Compare commits

..

1 Commits

Author SHA1 Message Date
NewSoupVi
9e93235f68 WebHost: Fix flask-compress to 1.18 for Python 3.11 (to get CI to pass again)
From Discord:

Well, flask-compress updated and now our 3.11 CI is failing

Why? They switched to a lib called backports.zstd
And 3.11 pkg_resources can't handle that.

pip finds it. But in our ModuleUpdate.py, we first pkg_resources.require packages, and this fails. I can't reproduce this locally yet, but in CI, it seems like even though backports.zstd is installed, it still fails on it and prompts installing it over and over in every unit test
Now what do we do :KEKW:
Black Sliver suggested pinning flask-compress for 3.11
But I would just like to point out that this means we can't unpin it until we drop 3.11
the real thing is we probably need to move away from pkg_resources? lol 
since it's been deprecated literally since the oldest version we support
2025-10-20 15:55:41 +02:00
235 changed files with 1462 additions and 7922 deletions

View File

@@ -23,10 +23,9 @@ env:
ENEMIZER_VERSION: 7.1
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
# we check the sha256 and require manual intervention if it was updated.
APPIMAGE_FORK: 'PopTracker'
APPIMAGETOOL_VERSION: 'r-2025-10-19'
APPIMAGETOOL_X86_64_HASH: '9493a6b253a01f84acb9c624c38810ecfa11d99daa829b952b0bff43113080f9'
APPIMAGE_RUNTIME_VERSION: 'r-2025-08-11'
APPIMAGETOOL_VERSION: continuous
APPIMAGETOOL_X86_64_HASH: '29348a20b80827cd261c28e95172ff828b69d43d4e4e18e3fd069e2c8693c94e'
APPIMAGE_RUNTIME_VERSION: continuous
APPIMAGE_RUNTIME_X86_64_HASH: 'e70ffa9b69b211574d0917adc482dd66f25a0083427b5945783965d55b0b0a8b'
permissions: # permissions required for attestation
@@ -142,9 +141,9 @@ jobs:
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.12" >> $GITHUB_ENV
wget -nv https://github.com/$APPIMAGE_FORK/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
wget -nv https://github.com/AppImage/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
echo "$APPIMAGETOOL_X86_64_HASH appimagetool-x86_64.AppImage" | sha256sum -c
wget -nv https://github.com/$APPIMAGE_FORK/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
wget -nv https://github.com/AppImage/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
echo "$APPIMAGE_RUNTIME_X86_64_HASH runtime-x86_64" | sha256sum -c
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract

View File

@@ -11,7 +11,7 @@ on:
- "!.github/workflows/**"
- ".github/workflows/docker.yml"
branches:
- "main"
- "*"
tags:
- "v?[0-9]+.[0-9]+.[0-9]*"
workflow_dispatch:

View File

@@ -11,10 +11,9 @@ env:
ENEMIZER_VERSION: 7.1
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
# we check the sha256 and require manual intervention if it was updated.
APPIMAGE_FORK: 'PopTracker'
APPIMAGETOOL_VERSION: 'r-2025-10-19'
APPIMAGETOOL_X86_64_HASH: '9493a6b253a01f84acb9c624c38810ecfa11d99daa829b952b0bff43113080f9'
APPIMAGE_RUNTIME_VERSION: 'r-2025-08-11'
APPIMAGETOOL_VERSION: continuous
APPIMAGETOOL_X86_64_HASH: '29348a20b80827cd261c28e95172ff828b69d43d4e4e18e3fd069e2c8693c94e'
APPIMAGE_RUNTIME_VERSION: continuous
APPIMAGE_RUNTIME_X86_64_HASH: 'e70ffa9b69b211574d0917adc482dd66f25a0083427b5945783965d55b0b0a8b'
permissions: # permissions required for attestation
@@ -128,9 +127,9 @@ jobs:
- name: Install build-time dependencies
run: |
echo "PYTHON=python3.12" >> $GITHUB_ENV
wget -nv https://github.com/$APPIMAGE_FORK/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
wget -nv https://github.com/AppImage/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
echo "$APPIMAGETOOL_X86_64_HASH appimagetool-x86_64.AppImage" | sha256sum -c
wget -nv https://github.com/$APPIMAGE_FORK/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
wget -nv https://github.com/AppImage/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
echo "$APPIMAGE_RUNTIME_X86_64_HASH runtime-x86_64" | sha256sum -c
chmod a+rx appimagetool-x86_64.AppImage
./appimagetool-x86_64.AppImage --appimage-extract

View File

@@ -59,7 +59,7 @@ jobs:
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install -r ci-requirements.txt
pip install pytest pytest-subtests pytest-xdist
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
python Launcher.py --update_settings # make sure host.yaml exists for tests
- name: Unittests

View File

@@ -1721,10 +1721,9 @@ class Spoiler:
logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
location.item.name, location.item.player, location.name, location.player) for location in
sphere_candidates])
if not multiworld.has_beaten_game(state):
raise RuntimeError("During playthrough generation, the game was determined to be unbeatable. "
"Something went terribly wrong here. "
f"Unreachable progression items: {sphere_candidates}")
if any([multiworld.worlds[location.item.player].options.accessibility != 'minimal' for location in sphere_candidates]):
raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
f'Something went terribly wrong here.')
else:
self.unreachables = sphere_candidates
break

4
CommonClient.py Executable file → Normal file
View File

@@ -572,10 +572,6 @@ class CommonContext:
return print_json_packet.get("type", "") == "ItemSend" \
and not self.slot_concerns_self(print_json_packet["receiving"]) \
and not self.slot_concerns_self(print_json_packet["item"].player)
def is_connection_change(self, print_json_packet: dict) -> bool:
"""Helper function for filtering out connection changes."""
return print_json_packet.get("type", "") in ["Join","Part"]
def on_print(self, args: dict):
logger.info(args["text"])

View File

@@ -23,7 +23,7 @@ from BaseClasses import seeddigits, get_seed, PlandoOptions
from Utils import parse_yamls, version_tuple, __version__, tuplize_version
def mystery_argparse(argv: list[str] | None = None):
def mystery_argparse():
from settings import get_settings
settings = get_settings()
defaults = settings.generator
@@ -57,7 +57,7 @@ def mystery_argparse(argv: list[str] | None = None):
parser.add_argument("--spoiler_only", action="store_true",
help="Skips generation assertion and multidata, outputting only a spoiler log. "
"Intended for debugging and testing purposes.")
args = parser.parse_args(argv)
args = parser.parse_args()
if args.skip_output and args.spoiler_only:
parser.error("Cannot mix --skip_output and --spoiler_only")
@@ -189,11 +189,6 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
yaml[category][key] = option
elif category_name not in yaml:
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
elif key == "triggers":
if "triggers" not in yaml[category_name]:
yaml[category_name][key] = []
for trigger in option:
yaml[category_name][key].append(trigger)
else:
yaml[category_name][key] = option
@@ -367,10 +362,7 @@ def update_weights(weights: dict, new_weights: dict, update_type: str, name: str
f" received {type(new_value).__name__}.")
cleaned_weights[option_name] = cleaned_value
else:
# Options starting with + and - may modify values in-place, and new_weights may be shared by multiple slots
# using the same .yaml, so ensure that the new value is a copy.
cleaned_value = copy.deepcopy(new_weights[option])
cleaned_weights[option_name] = cleaned_value
cleaned_weights[option_name] = new_weights[option]
new_options = set(cleaned_weights) - set(weights)
weights.update(cleaned_weights)
if new_options:
@@ -393,8 +385,6 @@ def roll_meta_option(option_key, game: str, category_dict: dict) -> Any:
if options[option_key].supports_weighting:
return get_choice(option_key, category_dict)
return category_dict[option_key]
if option_key == "triggers":
return category_dict[option_key]
raise Options.OptionError(f"Error generating meta option {option_key} for {game}.")

View File

@@ -75,17 +75,12 @@ def open_patch():
launch([*exe, file], component.cli)
def generate_yamls(*args):
def generate_yamls():
from Options import generate_yaml_templates
parser = argparse.ArgumentParser(description="Generate Template Options", usage="[-h] [--skip_open_folder]")
parser.add_argument("--skip_open_folder", action="store_true")
args = parser.parse_args(args)
target = Utils.user_path("Players", "Templates")
generate_yaml_templates(target, False)
if not args.skip_open_folder:
open_folder(target)
open_folder(target)
def browse_files():

View File

@@ -326,7 +326,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
if current_sphere:
spheres.append(dict(current_sphere))
multidata: NetUtils.MultiData = {
multidata: NetUtils.MultiData | bytes = {
"slot_data": slot_data,
"slot_info": slot_info,
"connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
@@ -350,11 +350,11 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
for key in ("slot_data", "er_hint_data"):
multidata[key] = convert_to_base_types(multidata[key])
serialized_multidata = zlib.compress(restricted_dumps(multidata), 9)
multidata = zlib.compress(restricted_dumps(multidata), 9)
with open(os.path.join(temp_dir, f'{outfilebase}.archipelago'), 'wb') as f:
f.write(bytes([3])) # version of format
f.write(serialized_multidata)
f.write(multidata)
output_file_futures.append(pool.submit(write_multidata))
if not check_accessibility_task.result():

View File

@@ -688,12 +688,6 @@ class Range(NumericOption):
range_start = 0
range_end = 1
_RANDOM_OPTS = [
"random", "random-low", "random-middle", "random-high",
"random-range-low-<min>-<max>", "random-range-middle-<min>-<max>",
"random-range-high-<min>-<max>", "random-range-<min>-<max>",
]
def __init__(self, value: int):
if value < self.range_start:
raise Exception(f"{value} is lower than minimum {self.range_start} for option {self.__class__.__name__}")
@@ -719,26 +713,9 @@ class Range(NumericOption):
# these are the conditions where "true" and "false" make sense
if text == "true":
return cls.from_any(cls.default)
# "false"
return cls(0)
try:
num = int(text)
except ValueError:
# text is not a number
# Handle conditionally acceptable values here rather than in the f-string
default = ""
truefalse = ""
if hasattr(cls, "default"):
default = ", default"
if cls.range_start == 0 and cls.default != 0:
truefalse = ", \"true\", \"false\""
raise Exception(f"Invalid range value {text!r}. Acceptable values are: "
f"<int>{default}, high, low{truefalse}, "
f"{', '.join(cls._RANDOM_OPTS)}.")
return cls(num)
else: # "false"
return cls(0)
return cls(int(text))
@classmethod
def weighted_range(cls, text) -> Range:
@@ -754,7 +731,9 @@ class Range(NumericOption):
return cls(random.randint(cls.range_start, cls.range_end))
else:
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. "
f"Acceptable values are: {', '.join(cls._RANDOM_OPTS)}.")
f"Acceptable values are: random, random-high, random-middle, random-low, "
f"random-range-low-<min>-<max>, random-range-middle-<min>-<max>, "
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
@classmethod
def custom_range(cls, text) -> Range:
@@ -1039,8 +1018,6 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
supports_weighting = False
display_name = "Plando Texts"
visibility = Visibility.template | Visibility.complex_ui | Visibility.spoiler
def __init__(self, value: typing.Iterable[PlandoText]) -> None:
self.value = list(deepcopy(value))
super().__init__()
@@ -1167,8 +1144,6 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
entrances: typing.ClassVar[typing.AbstractSet[str]]
exits: typing.ClassVar[typing.AbstractSet[str]]
visibility = Visibility.template | Visibility.complex_ui | Visibility.spoiler
duplicate_exits: bool = False
"""Whether or not exits should be allowed to be duplicate."""
@@ -1460,7 +1435,6 @@ class DeathLink(Toggle):
class ItemLinks(OptionList):
"""Share part of your item pool with other players."""
display_name = "Item Links"
visibility = Visibility.template | Visibility.complex_ui | Visibility.spoiler
rich_text_doc = True
default = []
schema = Schema([
@@ -1752,16 +1726,11 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
def dictify_range(option: Range):
data = {option.default: 50}
for sub_option in ["random", "random-low", "random-high",
f"random-range-{option.range_start}-{option.range_end}"]:
for sub_option in ["random", "random-low", "random-high"]:
if sub_option != option.default:
data[sub_option] = 0
notes = {
"random-low": "random value weighted towards lower values",
"random-high": "random value weighted towards higher values",
f"random-range-{option.range_start}-{option.range_end}": f"random value between "
f"{option.range_start} and {option.range_end}"
}
notes = {}
for name, number in getattr(option, "special_range_names", {}).items():
notes[name] = f"equivalent to {number}"
if number in data:

View File

@@ -1,661 +0,0 @@
from kvui import (ThemedApp, ScrollBox, MainLayout, ContainerLayout, dp, Widget, MDBoxLayout, TooltipLabel, MDLabel,
ToggleButton, MarkupDropdown, ResizableTextField)
from kivy.uix.behaviors.button import ButtonBehavior
from kivymd.uix.behaviors import RotateBehavior
from kivymd.uix.anchorlayout import MDAnchorLayout
from kivymd.uix.expansionpanel import MDExpansionPanel, MDExpansionPanelContent, MDExpansionPanelHeader
from kivymd.uix.list import MDListItem, MDListItemTrailingIcon, MDListItemSupportingText
from kivymd.uix.slider import MDSlider
from kivymd.uix.snackbar import MDSnackbar, MDSnackbarText
from kivymd.uix.menu import MDDropdownMenu
from kivymd.uix.button import MDButton, MDButtonText, MDIconButton
from kivymd.uix.dialog import MDDialog
from kivy.core.text.markup import MarkupLabel
from kivy.utils import escape_markup
from kivy.lang.builder import Builder
from kivy.properties import ObjectProperty
from textwrap import dedent
from copy import deepcopy
import Utils
import typing
import webbrowser
import re
from urllib.parse import urlparse
from worlds.AutoWorld import AutoWorldRegister, World
from Options import (Option, Toggle, TextChoice, Choice, FreeText, NamedRange, Range, OptionSet, OptionList, Removed,
OptionCounter, Visibility)
def validate_url(x):
try:
result = urlparse(x)
return all([result.scheme, result.netloc])
except AttributeError:
return False
def filter_tooltip(tooltip):
if tooltip is None:
tooltip = "No tooltip available."
tooltip = dedent(tooltip).strip().replace("\n", "<br>").replace("&", "&amp;") \
.replace("[", "&bl;").replace("]", "&br;")
tooltip = re.sub(r"\*\*(.+?)\*\*", r"[b]\g<1>[/b]", tooltip)
tooltip = re.sub(r"\*(.+?)\*", r"[i]\g<1>[/i]", tooltip)
return escape_markup(tooltip)
def option_can_be_randomized(option: typing.Type[Option]):
# most options can be randomized, so we should just check for those that cannot
if not option.supports_weighting:
return False
elif issubclass(option, FreeText) and not issubclass(option, TextChoice):
return False
return True
def check_random(value: typing.Any):
if not isinstance(value, str):
return value # cannot be random if evaluated
if value.startswith("random-"):
return "random"
return value
class TrailingPressedIconButton(ButtonBehavior, RotateBehavior, MDListItemTrailingIcon):
pass
class WorldButton(ToggleButton):
world_cls: typing.Type[World]
class VisualRange(MDBoxLayout):
option: typing.Type[Range]
name: str
tag: MDLabel = ObjectProperty(None)
slider: MDSlider = ObjectProperty(None)
def __init__(self, *args, option: typing.Type[Range], name: str, **kwargs):
self.option = option
self.name = name
super().__init__(*args, **kwargs)
def update_points(*update_args):
pass
self.slider._update_points = update_points
class VisualChoice(MDButton):
option: typing.Type[Choice]
name: str
text: MDButtonText = ObjectProperty(None)
def __init__(self, *args, option: typing.Type[Choice], name: str, **kwargs):
self.option = option
self.name = name
super().__init__(*args, **kwargs)
class VisualNamedRange(MDBoxLayout):
option: typing.Type[NamedRange]
name: str
range: VisualRange = ObjectProperty(None)
choice: MDButton = ObjectProperty(None)
def __init__(self, *args, option: typing.Type[NamedRange], name: str, range_widget: VisualRange, **kwargs):
self.option = option
self.name = name
super().__init__(*args, **kwargs)
self.range = range_widget
self.add_widget(self.range)
class VisualFreeText(ResizableTextField):
option: typing.Type[FreeText] | typing.Type[TextChoice]
name: str
def __init__(self, *args, option: typing.Type[FreeText] | typing.Type[TextChoice], name: str, **kwargs):
self.option = option
self.name = name
super().__init__(*args, **kwargs)
class VisualTextChoice(MDBoxLayout):
option: typing.Type[TextChoice]
name: str
choice: VisualChoice = ObjectProperty(None)
text: VisualFreeText = ObjectProperty(None)
def __init__(self, *args, option: typing.Type[TextChoice], name: str, choice: VisualChoice,
text: VisualFreeText, **kwargs):
self.option = option
self.name = name
super(MDBoxLayout, self).__init__(*args, **kwargs)
self.choice = choice
self.text = text
self.add_widget(self.choice)
self.add_widget(self.text)
class VisualToggle(MDBoxLayout):
button: MDIconButton = ObjectProperty(None)
option: typing.Type[Toggle]
name: str
def __init__(self, *args, option: typing.Type[Toggle], name: str, **kwargs):
self.option = option
self.name = name
super().__init__(*args, **kwargs)
class CounterItemValue(ResizableTextField):
pat = re.compile('[^0-9]')
def insert_text(self, substring, from_undo=False):
return super().insert_text(re.sub(self.pat, "", substring), from_undo=from_undo)
class VisualListSetCounter(MDDialog):
button: MDIconButton = ObjectProperty(None)
option: typing.Type[OptionSet] | typing.Type[OptionList] | typing.Type[OptionCounter]
scrollbox: ScrollBox = ObjectProperty(None)
add: MDIconButton = ObjectProperty(None)
save: MDButton = ObjectProperty(None)
input: ResizableTextField = ObjectProperty(None)
dropdown: MDDropdownMenu
valid_keys: typing.Iterable[str]
def __init__(self, *args, option: typing.Type[OptionSet] | typing.Type[OptionList],
name: str, valid_keys: typing.Iterable[str], **kwargs):
self.option = option
self.name = name
self.valid_keys = valid_keys
super().__init__(*args, **kwargs)
self.dropdown = MarkupDropdown(caller=self.input, border_margin=dp(2),
width=self.input.width, position="bottom")
self.input.bind(text=self.on_text)
self.input.bind(on_text_validate=self.validate_add)
def validate_add(self, instance):
if self.valid_keys:
if self.input.text not in self.valid_keys:
MDSnackbar(MDSnackbarText(text="Item must be a valid key for this option."), y=dp(24),
pos_hint={"center_x": 0.5}, size_hint_x=0.5).open()
return
if not issubclass(self.option, OptionList):
if any(self.input.text == child.text.text for child in self.scrollbox.layout.children):
MDSnackbar(MDSnackbarText(text="This value is already in the set."), y=dp(24),
pos_hint={"center_x": 0.5}, size_hint_x=0.5).open()
return
self.add_set_item(self.input.text)
self.input.set_text(self.input, "")
def remove_item(self, button: MDIconButton):
list_item = button.parent
self.scrollbox.layout.remove_widget(list_item)
def add_set_item(self, key: str, value: int | None = None):
text = MDListItemSupportingText(text=key, id="value")
if issubclass(self.option, OptionCounter):
value_txt = CounterItemValue(text=str(value) if value else "1")
item = MDListItem(text,
value_txt,
MDIconButton(icon="minus", on_release=self.remove_item), focus_behavior=False)
item.value = value_txt
else:
item = MDListItem(text, MDIconButton(icon="minus", on_release=self.remove_item), focus_behavior=False)
item.text = text
self.scrollbox.layout.add_widget(item)
def on_text(self, instance, value):
if not self.valid_keys:
return
if len(value) >= 3:
self.dropdown.items.clear()
def on_press(txt):
split_text = MarkupLabel(text=txt, markup=True).markup
self.input.set_text(self.input, "".join(text_frag for text_frag in split_text
if not text_frag.startswith("[")))
self.input.focus = True
self.dropdown.dismiss()
lowered = value.lower()
for item_name in self.valid_keys:
try:
index = item_name.lower().index(lowered)
except ValueError:
pass # substring not found
else:
text = escape_markup(item_name)
text = text[:index] + "[b]" + text[index:index + len(value)] + "[/b]" + text[index + len(value):]
self.dropdown.items.append({
"text": text,
"on_release": lambda txt=text: on_press(txt),
"markup": True
})
if not self.dropdown.parent:
self.dropdown.open()
else:
self.dropdown.dismiss()
class OptionsCreator(ThemedApp):
base_title: str = "Archipelago Options Creator"
container: ContainerLayout
main_layout: MainLayout
scrollbox: ScrollBox
main_panel: MainLayout
player_options: MainLayout
option_layout: MainLayout
name_input: ResizableTextField
game_label: MDLabel
current_game: str
options: typing.Dict[str, typing.Any]
def __init__(self):
self.title = self.base_title + " " + Utils.__version__
self.icon = r"data/icon.png"
self.current_game = ""
self.options = {}
super().__init__()
def export_options(self, button: Widget):
if 0 < len(self.name_input.text) < 17 and self.current_game:
file_name = Utils.save_filename("Export Options File As...", [("YAML", ["*.yaml"])],
Utils.get_file_safe_name(f"{self.name_input.text}.yaml"))
options = {
"name": self.name_input.text,
"description": f"YAML generated by Archipelago {Utils.__version__}.",
"game": self.current_game,
self.current_game: {k: check_random(v) for k, v in self.options.items()}
}
try:
with open(file_name, 'w') as f:
f.write(Utils.dump(options, sort_keys=False))
f.close()
MDSnackbar(MDSnackbarText(text="File saved successfully."), y=dp(24), pos_hint={"center_x": 0.5},
size_hint_x=0.5).open()
except FileNotFoundError:
MDSnackbar(MDSnackbarText(text="Saving cancelled."), y=dp(24), pos_hint={"center_x": 0.5},
size_hint_x=0.5).open()
elif not self.name_input.text:
MDSnackbar(MDSnackbarText(text="Name must not be empty."), y=dp(24), pos_hint={"center_x": 0.5},
size_hint_x=0.5).open()
elif not self.current_game:
MDSnackbar(MDSnackbarText(text="You must select a game to play."), y=dp(24), pos_hint={"center_x": 0.5},
size_hint_x=0.5).open()
else:
MDSnackbar(MDSnackbarText(text="Name cannot be longer than 16 characters."), y=dp(24),
pos_hint={"center_x": 0.5}, size_hint_x=0.5).open()
def create_range(self, option: typing.Type[Range], name: str):
def update_text(range_box: VisualRange):
self.options[name] = int(range_box.slider.value)
range_box.tag.text = str(int(range_box.slider.value))
return
box = VisualRange(option=option, name=name)
box.slider.bind(on_touch_move=lambda _, _1: update_text(box))
self.options[name] = option.default
return box
def create_named_range(self, option: typing.Type[NamedRange], name: str):
def set_to_custom(range_box: VisualNamedRange):
if (not self.options[name] == range_box.range.slider.value) \
and (not self.options[name] in option.special_range_names or
range_box.range.slider.value != option.special_range_names[self.options[name]]):
# we should validate the touch here,
# but this is much cheaper
self.options[name] = int(range_box.range.slider.value)
range_box.range.tag.text = str(int(range_box.range.slider.value))
set_button_text(range_box.choice, "Custom")
def set_button_text(button: MDButton, text: str):
button.text.text = text
def set_value(text: str, range_box: VisualNamedRange):
range_box.range.slider.value = min(max(option.special_range_names[text.lower()], option.range_start),
option.range_end)
range_box.range.tag.text = str(int(range_box.range.slider.value))
set_button_text(range_box.choice, text)
self.options[name] = text.lower()
range_box.range.slider.dropdown.dismiss()
def open_dropdown(button):
# for some reason this fixes an issue causing some to not open
box.range.slider.dropdown.open()
box = VisualNamedRange(option=option, name=name, range_widget=self.create_range(option, name))
box.range.slider.bind(on_touch_move=lambda _, _2: set_to_custom(box))
items = [
{
"text": choice.title(),
"on_release": lambda text=choice.title(): set_value(text, box)
}
for choice in option.special_range_names
]
box.range.slider.dropdown = MDDropdownMenu(caller=box.choice, items=items)
box.choice.bind(on_release=open_dropdown)
self.options[name] = option.default
return box
def create_free_text(self, option: typing.Type[FreeText] | typing.Type[TextChoice], name: str):
text = VisualFreeText(option=option, name=name)
def set_value(instance):
self.options[name] = instance.text
text.bind(on_text_validate=set_value)
return text
def create_choice(self, option: typing.Type[Choice], name: str):
def set_button_text(button: VisualChoice, text: str):
button.text.text = text
def set_value(text, value):
set_button_text(main_button, text)
self.options[name] = value
dropdown.dismiss()
def open_dropdown(button):
# for some reason this fixes an issue causing some to not open
dropdown.open()
default_random = option.default == "random"
main_button = VisualChoice(option=option, name=name)
main_button.bind(on_release=open_dropdown)
items = [
{
"text": option.get_option_name(choice),
"on_release": lambda val=choice: set_value(option.get_option_name(val), option.name_lookup[val])
}
for choice in option.name_lookup
]
dropdown = MDDropdownMenu(caller=main_button, items=items)
self.options[name] = option.name_lookup[option.default] if not default_random else option.default
return main_button
def create_text_choice(self, option: typing.Type[TextChoice], name: str):
def set_button_text(button: MDButton, text: str):
for child in button.children:
if isinstance(child, MDButtonText):
child.text = text
box = VisualTextChoice(option=option, name=name, choice=self.create_choice(option, name),
text=self.create_free_text(option, name))
def set_value(instance):
set_button_text(box.choice, "Custom")
self.options[name] = instance.text
box.text.bind(on_text_validate=set_value)
return box
def create_toggle(self, option: typing.Type[Toggle], name: str) -> Widget:
def set_value(instance: MDIconButton):
if instance.icon == "checkbox-outline":
instance.icon = "checkbox-blank-outline"
else:
instance.icon = "checkbox-outline"
self.options[name] = bool(not self.options[name])
self.options[name] = bool(option.default)
checkbox = VisualToggle(option=option, name=name)
checkbox.button.bind(on_release=set_value)
return checkbox
def create_popup(self, option: typing.Type[OptionList] | typing.Type[OptionSet] | typing.Type[OptionCounter],
name: str, world: typing.Type[World]):
valid_keys = sorted(option.valid_keys)
if option.verify_item_name:
valid_keys += list(world.item_name_to_id.keys())
if option.verify_location_name:
valid_keys += list(world.location_name_to_id.keys())
if not issubclass(option, OptionCounter):
def apply_changes(button):
self.options[name].clear()
for list_item in dialog.scrollbox.layout.children:
self.options[name].append(getattr(list_item.text, "text"))
dialog.dismiss()
else:
def apply_changes(button):
self.options[name].clear()
for list_item in dialog.scrollbox.layout.children:
self.options[name][getattr(list_item.text, "text")] = int(getattr(list_item.value, "text"))
dialog.dismiss()
dialog = VisualListSetCounter(option=option, name=name, valid_keys=valid_keys)
dialog.ids.container.spacing = dp(30)
dialog.scrollbox.layout.theme_bg_color = "Custom"
dialog.scrollbox.layout.md_bg_color = self.theme_cls.surfaceContainerLowColor
dialog.scrollbox.layout.spacing = dp(5)
dialog.scrollbox.layout.padding = [0, dp(5), 0, 0]
if name not in self.options:
# convert from non-mutable to mutable
# We use list syntax even for sets, set behavior is enforced through GUI
if issubclass(option, OptionCounter):
self.options[name] = deepcopy(option.default)
else:
self.options[name] = sorted(option.default)
if issubclass(option, OptionCounter):
for value in sorted(self.options[name]):
dialog.add_set_item(value, self.options[name].get(value, None))
else:
for value in sorted(self.options[name]):
dialog.add_set_item(value)
dialog.save.bind(on_release=apply_changes)
dialog.open()
def create_option_set_list_counter(self, option: typing.Type[OptionList] | typing.Type[OptionSet] |
typing.Type[OptionCounter], name: str, world: typing.Type[World]):
main_button = MDButton(MDButtonText(text="Edit"), on_release=lambda x: self.create_popup(option, name, world))
return main_button
def create_option(self, option: typing.Type[Option], name: str, world: typing.Type[World]) -> Widget:
option_base = MDBoxLayout(orientation="vertical", size_hint_y=None, padding=[0, 0, dp(5), dp(5)])
tooltip = filter_tooltip(option.__doc__)
option_label = TooltipLabel(text=f"[ref=0|{tooltip}]{getattr(option, 'display_name', name)}")
label_box = MDBoxLayout(orientation="horizontal")
label_anchor = MDAnchorLayout(anchor_x="right", anchor_y="center")
label_anchor.add_widget(option_label)
label_box.add_widget(label_anchor)
option_base.add_widget(label_box)
if issubclass(option, NamedRange):
option_base.add_widget(self.create_named_range(option, name))
elif issubclass(option, Range):
option_base.add_widget(self.create_range(option, name))
elif issubclass(option, Toggle):
option_base.add_widget(self.create_toggle(option, name))
elif issubclass(option, TextChoice):
option_base.add_widget(self.create_text_choice(option, name))
elif issubclass(option, Choice):
option_base.add_widget(self.create_choice(option, name))
elif issubclass(option, FreeText):
option_base.add_widget(self.create_free_text(option, name))
elif any(issubclass(option, cls) for cls in (OptionSet, OptionList, OptionCounter)):
option_base.add_widget(self.create_option_set_list_counter(option, name, world))
else:
option_base.add_widget(MDLabel(text="This option isn't supported by the option creator.\n"
"Please edit your yaml manually to set this option."))
if option_can_be_randomized(option):
def randomize_option(instance: Widget, value: str):
value = value == "down"
if value:
self.options[name] = "random-" + str(self.options[name])
else:
self.options[name] = self.options[name].replace("random-", "")
if self.options[name].isnumeric() or self.options[name] in ("True", "False"):
self.options[name] = eval(self.options[name])
base_object = instance.parent.parent
label_object = instance.parent
for child in base_object.children:
if child is not label_object:
child.disabled = value
default_random = option.default == "random"
random_toggle = ToggleButton(MDButtonText(text="Random?"), size_hint_x=None, width=dp(100),
state="down" if default_random else "normal")
random_toggle.bind(state=randomize_option)
label_box.add_widget(random_toggle)
if default_random:
randomize_option(random_toggle, "down")
return option_base
def create_options_panel(self, world_button: WorldButton):
self.option_layout.clear_widgets()
self.options.clear()
cls: typing.Type[World] = world_button.world_cls
self.current_game = cls.game
if not cls.web.options_page:
self.current_game = "None"
return
elif isinstance(cls.web.options_page, str):
self.current_game = "None"
if validate_url(cls.web.options_page):
webbrowser.open(cls.web.options_page)
MDSnackbar(MDSnackbarText(text="Launching in default browser..."), y=dp(24), pos_hint={"center_x": 0.5},
size_hint_x=0.5).open()
world_button.state = "normal"
else:
# attach onto archipelago.gg and see if we pass
new_url = "https://archipelago.gg/" + cls.web.options_page
if validate_url(new_url):
webbrowser.open(new_url)
MDSnackbar(MDSnackbarText(text="Launching in default browser..."), y=dp(24),
pos_hint={"center_x": 0.5},
size_hint_x=0.5).open()
else:
MDSnackbar(MDSnackbarText(text="Invalid options page, please report to world developer."), y=dp(24),
pos_hint={"center_x": 0.5},
size_hint_x=0.5).open()
world_button.state = "normal"
# else just fall through
else:
expansion_box = ScrollBox()
expansion_box.layout.orientation = "vertical"
expansion_box.layout.spacing = dp(3)
expansion_box.scroll_type = ["bars"]
expansion_box.do_scroll_x = False
group_names = ["Game Options", *(group.name for group in cls.web.option_groups)]
groups = {name: [] for name in group_names}
for name, option in cls.options_dataclass.type_hints.items():
group = next((group.name for group in cls.web.option_groups if option in group.options), "Game Options")
groups[group].append((name, option))
for group, options in groups.items():
if not options:
continue # Game Options can be empty if every other option is in another group
group_item = MDExpansionPanel(size_hint_y=None)
group_header = MDExpansionPanelHeader(MDListItem(MDListItemSupportingText(text=group),
TrailingPressedIconButton(icon="chevron-right",
on_release=lambda x,
item=group_item:
self.tap_expansion_chevron(
item, x)),
md_bg_color=self.theme_cls.surfaceContainerLowestColor,
theme_bg_color="Custom",
on_release=lambda x, item=group_item:
self.tap_expansion_chevron(item, x)))
group_content = MDExpansionPanelContent(orientation="vertical", theme_bg_color="Custom",
md_bg_color=self.theme_cls.surfaceContainerLowestColor,
padding=[dp(12), dp(100), dp(12), 0],
spacing=dp(3))
group_item.add_widget(group_header)
group_item.add_widget(group_content)
group_box = ScrollBox()
group_box.layout.orientation = "vertical"
group_box.layout.spacing = dp(3)
for name, option in options:
if name and option is not Removed and option.visibility & Visibility.simple_ui:
group_content.add_widget(self.create_option(option, name, cls))
expansion_box.layout.add_widget(group_item)
self.option_layout.add_widget(expansion_box)
self.game_label.text = f"Game: {self.current_game}"
@staticmethod
def tap_expansion_chevron(panel: MDExpansionPanel, chevron: TrailingPressedIconButton | MDListItem):
if isinstance(chevron, MDListItem):
chevron = next((child for child in chevron.ids.trailing_container.children
if isinstance(child, TrailingPressedIconButton)), None)
panel.open() if not panel.is_open else panel.close()
if chevron:
panel.set_chevron_down(
chevron
) if not panel.is_open else panel.set_chevron_up(chevron)
def build(self):
self.set_colors()
self.options = {}
self.container = Builder.load_file(Utils.local_path("data/optionscreator.kv"))
self.root = self.container
self.main_layout = self.container.ids.main
self.scrollbox = self.container.ids.scrollbox
def world_button_action(world_btn: WorldButton):
if self.current_game != world_btn.world_cls.game:
old_button = next((button for button in self.scrollbox.layout.children
if button.world_cls.game == self.current_game), None)
if old_button:
old_button.state = "normal"
else:
world_btn.state = "down"
self.create_options_panel(world_btn)
for world, cls in sorted(AutoWorldRegister.world_types.items(), key=lambda x: x[0]):
if world == "Archipelago":
continue
world_text = MDButtonText(text=world, size_hint_y=None, width=dp(150),
pos_hint={"x": 0.03, "center_y": 0.5})
world_text.text_size = (world_text.width, None)
world_text.bind(width=lambda *x, text=world_text: text.setter('text_size')(text, (text.width, None)),
texture_size=lambda *x, text=world_text: text.setter("height")(text,
world_text.texture_size[1]))
world_button = WorldButton(world_text, size_hint_x=None, width=dp(150), theme_width="Custom",
radius=(dp(5), dp(5), dp(5), dp(5)))
world_button.bind(on_release=world_button_action)
world_button.world_cls = cls
self.scrollbox.layout.add_widget(world_button)
self.main_panel = self.container.ids.player_layout
self.player_options = self.container.ids.player_options
self.game_label = self.container.ids.game
self.name_input = self.container.ids.player_name
self.option_layout = self.container.ids.options
def set_height(instance, value):
instance.height = value[1]
self.game_label.bind(texture_size=set_height)
# Uncomment to re-enable the Kivy console/live editor
# Ctrl-E to enable it, make sure numlock/capslock is disabled
# from kivy.modules.console import create_console
# from kivy.core.window import Window
# create_console(Window, self.container)
return self.container
def launch():
OptionsCreator().run()
if __name__ == "__main__":
Utils.init_logging("OptionsCreator")
launch()

