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NewSoupVi-
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NewSoupVi-
| Author | SHA1 | Date | |
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9adca5b04b | ||
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182d58e847 |
@@ -1719,10 +1719,9 @@ class Spoiler:
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logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
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location.item.name, location.item.player, location.name, location.player) for location in
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sphere_candidates])
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if not multiworld.has_beaten_game(state):
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raise RuntimeError("During playthrough generation, the game was determined to be unbeatable. "
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"Something went terribly wrong here. "
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f"Unreachable progression items: {sphere_candidates}")
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if any([multiworld.worlds[location.item.player].options.accessibility != 'minimal' for location in sphere_candidates]):
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raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
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f'Something went terribly wrong here.')
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else:
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self.unreachables = sphere_candidates
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break
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@@ -82,10 +82,10 @@ overridden. For more information on what methods are available to your class, ch
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#### Alternatives to WorldTestBase
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Unit tests can also be created using
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[unittest.TestCase](https://docs.python.org/3/library/unittest.html#unittest.TestCase) directly. These may be useful
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for generating a multiworld under very specific constraints without using the generic world setup, or for testing
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portions of your code that can be tested without relying on a multiworld to be created first.
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Unit tests can also be created using [TestBase](/test/bases.py#L16) or
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[unittest.TestCase](https://docs.python.org/3/library/unittest.html#unittest.TestCase) depending on your use case. These
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may be useful for generating a multiworld under very specific constraints without using the generic world setup, or for
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testing portions of your code that can be tested without relying on a multiworld to be created first.
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#### Parametrization
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@@ -102,7 +102,8 @@ for multiple inputs) the base test. Some important things to consider when attem
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* Classes inheriting from `WorldTestBase`, including those created by the helpers in `test.param`, will run all
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base tests by default, make sure the produced tests actually do what you aim for and do not waste a lot of
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extra CPU time. Consider using `unittest.TestCase` directly or setting `WorldTestBase.run_default_tests` to False.
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extra CPU time. Consider using `TestBase` or `unittest.TestCase` directly
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or setting `WorldTestBase.run_default_tests` to False.
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#### Performance Considerations
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@@ -9,7 +9,98 @@ from test.general import gen_steps
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from worlds import AutoWorld
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from worlds.AutoWorld import World, call_all
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from BaseClasses import Location, MultiWorld, CollectionState, Item
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from BaseClasses import Location, MultiWorld, CollectionState, ItemClassification, Item
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from worlds.alttp.Items import item_factory
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class TestBase(unittest.TestCase):
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multiworld: MultiWorld
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_state_cache = {}
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def get_state(self, items):
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if (self.multiworld, tuple(items)) in self._state_cache:
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return self._state_cache[self.multiworld, tuple(items)]
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state = CollectionState(self.multiworld)
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for item in items:
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item.classification = ItemClassification.progression
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state.collect(item, prevent_sweep=True)
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state.sweep_for_advancements()
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state.update_reachable_regions(1)
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self._state_cache[self.multiworld, tuple(items)] = state
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return state
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def get_path(self, state, region):
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def flist_to_iter(node):
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while node:
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value, node = node
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yield value
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from itertools import zip_longest
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reversed_path_as_flist = state.path.get(region, (region, None))
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string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
