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54 Commits

Author SHA1 Message Date
NewSoupVi
8b819aa0a4 Please merge my unit tests 2024-07-03 00:21:14 +02:00
NewSoupVi
93617fa546 The Witness: mypy compliance (#3112)
* Make witness apworld mostly pass mypy

* Fix all remaining mypy errors except the core ones

* I'm a goofy stupid poopoo head

* Two more fixes

* ruff after merge

* Mypy for new stuff

* Oops

* Stricter ruff rules (that I already comply with :3)

* Deprecated ruff thing

* wait no i lied

* lol super nevermind

* I can actually be slightly more specific

* lint
2024-07-02 23:59:26 +02:00
black-sliver
b6925c593e WebHost: Log: handle FileNotFoundError (#3603) 2024-07-02 01:03:55 +02:00
Emily
401606e8e3 Docs: Clarify docs for create_items stage (#3600)
* Clarify docs re: `create_items` stage

* adjust wording after feedback

* adjust wording after more feedback
2024-07-01 23:34:06 +02:00
black-sliver
e95bb5ea56 WebHost: Better host room (#3496)
* add Range= to log, making responses a lot smaller for massive rooms
* switch xhr to fetch
* post the form using fetch if possible
  * also refresh log faster while waiting for command echo / response
  * do not follow redirect, saving a request
  * do not post empty body
* smooth-scroll the log view
* paste the log into the div when loading the HTML (up to 1MB, rest will be `fetch`ed)
* fix duplicate charset in display_log response
2024-07-01 21:47:49 +02:00
Silvris
52a13d38e9 Tests: fix error reporting in test_default_all_state_can_reach_everything (#3601) 2024-07-01 20:47:40 +02:00
Scipio Wright
31bd5e3ebc OOT: Add keys item_name_group (#3218)
* Add keys item_name_group

* Pep8ify

* Capitalizing Keys cause Bottles is capitalized, also putting it in the clearly marked hint groups area
2024-06-30 01:19:36 +02:00
Sunny Bat
192f1b3fae Update Raft option text, setup guide text (#3272)
* Update Raft option text, setup guide

* Address comments

* Address PR comments

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-06-30 01:18:09 +02:00
Silent
55cb81d487 TUNIC: Update victory condition (#3579)
* Add hero relics to victory condition

* Update __init__.py

* Remove unneeded local variables for options

* Use has_group_unique

* fix spacing
2024-06-30 01:17:00 +02:00
Justus Lind
2424fb0c5b Muse Dash: 6th Anniversary Song update (#3593)
* 6th Anniversary Update songs.

* Forgot to fix the name of Heartbeat.
2024-06-30 01:15:13 +02:00
Mrks
6191ff4b47 LADX: Fixed Display Names In Options Page (#3584)
* Fixed option group display names.

* Fixed display names for -at the moment- unused options.
2024-06-30 01:14:39 +02:00
Justus Lind
1c817e1eb7 Muse Dash: Update installation guides to recommend installing v0.6.1. (#3594)
* Update installation guides to recommend installing v0.6.1.

* Fix spanish spacing.

* Apply spanish changes.
2024-06-30 01:13:00 +02:00
Fabian Dill
d4c00ed267 CommonClient: fix /received with items from Server (#3597) 2024-06-29 03:00:32 +02:00
Ziktofel
e07a2667ae SC2 Tracker: Migrate icons away from sc2legacy (#3595) 2024-06-27 14:02:03 +02:00
Scipio Wright
b8f78af506 TUNIC: Fix minor logic bug in upper Zig (#3576)
* Add note about bushes to logic section of readme

* Fix missing logic on bridge switch chest in upper zig

* Revise upper zig rule change to account for ER
2024-06-27 14:01:35 +02:00
Scipio Wright
77304a8743 TUNIC: Update game info page with more tips (#3591)
* More minor updates to game info page

* Fix grammar
2024-06-27 13:00:20 +02:00
black-sliver
5882ce7380 Various worlds: Fix more absolute world imports (#3510)
* Adventure: remove absolute imports

* Alttp: remove absolute imports (all but tests)

* Aquaria: remove absolute imports in tests

running tests from apworld may fail (on 3.8 and maybe in the future) otherwise

* DKC3: remove absolute imports

* LADX: remove absolute imports

* Overcooked 2: remove absolute imports in tests

running tests from apworld may fail otherwise

* Rogue Legacy: remove absolute imports in tests

running tests from apworld may fail otherwise

* SC2: remove absolute imports

* SMW: remove absolute imports

* Subnautica: remove absolute imports in tests

running tests from apworld may fail otherwise

* Zillion: remove absolute imports in tests

running tests from apworld may fail otherwise
2024-06-27 08:51:27 +02:00
PinkSwitch
6c54b3596b Yoshi's Island: Fix client giving victory randomly (#3586)
* Create d

* Create d

* Delete worlds/mariomissing/d

* Delete mariomissing directory

* Create d

* Add files via upload

* Delete worlds/mariomissing/d

* Delete worlds/mariomissing directory

* Add files via upload

* Delete worlds/sai2 directory

* fix dumb client bug
2024-06-26 13:19:16 +02:00
Alchav
07dd8f0671 LTTP: Add Missing Blind's Cell rule (#3589) 2024-06-25 20:15:51 +02:00
Remy Jette
935c94dc80 Installer: Fix .apworld registration (#3588) 2024-06-25 20:15:12 +02:00
Fabian Dill
1ab1aeff15 Core: update required_server_version to 0.5.0 (#3580) 2024-06-23 07:50:00 +02:00
Silvris
5ca31533dc Tests: give seed on default tests and fix execnet error (#3520)
* output seed of default tests

* test execnet fix

* try failing with interpolated string

* Update bases.py

* try without tryexcept

* Update bases.py

* Update bases.py

* remove fake exception

* fix indent

* actually fix the execnet issue

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-06-22 21:00:15 +02:00
Mrks
60a26920e1 LADX: Probably fix generation error that palex had 2024-06-22 19:32:10 +02:00
StripesOO7
d00abe7b8e OOT: Adds Options to slot_data for poptracker-pack (#3570)
* Add imo all needed options to fill_slot_data that are worth tracking in the poptracker pack. This is aimed at providing information for the oot poptracker-pack for autofilling of settings within this pack.

* cap line length at 120 and reorganize list

---------

Co-authored-by: StripesOO7 <54711792+StripeesOO7@users.noreply.github.com>
2024-06-22 13:50:20 +02:00
Mewlif
40c9dfd3bf Undertale: Fixes a major logic bug, and updates Undertale to use the new Options API (#3528)
* Updated the options definitions to the new api

* Fixed the wrong base class being used for UndertaleOptions

* Undertale: Added get_filler_item_name to Undertale, changed multiworld.per_slot_randoms to self.random, removed some unused imports in options.py, and fixed rules.py still using state.multiworld instead of world.options, and simplified the set_completion_rules function in rules.py

* Undertale: Fixed it trying to add strings to the finished item pool

* fixed 1000g item not being in the key items pool for Undertale

* Removed ".copy()" for the junk_weights, reformatted the requested lines to have less new lines, and changed "itempool += [self.create_filler()]" to "itempool.append(self.create_filler())"
2024-06-21 18:21:46 +02:00
Fabian Dill
ce37bed7c6 WebHost: fix accidental robots.txt capture (#3502) 2024-06-21 14:54:19 +02:00
Justus Lind
4f514e5944 Muse Dash: Song name change (#3572)
* Change the song name of the removed song to the one replacing it.

* Make it not part of Streamable songs for now.
2024-06-20 13:54:38 +02:00
Aaron Wagener
f515a085db The Messenger: Fix missing rules for Double Swing Saws (#3562)
* The Messenger: Fix missing rules for Double Swing Saws

* i put it in the wrong dictionary

* remove unnecessary call
2024-06-19 16:20:47 +02:00
eudaimonistic
903a0bab1a Docs: Change setup_en.md to use Latest releases page (#3543)
* Change setup_en.md to use Latest releases page

Really simple change to point users to the Latest release page instead of the Releases page.  Saw a user accidentally download 0.3.6 because it was the last item on the page (they're accustomed to scrolling down to the bottom of the page in GitHub for the Assets section), and this change prevents that outright.

* Update setup_en.md

Rewrite text and link to restore semantic compatibility.
2024-06-19 16:12:25 +02:00
Kaito Sinclaire
9bb3947d7e Doom 2, Heretic: fix missing items (Doom2 Megasphere, Heretic Torch) (#3561)
for doom 2, some of the armor and health weights were nudged down
to compensate for the addition of the megasphere

for heretic, the torch was just added without changing anything else,
as I felt doing so would negatively impact the distribution of
artifacts (and personally I already feel there's too few in a game)
2024-06-19 12:59:10 +02:00
Mrks
240d1a3bbf LADX: Adding 'Option Groups' to the player options page. (#3560)
* Adding 'Option Groups' to the LADX player options page.

* Moved 'Miscellaneous' group to the logic effecting groups.
2024-06-19 08:40:10 +02:00
Kory Dondzila
b6191ff7ca Shivers: Adds missing indirect conditions. (#3558)
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-06-18 05:10:54 +02:00
Scipio Wright
19d00547c2 TUNIC: Add note about bushes to logic section of game info page (#3555)
* Add note about bushes to logic section of readme

* Update worlds/tunic/docs/en_TUNIC.md

Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com>

---------

Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com>
2024-06-18 04:51:54 +02:00
chesslogic
67a0a04917 Tests: minor: update tests base for Options API (#2516)
* update tests for Options API

* The actual "bug"

* resolve qwint's comment from 3 months ago
2024-06-18 04:49:26 +02:00
Star Rauchenberger
af213c9e5d LADX: Converted to new options API (+other small refactors) (#3542)
* Refactored various things

* Renamed hidden variable in dungeon item shuffle block

* Fixed LADXRSettings initialization

* Rename ladxr_options -> ladxr_settings

* Remove unnecessary int cast

* Update worlds/ladx/LADXR/generator.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-06-18 04:48:15 +02:00
Zach Parks
898509e7ee CODEOWNERS: Remove @zig-for as world maintainer for LADX. (#3525)
Per request: https://discord.com/channels/731205301247803413/1214608557077700720/1250714693136547920
2024-06-16 05:38:08 -05:00
Zach Parks
1f685b4272 CommonClient: Use lookup_in_game instead of lookup_in_slot in case of own-game name lookup when disconnected from server. (#3514) 2024-06-16 05:37:05 -05:00
Scipio Wright
c622240730 Tunc: Update plando connections description (#3545) 2024-06-16 05:02:48 +02:00
Mrks
1d314374d7 LADX: Moved ROM requirement from generate_output to stage_assert_generate. (#3540)
Co-authored-by: Mrks <markus.burmeister@mburm.de>
2024-06-16 04:31:32 +02:00
palex00
753eb8683f Pokemon Red/Blue: Replaces link to R&B Poptracker with a new one (#3516)
* Update setup_en.md

* Update setup_es.md
2024-06-16 04:10:50 +02:00
Fabian Dill
e8542b8acd Generate: split ERmain out of main (#3515) 2024-06-16 03:27:06 +02:00
NewSoupVi
2a11d610b6 The Witness: Fix Shuffle Postgame always thinking it's Challenge Victory (#3504)
* Fix postgame thinking it's the wrong panel

* Also don't have a default value for it so it doesn't happen again
2024-06-16 01:56:20 +02:00
coveleski
92023a2cb5 Pokemon RB: Add new options to slot_data (#3538)
Added require_pokedex, blind_trainers, and area_1_to_1 mapping, which would be helpful to the poptracker packs to accurately reflect the checks available to players.
2024-06-16 01:55:52 +02:00
Fabian Dill
df94271d30 LttP: fix single-player no-logic generation (#3454) 2024-06-15 19:18:26 +02:00
Bryce Wilson
0354315c22 Pokemon Emerald: Remove README (#3532) 2024-06-15 04:52:01 +02:00
Star Rauchenberger
e796f0ae64 Core: Expose option aliases (#3512) 2024-06-15 04:50:26 +02:00
Natalie Weizenbaum
c61505baf6 WebHost/Core/Lingo: Render option documentation as reStructuredText in the WebView (#3511)
* Render option documentation as reStructuredText in the WebView

This means that options can use the standard Python documentation
format, while producing much nicer-looking documentation in the
WebView with things like emphasis, lists, and so on.

* Opt existing worlds out of rich option docs

This avoids breaking the rendering of existing option docs which were
written with the old plain text rendering in mind, while also allowing
new options to default to the rich text rendering instead.

* Use reStructuredText formatting for Lingo Options docstrings

* Disable raw and file insertion RST directives

* Update doc comments per code review

* Make rich text docs opt-in

* Put rich_text_options_doc on WebWorld

* Document rich text API

* Code review

* Update docs/options api.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* Update Options.py

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

---------

Co-authored-by: Chris Wilson <chris@legendserver.info>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2024-06-14 18:53:42 -04:00
Fabian Dill
3972b1b257 Options: fix yaml export corner case (#3529) 2024-06-15 00:48:49 +02:00
black-sliver
1fe3d842c8 CI: Install specific inno version (#3526)
* CI: Install specific inno version

* great mobile dev experience

* maybe this

* really don't enjoy PS

* Anothet attempt

* maybe fix log

* slowly going mad

* fml

* allow downgrade
2024-06-14 08:47:47 +02:00
Fabian Dill
e9ad7cb797 WebHost: fix option doc indent (#3513)
* WebHost: fix option doc indent

* Update macros.html
2024-06-13 17:37:52 -04:00
NewSoupVi
533395d336 WebHost: Fix Named Range displays on Player Options page (#3521)
* Player Options: Fix Named Range displays

* Also add validation to the NamedRange class itself

* Don't break Stardew

* Comment

* Do replace first so title works correctly

* Bring change to Weighted Options as well
2024-06-13 17:29:39 -04:00
NewSoupVi
2ae51364d9 WebHost: Fix default values that are 2 or more words in Weighted Options (#3519)
* WeightedOptions: Fix default values that are 2 or more words

* So much simpler
2024-06-13 12:24:56 -04:00
NewSoupVi
f6e3113af6 WebHost: Fix "Add" button for custom option values causing a weird redirect (#3518)
* WebHost: Fix "Add" button for Progression Balancing causing a weird redirect

This "add" button is part of a form, which causes it to submit the form, because the default type for a button is "submit".

This PR changes the type of the button to "button", which causes it to not submit the form and just execute its normal effect.

(An alternative would be `event.preventDefault()` but that seems less clean to me, but also I'm not a HTML/JS dev)

* There's also multiple.
2024-06-13 04:39:16 -04:00
JoshuaEagles
da34800f43 Fix Incorrect Link Syntax in SA2B Linux Setup (#3524) 2024-06-13 06:53:01 +02:00
117 changed files with 1402 additions and 907 deletions

View File

@@ -36,6 +36,7 @@ jobs:
run: | run: |
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
choco install innosetup --version=6.2.2 --allow-downgrade
- name: Build - name: Build
run: | run: |
python -m pip install --upgrade pip python -m pip install --upgrade pip

View File

@@ -112,7 +112,7 @@ class AdventureContext(CommonContext):
if ': !' not in msg: if ': !' not in msg:
self._set_message(msg, SYSTEM_MESSAGE_ID) self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "ReceivedItems": elif cmd == "ReceivedItems":
msg = f"Received {', '.join([self.item_names.lookup_in_slot(item.item) for item in args['items']])}" msg = f"Received {', '.join([self.item_names.lookup_in_game(item.item) for item in args['items']])}"
self._set_message(msg, SYSTEM_MESSAGE_ID) self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "Retrieved": elif cmd == "Retrieved":
if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]: if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:

View File

@@ -23,7 +23,7 @@ if __name__ == "__main__":
from MultiServer import CommandProcessor from MultiServer import CommandProcessor
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot, from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes) RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, SlotType)
from Utils import Version, stream_input, async_start from Utils import Version, stream_input, async_start
from worlds import network_data_package, AutoWorldRegister from worlds import network_data_package, AutoWorldRegister
import os import os
@@ -225,6 +225,9 @@ class CommonContext:
def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str: def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
"""Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is """Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
omitted. omitted.
Use of `lookup_in_slot` should not be used when not connected to a server. If looking in own game, set
`ctx.game` and use `lookup_in_game` method instead.
""" """
if slot is None: if slot is None:
slot = self.ctx.slot slot = self.ctx.slot
@@ -859,7 +862,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.team = args["team"] ctx.team = args["team"]
ctx.slot = args["slot"] ctx.slot = args["slot"]
# int keys get lost in JSON transfer # int keys get lost in JSON transfer
ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()} ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)}
ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()})
ctx.hint_points = args.get("hint_points", 0) ctx.hint_points = args.get("hint_points", 0)
ctx.consume_players_package(args["players"]) ctx.consume_players_package(args["players"])
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}") ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")

View File

@@ -65,7 +65,7 @@ def get_seed_name(random_source) -> str:
return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits) return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
def main(args=None): def main(args=None) -> Tuple[argparse.Namespace, int]:
# __name__ == "__main__" check so unittests that already imported worlds don't trip this. # __name__ == "__main__" check so unittests that already imported worlds don't trip this.
if __name__ == "__main__" and "worlds" in sys.modules: if __name__ == "__main__" and "worlds" in sys.modules:
raise Exception("Worlds system should not be loaded before logging init.") raise Exception("Worlds system should not be loaded before logging init.")
@@ -237,8 +237,7 @@ def main(args=None):
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f: with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
yaml.dump(important, f) yaml.dump(important, f)
from Main import main as ERmain return erargs, seed
return ERmain(erargs, seed)
def read_weights_yamls(path) -> Tuple[Any, ...]: def read_weights_yamls(path) -> Tuple[Any, ...]:
@@ -547,7 +546,9 @@ def roll_alttp_settings(ret: argparse.Namespace, weights):
if __name__ == '__main__': if __name__ == '__main__':
import atexit import atexit
confirmation = atexit.register(input, "Press enter to close.") confirmation = atexit.register(input, "Press enter to close.")
multiworld = main() erargs, seed = main()
from Main import main as ERmain
multiworld = ERmain(erargs, seed)
if __debug__: if __debug__:
import gc import gc
import sys import sys

View File

@@ -53,8 +53,8 @@ class AssembleOptions(abc.ABCMeta):
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()}) attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
options.update(new_options) options.update(new_options)
# apply aliases, without name_lookup # apply aliases, without name_lookup
aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if aliases = attrs["aliases"] = {name[6:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("alias_")} name.startswith("alias_")}
assert ( assert (
name in {"Option", "VerifyKeys"} or # base abstract classes don't need default name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
@@ -126,10 +126,28 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
# can be weighted between selections # can be weighted between selections
supports_weighting = True supports_weighting = True
rich_text_doc: typing.Optional[bool] = None
"""Whether the WebHost should render the Option's docstring as rich text.
If this is True, the Option's docstring is interpreted as reStructuredText_,
the standard Python markup format. In the WebHost, it's rendered to HTML so
that lists, emphasis, and other rich text features are displayed properly.
If this is False, the docstring is instead interpreted as plain text, and
displayed as-is on the WebHost with whitespace preserved.
If this is None, it inherits the value of `World.rich_text_options_doc`. For
backwards compatibility, this defaults to False, but worlds are encouraged to
set it to True and use reStructuredText for their Option documentation.
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
"""
# filled by AssembleOptions: # filled by AssembleOptions:
name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
# https://github.com/python/typing/discussions/1460 the reason for this type: ignore # https://github.com/python/typing/discussions/1460 the reason for this type: ignore
options: typing.ClassVar[typing.Dict[str, int]] options: typing.ClassVar[typing.Dict[str, int]]
aliases: typing.ClassVar[typing.Dict[str, int]]
def __repr__(self) -> str: def __repr__(self) -> str:
return f"{self.__class__.__name__}({self.current_option_name})" return f"{self.__class__.__name__}({self.current_option_name})"
@@ -735,6 +753,12 @@ class NamedRange(Range):
elif value > self.range_end and value not in self.special_range_names.values(): elif value > self.range_end and value not in self.special_range_names.values():
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " + raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
f"and is also not one of the supported named special values: {self.special_range_names}") f"and is also not one of the supported named special values: {self.special_range_names}")
# See docstring
for key in self.special_range_names:
if key != key.lower():
raise Exception(f"{self.__class__.__name__} has an invalid special_range_names key: {key}. "
f"NamedRange keys must use only lowercase letters, and ideally should be snake_case.")
self.value = value self.value = value
@classmethod @classmethod
@@ -1121,10 +1145,13 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
class Accessibility(Choice): class Accessibility(Choice):
"""Set rules for reachability of your items/locations. """Set rules for reachability of your items/locations.
Locations: ensure everything can be reached and acquired.
Items: ensure all logically relevant items can be acquired. - **Locations:** ensure everything can be reached and acquired.
Minimal: ensure what is needed to reach your goal can be acquired.""" - **Items:** ensure all logically relevant items can be acquired.
- **Minimal:** ensure what is needed to reach your goal can be acquired.
"""
display_name = "Accessibility" display_name = "Accessibility"
rich_text_doc = True
option_locations = 0 option_locations = 0
option_items = 1 option_items = 1
option_minimal = 2 option_minimal = 2
@@ -1133,14 +1160,15 @@ class Accessibility(Choice):
class ProgressionBalancing(NamedRange): class ProgressionBalancing(NamedRange):
""" """A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck. A lower setting means more getting stuck. A higher setting means less getting stuck.
""" """
default = 50 default = 50
range_start = 0 range_start = 0
range_end = 99 range_end = 99
display_name = "Progression Balancing" display_name = "Progression Balancing"
rich_text_doc = True
special_range_names = { special_range_names = {
"disabled": 0, "disabled": 0,
"normal": 50, "normal": 50,
@@ -1205,29 +1233,36 @@ class CommonOptions(metaclass=OptionsMetaProperty):
class LocalItems(ItemSet): class LocalItems(ItemSet):
"""Forces these items to be in their native world.""" """Forces these items to be in their native world."""
display_name = "Local Items" display_name = "Local Items"
rich_text_doc = True
class NonLocalItems(ItemSet): class NonLocalItems(ItemSet):
"""Forces these items to be outside their native world.""" """Forces these items to be outside their native world."""
display_name = "Non-local Items" display_name = "Non-local Items"
rich_text_doc = True
class StartInventory(ItemDict): class StartInventory(ItemDict):
"""Start with these items.""" """Start with these items."""
verify_item_name = True verify_item_name = True
display_name = "Start Inventory" display_name = "Start Inventory"
rich_text_doc = True
class StartInventoryPool(StartInventory): class StartInventoryPool(StartInventory):
"""Start with these items and don't place them in the world. """Start with these items and don't place them in the world.
The game decides what the replacement items will be."""
The game decides what the replacement items will be.
"""
verify_item_name = True verify_item_name = True
display_name = "Start Inventory from Pool" display_name = "Start Inventory from Pool"
rich_text_doc = True
class StartHints(ItemSet): class StartHints(ItemSet):
"""Start with these item's locations prefilled into the !hint command.""" """Start with these item's locations prefilled into the ``!hint`` command."""
display_name = "Start Hints" display_name = "Start Hints"
rich_text_doc = True
class LocationSet(OptionSet): class LocationSet(OptionSet):
@@ -1236,28 +1271,33 @@ class LocationSet(OptionSet):
class StartLocationHints(LocationSet): class StartLocationHints(LocationSet):
"""Start with these locations and their item prefilled into the !hint command""" """Start with these locations and their item prefilled into the ``!hint`` command."""
display_name = "Start Location Hints" display_name = "Start Location Hints"
rich_text_doc = True
class ExcludeLocations(LocationSet): class ExcludeLocations(LocationSet):
"""Prevent these locations from having an important item""" """Prevent these locations from having an important item."""
display_name = "Excluded Locations" display_name = "Excluded Locations"
rich_text_doc = True
class PriorityLocations(LocationSet): class PriorityLocations(LocationSet):
"""Prevent these locations from having an unimportant item""" """Prevent these locations from having an unimportant item."""
display_name = "Priority Locations" display_name = "Priority Locations"
rich_text_doc = True
class DeathLink(Toggle): class DeathLink(Toggle):
"""When you die, everyone dies. Of course the reverse is true too.""" """When you die, everyone dies. Of course the reverse is true too."""
display_name = "Death Link" display_name = "Death Link"
rich_text_doc = True
class ItemLinks(OptionList): class ItemLinks(OptionList):
"""Share part of your item pool with other players.""" """Share part of your item pool with other players."""
display_name = "Item Links" display_name = "Item Links"
rich_text_doc = True
default = [] default = []
schema = Schema([ schema = Schema([
{ {
@@ -1324,6 +1364,7 @@ class ItemLinks(OptionList):
class Removed(FreeText): class Removed(FreeText):
"""This Option has been Removed.""" """This Option has been Removed."""
rich_text_doc = True
default = "" default = ""
visibility = Visibility.none visibility = Visibility.none
@@ -1426,14 +1467,18 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
return data, notes return data, notes
def yaml_dump_scalar(scalar) -> str:
# yaml dump may add end of document marker and newlines.
return yaml.dump(scalar).replace("...\n", "").strip()
for game_name, world in AutoWorldRegister.world_types.items(): for game_name, world in AutoWorldRegister.world_types.items():
if not world.hidden or generate_hidden: if not world.hidden or generate_hidden:
grouped_options = get_option_groups(world) option_groups = get_option_groups(world)
with open(local_path("data", "options.yaml")) as f: with open(local_path("data", "options.yaml")) as f:
file_data = f.read() file_data = f.read()
res = Template(file_data).render( res = Template(file_data).render(
option_groups=grouped_options, option_groups=option_groups,
__version__=__version__, game=game_name, yaml_dump=yaml.dump, __version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar,
dictify_range=dictify_range, dictify_range=dictify_range,
) )

View File

@@ -247,8 +247,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
with open(os.path.join(ctx.save_game_folder, filename), "w") as f: with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
toDraw = "" toDraw = ""
for i in range(20): for i in range(20):
if i < len(str(ctx.item_names.lookup_in_slot(l.item))): if i < len(str(ctx.item_names.lookup_in_game(l.item))):
toDraw += str(ctx.item_names.lookup_in_slot(l.item))[i] toDraw += str(ctx.item_names.lookup_in_game(l.item))[i]
else: else:
break break
f.write(toDraw) f.write(toDraw)

