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2
.gitignore
vendored
2
.gitignore
vendored
@@ -150,7 +150,7 @@ venv/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
.code-workspace
|
||||
*.code-workspace
|
||||
shell.nix
|
||||
|
||||
# Spyder project settings
|
||||
|
||||
@@ -190,7 +190,6 @@ class MultiWorld():
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self.worlds[new_id] = world_type.create_group(self, new_id, players)
|
||||
self.worlds[new_id].collect_item = classmethod(AutoWorld.World.collect_item).__get__(self.worlds[new_id])
|
||||
self.player_name[new_id] = name
|
||||
self.precollected_items[new_id] = []
|
||||
|
||||
new_group = self.groups[new_id] = Group(name=name, game=game, players=players,
|
||||
world=self.worlds[new_id])
|
||||
|
||||
@@ -23,7 +23,7 @@ if __name__ == "__main__":
|
||||
|
||||
from MultiServer import CommandProcessor
|
||||
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
|
||||
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes)
|
||||
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType)
|
||||
from Utils import Version, stream_input, async_start
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
import os
|
||||
@@ -61,6 +61,7 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
if address:
|
||||
self.ctx.server_address = None
|
||||
self.ctx.username = None
|
||||
self.ctx.password = None
|
||||
elif not self.ctx.server_address:
|
||||
self.output("Please specify an address.")
|
||||
return False
|
||||
@@ -514,6 +515,7 @@ class CommonContext:
|
||||
async def shutdown(self):
|
||||
self.server_address = ""
|
||||
self.username = None
|
||||
self.password = None
|
||||
self.cancel_autoreconnect()
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.server.socket.close()
|
||||
@@ -862,7 +864,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.team = args["team"]
|
||||
ctx.slot = args["slot"]
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||||
# int keys get lost in JSON transfer
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||||
ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
|
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ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)}
|
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ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()})
|
||||
ctx.hint_points = args.get("hint_points", 0)
|
||||
ctx.consume_players_package(args["players"])
|
||||
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
|
||||
|
||||
30
Main.py
30
Main.py
@@ -124,14 +124,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for player in multiworld.player_ids:
|
||||
exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value)
|
||||
multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value
|
||||
world_excluded_locations = set()
|
||||
for location_name in multiworld.worlds[player].options.priority_locations.value:
|
||||
try:
|
||||
location = multiworld.get_location(location_name, player)
|
||||
except KeyError as e: # failed to find the given location. Check if it's a legitimate location
|
||||
if location_name not in multiworld.worlds[player].location_name_to_id:
|
||||
raise Exception(f"Unable to prioritize location {location_name} in player {player}'s world.") from e
|
||||
else:
|
||||
except KeyError:
|
||||
continue
|
||||
|
||||
if location.progress_type != LocationProgressType.EXCLUDED:
|
||||
location.progress_type = LocationProgressType.PRIORITY
|
||||
else:
|
||||
logger.warning(f"Unable to prioritize location \"{location_name}\" in player {player}'s world because the world excluded it.")
|
||||
world_excluded_locations.add(location_name)
|
||||
multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations
|
||||
|
||||
# Set local and non-local item rules.
|
||||
if multiworld.players > 1:
|
||||
@@ -327,21 +332,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
games[slot] = multiworld.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(group["name"], multiworld.game[slot], multiworld.player_types[slot],
|
||||
group_members=sorted(group["players"]))
|
||||
precollected_items = {player: [] for player in multiworld.player_ids}
|
||||
for player, world_precollected in multiworld.precollected_items.items():
|
||||
if not world_precollected:
|
||||
continue
|
||||
|
||||
if player in multiworld.groups:
|
||||
targets = multiworld.groups[player]["players"]
|
||||
else:
|
||||
targets = [player]
|
||||
|
||||
current_list = [item.code for item in world_precollected if type(item.code) == int]
|
||||
|
||||
for target_player in targets:
|
||||
precollected_items[target_player].extend(current_list)
|
||||
|
||||
precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int]
|
||||
for player, world_precollected in multiworld.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))}
|
||||
|
||||
for slot in multiworld.player_ids:
|
||||
|
||||
@@ -1352,7 +1352,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if self.ctx.remaining_mode == "enabled":
|
||||
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if remaining_item_ids:
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id]
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[self.client.slot]][item_id]
|
||||
for item_id in remaining_item_ids))
|
||||
else:
|
||||
self.output("No remaining items found.")
|
||||
@@ -1365,7 +1365,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
if self.ctx.client_game_state[self.client.team, self.client.slot] == ClientStatus.CLIENT_GOAL:
|
||||
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
|
||||
if remaining_item_ids:
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.client.slot.game][item_id]
|
||||
self.output("Remaining items: " + ", ".join(self.ctx.item_names[self.ctx.games[self.client.slot]][item_id]
|
||||
for item_id in remaining_item_ids))
|
||||
else:
|
||||
self.output("No remaining items found.")
|
||||
|
||||
@@ -29,7 +29,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_patch(self):
|
||||
"""Patch the game. Only use this command if /auto_patch fails."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
||||
os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True)
|
||||
self.ctx.patch_game()
|
||||
self.output("Patched.")
|
||||
|
||||
@@ -43,7 +43,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None):
|
||||
"""Patch the game automatically."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
||||
os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True)
|
||||
tempInstall = steaminstall
|
||||
if not os.path.isfile(os.path.join(tempInstall, "data.win")):
|
||||
tempInstall = None
|
||||
@@ -62,7 +62,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
for file_name in os.listdir(tempInstall):
|
||||
if file_name != "steam_api.dll":
|
||||
shutil.copy(os.path.join(tempInstall, file_name),
|
||||
os.path.join(os.getcwd(), "Undertale", file_name))
|
||||
Utils.user_path("Undertale", file_name))
|
||||
self.ctx.patch_game()
|
||||
self.output("Patching successful!")
|
||||
|
||||
@@ -111,12 +111,12 @@ class UndertaleContext(CommonContext):
|
||||
self.save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
|
||||
|
||||
def patch_game(self):
|
||||
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "rb") as f:
|
||||
with open(Utils.user_path("Undertale", "data.win"), "rb") as f:
|
||||
patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff"))
|
||||
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "wb") as f:
|
||||
with open(Utils.user_path("Undertale", "data.win"), "wb") as f:
|
||||
f.write(patchedFile)
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale", "Custom Sprites"), exist_ok=True)
|
||||
with open(os.path.expandvars(os.path.join(os.getcwd(), "Undertale", "Custom Sprites",
|
||||
os.makedirs(name=Utils.user_path("Undertale", "Custom Sprites"), exist_ok=True)
|
||||
with open(os.path.expandvars(Utils.user_path("Undertale", "Custom Sprites",
|
||||
"Which Character.txt")), "w") as f:
|
||||
f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only "
|
||||
"line other than this one.\n", "frisk"])
|
||||
|
||||
@@ -325,10 +325,12 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
def run(self):
|
||||
while 1:
|
||||
next_room = rooms_to_run.get(block=True, timeout=None)
|
||||
gc.collect(0)
|
||||
task = asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
|
||||
self._tasks.append(task)
|
||||
task.add_done_callback(self._done)
|
||||
logging.info(f"Starting room {next_room} on {name}.")
|
||||
del task # delete reference to task object
|
||||
|
||||
starter = Starter()
|
||||
starter.daemon = True
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import datetime
|
||||
import os
|
||||
from typing import List, Dict, Union
|
||||
from typing import Any, IO, Dict, Iterator, List, Tuple, Union
|
||||
|
||||
import jinja2.exceptions
|
||||
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||
@@ -97,25 +97,37 @@ def new_room(seed: UUID):
|
||||
return redirect(url_for("host_room", room=room.id))
|
||||
|
||||
|
||||
def _read_log(path: str):
|
||||
if os.path.exists(path):
|
||||
with open(path, encoding="utf-8-sig") as log:
|
||||
yield from log
|
||||
else:
|
||||
yield f"Logfile {path} does not exist. " \
|
||||
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
|
||||
def _read_log(log: IO[Any], offset: int = 0) -> Iterator[bytes]:
|
||||
marker = log.read(3) # skip optional BOM
|
||||
if marker != b'\xEF\xBB\xBF':
|
||||
log.seek(0, os.SEEK_SET)
|
||||
log.seek(offset, os.SEEK_CUR)
|
||||
yield from log
|
||||
log.close() # free file handle as soon as possible
|
||||
|
||||
|
||||
@app.route('/log/<suuid:room>')
|
||||
def display_log(room: UUID):
|
||||
def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]:
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if room.owner == session["_id"]:
|
||||
file_path = os.path.join("logs", str(room.id) + ".txt")
|
||||
if os.path.exists(file_path):
|
||||
return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8")
|
||||
return "Log File does not exist."
|
||||
try:
|
||||
log = open(file_path, "rb")
|
||||
range_header = request.headers.get("Range")
|
||||
if range_header:
|
||||
range_type, range_values = range_header.split('=')
|
||||
start, end = map(str.strip, range_values.split('-', 1))
|
||||
if range_type != "bytes" or end != "":
|
||||
return "Unsupported range", 500
|
||||
# NOTE: we skip Content-Range in the response here, which isn't great but works for our JS
|
||||
return Response(_read_log(log, int(start)), mimetype="text/plain", status=206)
|
||||
return Response(_read_log(log), mimetype="text/plain")
|
||||
except FileNotFoundError:
|
||||
return Response(f"Logfile {file_path} does not exist. "
|
||||
f"Likely a crash during spinup of multiworld instance or it is still spinning up.",
|
||||
mimetype="text/plain")
|
||||
|
||||
return "Access Denied", 403
|
||||
|
||||
@@ -139,7 +151,22 @@ def host_room(room: UUID):
|
||||
with db_session:
|
||||
room.last_activity = now # will trigger a spinup, if it's not already running
|
||||
|
||||
return render_template("hostRoom.html", room=room, should_refresh=should_refresh)
|
||||
def get_log(max_size: int = 1024000) -> str:
|
||||
try:
|
||||
with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log:
|
||||
raw_size = 0
|
||||
fragments: List[str] = []
|
||||
for block in _read_log(log):
|
||||
if raw_size + len(block) > max_size:
|
||||
fragments.append("…")
|
||||
break
|
||||
raw_size += len(block)
|
||||
fragments.append(block.decode("utf-8"))
|
||||
return "".join(fragments)
|
||||
except FileNotFoundError:
|
||||
return ""
|
||||
|
||||
return render_template("hostRoom.html", room=room, should_refresh=should_refresh, get_log=get_log)
|
||||
|
||||
|
||||
@app.route('/favicon.ico')
|
||||
|
||||
@@ -8,7 +8,8 @@ from . import cache
|
||||
def robots():
|
||||
# If this host is not official, do not allow search engine crawling
|
||||
if not app.config["ASSET_RIGHTS"]:
|
||||
return app.send_static_file('robots.txt')
|
||||
# filename changed in case the path is intercepted and served by an outside service
|
||||
return app.send_static_file('robots_file.txt')
|
||||
|
||||
# Send 404 if the host has affirmed this to be the official WebHost
|
||||
abort(404)
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
{{ macros.list_patches_room(room) }}
|
||||
{% if room.owner == session["_id"] %}
|
||||
<div style="display: flex; align-items: center;">
|
||||
<form method=post style="flex-grow: 1; margin-right: 1em;">
|
||||
<form method="post" id="command-form" style="flex-grow: 1; margin-right: 1em;">
|
||||
<div class="form-group">
|
||||
<label for="cmd"></label>
|
||||
<input class="form-control" type="text" id="cmd" name="cmd"
|
||||
@@ -55,24 +55,89 @@
|
||||
Open Log File...
|
||||
</a>
|
||||
</div>
|
||||
<div id="logger"></div>
|
||||
<script type="application/ecmascript">
|
||||
let xmlhttp = new XMLHttpRequest();
|
||||
let url = '{{ url_for('display_log', room = room.id) }}';
|
||||
{% set log = get_log() -%}
|
||||
{%- set log_len = log | length - 1 if log.endswith("…") else log | length -%}
|
||||
<div id="logger" style="white-space: pre">{{ log }}</div>
|
||||
<script>
|
||||
let url = '{{ url_for('display_log', room = room.id) }}';
|
||||
let bytesReceived = {{ log_len }};
|
||||
let updateLogTimeout;
|
||||
let awaitingCommandResponse = false;
|
||||
let logger = document.getElementById("logger");
|
||||
|
||||
xmlhttp.onreadystatechange = function () {
|
||||
if (this.readyState === 4 && this.status === 200) {
|
||||
document.getElementById("logger").innerText = this.responseText;
|
||||
}
|
||||
};
|
||||
|
||||
function request_new() {
|
||||
xmlhttp.open("GET", url, true);
|
||||
xmlhttp.send();
|
||||
function scrollToBottom(el) {
|
||||
let bot = el.scrollHeight - el.clientHeight;
|
||||
el.scrollTop += Math.ceil((bot - el.scrollTop)/10);
|
||||
if (bot - el.scrollTop >= 1) {
|
||||
window.clearTimeout(el.scrollTimer);
|
||||
el.scrollTimer = window.setTimeout(() => {
|
||||
scrollToBottom(el)
|
||||
}, 16);
|
||||
}
|
||||
}
|
||||
|
||||
window.setTimeout(request_new, 1000);
|
||||
window.setInterval(request_new, 10000);
|
||||
async function updateLog() {
|
||||
try {
|
||||
let res = await fetch(url, {
|
||||
headers: {
|
||||
'Range': `bytes=${bytesReceived}-`,
|
||||
}
|
||||
});
|
||||
if (res.ok) {
|
||||
let text = await res.text();
|
||||
if (text.length > 0) {
|
||||
awaitingCommandResponse = false;
|
||||
if (bytesReceived === 0 || res.status !== 206) {
|
||||
logger.innerHTML = '';
|
||||
}
|
||||
if (res.status !== 206) {
|
||||
bytesReceived = 0;
|
||||
} else {
|
||||
bytesReceived += new Blob([text]).size;
|
||||
}
|
||||
if (logger.innerHTML.endsWith('…')) {
|
||||
logger.innerHTML = logger.innerHTML.substring(0, logger.innerHTML.length - 1);
|
||||
}
|
||||
logger.appendChild(document.createTextNode(text));
|
||||
scrollToBottom(logger);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally {
|
||||
window.clearTimeout(updateLogTimeout);
|
||||
updateLogTimeout = window.setTimeout(updateLog, awaitingCommandResponse ? 500 : 10000);
|
||||
}
|
||||
}
|
||||
|
||||
async function postForm(ev) {
|
||||
/** @type {HTMLInputElement} */
|
||||
let cmd = document.getElementById("cmd");
|
||||
if (cmd.value === "") {
|
||||
ev.preventDefault();
|
||||
return;
|
||||
}
|
||||
/** @type {HTMLFormElement} */
|
||||
let form = document.getElementById("command-form");
|
||||
let req = fetch(form.action || window.location.href, {
|
||||
method: form.method,
|
||||
body: new FormData(form),
|
||||
redirect: "manual",
|
||||
});
|
||||
ev.preventDefault(); // has to happen before first await
|
||||
form.reset();
|
||||
let res = await req;
|
||||
if (res.ok || res.type === 'opaqueredirect') {
|
||||
awaitingCommandResponse = true;
|
||||
window.clearTimeout(updateLogTimeout);
|
||||
updateLogTimeout = window.setTimeout(updateLog, 100);
|
||||
} else {
|
||||
window.alert(res.statusText);
|
||||
}
|
||||
}
|
||||
|
||||
document.getElementById("command-form").addEventListener("submit", postForm);
|
||||
updateLogTimeout = window.setTimeout(updateLog, 1000);
|
||||
logger.scrollTop = logger.scrollHeight;
|
||||
</script>
|
||||
{% endif %}
|
||||
</div>
|
||||
|
||||
@@ -1366,28 +1366,28 @@ if "Starcraft 2" in network_data_package["games"]:
|
||||
organics_icon_base_url = "https://0rganics.org/archipelago/sc2wol/"
|
||||
|
||||
icons = {
|
||||
"Starting Minerals": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-mineral-protoss.png",
|
||||
"Starting Vespene": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-gas-terran.png",
|
||||
"Starting Minerals": github_icon_base_url + "blizzard/icon-mineral-nobg.png",
|
||||
"Starting Vespene": github_icon_base_url + "blizzard/icon-gas-terran-nobg.png",
|
||||
"Starting Supply": github_icon_base_url + "blizzard/icon-supply-terran_nobg.png",
|
||||
|
||||
"Terran Infantry Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel1.png",
|
||||
"Terran Infantry Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel2.png",
|
||||
"Terran Infantry Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel3.png",
|
||||
"Terran Infantry Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel1.png",
|
||||
"Terran Infantry Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel2.png",
|
||||
"Terran Infantry Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel3.png",
|
||||
"Terran Vehicle Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel1.png",
|
||||
"Terran Vehicle Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel2.png",
|
||||
"Terran Vehicle Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel3.png",
|
||||
"Terran Vehicle Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel1.png",
|
||||
"Terran Vehicle Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel2.png",
|
||||
"Terran Vehicle Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel3.png",
|
||||
"Terran Ship Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel1.png",
|
||||
"Terran Ship Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel2.png",
|
||||
"Terran Ship Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel3.png",
|
||||
"Terran Ship Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel1.png",
|
||||
"Terran Ship Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel2.png",
|
||||
"Terran Ship Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel3.png",
|
||||
"Terran Infantry Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel1.png",
|
||||
"Terran Infantry Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel2.png",
|
||||
"Terran Infantry Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel3.png",
|
||||
"Terran Infantry Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel1.png",
|
||||
"Terran Infantry Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel2.png",
|
||||
"Terran Infantry Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel3.png",
|
||||
"Terran Vehicle Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel1.png",
|
||||
"Terran Vehicle Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel2.png",
|
||||
"Terran Vehicle Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel3.png",
|
||||
"Terran Vehicle Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel1.png",
|
||||
"Terran Vehicle Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel2.png",
|
||||
"Terran Vehicle Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel3.png",
|
||||
"Terran Ship Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel1.png",
|
||||
"Terran Ship Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel2.png",
|
||||
"Terran Ship Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel3.png",
|
||||
"Terran Ship Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel1.png",
|
||||
"Terran Ship Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel2.png",
|
||||
"Terran Ship Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel3.png",
|
||||
|
||||
"Bunker": "https://static.wikia.nocookie.net/starcraft/images/c/c5/Bunker_SC2_Icon1.jpg",
|
||||
"Missile Turret": "https://static.wikia.nocookie.net/starcraft/images/5/5f/MissileTurret_SC2_Icon1.jpg",
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
# Archipelago World Code Owners / Maintainers Document
|
||||
#
|
||||
# This file is used to notate the current "owners" or "maintainers" of any currently merged world folder. For any pull
|
||||
# requests that modify these worlds, a code owner must approve the PR in addition to a core maintainer. This is not to
|
||||
# be used for files/folders outside the /worlds folder, those will always need sign off from a core maintainer.
|
||||
# This file is used to notate the current "owners" or "maintainers" of any currently merged world folder as well as
|
||||
# certain documentation. For any pull requests that modify these worlds/docs, a code owner must approve the PR in
|
||||
# addition to a core maintainer. All other files and folders are owned and maintained by core maintainers directly.
|
||||
#
|
||||
# All usernames must be GitHub usernames (and are case sensitive).
|
||||
|
||||
@@ -226,3 +226,11 @@
|
||||
|
||||
# Ori and the Blind Forest
|
||||
# /worlds_disabled/oribf/
|
||||
|
||||
###################
|
||||
## Documentation ##
|
||||
###################
|
||||
|
||||
# Apworld Dev Faq
|
||||
/docs/apworld_dev_faq.md @qwint @ScipioWright
|
||||
|
||||
|
||||
68
docs/apworld_dev_faq.md
Normal file
68
docs/apworld_dev_faq.md
Normal file
@@ -0,0 +1,68 @@
|
||||
# APWorld Dev FAQ
|
||||
|
||||
This document is meant as a reference tool to show solutions to common problems when developing an apworld.
|
||||
It is not intended to answer every question about Archipelago and it assumes you have read the other docs,
|
||||
including [Contributing](contributing.md), [Adding Games](<adding games.md>), and [World API](<world api.md>).
|
||||
|
||||
---
|
||||
|
||||
### My game has a restrictive start that leads to fill errors
|
||||
|
||||
Hint to the Generator that an item needs to be in sphere one with local_early_items. Here, `1` represents the number of "Sword" items to attempt to place in sphere one.
|
||||
```py
|
||||
early_item_name = "Sword"
|
||||
self.multiworld.local_early_items[self.player][early_item_name] = 1
|
||||
```
|
||||
|
||||
Some alternative ways to try to fix this problem are:
|
||||
* Add more locations to sphere one of your world, potentially only when there would be a restrictive start
|
||||
* Pre-place items yourself, such as during `create_items`
|
||||
* Put items into the player's starting inventory using `push_precollected`
|
||||
* Raise an exception, such as an `OptionError` during `generate_early`, to disallow options that would lead to a restrictive start
|
||||
|
||||
---
|
||||
|
||||
### I have multiple settings that change the item/location pool counts and need to balance them out
|
||||
|
||||
In an ideal situation your system for producing locations and items wouldn't leave any opportunity for them to be unbalanced. But in real, complex situations, that might be unfeasible.
|
||||
|
||||
If that's the case, you can create extra filler based on the difference between your unfilled locations and your itempool by comparing [get_unfilled_locations](https://github.com/ArchipelagoMW/Archipelago/blob/main/BaseClasses.py#:~:text=get_unfilled_locations) to your list of items to submit
|
||||
|
||||
Note: to use self.create_filler(), self.get_filler_item_name() should be defined to only return valid filler item names
|
||||
```py
|
||||
total_locations = len(self.multiworld.get_unfilled_locations(self.player))
|
||||
item_pool = self.create_non_filler_items()
|
||||
|
||||
for _ in range(total_locations - len(item_pool)):
|
||||
item_pool.append(self.create_filler())
|
||||
|
||||
self.multiworld.itempool += item_pool
|
||||
```
|
||||
|
||||
A faster alternative to the `for` loop would be to use a [list comprehension](https://docs.python.org/3/tutorial/datastructures.html#list-comprehensions):
|
||||
```py
|
||||
item_pool += [self.create_filler() for _ in range(total_locations - len(item_pool))]
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### I learned about indirect conditions in the world API document, but I want to know more. What are they and why are they necessary?
