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Author SHA1 Message Date
NewSoupVi
83d8bd584b Revert "DS3: Make your own region cache (#4040)"
This reverts commit 2751ccdaab.
2024-10-11 03:03:32 +02:00
372 changed files with 4842 additions and 8933 deletions

1
.gitattributes vendored
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@@ -1,2 +1 @@
worlds/blasphemous/region_data.py linguist-generated=true
worlds/yachtdice/YachtWeights.py linguist-generated=true

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@@ -16,7 +16,7 @@
"reportMissingImports": true,
"reportMissingTypeStubs": true,
"pythonVersion": "3.10",
"pythonVersion": "3.8",
"pythonPlatform": "Windows",
"executionEnvironments": [

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@@ -53,7 +53,7 @@ jobs:
- uses: actions/setup-python@v5
if: env.diff != ''
with:
python-version: '3.10'
python-version: 3.8
- name: "Install dependencies"
if: env.diff != ''

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@@ -24,14 +24,14 @@ env:
jobs:
# build-release-macos: # LF volunteer
build-win: # RCs will still be built and signed by hand
build-win-py38: # RCs will still be built and signed by hand
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Install python
uses: actions/setup-python@v5
with:
python-version: '3.12'
python-version: '3.8'
- name: Download run-time dependencies
run: |
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
@@ -111,10 +111,10 @@ jobs:
- name: Get a recent python
uses: actions/setup-python@v5
with:
python-version: '3.12'
python-version: '3.11'
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.12" >> $GITHUB_ENV
echo "PYTHON=python3.11" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract

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@@ -47,7 +47,7 @@ jobs:
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
uses: github/codeql-action/init@v2
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
@@ -58,7 +58,7 @@ jobs:
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v3
uses: github/codeql-action/autobuild@v2
# Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
@@ -72,4 +72,4 @@ jobs:
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3
uses: github/codeql-action/analyze@v2

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@@ -44,10 +44,10 @@ jobs:
- name: Get a recent python
uses: actions/setup-python@v5
with:
python-version: '3.12'
python-version: '3.11'
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.12" >> $GITHUB_ENV
echo "PYTHON=python3.11" >> $GITHUB_ENV
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract

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@@ -33,11 +33,13 @@ jobs:
matrix:
os: [ubuntu-latest]
python:
- {version: '3.8'}
- {version: '3.9'}
- {version: '3.10'}
- {version: '3.11'}
- {version: '3.12'}
include:
- python: {version: '3.10'} # old compat
- python: {version: '3.8'} # win7 compat
os: windows-latest
- python: {version: '3.12'} # current
os: windows-latest
@@ -87,4 +89,4 @@ jobs:
run: |
source venv/bin/activate
export PYTHONPATH=$(pwd)
timeout 600 python test/hosting/__main__.py
python test/hosting/__main__.py

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@@ -1,16 +1,18 @@
from __future__ import annotations
import collections
import itertools
import functools
import logging
import random
import secrets
import typing # this can go away when Python 3.8 support is dropped
from argparse import Namespace
from collections import Counter, deque
from collections.abc import Collection, MutableSequence
from enum import IntEnum, IntFlag
from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Mapping, NamedTuple,
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING)
Optional, Protocol, Set, Tuple, Union, Type)
from typing_extensions import NotRequired, TypedDict
@@ -18,7 +20,7 @@ import NetUtils
import Options
import Utils
if TYPE_CHECKING:
if typing.TYPE_CHECKING:
from worlds import AutoWorld
@@ -229,7 +231,7 @@ class MultiWorld():
for player in self.player_ids:
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
self.worlds[player] = world_type(self, player)
options_dataclass: type[Options.PerGameCommonOptions] = world_type.options_dataclass
options_dataclass: typing.Type[Options.PerGameCommonOptions] = world_type.options_dataclass
self.worlds[player].options = options_dataclass(**{option_key: getattr(args, option_key)[player]
for option_key in options_dataclass.type_hints})
@@ -339,7 +341,7 @@ class MultiWorld():
new_item.classification |= classifications[item_name]
new_itempool.append(new_item)
region = Region(group["world"].origin_region_name, group_id, self, "ItemLink")
region = Region("Menu", group_id, self, "ItemLink")
self.regions.append(region)
locations = region.locations
# ensure that progression items are linked first, then non-progression
@@ -973,7 +975,7 @@ class Region:
entrances: List[Entrance]
exits: List[Entrance]
locations: List[Location]
entrance_type: ClassVar[type[Entrance]] = Entrance
entrance_type: ClassVar[Type[Entrance]] = Entrance
class Register(MutableSequence):
region_manager: MultiWorld.RegionManager
@@ -1073,7 +1075,7 @@ class Region:
return entrance.parent_region.get_connecting_entrance(is_main_entrance)
def add_locations(self, locations: Dict[str, Optional[int]],
location_type: Optional[type[Location]] = None) -> None:
location_type: Optional[Type[Location]] = None) -> None:
"""
Adds locations to the Region object, where location_type is your Location class and locations is a dict of
location names to address.
@@ -1110,7 +1112,7 @@ class Region:
return exit_
def add_exits(self, exits: Union[Iterable[str], Dict[str, Optional[str]]],
rules: Dict[str, Callable[[CollectionState], bool]] = None) -> List[Entrance]:
rules: Dict[str, Callable[[CollectionState], bool]] = None) -> None:
"""
Connects current region to regions in exit dictionary. Passed region names must exist first.
@@ -1120,14 +1122,10 @@ class Region:
"""
if not isinstance(exits, Dict):
exits = dict.fromkeys(exits)
return [
self.connect(
self.multiworld.get_region(connecting_region, self.player),
name,
rules[connecting_region] if rules and connecting_region in rules else None,
)
for connecting_region, name in exits.items()
]
for connecting_region, name in exits.items():
self.connect(self.multiworld.get_region(connecting_region, self.player),
name,
rules[connecting_region] if rules and connecting_region in rules else None)
def __repr__(self):
return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
@@ -1266,14 +1264,6 @@ class Item:
def trap(self) -> bool:
return ItemClassification.trap in self.classification
@property
def filler(self) -> bool:
return not (self.advancement or self.useful or self.trap)
@property
def excludable(self) -> bool:
return not (self.advancement or self.useful)
@property
def flags(self) -> int:
return self.classification.as_flag()
@@ -1392,21 +1382,14 @@ class Spoiler:
# second phase, sphere 0
removed_precollected: List[Item] = []
for precollected_items in multiworld.precollected_items.values():
# The list of items is mutated by removing one item at a time to determine if each item is required to beat
# the game, and re-adding that item if it was required, so a copy needs to be made before iterating.
for item in precollected_items.copy():
if not item.advancement:
continue
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
precollected_items.remove(item)
multiworld.state.remove(item)
if not multiworld.can_beat_game():
# Add the item back into `precollected_items` and collect it into `multiworld.state`.
multiworld.push_precollected(item)
else:
removed_precollected.append(item)
for item in (i for i in chain.from_iterable(multiworld.precollected_items.values()) if i.advancement):
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
multiworld.precollected_items[item.player].remove(item)
multiworld.state.remove(item)
if not multiworld.can_beat_game():
multiworld.push_precollected(item)
else:
removed_precollected.append(item)
# we are now down to just the required progress items in collection_spheres. Unfortunately
# the previous pruning stage could potentially have made certain items dependant on others
@@ -1545,7 +1528,7 @@ class Spoiler:
[f" {location}: {item}" for (location, item) in sphere.items()] if isinstance(sphere, dict) else
[f" {item}" for item in sphere])) for (sphere_nr, sphere) in self.playthrough.items()]))
if self.unreachables:
outfile.write('\n\nUnreachable Progression Items:\n\n')
outfile.write('\n\nUnreachable Items:\n\n')
outfile.write(
'\n'.join(['%s: %s' % (unreachable.item, unreachable) for unreachable in self.unreachables]))

