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15 Commits

Author SHA1 Message Date
NewSoupVi
f5bb0f13a0 Update kvui.py 2025-10-25 12:31:23 +02:00
NewSoupVi
cbb1535242 kvui: Fix audio on Linux 2025-10-25 12:20:58 +02:00
NewSoupVi
643f61e7f4 Core: Add a ruff.toml to the root directory (#5259)
* Add a ruff.toml to the root directory

* spell out C901

* Add target version

* Add some more of the suggested rules

* ignore PLC0415

* TC is bad

* ignore B0011

* ignore N818

* Ignore some more rules

* Add PLC1802 to ignore list

* Update ruff.toml

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* oops

* R to RET and RSC

* oops

* Py311

* Update ruff.toml

---------

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2025-10-25 00:19:42 +02:00
black-sliver
6b91ffecf1 WebHost: add missing docutils requirement ... (#5583)
... and update it to latest.
This is being used in WebHostLib.options directly.
A recent change bumped our required version, so this is actually a fix.
2025-10-24 00:55:10 +02:00
black-sliver
4f7f092b9b setup: check if the sign host is on a local network (#5501)
Could have a really bad timeout if it goes through default route and packet is dropped.
2025-10-24 00:54:27 +02:00
gaithern
df3c6b7980 KH1: Add specified encoding to file output from Client to avoid crashes with non ASCII characters (#5584)
* Fix Slot 2 Level Checks description

* Fix encoding issue
2025-10-23 23:01:02 +02:00
threeandthreee
19839399e5 LADX: stealing logic option (#3965)
* implement StealingInLogic option

* fix ladxr setting

* adjust docs

* option to disable stealing

* indicate disabled stealing with shopkeeper dialog

* merge upstream/main

* Revert "merge upstream/main"

This reverts commit c91d2d6b29.

* fix

* stealing in patch

* logic reorder and fix

sword to front for readability, but also can_farm condition was missing
2025-10-23 22:11:41 +02:00
CookieCat
4847be98d2 AHIT: Fix death link timestamps being incorrect (#5404) 2025-10-23 05:30:46 +02:00
black-sliver
3105320038 Test: check fields in world source manifest (#5558)
* Test: check game in world manifest

* Update test/general/test_world_manifest.py

Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>

* Test: rework finding expected manifest location

* Test: fix doc comment

* Test: fix wrong custom_worlds path in test_world_manifest

Also simplifies the way we find ./worlds/.

* Test: make test_world_manifest easier to extend

* Test: check world_version in world manifest

according to docs/apworld specification.md

* Test: check no container version in source world manifest

according what was added to docs/apworld specification.md in PR 5509

* Test: better assertion messages in test_world_manifest.py

* Test: fix wording in world source manifest

---------

Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
2025-10-22 01:52:44 +02:00
Silvris
e8c8b0dbc5 MM2: fix Proteus reading #5575 2025-10-21 19:10:39 +02:00
Duck
c199775c48 Pokemon RB: Fix likely unintended concatenation #5566 2025-10-20 21:48:17 +02:00
Duck
d2bf7fdaf7 AHiT: Fix likely unintended concatenation #5565 2025-10-20 21:47:49 +02:00
Duck
621ec274c3 Yugioh: Fix likely unintended concatenations (#5567)
* Fix likely unintended concatenations

* Yeah that makes sense why I thought there were more here
2025-10-20 21:47:16 +02:00
NewSoupVi
7cd73e2710 WebHost: Fix generate argparse with --config-override + add autogen unit tests so we can test that (#5541)
* Fix webhost argparse with extra args

* accidentally added line

* WebHost: fix some typing

B64 url conversion is used in test/hosting,
so it felt appropriate to include this here.

* Test: Hosting: also test autogen

* Test: Hosting: simplify stop_* and leave a note about Windows compat

* Test: Hosting: fix formatting error

* Test: Hosting: add limitted Windows support

There are actually some differences with MP on Windows
that make it impossible to run this in CI.