|
||||
|
||||
The world API document mentions indirect conditions and **when** you should use them, but not *how* they work and *why* they are necessary. This is because the explanation is quite complicated.
|
||||
|
||||
Region sweep (the algorithm that determines which regions are reachable) is a Breadth-First Search of the region graph from the origin region, checking entrances one by one and adding newly reached nodes (regions) and their entrances to the queue until there is nothing more to check.
|
||||
|
||||
For performance reasons, AP only checks every entrance once. However, if an entrance's access condition depends on regions, then it is possible for this to happen:
|
||||
1. An entrance that depends on a region is checked and determined to be nontraversable because the region hasn't been reached yet during the graph search.
|
||||
2. After that, the region is reached by the graph search.
|
||||
|
||||
The entrance *would* now be determined to be traversable if it were rechecked, but it is not.
|
||||
To account for this case, AP would have to recheck all entrances every time a new region is reached until no new regions are reached.
|
||||
|
||||
However, there is a way to **manually** define that a *specific* entrance needs to be rechecked during region sweep if a *specific* region is reached during it. This is what an indirect condition is.
|
||||
This keeps almost all of the performance upsides. Even a game making heavy use of indirect conditions (See: The Witness) is still significantly faster than if it just blanket "rechecked all entrances until nothing new is found".
|
||||
The reason entrance access rules using `location.can_reach` and `entrance.can_reach` are also affected is simple: They call `region.can_reach` on their respective parent/source region.
|
||||
|
||||
We recognize it can feel like a trap since it will not alert you when you are missing an indirect condition, and that some games have very complex access rules.
|
||||
As of [PR #3682 (Core: Region handling customization)](https://github.com/ArchipelagoMW/Archipelago/pull/3682) being merged, it is also possible for a world to opt out of indirect conditions entirely, although it does come at a flat performance cost.
|
||||
It should only be used by games that *really* need it. For most games, it should be reasonable to know all entrance → region dependencies, and in this case, indirect conditions are still preferred because they are faster.
|
||||
@@ -456,8 +456,9 @@ In addition, the following methods can be implemented and are called in this ord
|
||||
called to place player's regions and their locations into the MultiWorld's regions list.
|
||||
If it's hard to separate, this can be done during `generate_early` or `create_items` as well.
|
||||
* `create_items(self)`
|
||||
called to place player's items into the MultiWorld's itempool. After this step all regions
|
||||
and items have to be in the MultiWorld's regions and itempool, and these lists should not be modified afterward.
|
||||
called to place player's items into the MultiWorld's itempool. By the end of this step all regions, locations and
|
||||
items have to be in the MultiWorld's regions and itempool. You cannot add or remove items, locations, or regions
|
||||
after this step. Locations cannot be moved to different regions after this step.
|
||||
* `set_rules(self)`
|
||||
called to set access and item rules on locations and entrances.
|
||||
* `generate_basic(self)`
|
||||
|
||||
@@ -219,7 +219,7 @@ Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{
|
||||
Root: HKCR; Subkey: ".apworld"; ValueData: "{#MyAppName}worlddata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}worlddata"; ValueData: "Archipelago World Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}worlddata\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1""";
|
||||
Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey;
|
||||
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: "";
|
||||
|
||||
7
kvui.py
7
kvui.py
@@ -595,8 +595,9 @@ class GameManager(App):
|
||||
"!help for server commands.")
|
||||
|
||||
def connect_button_action(self, button):
|
||||
self.ctx.username = None
|
||||
self.ctx.password = None
|
||||
if self.ctx.server:
|
||||
self.ctx.username = None
|
||||
async_start(self.ctx.disconnect())
|
||||
else:
|
||||
async_start(self.ctx.connect(self.server_connect_bar.text.replace("/connect ", "")))
|
||||
@@ -836,6 +837,10 @@ class KivyJSONtoTextParser(JSONtoTextParser):
|
||||
return self._handle_text(node)
|
||||
|
||||
def _handle_text(self, node: JSONMessagePart):
|
||||
# All other text goes through _handle_color, and we don't want to escape markup twice,
|
||||
# or mess up text that already has intentional markup applied to it
|
||||
if node.get("type", "text") == "text":
|
||||
node["text"] = escape_markup(node["text"])
|
||||
for ref in node.get("refs", []):
|
||||
node["text"] = f"[ref={self.ref_count}|{ref}]{node['text']}[/ref]"
|
||||
self.ref_count += 1
|
||||
|
||||
18
settings.py
18
settings.py
@@ -3,6 +3,7 @@ Application settings / host.yaml interface using type hints.
|
||||
This is different from player options.
|
||||
"""
|
||||
|
||||
import os
|
||||
import os.path
|
||||
import shutil
|
||||
import sys
|
||||
@@ -11,7 +12,6 @@ import warnings
|
||||
from enum import IntEnum
|
||||
from threading import Lock
|
||||
from typing import cast, Any, BinaryIO, ClassVar, Dict, Iterator, List, Optional, TextIO, Tuple, Union, TypeVar
|
||||
import os
|
||||
|
||||
__all__ = [
|
||||
"get_settings", "fmt_doc", "no_gui",
|
||||
@@ -798,6 +798,7 @@ class Settings(Group):
|
||||
atexit.register(autosave)
|
||||
|
||||
def save(self, location: Optional[str] = None) -> None: # as above
|
||||
from Utils import parse_yaml
|
||||
location = location or self._filename
|
||||
assert location, "No file specified"
|
||||
temp_location = location + ".tmp" # not using tempfile to test expected file access
|
||||
@@ -807,10 +808,18 @@ class Settings(Group):
|
||||
# can't use utf-8-sig because it breaks backward compat: pyyaml on Windows with bytes does not strip the BOM
|
||||
with open(temp_location, "w", encoding="utf-8") as f:
|
||||
self.dump(f)
|
||||
# replace old with new
|
||||
if os.path.exists(location):
|
||||
f.flush()
|
||||
if hasattr(os, "fsync"):
|
||||
os.fsync(f.fileno())
|
||||
# validate new file is valid yaml
|
||||
with open(temp_location, encoding="utf-8") as f:
|
||||
parse_yaml(f.read())
|
||||
# replace old with new, try atomic operation first
|
||||
try:
|
||||
os.rename(temp_location, location)
|
||||
except (OSError, FileExistsError):
|
||||
os.unlink(location)
|
||||
os.rename(temp_location, location)
|
||||
os.rename(temp_location, location)
|
||||
self._filename = location
|
||||
|
||||
def dump(self, f: TextIO, level: int = 0) -> None:
|
||||
@@ -832,7 +841,6 @@ def get_settings() -> Settings:
|
||||
with _lock: # make sure we only have one instance
|
||||
res = getattr(get_settings, "_cache", None)
|
||||
if not res:
|
||||
import os
|
||||
from Utils import user_path, local_path
|
||||
filenames = ("options.yaml", "host.yaml")
|
||||
locations: List[str] = []
|
||||
|
||||
2
setup.py
2
setup.py
@@ -21,7 +21,7 @@ from pathlib import Path
|
||||
|
||||
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
|
||||
try:
|
||||
requirement = 'cx-Freeze==7.0.0'
|
||||
requirement = 'cx-Freeze==7.2.0'
|
||||
import pkg_resources
|
||||
try:
|
||||
pkg_resources.require(requirement)
|
||||
|
||||
@@ -292,12 +292,12 @@ class WorldTestBase(unittest.TestCase):
|
||||
"""Ensure all state can reach everything and complete the game with the defined options"""
|
||||
if not (self.run_default_tests and self.constructed):
|
||||
return
|
||||
with self.subTest("Game", game=self.game):
|
||||
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
|
||||
excluded = self.multiworld.worlds[self.player].options.exclude_locations.value
|
||||
state = self.multiworld.get_all_state(False)
|
||||
for location in self.multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
with self.subTest("Location should be reached", location=location):
|
||||
with self.subTest("Location should be reached", location=location.name):
|
||||
reachable = location.can_reach(state)
|
||||
self.assertTrue(reachable, f"{location.name} unreachable")
|
||||
with self.subTest("Beatable"):
|
||||
@@ -308,7 +308,7 @@ class WorldTestBase(unittest.TestCase):
|
||||
"""Ensure empty state can reach at least one location with the defined options"""
|
||||
if not (self.run_default_tests and self.constructed):
|
||||
return
|
||||
with self.subTest("Game", game=self.game):
|
||||
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
|
||||
state = CollectionState(self.multiworld)
|
||||
locations = self.multiworld.get_reachable_locations(state, self.player)
|
||||
self.assertGreater(len(locations), 0,
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
import os
|
||||
import os.path
|
||||
import unittest
|
||||
from io import StringIO
|
||||
from tempfile import TemporaryFile
|
||||
from tempfile import TemporaryDirectory, TemporaryFile
|
||||
from typing import Any, Dict, List, cast
|
||||
|
||||
import Utils
|
||||
from settings import Settings, Group
|
||||
from settings import Group, Settings, ServerOptions
|
||||
|
||||
|
||||
class TestIDs(unittest.TestCase):
|
||||
@@ -80,3 +81,27 @@ class TestSettingsDumper(unittest.TestCase):
|
||||
self.assertEqual(value_spaces[2], value_spaces[0]) # start of sub-list
|
||||
self.assertGreater(value_spaces[3], value_spaces[0],
|
||||
f"{value_lines[3]} should have more indentation than {value_lines[0]} in {lines}")
|
||||
|
||||
|
||||
class TestSettingsSave(unittest.TestCase):
|
||||
def test_save(self) -> None:
|
||||
"""Test that saving and updating works"""
|
||||
with TemporaryDirectory() as d:
|
||||
filename = os.path.join(d, "host.yaml")
|
||||
new_release_mode = ServerOptions.ReleaseMode("enabled")
|
||||
# create default host.yaml
|
||||
settings = Settings(None)
|
||||
settings.save(filename)
|
||||
self.assertTrue(os.path.exists(filename),
|
||||
"Default settings could not be saved")
|
||||
self.assertNotEqual(settings.server_options.release_mode, new_release_mode,
|
||||
"Unexpected default release mode")
|
||||
# update host.yaml
|
||||
settings.server_options.release_mode = new_release_mode
|
||||
settings.save(filename)
|
||||
self.assertFalse(os.path.exists(filename + ".tmp"),
|
||||
"Temp file was not removed during save")
|
||||
# read back host.yaml
|
||||
settings = Settings(filename)
|
||||
self.assertEqual(settings.server_options.release_mode, new_release_mode,
|
||||
"Settings were not overwritten")
|
||||
|
||||
@@ -41,15 +41,15 @@ class TestBase(unittest.TestCase):
|
||||
state = multiworld.get_all_state(False)
|
||||
for location in multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
with self.subTest("Location should be reached", location=location):
|
||||
with self.subTest("Location should be reached", location=location.name):
|
||||
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
|
||||
|
||||
for region in multiworld.get_regions():
|
||||
if region.name in unreachable_regions:
|
||||
with self.subTest("Region should be unreachable", region=region):
|
||||
with self.subTest("Region should be unreachable", region=region.name):
|
||||
self.assertFalse(region.can_reach(state))
|
||||
else:
|
||||
with self.subTest("Region should be reached", region=region):
|
||||
with self.subTest("Region should be reached", region=region.name):
|
||||
self.assertTrue(region.can_reach(state))
|
||||
|
||||
with self.subTest("Completion Condition"):
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
import unittest
|
||||
import typing
|
||||
from uuid import uuid4
|
||||
|
||||
from flask import Flask
|
||||
from flask.testing import FlaskClient
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
app: typing.ClassVar[Flask]
|
||||
client: FlaskClient
|
||||
|
||||
@classmethod
|
||||
def setUpClass(cls) -> None:
|
||||
from WebHostLib import app as raw_app
|
||||
from WebHost import get_app
|
||||
|
||||
raw_app.config["PONY"] = {
|
||||
"provider": "sqlite",
|
||||
"filename": ":memory:",
|
||||
"create_db": True,
|
||||
}
|
||||
raw_app.config.update({
|
||||
"TESTING": True,
|
||||
"DEBUG": True,
|
||||
})
|
||||
try:
|
||||
cls.app = get_app()
|
||||
except AssertionError as e:
|
||||
# since we only have 1 global app object, this might fail, but luckily all tests use the same config
|
||||
if "register_blueprint" not in e.args[0]:
|
||||
raise
|
||||
cls.app = raw_app
|
||||
|
||||
def setUp(self) -> None:
|
||||
self.client = self.app.test_client()
|
||||
|
||||
@@ -1,31 +1,16 @@
|
||||
import io
|
||||
import unittest
|
||||
import json
|
||||
import yaml
|
||||
|
||||
from . import TestBase
|
||||
|
||||
class TestDocs(unittest.TestCase):
|
||||
@classmethod
|
||||
def setUpClass(cls) -> None:
|
||||
from WebHostLib import app as raw_app
|
||||
from WebHost import get_app
|
||||
raw_app.config["PONY"] = {
|
||||
"provider": "sqlite",
|
||||
"filename": ":memory:",
|
||||
"create_db": True,
|
||||
}
|
||||
raw_app.config.update({
|
||||
"TESTING": True,
|
||||
})
|
||||
app = get_app()
|
||||
|
||||
cls.client = app.test_client()
|
||||
|
||||
def test_correct_error_empty_request(self):
|
||||
class TestAPIGenerate(TestBase):
|
||||
def test_correct_error_empty_request(self) -> None:
|
||||
response = self.client.post("/api/generate")
|
||||
self.assertIn("No options found. Expected file attachment or json weights.", response.text)
|
||||
|
||||
def test_generation_queued_weights(self):
|
||||
def test_generation_queued_weights(self) -> None:
|
||||
options = {
|
||||
"Tester1":
|
||||
{
|
||||
@@ -43,7 +28,7 @@ class TestDocs(unittest.TestCase):
|
||||
self.assertTrue(json_data["text"].startswith("Generation of seed "))
|
||||
self.assertTrue(json_data["text"].endswith(" started successfully."))
|
||||
|
||||
def test_generation_queued_file(self):
|
||||
def test_generation_queued_file(self) -> None:
|
||||
options = {
|
||||
"game": "Archipelago",
|
||||
"name": "Tester",
|
||||
|
||||
192
test/webhost/test_host_room.py
Normal file
192
test/webhost/test_host_room.py
Normal file
@@ -0,0 +1,192 @@
|
||||
import os
|
||||
from uuid import UUID, uuid4, uuid5
|
||||
|
||||
from flask import url_for
|
||||
|
||||
from . import TestBase
|
||||
|
||||
|
||||
class TestHostFakeRoom(TestBase):
|
||||
room_id: UUID
|
||||
log_filename: str
|
||||
|
||||
def setUp(self) -> None:
|
||||
from pony.orm import db_session
|
||||
from Utils import user_path
|
||||
from WebHostLib.models import Room, Seed
|
||||
|
||||
super().setUp()
|
||||
|
||||
with self.client.session_transaction() as session:
|
||||
session["_id"] = uuid4()
|
||||
with db_session:
|
||||
# create an empty seed and a room from it
|
||||
seed = Seed(multidata=b"", owner=session["_id"])
|
||||
room = Room(seed=seed, owner=session["_id"], tracker=uuid4())
|
||||
self.room_id = room.id
|
||||
self.log_filename = user_path("logs", f"{self.room_id}.txt")
|
||||
|
||||
def tearDown(self) -> None:
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command, Room
|
||||
|
||||
with db_session:
|
||||
for command in select(command for command in Command if command.room.id == self.room_id): # type: ignore
|
||||
command.delete()
|
||||
room: Room = Room.get(id=self.room_id)
|
||||
room.seed.delete()
|
||||
room.delete()
|
||||
|
||||
try:
|
||||
os.unlink(self.log_filename)
|
||||
except FileNotFoundError:
|
||||
pass
|
||||
|
||||
def test_display_log_missing_full(self) -> None:
|
||||
"""
|
||||
Verify that we get a 200 response even if log is missing.
|
||||
This is required to not get an error for fetch.
|
||||
"""
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 200)
|
||||
|
||||
def test_display_log_missing_range(self) -> None:
|
||||
"""
|
||||
Verify that we get a full response for missing log even if we asked for range.
|
||||
This is required for the JS logic to differentiate between log update and log error message.
|
||||
"""
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 200)
|
||||
|
||||
def test_display_log_denied(self) -> None:
|
||||
"""Verify that only the owner can see the log."""
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 403)
|
||||
|
||||
def test_display_log_missing_room(self) -> None:
|
||||
"""Verify log for missing room gives an error as opposed to missing log for existing room."""
|
||||
missing_room_id = uuid5(uuid4(), "") # rooms are always uuid4, so this can't exist
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("display_log", room=missing_room_id))
|
||||
self.assertEqual(response.status_code, 404)
|
||||
|
||||
def test_display_log_full(self) -> None:
|
||||
"""Verify full log response."""
|
||||
with open(self.log_filename, "w", encoding="utf-8") as f:
|
||||
text = "x" * 200
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id))
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_display_log_range(self) -> None:
|
||||
"""Verify that Range header in request gives a range in response."""
|
||||
with open(self.log_filename, "w", encoding="utf-8") as f:
|
||||
f.write(" " * 100)
|
||||
text = "x" * 100
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 206)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_display_log_range_bom(self) -> None:
|
||||
"""Verify that a BOM in the log file is skipped for range."""
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
f.write(" " * 100)
|
||||
text = "x" * 100
|
||||
f.write(text)
|
||||
self.assertEqual(f.tell(), 203) # including BOM
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("display_log", room=self.room_id), headers={
|
||||
"Range": "bytes=100-"
|
||||
})
|
||||
self.assertEqual(response.status_code, 206)
|
||||
self.assertEqual(response.get_data(True), text)
|
||||
|
||||
def test_host_room_missing(self) -> None:
|
||||
"""Verify that missing room gives a 404 response."""
|
||||
missing_room_id = uuid5(uuid4(), "") # rooms are always uuid4, so this can't exist
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("host_room", room=missing_room_id))
|
||||
self.assertEqual(response.status_code, 404)
|
||||
|
||||
def test_host_room_own(self) -> None:
|
||||
"""Verify that own room gives the full output."""
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
text = "* should be visible *"
|
||||
f.write(text)
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.get(url_for("host_room", room=self.room_id))
|
||||
response_text = response.get_data(True)
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertIn("href=\"/seed/", response_text)
|
||||
self.assertIn(text, response_text)
|
||||
|
||||
def test_host_room_other(self) -> None:
|
||||
"""Verify that non-own room gives the reduced output."""
|
||||
from pony.orm import db_session
|
||||
from WebHostLib.models import Room
|
||||
|
||||
with db_session:
|
||||
room: Room = Room.get(id=self.room_id)
|
||||
room.last_port = 12345
|
||||
|
||||
with open(self.log_filename, "w", encoding="utf-8-sig") as f:
|
||||
text = "* should not be visible *"
|
||||
f.write(text)
|
||||
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.get(url_for("host_room", room=self.room_id))
|
||||
response_text = response.get_data(True)
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertNotIn("href=\"/seed/", response_text)
|
||||
self.assertNotIn(text, response_text)
|
||||
self.assertIn("/connect ", response_text)
|
||||
self.assertIn(":12345", response_text)
|
||||
|
||||
def test_host_room_own_post(self) -> None:
|
||||
"""Verify command from owner gets queued for the server and response is redirect."""