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@@ -23,7 +23,7 @@ if __name__ == "__main__":
from MultiServer import CommandProcessor
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, HintStatus, SlotType)
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType)
from Utils import Version, stream_input, async_start
from worlds import network_data_package, AutoWorldRegister
import os
@@ -355,8 +355,6 @@ class CommonContext:
self.item_names = self.NameLookupDict(self, "item")
self.location_names = self.NameLookupDict(self, "location")
self.versions = {}
self.checksums = {}
self.jsontotextparser = JSONtoTextParser(self)
self.rawjsontotextparser = RawJSONtoTextParser(self)
@@ -412,7 +410,6 @@ class CommonContext:
await self.server.socket.close()
if self.server_task is not None:
await self.server_task
self.ui.update_hints()
async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
""" `msgs` JSON serializable """
@@ -552,14 +549,7 @@ class CommonContext:
await self.ui_task
if self.input_task:
self.input_task.cancel()
# Hints
def update_hint(self, location: int, finding_player: int, status: typing.Optional[HintStatus]) -> None:
msg = {"cmd": "UpdateHint", "location": location, "player": finding_player}
if status is not None:
msg["status"] = status
async_start(self.send_msgs([msg]), name="update_hint")
# DataPackage
async def prepare_data_package(self, relevant_games: typing.Set[str],
remote_date_package_versions: typing.Dict[str, int],
@@ -581,34 +571,26 @@ class CommonContext:
needed_updates.add(game)
continue
cached_version: int = self.versions.get(game, 0)
cached_checksum: typing.Optional[str] = self.checksums.get(game)
# no action required if cached version is new enough
if (not remote_checksum and (remote_version > cached_version or remote_version == 0)) \
or remote_checksum != cached_checksum:
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
if ((remote_checksum or remote_version <= local_version and remote_version != 0)
and remote_checksum == local_checksum):
self.update_game(network_data_package["games"][game], game)
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
# no action required if local version is new enough
if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
or remote_checksum != local_checksum:
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
cache_version: int = cached_game.get("version", 0)
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
# download remote version if cache is not new enough
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
or remote_checksum != cache_checksum:
needed_updates.add(game)
else:
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
cache_version: int = cached_game.get("version", 0)
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
# download remote version if cache is not new enough
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
or remote_checksum != cache_checksum:
needed_updates.add(game)
else:
self.update_game(cached_game, game)
self.update_game(cached_game, game)
if needed_updates:
await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates])
def update_game(self, game_package: dict, game: str):
self.item_names.update_game(game, game_package["item_name_to_id"])
self.location_names.update_game(game, game_package["location_name_to_id"])
self.versions[game] = game_package.get("version", 0)
self.checksums[game] = game_package.get("checksum")
def update_data_package(self, data_package: dict):
for game, game_data in data_package["games"].items():
@@ -718,11 +700,6 @@ class CommonContext:
def run_cli(self):
if sys.stdin:
if sys.stdin.fileno() != 0:
from multiprocessing import parent_process
if parent_process():
return # ignore MultiProcessing pipe
# steam overlay breaks when starting console_loop
if 'gameoverlayrenderer' in os.environ.get('LD_PRELOAD', ''):
logger.info("Skipping terminal input, due to conflicting Steam Overlay detected. Please use GUI only.")

39
Fill.py
View File

@@ -978,32 +978,15 @@ def distribute_planned(multiworld: MultiWorld) -> None:
multiworld.random.shuffle(items)
count = 0
err: typing.List[str] = []
successful_pairs: typing.List[typing.Tuple[int, Item, Location]] = []
claimed_indices: typing.Set[typing.Optional[int]] = set()
successful_pairs: typing.List[typing.Tuple[Item, Location]] = []
for item_name in items:
index_to_delete: typing.Optional[int] = None
if from_pool:
try:
# If from_pool, try to find an existing item with this name & player in the itempool and use it
index_to_delete, item = next(
(i, item) for i, item in enumerate(multiworld.itempool)
if item.player == player and item.name == item_name and i not in claimed_indices
)
except StopIteration:
warn(
f"Could not remove {item_name} from pool for {multiworld.player_name[player]} as it's already missing from it.",
placement['force'])
item = multiworld.worlds[player].create_item(item_name)
else:
item = multiworld.worlds[player].create_item(item_name)
item = multiworld.worlds[player].create_item(item_name)
for location in reversed(candidates):
if (location.address is None) == (item.code is None): # either both None or both not None
if not location.item:
if location.item_rule(item):
if location.can_fill(multiworld.state, item, False):
successful_pairs.append((index_to_delete, item, location))
claimed_indices.add(index_to_delete)
successful_pairs.append((item, location))
candidates.remove(location)
count = count + 1
break
@@ -1015,7 +998,6 @@ def distribute_planned(multiworld: MultiWorld) -> None:
err.append(f"Cannot place {item_name} into already filled location {location}.")
else:
err.append(f"Mismatch between {item_name} and {location}, only one is an event.")
if count == maxcount:
break
if count < placement['count']['min']:
@@ -1023,16 +1005,17 @@ def distribute_planned(multiworld: MultiWorld) -> None:
failed(
f"Plando block failed to place {m - count} of {m} item(s) for {multiworld.player_name[player]}, error(s): {' '.join(err)}",
placement['force'])
# Sort indices in reverse so we can remove them one by one
successful_pairs = sorted(successful_pairs, key=lambda successful_pair: successful_pair[0] or 0, reverse=True)
for (index, item, location) in successful_pairs:
for (item, location) in successful_pairs:
multiworld.push_item(location, item, collect=False)
location.locked = True
logging.debug(f"Plando placed {item} at {location}")
if index is not None: # If this item is from_pool and was found in the pool, remove it.
multiworld.itempool.pop(index)
if from_pool:
try:
multiworld.itempool.remove(item)
except ValueError:
warn(
f"Could not remove {item} from pool for {multiworld.player_name[player]} as it's already missing from it.",
placement['force'])
except Exception as e:
raise Exception(