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2025-10-20 17:40:32 +02:00
NewSoupVi
708df4d1e2 WebHost: Fix flask-compress to 1.18 for Python 3.11 (to get CI to pass again) (#5573)
From Discord:

Well, flask-compress updated and now our 3.11 CI is failing

Why? They switched to a lib called backports.zstd
And 3.11 pkg_resources can't handle that.

pip finds it. But in our ModuleUpdate.py, we first pkg_resources.require packages, and this fails. I can't reproduce this locally yet, but in CI, it seems like even though backports.zstd is installed, it still fails on it and prompts installing it over and over in every unit test
Now what do we do :KEKW:
Black Sliver suggested pinning flask-compress for 3.11
But I would just like to point out that this means we can't unpin it until we drop 3.11
the real thing is we probably need to move away from pkg_resources? lol 
since it's been deprecated literally since the oldest version we support
2025-10-20 17:06:07 +02:00
24 changed files with 325 additions and 70 deletions

View File

@@ -23,7 +23,7 @@ from BaseClasses import seeddigits, get_seed, PlandoOptions
from Utils import parse_yamls, version_tuple, __version__, tuplize_version
def mystery_argparse():
def mystery_argparse(argv: list[str] | None = None):
from settings import get_settings
settings = get_settings()
defaults = settings.generator
@@ -57,7 +57,7 @@ def mystery_argparse():
parser.add_argument("--spoiler_only", action="store_true",
help="Skips generation assertion and multidata, outputting only a spoiler log. "
"Intended for debugging and testing purposes.")
args = parser.parse_args()
args = parser.parse_args(argv)
if args.skip_output and args.spoiler_only:
parser.error("Cannot mix --skip_output and --spoiler_only")

View File

@@ -1,6 +1,7 @@
import base64
import os
import socket
import typing
import uuid
from flask import Flask
@@ -61,20 +62,21 @@ cache = Cache()
Compress(app)
def to_python(value):
def to_python(value: str) -> uuid.UUID:
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
def to_url(value):
def to_url(value: uuid.UUID) -> str:
return base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
class B64UUIDConverter(BaseConverter):
def to_python(self, value):
def to_python(self, value: str) -> uuid.UUID:
return to_python(value)
def to_url(self, value):
def to_url(self, value: typing.Any) -> str:
assert isinstance(value, uuid.UUID)
return to_url(value)
@@ -84,7 +86,7 @@ app.jinja_env.filters["suuid"] = to_url
app.jinja_env.filters["title_sorted"] = title_sorted
def register():
def register() -> None:
"""Import submodules, triggering their registering on flask routing.
Note: initializes worlds subsystem."""
import importlib

View File

@@ -17,7 +17,7 @@ from .locker import Locker, AlreadyRunningException
_stop_event = Event()
def stop():
def stop() -> None:
"""Stops previously launched threads"""
global _stop_event
stop_event = _stop_event

View File

@@ -137,7 +137,7 @@ def gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None,
seedname = "W" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
args = mystery_argparse()
args = mystery_argparse([]) # Just to set up the Namespace with defaults
args.multi = playercount
args.seed = seed
args.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery

View File

@@ -11,3 +11,4 @@ bokeh>=3.6.3
markupsafe>=3.0.2
setproctitle>=1.3.5
mistune>=3.1.3
docutils>=0.22.2

11
kvui.py
View File

@@ -34,6 +34,17 @@ from kivy.config import Config
Config.set("input", "mouse", "mouse,disable_multitouch")
Config.set("kivy", "exit_on_escape", "0")
Config.set("graphics", "multisamples", "0") # multisamples crash old intel drivers
# Workaround for an issue where importing kivy.core.window before loading sounds
# will hang the whole application on Linux once the first sound is loaded.
# kivymd imports kivy.core.window, so we have to do this before the first kivymd import.
# No longer necessary when we switch to kivy 3.0.0, which fixes this issue.
from kivy.core.audio import SoundLoader
for classobj in SoundLoader._classes:
# The least invasive way to force a SoundLoader class to load its audio engine seems to be calling
# .extensions(), which e.g. in audio_sdl2.pyx then calls a function called "mix_init()"
classobj.extensions()
from kivymd.uix.divider import MDDivider
from kivy.core.window import Window
from kivy.core.clipboard import Clipboard

16
ruff.toml Normal file
View File

@@ -0,0 +1,16 @@
line-length = 120
indent-width = 4
target-version = "py311"
[lint]
select = ["B", "C", "E", "F", "W", "I", "N", "Q", "UP", "RET", "RSE", "RUF", "ISC", "PLC", "PLE", "PLW", "T20", "PERF"]
ignore = [
"B011", # In AP, the use of assert False is essential because we optimise out these statements for release builds.
"C901", # Author disagrees with limiting branch complexity
"N818", # Author agrees with this rule, but Core AP violates this and changing it would be a hassle.
"PLC0415", # In AP, we consider local imports totally fine & necessary
"PLC1802", # Author agrees with this rule, but it literally changes the functionality of the code, which is unsafe.
"PLC1901", # This is just not equivalent
"PLE1141", # Gives false positives when the dict keys are tuples, but does not mention this in the suggested fix.
"UP015", # Explicit is better than implicit, so we'd prefer to keep "r" in open() calls.
]