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command
|
||||
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = self.client.post(url_for("host_room", room=self.room_id), data={
|
||||
"cmd": "/help"
|
||||
})
|
||||
self.assertEqual(response.status_code, 302, response.text)\
|
||||
|
||||
with db_session:
|
||||
commands = select(command for command in Command if command.room.id == self.room_id) # type: ignore
|
||||
self.assertIn("/help", (command.commandtext for command in commands))
|
||||
|
||||
def test_host_room_other_post(self) -> None:
|
||||
"""Verify command from non-owner does not get queued for the server."""
|
||||
from pony.orm import db_session, select
|
||||
from WebHostLib.models import Command
|
||||
|
||||
other_client = self.app.test_client()
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
response = other_client.post(url_for("host_room", room=self.room_id), data={
|
||||
"cmd": "/help"
|
||||
})
|
||||
self.assertLess(response.status_code, 500)
|
||||
|
||||
with db_session:
|
||||
commands = select(command for command in Command if command.room.id == self.room_id) # type: ignore
|
||||
self.assertNotIn("/help", (command.commandtext for command in commands))
|
||||
@@ -280,7 +280,7 @@ class World(metaclass=AutoWorldRegister):
|
||||
future. Protocol level compatibility check moved to MultiServer.min_client_version.
|
||||
"""
|
||||
|
||||
required_server_version: Tuple[int, int, int] = (0, 2, 4)
|
||||
required_server_version: Tuple[int, int, int] = (0, 5, 0)
|
||||
"""update this if the resulting multidata breaks forward-compatibility of the server"""
|
||||
|
||||
hint_blacklist: ClassVar[FrozenSet[str]] = frozenset()
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
from worlds.adventure import location_table
|
||||
from worlds.adventure.Options import BatLogic, DifficultySwitchB, DifficultySwitchA
|
||||
from .Options import BatLogic, DifficultySwitchB
|
||||
from worlds.generic.Rules import add_rule, set_rule, forbid_item
|
||||
from BaseClasses import LocationProgressType
|
||||
|
||||
|
||||
def set_rules(self) -> None:
|
||||
|
||||
@@ -292,6 +292,9 @@ blacklisted_combos = {
|
||||
# See above comment
|
||||
"Time Rift - Deep Sea": ["Alpine Free Roam", "Nyakuza Free Roam", "Contractual Obligations",
|
||||
"Murder on the Owl Express"],
|
||||
|
||||
# was causing test failures
|
||||
"Time Rift - Balcony": ["Alpine Free Roam"],
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -863,6 +863,8 @@ def set_rift_rules(world: "HatInTimeWorld", regions: Dict[str, Region]):
|
||||
if world.is_dlc1():
|
||||
for entrance in regions["Time Rift - Balcony"].entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale"))
|
||||
reg_act_connection(world, world.multiworld.get_entrance("The Arctic Cruise - Finale",
|
||||
world.player).connected_region, entrance)
|
||||
|
||||
for entrance in regions["Time Rift - Deep Sea"].entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake"))
|
||||
@@ -939,6 +941,7 @@ def set_default_rift_rules(world: "HatInTimeWorld"):
|
||||
if world.is_dlc1():
|
||||
for entrance in world.multiworld.get_region("Time Rift - Balcony", world.player).entrances:
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale"))
|
||||
reg_act_connection(world, "Rock the Boat", entrance.name)
|
||||
|
||||
for entrance in world.multiworld.get_region("Time Rift - Deep Sea", world.player).entrances:
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake"))
|
||||
|
||||
@@ -12,41 +12,29 @@
|
||||
|
||||
## Instructions
|
||||
|
||||
1. Have Steam running. Open the Steam console with this link: [steam://open/console](steam://open/console)
|
||||
This may not work for some browsers. If that's the case, and you're on Windows, open the Run dialog using Win+R,
|
||||
paste the link into the box, and hit Enter.
|
||||
1. **BACK UP YOUR SAVE FILES IN YOUR MAIN INSTALL IF YOU CARE ABOUT THEM!!!**
|
||||
Go to `steamapps/common/HatinTime/HatinTimeGame/SaveData/` and copy everything inside that folder over to a safe place.
|
||||
**This is important! Changing the game version CAN and WILL break your existing save files!!!**
|
||||
|
||||
|
||||
2. In the Steam console, enter the following command:
|
||||
`download_depot 253230 253232 7770543545116491859`. ***Wait for the console to say the download is finished!***
|
||||
This can take a while to finish (30+ minutes) depending on your connection speed, so please be patient. Additionally,
|
||||
**try to prevent your connection from being interrupted or slowed while Steam is downloading the depot,**
|
||||
or else the download may potentially become corrupted (see first FAQ issue below).
|
||||
2. In your Steam library, right-click on **A Hat in Time** in the list of games and click on **Properties**.
|
||||
|
||||
|
||||
3. Once the download finishes, go to `steamapps/content/app_253230` in Steam's program folder.
|
||||
3. Click the **Betas** tab. In the **Beta Participation** dropdown, select `tcplink`.
|
||||
While it downloads, you can subscribe to the [Archipelago workshop mod.]((https://steamcommunity.com/sharedfiles/filedetails/?id=3026842601))
|
||||
|
||||
|
||||
4. There should be a folder named `depot_253232`. Rename it to HatinTime_AP and move it to your `steamapps/common` folder.
|
||||
4. Once the game finishes downloading, start it up.
|
||||
In Game Settings, make sure **Enable Developer Console** is checked.
|
||||
|
||||
|
||||
5. In the HatinTime_AP folder, navigate to `Binaries/Win64` and create a new file: `steam_appid.txt`.
|
||||
In this new text file, input the number **253230** on the first line.
|
||||
|
||||
|
||||
6. Create a shortcut of `HatinTimeGame.exe` from that folder and move it to wherever you'd like.
|
||||
You will use this shortcut to open the Archipelago-compatible version of A Hat in Time.
|
||||
|
||||
|
||||
7. Start up the game using your new shortcut. To confirm if you are on the correct version,
|
||||
go to Settings -> Game Settings. If you don't see an option labelled ***Live Game Events*** you should be running
|
||||
the correct version of the game. In Game Settings, make sure ***Enable Developer Console*** is checked.
|
||||
5. You should now be good to go. See below for more details on how to use the mod and connect to an Archipelago game.
|
||||
|
||||
|
||||
## Connecting to the Archipelago server
|
||||
|
||||
To connect to the multiworld server, simply run the **ArchipelagoAHITClient**
|
||||
(or run it from the Launcher if you have the apworld installed) and connect it to the Archipelago server.
|
||||
To connect to the multiworld server, simply run the **Archipelago AHIT Client** from the Launcher
|
||||
and connect it to the Archipelago server.
|
||||
The game will connect to the client automatically when you create a new save file.
|
||||
|
||||
|
||||
@@ -61,33 +49,8 @@ make sure ***Enable Developer Console*** is checked in Game Settings and press t
|
||||
|
||||
|
||||
## FAQ/Common Issues
|
||||
### I followed the setup, but I receive an odd error message upon starting the game or creating a save file!
|
||||
If you receive an error message such as
|
||||
**"Failed to find default engine .ini to retrieve My Documents subdirectory to use. Force quitting."** or
|
||||
**"Failed to load map "hub_spaceship"** after booting up the game or creating a save file respectively, then the depot
|
||||
download was likely corrupted. The only way to fix this is to start the entire download all over again.
|
||||
Unfortunately, this appears to be an underlying issue with Steam's depot downloader. The only way to really prevent this
|
||||
from happening is to ensure that your connection is not interrupted or slowed while downloading.
|
||||
|
||||
### The game keeps crashing on startup after the splash screen!
|
||||
This issue is unfortunately very hard to fix, and the underlying cause is not known. If it does happen however,
|
||||
try the following:
|
||||
|
||||
- Close Steam **entirely**.
|
||||
- Open the downpatched version of the game (with Steam closed) and allow it to load to the titlescreen.
|
||||
- Close the game, and then open Steam again.
|
||||
- After launching the game, the issue should hopefully disappear. If not, repeat the above steps until it does.
|
||||
|
||||
### I followed the setup, but "Live Game Events" still shows up in the options menu!
|
||||
The most common cause of this is the `steam_appid.txt` file. If you're on Windows 10, file extensions are hidden by
|
||||
default (thanks Microsoft). You likely made the mistake of still naming the file `steam_appid.txt`, which, since file
|
||||
extensions are hidden, would result in the file being named `steam_appid.txt.txt`, which is incorrect.
|
||||
To show file extensions in Windows 10, open any folder, click the View tab at the top, and check
|
||||
"File name extensions". Then you can correct the name of the file. If the name of the file is correct,
|
||||
and you're still running into the issue, re-read the setup guide again in case you missed a step.
|
||||
If you still can't get it to work, ask for help in the Discord thread.
|
||||
|
||||
### The game is running on the older version, but it's not connecting when starting a new save!
|
||||
### The game is not connecting when starting a new save!
|
||||
For unknown reasons, the mod will randomly disable itself in the mod menu. To fix this, go to the Mods menu
|
||||
(rocket icon) in-game, and re-enable the mod.
|
||||
|
||||
|
||||
@@ -682,7 +682,7 @@ def get_alttp_settings(romfile: str):
|
||||
|
||||
if 'yes' in choice:
|
||||
import LttPAdjuster
|
||||
from worlds.alttp.Rom import get_base_rom_path
|
||||
from .Rom import get_base_rom_path
|
||||
last_settings.rom = romfile
|
||||
last_settings.baserom = get_base_rom_path()
|
||||
last_settings.world = None
|
||||
|
||||
@@ -1437,7 +1437,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
|
||||
invalid_cave_connections = defaultdict(set)
|
||||
|
||||
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
from worlds.alttp import OverworldGlitchRules
|
||||
from . import OverworldGlitchRules
|
||||
for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'):
|
||||
invalid_connections[entrance] = set()
|
||||
if entrance in must_be_exits:
|
||||
|
||||
@@ -486,7 +486,7 @@ class LTTPBosses(PlandoBosses):
|
||||
|
||||
@classmethod
|
||||
def can_place_boss(cls, boss: str, location: str) -> bool:
|
||||
from worlds.alttp.Bosses import can_place_boss
|
||||
from .Bosses import can_place_boss
|
||||
level = ''
|
||||
words = location.split(" ")
|
||||
if words[-1] in ("top", "middle", "bottom"):
|
||||
|
||||
@@ -406,7 +406,7 @@ def create_dungeon_region(world: MultiWorld, player: int, name: str, hint: str,
|
||||
|
||||
def _create_region(world: MultiWorld, player: int, name: str, type: LTTPRegionType, hint: str, locations=None,
|
||||
exits=None):
|
||||
from worlds.alttp.SubClasses import ALttPLocation
|
||||
from .SubClasses import ALttPLocation
|
||||
ret = LTTPRegion(name, type, hint, player, world)
|
||||
if exits:
|
||||
for exit in exits:
|
||||
@@ -760,7 +760,7 @@ location_table: typing.Dict[str,
|
||||
'Turtle Rock - Prize': (
|
||||
[0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')}
|
||||
|
||||
from worlds.alttp.Shops import shop_table_by_location_id, shop_table_by_location
|
||||
from .Shops import shop_table_by_location_id, shop_table_by_location
|
||||
lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int}
|
||||
lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}}
|
||||
lookup_id_to_name.update(shop_table_by_location_id)
|
||||
|
||||
@@ -405,16 +405,14 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player))
|
||||
|
||||
set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player))
|
||||
|
||||
if multiworld.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind":
|
||||
set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player))
|
||||
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player),
|
||||
lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player))
|
||||
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Blind\'s Cell', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
|
||||
if multiworld.accessibility[player] != 'locations' and not multiworld.key_drop_shuffle[player]:
|
||||
set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player)
|
||||
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3))
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
|
||||
@@ -490,7 +488,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_location('Turtle Rock - Roller Room - Right', player), lambda state: state.has('Cane of Somaria', player) and state.has('Fire Rod', player))
|
||||
set_rule(multiworld.get_location('Turtle Rock - Big Chest', player), lambda state: state.has('Big Key (Turtle Rock)', player) and (state.has('Cane of Somaria', player) or state.has('Hookshot', player)))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Big Chest) (North)', player), lambda state: state.has('Cane of Somaria', player) or state.has('Hookshot', player))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Big Key Door', player), lambda state: state.has('Big Key (Turtle Rock)', player) and can_kill_most_things(state, player, 10))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Big Key Door', player), lambda state: state.has('Big Key (Turtle Rock)', player) and can_kill_most_things(state, player, 10) and can_bomb_or_bonk(state, player))
|
||||
set_rule(multiworld.get_location('Turtle Rock - Chain Chomps', player), lambda state: can_use_bombs(state, player) or can_shoot_arrows(state, player)
|
||||
or has_beam_sword(state, player) or state.has_any(["Blue Boomerang", "Red Boomerang", "Hookshot", "Cane of Somaria", "Fire Rod", "Ice Rod"], player))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Dark Room) (North)', player), lambda state: state.has('Cane of Somaria', player))
|
||||
|
||||
@@ -37,7 +37,8 @@ class TestThievesTown(TestDungeon):
|
||||
|
||||
["Thieves' Town - Blind's Cell", False, []],
|
||||
["Thieves' Town - Blind's Cell", False, [], ['Big Key (Thieves Town)']],
|
||||
["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)']],
|
||||
["Thieves' Town - Blind's Cell", False, [], ['Small Key (Thieves Town)']],
|
||||
["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)', 'Small Key (Thieves Town)']],
|
||||
|
||||
["Thieves' Town - Boss", False, []],
|
||||
["Thieves' Town - Boss", False, [], ['Big Key (Thieves Town)']],
|
||||
|
||||
@@ -30,7 +30,7 @@ class AquariaLocations:
|
||||
|
||||
locations_verse_cave_r = {
|
||||
"Verse Cave, bulb in the skeleton room": 698107,
|
||||
"Verse Cave, bulb in the path left of the skeleton room": 698108,
|
||||
"Verse Cave, bulb in the path right of the skeleton room": 698108,
|
||||
"Verse Cave right area, Big Seed": 698175,
|
||||
}
|
||||
|
||||
@@ -122,6 +122,7 @@ class AquariaLocations:
|
||||
"Open Water top right area, second urn in the Mithalas exit": 698149,
|
||||
"Open Water top right area, third urn in the Mithalas exit": 698150,
|
||||
}
|
||||
|
||||
locations_openwater_tr_turtle = {
|
||||
"Open Water top right area, bulb in the turtle room": 698009,
|
||||
"Open Water top right area, Transturtle": 698211,
|
||||
@@ -195,7 +196,7 @@ class AquariaLocations:
|
||||
|
||||
locations_cathedral_l = {
|
||||
"Mithalas City Castle, bulb in the flesh hole": 698042,
|
||||
"Mithalas City Castle, Blue banner": 698165,
|
||||
"Mithalas City Castle, Blue Banner": 698165,
|
||||
"Mithalas City Castle, urn in the bedroom": 698130,
|
||||
"Mithalas City Castle, first urn of the single lamp path": 698131,
|
||||
"Mithalas City Castle, second urn of the single lamp path": 698132,
|
||||
@@ -226,7 +227,7 @@ class AquariaLocations:
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein": 698146,
|
||||
"Mithalas Cathedral, fourth urn in the top right room": 698147,
|
||||
"Mithalas Cathedral, Mithalan Dress": 698189,
|
||||
"Mithalas Cathedral right area, urn below the left entrance": 698198,
|
||||
"Mithalas Cathedral, urn below the left entrance": 698198,
|
||||
}
|
||||
|
||||
locations_cathedral_underground = {
|
||||
@@ -239,7 +240,7 @@ class AquariaLocations:
|
||||
}
|
||||
|
||||
locations_cathedral_boss = {
|
||||
"Cathedral boss area, beating Mithalan God": 698202,
|
||||
"Mithalas boss area, beating Mithalan God": 698202,
|
||||
}
|
||||
|
||||
locations_forest_tl = {
|
||||
@@ -269,7 +270,7 @@ class AquariaLocations:
|
||||
|
||||
locations_forest_bl = {
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals": 698054,
|
||||
"Kelp Forest bottom left area, Walker baby": 698186,
|
||||
"Kelp Forest bottom left area, Walker Baby": 698186,
|
||||
"Kelp Forest bottom left area, Transturtle": 698212,
|
||||
}
|
||||
|
||||
@@ -451,7 +452,7 @@ class AquariaLocations:
|
||||
|
||||
locations_body_c = {
|
||||
"The Body center area, breaking Li's cage": 698201,
|
||||
"The Body main area, bulb on the main path blocking tube": 698097,
|
||||
"The Body center area, bulb on the main path blocking tube": 698097,
|
||||
}
|
||||
|
||||
locations_body_l = {
|
||||
|
||||
@@ -5,7 +5,7 @@ Description: Manage options in the Aquaria game multiworld randomizer
|
||||
"""
|
||||
|
||||
from dataclasses import dataclass
|
||||
from Options import Toggle, Choice, Range, DeathLink, PerGameCommonOptions, DefaultOnToggle, StartInventoryPool
|
||||
from Options import Toggle, Choice, Range, PerGameCommonOptions, DefaultOnToggle, StartInventoryPool
|
||||
|
||||
|
||||
class IngredientRandomizer(Choice):
|
||||
@@ -111,6 +111,14 @@ class BindSongNeededToGetUnderRockBulb(Toggle):
|
||||
display_name = "Bind song needed to get sing bulbs under rocks"
|
||||
|
||||
|
||||
class BlindGoal(Toggle):
|
||||
"""
|
||||
Hide the goal's requirements from the help page so that you have to go to the last boss door to know
|
||||
what is needed to access the boss.
|
||||
"""
|
||||
display_name = "Hide the goal's requirements"
|
||||
|
||||
|
||||
class UnconfineHomeWater(Choice):
|
||||
"""
|
||||
Open the way out of the Home Water area so that Naija can go to open water and beyond without the bind song.
|
||||
@@ -142,4 +150,4 @@ class AquariaOptions(PerGameCommonOptions):
|
||||
dish_randomizer: DishRandomizer
|
||||
aquarian_translation: AquarianTranslation
|
||||
skip_first_vision: SkipFirstVision
|
||||
death_link: DeathLink
|
||||
blind_goal: BlindGoal
|
||||
|
||||
@@ -300,7 +300,7 @@ class AquariaRegions:
|
||||
AquariaLocations.locations_cathedral_l_sc)
|
||||
self.cathedral_r = self.__add_region("Mithalas Cathedral",
|
||||
AquariaLocations.locations_cathedral_r)
|
||||
self.cathedral_underground = self.__add_region("Mithalas Cathedral Underground area",
|
||||
self.cathedral_underground = self.__add_region("Mithalas Cathedral underground",
|
||||
AquariaLocations.locations_cathedral_underground)
|
||||
self.cathedral_boss_r = self.__add_region("Mithalas Cathedral, Mithalan God room",
|
||||
AquariaLocations.locations_cathedral_boss)
|
||||
@@ -597,22 +597,22 @@ class AquariaRegions:
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_energy_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_regions("Mithalas castle", "Cathedral underground",
|
||||
self.__connect_regions("Mithalas castle", "Mithalas Cathedral underground",
|
||||
self.cathedral_l, self.cathedral_underground,
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_regions("Mithalas castle", "Cathedral right area",
|
||||
self.__connect_regions("Mithalas castle", "Mithalas Cathedral",
|
||||
self.cathedral_l, self.cathedral_r,
|
||||
lambda state: _has_bind_song(state, self.player) and
|
||||
_has_energy_form(state, self.player))
|
||||
self.__connect_regions("Cathedral right area", "Cathedral underground",
|
||||
self.__connect_regions("Mithalas Cathedral", "Mithalas Cathedral underground",
|
||||
self.cathedral_r, self.cathedral_underground,
|
||||
lambda state: _has_energy_form(state, self.player))
|
||||
self.__connect_one_way_regions("Cathedral underground", "Cathedral boss left area",
|
||||
self.__connect_one_way_regions("Mithalas Cathedral underground", "Cathedral boss left area",
|
||||
self.cathedral_underground, self.cathedral_boss_r,
|
||||
lambda state: _has_energy_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
self.__connect_one_way_regions("Cathedral boss left area", "Cathedral underground",
|
||||
self.__connect_one_way_regions("Cathedral boss left area", "Mithalas Cathedral underground",
|
||||
self.cathedral_boss_r, self.cathedral_underground,
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
self.__connect_regions("Cathedral boss right area", "Cathedral boss left area",
|
||||
@@ -1099,7 +1099,7 @@ class AquariaRegions:
|
||||
lambda state: _has_beast_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Open Water bottom left area, bulb inside the lowest fish pass", self.player),
|
||||
lambda state: _has_fish_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Kelp Forest bottom left area, Walker baby", self.player),
|
||||
add_rule(self.multiworld.get_location("Kelp Forest bottom left area, Walker Baby", self.player),
|
||||
lambda state: _has_spirit_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("The Veil top left area, bulb hidden behind the blocking rock", self.player),
|
||||
lambda state: _has_bind_song(state, self.player))
|
||||
@@ -1134,7 +1134,7 @@ class AquariaRegions:
|
||||
self.multiworld.get_location("Energy Temple boss area, Fallen God Tooth",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Cathedral boss area, beating Mithalan God",
|
||||
self.multiworld.get_location("Mithalas boss area, beating Mithalan God",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Kelp Forest boss area, beating Drunian God",
|
||||
@@ -1191,7 +1191,7 @@ class AquariaRegions:
|
||||
self.multiworld.get_location("Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Kelp Forest bottom left area, Walker baby",
|
||||
self.multiworld.get_location("Kelp Forest bottom left area, Walker Baby",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Sun Temple, Sun Key",
|
||||
|
||||
@@ -204,7 +204,8 @@ class AquariaWorld(World):
|
||||
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
return {"ingredientReplacement": self.ingredients_substitution,
|
||||
"aquarianTranslate": bool(self.options.aquarian_translation.value),
|
||||
"aquarian_translate": bool(self.options.aquarian_translation.value),
|
||||
"blind_goal": bool(self.options.blind_goal.value),
|
||||