View File

@@ -82,7 +82,6 @@ Currently, the following games are supported:
* Paint
* Celeste (Open World)
* Choo-Choo Charles
* APQuest
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -48,7 +48,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self)
__version__ = "0.6.5"
__version__ = "0.6.4"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")
@@ -314,8 +314,12 @@ def get_public_ipv6() -> str:
return ip
OptionsType = Settings # TODO: remove when removing get_options
def get_options() -> Settings:
deprecate("Utils.get_options() is deprecated. Use the settings API instead.")
# TODO: switch to Utils.deprecate after 0.4.4
warnings.warn("Utils.get_options() is deprecated. Use the settings API instead.", DeprecationWarning)
return get_settings()
@@ -751,11 +755,6 @@ def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args:
res.put(open_filename(*args))
def _mp_save_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
if is_kivy_running():
raise RuntimeError("kivy should not be running in multiprocess")
res.put(save_filename(*args))
def _run_for_stdout(*args: str):
env = os.environ
if "LD_LIBRARY_PATH" in env:
@@ -806,51 +805,6 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin
initialfile=suggest or None)
def save_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
-> typing.Optional[str]:
logging.info(f"Opening file save dialog for {title}.")
def run(*args: str):
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
if is_linux:
# prefer native dialog
from shutil import which
kdialog = which("kdialog")
if kdialog:
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
return run(kdialog, f"--title={title}", "--getsavefilename", suggest or ".", k_filters)
zenity = which("zenity")
if zenity:
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
selection = (f"--filename={suggest}",) if suggest else ()
return run(zenity, f"--title={title}", "--file-selection", "--save", *z_filters, *selection)
# fall back to tk
try:
import tkinter
import tkinter.filedialog
except Exception as e:
logging.error('Could not load tkinter, which is likely not installed. '
f'This attempt was made because save_filename was used for "{title}".')
raise e
else:
if is_macos and is_kivy_running():
# on macOS, mixing kivy and tk does not work, so spawn a new process
# FIXME: performance of this is pretty bad, and we should (also) look into alternatives
from multiprocessing import Process, Queue
res: "Queue[typing.Optional[str]]" = Queue()
Process(target=_mp_save_filename, args=(res, title, filetypes, suggest)).start()
return res.get()
try:
root = tkinter.Tk()
except tkinter.TclError:
return None # GUI not available. None is the same as a user clicking "cancel"
root.withdraw()
return tkinter.filedialog.asksaveasfilename(title=title, filetypes=((t[0], ' '.join(t[1])) for t in filetypes),
initialfile=suggest or None)
def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
if is_kivy_running():
raise RuntimeError("kivy should not be running in multiprocess")

View File

@@ -1,7 +1,6 @@
import base64
import os
import socket
import typing
import uuid
from flask import Flask
@@ -62,21 +61,20 @@ cache = Cache()
Compress(app)
def to_python(value: str) -> uuid.UUID:
def to_python(value):
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
def to_url(value: uuid.UUID) -> str:
def to_url(value):
return base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
class B64UUIDConverter(BaseConverter):
def to_python(self, value: str) -> uuid.UUID:
def to_python(self, value):
return to_python(value)
def to_url(self, value: typing.Any) -> str:
assert isinstance(value, uuid.UUID)
def to_url(self, value):
return to_url(value)
@@ -86,7 +84,7 @@ app.jinja_env.filters["suuid"] = to_url
app.jinja_env.filters["title_sorted"] = title_sorted
def register() -> None:
def register():
"""Import submodules, triggering their registering on flask routing.
Note: initializes worlds subsystem."""
import importlib

View File

@@ -17,7 +17,7 @@ from .locker import Locker, AlreadyRunningException
_stop_event = Event()
def stop() -> None:
def stop():
"""Stops previously launched threads"""
global _stop_event
stop_event = _stop_event

View File

@@ -137,7 +137,7 @@ def gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None,
seedname = "W" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
args = mystery_argparse([]) # Just to set up the Namespace with defaults
args = mystery_argparse()
args.multi = playercount
args.seed = seed
args.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery

View File

@@ -1,90 +0,0 @@
import re
from collections import Counter
import mistune
from werkzeug.utils import secure_filename
__all__ = [
"ImgUrlRewriteInlineParser",
'render_markdown',
]
class ImgUrlRewriteInlineParser(mistune.InlineParser):
relative_url_base: str
def __init__(self, relative_url_base: str, hard_wrap: bool = False) -> None:
super().__init__(hard_wrap)
self.relative_url_base = relative_url_base
@staticmethod
def _find_game_name_by_folder_name(name: str) -> str | None:
from worlds.AutoWorld import AutoWorldRegister
for world_name, world_type in AutoWorldRegister.world_types.items():
if world_type.__module__ == f"worlds.{name}":
return world_name
return None
def parse_link(self, m: re.Match[str], state: mistune.InlineState) -> int | None:
res = super().parse_link(m, state)
if res is not None and state.tokens and state.tokens[-1]["type"] == "image":
image_token = state.tokens[-1]
url: str = image_token["attrs"]["url"]
if not url.startswith("/") and not "://" in url:
# replace relative URL to another world's doc folder with the webhost folder layout
if url.startswith("../../") and "/docs/" in self.relative_url_base:
parts = url.split("/", 4)
if parts[2] != ".." and parts[3] == "docs":
game_name = self._find_game_name_by_folder_name(parts[2])
if game_name is not None:
url = "/".join(parts[1:2] + [secure_filename(game_name)] + parts[4:])
# change relative URL to point to deployment folder
url = f"{self.relative_url_base}/{url}"
image_token['attrs']['url'] = url
return res
def render_markdown(path: str, img_url_base: str | None = None) -> str:
markdown = mistune.create_markdown(
escape=False,
plugins=[
"strikethrough",
"footnotes",
"table",
"speedup",
],
)
heading_id_count: Counter[str] = Counter()
def heading_id(text: str) -> str:
nonlocal heading_id_count
# there is no good way to do this without regex
s = re.sub(r"[^\w\- ]", "", text.lower()).replace(" ", "-").strip("-")
n = heading_id_count[s]
heading_id_count[s] += 1
if n > 0:
s += f"-{n}"
return s
def id_hook(_: mistune.Markdown, state: mistune.BlockState) -> None:
for tok in state.tokens:
if tok["type"] == "heading" and tok["attrs"]["level"] < 4:
text = tok["text"]
assert isinstance(text, str)
unique_id = heading_id(text)
tok["attrs"]["id"] = unique_id
tok["text"] = f"<a href=\"#{unique_id}\">{text}</a>" # make header link to itself
markdown.before_render_hooks.append(id_hook)
if img_url_base:
markdown.inline = ImgUrlRewriteInlineParser(img_url_base)
with open(path, encoding="utf-8-sig") as f:
document = f.read()
html = markdown(document)
assert isinstance(html, str), "Unexpected mistune renderer in render_markdown"
return html

View File

@@ -1,7 +1,5 @@
import datetime
import os
import warnings
from enum import StrEnum
from typing import Any, IO, Dict, Iterator, List, Tuple, Union
import jinja2.exceptions
@@ -11,29 +9,14 @@ from werkzeug.utils import secure_filename
from worlds.AutoWorld import AutoWorldRegister, World
from . import app, cache
from .markdown import render_markdown
from .models import Seed, Room, Command, UUID, uuid4
from Utils import title_sorted
class WebWorldTheme(StrEnum):
DIRT = "dirt"
GRASS = "grass"
GRASS_FLOWERS = "grassFlowers"
ICE = "ice"
JUNGLE = "jungle"
OCEAN = "ocean"
PARTY_TIME = "partyTime"
STONE = "stone"
def get_world_theme(game_name: str) -> str:
if game_name not in AutoWorldRegister.world_types:
return "grass"
chosen_theme = AutoWorldRegister.world_types[game_name].web.theme
available_themes = [theme.value for theme in WebWorldTheme]
if chosen_theme not in available_themes:
warnings.warn(f"Theme '{chosen_theme}' for {game_name} not valid, switching to default 'grass' theme.")
return "grass"
return chosen_theme
if game_name in AutoWorldRegister.world_types:
return AutoWorldRegister.world_types[game_name].web.theme
return 'grass'
def get_visible_worlds() -> dict[str, type(World)]:
@@ -44,6 +27,49 @@ def get_visible_worlds() -> dict[str, type(World)]:
return worlds
def render_markdown(path: str) -> str:
import mistune
from collections import Counter
markdown = mistune.create_markdown(
escape=False,
plugins=[
"strikethrough",
"footnotes",
"table",
"speedup",
],
)
heading_id_count: Counter[str] = Counter()
def heading_id(text: str) -> str:
nonlocal heading_id_count
import re # there is no good way to do this without regex
s = re.sub(r"[^\w\- ]", "", text.lower()).replace(" ", "-").strip("-")
n = heading_id_count[s]
heading_id_count[s] += 1
if n > 0:
s += f"-{n}"
return s
def id_hook(_: mistune.Markdown, state: mistune.BlockState) -> None:
for tok in state.tokens:
if tok["type"] == "heading" and tok["attrs"]["level"] < 4:
text = tok["text"]
assert isinstance(text, str)
unique_id = heading_id(text)
tok["attrs"]["id"] = unique_id
tok["text"] = f"<a href=\"#{unique_id}\">{text}</a>" # make header link to itself
markdown.before_render_hooks.append(id_hook)
with open(path, encoding="utf-8-sig") as f:
document = f.read()
return markdown(document)
@app.errorhandler(404)
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
def page_not_found(err):
@@ -65,9 +91,10 @@ def game_info(game, lang):
theme = get_world_theme(game)
secure_game_name = secure_filename(game)
lang = secure_filename(lang)
file_dir = os.path.join(app.static_folder, "generated", "docs", secure_game_name)
file_dir_url = url_for("static", filename=f"generated/docs/{secure_game_name}")
document = render_markdown(os.path.join(file_dir, f"{lang}_{secure_game_name}.md"), file_dir_url)
document = render_markdown(os.path.join(
app.static_folder, "generated", "docs",
secure_game_name, f"{lang}_{secure_game_name}.md"
))
return render_template(
"markdown_document.html",
title=f"{game} Guide",
@@ -92,9 +119,10 @@ def tutorial(game: str, file: str):
theme = get_world_theme(game)
secure_game_name = secure_filename(game)
file = secure_filename(file)
file_dir = os.path.join(app.static_folder, "generated", "docs", secure_game_name)
file_dir_url = url_for("static", filename=f"generated/docs/{secure_game_name}")
document = render_markdown(os.path.join(file_dir, f"{file}.md"), file_dir_url)
document = render_markdown(os.path.join(
app.static_folder, "generated", "docs",
secure_game_name, file+".md"
))
return render_template(
"markdown_document.html",
title=f"{game} Guide",

View File

@@ -13,7 +13,6 @@ from Utils import local_path
from worlds.AutoWorld import AutoWorldRegister
from . import app, cache
from .generate import get_meta
from .misc import get_world_theme
def create() -> None:
@@ -23,6 +22,12 @@ def create() -> None:
Options.generate_yaml_templates(yaml_folder)
def get_world_theme(game_name: str) -> str:
if game_name in AutoWorldRegister.world_types:
return AutoWorldRegister.world_types[game_name].web.theme
return 'grass'
def render_options_page(template: str, world_name: str, is_complex: bool = False) -> Union[Response, str]:
world = AutoWorldRegister.world_types[world_name]
if world.hidden or world.web.options_page is False:

View File

@@ -4,10 +4,10 @@ pony>=0.7.19; python_version <= '3.12'
pony @ git+https://github.com/black-sliver/pony@7feb1221953b7fa4a6735466bf21a8b4d35e33ba#0.7.19; python_version >= '3.13'
waitress>=3.0.2
Flask-Caching>=2.3.0
Flask-Compress==1.18 # pkg_resources can't resolve the "backports.zstd" dependency of >1.18, breaking ModuleUpdate.py
Flask-Compress>=1.17; python_version >= '3.12'
Flask-Compress==1.18; python_version <= '3.11' # 3.11's pkg_resources can't resolve the new "backports.zstd" dependency
Flask-Limiter>=3.12
bokeh>=3.6.3
markupsafe>=3.0.2
setproctitle>=1.3.5
mistune>=3.1.3
docutils>=0.22.2

View File

@@ -241,9 +241,12 @@ input[type="checkbox"]{
}
/* Hidden items */
.hidden-class:not(:has(.f:not(.unacquired))), .hidden-item{
.hidden-class:not(:has(img.acquired)){
display: none;
}
.hidden-item:not(.acquired){
display:none;
}
/* Keys */
#keys ol, #keys ul{

File diff suppressed because it is too large Load Diff

View File

@@ -1228,7 +1228,7 @@ if "Starcraft 2" in network_data_package["games"]:
def render_Starcraft2_tracker(tracker_data: TrackerData, team: int, player: int) -> str:
SC2WOL_ITEM_ID_OFFSET = 1000
SC2HOTS_ITEM_ID_OFFSET = 2000
SC2LOTV_ITEM_ID_OFFSET = 3000
SC2LOTV_ITEM_ID_OFFSET = 2000
SC2_KEY_ITEM_ID_OFFSET = 4000
NCO_LOCATION_ID_LOW = 20004500
NCO_LOCATION_ID_HIGH = NCO_LOCATION_ID_LOW + 1000

View File

@@ -1,2 +0,0 @@
pytest>=9.0.1,<10 # this includes subtests support
pytest-xdist>=3.8.0

View File

@@ -224,7 +224,6 @@
height: self.content.texture_size[1] + 80
<ScrollBox>:
layout: layout
box_height: dp(100)
bar_width: "12dp"
scroll_wheel_distance: 40
do_scroll_x: False
@@ -235,11 +234,4 @@
orientation: "vertical"
spacing: 10
size_hint_y: None
height: max(self.minimum_height, root.box_height)
<MessageBoxLabel>:
valign: "middle"
halign: "center"
text_size: self.width, None
height: self.texture_size[1]
height: self.minimum_height

View File

@@ -1,174 +0,0 @@
<VisualRange>:
id: this
spacing: 15
orientation: "horizontal"
slider: slider
tag: tag
MDLabel:
id: tag
text: str(this.option.default) if this.option.default != "random" else this.option.range_start
MDSlider:
id: slider
min: this.option.range_start
max: this.option.range_end
value: min(max(this.option.default, this.option.range_start), this.option.range_end) if this.option.default != "random" else this.option.range_start
step: 1
step_point_size: 0
MDSliderHandle:
MDSliderValueLabel:
<VisualChoice>:
id: this
text: text
MDButtonText:
id: text
text: this.option.get_option_name(this.option.default if this.option.default != "random" else list(this.option.options.values())[0])
theme_text_color: "Primary"
<VisualNamedRange>:
id: this
orientation: "horizontal"
spacing: "10dp"
padding: (0, 0, "10dp", 0)
choice: choice
MDButton:
id: choice
text: text
MDButtonText:
id: text
text: this.option.special_range_names.get(list(this.option.special_range_names.values()).index(this.option.default)) if this.option.default in this.option.special_range_names else "Custom"
<VisualFreeText>:
multiline: False
font_size: "15sp"
text: self.option.default if isinstance(self.option.default, str) else ""
theme_height: "Custom"
height: "30dp"
<VisualTextChoice>:
id: this
orientation: "horizontal"
spacing: "5dp"
padding: (0, 0, "10dp", 0)
<VisualToggle>:
id: this
button: button
MDIconButton:
id: button
icon: "checkbox-outline" if this.option.default else "checkbox-blank-outline"
<VisualListSetEntry@ResizableTextField>:
height: "20dp"
<CounterItemValue>:
height: "30dp"
<VisualListSetCounter>:
id: this
scrollbox: scrollbox
add: add
save: save
input: input
focus_behavior: False
MDDialogHeadlineText:
text: getattr(this.option, "display_name", this.name)
MDDialogSupportingText:
text: "Add or Remove Entries"
MDDialogContentContainer:
orientation: "vertical"
spacing: 10
MDBoxLayout:
orientation: "horizontal"
VisualListSetEntry:
id: input
height: "20dp"
MDIconButton:
id: add
icon: "plus"
theme_height: "Custom"
height: "20dp"
on_press: root.validate_add(input)
ScrollBox:
id: scrollbox
size_hint_y: None
adapt_minimum: False
MDButton:
id: save
MDButtonText:
text: "Save Changes"
ContainerLayout:
md_bg_color: app.theme_cls.backgroundColor
MainLayout:
id: main
cols: 3
padding: 3, 5, 0, 3
spacing: "2dp"
ScrollBox:
id: scrollbox
size_hint_x: None
width: "150dp"
MDDivider:
orientation: "vertical"
width: "4dp"
MainLayout:
id: player_layout
rows: 2
spacing: "20dp"
MDBoxLayout:
id: player_options
orientation: "horizontal"
height: "75dp"
size_hint_y: None
padding: ["10dp", "30dp", "10dp", 0]
spacing: "10dp"
ResizableTextField:
id: player_name
multiline: False
MDTextFieldHintText:
text: "Player Name"
MDTextFieldMaxLengthText:
max_text_length: 16
MDBoxLayout:
orientation: "vertical"
spacing: "15dp"
MDLabel:
id: game
text: "Game: None"
pos_hint: {"center_x": 0.5, "center_y": 0.5}
MDButton:
pos_hint: {"center_x": 0.5, "center_y": 0.5}
on_press: app.export_options(self)
theme_width: "Custom"
size_hint_y: 1
size_hint_x: 1
MDButtonText:
pos_hint: {"center_x": 0.5, "center_y": 0.5}
text: "Export Options"
MainLayout:
cols: 1
id: options

