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12 Commits

Author SHA1 Message Date
NewSoupVi
3bf3ce2da4 Merge branch 'main' into NewSoupVi-patch-2 2024-06-20 07:22:52 +02:00
Aaron Wagener
f515a085db The Messenger: Fix missing rules for Double Swing Saws (#3562)
* The Messenger: Fix missing rules for Double Swing Saws

* i put it in the wrong dictionary

* remove unnecessary call
2024-06-19 16:20:47 +02:00
eudaimonistic
903a0bab1a Docs: Change setup_en.md to use Latest releases page (#3543)
* Change setup_en.md to use Latest releases page

Really simple change to point users to the Latest release page instead of the Releases page.  Saw a user accidentally download 0.3.6 because it was the last item on the page (they're accustomed to scrolling down to the bottom of the page in GitHub for the Assets section), and this change prevents that outright.

* Update setup_en.md

Rewrite text and link to restore semantic compatibility.
2024-06-19 16:12:25 +02:00
Kaito Sinclaire
9bb3947d7e Doom 2, Heretic: fix missing items (Doom2 Megasphere, Heretic Torch) (#3561)
for doom 2, some of the armor and health weights were nudged down
to compensate for the addition of the megasphere

for heretic, the torch was just added without changing anything else,
as I felt doing so would negatively impact the distribution of
artifacts (and personally I already feel there's too few in a game)
2024-06-19 12:59:10 +02:00
Mrks
240d1a3bbf LADX: Adding 'Option Groups' to the player options page. (#3560)
* Adding 'Option Groups' to the LADX player options page.

* Moved 'Miscellaneous' group to the logic effecting groups.
2024-06-19 08:40:10 +02:00
Kory Dondzila
b6191ff7ca Shivers: Adds missing indirect conditions. (#3558)
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-06-18 05:10:54 +02:00
Scipio Wright
19d00547c2 TUNIC: Add note about bushes to logic section of game info page (#3555)
* Add note about bushes to logic section of readme

* Update worlds/tunic/docs/en_TUNIC.md

Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com>

---------

Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com>
2024-06-18 04:51:54 +02:00
chesslogic
67a0a04917 Tests: minor: update tests base for Options API (#2516)
* update tests for Options API

* The actual "bug"

* resolve qwint's comment from 3 months ago
2024-06-18 04:49:26 +02:00
Star Rauchenberger
af213c9e5d LADX: Converted to new options API (+other small refactors) (#3542)
* Refactored various things

* Renamed hidden variable in dungeon item shuffle block

* Fixed LADXRSettings initialization

* Rename ladxr_options -> ladxr_settings

* Remove unnecessary int cast

* Update worlds/ladx/LADXR/generator.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-06-18 04:48:15 +02:00
NewSoupVi
8fae75f577 Update Generate.py 2024-05-24 00:05:01 +02:00
NewSoupVi
8b8a95089c Update Generate.py 2024-05-24 00:04:46 +02:00
NewSoupVi
1e99625f3b Add an option docstring to roll_settings to hopefully prevent the weights fiasco from being repeated 2024-05-24 00:03:25 +02:00
13 changed files with 267 additions and 203 deletions

View File

@@ -446,6 +446,14 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
"""
Roll options from specified weights, usually originating from a .yaml options file.
Important note:
The same weights dict is shared between all slots using the same yaml (e.g. generic weights file for filler slots).
This means it should never be modified without making a deepcopy first.
"""
from worlds import AutoWorldRegister
if "linked_options" in weights:

View File

@@ -303,31 +303,6 @@ generation (entrance randomization).
An access rule is a function that returns `True` or `False` for a `Location` or `Entrance` based on the current `state`
(items that have been collected).
The two possible ways to make a [CollectionRule](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/generic/Rules.py#L10) are:
- `def rule(state: CollectionState) -> bool:`
- `lambda state: ... boolean expression ...`
An access rule can be assigned through `set_rule(location, rule)`.
Access rules usually check for one of two things.
- Items that have been collected (e.g. `state.has("Sword", player)`)
- Locations, Regions or Entrances that have been reached (e.g. `state.can_reach_region("Boss Room")`)
Keep in mind that entrances and locations implicitly check for the accessibility of their parent region, so you do not need to check explicitly for it.
#### An important note on Entrance access rules:
When using `state.can_reach` within an entrance access condition, you must also use `multiworld.register_indirect_condition`.
For efficiency reasons, every time reachable regions are searched, every entrance is only checked once in a somewhat non-deterministic order.
This is fine when checking for items using `state.has`, because items do not change during a region sweep.
However, `state.can_reach` checks for the very same thing we are updating: Regions.
This can lead to non-deterministic behavior and, in the worst case, even generation failures.
Even doing `state.can_reach_location` or `state.can_reach_entrance` is problematic, as these functions call `state.can_reach_region` on the respective parent region.
**Therefore, it is considered unsafe to perform `state.can_reach` from within an access condition for an entrance**, unless you are checking for something that sits in the source region of the entrance.
You can use `multiworld.register_indirect_condition(region, entrance)` to explicitly tell the generator that, when a given region becomes accessible, it is necessary to re-check a specific entrance.
You **must** use `multiworld.register_indirect_condition` if you perform this kind of `can_reach` from an entrance access rule, unless you have a **very** good technical understanding of the relevant code and can reason why it will never lead to problems in your case.
### Item Rules
An item rule is a function that returns `True` or `False` for a `Location` based on a single item. It can be used to
@@ -654,7 +629,7 @@ def set_rules(self) -> None:
Custom methods can be defined for your logic rules. The access rule that ultimately gets assigned to the Location or
Entrance should be
a [`CollectionRule`](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/generic/Rules.py#L10).
a [`CollectionRule`](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/generic/Rules.py#L9).
Typically, this is done by defining a lambda expression on demand at the relevant bit, typically calling other
functions, but this can also be achieved by defining a method with the appropriate format and assigning it directly.
For an example, see [The Messenger](/worlds/messenger/rules.py).