"secret_needed": self.options.objective.value > 0,
|
||||
"minibosses_to_kill": self.options.mini_bosses_to_beat.value,
|
||||
"bigbosses_to_kill": self.options.big_bosses_to_beat.value,
|
||||
|
||||
@@ -60,7 +60,7 @@ after_home_water_locations = [
|
||||
"Mithalas City, Doll",
|
||||
"Mithalas City, urn inside a home fish pass",
|
||||
"Mithalas City Castle, bulb in the flesh hole",
|
||||
"Mithalas City Castle, Blue banner",
|
||||
"Mithalas City Castle, Blue Banner",
|
||||
"Mithalas City Castle, urn in the bedroom",
|
||||
"Mithalas City Castle, first urn of the single lamp path",
|
||||
"Mithalas City Castle, second urn of the single lamp path",
|
||||
@@ -82,14 +82,14 @@ after_home_water_locations = [
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, fourth urn in the top right room",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Mithalas Cathedral right area, urn below the left entrance",
|
||||
"Mithalas Cathedral, urn below the left entrance",
|
||||
"Cathedral Underground, bulb in the center part",
|
||||
"Cathedral Underground, first bulb in the top left part",
|
||||
"Cathedral Underground, second bulb in the top left part",
|
||||
"Cathedral Underground, third bulb in the top left part",
|
||||
"Cathedral Underground, bulb close to the save crystal",
|
||||
"Cathedral Underground, bulb in the bottom right path",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest top left area, bulb in the bottom left clearing",
|
||||
"Kelp Forest top left area, bulb in the path down from the top left clearing",
|
||||
"Kelp Forest top left area, bulb in the top left clearing",
|
||||
@@ -104,7 +104,7 @@ after_home_water_locations = [
|
||||
"Kelp Forest top right area, Black Pearl",
|
||||
"Kelp Forest top right area, bulb in the top fish pass",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Kelp Forest bottom left area, Transturtle",
|
||||
"Kelp Forest bottom right area, Odd Container",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
@@ -175,7 +175,7 @@ after_home_water_locations = [
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body main area, bulb on the main path blocking tube",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the beast form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class BeastFormAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
under rock needing bind song option)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase, after_home_water_locations
|
||||
from . import AquariaTestBase, after_home_water_locations
|
||||
|
||||
|
||||
class BindSongAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -5,8 +5,8 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
under rock needing bind song option)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from worlds.aquaria.test.test_bind_song_access import after_home_water_locations
|
||||
from . import AquariaTestBase
|
||||
from .test_bind_song_access import after_home_water_locations
|
||||
|
||||
|
||||
class BindSongOptionAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test accessibility of region with the home water confine via option
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class ConfinedHomeWaterAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the dual song
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class LiAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of locations with and without
|
||||
energy form option)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class EnergyFormAccessTest(AquariaTestBase):
|
||||
@@ -39,8 +39,8 @@ class EnergyFormAccessTest(AquariaTestBase):
|
||||
"Mithalas Cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas Cathedral, fourth urn in the top right room",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Mithalas Cathedral right area, urn below the left entrance",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Mithalas Cathedral, urn below the left entrance",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest top left area, bulb close to the Verse Egg",
|
||||
"Kelp Forest top left area, Verse Egg",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the fish form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class FishFormAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without Li
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class LiAccessTest(AquariaTestBase):
|
||||
@@ -24,7 +24,7 @@ class LiAccessTest(AquariaTestBase):
|
||||
"Sunken City left area, Girl Costume",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body main area, bulb on the main path blocking tube",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class LightAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the nature form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class NatureFormAccessTest(AquariaTestBase):
|
||||
@@ -38,7 +38,7 @@ class NatureFormAccessTest(AquariaTestBase):
|
||||
"Beating the Golem",
|
||||
"Sunken City cleared",
|
||||
"The Body center area, breaking Li's cage",
|
||||
"The Body main area, bulb on the main path blocking tube",
|
||||
"The Body center area, bulb on the main path blocking tube",
|
||||
"The Body left area, first bulb in the top face room",
|
||||
"The Body left area, second bulb in the top face room",
|
||||
"The Body left area, bulb below the water stream",
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
from BaseClasses import ItemClassification
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
|
||||
unfillable_locations = [
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
"Sun Temple boss area, beating Sun God",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
@@ -35,7 +35,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Sun Temple, Sun Key",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Sun Temple, bulb in the hidden room of the right part",
|
||||
|
||||
@@ -4,8 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from BaseClasses import ItemClassification
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
@@ -16,7 +15,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
|
||||
unfillable_locations = [
|
||||
"Energy Temple boss area, Fallen God Tooth",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Mithalas boss area, beating Mithalan God",
|
||||
"Kelp Forest boss area, beating Drunian God",
|
||||
"Sun Temple boss area, beating Sun God",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
@@ -35,7 +34,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
"Kelp Forest bottom left area, bulb close to the spirit crystals",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Sun Temple, Sun Key",
|
||||
"The Body bottom area, Mutant Costume",
|
||||
"Sun Temple, bulb in the hidden room of the right part",
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the spirit form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class SpiritFormAccessTest(AquariaTestBase):
|
||||
@@ -16,7 +16,7 @@ class SpiritFormAccessTest(AquariaTestBase):
|
||||
"The Veil bottom area, bulb in the spirit path",
|
||||
"Mithalas City Castle, Trident Head",
|
||||
"Open Water skeleton path, King Skull",
|
||||
"Kelp Forest bottom left area, Walker baby",
|
||||
"Kelp Forest bottom left area, Walker Baby",
|
||||
"Abyss right area, bulb behind the rock in the whale room",
|
||||
"The Whale, Verse Egg",
|
||||
"Ice Cave, bulb in the room to the right",
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the sun form
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class SunFormAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of region with the unconfined
|
||||
turtle and energy door
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class UnconfineHomeWaterBothAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
|
||||
Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase
|
||||
from . import AquariaTestBase
|
||||
|
||||
|
||||
class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase):
|
||||
|
||||
@@ -762,7 +762,7 @@ location_table: List[LocationDict] = [
|
||||
'game_id': "graf385"},
|
||||
{'name': "Tagged 389 Graffiti Spots",
|
||||
'stage': Stages.Misc,
|
||||
'game_id': "graf379"},
|
||||
'game_id': "graf389"},
|
||||
]
|
||||
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@ class DKC3SNIClient(SNIClient):
|
||||
return
|
||||
|
||||
new_checks = []
|
||||
from worlds.dkc3.Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
|
||||
from .Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
|
||||
location_ram_data = await snes_read(ctx, WRAM_START + 0x5FE, 0x81)
|
||||
for loc_id, loc_data in location_rom_data.items():
|
||||
if loc_id not in ctx.locations_checked:
|
||||
|
||||
@@ -8,11 +8,15 @@ from .Locations import DLCQuestLocation, location_table
|
||||
from .Options import DLCQuestOptions
|
||||
from .Regions import create_regions
|
||||
from .Rules import set_rules
|
||||
from .presets import dlcq_options_presets
|
||||
from .option_groups import dlcq_option_groups
|
||||
|
||||
client_version = 0
|
||||
|
||||
|
||||
class DLCqwebworld(WebWorld):
|
||||
options_presets = dlcq_options_presets
|
||||
option_groups = dlcq_option_groups
|
||||
setup_en = Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to setting up the Archipelago DLCQuest game on your computer.",
|
||||
|
||||
27
worlds/dlcquest/option_groups.py
Normal file
27
worlds/dlcquest/option_groups.py
Normal file
@@ -0,0 +1,27 @@
|
||||
from typing import List
|
||||
|
||||
from Options import ProgressionBalancing, Accessibility, OptionGroup
|
||||
from .Options import (Campaign, ItemShuffle, TimeIsMoney, EndingChoice, PermanentCoins, DoubleJumpGlitch, CoinSanity,
|
||||
CoinSanityRange, DeathLink)
|
||||
|
||||
dlcq_option_groups: List[OptionGroup] = [
|
||||
OptionGroup("General", [
|
||||
Campaign,
|
||||
ItemShuffle,
|
||||
CoinSanity,
|
||||
]),
|
||||
OptionGroup("Customization", [
|
||||
EndingChoice,
|
||||
PermanentCoins,
|
||||
CoinSanityRange,
|
||||
]),
|
||||
OptionGroup("Tedious and Grind", [
|
||||
TimeIsMoney,
|
||||
DoubleJumpGlitch,
|
||||
]),
|
||||
OptionGroup("Advanced Options", [
|
||||
DeathLink,
|
||||
ProgressionBalancing,
|
||||
Accessibility,
|
||||
]),
|
||||
]
|
||||
68
worlds/dlcquest/presets.py
Normal file
68
worlds/dlcquest/presets.py
Normal file
@@ -0,0 +1,68 @@
|
||||
from typing import Any, Dict
|
||||
|
||||
from .Options import DoubleJumpGlitch, CoinSanity, CoinSanityRange, PermanentCoins, TimeIsMoney, EndingChoice, Campaign, ItemShuffle
|
||||
|
||||
all_random_settings = {
|
||||
DoubleJumpGlitch.internal_name: "random",
|
||||
CoinSanity.internal_name: "random",
|
||||
CoinSanityRange.internal_name: "random",
|
||||
PermanentCoins.internal_name: "random",
|
||||
TimeIsMoney.internal_name: "random",
|
||||
EndingChoice.internal_name: "random",
|
||||
Campaign.internal_name: "random",
|
||||
ItemShuffle.internal_name: "random",
|
||||
"death_link": "random",
|
||||
}
|
||||
|
||||
main_campaign_settings = {
|
||||
DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_none,
|
||||
CoinSanity.internal_name: CoinSanity.option_coin,
|
||||
CoinSanityRange.internal_name: 30,
|
||||
PermanentCoins.internal_name: PermanentCoins.option_false,
|
||||
TimeIsMoney.internal_name: TimeIsMoney.option_required,
|
||||
EndingChoice.internal_name: EndingChoice.option_true,
|
||||
Campaign.internal_name: Campaign.option_basic,
|
||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
|
||||
}
|
||||
|
||||
lfod_campaign_settings = {
|
||||
DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_none,
|
||||
CoinSanity.internal_name: CoinSanity.option_coin,
|
||||
CoinSanityRange.internal_name: 30,
|
||||
PermanentCoins.internal_name: PermanentCoins.option_false,
|
||||
TimeIsMoney.internal_name: TimeIsMoney.option_required,
|
||||
EndingChoice.internal_name: EndingChoice.option_true,
|
||||
Campaign.internal_name: Campaign.option_live_freemium_or_die,
|
||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
|
||||
}
|
||||
|
||||
easy_settings = {
|
||||
DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_none,
|
||||
CoinSanity.internal_name: CoinSanity.option_none,
|
||||
CoinSanityRange.internal_name: 40,
|
||||
PermanentCoins.internal_name: PermanentCoins.option_true,
|
||||
TimeIsMoney.internal_name: TimeIsMoney.option_required,
|
||||
EndingChoice.internal_name: EndingChoice.option_true,
|
||||
Campaign.internal_name: Campaign.option_both,
|
||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
|
||||
}
|
||||
|
||||
hard_settings = {
|
||||
DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_simple,
|
||||
CoinSanity.internal_name: CoinSanity.option_coin,
|
||||
CoinSanityRange.internal_name: 30,
|
||||
PermanentCoins.internal_name: PermanentCoins.option_false,
|
||||
TimeIsMoney.internal_name: TimeIsMoney.option_optional,
|
||||
EndingChoice.internal_name: EndingChoice.option_true,
|
||||
Campaign.internal_name: Campaign.option_both,
|
||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
|
||||
}
|
||||
|
||||
|
||||
dlcq_options_presets: Dict[str, Dict[str, Any]] = {
|
||||
"All random": all_random_settings,
|
||||
"Main campaign": main_campaign_settings,
|
||||
"LFOD campaign": lfod_campaign_settings,
|
||||
"Both easy": easy_settings,
|
||||
"Both hard": hard_settings,
|
||||
}
|
||||
@@ -71,7 +71,7 @@ class FFMQClient(SNIClient):
|
||||
received = await snes_read(ctx, RECEIVED_DATA[0], RECEIVED_DATA[1])
|
||||
data = await snes_read(ctx, READ_DATA_START, READ_DATA_END - READ_DATA_START)
|
||||
check_2 = await snes_read(ctx, 0xF53749, 1)
|
||||
if check_1 in (b'\x00', b'\x55') or check_2 in (b'\x00', b'\x55'):
|
||||
if check_1 != b'01' or check_2 != b'01':
|
||||
return
|
||||
|
||||
def get_range(data_range):
|
||||
|
||||
@@ -222,10 +222,10 @@ for item, data in item_table.items():
|
||||
|
||||
def create_items(self) -> None:
|
||||
items = []
|
||||
starting_weapon = self.multiworld.starting_weapon[self.player].current_key.title().replace("_", " ")
|
||||
starting_weapon = self.options.starting_weapon.current_key.title().replace("_", " ")
|
||||
self.multiworld.push_precollected(self.create_item(starting_weapon))
|
||||
self.multiworld.push_precollected(self.create_item("Steel Armor"))
|
||||
if self.multiworld.sky_coin_mode[self.player] == "start_with":
|
||||
if self.options.sky_coin_mode == "start_with":
|
||||
self.multiworld.push_precollected(self.create_item("Sky Coin"))
|
||||
|
||||
precollected_item_names = {item.name for item in self.multiworld.precollected_items[self.player]}
|
||||
@@ -233,28 +233,28 @@ def create_items(self) -> None:
|
||||
def add_item(item_name):
|
||||
if item_name in ["Steel Armor", "Sky Fragment"] or "Progressive" in item_name:
|
||||
return
|
||||
if item_name.lower().replace(" ", "_") == self.multiworld.starting_weapon[self.player].current_key:
|
||||
if item_name.lower().replace(" ", "_") == self.options.starting_weapon.current_key:
|
||||
return
|
||||
if self.multiworld.progressive_gear[self.player]:
|
||||
if self.options.progressive_gear:
|
||||
for item_group in prog_map:
|
||||
if item_name in self.item_name_groups[item_group]:
|
||||
item_name = prog_map[item_group]
|
||||
break
|
||||
if item_name == "Sky Coin":
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
for _ in range(40):
|
||||
items.append(self.create_item("Sky Fragment"))
|
||||
return
|
||||
elif self.multiworld.sky_coin_mode[self.player] == "save_the_crystals":
|
||||
elif self.options.sky_coin_mode == "save_the_crystals":
|
||||
items.append(self.create_filler())
|
||||
return
|
||||
if item_name in precollected_item_names:
|
||||
items.append(self.create_filler())
|
||||
return
|
||||
i = self.create_item(item_name)
|
||||
if self.multiworld.logic[self.player] != "friendly" and item_name in ("Magic Mirror", "Mask"):
|
||||
if self.options.logic != "friendly" and item_name in ("Magic Mirror", "Mask"):
|
||||
i.classification = ItemClassification.useful
|
||||
if (self.multiworld.logic[self.player] == "expert" and self.multiworld.map_shuffle[self.player] == "none" and
|
||||
if (self.options.logic == "expert" and self.options.map_shuffle == "none" and
|
||||
item_name == "Exit Book"):
|
||||
i.classification = ItemClassification.progression
|
||||
items.append(i)
|
||||
@@ -263,11 +263,11 @@ def create_items(self) -> None:
|
||||
for item in self.item_name_groups[item_group]:
|
||||
add_item(item)
|
||||
|
||||
if self.multiworld.brown_boxes[self.player] == "include":
|
||||
if self.options.brown_boxes == "include":
|
||||
filler_items = []
|
||||
for item, count in fillers.items():
|
||||
filler_items += [self.create_item(item) for _ in range(count)]
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
self.multiworld.random.shuffle(filler_items)
|
||||
filler_items = filler_items[39:]
|
||||
items += filler_items
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
from Options import Choice, FreeText, Toggle, Range
|
||||
from Options import Choice, FreeText, Toggle, Range, PerGameCommonOptions
|
||||
from dataclasses import dataclass
|
||||
|
||||
|
||||
class Logic(Choice):
|
||||
@@ -321,36 +322,36 @@ class KaelisMomFightsMinotaur(Toggle):
|
||||
default = 0
|
||||
|
||||
|
||||
option_definitions = {
|
||||
"logic": Logic,
|
||||
"brown_boxes": BrownBoxes,
|
||||
"sky_coin_mode": SkyCoinMode,
|
||||
"shattered_sky_coin_quantity": ShatteredSkyCoinQuantity,
|
||||
"starting_weapon": StartingWeapon,
|
||||
"progressive_gear": ProgressiveGear,
|
||||
"leveling_curve": LevelingCurve,
|
||||
"starting_companion": StartingCompanion,
|
||||
"available_companions": AvailableCompanions,
|
||||
"companions_locations": CompanionsLocations,
|
||||
"kaelis_mom_fight_minotaur": KaelisMomFightsMinotaur,
|
||||
"companion_leveling_type": CompanionLevelingType,
|
||||
"companion_spellbook_type": CompanionSpellbookType,
|
||||
"enemies_density": EnemiesDensity,
|
||||
"enemies_scaling_lower": EnemiesScalingLower,
|
||||
"enemies_scaling_upper": EnemiesScalingUpper,
|
||||
"bosses_scaling_lower": BossesScalingLower,
|
||||
"bosses_scaling_upper": BossesScalingUpper,
|
||||
"enemizer_attacks": EnemizerAttacks,
|
||||
"enemizer_groups": EnemizerGroups,
|
||||
"shuffle_res_weak_types": ShuffleResWeakType,
|
||||
"shuffle_enemies_position": ShuffleEnemiesPositions,
|
||||
"progressive_formations": ProgressiveFormations,
|
||||
"doom_castle_mode": DoomCastle,
|
||||
"doom_castle_shortcut": DoomCastleShortcut,
|
||||
"tweak_frustrating_dungeons": TweakFrustratingDungeons,
|
||||
"map_shuffle": MapShuffle,
|
||||
"crest_shuffle": CrestShuffle,
|
||||
"shuffle_battlefield_rewards": ShuffleBattlefieldRewards,
|
||||
"map_shuffle_seed": MapShuffleSeed,
|
||||
"battlefields_battles_quantities": BattlefieldsBattlesQuantities,
|
||||
}
|
||||
@dataclass
|
||||
class FFMQOptions(PerGameCommonOptions):
|
||||
logic: Logic
|
||||
brown_boxes: BrownBoxes
|
||||
sky_coin_mode: SkyCoinMode
|
||||
shattered_sky_coin_quantity: ShatteredSkyCoinQuantity
|
||||
starting_weapon: StartingWeapon
|
||||
progressive_gear: ProgressiveGear
|
||||
leveling_curve: LevelingCurve
|
||||
starting_companion: StartingCompanion
|
||||
available_companions: AvailableCompanions
|
||||
companions_locations: CompanionsLocations
|
||||
kaelis_mom_fight_minotaur: KaelisMomFightsMinotaur
|
||||
companion_leveling_type: CompanionLevelingType
|
||||
companion_spellbook_type: CompanionSpellbookType
|
||||
enemies_density: EnemiesDensity
|
||||
enemies_scaling_lower: EnemiesScalingLower
|
||||
enemies_scaling_upper: EnemiesScalingUpper
|
||||
bosses_scaling_lower: BossesScalingLower
|
||||
bosses_scaling_upper: BossesScalingUpper
|
||||
enemizer_attacks: EnemizerAttacks
|
||||
enemizer_groups: EnemizerGroups
|
||||
shuffle_res_weak_types: ShuffleResWeakType
|
||||
shuffle_enemies_position: ShuffleEnemiesPositions
|
||||
progressive_formations: ProgressiveFormations
|
||||
doom_castle_mode: DoomCastle
|
||||
doom_castle_shortcut: DoomCastleShortcut
|
||||
tweak_frustrating_dungeons: TweakFrustratingDungeons
|
||||
map_shuffle: MapShuffle
|
||||
crest_shuffle: CrestShuffle
|
||||
shuffle_battlefield_rewards: ShuffleBattlefieldRewards
|
||||
map_shuffle_seed: MapShuffleSeed
|
||||
battlefields_battles_quantities: BattlefieldsBattlesQuantities
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
import yaml
|
||||
import os
|
||||
import zipfile
|
||||
import Utils
|
||||
from copy import deepcopy
|
||||
from .Regions import object_id_table
|
||||
from Utils import __version__
|
||||
from worlds.Files import APPatch
|
||||
import pkgutil
|
||||
|
||||
settings_template = yaml.load(pkgutil.get_data(__name__, "data/settings.yaml"), yaml.Loader)
|
||||
settings_template = Utils.parse_yaml(pkgutil.get_data(__name__, "data/settings.yaml"))
|
||||
|
||||
|
||||
def generate_output(self, output_directory):
|
||||
@@ -21,7 +21,7 @@ def generate_output(self, output_directory):
|
||||
item_name = "".join(item_name.split(" "))
|
||||
else:
|
||||
if item.advancement or item.useful or (item.trap and
|
||||
self.multiworld.per_slot_randoms[self.player].randint(0, 1)):
|
||||
self.random.randint(0, 1)):
|
||||
item_name = "APItem"
|
||||
else:
|
||||
item_name = "APItemFiller"
|
||||
@@ -46,60 +46,60 @@ def generate_output(self, output_directory):
|
||||
options = deepcopy(settings_template)
|
||||
options["name"] = self.multiworld.player_name[self.player]
|
||||
option_writes = {
|
||||
"enemies_density": cc(self.multiworld.enemies_density[self.player]),
|
||||
"enemies_density": cc(self.options.enemies_density),
|
||||
"chests_shuffle": "Include",
|
||||
"shuffle_boxes_content": self.multiworld.brown_boxes[self.player] == "shuffle",
|
||||
"shuffle_boxes_content": self.options.brown_boxes == "shuffle",
|
||||
"npcs_shuffle": "Include",
|
||||
"battlefields_shuffle": "Include",
|
||||
"logic_options": cc(self.multiworld.logic[self.player]),
|
||||
"shuffle_enemies_position": tf(self.multiworld.shuffle_enemies_position[self.player]),
|
||||
"enemies_scaling_lower": cc(self.multiworld.enemies_scaling_lower[self.player]),
|
||||
"enemies_scaling_upper": cc(self.multiworld.enemies_scaling_upper[self.player]),
|
||||
"bosses_scaling_lower": cc(self.multiworld.bosses_scaling_lower[self.player]),
|
||||
"bosses_scaling_upper": cc(self.multiworld.bosses_scaling_upper[self.player]),
|
||||
"enemizer_attacks": cc(self.multiworld.enemizer_attacks[self.player]),
|
||||
"leveling_curve": cc(self.multiworld.leveling_curve[self.player]),
|
||||
"battles_quantity": cc(self.multiworld.battlefields_battles_quantities[self.player]) if
|
||||
