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https://github.com/ArchipelagoMW/Archipelago.git
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61
.github/workflows/build.yml
vendored
61
.github/workflows/build.yml
vendored
@@ -36,10 +36,15 @@ jobs:
|
||||
run: |
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
||||
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||
choco install innosetup --version=6.2.2 --allow-downgrade
|
||||
- name: Build
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
python setup.py build_exe --yes
|
||||
if ( $? -eq $false ) {
|
||||
Write-Error "setup.py failed!"
|
||||
exit 1
|
||||
}
|
||||
$NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1]
|
||||
$ZIP_NAME="Archipelago_$NAME.7z"
|
||||
echo "$NAME -> $ZIP_NAME"
|
||||
@@ -49,12 +54,6 @@ jobs:
|
||||
Rename-Item "exe.$NAME" Archipelago
|
||||
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||
Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.ZIP_NAME }}
|
||||
path: dist/${{ env.ZIP_NAME }}
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
- name: Build Setup
|
||||
run: |
|
||||
& "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL
|
||||
@@ -65,11 +64,38 @@ jobs:
|
||||
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
|
||||
$SETUP_NAME=$contents[0].Name
|
||||
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
||||
- name: Check build loads expected worlds
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
mv Players/Templates/meta.yaml .
|
||||
ls -1 Players/Templates | sort > setup-player-templates.txt
|
||||
rm -R Players/Templates
|
||||
timeout 30 ./ArchipelagoLauncher "Generate Template Options" || true
|
||||
ls -1 Players/Templates | sort > generated-player-templates.txt
|
||||
cmp setup-player-templates.txt generated-player-templates.txt \
|
||||
|| diff setup-player-templates.txt generated-player-templates.txt
|
||||
mv meta.yaml Players/Templates/
|
||||
- name: Test Generate
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
cp Players/Templates/Clique.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.ZIP_NAME }}
|
||||
path: dist/${{ env.ZIP_NAME }}
|
||||
compression-level: 0 # .7z is incompressible by zip
|
||||
if-no-files-found: error
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
- name: Store Setup
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.SETUP_NAME }}
|
||||
path: setups/${{ env.SETUP_NAME }}
|
||||
if-no-files-found: error
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
|
||||
build-ubuntu2004:
|
||||
@@ -110,7 +136,7 @@ jobs:
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
||||
export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
|
||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
|
||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -cv Archipelago | gzip -8 > ../dist/$TAR_NAME && mv Archipelago "$DIR_NAME")
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - copy code above to release.yml -
|
||||
@@ -118,15 +144,36 @@ jobs:
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
python setup.py build_exe --yes
|
||||
- name: Check build loads expected worlds
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
mv Players/Templates/meta.yaml .
|
||||
ls -1 Players/Templates | sort > setup-player-templates.txt
|
||||
rm -R Players/Templates
|
||||
timeout 30 ./ArchipelagoLauncher "Generate Template Options" || true
|
||||
ls -1 Players/Templates | sort > generated-player-templates.txt
|
||||
cmp setup-player-templates.txt generated-player-templates.txt \
|
||||
|| diff setup-player-templates.txt generated-player-templates.txt
|
||||
mv meta.yaml Players/Templates/
|
||||
- name: Test Generate
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
cp Players/Templates/Clique.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.APPIMAGE_NAME }}
|
||||
path: dist/${{ env.APPIMAGE_NAME }}
|
||||
if-no-files-found: error
|
||||
retention-days: 7
|
||||
- name: Store .tar.gz
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.TAR_NAME }}
|
||||
path: dist/${{ env.TAR_NAME }}
|
||||
compression-level: 0 # .gz is incompressible by zip
|
||||
if-no-files-found: error
|
||||
retention-days: 7
|
||||
|
||||
54
.github/workflows/ctest.yml
vendored
Normal file
54
.github/workflows/ctest.yml
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
# Run CMake / CTest C++ unit tests
|
||||
|
||||
name: ctest
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**.cc?'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.hh?'
|
||||
- '**.hpp'
|
||||
- '**.hxx'
|
||||
- '**.CMakeLists'
|
||||
- '.github/workflows/ctest.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**.cc?'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.hh?'
|
||||
- '**.hpp'
|
||||
- '**.hxx'
|
||||
- '**.CMakeLists'
|
||||
- '.github/workflows/ctest.yml'
|
||||
|
||||
jobs:
|
||||
ctest:
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: Test C++ ${{ matrix.os }}
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [ubuntu-latest, windows-latest]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
if: startsWith(matrix.os,'windows')
|
||||
- uses: Bacondish2023/setup-googletest@v1
|
||||
with:
|
||||
build-type: 'Release'
|
||||
- name: Build tests
|
||||
run: |
|
||||
cd test/cpp
|
||||
mkdir build
|
||||
cmake -S . -B build/ -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build/ --config Release
|
||||
ls
|
||||
- name: Run tests
|
||||
run: |
|
||||
cd test/cpp
|
||||
ctest --test-dir build/ -C Release --output-on-failure
|
||||
2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
@@ -69,7 +69,7 @@ jobs:
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
||||
export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
|
||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
|
||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -cv Archipelago | gzip -8 > ../dist/$TAR_NAME && mv Archipelago "$DIR_NAME")
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - code above copied from build.yml -
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -178,6 +178,7 @@ dmypy.json
|
||||
cython_debug/
|
||||
|
||||
# Cython intermediates
|
||||
_speedups.c
|
||||
_speedups.cpp
|
||||
_speedups.html
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ class AdventureContext(CommonContext):
|
||||
self.local_item_locations = {}
|
||||
self.dragon_speed_info = {}
|
||||
|
||||
options = Utils.get_options()
|
||||
options = Utils.get_settings()
|
||||
self.display_msgs = options["adventure_options"]["display_msgs"]
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
@@ -102,7 +102,7 @@ class AdventureContext(CommonContext):
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.locations_array = None
|
||||
if Utils.get_options()["adventure_options"].get("death_link", False):
|
||||
if Utils.get_settings()["adventure_options"].get("death_link", False):
|
||||
self.set_deathlink = True
|
||||
async_start(self.get_freeincarnates_used())
|
||||
elif cmd == "RoomInfo":
|
||||
@@ -112,7 +112,7 @@ class AdventureContext(CommonContext):
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "ReceivedItems":
|
||||
msg = f"Received {', '.join([self.item_names.lookup_in_slot(item.item) for item in args['items']])}"
|
||||
msg = f"Received {', '.join([self.item_names.lookup_in_game(item.item) for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "Retrieved":
|
||||
if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
|
||||
@@ -415,8 +415,8 @@ async def atari_sync_task(ctx: AdventureContext):
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
|
||||
rom_args = Utils.get_options()["adventure_options"].get("rom_args")
|
||||
auto_start = Utils.get_settings()["adventure_options"].get("rom_start", True)
|
||||
rom_args = Utils.get_settings()["adventure_options"].get("rom_args")
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
|
||||
@@ -225,6 +225,9 @@ class CommonContext:
|
||||
def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
|
||||
"""Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
|
||||
omitted.
|
||||
|
||||
Use of `lookup_in_slot` should not be used when not connected to a server. If looking in own game, set
|
||||
`ctx.game` and use `lookup_in_game` method instead.
|
||||
"""
|
||||
if slot is None:
|
||||
slot = self.ctx.slot
|
||||
@@ -493,6 +496,11 @@ class CommonContext:
|
||||
"""Gets called before sending a Say to the server from the user.
|
||||
Returned text is sent, or sending is aborted if None is returned."""
|
||||
return text
|
||||
|
||||
def on_ui_command(self, text: str) -> None:
|
||||
"""Gets called by kivy when the user executes a command starting with `/` or `!`.
|
||||
The command processor is still called; this is just intended for command echoing."""
|
||||
self.ui.print_json([{"text": text, "type": "color", "color": "orange"}])
|
||||
|
||||
def update_permissions(self, permissions: typing.Dict[str, int]):
|
||||
for permission_name, permission_flag in permissions.items():
|
||||
|
||||
6
Fill.py
6
Fill.py
@@ -483,15 +483,15 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
if panic_method == "swap":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
||||
swap=True,
|
||||
on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
|
||||
name="Progression", single_player_placement=multiworld.players == 1)
|
||||
elif panic_method == "raise":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
||||
swap=False,
|
||||
on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
|
||||
name="Progression", single_player_placement=multiworld.players == 1)
|
||||
elif panic_method == "start_inventory":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
|
||||
swap=False, allow_partial=True,
|
||||
on_place=mark_for_locking, name="Progression", single_player_placement=multiworld.players == 1)
|
||||
name="Progression", single_player_placement=multiworld.players == 1)
|
||||
if progitempool:
|
||||
for item in progitempool:
|
||||
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
|
||||
|
||||
43
Generate.py
43
Generate.py
@@ -1,10 +1,12 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import copy
|
||||
import logging
|
||||
import os
|
||||
import random
|
||||
import string
|
||||
import sys
|
||||
import urllib.parse
|
||||
import urllib.request
|
||||
from collections import Counter
|
||||
@@ -15,21 +17,16 @@ import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
import copy
|
||||
import Utils
|
||||
import Options
|
||||
from BaseClasses import seeddigits, get_seed, PlandoOptions
|
||||
from Main import main as ERmain
|
||||
from settings import get_settings
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from worlds import failed_world_loads
|
||||
|
||||
|
||||
def mystery_argparse():
|
||||
options = get_settings()
|
||||
defaults = options.generator
|
||||
from settings import get_settings
|
||||
settings = get_settings()
|
||||
defaults = settings.generator
|
||||
|
||||
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
|
||||
parser.add_argument('--weights_file_path', default=defaults.weights_file_path,
|
||||
@@ -41,7 +38,7 @@ def mystery_argparse():
|
||||
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
||||
parser.add_argument('--multi', default=defaults.players, type=lambda value: max(int(value), 1))
|
||||
parser.add_argument('--spoiler', type=int, default=defaults.spoiler)
|
||||
parser.add_argument('--outputpath', default=options.general_options.output_path,
|
||||
parser.add_argument('--outputpath', default=settings.general_options.output_path,
|
||||
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
|
||||
parser.add_argument('--race', action='store_true', default=defaults.race)
|
||||
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
|
||||
@@ -61,20 +58,23 @@ def mystery_argparse():
|
||||
if not os.path.isabs(args.meta_file_path):
|
||||
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
||||
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
|
||||
return args, options
|
||||
return args
|
||||
|
||||
|
||||
def get_seed_name(random_source) -> str:
|
||||
return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
|
||||
|
||||
|
||||
def main(args=None, callback=ERmain):
|
||||
def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
# __name__ == "__main__" check so unittests that already imported worlds don't trip this.
|
||||
if __name__ == "__main__" and "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded before logging init.")
|
||||
|
||||
if not args:
|
||||
args, options = mystery_argparse()
|
||||
else:
|
||||
options = get_settings()
|
||||
args = mystery_argparse()
|
||||
|
||||
seed = get_seed(args.seed)
|
||||
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||
random.seed(seed)
|
||||
seed_name = get_seed_name(random)
|
||||
@@ -143,6 +143,9 @@ def main(args=None, callback=ERmain):
|
||||
raise Exception(f"No weights found. "
|
||||
f"Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
||||
f"A mix is also permitted.")
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||
erargs.seed = seed
|
||||
erargs.plando_options = args.plando
|
||||
@@ -234,7 +237,7 @@ def main(args=None, callback=ERmain):
|
||||
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
|
||||
yaml.dump(important, f)
|
||||
|
||||
return callback(erargs, seed)
|
||||
return erargs, seed
|
||||
|
||||
|
||||
def read_weights_yamls(path) -> Tuple[Any, ...]:
|
||||
@@ -359,6 +362,8 @@ def update_weights(weights: dict, new_weights: dict, update_type: str, name: str
|
||||
|
||||
|
||||
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
if not game:
|
||||
return get_choice(option_key, category_dict)
|
||||
if game in AutoWorldRegister.world_types:
|
||||
@@ -436,10 +441,13 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
|
||||
except Exception as e:
|
||||
raise Options.OptionError(f"Error generating option {option_key} in {ret.game}") from e
|
||||
else:
|
||||
from worlds import AutoWorldRegister
|
||||
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
|
||||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
if "linked_options" in weights:
|
||||
weights = roll_linked_options(weights)
|
||||
|
||||
@@ -466,6 +474,7 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
|
||||
ret.game = get_choice("game", weights)
|
||||
if ret.game not in AutoWorldRegister.world_types:
|
||||
from worlds import failed_world_loads
|
||||
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]
|
||||
if picks[0] in failed_world_loads:
|
||||
raise Exception(f"No functional world found to handle game {ret.game}. "
|
||||
@@ -537,7 +546,9 @@ def roll_alttp_settings(ret: argparse.Namespace, weights):
|
||||
if __name__ == '__main__':
|
||||
import atexit
|
||||
confirmation = atexit.register(input, "Press enter to close.")
|
||||
multiworld = main()
|
||||
erargs, seed = main()
|
||||
from Main import main as ERmain
|
||||
multiworld = ERmain(erargs, seed)
|
||||
if __debug__:
|
||||
import gc
|
||||
import sys
|
||||
|
||||
@@ -198,7 +198,8 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
"slateblue": "6D8BE8",
|
||||
"plum": "AF99EF",
|
||||
"salmon": "FA8072",
|
||||
"white": "FFFFFF"
|
||||
"white": "FFFFFF",
|
||||
"orange": "FF7700",
|
||||
}
|
||||
|
||||
def __init__(self, ctx):
|
||||
|
||||
75
Options.py
75
Options.py
@@ -53,8 +53,8 @@ class AssembleOptions(abc.ABCMeta):
|
||||
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
|
||||
options.update(new_options)
|
||||
# apply aliases, without name_lookup
|
||||
aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
|
||||
name.startswith("alias_")}
|
||||
aliases = attrs["aliases"] = {name[6:].lower(): option_id for name, option_id in attrs.items() if
|
||||
name.startswith("alias_")}
|
||||
|
||||
assert (
|
||||
name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
|
||||
@@ -126,10 +126,28 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
# can be weighted between selections
|
||||
supports_weighting = True
|
||||
|
||||
rich_text_doc: typing.Optional[bool] = None
|
||||
"""Whether the WebHost should render the Option's docstring as rich text.
|
||||
|
||||
If this is True, the Option's docstring is interpreted as reStructuredText_,
|
||||
the standard Python markup format. In the WebHost, it's rendered to HTML so
|
||||
that lists, emphasis, and other rich text features are displayed properly.
|
||||
|
||||
If this is False, the docstring is instead interpreted as plain text, and
|
||||
displayed as-is on the WebHost with whitespace preserved.
|
||||
|
||||
If this is None, it inherits the value of `World.rich_text_options_doc`. For
|
||||
backwards compatibility, this defaults to False, but worlds are encouraged to
|
||||
set it to True and use reStructuredText for their Option documentation.
|
||||
|
||||
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
|
||||
"""
|
||||
|
||||
# filled by AssembleOptions:
|
||||
name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
|
||||
# https://github.com/python/typing/discussions/1460 the reason for this type: ignore
|
||||
options: typing.ClassVar[typing.Dict[str, int]]
|
||||
aliases: typing.ClassVar[typing.Dict[str, int]]
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"{self.__class__.__name__}({self.current_option_name})"
|
||||
@@ -735,6 +753,12 @@ class NamedRange(Range):
|
||||
elif value > self.range_end and value not in self.special_range_names.values():
|
||||
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
|
||||
f"and is also not one of the supported named special values: {self.special_range_names}")
|
||||
|
||||
# See docstring
|
||||
for key in self.special_range_names:
|
||||
if key != key.lower():
|
||||
raise Exception(f"{self.__class__.__name__} has an invalid special_range_names key: {key}. "
|
||||
f"NamedRange keys must use only lowercase letters, and ideally should be snake_case.")
|
||||
self.value = value
|
||||
|
||||
@classmethod
|
||||
@@ -1121,10 +1145,13 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
|
||||
class Accessibility(Choice):
|
||||
"""Set rules for reachability of your items/locations.
|
||||
Locations: ensure everything can be reached and acquired.
|
||||
Items: ensure all logically relevant items can be acquired.
|
||||
Minimal: ensure what is needed to reach your goal can be acquired."""
|
||||
|
||||
- **Locations:** ensure everything can be reached and acquired.
|
||||
- **Items:** ensure all logically relevant items can be acquired.
|
||||
- **Minimal:** ensure what is needed to reach your goal can be acquired.
|
||||
"""
|
||||
display_name = "Accessibility"
|
||||
rich_text_doc = True
|
||||
option_locations = 0
|
||||
option_items = 1
|
||||
option_minimal = 2
|
||||
@@ -1133,14 +1160,15 @@ class Accessibility(Choice):
|
||||
|
||||
|
||||
class ProgressionBalancing(NamedRange):
|
||||
"""
|
||||
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
|
||||
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
|
||||
|
||||
A lower setting means more getting stuck. A higher setting means less getting stuck.
|
||||
"""
|
||||
default = 50
|
||||
range_start = 0
|
||||
range_end = 99
|
||||
display_name = "Progression Balancing"
|
||||
rich_text_doc = True
|
||||
special_range_names = {
|
||||
"disabled": 0,
|
||||
"normal": 50,
|
||||
@@ -1205,29 +1233,36 @@ class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
class LocalItems(ItemSet):
|
||||
"""Forces these items to be in their native world."""
|
||||
display_name = "Local Items"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class NonLocalItems(ItemSet):
|
||||
"""Forces these items to be outside their native world."""
|
||||
display_name = "Non-local Items"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class StartInventory(ItemDict):
|
||||
"""Start with these items."""
|
||||
verify_item_name = True
|
||||
display_name = "Start Inventory"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class StartInventoryPool(StartInventory):
|
||||
"""Start with these items and don't place them in the world.
|
||||
The game decides what the replacement items will be."""
|
||||
|
||||
The game decides what the replacement items will be.
|
||||
"""
|
||||
verify_item_name = True
|
||||
display_name = "Start Inventory from Pool"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class StartHints(ItemSet):
|
||||
"""Start with these item's locations prefilled into the !hint command."""
|
||||
"""Start with these item's locations prefilled into the ``!hint`` command."""