View File

@@ -8,7 +8,3 @@ SELFLAUNCH: false
# Host Address. This is the address encoded into the patch that will be used for client auto-connect.
# Set as your local IP (192.168.x.x) to serve over LAN.
HOST_ADDRESS: localhost
# Asset redistribution rights. If true, the host affirms they have been given explicit permission to redistribute
# the proprietary assets in WebHostLib
#ASSET_RIGHTS: false

View File

@@ -15,10 +15,6 @@
# A Link to the Past
/worlds/alttp/ @Berserker66
# APQuest
# NewSoupVi is acting maintainer, but world belongs to core with the exception of the music
/worlds/apquest/ @NewSoupVi
# Sudoku (APSudoku)
/worlds/apsudoku/ @EmilyV99

View File

@@ -647,16 +647,6 @@ class Version(NamedTuple):
build: int
```
If constructing version information as a dict for a custom client rather than as a NamedTuple built into the CommonClient, you must add the `class` key to allow Archipelago to compare version support.
```
"version": {
"class": "Version",
"build": X,
"major": Y,
"minor": Z
}
```
### SlotType
An enum representing the nature of a slot.

22
kvui.py
View File

@@ -34,17 +34,6 @@ from kivy.config import Config
Config.set("input", "mouse", "mouse,disable_multitouch")
Config.set("kivy", "exit_on_escape", "0")
Config.set("graphics", "multisamples", "0") # multisamples crash old intel drivers
# Workaround for an issue where importing kivy.core.window before loading sounds
# will hang the whole application on Linux once the first sound is loaded.
# kivymd imports kivy.core.window, so we have to do this before the first kivymd import.
# No longer necessary when we switch to kivy 3.0.0, which fixes this issue.
from kivy.core.audio import SoundLoader
for classobj in SoundLoader._classes:
# The least invasive way to force a SoundLoader class to load its audio engine seems to be calling
# .extensions(), which e.g. in audio_sdl2.pyx then calls a function called "mix_init()"
classobj.extensions()
from kivymd.uix.divider import MDDivider
from kivy.core.window import Window
from kivy.core.clipboard import Clipboard
@@ -127,7 +116,7 @@ class ImageButton(MDIconButton):
val = kwargs.pop(kwarg, "None")
if val != "None":
image_args[kwarg.replace("image_", "")] = val
super().__init__(**kwargs)
super().__init__()
self.image = ApAsyncImage(**image_args)
def set_center(button, center):
@@ -143,7 +132,6 @@ class ImageButton(MDIconButton):
class ScrollBox(MDScrollView):
layout: MDBoxLayout = ObjectProperty(None)
box_height: int = NumericProperty(dp(100))
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@@ -154,7 +142,6 @@ class ToggleButton(MDButton, ToggleButtonBehavior):
def __init__(self, *args, **kwargs):
super(ToggleButton, self).__init__(*args, **kwargs)
self.bind(state=self._update_bg)
self._update_bg(self, self.state)
def _update_bg(self, _, state: str):
if self.disabled:
@@ -172,7 +159,7 @@ class ToggleButton(MDButton, ToggleButtonBehavior):
child.text_color = self.theme_cls.onPrimaryColor
child.icon_color = self.theme_cls.onPrimaryColor
else:
self.md_bg_color = self.theme_cls.surfaceContainerLowColor
self.md_bg_color = self.theme_cls.surfaceContainerLowestColor
for child in self.children:
if child.theme_text_color == "Primary":
child.theme_text_color = "Custom"
@@ -186,6 +173,7 @@ class ToggleButton(MDButton, ToggleButtonBehavior):
class ResizableTextField(MDTextField):
"""
Resizable MDTextField that manually overrides the builtin sizing.
Note that in order to use this, the sizing must be specified from within a .kv rule.
"""
def __init__(self, *args, **kwargs):
@@ -249,7 +237,7 @@ Factory.register("HoverBehavior", HoverBehavior)
class ToolTip(MDTooltipPlain):
markup = True
pass
class ServerToolTip(ToolTip):
@@ -284,8 +272,6 @@ class TooltipLabel(HovererableLabel, MDTooltip):
def on_mouse_pos(self, window, pos):
if not self.get_root_window():
return # Abort if not displayed
if self.disabled:
return
super().on_mouse_pos(window, pos)
if self.refs and self.hovered:

View File

@@ -1,16 +0,0 @@
line-length = 120
indent-width = 4
target-version = "py311"
[lint]
select = ["B", "C", "E", "F", "W", "I", "N", "Q", "UP", "RET", "RSE", "RUF", "ISC", "PLC", "PLE", "PLW", "T20", "PERF"]
ignore = [
"B011", # In AP, the use of assert False is essential because we optimise out these statements for release builds.
"C901", # Author disagrees with limiting branch complexity
"N818", # Author agrees with this rule, but Core AP violates this and changing it would be a hassle.
"PLC0415", # In AP, we consider local imports totally fine & necessary
"PLC1802", # Author agrees with this rule, but it literally changes the functionality of the code, which is unsafe.
"PLC1901", # This is just not equivalent
"PLE1141", # Gives false positives when the dict keys are tuples, but does not mention this in the suggested fix.
"UP015", # Explicit is better than implicit, so we'd prefer to keep "r" in open() calls.
]

View File

@@ -146,16 +146,7 @@ def download_SNI() -> None:
signtool: str | None = None
try:
import socket
sign_host, sign_port = "192.168.206.4", 12345
# check if the sign_host is on a local network
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.connect((sign_host, sign_port))
if s.getsockname()[0].rsplit(".", 1)[0] != sign_host.rsplit(".", 1)[0]:
raise ConnectionError() # would go through default route
# configure signtool
with urllib.request.urlopen(f"http://{sign_host}:{sign_port}/connector/status") as response:
with urllib.request.urlopen('http://192.168.206.4:12345/connector/status') as response:
html = response.read()
if b"status=OK\n" in html:
signtool = (r'signtool sign /sha1 6df76fe776b82869a5693ddcb1b04589cffa6faf /fd sha256 /td sha256 '

View File

@@ -1,102 +0,0 @@
"""Check world sources' manifest files"""
import json
import unittest
from pathlib import Path
from typing import Any, ClassVar
import test
from Utils import home_path, local_path
from worlds.AutoWorld import AutoWorldRegister
from ..param import classvar_matrix
test_path = Path(test.__file__).parent
worlds_paths = [
Path(local_path("worlds")),
Path(local_path("custom_worlds")),
Path(home_path("worlds")),
Path(home_path("custom_worlds")),
]
# Only check source folders for now. Zip validation should probably be in the loader and/or installer.
source_world_names = [
k
for k, v in AutoWorldRegister.world_types.items()
if not v.zip_path and not Path(v.__file__).is_relative_to(test_path)
]
def get_source_world_manifest_path(game: str) -> Path | None:
"""Get path of archipelago.json in the world's root folder from game name."""
# TODO: add a feature to AutoWorld that makes this less annoying
world_type = AutoWorldRegister.world_types[game]
world_type_path = Path(world_type.__file__)
for worlds_path in worlds_paths:
if world_type_path.is_relative_to(worlds_path):
world_root = worlds_path / world_type_path.relative_to(worlds_path).parents[0]
manifest_path = world_root / "archipelago.json"
return manifest_path if manifest_path.exists() else None
assert False, f"{world_type_path} not found in any worlds path"
# TODO: remove the filter once manifests are mandatory.
@classvar_matrix(game=filter(get_source_world_manifest_path, source_world_names))
class TestWorldManifest(unittest.TestCase):
game: ClassVar[str]
manifest: ClassVar[dict[str, Any]]
@classmethod
def setUpClass(cls) -> None:
world_type = AutoWorldRegister.world_types[cls.game]
assert world_type.game == cls.game
manifest_path = get_source_world_manifest_path(cls.game)
assert manifest_path # make mypy happy
with manifest_path.open("r", encoding="utf-8") as f:
cls.manifest = json.load(f)
def test_game(self) -> None:
"""Test that 'game' will be correctly defined when generating APWorld manifest from source."""
self.assertIn(
"game",
self.manifest,
f"archipelago.json manifest exists for {self.game} but does not contain 'game'",
)
self.assertEqual(
self.manifest["game"],
self.game,
f"archipelago.json manifest for {self.game} specifies wrong game '{self.manifest['game']}'",
)
def test_world_version(self) -> None:
"""Test that world_version matches the requirements in apworld specification.md"""
if "world_version" in self.manifest:
world_version: str = self.manifest["world_version"]
self.assertIsInstance(
world_version,
str,
f"world_version in archipelago.json for '{self.game}' has to be string if provided.",
)
parts = world_version.split(".")
self.assertEqual(
len(parts),
3,
f"world_version in archipelago.json for '{self.game}' has to be in the form of 'major.minor.build'.",
)
for part in parts:
self.assertTrue(
part.isdigit(),
f"world_version in archipelago.json for '{self.game}' may only contain numbers.",
)
def test_no_container_version(self) -> None:
self.assertNotIn(
"version",
self.manifest,
f"archipelago.json for '{self.game}' must not define 'version', see apworld specification.md.",
)
self.assertNotIn(
"compatible_version",
self.manifest,
f"archipelago.json for '{self.game}' must not define 'compatible_version', see apworld specification.md.",
)

View File

@@ -3,7 +3,6 @@
# Run with `python test/hosting` instead,
import logging
import traceback
from pathlib import Path
from tempfile import TemporaryDirectory
from time import sleep
from typing import Any
@@ -12,7 +11,7 @@ from test.hosting.client import Client
from test.hosting.generate import generate_local
from test.hosting.serve import ServeGame, LocalServeGame, WebHostServeGame
from test.hosting.webhost import (create_room, get_app, get_multidata_for_room, set_multidata_for_room, start_room,
stop_autogen, stop_autohost, upload_multidata, generate_remote)
stop_autohost, upload_multidata)
from test.hosting.world import copy as copy_world, delete as delete_world
failure = False
@@ -57,62 +56,35 @@ else:
if __name__ == "__main__":
import sys
import warnings
warnings.simplefilter("ignore", ResourceWarning)
warnings.simplefilter("ignore", UserWarning)
warnings.simplefilter("ignore", DeprecationWarning)
spacer = '=' * 80
with TemporaryDirectory() as tempdir:
empty_file = str(Path(tempdir) / "empty")
open(empty_file, "w").close()
sys.argv += ["--config_override", empty_file] # tests #5541
multis = [["VVVVVV"], ["Temp World"], ["VVVVVV", "Temp World"]]
p1_games: list[str] = []
data_paths: list[Path | None] = []
rooms: list[str] = []
multidata: Path | None
p1_games = []
data_paths = []
rooms = []
copy_world("VVVVVV", "Temp World")
try:
for n, games in enumerate(multis, 1):
print(f"Generating [{n}] {', '.join(games)} offline")
print(f"Generating [{n}] {', '.join(games)}")
multidata = generate_local(games, tempdir)
print(f"Generated [{n}] {', '.join(games)} as {multidata}\n")
data_paths.append(multidata)
p1_games.append(games[0])
data_paths.append(multidata)
finally:
delete_world("Temp World")
webapp = get_app(tempdir)
webhost_client = webapp.test_client()
for n, multidata in enumerate(data_paths, 1):
assert multidata
seed = upload_multidata(webhost_client, multidata)
print(f"Uploaded [{n}] {multidata} as {seed}\n")
room = create_room(webhost_client, seed)
print(f"Started [{n}] {seed} as {room}\n")
rooms.append(room)
# Generate 1 extra game on WebHost
from WebHostLib.autolauncher import autogen
for n, games in enumerate(multis[:1], len(multis) + 1):
multis.append(games)
try:
print(f"Generating [{n}] {', '.join(games)} online")
autogen(webapp.config)
sleep(5) # until we have lazy loading of worlds, wait here for the process to start up
seed = generate_remote(webhost_client, games)
print(f"Generated [{n}] {', '.join(games)} as {seed}\n")
finally:
stop_autogen()
data_paths.append(None) # WebHost-only
room = create_room(webhost_client, seed)
print(f"Started [{n}] {seed} as {room}\n")
print(f"Uploaded [{n}] {multidata} as {room}\n")
rooms.append(room)
print("Starting autohost")
@@ -124,10 +96,31 @@ if __name__ == "__main__":
for n, (multidata, room, game, multi_games) in enumerate(zip(data_paths, rooms, p1_games, multis), 1):
involved_games = {"Archipelago"} | set(multi_games)
for collected_items in range(3):
print(f"\nTesting [{n}] {game} in {multidata} on MultiServer with {collected_items} items collected")
with LocalServeGame(multidata) as host:
with Client(host.address, game, "Player1") as client:
local_data_packages = client.games_packages
local_collected_items = len(client.checked_locations)
if collected_items < 2: # Don't collect anything on the last iteration
client.collect_any()
# TODO: Ctrl+C test here as well
for game_name in sorted(involved_games):
expect_true(game_name in local_data_packages,
f"{game_name} missing from MultiServer datap ackage")
expect_true("item_name_groups" not in local_data_packages.get(game_name, {}),
f"item_name_groups are not supposed to be in MultiServer data for {game_name}")
expect_true("location_name_groups" not in local_data_packages.get(game_name, {}),
f"location_name_groups are not supposed to be in MultiServer data for {game_name}")
for game_name in local_data_packages:
expect_true(game_name in involved_games,
f"Received unexpected extra data package for {game_name} from MultiServer")
assert_equal(local_collected_items, collected_items,
"MultiServer did not load or save correctly")
print(f"\nTesting [{n}] {game} in {multidata} on customserver with {collected_items} items collected")
prev_host_adr: str
with WebHostServeGame(webhost_client, room) as host:
sleep(.1) # wait for the server to fully start before doing anything
prev_host_adr = host.address
with Client(host.address, game, "Player1") as client:
web_data_packages = client.games_packages
@@ -141,7 +134,6 @@ if __name__ == "__main__":
autohost(webapp.config) # this will spin the room right up again
sleep(1) # make log less annoying
# if saving failed, the next iteration will fail below
sleep(2) # work around issue #5571
# verify server shut down
try:
@@ -164,31 +156,6 @@ if __name__ == "__main__":
"customserver did not load or save correctly during/after "
+ ("Ctrl+C" if collected_items == 2 else "/exit"))
if not multidata:
continue # games rolled on WebHost can not be tested against MultiServer
print(f"\nTesting [{n}] {game} in {multidata} on MultiServer with {collected_items} items collected")
with LocalServeGame(multidata) as host:
with Client(host.address, game, "Player1") as client:
local_data_packages = client.games_packages
local_collected_items = len(client.checked_locations)
if collected_items < 2: # Don't collect anything on the last iteration
client.collect_any()
# TODO: Ctrl+C test here as well
for game_name in sorted(involved_games):
expect_true(game_name in local_data_packages,
f"{game_name} missing from MultiServer datapackage")
expect_true("item_name_groups" not in local_data_packages.get(game_name, {}),
f"item_name_groups are not supposed to be in MultiServer data for {game_name}")
expect_true("location_name_groups" not in local_data_packages.get(game_name, {}),
f"location_name_groups are not supposed to be in MultiServer data for {game_name}")
for game_name in local_data_packages:
expect_true(game_name in involved_games,
f"Received unexpected extra data package for {game_name} from MultiServer")
assert_equal(local_collected_items, collected_items,
"MultiServer did not load or save correctly")
# compare customserver to MultiServer
expect_equal(local_data_packages, web_data_packages,
"customserver datapackage differs from MultiServer")
@@ -209,12 +176,10 @@ if __name__ == "__main__":
print(f"Restoring multidata for {room}")
set_multidata_for_room(webhost_client, room, old_data)
with WebHostServeGame(webhost_client, room) as host:
sleep(.1) # wait for the server to fully start before doing anything
with Client(host.address, game, "Player1") as client:
assert_equal(len(client.checked_locations), 2,
"Save was destroyed during exception in customserver")
print("Save file is not busted 🥳")
sleep(2) # work around issue #5571
finally:
print("Stopping autohost")

View File

@@ -1,10 +1,6 @@
import io
import json
import re
import time
import zipfile
from pathlib import Path
from typing import TYPE_CHECKING, Iterable, Optional, cast
from typing import TYPE_CHECKING, Optional, cast
from WebHostLib import to_python
@@ -14,7 +10,6 @@ if TYPE_CHECKING:
__all__ = [
"get_app",
"generate_remote",
"upload_multidata",
"create_room",
"start_room",
@@ -22,7 +17,6 @@ __all__ = [
"set_room_timeout",
"get_multidata_for_room",
"set_multidata_for_room",
"stop_autogen",
"stop_autohost",
]
@@ -39,43 +33,10 @@ def get_app(tempdir: str) -> "Flask":
"TESTING": True,
"HOST_ADDRESS": "localhost",
"HOSTERS": 1,
"GENERATORS": 1,
"JOB_THRESHOLD": 1,
})
return get_app()
def generate_remote(app_client: "FlaskClient", games: Iterable[str]) -> str:
data = io.BytesIO()
with zipfile.ZipFile(data, "a", zipfile.ZIP_DEFLATED, False) as zip_file:
for n, game in enumerate(games, 1):
name = f"{n}.yaml"
zip_file.writestr(name, json.dumps({
"name": f"Player{n}",
"game": game,
game: {},
"description": f"generate_remote slot {n} ('Player{n}'): {game}",
}))
data.seek(0)
response = app_client.post("/generate", content_type="multipart/form-data", data={
"file": (data, "yamls.zip"),
})
assert response.status_code < 400, f"Starting gen failed: status {response.status_code}"
assert "Location" in response.headers, f"Starting gen failed: no redirect"
location = response.headers["Location"]
assert isinstance(location, str)
assert location.startswith("/wait/"), f"Starting WebHost gen failed: unexpected redirect to {location}"
for attempt in range(10):
response = app_client.get(location)
if "Location" in response.headers:
location = response.headers["Location"]
assert isinstance(location, str)
assert location.startswith("/seed/"), f"Finishing WebHost gen failed: unexpected redirect to {location}"
return location[6:]
time.sleep(1)
raise TimeoutError("WebHost gen did not finish")
def upload_multidata(app_client: "FlaskClient", multidata: Path) -> str:
response = app_client.post("/uploads", data={
"file": multidata.open("rb"),
@@ -227,7 +188,7 @@ def set_multidata_for_room(webhost_client: "FlaskClient", room_id: str, data: by
room.seed.multidata = data
def _stop_webhost_mp(name_filter: str, graceful: bool = True) -> None:
def stop_autohost(graceful: bool = True) -> None:
import os
import signal
@@ -237,30 +198,13 @@ def _stop_webhost_mp(name_filter: str, graceful: bool = True) -> None:
stop()
proc: multiprocessing.process.BaseProcess
for proc in filter(lambda child: child.name.startswith(name_filter), multiprocessing.active_children()):
# FIXME: graceful currently does not work on Windows because the signals are not properly emulated
# and ungraceful may not save the game
if proc.pid == os.getpid():
continue
for proc in filter(lambda child: child.name.startswith("MultiHoster"), multiprocessing.active_children()):
if graceful and proc.pid:
os.kill(proc.pid, getattr(signal, "CTRL_C_EVENT", signal.SIGINT))
else:
proc.kill()
try:
try:
proc.join(30)
except TimeoutError:
raise
except KeyboardInterrupt:
# on Windows, the MP exception may be forwarded to the host, so ignore once and retry
proc.join(30)
proc.join(30)
except TimeoutError:
proc.kill()
proc.join()
def stop_autogen(graceful: bool = True) -> None:
# FIXME: this name filter is jank, but there seems to be no way to add a custom prefix for a Pool
_stop_webhost_mp("SpawnPoolWorker-", graceful)
def stop_autohost(graceful: bool = True) -> None:
_stop_webhost_mp("MultiHoster", graceful)

View File

@@ -11,7 +11,7 @@ _new_worlds: dict[str, str] = {}
def copy(src: str, dst: str) -> None:
from Utils import get_file_safe_name
from worlds.AutoWorld import AutoWorldRegister
from worlds import AutoWorldRegister
assert dst not in _new_worlds, "World already created"
if '"' in dst or "\\" in dst: # easier to reject than to escape

View File

@@ -1,78 +0,0 @@
import os
import unittest
from tempfile import NamedTemporaryFile
from mistune import HTMLRenderer, Markdown
from WebHostLib.markdown import ImgUrlRewriteInlineParser, render_markdown
class ImgUrlRewriteTest(unittest.TestCase):
markdown: Markdown
base_url = "/static/generated/docs/some_game"
def setUp(self) -> None:
self.markdown = Markdown(
renderer=HTMLRenderer(escape=False),
inline=ImgUrlRewriteInlineParser(self.base_url),
)
def test_relative_img_rewrite(self) -> None:
html = self.markdown("![Image](image.png)")
self.assertIn(f'src="{self.base_url}/image.png"', html)
def test_absolute_img_no_rewrite(self) -> None:
html = self.markdown("![Image](/image.png)")
self.assertIn(f'src="/image.png"', html)
self.assertNotIn(self.base_url, html)
def test_remote_img_no_rewrite(self) -> None:
html = self.markdown("![Image](https://example.com/image.png)")
self.assertIn(f'src="https://example.com/image.png"', html)
self.assertNotIn(self.base_url, html)
def test_relative_link_no_rewrite(self) -> None:
# The parser is only supposed to update images, not links.
html = self.markdown("[Link](image.png)")
self.assertIn(f'href="image.png"', html)
self.assertNotIn(self.base_url, html)
def test_absolute_link_no_rewrite(self) -> None:
html = self.markdown("[Link](/image.png)")
self.assertIn(f'href="/image.png"', html)
self.assertNotIn(self.base_url, html)
def test_auto_link_no_rewrite(self) -> None:
html = self.markdown("<https://example.com/image.png>")
self.assertIn(f'href="https://example.com/image.png"', html)
self.assertNotIn(self.base_url, html)
def test_relative_img_to_other_game(self) -> None:
html = self.markdown("![Image](../../generic/docs/image.png)")
self.assertIn(f'src="{self.base_url}/../Archipelago/image.png"', html)
class RenderMarkdownTest(unittest.TestCase):
"""Tests that render_markdown does the right thing."""
base_url = "/static/generated/docs/some_game"
def test_relative_img_rewrite(self) -> None:
f = NamedTemporaryFile(delete=False)
try:
f.write("![Image](image.png)".encode("utf-8"))
f.close()
html = render_markdown(f.name, self.base_url)
self.assertIn(f'src="{self.base_url}/image.png"', html)
finally:
os.unlink(f.name)
def test_no_img_rewrite(self) -> None:
f = NamedTemporaryFile(delete=False)
try:
f.write("![Image](image.png)".encode("utf-8"))
f.close()
html = render_markdown(f.name)
self.assertIn(f'src="image.png"', html)
self.assertNotIn(self.base_url, html)
finally:
os.unlink(f.name)

View File

@@ -224,7 +224,7 @@ class WebWorld(metaclass=WebWorldRegister):
tutorials: List["Tutorial"]
"""docs folder will also be scanned for tutorial guides. Each Tutorial class is to be used for one guide."""