View File

@@ -146,7 +146,16 @@ def download_SNI() -> None:
signtool: str | None = None
try:
with urllib.request.urlopen('http://192.168.206.4:12345/connector/status') as response:
import socket
sign_host, sign_port = "192.168.206.4", 12345
# check if the sign_host is on a local network
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.connect((sign_host, sign_port))
if s.getsockname()[0].rsplit(".", 1)[0] != sign_host.rsplit(".", 1)[0]:
raise ConnectionError() # would go through default route
# configure signtool
with urllib.request.urlopen(f"http://{sign_host}:{sign_port}/connector/status") as response:
html = response.read()
if b"status=OK\n" in html:
signtool = (r'signtool sign /sha1 6df76fe776b82869a5693ddcb1b04589cffa6faf /fd sha256 /td sha256 '

View File

@@ -0,0 +1,102 @@
"""Check world sources' manifest files"""
import json
import unittest
from pathlib import Path
from typing import Any, ClassVar
import test
from Utils import home_path, local_path
from worlds.AutoWorld import AutoWorldRegister
from ..param import classvar_matrix
test_path = Path(test.__file__).parent
worlds_paths = [
Path(local_path("worlds")),
Path(local_path("custom_worlds")),
Path(home_path("worlds")),
Path(home_path("custom_worlds")),
]
# Only check source folders for now. Zip validation should probably be in the loader and/or installer.
source_world_names = [
k
for k, v in AutoWorldRegister.world_types.items()
if not v.zip_path and not Path(v.__file__).is_relative_to(test_path)
]
def get_source_world_manifest_path(game: str) -> Path | None:
"""Get path of archipelago.json in the world's root folder from game name."""
# TODO: add a feature to AutoWorld that makes this less annoying
world_type = AutoWorldRegister.world_types[game]
world_type_path = Path(world_type.__file__)
for worlds_path in worlds_paths:
if world_type_path.is_relative_to(worlds_path):
world_root = worlds_path / world_type_path.relative_to(worlds_path).parents[0]
manifest_path = world_root / "archipelago.json"
return manifest_path if manifest_path.exists() else None
assert False, f"{world_type_path} not found in any worlds path"
# TODO: remove the filter once manifests are mandatory.
@classvar_matrix(game=filter(get_source_world_manifest_path, source_world_names))
class TestWorldManifest(unittest.TestCase):
game: ClassVar[str]
manifest: ClassVar[dict[str, Any]]
@classmethod
def setUpClass(cls) -> None:
world_type = AutoWorldRegister.world_types[cls.game]
assert world_type.game == cls.game
manifest_path = get_source_world_manifest_path(cls.game)
assert manifest_path # make mypy happy
with manifest_path.open("r", encoding="utf-8") as f:
cls.manifest = json.load(f)
def test_game(self) -> None:
"""Test that 'game' will be correctly defined when generating APWorld manifest from source."""
self.assertIn(
"game",
self.manifest,
f"archipelago.json manifest exists for {self.game} but does not contain 'game'",
)
self.assertEqual(
self.manifest["game"],
self.game,
f"archipelago.json manifest for {self.game} specifies wrong game '{self.manifest['game']}'",
)
def test_world_version(self) -> None:
"""Test that world_version matches the requirements in apworld specification.md"""
if "world_version" in self.manifest:
world_version: str = self.manifest["world_version"]
self.assertIsInstance(
world_version,
str,
f"world_version in archipelago.json for '{self.game}' has to be string if provided.",
)
parts = world_version.split(".")
self.assertEqual(
len(parts),
3,
f"world_version in archipelago.json for '{self.game}' has to be in the form of 'major.minor.build'.",
)
for part in parts:
self.assertTrue(
part.isdigit(),
f"world_version in archipelago.json for '{self.game}' may only contain numbers.",
)
def test_no_container_version(self) -> None:
self.assertNotIn(
"version",
self.manifest,
f"archipelago.json for '{self.game}' must not define 'version', see apworld specification.md.",
)
self.assertNotIn(
"compatible_version",
self.manifest,
f"archipelago.json for '{self.game}' must not define 'compatible_version', see apworld specification.md.",
)

