: whether toggle options should be output as bools instead of strings
|
||||
"""
|
||||
assert option_names, "options.as_dict() was used without any option names."
|
||||
assert len(option_names) < len(self.__class__.type_hints), "Specify only options you need."
|
||||
option_results = {}
|
||||
for option_name in option_names:
|
||||
if option_name not in type(self).type_hints:
|
||||
raise ValueError(f"{option_name} not found in {tuple(type(self).type_hints)}")
|
||||
|
||||
if casing == "snake":
|
||||
display_name = option_name
|
||||
elif casing == "camel":
|
||||
split_name = [name.title() for name in option_name.split("_")]
|
||||
split_name[0] = split_name[0].lower()
|
||||
display_name = "".join(split_name)
|
||||
elif casing == "pascal":
|
||||
display_name = "".join([name.title() for name in option_name.split("_")])
|
||||
elif casing == "kebab":
|
||||
display_name = option_name.replace("_", "-")
|
||||
if option_name in type(self).type_hints:
|
||||
if casing == "snake":
|
||||
display_name = option_name
|
||||
elif casing == "camel":
|
||||
split_name = [name.title() for name in option_name.split("_")]
|
||||
split_name[0] = split_name[0].lower()
|
||||
display_name = "".join(split_name)
|
||||
elif casing == "pascal":
|
||||
display_name = "".join([name.title() for name in option_name.split("_")])
|
||||
elif casing == "kebab":
|
||||
display_name = option_name.replace("_", "-")
|
||||
else:
|
||||
raise ValueError(f"{casing} is invalid casing for as_dict. "
|
||||
"Valid names are 'snake', 'camel', 'pascal', 'kebab'.")
|
||||
value = getattr(self, option_name).value
|
||||
if isinstance(value, set):
|
||||
value = sorted(value)
|
||||
elif toggles_as_bools and issubclass(type(self).type_hints[option_name], Toggle):
|
||||
value = bool(value)
|
||||
option_results[display_name] = value
|
||||
else:
|
||||
raise ValueError(f"{casing} is invalid casing for as_dict. "
|
||||
"Valid names are 'snake', 'camel', 'pascal', 'kebab'.")
|
||||
value = getattr(self, option_name).value
|
||||
if isinstance(value, set):
|
||||
value = sorted(value)
|
||||
elif toggles_as_bools and issubclass(type(self).type_hints[option_name], Toggle):
|
||||
value = bool(value)
|
||||
option_results[display_name] = value
|
||||
raise ValueError(f"{option_name} not found in {tuple(type(self).type_hints)}")
|
||||
return option_results
|
||||
|
||||
|
||||
@@ -1384,7 +1313,6 @@ class StartInventory(ItemDict):
|
||||
verify_item_name = True
|
||||
display_name = "Start Inventory"
|
||||
rich_text_doc = True
|
||||
max = 10000
|
||||
|
||||
|
||||
class StartInventoryPool(StartInventory):
|
||||
@@ -1500,133 +1428,6 @@ class ItemLinks(OptionList):
|
||||
link["item_pool"] = list(pool)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class PlandoItem:
|
||||
items: list[str] | dict[str, typing.Any]
|
||||
locations: list[str]
|
||||
world: int | str | bool | None | typing.Iterable[str] | set[int] = False
|
||||
from_pool: bool = True
|
||||
force: bool | typing.Literal["silent"] = "silent"
|
||||
count: int | bool | dict[str, int] = False
|
||||
percentage: int = 100
|
||||
|
||||
|
||||
class PlandoItems(Option[typing.List[PlandoItem]]):
|
||||
"""Generic items plando."""
|
||||
default = ()
|
||||
supports_weighting = False
|
||||
display_name = "Plando Items"
|
||||
|
||||
def __init__(self, value: typing.Iterable[PlandoItem]) -> None:
|
||||
self.value = list(deepcopy(value))
|
||||
super().__init__()
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any) -> Option[typing.List[PlandoItem]]:
|
||||
if not isinstance(data, typing.Iterable):
|
||||
raise OptionError(f"Cannot create plando items from non-Iterable type, got {type(data)}")
|
||||
|
||||
value: typing.List[PlandoItem] = []
|
||||
for item in data:
|
||||
if isinstance(item, typing.Mapping):
|
||||
percentage = item.get("percentage", 100)
|
||||
if not isinstance(percentage, int):
|
||||
raise OptionError(f"Plando `percentage` has to be int, not {type(percentage)}.")
|
||||
if not (0 <= percentage <= 100):
|
||||
raise OptionError(f"Plando `percentage` has to be between 0 and 100 (inclusive) not {percentage}.")
|
||||
if roll_percentage(percentage):
|
||||
count = item.get("count", False)
|
||||
items = item.get("items", [])
|
||||
if not items:
|
||||
items = item.get("item", None) # explicitly throw an error here if not present
|
||||
if not items:
|
||||
raise OptionError("You must specify at least one item to place items with plando.")
|
||||
count = 1
|
||||
if isinstance(items, str):
|
||||
items = [items]
|
||||
elif not isinstance(items, (dict, list)):
|
||||
raise OptionError(f"Plando 'items' has to be string, list, or "
|
||||
f"dictionary, not {type(items)}")
|
||||
locations = item.get("locations", [])
|
||||
if not locations:
|
||||
locations = item.get("location", [])
|
||||
if locations:
|
||||
count = 1
|
||||
else:
|
||||
locations = ["Everywhere"]
|
||||
if isinstance(locations, str):
|
||||
locations = [locations]
|
||||
if not isinstance(locations, list):
|
||||
raise OptionError(f"Plando `location` has to be string or list, not {type(locations)}")
|
||||
world = item.get("world", False)
|
||||
from_pool = item.get("from_pool", True)
|
||||
force = item.get("force", "silent")
|
||||
if not isinstance(from_pool, bool):
|
||||
raise OptionError(f"Plando 'from_pool' has to be true or false, not {from_pool!r}.")
|
||||
if not (isinstance(force, bool) or force == "silent"):
|
||||
raise OptionError(f"Plando `force` has to be true or false or `silent`, not {force!r}.")
|
||||
value.append(PlandoItem(items, locations, world, from_pool, force, count, percentage))
|
||||
elif isinstance(item, PlandoItem):
|
||||
if roll_percentage(item.percentage):
|
||||
value.append(item)
|
||||
else:
|
||||
raise OptionError(f"Cannot create plando item from non-Dict type, got {type(item)}.")
|
||||
return cls(value)
|
||||
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
if not self.value:
|
||||
return
|
||||
from BaseClasses import PlandoOptions
|
||||
if not (PlandoOptions.items & plando_options):
|
||||
# plando is disabled but plando options were given so overwrite the options
|
||||
self.value = []
|
||||
logging.warning(f"The plando items module is turned off, "
|
||||
f"so items for {player_name} will be ignored.")
|
||||
else:
|
||||
# filter down item groups
|
||||
for plando in self.value:
|
||||
# confirm a valid count
|
||||
if isinstance(plando.count, dict):
|
||||
if "min" in plando.count and "max" in plando.count:
|
||||
if plando.count["min"] > plando.count["max"]:
|
||||
raise OptionError("Plando cannot have count `min` greater than `max`.")
|
||||
items_copy = plando.items.copy()
|
||||
if isinstance(plando.items, dict):
|
||||
for item in items_copy:
|
||||
if item in world.item_name_groups:
|
||||
value = plando.items.pop(item)
|
||||
group = world.item_name_groups[item]
|
||||
filtered_items = sorted(group.difference(list(plando.items.keys())))
|
||||
if not filtered_items:
|
||||
raise OptionError(f"Plando `items` contains the group \"{item}\" "
|
||||
f"and every item in it. This is not allowed.")
|
||||
if value is True:
|
||||
for key in filtered_items:
|
||||
plando.items[key] = True
|
||||
else:
|
||||
for key in random.choices(filtered_items, k=value):
|
||||
plando.items[key] = plando.items.get(key, 0) + 1
|
||||
else:
|
||||
assert isinstance(plando.items, list) # pycharm can't figure out the hinting without the hint
|
||||
for item in items_copy:
|
||||
if item in world.item_name_groups:
|
||||
plando.items.remove(item)
|
||||
plando.items.extend(sorted(world.item_name_groups[item]))
|
||||
|
||||
@classmethod
|
||||
def get_option_name(cls, value: list[PlandoItem]) -> str:
|
||||
return ", ".join(["(%s: %s)" % (item.items, item.locations) for item in value]) #TODO: see what a better way to display would be
|
||||
|
||||
def __getitem__(self, index: typing.SupportsIndex) -> PlandoItem:
|
||||
return self.value.__getitem__(index)
|
||||
|
||||
def __iter__(self) -> typing.Iterator[PlandoItem]:
|
||||
yield from self.value
|
||||
|
||||
def __len__(self) -> int:
|
||||
return len(self.value)
|
||||
|
||||
|
||||
class Removed(FreeText):
|
||||
"""This Option has been Removed."""
|
||||
rich_text_doc = True
|
||||
@@ -1649,7 +1450,6 @@ class PerGameCommonOptions(CommonOptions):
|
||||
exclude_locations: ExcludeLocations
|
||||
priority_locations: PriorityLocations
|
||||
item_links: ItemLinks
|
||||
plando_items: PlandoItems
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -1668,7 +1468,7 @@ class OptionGroup(typing.NamedTuple):
|
||||
|
||||
|
||||
item_and_loc_options = [LocalItems, NonLocalItems, StartInventory, StartInventoryPool, StartHints,
|
||||
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks, PlandoItems]
|
||||
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks]
|
||||
"""
|
||||
Options that are always populated in "Item & Location Options" Option Group. Cannot be moved to another group.
|
||||
If desired, a custom "Item & Location Options" Option Group can be defined, but only for adding additional options to
|
||||
@@ -1703,7 +1503,6 @@ def get_option_groups(world: typing.Type[World], visibility_level: Visibility =
|
||||
|
||||
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True) -> None:
|
||||
import os
|
||||
from inspect import cleandoc
|
||||
|
||||
import yaml
|
||||
from jinja2 import Template
|
||||
@@ -1742,21 +1541,19 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
|
||||
# yaml dump may add end of document marker and newlines.
|
||||
return yaml.dump(scalar).replace("...\n", "").strip()
|
||||
|
||||
with open(local_path("data", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
template = Template(file_data)
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden or generate_hidden:
|
||||
option_groups = get_option_groups(world)
|
||||
|
||||
res = template.render(
|
||||
with open(local_path("data", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
option_groups=option_groups,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar,
|
||||
dictify_range=dictify_range,
|
||||
cleandoc=cleandoc,
|
||||
)
|
||||
|
||||
del file_data
|
||||
|
||||
with open(os.path.join(target_folder, get_file_safe_name(game_name) + ".yaml"), "w", encoding="utf-8-sig") as f:
|
||||
f.write(res)
|
||||
|
||||
|
||||
@@ -7,13 +7,16 @@ Currently, the following games are supported:
|
||||
|
||||
* The Legend of Zelda: A Link to the Past
|
||||
* Factorio
|
||||
* Minecraft
|
||||
* Subnautica
|
||||
* Slay the Spire
|
||||
* Risk of Rain 2
|
||||
* The Legend of Zelda: Ocarina of Time
|
||||
* Timespinner
|
||||
* Super Metroid
|
||||
* Secret of Evermore
|
||||
* Final Fantasy
|
||||
* Rogue Legacy
|
||||
* VVVVVV
|
||||
* Raft
|
||||
* Super Mario 64
|
||||
@@ -40,6 +43,7 @@ Currently, the following games are supported:
|
||||
* The Messenger
|
||||
* Kingdom Hearts 2
|
||||
* The Legend of Zelda: Link's Awakening DX
|
||||
* Clique
|
||||
* Adventure
|
||||
* DLC Quest
|
||||
* Noita
|
||||
@@ -59,6 +63,7 @@ Currently, the following games are supported:
|
||||
* TUNIC
|
||||
* Kirby's Dream Land 3
|
||||
* Celeste 64
|
||||
* Zork Grand Inquisitor
|
||||
* Castlevania 64
|
||||
* A Short Hike
|
||||
* Yoshi's Island
|
||||
@@ -77,10 +82,6 @@ Currently, the following games are supported:
|
||||
* Inscryption
|
||||
* Civilization VI
|
||||
* The Legend of Zelda: The Wind Waker
|
||||
* Jak and Daxter: The Precursor Legacy
|
||||
* Super Mario Land 2: 6 Golden Coins
|
||||
* shapez
|
||||
* Paint
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
@@ -18,7 +18,6 @@ from json import loads, dumps
|
||||
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
||||
|
||||
import Utils
|
||||
from settings import Settings
|
||||
from Utils import async_start
|
||||
from MultiServer import mark_raw
|
||||
if typing.TYPE_CHECKING:
|
||||
@@ -286,7 +285,7 @@ class SNESState(enum.IntEnum):
|
||||
|
||||
|
||||
def launch_sni() -> None:
|
||||
sni_path = Settings.sni_options.sni_path
|
||||
sni_path = Utils.get_settings()["sni_options"]["sni_path"]
|
||||
|
||||
if not os.path.isdir(sni_path):
|
||||
sni_path = Utils.local_path(sni_path)
|
||||
@@ -669,7 +668,8 @@ async def game_watcher(ctx: SNIContext) -> None:
|
||||
|
||||
|
||||
async def run_game(romfile: str) -> None:
|
||||
auto_start = Settings.sni_options.snes_rom_start
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_settings()["sni_options"].get("snes_rom_start", True))
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
|
||||
101
Utils.py
101
Utils.py
@@ -46,13 +46,8 @@ class Version(typing.NamedTuple):
|
||||
def as_simple_string(self) -> str:
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
@classmethod
|
||||
def from_network_dict(cls, source: dict):
|
||||
source.pop("class", None)
|
||||
return cls(**source)
|
||||
|
||||
|
||||
__version__ = "0.6.3"
|
||||
__version__ = "0.6.2"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -119,8 +114,6 @@ def cache_self1(function: typing.Callable[[S, T], RetType]) -> typing.Callable[[
|
||||
cache[arg] = res
|
||||
return res
|
||||
|
||||
wrap.__defaults__ = function.__defaults__
|
||||
|
||||
return wrap
|
||||
|
||||
|
||||
@@ -144,11 +137,8 @@ def local_path(*path: str) -> str:
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(sys.argv[0]))
|
||||
else:
|
||||
import __main__
|
||||
if globals().get("__file__") and os.path.isfile(__file__):
|
||||
if hasattr(__main__, "__file__") and os.path.isfile(__main__.__file__):
|
||||
# we are running in a normal Python environment
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(__file__))
|
||||
elif hasattr(__main__, "__file__") and os.path.isfile(__main__.__file__):
|
||||
# we are running in a normal Python environment, but AP was imported weirdly
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(__main__.__file__))
|
||||
else:
|
||||
# pray
|
||||
@@ -171,10 +161,6 @@ def home_path(*path: str) -> str:
|
||||
os.symlink(home_path.cached_path, legacy_home_path)
|
||||
else:
|
||||
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
|
||||
elif sys.platform == 'darwin':
|
||||
import platformdirs
|
||||
home_path.cached_path = platformdirs.user_data_dir("Archipelago", False)
|
||||
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
|
||||
else:
|
||||
# not implemented
|
||||
home_path.cached_path = local_path() # this will generate the same exceptions we got previously
|
||||
@@ -186,7 +172,7 @@ def user_path(*path: str) -> str:
|
||||
"""Returns either local_path or home_path based on write permissions."""
|
||||
if hasattr(user_path, "cached_path"):
|
||||
pass
|
||||
elif os.access(local_path(), os.W_OK) and not (is_macos and is_frozen()):
|
||||
elif os.access(local_path(), os.W_OK):
|
||||
user_path.cached_path = local_path()
|
||||
else:
|
||||
user_path.cached_path = home_path()
|
||||
@@ -235,12 +221,7 @@ def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
|
||||
from shutil import which
|
||||
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
|
||||
assert open_command, "Didn't find program for open_file! Please report this together with system details."
|
||||
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.call([open_command, filename], env=env)
|
||||
subprocess.call([open_command, filename])
|
||||
|
||||
|
||||
# from https://gist.github.com/pypt/94d747fe5180851196eb#gistcomment-4015118 with some changes
|
||||
@@ -418,23 +399,13 @@ def get_adjuster_settings(game_name: str) -> Namespace:
|
||||
|
||||
@cache_argsless
|
||||
def get_unique_identifier():
|
||||
common_path = cache_path("common.json")
|
||||
if os.path.exists(common_path):
|
||||
with open(common_path) as f:
|
||||
common_file = json.load(f)
|
||||
uuid = common_file.get("uuid", None)
|
||||
else:
|
||||
common_file = {}
|
||||
uuid = None
|
||||
|
||||
uuid = persistent_load().get("client", {}).get("uuid", None)
|
||||
if uuid:
|
||||
return uuid
|
||||
|
||||
from uuid import uuid4
|
||||
uuid = str(uuid4())
|
||||
common_file["uuid"] = uuid
|
||||
with open(common_path, "w") as f:
|
||||
json.dump(common_file, f, separators=(",", ":"))
|
||||
import uuid
|
||||
uuid = uuid.getnode()
|
||||
persistent_store("client", "uuid", uuid)
|
||||
return uuid
|
||||
|
||||
|
||||
@@ -456,10 +427,6 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
def find_class(self, module: str, name: str) -> type:
|
||||
if module == "builtins" and name in safe_builtins:
|
||||
return getattr(builtins, name)
|
||||
# used by OptionCounter
|
||||
# necessary because the actual Options class instances are pickled when transfered to WebHost generation pool
|
||||
if module == "collections" and name == "Counter":
|
||||
return collections.Counter
|
||||
# used by MultiServer -> savegame/multidata
|
||||
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint",
|
||||
"SlotType", "NetworkSlot", "HintStatus"}:
|
||||
@@ -488,18 +455,6 @@ def restricted_loads(s: bytes) -> Any:
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
|
||||
|
||||
def restricted_dumps(obj: Any) -> bytes:
|
||||
"""Helper function analogous to pickle.dumps()."""
|
||||
s = pickle.dumps(obj)
|
||||
# Assert that the string can be successfully loaded by restricted_loads
|
||||
try:
|
||||
restricted_loads(s)
|
||||
except pickle.UnpicklingError as e:
|
||||
raise pickle.PicklingError(e) from e
|
||||
|
||||
return s
|
||||
|
||||
|
||||
class ByValue:
|
||||
"""
|
||||
Mixin for enums to pickle value instead of name (restores pre-3.11 behavior). Use as left-most parent.
|
||||
@@ -577,8 +532,6 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
|
||||
if add_timestamp:
|
||||
stream_handler.setFormatter(formatter)
|
||||
root_logger.addHandler(stream_handler)
|
||||
if hasattr(sys.stdout, "reconfigure"):
|
||||
sys.stdout.reconfigure(encoding="utf-8", errors="replace")
|
||||
|
||||
# Relay unhandled exceptions to logger.
|
||||
if not getattr(sys.excepthook, "_wrapped", False): # skip if already modified
|
||||
@@ -677,8 +630,6 @@ def get_fuzzy_results(input_word: str, word_list: typing.Collection[str], limit:
|
||||
import jellyfish
|
||||
|
||||
def get_fuzzy_ratio(word1: str, word2: str) -> float:
|
||||
if word1 == word2:
|
||||
return 1.01
|
||||
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
||||
/ max(len(word1), len(word2)))
|
||||
|
||||
@@ -699,10 +650,8 @@ def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bo
|
||||
picks = get_fuzzy_results(input_text, possible_answers, limit=2)
|
||||
if len(picks) > 1:
|
||||
dif = picks[0][1] - picks[1][1]
|
||||
if picks[0][1] == 101:
|
||||
if picks[0][1] == 100:
|
||||
return picks[0][0], True, "Perfect Match"
|
||||
elif picks[0][1] == 100:
|
||||
return picks[0][0], True, "Case Insensitive Perfect Match"
|
||||
elif picks[0][1] < 75:
|
||||
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
@@ -745,30 +694,25 @@ def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args:
|
||||
res.put(open_filename(*args))
|
||||
|
||||
|
||||
def _run_for_stdout(*args: str):
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
return subprocess.run(args, capture_output=True, text=True, env=env).stdout.split("\n", 1)[0] or None
|
||||
|
||||
|
||||
def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
|
||||
-> typing.Optional[str]:
|
||||
logging.info(f"Opening file input dialog for {title}.")
|
||||
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
|
||||
return _run_for_stdout(kdialog, f"--title={title}", "--getopenfilename", suggest or ".", k_filters)
|
||||
return run(kdialog, f"--title={title}", "--getopenfilename", suggest or ".", k_filters)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
|
||||
selection = (f"--filename={suggest}",) if suggest else ()
|
||||
return _run_for_stdout(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
@@ -802,18 +746,21 @@ def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args
|
||||
|
||||
|
||||
def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
return _run_for_stdout(kdialog, f"--title={title}", "--getexistingdirectory",
|
||||
return run(kdialog, f"--title={title}", "--getexistingdirectory",
|
||||
os.path.abspath(suggest) if suggest else ".")
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = ("--directory",)
|
||||
selection = (f"--filename={os.path.abspath(suggest)}/",) if suggest else ()
|
||||
return _run_for_stdout(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
@@ -840,6 +787,9 @@ def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
|
||||
|
||||
|
||||
def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_kivy_running():
|
||||
from kvui import MessageBox
|
||||
MessageBox(title, text, error).open()
|
||||
@@ -850,10 +800,10 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
return _run_for_stdout(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
|
||||
return run(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
return _run_for_stdout(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
|
||||
return run(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
|
||||
|
||||
elif is_windows:
|
||||
import ctypes
|
||||
@@ -958,7 +908,8 @@ def _extend_freeze_support() -> None:
|
||||
# Handle the first process that MP will create
|
||||
if (
|
||||
len(sys.argv) >= 2 and sys.argv[-2] == '-c' and sys.argv[-1].startswith((
|
||||
'from multiprocessing.resource_tracker import main',
|
||||
'from multiprocessing.semaphore_tracker import main', # Py<3.8
|
||||
'from multiprocessing.resource_tracker import main', # Py>=3.8
|
||||
'from multiprocessing.forkserver import main'
|
||||
)) and set(sys.argv[1:-2]) == set(_args_from_interpreter_flags())
|
||||
):
|
||||
|
||||
@@ -2,15 +2,14 @@ from __future__ import annotations
|
||||
|
||||
import atexit
|
||||
import os
|
||||
import pkgutil
|
||||
import sys
|
||||
import asyncio
|
||||
import random
|
||||
import typing
|
||||
import shutil
|
||||
from typing import Tuple, List, Iterable, Dict
|
||||
|
||||
from . import WargrooveWorld
|
||||
from .Items import item_table, faction_table, CommanderData, ItemData
|
||||
from worlds.wargroove import WargrooveWorld
|
||||
from worlds.wargroove.Items import item_table, faction_table, CommanderData, ItemData
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
@@ -22,7 +21,7 @@ import logging
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("WargrooveClient", exception_logger="Client")
|
||||
|
||||
from NetUtils import ClientStatus
|
||||
from NetUtils import NetworkItem, ClientStatus
|
||||
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
|
||||
CommonContext, server_loop
|
||||
|
||||
@@ -30,34 +29,6 @@ wg_logger = logging.getLogger("WG")
|
||||
|
||||
|
||||
class WargrooveClientCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_sacrifice_summon(self):
|
||||
"""Toggles sacrifices and summons On/Off"""
|
||||
if isinstance(self.ctx, WargrooveContext):
|
||||
self.ctx.has_sacrifice_summon = not self.ctx.has_sacrifice_summon
|
||||
if self.ctx.has_sacrifice_summon:
|
||||
self.output(f"Sacrifices and summons are enabled.")
|
||||
else:
|
||||
unit_summon_response_file = os.path.join(self.ctx.game_communication_path, "unitSummonResponse")
|
||||
if os.path.exists(unit_summon_response_file):
|
||||
os.remove(unit_summon_response_file)
|
||||
self.output(f"Sacrifices and summons are disabled.")
|
||||
|
||||
def _cmd_deathlink(self):
|
||||
"""Toggles deathlink On/Off"""
|
||||
if isinstance(self.ctx, WargrooveContext):
|
||||
self.ctx.has_death_link = not self.ctx.has_death_link
|
||||
Utils.async_start(self.ctx.update_death_link(self.ctx.has_death_link), name="Update Deathlink")
|
||||
if self.ctx.has_death_link:
|
||||
death_link_send_file = os.path.join(self.ctx.game_communication_path, "deathLinkSend")
|
||||
if os.path.exists(death_link_send_file):
|
||||
os.remove(death_link_send_file)
|
||||
self.output(f"Deathlink enabled.")
|
||||
else:
|
||||
death_link_receive_file = os.path.join(self.ctx.game_communication_path, "deathLinkReceive")
|
||||
if os.path.exists(death_link_receive_file):
|
||||
os.remove(death_link_receive_file)
|
||||
self.output(f"Deathlink disabled.")
|
||||
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
self.output(f"Syncing items.")
|
||||
@@ -87,11 +58,6 @@ class WargrooveContext(CommonContext):
|
||||
commander_defense_boost_multiplier: int = 0
|
||||
income_boost_multiplier: int = 0
|
||||
starting_groove_multiplier: float
|
||||
has_death_link: bool = False
|
||||
has_sacrifice_summon: bool = True
|
||||
player_stored_units_key: str = ""
|
||||
ai_stored_units_key: str = ""
|
||||
max_stored_units: int = 1000
|
||||
faction_item_ids = {
|
||||
'Starter': 0,
|
||||
'Cherrystone': 52025,
|
||||
@@ -105,31 +71,6 @@ class WargrooveContext(CommonContext):
|
||||
'Income Boost': 52023,
|
||||
'Commander Defense Boost': 52024,
|
||||
}
|
||||
unit_classes = {
|
||||
"archer",
|
||||
"ballista",
|
||||
"balloon",
|
||||
"dog",
|
||||
"dragon",
|
||||
"giant",
|
||||
"harpoonship",
|
||||
"harpy",
|
||||
"knight",
|
||||
"mage",
|
||||
"merman",
|
||||
"rifleman",
|
||||
"soldier",
|
||||
"spearman",
|
||||
"thief",
|
||||
"thief_with_gold",
|
||||
"travelboat",
|
||||
"trebuchet",
|
||||
"turtle",
|
||||
"villager",
|
||||
"wagon",
|
||||
"warship",
|
||||
"witch",
|
||||
}
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(WargrooveContext, self).__init__(server_address, password)
|
||||
@@ -137,80 +78,31 @@ class WargrooveContext(CommonContext):
|
||||
self.syncing = False
|
||||
self.awaiting_bridge = False
|
||||
# self.game_communication_path: files go in this path to pass data between us and the actual game
|
||||
game_options = WargrooveWorld.settings
|
||||
|
||||
# Validate the AppData directory with Wargroove save data.
|
||||
# By default, Windows sets an environment variable we can leverage.
|
||||
# However, other OSes don't usually have this value set, so we need to rely on a settings value instead.
|
||||
appdata_wargroove = None
|
||||
if "appdata" in os.environ:
|
||||
appdata_wargroove = os.environ['appdata']
|
||||
else:
|
||||
try:
|
||||
appdata_wargroove = game_options.save_directory
|
||||
except FileNotFoundError:
|
||||
print_error_and_close("WargrooveClient couldn't detect a path to the AppData folder.\n"
|
||||
"Unable to infer required game_communication_path.\n"
|
||||
"Try setting the \"save_directory\" value in your local options file "
|
||||
"to the AppData folder containing your Wargroove saves.")
|
||||
appdata_wargroove = os.path.expandvars(os.path.join(appdata_wargroove, "Chucklefish", "Wargroove"))
|
||||
if not os.path.isdir(appdata_wargroove):
|
||||
print_error_and_close(f"WargrooveClient couldn't find Wargroove data in your AppData folder.\n"
|
||||
f"Looked in \"{appdata_wargroove}\".\n"
|
||||
f"If you haven't yet booted the game at least once, boot Wargroove "
|
||||
f"and then close it to attempt to fix this error.\n"
|
||||
f"If the AppData folder above seems wrong, try setting the "
|
||||
f"\"save_directory\" value in your local options file "
|
||||
f"to the AppData folder containing your Wargroove saves.")
|
||||
|
||||
# Check for the Wargroove game executable path.
|
||||
# This should always be set regardless of the OS.
|
||||
root_directory = game_options["root_directory"]
|
||||
if not os.path.isfile(os.path.join(root_directory, "win64_bin", "wargroove64.exe")):
|
||||
print_error_and_close(f"WargrooveClient couldn't find wargroove64.exe in "
|
||||
f"\"{root_directory}/win64_bin/\".\n"
|
||||
f"Unable to infer required game_communication_path.\n"
|
||||
f"Please verify the \"root_directory\" value in your local "
|
||||
f"options file is set correctly.")
|
||||
self.game_communication_path = os.path.join(root_directory, "AP")
|
||||
if not os.path.exists(self.game_communication_path):
|
||||
os.makedirs(self.game_communication_path)
|
||||
self.remove_communication_files()
|
||||
atexit.register(self.remove_communication_files)
|
||||
if not os.path.isdir(appdata_wargroove):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove in appdata!"