self.multiworld.battlefields_battles_quantities[self.player].value < 5 else
|
||||
"logic_options": cc(self.options.logic),
|
||||
"shuffle_enemies_position": tf(self.options.shuffle_enemies_position),
|
||||
"enemies_scaling_lower": cc(self.options.enemies_scaling_lower),
|
||||
"enemies_scaling_upper": cc(self.options.enemies_scaling_upper),
|
||||
"bosses_scaling_lower": cc(self.options.bosses_scaling_lower),
|
||||
"bosses_scaling_upper": cc(self.options.bosses_scaling_upper),
|
||||
"enemizer_attacks": cc(self.options.enemizer_attacks),
|
||||
"leveling_curve": cc(self.options.leveling_curve),
|
||||
"battles_quantity": cc(self.options.battlefields_battles_quantities) if
|
||||
self.options.battlefields_battles_quantities.value < 5 else
|
||||
"RandomLow" if
|
||||
self.multiworld.battlefields_battles_quantities[self.player].value == 5 else
|
||||
self.options.battlefields_battles_quantities.value == 5 else
|
||||
"RandomHigh",
|
||||
"shuffle_battlefield_rewards": tf(self.multiworld.shuffle_battlefield_rewards[self.player]),
|
||||
"shuffle_battlefield_rewards": tf(self.options.shuffle_battlefield_rewards),
|
||||
"random_starting_weapon": True,
|
||||
"progressive_gear": tf(self.multiworld.progressive_gear[self.player]),
|
||||
"tweaked_dungeons": tf(self.multiworld.tweak_frustrating_dungeons[self.player]),
|
||||
"doom_castle_mode": cc(self.multiworld.doom_castle_mode[self.player]),
|
||||
"doom_castle_shortcut": tf(self.multiworld.doom_castle_shortcut[self.player]),
|
||||
"sky_coin_mode": cc(self.multiworld.sky_coin_mode[self.player]),
|
||||
"sky_coin_fragments_qty": cc(self.multiworld.shattered_sky_coin_quantity[self.player]),
|
||||
"progressive_gear": tf(self.options.progressive_gear),
|
||||
"tweaked_dungeons": tf(self.options.tweak_frustrating_dungeons),
|
||||
"doom_castle_mode": cc(self.options.doom_castle_mode),
|
||||
"doom_castle_shortcut": tf(self.options.doom_castle_shortcut),
|
||||
"sky_coin_mode": cc(self.options.sky_coin_mode),
|
||||
"sky_coin_fragments_qty": cc(self.options.shattered_sky_coin_quantity),
|
||||
"enable_spoilers": False,
|
||||
"progressive_formations": cc(self.multiworld.progressive_formations[self.player]),
|
||||
"map_shuffling": cc(self.multiworld.map_shuffle[self.player]),
|
||||
"crest_shuffle": tf(self.multiworld.crest_shuffle[self.player]),
|
||||
"enemizer_groups": cc(self.multiworld.enemizer_groups[self.player]),
|
||||
"shuffle_res_weak_type": tf(self.multiworld.shuffle_res_weak_types[self.player]),
|
||||
"companion_leveling_type": cc(self.multiworld.companion_leveling_type[self.player]),
|
||||
"companion_spellbook_type": cc(self.multiworld.companion_spellbook_type[self.player]),
|
||||
"starting_companion": cc(self.multiworld.starting_companion[self.player]),
|
||||
"progressive_formations": cc(self.options.progressive_formations),
|
||||
"map_shuffling": cc(self.options.map_shuffle),
|
||||
"crest_shuffle": tf(self.options.crest_shuffle),
|
||||
"enemizer_groups": cc(self.options.enemizer_groups),
|
||||
"shuffle_res_weak_type": tf(self.options.shuffle_res_weak_types),
|
||||
"companion_leveling_type": cc(self.options.companion_leveling_type),
|
||||
"companion_spellbook_type": cc(self.options.companion_spellbook_type),
|
||||
"starting_companion": cc(self.options.starting_companion),
|
||||
"available_companions": ["Zero", "One", "Two",
|
||||
"Three", "Four"][self.multiworld.available_companions[self.player].value],
|
||||
"companions_locations": cc(self.multiworld.companions_locations[self.player]),
|
||||
"kaelis_mom_fight_minotaur": tf(self.multiworld.kaelis_mom_fight_minotaur[self.player]),
|
||||
"Three", "Four"][self.options.available_companions.value],
|
||||
"companions_locations": cc(self.options.companions_locations),
|
||||
"kaelis_mom_fight_minotaur": tf(self.options.kaelis_mom_fight_minotaur),
|
||||
}
|
||||
|
||||
for option, data in option_writes.items():
|
||||
options["Final Fantasy Mystic Quest"][option][data] = 1
|
||||
|
||||
rom_name = f'MQ{__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed_name:11}'[:21]
|
||||
rom_name = f'MQ{Utils.__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed_name:11}'[:21]
|
||||
self.rom_name = bytearray(rom_name,
|
||||
'utf8')
|
||||
self.rom_name_available_event.set()
|
||||
|
||||
setup = {"version": "1.5", "name": self.multiworld.player_name[self.player], "romname": rom_name, "seed":
|
||||
hex(self.multiworld.per_slot_randoms[self.player].randint(0, 0xFFFFFFFF)).split("0x")[1].upper()}
|
||||
hex(self.random.randint(0, 0xFFFFFFFF)).split("0x")[1].upper()}
|
||||
|
||||
starting_items = [output_item_name(item) for item in self.multiworld.precollected_items[self.player]]
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
starting_items.append("SkyCoin")
|
||||
|
||||
file_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.apmq")
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
from BaseClasses import Region, MultiWorld, Entrance, Location, LocationProgressType, ItemClassification
|
||||
from worlds.generic.Rules import add_rule
|
||||
from .data.rooms import rooms, entrances
|
||||
from .Items import item_groups, yaml_item
|
||||
import pkgutil
|
||||
import yaml
|
||||
|
||||
rooms = yaml.load(pkgutil.get_data(__name__, "data/rooms.yaml"), yaml.Loader)
|
||||
entrance_names = {entrance["id"]: entrance["name"] for entrance in yaml.load(pkgutil.get_data(__name__, "data/entrances.yaml"), yaml.Loader)}
|
||||
entrance_names = {entrance["id"]: entrance["name"] for entrance in entrances}
|
||||
|
||||
object_id_table = {}
|
||||
object_type_table = {}
|
||||
@@ -69,7 +67,7 @@ def create_regions(self):
|
||||
location_table else None, object["type"], object["access"],
|
||||
self.create_item(yaml_item(object["on_trigger"][0])) if object["type"] == "Trigger" else None) for object in
|
||||
room["game_objects"] if "Hero Chest" not in object["name"] and object["type"] not in ("BattlefieldGp",
|
||||
"BattlefieldXp") and (object["type"] != "Box" or self.multiworld.brown_boxes[self.player] == "include") and
|
||||
"BattlefieldXp") and (object["type"] != "Box" or self.options.brown_boxes == "include") and
|
||||
not (object["name"] == "Kaeli Companion" and not object["on_trigger"])], room["links"]))
|
||||
|
||||
dark_king_room = self.multiworld.get_region("Doom Castle Dark King Room", self.player)
|
||||
@@ -91,15 +89,13 @@ def create_regions(self):
|
||||
if "entrance" in link and link["entrance"] != -1:
|
||||
spoiler = False
|
||||
if link["entrance"] in crest_warps:
|
||||
if self.multiworld.crest_shuffle[self.player]:
|
||||
if self.options.crest_shuffle:
|
||||
spoiler = True
|
||||
elif self.multiworld.map_shuffle[self.player] == "everything":
|
||||
elif self.options.map_shuffle == "everything":
|
||||
spoiler = True
|
||||
elif "Subregion" in region.name and self.multiworld.map_shuffle[self.player] not in ("dungeons",
|
||||
"none"):
|
||||
elif "Subregion" in region.name and self.options.map_shuffle not in ("dungeons", "none"):
|
||||
spoiler = True
|
||||
elif "Subregion" not in region.name and self.multiworld.map_shuffle[self.player] not in ("none",
|
||||
"overworld"):
|
||||
elif "Subregion" not in region.name and self.options.map_shuffle not in ("none", "overworld"):
|
||||
spoiler = True
|
||||
|
||||
if spoiler:
|
||||
@@ -111,6 +107,7 @@ def create_regions(self):
|
||||
connection.connect(connect_room)
|
||||
break
|
||||
|
||||
|
||||
non_dead_end_crest_rooms = [
|
||||
'Libra Temple', 'Aquaria Gemini Room', "GrenadeMan's Mobius Room", 'Fireburg Gemini Room',
|
||||
'Sealed Temple', 'Alive Forest', 'Kaidge Temple Upper Ledge',
|
||||
@@ -140,7 +137,7 @@ def set_rules(self) -> None:
|
||||
add_rule(self.multiworld.get_location("Gidrah", self.player), hard_boss_logic)
|
||||
add_rule(self.multiworld.get_location("Dullahan", self.player), hard_boss_logic)
|
||||
|
||||
if self.multiworld.map_shuffle[self.player]:
|
||||
if self.options.map_shuffle:
|
||||
for boss in ("Freezer Crab", "Ice Golem", "Jinn", "Medusa", "Dualhead Hydra"):
|
||||
loc = self.multiworld.get_location(boss, self.player)
|
||||
checked_regions = {loc.parent_region}
|
||||
@@ -158,12 +155,12 @@ def set_rules(self) -> None:
|
||||
return True
|
||||
check_foresta(loc.parent_region)
|
||||
|
||||
if self.multiworld.logic[self.player] == "friendly":
|
||||
if self.options.logic == "friendly":
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Ice Pyramid", self.player),
|
||||
["MagicMirror"])
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Volcano", self.player),
|
||||
["Mask"])
|
||||
if self.multiworld.map_shuffle[self.player] in ("none", "overworld"):
|
||||
if self.options.map_shuffle in ("none", "overworld"):
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Bone Dungeon", self.player),
|
||||
["Bomb"])
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Wintry Cave", self.player),
|
||||
@@ -185,8 +182,8 @@ def set_rules(self) -> None:
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Mac Ship Doom", self.player),
|
||||
["DragonClaw", "CaptainCap"])
|
||||
|
||||
if self.multiworld.logic[self.player] == "expert":
|
||||
if self.multiworld.map_shuffle[self.player] == "none" and not self.multiworld.crest_shuffle[self.player]:
|
||||
if self.options.logic == "expert":
|
||||
if self.options.map_shuffle == "none" and not self.options.crest_shuffle:
|
||||
inner_room = self.multiworld.get_region("Wintry Temple Inner Room", self.player)
|
||||
connection = Entrance(self.player, "Sealed Temple Exit Trick", inner_room)
|
||||
connection.connect(self.multiworld.get_region("Wintry Temple Outer Room", self.player))
|
||||
@@ -198,14 +195,14 @@ def set_rules(self) -> None:
|
||||
if entrance.connected_region.name in non_dead_end_crest_rooms:
|
||||
entrance.access_rule = lambda state: False
|
||||
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
logic_coins = [16, 24, 32, 32, 38][self.multiworld.shattered_sky_coin_quantity[self.player].value]
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
logic_coins = [16, 24, 32, 32, 38][self.options.shattered_sky_coin_quantity.value]
|
||||
self.multiworld.get_entrance("Focus Tower 1F - Sky Door", self.player).access_rule = \
|
||||
lambda state: state.has("Sky Fragment", self.player, logic_coins)
|
||||
elif self.multiworld.sky_coin_mode[self.player] == "save_the_crystals":
|
||||
elif self.options.sky_coin_mode == "save_the_crystals":
|
||||
self.multiworld.get_entrance("Focus Tower 1F - Sky Door", self.player).access_rule = \
|
||||
lambda state: state.has_all(["Flamerus Rex", "Dualhead Hydra", "Ice Golem", "Pazuzu"], self.player)
|
||||
elif self.multiworld.sky_coin_mode[self.player] in ("standard", "start_with"):
|
||||
elif self.options.sky_coin_mode in ("standard", "start_with"):
|
||||
self.multiworld.get_entrance("Focus Tower 1F - Sky Door", self.player).access_rule = \
|
||||
lambda state: state.has("Sky Coin", self.player)
|
||||
|
||||
@@ -213,26 +210,24 @@ def set_rules(self) -> None:
|
||||
def stage_set_rules(multiworld):
|
||||
# If there's no enemies, there's no repeatable income sources
|
||||
no_enemies_players = [player for player in multiworld.get_game_players("Final Fantasy Mystic Quest")
|
||||
if multiworld.enemies_density[player] == "none"]
|
||||
if multiworld.worlds[player].options.enemies_density == "none"]
|
||||
if (len([item for item in multiworld.itempool if item.classification in (ItemClassification.filler,
|
||||
ItemClassification.trap)]) > len([player for player in no_enemies_players if
|
||||
multiworld.accessibility[player] == "minimal"]) * 3):
|
||||
multiworld.worlds[player].options.accessibility == "minimal"]) * 3):
|
||||
for player in no_enemies_players:
|
||||
for location in vendor_locations:
|
||||
if multiworld.accessibility[player] == "locations":
|
||||
if multiworld.worlds[player].options.accessibility == "locations":
|
||||
multiworld.get_location(location, player).progress_type = LocationProgressType.EXCLUDED
|
||||
else:
|
||||
multiworld.get_location(location, player).access_rule = lambda state: False
|
||||
else:
|
||||
# There are not enough junk items to fill non-minimal players' vendors. Just set an item rule not allowing
|
||||
# advancement items so that useful items can be placed
|
||||
# advancement items so that useful items can be placed.
|
||||
for player in no_enemies_players:
|
||||
for location in vendor_locations:
|
||||
multiworld.get_location(location, player).item_rule = lambda item: not item.advancement
|
||||
|
||||
|
||||
|
||||
|
||||
class FFMQLocation(Location):
|
||||
game = "Final Fantasy Mystic Quest"
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ from .Regions import create_regions, location_table, set_rules, stage_set_rules,
|
||||
non_dead_end_crest_warps
|
||||
from .Items import item_table, item_groups, create_items, FFMQItem, fillers
|
||||
from .Output import generate_output
|
||||
from .Options import option_definitions
|
||||
from .Options import FFMQOptions
|
||||
from .Client import FFMQClient
|
||||
|
||||
|
||||
@@ -45,7 +45,8 @@ class FFMQWorld(World):
|
||||
|
||||
item_name_to_id = {name: data.id for name, data in item_table.items() if data.id is not None}
|
||||
location_name_to_id = location_table
|
||||
option_definitions = option_definitions
|
||||
options_dataclass = FFMQOptions
|
||||
options: FFMQOptions
|
||||
|
||||
topology_present = True
|
||||
|
||||
@@ -67,20 +68,14 @@ class FFMQWorld(World):
|
||||
super().__init__(world, player)
|
||||
|
||||
def generate_early(self):
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
self.multiworld.brown_boxes[self.player].value = 1
|
||||
if self.multiworld.enemies_scaling_lower[self.player].value > \
|
||||
self.multiworld.enemies_scaling_upper[self.player].value:
|
||||
(self.multiworld.enemies_scaling_lower[self.player].value,
|
||||
self.multiworld.enemies_scaling_upper[self.player].value) =\
|
||||
(self.multiworld.enemies_scaling_upper[self.player].value,
|
||||
self.multiworld.enemies_scaling_lower[self.player].value)
|
||||
if self.multiworld.bosses_scaling_lower[self.player].value > \
|
||||
self.multiworld.bosses_scaling_upper[self.player].value:
|
||||
(self.multiworld.bosses_scaling_lower[self.player].value,
|
||||
self.multiworld.bosses_scaling_upper[self.player].value) =\
|
||||
(self.multiworld.bosses_scaling_upper[self.player].value,
|
||||
self.multiworld.bosses_scaling_lower[self.player].value)
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
self.options.brown_boxes.value = 1
|
||||
if self.options.enemies_scaling_lower.value > self.options.enemies_scaling_upper.value:
|
||||
self.options.enemies_scaling_lower.value, self.options.enemies_scaling_upper.value = \
|
||||
self.options.enemies_scaling_upper.value, self.options.enemies_scaling_lower.value
|
||||
if self.options.bosses_scaling_lower.value > self.options.bosses_scaling_upper.value:
|
||||
self.options.bosses_scaling_lower.value, self.options.bosses_scaling_upper.value = \
|
||||
self.options.bosses_scaling_upper.value, self.options.bosses_scaling_lower.value
|
||||
|
||||
@classmethod
|
||||
def stage_generate_early(cls, multiworld):
|
||||
@@ -94,20 +89,20 @@ class FFMQWorld(World):
|
||||
rooms_data = {}
|
||||
|
||||
for world in multiworld.get_game_worlds("Final Fantasy Mystic Quest"):
|
||||
if (world.multiworld.map_shuffle[world.player] or world.multiworld.crest_shuffle[world.player] or
|
||||
world.multiworld.crest_shuffle[world.player]):
|
||||
if world.multiworld.map_shuffle_seed[world.player].value.isdigit():
|
||||
multiworld.random.seed(int(world.multiworld.map_shuffle_seed[world.player].value))
|
||||
elif world.multiworld.map_shuffle_seed[world.player].value != "random":
|
||||
multiworld.random.seed(int(hash(world.multiworld.map_shuffle_seed[world.player].value))
|
||||
+ int(world.multiworld.seed))
|
||||
if (world.options.map_shuffle or world.options.crest_shuffle or world.options.shuffle_battlefield_rewards
|
||||
or world.options.companions_locations):
|
||||
if world.options.map_shuffle_seed.value.isdigit():
|
||||
multiworld.random.seed(int(world.options.map_shuffle_seed.value))
|
||||
elif world.options.map_shuffle_seed.value != "random":
|
||||
multiworld.random.seed(int(hash(world.options.map_shuffle_seed.value))
|
||||
+ int(world.multiworld.seed))
|
||||
|
||||
seed = hex(multiworld.random.randint(0, 0xFFFFFFFF)).split("0x")[1].upper()
|
||||
map_shuffle = multiworld.map_shuffle[world.player].value
|
||||
crest_shuffle = multiworld.crest_shuffle[world.player].current_key
|
||||
battlefield_shuffle = multiworld.shuffle_battlefield_rewards[world.player].current_key
|
||||
companion_shuffle = multiworld.companions_locations[world.player].value
|
||||
kaeli_mom = multiworld.kaelis_mom_fight_minotaur[world.player].current_key
|
||||
map_shuffle = world.options.map_shuffle.value
|
||||
crest_shuffle = world.options.crest_shuffle.current_key
|
||||
battlefield_shuffle = world.options.shuffle_battlefield_rewards.current_key
|
||||
companion_shuffle = world.options.companions_locations.value
|
||||
kaeli_mom = world.options.kaelis_mom_fight_minotaur.current_key
|
||||
|
||||
query = f"s={seed}&m={map_shuffle}&c={crest_shuffle}&b={battlefield_shuffle}&cs={companion_shuffle}&km={kaeli_mom}"
|
||||
|
||||
@@ -175,14 +170,14 @@ class FFMQWorld(World):
|
||||
|
||||
def extend_hint_information(self, hint_data):
|
||||
hint_data[self.player] = {}
|
||||
if self.multiworld.map_shuffle[self.player]:
|
||||
if self.options.map_shuffle:
|
||||
single_location_regions = ["Subregion Volcano Battlefield", "Subregion Mac's Ship", "Subregion Doom Castle"]
|
||||
for subregion in ["Subregion Foresta", "Subregion Aquaria", "Subregion Frozen Fields", "Subregion Fireburg",
|
||||
"Subregion Volcano Battlefield", "Subregion Windia", "Subregion Mac's Ship",
|
||||
"Subregion Doom Castle"]:
|
||||
region = self.multiworld.get_region(subregion, self.player)
|
||||
for location in region.locations:
|
||||
if location.address and self.multiworld.map_shuffle[self.player] != "dungeons":
|
||||
if location.address and self.options.map_shuffle != "dungeons":
|
||||
hint_data[self.player][location.address] = (subregion.split("Subregion ")[-1]
|
||||
+ (" Region" if subregion not in
|
||||
single_location_regions else ""))
|
||||
@@ -202,14 +197,13 @@ class FFMQWorld(World):
|
||||
for location in exit_check.connected_region.locations:
|
||||
if location.address:
|
||||
hint = []
|
||||
if self.multiworld.map_shuffle[self.player] != "dungeons":
|
||||
if self.options.map_shuffle != "dungeons":
|
||||
hint.append((subregion.split("Subregion ")[-1] + (" Region" if subregion not
|
||||
in single_location_regions else "")))
|
||||
if self.multiworld.map_shuffle[self.player] != "overworld" and subregion not in \
|
||||
("Subregion Mac's Ship", "Subregion Doom Castle"):
|
||||
if self.options.map_shuffle != "overworld":
|
||||
hint.append(overworld_spot.name.split("Overworld - ")[-1].replace("Pazuzu",
|
||||
"Pazuzu's"))
|
||||
hint = " - ".join(hint)
|
||||
hint = " - ".join(hint).replace(" - Mac Ship", "")
|
||||
if location.address in hint_data[self.player]:
|
||||
hint_data[self.player][location.address] += f"/{hint}"
|
||||
else:
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
2
worlds/ffmq/data/rooms.py
Normal file
2
worlds/ffmq/data/rooms.py
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
@@ -12,7 +12,7 @@ Some steps also assume use of Windows, so may vary with your OS.
|
||||
## Installing the Archipelago software
|
||||
|
||||
The most recent public release of Archipelago can be found on GitHub:
|
||||
[Archipelago Lastest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest).
|
||||
[Archipelago Latest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest).
|
||||
|
||||
Run the exe file, and after accepting the license agreement you will be asked which components you would like to
|
||||
install.
|
||||
|
||||
@@ -554,7 +554,8 @@ class HKWorld(World):
|
||||
for effect_name, effect_value in item_effects.get(item.name, {}).items():
|
||||
if state.prog_items[item.player][effect_name] == effect_value:
|
||||
del state.prog_items[item.player][effect_name]
|
||||
state.prog_items[item.player][effect_name] -= effect_value
|
||||
else:
|
||||
state.prog_items[item.player][effect_name] -= effect_value
|
||||
|
||||
return change
|
||||
|
||||
|
||||
@@ -116,12 +116,19 @@ class KH2Context(CommonContext):
|
||||
# self.inBattle = 0x2A0EAC4 + 0x40
|
||||
# self.onDeath = 0xAB9078
|
||||
# PC Address anchors
|
||||
self.Now = 0x0714DB8
|
||||
self.Save = 0x09A70B0
|
||||
# self.Now = 0x0714DB8 old address
|
||||
# epic addresses
|
||||
self.Now = 0x0716DF8
|
||||
self.Save = 0x09A92F0
|
||||
self.Journal = 0x743260
|
||||
self.Shop = 0x743350
|
||||
self.Slot1 = 0x2A22FD8
|
||||
# self.Sys3 = 0x2A59DF0
|
||||
# self.Bt10 = 0x2A74880
|
||||
# self.BtlEnd = 0x2A0D3E0
|
||||
self.Slot1 = 0x2A20C98
|
||||
# self.Slot1 = 0x2A20C98 old address
|
||||
|
||||
self.kh2_game_version = None # can be egs or steam
|
||||
|
||||
self.chest_set = set(exclusion_table["Chests"])
|
||||
self.keyblade_set = set(CheckDupingItems["Weapons"]["Keyblades"])
|
||||
@@ -228,6 +235,9 @@ class KH2Context(CommonContext):
|
||||
def kh2_write_int(self, address, value):
|
||||
self.kh2.write_int(self.kh2.base_address + address, value)
|
||||
|
||||
def kh2_read_string(self, address, length):
|
||||
return self.kh2.read_string(self.kh2.base_address + address, length)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"RoomInfo"}:
|
||||
self.kh2seedname = args['seed_name']
|
||||
@@ -367,10 +377,26 @@ class KH2Context(CommonContext):
|
||||
for weapon_location in all_weapon_slot:
|
||||
all_weapon_location_id.append(self.kh2_loc_name_to_id[weapon_location])
|
||||
self.all_weapon_location_id = set(all_weapon_location_id)
|
||||
|
||||
try:
|
||||
self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
logger.info("You are now auto-tracking")
|
||||
self.kh2connected = True
|
||||
if self.kh2_game_version is None:
|
||||
if self.kh2_read_string(0x09A9830, 4) == "KH2J":
|
||||
self.kh2_game_version = "STEAM"
|
||||
self.Now = 0x0717008
|
||||
self.Save = 0x09A9830
|
||||
self.Slot1 = 0x2A23518
|
||||
self.Journal = 0x7434E0
|
||||
self.Shop = 0x7435D0
|
||||
|
||||
elif self.kh2_read_string(0x09A92F0, 4) == "KH2J":
|
||||
self.kh2_game_version = "EGS"
|
||||
else:
|
||||
self.kh2_game_version = None
|
||||
logger.info("Your game version is out of date. Please update your game via The Epic Games Store or Steam.")