|
||||
display_name = "Start Hints"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class LocationSet(OptionSet):
|
||||
@@ -1236,28 +1271,33 @@ class LocationSet(OptionSet):
|
||||
|
||||
|
||||
class StartLocationHints(LocationSet):
|
||||
"""Start with these locations and their item prefilled into the !hint command"""
|
||||
"""Start with these locations and their item prefilled into the ``!hint`` command."""
|
||||
display_name = "Start Location Hints"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class ExcludeLocations(LocationSet):
|
||||
"""Prevent these locations from having an important item"""
|
||||
"""Prevent these locations from having an important item."""
|
||||
display_name = "Excluded Locations"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class PriorityLocations(LocationSet):
|
||||
"""Prevent these locations from having an unimportant item"""
|
||||
"""Prevent these locations from having an unimportant item."""
|
||||
display_name = "Priority Locations"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class DeathLink(Toggle):
|
||||
"""When you die, everyone dies. Of course the reverse is true too."""
|
||||
display_name = "Death Link"
|
||||
rich_text_doc = True
|
||||
|
||||
|
||||
class ItemLinks(OptionList):
|
||||
"""Share part of your item pool with other players."""
|
||||
display_name = "Item Links"
|
||||
rich_text_doc = True
|
||||
default = []
|
||||
schema = Schema([
|
||||
{
|
||||
@@ -1324,6 +1364,7 @@ class ItemLinks(OptionList):
|
||||
|
||||
class Removed(FreeText):
|
||||
"""This Option has been Removed."""
|
||||
rich_text_doc = True
|
||||
default = ""
|
||||
visibility = Visibility.none
|
||||
|
||||
@@ -1426,14 +1467,18 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
|
||||
|
||||
return data, notes
|
||||
|
||||
def yaml_dump_scalar(scalar) -> str:
|
||||
# yaml dump may add end of document marker and newlines.
|
||||
return yaml.dump(scalar).replace("...\n", "").strip()
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden or generate_hidden:
|
||||
grouped_options = get_option_groups(world)
|
||||
option_groups = get_option_groups(world)
|
||||
with open(local_path("data", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
option_groups=grouped_options,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
option_groups=option_groups,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar,
|
||||
dictify_range=dictify_range,
|
||||
)
|
||||
|
||||
|
||||
@@ -247,8 +247,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
toDraw = ""
|
||||
for i in range(20):
|
||||
if i < len(str(ctx.item_names.lookup_in_slot(l.item))):
|
||||
toDraw += str(ctx.item_names.lookup_in_slot(l.item))[i]
|
||||
if i < len(str(ctx.item_names.lookup_in_game(l.item))):
|
||||
toDraw += str(ctx.item_names.lookup_in_game(l.item))[i]
|
||||
else:
|
||||
break
|
||||
f.write(toDraw)
|
||||
|
||||
1
Utils.py
1
Utils.py
@@ -553,6 +553,7 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
f"Archipelago ({__version__}) logging initialized"
|
||||
f" on {platform.platform()}"
|
||||
f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}"
|
||||
f"{' (frozen)' if is_frozen() else ''}"
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -176,7 +176,7 @@ class WargrooveContext(CommonContext):
|
||||
if not os.path.isfile(path):
|
||||
open(path, 'w').close()
|
||||
# Announcing commander unlocks
|
||||
item_name = self.item_names.lookup_in_slot(network_item.item)
|
||||
item_name = self.item_names.lookup_in_game(network_item.item)
|
||||
if item_name in faction_table.keys():
|
||||
for commander in faction_table[item_name]:
|
||||
logger.info(f"{commander.name} has been unlocked!")
|
||||
@@ -197,7 +197,7 @@ class WargrooveContext(CommonContext):
|
||||
open(print_path, 'w').close()
|
||||
with open(print_path, 'w') as f:
|
||||
f.write("Received " +
|
||||
self.item_names.lookup_in_slot(network_item.item) +
|
||||
self.item_names.lookup_in_game(network_item.item) +
|
||||
" from " +
|
||||
self.player_names[network_item.player])
|
||||
f.close()
|
||||
@@ -342,7 +342,7 @@ class WargrooveContext(CommonContext):
|
||||
faction_items = 0
|
||||
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
|
||||
for network_item in self.items_received:
|
||||
if self.item_names.lookup_in_slot(network_item.item) in faction_item_names:
|
||||
if self.item_names.lookup_in_game(network_item.item) in faction_item_names:
|
||||
faction_items += 1
|
||||
starting_groove = (faction_items - 1) * self.starting_groove_multiplier
|
||||
# Must be an integer larger than 0
|
||||
|
||||
@@ -58,6 +58,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
|
||||
worlds[game] = world
|
||||
|
||||
base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs")
|
||||
shutil.rmtree(base_target_path, ignore_errors=True)
|
||||
for game, world in worlds.items():
|
||||
# copy files from world's docs folder to the generated folder
|
||||
target_path = os.path.join(base_target_path, game)
|
||||
|
||||
@@ -5,7 +5,6 @@ from uuid import UUID
|
||||
from flask import Blueprint, abort, url_for
|
||||
|
||||
import worlds.Files
|
||||
from .. import cache
|
||||
from ..models import Room, Seed
|
||||
|
||||
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
|
||||
@@ -49,21 +48,4 @@ def room_info(room: UUID):
|
||||
}
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackage():
|
||||
from worlds import network_data_package
|
||||
return network_data_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_checksum')
|
||||
@cache.cached()
|
||||
def get_datapackage_checksums():
|
||||
from worlds import network_data_package
|
||||
version_package = {
|
||||
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
|
||||
}
|
||||
return version_package
|
||||
|
||||
|
||||
from . import generate, user # trigger registration
|
||||
from . import generate, user, datapackage # trigger registration
|
||||
|
||||
32
WebHostLib/api/datapackage.py
Normal file
32
WebHostLib/api/datapackage.py
Normal file
@@ -0,0 +1,32 @@
|
||||
from flask import abort
|
||||
|
||||
from Utils import restricted_loads
|
||||
from WebHostLib import cache
|
||||
from WebHostLib.models import GameDataPackage
|
||||
from . import api_endpoints
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackage():
|
||||
from worlds import network_data_package
|
||||
return network_data_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage/<string:checksum>')
|
||||
@cache.memoize(timeout=3600)
|
||||
def get_datapackage_by_checksum(checksum: str):
|
||||
package = GameDataPackage.get(checksum=checksum)
|
||||
if package:
|
||||
return restricted_loads(package.data)
|
||||
return abort(404)
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_checksum')
|
||||
@cache.cached()
|
||||
def get_datapackage_checksums():
|
||||
from worlds import network_data_package
|
||||
version_package = {
|
||||
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
|
||||
}
|
||||
return version_package
|
||||
@@ -3,6 +3,7 @@ import json
|
||||
import os
|
||||
from textwrap import dedent
|
||||
from typing import Dict, Union
|
||||
from docutils.core import publish_parts
|
||||
|
||||
import yaml
|
||||
from flask import redirect, render_template, request, Response
|
||||
@@ -66,6 +67,22 @@ def filter_dedent(text: str) -> str:
|
||||
return dedent(text).strip("\n ")
|
||||
|
||||
|
||||
@app.template_filter("rst_to_html")
|
||||
def filter_rst_to_html(text: str) -> str:
|
||||
"""Converts reStructuredText (such as a Python docstring) to HTML."""
|
||||
if text.startswith(" ") or text.startswith("\t"):
|
||||
text = dedent(text)
|
||||
elif "\n" in text:
|
||||
lines = text.splitlines()
|
||||
text = lines[0] + "\n" + dedent("\n".join(lines[1:]))
|
||||
|
||||
return publish_parts(text, writer_name='html', settings=None, settings_overrides={
|
||||
'raw_enable': False,
|
||||
'file_insertion_enabled': False,
|
||||
'output_encoding': 'unicode'
|
||||
})['body']
|
||||
|
||||
|
||||
@app.template_test("ordered")
|
||||
def test_ordered(obj):
|
||||
return isinstance(obj, collections.abc.Sequence)
|
||||
|
||||
@@ -12,12 +12,12 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
*/
|
||||
|
||||
/* Base styles for the element that has a tooltip */
|
||||
[data-tooltip], .tooltip {
|
||||
[data-tooltip], .tooltip-container {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
/* Base styles for the entire tooltip */
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip:before, .tooltip:after {
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
|
||||
position: absolute;
|
||||
visibility: hidden;
|
||||
opacity: 0;
|
||||
@@ -39,14 +39,15 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after{
|
||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip-container:hover:before,
|
||||
.tooltip-container:hover .tooltip {
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
/** Directional arrow styles */
|
||||
.tooltip:before, [data-tooltip]:before {
|
||||
[data-tooltip]:before, .tooltip-container:before {
|
||||
z-index: 10000;
|
||||
border: 6px solid transparent;
|
||||
background: transparent;
|
||||
@@ -54,7 +55,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
}
|
||||
|
||||
/** Content styles */
|
||||
.tooltip:after, [data-tooltip]:after {
|
||||
[data-tooltip]:after, .tooltip {
|
||||
width: 260px;
|
||||
z-index: 10000;
|
||||
padding: 8px;
|
||||
@@ -63,24 +64,26 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
background-color: hsla(0, 0%, 20%, 0.9);
|
||||
color: #fff;
|
||||
content: attr(data-tooltip);
|
||||
white-space: pre-wrap;
|
||||
font-size: 14px;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
[data-tooltip]:before, [data-tooltip]:after{
|
||||
[data-tooltip]:after {
|
||||
white-space: pre-wrap;
|
||||
}
|
||||
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
|
||||
visibility: hidden;
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip:before, .tooltip:after,
|
||||
.tooltip-top:before, .tooltip-top:after {
|
||||
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
|
||||
bottom: 100%;
|
||||
left: 50%;
|
||||
}
|
||||
|
||||
[data-tooltip]:before, .tooltip:before, .tooltip-top:before {
|
||||
[data-tooltip]:before, .tooltip-container:before {
|
||||
margin-left: -6px;
|
||||
margin-bottom: -12px;
|
||||
border-top-color: #000;
|
||||
@@ -88,19 +91,19 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
}
|
||||
|
||||
/** Horizontally align tooltips on the top and bottom */
|
||||
[data-tooltip]:after, .tooltip:after, .tooltip-top:after {
|
||||
[data-tooltip]:after, .tooltip {
|
||||
margin-left: -80px;
|
||||
}
|
||||
|
||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after,
|
||||
.tooltip-top:hover:before, .tooltip-top:hover:after {
|
||||
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip-container:hover:before,
|
||||
.tooltip-container:hover .tooltip {
|
||||
-webkit-transform: translateY(-12px);
|
||||
-moz-transform: translateY(-12px);
|
||||
transform: translateY(-12px);
|
||||
}
|
||||
|
||||
/** Tooltips on the left */
|
||||
.tooltip-left:before, .tooltip-left:after {
|
||||
.tooltip-left:before, [data-tooltip].tooltip-left:after, .tooltip-left .tooltip {
|
||||
right: 100%;
|
||||
bottom: 50%;
|
||||
left: auto;
|
||||
@@ -115,14 +118,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
border-left-color: hsla(0, 0%, 20%, 0.9);
|
||||
}
|
||||
|
||||
.tooltip-left:hover:before, .tooltip-left:hover:after {
|
||||
.tooltip-left:hover:before, [data-tooltip].tooltip-left:hover:after, .tooltip-left:hover .tooltip {
|
||||
-webkit-transform: translateX(-12px);
|
||||
-moz-transform: translateX(-12px);
|
||||
transform: translateX(-12px);
|
||||
}
|
||||
|
||||
/** Tooltips on the bottom */
|
||||
.tooltip-bottom:before, .tooltip-bottom:after {
|
||||
.tooltip-bottom:before, [data-tooltip].tooltip-bottom:after, .tooltip-bottom .tooltip {
|
||||
top: 100%;
|
||||
bottom: auto;
|
||||
left: 50%;
|
||||
@@ -136,14 +139,15 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
border-bottom-color: hsla(0, 0%, 20%, 0.9);
|
||||
}
|
||||
|
||||
.tooltip-bottom:hover:before, .tooltip-bottom:hover:after {
|
||||
.tooltip-bottom:hover:before, [data-tooltip].tooltip-bottom:hover:after,
|
||||
.tooltip-bottom:hover .tooltip {
|
||||
-webkit-transform: translateY(12px);
|
||||
-moz-transform: translateY(12px);
|
||||
transform: translateY(12px);
|
||||
}
|
||||
|
||||
/** Tooltips on the right */
|
||||
.tooltip-right:before, .tooltip-right:after {
|
||||
.tooltip-right:before, [data-tooltip].tooltip-right:after, .tooltip-right .tooltip {
|
||||
bottom: 50%;
|
||||
left: 100%;
|
||||
}
|
||||
@@ -156,7 +160,8 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
border-right-color: hsla(0, 0%, 20%, 0.9);
|
||||
}
|
||||
|
||||
.tooltip-right:hover:before, .tooltip-right:hover:after {
|
||||
.tooltip-right:hover:before, [data-tooltip].tooltip-right:hover:after,
|
||||
.tooltip-right:hover .tooltip {
|
||||
-webkit-transform: translateX(12px);
|
||||
-moz-transform: translateX(12px);
|
||||
transform: translateX(12px);
|
||||
@@ -168,7 +173,16 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
|
||||
}
|
||||
|
||||
/** Center content vertically for tooltips ont he left and right */
|
||||
.tooltip-left:after, .tooltip-right:after {
|
||||
[data-tooltip].tooltip-left:after, [data-tooltip].tooltip-right:after,
|
||||
.tooltip-left .tooltip, .tooltip-right .tooltip {
|
||||
margin-left: 0;
|
||||
margin-bottom: -16px;
|
||||
}
|
||||
|
||||
.tooltip ul, .tooltip ol {
|
||||
padding-left: 1rem;
|
||||
}
|
||||
|
||||
.tooltip :last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
@@ -57,9 +57,9 @@
|
||||
<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
|
||||
{% for key, val in option.special_range_names.items() %}
|
||||
{% if option.default == val %}
|
||||
<option value="{{ val }}" selected>{{ key }} ({{ val }})</option>
|
||||
<option value="{{ val }}" selected>{{ key|replace("_", " ")|title }} ({{ val }})</option>
|
||||
{% else %}
|
||||
<option value="{{ val }}">{{ key }} ({{ val }})</option>
|
||||
<option value="{{ val }}">{{ key|replace("_", " ")|title }} ({{ val }})</option>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
<option value="custom" hidden>Custom</option>
|
||||
@@ -111,7 +111,7 @@
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemDict(option_name, option, world) %}
|
||||
{% macro ItemDict(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
@@ -135,7 +135,7 @@
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro LocationSet(option_name, option, world) %}
|
||||
{% macro LocationSet(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for group_name in world.location_name_groups.keys()|sort %}
|
||||
@@ -158,7 +158,7 @@
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemSet(option_name, option, world) %}
|
||||
{% macro ItemSet(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for group_name in world.item_name_groups.keys()|sort %}
|
||||
@@ -196,7 +196,18 @@
|
||||
{% macro OptionTitle(option_name, option) %}
|
||||
<label for="{{ option_name }}">
|
||||
{{ option.display_name|default(option_name) }}:
|
||||
<span class="interactive" data-tooltip="{% filter dedent %}{{(option.__doc__ | default("Please document me!"))|escape }}{% endfilter %}">(?)</span>
|
||||
<span
|
||||
class="interactive tooltip-container"
|
||||
{% if not (option.rich_text_doc | default(world.web.rich_text_options_doc, true)) %}
|
||||
data-tooltip="{{(option.__doc__ | default("Please document me!"))|replace('\n ', '\n')|escape|trim}}"
|
||||
{% endif %}>
|
||||
(?)
|
||||
{% if option.rich_text_doc | default(world.web.rich_text_options_doc, true) %}
|
||||
<div class="tooltip">
|
||||
{{ option.__doc__ | default("**Please document me!**") | rst_to_html | safe }}
|
||||
</div>
|
||||
{% endif %}
|
||||
</span>
|
||||
</label>
|
||||
{% endmacro %}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import 'playerOptions/macros.html' as inputs %}
|
||||
{% import 'playerOptions/macros.html' as inputs with context %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ world_name }} Options</title>
|
||||
@@ -94,16 +94,16 @@
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
{{ inputs.ItemDict(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||
{{ inputs.LocationSet(option_name, option, world) }}
|
||||
{{ inputs.LocationSet(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||
{{ inputs.ItemSet(option_name, option, world) }}
|
||||
{{ inputs.ItemSet(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||
{{ inputs.OptionSet(option_name, option) }}
|
||||
@@ -134,16 +134,16 @@
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
{{ inputs.ItemDict(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
|
||||
{{ inputs.LocationSet(option_name, option, world) }}
|
||||
{{ inputs.LocationSet(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
|
||||
{{ inputs.ItemSet(option_name, option, world) }}
|
||||
{{ inputs.ItemSet(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
|
||||
{{ inputs.OptionSet(option_name, option) }}
|
||||
|
||||
@@ -18,7 +18,11 @@
|
||||
<tbody>
|
||||
{% for id, name in option.name_lookup.items() %}
|
||||
{% if name != 'random' %}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.get_option_name(option.default)|lower == name|lower else None) }}
|
||||
{% if option.default != 'random' %}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.default == id else None) }}
|
||||
{% else %}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
{{ RandomRow(option_name, option) }}
|
||||
@@ -34,16 +38,16 @@
|
||||
Normal range: {{ option.range_start }} - {{ option.range_end }}
|
||||
{% if option.special_range_names %}
|
||||
<br /><br />
|
||||
The following values has special meaning, and may fall outside the normal range.
|
||||
The following values have special meanings, and may fall outside the normal range.
|
||||
<ul>
|
||||
{% for name, value in option.special_range_names.items() %}
|
||||
<li>{{ value }}: {{ name }}</li>
|
||||
<li>{{ value }}: {{ name|replace("_", " ")|title }}</li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
{% endif %}
|
||||
<div class="add-option-div">
|
||||
<input type="number" class="range-option-value" data-option="{{ option_name }}" />
|
||||
<button class="add-range-option-button" data-option="{{ option_name }}">Add</button>
|
||||
<button type="button" class="add-range-option-button" data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
</div>
|
||||
<table class="range-rows" data-option="{{ option_name }}">
|
||||
@@ -68,7 +72,7 @@
|
||||
This option allows custom values only. Please enter your desired values below.