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# Now we combine the flat string list into (region, exit) pairs
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pathsiter = iter(string_path_flat)
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pathpairs = zip_longest(pathsiter, pathsiter)
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return list(pathpairs)
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def run_location_tests(self, access_pool):
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for i, (location, access, *item_pool) in enumerate(access_pool):
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items = item_pool[0]
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all_except = item_pool[1] if len(item_pool) > 1 else None
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state = self._get_items(item_pool, all_except)
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path = self.get_path(state, self.multiworld.get_location(location, 1).parent_region)
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with self.subTest(msg="Reach Location", location=location, access=access, items=items,
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all_except=all_except, path=path, entry=i):
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self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access,
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f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}")
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# check for partial solution
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if not all_except and access: # we are not supposed to be able to reach location with partial inventory
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for missing_item in item_pool[0]:
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with self.subTest(msg="Location reachable without required item", location=location,
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items=item_pool[0], missing_item=missing_item, entry=i):
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state = self._get_items_partial(item_pool, missing_item)
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self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), False,
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f"failed {self.multiworld.get_location(location, 1)}: succeeded with "
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f"{missing_item} removed from: {item_pool}")
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def run_entrance_tests(self, access_pool):
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for i, (entrance, access, *item_pool) in enumerate(access_pool):
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items = item_pool[0]
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all_except = item_pool[1] if len(item_pool) > 1 else None
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state = self._get_items(item_pool, all_except)
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path = self.get_path(state, self.multiworld.get_entrance(entrance, 1).parent_region)
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with self.subTest(msg="Reach Entrance", entrance=entrance, access=access, items=items,
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all_except=all_except, path=path, entry=i):
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self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), access)
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# check for partial solution
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if not all_except and access: # we are not supposed to be able to reach location with partial inventory
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for missing_item in item_pool[0]:
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with self.subTest(msg="Entrance reachable without required item", entrance=entrance,
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items=item_pool[0], missing_item=missing_item, entry=i):
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state = self._get_items_partial(item_pool, missing_item)
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self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), False,
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f"failed {self.multiworld.get_entrance(entrance, 1)} with: {item_pool}")
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def _get_items(self, item_pool, all_except):
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if all_except and len(all_except) > 0:
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items = self.multiworld.itempool[:]
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items = [item for item in items if
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item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
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items.extend(item_factory(item_pool[0], self.multiworld.worlds[1]))
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else:
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items = item_factory(item_pool[0], self.multiworld.worlds[1])
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return self.get_state(items)
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def _get_items_partial(self, item_pool, missing_item):
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new_items = item_pool[0].copy()
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new_items.remove(missing_item)
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items = item_factory(new_items, self.multiworld.worlds[1])
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return self.get_state(items)
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class WorldTestBase(unittest.TestCase):
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@@ -0,0 +1,22 @@
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import unittest
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from argparse import Namespace
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from BaseClasses import MultiWorld, CollectionState
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from worlds import AutoWorldRegister
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class LTTPTestBase(unittest.TestCase):
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def world_setup(self):
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from worlds.alttp.Options import Medallion
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self.multiworld = MultiWorld(1)
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self.multiworld.game[1] = "A Link to the Past"
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self.multiworld.set_seed(None)
