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11 Commits

Author SHA1 Message Date
NewSoupVi
eaf352daaf MultiServer: Correct tying of Context.groups 2025-01-11 22:01:05 +01:00
Alchav
29b34ca9fd Pokémon R/B: Fix Route 11-E to Route-12-W logic (#4435) 2025-01-11 01:31:29 +01:00
Fabian Dill
d97ee5d209 Core: update certifi (#4453) 2025-01-10 23:28:57 +01:00
Fabian Dill
c2bd9df0f7 Subnautica: fix typo and remove no longer used logger (#4456) 2025-01-10 23:28:38 +01:00
Scipio Wright
112bfe0933 TUNIC: Logic for Beneath the Vault Bridge Switch #4432 2025-01-10 22:48:15 +01:00
Alchav
96b500679d LTTP: Add missing GT Pre-Moldorm Bomb Wall Logic (#4440) 2025-01-10 22:40:50 +01:00
Scipio Wright
258ea10c52 TUNIC: Modify UT support to make a better pattern (#3860)
* Modify UT support to make a better pattern

* Handle keyerror for logic_rules option

* Missed self.passthrough value setting

* Less laziness for passthrough

* Remove extra newline

* Fix missing using_ut = True, also remove now unnecessary try except since 0.5.1 is out

* New UT thing, it goes in this PR because it's been open for 5 months for a very very tiny change
2025-01-10 21:49:13 +01:00
lordlou
043ba418ec SM generate without rom (#3460)
* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* first working (most of the time) progression generation for SM using VariaRandomizer's rules, items, locations and accessPoint (as regions)

* first working single-world randomized SM rom patches

* - SM now displays message when getting an item outside for someone else (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project

* First working MultiWorld SM

* some missing things:

- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM

* replaced CollectionState inheritance from SMBoolManager with a composition of an array of it (required to generation more than one SM world, which is still fails but is better)

* - reenabled balancing

* post rebase fixes

* updated SmClient.py

* + added VariaRandomizer LICENSE

* + added sm_randomizer_rom project (which builds sm.ips)

* Moved VariaRandomizer and sm_randomizer_rom projects inside worlds/sm and done some cleaning

* properly revert change made to CollectionState and more cleaning

* Fixed multiworld support patch not working with VariaRandomizer's

* missing file commit

* Fixed syntax error in unused code to satisfy Linter

* Revert "Fixed multiworld support patch not working with VariaRandomizer's"

This reverts commit fb3ca18528bb331995e3d3051648c8f84d04c08b.

* many fixes and improovement

- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players

* Fixed multiworld support patch not working with VariaRandomizer's

Added stage_fill_hook to set morph first in progitempool
Added back VariaRandomizer's standard patches

* + added missing files from variaRandomizer project

* + added missing variaRandomizer files (custom sprites)

+ started integrating VariaRandomizer options (WIP)

* Some fixes for player and server name display

- fixed player name of 16 characters reading too far in SM client
- fixed 12 bytes SM player name limit (now 16)
- fixed server name not being displayed in SM when using server cheat ( now displays RECEIVED FROM ARCHIPELAGO)
- request: temporarly changed default seed names displayed in SM main menu to OWTCH

* Fixed Goal completion not triggering in smClient

* integrated VariaRandomizer's options into AP (WIP)

- startAP is working
- door rando is working
- skillset is working

* - fixed itemsounds.ips crash by always including nofanfare.ips into multiworld.ips (itemsounds is now always applied and "itemsounds" preset must always be "off")

* skillset are now instanced per player instead of being a singleton class

* RomPatches are now instanced per player instead of being a singleton class

* DoorManager is now instanced per player instead of being a singleton class

* - fixed the last bugs that prevented generation of >1 SM world

* fixed crash when no skillset preset is specified in randoPreset (default to "casual")

* maxDifficulty support and itemsounds removal

- added support for maxDifficulty
- removed itemsounds patch as its always applied from multiworld patch for now

* Fixed bad merge

* Post merge adaptation

* fixed player name length fix that got lost with the merge

* fixed generation with other game type than SM

* added default randoPreset json for SM in playerSettings.yaml

* fixed broken SM client following merge

* beautified json skillset presets

* Fixed ArchipelagoSmClient not building

* Fixed conflict between mutliworld patch and beam_doors_plms patch

- doorsColorsRando now working

* SM generation now outputs APBP

- Fixed paths for patches and presets when frozen

* added missing file and fixed multithreading issue

* temporarily set data_version = 0

* more work

- added support for AP starting items
- fixed client crash with gamemode being None
- patch.py "compatible_version" is now 3

* commited missing asm files

fixed start item reserve breaking game (was using bad write offset when patching)

* Nothing item are now handled game-side. the game will now skip displaying a message box for received Nothing item (but the client will still receive it).

fixed crash in SMClient when loosing connection to SNI

* fixed No Energy Item missing its ID

fixed Plando

* merge post fixes

* fixed start item Grapple, XRay and Reserve HUD, as well as graphic beams (except ice palette color)

* fixed freeze in blue brinstar caused by Varia's custom PLM not being filled with proper Multiworld PLM address (altLocsAddresses)

* fixed start item x-ray HUD display

* Fixed start items being sent by the server (is all handled in ROM)

Start items are now not removed from itempool anymore
Nothing Item is now local_items so no player will ever pickup Nothing. Doing so reduces contribution of this world to the Multiworld the more Nothing there is though.
Fixed crash (and possibly passing but broken) at generation where the static list of IPSPatches used by all SM worlds was being modified