View File

@@ -3,6 +3,7 @@
# Run with `python test/hosting` instead,
import logging
import traceback
from pathlib import Path
from tempfile import TemporaryDirectory
from time import sleep
from typing import Any
@@ -11,7 +12,7 @@ from test.hosting.client import Client
from test.hosting.generate import generate_local
from test.hosting.serve import ServeGame, LocalServeGame, WebHostServeGame
from test.hosting.webhost import (create_room, get_app, get_multidata_for_room, set_multidata_for_room, start_room,
stop_autohost, upload_multidata)
stop_autogen, stop_autohost, upload_multidata, generate_remote)
from test.hosting.world import copy as copy_world, delete as delete_world
failure = False
@@ -56,35 +57,62 @@ else:
if __name__ == "__main__":
import sys
import warnings
warnings.simplefilter("ignore", ResourceWarning)
warnings.simplefilter("ignore", UserWarning)
warnings.simplefilter("ignore", DeprecationWarning)
spacer = '=' * 80
with TemporaryDirectory() as tempdir:
empty_file = str(Path(tempdir) / "empty")
open(empty_file, "w").close()
sys.argv += ["--config_override", empty_file] # tests #5541
multis = [["VVVVVV"], ["Temp World"], ["VVVVVV", "Temp World"]]
p1_games = []
data_paths = []
rooms = []
p1_games: list[str] = []
data_paths: list[Path | None] = []
rooms: list[str] = []
multidata: Path | None
copy_world("VVVVVV", "Temp World")
try:
for n, games in enumerate(multis, 1):
print(f"Generating [{n}] {', '.join(games)}")
print(f"Generating [{n}] {', '.join(games)} offline")
multidata = generate_local(games, tempdir)
print(f"Generated [{n}] {', '.join(games)} as {multidata}\n")
p1_games.append(games[0])
data_paths.append(multidata)
p1_games.append(games[0])
finally:
delete_world("Temp World")
webapp = get_app(tempdir)
webhost_client = webapp.test_client()
for n, multidata in enumerate(data_paths, 1):
assert multidata
seed = upload_multidata(webhost_client, multidata)
print(f"Uploaded [{n}] {multidata} as {seed}\n")
room = create_room(webhost_client, seed)
print(f"Uploaded [{n}] {multidata} as {room}\n")
print(f"Started [{n}] {seed} as {room}\n")
rooms.append(room)
# Generate 1 extra game on WebHost
from WebHostLib.autolauncher import autogen
for n, games in enumerate(multis[:1], len(multis) + 1):
multis.append(games)
try:
print(f"Generating [{n}] {', '.join(games)} online")
autogen(webapp.config)
sleep(5) # until we have lazy loading of worlds, wait here for the process to start up
seed = generate_remote(webhost_client, games)
print(f"Generated [{n}] {', '.join(games)} as {seed}\n")
finally:
stop_autogen()
data_paths.append(None) # WebHost-only
room = create_room(webhost_client, seed)
print(f"Started [{n}] {seed} as {room}\n")
rooms.append(room)
print("Starting autohost")
@@ -96,31 +124,10 @@ if __name__ == "__main__":
for n, (multidata, room, game, multi_games) in enumerate(zip(data_paths, rooms, p1_games, multis), 1):
involved_games = {"Archipelago"} | set(multi_games)
for collected_items in range(3):
print(f"\nTesting [{n}] {game} in {multidata} on MultiServer with {collected_items} items collected")
with LocalServeGame(multidata) as host:
with Client(host.address, game, "Player1") as client:
local_data_packages = client.games_packages
local_collected_items = len(client.checked_locations)
if collected_items < 2: # Don't collect anything on the last iteration
client.collect_any()
# TODO: Ctrl+C test here as well
for game_name in sorted(involved_games):
expect_true(game_name in local_data_packages,
f"{game_name} missing from MultiServer datap ackage")
expect_true("item_name_groups" not in local_data_packages.get(game_name, {}),
f"item_name_groups are not supposed to be in MultiServer data for {game_name}")
expect_true("location_name_groups" not in local_data_packages.get(game_name, {}),
f"location_name_groups are not supposed to be in MultiServer data for {game_name}")
for game_name in local_data_packages:
expect_true(game_name in involved_games,
f"Received unexpected extra data package for {game_name} from MultiServer")
assert_equal(local_collected_items, collected_items,
"MultiServer did not load or save correctly")
print(f"\nTesting [{n}] {game} in {multidata} on customserver with {collected_items} items collected")
prev_host_adr: str
with WebHostServeGame(webhost_client, room) as host:
sleep(.1) # wait for the server to fully start before doing anything
prev_host_adr = host.address
with Client(host.address, game, "Player1") as client:
web_data_packages = client.games_packages
@@ -134,6 +141,7 @@ if __name__ == "__main__":
autohost(webapp.config) # this will spin the room right up again
sleep(1) # make log less annoying
# if saving failed, the next iteration will fail below
sleep(2) # work around issue #5571
# verify server shut down
try:
@@ -156,6 +164,31 @@ if __name__ == "__main__":
"customserver did not load or save correctly during/after "
+ ("Ctrl+C" if collected_items == 2 else "/exit"))
if not multidata:
continue # games rolled on WebHost can not be tested against MultiServer
print(f"\nTesting [{n}] {game} in {multidata} on MultiServer with {collected_items} items collected")
with LocalServeGame(multidata) as host:
with Client(host.address, game, "Player1") as client:
local_data_packages = client.games_packages
local_collected_items = len(client.checked_locations)
if collected_items < 2: # Don't collect anything on the last iteration
client.collect_any()
# TODO: Ctrl+C test here as well
for game_name in sorted(involved_games):
expect_true(game_name in local_data_packages,
f"{game_name} missing from MultiServer datapackage")
expect_true("item_name_groups" not in local_data_packages.get(game_name, {}),
f"item_name_groups are not supposed to be in MultiServer data for {game_name}")
expect_true("location_name_groups" not in local_data_packages.get(game_name, {}),
f"location_name_groups are not supposed to be in MultiServer data for {game_name}")
for game_name in local_data_packages:
expect_true(game_name in involved_games,
f"Received unexpected extra data package for {game_name} from MultiServer")
assert_equal(local_collected_items, collected_items,
"MultiServer did not load or save correctly")
# compare customserver to MultiServer
expect_equal(local_data_packages, web_data_packages,
"customserver datapackage differs from MultiServer")
@@ -176,10 +209,12 @@ if __name__ == "__main__":
print(f"Restoring multidata for {room}")
set_multidata_for_room(webhost_client, room, old_data)
with WebHostServeGame(webhost_client, room) as host:
sleep(.1) # wait for the server to fully start before doing anything
with Client(host.address, game, "Player1") as client:
assert_equal(len(client.checked_locations), 2,
"Save was destroyed during exception in customserver")
print("Save file is not busted 🥳")
sleep(2) # work around issue #5571
finally:
print("Stopping autohost")

