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NewSoupVi-
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oc2-progre
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1873c52aa6 |
@@ -223,7 +223,7 @@ class MultiWorld():
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AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
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for option_key in all_keys:
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option = Utils.DeprecateDict(f"Getting options from multiworld is now deprecated. "
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f"Please use `self.options.{option_key}` instead.")
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f"Please use `self.options.{option_key}` instead.", True)
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option.update(getattr(args, option_key, {}))
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setattr(self, option_key, option)
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@@ -1022,9 +1022,6 @@ class Entrance:
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connected_region: Optional[Region] = None
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randomization_group: int
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randomization_type: EntranceType
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# LttP specific, TODO: should make a LttPEntrance
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addresses = None
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target = None
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def __init__(self, player: int, name: str = "", parent: Optional[Region] = None,
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randomization_group: int = 0, randomization_type: EntranceType = EntranceType.ONE_WAY) -> None:
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@@ -1043,10 +1040,8 @@ class Entrance:
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return False
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def connect(self, region: Region, addresses: Any = None, target: Any = None) -> None:
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def connect(self, region: Region) -> None:
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self.connected_region = region
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self.target = target
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self.addresses = addresses
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region.entrances.append(self)
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def is_valid_source_transition(self, er_state: "ERPlacementState") -> bool:
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@@ -1203,6 +1198,48 @@ class Region:
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for location, address in locations.items():
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self.locations.append(location_type(self.player, location, address, self))
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def add_event(
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self,
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location_name: str,
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item_name: str | None = None,
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rule: Callable[[CollectionState], bool] | None = None,
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location_type: type[Location] | None = None,
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item_type: type[Item] | None = None,
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show_in_spoiler: bool = True,
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) -> Item:
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"""
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Adds an event location/item pair to the region.
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:param location_name: Name for the event location.
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:param item_name: Name for the event item. If not provided, defaults to location_name.
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:param rule: Callable to determine access for this event location within its region.
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:param location_type: Location class to create the event location with. Defaults to BaseClasses.Location.
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:param item_type: Item class to create the event item with. Defaults to BaseClasses.Item.
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:param show_in_spoiler: Will be passed along to the created event Location's show_in_spoiler attribute.
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:return: The created Event Item
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"""
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if location_type is None:
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location_type = Location
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if item_name is None:
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item_name = location_name
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if item_type is None:
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item_type = Item
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event_location = location_type(self.player, location_name, None, self)
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event_location.show_in_spoiler = show_in_spoiler
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if rule is not None:
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event_location.access_rule = rule
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event_item = item_type(item_name, ItemClassification.progression, None, self.player)
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event_location.place_locked_item(event_item)
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self.locations.append(event_location)
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return event_item
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def connect(self, connecting_region: Region, name: Optional[str] = None,
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rule: Optional[Callable[[CollectionState], bool]] = None) -> Entrance:
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"""
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@@ -456,6 +456,14 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
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def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
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"""
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Roll options from specified weights, usually originating from a .yaml options file.
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Important note:
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The same weights dict is shared between all slots using the same yaml (e.g. generic weights file for filler slots).
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This means it should never be modified without making a deepcopy first.
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"""
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from worlds import AutoWorldRegister
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if "linked_options" in weights:
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44
Launcher.py
44
Launcher.py
@@ -1,11 +1,11 @@
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"""
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Archipelago Launcher
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* if run with APBP as argument, launch corresponding client.
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* if run with executable as argument, run it passing argv[2:] as arguments
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* if run without arguments, open launcher GUI
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* If run with a patch file as argument, launch corresponding client with the patch file as an argument.
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* If run with component name as argument, run it passing argv[2:] as arguments.
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* If run without arguments or unknown arguments, open launcher GUI.
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Scroll down to components= to add components to the launcher as well as setup.py
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||||
Additional components can be added to worlds.LauncherComponents.components.
|
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"""
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import argparse
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@@ -230,10 +230,11 @@ def run_gui(path: str, args: Any) -> None:
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||||
from kivy.properties import ObjectProperty
|
||||
from kivy.core.window import Window
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||||
from kivy.metrics import dp
|
||||
from kivymd.uix.button import MDIconButton
|
||||
from kivymd.uix.button import MDIconButton, MDButton
|
||||
from kivymd.uix.card import MDCard
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||||
from kivymd.uix.menu import MDDropdownMenu
|
||||
from kivymd.uix.snackbar import MDSnackbar, MDSnackbarText
|
||||
from kivymd.uix.textfield import MDTextField
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||||
|
||||
from kivy.lang.builder import Builder
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||||
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||||
@@ -253,6 +254,7 @@ def run_gui(path: str, args: Any) -> None:
|
||||
navigation: MDGridLayout = ObjectProperty(None)
|
||||
grid: MDGridLayout = ObjectProperty(None)
|
||||
button_layout: ScrollBox = ObjectProperty(None)
|
||||
search_box: MDTextField = ObjectProperty(None)
|
||||
cards: list[LauncherCard]
|
||||
current_filter: Sequence[str | Type] | None
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||||
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||||
@@ -338,14 +340,29 @@ def run_gui(path: str, args: Any) -> None:
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||||
scroll_percent = self.button_layout.convert_distance_to_scroll(0, top)
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self.button_layout.scroll_y = max(0, min(1, scroll_percent[1]))
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||||
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||||
def filter_clients(self, caller):
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def filter_clients_by_type(self, caller: MDButton):
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self._refresh_components(caller.type)
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self.search_box.text = ""
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||||
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||||
def filter_clients_by_name(self, caller: MDTextField, name: str) -> None:
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if len(name) == 0:
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self._refresh_components(self.current_filter)
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||||
return
|
||||
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||||
sub_matches = [
|
||||
card for card in self.cards
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if name.lower() in card.component.display_name.lower() and card.component.type != Type.HIDDEN
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||||
]
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||||
self.button_layout.layout.clear_widgets()
|
||||
for card in sub_matches:
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||||
self.button_layout.layout.add_widget(card)
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||||
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||||
def build(self):
|
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self.top_screen = Builder.load_file(Utils.local_path("data/launcher.kv"))
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||||
self.grid = self.top_screen.ids.grid
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self.navigation = self.top_screen.ids.navigation
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||||
self.button_layout = self.top_screen.ids.button_layout
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||||
self.search_box = self.top_screen.ids.search_box
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self.set_colors()
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||||
self.top_screen.md_bg_color = self.theme_cls.backgroundColor
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||||
|
||||
@@ -353,12 +370,18 @@ def run_gui(path: str, args: Any) -> None:
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||||
refresh_components = self._refresh_components
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||||
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||||
Window.bind(on_drop_file=self._on_drop_file)
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||||
Window.bind(on_keyboard=self._on_keyboard)
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||||
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||||
for component in components:
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||||
self.cards.append(self.build_card(component))
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||||
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||||
self._refresh_components(self.current_filter)
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||||
|
||||
# Uncomment to re-enable the Kivy console/live editor
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||||
# Ctrl-E to enable it, make sure numlock/capslock is disabled
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||||
# from kivy.modules.console import create_console
|
||||
# create_console(Window, self.top_screen)
|
||||
|
||||
return self.top_screen
|
||||
|
||||
def on_start(self):
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||||
@@ -384,6 +407,15 @@ def run_gui(path: str, args: Any) -> None:
|
||||
else:
|
||||
logging.warning(f"unable to identify component for {file}")
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||||
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||||
def _on_keyboard(self, window: Window, key: int, scancode: int, codepoint: str, modifier: list[str]):
|
||||
# Activate search as soon as we start typing, no matter if we are focused on the search box or not.
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||||
# Focus first, then capture the first character we type, otherwise it gets swallowed and lost.
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||||
# Limit text input to ASCII non-control characters (space bar to tilde).
|
||||
if not self.search_box.focus:
|
||||
self.search_box.focus = True
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||||
if key in range(32, 126):
|
||||
self.search_box.text += codepoint
|
||||
|
||||
def _stop(self, *largs):
|
||||
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
|
||||
# Closing the window explicitly cleans it up.
|
||||
|
||||
20
Main.py
20
Main.py
@@ -56,29 +56,15 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
|
||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||
|
||||
max_item = 0
|
||||
max_location = 0
|
||||
for cls in AutoWorld.AutoWorldRegister.world_types.values():
|
||||
if cls.item_id_to_name:
|
||||
max_item = max(max_item, max(cls.item_id_to_name))
|
||||
max_location = max(max_location, max(cls.location_id_to_name))
|
||||
|
||||
item_digits = len(str(max_item))
|
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location_digits = len(str(max_location))
|
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item_count = len(str(max(len(cls.item_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
|
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location_count = len(str(max(len(cls.location_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
|
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del max_item, max_location
|
||||
|
||||
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
|
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if not cls.hidden and len(cls.item_names) > 0:
|
||||
logger.info(f" {name:{longest_name}}: {len(cls.item_names):{item_count}} "
|
||||
f"Items (IDs: {min(cls.item_id_to_name):{item_digits}} - "
|
||||
f"{max(cls.item_id_to_name):{item_digits}}) | "
|
||||
f"{len(cls.location_names):{location_count}} "
|
||||
f"Locations (IDs: {min(cls.location_id_to_name):{location_digits}} - "
|
||||
f"{max(cls.location_id_to_name):{location_digits}})")
|
||||
logger.info(f" {name:{longest_name}}: Items: {len(cls.item_names):{item_count}} | "
|
||||
f"Locations: {len(cls.location_names):{location_count}}")
|
||||
|
||||
del item_digits, location_digits, item_count, location_count
|
||||
del item_count, location_count
|
||||
|
||||
# This assertion method should not be necessary to run if we are not outputting any multidata.
|
||||
if not args.skip_output and not args.spoiler_only:
|
||||
|
||||
@@ -46,7 +46,8 @@ from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, Networ
|
||||
SlotType, LocationStore, Hint, HintStatus
|
||||
from BaseClasses import ItemClassification
|
||||
|
||||
min_client_version = Version(0, 1, 6)
|
||||
|
||||
min_client_version = Version(0, 5, 0)
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
|
||||
@@ -1982,11 +1983,13 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
new_hint = new_hint.re_prioritize(ctx, status)
|
||||
if hint == new_hint:
|
||||
return
|
||||
ctx.replace_hint(client.team, hint.finding_player, hint, new_hint)
|
||||
ctx.replace_hint(client.team, hint.receiving_player, hint, new_hint)
|
||||
|
||||
concerning_slots = ctx.slot_set(hint.receiving_player) | {hint.finding_player}
|
||||
for slot in concerning_slots:
|
||||
ctx.replace_hint(client.team, slot, hint, new_hint)
|
||||
ctx.save()
|
||||
ctx.on_changed_hints(client.team, hint.finding_player)
|
||||
ctx.on_changed_hints(client.team, hint.receiving_player)
|
||||
for slot in concerning_slots:
|
||||
ctx.on_changed_hints(client.team, slot)
|
||||
|
||||
elif cmd == 'StatusUpdate':
|
||||
update_client_status(ctx, client, args["status"])
|
||||
@@ -2416,8 +2419,10 @@ async def console(ctx: Context):
|
||||
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
from settings import get_settings
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
defaults = Utils.get_settings()["server_options"].as_dict()
|
||||
defaults = get_settings().server_options.as_dict()
|
||||
parser.add_argument('multidata', nargs="?", default=defaults["multidata"])
|
||||
parser.add_argument('--host', default=defaults["host"])
|
||||
parser.add_argument('--port', default=defaults["port"], type=int)
|
||||
|
||||
47
Options.py
47
Options.py
@@ -1,6 +1,7 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import abc
|
||||
import collections
|
||||
import functools
|
||||
import logging
|
||||
import math
|
||||
@@ -866,15 +867,49 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mappin
|
||||
def __len__(self) -> int:
|
||||
return self.value.__len__()
|
||||
|
||||
# __getitem__ fallback fails for Counters, so we define this explicitly
|
||||
def __contains__(self, item) -> bool:
|
||||
return item in self.value
|
||||
|
||||
class ItemDict(OptionDict):
|
||||
|
||||
class OptionCounter(OptionDict):
|
||||
min: int | None = None
|
||||
max: int | None = None
|
||||
|
||||
def __init__(self, value: dict[str, int]) -> None:
|
||||
super(OptionCounter, self).__init__(collections.Counter(value))
|
||||
|
||||
def verify(self, world: type[World], player_name: str, plando_options: PlandoOptions) -> None:
|
||||
super(OptionCounter, self).verify(world, player_name, plando_options)
|
||||
|
||||
range_errors = []
|
||||
|
||||
if self.max is not None:
|
||||
range_errors += [
|
||||
f"\"{key}: {value}\" is higher than maximum allowed value {self.max}."
|
||||
for key, value in self.value.items() if value > self.max
|
||||
]
|
||||
|
||||
if self.min is not None:
|
||||
range_errors += [
|
||||
f"\"{key}: {value}\" is lower than minimum allowed value {self.min}."
|
||||
for key, value in self.value.items() if value < self.min
|
||||
]
|
||||
|
||||
if range_errors:
|
||||
range_errors = [f"For option {getattr(self, 'display_name', self)}:"] + range_errors
|
||||
raise OptionError("\n".join(range_errors))
|
||||
|
||||
|
||||
class ItemDict(OptionCounter):
|
||||
verify_item_name = True
|
||||
|
||||
def __init__(self, value: typing.Dict[str, int]):
|
||||
if any(item_count is None for item_count in value.values()):
|
||||
raise Exception("Items must have counts associated with them. Please provide positive integer values in the format \"item\": count .")
|
||||
if any(item_count < 1 for item_count in value.values()):
|
||||
raise Exception("Cannot have non-positive item counts.")
|
||||
min = 0
|
||||
|
||||
def __init__(self, value: dict[str, int]) -> None:
|
||||
# Backwards compatibility: Cull 0s to make "in" checks behave the same as when this wasn't a OptionCounter
|
||||
value = {item_name: amount for item_name, amount in value.items() if amount != 0}
|
||||
|
||||
super(ItemDict, self).__init__(value)
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@ Currently, the following games are supported:
|
||||
* Factorio
|
||||
* Minecraft
|
||||
* Subnautica
|
||||
* Slay the Spire
|
||||
* Risk of Rain 2
|
||||
* The Legend of Zelda: Ocarina of Time
|
||||
* Timespinner
|
||||
@@ -63,7 +62,6 @@ Currently, the following games are supported:
|
||||
* TUNIC
|
||||
* Kirby's Dream Land 3
|
||||
* Celeste 64
|
||||
* Zork Grand Inquisitor
|
||||
* Castlevania 64
|
||||
* A Short Hike
|
||||
* Yoshi's Island
|
||||
|
||||
5
Utils.py
5
Utils.py
@@ -114,6 +114,8 @@ def cache_self1(function: typing.Callable[[S, T], RetType]) -> typing.Callable[[
|
||||
cache[arg] = res
|
||||
return res
|
||||
|
||||
wrap.__defaults__ = function.__defaults__
|
||||
|
||||
return wrap
|
||||
|
||||
|
||||
@@ -427,6 +429,9 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
def find_class(self, module: str, name: str) -> type:
|
||||
if module == "builtins" and name in safe_builtins:
|
||||
return getattr(builtins, name)
|
||||
# used by OptionCounter
|
||||
if module == "collections" and name == "Counter":
|
||||
return collections.Counter
|
||||
# used by MultiServer -> savegame/multidata
|
||||
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint",
|
||||
"SlotType", "NetworkSlot", "HintStatus"}:
|
||||
|
||||
@@ -28,6 +28,6 @@ def get_seeds():
|
||||
response.append({
|
||||
"seed_id": seed.id,
|
||||
"creation_time": seed.creation_time,
|
||||
"players": get_players(seed.slots),
|
||||
"players": get_players(seed),
|
||||
})
|
||||
return jsonify(response)
|
||||
|
||||
@@ -108,7 +108,7 @@ def option_presets(game: str) -> Response:
|
||||
f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}."
|
||||
|
||||
presets[preset_name][preset_option_name] = option.value
|
||||
elif isinstance(option, (Options.Range, Options.OptionSet, Options.OptionList, Options.ItemDict)):
|
||||
elif isinstance(option, (Options.Range, Options.OptionSet, Options.OptionList, Options.OptionCounter)):
|
||||
presets[preset_name][preset_option_name] = option.value
|
||||
elif isinstance(preset_option, str):
|
||||
# Ensure the option value is valid for Choice and Toggle options
|
||||
@@ -222,7 +222,7 @@ def generate_yaml(game: str):
|
||||
|
||||
for key, val in options.copy().items():
|
||||
key_parts = key.rsplit("||", 2)
|
||||
# Detect and build ItemDict options from their name pattern
|
||||
# Detect and build OptionCounter options from their name pattern
|
||||
if key_parts[-1] == "qty":
|
||||
if key_parts[0] not in options:
|
||||
options[key_parts[0]] = {}
|
||||
|
||||
@@ -111,10 +111,19 @@
|
||||
</div>
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemDict(option_name, option) %}
|
||||
{% macro OptionCounter(option_name, option) %}
|
||||
{% set relevant_keys = option.valid_keys %}
|
||||
{% if not relevant_keys %}
|
||||
{% if option.verify_item_name %}
|
||||
{% set relevant_keys = world.item_names %}
|
||||
{% elif option.verify_location_name %}
|
||||
{% set relevant_keys = world.location_names %}
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<div class="option-container">
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
{% for item_name in (relevant_keys if relevant_keys is ordered else relevant_keys|sort) %}
|
||||
<div class="option-entry">
|
||||
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
|
||||
<input type="number" id="{{ option_name }}-{{ item_name }}-qty" name="{{ option_name }}||{{ item_name }}||qty" value="{{ option.default[item_name]|default("0") }}" data-option-name="{{ option_name }}" data-item-name="{{ item_name }}" />
|
||||
|
||||
@@ -93,8 +93,10 @@
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option) }}
|
||||
{% elif issubclass(option, Options.OptionCounter) and (
|
||||
option.valid_keys or option.verify_item_name or option.verify_location_name
|
||||
) %}
|
||||
{{ inputs.OptionCounter(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
@@ -133,8 +135,10 @@
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option) }}
|
||||
{% elif issubclass(option, Options.OptionCounter) and (
|
||||
option.valid_keys or option.verify_item_name or option.verify_location_name
|
||||
) %}
|
||||
{{ inputs.OptionCounter(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
@@ -29,7 +29,8 @@
|
||||
<div id="user-content-wrapper" class="markdown">
|
||||
<div id="user-content" class="grass-island">
|
||||
<h1>User Content</h1>
|
||||
Below is a list of all the content you have generated on this site. Rooms and seeds are listed separately.