View File

@@ -329,7 +329,7 @@ class WorldTestBase(unittest.TestCase):
for n in range(len(locations) - 1, -1, -1):
if locations[n].can_reach(state):
sphere.append(locations.pop(n))
self.assertTrue(sphere or self.multiworld.accessibility[1] == "minimal",
self.assertTrue(sphere or self.multiworld.worlds[1].options.accessibility == "minimal",
f"Unreachable locations: {locations}")
if not sphere:
break

View File

@@ -60,17 +60,18 @@ class DOOM2World(World):
# Item ratio that scales depending on episode count. These are the ratio for 3 episode. In DOOM1.
# The ratio have been tweaked seem, and feel good.
items_ratio: Dict[str, float] = {
"Armor": 41,
"Mega Armor": 25,
"Berserk": 12,
"Armor": 39,
"Mega Armor": 23,
"Berserk": 11,
"Invulnerability": 10,
"Partial invisibility": 18,
"Supercharge": 28,
"Supercharge": 26,
"Medikit": 15,
"Box of bullets": 13,
"Box of rockets": 13,
"Box of shotgun shells": 13,
"Energy cell pack": 10
"Energy cell pack": 10,
"Megasphere": 7
}
def __init__(self, multiworld: MultiWorld, player: int):
@@ -233,6 +234,7 @@ class DOOM2World(World):
self.create_ratioed_items("Invulnerability", itempool)
self.create_ratioed_items("Partial invisibility", itempool)
self.create_ratioed_items("Supercharge", itempool)
self.create_ratioed_items("Megasphere", itempool)
while len(itempool) < self.location_count:
itempool.append(self.create_item(self.get_filler_item_name()))

View File

@@ -11,8 +11,8 @@ Some steps also assume use of Windows, so may vary with your OS.
## Installing the Archipelago software
The most recent public release of Archipelago can be found on the GitHub Releases page:
[Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases).
The most recent public release of Archipelago can be found on GitHub:
[Archipelago Lastest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest).
Run the exe file, and after accepting the license agreement you will be asked which components you would like to
install.

View File

@@ -71,6 +71,7 @@ class HereticWorld(World):
"Tome of Power": 16,
"Silver Shield": 10,
"Enchanted Shield": 5,
"Torch": 5,
"Morph Ovum": 3,
"Mystic Urn": 2,
"Chaos Device": 1,
@@ -242,6 +243,7 @@ class HereticWorld(World):
self.create_ratioed_items("Mystic Urn", itempool)
self.create_ratioed_items("Ring of Invincibility", itempool)
self.create_ratioed_items("Shadowsphere", itempool)
self.create_ratioed_items("Torch", itempool)
self.create_ratioed_items("Timebomb of the Ancients", itempool)
self.create_ratioed_items("Tome of Power", itempool)
self.create_ratioed_items("Silver Shield", itempool)