|
||||
<div class="custom-value-wrapper">
|
||||
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
|
||||
<button data-option="{{ option_name }}">Add</button>
|
||||
<button type="button" data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
<table>
|
||||
<tbody>
|
||||
@@ -85,14 +89,18 @@
|
||||
Custom values are also allowed for this option. To create one, enter it into the input box below.
|
||||
<div class="custom-value-wrapper">
|
||||
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
|
||||
<button data-option="{{ option_name }}">Add</button>
|
||||
<button type="button" data-option="{{ option_name }}">Add</button>
|
||||
</div>
|
||||
</div>
|
||||
<table>
|
||||
<tbody>
|
||||
{% for id, name in option.name_lookup.items() %}
|
||||
{% if name != 'random' %}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.get_option_name(option.default)|lower == name else None) }}
|
||||
{% if option.default != 'random' %}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.default == id else None) }}
|
||||
{% else %}
|
||||
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
{{ RandomRow(option_name, option) }}
|
||||
|
||||
@@ -152,7 +152,7 @@ def get_payload(ctx: ZeldaContext):
|
||||
|
||||
|
||||
def reconcile_shops(ctx: ZeldaContext):
|
||||
checked_location_names = [ctx.location_names.lookup_in_slot(location) for location in ctx.checked_locations]
|
||||
checked_location_names = [ctx.location_names.lookup_in_game(location) for location in ctx.checked_locations]
|
||||
shops = [location for location in checked_location_names if "Shop" in location]
|
||||
left_slots = [shop for shop in shops if "Left" in shop]
|
||||
middle_slots = [shop for shop in shops if "Middle" in shop]
|
||||
@@ -190,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone=
|
||||
locations_checked = []
|
||||
location = None
|
||||
for location in ctx.missing_locations:
|
||||
location_name = ctx.location_names.lookup_in_slot(location)
|
||||
location_name = ctx.location_names.lookup_in_game(location)
|
||||
|
||||
if location_name in Locations.overworld_locations and zone == "overworld":
|
||||
status = locations_array[Locations.major_location_offsets[location_name]]
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#cython: language_level=3
|
||||
#distutils: language = c++
|
||||
#distutils: language = c
|
||||
#distutils: depends = intset.h
|
||||
|
||||
"""
|
||||
Provides faster implementation of some core parts.
|
||||
@@ -13,7 +14,6 @@ from cpython cimport PyObject
|
||||
from typing import Any, Dict, Iterable, Iterator, Generator, Sequence, Tuple, TypeVar, Union, Set, List, TYPE_CHECKING
|
||||
from cymem.cymem cimport Pool
|
||||
from libc.stdint cimport int64_t, uint32_t
|
||||
from libcpp.set cimport set as std_set
|
||||
from collections import defaultdict
|
||||
|
||||
cdef extern from *:
|
||||
@@ -31,6 +31,27 @@ ctypedef int64_t ap_id_t
|
||||
cdef ap_player_t MAX_PLAYER_ID = 1000000 # limit the size of indexing array
|
||||
cdef size_t INVALID_SIZE = <size_t>(-1) # this is all 0xff... adding 1 results in 0, but it's not negative
|
||||
|
||||
# configure INTSET for player
|
||||
cdef extern from *:
|
||||
"""
|
||||
#define INTSET_NAME ap_player_set
|
||||
#define INTSET_TYPE uint32_t // has to match ap_player_t
|
||||
"""
|
||||
|
||||
# create INTSET for player
|
||||
cdef extern from "intset.h":
|
||||
"""
|
||||
#undef INTSET_NAME
|
||||
#undef INTSET_TYPE
|
||||
"""
|
||||
ctypedef struct ap_player_set:
|
||||
pass
|
||||
|
||||
ap_player_set* ap_player_set_new(size_t bucket_count) nogil
|
||||
void ap_player_set_free(ap_player_set* set) nogil
|
||||
bint ap_player_set_add(ap_player_set* set, ap_player_t val) nogil
|
||||
bint ap_player_set_contains(ap_player_set* set, ap_player_t val) nogil
|
||||
|
||||
|
||||
cdef struct LocationEntry:
|
||||
# layout is so that
|
||||
@@ -185,7 +206,7 @@ cdef class LocationStore:
|
||||
def find_item(self, slots: Set[int], seeked_item_id: int) -> Generator[Tuple[int, int, int, int, int], None, None]:
|
||||
cdef ap_id_t item = seeked_item_id
|
||||
cdef ap_player_t receiver
|
||||
cdef std_set[ap_player_t] receivers
|
||||
cdef ap_player_set* receivers
|
||||
cdef size_t slot_count = len(slots)
|
||||
if slot_count == 1:
|
||||
# specialized implementation for single slot
|
||||
@@ -197,13 +218,20 @@ cdef class LocationStore:
|
||||
yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags
|
||||
elif slot_count:
|
||||
# generic implementation with lookup in set
|
||||
for receiver in slots:
|
||||
receivers.insert(receiver)
|
||||
with nogil:
|
||||
for entry in self.entries[:self.entry_count]:
|
||||
if entry.item == item and receivers.count(entry.receiver):
|
||||
with gil:
|
||||
yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags
|
||||
receivers = ap_player_set_new(min(1023, slot_count)) # limit top level struct to 16KB
|
||||
if not receivers:
|
||||
raise MemoryError()
|
||||
try:
|
||||
for receiver in slots:
|
||||
if not ap_player_set_add(receivers, receiver):
|
||||
raise MemoryError()
|
||||
with nogil:
|
||||
for entry in self.entries[:self.entry_count]:
|
||||
if entry.item == item and ap_player_set_contains(receivers, entry.receiver):
|
||||
with gil:
|
||||
yield entry.sender, entry.location, entry.item, entry.receiver, entry.flags
|
||||
finally:
|
||||
ap_player_set_free(receivers)
|
||||
|
||||
def get_for_player(self, slot: int) -> Dict[int, Set[int]]:
|
||||
cdef ap_player_t receiver = slot
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
# This file is required to get pyximport to work with C++.
|
||||
# Switching from std::set to a pure C implementation is still on the table to simplify everything.
|
||||
# This file is used when doing pyximport
|
||||
import os
|
||||
|
||||
def make_ext(modname, pyxfilename):
|
||||
from distutils.extension import Extension
|
||||
return Extension(name=modname,
|
||||
sources=[pyxfilename],
|
||||
language='c++')
|
||||
depends=["intset.h"],
|
||||
include_dirs=[os.getcwd()],
|
||||
language="c")
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
plum: "AF99EF" # typically progression item
|
||||
salmon: "FA8072" # typically trap item
|
||||
white: "FFFFFF" # not used, if you want to change the generic text color change color in Label
|
||||
orange: "FF7700" # Used for command echo
|
||||
<Label>:
|
||||
color: "FFFFFF"
|
||||
<TabbedPanel>:
|
||||
|
||||
@@ -68,21 +68,21 @@ requires:
|
||||
|
||||
{%- elif option.options -%}
|
||||
{%- for suboption_option_id, sub_option_name in option.name_lookup.items() %}
|
||||
{{ sub_option_name }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %}
|
||||
{{ yaml_dump(sub_option_name) }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %}
|
||||
{%- endfor -%}
|
||||
|
||||
{%- if option.name_lookup[option.default] not in option.options %}
|
||||
{{ option.default }}: 50
|
||||
{{ yaml_dump(option.default) }}: 50
|
||||
{%- endif -%}
|
||||
|
||||
{%- elif option.default is string %}
|
||||
{{ option.default }}: 50
|
||||
{{ yaml_dump(option.default) }}: 50
|
||||
|
||||
{%- elif option.default is iterable and option.default is not mapping %}
|
||||
{{ option.default | list }}
|
||||
|
||||
{%- else %}
|
||||
{{ yaml_dump(option.default) | trim | indent(4, first=false) }}
|
||||
{{ yaml_dump(option.default) | indent(4, first=false) }}
|
||||
{%- endif -%}
|
||||
{{ "\n" }}
|
||||
{%- endfor %}
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
/worlds/heretic/ @Daivuk
|
||||
|
||||
# Hollow Knight
|
||||
/worlds/hk/ @BadMagic100 @ThePhar
|
||||
/worlds/hk/ @BadMagic100 @qwint
|
||||
|
||||
# Hylics 2
|
||||
/worlds/hylics2/ @TRPG0
|
||||
@@ -87,9 +87,6 @@
|
||||
# Lingo
|
||||
/worlds/lingo/ @hatkirby
|
||||
|
||||
# Links Awakening DX
|
||||
/worlds/ladx/ @zig-for
|
||||
|
||||
# Lufia II Ancient Cave
|
||||
/worlds/lufia2ac/ @el-u
|
||||
/worlds/lufia2ac/docs/ @wordfcuk @el-u
|
||||
@@ -218,6 +215,8 @@
|
||||
# Final Fantasy (1)
|
||||
# /worlds/ff1/
|
||||
|
||||
# Links Awakening DX
|
||||
# /worlds/ladx/
|
||||
|
||||
## Disabled Unmaintained Worlds
|
||||
|
||||
|
||||
@@ -85,6 +85,50 @@ class ExampleWorld(World):
|
||||
options: ExampleGameOptions
|
||||
```
|
||||
|
||||
### Option Documentation
|
||||
|
||||
Options' [docstrings] are used as their user-facing documentation. They're displayed on the WebHost setup page when a
|
||||
user hovers over the yellow "(?)" icon, and included in the YAML templates generated for each game.
|
||||
|
||||
[docstrings]: /docs/world%20api.md#docstrings
|
||||
|
||||
The WebHost can display Option documentation either as plain text with all whitespace preserved (other than the base
|
||||
indentation), or as HTML generated from the standard Python [reStructuredText] format. Although plain text is the
|
||||
default for backwards compatibility, world authors are encouraged to write their Option documentation as
|
||||
reStructuredText and enable rich text rendering by setting `World.rich_text_options_doc = True`.
|
||||
|
||||
[reStructuredText]: https://docutils.sourceforge.io/rst.html
|
||||
|
||||
```python
|
||||
from worlds.AutoWorld import WebWorld
|
||||
|
||||
|
||||
class ExampleWebWorld(WebWorld):
|
||||
# Render all this world's options as rich text.
|
||||
rich_text_options_doc = True
|
||||
```
|
||||
|
||||
You can set a single option to use rich or plain text by setting
|
||||
`Option.rich_text_doc`.
|
||||
|
||||
```python
|
||||
from Options import Toggle, Range, Choice, PerGameCommonOptions
|
||||
|
||||
|
||||
class Difficulty(Choice):
|
||||
"""Sets overall game difficulty.
|
||||
|
||||
- **Easy:** All enemies die in one hit.
|
||||
- **Normal:** Enemies and the player both have normal health bars.
|
||||
- **Hard:** The player dies in one hit."""
|
||||
display_name = "Difficulty"
|
||||
rich_text_doc = True
|
||||
option_easy = 0
|
||||
option_normal = 1
|
||||
option_hard = 2
|
||||
default = 1
|
||||
```
|
||||
|
||||
### Option Groups
|
||||
Options may be categorized into groups for display on the WebHost. Option groups are displayed in the order specified
|
||||
by your world on the player-options and weighted-options pages. In the generated template files, there will be a comment
|
||||
|
||||
@@ -56,6 +56,12 @@ webhost:
|
||||
|
||||
* `options_page` can be changed to a link instead of an AP-generated options page.
|
||||
|
||||
* `rich_text_options_doc` controls whether [Option documentation] uses plain text (`False`) or rich text (`True`). It
|
||||
defaults to `False`, but world authors are encouraged to set it to `True` for nicer-looking documentation that looks
|
||||
good on both the WebHost and the YAML template.
|
||||
|
||||
[Option documentation]: /docs/options%20api.md#option-documentation
|
||||
|
||||
* `theme` to be used for your game-specific AP pages. Available themes:
|
||||
|
||||
| dirt | grass (default) | grassFlowers | ice | jungle | ocean | partyTime | stone |
|
||||
@@ -297,6 +303,31 @@ generation (entrance randomization).
|
||||
An access rule is a function that returns `True` or `False` for a `Location` or `Entrance` based on the current `state`
|
||||
(items that have been collected).
|
||||
|
||||
The two possible ways to make a [CollectionRule](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/generic/Rules.py#L10) are:
|
||||
- `def rule(state: CollectionState) -> bool:`
|
||||
- `lambda state: ... boolean expression ...`
|
||||
|
||||
An access rule can be assigned through `set_rule(location, rule)`.
|
||||
|
||||
Access rules usually check for one of two things.
|
||||
- Items that have been collected (e.g. `state.has("Sword", player)`)
|
||||
- Locations, Regions or Entrances that have been reached (e.g. `state.can_reach_region("Boss Room")`)
|
||||
|
||||
Keep in mind that entrances and locations implicitly check for the accessibility of their parent region, so you do not need to check explicitly for it.
|
||||
|
||||
#### An important note on Entrance access rules:
|
||||
When using `state.can_reach` within an entrance access condition, you must also use `multiworld.register_indirect_condition`.
|
||||
|
||||
For efficiency reasons, every time reachable regions are searched, every entrance is only checked once in a somewhat non-deterministic order.
|
||||
This is fine when checking for items using `state.has`, because items do not change during a region sweep.
|
||||
However, `state.can_reach` checks for the very same thing we are updating: Regions.
|
||||
This can lead to non-deterministic behavior and, in the worst case, even generation failures.
|
||||
Even doing `state.can_reach_location` or `state.can_reach_entrance` is problematic, as these functions call `state.can_reach_region` on the respective parent region.
|
||||
|
||||
**Therefore, it is considered unsafe to perform `state.can_reach` from within an access condition for an entrance**, unless you are checking for something that sits in the source region of the entrance.
|
||||
You can use `multiworld.register_indirect_condition(region, entrance)` to explicitly tell the generator that, when a given region becomes accessible, it is necessary to re-check a specific entrance.
|
||||
You **must** use `multiworld.register_indirect_condition` if you perform this kind of `can_reach` from an entrance access rule, unless you have a **very** good technical understanding of the relevant code and can reason why it will never lead to problems in your case.
|
||||
|
||||
### Item Rules
|
||||
|
||||
An item rule is a function that returns `True` or `False` for a `Location` based on a single item. It can be used to
|
||||
@@ -623,7 +654,7 @@ def set_rules(self) -> None:
|
||||
|
||||
Custom methods can be defined for your logic rules. The access rule that ultimately gets assigned to the Location or
|
||||
Entrance should be
|
||||
a [`CollectionRule`](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/generic/Rules.py#L9).
|
||||
a [`CollectionRule`](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/generic/Rules.py#L10).
|
||||
Typically, this is done by defining a lambda expression on demand at the relevant bit, typically calling other
|
||||
functions, but this can also be achieved by defining a method with the appropriate format and assigning it directly.
|
||||
For an example, see [The Messenger](/worlds/messenger/rules.py).
|
||||
|
||||
@@ -89,6 +89,9 @@ Type: files; Name: "{app}\ArchipelagoPokemonClient.exe"
|
||||
Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua"
|
||||
Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy"
|
||||
Type: dirifempty; Name: "{app}\lib\worlds\rogue-legacy"
|
||||
Type: files; Name: "{app}\lib\worlds\sc2wol.apworld"
|
||||
Type: filesandordirs; Name: "{app}\lib\worlds\sc2wol"
|
||||
Type: dirifempty; Name: "{app}\lib\worlds\sc2wol"
|
||||
Type: filesandordirs; Name: "{app}\lib\worlds\bk_sudoku"
|
||||
Type: dirifempty; Name: "{app}\lib\worlds\bk_sudoku"
|
||||
Type: files; Name: "{app}\ArchipelagoLauncher(DEBUG).exe"
|
||||
|
||||
135
intset.h
Normal file
135
intset.h
Normal file
@@ -0,0 +1,135 @@
|
||||
/* A specialized unordered_set implementation for literals, where bucket_count
|
||||
* is defined at initialization rather than increased automatically.