theme: str = "grass"
theme = "grass"
"""Choose a theme for you /game/* pages.
Available: dirt, grass, grassFlowers, ice, jungle, ocean, partyTime, stone"""

View File

@@ -21,10 +21,6 @@ if TYPE_CHECKING:
from Utils import Version
class ImproperlyConfiguredAutoPatchError(Exception):
pass
class AutoPatchRegister(abc.ABCMeta):
patch_types: ClassVar[Dict[str, AutoPatchRegister]] = {}
file_endings: ClassVar[Dict[str, AutoPatchRegister]] = {}
@@ -34,28 +30,8 @@ class AutoPatchRegister(abc.ABCMeta):
new_class = super().__new__(mcs, name, bases, dct)
if "game" in dct:
AutoPatchRegister.patch_types[dct["game"]] = new_class
if not callable(getattr(new_class, "patch", None)):
raise ImproperlyConfiguredAutoPatchError(
f"Container {new_class} uses metaclass AutoPatchRegister, but does not have a patch method defined."
)
patch_file_ending = dct.get("patch_file_ending")
if patch_file_ending == ".zip":
raise ImproperlyConfiguredAutoPatchError(
f'Auto patch container {new_class} uses file ending ".zip", which is not allowed.'
)
if patch_file_ending is None:
raise ImproperlyConfiguredAutoPatchError(
f"Need an expected file ending for auto patch container {new_class}"
)
existing_handler = AutoPatchRegister.file_endings.get(patch_file_ending)
if existing_handler:
raise ImproperlyConfiguredAutoPatchError(
f"Two auto patch containers are using the same file extension: {new_class}, {existing_handler}"
)
if not dct["patch_file_ending"]:
raise Exception(f"Need an expected file ending for {name}")
AutoPatchRegister.file_endings[dct["patch_file_ending"]] = new_class
return new_class

View File

@@ -5,7 +5,7 @@ import weakref
from enum import Enum, auto
from typing import Optional, Callable, List, Iterable, Tuple
from Utils import local_path, open_filename, is_frozen, is_kivy_running, open_file, user_path
from Utils import local_path, open_filename, is_frozen, is_kivy_running
class Type(Enum):
@@ -204,18 +204,6 @@ def install_apworld(apworld_path: str = "") -> None:
Utils.messagebox("Install complete.", f"Installed APWorld from {source}.")
def export_datapackage() -> None:
import json
from worlds import network_data_package
path = user_path("datapackage_export.json")
with open(path, "w") as f:
json.dump(network_data_package, f, indent=4)
open_file(path)
components: List[Component] = [
# Launcher
Component('Launcher', 'Launcher', component_type=Type.HIDDEN),
@@ -225,8 +213,6 @@ components: List[Component] = [
description="Host a generated multiworld on your computer."),
Component('Generate', 'Generate', cli=True,
description="Generate a multiworld with the YAMLs in the players folder."),
Component("Options Creator", "OptionsCreator", "ArchipelagoOptionsCreator", component_type=Type.TOOL,
description="Visual creator for Archipelago option files."),
Component("Install APWorld", func=install_apworld, file_identifier=SuffixIdentifier(".apworld"),
description="Install an APWorld to play games not included with Archipelago by default."),
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient', func=launch_textclient,
@@ -244,10 +230,8 @@ components: List[Component] = [
Component('Zillion Client', 'ZillionClient',
file_identifier=SuffixIdentifier('.apzl')),
# MegaMan Battle Network 3
Component('MMBN3 Client', 'MMBN3Client', file_identifier=SuffixIdentifier('.apbn3')),
Component("Export Datapackage", func=export_datapackage, component_type=Type.TOOL),
#MegaMan Battle Network 3
Component('MMBN3 Client', 'MMBN3Client', file_identifier=SuffixIdentifier('.apbn3'))
]

View File

@@ -9,7 +9,7 @@ from collections import Counter
from typing import TYPE_CHECKING, Any
from typing import Dict, Generator, Iterable, List, Set, Tuple, Union, final
from .proto import sc2api_pb2 as sc_pb
from s2clientprotocol import sc2api_pb2 as sc_pb
from .constants import (
IS_PLACEHOLDER,

View File

@@ -4,11 +4,11 @@ from typing import Dict, Iterable, List, Optional, Set, Tuple, Union
from worlds._sc2common.bot import logger
from .proto import debug_pb2 as debug_pb
from .proto import query_pb2 as query_pb
from .proto import raw_pb2 as raw_pb
from .proto import sc2api_pb2 as sc_pb
from .proto import spatial_pb2 as spatial_pb
from s2clientprotocol import debug_pb2 as debug_pb
from s2clientprotocol import query_pb2 as query_pb
from s2clientprotocol import raw_pb2 as raw_pb
from s2clientprotocol import sc2api_pb2 as sc_pb
from s2clientprotocol import spatial_pb2 as spatial_pb
from .data import ActionResult, ChatChannel, Race, Result, Status
from .game_data import AbilityData, GameData

View File

@@ -2,7 +2,7 @@ import platform
from pathlib import Path
from worlds._sc2common.bot import logger
from .proto import sc2api_pb2 as sc_pb
from s2clientprotocol import sc2api_pb2 as sc_pb
from .player import Computer
from .protocol import Protocol

View File

@@ -7,11 +7,11 @@ https://github.com/Blizzard/s2client-api/blob/d9ba0a33d6ce9d233c2a4ee988360c188f
"""
import enum
from .proto import common_pb2 as common_pb
from .proto import data_pb2 as data_pb
from .proto import error_pb2 as error_pb
from .proto import raw_pb2 as raw_pb
from .proto import sc2api_pb2 as sc_pb
from s2clientprotocol import common_pb2 as common_pb
from s2clientprotocol import data_pb2 as data_pb
from s2clientprotocol import error_pb2 as error_pb
from s2clientprotocol import raw_pb2 as raw_pb
from s2clientprotocol import sc2api_pb2 as sc_pb
CreateGameError = enum.Enum("CreateGameError", sc_pb.ResponseCreateGame.Error.items())

View File

@@ -15,7 +15,7 @@ import mpyq
import portpicker
from aiohttp import ClientSession, ClientWebSocketResponse
from worlds._sc2common.bot import logger
from .proto import sc2api_pb2 as sc_pb
from s2clientprotocol import sc2api_pb2 as sc_pb
from .bot_ai import BotAI
from .client import Client

View File

@@ -5,7 +5,7 @@ import math
import random
from typing import TYPE_CHECKING, Iterable, List, Set, Tuple, Union
from .proto import common_pb2 as common_pb
from s2clientprotocol import common_pb2 as common_pb
if TYPE_CHECKING:
from .unit import Unit

View File

@@ -1,50 +0,0 @@
# -*- coding: utf-8 -*-
# Generated by the protocol buffer compiler. DO NOT EDIT!
# NO CHECKED-IN PROTOBUF GENCODE
# source: s2clientprotocol/common.proto
# Protobuf Python Version: 6.31.1
"""Generated protocol buffer code."""
from google.protobuf import descriptor as _descriptor
from google.protobuf import descriptor_pool as _descriptor_pool
from google.protobuf import runtime_version as _runtime_version
from google.protobuf import symbol_database as _symbol_database
from google.protobuf.internal import builder as _builder
_runtime_version.ValidateProtobufRuntimeVersion(
_runtime_version.Domain.PUBLIC,
6,
31,
1,
'',
's2clientprotocol/common.proto'
)
# @@protoc_insertion_point(imports)
_sym_db = _symbol_database.Default()
DESCRIPTOR = _descriptor_pool.Default().AddSerializedFile(b'\n\x1ds2clientprotocol/common.proto\x12\x0eSC2APIProtocol\">\n\x10\x41vailableAbility\x12\x12\n\nability_id\x18\x01 \x01(\x05\x12\x16\n\x0erequires_point\x18\x02 \x01(\x08\"X\n\tImageData\x12\x16\n\x0e\x62its_per_pixel\x18\x01 \x01(\x05\x12%\n\x04size\x18\x02 \x01(\x0b\x32\x17.SC2APIProtocol.Size2DI\x12\x0c\n\x04\x64\x61ta\x18\x03 \x01(\x0c\"\x1e\n\x06PointI\x12\t\n\x01x\x18\x01 \x01(\x05\x12\t\n\x01y\x18\x02 \x01(\x05\"T\n\nRectangleI\x12\"\n\x02p0\x18\x01 \x01(\x0b\x32\x16.SC2APIProtocol.PointI\x12\"\n\x02p1\x18\x02 \x01(\x0b\x32\x16.SC2APIProtocol.PointI\"\x1f\n\x07Point2D\x12\t\n\x01x\x18\x01 \x01(\x02\x12\t\n\x01y\x18\x02 \x01(\x02\"(\n\x05Point\x12\t\n\x01x\x18\x01 \x01(\x02\x12\t\n\x01y\x18\x02 \x01(\x02\x12\t\n\x01z\x18\x03 \x01(\x02\"\x1f\n\x07Size2DI\x12\t\n\x01x\x18\x01 \x01(\x05\x12\t\n\x01y\x18\x02 \x01(\x05*A\n\x04Race\x12\n\n\x06NoRace\x10\x00\x12\n\n\x06Terran\x10\x01\x12\x08\n\x04Zerg\x10\x02\x12\x0b\n\x07Protoss\x10\x03\x12\n\n\x06Random\x10\x04')
_globals = globals()
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 's2clientprotocol.common_pb2', _globals)
if not _descriptor._USE_C_DESCRIPTORS:
DESCRIPTOR._loaded_options = None
_globals['_RACE']._serialized_start=429
_globals['_RACE']._serialized_end=494
_globals['_AVAILABLEABILITY']._serialized_start=49
_globals['_AVAILABLEABILITY']._serialized_end=111
_globals['_IMAGEDATA']._serialized_start=113
_globals['_IMAGEDATA']._serialized_end=201
_globals['_POINTI']._serialized_start=203
_globals['_POINTI']._serialized_end=233
_globals['_RECTANGLEI']._serialized_start=235
_globals['_RECTANGLEI']._serialized_end=319
_globals['_POINT2D']._serialized_start=321
_globals['_POINT2D']._serialized_end=352
_globals['_POINT']._serialized_start=354
_globals['_POINT']._serialized_end=394
_globals['_SIZE2DI']._serialized_start=396
_globals['_SIZE2DI']._serialized_end=427
# @@protoc_insertion_point(module_scope)

View File

@@ -1,55 +0,0 @@
# -*- coding: utf-8 -*-
# Generated by the protocol buffer compiler. DO NOT EDIT!
# NO CHECKED-IN PROTOBUF GENCODE
# source: s2clientprotocol/data.proto
# Protobuf Python Version: 6.31.1
"""Generated protocol buffer code."""
from google.protobuf import descriptor as _descriptor
from google.protobuf import descriptor_pool as _descriptor_pool
from google.protobuf import runtime_version as _runtime_version
from google.protobuf import symbol_database as _symbol_database
from google.protobuf.internal import builder as _builder
_runtime_version.ValidateProtobufRuntimeVersion(
_runtime_version.Domain.PUBLIC,
6,
31,
1,
'',
's2clientprotocol/data.proto'
)
# @@protoc_insertion_point(imports)
_sym_db = _symbol_database.Default()
from . import common_pb2 as s2clientprotocol_dot_common__pb2
DESCRIPTOR = _descriptor_pool.Default().AddSerializedFile(b'\n\x1bs2clientprotocol/data.proto\x12\x0eSC2APIProtocol\x1a\x1ds2clientprotocol/common.proto\"\xc4\x03\n\x0b\x41\x62ilityData\x12\x12\n\nability_id\x18\x01 \x01(\r\x12\x11\n\tlink_name\x18\x02 \x01(\t\x12\x12\n\nlink_index\x18\x03 \x01(\r\x12\x13\n\x0b\x62utton_name\x18\x04 \x01(\t\x12\x15\n\rfriendly_name\x18\x05 \x01(\t\x12\x0e\n\x06hotkey\x18\x06 \x01(\t\x12\x1c\n\x14remaps_to_ability_id\x18\x07 \x01(\r\x12\x11\n\tavailable\x18\x08 \x01(\x08\x12\x32\n\x06target\x18\t \x01(\x0e\x32\".SC2APIProtocol.AbilityData.Target\x12\x15\n\rallow_minimap\x18\n \x01(\x08\x12\x16\n\x0e\x61llow_autocast\x18\x0b \x01(\x08\x12\x13\n\x0bis_building\x18\x0c \x01(\x08\x12\x18\n\x10\x66ootprint_radius\x18\r \x01(\x02\x12\x1c\n\x14is_instant_placement\x18\x0e \x01(\x08\x12\x12\n\ncast_range\x18\x0f \x01(\x02\"I\n\x06Target\x12\x08\n\x04None\x10\x01\x12\t\n\x05Point\x10\x02\x12\x08\n\x04Unit\x10\x03\x12\x0f\n\x0bPointOrUnit\x10\x04\x12\x0f\n\x0bPointOrNone\x10\x05\"J\n\x0b\x44\x61mageBonus\x12,\n\tattribute\x18\x01 \x01(\x0e\x32\x19.SC2APIProtocol.Attribute\x12\r\n\x05\x62onus\x18\x02 \x01(\x02\"\xd7\x01\n\x06Weapon\x12/\n\x04type\x18\x01 \x01(\x0e\x32!.SC2APIProtocol.Weapon.TargetType\x12\x0e\n\x06\x64\x61mage\x18\x02 \x01(\x02\x12\x31\n\x0c\x64\x61mage_bonus\x18\x03 \x03(\x0b\x32\x1b.SC2APIProtocol.DamageBonus\x12\x0f\n\x07\x61ttacks\x18\x04 \x01(\r\x12\r\n\x05range\x18\x05 \x01(\x02\x12\r\n\x05speed\x18\x06 \x01(\x02\"*\n\nTargetType\x12\n\n\x06Ground\x10\x01\x12\x07\n\x03\x41ir\x10\x02\x12\x07\n\x03\x41ny\x10\x03\"\x95\x04\n\x0cUnitTypeData\x12\x0f\n\x07unit_id\x18\x01 \x01(\r\x12\x0c\n\x04name\x18\x02 \x01(\t\x12\x11\n\tavailable\x18\x03 \x01(\x08\x12\x12\n\ncargo_size\x18\x04 \x01(\r\x12\x14\n\x0cmineral_cost\x18\x0c \x01(\r\x12\x14\n\x0cvespene_cost\x18\r \x01(\r\x12\x15\n\rfood_required\x18\x0e \x01(\x02\x12\x15\n\rfood_provided\x18\x12 \x01(\x02\x12\x12\n\nability_id\x18\x0f \x01(\r\x12\"\n\x04race\x18\x10 \x01(\x0e\x32\x14.SC2APIProtocol.Race\x12\x12\n\nbuild_time\x18\x11 \x01(\x02\x12\x13\n\x0bhas_vespene\x18\x13 \x01(\x08\x12\x14\n\x0chas_minerals\x18\x14 \x01(\x08\x12\x13\n\x0bsight_range\x18\x19 \x01(\x02\x12\x12\n\ntech_alias\x18\x15 \x03(\r\x12\x12\n\nunit_alias\x18\x16 \x01(\r\x12\x18\n\x10tech_requirement\x18\x17 \x01(\r\x12\x18\n\x10require_attached\x18\x18 \x01(\x08\x12-\n\nattributes\x18\x08 \x03(\x0e\x32\x19.SC2APIProtocol.Attribute\x12\x16\n\x0emovement_speed\x18\t \x01(\x02\x12\r\n\x05\x61rmor\x18\n \x01(\x02\x12\'\n\x07weapons\x18\x0b \x03(\x0b\x32\x16.SC2APIProtocol.Weapon\"\x86\x01\n\x0bUpgradeData\x12\x12\n\nupgrade_id\x18\x01 \x01(\r\x12\x0c\n\x04name\x18\x02 \x01(\t\x12\x14\n\x0cmineral_cost\x18\x03 \x01(\r\x12\x14\n\x0cvespene_cost\x18\x04 \x01(\r\x12\x15\n\rresearch_time\x18\x05 \x01(\x02\x12\x12\n\nability_id\x18\x06 \x01(\r\")\n\x08\x42uffData\x12\x0f\n\x07\x62uff_id\x18\x01 \x01(\r\x12\x0c\n\x04name\x18\x02 \x01(\t\"T\n\nEffectData\x12\x11\n\teffect_id\x18\x01 \x01(\r\x12\x0c\n\x04name\x18\x02 \x01(\t\x12\x15\n\rfriendly_name\x18\x03 \x01(\t\x12\x0e\n\x06radius\x18\x04 \x01(\x02*\x9e\x01\n\tAttribute\x12\t\n\x05Light\x10\x01\x12\x0b\n\x07\x41rmored\x10\x02\x12\x0e\n\nBiological\x10\x03\x12\x0e\n\nMechanical\x10\x04\x12\x0b\n\x07Robotic\x10\x05\x12\x0b\n\x07Psionic\x10\x06\x12\x0b\n\x07Massive\x10\x07\x12\r\n\tStructure\x10\x08\x12\t\n\x05Hover\x10\t\x12\n\n\x06Heroic\x10\n\x12\x0c\n\x08Summoned\x10\x0b')
_globals = globals()
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 's2clientprotocol.data_pb2', _globals)
if not _descriptor._USE_C_DESCRIPTORS:
DESCRIPTOR._loaded_options = None
_globals['_ATTRIBUTE']._serialized_start=1630
_globals['_ATTRIBUTE']._serialized_end=1788
_globals['_ABILITYDATA']._serialized_start=79
_globals['_ABILITYDATA']._serialized_end=531
_globals['_ABILITYDATA_TARGET']._serialized_start=458
_globals['_ABILITYDATA_TARGET']._serialized_end=531
_globals['_DAMAGEBONUS']._serialized_start=533
_globals['_DAMAGEBONUS']._serialized_end=607
_globals['_WEAPON']._serialized_start=610
_globals['_WEAPON']._serialized_end=825
_globals['_WEAPON_TARGETTYPE']._serialized_start=783
_globals['_WEAPON_TARGETTYPE']._serialized_end=825
_globals['_UNITTYPEDATA']._serialized_start=828
_globals['_UNITTYPEDATA']._serialized_end=1361
_globals['_UPGRADEDATA']._serialized_start=1364
_globals['_UPGRADEDATA']._serialized_end=1498
_globals['_BUFFDATA']._serialized_start=1500
_globals['_BUFFDATA']._serialized_end=1541
_globals['_EFFECTDATA']._serialized_start=1543
_globals['_EFFECTDATA']._serialized_end=1627
# @@protoc_insertion_point(module_scope)

View File

@@ -1,71 +0,0 @@
# -*- coding: utf-8 -*-
# Generated by the protocol buffer compiler. DO NOT EDIT!
# NO CHECKED-IN PROTOBUF GENCODE
# source: s2clientprotocol/debug.proto
# Protobuf Python Version: 6.31.1
"""Generated protocol buffer code."""
from google.protobuf import descriptor as _descriptor
from google.protobuf import descriptor_pool as _descriptor_pool
from google.protobuf import runtime_version as _runtime_version
from google.protobuf import symbol_database as _symbol_database
from google.protobuf.internal import builder as _builder
_runtime_version.ValidateProtobufRuntimeVersion(
_runtime_version.Domain.PUBLIC,
6,
31,
1,
'',
's2clientprotocol/debug.proto'
)
# @@protoc_insertion_point(imports)
_sym_db = _symbol_database.Default()
from . import common_pb2 as s2clientprotocol_dot_common__pb2
DESCRIPTOR = _descriptor_pool.Default().AddSerializedFile(b'\n\x1cs2clientprotocol/debug.proto\x12\x0eSC2APIProtocol\x1a\x1ds2clientprotocol/common.proto\"\xbb\x03\n\x0c\x44\x65\x62ugCommand\x12)\n\x04\x64raw\x18\x01 \x01(\x0b\x32\x19.SC2APIProtocol.DebugDrawH\x00\x12\x34\n\ngame_state\x18\x02 \x01(\x0e\x32\x1e.SC2APIProtocol.DebugGameStateH\x00\x12\x36\n\x0b\x63reate_unit\x18\x03 \x01(\x0b\x32\x1f.SC2APIProtocol.DebugCreateUnitH\x00\x12\x32\n\tkill_unit\x18\x04 \x01(\x0b\x32\x1d.SC2APIProtocol.DebugKillUnitH\x00\x12\x38\n\x0ctest_process\x18\x05 \x01(\x0b\x32 .SC2APIProtocol.DebugTestProcessH\x00\x12.\n\x05score\x18\x06 \x01(\x0b\x32\x1d.SC2APIProtocol.DebugSetScoreH\x00\x12\x30\n\x08\x65nd_game\x18\x07 \x01(\x0b\x32\x1c.SC2APIProtocol.DebugEndGameH\x00\x12\x37\n\nunit_value\x18\x08 \x01(\x0b\x32!.SC2APIProtocol.DebugSetUnitValueH\x00\x42\t\n\x07\x63ommand\"\xb5\x01\n\tDebugDraw\x12\'\n\x04text\x18\x01 \x03(\x0b\x32\x19.SC2APIProtocol.DebugText\x12(\n\x05lines\x18\x02 \x03(\x0b\x32\x19.SC2APIProtocol.DebugLine\x12\'\n\x05\x62oxes\x18\x03 \x03(\x0b\x32\x18.SC2APIProtocol.DebugBox\x12,\n\x07spheres\x18\x04 \x03(\x0b\x32\x1b.SC2APIProtocol.DebugSphere\"L\n\x04Line\x12!\n\x02p0\x18\x01 \x01(\x0b\x32\x15.SC2APIProtocol.Point\x12!\n\x02p1\x18\x02 \x01(\x0b\x32\x15.SC2APIProtocol.Point\"(\n\x05\x43olor\x12\t\n\x01r\x18\x01 \x01(\r\x12\t\n\x01g\x18\x02 \x01(\r\x12\t\n\x01\x62\x18\x03 \x01(\r\"\xa3\x01\n\tDebugText\x12$\n\x05\x63olor\x18\x01 \x01(\x0b\x32\x15.SC2APIProtocol.Color\x12\x0c\n\x04text\x18\x02 \x01(\t\x12*\n\x0bvirtual_pos\x18\x03 \x01(\x0b\x32\x15.SC2APIProtocol.Point\x12(\n\tworld_pos\x18\x04 \x01(\x0b\x32\x15.SC2APIProtocol.Point\x12\x0c\n\x04size\x18\x05 \x01(\r\"U\n\tDebugLine\x12$\n\x05\x63olor\x18\x01 \x01(\x0b\x32\x15.SC2APIProtocol.Color\x12\"\n\x04line\x18\x02 \x01(\x0b\x32\x14.SC2APIProtocol.Line\"x\n\x08\x44\x65\x62ugBox\x12$\n\x05\x63olor\x18\x01 \x01(\x0b\x32\x15.SC2APIProtocol.Color\x12\"\n\x03min\x18\x02 \x01(\x0b\x32\x15.SC2APIProtocol.Point\x12\"\n\x03max\x18\x03 \x01(\x0b\x32\x15.SC2APIProtocol.Point\"`\n\x0b\x44\x65\x62ugSphere\x12$\n\x05\x63olor\x18\x01 \x01(\x0b\x32\x15.SC2APIProtocol.Color\x12 \n\x01p\x18\x02 \x01(\x0b\x32\x15.SC2APIProtocol.Point\x12\t\n\x01r\x18\x03 \x01(\x02\"k\n\x0f\x44\x65\x62ugCreateUnit\x12\x11\n\tunit_type\x18\x01 \x01(\r\x12\r\n\x05owner\x18\x02 \x01(\x05\x12$\n\x03pos\x18\x03 \x01(\x0b\x32\x17.SC2APIProtocol.Point2D\x12\x10\n\x08quantity\x18\x04 \x01(\r\"\x1c\n\rDebugKillUnit\x12\x0b\n\x03tag\x18\x01 \x03(\x04\"\x80\x01\n\x10\x44\x65\x62ugTestProcess\x12\x33\n\x04test\x18\x01 \x01(\x0e\x32%.SC2APIProtocol.DebugTestProcess.Test\x12\x10\n\x08\x64\x65lay_ms\x18\x02 \x01(\x05\"%\n\x04Test\x12\x08\n\x04hang\x10\x01\x12\t\n\x05\x63rash\x10\x02\x12\x08\n\x04\x65xit\x10\x03\"\x1e\n\rDebugSetScore\x12\r\n\x05score\x18\x01 \x01(\x02\"z\n\x0c\x44\x65\x62ugEndGame\x12:\n\nend_result\x18\x01 \x01(\x0e\x32&.SC2APIProtocol.DebugEndGame.EndResult\".\n\tEndResult\x12\r\n\tSurrender\x10\x01\x12\x12\n\x0e\x44\x65\x63lareVictory\x10\x02\"\xa5\x01\n\x11\x44\x65\x62ugSetUnitValue\x12?\n\nunit_value\x18\x01 \x01(\x0e\x32+.SC2APIProtocol.DebugSetUnitValue.UnitValue\x12\r\n\x05value\x18\x02 \x01(\x02\x12\x10\n\x08unit_tag\x18\x03 \x01(\x04\".\n\tUnitValue\x12\n\n\x06\x45nergy\x10\x01\x12\x08\n\x04Life\x10\x02\x12\x0b\n\x07Shields\x10\x03*\xb2\x01\n\x0e\x44\x65\x62ugGameState\x12\x0c\n\x08show_map\x10\x01\x12\x11\n\rcontrol_enemy\x10\x02\x12\x08\n\x04\x66ood\x10\x03\x12\x08\n\x04\x66ree\x10\x04\x12\x11\n\rall_resources\x10\x05\x12\x07\n\x03god\x10\x06\x12\x0c\n\x08minerals\x10\x07\x12\x07\n\x03gas\x10\x08\x12\x0c\n\x08\x63ooldown\x10\t\x12\r\n\ttech_tree\x10\n\x12\x0b\n\x07upgrade\x10\x0b\x12\x0e\n\nfast_build\x10\x0c')
_globals = globals()
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 's2clientprotocol.debug_pb2', _globals)
if not _descriptor._USE_C_DESCRIPTORS:
DESCRIPTOR._loaded_options = None
_globals['_DEBUGGAMESTATE']._serialized_start=1897
_globals['_DEBUGGAMESTATE']._serialized_end=2075
_globals['_DEBUGCOMMAND']._serialized_start=80
_globals['_DEBUGCOMMAND']._serialized_end=523
_globals['_DEBUGDRAW']._serialized_start=526
_globals['_DEBUGDRAW']._serialized_end=707
_globals['_LINE']._serialized_start=709
_globals['_LINE']._serialized_end=785
_globals['_COLOR']._serialized_start=787
_globals['_COLOR']._serialized_end=827
_globals['_DEBUGTEXT']._serialized_start=830
_globals['_DEBUGTEXT']._serialized_end=993
_globals['_DEBUGLINE']._serialized_start=995
_globals['_DEBUGLINE']._serialized_end=1080
_globals['_DEBUGBOX']._serialized_start=1082
_globals['_DEBUGBOX']._serialized_end=1202
_globals['_DEBUGSPHERE']._serialized_start=1204
_globals['_DEBUGSPHERE']._serialized_end=1300
_globals['_DEBUGCREATEUNIT']._serialized_start=1302
_globals['_DEBUGCREATEUNIT']._serialized_end=1409
_globals['_DEBUGKILLUNIT']._serialized_start=1411
_globals['_DEBUGKILLUNIT']._serialized_end=1439
_globals['_DEBUGTESTPROCESS']._serialized_start=1442
_globals['_DEBUGTESTPROCESS']._serialized_end=1570
_globals['_DEBUGTESTPROCESS_TEST']._serialized_start=1533
_globals['_DEBUGTESTPROCESS_TEST']._serialized_end=1570
_globals['_DEBUGSETSCORE']._serialized_start=1572
_globals['_DEBUGSETSCORE']._serialized_end=1602
_globals['_DEBUGENDGAME']._serialized_start=1604
_globals['_DEBUGENDGAME']._serialized_end=1726
_globals['_DEBUGENDGAME_ENDRESULT']._serialized_start=1680
_globals['_DEBUGENDGAME_ENDRESULT']._serialized_end=1726
_globals['_DEBUGSETUNITVALUE']._serialized_start=1729
_globals['_DEBUGSETUNITVALUE']._serialized_end=1894
_globals['_DEBUGSETUNITVALUE_UNITVALUE']._serialized_start=1848
_globals['_DEBUGSETUNITVALUE_UNITVALUE']._serialized_end=1894
# @@protoc_insertion_point(module_scope)

File diff suppressed because one or more lines are too long

View File

@@ -1,52 +0,0 @@
# -*- coding: utf-8 -*-
# Generated by the protocol buffer compiler. DO NOT EDIT!
# NO CHECKED-IN PROTOBUF GENCODE
# source: s2clientprotocol/query.proto
# Protobuf Python Version: 6.31.1
"""Generated protocol buffer code."""
from google.protobuf import descriptor as _descriptor
from google.protobuf import descriptor_pool as _descriptor_pool
from google.protobuf import runtime_version as _runtime_version
from google.protobuf import symbol_database as _symbol_database
from google.protobuf.internal import builder as _builder
_runtime_version.ValidateProtobufRuntimeVersion(
_runtime_version.Domain.PUBLIC,
6,
31,
1,
'',
's2clientprotocol/query.proto'
)
# @@protoc_insertion_point(imports)
_sym_db = _symbol_database.Default()
from . import common_pb2 as s2clientprotocol_dot_common__pb2
from . import error_pb2 as s2clientprotocol_dot_error__pb2