* fixed settings that could be applied to any SM players

* fixed auth to server only using player name (now does as ALTTP to authenticate)

* - fixed End Credits broken text

* added non SM item name display

* added all supported SM options in playerSettings.yaml

* fixed locations needing a list of parent regions (now generate a region for each location with one-way exits to each (previously) parent region

did some cleaning (mainly reverts on unnecessary core classes

* minor setting fixes and tweaks

- merged Area and lightArea settings
- made missileQty, superQty and powerBombQty use value from 10 to 90 and divide value by float(10) when generating
- fixed inverted layoutPatch setting

* added option start_inventory_removes_from_pool

fixed option names formatting
fixed lint errors
small code and repo cleanup

* Hopefully fixed ROR2 that could not send any items

* - fixed missing required change to ROR2

* fixed 0 hp when respawning without having ever saved (start items were not updating the save checksum)

* fixed typo with doors_colors_rando

* fixed checksum

* added custom sprites for off-world items (progression or not)

the original AP sprite was made with PierRoulette's SM Item Sprite Utility by ijwu

* - added missing change following upstream merge

- changed patch filename extension from apbp to apm3 so patch can be used with the new client

* added morph placement options: early means local and sphere 1

* fixed failing unit tests

* - fixed broken custom_preset options

* - big cleanup to remove unnecessary or unsupported features

* - more cleanup

* - moved sm_randomizer_rom and all always applied patches into an external project that outputs basepatch.ips

- small cleanup

* - added comment to refer to project for generating basepatch.ips (https://github.com/lordlou/SMBasepatch)

* fixed g4_skip patch that can be not applied if hud is enabled

* - fixed off world sprite that can have broken graphics (restricted to use only first 2 palette)

* - updated basepatch to reflect g4_skip removal

- moved more asm files to SMBasepatch project

* - tourian grey doors at baby metroid are now always flashing (allowing to go back if needed)

* fixed wrong path if using built as exe

* - cleaned exposed maxDifficulty options

- removed always enabled Knows

* Merged LttPClient and SMClient into SNIClient

* added varia_custom Preset Option that fetch a preset (read from a new varia_custom_preset Option) from varia's web service

* small doc precision

* - added death_link support

- fixed broken Goal Completion
- post merge fix

* - removed now useless presets

* - fixed bad internal mapping with maxDiff

- increases maxDiff if only Bosses is preventing beating the game

* - added support for lowercase custom preset sections (knows, settings and controller)

- fixed controller settings not applying to ROM

* - fixed death loop when dying with Door rando, bomb or speed booster as starting items

- varia's backup save should now be usable (automatically enabled when doing door rando)

* -added docstring for generated yaml

* fixed bad merge

* fixed broken infinity max difficulty

* commented debug prints

* adjusted credits to mark progression speed and difficulty as Non Available

* added support for more than 255 players (will print Archipelago for higher player number)

* fixed missing cleanup

* added support for 65535 different player names in ROM

* fixed generations failing when only bosses are unreachable

* - replaced setting maxDiff to infinity with a bool only affecting boss logics if only bosses are left to finish

* fixed failling generations when using 'fun' settings

Accessibility checks are forced to 'items' if restricted locations are used by VARIA following usage of 'fun' settings

* fixed debug logger

* removed unsupported "suits_restriction" option

* fixed generations failing when only bosses are unreachable (using a less intrusive approach for AP)

* - fixed deathlink emptying reserves

- added death_link_survive option that lets player survive when receiving a deathlink if the have non-empty reserves

* - merged death_link and death_link_survive options

* fixed death_link

* added a fallback default starting location instead of failing generation if an invalid one was chosen

* added Nothing and NoEnergy as hint blacklist

added missing NoEnergy as local items and removed it from progression

* SM Varia can now generate without ROM

* removed stage_assert_generate
2025-01-10 21:46:17 +01:00
Fabian Dill
894a8571ee kvui: add autocompleting new hint text input (#3535)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
2025-01-10 20:21:02 +01:00
ruby0b
874197d940 Linux: move the user home Archipelago dir to $XDG_DATA_HOME (#4347)
This affects builds with non-writable installation directories.
Instead of saving data in ~/Archipelago we now use $XDG_DATA_HOME/Archipelago
(defaulting to ~/.local/share/Archipelago).
If ~/Archipelago still exists we move it to the new location and link ~/Archipelago to it.

Motivation: This follows the [XDG Base Directory Specification](https://specifications.freedesktop.org/basedir-spec/latest/)
to at least some degree and doesn't clutter the user's home directory.
2025-01-10 01:27:49 +01:00
agilbert1412
d3ed40cd4d Stardew Valley: Hide the Mods from the simple options page (#4446) 2025-01-08 08:13:32 +01:00
20 changed files with 291 additions and 123 deletions

View File

@@ -444,7 +444,7 @@ class Context:
self.slot_info = decoded_obj["slot_info"]
self.games = {slot: slot_info.game for slot, slot_info in self.slot_info.items()}
self.groups = {slot: slot_info.group_members for slot, slot_info in self.slot_info.items()
self.groups = {slot: set(slot_info.group_members) for slot, slot_info in self.slot_info.items()
if slot_info.type == SlotType.group}
self.clients = {0: {}}