View File

@@ -4,6 +4,7 @@ import importlib.machinery
import os
import pkgutil
from collections import defaultdict
from typing import TYPE_CHECKING
from .romTables import ROMWithTables
from . import assembler
@@ -67,10 +68,14 @@ from BaseClasses import ItemClassification
from ..Locations import LinksAwakeningLocation
from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls
if TYPE_CHECKING:
from .. import LinksAwakeningWorld
# Function to generate a final rom, this patches the rom with all required patches
def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, multiworld=None, player_name=None, player_names=[], player_id = 0):
def generateRom(args, world: "LinksAwakeningWorld"):
rom_patches = []
player_names = list(world.multiworld.player_name.values())
rom = ROMWithTables(args.input_filename, rom_patches)
rom.player_names = player_names
@@ -84,10 +89,10 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
for pymod in pymods:
pymod.prePatch(rom)
if settings.gfxmod:
patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", settings.gfxmod))
if world.ladxr_settings.gfxmod:
patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", world.ladxr_settings.gfxmod))
item_list = [item for item in logic.iteminfo_list if not isinstance(item, KeyLocation)]
item_list = [item for item in world.ladxr_logic.iteminfo_list if not isinstance(item, KeyLocation)]
assembler.resetConsts()
assembler.const("INV_SIZE", 16)
@@ -116,7 +121,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
assembler.const("wLinkSpawnDelay", 0xDE13)
#assembler.const("HARDWARE_LINK", 1)
assembler.const("HARD_MODE", 1 if settings.hardmode != "none" else 0)
assembler.const("HARD_MODE", 1 if world.ladxr_settings.hardmode != "none" else 0)
patches.core.cleanup(rom)
patches.save.singleSaveSlot(rom)
@@ -130,7 +135,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
patches.core.easyColorDungeonAccess(rom)
patches.owl.removeOwlEvents(rom)
patches.enemies.fixArmosKnightAsMiniboss(rom)
patches.bank3e.addBank3E(rom, auth, player_id, player_names)
patches.bank3e.addBank3E(rom, world.multi_key, world.player, player_names)
patches.bank3f.addBank3F(rom)
patches.bank34.addBank34(rom, item_list)
patches.core.removeGhost(rom)
@@ -141,10 +146,11 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys
if ap_settings["shuffle_small_keys"] != ShuffleSmallKeys.option_original_dungeon or ap_settings["shuffle_nightmare_keys"] != ShuffleNightmareKeys.option_original_dungeon:
if world.options.shuffle_small_keys != ShuffleSmallKeys.option_original_dungeon or\
world.options.shuffle_nightmare_keys != ShuffleNightmareKeys.option_original_dungeon:
patches.inventory.advancedInventorySubscreen(rom)
patches.inventory.moreSlots(rom)
if settings.witch:
if world.ladxr_settings.witch:
patches.witch.updateWitch(rom)
patches.softlock.fixAll(rom)
patches.maptweaks.tweakMap(rom)
@@ -158,9 +164,9 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
patches.tarin.updateTarin(rom)
patches.fishingMinigame.updateFinishingMinigame(rom)
patches.health.upgradeHealthContainers(rom)
if settings.owlstatues in ("dungeon", "both"):
if world.ladxr_settings.owlstatues in ("dungeon", "both"):
patches.owl.upgradeDungeonOwlStatues(rom)
if settings.owlstatues in ("overworld", "both"):
if world.ladxr_settings.owlstatues in ("overworld", "both"):
patches.owl.upgradeOverworldOwlStatues(rom)
patches.goldenLeaf.fixGoldenLeaf(rom)
patches.heartPiece.fixHeartPiece(rom)
@@ -170,106 +176,110 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
patches.songs.upgradeMarin(rom)
patches.songs.upgradeManbo(rom)
patches.songs.upgradeMamu(rom)
if settings.tradequest:
patches.tradeSequence.patchTradeSequence(rom, settings.boomerang)
if world.ladxr_settings.tradequest:
patches.tradeSequence.patchTradeSequence(rom, world.ladxr_settings.boomerang)
else:
# Monkey bridge patch, always have the bridge there.
rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True)
patches.bowwow.fixBowwow(rom, everywhere=settings.bowwow != 'normal')
if settings.bowwow != 'normal':
patches.bowwow.fixBowwow(rom, everywhere=world.ladxr_settings.bowwow != 'normal')
if world.ladxr_settings.bowwow != 'normal':
patches.bowwow.bowwowMapPatches(rom)
patches.desert.desertAccess(rom)
if settings.overworld == 'dungeondive':
if world.ladxr_settings.overworld == 'dungeondive':
patches.overworld.patchOverworldTilesets(rom)
patches.overworld.createDungeonOnlyOverworld(rom)
elif settings.overworld == 'nodungeons':
elif world.ladxr_settings.overworld == 'nodungeons':
patches.dungeon.patchNoDungeons(rom)
elif settings.overworld == 'random':
elif world.ladxr_settings.overworld == 'random':
patches.overworld.patchOverworldTilesets(rom)
mapgen.store_map(rom, logic.world.map)
mapgen.store_map(rom, world.ladxr_logic.world.map)
#if settings.dungeon_items == 'keysy':
# patches.dungeon.removeKeyDoors(rom)
# patches.reduceRNG.slowdownThreeOfAKind(rom)
patches.reduceRNG.fixHorseHeads(rom)
patches.bomb.onlyDropBombsWhenHaveBombs(rom)
if ap_settings['music_change_condition'] == MusicChangeCondition.option_always:
if world.options.music_change_condition == MusicChangeCondition.option_always:
patches.aesthetics.noSwordMusic(rom)
patches.aesthetics.reduceMessageLengths(rom, rnd)
patches.aesthetics.reduceMessageLengths(rom, world.random)
patches.aesthetics.allowColorDungeonSpritesEverywhere(rom)
if settings.music == 'random':
patches.music.randomizeMusic(rom, rnd)
elif settings.music == 'off':
if world.ladxr_settings.music == 'random':
patches.music.randomizeMusic(rom, world.random)
elif world.ladxr_settings.music == 'off':
patches.music.noMusic(rom)
if settings.noflash:
if world.ladxr_settings.noflash:
patches.aesthetics.removeFlashingLights(rom)
if settings.hardmode == "oracle":
if world.ladxr_settings.hardmode == "oracle":
patches.hardMode.oracleMode(rom)
elif settings.hardmode == "hero":
elif world.ladxr_settings.hardmode == "hero":
patches.hardMode.heroMode(rom)
elif settings.hardmode == "ohko":
elif world.ladxr_settings.hardmode == "ohko":
patches.hardMode.oneHitKO(rom)
if settings.superweapons:
if world.ladxr_settings.superweapons:
patches.weapons.patchSuperWeapons(rom)
if settings.textmode == 'fast':
if world.ladxr_settings.textmode == 'fast':
patches.aesthetics.fastText(rom)
if settings.textmode == 'none':
if world.ladxr_settings.textmode == 'none':
patches.aesthetics.fastText(rom)
patches.aesthetics.noText(rom)
if not settings.nagmessages:
if not world.ladxr_settings.nagmessages:
patches.aesthetics.removeNagMessages(rom)
if settings.lowhpbeep == 'slow':
if world.ladxr_settings.lowhpbeep == 'slow':
patches.aesthetics.slowLowHPBeep(rom)
if settings.lowhpbeep == 'none':
if world.ladxr_settings.lowhpbeep == 'none':
patches.aesthetics.removeLowHPBeep(rom)
if 0 <= int(settings.linkspalette):
patches.aesthetics.forceLinksPalette(rom, int(settings.linkspalette))
if 0 <= int(world.ladxr_settings.linkspalette):
patches.aesthetics.forceLinksPalette(rom, int(world.ladxr_settings.linkspalette))
if args.romdebugmode:
# The default rom has this build in, just need to set a flag and we get this save.
rom.patch(0, 0x0003, "00", "01")
# Patch the sword check on the shopkeeper turning around.
if settings.steal == 'never':
if world.ladxr_settings.steal == 'never':
rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
elif settings.steal == 'always':
elif world.ladxr_settings.steal == 'always':
rom.patch(4, 0x36F9, "FA4EDB", "3E0100")
if settings.hpmode == 'inverted':
if world.ladxr_settings.hpmode == 'inverted':
patches.health.setStartHealth(rom, 9)
elif settings.hpmode == '1':
elif world.ladxr_settings.hpmode == '1':
patches.health.setStartHealth(rom, 1)
patches.inventory.songSelectAfterOcarinaSelect(rom)
if settings.quickswap == 'a':
if world.ladxr_settings.quickswap == 'a':
patches.core.quickswap(rom, 1)
elif settings.quickswap == 'b':
elif world.ladxr_settings.quickswap == 'b':
patches.core.quickswap(rom, 0)
patches.core.addBootsControls(rom, ap_settings['boots_controls'])
patches.core.addBootsControls(rom, world.options.boots_controls)
world_setup = logic.world_setup
world_setup = world.ladxr_logic.world_setup
JUNK_HINT = 0.33
RANDOM_HINT= 0.66
# USEFUL_HINT = 1.0
# TODO: filter events, filter unshuffled keys
all_items = multiworld.get_items()
our_items = [item for item in all_items if item.player == player_id and item.location and item.code is not None and item.location.show_in_spoiler]
all_items = world.multiworld.get_items()
our_items = [item for item in all_items
if item.player == world.player
and item.location
and item.code is not None
and item.location.show_in_spoiler]
our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification]
def gen_hint():
chance = rnd.uniform(0, 1)
chance = world.random.uniform(0, 1)
if chance < JUNK_HINT:
return None
elif chance < RANDOM_HINT:
location = rnd.choice(our_items).location
location = world.random.choice(our_items).location
else: # USEFUL_HINT
location = rnd.choice(our_useful_items).location
location = world.random.choice(our_useful_items).location
if location.item.player == player_id:
if location.item.player == world.player:
name = "Your"
else:
name = f"{multiworld.player_name[location.item.player]}'s"
name = f"{world.multiworld.player_name[location.item.player]}'s"
if isinstance(location, LinksAwakeningLocation):
location_name = location.ladxr_item.metadata.name
@@ -277,8 +287,8 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
location_name = location.name
hint = f"{name} {location.item} is at {location_name}"
if location.player != player_id:
hint += f" in {multiworld.player_name[location.player]}'s world"
if location.player != world.player:
hint += f" in {world.multiworld.player_name[location.player]}'s world"
# Cap hint size at 85
# Realistically we could go bigger but let's be safe instead
@@ -286,7 +296,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
return hint
hints.addHints(rom, rnd, gen_hint)
hints.addHints(rom, world.random, gen_hint)
if world_setup.goal == "raft":
patches.goal.setRaftGoal(rom)
@@ -299,7 +309,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
# Patch the generated logic into the rom
patches.chest.setMultiChest(rom, world_setup.multichest)
if settings.overworld not in {"dungeondive", "random"}:
if world.ladxr_settings.overworld not in {"dungeondive", "random"}:
patches.entrances.changeEntrances(rom, world_setup.entrance_mapping)
for spot in item_list:
if spot.item and spot.item.startswith("*"):
@@ -318,15 +328,16 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
patches.core.addFrameCounter(rom, len(item_list))
patches.core.warpHome(rom) # Needs to be done after setting the start location.
patches.titleScreen.setRomInfo(rom, auth, seed_name, settings, player_name, player_id)
if ap_settings["ap_title_screen"]:
patches.titleScreen.setRomInfo(rom, world.multi_key, world.multiworld.seed_name, world.ladxr_settings,
world.player_name, world.player)
if world.options.ap_title_screen:
patches.titleScreen.setTitleGraphics(rom)
patches.endscreen.updateEndScreen(rom)
patches.aesthetics.updateSpriteData(rom)
if args.doubletrouble:
patches.enemies.doubleTrouble(rom)
if ap_settings["text_shuffle"]:
if world.options.text_shuffle:
buckets = defaultdict(list)
# For each ROM bank, shuffle text within the bank
for n, data in enumerate(rom.texts._PointerTable__data):
@@ -336,20 +347,20 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
for bucket in buckets.values():
# For each bucket, make a copy and shuffle
shuffled = bucket.copy()
rnd.shuffle(shuffled)
world.random.shuffle(shuffled)
# Then put new text in
for bucket_idx, (orig_idx, data) in enumerate(bucket):
rom.texts[shuffled[bucket_idx][0]] = data
if ap_settings["trendy_game"] != TrendyGame.option_normal:
if world.options.trendy_game != TrendyGame.option_normal:
# TODO: if 0 or 4, 5, remove inaccurate conveyor tiles
room_editor = RoomEditor(rom, 0x2A0)
if ap_settings["trendy_game"] == TrendyGame.option_easy:
if world.options.trendy_game == TrendyGame.option_easy:
# Set physics flag on all objects
for i in range(0, 6):
rom.banks[0x4][0x6F1E + i -0x4000] = 0x4
@@ -360,7 +371,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
# Add new conveyor to "push" yoshi (it's only a visual)
room_editor.objects.append(Object(5, 3, 0xD0))
if int(ap_settings["trendy_game"]) >= TrendyGame.option_harder:
if world.options.trendy_game >= TrendyGame.option_harder:
"""
Data_004_76A0::
db $FC, $00, $04, $00, $00
@@ -374,12 +385,12 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
TrendyGame.option_impossible: (3, 16),
}
def speed():
return rnd.randint(*speeds[ap_settings["trendy_game"]])
return world.random.randint(*speeds[world.options.trendy_game])
rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed()
rom.banks[0x4][0x76A2-0x4000] = speed()
rom.banks[0x4][0x76A6-0x4000] = speed()
rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed()
if int(ap_settings["trendy_game"]) >= TrendyGame.option_hardest:
if world.options.trendy_game >= TrendyGame.option_hardest:
rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed()
rom.banks[0x4][0x76A3-0x4000] = speed()
rom.banks[0x4][0x76A5-0x4000] = speed()
@@ -403,10 +414,10 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
for channel in range(3):
color[channel] = color[channel] * 31 // 0xbc
if ap_settings["warp_improvements"]:
patches.core.addWarpImprovements(rom, ap_settings["additional_warp_points"])
if world.options.warp_improvements:
patches.core.addWarpImprovements(rom, world.options.additional_warp_points)
palette = ap_settings["palette"]
palette = world.options.palette
if palette != Palette.option_normal:
ranges = {
# Object palettes
@@ -472,8 +483,8 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
SEED_LOCATION = 0x0134
# Patch over the title
assert(len(auth) == 12)
rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(auth))
assert(len(world.multi_key) == 12)
rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(world.multi_key))
for pymod in pymods:
pymod.postPatch(rom)