DESCRIPTOR = _descriptor_pool.Default().AddSerializedFile(b'\n\x1cs2clientprotocol/query.proto\x12\x0eSC2APIProtocol\x1a\x1ds2clientprotocol/common.proto\x1a\x1cs2clientprotocol/error.proto\"\xf0\x01\n\x0cRequestQuery\x12\x34\n\x07pathing\x18\x01 \x03(\x0b\x32#.SC2APIProtocol.RequestQueryPathing\x12\x41\n\tabilities\x18\x02 \x03(\x0b\x32..SC2APIProtocol.RequestQueryAvailableAbilities\x12\x41\n\nplacements\x18\x03 \x03(\x0b\x32-.SC2APIProtocol.RequestQueryBuildingPlacement\x12$\n\x1cignore_resource_requirements\x18\x04 \x01(\x08\"\xce\x01\n\rResponseQuery\x12\x35\n\x07pathing\x18\x01 \x03(\x0b\x32$.SC2APIProtocol.ResponseQueryPathing\x12\x42\n\tabilities\x18\x02 \x03(\x0b\x32/.SC2APIProtocol.ResponseQueryAvailableAbilities\x12\x42\n\nplacements\x18\x03 \x03(\x0b\x32..SC2APIProtocol.ResponseQueryBuildingPlacement\"\x8a\x01\n\x13RequestQueryPathing\x12,\n\tstart_pos\x18\x01 \x01(\x0b\x32\x17.SC2APIProtocol.Point2DH\x00\x12\x12\n\x08unit_tag\x18\x02 \x01(\x04H\x00\x12(\n\x07\x65nd_pos\x18\x03 \x01(\x0b\x32\x17.SC2APIProtocol.Point2DB\x07\n\x05start\"(\n\x14ResponseQueryPathing\x12\x10\n\x08\x64istance\x18\x01 \x01(\x02\"2\n\x1eRequestQueryAvailableAbilities\x12\x10\n\x08unit_tag\x18\x01 \x01(\x04\"~\n\x1fResponseQueryAvailableAbilities\x12\x33\n\tabilities\x18\x01 \x03(\x0b\x32 .SC2APIProtocol.AvailableAbility\x12\x10\n\x08unit_tag\x18\x02 \x01(\x04\x12\x14\n\x0cunit_type_id\x18\x03 \x01(\r\"z\n\x1dRequestQueryBuildingPlacement\x12\x12\n\nability_id\x18\x01 \x01(\x05\x12+\n\ntarget_pos\x18\x02 \x01(\x0b\x32\x17.SC2APIProtocol.Point2D\x12\x18\n\x10placing_unit_tag\x18\x03 \x01(\x04\"N\n\x1eResponseQueryBuildingPlacement\x12,\n\x06result\x18\x01 \x01(\x0e\x32\x1c.SC2APIProtocol.ActionResult')
_globals = globals()
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 's2clientprotocol.query_pb2', _globals)
if not _descriptor._USE_C_DESCRIPTORS:
DESCRIPTOR._loaded_options = None
_globals['_REQUESTQUERY']._serialized_start=110
_globals['_REQUESTQUERY']._serialized_end=350
_globals['_RESPONSEQUERY']._serialized_start=353
_globals['_RESPONSEQUERY']._serialized_end=559
_globals['_REQUESTQUERYPATHING']._serialized_start=562
_globals['_REQUESTQUERYPATHING']._serialized_end=700
_globals['_RESPONSEQUERYPATHING']._serialized_start=702
_globals['_RESPONSEQUERYPATHING']._serialized_end=742
_globals['_REQUESTQUERYAVAILABLEABILITIES']._serialized_start=744
_globals['_REQUESTQUERYAVAILABLEABILITIES']._serialized_end=794
_globals['_RESPONSEQUERYAVAILABLEABILITIES']._serialized_start=796
_globals['_RESPONSEQUERYAVAILABLEABILITIES']._serialized_end=922
_globals['_REQUESTQUERYBUILDINGPLACEMENT']._serialized_start=924
_globals['_REQUESTQUERYBUILDINGPLACEMENT']._serialized_end=1046
_globals['_RESPONSEQUERYBUILDINGPLACEMENT']._serialized_start=1048
_globals['_RESPONSEQUERYBUILDINGPLACEMENT']._serialized_end=1126
# @@protoc_insertion_point(module_scope)

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -1,44 +0,0 @@
# -*- coding: utf-8 -*-
# Generated by the protocol buffer compiler. DO NOT EDIT!
# NO CHECKED-IN PROTOBUF GENCODE
# source: s2clientprotocol/score.proto
# Protobuf Python Version: 6.31.1
"""Generated protocol buffer code."""
from google.protobuf import descriptor as _descriptor
from google.protobuf import descriptor_pool as _descriptor_pool
from google.protobuf import runtime_version as _runtime_version
from google.protobuf import symbol_database as _symbol_database
from google.protobuf.internal import builder as _builder
_runtime_version.ValidateProtobufRuntimeVersion(
_runtime_version.Domain.PUBLIC,
6,
31,
1,
'',
's2clientprotocol/score.proto'
)
# @@protoc_insertion_point(imports)
_sym_db = _symbol_database.Default()
DESCRIPTOR = _descriptor_pool.Default().AddSerializedFile(b'\n\x1cs2clientprotocol/score.proto\x12\x0eSC2APIProtocol\"\xa8\x01\n\x05Score\x12\x33\n\nscore_type\x18\x06 \x01(\x0e\x32\x1f.SC2APIProtocol.Score.ScoreType\x12\r\n\x05score\x18\x07 \x01(\x05\x12\x33\n\rscore_details\x18\x08 \x01(\x0b\x32\x1c.SC2APIProtocol.ScoreDetails\"&\n\tScoreType\x12\x0e\n\nCurriculum\x10\x01\x12\t\n\x05Melee\x10\x02\"h\n\x14\x43\x61tegoryScoreDetails\x12\x0c\n\x04none\x18\x01 \x01(\x02\x12\x0c\n\x04\x61rmy\x18\x02 \x01(\x02\x12\x0f\n\x07\x65\x63onomy\x18\x03 \x01(\x02\x12\x12\n\ntechnology\x18\x04 \x01(\x02\x12\x0f\n\x07upgrade\x18\x05 \x01(\x02\"B\n\x11VitalScoreDetails\x12\x0c\n\x04life\x18\x01 \x01(\x02\x12\x0f\n\x07shields\x18\x02 \x01(\x02\x12\x0e\n\x06\x65nergy\x18\x03 \x01(\x02\"\x8a\n\n\x0cScoreDetails\x12\x1c\n\x14idle_production_time\x18\x01 \x01(\x02\x12\x18\n\x10idle_worker_time\x18\x02 \x01(\x02\x12\x19\n\x11total_value_units\x18\x03 \x01(\x02\x12\x1e\n\x16total_value_structures\x18\x04 \x01(\x02\x12\x1a\n\x12killed_value_units\x18\x05 \x01(\x02\x12\x1f\n\x17killed_value_structures\x18\x06 \x01(\x02\x12\x1a\n\x12\x63ollected_minerals\x18\x07 \x01(\x02\x12\x19\n\x11\x63ollected_vespene\x18\x08 \x01(\x02\x12 \n\x18\x63ollection_rate_minerals\x18\t \x01(\x02\x12\x1f\n\x17\x63ollection_rate_vespene\x18\n \x01(\x02\x12\x16\n\x0espent_minerals\x18\x0b \x01(\x02\x12\x15\n\rspent_vespene\x18\x0c \x01(\x02\x12\x37\n\tfood_used\x18\r \x01(\x0b\x32$.SC2APIProtocol.CategoryScoreDetails\x12=\n\x0fkilled_minerals\x18\x0e \x01(\x0b\x32$.SC2APIProtocol.CategoryScoreDetails\x12<\n\x0ekilled_vespene\x18\x0f \x01(\x0b\x32$.SC2APIProtocol.CategoryScoreDetails\x12;\n\rlost_minerals\x18\x10 \x01(\x0b\x32$.SC2APIProtocol.CategoryScoreDetails\x12:\n\x0clost_vespene\x18\x11 \x01(\x0b\x32$.SC2APIProtocol.CategoryScoreDetails\x12\x44\n\x16\x66riendly_fire_minerals\x18\x12 \x01(\x0b\x32$.SC2APIProtocol.CategoryScoreDetails\x12\x43\n\x15\x66riendly_fire_vespene\x18\x13 \x01(\x0b\x32$.SC2APIProtocol.CategoryScoreDetails\x12;\n\rused_minerals\x18\x14 \x01(\x0b\x32$.SC2APIProtocol.CategoryScoreDetails\x12:\n\x0cused_vespene\x18\x15 \x01(\x0b\x32$.SC2APIProtocol.CategoryScoreDetails\x12\x41\n\x13total_used_minerals\x18\x16 \x01(\x0b\x32$.SC2APIProtocol.CategoryScoreDetails\x12@\n\x12total_used_vespene\x18\x17 \x01(\x0b\x32$.SC2APIProtocol.CategoryScoreDetails\x12=\n\x12total_damage_dealt\x18\x18 \x01(\x0b\x32!.SC2APIProtocol.VitalScoreDetails\x12=\n\x12total_damage_taken\x18\x19 \x01(\x0b\x32!.SC2APIProtocol.VitalScoreDetails\x12\x37\n\x0ctotal_healed\x18\x1a \x01(\x0b\x32!.SC2APIProtocol.VitalScoreDetails\x12\x13\n\x0b\x63urrent_apm\x18\x1b \x01(\x02\x12\x1d\n\x15\x63urrent_effective_apm\x18\x1c \x01(\x02')
_globals = globals()
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 's2clientprotocol.score_pb2', _globals)
if not _descriptor._USE_C_DESCRIPTORS:
DESCRIPTOR._loaded_options = None
_globals['_SCORE']._serialized_start=49
_globals['_SCORE']._serialized_end=217
_globals['_SCORE_SCORETYPE']._serialized_start=179
_globals['_SCORE_SCORETYPE']._serialized_end=217
_globals['_CATEGORYSCOREDETAILS']._serialized_start=219
_globals['_CATEGORYSCOREDETAILS']._serialized_end=323
_globals['_VITALSCOREDETAILS']._serialized_start=325
_globals['_VITALSCOREDETAILS']._serialized_end=391
_globals['_SCOREDETAILS']._serialized_start=394
_globals['_SCOREDETAILS']._serialized_end=1684
# @@protoc_insertion_point(module_scope)

View File

@@ -1,55 +0,0 @@
# -*- coding: utf-8 -*-
# Generated by the protocol buffer compiler. DO NOT EDIT!
# NO CHECKED-IN PROTOBUF GENCODE
# source: s2clientprotocol/spatial.proto
# Protobuf Python Version: 6.31.1
"""Generated protocol buffer code."""
from google.protobuf import descriptor as _descriptor
from google.protobuf import descriptor_pool as _descriptor_pool
from google.protobuf import runtime_version as _runtime_version
from google.protobuf import symbol_database as _symbol_database
from google.protobuf.internal import builder as _builder
_runtime_version.ValidateProtobufRuntimeVersion(
_runtime_version.Domain.PUBLIC,
6,
31,
1,
'',
's2clientprotocol/spatial.proto'
)
# @@protoc_insertion_point(imports)
_sym_db = _symbol_database.Default()
from . import common_pb2 as s2clientprotocol_dot_common__pb2
DESCRIPTOR = _descriptor_pool.Default().AddSerializedFile(b'\n\x1es2clientprotocol/spatial.proto\x12\x0eSC2APIProtocol\x1a\x1ds2clientprotocol/common.proto\"\x88\x01\n\x17ObservationFeatureLayer\x12.\n\x07renders\x18\x01 \x01(\x0b\x32\x1d.SC2APIProtocol.FeatureLayers\x12=\n\x0fminimap_renders\x18\x02 \x01(\x0b\x32$.SC2APIProtocol.FeatureLayersMinimap\"\x9c\n\n\rFeatureLayers\x12-\n\nheight_map\x18\x01 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x31\n\x0evisibility_map\x18\x02 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12(\n\x05\x63reep\x18\x03 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12(\n\x05power\x18\x04 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12,\n\tplayer_id\x18\x05 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12,\n\tunit_type\x18\x06 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12+\n\x08selected\x18\x07 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x32\n\x0funit_hit_points\x18\x08 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x38\n\x15unit_hit_points_ratio\x18\x11 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12.\n\x0bunit_energy\x18\t \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x34\n\x11unit_energy_ratio\x18\x12 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12/\n\x0cunit_shields\x18\n \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x35\n\x12unit_shields_ratio\x18\x13 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x32\n\x0fplayer_relative\x18\x0b \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x32\n\x0funit_density_aa\x18\x0e \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12/\n\x0cunit_density\x18\x0f \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12*\n\x07\x65\x66\x66\x65\x63ts\x18\x14 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x31\n\x0ehallucinations\x18\x15 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12*\n\x07\x63loaked\x18\x16 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\'\n\x04\x62lip\x18\x17 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12(\n\x05\x62uffs\x18\x18 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x30\n\rbuff_duration\x18\x1a \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12)\n\x06\x61\x63tive\x18\x19 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x31\n\x0e\x62uild_progress\x18\x1b \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12,\n\tbuildable\x18\x1c \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12+\n\x08pathable\x18\x1d \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12.\n\x0bplaceholder\x18\x1e \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\"\x90\x04\n\x14\x46\x65\x61tureLayersMinimap\x12-\n\nheight_map\x18\x01 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x31\n\x0evisibility_map\x18\x02 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12(\n\x05\x63reep\x18\x03 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12)\n\x06\x63\x61mera\x18\x04 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12,\n\tplayer_id\x18\x05 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12\x32\n\x0fplayer_relative\x18\x06 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12+\n\x08selected\x18\x07 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12)\n\x06\x61lerts\x18\t \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12,\n\tbuildable\x18\n \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12+\n\x08pathable\x18\x0b \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12,\n\tunit_type\x18\x08 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\"g\n\x11ObservationRender\x12&\n\x03map\x18\x01 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\x12*\n\x07minimap\x18\x02 \x01(\x0b\x32\x19.SC2APIProtocol.ImageData\"\xbb\x02\n\rActionSpatial\x12@\n\x0cunit_command\x18\x01 \x01(\x0b\x32(.SC2APIProtocol.ActionSpatialUnitCommandH\x00\x12>\n\x0b\x63\x61mera_move\x18\x02 \x01(\x0b\x32\'.SC2APIProtocol.ActionSpatialCameraMoveH\x00\x12O\n\x14unit_selection_point\x18\x03 \x01(\x0b\x32/.SC2APIProtocol.ActionSpatialUnitSelectionPointH\x00\x12M\n\x13unit_selection_rect\x18\x04 \x01(\x0b\x32..SC2APIProtocol.ActionSpatialUnitSelectionRectH\x00\x42\x08\n\x06\x61\x63tion\"\xbe\x01\n\x18\x41\x63tionSpatialUnitCommand\x12\x12\n\nability_id\x18\x01 \x01(\x05\x12\x35\n\x13target_screen_coord\x18\x02 \x01(\x0b\x32\x16.SC2APIProtocol.PointIH\x00\x12\x36\n\x14target_minimap_coord\x18\x03 \x01(\x0b\x32\x16.SC2APIProtocol.PointIH\x00\x12\x15\n\rqueue_command\x18\x04 \x01(\x08\x42\x08\n\x06target\"I\n\x17\x41\x63tionSpatialCameraMove\x12.\n\x0e\x63\x65nter_minimap\x18\x01 \x01(\x0b\x32\x16.SC2APIProtocol.PointI\"\xda\x01\n\x1f\x41\x63tionSpatialUnitSelectionPoint\x12\x36\n\x16selection_screen_coord\x18\x01 \x01(\x0b\x32\x16.SC2APIProtocol.PointI\x12\x42\n\x04type\x18\x02 \x01(\x0e\x32\x34.SC2APIProtocol.ActionSpatialUnitSelectionPoint.Type\";\n\x04Type\x12\n\n\x06Select\x10\x01\x12\n\n\x06Toggle\x10\x02\x12\x0b\n\x07\x41llType\x10\x03\x12\x0e\n\nAddAllType\x10\x04\"s\n\x1e\x41\x63tionSpatialUnitSelectionRect\x12:\n\x16selection_screen_coord\x18\x01 \x03(\x0b\x32\x1a.SC2APIProtocol.RectangleI\x12\x15\n\rselection_add\x18\x02 \x01(\x08')
_globals = globals()
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 's2clientprotocol.spatial_pb2', _globals)
if not _descriptor._USE_C_DESCRIPTORS:
DESCRIPTOR._loaded_options = None
_globals['_OBSERVATIONFEATURELAYER']._serialized_start=82
_globals['_OBSERVATIONFEATURELAYER']._serialized_end=218
_globals['_FEATURELAYERS']._serialized_start=221
_globals['_FEATURELAYERS']._serialized_end=1529
_globals['_FEATURELAYERSMINIMAP']._serialized_start=1532
_globals['_FEATURELAYERSMINIMAP']._serialized_end=2060
_globals['_OBSERVATIONRENDER']._serialized_start=2062
_globals['_OBSERVATIONRENDER']._serialized_end=2165
_globals['_ACTIONSPATIAL']._serialized_start=2168
_globals['_ACTIONSPATIAL']._serialized_end=2483
_globals['_ACTIONSPATIALUNITCOMMAND']._serialized_start=2486
_globals['_ACTIONSPATIALUNITCOMMAND']._serialized_end=2676
_globals['_ACTIONSPATIALCAMERAMOVE']._serialized_start=2678
_globals['_ACTIONSPATIALCAMERAMOVE']._serialized_end=2751
_globals['_ACTIONSPATIALUNITSELECTIONPOINT']._serialized_start=2754
_globals['_ACTIONSPATIALUNITSELECTIONPOINT']._serialized_end=2972
_globals['_ACTIONSPATIALUNITSELECTIONPOINT_TYPE']._serialized_start=2913
_globals['_ACTIONSPATIALUNITSELECTIONPOINT_TYPE']._serialized_end=2972
_globals['_ACTIONSPATIALUNITSELECTIONRECT']._serialized_start=2974
_globals['_ACTIONSPATIALUNITSELECTIONRECT']._serialized_end=3089
# @@protoc_insertion_point(module_scope)

View File

@@ -1,76 +0,0 @@
# -*- coding: utf-8 -*-
# Generated by the protocol buffer compiler. DO NOT EDIT!
# NO CHECKED-IN PROTOBUF GENCODE
# source: s2clientprotocol/ui.proto
# Protobuf Python Version: 6.31.1
"""Generated protocol buffer code."""
from google.protobuf import descriptor as _descriptor
from google.protobuf import descriptor_pool as _descriptor_pool
from google.protobuf import runtime_version as _runtime_version
from google.protobuf import symbol_database as _symbol_database
from google.protobuf.internal import builder as _builder
_runtime_version.ValidateProtobufRuntimeVersion(
_runtime_version.Domain.PUBLIC,
6,
31,
1,
'',
's2clientprotocol/ui.proto'
)
# @@protoc_insertion_point(imports)
_sym_db = _symbol_database.Default()
DESCRIPTOR = _descriptor_pool.Default().AddSerializedFile(b'\n\x19s2clientprotocol/ui.proto\x12\x0eSC2APIProtocol\"\x86\x02\n\rObservationUI\x12,\n\x06groups\x18\x01 \x03(\x0b\x32\x1c.SC2APIProtocol.ControlGroup\x12-\n\x06single\x18\x02 \x01(\x0b\x32\x1b.SC2APIProtocol.SinglePanelH\x00\x12+\n\x05multi\x18\x03 \x01(\x0b\x32\x1a.SC2APIProtocol.MultiPanelH\x00\x12+\n\x05\x63\x61rgo\x18\x04 \x01(\x0b\x32\x1a.SC2APIProtocol.CargoPanelH\x00\x12\x35\n\nproduction\x18\x05 \x01(\x0b\x32\x1f.SC2APIProtocol.ProductionPanelH\x00\x42\x07\n\x05panel\"T\n\x0c\x43ontrolGroup\x12\x1b\n\x13\x63ontrol_group_index\x18\x01 \x01(\r\x12\x18\n\x10leader_unit_type\x18\x02 \x01(\r\x12\r\n\x05\x63ount\x18\x03 \x01(\r\"\x85\x02\n\x08UnitInfo\x12\x11\n\tunit_type\x18\x01 \x01(\r\x12\x17\n\x0fplayer_relative\x18\x02 \x01(\r\x12\x0e\n\x06health\x18\x03 \x01(\x05\x12\x0f\n\x07shields\x18\x04 \x01(\x05\x12\x0e\n\x06\x65nergy\x18\x05 \x01(\x05\x12\x1d\n\x15transport_slots_taken\x18\x06 \x01(\x05\x12\x16\n\x0e\x62uild_progress\x18\x07 \x01(\x02\x12(\n\x06\x61\x64\x64_on\x18\x08 \x01(\x0b\x32\x18.SC2APIProtocol.UnitInfo\x12\x12\n\nmax_health\x18\t \x01(\x05\x12\x13\n\x0bmax_shields\x18\n \x01(\x05\x12\x12\n\nmax_energy\x18\x0b \x01(\x05\"\x9d\x01\n\x0bSinglePanel\x12&\n\x04unit\x18\x01 \x01(\x0b\x32\x18.SC2APIProtocol.UnitInfo\x12\x1c\n\x14\x61ttack_upgrade_level\x18\x02 \x01(\x05\x12\x1b\n\x13\x61rmor_upgrade_level\x18\x03 \x01(\x05\x12\x1c\n\x14shield_upgrade_level\x18\x04 \x01(\x05\x12\r\n\x05\x62uffs\x18\x05 \x03(\x05\"5\n\nMultiPanel\x12\'\n\x05units\x18\x01 \x03(\x0b\x32\x18.SC2APIProtocol.UnitInfo\"{\n\nCargoPanel\x12&\n\x04unit\x18\x01 \x01(\x0b\x32\x18.SC2APIProtocol.UnitInfo\x12,\n\npassengers\x18\x02 \x03(\x0b\x32\x18.SC2APIProtocol.UnitInfo\x12\x17\n\x0fslots_available\x18\x03 \x01(\x05\"7\n\tBuildItem\x12\x12\n\nability_id\x18\x01 \x01(\r\x12\x16\n\x0e\x62uild_progress\x18\x02 \x01(\x02\"\x9d\x01\n\x0fProductionPanel\x12&\n\x04unit\x18\x01 \x01(\x0b\x32\x18.SC2APIProtocol.UnitInfo\x12-\n\x0b\x62uild_queue\x18\x02 \x03(\x0b\x32\x18.SC2APIProtocol.UnitInfo\x12\x33\n\x10production_queue\x18\x03 \x03(\x0b\x32\x19.SC2APIProtocol.BuildItem\"\xda\x04\n\x08\x41\x63tionUI\x12;\n\rcontrol_group\x18\x01 \x01(\x0b\x32\".SC2APIProtocol.ActionControlGroupH\x00\x12\x37\n\x0bselect_army\x18\x02 \x01(\x0b\x32 .SC2APIProtocol.ActionSelectArmyH\x00\x12\x42\n\x11select_warp_gates\x18\x03 \x01(\x0b\x32%.SC2APIProtocol.ActionSelectWarpGatesH\x00\x12\x39\n\x0cselect_larva\x18\x04 \x01(\x0b\x32!.SC2APIProtocol.ActionSelectLarvaH\x00\x12\x44\n\x12select_idle_worker\x18\x05 \x01(\x0b\x32&.SC2APIProtocol.ActionSelectIdleWorkerH\x00\x12\x37\n\x0bmulti_panel\x18\x06 \x01(\x0b\x32 .SC2APIProtocol.ActionMultiPanelH\x00\x12=\n\x0b\x63\x61rgo_panel\x18\x07 \x01(\x0b\x32&.SC2APIProtocol.ActionCargoPanelUnloadH\x00\x12P\n\x10production_panel\x18\x08 \x01(\x0b\x32\x34.SC2APIProtocol.ActionProductionPanelRemoveFromQueueH\x00\x12?\n\x0ftoggle_autocast\x18\t \x01(\x0b\x32$.SC2APIProtocol.ActionToggleAutocastH\x00\x42\x08\n\x06\x61\x63tion\"\xd4\x01\n\x12\x41\x63tionControlGroup\x12\x45\n\x06\x61\x63tion\x18\x01 \x01(\x0e\x32\x35.SC2APIProtocol.ActionControlGroup.ControlGroupAction\x12\x1b\n\x13\x63ontrol_group_index\x18\x02 \x01(\r\"Z\n\x12\x43ontrolGroupAction\x12\n\n\x06Recall\x10\x01\x12\x07\n\x03Set\x10\x02\x12\n\n\x06\x41ppend\x10\x03\x12\x0f\n\x0bSetAndSteal\x10\x04\x12\x12\n\x0e\x41ppendAndSteal\x10\x05\")\n\x10\x41\x63tionSelectArmy\x12\x15\n\rselection_add\x18\x01 \x01(\x08\".\n\x15\x41\x63tionSelectWarpGates\x12\x15\n\rselection_add\x18\x01 \x01(\x08\"\x13\n\x11\x41\x63tionSelectLarva\"\x82\x01\n\x16\x41\x63tionSelectIdleWorker\x12\x39\n\x04type\x18\x01 \x01(\x0e\x32+.SC2APIProtocol.ActionSelectIdleWorker.Type\"-\n\x04Type\x12\x07\n\x03Set\x10\x01\x12\x07\n\x03\x41\x64\x64\x10\x02\x12\x07\n\x03\x41ll\x10\x03\x12\n\n\x06\x41\x64\x64\x41ll\x10\x04\"\xb3\x01\n\x10\x41\x63tionMultiPanel\x12\x33\n\x04type\x18\x01 \x01(\x0e\x32%.SC2APIProtocol.ActionMultiPanel.Type\x12\x12\n\nunit_index\x18\x02 \x01(\x05\"V\n\x04Type\x12\x10\n\x0cSingleSelect\x10\x01\x12\x10\n\x0c\x44\x65selectUnit\x10\x02\x12\x13\n\x0fSelectAllOfType\x10\x03\x12\x15\n\x11\x44\x65selectAllOfType\x10\x04\",\n\x16\x41\x63tionCargoPanelUnload\x12\x12\n\nunit_index\x18\x01 \x01(\x05\":\n$ActionProductionPanelRemoveFromQueue\x12\x12\n\nunit_index\x18\x01 \x01(\x05\"*\n\x14\x41\x63tionToggleAutocast\x12\x12\n\nability_id\x18\x01 \x01(\x05')
_globals = globals()
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 's2clientprotocol.ui_pb2', _globals)
if not _descriptor._USE_C_DESCRIPTORS:
DESCRIPTOR._loaded_options = None
_globals['_OBSERVATIONUI']._serialized_start=46
_globals['_OBSERVATIONUI']._serialized_end=308
_globals['_CONTROLGROUP']._serialized_start=310
_globals['_CONTROLGROUP']._serialized_end=394
_globals['_UNITINFO']._serialized_start=397
_globals['_UNITINFO']._serialized_end=658
_globals['_SINGLEPANEL']._serialized_start=661
_globals['_SINGLEPANEL']._serialized_end=818
_globals['_MULTIPANEL']._serialized_start=820
_globals['_MULTIPANEL']._serialized_end=873
_globals['_CARGOPANEL']._serialized_start=875
_globals['_CARGOPANEL']._serialized_end=998
_globals['_BUILDITEM']._serialized_start=1000
_globals['_BUILDITEM']._serialized_end=1055
_globals['_PRODUCTIONPANEL']._serialized_start=1058
_globals['_PRODUCTIONPANEL']._serialized_end=1215
_globals['_ACTIONUI']._serialized_start=1218
_globals['_ACTIONUI']._serialized_end=1820
_globals['_ACTIONCONTROLGROUP']._serialized_start=1823
_globals['_ACTIONCONTROLGROUP']._serialized_end=2035
_globals['_ACTIONCONTROLGROUP_CONTROLGROUPACTION']._serialized_start=1945
_globals['_ACTIONCONTROLGROUP_CONTROLGROUPACTION']._serialized_end=2035
_globals['_ACTIONSELECTARMY']._serialized_start=2037
_globals['_ACTIONSELECTARMY']._serialized_end=2078
_globals['_ACTIONSELECTWARPGATES']._serialized_start=2080
_globals['_ACTIONSELECTWARPGATES']._serialized_end=2126
_globals['_ACTIONSELECTLARVA']._serialized_start=2128
_globals['_ACTIONSELECTLARVA']._serialized_end=2147
_globals['_ACTIONSELECTIDLEWORKER']._serialized_start=2150
_globals['_ACTIONSELECTIDLEWORKER']._serialized_end=2280
_globals['_ACTIONSELECTIDLEWORKER_TYPE']._serialized_start=2235
_globals['_ACTIONSELECTIDLEWORKER_TYPE']._serialized_end=2280
_globals['_ACTIONMULTIPANEL']._serialized_start=2283
_globals['_ACTIONMULTIPANEL']._serialized_end=2462
_globals['_ACTIONMULTIPANEL_TYPE']._serialized_start=2376
_globals['_ACTIONMULTIPANEL_TYPE']._serialized_end=2462
_globals['_ACTIONCARGOPANELUNLOAD']._serialized_start=2464
_globals['_ACTIONCARGOPANELUNLOAD']._serialized_end=2508
_globals['_ACTIONPRODUCTIONPANELREMOVEFROMQUEUE']._serialized_start=2510
_globals['_ACTIONPRODUCTIONPANELREMOVEFROMQUEUE']._serialized_end=2568
_globals['_ACTIONTOGGLEAUTOCAST']._serialized_start=2570
_globals['_ACTIONTOGGLEAUTOCAST']._serialized_end=2612
# @@protoc_insertion_point(module_scope)

View File

@@ -4,7 +4,7 @@ from contextlib import suppress
from aiohttp import ClientWebSocketResponse
from worlds._sc2common.bot import logger
from .proto import sc2api_pb2 as sc_pb
from s2clientprotocol import sc2api_pb2 as sc_pb
from .data import Status

View File

@@ -8,7 +8,7 @@ import traceback
from aiohttp import WSMsgType, web
from worlds._sc2common.bot import logger
from .proto import sc2api_pb2 as sc_pb
from s2clientprotocol import sc2api_pb2 as sc_pb
from .controller import Controller
from .data import Result, Status

View File

@@ -1,6 +1,6 @@