View File

@@ -176,7 +176,7 @@ class WargrooveContext(CommonContext):
if not os.path.isfile(path): if not os.path.isfile(path):
open(path, 'w').close() open(path, 'w').close()
# Announcing commander unlocks # Announcing commander unlocks
item_name = self.item_names.lookup_in_slot(network_item.item) item_name = self.item_names.lookup_in_game(network_item.item)
if item_name in faction_table.keys(): if item_name in faction_table.keys():
for commander in faction_table[item_name]: for commander in faction_table[item_name]:
logger.info(f"{commander.name} has been unlocked!") logger.info(f"{commander.name} has been unlocked!")
@@ -197,7 +197,7 @@ class WargrooveContext(CommonContext):
open(print_path, 'w').close() open(print_path, 'w').close()
with open(print_path, 'w') as f: with open(print_path, 'w') as f:
f.write("Received " + f.write("Received " +
self.item_names.lookup_in_slot(network_item.item) + self.item_names.lookup_in_game(network_item.item) +
" from " + " from " +
self.player_names[network_item.player]) self.player_names[network_item.player])
f.close() f.close()
@@ -342,7 +342,7 @@ class WargrooveContext(CommonContext):
faction_items = 0 faction_items = 0
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()] faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
for network_item in self.items_received: for network_item in self.items_received:
if self.item_names.lookup_in_slot(network_item.item) in faction_item_names: if self.item_names.lookup_in_game(network_item.item) in faction_item_names:
faction_items += 1 faction_items += 1
starting_groove = (faction_items - 1) * self.starting_groove_multiplier starting_groove = (faction_items - 1) * self.starting_groove_multiplier
# Must be an integer larger than 0 # Must be an integer larger than 0

View File

@@ -1,6 +1,6 @@
import datetime import datetime
import os import os
from typing import List, Dict, Union from typing import Any, IO, Dict, Iterator, List, Tuple, Union
import jinja2.exceptions import jinja2.exceptions
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
@@ -97,25 +97,37 @@ def new_room(seed: UUID):
return redirect(url_for("host_room", room=room.id)) return redirect(url_for("host_room", room=room.id))
def _read_log(path: str): def _read_log(log: IO[Any], offset: int = 0) -> Iterator[bytes]:
if os.path.exists(path): marker = log.read(3) # skip optional BOM
with open(path, encoding="utf-8-sig") as log: if marker != b'\xEF\xBB\xBF':
yield from log log.seek(0, os.SEEK_SET)
else: log.seek(offset, os.SEEK_CUR)
yield f"Logfile {path} does not exist. " \ yield from log
f"Likely a crash during spinup of multiworld instance or it is still spinning up." log.close() # free file handle as soon as possible
@app.route('/log/<suuid:room>') @app.route('/log/<suuid:room>')
def display_log(room: UUID): def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]:
room = Room.get(id=room) room = Room.get(id=room)
if room is None: if room is None:
return abort(404) return abort(404)
if room.owner == session["_id"]: if room.owner == session["_id"]:
file_path = os.path.join("logs", str(room.id) + ".txt") file_path = os.path.join("logs", str(room.id) + ".txt")
if os.path.exists(file_path): try:
return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8") log = open(file_path, "rb")
return "Log File does not exist." range_header = request.headers.get("Range")
if range_header:
range_type, range_values = range_header.split('=')
start, end = map(str.strip, range_values.split('-', 1))
if range_type != "bytes" or end != "":
return "Unsupported range", 500
# NOTE: we skip Content-Range in the response here, which isn't great but works for our JS
return Response(_read_log(log, int(start)), mimetype="text/plain", status=206)
return Response(_read_log(log), mimetype="text/plain")
except FileNotFoundError:
return Response(f"Logfile {file_path} does not exist. "
f"Likely a crash during spinup of multiworld instance or it is still spinning up.",
mimetype="text/plain")
return "Access Denied", 403 return "Access Denied", 403
@@ -139,7 +151,22 @@ def host_room(room: UUID):
with db_session: with db_session:
room.last_activity = now # will trigger a spinup, if it's not already running room.last_activity = now # will trigger a spinup, if it's not already running
return render_template("hostRoom.html", room=room, should_refresh=should_refresh) def get_log(max_size: int = 1024000) -> str:
try:
with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log:
raw_size = 0
fragments: List[str] = []
for block in _read_log(log):
if raw_size + len(block) > max_size:
fragments.append("")
break
raw_size += len(block)
fragments.append(block.decode("utf-8"))
return "".join(fragments)
except FileNotFoundError:
return ""
return render_template("hostRoom.html", room=room, should_refresh=should_refresh, get_log=get_log)
@app.route('/favicon.ico') @app.route('/favicon.ico')

View File

@@ -3,6 +3,7 @@ import json
import os import os
from textwrap import dedent from textwrap import dedent
from typing import Dict, Union from typing import Dict, Union
from docutils.core import publish_parts
import yaml import yaml
from flask import redirect, render_template, request, Response from flask import redirect, render_template, request, Response
@@ -66,6 +67,22 @@ def filter_dedent(text: str) -> str:
return dedent(text).strip("\n ") return dedent(text).strip("\n ")
@app.template_filter("rst_to_html")
def filter_rst_to_html(text: str) -> str:
"""Converts reStructuredText (such as a Python docstring) to HTML."""
if text.startswith(" ") or text.startswith("\t"):
text = dedent(text)
elif "\n" in text:
lines = text.splitlines()
text = lines[0] + "\n" + dedent("\n".join(lines[1:]))
return publish_parts(text, writer_name='html', settings=None, settings_overrides={
'raw_enable': False,
'file_insertion_enabled': False,
'output_encoding': 'unicode'
})['body']
@app.template_test("ordered") @app.template_test("ordered")
def test_ordered(obj): def test_ordered(obj):
return isinstance(obj, collections.abc.Sequence) return isinstance(obj, collections.abc.Sequence)

View File

@@ -8,7 +8,8 @@ from . import cache
def robots(): def robots():
# If this host is not official, do not allow search engine crawling # If this host is not official, do not allow search engine crawling
if not app.config["ASSET_RIGHTS"]: if not app.config["ASSET_RIGHTS"]:
return app.send_static_file('robots.txt') # filename changed in case the path is intercepted and served by an outside service
return app.send_static_file('robots_file.txt')
# Send 404 if the host has affirmed this to be the official WebHost # Send 404 if the host has affirmed this to be the official WebHost
abort(404) abort(404)

View File

@@ -12,12 +12,12 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
*/ */
/* Base styles for the element that has a tooltip */ /* Base styles for the element that has a tooltip */
[data-tooltip], .tooltip { [data-tooltip], .tooltip-container {
position: relative; position: relative;
} }
/* Base styles for the entire tooltip */ /* Base styles for the entire tooltip */
[data-tooltip]:before, [data-tooltip]:after, .tooltip:before, .tooltip:after { [data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
position: absolute; position: absolute;
visibility: hidden; visibility: hidden;
opacity: 0; opacity: 0;
@@ -39,14 +39,15 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
pointer-events: none; pointer-events: none;
} }
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after{ [data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip-container:hover:before,
.tooltip-container:hover .tooltip {
visibility: visible; visibility: visible;
opacity: 1; opacity: 1;
word-break: break-word; word-break: break-word;
} }
/** Directional arrow styles */ /** Directional arrow styles */
.tooltip:before, [data-tooltip]:before { [data-tooltip]:before, .tooltip-container:before {
z-index: 10000; z-index: 10000;
border: 6px solid transparent; border: 6px solid transparent;
background: transparent; background: transparent;
@@ -54,7 +55,7 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
} }
/** Content styles */ /** Content styles */
.tooltip:after, [data-tooltip]:after { [data-tooltip]:after, .tooltip {
width: 260px; width: 260px;
z-index: 10000; z-index: 10000;
padding: 8px; padding: 8px;
@@ -63,24 +64,26 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
background-color: hsla(0, 0%, 20%, 0.9); background-color: hsla(0, 0%, 20%, 0.9);
color: #fff; color: #fff;
content: attr(data-tooltip); content: attr(data-tooltip);
white-space: pre-wrap;
font-size: 14px; font-size: 14px;
line-height: 1.2; line-height: 1.2;
} }
[data-tooltip]:before, [data-tooltip]:after{ [data-tooltip]:after {
white-space: pre-wrap;
}
[data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
visibility: hidden; visibility: hidden;
opacity: 0; opacity: 0;
pointer-events: none; pointer-events: none;
} }
[data-tooltip]:before, [data-tooltip]:after, .tooltip:before, .tooltip:after, [data-tooltip]:before, [data-tooltip]:after, .tooltip-container:before, .tooltip {
.tooltip-top:before, .tooltip-top:after {
bottom: 100%; bottom: 100%;
left: 50%; left: 50%;
} }
[data-tooltip]:before, .tooltip:before, .tooltip-top:before { [data-tooltip]:before, .tooltip-container:before {
margin-left: -6px; margin-left: -6px;
margin-bottom: -12px; margin-bottom: -12px;
border-top-color: #000; border-top-color: #000;
@@ -88,19 +91,19 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
} }
/** Horizontally align tooltips on the top and bottom */ /** Horizontally align tooltips on the top and bottom */
[data-tooltip]:after, .tooltip:after, .tooltip-top:after { [data-tooltip]:after, .tooltip {
margin-left: -80px; margin-left: -80px;
} }
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after, [data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip-container:hover:before,
.tooltip-top:hover:before, .tooltip-top:hover:after { .tooltip-container:hover .tooltip {
-webkit-transform: translateY(-12px); -webkit-transform: translateY(-12px);
-moz-transform: translateY(-12px); -moz-transform: translateY(-12px);
transform: translateY(-12px); transform: translateY(-12px);
} }
/** Tooltips on the left */ /** Tooltips on the left */
.tooltip-left:before, .tooltip-left:after { .tooltip-left:before, [data-tooltip].tooltip-left:after, .tooltip-left .tooltip {
right: 100%; right: 100%;
bottom: 50%; bottom: 50%;
left: auto; left: auto;
@@ -115,14 +118,14 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
border-left-color: hsla(0, 0%, 20%, 0.9); border-left-color: hsla(0, 0%, 20%, 0.9);
} }
.tooltip-left:hover:before, .tooltip-left:hover:after { .tooltip-left:hover:before, [data-tooltip].tooltip-left:hover:after, .tooltip-left:hover .tooltip {
-webkit-transform: translateX(-12px); -webkit-transform: translateX(-12px);
-moz-transform: translateX(-12px); -moz-transform: translateX(-12px);
transform: translateX(-12px); transform: translateX(-12px);
} }
/** Tooltips on the bottom */ /** Tooltips on the bottom */
.tooltip-bottom:before, .tooltip-bottom:after { .tooltip-bottom:before, [data-tooltip].tooltip-bottom:after, .tooltip-bottom .tooltip {
top: 100%; top: 100%;
bottom: auto; bottom: auto;
left: 50%; left: 50%;
@@ -136,14 +139,15 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
border-bottom-color: hsla(0, 0%, 20%, 0.9); border-bottom-color: hsla(0, 0%, 20%, 0.9);
} }
.tooltip-bottom:hover:before, .tooltip-bottom:hover:after { .tooltip-bottom:hover:before, [data-tooltip].tooltip-bottom:hover:after,
.tooltip-bottom:hover .tooltip {
-webkit-transform: translateY(12px); -webkit-transform: translateY(12px);
-moz-transform: translateY(12px); -moz-transform: translateY(12px);
transform: translateY(12px); transform: translateY(12px);
} }
/** Tooltips on the right */ /** Tooltips on the right */
.tooltip-right:before, .tooltip-right:after { .tooltip-right:before, [data-tooltip].tooltip-right:after, .tooltip-right .tooltip {
bottom: 50%; bottom: 50%;
left: 100%; left: 100%;
} }
@@ -156,7 +160,8 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
border-right-color: hsla(0, 0%, 20%, 0.9); border-right-color: hsla(0, 0%, 20%, 0.9);
} }
.tooltip-right:hover:before, .tooltip-right:hover:after { .tooltip-right:hover:before, [data-tooltip].tooltip-right:hover:after,
.tooltip-right:hover .tooltip {
-webkit-transform: translateX(12px); -webkit-transform: translateX(12px);
-moz-transform: translateX(12px); -moz-transform: translateX(12px);
transform: translateX(12px); transform: translateX(12px);
@@ -168,7 +173,16 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
} }
/** Center content vertically for tooltips ont he left and right */ /** Center content vertically for tooltips ont he left and right */
.tooltip-left:after, .tooltip-right:after { [data-tooltip].tooltip-left:after, [data-tooltip].tooltip-right:after,
.tooltip-left .tooltip, .tooltip-right .tooltip {
margin-left: 0; margin-left: 0;
margin-bottom: -16px; margin-bottom: -16px;
} }
.tooltip ul, .tooltip ol {
padding-left: 1rem;
}
.tooltip :last-child {
margin-bottom: 0;
}

View File

@@ -44,7 +44,7 @@
{{ macros.list_patches_room(room) }} {{ macros.list_patches_room(room) }}
{% if room.owner == session["_id"] %} {% if room.owner == session["_id"] %}
<div style="display: flex; align-items: center;"> <div style="display: flex; align-items: center;">
<form method=post style="flex-grow: 1; margin-right: 1em;"> <form method="post" id="command-form" style="flex-grow: 1; margin-right: 1em;">
<div class="form-group"> <div class="form-group">
<label for="cmd"></label> <label for="cmd"></label>
<input class="form-control" type="text" id="cmd" name="cmd" <input class="form-control" type="text" id="cmd" name="cmd"
@@ -55,24 +55,89 @@
Open Log File... Open Log File...
</a> </a>
</div> </div>
<div id="logger"></div> {% set log = get_log() -%}
<script type="application/ecmascript"> {%- set log_len = log | length - 1 if log.endswith("…") else log | length -%}
let xmlhttp = new XMLHttpRequest(); <div id="logger" style="white-space: pre">{{ log }}</div>
let url = '{{ url_for('display_log', room = room.id) }}'; <script>
let url = '{{ url_for('display_log', room = room.id) }}';
let bytesReceived = {{ log_len }};
let updateLogTimeout;
let awaitingCommandResponse = false;
let logger = document.getElementById("logger");
xmlhttp.onreadystatechange = function () { function scrollToBottom(el) {
if (this.readyState === 4 && this.status === 200) { let bot = el.scrollHeight - el.clientHeight;
document.getElementById("logger").innerText = this.responseText; el.scrollTop += Math.ceil((bot - el.scrollTop)/10);
} if (bot - el.scrollTop >= 1) {
}; window.clearTimeout(el.scrollTimer);
el.scrollTimer = window.setTimeout(() => {
function request_new() { scrollToBottom(el)
xmlhttp.open("GET", url, true); }, 16);
xmlhttp.send();
} }
}
window.setTimeout(request_new, 1000); async function updateLog() {
window.setInterval(request_new, 10000); try {
let res = await fetch(url, {
headers: {
'Range': `bytes=${bytesReceived}-`,
}
});
if (res.ok) {
let text = await res.text();
if (text.length > 0) {
awaitingCommandResponse = false;
if (bytesReceived === 0 || res.status !== 206) {
logger.innerHTML = '';
}
if (res.status !== 206) {
bytesReceived = 0;
} else {
bytesReceived += new Blob([text]).size;
}
if (logger.innerHTML.endsWith('…')) {
logger.innerHTML = logger.innerHTML.substring(0, logger.innerHTML.length - 1);
}
logger.appendChild(document.createTextNode(text));
scrollToBottom(logger);
}
}
}
finally {
window.clearTimeout(updateLogTimeout);
updateLogTimeout = window.setTimeout(updateLog, awaitingCommandResponse ? 500 : 10000);
}
}
async function postForm(ev) {
/** @type {HTMLInputElement} */
let cmd = document.getElementById("cmd");
if (cmd.value === "") {
ev.preventDefault();
return;
}
/** @type {HTMLFormElement} */
let form = document.getElementById("command-form");
let req = fetch(form.action || window.location.href, {
method: form.method,
body: new FormData(form),
redirect: "manual",
});
ev.preventDefault(); // has to happen before first await
form.reset();
let res = await req;
if (res.ok || res.type === 'opaqueredirect') {
awaitingCommandResponse = true;
window.clearTimeout(updateLogTimeout);
updateLogTimeout = window.setTimeout(updateLog, 100);
} else {
window.alert(res.statusText);
}
}
document.getElementById("command-form").addEventListener("submit", postForm);
updateLogTimeout = window.setTimeout(updateLog, 1000);
logger.scrollTop = logger.scrollHeight;
</script> </script>
{% endif %} {% endif %}
</div> </div>

View File

@@ -57,9 +57,9 @@
<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}> <select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
{% for key, val in option.special_range_names.items() %} {% for key, val in option.special_range_names.items() %}
{% if option.default == val %} {% if option.default == val %}
<option value="{{ val }}" selected>{{ key }} ({{ val }})</option> <option value="{{ val }}" selected>{{ key|replace("_", " ")|title }} ({{ val }})</option>
{% else %} {% else %}
<option value="{{ val }}">{{ key }} ({{ val }})</option> <option value="{{ val }}">{{ key|replace("_", " ")|title }} ({{ val }})</option>
{% endif %} {% endif %}
{% endfor %} {% endfor %}
<option value="custom" hidden>Custom</option> <option value="custom" hidden>Custom</option>
@@ -111,7 +111,7 @@
</div> </div>
{% endmacro %} {% endmacro %}
{% macro ItemDict(option_name, option, world) %} {% macro ItemDict(option_name, option) %}
{{ OptionTitle(option_name, option) }} {{ OptionTitle(option_name, option) }}
<div class="option-container"> <div class="option-container">
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %} {% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
@@ -135,7 +135,7 @@
</div> </div>
{% endmacro %} {% endmacro %}
{% macro LocationSet(option_name, option, world) %} {% macro LocationSet(option_name, option) %}
{{ OptionTitle(option_name, option) }} {{ OptionTitle(option_name, option) }}
<div class="option-container"> <div class="option-container">
{% for group_name in world.location_name_groups.keys()|sort %} {% for group_name in world.location_name_groups.keys()|sort %}
@@ -158,7 +158,7 @@
</div> </div>
{% endmacro %} {% endmacro %}
{% macro ItemSet(option_name, option, world) %} {% macro ItemSet(option_name, option) %}
{{ OptionTitle(option_name, option) }} {{ OptionTitle(option_name, option) }}
<div class="option-container"> <div class="option-container">
{% for group_name in world.item_name_groups.keys()|sort %} {% for group_name in world.item_name_groups.keys()|sort %}
@@ -196,7 +196,18 @@
{% macro OptionTitle(option_name, option) %} {% macro OptionTitle(option_name, option) %}
<label for="{{ option_name }}"> <label for="{{ option_name }}">
{{ option.display_name|default(option_name) }}: {{ option.display_name|default(option_name) }}:
<span class="interactive" data-tooltip="{% filter dedent %}{{(option.__doc__ | default("Please document me!"))|escape }}{% endfilter %}">(?)</span> <span
class="interactive tooltip-container"
{% if not (option.rich_text_doc | default(world.web.rich_text_options_doc, true)) %}
data-tooltip="{{(option.__doc__ | default("Please document me!"))|replace('\n ', '\n')|escape|trim}}"
{% endif %}>
(?)
{% if option.rich_text_doc | default(world.web.rich_text_options_doc, true) %}
<div class="tooltip">
{{ option.__doc__ | default("**Please document me!**") | rst_to_html | safe }}
</div>
{% endif %}
</span>
</label> </label>
{% endmacro %} {% endmacro %}

View File

@@ -1,5 +1,5 @@
{% extends 'pageWrapper.html' %} {% extends 'pageWrapper.html' %}
{% import 'playerOptions/macros.html' as inputs %} {% import 'playerOptions/macros.html' as inputs with context %}
{% block head %} {% block head %}
<title>{{ world_name }} Options</title> <title>{{ world_name }} Options</title>
@@ -94,16 +94,16 @@
{{ inputs.FreeText(option_name, option) }} {{ inputs.FreeText(option_name, option) }}
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %} {% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
{{ inputs.ItemDict(option_name, option, world) }} {{ inputs.ItemDict(option_name, option) }}
{% elif issubclass(option, Options.OptionList) and option.valid_keys %} {% elif issubclass(option, Options.OptionList) and option.valid_keys %}
{{ inputs.OptionList(option_name, option) }} {{ inputs.OptionList(option_name, option) }}
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %} {% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
{{ inputs.LocationSet(option_name, option, world) }} {{ inputs.LocationSet(option_name, option) }}
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %} {% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
{{ inputs.ItemSet(option_name, option, world) }} {{ inputs.ItemSet(option_name, option) }}
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %} {% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
{{ inputs.OptionSet(option_name, option) }} {{ inputs.OptionSet(option_name, option) }}
@@ -134,16 +134,16 @@
{{ inputs.FreeText(option_name, option) }} {{ inputs.FreeText(option_name, option) }}
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %} {% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
{{ inputs.ItemDict(option_name, option, world) }} {{ inputs.ItemDict(option_name, option) }}
{% elif issubclass(option, Options.OptionList) and option.valid_keys %} {% elif issubclass(option, Options.OptionList) and option.valid_keys %}
{{ inputs.OptionList(option_name, option) }} {{ inputs.OptionList(option_name, option) }}
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %} {% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
{{ inputs.LocationSet(option_name, option, world) }} {{ inputs.LocationSet(option_name, option) }}
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %} {% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
{{ inputs.ItemSet(option_name, option, world) }} {{ inputs.ItemSet(option_name, option) }}
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %} {% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
{{ inputs.OptionSet(option_name, option) }} {{ inputs.OptionSet(option_name, option) }}

View File

@@ -19,7 +19,7 @@
{% for id, name in option.name_lookup.items() %} {% for id, name in option.name_lookup.items() %}
{% if name != 'random' %} {% if name != 'random' %}
{% if option.default != 'random' %} {% if option.default != 'random' %}
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.get_option_name(option.default)|lower == name else None) }} {{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.default == id else None) }}
{% else %} {% else %}
{{ RangeRow(option_name, option, option.get_option_name(id), name) }} {{ RangeRow(option_name, option, option.get_option_name(id), name) }}
{% endif %} {% endif %}
@@ -41,13 +41,13 @@
The following values have special meanings, and may fall outside the normal range. The following values have special meanings, and may fall outside the normal range.
<ul> <ul>
{% for name, value in option.special_range_names.items() %} {% for name, value in option.special_range_names.items() %}
<li>{{ value }}: {{ name }}</li> <li>{{ value }}: {{ name|replace("_", " ")|title }}</li>
{% endfor %} {% endfor %}
</ul> </ul>
{% endif %} {% endif %}
<div class="add-option-div"> <div class="add-option-div">
<input type="number" class="range-option-value" data-option="{{ option_name }}" /> <input type="number" class="range-option-value" data-option="{{ option_name }}" />
<button class="add-range-option-button" data-option="{{ option_name }}">Add</button> <button type="button" class="add-range-option-button" data-option="{{ option_name }}">Add</button>
</div> </div>
</div> </div>
<table class="range-rows" data-option="{{ option_name }}"> <table class="range-rows" data-option="{{ option_name }}">
@@ -72,7 +72,7 @@
This option allows custom values only. Please enter your desired values below. This option allows custom values only. Please enter your desired values below.
<div class="custom-value-wrapper"> <div class="custom-value-wrapper">
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" /> <input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button data-option="{{ option_name }}">Add</button> <button type="button" data-option="{{ option_name }}">Add</button>
</div> </div>
<table> <table>
<tbody> <tbody>
@@ -89,7 +89,7 @@
Custom values are also allowed for this option. To create one, enter it into the input box below. Custom values are also allowed for this option. To create one, enter it into the input box below.
<div class="custom-value-wrapper"> <div class="custom-value-wrapper">
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" /> <input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button data-option="{{ option_name }}">Add</button> <button type="button" data-option="{{ option_name }}">Add</button>
</div> </div>
</div> </div>
<table> <table>
@@ -97,7 +97,7 @@
{% for id, name in option.name_lookup.items() %} {% for id, name in option.name_lookup.items() %}
{% if name != 'random' %} {% if name != 'random' %}
{% if option.default != 'random' %} {% if option.default != 'random' %}
{{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.get_option_name(option.default)|lower == name else None) }} {{ RangeRow(option_name, option, option.get_option_name(id), name, False, name if option.default == id else None) }}
{% else %} {% else %}
{{ RangeRow(option_name, option, option.get_option_name(id), name) }} {{ RangeRow(option_name, option, option.get_option_name(id), name) }}
{% endif %} {% endif %}