View File

@@ -1,7 +1,9 @@
from dataclasses import dataclass
import os.path
import typing
import logging
from Options import Choice, Option, Toggle, DefaultOnToggle, Range, FreeText
from Options import Choice, Toggle, DefaultOnToggle, Range, FreeText, PerGameCommonOptions, OptionGroup
from collections import defaultdict
import Utils
@@ -14,7 +16,7 @@ class LADXROption:
def to_ladxr_option(self, all_options):
if not self.ladxr_name:
return None, None
return (self.ladxr_name, self.name_lookup[self.value].replace("_", ""))
@@ -32,9 +34,10 @@ class Logic(Choice, LADXROption):
option_hard = 2
option_glitched = 3
option_hell = 4
default = option_normal
class TradeQuest(DefaultOffToggle, LADXROption):
"""
[On] adds the trade items to the pool (the trade locations will always be local items)
@@ -43,12 +46,14 @@ class TradeQuest(DefaultOffToggle, LADXROption):
display_name = "Trade Quest"
ladxr_name = "tradequest"
class TextShuffle(DefaultOffToggle):
"""
[On] Shuffles all the text in the game
[Off] (default) doesn't shuffle them.
"""
class Rooster(DefaultOnToggle, LADXROption):
"""
[On] Adds the rooster to the item pool.
@@ -57,6 +62,7 @@ class Rooster(DefaultOnToggle, LADXROption):
display_name = "Rooster"
ladxr_name = "rooster"
class Boomerang(Choice):
"""
[Normal] requires Magnifying Lens to get the boomerang.
@@ -67,6 +73,7 @@ class Boomerang(Choice):
gift = 1
default = gift
class EntranceShuffle(Choice, LADXROption):
"""
[WARNING] Experimental, may fail to fill
@@ -75,19 +82,20 @@ class EntranceShuffle(Choice, LADXROption):
If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool.
Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this."""
#[Advanced] Simple, but two-way connector caves are shuffled in their own pool as well.
#[Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool.
#[Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool.
# [Advanced] Simple, but two-way connector caves are shuffled in their own pool as well.
# [Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool.
# [Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool.
option_none = 0
option_simple = 1
#option_advanced = 2
#option_expert = 3
#option_insanity = 4
# option_advanced = 2
# option_expert = 3
# option_insanity = 4
default = option_none
display_name = "Experimental Entrance Shuffle"
ladxr_name = "entranceshuffle"
class DungeonShuffle(DefaultOffToggle, LADXROption):
"""
[WARNING] Experimental, may fail to fill
@@ -96,12 +104,14 @@ class DungeonShuffle(DefaultOffToggle, LADXROption):
display_name = "Experimental Dungeon Shuffle"
ladxr_name = "dungeonshuffle"
class APTitleScreen(DefaultOnToggle):
"""
Enables AP specific title screen and disables the intro cutscene
"""
display_name = "AP Title Screen"
class BossShuffle(Choice):
none = 0
shuffle = 1
@@ -115,10 +125,12 @@ class DungeonItemShuffle(Choice):
option_own_world = 2
option_any_world = 3
option_different_world = 4
#option_delete = 5
#option_start_with = 6
# option_delete = 5
# option_start_with = 6
alias_true = 3
alias_false = 0
ladxr_item: str
class ShuffleNightmareKeys(DungeonItemShuffle):
"""
@@ -132,6 +144,7 @@ class ShuffleNightmareKeys(DungeonItemShuffle):
display_name = "Shuffle Nightmare Keys"
ladxr_item = "NIGHTMARE_KEY"
class ShuffleSmallKeys(DungeonItemShuffle):
"""
Shuffle Small Keys
@@ -143,6 +156,8 @@ class ShuffleSmallKeys(DungeonItemShuffle):
"""
display_name = "Shuffle Small Keys"
ladxr_item = "KEY"
class ShuffleMaps(DungeonItemShuffle):
"""
Shuffle Dungeon Maps
@@ -155,6 +170,7 @@ class ShuffleMaps(DungeonItemShuffle):
display_name = "Shuffle Maps"
ladxr_item = "MAP"
class ShuffleCompasses(DungeonItemShuffle):
"""
Shuffle Dungeon Compasses
@@ -167,6 +183,7 @@ class ShuffleCompasses(DungeonItemShuffle):
display_name = "Shuffle Compasses"
ladxr_item = "COMPASS"
class ShuffleStoneBeaks(DungeonItemShuffle):
"""
Shuffle Owl Beaks
@@ -179,6 +196,7 @@ class ShuffleStoneBeaks(DungeonItemShuffle):
display_name = "Shuffle Stone Beaks"
ladxr_item = "STONE_BEAK"
class ShuffleInstruments(DungeonItemShuffle):
"""
Shuffle Instruments
@@ -195,6 +213,7 @@ class ShuffleInstruments(DungeonItemShuffle):
option_vanilla = 100
alias_false = 100
class Goal(Choice, LADXROption):
"""
The Goal of the game
@@ -207,7 +226,7 @@ class Goal(Choice, LADXROption):
option_instruments = 1
option_seashells = 2
option_open = 3
default = option_instruments
def to_ladxr_option(self, all_options):
@@ -216,6 +235,7 @@ class Goal(Choice, LADXROption):
else:
return LADXROption.to_ladxr_option(self, all_options)
class InstrumentCount(Range, LADXROption):
"""
Sets the number of instruments required to open the Egg
@@ -226,6 +246,7 @@ class InstrumentCount(Range, LADXROption):
range_end = 8
default = 8
class NagMessages(DefaultOffToggle, LADXROption):
"""
Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else.
@@ -233,6 +254,7 @@ class NagMessages(DefaultOffToggle, LADXROption):
display_name = "Nag Messages"
ladxr_name = "nagmessages"
class MusicChangeCondition(Choice):
"""
Controls how the music changes.
@@ -243,6 +265,8 @@ class MusicChangeCondition(Choice):
option_sword = 0
option_always = 1
default = option_always
# Setting('hpmode', 'Gameplay', 'm', 'Health mode', options=[('default', '', 'Normal'), ('inverted', 'i', 'Inverted'), ('1', '1', 'Start with 1 heart'), ('low', 'l', 'Low max')], default='default',
# description="""
# [Normal} health works as you would expect.
@@ -271,6 +295,7 @@ class Bowwow(Choice):
swordless = 1
default = normal
class Overworld(Choice, LADXROption):
"""
[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
@@ -284,9 +309,10 @@ class Overworld(Choice, LADXROption):
# option_shuffled = 3
default = option_normal
#Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
# Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
# description='All items will be more powerful, faster, harder, bigger stronger. You name it.'),
#Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none',
# Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none',