import datetime
from .proto import score_pb2 as score_pb
from s2clientprotocol import score_pb2 as score_pb
from .position import Point2

View File

@@ -1,5 +1,6 @@
s2clientprotocol>=5.0.11.90136.0
mpyq>=0.2.5
portpicker>=1.5.2
aiohttp>=3.8.4
loguru>=0.7.0
protobuf==6.31.1
protobuf==3.20.3

View File

@@ -8,7 +8,7 @@ import bsdiff4
import Utils
from settings import get_settings
from worlds.Files import APPatch
from worlds.Files import APPatch, AutoPatchRegister
from .Locations import LocationData
ADVENTUREHASH: str = "157bddb7192754a45372be196797f284"
@@ -78,7 +78,7 @@ class BatNoTouchLocation:
return ret_dict
class AdventureDeltaPatch(APPatch):
class AdventureDeltaPatch(APPatch, metaclass=AutoPatchRegister):
hash = ADVENTUREHASH
game = "Adventure"
patch_file_ending = ".apadvn"

View File

@@ -1,6 +1,4 @@
import asyncio
import time
import Utils
import websockets
import functools
@@ -210,9 +208,6 @@ async def proxy(websocket, path: str = "/", ctx: AHITContext = None):
if not ctx.is_proxy_connected():
break
if msg["cmd"] == "Bounce" and msg.get("tags") == ["DeathLink"] and "data" in msg:
msg["data"]["time"] = time.time()
await ctx.send_msgs([msg])
except Exception as e:

View File

@@ -243,7 +243,7 @@ guaranteed_first_acts = [
"Time Rift - Mafia of Cooks",
"Time Rift - Dead Bird Studio",
"Time Rift - Sleepy Subcon",
"Time Rift - Alpine Skyline",
"Time Rift - Alpine Skyline"
"Time Rift - Tour",
"Time Rift - Rumbi Factory",
]

View File

@@ -239,7 +239,7 @@ def fill_dungeons_restrictive(multiworld: MultiWorld):
multiworld.worlds[item.player].collect(all_state_base, item)
pre_fill_items = []
for player in in_dungeon_player_ids:
pre_fill_items += [item for item in multiworld.worlds[player].get_pre_fill_items() if not item.crystal]
pre_fill_items += multiworld.worlds[player].get_pre_fill_items()
for item in in_dungeon_items:
try:
pre_fill_items.remove(item)

View File

@@ -2,7 +2,7 @@ from collections import namedtuple
import logging
from BaseClasses import ItemClassification
from Options import OptionError
from Fill import FillError
from .SubClasses import ALttPLocation, LTTPRegion, LTTPRegionType
from .Shops import TakeAny, total_shop_slots, set_up_shops, shop_table_by_location, ShopType
@@ -410,16 +410,15 @@ def generate_itempool(world):
pool_count = len(items)
new_items = ["Triforce Piece" for _ in range(additional_triforce_pieces)]
if world.options.shuffle_capacity_upgrades or world.options.bombless_start:
progressive = world.options.progressive.want_progressives(world.random)
progressive = world.options.progressive
progressive = multiworld.random.choice([True, False]) if progressive == 'grouped_random' else progressive == 'on'
if world.options.shuffle_capacity_upgrades == "on_combined":
new_items.append("Bomb Upgrade (50)")
elif world.options.shuffle_capacity_upgrades == "on":
new_items += ["Bomb Upgrade (+5)"] * 6
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
if world.options.bombless_start:
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
elif world.options.bombless_start:
new_items.append("Bomb Upgrade (+10)")
if world.options.shuffle_capacity_upgrades != "on_combined" and world.options.bombless_start:
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
if world.options.shuffle_capacity_upgrades and not world.options.retro_bow:
if world.options.shuffle_capacity_upgrades == "on_combined":
@@ -467,9 +466,6 @@ def generate_itempool(world):
items_were_cut = items_were_cut or cut_item(items, *reduce_item)
elif len(reduce_item) == 4:
items_were_cut = items_were_cut or condense_items(items, *reduce_item)
if reduce_item[0] == "Piece of Heart" and world.logical_heart_pieces:
world.logical_heart_pieces -= reduce_item[2]
world.logical_heart_containers += reduce_item[3]
elif len(reduce_item) == 1: # Bottles
bottles = [item for item in items if item.name in item_name_groups["Bottles"]]
if len(bottles) > 4:
@@ -480,7 +476,7 @@ def generate_itempool(world):
if items_were_cut:
break
else:
raise OptionError(f"Failed to limit item pool size for player {player}")
raise Exception(f"Failed to limit item pool size for player {player}")
if len(items) < pool_count:
items += removed_filler[len(items) - pool_count:]

View File

@@ -1197,8 +1197,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
0x51, 0x06, 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade
0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
0x58, 0x01, 0x36 if local_world.options.retro_bow else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode)
0x3E, local_world.logical_heart_containers, 0x47, 0xff, # boss heart -> green 20
0x17, local_world.logical_heart_pieces, 0x47, 0xff, # piece of heart -> green 20
0x3E, difficulty.boss_heart_container_limit, 0x47, 0xff, # boss heart -> green 20
0x17, difficulty.heart_piece_limit, 0x47, 0xff, # piece of heart -> green 20
0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
])

View File

@@ -20,7 +20,7 @@ from .StateHelpers import (can_extend_magic, can_kill_most_things,
has_fire_source, has_hearts, has_melee_weapon,
has_misery_mire_medallion, has_sword, has_turtle_rock_medallion,
has_triforce_pieces, can_use_bombs, can_bomb_or_bonk,
can_activate_crystal_switch, can_kill_standard_start)
can_activate_crystal_switch)
from .UnderworldGlitchRules import underworld_glitches_rules
@@ -1093,23 +1093,22 @@ def standard_rules(world, player):
if world.worlds[player].options.small_key_shuffle != small_key_shuffle.option_universal:
set_rule(world.get_location('Hyrule Castle - Boomerang Guard Key Drop', player),
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 1)
and can_kill_standard_start(state, player, 2))
and can_kill_most_things(state, player, 2))
set_rule(world.get_location('Hyrule Castle - Boomerang Chest', player),
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 1)
and can_kill_standard_start(state, player, 1))
set_rule(world.get_location('Hyrule Castle - Map Guard Key Drop', player),
lambda state: can_kill_standard_start(state, player, 1))
and can_kill_most_things(state, player, 1))
set_rule(world.get_location('Hyrule Castle - Big Key Drop', player),
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 2))
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 2)
and state.has('Big Key (Hyrule Castle)', player)
and (world.worlds[player].options.enemy_health in ("easy", "default")
or can_kill_standard_start(state, player, 1)))
or can_kill_most_things(state, player, 1)))
set_rule(world.get_location('Sewers - Key Rat Key Drop', player),
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 3)
and can_kill_standard_start(state, player, 1))
and can_kill_most_things(state, player, 1))
else:
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
lambda state: state.has('Big Key (Hyrule Castle)', player))

View File

@@ -59,11 +59,10 @@ def has_hearts(state: CollectionState, player: int, count: int) -> int:
def heart_count(state: CollectionState, player: int) -> int:
# Warning: This only considers items that are marked as advancement items
max_heart_pieces = state.multiworld.worlds[player].logical_heart_pieces
max_heart_containers = state.multiworld.worlds[player].logical_heart_containers
return min(state.count('Boss Heart Container', player), max_heart_containers) \
diff = state.multiworld.worlds[player].difficulty_requirements
return min(state.count('Boss Heart Container', player), diff.boss_heart_container_limit) \
+ state.count('Sanctuary Heart Container', player) \
+ min(state.count('Piece of Heart', player), max_heart_pieces) // 4 \
+ min(state.count('Piece of Heart', player), diff.heart_piece_limit) // 4 \
+ 3 # starting hearts
@@ -140,16 +139,6 @@ def can_kill_most_things(state: CollectionState, player: int, enemies: int = 5)
and can_use_bombs(state, player, enemies * 4)))
def can_kill_standard_start(state: CollectionState, player: int, enemies: int = 5) -> bool:
# Enemizer does not randomize standard start enemies
return (has_melee_weapon(state, player)
or state.has('Cane of Somaria', player)
or (state.has('Cane of Byrna', player) and (enemies < 6 or can_extend_magic(state, player)))
or state.has_any(["Bow", "Progressive Bow"], player)
or state.has('Fire Rod', player)
or can_use_bombs(state, player, enemies)) # Escape assist is set
def can_get_good_bee(state: CollectionState, player: int) -> bool:
cave = state.multiworld.get_region('Good Bee Cave', player)
return (

View File

@@ -305,8 +305,6 @@ class ALTTPWorld(World):
self.required_medallions = ["Ether", "Quake"]
self.escape_assist = []
self.shops = []
self.logical_heart_containers = 10
self.logical_heart_pieces = 24
super(ALTTPWorld, self).__init__(*args, **kwargs)
@classmethod
@@ -386,8 +384,6 @@ class ALTTPWorld(World):
self.options.local_items.value |= self.dungeon_local_item_names
self.difficulty_requirements = difficulties[self.options.item_pool.current_key]
self.logical_heart_pieces = self.difficulty_requirements.heart_piece_limit
self.logical_heart_containers = self.difficulty_requirements.boss_heart_container_limit
# enforce pre-defined local items.
if self.options.goal in ["local_triforce_hunt", "local_ganon_triforce_hunt"]:

View File

@@ -88,8 +88,9 @@ You only have to do these steps once.
1. Enter the RetroArch main menu screen.
2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
Network Command Port at 55355. \
![Screenshot of Network Commands setting](../../generic/docs/retroarch-network-commands-en.png)
Network Command Port at 55355.
![Screenshot of Network Commands setting](/static/generated/docs/A%20Link%20to%20the%20Past/retroarch-network-commands-en.png)
4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
Performance)".

View File

@@ -88,8 +88,9 @@ Sólo hay que seguir estos pasos una vez.
1. Comienza en la pantalla del menú principal de RetroArch.
2. Ve a Ajustes --> Interfaz de usario. Configura "Mostrar ajustes avanzados" en ON.
3. Ve a Ajustes --> Red. Pon "Comandos de red" en ON. (Se encuentra bajo Request Device 16.) Deja en 55355 el valor por defecto,
el Puerto de comandos de red. \
![Captura de pantalla del ajuste Comandos de red](../../generic/docs/retroarch-network-commands-en.png)
el Puerto de comandos de red.
![Captura de pantalla del ajuste Comandos de red](/static/generated/docs/A%20Link%20to%20the%20Past/retroarch-network-commands-en.png)
4. Ve a Menú principal --> Actualizador en línea --> Descargador de núcleos. Desplázate y selecciona "Nintendo - SNES /
SFC (bsnes-mercury Performance)".

View File

@@ -89,8 +89,9 @@ Vous n'avez qu'à faire ces étapes qu'une fois.
1. Entrez dans le menu principal RetroArch
2. Allez dans Réglages --> Interface utilisateur. Mettez "Afficher les réglages avancés" sur ON.
3. Allez dans Réglages --> Réseau. Mettez "Commandes Réseau" sur ON. (trouvé sous Request Device 16.) Laissez le
Port des commandes réseau à 555355. \
![Screenshot of Network Commands setting](../../generic/docs/retroarch-network-commands-fr.png)
Port des commandes réseau à 555355.
![Screenshot of Network Commands setting](/static/generated/docs/A%20Link%20to%20the%20Past/retroarch-network-commands-fr.png)
4. Allez dans Menu Principal --> Mise à jour en ligne --> Téléchargement de cœurs. Descendez jusqu'a"Nintendo - SNES / SFC (bsnes-mercury Performance)" et
sélectionnez le.

Binary file not shown.

After

Width:  |  Height:  |  Size: 31 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

View File

@@ -1,46 +0,0 @@
This apworld is meant as a learning tool for new apworld devs.
It is a completely standalone resource, but there will be links to additional resources when appropriate.
#################
# Prerequisites #
#################
APQuest will only explain how to write the generation-side code for your game, not how to write a client or mod for it.
For a more zoomed out view of how to add a game to Archipelago, you can read this document:
https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/adding%20games.md
APQuest assumes you already vaguely know what an apworld is.
If you don't know, read this first:
https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/apworld%20specification.md
To write an apworld, you need to be running Archipelago from source (Python) instead of using e.g. the .exe build.
Here's an explanation for how to do that.
https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/running%20from%20source.md
#######################
# How to read APQuest #
#######################
You'll want to start with __init__.py, then move to world.py.
If you also want to learn how to write unit tests, go to test/__init__.py.
You can ignore the game/ folder, it contains the actual game code, graphics and music.
The client/ folder is NOT meant for teaching.
While the client was written to the best of its author's ability, it does not meet the same standard as the world code.
The client code is also lacking the explanatory comments.
Copy from it at your own risk.
###################
# Further reading #
###################
APQuest is a very simple game, so not every edge case will be covered.
The world API document goes a lot more in-depth on certain topics:
https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/world%20api.md
There is also the "APWorld dev FAQ" document with common emergent problems:
https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/apworld_dev_faq.md
In general, but especially if you want your apworld to be verified by core, you should follow our style guide:
https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/style.md

View File

@@ -1,12 +0,0 @@
# The first thing you should make for your world is an archipelago.json manifest file.
# You can reference APQuest's, but you should change the "game" field (obviously),
# and you should also change the "minimum_ap_version" - probably to the current value of Utils.__version__.
# Apart from the regular apworld code that allows generating multiworld seeds with your game,
# your apworld might have other "components" that should be launchable from the Archipelago Launcher.
# You can ignore this for now. If you are specifically interested in components, you can read components.py.
from . import components as components
# The main thing we do in our __init__.py is importing our world class from our world.py to initialize it.
# Obviously, this world class needs to exist first. For this, read world.py.
from .world import APQuestWorld as APQuestWorld

View File

@@ -1,6 +0,0 @@
{
"game": "APQuest",
"minimum_ap_version": "0.6.4",
"world_version": "1.0.0",
"authors": ["NewSoupVi"]
}

View File

@@ -1,5 +0,0 @@
# !!! IMPORTANT !!!
# The client implementation is *not* meant for teaching.
# Obviously, it is written to the best of its author's abilities,
# but it is not to the same standard as the rest of the apworld.
# Copy things from here at your own risk.

View File

@@ -1,56 +0,0 @@
<ConfettiView>:
size_hint: None, None
pos_hint: {"center_x": 0.5, "center_y": 0.5}
spacing: 0
padding: 0
<APQuestGrid>:
cols: 12
rows: 11
spacing: 0
padding: 0
size_hint: None, None
pos_hint: {"center_x": 0.5, "center_y": 0.5}
<APQuestGameView>:
RelativeLayout:
id: game_container
<APQuestControlsView>:
Label:
markup: True
font_size: "20sp"
valign: "middle"
pos_hint: {"center_x": 0.5, "center_y": 0.5}
text:
"""[b]Controls:[/b]
WASD or Arrow Keys to move
Space to attack or interact
C to fire available Confetti Cannons
Number Keys + Backspace for Math Trap\n
Rebinding controls might be added in the future :)"""
<VolumeSliderView>:
orientation: "horizontal"
size_hint: 1, None
padding: 0
height: 50
Label:
size_hint: None, 1
text: "Volume:"
Slider:
id: volume_slider
size_hint: 1, 1
min: 0
max: 100
step: 1
value: 50
orientation: "horizontal"
Label:
size_hint: None, 1
text: str(int(volume_slider.value))

View File

@@ -1,290 +0,0 @@
import asyncio
import sys
from argparse import Namespace
from enum import Enum
from typing import TYPE_CHECKING, Any
from CommonClient import CommonContext, gui_enabled, logger, server_loop
from NetUtils import ClientStatus
from ..game.events import ConfettiFired, LocationClearedEvent, MathProblemSolved, MathProblemStarted, VictoryEvent
from ..game.game import Game
from ..game.inputs import Input
from ..game.items import Item
from ..game.locations import Location
from .game_manager import APQuestManager
from .graphics import PlayerSprite
from .item_quality import get_quality_for_network_item
from .sounds import (
CONFETTI_CANNON,
ITEM_JINGLES,
MATH_PROBLEM_SOLVED_JINGLE,
MATH_PROBLEM_STARTED_JINGLE,
VICTORY_JINGLE,
)
if TYPE_CHECKING:
import kvui
# !!! IMPORTANT !!!
# The client implementation is *not* meant for teaching.
# Obviously, it is written to the best of its author's abilities,
# but it is not to the same standard as the rest of the apworld.
# Copy things from here at your own risk.
class ConnectionStatus(Enum):
NOT_CONNECTED = 0
SCOUTS_NOT_SENT = 1
SCOUTS_SENT = 2
GAME_RUNNING = 3
class APQuestContext(CommonContext):
game = "APQuest"
items_handling = 0b111 # full remote
client_loop: asyncio.Task[None]
last_connected_slot: int | None = None
slot_data: dict[str, Any]
ap_quest_game: Game | None = None
hard_mode: bool = False
hammer: bool = False
extra_starting_chest: bool = False
player_sprite: PlayerSprite = PlayerSprite.HUMAN
connection_status: ConnectionStatus = ConnectionStatus.NOT_CONNECTED
highest_processed_item_index: int = 0
queued_locations: list[int]
delay_intro_song: bool
ui: APQuestManager
def __init__(
self, server_address: str | None = None, password: str | None = None, delay_intro_song: bool = False
) -> None:
super().__init__(server_address, password)
self.queued_locations = []
self.slot_data = {}
self.delay_intro_song = delay_intro_song
async def server_auth(self, password_requested: bool = False) -> None:
if password_requested and not self.password:
self.ui.allow_intro_song()
await super().server_auth(password_requested)
await self.get_username()
await self.send_connect(game=self.game)
def handle_connection_loss(self, msg: str) -> None:
self.ui.allow_intro_song()
super().handle_connection_loss(msg)
async def connect(self, address: str | None = None) -> None:
self.ui.switch_to_regular_tab()
await super().connect(address)
async def apquest_loop(self) -> None:
while not self.exit_event.is_set():
if self.connection_status != ConnectionStatus.GAME_RUNNING:
if self.connection_status == ConnectionStatus.SCOUTS_NOT_SENT:
await self.send_msgs([{"cmd": "LocationScouts", "locations": self.server_locations}])
self.connection_status = ConnectionStatus.SCOUTS_SENT
await asyncio.sleep(0.1)
continue
if not self.ap_quest_game or not self.ap_quest_game.gameboard or not self.ap_quest_game.gameboard.ready:
await asyncio.sleep(0.1)
continue
try:
while self.queued_locations:
location = self.queued_locations.pop(0)
self.location_checked_side_effects(location)
self.locations_checked.add(location)
await self.check_locations({location})
rerender = False
new_items = self.items_received[self.highest_processed_item_index :]
for item in new_items:
self.highest_processed_item_index += 1
self.ap_quest_game.receive_item(item.item, item.location, item.player)
rerender = True
for new_remotely_cleared_location in self.checked_locations - self.locations_checked:
self.ap_quest_game.force_clear_location(new_remotely_cleared_location)
rerender = True
if rerender:
self.render()
if self.ap_quest_game.player.has_won and not self.finished_game:
await self.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
self.finished_game = True
except Exception as e:
logger.exception(e)
await asyncio.sleep(0.1)
def on_package(self, cmd: str, args: dict[str, Any]) -> None:
if cmd == "ConnectionRefused":
self.ui.allow_intro_song()
if cmd == "Connected":
if self.connection_status == ConnectionStatus.GAME_RUNNING:
# In a connection loss -> auto reconnect scenario, we can seamlessly keep going
return
self.last_connected_slot = self.slot
self.connection_status = ConnectionStatus.NOT_CONNECTED # for safety, it will get set again later
self.slot_data = args["slot_data"]
self.hard_mode = self.slot_data["hard_mode"]
self.hammer = self.slot_data["hammer"]
self.extra_starting_chest = self.slot_data["extra_starting_chest"]
try:
self.player_sprite = PlayerSprite(self.slot_data["player_sprite"])
except Exception as e:
logger.exception(e)
self.player_sprite = PlayerSprite.UNKNOWN
self.ap_quest_game = Game(self.hard_mode, self.hammer, self.extra_starting_chest)
self.highest_processed_item_index = 0
self.render()
self.connection_status = ConnectionStatus.SCOUTS_NOT_SENT
if cmd == "LocationInfo":
remote_item_graphic_overrides = {
Location(location): Item(network_item.item)
for location, network_item in self.locations_info.items()
if self.slot_info[network_item.player].game == self.game
}
assert self.ap_quest_game is not None
self.ap_quest_game.gameboard.fill_remote_location_content(remote_item_graphic_overrides)
self.render()
self.ui.game_view.bind_keyboard()
self.connection_status = ConnectionStatus.GAME_RUNNING
self.ui.game_started()
async def disconnect(self, *args: Any, **kwargs: Any) -> None:
self.finished_game = False
self.locations_checked = set()
self.connection_status = ConnectionStatus.NOT_CONNECTED
await super().disconnect(*args, **kwargs)
def render(self) -> None:
if self.ap_quest_game is None:
raise RuntimeError("Tried to render before self.ap_quest_game was initialized.")
self.ui.render(self.ap_quest_game, self.player_sprite)
self.handle_game_events()
def location_checked_side_effects(self, location: int) -> None:
network_item = self.locations_info[location]
if network_item.player == self.slot and network_item.item == Item.MATH_TRAP.value:
# In case of a local math trap, we only play the math trap trigger jingle
return
item_quality = get_quality_for_network_item(network_item)
self.play_jingle(ITEM_JINGLES[item_quality])
def play_jingle(self, audio_filename: str) -> None:
self.ui.play_jingle(audio_filename)
def handle_game_events(self) -> None:
if self.ap_quest_game is None:
return
while self.ap_quest_game.queued_events:
event = self.ap_quest_game.queued_events.pop(0)
if isinstance(event, LocationClearedEvent):
self.queued_locations.append(event.location_id)
continue
if isinstance(event, VictoryEvent):
self.play_jingle(VICTORY_JINGLE)
continue
if isinstance(event, ConfettiFired):