|
||||
Below is a list of all the content you have generated on this site. Rooms and seeds are listed separately.<br/>
|
||||
Sessions can be saved or synced across devices using the <a href="{{url_for('show_session')}}">Sessions Page.</a>
|
||||
|
||||
<h2>Your Rooms</h2>
|
||||
{% if rooms %}
|
||||
|
||||
@@ -113,9 +113,18 @@
|
||||
{{ TextChoice(option_name, option) }}
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemDict(option_name, option, world) %}
|
||||
{% macro OptionCounter(option_name, option, world) %}
|
||||
{% set relevant_keys = option.valid_keys %}
|
||||
{% if not relevant_keys %}
|
||||
{% if option.verify_item_name %}
|
||||
{% set relevant_keys = world.item_names %}
|
||||
{% elif option.verify_location_name %}
|
||||
{% set relevant_keys = world.location_names %}
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
|
||||
<div class="dict-container">
|
||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
||||
{% for item_name in (relevant_keys if relevant_keys is ordered else relevant_keys|sort) %}
|
||||
<div class="dict-entry">
|
||||
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
|
||||
<input
|
||||
|
||||
@@ -83,8 +83,10 @@
|
||||
{% elif issubclass(option, Options.FreeText) %}
|
||||
{{ inputs.FreeText(option_name, option) }}
|
||||
|
||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
||||
{{ inputs.ItemDict(option_name, option, world) }}
|
||||
{% elif issubclass(option, Options.OptionCounter) and (
|
||||
option.valid_keys or option.verify_item_name or option.verify_location_name
|
||||
) %}
|
||||
{{ inputs.OptionCounter(option_name, option, world) }}
|
||||
|
||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||
{{ inputs.OptionList(option_name, option) }}
|
||||
|
||||
@@ -16,21 +16,30 @@
|
||||
orange: "FF7700" # Used for command echo
|
||||
# KivyMD theming parameters
|
||||
theme_style: "Dark" # Light/Dark
|
||||
primary_palette: "Green" # Many options
|
||||
dynamic_scheme_name: "TONAL_SPOT"
|
||||
primary_palette: "Lightsteelblue" # Many options
|
||||
dynamic_scheme_name: "VIBRANT"
|
||||
dynamic_scheme_contrast: 0.0
|
||||
<MDLabel>:
|
||||
color: self.theme_cls.primaryColor
|
||||
<BaseButton>:
|
||||
ripple_color: app.theme_cls.primaryColor
|
||||
ripple_duration_in_fast: 0.2
|
||||
<MDTabsItemBase>:
|
||||
ripple_color: app.theme_cls.primaryColor
|
||||
ripple_duration_in_fast: 0.2
|
||||
<TooltipLabel>:
|
||||
adaptive_height: True
|
||||
font_size: dp(20)
|
||||
theme_font_size: "Custom"
|
||||
font_size: "20dp"
|
||||
markup: True
|
||||
halign: "left"
|
||||
<SelectableLabel>:
|
||||
size_hint: 1, None
|
||||
theme_text_color: "Custom"
|
||||
text_color: 1, 1, 1, 1
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: (.0, 0.9, .1, .3) if self.selected else self.theme_cls.surfaceContainerLowColor
|
||||
rgba: (self.theme_cls.primaryColor[0], self.theme_cls.primaryColor[1], self.theme_cls.primaryColor[2], .3) if self.selected else self.theme_cls.surfaceContainerLowestColor
|
||||
Rectangle:
|
||||
size: self.size
|
||||
pos: self.pos
|
||||
@@ -154,9 +163,12 @@
|
||||
<ToolTip>:
|
||||
size: self.texture_size
|
||||
size_hint: None, None
|
||||
theme_font_size: "Custom"
|
||||
font_size: dp(18)
|
||||
pos_hint: {'center_y': 0.5, 'center_x': 0.5}
|
||||
halign: "left"
|
||||
theme_text_color: "Custom"
|
||||
text_color: (1, 1, 1, 1)
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: 0.2, 0.2, 0.2, 1
|
||||
@@ -175,11 +187,28 @@
|
||||
rectangle: self.x-2, self.y-2, self.width+4, self.height+4
|
||||
<ServerToolTip>:
|
||||
pos_hint: {'center_y': 0.5, 'center_x': 0.5}
|
||||
<AutocompleteHintInput>
|
||||
<AutocompleteHintInput>:
|
||||
size_hint_y: None
|
||||
height: dp(30)
|
||||
height: "30dp"
|
||||
multiline: False
|
||||
write_tab: False
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
<ConnectBarTextInput>:
|
||||
height: "30dp"
|
||||
multiline: False
|
||||
write_tab: False
|
||||
role: "medium"
|
||||
size_hint_y: None
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
<CommandPromptTextInput>:
|
||||
size_hint_y: None
|
||||
height: "30dp"
|
||||
multiline: False
|
||||
write_tab: False
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||
<MessageBoxLabel>:
|
||||
theme_text_color: "Custom"
|
||||
text_color: 1, 1, 1, 1
|
||||
<ScrollBox>:
|
||||
layout: layout
|
||||
bar_width: "12dp"
|
||||
|
||||
@@ -5,12 +5,13 @@
|
||||
size_hint: 1, None
|
||||
height: "75dp"
|
||||
context_button: context
|
||||
focus_behavior: False
|
||||
|
||||
MDRelativeLayout:
|
||||
ApAsyncImage:
|
||||
source: main.image
|
||||
size: (48, 48)
|
||||
size_hint_y: None
|
||||
size_hint: None, None
|
||||
pos_hint: {"center_x": 0.1, "center_y": 0.5}
|
||||
|
||||
MDLabel:
|
||||
@@ -37,6 +38,7 @@
|
||||
pos_hint:{"center_x": 0.85, "center_y": 0.8}
|
||||
theme_text_color: "Custom"
|
||||
text_color: app.theme_cls.primaryColor
|
||||
detect_visible: False
|
||||
on_release: app.set_favorite(self)
|
||||
|
||||
MDIconButton:
|
||||
@@ -46,6 +48,7 @@
|
||||
pos_hint:{"center_x": 0.95, "center_y": 0.8}
|
||||
theme_text_color: "Custom"
|
||||
text_color: app.theme_cls.primaryColor
|
||||
detect_visible: False
|
||||
|
||||
MDButton:
|
||||
pos_hint:{"center_x": 0.9, "center_y": 0.25}
|
||||
@@ -53,7 +56,7 @@
|
||||
height: "25dp"
|
||||
component: main.component
|
||||
on_release: app.component_action(self)
|
||||
|
||||
detect_visible: False
|
||||
MDButtonText:
|
||||
text: "Open"
|
||||
|
||||
@@ -77,7 +80,7 @@ MDFloatLayout:
|
||||
id: all
|
||||
style: "text"
|
||||
type: (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
|
||||
on_release: app.filter_clients(self)
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "asterisk"
|
||||
@@ -87,7 +90,7 @@ MDFloatLayout:
|
||||
id: client
|
||||
style: "text"
|
||||
type: (Type.CLIENT, )
|
||||
on_release: app.filter_clients(self)
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "controller"
|
||||
@@ -97,7 +100,7 @@ MDFloatLayout:
|
||||
id: Tool
|
||||
style: "text"
|
||||
type: (Type.TOOL, )
|
||||
on_release: app.filter_clients(self)
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "desktop-classic"
|
||||
@@ -107,7 +110,7 @@ MDFloatLayout:
|
||||
id: adjuster
|
||||
style: "text"
|
||||
type: (Type.ADJUSTER, )
|
||||
on_release: app.filter_clients(self)
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "wrench"
|
||||
@@ -117,7 +120,7 @@ MDFloatLayout:
|
||||
id: misc
|
||||
style: "text"
|
||||
type: (Type.MISC, )
|
||||
on_release: app.filter_clients(self)
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "dots-horizontal-circle-outline"
|
||||
@@ -128,7 +131,7 @@ MDFloatLayout:
|
||||
id: favorites
|
||||
style: "text"
|
||||
type: ("favorites", )
|
||||
on_release: app.filter_clients(self)
|
||||
on_release: app.filter_clients_by_type(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "star"
|
||||
@@ -138,5 +141,21 @@ MDFloatLayout:
|
||||
MDNavigationDrawerDivider:
|
||||
|
||||
|
||||
ScrollBox:
|
||||
id: button_layout
|
||||
MDGridLayout:
|
||||
id: main_layout
|
||||
cols: 1
|
||||
spacing: "10dp"
|
||||
|
||||
MDTextField:
|
||||
id: search_box
|
||||
mode: "outlined"
|
||||
set_text: app.filter_clients_by_name
|
||||
|
||||
MDTextFieldLeadingIcon:
|
||||
icon: "magnify"
|
||||
|
||||
MDTextFieldHintText:
|
||||
text: "Search"
|
||||
|
||||
ScrollBox:
|
||||
id: button_layout
|
||||
|
||||
@@ -184,9 +184,6 @@
|
||||
# Secret of Evermore
|
||||
/worlds/soe/ @black-sliver
|
||||
|
||||
# Slay the Spire
|
||||
/worlds/spire/ @KonoTyran
|
||||
|
||||
# Stardew Valley
|
||||
/worlds/stardew_valley/ @agilbert1412
|
||||
|
||||
@@ -232,10 +229,6 @@
|
||||
# Zillion
|
||||
/worlds/zillion/ @beauxq
|
||||
|
||||
# Zork Grand Inquisitor
|
||||
/worlds/zork_grand_inquisitor/ @nbrochu
|
||||
|
||||
|
||||
## Active Unmaintained Worlds
|
||||
|
||||
# The following worlds in this repo are currently unmaintained, but currently still work in core. If any update breaks
|
||||
|
||||
@@ -117,8 +117,6 @@ flowchart LR
|
||||
%% Java Based Games
|
||||
subgraph Java
|
||||
JM[Mod with Archipelago.MultiClient.Java]
|
||||
STS[Slay the Spire]
|
||||
JM <-- Mod the Spire --> STS
|
||||
subgraph Minecraft
|
||||
MCS[Minecraft Forge Server]
|
||||
JMC[Any Java Minecraft Clients]
|
||||
|
||||
@@ -352,8 +352,15 @@ template. If you set a [Schema](https://pypi.org/project/schema/) on the class w
|
||||
options system will automatically validate the user supplied data against the schema to ensure it's in the correct
|
||||
format.
|
||||
|
||||
### OptionCounter
|
||||
This is a special case of OptionDict where the dictionary values can only be integers.
|
||||
It returns a [collections.Counter](https://docs.python.org/3/library/collections.html#collections.Counter).
|
||||
This means that if you access a key that isn't present, its value will be 0.
|
||||
The upside of using an OptionCounter (instead of an OptionDict with integer values) is that an OptionCounter can be
|
||||
displayed on the Options page on WebHost.
|
||||
|
||||
### ItemDict
|
||||
Like OptionDict, except this will verify that every key in the dictionary is a valid name for an item for your world.
|
||||
An OptionCounter that will verify that every key in the dictionary is a valid name for an item for your world.
|
||||
|
||||
### OptionList
|
||||
This option defines a List, where the user can add any number of strings to said list, allowing duplicate values. You
|
||||
|
||||
@@ -561,7 +561,7 @@ from .items import is_progression # this is just a dummy
|
||||
|
||||
|
||||
def create_item(self, item: str) -> MyGameItem:
|
||||
# this is called when AP wants to create an item by name (for plando) or when you call it from your own code
|
||||
# this is called when AP wants to create an item by name (for plando, start inventory, item links) or when you call it from your own code
|
||||
classification = ItemClassification.progression if is_progression(item) else ItemClassification.filler
|
||||
return MyGameItem(item, classification, self.item_name_to_id[item], self.player)
|
||||
|
||||
|
||||
@@ -45,7 +45,8 @@ MinVersion={#min_windows}
|
||||
Name: "english"; MessagesFile: "compiler:Default.isl"
|
||||
|
||||
[Tasks]
|
||||
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}";
|
||||
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}";
|
||||
Name: "deletelib"; Description: "Clean existing /lib folder and subfolders including /worlds (leave checked if unsure)"; Check: ShouldShowDeleteLibTask
|
||||
|
||||
[Types]
|
||||
Name: "full"; Description: "Full installation"
|
||||
@@ -83,18 +84,8 @@ Filename: "{app}\ArchipelagoLauncher"; Description: "{cm:LaunchProgram,{#StringC
|
||||
Type: dirifempty; Name: "{app}"
|
||||
|
||||
[InstallDelete]
|
||||
Type: files; Name: "{app}\lib\worlds\_bizhawk.apworld"
|
||||
Type: files; Name: "{app}\ArchipelagoLttPClient.exe"
|
||||
Type: files; Name: "{app}\ArchipelagoPokemonClient.exe"
|
||||
Type: files; Name: "{app}\*.exe"
|
||||
Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua"
|
||||
Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy"
|
||||
Type: dirifempty; Name: "{app}\lib\worlds\rogue-legacy"
|
||||
Type: files; Name: "{app}\lib\worlds\sc2wol.apworld"
|
||||
Type: filesandordirs; Name: "{app}\lib\worlds\sc2wol"
|
||||
Type: dirifempty; Name: "{app}\lib\worlds\sc2wol"
|
||||
Type: filesandordirs; Name: "{app}\lib\worlds\bk_sudoku"
|
||||
Type: dirifempty; Name: "{app}\lib\worlds\bk_sudoku"
|
||||
Type: files; Name: "{app}\ArchipelagoLauncher(DEBUG).exe"
|
||||
Type: filesandordirs; Name: "{app}\SNI\lua*"
|
||||
Type: filesandordirs; Name: "{app}\EnemizerCLI*"
|
||||
#include "installdelete.iss"
|
||||
@@ -261,3 +252,17 @@ begin
|
||||
Result := True;
|
||||
end;
|
||||
end;
|
||||
|
||||
function ShouldShowDeleteLibTask: Boolean;
|
||||
begin
|
||||
Result := DirExists(ExpandConstant('{app}\lib'));
|
||||
end;
|
||||
|
||||
procedure CurStepChanged(CurStep: TSetupStep);
|
||||
begin
|
||||
if CurStep = ssInstall then
|
||||
begin
|
||||
if WizardIsTaskSelected('deletelib') then
|
||||
DelTree(ExpandConstant('{app}\lib'), True, True, True);
|
||||
end;
|
||||
end;
|
||||
|
||||
203
kvui.py
203
kvui.py
@@ -43,8 +43,8 @@ from kivy.core.image import ImageLoader, ImageLoaderBase, ImageData
|
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from kivy.base import ExceptionHandler, ExceptionManager
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from kivy.clock import Clock
|
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from kivy.factory import Factory
|
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from kivy.properties import BooleanProperty, ObjectProperty, NumericProperty
|
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from kivy.metrics import dp
|
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from kivy.properties import BooleanProperty, ObjectProperty, NumericProperty, StringProperty
|
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from kivy.metrics import dp, sp
|
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from kivy.uix.widget import Widget
|
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from kivy.uix.layout import Layout
|
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from kivy.utils import escape_markup
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@@ -60,7 +60,7 @@ from kivymd.app import MDApp
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from kivymd.uix.gridlayout import MDGridLayout
|
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from kivymd.uix.floatlayout import MDFloatLayout
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from kivymd.uix.boxlayout import MDBoxLayout
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from kivymd.uix.tab.tab import MDTabsPrimary, MDTabsItem, MDTabsItemText, MDTabsCarousel
|
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from kivymd.uix.tab.tab import MDTabsSecondary, MDTabsItem, MDTabsItemText, MDTabsCarousel
|
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from kivymd.uix.menu import MDDropdownMenu
|
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from kivymd.uix.menu.menu import MDDropdownTextItem
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from kivymd.uix.dropdownitem import MDDropDownItem, MDDropDownItemText
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@@ -90,15 +90,15 @@ remove_between_brackets = re.compile(r"\[.*?]")
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class ThemedApp(MDApp):
|
||||
def set_colors(self):
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text_colors = KivyJSONtoTextParser.TextColors()
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||||
self.theme_cls.theme_style = getattr(text_colors, "theme_style", "Dark")
|
||||
self.theme_cls.primary_palette = getattr(text_colors, "primary_palette", "Green")
|
||||
self.theme_cls.dynamic_scheme_name = getattr(text_colors, "dynamic_scheme_name", "TONAL_SPOT")
|
||||
self.theme_cls.dynamic_scheme_contrast = getattr(text_colors, "dynamic_scheme_contrast", 0.0)
|
||||
self.theme_cls.theme_style = text_colors.theme_style
|
||||
self.theme_cls.primary_palette = text_colors.primary_palette
|
||||
self.theme_cls.dynamic_scheme_name = text_colors.dynamic_scheme_name
|
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self.theme_cls.dynamic_scheme_contrast = text_colors.dynamic_scheme_contrast
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|
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class ImageIcon(MDButtonIcon, AsyncImage):
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def __init__(self, *args, **kwargs):
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super().__init__(args, kwargs)
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super().__init__(*args, **kwargs)
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self.image = ApAsyncImage(**kwargs)
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self.add_widget(self.image)
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@@ -166,6 +166,34 @@ class ToggleButton(MDButton, ToggleButtonBehavior):
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child.icon_color = self.theme_cls.primaryColor
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# thanks kivymd
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class ResizableTextField(MDTextField):
|
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"""
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Resizable MDTextField that manually overrides the builtin sizing.
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Note that in order to use this, the sizing must be specified from within a .kv rule.
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"""
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def __init__(self, *args, **kwargs):
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# cursed rules override
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rules = Builder.match(self)
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textfield = next((rule for rule in rules if rule.name == f"<MDTextField>"), None)
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if textfield:
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subclasses = rules[rules.index(textfield) + 1:]
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for subclass in subclasses:
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height_rule = subclass.properties.get("height", None)
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if height_rule:
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height_rule.ignore_prev = True
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super().__init__(*args, **kwargs)
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def on_release(self: MDButton, *args):
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super(MDButton, self).on_release(args)
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self.on_leave()
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MDButton.on_release = on_release
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# I was surprised to find this didn't already exist in kivy :(
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class HoverBehavior(object):
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"""originally from https://stackoverflow.com/a/605348110"""
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@@ -266,11 +294,15 @@ class TooltipLabel(HovererableLabel, MDTooltip):
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self._tooltip = None
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||||
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class ServerLabel(HovererableLabel, MDTooltip):
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class ServerLabel(HoverBehavior, MDTooltip, MDBoxLayout):
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tooltip_display_delay = 0.1
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text: str = StringProperty("Server:")
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||||
def __init__(self, *args, **kwargs):
|
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super(HovererableLabel, self).__init__(*args, **kwargs)
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super().__init__(*args, **kwargs)
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self.add_widget(MDIcon(icon="information", font_size=sp(15)))
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self.add_widget(TooltipLabel(text=self.text, pos_hint={"center_x": 0.5, "center_y": 0.5},
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font_size=sp(15)))
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self._tooltip = ServerToolTip(text="Test")
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def on_enter(self):
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@@ -383,7 +415,6 @@ class MarkupDropdownTextItem(MDDropdownTextItem):
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for child in self.children:
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if child.__class__ == MDLabel:
|
||||
child.markup = True
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||||
print(self.text)
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||||
# Currently, this only lets us do markup on text that does not have any icons
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# Create new TextItems as needed
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@@ -461,14 +492,13 @@ class MarkupDropdown(MDDropdownMenu):
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||||
self.menu.data = self._items
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class AutocompleteHintInput(MDTextField):
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class AutocompleteHintInput(ResizableTextField):
|
||||
min_chars = NumericProperty(3)
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||||
|
||||
def __init__(self, **kwargs):
|
||||
super().__init__(**kwargs)
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||||
|
||||
self.dropdown = MarkupDropdown(caller=self, position="bottom", border_margin=dp(24), width=self.width)
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||||
self.dropdown.bind(on_select=lambda instance, x: setattr(self, 'text', x))
|
||||
self.dropdown = MarkupDropdown(caller=self, position="bottom", border_margin=dp(2), width=self.width)
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||||
self.bind(on_text_validate=self.on_message)
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self.bind(width=lambda instance, x: setattr(self.dropdown, "width", x))
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@@ -485,8 +515,11 @@ class AutocompleteHintInput(MDTextField):
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||||
def on_press(text):
|
||||
split_text = MarkupLabel(text=text).markup
|
||||
return self.dropdown.select("".join(text_frag for text_frag in split_text
|
||||
if not text_frag.startswith("[")))
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||||
self.set_text(self, "".join(text_frag for text_frag in split_text
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if not text_frag.startswith("[")))
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self.dropdown.dismiss()
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self.focus = True
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lowered = value.lower()
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for item_name in item_names:
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try:
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@@ -498,7 +531,7 @@ class AutocompleteHintInput(MDTextField):
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text = text[:index] + "[b]" + text[index:index+len(value)]+"[/b]"+text[index+len(value):]
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self.dropdown.items.append({
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"text": text,
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"on_release": lambda: on_press(text),
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"on_release": lambda txt=text: on_press(txt),
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"markup": True
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||||
})
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if not self.dropdown.parent:
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@@ -620,7 +653,7 @@ class HintLabel(RecycleDataViewBehavior, MDBoxLayout):
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self.selected = is_selected
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class ConnectBarTextInput(MDTextField):
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class ConnectBarTextInput(ResizableTextField):
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def insert_text(self, substring, from_undo=False):
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s = substring.replace("\n", "").replace("\r", "")
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return super(ConnectBarTextInput, self).insert_text(s, from_undo=from_undo)
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@@ -630,14 +663,14 @@ def is_command_input(string: str) -> bool:
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||||
return len(string) > 0 and string[0] in "/!"
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||||
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||||
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||||
class CommandPromptTextInput(MDTextField):
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||||
class CommandPromptTextInput(ResizableTextField):
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||||
MAXIMUM_HISTORY_MESSAGES = 50
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||||
def __init__(self, **kwargs) -> None:
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||||
super().__init__(**kwargs)
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||||
self._command_history_index = -1
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||||
self._command_history: typing.Deque[str] = deque(maxlen=CommandPromptTextInput.MAXIMUM_HISTORY_MESSAGES)
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||||
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||||
def update_history(self, new_entry: str) -> None:
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||||
self._command_history_index = -1
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||||
if is_command_input(new_entry):
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@@ -664,7 +697,7 @@ class CommandPromptTextInput(MDTextField):
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||||
self._change_to_history_text_if_available(self._command_history_index - 1)
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||||
return True
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return super().keyboard_on_key_down(window, keycode, text, modifiers)
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||||
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def _change_to_history_text_if_available(self, new_index: int) -> None:
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if new_index < -1:
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return
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@@ -682,29 +715,61 @@ class MessageBox(Popup):
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def __init__(self, **kwargs):
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||||
super().__init__(**kwargs)
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self._label.refresh()
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self.size = self._label.texture.size
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if self.width + 50 > Window.width:
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self.text_size[0] = Window.width - 50
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self._label.refresh()
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self.size = self._label.texture.size
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def __init__(self, title, text, error=False, **kwargs):
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||||
label = MessageBox.MessageBoxLabel(text=text)
|
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separator_color = [217 / 255, 129 / 255, 122 / 255, 1.] if error else [47 / 255., 167 / 255., 212 / 255, 1.]