View File

@@ -110,7 +110,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
player_files = {}
for file in os.scandir(args.player_files_path):
fname = file.name
if file.is_file() and not fname.startswith(".") and not fname.lower().endswith(".ini") and \
if file.is_file() and not fname.startswith(".") and \
os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
path = os.path.join(args.player_files_path, fname)
try:
@@ -453,10 +453,6 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
raise Exception(f"Option {option_key} has to be in a game's section, not on its own.")
ret.game = get_choice("game", weights)
if not isinstance(ret.game, str):
if ret.game is None:
raise Exception('"game" not specified')
raise Exception(f"Invalid game: {ret.game}")
if ret.game not in AutoWorldRegister.world_types:
from worlds import failed_world_loads
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]

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@@ -22,21 +22,20 @@ from os.path import isfile
from shutil import which
from typing import Callable, Optional, Sequence, Tuple, Union
import Utils
import settings
from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier, icon_paths
if __name__ == "__main__":
import ModuleUpdate
ModuleUpdate.update()
import settings
import Utils
from Utils import (init_logging, is_frozen, is_linux, is_macos, is_windows, local_path, messagebox, open_filename,
user_path)
from worlds.LauncherComponents import Component, components, icon_paths, SuffixIdentifier, Type
from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox, \
is_windows, is_macos, is_linux
def open_host_yaml():
s = settings.get_settings()
file = s.filename
s.save()
file = settings.get_settings().filename
assert file, "host.yaml missing"
if is_linux:
exe = which('sensible-editor') or which('gedit') or \
@@ -103,7 +102,6 @@ components.extend([
Component("Open host.yaml", func=open_host_yaml),
Component("Open Patch", func=open_patch),
Component("Generate Template Options", func=generate_yamls),
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
Component("Browse Files", func=browse_files),
@@ -181,11 +179,6 @@ def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
App.get_running_app().stop()
Window.close()
def _stop(self, *largs):
# see run_gui Launcher _stop comment for details
self.root_window.close()
super()._stop(*largs)
Popup().run()
@@ -259,7 +252,7 @@ def run_gui():
_client_layout: Optional[ScrollBox] = None
def __init__(self, ctx=None):
self.title = self.base_title + " " + Utils.__version__
self.title = self.base_title
self.ctx = ctx
self.icon = r"data/icon.png"
super().__init__()

65
Main.py
View File

@@ -153,38 +153,45 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
# remove starting inventory from pool items.
# Because some worlds don't actually create items during create_items this has to be as late as possible.
fallback_inventory = StartInventoryPool({})
depletion_pool: Dict[int, Dict[str, int]] = {
player: getattr(multiworld.worlds[player].options, "start_inventory_from_pool", fallback_inventory).value.copy()
for player in multiworld.player_ids
}
target_per_player = {
player: sum(target_items.values()) for player, target_items in depletion_pool.items() if target_items
}
if target_per_player:
new_itempool: List[Item] = []
# Make new itempool with start_inventory_from_pool items removed
for item in multiworld.itempool:
if any(getattr(multiworld.worlds[player].options, "start_inventory_from_pool", None) for player in multiworld.player_ids):
new_items: List[Item] = []
old_items: List[Item] = []
depletion_pool: Dict[int, Dict[str, int]] = {
player: getattr(multiworld.worlds[player].options,
"start_inventory_from_pool",
StartInventoryPool({})).value.copy()
for player in multiworld.player_ids
}
for player, items in depletion_pool.items():
player_world: AutoWorld.World = multiworld.worlds[player]
for count in items.values():
for _ in range(count):
new_items.append(player_world.create_filler())
target: int = sum(sum(items.values()) for items in depletion_pool.values())
for i, item in enumerate(multiworld.itempool):
if depletion_pool[item.player].get(item.name, 0):
target -= 1
depletion_pool[item.player][item.name] -= 1
# quick abort if we have found all items
if not target:
old_items.extend(multiworld.itempool[i+1:])
break
else:
new_itempool.append(item)
old_items.append(item)
# Create filler in place of the removed items, warn if any items couldn't be found in the multiworld itempool
for player, target in target_per_player.items():
unfound_items = {item: count for item, count in depletion_pool[player].items() if count}
if unfound_items:
player_name = multiworld.get_player_name(player)
logger.warning(f"{player_name} tried to remove items from their pool that don't exist: {unfound_items}")
needed_items = target_per_player[player] - sum(unfound_items.values())
new_itempool += [multiworld.worlds[player].create_filler() for _ in range(needed_items)]
assert len(multiworld.itempool) == len(new_itempool), "Item Pool amounts should not change."
multiworld.itempool[:] = new_itempool
# leftovers?
if target:
for player, remaining_items in depletion_pool.items():
remaining_items = {name: count for name, count in remaining_items.items() if count}
if remaining_items:
logger.warning(f"{multiworld.get_player_name(player)}"
f" is trying to remove items from their pool that don't exist: {remaining_items}")
# find all filler we generated for the current player and remove until it matches
removables = [item for item in new_items if item.player == player]
for _ in range(sum(remaining_items.values())):
new_items.remove(removables.pop())
assert len(multiworld.itempool) == len(new_items + old_items), "Item Pool amounts should not change."
multiworld.itempool[:] = new_items + old_items
multiworld.link_items()
@@ -269,7 +276,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
def precollect_hint(location):
entrance = er_hint_data.get(location.player, {}).get(location.address, "")
hint = NetUtils.Hint(location.item.player, location.player, location.address,
location.item.code, False, entrance, location.item.flags, False)
location.item.code, False, entrance, location.item.flags)
precollected_hints[location.player].add(hint)
if location.item.player not in multiworld.groups:
precollected_hints[location.item.player].add(hint)