View File

@@ -152,8 +152,15 @@ def home_path(*path: str) -> str:
if hasattr(home_path, 'cached_path'):
pass
elif sys.platform.startswith('linux'):
home_path.cached_path = os.path.expanduser('~/Archipelago')
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
xdg_data_home = os.getenv('XDG_DATA_HOME', os.path.expanduser('~/.local/share'))
home_path.cached_path = xdg_data_home + '/Archipelago'
if not os.path.isdir(home_path.cached_path):
legacy_home_path = os.path.expanduser('~/Archipelago')
if os.path.isdir(legacy_home_path):
os.renames(legacy_home_path, home_path.cached_path)
os.symlink(home_path.cached_path, legacy_home_path)
else:
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
else:
# not implemented
home_path.cached_path = local_path() # this will generate the same exceptions we got previously

View File

@@ -147,3 +147,8 @@
rectangle: self.x-2, self.y-2, self.width+4, self.height+4
<ServerToolTip>:
pos_hint: {'center_y': 0.5, 'center_x': 0.5}
<AutocompleteHintInput>
size_hint_y: None
height: dp(30)
multiline: False
write_tab: False

65
kvui.py
View File

@@ -40,7 +40,7 @@ from kivy.core.image import ImageLoader, ImageLoaderBase, ImageData
from kivy.base import ExceptionHandler, ExceptionManager
from kivy.clock import Clock
from kivy.factory import Factory
from kivy.properties import BooleanProperty, ObjectProperty
from kivy.properties import BooleanProperty, ObjectProperty, NumericProperty
from kivy.metrics import dp
from kivy.effects.scroll import ScrollEffect
from kivy.uix.widget import Widget
@@ -64,6 +64,7 @@ from kivy.uix.recycleboxlayout import RecycleBoxLayout
from kivy.uix.recycleview.layout import LayoutSelectionBehavior
from kivy.animation import Animation
from kivy.uix.popup import Popup
from kivy.uix.dropdown import DropDown
from kivy.uix.image import AsyncImage
fade_in_animation = Animation(opacity=0, duration=0) + Animation(opacity=1, duration=0.25)
@@ -305,6 +306,50 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
""" Respond to the selection of items in the view. """
self.selected = is_selected
class AutocompleteHintInput(TextInput):
min_chars = NumericProperty(3)
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.dropdown = DropDown()
self.dropdown.bind(on_select=lambda instance, x: setattr(self, 'text', x))
self.bind(on_text_validate=self.on_message)
def on_message(self, instance):
App.get_running_app().commandprocessor("!hint "+instance.text)
def on_text(self, instance, value):
if len(value) >= self.min_chars:
self.dropdown.clear_widgets()
ctx: context_type = App.get_running_app().ctx
if not ctx.game:
return
item_names = ctx.item_names._game_store[ctx.game].values()
def on_press(button: Button):
split_text = MarkupLabel(text=button.text).markup
return self.dropdown.select("".join(text_frag for text_frag in split_text
if not text_frag.startswith("[")))
lowered = value.lower()
for item_name in item_names:
try:
index = item_name.lower().index(lowered)
except ValueError:
pass # substring not found
else:
text = escape_markup(item_name)
text = text[:index] + "[b]" + text[index:index+len(value)]+"[/b]"+text[index+len(value):]
btn = Button(text=text, size_hint_y=None, height=dp(30), markup=True)
btn.bind(on_release=on_press)
self.dropdown.add_widget(btn)
if not self.dropdown.attach_to:
self.dropdown.open(self)
else:
self.dropdown.dismiss()
class HintLabel(RecycleDataViewBehavior, BoxLayout):
selected = BooleanProperty(False)
striped = BooleanProperty(False)
@@ -570,8 +615,10 @@ class GameManager(App):
# show Archipelago tab if other logging is present
self.tabs.add_widget(panel)
hint_panel = self.add_client_tab("Hints", HintLog(self.json_to_kivy_parser))
hint_panel = self.add_client_tab("Hints", HintLayout())
self.hint_log = HintLog(self.json_to_kivy_parser)
self.log_panels["Hints"] = hint_panel.content
hint_panel.content.add_widget(self.hint_log)
if len(self.logging_pairs) == 1:
self.tabs.default_tab_text = "Archipelago"
@@ -698,7 +745,7 @@ class GameManager(App):
def update_hints(self):
hints = self.ctx.stored_data.get(f"_read_hints_{self.ctx.team}_{self.ctx.slot}", [])
self.log_panels["Hints"].refresh_hints(hints)
self.hint_log.refresh_hints(hints)
# default F1 keybind, opens a settings menu, that seems to break the layout engine once closed
def open_settings(self, *largs):
@@ -753,6 +800,17 @@ class UILog(RecycleView):
element.height = element.texture_size[1]
class HintLayout(BoxLayout):
orientation = "vertical"
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
boxlayout = BoxLayout(orientation="horizontal", size_hint_y=None, height=dp(30))
boxlayout.add_widget(Label(text="New Hint:", size_hint_x=None, size_hint_y=None, height=dp(30)))
boxlayout.add_widget(AutocompleteHintInput())
self.add_widget(boxlayout)
status_names: typing.Dict[HintStatus, str] = {
HintStatus.HINT_FOUND: "Found",
HintStatus.HINT_UNSPECIFIED: "Unspecified",
@@ -769,6 +827,7 @@ status_colors: typing.Dict[HintStatus, str] = {
}
class HintLog(RecycleView):
header = {
"receiving": {"text": "[u]Receiving Player[/u]"},

View File

@@ -7,7 +7,7 @@ schema>=0.7.7
kivy>=2.3.0
bsdiff4>=1.2.4
platformdirs>=4.2.2
certifi>=2024.8.30
certifi>=2024.12.14
cython>=3.0.11
cymem>=2.0.8
orjson>=3.10.7