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||||
super().__init__(title=title, content=label, size_hint=(None, None), width=max(100, int(label.width) + 40),
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super().__init__(title=title, content=label, size_hint=(0.5, None), width=max(100, int(label.width) + 40),
|
||||
separator_color=separator_color, **kwargs)
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||||
self.height += max(0, label.height - 18)
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||||
|
||||
|
||||
class ClientTabs(MDTabsPrimary):
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||||
class ClientTabs(MDTabsSecondary):
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||||
carousel: MDTabsCarousel
|
||||
lock_swiping = True
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||||
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||||
def __init__(self, *args, **kwargs):
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||||
self.carousel = MDTabsCarousel(lock_swiping=True)
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||||
super().__init__(*args, MDDivider(size_hint_y=None, height=dp(4)), self.carousel, **kwargs)
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self.carousel = MDTabsCarousel(lock_swiping=True, anim_move_duration=0.2)
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super().__init__(*args, MDDivider(size_hint_y=None, height=dp(1)), self.carousel, **kwargs)
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||||
self.size_hint_y = 1
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||||
def _check_panel_height(self, *args):
|
||||
self.ids.tab_scroll.height = dp(38)
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||||
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||||
def update_indicator(
|
||||
self, x: float = 0.0, w: float = 0.0, instance: MDTabsItem = None
|
||||
) -> None:
|
||||
def update_indicator(*args):
|
||||
indicator_pos = (0, 0)
|
||||
indicator_size = (0, 0)
|
||||
|
||||
item_text_object = self._get_tab_item_text_icon_object()
|
||||
|
||||
if item_text_object:
|
||||
indicator_pos = (
|
||||
instance.x + dp(12),
|
||||
self.indicator.pos[1]
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||||
if not self._tabs_carousel
|
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else self._tabs_carousel.height,
|
||||
)
|
||||
indicator_size = (
|
||||
instance.width - dp(24),
|
||||
self.indicator_height,
|
||||
)
|
||||
|
||||
Animation(
|
||||
pos=indicator_pos,
|
||||
size=indicator_size,
|
||||
d=0 if not self.indicator_anim else self.indicator_duration,
|
||||
t=self.indicator_transition,
|
||||
).start(self.indicator)
|
||||
|
||||
if not instance:
|
||||
self.indicator.pos = (x, self.indicator.pos[1])
|
||||
self.indicator.size = (w, self.indicator_height)
|
||||
else:
|
||||
Clock.schedule_once(update_indicator)
|
||||
|
||||
def remove_tab(self, tab, content=None):
|
||||
if content is None:
|
||||
content = tab.content
|
||||
@@ -713,6 +778,21 @@ class ClientTabs(MDTabsPrimary):
|
||||
self.on_size(self, self.size)
|
||||
|
||||
|
||||
class CommandButton(MDButton, MDTooltip):
|
||||
def __init__(self, *args, manager: "GameManager", **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
self.manager = manager
|
||||
self._tooltip = ToolTip(text="Test")
|
||||
|
||||
def on_enter(self):
|
||||
self._tooltip.text = self.manager.commandprocessor.get_help_text()
|
||||
self._tooltip.font_size = dp(20 - (len(self._tooltip.text) // 400)) # mostly guessing on the numbers here
|
||||
self.display_tooltip()
|
||||
|
||||
def on_leave(self):
|
||||
self.animation_tooltip_dismiss()
|
||||
|
||||
|
||||
class GameManager(ThemedApp):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
@@ -767,19 +847,19 @@ class GameManager(ThemedApp):
|
||||
|
||||
self.grid = MainLayout()
|
||||
self.grid.cols = 1
|
||||
self.connect_layout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(70),
|
||||
self.connect_layout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(40),
|
||||
spacing=5, padding=(5, 10))
|
||||
# top part
|
||||
server_label = ServerLabel(halign="center")
|
||||
server_label = ServerLabel(width=dp(75))
|
||||
self.connect_layout.add_widget(server_label)
|
||||
self.server_connect_bar = ConnectBarTextInput(text=self.ctx.suggested_address or "archipelago.gg:",
|
||||
size_hint_y=None, role="medium",
|
||||
height=dp(70), multiline=False, write_tab=False)
|
||||
pos_hint={"center_x": 0.5, "center_y": 0.5})
|
||||
|
||||
def connect_bar_validate(sender):
|
||||
if not self.ctx.server:
|
||||
self.connect_button_action(sender)
|
||||
|
||||
self.server_connect_bar.height = dp(30)
|
||||
self.server_connect_bar.bind(on_text_validate=connect_bar_validate)
|
||||
self.connect_layout.add_widget(self.server_connect_bar)
|
||||
self.server_connect_button = MDButton(MDButtonText(text="Connect"), style="filled", size=(dp(100), dp(70)),
|
||||
@@ -792,7 +872,7 @@ class GameManager(ThemedApp):
|
||||
self.grid.add_widget(self.progressbar)
|
||||
|
||||
# middle part
|
||||
self.tabs = ClientTabs()
|
||||
self.tabs = ClientTabs(pos_hint={"center_x": 0.5, "center_y": 0.5})
|
||||
self.tabs.add_widget(MDTabsItem(MDTabsItemText(text="All" if len(self.logging_pairs) > 1 else "Archipelago")))
|
||||
self.log_panels["All"] = self.tabs.default_tab_content = UILog(*(logging.getLogger(logger_name)
|
||||
for logger_name, name in
|
||||
@@ -820,12 +900,13 @@ class GameManager(ThemedApp):
|
||||
self.grid.add_widget(self.main_area_container)
|
||||
|
||||
# bottom part
|
||||
bottom_layout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(70), spacing=5, padding=(5, 10))
|
||||
info_button = MDButton(MDButtonText(text="Command:"), radius=5, style="filled", size=(dp(100), dp(70)),
|
||||
size_hint_x=None, size_hint_y=None, pos_hint={"center_y": 0.575})
|
||||
bottom_layout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(40), spacing=5, padding=(5, 10))
|
||||
info_button = CommandButton(MDButtonText(text="Command:", halign="left"), manager=self, radius=5,
|
||||
style="filled", size=(dp(100), dp(70)), size_hint_x=None, size_hint_y=None,
|
||||
pos_hint={"center_y": 0.575})
|
||||
info_button.bind(on_release=self.command_button_action)
|
||||
bottom_layout.add_widget(info_button)
|
||||
self.textinput = CommandPromptTextInput(size_hint_y=None, height=dp(30), multiline=False, write_tab=False)
|
||||
self.textinput = CommandPromptTextInput(size_hint_y=None, multiline=False, write_tab=False)
|
||||
self.textinput.bind(on_text_validate=self.on_message)
|
||||
info_button.height = self.textinput.height
|
||||
self.textinput.text_validate_unfocus = False
|
||||
@@ -843,15 +924,27 @@ class GameManager(ThemedApp):
|
||||
self.server_connect_bar.focus = True
|
||||
self.server_connect_bar.select_text(port_start if port_start > 0 else host_start, len(s))
|
||||
|
||||
# Uncomment to enable the kivy live editor console
|
||||
# Press Ctrl-E (with numlock/capslock) disabled to open
|
||||
# from kivy.core.window import Window
|
||||
# from kivy.modules import console
|
||||
# console.create_console(Window, self.container)
|
||||
|
||||
return self.container
|
||||
|
||||
def add_client_tab(self, title: str, content: Widget) -> Widget:
|
||||
def add_client_tab(self, title: str, content: Widget, index: int = -1) -> Widget:
|
||||
"""Adds a new tab to the client window with a given title, and provides a given Widget as its content.
|
||||
Returns the new tab widget, with the provided content being placed on the tab as content."""
|
||||
new_tab = MDTabsItem(MDTabsItemText(text=title))
|
||||
new_tab.content = content
|
||||
self.tabs.add_widget(new_tab)
|
||||
self.tabs.carousel.add_widget(new_tab.content)
|
||||
if -1 < index <= len(self.tabs.carousel.slides):
|
||||
new_tab.bind(on_release=self.tabs.set_active_item)
|
||||
new_tab._tabs = self.tabs
|
||||
self.tabs.ids.container.add_widget(new_tab, index=index)
|
||||
self.tabs.carousel.add_widget(new_tab.content, index=len(self.tabs.carousel.slides) - index)
|
||||
else:
|
||||
self.tabs.add_widget(new_tab)
|
||||
self.tabs.carousel.add_widget(new_tab.content)
|
||||
return new_tab
|
||||
|
||||
def update_texts(self, dt):
|
||||
@@ -1001,8 +1094,9 @@ class HintLayout(MDBoxLayout):
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
boxlayout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(55))
|
||||
boxlayout.add_widget(MDLabel(text="New Hint:", size_hint_x=None, size_hint_y=None, height=dp(55)))
|
||||
boxlayout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(40))
|
||||
boxlayout.add_widget(MDLabel(text="New Hint:", size_hint_x=None, size_hint_y=None,
|
||||
height=dp(40), width=dp(75), halign="center", valign="center"))
|
||||
boxlayout.add_widget(AutocompleteHintInput())
|
||||
self.add_widget(boxlayout)
|
||||
|
||||
@@ -1012,7 +1106,7 @@ class HintLayout(MDBoxLayout):
|
||||
if fix_func:
|
||||
fix_func()
|
||||
|
||||
|
||||
|
||||
status_names: typing.Dict[HintStatus, str] = {
|
||||
HintStatus.HINT_FOUND: "Found",
|
||||
HintStatus.HINT_UNSPECIFIED: "Unspecified",
|
||||
@@ -1109,6 +1203,7 @@ class HintLog(MDRecycleView):
|
||||
|
||||
|
||||
class ApAsyncImage(AsyncImage):
|
||||
|
||||
def is_uri(self, filename: str) -> bool:
|
||||
if filename.startswith("ap:"):
|
||||
return True
|
||||
@@ -1154,7 +1249,23 @@ class E(ExceptionHandler):
|
||||
class KivyJSONtoTextParser(JSONtoTextParser):
|
||||
# dummy class to absorb kvlang definitions
|
||||
class TextColors(Widget):
|
||||
pass
|
||||
white: str = StringProperty("FFFFFF")
|
||||
black: str = StringProperty("000000")
|
||||
red: str = StringProperty("EE0000")
|
||||
green: str = StringProperty("00FF7F")
|
||||
yellow: str = StringProperty("FAFAD2")
|
||||
blue: str = StringProperty("6495ED")
|
||||
magenta: str = StringProperty("EE00EE")
|
||||
cyan: str = StringProperty("00EEEE")
|
||||
slateblue: str = StringProperty("6D8BE8")
|
||||
plum: str = StringProperty("AF99EF")
|
||||
salmon: str = StringProperty("FA8072")
|
||||
orange: str = StringProperty("FF7700")
|
||||
# KivyMD parameters
|
||||
theme_style: str = StringProperty("Dark")
|
||||
primary_palette: str = StringProperty("Lightsteelblue")
|
||||
dynamic_scheme_name: str = StringProperty("VIBRANT")
|
||||
dynamic_scheme_contrast: int = NumericProperty(0)
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
# we grab the color definitions from the .kv file, then overwrite the JSONtoTextParser default entries
|
||||
|
||||
3
setup.py
3
setup.py
@@ -72,7 +72,6 @@ non_apworlds: Set[str] = {
|
||||
"Ocarina of Time",
|
||||
"Overcooked! 2",
|
||||
"Raft",
|
||||
"Slay the Spire",
|
||||
"Sudoku",
|
||||
"Super Mario 64",
|
||||
"VVVVVV",
|
||||
@@ -154,7 +153,7 @@ if os.path.exists("X:/pw.txt"):
|
||||
with open("X:/pw.txt", encoding="utf-8-sig") as f:
|
||||
pw = f.read()
|
||||
signtool = r'signtool sign /f X:/_SITS_Zertifikat_.pfx /p "' + pw + \
|
||||
r'" /fd sha256 /tr http://timestamp.digicert.com/ '
|
||||
r'" /fd sha256 /td sha256 /tr http://timestamp.digicert.com/ '
|
||||
else:
|
||||
signtool = None
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
from typing import Callable
|
||||
import unittest
|
||||
from enum import IntEnum
|
||||
|
||||
@@ -34,7 +35,7 @@ def generate_entrance_pair(region: Region, name_suffix: str, group: int):
|
||||
|
||||
|
||||
def generate_disconnected_region_grid(multiworld: MultiWorld, grid_side_length: int, region_size: int = 0,
|
||||
region_type: type[Region] = Region):
|
||||
region_creator: Callable[[str, int, MultiWorld], Region] = Region):
|
||||
"""
|
||||
Generates a grid-like region structure for ER testing, where menu is connected to the top-left region, and each
|
||||
region "in vanilla" has 2 2-way exits going either down or to the right, until reaching the goal region in the
|
||||
@@ -44,7 +45,7 @@ def generate_disconnected_region_grid(multiworld: MultiWorld, grid_side_length:
|
||||
for col in range(grid_side_length):
|
||||
index = row * grid_side_length + col
|
||||
name = f"region{index}"
|
||||
region = region_type(name, 1, multiworld)
|
||||
region = region_creator(name, 1, multiworld)
|
||||
multiworld.regions.append(region)
|
||||
generate_locations(region_size, 1, region=region, tag=f"_{name}")
|
||||
|
||||
@@ -465,7 +466,7 @@ class TestRandomizeEntrances(unittest.TestCase):
|
||||
entrance_type = CustomEntrance
|
||||
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5, region_type=CustomRegion)
|
||||
generate_disconnected_region_grid(multiworld, 5, region_creator=CustomRegion)
|
||||
|
||||
self.assertRaises(EntranceRandomizationError, randomize_entrances, multiworld.worlds[1], False,
|
||||
directionally_matched_group_lookup)
|
||||
|
||||
@@ -47,13 +47,39 @@ class TestIDs(unittest.TestCase):
|
||||
"""Test that a game doesn't have item id overlap within its own datapackage"""
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game=gamename):
|
||||
self.assertEqual(len(world_type.item_id_to_name), len(world_type.item_name_to_id))
|
||||
len_item_id_to_name = len(world_type.item_id_to_name)
|
||||
len_item_name_to_id = len(world_type.item_name_to_id)
|
||||
|
||||
if len_item_id_to_name != len_item_name_to_id:
|
||||
self.assertCountEqual(
|
||||
world_type.item_id_to_name.values(),
|
||||
world_type.item_name_to_id.keys(),
|
||||
"\nThese items have overlapping ids with other items in its own world")
|
||||
self.assertCountEqual(
|
||||
world_type.item_id_to_name.keys(),
|
||||
world_type.item_name_to_id.values(),
|
||||
"\nThese items have overlapping names with other items in its own world")
|
||||
|
||||
self.assertEqual(len_item_id_to_name, len_item_name_to_id)
|
||||
|
||||
def test_duplicate_location_ids(self):
|
||||
"""Test that a game doesn't have location id overlap within its own datapackage"""
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game=gamename):
|
||||
self.assertEqual(len(world_type.location_id_to_name), len(world_type.location_name_to_id))
|
||||
len_location_id_to_name = len(world_type.location_id_to_name)
|
||||
len_location_name_to_id = len(world_type.location_name_to_id)
|
||||
|
||||
if len_location_id_to_name != len_location_name_to_id:
|
||||
self.assertCountEqual(
|
||||
world_type.location_id_to_name.values(),
|
||||
world_type.location_name_to_id.keys(),
|
||||
"\nThese locations have overlapping ids with other locations in its own world")
|
||||
self.assertCountEqual(
|
||||
world_type.location_id_to_name.keys(),
|
||||
world_type.location_name_to_id.values(),
|
||||
"\nThese locations have overlapping names with other locations in its own world")
|
||||
|
||||
self.assertEqual(len_location_id_to_name, len_location_name_to_id)
|
||||
|
||||
def test_postgen_datapackage(self):
|
||||
"""Generates a solo multiworld and checks that the datapackage is still valid"""
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
import unittest
|
||||
from argparse import Namespace
|
||||
from typing import Type
|
||||
|
||||
from BaseClasses import CollectionState
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all
|
||||
from BaseClasses import CollectionState, MultiWorld
|
||||
from Fill import distribute_items_restrictive
|
||||
from Options import ItemLinks
|
||||
from worlds.AutoWorld import AutoWorldRegister, World, call_all
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
|
||||
@@ -83,6 +87,47 @@ class TestBase(unittest.TestCase):
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
for item in multiworld.itempool:
|
||||
self.assertIn(item.name, world_type.item_name_to_id)
|
||||
|
||||
def test_item_links(self) -> None:
|
||||
"""
|
||||
Tests item link creation by creating a multiworld of 2 worlds for every game and linking their items together.
|
||||
"""
|
||||
def setup_link_multiworld(world: Type[World], link_replace: bool) -> None:
|
||||
multiworld = MultiWorld(2)
|
||||
multiworld.game = {1: world.game, 2: world.game}
|
||||
multiworld.player_name = {1: "Linker 1", 2: "Linker 2"}
|
||||
multiworld.set_seed()
|
||||
item_link_group = [{
|
||||
"name": "ItemLinkTest",
|
||||
"item_pool": ["Everything"],
|
||||
"link_replacement": link_replace,
|
||||
"replacement_item": None,
|
||||
}]
|
||||
args = Namespace()
|
||||
for name, option in world.options_dataclass.type_hints.items():
|
||||
setattr(args, name, {1: option.from_any(option.default), 2: option.from_any(option.default)})
|
||||
setattr(args, "item_links",
|
||||
{1: ItemLinks.from_any(item_link_group), 2: ItemLinks.from_any(item_link_group)})
|
||||
multiworld.set_options(args)
|
||||
multiworld.set_item_links()
|
||||
# groups get added to state during its constructor so this has to be after item links are set
|
||||
multiworld.state = CollectionState(multiworld)
|
||||
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "connect_entrances", "generate_basic")
|
||||
for step in gen_steps:
|
||||
call_all(multiworld, step)
|
||||
# link the items together and attempt to fill
|
||||
multiworld.link_items()
|
||||
multiworld._all_state = None
|
||||
call_all(multiworld, "pre_fill")
|
||||
distribute_items_restrictive(multiworld)
|
||||
call_all(multiworld, "post_fill")
|
||||
self.assertTrue(multiworld.can_beat_game(CollectionState(multiworld)), f"seed = {multiworld.seed}")
|
||||
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest("Can generate with link replacement", game=game_name):
|
||||
setup_link_multiworld(world_type, True)
|
||||
with self.subTest("Can generate without link replacement", game=game_name):
|
||||
setup_link_multiworld(world_type, False)
|
||||
|
||||
def test_itempool_not_modified(self):
|
||||
"""Test that worlds don't modify the itempool after `create_items`"""
|
||||
|
||||
@@ -80,8 +80,8 @@ class Client:
|
||||
"version": {
|
||||
"class": "Version",
|
||||
"major": 0,
|
||||
"minor": 4,
|
||||
"build": 6,
|
||||
"minor": 6,
|
||||
"build": 0,
|
||||
},
|
||||
"items_handling": 0,
|
||||
"tags": [],
|
||||
|
||||
@@ -35,6 +35,19 @@ class TestCacheSelf1(unittest.TestCase):
|
||||
self.assertFalse(o1.func(1) is o1.func(2))
|
||||
self.assertFalse(o1.func(1) is o2.func(1))
|
||||
|
||||
def test_cache_default(self) -> None:
|
||||
class Cls:
|
||||
@cache_self1
|
||||
def func(self, _: Any = 1) -> object:
|
||||
return object()
|
||||
|
||||
o1 = Cls()
|
||||
o2 = Cls()
|
||||
self.assertIs(o1.func(), o1.func())
|
||||
self.assertIs(o1.func(1), o1.func())
|
||||
self.assertIsNot(o1.func(2), o1.func())
|
||||
self.assertIsNot(o1.func(), o2.func())
|
||||
|
||||
def test_gc(self) -> None:
|
||||
# verify that we don't keep a global reference
|
||||
import gc
|
||||
|
||||
@@ -2,7 +2,7 @@ import unittest
|
||||
|
||||
from BaseClasses import PlandoOptions
|
||||
from worlds import AutoWorldRegister
|
||||
from Options import ItemDict, NamedRange, NumericOption, OptionList, OptionSet
|
||||
from Options import OptionCounter, NamedRange, NumericOption, OptionList, OptionSet
|
||||
|
||||
|
||||
class TestOptionPresets(unittest.TestCase):
|
||||
@@ -19,7 +19,7 @@ class TestOptionPresets(unittest.TestCase):
|
||||
# pass in all plando options in case a preset wants to require certain plando options
|
||||
# for some reason
|
||||
option.verify(world_type, "Test Player", PlandoOptions(sum(PlandoOptions)))
|
||||
supported_types = [NumericOption, OptionSet, OptionList, ItemDict]
|
||||
supported_types = [NumericOption, OptionSet, OptionList, OptionCounter]
|
||||
if not any([issubclass(option.__class__, t) for t in supported_types]):
|
||||
self.fail(f"'{option_name}' in preset '{preset_name}' for game '{game_name}' "
|
||||
f"is not a supported type for webhost. "
|
||||
|
||||
@@ -12,7 +12,7 @@ def load_tests(loader, standard_tests, pattern):
|
||||
all_tests = [
|
||||
test_case for folder in folders if os.path.exists(folder)
|
||||
for test_collection in loader.discover(folder, top_level_dir=file_path)
|
||||
for test_suite in test_collection
|
||||
for test_suite in test_collection if isinstance(test_suite, unittest.suite.TestSuite)
|
||||
for test_case in test_suite
|
||||
]
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ from typing import (Any, Callable, ClassVar, Dict, FrozenSet, Iterable, List, Ma
|
||||
|
||||
from Options import item_and_loc_options, ItemsAccessibility, OptionGroup, PerGameCommonOptions
|
||||
from BaseClasses import CollectionState
|
||||
from Utils import deprecate
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from BaseClasses import MultiWorld, Item, Location, Tutorial, Region, Entrance
|
||||
@@ -75,19 +76,20 @@ class AutoWorldRegister(type):
|
||||
# TODO - remove this once all worlds use options dataclasses
|
||||
if "options_dataclass" not in dct and "option_definitions" in dct:
|
||||
# TODO - switch to deprecate after a version
|
||||
if __debug__:
|
||||
logging.warning(f"{name} Assigned options through option_definitions which is now deprecated. "
|
||||
"Please use options_dataclass instead.")