View File

@@ -5,8 +5,8 @@ import multiprocessing
import warnings
if sys.version_info < (3, 10, 11):
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.10.11+ is supported.")
if sys.version_info < (3, 8, 6):
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
_skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process())

View File

@@ -41,8 +41,7 @@ import NetUtils
import Utils
from Utils import version_tuple, restricted_loads, Version, async_start, get_intended_text
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
SlotType, LocationStore, Hint, HintStatus
from BaseClasses import ItemClassification
SlotType, LocationStore
min_client_version = Version(0, 1, 6)
colorama.init()
@@ -186,9 +185,11 @@ class Context:
slot_info: typing.Dict[int, NetworkSlot]
generator_version = Version(0, 0, 0)
checksums: typing.Dict[str, str]
item_names: typing.Dict[str, typing.Dict[int, str]]
item_names: typing.Dict[str, typing.Dict[int, str]] = (
collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')))
item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
location_names: typing.Dict[str, typing.Dict[int, str]]
location_names: typing.Dict[str, typing.Dict[int, str]] = (
collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')))
location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
all_item_and_group_names: typing.Dict[str, typing.Set[str]]
all_location_and_group_names: typing.Dict[str, typing.Set[str]]
@@ -197,6 +198,7 @@ class Context:
""" each sphere is { player: { location_id, ... } } """
logger: logging.Logger
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
@@ -229,7 +231,7 @@ class Context:
self.hint_cost = hint_cost
self.location_check_points = location_check_points
self.hints_used = collections.defaultdict(int)
self.hints: typing.Dict[team_slot, typing.Set[Hint]] = collections.defaultdict(set)
self.hints: typing.Dict[team_slot, typing.Set[NetUtils.Hint]] = collections.defaultdict(set)
self.release_mode: str = release_mode
self.remaining_mode: str = remaining_mode
self.collect_mode: str = collect_mode
@@ -267,10 +269,6 @@ class Context:
self.location_name_groups = {}
self.all_item_and_group_names = {}
self.all_location_and_group_names = {}
self.item_names = collections.defaultdict(
lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})'))
self.location_names = collections.defaultdict(
lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})'))
self.non_hintable_names = collections.defaultdict(frozenset)
self._load_game_data()
@@ -657,29 +655,13 @@ class Context:
return max(1, int(self.hint_cost * 0.01 * len(self.locations[slot])))
return 0
def recheck_hints(self, team: typing.Optional[int] = None, slot: typing.Optional[int] = None,
changed: typing.Optional[typing.Set[team_slot]] = None) -> None:
"""Refreshes the hints for the specified team/slot. Providing 'None' for either team or slot
will refresh all teams or all slots respectively. If a set is passed for 'changed', each (team,slot)
pair that has at least one hint modified will be added to the set.
"""
def recheck_hints(self, team: typing.Optional[int] = None, slot: typing.Optional[int] = None):
for hint_team, hint_slot in self.hints:
if team != hint_team and team is not None:
continue # Check specified team only, all if team is None
if slot != hint_slot and slot is not None:
continue # Check specified slot only, all if slot is None
new_hints: typing.Set[Hint] = set()
for hint in self.hints[hint_team, hint_slot]:
new_hint = hint.re_check(self, hint_team)
new_hints.add(new_hint)
if hint == new_hint:
continue
for player in self.slot_set(hint.receiving_player) | {hint.finding_player}:
if changed is not None:
changed.add((hint_team,player))
if slot is not None and slot != player:
self.replace_hint(hint_team, player, hint, new_hint)
self.hints[hint_team, hint_slot] = new_hints
if (team is None or team == hint_team) and (slot is None or slot == hint_slot):
self.hints[hint_team, hint_slot] = {
hint.re_check(self, hint_team) for hint in
self.hints[hint_team, hint_slot]
}
def get_rechecked_hints(self, team: int, slot: int):
self.recheck_hints(team, slot)
@@ -728,7 +710,7 @@ class Context:
else:
return self.player_names[team, slot]
def notify_hints(self, team: int, hints: typing.List[Hint], only_new: bool = False,
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False,
recipients: typing.Sequence[int] = None):
"""Send and remember hints."""
if only_new:
@@ -744,15 +726,15 @@ class Context:
if not hint.local and data not in concerns[hint.finding_player]:
concerns[hint.finding_player].append(data)
# remember hints in all cases
# since hints are bidirectional, finding player and receiving player,
# we can check once if hint already exists
if hint not in self.hints[team, hint.finding_player]:
self.hints[team, hint.finding_player].add(hint)
new_hint_events.add(hint.finding_player)
for player in self.slot_set(hint.receiving_player):
self.hints[team, player].add(hint)
new_hint_events.add(player)
if not hint.found:
# since hints are bidirectional, finding player and receiving player,
# we can check once if hint already exists
if hint not in self.hints[team, hint.finding_player]:
self.hints[team, hint.finding_player].add(hint)
new_hint_events.add(hint.finding_player)
for player in self.slot_set(hint.receiving_player):
self.hints[team, player].add(hint)
new_hint_events.add(player)
self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
for slot in new_hint_events:
@@ -766,17 +748,6 @@ class Context:
for client in clients:
async_start(self.send_msgs(client, client_hints))
def get_hint(self, team: int, finding_player: int, seeked_location: int) -> typing.Optional[Hint]:
for hint in self.hints[team, finding_player]:
if hint.location == seeked_location:
return hint
return None
def replace_hint(self, team: int, slot: int, old_hint: Hint, new_hint: Hint) -> None:
if old_hint in self.hints[team, slot]:
self.hints[team, slot].remove(old_hint)
self.hints[team, slot].add(new_hint)
# "events"
def on_goal_achieved(self, client: Client):
@@ -1078,15 +1049,14 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
"hint_points": get_slot_points(ctx, team, slot),
"checked_locations": new_locations, # send back new checks only
}])
updated_slots: typing.Set[tuple[int, int]] = set()
ctx.recheck_hints(team, slot, updated_slots)
for hint_team, hint_slot in updated_slots:
ctx.on_changed_hints(hint_team, hint_slot)
old_hints = ctx.hints[team, slot].copy()
ctx.recheck_hints(team, slot)
if old_hints != ctx.hints[team, slot]:
ctx.on_changed_hints(team, slot)
ctx.save()
def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str], auto_status: HintStatus) \
-> typing.List[Hint]:
def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, str]) -> typing.List[NetUtils.Hint]:
hints = []
slots: typing.Set[int] = {slot}
for group_id, group in ctx.groups.items():
@@ -1096,58 +1066,31 @@ def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, st
seeked_item_id = item if isinstance(item, int) else ctx.item_names_for_game(ctx.games[slot])[item]
for finding_player, location_id, item_id, receiving_player, item_flags \
in ctx.locations.find_item(slots, seeked_item_id):
prev_hint = ctx.get_hint(team, slot, location_id)
if prev_hint:
hints.append(prev_hint)
else:
found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
new_status = auto_status
if found:
new_status = HintStatus.HINT_FOUND
elif item_flags & ItemClassification.trap:
new_status = HintStatus.HINT_AVOID
hints.append(Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
item_flags, new_status))
found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
item_flags))
return hints
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str, auto_status: HintStatus) \
-> typing.List[Hint]:
def collect_hint_location_name(ctx: Context, team: int, slot: int, location: str) -> typing.List[NetUtils.Hint]:
seeked_location: int = ctx.location_names_for_game(ctx.games[slot])[location]
return collect_hint_location_id(ctx, team, slot, seeked_location, auto_status)
return collect_hint_location_id(ctx, team, slot, seeked_location)