View File

@@ -1,6 +1,10 @@
import io
import json
import re
import time
import zipfile
from pathlib import Path
from typing import TYPE_CHECKING, Optional, cast
from typing import TYPE_CHECKING, Iterable, Optional, cast
from WebHostLib import to_python
@@ -10,6 +14,7 @@ if TYPE_CHECKING:
__all__ = [
"get_app",
"generate_remote",
"upload_multidata",
"create_room",
"start_room",
@@ -17,6 +22,7 @@ __all__ = [
"set_room_timeout",
"get_multidata_for_room",
"set_multidata_for_room",
"stop_autogen",
"stop_autohost",
]
@@ -33,10 +39,43 @@ def get_app(tempdir: str) -> "Flask":
"TESTING": True,
"HOST_ADDRESS": "localhost",
"HOSTERS": 1,
"GENERATORS": 1,
"JOB_THRESHOLD": 1,
})
return get_app()
def generate_remote(app_client: "FlaskClient", games: Iterable[str]) -> str:
data = io.BytesIO()
with zipfile.ZipFile(data, "a", zipfile.ZIP_DEFLATED, False) as zip_file:
for n, game in enumerate(games, 1):
name = f"{n}.yaml"
zip_file.writestr(name, json.dumps({
"name": f"Player{n}",
"game": game,
game: {},
"description": f"generate_remote slot {n} ('Player{n}'): {game}",
}))
data.seek(0)
response = app_client.post("/generate", content_type="multipart/form-data", data={
"file": (data, "yamls.zip"),
})
assert response.status_code < 400, f"Starting gen failed: status {response.status_code}"
assert "Location" in response.headers, f"Starting gen failed: no redirect"
location = response.headers["Location"]
assert isinstance(location, str)
assert location.startswith("/wait/"), f"Starting WebHost gen failed: unexpected redirect to {location}"
for attempt in range(10):
response = app_client.get(location)
if "Location" in response.headers:
location = response.headers["Location"]
assert isinstance(location, str)
assert location.startswith("/seed/"), f"Finishing WebHost gen failed: unexpected redirect to {location}"
return location[6:]
time.sleep(1)
raise TimeoutError("WebHost gen did not finish")
def upload_multidata(app_client: "FlaskClient", multidata: Path) -> str:
response = app_client.post("/uploads", data={
"file": multidata.open("rb"),
@@ -188,7 +227,7 @@ def set_multidata_for_room(webhost_client: "FlaskClient", room_id: str, data: by
room.seed.multidata = data
def stop_autohost(graceful: bool = True) -> None:
def _stop_webhost_mp(name_filter: str, graceful: bool = True) -> None:
import os
import signal
@@ -198,13 +237,30 @@ def stop_autohost(graceful: bool = True) -> None:
stop()
proc: multiprocessing.process.BaseProcess
for proc in filter(lambda child: child.name.startswith("MultiHoster"), multiprocessing.active_children()):
for proc in filter(lambda child: child.name.startswith(name_filter), multiprocessing.active_children()):
# FIXME: graceful currently does not work on Windows because the signals are not properly emulated
# and ungraceful may not save the game
if proc.pid == os.getpid():
continue
if graceful and proc.pid:
os.kill(proc.pid, getattr(signal, "CTRL_C_EVENT", signal.SIGINT))
else:
proc.kill()
try:
proc.join(30)
try:
proc.join(30)
except TimeoutError:
raise
except KeyboardInterrupt:
# on Windows, the MP exception may be forwarded to the host, so ignore once and retry
proc.join(30)
except TimeoutError:
proc.kill()
proc.join()
def stop_autogen(graceful: bool = True) -> None:
# FIXME: this name filter is jank, but there seems to be no way to add a custom prefix for a Pool
_stop_webhost_mp("SpawnPoolWorker-", graceful)
def stop_autohost(graceful: bool = True) -> None:
_stop_webhost_mp("MultiHoster", graceful)