|
||||
deprecate(f"{name} Assigned options through option_definitions which is now deprecated. "
|
||||
"Please use options_dataclass instead.")
|
||||
dct["options_dataclass"] = make_dataclass(f"{name}Options", dct["option_definitions"].items(),
|
||||
bases=(PerGameCommonOptions,))
|
||||
|
||||
# construct class
|
||||
new_class = super().__new__(mcs, name, bases, dct)
|
||||
new_class.__file__ = sys.modules[new_class.__module__].__file__
|
||||
if "game" in dct:
|
||||
if dct["game"] in AutoWorldRegister.world_types:
|
||||
raise RuntimeError(f"""Game {dct["game"]} already registered.""")
|
||||
raise RuntimeError(f"""Game {dct["game"]} already registered in
|
||||
{AutoWorldRegister.world_types[dct["game"]].__file__} when attempting to register from
|
||||
{new_class.__file__}.""")
|
||||
AutoWorldRegister.world_types[dct["game"]] = new_class
|
||||
new_class.__file__ = sys.modules[new_class.__module__].__file__
|
||||
if ".apworld" in new_class.__file__:
|
||||
new_class.zip_path = pathlib.Path(new_class.__file__).parents[1]
|
||||
if "settings_key" not in dct:
|
||||
|
||||
@@ -102,7 +102,7 @@ def KholdstareDefeatRule(state, player: int) -> bool:
|
||||
state.has('Fire Rod', player) or
|
||||
(
|
||||
state.has('Bombos', player) and
|
||||
(has_sword(state, player) or state.multiworld.swordless[player])
|
||||
(has_sword(state, player) or state.multiworld.worlds[player].options.swordless)
|
||||
)
|
||||
) and
|
||||
(
|
||||
@@ -111,7 +111,7 @@ def KholdstareDefeatRule(state, player: int) -> bool:
|
||||
(
|
||||
state.has('Fire Rod', player) and
|
||||
state.has('Bombos', player) and
|
||||
state.multiworld.swordless[player] and
|
||||
state.multiworld.worlds[player].options.swordless and
|
||||
can_extend_magic(state, player, 16)
|
||||
)
|
||||
)
|
||||
@@ -137,7 +137,7 @@ def AgahnimDefeatRule(state, player: int) -> bool:
|
||||
|
||||
|
||||
def GanonDefeatRule(state, player: int) -> bool:
|
||||
if state.multiworld.swordless[player]:
|
||||
if state.multiworld.worlds[player].options.swordless:
|
||||
return state.has('Hammer', player) and \
|
||||
has_fire_source(state, player) and \
|
||||
state.has('Silver Bow', player) and \
|
||||
@@ -146,7 +146,7 @@ def GanonDefeatRule(state, player: int) -> bool:
|
||||
can_hurt = has_beam_sword(state, player)
|
||||
common = can_hurt and has_fire_source(state, player)
|
||||
# silverless ganon may be needed in anything higher than no glitches
|
||||
if state.multiworld.glitches_required[player] != 'no_glitches':
|
||||
if state.multiworld.worlds[player].options.glitches_required != 'no_glitches':
|
||||
# need to light torch a sufficient amount of times
|
||||
return common and (state.has('Tempered Sword', player) or state.has('Golden Sword', player) or (
|
||||
state.has('Silver Bow', player) and can_shoot_arrows(state, player)) or
|
||||
@@ -248,7 +248,7 @@ for location in boss_location_table:
|
||||
|
||||
def place_boss(world: "ALTTPWorld", boss: str, location: str, level: Optional[str]) -> None:
|
||||
player = world.player
|
||||
if location == 'Ganons Tower' and world.multiworld.mode[player] == 'inverted':
|
||||
if location == 'Ganons Tower' and world.options.mode == 'inverted':
|
||||
location = 'Inverted Ganons Tower'
|
||||
logging.debug('Placing boss %s at %s', boss, location + (' (' + level + ')' if level else ''))
|
||||
world.dungeons[location].bosses[level] = BossFactory(boss, player)
|
||||
@@ -260,9 +260,8 @@ def format_boss_location(location_name: str, level: str) -> str:
|
||||
|
||||
def place_bosses(world: "ALTTPWorld") -> None:
|
||||
multiworld = world.multiworld
|
||||
player = world.player
|
||||
# will either be an int or a lower case string with ';' between options
|
||||
boss_shuffle: Union[str, int] = multiworld.boss_shuffle[player].value
|
||||
boss_shuffle: Union[str, int] = world.options.boss_shuffle.value
|
||||
already_placed_bosses: List[str] = []
|
||||
remaining_locations: List[Tuple[str, str]] = []
|
||||
# handle plando
|
||||
|
||||
@@ -66,7 +66,7 @@ def create_dungeons(world: "ALTTPWorld"):
|
||||
|
||||
def make_dungeon(name, default_boss, dungeon_regions, big_key, small_keys, dungeon_items):
|
||||
dungeon = Dungeon(name, dungeon_regions, big_key,
|
||||
[] if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal else small_keys,
|
||||
[] if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal else small_keys,
|
||||
dungeon_items, player)
|
||||
for item in dungeon.all_items:
|
||||
item.dungeon = dungeon
|
||||
@@ -143,7 +143,7 @@ def create_dungeons(world: "ALTTPWorld"):
|
||||
item_factory(['Small Key (Turtle Rock)'] * 6, world),
|
||||
item_factory(['Map (Turtle Rock)', 'Compass (Turtle Rock)'], world))
|
||||
|
||||
if multiworld.mode[player] != 'inverted':
|
||||
if multiworld.worlds[player].options.mode != 'inverted':
|
||||
AT = make_dungeon('Agahnims Tower', 'Agahnim', ['Agahnims Tower', 'Agahnim 1'], None,
|
||||
item_factory(['Small Key (Agahnims Tower)'] * 4, world), [])
|
||||
GT = make_dungeon('Ganons Tower', 'Agahnim2',
|
||||
|
||||
@@ -23,17 +23,17 @@ def link_entrances(world, player):
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
|
||||
# if we do not shuffle, set default connections
|
||||
if world.entrance_shuffle[player] == 'vanilla':
|
||||
if world.worlds[player].options.entrance_shuffle == 'vanilla':
|
||||
for exitname, regionname in default_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
for exitname, regionname in default_dungeon_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
elif world.entrance_shuffle[player] == 'dungeons_simple':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'dungeons_simple':
|
||||
for exitname, regionname in default_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
|
||||
simple_shuffle_dungeons(world, player)
|
||||
elif world.entrance_shuffle[player] == 'dungeons_full':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'dungeons_full':
|
||||
for exitname, regionname in default_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
|
||||
@@ -43,7 +43,7 @@ def link_entrances(world, player):
|
||||
lw_entrances = list(LW_Dungeon_Entrances)
|
||||
dw_entrances = list(DW_Dungeon_Entrances)
|
||||
|
||||
if world.mode[player] == 'standard':
|
||||
if world.worlds[player].options.mode == 'standard':
|
||||
# must connect front of hyrule castle to do escape
|
||||
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||
else:
|
||||
@@ -56,7 +56,7 @@ def link_entrances(world, player):
|
||||
dw_entrances.append('Ganons Tower')
|
||||
dungeon_exits.append('Ganons Tower Exit')
|
||||
|
||||
if world.mode[player] == 'standard':
|
||||
if world.worlds[player].options.mode == 'standard':
|
||||
# rest of hyrule castle must be in light world, so it has to be the one connected to east exit of desert
|
||||
hyrule_castle_exits = [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')]
|
||||
connect_mandatory_exits(world, lw_entrances, hyrule_castle_exits, list(LW_Dungeon_Entrances_Must_Exit), player)
|
||||
@@ -65,9 +65,9 @@ def link_entrances(world, player):
|
||||
connect_mandatory_exits(world, lw_entrances, dungeon_exits, list(LW_Dungeon_Entrances_Must_Exit), player)
|
||||
connect_mandatory_exits(world, dw_entrances, dungeon_exits, list(DW_Dungeon_Entrances_Must_Exit), player)
|
||||
connect_caves(world, lw_entrances, dw_entrances, dungeon_exits, player)
|
||||
elif world.entrance_shuffle[player] == 'dungeons_crossed':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'dungeons_crossed':
|
||||
crossed_shuffle_dungeons(world, player)
|
||||
elif world.entrance_shuffle[player] == 'simple':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'simple':
|
||||
simple_shuffle_dungeons(world, player)
|
||||
|
||||
old_man_entrances = list(Old_Man_Entrances)
|
||||
@@ -138,7 +138,7 @@ def link_entrances(world, player):
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, single_doors, door_targets, player)
|
||||
elif world.entrance_shuffle[player] == 'restricted':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'restricted':
|
||||
simple_shuffle_dungeons(world, player)
|
||||
|
||||
lw_entrances = list(LW_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances)
|
||||
@@ -210,7 +210,7 @@ def link_entrances(world, player):
|
||||
# place remaining doors
|
||||
connect_doors(world, doors, door_targets, player)
|
||||
|
||||
elif world.entrance_shuffle[player] == 'full':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'full':
|
||||
skull_woods_shuffle(world, player)
|
||||
|
||||
lw_entrances = list(LW_Entrances + LW_Dungeon_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances)
|
||||
@@ -227,7 +227,7 @@ def link_entrances(world, player):
|
||||
# tavern back door cannot be shuffled yet
|
||||
connect_doors(world, ['Tavern North'], ['Tavern'], player)
|
||||
|
||||
if world.mode[player] == 'standard':
|
||||
if world.worlds[player].options.mode == 'standard':
|
||||
# must connect front of hyrule castle to do escape
|
||||
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||
else:
|
||||
@@ -264,7 +264,7 @@ def link_entrances(world, player):
|
||||
pass
|
||||
else: #if the cave wasn't placed we get here
|
||||
connect_caves(world, lw_entrances, [], old_man_house, player)
|
||||
if world.mode[player] == 'standard':
|
||||
if world.worlds[player].options.mode == 'standard':
|
||||
# rest of hyrule castle must be in light world
|
||||
connect_caves(world, lw_entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player)
|
||||
|
||||
@@ -316,7 +316,7 @@ def link_entrances(world, player):
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, doors, door_targets, player)
|
||||
elif world.entrance_shuffle[player] == 'crossed':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'crossed':
|
||||
skull_woods_shuffle(world, player)
|
||||
|
||||
entrances = list(LW_Entrances + LW_Dungeon_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances + DW_Entrances + DW_Dungeon_Entrances + DW_Single_Cave_Doors)
|
||||
@@ -331,7 +331,7 @@ def link_entrances(world, player):
|
||||
# tavern back door cannot be shuffled yet
|
||||
connect_doors(world, ['Tavern North'], ['Tavern'], player)
|
||||
|
||||
if world.mode[player] == 'standard':
|
||||
if world.worlds[player].options.mode == 'standard':
|
||||
# must connect front of hyrule castle to do escape
|
||||
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||
else:
|
||||
@@ -348,7 +348,7 @@ def link_entrances(world, player):
|
||||
#place must-exit caves
|
||||
connect_mandatory_exits(world, entrances, caves, must_exits, player)
|
||||
|
||||
if world.mode[player] == 'standard':
|
||||
if world.worlds[player].options.mode == 'standard':
|
||||
# rest of hyrule castle must be dealt with
|
||||
connect_caves(world, entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player)
|
||||
|
||||
@@ -394,7 +394,7 @@ def link_entrances(world, player):
|
||||
# place remaining doors
|
||||
connect_doors(world, entrances, door_targets, player)
|
||||
|
||||
elif world.entrance_shuffle[player] == 'insanity':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'insanity':
|
||||
# beware ye who enter here
|
||||
|
||||
entrances = LW_Entrances + LW_Dungeon_Entrances + DW_Entrances + DW_Dungeon_Entrances + Old_Man_Entrances + ['Skull Woods Second Section Door (East)', 'Skull Woods First Section Door', 'Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave']
|
||||
@@ -431,7 +431,7 @@ def link_entrances(world, player):
|
||||
# tavern back door cannot be shuffled yet
|
||||
connect_doors(world, ['Tavern North'], ['Tavern'], player)
|
||||
|
||||
if world.mode[player] == 'standard':
|
||||
if world.worlds[player].options.mode == 'standard':
|
||||
# cannot move uncle cave
|
||||
connect_entrance(world, 'Hyrule Castle Secret Entrance Drop', 'Hyrule Castle Secret Entrance', player)
|
||||
connect_exit(world, 'Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance Stairs', player)
|
||||
@@ -464,7 +464,7 @@ def link_entrances(world, player):
|
||||
connect_entrance(world, hole, hole_targets.pop(), player)
|
||||
|
||||
# hyrule castle handling
|
||||
if world.mode[player] == 'standard':
|
||||
if world.worlds[player].options.mode == 'standard':
|
||||
# must connect front of hyrule castle to do escape
|
||||
connect_entrance(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||
connect_exit(world, 'Hyrule Castle Exit (South)', 'Hyrule Castle Entrance (South)', player)
|
||||
@@ -544,12 +544,12 @@ def link_entrances(world, player):
|
||||
|
||||
else:
|
||||
raise NotImplementedError(
|
||||
f'{world.entrance_shuffle[player]} Shuffling not supported yet. Player {world.get_player_name(player)}')
|
||||
f'{world.worlds[player].options.entrance_shuffle} Shuffling not supported yet. Player {world.get_player_name(player)}')
|
||||
|
||||
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
if world.worlds[player].options.glitches_required in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
overworld_glitch_connections(world, player)
|
||||
# mandatory hybrid major glitches connections
|
||||
if world.glitches_required[player] in ['hybrid_major_glitches', 'no_logic']:
|
||||
if world.worlds[player].options.glitches_required in ['hybrid_major_glitches', 'no_logic']:
|
||||
underworld_glitch_connections(world, player)
|
||||
|
||||
# check for swamp palace fix
|
||||
@@ -584,17 +584,17 @@ def link_inverted_entrances(world, player):
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
|
||||
# if we do not shuffle, set default connections
|
||||
if world.entrance_shuffle[player] == 'vanilla':
|
||||
if world.worlds[player].options.entrance_shuffle == 'vanilla':
|
||||
for exitname, regionname in inverted_default_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
for exitname, regionname in inverted_default_dungeon_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
elif world.entrance_shuffle[player] == 'dungeons_simple':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'dungeons_simple':
|
||||
for exitname, regionname in inverted_default_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
|
||||
simple_shuffle_dungeons(world, player)
|
||||
elif world.entrance_shuffle[player] == 'dungeons_full':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'dungeons_full':
|
||||
for exitname, regionname in inverted_default_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
|
||||
@@ -649,9 +649,9 @@ def link_inverted_entrances(world, player):
|
||||
connect_mandatory_exits(world, lw_entrances, dungeon_exits, lw_dungeon_entrances_must_exit, player)
|
||||
|
||||
connect_caves(world, lw_entrances, dw_entrances, dungeon_exits, player)
|
||||
elif world.entrance_shuffle[player] == 'dungeons_crossed':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'dungeons_crossed':
|
||||
inverted_crossed_shuffle_dungeons(world, player)
|
||||
elif world.entrance_shuffle[player] == 'simple':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'simple':
|
||||
simple_shuffle_dungeons(world, player)
|
||||
|
||||
old_man_entrances = list(Inverted_Old_Man_Entrances)
|
||||
@@ -748,7 +748,7 @@ def link_inverted_entrances(world, player):
|
||||
# place remaining doors
|
||||
connect_doors(world, single_doors, door_targets, player)
|
||||
|
||||
elif world.entrance_shuffle[player] == 'restricted':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'restricted':
|
||||
simple_shuffle_dungeons(world, player)
|
||||
|
||||
lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Single_Cave_Doors)
|
||||
@@ -833,7 +833,7 @@ def link_inverted_entrances(world, player):
|
||||
doors = lw_entrances + dw_entrances
|
||||
# place remaining doors
|
||||
connect_doors(world, doors, door_targets, player)
|
||||
elif world.entrance_shuffle[player] == 'full':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'full':
|
||||
skull_woods_shuffle(world, player)
|
||||
|
||||
lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors)
|
||||
@@ -984,7 +984,7 @@ def link_inverted_entrances(world, player):
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, doors, door_targets, player)
|
||||
elif world.entrance_shuffle[player] == 'crossed':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'crossed':
|
||||
skull_woods_shuffle(world, player)
|
||||
|
||||
entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors + Inverted_Old_Man_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_DW_Single_Cave_Doors)
|
||||
@@ -1095,7 +1095,7 @@ def link_inverted_entrances(world, player):
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, entrances, door_targets, player)
|
||||
elif world.entrance_shuffle[player] == 'insanity':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'insanity':
|
||||
# beware ye who enter here
|
||||
|
||||
entrances = Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Skull Woods Second Section Door (East)', 'Skull Woods Second Section Door (West)', 'Skull Woods First Section Door', 'Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave', 'Hyrule Castle Entrance (South)']
|
||||
@@ -1254,10 +1254,10 @@ def link_inverted_entrances(world, player):
|
||||
else:
|
||||
raise NotImplementedError('Shuffling not supported yet')
|
||||
|
||||
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
if world.worlds[player].options.glitches_required in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
overworld_glitch_connections(world, player)
|
||||
# mandatory hybrid major glitches connections
|
||||
if world.glitches_required[player] in ['hybrid_major_glitches', 'no_logic']:
|
||||
if world.worlds[player].options.glitches_required in ['hybrid_major_glitches', 'no_logic']:
|
||||
underworld_glitch_connections(world, player)
|
||||
|
||||
# patch swamp drain
|
||||
@@ -1349,7 +1349,7 @@ def scramble_holes(world, player):
|
||||
else:
|
||||
hole_targets.append(('Pyramid Exit', 'Pyramid'))
|
||||
|
||||
if world.mode[player] == 'standard':
|
||||
if world.worlds[player].options.mode == 'standard':
|
||||
# cannot move uncle cave
|
||||
connect_two_way(world, 'Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Secret Entrance Exit', player)
|
||||
connect_entrance(world, 'Hyrule Castle Secret Entrance Drop', 'Hyrule Castle Secret Entrance', player)
|
||||
@@ -1358,14 +1358,14 @@ def scramble_holes(world, player):
|
||||
hole_targets.append(('Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance'))
|
||||
|
||||
# do not shuffle sanctuary into pyramid hole unless shuffle is crossed
|
||||
if world.entrance_shuffle[player] == 'crossed':
|
||||
if world.worlds[player].options.entrance_shuffle == 'crossed':
|
||||
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
||||
if world.shuffle_ganon:
|
||||
world.random.shuffle(hole_targets)
|
||||
exit, target = hole_targets.pop()
|
||||
connect_two_way(world, 'Pyramid Entrance', exit, player)
|
||||
connect_entrance(world, 'Pyramid Hole', target, player)
|
||||
if world.entrance_shuffle[player] != 'crossed':
|
||||
if world.worlds[player].options.entrance_shuffle != 'crossed':
|
||||
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
||||
|
||||
world.random.shuffle(hole_targets)
|
||||
@@ -1400,14 +1400,14 @@ def scramble_inverted_holes(world, player):
|
||||
hole_targets.append(('Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance'))
|
||||
|
||||
# do not shuffle sanctuary into pyramid hole unless shuffle is crossed
|
||||
if world.entrance_shuffle[player] == 'crossed':
|
||||
if world.worlds[player].options.entrance_shuffle == 'crossed':
|
||||
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
||||
if world.shuffle_ganon:
|
||||
world.random.shuffle(hole_targets)
|
||||
exit, target = hole_targets.pop()
|
||||
connect_two_way(world, 'Inverted Pyramid Entrance', exit, player)
|
||||
connect_entrance(world, 'Inverted Pyramid Hole', target, player)
|
||||
if world.entrance_shuffle[player] != 'crossed':
|
||||
if world.worlds[player].options.entrance_shuffle != 'crossed':
|
||||
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
||||
|
||||
world.random.shuffle(hole_targets)
|
||||
@@ -1430,15 +1430,15 @@ def connect_random(world, exitlist, targetlist, player, two_way=False):
|
||||
def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
|
||||
|
||||
# Keeps track of entrances that cannot be used to access each exit / cave
|
||||
if world.mode[player] == 'inverted':
|
||||
if world.worlds[player].options.mode == 'inverted':
|
||||
invalid_connections = Inverted_Must_Exit_Invalid_Connections.copy()
|
||||
else:
|
||||
invalid_connections = Must_Exit_Invalid_Connections.copy()
|
||||
invalid_cave_connections = defaultdict(set)
|
||||
|
||||
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
if world.worlds[player].options.glitches_required in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
from . import OverworldGlitchRules
|
||||
for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'):
|
||||
for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.worlds[player].options.mode == 'inverted'):
|
||||
invalid_connections[entrance] = set()
|
||||
if entrance in must_be_exits:
|
||||
must_be_exits.remove(entrance)
|
||||
@@ -1449,7 +1449,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
|
||||
world.random.shuffle(caves)
|
||||
|
||||
# Handle inverted Aga Tower - if it depends on connections, then so does Hyrule Castle Ledge
|
||||
if world.mode[player] == 'inverted':
|
||||
if world.worlds[player].options.mode == 'inverted':
|
||||
for entrance in invalid_connections:
|
||||
if world.get_entrance(entrance, player).connected_region == world.get_region('Inverted Agahnims Tower',
|
||||
player):
|
||||
@@ -1490,7 +1490,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
|
||||
entrance = next(e for e in entrances[::-1] if e not in invalid_connections[exit])
|
||||
cave_entrances.append(entrance)
|
||||
entrances.remove(entrance)
|
||||
connect_two_way(world,entrance,cave_exit, player)
|
||||
connect_two_way(world, entrance, cave_exit, player)
|
||||
if entrance not in invalid_connections:
|
||||
invalid_connections[exit] = set()
|
||||
if all(entrance in invalid_connections for entrance in cave_entrances):
|
||||
@@ -1564,7 +1564,7 @@ def simple_shuffle_dungeons(world, player):
|
||||
dungeon_entrances = ['Eastern Palace', 'Tower of Hera', 'Thieves Town', 'Skull Woods Final Section', 'Palace of Darkness', 'Ice Palace', 'Misery Mire', 'Swamp Palace']
|
||||
dungeon_exits = ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Palace of Darkness Exit', 'Ice Palace Exit', 'Misery Mire Exit', 'Swamp Palace Exit']
|
||||
|
||||
if world.mode[player] != 'inverted':
|
||||
if world.worlds[player].options.mode != 'inverted':
|
||||
if not world.shuffle_ganon:
|
||||
connect_two_way(world, 'Ganons Tower', 'Ganons Tower Exit', player)
|
||||
else:
|
||||
@@ -1579,13 +1579,13 @@ def simple_shuffle_dungeons(world, player):
|
||||
|
||||
# mix up 4 door dungeons
|
||||
multi_dungeons = ['Desert', 'Turtle Rock']
|
||||
if world.mode[player] == 'open' or (world.mode[player] == 'inverted' and world.shuffle_ganon):
|
||||
if world.worlds[player].options.mode == 'open' or (world.worlds[player].options.mode == 'inverted' and world.shuffle_ganon):
|
||||
multi_dungeons.append('Hyrule Castle')
|
||||
world.random.shuffle(multi_dungeons)
|
||||
|
||||
dp_target = multi_dungeons[0]
|
||||
tr_target = multi_dungeons[1]
|
||||
if world.mode[player] not in ['open', 'inverted'] or (world.mode[player] == 'inverted' and world.shuffle_ganon is False):
|
||||
if world.worlds[player].options.mode not in ['open', 'inverted'] or (world.worlds[player].options.mode == 'inverted' and world.shuffle_ganon is False):
|
||||
# place hyrule castle as intended
|
||||
hc_target = 'Hyrule Castle'
|
||||
else:
|
||||
@@ -1593,7 +1593,7 @@ def simple_shuffle_dungeons(world, player):