|
||||
"Boot Wargroove and then close it to attempt to fix this error")
|
||||
mods_directory = os.path.join(appdata_wargroove, "mods", "ArchipelagoMod")
|
||||
save_directory = os.path.join(appdata_wargroove, "save")
|
||||
|
||||
# Wargroove doesn't always create the mods directory, so we have to do it
|
||||
if not os.path.isdir(mods_directory):
|
||||
os.makedirs(mods_directory)
|
||||
resources = ["data/mods/ArchipelagoMod/maps.dat",
|
||||
"data/mods/ArchipelagoMod/mod.dat",
|
||||
"data/mods/ArchipelagoMod/modAssets.dat",
|
||||
"data/save/campaign-c40a6e5b0cdf86ddac03b276691c483d.cmp",
|
||||
"data/save/campaign-c40a6e5b0cdf86ddac03b276691c483d.cmp.bak"]
|
||||
file_paths = [os.path.join(mods_directory, "maps.dat"),
|
||||
os.path.join(mods_directory, "mod.dat"),
|
||||
os.path.join(mods_directory, "modAssets.dat"),
|
||||
os.path.join(save_directory, "campaign-c40a6e5b0cdf86ddac03b276691c483d.cmp"),
|
||||
os.path.join(save_directory, "campaign-c40a6e5b0cdf86ddac03b276691c483d.cmp.bak")]
|
||||
for resource, destination in zip(resources, file_paths):
|
||||
file_data = pkgutil.get_data("worlds.wargroove", resource)
|
||||
if file_data is None:
|
||||
options = Utils.get_options()
|
||||
root_directory = os.path.join(options["wargroove_options"]["root_directory"])
|
||||
data_directory = os.path.join("lib", "worlds", "wargroove", "data")
|
||||
dev_data_directory = os.path.join("worlds", "wargroove", "data")
|
||||
appdata_wargroove = os.path.expandvars(os.path.join("%APPDATA%", "Chucklefish", "Wargroove"))
|
||||
if not os.path.isfile(os.path.join(root_directory, "win64_bin", "wargroove64.exe")):
|
||||
print_error_and_close("WargrooveClient couldn't find wargroove64.exe. "
|
||||
"Unable to infer required game_communication_path")
|
||||
self.game_communication_path = os.path.join(root_directory, "AP")
|
||||
if not os.path.exists(self.game_communication_path):
|
||||
os.makedirs(self.game_communication_path)
|
||||
self.remove_communication_files()
|
||||
atexit.register(self.remove_communication_files)
|
||||
if not os.path.isdir(appdata_wargroove):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove in appdata!"
|
||||
"Boot Wargroove and then close it to attempt to fix this error")
|
||||
if not os.path.isdir(data_directory):
|
||||
data_directory = dev_data_directory
|
||||
if not os.path.isdir(data_directory):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove mod and save files in install!")
|
||||
with open(destination, 'wb') as f:
|
||||
f.write(file_data)
|
||||
|
||||
def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
|
||||
with open(os.path.join(self.game_communication_path, "deathLinkReceive"), 'w+') as f:
|
||||
text = data.get("cause", "")
|
||||
if text:
|
||||
f.write(f"DeathLink: {text}")
|
||||
else:
|
||||
f.write(f"DeathLink: Received from {data['source']}")
|
||||
super(WargrooveContext, self).on_deathlink(data)
|
||||
shutil.copytree(data_directory, appdata_wargroove, dirs_exist_ok=True)
|
||||
else:
|
||||
print_error_and_close("WargrooveClient couldn't detect system type. "
|
||||
"Unable to infer required game_communication_path")
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -246,25 +138,20 @@ class WargrooveContext(CommonContext):
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"Connected"}:
|
||||
slot_data = args["slot_data"]
|
||||
self.has_death_link = slot_data.get("death_link", False)
|
||||
filename = f"AP_settings.json"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
json.dump(slot_data, f)
|
||||
slot_data = args["slot_data"]
|
||||
json.dump(args["slot_data"], f)
|
||||
self.can_choose_commander = slot_data["can_choose_commander"]
|
||||
print('can choose commander:', self.can_choose_commander)
|
||||
self.starting_groove_multiplier = slot_data["starting_groove_multiplier"]
|
||||
self.income_boost_multiplier = slot_data["income_boost"]
|
||||
self.commander_defense_boost_multiplier = slot_data["commander_defense_boost"]
|
||||
f.close()
|
||||
for ss in self.checked_locations:
|
||||
filename = f"send{ss}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
pass
|
||||
|
||||
self.player_stored_units_key = f"wargroove_player_units_{self.team}"
|
||||
self.ai_stored_units_key = f"wargroove_ai_units_{self.team}"
|
||||
self.set_notify(self.player_stored_units_key, self.ai_stored_units_key)
|
||||
|
||||
f.close()
|
||||
self.update_commander_data()
|
||||
self.ui.update_tracker()
|
||||
|
||||
@@ -274,6 +161,7 @@ class WargrooveContext(CommonContext):
|
||||
filename = f"seed{i}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.write(str(random.randint(0, 4294967295)))
|
||||
f.close()
|
||||
|
||||
if cmd in {"RoomInfo"}:
|
||||
self.seed_name = args["seed_name"]
|
||||
@@ -301,6 +189,7 @@ class WargrooveContext(CommonContext):
|
||||
f.write(f"{item_count * self.commander_defense_boost_multiplier}")
|
||||
else:
|
||||
f.write(f"{item_count}")
|
||||
f.close()
|
||||
|
||||
print_filename = f"AP_{str(network_item.item)}.item.print"
|
||||
print_path = os.path.join(self.game_communication_path, print_filename)
|
||||
@@ -311,6 +200,7 @@ class WargrooveContext(CommonContext):
|
||||
self.item_names.lookup_in_game(network_item.item) +
|
||||
" from " +
|
||||
self.player_names[network_item.player])
|
||||
f.close()
|
||||
self.update_commander_data()
|
||||
self.ui.update_tracker()
|
||||
|
||||
@@ -319,7 +209,7 @@ class WargrooveContext(CommonContext):
|
||||
for ss in self.checked_locations:
|
||||
filename = f"send{ss}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
pass
|
||||
f.close()
|
||||
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
@@ -495,75 +385,32 @@ class WargrooveContext(CommonContext):
|
||||
|
||||
|
||||
async def game_watcher(ctx: WargrooveContext):
|
||||
from worlds.wargroove.Locations import location_table
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
if ctx.syncing == True:
|
||||
sync_msg = [{'cmd': 'Sync'}]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
|
||||
await ctx.send_msgs(sync_msg)
|
||||
ctx.syncing = False
|
||||
sending = []
|
||||
victory = False
|
||||
for root, dirs, files in os.walk(ctx.game_communication_path):
|
||||
for file in files:
|
||||
if file == "deathLinkSend" and ctx.has_death_link:
|
||||
with open(os.path.join(ctx.game_communication_path, file), 'r') as f:
|
||||
failed_mission = f.read()
|
||||
if ctx.slot is not None:
|
||||
await ctx.send_death(f"{ctx.player_names[ctx.slot]} failed {failed_mission}")
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
if file.find("send") > -1:
|
||||
st = file.split("send", -1)[1]
|
||||
sending = sending+[(int(st))]
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
if file.find("victory") > -1:
|
||||
victory = True
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
if file == "unitSacrifice" or file == "unitSacrificeAI":
|
||||
if ctx.has_sacrifice_summon:
|
||||
stored_units_key = ctx.player_stored_units_key
|
||||
if file == "unitSacrificeAI":
|
||||
stored_units_key = ctx.ai_stored_units_key
|
||||
with open(os.path.join(ctx.game_communication_path, file), 'r') as f:
|
||||
unit_class = f.read()
|
||||
message = [{"cmd": 'Set', "key": stored_units_key,
|
||||
"default": [],
|
||||
"want_reply": True,
|
||||
"operations": [{"operation": "add", "value": [unit_class[:64]]}]}]
|
||||
await ctx.send_msgs(message)
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
if file == "unitSummonRequestAI" or file == "unitSummonRequest":
|
||||
if ctx.has_sacrifice_summon:
|
||||
stored_units_key = ctx.player_stored_units_key
|
||||
if file == "unitSummonRequestAI":
|
||||
stored_units_key = ctx.ai_stored_units_key
|
||||
with open(os.path.join(ctx.game_communication_path, "unitSummonResponse"), 'w') as f:
|
||||
if stored_units_key in ctx.stored_data:
|
||||
stored_units = ctx.stored_data[stored_units_key]
|
||||
if stored_units is None:
|
||||
stored_units = []
|
||||
wg1_stored_units = [unit for unit in stored_units if unit in ctx.unit_classes]
|
||||
if len(wg1_stored_units) != 0:
|
||||
summoned_unit = random.choice(wg1_stored_units)
|
||||
message = [{"cmd": 'Set', "key": stored_units_key,
|
||||
"default": [],
|
||||
"want_reply": True,
|
||||
"operations": [{"operation": "remove", "value": summoned_unit[:64]}]}]
|
||||
await ctx.send_msgs(message)
|
||||
f.write(summoned_unit)
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
|
||||
ctx.locations_checked = sending
|
||||
message = [{"cmd": 'LocationChecks', "locations": sending}]
|
||||
await ctx.send_msgs(message)
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
except Exception as err:
|
||||
logger.warn("Exception in communication thread, a check may not have been sent: " + str(err))
|
||||
if ctx.syncing == True:
|
||||
sync_msg = [{'cmd': 'Sync'}]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
|
||||
await ctx.send_msgs(sync_msg)
|
||||
ctx.syncing = False
|
||||
sending = []
|
||||
victory = False
|
||||
for root, dirs, files in os.walk(ctx.game_communication_path):
|
||||
for file in files:
|
||||
if file.find("send") > -1:
|
||||
st = file.split("send", -1)[1]
|
||||
sending = sending+[(int(st))]
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
if file.find("victory") > -1:
|
||||
victory = True
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
ctx.locations_checked = sending
|
||||
message = [{"cmd": 'LocationChecks', "locations": sending}]
|
||||
await ctx.send_msgs(message)
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
|
||||
def print_error_and_close(msg):
|
||||
@@ -571,9 +418,8 @@ def print_error_and_close(msg):
|
||||
Utils.messagebox("Error", msg, error=True)
|
||||
sys.exit(1)
|
||||
|
||||
def launch(*launch_args: str):
|
||||
async def main():
|
||||
args = parser.parse_args(launch_args)
|
||||
if __name__ == '__main__':
|
||||
async def main(args):
|
||||
ctx = WargrooveContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
if gui_enabled:
|
||||
@@ -593,6 +439,7 @@ def launch(*launch_args: str):
|
||||
|
||||
parser = get_base_parser(description="Wargroove Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.just_fix_windows_console()
|
||||
asyncio.run(main())
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
48
WebHost.py
48
WebHost.py
@@ -54,15 +54,16 @@ def get_app() -> "Flask":
|
||||
return app
|
||||
|
||||
|
||||
def copy_tutorials_files_to_static() -> None:
|
||||
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
|
||||
import json
|
||||
import shutil
|
||||
import zipfile
|
||||
from werkzeug.utils import secure_filename
|
||||
|
||||
zfile: zipfile.ZipInfo
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
worlds = {}
|
||||
data = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if hasattr(world.web, 'tutorials') and (not world.hidden or game == 'Archipelago'):
|
||||
worlds[game] = world
|
||||
@@ -71,7 +72,7 @@ def copy_tutorials_files_to_static() -> None:
|
||||
shutil.rmtree(base_target_path, ignore_errors=True)
|
||||
for game, world in worlds.items():
|
||||
# copy files from world's docs folder to the generated folder
|
||||
target_path = os.path.join(base_target_path, secure_filename(game))
|
||||
target_path = os.path.join(base_target_path, get_file_safe_name(game))
|
||||
os.makedirs(target_path, exist_ok=True)
|
||||
|
||||
if world.zip_path:
|
||||
@@ -84,14 +85,45 @@ def copy_tutorials_files_to_static() -> None:
|
||||
for zfile in zf.infolist():
|
||||
if not zfile.is_dir() and "/docs/" in zfile.filename:
|
||||
zfile.filename = os.path.basename(zfile.filename)
|
||||
with open(os.path.join(target_path, secure_filename(zfile.filename)), "wb") as f:
|
||||
f.write(zf.read(zfile))
|
||||
zf.extract(zfile, target_path)
|
||||
else:
|
||||
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
|
||||
files = os.listdir(source_path)
|
||||
for file in files:
|
||||
shutil.copyfile(Utils.local_path(source_path, file),
|
||||
Utils.local_path(target_path, secure_filename(file)))
|
||||
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
|
||||
|
||||
# build a json tutorial dict per game
|
||||
game_data = {'gameTitle': game, 'tutorials': []}
|
||||
for tutorial in world.web.tutorials:
|
||||
# build dict for the json file
|
||||
current_tutorial = {
|
||||
'name': tutorial.tutorial_name,
|
||||
'description': tutorial.description,
|
||||
'files': [{
|
||||
'language': tutorial.language,
|
||||
'filename': game + '/' + tutorial.file_name,
|
||||
'link': f'{game}/{tutorial.link}',
|
||||
'authors': tutorial.authors
|
||||
}]
|
||||
}
|
||||
|
||||
# check if the name of the current guide exists already
|
||||
for guide in game_data['tutorials']:
|
||||
if guide and tutorial.tutorial_name == guide['name']:
|
||||
guide['files'].append(current_tutorial['files'][0])
|
||||
break
|
||||
else:
|
||||
game_data['tutorials'].append(current_tutorial)
|
||||
|
||||
data.append(game_data)
|
||||
with open(Utils.local_path("WebHostLib", "static", "generated", "tutorials.json"), 'w', encoding='utf-8-sig') as json_target:
|
||||
generic_data = {}
|
||||
for games in data:
|
||||
if 'Archipelago' in games['gameTitle']:
|
||||
generic_data = data.pop(data.index(games))
|
||||
sorted_data = [generic_data] + Utils.title_sorted(data, key=lambda entry: entry["gameTitle"])
|
||||
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
|
||||
return sorted_data
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
@@ -110,7 +142,7 @@ if __name__ == "__main__":
|
||||
logging.warning("Could not update LttP sprites.")
|
||||
app = get_app()
|
||||
create_options_files()
|
||||
copy_tutorials_files_to_static()
|
||||
create_ordered_tutorials_file()
|
||||
if app.config["SELFLAUNCH"]:
|
||||
autohost(app.config)
|
||||
if app.config["SELFGEN"]:
|
||||
|
||||
@@ -61,43 +61,32 @@ cache = Cache()
|
||||
Compress(app)
|
||||
|
||||
|
||||
def to_python(value):
|
||||
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
|
||||
|
||||
|
||||
def to_url(value):
|
||||
return base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
|
||||
|
||||
|
||||
class B64UUIDConverter(BaseConverter):
|
||||
|
||||
def to_python(self, value):
|
||||
return to_python(value)
|
||||
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
|
||||
|
||||
def to_url(self, value):
|
||||
return to_url(value)
|
||||
return base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
|
||||
|
||||
|
||||
# short UUID
|
||||
app.url_map.converters["suuid"] = B64UUIDConverter
|
||||
app.jinja_env.filters["suuid"] = to_url
|
||||
app.jinja_env.filters['suuid'] = lambda value: base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
|
||||
app.jinja_env.filters["title_sorted"] = title_sorted
|
||||
|
||||
|
||||
def register():
|
||||
"""Import submodules, triggering their registering on flask routing.
|
||||
Note: initializes worlds subsystem."""
|
||||
import importlib
|
||||
|
||||
from werkzeug.utils import find_modules
|
||||
# has automatic patch integration
|
||||
import worlds.AutoWorld
|
||||
import worlds.Files
|
||||
app.jinja_env.filters['is_applayercontainer'] = worlds.Files.is_ap_player_container
|
||||
app.jinja_env.filters['supports_apdeltapatch'] = lambda game_name: \
|
||||
game_name in worlds.Files.AutoPatchRegister.patch_types
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
# to trigger app routing picking up on it
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options, session
|
||||
|
||||
for module in find_modules("WebHostLib", include_packages=True):
|
||||
importlib.import_module(module)
|
||||
|
||||
from . import api
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
import json
|
||||
import pickle
|
||||
from uuid import UUID
|
||||
|
||||
from flask import request, session, url_for
|
||||
from markupsafe import Markup
|
||||
from pony.orm import commit
|
||||
|
||||
from Utils import restricted_dumps
|
||||
from WebHostLib import app
|
||||
from WebHostLib.check import get_yaml_data, roll_options
|
||||
from WebHostLib.generate import get_meta
|
||||
@@ -56,7 +56,7 @@ def generate_api():
|
||||
"detail": results}, 400
|
||||
else:
|
||||
gen = Generation(
|
||||
options=restricted_dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta), state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
|
||||
@@ -3,7 +3,6 @@ from uuid import UUID
|
||||
|
||||
from flask import abort, url_for
|
||||
|
||||
from WebHostLib import to_url
|
||||
import worlds.Files
|
||||
from . import api_endpoints, get_players
|
||||
from ..models import Room
|
||||
@@ -34,7 +33,7 @@ def room_info(room_id: UUID) -> Dict[str, Any]:
|
||||
downloads.append(slot_download)
|
||||
|
||||
return {
|
||||
"tracker": to_url(room.tracker),
|
||||
"tracker": room.tracker,
|
||||
"players": get_players(room.seed),
|
||||
"last_port": room.last_port,
|
||||
"last_activity": room.last_activity,
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
from flask import session, jsonify
|
||||
from pony.orm import select
|
||||
|
||||
from WebHostLib import to_url
|
||||
from WebHostLib.models import Room, Seed
|
||||
from . import api_endpoints, get_players
|
||||
|
||||
@@ -11,13 +10,13 @@ def get_rooms():
|
||||
response = []
|
||||
for room in select(room for room in Room if room.owner == session["_id"]):
|
||||
response.append({
|
||||
"room_id": to_url(room.id),
|
||||
"seed_id": to_url(room.seed.id),
|
||||
"room_id": room.id,
|
||||
"seed_id": room.seed.id,
|
||||
"creation_time": room.creation_time,
|
||||
"last_activity": room.last_activity,
|
||||
"last_port": room.last_port,
|
||||
"timeout": room.timeout,
|
||||
"tracker": to_url(room.tracker),
|
||||
"tracker": room.tracker,
|
||||
})
|
||||
return jsonify(response)
|
||||
|
||||
@@ -27,8 +26,8 @@ def get_seeds():
|
||||
response = []
|
||||
for seed in select(seed for seed in Seed if seed.owner == session["_id"]):
|
||||
response.append({
|
||||
"seed_id": to_url(seed.id),
|
||||
"seed_id": seed.id,
|
||||
"creation_time": seed.creation_time,
|
||||
"players": get_players(seed),
|
||||
"players": get_players(seed.slots),
|
||||
})
|
||||
return jsonify(response)
|
||||
|
||||
@@ -164,6 +164,9 @@ def autogen(config: dict):
|
||||
Thread(target=keep_running, name="AP_Autogen").start()
|
||||
|
||||
|
||||
multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {}
|
||||
|
||||
|
||||
class MultiworldInstance():
|
||||
def __init__(self, config: dict, id: int):
|
||||
self.room_ids = set()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import os
|
||||
import zipfile
|
||||
import base64
|
||||
from collections.abc import Set
|
||||
from typing import Union, Dict, Set, Tuple
|
||||
|
||||
from flask import request, flash, redirect, url_for, render_template
|
||||
from markupsafe import Markup
|
||||
@@ -43,7 +43,7 @@ def mysterycheck():
|
||||
return redirect(url_for("check"), 301)
|
||||
|
||||
|
||||
def get_yaml_data(files) -> dict[str, str] | str | Markup:
|
||||
def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
|
||||
options = {}
|
||||
for uploaded_file in files:
|
||||
if banned_file(uploaded_file.filename):
|
||||
@@ -84,12 +84,12 @@ def get_yaml_data(files) -> dict[str, str] | str | Markup:
|
||||
return options
|
||||
|
||||
|
||||
def roll_options(options: dict[str, dict | str],
|
||||
def roll_options(options: Dict[str, Union[dict, str]],
|
||||
plando_options: Set[str] = frozenset({"bosses", "items", "connections", "texts"})) -> \
|
||||
tuple[dict[str, str | bool], dict[str, dict]]:
|
||||
Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
|
||||
plando_options = PlandoOptions.from_set(set(plando_options))
|
||||
results: dict[str, str | bool] = {}
|
||||
rolled_results: dict[str, dict] = {}
|
||||
results = {}
|
||||
rolled_results = {}
|
||||
for filename, text in options.items():
|
||||
try:
|
||||
if type(text) is dict:
|
||||
|
||||
@@ -129,7 +129,7 @@ class WebHostContext(Context):
|
||||
else:
|
||||
row = GameDataPackage.get(checksum=game_data["checksum"])
|
||||
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
|
||||
game_data_packages[game] = restricted_loads(row.data)
|
||||
game_data_packages[game] = Utils.restricted_loads(row.data)
|
||||
continue
|
||||
else:
|
||||
self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
|
||||
@@ -159,7 +159,6 @@ class WebHostContext(Context):
|
||||
@db_session
|
||||
def _save(self, exit_save: bool = False) -> bool:
|
||||
room = Room.get(id=self.room_id)
|
||||
# Does not use Utils.restricted_dumps because we'd rather make a save than not make one
|
||||
room.multisave = pickle.dumps(self.get_save())
|
||||
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
|
||||
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
|
||||
|
||||
@@ -61,7 +61,12 @@ def download_slot_file(room_id, player_id: int):
|
||||
else:
|
||||
import io
|
||||
|
||||
if slot_data.game == "Factorio":
|
||||
if slot_data.game == "Minecraft":
|
||||
from worlds.minecraft import mc_update_output
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
|
||||
data = mc_update_output(slot_data.data, server=app.config['HOST_ADDRESS'], port=room.last_port)
|
||||
return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
|
||||
elif slot_data.game == "Factorio":
|
||||
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
|
||||
for name in zf.namelist():
|
||||
if name.endswith("info.json"):
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
import concurrent.futures
|
||||
import json
|
||||
import os
|
||||
import pickle
|
||||
import random
|
||||
import tempfile
|
||||
import zipfile
|
||||
from collections import Counter
|
||||
from pickle import PicklingError
|
||||
from typing import Any
|
||||
from typing import Any, Dict, List, Optional, Union, Set
|
||||
|
||||
from flask import flash, redirect, render_template, request, session, url_for
|
||||
from pony.orm import commit, db_session
|
||||
@@ -14,7 +14,7 @@ from pony.orm import commit, db_session
|
||||
from BaseClasses import get_seed, seeddigits
|
||||
from Generate import PlandoOptions, handle_name
|
||||
from Main import main as ERmain
|
||||
from Utils import __version__, restricted_dumps
|
||||
from Utils import __version__
|
||||
from WebHostLib import app
|
||||
from settings import ServerOptions, GeneratorOptions
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
@@ -23,8 +23,8 @@ from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
|
||||
from .upload import upload_zip_to_db
|
||||
|
||||
|
||||
def get_meta(options_source: dict, race: bool = False) -> dict[str, list[str] | dict[str, Any]]:
|
||||
plando_options: set[str] = set()
|
||||
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
|
||||
plando_options: Set[str] = set()
|
||||
for substr in ("bosses", "items", "connections", "texts"):
|
||||
if options_source.get(f"plando_{substr}", substr in GeneratorOptions.plando_options):
|
||||
plando_options.add(substr)
|
||||
@@ -73,7 +73,7 @@ def generate(race=False):
|
||||
return render_template("generate.html", race=race, version=__version__)
|
||||
|
||||
|
||||
def start_generation(options: dict[str, dict | str], meta: dict[str, Any]):
|
||||
def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any]):
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
@@ -83,18 +83,12 @@ def start_generation(options: dict[str, dict | str], meta: dict[str, Any]):
|
||||
f"If you have a larger group, please generate it yourself and upload it.")
|
||||
return redirect(url_for(request.endpoint, **(request.view_args or {})))
|
||||
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
|
||||
try:
|
||||
gen = Generation(
|
||||
options=restricted_dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
except PicklingError as e:
|
||||
from .autolauncher import handle_generation_failure
|
||||
handle_generation_failure(e)
|
||||
return render_template("seedError.html", seed_error=("PicklingError: " + str(e)))
|
||||
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
commit()
|
||||
|
||||
return redirect(url_for("wait_seed", seed=gen.id))
|
||||
@@ -110,9 +104,9 @@ def start_generation(options: dict[str, dict | str], meta: dict[str, Any]):
|
||||
return redirect(url_for("view_seed", seed=seed_id))
|
||||
|
||||
|
||||
def gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None, sid=None):
|
||||
if meta is None:
|
||||
meta = {}
|
||||
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
|
||||
if not meta:
|
||||
meta: Dict[str, Any] = {}
|
||||
|
||||
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
|
||||
race = meta.setdefault("generator_options", {}).setdefault("race", False)
|
||||
|
||||
@@ -14,7 +14,7 @@ def update_sprites_lttp():
|
||||
from LttPAdjuster import update_sprites
|
||||
|
||||
# Target directories
|
||||
input_dir = user_path("data", "sprites", "alttp", "remote")
|
||||
input_dir = user_path("data", "sprites", "alttpr")
|
||||
output_dir = local_path("WebHostLib", "static", "generated") # TODO: move to user_path
|
||||
|
||||
os.makedirs(os.path.join(output_dir, "sprites"), exist_ok=True)
|
||||
|
||||
@@ -7,69 +7,17 @@ from flask import request, redirect, url_for, render_template, Response, session
|
||||
from pony.orm import count, commit, db_session
|
||||
from werkzeug.utils import secure_filename
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister, World
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from . import app, cache
|
||||
from .models import Seed, Room, Command, UUID, uuid4
|
||||
from Utils import title_sorted
|
||||
|
||||
|
||||
def get_world_theme(game_name: str) -> str:
|
||||
def get_world_theme(game_name: str):
|
||||
if game_name in AutoWorldRegister.world_types:
|
||||
return AutoWorldRegister.world_types[game_name].web.theme
|
||||
return 'grass'
|
||||
|
||||
|
||||
def get_visible_worlds() -> dict[str, type(World)]:
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return worlds
|
||||
|
||||
|
||||
def render_markdown(path: str) -> str:
|
||||
import mistune
|
||||
from collections import Counter
|
||||
|
||||
markdown = mistune.create_markdown(
|
||||
escape=False,
|
||||
plugins=[
|
||||
"strikethrough",
|
||||
"footnotes",
|
||||
"table",
|
||||
"speedup",
|
||||
],
|
||||
)
|
||||
|
||||
heading_id_count: Counter[str] = Counter()
|
||||
|
||||
def heading_id(text: str) -> str:
|
||||
nonlocal heading_id_count
|
||||
import re # there is no good way to do this without regex
|
||||
|
||||
s = re.sub(r"[^\w\- ]", "", text.lower()).replace(" ", "-").strip("-")
|
||||
n = heading_id_count[s]
|
||||
heading_id_count[s] += 1
|
||||
if n > 0:
|
||||
s += f"-{n}"
|
||||
return s
|
||||
|
||||
def id_hook(_: mistune.Markdown, state: mistune.BlockState) -> None:
|
||||
for tok in state.tokens:
|
||||
if tok["type"] == "heading" and tok["attrs"]["level"] < 4:
|
||||
text = tok["text"]
|
||||
assert isinstance(text, str)
|
||||
unique_id = heading_id(text)
|
||||
tok["attrs"]["id"] = unique_id
|
||||
tok["text"] = f"<a href=\"#{unique_id}\">{text}</a>" # make header link to itself
|
||||
|
||||
markdown.before_render_hooks.append(id_hook)
|
||||
|
||||
with open(path, encoding="utf-8-sig") as f:
|
||||
document = f.read()
|
||||
return markdown(document)
|
||||
|
||||
|
||||
@app.errorhandler(404)
|
||||
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
|
||||
def page_not_found(err):
|
||||
@@ -83,94 +31,83 @@ def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
# Game Info Pages
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
@cache.cached()
|
||||
def game_info(game, lang):
|
||||
"""Game Info Pages"""
|
||||
try:
|
||||
theme = get_world_theme(game)
|
||||
secure_game_name = secure_filename(game)
|
||||
lang = secure_filename(lang)
|
||||
document = render_markdown(os.path.join(
|
||||
app.static_folder, "generated", "docs",
|
||||
secure_game_name, f"{lang}_{secure_game_name}.md"
|
||||
))
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title=f"{game} Guide",
|
||||
html_from_markdown=document,
|
||||
theme=theme,
|
||||
)
|
||||
except FileNotFoundError:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
if lang not in world.web.game_info_languages:
|
||||
raise KeyError("Sorry, this game's info page is not available in that language yet.")
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# List of supported games
|
||||
@app.route('/games')
|
||||
@cache.cached()
|
||||
def games():
|
||||
"""List of supported games"""
|
||||
return render_template("supportedGames.html", worlds=get_visible_worlds())
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return render_template("supportedGames.html", worlds=worlds)
|
||||
|
||||
|
||||
@app.route('/tutorial/<string:game>/<string:file>')
|
||||
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
||||
@cache.cached()
|
||||
def tutorial(game: str, file: str):
|
||||
def tutorial(game, file, lang):
|
||||
try:
|
||||
theme = get_world_theme(game)
|
||||
secure_game_name = secure_filename(game)
|
||||
file = secure_filename(file)
|
||||
document = render_markdown(os.path.join(
|
||||
app.static_folder, "generated", "docs",
|
||||
secure_game_name, file+".md"
|
||||
))
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title=f"{game} Guide",
|
||||
html_from_markdown=document,
|
||||
theme=theme,
|
||||
)
|
||||
except FileNotFoundError:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
if lang not in [tut.link.split("/")[1] for tut in world.web.tutorials]:
|
||||
raise KeyError("Sorry, the tutorial is not available in that language yet.")