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args = Namespace()
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for name, option in AutoWorldRegister.world_types["A Link to the Past"].options_dataclass.type_hints.items():
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setattr(args, name, {1: option.from_any(getattr(option, "default"))})
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self.multiworld.set_options(args)
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self.multiworld.state = CollectionState(self.multiworld)
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self.world = self.multiworld.worlds[1]
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# by default medallion access is randomized, for unittests we set it to vanilla
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self.world.options.misery_mire_medallion.value = Medallion.option_ether
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self.world.options.turtle_rock_medallion.value = Medallion.option_quake
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@@ -1,113 +0,0 @@
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import unittest
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from argparse import Namespace
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from BaseClasses import MultiWorld, CollectionState, ItemClassification
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from worlds import AutoWorldRegister
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from ..Items import item_factory
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class TestBase(unittest.TestCase):
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multiworld: MultiWorld
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_state_cache = {}
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def get_state(self, items):
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if (self.multiworld, tuple(items)) in self._state_cache:
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return self._state_cache[self.multiworld, tuple(items)]
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state = CollectionState(self.multiworld)
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for item in items:
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item.classification = ItemClassification.progression
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state.collect(item, prevent_sweep=True)
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state.sweep_for_advancements()
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state.update_reachable_regions(1)
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self._state_cache[self.multiworld, tuple(items)] = state
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return state
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def get_path(self, state, region):
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def flist_to_iter(node):
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while node:
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value, node = node
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yield value
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from itertools import zip_longest
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reversed_path_as_flist = state.path.get(region, (region, None))
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string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
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# Now we combine the flat string list into (region, exit) pairs
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pathsiter = iter(string_path_flat)
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pathpairs = zip_longest(pathsiter, pathsiter)
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return list(pathpairs)
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def run_location_tests(self, access_pool):
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for i, (location, access, *item_pool) in enumerate(access_pool):
|
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items = item_pool[0]
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all_except = item_pool[1] if len(item_pool) > 1 else None
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state = self._get_items(item_pool, all_except)
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path = self.get_path(state, self.multiworld.get_location(location, 1).parent_region)
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with self.subTest(msg="Reach Location", location=location, access=access, items=items,
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all_except=all_except, path=path, entry=i):
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self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access,
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f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}")
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# check for partial solution
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if not all_except and access: # we are not supposed to be able to reach location with partial inventory
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for missing_item in item_pool[0]:
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with self.subTest(msg="Location reachable without required item", location=location,
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items=item_pool[0], missing_item=missing_item, entry=i):
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state = self._get_items_partial(item_pool, missing_item)
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self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), False,
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f"failed {self.multiworld.get_location(location, 1)}: succeeded with "
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f"{missing_item} removed from: {item_pool}")
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def run_entrance_tests(self, access_pool):
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for i, (entrance, access, *item_pool) in enumerate(access_pool):
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items = item_pool[0]
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all_except = item_pool[1] if len(item_pool) > 1 else None
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state = self._get_items(item_pool, all_except)
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path = self.get_path(state, self.multiworld.get_entrance(entrance, 1).parent_region)
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with self.subTest(msg="Reach Entrance", entrance=entrance, access=access, items=items,