|
||||
|
||||
# ToDo improve this?
|
||||
|
||||
if world.mode[player] != 'inverted':
|
||||
if world.worlds[player].options.mode != 'inverted':
|
||||
if hc_target == 'Hyrule Castle':
|
||||
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||
connect_two_way(world, 'Hyrule Castle Entrance (East)', 'Hyrule Castle Exit (East)', player)
|
||||
@@ -1708,7 +1708,7 @@ def crossed_shuffle_dungeons(world, player: int):
|
||||
dungeon_entrances.append('Ganons Tower')
|
||||
dungeon_exits.append('Ganons Tower Exit')
|
||||
|
||||
if world.mode[player] == 'standard':
|
||||
if world.worlds[player].options.mode == 'standard':
|
||||
# must connect front of hyrule castle to do escape
|
||||
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||
else:
|
||||
@@ -1718,7 +1718,7 @@ def crossed_shuffle_dungeons(world, player: int):
|
||||
connect_mandatory_exits(world, dungeon_entrances, dungeon_exits,
|
||||
LW_Dungeon_Entrances_Must_Exit + DW_Dungeon_Entrances_Must_Exit, player)
|
||||
|
||||
if world.mode[player] == 'standard':
|
||||
if world.worlds[player].options.mode == 'standard':
|
||||
connect_caves(world, dungeon_entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player)
|
||||
|
||||
connect_caves(world, dungeon_entrances, [], dungeon_exits, player)
|
||||
@@ -1823,14 +1823,14 @@ lookup = {
|
||||
|
||||
|
||||
def plando_connect(world, player: int):
|
||||
if world.plando_connections[player]:
|
||||
for connection in world.plando_connections[player]:
|
||||
if world.worlds[player].options.plando_connections:
|
||||
for connection in world.worlds[player].options.plando_connections:
|
||||
func = lookup[connection.direction]
|
||||
try:
|
||||
func(world, connection.entrance, connection.exit, player)
|
||||
except Exception as e:
|
||||
raise Exception(f"Could not connect using {connection}") from e
|
||||
if world.mode[player] != 'inverted':
|
||||
if world.worlds[player].options.mode != 'inverted':
|
||||
mark_light_world_regions(world, player)
|
||||
else:
|
||||
mark_dark_world_regions(world, player)
|
||||
|
||||
@@ -226,25 +226,25 @@ def generate_itempool(world):
|
||||
player = world.player
|
||||
multiworld = world.multiworld
|
||||
|
||||
if multiworld.item_pool[player].current_key not in difficulties:
|
||||
raise NotImplementedError(f"Diffulty {multiworld.item_pool[player]}")
|
||||
if multiworld.goal[player] not in ('ganon', 'pedestal', 'bosses', 'triforce_hunt', 'local_triforce_hunt',
|
||||
'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'crystals',
|
||||
'ganon_pedestal'):
|
||||
raise NotImplementedError(f"Goal {multiworld.goal[player]} for player {player}")
|
||||
if multiworld.mode[player] not in ('open', 'standard', 'inverted'):
|
||||
raise NotImplementedError(f"Mode {multiworld.mode[player]} for player {player}")
|
||||
if multiworld.timer[player] not in (False, 'display', 'timed', 'timed_ohko', 'ohko', 'timed_countdown'):
|
||||
raise NotImplementedError(f"Timer {multiworld.timer[player]} for player {player}")
|
||||
if world.options.item_pool.current_key not in difficulties:
|
||||
raise NotImplementedError(f"Diffulty {world.options.item_pool}")
|
||||
if world.options.goal not in ('ganon', 'pedestal', 'bosses', 'triforce_hunt', 'local_triforce_hunt',
|
||||
'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'crystals',
|
||||
'ganon_pedestal'):
|
||||
raise NotImplementedError(f"Goal {world.options.goal} for player {player}")
|
||||
if world.options.mode not in ('open', 'standard', 'inverted'):
|
||||
raise NotImplementedError(f"Mode {world.options.mode} for player {player}")
|
||||
if world.options.timer not in (False, 'display', 'timed', 'timed_ohko', 'ohko', 'timed_countdown'):
|
||||
raise NotImplementedError(f"Timer {world.options.timer} for player {player}")
|
||||
|
||||
if multiworld.timer[player] in ['ohko', 'timed_ohko']:
|
||||
if world.options.timer in ['ohko', 'timed_ohko']:
|
||||
world.can_take_damage = False
|
||||
if multiworld.goal[player] in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']:
|
||||
if world.options.goal in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']:
|
||||
multiworld.push_item(multiworld.get_location('Ganon', player), item_factory('Nothing', world), False)
|
||||
else:
|
||||
multiworld.push_item(multiworld.get_location('Ganon', player), item_factory('Triforce', world), False)
|
||||
|
||||
if multiworld.goal[player] in ['triforce_hunt', 'local_triforce_hunt']:
|
||||
if world.options.goal in ['triforce_hunt', 'local_triforce_hunt']:
|
||||
region = multiworld.get_region('Light World', player)
|
||||
|
||||
loc = ALttPLocation(player, "Murahdahla", parent=region)
|
||||
@@ -288,7 +288,7 @@ def generate_itempool(world):
|
||||
for item in precollected_items:
|
||||
multiworld.push_precollected(item_factory(item, world))
|
||||
|
||||
if multiworld.mode[player] == 'standard' and not has_melee_weapon(multiworld.state, player):
|
||||
if world.options.mode == 'standard' and not has_melee_weapon(multiworld.state, player):
|
||||
if "Link's Uncle" not in placed_items:
|
||||
found_sword = False
|
||||
found_bow = False
|
||||
@@ -304,10 +304,10 @@ def generate_itempool(world):
|
||||
elif item in ['Hammer', 'Fire Rod', 'Cane of Somaria', 'Cane of Byrna']:
|
||||
if item not in possible_weapons:
|
||||
possible_weapons.append(item)
|
||||
elif (item == 'Bombs (10)' and (not multiworld.bombless_start[player]) and item not in
|
||||
elif (item == 'Bombs (10)' and (not world.options.bombless_start) and item not in
|
||||
possible_weapons):
|
||||
possible_weapons.append(item)
|
||||
elif (item in ['Bomb Upgrade (+10)', 'Bomb Upgrade (50)'] and multiworld.bombless_start[player] and item
|
||||
elif (item in ['Bomb Upgrade (+10)', 'Bomb Upgrade (50)'] and world.options.bombless_start and item
|
||||
not in possible_weapons):
|
||||
possible_weapons.append(item)
|
||||
|
||||
@@ -315,21 +315,21 @@ def generate_itempool(world):
|
||||
placed_items["Link's Uncle"] = starting_weapon
|
||||
pool.remove(starting_weapon)
|
||||
if (placed_items["Link's Uncle"] in ['Bow', 'Progressive Bow', 'Bombs (10)', 'Bomb Upgrade (+10)',
|
||||
'Bomb Upgrade (50)', 'Cane of Somaria', 'Cane of Byrna'] and multiworld.enemy_health[player] not in ['default', 'easy']):
|
||||
if multiworld.bombless_start[player] and "Bomb Upgrade" not in placed_items["Link's Uncle"]:
|
||||
'Bomb Upgrade (50)', 'Cane of Somaria', 'Cane of Byrna'] and world.options.enemy_health not in ['default', 'easy']):
|
||||
if world.options.bombless_start and "Bomb Upgrade" not in placed_items["Link's Uncle"]:
|
||||
if 'Bow' in placed_items["Link's Uncle"]:
|
||||
multiworld.worlds[player].escape_assist.append('arrows')
|
||||
world.escape_assist.append('arrows')
|
||||
elif 'Cane' in placed_items["Link's Uncle"]:
|
||||
multiworld.worlds[player].escape_assist.append('magic')
|
||||
world.escape_assist.append('magic')
|
||||
else:
|
||||
multiworld.worlds[player].escape_assist.append('bombs')
|
||||
world.escape_assist.append('bombs')
|
||||
|
||||
for (location, item) in placed_items.items():
|
||||
multiworld.get_location(location, player).place_locked_item(item_factory(item, world))
|
||||
|
||||
items = item_factory(pool, world)
|
||||
# convert one Progressive Bow into Progressive Bow (Alt), in ID only, for ganon silvers hint text
|
||||
if multiworld.worlds[player].has_progressive_bows:
|
||||
if world.has_progressive_bows:
|
||||
for item in items:
|
||||
if item.code == 0x64: # Progressive Bow
|
||||
item.code = 0x65 # Progressive Bow (Alt)
|
||||
@@ -338,21 +338,21 @@ def generate_itempool(world):
|
||||
if clock_mode:
|
||||
world.clock_mode = clock_mode
|
||||
|
||||
multiworld.worlds[player].treasure_hunt_required = treasure_hunt_required % 999
|
||||
multiworld.worlds[player].treasure_hunt_total = treasure_hunt_total
|
||||
world.treasure_hunt_required = treasure_hunt_required % 999
|
||||
world.treasure_hunt_total = treasure_hunt_total
|
||||
|
||||
dungeon_items = [item for item in get_dungeon_item_pool_player(world)
|
||||
if item.name not in multiworld.worlds[player].dungeon_local_item_names]
|
||||
if item.name not in world.dungeon_local_item_names]
|
||||
|
||||
for key_loc in key_drop_data:
|
||||
key_data = key_drop_data[key_loc]
|
||||
drop_item = item_factory(key_data[3], world)
|
||||
if not multiworld.key_drop_shuffle[player]:
|
||||
if not world.options.key_drop_shuffle:
|
||||
if drop_item in dungeon_items:
|
||||
dungeon_items.remove(drop_item)
|
||||
else:
|
||||
dungeon = drop_item.name.split("(")[1].split(")")[0]
|
||||
if multiworld.mode[player] == 'inverted':
|
||||
if world.options.mode == 'inverted':
|
||||
if dungeon == "Agahnims Tower":
|
||||
dungeon = "Inverted Agahnims Tower"
|
||||
if dungeon == "Ganons Tower":
|
||||
@@ -365,7 +365,7 @@ def generate_itempool(world):
|
||||
loc = multiworld.get_location(key_loc, player)
|
||||
loc.place_locked_item(drop_item)
|
||||
loc.address = None
|
||||
elif "Small" in key_data[3] and multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
elif "Small" in key_data[3] and world.options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||
# key drop shuffle and universal keys are on. Add universal keys in place of key drop keys.
|
||||
multiworld.itempool.append(item_factory(GetBeemizerItem(multiworld, player, 'Small Key (Universal)'), world))
|
||||
dungeon_item_replacements = sum(difficulties[world.options.item_pool.current_key].extras, []) * 2
|
||||
@@ -373,10 +373,10 @@ def generate_itempool(world):
|
||||
|
||||
for x in range(len(dungeon_items)-1, -1, -1):
|
||||
item = dungeon_items[x]
|
||||
if ((multiworld.small_key_shuffle[player] == small_key_shuffle.option_start_with and item.type == 'SmallKey')
|
||||
or (multiworld.big_key_shuffle[player] == big_key_shuffle.option_start_with and item.type == 'BigKey')
|
||||
or (multiworld.compass_shuffle[player] == compass_shuffle.option_start_with and item.type == 'Compass')
|
||||
or (multiworld.map_shuffle[player] == map_shuffle.option_start_with and item.type == 'Map')):
|
||||
if ((world.options.small_key_shuffle == small_key_shuffle.option_start_with and item.type == 'SmallKey')
|
||||
or (world.options.big_key_shuffle == big_key_shuffle.option_start_with and item.type == 'BigKey')
|
||||
or (world.options.compass_shuffle == compass_shuffle.option_start_with and item.type == 'Compass')
|
||||
or (world.options.map_shuffle == map_shuffle.option_start_with and item.type == 'Map')):
|
||||
dungeon_items.pop(x)
|
||||
multiworld.push_precollected(item)
|
||||
multiworld.itempool.append(item_factory(dungeon_item_replacements.pop(), world))
|
||||
@@ -384,7 +384,7 @@ def generate_itempool(world):
|
||||
|
||||
set_up_shops(multiworld, player)
|
||||
|
||||
if multiworld.retro_bow[player]:
|
||||
if world.options.retro_bow:
|
||||
shop_items = 0
|
||||
shop_locations = [location for shop_locations in (shop.region.locations for shop in multiworld.shops if
|
||||
shop.type == ShopType.Shop and shop.region.player == player) for location in shop_locations if
|
||||
@@ -395,12 +395,12 @@ def generate_itempool(world):
|
||||
else:
|
||||
shop_items += 1
|
||||
else:
|
||||
shop_items = min(multiworld.shop_item_slots[player], 30 if multiworld.include_witch_hut[player] else 27)
|
||||
shop_items = min(world.options.shop_item_slots, 30 if world.options.include_witch_hut else 27)
|
||||
|
||||
if multiworld.shuffle_capacity_upgrades[player]:
|
||||
if world.options.shuffle_capacity_upgrades:
|
||||
shop_items += 2
|
||||
chance_100 = int(multiworld.retro_bow[player]) * 0.25 + int(
|
||||
multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal) * 0.5
|
||||
chance_100 = int(world.options.retro_bow) * 0.25 + int(
|
||||
world.options.small_key_shuffle == small_key_shuffle.option_universal) * 0.5
|
||||
for _ in range(shop_items):
|
||||
if multiworld.random.random() < chance_100:
|
||||
items.append(item_factory(GetBeemizerItem(multiworld, player, "Rupees (100)"), world))
|
||||
@@ -410,19 +410,19 @@ def generate_itempool(world):
|
||||
multiworld.random.shuffle(items)
|
||||
pool_count = len(items)
|
||||
new_items = ["Triforce Piece" for _ in range(additional_triforce_pieces)]
|
||||
if multiworld.shuffle_capacity_upgrades[player] or multiworld.bombless_start[player]:
|
||||
progressive = multiworld.progressive[player]
|
||||
if world.options.shuffle_capacity_upgrades or world.options.bombless_start:
|
||||
progressive = world.options.progressive
|
||||
progressive = multiworld.random.choice([True, False]) if progressive == 'grouped_random' else progressive == 'on'
|
||||
if multiworld.shuffle_capacity_upgrades[player] == "on_combined":
|
||||
if world.options.shuffle_capacity_upgrades == "on_combined":
|
||||
new_items.append("Bomb Upgrade (50)")
|
||||
elif multiworld.shuffle_capacity_upgrades[player] == "on":
|
||||
elif world.options.shuffle_capacity_upgrades == "on":
|
||||
new_items += ["Bomb Upgrade (+5)"] * 6
|
||||
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
|
||||
if multiworld.shuffle_capacity_upgrades[player] != "on_combined" and multiworld.bombless_start[player]:
|
||||
if world.options.shuffle_capacity_upgrades != "on_combined" and world.options.bombless_start:
|
||||
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
|
||||
|
||||
if multiworld.shuffle_capacity_upgrades[player] and not multiworld.retro_bow[player]:
|
||||
if multiworld.shuffle_capacity_upgrades[player] == "on_combined":
|
||||
if world.options.shuffle_capacity_upgrades and not world.options.retro_bow:
|
||||
if world.options.shuffle_capacity_upgrades == "on_combined":
|
||||
new_items += ["Arrow Upgrade (70)"]
|
||||
else:
|
||||
new_items += ["Arrow Upgrade (+5)"] * 6
|
||||
@@ -481,7 +481,7 @@ def generate_itempool(world):
|
||||
if len(items) < pool_count:
|
||||
items += removed_filler[len(items) - pool_count:]
|
||||
|
||||
if multiworld.randomize_cost_types[player]:
|
||||
if world.options.randomize_cost_types:
|
||||
# Heart and Arrow costs require all Heart Container/Pieces and Arrow Upgrades to be advancement items for logic
|
||||
for item in items:
|
||||
if item.name in ("Boss Heart Container", "Sanctuary Heart Container", "Piece of Heart"):
|
||||
@@ -490,21 +490,25 @@ def generate_itempool(world):
|
||||
# Otherwise, logic has some branches where having 4 hearts is one possible requirement (of several alternatives)
|
||||
# rather than making all hearts/heart pieces progression items (which slows down generation considerably)
|
||||
# We mark one random heart container as an advancement item (or 4 heart pieces in expert mode)
|
||||
if multiworld.item_pool[player] in ['easy', 'normal', 'hard'] and not (multiworld.custom and multiworld.customitemarray[30] == 0):
|
||||
next(item for item in items if item.name == 'Boss Heart Container').classification = ItemClassification.progression
|
||||
elif multiworld.item_pool[player] in ['expert'] and not (multiworld.custom and multiworld.customitemarray[29] < 4):
|
||||
try:
|
||||
next(item for item in items if item.name == 'Boss Heart Container').classification \
|
||||
|= ItemClassification.progression
|
||||
except StopIteration:
|
||||
adv_heart_pieces = (item for item in items if item.name == 'Piece of Heart')
|
||||
for i in range(4):
|
||||
next(adv_heart_pieces).classification = ItemClassification.progression
|
||||
try:
|
||||
next(adv_heart_pieces).classification |= ItemClassification.progression
|
||||
except StopIteration:
|
||||
break # logically health tanking is an option, so rules should still resolve to something beatable
|
||||
|
||||
world.required_medallions = (multiworld.misery_mire_medallion[player].current_key.title(),
|
||||
multiworld.turtle_rock_medallion[player].current_key.title())
|
||||
world.required_medallions = (world.options.misery_mire_medallion.current_key.title(),
|
||||
world.options.turtle_rock_medallion.current_key.title())
|
||||
|
||||
place_bosses(world)
|
||||
|
||||
multiworld.itempool += items
|
||||
|
||||
if multiworld.retro_caves[player]:
|
||||
if world.options.retro_caves:
|
||||
set_up_take_anys(multiworld, world, player) # depends on world.itempool to be set
|
||||
|
||||
|
||||
@@ -527,7 +531,7 @@ take_any_locations.sort()
|
||||
|
||||
def set_up_take_anys(multiworld, world, player):
|
||||
# these are references, do not modify these lists in-place
|
||||
if multiworld.mode[player] == 'inverted':
|
||||
if world.options.mode == 'inverted':
|
||||
take_any_locs = take_any_locations_inverted
|
||||
else:
|
||||
take_any_locs = take_any_locations
|
||||
@@ -578,14 +582,14 @@ def set_up_take_anys(multiworld, world, player):
|
||||
|
||||
|
||||
def get_pool_core(world, player: int):
|
||||
shuffle = world.entrance_shuffle[player].current_key
|
||||
difficulty = world.item_pool[player].current_key
|
||||
timer = world.timer[player].current_key
|
||||
goal = world.goal[player].current_key
|
||||
mode = world.mode[player].current_key
|
||||
swordless = world.swordless[player]
|
||||
retro_bow = world.retro_bow[player]
|
||||
logic = world.glitches_required[player]
|
||||
shuffle = world.worlds[player].options.entrance_shuffle.current_key
|
||||
difficulty = world.worlds[player].options.item_pool.current_key
|
||||
timer = world.worlds[player].options.timer.current_key
|
||||
goal = world.worlds[player].options.goal.current_key
|
||||
mode = world.worlds[player].options.mode.current_key
|
||||
swordless = world.worlds[player].options.swordless
|
||||
retro_bow = world.worlds[player].options.retro_bow
|
||||
logic = world.worlds[player].options.glitches_required
|
||||
|
||||
pool = []
|
||||
placed_items = {}
|
||||
@@ -602,11 +606,11 @@ def get_pool_core(world, player: int):
|
||||
placed_items[loc] = item
|
||||
|
||||
# provide boots to major glitch dependent seeds
|
||||
if logic.current_key in {'overworld_glitches', 'hybrid_major_glitches', 'no_logic'} and world.glitch_boots[player]:
|
||||
if logic.current_key in {'overworld_glitches', 'hybrid_major_glitches', 'no_logic'} and world.worlds[player].options.glitch_boots:
|
||||
precollected_items.append('Pegasus Boots')
|
||||
pool.remove('Pegasus Boots')
|
||||
pool.append('Rupees (20)')
|
||||
want_progressives = world.progressive[player].want_progressives
|
||||
want_progressives = world.worlds[player].options.progressive.want_progressives
|
||||
|
||||
if want_progressives(world.random):
|
||||
pool.extend(diff.progressiveglove)
|
||||
@@ -680,22 +684,22 @@ def get_pool_core(world, player: int):
|
||||
additional_pieces_to_place = 0
|
||||
if 'triforce_hunt' in goal:
|
||||
|
||||
if world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_extra:
|
||||
treasure_hunt_total = (world.triforce_pieces_required[player].value