View File

@@ -1366,28 +1366,28 @@ if "Starcraft 2" in network_data_package["games"]:
organics_icon_base_url = "https://0rganics.org/archipelago/sc2wol/" organics_icon_base_url = "https://0rganics.org/archipelago/sc2wol/"
icons = { icons = {
"Starting Minerals": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-mineral-protoss.png", "Starting Minerals": github_icon_base_url + "blizzard/icon-mineral-nobg.png",
"Starting Vespene": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/icons/icon-gas-terran.png", "Starting Vespene": github_icon_base_url + "blizzard/icon-gas-terran-nobg.png",
"Starting Supply": github_icon_base_url + "blizzard/icon-supply-terran_nobg.png", "Starting Supply": github_icon_base_url + "blizzard/icon-supply-terran_nobg.png",
"Terran Infantry Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel1.png", "Terran Infantry Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel1.png",
"Terran Infantry Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel2.png", "Terran Infantry Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel2.png",
"Terran Infantry Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryweaponslevel3.png", "Terran Infantry Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryweaponslevel3.png",
"Terran Infantry Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel1.png", "Terran Infantry Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel1.png",
"Terran Infantry Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel2.png", "Terran Infantry Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel2.png",
"Terran Infantry Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-infantryarmorlevel3.png", "Terran Infantry Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-infantryarmorlevel3.png",
"Terran Vehicle Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel1.png", "Terran Vehicle Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel1.png",
"Terran Vehicle Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel2.png", "Terran Vehicle Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel2.png",
"Terran Vehicle Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleweaponslevel3.png", "Terran Vehicle Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleweaponslevel3.png",
"Terran Vehicle Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel1.png", "Terran Vehicle Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel1.png",
"Terran Vehicle Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel2.png", "Terran Vehicle Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel2.png",
"Terran Vehicle Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-vehicleplatinglevel3.png", "Terran Vehicle Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-vehicleplatinglevel3.png",
"Terran Ship Weapons Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel1.png", "Terran Ship Weapons Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel1.png",
"Terran Ship Weapons Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel2.png", "Terran Ship Weapons Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel2.png",
"Terran Ship Weapons Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipweaponslevel3.png", "Terran Ship Weapons Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipweaponslevel3.png",
"Terran Ship Armor Level 1": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel1.png", "Terran Ship Armor Level 1": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel1.png",
"Terran Ship Armor Level 2": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel2.png", "Terran Ship Armor Level 2": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel2.png",
"Terran Ship Armor Level 3": "https://sclegacy.com/images/uploaded/starcraftii_beta/gamefiles/upgrades/btn-upgrade-terran-shipplatinglevel3.png", "Terran Ship Armor Level 3": github_icon_base_url + "blizzard/btn-upgrade-terran-shipplatinglevel3.png",
"Bunker": "https://static.wikia.nocookie.net/starcraft/images/c/c5/Bunker_SC2_Icon1.jpg", "Bunker": "https://static.wikia.nocookie.net/starcraft/images/c/c5/Bunker_SC2_Icon1.jpg",
"Missile Turret": "https://static.wikia.nocookie.net/starcraft/images/5/5f/MissileTurret_SC2_Icon1.jpg", "Missile Turret": "https://static.wikia.nocookie.net/starcraft/images/5/5f/MissileTurret_SC2_Icon1.jpg",

View File

@@ -152,7 +152,7 @@ def get_payload(ctx: ZeldaContext):
def reconcile_shops(ctx: ZeldaContext): def reconcile_shops(ctx: ZeldaContext):
checked_location_names = [ctx.location_names.lookup_in_slot(location) for location in ctx.checked_locations] checked_location_names = [ctx.location_names.lookup_in_game(location) for location in ctx.checked_locations]
shops = [location for location in checked_location_names if "Shop" in location] shops = [location for location in checked_location_names if "Shop" in location]
left_slots = [shop for shop in shops if "Left" in shop] left_slots = [shop for shop in shops if "Left" in shop]
middle_slots = [shop for shop in shops if "Middle" in shop] middle_slots = [shop for shop in shops if "Middle" in shop]
@@ -190,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone=
locations_checked = [] locations_checked = []
location = None location = None
for location in ctx.missing_locations: for location in ctx.missing_locations:
location_name = ctx.location_names.lookup_in_slot(location) location_name = ctx.location_names.lookup_in_game(location)
if location_name in Locations.overworld_locations and zone == "overworld": if location_name in Locations.overworld_locations and zone == "overworld":
status = locations_array[Locations.major_location_offsets[location_name]] status = locations_array[Locations.major_location_offsets[location_name]]

View File

@@ -68,21 +68,21 @@ requires:
{%- elif option.options -%} {%- elif option.options -%}
{%- for suboption_option_id, sub_option_name in option.name_lookup.items() %} {%- for suboption_option_id, sub_option_name in option.name_lookup.items() %}
{{ sub_option_name }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %} {{ yaml_dump(sub_option_name) }}: {% if suboption_option_id == option.default %}50{% else %}0{% endif %}
{%- endfor -%} {%- endfor -%}
{%- if option.name_lookup[option.default] not in option.options %} {%- if option.name_lookup[option.default] not in option.options %}
{{ option.default }}: 50 {{ yaml_dump(option.default) }}: 50
{%- endif -%} {%- endif -%}
{%- elif option.default is string %} {%- elif option.default is string %}
{{ option.default }}: 50 {{ yaml_dump(option.default) }}: 50
{%- elif option.default is iterable and option.default is not mapping %} {%- elif option.default is iterable and option.default is not mapping %}
{{ option.default | list }} {{ option.default | list }}
{%- else %} {%- else %}
{{ yaml_dump(option.default) | trim | indent(4, first=false) }} {{ yaml_dump(option.default) | indent(4, first=false) }}
{%- endif -%} {%- endif -%}
{{ "\n" }} {{ "\n" }}
{%- endfor %} {%- endfor %}

View File

@@ -87,9 +87,6 @@
# Lingo # Lingo
/worlds/lingo/ @hatkirby /worlds/lingo/ @hatkirby
# Links Awakening DX
/worlds/ladx/ @zig-for
# Lufia II Ancient Cave # Lufia II Ancient Cave
/worlds/lufia2ac/ @el-u /worlds/lufia2ac/ @el-u
/worlds/lufia2ac/docs/ @wordfcuk @el-u /worlds/lufia2ac/docs/ @wordfcuk @el-u
@@ -218,6 +215,8 @@
# Final Fantasy (1) # Final Fantasy (1)
# /worlds/ff1/ # /worlds/ff1/
# Links Awakening DX
# /worlds/ladx/
## Disabled Unmaintained Worlds ## Disabled Unmaintained Worlds