def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location: int, auto_status: HintStatus) \
-> typing.List[Hint]:
prev_hint = ctx.get_hint(team, slot, seeked_location)
if prev_hint:
return [prev_hint]
def collect_hint_location_id(ctx: Context, team: int, slot: int, seeked_location: int) -> typing.List[NetUtils.Hint]:
result = ctx.locations[slot].get(seeked_location, (None, None, None))
if any(result):
item_id, receiving_player, item_flags = result
found = seeked_location in ctx.location_checks[team, slot]
entrance = ctx.er_hint_data.get(slot, {}).get(seeked_location, "")
new_status = auto_status
if found:
new_status = HintStatus.HINT_FOUND
elif item_flags & ItemClassification.trap:
new_status = HintStatus.HINT_AVOID
return [Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags,
new_status)]
return [NetUtils.Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags)]
return []
status_names: typing.Dict[HintStatus, str] = {
HintStatus.HINT_FOUND: "(found)",
HintStatus.HINT_UNSPECIFIED: "(unspecified)",
HintStatus.HINT_NO_PRIORITY: "(no priority)",
HintStatus.HINT_AVOID: "(avoid)",
HintStatus.HINT_PRIORITY: "(priority)",
}
def format_hint(ctx: Context, team: int, hint: Hint) -> str:
def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str:
text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
f"{ctx.item_names[ctx.slot_info[hint.receiving_player].game][hint.item]} is " \
f"at {ctx.location_names[ctx.slot_info[hint.finding_player].game][hint.location]} " \
@@ -1155,8 +1098,7 @@ def format_hint(ctx: Context, team: int, hint: Hint) -> str:
if hint.entrance:
text += f" at {hint.entrance}"
return text + ". " + status_names.get(hint.status, "(unknown)")
return text + (". (found)" if hint.found else ".")
def json_format_send_event(net_item: NetworkItem, receiving_player: int):
@@ -1211,10 +1153,7 @@ class CommandProcessor(metaclass=CommandMeta):
if not raw:
return
try:
try:
command = shlex.split(raw, comments=False)
except ValueError: # most likely: "ValueError: No closing quotation"
command = raw.split()
command = shlex.split(raw, comments=False)
basecommand = command[0]
if basecommand[0] == self.marker:
method = self.commands.get(basecommand[1:].lower(), None)
@@ -1560,7 +1499,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
def get_hints(self, input_text: str, for_location: bool = False) -> bool:
points_available = get_client_points(self.ctx, self.client)
cost = self.ctx.get_hint_cost(self.client.slot)
auto_status = HintStatus.HINT_UNSPECIFIED if for_location else HintStatus.HINT_PRIORITY
if not input_text:
hints = {hint.re_check(self.ctx, self.client.team) for hint in
self.ctx.hints[self.client.team, self.client.slot]}
@@ -1586,9 +1525,9 @@ class ClientMessageProcessor(CommonCommandProcessor):
self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
hints = []
elif not for_location:
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id, auto_status)
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_id)
else:
hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id, auto_status)
hints = collect_hint_location_id(self.ctx, self.client.team, self.client.slot, hint_id)
else:
game = self.ctx.games[self.client.slot]
@@ -1608,16 +1547,16 @@ class ClientMessageProcessor(CommonCommandProcessor):
hints = []
for item_name in self.ctx.item_name_groups[game][hint_name]:
if item_name in self.ctx.item_names_for_game(game): # ensure item has an ID
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name, auto_status))
hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item_name))
elif not for_location and hint_name in self.ctx.item_names_for_game(game): # item name
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name, auto_status)
hints = collect_hints(self.ctx, self.client.team, self.client.slot, hint_name)
elif hint_name in self.ctx.location_name_groups[game]: # location group name
hints = []
for loc_name in self.ctx.location_name_groups[game][hint_name]:
if loc_name in self.ctx.location_names_for_game(game):
hints.extend(collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name, auto_status))
hints.extend(collect_hint_location_name(self.ctx, self.client.team, self.client.slot, loc_name))
else: # location name
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name, auto_status)
hints = collect_hint_location_name(self.ctx, self.client.team, self.client.slot, hint_name)
else:
self.output(response)
@@ -1889,51 +1828,13 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
target_item, target_player, flags = ctx.locations[client.slot][location]
if create_as_hint:
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location,
HintStatus.HINT_UNSPECIFIED))
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location))
locs.append(NetworkItem(target_item, location, target_player, flags))
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2)
if locs and create_as_hint:
ctx.save()
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
elif cmd == 'UpdateHint':
location = args["location"]
player = args["player"]
status = args["status"]
if not isinstance(player, int) or not isinstance(location, int) \
or (status is not None and not isinstance(status, int)):
await ctx.send_msgs(client,
[{'cmd': 'InvalidPacket', "type": "arguments", "text": 'UpdateHint',
"original_cmd": cmd}])
return
hint = ctx.get_hint(client.team, player, location)
if not hint:
return # Ignored safely
if hint.receiving_player != client.slot:
await ctx.send_msgs(client,
[{'cmd': 'InvalidPacket', "type": "arguments", "text": 'UpdateHint: No Permission',
"original_cmd": cmd}])
return
new_hint = hint
if status is None:
return
try:
status = HintStatus(status)
except ValueError:
await ctx.send_msgs(client,
[{'cmd': 'InvalidPacket', "type": "arguments",
"text": 'UpdateHint: Invalid Status', "original_cmd": cmd}])
return
new_hint = new_hint.re_prioritize(ctx, status)
if hint == new_hint:
return
ctx.replace_hint(client.team, hint.finding_player, hint, new_hint)
ctx.replace_hint(client.team, hint.receiving_player, hint, new_hint)
ctx.save()
ctx.on_changed_hints(client.team, hint.finding_player)
ctx.on_changed_hints(client.team, hint.receiving_player)
elif cmd == 'StatusUpdate':
update_client_status(ctx, client, args["status"])
@@ -2055,10 +1956,8 @@ class ServerCommandProcessor(CommonCommandProcessor):
def _cmd_exit(self) -> bool:
"""Shutdown the server"""
try:
self.ctx.server.ws_server.close()
finally:
self.ctx.exit_event.set()
self.ctx.server.ws_server.close()
self.ctx.exit_event.set()
return True
@mark_raw
@@ -2238,9 +2137,9 @@ class ServerCommandProcessor(CommonCommandProcessor):
hints = []
for item_name_from_group in self.ctx.item_name_groups[game][item]:
if item_name_from_group in self.ctx.item_names_for_game(game): # ensure item has an ID
hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group, HintStatus.HINT_PRIORITY))
hints.extend(collect_hints(self.ctx, team, slot, item_name_from_group))
else: # item name or id
hints = collect_hints(self.ctx, team, slot, item, HintStatus.HINT_PRIORITY)
hints = collect_hints(self.ctx, team, slot, item)
if hints:
self.ctx.notify_hints(team, hints)
@@ -2274,17 +2173,14 @@ class ServerCommandProcessor(CommonCommandProcessor):
if usable:
if isinstance(location, int):
hints = collect_hint_location_id(self.ctx, team, slot, location,
HintStatus.HINT_UNSPECIFIED)
hints = collect_hint_location_id(self.ctx, team, slot, location)
elif game in self.ctx.location_name_groups and location in self.ctx.location_name_groups[game]:
hints = []
for loc_name_from_group in self.ctx.location_name_groups[game][location]:
if loc_name_from_group in self.ctx.location_names_for_game(game):
hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group,
HintStatus.HINT_UNSPECIFIED))
hints.extend(collect_hint_location_name(self.ctx, team, slot, loc_name_from_group))
else:
hints = collect_hint_location_name(self.ctx, team, slot, location,
HintStatus.HINT_UNSPECIFIED)
hints = collect_hint_location_name(self.ctx, team, slot, location)
if hints:
self.ctx.notify_hints(team, hints)
else:

View File

@@ -29,14 +29,6 @@ class ClientStatus(ByValue, enum.IntEnum):
CLIENT_GOAL = 30
class HintStatus(enum.IntEnum):
HINT_FOUND = 0
HINT_UNSPECIFIED = 1
HINT_NO_PRIORITY = 10
HINT_AVOID = 20
HINT_PRIORITY = 30
class SlotType(ByValue, enum.IntFlag):
spectator = 0b00
player = 0b01
@@ -305,20 +297,6 @@ def add_json_location(parts: list, location_id: int, player: int = 0, **kwargs)
parts.append({"text": str(location_id), "player": player, "type": JSONTypes.location_id, **kwargs})
status_names: typing.Dict[HintStatus, str] = {
HintStatus.HINT_FOUND: "(found)",
HintStatus.HINT_UNSPECIFIED: "(unspecified)",
HintStatus.HINT_NO_PRIORITY: "(no priority)",
HintStatus.HINT_AVOID: "(avoid)",
HintStatus.HINT_PRIORITY: "(priority)",
}
status_colors: typing.Dict[HintStatus, str] = {
HintStatus.HINT_FOUND: "green",
HintStatus.HINT_UNSPECIFIED: "white",
HintStatus.HINT_NO_PRIORITY: "slateblue",
HintStatus.HINT_AVOID: "salmon",
HintStatus.HINT_PRIORITY: "plum",
}
class Hint(typing.NamedTuple):
receiving_player: int
finding_player: int
@@ -327,21 +305,14 @@ class Hint(typing.NamedTuple):
found: bool
entrance: str = ""
item_flags: int = 0
status: HintStatus = HintStatus.HINT_UNSPECIFIED
def re_check(self, ctx, team) -> Hint:
if self.found and self.status == HintStatus.HINT_FOUND:
if self.found:
return self
found = self.location in ctx.location_checks[team, self.finding_player]
if found:
return self._replace(found=found, status=HintStatus.HINT_FOUND)
return self
def re_prioritize(self, ctx, status: HintStatus) -> Hint:
if self.found and status != HintStatus.HINT_FOUND:
status = HintStatus.HINT_FOUND
if status != self.status:
return self._replace(status=status)
return Hint(self.receiving_player, self.finding_player, self.location, self.item, found, self.entrance,
self.item_flags)
return self
def __hash__(self):
@@ -363,8 +334,10 @@ class Hint(typing.NamedTuple):
else:
add_json_text(parts, "'s World")
add_json_text(parts, ". ")
add_json_text(parts, status_names.get(self.status, "(unknown)"), type="color",
color=status_colors.get(self.status, "red"))
if self.found:
add_json_text(parts, "(found)", type="color", color="green")
else:
add_json_text(parts, "(not found)", type="color", color="red")
return {"cmd": "PrintJSON", "data": parts, "type": "Hint",
"receiving": self.receiving_player,

View File

@@ -15,7 +15,7 @@ from dataclasses import dataclass
from schema import And, Optional, Or, Schema
from typing_extensions import Self
from Utils import get_file_safe_name, get_fuzzy_results, is_iterable_except_str, output_path
from Utils import get_fuzzy_results, is_iterable_except_str, output_path
if typing.TYPE_CHECKING:
from BaseClasses import MultiWorld, PlandoOptions
@@ -828,10 +828,7 @@ class VerifyKeys(metaclass=FreezeValidKeys):
f"is not a valid location name from {world.game}. "
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
def __iter__(self) -> typing.Iterator[typing.Any]:
return self.value.__iter__()
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]):
default = {}
supports_weighting = False
@@ -1534,7 +1531,7 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
del file_data
with open(os.path.join(target_folder, get_file_safe_name(game_name) + ".yaml"), "w", encoding="utf-8-sig") as f:
with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f:
f.write(res)