# description='Adds that the select button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.',
# aesthetic=True),
# Setting('textmode', 'User options', 'f', 'Text mode', options=[('fast', '', 'Fast'), ('default', 'd', 'Normal'), ('none', 'n', 'No-text')], default='fast',
@@ -329,7 +355,7 @@ class BootsControls(Choice):
option_bracelet = 1
option_press_a = 2
option_press_b = 3
class LinkPalette(Choice, LADXROption):
"""
@@ -352,6 +378,7 @@ class LinkPalette(Choice, LADXROption):
def to_ladxr_option(self, all_options):
return self.ladxr_name, str(self.value)
class TrendyGame(Choice):
"""
[Easy] All of the items hold still for you
@@ -370,6 +397,7 @@ class TrendyGame(Choice):
option_impossible = 5
default = option_normal
class GfxMod(FreeText, LADXROption):
"""
Sets the sprite for link, among other things
@@ -380,7 +408,7 @@ class GfxMod(FreeText, LADXROption):
normal = ''
default = 'Link'
__spriteDir: str = Utils.local_path(os.path.join('data', 'sprites','ladx'))
__spriteDir: str = Utils.local_path(os.path.join('data', 'sprites', 'ladx'))
__spriteFiles: typing.DefaultDict[str, typing.List[str]] = defaultdict(list)
extensions = [".bin", ".bdiff", ".png", ".bmp"]
@@ -389,16 +417,15 @@ class GfxMod(FreeText, LADXROption):
name, extension = os.path.splitext(file)
if extension in extensions:
__spriteFiles[name].append(file)
def __init__(self, value: str):
super().__init__(value)
def verify(self, world, player_name: str, plando_options) -> None:
if self.value == "Link" or self.value in GfxMod.__spriteFiles:
return
raise Exception(f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
raise Exception(
f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
def to_ladxr_option(self, all_options):
if self.value == -1 or self.value == "Link":
@@ -407,10 +434,12 @@ class GfxMod(FreeText, LADXROption):
assert self.value in GfxMod.__spriteFiles
if len(GfxMod.__spriteFiles[self.value]) > 1:
logger.warning(f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
logger.warning(
f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
return self.ladxr_name, self.__spriteDir + "/" + GfxMod.__spriteFiles[self.value][0]
class Palette(Choice):
"""
Sets the palette for the game.
@@ -430,6 +459,7 @@ class Palette(Choice):
option_pink = 4
option_inverted = 5
class Music(Choice, LADXROption):
"""
[Vanilla] Regular Music
@@ -441,7 +471,6 @@ class Music(Choice, LADXROption):
option_shuffled = 1
option_off = 2
def to_ladxr_option(self, all_options):
s = ""
if self.value == self.option_shuffled:
@@ -450,55 +479,95 @@ class Music(Choice, LADXROption):
s = "off"
return self.ladxr_name, s
class WarpImprovements(DefaultOffToggle):
"""
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
[Off] No change
"""
class AdditionalWarpPoints(DefaultOffToggle):
"""
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
[Off] No change
"""
links_awakening_options: typing.Dict[str, typing.Type[Option]] = {
'logic': Logic,
ladx_option_groups = [
OptionGroup("Goal Options", [
Goal,
InstrumentCount,
]),
OptionGroup("Shuffles", [
ShuffleInstruments,
ShuffleNightmareKeys,
ShuffleSmallKeys,
ShuffleMaps,
ShuffleCompasses,
ShuffleStoneBeaks
]),
OptionGroup("Warp Points", [
WarpImprovements,
AdditionalWarpPoints,
]),
OptionGroup("Miscellaneous", [
TradeQuest,
Rooster,
TrendyGame,
NagMessages,
BootsControls
]),
OptionGroup("Experimental", [
DungeonShuffle,
EntranceShuffle
]),
OptionGroup("Visuals & Sound", [
LinkPalette,
Palette,
TextShuffle,
APTitleScreen,
GfxMod,
Music,
MusicChangeCondition
])
]
@dataclass
class LinksAwakeningOptions(PerGameCommonOptions):
logic: Logic
# 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'),
# 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'),
# 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'),
# 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'),
'tradequest': TradeQuest, # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
tradequest: TradeQuest # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
# 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'),
'rooster': Rooster, # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
rooster: Rooster # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
# 'boomerang': Boomerang,
# 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'),
'experimental_dungeon_shuffle': DungeonShuffle, # 'Randomizes the dungeon that each dungeon entrance leads to'),
'experimental_entrance_shuffle': EntranceShuffle,
experimental_dungeon_shuffle: DungeonShuffle # 'Randomizes the dungeon that each dungeon entrance leads to'),
experimental_entrance_shuffle: EntranceShuffle
# 'bossshuffle': BossShuffle,
# 'minibossshuffle': BossShuffle,
'goal': Goal,
'instrument_count': InstrumentCount,
goal: Goal
instrument_count: InstrumentCount
# 'itempool': ItemPool,
# 'bowwow': Bowwow,
# 'overworld': Overworld,
'link_palette': LinkPalette,
'warp_improvements': WarpImprovements,
'additional_warp_points': AdditionalWarpPoints,
'trendy_game': TrendyGame,
'gfxmod': GfxMod,
'palette': Palette,
'text_shuffle': TextShuffle,
'shuffle_nightmare_keys': ShuffleNightmareKeys,
'shuffle_small_keys': ShuffleSmallKeys,
'shuffle_maps': ShuffleMaps,
'shuffle_compasses': ShuffleCompasses,
'shuffle_stone_beaks': ShuffleStoneBeaks,
'music': Music,
'shuffle_instruments': ShuffleInstruments,
'music_change_condition': MusicChangeCondition,
'nag_messages': NagMessages,
'ap_title_screen': APTitleScreen,
'boots_controls': BootsControls,
}
link_palette: LinkPalette
warp_improvements: WarpImprovements
additional_warp_points: AdditionalWarpPoints
trendy_game: TrendyGame
gfxmod: GfxMod
palette: Palette
text_shuffle: TextShuffle
shuffle_nightmare_keys: ShuffleNightmareKeys
shuffle_small_keys: ShuffleSmallKeys
shuffle_maps: ShuffleMaps
shuffle_compasses: ShuffleCompasses
shuffle_stone_beaks: ShuffleStoneBeaks
music: Music
shuffle_instruments: ShuffleInstruments
music_change_condition: MusicChangeCondition
nag_messages: NagMessages
ap_title_screen: APTitleScreen
boots_controls: BootsControls