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@@ -11,7 +11,7 @@ _new_worlds: dict[str, str] = {}
def copy(src: str, dst: str) -> None:
from Utils import get_file_safe_name
from worlds import AutoWorldRegister
from worlds.AutoWorld import AutoWorldRegister
assert dst not in _new_worlds, "World already created"
if '"' in dst or "\\" in dst: # easier to reject than to escape

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@@ -1,4 +1,6 @@
import asyncio
import time
import Utils
import websockets
import functools
@@ -208,6 +210,9 @@ async def proxy(websocket, path: str = "/", ctx: AHITContext = None):
if not ctx.is_proxy_connected():
break
if msg["cmd"] == "Bounce" and msg.get("tags") == ["DeathLink"] and "data" in msg:
msg["data"]["time"] = time.time()
await ctx.send_msgs([msg])
except Exception as e:

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@@ -243,7 +243,7 @@ guaranteed_first_acts = [
"Time Rift - Mafia of Cooks",
"Time Rift - Dead Bird Studio",
"Time Rift - Sleepy Subcon",
"Time Rift - Alpine Skyline"
"Time Rift - Alpine Skyline",
"Time Rift - Tour",
"Time Rift - Rumbi Factory",
]

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@@ -134,13 +134,13 @@ class KH1Context(CommonContext):
os.makedirs(self.game_communication_path)
for ss in self.checked_locations:
filename = f"send{ss}"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
with open(os.path.join(self.game_communication_path, filename), 'w', encoding='utf-8') as f:
f.close()
# Handle Slot Data
self.slot_data = args['slot_data']
for key in list(args['slot_data'].keys()):
with open(os.path.join(self.game_communication_path, key + ".cfg"), 'w') as f:
with open(os.path.join(self.game_communication_path, key + ".cfg"), 'w', encoding='utf-8') as f:
f.write(str(args['slot_data'][key]))
f.close()
if key == "remote_location_ids":
@@ -161,7 +161,7 @@ class KH1Context(CommonContext):
found = True
if not found:
if (NetworkItem(*item).player == self.slot and (NetworkItem(*item).location in self.remote_location_ids) or (NetworkItem(*item).location < 0)) or NetworkItem(*item).player != self.slot:
with open(os.path.join(self.game_communication_path, item_filename), 'w') as f:
with open(os.path.join(self.game_communication_path, item_filename), 'w', encoding='utf-8') as f:
f.write(str(NetworkItem(*item).item) + "\n" + str(NetworkItem(*item).location) + "\n" + str(NetworkItem(*item).player))
f.close()
self.item_num += 1
@@ -170,7 +170,7 @@ class KH1Context(CommonContext):
if "checked_locations" in args:
for ss in self.checked_locations:
filename = f"send{ss}"
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
with open(os.path.join(self.game_communication_path, filename), 'w', encoding='utf-8') as f:
f.close()
if cmd in {"PrintJSON"} and "type" in args:
@@ -195,7 +195,7 @@ class KH1Context(CommonContext):
filename = "msg"
if message != "":
if not os.path.exists(self.game_communication_path + "/" + filename):
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
with open(os.path.join(self.game_communication_path, filename), 'w', encoding='utf-8') as f:
f.write(message)
f.close()
if args["type"] == "ItemCheat":
@@ -207,7 +207,7 @@ class KH1Context(CommonContext):
filename = "msg"
message = "Received " + itemName + "\nfrom server"
if not os.path.exists(self.game_communication_path + "/" + filename):
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
with open(os.path.join(self.game_communication_path, filename), 'w', encoding='utf-8') as f:
f.write(message)
f.close()
@@ -218,7 +218,7 @@ class KH1Context(CommonContext):
logger.info(f"DeathLink: {text}")
else:
logger.info(f"DeathLink: Received from {data['source']}")
with open(os.path.join(self.game_communication_path, 'dlreceive'), 'w') as f:
with open(os.path.join(self.game_communication_path, 'dlreceive'), 'w', encoding='utf-8') as f:
f.write(str(int(data["time"])))
f.close()