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
@app.route('/tutorial/')
|
||||
@cache.cached()
|
||||
def tutorial_landing():
|
||||
tutorials = {}
|
||||
worlds = AutoWorldRegister.world_types
|
||||
for world_name, world_type in worlds.items():
|
||||
current_world = tutorials[world_name] = {}
|
||||
for tutorial in world_type.web.tutorials:
|
||||
current_tutorial = current_world.setdefault(tutorial.tutorial_name, {
|
||||
"description": tutorial.description, "files": {}})
|
||||
current_tutorial["files"][secure_filename(tutorial.file_name).rsplit(".", 1)[0]] = {
|
||||
"authors": tutorial.authors,
|
||||
"language": tutorial.language
|
||||
}
|
||||
tutorials = {world_name: tutorials for world_name, tutorials in title_sorted(
|
||||
tutorials.items(), key=lambda element: "\x00" if element[0] == "Archipelago" else worlds[element[0]].game)}
|
||||
return render_template("tutorialLanding.html", worlds=worlds, tutorials=tutorials)
|
||||
return render_template("tutorialLanding.html")
|
||||
|
||||
|
||||
@app.route('/faq/<string:lang>/')
|
||||
@cache.cached()
|
||||
def faq(lang: str):
|
||||
document = render_markdown(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md"))
|
||||
import markdown
|
||||
with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f:
|
||||
document = f.read()
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title="Frequently Asked Questions",
|
||||
html_from_markdown=document,
|
||||
html_from_markdown=markdown.markdown(
|
||||
document,
|
||||
extensions=["toc", "mdx_breakless_lists"],
|
||||
extension_configs={
|
||||
"toc": {"anchorlink": True}
|
||||
}
|
||||
),
|
||||
)
|
||||
|
||||
|
||||
@app.route('/glossary/<string:lang>/')
|
||||
@cache.cached()
|
||||
def glossary(lang: str):
|
||||
document = render_markdown(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md"))
|
||||
import markdown
|
||||
with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f:
|
||||
document = f.read()
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title="Glossary",
|
||||
html_from_markdown=document,
|
||||
html_from_markdown=markdown.markdown(
|
||||
document,
|
||||
extensions=["toc", "mdx_breakless_lists"],
|
||||
extension_configs={
|
||||
"toc": {"anchorlink": True}
|
||||
}
|
||||
),
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@ def option_presets(game: str) -> Response:
|
||||
f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}."
|
||||
|
||||
presets[preset_name][preset_option_name] = option.value
|
||||
elif isinstance(option, (Options.Range, Options.OptionSet, Options.OptionList, Options.OptionCounter)):
|
||||
elif isinstance(option, (Options.Range, Options.OptionSet, Options.OptionList, Options.ItemDict)):
|
||||
presets[preset_name][preset_option_name] = option.value
|
||||
elif isinstance(preset_option, str):
|
||||
# Ensure the option value is valid for Choice and Toggle options
|
||||
@@ -222,7 +222,7 @@ def generate_yaml(game: str):
|
||||
|
||||
for key, val in options.copy().items():
|
||||
key_parts = key.rsplit("||", 2)
|
||||
# Detect and build OptionCounter options from their name pattern
|
||||
# Detect and build ItemDict options from their name pattern
|
||||
if key_parts[-1] == "qty":
|
||||
if key_parts[0] not in options:
|
||||
options[key_parts[0]] = {}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
flask>=3.1.1
|
||||
flask>=3.1.0
|
||||
werkzeug>=3.1.3
|
||||
pony>=0.7.19
|
||||
waitress>=3.0.2
|
||||
@@ -7,5 +7,6 @@ Flask-Compress>=1.17
|
||||
Flask-Limiter>=3.12
|
||||
bokeh>=3.6.3
|
||||
markupsafe>=3.0.2
|
||||
Markdown>=3.7
|
||||
mdx-breakless-lists>=1.0.1
|
||||
setproctitle>=1.3.5
|
||||
mistune>=3.1.3
|
||||
|
||||
45
WebHostLib/static/assets/gameInfo.js
Normal file
45
WebHostLib/static/assets/gameInfo.js
Normal file
@@ -0,0 +1,45 @@
|
||||
window.addEventListener('load', () => {
|
||||
const gameInfo = document.getElementById('game-info');
|
||||
new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status === 404) {
|
||||
reject("Sorry, this game's info page is not available in that language yet.");
|
||||
return;
|
||||
}
|
||||
if (ajax.status !== 200) {
|
||||
reject("Something went wrong while loading the info page.");
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/docs/${gameInfo.getAttribute('data-game')}/` +
|
||||
`${gameInfo.getAttribute('data-lang')}_${gameInfo.getAttribute('data-game')}.md`, true);
|
||||
ajax.send();
|
||||
}).then((results) => {
|
||||
// Populate page with HTML generated from markdown
|
||||
showdown.setOption('tables', true);
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
gameInfo.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
49
WebHostLib/static/assets/minecraftTracker.js
Normal file
49
WebHostLib/static/assets/minecraftTracker.js
Normal file
@@ -0,0 +1,49 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 15 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
});
|
||||
52
WebHostLib/static/assets/tutorial.js
Normal file
52
WebHostLib/static/assets/tutorial.js
Normal file
@@ -0,0 +1,52 @@
|
||||
window.addEventListener('load', () => {
|
||||
const tutorialWrapper = document.getElementById('tutorial-wrapper');
|
||||
new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status === 404) {
|
||||
reject("Sorry, the tutorial is not available in that language yet.");
|
||||
return;
|
||||
}
|
||||
if (ajax.status !== 200) {
|
||||
reject("Something went wrong while loading the tutorial.");
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/docs/` +
|
||||
`${tutorialWrapper.getAttribute('data-game')}/${tutorialWrapper.getAttribute('data-file')}_` +
|
||||
`${tutorialWrapper.getAttribute('data-lang')}.md`, true);
|
||||
ajax.send();
|
||||
}).then((results) => {
|
||||
// Populate page with HTML generated from markdown
|
||||
showdown.setOption('tables', true);
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
showdown.setOption('disableForced4SpacesIndentedSublists', true);
|
||||
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
|
||||
const title = document.querySelector('h1')
|
||||
if (title) {
|
||||
document.title = title.textContent;
|
||||
}
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
81
WebHostLib/static/assets/tutorialLanding.js
Normal file
81
WebHostLib/static/assets/tutorialLanding.js
Normal file
@@ -0,0 +1,81 @@
|
||||
const showError = () => {
|
||||
const tutorial = document.getElementById('tutorial-landing');
|
||||
document.getElementById('page-title').innerText = 'This page is out of logic!';
|
||||
tutorial.removeChild(document.getElementById('loading'));
|
||||
const userMessage = document.createElement('h3');
|
||||
const homepageLink = document.createElement('a');
|
||||
homepageLink.innerText = 'Click here';
|
||||
homepageLink.setAttribute('href', '/');
|
||||
userMessage.append(homepageLink);
|
||||
userMessage.append(' to go back to safety!');
|
||||
tutorial.append(userMessage);
|
||||
};
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
const tutorialDiv = document.getElementById('tutorial-landing');
|
||||
if (ajax.status !== 200) { return showError(); }
|
||||
|
||||
try {
|
||||
const games = JSON.parse(ajax.responseText);
|
||||
games.forEach((game) => {
|
||||
const gameTitle = document.createElement('h2');
|
||||
gameTitle.innerText = game.gameTitle;
|
||||
gameTitle.id = `${encodeURIComponent(game.gameTitle)}`;
|
||||
tutorialDiv.appendChild(gameTitle);
|
||||
|
||||
game.tutorials.forEach((tutorial) => {
|
||||
const tutorialName = document.createElement('h3');
|
||||
tutorialName.innerText = tutorial.name;
|
||||
tutorialDiv.appendChild(tutorialName);
|
||||
|
||||
const tutorialDescription = document.createElement('p');
|
||||
tutorialDescription.innerText = tutorial.description;
|
||||
tutorialDiv.appendChild(tutorialDescription);
|
||||
|
||||
const intro = document.createElement('p');
|
||||
intro.innerText = 'This guide is available in the following languages:';
|
||||
tutorialDiv.appendChild(intro);
|
||||
|
||||
const fileList = document.createElement('ul');
|
||||
tutorial.files.forEach((file) => {
|
||||
const listItem = document.createElement('li');
|
||||
const anchor = document.createElement('a');
|
||||
anchor.innerText = file.language;
|
||||
anchor.setAttribute('href', `${window.location.origin}/tutorial/${file.link}`);
|
||||
listItem.appendChild(anchor);
|
||||
|
||||
listItem.append(' by ');
|
||||
for (let author of file.authors) {
|
||||
listItem.append(author);
|
||||
if (file.authors.indexOf(author) !== (file.authors.length -1)) {
|
||||
listItem.append(', ');
|
||||
}
|
||||
}
|
||||
|
||||
fileList.appendChild(listItem);
|
||||
});
|
||||
tutorialDiv.appendChild(fileList);
|
||||
});
|
||||
});
|
||||
|
||||
tutorialDiv.removeChild(document.getElementById('loading'));
|
||||
} catch (error) {
|
||||
showError();
|
||||
console.error(error);
|
||||
}
|
||||
|
||||
// Check if we are on an anchor when coming in, and scroll to it.
|
||||
const hash = window.location.hash;
|
||||
if (hash) {
|
||||
const offset = 128; // To account for navbar banner at top of page.
|
||||
window.scrollTo(0, 0);
|
||||
const rect = document.getElementById(hash.slice(1)).getBoundingClientRect();
|
||||
window.scrollTo(rect.left, rect.top - offset);
|
||||
}
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/tutorials.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
102
WebHostLib/static/styles/minecraftTracker.css
Normal file
102
WebHostLib/static/styles/minecraftTracker.css
Normal file
@@ -0,0 +1,102 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#inventory-table{
|
||||
border-top: 2px solid #000000;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-top-left-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
padding: 3px 3px 10px;
|
||||
width: 384px;
|
||||
background-color: #42b149;
|
||||
}
|
||||
|
||||
#inventory-table td{
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
#inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
filter: grayscale(100%) contrast(75%) brightness(30%);
|
||||
}
|
||||
|
||||
#inventory-table img.acquired{
|
||||
filter: none;
|
||||
}
|
||||
|
||||
#inventory-table div.counted-item {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#inventory-table div.item-count {
|
||||
position: absolute;
|
||||
color: white;
|
||||
font-family: "Minecraftia", monospace;
|
||||
font-weight: bold;
|
||||
bottom: 0;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
#location-table{
|
||||
width: 384px;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-bottom: 2px solid #000000;
|
||||
border-bottom-left-radius: 4px;
|
||||
border-bottom-right-radius: 4px;
|
||||
background-color: #42b149;
|
||||
padding: 0 3px 3px;
|
||||
font-family: "Minecraftia", monospace;
|
||||
font-size: 14px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#location-table th{
|
||||
vertical-align: middle;
|
||||
text-align: left;
|
||||
padding-right: 10px;
|
||||
}
|
||||
|
||||
#location-table td{
|
||||
padding-top: 2px;
|
||||
padding-bottom: 2px;
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter {
|
||||
text-align: right;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#location-table td.toggle-arrow {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table tr#Total-header {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table img{
|
||||
height: 100%;
|
||||
max-width: 30px;
|
||||
max-height: 30px;
|
||||
}
|
||||
|
||||
#location-table tbody.locations {
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
#location-table td.location-name {
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
import typing
|
||||
from collections import Counter, defaultdict
|
||||
from colorsys import hsv_to_rgb
|
||||
from datetime import datetime, timedelta, date
|
||||
@@ -17,23 +18,21 @@ from .models import Room
|
||||
PLOT_WIDTH = 600
|
||||
|
||||
|
||||
def get_db_data(known_games: set[str]) -> tuple[Counter[str], defaultdict[date, dict[str, int]]]:
|
||||
games_played: defaultdict[date, dict[str, int]] = defaultdict(Counter)
|
||||
total_games: Counter[str] = Counter()
|
||||
def get_db_data(known_games: typing.Set[str]) -> typing.Tuple[typing.Counter[str],
|
||||
typing.DefaultDict[datetime.date, typing.Dict[str, int]]]:
|
||||
games_played = defaultdict(Counter)
|
||||
total_games = Counter()
|
||||
cutoff = date.today() - timedelta(days=30)
|
||||
room: Room
|
||||
for room in select(room for room in Room if room.creation_time >= cutoff):
|
||||
for slot in room.seed.slots:
|
||||
if slot.game in known_games:
|
||||
current_game = slot.game
|
||||
else:
|
||||
current_game = "Other"
|
||||
total_games[current_game] += 1
|
||||
games_played[room.creation_time.date()][current_game] += 1
|
||||
total_games[slot.game] += 1
|
||||
games_played[room.creation_time.date()][slot.game] += 1
|
||||
return total_games, games_played
|
||||
|
||||
|
||||
def get_color_palette(colors_needed: int) -> list[RGB]:
|
||||
def get_color_palette(colors_needed: int) -> typing.List[RGB]:
|
||||
colors = []
|
||||
# colors_needed +1 to prevent first and last color being too close to each other
|
||||
colors_needed += 1
|
||||
@@ -48,7 +47,8 @@ def get_color_palette(colors_needed: int) -> list[RGB]:
|
||||
return colors
|
||||
|
||||
|
||||
def create_game_played_figure(all_games_data: dict[date, dict[str, int]], game: str, color: RGB) -> figure:
|
||||
def create_game_played_figure(all_games_data: typing.Dict[datetime.date, typing.Dict[str, int]],
|
||||
game: str, color: RGB) -> figure:
|
||||
occurences = []
|
||||
days = [day for day, game_data in all_games_data.items() if game_data[game]]
|
||||
for day in days:
|
||||
@@ -84,7 +84,7 @@ def stats():
|
||||
days = sorted(games_played)
|
||||
|
||||
color_palette = get_color_palette(len(total_games))
|
||||
game_to_color: dict[str, RGB] = {game: color for game, color in zip(total_games, color_palette)}
|
||||
game_to_color: typing.Dict[str, RGB] = {game: color for game, color in zip(total_games, color_palette)}
|
||||
|
||||
for game in sorted(total_games):
|
||||
occurences = []
|
||||
|
||||
17
WebHostLib/templates/gameInfo.html
Normal file
17
WebHostLib/templates/gameInfo.html
Normal file
@@ -0,0 +1,17 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ game }} Info</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
|
||||
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
|
||||
crossorigin="anonymous"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/gameInfo.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/'+theme+'Header.html' %}
|
||||
<div id="game-info" class="markdown" data-lang="{{ lang }}" data-game="{{ game | get_file_safe_name }}">
|
||||
<!-- Populated my JS / MD -->
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -26,18 +26,30 @@
|
||||
<td>{{ patch.game }}</td>
|
||||
<td>
|
||||
{% if patch.data %}
|
||||
{% if patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
|
||||
{% if patch.game == "Minecraft" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APMC File...</a>
|
||||
{% elif patch.game == "Factorio" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Factorio Mod...</a>
|
||||
{% elif patch.game == "Kingdom Hearts 2" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Kingdom Hearts 2 Mod...</a>
|
||||
{% elif patch.game == "Ocarina of Time" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APZ5 File...</a>
|
||||
{% elif patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APV6 File...</a>
|
||||
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APSM64EX File...</a>
|
||||
{% elif patch.game == "Factorio" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Factorio Mod...</a>
|
||||
{% elif patch.game | is_applayercontainer(patch.data, patch.player_id) %}
|
||||
{% elif patch.game | supports_apdeltapatch %}
|
||||
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
|
||||
Download Patch File...</a>
|
||||
{% elif patch.game == "Final Fantasy Mystic Quest" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APMQ File...</a>
|
||||
{% else %}
|
||||
No file to download for this game.
|
||||
{% endif %}
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
{% set theme_name = theme|default("grass", true) %}
|
||||
{% include "header/"+theme_name+"Header.html" %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<title>{{ title }}</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
{% endblock %}
|
||||
|
||||
@@ -111,19 +111,10 @@
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionCounter(option_name, option) %}
|
||||
{% set relevant_keys = option.valid_keys %}
|
||||
{% if not relevant_keys %}
|
||||
{% if option.verify_item_name %}
|
||||
{% set relevant_keys = world.item_names %}
|
||||
{% elif option.verify_location_name %}
|
||||
{% set relevant_keys = world.location_names %}
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
|
||||
{% macro ItemDict(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for item_name in (relevant_keys if relevant_keys is ordered else relevant_keys|sort) %}
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
<div class="option-entry">
|
||||
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
|
||||
<input type="number" id="{{ option_name }}-{{ item_name }}-qty" name="{{ option_name }}||{{ item_name }}||qty" value="{{ option.default[item_name]|default("0") }}" data-option-name="{{ option_name }}" data-item-name="{{ item_name }}" />
|
||||
|
||||
@@ -93,10 +93,8 @@
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionCounter) and (
|
||||
option.valid_keys or option.verify_item_name or option.verify_location_name
|
||||
) %}
|
||||
{{ inputs.OptionCounter(option_name, option) }}
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
@@ -135,10 +133,8 @@
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionCounter) and (
|
||||
option.valid_keys or option.verify_item_name or option.verify_location_name
|
||||
) %}
|
||||
{{ inputs.OptionCounter(option_name, option) }}
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
84
WebHostLib/templates/tracker__Minecraft.html
Normal file
84
WebHostLib/templates/tracker__Minecraft.html
Normal file
@@ -0,0 +1,84 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/minecraftTracker.css') }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/minecraftTracker.js') }}"></script>
|
||||
<link rel="stylesheet" media="screen" href="https://fontlibrary.org//face/minecraftia" type="text/css"/>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
{# TODO: Replace this with a proper wrapper for each tracker when developing TrackerAPI. #}
|
||||
<div style="margin-bottom: 0.5rem">
|
||||
<a href="{{ url_for("get_generic_game_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">Switch To Generic Tracker</a>
|
||||
</div>
|
||||
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td><img src="{{ tools_url }}" class="{{ 'acquired' }}" title="Progressive Tools" /></td>
|
||||
<td><img src="{{ weapons_url }}" class="{{ 'acquired' }}" title="Progressive Weapons" /></td>
|
||||
<td><img src="{{ armor_url }}" class="{{ 'acquired' }}" title="Progressive Armor" /></td>
|
||||
<td><img src="{{ resource_crafting_url }}" class="{{ 'acquired' if 'Progressive Resource Crafting' in acquired_items }}"
|
||||
title="Progressive Resource Crafting" /></td>
|
||||
<td><img src="{{ icons['Brewing Stand'] }}" class="{{ 'acquired' if 'Brewing' in acquired_items }}" title="Brewing" /></td>
|
||||
<td>
|
||||
<div class="counted-item">
|
||||
<img src="{{ icons['Ender Pearl'] }}" class="{{ 'acquired' if '3 Ender Pearls' in acquired_items }}" title="Ender Pearls" />
|
||||
<div class="item-count">{{ pearls_count }}</div>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Bucket'] }}" class="{{ 'acquired' if 'Bucket' in acquired_items }}" title="Bucket" /></td>
|
||||
<td><img src="{{ icons['Bow'] }}" class="{{ 'acquired' if 'Archery' in acquired_items }}" title="Archery" /></td>
|
||||
<td><img src="{{ icons['Shield'] }}" class="{{ 'acquired' if 'Shield' in acquired_items }}" title="Shield" /></td>
|
||||
<td><img src="{{ icons['Red Bed'] }}" class="{{ 'acquired' if 'Bed' in acquired_items }}" title="Bed" /></td>
|
||||
<td><img src="{{ icons['Water Bottle'] }}" class="{{ 'acquired' if 'Bottles' in acquired_items }}" title="Bottles" /></td>
|
||||
<td>
|
||||
<div class="counted-item">
|
||||
<img src="{{ icons['Netherite Scrap'] }}" class="{{ 'acquired' if '8 Netherite Scrap' in acquired_items }}" title="Netherite Scrap" />
|
||||
<div class="item-count">{{ scrap_count }}</div>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Flint and Steel'] }}" class="{{ 'acquired' if 'Flint and Steel' in acquired_items }}" title="Flint and Steel" /></td>
|
||||
<td><img src="{{ icons['Enchanting Table'] }}" class="{{ 'acquired' if 'Enchanting' in acquired_items }}" title="Enchanting" /></td>
|
||||
<td><img src="{{ icons['Fishing Rod'] }}" class="{{ 'acquired' if 'Fishing Rod' in acquired_items }}" title="Fishing Rod" /></td>
|
||||
<td><img src="{{ icons['Campfire'] }}" class="{{ 'acquired' if 'Campfire' in acquired_items }}" title="Campfire" /></td>
|
||||
<td><img src="{{ icons['Spyglass'] }}" class="{{ 'acquired' if 'Spyglass' in acquired_items }}" title="Spyglass" /></td>
|
||||
<td>
|
||||
<div class="counted-item">
|
||||
<img src="{{ icons['Dragon Egg Shard'] }}" class="{{ 'acquired' if 'Dragon Egg Shard' in acquired_items }}" title="Dragon Egg Shard" />
|
||||
<div class="item-count">{{ shard_count }}</div>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Lead'] }}" class="{{ 'acquired' if 'Lead' in acquired_items }}" title="Lead" /></td>
|
||||
<td><img src="{{ icons['Saddle'] }}" class="{{ 'acquired' if 'Saddle' in acquired_items }}" title="Saddle" /></td>
|
||||
<td><img src="{{ icons['Channeling Book'] }}" class="{{ 'acquired' if 'Channeling Book' in acquired_items }}" title="Channeling Book" /></td>
|
||||
<td><img src="{{ icons['Silk Touch Book'] }}" class="{{ 'acquired' if 'Silk Touch Book' in acquired_items }}" title="Silk Touch Book" /></td>
|
||||
<td><img src="{{ icons['Piercing IV Book'] }}" class="{{ 'acquired' if 'Piercing IV Book' in acquired_items }}" title="Piercing IV Book" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table id="location-table">
|
||||
{% for area in checks_done %}
|
||||
<tr class="location-category" id="{{area}}-header">
|
||||
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
|
||||
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
|
||||
</tr>
|
||||
<tbody class="locations hide" id="{{area}}">
|
||||
{% for location in location_info[area] %}
|
||||
<tr>
|
||||
<td class="location-name">{{ location }}</td>
|
||||
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
{% endfor %}
|
||||
</table>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
17
WebHostLib/templates/tutorial.html
Normal file
17
WebHostLib/templates/tutorial.html
Normal file
@@ -0,0 +1,17 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
{% include 'header/'+theme+'Header.html' %}
|
||||
<title>Archipelago</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
|
||||
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
|
||||
crossorigin="anonymous"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tutorial.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div id="tutorial-wrapper" class="markdown" data-game="{{ game | get_file_safe_name }}" data-file="{{ file | get_file_safe_name }}" data-lang="{{ lang }}">
|
||||
<!-- Content generated by JavaScript -->
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -3,32 +3,14 @@
|
||||
{% block head %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<title>Archipelago Guides</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}"/>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tutorialLanding.css") }}"/>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tutorialLanding.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tutorialLanding.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div id="tutorial-landing" class="markdown">
|
||||
<h1>Archipelago Guides</h1>
|
||||
{% for world_name, world_type in worlds.items() %}
|
||||
<h2 id="{{ world_type.game | urlencode }}">{{ world_type.game }}</h2>
|
||||
{% for tutorial_name, tutorial_data in tutorials[world_name].items() %}
|
||||
<h3>{{ tutorial_name }}</h3>
|
||||
<p>{{ tutorial_data.description }}</p>
|
||||
<p>This guide is available in the following languages:</p>
|
||||
<ul>
|
||||
{% for file_name, file_data in tutorial_data.files.items() %}
|
||||
<li>
|
||||
<a href="{{ url_for("tutorial", game=world_name, file=file_name) }}">{{ file_data.language }}</a>
|
||||
by
|
||||
{% for author in file_data.authors %}
|
||||
{{ author }}
|
||||
{% if not loop.last %}, {% endif %}
|
||||
{% endfor %}
|
||||
</li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
{% endfor %}
|
||||
{% endfor %}
|
||||
<div id="tutorial-landing" class="markdown" data-game="{{ game }}" data-file="{{ file }}" data-lang="{{ lang }}">
|
||||
<h1 id="page-title">Archipelago Guides</h1>
|
||||
<p id="loading">Loading...</p>
|
||||
</div>
|
||||
{% endblock %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -29,8 +29,7 @@
|
||||
<div id="user-content-wrapper" class="markdown">
|
||||
<div id="user-content" class="grass-island">
|
||||
<h1>User Content</h1>
|
||||
Below is a list of all the content you have generated on this site. Rooms and seeds are listed separately.<br/>
|
||||
Sessions can be saved or synced across devices using the <a href="{{url_for('show_session')}}">Sessions Page.</a>
|
||||
Below is a list of all the content you have generated on this site. Rooms and seeds are listed separately.