View File

@@ -76,7 +76,6 @@ Currently, the following games are supported:
* Kingdom Hearts 1
* Mega Man 2
* Yacht Dice
* Faxanadu
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -633,13 +633,7 @@ async def game_watcher(ctx: SNIContext) -> None:
if not ctx.client_handler:
continue
try:
rom_validated = await ctx.client_handler.validate_rom(ctx)
except Exception as e:
snes_logger.error(f"An error occurred, see logs for details: {e}")
text_file_logger = logging.getLogger()
text_file_logger.exception(e)
rom_validated = False
rom_validated = await ctx.client_handler.validate_rom(ctx)
if not rom_validated or (ctx.auth and ctx.auth != ctx.rom):
snes_logger.warning("ROM change detected, please reconnect to the multiworld server")
@@ -655,13 +649,7 @@ async def game_watcher(ctx: SNIContext) -> None:
perf_counter = time.perf_counter()
try:
await ctx.client_handler.game_watcher(ctx)
except Exception as e:
snes_logger.error(f"An error occurred, see logs for details: {e}")
text_file_logger = logging.getLogger()
text_file_logger.exception(e)
await snes_disconnect(ctx)
await ctx.client_handler.game_watcher(ctx)
async def run_game(romfile: str) -> None:

View File

@@ -18,8 +18,8 @@ import warnings
from argparse import Namespace
from settings import Settings, get_settings
from time import sleep
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union, TypeGuard
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
from typing_extensions import TypeGuard
from yaml import load, load_all, dump
try:
@@ -31,7 +31,6 @@ if typing.TYPE_CHECKING:
import tkinter
import pathlib
from BaseClasses import Region
import multiprocessing
def tuplize_version(version: str) -> Version:
@@ -47,7 +46,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self)
__version__ = "0.6.0"
__version__ = "0.5.1"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -421,11 +420,10 @@ class RestrictedUnpickler(pickle.Unpickler):
if module == "builtins" and name in safe_builtins:
return getattr(builtins, name)
# used by MultiServer -> savegame/multidata
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint",
"SlotType", "NetworkSlot", "HintStatus"}:
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint", "SlotType", "NetworkSlot"}:
return getattr(self.net_utils_module, name)
# Options and Plando are unpickled by WebHost -> Generate
if module == "worlds.generic" and name == "PlandoItem":
if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
if not self.generic_properties_module:
self.generic_properties_module = importlib.import_module("worlds.generic")
return getattr(self.generic_properties_module, name)
@@ -436,7 +434,7 @@ class RestrictedUnpickler(pickle.Unpickler):
else:
mod = importlib.import_module(module)
obj = getattr(mod, name)
if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection)):
if issubclass(obj, self.options_module.Option):
return obj
# Forbid everything else.
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
@@ -482,7 +480,7 @@ def get_text_after(text: str, start: str) -> str:
return text[text.index(start) + len(start):]
loglevel_mapping: dict[str, int] = {name.lower(): level for name, level in logging.getLevelNamesMapping().items()}
loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, write_mode: str = "w",
@@ -515,13 +513,10 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
return self.condition(record)
file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False)))
file_handler.addFilter(Filter("NoCarriageReturn", lambda record: '\r' not in record.msg))
root_logger.addHandler(file_handler)
if sys.stdout:
formatter = logging.Formatter(fmt='[%(asctime)s] %(message)s', datefmt='%Y-%m-%d %H:%M:%S')
stream_handler = logging.StreamHandler(sys.stdout)
stream_handler.addFilter(Filter("NoFile", lambda record: not getattr(record, "NoStream", False)))
stream_handler.setFormatter(formatter)
root_logger.addHandler(stream_handler)
# Relay unhandled exceptions to logger.
@@ -572,8 +567,6 @@ def stream_input(stream: typing.TextIO, queue: "asyncio.Queue[str]"):
else:
if text:
queue.put_nowait(text)
else:
sleep(0.01) # non-blocking stream
from threading import Thread
thread = Thread(target=queuer, name=f"Stream handler for {stream.name}", daemon=True)
@@ -671,19 +664,6 @@ def get_input_text_from_response(text: str, command: str) -> typing.Optional[str
return None
def is_kivy_running() -> bool:
if "kivy" in sys.modules:
from kivy.app import App
return App.get_running_app() is not None
return False
def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
if is_kivy_running():
raise RuntimeError("kivy should not be running in multiprocess")
res.put(open_filename(*args))
def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
-> typing.Optional[str]:
logging.info(f"Opening file input dialog for {title}.")
@@ -713,13 +693,6 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin
f'This attempt was made because open_filename was used for "{title}".')
raise e
else:
if is_macos and is_kivy_running():
# on macOS, mixing kivy and tk does not work, so spawn a new process
# FIXME: performance of this is pretty bad, and we should (also) look into alternatives
from multiprocessing import Process, Queue
res: "Queue[typing.Optional[str]]" = Queue()
Process(target=_mp_open_filename, args=(res, title, filetypes, suggest)).start()
return res.get()
try:
root = tkinter.Tk()
except tkinter.TclError:
@@ -729,12 +702,6 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin
initialfile=suggest or None)
def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
if is_kivy_running():
raise RuntimeError("kivy should not be running in multiprocess")
res.put(open_directory(*args))
def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
@@ -758,16 +725,9 @@ def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
import tkinter.filedialog
except Exception as e:
logging.error('Could not load tkinter, which is likely not installed. '
f'This attempt was made because open_directory was used for "{title}".')
f'This attempt was made because open_filename was used for "{title}".')
raise e
else:
if is_macos and is_kivy_running():
# on macOS, mixing kivy and tk does not work, so spawn a new process
# FIXME: performance of this is pretty bad, and we should (also) look into alternatives
from multiprocessing import Process, Queue
res: "Queue[typing.Optional[str]]" = Queue()
Process(target=_mp_open_directory, args=(res, title, suggest)).start()
return res.get()
try:
root = tkinter.Tk()
except tkinter.TclError:
@@ -780,6 +740,12 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
def is_kivy_running():
if "kivy" in sys.modules:
from kivy.app import App
return App.get_running_app() is not None
return False
if is_kivy_running():
from kvui import MessageBox
MessageBox(title, text, error).open()
@@ -858,10 +824,11 @@ def async_start(co: Coroutine[None, None, typing.Any], name: Optional[str] = Non
task.add_done_callback(_faf_tasks.discard)
def deprecate(message: str, add_stacklevels: int = 0):
def deprecate(message: str):
if __debug__:
raise Exception(message)
warnings.warn(message, stacklevel=2 + add_stacklevels)
import warnings
warnings.warn(message)
class DeprecateDict(dict):
@@ -875,9 +842,10 @@ class DeprecateDict(dict):
def __getitem__(self, item: Any) -> Any:
if self.should_error:
deprecate(self.log_message, add_stacklevels=1)
deprecate(self.log_message)
elif __debug__:
warnings.warn(self.log_message, stacklevel=2)
import warnings
warnings.warn(self.log_message)
return super().__getitem__(item)