gameboard_x, gameboard_y = self.ap_quest_game.gameboard.size
gameboard_x += 1 # vertical item column
x = (event.x + 0.5) / gameboard_x
y = 1 - (event.y + 0.5) / gameboard_y # Kivy's y is bottom to top (ew)
self.ui.play_jingle(CONFETTI_CANNON)
self.ui.add_confetti((x, y), (self.slot_data["confetti_explosiveness"] + 1) * 5)
continue
if isinstance(event, MathProblemStarted):
self.play_jingle(MATH_PROBLEM_STARTED_JINGLE)
continue
if isinstance(event, MathProblemSolved):
self.play_jingle(MATH_PROBLEM_SOLVED_JINGLE)
continue
def input_and_rerender(self, input_key: Input) -> None:
if self.ap_quest_game is None:
return
if not self.ap_quest_game.gameboard.ready:
return
self.ap_quest_game.input(input_key)
self.render()
def make_gui(self) -> "type[kvui.GameManager]":
self.load_kv()
return APQuestManager
def load_kv(self) -> None:
import pkgutil
from kivy.lang import Builder
data = pkgutil.get_data(__name__, "ap_quest_client.kv")
if data is None:
raise RuntimeError("ap_quest_client.kv could not be loaded.")
Builder.load_string(data.decode())
async def main(args: Namespace) -> None:
if not gui_enabled:
raise RuntimeError("APQuest cannot be played without gui.")
# Assume we shouldn't play the intro song in the auto-connect scenario, because the game will instantly start.
delay_intro_song = args.connect and args.name
ctx = APQuestContext(args.connect, args.password, delay_intro_song=delay_intro_song)
ctx.auth = args.name
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
ctx.run_gui()
ctx.run_cli()
ctx.client_loop = asyncio.create_task(ctx.apquest_loop(), name="Client Loop")
await ctx.exit_event.wait()
await ctx.shutdown()
def launch(*args: str) -> None:
from .launch import launch_ap_quest_client
launch_ap_quest_client(*args)
if __name__ == "__main__":
launch(*sys.argv[1:])

View File

@@ -1,256 +0,0 @@
from collections.abc import Callable
from dataclasses import dataclass
from math import sqrt
from random import choice, random
from typing import TYPE_CHECKING, Any
from kivy.core.window import Keyboard, Window
from kivy.graphics import Color, Triangle
from kivy.graphics.instructions import Canvas
from kivy.input import MotionEvent
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.gridlayout import GridLayout
from kivymd.uix.recycleview import MDRecycleView
from CommonClient import logger
from ..game.inputs import Input
INPUT_MAP = {
"up": Input.UP,
"w": Input.UP,
"down": Input.DOWN,
"s": Input.DOWN,
"right": Input.RIGHT,
"d": Input.RIGHT,
"left": Input.LEFT,
"a": Input.LEFT,
"spacebar": Input.ACTION,
"c": Input.CONFETTI,
"0": Input.ZERO,
"1": Input.ONE,
"2": Input.TWO,
"3": Input.THREE,
"4": Input.FOUR,
"5": Input.FIVE,
"6": Input.SIX,
"7": Input.SEVEN,
"8": Input.EIGHT,
"9": Input.NINE,
"backspace": Input.BACKSPACE,
}
class APQuestGameView(MDRecycleView):
_keyboard: Keyboard | None = None
input_function: Callable[[Input], None]
def __init__(self, input_function: Callable[[Input], None], **kwargs: Any) -> None:
super().__init__(**kwargs)
self.input_function = input_function
self.bind_keyboard()
def on_touch_down(self, touch: MotionEvent) -> None:
self.bind_keyboard()
def bind_keyboard(self) -> None:
if self._keyboard is not None:
return
self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
self._keyboard.bind(on_key_down=self._on_keyboard_down)
def _keyboard_closed(self) -> None:
if self._keyboard is None:
return
self._keyboard.unbind(on_key_down=self._on_keyboard_down)
self._keyboard = None
def _on_keyboard_down(self, _: Any, keycode: tuple[int, str], _1: Any, _2: Any) -> bool:
if keycode[1] in INPUT_MAP:
self.input_function(INPUT_MAP[keycode[1]])
return True
class APQuestGrid(GridLayout):
def check_resize(self, _: int, _1: int) -> None:
parent_width, parent_height = self.parent.size
self_width_according_to_parent_height = parent_height * 12 / 11
self_height_according_to_parent_width = parent_height * 11 / 12
if self_width_according_to_parent_height > parent_width:
self.size = parent_width, self_height_according_to_parent_width
else:
self.size = self_width_according_to_parent_height, parent_height
CONFETTI_COLORS = [
(220 / 255, 0, 212 / 255), # PINK
(0, 0, 252 / 255), # BLUE
(252 / 255, 220 / 255, 0), # YELLOW
(0, 184 / 255, 0), # GREEN
(252 / 255, 56 / 255, 0), # ORANGE
]
@dataclass
class Confetti:
x_pos: float
y_pos: float
x_speed: float
y_speed: float
color: tuple[float, float, float]
life: float = 3
triangle1: Triangle | None = None
triangle2: Triangle | None = None
color_instruction: Color | None = None
def update_speed(self, dt: float) -> None:
if self.x_speed > 0:
self.x_speed -= 2.7 * dt
if self.x_speed < 0:
self.x_speed = 0
else:
self.x_speed += 2.7 * dt
if self.x_speed > 0:
self.x_speed = 0
if self.y_speed > -0.03:
self.y_speed -= 2.7 * dt
if self.y_speed < -0.03:
self.y_speed = -0.03
else:
self.y_speed += 2.7 * dt
if self.y_speed > -0.03:
self.y_speed = -0.03
def move(self, dt: float) -> None:
self.update_speed(dt)
if self.y_pos > 1:
self.y_pos = 1
self.y_speed = 0
if self.x_pos < 0.01:
self.x_pos = 0.01
self.x_speed = 0
if self.x_pos > 0.99:
self.x_pos = 0.99
self.x_speed = 0
self.x_pos += self.x_speed * dt
self.y_pos += self.y_speed * dt
def render(self, offset_x: float, offset_y: float, max_x: int, max_y: int) -> None:
if self.x_speed == 0 and self.y_speed == 0:
x_normalized, y_normalized = 0.0, 1.0
else:
speed_magnitude = sqrt(self.x_speed**2 + self.y_speed**2)
x_normalized, y_normalized = self.x_speed / speed_magnitude, self.y_speed / speed_magnitude
half_top_to_bottom = 0.006
half_left_to_right = 0.018
upwards_delta_x = x_normalized * half_top_to_bottom
upwards_delta_y = y_normalized * half_top_to_bottom
sideways_delta_x = y_normalized * half_left_to_right
sideways_delta_y = x_normalized * half_left_to_right
top_left_x, top_left_y = upwards_delta_x - sideways_delta_x, upwards_delta_y + sideways_delta_y
bottom_left_x, bottom_left_y = -upwards_delta_x - sideways_delta_x, -upwards_delta_y + sideways_delta_y
top_right_x, top_right_y = -bottom_left_x, -bottom_left_y
bottom_right_x, bottom_right_y = -top_left_x, -top_left_y
top_left_x, top_left_y = top_left_x + self.x_pos, top_left_y + self.y_pos
bottom_left_x, bottom_left_y = bottom_left_x + self.x_pos, bottom_left_y + self.y_pos
top_right_x, top_right_y = top_right_x + self.x_pos, top_right_y + self.y_pos
bottom_right_x, bottom_right_y = bottom_right_x + self.x_pos, bottom_right_y + self.y_pos
top_left_x, top_left_y = top_left_x * max_x + offset_x, top_left_y * max_y + offset_y
bottom_left_x, bottom_left_y = bottom_left_x * max_x + offset_x, bottom_left_y * max_y + offset_y
top_right_x, top_right_y = top_right_x * max_x + offset_x, top_right_y * max_y + offset_y
bottom_right_x, bottom_right_y = bottom_right_x * max_x + offset_x, bottom_right_y * max_y + offset_y
points1 = (top_left_x, top_left_y, top_right_x, top_right_y, bottom_left_x, bottom_left_y)
points2 = (bottom_right_x, bottom_right_y, top_right_x, top_right_y, bottom_left_x, bottom_left_y)
if self.color_instruction is None:
self.color_instruction = Color(*self.color)
if self.triangle1 is None:
self.triangle1 = Triangle(points=points1)
else:
self.triangle1.points = points1
if self.triangle2 is None:
self.triangle2 = Triangle(points=points2)
else:
self.triangle2.points = points2
def reduce_life(self, dt: float, canvas: Canvas) -> bool:
self.life -= dt
if self.life <= 0:
if self.color_instruction is not None:
canvas.remove(self.color_instruction)
if self.triangle1 is not None:
canvas.remove(self.triangle1)
if self.triangle2 is not None:
canvas.remove(self.triangle2)
return False
return True
class ConfettiView(MDRecycleView):
confetti: list[Confetti]
def __init__(self, **kwargs: Any) -> None:
super().__init__(**kwargs)
self.confetti = []
def check_resize(self, _: int, _1: int) -> None:
parent_width, parent_height = self.parent.size
self_width_according_to_parent_height = parent_height * 12 / 11
self_height_according_to_parent_width = parent_height * 11 / 12
if self_width_according_to_parent_height > parent_width:
self.size = parent_width, self_height_according_to_parent_width
else:
self.size = self_width_according_to_parent_height, parent_height
def redraw_confetti(self, dt: float) -> None:
try:
with self.canvas:
for confetti in self.confetti:
confetti.move(dt)
self.confetti = [confetti for confetti in self.confetti if confetti.reduce_life(dt, self.canvas)]
for confetti in self.confetti:
confetti.render(self.pos[0], self.pos[1], self.size[0], self.size[1])
except Exception as e:
logger.exception(e)
def add_confetti(self, initial_position: tuple[float, float], amount: int) -> None:
for i in range(amount):
self.confetti.append(
Confetti(
initial_position[0],
initial_position[1],
random() * 3.2 - 1.6 - (initial_position[0] - 0.5) * 1.2,
random() * 3.2 - 1.3 - (initial_position[1] - 0.5) * 1.2,
choice(CONFETTI_COLORS),
3 + i * 0.05,
)
)
class VolumeSliderView(BoxLayout):
pass
class APQuestControlsView(BoxLayout):
pass

View File

@@ -1,200 +0,0 @@
from __future__ import annotations
# isort: off
from kvui import GameManager, MDNavigationItemBase
# isort: on
from typing import TYPE_CHECKING, Any
from kivy.clock import Clock
from kivy.uix.gridlayout import GridLayout
from kivy.uix.image import Image
from kivy.uix.layout import Layout
from kivymd.uix.recycleview import MDRecycleView
from ..game.game import Game
from .custom_views import APQuestControlsView, APQuestGameView, APQuestGrid, ConfettiView, VolumeSliderView
from .graphics import PlayerSprite, get_texture
from .sounds import SoundManager
if TYPE_CHECKING:
from .ap_quest_client import APQuestContext
class APQuestManager(GameManager):
base_title = "APQuest for AP version"
ctx: APQuestContext
lower_game_grid: GridLayout
upper_game_grid: GridLayout
game_view: MDRecycleView
game_view_tab: MDNavigationItemBase
sound_manager: SoundManager
bottom_image_grid: list[list[Image]]
top_image_grid: list[list[Image]]
confetti_view: ConfettiView
bottom_grid_is_grass: bool
def __init__(self, *args: Any, **kwargs: Any) -> None:
super().__init__(*args, **kwargs)
self.sound_manager = SoundManager()
self.sound_manager.allow_intro_to_play = not self.ctx.delay_intro_song
self.top_image_grid = []
self.bottom_image_grid = []
self.bottom_grid_is_grass = False
def allow_intro_song(self) -> None:
self.sound_manager.allow_intro_to_play = True
def add_confetti(self, position: tuple[float, float], amount: int) -> None:
self.confetti_view.add_confetti(position, amount)
def play_jingle(self, audio_filename: str) -> None:
self.sound_manager.play_jingle(audio_filename)
def switch_to_tab(self, desired_tab: MDNavigationItemBase) -> None:
if self.screens.current_tab == desired_tab:
return
self.screens.current_tab.active = False
self.screens.switch_screens(desired_tab)
desired_tab.active = True
def switch_to_game_tab(self) -> None:
self.switch_to_tab(self.game_view_tab)
def switch_to_regular_tab(self) -> None:
self.switch_to_tab(self.tabs.children[-1])
def game_started(self) -> None:
self.switch_to_game_tab()
self.sound_manager.game_started = True
def render(self, game: Game, player_sprite: PlayerSprite) -> None:
self.setup_game_grid_if_not_setup(game.gameboard.size)
# This calls game.render(), which needs to happen to update the state of math traps
self.render_gameboard(game, player_sprite)
# Only now can we check whether a math problem is active
self.render_background_game_grid(game.gameboard.size, game.active_math_problem is None)
self.sound_manager.math_trap_active = game.active_math_problem is not None
self.render_item_column(game)
def render_gameboard(self, game: Game, player_sprite: PlayerSprite) -> None:
rendered_gameboard = game.render()
for gameboard_row, image_row in zip(rendered_gameboard, self.top_image_grid, strict=False):
for graphic, image in zip(gameboard_row, image_row[:11], strict=False):
texture = get_texture(graphic, player_sprite)
if texture is None:
image.opacity = 0
image.texture = None
continue
image.texture = texture
image.opacity = 1
def render_item_column(self, game: Game) -> None:
rendered_item_column = game.render_health_and_inventory(vertical=True)
for item_graphic, image_row in zip(rendered_item_column, self.top_image_grid, strict=False):
image = image_row[-1]
texture = get_texture(item_graphic)
if texture is None:
image.opacity = 0
image.texture = None
continue
image.texture = texture
image.opacity = 1
def render_background_game_grid(self, size: tuple[int, int], grass: bool) -> None:
if grass == self.bottom_grid_is_grass:
return
for row in range(size[1]):
for column in range(size[0]):
image = self.bottom_image_grid[row][column]
if not grass:
image.color = (0.3, 0.3, 0.3)
image.texture = None
continue
boss_room = (row in (0, 1, 2) and (size[1] - column) in (1, 2, 3)) or (row, column) == (3, size[1] - 2)
if boss_room:
image.color = (0.45, 0.35, 0.1)
image.texture = None
continue
image.texture = get_texture("Grass")
image.color = (1.0, 1.0, 1.0)
self.bottom_grid_is_grass = grass
def setup_game_grid_if_not_setup(self, size: tuple[int, int]) -> None:
if self.upper_game_grid.children:
return
self.top_image_grid = []
self.bottom_image_grid = []
for _row in range(size[1]):
self.top_image_grid.append([])
self.bottom_image_grid.append([])
for _column in range(size[0]):
bottom_image = Image(fit_mode="fill", color=(0.3, 0.3, 0.3))
self.lower_game_grid.add_widget(bottom_image)
self.bottom_image_grid[-1].append(bottom_image)
top_image = Image(fit_mode="fill")
self.upper_game_grid.add_widget(top_image)
self.top_image_grid[-1].append(top_image)
# Right side: Inventory
image = Image(fit_mode="fill", color=(0.3, 0.3, 0.3))
self.lower_game_grid.add_widget(image)
image2 = Image(fit_mode="fill", opacity=0)
self.upper_game_grid.add_widget(image2)
self.top_image_grid[-1].append(image2)
def build(self) -> Layout:
container = super().build()
self.game_view = APQuestGameView(self.ctx.input_and_rerender)
self.game_view_tab = self.add_client_tab("APQuest", self.game_view)
controls = APQuestControlsView()
self.add_client_tab("Controls", controls)
game_container = self.game_view.ids["game_container"]
self.lower_game_grid = APQuestGrid()
self.upper_game_grid = APQuestGrid()
self.confetti_view = ConfettiView()
game_container.add_widget(self.lower_game_grid)
game_container.add_widget(self.upper_game_grid)
game_container.add_widget(self.confetti_view)
game_container.bind(size=self.lower_game_grid.check_resize)
game_container.bind(size=self.upper_game_grid.check_resize)
game_container.bind(size=self.confetti_view.check_resize)
volume_slider_container = VolumeSliderView()
volume_slider = volume_slider_container.ids["volume_slider"]
volume_slider.value = self.sound_manager.volume_percentage
volume_slider.bind(value=lambda _, new_volume: self.sound_manager.set_volume_percentage(new_volume))
self.grid.add_widget(volume_slider_container, index=3)
Clock.schedule_interval(lambda dt: self.confetti_view.redraw_confetti(dt), 1 / 60)
return container

View File

@@ -1,181 +0,0 @@
import pkgutil
from collections.abc import Buffer
from enum import Enum
from io import BytesIO
from typing import Literal, NamedTuple, cast
from bokeh.protocol import Protocol
from kivy.uix.image import CoreImage
from CommonClient import logger
from .. import game
from ..game.graphics import Graphic
# The import "from kivy.graphics.texture import Texture" does not work correctly.
# We never need the class directly, so we need to use a protocol.
class Texture(Protocol):
mag_filter: Literal["nearest"]
def get_region(self, x: int, y: int, w: int, h: int) -> "Texture": ...
class RelatedTexture(NamedTuple):
base_texture_file: str
x: int
y: int
width: int
height: int
IMAGE_GRAPHICS: dict[Graphic, str | RelatedTexture] = {
Graphic.WALL: RelatedTexture("inanimates.png", 16, 32, 16, 16),
Graphic.BREAKABLE_BLOCK: RelatedTexture("inanimates.png", 32, 32, 16, 16),
Graphic.CHEST: RelatedTexture("inanimates.png", 0, 16, 16, 16),
Graphic.BUSH: RelatedTexture("inanimates.png", 16, 16, 16, 16),
Graphic.KEY_DOOR: RelatedTexture("inanimates.png", 32, 16, 16, 16),
Graphic.BUTTON_NOT_ACTIVATED: RelatedTexture("inanimates.png", 0, 0, 16, 16),
Graphic.BUTTON_ACTIVATED: RelatedTexture("inanimates.png", 16, 0, 16, 16),
Graphic.BUTTON_DOOR: RelatedTexture("inanimates.png", 32, 0, 16, 16),
Graphic.NORMAL_ENEMY_1_HEALTH: RelatedTexture("normal_enemy.png", 0, 0, 16, 16),
Graphic.NORMAL_ENEMY_2_HEALTH: RelatedTexture("normal_enemy.png", 16, 0, 16, 16),
Graphic.BOSS_5_HEALTH: RelatedTexture("boss.png", 16, 16, 16, 16),
Graphic.BOSS_4_HEALTH: RelatedTexture("boss.png", 0, 16, 16, 16),
Graphic.BOSS_3_HEALTH: RelatedTexture("boss.png", 32, 32, 16, 16),
Graphic.BOSS_2_HEALTH: RelatedTexture("boss.png", 16, 32, 16, 16),
Graphic.BOSS_1_HEALTH: RelatedTexture("boss.png", 0, 32, 16, 16),
Graphic.EMPTY_HEART: RelatedTexture("hearts.png", 0, 0, 16, 16),
Graphic.HEART: RelatedTexture("hearts.png", 16, 0, 16, 16),
Graphic.HALF_HEART: RelatedTexture("hearts.png", 32, 0, 16, 16),
Graphic.REMOTE_ITEM: RelatedTexture("items.png", 0, 16, 16, 16),
Graphic.CONFETTI_CANNON: RelatedTexture("items.png", 16, 16, 16, 16),
Graphic.HAMMER: RelatedTexture("items.png", 32, 16, 16, 16),
Graphic.KEY: RelatedTexture("items.png", 0, 0, 16, 16),
Graphic.SHIELD: RelatedTexture("items.png", 16, 0, 16, 16),
Graphic.SWORD: RelatedTexture("items.png", 32, 0, 16, 16),
Graphic.ITEMS_TEXT: "items_text.png",
Graphic.ZERO: RelatedTexture("numbers.png", 0, 16, 16, 16),
Graphic.ONE: RelatedTexture("numbers.png", 16, 16, 16, 16),
Graphic.TWO: RelatedTexture("numbers.png", 32, 16, 16, 16),
Graphic.THREE: RelatedTexture("numbers.png", 48, 16, 16, 16),
Graphic.FOUR: RelatedTexture("numbers.png", 64, 16, 16, 16),
Graphic.FIVE: RelatedTexture("numbers.png", 0, 0, 16, 16),
Graphic.SIX: RelatedTexture("numbers.png", 16, 0, 16, 16),
Graphic.SEVEN: RelatedTexture("numbers.png", 32, 0, 16, 16),
Graphic.EIGHT: RelatedTexture("numbers.png", 48, 0, 16, 16),
Graphic.NINE: RelatedTexture("numbers.png", 64, 0, 16, 16),
Graphic.LETTER_A: RelatedTexture("letters.png", 0, 16, 16, 16),
Graphic.LETTER_E: RelatedTexture("letters.png", 16, 16, 16, 16),
Graphic.LETTER_H: RelatedTexture("letters.png", 32, 16, 16, 16),
Graphic.LETTER_I: RelatedTexture("letters.png", 0, 0, 16, 16),
Graphic.LETTER_M: RelatedTexture("letters.png", 16, 0, 16, 16),
Graphic.LETTER_T: RelatedTexture("letters.png", 32, 0, 16, 16),
Graphic.DIVIDE: RelatedTexture("symbols.png", 0, 16, 16, 16),
Graphic.EQUALS: RelatedTexture("symbols.png", 16, 16, 16, 16),
Graphic.MINUS: RelatedTexture("symbols.png", 32, 16, 16, 16),
Graphic.PLUS: RelatedTexture("symbols.png", 0, 0, 16, 16),
Graphic.TIMES: RelatedTexture("symbols.png", 16, 0, 16, 16),
Graphic.NO: RelatedTexture("symbols.png", 32, 0, 16, 16),
Graphic.UNKNOWN: RelatedTexture("symbols.png", 32, 0, 16, 16), # Same as "No"
}
BACKGROUND_TILE = RelatedTexture("inanimates.png", 0, 32, 16, 16)
class PlayerSprite(Enum):
HUMAN = 0
DUCK = 1
HORSE = 2
CAT = 3
UNKNOWN = -1
PLAYER_GRAPHICS = {
Graphic.PLAYER_DOWN: {
PlayerSprite.HUMAN: RelatedTexture("human.png", 0, 16, 16, 16),
PlayerSprite.DUCK: RelatedTexture("duck.png", 0, 16, 16, 16),
PlayerSprite.HORSE: RelatedTexture("horse.png", 0, 16, 16, 16),
PlayerSprite.CAT: RelatedTexture("cat.png", 0, 16, 16, 16),
},
Graphic.PLAYER_UP: {
PlayerSprite.HUMAN: RelatedTexture("human.png", 16, 0, 16, 16),
PlayerSprite.DUCK: RelatedTexture("duck.png", 16, 0, 16, 16),
PlayerSprite.HORSE: RelatedTexture("horse.png", 16, 0, 16, 16),
PlayerSprite.CAT: RelatedTexture("cat.png", 16, 0, 16, 16),
},
Graphic.PLAYER_LEFT: {
PlayerSprite.HUMAN: RelatedTexture("human.png", 16, 16, 16, 16),
PlayerSprite.DUCK: RelatedTexture("duck.png", 16, 16, 16, 16),
PlayerSprite.HORSE: RelatedTexture("horse.png", 16, 16, 16, 16),
PlayerSprite.CAT: RelatedTexture("cat.png", 16, 16, 16, 16),
},
Graphic.PLAYER_RIGHT: {
PlayerSprite.HUMAN: RelatedTexture("human.png", 0, 0, 16, 16),
PlayerSprite.DUCK: RelatedTexture("duck.png", 0, 0, 16, 16),
PlayerSprite.HORSE: RelatedTexture("horse.png", 0, 0, 16, 16),
PlayerSprite.CAT: RelatedTexture("cat.png", 0, 0, 16, 16),
},
}
ALL_GRAPHICS = [
BACKGROUND_TILE,
*IMAGE_GRAPHICS.values(),
*[graphic for sub_dict in PLAYER_GRAPHICS.values() for graphic in sub_dict.values()],
]
_textures: dict[str | RelatedTexture, Texture] = {}
def get_texture_by_identifier(texture_identifier: str | RelatedTexture) -> Texture:
if texture_identifier in _textures:
return _textures[texture_identifier]
if isinstance(texture_identifier, str):
image_data = pkgutil.get_data(game.__name__, f"graphics/{texture_identifier}")
if image_data is None:
raise RuntimeError(f'Could not find file "graphics/{texture_identifier}" for texture {texture_identifier}')
image_bytes = BytesIO(cast(Buffer, image_data))
texture = cast(Texture, CoreImage(image_bytes, ext="png").texture)
texture.mag_filter = "nearest"
_textures[texture_identifier] = texture
return texture
base_texture_filename, x, y, w, h = texture_identifier
base_texture = get_texture_by_identifier(base_texture_filename)
sub_texture = base_texture.get_region(x, y, w, h)
sub_texture.mag_filter = "nearest"
_textures[texture_identifier] = sub_texture
return sub_texture
def get_texture(graphic: Graphic | Literal["Grass"], player_sprite: PlayerSprite | None = None) -> Texture | None:
if graphic == Graphic.EMPTY:
return None
if graphic == "Grass":
return get_texture_by_identifier(BACKGROUND_TILE)
if graphic in IMAGE_GRAPHICS:
return get_texture_by_identifier(IMAGE_GRAPHICS[graphic])
if graphic in PLAYER_GRAPHICS:
if player_sprite is None:
raise ValueError("Tried to load a player graphic without specifying a player_sprite")
return get_texture_by_identifier(PLAYER_GRAPHICS[graphic][player_sprite])
logger.exception(f"Tried to load unknown graphic {graphic}.")
return get_texture(Graphic.UNKNOWN)

View File

@@ -1,25 +0,0 @@
from enum import Enum
from BaseClasses import ItemClassification
from NetUtils import NetworkItem
class ItemQuality(Enum):
FILLER = 0
TRAP = 1
USEFUL = 2
PROGRESSION = 3
PROGUSEFUL = 4
def get_quality_for_network_item(network_item: NetworkItem) -> ItemQuality:
flags = ItemClassification(network_item.flags)
if ItemClassification.progression in flags:
if ItemClassification.useful in flags:
return ItemQuality.PROGUSEFUL
return ItemQuality.PROGRESSION