View File

@@ -85,6 +85,50 @@ class ExampleWorld(World):
options: ExampleGameOptions options: ExampleGameOptions
``` ```
### Option Documentation
Options' [docstrings] are used as their user-facing documentation. They're displayed on the WebHost setup page when a
user hovers over the yellow "(?)" icon, and included in the YAML templates generated for each game.
[docstrings]: /docs/world%20api.md#docstrings
The WebHost can display Option documentation either as plain text with all whitespace preserved (other than the base
indentation), or as HTML generated from the standard Python [reStructuredText] format. Although plain text is the
default for backwards compatibility, world authors are encouraged to write their Option documentation as
reStructuredText and enable rich text rendering by setting `World.rich_text_options_doc = True`.
[reStructuredText]: https://docutils.sourceforge.io/rst.html
```python
from worlds.AutoWorld import WebWorld
class ExampleWebWorld(WebWorld):
# Render all this world's options as rich text.
rich_text_options_doc = True
```
You can set a single option to use rich or plain text by setting
`Option.rich_text_doc`.
```python
from Options import Toggle, Range, Choice, PerGameCommonOptions
class Difficulty(Choice):
"""Sets overall game difficulty.
- **Easy:** All enemies die in one hit.
- **Normal:** Enemies and the player both have normal health bars.
- **Hard:** The player dies in one hit."""
display_name = "Difficulty"
rich_text_doc = True
option_easy = 0
option_normal = 1
option_hard = 2
default = 1
```
### Option Groups ### Option Groups
Options may be categorized into groups for display on the WebHost. Option groups are displayed in the order specified Options may be categorized into groups for display on the WebHost. Option groups are displayed in the order specified
by your world on the player-options and weighted-options pages. In the generated template files, there will be a comment by your world on the player-options and weighted-options pages. In the generated template files, there will be a comment

View File

@@ -56,6 +56,12 @@ webhost:
* `options_page` can be changed to a link instead of an AP-generated options page. * `options_page` can be changed to a link instead of an AP-generated options page.
* `rich_text_options_doc` controls whether [Option documentation] uses plain text (`False`) or rich text (`True`). It
defaults to `False`, but world authors are encouraged to set it to `True` for nicer-looking documentation that looks
good on both the WebHost and the YAML template.
[Option documentation]: /docs/options%20api.md#option-documentation
* `theme` to be used for your game-specific AP pages. Available themes: * `theme` to be used for your game-specific AP pages. Available themes:
| dirt | grass (default) | grassFlowers | ice | jungle | ocean | partyTime | stone | | dirt | grass (default) | grassFlowers | ice | jungle | ocean | partyTime | stone |
@@ -450,8 +456,9 @@ In addition, the following methods can be implemented and are called in this ord
called to place player's regions and their locations into the MultiWorld's regions list. called to place player's regions and their locations into the MultiWorld's regions list.
If it's hard to separate, this can be done during `generate_early` or `create_items` as well. If it's hard to separate, this can be done during `generate_early` or `create_items` as well.
* `create_items(self)` * `create_items(self)`
called to place player's items into the MultiWorld's itempool. After this step all regions called to place player's items into the MultiWorld's itempool. By the end of this step all regions, locations and
and items have to be in the MultiWorld's regions and itempool, and these lists should not be modified afterward. items have to be in the MultiWorld's regions and itempool. You cannot add or remove items, locations, or regions
after this step. Locations cannot be moved to different regions after this step.
* `set_rules(self)` * `set_rules(self)`
called to set access and item rules on locations and entrances. called to set access and item rules on locations and entrances.
* `generate_basic(self)` * `generate_basic(self)`

View File

@@ -219,7 +219,7 @@ Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{
Root: HKCR; Subkey: ".apworld"; ValueData: "{#MyAppName}worlddata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Root: HKCR; Subkey: ".apworld"; ValueData: "{#MyAppName}worlddata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata"; ValueData: "Archipelago World Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}worlddata"; ValueData: "Archipelago World Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}worlddata\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; Root: HKCR; Subkey: "{#MyAppName}worlddata\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey; Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueData: "Archipegalo Protocol"; Flags: uninsdeletekey;
Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: ""; Root: HKCR; Subkey: "archipelago"; ValueType: "string"; ValueName: "URL Protocol"; ValueData: "";

View File

@@ -292,12 +292,12 @@ class WorldTestBase(unittest.TestCase):
"""Ensure all state can reach everything and complete the game with the defined options""" """Ensure all state can reach everything and complete the game with the defined options"""
if not (self.run_default_tests and self.constructed): if not (self.run_default_tests and self.constructed):
return return
with self.subTest("Game", game=self.game): with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
excluded = self.multiworld.worlds[self.player].options.exclude_locations.value excluded = self.multiworld.worlds[self.player].options.exclude_locations.value
state = self.multiworld.get_all_state(False) state = self.multiworld.get_all_state(False)
for location in self.multiworld.get_locations(): for location in self.multiworld.get_locations():
if location.name not in excluded: if location.name not in excluded:
with self.subTest("Location should be reached", location=location): with self.subTest("Location should be reached", location=location.name):
reachable = location.can_reach(state) reachable = location.can_reach(state)
self.assertTrue(reachable, f"{location.name} unreachable") self.assertTrue(reachable, f"{location.name} unreachable")
with self.subTest("Beatable"): with self.subTest("Beatable"):
@@ -308,7 +308,7 @@ class WorldTestBase(unittest.TestCase):
"""Ensure empty state can reach at least one location with the defined options""" """Ensure empty state can reach at least one location with the defined options"""
if not (self.run_default_tests and self.constructed): if not (self.run_default_tests and self.constructed):
return return
with self.subTest("Game", game=self.game): with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
state = CollectionState(self.multiworld) state = CollectionState(self.multiworld)
locations = self.multiworld.get_reachable_locations(state, self.player) locations = self.multiworld.get_reachable_locations(state, self.player)
self.assertGreater(len(locations), 0, self.assertGreater(len(locations), 0,
@@ -329,7 +329,7 @@ class WorldTestBase(unittest.TestCase):
for n in range(len(locations) - 1, -1, -1): for n in range(len(locations) - 1, -1, -1):
if locations[n].can_reach(state): if locations[n].can_reach(state):
sphere.append(locations.pop(n)) sphere.append(locations.pop(n))
self.assertTrue(sphere or self.multiworld.accessibility[1] == "minimal", self.assertTrue(sphere or self.multiworld.worlds[1].options.accessibility == "minimal",
f"Unreachable locations: {locations}") f"Unreachable locations: {locations}")
if not sphere: if not sphere:
break break

View File

@@ -41,15 +41,15 @@ class TestBase(unittest.TestCase):
state = multiworld.get_all_state(False) state = multiworld.get_all_state(False)
for location in multiworld.get_locations(): for location in multiworld.get_locations():
if location.name not in excluded: if location.name not in excluded:
with self.subTest("Location should be reached", location=location): with self.subTest("Location should be reached", location=location.name):
self.assertTrue(location.can_reach(state), f"{location.name} unreachable") self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
for region in multiworld.get_regions(): for region in multiworld.get_regions():
if region.name in unreachable_regions: if region.name in unreachable_regions:
with self.subTest("Region should be unreachable", region=region): with self.subTest("Region should be unreachable", region=region.name):
self.assertFalse(region.can_reach(state)) self.assertFalse(region.can_reach(state))
else: else:
with self.subTest("Region should be reached", region=region): with self.subTest("Region should be reached", region=region.name):
self.assertTrue(region.can_reach(state)) self.assertTrue(region.can_reach(state))
with self.subTest("Completion Condition"): with self.subTest("Completion Condition"):

View File

@@ -26,6 +26,7 @@ def _generate_local_inner(games: Iterable[str],
with TemporaryDirectory() as players_dir: with TemporaryDirectory() as players_dir:
with TemporaryDirectory() as output_dir: with TemporaryDirectory() as output_dir:
import Generate import Generate
import Main
for n, game in enumerate(games, 1): for n, game in enumerate(games, 1):
player_path = Path(players_dir) / f"{n}.yaml" player_path = Path(players_dir) / f"{n}.yaml"
@@ -42,7 +43,7 @@ def _generate_local_inner(games: Iterable[str],
sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))), sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))),
"--player_files_path", players_dir, "--player_files_path", players_dir,
"--outputpath", output_dir] "--outputpath", output_dir]
Generate.main() Main.main(*Generate.main())
output_files = list(Path(output_dir).glob('*.zip')) output_files = list(Path(output_dir).glob('*.zip'))
assert len(output_files) == 1 assert len(output_files) == 1
final_file = dest / output_files[0].name final_file = dest / output_files[0].name

View File

@@ -9,6 +9,7 @@ from pathlib import Path
from tempfile import TemporaryDirectory from tempfile import TemporaryDirectory
import Generate import Generate
import Main
class TestGenerateMain(unittest.TestCase): class TestGenerateMain(unittest.TestCase):
@@ -58,7 +59,7 @@ class TestGenerateMain(unittest.TestCase):
'--player_files_path', str(self.abs_input_dir), '--player_files_path', str(self.abs_input_dir),
'--outputpath', self.output_tempdir.name] '--outputpath', self.output_tempdir.name]
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}') print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
Generate.main() Main.main(*Generate.main())
self.assertOutput(self.output_tempdir.name) self.assertOutput(self.output_tempdir.name)
@@ -67,7 +68,7 @@ class TestGenerateMain(unittest.TestCase):
'--player_files_path', str(self.rel_input_dir), '--player_files_path', str(self.rel_input_dir),
'--outputpath', self.output_tempdir.name] '--outputpath', self.output_tempdir.name]
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}') print(f'Testing Generate.py {sys.argv} in {os.getcwd()}')
Generate.main() Main.main(*Generate.main())
self.assertOutput(self.output_tempdir.name) self.assertOutput(self.output_tempdir.name)
@@ -86,7 +87,7 @@ class TestGenerateMain(unittest.TestCase):
sys.argv = [sys.argv[0], '--seed', '0', sys.argv = [sys.argv[0], '--seed', '0',
'--outputpath', self.output_tempdir.name] '--outputpath', self.output_tempdir.name]
print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}') print(f'Testing Generate.py {sys.argv} in {os.getcwd()}, player_files_path={self.yaml_input_dir}')
Generate.main() Main.main(*Generate.main())
finally: finally:
user_path.cached_path = user_path_backup user_path.cached_path = user_path_backup

View File

@@ -223,6 +223,21 @@ class WebWorld(metaclass=WebWorldRegister):
option_groups: ClassVar[List[OptionGroup]] = [] option_groups: ClassVar[List[OptionGroup]] = []
"""Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options".""" """Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options"."""
rich_text_options_doc = False
"""Whether the WebHost should render Options' docstrings as rich text.
If this is True, Options' docstrings are interpreted as reStructuredText_,
the standard Python markup format. In the WebHost, they're rendered to HTML
so that lists, emphasis, and other rich text features are displayed
properly.
If this is False, the docstrings are instead interpreted as plain text, and
displayed as-is on the WebHost with whitespace preserved. For backwards
compatibility, this is the default.
.. _reStructuredText: https://docutils.sourceforge.io/rst.html
"""
location_descriptions: Dict[str, str] = {} location_descriptions: Dict[str, str] = {}
"""An optional map from location names (or location group names) to brief descriptions for users.""" """An optional map from location names (or location group names) to brief descriptions for users."""
@@ -265,7 +280,7 @@ class World(metaclass=AutoWorldRegister):
future. Protocol level compatibility check moved to MultiServer.min_client_version. future. Protocol level compatibility check moved to MultiServer.min_client_version.
""" """
required_server_version: Tuple[int, int, int] = (0, 2, 4) required_server_version: Tuple[int, int, int] = (0, 5, 0)
"""update this if the resulting multidata breaks forward-compatibility of the server""" """update this if the resulting multidata breaks forward-compatibility of the server"""
hint_blacklist: ClassVar[FrozenSet[str]] = frozenset() hint_blacklist: ClassVar[FrozenSet[str]] = frozenset()

View File

@@ -128,3 +128,4 @@ from .AutoWorld import AutoWorldRegister
network_data_package: DataPackage = { network_data_package: DataPackage = {
"games": {world_name: world.get_data_package_data() for world_name, world in AutoWorldRegister.world_types.items()}, "games": {world_name: world.get_data_package_data() for world_name, world in AutoWorldRegister.world_types.items()},
} }

View File

@@ -1,7 +1,5 @@
from worlds.adventure import location_table from .Options import BatLogic, DifficultySwitchB
from worlds.adventure.Options import BatLogic, DifficultySwitchB, DifficultySwitchA
from worlds.generic.Rules import add_rule, set_rule, forbid_item from worlds.generic.Rules import add_rule, set_rule, forbid_item
from BaseClasses import LocationProgressType
def set_rules(self) -> None: def set_rules(self) -> None:

View File

@@ -339,7 +339,7 @@ async def track_locations(ctx, roomid, roomdata) -> bool:
def new_check(location_id): def new_check(location_id):
new_locations.append(location_id) new_locations.append(location_id)
ctx.locations_checked.add(location_id) ctx.locations_checked.add(location_id)
location = ctx.location_names.lookup_in_slot(location_id) location = ctx.location_names.lookup_in_game(location_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ' + f'New Check: {location} ' +
f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' + f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' +
@@ -552,7 +552,7 @@ class ALTTPSNIClient(SNIClient):
item = ctx.items_received[recv_index] item = ctx.items_received[recv_index]
recv_index += 1 recv_index += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
@@ -682,7 +682,7 @@ def get_alttp_settings(romfile: str):
if 'yes' in choice: if 'yes' in choice:
import LttPAdjuster import LttPAdjuster
from worlds.alttp.Rom import get_base_rom_path from .Rom import get_base_rom_path
last_settings.rom = romfile last_settings.rom = romfile
last_settings.baserom = get_base_rom_path() last_settings.baserom = get_base_rom_path()
last_settings.world = None last_settings.world = None

View File

@@ -1437,7 +1437,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
invalid_cave_connections = defaultdict(set) invalid_cave_connections = defaultdict(set)
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']: if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
from worlds.alttp import OverworldGlitchRules from . import OverworldGlitchRules
for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'): for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'):
invalid_connections[entrance] = set() invalid_connections[entrance] = set()
if entrance in must_be_exits: if entrance in must_be_exits:

View File

@@ -486,7 +486,7 @@ class LTTPBosses(PlandoBosses):
@classmethod @classmethod
def can_place_boss(cls, boss: str, location: str) -> bool: def can_place_boss(cls, boss: str, location: str) -> bool:
from worlds.alttp.Bosses import can_place_boss from .Bosses import can_place_boss
level = '' level = ''
words = location.split(" ") words = location.split(" ")
if words[-1] in ("top", "middle", "bottom"): if words[-1] in ("top", "middle", "bottom"):

View File

@@ -220,26 +220,7 @@ def get_invalid_bunny_revival_dungeons():
yield 'Sanctuary' yield 'Sanctuary'
def no_logic_rules(world, player):
"""
Add OWG transitions to no logic player's world
"""
create_no_logic_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
create_no_logic_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
# Glitched speed drops.
create_no_logic_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))
# Mirror clip spots.
if world.mode[player] != 'inverted':
create_no_logic_connections(player, world, get_mirror_clip_spots_dw())
create_no_logic_connections(player, world, get_mirror_offset_spots_dw())
else:
create_no_logic_connections(player, world, get_mirror_offset_spots_lw(player))
def overworld_glitch_connections(world, player): def overworld_glitch_connections(world, player):
# Boots-accessible locations. # Boots-accessible locations.
create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted')) create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player)) create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))

View File

@@ -406,7 +406,7 @@ def create_dungeon_region(world: MultiWorld, player: int, name: str, hint: str,
def _create_region(world: MultiWorld, player: int, name: str, type: LTTPRegionType, hint: str, locations=None, def _create_region(world: MultiWorld, player: int, name: str, type: LTTPRegionType, hint: str, locations=None,
exits=None): exits=None):
from worlds.alttp.SubClasses import ALttPLocation from .SubClasses import ALttPLocation
ret = LTTPRegion(name, type, hint, player, world) ret = LTTPRegion(name, type, hint, player, world)
if exits: if exits:
for exit in exits: for exit in exits:
@@ -760,7 +760,7 @@ location_table: typing.Dict[str,
'Turtle Rock - Prize': ( 'Turtle Rock - Prize': (
[0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')} [0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')}
from worlds.alttp.Shops import shop_table_by_location_id, shop_table_by_location from .Shops import shop_table_by_location_id, shop_table_by_location
lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int} lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int}
lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}} lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}}
lookup_id_to_name.update(shop_table_by_location_id) lookup_id_to_name.update(shop_table_by_location_id)

View File

@@ -10,7 +10,7 @@ from . import OverworldGlitchRules
from .Bosses import GanonDefeatRule from .Bosses import GanonDefeatRule
from .Items import item_factory, item_name_groups, item_table, progression_items from .Items import item_factory, item_name_groups, item_table, progression_items
from .Options import small_key_shuffle from .Options import small_key_shuffle
from .OverworldGlitchRules import no_logic_rules, overworld_glitches_rules from .OverworldGlitchRules import overworld_glitches_rules
from .Regions import LTTPRegionType, location_table from .Regions import LTTPRegionType, location_table
from .StateHelpers import (can_extend_magic, can_kill_most_things, from .StateHelpers import (can_extend_magic, can_kill_most_things,
can_lift_heavy_rocks, can_lift_rocks, can_lift_heavy_rocks, can_lift_rocks,
@@ -33,7 +33,6 @@ def set_rules(world):
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!') 'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
if world.players == 1: if world.players == 1:
no_logic_rules(world, player)
for exit in world.get_region('Menu', player).exits: for exit in world.get_region('Menu', player).exits:
exit.hide_path = True exit.hide_path = True
return return
@@ -406,16 +405,14 @@ def global_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player)) set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player))
set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player)) set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player))
if multiworld.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind": if multiworld.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind":
set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player)) set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player))
set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player), set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player),
lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player)) lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player))
set_rule(multiworld.get_location('Thieves\' Town - Blind\'s Cell', player),
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
if multiworld.accessibility[player] != 'locations' and not multiworld.key_drop_shuffle[player]: if multiworld.accessibility[player] != 'locations' and not multiworld.key_drop_shuffle[player]:
set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player) set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player)
set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3)) set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3))
set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player), set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player),
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player)) lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))

View File

@@ -37,7 +37,8 @@ class TestThievesTown(TestDungeon):
["Thieves' Town - Blind's Cell", False, []], ["Thieves' Town - Blind's Cell", False, []],
["Thieves' Town - Blind's Cell", False, [], ['Big Key (Thieves Town)']], ["Thieves' Town - Blind's Cell", False, [], ['Big Key (Thieves Town)']],
["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)']], ["Thieves' Town - Blind's Cell", False, [], ['Small Key (Thieves Town)']],
["Thieves' Town - Blind's Cell", True, ['Big Key (Thieves Town)', 'Small Key (Thieves Town)']],
["Thieves' Town - Boss", False, []], ["Thieves' Town - Boss", False, []],
["Thieves' Town - Boss", False, [], ['Big Key (Thieves Town)']], ["Thieves' Town - Boss", False, [], ['Big Key (Thieves Town)']],

View File

@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the beast form Description: Unit test used to test accessibility of locations with and without the beast form
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class BeastFormAccessTest(AquariaTestBase): class BeastFormAccessTest(AquariaTestBase):

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@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of locations with and without
under rock needing bind song option) under rock needing bind song option)
""" """
from worlds.aquaria.test import AquariaTestBase, after_home_water_locations from . import AquariaTestBase, after_home_water_locations
class BindSongAccessTest(AquariaTestBase): class BindSongAccessTest(AquariaTestBase):

View File

@@ -5,8 +5,8 @@ Description: Unit test used to test accessibility of locations with and without
under rock needing bind song option) under rock needing bind song option)
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
from worlds.aquaria.test.test_bind_song_access import after_home_water_locations from .test_bind_song_access import after_home_water_locations
class BindSongOptionAccessTest(AquariaTestBase): class BindSongOptionAccessTest(AquariaTestBase):

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@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the home water confine via option Description: Unit test used to test accessibility of region with the home water confine via option
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class ConfinedHomeWaterAccessTest(AquariaTestBase): class ConfinedHomeWaterAccessTest(AquariaTestBase):

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@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the dual song Description: Unit test used to test accessibility of locations with and without the dual song
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class LiAccessTest(AquariaTestBase): class LiAccessTest(AquariaTestBase):

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@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of locations with and without
energy form option) energy form option)
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class EnergyFormAccessTest(AquariaTestBase): class EnergyFormAccessTest(AquariaTestBase):

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@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the fish form Description: Unit test used to test accessibility of locations with and without the fish form
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class FishFormAccessTest(AquariaTestBase): class FishFormAccessTest(AquariaTestBase):

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@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without Li Description: Unit test used to test accessibility of locations with and without Li
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class LiAccessTest(AquariaTestBase): class LiAccessTest(AquariaTestBase):

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@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form) Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form)
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class LightAccessTest(AquariaTestBase): class LightAccessTest(AquariaTestBase):

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@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the nature form Description: Unit test used to test accessibility of locations with and without the nature form
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class NatureFormAccessTest(AquariaTestBase): class NatureFormAccessTest(AquariaTestBase):

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@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
from BaseClasses import ItemClassification from BaseClasses import ItemClassification

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@@ -4,8 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
from BaseClasses import ItemClassification
class UNoProgressionHardHiddenTest(AquariaTestBase): class UNoProgressionHardHiddenTest(AquariaTestBase):

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@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the spirit form Description: Unit test used to test accessibility of locations with and without the spirit form
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class SpiritFormAccessTest(AquariaTestBase): class SpiritFormAccessTest(AquariaTestBase):

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@@ -4,7 +4,7 @@ Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the sun form Description: Unit test used to test accessibility of locations with and without the sun form
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class SunFormAccessTest(AquariaTestBase): class SunFormAccessTest(AquariaTestBase):

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@@ -5,7 +5,7 @@ Description: Unit test used to test accessibility of region with the unconfined
turtle and energy door turtle and energy door
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class UnconfineHomeWaterBothAccessTest(AquariaTestBase): class UnconfineHomeWaterBothAccessTest(AquariaTestBase):

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@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase): class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase):

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@@ -4,7 +4,7 @@ Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle
""" """
from worlds.aquaria.test import AquariaTestBase from . import AquariaTestBase
class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase): class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase):

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@@ -146,7 +146,7 @@ class Castlevania64Client(BizHawkClient):
text_color = bytearray([0xA2, 0x0B]) text_color = bytearray([0xA2, 0x0B])
else: else:
text_color = bytearray([0xA2, 0x02]) text_color = bytearray([0xA2, 0x02])
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_slot(next_item.item)}\n" received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_game(next_item.item)}\n"
f"from {ctx.player_names[next_item.player]}", 96) f"from {ctx.player_names[next_item.player]}", 96)
await bizhawk.guarded_write(ctx.bizhawk_ctx, await bizhawk.guarded_write(ctx.bizhawk_ctx,
[(0x389BE1, [next_item.item & 0xFF], "RDRAM"), [(0x389BE1, [next_item.item & 0xFF], "RDRAM"),

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@@ -60,7 +60,7 @@ class DKC3SNIClient(SNIClient):
return return
new_checks = [] new_checks = []
from worlds.dkc3.Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map from .Rom import location_rom_data, item_rom_data, boss_location_ids, level_unlock_map
location_ram_data = await snes_read(ctx, WRAM_START + 0x5FE, 0x81) location_ram_data = await snes_read(ctx, WRAM_START + 0x5FE, 0x81)
for loc_id, loc_data in location_rom_data.items(): for loc_id, loc_data in location_rom_data.items():
if loc_id not in ctx.locations_checked: if loc_id not in ctx.locations_checked:
@@ -86,7 +86,7 @@ class DKC3SNIClient(SNIClient):
for new_check_id in new_checks: for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id) ctx.locations_checked.add(new_check_id)
location = ctx.location_names.lookup_in_slot(new_check_id) location = ctx.location_names.lookup_in_game(new_check_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}]) await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
@@ -99,7 +99,7 @@ class DKC3SNIClient(SNIClient):
item = ctx.items_received[recv_index] item = ctx.items_received[recv_index]
recv_index += 1 recv_index += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))

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@@ -60,17 +60,18 @@ class DOOM2World(World):
# Item ratio that scales depending on episode count. These are the ratio for 3 episode. In DOOM1. # Item ratio that scales depending on episode count. These are the ratio for 3 episode. In DOOM1.
# The ratio have been tweaked seem, and feel good. # The ratio have been tweaked seem, and feel good.
items_ratio: Dict[str, float] = { items_ratio: Dict[str, float] = {
"Armor": 41, "Armor": 39,
"Mega Armor": 25, "Mega Armor": 23,
"Berserk": 12, "Berserk": 11,
"Invulnerability": 10, "Invulnerability": 10,
"Partial invisibility": 18, "Partial invisibility": 18,
"Supercharge": 28, "Supercharge": 26,
"Medikit": 15, "Medikit": 15,
"Box of bullets": 13, "Box of bullets": 13,
"Box of rockets": 13, "Box of rockets": 13,
"Box of shotgun shells": 13, "Box of shotgun shells": 13,
"Energy cell pack": 10 "Energy cell pack": 10,
"Megasphere": 7
} }
def __init__(self, multiworld: MultiWorld, player: int): def __init__(self, multiworld: MultiWorld, player: int):
@@ -233,6 +234,7 @@ class DOOM2World(World):
self.create_ratioed_items("Invulnerability", itempool) self.create_ratioed_items("Invulnerability", itempool)
self.create_ratioed_items("Partial invisibility", itempool) self.create_ratioed_items("Partial invisibility", itempool)
self.create_ratioed_items("Supercharge", itempool) self.create_ratioed_items("Supercharge", itempool)
self.create_ratioed_items("Megasphere", itempool)
while len(itempool) < self.location_count: while len(itempool) < self.location_count:
itempool.append(self.create_item(self.get_filler_item_name())) itempool.append(self.create_item(self.get_filler_item_name()))