|
||||
|
||||
<h2>Your Rooms</h2>
|
||||
{% if rooms %}
|
||||
|
||||
@@ -113,18 +113,9 @@
|
||||
{{ TextChoice(option_name, option) }}
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionCounter(option_name, option, world) %}
|
||||
{% set relevant_keys = option.valid_keys %}
|
||||
{% if not relevant_keys %}
|
||||
{% if option.verify_item_name %}
|
||||
{% set relevant_keys = world.item_names %}
|
||||
{% elif option.verify_location_name %}
|
||||
{% set relevant_keys = world.location_names %}
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
|
||||
{% macro ItemDict(option_name, option, world) %}
|
||||
<div class="dict-container">
|
||||
{% for item_name in (relevant_keys if relevant_keys is ordered else relevant_keys|sort) %}
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
<div class="dict-entry">
|
||||
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
|
||||
<input
|
||||
|
||||
@@ -83,10 +83,8 @@
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionCounter) and (
|
||||
option.valid_keys or option.verify_item_name or option.verify_location_name
|
||||
) %}
|
||||
{{ inputs.OptionCounter(option_name, option, world) }}
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
@@ -706,6 +706,127 @@ if "A Link to the Past" in network_data_package["games"]:
|
||||
_multiworld_trackers["A Link to the Past"] = render_ALinkToThePast_multiworld_tracker
|
||||
_player_trackers["A Link to the Past"] = render_ALinkToThePast_tracker
|
||||
|
||||
if "Minecraft" in network_data_package["games"]:
|
||||
def render_Minecraft_tracker(tracker_data: TrackerData, team: int, player: int) -> str:
|
||||
icons = {
|
||||
"Wooden Pickaxe": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d2/Wooden_Pickaxe_JE3_BE3.png",
|
||||
"Stone Pickaxe": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/c/c4/Stone_Pickaxe_JE2_BE2.png",
|
||||
"Iron Pickaxe": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d1/Iron_Pickaxe_JE3_BE2.png",
|
||||
"Diamond Pickaxe": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/e/e7/Diamond_Pickaxe_JE3_BE3.png",
|
||||
"Wooden Sword": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d5/Wooden_Sword_JE2_BE2.png",
|
||||
"Stone Sword": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/b/b1/Stone_Sword_JE2_BE2.png",
|
||||
"Iron Sword": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/8/8e/Iron_Sword_JE2_BE2.png",
|
||||
"Diamond Sword": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/4/44/Diamond_Sword_JE3_BE3.png",
|
||||
"Leather Tunic": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/b/b7/Leather_Tunic_JE4_BE2.png",
|
||||
"Iron Chestplate": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/31/Iron_Chestplate_JE2_BE2.png",
|
||||
"Diamond Chestplate": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/e/e0/Diamond_Chestplate_JE3_BE2.png",
|
||||
"Iron Ingot": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/f/fc/Iron_Ingot_JE3_BE2.png",
|
||||
"Block of Iron": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/7e/Block_of_Iron_JE4_BE3.png",
|
||||
"Brewing Stand": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/b/b3/Brewing_Stand_%28empty%29_JE10.png",
|
||||
"Ender Pearl": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/f/f6/Ender_Pearl_JE3_BE2.png",
|
||||
"Bucket": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/f/fc/Bucket_JE2_BE2.png",
|
||||
"Bow": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/a/ab/Bow_%28Pull_2%29_JE1_BE1.png",
|
||||
"Shield": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/c/c6/Shield_JE2_BE1.png",
|
||||
"Red Bed": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/6/6a/Red_Bed_%28N%29.png",
|
||||
"Netherite Scrap": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/33/Netherite_Scrap_JE2_BE1.png",
|
||||
"Flint and Steel": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/9/94/Flint_and_Steel_JE4_BE2.png",
|
||||
"Enchanting Table": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/31/Enchanting_Table.gif",
|
||||
"Fishing Rod": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/7f/Fishing_Rod_JE2_BE2.png",
|
||||
"Campfire": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/9/91/Campfire_JE2_BE2.gif",
|
||||
"Water Bottle": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/75/Water_Bottle_JE2_BE2.png",
|
||||
"Spyglass": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/c/c1/Spyglass_JE2_BE1.png",
|
||||
"Dragon Egg Shard": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/38/Dragon_Egg_JE4.png",
|
||||
"Lead": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/1/1f/Lead_JE2_BE2.png",
|
||||
"Saddle": "https://i.imgur.com/2QtDyR0.png",
|
||||
"Channeling Book": "https://i.imgur.com/J3WsYZw.png",
|
||||
"Silk Touch Book": "https://i.imgur.com/iqERxHQ.png",
|
||||
"Piercing IV Book": "https://i.imgur.com/OzJptGz.png",
|
||||
}
|
||||
|
||||
minecraft_location_ids = {
|
||||
"Story": [42073, 42023, 42027, 42039, 42002, 42009, 42010, 42070,
|
||||
42041, 42049, 42004, 42031, 42025, 42029, 42051, 42077],
|
||||
"Nether": [42017, 42044, 42069, 42058, 42034, 42060, 42066, 42076, 42064, 42071, 42021,
|
||||
42062, 42008, 42061, 42033, 42011, 42006, 42019, 42000, 42040, 42001, 42015, 42104, 42014],
|
||||
"The End": [42052, 42005, 42012, 42032, 42030, 42042, 42018, 42038, 42046],
|
||||
"Adventure": [42047, 42050, 42096, 42097, 42098, 42059, 42055, 42072, 42003, 42109, 42035, 42016, 42020,
|
||||
42048, 42054, 42068, 42043, 42106, 42074, 42075, 42024, 42026, 42037, 42045, 42056, 42105,
|
||||
42099, 42103, 42110, 42100],
|
||||
"Husbandry": [42065, 42067, 42078, 42022, 42113, 42107, 42007, 42079, 42013, 42028, 42036, 42108, 42111,
|
||||
42112,
|
||||
42057, 42063, 42053, 42102, 42101, 42092, 42093, 42094, 42095],
|
||||
"Archipelago": [42080, 42081, 42082, 42083, 42084, 42085, 42086, 42087, 42088, 42089, 42090, 42091],
|
||||
}
|
||||
|
||||
display_data = {}
|
||||
|
||||
# Determine display for progressive items
|
||||
progressive_items = {
|
||||
"Progressive Tools": 45013,
|
||||
"Progressive Weapons": 45012,
|
||||
"Progressive Armor": 45014,
|
||||
"Progressive Resource Crafting": 45001
|
||||
}
|
||||
progressive_names = {
|
||||
"Progressive Tools": ["Wooden Pickaxe", "Stone Pickaxe", "Iron Pickaxe", "Diamond Pickaxe"],
|
||||
"Progressive Weapons": ["Wooden Sword", "Stone Sword", "Iron Sword", "Diamond Sword"],
|
||||
"Progressive Armor": ["Leather Tunic", "Iron Chestplate", "Diamond Chestplate"],
|
||||
"Progressive Resource Crafting": ["Iron Ingot", "Iron Ingot", "Block of Iron"]
|
||||
}
|
||||
|
||||
inventory = tracker_data.get_player_inventory_counts(team, player)
|
||||
for item_name, item_id in progressive_items.items():
|
||||
level = min(inventory[item_id], len(progressive_names[item_name]) - 1)
|
||||
display_name = progressive_names[item_name][level]
|
||||
base_name = item_name.split(maxsplit=1)[1].lower().replace(" ", "_")
|
||||
display_data[base_name + "_url"] = icons[display_name]
|
||||
|
||||
# Multi-items
|
||||
multi_items = {
|
||||
"3 Ender Pearls": 45029,
|
||||
"8 Netherite Scrap": 45015,
|
||||
"Dragon Egg Shard": 45043
|
||||
}
|
||||
for item_name, item_id in multi_items.items():
|
||||
base_name = item_name.split()[-1].lower()
|
||||
count = inventory[item_id]
|
||||
if count >= 0:
|
||||
display_data[base_name + "_count"] = count
|
||||
|
||||
# Victory condition
|
||||
game_state = tracker_data.get_player_client_status(team, player)
|
||||
display_data["game_finished"] = game_state == 30
|
||||
|
||||
# Turn location IDs into advancement tab counts
|
||||
checked_locations = tracker_data.get_player_checked_locations(team, player)
|
||||
lookup_name = lambda id: tracker_data.location_id_to_name["Minecraft"][id]
|
||||
location_info = {tab_name: {lookup_name(id): (id in checked_locations) for id in tab_locations}
|
||||
for tab_name, tab_locations in minecraft_location_ids.items()}
|
||||
checks_done = {tab_name: len([id for id in tab_locations if id in checked_locations])
|
||||
for tab_name, tab_locations in minecraft_location_ids.items()}
|
||||
checks_done["Total"] = len(checked_locations)
|
||||
checks_in_area = {tab_name: len(tab_locations) for tab_name, tab_locations in minecraft_location_ids.items()}
|
||||
checks_in_area["Total"] = sum(checks_in_area.values())
|
||||
|
||||
lookup_any_item_id_to_name = tracker_data.item_id_to_name["Minecraft"]
|
||||
return render_template(
|
||||
"tracker__Minecraft.html",
|
||||
inventory=inventory,
|
||||
icons=icons,
|
||||
acquired_items={lookup_any_item_id_to_name[id] for id, count in inventory.items() if count > 0},
|
||||
player=player,
|
||||
team=team,
|
||||
room=tracker_data.room,
|
||||
player_name=tracker_data.get_player_name(team, player),
|
||||
saving_second=tracker_data.get_room_saving_second(),
|
||||
checks_done=checks_done,
|
||||
checks_in_area=checks_in_area,
|
||||
location_info=location_info,
|
||||
**display_data,
|
||||
)
|
||||
|
||||
_player_trackers["Minecraft"] = render_Minecraft_tracker
|
||||
|
||||
if "Ocarina of Time" in network_data_package["games"]:
|
||||
def render_OcarinaOfTime_tracker(tracker_data: TrackerData, team: int, player: int) -> str:
|
||||
icons = {
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import base64
|
||||
import json
|
||||
import pickle
|
||||
import typing
|
||||
@@ -13,8 +14,9 @@ from pony.orm.core import TransactionIntegrityError
|
||||
import schema
|
||||
|
||||
import MultiServer
|
||||
from NetUtils import GamesPackage, SlotType
|
||||
from NetUtils import SlotType
|
||||
from Utils import VersionException, __version__
|
||||
from worlds import GamesPackage
|
||||
from worlds.Files import AutoPatchRegister
|
||||
from worlds.AutoWorld import data_package_checksum
|
||||
from . import app
|
||||
@@ -117,9 +119,9 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
# AP Container
|
||||
elif handler:
|
||||
data = zfile.open(file, "r").read()
|
||||
with zipfile.ZipFile(BytesIO(data)) as container:
|
||||
player = json.loads(container.open("archipelago.json").read())["player"]
|
||||
files[player] = data
|
||||
patch = handler(BytesIO(data))
|
||||
patch.read()
|
||||
files[patch.player] = data
|
||||
|
||||
# Spoiler
|
||||
elif file.filename.endswith(".txt"):
|
||||
@@ -133,6 +135,11 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
flash("Could not load multidata. File may be corrupted or incompatible.")
|
||||
multidata = None
|
||||
|
||||
# Minecraft
|
||||
elif file.filename.endswith(".apmc"):
|
||||
data = zfile.open(file, "r").read()
|
||||
metadata = json.loads(base64.b64decode(data).decode("utf-8"))
|
||||
files[metadata["player_id"]] = data
|
||||
|
||||
# Factorio
|
||||
elif file.filename.endswith(".zip"):
|
||||
|
||||
@@ -333,7 +333,6 @@ async def nes_sync_task(ctx: ZeldaContext):
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.nes_status = CONNECTION_REFUSED_STATUS
|
||||
await asyncio.sleep(1)
|
||||
continue
|
||||
|
||||
|
||||
|
||||
@@ -16,41 +16,21 @@
|
||||
orange: "FF7700" # Used for command echo
|
||||
# KivyMD theming parameters
|
||||
theme_style: "Dark" # Light/Dark
|
||||
primary_palette: "Lightsteelblue" # Many options
|
||||
dynamic_scheme_name: "VIBRANT"
|
||||
primary_palette: "Green" # Many options
|
||||
dynamic_scheme_name: "TONAL_SPOT"
|
||||
dynamic_scheme_contrast: 0.0
|
||||
<MDLabel>:
|
||||
color: self.theme_cls.primaryColor
|
||||
<BaseButton>:
|
||||
ripple_color: app.theme_cls.primaryColor
|
||||
ripple_duration_in_fast: 0.2
|
||||
<MDNavigationItemBase>:
|
||||
on_release: app.screens.switch_screens(self)
|
||||
|
||||
MDNavigationItemLabel:
|
||||
text: root.text
|
||||
theme_text_color: "Custom"
|
||||
text_color_active: self.theme_cls.primaryColor
|
||||
text_color_normal: 1, 1, 1, 1
|
||||
# indicator is on icon only for some reason
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: self.theme_cls.secondaryContainerColor if root.active else self.theme_cls.transparentColor
|
||||
Rectangle:
|
||||
size: root.size
|
||||
<TooltipLabel>:
|
||||
adaptive_height: True
|
||||
theme_font_size: "Custom"
|
||||
font_size: "20dp"
|
||||
font_size: dp(20)
|
||||
markup: True
|
||||
halign: "left"
|
||||
<SelectableLabel>:
|
||||
size_hint: 1, None
|
||||
theme_text_color: "Custom"
|
||||
text_color: 1, 1, 1, 1
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: (self.theme_cls.primaryColor[0], self.theme_cls.primaryColor[1], self.theme_cls.primaryColor[2], .3) if self.selected else self.theme_cls.surfaceContainerLowestColor
|
||||
rgba: (.0, 0.9, .1, .3) if self.selected else self.theme_cls.surfaceContainerLowColor
|
||||
Rectangle:
|
||||
size: self.size
|
||||
pos: self.pos
|
||||
@@ -174,12 +154,9 @@
|
||||
<ToolTip>:
|
||||
size: self.texture_size
|
||||
size_hint: None, None
|
||||
theme_font_size: "Custom"
|
||||
font_size: dp(18)
|
||||
pos_hint: {'center_y': 0.5, 'center_x': 0.5}
|
||||
halign: "left"
|
||||
theme_text_color: "Custom"
|
||||
text_color: (1, 1, 1, 1)
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: 0.2, 0.2, 0.2, 1
|
||||
@@ -198,28 +175,11 @@
|
||||
rectangle: self.x-2, self.y-2, self.width+4, self.height+4
|
||||
<ServerToolTip>:
|
||||
pos_hint: {'center_y': 0.5, 'center_x': 0.5}
|
||||
<AutocompleteHintInput>:
|
||||
<AutocompleteHintInput>
|
||||
size_hint_y: None
|
||||
height: "30dp"
|
||||
height: dp(30)
|
||||
multiline: False
|
||||
write_tab: False
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
<ConnectBarTextInput>:
|
||||
height: "30dp"
|
||||
multiline: False
|
||||
write_tab: False
|
||||
role: "medium"
|
||||
size_hint_y: None
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
<CommandPromptTextInput>:
|
||||
size_hint_y: None
|
||||
height: "30dp"
|
||||
multiline: False
|
||||
write_tab: False
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
<MessageBoxLabel>:
|
||||
theme_text_color: "Custom"
|
||||
text_color: 1, 1, 1, 1
|
||||
<ScrollBox>:
|
||||
layout: layout
|
||||
bar_width: "12dp"
|
||||
@@ -233,8 +193,3 @@
|
||||
spacing: 10
|
||||
size_hint_y: None
|
||||
height: self.minimum_height
|
||||
<MessageBoxLabel>:
|
||||
valign: "middle"
|
||||
halign: "center"
|
||||
text_size: self.width, None
|
||||
height: self.texture_size[1]
|
||||
|
||||
@@ -5,13 +5,12 @@
|
||||
size_hint: 1, None
|
||||
height: "75dp"
|
||||
context_button: context
|
||||
focus_behavior: False
|
||||
|
||||
MDRelativeLayout:
|
||||
ApAsyncImage:
|
||||
source: main.image
|
||||
size: (48, 48)
|
||||
size_hint: None, None
|
||||
size_hint_y: None
|
||||
pos_hint: {"center_x": 0.1, "center_y": 0.5}
|
||||
|
||||
MDLabel:
|
||||
@@ -38,7 +37,6 @@
|
||||
pos_hint:{"center_x": 0.85, "center_y": 0.8}
|
||||
theme_text_color: "Custom"
|
||||
text_color: app.theme_cls.primaryColor
|
||||
detect_visible: False
|
||||
on_release: app.set_favorite(self)
|
||||
|
||||
MDIconButton:
|
||||
@@ -48,7 +46,6 @@
|
||||
pos_hint:{"center_x": 0.95, "center_y": 0.8}
|
||||
theme_text_color: "Custom"
|
||||
text_color: app.theme_cls.primaryColor
|
||||
detect_visible: False
|
||||
|
||||
MDButton:
|
||||
pos_hint:{"center_x": 0.9, "center_y": 0.25}
|
||||
@@ -56,7 +53,7 @@
|
||||
height: "25dp"
|
||||
component: main.component
|
||||
on_release: app.component_action(self)
|
||||
detect_visible: False
|
||||
|
||||
MDButtonText:
|
||||
text: "Open"
|
||||
|
||||
@@ -80,7 +77,7 @@ MDFloatLayout:
|
||||
id: all
|
||||
style: "text"
|
||||
type: (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
on_release: app.filter_clients(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "asterisk"
|
||||
@@ -90,7 +87,7 @@ MDFloatLayout:
|
||||
id: client
|
||||
style: "text"
|
||||
type: (Type.CLIENT, )
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
on_release: app.filter_clients(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "controller"
|
||||
@@ -100,7 +97,7 @@ MDFloatLayout:
|
||||
id: Tool
|
||||
style: "text"
|
||||
type: (Type.TOOL, )
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
on_release: app.filter_clients(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "desktop-classic"
|
||||
@@ -110,7 +107,7 @@ MDFloatLayout:
|
||||
id: adjuster
|
||||
style: "text"
|
||||
type: (Type.ADJUSTER, )
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
on_release: app.filter_clients(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "wrench"
|
||||
@@ -120,7 +117,7 @@ MDFloatLayout:
|
||||
id: misc
|
||||
style: "text"
|
||||
type: (Type.MISC, )
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
on_release: app.filter_clients(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "dots-horizontal-circle-outline"
|
||||
@@ -131,7 +128,7 @@ MDFloatLayout:
|
||||
id: favorites
|
||||
style: "text"
|
||||
type: ("favorites", )
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
on_release: app.filter_clients(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "star"
|
||||
@@ -141,21 +138,5 @@ MDFloatLayout:
|
||||
MDNavigationDrawerDivider:
|
||||
|
||||
|
||||
MDGridLayout:
|
||||
id: main_layout
|
||||
cols: 1
|
||||
spacing: "10dp"
|
||||
|
||||
MDTextField:
|
||||
id: search_box
|
||||
mode: "outlined"
|
||||
set_text: app.filter_clients_by_name
|
||||
|
||||
MDTextFieldLeadingIcon:
|
||||
icon: "magnify"
|
||||
|
||||
MDTextFieldHintText:
|
||||
text: "Search"
|
||||
|
||||
ScrollBox:
|
||||
id: button_layout
|
||||
ScrollBox:
|
||||
id: button_layout
|
||||
@@ -365,14 +365,18 @@ request_handlers = {
|
||||
["PREFERRED_CORES"] = function (req)
|
||||
local res = {}
|
||||
local preferred_cores = client.getconfig().PreferredCores
|
||||
local systems_enumerator = preferred_cores.Keys:GetEnumerator()
|
||||
|
||||
res["type"] = "PREFERRED_CORES_RESPONSE"
|
||||
res["value"] = {}
|
||||
|
||||
while systems_enumerator:MoveNext() do
|
||||
res["value"][systems_enumerator.Current] = preferred_cores[systems_enumerator.Current]
|
||||
end
|
||||
res["value"]["NES"] = preferred_cores.NES
|
||||
res["value"]["SNES"] = preferred_cores.SNES
|
||||
res["value"]["GB"] = preferred_cores.GB
|
||||
res["value"]["GBC"] = preferred_cores.GBC
|
||||
res["value"]["DGB"] = preferred_cores.DGB
|
||||
res["value"]["SGB"] = preferred_cores.SGB
|
||||
res["value"]["PCE"] = preferred_cores.PCE
|
||||
res["value"]["PCECD"] = preferred_cores.PCECD
|
||||
res["value"]["SGX"] = preferred_cores.SGX
|
||||
|
||||
return res
|
||||
end,
|
||||
|
||||
462
data/lua/connector_ff1.lua
Normal file
462
data/lua/connector_ff1.lua
Normal file
@@ -0,0 +1,462 @@
|
||||
local socket = require("socket")
|
||||
local json = require('json')
|
||||
local math = require('math')
|
||||
require("common")
|
||||
|
||||
local STATE_OK = "Ok"
|
||||
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
|
||||
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
|
||||
local STATE_UNINITIALIZED = "Uninitialized"
|
||||
|
||||
local ITEM_INDEX = 0x03
|
||||
local WEAPON_INDEX = 0x07
|
||||
local ARMOR_INDEX = 0x0B
|
||||
|
||||
local goldLookup = {
|
||||
[0x16C] = 10,
|
||||
[0x16D] = 20,
|
||||
[0x16E] = 25,
|
||||
[0x16F] = 30,
|
||||
[0x170] = 55,
|
||||
[0x171] = 70,
|
||||
[0x172] = 85,
|
||||
[0x173] = 110,
|
||||
[0x174] = 135,
|
||||
[0x175] = 155,
|
||||
[0x176] = 160,
|
||||
[0x177] = 180,
|
||||
[0x178] = 240,
|
||||
[0x179] = 255,
|
||||
[0x17A] = 260,
|
||||
[0x17B] = 295,
|
||||
[0x17C] = 300,
|
||||
[0x17D] = 315,
|
||||
[0x17E] = 330,
|
||||
[0x17F] = 350,
|
||||
[0x180] = 385,
|
||||
[0x181] = 400,
|
||||
[0x182] = 450,
|
||||
[0x183] = 500,
|
||||
[0x184] = 530,
|
||||
[0x185] = 575,
|
||||
[0x186] = 620,
|
||||
[0x187] = 680,
|
||||
[0x188] = 750,
|
||||
[0x189] = 795,
|
||||
[0x18A] = 880,
|
||||
[0x18B] = 1020,
|
||||
[0x18C] = 1250,
|
||||
[0x18D] = 1455,
|
||||
[0x18E] = 1520,
|
||||
[0x18F] = 1760,
|
||||
[0x190] = 1975,
|
||||
[0x191] = 2000,
|
||||
[0x192] = 2750,
|
||||
[0x193] = 3400,
|
||||
[0x194] = 4150,
|
||||
[0x195] = 5000,
|
||||
[0x196] = 5450,
|
||||
[0x197] = 6400,
|
||||
[0x198] = 6720,
|
||||
[0x199] = 7340,
|
||||
[0x19A] = 7690,
|
||||
[0x19B] = 7900,
|
||||
[0x19C] = 8135,
|
||||
[0x19D] = 9000,
|
||||
[0x19E] = 9300,
|
||||
[0x19F] = 9500,
|
||||
[0x1A0] = 9900,
|
||||
[0x1A1] = 10000,
|
||||
[0x1A2] = 12350,
|
||||
[0x1A3] = 13000,
|
||||
[0x1A4] = 13450,
|
||||
[0x1A5] = 14050,
|
||||
[0x1A6] = 14720,
|
||||
[0x1A7] = 15000,
|
||||
[0x1A8] = 17490,
|
||||
[0x1A9] = 18010,
|
||||
[0x1AA] = 19990,
|
||||
[0x1AB] = 20000,
|
||||
[0x1AC] = 20010,
|
||||
[0x1AD] = 26000,
|
||||
[0x1AE] = 45000,
|
||||
[0x1AF] = 65000
|
||||
}
|
||||
|
||||
local extensionConsumableLookup = {
|
||||
[432] = 0x3C,
|
||||
[436] = 0x3C,
|
||||
[440] = 0x3C,
|
||||
[433] = 0x3D,
|
||||
[437] = 0x3D,
|
||||
[441] = 0x3D,
|
||||
[434] = 0x3E,
|
||||
[438] = 0x3E,
|
||||
[442] = 0x3E,
|
||||
[435] = 0x3F,
|
||||
[439] = 0x3F,
|
||||
[443] = 0x3F
|
||||
}
|
||||
|
||||
local noOverworldItemsLookup = {
|
||||
[499] = 0x2B,
|
||||
[500] = 0x12,
|
||||
}
|
||||
|
||||
local consumableStacks = nil
|
||||
local prevstate = ""
|
||||
local curstate = STATE_UNINITIALIZED
|
||||
local ff1Socket = nil
|
||||
local frame = 0
|
||||
|
||||
local isNesHawk = false
|
||||
|
||||
|
||||
--Sets correct memory access functions based on whether NesHawk or QuickNES is loaded
|
||||
local function defineMemoryFunctions()
|
||||
local memDomain = {}
|
||||
local domains = memory.getmemorydomainlist()
|
||||
if domains[1] == "System Bus" then
|
||||
--NesHawk
|
||||
isNesHawk = true
|
||||
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
|
||||
memDomain["saveram"] = function() memory.usememorydomain("Battery RAM") end
|
||||
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
|
||||
elseif domains[1] == "WRAM" then
|
||||
--QuickNES
|
||||
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
|
||||
memDomain["saveram"] = function() memory.usememorydomain("WRAM") end
|
||||
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
|
||||
end
|
||||
return memDomain
|
||||
end
|
||||
|
||||
local memDomain = defineMemoryFunctions()
|
||||
|
||||
local function StateOKForMainLoop()
|
||||
memDomain.saveram()
|
||||
local A = u8(0x102) -- Party Made
|
||||
local B = u8(0x0FC)
|
||||
local C = u8(0x0A3)
|
||||
return A ~= 0x00 and not (A== 0xF2 and B == 0xF2 and C == 0xF2)
|
||||
end
|
||||
|
||||
function generateLocationChecked()
|
||||
memDomain.saveram()
|
||||
data = uRange(0x01FF, 0x101)
|
||||
data[0] = nil
|
||||
return data
|
||||
end
|
||||
|
||||
function setConsumableStacks()
|
||||
memDomain.rom()
|
||||
consumableStacks = {}
|
||||
-- In order shards, tent, cabin, house, heal, pure, soft, ext1, ext2, ext3, ex4
|
||||
consumableStacks[0x35] = 1
|
||||
consumableStacks[0x36] = u8(0x47400) + 1
|
||||
consumableStacks[0x37] = u8(0x47401) + 1
|
||||
consumableStacks[0x38] = u8(0x47402) + 1
|
||||
consumableStacks[0x39] = u8(0x47403) + 1
|
||||
consumableStacks[0x3A] = u8(0x47404) + 1
|
||||
consumableStacks[0x3B] = u8(0x47405) + 1
|
||||
consumableStacks[0x3C] = u8(0x47406) + 1
|
||||
consumableStacks[0x3D] = u8(0x47407) + 1
|
||||
consumableStacks[0x3E] = u8(0x47408) + 1
|
||||
consumableStacks[0x3F] = u8(0x47409) + 1
|
||||
end
|
||||
|
||||
function getEmptyWeaponSlots()
|
||||
memDomain.saveram()
|
||||
ret = {}
|
||||
count = 1
|
||||
slot1 = uRange(0x118, 0x4)
|
||||
slot2 = uRange(0x158, 0x4)
|
||||
slot3 = uRange(0x198, 0x4)
|
||||
slot4 = uRange(0x1D8, 0x4)
|
||||
for i,v in pairs(slot1) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x118 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot2) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x158 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot3) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x198 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot4) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x1D8 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
function getEmptyArmorSlots()
|
||||
memDomain.saveram()
|
||||
ret = {}
|
||||
count = 1
|
||||
slot1 = uRange(0x11C, 0x4)
|
||||
slot2 = uRange(0x15C, 0x4)
|
||||
slot3 = uRange(0x19C, 0x4)
|
||||
slot4 = uRange(0x1DC, 0x4)
|
||||
for i,v in pairs(slot1) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x11C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot2) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x15C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot3) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x19C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot4) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x1DC + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
local function slice (tbl, s, e)
|
||||
local pos, new = 1, {}
|
||||
for i = s + 1, e do
|
||||
new[pos] = tbl[i]
|
||||
pos = pos + 1
|
||||
end
|
||||
return new
|
||||
end
|
||||
function processBlock(block)
|
||||
local msgBlock = block['messages']
|
||||
if msgBlock ~= nil then
|
||||
for i, v in pairs(msgBlock) do
|
||||
if itemMessages[i] == nil then
|
||||
local msg = {TTL=450, message=v, color=0xFFFF0000}
|
||||
itemMessages[i] = msg
|
||||
end
|
||||
end
|
||||
end
|
||||
local itemsBlock = block["items"]
|
||||
memDomain.saveram()
|
||||
isInGame = u8(0x102)
|
||||
if itemsBlock ~= nil and isInGame ~= 0x00 then
|
||||
if consumableStacks == nil then
|
||||
setConsumableStacks()
|
||||
end
|
||||
memDomain.saveram()
|
||||
-- print('ITEMBLOCK: ')
|
||||
-- print(itemsBlock)
|
||||
itemIndex = u8(ITEM_INDEX)
|
||||
-- print('ITEMINDEX: '..itemIndex)
|
||||
for i, v in pairs(slice(itemsBlock, itemIndex, #itemsBlock)) do
|
||||
-- Minus the offset and add to the correct domain
|
||||
local memoryLocation = v
|
||||
if v >= 0x100 and v <= 0x114 then
|
||||
-- This is a key item
|
||||
memoryLocation = memoryLocation - 0x0E0
|
||||
wU8(memoryLocation, 0x01)
|
||||
elseif v >= 0x1E0 and v <= 0x1F2 then
|
||||
-- This is a movement item
|
||||
-- Minus Offset (0x100) - movement offset (0xE0)
|
||||
memoryLocation = memoryLocation - 0x1E0
|
||||
-- Canal is a flipped bit
|
||||
if memoryLocation == 0x0C then
|
||||
wU8(memoryLocation, 0x00)
|
||||
else
|
||||
wU8(memoryLocation, 0x01)
|
||||
end
|
||||
elseif v >= 0x1F3 and v <= 0x1F4 then
|
||||
-- NoOverworld special items
|
||||
memoryLocation = noOverworldItemsLookup[v]
|
||||
wU8(memoryLocation, 0x01)
|
||||
elseif v >= 0x16C and v <= 0x1AF then
|
||||
-- This is a gold item
|
||||
amountToAdd = goldLookup[v]
|
||||
biggest = u8(0x01E)
|
||||
medium = u8(0x01D)
|
||||
smallest = u8(0x01C)
|
||||
currentValue = 0x10000 * biggest + 0x100 * medium + smallest
|
||||
newValue = currentValue + amountToAdd
|
||||
newBiggest = math.floor(newValue / 0x10000)
|
||||
newMedium = math.floor(math.fmod(newValue, 0x10000) / 0x100)
|
||||
newSmallest = math.floor(math.fmod(newValue, 0x100))
|
||||
wU8(0x01E, newBiggest)
|
||||
wU8(0x01D, newMedium)
|
||||
wU8(0x01C, newSmallest)
|
||||
elseif v >= 0x115 and v <= 0x11B then
|
||||
-- This is a regular consumable OR a shard
|
||||
-- Minus Offset (0x100) + item offset (0x20)
|
||||
memoryLocation = memoryLocation - 0x0E0
|
||||
currentValue = u8(memoryLocation)
|
||||
amountToAdd = consumableStacks[memoryLocation]
|
||||
if currentValue < 99 then
|
||||
wU8(memoryLocation, currentValue + amountToAdd)
|
||||
end
|
||||
elseif v >= 0x1B0 and v <= 0x1BB then
|
||||
-- This is an extension consumable
|
||||
memoryLocation = extensionConsumableLookup[v]
|
||||
currentValue = u8(memoryLocation)
|
||||
amountToAdd = consumableStacks[memoryLocation]
|
||||
if currentValue < 99 then
|
||||
value = currentValue + amountToAdd
|
||||
if value > 99 then
|
||||
value = 99
|
||||
end
|
||||
wU8(memoryLocation, value)
|
||||
end
|
||||
end
|
||||
end
|
||||
if #itemsBlock > itemIndex then
|
||||
wU8(ITEM_INDEX, #itemsBlock)
|
||||
end
|
||||
|
||||
memDomain.saveram()
|
||||
weaponIndex = u8(WEAPON_INDEX)
|
||||
emptyWeaponSlots = getEmptyWeaponSlots()
|
||||
lastUsedWeaponIndex = weaponIndex
|
||||
-- print('WEAPON_INDEX: '.. weaponIndex)
|
||||
memDomain.saveram()
|
||||
for i, v in pairs(slice(itemsBlock, weaponIndex, #itemsBlock)) do
|
||||
if v >= 0x11C and v <= 0x143 then
|
||||
-- Minus the offset and add to the correct domain
|
||||
local itemValue = v - 0x11B
|
||||
if #emptyWeaponSlots > 0 then
|
||||
slot = table.remove(emptyWeaponSlots, 1)
|
||||
wU8(slot, itemValue)
|
||||
lastUsedWeaponIndex = weaponIndex + i
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if lastUsedWeaponIndex ~= weaponIndex then
|
||||
wU8(WEAPON_INDEX, lastUsedWeaponIndex)
|
||||
end
|
||||
memDomain.saveram()
|
||||
armorIndex = u8(ARMOR_INDEX)
|
||||
emptyArmorSlots = getEmptyArmorSlots()
|
||||
lastUsedArmorIndex = armorIndex
|
||||
-- print('ARMOR_INDEX: '.. armorIndex)
|
||||
memDomain.saveram()
|
||||
for i, v in pairs(slice(itemsBlock, armorIndex, #itemsBlock)) do
|
||||
if v >= 0x144 and v <= 0x16B then
|
||||
-- Minus the offset and add to the correct domain
|
||||
local itemValue = v - 0x143
|
||||
if #emptyArmorSlots > 0 then
|
||||
slot = table.remove(emptyArmorSlots, 1)
|
||||
wU8(slot, itemValue)
|
||||
lastUsedArmorIndex = armorIndex + i
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if lastUsedArmorIndex ~= armorIndex then
|
||||
wU8(ARMOR_INDEX, lastUsedArmorIndex)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function receive()
|
||||
l, e = ff1Socket:receive()
|
||||
if e == 'closed' then
|
||||
if curstate == STATE_OK then
|
||||
print("Connection closed")
|
||||
end
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
elseif e == 'timeout' then
|
||||
print("timeout")
|
||||
return
|
||||
elseif e ~= nil then
|
||||
print(e)
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
end
|
||||
processBlock(json.decode(l))
|
||||
|
||||
-- Determine Message to send back
|
||||
memDomain.rom()
|
||||
local playerName = uRange(0x7BCBF, 0x41)
|
||||
playerName[0] = nil
|
||||
local retTable = {}
|
||||
retTable["playerName"] = playerName
|
||||
if StateOKForMainLoop() then
|
||||
retTable["locations"] = generateLocationChecked()
|
||||
end
|
||||
msg = json.encode(retTable).."\n"
|
||||
local ret, error = ff1Socket:send(msg)
|
||||
if ret == nil then
|
||||
print(error)
|
||||
elseif curstate == STATE_INITIAL_CONNECTION_MADE then
|
||||
curstate = STATE_TENTATIVELY_CONNECTED
|
||||
elseif curstate == STATE_TENTATIVELY_CONNECTED then
|
||||
print("Connected!")