View File

@@ -1,4 +1,4 @@
import settings
import worlds.Files
import hashlib
import Utils
@@ -32,7 +32,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
def get_base_rom_path(file_name: str = "") -> str:
options = Utils.get_options()
options = settings.get_settings()
if not file_name:
file_name = options["ladx_options"]["rom_file"]
if not os.path.exists(file_name):

View File

@@ -1,4 +1,5 @@
import binascii
import dataclasses
import os
import pkgutil
import tempfile
@@ -17,13 +18,13 @@ from .LADXR import generator
from .LADXR.itempool import ItemPool as LADXRItemPool
from .LADXR.locations.constants import CHEST_ITEMS
from .LADXR.locations.instrument import Instrument
from .LADXR.logic import Logic as LAXDRLogic
from .LADXR.logic import Logic as LADXRLogic
from .LADXR.main import get_parser
from .LADXR.settings import Settings as LADXRSettings
from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup
from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion,
create_regions_from_ladxr, get_locations_to_id)
from .Options import DungeonItemShuffle, links_awakening_options, ShuffleInstruments
from .Options import DungeonItemShuffle, ShuffleInstruments, LinksAwakeningOptions, ladx_option_groups
from .Rom import LADXDeltaPatch, get_base_rom_path
DEVELOPER_MODE = False
@@ -64,7 +65,7 @@ class LinksAwakeningWebWorld(WebWorld):
["zig"]
)]
theme = "dirt"
option_groups = ladx_option_groups
class LinksAwakeningWorld(World):
"""
@@ -73,8 +74,9 @@ class LinksAwakeningWorld(World):
"""
game = LINKS_AWAKENING # name of the game/world
web = LinksAwakeningWebWorld()
option_definitions = links_awakening_options # options the player can set
options_dataclass = LinksAwakeningOptions
options: LinksAwakeningOptions
settings: typing.ClassVar[LinksAwakeningSettings]
topology_present = True # show path to required location checks in spoiler
@@ -102,7 +104,11 @@ class LinksAwakeningWorld(World):
prefill_dungeon_items = None
player_options = None
ladxr_settings: LADXRSettings
ladxr_logic: LADXRLogic
ladxr_itempool: LADXRItemPool
multi_key: bytearray
rupees = {
ItemName.RUPEES_20: 20,
@@ -113,17 +119,13 @@ class LinksAwakeningWorld(World):
}
def convert_ap_options_to_ladxr_logic(self):
self.player_options = {
option: getattr(self.multiworld, option)[self.player] for option in self.option_definitions
}
self.ladxr_settings = LADXRSettings(dataclasses.asdict(self.options))
self.laxdr_options = LADXRSettings(self.player_options)
self.laxdr_options.validate()
self.ladxr_settings.validate()
world_setup = LADXRWorldSetup()
world_setup.randomize(self.laxdr_options, self.multiworld.random)
self.ladxr_logic = LAXDRLogic(configuration_options=self.laxdr_options, world_setup=world_setup)
self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.laxdr_options, self.multiworld.random).toDict()
world_setup.randomize(self.ladxr_settings, self.random)
self.ladxr_logic = LADXRLogic(configuration_options=self.ladxr_settings, world_setup=world_setup)
self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.ladxr_settings, self.random).toDict()
def create_regions(self) -> None:
# Initialize
@@ -180,8 +182,8 @@ class LinksAwakeningWorld(World):
# For any and different world, set item rule instead
for dungeon_item_type in ["maps", "compasses", "small_keys", "nightmare_keys", "stone_beaks", "instruments"]:
option = "shuffle_" + dungeon_item_type
option = self.player_options[option]
option_name = "shuffle_" + dungeon_item_type
option: DungeonItemShuffle = getattr(self.options, option_name)
dungeon_item_types[option.ladxr_item] = option.value
@@ -189,11 +191,11 @@ class LinksAwakeningWorld(World):
num_items = 8 if dungeon_item_type == "instruments" else 9
if option.value == DungeonItemShuffle.option_own_world:
self.multiworld.local_items[self.player].value |= {
self.options.local_items.value |= {
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
}
elif option.value == DungeonItemShuffle.option_different_world:
self.multiworld.non_local_items[self.player].value |= {
self.options.non_local_items.value |= {
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
}
# option_original_dungeon = 0
@@ -215,7 +217,7 @@ class LinksAwakeningWorld(World):
else:
item = self.create_item(item_name)
if not self.multiworld.tradequest[self.player] and isinstance(item.item_data, TradeItemData):
if not self.options.tradequest and isinstance(item.item_data, TradeItemData):
location = self.multiworld.get_location(item.item_data.vanilla_location, self.player)
location.place_locked_item(item)
location.show_in_spoiler = False
@@ -287,7 +289,7 @@ class LinksAwakeningWorld(World):
if item.player == self.player
and item.item_data.ladxr_id in start_loc.ladxr_item.OPTIONS and not item.location]
if possible_start_items:
index = self.multiworld.random.choice(possible_start_items)
index = self.random.choice(possible_start_items)
start_item = self.multiworld.itempool.pop(index)
start_loc.place_locked_item(start_item)
@@ -336,7 +338,7 @@ class LinksAwakeningWorld(World):
# Get the list of locations and shuffle
all_dungeon_locs_to_fill = sorted(all_dungeon_locs)
self.multiworld.random.shuffle(all_dungeon_locs_to_fill)
self.random.shuffle(all_dungeon_locs_to_fill)
# Get the list of items and sort by priority
def priority(item):
@@ -465,34 +467,19 @@ class LinksAwakeningWorld(World):
loc.ladxr_item.location_owner = self.player
rom_name = Rom.get_base_rom_path()
out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}.gbc"
out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.player_name}.gbc"
out_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gbc")
parser = get_parser()
args = parser.parse_args([rom_name, "-o", out_name, "--dump"])
name_for_rom = self.multiworld.player_name[self.player]
all_names = [self.multiworld.player_name[i + 1] for i in range(len(self.multiworld.player_name))]
rom = generator.generateRom(
args,
self.laxdr_options,
self.player_options,
self.multi_key,
self.multiworld.seed_name,
self.ladxr_logic,
rnd=self.multiworld.per_slot_randoms[self.player],
player_name=name_for_rom,
player_names=all_names,
player_id = self.player,
multiworld=self.multiworld)
rom = generator.generateRom(args, self)
with open(out_path, "wb") as handle:
rom.save(handle, name="LADXR")
# Write title screen after everything else is done - full gfxmods may stomp over the egg tiles
if self.player_options["ap_title_screen"]:
if self.options.ap_title_screen:
with tempfile.NamedTemporaryFile(delete=False) as title_patch:
title_patch.write(pkgutil.get_data(__name__, "LADXR/patches/title_screen.bdiff4"))
@@ -500,16 +487,16 @@ class LinksAwakeningWorld(World):
os.unlink(title_patch.name)
patch = LADXDeltaPatch(os.path.splitext(out_path)[0]+LADXDeltaPatch.patch_file_ending, player=self.player,
player_name=self.multiworld.player_name[self.player], patched_path=out_path)
player_name=self.player_name, patched_path=out_path)
patch.write()
if not DEVELOPER_MODE:
os.unlink(out_path)
def generate_multi_key(self):
return bytearray(self.multiworld.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big')
return bytearray(self.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big')
def modify_multidata(self, multidata: dict):
multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.multiworld.player_name[self.player]]
multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.player_name]
def collect(self, state, item: Item) -> bool:
change = super().collect(state, item)