View File

@@ -592,9 +592,9 @@ def global_rules(multiworld: MultiWorld, player: int):
lambda state: can_kill_most_things(state, player, 8) and has_fire_source(state, player) and state.multiworld.get_entrance('Ganons Tower Torch Rooms', player).parent_region.dungeon.bosses['middle'].can_defeat(state))
set_rule(multiworld.get_location('Ganons Tower - Mini Helmasaur Key Drop', player), lambda state: can_kill_most_things(state, player, 1))
set_rule(multiworld.get_location('Ganons Tower - Pre-Moldorm Chest', player),
lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 7))
lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 7) and can_use_bombs(state, player))
set_rule(multiworld.get_entrance('Ganons Tower Moldorm Door', player),
lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 8))
lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 8) and can_use_bombs(state, player))
set_rule(multiworld.get_entrance('Ganons Tower Moldorm Gap', player),
lambda state: state.has('Hookshot', player) and state.multiworld.get_entrance('Ganons Tower Moldorm Gap', player).parent_region.dungeon.bosses['top'].can_defeat(state))
set_defeat_dungeon_boss_rule(multiworld.get_location('Agahnim 2', player))

View File

@@ -130,19 +130,21 @@ class TestGanonsTower(TestDungeon):
["Ganons Tower - Pre-Moldorm Chest", False, []],
["Ganons Tower - Pre-Moldorm Chest", False, [], ['Progressive Bow']],
["Ganons Tower - Pre-Moldorm Chest", False, [], ['Bomb Upgrade (50)']],
["Ganons Tower - Pre-Moldorm Chest", False, [], ['Big Key (Ganons Tower)']],
["Ganons Tower - Pre-Moldorm Chest", False, [], ['Lamp', 'Fire Rod']],
["Ganons Tower - Pre-Moldorm Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp']],
["Ganons Tower - Pre-Moldorm Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod']],
["Ganons Tower - Pre-Moldorm Chest", True, ['Bomb Upgrade (50)', 'Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp']],
["Ganons Tower - Pre-Moldorm Chest", True, ['Bomb Upgrade (50)', 'Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod']],
["Ganons Tower - Validation Chest", False, []],
["Ganons Tower - Validation Chest", False, [], ['Hookshot']],
["Ganons Tower - Validation Chest", False, [], ['Progressive Bow']],
["Ganons Tower - Validation Chest", False, [], ['Bomb Upgrade (50)']],
["Ganons Tower - Validation Chest", False, [], ['Big Key (Ganons Tower)']],
["Ganons Tower - Validation Chest", False, [], ['Lamp', 'Fire Rod']],
["Ganons Tower - Validation Chest", False, [], ['Progressive Sword', 'Hammer']],
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp', 'Hookshot', 'Progressive Sword']],
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Hookshot', 'Progressive Sword']],
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp', 'Hookshot', 'Hammer']],
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Hookshot', 'Hammer']],
["Ganons Tower - Validation Chest", True, ['Bomb Upgrade (50)', 'Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp', 'Hookshot', 'Progressive Sword']],
["Ganons Tower - Validation Chest", True, ['Bomb Upgrade (50)', 'Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Hookshot', 'Progressive Sword']],
["Ganons Tower - Validation Chest", True, ['Bomb Upgrade (50)', 'Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp', 'Hookshot', 'Hammer']],
["Ganons Tower - Validation Chest", True, ['Bomb Upgrade (50)', 'Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Hookshot', 'Hammer']],
])

View File

@@ -1718,7 +1718,7 @@ def create_regions(world):
connect(multiworld, player, "Vermilion City", "Vermilion City-Dock", lambda state: state.has("S.S. Ticket", player))
connect(multiworld, player, "Vermilion City", "Route 11")
connect(multiworld, player, "Route 12-N", "Route 12-S", lambda state: logic.can_surf(state, world, player))
connect(multiworld, player, "Route 12-W", "Route 11-E", lambda state: state.has("Poke Flute", player))
connect(multiworld, player, "Route 12-W", "Route 11-E")
connect(multiworld, player, "Route 12-W", "Route 12-N", lambda state: state.has("Poke Flute", player))
connect(multiworld, player, "Route 12-W", "Route 12-S", lambda state: state.has("Poke Flute", player))
connect(multiworld, player, "Route 12-S", "Route 12-Grass", lambda state: logic.can_cut(state, world, player), one_way=True)

View File

@@ -4,18 +4,59 @@ import os
import json
import Utils
from Utils import read_snes_rom
from worlds.Files import APDeltaPatch
from worlds.Files import APPatchExtension, APProcedurePatch, APTokenMixin, APTokenTypes
from .variaRandomizer.utils.utils import openFile
SMJUHASH = '21f3e98df4780ee1c667b84e57d88675'
SM_ROM_MAX_PLAYERID = 65535
SM_ROM_PLAYERDATA_COUNT = 202
class SMDeltaPatch(APDeltaPatch):
class SMPatchExtensions(APPatchExtension):
game = "Super Metroid"
@staticmethod
def write_crc(caller: APProcedurePatch, rom: bytes) -> bytes:
def checksum_mirror_sum(start, length, mask = 0x800000):
while not(length & mask) and mask:
mask >>= 1
part1 = sum(start[:mask]) & 0xFFFF
part2 = 0
next_length = length - mask
if next_length:
part2 = checksum_mirror_sum(start[mask:], next_length, mask >> 1)
while (next_length < mask):
next_length += next_length
part2 += part2
return (part1 + part2) & 0xFFFF
def write_bytes(buffer, startaddress: int, values):
buffer[startaddress:startaddress + len(values)] = values
buffer = bytearray(rom)
crc = checksum_mirror_sum(buffer, len(buffer))
inv = crc ^ 0xFFFF
write_bytes(buffer, 0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
return bytes(buffer)
class SMProcedurePatch(APProcedurePatch, APTokenMixin):
hash = SMJUHASH
game = "Super Metroid"
patch_file_ending = ".apsm"
procedure = [
("apply_tokens", ["token_data.bin"]),
("write_crc", [])
]
def write_tokens(self, patches):
for addr, data in patches.items():
self.write_token(APTokenTypes.WRITE, addr, bytes(data))
self.write_file("token_data.bin", self.get_token_binary())
@classmethod
def get_source_data(cls) -> bytes:
return get_base_rom_bytes()