|
||||
itemMessages["(0,0)"] = {TTL=240, message="Connected", color="green"}
|
||||
curstate = STATE_OK
|
||||
end
|
||||
end
|
||||
|
||||
function main()
|
||||
if not checkBizHawkVersion() then
|
||||
return
|
||||
end
|
||||
server, error = socket.bind('localhost', 52980)
|
||||
|
||||
while true do
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
|
||||
frame = frame + 1
|
||||
drawMessages()
|
||||
if not (curstate == prevstate) then
|
||||
-- console.log("Current state: "..curstate)
|
||||
prevstate = curstate
|
||||
end
|
||||
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
|
||||
if (frame % 60 == 0) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Blue")
|
||||
receive()
|
||||
else
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Green")
|
||||
end
|
||||
elseif (curstate == STATE_UNINITIALIZED) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "White")
|
||||
if (frame % 60 == 0) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
|
||||
|
||||
drawText(5, 8, "Waiting for client", 0xFFFF0000)
|
||||
drawText(5, 32, "Please start FF1Client.exe", 0xFFFF0000)
|
||||
|
||||
-- Advance so the messages are drawn
|
||||
emu.frameadvance()
|
||||
server:settimeout(2)
|
||||
print("Attempting to connect")
|
||||
local client, timeout = server:accept()
|
||||
if timeout == nil then
|
||||
-- print('Initial Connection Made')
|
||||
curstate = STATE_INITIAL_CONNECTION_MADE
|
||||
ff1Socket = client
|
||||
ff1Socket:settimeout(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
emu.frameadvance()
|
||||
end
|
||||
end
|
||||
|
||||
main()
|
||||
@@ -477,7 +477,7 @@ function main()
|
||||
elseif (curstate == STATE_UNINITIALIZED) then
|
||||
-- If we're uninitialized, attempt to make the connection.
|
||||
if (frame % 120 == 0) then
|
||||
server:settimeout(120)
|
||||
server:settimeout(2)
|
||||
local client, timeout = server:accept()
|
||||
if timeout == nil then
|
||||
print('Initial Connection Made')
|
||||
|
||||
BIN
data/mcicon.ico
Normal file
BIN
data/mcicon.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.6 KiB |
@@ -46,16 +46,15 @@ requires:
|
||||
|
||||
{{ yaml_dump(game) }}:
|
||||
{%- for group_name, group_options in option_groups.items() %}
|
||||
##{% for _ in group_name %}#{% endfor %}##
|
||||
# {{ group_name }} #
|
||||
##{% for _ in group_name %}#{% endfor %}##
|
||||
# {{ group_name }}
|
||||
|
||||
{%- for option_key, option in group_options.items() %}
|
||||
{{ option_key }}:
|
||||
{%- if option.__doc__ %}
|
||||
# {{ cleandoc(option.__doc__)
|
||||
# {{ option.__doc__
|
||||
| trim
|
||||
| replace('\n', '\n# ')
|
||||
| replace('\n\n', '\n \n')
|
||||
| replace('\n ', '\n# ')
|
||||
| indent(4, first=False)
|
||||
}}
|
||||
{%- endif -%}
|
||||
|
||||
BIN
data/sprites/ladx/Bowwow.bdiff
Normal file
BIN
data/sprites/ladx/Bowwow.bdiff
Normal file
Binary file not shown.
BIN
data/sprites/ladx/Bunny.bdiff
Normal file
BIN
data/sprites/ladx/Bunny.bdiff
Normal file
Binary file not shown.
BIN
data/sprites/ladx/Luigi.bdiff
Normal file
BIN
data/sprites/ladx/Luigi.bdiff
Normal file
Binary file not shown.
BIN
data/sprites/ladx/Mario.bdiff
Normal file
BIN
data/sprites/ladx/Mario.bdiff
Normal file
Binary file not shown.
BIN
data/sprites/ladx/Richard.bdiff
Normal file
BIN
data/sprites/ladx/Richard.bdiff
Normal file
Binary file not shown.
BIN
data/sprites/ladx/Tarin.bdiff
Normal file
BIN
data/sprites/ladx/Tarin.bdiff
Normal file
Binary file not shown.
@@ -1,61 +0,0 @@
|
||||
services:
|
||||
multiworld:
|
||||
# Build only once. Web service uses the same image build
|
||||
build:
|
||||
context: ..
|
||||
# Name image for use in web service
|
||||
image: archipelago-base
|
||||
# Use locally-built image
|
||||
pull_policy: never
|
||||
# Launch main process without website hosting (config override)
|
||||
entrypoint: python WebHost.py --config_override selflaunch.yaml
|
||||
volumes:
|
||||
# Mount application volume
|
||||
- app_volume:/app
|
||||
|
||||
# Mount configs
|
||||
- ./example_config.yaml:/app/config.yaml
|
||||
- ./example_selflaunch.yaml:/app/selflaunch.yaml
|
||||
|
||||
# Expose on host network for access to dynamically mapped ports
|
||||
network_mode: host
|
||||
|
||||
# No Healthcheck in place yet for multiworld
|
||||
healthcheck:
|
||||
test: ["NONE"]
|
||||
web:
|
||||
# Use image build by multiworld service
|
||||
image: archipelago-base
|
||||
# Use locally-built image
|
||||
pull_policy: never
|
||||
# Launch gunicorn targeting WebHost application
|
||||
entrypoint: gunicorn -c gunicorn.conf.py
|
||||
volumes:
|
||||
# Mount application volume
|
||||
- app_volume:/app
|
||||
|
||||
# Mount configs
|
||||
- ./example_config.yaml:/app/config.yaml
|
||||
- ./example_gunicorn.conf.py:/app/gunicorn.conf.py
|
||||
environment:
|
||||
# Bind gunicorn on 8000
|
||||
- PORT=8000
|
||||
|
||||
nginx:
|
||||
image: nginx:stable-alpine
|
||||
volumes:
|
||||
# Mount application volume
|
||||
- app_volume:/app
|
||||
|
||||
# Mount config
|
||||
- ./example_nginx.conf:/etc/nginx/nginx.conf
|
||||
ports:
|
||||
# Nginx listening internally on port 80 -- mapped to 8080 on host
|
||||
- 8080:80
|
||||
depends_on:
|
||||
- web
|
||||
|
||||
volumes:
|
||||
# Share application directory amongst multiworld and web services
|
||||
# (for access to log files and the like), and nginx (for static files)
|
||||
app_volume:
|
||||
@@ -1,10 +0,0 @@
|
||||
# Refer to ../docs/webhost configuration sample.yaml
|
||||
|
||||
# We'll be hosting VIA gunicorn
|
||||
SELFHOST: false
|
||||
# We'll start a separate process for rooms and generators
|
||||
SELFLAUNCH: false
|
||||
|
||||
# Host Address. This is the address encoded into the patch that will be used for client auto-connect.
|
||||
# Set as your local IP (192.168.x.x) to serve over LAN.
|
||||
HOST_ADDRESS: localhost
|
||||
@@ -1,19 +0,0 @@
|
||||
workers = 2
|
||||
threads = 2
|
||||
wsgi_app = "WebHost:get_app()"
|
||||
accesslog = "-"
|
||||
access_log_format = (
|
||||
'%({x-forwarded-for}i)s %(l)s %(u)s %(t)s "%(r)s" %(s)s %(b)s "%(f)s" "%(a)s"'
|
||||
)
|
||||
worker_class = "gthread" # "sync" | "gthread"
|
||||
forwarded_allow_ips = "*"
|
||||
loglevel = "info"
|
||||
|
||||
"""
|
||||
You can programatically set values.
|
||||
For example, set number of workers to half of the cpu count:
|
||||
|
||||
import multiprocessing
|
||||
|
||||
workers = multiprocessing.cpu_count() / 2
|
||||
"""
|
||||
@@ -1,64 +0,0 @@
|
||||
worker_processes 1;
|
||||
|
||||
user nobody nogroup;
|
||||
# 'user nobody nobody;' for systems with 'nobody' as a group instead
|
||||
error_log /var/log/nginx/error.log warn;
|
||||
pid /var/run/nginx.pid;
|
||||
|
||||
events {
|
||||
worker_connections 1024; # increase if you have lots of clients
|
||||
accept_mutex off; # set to 'on' if nginx worker_processes > 1
|
||||
# 'use epoll;' to enable for Linux 2.6+
|
||||
# 'use kqueue;' to enable for FreeBSD, OSX
|
||||
use epoll;
|
||||
}
|
||||
|
||||
http {
|
||||
include mime.types;
|
||||
# fallback in case we can't determine a type
|
||||
default_type application/octet-stream;
|
||||
access_log /var/log/nginx/access.log combined;
|
||||
sendfile on;
|
||||
|
||||
upstream app_server {
|
||||
# fail_timeout=0 means we always retry an upstream even if it failed
|
||||
# to return a good HTTP response
|
||||
|
||||
# for UNIX domain socket setups
|
||||
# server unix:/tmp/gunicorn.sock fail_timeout=0;
|
||||
|
||||
# for a TCP configuration
|
||||
server web:8000 fail_timeout=0;
|
||||
}
|
||||
|
||||
server {
|
||||
# use 'listen 80 deferred;' for Linux
|
||||
# use 'listen 80 accept_filter=httpready;' for FreeBSD
|
||||
listen 80 deferred;
|
||||
client_max_body_size 4G;
|
||||
|
||||
# set the correct host(s) for your site
|
||||
# server_name example.com www.example.com;
|
||||
|
||||
keepalive_timeout 5;
|
||||
|
||||
# path for static files
|
||||
root /app/WebHostLib;
|
||||
|
||||
location / {
|
||||
# checks for static file, if not found proxy to app
|
||||
try_files $uri @proxy_to_app;
|
||||
}
|
||||
|
||||
location @proxy_to_app {
|
||||
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||
proxy_set_header X-Forwarded-Proto $scheme;
|
||||
proxy_set_header Host $http_host;
|
||||
# we don't want nginx trying to do something clever with
|
||||
# redirects, we set the Host: header above already.
|
||||
proxy_redirect off;
|
||||
|
||||
proxy_pass http://app_server;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
# Refer to ../docs/webhost configuration sample.yaml
|
||||
|
||||
# We'll be hosting VIA gunicorn
|
||||
SELFHOST: false
|
||||
# Start room and generator processes
|
||||
SELFLAUNCH: true
|
||||
JOB_THRESHOLD: 0
|
||||
|
||||
# Maximum concurrent world gens
|
||||
GENERATORS: 3
|
||||
|
||||
# Rooms will be spread across multiple processes
|
||||
HOSTERS: 4
|
||||
@@ -48,6 +48,9 @@
|
||||
# Civilization VI
|
||||
/worlds/civ6/ @hesto2
|
||||
|
||||
# Clique
|
||||
/worlds/clique/ @ThePhar
|
||||
|
||||
# Dark Souls III
|
||||
/worlds/dark_souls_3/ @Marechal-L @nex3
|
||||
|
||||
@@ -84,9 +87,6 @@
|
||||
# Inscryption
|
||||
/worlds/inscryption/ @DrBibop @Glowbuzz
|
||||
|
||||
# Jak and Daxter: The Precursor Legacy
|
||||
/worlds/jakanddaxter/ @massimilianodelliubaldini
|
||||
|
||||
# Kirby's Dream Land 3
|
||||
/worlds/kdl3/ @Silvris
|
||||
|
||||
@@ -118,6 +118,9 @@
|
||||
# The Messenger
|
||||
/worlds/messenger/ @alwaysintreble
|
||||
|
||||
# Minecraft
|
||||
/worlds/minecraft/ @KonoTyran @espeon65536
|
||||
|
||||
# Mega Man 2
|
||||
/worlds/mm2/ @Silvris
|
||||
|
||||
@@ -136,9 +139,6 @@
|
||||
# Overcooked! 2
|
||||
/worlds/overcooked2/ @toasterparty
|
||||
|
||||
# Paint
|
||||
/worlds/paint/ @MarioManTAW
|
||||
|
||||
# Pokemon Emerald
|
||||
/worlds/pokemon_emerald/ @Zunawe
|
||||
|
||||
@@ -148,15 +148,15 @@
|
||||
# Raft
|
||||
/worlds/raft/ @SunnyBat
|
||||
|
||||
# Rogue Legacy
|
||||
/worlds/rogue_legacy/ @ThePhar
|
||||
|
||||
# Risk of Rain 2
|
||||
/worlds/ror2/ @kindasneaki
|
||||
|
||||
# Saving Princess
|
||||
/worlds/saving_princess/ @LeonarthCG
|
||||
|
||||
# shapez
|
||||
/worlds/shapez/ @BlastSlimey
|
||||
|
||||
# Shivers
|
||||
/worlds/shivers/ @GodlFire @korydondzila
|
||||
|
||||
@@ -175,9 +175,6 @@
|
||||
# Super Mario 64
|
||||
/worlds/sm64ex/ @N00byKing
|
||||
|
||||
# Super Mario Land 2: 6 Golden Coins
|
||||
/worlds/marioland2/ @Alchav
|
||||
|
||||
# Super Mario World
|
||||
/worlds/smw/ @PoryGone
|
||||
|
||||
@@ -187,6 +184,9 @@
|
||||
# Secret of Evermore
|
||||
/worlds/soe/ @black-sliver
|
||||
|
||||
# Slay the Spire
|
||||
/worlds/spire/ @KonoTyran
|
||||
|
||||
# Stardew Valley
|
||||
/worlds/stardew_valley/ @agilbert1412
|
||||
|
||||
@@ -200,7 +200,7 @@
|
||||
/worlds/timespinner/ @Jarno458
|
||||
|
||||
# The Legend of Zelda (1)
|
||||
/worlds/tloz/ @Rosalie-A
|
||||
/worlds/tloz/ @Rosalie-A @t3hf1gm3nt
|
||||
|
||||
# TUNIC
|
||||
/worlds/tunic/ @silent-destroyer @ScipioWright
|
||||
@@ -232,10 +232,14 @@
|
||||
# Zillion
|
||||
/worlds/zillion/ @beauxq
|
||||
|
||||
# Zork Grand Inquisitor
|
||||
/worlds/zork_grand_inquisitor/ @nbrochu
|
||||
|
||||
|
||||
## Active Unmaintained Worlds
|
||||
|
||||
# The following worlds in this repo are currently unmaintained, but currently still work in core. If any update breaks
|
||||
# compatibility, these worlds may be deleted. If you are interested in stepping up as maintainer for
|
||||
# compatibility, these worlds may be moved to `worlds_disabled`. If you are interested in stepping up as maintainer for
|
||||
# any of these worlds, please review `/docs/world maintainer.md` documentation.
|
||||
|
||||
# Final Fantasy (1)
|
||||
@@ -244,6 +248,15 @@
|
||||
# Ocarina of Time
|
||||
# /worlds/oot/
|
||||
|
||||
## Disabled Unmaintained Worlds
|
||||
|
||||
# The following worlds in this repo are currently unmaintained and disabled as they do not work in core. If you are
|
||||
# interested in stepping up as maintainer for any of these worlds, please review `/docs/world maintainer.md`
|
||||
# documentation.
|
||||
|
||||
# Ori and the Blind Forest
|
||||
# /worlds_disabled/oribf/
|
||||
|
||||
###################
|
||||
## Documentation ##
|
||||
###################
|
||||
|
||||
@@ -8,11 +8,7 @@ including [Contributing](contributing.md), [Adding Games](<adding games.md>), an
|
||||
|
||||
### My game has a restrictive start that leads to fill errors
|
||||
|
||||
A "restrictive start" here means having a combination of very few sphere 1 locations and potentially requiring more
|
||||
than one item to get a player to sphere 2.
|
||||
|
||||
One way to fix this is to hint to the Generator that an item needs to be in sphere one with local_early_items.
|
||||
Here, `1` represents the number of "Sword" items the Generator will attempt to place in sphere one.
|
||||
Hint to the Generator that an item needs to be in sphere one with local_early_items. Here, `1` represents the number of "Sword" items to attempt to place in sphere one.
|
||||
```py
|
||||
early_item_name = "Sword"
|
||||
self.multiworld.local_early_items[self.player][early_item_name] = 1
|
||||
@@ -22,19 +18,15 @@ Some alternative ways to try to fix this problem are:
|
||||
* Add more locations to sphere one of your world, potentially only when there would be a restrictive start
|
||||
* Pre-place items yourself, such as during `create_items`
|
||||
* Put items into the player's starting inventory using `push_precollected`
|
||||
* Raise an exception, such as an `OptionError` during `generate_early`, to disallow options that would lead to a
|
||||
restrictive start
|
||||
* Raise an exception, such as an `OptionError` during `generate_early`, to disallow options that would lead to a restrictive start
|
||||
|
||||
---
|
||||
|
||||
### I have multiple options that change the item/location pool counts and need to make sure I am not submitting more/fewer items than locations
|
||||
### I have multiple settings that change the item/location pool counts and need to balance them out
|
||||
|
||||
In an ideal situation your system for producing locations and items wouldn't leave any opportunity for them to be
|
||||
unbalanced. But in real, complex situations, that might be unfeasible.
|
||||
In an ideal situation your system for producing locations and items wouldn't leave any opportunity for them to be unbalanced. But in real, complex situations, that might be unfeasible.
|
||||
|
||||
If that's the case, you can create extra filler based on the difference between your unfilled locations and your
|
||||
itempool by comparing [get_unfilled_locations](https://github.com/ArchipelagoMW/Archipelago/blob/main/BaseClasses.py#:~:text=get_unfilled_locations)
|
||||
to your list of items to submit
|
||||
If that's the case, you can create extra filler based on the difference between your unfilled locations and your itempool by comparing [get_unfilled_locations](https://github.com/ArchipelagoMW/Archipelago/blob/main/BaseClasses.py#:~:text=get_unfilled_locations) to your list of items to submit
|
||||
|
||||
Note: to use self.create_filler(), self.get_filler_item_name() should be defined to only return valid filler item names
|
||||
```py
|
||||
@@ -47,8 +39,7 @@ for _ in range(total_locations - len(item_pool)):
|
||||
self.multiworld.itempool += item_pool
|
||||
```
|
||||
|
||||
A faster alternative to the `for` loop would be to use a
|
||||
[list comprehension](https://docs.python.org/3/tutorial/datastructures.html#list-comprehensions):
|
||||
A faster alternative to the `for` loop would be to use a [list comprehension](https://docs.python.org/3/tutorial/datastructures.html#list-comprehensions):
|
||||
```py
|
||||
item_pool += [self.create_filler() for _ in range(total_locations - len(item_pool))]
|
||||
```
|
||||
@@ -57,39 +48,24 @@ item_pool += [self.create_filler() for _ in range(total_locations - len(item_poo
|
||||
|
||||
### I learned about indirect conditions in the world API document, but I want to know more. What are they and why are they necessary?
|
||||
|
||||
The world API document mentions how to use `multiworld.register_indirect_condition` to register indirect conditions and
|
||||
**when** you should use them, but not *how* they work and *why* they are necessary. This is because the explanation is
|
||||
quite complicated.
|
||||
The world API document mentions how to use `multiworld.register_indirect_condition` to register indirect conditions and **when** you should use them, but not *how* they work and *why* they are necessary. This is because the explanation is quite complicated.
|
||||
|
||||
Region sweep (the algorithm that determines which regions are reachable) is a Breadth-First Search of the region graph.
|
||||
It starts from the origin region, checks entrances one by one, and adds newly reached regions and their entrances to
|
||||
the queue until there is nothing more to check.
|
||||
Region sweep (the algorithm that determines which regions are reachable) is a Breadth-First Search of the region graph. It starts from the origin region, checks entrances one by one, and adds newly reached regions and their entrances to the queue until there is nothing more to check.
|
||||
|
||||
For performance reasons, AP only checks every entrance once. However, if an entrance's access_rule depends on region
|
||||
access, then the following may happen:
|
||||
1. The entrance is checked and determined to be nontraversable because the region in its access_rule hasn't been
|
||||
reached yet during the graph search.
|
||||
For performance reasons, AP only checks every entrance once. However, if an entrance's access_rule depends on region access, then the following may happen:
|
||||
1. The entrance is checked and determined to be nontraversable because the region in its access_rule hasn't been reached yet during the graph search.
|
||||
2. Then, the region in its access_rule is determined to be reachable.
|
||||
|
||||
This entrance *would* be in logic if it were rechecked, but it won't be rechecked this cycle.
|
||||
To account for this case, AP would have to recheck all entrances every time a new region is reached until no new
|
||||
regions are reached.
|
||||
To account for this case, AP would have to recheck all entrances every time a new region is reached until no new regions are reached.
|
||||
|
||||
An indirect condition is how you can manually define that a specific entrance needs to be rechecked during region sweep
|
||||
if a specific region is reached during it.
|
||||
This keeps most of the performance upsides. Even in a game making heavy use of indirect conditions (ex: The Witness),
|
||||
using them is significantly faster than just "rechecking each entrance until nothing new is found".
|
||||
The reason entrance access rules using `location.can_reach` and `entrance.can_reach` are also affected is because they
|
||||
call `region.can_reach` on their respective parent/source region.
|
||||
An indirect condition is how you can manually define that a specific entrance needs to be rechecked during region sweep if a specific region is reached during it.
|
||||
This keeps most of the performance upsides. Even in a game making heavy use of indirect conditions (ex: The Witness), using them is significantly faster than just "rechecking each entrance until nothing new is found".
|
||||
The reason entrance access rules using `location.can_reach` and `entrance.can_reach` are also affected is because they call `region.can_reach` on their respective parent/source region.
|
||||
|
||||
We recognize it can feel like a trap since it will not alert you when you are missing an indirect condition,
|
||||
and that some games have very complex access rules.
|
||||
As of [PR #3682 (Core: Region handling customization)](https://github.com/ArchipelagoMW/Archipelago/pull/3682)
|
||||
being merged, it is possible for a world to opt out of indirect conditions entirely, instead using the system of
|
||||
checking each entrance whenever a region has been reached, although this does come with a performance cost.
|
||||
Opting out of using indirect conditions should only be used by games that *really* need it. For most games, it should
|
||||
be reasonable to know all entrance → region dependencies, making indirect conditions preferred because they are
|
||||
much faster.
|
||||
We recognize it can feel like a trap since it will not alert you when you are missing an indirect condition, and that some games have very complex access rules.
|
||||
As of [PR #3682 (Core: Region handling customization)](https://github.com/ArchipelagoMW/Archipelago/pull/3682) being merged, it is possible for a world to opt out of indirect conditions entirely, instead using the system of checking each entrance whenever a region has been reached, although this does come with a performance cost.
|
||||
Opting out of using indirect conditions should only be used by games that *really* need it. For most games, it should be reasonable to know all entrance → region dependencies, making indirect conditions preferred because they are much faster.
|
||||
|
||||
---
|
||||
|
||||
@@ -109,34 +85,3 @@ Common situations where this can happen include:
|
||||
Also, consider using the `options.as_dict("option_name", "option_two")` helper.
|
||||
* Using enums as Location/Item names in the datapackage. When building out `location_name_to_id` and `item_name_to_id`,
|
||||
make sure that you are not using your enum class for either the names or ids in these mappings.
|
||||
|
||||
---
|
||||
|
||||
### Some locations are technically possible to check with few or no items, but they'd be very tedious or frustrating. How do worlds deal with this?
|
||||
|
||||
Sometimes the game can be modded to skip these locations or make them less tedious. But when this issue is due to a fundamental aspect of the game, then the general answer is "soft logic" (and its subtypes like "combat logic", "money logic", etc.). For example: you can logically require that a player have several helpful items before fighting the final boss, even if a skilled player technically needs no items to beat it. Randomizer logic should describe what's *fun* rather than what's technically possible.
|
||||
|
||||
Concrete examples of soft logic include:
|
||||
- Defeating a boss might logically require health upgrades, damage upgrades, certain weapons, etc. that aren't strictly necessary.
|
||||
- Entering a high-level area might logically require access to enough other parts of the game that checking other locations should naturally get the player to the soft-required level.
|
||||
- Buying expensive shop items might logically require access to a place where you can quickly farm money, or logically require access to enough parts of the game that checking other locations should naturally generate enough money without grinding.
|
||||
|
||||
Remember that all items referenced by logic (however hard or soft) must be `progression`. Since you typically don't want to turn a ton of `filler` items into `progression` just for this, it's common to e.g. write money logic using only the rare "$100" item, so the dozens of "$1" and "$10" items in your world can remain `filler`.
|
||||
|
||||
---
|
||||
|
||||
### What if my game has "missable" or "one-time-only" locations or region connections?
|
||||
|
||||
Archipelago logic assumes that once a region or location becomes reachable, it stays reachable forever, no matter what
|
||||
the player does in-game. Slightly more formally: Receiving an AP item must never cause a region connection or location
|
||||
to "go out of logic" (become unreachable when it was previously reachable), and receiving AP items is the only kind of
|
||||
state change that AP logic acknowledges. No other actions or events can change reachability.
|
||||
|
||||
So when the game itself does not follow this assumption, the options are:
|
||||
- Modify the game to make that location/connection repeatable
|
||||
- If there are both missable and repeatable ways to check the location/traverse the connection, then write logic for
|
||||
only the repeatable ways
|
||||
- Don't generate the missable location/connection at all
|
||||
- For connections, any logical regions will still need to be reachable through other, *repeatable* connections
|
||||
- For locations, this may require game changes to remove the vanilla item if it affects logic
|
||||
- Decide that resetting the save file is part of the game's logic, and warn players about that
|
||||
|
||||
@@ -1,92 +0,0 @@
|
||||
# Deploy Using Containers
|
||||
|
||||
If you just want to play and there is a compiled version available on the [Archipelago releases page](https://github.com/ArchipelagoMW/Archipelago/releases), use that version.
|
||||
To build the full Archipelago software stack, refer to [Running From Source](running%20from%20source.md).
|
||||
Follow these steps to build and deploy a containerized instance of the web host software, optionally integrating [Gunicorn](https://gunicorn.org/) WSGI HTTP Server running behind the [nginx](https://nginx.org/) reverse proxy.
|
||||
|
||||
|
||||
## Building the Container Image
|
||||
|
||||
What you'll need:
|
||||
* A container runtime engine such as:
|
||||
* [Docker](https://www.docker.com/) (Version 23.0 or later)
|
||||
* [Podman](https://podman.io/) (version 4.0 or later)
|
||||
* For running with rootless podman, you need to ensure all ports used are usable rootless, by default ports less than 1024 are root only. See [the official tutorial](https://github.com/containers/podman/blob/main/docs/tutorials/rootless_tutorial.md) for details.
|
||||
* The Docker Buildx plugin (for Docker), as the Dockerfile uses `$TARGETARCH` for architecture detection. Follow [Docker's guide](https://docs.docker.com/build/buildx/install/). Verify with `docker buildx version`.
|
||||
|
||||
Starting from the root repository directory, the standalone Archipelago image can be built and run with the command:
|
||||
`docker build -t archipelago .`
|
||||
Or:
|
||||
`podman build -t archipelago .`
|
||||
|
||||
It is recommended to tag the image using `-t` to more easily identify the image and run it.
|
||||
|
||||
|
||||
## Running the Container
|
||||
|
||||
Running the container can be performed using:
|
||||
`docker run --network host archipelago`
|
||||
Or:
|
||||
`podman run --network host archipelago`
|
||||
|
||||
The Archipelago web host requires access to multiple ports in order to host game servers simultaneously. To simplify configuration for this purpose, specify `--network host`.