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@@ -247,7 +247,7 @@ async def game_watcher(ctx: FactorioContext):
if ctx.locations_checked != research_data: if ctx.locations_checked != research_data:
bridge_logger.debug( bridge_logger.debug(
f"New researches done: " f"New researches done: "
f"{[ctx.location_names.lookup_in_slot(rid) for rid in research_data - ctx.locations_checked]}") f"{[ctx.location_names.lookup_in_game(rid) for rid in research_data - ctx.locations_checked]}")
ctx.locations_checked = research_data ctx.locations_checked = research_data
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}]) await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
death_link_tick = data.get("death_link_tick", 0) death_link_tick = data.get("death_link_tick", 0)
@@ -360,7 +360,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
transfer_item: NetworkItem = ctx.items_received[ctx.send_index] transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
item_id = transfer_item.item item_id = transfer_item.item
player_name = ctx.player_names[transfer_item.player] player_name = ctx.player_names[transfer_item.player]
item_name = ctx.item_names.lookup_in_slot(item_id) item_name = ctx.item_names.lookup_in_game(item_id)
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.") factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}" commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}"
ctx.send_index += 1 ctx.send_index += 1

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@@ -11,8 +11,8 @@ Some steps also assume use of Windows, so may vary with your OS.
## Installing the Archipelago software ## Installing the Archipelago software
The most recent public release of Archipelago can be found on the GitHub Releases page: The most recent public release of Archipelago can be found on GitHub:
[Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases). [Archipelago Lastest Release](https://github.com/ArchipelagoMW/Archipelago/releases/latest).
Run the exe file, and after accepting the license agreement you will be asked which components you would like to Run the exe file, and after accepting the license agreement you will be asked which components you would like to
install. install.

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@@ -71,6 +71,7 @@ class HereticWorld(World):
"Tome of Power": 16, "Tome of Power": 16,
"Silver Shield": 10, "Silver Shield": 10,
"Enchanted Shield": 5, "Enchanted Shield": 5,
"Torch": 5,
"Morph Ovum": 3, "Morph Ovum": 3,
"Mystic Urn": 2, "Mystic Urn": 2,
"Chaos Device": 1, "Chaos Device": 1,
@@ -242,6 +243,7 @@ class HereticWorld(World):
self.create_ratioed_items("Mystic Urn", itempool) self.create_ratioed_items("Mystic Urn", itempool)
self.create_ratioed_items("Ring of Invincibility", itempool) self.create_ratioed_items("Ring of Invincibility", itempool)
self.create_ratioed_items("Shadowsphere", itempool) self.create_ratioed_items("Shadowsphere", itempool)
self.create_ratioed_items("Torch", itempool)
self.create_ratioed_items("Timebomb of the Ancients", itempool) self.create_ratioed_items("Timebomb of the Ancients", itempool)
self.create_ratioed_items("Tome of Power", itempool) self.create_ratioed_items("Tome of Power", itempool)
self.create_ratioed_items("Silver Shield", itempool) self.create_ratioed_items("Silver Shield", itempool)

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@@ -330,7 +330,7 @@ class KDL3SNIClient(SNIClient):
item = ctx.items_received[recv_amount] item = ctx.items_received[recv_amount]
recv_amount += 1 recv_amount += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))
@@ -415,7 +415,7 @@ class KDL3SNIClient(SNIClient):
for new_check_id in new_checks: for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id) ctx.locations_checked.add(new_check_id)
location = ctx.location_names.lookup_in_slot(new_check_id) location = ctx.location_names.lookup_in_game(new_check_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/' f'New Check: {location} ({len(ctx.locations_checked)}/'
f'{len(ctx.missing_locations) + len(ctx.checked_locations)})') f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')

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@@ -4,6 +4,7 @@ import importlib.machinery
import os import os
import pkgutil import pkgutil
from collections import defaultdict from collections import defaultdict
from typing import TYPE_CHECKING
from .romTables import ROMWithTables from .romTables import ROMWithTables
from . import assembler from . import assembler
@@ -67,10 +68,14 @@ from BaseClasses import ItemClassification
from ..Locations import LinksAwakeningLocation from ..Locations import LinksAwakeningLocation
from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls
if TYPE_CHECKING:
from .. import LinksAwakeningWorld
# Function to generate a final rom, this patches the rom with all required patches # Function to generate a final rom, this patches the rom with all required patches
def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, multiworld=None, player_name=None, player_names=[], player_id = 0): def generateRom(args, world: "LinksAwakeningWorld"):
rom_patches = [] rom_patches = []
player_names = list(world.multiworld.player_name.values())
rom = ROMWithTables(args.input_filename, rom_patches) rom = ROMWithTables(args.input_filename, rom_patches)
rom.player_names = player_names rom.player_names = player_names
@@ -84,10 +89,10 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
for pymod in pymods: for pymod in pymods:
pymod.prePatch(rom) pymod.prePatch(rom)
if settings.gfxmod: if world.ladxr_settings.gfxmod:
patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", settings.gfxmod)) patches.aesthetics.gfxMod(rom, os.path.join("data", "sprites", "ladx", world.ladxr_settings.gfxmod))
item_list = [item for item in logic.iteminfo_list if not isinstance(item, KeyLocation)] item_list = [item for item in world.ladxr_logic.iteminfo_list if not isinstance(item, KeyLocation)]
assembler.resetConsts() assembler.resetConsts()
assembler.const("INV_SIZE", 16) assembler.const("INV_SIZE", 16)
@@ -116,7 +121,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
assembler.const("wLinkSpawnDelay", 0xDE13) assembler.const("wLinkSpawnDelay", 0xDE13)
#assembler.const("HARDWARE_LINK", 1) #assembler.const("HARDWARE_LINK", 1)
assembler.const("HARD_MODE", 1 if settings.hardmode != "none" else 0) assembler.const("HARD_MODE", 1 if world.ladxr_settings.hardmode != "none" else 0)
patches.core.cleanup(rom) patches.core.cleanup(rom)
patches.save.singleSaveSlot(rom) patches.save.singleSaveSlot(rom)
@@ -130,7 +135,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
patches.core.easyColorDungeonAccess(rom) patches.core.easyColorDungeonAccess(rom)
patches.owl.removeOwlEvents(rom) patches.owl.removeOwlEvents(rom)
patches.enemies.fixArmosKnightAsMiniboss(rom) patches.enemies.fixArmosKnightAsMiniboss(rom)
patches.bank3e.addBank3E(rom, auth, player_id, player_names) patches.bank3e.addBank3E(rom, world.multi_key, world.player, player_names)
patches.bank3f.addBank3F(rom) patches.bank3f.addBank3F(rom)
patches.bank34.addBank34(rom, item_list) patches.bank34.addBank34(rom, item_list)
patches.core.removeGhost(rom) patches.core.removeGhost(rom)
@@ -141,10 +146,11 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys from ..Options import ShuffleSmallKeys, ShuffleNightmareKeys
if ap_settings["shuffle_small_keys"] != ShuffleSmallKeys.option_original_dungeon or ap_settings["shuffle_nightmare_keys"] != ShuffleNightmareKeys.option_original_dungeon: if world.options.shuffle_small_keys != ShuffleSmallKeys.option_original_dungeon or\
world.options.shuffle_nightmare_keys != ShuffleNightmareKeys.option_original_dungeon:
patches.inventory.advancedInventorySubscreen(rom) patches.inventory.advancedInventorySubscreen(rom)
patches.inventory.moreSlots(rom) patches.inventory.moreSlots(rom)
if settings.witch: if world.ladxr_settings.witch:
patches.witch.updateWitch(rom) patches.witch.updateWitch(rom)
patches.softlock.fixAll(rom) patches.softlock.fixAll(rom)
patches.maptweaks.tweakMap(rom) patches.maptweaks.tweakMap(rom)
@@ -158,9 +164,9 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
patches.tarin.updateTarin(rom) patches.tarin.updateTarin(rom)
patches.fishingMinigame.updateFinishingMinigame(rom) patches.fishingMinigame.updateFinishingMinigame(rom)
patches.health.upgradeHealthContainers(rom) patches.health.upgradeHealthContainers(rom)
if settings.owlstatues in ("dungeon", "both"): if world.ladxr_settings.owlstatues in ("dungeon", "both"):
patches.owl.upgradeDungeonOwlStatues(rom) patches.owl.upgradeDungeonOwlStatues(rom)
if settings.owlstatues in ("overworld", "both"): if world.ladxr_settings.owlstatues in ("overworld", "both"):
patches.owl.upgradeOverworldOwlStatues(rom) patches.owl.upgradeOverworldOwlStatues(rom)
patches.goldenLeaf.fixGoldenLeaf(rom) patches.goldenLeaf.fixGoldenLeaf(rom)
patches.heartPiece.fixHeartPiece(rom) patches.heartPiece.fixHeartPiece(rom)
@@ -170,106 +176,110 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
patches.songs.upgradeMarin(rom) patches.songs.upgradeMarin(rom)
patches.songs.upgradeManbo(rom) patches.songs.upgradeManbo(rom)
patches.songs.upgradeMamu(rom) patches.songs.upgradeMamu(rom)
if settings.tradequest: if world.ladxr_settings.tradequest:
patches.tradeSequence.patchTradeSequence(rom, settings.boomerang) patches.tradeSequence.patchTradeSequence(rom, world.ladxr_settings.boomerang)
else: else:
# Monkey bridge patch, always have the bridge there. # Monkey bridge patch, always have the bridge there.
rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True) rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True)
patches.bowwow.fixBowwow(rom, everywhere=settings.bowwow != 'normal') patches.bowwow.fixBowwow(rom, everywhere=world.ladxr_settings.bowwow != 'normal')
if settings.bowwow != 'normal': if world.ladxr_settings.bowwow != 'normal':
patches.bowwow.bowwowMapPatches(rom) patches.bowwow.bowwowMapPatches(rom)
patches.desert.desertAccess(rom) patches.desert.desertAccess(rom)
if settings.overworld == 'dungeondive': if world.ladxr_settings.overworld == 'dungeondive':
patches.overworld.patchOverworldTilesets(rom) patches.overworld.patchOverworldTilesets(rom)
patches.overworld.createDungeonOnlyOverworld(rom) patches.overworld.createDungeonOnlyOverworld(rom)
elif settings.overworld == 'nodungeons': elif world.ladxr_settings.overworld == 'nodungeons':
patches.dungeon.patchNoDungeons(rom) patches.dungeon.patchNoDungeons(rom)
elif settings.overworld == 'random': elif world.ladxr_settings.overworld == 'random':
patches.overworld.patchOverworldTilesets(rom) patches.overworld.patchOverworldTilesets(rom)
mapgen.store_map(rom, logic.world.map) mapgen.store_map(rom, world.ladxr_logic.world.map)
#if settings.dungeon_items == 'keysy': #if settings.dungeon_items == 'keysy':
# patches.dungeon.removeKeyDoors(rom) # patches.dungeon.removeKeyDoors(rom)
# patches.reduceRNG.slowdownThreeOfAKind(rom) # patches.reduceRNG.slowdownThreeOfAKind(rom)
patches.reduceRNG.fixHorseHeads(rom) patches.reduceRNG.fixHorseHeads(rom)
patches.bomb.onlyDropBombsWhenHaveBombs(rom) patches.bomb.onlyDropBombsWhenHaveBombs(rom)
if ap_settings['music_change_condition'] == MusicChangeCondition.option_always: if world.options.music_change_condition == MusicChangeCondition.option_always:
patches.aesthetics.noSwordMusic(rom) patches.aesthetics.noSwordMusic(rom)
patches.aesthetics.reduceMessageLengths(rom, rnd) patches.aesthetics.reduceMessageLengths(rom, world.random)
patches.aesthetics.allowColorDungeonSpritesEverywhere(rom) patches.aesthetics.allowColorDungeonSpritesEverywhere(rom)
if settings.music == 'random': if world.ladxr_settings.music == 'random':
patches.music.randomizeMusic(rom, rnd) patches.music.randomizeMusic(rom, world.random)
elif settings.music == 'off': elif world.ladxr_settings.music == 'off':
patches.music.noMusic(rom) patches.music.noMusic(rom)
if settings.noflash: if world.ladxr_settings.noflash:
patches.aesthetics.removeFlashingLights(rom) patches.aesthetics.removeFlashingLights(rom)
if settings.hardmode == "oracle": if world.ladxr_settings.hardmode == "oracle":
patches.hardMode.oracleMode(rom) patches.hardMode.oracleMode(rom)
elif settings.hardmode == "hero": elif world.ladxr_settings.hardmode == "hero":
patches.hardMode.heroMode(rom) patches.hardMode.heroMode(rom)
elif settings.hardmode == "ohko": elif world.ladxr_settings.hardmode == "ohko":
patches.hardMode.oneHitKO(rom) patches.hardMode.oneHitKO(rom)
if settings.superweapons: if world.ladxr_settings.superweapons:
patches.weapons.patchSuperWeapons(rom) patches.weapons.patchSuperWeapons(rom)
if settings.textmode == 'fast': if world.ladxr_settings.textmode == 'fast':
patches.aesthetics.fastText(rom) patches.aesthetics.fastText(rom)
if settings.textmode == 'none': if world.ladxr_settings.textmode == 'none':
patches.aesthetics.fastText(rom) patches.aesthetics.fastText(rom)
patches.aesthetics.noText(rom) patches.aesthetics.noText(rom)
if not settings.nagmessages: if not world.ladxr_settings.nagmessages:
patches.aesthetics.removeNagMessages(rom) patches.aesthetics.removeNagMessages(rom)
if settings.lowhpbeep == 'slow': if world.ladxr_settings.lowhpbeep == 'slow':
patches.aesthetics.slowLowHPBeep(rom) patches.aesthetics.slowLowHPBeep(rom)
if settings.lowhpbeep == 'none': if world.ladxr_settings.lowhpbeep == 'none':
patches.aesthetics.removeLowHPBeep(rom) patches.aesthetics.removeLowHPBeep(rom)
if 0 <= int(settings.linkspalette): if 0 <= int(world.ladxr_settings.linkspalette):
patches.aesthetics.forceLinksPalette(rom, int(settings.linkspalette)) patches.aesthetics.forceLinksPalette(rom, int(world.ladxr_settings.linkspalette))
if args.romdebugmode: if args.romdebugmode:
# The default rom has this build in, just need to set a flag and we get this save. # The default rom has this build in, just need to set a flag and we get this save.
rom.patch(0, 0x0003, "00", "01") rom.patch(0, 0x0003, "00", "01")
# Patch the sword check on the shopkeeper turning around. # Patch the sword check on the shopkeeper turning around.
if settings.steal == 'never': if world.ladxr_settings.steal == 'never':
rom.patch(4, 0x36F9, "FA4EDB", "3E0000") rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
elif settings.steal == 'always': elif world.ladxr_settings.steal == 'always':
rom.patch(4, 0x36F9, "FA4EDB", "3E0100") rom.patch(4, 0x36F9, "FA4EDB", "3E0100")
if settings.hpmode == 'inverted': if world.ladxr_settings.hpmode == 'inverted':
patches.health.setStartHealth(rom, 9) patches.health.setStartHealth(rom, 9)
elif settings.hpmode == '1': elif world.ladxr_settings.hpmode == '1':
patches.health.setStartHealth(rom, 1) patches.health.setStartHealth(rom, 1)
patches.inventory.songSelectAfterOcarinaSelect(rom) patches.inventory.songSelectAfterOcarinaSelect(rom)
if settings.quickswap == 'a': if world.ladxr_settings.quickswap == 'a':
patches.core.quickswap(rom, 1) patches.core.quickswap(rom, 1)
elif settings.quickswap == 'b': elif world.ladxr_settings.quickswap == 'b':
patches.core.quickswap(rom, 0) patches.core.quickswap(rom, 0)
patches.core.addBootsControls(rom, ap_settings['boots_controls']) patches.core.addBootsControls(rom, world.options.boots_controls)
world_setup = logic.world_setup world_setup = world.ladxr_logic.world_setup
JUNK_HINT = 0.33 JUNK_HINT = 0.33
RANDOM_HINT= 0.66 RANDOM_HINT= 0.66
# USEFUL_HINT = 1.0 # USEFUL_HINT = 1.0
# TODO: filter events, filter unshuffled keys # TODO: filter events, filter unshuffled keys
all_items = multiworld.get_items() all_items = world.multiworld.get_items()
our_items = [item for item in all_items if item.player == player_id and item.location and item.code is not None and item.location.show_in_spoiler] our_items = [item for item in all_items
if item.player == world.player
and item.location
and item.code is not None
and item.location.show_in_spoiler]
our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification] our_useful_items = [item for item in our_items if ItemClassification.progression in item.classification]
def gen_hint(): def gen_hint():
chance = rnd.uniform(0, 1) chance = world.random.uniform(0, 1)
if chance < JUNK_HINT: if chance < JUNK_HINT:
return None return None
elif chance < RANDOM_HINT: elif chance < RANDOM_HINT:
location = rnd.choice(our_items).location location = world.random.choice(our_items).location
else: # USEFUL_HINT else: # USEFUL_HINT
location = rnd.choice(our_useful_items).location location = world.random.choice(our_useful_items).location
if location.item.player == player_id: if location.item.player == world.player:
name = "Your" name = "Your"
else: else:
name = f"{multiworld.player_name[location.item.player]}'s" name = f"{world.multiworld.player_name[location.item.player]}'s"
if isinstance(location, LinksAwakeningLocation): if isinstance(location, LinksAwakeningLocation):
location_name = location.ladxr_item.metadata.name location_name = location.ladxr_item.metadata.name
@@ -277,8 +287,8 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
location_name = location.name location_name = location.name
hint = f"{name} {location.item} is at {location_name}" hint = f"{name} {location.item} is at {location_name}"
if location.player != player_id: if location.player != world.player:
hint += f" in {multiworld.player_name[location.player]}'s world" hint += f" in {world.multiworld.player_name[location.player]}'s world"
# Cap hint size at 85 # Cap hint size at 85
# Realistically we could go bigger but let's be safe instead # Realistically we could go bigger but let's be safe instead
@@ -286,7 +296,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
return hint return hint
hints.addHints(rom, rnd, gen_hint) hints.addHints(rom, world.random, gen_hint)
if world_setup.goal == "raft": if world_setup.goal == "raft":
patches.goal.setRaftGoal(rom) patches.goal.setRaftGoal(rom)
@@ -299,7 +309,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
# Patch the generated logic into the rom # Patch the generated logic into the rom
patches.chest.setMultiChest(rom, world_setup.multichest) patches.chest.setMultiChest(rom, world_setup.multichest)
if settings.overworld not in {"dungeondive", "random"}: if world.ladxr_settings.overworld not in {"dungeondive", "random"}:
patches.entrances.changeEntrances(rom, world_setup.entrance_mapping) patches.entrances.changeEntrances(rom, world_setup.entrance_mapping)
for spot in item_list: for spot in item_list:
if spot.item and spot.item.startswith("*"): if spot.item and spot.item.startswith("*"):
@@ -318,15 +328,16 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
patches.core.addFrameCounter(rom, len(item_list)) patches.core.addFrameCounter(rom, len(item_list))
patches.core.warpHome(rom) # Needs to be done after setting the start location. patches.core.warpHome(rom) # Needs to be done after setting the start location.
patches.titleScreen.setRomInfo(rom, auth, seed_name, settings, player_name, player_id) patches.titleScreen.setRomInfo(rom, world.multi_key, world.multiworld.seed_name, world.ladxr_settings,
if ap_settings["ap_title_screen"]: world.player_name, world.player)
if world.options.ap_title_screen:
patches.titleScreen.setTitleGraphics(rom) patches.titleScreen.setTitleGraphics(rom)
patches.endscreen.updateEndScreen(rom) patches.endscreen.updateEndScreen(rom)
patches.aesthetics.updateSpriteData(rom) patches.aesthetics.updateSpriteData(rom)
if args.doubletrouble: if args.doubletrouble:
patches.enemies.doubleTrouble(rom) patches.enemies.doubleTrouble(rom)
if ap_settings["text_shuffle"]: if world.options.text_shuffle:
buckets = defaultdict(list) buckets = defaultdict(list)
# For each ROM bank, shuffle text within the bank # For each ROM bank, shuffle text within the bank
for n, data in enumerate(rom.texts._PointerTable__data): for n, data in enumerate(rom.texts._PointerTable__data):
@@ -336,20 +347,20 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
for bucket in buckets.values(): for bucket in buckets.values():
# For each bucket, make a copy and shuffle # For each bucket, make a copy and shuffle
shuffled = bucket.copy() shuffled = bucket.copy()
rnd.shuffle(shuffled) world.random.shuffle(shuffled)
# Then put new text in # Then put new text in
for bucket_idx, (orig_idx, data) in enumerate(bucket): for bucket_idx, (orig_idx, data) in enumerate(bucket):
rom.texts[shuffled[bucket_idx][0]] = data rom.texts[shuffled[bucket_idx][0]] = data
if ap_settings["trendy_game"] != TrendyGame.option_normal: if world.options.trendy_game != TrendyGame.option_normal:
# TODO: if 0 or 4, 5, remove inaccurate conveyor tiles # TODO: if 0 or 4, 5, remove inaccurate conveyor tiles
room_editor = RoomEditor(rom, 0x2A0) room_editor = RoomEditor(rom, 0x2A0)
if ap_settings["trendy_game"] == TrendyGame.option_easy: if world.options.trendy_game == TrendyGame.option_easy:
# Set physics flag on all objects # Set physics flag on all objects
for i in range(0, 6): for i in range(0, 6):
rom.banks[0x4][0x6F1E + i -0x4000] = 0x4 rom.banks[0x4][0x6F1E + i -0x4000] = 0x4
@@ -360,7 +371,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
# Add new conveyor to "push" yoshi (it's only a visual) # Add new conveyor to "push" yoshi (it's only a visual)
room_editor.objects.append(Object(5, 3, 0xD0)) room_editor.objects.append(Object(5, 3, 0xD0))
if int(ap_settings["trendy_game"]) >= TrendyGame.option_harder: if world.options.trendy_game >= TrendyGame.option_harder:
""" """
Data_004_76A0:: Data_004_76A0::
db $FC, $00, $04, $00, $00 db $FC, $00, $04, $00, $00
@@ -374,12 +385,12 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
TrendyGame.option_impossible: (3, 16), TrendyGame.option_impossible: (3, 16),
} }
def speed(): def speed():
return rnd.randint(*speeds[ap_settings["trendy_game"]]) return world.random.randint(*speeds[world.options.trendy_game])
rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed() rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed()
rom.banks[0x4][0x76A2-0x4000] = speed() rom.banks[0x4][0x76A2-0x4000] = speed()
rom.banks[0x4][0x76A6-0x4000] = speed() rom.banks[0x4][0x76A6-0x4000] = speed()
rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed() rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed()
if int(ap_settings["trendy_game"]) >= TrendyGame.option_hardest: if world.options.trendy_game >= TrendyGame.option_hardest:
rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed() rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed()
rom.banks[0x4][0x76A3-0x4000] = speed() rom.banks[0x4][0x76A3-0x4000] = speed()
rom.banks[0x4][0x76A5-0x4000] = speed() rom.banks[0x4][0x76A5-0x4000] = speed()
@@ -403,10 +414,10 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
for channel in range(3): for channel in range(3):
color[channel] = color[channel] * 31 // 0xbc color[channel] = color[channel] * 31 // 0xbc
if ap_settings["warp_improvements"]: if world.options.warp_improvements:
patches.core.addWarpImprovements(rom, ap_settings["additional_warp_points"]) patches.core.addWarpImprovements(rom, world.options.additional_warp_points)
palette = ap_settings["palette"] palette = world.options.palette
if palette != Palette.option_normal: if palette != Palette.option_normal:
ranges = { ranges = {
# Object palettes # Object palettes
@@ -472,8 +483,8 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
SEED_LOCATION = 0x0134 SEED_LOCATION = 0x0134
# Patch over the title # Patch over the title
assert(len(auth) == 12) assert(len(world.multi_key) == 12)
rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(auth)) rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(world.multi_key))
for pymod in pymods: for pymod in pymods:
pymod.postPatch(rom) pymod.postPatch(rom)

View File

@@ -19,7 +19,7 @@ class DroppedKey(ItemInfo):
extra = 0x01F8 extra = 0x01F8
super().__init__(room, extra) super().__init__(room, extra)
def patch(self, rom, option, *, multiworld=None): def patch(self, rom, option, *, multiworld=None):
if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or option.startswith(STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY )or (option.startswith(KEY) and option != KEY): if (option.startswith(MAP) and option != MAP) or (option.startswith(COMPASS) and option != COMPASS) or (option.startswith(STONE_BEAK) and option != STONE_BEAK) or (option.startswith(NIGHTMARE_KEY) and option != NIGHTMARE_KEY) or (option.startswith(KEY) and option != KEY):
if option[-1] == 'P': if option[-1] == 'P':
print(option) print(option)
if self._location.dungeon == int(option[-1]) and multiworld is None and self.room not in {0x166, 0x223}: if self._location.dungeon == int(option[-1]) and multiworld is None and self.room not in {0x166, 0x223}:

View File

@@ -1,7 +1,9 @@
from dataclasses import dataclass
import os.path import os.path
import typing import typing
import logging import logging
from Options import Choice, Option, Toggle, DefaultOnToggle, Range, FreeText from Options import Choice, Toggle, DefaultOnToggle, Range, FreeText, PerGameCommonOptions, OptionGroup
from collections import defaultdict from collections import defaultdict
import Utils import Utils
@@ -35,6 +37,7 @@ class Logic(Choice, LADXROption):
default = option_normal default = option_normal
class TradeQuest(DefaultOffToggle, LADXROption): class TradeQuest(DefaultOffToggle, LADXROption):
""" """
[On] adds the trade items to the pool (the trade locations will always be local items) [On] adds the trade items to the pool (the trade locations will always be local items)
@@ -43,11 +46,14 @@ class TradeQuest(DefaultOffToggle, LADXROption):
display_name = "Trade Quest" display_name = "Trade Quest"
ladxr_name = "tradequest" ladxr_name = "tradequest"
class TextShuffle(DefaultOffToggle): class TextShuffle(DefaultOffToggle):
""" """
[On] Shuffles all the text in the game [On] Shuffles all the text in the game
[Off] (default) doesn't shuffle them. [Off] (default) doesn't shuffle them.
""" """
display_name = "Text Shuffle"
class Rooster(DefaultOnToggle, LADXROption): class Rooster(DefaultOnToggle, LADXROption):
""" """
@@ -57,16 +63,19 @@ class Rooster(DefaultOnToggle, LADXROption):
display_name = "Rooster" display_name = "Rooster"
ladxr_name = "rooster" ladxr_name = "rooster"
class Boomerang(Choice): class Boomerang(Choice):
""" """
[Normal] requires Magnifying Lens to get the boomerang. [Normal] requires Magnifying Lens to get the boomerang.
[Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled. [Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled.
""" """
display_name = "Boomerang"
normal = 0 normal = 0
gift = 1 gift = 1
default = gift default = gift
class EntranceShuffle(Choice, LADXROption): class EntranceShuffle(Choice, LADXROption):
""" """
[WARNING] Experimental, may fail to fill [WARNING] Experimental, may fail to fill
@@ -75,19 +84,20 @@ class EntranceShuffle(Choice, LADXROption):
If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool. If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool.
Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this.""" Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this."""
#[Advanced] Simple, but two-way connector caves are shuffled in their own pool as well. # [Advanced] Simple, but two-way connector caves are shuffled in their own pool as well.
#[Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool. # [Expert] Advanced, but caves/houses without items are also shuffled into the Simple entrance pool.
#[Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool. # [Insanity] Expert, but the Raft Minigame hut and Mamu's cave are added to the non-connector pool.
option_none = 0 option_none = 0
option_simple = 1 option_simple = 1
#option_advanced = 2 # option_advanced = 2
#option_expert = 3 # option_expert = 3
#option_insanity = 4 # option_insanity = 4
default = option_none default = option_none
display_name = "Experimental Entrance Shuffle" display_name = "Experimental Entrance Shuffle"
ladxr_name = "entranceshuffle" ladxr_name = "entranceshuffle"
class DungeonShuffle(DefaultOffToggle, LADXROption): class DungeonShuffle(DefaultOffToggle, LADXROption):
""" """
[WARNING] Experimental, may fail to fill [WARNING] Experimental, may fail to fill
@@ -96,13 +106,16 @@ class DungeonShuffle(DefaultOffToggle, LADXROption):
display_name = "Experimental Dungeon Shuffle" display_name = "Experimental Dungeon Shuffle"
ladxr_name = "dungeonshuffle" ladxr_name = "dungeonshuffle"
class APTitleScreen(DefaultOnToggle): class APTitleScreen(DefaultOnToggle):
""" """
Enables AP specific title screen and disables the intro cutscene Enables AP specific title screen and disables the intro cutscene
""" """
display_name = "AP Title Screen" display_name = "AP Title Screen"
class BossShuffle(Choice): class BossShuffle(Choice):
display_name = "Boss Shuffle"
none = 0 none = 0
shuffle = 1 shuffle = 1
random = 2 random = 2
@@ -110,15 +123,18 @@ class BossShuffle(Choice):
class DungeonItemShuffle(Choice): class DungeonItemShuffle(Choice):
display_name = "Dungeon Item Shuffle"
option_original_dungeon = 0 option_original_dungeon = 0
option_own_dungeons = 1 option_own_dungeons = 1
option_own_world = 2 option_own_world = 2
option_any_world = 3 option_any_world = 3
option_different_world = 4 option_different_world = 4
#option_delete = 5 # option_delete = 5
#option_start_with = 6 # option_start_with = 6
alias_true = 3 alias_true = 3
alias_false = 0 alias_false = 0
ladxr_item: str
class ShuffleNightmareKeys(DungeonItemShuffle): class ShuffleNightmareKeys(DungeonItemShuffle):
""" """
@@ -132,6 +148,7 @@ class ShuffleNightmareKeys(DungeonItemShuffle):
display_name = "Shuffle Nightmare Keys" display_name = "Shuffle Nightmare Keys"
ladxr_item = "NIGHTMARE_KEY" ladxr_item = "NIGHTMARE_KEY"
class ShuffleSmallKeys(DungeonItemShuffle): class ShuffleSmallKeys(DungeonItemShuffle):
""" """
Shuffle Small Keys Shuffle Small Keys
@@ -143,6 +160,8 @@ class ShuffleSmallKeys(DungeonItemShuffle):
""" """
display_name = "Shuffle Small Keys" display_name = "Shuffle Small Keys"
ladxr_item = "KEY" ladxr_item = "KEY"
class ShuffleMaps(DungeonItemShuffle): class ShuffleMaps(DungeonItemShuffle):
""" """
Shuffle Dungeon Maps Shuffle Dungeon Maps
@@ -155,6 +174,7 @@ class ShuffleMaps(DungeonItemShuffle):
display_name = "Shuffle Maps" display_name = "Shuffle Maps"
ladxr_item = "MAP" ladxr_item = "MAP"
class ShuffleCompasses(DungeonItemShuffle): class ShuffleCompasses(DungeonItemShuffle):
""" """
Shuffle Dungeon Compasses Shuffle Dungeon Compasses
@@ -167,6 +187,7 @@ class ShuffleCompasses(DungeonItemShuffle):
display_name = "Shuffle Compasses" display_name = "Shuffle Compasses"
ladxr_item = "COMPASS" ladxr_item = "COMPASS"
class ShuffleStoneBeaks(DungeonItemShuffle): class ShuffleStoneBeaks(DungeonItemShuffle):
""" """
Shuffle Owl Beaks Shuffle Owl Beaks
@@ -179,6 +200,7 @@ class ShuffleStoneBeaks(DungeonItemShuffle):
display_name = "Shuffle Stone Beaks" display_name = "Shuffle Stone Beaks"
ladxr_item = "STONE_BEAK" ladxr_item = "STONE_BEAK"
class ShuffleInstruments(DungeonItemShuffle): class ShuffleInstruments(DungeonItemShuffle):
""" """
Shuffle Instruments Shuffle Instruments
@@ -195,6 +217,7 @@ class ShuffleInstruments(DungeonItemShuffle):
option_vanilla = 100 option_vanilla = 100
alias_false = 100 alias_false = 100
class Goal(Choice, LADXROption): class Goal(Choice, LADXROption):
""" """
The Goal of the game The Goal of the game
@@ -216,6 +239,7 @@ class Goal(Choice, LADXROption):
else: else:
return LADXROption.to_ladxr_option(self, all_options) return LADXROption.to_ladxr_option(self, all_options)
class InstrumentCount(Range, LADXROption): class InstrumentCount(Range, LADXROption):
""" """
Sets the number of instruments required to open the Egg Sets the number of instruments required to open the Egg
@@ -226,6 +250,7 @@ class InstrumentCount(Range, LADXROption):
range_end = 8 range_end = 8
default = 8 default = 8
class NagMessages(DefaultOffToggle, LADXROption): class NagMessages(DefaultOffToggle, LADXROption):
""" """
Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else. Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else.
@@ -233,6 +258,7 @@ class NagMessages(DefaultOffToggle, LADXROption):