View File

@@ -17,7 +17,7 @@ logger = logging.getLogger("Super Metroid")
from .Options import SMOptions
from .Client import SMSNIClient
from .Rom import get_base_rom_path, SM_ROM_MAX_PLAYERID, SM_ROM_PLAYERDATA_COUNT, SMDeltaPatch, get_sm_symbols
from .Rom import SM_ROM_MAX_PLAYERID, SM_ROM_PLAYERDATA_COUNT, SMProcedurePatch, get_sm_symbols
import Utils
from .variaRandomizer.logic.smboolmanager import SMBoolManager
@@ -40,7 +40,7 @@ class SMSettings(settings.Group):
"""File name of the v1.0 J rom"""
description = "Super Metroid (JU) ROM"
copy_to = "Super Metroid (JU).sfc"
md5s = [SMDeltaPatch.hash]
md5s = [SMProcedurePatch.hash]
rom_file: RomFile = RomFile(RomFile.copy_to)
@@ -120,12 +120,6 @@ class SMWorld(World):
self.locations = {}
super().__init__(world, player)
@classmethod
def stage_assert_generate(cls, multiworld: MultiWorld):
rom_file = get_base_rom_path()
if not os.path.exists(rom_file):
raise FileNotFoundError(rom_file)
def generate_early(self):
Logic.factory('vanilla')
@@ -802,23 +796,19 @@ class SMWorld(World):
romPatcher.end()
def generate_output(self, output_directory: str):
self.variaRando.args.rom = get_base_rom_path()
outfilebase = self.multiworld.get_out_file_name_base(self.player)
outputFilename = os.path.join(output_directory, f"{outfilebase}.sfc")
try:
self.variaRando.PatchRom(outputFilename, self.APPrePatchRom, self.APPostPatchRom)
self.write_crc(outputFilename)
patcher = self.variaRando.PatchRom(self.APPrePatchRom, self.APPostPatchRom)
self.rom_name = self.romName
patch = SMProcedurePatch(player=self.player, player_name=self.multiworld.player_name[self.player])
patch.write_tokens(patcher.romFile.getPatchDict())
rom_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}"
f"{patch.patch_file_ending}")
patch.write(rom_path)
except:
raise
else:
patch = SMDeltaPatch(os.path.splitext(outputFilename)[0] + SMDeltaPatch.patch_file_ending, player=self.player,
player_name=self.multiworld.player_name[self.player], patched_path=outputFilename)
patch.write()
finally:
if os.path.exists(outputFilename):
os.unlink(outputFilename)
self.rom_name_available_event.set() # make sure threading continues and errors are collected
def checksum_mirror_sum(self, start, length, mask = 0x800000):

View File

@@ -680,7 +680,7 @@ class VariaRandomizer:
#dumpErrorMsg(args.output, self.randoExec.errorMsg)
raise Exception("Can't generate " + self.fileName + " with the given parameters: {}".format(self.randoExec.errorMsg))
def PatchRom(self, outputFilename, customPrePatchApply = None, customPostPatchApply = None):
def PatchRom(self, customPrePatchApply = None, customPostPatchApply = None) -> RomPatcher:
args = self.args
optErrMsgs = self.optErrMsgs
@@ -758,9 +758,9 @@ class VariaRandomizer:
# args.output is not None: generate local json named args.output
if args.rom is not None:
# patch local rom
romFileName = args.rom
shutil.copyfile(romFileName, outputFilename)
romPatcher = RomPatcher(settings=patcherSettings, romFileName=outputFilename, magic=args.raceMagic, player=self.player)
# romFileName = args.rom
# shutil.copyfile(romFileName, outputFilename)
romPatcher = RomPatcher(settings=patcherSettings, magic=args.raceMagic, player=self.player)
else:
romPatcher = RomPatcher(settings=patcherSettings, magic=args.raceMagic)
@@ -779,24 +779,12 @@ class VariaRandomizer:
#msg = randoExec.errorMsg
msg = ''
if args.rom is None: # web mode
data = romPatcher.romFile.data
self.fileName = '{}.sfc'.format(self.fileName)
data["fileName"] = self.fileName
# error msg in json to be displayed by the web site
data["errorMsg"] = msg
# replaced parameters to update stats in database
if len(self.forcedArgs) > 0:
data["forcedArgs"] = self.forcedArgs
with open(outputFilename, 'w') as jsonFile:
json.dump(data, jsonFile)
else: # CLI mode
if msg != "":
print(msg)
return romPatcher
except Exception as e:
import traceback
traceback.print_exc(file=sys.stdout)
raise Exception("Error patching {}: ({}: {})".format(outputFilename, type(e).__name__, e))
raise Exception("Error patching: ({}: {})".format(type(e).__name__, e))
#dumpErrorMsg(args.output, msg)
# if stuck == True:

View File

@@ -21,10 +21,23 @@ class IPS_Patch(object):
def toDict(self):
ret = {}
for record in self.records:
if 'rle_count' in record:
ret[record['address']] = [int.from_bytes(record['data'],'little')]*record['rle_count']
if record['address'] in ret.keys():
if 'rle_count' in record:
if len(ret[record['address']]) > record['rle_count']:
ret[record['address']][:record['rle_count']] = [int.from_bytes(record['data'],'little')]*record['rle_count']
else:
ret[record['address']] = [int.from_bytes(record['data'],'little')]*record['rle_count']
else:
size = len(record['data'])
if len(ret[record['address']]) > size:
ret[record['address']][:size] = [int(b) for b in record['data']]
else:
ret[record['address']] = [int(b) for b in record['data']]
else:
ret[record['address']] = [int(b) for b in record['data']]
if 'rle_count' in record:
ret[record['address']] = [int.from_bytes(record['data'],'little')]*record['rle_count']
else:
ret[record['address']] = [int(b) for b in record['data']]
return ret
@staticmethod

View File

@@ -86,7 +86,67 @@ class ROM(object):
self.seek(self.maxAddress + BANK_SIZE - off - 1)
self.writeByte(0xff)
assert (self.maxAddress % BANK_SIZE) == 0
class FakeROM(ROM):
# to have the same code for real ROM and the webservice
def __init__(self, data={}):
super(FakeROM, self).__init__()
self.data = data
self.ipsPatches = []
def write(self, bytes):
for byte in bytes:
self.data[self.address] = byte
self.inc()
def read(self, byteCount):
bytes = []
for i in range(byteCount):
bytes.append(self.data[self.address])
self.inc()
return bytes
def ipsPatch(self, ipsPatches):
self.ipsPatches += ipsPatches
# generate ips from self data
def ips(self):
groupedData = {}
startAddress = -1
prevAddress = -1
curData = []
for address in sorted(self.data):
if address == prevAddress + 1:
curData.append(self.data[address])
prevAddress = address
else:
if len(curData) > 0:
groupedData[startAddress] = curData
startAddress = address
prevAddress = address
curData = [self.data[startAddress]]
if startAddress != -1:
groupedData[startAddress] = curData
return IPS_Patch(groupedData)
# generate final IPS for web patching with first the IPS patches, then written data
def close(self):
self.mergedIPS = IPS_Patch()
for ips in self.ipsPatches:
self.mergedIPS.append(ips)
self.mergedIPS.append(self.ips())
#patchData = mergedIPS.encode()
#self.data = {}
#self.data["ips"] = base64.b64encode(patchData).decode()
#if mergedIPS.truncate_length is not None:
# self.data["truncate_length"] = mergedIPS.truncate_length
#self.data["max_size"] = mergedIPS.max_size
def getPatchDict(self):
return self.mergedIPS.toDict()
class RealROM(ROM):
def __init__(self, name):
super(RealROM, self).__init__()

View File

@@ -7,7 +7,7 @@ from ..utils.doorsmanager import DoorsManager, IndicatorFlag
from ..utils.objectives import Objectives
from ..graph.graph_utils import GraphUtils, getAccessPoint, locIdsByAreaAddresses, graphAreas
from ..logic.logic import Logic
from ..rom.rom import RealROM, snes_to_pc, pc_to_snes
from ..rom.rom import FakeROM, snes_to_pc, pc_to_snes
from ..rom.addresses import Addresses
from ..rom.rom_patches import RomPatches
from ..patches.patchaccess import PatchAccess
@@ -52,10 +52,10 @@ class RomPatcher:
def __init__(self, settings=None, romFileName=None, magic=None, player=0):
self.log = log.get('RomPatcher')
self.settings = settings
self.romFileName = romFileName
#self.romFileName = romFileName
self.patchAccess = PatchAccess()
self.race = None
self.romFile = RealROM(romFileName)
self.romFile = FakeROM()
#if magic is not None:
# from rom.race_mode import RaceModePatcher
# self.race = RaceModePatcher(self, magic)
@@ -312,7 +312,7 @@ class RomPatcher:
self.applyStartAP(self.settings["startLocation"], plms, doors)
self.applyPLMs(plms)
except Exception as e:
raise Exception("Error patching {}. ({})".format(self.romFileName, e))
raise Exception("Error patching. ({})".format(e))
def applyIPSPatch(self, patchName, patchDict=None, ipsDir=None):
if patchDict is None:
@@ -493,6 +493,7 @@ class RomPatcher:
def commitIPS(self):
self.romFile.ipsPatch(self.ipsPatches)
self.ipsPatches = []
def writeSeed(self, seed):
random.seed(seed)

View File

@@ -772,6 +772,7 @@ if 'unittest' in sys.modules.keys() or 'pytest' in sys.modules.keys():
class Mods(OptionSet):
"""List of mods that will be included in the shuffling."""
visibility = Visibility.all & ~Visibility.simple_ui
internal_name = "mods"
display_name = "Mods"
valid_keys = {ModNames.deepwoods, ModNames.tractor, ModNames.big_backpack,