View File

@@ -57,6 +57,7 @@ from .patches import bingo as _
from .patches import multiworld as _
from .patches import tradeSequence as _
from . import hints
from . import utils
from .patches import bank34
from .roomEditor import RoomEditor, Object
@@ -231,10 +232,10 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
rom.patch(0, 0x0003, "00", "01")
# Patch the sword check on the shopkeeper turning around.
#if ladxr_settings["steal"] == 'never':
# rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
#elif ladxr_settings["steal"] == 'always':
# rom.patch(4, 0x36F9, "FA4EDB", "3E0100")
if options["stealing"] == Options.Stealing.option_disabled:
rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
rom.texts[0x2E] = utils.formatText("Hey! Welcome! Did you know that I have eyes on the back of my head?")
rom.texts[0x2F] = utils.formatText("Nothing escapes my gaze! Your thieving ways shall never prosper!")
#if ladxr_settings["hpmode"] == 'inverted':
# patches.health.setStartHealth(rom, 9)
@@ -325,7 +326,7 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
0x1A9, 0x1AA, 0x1AB, 0x1AC, 0x1AD,
# Prices
0x02C, 0x02D, 0x030, 0x031, 0x032, 0x033, # Shop items
0x02C, 0x02D, 0x02E, 0x02F, 0x030, 0x031, 0x032, 0x033, # Shop items
0x03B, # Trendy Game
0x045, # Fisherman
0x018, 0x019, # Crazy Tracy

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@@ -43,8 +43,12 @@ class World:
self._addEntrance("start_house", mabe_village, start_house, None)
shop = Location("Shop")
Location().add(ShopItem(0)).connect(shop, OR(AND(r.can_farm, COUNT("RUPEES", 500)), SWORD))
Location().add(ShopItem(1)).connect(shop, OR(AND(r.can_farm, COUNT("RUPEES", 1480)), SWORD))
if options.steal == "inlogic":
Location().add(ShopItem(0)).connect(shop, OR(SWORD, AND(r.can_farm, COUNT("RUPEES", 500))))
Location().add(ShopItem(1)).connect(shop, OR(SWORD, AND(r.can_farm, COUNT("RUPEES", 1480))))
else:
Location().add(ShopItem(0)).connect(shop, AND(r.can_farm, COUNT("RUPEES", 500)))
Location().add(ShopItem(1)).connect(shop, AND(r.can_farm, COUNT("RUPEES", 1480)))
self._addEntrance("shop", mabe_village, shop, None)
dream_hut = Location("Dream Hut")

View File

@@ -162,8 +162,8 @@ Note, some entrances can lead into water, use the warp-to-home from the save&qui
[Hero] Switch version hero mode, double damage, no heart/fairy drops.
[One hit KO] You die on a single hit, always."""),
Setting('steal', 'Gameplay', 't', 'Stealing from the shop',
options=[('always', 'a', 'Always'), ('never', 'n', 'Never'), ('default', '', 'Normal')], default='default',
description="""Effects when you can steal from the shop. Stealing is bad and never in logic.
options=[('inlogic', 'a', 'In logic'), ('disabled', 'n', 'Disabled'), ('outoflogic', '', 'Out of logic')], default='outoflogic',
description="""Effects when you can steal from the shop and if it is in logic.
[Normal] requires the sword before you can steal.
[Always] you can always steal from the shop
[Never] you can never steal from the shop."""),
@@ -286,7 +286,7 @@ Note, some entrances can lead into water, use the warp-to-home from the save&qui
if self.goal in ("bingo", "bingo-full"):
req("overworld", "normal", "Bingo goal does not work with dungeondive")
req("accessibility", "all", "Bingo goal needs 'all' accessibility")
dis("steal", "never", "default", "With bingo goal, stealing should be allowed")
dis("steal", "disabled", "default", "With bingo goal, stealing should be allowed")
dis("boss", "random", "shuffle", "With bingo goal, bosses need to be on normal or shuffle")
dis("miniboss", "random", "shuffle", "With bingo goal, minibosses need to be on normal or shuffle")
if self.overworld == "dungeondive":