|
||||
if self.kh2_game_version is not None:
|
||||
logger.info(f"You are now auto-tracking. {self.kh2_game_version}")
|
||||
self.kh2connected = True
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
@@ -589,8 +615,8 @@ class KH2Context(CommonContext):
|
||||
# if journal=-1 and shop = 5 then in shop
|
||||
# if journal !=-1 and shop = 10 then journal
|
||||
|
||||
journal = self.kh2_read_short(0x741230)
|
||||
shop = self.kh2_read_short(0x741320)
|
||||
journal = self.kh2_read_short(self.Journal)
|
||||
shop = self.kh2_read_short(self.Shop)
|
||||
if (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
# print("your in the shop")
|
||||
sellable_dict = {}
|
||||
@@ -599,8 +625,8 @@ class KH2Context(CommonContext):
|
||||
amount = self.kh2_read_byte(self.Save + itemdata.memaddr)
|
||||
sellable_dict[itemName] = amount
|
||||
while (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
journal = self.kh2_read_short(0x741230)
|
||||
shop = self.kh2_read_short(0x741320)
|
||||
journal = self.kh2_read_short(self.Journal)
|
||||
shop = self.kh2_read_short(self.Shop)
|
||||
await asyncio.sleep(0.5)
|
||||
for item, amount in sellable_dict.items():
|
||||
itemdata = self.item_name_to_data[item]
|
||||
@@ -750,7 +776,7 @@ class KH2Context(CommonContext):
|
||||
item_data = self.item_name_to_data[item_name]
|
||||
amount_of_items = 0
|
||||
amount_of_items += self.kh2_seed_save_cache["AmountInvo"]["Magic"][item_name]
|
||||
if self.kh2_read_byte(self.Save + item_data.memaddr) != amount_of_items and self.kh2_read_byte(0x741320) in {10, 8}:
|
||||
if self.kh2_read_byte(self.Save + item_data.memaddr) != amount_of_items and self.kh2_read_byte(self.Shop) in {10, 8}:
|
||||
self.kh2_write_byte(self.Save + item_data.memaddr, amount_of_items)
|
||||
|
||||
for item_name in master_stat:
|
||||
@@ -802,7 +828,7 @@ class KH2Context(CommonContext):
|
||||
self.kh2_write_byte(self.Save + 0x2502, current_item_slots + 1)
|
||||
elif self.base_item_slots + amount_of_items < 8:
|
||||
self.kh2_write_byte(self.Save + 0x2502, self.base_item_slots + amount_of_items)
|
||||
|
||||
|
||||
# if self.kh2_read_byte(self.Save + item_data.memaddr) != amount_of_items \
|
||||
# and self.kh2_read_byte(self.Slot1 + 0x1B2) >= 5 and \
|
||||
# self.kh2_read_byte(self.Save + 0x23DF) & 0x1 << 3 > 0 and self.kh2_read_byte(0x741320) in {10, 8}:
|
||||
@@ -905,8 +931,23 @@ async def kh2_watcher(ctx: KH2Context):
|
||||
await asyncio.sleep(15)
|
||||
ctx.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
if ctx.kh2 is not None:
|
||||
logger.info("You are now auto-tracking")
|
||||
ctx.kh2connected = True
|
||||
if ctx.kh2_game_version is None:
|
||||
if ctx.kh2_read_string(0x09A9830, 4) == "KH2J":
|
||||
ctx.kh2_game_version = "STEAM"
|
||||
ctx.Now = 0x0717008
|
||||
ctx.Save = 0x09A9830
|
||||
ctx.Slot1 = 0x2A23518
|
||||
ctx.Journal = 0x7434E0
|
||||
ctx.Shop = 0x7435D0
|
||||
|
||||
elif ctx.kh2_read_string(0x09A92F0, 4) == "KH2J":
|
||||
ctx.kh2_game_version = "EGS"
|
||||
else:
|
||||
ctx.kh2_game_version = None
|
||||
logger.info("Your game version is out of date. Please update your game via The Epic Games Store or Steam.")
|
||||
if ctx.kh2_game_version is not None:
|
||||
logger.info(f"You are now auto-tracking {ctx.kh2_game_version}")
|
||||
ctx.kh2connected = True
|
||||
except Exception as e:
|
||||
if ctx.kh2connected:
|
||||
ctx.kh2connected = False
|
||||
|
||||
@@ -19,7 +19,7 @@ class DroppedKey(ItemInfo):
|
||||
extra = 0x01F8
|
||||
super().__init__(room, extra)
|
||||
def patch(self, rom, option, *, multiworld=None):
|
||||
if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or option.startswith(STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY )or (option.startswith(KEY) and option != KEY):
|
||||
if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or (option.startswith(STONE_BEAK) and option != STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY) or (option.startswith(KEY) and option != KEY):
|
||||
if option[-1] == 'P':
|
||||
print(option)
|
||||
if self._location.dungeon == int(option[-1]) and multiworld is None and self.room not in {0x166, 0x223}:
|
||||
|
||||
@@ -52,6 +52,7 @@ class TextShuffle(DefaultOffToggle):
|
||||
[On] Shuffles all the text in the game
|
||||
[Off] (default) doesn't shuffle them.
|
||||
"""
|
||||
display_name = "Text Shuffle"
|
||||
|
||||
|
||||
class Rooster(DefaultOnToggle, LADXROption):
|
||||
@@ -68,7 +69,8 @@ class Boomerang(Choice):
|
||||
[Normal] requires Magnifying Lens to get the boomerang.
|
||||
[Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled.
|
||||
"""
|
||||
|
||||
display_name = "Boomerang"
|
||||
|
||||
normal = 0
|
||||
gift = 1
|
||||
default = gift
|
||||
@@ -113,6 +115,7 @@ class APTitleScreen(DefaultOnToggle):
|
||||
|
||||
|
||||
class BossShuffle(Choice):
|
||||
display_name = "Boss Shuffle"
|
||||
none = 0
|
||||
shuffle = 1
|
||||
random = 2
|
||||
@@ -120,6 +123,7 @@ class BossShuffle(Choice):
|
||||
|
||||
|
||||
class DungeonItemShuffle(Choice):
|
||||
display_name = "Dungeon Item Shuffle"
|
||||
option_original_dungeon = 0
|
||||
option_own_dungeons = 1
|
||||
option_own_world = 2
|
||||
@@ -291,6 +295,7 @@ class Bowwow(Choice):
|
||||
[Normal] BowWow is in the item pool, but can be logically expected as a damage source.
|
||||
[Swordless] The progressive swords are removed from the item pool.
|
||||
"""
|
||||
display_name = "BowWow"
|
||||
normal = 0
|
||||
swordless = 1
|
||||
default = normal
|
||||
@@ -466,6 +471,7 @@ class Music(Choice, LADXROption):
|
||||
[Shuffled] Shuffled Music
|
||||
[Off] No music
|
||||
"""
|
||||
display_name = "Music"
|
||||
ladxr_name = "music"
|
||||
option_vanilla = 0
|
||||
option_shuffled = 1
|
||||
@@ -485,6 +491,7 @@ class WarpImprovements(DefaultOffToggle):
|
||||
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
|
||||
[Off] No change
|
||||
"""
|
||||
display_name = "Warp Improvements"
|
||||
|
||||
|
||||
class AdditionalWarpPoints(DefaultOffToggle):
|
||||
@@ -492,6 +499,7 @@ class AdditionalWarpPoints(DefaultOffToggle):
|
||||
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
|
||||
[Off] No change
|
||||
"""
|
||||
display_name = "Additional Warp Points"
|
||||
|
||||
ladx_option_groups = [
|
||||
OptionGroup("Goal Options", [
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
|
||||
from .LADXR.checkMetadata import checkMetadataTable
|
||||
import json
|
||||
import logging
|
||||
import websockets
|
||||
|
||||
@@ -98,9 +98,12 @@ class LinksAwakeningWorld(World):
|
||||
|
||||
# Items can be grouped using their names to allow easy checking if any item
|
||||
# from that group has been collected. Group names can also be used for !hint
|
||||
#item_name_groups = {
|
||||
# "weapons": {"sword", "lance"}
|
||||
#}
|
||||
item_name_groups = {
|
||||
"Instruments": {
|
||||
"Full Moon Cello", "Conch Horn", "Sea Lily's Bell", "Surf Harp",
|
||||
"Wind Marimba", "Coral Triangle", "Organ of Evening Calm", "Thunder Drum"
|
||||
},
|
||||
}
|
||||
|
||||
prefill_dungeon_items = None
|
||||
|
||||
|
||||
@@ -3,13 +3,13 @@ Archipelago init file for Lingo
|
||||
"""
|
||||
from logging import warning
|
||||
|
||||
from BaseClasses import Item, ItemClassification, Tutorial
|
||||
from BaseClasses import CollectionState, Item, ItemClassification, Tutorial
|
||||
from Options import OptionError
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .datatypes import Room, RoomEntrance
|
||||
from .items import ALL_ITEM_TABLE, ITEMS_BY_GROUP, TRAP_ITEMS, LingoItem
|
||||
from .locations import ALL_LOCATION_TABLE, LOCATIONS_BY_GROUP
|
||||
from .options import LingoOptions, lingo_option_groups
|
||||
from .options import LingoOptions, lingo_option_groups, SunwarpAccess, VictoryCondition
|
||||
from .player_logic import LingoPlayerLogic
|
||||
from .regions import create_regions
|
||||
|
||||
@@ -54,20 +54,54 @@ class LingoWorld(World):
|
||||
player_logic: LingoPlayerLogic
|
||||
|
||||
def generate_early(self):
|
||||
if not (self.options.shuffle_doors or self.options.shuffle_colors or self.options.shuffle_sunwarps):
|
||||
if not (self.options.shuffle_doors or self.options.shuffle_colors or
|
||||
(self.options.sunwarp_access >= SunwarpAccess.option_unlock and
|
||||
self.options.victory_condition == VictoryCondition.option_pilgrimage)):
|
||||
if self.multiworld.players == 1:
|
||||
warning(f"{self.multiworld.get_player_name(self.player)}'s Lingo world doesn't have any progression"
|
||||
f" items. Please turn on Door Shuffle, Color Shuffle, or Sunwarp Shuffle if that doesn't seem"
|
||||
f" right.")
|
||||
warning(f"{self.player_name}'s Lingo world doesn't have any progression items. Please turn on Door"
|
||||
f" Shuffle or Color Shuffle, or use item-blocked sunwarps with the Pilgrimage victory condition"
|
||||
f" if that doesn't seem right.")
|
||||
else:
|
||||
raise OptionError(f"{self.multiworld.get_player_name(self.player)}'s Lingo world doesn't have any"
|
||||
f" progression items. Please turn on Door Shuffle, Color Shuffle or Sunwarp Shuffle.")
|
||||
raise OptionError(f"{self.player_name}'s Lingo world doesn't have any progression items. Please turn on"
|
||||
f" Door Shuffle or Color Shuffle, or use item-blocked sunwarps with the Pilgrimage"
|
||||
f" victory condition.")
|
||||
|
||||
self.player_logic = LingoPlayerLogic(self)
|
||||
|
||||
def create_regions(self):
|
||||
create_regions(self)
|
||||
|
||||
if not self.options.shuffle_postgame:
|
||||
state = CollectionState(self.multiworld)
|
||||
state.collect(LingoItem("Prevent Victory", ItemClassification.progression, None, self.player), True)
|
||||
|
||||
# Note: relies on the assumption that real_items is a definitive list of real progression items in this
|
||||
# world, and is not modified after being created.
|
||||
for item in self.player_logic.real_items:
|
||||
state.collect(self.create_item(item), True)
|
||||
|
||||
# Exception to the above: a forced good item is not considered a "real item", but needs to be here anyway.
|
||||
if self.player_logic.forced_good_item != "":
|
||||
state.collect(self.create_item(self.player_logic.forced_good_item), True)
|
||||
|
||||
all_locations = self.multiworld.get_locations(self.player)
|
||||
state.sweep_for_events(locations=all_locations)
|
||||
|
||||
unreachable_locations = [location for location in all_locations
|
||||
if not state.can_reach_location(location.name, self.player)]
|
||||
|
||||
for location in unreachable_locations:
|
||||
if location.name in self.player_logic.event_loc_to_item.keys():
|
||||
continue
|
||||
|
||||
self.player_logic.real_locations.remove(location.name)
|
||||
location.parent_region.locations.remove(location)
|
||||
|
||||
if len(self.player_logic.real_items) > len(self.player_logic.real_locations):
|
||||
raise OptionError(f"{self.player_name}'s Lingo world does not have enough locations to fit the number"
|
||||
f" of required items without shuffling the postgame. Either enable postgame"
|
||||
f" shuffling, or choose different options.")
|
||||
|
||||
def create_items(self):
|
||||
pool = [self.create_item(name) for name in self.player_logic.real_items]
|
||||
|
||||
@@ -136,7 +170,8 @@ class LingoWorld(World):
|
||||
slot_options = [
|
||||
"death_link", "victory_condition", "shuffle_colors", "shuffle_doors", "shuffle_paintings", "shuffle_panels",
|
||||
"enable_pilgrimage", "sunwarp_access", "mastery_achievements", "level_2_requirement", "location_checks",
|
||||
"early_color_hallways", "pilgrimage_allows_roof_access", "pilgrimage_allows_paintings", "shuffle_sunwarps"
|
||||
"early_color_hallways", "pilgrimage_allows_roof_access", "pilgrimage_allows_paintings", "shuffle_sunwarps",
|
||||
"group_doors"
|
||||
]
|
||||
|
||||
slot_data = {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -272,8 +272,9 @@ panels:
|
||||
PAINTING (4): 445081
|
||||
PAINTING (5): 445082
|
||||
ROOM: 445083
|
||||
Orange Tower Seventh Floor:
|
||||
Ending Area:
|
||||
THE END: 444620
|
||||
Orange Tower Seventh Floor:
|
||||
THE MASTER: 444621
|
||||
MASTERY: 444622
|
||||
Behind A Smile:
|
||||
@@ -1477,3 +1478,145 @@ progression:
|
||||
Progressive Art Gallery: 444563
|
||||
Progressive Colorful: 444580
|
||||
Progressive Pilgrimage: 444583
|
||||
Progressive Suits Area: 444602
|
||||
Progressive Symmetry Room: 444608
|
||||
Progressive Number Hunt: 444654
|
||||
panel_doors:
|
||||
Starting Room:
|
||||
HIDDEN: 444589
|
||||
Hidden Room:
|
||||
OPEN: 444590
|
||||
Hub Room:
|
||||
ORDER: 444591
|
||||
SLAUGHTER: 444592
|
||||
TRACE: 444594
|
||||
RAT: 444595
|
||||
OPEN: 444596
|
||||
Crossroads:
|
||||
DECAY: 444597
|
||||
NOPE: 444598
|
||||
WE ROT: 444599
|
||||
WORDS SWORD: 444600
|
||||
BEND HI: 444601
|
||||
Lost Area:
|
||||
LOST: 444603
|
||||
Amen Name Area:
|
||||
AMEN NAME: 444604
|
||||
The Tenacious:
|
||||
Black Palindromes: 444605
|
||||
Near Far Area:
|
||||
NEAR FAR: 444606
|
||||
Warts Straw Area:
|
||||
WARTS STRAW: 444609
|
||||
Leaf Feel Area:
|
||||
LEAF FEEL: 444610
|
||||
Outside The Agreeable:
|
||||
MASSACRED: 444611
|
||||
BLACK: 444612
|
||||
CLOSE: 444613
|
||||
RIGHT: 444614
|
||||
Compass Room:
|
||||
Lookout: 444615
|
||||
Hedge Maze:
|
||||
DOWN: 444617
|
||||
The Perceptive:
|
||||
GAZE: 444618
|
||||
The Observant:
|
||||
BACKSIDE: 444619
|
||||
STAIRS: 444621
|
||||
The Incomparable:
|
||||
Giant Sevens: 444622
|
||||
Orange Tower:
|
||||
Access: 444623
|
||||
Orange Tower First Floor:
|
||||
SECRET: 444624
|
||||
Orange Tower Fourth Floor:
|
||||
HOT CRUSTS: 444625
|
||||
Orange Tower Fifth Floor:
|
||||
SIZE: 444626
|
||||
First Second Third Fourth:
|
||||
FIRST SECOND THIRD FOURTH: 444627
|
||||
The Colorful (White):
|
||||
BEGIN: 444628
|
||||
The Colorful (Black):
|
||||
FOUND: 444630
|
||||
The Colorful (Red):
|
||||
LOAF: 444631
|
||||
The Colorful (Yellow):
|
||||
CREAM: 444632
|
||||
The Colorful (Blue):
|
||||
SUN: 444633
|
||||
The Colorful (Purple):
|
||||
SPOON: 444634
|
||||
The Colorful (Orange):
|
||||
LETTERS: 444635
|
||||
The Colorful (Green):
|
||||
WALLS: 444636
|
||||
The Colorful (Brown):
|
||||
IRON: 444637
|
||||
The Colorful (Gray):
|
||||
OBSTACLE: 444638
|
||||
Owl Hallway:
|
||||
STRAYS: 444639
|
||||
Outside The Initiated:
|
||||
UNCOVER: 444640
|
||||
OXEN: 444641
|
||||
Outside The Bold:
|
||||
UNOPEN: 444642
|
||||
BEGIN: 444643
|
||||
Outside The Undeterred:
|
||||
ZERO: 444644
|
||||
PEN: 444645
|
||||
TWO: 444646
|
||||
THREE: 444647
|
||||
FOUR: 444648
|
||||
Number Hunt:
|
||||
FIVE: 444649
|
||||
SIX: 444650
|
||||
SEVEN: 444651
|
||||
EIGHT: 444652
|
||||
NINE: 444653
|
||||
Color Hunt:
|
||||
EXIT: 444655
|
||||
RED: 444656
|
||||
BLUE: 444658
|
||||
YELLOW: 444659
|
||||
ORANGE: 444660
|
||||
PURPLE: 444661
|
||||
GREEN: 444662
|
||||
The Bearer:
|
||||
FARTHER: 444663
|
||||
MIDDLE: 444664
|
||||
Knight Night (Final):
|
||||
TRUSTED: 444665
|
||||
Outside The Wondrous:
|
||||
SHRINK: 444666
|
||||
Hallway Room (1):
|
||||
CASTLE: 444667
|
||||
Hallway Room (2):
|
||||
COUNTERCLOCKWISE: 444669
|
||||
Hallway Room (3):
|
||||
TRANSFORMATION: 444670
|
||||
Hallway Room (4):
|
||||
WHEELBARROW: 444671
|
||||
Outside The Wanderer:
|
||||
WANDERLUST: 444672
|
||||
Art Gallery:
|
||||
ORDER: 444673
|
||||
Room Room:
|
||||
STAIRS: 444674
|
||||
Colors: 444676
|
||||
Outside The Wise:
|
||||
KITTEN CAT: 444677
|
||||
Outside The Scientific:
|
||||
OPEN: 444678
|
||||
Directional Gallery:
|
||||
TURN LEARN: 444679
|
||||
panel_groups:
|
||||
Tenacious Entrance Panels: 444593
|
||||
Symmetry Room Panels: 444607
|
||||
Backside Entrance Panels: 444620
|
||||
Colorful Panels: 444629
|
||||
Color Hunt Panels: 444657
|
||||
Hallway Room Panels: 444668
|
||||
Room Room Panels: 444675
|
||||
|
||||
@@ -12,6 +12,11 @@ class RoomAndPanel(NamedTuple):
|
||||
panel: str
|
||||
|
||||
|
||||
class RoomAndPanelDoor(NamedTuple):
|
||||
room: Optional[str]
|
||||
panel_door: str
|
||||
|
||||
|
||||
class EntranceType(Flag):
|
||||
NORMAL = auto()
|
||||
PAINTING = auto()
|
||||
@@ -63,9 +68,15 @@ class Panel(NamedTuple):
|
||||
exclude_reduce: bool
|
||||
achievement: bool
|
||||
non_counting: bool
|
||||
panel_door: Optional[RoomAndPanelDoor] # This will always be fully specified.
|
||||
location_name: Optional[str]
|
||||
|
||||
|
||||
class PanelDoor(NamedTuple):
|
||||
item_name: str
|
||||
panel_group: Optional[str]
|
||||
|
||||
|
||||
class Painting(NamedTuple):
|
||||
id: str
|
||||
room: str
|
||||
|
||||
@@ -3,7 +3,7 @@ from typing import Dict, List, NamedTuple, Set
|
||||
|
||||
from BaseClasses import Item, ItemClassification
|
||||
from .static_logic import DOORS_BY_ROOM, PROGRESSIVE_ITEMS, get_door_group_item_id, get_door_item_id, \
|
||||
get_progressive_item_id, get_special_item_id
|
||||
get_progressive_item_id, get_special_item_id, PANEL_DOORS_BY_ROOM, get_panel_door_item_id, get_panel_group_item_id
|
||||
|
||||
|
||||
class ItemType(Enum):
|
||||
@@ -65,6 +65,21 @@ def load_item_data():
|
||||
ItemClassification.progression, ItemType.NORMAL, True, [])
|
||||
ITEMS_BY_GROUP.setdefault("Doors", []).append(group)
|
||||
|
||||
panel_groups: Set[str] = set()
|
||||
for room_name, panel_doors in PANEL_DOORS_BY_ROOM.items():
|
||||
for panel_door_name, panel_door in panel_doors.items():
|
||||
if panel_door.panel_group is not None:
|
||||
panel_groups.add(panel_door.panel_group)
|
||||
|
||||
ALL_ITEM_TABLE[panel_door.item_name] = ItemData(get_panel_door_item_id(room_name, panel_door_name),
|
||||
ItemClassification.progression, ItemType.NORMAL, False, [])
|
||||
ITEMS_BY_GROUP.setdefault("Panels", []).append(panel_door.item_name)
|
||||
|
||||
for group in panel_groups:
|
||||
ALL_ITEM_TABLE[group] = ItemData(get_panel_group_item_id(group), ItemClassification.progression,
|
||||
ItemType.NORMAL, False, [])
|
||||
ITEMS_BY_GROUP.setdefault("Panels", []).append(group)
|
||||
|
||||
special_items: Dict[str, ItemClassification] = {
|
||||
":)": ItemClassification.filler,
|
||||
"The Feeling of Being Lost": ItemClassification.filler,
|
||||
|
||||
@@ -8,21 +8,31 @@ from .items import TRAP_ITEMS
|
||||
|
||||
|
||||
class ShuffleDoors(Choice):
|
||||
"""If on, opening doors will require their respective "keys".
|
||||
"""This option specifies how doors open.
|
||||
|
||||
- **Simple:** Doors are sorted into logical groups, which are all opened by
|
||||
receiving an item.
|
||||
- **Complex:** The items are much more granular, and will usually only open
|
||||
a single door each.