if ItemClassification.useful in flags:
return ItemQuality.USEFUL
if ItemClassification.trap in flags:
return ItemQuality.TRAP
return ItemQuality.FILLER

View File

@@ -1,27 +0,0 @@
import asyncio
from collections.abc import Sequence
import colorama
from CommonClient import get_base_parser, handle_url_arg
# !!! IMPORTANT !!!
# The client implementation is *not* meant for teaching.
# Obviously, it is written to the best of its author's abilities,
# but it is not to the same standard as the rest of the apworld.
# Copy things from here at your own risk.
def launch_ap_quest_client(*args: Sequence[str]) -> None:
from .ap_quest_client import main
parser = get_base_parser()
parser.add_argument("--name", default=None, help="Slot Name to connect as.")
parser.add_argument("url", nargs="?", help="Archipelago connection url")
launch_args = handle_url_arg(parser.parse_args(args))
colorama.just_fix_windows_console()
asyncio.run(main(launch_args))
colorama.deinit()

View File

@@ -1,249 +0,0 @@
import asyncio
import pkgutil
from asyncio import Task
from collections.abc import Buffer
from pathlib import Path
from typing import cast
from kivy import Config
from kivy.core.audio import Sound, SoundLoader
from CommonClient import logger
from .. import game
from .item_quality import ItemQuality
from .utils import make_data_directory
ITEM_JINGLES = {
ItemQuality.PROGUSEFUL: "8bit ProgUseful.ogg",
ItemQuality.PROGRESSION: "8bit Progression.ogg",
ItemQuality.USEFUL: "8bit Useful.ogg",
ItemQuality.TRAP: "8bit Trap.ogg",
ItemQuality.FILLER: "8bit Filler.ogg",
}
CONFETTI_CANNON = "APQuest Confetti Cannon.ogg"
MATH_PROBLEM_STARTED_JINGLE = "APQuest Math Problem Starter Jingle.ogg"
MATH_PROBLEM_SOLVED_JINGLE = "APQuest Math Problem Solved Jingle.ogg"
VICTORY_JINGLE = "8bit Victory.ogg"
ALL_JINGLES = [
MATH_PROBLEM_SOLVED_JINGLE,
MATH_PROBLEM_STARTED_JINGLE,
CONFETTI_CANNON,
VICTORY_JINGLE,
*ITEM_JINGLES.values(),
]
BACKGROUND_MUSIC_INTRO = "APQuest Intro.ogg"
BACKGROUND_MUSIC = "APQuest BGM.ogg"
MATH_TIME_BACKGROUND_MUSIC = "APQuest Math BGM.ogg"
ALL_BGM = [
BACKGROUND_MUSIC_INTRO,
BACKGROUND_MUSIC,
MATH_TIME_BACKGROUND_MUSIC,
]
ALL_SOUNDS = [
*ALL_JINGLES,
*ALL_BGM,
]
class SoundManager:
sound_paths: dict[str, Path]
jingles: dict[str, Sound]
bgm_songs: dict[str, Sound]
active_bgm_song: str = BACKGROUND_MUSIC_INTRO
current_background_music_volume: float = 1.0
background_music_target_volume: float = 0.0
background_music_task: Task[None] | None = None
background_music_last_position: int = 0
volume_percentage: int = 0
game_started: bool
math_trap_active: bool
allow_intro_to_play: bool
def __init__(self) -> None:
self.extract_sounds()
self.populate_sounds()
self.game_started = False
self.allow_intro_to_play = False
self.math_trap_active = False
self.ensure_config()
self.background_music_task = asyncio.create_task(self.sound_manager_loop())
def ensure_config(self) -> None:
Config.adddefaultsection("APQuest")
Config.setdefault("APQuest", "volume", 50)
self.set_volume_percentage(Config.getint("APQuest", "volume"))
async def sound_manager_loop(self) -> None:
while True:
self.update_background_music()
self.do_fade()
await asyncio.sleep(0.02)
def extract_sounds(self) -> None:
# Kivy appears to have no good way of loading audio from bytes.
# So, we have to extract it out of the .apworld first
sound_paths = {}
sound_directory = make_data_directory("sounds")
for sound in ALL_SOUNDS:
sound_file_location = sound_directory / sound
sound_paths[sound] = sound_file_location
if sound_file_location.exists():
continue
with open(sound_file_location, "wb") as sound_file:
data = pkgutil.get_data(game.__name__, f"audio/{sound}")
if data is None:
logger.exception(f"Unable to extract sound {sound} to Archipelago/data")
continue
sound_file.write(cast(Buffer, data))
self.sound_paths = sound_paths
def load_audio(self, sound_filename: str) -> Sound:
audio_path = self.sound_paths[sound_filename]
sound_object = SoundLoader.load(str(audio_path.absolute()))
sound_object.seek(0)
return sound_object
def populate_sounds(self) -> None:
try:
self.jingles = {sound_filename: self.load_audio(sound_filename) for sound_filename in ALL_JINGLES}
except Exception as e:
logger.exception(e)
try:
self.bgm_songs = {sound_filename: self.load_audio(sound_filename) for sound_filename in ALL_BGM}
for bgm_song in self.bgm_songs.values():
bgm_song.loop = True
bgm_song.seek(0)
except Exception as e:
logger.exception(e)
def play_jingle(self, audio_filename: str) -> None:
higher_priority_sound_is_playing = False
for sound_name, sound in self.jingles.items():
if higher_priority_sound_is_playing: # jingles are ordered by priority, lower priority gets eaten
sound.stop()
continue
if sound_name == audio_filename:
sound.play()
self.update_background_music()
higher_priority_sound_is_playing = True
elif sound.state == "play":
higher_priority_sound_is_playing = True
def update_background_music(self) -> None:
self.update_active_song()
if any(sound.state == "play" for sound in self.jingles.values()):
self.play_background_music(False)
else:
if self.math_trap_active:
# Don't fade math trap song, it ends up feeling better
self.play_background_music(True)
else:
self.fade_background_music(True)
def play_background_music(self, play: bool = True) -> None:
if play:
self.background_music_target_volume = 1
self.set_background_music_volume(1)
else:
self.background_music_target_volume = 0
self.set_background_music_volume(0)
def set_background_music_volume(self, volume: float) -> None:
self.current_background_music_volume = volume
for song_filename, song in self.bgm_songs.items():
if song_filename != self.active_bgm_song:
song.volume = 0
continue
song.volume = volume * self.volume_percentage / 100
def fade_background_music(self, fade_in: bool = True) -> None:
if fade_in:
self.background_music_target_volume = 1
else:
self.background_music_target_volume = 0
def set_volume_percentage(self, volume_percentage: float) -> None:
volume_percentage_int = int(volume_percentage)
if self.volume_percentage != volume_percentage:
self.volume_percentage = volume_percentage_int
Config.set("APQuest", "volume", volume_percentage_int)
Config.write()
self.set_background_music_volume(self.current_background_music_volume)
for jingle in self.jingles.values():
jingle.volume = self.volume_percentage / 100
def do_fade(self) -> None:
if self.current_background_music_volume > self.background_music_target_volume:
self.set_background_music_volume(max(0.0, self.current_background_music_volume - 0.02))
if self.current_background_music_volume < self.background_music_target_volume:
self.set_background_music_volume(min(1.0, self.current_background_music_volume + 0.02))
for song_filename, song in self.bgm_songs.items():
if song_filename != self.active_bgm_song:
if song_filename == BACKGROUND_MUSIC:
# It ends up feeling better if this just always continues playing quietly after being started.
# Even "fading in at a random spot" is better than restarting the song after a jingle / math trap.
if self.game_started and song.state == "stop":
song.play()
song.seek(0)
continue
song.stop()
song.seek(0)
continue
if self.active_bgm_song == BACKGROUND_MUSIC_INTRO and not self.allow_intro_to_play:
song.stop()
song.seek(0)
continue
if self.current_background_music_volume != 0:
if song.state == "stop":
song.play()
song.seek(0)
def update_active_song(self) -> None:
new_active_song = self.determine_correct_song()
if new_active_song == self.active_bgm_song:
return
self.active_bgm_song = new_active_song
# reevaluate song volumes
self.set_background_music_volume(self.current_background_music_volume)
def determine_correct_song(self) -> str:
if not self.game_started:
return BACKGROUND_MUSIC_INTRO
if self.math_trap_active:
return MATH_TIME_BACKGROUND_MUSIC
return BACKGROUND_MUSIC

View File

@@ -1,21 +0,0 @@
from pathlib import Path
from Utils import user_path
def make_data_directory(dir_name: str) -> Path:
root_directory = Path(user_path())
if not root_directory.exists():
raise FileNotFoundError(f"Unable to find AP directory {root_directory.absolute()}.")
data_directory = root_directory / "data"
specific_data_directory = data_directory / "apquest" / dir_name
specific_data_directory.mkdir(parents=True, exist_ok=True)
gitignore = specific_data_directory / ".gitignore"
with open(gitignore, "w") as f:
f.write("*\n")
return specific_data_directory

View File

@@ -1,33 +0,0 @@
from worlds.LauncherComponents import Component, Type, components, launch
# The most common type of component is a client, but there are other components, such as sprite/palette adjusters.
# (Note: Some worlds distribute their clients as separate, standalone programs,
# while others include them in the apworld itself. Standalone clients are not an apworld component,
# although you could make a component that e.g. auto-installs and launches the standalone client for the user.)
# APQuest has a Python client inside the apworld that contains the entire game. This is a component.
# APQuest will not teach you how to make a client or any other type of component.
# However, let's quickly talk about how you register a component to be launchable from the Archipelago Launcher.
# First, you'll need a function that takes a list of args (e.g. from the command line) that launches your component.
def run_client(*args: str) -> None:
# Ideally, you should lazily import your component code so that it doesn't have to be loaded until necessary.
from .client.launch import launch_ap_quest_client
# Also, if your component has its own lifecycle, like if it is its own window that can be interacted with,
# you should use the LauncherComponents.launch helper (which itself calls launch_subprocess).
# This will create a subprocess for your component, launching it in a separate window from the Archipelago Launcher.
launch(launch_ap_quest_client, name="APQuest Client", args=args)
# You then add this function as a component by appending a Component instance to LauncherComponents.components.
# Now, it will show up in the Launcher with its display name,
# and when the user clicks on the "Open" button, your function will be run.
components.append(
Component(
"APQuest Client",
func=run_client,
game_name="APQuest",
component_type=Type.CLIENT,
supports_uri=True,
)
)

View File

@@ -1,78 +0,0 @@
# APQuest
## Wo ist die Seite für die Einstellungen?
Die [Seite für die Spielereinstellungen dieses Spiels](../player-options) enthält alle Optionen die man benötigt, um
eine YAML-Datei zu konfigurieren und zu exportieren.
## Was ist APQuest?
APQuest ist ein Spiel, welches von NewSoupVi für Archipelago entwickelt wurde.
Es ist ein minimalistisches 8bit-inspiriertes Abenteuerspiel mit gitterförmiger Bewegungssteuerung.
APQuest ist ungefähr 20 Sekunden lang. Der Client kann aber nahtlos zwischen mehreren APQuest-Slots wechseln.
Wenn du 10 APQuest-Slots in einer Multiworld haben willst, sollte das also problemlos möglich sein.if you want to have 10 of them, that should work pretty well.
Ausschlaggebend ist bei APQuest, dass das gesamte Spiel in der .apworld enthalten ist.
Wenn du also die .apworld in deine
[Archipelago-Installation](https://github.com/ArchipelagoMW/Archipelago/releases/latest) installiert hast,
kannst du APQuest spielen.
## Warum existiert APQuest?
APQuest ist als Beispiel-.apworld geschrieben, mit welchem neue .apworld-Entwickler lernen können, wie man eine
.apworld schreibt.
Der [APQuest-Quellcode](https://github.com/NewSoupVi/Archipelago/tree/apquest/worlds/apquest) enthält unzählige Kommentare und Beispiele, die erklären,
wie jeder Teil der World-API funktioniert.
Dabei nutzt er nur die modernsten API-Funktionen (Stand: 2025-08-24).
Das sekundäre Ziel von APQuest ist, eine semi-minimale, generische .apworld zu sein, die Archipelago selbst gehört.
Damit kann sie für Archipelagos Unit-Tests benutzt werden,
ohne dass sich die Archipelago-Entwickler davor fürchten müssen, dass APQuest irgendwann gelöscht wird.
Das dritte Ziel von APQuest ist, das erste "Spiel in einer .apworld" zu sein,
wobei das ganze Spiel in Python und Kivy programmiert ist
und innerhalb seines CommonClient-basierten Clients spielbar ist.
Ich bin mir nicht ganz sicher, dass es wirklich das erste Spiel dieser Art ist, aber ich kenne bis jetzt keine anderen.
## Wenn ich mich im APQuest-Client angemeldet habe, wie spiele ich dann das Spiel?
WASD oder Pfeiltasten zum Bewegen.
Leertaste, um dein Schwert zu schwingen (wenn du es hast) und um mit Objekten zu interagieren.
C, um die Konfettikanone zu feuern.
Öffne Kisten, zerhacke Büsche, öffne Türen, aktiviere Knöpfe, besiege Gegner.
Sobald du den Drachen im oberen rechten Raum bezwingst, gewinnst du das Spiel.
Das ist alles! Viel Spaß!
## Ein Statement zum Besitz von APQuest
APQuest ist mit der [MIT-Lizenz](https://opensource.org/license/mit) lizenziert,
was heißt, dass es von jedem für jeden Zweck modifiziert und verbreitet werden kann.
Archipelago hat jedoch seine eigenen Besitztumsstrukturen, die über der MIT-Lizenz stehen.
Diese Strukturen machen es unklar,
ob eine .apworld-Implementierung überhaupt permanent verlässlich in Archipelago bleibt.
Im Zusammenhang mit diesen unverbindlichen, nicht gesetzlich verpflichtenden Besitztumsstrukturen
mache ich die folgende Aussage.
Ich, NewSoupVi, verzichte hiermit auf alle Rechte, APQuest aus Archipelago zu entfernen.
Dies bezieht sich auf alle Teile von APQuest mit der Ausnahme der Musik und der Soundeffekte.
Wenn ich die Töne entfernt haben möchte, muss ich dafür selbst einen PR öffnen.
Dieser PR darf nur die Töne entfernen und muss APQuest intakt und spielbar halten.
Solang ich der Maintainer von APQuest bin, möchte ich als solcher agieren.
Das heißt, dass jegliche Änderungen an APQuest zuerst von mir genehmigt werden müssen.
Wenn ich jedoch aufhöre, der Maintainer von APQuest zu sein,
egal ob es mein eigener Wunsch war oder ich meinen Maintainer-Verantwortungen nicht mehr nachkomme,
dann wird APQuest automatisch Eigentum der Core-Maintainer von Archipelago,
die dann frei entscheiden können, was mit APQuest passieren soll.
Es wäre mein Wunsch, dass wenn APQuest an eine andere Einzelperson übergeben wird,
diese Person sich an ähnliche Eigentumsregelungen hält wie ich.
Hoffentlich stellt dieses Statement sicher, dass APQuest für immer eine .apworld sein kann,
auf die Archipelago sich verlassen kann.
Wenn die Besitztumsstrukturen von Archipelago geändert werden,
vertraue ich den Core-Maintainern (bzw. den Eigentümern von Archipelago generell) damit,
angemessene Entscheidungen darüber zu treffen,
wie dieses Statement im Kontext der neuen Regeln interpretiert werden sollte.

View File

@@ -1,69 +0,0 @@
# APQuest
## Where is the options page?
The [player options page for this game](../player-options) contains all the options you need to configure and export a
config file.
## What is APQuest?
APQuest is an original game made entirely by NewSoupVi.
It is a minimal 8bit-era inspired adventure game with grid-like movement.
It is about 20 seconds long. However, the client can seamlessly switch between different slots,
so if you want to have 10 of them, that should work pretty well.
Crucially, this game is entirely integrated into the client sitting inside its .apworld.
If you have the .apworld installed into your [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases/latest)
install, you can play APQuest.
## Why does APQuest exist?
APQuest is implemented to be an example .apworld that can be used as a learning tool for new .apworld developers.
Its [source code](https://github.com/NewSoupVi/Archipelago/tree/apquest/worlds/apquest)
contains countless comments explaining how each part of the World API works.
Also, as of the writing of this setup guide (2025-08-24), it is up to date with all the modern Archipelago APIs.
The secondary goal of APQuest is to be a semi-minimal generic world that is owned by Archipelago.
This means it can be used for Archipelago's unit tests without fear of eventual removal.
Finally, APQuest was designed to be the first ever "game inside an .apworld",
where the entire game is coded in Python and Kivy and is playable from within its CommonClient-based Client.
I'm not actually sure if it's the first, but I'm not aware of any others.
## Once I'm inside the APQuest client, how do I actually play APQuest?
WASD or Arrow Keys for movement.
Space to swing your sword (if you have it) or interact with objects.
C to fire the Confetti Cannon.
Open chests, slash bushes, open doors, press buttons, defeat enemies.
Once you beat the dragon in the top right room, you win.
That's all there is! Have fun!
## A statement on the ownership over APQuest
APQuest is licensed using the [MIT license](https://opensource.org/license/mit),
meaning it can be modified and redistributed by anyone for any purpose.
However, Archipelago has its own ownership structures built ontop of the license.
These ownership structures call into question whether any world implementation can permanently be relied on.
In terms of these non-binding, non-legal Archipelago ownership structures, I will make the following statement.
I, NewSoupVi, hereby relinquish any and all rights to remove APQuest from Archipelago.
This applies to all parts of APQuest with the sole exception of the music and sounds.
If I want the sounds to be removed, I must do so via a PR to the Archipelago repository myself.
Said PR must keep APQuest intact and playable, just with the music removed.
As long as I am the maintainer of APQuest, I wish to act as such.
This means that any updates to APQuest must go through me.
However, if I ever cease to be the maintainer of APQuest,
due to my own wishes or because I fail to uphold the maintainership "contract",
the maintainership of APQuest will go to the Core Maintainers of Archipelago, who may then decide what to do with it.
They can decide freely, but if the maintainership goes to another singular person,
it is my wish that this person adheres to a similar set of rules that I've laid out here for myself.
Hopefully, this set of commitments should ensure that APQuest will forever be an apworld that can be relied on in Core.
If the ownership structures of Archipelago change,
I trust the Core Maintainers (or the owners in general) of Archipelago to make reasonable assumptions
about how this statement should be reinterpreted to fit the new rules.

View File

@@ -1,43 +0,0 @@
# APQuest Randomizer Setup-Anleitung
## Benötigte Software
- [Archipelago](github.com/ArchipelagoMW/Archipelago/releases/latest)
- Die [APQuest-apworld](https://github.com/NewSoupVi/Archipelago/releases),
falls diese nicht mit deiner Version von Archipelago gebündelt ist.
## Wie man spielt
Zuerst brauchst du einen Raum, mit dem du dich verbinden kannst.
Dafür musst du oder jemand den du kennst ein Spiel generieren.
Dieser Schritt wird hier nicht erklärt, aber du kannst den
[Archipelago Setup Guide](https://archipelago.gg/tutorial/Archipelago/setup_en#generating-a-game) lesen.
Du musst außerdem [Archipelago](github.com/ArchipelagoMW/Archipelago/releases/latest) installiert haben
und die [APQuest apworld](https://github.com/NewSoupVi/Archipelago/releases) darin installieren.
Von hier ist es einfach, dich mit deinem Slot zu verbinden.
### Webhost-Raum
Wenn dein Raum auf einem WebHost läuft (z.B. [archipelago.gg](archipelago.gg))
kannst du einfach auf deinen Namen in der Spielerliste klicken.
Dies öffnet den Archipelago Launcher, welcher dich dann fragt,
ob du den Text Client oder den APQuest Client öffnen willst.
Wähle hier den APQuest Client. Der Rest sollte automatisch passieren, sodass du APQuest direkt spielen kannst.
### Lokaler Server
Falls für deinen Raum keine WebHost-Raumseite verfügbar ist, kannst du APQuest manuell starten.
Öffne den Archipelago Launcher und finde den APQuest Client in der Komponentenliste. Klicke auf "Open".
Nach einer kurzen Wartezeit sollte sich der APQuest Client öffnen.
Tippe in der oberen Zeile die Server-Adresse ein und klicke dann auf "Connect".
Gib deinen Spielernamen ein. Wenn ein Passwort existiert, tippe dieses auch ein.
Du solltest jetzt verbunden sein und kannst APQuest spielen.
## Slotwechsel
Der APQuest Client kann zwischen verschiedenen Slots wechseln, ohne neugestartet werden zu müssen,
Klicke einfach den "Disconnect"-Knopf. Dann verbinde dich mit dem anderen Raum / Slot.

View File

@@ -1,42 +0,0 @@
# APQuest Randomizer Setup Guide
## Required Software
- [Archipelago](github.com/ArchipelagoMW/Archipelago/releases/latest)
- [The APQuest apworld](https://github.com/NewSoupVi/Archipelago/releases),
if not bundled with your version of Archipelago
## How to play
First, you need a room to connect to. For this, you or someone you know has to generate a game.
This will not be explained here,
but you can check the [Archipelago Setup Guide](https://archipelago.gg/tutorial/Archipelago/setup_en#generating-a-game).
You also need to have [Archipelago](github.com/ArchipelagoMW/Archipelago/releases/latest) installed
and the [The APQuest apworld](https://github.com/NewSoupVi/Archipelago/releases) installed into Archipelago.
From here, connecting to your APQuest slot is easy. There are two scenarios.
### Webhost Room
If your room is hosted on a WebHost (e.g. [archipelago.gg](archipelago.gg)),
you should be able to simply click on your name in the player list.
This will open the Archipelago Launcher
and ask you whether you want to connect with the Text Client or the APQuest Client.
Choose "APQuest Client". The rest should happen completely automatically and you should be able to play APQuest.
### Locally hosted room
If your room does not have a WebHost room page available, you can launch APQuest manually.
Open the Archipelago Launcher, and then select the APQuest Client from the list.
After a short while, the APQuest client should open.
Enter the server address at the top and click "Connect".
Then, enter your name. If a password exists, enter the password.
You should now be connected and able to play APQuest.
## Switching Rooms
The APQuest Client can seamlessly switch rooms without restarting.
Simply click the "Disconnect" button, then connect to a different slot/room.

Some files were not shown because too many files have changed in this diff Show More