|
||||
|
||||
Given the default configuration, the website will be accessible at the hostname/IP address (localhost if run locally) of the machine being deployed to, at port 80. It can be configured by creating a YAML file and mapping a volume to the container when running initially:
|
||||
`docker run archipelago --network host -v /path/to/config.yaml:/app/config.yaml`
|
||||
See `docs/webhost configuration sample.yaml` for example.
|
||||
|
||||
|
||||
## Using Docker Compose
|
||||
|
||||
An example [docker compose](../deploy/docker-compose.yml) file can be found in [deploy](../deploy), along with example configuration files used by the services it orchestrates. Using these files as-is will spin up two separate archipelago containers with special modifications to their runtime arguments, in addition to deploying an `nginx` reverse proxy container.
|
||||
|
||||
To deploy in this manner, from the ["deploy"](../deploy) directory, run:
|
||||
`docker compose up -d`
|
||||
|
||||
### Services
|
||||
|
||||
The `docker-compose.yaml` file defines three services:
|
||||
* multiworld:
|
||||
* Executes the main `WebHost` process, using the [example config](../deploy/example_config.yaml), and overriding with a secondary [selflaunch example config](../deploy/example_selflaunch.yaml). This is because we do not want to launch the website through this service.
|
||||
* web:
|
||||
* Executes `gunicorn` using its [example config](../deploy/example_gunicorn.conf.py), which will bind it to the `WebHost` application, in effect launching it.
|
||||
* We mount the main [config](../deploy/example_config.yaml) without an override to specify that we are launching the website through this service.
|
||||
* No ports are exposed through to the host.
|
||||
* nginx:
|
||||
* Serves as a reverse proxy with `web` as its upstream.
|
||||
* Directs all HTTP traffic from port 80 to the upstream service.
|
||||
* Exposed to the host on port 8080. This is where we can reach the website.
|
||||
|
||||
### Configuration
|
||||
|
||||
As these are examples, they can be copied and modified. For instance setting the value of `HOST_ADDRESS` in [example config](../deploy/example_config.yaml) to host machines local IP address, will expose the service to its local area network.
|
||||
|
||||
The configuration files may be modified to handle for machine-specific optimizations, such as:
|
||||
* Web pages responding too slowly
|
||||
* Edit [the gunicorn config](../deploy/example_gunicorn.conf.py) to increase thread and/or worker count.
|
||||
* Game generation stalls
|
||||
* Increase the generator count in [selflaunch config](../deploy/example_selflaunch.yaml)
|
||||
* Gameplay lags
|
||||
* Increase the hoster count in [selflaunch config](../deploy/example_selflaunch.yaml)
|
||||
|
||||
Changes made to `docker-compose.yaml` can be applied by running `docker compose up -d`, while those made to other files are applied by running `docker compose restart`.
|
||||
|
||||
|
||||
## Windows
|
||||
|
||||
It is possible to carry out these deployment steps on Windows under [Windows Subsystem for Linux](https://learn.microsoft.com/en-us/windows/wsl/install).
|
||||
|
||||
|
||||
## Optional: A Link to the Past Enemizer
|
||||
|
||||
Only required to generate seeds that include A Link to the Past with certain options enabled. You will receive an
|
||||
error if it is required.
|
||||
Enemizer can be enabled on `x86_64` platform architecture, and is included in the image build process. Enemizer requires a version 1.0 Japanese "Zelda no Densetsu" `.sfc` rom file to be placed in the application directory:
|
||||
`docker run archipelago -v "/path/to/zelda.sfc:/app/Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"`.
|
||||
Enemizer is not currently available for `aarch64`.
|
||||
|
||||
|
||||
## Optional: Git
|
||||
|
||||
Building the image requires a local copy of the ArchipelagoMW source code.
|
||||
Refer to [Running From Source](running%20from%20source.md#optional-git).
|
||||
@@ -117,6 +117,14 @@ flowchart LR
|
||||
%% Java Based Games
|
||||
subgraph Java
|
||||
JM[Mod with Archipelago.MultiClient.Java]
|
||||
STS[Slay the Spire]
|
||||
JM <-- Mod the Spire --> STS
|
||||
subgraph Minecraft
|
||||
MCS[Minecraft Forge Server]
|
||||
JMC[Any Java Minecraft Clients]
|
||||
MCS <-- TCP --> JMC
|
||||
end
|
||||
JM <-- Forge Mod Loader --> MCS
|
||||
end
|
||||
AS <-- WebSockets --> JM
|
||||
|
||||
@@ -125,8 +133,10 @@ flowchart LR
|
||||
NM[Mod with Archipelago.MultiClient.Net]
|
||||
subgraph FNA/XNA
|
||||
TS[Timespinner]
|
||||
RL[Rogue Legacy]
|
||||
end
|
||||
NM <-- TsRandomizer --> TS
|
||||
NM <-- RogueLegacyRandomizer --> RL
|
||||
subgraph Unity
|
||||
ROR[Risk of Rain 2]
|
||||
SN[Subnautica]
|
||||
@@ -175,4 +185,4 @@ flowchart LR
|
||||
FMOD <--> FMAPI
|
||||
end
|
||||
CC <-- Integrated --> FC
|
||||
```
|
||||
```
|
||||
@@ -231,11 +231,11 @@ Sent to clients after a client requested this message be sent to them, more info
|
||||
Sent to clients if the server caught a problem with a packet. This only occurs for errors that are explicitly checked for.
|
||||
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- |-------------| ----- |
|
||||
| type | str | The [PacketProblemType](#PacketProblemType) that was detected in the packet. |
|
||||
| original_cmd | str \| None | The `cmd` argument of the faulty packet, will be `None` if the `cmd` failed to be parsed. |
|
||||
| text | str | A descriptive message of the problem at hand. |
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| type | str | The [PacketProblemType](#PacketProblemType) that was detected in the packet. |
|
||||
| original_cmd | Optional[str] | The `cmd` argument of the faulty packet, will be `None` if the `cmd` failed to be parsed. |
|
||||
| text | str | A descriptive message of the problem at hand. |
|
||||
|
||||
##### PacketProblemType
|
||||
`PacketProblemType` indicates the type of problem that was detected in the faulty packet, the known problem types are below but others may be added in the future.
|
||||
@@ -276,7 +276,6 @@ These packets are sent purely from client to server. They are not accepted by cl
|
||||
* [Sync](#Sync)
|
||||
* [LocationChecks](#LocationChecks)
|
||||
* [LocationScouts](#LocationScouts)
|
||||
* [CreateHints](#CreateHints)
|
||||
* [UpdateHint](#UpdateHint)
|
||||
* [StatusUpdate](#StatusUpdate)
|
||||
* [Say](#Say)
|
||||
@@ -295,7 +294,7 @@ Sent by the client to initiate a connection to an Archipelago game session.
|
||||
| password | str | If the game session requires a password, it should be passed here. |
|
||||
| game | str | The name of the game the client is playing. Example: `A Link to the Past` |
|
||||
| name | str | The player name for this client. |
|
||||
| uuid | str | Unique identifier for player. Cached in the user cache \Archipelago\Cache\common.json |
|
||||
| uuid | str | Unique identifier for player client. |
|
||||
| version | [NetworkVersion](#NetworkVersion) | An object representing the Archipelago version this client supports. |
|
||||
| items_handling | int | Flags configuring which items should be sent by the server. Read below for individual flags. |
|
||||
| tags | list\[str\] | Denotes special features or capabilities that the sender is capable of. [Tags](#Tags) |
|
||||
@@ -340,8 +339,7 @@ Sent to the server to retrieve the items that are on a specified list of locatio
|
||||
Fully remote clients without a patch file may use this to "place" items onto their in-game locations, most commonly to display their names or item classifications before/upon pickup.
|
||||
|
||||
LocationScouts can also be used to inform the server of locations the client has seen, but not checked. This creates a hint as if the player had run `!hint_location` on a location, but without deducting hint points.
|
||||
This is useful in cases where an item appears in the game world, such as 'ledge items' in _A Link to the Past_. To do this, set the `create_as_hint` parameter to a non-zero value.
|
||||
Note that LocationScouts with a non-zero `create_as_hint` value will _always_ create a **persistent** hint (listed in the Hints tab of concerning players' TextClients), even if the location was already found. If this is not desired behavior, you need to prevent sending LocationScouts with `create_as_hint` for already found locations in your client-side code.
|
||||
This is useful in cases where an item appears in the game world, such as 'ledge items' in _A Link to the Past_. To do this, set the `create_as_hint` parameter to a non-zero value.
|
||||
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
@@ -349,21 +347,6 @@ Note that LocationScouts with a non-zero `create_as_hint` value will _always_ cr
|
||||
| locations | list\[int\] | The ids of the locations seen by the client. May contain any number of locations, even ones sent before; duplicates do not cause issues with the Archipelago server. |
|
||||
| create_as_hint | int | If non-zero, the scouted locations get created and broadcasted as a player-visible hint. <br/>If 2 only new hints are broadcast, however this does not remove them from the LocationInfo reply. |
|
||||
|
||||
### CreateHints
|
||||
|
||||
Sent to the server to create hints for a specified list of locations.
|
||||
Hints that already exist will be silently skipped and their status will not be updated.
|
||||
|
||||
When creating hints for another slot's locations, the packet will fail if any of those locations don't contain items for the requesting slot.
|
||||
When creating hints for your own slot's locations, non-existing locations will silently be skipped.
|
||||
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| locations | list\[int\] | The ids of the locations to create hints for. |
|
||||
| player | int | The ID of the player whose locations are being hinted for. Defaults to the requesting slot. |
|
||||
| status | [HintStatus](#HintStatus) | If included, sets the status of the hint to this status. Defaults to `HINT_UNSPECIFIED`. Cannot set `HINT_FOUND`. |
|
||||
|
||||
### UpdateHint
|
||||
Sent to the server to update the status of a Hint. The client must be the 'receiving_player' of the Hint, or the update fails.
|
||||
|
||||
@@ -568,14 +551,14 @@ In JSON this may look like:
|
||||
Message nodes sent along with [PrintJSON](#PrintJSON) packet to be reconstructed into a legible message. The nodes are intended to be read in the order they are listed in the packet.
|
||||
|
||||
```python
|
||||
from typing import TypedDict
|
||||
from typing import TypedDict, Optional
|
||||
class JSONMessagePart(TypedDict):
|
||||
type: str | None
|
||||
text: str | None
|
||||
color: str | None # only available if type is a color
|
||||
flags: int | None # only available if type is an item_id or item_name
|
||||
player: int | None # only available if type is either item or location
|
||||
hint_status: HintStatus | None # only available if type is hint_status
|
||||
type: Optional[str]
|
||||
text: Optional[str]
|
||||
color: Optional[str] # only available if type is a color
|
||||
flags: Optional[int] # only available if type is an item_id or item_name
|
||||
player: Optional[int] # only available if type is either item or location
|
||||
hint_status: Optional[HintStatus] # only available if type is hint_status
|
||||
```
|
||||
|
||||
`type` is used to denote the intent of the message part. This can be used to indicate special information which may be rendered differently depending on client. How these types are displayed in Archipelago's ALttP client is not the end-all be-all. Other clients may choose to interpret and display these messages differently.
|
||||
|
||||
@@ -333,7 +333,7 @@ within the world.
|
||||
### TextChoice
|
||||
Like choice allows you to predetermine options and has all of the same comparison methods and handling. Also accepts any
|
||||
user defined string as a valid option, so will either need to be validated by adding a validation step to the option
|
||||
class or within world, if necessary. Value for this class is `str | int` so if you need the value at a specified
|
||||
class or within world, if necessary. Value for this class is `Union[str, int]` so if you need the value at a specified
|
||||
point, `self.options.my_option.current_key` will always return a string.
|
||||
|
||||
### PlandoBosses
|
||||
@@ -352,15 +352,8 @@ template. If you set a [Schema](https://pypi.org/project/schema/) on the class w
|
||||
options system will automatically validate the user supplied data against the schema to ensure it's in the correct
|
||||
format.
|
||||
|
||||
### OptionCounter
|
||||
This is a special case of OptionDict where the dictionary values can only be integers.
|
||||
It returns a [collections.Counter](https://docs.python.org/3/library/collections.html#collections.Counter).
|
||||
This means that if you access a key that isn't present, its value will be 0.
|
||||
The upside of using an OptionCounter (instead of an OptionDict with integer values) is that an OptionCounter can be
|
||||
displayed on the Options page on WebHost.
|
||||
|
||||
### ItemDict
|
||||
An OptionCounter that will verify that every key in the dictionary is a valid name for an item for your world.
|
||||
Like OptionDict, except this will verify that every key in the dictionary is a valid name for an item for your world.
|
||||
|
||||
### OptionList
|
||||
This option defines a List, where the user can add any number of strings to said list, allowing duplicate values. You
|
||||
|
||||
@@ -102,16 +102,17 @@ In worlds, this should only be used for the top level to avoid issues when upgra
|
||||
|
||||
### Bool
|
||||
|
||||
Since `bool` can not be subclassed, use the `settings.Bool` helper in a union to get a comment in host.yaml.
|
||||
Since `bool` can not be subclassed, use the `settings.Bool` helper in a `typing.Union` to get a comment in host.yaml.
|
||||
|
||||
```python
|
||||
import settings
|
||||
import typing
|
||||
|
||||
class MySettings(settings.Group):
|
||||
class MyBool(settings.Bool):
|
||||
"""Doc string"""
|
||||
|
||||
my_value: MyBool | bool = True
|
||||
my_value: typing.Union[MyBool, bool] = True
|
||||
```
|
||||
|
||||
### UserFilePath
|
||||
@@ -133,15 +134,15 @@ Checks the file against [md5s](#md5s) by default.
|
||||
|
||||
Resolves to an executable (varying file extension based on platform)
|
||||
|
||||
#### description: str | None
|
||||
#### description: Optional\[str\]
|
||||
|
||||
Human-readable name to use in file browser
|
||||
|
||||
#### copy_to: str | None
|
||||
#### copy_to: Optional\[str\]
|
||||
|
||||
Instead of storing the path, copy the file.
|
||||
|
||||
#### md5s: list[str | bytes]
|
||||
#### md5s: List[Union[str, bytes]]
|
||||
|
||||
Provide md5 hashes as hex digests or raw bytes for automatic validation.
|
||||
|
||||
@@ -181,3 +182,10 @@ circular / partial imports. Instead, the code should fetch from settings on dema
|
||||
|
||||
"Global" settings are populated immediately, while worlds settings are lazy loaded, so if really necessary,
|
||||
"global" settings could be used in global scope of worlds.
|
||||
|
||||
|
||||
### APWorld Backwards Compatibility
|
||||
|
||||
APWorlds that want to be compatible with both stable and dev versions, have two options:
|
||||
1. use the old Utils.get_options() API until Archipelago 0.4.2 is out
|
||||
2. add some sort of compatibility code to your world that mimics the new API
|
||||
|
||||
@@ -29,10 +29,6 @@
|
||||
* New classes, attributes, and methods in core code should have docstrings that follow
|
||||
[reST style](https://peps.python.org/pep-0287/).
|
||||
* Worlds that do not follow PEP8 should still have a consistent style across its files to make reading easier.
|
||||
* [Match statements](https://docs.python.org/3/tutorial/controlflow.html#tut-match)
|
||||
may be used instead of `if`-`elif` if they result in nicer code, or they actually use pattern matching.
|
||||
Beware of the performance: they are not `goto`s, but `if`-`elif` under the hood, and you may have less control. When
|
||||
in doubt, just don't use it.
|
||||
|
||||
## Markdown
|
||||
|
||||
|
||||
@@ -11,13 +11,8 @@ found in the [general test directory](/test/general).
|
||||
## Defining World Tests
|
||||
|
||||
In order to run tests from your world, you will need to create a `test` package within your world package. This can be
|
||||
done by creating a `test` directory inside your world with an (empty) `__init__.py` inside it. By convention, a base
|
||||
for your world tests can be created in `bases.py` or any file that does not start with `test`, that you can then import
|
||||
into other modules. All tests should be defined in files named `test_*.py` (all lower case) and be member functions
|
||||
(named `test_*`) of classes (named `Test*` or `*Test`) that inherit from `unittest.TestCase` or a test base.
|
||||
|
||||
Defining anything inside `test/__init__.py` is deprecated. Defining TestBase there was previously the norm; however,
|
||||
it complicates test discovery because some worlds also put actual tests into `__init__.py`.
|
||||
done by creating a `test` directory with a file named `__init__.py` inside it inside your world. By convention, a base
|
||||
for your world tests can be created in this file that you can then import into other modules.
|
||||
|
||||
### WorldTestBase
|
||||
|
||||
@@ -26,7 +21,7 @@ interactions in the world interact as expected, you will want to use the [WorldT
|
||||
comes with the basics for test setup as well as a few preloaded tests that most worlds might want to check on varying
|
||||
options combinations.
|
||||
|
||||
Example `/worlds/<my_game>/test/bases.py`:
|
||||
Example `/worlds/<my_game>/test/__init__.py`:
|
||||
|
||||
```python
|
||||
from test.bases import WorldTestBase
|
||||
@@ -54,7 +49,7 @@ with `test_`.
|
||||
Example `/worlds/<my_game>/test/test_chest_access.py`:
|
||||
|
||||
```python
|
||||
from .bases import MyGameTestBase
|
||||
from . import MyGameTestBase
|
||||
|
||||
|
||||
class TestChestAccess(MyGameTestBase):
|
||||
@@ -124,12 +119,8 @@ variable to keep all the benefits of the test framework while not running the ma
|
||||
#### Using Pycharm
|
||||
|
||||
In PyCharm, running all tests can be done by right-clicking the root test directory and selecting Run 'Archipelago Unittests'.
|
||||
If you have never previously run ModuleUpdate.py, then you will need to do this once before the tests will run.
|
||||
You can run ModuleUpdate.py by right-clicking ModuleUpdate.py and selecting `Run 'ModuleUpdate'`.
|
||||
After running ModuleUpdate.py you may still get a `ModuleNotFoundError: No module named 'flask'` for the webhost tests.
|
||||
If this happens, run WebHost.py by right-clicking it and selecting `Run 'WebHost'`. Make sure to press enter when prompted.
|
||||
Unless you configured PyCharm to use pytest as a test runner, you may get import failures. To solve this,
|
||||
edit the run configuration, and set the working directory to the Archipelago directory which contains all the project files.
|
||||
Unless you configured PyCharm to use pytest as a test runner, you may get import failures. To solve this, edit the run configuration,
|
||||
and set the working directory to the Archipelago directory which contains all the project files.
|
||||
|
||||
If you only want to run your world's defined tests, repeat the steps for the test directory within your world.
|
||||
Your working directory should be the directory of your world in the worlds directory and the script should be the
|
||||
|
||||
@@ -1,347 +0,0 @@
|
||||
# API Guide
|
||||
|
||||
Archipelago has a rudimentary API that can be queried by endpoints. The API is a work-in-progress and should be improved over time.
|
||||
|
||||
The following API requests are formatted as: `https://<Archipelago URL>/api/<endpoint>`
|
||||
|
||||
The returned data will be formated in a combination of JSON lists or dicts, with their keys or values being notated in `blocks` (if applicable)
|
||||
|
||||
Current endpoints:
|
||||
- Datapackage API
|
||||
- [`/datapackage`](#datapackage)
|
||||
- [`/datapackage/<string:checksum>`](#datapackagestringchecksum)
|
||||
- [`/datapackage_checksum`](#datapackagechecksum)
|
||||
- Generation API
|
||||
- [`/generate`](#generate)
|
||||
- [`/status/<suuid:seed>`](#status)
|
||||
- Room API
|
||||
- [`/room_status/<suuid:room_id>`](#roomstatus)
|
||||
- User API
|
||||
- [`/get_rooms`](#getrooms)
|
||||
- [`/get_seeds`](#getseeds)
|
||||
|
||||
|
||||
## Datapackage Endpoints
|
||||
These endpoints are used by applications to acquire a room's datapackage, and validate that they have the correct datapackage for use. Datapackages normally include, item IDs, location IDs, and name groupings, for a given room, and are essential for mapping IDs received from Archipelago to their correct items or locations.
|
||||
|
||||
### `/datapackage`
|
||||
<a name="datapackage"></a>
|
||||
Fetches the current datapackage from the WebHost.
|
||||
You'll receive a dict named `games` that contains a named dict of every game and its data currently supported by Archipelago.
|
||||
Each game will have:
|
||||
- A checksum `checksum`
|
||||
- A dict of item groups `item_name_groups`
|
||||
- Item name to AP ID dict `item_name_to_id`
|
||||
- A dict of location groups `location_name_groups`
|
||||
- Location name to AP ID dict `location_name_to_id`
|
||||
|
||||
Example:
|
||||
```
|
||||
{
|
||||
"games": {
|
||||
...
|
||||
"Clique": {
|
||||
"checksum": "0271f7a80b44ba72187f92815c2bc8669cb464c7",
|
||||
"item_name_groups": {
|
||||
"Everything": [
|
||||
"A Cool Filler Item (No Satisfaction Guaranteed)",
|
||||
"Button Activation",
|
||||
"Feeling of Satisfaction"
|
||||
]
|
||||
},
|
||||
"item_name_to_id": {
|
||||
"A Cool Filler Item (No Satisfaction Guaranteed)": 69696967,
|
||||
"Button Activation": 69696968,
|
||||
"Feeling of Satisfaction": 69696969
|
||||
},
|
||||
"location_name_groups": {
|
||||
"Everywhere": [
|
||||
"The Big Red Button",
|
||||
"The Item on the Desk"
|
||||
]
|
||||
},
|
||||
"location_name_to_id": {
|
||||
"The Big Red Button": 69696969,
|
||||
"The Item on the Desk": 69696968
|
||||
}
|
||||
},
|
||||
...
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### `/datapackage/<string:checksum>`
|
||||
<a name="datapackagestringchecksum"></a>
|
||||
Fetches a single datapackage by checksum.
|
||||
Returns a dict of the game's data with:
|
||||
- A checksum `checksum`
|
||||
- A dict of item groups `item_name_groups`
|
||||
- Item name to AP ID dict `item_name_to_id`
|
||||
- A dict of location groups `location_name_groups`
|
||||
- Location name to AP ID dict `location_name_to_id`
|
||||
|
||||
Its format will be identical to the whole-datapackage endpoint (`/datapackage`), except you'll only be returned the single game's data in a dict.
|
||||
|
||||
### `/datapackage_checksum`
|
||||
<a name="datapackagechecksum"></a>
|
||||
Fetches the checksums of the current static datapackages on the WebHost.
|
||||
You'll receive a dict with `game:checksum` key-value pairs for all the current officially supported games.
|
||||
Example:
|
||||
```
|
||||
{
|
||||
...
|
||||
"Donkey Kong Country 3":"f90acedcd958213f483a6a4c238e2a3faf92165e",
|
||||
"Factorio":"a699194a9589db3ebc0d821915864b422c782f44",
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
## Generation Endpoint
|
||||
These endpoints are used internally for the WebHost to generate games and validate their generation. They are also used by external applications to generate games automatically.
|
||||
|
||||
### `/generate`
|
||||
<a name="generate"></a>
|
||||
Submits a game to the WebHost for generation.
|
||||
**This endpoint only accepts a POST HTTP request.**
|
||||
|
||||
There are two ways to submit data for generation: With a file and with JSON.
|
||||
|
||||
#### With a file:
|
||||
Have your ZIP of yaml(s) or a single yaml, and submit a POST request to the `/generate` endpoint.
|
||||
If the options are valid, you'll be returned a successful generation response. (see [Generation Response](#generation-response))
|
||||
|
||||
Example using the python requests library:
|
||||
```
|
||||
file = {'file': open('Games.zip', 'rb')}
|
||||
req = requests.post("https://archipelago.gg/api/generate", files=file)
|
||||
```
|
||||
|
||||
#### With JSON:
|
||||
Compile your weights/yaml data into a dict. Then insert that into a dict with the key `"weights"`.
|
||||
Finally, submit a POST request to the `/generate` endpoint.
|
||||
If the weighted options are valid, you'll be returned a successful generation response (see [Generation Response](#generation-response))
|
||||
|
||||
Example using the python requests library:
|
||||
```
|
||||
data = {"Test":{"game": "Factorio","name": "Test","Factorio": {}},}
|
||||
weights={"weights": data}
|
||||
req = requests.post("https://archipelago.gg/api/generate", json=weights)
|
||||
```
|
||||
|
||||
#### Generation Response:
|
||||
##### Successful Generation:
|
||||
Upon successful generation, you'll be sent a JSON dict response detailing the generation:
|
||||
- The UUID of the generation `detail`
|
||||
- The SUUID of the generation `encoded`
|
||||
- The response text `text`
|
||||
- The page that will resolve to the seed/room generation page once generation has completed `url`
|
||||
- The API status page of the generation `wait_api_url` (see [Status Endpoint](#status))
|
||||
|
||||
Example:
|
||||
```
|
||||
{
|
||||
"detail": "19878f16-5a58-4b76-aab7-d6bf38be9463",
|
||||
"encoded": "GYePFlpYS3aqt9a_OL6UYw",
|
||||
"text": "Generation of seed 19878f16-5a58-4b76-aab7-d6bf38be9463 started successfully.",
|
||||
"url": "http://archipelago.gg/wait/GYePFlpYS3aqt9a_OL6UYw",
|
||||
"wait_api_url": "http://archipelago.gg/api/status/GYePFlpYS3aqt9a_OL6UYw"
|
||||
}
|
||||
```
|
||||
|
||||
##### Failed Generation:
|
||||
|
||||
Upon failed generation, you'll be returned a single key-value pair. The key will always be `text`
|
||||
The value will give you a hint as to what may have gone wrong.
|
||||
- Options without tags, and a 400 status code
|
||||
- Options in a string, and a 400 status code
|
||||
- Invalid file/weight string, `No options found. Expected file attachment or json weights.` with a 400 status code
|
||||
- Too many slots for the server to process, `Max size of multiworld exceeded` with a 409 status code
|
||||
|
||||
If the generation detects a issue in generation, you'll be sent a dict with two key-value pairs (`text` and `detail`) and a 400 status code. The values will be:
|
||||
- Summary of issue in `text`
|
||||
- Detailed issue in `detail`
|
||||
|
||||
In the event of an unhandled server exception, you'll be provided a dict with a single key `text`:
|
||||
- Exception, `Uncought Exception: <error>` with a 500 status code
|
||||
|
||||
### `/status/<suuid:seed>`
|
||||
<a name="status"></a>
|
||||
Retrieves the status of the seed's generation.
|
||||
This endpoint will return a dict with a single key-vlaue pair. The key will always be `text`
|
||||
The value will tell you the status of the generation:
|
||||
- Generation was completed: `Generation done` with a 201 status code
|
||||
- Generation request was not found: `Generation not found` with a 404 status code
|
||||
- Generation of the seed failed: `Generation failed` with a 500 status code
|
||||
- Generation is in progress still: `Generation running` with a 202 status code
|
||||
|
||||
## Room Endpoints
|
||||
Endpoints to fetch information of the active WebHost room with the supplied room_ID.
|
||||
|
||||
### `/room_status/<suuid:room_id>`
|
||||
<a name="roomstatus"></a>
|
||||
Will provide a dict of room data with the following keys:
|
||||
- Tracker SUUID (`tracker`)
|
||||
- A list of players (`players`)
|
||||
- Each item containing a list with the Slot name and Game
|
||||
- Last known hosted port (`last_port`)
|
||||
- Last activity timestamp (`last_activity`)
|
||||
- The room timeout counter (`timeout`)
|
||||
- A list of downloads for files required for gameplay (`downloads`)
|
||||
- Each item is a dict containings the download URL and slot (`slot`, `download`)
|
||||
|
||||
Example:
|
||||
```
|
||||
{
|
||||
"downloads": [
|
||||
{
|
||||
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/1",
|
||||
"slot": 1
|
||||
},
|
||||
{
|
||||
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/2",
|
||||
"slot": 2
|
||||
},
|
||||
{
|
||||
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/3",
|
||||
"slot": 3
|
||||
},
|
||||
{
|
||||
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/4",
|
||||
"slot": 4
|
||||
},
|
||||
{
|
||||
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/5",
|
||||
"slot": 5
|
||||
}
|
||||
],
|
||||
"last_activity": "Fri, 18 Apr 2025 20:35:45 GMT",
|
||||
"last_port": 52122,
|
||||
"players": [
|
||||
[
|
||||
"Slot_Name_1",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_2",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_3",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_4",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_5",
|
||||
"Ocarina of Time"
|
||||
]
|
||||
],
|
||||
"timeout": 7200,
|
||||
"tracker": "cf6989c0-4703-45d7-a317-2e5158431171"
|
||||
}
|
||||
```
|
||||
|
||||
## User Endpoints
|
||||
User endpoints can get room and seed details from the current session tokens (cookies)
|
||||
|
||||
### `/get_rooms`
|
||||
<a name="getrooms"></a>
|
||||
Retreives a list of all rooms currently owned by the session token.