|
||||
*/
|
||||
#include <stddef.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#ifndef INTSET_NAME
|
||||
#error "Please #define INTSET_NAME ... before including intset.h"
|
||||
#endif
|
||||
|
||||
#ifndef INTSET_TYPE
|
||||
#error "Please #define INTSET_TYPE ... before including intset.h"
|
||||
#endif
|
||||
|
||||
/* macros to generate unique names from INTSET_NAME */
|
||||
#ifndef INTSET_CONCAT
|
||||
#define INTSET_CONCAT_(a, b) a ## b
|
||||
#define INTSET_CONCAT(a, b) INTSET_CONCAT_(a, b)
|
||||
#define INTSET_FUNC_(a, b) INTSET_CONCAT(a, _ ## b)
|
||||
#endif
|
||||
|
||||
#define INTSET_FUNC(name) INTSET_FUNC_(INTSET_NAME, name)
|
||||
#define INTSET_BUCKET INTSET_CONCAT(INTSET_NAME, Bucket)
|
||||
#define INTSET_UNION INTSET_CONCAT(INTSET_NAME, Union)
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4200)
|
||||
#endif
|
||||
|
||||
|
||||
typedef struct {
|
||||
size_t count;
|
||||
union INTSET_UNION {
|
||||
INTSET_TYPE val;
|
||||
INTSET_TYPE *data;
|
||||
} v;
|
||||
} INTSET_BUCKET;
|
||||
|
||||
typedef struct {
|
||||
size_t bucket_count;
|
||||
INTSET_BUCKET buckets[];
|
||||
} INTSET_NAME;
|
||||
|
||||
static INTSET_NAME *INTSET_FUNC(new)(size_t buckets)
|
||||
{
|
||||
size_t i, size;
|
||||
INTSET_NAME *set;
|
||||
|
||||
if (buckets < 1)
|
||||
buckets = 1;
|
||||
if ((SIZE_MAX - sizeof(INTSET_NAME)) / sizeof(INTSET_BUCKET) < buckets)
|
||||
return NULL;
|
||||
size = sizeof(INTSET_NAME) + buckets * sizeof(INTSET_BUCKET);
|
||||
set = (INTSET_NAME*)malloc(size);
|
||||
if (!set)
|
||||
return NULL;
|
||||
memset(set, 0, size); /* gcc -fanalyzer does not understand this sets all buckets' count to 0 */
|
||||
for (i = 0; i < buckets; i++) {
|
||||
set->buckets[i].count = 0;
|
||||
}
|
||||
set->bucket_count = buckets;
|
||||
return set;
|
||||
}
|
||||
|
||||
static void INTSET_FUNC(free)(INTSET_NAME *set)
|
||||
{
|
||||
size_t i;
|
||||
if (!set)
|
||||
return;
|
||||
for (i = 0; i < set->bucket_count; i++) {
|
||||
if (set->buckets[i].count > 1)
|
||||
free(set->buckets[i].v.data);
|
||||
}
|
||||
free(set);
|
||||
}
|
||||
|
||||
static bool INTSET_FUNC(contains)(INTSET_NAME *set, INTSET_TYPE val)
|
||||
{
|
||||
size_t i;
|
||||
INTSET_BUCKET* bucket = &set->buckets[(size_t)val % set->bucket_count];
|
||||
if (bucket->count == 1)
|
||||
return bucket->v.val == val;
|
||||
for (i = 0; i < bucket->count; ++i) {
|
||||
if (bucket->v.data[i] == val)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool INTSET_FUNC(add)(INTSET_NAME *set, INTSET_TYPE val)
|
||||
{
|
||||
INTSET_BUCKET* bucket;
|
||||
|
||||
if (INTSET_FUNC(contains)(set, val))
|
||||
return true; /* ok */
|
||||
|
||||
bucket = &set->buckets[(size_t)val % set->bucket_count];
|
||||
if (bucket->count == 0) {
|
||||
bucket->v.val = val;
|
||||
bucket->count = 1;
|
||||
} else if (bucket->count == 1) {
|
||||
INTSET_TYPE old = bucket->v.val;
|
||||
bucket->v.data = (INTSET_TYPE*)malloc(2 * sizeof(INTSET_TYPE));
|
||||
if (!bucket->v.data) {
|
||||
bucket->v.val = old;
|
||||
return false; /* error */
|
||||
}
|
||||
bucket->v.data[0] = old;
|
||||
bucket->v.data[1] = val;
|
||||
bucket->count = 2;
|
||||
} else {
|
||||
size_t new_bucket_size;
|
||||
INTSET_TYPE* new_bucket_data;
|
||||
|
||||
new_bucket_size = (bucket->count + 1) * sizeof(INTSET_TYPE);
|
||||
new_bucket_data = (INTSET_TYPE*)realloc(bucket->v.data, new_bucket_size);
|
||||
if (!new_bucket_data)
|
||||
return false; /* error */
|
||||
bucket->v.data = new_bucket_data;
|
||||
bucket->v.data[bucket->count++] = val;
|
||||
}
|
||||
return true; /* success */
|
||||
}
|
||||
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
#undef INTSET_FUNC
|
||||
#undef INTSET_BUCKET
|
||||
#undef INTSET_UNION
|
||||
62
kvui.py
62
kvui.py
@@ -3,6 +3,7 @@ import logging
|
||||
import sys
|
||||
import typing
|
||||
import re
|
||||
from collections import deque
|
||||
|
||||
if sys.platform == "win32":
|
||||
import ctypes
|
||||
@@ -380,6 +381,57 @@ class ConnectBarTextInput(TextInput):
|
||||
return super(ConnectBarTextInput, self).insert_text(s, from_undo=from_undo)
|
||||
|
||||
|
||||
def is_command_input(string: str) -> bool:
|
||||
return len(string) > 0 and string[0] in "/!"
|
||||
|
||||
|
||||
class CommandPromptTextInput(TextInput):
|
||||
MAXIMUM_HISTORY_MESSAGES = 50
|
||||
|
||||
def __init__(self, **kwargs) -> None:
|
||||
super().__init__(**kwargs)
|
||||
self._command_history_index = -1
|
||||
self._command_history: typing.Deque[str] = deque(maxlen=CommandPromptTextInput.MAXIMUM_HISTORY_MESSAGES)
|
||||
|
||||
def update_history(self, new_entry: str) -> None:
|
||||
self._command_history_index = -1
|
||||
if is_command_input(new_entry):
|
||||
self._command_history.appendleft(new_entry)
|
||||
|
||||
def keyboard_on_key_down(
|
||||
self,
|
||||
window,
|
||||
keycode: typing.Tuple[int, str],
|
||||
text: typing.Optional[str],
|
||||
modifiers: typing.List[str]
|
||||
) -> bool:
|
||||
"""
|
||||
:param window: The kivy window object
|
||||
:param keycode: A tuple of (keycode, keyname). Keynames are always lowercase
|
||||
:param text: The text printed by this key, not accounting for modifiers, or `None` if no text.
|
||||
Seems to pretty naively interpret the keycode as unicode, so numlock can return odd characters.
|
||||
:param modifiers: A list of string modifiers, like `ctrl` or `numlock`
|
||||
"""
|
||||
if keycode[1] == 'up':
|
||||
self._change_to_history_text_if_available(self._command_history_index + 1)
|
||||
return True
|
||||
if keycode[1] == 'down':
|
||||
self._change_to_history_text_if_available(self._command_history_index - 1)
|
||||
return True
|
||||
return super().keyboard_on_key_down(window, keycode, text, modifiers)
|
||||
|
||||
def _change_to_history_text_if_available(self, new_index: int) -> None:
|
||||
if new_index < -1:
|
||||
return
|
||||
if new_index >= len(self._command_history):
|
||||
return
|
||||
self._command_history_index = new_index
|
||||
if new_index == -1:
|
||||
self.text = ""
|
||||
return
|
||||
self.text = self._command_history[self._command_history_index]
|
||||
|
||||
|
||||
class MessageBox(Popup):
|
||||
class MessageBoxLabel(Label):
|
||||
def __init__(self, **kwargs):
|
||||
@@ -415,7 +467,7 @@ class GameManager(App):
|
||||
self.commandprocessor = ctx.command_processor(ctx)
|
||||
self.icon = r"data/icon.png"
|
||||
self.json_to_kivy_parser = KivyJSONtoTextParser(ctx)
|
||||
self.log_panels = {}
|
||||
self.log_panels: typing.Dict[str, Widget] = {}
|
||||
|
||||
# keep track of last used command to autofill on click
|
||||
self.last_autofillable_command = "hint"
|
||||
@@ -499,7 +551,7 @@ class GameManager(App):
|
||||
info_button = Button(size=(dp(100), dp(30)), text="Command:", size_hint_x=None)
|
||||
info_button.bind(on_release=self.command_button_action)
|
||||
bottom_layout.add_widget(info_button)
|
||||
self.textinput = TextInput(size_hint_y=None, height=dp(30), multiline=False, write_tab=False)
|
||||
self.textinput = CommandPromptTextInput(size_hint_y=None, height=dp(30), multiline=False, write_tab=False)
|
||||
self.textinput.bind(on_text_validate=self.on_message)
|
||||
self.textinput.text_validate_unfocus = False
|
||||
bottom_layout.add_widget(self.textinput)
|
||||
@@ -557,14 +609,18 @@ class GameManager(App):
|
||||
|
||||
self.ctx.exit_event.set()
|
||||
|
||||
def on_message(self, textinput: TextInput):
|
||||
def on_message(self, textinput: CommandPromptTextInput):
|
||||
try:
|
||||
input_text = textinput.text.strip()
|
||||
textinput.text = ""
|
||||
textinput.update_history(input_text)
|
||||
|
||||
if self.ctx.input_requests > 0:
|
||||
self.ctx.input_requests -= 1
|
||||
self.ctx.input_queue.put_nowait(input_text)
|
||||
elif is_command_input(input_text):
|
||||
self.ctx.on_ui_command(input_text)
|
||||
self.commandprocessor(input_text)
|
||||
elif input_text:
|
||||
self.commandprocessor(input_text)
|
||||
|
||||
|
||||
49
test/cpp/CMakeLists.txt
Normal file
49
test/cpp/CMakeLists.txt
Normal file
@@ -0,0 +1,49 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
project(ap-cpp-tests)
|
||||
|
||||
enable_testing()
|
||||
|
||||
find_package(GTest REQUIRED)
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||
add_definitions("/source-charset:utf-8")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "/MTd")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "/MT")
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
# enable static analysis for gcc
|
||||
add_compile_options(-fanalyzer -Werror)
|
||||
# disable stuff that gets triggered by googletest
|
||||
add_compile_options(-Wno-analyzer-malloc-leak)
|
||||
# enable asan for gcc
|
||||
add_compile_options(-fsanitize=address)
|
||||
add_link_options(-fsanitize=address)
|
||||
endif ()
|
||||
|
||||
add_executable(test_default)
|
||||
|
||||
target_include_directories(test_default
|
||||
PRIVATE
|
||||
${GTEST_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
target_link_libraries(test_default
|
||||
${GTEST_BOTH_LIBRARIES}
|
||||
)
|
||||
|
||||
add_test(
|
||||
NAME test_default
|
||||
COMMAND test_default
|
||||
)
|
||||
|
||||
set_property(
|
||||
TEST test_default
|
||||
PROPERTY ENVIRONMENT "ASAN_OPTIONS=allocator_may_return_null=1"
|
||||
)
|
||||
|
||||
file(GLOB ITEMS *)
|
||||
foreach(item ${ITEMS})
|
||||
if(IS_DIRECTORY ${item} AND EXISTS ${item}/CMakeLists.txt)
|
||||
message(${item})
|
||||
add_subdirectory(${item})
|
||||
endif()
|
||||
endforeach()
|
||||
32
test/cpp/README.md
Normal file
32
test/cpp/README.md
Normal file
@@ -0,0 +1,32 @@
|
||||
# C++ tests
|
||||
|
||||
Test framework for C and C++ code in AP.
|
||||
|
||||
## Adding a Test
|
||||
|
||||
### GoogleTest
|
||||
|
||||
Adding GoogleTests is as simple as creating a directory with
|
||||
* one or more `test_*.cpp` files that define tests using
|
||||
[GoogleTest API](https://google.github.io/googletest/)
|
||||
* a `CMakeLists.txt` that adds the .cpp files to `test_default` target using
|
||||
[target_sources](https://cmake.org/cmake/help/latest/command/target_sources.html)
|
||||
|
||||
### CTest
|
||||
|
||||
If either GoogleTest is not suitable for the test or the build flags / sources / libraries are incompatible,
|
||||
you can add another CTest to the project using add_target and add_test, similar to how it's done for `test_default`.
|
||||
|
||||
## Running Tests
|
||||
|
||||
* Install [CMake](https://cmake.org/).
|
||||
* Build and/or install GoogleTest and make sure
|
||||
[CMake can find it](https://cmake.org/cmake/help/latest/module/FindGTest.html), or
|
||||
[create a parent `CMakeLists.txt` that fetches GoogleTest](https://google.github.io/googletest/quickstart-cmake.html).
|
||||
* Enter the directory with the top-most `CMakeLists.txt` and run
|
||||
```sh
|
||||
mkdir build
|
||||
cmake -S . -B build/ -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build/ --config Release && \
|
||||
ctest --test-dir build/ -C Release --output-on-failure
|
||||
```
|
||||
4
test/cpp/intset/CMakeLists.txt
Normal file
4
test/cpp/intset/CMakeLists.txt
Normal file
@@ -0,0 +1,4 @@
|
||||
target_sources(test_default
|
||||
PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/test_intset.cpp
|
||||
)
|
||||
105
test/cpp/intset/test_intset.cpp
Normal file
105
test/cpp/intset/test_intset.cpp
Normal file
@@ -0,0 +1,105 @@
|
||||
#include <limits>
|
||||
#include <cstdint>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
// uint32Set
|
||||
#define INTSET_NAME uint32Set
|
||||
#define INTSET_TYPE uint32_t
|
||||
#include "../../../intset.h"
|
||||
#undef INTSET_NAME
|
||||
#undef INTSET_TYPE
|
||||
|
||||
// int64Set
|
||||
#define INTSET_NAME int64Set
|
||||
#define INTSET_TYPE int64_t
|
||||
#include "../../../intset.h"
|
||||
|
||||
|
||||
TEST(IntsetTest, ZeroBuckets)
|
||||
{
|
||||
// trying to allocate with zero buckets has to either fail or be functioning
|
||||
uint32Set *set = uint32Set_new(0);
|
||||
if (!set)
|
||||
return; // failed -> OK
|
||||
|
||||
EXPECT_FALSE(uint32Set_contains(set, 1));
|
||||
EXPECT_TRUE(uint32Set_add(set, 1));
|
||||
EXPECT_TRUE(uint32Set_contains(set, 1));
|
||||
uint32Set_free(set);
|
||||
}
|
||||
|
||||
TEST(IntsetTest, Duplicate)
|
||||
{
|
||||
// adding the same number again can't fail
|
||||
uint32Set *set = uint32Set_new(2);
|
||||
ASSERT_TRUE(set);
|
||||
EXPECT_TRUE(uint32Set_add(set, 0));
|
||||
EXPECT_TRUE(uint32Set_add(set, 0));
|
||||
EXPECT_TRUE(uint32Set_contains(set, 0));
|
||||
uint32Set_free(set);
|
||||
}
|
||||
|
||||
TEST(IntsetTest, SetAllocFailure)
|
||||
{
|
||||
// try to allocate 100TB of RAM, should fail and return NULL
|
||||
if (sizeof(size_t) < 8)
|
||||
GTEST_SKIP() << "Alloc error not testable on 32bit";
|
||||
int64Set *set = int64Set_new(6250000000000ULL);
|
||||
EXPECT_FALSE(set);
|
||||
int64Set_free(set);
|
||||
}
|
||||
|
||||
TEST(IntsetTest, SetAllocOverflow)
|
||||
{
|
||||
// try to overflow argument passed to malloc
|
||||
int64Set *set = int64Set_new(std::numeric_limits<size_t>::max());
|
||||
EXPECT_FALSE(set);
|
||||
int64Set_free(set);
|
||||
}
|
||||
|
||||
TEST(IntsetTest, NullFree)
|
||||
{
|
||||
// free(NULL) should not try to free buckets
|
||||
uint32Set_free(NULL);
|
||||
int64Set_free(NULL);
|
||||
}
|
||||
|
||||
TEST(IntsetTest, BucketRealloc)
|
||||
{
|
||||
// add a couple of values to the same bucket to test growing the bucket
|
||||
uint32Set* set = uint32Set_new(1);
|
||||
ASSERT_TRUE(set);
|
||||
EXPECT_FALSE(uint32Set_contains(set, 0));
|
||||
EXPECT_TRUE(uint32Set_add(set, 0));
|
||||
EXPECT_TRUE(uint32Set_contains(set, 0));
|
||||
for (uint32_t i = 1; i < 32; ++i) {
|
||||
EXPECT_TRUE(uint32Set_add(set, i));
|
||||
EXPECT_TRUE(uint32Set_contains(set, i - 1));
|
||||
EXPECT_TRUE(uint32Set_contains(set, i));
|
||||
EXPECT_FALSE(uint32Set_contains(set, i + 1));
|
||||
}
|
||||
uint32Set_free(set);
|
||||
}
|
||||
|
||||
TEST(IntSet, Max)
|
||||
{
|
||||
constexpr auto n = std::numeric_limits<uint32_t>::max();
|
||||
uint32Set *set = uint32Set_new(1);
|
||||
ASSERT_TRUE(set);
|
||||
EXPECT_FALSE(uint32Set_contains(set, n));
|
||||
EXPECT_TRUE(uint32Set_add(set, n));
|
||||
EXPECT_TRUE(uint32Set_contains(set, n));
|
||||
uint32Set_free(set);
|
||||
}
|
||||
|
||||
TEST(InsetTest, Negative)
|
||||
{
|
||||
constexpr auto n = std::numeric_limits<int64_t>::min();
|
||||
static_assert(n < 0, "n not negative");
|
||||
int64Set *set = int64Set_new(3);
|
||||
ASSERT_TRUE(set);
|
||||
EXPECT_FALSE(int64Set_contains(set, n));
|
||||
EXPECT_TRUE(int64Set_add(set, n));
|
||||
EXPECT_TRUE(int64Set_contains(set, n));
|
||||
int64Set_free(set);
|
||||
}
|
||||
@@ -2,6 +2,7 @@ from argparse import Namespace
|
||||
from typing import List, Optional, Tuple, Type, Union
|
||||
|
||||
from BaseClasses import CollectionState, Item, ItemClassification, Location, MultiWorld, Region
|
||||
from worlds import network_data_package
|
||||
from worlds.AutoWorld import World, call_all
|
||||
|
||||
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
|
||||
@@ -60,6 +61,10 @@ class TestWorld(World):
|
||||
hidden = True
|
||||
|
||||
|
||||
# add our test world to the data package, so we can test it later
|
||||
network_data_package["games"][TestWorld.game] = TestWorld.get_data_package_data()
|
||||
|
||||
|
||||
def generate_test_multiworld(players: int = 1) -> MultiWorld:
|
||||
"""
|
||||
Generates a multiworld using a special Test Case World class, and seed of 0.