View File

@@ -12,12 +12,11 @@ ModuleUpdate.update()
# in case app gets imported by something like gunicorn
import Utils
import settings
from Utils import get_file_safe_name
if typing.TYPE_CHECKING:
from flask import Flask
Utils.local_path.cached_path = os.path.dirname(__file__)
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
settings.no_gui = True
configpath = os.path.abspath("config.yaml")
if not os.path.exists(configpath): # fall back to config.yaml in home
@@ -72,7 +71,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
shutil.rmtree(base_target_path, ignore_errors=True)
for game, world in worlds.items():
# copy files from world's docs folder to the generated folder
target_path = os.path.join(base_target_path, get_file_safe_name(game))
target_path = os.path.join(base_target_path, game)
os.makedirs(target_path, exist_ok=True)
if world.zip_path:

View File

@@ -9,7 +9,7 @@ from flask_compress import Compress
from pony.flask import Pony
from werkzeug.routing import BaseConverter
from Utils import title_sorted, get_file_safe_name
from Utils import title_sorted
UPLOAD_FOLDER = os.path.relpath('uploads')
LOGS_FOLDER = os.path.relpath('logs')
@@ -20,7 +20,6 @@ Pony(app)
app.jinja_env.filters['any'] = any
app.jinja_env.filters['all'] = all
app.jinja_env.filters['get_file_safe_name'] = get_file_safe_name
app.config["SELFHOST"] = True # application process is in charge of running the websites
app.config["GENERATORS"] = 8 # maximum concurrent world gens

View File

@@ -5,7 +5,6 @@ from typing import Any, IO, Dict, Iterator, List, Tuple, Union
import jinja2.exceptions
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
from pony.orm import count, commit, db_session
from werkzeug.utils import secure_filename
from worlds.AutoWorld import AutoWorldRegister
from . import app, cache
@@ -70,40 +69,14 @@ def tutorial_landing():
@app.route('/faq/<string:lang>/')
@cache.cached()
def faq(lang: str):
import markdown
with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f:
document = f.read()
return render_template(
"markdown_document.html",
title="Frequently Asked Questions",
html_from_markdown=markdown.markdown(
document,
extensions=["toc", "mdx_breakless_lists"],
extension_configs={
"toc": {"anchorlink": True}
}
),
)
def faq(lang):
return render_template("faq.html", lang=lang)
@app.route('/glossary/<string:lang>/')
@cache.cached()
def glossary(lang: str):
import markdown
with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f:
document = f.read()
return render_template(
"markdown_document.html",
title="Glossary",
html_from_markdown=markdown.markdown(
document,
extensions=["toc", "mdx_breakless_lists"],
extension_configs={
"toc": {"anchorlink": True}
}
),
)
def terms(lang):
return render_template("glossary.html", lang=lang)
@app.route('/seed/<suuid:seed>')

View File

@@ -1,11 +1,11 @@
flask>=3.0.3
werkzeug>=3.0.6
werkzeug>=3.0.4
pony>=0.7.19
waitress>=3.0.0
Flask-Caching>=2.3.0
Flask-Compress>=1.15
Flask-Limiter>=3.8.0
bokeh>=3.5.2
bokeh>=3.1.1; python_version <= '3.8'
bokeh>=3.4.3; python_version == '3.9'
bokeh>=3.5.2; python_version >= '3.10'
markupsafe>=2.1.5
Markdown>=3.7
mdx-breakless-lists>=1.0.1

View File

@@ -0,0 +1,51 @@
window.addEventListener('load', () => {
const tutorialWrapper = document.getElementById('faq-wrapper');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, the tutorial is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the tutorial.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
`faq_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =
`<h2>This page is out of logic!</h2>
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
});
});

View File

@@ -0,0 +1,51 @@
window.addEventListener('load', () => {
const tutorialWrapper = document.getElementById('glossary-wrapper');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status === 404) {
reject("Sorry, the glossary page is not available in that language yet.");
return;
}
if (ajax.status !== 200) {
reject("Something went wrong while loading the glossary.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
`glossary_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
ajax.send();
}).then((results) => {
// Populate page with HTML generated from markdown
showdown.setOption('tables', true);
showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true);
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
// Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
header.setAttribute('id', headerId);
header.addEventListener('click', () => {
window.location.hash = `#${headerId}`;
header.scrollIntoView();
});
}
// Manually scroll the user to the appropriate header if anchor navigation is used
document.fonts.ready.finally(() => {
if (window.location.hash) {
const scrollTarget = document.getElementById(window.location.hash.substring(1));
scrollTarget?.scrollIntoView();
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =
`<h2>This page is out of logic!</h2>
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
});
});

View File

@@ -288,11 +288,6 @@ const applyPresets = (presetName) => {
}
});
namedRangeSelect.value = trueValue;
// It is also possible for a preset to use an unnamed value. If this happens, set the dropdown to "Custom"
if (namedRangeSelect.selectedIndex == -1)
{
namedRangeSelect.value = "custom";
}
}
// Handle options whose presets are "random"

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@@ -1,66 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
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<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 240 38" style="enable-background:new 0 0 240 38;" xml:space="preserve">
<style type="text/css">
.st0{fill:#316B84;}
</style>
<g>
<g>
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l1.78,11.24h7.97v-4.73L59.72,27.96z M45.62,20.21l3.13-10.84h1.5l2.02,7.44L45.62,20.21z"/>
<path class="st0" d="M78.67,27.96V20.4l-4.11-2.5l3.29-3.78l-0.47-7.46l-2.82-2.45H56.65v5.27l3.81-1.11l2.31,13.36l-2.79,0.73
L61,26.34l5.06-0.52l0.36-6.15l4.32,0.13l3.16,3.62v8.94l12.89,1.49v-5.34L78.67,27.96z M73.27,13.33l-2.18,1.45h-4.64l-0.42-6.57
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