|
||||
+ world.triforce_pieces_extra[player].value)
|
||||
elif world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_percentage:
|
||||
percentage = float(world.triforce_pieces_percentage[player].value) / 100
|
||||
treasure_hunt_total = int(round(world.triforce_pieces_required[player].value * percentage, 0))
|
||||
if world.worlds[player].options.triforce_pieces_mode.value == TriforcePiecesMode.option_extra:
|
||||
treasure_hunt_total = (world.worlds[player].options.triforce_pieces_required.value
|
||||
+ world.worlds[player].options.triforce_pieces_extra.value)
|
||||
elif world.worlds[player].options.triforce_pieces_mode.value == TriforcePiecesMode.option_percentage:
|
||||
percentage = float(world.worlds[player].options.triforce_pieces_percentage.value) / 100
|
||||
treasure_hunt_total = int(round(world.worlds[player].options.triforce_pieces_required.value * percentage, 0))
|
||||
else: # available
|
||||
treasure_hunt_total = world.triforce_pieces_available[player].value
|
||||
treasure_hunt_total = world.worlds[player].options.triforce_pieces_available.value
|
||||
|
||||
triforce_pieces = min(90, max(treasure_hunt_total, world.triforce_pieces_required[player].value))
|
||||
triforce_pieces = min(90, max(treasure_hunt_total, world.worlds[player].options.triforce_pieces_required.value))
|
||||
|
||||
pieces_in_core = min(extraitems, triforce_pieces)
|
||||
additional_pieces_to_place = triforce_pieces - pieces_in_core
|
||||
pool.extend(["Triforce Piece"] * pieces_in_core)
|
||||
extraitems -= pieces_in_core
|
||||
treasure_hunt_required = world.triforce_pieces_required[player].value
|
||||
treasure_hunt_required = world.worlds[player].options.triforce_pieces_required.value
|
||||
|
||||
for extra in diff.extras:
|
||||
if extraitems >= len(extra):
|
||||
@@ -707,17 +711,24 @@ def get_pool_core(world, player: int):
|
||||
else:
|
||||
break
|
||||
|
||||
if goal == 'pedestal':
|
||||
place_item('Master Sword Pedestal', 'Triforce')
|
||||
pool.remove("Rupees (20)")
|
||||
|
||||
if retro_bow:
|
||||
replace = {'Single Arrow', 'Arrows (10)', 'Arrow Upgrade (+5)', 'Arrow Upgrade (+10)', 'Arrow Upgrade (70)'}
|
||||
pool = ['Rupees (5)' if item in replace else item for item in pool]
|
||||
if world.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
|
||||
if goal == 'pedestal':
|
||||
place_item('Master Sword Pedestal', 'Triforce')
|
||||
for rupee_name in ("Rupees (5)", "Rupees (20)", "Rupees (50)", "Rupees (100)", "Rupees (300)"):
|
||||
try:
|
||||
pool.remove(rupee_name)
|
||||
except ValueError:
|
||||
pass
|
||||
else:
|
||||
break
|
||||
|
||||
if world.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||
pool.extend(diff.universal_keys)
|
||||
if mode == 'standard':
|
||||
if world.key_drop_shuffle[player]:
|
||||
if world.worlds[player].options.key_drop_shuffle:
|
||||
key_locations = ['Secret Passage', 'Hyrule Castle - Map Guard Key Drop']
|
||||
key_location = world.random.choice(key_locations)
|
||||
key_locations.remove(key_location)
|
||||
@@ -741,11 +752,11 @@ def get_pool_core(world, player: int):
|
||||
|
||||
|
||||
def make_custom_item_pool(world, player):
|
||||
shuffle = world.entrance_shuffle[player]
|
||||
difficulty = world.item_pool[player]
|
||||
timer = world.timer[player]
|
||||
goal = world.goal[player]
|
||||
mode = world.mode[player]
|
||||
shuffle = world.worlds[player].options.entrance_shuffle
|
||||
difficulty = world.worlds[player].options.item_pool
|
||||
timer = world.worlds[player].options.timer
|
||||
goal = world.worlds[player].options.goal
|
||||
mode = world.worlds[player].options.mode
|
||||
customitemarray = world.customitemarray
|
||||
|
||||
pool = []
|
||||
@@ -845,10 +856,10 @@ def make_custom_item_pool(world, player):
|
||||
thisbottle = world.random.choice(diff.bottles)
|
||||
pool.append(thisbottle)
|
||||
|
||||
if "triforce" in world.goal[player]:
|
||||
pool.extend(["Triforce Piece"] * world.triforce_pieces_available[player])
|
||||
itemtotal += world.triforce_pieces_available[player]
|
||||
treasure_hunt_required = world.triforce_pieces_required[player]
|
||||
if "triforce" in world.worlds[player].options.goal:
|
||||
pool.extend(["Triforce Piece"] * world.worlds[player].options.triforce_pieces_available)
|
||||
itemtotal += world.worlds[player].options.triforce_pieces_available
|
||||
treasure_hunt_required = world.worlds[player].options.triforce_pieces_required
|
||||
|
||||
if timer in ['display', 'timed', 'timed_countdown']:
|
||||
clock_mode = 'countdown' if timer == 'timed_countdown' else 'stopwatch'
|
||||
@@ -862,7 +873,7 @@ def make_custom_item_pool(world, player):
|
||||
itemtotal = itemtotal + 1
|
||||
|
||||
if mode == 'standard':
|
||||
if world.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
if world.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||
key_location = world.random.choice(
|
||||
['Secret Passage', 'Hyrule Castle - Boomerang Chest', 'Hyrule Castle - Map Chest',
|
||||
'Hyrule Castle - Zelda\'s Chest', 'Sewers - Dark Cross'])
|
||||
@@ -885,9 +896,9 @@ def make_custom_item_pool(world, player):
|
||||
pool.extend(['Magic Mirror'] * customitemarray[22])
|
||||
pool.extend(['Moon Pearl'] * customitemarray[28])
|
||||
|
||||
if world.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
if world.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||
itemtotal = itemtotal - 28 # Corrects for small keys not being in item pool in universal Mode
|
||||
if world.key_drop_shuffle[player]:
|
||||
if world.worlds[player].options.key_drop_shuffle:
|
||||
itemtotal = itemtotal - (len(key_drop_data) - 1)
|
||||
if itemtotal < total_items_to_place:
|
||||
pool.extend(['Nothing'] * (total_items_to_place - itemtotal))
|
||||
|
||||
@@ -11,11 +11,11 @@ def GetBeemizerItem(world, player: int, item):
|
||||
return item
|
||||
|
||||
# first roll - replaceable item should be replaced, within beemizer_total_chance
|
||||
if not world.beemizer_total_chance[player] or world.random.random() > (world.beemizer_total_chance[player] / 100):
|
||||
if not world.worlds[player].options.beemizer_total_chance or world.random.random() > (world.worlds[player].options.beemizer_total_chance / 100):
|
||||
return item
|
||||
|
||||
# second roll - bee replacement should be trap, within beemizer_trap_chance
|
||||
if not world.beemizer_trap_chance[player] or world.random.random() > (world.beemizer_trap_chance[player] / 100):
|
||||
if not world.worlds[player].options.beemizer_trap_chance or world.random.random() > (world.worlds[player].options.beemizer_trap_chance / 100):
|
||||
return "Bee" if isinstance(item, str) else world.create_item("Bee", player)
|
||||
else:
|
||||
return "Bee Trap" if isinstance(item, str) else world.create_item("Bee Trap", player)
|
||||
|
||||
@@ -156,10 +156,10 @@ class OpenPyramid(Choice):
|
||||
|
||||
def to_bool(self, world: MultiWorld, player: int) -> bool:
|
||||
if self.value == self.option_goal:
|
||||
return world.goal[player].current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'}
|
||||
return world.worlds[player].options.goal.current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'}
|
||||
elif self.value == self.option_auto:
|
||||
return world.goal[player].current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'} \
|
||||
and (world.entrance_shuffle[player].current_key in {'vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed'} or not
|
||||
return world.worlds[player].options.goal.current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'} \
|
||||
and (world.worlds[player].options.entrance_shuffle.current_key in {'vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed'} or not
|
||||
world.shuffle_ganon)
|
||||
elif self.value == self.option_open:
|
||||
return True
|
||||
|
||||
@@ -2,8 +2,6 @@
|
||||
Helper functions to deliver entrance/exit/region sets to OWG rules.
|
||||
"""
|
||||
|
||||
from BaseClasses import Entrance
|
||||
|
||||
from .StateHelpers import can_lift_heavy_rocks, can_boots_clip_lw, can_boots_clip_dw, can_get_glitched_speed_dw
|
||||
|
||||
|
||||
@@ -222,14 +220,14 @@ def get_invalid_bunny_revival_dungeons():
|
||||
|
||||
def overworld_glitch_connections(world, player):
|
||||
# Boots-accessible locations.
|
||||
create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
|
||||
create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
|
||||
create_owg_connections(player, world, get_boots_clip_exits_lw(world.worlds[player].options.mode == 'inverted'))
|
||||
create_owg_connections(player, world, get_boots_clip_exits_dw(world.worlds[player].options.mode == 'inverted', player))
|
||||
|
||||
# Glitched speed drops.
|
||||
create_owg_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))
|
||||
create_owg_connections(player, world, get_glitched_speed_drops_dw(world.worlds[player].options.mode == 'inverted'))
|
||||
|
||||
# Mirror clip spots.
|
||||
if world.mode[player] != 'inverted':
|
||||
if world.worlds[player].options.mode != 'inverted':
|
||||
create_owg_connections(player, world, get_mirror_clip_spots_dw())
|
||||
create_owg_connections(player, world, get_mirror_offset_spots_dw())
|
||||
else:
|
||||
@@ -239,24 +237,24 @@ def overworld_glitch_connections(world, player):
|
||||
def overworld_glitches_rules(world, player):
|
||||
|
||||
# Boots-accessible locations.
|
||||
set_owg_connection_rules(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'), lambda state: can_boots_clip_lw(state, player))
|
||||
set_owg_connection_rules(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player), lambda state: can_boots_clip_dw(state, player))
|
||||
set_owg_connection_rules(player, world, get_boots_clip_exits_lw(world.worlds[player].options.mode == 'inverted'), lambda state: can_boots_clip_lw(state, player))
|
||||
set_owg_connection_rules(player, world, get_boots_clip_exits_dw(world.worlds[player].options.mode == 'inverted', player), lambda state: can_boots_clip_dw(state, player))
|
||||
|
||||
# Glitched speed drops.
|
||||
set_owg_connection_rules(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'), lambda state: can_get_glitched_speed_dw(state, player))
|
||||
set_owg_connection_rules(player, world, get_glitched_speed_drops_dw(world.worlds[player].options.mode == 'inverted'), lambda state: can_get_glitched_speed_dw(state, player))
|
||||
# Dark Death Mountain Ledge Clip Spot also accessible with mirror.
|
||||
if world.mode[player] != 'inverted':
|
||||
if world.worlds[player].options.mode != 'inverted':
|
||||
add_alternate_rule(world.get_entrance('Dark Death Mountain Ledge Clip Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
|
||||
# Mirror clip spots.
|
||||
if world.mode[player] != 'inverted':
|
||||
if world.worlds[player].options.mode != 'inverted':
|
||||
set_owg_connection_rules(player, world, get_mirror_clip_spots_dw(), lambda state: state.has('Magic Mirror', player))
|
||||
set_owg_connection_rules(player, world, get_mirror_offset_spots_dw(), lambda state: state.has('Magic Mirror', player) and can_boots_clip_lw(state, player))
|
||||
else:
|
||||
set_owg_connection_rules(player, world, get_mirror_offset_spots_lw(player), lambda state: state.has('Magic Mirror', player) and can_boots_clip_dw(state, player))
|
||||
|
||||
# Regions that require the boots and some other stuff.
|
||||
if world.mode[player] != 'inverted':
|
||||
if world.worlds[player].options.mode != 'inverted':
|
||||
world.get_entrance('Turtle Rock Teleporter', player).access_rule = lambda state: (can_boots_clip_lw(state, player) or can_lift_heavy_rocks(state, player)) and state.has('Hammer', player)
|
||||
add_alternate_rule(world.get_entrance('Waterfall of Wishing', player), lambda state: state.has('Moon Pearl', player) or state.has('Pegasus Boots', player))
|
||||
else:
|
||||
@@ -279,18 +277,14 @@ def create_no_logic_connections(player, world, connections):
|
||||
for entrance, parent_region, target_region, *rule_override in connections:
|
||||
parent = world.get_region(parent_region, player)
|
||||
target = world.get_region(target_region, player)
|
||||
connection = Entrance(player, entrance, parent)
|
||||
parent.exits.append(connection)
|
||||
connection.connect(target)
|
||||
parent.connect(target, entrance)
|
||||
|
||||
|
||||
def create_owg_connections(player, world, connections):
|
||||
for entrance, parent_region, target_region, *rule_override in connections:
|
||||
parent = world.get_region(parent_region, player)
|
||||
target = world.get_region(target_region, player)
|
||||
connection = Entrance(player, entrance, parent)
|
||||
parent.exits.append(connection)
|
||||
connection.connect(target)
|
||||
parent.connect(target, entrance)
|
||||
|
||||
|
||||
def set_owg_connection_rules(player, world, connections, default_rule):
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
import collections
|
||||
import typing
|
||||
|
||||
from BaseClasses import Entrance, MultiWorld
|
||||
from .SubClasses import LTTPRegion, LTTPRegionType
|
||||
from BaseClasses import MultiWorld
|
||||
from .SubClasses import LTTPEntrance, LTTPRegion, LTTPRegionType
|
||||
|
||||
|
||||
def is_main_entrance(entrance: Entrance) -> bool:
|
||||
def is_main_entrance(entrance: LTTPEntrance) -> bool:
|
||||
return entrance.parent_region.type in {LTTPRegionType.DarkWorld, LTTPRegionType.LightWorld} if entrance.parent_region.type else True
|
||||
|
||||
|
||||
@@ -410,7 +410,7 @@ def _create_region(world: MultiWorld, player: int, name: str, type: LTTPRegionTy
|
||||
ret = LTTPRegion(name, type, hint, player, world)
|
||||
if exits:
|
||||
for exit in exits:
|
||||
ret.exits.append(Entrance(player, exit, ret))
|
||||
ret.create_exit(exit)
|
||||
if locations:
|
||||
for location in locations:
|
||||
if location in key_drop_data:
|
||||
|
||||
@@ -92,7 +92,7 @@ class LocalRom:
|
||||
# cause crash to provide traceback
|
||||
import xxtea
|
||||
|
||||
local_random = world.per_slot_randoms[player]
|
||||
local_random = world.worlds[player].random
|
||||
key = bytes(local_random.getrandbits(8 * 16).to_bytes(16, 'big'))
|
||||
self.write_bytes(0x1800B0, bytearray(key))
|
||||
self.write_int16(0x180087, 1)
|
||||
@@ -281,7 +281,6 @@ def apply_random_sprite_on_event(rom: LocalRom, sprite, local_random, allow_rand
|
||||
|
||||
def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
||||
player = world.player
|
||||
multiworld = world.multiworld
|
||||
check_enemizer(enemizercli)
|
||||
randopatch_path = os.path.abspath(os.path.join(output_directory, f'enemizer_randopatch_{player}.sfc'))
|
||||
options_path = os.path.abspath(os.path.join(output_directory, f'enemizer_options_{player}.json'))
|
||||
@@ -289,18 +288,18 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
||||
|
||||
# write options file for enemizer
|
||||
options = {
|
||||
'RandomizeEnemies': multiworld.enemy_shuffle[player].value,
|
||||
'RandomizeEnemies': world.options.enemy_shuffle.value,
|
||||
'RandomizeEnemiesType': 3,
|
||||
'RandomizeBushEnemyChance': multiworld.bush_shuffle[player].value,
|
||||
'RandomizeEnemyHealthRange': multiworld.enemy_health[player] != 'default',
|
||||
'RandomizeBushEnemyChance': world.options.bush_shuffle.value,
|
||||
'RandomizeEnemyHealthRange': world.options.enemy_health != 'default',
|
||||
'RandomizeEnemyHealthType': {'default': 0, 'easy': 0, 'normal': 1, 'hard': 2, 'expert': 3}[
|
||||
multiworld.enemy_health[player].current_key],
|
||||
world.options.enemy_health.current_key],
|
||||
'OHKO': False,
|
||||
'RandomizeEnemyDamage': multiworld.enemy_damage[player] != 'default',
|
||||
'RandomizeEnemyDamage': world.options.enemy_damage != 'default',
|
||||
'AllowEnemyZeroDamage': True,
|
||||
'ShuffleEnemyDamageGroups': multiworld.enemy_damage[player] != 'default',
|
||||
'EnemyDamageChaosMode': multiworld.enemy_damage[player] == 'chaos',
|
||||
'EasyModeEscape': multiworld.mode[player] == "standard",
|
||||
'ShuffleEnemyDamageGroups': world.options.enemy_damage != 'default',
|
||||
'EnemyDamageChaosMode': world.options.enemy_damage == 'chaos',
|
||||
'EasyModeEscape': world.options.mode == "standard",
|
||||
'EnemiesAbsorbable': False,
|
||||
'AbsorbableSpawnRate': 10,
|
||||
'AbsorbableTypes': {
|
||||
@@ -329,7 +328,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
||||
'GrayscaleMode': False,
|
||||
'GenerateSpoilers': False,
|
||||
'RandomizeLinkSpritePalette': False,
|
||||
'RandomizePots': multiworld.pot_shuffle[player].value,
|
||||
'RandomizePots': world.options.pot_shuffle.value,
|
||||
'ShuffleMusic': False,
|
||||
'BootlegMagic': True,
|
||||
'CustomBosses': False,
|
||||
@@ -342,7 +341,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
||||
'BeesLevel': 0,
|
||||
'RandomizeTileTrapPattern': False,
|
||||
'RandomizeTileTrapFloorTile': False,
|
||||
'AllowKillableThief': multiworld.killable_thieves[player].value,
|
||||
'AllowKillableThief': world.options.killable_thieves.value,
|
||||
'RandomizeSpriteOnHit': False,
|
||||
'DebugMode': False,
|
||||
'DebugForceEnemy': False,
|
||||
@@ -366,13 +365,13 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
||||
'MiseryMire': world.dungeons["Misery Mire"].boss.enemizer_name,
|
||||
'TurtleRock': world.dungeons["Turtle Rock"].boss.enemizer_name,
|
||||
'GanonsTower1':
|
||||
world.dungeons["Ganons Tower" if multiworld.mode[player] != 'inverted' else
|
||||
world.dungeons["Ganons Tower" if world.options.mode != 'inverted' else
|
||||
"Inverted Ganons Tower"].bosses['bottom'].enemizer_name,
|
||||
'GanonsTower2':
|
||||
world.dungeons["Ganons Tower" if multiworld.mode[player] != 'inverted' else
|
||||
world.dungeons["Ganons Tower" if world.options.mode != 'inverted' else
|
||||
"Inverted Ganons Tower"].bosses['middle'].enemizer_name,
|
||||
'GanonsTower3':
|
||||
world.dungeons["Ganons Tower" if multiworld.mode[player] != 'inverted' else
|
||||
world.dungeons["Ganons Tower" if world.options.mode != 'inverted' else
|
||||
"Inverted Ganons Tower"].bosses['top'].enemizer_name,
|
||||
'GanonsTower4': 'Agahnim2',
|
||||
'Ganon': 'Ganon',
|
||||
@@ -386,7 +385,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
||||
|
||||
max_enemizer_tries = 5
|
||||
for i in range(max_enemizer_tries):
|
||||
enemizer_seed = str(multiworld.per_slot_randoms[player].randint(0, 999999999))
|
||||
enemizer_seed = str(world.random.randint(0, 999999999))
|
||||
enemizer_command = [os.path.abspath(enemizercli),
|
||||
'--rom', randopatch_path,
|
||||
'--seed', enemizer_seed,
|
||||
@@ -416,7 +415,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
||||
continue
|
||||
|
||||
for j in range(i + 1, max_enemizer_tries):
|
||||
multiworld.per_slot_randoms[player].randint(0, 999999999)
|
||||
world.random.randint(0, 999999999)