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@@ -231,6 +231,8 @@ class MessengerRules:
self.is_aerobatic,
"Autumn Hills Seal - Trip Saws":
self.has_wingsuit,
"Autumn Hills Seal - Double Swing Saws":
self.has_vertical,
# forlorn temple
"Forlorn Temple Seal - Rocket Maze":
self.has_vertical,
@@ -430,6 +432,8 @@ class MessengerHardRules(MessengerRules):
{
"Autumn Hills Seal - Spike Ball Darts":
lambda state: self.has_vertical(state) and self.has_windmill(state) or self.is_aerobatic(state),
"Autumn Hills Seal - Double Swing Saws":
lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state),
"Bamboo Creek - Claustro":
self.has_wingsuit,
"Bamboo Creek Seal - Spike Ball Pits":

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@@ -1,4 +1,4 @@
from typing import Dict, List, TYPE_CHECKING
from typing import Dict, TYPE_CHECKING
from collections.abc import Callable
from BaseClasses import CollectionState
from worlds.generic.Rules import forbid_item
@@ -78,7 +78,7 @@ def all_skull_dials_available(state: CollectionState, player: int) -> bool:
def get_rules_lookup(player: int):
rules_lookup: Dict[str, List[Callable[[CollectionState], bool]]] = {
rules_lookup: Dict[str, Dict[str, Callable[[CollectionState], bool]]] = {
"entrances": {
"To Office Elevator From Underground Blue Tunnels": lambda state: state.has("Key for Office Elevator", player),
"To Office Elevator From Office": lambda state: state.has("Key for Office Elevator", player),
@@ -195,6 +195,15 @@ def set_rules(world: "ShiversWorld") -> None:
for location_name, rule in rules_lookup["lightning"].items():
multiworld.get_location(location_name, player).access_rule = rule
# Register indirect conditions
multiworld.register_indirect_condition(world.get_region("Burial"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Egypt"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Gods Room"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Tar River"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Werewolf"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Tar River From Lobby"))
# forbid cloth in janitor closet and oil in tar river
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Bottom DUPE", player)
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Top DUPE", player)
@@ -226,7 +235,3 @@ def set_rules(world: "ShiversWorld") -> None:
# Set completion condition
multiworld.completion_condition[player] = lambda state: (first_nine_ixupi_capturable(state, player) and lightning_capturable(state, player))

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@@ -53,6 +53,7 @@ You can also use the Universal Tracker (by Faris and qwint) to find a complete l
## What should I know regarding logic?
In general:
- Nighttime is not considered in logic. Every check in the game is obtainable during the day.
- Bushes are not considered in logic. It is assumed that the player will find a way past them, whether it is with a sword, a bomb, fire, luring an enemy, etc. There is also an option in the in-game randomizer settings menu to clear some of the early bushes.
- The Cathedral is accessible during the day by using the Hero's Laurels to reach the Overworld fuse near the Swamp entrance.
- The Secret Legend chest at the Cathedral can be obtained during the day by opening the Holy Cross door from the outside.