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all_except=all_except, path=path, entry=i):
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self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), access)
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|
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# check for partial solution
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if not all_except and access: # we are not supposed to be able to reach location with partial inventory
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for missing_item in item_pool[0]:
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with self.subTest(msg="Entrance reachable without required item", entrance=entrance,
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items=item_pool[0], missing_item=missing_item, entry=i):
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state = self._get_items_partial(item_pool, missing_item)
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self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), False,
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f"failed {self.multiworld.get_entrance(entrance, 1)} with: {item_pool}")
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def _get_items(self, item_pool, all_except):
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if all_except and len(all_except) > 0:
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items = self.multiworld.itempool[:]
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items = [item for item in items if
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item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
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items.extend(item_factory(item_pool[0], self.multiworld.worlds[1]))
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else:
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items = item_factory(item_pool[0], self.multiworld.worlds[1])
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return self.get_state(items)
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def _get_items_partial(self, item_pool, missing_item):
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new_items = item_pool[0].copy()
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new_items.remove(missing_item)
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items = item_factory(new_items, self.multiworld.worlds[1])
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return self.get_state(items)
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class LTTPTestBase(unittest.TestCase):
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def world_setup(self):
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from worlds.alttp.Options import Medallion
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self.multiworld = MultiWorld(1)
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self.multiworld.game[1] = "A Link to the Past"
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self.multiworld.set_seed(None)
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args = Namespace()
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for name, option in AutoWorldRegister.world_types["A Link to the Past"].options_dataclass.type_hints.items():
|
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setattr(args, name, {1: option.from_any(getattr(option, "default"))})
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self.multiworld.set_options(args)
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self.multiworld.state = CollectionState(self.multiworld)
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self.world = self.multiworld.worlds[1]
|
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# by default medallion access is randomized, for unittests we set it to vanilla
|
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self.world.options.misery_mire_medallion.value = Medallion.option_ether
|
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self.world.options.turtle_rock_medallion.value = Medallion.option_quake
|
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@@ -5,7 +5,7 @@ from worlds.alttp.ItemPool import difficulties
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from worlds.alttp.Items import item_factory
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from worlds.alttp.Regions import create_regions
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from worlds.alttp.Shops import create_shops
|
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from worlds.alttp.test.bases import LTTPTestBase
|
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from worlds.alttp.test import LTTPTestBase
|
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|
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|
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class TestDungeon(LTTPTestBase):
|
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|
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@@ -1,12 +1,13 @@
|
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from ...Dungeons import get_dungeon_item_pool
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from ...EntranceShuffle import link_inverted_entrances
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from ...InvertedRegions import create_inverted_regions
|
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from ...ItemPool import difficulties
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from ...Items import item_factory
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from ...Regions import mark_light_world_regions
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from ...Shops import create_shops
|
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from worlds.alttp.Dungeons import get_dungeon_item_pool
|
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from worlds.alttp.EntranceShuffle import link_inverted_entrances
|
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from worlds.alttp.InvertedRegions import create_inverted_regions
|
||||
from worlds.alttp.ItemPool import difficulties
|
||||
from worlds.alttp.Items import item_factory
|
||||
from worlds.alttp.Regions import mark_light_world_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from test.bases import TestBase
|
||||
|
||||
from ..bases import LTTPTestBase, TestBase
|
||||
from worlds.alttp.test import LTTPTestBase
|
||||
|
||||
|
||||
class TestInverted(TestBase, LTTPTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ from worlds.alttp.EntranceShuffle import connect_entrance, Inverted_LW_Entrances
|
||||
from worlds.alttp.InvertedRegions import create_inverted_regions
|
||||
from worlds.alttp.ItemPool import difficulties
|
||||