|
||||
# Sacrifice all remaining random numbers that would have been used for unused enemizer tries.
|
||||
# This allows for future enemizer bug fixes to NOT affect the rest of the seed's randomness
|
||||
break
|
||||
@@ -430,7 +429,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
||||
|
||||
# Moblins attached to "key drop" locations crash the game when dropping their item when Key Drop Shuffle is on.
|
||||
# Replace them with a Slime enemy if they are placed.
|
||||
if multiworld.key_drop_shuffle[player]:
|
||||
if world.options.key_drop_shuffle:
|
||||
key_drop_enemies = {
|
||||
0x4DA20, 0x4DA5C, 0x4DB7F, 0x4DD73, 0x4DDC3, 0x4DE07, 0x4E201,
|
||||
0x4E20A, 0x4E326, 0x4E4F7, 0x4E687, 0x4E70C, 0x4E7C8, 0x4E7FA
|
||||
@@ -792,8 +791,8 @@ def get_nonnative_item_sprite(code: int) -> int:
|
||||
|
||||
|
||||
def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
local_random = world.worlds[player].random
|
||||
local_world = world.worlds[player]
|
||||
local_random = local_world.random
|
||||
|
||||
# patch items
|
||||
|
||||
@@ -840,20 +839,20 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
|
||||
# patch music
|
||||
music_addresses = dungeon_music_addresses[location.name]
|
||||
if world.map_shuffle[player]:
|
||||
if local_world.options.map_shuffle:
|
||||
music = local_random.choice([0x11, 0x16])
|
||||
else:
|
||||
music = 0x11 if 'Pendant' in location.item.name else 0x16
|
||||
for music_address in music_addresses:
|
||||
rom.write_byte(music_address, music)
|
||||
|
||||
if world.map_shuffle[player]:
|
||||
if local_world.options.map_shuffle:
|
||||
rom.write_byte(0x155C9, local_random.choice([0x11, 0x16])) # Randomize GT music too with map shuffle
|
||||
|
||||
# patch entrance/exits/holes
|
||||
for region in world.regions:
|
||||
for region in world.get_regions(player):
|
||||
for exit in region.exits:
|
||||
if exit.target is not None and exit.player == player:
|
||||
if exit.target is not None:
|
||||
if isinstance(exit.addresses, tuple):
|
||||
offset = exit.target
|
||||
room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2 = exit.addresses
|
||||
@@ -868,15 +867,15 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
# Thanks to Zarby89 for originally finding these values
|
||||
# todo fix screen scrolling
|
||||
|
||||
if world.entrance_shuffle[player] != 'insanity' and \
|
||||
if local_world.options.entrance_shuffle != 'insanity' and \
|
||||
exit.name in {'Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit',
|
||||
'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
|
||||
'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit',
|
||||
'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
|
||||
'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)'} and \
|
||||
(world.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic'] or
|
||||
exit.name not in {'Palace of Darkness Exit', 'Tower of Hera Exit', 'Swamp Palace Exit'}):
|
||||
# For exits that connot be reached from another, no need to apply offset fixes.
|
||||
(local_world.options.glitches_required not in ['hybrid_major_glitches', 'no_logic'] or
|
||||
exit.name not in {'Palace of Darkness Exit', 'Tower of Hera Exit', 'Swamp Palace Exit'}):
|
||||
# For exits that cannot be reached from another, no need to apply offset fixes.
|
||||
rom.write_int16(0x15DB5 + 2 * offset, link_y) # same as final else
|
||||
elif room_id == 0x0059 and local_world.fix_skullwoods_exit:
|
||||
rom.write_int16(0x15DB5 + 2 * offset, 0x00F8)
|
||||
@@ -903,7 +902,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
else:
|
||||
# patch door table
|
||||
rom.write_byte(0xDBB73 + exit.addresses, exit.target)
|
||||
if world.mode[player] == 'inverted':
|
||||
if local_world.options.mode == 'inverted':
|
||||
patch_shuffled_dark_sanc(world, rom, player)
|
||||
|
||||
write_custom_shops(rom, world, player)
|
||||
@@ -914,16 +913,16 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
return 0x53 + int(num), 0x79 + int(num)
|
||||
|
||||
credits_total = 216
|
||||
if world.retro_caves[player]: # Old man cave and Take any caves will count towards collection rate.
|
||||
if local_world.options.retro_caves: # Old man cave and Take any caves will count towards collection rate.
|
||||
credits_total += 5
|
||||
if world.shop_item_slots[player]: # Potion shop only counts towards collection rate if included in the shuffle.
|
||||
credits_total += 30 if world.include_witch_hut[player] else 27
|
||||
if world.shuffle_capacity_upgrades[player]:
|
||||
if local_world.options.shop_item_slots: # Potion shop only counts towards collection rate if included in the shuffle.
|
||||
credits_total += 30 if local_world.options.include_witch_hut else 27
|
||||
if local_world.options.shuffle_capacity_upgrades:
|
||||
credits_total += 2
|
||||
|
||||
rom.write_byte(0x187010, credits_total) # dynamic credits
|
||||
|
||||
if world.key_drop_shuffle[player]:
|
||||
if local_world.options.key_drop_shuffle:
|
||||
rom.write_byte(0x140000, 1) # enable key drop shuffle
|
||||
credits_total += len(key_drop_data)
|
||||
# update dungeon counters
|
||||
@@ -977,11 +976,11 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_byte(0x51DE, 0x00)
|
||||
|
||||
# set open mode:
|
||||
if world.mode[player] in ['open', 'inverted']:
|
||||
if local_world.options.mode in ['open', 'inverted']:
|
||||
rom.write_byte(0x180032, 0x01) # open mode
|
||||
if world.mode[player] == 'inverted':
|
||||
if local_world.options.mode == 'inverted':
|
||||
set_inverted_mode(world, player, rom)
|
||||
elif world.mode[player] == 'standard':
|
||||
elif local_world.options.mode == 'standard':
|
||||
rom.write_byte(0x180032, 0x00) # standard mode
|
||||
|
||||
uncle_location = world.get_location('Link\'s Uncle', player)
|
||||
@@ -1001,7 +1000,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_bytes(0x6D323, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
||||
|
||||
# set light cones
|
||||
rom.write_byte(0x180038, 0x01 if world.mode[player] == "standard" else 0x00)
|
||||
rom.write_byte(0x180038, 0x01 if local_world.options.mode == "standard" else 0x00)
|
||||
rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00)
|
||||
rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00)
|
||||
|
||||
@@ -1011,7 +1010,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_byte(0x18004F, 0x01) # Byrna Invulnerability: on
|
||||
|
||||
# handle item_functionality
|
||||
if world.item_functionality[player] == 'hard':
|
||||
if local_world.options.item_functionality == 'hard':
|
||||
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
||||
rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
|
||||
# Powdered Fairies Prize
|
||||
@@ -1031,7 +1030,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_int16(0x180036, world.rupoor_cost)
|
||||
# Set stun items
|
||||
rom.write_byte(0x180180, 0x02) # Hookshot only
|
||||
elif world.item_functionality[player] == 'expert':
|
||||
elif local_world.options.item_functionality == 'expert':
|
||||
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
||||
rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
|
||||
# Powdered Fairies Prize
|
||||
@@ -1071,7 +1070,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
# Set stun items
|
||||
rom.write_byte(0x180180, 0x03) # All standard items
|
||||
# Set overflow items for progressive equipment
|
||||
if world.timer[player] in ['timed', 'timed_countdown', 'timed_ohko']:
|
||||
if local_world.options.timer in ['timed', 'timed_countdown', 'timed_ohko']:
|
||||
overflow_replacement = GREEN_CLOCK
|
||||
else:
|
||||
overflow_replacement = GREEN_TWENTY_RUPEES
|
||||
@@ -1083,7 +1082,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
|
||||
# Set overflow items for progressive equipment
|
||||
rom.write_bytes(0x180090,
|
||||
[difficulty.progressive_sword_limit if not world.swordless[player] else 0,
|
||||
[difficulty.progressive_sword_limit if not local_world.options.swordless else 0,
|
||||
item_table[difficulty.basicsword[-1]].item_code,
|
||||
difficulty.progressive_shield_limit, item_table[difficulty.basicshield[-1]].item_code,
|
||||
difficulty.progressive_armor_limit, item_table[difficulty.basicarmor[-1]].item_code,
|
||||
@@ -1091,7 +1090,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
difficulty.progressive_bow_limit, item_table[difficulty.basicbow[-1]].item_code])
|
||||
|
||||
if difficulty.progressive_bow_limit < 2 and (
|
||||
world.swordless[player] or world.glitches_required[player] == 'no_glitches'):
|
||||
local_world.options.swordless or local_world.options.glitches_required == 'no_glitches'):
|
||||
rom.write_bytes(0x180098, [2, item_table["Silver Bow"].item_code])
|
||||
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
||||
rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
|
||||
@@ -1099,15 +1098,15 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
# set up game internal RNG seed
|
||||
rom.write_bytes(0x178000, local_random.getrandbits(8 * 1024).to_bytes(1024, 'big'))
|
||||
prize_replacements = {}
|
||||
if world.item_functionality[player] in ['hard', 'expert']:
|
||||
if local_world.options.item_functionality in ['hard', 'expert']:
|
||||
prize_replacements[0xE0] = 0xDF # Fairy -> heart
|
||||
prize_replacements[0xE3] = 0xD8 # Big magic -> small magic
|
||||
|
||||
if world.retro_bow[player]:
|
||||
if local_world.options.retro_bow:
|
||||
prize_replacements[0xE1] = 0xDA # 5 Arrows -> Blue Rupee
|
||||
prize_replacements[0xE2] = 0xDB # 10 Arrows -> Red Rupee
|
||||
|
||||
if world.shuffle_prizes[player] in ("general", "both"):
|
||||
if local_world.options.shuffle_prizes in ("general", "both"):
|
||||
# shuffle prize packs
|
||||
prizes = [0xD8, 0xD8, 0xD8, 0xD8, 0xD9, 0xD8, 0xD8, 0xD9, 0xDA, 0xD9, 0xDA, 0xDB, 0xDA, 0xD9, 0xDA, 0xDA, 0xE0,
|
||||
0xDF, 0xDF, 0xDA, 0xE0, 0xDF, 0xD8, 0xDF,
|
||||
@@ -1169,7 +1168,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
byte = int(rom.read_byte(address))
|
||||
rom.write_byte(address, prize_replacements.get(byte, byte))
|
||||
|
||||
if world.shuffle_prizes[player] in ("bonk", "both"):
|
||||
if local_world.options.shuffle_prizes in ("bonk", "both"):
|
||||
# set bonk prizes
|
||||
bonk_prizes = [0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xAC, 0xE3, 0xE3, 0xDA, 0xE3, 0xDA, 0xD8, 0xAC,
|
||||
0xAC, 0xE3, 0xD8, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xDC, 0xDB, 0xE3, 0xDA, 0x79, 0x79,
|
||||
@@ -1196,7 +1195,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees
|
||||
0x51, 0x06, 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade
|
||||
0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
|
||||
0x58, 0x01, 0x36 if world.retro_bow[player] else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode)
|
||||
0x58, 0x01, 0x36 if local_world.options.retro_bow else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode)
|
||||
0x3E, difficulty.boss_heart_container_limit, 0x47, 0xff, # boss heart -> green 20
|
||||
0x17, difficulty.heart_piece_limit, 0x47, 0xff, # piece of heart -> green 20
|
||||
0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
|
||||
@@ -1238,13 +1237,13 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_byte(0x180029, 0x01) # Smithy quick item give
|
||||
|
||||
# set swordless mode settings
|
||||
rom.write_byte(0x18003F, 0x01 if world.swordless[player] else 0x00) # hammer can harm ganon
|
||||
rom.write_byte(0x180040, 0x01 if world.swordless[player] else 0x00) # open curtains
|
||||
rom.write_byte(0x180041, 0x01 if world.swordless[player] else 0x00) # swordless medallions
|
||||
rom.write_byte(0x180043, 0xFF if world.swordless[player] else 0x00) # starting sword for link
|
||||
rom.write_byte(0x180044, 0x01 if world.swordless[player] else 0x00) # hammer activates tablets
|
||||
rom.write_byte(0x18003F, 0x01 if local_world.options.swordless else 0x00) # hammer can harm ganon
|
||||
rom.write_byte(0x180040, 0x01 if local_world.options.swordless else 0x00) # open curtains
|
||||
rom.write_byte(0x180041, 0x01 if local_world.options.swordless else 0x00) # swordless medallions
|
||||
rom.write_byte(0x180043, 0xFF if local_world.options.swordless else 0x00) # starting sword for link
|
||||
rom.write_byte(0x180044, 0x01 if local_world.options.swordless else 0x00) # hammer activates tablets
|
||||
|
||||
if world.item_functionality[player] == 'easy':
|
||||
if local_world.options.item_functionality == 'easy':
|
||||
rom.write_byte(0x18003F, 0x01) # hammer can harm ganon
|
||||
rom.write_byte(0x180041, 0x02) # Allow swordless medallion use EVERYWHERE.
|
||||
rom.write_byte(0x180044, 0x01) # hammer activates tablets
|
||||
@@ -1262,11 +1261,11 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
# Set up requested clock settings
|
||||
if local_world.clock_mode in ['countdown-ohko', 'stopwatch', 'countdown']:
|
||||
rom.write_int32(0x180200,
|
||||
world.red_clock_time[player] * 60 * 60) # red clock adjustment time (in frames, sint32)
|
||||
local_world.options.red_clock_time * 60 * 60) # red clock adjustment time (in frames, sint32)
|
||||
rom.write_int32(0x180204,
|
||||
world.blue_clock_time[player] * 60 * 60) # blue clock adjustment time (in frames, sint32)
|
||||
local_world.options.blue_clock_time * 60 * 60) # blue clock adjustment time (in frames, sint32)
|
||||
rom.write_int32(0x180208,
|
||||
world.green_clock_time[player] * 60 * 60) # green clock adjustment time (in frames, sint32)
|
||||
local_world.options.green_clock_time * 60 * 60) # green clock adjustment time (in frames, sint32)
|
||||
else:
|
||||
rom.write_int32(0x180200, 0) # red clock adjustment time (in frames, sint32)
|
||||
rom.write_int32(0x180204, 0) # blue clock adjustment time (in frames, sint32)
|
||||
@@ -1274,20 +1273,20 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
|
||||
# Set up requested start time for countdown modes
|
||||
if local_world.clock_mode in ['countdown-ohko', 'countdown']:
|
||||
rom.write_int32(0x18020C, world.countdown_start_time[player] * 60 * 60) # starting time (in frames, sint32)
|
||||
rom.write_int32(0x18020C, local_world.options.countdown_start_time * 60 * 60) # starting time (in frames, sint32)
|
||||
else:
|
||||
rom.write_int32(0x18020C, 0) # starting time (in frames, sint32)
|
||||
|
||||
# set up goals for treasure hunt
|
||||
rom.write_int16(0x180163, max(0, local_world.treasure_hunt_required -
|
||||
sum(1 for item in world.precollected_items[player] if item.name == "Triforce Piece")))
|
||||
sum(1 for item in world.precollected_items[player] if item.name == "Triforce Piece")))
|
||||
rom.write_bytes(0x180165, [0x0E, 0x28]) # Triforce Piece Sprite
|
||||
rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
|
||||
|
||||
rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
|
||||
|
||||
gametype = 0x04 # item
|
||||
if world.entrance_shuffle[player] != 'vanilla':
|
||||
if local_world.options.entrance_shuffle != 'vanilla':
|
||||
gametype |= 0x02 # entrance
|
||||
if enemized:
|
||||
gametype |= 0x01 # enemizer
|
||||
@@ -1298,7 +1297,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_byte(0x1800A2, 0x01 if local_world.fix_fake_world else 0x00)