|
||||
Each list item will contain a dict with the room's details:
|
||||
- Room SUUID (`room_id`)
|
||||
- Seed SUUID (`seed_id`)
|
||||
- Creation timestamp (`creation_time`)
|
||||
- Last activity timestamp (`last_activity`)
|
||||
- Last known AP port (`last_port`)
|
||||
- Room timeout counter in seconds (`timeout`)
|
||||
- Room tracker SUUID (`tracker`)
|
||||
|
||||
Example:
|
||||
```
|
||||
[
|
||||
{
|
||||
"creation_time": "Fri, 18 Apr 2025 19:46:53 GMT",
|
||||
"last_activity": "Fri, 18 Apr 2025 21:16:02 GMT",
|
||||
"last_port": 52122,
|
||||
"room_id": "90ae5f9b-177c-4df8-ac53-9629fc3bff7a",
|
||||
"seed_id": "efbd62c2-aaeb-4dda-88c3-f461c029cef6",
|
||||
"timeout": 7200,
|
||||
"tracker": "cf6989c0-4703-45d7-a317-2e5158431171"
|
||||
},
|
||||
{
|
||||
"creation_time": "Fri, 18 Apr 2025 20:36:42 GMT",
|
||||
"last_activity": "Fri, 18 Apr 2025 20:36:46 GMT",
|
||||
"last_port": 56884,
|
||||
"room_id": "14465c05-d08e-4d28-96bd-916f994609d8",
|
||||
"seed_id": "a528e34c-3b4f-42a9-9f8f-00a4fd40bacb",
|
||||
"timeout": 7200,
|
||||
"tracker": "4e624bd8-32b6-42e4-9178-aa407f72751c"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
### `/get_seeds`
|
||||
<a name="getseeds"></a>
|
||||
Retreives a list of all seeds currently owned by the session token.
|
||||
Each item in the list will contain a dict with the seed's details:
|
||||
- Seed SUUID (`seed_id`)
|
||||
- Creation timestamp (`creation_time`)
|
||||
- A list of player slots (`players`)
|
||||
- Each item in the list will contain a list of the slot name and game
|
||||
|
||||
Example:
|
||||
```
|
||||
[
|
||||
{
|
||||
"creation_time": "Fri, 18 Apr 2025 19:46:52 GMT",
|
||||
"players": [
|
||||
[
|
||||
"Slot_Name_1",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_2",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_3",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_4",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_5",
|
||||
"Ocarina of Time"
|
||||
]
|
||||
],
|
||||
"seed_id": "efbd62c2-aaeb-4dda-88c3-f461c029cef6"
|
||||
},
|
||||
{
|
||||
"creation_time": "Fri, 18 Apr 2025 20:36:39 GMT",
|
||||
"players": [
|
||||
[
|
||||
"Slot_Name_1",
|
||||
"Clique"
|
||||
],
|
||||
[
|
||||
"Slot_Name_2",
|
||||
"Clique"
|
||||
],
|
||||
[
|
||||
"Slot_Name_3",
|
||||
"Clique"
|
||||
],
|
||||
[
|
||||
"Slot_Name_4",
|
||||
"Archipelago"
|
||||
]
|
||||
],
|
||||
"seed_id": "a528e34c-3b4f-42a9-9f8f-00a4fd40bacb"
|
||||
}
|
||||
]
|
||||
```
|
||||
@@ -258,6 +258,31 @@ another flag like "progression", it means "an especially useful progression item
|
||||
* `progression_skip_balancing`: the combination of `progression` and `skip_balancing`, i.e., a progression item that
|
||||
will not be moved around by progression balancing; used, e.g., for currency or tokens, to not flood early spheres
|
||||
|
||||
### Events
|
||||
|
||||
An Event is a special combination of a Location and an Item, with both having an `id` of `None`. These can be used to
|
||||
track certain logic interactions, with the Event Item being required for access in other locations or regions, but not
|
||||
being "real". Since the item and location have no ID, they get dropped at the end of generation and so the server is
|
||||
never made aware of them and these locations can never be checked, nor can the items be received during play.
|
||||
They may also be used for making the spoiler log look nicer, i.e. by having a `"Victory"` Event Item, that
|
||||
is required to finish the game. This makes it very clear when the player finishes, rather than only seeing their last
|
||||
relevant Item. Events function just like any other Location, and can still have their own access rules, etc.
|
||||
By convention, the Event "pair" of Location and Item typically have the same name, though this is not a requirement.
|
||||
They must not exist in the `name_to_id` lookups, as they have no ID.
|
||||
|
||||
The most common way to create an Event pair is to create and place the Item on the Location as soon as it's created:
|
||||
|
||||
```python
|
||||
from worlds.AutoWorld import World
|
||||
from BaseClasses import ItemClassification
|
||||
from .subclasses import MyGameLocation, MyGameItem
|
||||
|
||||
|
||||
class MyGameWorld(World):
|
||||
victory_loc = MyGameLocation(self.player, "Victory", None)
|
||||
victory_loc.place_locked_item(MyGameItem("Victory", ItemClassification.progression, None, self.player))
|
||||
```
|
||||
|
||||
### Regions
|
||||
|
||||
Regions are logical containers that typically hold locations that share some common access rules. If location logic is
|
||||
@@ -266,7 +291,7 @@ like entrance randomization in logic.
|
||||
|
||||
Regions have a list called `exits`, containing `Entrance` objects representing transitions to other regions.
|
||||
|
||||
There must be one special region (Called "Menu" by default, but configurable using [origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L310-L311)),
|
||||
There must be one special region (Called "Menu" by default, but configurable using [origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L299)),
|
||||
from which the logic unfolds. AP assumes that a player will always be able to return to this starting region by resetting the game ("Save and quit").
|
||||
|
||||
### Entrances
|
||||
@@ -314,63 +339,6 @@ avoiding the need for indirect conditions at the expense of performance.
|
||||
An item rule is a function that returns `True` or `False` for a `Location` based on a single item. It can be used to
|
||||
reject the placement of an item there.
|
||||
|
||||
### Events (or "generation-only items/locations")
|
||||
|
||||
An event item or location is one that only exists during multiworld generation; the server is never made aware of them.
|
||||
Event locations can never be checked by the player, and event items cannot be received during play.
|
||||
|
||||
Events are used to represent in-game actions (that aren't regular Archipelago locations) when either:
|
||||
|
||||
* We want to show in the spoiler log when the player is expected to perform the in-game action.
|
||||
* It's the cleanest way to represent how that in-game action impacts logic.
|
||||
|
||||
Typical examples include completing the goal, defeating a boss, or flipping a switch that affects multiple areas.
|
||||
|
||||
To be precise: the term "event" on its own refers to the special combination of an "event item" placed on an "event
|
||||
location". Event items and locations are created the same way as normal items and locations, except that they have an
|
||||
`id` of `None`, and an event item must be placed on an event location
|
||||
(and vice versa). Finally, although events are often described as "fake" items and locations, it's important to
|
||||
understand that they are perfectly real during generation.
|
||||
|
||||
The most common way to create an event is to create the event item and the event location, then immediately call
|
||||
`Location.place_locked_item()`:
|
||||
|
||||
```python
|
||||
victory_loc = MyGameLocation(self.player, "Defeat the Final Boss", None, final_boss_arena_region)
|
||||
victory_loc.place_locked_item(MyGameItem("Victory", ItemClassification.progression, None, self.player))
|
||||
self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
|
||||
set_rule(victory_loc, lambda state: state.has("Boss Defeating Sword", self.player))
|
||||
```
|
||||
|
||||
Requiring an event to finish the game will make the spoiler log display an additional
|
||||
`Defeat the Final Boss: Victory` line when the player is expected to finish, rather than only showing their last
|
||||
relevant item. But events aren't just about the spoiler log; a more substantial example of using events to structure
|
||||
your logic might be:
|
||||
|
||||
```python
|
||||
water_loc = MyGameLocation(self.player, "Water Level Switch", None, pump_station_region)
|
||||
water_loc.place_locked_item(MyGameItem("Lowered Water Level", ItemClassification.progression, None, self.player))
|
||||
pump_station_region.locations.append(water_loc)
|
||||
set_rule(water_loc, lambda state: state.has("Double Jump", self.player)) # the switch is really high up
|
||||
...
|
||||
basement_loc = MyGameLocation(self.player, "Flooded House - Basement Chest", None, flooded_house_region)
|
||||
flooded_house_region.locations += [upstairs_loc, ground_floor_loc, basement_loc]
|
||||
...
|
||||
set_rule(basement_loc, lambda state: state.has("Lowered Water Level", self.player))
|
||||
```
|
||||
|
||||
This creates a "Lowered Water Level" event and a regular location whose access rule depends on that
|
||||
event being reachable. If you made several more locations the same way, this would ensure all of those locations can
|
||||
only become reachable when the event location is reachable (i.e. when the water level can be lowered), without
|
||||
copy-pasting the event location's access rule and then repeatedly re-evaluating it. Also, the spoiler log will show
|
||||
`Water Level Switch: Lowered Water Level` when the player is expected to do this.
|
||||
|
||||
To be clear, this example could also be modeled with a second Region (perhaps "Un-Flooded House"). Or you could modify
|
||||
the game so flipping that switch checks a regular AP location in addition to lowering the water level.
|
||||
Events are never required, but it may be cleaner to use an event if e.g. flipping that switch affects the logic in
|
||||
dozens of half-flooded areas that would all otherwise need additional Regions, and you don't want it to be a regular
|
||||
location. It depends on the game.
|
||||
|
||||
## Implementation
|
||||
|
||||
### Your World
|
||||
@@ -515,14 +483,13 @@ In addition, the following methods can be implemented and are called in this ord
|
||||
called per player before any items or locations are created. You can set properties on your
|
||||
world here. Already has access to player options and RNG. This is the earliest step where the world should start
|
||||
setting up for the current multiworld, as the multiworld itself is still setting up before this point.
|
||||
You cannot modify `local_items`, or `non_local_items` after this step.
|
||||
* `create_regions(self)`
|
||||
called to place player's regions and their locations into the MultiWorld's regions list.
|
||||
If it's hard to separate, this can be done during `generate_early` or `create_items` as well.
|
||||
* `create_items(self)`
|
||||
called to place player's items into the MultiWorld's itempool. By the end of this step all regions, locations and
|
||||
items have to be in the MultiWorld's regions and itempool. You cannot add or remove items, locations, or regions after
|
||||
this step. Locations cannot be moved to different regions after this step. This includes event items and locations.
|
||||
items have to be in the MultiWorld's regions and itempool. You cannot add or remove items, locations, or regions
|
||||
after this step. Locations cannot be moved to different regions after this step.
|
||||
* `set_rules(self)`
|
||||
called to set access and item rules on locations and entrances.
|
||||
* `connect_entrances(self)`
|
||||
@@ -534,12 +501,12 @@ In addition, the following methods can be implemented and are called in this ord
|
||||
called to modify item placement before, during, and after the regular fill process; all finishing before
|
||||
`generate_output`. Any items that need to be placed during `pre_fill` should not exist in the itempool, and if there
|
||||
are any items that need to be filled this way, but need to be in state while you fill other items, they can be
|
||||
returned from `get_pre_fill_items`.
|
||||
returned from `get_prefill_items`.
|
||||
* `generate_output(self, output_directory: str)`
|
||||
creates the output files if there is output to be generated. When this is called,
|
||||
`self.multiworld.get_locations(self.player)` has all locations for the player, with attribute `item` pointing to the
|
||||
item. `location.item.player` can be used to see if it's a local item.
|
||||
* `fill_slot_data(self)` and `modify_multidata(self, multidata: MultiData)` can be used to modify the data that
|
||||
* `fill_slot_data(self)` and `modify_multidata(self, multidata: Dict[str, Any])` can be used to modify the data that
|
||||
will be used by the server to host the MultiWorld.
|
||||
|
||||
All instance methods can, optionally, have a class method defined which will be called after all instance methods are
|
||||
@@ -594,7 +561,7 @@ from .items import is_progression # this is just a dummy
|
||||
|
||||
|
||||
def create_item(self, item: str) -> MyGameItem:
|
||||
# this is called when AP wants to create an item by name (for plando, start inventory, item links) or when you call it from your own code
|
||||
# this is called when AP wants to create an item by name (for plando) or when you call it from your own code
|
||||
classification = ItemClassification.progression if is_progression(item) else ItemClassification.filler
|
||||
return MyGameItem(item, classification, self.item_name_to_id[item], self.player)
|
||||
|
||||
@@ -612,10 +579,17 @@ def create_items(self) -> None:
|
||||
# If there are two of the same item, the item has to be twice in the pool.
|
||||
# Which items are added to the pool may depend on player options, e.g. custom win condition like triforce hunt.
|
||||
# Having an item in the start inventory won't remove it from the pool.
|
||||
# If you want to do that, use start_inventory_from_pool
|
||||
# If an item can't have duplicates it has to be excluded manually.
|
||||
|
||||
# List of items to exclude, as a copy since it will be destroyed below
|
||||
exclude = [item for item in self.multiworld.precollected_items[self.player]]
|
||||
|
||||
for item in map(self.create_item, mygame_items):
|
||||
self.multiworld.itempool.append(item)
|
||||
if item in exclude:
|
||||
exclude.remove(item) # this is destructive. create unique list above
|
||||
self.multiworld.itempool.append(self.create_item("nothing"))
|
||||
else:
|
||||
self.multiworld.itempool.append(item)
|
||||
|
||||
# itempool and number of locations should match up.
|
||||
# If this is not the case we want to fill the itempool with junk.
|
||||
|
||||
@@ -65,5 +65,5 @@ date, voting members and final result in the commit message.
|
||||
|
||||
## Handling of Unmaintained Worlds
|
||||
|
||||
As long as worlds are known to work for the most part, they can stay included. Once the world becomes broken, it shall
|
||||
be deleted.
|
||||
As long as worlds are known to work for the most part, they can stay included. Once a world becomes broken it shall be
|
||||
moved from `worlds/` to `worlds_disabled/`.
|
||||
|
||||
@@ -52,15 +52,13 @@ class EntranceLookup:
|
||||
_coupled: bool
|
||||
_usable_exits: set[Entrance]
|
||||
|
||||
def __init__(self, rng: random.Random, coupled: bool, usable_exits: set[Entrance], targets: Iterable[Entrance]):
|
||||
def __init__(self, rng: random.Random, coupled: bool, usable_exits: set[Entrance]):
|
||||
self.dead_ends = EntranceLookup.GroupLookup()
|
||||
self.others = EntranceLookup.GroupLookup()
|
||||
self._random = rng
|
||||
self._expands_graph_cache = {}
|
||||
self._coupled = coupled
|
||||
self._usable_exits = usable_exits
|
||||
for target in targets:
|
||||
self.add(target)
|
||||
|
||||
def _can_expand_graph(self, entrance: Entrance) -> bool:
|
||||
"""
|
||||
@@ -123,14 +121,7 @@ class EntranceLookup:
|
||||
dead_end: bool,
|
||||
preserve_group_order: bool
|
||||
) -> Iterable[Entrance]:
|
||||
"""
|
||||
Gets available targets for the requested groups
|
||||
|
||||
:param groups: The groups to find targets for
|
||||
:param dead_end: Whether to find dead ends. If false, finds non-dead-ends
|
||||
:param preserve_group_order: Whether to preserve the group order in the returned iterable. If true, a sequence
|
||||
like AAABBB is guaranteed. If false, groups can be interleaved, e.g. BAABAB.
|
||||
"""
|
||||
lookup = self.dead_ends if dead_end else self.others
|
||||
if preserve_group_order:
|
||||
for group in groups:
|
||||
@@ -141,27 +132,6 @@ class EntranceLookup:
|
||||
self._random.shuffle(ret)
|
||||
return ret
|
||||
|
||||
def find_target(self, name: str, group: int | None = None, dead_end: bool | None = None) -> Entrance | None:
|
||||
"""
|
||||
Finds a specific target in the lookup, if it is present.
|
||||
|
||||
:param name: The name of the target
|
||||
:param group: The target's group. Providing this will make the lookup faster, but can be omitted if it is not
|
||||
known ahead of time for some reason.
|
||||
:param dead_end: Whether the target is a dead end. Providing this will make the lookup faster, but can be
|
||||
omitted if this is not known ahead of time (much more likely)
|
||||
"""
|
||||
if dead_end is None:
|
||||
return (found
|
||||
if (found := self.find_target(name, group, True))
|
||||
else self.find_target(name, group, False))
|
||||
lookup = self.dead_ends if dead_end else self.others
|
||||
targets_to_check = lookup if group is None else lookup[group]
|
||||
for target in targets_to_check:
|
||||
if target.name == name:
|
||||
return target
|
||||
return None
|
||||
|
||||
def __len__(self):
|
||||
return len(self.dead_ends) + len(self.others)
|
||||
|
||||
@@ -176,18 +146,15 @@ class ERPlacementState:
|
||||
"""The world which is having its entrances randomized"""
|
||||
collection_state: CollectionState
|
||||
"""The CollectionState backing the entrance randomization logic"""
|
||||
entrance_lookup: EntranceLookup
|
||||
"""A lookup table of all unconnected ER targets"""
|
||||
coupled: bool
|
||||
"""Whether entrance randomization is operating in coupled mode"""
|
||||
|
||||
def __init__(self, world: World, entrance_lookup: EntranceLookup, coupled: bool):
|
||||
def __init__(self, world: World, coupled: bool):
|
||||
self.placements = []
|
||||
self.pairings = []
|
||||
self.world = world
|
||||
self.coupled = coupled
|
||||
self.collection_state = world.multiworld.get_all_state(False, True)
|
||||
self.entrance_lookup = entrance_lookup
|
||||
|
||||
@property
|
||||
def placed_regions(self) -> set[Region]:
|
||||
@@ -215,7 +182,6 @@ class ERPlacementState:
|
||||
self.collection_state.stale[self.world.player] = True
|
||||
self.placements.append(source_exit)
|
||||
self.pairings.append((source_exit.name, target_entrance.name))
|
||||
self.entrance_lookup.remove(target_entrance)
|
||||
|
||||
def test_speculative_connection(self, source_exit: Entrance, target_entrance: Entrance,
|
||||
usable_exits: set[Entrance]) -> bool:
|
||||
@@ -345,7 +311,7 @@ def randomize_entrances(
|
||||
preserve_group_order: bool = False,
|
||||
er_targets: list[Entrance] | None = None,
|
||||
exits: list[Entrance] | None = None,
|
||||
on_connect: Callable[[ERPlacementState, list[Entrance], list[Entrance]], bool | None] | None = None
|
||||
on_connect: Callable[[ERPlacementState, list[Entrance]], None] | None = None
|
||||
) -> ERPlacementState:
|
||||
"""
|
||||
Randomizes Entrances for a single world in the multiworld.
|
||||
@@ -362,18 +328,14 @@ def randomize_entrances(
|
||||
:param exits: The list of exits (Entrance objects with no target region) to use for randomization.
|
||||
Remember to be deterministic! If not provided, automatically discovers all valid exits in your world.
|
||||
:param on_connect: A callback function which allows specifying side effects after a placement is completed
|
||||
successfully and the underlying collection state has been updated. The arguments are
|
||||
1. The ER state
|
||||
2. The exits placed in this placement pass
|
||||
3. The entrances they were connected to.
|
||||
If you use on_connect to make additional placements, you are expected to return True to inform
|
||||
GER that an additional sweep is needed.
|
||||
successfully and the underlying collection state has been updated.
|
||||
"""
|
||||
if not world.explicit_indirect_conditions:
|
||||
raise EntranceRandomizationError("Entrance randomization requires explicit indirect conditions in order "
|
||||
+ "to correctly analyze whether dead end regions can be required in logic.")
|
||||
|
||||
start_time = time.perf_counter()
|
||||
er_state = ERPlacementState(world, coupled)
|
||||
# similar to fill, skip validity checks on entrances if the game is beatable on minimal accessibility
|
||||
perform_validity_check = True
|
||||
|
||||
@@ -389,25 +351,23 @@ def randomize_entrances(
|
||||
|
||||
# used when membership checks are needed on the exit list, e.g. speculative sweep
|
||||
exits_set = set(exits)
|
||||
entrance_lookup = EntranceLookup(world.random, coupled, exits_set)
|
||||
for entrance in er_targets:
|
||||
entrance_lookup.add(entrance)
|
||||
|
||||
er_state = ERPlacementState(
|
||||
world,
|
||||
EntranceLookup(world.random, coupled, exits_set, er_targets),
|
||||
coupled
|
||||
)
|
||||
# place the menu region and connected start region(s)
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
|
||||
def do_placement(source_exit: Entrance, target_entrance: Entrance) -> None:
|
||||
placed_exits, paired_entrances = er_state.connect(source_exit, target_entrance)
|
||||
placed_exits, removed_entrances = er_state.connect(source_exit, target_entrance)
|
||||
# remove the placed targets from consideration
|
||||
for entrance in removed_entrances:
|
||||
entrance_lookup.remove(entrance)
|
||||
# propagate new connections
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
er_state.collection_state.sweep_for_advancements()
|
||||
if on_connect:
|
||||
change = on_connect(er_state, placed_exits, paired_entrances)
|
||||
if change:
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
er_state.collection_state.sweep_for_advancements()
|
||||
on_connect(er_state, placed_exits)
|
||||
|
||||
def needs_speculative_sweep(dead_end: bool, require_new_exits: bool, placeable_exits: list[Entrance]) -> bool:
|
||||
# speculative sweep is expensive. We currently only do it as a last resort, if we might cap off the graph
|
||||
@@ -428,12 +388,12 @@ def randomize_entrances(
|
||||
# check to see if we are proposing the last placement
|
||||
if not coupled:
|
||||
# in uncoupled, this check is easy as there will only be one target.
|
||||
is_last_placement = len(er_state.entrance_lookup) == 1
|
||||
is_last_placement = len(entrance_lookup) == 1
|
||||
else:
|
||||
# a bit harder, there may be 1 or 2 targets depending on if the exit to place is one way or two way.
|
||||
# if it is two way, we can safely assume that one of the targets is the logical pair of the exit.
|
||||
desired_target_count = 2 if placeable_exits[0].randomization_type == EntranceType.TWO_WAY else 1
|
||||
is_last_placement = len(er_state.entrance_lookup) == desired_target_count
|
||||
is_last_placement = len(entrance_lookup) == desired_target_count
|
||||
# if it's not the last placement, we need a sweep
|
||||
return not is_last_placement
|
||||
|
||||
@@ -442,7 +402,7 @@ def randomize_entrances(
|
||||
placeable_exits = er_state.find_placeable_exits(perform_validity_check, exits)
|
||||
for source_exit in placeable_exits:
|
||||
target_groups = target_group_lookup[source_exit.randomization_group]
|
||||
for target_entrance in er_state.entrance_lookup.get_targets(target_groups, dead_end, preserve_group_order):
|
||||
for target_entrance in entrance_lookup.get_targets(target_groups, dead_end, preserve_group_order):
|
||||
# when requiring new exits, ideally we would like to make it so that every placement increases
|
||||
# (or keeps the same number of) reachable exits. The goal is to continue to expand the search space
|
||||
# so that we do not crash. In the interest of performance and bias reduction, generally, just checking
|
||||
@@ -460,7 +420,7 @@ def randomize_entrances(
|
||||
else:
|
||||
# no source exits had any valid target so this stage is deadlocked. retries may be implemented if early
|
||||
# deadlocking is a frequent issue.
|
||||
lookup = er_state.entrance_lookup.dead_ends if dead_end else er_state.entrance_lookup.others
|
||||
lookup = entrance_lookup.dead_ends if dead_end else entrance_lookup.others
|
||||
|
||||
# if we're in a stage where we're trying to get to new regions, we could also enter this
|
||||
# branch in a success state (when all regions of the preferred type have been placed, but there are still
|
||||
@@ -506,21 +466,21 @@ def randomize_entrances(
|
||||
f"All unplaced exits: {unplaced_exits}")
|
||||
|
||||
# stage 1 - try to place all the non-dead-end entrances
|
||||
while er_state.entrance_lookup.others:
|
||||
while entrance_lookup.others:
|
||||
if not find_pairing(dead_end=False, require_new_exits=True):
|
||||
break
|
||||
# stage 2 - try to place all the dead-end entrances
|
||||
while er_state.entrance_lookup.dead_ends:
|
||||
while entrance_lookup.dead_ends:
|
||||
if not find_pairing(dead_end=True, require_new_exits=True):
|
||||
break
|
||||
# stage 3 - all the regions should be placed at this point. We now need to connect dangling edges
|
||||
# stage 3a - get the rest of the dead ends (e.g. second entrances into already-visited regions)
|
||||
# doing this before the non-dead-ends is important to ensure there are enough connections to
|
||||
# go around
|
||||
while er_state.entrance_lookup.dead_ends:
|
||||
while entrance_lookup.dead_ends:
|
||||
find_pairing(dead_end=True, require_new_exits=False)
|
||||
# stage 3b - tie all the other loose ends connecting visited regions to each other
|
||||
while er_state.entrance_lookup.others:
|
||||
while entrance_lookup.others:
|
||||
find_pairing(dead_end=False, require_new_exits=False)
|
||||
|
||||
running_time = time.perf_counter() - start_time
|
||||
|
||||
@@ -45,14 +45,17 @@ MinVersion={#min_windows}
|
||||
Name: "english"; MessagesFile: "compiler:Default.isl"
|
||||
|
||||
[Tasks]
|
||||
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}";
|
||||
Name: "deletelib"; Description: "Clean existing /lib folder and subfolders including /worlds (leave checked if unsure)"; Check: ShouldShowDeleteLibTask
|
||||
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}";
|
||||
|
||||
[Types]
|
||||
Name: "full"; Description: "Full installation"
|
||||
Name: "minimal"; Description: "Minimal installation"
|
||||
Name: "custom"; Description: "Custom installation"; Flags: iscustom
|
||||
|
||||
[Components]
|
||||
Name: "core"; Description: "Archipelago"; Types: full minimal custom; Flags: fixed
|
||||
Name: "lttp_sprites"; Description: "Download ""A Link to the Past"" player sprites"; Types: full;
|
||||
|
||||
[Dirs]
|
||||
NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-modify authusers-modify;
|
||||
|
||||
@@ -72,6 +75,7 @@ Name: "{commondesktop}\{#MyAppName} Launcher"; Filename: "{app}\ArchipelagoLaunc
|
||||
[Run]
|
||||
|
||||
Filename: "{tmp}\vc_redist.x64.exe"; Parameters: "/passive /norestart"; Check: IsVCRedist64BitNeeded; StatusMsg: "Installing VC++ redistributable..."
|
||||
Filename: "{app}\ArchipelagoLttPAdjuster"; Parameters: "--update_sprites"; StatusMsg: "Updating Sprite Library..."; Components: lttp_sprites
|
||||
Filename: "{app}\ArchipelagoLauncher"; Parameters: "--update_settings"; StatusMsg: "Updating host.yaml..."; Flags: runasoriginaluser runhidden
|
||||
Filename: "{app}\ArchipelagoLauncher"; Description: "{cm:LaunchProgram,{#StringChange('Launcher', '&', '&&')}}"; Flags: nowait postinstall skipifsilent
|
||||
|
||||
@@ -79,9 +83,18 @@ Filename: "{app}\ArchipelagoLauncher"; Description: "{cm:LaunchProgram,{#StringC
|
||||
Type: dirifempty; Name: "{app}"
|
||||
|
||||
[InstallDelete]
|
||||
Type: files; Name: "{app}\*.exe"
|
||||
Type: files; Name: "{app}\lib\worlds\_bizhawk.apworld"
|
||||
Type: files; Name: "{app}\ArchipelagoLttPClient.exe"
|
||||
Type: files; Name: "{app}\ArchipelagoPokemonClient.exe"
|
||||
Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua"
|
||||
Type: files; Name: "{app}\data\lua\connector_ff1.lua"
|
||||
Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy"
|
||||
Type: dirifempty; Name: "{app}\lib\worlds\rogue-legacy"
|
||||
Type: files; Name: "{app}\lib\worlds\sc2wol.apworld"
|
||||
Type: filesandordirs; Name: "{app}\lib\worlds\sc2wol"
|
||||
Type: dirifempty; Name: "{app}\lib\worlds\sc2wol"
|
||||
Type: filesandordirs; Name: "{app}\lib\worlds\bk_sudoku"
|
||||
Type: dirifempty; Name: "{app}\lib\worlds\bk_sudoku"
|
||||
Type: files; Name: "{app}\ArchipelagoLauncher(DEBUG).exe"
|
||||
Type: filesandordirs; Name: "{app}\SNI\lua*"
|
||||
Type: filesandordirs; Name: "{app}\EnemizerCLI*"
|
||||
#include "installdelete.iss"
|
||||
@@ -133,6 +146,11 @@ Root: HKCR; Subkey: "{#MyAppName}kdl3patch"; ValueData: "Arc
|
||||
Root: HKCR; Subkey: "{#MyAppName}kdl3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}kdl3patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apmc"; ValueData: "{#MyAppName}mcdata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata"; ValueData: "Archipelago Minecraft Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata\DefaultIcon"; ValueData: "{app}\ArchipelagoMinecraftClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata\shell\open\command"; ValueData: """{app}\ArchipelagoMinecraftClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apz5"; ValueData: "{#MyAppName}n64zpf"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}n64zpf"; ValueData: "Archipelago Ocarina of Time Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}n64zpf\DefaultIcon"; ValueData: "{app}\ArchipelagoOoTClient.exe,0"; ValueType: string; ValueName: "";
|
||||
@@ -243,17 +261,3 @@ begin
|
||||
Result := True;
|
||||
end;
|
||||
end;
|
||||
|
||||
function ShouldShowDeleteLibTask: Boolean;
|
||||
begin
|
||||
Result := DirExists(ExpandConstant('{app}\lib'));
|
||||
end;
|
||||
|
||||
procedure CurStepChanged(CurStep: TSetupStep);
|
||||
begin
|
||||
if CurStep = ssInstall then
|
||||
begin
|
||||
if WizardIsTaskSelected('deletelib') then
|
||||
DelTree(ExpandConstant('{app}\lib'), True, True, True);
|
||||
end;
|
||||
end;
|
||||
|
||||
341
kvui.py
341
kvui.py
@@ -6,6 +6,7 @@ import re
|
||||
import io
|
||||
import pkgutil
|
||||
from collections import deque
|
||||
|
||||
assert "kivy" not in sys.modules, "kvui should be imported before kivy for frozen compatibility"
|
||||
|
||||
if sys.platform == "win32":
|
||||
@@ -42,8 +43,8 @@ from kivy.core.image import ImageLoader, ImageLoaderBase, ImageData
|
||||
from kivy.base import ExceptionHandler, ExceptionManager
|
||||
from kivy.clock import Clock
|
||||
from kivy.factory import Factory
|
||||
from kivy.properties import BooleanProperty, ObjectProperty, NumericProperty, StringProperty
|
||||
from kivy.metrics import dp, sp
|
||||
from kivy.properties import BooleanProperty, ObjectProperty, NumericProperty
|
||||
from kivy.metrics import dp
|
||||
from kivy.uix.widget import Widget
|
||||
from kivy.uix.layout import Layout
|
||||
from kivy.utils import escape_markup
|
||||
@@ -56,14 +57,10 @@ from kivy.animation import Animation
|
||||
from kivy.uix.popup import Popup
|
||||
from kivy.uix.image import AsyncImage
|
||||
from kivymd.app import MDApp
|
||||
from kivymd.uix.dialog import MDDialog, MDDialogHeadlineText, MDDialogSupportingText, MDDialogButtonContainer
|
||||
from kivymd.uix.gridlayout import MDGridLayout
|
||||
from kivymd.uix.floatlayout import MDFloatLayout
|
||||
from kivymd.uix.boxlayout import MDBoxLayout
|
||||
from kivymd.uix.navigationbar import MDNavigationBar, MDNavigationItem
|
||||
from kivymd.uix.screen import MDScreen
|
||||
from kivymd.uix.screenmanager import MDScreenManager
|
||||
|
||||
from kivymd.uix.tab.tab import MDTabsPrimary, MDTabsItem, MDTabsItemText, MDTabsCarousel
|
||||
from kivymd.uix.menu import MDDropdownMenu
|
||||
from kivymd.uix.menu.menu import MDDropdownTextItem
|
||||
from kivymd.uix.dropdownitem import MDDropDownItem, MDDropDownItemText
|
||||
@@ -93,15 +90,15 @@ remove_between_brackets = re.compile(r"\[.*?]")