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import unittest
|
||||
|
||||
from Fill import distribute_items_restrictive
|
||||
from worlds import network_data_package
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
@@ -84,3 +85,4 @@ class TestIDs(unittest.TestCase):
|
||||
f"{loc_name} is not a valid item name for location_name_to_id")
|
||||
self.assertIsInstance(loc_id, int,
|
||||
f"{loc_id} for {loc_name} should be an int")
|
||||
self.assertEqual(datapackage["checksum"], network_data_package["games"][gamename]["checksum"])
|
||||
|
||||
@@ -26,6 +26,7 @@ def _generate_local_inner(games: Iterable[str],
|
||||
with TemporaryDirectory() as players_dir:
|
||||
with TemporaryDirectory() as output_dir:
|
||||
import Generate
|
||||
import Main
|
||||
|
||||
for n, game in enumerate(games, 1):
|
||||
player_path = Path(players_dir) / f"{n}.yaml"
|
||||
@@ -42,7 +43,7 @@ def _generate_local_inner(games: Iterable[str],
|
||||
sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))),
|
||||
"--player_files_path", players_dir,
|
||||
"--outputpath", output_dir]
|
||||
Generate.main()
|
||||
Main.main(*Generate.main())
|
||||
output_files = list(Path(output_dir).glob('*.zip'))
|
||||
assert len(output_files) == 1
|
||||
final_file = dest / output_files[0].name
|
||||
|
||||
@@ -66,12 +66,19 @@ def create_room(app_client: "FlaskClient", seed: str, auto_start: bool = False)
|
||||
def start_room(app_client: "FlaskClient", room_id: str, timeout: float = 30) -> str:
|
||||
from time import sleep
|
||||
|
||||
import pony.orm
|
||||
|
||||
poll_interval = .2
|
||||
|
||||
print(f"Starting room {room_id}")
|
||||
no_timeout = timeout <= 0
|
||||
while no_timeout or timeout > 0:
|
||||
response = app_client.get(f"/room/{room_id}")
|
||||
try:
|
||||
response = app_client.get(f"/room/{room_id}")
|
||||
except pony.orm.core.OptimisticCheckError:
|
||||
# hoster wrote to room during our transaction
|
||||
continue
|
||||
|
||||
assert response.status_code == 200, f"Starting room for {room_id} failed: status {response.status_code}"
|
||||
match = re.search(r"/connect ([\w:.\-]+)", response.text)
|
||||
if match:
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
# Tests for _speedups.LocationStore and NetUtils._LocationStore
|
||||
import os
|
||||
import typing
|
||||
import unittest
|
||||
import warnings
|
||||
@@ -7,6 +8,8 @@ from NetUtils import LocationStore, _LocationStore
|
||||
State = typing.Dict[typing.Tuple[int, int], typing.Set[int]]
|
||||
RawLocations = typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
|
||||
|
||||
ci = bool(os.environ.get("CI")) # always set in GitHub actions
|
||||
|
||||
sample_data: RawLocations = {
|
||||
1: {
|
||||
11: (21, 2, 7),
|
||||
@@ -24,6 +27,9 @@ sample_data: RawLocations = {
|
||||
3: {
|
||||
9: (99, 4, 0),
|
||||
},
|
||||
5: {
|
||||
9: (99, 5, 0),
|
||||
}
|
||||
}
|
||||
|
||||
empty_state: State = {
|
||||
@@ -45,14 +51,14 @@ class Base:
|
||||
store: typing.Union[LocationStore, _LocationStore]
|
||||
|
||||
def test_len(self) -> None:
|
||||
self.assertEqual(len(self.store), 4)
|
||||
self.assertEqual(len(self.store), 5)
|
||||
self.assertEqual(len(self.store[1]), 3)
|
||||
|
||||
def test_key_error(self) -> None:
|
||||
with self.assertRaises(KeyError):
|
||||
_ = self.store[0]
|
||||
with self.assertRaises(KeyError):
|
||||
_ = self.store[5]
|
||||
_ = self.store[6]
|
||||
locations = self.store[1] # no Exception
|
||||
with self.assertRaises(KeyError):
|
||||
_ = locations[7]
|
||||
@@ -71,7 +77,7 @@ class Base:
|
||||
self.assertEqual(self.store[1].get(10, (None, None, None)), (None, None, None))
|
||||
|
||||
def test_iter(self) -> None:
|
||||
self.assertEqual(sorted(self.store), [1, 2, 3, 4])
|
||||
self.assertEqual(sorted(self.store), [1, 2, 3, 4, 5])
|
||||
self.assertEqual(len(self.store), len(sample_data))
|
||||
self.assertEqual(list(self.store[1]), [11, 12, 13])
|
||||
self.assertEqual(len(self.store[1]), len(sample_data[1]))
|
||||
@@ -85,13 +91,26 @@ class Base:
|
||||
self.assertEqual(sorted(self.store[1].items())[0][1], self.store[1][11])
|
||||
|
||||
def test_find_item(self) -> None:
|
||||
# empty player set
|
||||
self.assertEqual(sorted(self.store.find_item(set(), 99)), [])
|
||||
# no such player, single
|
||||
self.assertEqual(sorted(self.store.find_item({6}, 99)), [])
|
||||
# no such player, set
|
||||
self.assertEqual(sorted(self.store.find_item({7, 8, 9}, 99)), [])
|
||||
# no such item
|
||||
self.assertEqual(sorted(self.store.find_item({3}, 1)), [])
|
||||
self.assertEqual(sorted(self.store.find_item({5}, 99)), [])
|
||||
# valid matches
|
||||
self.assertEqual(sorted(self.store.find_item({3}, 99)),
|
||||
[(4, 9, 99, 3, 0)])
|
||||
self.assertEqual(sorted(self.store.find_item({3, 4}, 99)),
|
||||
[(3, 9, 99, 4, 0), (4, 9, 99, 3, 0)])
|
||||
self.assertEqual(sorted(self.store.find_item({2, 3, 4}, 99)),
|
||||
[(3, 9, 99, 4, 0), (4, 9, 99, 3, 0)])
|
||||
# test hash collision in set
|
||||
self.assertEqual(sorted(self.store.find_item({3, 5}, 99)),
|
||||
[(4, 9, 99, 3, 0), (5, 9, 99, 5, 0)])
|
||||
self.assertEqual(sorted(self.store.find_item(set(range(2048)), 13)),
|
||||
[(1, 13, 13, 1, 0)])
|
||||
|
||||
def test_get_for_player(self) -> None:
|
||||
self.assertEqual(self.store.get_for_player(3), {4: {9}})
|
||||
@@ -196,18 +215,20 @@ class TestPurePythonLocationStoreConstructor(Base.TestLocationStoreConstructor):
|
||||
super().setUp()
|
||||
|
||||
|
||||
@unittest.skipIf(LocationStore is _LocationStore, "_speedups not available")
|
||||
@unittest.skipIf(LocationStore is _LocationStore and not ci, "_speedups not available")
|
||||
class TestSpeedupsLocationStore(Base.TestLocationStore):
|
||||
"""Run base method tests for cython implementation."""
|
||||
def setUp(self) -> None:
|
||||
self.assertFalse(LocationStore is _LocationStore, "Failed to load _speedups")
|
||||
self.store = LocationStore(sample_data)
|
||||
super().setUp()
|
||||
|
||||
|
||||
@unittest.skipIf(LocationStore is _LocationStore, "_speedups not available")
|
||||
@unittest.skipIf(LocationStore is _LocationStore and not ci, "_speedups not available")
|
||||
class TestSpeedupsLocationStoreConstructor(Base.TestLocationStoreConstructor):
|
||||
"""Run base constructor tests and tests the additional constraints for cython implementation."""
|
||||
def setUp(self) -> None:
|
||||
self.assertFalse(LocationStore is _LocationStore, "Failed to load _speedups")
|
||||
self.type = LocationStore
|
||||
super().setUp()
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ from pathlib import Path
|
||||
from tempfile import TemporaryDirectory
|
||||
|
||||
import Generate
|
||||
import Main
|
||||
|
||||
|
||||
class TestGenerateMain(unittest.TestCase):
|
||||
@@ -58,7 +59,7 @@ class TestGenerateMain(unittest.TestCase):
|
||||
'--player_files_path', str(self.abs_input_dir),
|
||||
'--outputpath', self.output_tempdir.name]
|
||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
|
||||
Generate.main()
|
||||
Main.main(*Generate.main())
|
||||
|
||||
self.assertOutput(self.output_tempdir.name)
|
||||
|
||||
@@ -67,7 +68,7 @@ class TestGenerateMain(unittest.TestCase):
|
||||
'--player_files_path', str(self.rel_input_dir),
|
||||
'--outputpath', self.output_tempdir.name]
|
||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
|
||||
Generate.main()
|
||||
Main.main(*Generate.main())
|
||||
|
||||
self.assertOutput(self.output_tempdir.name)
|
||||
|
||||
@@ -86,7 +87,7 @@ class TestGenerateMain(unittest.TestCase):
|
||||
sys.argv = [sys.argv[0], '--seed', '0',
|
||||
'--outputpath', self.output_tempdir.name]
|
||||
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}')
|
||||
Generate.main()
|
||||
Main.main(*Generate.main())
|
||||
finally:
|
||||
user_path.cached_path = user_path_backup
|
||||
|
||||
|
||||
@@ -123,8 +123,8 @@ class WebWorldRegister(type):
|
||||
assert group.options, "A custom defined Option Group must contain at least one Option."
|
||||
# catch incorrectly titled versions of the prebuilt groups so they don't create extra groups
|
||||
title_name = group.name.title()
|
||||
if title_name in prebuilt_options:
|
||||
group.name = title_name
|
||||
assert title_name not in prebuilt_options or title_name == group.name, \
|
||||
f"Prebuilt group name \"{group.name}\" must be \"{title_name}\""
|
||||
|
||||
if group.name == "Item & Location Options":
|
||||
assert not any(option in item_and_loc_options for option in group.options), \
|
||||
@@ -223,6 +223,21 @@ class WebWorld(metaclass=WebWorldRegister):
|
||||
option_groups: ClassVar[List[OptionGroup]] = []
|
||||
"""Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options"."""
|
||||
|
||||
rich_text_options_doc = False
|
||||
"""Whether the WebHost should render Options' docstrings as rich text.
|
||||
|
||||
If this is True, Options' docstrings are interpreted as reStructuredText_,
|
||||
the standard Python markup format. In the WebHost, they're rendered to HTML
|
||||
so that lists, emphasis, and other rich text features are displayed
|
||||
properly.
|
||||
|
||||
If this is False, the docstrings are instead interpreted as plain text, and
|
||||
displayed as-is on the WebHost with whitespace preserved. For backwards
|
||||
compatibility, this is the default.
|
||||
|
||||
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
|
||||
"""
|
||||
|
||||
location_descriptions: Dict[str, str] = {}
|
||||
"""An optional map from location names (or location group names) to brief descriptions for users."""
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import importlib
|
||||
import importlib.util
|
||||
import logging
|
||||
import os
|
||||
import sys
|
||||
@@ -107,8 +108,9 @@ for folder in (folder for folder in (user_folder, local_folder) if folder):
|
||||
if not entry.name.startswith(("_", ".")):
|
||||
file_name = entry.name if relative else os.path.join(folder, entry.name)
|
||||
if entry.is_dir():
|
||||
init_file_path = os.path.join(entry.path, '__init__.py')
|
||||
if os.path.isfile(init_file_path):
|
||||
if os.path.isfile(os.path.join(entry.path, '__init__.py')):
|
||||
world_sources.append(WorldSource(file_name, relative=relative))
|
||||
elif os.path.isfile(os.path.join(entry.path, '__init__.pyc')):
|
||||
world_sources.append(WorldSource(file_name, relative=relative))
|
||||
else:
|
||||
logging.warning(f"excluding {entry.name} from world sources because it has no __init__.py")
|
||||
@@ -126,3 +128,4 @@ from .AutoWorld import AutoWorldRegister
|
||||
network_data_package: DataPackage = {
|
||||
"games": {world_name: world.get_data_package_data() for world_name, world in AutoWorldRegister.world_types.items()},
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,11 @@ class kill_switch:
|
||||
logger.debug("kill_switch: Add switch")
|
||||
cls._to_kill.append(value)
|
||||
|
||||
@classmethod
|
||||
def kill(cls, value):
|
||||
logger.info(f"kill_switch: Process cleanup for 1 process")
|
||||
value._clean(verbose=False)
|
||||
|
||||
@classmethod
|
||||
def kill_all(cls):
|
||||
logger.info(f"kill_switch: Process cleanup for {len(cls._to_kill)} processes")
|
||||
@@ -116,7 +121,7 @@ class SC2Process:
|
||||
async def __aexit__(self, *args):
|
||||
logger.exception("async exit")
|
||||
await self._close_connection()
|
||||
kill_switch.kill_all()
|
||||
kill_switch.kill(self)
|
||||
signal.signal(signal.SIGINT, signal.SIG_DFL)
|
||||
|
||||
@property
|
||||
|
||||
@@ -2,7 +2,8 @@ from __future__ import annotations
|
||||
|
||||
from typing import Dict
|
||||
|
||||
from Options import Choice, Option, DefaultOnToggle, DeathLink, Range, Toggle
|
||||
from dataclasses import dataclass
|
||||
from Options import Choice, Option, DefaultOnToggle, DeathLink, Range, Toggle, PerGameCommonOptions
|
||||
|
||||
|
||||
class FreeincarnateMax(Range):
|
||||
@@ -223,22 +224,22 @@ class StartCastle(Choice):
|
||||
option_white = 2
|
||||
default = option_yellow
|
||||
|
||||
@dataclass
|
||||
class AdventureOptions(PerGameCommonOptions):
|
||||
dragon_slay_check: DragonSlayCheck
|
||||
death_link: DeathLink
|
||||
bat_logic: BatLogic
|
||||
freeincarnate_max: FreeincarnateMax
|
||||
dragon_rando_type: DragonRandoType
|
||||
connector_multi_slot: ConnectorMultiSlot
|
||||
yorgle_speed: YorgleStartingSpeed
|
||||
yorgle_min_speed: YorgleMinimumSpeed
|
||||
grundle_speed: GrundleStartingSpeed
|
||||
grundle_min_speed: GrundleMinimumSpeed
|
||||
rhindle_speed: RhindleStartingSpeed
|
||||
rhindle_min_speed: RhindleMinimumSpeed
|
||||
difficulty_switch_a: DifficultySwitchA
|
||||
difficulty_switch_b: DifficultySwitchB
|
||||
start_castle: StartCastle
|
||||
|
||||
adventure_option_definitions: Dict[str, type(Option)] = {
|
||||
"dragon_slay_check": DragonSlayCheck,
|
||||
"death_link": DeathLink,
|
||||
"bat_logic": BatLogic,
|
||||
"freeincarnate_max": FreeincarnateMax,
|
||||
"dragon_rando_type": DragonRandoType,
|
||||
"connector_multi_slot": ConnectorMultiSlot,
|
||||
"yorgle_speed": YorgleStartingSpeed,
|
||||
"yorgle_min_speed": YorgleMinimumSpeed,
|
||||
"grundle_speed": GrundleStartingSpeed,
|
||||
"grundle_min_speed": GrundleMinimumSpeed,
|
||||
"rhindle_speed": RhindleStartingSpeed,
|
||||
"rhindle_min_speed": RhindleMinimumSpeed,
|
||||
"difficulty_switch_a": DifficultySwitchA,
|
||||
"difficulty_switch_b": DifficultySwitchB,
|
||||
"start_castle": StartCastle,
|
||||
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
from BaseClasses import MultiWorld, Region, Entrance, LocationProgressType
|
||||
from Options import PerGameCommonOptions
|
||||
from .Locations import location_table, LocationData, AdventureLocation, dragon_room_to_region
|
||||
|
||||
|
||||
@@ -24,7 +25,7 @@ def connect(world: MultiWorld, player: int, source: str, target: str, rule: call
|
||||
connect(world, player, target, source, rule, True)
|
||||
|
||||
|
||||
def create_regions(multiworld: MultiWorld, player: int, dragon_rooms: []) -> None:
|
||||
def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player: int, dragon_rooms: []) -> None:
|
||||
|
||||
menu = Region("Menu", player, multiworld)
|
||||
|
||||
@@ -74,7 +75,7 @@ def create_regions(multiworld: MultiWorld, player: int, dragon_rooms: []) -> Non
|
||||
credits_room_far_side.exits.append(Entrance(player, "CreditsFromFarSide", credits_room_far_side))
|
||||
multiworld.regions.append(credits_room_far_side)
|
||||
|
||||
dragon_slay_check = multiworld.dragon_slay_check[player].value
|
||||
dragon_slay_check = options.dragon_slay_check.value
|
||||
priority_locations = determine_priority_locations(multiworld, dragon_slay_check)
|
||||
|
||||
for name, location_data in location_table.items():
|
||||
|
||||
@@ -6,7 +6,7 @@ from BaseClasses import LocationProgressType
|
||||
|
||||
def set_rules(self) -> None:
|
||||
world = self.multiworld
|
||||
use_bat_logic = world.bat_logic[self.player].value == BatLogic.option_use_logic
|
||||
use_bat_logic = self.options.bat_logic.value == BatLogic.option_use_logic
|
||||
|
||||
set_rule(world.get_entrance("YellowCastlePort", self.player),
|
||||
lambda state: state.has("Yellow Key", self.player))
|
||||
@@ -28,7 +28,7 @@ def set_rules(self) -> None:
|
||||
lambda state: state.has("Bridge", self.player) or
|
||||
state.has("Magnet", self.player))
|
||||
|
||||
dragon_slay_check = world.dragon_slay_check[self.player].value
|
||||
dragon_slay_check = self.options.dragon_slay_check.value
|
||||
if dragon_slay_check:
|
||||
if self.difficulty_switch_b == DifficultySwitchB.option_hard_with_unlock_item:
|
||||
set_rule(world.get_location("Slay Yorgle", self.player),
|
||||
|
||||
@@ -15,7 +15,8 @@ from Options import AssembleOptions
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from Fill import fill_restrictive
|
||||
from worlds.generic.Rules import add_rule, set_rule
|
||||
from .Options import adventure_option_definitions, DragonRandoType, DifficultySwitchA, DifficultySwitchB
|
||||
from .Options import DragonRandoType, DifficultySwitchA, DifficultySwitchB, \
|
||||
AdventureOptions
|
||||
from .Rom import get_base_rom_bytes, get_base_rom_path, AdventureDeltaPatch, apply_basepatch, \
|
||||
AdventureAutoCollectLocation
|
||||
from .Items import item_table, ItemData, nothing_item_id, event_table, AdventureItem, standard_item_max
|
||||
@@ -109,7 +110,7 @@ class AdventureWorld(World):
|
||||
game: ClassVar[str] = "Adventure"
|
||||
web: ClassVar[WebWorld] = AdventureWeb()
|
||||
|
||||
option_definitions: ClassVar[Dict[str, AssembleOptions]] = adventure_option_definitions
|
||||
options_dataclass = AdventureOptions
|
||||
settings: ClassVar[AdventureSettings]
|
||||
item_name_to_id: ClassVar[Dict[str, int]] = {name: data.id for name, data in item_table.items()}
|
||||
location_name_to_id: ClassVar[Dict[str, int]] = {name: data.location_id for name, data in location_table.items()}
|
||||
@@ -149,18 +150,18 @@ class AdventureWorld(World):
|
||||
bytearray(f"ADVENTURE{__version__.replace('.', '')[:3]}_{self.player}_{self.multiworld.seed}", "utf8")[:21]
|
||||
self.rom_name.extend([0] * (21 - len(self.rom_name)))
|
||||
|
||||
self.dragon_rando_type = self.multiworld.dragon_rando_type[self.player].value
|
||||
self.dragon_slay_check = self.multiworld.dragon_slay_check[self.player].value
|
||||
self.connector_multi_slot = self.multiworld.connector_multi_slot[self.player].value
|
||||
self.yorgle_speed = self.multiworld.yorgle_speed[self.player].value
|
||||
self.yorgle_min_speed = self.multiworld.yorgle_min_speed[self.player].value
|
||||
self.grundle_speed = self.multiworld.grundle_speed[self.player].value
|
||||
self.grundle_min_speed = self.multiworld.grundle_min_speed[self.player].value