from worlds.alttp.Rules import set_inverted_big_bomb_rules
|
||||
from worlds.alttp.test.bases import LTTPTestBase
|
||||
from worlds.alttp.test import LTTPTestBase
|
||||
|
||||
|
||||
class TestInvertedBombRules(LTTPTestBase):
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
from ...Dungeons import get_dungeon_item_pool
|
||||
from ...EntranceShuffle import link_inverted_entrances
|
||||
from ...InvertedRegions import create_inverted_regions
|
||||
from ...ItemPool import difficulties
|
||||
from ...Items import item_factory
|
||||
from ...Options import GlitchesRequired
|
||||
from ...Regions import mark_light_world_regions
|
||||
from ...Shops import create_shops
|
||||
from worlds.alttp.Dungeons import get_dungeon_item_pool
|
||||
from worlds.alttp.EntranceShuffle import link_inverted_entrances
|
||||
from worlds.alttp.InvertedRegions import create_inverted_regions
|
||||
from worlds.alttp.ItemPool import difficulties
|
||||
from worlds.alttp.Items import item_factory
|
||||
from worlds.alttp.Options import GlitchesRequired
|
||||
from worlds.alttp.Regions import mark_light_world_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from test.bases import TestBase
|
||||
|
||||
from ..bases import LTTPTestBase, TestBase
|
||||
from worlds.alttp.test import LTTPTestBase
|
||||
|
||||
|
||||
class TestInvertedMinor(TestBase, LTTPTestBase):
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
from ...Dungeons import get_dungeon_item_pool
|
||||
from ...EntranceShuffle import link_inverted_entrances
|
||||
from ...InvertedRegions import create_inverted_regions
|
||||
from ...ItemPool import difficulties
|
||||
from ...Items import item_factory
|
||||
from ...Options import GlitchesRequired
|
||||
from ...Regions import mark_light_world_regions
|
||||
from ...Shops import create_shops
|
||||
from worlds.alttp.Dungeons import get_dungeon_item_pool
|
||||
from worlds.alttp.EntranceShuffle import link_inverted_entrances
|
||||
from worlds.alttp.InvertedRegions import create_inverted_regions
|
||||
from worlds.alttp.ItemPool import difficulties
|
||||
from worlds.alttp.Items import item_factory
|
||||
from worlds.alttp.Options import GlitchesRequired
|
||||
from worlds.alttp.Regions import mark_light_world_regions
|
||||
from worlds.alttp.Shops import create_shops
|
||||
from test.bases import TestBase
|
||||
|
||||
from ..bases import LTTPTestBase, TestBase
|
||||
from worlds.alttp.test import LTTPTestBase
|
||||
|
||||
|
||||
class TestInvertedOWG(TestBase, LTTPTestBase):
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
from ...ItemPool import difficulties
|
||||
from ..bases import TestBase
|
||||
from worlds.alttp.ItemPool import difficulties
|
||||
from test.bases import TestBase
|
||||
|
||||
base_items = 41
|
||||
extra_counts = (15, 15, 10, 5, 25)
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
from ...Dungeons import get_dungeon_item_pool
|
||||
from ...InvertedRegions import mark_dark_world_regions
|
||||
from ...ItemPool import difficulties
|
||||
from ...Items import item_factory
|
||||
from ...Options import GlitchesRequired
|
||||
from worlds.alttp.Dungeons import get_dungeon_item_pool
|
||||
from worlds.alttp.InvertedRegions import mark_dark_world_regions
|
||||
from worlds.alttp.ItemPool import difficulties
|
||||
from worlds.alttp.Items import item_factory
|
||||
from test.bases import TestBase
|
||||
from worlds.alttp.Options import GlitchesRequired
|
||||
|
||||
from ..bases import LTTPTestBase, TestBase
|
||||
from worlds.alttp.test import LTTPTestBase
|
||||
|
||||
|
||||
class TestMinor(TestBase, LTTPTestBase):
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
from ...Dungeons import get_dungeon_item_pool
|
||||
from ...InvertedRegions import mark_dark_world_regions
|
||||
from ...ItemPool import difficulties
|
||||
from ...Items import item_factory
|
||||
from ...Options import GlitchesRequired
|
||||
from worlds.alttp.Dungeons import get_dungeon_item_pool
|
||||
from worlds.alttp.InvertedRegions import mark_dark_world_regions
|
||||
from worlds.alttp.ItemPool import difficulties
|
||||
from worlds.alttp.Items import item_factory
|
||||
from test.bases import TestBase
|
||||
from worlds.alttp.Options import GlitchesRequired
|
||||
|
||||
from ..bases import LTTPTestBase, TestBase
|
||||
from worlds.alttp.test import LTTPTestBase
|
||||
|
||||
|
||||
class TestVanillaOWG(TestBase, LTTPTestBase):
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
from ...Shops import shop_table
|
||||
from ..bases import TestBase
|
||||
from worlds.alttp.Shops import shop_table
|
||||
from test.bases import TestBase
|
||||
|
||||
|
||||
class TestSram(TestBase):
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
from ...Dungeons import get_dungeon_item_pool
|
||||
from ...InvertedRegions import mark_dark_world_regions
|
||||
from ...ItemPool import difficulties
|
||||
from ...Items import item_factory
|
||||
from ...Options import GlitchesRequired
|
||||
|
||||
from ..bases import LTTPTestBase, TestBase
|
||||
from worlds.alttp.Dungeons import get_dungeon_item_pool
|
||||
from worlds.alttp.InvertedRegions import mark_dark_world_regions
|
||||
from worlds.alttp.ItemPool import difficulties
|
||||
from worlds.alttp.Items import item_factory
|
||||
from test.bases import TestBase
|
||||
from worlds.alttp.Options import GlitchesRequired
|
||||
from worlds.alttp.test import LTTPTestBase
|
||||
|
||||
|
||||
class TestVanilla(TestBase, LTTPTestBase):
|
||||
|
||||
@@ -4,7 +4,7 @@ from .Options import CCCharlesOptions
|
||||
from .Rules import set_rules
|
||||
from .Regions import create_regions
|
||||
from BaseClasses import Tutorial, ItemClassification
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
from worlds.AutoWorld import InvalidItemError, World, WebWorld
|
||||
|
||||
|
||||
class CCCharlesWeb(WebWorld):
|
||||
@@ -157,7 +157,7 @@ class CCCharlesWorld(World):
|
||||
case "Bug Spray":
|
||||
classification = ItemClassification.progression
|
||||
case _: # Should not occur
|
||||
raise Exception("Unexpected case met: classification cannot be set for unknown item \"" + name + "\"")
|
||||
raise InvalidItemError("Unexpected case met: classification cannot be set for unknown item \"" + name + "\"")
|
||||
|
||||
return CCCharlesItem(name, classification, item_id, self.player)
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
from unittest import TestCase
|
||||
from test.bases import TestBase
|
||||
from ..data import Warp
|
||||
|
||||
|
||||
class TestWarps(TestCase):
|
||||
class TestWarps(TestBase):
|
||||
def test_warps_connect_ltr(self) -> None:
|
||||
# 2-way
|
||||
self.assertTrue(Warp("FAKE_MAP_A:0/FAKE_MAP_B:0").connects_to(Warp("FAKE_MAP_B:0/FAKE_MAP_A:0")))
|
||||
|
||||
Reference in New Issue
Block a user