|
||||
class ThemedApp(MDApp):
|
||||
def set_colors(self):
|
||||
text_colors = KivyJSONtoTextParser.TextColors()
|
||||
self.theme_cls.theme_style = text_colors.theme_style
|
||||
self.theme_cls.primary_palette = text_colors.primary_palette
|
||||
self.theme_cls.dynamic_scheme_name = text_colors.dynamic_scheme_name
|
||||
self.theme_cls.dynamic_scheme_contrast = text_colors.dynamic_scheme_contrast
|
||||
self.theme_cls.theme_style = getattr(text_colors, "theme_style", "Dark")
|
||||
self.theme_cls.primary_palette = getattr(text_colors, "primary_palette", "Green")
|
||||
self.theme_cls.dynamic_scheme_name = getattr(text_colors, "dynamic_scheme_name", "TONAL_SPOT")
|
||||
self.theme_cls.dynamic_scheme_contrast = getattr(text_colors, "dynamic_scheme_contrast", 0.0)
|
||||
|
||||
|
||||
class ImageIcon(MDButtonIcon, AsyncImage):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
super().__init__(args, kwargs)
|
||||
self.image = ApAsyncImage(**kwargs)
|
||||
self.add_widget(self.image)
|
||||
|
||||
@@ -169,34 +166,6 @@ class ToggleButton(MDButton, ToggleButtonBehavior):
|
||||
child.icon_color = self.theme_cls.primaryColor
|
||||
|
||||
|
||||
# thanks kivymd
|
||||
class ResizableTextField(MDTextField):
|
||||
"""
|
||||
Resizable MDTextField that manually overrides the builtin sizing.
|
||||
|
||||
Note that in order to use this, the sizing must be specified from within a .kv rule.
|
||||
"""
|
||||
def __init__(self, *args, **kwargs):
|
||||
# cursed rules override
|
||||
rules = Builder.match(self)
|
||||
textfield = next((rule for rule in rules if rule.name == f"<MDTextField>"), None)
|
||||
if textfield:
|
||||
subclasses = rules[rules.index(textfield) + 1:]
|
||||
for subclass in subclasses:
|
||||
height_rule = subclass.properties.get("height", None)
|
||||
if height_rule:
|
||||
height_rule.ignore_prev = True
|
||||
super().__init__(*args, **kwargs)
|
||||
|
||||
|
||||
def on_release(self: MDButton, *args):
|
||||
super(MDButton, self).on_release(args)
|
||||
self.on_leave()
|
||||
|
||||
|
||||
MDButton.on_release = on_release
|
||||
|
||||
|
||||
# I was surprised to find this didn't already exist in kivy :(
|
||||
class HoverBehavior(object):
|
||||
"""originally from https://stackoverflow.com/a/605348110"""
|
||||
@@ -297,15 +266,11 @@ class TooltipLabel(HovererableLabel, MDTooltip):
|
||||
self._tooltip = None
|
||||
|
||||
|
||||
class ServerLabel(HoverBehavior, MDTooltip, MDBoxLayout):
|
||||
class ServerLabel(HovererableLabel, MDTooltip):
|
||||
tooltip_display_delay = 0.1
|
||||
text: str = StringProperty("Server:")
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
self.add_widget(MDIcon(icon="information", font_size=sp(15)))
|
||||
self.add_widget(TooltipLabel(text=self.text, pos_hint={"center_x": 0.5, "center_y": 0.5},
|
||||
font_size=sp(15)))
|
||||
super(HovererableLabel, self).__init__(*args, **kwargs)
|
||||
self._tooltip = ServerToolTip(text="Test")
|
||||
|
||||
def on_enter(self):
|
||||
@@ -418,6 +383,7 @@ class MarkupDropdownTextItem(MDDropdownTextItem):
|
||||
for child in self.children:
|
||||
if child.__class__ == MDLabel:
|
||||
child.markup = True
|
||||
print(self.text)
|
||||
# Currently, this only lets us do markup on text that does not have any icons
|
||||
# Create new TextItems as needed
|
||||
|
||||
@@ -495,13 +461,14 @@ class MarkupDropdown(MDDropdownMenu):
|
||||
self.menu.data = self._items
|
||||
|
||||
|
||||
class AutocompleteHintInput(ResizableTextField):
|
||||
class AutocompleteHintInput(MDTextField):
|
||||
min_chars = NumericProperty(3)
|
||||
|
||||
def __init__(self, **kwargs):
|
||||
super().__init__(**kwargs)
|
||||
|
||||
self.dropdown = MarkupDropdown(caller=self, position="bottom", border_margin=dp(2), width=self.width)
|
||||
self.dropdown = MarkupDropdown(caller=self, position="bottom", border_margin=dp(24), width=self.width)
|
||||
self.dropdown.bind(on_select=lambda instance, x: setattr(self, 'text', x))
|
||||
self.bind(on_text_validate=self.on_message)
|
||||
self.bind(width=lambda instance, x: setattr(self.dropdown, "width", x))
|
||||
|
||||
@@ -518,11 +485,8 @@ class AutocompleteHintInput(ResizableTextField):
|
||||
|
||||
def on_press(text):
|
||||
split_text = MarkupLabel(text=text).markup
|
||||
self.set_text(self, "".join(text_frag for text_frag in split_text
|
||||
if not text_frag.startswith("[")))
|
||||
self.dropdown.dismiss()
|
||||
self.focus = True
|
||||
|
||||
return self.dropdown.select("".join(text_frag for text_frag in split_text
|
||||
if not text_frag.startswith("[")))
|
||||
lowered = value.lower()
|
||||
for item_name in item_names:
|
||||
try:
|
||||
@@ -534,7 +498,7 @@ class AutocompleteHintInput(ResizableTextField):
|
||||
text = text[:index] + "[b]" + text[index:index+len(value)]+"[/b]"+text[index+len(value):]
|
||||
self.dropdown.items.append({
|
||||
"text": text,
|
||||
"on_release": lambda txt=text: on_press(txt),
|
||||
"on_release": lambda: on_press(text),
|
||||
"markup": True
|
||||
})
|
||||
if not self.dropdown.parent:
|
||||
@@ -656,7 +620,7 @@ class HintLabel(RecycleDataViewBehavior, MDBoxLayout):
|
||||
self.selected = is_selected
|
||||
|
||||
|
||||
class ConnectBarTextInput(ResizableTextField):
|
||||
class ConnectBarTextInput(MDTextField):
|
||||
def insert_text(self, substring, from_undo=False):
|
||||
s = substring.replace("\n", "").replace("\r", "")
|
||||
return super(ConnectBarTextInput, self).insert_text(s, from_undo=from_undo)
|
||||
@@ -666,14 +630,14 @@ def is_command_input(string: str) -> bool:
|
||||
return len(string) > 0 and string[0] in "/!"
|
||||
|
||||
|
||||
class CommandPromptTextInput(ResizableTextField):
|
||||
class CommandPromptTextInput(MDTextField):
|
||||
MAXIMUM_HISTORY_MESSAGES = 50
|
||||
|
||||
def __init__(self, **kwargs) -> None:
|
||||
super().__init__(**kwargs)
|
||||
self._command_history_index = -1
|
||||
self._command_history: typing.Deque[str] = deque(maxlen=CommandPromptTextInput.MAXIMUM_HISTORY_MESSAGES)
|
||||
|
||||
|
||||
def update_history(self, new_entry: str) -> None:
|
||||
self._command_history_index = -1
|
||||
if is_command_input(new_entry):
|
||||
@@ -700,7 +664,7 @@ class CommandPromptTextInput(ResizableTextField):
|
||||
self._change_to_history_text_if_available(self._command_history_index - 1)
|
||||
return True
|
||||
return super().keyboard_on_key_down(window, keycode, text, modifiers)
|
||||
|
||||
|
||||
def _change_to_history_text_if_available(self, new_index: int) -> None:
|
||||
if new_index < -1:
|
||||
return
|
||||
@@ -713,109 +677,40 @@ class CommandPromptTextInput(ResizableTextField):
|
||||
self.text = self._command_history[self._command_history_index]
|
||||
|
||||
|
||||
class MessageBoxLabel(MDLabel):
|
||||
def __init__(self, **kwargs):
|
||||
super().__init__(**kwargs)
|
||||
self._label.refresh()
|
||||
|
||||
|
||||
class MessageBox(Popup):
|
||||
class MessageBoxLabel(MDLabel):
|
||||
def __init__(self, **kwargs):
|
||||
super().__init__(**kwargs)
|
||||
self._label.refresh()
|
||||
self.size = self._label.texture.size
|
||||
if self.width + 50 > Window.width:
|
||||
self.text_size[0] = Window.width - 50
|
||||
self._label.refresh()
|
||||
self.size = self._label.texture.size
|
||||
|
||||
def __init__(self, title, text, error=False, **kwargs):
|
||||
label = MessageBoxLabel(text=text)
|
||||
label = MessageBox.MessageBoxLabel(text=text)
|
||||
separator_color = [217 / 255, 129 / 255, 122 / 255, 1.] if error else [47 / 255., 167 / 255., 212 / 255, 1.]
|
||||
super().__init__(title=title, content=label, size_hint=(0.5, None), width=max(100, int(label.width) + 40),
|
||||
super().__init__(title=title, content=label, size_hint=(None, None), width=max(100, int(label.width) + 40),
|
||||
separator_color=separator_color, **kwargs)
|
||||
self.height += max(0, label.height - 18)
|
||||
|
||||
|
||||
class MDNavigationItemBase(MDNavigationItem):
|
||||
text = StringProperty(None)
|
||||
class ClientTabs(MDTabsPrimary):
|
||||
carousel: MDTabsCarousel
|
||||
lock_swiping = True
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
self.carousel = MDTabsCarousel(lock_swiping=True)
|
||||
super().__init__(*args, MDDivider(size_hint_y=None, height=dp(4)), self.carousel, **kwargs)
|
||||
self.size_hint_y = 1
|
||||
|
||||
class ButtonsPrompt(MDDialog):
|
||||
def __init__(self, title: str, text: str, response: typing.Callable[[str], None],
|
||||
*prompts: str, **kwargs) -> None:
|
||||
"""
|
||||
Customizable popup box that lets you create any number of buttons. The text of the pressed button is returned to
|
||||
the callback.
|
||||
|
||||
:param title: The title of the popup.
|
||||
:param text: The message prompt in the popup.
|
||||
:param response: A callable that will get called when the user presses a button. The prompt will not close
|
||||
itself so should be done here if you want to close it when certain buttons are pressed.
|
||||
:param prompts: Any number of strings to be used for the buttons.
|
||||
"""
|
||||
layout = MDBoxLayout(orientation="vertical")
|
||||
label = MessageBoxLabel(text=text)
|
||||
layout.add_widget(label)
|
||||
|
||||
def on_release(button: MDButton, *args) -> None:
|
||||
response(button.text)
|
||||
|
||||
buttons = [MDDivider()]
|
||||
for prompt in prompts:
|
||||
button = MDButton(
|
||||
MDButtonText(text=prompt, pos_hint={"center_x": 0.5, "center_y": 0.5}),
|
||||
on_release=on_release,
|
||||
style="text",
|
||||
theme_width="Custom",
|
||||
size_hint_x=1,
|
||||
)
|
||||
button.text = prompt
|
||||
buttons.extend([button, MDDivider()])
|
||||
|
||||
super().__init__(
|
||||
MDDialogHeadlineText(text=title),
|
||||
MDDialogSupportingText(text=text),
|
||||
MDDialogButtonContainer(*buttons, orientation="vertical"),
|
||||
**kwargs,
|
||||
)
|
||||
|
||||
|
||||
class MDScreenManagerBase(MDScreenManager):
|
||||
current_tab: MDNavigationItemBase
|
||||
local_screen_names: list[str]
|
||||
|
||||
def __init__(self, **kwargs):
|
||||
super().__init__(**kwargs)
|
||||
self.local_screen_names = []
|
||||
|
||||
def add_widget(self, widget: Widget, *args, **kwargs) -> None:
|
||||
super().add_widget(widget, *args, **kwargs)
|
||||
if "index" in kwargs:
|
||||
self.local_screen_names.insert(kwargs["index"], widget.name)
|
||||
else:
|
||||
self.local_screen_names.append(widget.name)
|
||||
|
||||
def switch_screens(self, new_tab: MDNavigationItemBase) -> None:
|
||||
"""
|
||||
Called whenever the user clicks a tab to switch to a different screen.
|
||||
|
||||
:param new_tab: The new screen to switch to's tab.
|
||||
"""
|
||||
name = new_tab.text
|
||||
if self.local_screen_names.index(name) > self.local_screen_names.index(self.current_screen.name):
|
||||
self.transition.direction = "left"
|
||||
else:
|
||||
self.transition.direction = "right"
|
||||
self.current = name
|
||||
self.current_tab = new_tab
|
||||
|
||||
|
||||
class CommandButton(MDButton, MDTooltip):
|
||||
def __init__(self, *args, manager: "GameManager", **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
self.manager = manager
|
||||
self._tooltip = ToolTip(text="Test")
|
||||
|
||||
def on_enter(self):
|
||||
self._tooltip.text = self.manager.commandprocessor.get_help_text()
|
||||
self._tooltip.font_size = dp(20 - (len(self._tooltip.text) // 400)) # mostly guessing on the numbers here
|
||||
self.display_tooltip()
|
||||
|
||||
def on_leave(self):
|
||||
self.animation_tooltip_dismiss()
|
||||
def remove_tab(self, tab, content=None):
|
||||
if content is None:
|
||||
content = tab.content
|
||||
self.ids.container.remove_widget(tab)
|
||||
self.carousel.remove_widget(content)
|
||||
self.on_size(self, self.size)
|
||||
|
||||
|
||||
class GameManager(ThemedApp):
|
||||
@@ -828,9 +723,6 @@ class GameManager(ThemedApp):
|
||||
main_area_container: MDGridLayout
|
||||
""" subclasses can add more columns beside the tabs """
|
||||
|
||||
tabs: MDNavigationBar
|
||||
screens: MDScreenManagerBase
|
||||
|
||||
def __init__(self, ctx: context_type):
|
||||
self.title = self.base_title
|
||||
self.ctx = ctx
|
||||
@@ -860,7 +752,7 @@ class GameManager(ThemedApp):
|
||||
@property
|
||||
def tab_count(self):
|
||||
if hasattr(self, "tabs"):
|
||||
return max(1, len(self.tabs.children))
|
||||
return max(1, len(self.tabs.tab_list))
|
||||
return 1
|
||||
|
||||
def on_start(self):
|
||||
@@ -875,19 +767,19 @@ class GameManager(ThemedApp):
|
||||
|
||||
self.grid = MainLayout()
|
||||
self.grid.cols = 1
|
||||
self.connect_layout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(40),
|
||||
self.connect_layout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(70),
|
||||
spacing=5, padding=(5, 10))
|
||||
# top part
|
||||
server_label = ServerLabel(width=dp(75))
|
||||
server_label = ServerLabel(halign="center")
|
||||
self.connect_layout.add_widget(server_label)
|
||||
self.server_connect_bar = ConnectBarTextInput(text=self.ctx.suggested_address or "archipelago.gg:",
|
||||
pos_hint={"center_x": 0.5, "center_y": 0.5})
|
||||
size_hint_y=None, role="medium",
|
||||
height=dp(70), multiline=False, write_tab=False)
|
||||
|
||||
def connect_bar_validate(sender):
|
||||
if not self.ctx.server:
|
||||
self.connect_button_action(sender)
|
||||
|
||||
self.server_connect_bar.height = dp(30)
|
||||
self.server_connect_bar.bind(on_text_validate=connect_bar_validate)
|
||||
self.connect_layout.add_widget(self.server_connect_bar)
|
||||
self.server_connect_button = MDButton(MDButtonText(text="Connect"), style="filled", size=(dp(100), dp(70)),
|
||||
@@ -900,43 +792,40 @@ class GameManager(ThemedApp):
|
||||
self.grid.add_widget(self.progressbar)
|
||||
|
||||
# middle part
|
||||
self.screens = MDScreenManagerBase(pos_hint={"center_x": 0.5})
|
||||
self.tabs = MDNavigationBar(orientation="horizontal", size_hint_y=None, height=dp(40), set_bars_color=True)
|
||||
# bind the method to the bar for back compatibility
|
||||
self.tabs.remove_tab = self.remove_client_tab
|
||||
self.screens.current_tab = self.add_client_tab(
|
||||
"All" if len(self.logging_pairs) > 1 else "Archipelago",
|
||||
UILog(*(logging.getLogger(logger_name) for logger_name, name in self.logging_pairs)),
|
||||
)
|
||||
self.log_panels["All"] = self.screens.current_tab.content
|
||||
self.screens.current_tab.active = True
|
||||
self.tabs = ClientTabs()
|
||||
self.tabs.add_widget(MDTabsItem(MDTabsItemText(text="All" if len(self.logging_pairs) > 1 else "Archipelago")))
|
||||
self.log_panels["All"] = self.tabs.default_tab_content = UILog(*(logging.getLogger(logger_name)
|
||||
for logger_name, name in
|
||||
self.logging_pairs))
|
||||
self.tabs.carousel.add_widget(self.tabs.default_tab_content)
|
||||
|
||||
for logger_name, display_name in self.logging_pairs:
|
||||
bridge_logger = logging.getLogger(logger_name)
|
||||
self.log_panels[display_name] = UILog(bridge_logger)
|
||||
if len(self.logging_pairs) > 1:
|
||||
self.add_client_tab(display_name, self.log_panels[display_name])
|
||||
panel = MDTabsItem(MDTabsItemText(text=display_name))
|
||||
panel.content = self.log_panels[display_name]
|
||||
# show Archipelago tab if other logging is present
|
||||
self.tabs.carousel.add_widget(panel.content)
|
||||
self.tabs.add_widget(panel)
|
||||
|
||||
hint_panel = self.add_client_tab("Hints", HintLayout())
|
||||
self.hint_log = HintLog(self.json_to_kivy_parser)
|
||||
hint_panel = self.add_client_tab("Hints", HintLayout(self.hint_log))
|
||||
self.log_panels["Hints"] = hint_panel.content
|
||||
hint_panel.content.add_widget(self.hint_log)
|
||||
|
||||
self.main_area_container = MDGridLayout(size_hint_y=1, rows=1)
|
||||
tab_container = MDGridLayout(size_hint_y=1, cols=1)
|
||||
tab_container.add_widget(self.tabs)
|
||||
tab_container.add_widget(self.screens)
|
||||
self.main_area_container.add_widget(tab_container)
|
||||
self.main_area_container.add_widget(self.tabs)
|
||||
|
||||
self.grid.add_widget(self.main_area_container)
|
||||
|
||||
# bottom part
|
||||
bottom_layout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(40), spacing=5, padding=(5, 10))
|
||||
info_button = CommandButton(MDButtonText(text="Command:", halign="left"), manager=self, radius=5,
|
||||
style="filled", size=(dp(100), dp(70)), size_hint_x=None, size_hint_y=None,
|
||||
pos_hint={"center_y": 0.575})
|
||||
bottom_layout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(70), spacing=5, padding=(5, 10))
|
||||
info_button = MDButton(MDButtonText(text="Command:"), radius=5, style="filled", size=(dp(100), dp(70)),
|
||||
size_hint_x=None, size_hint_y=None, pos_hint={"center_y": 0.575})
|
||||
info_button.bind(on_release=self.command_button_action)
|
||||
bottom_layout.add_widget(info_button)
|
||||
self.textinput = CommandPromptTextInput(size_hint_y=None, multiline=False, write_tab=False)
|
||||
self.textinput = CommandPromptTextInput(size_hint_y=None, height=dp(30), multiline=False, write_tab=False)
|
||||
self.textinput.bind(on_text_validate=self.on_message)
|
||||
info_button.height = self.textinput.height
|
||||
self.textinput.text_validate_unfocus = False
|
||||
@@ -954,69 +843,21 @@ class GameManager(ThemedApp):
|
||||
self.server_connect_bar.focus = True
|
||||
self.server_connect_bar.select_text(port_start if port_start > 0 else host_start, len(s))
|
||||
|
||||
# Uncomment to enable the kivy live editor console
|
||||
# Press Ctrl-E (with numlock/capslock) disabled to open
|
||||
# from kivy.core.window import Window
|
||||
# from kivy.modules import console
|
||||
# console.create_console(Window, self.container)
|
||||
|
||||
return self.container
|
||||
|
||||
def add_client_tab(self, title: str, content: Widget, index: int = -1) -> MDNavigationItemBase:
|
||||
"""
|
||||
Adds a new tab to the client window with a given title, and provides a given Widget as its content.
|
||||
Returns the new tab widget, with the provided content being placed on the tab as content.
|
||||
|
||||
:param title: The title of the tab.
|
||||
:param content: The Widget to be added as content for this tab's new MDScreen. Will also be added to the
|
||||
returned tab as tab.content.
|
||||
:param index: The index to insert the tab at. Defaults to -1, meaning the tab will be appended to the end.
|
||||
|
||||
:return: The new tab.
|
||||
"""
|
||||
if self.tabs.children:
|
||||
self.tabs.add_widget(MDDivider(orientation="vertical"))
|
||||
new_tab = MDNavigationItemBase(text=title)
|
||||
def add_client_tab(self, title: str, content: Widget) -> Widget:
|
||||
"""Adds a new tab to the client window with a given title, and provides a given Widget as its content.
|
||||
Returns the new tab widget, with the provided content being placed on the tab as content."""
|
||||
new_tab = MDTabsItem(MDTabsItemText(text=title))
|
||||
new_tab.content = content
|
||||
new_screen = MDScreen(name=title)
|
||||
new_screen.add_widget(content)
|
||||
if -1 < index <= len(self.tabs.children):
|
||||
remapped_index = len(self.tabs.children) - index
|
||||
self.tabs.add_widget(new_tab, index=remapped_index)
|
||||
self.screens.add_widget(new_screen, index=index)
|
||||
else:
|
||||
self.tabs.add_widget(new_tab)
|
||||
self.screens.add_widget(new_screen)
|
||||
self.tabs.add_widget(new_tab)
|
||||
self.tabs.carousel.add_widget(new_tab.content)
|
||||
return new_tab
|
||||
|
||||
def remove_client_tab(self, tab: MDNavigationItemBase) -> None:
|
||||
"""
|
||||
Called to remove a tab and its screen.
|
||||
|
||||
:param tab: The tab to remove.
|
||||
"""
|
||||
tab_index = self.tabs.children.index(tab)
|
||||
# if the tab is currently active we need to swap before removing it
|
||||
if tab == self.screens.current_tab:
|
||||
if not tab_index:
|
||||
# account for the divider
|
||||
swap_index = tab_index + 2
|
||||
else:
|
||||
swap_index = tab_index - 2
|
||||
self.tabs.children[swap_index].on_release()
|
||||
# self.screens.switch_screens(self.tabs.children[swap_index])
|
||||
# get the divider to the left if we can
|
||||
if not tab_index:
|
||||
divider_index = tab_index + 1
|
||||
else:
|
||||
divider_index = tab_index - 1
|
||||
self.tabs.remove_widget(self.tabs.children[divider_index])
|
||||
self.tabs.remove_widget(tab)
|
||||
self.screens.remove_widget(self.screens.get_screen(tab.text))
|
||||
|
||||
def update_texts(self, dt):
|
||||
if hasattr(self.screens.current_tab.content, "fix_heights"):
|
||||
getattr(self.screens.current_tab.content, "fix_heights")()
|
||||
for slide in self.tabs.carousel.slides:
|
||||
if hasattr(slide, "fix_heights"):
|
||||
slide.fix_heights() # TODO: remove this when Kivy fixes this upstream
|
||||
if self.ctx.server:
|
||||
self.title = self.base_title + " " + Utils.__version__ + \
|
||||
f" | Connected to: {self.ctx.server_address} " \
|
||||
@@ -1160,9 +1001,8 @@ class HintLayout(MDBoxLayout):
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
boxlayout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(40))
|
||||
boxlayout.add_widget(MDLabel(text="New Hint:", size_hint_x=None, size_hint_y=None,
|
||||
height=dp(40), width=dp(75), halign="center", valign="center"))
|
||||
boxlayout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(55))
|
||||
boxlayout.add_widget(MDLabel(text="New Hint:", size_hint_x=None, size_hint_y=None, height=dp(55)))
|
||||
boxlayout.add_widget(AutocompleteHintInput())
|
||||
self.add_widget(boxlayout)
|
||||
|
||||
@@ -1172,7 +1012,7 @@ class HintLayout(MDBoxLayout):
|
||||
if fix_func:
|
||||
fix_func()
|
||||
|
||||
|
||||
|
||||
status_names: typing.Dict[HintStatus, str] = {
|
||||
HintStatus.HINT_FOUND: "Found",
|
||||
HintStatus.HINT_UNSPECIFIED: "Unspecified",
|
||||
@@ -1269,7 +1109,6 @@ class HintLog(MDRecycleView):
|
||||
|
||||
|
||||
class ApAsyncImage(AsyncImage):
|
||||
|
||||
def is_uri(self, filename: str) -> bool:
|
||||
if filename.startswith("ap:"):
|
||||
return True
|
||||
@@ -1315,23 +1154,7 @@ class E(ExceptionHandler):
|
||||
class KivyJSONtoTextParser(JSONtoTextParser):
|
||||
# dummy class to absorb kvlang definitions
|
||||
class TextColors(Widget):
|
||||
white: str = StringProperty("FFFFFF")
|
||||
black: str = StringProperty("000000")
|
||||
red: str = StringProperty("EE0000")
|
||||
green: str = StringProperty("00FF7F")
|
||||
yellow: str = StringProperty("FAFAD2")
|
||||
blue: str = StringProperty("6495ED")
|
||||
magenta: str = StringProperty("EE00EE")
|
||||
cyan: str = StringProperty("00EEEE")
|
||||
slateblue: str = StringProperty("6D8BE8")
|
||||
plum: str = StringProperty("AF99EF")
|
||||
salmon: str = StringProperty("FA8072")
|
||||
orange: str = StringProperty("FF7700")
|
||||
# KivyMD parameters
|
||||
theme_style: str = StringProperty("Dark")
|
||||
primary_palette: str = StringProperty("Lightsteelblue")
|
||||
dynamic_scheme_name: str = StringProperty("VIBRANT")
|
||||
dynamic_scheme_contrast: int = NumericProperty(0)
|
||||
pass
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
# we grab the color definitions from the .kv file, then overwrite the JSONtoTextParser default entries
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
[pytest]
|
||||
python_files = test_*.py Test*.py **/test*/**/__init__.py # TODO: remove Test* once all worlds have been ported
|
||||
python_files = test_*.py Test*.py # TODO: remove Test* once all worlds have been ported
|
||||
python_classes = Test
|
||||
python_functions = test
|
||||
testpaths =
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user