|
||||
self.rhindle_speed = self.multiworld.rhindle_speed[self.player].value
|
||||
self.rhindle_min_speed = self.multiworld.rhindle_min_speed[self.player].value
|
||||
self.difficulty_switch_a = self.multiworld.difficulty_switch_a[self.player].value
|
||||
self.difficulty_switch_b = self.multiworld.difficulty_switch_b[self.player].value
|
||||
self.start_castle = self.multiworld.start_castle[self.player].value
|
||||
self.dragon_rando_type = self.options.dragon_rando_type.value
|
||||
self.dragon_slay_check = self.options.dragon_slay_check.value
|
||||
self.connector_multi_slot = self.options.connector_multi_slot.value
|
||||
self.yorgle_speed = self.options.yorgle_speed.value
|
||||
self.yorgle_min_speed = self.options.yorgle_min_speed.value
|
||||
self.grundle_speed = self.options.grundle_speed.value
|
||||
self.grundle_min_speed = self.options.grundle_min_speed.value
|
||||
self.rhindle_speed = self.options.rhindle_speed.value
|
||||
self.rhindle_min_speed = self.options.rhindle_min_speed.value
|
||||
self.difficulty_switch_a = self.options.difficulty_switch_a.value
|
||||
self.difficulty_switch_b = self.options.difficulty_switch_b.value
|
||||
self.start_castle = self.options.start_castle.value
|
||||
self.created_items = 0
|
||||
|
||||
if self.dragon_slay_check == 0:
|
||||
@@ -227,7 +228,7 @@ class AdventureWorld(World):
|
||||
extra_filler_count = num_locations - self.created_items
|
||||
|
||||
# traps would probably go here, if enabled
|
||||
freeincarnate_max = self.multiworld.freeincarnate_max[self.player].value
|
||||
freeincarnate_max = self.options.freeincarnate_max.value
|
||||
actual_freeincarnates = min(extra_filler_count, freeincarnate_max)
|
||||
self.multiworld.itempool += [self.create_item("Freeincarnate") for _ in range(actual_freeincarnates)]
|
||||
self.created_items += actual_freeincarnates
|
||||
@@ -247,7 +248,7 @@ class AdventureWorld(World):
|
||||
self.created_items += 1
|
||||
|
||||
def create_regions(self) -> None:
|
||||
create_regions(self.multiworld, self.player, self.dragon_rooms)
|
||||
create_regions(self.options, self.multiworld, self.player, self.dragon_rooms)
|
||||
|
||||
set_rules = set_rules
|
||||
|
||||
@@ -354,7 +355,7 @@ class AdventureWorld(World):
|
||||
auto_collect_locations: [AdventureAutoCollectLocation] = []
|
||||
local_item_to_location: {int, int} = {}
|
||||
bat_no_touch_locs: [LocationData] = []
|
||||
bat_logic: int = self.multiworld.bat_logic[self.player].value
|
||||
bat_logic: int = self.options.bat_logic.value
|
||||
try:
|
||||
rom_deltas: { int, int } = {}
|
||||
self.place_dragons(rom_deltas)
|
||||
@@ -421,7 +422,7 @@ class AdventureWorld(World):
|
||||
item_position_data_start = get_item_position_data_start(unplaced_item.table_index)
|
||||
rom_deltas[item_position_data_start] = 0xff
|
||||
|
||||
if self.multiworld.connector_multi_slot[self.player].value:
|
||||
if self.options.connector_multi_slot.value:
|
||||
rom_deltas[connector_port_offset] = (self.player & 0xff)
|
||||
else:
|
||||
rom_deltas[connector_port_offset] = 0
|
||||
|
||||
@@ -339,7 +339,7 @@ async def track_locations(ctx, roomid, roomdata) -> bool:
|
||||
def new_check(location_id):
|
||||
new_locations.append(location_id)
|
||||
ctx.locations_checked.add(location_id)
|
||||
location = ctx.location_names.lookup_in_slot(location_id)
|
||||
location = ctx.location_names.lookup_in_game(location_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ' +
|
||||
f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' +
|
||||
@@ -552,7 +552,7 @@ class ALTTPSNIClient(SNIClient):
|
||||
item = ctx.items_received[recv_index]
|
||||
recv_index += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
|
||||
@@ -220,26 +220,7 @@ def get_invalid_bunny_revival_dungeons():
|
||||
yield 'Sanctuary'
|
||||
|
||||
|
||||
def no_logic_rules(world, player):
|
||||
"""
|
||||
Add OWG transitions to no logic player's world
|
||||
"""
|
||||
create_no_logic_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
|
||||
create_no_logic_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
|
||||
|
||||
# Glitched speed drops.
|
||||
create_no_logic_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))
|
||||
|
||||
# Mirror clip spots.
|
||||
if world.mode[player] != 'inverted':
|
||||
create_no_logic_connections(player, world, get_mirror_clip_spots_dw())
|
||||
create_no_logic_connections(player, world, get_mirror_offset_spots_dw())
|
||||
else:
|
||||
create_no_logic_connections(player, world, get_mirror_offset_spots_lw(player))
|
||||
|
||||
|
||||
def overworld_glitch_connections(world, player):
|
||||
|
||||
# Boots-accessible locations.
|
||||
create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
|
||||
create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
|
||||
|
||||
@@ -10,7 +10,7 @@ from . import OverworldGlitchRules
|
||||
from .Bosses import GanonDefeatRule
|
||||
from .Items import item_factory, item_name_groups, item_table, progression_items
|
||||
from .Options import small_key_shuffle
|
||||
from .OverworldGlitchRules import no_logic_rules, overworld_glitches_rules
|
||||
from .OverworldGlitchRules import overworld_glitches_rules
|
||||
from .Regions import LTTPRegionType, location_table
|
||||
from .StateHelpers import (can_extend_magic, can_kill_most_things,
|
||||
can_lift_heavy_rocks, can_lift_rocks,
|
||||
@@ -33,7 +33,6 @@ def set_rules(world):
|
||||
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
|
||||
|
||||
if world.players == 1:
|
||||
no_logic_rules(world, player)
|
||||
for exit in world.get_region('Menu', player).exits:
|
||||
exit.hide_path = True
|
||||
return
|
||||
|
||||
@@ -185,7 +185,7 @@ class AquariaLocations:
|
||||
"Mithalas City, second bulb at the end of the top path": 698040,
|
||||
"Mithalas City, bulb in the top path": 698036,
|
||||
"Mithalas City, Mithalas Pot": 698174,
|
||||
"Mithalas City, urn in the Cathedral flower tube entrance": 698128,
|
||||
"Mithalas City, urn in the Castle flower tube entrance": 698128,
|
||||
}
|
||||
|
||||
locations_mithalas_city_fishpass = {
|
||||
@@ -246,7 +246,7 @@ class AquariaLocations:
|
||||
"Kelp Forest top left area, bulb in the bottom left clearing": 698044,
|
||||
"Kelp Forest top left area, bulb in the path down from the top left clearing": 698045,
|
||||
"Kelp Forest top left area, bulb in the top left clearing": 698046,
|
||||
"Kelp Forest top left, Jelly Egg": 698185,
|
||||
"Kelp Forest top left area, Jelly Egg": 698185,
|
||||
}
|
||||
|
||||
locations_forest_tl_fp = {
|
||||
@@ -332,7 +332,7 @@ class AquariaLocations:
|
||||
}
|
||||
|
||||
locations_veil_tr_l = {
|
||||
"The Veil top right area, bulb in the top of the waterfall": 698080,
|
||||
"The Veil top right area, bulb at the top of the waterfall": 698080,
|
||||
"The Veil top right area, Transturtle": 698210,
|
||||
}
|
||||
|
||||
|
||||
@@ -771,6 +771,7 @@ class AquariaRegions:
|
||||
self.__connect_regions("Sunken City left area", "Sunken City boss area",
|
||||
self.sunken_city_l, self.sunken_city_boss,
|
||||
lambda state: _has_beast_form(state, self.player) and
|
||||
_has_sun_form(state, self.player) and
|
||||
_has_energy_form(state, self.player) and
|
||||
_has_bind_song(state, self.player))
|
||||
|
||||
@@ -983,7 +984,7 @@ class AquariaRegions:
|
||||
lambda state: _has_damaging_item(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Mithalas City, third urn in the city reserve", self.player),
|
||||
lambda state: _has_damaging_item(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Mithalas City, urn in the Cathedral flower tube entrance", self.player),
|
||||
add_rule(self.multiworld.get_location("Mithalas City, urn in the Castle flower tube entrance", self.player),
|
||||
lambda state: _has_damaging_item(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Mithalas City Castle, urn in the bedroom", self.player),
|
||||
lambda state: _has_damaging_item(state, self.player))
|
||||
@@ -1023,7 +1024,7 @@ class AquariaRegions:
|
||||
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player),
|
||||
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
||||
add_rule(self.multiworld.get_location("The Veil top right area, bulb in the top of the waterfall", self.player),
|
||||
add_rule(self.multiworld.get_location("The Veil top right area, bulb at the top of the waterfall", self.player),
|
||||
lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player))
|
||||
|
||||
def __adjusting_under_rock_location(self) -> None:
|
||||
@@ -1175,7 +1176,7 @@ class AquariaRegions:
|
||||
self.multiworld.get_location("Sun Worm path, second cliff bulb",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("The Veil top right area, bulb in the top of the waterfall",
|
||||
self.multiworld.get_location("The Veil top right area, bulb at the top of the waterfall",
|
||||
self.player).item_rule =\
|
||||
lambda item: item.classification != ItemClassification.progression
|
||||
self.multiworld.get_location("Bubble Cave, bulb in the left cave wall",
|
||||
|
||||
@@ -167,14 +167,10 @@ class AquariaWorld(World):
|
||||
self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected)
|
||||
self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected)
|
||||
for name, data in item_table.items():
|
||||
if name in precollected:
|
||||
precollected.remove(name)
|
||||
self.multiworld.itempool.append(self.create_item(self.get_filler_item_name()))
|
||||
else:
|
||||
if name not in self.exclude:
|
||||
for i in range(data.count):
|
||||
item = self.create_item(name)
|
||||
self.multiworld.itempool.append(item)
|
||||
if name not in self.exclude:
|
||||
for i in range(data.count):
|
||||
item = self.create_item(name)
|
||||
self.multiworld.itempool.append(item)
|
||||
|
||||
def set_rules(self) -> None:
|
||||
"""
|
||||
|
||||
@@ -56,7 +56,7 @@ after_home_water_locations = [
|
||||
"Mithalas City, second bulb at the end of the top path",
|
||||
"Mithalas City, bulb in the top path",
|
||||
"Mithalas City, Mithalas Pot",
|
||||
"Mithalas City, urn in the Cathedral flower tube entrance",
|
||||
"Mithalas City, urn in the Castle flower tube entrance",
|
||||
"Mithalas City, Doll",
|
||||
"Mithalas City, urn inside a home fish pass",
|
||||
"Mithalas City Castle, bulb in the flesh hole",
|
||||
@@ -93,7 +93,7 @@ after_home_water_locations = [
|
||||
"Kelp Forest top left area, bulb in the bottom left clearing",
|
||||
"Kelp Forest top left area, bulb in the path down from the top left clearing",
|
||||
"Kelp Forest top left area, bulb in the top left clearing",
|
||||
"Kelp Forest top left, Jelly Egg",
|
||||
"Kelp Forest top left area, Jelly Egg",
|
||||
"Kelp Forest top left area, bulb close to the Verse Egg",
|
||||
"Kelp Forest top left area, Verse Egg",
|
||||
"Kelp Forest top right area, bulb under the rock in the right path",
|
||||
@@ -125,7 +125,7 @@ after_home_water_locations = [
|
||||
"Turtle cave, Urchin Costume",
|
||||
"The Veil top right area, bulb in the middle of the wall jump cliff",
|
||||
"The Veil top right area, Golden Starfish",
|
||||
"The Veil top right area, bulb in the top of the waterfall",
|
||||
"The Veil top right area, bulb at the top of the waterfall",
|
||||
"The Veil top right area, Transturtle",
|
||||
"The Veil bottom area, bulb in the left path",
|
||||
"The Veil bottom area, bulb in the spirit path",
|
||||
|
||||
@@ -20,14 +20,14 @@ class BeastFormAccessTest(AquariaTestBase):
|
||||
"Mithalas City, second bulb at the end of the top path",
|
||||
"Mithalas City, bulb in the top path",
|
||||
"Mithalas City, Mithalas Pot",
|
||||
"Mithalas City, urn in the Cathedral flower tube entrance",
|
||||
"Mithalas City, urn in the Castle flower tube entrance",
|
||||
"Mermog cave, Piranha Egg",
|
||||
"Mithalas Cathedral, Mithalan Dress",
|
||||
"Turtle cave, bulb in Bubble Cliff",
|
||||
"Turtle cave, Urchin Costume",
|
||||
"Sun Worm path, first cliff bulb",
|
||||
"Sun Worm path, second cliff bulb",
|
||||
"The Veil top right area, bulb in the top of the waterfall",
|
||||
"The Veil top right area, bulb at the top of the waterfall",
|
||||
"Bubble Cave, bulb in the left cave wall",
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
|
||||
@@ -30,7 +30,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Sun Worm path, first cliff bulb",
|
||||
"Sun Worm path, second cliff bulb",
|
||||
"The Veil top right area, bulb in the top of the waterfall",
|
||||
"The Veil top right area, bulb at the top of the waterfall",
|
||||
"Bubble Cave, bulb in the left cave wall",
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
|
||||
@@ -30,7 +30,7 @@ class UNoProgressionHardHiddenTest(AquariaTestBase):
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Sun Worm path, first cliff bulb",
|
||||
"Sun Worm path, second cliff bulb",
|
||||
"The Veil top right area, bulb in the top of the waterfall",
|
||||
"The Veil top right area, bulb at the top of the waterfall",
|
||||
"Bubble Cave, bulb in the left cave wall",
|
||||
"Bubble Cave, bulb in the right cave wall (behind the ice crystal)",
|
||||
"Bubble Cave, Verse Egg",
|
||||
|
||||
@@ -18,6 +18,9 @@ class SunFormAccessTest(AquariaTestBase):
|
||||
"Abyss right area, bulb behind the rock in the whale room",
|
||||
"Octopus Cave, Dumbo Egg",
|
||||
"Beating Octopus Prime",
|
||||
"Sunken City, bulb on top of the boss area",
|
||||
"Beating the Golem",
|
||||
"Sunken City cleared",
|
||||
"Final Boss area, bulb in the boss third form room",
|
||||
"Objective complete"
|
||||
]
|
||||
|
||||
@@ -146,7 +146,7 @@ class Castlevania64Client(BizHawkClient):
|
||||
text_color = bytearray([0xA2, 0x0B])
|
||||
else:
|
||||
text_color = bytearray([0xA2, 0x02])
|
||||
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_slot(next_item.item)}\n"
|
||||
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_game(next_item.item)}\n"
|
||||
f"from {ctx.player_names[next_item.player]}", 96)
|
||||
await bizhawk.guarded_write(ctx.bizhawk_ctx,
|
||||
[(0x389BE1, [next_item.item & 0xFF], "RDRAM"),
|
||||
|
||||
@@ -86,7 +86,7 @@ class DKC3SNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
|
||||
@@ -99,7 +99,7 @@ class DKC3SNIClient(SNIClient):
|
||||
item = ctx.items_received[recv_index]
|
||||
recv_index += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
|
||||
@@ -247,7 +247,7 @@ async def game_watcher(ctx: FactorioContext):
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.debug(
|
||||
f"New researches done: "
|
||||
f"{[ctx.location_names.lookup_in_slot(rid) for rid in research_data - ctx.locations_checked]}")
|
||||
f"{[ctx.location_names.lookup_in_game(rid) for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
death_link_tick = data.get("death_link_tick", 0)
|
||||
@@ -360,7 +360,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
||||
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
|
||||
item_id = transfer_item.item
|
||||
player_name = ctx.player_names[transfer_item.player]
|
||||
item_name = ctx.item_names.lookup_in_slot(item_id)
|
||||
item_name = ctx.item_names.lookup_in_game(item_id)
|
||||
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
|
||||
commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}"
|
||||
ctx.send_index += 1
|
||||
|
||||
@@ -64,3 +64,4 @@ item_name_groups = ({
|
||||
})
|
||||
item_name_groups['Horizontal'] = item_name_groups['Cloak'] | item_name_groups['CDash']
|
||||
item_name_groups['Vertical'] = item_name_groups['Claw'] | {'Monarch_Wings'}
|
||||
item_name_groups['Skills'] |= item_name_groups['Vertical'] | item_name_groups['Horizontal']
|
||||
|
||||
@@ -330,7 +330,7 @@ class KDL3SNIClient(SNIClient):
|
||||
item = ctx.items_received[recv_amount]
|
||||
recv_amount += 1
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))
|
||||
|
||||
@@ -415,7 +415,7 @@ class KDL3SNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/'
|
||||
f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
|
||||
@@ -7,7 +7,7 @@ import typing
|
||||
import bsdiff4
|
||||
|
||||
import settings
|
||||
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial
|
||||
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial, MultiWorld
|
||||
from Fill import fill_restrictive
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .Common import *
|
||||
@@ -24,7 +24,7 @@ from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup
|
||||
from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion,
|
||||
create_regions_from_ladxr, get_locations_to_id)
|
||||
from .Options import DungeonItemShuffle, links_awakening_options, ShuffleInstruments
|
||||
from .Rom import LADXDeltaPatch
|
||||
from .Rom import LADXDeltaPatch, get_base_rom_path
|
||||
|
||||
DEVELOPER_MODE = False
|
||||
|
||||
@@ -433,6 +433,12 @@ class LinksAwakeningWorld(World):
|
||||
|
||||
return "TRADING_ITEM_LETTER"
|
||||
|
||||
@classmethod
|
||||
def stage_assert_generate(cls, multiworld: MultiWorld):
|
||||
rom_file = get_base_rom_path()
|
||||
if not os.path.exists(rom_file):
|
||||
raise FileNotFoundError(rom_file)
|
||||
|
||||
def generate_output(self, output_directory: str):
|
||||
# copy items back to locations
|
||||
for r in self.multiworld.get_regions(self.player):
|
||||
|
||||
@@ -16,6 +16,7 @@ from .regions import create_regions
|
||||
|
||||
class LingoWebWorld(WebWorld):
|
||||
option_groups = lingo_option_groups
|
||||
rich_text_options_doc = True
|
||||
theme = "grass"
|
||||
tutorials = [Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
|
||||
@@ -9,8 +9,12 @@ from .items import TRAP_ITEMS
|
||||
|
||||
class ShuffleDoors(Choice):
|
||||
"""If on, opening doors will require their respective "keys".