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@@ -325,6 +325,18 @@ class HardMode(Choice, LADXROption):
default = option_none
class Stealing(Choice, LADXROption):
"""
Puts stealing from the shop in logic if the player has a sword.
"""
display_name = "Stealing"
ladxr_name = "steal"
option_in_logic = 1
option_out_of_logic = 2
option_disabled = 3
default = option_out_of_logic
class Overworld(Choice, LADXROption):
"""
**Open Mabe:** Replaces rock on the east side of Mabe Village with bushes,
@@ -656,6 +668,7 @@ class LinksAwakeningOptions(PerGameCommonOptions):
nag_messages: NagMessages
ap_title_screen: APTitleScreen
boots_controls: BootsControls
stealing: Stealing
quickswap: Quickswap
hard_mode: HardMode
low_hp_beep: LowHpBeep

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@@ -97,7 +97,7 @@ def write_patch_data(world: "LinksAwakeningWorld", patch: LADXProcedurePatch):
"nag_messages",
"ap_title_screen",
"boots_controls",
# "stealing",
"stealing",
"quickswap",
"hard_mode",
"low_hp_beep",

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@@ -16,7 +16,7 @@ if TYPE_CHECKING:
from . import MM2World
MM2LCHASH = "37f2c36ce7592f1e16b3434b3985c497"
PROTEUSHASH = "9ff045a3ca30018b6e874c749abb3ec4"
PROTEUSHASH = "b69fff40212b80c94f19e786d1efbf61"
MM2NESHASH = "0527a0ee512f69e08b8db6dc97964632"
MM2VCHASH = "0c78dfe8e90fb8f3eed022ff01126ad3"
@@ -404,7 +404,7 @@ def get_base_rom_path(file_name: str = "") -> str:
return file_name
PRG_OFFSET = 0x8ED70
PRG_OFFSET = 0x8F170
PRG_SIZE = 0x40000

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@@ -1237,7 +1237,7 @@ saffron_gym_warps = [
entrance_only = [
"Route 4-W to Mt Moon 1F", "Saffron City-G to Saffron Gym-S", "Saffron City-Copycat to Saffron Copycat's House 1F",
"Saffron City-Pidgey to Saffron Pidgey House", "Celadon Game Corner-Hidden Stairs to Rocket Hideout B1F"
"Saffron City-Pidgey to Saffron Pidgey House", "Celadon Game Corner-Hidden Stairs to Rocket Hideout B1F",
"Cinnabar Island-M to Pokemon Mansion 1F", "Mt Moon B2F to Mt Moon B1F-W", "Silph Co 7F-NW to Silph Co 11F-W",
"Viridian City-G", "Cerulean City-Cave to Cerulean Cave 1F-SE", "Cerulean City-T to Cerulean Trashed House",
"Route 10-P to Power Plant", "S.S. Anne 2F to S.S. Anne Captain's Room", "Pewter City-M to Pewter Museum 1F-E",

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@@ -423,7 +423,7 @@ booster_contents: Dict[str, List[str]] = {
"Kaiser Glider",
"Horus the Black Flame Dragon LV6",
"Luster Dragon",
"Luster Dragon #2"
"Luster Dragon #2",
"Spear Dragon",
"Armed Dragon LV3",
"Armed Dragon LV5",
@@ -634,7 +634,7 @@ booster_contents: Dict[str, List[str]] = {
"Mystic Swordsman LV6",
"Horus the Black Flame Dragon LV6",
"Horus the Black Flame Dragon LV4",
"Armed Dragon LV3"
"Armed Dragon LV3",
"Armed Dragon LV5",
"Silent Swordsman Lv3",
"Silent Swordsman Lv5",
@@ -750,7 +750,7 @@ booster_contents: Dict[str, List[str]] = {
"Formation Union",
"Princess Pikeru",
"Skull Zoma",
"Metal Reflect Slime"
"Metal Reflect Slime",
"Level Up!",
"Howling Insect",
"Tribute Doll",

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@@ -668,7 +668,7 @@ def only_dragon(state, player):
], player) and (state.count_from_list_unique([
"Luster Dragon",
"Spear Dragon",
"Cave Dragon"
"Cave Dragon",
"Armed Dragon LV3",
"Masked Dragon",
"Twin-Headed Behemoth",