display_name = "Nag Messages" display_name = "Nag Messages"
ladxr_name = "nagmessages" ladxr_name = "nagmessages"
class MusicChangeCondition(Choice): class MusicChangeCondition(Choice):
""" """
Controls how the music changes. Controls how the music changes.
@@ -243,6 +269,8 @@ class MusicChangeCondition(Choice):
option_sword = 0 option_sword = 0
option_always = 1 option_always = 1
default = option_always default = option_always
# Setting('hpmode', 'Gameplay', 'm', 'Health mode', options=[('default', '', 'Normal'), ('inverted', 'i', 'Inverted'), ('1', '1', 'Start with 1 heart'), ('low', 'l', 'Low max')], default='default', # Setting('hpmode', 'Gameplay', 'm', 'Health mode', options=[('default', '', 'Normal'), ('inverted', 'i', 'Inverted'), ('1', '1', 'Start with 1 heart'), ('low', 'l', 'Low max')], default='default',
# description=""" # description="""
# [Normal} health works as you would expect. # [Normal} health works as you would expect.
@@ -267,10 +295,12 @@ class Bowwow(Choice):
[Normal] BowWow is in the item pool, but can be logically expected as a damage source. [Normal] BowWow is in the item pool, but can be logically expected as a damage source.
[Swordless] The progressive swords are removed from the item pool. [Swordless] The progressive swords are removed from the item pool.
""" """
display_name = "BowWow"
normal = 0 normal = 0
swordless = 1 swordless = 1
default = normal default = normal
class Overworld(Choice, LADXROption): class Overworld(Choice, LADXROption):
""" """
[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld. [Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
@@ -284,9 +314,10 @@ class Overworld(Choice, LADXROption):
# option_shuffled = 3 # option_shuffled = 3
default = option_normal default = option_normal
#Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
# Setting('superweapons', 'Special', 'q', 'Enable super weapons', default=False,
# description='All items will be more powerful, faster, harder, bigger stronger. You name it.'), # description='All items will be more powerful, faster, harder, bigger stronger. You name it.'),
#Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none', # Setting('quickswap', 'User options', 'Q', 'Quickswap', options=[('none', '', 'Disabled'), ('a', 'a', 'Swap A button'), ('b', 'b', 'Swap B button')], default='none',
# description='Adds that the select button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.', # description='Adds that the select button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled.',
# aesthetic=True), # aesthetic=True),
# Setting('textmode', 'User options', 'f', 'Text mode', options=[('fast', '', 'Fast'), ('default', 'd', 'Normal'), ('none', 'n', 'No-text')], default='fast', # Setting('textmode', 'User options', 'f', 'Text mode', options=[('fast', '', 'Fast'), ('default', 'd', 'Normal'), ('none', 'n', 'No-text')], default='fast',
@@ -352,6 +383,7 @@ class LinkPalette(Choice, LADXROption):
def to_ladxr_option(self, all_options): def to_ladxr_option(self, all_options):
return self.ladxr_name, str(self.value) return self.ladxr_name, str(self.value)
class TrendyGame(Choice): class TrendyGame(Choice):
""" """
[Easy] All of the items hold still for you [Easy] All of the items hold still for you
@@ -370,6 +402,7 @@ class TrendyGame(Choice):
option_impossible = 5 option_impossible = 5
default = option_normal default = option_normal
class GfxMod(FreeText, LADXROption): class GfxMod(FreeText, LADXROption):
""" """
Sets the sprite for link, among other things Sets the sprite for link, among other things
@@ -380,7 +413,7 @@ class GfxMod(FreeText, LADXROption):
normal = '' normal = ''
default = 'Link' default = 'Link'
__spriteDir: str = Utils.local_path(os.path.join('data', 'sprites','ladx')) __spriteDir: str = Utils.local_path(os.path.join('data', 'sprites', 'ladx'))
__spriteFiles: typing.DefaultDict[str, typing.List[str]] = defaultdict(list) __spriteFiles: typing.DefaultDict[str, typing.List[str]] = defaultdict(list)
extensions = [".bin", ".bdiff", ".png", ".bmp"] extensions = [".bin", ".bdiff", ".png", ".bmp"]
@@ -393,12 +426,11 @@ class GfxMod(FreeText, LADXROption):
def __init__(self, value: str): def __init__(self, value: str):
super().__init__(value) super().__init__(value)
def verify(self, world, player_name: str, plando_options) -> None: def verify(self, world, player_name: str, plando_options) -> None:
if self.value == "Link" or self.value in GfxMod.__spriteFiles: if self.value == "Link" or self.value in GfxMod.__spriteFiles:
return return
raise Exception(f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}") raise Exception(
f"LADX Sprite '{self.value}' not found. Possible sprites are: {['Link'] + list(GfxMod.__spriteFiles.keys())}")
def to_ladxr_option(self, all_options): def to_ladxr_option(self, all_options):
if self.value == -1 or self.value == "Link": if self.value == -1 or self.value == "Link":
@@ -407,10 +439,12 @@ class GfxMod(FreeText, LADXROption):
assert self.value in GfxMod.__spriteFiles assert self.value in GfxMod.__spriteFiles
if len(GfxMod.__spriteFiles[self.value]) > 1: if len(GfxMod.__spriteFiles[self.value]) > 1:
logger.warning(f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}") logger.warning(
f"{self.value} does not uniquely identify a file. Possible matches: {GfxMod.__spriteFiles[self.value]}. Using {GfxMod.__spriteFiles[self.value][0]}")
return self.ladxr_name, self.__spriteDir + "/" + GfxMod.__spriteFiles[self.value][0] return self.ladxr_name, self.__spriteDir + "/" + GfxMod.__spriteFiles[self.value][0]
class Palette(Choice): class Palette(Choice):
""" """
Sets the palette for the game. Sets the palette for the game.
@@ -430,18 +464,19 @@ class Palette(Choice):
option_pink = 4 option_pink = 4
option_inverted = 5 option_inverted = 5
class Music(Choice, LADXROption): class Music(Choice, LADXROption):
""" """
[Vanilla] Regular Music [Vanilla] Regular Music
[Shuffled] Shuffled Music [Shuffled] Shuffled Music
[Off] No music [Off] No music
""" """
display_name = "Music"
ladxr_name = "music" ladxr_name = "music"
option_vanilla = 0 option_vanilla = 0
option_shuffled = 1 option_shuffled = 1
option_off = 2 option_off = 2
def to_ladxr_option(self, all_options): def to_ladxr_option(self, all_options):
s = "" s = ""
if self.value == self.option_shuffled: if self.value == self.option_shuffled:
@@ -450,55 +485,97 @@ class Music(Choice, LADXROption):
s = "off" s = "off"
return self.ladxr_name, s return self.ladxr_name, s
class WarpImprovements(DefaultOffToggle): class WarpImprovements(DefaultOffToggle):
""" """
[On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select. [On] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select.
[Off] No change [Off] No change
""" """
display_name = "Warp Improvements"
class AdditionalWarpPoints(DefaultOffToggle): class AdditionalWarpPoints(DefaultOffToggle):
""" """
[On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower [On] (requires warp improvements) Adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower
[Off] No change [Off] No change
""" """
display_name = "Additional Warp Points"
ladx_option_groups = [
OptionGroup("Goal Options", [
Goal,
InstrumentCount,
]),
OptionGroup("Shuffles", [
ShuffleInstruments,
ShuffleNightmareKeys,
ShuffleSmallKeys,
ShuffleMaps,
ShuffleCompasses,
ShuffleStoneBeaks
]),
OptionGroup("Warp Points", [
WarpImprovements,
AdditionalWarpPoints,
]),
OptionGroup("Miscellaneous", [
TradeQuest,
Rooster,
TrendyGame,
NagMessages,
BootsControls
]),
OptionGroup("Experimental", [
DungeonShuffle,
EntranceShuffle
]),
OptionGroup("Visuals & Sound", [
LinkPalette,
Palette,
TextShuffle,
APTitleScreen,
GfxMod,
Music,
MusicChangeCondition
])
]
links_awakening_options: typing.Dict[str, typing.Type[Option]] = { @dataclass
'logic': Logic, class LinksAwakeningOptions(PerGameCommonOptions):
logic: Logic
# 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'), # 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'),
# 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'), # 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'),
# 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'), # 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'),
# 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'), # 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'),
'tradequest': TradeQuest, # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'), tradequest: TradeQuest # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
# 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'), # 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'),
'rooster': Rooster, # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'), rooster: Rooster # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
# 'boomerang': Boomerang, # 'boomerang': Boomerang,
# 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'), # 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'),
'experimental_dungeon_shuffle': DungeonShuffle, # 'Randomizes the dungeon that each dungeon entrance leads to'), experimental_dungeon_shuffle: DungeonShuffle # 'Randomizes the dungeon that each dungeon entrance leads to'),
'experimental_entrance_shuffle': EntranceShuffle, experimental_entrance_shuffle: EntranceShuffle
# 'bossshuffle': BossShuffle, # 'bossshuffle': BossShuffle,
# 'minibossshuffle': BossShuffle, # 'minibossshuffle': BossShuffle,
'goal': Goal, goal: Goal
'instrument_count': InstrumentCount, instrument_count: InstrumentCount
# 'itempool': ItemPool, # 'itempool': ItemPool,
# 'bowwow': Bowwow, # 'bowwow': Bowwow,
# 'overworld': Overworld, # 'overworld': Overworld,
'link_palette': LinkPalette, link_palette: LinkPalette
'warp_improvements': WarpImprovements, warp_improvements: WarpImprovements
'additional_warp_points': AdditionalWarpPoints, additional_warp_points: AdditionalWarpPoints
'trendy_game': TrendyGame, trendy_game: TrendyGame
'gfxmod': GfxMod, gfxmod: GfxMod
'palette': Palette, palette: Palette
'text_shuffle': TextShuffle, text_shuffle: TextShuffle
'shuffle_nightmare_keys': ShuffleNightmareKeys, shuffle_nightmare_keys: ShuffleNightmareKeys
'shuffle_small_keys': ShuffleSmallKeys, shuffle_small_keys: ShuffleSmallKeys
'shuffle_maps': ShuffleMaps, shuffle_maps: ShuffleMaps
'shuffle_compasses': ShuffleCompasses, shuffle_compasses: ShuffleCompasses
'shuffle_stone_beaks': ShuffleStoneBeaks, shuffle_stone_beaks: ShuffleStoneBeaks
'music': Music, music: Music
'shuffle_instruments': ShuffleInstruments, shuffle_instruments: ShuffleInstruments
'music_change_condition': MusicChangeCondition, music_change_condition: MusicChangeCondition
'nag_messages': NagMessages, nag_messages: NagMessages
'ap_title_screen': APTitleScreen, ap_title_screen: APTitleScreen
'boots_controls': BootsControls, boots_controls: BootsControls
}

View File

@@ -1,4 +1,4 @@
import settings
import worlds.Files import worlds.Files
import hashlib import hashlib
import Utils import Utils
@@ -32,7 +32,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes:
def get_base_rom_path(file_name: str = "") -> str: def get_base_rom_path(file_name: str = "") -> str:
options = Utils.get_options() options = settings.get_settings()
if not file_name: if not file_name:
file_name = options["ladx_options"]["rom_file"] file_name = options["ladx_options"]["rom_file"]
if not os.path.exists(file_name): if not os.path.exists(file_name):

View File

@@ -1,4 +1,4 @@
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable from .LADXR.checkMetadata import checkMetadataTable
import json import json
import logging import logging
import websockets import websockets

View File

@@ -1,4 +1,5 @@
import binascii import binascii
import dataclasses
import os import os
import pkgutil import pkgutil
import tempfile import tempfile
@@ -7,7 +8,7 @@ import typing
import bsdiff4 import bsdiff4
import settings import settings
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial, MultiWorld
from Fill import fill_restrictive from Fill import fill_restrictive
from worlds.AutoWorld import WebWorld, World from worlds.AutoWorld import WebWorld, World
from .Common import * from .Common import *
@@ -17,14 +18,14 @@ from .LADXR import generator
from .LADXR.itempool import ItemPool as LADXRItemPool from .LADXR.itempool import ItemPool as LADXRItemPool
from .LADXR.locations.constants import CHEST_ITEMS from .LADXR.locations.constants import CHEST_ITEMS
from .LADXR.locations.instrument import Instrument from .LADXR.locations.instrument import Instrument
from .LADXR.logic import Logic as LAXDRLogic from .LADXR.logic import Logic as LADXRLogic
from .LADXR.main import get_parser from .LADXR.main import get_parser
from .LADXR.settings import Settings as LADXRSettings from .LADXR.settings import Settings as LADXRSettings
from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup from .LADXR.worldSetup import WorldSetup as LADXRWorldSetup
from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion, from .Locations import (LinksAwakeningLocation, LinksAwakeningRegion,
create_regions_from_ladxr, get_locations_to_id) create_regions_from_ladxr, get_locations_to_id)
from .Options import DungeonItemShuffle, links_awakening_options, ShuffleInstruments from .Options import DungeonItemShuffle, ShuffleInstruments, LinksAwakeningOptions, ladx_option_groups
from .Rom import LADXDeltaPatch from .Rom import LADXDeltaPatch, get_base_rom_path
DEVELOPER_MODE = False DEVELOPER_MODE = False
@@ -64,7 +65,7 @@ class LinksAwakeningWebWorld(WebWorld):
["zig"] ["zig"]
)] )]
theme = "dirt" theme = "dirt"
option_groups = ladx_option_groups
class LinksAwakeningWorld(World): class LinksAwakeningWorld(World):
""" """
@@ -74,7 +75,8 @@ class LinksAwakeningWorld(World):
game = LINKS_AWAKENING # name of the game/world game = LINKS_AWAKENING # name of the game/world
web = LinksAwakeningWebWorld() web = LinksAwakeningWebWorld()
option_definitions = links_awakening_options # options the player can set options_dataclass = LinksAwakeningOptions
options: LinksAwakeningOptions
settings: typing.ClassVar[LinksAwakeningSettings] settings: typing.ClassVar[LinksAwakeningSettings]
topology_present = True # show path to required location checks in spoiler topology_present = True # show path to required location checks in spoiler
@@ -102,7 +104,11 @@ class LinksAwakeningWorld(World):
prefill_dungeon_items = None prefill_dungeon_items = None
player_options = None ladxr_settings: LADXRSettings
ladxr_logic: LADXRLogic
ladxr_itempool: LADXRItemPool
multi_key: bytearray
rupees = { rupees = {
ItemName.RUPEES_20: 20, ItemName.RUPEES_20: 20,
@@ -113,17 +119,13 @@ class LinksAwakeningWorld(World):
} }
def convert_ap_options_to_ladxr_logic(self): def convert_ap_options_to_ladxr_logic(self):
self.player_options = { self.ladxr_settings = LADXRSettings(dataclasses.asdict(self.options))
option: getattr(self.multiworld, option)[self.player] for option in self.option_definitions
}
self.laxdr_options = LADXRSettings(self.player_options) self.ladxr_settings.validate()
self.laxdr_options.validate()
world_setup = LADXRWorldSetup() world_setup = LADXRWorldSetup()
world_setup.randomize(self.laxdr_options, self.multiworld.random) world_setup.randomize(self.ladxr_settings, self.random)
self.ladxr_logic = LAXDRLogic(configuration_options=self.laxdr_options, world_setup=world_setup) self.ladxr_logic = LADXRLogic(configuration_options=self.ladxr_settings, world_setup=world_setup)
self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.laxdr_options, self.multiworld.random).toDict() self.ladxr_itempool = LADXRItemPool(self.ladxr_logic, self.ladxr_settings, self.random).toDict()
def create_regions(self) -> None: def create_regions(self) -> None:
# Initialize # Initialize
@@ -180,8 +182,8 @@ class LinksAwakeningWorld(World):
# For any and different world, set item rule instead # For any and different world, set item rule instead
for dungeon_item_type in ["maps", "compasses", "small_keys", "nightmare_keys", "stone_beaks", "instruments"]: for dungeon_item_type in ["maps", "compasses", "small_keys", "nightmare_keys", "stone_beaks", "instruments"]:
option = "shuffle_" + dungeon_item_type option_name = "shuffle_" + dungeon_item_type
option = self.player_options[option] option: DungeonItemShuffle = getattr(self.options, option_name)
dungeon_item_types[option.ladxr_item] = option.value dungeon_item_types[option.ladxr_item] = option.value
@@ -189,11 +191,11 @@ class LinksAwakeningWorld(World):
num_items = 8 if dungeon_item_type == "instruments" else 9 num_items = 8 if dungeon_item_type == "instruments" else 9
if option.value == DungeonItemShuffle.option_own_world: if option.value == DungeonItemShuffle.option_own_world:
self.multiworld.local_items[self.player].value |= { self.options.local_items.value |= {
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1) ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
} }
elif option.value == DungeonItemShuffle.option_different_world: elif option.value == DungeonItemShuffle.option_different_world:
self.multiworld.non_local_items[self.player].value |= { self.options.non_local_items.value |= {
ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1) ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
} }
# option_original_dungeon = 0 # option_original_dungeon = 0
@@ -215,7 +217,7 @@ class LinksAwakeningWorld(World):
else: else:
item = self.create_item(item_name) item = self.create_item(item_name)
if not self.multiworld.tradequest[self.player] and isinstance(item.item_data, TradeItemData): if not self.options.tradequest and isinstance(item.item_data, TradeItemData):
location = self.multiworld.get_location(item.item_data.vanilla_location, self.player) location = self.multiworld.get_location(item.item_data.vanilla_location, self.player)
location.place_locked_item(item) location.place_locked_item(item)
location.show_in_spoiler = False location.show_in_spoiler = False
@@ -287,7 +289,7 @@ class LinksAwakeningWorld(World):
if item.player == self.player if item.player == self.player
and item.item_data.ladxr_id in start_loc.ladxr_item.OPTIONS and not item.location] and item.item_data.ladxr_id in start_loc.ladxr_item.OPTIONS and not item.location]
if possible_start_items: if possible_start_items:
index = self.multiworld.random.choice(possible_start_items) index = self.random.choice(possible_start_items)
start_item = self.multiworld.itempool.pop(index) start_item = self.multiworld.itempool.pop(index)
start_loc.place_locked_item(start_item) start_loc.place_locked_item(start_item)
@@ -336,7 +338,7 @@ class LinksAwakeningWorld(World):
# Get the list of locations and shuffle # Get the list of locations and shuffle
all_dungeon_locs_to_fill = sorted(all_dungeon_locs) all_dungeon_locs_to_fill = sorted(all_dungeon_locs)
self.multiworld.random.shuffle(all_dungeon_locs_to_fill) self.random.shuffle(all_dungeon_locs_to_fill)
# Get the list of items and sort by priority # Get the list of items and sort by priority
def priority(item): def priority(item):
@@ -433,6 +435,12 @@ class LinksAwakeningWorld(World):
return "TRADING_ITEM_LETTER" return "TRADING_ITEM_LETTER"
@classmethod
def stage_assert_generate(cls, multiworld: MultiWorld):
rom_file = get_base_rom_path()
if not os.path.exists(rom_file):
raise FileNotFoundError(rom_file)
def generate_output(self, output_directory: str): def generate_output(self, output_directory: str):
# copy items back to locations # copy items back to locations
for r in self.multiworld.get_regions(self.player): for r in self.multiworld.get_regions(self.player):
@@ -459,34 +467,19 @@ class LinksAwakeningWorld(World):
loc.ladxr_item.location_owner = self.player loc.ladxr_item.location_owner = self.player
rom_name = Rom.get_base_rom_path() rom_name = Rom.get_base_rom_path()
out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}.gbc" out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.player_name}.gbc"
out_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gbc") out_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gbc")
parser = get_parser() parser = get_parser()
args = parser.parse_args([rom_name, "-o", out_name, "--dump"]) args = parser.parse_args([rom_name, "-o", out_name, "--dump"])
name_for_rom = self.multiworld.player_name[self.player] rom = generator.generateRom(args, self)
all_names = [self.multiworld.player_name[i + 1] for i in range(len(self.multiworld.player_name))]
rom = generator.generateRom(
args,
self.laxdr_options,
self.player_options,
self.multi_key,
self.multiworld.seed_name,
self.ladxr_logic,
rnd=self.multiworld.per_slot_randoms[self.player],
player_name=name_for_rom,
player_names=all_names,
player_id = self.player,
multiworld=self.multiworld)
with open(out_path, "wb") as handle: with open(out_path, "wb") as handle:
rom.save(handle, name="LADXR") rom.save(handle, name="LADXR")
# Write title screen after everything else is done - full gfxmods may stomp over the egg tiles # Write title screen after everything else is done - full gfxmods may stomp over the egg tiles
if self.player_options["ap_title_screen"]: if self.options.ap_title_screen:
with tempfile.NamedTemporaryFile(delete=False) as title_patch: with tempfile.NamedTemporaryFile(delete=False) as title_patch:
title_patch.write(pkgutil.get_data(__name__, "LADXR/patches/title_screen.bdiff4")) title_patch.write(pkgutil.get_data(__name__, "LADXR/patches/title_screen.bdiff4"))
@@ -494,16 +487,16 @@ class LinksAwakeningWorld(World):
os.unlink(title_patch.name) os.unlink(title_patch.name)
patch = LADXDeltaPatch(os.path.splitext(out_path)[0]+LADXDeltaPatch.patch_file_ending, player=self.player, patch = LADXDeltaPatch(os.path.splitext(out_path)[0]+LADXDeltaPatch.patch_file_ending, player=self.player,
player_name=self.multiworld.player_name[self.player], patched_path=out_path) player_name=self.player_name, patched_path=out_path)
patch.write() patch.write()
if not DEVELOPER_MODE: if not DEVELOPER_MODE:
os.unlink(out_path) os.unlink(out_path)
def generate_multi_key(self): def generate_multi_key(self):
return bytearray(self.multiworld.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big') return bytearray(self.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big')
def modify_multidata(self, multidata: dict): def modify_multidata(self, multidata: dict):
multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.multiworld.player_name[self.player]] multidata["connect_names"][binascii.hexlify(self.multi_key).decode()] = multidata["connect_names"][self.player_name]
def collect(self, state, item: Item) -> bool: def collect(self, state, item: Item) -> bool:
change = super().collect(state, item) change = super().collect(state, item)

View File

@@ -16,6 +16,7 @@ from .regions import create_regions
class LingoWebWorld(WebWorld): class LingoWebWorld(WebWorld):
option_groups = lingo_option_groups option_groups = lingo_option_groups
rich_text_options_doc = True
theme = "grass" theme = "grass"
tutorials = [Tutorial( tutorials = [Tutorial(
"Multiworld Setup Guide", "Multiworld Setup Guide",

View File

@@ -9,8 +9,12 @@ from .items import TRAP_ITEMS
class ShuffleDoors(Choice): class ShuffleDoors(Choice):
"""If on, opening doors will require their respective "keys". """If on, opening doors will require their respective "keys".
In "simple", doors are sorted into logical groups, which are all opened by receiving an item.
In "complex", the items are much more granular, and will usually only open a single door each.""" - **Simple:** Doors are sorted into logical groups, which are all opened by
receiving an item.
- **Complex:** The items are much more granular, and will usually only open
a single door each.
"""
display_name = "Shuffle Doors" display_name = "Shuffle Doors"
option_none = 0 option_none = 0
option_simple = 1 option_simple = 1
@@ -19,24 +23,37 @@ class ShuffleDoors(Choice):
class ProgressiveOrangeTower(DefaultOnToggle): class ProgressiveOrangeTower(DefaultOnToggle):
"""When "Shuffle Doors" is on, this setting governs the manner in which the Orange Tower floors open up. """When "Shuffle Doors" is on, this setting governs the manner in which the Orange Tower floors open up.
If off, there is an item for each floor of the tower, and each floor's item is the only one needed to access that floor.
If on, there are six progressive items, which open up the tower from the bottom floor upward. - **Off:** There is an item for each floor of the tower, and each floor's
item is the only one needed to access that floor.
- **On:** There are six progressive items, which open up the tower from the
bottom floor upward.
""" """
display_name = "Progressive Orange Tower" display_name = "Progressive Orange Tower"
class ProgressiveColorful(DefaultOnToggle): class ProgressiveColorful(DefaultOnToggle):
"""When "Shuffle Doors" is on "complex", this setting governs the manner in which The Colorful opens up. """When "Shuffle Doors" is on "complex", this setting governs the manner in which The Colorful opens up.
If off, there is an item for each room of The Colorful, meaning that random rooms in the middle of the sequence can open up without giving you access to them.
If on, there are ten progressive items, which open up the sequence from White forward.""" - **Off:** There is an item for each room of The Colorful, meaning that
random rooms in the middle of the sequence can open up without giving you
access to them.
- **On:** There are ten progressive items, which open up the sequence from
White forward.
"""
display_name = "Progressive Colorful" display_name = "Progressive Colorful"
class LocationChecks(Choice): class LocationChecks(Choice):
"""Determines what locations are available. """Determines what locations are available.
On "normal", there will be a location check for each panel set that would ordinarily open a door, as well as for achievement panels and a small handful of other panels.
On "reduced", many of the locations that are associated with opening doors are removed. - **Normal:** There will be a location check for each panel set that would
On "insanity", every individual panel in the game is a location check.""" ordinarily open a door, as well as for achievement panels and a small
handful of other panels.
- **Reduced:** Many of the locations that are associated with opening doors
are removed.
- **Insanity:** Every individual panel in the game is a location check.
"""
display_name = "Location Checks" display_name = "Location Checks"
option_normal = 0 option_normal = 0
option_reduced = 1 option_reduced = 1
@@ -44,16 +61,20 @@ class LocationChecks(Choice):
class ShuffleColors(DefaultOnToggle): class ShuffleColors(DefaultOnToggle):
""" """If on, an item is added to the pool for every puzzle color (besides White).
If on, an item is added to the pool for every puzzle color (besides White).
You will need to unlock the requisite colors in order to be able to solve puzzles of that color. You will need to unlock the requisite colors in order to be able to solve
puzzles of that color.
""" """
display_name = "Shuffle Colors" display_name = "Shuffle Colors"
class ShufflePanels(Choice): class ShufflePanels(Choice):
"""If on, the puzzles on each panel are randomized. """If on, the puzzles on each panel are randomized.
On "rearrange", the puzzles are the same as the ones in the base game, but are placed in different areas."""
On "rearrange", the puzzles are the same as the ones in the base game, but
are placed in different areas.
"""
display_name = "Shuffle Panels" display_name = "Shuffle Panels"
option_none = 0 option_none = 0
option_rearrange = 1 option_rearrange = 1
@@ -66,22 +87,26 @@ class ShufflePaintings(Toggle):
class EnablePilgrimage(Toggle): class EnablePilgrimage(Toggle):
"""Determines how the pilgrimage works. """Determines how the pilgrimage works.
If on, you are required to complete a pilgrimage in order to access the Pilgrim Antechamber.
If off, the pilgrimage will be deactivated, and the sun painting will be added to the pool, even if door shuffle is off.""" - **On:** You are required to complete a pilgrimage in order to access the
Pilgrim Antechamber.
- **Off:** The pilgrimage will be deactivated, and the sun painting will be
added to the pool, even if door shuffle is off.
"""
display_name = "Enable Pilgrimage" display_name = "Enable Pilgrimage"
class PilgrimageAllowsRoofAccess(DefaultOnToggle): class PilgrimageAllowsRoofAccess(DefaultOnToggle):
""" """If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so).
If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so).
Otherwise, pilgrimage will be deactivated when going up the stairs. Otherwise, pilgrimage will be deactivated when going up the stairs.
""" """
display_name = "Allow Roof Access for Pilgrimage" display_name = "Allow Roof Access for Pilgrimage"
class PilgrimageAllowsPaintings(DefaultOnToggle): class PilgrimageAllowsPaintings(DefaultOnToggle):
""" """If on, you may use paintings during a pilgrimage (and you may be expected to do so).
If on, you may use paintings during a pilgrimage (and you may be expected to do so).
Otherwise, pilgrimage will be deactivated when going through a painting. Otherwise, pilgrimage will be deactivated when going through a painting.
""" """
display_name = "Allow Paintings for Pilgrimage" display_name = "Allow Paintings for Pilgrimage"
@@ -89,11 +114,17 @@ class PilgrimageAllowsPaintings(DefaultOnToggle):
class SunwarpAccess(Choice): class SunwarpAccess(Choice):
"""Determines how access to sunwarps works. """Determines how access to sunwarps works.
On "normal", all sunwarps are enabled from the start.
On "disabled", all sunwarps are disabled. Pilgrimage must be disabled when this is used. - **Normal:** All sunwarps are enabled from the start.
On "unlock", sunwarps start off disabled, and all six activate once you receive an item. - **Disabled:** All sunwarps are disabled. Pilgrimage must be disabled when
On "individual", sunwarps start off disabled, and each has a corresponding item that unlocks it. this is used.
On "progressive", sunwarps start off disabled, and they unlock in order using a progressive item.""" - **Unlock:** Sunwarps start off disabled, and all six activate once you
receive an item.
- **Individual:** Sunwarps start off disabled, and each has a corresponding
item that unlocks it.
- **Progressive:** Sunwarps start off disabled, and they unlock in order
using a progressive item.
"""
display_name = "Sunwarp Access" display_name = "Sunwarp Access"
option_normal = 0 option_normal = 0
option_disabled = 1 option_disabled = 1
@@ -109,10 +140,16 @@ class ShuffleSunwarps(Toggle):
class VictoryCondition(Choice): class VictoryCondition(Choice):
"""Change the victory condition. """Change the victory condition.
On "the_end", the goal is to solve THE END at the top of the tower.
On "the_master", the goal is to solve THE MASTER at the top of the tower, after getting the number of achievements specified in the Mastery Achievements option. - **The End:** the goal is to solve THE END at the top of the tower.
On "level_2", the goal is to solve LEVEL 2 in the second room, after solving the number of panels specified in the Level 2 Requirement option. - **The Master:** The goal is to solve THE MASTER at the top of the tower,
On "pilgrimage", the goal is to solve PILGRIM in the Pilgrim Antechamber, typically after performing a Pilgrimage.""" after getting the number of achievements specified in the Mastery
Achievements option.
- **Level 2:** The goal is to solve LEVEL 2 in the second room, after
solving the number of panels specified in the Level 2 Requirement option.
- **Pilgrimage:** The goal is to solve PILGRIM in the Pilgrim Antechamber,
typically after performing a Pilgrimage.
"""
display_name = "Victory Condition" display_name = "Victory Condition"
option_the_end = 0 option_the_end = 0
option_the_master = 1 option_the_master = 1
@@ -122,9 +159,12 @@ class VictoryCondition(Choice):
class MasteryAchievements(Range): class MasteryAchievements(Range):
"""The number of achievements required to unlock THE MASTER. """The number of achievements required to unlock THE MASTER.
In the base game, 21 achievements are needed.
If you include The Scientific and The Unchallenged, which are in the base game but are not counted for mastery, 23 would be required. - In the base game, 21 achievements are needed.