|
||||
In "simple", doors are sorted into logical groups, which are all opened by receiving an item.
|
||||
In "complex", the items are much more granular, and will usually only open a single door each."""
|
||||
|
||||
- **Simple:** Doors are sorted into logical groups, which are all opened by
|
||||
receiving an item.
|
||||
- **Complex:** The items are much more granular, and will usually only open
|
||||
a single door each.
|
||||
"""
|
||||
display_name = "Shuffle Doors"
|
||||
option_none = 0
|
||||
option_simple = 1
|
||||
@@ -19,24 +23,37 @@ class ShuffleDoors(Choice):
|
||||
|
||||
class ProgressiveOrangeTower(DefaultOnToggle):
|
||||
"""When "Shuffle Doors" is on, this setting governs the manner in which the Orange Tower floors open up.
|
||||
If off, there is an item for each floor of the tower, and each floor's item is the only one needed to access that floor.
|
||||
If on, there are six progressive items, which open up the tower from the bottom floor upward.
|
||||
|
||||
- **Off:** There is an item for each floor of the tower, and each floor's
|
||||
item is the only one needed to access that floor.
|
||||
- **On:** There are six progressive items, which open up the tower from the
|
||||
bottom floor upward.
|
||||
"""
|
||||
display_name = "Progressive Orange Tower"
|
||||
|
||||
|
||||
class ProgressiveColorful(DefaultOnToggle):
|
||||
"""When "Shuffle Doors" is on "complex", this setting governs the manner in which The Colorful opens up.
|
||||
If off, there is an item for each room of The Colorful, meaning that random rooms in the middle of the sequence can open up without giving you access to them.
|
||||
If on, there are ten progressive items, which open up the sequence from White forward."""
|
||||
|
||||
- **Off:** There is an item for each room of The Colorful, meaning that
|
||||
random rooms in the middle of the sequence can open up without giving you
|
||||
access to them.
|
||||
- **On:** There are ten progressive items, which open up the sequence from
|
||||
White forward.
|
||||
"""
|
||||
display_name = "Progressive Colorful"
|
||||
|
||||
|
||||
class LocationChecks(Choice):
|
||||
"""Determines what locations are available.
|
||||
On "normal", there will be a location check for each panel set that would ordinarily open a door, as well as for achievement panels and a small handful of other panels.
|
||||
On "reduced", many of the locations that are associated with opening doors are removed.
|
||||
On "insanity", every individual panel in the game is a location check."""
|
||||
|
||||
- **Normal:** There will be a location check for each panel set that would
|
||||
ordinarily open a door, as well as for achievement panels and a small
|
||||
handful of other panels.
|
||||
- **Reduced:** Many of the locations that are associated with opening doors
|
||||
are removed.
|
||||
- **Insanity:** Every individual panel in the game is a location check.
|
||||
"""
|
||||
display_name = "Location Checks"
|
||||
option_normal = 0
|
||||
option_reduced = 1
|
||||
@@ -44,16 +61,20 @@ class LocationChecks(Choice):
|
||||
|
||||
|
||||
class ShuffleColors(DefaultOnToggle):
|
||||
"""
|
||||
If on, an item is added to the pool for every puzzle color (besides White).
|
||||
You will need to unlock the requisite colors in order to be able to solve puzzles of that color.
|
||||
"""If on, an item is added to the pool for every puzzle color (besides White).
|
||||
|
||||
You will need to unlock the requisite colors in order to be able to solve
|
||||
puzzles of that color.
|
||||
"""
|
||||
display_name = "Shuffle Colors"
|
||||
|
||||
|
||||
class ShufflePanels(Choice):
|
||||
"""If on, the puzzles on each panel are randomized.
|
||||
On "rearrange", the puzzles are the same as the ones in the base game, but are placed in different areas."""
|
||||
|
||||
On "rearrange", the puzzles are the same as the ones in the base game, but
|
||||
are placed in different areas.
|
||||
"""
|
||||
display_name = "Shuffle Panels"
|
||||
option_none = 0
|
||||
option_rearrange = 1
|
||||
@@ -66,22 +87,26 @@ class ShufflePaintings(Toggle):
|
||||
|
||||
class EnablePilgrimage(Toggle):
|
||||
"""Determines how the pilgrimage works.
|
||||
If on, you are required to complete a pilgrimage in order to access the Pilgrim Antechamber.
|
||||
If off, the pilgrimage will be deactivated, and the sun painting will be added to the pool, even if door shuffle is off."""
|
||||
|
||||
- **On:** You are required to complete a pilgrimage in order to access the
|
||||
Pilgrim Antechamber.
|
||||
- **Off:** The pilgrimage will be deactivated, and the sun painting will be
|
||||
added to the pool, even if door shuffle is off.
|
||||
"""
|
||||
display_name = "Enable Pilgrimage"
|
||||
|
||||
|
||||
class PilgrimageAllowsRoofAccess(DefaultOnToggle):
|
||||
"""
|
||||
If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so).
|
||||
"""If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so).
|
||||
|
||||
Otherwise, pilgrimage will be deactivated when going up the stairs.
|
||||
"""
|
||||
display_name = "Allow Roof Access for Pilgrimage"
|
||||
|
||||
|
||||
class PilgrimageAllowsPaintings(DefaultOnToggle):
|
||||
"""
|
||||
If on, you may use paintings during a pilgrimage (and you may be expected to do so).
|
||||
"""If on, you may use paintings during a pilgrimage (and you may be expected to do so).
|
||||
|
||||
Otherwise, pilgrimage will be deactivated when going through a painting.
|
||||
"""
|
||||
display_name = "Allow Paintings for Pilgrimage"
|
||||
@@ -89,11 +114,17 @@ class PilgrimageAllowsPaintings(DefaultOnToggle):
|
||||
|
||||
class SunwarpAccess(Choice):
|
||||
"""Determines how access to sunwarps works.
|
||||
On "normal", all sunwarps are enabled from the start.
|
||||
On "disabled", all sunwarps are disabled. Pilgrimage must be disabled when this is used.
|
||||
On "unlock", sunwarps start off disabled, and all six activate once you receive an item.
|
||||
On "individual", sunwarps start off disabled, and each has a corresponding item that unlocks it.
|
||||
On "progressive", sunwarps start off disabled, and they unlock in order using a progressive item."""
|
||||
|
||||
- **Normal:** All sunwarps are enabled from the start.
|
||||
- **Disabled:** All sunwarps are disabled. Pilgrimage must be disabled when
|
||||
this is used.
|
||||
- **Unlock:** Sunwarps start off disabled, and all six activate once you
|
||||
receive an item.
|
||||
- **Individual:** Sunwarps start off disabled, and each has a corresponding
|
||||
item that unlocks it.
|
||||
- **Progressive:** Sunwarps start off disabled, and they unlock in order
|
||||
using a progressive item.
|
||||
"""
|
||||
display_name = "Sunwarp Access"
|
||||
option_normal = 0
|
||||
option_disabled = 1
|
||||
@@ -109,10 +140,16 @@ class ShuffleSunwarps(Toggle):
|
||||
|
||||
class VictoryCondition(Choice):
|
||||
"""Change the victory condition.
|
||||
On "the_end", the goal is to solve THE END at the top of the tower.
|
||||
On "the_master", the goal is to solve THE MASTER at the top of the tower, after getting the number of achievements specified in the Mastery Achievements option.
|
||||
On "level_2", the goal is to solve LEVEL 2 in the second room, after solving the number of panels specified in the Level 2 Requirement option.
|
||||
On "pilgrimage", the goal is to solve PILGRIM in the Pilgrim Antechamber, typically after performing a Pilgrimage."""
|
||||
|
||||
- **The End:** the goal is to solve THE END at the top of the tower.
|
||||
- **The Master:** The goal is to solve THE MASTER at the top of the tower,
|
||||
after getting the number of achievements specified in the Mastery
|
||||
Achievements option.
|
||||
- **Level 2:** The goal is to solve LEVEL 2 in the second room, after
|
||||
solving the number of panels specified in the Level 2 Requirement option.
|
||||
- **Pilgrimage:** The goal is to solve PILGRIM in the Pilgrim Antechamber,
|
||||
typically after performing a Pilgrimage.
|
||||
"""
|
||||
display_name = "Victory Condition"
|
||||
option_the_end = 0
|
||||
option_the_master = 1
|
||||
@@ -122,9 +159,12 @@ class VictoryCondition(Choice):
|
||||
|
||||
class MasteryAchievements(Range):
|
||||
"""The number of achievements required to unlock THE MASTER.
|
||||
In the base game, 21 achievements are needed.
|
||||
If you include The Scientific and The Unchallenged, which are in the base game but are not counted for mastery, 23 would be required.
|
||||
If you include the custom achievement (The Wanderer), 24 would be required.
|
||||
|
||||
- In the base game, 21 achievements are needed.
|
||||
- If you include The Scientific and The Unchallenged, which are in the base
|
||||
game but are not counted for mastery, 23 would be required.
|
||||
- If you include the custom achievement (The Wanderer), 24 would be
|
||||
required.
|
||||
"""
|
||||
display_name = "Mastery Achievements"
|
||||
range_start = 1
|
||||
@@ -134,9 +174,10 @@ class MasteryAchievements(Range):
|
||||
|
||||
class Level2Requirement(Range):
|
||||
"""The number of panel solves required to unlock LEVEL 2.
|
||||
In the base game, 223 are needed.
|
||||
Note that this count includes ANOTHER TRY.
|
||||
When set to 1, the panel hunt is disabled, and you can access LEVEL 2 for free.
|
||||
|
||||
In the base game, 223 are needed. Note that this count includes ANOTHER TRY.
|
||||
When set to 1, the panel hunt is disabled, and you can access LEVEL 2 for
|
||||
free.
|
||||
"""
|
||||
display_name = "Level 2 Requirement"
|
||||
range_start = 1
|
||||
@@ -145,9 +186,10 @@ class Level2Requirement(Range):
|
||||
|
||||
|
||||
class EarlyColorHallways(Toggle):
|
||||
"""
|
||||
When on, a painting warp to the color hallways area will appear in the starting room.
|
||||
This lets you avoid being trapped in the starting room for long periods of time when door shuffle is on.
|
||||
"""When on, a painting warp to the color hallways area will appear in the starting room.
|
||||
|
||||
This lets you avoid being trapped in the starting room for long periods of
|
||||
time when door shuffle is on.
|
||||
"""
|
||||
display_name = "Early Color Hallways"
|
||||
|
||||
@@ -161,8 +203,8 @@ class TrapPercentage(Range):
|
||||
|
||||
|
||||
class TrapWeights(OptionDict):
|
||||
"""
|
||||
Specify the distribution of traps that should be placed into the pool.
|
||||
"""Specify the distribution of traps that should be placed into the pool.
|
||||
|
||||
If you don't want a specific type of trap, set the weight to zero.
|
||||
"""
|
||||
display_name = "Trap Weights"
|
||||
|
||||
@@ -147,7 +147,7 @@ class L2ACSNIClient(SNIClient):
|
||||
snes_items_received += 1
|
||||
|
||||
snes_logger.info("Received %s from %s (%s) (%d/%d in list)" % (
|
||||
ctx.item_names.lookup_in_slot(item.item),
|
||||
ctx.item_names.lookup_in_game(item.item),
|
||||
ctx.player_names[item.player],
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player),
|
||||
snes_items_received, len(ctx.items_received)))
|
||||
|
||||
@@ -5,7 +5,7 @@ from schema import And, Optional, Or, Schema
|
||||
|
||||
from Options import Accessibility, Choice, DeathLinkMixin, DefaultOnToggle, OptionDict, PerGameCommonOptions, \
|
||||
PlandoConnections, Range, StartInventoryPool, Toggle, Visibility
|
||||
from worlds.messenger.portals import CHECKPOINTS, PORTALS, SHOP_POINTS
|
||||
from .portals import CHECKPOINTS, PORTALS, SHOP_POINTS
|
||||
|
||||
|
||||
class MessengerAccessibility(Accessibility):
|
||||
|
||||
@@ -306,8 +306,7 @@ def write_tokens(world: "MLSSWorld", patch: MLSSProcedurePatch) -> None:
|
||||
if world.options.scale_stats:
|
||||
patch.write_token(APTokenTypes.WRITE, 0xD00002, bytes([0x1]))
|
||||
|
||||
if world.options.xp_multiplier:
|
||||
patch.write_token(APTokenTypes.WRITE, 0xD00003, bytes([world.options.xp_multiplier.value]))
|
||||
patch.write_token(APTokenTypes.WRITE, 0xD00003, bytes([world.options.xp_multiplier.value]))
|
||||
|
||||
if world.options.tattle_hp:
|
||||
patch.write_token(APTokenTypes.WRITE, 0xD00000, bytes([0x1]))
|
||||
|
||||
@@ -249,9 +249,7 @@ class MuseDashWorld(World):
|
||||
|
||||
def create_regions(self) -> None:
|
||||
menu_region = Region("Menu", self.player, self.multiworld)
|
||||
song_select_region = Region("Song Select", self.player, self.multiworld)
|
||||
self.multiworld.regions += [menu_region, song_select_region]
|
||||
menu_region.connect(song_select_region)
|
||||
self.multiworld.regions += [menu_region]
|
||||
|
||||
# Make a collection of all songs available for this rando.
|
||||
# 1. All starting songs
|
||||
@@ -265,18 +263,16 @@ class MuseDashWorld(World):
|
||||
self.random.shuffle(included_song_copy)
|
||||
all_selected_locations.extend(included_song_copy)
|
||||
|
||||
# Make a region per song/album, then adds 1-2 item locations to them
|
||||
# Adds 2 item locations per song/album to the menu region.
|
||||
for i in range(0, len(all_selected_locations)):
|
||||
name = all_selected_locations[i]
|
||||
region = Region(name, self.player, self.multiworld)
|
||||
self.multiworld.regions.append(region)
|
||||
song_select_region.connect(region, name, lambda state, place=name: state.has(place, self.player))
|
||||
loc1 = MuseDashLocation(self.player, name + "-0", self.md_collection.song_locations[name + "-0"], menu_region)
|
||||
loc1.access_rule = lambda state, place=name: state.has(place, self.player)
|
||||
menu_region.locations.append(loc1)
|
||||
|
||||
# Muse Dash requires 2 locations per song to be *interesting*. Balanced out by filler.
|
||||
region.add_locations({
|
||||
name + "-0": self.md_collection.song_locations[name + "-0"],
|
||||
name + "-1": self.md_collection.song_locations[name + "-1"]
|
||||
}, MuseDashLocation)
|
||||
loc2 = MuseDashLocation(self.player, name + "-1", self.md_collection.song_locations[name + "-1"], menu_region)
|
||||
loc2.access_rule = lambda state, place=name: state.has(place, self.player)
|
||||
menu_region.locations.append(loc2)
|
||||
|
||||
def set_rules(self) -> None:
|
||||
self.multiworld.completion_condition[self.player] = lambda state: \
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
# Pokemon Emerald
|
||||
|
||||
Version 2.0.0
|
||||
@@ -661,6 +661,9 @@ class PokemonRedBlueWorld(World):
|
||||
"dark_rock_tunnel_logic": self.multiworld.dark_rock_tunnel_logic[self.player].value,
|
||||
"split_card_key": self.multiworld.split_card_key[self.player].value,
|
||||
"all_elevators_locked": self.multiworld.all_elevators_locked[self.player].value,
|
||||
"require_pokedex": self.multiworld.require_pokedex[self.player].value,
|
||||
"area_1_to_1_mapping": self.multiworld.area_1_to_1_mapping[self.player].value,
|
||||
"blind_trainers": self.multiworld.blind_trainers[self.player].value,
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ As we are using BizHawk, this guide is only applicable to Windows and Linux syst
|
||||
|
||||
## Optional Software
|
||||
|
||||
- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
|
||||
|
||||
## Configuring BizHawk
|
||||
@@ -109,7 +109,7 @@ server uses password, type in the bottom textfield `/connect <address>:<port> [p
|
||||
|
||||
Pokémon Red and Blue has a fully functional map tracker that supports auto-tracking.
|
||||
|
||||
1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
2. Open PopTracker, and load the Pokémon Red and Blue pack.
|
||||
3. Click on the "AP" symbol at the top.
|
||||
4. Enter the AP address, slot name and password.
|
||||
|
||||
@@ -17,7 +17,7 @@ Al usar BizHawk, esta guía solo es aplicable en los sistemas de Windows y Linux
|
||||
|
||||
## Software Opcional
|
||||
|
||||
- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
|
||||
|
||||
## Configurando BizHawk
|
||||
@@ -101,7 +101,7 @@ Ahora ya estás listo para tu aventura en Kanto.
|
||||
|
||||
Pokémon Red and Blue tiene un mapa completamente funcional que soporta seguimiento automático.