|
||||
- **None:** Doors in the game will open the way they do in vanilla.
|
||||
- **Panels:** Doors still open as in vanilla, but the panels that open the
|
||||
doors will be locked, and an item will be required to unlock the panels.
|
||||
- **Doors:** the doors themselves are locked behind items, and will open
|
||||
automatically without needing to solve a panel once the key is obtained.
|
||||
"""
|
||||
display_name = "Shuffle Doors"
|
||||
option_none = 0
|
||||
option_simple = 1
|
||||
option_complex = 2
|
||||
option_panels = 1
|
||||
option_doors = 2
|
||||
alias_simple = 2
|
||||
alias_complex = 2
|
||||
|
||||
|
||||
class GroupDoors(Toggle):
|
||||
"""By default, door shuffle in either panels or doors mode will create individual keys for every panel or door to be locked.
|
||||
|
||||
When group doors is on, some panels and doors are sorted into logical groups, which are opened together by receiving an item."""
|
||||
display_name = "Group Doors"
|
||||
|
||||
|
||||
class ProgressiveOrangeTower(DefaultOnToggle):
|
||||
"""When "Shuffle Doors" is on, this setting governs the manner in which the Orange Tower floors open up.
|
||||
"""When "Shuffle Doors" is on doors mode, this setting governs the manner in which the Orange Tower floors open up.
|
||||
|
||||
- **Off:** There is an item for each floor of the tower, and each floor's
|
||||
item is the only one needed to access that floor.
|
||||
@@ -33,7 +43,7 @@ class ProgressiveOrangeTower(DefaultOnToggle):
|
||||
|
||||
|
||||
class ProgressiveColorful(DefaultOnToggle):
|
||||
"""When "Shuffle Doors" is on "complex", this setting governs the manner in which The Colorful opens up.
|
||||
"""When "Shuffle Doors" is on either panels or doors mode and "Group Doors" is off, this setting governs the manner in which The Colorful opens up.
|
||||
|
||||
- **Off:** There is an item for each room of The Colorful, meaning that
|
||||
random rooms in the middle of the sequence can open up without giving you
|
||||
@@ -194,6 +204,11 @@ class EarlyColorHallways(Toggle):
|
||||
display_name = "Early Color Hallways"
|
||||
|
||||
|
||||
class ShufflePostgame(Toggle):
|
||||
"""When off, locations that could not be reached without also reaching your victory condition are removed."""
|
||||
display_name = "Shuffle Postgame"
|
||||
|
||||
|
||||
class TrapPercentage(Range):
|
||||
"""Replaces junk items with traps, at the specified rate."""
|
||||
display_name = "Trap Percentage"
|
||||
@@ -248,6 +263,7 @@ lingo_option_groups = [
|
||||
@dataclass
|
||||
class LingoOptions(PerGameCommonOptions):
|
||||
shuffle_doors: ShuffleDoors
|
||||
group_doors: GroupDoors
|
||||
progressive_orange_tower: ProgressiveOrangeTower
|
||||
progressive_colorful: ProgressiveColorful
|
||||
location_checks: LocationChecks
|
||||
@@ -263,6 +279,7 @@ class LingoOptions(PerGameCommonOptions):
|
||||
mastery_achievements: MasteryAchievements
|
||||
level_2_requirement: Level2Requirement
|
||||
early_color_hallways: EarlyColorHallways
|
||||
shuffle_postgame: ShufflePostgame
|
||||
trap_percentage: TrapPercentage
|
||||
trap_weights: TrapWeights
|
||||
puzzle_skip_percentage: PuzzleSkipPercentage
|
||||
|
||||
@@ -7,8 +7,8 @@ from .items import ALL_ITEM_TABLE, ItemType
|
||||
from .locations import ALL_LOCATION_TABLE, LocationClassification
|
||||
from .options import LocationChecks, ShuffleDoors, SunwarpAccess, VictoryCondition
|
||||
from .static_logic import DOORS_BY_ROOM, PAINTINGS, PAINTING_ENTRANCES, PAINTING_EXITS, \
|
||||
PANELS_BY_ROOM, PROGRESSION_BY_ROOM, REQUIRED_PAINTING_ROOMS, REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS, \
|
||||
SUNWARP_ENTRANCES, SUNWARP_EXITS
|
||||
PANELS_BY_ROOM, REQUIRED_PAINTING_ROOMS, REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS, PROGRESSIVE_DOORS_BY_ROOM, \
|
||||
PANEL_DOORS_BY_ROOM, PROGRESSIVE_PANELS_BY_ROOM, SUNWARP_ENTRANCES, SUNWARP_EXITS
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import LingoWorld
|
||||
@@ -18,23 +18,35 @@ class AccessRequirements:
|
||||
rooms: Set[str]
|
||||
doors: Set[RoomAndDoor]
|
||||
colors: Set[str]
|
||||
items: Set[str]
|
||||
progression: Dict[str, int]
|
||||
the_master: bool
|
||||
postgame: bool
|
||||
|
||||
def __init__(self):
|
||||
self.rooms = set()
|
||||
self.doors = set()
|
||||
self.colors = set()
|
||||
self.items = set()
|
||||
self.progression = dict()
|
||||
self.the_master = False
|
||||
self.postgame = False
|
||||
|
||||
def merge(self, other: "AccessRequirements"):
|
||||
self.rooms |= other.rooms
|
||||
self.doors |= other.doors
|
||||
self.colors |= other.colors
|
||||
self.items |= other.items
|
||||
self.the_master |= other.the_master
|
||||
self.postgame |= other.postgame
|
||||
|
||||
for progression, index in other.progression.items():
|
||||
if progression not in self.progression or index > self.progression[progression]:
|
||||
self.progression[progression] = index
|
||||
|
||||
def __str__(self):
|
||||
return f"AccessRequirements(rooms={self.rooms}, doors={self.doors}, colors={self.colors})," \
|
||||
f" the_master={self.the_master}"
|
||||
return f"AccessRequirements(rooms={self.rooms}, doors={self.doors}, colors={self.colors}, items={self.items}," \
|
||||
f" progression={self.progression}), the_master={self.the_master}, postgame={self.postgame}"
|
||||
|
||||
|
||||
class PlayerLocation(NamedTuple):
|
||||
@@ -114,15 +126,15 @@ class LingoPlayerLogic:
|
||||
self.item_by_door.setdefault(room, {})[door] = item
|
||||
|
||||
def handle_non_grouped_door(self, room_name: str, door_data: Door, world: "LingoWorld"):
|
||||
if room_name in PROGRESSION_BY_ROOM and door_data.name in PROGRESSION_BY_ROOM[room_name]:
|
||||
progression_name = PROGRESSION_BY_ROOM[room_name][door_data.name].item_name
|
||||
if room_name in PROGRESSIVE_DOORS_BY_ROOM and door_data.name in PROGRESSIVE_DOORS_BY_ROOM[room_name]:
|
||||
progression_name = PROGRESSIVE_DOORS_BY_ROOM[room_name][door_data.name].item_name
|
||||
progression_handling = should_split_progression(progression_name, world)
|
||||
|
||||
if progression_handling == ProgressiveItemBehavior.SPLIT:
|
||||
self.set_door_item(room_name, door_data.name, door_data.item_name)
|
||||
self.real_items.append(door_data.item_name)
|
||||
elif progression_handling == ProgressiveItemBehavior.PROGRESSIVE:
|
||||
progressive_item_name = PROGRESSION_BY_ROOM[room_name][door_data.name].item_name
|
||||
progressive_item_name = PROGRESSIVE_DOORS_BY_ROOM[room_name][door_data.name].item_name
|
||||
self.set_door_item(room_name, door_data.name, progressive_item_name)
|
||||
self.real_items.append(progressive_item_name)
|
||||
else:
|
||||
@@ -153,17 +165,31 @@ class LingoPlayerLogic:
|
||||
victory_condition = world.options.victory_condition
|
||||
early_color_hallways = world.options.early_color_hallways
|
||||
|
||||
if location_checks == LocationChecks.option_reduced and door_shuffle != ShuffleDoors.option_none:
|
||||
raise OptionError("You cannot have reduced location checks when door shuffle is on, because there would not"
|
||||
" be enough locations for all of the door items.")
|
||||
if location_checks == LocationChecks.option_reduced:
|
||||
if door_shuffle == ShuffleDoors.option_doors:
|
||||
raise OptionError(f"Slot \"{world.player_name}\" cannot have reduced location checks when door shuffle"
|
||||
f" is on, because there would not be enough locations for all of the door items.")
|
||||
if door_shuffle == ShuffleDoors.option_panels:
|
||||
if not world.options.group_doors:
|
||||
raise OptionError(f"Slot \"{world.player_name}\" cannot have reduced location checks when ungrouped"
|
||||
f" panels mode door shuffle is on, because there would not be enough locations for"
|
||||
f" all of the panel items.")
|
||||
if color_shuffle:
|
||||
raise OptionError(f"Slot \"{world.player_name}\" cannot have reduced location checks with both"
|
||||
f" panels mode door shuffle and color shuffle because there would not be enough"
|
||||
f" locations for all of the items.")
|
||||
if world.options.sunwarp_access >= SunwarpAccess.option_individual:
|
||||
raise OptionError(f"Slot \"{world.player_name}\" cannot have reduced location checks with both"
|
||||
f" panels mode door shuffle and individual or progressive sunwarp access because"
|
||||
f" there would not be enough locations for all of the items.")
|
||||
|
||||
# Create door items, where needed.
|
||||
door_groups: Set[str] = set()
|
||||
for room_name, room_data in DOORS_BY_ROOM.items():
|
||||
for door_name, door_data in room_data.items():
|
||||
if door_data.skip_item is False and door_data.event is False:
|
||||
if door_data.type == DoorType.NORMAL and door_shuffle != ShuffleDoors.option_none:
|
||||
if door_data.door_group is not None and door_shuffle == ShuffleDoors.option_simple:
|
||||
if door_data.type == DoorType.NORMAL and door_shuffle == ShuffleDoors.option_doors:
|
||||
if door_data.door_group is not None and world.options.group_doors:
|
||||
# Grouped doors are handled differently if shuffle doors is on simple.
|
||||
self.set_door_item(room_name, door_name, door_data.door_group)
|
||||
door_groups.add(door_data.door_group)
|
||||
@@ -185,21 +211,33 @@ class LingoPlayerLogic:
|
||||
self.real_items.append(door_data.item_name)
|
||||
|
||||
self.real_items += door_groups
|
||||
|
||||
|
||||
# Create panel items, where needed.
|
||||
if world.options.shuffle_doors == ShuffleDoors.option_panels:
|
||||
panel_groups: Set[str] = set()
|
||||
|
||||
for room_name, room_data in PANEL_DOORS_BY_ROOM.items():
|
||||
for panel_door_name, panel_door_data in room_data.items():
|
||||
if panel_door_data.panel_group is not None and world.options.group_doors:
|
||||
panel_groups.add(panel_door_data.panel_group)
|
||||
elif room_name in PROGRESSIVE_PANELS_BY_ROOM \
|
||||
and panel_door_name in PROGRESSIVE_PANELS_BY_ROOM[room_name]:
|
||||
progression_obj = PROGRESSIVE_PANELS_BY_ROOM[room_name][panel_door_name]
|
||||
progression_handling = should_split_progression(progression_obj.item_name, world)
|
||||
|
||||
if progression_handling == ProgressiveItemBehavior.SPLIT:
|
||||
self.real_items.append(panel_door_data.item_name)
|
||||
elif progression_handling == ProgressiveItemBehavior.PROGRESSIVE:
|
||||
self.real_items.append(progression_obj.item_name)
|
||||
else:
|
||||
self.real_items.append(panel_door_data.item_name)
|
||||
|
||||
self.real_items += panel_groups
|
||||
|
||||
# Create color items, if needed.
|
||||
if color_shuffle:
|
||||
self.real_items += [name for name, item in ALL_ITEM_TABLE.items() if item.type == ItemType.COLOR]
|
||||
|
||||
# Create events for each achievement panel, so that we can determine when THE MASTER is accessible.
|
||||
for room_name, room_data in PANELS_BY_ROOM.items():
|
||||
for panel_name, panel_data in room_data.items():
|
||||
if panel_data.achievement:
|
||||
access_req = AccessRequirements()
|
||||
access_req.merge(self.calculate_panel_requirements(room_name, panel_name, world))
|
||||
access_req.rooms.add(room_name)
|
||||
|
||||
self.mastery_reqs.append(access_req)
|
||||
|
||||
# Handle the victory condition. Victory conditions other than the chosen one become regular checks, so we need
|
||||
# to prevent the actual victory condition from becoming a check.
|
||||
self.mastery_location = "Orange Tower Seventh Floor - THE MASTER"
|
||||
@@ -207,7 +245,7 @@ class LingoPlayerLogic:
|
||||
|
||||
if victory_condition == VictoryCondition.option_the_end:
|
||||
self.victory_condition = "Orange Tower Seventh Floor - THE END"
|
||||
self.add_location("Orange Tower Seventh Floor", "The End (Solved)", None, [], world)
|
||||
self.add_location("Ending Area", "The End (Solved)", None, [], world)
|
||||
self.event_loc_to_item["The End (Solved)"] = "Victory"
|
||||
elif victory_condition == VictoryCondition.option_the_master:
|
||||
self.victory_condition = "Orange Tower Seventh Floor - THE MASTER"
|
||||
@@ -231,6 +269,16 @@ class LingoPlayerLogic:
|
||||
[RoomAndPanel("Pilgrim Antechamber", "PILGRIM")], world)
|
||||
self.event_loc_to_item["PILGRIM (Solved)"] = "Victory"
|
||||
|
||||
# Create events for each achievement panel, so that we can determine when THE MASTER is accessible.
|
||||
for room_name, room_data in PANELS_BY_ROOM.items():
|
||||
for panel_name, panel_data in room_data.items():
|
||||
if panel_data.achievement:
|
||||
access_req = AccessRequirements()
|
||||
access_req.merge(self.calculate_panel_requirements(room_name, panel_name, world))
|
||||
access_req.rooms.add(room_name)
|
||||
|
||||
self.mastery_reqs.append(access_req)
|
||||
|
||||
# Create groups of counting panel access requirements for the LEVEL 2 check.
|
||||
self.create_panel_hunt_events(world)
|
||||
|
||||
@@ -241,7 +289,7 @@ class LingoPlayerLogic:
|
||||
elif location_checks == LocationChecks.option_insanity:
|
||||
location_classification = LocationClassification.insanity
|
||||
|
||||
if door_shuffle != ShuffleDoors.option_none and not early_color_hallways:
|
||||
if door_shuffle == ShuffleDoors.option_doors and not early_color_hallways:
|
||||
location_classification |= LocationClassification.small_sphere_one
|
||||
|
||||
for location_name, location_data in ALL_LOCATION_TABLE.items():
|
||||
@@ -283,7 +331,7 @@ class LingoPlayerLogic:
|
||||
"iterations. This is very unlikely to happen on its own, and probably indicates some "
|
||||
"kind of logic error.")
|
||||
|
||||
if door_shuffle != ShuffleDoors.option_none and location_checks != LocationChecks.option_insanity \
|
||||
if door_shuffle == ShuffleDoors.option_doors and location_checks != LocationChecks.option_insanity \
|
||||
and not early_color_hallways and world.multiworld.players > 1:
|
||||
# Under the combination of door shuffle, normal location checks, and no early color hallways, sphere 1 is
|
||||
# only three checks. In a multiplayer situation, this can be frustrating for the player because they are
|
||||
@@ -298,19 +346,19 @@ class LingoPlayerLogic:
|
||||
# Starting Room - Exit Door gives access to OPEN and TRACE.
|
||||
good_item_options: List[str] = ["Starting Room - Back Right Door", "Second Room - Exit Door"]
|
||||
|
||||
if not color_shuffle and not world.options.enable_pilgrimage:
|
||||
# HOT CRUST and THIS.
|
||||
good_item_options.append("Pilgrim Room - Sun Painting")
|
||||
|
||||
if not color_shuffle:
|
||||
if door_shuffle == ShuffleDoors.option_simple:
|
||||
if not world.options.enable_pilgrimage:
|
||||
# HOT CRUST and THIS.
|
||||
good_item_options.append("Pilgrim Room - Sun Painting")
|
||||
|
||||
if world.options.group_doors:
|
||||
# WELCOME BACK, CLOCKWISE, and DRAWL + RUNS.
|
||||
good_item_options.append("Welcome Back Doors")
|
||||
else:
|
||||
# WELCOME BACK and CLOCKWISE.
|
||||
good_item_options.append("Welcome Back Area - Shortcut to Starting Room")
|
||||
|
||||
if door_shuffle == ShuffleDoors.option_simple:
|
||||
if world.options.group_doors:
|
||||
# Color hallways access (NOTE: reconsider when sunwarp shuffling exists).
|
||||
good_item_options.append("Rhyme Room Doors")
|
||||
|
||||
@@ -356,13 +404,11 @@ class LingoPlayerLogic:
|
||||
def randomize_paintings(self, world: "LingoWorld") -> bool:
|
||||
self.painting_mapping.clear()
|
||||
|
||||
door_shuffle = world.options.shuffle_doors
|
||||
|
||||
# First, assign mappings to the required-exit paintings. We ensure that req-blocked paintings do not lead to
|
||||
# required paintings.
|
||||
req_exits = []
|
||||
required_painting_rooms = REQUIRED_PAINTING_ROOMS
|
||||
if door_shuffle == ShuffleDoors.option_none:
|
||||
if world.options.shuffle_doors != ShuffleDoors.option_doors:
|
||||
required_painting_rooms += REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS
|
||||
req_exits = [painting_id for painting_id, painting in PAINTINGS.items() if painting.required_when_no_doors]
|
||||
|
||||
@@ -429,7 +475,7 @@ class LingoPlayerLogic:
|
||||
for painting_id, painting in PAINTINGS.items():
|
||||
if painting_id not in self.painting_mapping.values() \
|
||||
and (painting.required or (painting.required_when_no_doors and
|
||||
door_shuffle == ShuffleDoors.option_none)):
|
||||
world.options.shuffle_doors != ShuffleDoors.option_doors)):
|
||||
return False
|
||||
|
||||
return True
|
||||
@@ -444,12 +490,31 @@ class LingoPlayerLogic:
|
||||
access_reqs = AccessRequirements()
|
||||
panel_object = PANELS_BY_ROOM[room][panel]
|
||||
|
||||
if world.options.shuffle_doors == ShuffleDoors.option_panels and panel_object.panel_door is not None:
|
||||
panel_door_room = panel_object.panel_door.room
|
||||
panel_door_name = panel_object.panel_door.panel_door
|
||||
panel_door = PANEL_DOORS_BY_ROOM[panel_door_room][panel_door_name]
|
||||
|
||||
if panel_door.panel_group is not None and world.options.group_doors:
|
||||
access_reqs.items.add(panel_door.panel_group)
|
||||
elif panel_door_room in PROGRESSIVE_PANELS_BY_ROOM\
|
||||
and panel_door_name in PROGRESSIVE_PANELS_BY_ROOM[panel_door_room]:
|
||||
progression_obj = PROGRESSIVE_PANELS_BY_ROOM[panel_door_room][panel_door_name]
|
||||
progression_handling = should_split_progression(progression_obj.item_name, world)
|
||||
|
||||
if progression_handling == ProgressiveItemBehavior.SPLIT:
|
||||
access_reqs.items.add(panel_door.item_name)
|
||||
elif progression_handling == ProgressiveItemBehavior.PROGRESSIVE:
|
||||
access_reqs.progression[progression_obj.item_name] = progression_obj.index
|
||||
else:
|
||||
access_reqs.items.add(panel_door.item_name)
|
||||
|
||||
for req_room in panel_object.required_rooms:
|
||||
access_reqs.rooms.add(req_room)
|
||||
|
||||
for req_door in panel_object.required_doors:
|
||||
door_object = DOORS_BY_ROOM[room if req_door.room is None else req_door.room][req_door.door]
|
||||
if door_object.event or world.options.shuffle_doors == ShuffleDoors.option_none:
|
||||
if door_object.event or world.options.shuffle_doors != ShuffleDoors.option_doors:
|
||||
sub_access_reqs = self.calculate_door_requirements(
|
||||
room if req_door.room is None else req_door.room, req_door.door, world)
|
||||
access_reqs.merge(sub_access_reqs)
|
||||
@@ -470,6 +535,11 @@ class LingoPlayerLogic:
|
||||
if panel == "THE MASTER":
|
||||
access_reqs.the_master = True
|
||||
|
||||
# Evil python magic (so sayeth NewSoupVi): this checks victory_condition against the panel's location name
|
||||
# override if it exists, or the auto-generated location name if it's None.
|
||||
if self.victory_condition == (panel_object.location_name or f"{room} - {panel}"):
|
||||
access_reqs.postgame = True
|
||||
|
||||
self.panel_reqs[room][panel] = access_reqs
|
||||
|
||||
return self.panel_reqs[room][panel]
|
||||
@@ -514,11 +584,14 @@ class LingoPlayerLogic:
|
||||
continue
|
||||
|
||||
# We won't coalesce any panels that have requirements beyond colors. To simplify things for now, we will
|
||||
# only coalesce single-color panels. Chains/stacks/combo puzzles will be separate. THE MASTER has
|
||||
# special access rules and is handled separately.
|
||||
# only coalesce single-color panels. Chains/stacks/combo puzzles will be separate. Panel door locked
|
||||
# puzzles will be separate if panels mode is on. THE MASTER has special access rules and is handled
|
||||
# separately.
|
||||
if len(panel_data.required_panels) > 0 or len(panel_data.required_doors) > 0\
|
||||
or len(panel_data.required_rooms) > 0\
|
||||
or (world.options.shuffle_colors and len(panel_data.colors) > 1)\
|
||||
or (world.options.shuffle_doors == ShuffleDoors.option_panels
|
||||
and panel_data.panel_door is not None)\
|
||||
or panel_name == "THE MASTER":
|
||||
self.counting_panel_reqs.setdefault(room_name, []).append(
|
||||
(self.calculate_panel_requirements(room_name, panel_name, world), 1))
|
||||
|
||||
@@ -159,7 +159,7 @@ def create_regions(world: "LingoWorld") -> None:
|
||||
RoomAndDoor("Pilgrim Antechamber", "Sun Painting"), EntranceType.PAINTING, False, world)
|
||||
|
||||
if early_color_hallways:
|
||||
connect_entrance(regions, regions["Starting Room"], regions["Outside The Undeterred"], "Early Color Hallways",
|
||||
connect_entrance(regions, regions["Starting Room"], regions["Color Hallways"], "Early Color Hallways",
|
||||
None, EntranceType.PAINTING, False, world)
|
||||
|
||||
if painting_shuffle:
|
||||
|
||||
@@ -3,7 +3,7 @@ from typing import TYPE_CHECKING
|
||||
from BaseClasses import CollectionState
|
||||
from .datatypes import RoomAndDoor
|
||||
from .player_logic import AccessRequirements, PlayerLocation
|
||||
from .static_logic import PROGRESSION_BY_ROOM, PROGRESSIVE_ITEMS
|
||||
from .static_logic import PROGRESSIVE_DOORS_BY_ROOM, PROGRESSIVE_ITEMS
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import LingoWorld
|
||||
@@ -59,9 +59,18 @@ def _lingo_can_satisfy_requirements(state: CollectionState, access: AccessRequir
|
||||
if not state.has(color.capitalize(), world.player):
|
||||
return False
|
||||
|
||||
if not all(state.has(item, world.player) for item in access.items):
|
||||
return False
|
||||
|
||||
if not all(state.has(item, world.player, index) for item, index in access.progression.items()):
|
||||
return False
|
||||
|
||||
if access.the_master and not lingo_can_use_mastery_location(state, world):
|
||||
return False
|
||||
|
||||
if access.postgame and state.has("Prevent Victory", world.player):
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
@@ -74,7 +83,7 @@ def _lingo_can_open_door(state: CollectionState, room: str, door: str, world: "L
|
||||
|
||||
item_name = world.player_logic.item_by_door[room][door]
|
||||
if item_name in PROGRESSIVE_ITEMS:
|
||||
progression = PROGRESSION_BY_ROOM[room][door]
|
||||
progression = PROGRESSIVE_DOORS_BY_ROOM[room][door]
|
||||
return state.has(item_name, world.player, progression.index)
|
||||
|
||||
return state.has(item_name, world.player)
|
||||
|
||||
@@ -4,15 +4,17 @@ import pickle
|
||||
from io import BytesIO
|
||||
from typing import Dict, List, Set
|
||||
|
||||
from .datatypes import Door, Painting, Panel, Progression, Room
|
||||
from .datatypes import Door, Painting, Panel, PanelDoor, Progression, Room
|
||||
|
||||
ALL_ROOMS: List[Room] = []
|
||||
DOORS_BY_ROOM: Dict[str, Dict[str, Door]] = {}
|
||||
PANELS_BY_ROOM: Dict[str, Dict[str, Panel]] = {}
|
||||
PANEL_DOORS_BY_ROOM: Dict[str, Dict[str, PanelDoor]] = {}
|
||||
PAINTINGS: Dict[str, Painting] = {}
|
||||
|
||||
PROGRESSIVE_ITEMS: List[str] = []
|
||||
PROGRESSION_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
|
||||
PROGRESSIVE_ITEMS: Set[str] = set()
|
||||
PROGRESSIVE_DOORS_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
|
||||
PROGRESSIVE_PANELS_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
|
||||
|
||||
PAINTING_ENTRANCES: int = 0
|
||||
PAINTING_EXIT_ROOMS: Set[str] = set()
|
||||
@@ -28,6 +30,8 @@ PANEL_LOCATION_IDS: Dict[str, Dict[str, int]] = {}
|
||||
DOOR_LOCATION_IDS: Dict[str, Dict[str, int]] = {}
|
||||
DOOR_ITEM_IDS: Dict[str, Dict[str, int]] = {}
|
||||
DOOR_GROUP_ITEM_IDS: Dict[str, int] = {}
|
||||
PANEL_DOOR_ITEM_IDS: Dict[str, Dict[str, int]] = {}
|
||||
PANEL_GROUP_ITEM_IDS: Dict[str, int] = {}
|
||||
PROGRESSIVE_ITEM_IDS: Dict[str, int] = {}
|
||||
|
||||
HASHES: Dict[str, str] = {}
|
||||
@@ -68,6 +72,20 @@ def get_door_group_item_id(name: str):
|
||||
return DOOR_GROUP_ITEM_IDS[name]
|
||||
|
||||
|
||||
def get_panel_door_item_id(room: str, name: str):
|
||||
if room not in PANEL_DOOR_ITEM_IDS or name not in PANEL_DOOR_ITEM_IDS[room]:
|
||||
raise Exception(f"Item ID for panel door {room} - {name} not found in ids.yaml.")
|
||||
|
||||
return PANEL_DOOR_ITEM_IDS[room][name]
|
||||
|
||||
|
||||
def get_panel_group_item_id(name: str):
|
||||
if name not in PANEL_GROUP_ITEM_IDS:
|
||||
raise Exception(f"Item ID for panel group {name} not found in ids.yaml.")
|
||||
|
||||
return PANEL_GROUP_ITEM_IDS[name]
|
||||
|
||||
|
||||
def get_progressive_item_id(name: str):
|
||||
if name not in PROGRESSIVE_ITEM_IDS:
|
||||
raise Exception(f"Item ID for progressive item {name} not found in ids.yaml.")
|
||||
@@ -97,8 +115,10 @@ def load_static_data_from_file():
|
||||
ALL_ROOMS.extend(pickdata["ALL_ROOMS"])
|
||||
DOORS_BY_ROOM.update(pickdata["DOORS_BY_ROOM"])
|
||||
PANELS_BY_ROOM.update(pickdata["PANELS_BY_ROOM"])
|
||||
PROGRESSIVE_ITEMS.extend(pickdata["PROGRESSIVE_ITEMS"])
|
||||
PROGRESSION_BY_ROOM.update(pickdata["PROGRESSION_BY_ROOM"])
|
||||
PANEL_DOORS_BY_ROOM.update(pickdata["PANEL_DOORS_BY_ROOM"])
|
||||
PROGRESSIVE_ITEMS.update(pickdata["PROGRESSIVE_ITEMS"])
|
||||
PROGRESSIVE_DOORS_BY_ROOM.update(pickdata["PROGRESSIVE_DOORS_BY_ROOM"])
|
||||
PROGRESSIVE_PANELS_BY_ROOM.update(pickdata["PROGRESSIVE_PANELS_BY_ROOM"])
|
||||
PAINTING_ENTRANCES = pickdata["PAINTING_ENTRANCES"]
|
||||
PAINTING_EXIT_ROOMS.update(pickdata["PAINTING_EXIT_ROOMS"])
|
||||
PAINTING_EXITS = pickdata["PAINTING_EXITS"]
|
||||
@@ -111,6 +131,8 @@ def load_static_data_from_file():
|
||||
DOOR_LOCATION_IDS.update(pickdata["DOOR_LOCATION_IDS"])
|
||||
DOOR_ITEM_IDS.update(pickdata["DOOR_ITEM_IDS"])
|
||||
DOOR_GROUP_ITEM_IDS.update(pickdata["DOOR_GROUP_ITEM_IDS"])
|
||||
PANEL_DOOR_ITEM_IDS.update(pickdata["PANEL_DOOR_ITEM_IDS"])
|
||||
PANEL_GROUP_ITEM_IDS.update(pickdata["PANEL_GROUP_ITEM_IDS"])
|
||||
PROGRESSIVE_ITEM_IDS.update(pickdata["PROGRESSIVE_ITEM_IDS"])
|
||||
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestRequiredRoomLogic(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ class TestRequiredRoomLogic(LingoTestBase):
|
||||
|
||||
class TestRequiredDoorLogic(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
@@ -78,7 +78,8 @@ class TestRequiredDoorLogic(LingoTestBase):
|
||||
|
||||
class TestSimpleDoors(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "simple",
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "true",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
@@ -90,3 +91,52 @@ class TestSimpleDoors(LingoTestBase):
|
||||
self.assertTrue(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player))
|
||||
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
|
||||
|
||||
|
||||
class TestPanels(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "panels"
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
self.assertFalse(self.can_reach_location("Starting Room - HIDDEN"))
|
||||
self.assertFalse(self.can_reach_location("Hidden Room - OPEN"))
|
||||
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
|
||||
|
||||
self.collect_by_name("Starting Room - HIDDEN (Panel)")
|
||||
self.assertTrue(self.can_reach_location("Starting Room - HIDDEN"))
|
||||
self.assertFalse(self.can_reach_location("Hidden Room - OPEN"))
|
||||
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
|
||||
|
||||
self.collect_by_name("Hidden Room - OPEN (Panel)")
|
||||
self.assertTrue(self.can_reach_location("Starting Room - HIDDEN"))
|
||||
self.assertTrue(self.can_reach_location("Hidden Room - OPEN"))
|
||||
self.assertTrue(self.can_reach_location("The Seeker - Achievement"))
|
||||
|
||||
|
||||
class TestGroupedPanels(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "panels",
|
||||
"group_doors": "true",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
self.assertFalse(self.can_reach_location("Hub Room - SLAUGHTER"))
|
||||
self.assertFalse(self.can_reach_location("Dread Hallway - DREAD"))
|
||||
self.assertFalse(self.can_reach_location("The Tenacious - Achievement"))
|
||||
|
||||
self.collect_by_name("Tenacious Entrance Panels")
|
||||
self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER"))
|
||||
self.assertFalse(self.can_reach_location("Dread Hallway - DREAD"))
|
||||
self.assertFalse(self.can_reach_location("The Tenacious - Achievement"))
|
||||
|
||||
self.collect_by_name("Outside The Agreeable - BLACK (Panel)")
|
||||
self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER"))
|
||||
self.assertTrue(self.can_reach_location("Dread Hallway - DREAD"))
|
||||
self.assertFalse(self.can_reach_location("The Tenacious - Achievement"))
|
||||
|
||||
self.collect_by_name("The Tenacious - Black Palindromes (Panels)")
|
||||
self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER"))
|
||||
self.assertTrue(self.can_reach_location("Dread Hallway - DREAD"))
|
||||
self.assertTrue(self.can_reach_location("The Tenacious - Achievement"))
|
||||
|
||||
|
||||
@@ -5,7 +5,8 @@ class TestMasteryWhenVictoryIsTheEnd(LingoTestBase):
|
||||
options = {
|
||||
"mastery_achievements": "22",
|
||||
"victory_condition": "the_end",
|
||||
"shuffle_colors": "true"
|
||||
"shuffle_colors": "true",
|
||||
"shuffle_postgame": "true",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
@@ -43,7 +44,8 @@ class TestMasteryBlocksDependents(LingoTestBase):
|
||||
options = {
|
||||
"mastery_achievements": "24",
|
||||
"shuffle_colors": "true",
|
||||
"location_checks": "insanity"
|
||||
"location_checks": "insanity",
|
||||
"victory_condition": "level_2",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestMultiShuffleOptions(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"progressive_orange_tower": "true",
|
||||
"shuffle_colors": "true",
|
||||
"shuffle_paintings": "true",
|
||||
@@ -13,7 +13,7 @@ class TestMultiShuffleOptions(LingoTestBase):
|
||||
|
||||
class TestPanelsanity(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"progressive_orange_tower": "true",
|
||||
"location_checks": "insanity",
|
||||
"shuffle_colors": "true"
|
||||
@@ -22,7 +22,18 @@ class TestPanelsanity(LingoTestBase):
|
||||
|
||||
class TestAllPanelHunt(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"progressive_orange_tower": "true",
|
||||
"shuffle_colors": "true",
|
||||
"victory_condition": "level_2",
|
||||
"level_2_requirement": "800",
|
||||
"early_color_hallways": "true"
|
||||
}
|
||||
|
||||
|
||||
class TestAllPanelHuntPanelsMode(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "panels",
|
||||
"progressive_orange_tower": "true",
|
||||
"shuffle_colors": "true",
|
||||
"victory_condition": "level_2",
|
||||
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestProgressiveOrangeTower(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"progressive_orange_tower": "true"
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestPanelHunt(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"location_checks": "insanity",
|
||||
"victory_condition": "level_2",
|
||||
"level_2_requirement": "15"
|
||||
|
||||
@@ -18,7 +18,7 @@ class TestPilgrimageWithRoofAndPaintings(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"pilgrimage_allows_roof_access": "true",
|
||||
"pilgrimage_allows_paintings": "true",
|
||||
"early_color_hallways": "false"
|
||||
@@ -29,7 +29,6 @@ class TestPilgrimageWithRoofAndPaintings(LingoTestBase):
|
||||
"Outside The Undeterred - Green Painting"]
|
||||
|
||||
for door in doors:
|
||||
print(door)
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
@@ -40,7 +39,7 @@ class TestPilgrimageNoRoofYesPaintings(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"pilgrimage_allows_roof_access": "false",
|
||||
"pilgrimage_allows_paintings": "true",
|
||||
"early_color_hallways": "false"
|
||||
@@ -53,7 +52,6 @@ class TestPilgrimageNoRoofYesPaintings(LingoTestBase):
|
||||
"Starting Room - Street Painting"]
|
||||
|
||||
for door in doors:
|
||||
print(door)
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
@@ -64,7 +62,7 @@ class TestPilgrimageNoRoofNoPaintings(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"pilgrimage_allows_roof_access": "false",
|
||||
"pilgrimage_allows_paintings": "false",
|
||||
"early_color_hallways": "false"
|
||||
@@ -81,18 +79,45 @@ class TestPilgrimageNoRoofNoPaintings(LingoTestBase):
|
||||
"Orange Tower Fourth Floor - Hot Crusts Door"]
|
||||
|
||||
for door in doors:
|
||||
print(door)
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
|
||||
|
||||
class TestPilgrimageRequireStartingRoom(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"pilgrimage_allows_roof_access": "false",
|
||||
"pilgrimage_allows_paintings": "false",
|
||||
"early_color_hallways": "false"
|
||||
}
|
||||
|
||||
def test_access(self):
|
||||
doors = ["Second Room - Exit Door", "Crossroads - Roof Access", "Hub Room - Crossroads Entrance",
|
||||
"Outside The Undeterred - Green Painting", "Outside The Undeterred - Number Hunt",
|
||||
"Starting Room - Street Painting", "Outside The Initiated - Shortcut to Hub Room",
|
||||
"Directional Gallery - Shortcut to The Undeterred", "Orange Tower First Floor - Salt Pepper Door",
|
||||
"Color Hunt - Shortcut to The Steady", "The Bearer - Entrance",
|
||||
"Orange Tower Fifth Floor - Quadruple Intersection", "The Tenacious - Shortcut to Hub Room",
|
||||
"Outside The Agreeable - Tenacious Entrance", "Crossroads - Tower Entrance",
|
||||
"Orange Tower Fourth Floor - Hot Crusts Door", "Challenge Room - Welcome Door",
|
||||
"Number Hunt - Challenge Entrance", "Welcome Back Area - Shortcut to Starting Room"]
|
||||
|
||||
for door in doors:
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
|
||||
|
||||
class TestPilgrimageYesRoofNoPaintings(LingoTestBase):
|
||||
options = {
|
||||
"enable_pilgrimage": "true",
|
||||
"shuffle_colors": "false",
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"pilgrimage_allows_roof_access": "true",
|
||||
"pilgrimage_allows_paintings": "false",
|
||||
"early_color_hallways": "false"
|
||||
@@ -107,7 +132,6 @@ class TestPilgrimageYesRoofNoPaintings(LingoTestBase):
|
||||
"Orange Tower Fifth Floor - Quadruple Intersection"]
|
||||
|
||||
for door in doors:
|
||||
print(door)
|
||||
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
|
||||
self.collect_by_name(door)
|
||||
|
||||
|
||||
62
worlds/lingo/test/TestPostgame.py
Normal file
62
worlds/lingo/test/TestPostgame.py
Normal file
@@ -0,0 +1,62 @@
|
||||
from . import LingoTestBase
|
||||
|
||||
|
||||
class TestPostgameVanillaTheEnd(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "none",
|
||||
"victory_condition": "the_end",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertTrue("The End (Solved)" in location_names)
|
||||
self.assertTrue("Champion's Rest - YOU" in location_names)
|
||||
self.assertFalse("Orange Tower Seventh Floor - THE MASTER" in location_names)
|
||||
self.assertFalse("The Red - Achievement" in location_names)
|
||||
|
||||
|
||||
class TestPostgameComplexDoorsTheEnd(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"victory_condition": "the_end",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertTrue("The End (Solved)" in location_names)
|
||||
self.assertFalse("Orange Tower Seventh Floor - THE MASTER" in location_names)
|
||||
self.assertTrue("The Red - Achievement" in location_names)
|
||||
|
||||
|
||||
class TestPostgameLateColorHunt(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "none",
|
||||
"victory_condition": "the_end",
|
||||
"sunwarp_access": "disabled",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertFalse("Champion's Rest - YOU" in location_names)
|
||||
|
||||
|
||||
class TestPostgameVanillaTheMaster(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "none",
|
||||
"victory_condition": "the_master",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertTrue("Orange Tower Seventh Floor - THE END" in location_names)
|
||||
self.assertTrue("Orange Tower Seventh Floor - Mastery Achievements" in location_names)
|
||||
self.assertTrue("The Red - Achievement" in location_names)
|
||||
self.assertFalse("Mastery Panels" in location_names)
|
||||
@@ -3,7 +3,7 @@ from . import LingoTestBase
|
||||
|
||||
class TestComplexProgressiveHallwayRoom(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex"
|
||||
"shuffle_doors": "doors"
|
||||
}
|
||||
|
||||
def test_item(self):
|
||||
@@ -54,7 +54,8 @@ class TestComplexProgressiveHallwayRoom(LingoTestBase):
|
||||
|
||||
class TestSimpleHallwayRoom(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "simple"
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "true",
|
||||
}
|
||||
|
||||
def test_item(self):
|
||||
@@ -81,7 +82,7 @@ class TestSimpleHallwayRoom(LingoTestBase):
|
||||
|
||||
class TestProgressiveArtGallery(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"shuffle_colors": "false",
|
||||
}
|
||||
|
||||
|
||||
@@ -19,7 +19,8 @@ class TestVanillaDoorsNormalSunwarps(LingoTestBase):
|
||||
|
||||
class TestSimpleDoorsNormalSunwarps(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "simple",
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "true",
|
||||
"sunwarp_access": "normal"
|
||||
}
|
||||
|
||||
@@ -37,7 +38,8 @@ class TestSimpleDoorsNormalSunwarps(LingoTestBase):
|
||||
|
||||
class TestSimpleDoorsDisabledSunwarps(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "simple",
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "true",
|
||||
"sunwarp_access": "disabled"
|
||||
}
|
||||
|
||||
@@ -56,7 +58,8 @@ class TestSimpleDoorsDisabledSunwarps(LingoTestBase):
|
||||
|
||||
class TestSimpleDoorsUnlockSunwarps(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "simple",
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "true",
|
||||
"sunwarp_access": "unlock"
|
||||
}
|
||||
|
||||
@@ -78,7 +81,8 @@ class TestSimpleDoorsUnlockSunwarps(LingoTestBase):
|
||||
|
||||
class TestComplexDoorsNormalSunwarps(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "false",
|
||||
"sunwarp_access": "normal"
|
||||
}
|
||||
|
||||
@@ -96,7 +100,8 @@ class TestComplexDoorsNormalSunwarps(LingoTestBase):
|
||||
|
||||
class TestComplexDoorsDisabledSunwarps(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "false",
|
||||
"sunwarp_access": "disabled"
|
||||
}
|
||||
|
||||
@@ -115,7 +120,8 @@ class TestComplexDoorsDisabledSunwarps(LingoTestBase):
|
||||
|
||||
class TestComplexDoorsIndividualSunwarps(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "false",
|
||||
"sunwarp_access": "individual"
|
||||
}
|
||||
|
||||
@@ -142,7 +148,8 @@ class TestComplexDoorsIndividualSunwarps(LingoTestBase):
|
||||
|
||||
class TestComplexDoorsProgressiveSunwarps(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"shuffle_doors": "doors",
|
||||
"group_doors": "false",
|
||||
"sunwarp_access": "progressive"
|
||||
}
|
||||
|
||||
|
||||
@@ -73,6 +73,22 @@ if old_generated.include? "door_groups" then
|
||||
end
|
||||
end
|
||||
end
|
||||
if old_generated.include? "panel_doors" then
|
||||
old_generated["panel_doors"].each do |room, panel_doors|
|
||||
panel_doors.each do |name, id|
|
||||
if id >= next_item_id then
|
||||
next_item_id = id + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if old_generated.include? "panel_groups" then
|
||||
old_generated["panel_groups"].each do |name, id|
|
||||
if id >= next_item_id then
|
||||
next_item_id = id + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if old_generated.include? "progression" then
|
||||
old_generated["progression"].each do |name, id|
|
||||
if id >= next_item_id then
|
||||
@@ -82,6 +98,7 @@ if old_generated.include? "progression" then
|
||||
end
|
||||
|
||||
door_groups = Set[]
|
||||
panel_groups = Set[]
|
||||
|
||||
config = YAML.load_file(configpath)
|
||||
config.each do |room_name, room_data|
|
||||
@@ -163,6 +180,29 @@ config.each do |room_name, room_data|
|
||||
end
|
||||
end
|
||||
|
||||
if room_data.include? "panel_doors"
|
||||
room_data["panel_doors"].each do |panel_door_name, panel_door|
|
||||
unless old_generated.include? "panel_doors" and old_generated["panel_doors"].include? room_name and old_generated["panel_doors"][room_name].include? panel_door_name then
|
||||
old_generated["panel_doors"] ||= {}
|
||||
old_generated["panel_doors"][room_name] ||= {}
|
||||
old_generated["panel_doors"][room_name][panel_door_name] = next_item_id
|
||||
|
||||
next_item_id += 1
|
||||
end
|
||||
|
||||
if panel_door.include? "panel_group" and not panel_groups.include? panel_door["panel_group"] then
|
||||
panel_groups.add(panel_door["panel_group"])
|
||||
|
||||
unless old_generated.include? "panel_groups" and old_generated["panel_groups"].include? panel_door["panel_group"] then
|
||||
old_generated["panel_groups"] ||= {}
|
||||
old_generated["panel_groups"][panel_door["panel_group"]] = next_item_id
|
||||
|
||||
next_item_id += 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if room_data.include? "progression"
|
||||
room_data["progression"].each do |progression_name, pdata|
|
||||
unless old_generated.include? "progression" and old_generated["progression"].include? progression_name then
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user