If you include the custom achievement (The Wanderer), 24 would be required. - If you include The Scientific and The Unchallenged, which are in the base
game but are not counted for mastery, 23 would be required.
- If you include the custom achievement (The Wanderer), 24 would be
required.
""" """
display_name = "Mastery Achievements" display_name = "Mastery Achievements"
range_start = 1 range_start = 1
@@ -134,9 +174,10 @@ class MasteryAchievements(Range):
class Level2Requirement(Range): class Level2Requirement(Range):
"""The number of panel solves required to unlock LEVEL 2. """The number of panel solves required to unlock LEVEL 2.
In the base game, 223 are needed.
Note that this count includes ANOTHER TRY. In the base game, 223 are needed. Note that this count includes ANOTHER TRY.
When set to 1, the panel hunt is disabled, and you can access LEVEL 2 for free. When set to 1, the panel hunt is disabled, and you can access LEVEL 2 for
free.
""" """
display_name = "Level 2 Requirement" display_name = "Level 2 Requirement"
range_start = 1 range_start = 1
@@ -145,9 +186,10 @@ class Level2Requirement(Range):
class EarlyColorHallways(Toggle): class EarlyColorHallways(Toggle):
""" """When on, a painting warp to the color hallways area will appear in the starting room.
When on, a painting warp to the color hallways area will appear in the starting room.
This lets you avoid being trapped in the starting room for long periods of time when door shuffle is on. This lets you avoid being trapped in the starting room for long periods of
time when door shuffle is on.
""" """
display_name = "Early Color Hallways" display_name = "Early Color Hallways"
@@ -161,8 +203,8 @@ class TrapPercentage(Range):
class TrapWeights(OptionDict): class TrapWeights(OptionDict):
""" """Specify the distribution of traps that should be placed into the pool.
Specify the distribution of traps that should be placed into the pool.
If you don't want a specific type of trap, set the weight to zero. If you don't want a specific type of trap, set the weight to zero.
""" """
display_name = "Trap Weights" display_name = "Trap Weights"

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@@ -147,7 +147,7 @@ class L2ACSNIClient(SNIClient):
snes_items_received += 1 snes_items_received += 1
snes_logger.info("Received %s from %s (%s) (%d/%d in list)" % ( snes_logger.info("Received %s from %s (%s) (%d/%d in list)" % (
ctx.item_names.lookup_in_slot(item.item), ctx.item_names.lookup_in_game(item.item),
ctx.player_names[item.player], ctx.player_names[item.player],
ctx.location_names.lookup_in_slot(item.location, item.player), ctx.location_names.lookup_in_slot(item.location, item.player),
snes_items_received, len(ctx.items_received))) snes_items_received, len(ctx.items_received)))

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@@ -231,6 +231,8 @@ class MessengerRules:
self.is_aerobatic, self.is_aerobatic,
"Autumn Hills Seal - Trip Saws": "Autumn Hills Seal - Trip Saws":
self.has_wingsuit, self.has_wingsuit,
"Autumn Hills Seal - Double Swing Saws":
self.has_vertical,
# forlorn temple # forlorn temple
"Forlorn Temple Seal - Rocket Maze": "Forlorn Temple Seal - Rocket Maze":
self.has_vertical, self.has_vertical,
@@ -430,6 +432,8 @@ class MessengerHardRules(MessengerRules):
{ {
"Autumn Hills Seal - Spike Ball Darts": "Autumn Hills Seal - Spike Ball Darts":
lambda state: self.has_vertical(state) and self.has_windmill(state) or self.is_aerobatic(state), lambda state: self.has_vertical(state) and self.has_windmill(state) or self.is_aerobatic(state),
"Autumn Hills Seal - Double Swing Saws":
lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state),
"Bamboo Creek - Claustro": "Bamboo Creek - Claustro":
self.has_wingsuit, self.has_wingsuit,
"Bamboo Creek Seal - Spike Ball Pits": "Bamboo Creek Seal - Spike Ball Pits":

View File

@@ -553,7 +553,17 @@ NOVA|73-4|Happy Otaku Pack Vol.19|True|6|8|10|
Heaven's Gradius|73-5|Happy Otaku Pack Vol.19|True|6|8|10| Heaven's Gradius|73-5|Happy Otaku Pack Vol.19|True|6|8|10|
Ray Tuning|74-0|CHUNITHM COURSE MUSE|True|6|8|10| Ray Tuning|74-0|CHUNITHM COURSE MUSE|True|6|8|10|
World Vanquisher|74-1|CHUNITHM COURSE MUSE|True|6|8|10|11 World Vanquisher|74-1|CHUNITHM COURSE MUSE|True|6|8|10|11
Territory Battles|74-2|CHUNITHM COURSE MUSE|True|5|7|9| Tsukuyomi Ni Naru|74-2|CHUNITHM COURSE MUSE|False|5|7|9|
The wheel to the right|74-3|CHUNITHM COURSE MUSE|True|5|7|9|11 The wheel to the right|74-3|CHUNITHM COURSE MUSE|True|5|7|9|11
Climax|74-4|CHUNITHM COURSE MUSE|True|4|8|11|11 Climax|74-4|CHUNITHM COURSE MUSE|True|4|8|11|11
Spider's Thread|74-5|CHUNITHM COURSE MUSE|True|5|8|10|12 Spider's Thread|74-5|CHUNITHM COURSE MUSE|True|5|8|10|12
HIT ME UP|43-54|MD Plus Project|True|4|6|8|
Test Me feat. Uyeon|43-55|MD Plus Project|True|3|5|9|
Assault TAXI|43-56|MD Plus Project|True|4|7|10|
No|43-57|MD Plus Project|False|4|6|9|
Pop it|43-58|MD Plus Project|True|1|3|6|
HEARTBEAT! KyunKyun!|43-59|MD Plus Project|True|4|6|9|
SUPERHERO|75-0|Novice Rider Pack|False|2|4|7|
Highway_Summer|75-1|Novice Rider Pack|True|2|4|6|
Mx. Black Box|75-2|Novice Rider Pack|True|5|7|9|
Sweet Encounter|75-3|Novice Rider Pack|True|2|4|7|

View File

@@ -17,11 +17,12 @@
## Installing the Archipelago mod to Muse Dash ## Installing the Archipelago mod to Muse Dash
1. Download [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) and run it. 1. Download [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) and run it.
2. Choose the automated tab, click the select button and browse to `MuseDash.exe`. Then click install. 2. Choose the automated tab, click the select button and browse to `MuseDash.exe`.
- You can find the folder in steam by finding the game in your library, right clicking it and choosing *Manage→Browse Local Files*. - You can find the folder in steam by finding the game in your library, right clicking it and choosing *Manage→Browse Local Files*.
- If you click the bar at the top telling you your current folder, this will give you a path you can copy. If you paste that into the window popped up by **MelonLoader**, it will automatically go to the same folder. - If you click the bar at the top telling you your current folder, this will give you a path you can copy. If you paste that into the window popped up by **MelonLoader**, it will automatically go to the same folder.
3. Run the game once, and wait until you get to the Muse Dash start screen before exiting. 3. Uncheck "Latest" and select v0.6.1. Then click install.
4. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location. 4. Run the game once, and wait until you get to the Muse Dash start screen before exiting.
5. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location.
- All files must be under the `/Mods/` folder and not within a sub folder inside of `/Mods/` - All files must be under the `/Mods/` folder and not within a sub folder inside of `/Mods/`
If you've successfully installed everything, a button will appear in the bottom right which will allow you to log into an Archipelago server. If you've successfully installed everything, a button will appear in the bottom right which will allow you to log into an Archipelago server.

View File

@@ -17,11 +17,12 @@
## Instalar el mod de Archipelago en Muse Dash ## Instalar el mod de Archipelago en Muse Dash
1. Descarga [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) y ejecutalo. 1. Descarga [MelonLoader.Installer.exe](https://github.com/LavaGang/MelonLoader/releases/latest) y ejecutalo.
2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`. Luego haz clic en "install". 2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`.
- Puedes encontrar la carpeta en Steam buscando el juego en tu biblioteca, haciendo clic derecho sobre el y elegir *Administrar→Ver archivos locales*. - Puedes encontrar la carpeta en Steam buscando el juego en tu biblioteca, haciendo clic derecho sobre el y elegir *Administrar→Ver archivos locales*.
- Si haces clic en la barra superior que te indica la carpeta en la que estas, te dará la dirección de ésta para que puedas copiarla. Al pegar esa dirección en la ventana que **MelonLoader** abre, irá automaticamente a esa carpeta. - Si haces clic en la barra superior que te indica la carpeta en la que estas, te dará la dirección de ésta para que puedas copiarla. Al pegar esa dirección en la ventana que **MelonLoader** abre, irá automaticamente a esa carpeta.
3. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo. 3. Desmarca "Latest" y selecciona v0.6.1. Luego haz clic en "install".
4. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash. 4. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo.
5. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash.
- Todos los archivos deben ir directamente en la carpeta `/Mods/`, y NO en una subcarpeta dentro de la carpeta `/Mods/` - Todos los archivos deben ir directamente en la carpeta `/Mods/`, y NO en una subcarpeta dentro de la carpeta `/Mods/`
Si todo fue instalado correctamente, un botón aparecerá en la parte inferior derecha del juego una vez abierto, que te permitirá conectarte al servidor de Archipelago. Si todo fue instalado correctamente, un botón aparecerá en la parte inferior derecha del juego una vez abierto, que te permitirá conectarte al servidor de Archipelago.

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@@ -173,6 +173,15 @@ class OOTWorld(World):
"Adult Trade Item": {"Pocket Egg", "Pocket Cucco", "Cojiro", "Odd Mushroom", "Adult Trade Item": {"Pocket Egg", "Pocket Cucco", "Cojiro", "Odd Mushroom",
"Odd Potion", "Poachers Saw", "Broken Sword", "Prescription", "Odd Potion", "Poachers Saw", "Broken Sword", "Prescription",
"Eyeball Frog", "Eyedrops", "Claim Check"}, "Eyeball Frog", "Eyedrops", "Claim Check"},
"Keys": {"Small Key (Bottom of the Well)", "Small Key (Fire Temple)", "Small Key (Forest Temple)",
"Small Key (Ganons Castle)", "Small Key (Gerudo Training Ground)", "Small Key (Shadow Temple)",
"Small Key (Spirit Temple)", "Small Key (Thieves Hideout)", "Small Key (Water Temple)",
"Small Key Ring (Bottom of the Well)", "Small Key Ring (Fire Temple)",
"Small Key Ring (Forest Temple)", "Small Key Ring (Ganons Castle)",
"Small Key Ring (Gerudo Training Ground)", "Small Key Ring (Shadow Temple)",
"Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)",
"Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)",
"Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"},
} }
location_name_groups = build_location_name_groups() location_name_groups = build_location_name_groups()
@@ -1173,10 +1182,35 @@ class OOTWorld(World):
def fill_slot_data(self): def fill_slot_data(self):
self.collectible_flags_available.wait() self.collectible_flags_available.wait()
return {
slot_data = {
'collectible_override_flags': self.collectible_override_flags, 'collectible_override_flags': self.collectible_override_flags,
'collectible_flag_offsets': self.collectible_flag_offsets 'collectible_flag_offsets': self.collectible_flag_offsets
} }
slot_data.update(self.options.as_dict(
"open_forest", "open_kakariko", "open_door_of_time", "zora_fountain", "gerudo_fortress",
"bridge", "bridge_stones", "bridge_medallions", "bridge_rewards", "bridge_tokens", "bridge_hearts",
"shuffle_ganon_bosskey", "ganon_bosskey_medallions", "ganon_bosskey_stones", "ganon_bosskey_rewards",
"ganon_bosskey_tokens", "ganon_bosskey_hearts", "trials",
"triforce_hunt", "triforce_goal", "extra_triforce_percentage",
"shopsanity", "shop_slots", "shopsanity_prices", "tokensanity",
"dungeon_shortcuts", "dungeon_shortcuts_list",
"mq_dungeons_mode", "mq_dungeons_list", "mq_dungeons_count",
"shuffle_interior_entrances", "shuffle_grotto_entrances", "shuffle_dungeon_entrances",
"shuffle_overworld_entrances", "shuffle_bosses", "key_rings", "key_rings_list", "enhance_map_compass",
"shuffle_mapcompass", "shuffle_smallkeys", "shuffle_hideoutkeys", "shuffle_bosskeys",
"logic_rules", "logic_no_night_tokens_without_suns_song", "logic_tricks",
"warp_songs", "shuffle_song_items","shuffle_medigoron_carpet_salesman", "shuffle_frog_song_rupees",
"shuffle_scrubs", "shuffle_child_trade", "shuffle_freestanding_items", "shuffle_pots", "shuffle_crates",
"shuffle_cows", "shuffle_beehives", "shuffle_kokiri_sword", "shuffle_ocarinas", "shuffle_gerudo_card",
"shuffle_beans", "starting_age", "bombchus_in_logic", "spawn_positions", "owl_drops",
"no_epona_race", "skip_some_minigame_phases", "complete_mask_quest", "free_scarecrow", "plant_beans",
"chicken_count", "big_poe_count", "fae_torch_count", "blue_fire_arrows",
"damage_multiplier", "deadly_bonks", "starting_tod", "junk_ice_traps",
"start_with_consumables", "adult_trade_start", "plando_connections"
)
)
return slot_data
def modify_multidata(self, multidata: dict): def modify_multidata(self, multidata: dict):

View File

@@ -4,10 +4,11 @@ from random import Random
from worlds.AutoWorld import AutoWorldRegister from worlds.AutoWorld import AutoWorldRegister
from test.general import setup_solo_multiworld from test.general import setup_solo_multiworld
from worlds.overcooked2.Items import * from ..Items import *
from worlds.overcooked2.Overcooked2Levels import Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level, level_id_to_shortname from ..Overcooked2Levels import (Overcooked2Dlc, Overcooked2Level, OverworldRegion, overworld_region_by_level,
from worlds.overcooked2.Logic import level_logic, overworld_region_logic, level_shuffle_factory level_id_to_shortname)
from worlds.overcooked2.Locations import oc2_location_name_to_id from ..Logic import level_logic, overworld_region_logic, level_shuffle_factory
from ..Locations import oc2_location_name_to_id
class Overcooked2Test(unittest.TestCase): class Overcooked2Test(unittest.TestCase):

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@@ -1,3 +0,0 @@
# Pokemon Emerald
Version 2.0.0

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@@ -661,6 +661,9 @@ class PokemonRedBlueWorld(World):
"dark_rock_tunnel_logic": self.multiworld.dark_rock_tunnel_logic[self.player].value, "dark_rock_tunnel_logic": self.multiworld.dark_rock_tunnel_logic[self.player].value,
"split_card_key": self.multiworld.split_card_key[self.player].value, "split_card_key": self.multiworld.split_card_key[self.player].value,
"all_elevators_locked": self.multiworld.all_elevators_locked[self.player].value, "all_elevators_locked": self.multiworld.all_elevators_locked[self.player].value,
"require_pokedex": self.multiworld.require_pokedex[self.player].value,
"area_1_to_1_mapping": self.multiworld.area_1_to_1_mapping[self.player].value,
"blind_trainers": self.multiworld.blind_trainers[self.player].value,
} }

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@@ -15,7 +15,7 @@ As we are using BizHawk, this guide is only applicable to Windows and Linux syst
## Optional Software ## Optional Software
- [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases) - [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases)
## Configuring BizHawk ## Configuring BizHawk
@@ -109,7 +109,7 @@ server uses password, type in the bottom textfield `/connect <address>:<port> [p
Pokémon Red and Blue has a fully functional map tracker that supports auto-tracking. Pokémon Red and Blue has a fully functional map tracker that supports auto-tracking.
1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/j-imbo/pkmnrb_jim/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases). 1. Download [Pokémon Red and Blue Archipelago Map Tracker](https://github.com/coveleski/rb_tracker/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases).
2. Open PopTracker, and load the Pokémon Red and Blue pack. 2. Open PopTracker, and load the Pokémon Red and Blue pack.
3. Click on the "AP" symbol at the top. 3. Click on the "AP" symbol at the top.
4. Enter the AP address, slot name and password. 4. Enter the AP address, slot name and password.

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@@ -17,7 +17,7 @@ Al usar BizHawk, esta guía solo es aplicable en los sistemas de Windows y Linux
## Software Opcional ## Software Opcional
- [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases) - [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases)
## Configurando BizHawk ## Configurando BizHawk
@@ -101,7 +101,7 @@ Ahora ya estás listo para tu aventura en Kanto.
Pokémon Red and Blue tiene un mapa completamente funcional que soporta seguimiento automático. Pokémon Red and Blue tiene un mapa completamente funcional que soporta seguimiento automático.
1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/j-imbo/pkmnrb_jim/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases). 1. Descarga el [Tracker de mapa para Pokémon Red and Blue Archipelago](https://github.com/coveleski/rb_tracker/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases).
2. Abre PopTracker, y carga el pack de Pokémon Red and Blue. 2. Abre PopTracker, y carga el pack de Pokémon Red and Blue.
3. Haz clic en el símbolo "AP" en la parte superior. 3. Haz clic en el símbolo "AP" en la parte superior.
4. Ingresa la dirección de AP, nombre del slot y contraseña (si es que hay). 4. Ingresa la dirección de AP, nombre del slot y contraseña (si es que hay).

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@@ -32,7 +32,13 @@ class FillerItemTypes(Choice):
option_both = 2 option_both = 2
class IslandFrequencyLocations(Choice): class IslandFrequencyLocations(Choice):
"""Sets where frequencies for story islands are located.""" """Sets where frequencies for story islands are located.
Vanilla will keep frequencies in their vanilla, non-randomized locations.
Random On Island will randomize each frequency within its vanilla island, but will preserve island order.
Random Island Order will change the order you visit islands, but will preserve the vanilla location of each frequency unlock.
Random On Island Random Order will randomize the location containing the frequency on each island and randomize the order.
Progressive will randomize the frequencies to anywhere, but will always unlock the frequencies in vanilla order as the frequency items are received.
Anywhere will randomize the frequencies to anywhere, and frequencies will be received in any order."""
display_name = "Frequency locations" display_name = "Frequency locations"
option_vanilla = 0 option_vanilla = 0
option_random_on_island = 1 option_random_on_island = 1
@@ -53,7 +59,8 @@ class IslandGenerationDistance(Choice):
default = 8 default = 8
class ExpensiveResearch(Toggle): class ExpensiveResearch(Toggle):
"""Makes unlocking items in the Crafting Table consume the researched items.""" """If No is selected, researching items and unlocking items in the Crafting Table works the same as vanilla Raft.
If Yes is selected, each unlock in the Crafting Table will require its own set of researched items in order to unlock it."""
display_name = "Expensive research" display_name = "Expensive research"
class ProgressiveItems(DefaultOnToggle): class ProgressiveItems(DefaultOnToggle):
@@ -66,8 +73,7 @@ class BigIslandEarlyCrafting(Toggle):
display_name = "Early recipes behind big islands" display_name = "Early recipes behind big islands"
class PaddleboardMode(Toggle): class PaddleboardMode(Toggle):
"""Sets later story islands to in logic without an Engine or Steering Wheel. May require lots of paddling. Not """Sets later story islands to be in logic without an Engine or Steering Wheel. May require lots of paddling."""
recommended."""
display_name = "Paddleboard Mode" display_name = "Paddleboard Mode"
raft_options = { raft_options = {

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@@ -17,7 +17,7 @@
4. Open RML and click Play. If you've already installed it, the executable that was used to install RML ("RMLLauncher.exe" unless renamed) should be used to run RML. Raft should start after clicking Play. 4. Open RML and click Play. If you've already installed it, the executable that was used to install RML ("RMLLauncher.exe" unless renamed) should be used to run RML. Raft should start after clicking Play.
5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it. 5. Open the RML menu. This should open automatically when Raft first loads. If it does not, and you see RML information in the top center of the Raft main menu, press F9 to open it. If you do not see RML information at the top, close Raft+RML, go back to Step 4 and run RML as administrator.
6. Navigate to the "Mod manager" tab in the left-hand menu. 6. Navigate to the "Mod manager" tab in the left-hand menu.

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@@ -1,8 +1,8 @@
from typing import Dict from typing import Dict
from . import RLTestBase from . import RLTestBase
from worlds.rogue_legacy.Items import RLItemData, item_table from ..Items import item_table
from worlds.rogue_legacy.Locations import RLLocationData, location_table from ..Locations import location_table
class UniqueTest(RLTestBase): class UniqueTest(RLTestBase):

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@@ -48,7 +48,7 @@
7. Install protontricks, on the Steam Deck this can be done via the Discover store, on other distros instructions vary, [see its github page](https://github.com/Matoking/protontricks). 7. Install protontricks, on the Steam Deck this can be done via the Discover store, on other distros instructions vary, [see its github page](https://github.com/Matoking/protontricks).
8. Download the [.NET 7 Desktop Runtime for x64 Windows](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-7.0.17-windows-x64-installer}. If this link does not work, the download can be found on [this page](https://dotnet.microsoft.com/en-us/download/dotnet/7.0). 8. Download the [.NET 7 Desktop Runtime for x64 Windows](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-7.0.17-windows-x64-installer). If this link does not work, the download can be found on [this page](https://dotnet.microsoft.com/en-us/download/dotnet/7.0).
9. Right click the .NET 7 Desktop Runtime exe, and assuming protontricks was installed correctly, the option to "Open with Protontricks Launcher" should be available. Click that, and in the popup window that opens, select SAModManager.exe. Follow the prompts after this to install the .NET 7 Desktop Runtime for SAModManager. Once it is done, you should be able to successfully launch SAModManager to steam. 9. Right click the .NET 7 Desktop Runtime exe, and assuming protontricks was installed correctly, the option to "Open with Protontricks Launcher" should be available. Click that, and in the popup window that opens, select SAModManager.exe. Follow the prompts after this to install the .NET 7 Desktop Runtime for SAModManager. Once it is done, you should be able to successfully launch SAModManager to steam.

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@@ -22,10 +22,9 @@ from pathlib import Path
# CommonClient import first to trigger ModuleUpdater # CommonClient import first to trigger ModuleUpdater
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
from Utils import init_logging, is_windows, async_start from Utils import init_logging, is_windows, async_start
from worlds.sc2 import ItemNames from . import ItemNames, Options
from worlds.sc2.ItemGroups import item_name_groups, unlisted_item_name_groups from .ItemGroups import item_name_groups
from worlds.sc2 import Options from .Options import (
from worlds.sc2.Options import (
MissionOrder, KerriganPrimalStatus, kerrigan_unit_available, KerriganPresence, MissionOrder, KerriganPrimalStatus, kerrigan_unit_available, KerriganPresence,
GameSpeed, GenericUpgradeItems, GenericUpgradeResearch, ColorChoice, GenericUpgradeMissions, GameSpeed, GenericUpgradeItems, GenericUpgradeResearch, ColorChoice, GenericUpgradeMissions,
LocationInclusion, ExtraLocations, MasteryLocations, ChallengeLocations, VanillaLocations, LocationInclusion, ExtraLocations, MasteryLocations, ChallengeLocations, VanillaLocations,
@@ -46,11 +45,12 @@ from worlds._sc2common import bot
from worlds._sc2common.bot.data import Race from worlds._sc2common.bot.data import Race
from worlds._sc2common.bot.main import run_game from worlds._sc2common.bot.main import run_game
from worlds._sc2common.bot.player import Bot from worlds._sc2common.bot.player import Bot
from worlds.sc2.Items import lookup_id_to_name, get_full_item_list, ItemData, type_flaggroups, upgrade_numbers, upgrade_numbers_all from .Items import (lookup_id_to_name, get_full_item_list, ItemData, type_flaggroups, upgrade_numbers,
from worlds.sc2.Locations import SC2WOL_LOC_ID_OFFSET, LocationType, SC2HOTS_LOC_ID_OFFSET upgrade_numbers_all)
from worlds.sc2.MissionTables import lookup_id_to_mission, SC2Campaign, lookup_name_to_mission, \ from .Locations import SC2WOL_LOC_ID_OFFSET, LocationType, SC2HOTS_LOC_ID_OFFSET
lookup_id_to_campaign, MissionConnection, SC2Mission, campaign_mission_table, SC2Race, get_no_build_missions from .MissionTables import (lookup_id_to_mission, SC2Campaign, lookup_name_to_mission,
from worlds.sc2.Regions import MissionInfo lookup_id_to_campaign, MissionConnection, SC2Mission, campaign_mission_table, SC2Race)
from .Regions import MissionInfo
import colorama import colorama
from Options import Option from Options import Option
@@ -243,10 +243,10 @@ class StarcraftClientProcessor(ClientCommandProcessor):
self.formatted_print(f" [u]{faction.name}[/u] ") self.formatted_print(f" [u]{faction.name}[/u] ")
for item_id in categorized_items[faction]: for item_id in categorized_items[faction]:
item_name = self.ctx.item_names.lookup_in_slot(item_id) item_name = self.ctx.item_names.lookup_in_game(item_id)
received_child_items = items_received_set.intersection(parent_to_child.get(item_id, [])) received_child_items = items_received_set.intersection(parent_to_child.get(item_id, []))
matching_children = [child for child in received_child_items matching_children = [child for child in received_child_items
if item_matches_filter(self.ctx.item_names.lookup_in_slot(child))] if item_matches_filter(self.ctx.item_names.lookup_in_game(child))]
received_items_of_this_type = items_received.get(item_id, []) received_items_of_this_type = items_received.get(item_id, [])
item_is_match = item_matches_filter(item_name) item_is_match = item_matches_filter(item_name)
if item_is_match or len(matching_children) > 0: if item_is_match or len(matching_children) > 0:
@@ -1164,7 +1164,7 @@ def request_unfinished_missions(ctx: SC2Context) -> None:
objectives = set(ctx.locations_for_mission(mission)) objectives = set(ctx.locations_for_mission(mission))
if objectives: if objectives:
remaining_objectives = objectives.difference(ctx.checked_locations) remaining_objectives = objectives.difference(ctx.checked_locations)
unfinished_locations[mission] = [ctx.location_names.lookup_in_slot(location_id) for location_id in remaining_objectives] unfinished_locations[mission] = [ctx.location_names.lookup_in_game(location_id) for location_id in remaining_objectives]
else: else:
unfinished_locations[mission] = [] unfinished_locations[mission] = []

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@@ -13,12 +13,12 @@ from kivy.uix.floatlayout import FloatLayout
from kivy.uix.scrollview import ScrollView from kivy.uix.scrollview import ScrollView
from kivy.properties import StringProperty from kivy.properties import StringProperty
from worlds.sc2.Client import SC2Context, calc_unfinished_missions, parse_unlock from .Client import SC2Context, calc_unfinished_missions, parse_unlock
from worlds.sc2.MissionTables import lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, \ from .MissionTables import (lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, SC2Mission, SC2Race,
SC2Mission, SC2Race, SC2Campaign SC2Campaign)
from worlds.sc2.Locations import LocationType, lookup_location_id_to_type from .Locations import LocationType, lookup_location_id_to_type
from worlds.sc2.Options import LocationInclusion from .Options import LocationInclusion
from worlds.sc2 import SC2World, get_first_mission from . import SC2World, get_first_mission
class HoverableButton(HoverBehavior, Button): class HoverableButton(HoverBehavior, Button):
@@ -269,7 +269,7 @@ class SC2Manager(GameManager):
for loc in self.ctx.locations_for_mission(mission_name): for loc in self.ctx.locations_for_mission(mission_name):
if loc in self.ctx.missing_locations: if loc in self.ctx.missing_locations:
count += 1 count += 1
locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_slot(loc)) locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_game(loc))
plando_locations = [] plando_locations = []
for plando_loc in self.ctx.plando_locations: for plando_loc in self.ctx.plando_locations:

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@@ -1,4 +1,4 @@
from typing import Dict, List, TYPE_CHECKING from typing import Dict, TYPE_CHECKING
from collections.abc import Callable from collections.abc import Callable
from BaseClasses import CollectionState from BaseClasses import CollectionState
from worlds.generic.Rules import forbid_item from worlds.generic.Rules import forbid_item
@@ -78,7 +78,7 @@ def all_skull_dials_available(state: CollectionState, player: int) -> bool:
def get_rules_lookup(player: int): def get_rules_lookup(player: int):
rules_lookup: Dict[str, List[Callable[[CollectionState], bool]]] = { rules_lookup: Dict[str, Dict[str, Callable[[CollectionState], bool]]] = {
"entrances": { "entrances": {
"To Office Elevator From Underground Blue Tunnels": lambda state: state.has("Key for Office Elevator", player), "To Office Elevator From Underground Blue Tunnels": lambda state: state.has("Key for Office Elevator", player),
"To Office Elevator From Office": lambda state: state.has("Key for Office Elevator", player), "To Office Elevator From Office": lambda state: state.has("Key for Office Elevator", player),
@@ -195,6 +195,15 @@ def set_rules(world: "ShiversWorld") -> None:
for location_name, rule in rules_lookup["lightning"].items(): for location_name, rule in rules_lookup["lightning"].items():
multiworld.get_location(location_name, player).access_rule = rule multiworld.get_location(location_name, player).access_rule = rule
# Register indirect conditions
multiworld.register_indirect_condition(world.get_region("Burial"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Egypt"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Gods Room"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Tar River"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Werewolf"), world.get_entrance("To Slide Room"))
multiworld.register_indirect_condition(world.get_region("Prehistoric"), world.get_entrance("To Tar River From Lobby"))
# forbid cloth in janitor closet and oil in tar river # forbid cloth in janitor closet and oil in tar river
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Bottom DUPE", player) forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Bottom DUPE", player)
forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Top DUPE", player) forbid_item(multiworld.get_location("Accessible: Storage: Janitor Closet", player), "Cloth Pot Top DUPE", player)
@@ -226,7 +235,3 @@ def set_rules(world: "ShiversWorld") -> None:
# Set completion condition # Set completion condition
multiworld.completion_condition[player] = lambda state: (first_nine_ixupi_capturable(state, player) and lightning_capturable(state, player)) multiworld.completion_condition[player] = lambda state: (first_nine_ixupi_capturable(state, player) and lightning_capturable(state, player))

View File

@@ -123,7 +123,7 @@ class SMSNIClient(SNIClient):
location_id = locations_start_id + item_index location_id = locations_start_id + item_index
ctx.locations_checked.add(location_id) ctx.locations_checked.add(location_id)
location = ctx.location_names.lookup_in_slot(location_id) location = ctx.location_names.lookup_in_game(location_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}]) await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
@@ -151,7 +151,7 @@ class SMSNIClient(SNIClient):
snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT, snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF])) bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))