|
||||
|
||||
1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases).
|
||||
2. Abre PopTracker, y carga el pack de Pokémon Red and Blue.
|
||||
3. Haz clic en el símbolo "AP" en la parte superior.
|
||||
4. Ingresa la dirección de AP, nombre del slot y contraseña (si es que hay).
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
7. Install protontricks, on the Steam Deck this can be done via the Discover store, on other distros instructions vary, [see its github page](https://github.com/Matoking/protontricks).
|
||||
|
||||
8. Download the [.NET 7 Desktop Runtime for x64 Windows](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-7.0.17-windows-x64-installer}. If this link does not work, the download can be found on [this page](https://dotnet.microsoft.com/en-us/download/dotnet/7.0).
|
||||
8. Download the [.NET 7 Desktop Runtime for x64 Windows](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-7.0.17-windows-x64-installer). If this link does not work, the download can be found on [this page](https://dotnet.microsoft.com/en-us/download/dotnet/7.0).
|
||||
|
||||
9. Right click the .NET 7 Desktop Runtime exe, and assuming protontricks was installed correctly, the option to "Open with Protontricks Launcher" should be available. Click that, and in the popup window that opens, select SAModManager.exe. Follow the prompts after this to install the .NET 7 Desktop Runtime for SAModManager. Once it is done, you should be able to successfully launch SAModManager to steam.
|
||||
|
||||
|
||||
@@ -107,10 +107,10 @@ class ColouredMessage:
|
||||
def coloured(self, text: str, colour: str) -> 'ColouredMessage':
|
||||
add_json_text(self.parts, text, type="color", color=colour)
|
||||
return self
|
||||
def location(self, location_id: int, player_id: int = 0) -> 'ColouredMessage':
|
||||
def location(self, location_id: int, player_id: int) -> 'ColouredMessage':
|
||||
add_json_location(self.parts, location_id, player_id)
|
||||
return self
|
||||
def item(self, item_id: int, player_id: int = 0, flags: int = 0) -> 'ColouredMessage':
|
||||
def item(self, item_id: int, player_id: int, flags: int = 0) -> 'ColouredMessage':
|
||||
add_json_item(self.parts, item_id, player_id, flags)
|
||||
return self
|
||||
def player(self, player_id: int) -> 'ColouredMessage':
|
||||
@@ -122,7 +122,6 @@ class ColouredMessage:
|
||||
|
||||
class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
ctx: SC2Context
|
||||
echo_commands = True
|
||||
|
||||
def formatted_print(self, text: str) -> None:
|
||||
"""Prints with kivy formatting to the GUI, and also prints to command-line and to all logs"""
|
||||
@@ -244,10 +243,10 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
self.formatted_print(f" [u]{faction.name}[/u] ")
|
||||
|
||||
for item_id in categorized_items[faction]:
|
||||
item_name = self.ctx.item_names.lookup_in_slot(item_id)
|
||||
item_name = self.ctx.item_names.lookup_in_game(item_id)
|
||||
received_child_items = items_received_set.intersection(parent_to_child.get(item_id, []))
|
||||
matching_children = [child for child in received_child_items
|
||||
if item_matches_filter(self.ctx.item_names.lookup_in_slot(child))]
|
||||
if item_matches_filter(self.ctx.item_names.lookup_in_game(child))]
|
||||
received_items_of_this_type = items_received.get(item_id, [])
|
||||
item_is_match = item_matches_filter(item_name)
|
||||
if item_is_match or len(matching_children) > 0:
|
||||
@@ -257,7 +256,7 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
for item in received_items_of_this_type:
|
||||
print_faction_title()
|
||||
has_printed_faction_title = True
|
||||
(ColouredMessage('* ').item(item.item, flags=item.flags)
|
||||
(ColouredMessage('* ').item(item.item, self.ctx.slot, flags=item.flags)
|
||||
(" from ").location(item.location, self.ctx.slot)
|
||||
(" by ").player(item.player)
|
||||
).send(self.ctx)
|
||||
@@ -278,7 +277,7 @@ class StarcraftClientProcessor(ClientCommandProcessor):
|
||||
received_items_of_this_type = items_received.get(child_item, [])
|
||||
for item in received_items_of_this_type:
|
||||
filter_match_count += len(received_items_of_this_type)
|
||||
(ColouredMessage(' * ').item(item.item, flags=item.flags)
|
||||
(ColouredMessage(' * ').item(item.item, self.ctx.slot, flags=item.flags)
|
||||
(" from ").location(item.location, self.ctx.slot)
|
||||
(" by ").player(item.player)
|
||||
).send(self.ctx)
|
||||
@@ -1165,7 +1164,7 @@ def request_unfinished_missions(ctx: SC2Context) -> None:
|
||||
objectives = set(ctx.locations_for_mission(mission))
|
||||
if objectives:
|
||||
remaining_objectives = objectives.difference(ctx.checked_locations)
|
||||
unfinished_locations[mission] = [ctx.location_names.lookup_in_slot(location_id) for location_id in remaining_objectives]
|
||||
unfinished_locations[mission] = [ctx.location_names.lookup_in_game(location_id) for location_id in remaining_objectives]
|
||||
else:
|
||||
unfinished_locations[mission] = []
|
||||
|
||||
|
||||
@@ -269,7 +269,7 @@ class SC2Manager(GameManager):
|
||||
for loc in self.ctx.locations_for_mission(mission_name):
|
||||
if loc in self.ctx.missing_locations:
|
||||
count += 1
|
||||
locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_slot(loc))
|
||||
locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_game(loc))
|
||||
|
||||
plando_locations = []
|
||||
for plando_loc in self.ctx.plando_locations:
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
from worlds.generic.Rules import forbid_items_for_player, add_rule
|
||||
from worlds.shorthike.Options import Goal, GoldenFeatherProgression, MinShopCheckLogic, ShopCheckLogic
|
||||
from .Options import Goal, GoldenFeatherProgression, MinShopCheckLogic, ShopCheckLogic
|
||||
|
||||
|
||||
def create_rules(self, location_table):
|
||||
multiworld = self.multiworld
|
||||
|
||||
@@ -123,7 +123,7 @@ class SMSNIClient(SNIClient):
|
||||
location_id = locations_start_id + item_index
|
||||
|
||||
ctx.locations_checked.add(location_id)
|
||||
location = ctx.location_names.lookup_in_slot(location_id)
|
||||
location = ctx.location_names.lookup_in_game(location_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
||||
@@ -151,7 +151,7 @@ class SMSNIClient(SNIClient):
|
||||
snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
|
||||
bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
|
||||
|
||||
|
||||
@@ -448,7 +448,7 @@ class SMWSNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
snes_logger.info(
|
||||
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
|
||||
@@ -501,14 +501,14 @@ class SMWSNIClient(SNIClient):
|
||||
recv_index += 1
|
||||
sending_game = ctx.slot_info[item.player].game
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
|
||||
color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
if self.should_show_message(ctx, item):
|
||||
if item.item != 0xBC0012 and item.item not in trap_rom_data:
|
||||
# Don't send messages for Boss Tokens
|
||||
item_name = ctx.item_names.lookup_in_slot(item.item)
|
||||
item_name = ctx.item_names.lookup_in_game(item.item)
|
||||
player_name = ctx.player_names[item.player]
|
||||
|
||||
receive_message = generate_received_text(item_name, player_name)
|
||||
@@ -516,7 +516,7 @@ class SMWSNIClient(SNIClient):
|
||||
|
||||
snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index&0xFF, (recv_index>>8)&0xFF]))
|
||||
if item.item in trap_rom_data:
|
||||
item_name = ctx.item_names.lookup_in_slot(item.item)
|
||||
item_name = ctx.item_names.lookup_in_game(item.item)
|
||||
player_name = ctx.player_names[item.player]
|
||||
|
||||
receive_message = generate_received_text(item_name, player_name)
|
||||
@@ -597,7 +597,7 @@ class SMWSNIClient(SNIClient):
|
||||
for loc_id in ctx.checked_locations:
|
||||
if loc_id not in ctx.locations_checked:
|
||||
ctx.locations_checked.add(loc_id)
|
||||
loc_name = ctx.location_names.lookup_in_slot(loc_id)
|
||||
loc_name = ctx.location_names.lookup_in_game(loc_id)
|
||||
|
||||
if loc_name not in location_id_to_level_id:
|
||||
continue
|
||||
|
||||
@@ -109,7 +109,7 @@ class SMZ3SNIClient(SNIClient):
|
||||
location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index)
|
||||
|
||||
ctx.locations_checked.add(location_id)
|
||||
location = ctx.location_names.lookup_in_slot(location_id)
|
||||
location = ctx.location_names.lookup_in_game(location_id)
|
||||
snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
|
||||
|
||||
@@ -132,7 +132,7 @@ class SMZ3SNIClient(SNIClient):
|
||||
item_out_ptr += 1
|
||||
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
|
||||
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
||||
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
|
||||
|
||||
await snes_flush_writes(ctx)
|
||||
|
||||
@@ -70,7 +70,7 @@ def create_regions_and_locations(world: MultiWorld, player: int, precalculated_w
|
||||
logic = TimespinnerLogic(world, player, precalculated_weights)
|
||||
|
||||
connect(world, player, 'Lake desolation', 'Lower lake desolation', lambda state: flooded.flood_lake_desolation or logic.has_timestop(state) or state.has('Talaria Attachment', player))
|
||||
connect(world, player, 'Lake desolation', 'Upper lake desolation', lambda state: logic.has_fire(state) and state.can_reach('Upper Lake Serene', 'Region', player))
|
||||
connect(world, player, 'Lake desolation', 'Upper lake desolation', lambda state: logic.has_fire(state) and state.can_reach('Upper Lake Serene', 'Region', player), "Upper Lake Serene")
|
||||
connect(world, player, 'Lake desolation', 'Skeleton Shaft', lambda state: flooded.flood_lake_desolation or logic.has_doublejump(state))
|
||||
connect(world, player, 'Lake desolation', 'Space time continuum', logic.has_teleport)
|
||||
connect(world, player, 'Upper lake desolation', 'Lake desolation')
|
||||
@@ -80,7 +80,7 @@ def create_regions_and_locations(world: MultiWorld, player: int, precalculated_w
|
||||
connect(world, player, 'Eastern lake desolation', 'Space time continuum', logic.has_teleport)
|
||||
connect(world, player, 'Eastern lake desolation', 'Library')
|
||||
connect(world, player, 'Eastern lake desolation', 'Lower lake desolation')
|
||||
connect(world, player, 'Eastern lake desolation', 'Upper lake desolation', lambda state: logic.has_fire(state) and state.can_reach('Upper Lake Serene', 'Region', player))
|
||||
connect(world, player, 'Eastern lake desolation', 'Upper lake desolation', lambda state: logic.has_fire(state) and state.can_reach('Upper Lake Serene', 'Region', player), "Upper Lake Serene")
|
||||
connect(world, player, 'Library', 'Eastern lake desolation')
|
||||
connect(world, player, 'Library', 'Library top', lambda state: logic.has_doublejump(state) or state.has('Talaria Attachment', player))
|
||||
connect(world, player, 'Library', 'Varndagroth tower left', logic.has_keycard_D)
|
||||
@@ -185,7 +185,7 @@ def create_regions_and_locations(world: MultiWorld, player: int, precalculated_w
|
||||
if is_option_enabled(world, player, "GyreArchives"):
|
||||
connect(world, player, 'The lab (upper)', 'Ravenlord\'s Lair', lambda state: state.has('Merchant Crow', player))
|
||||
connect(world, player, 'Ravenlord\'s Lair', 'The lab (upper)')
|
||||
connect(world, player, 'Library top', 'Ifrit\'s Lair', lambda state: state.has('Kobo', player) and state.can_reach('Refugee Camp', 'Region', player))
|
||||
connect(world, player, 'Library top', 'Ifrit\'s Lair', lambda state: state.has('Kobo', player) and state.can_reach('Refugee Camp', 'Region', player), "Refugee Camp")
|
||||
connect(world, player, 'Ifrit\'s Lair', 'Library top')
|
||||
|
||||
|
||||
@@ -242,11 +242,19 @@ def connectStartingRegion(world: MultiWorld, player: int):
|
||||
|
||||
|
||||
def connect(world: MultiWorld, player: int, source: str, target: str,
|
||||
rule: Optional[Callable[[CollectionState], bool]] = None):
|
||||
rule: Optional[Callable[[CollectionState], bool]] = None,
|
||||
indirect: str = ""):
|
||||
|
||||
sourceRegion = world.get_region(source, player)
|
||||
targetRegion = world.get_region(target, player)
|
||||
sourceRegion.connect(targetRegion, rule=rule)
|
||||
entrance = sourceRegion.connect(targetRegion, rule=rule)
|
||||
|
||||
if indirect:
|
||||
indirectRegion = world.get_region(indirect, player)
|
||||
if indirectRegion in world.indirect_connections:
|
||||
world.indirect_connections[indirectRegion].add(entrance)
|
||||
else:
|
||||
world.indirect_connections[indirectRegion] = {entrance}
|
||||
|
||||
|
||||
def split_location_datas_per_region(locations: List[LocationData]) -> Dict[str, List[LocationData]]:
|
||||
|
||||
@@ -174,6 +174,13 @@ class ShuffleLadders(Toggle):
|
||||
|
||||
|
||||
class TunicPlandoConnections(PlandoConnections):
|
||||
"""
|
||||
Generic connection plando. Format is:
|
||||
- entrance: "Entrance Name"
|
||||
exit: "Exit Name"
|
||||
percentage: 100
|
||||
Percentage is an integer from 0 to 100 which determines whether that connection will be made. Defaults to 100 if omitted.
|
||||
"""
|
||||
entrances = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"}
|
||||
exits = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"}
|
||||
|
||||
|
||||
@@ -399,6 +399,16 @@ class WitnessPlayerLogic:
|
||||
mnt_lasers = world.options.mountain_lasers
|
||||
chal_lasers = world.options.challenge_lasers
|
||||
|
||||
# Victory Condition
|
||||
if victory == "elevator":
|
||||
self.VICTORY_LOCATION = "0x3D9A9"
|
||||
elif victory == "challenge":
|
||||
self.VICTORY_LOCATION = "0x0356B"
|
||||
elif victory == "mountain_box_short":
|
||||
self.VICTORY_LOCATION = "0x09F7F"
|
||||
elif victory == "mountain_box_long":
|
||||
self.VICTORY_LOCATION = "0xFFF00"
|
||||
|
||||
# Exclude panels from the post-game if shuffle_postgame is false.
|
||||
if not world.options.shuffle_postgame:
|
||||
adjustment_linesets_in_order += self.handle_postgame(world)
|
||||
@@ -418,17 +428,6 @@ class WitnessPlayerLogic:
|
||||
if not victory == "challenge":
|
||||
adjustment_linesets_in_order.append(["Disabled Locations:", "0x0A332"])
|
||||
|
||||
# Victory Condition
|
||||
|
||||
if victory == "elevator":
|
||||
self.VICTORY_LOCATION = "0x3D9A9"
|
||||
elif victory == "challenge":
|
||||
self.VICTORY_LOCATION = "0x0356B"
|
||||
elif victory == "mountain_box_short":
|
||||
self.VICTORY_LOCATION = "0x09F7F"
|
||||
elif victory == "mountain_box_long":
|
||||
self.VICTORY_LOCATION = "0xFFF00"
|
||||
|
||||
# Long box can usually only be solved by opening Mountain Entry. However, if it requires 7 lasers or less
|
||||
# (challenge_lasers <= 7), you can now solve it without opening Mountain Entry first.
|
||||
# Furthermore, if the user sets mountain_lasers > 7, the box is rotated to not require Mountain Entry either.
|
||||
@@ -874,7 +873,7 @@ class WitnessPlayerLogic:
|
||||
self.PRECOMPLETED_LOCATIONS = set()
|
||||
self.EXCLUDED_LOCATIONS = set()
|
||||
self.ADDED_CHECKS = set()
|
||||
self.VICTORY_LOCATION = "0x0356B"
|
||||
self.VICTORY_LOCATION: str
|
||||
|
||||
self.ALWAYS_EVENT_NAMES_BY_HEX = {
|
||||
"0x00509": "+1 Laser (Symmetry Laser)",
|
||||
|
||||
@@ -116,7 +116,7 @@ class YoshisIslandSNIClient(SNIClient):
|
||||
|
||||
for new_check_id in new_checks:
|
||||
ctx.locations_checked.add(new_check_id)
|
||||
location = ctx.location_names.lookup_in_slot(new_check_id)
|
||||
location = ctx.location_names.lookup_in_game(new_check_id)
|
||||
total_locations = len(ctx.missing_locations) + len(ctx.checked_locations)
|
||||
snes_logger.info(f"New Check: {location} ({len(ctx.locations_checked)}/{total_locations})")
|
||||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": [new_check_id]}])
|
||||
@@ -127,7 +127,7 @@ class YoshisIslandSNIClient(SNIClient):
|
||||
item = ctx.items_received[recv_index]
|
||||
recv_index += 1
|
||||
logging.info("Received %s from %s (%s) (%d/%d in list)" % (
|
||||
color(ctx.item_names.lookup_in_slot(item.item), "red", "bold"),
|
||||
color(ctx.item_names.lookup_in_game(item.item), "red", "bold"),
|
||||
color(ctx.player_names[item.player], "yellow"),
|
||||
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ from NetUtils import ClientStatus, NetworkItem
|
||||
|
||||
import worlds._bizhawk as bizhawk
|
||||
from worlds._bizhawk.client import BizHawkClient
|
||||
from worlds.yugioh06 import item_to_index
|
||||
from . import item_to_index
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from worlds._bizhawk.context import BizHawkClientContext
|
||||
|
||||
@@ -3,8 +3,8 @@ from typing import Dict, List, NamedTuple, Optional, Union
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.generic.Rules import CollectionRule
|
||||
|
||||
from worlds.yugioh06 import item_to_index, tier_1_opponents, yugioh06_difficulty
|
||||
from worlds.yugioh06.locations import special
|
||||
from . import item_to_index, tier_1_opponents, yugioh06_difficulty
|
||||
from .locations import special
|
||||
|
||||
|
||||
class OpponentData(NamedTuple):
|
||||
|
||||
Reference in New Issue
Block a user