View File

@@ -1,6 +1,5 @@
from __future__ import annotations
import logging
import itertools
from typing import List, Dict, Any, cast
@@ -10,13 +9,11 @@ from . import items
from . import locations
from . import creatures
from . import options
from .items import item_table, group_items, items_by_type, ItemType
from .items import item_table, group_items
from .rules import set_rules
logger = logging.getLogger("Subnautica")
class SubnaticaWeb(WebWorld):
class SubnauticaWeb(WebWorld):
tutorials = [Tutorial(
"Multiworld Setup Guide",
"A guide to setting up the Subnautica randomizer connected to an Archipelago Multiworld",
@@ -38,7 +35,7 @@ class SubnauticaWorld(World):
You must find a cure for yourself, build an escape rocket, and leave the planet.
"""
game = "Subnautica"
web = SubnaticaWeb()
web = SubnauticaWeb()
item_name_to_id = {data.name: item_id for item_id, data in items.item_table.items()}
location_name_to_id = all_locations

View File

@@ -90,6 +90,10 @@ class TunicWorld(World):
item_link_locations: Dict[int, Dict[str, List[Tuple[int, str]]]] = {}
player_item_link_locations: Dict[str, List[Location]]
using_ut: bool # so we can check if we're using UT only once
passthrough: Dict[str, Any]
ut_can_gen_without_yaml = True # class var that tells it to ignore the player yaml
def generate_early(self) -> None:
if self.options.logic_rules >= LogicRules.option_no_major_glitches:
self.options.laurels_zips.value = LaurelsZips.option_true
@@ -113,23 +117,28 @@ class TunicWorld(World):
# Universal tracker stuff, shouldn't do anything in standard gen
if hasattr(self.multiworld, "re_gen_passthrough"):
if "TUNIC" in self.multiworld.re_gen_passthrough:
passthrough = self.multiworld.re_gen_passthrough["TUNIC"]
self.options.start_with_sword.value = passthrough["start_with_sword"]
self.options.keys_behind_bosses.value = passthrough["keys_behind_bosses"]
self.options.sword_progression.value = passthrough["sword_progression"]
self.options.ability_shuffling.value = passthrough["ability_shuffling"]
self.options.laurels_zips.value = passthrough["laurels_zips"]
self.options.ice_grappling.value = passthrough["ice_grappling"]
self.options.ladder_storage.value = passthrough["ladder_storage"]
self.options.ladder_storage_without_items = passthrough["ladder_storage_without_items"]
self.options.lanternless.value = passthrough["lanternless"]
self.options.maskless.value = passthrough["maskless"]
self.options.hexagon_quest.value = passthrough["hexagon_quest"]
self.options.entrance_rando.value = passthrough["entrance_rando"]
self.options.shuffle_ladders.value = passthrough["shuffle_ladders"]
self.using_ut = True
self.passthrough = self.multiworld.re_gen_passthrough["TUNIC"]
self.options.start_with_sword.value = self.passthrough["start_with_sword"]
self.options.keys_behind_bosses.value = self.passthrough["keys_behind_bosses"]
self.options.sword_progression.value = self.passthrough["sword_progression"]
self.options.ability_shuffling.value = self.passthrough["ability_shuffling"]
self.options.laurels_zips.value = self.passthrough["laurels_zips"]
self.options.ice_grappling.value = self.passthrough["ice_grappling"]
self.options.ladder_storage.value = self.passthrough["ladder_storage"]
self.options.ladder_storage_without_items = self.passthrough["ladder_storage_without_items"]
self.options.lanternless.value = self.passthrough["lanternless"]
self.options.maskless.value = self.passthrough["maskless"]
self.options.hexagon_quest.value = self.passthrough["hexagon_quest"]
self.options.entrance_rando.value = self.passthrough["entrance_rando"]
self.options.shuffle_ladders.value = self.passthrough["shuffle_ladders"]
self.options.fixed_shop.value = self.options.fixed_shop.option_false
self.options.laurels_location.value = self.options.laurels_location.option_anywhere
self.options.combat_logic.value = passthrough["combat_logic"]
self.options.combat_logic.value = self.passthrough["combat_logic"]
else:
self.using_ut = False
else:
self.using_ut = False
@classmethod
def stage_generate_early(cls, multiworld: MultiWorld) -> None:
@@ -331,12 +340,10 @@ class TunicWorld(World):
self.ability_unlocks = randomize_ability_unlocks(self.random, self.options)
# stuff for universal tracker support, can be ignored for standard gen
if hasattr(self.multiworld, "re_gen_passthrough"):
if "TUNIC" in self.multiworld.re_gen_passthrough:
passthrough = self.multiworld.re_gen_passthrough["TUNIC"]
self.ability_unlocks["Pages 24-25 (Prayer)"] = passthrough["Hexagon Quest Prayer"]
self.ability_unlocks["Pages 42-43 (Holy Cross)"] = passthrough["Hexagon Quest Holy Cross"]
self.ability_unlocks["Pages 52-53 (Icebolt)"] = passthrough["Hexagon Quest Icebolt"]
if self.using_ut:
self.ability_unlocks["Pages 24-25 (Prayer)"] = self.passthrough["Hexagon Quest Prayer"]
self.ability_unlocks["Pages 42-43 (Holy Cross)"] = self.passthrough["Hexagon Quest Holy Cross"]
self.ability_unlocks["Pages 52-53 (Icebolt)"] = self.passthrough["Hexagon Quest Icebolt"]
# Ladders and Combat Logic uses ER rules with vanilla connections for easier maintenance
if self.options.entrance_rando or self.options.shuffle_ladders or self.options.combat_logic:

View File

@@ -1675,7 +1675,7 @@ def set_er_location_rules(world: "TunicWorld") -> None:
# Beneath the Vault
set_rule(world.get_location("Beneath the Fortress - Bridge"),
lambda state: has_melee(state, player) or state.has_any({laurels, fire_wand}, player))
lambda state: has_melee(state, player) or state.has_any((laurels, fire_wand, ice_dagger, gun), player))
# Quarry
set_rule(world.get_location("Quarry - [Central] Above Ladder Dash Chest"),

View File

@@ -177,7 +177,7 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
logic_tricks: Tuple[bool, int, int] = (laurels_zips, ice_grappling, ladder_storage)
# marking that you don't immediately have laurels
if laurels_location == "10_fairies" and not hasattr(world.multiworld, "re_gen_passthrough"):
if laurels_location == "10_fairies" and not world.using_ut:
has_laurels = False
shop_count = 6
@@ -191,9 +191,8 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
break
# If using Universal Tracker, restore portal_map. Could be cleaner, but it does not matter for UT even a little bit
if hasattr(world.multiworld, "re_gen_passthrough"):
if "TUNIC" in world.multiworld.re_gen_passthrough:
portal_map = portal_mapping.copy()
if world.using_ut:
portal_map = portal_mapping.copy()
# create separate lists for dead ends and non-dead ends
for portal in portal_map:
@@ -232,25 +231,24 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
plando_connections = world.seed_groups[world.options.entrance_rando.value]["plando"]
# universal tracker support stuff, don't need to care about region dependency
if hasattr(world.multiworld, "re_gen_passthrough"):
if "TUNIC" in world.multiworld.re_gen_passthrough:
plando_connections.clear()
# universal tracker stuff, won't do anything in normal gen
for portal1, portal2 in world.multiworld.re_gen_passthrough["TUNIC"]["Entrance Rando"].items():
portal_name1 = ""
portal_name2 = ""
if world.using_ut:
plando_connections.clear()
# universal tracker stuff, won't do anything in normal gen
for portal1, portal2 in world.passthrough["Entrance Rando"].items():
portal_name1 = ""
portal_name2 = ""
for portal in portal_mapping:
if portal.scene_destination() == portal1:
portal_name1 = portal.name
# connected_regions.update(add_dependent_regions(portal.region, logic_rules))
if portal.scene_destination() == portal2:
portal_name2 = portal.name
# connected_regions.update(add_dependent_regions(portal.region, logic_rules))
# shops have special handling
if not portal_name2 and portal2 == "Shop, Previous Region_":
portal_name2 = "Shop Portal"
plando_connections.append(PlandoConnection(portal_name1, portal_name2, "both"))
for portal in portal_mapping:
if portal.scene_destination() == portal1:
portal_name1 = portal.name
# connected_regions.update(add_dependent_regions(portal.region, logic_rules))
if portal.scene_destination() == portal2:
portal_name2 = portal.name
# connected_regions.update(add_dependent_regions(portal.region, logic_rules))
# shops have special handling
if not portal_name2 and portal2 == "Shop, Previous Region_":
portal_name2 = "Shop Portal"
plando_connections.append(PlandoConnection(portal_name1, portal_name2, "both"))
non_dead_end_regions = set()
for region_name, region_info in world.er_regions.items():
@@ -362,7 +360,7 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
# if we have plando connections, our connected regions may change somewhat
connected_regions = update_reachable_regions(connected_regions, traversal_reqs, has_laurels, logic_tricks)
if fixed_shop and not hasattr(world.multiworld, "re_gen_passthrough"):
if fixed_shop and not world.using_ut:
portal1 = None
for portal in two_plus:
if portal.scene_destination() == "Overworld Redux, Windmill_":
@@ -392,7 +390,7 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
fail_count = 0
while len(connected_regions) < len(non_dead_end_regions):
# if this is universal tracker, just break immediately and move on
if hasattr(world.multiworld, "re_gen_passthrough"):
if world.using_ut:
break
# if the connected regions length stays unchanged for too long, it's stuck in a loop
# should, hopefully, only ever occur if someone plandos connections poorly
@@ -445,9 +443,8 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
random_object.shuffle(two_plus)
# for universal tracker, we want to skip shop gen
if hasattr(world.multiworld, "re_gen_passthrough"):
if "TUNIC" in world.multiworld.re_gen_passthrough:
shop_count = 0
if world.using_ut:
shop_count = 0
for i in range(shop_count):
portal1 = two_plus.pop()
@@ -462,7 +459,7 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
# connect dead ends to random non-dead ends
# none of the key events are in dead ends, so we don't need to do gate_before_switch
while len(dead_ends) > 0:
if hasattr(world.multiworld, "re_gen_passthrough"):
if world.using_ut:
break
portal1 = two_plus.pop()
portal2 = dead_ends.pop()
@@ -470,7 +467,7 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
# then randomly connect the remaining portals to each other
# every region is accessible, so gate_before_switch is not necessary
while len(two_plus) > 1:
if hasattr(world.multiworld, "re_gen_passthrough"):
if world.using_ut:
break
portal1 = two_plus.pop()
portal2 = two_plus.pop()

View File

@@ -323,7 +323,7 @@ def set_location_rules(world: "TunicWorld") -> None:
# Beneath the Vault
set_rule(world.get_location("Beneath the Fortress - Bridge"),
lambda state: has_melee(state, player) or state.has_any({laurels, fire_wand}, player))
lambda state: has_melee(state, player) or state.has_any((laurels, fire_wand, ice_dagger, gun), player))
set_rule(world.get_location("Beneath the Fortress - Obscured Behind Waterfall"),
lambda state: has_melee(state, player) and has_lantern(state, world))