View File

@@ -223,7 +223,7 @@ class SMWSNIClient(SNIClient):
next_trap, message = self.trap_queue.pop(0) next_trap, message = self.trap_queue.pop(0)
from worlds.smw.Rom import trap_rom_data from .Rom import trap_rom_data
if next_trap.item in trap_rom_data: if next_trap.item in trap_rom_data:
trap_active = await snes_read(ctx, WRAM_START + trap_rom_data[next_trap.item][0], 0x3) trap_active = await snes_read(ctx, WRAM_START + trap_rom_data[next_trap.item][0], 0x3)
@@ -349,8 +349,8 @@ class SMWSNIClient(SNIClient):
blocksanity_flags = bytearray(await snes_read(ctx, SMW_BLOCKSANITY_FLAGS, 0xC)) blocksanity_flags = bytearray(await snes_read(ctx, SMW_BLOCKSANITY_FLAGS, 0xC))
blocksanity_active = await snes_read(ctx, SMW_BLOCKSANITY_ACTIVE_ADDR, 0x1) blocksanity_active = await snes_read(ctx, SMW_BLOCKSANITY_ACTIVE_ADDR, 0x1)
level_clear_flags = bytearray(await snes_read(ctx, SMW_LEVEL_CLEAR_FLAGS, 0x60)) level_clear_flags = bytearray(await snes_read(ctx, SMW_LEVEL_CLEAR_FLAGS, 0x60))
from worlds.smw.Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data from .Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data
from worlds.smw.Levels import location_id_to_level_id, level_info_dict, level_blocks_data from .Levels import location_id_to_level_id, level_info_dict, level_blocks_data
from worlds import AutoWorldRegister from worlds import AutoWorldRegister
for loc_name, level_data in location_id_to_level_id.items(): for loc_name, level_data in location_id_to_level_id.items():
loc_id = AutoWorldRegister.world_types[ctx.game].location_name_to_id[loc_name] loc_id = AutoWorldRegister.world_types[ctx.game].location_name_to_id[loc_name]
@@ -448,7 +448,7 @@ class SMWSNIClient(SNIClient):
for new_check_id in new_checks: for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id) ctx.locations_checked.add(new_check_id)
location = ctx.location_names.lookup_in_slot(new_check_id) location = ctx.location_names.lookup_in_game(new_check_id)
snes_logger.info( snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}]) await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
@@ -501,14 +501,14 @@ class SMWSNIClient(SNIClient):
recv_index += 1 recv_index += 1
sending_game = ctx.slot_info[item.player].game sending_game = ctx.slot_info[item.player].game
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
if self.should_show_message(ctx, item): if self.should_show_message(ctx, item):
if item.item != 0xBC0012 and item.item not in trap_rom_data: if item.item != 0xBC0012 and item.item not in trap_rom_data:
# Don't send messages for Boss Tokens # Don't send messages for Boss Tokens
item_name = ctx.item_names.lookup_in_slot(item.item) item_name = ctx.item_names.lookup_in_game(item.item)
player_name = ctx.player_names[item.player] player_name = ctx.player_names[item.player]
receive_message = generate_received_text(item_name, player_name) receive_message = generate_received_text(item_name, player_name)
@@ -516,7 +516,7 @@ class SMWSNIClient(SNIClient):
snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index&0xFF, (recv_index>>8)&0xFF])) snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index&0xFF, (recv_index>>8)&0xFF]))
if item.item in trap_rom_data: if item.item in trap_rom_data:
item_name = ctx.item_names.lookup_in_slot(item.item) item_name = ctx.item_names.lookup_in_game(item.item)
player_name = ctx.player_names[item.player] player_name = ctx.player_names[item.player]
receive_message = generate_received_text(item_name, player_name) receive_message = generate_received_text(item_name, player_name)
@@ -597,7 +597,7 @@ class SMWSNIClient(SNIClient):
for loc_id in ctx.checked_locations: for loc_id in ctx.checked_locations:
if loc_id not in ctx.locations_checked: if loc_id not in ctx.locations_checked:
ctx.locations_checked.add(loc_id) ctx.locations_checked.add(loc_id)
loc_name = ctx.location_names.lookup_in_slot(loc_id) loc_name = ctx.location_names.lookup_in_game(loc_id)
if loc_name not in location_id_to_level_id: if loc_name not in location_id_to_level_id:
continue continue

View File

@@ -109,7 +109,7 @@ class SMZ3SNIClient(SNIClient):
location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index) location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index)
ctx.locations_checked.add(location_id) ctx.locations_checked.add(location_id)
location = ctx.location_names.lookup_in_slot(location_id) location = ctx.location_names.lookup_in_game(location_id)
snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}]) await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
@@ -132,7 +132,7 @@ class SMZ3SNIClient(SNIClient):
item_out_ptr += 1 item_out_ptr += 1
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF])) snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received))) ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
await snes_flush_writes(ctx) await snes_flush_writes(ctx)

View File

@@ -15,7 +15,7 @@ class SubnauticaTest(unittest.TestCase):
self.assertGreater(self.scancutoff, id) self.assertGreater(self.scancutoff, id)
def testGroupAssociation(self): def testGroupAssociation(self):
from worlds.subnautica import items from .. import items
for item_id, item_data in items.item_table.items(): for item_id, item_data in items.item_table.items():
if item_data.type == items.ItemType.group: if item_data.type == items.ItemType.group:
with self.subTest(item=item_data.name): with self.subTest(item=item_data.name):

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@@ -156,9 +156,6 @@ class TunicWorld(World):
return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player) return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player)
def create_items(self) -> None: def create_items(self) -> None:
keys_behind_bosses = self.options.keys_behind_bosses
hexagon_quest = self.options.hexagon_quest
sword_progression = self.options.sword_progression
tunic_items: List[TunicItem] = [] tunic_items: List[TunicItem] = []
self.slot_data_items = [] self.slot_data_items = []
@@ -172,7 +169,7 @@ class TunicWorld(World):
if self.options.start_with_sword: if self.options.start_with_sword:
self.multiworld.push_precollected(self.create_item("Sword")) self.multiworld.push_precollected(self.create_item("Sword"))
if sword_progression: if self.options.sword_progression:
items_to_create["Stick"] = 0 items_to_create["Stick"] = 0
items_to_create["Sword"] = 0 items_to_create["Sword"] = 0
else: else:
@@ -189,9 +186,9 @@ class TunicWorld(World):
self.slot_data_items.append(laurels) self.slot_data_items.append(laurels)
items_to_create["Hero's Laurels"] = 0 items_to_create["Hero's Laurels"] = 0
if keys_behind_bosses: if self.options.keys_behind_bosses:
for rgb_hexagon, location in hexagon_locations.items(): for rgb_hexagon, location in hexagon_locations.items():
hex_item = self.create_item(gold_hexagon if hexagon_quest else rgb_hexagon) hex_item = self.create_item(gold_hexagon if self.options.hexagon_quest else rgb_hexagon)
self.multiworld.get_location(location, self.player).place_locked_item(hex_item) self.multiworld.get_location(location, self.player).place_locked_item(hex_item)
self.slot_data_items.append(hex_item) self.slot_data_items.append(hex_item)
items_to_create[rgb_hexagon] = 0 items_to_create[rgb_hexagon] = 0
@@ -222,7 +219,7 @@ class TunicWorld(World):
ladder_count += 1 ladder_count += 1
remove_filler(ladder_count) remove_filler(ladder_count)
if hexagon_quest: if self.options.hexagon_quest:
# Calculate number of hexagons in item pool # Calculate number of hexagons in item pool
hexagon_goal = self.options.hexagon_goal hexagon_goal = self.options.hexagon_goal
extra_hexagons = self.options.extra_hexagon_percentage extra_hexagons = self.options.extra_hexagon_percentage
@@ -238,6 +235,18 @@ class TunicWorld(World):
remove_filler(items_to_create[gold_hexagon]) remove_filler(items_to_create[gold_hexagon])
for hero_relic in item_name_groups["Hero Relics"]:
relic_item = TunicItem(hero_relic, ItemClassification.useful, self.item_name_to_id[hero_relic], self.player)
tunic_items.append(relic_item)
items_to_create[hero_relic] = 0
if not self.options.ability_shuffling:
for page in item_name_groups["Abilities"]:
if items_to_create[page] > 0:
page_item = TunicItem(page, ItemClassification.useful, self.item_name_to_id[page], self.player)
tunic_items.append(page_item)
items_to_create[page] = 0
if self.options.maskless: if self.options.maskless:
mask_item = TunicItem("Scavenger Mask", ItemClassification.useful, self.item_name_to_id["Scavenger Mask"], self.player) mask_item = TunicItem("Scavenger Mask", ItemClassification.useful, self.item_name_to_id["Scavenger Mask"], self.player)
tunic_items.append(mask_item) tunic_items.append(mask_item)

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@@ -53,6 +53,7 @@ You can also use the Universal Tracker (by Faris and qwint) to find a complete l
## What should I know regarding logic? ## What should I know regarding logic?
In general: In general:
- Nighttime is not considered in logic. Every check in the game is obtainable during the day. - Nighttime is not considered in logic. Every check in the game is obtainable during the day.
- Bushes are not considered in logic. It is assumed that the player will find a way past them, whether it is with a sword, a bomb, fire, luring an enemy, etc. There is also an option in the in-game randomizer settings menu to clear some of the early bushes.
- The Cathedral is accessible during the day by using the Hero's Laurels to reach the Overworld fuse near the Swamp entrance. - The Cathedral is accessible during the day by using the Hero's Laurels to reach the Overworld fuse near the Swamp entrance.
- The Secret Legend chest at the Cathedral can be obtained during the day by opening the Holy Cross door from the outside. - The Secret Legend chest at the Cathedral can be obtained during the day by opening the Holy Cross door from the outside.
@@ -81,8 +82,13 @@ Notes:
- The Entrance Randomizer option must be enabled for it to work. - The Entrance Randomizer option must be enabled for it to work.
- The `direction` field is not supported. Connections are always coupled. - The `direction` field is not supported. Connections are always coupled.
- For a list of entrance names, check `er_data.py` in the TUNIC world folder or generate a game with the Entrance Randomizer option enabled and check the spoiler log. - For a list of entrance names, check `er_data.py` in the TUNIC world folder or generate a game with the Entrance Randomizer option enabled and check the spoiler log.
- There is no limit to the number of Shops hard-coded into place. - There is no limit to the number of Shops you can plando.
- If you have more than one shop in a scene, you may be wrong warped when exiting a shop. - If you have more than one shop in a scene, you may be wrong warped when exiting a shop.
- If you have a shop in every scene, and you have an odd number of shops, it will error out. - If you have a shop in every scene, and you have an odd number of shops, it will error out.
See the [Archipelago Plando Guide](../../../tutorial/Archipelago/plando/en) for more information on Plando and Connection Plando. See the [Archipelago Plando Guide](../../../tutorial/Archipelago/plando/en) for more information on Plando and Connection Plando.
## Is there anything else I should know?
You can go to [The TUNIC Randomizer Website](https://rando.tunic.run/) for a list of randomizer features as well as some helpful tips.
You can use the Fairy Seeking Spell (ULU RDR) to locate the nearest unchecked location.
You can use the Entrance Seeking Spell (RDR ULU) to locate the nearest unused entrance.

View File

@@ -991,7 +991,8 @@ def set_er_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int], re
connecting_region=regions["Spirit Arena Victory"], connecting_region=regions["Spirit Arena Victory"],
rule=lambda state: (state.has(gold_hexagon, player, world.options.hexagon_goal.value) if rule=lambda state: (state.has(gold_hexagon, player, world.options.hexagon_goal.value) if
world.options.hexagon_quest else world.options.hexagon_quest else
state.has_all({red_hexagon, green_hexagon, blue_hexagon, "Unseal the Heir"}, player))) (state.has_all({red_hexagon, green_hexagon, blue_hexagon, "Unseal the Heir"}, player)
and state.has_group_unique("Hero Relics", player, 6))))
# connecting the regions portals are in to other portals you can access via ladder storage # connecting the regions portals are in to other portals you can access via ladder storage
# using has_stick instead of can_ladder_storage since it's already checking the logic rules # using has_stick instead of can_ladder_storage since it's already checking the logic rules
@@ -1464,8 +1465,10 @@ def set_er_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int])
lambda state: state.has(laurels, player)) lambda state: state.has(laurels, player))
# Ziggurat # Ziggurat
# if ER is off, you still need to get past the Admin or you'll get stuck in lower zig
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player), set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
lambda state: has_sword(state, player) or state.has(fire_wand, player)) lambda state: has_sword(state, player) or (state.has(fire_wand, player) and (state.has(laurels, player)
or options.entrance_rando)))
set_rule(multiworld.get_location("Rooted Ziggurat Lower - After Guarded Fuse", player), set_rule(multiworld.get_location("Rooted Ziggurat Lower - After Guarded Fuse", player),
lambda state: has_sword(state, player) and has_ability(state, player, prayer, options, ability_unlocks)) lambda state: has_sword(state, player) and has_ability(state, player, prayer, options, ability_unlocks))

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@@ -64,12 +64,12 @@ item_table: Dict[str, TunicItemData] = {
"HP Offering": TunicItemData(ItemClassification.useful, 6, 48, "Offerings"), "HP Offering": TunicItemData(ItemClassification.useful, 6, 48, "Offerings"),
"MP Offering": TunicItemData(ItemClassification.useful, 3, 49, "Offerings"), "MP Offering": TunicItemData(ItemClassification.useful, 3, 49, "Offerings"),
"SP Offering": TunicItemData(ItemClassification.useful, 2, 50, "Offerings"), "SP Offering": TunicItemData(ItemClassification.useful, 2, 50, "Offerings"),
"Hero Relic - ATT": TunicItemData(ItemClassification.useful, 1, 51, "Hero Relics"), "Hero Relic - ATT": TunicItemData(ItemClassification.progression_skip_balancing, 1, 51, "Hero Relics"),
"Hero Relic - DEF": TunicItemData(ItemClassification.useful, 1, 52, "Hero Relics"), "Hero Relic - DEF": TunicItemData(ItemClassification.progression_skip_balancing, 1, 52, "Hero Relics"),
"Hero Relic - HP": TunicItemData(ItemClassification.useful, 1, 53, "Hero Relics"), "Hero Relic - HP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 53, "Hero Relics"),
"Hero Relic - MP": TunicItemData(ItemClassification.useful, 1, 54, "Hero Relics"), "Hero Relic - MP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 54, "Hero Relics"),
"Hero Relic - POTION": TunicItemData(ItemClassification.useful, 1, 55, "Hero Relics"), "Hero Relic - POTION": TunicItemData(ItemClassification.progression_skip_balancing, 1, 55, "Hero Relics"),
"Hero Relic - SP": TunicItemData(ItemClassification.useful, 1, 56, "Hero Relics"), "Hero Relic - SP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 56, "Hero Relics"),
"Orange Peril Ring": TunicItemData(ItemClassification.useful, 1, 57, "Cards"), "Orange Peril Ring": TunicItemData(ItemClassification.useful, 1, 57, "Cards"),
"Tincture": TunicItemData(ItemClassification.useful, 1, 58, "Cards"), "Tincture": TunicItemData(ItemClassification.useful, 1, 58, "Cards"),
"Scavenger Mask": TunicItemData(ItemClassification.progression, 1, 59, "Cards"), "Scavenger Mask": TunicItemData(ItemClassification.progression, 1, 59, "Cards"),
@@ -143,7 +143,6 @@ item_table: Dict[str, TunicItemData] = {
"Pages 50-51": TunicItemData(ItemClassification.useful, 1, 127, "Pages"), "Pages 50-51": TunicItemData(ItemClassification.useful, 1, 127, "Pages"),
"Pages 52-53 (Icebolt)": TunicItemData(ItemClassification.progression, 1, 128, "Pages"), "Pages 52-53 (Icebolt)": TunicItemData(ItemClassification.progression, 1, 128, "Pages"),
"Pages 54-55": TunicItemData(ItemClassification.useful, 1, 129, "Pages"), "Pages 54-55": TunicItemData(ItemClassification.useful, 1, 129, "Pages"),
"Ladders near Weathervane": TunicItemData(ItemClassification.progression, 0, 130, "Ladders"), "Ladders near Weathervane": TunicItemData(ItemClassification.progression, 0, 130, "Ladders"),
"Ladders near Overworld Checkpoint": TunicItemData(ItemClassification.progression, 0, 131, "Ladders"), "Ladders near Overworld Checkpoint": TunicItemData(ItemClassification.progression, 0, 131, "Ladders"),
"Ladders near Patrol Cave": TunicItemData(ItemClassification.progression, 0, 132, "Ladders"), "Ladders near Patrol Cave": TunicItemData(ItemClassification.progression, 0, 132, "Ladders"),

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@@ -174,6 +174,13 @@ class ShuffleLadders(Toggle):
class TunicPlandoConnections(PlandoConnections): class TunicPlandoConnections(PlandoConnections):
"""
Generic connection plando. Format is:
- entrance: "Entrance Name"
exit: "Exit Name"
percentage: 100
Percentage is an integer from 0 to 100 which determines whether that connection will be made. Defaults to 100 if omitted.
"""
entrances = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"} entrances = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"}
exits = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"} exits = {*(portal.name for portal in portal_mapping), "Shop", "Shop Portal"}

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@@ -128,7 +128,7 @@ def set_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> No
or has_ice_grapple_logic(False, state, player, options, ability_unlocks) or has_ice_grapple_logic(False, state, player, options, ability_unlocks)
multiworld.get_entrance("Overworld -> Spirit Arena", player).access_rule = \ multiworld.get_entrance("Overworld -> Spirit Arena", player).access_rule = \
lambda state: (state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value lambda state: (state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value
else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player)) and \ else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player) and state.has_group_unique("Hero Relics", player, 6)) and \
has_ability(state, player, prayer, options, ability_unlocks) and has_sword(state, player) and \ has_ability(state, player, prayer, options, ability_unlocks) and has_sword(state, player) and \
state.has_any({lantern, laurels}, player) state.has_any({lantern, laurels}, player)
@@ -304,6 +304,8 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
# Quarry # Quarry
set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player), set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
lambda state: state.has(laurels, player)) lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
lambda state: has_sword(state, player) or state.has_all({fire_wand, laurels}, player))
# nmg - kill boss scav with orb + firecracker, or similar # nmg - kill boss scav with orb + firecracker, or similar
set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player), set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules)) lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))

View File

@@ -105,7 +105,6 @@ item_table = {
non_key_items = { non_key_items = {
"Butterscotch Pie": 1, "Butterscotch Pie": 1,
"500G": 2, "500G": 2,
"1000G": 2,
"Face Steak": 1, "Face Steak": 1,
"Snowman Piece": 1, "Snowman Piece": 1,
"Instant Noodles": 1, "Instant Noodles": 1,
@@ -147,6 +146,7 @@ plot_items = {
key_items = { key_items = {
"Complete Skeleton": 1, "Complete Skeleton": 1,
"Fish": 1, "Fish": 1,
"1000G": 2,
"DT Extractor": 1, "DT Extractor": 1,
"Mettaton Plush": 1, "Mettaton Plush": 1,
"Punch Card": 3, "Punch Card": 3,

View File

@@ -1,5 +1,5 @@
import typing from Options import Choice, Toggle, Range, PerGameCommonOptions
from Options import Choice, Option, Toggle, Range from dataclasses import dataclass
class RouteRequired(Choice): class RouteRequired(Choice):
@@ -86,17 +86,17 @@ class RandoBattleOptions(Toggle):
default = 0 default = 0
undertale_options: typing.Dict[str, type(Option)] = { @dataclass
"route_required": RouteRequired, class UndertaleOptions(PerGameCommonOptions):
"starting_area": StartingArea, route_required: RouteRequired
"key_hunt": KeyHunt, starting_area: StartingArea
"key_pieces": KeyPieces, key_hunt: KeyHunt
"rando_love": RandomizeLove, key_pieces: KeyPieces
"rando_stats": RandomizeStats, rando_love: RandomizeLove
"temy_include": IncludeTemy, rando_stats: RandomizeStats
"no_equips": NoEquips, temy_include: IncludeTemy
"only_flakes": OnlyFlakes, no_equips: NoEquips
"prog_armor": ProgressiveArmor, only_flakes: OnlyFlakes
"prog_weapons": ProgressiveWeapons, prog_armor: ProgressiveArmor
"rando_item_button": RandoBattleOptions, prog_weapons: ProgressiveWeapons
} rando_item_button: RandoBattleOptions

View File

@@ -1,18 +1,22 @@
from worlds.generic.Rules import set_rule, add_rule, add_item_rule from worlds.generic.Rules import set_rule, add_rule
from BaseClasses import MultiWorld, CollectionState from BaseClasses import CollectionState
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from . import UndertaleWorld
def _undertale_is_route(state: CollectionState, player: int, route: int): def _undertale_is_route(world: "UndertaleWorld", route: int):
if route == 3: if route == 3:
return state.multiworld.route_required[player].current_key == "all_routes" return world.options.route_required.current_key == "all_routes"
if state.multiworld.route_required[player].current_key == "all_routes": if world.options.route_required.current_key == "all_routes":
return True return True
if route == 0: if route == 0:
return state.multiworld.route_required[player].current_key == "neutral" return world.options.route_required.current_key == "neutral"
if route == 1: if route == 1:
return state.multiworld.route_required[player].current_key == "pacifist" return world.options.route_required.current_key == "pacifist"
if route == 2: if route == 2:
return state.multiworld.route_required[player].current_key == "genocide" return world.options.route_required.current_key == "genocide"
return False return False
@@ -27,7 +31,7 @@ def _undertale_has_plot(state: CollectionState, player: int, item: str):
return state.has("DT Extractor", player) return state.has("DT Extractor", player)
def _undertale_can_level(state: CollectionState, exp: int, lvl: int): def _undertale_can_level(exp: int, lvl: int):
if exp >= 10 and lvl == 1: if exp >= 10 and lvl == 1:
return True return True
elif exp >= 30 and lvl == 2: elif exp >= 30 and lvl == 2:
@@ -70,7 +74,9 @@ def _undertale_can_level(state: CollectionState, exp: int, lvl: int):
# Sets rules on entrances and advancements that are always applied # Sets rules on entrances and advancements that are always applied
def set_rules(multiworld: MultiWorld, player: int): def set_rules(world: "UndertaleWorld"):
player = world.player
multiworld = world.multiworld
set_rule(multiworld.get_entrance("Ruins Hub", player), lambda state: state.has("Ruins Key", player)) set_rule(multiworld.get_entrance("Ruins Hub", player), lambda state: state.has("Ruins Key", player))
set_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("Snowdin Key", player)) set_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("Snowdin Key", player))
set_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("Waterfall Key", player)) set_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("Waterfall Key", player))
@@ -81,16 +87,16 @@ def set_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_entrance("New Home Exit", player), set_rule(multiworld.get_entrance("New Home Exit", player),
lambda state: (state.has("Left Home Key", player) and lambda state: (state.has("Left Home Key", player) and
state.has("Right Home Key", player)) or state.has("Right Home Key", player)) or
state.has("Key Piece", player, state.multiworld.key_pieces[player].value)) state.has("Key Piece", player, world.options.key_pieces.value))
if _undertale_is_route(multiworld.state, player, 1): if _undertale_is_route(world, 1):
set_rule(multiworld.get_entrance("Papyrus\" Home Entrance", player), set_rule(multiworld.get_entrance("Papyrus\" Home Entrance", player),
lambda state: _undertale_has_plot(state, player, "Complete Skeleton")) lambda state: _undertale_has_plot(state, player, "Complete Skeleton"))
set_rule(multiworld.get_entrance("Undyne\"s Home Entrance", player), set_rule(multiworld.get_entrance("Undyne\"s Home Entrance", player),
lambda state: _undertale_has_plot(state, player, "Fish") and state.has("Papyrus Date", player)) lambda state: _undertale_has_plot(state, player, "Fish") and state.has("Papyrus Date", player))
set_rule(multiworld.get_entrance("Lab Elevator", player), set_rule(multiworld.get_entrance("Lab Elevator", player),
lambda state: state.has("Alphys Date", player) and state.has("DT Extractor", player) and lambda state: state.has("Alphys Date", player) and state.has("DT Extractor", player) and
((state.has("Left Home Key", player) and state.has("Right Home Key", player)) or ((state.has("Left Home Key", player) and state.has("Right Home Key", player)) or
state.has("Key Piece", player, state.multiworld.key_pieces[player].value))) state.has("Key Piece", player, world.options.key_pieces.value)))
set_rule(multiworld.get_location("Alphys Date", player), set_rule(multiworld.get_location("Alphys Date", player),
lambda state: state.can_reach("New Home", "Region", player) and state.has("Undyne Letter EX", player) lambda state: state.can_reach("New Home", "Region", player) and state.has("Undyne Letter EX", player)
and state.has("Undyne Date", player)) and state.has("Undyne Date", player))
@@ -101,7 +107,10 @@ def set_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_location("True Lab Plot", player), set_rule(multiworld.get_location("True Lab Plot", player),
lambda state: state.can_reach("New Home", "Region", player) lambda state: state.can_reach("New Home", "Region", player)
and state.can_reach("Letter Quest", "Location", player) and state.can_reach("Letter Quest", "Location", player)
and state.can_reach("Alphys Date", "Location", player)) and state.can_reach("Alphys Date", "Location", player)
and ((state.has("Left Home Key", player) and
state.has("Right Home Key", player)) or
state.has("Key Piece", player, world.options.key_pieces.value)))
set_rule(multiworld.get_location("Chisps Machine", player), set_rule(multiworld.get_location("Chisps Machine", player),
lambda state: state.can_reach("True Lab", "Region", player)) lambda state: state.can_reach("True Lab", "Region", player))
set_rule(multiworld.get_location("Dog Sale 1", player), set_rule(multiworld.get_location("Dog Sale 1", player),
@@ -118,7 +127,7 @@ def set_rules(multiworld: MultiWorld, player: int):
lambda state: state.can_reach("News Show", "Region", player) and state.has("Hot Dog...?", player, 1)) lambda state: state.can_reach("News Show", "Region", player) and state.has("Hot Dog...?", player, 1))
set_rule(multiworld.get_location("Letter Quest", player), set_rule(multiworld.get_location("Letter Quest", player),
lambda state: state.can_reach("Last Corridor", "Region", player) and state.has("Undyne Date", player)) lambda state: state.can_reach("Last Corridor", "Region", player) and state.has("Undyne Date", player))
if (not _undertale_is_route(multiworld.state, player, 2)) or _undertale_is_route(multiworld.state, player, 3): if (not _undertale_is_route(world, 2)) or _undertale_is_route(world, 3):
set_rule(multiworld.get_location("Nicecream Punch Card", player), set_rule(multiworld.get_location("Nicecream Punch Card", player),
lambda state: state.has("Punch Card", player, 3) and state.can_reach("Waterfall", "Region", player)) lambda state: state.has("Punch Card", player, 3) and state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Nicecream Snowdin", player), set_rule(multiworld.get_location("Nicecream Snowdin", player),
@@ -129,26 +138,26 @@ def set_rules(multiworld: MultiWorld, player: int):
lambda state: state.can_reach("Waterfall", "Region", player)) lambda state: state.can_reach("Waterfall", "Region", player))
set_rule(multiworld.get_location("Apron Hidden", player), set_rule(multiworld.get_location("Apron Hidden", player),
lambda state: state.can_reach("Cooking Show", "Region", player)) lambda state: state.can_reach("Cooking Show", "Region", player))
if _undertale_is_route(multiworld.state, player, 2) and \ if _undertale_is_route(world, 2) and \
(bool(multiworld.rando_love[player].value) or bool(multiworld.rando_stats[player].value)): (bool(world.options.rando_love.value) or bool(world.options.rando_stats.value)):
maxlv = 1 maxlv = 1
exp = 190 exp = 190
curarea = "Old Home" curarea = "Old Home"
while maxlv < 20: while maxlv < 20:
maxlv += 1 maxlv += 1
if multiworld.rando_love[player]: if world.options.rando_love:
set_rule(multiworld.get_location(("LOVE " + str(maxlv)), player), lambda state: False) set_rule(multiworld.get_location(("LOVE " + str(maxlv)), player), lambda state: False)
if multiworld.rando_stats[player]: if world.options.rando_stats:
set_rule(multiworld.get_location(("ATK "+str(maxlv)), player), lambda state: False) set_rule(multiworld.get_location(("ATK "+str(maxlv)), player), lambda state: False)
set_rule(multiworld.get_location(("HP "+str(maxlv)), player), lambda state: False) set_rule(multiworld.get_location(("HP "+str(maxlv)), player), lambda state: False)
if maxlv in {5, 9, 13, 17}: if maxlv in {5, 9, 13, 17}:
set_rule(multiworld.get_location(("DEF "+str(maxlv)), player), lambda state: False) set_rule(multiworld.get_location(("DEF "+str(maxlv)), player), lambda state: False)
maxlv = 1 maxlv = 1
while maxlv < 20: while maxlv < 20:
while _undertale_can_level(multiworld.state, exp, maxlv): while _undertale_can_level(exp, maxlv):
maxlv += 1 maxlv += 1
if multiworld.rando_stats[player]: if world.options.rando_stats:
if curarea == "Old Home": if curarea == "Old Home":
add_rule(multiworld.get_location(("ATK "+str(maxlv)), player), add_rule(multiworld.get_location(("ATK "+str(maxlv)), player),
lambda state: (state.can_reach("Old Home", "Region", player)), combine="or") lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
@@ -197,7 +206,7 @@ def set_rules(multiworld: MultiWorld, player: int):
if maxlv == 5 or maxlv == 9 or maxlv == 13 or maxlv == 17: if maxlv == 5 or maxlv == 9 or maxlv == 13 or maxlv == 17:
add_rule(multiworld.get_location(("DEF "+str(maxlv)), player), add_rule(multiworld.get_location(("DEF "+str(maxlv)), player),
lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or") lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or")
if multiworld.rando_love[player]: if world.options.rando_love:
if curarea == "Old Home": if curarea == "Old Home":
add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player), add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player),
lambda state: (state.can_reach("Old Home", "Region", player)), combine="or") lambda state: (state.can_reach("Old Home", "Region", player)), combine="or")
@@ -307,9 +316,9 @@ def set_rules(multiworld: MultiWorld, player: int):
# Sets rules on completion condition # Sets rules on completion condition
def set_completion_rules(multiworld: MultiWorld, player: int): def set_completion_rules(world: "UndertaleWorld"):
completion_requirements = lambda state: state.can_reach("Barrier", "Region", player) player = world.player
if _undertale_is_route(multiworld.state, player, 1): multiworld = world.multiworld
completion_requirements = lambda state: state.can_reach("True Lab", "Region", player) multiworld.completion_condition[player] = lambda state: state.can_reach("Barrier", "Region", player)
if _undertale_is_route(world, 1):
multiworld.completion_condition[player] = lambda state: completion_requirements(state) multiworld.completion_condition[player] = lambda state: state.can_reach("True Lab", "Region", player)

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