|
||||
# Lock or unlock aga tower door during escape sequence.
|
||||
rom.write_byte(0x180169, 0x00)
|
||||
if world.mode[player] == 'inverted':
|
||||
if local_world.options.mode == 'inverted':
|
||||
rom.write_byte(0x180169, 0x02) # lock aga/ganon tower door with crystals in inverted
|
||||
rom.write_byte(0x180171,
|
||||
0x01 if local_world.ganon_at_pyramid else 0x00) # Enable respawning on pyramid after ganon death
|
||||
@@ -1309,9 +1308,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest
|
||||
rom.write_byte(0x50599, 0x00) # disable below ganon chest
|
||||
rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest
|
||||
rom.write_byte(0x18008B, 0x01 if world.open_pyramid[player].to_bool(world, player) else 0x00) # pre-open Pyramid Hole
|
||||
rom.write_byte(0x18008C, 0x01 if world.crystals_needed_for_gt[
|
||||
player] == 0 else 0x00) # GT pre-opened if crystal requirement is 0
|
||||
rom.write_byte(0x18008B, 0x01 if local_world.options.open_pyramid.to_bool(world, player) else 0x00) # pre-open Pyramid Hole
|
||||
rom.write_byte(0x18008C, 0x01 if local_world.options.crystals_needed_for_gt == 0 else 0x00) # GT pre-opened if crystal requirement is 0
|
||||
rom.write_byte(0xF5D73, 0xF0) # bees are catchable
|
||||
rom.write_byte(0xF5F10, 0xF0) # bees are catchable
|
||||
rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01) # set blue ball and ganon warp randomness
|
||||
@@ -1325,7 +1323,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
equip[0x36C] = 0x18
|
||||
equip[0x36D] = 0x18
|
||||
equip[0x379] = 0x68
|
||||
starting_max_bombs = 0 if world.bombless_start[player] else 10
|
||||
starting_max_bombs = 0 if local_world.options.bombless_start else 10
|
||||
starting_max_arrows = 30
|
||||
|
||||
startingstate = CollectionState(world)
|
||||
@@ -1333,12 +1331,12 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
if startingstate.has('Silver Bow', player):
|
||||
equip[0x340] = 1
|
||||
equip[0x38E] |= 0x60
|
||||
if not world.retro_bow[player]:
|
||||
if not local_world.options.retro_bow:
|
||||
equip[0x38E] |= 0x80
|
||||
elif startingstate.has('Bow', player):
|
||||
equip[0x340] = 1
|
||||
equip[0x38E] |= 0x20 # progressive flag to get the correct hint in all cases
|
||||
if not world.retro_bow[player]:
|
||||
if not local_world.options.retro_bow:
|
||||
equip[0x38E] |= 0x80
|
||||
if startingstate.has('Silver Arrows', player):
|
||||
equip[0x38E] |= 0x40
|
||||
@@ -1476,7 +1474,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
elif item.name in bombs:
|
||||
equip[0x343] += bombs[item.name]
|
||||
elif item.name in arrows:
|
||||
if world.retro_bow[player]:
|
||||
if local_world.options.retro_bow:
|
||||
equip[0x38E] |= 0x80
|
||||
equip[0x377] = 1
|
||||
else:
|
||||
@@ -1502,16 +1500,13 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_bytes(0x183000, equip[0x340:])
|
||||
rom.write_bytes(0x271A6, equip[0x340:0x340 + 60])
|
||||
|
||||
rom.write_byte(0x18004A, 0x00 if world.mode[player] != 'inverted' else 0x01) # Inverted mode
|
||||
rom.write_byte(0x18004A, 0x00 if local_world.options.mode != 'inverted' else 0x01) # Inverted mode
|
||||
rom.write_byte(0x18005D, 0x00) # Hammer always breaks barrier
|
||||
rom.write_byte(0x2AF79, 0xD0 if world.mode[
|
||||
player] != 'inverted' else 0xF0) # vortexes: Normal (D0=light to dark, F0=dark to light, 42 = both)
|
||||
rom.write_byte(0x3A943, 0xD0 if world.mode[
|
||||
player] != 'inverted' else 0xF0) # Mirror: Normal (D0=Dark to Light, F0=light to dark, 42 = both)
|
||||
rom.write_byte(0x3A96D, 0xF0 if world.mode[
|
||||
player] != 'inverted' else 0xD0) # Residual Portal: Normal (F0= Light Side, D0=Dark Side, 42 = both (Darth Vader))
|
||||
rom.write_byte(0x2AF79, 0xD0 if local_world.options.mode != 'inverted' else 0xF0) # vortexes: Normal (D0=light to dark, F0=dark to light, 42 = both)
|
||||
rom.write_byte(0x3A943, 0xD0 if local_world.options.mode != 'inverted' else 0xF0) # Mirror: Normal (D0=Dark to Light, F0=light to dark, 42 = both)
|
||||
rom.write_byte(0x3A96D, 0xF0 if local_world.options.mode != 'inverted' else 0xD0) # Residual Portal: Normal (F0= Light Side, D0=Dark Side, 42 = both (Darth Vader))
|
||||
rom.write_byte(0x3A9A7, 0xD0) # Residual Portal: Normal (D0= Light Side, F0=Dark Side, 42 = both (Darth Vader))
|
||||
if world.shuffle_capacity_upgrades[player]:
|
||||
if local_world.options.shuffle_capacity_upgrades:
|
||||
rom.write_bytes(0x180080,
|
||||
[5, 10, 5, 10]) # values to fill for Capacity Upgrades (Bomb5, Bomb10, Arrow5, Arrow10)
|
||||
else:
|
||||
@@ -1522,21 +1517,21 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
(0x02 if 'bombs' in local_world.escape_assist else 0x00) |
|
||||
(0x04 if 'magic' in local_world.escape_assist else 0x00))) # Escape assist
|
||||
|
||||
if world.goal[player] in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']:
|
||||
if local_world.options.goal in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']:
|
||||
rom.write_byte(0x18003E, 0x01) # make ganon invincible
|
||||
elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||
elif local_world.options.goal in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||
rom.write_byte(0x18003E, 0x05) # make ganon invincible until enough triforce pieces are collected
|
||||
elif world.goal[player] in ['ganon_pedestal']:
|
||||
elif local_world.options.goal in ['ganon_pedestal']:
|
||||
rom.write_byte(0x18003E, 0x06)
|
||||
elif world.goal[player] in ['bosses']:
|
||||
elif local_world.options.goal in ['bosses']:
|
||||
rom.write_byte(0x18003E, 0x02) # make ganon invincible until all bosses are beat
|
||||
elif world.goal[player] in ['crystals']:
|
||||
elif local_world.options.goal in ['crystals']:
|
||||
rom.write_byte(0x18003E, 0x04) # make ganon invincible until all crystals
|
||||
else:
|
||||
rom.write_byte(0x18003E, 0x03) # make ganon invincible until all crystals and aga 2 are collected
|
||||
|
||||
rom.write_byte(0x18005E, world.crystals_needed_for_gt[player])
|
||||
rom.write_byte(0x18005F, world.crystals_needed_for_ganon[player])
|
||||
rom.write_byte(0x18005E, local_world.options.crystals_needed_for_gt)
|
||||
rom.write_byte(0x18005F, local_world.options.crystals_needed_for_ganon)
|
||||
|
||||
# Bitfield - enable text box to show with free roaming items
|
||||
#
|
||||
@@ -1547,21 +1542,20 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
# c - enabled for inside compasses
|
||||
# s - enabled for inside small keys
|
||||
# block HC upstairs doors in rain state in standard mode
|
||||
rom.write_byte(0x18008A, 0x01 if world.mode[player] == "standard" and world.entrance_shuffle[player] != 'vanilla' else 0x00)
|
||||
rom.write_byte(0x18008A, 0x01 if local_world.options.mode == "standard" and local_world.options.entrance_shuffle != 'vanilla' else 0x00)
|
||||
|
||||
rom.write_byte(0x18016A, 0x10 | ((0x01 if world.small_key_shuffle[player] else 0x00)
|
||||
| (0x02 if world.compass_shuffle[player] else 0x00)
|
||||
| (0x04 if world.map_shuffle[player] else 0x00)
|
||||
| (0x08 if world.big_key_shuffle[
|
||||
player] else 0x00))) # free roaming item text boxes
|
||||
rom.write_byte(0x18003B, 0x01 if world.map_shuffle[player] else 0x00) # maps showing crystals on overworld
|
||||
rom.write_byte(0x18016A, 0x10 | ((0x01 if local_world.options.small_key_shuffle else 0x00)
|
||||
| (0x02 if local_world.options.compass_shuffle else 0x00)
|
||||
| (0x04 if local_world.options.map_shuffle else 0x00)
|
||||
| (0x08 if local_world.options.big_key_shuffle else 0x00))) # free roaming item text boxes
|
||||
rom.write_byte(0x18003B, 0x01 if local_world.options.map_shuffle else 0x00) # maps showing crystals on overworld
|
||||
|
||||
# compasses showing dungeon count
|
||||
if local_world.clock_mode or world.dungeon_counters[player] == 'off':
|
||||
if local_world.clock_mode or local_world.options.dungeon_counters == 'off':
|
||||
rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
|
||||
elif world.dungeon_counters[player] == 'on':
|
||||
elif local_world.options.dungeon_counters == 'on':
|
||||
rom.write_byte(0x18003C, 0x02) # always on
|
||||
elif world.compass_shuffle[player] or world.dungeon_counters[player] == 'pickup':
|
||||
elif local_world.options.compass_shuffle or local_world.options.dungeon_counters == 'pickup':
|
||||
rom.write_byte(0x18003C, 0x01) # show on pickup
|
||||
else:
|
||||
rom.write_byte(0x18003C, 0x00)
|
||||
@@ -1574,11 +1568,11 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
# b - Big Key
|
||||
# a - Small Key
|
||||
#
|
||||
rom.write_byte(0x180045, ((0x00 if (world.small_key_shuffle[player] == small_key_shuffle.option_original_dungeon or
|
||||
world.small_key_shuffle[player] == small_key_shuffle.option_universal) else 0x01)
|
||||
| (0x02 if world.big_key_shuffle[player] else 0x00)
|
||||
| (0x04 if world.map_shuffle[player] else 0x00)
|
||||
| (0x08 if world.compass_shuffle[player] else 0x00))) # free roaming items in menu
|
||||
rom.write_byte(0x180045, ((0x00 if (local_world.options.small_key_shuffle == small_key_shuffle.option_original_dungeon or
|
||||
local_world.options.small_key_shuffle == small_key_shuffle.option_universal) else 0x01)
|
||||
| (0x02 if local_world.options.big_key_shuffle else 0x00)
|
||||
| (0x04 if local_world.options.map_shuffle else 0x00)
|
||||
| (0x08 if local_world.options.compass_shuffle else 0x00))) # free roaming items in menu
|
||||
|
||||
# Map reveals
|
||||
reveal_bytes = {
|
||||
@@ -1604,31 +1598,25 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
return 0x0000
|
||||
|
||||
rom.write_int16(0x18017A,
|
||||
get_reveal_bytes('Green Pendant') if world.map_shuffle[player] else 0x0000) # Sahasrahla reveal
|
||||
rom.write_int16(0x18017C, get_reveal_bytes('Crystal 5') | get_reveal_bytes('Crystal 6') if world.map_shuffle[
|
||||
player] else 0x0000) # Bomb Shop Reveal
|
||||
get_reveal_bytes('Green Pendant') if local_world.options.map_shuffle else 0x0000) # Sahasrahla reveal
|
||||
rom.write_int16(0x18017C, get_reveal_bytes('Crystal 5') | get_reveal_bytes('Crystal 6') if local_world.options.map_shuffle else 0x0000) # Bomb Shop Reveal
|
||||
|
||||
rom.write_byte(0x180172, 0x01 if world.small_key_shuffle[
|
||||
player] == small_key_shuffle.option_universal else 0x00) # universal keys
|
||||
rom.write_byte(0x18637E, 0x01 if world.retro_bow[player] else 0x00) # Skip quiver in item shops once bought
|
||||
rom.write_byte(0x180175, 0x01 if world.retro_bow[player] else 0x00) # rupee bow
|
||||
rom.write_byte(0x180176, 0x0A if world.retro_bow[player] else 0x00) # wood arrow cost
|
||||
rom.write_byte(0x180178, 0x32 if world.retro_bow[player] else 0x00) # silver arrow cost
|
||||
rom.write_byte(0x301FC, 0xDA if world.retro_bow[player] else 0xE1) # rupees replace arrows under pots
|
||||
rom.write_byte(0x30052, 0xDB if world.retro_bow[player] else 0xE2) # replace arrows in fish prize from bottle merchant
|
||||
rom.write_bytes(0xECB4E, [0xA9, 0x00, 0xEA, 0xEA] if world.retro_bow[player] else [0xAF, 0x77, 0xF3,
|
||||
0x7E]) # Thief steals rupees instead of arrows
|
||||
rom.write_bytes(0xF0D96, [0xA9, 0x00, 0xEA, 0xEA] if world.retro_bow[player] else [0xAF, 0x77, 0xF3,
|
||||
0x7E]) # Pikit steals rupees instead of arrows
|
||||
rom.write_bytes(0xEDA5,
|
||||
[0x35, 0x41] if world.retro_bow[player] else [0x43, 0x44]) # Chest game gives rupees instead of arrows
|
||||
rom.write_byte(0x180172, 0x01 if local_world.options.small_key_shuffle == small_key_shuffle.option_universal else 0x00) # universal keys
|
||||
rom.write_byte(0x18637E, 0x01 if local_world.options.retro_bow else 0x00) # Skip quiver in item shops once bought
|
||||
rom.write_byte(0x180175, 0x01 if local_world.options.retro_bow else 0x00) # rupee bow
|
||||
rom.write_byte(0x180176, 0x0A if local_world.options.retro_bow else 0x00) # wood arrow cost
|
||||
rom.write_byte(0x180178, 0x32 if local_world.options.retro_bow else 0x00) # silver arrow cost
|
||||
rom.write_byte(0x301FC, 0xDA if local_world.options.retro_bow else 0xE1) # rupees replace arrows under pots
|
||||
rom.write_byte(0x30052, 0xDB if local_world.options.retro_bow else 0xE2) # replace arrows in fish prize from bottle merchant
|
||||
rom.write_bytes(0xECB4E, [0xA9, 0x00, 0xEA, 0xEA] if local_world.options.retro_bow else [0xAF, 0x77, 0xF3, 0x7E]) # Thief steals rupees instead of arrows
|
||||
rom.write_bytes(0xF0D96, [0xA9, 0x00, 0xEA, 0xEA] if local_world.options.retro_bow else [0xAF, 0x77, 0xF3, 0x7E]) # Pikit steals rupees instead of arrows
|
||||
rom.write_bytes(0xEDA5, [0x35, 0x41] if local_world.options.retro_bow else [0x43, 0x44]) # Chest game gives rupees instead of arrows
|
||||
digging_game_rng = local_random.randint(1, 30) # set rng for digging game
|
||||
rom.write_byte(0x180020, digging_game_rng)
|
||||
rom.write_byte(0xEFD95, digging_game_rng)
|
||||
rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills
|
||||
rom.write_byte(0x1800A4, 0x01 if world.glitches_required[player] != 'no_logic' else 0x00) # enable POD EG fix
|
||||
rom.write_byte(0x186383, 0x01 if world.glitches_required[
|
||||
player] == 'no_logic' else 0x00) # disable glitching to Triforce from Ganons Room
|
||||
rom.write_byte(0x1800A4, 0x01 if local_world.options.glitches_required != 'no_logic' else 0x00) # enable POD EG fix
|
||||
rom.write_byte(0x186383, 0x01 if local_world.options.glitches_required == 'no_logic' else 0x00) # disable glitching to Triforce from Ganons Room
|
||||
rom.write_byte(0x180042, 0x01 if world.save_and_quit_from_boss else 0x00) # Allow Save and Quit after boss kill
|
||||
|
||||
# remove shield from uncle
|
||||
@@ -1645,7 +1633,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_bytes(0x180185, [0, 0, 0]) # Uncle respawn refills (magic, bombs, arrows)
|
||||
rom.write_bytes(0x180188, [0, 0, 0]) # Zelda respawn refills (magic, bombs, arrows)
|
||||
rom.write_bytes(0x18018B, [0, 0, 0]) # Mantle respawn refills (magic, bombs, arrows)
|
||||
if world.mode[player] == 'standard' and uncle_location.item and uncle_location.item.player == player:
|
||||
if local_world.options.mode == 'standard' and uncle_location.item and uncle_location.item.player == player:
|
||||
if uncle_location.item.name in {'Bow', 'Progressive Bow'}:
|
||||
rom.write_byte(0x18004E, 1) # Escape Fill (arrows)
|
||||
rom.write_int16(0x180183, 300) # Escape fill rupee bow
|
||||
@@ -1673,8 +1661,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
0xAD, 0xBF, 0x0A, 0xF0, 0x4F])
|
||||
|
||||
# allow smith into multi-entrance caves in appropriate shuffles
|
||||
if world.entrance_shuffle[player] in ['restricted', 'full', 'crossed', 'insanity'] or (
|
||||
world.entrance_shuffle[player] == 'simple' and world.mode[player] == 'inverted'):
|
||||
if local_world.options.entrance_shuffle in ['restricted', 'full', 'crossed', 'insanity'] or (
|
||||
local_world.options.entrance_shuffle == 'simple' and local_world.options.mode == 'inverted'):
|
||||
rom.write_byte(0x18004C, 0x01)
|
||||
|
||||
# set correct flag for hera basement item
|
||||
@@ -1694,8 +1682,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_byte(0xFED31, 0x2A) # bombable exit
|
||||
rom.write_byte(0xFEE41, 0x2A) # bombable exit
|
||||
|
||||
if world.tile_shuffle[player]:
|
||||
tile_set = TileSet.get_random_tile_set(world.per_slot_randoms[player])
|
||||
if local_world.options.tile_shuffle:
|
||||
tile_set = TileSet.get_random_tile_set(world.worlds[player].random)
|
||||
rom.write_byte(0x4BA21, tile_set.get_speed())
|
||||
rom.write_byte(0x4BA1D, tile_set.get_len())
|
||||
rom.write_bytes(0x4BA2A, tile_set.get_bytes())
|
||||
@@ -1770,9 +1758,9 @@ def write_custom_shops(rom, world, player):
|
||||
slot = 0 if shop.type == ShopType.TakeAny else index
|
||||
if item is None:
|
||||
break
|
||||
if world.shop_item_slots[player] or shop.type == ShopType.TakeAny:
|
||||
count_shop = (shop.region.name != 'Potion Shop' or world.include_witch_hut[player]) and \
|
||||
(shop.region.name != 'Capacity Upgrade' or world.shuffle_capacity_upgrades[player])
|
||||
if world.worlds[player].options.shop_item_slots or shop.type == ShopType.TakeAny:
|
||||
count_shop = (shop.region.name != 'Potion Shop' or world.worlds[player].options.include_witch_hut) and \
|
||||
(shop.region.name != 'Capacity Upgrade' or world.worlds[player].options.shuffle_capacity_upgrades)
|
||||
rom.write_byte(0x186560 + shop.sram_offset + slot, 1 if count_shop else 0)
|
||||
if item['item'] == 'Single Arrow' and item['player'] == 0:
|
||||
arrow_mask |= 1 << index
|
||||
@@ -1789,7 +1777,7 @@ def write_custom_shops(rom, world, player):
|
||||
item_code = get_nonnative_item_sprite(world.worlds[item['player']].item_name_to_id[item['item']])
|
||||
else:
|
||||
item_code = item_table[item["item"]].item_code
|
||||
if item['item'] == 'Single Arrow' and item['player'] == 0 and world.retro_bow[player]:
|
||||
if item['item'] == 'Single Arrow' and item['player'] == 0 and world.worlds[player].options.retro_bow:
|
||||
rom.write_byte(0x186500 + shop.sram_offset + slot, arrow_mask)
|
||||
|
||||
item_data = [shop_id, item_code] + price_data + \
|
||||
@@ -1802,7 +1790,7 @@ def write_custom_shops(rom, world, player):
|
||||
items_data.extend([0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF])
|
||||
rom.write_bytes(0x184900, items_data)
|
||||
|
||||
if world.retro_bow[player]:
|
||||
if world.worlds[player].options.retro_bow:
|
||||
retro_shop_slots.append(0xFF)
|
||||
rom.write_bytes(0x186540, retro_shop_slots)
|
||||
|
||||
@@ -2207,19 +2195,18 @@ def write_string_to_rom(rom, target, string):
|
||||
|
||||
def write_strings(rom, world, player):
|
||||
from . import ALTTPWorld
|
||||
|
||||
local_random = world.worlds[player].random
|
||||
w: ALTTPWorld = world.worlds[player]
|
||||
local_random = w.random
|
||||
|
||||
tt = TextTable()
|
||||
tt.removeUnwantedText()
|
||||
|
||||
# Let's keep this guy's text accurate to the shuffle setting.
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed']:
|
||||
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed']:
|
||||
tt['kakariko_flophouse_man_no_flippers'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
|
||||
tt['kakariko_flophouse_man'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
|
||||
|
||||
if world.mode[player] == 'inverted':
|
||||
if world.worlds[player].options.mode == 'inverted':
|
||||
tt['sign_village_of_outcasts'] = 'attention\nferal ducks sighted\nhiding in statues\n\nflute players beware\n'
|
||||
|
||||
def hint_text(dest, ped_hint=False):
|
||||
@@ -2238,21 +2225,21 @@ def write_strings(rom, world, player):
|
||||
hint += f" for {world.player_name[dest.player]}"
|
||||
return hint
|
||||
|
||||
if world.scams[player].gives_king_zora_hint:
|
||||
if world.worlds[player].options.scams.gives_king_zora_hint:
|
||||
# Zora hint
|
||||
zora_location = world.get_location("King Zora", player)
|
||||
tt['zora_tells_cost'] = f"You got 500 rupees to buy {hint_text(zora_location.item)}" \
|
||||
f"\n ≥ Duh\n Oh carp\n{{CHOICE}}"
|
||||
if world.scams[player].gives_bottle_merchant_hint:
|
||||
if world.worlds[player].options.scams.gives_bottle_merchant_hint:
|
||||
# Bottle Vendor hint
|
||||
vendor_location = world.get_location("Bottle Merchant", player)
|
||||
tt['bottle_vendor_choice'] = f"I gots {hint_text(vendor_location.item)}\nYous gots 100 rupees?" \
|
||||
f"\n ≥ I want\n no way!\n{{CHOICE}}"
|
||||
|
||||
# First we write hints about entrances, some from the inconvenient list others from all reasonable entrances.
|
||||
if world.hints[player]:
|
||||
if world.hints[player].value >= 2:
|
||||
if world.hints[player] == "full":
|
||||
if world.worlds[player].options.hints:
|
||||
if world.worlds[player].options.hints.value >= 2:
|
||||
if world.worlds[player].options.hints == "full":
|
||||
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles have hints!'
|
||||
else:
|
||||
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!'
|
||||
@@ -2265,11 +2252,11 @@ def write_strings(rom, world, player):
|
||||
entrances_to_hint = {}
|
||||
entrances_to_hint.update(InconvenientDungeonEntrances)
|
||||
if world.shuffle_ganon:
|
||||
if world.mode[player] == 'inverted':
|
||||
if world.worlds[player].options.mode == 'inverted':
|
||||
entrances_to_hint.update({'Inverted Ganons Tower': 'The sealed castle door'})
|
||||
else:
|
||||
entrances_to_hint.update({'Ganons Tower': 'Ganon\'s Tower'})
|
||||
if world.entrance_shuffle[player] in ['simple', 'restricted']:
|
||||
if world.worlds[player].options.entrance_shuffle in ['simple', 'restricted']:
|
||||
for entrance in all_entrances:
|
||||
if entrance.name in entrances_to_hint:
|
||||
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(
|
||||
@@ -2279,9 +2266,9 @@ def write_strings(rom, world, player):
|
||||
break
|
||||
# Now we write inconvenient locations for most shuffles and finish taking care of the less chaotic ones.
|
||||
entrances_to_hint.update(InconvenientOtherEntrances)
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
hint_count = 0
|
||||
elif world.entrance_shuffle[player] in ['simple', 'restricted']:
|
||||
elif world.worlds[player].options.entrance_shuffle in ['simple', 'restricted']:
|
||||
hint_count = 2
|
||||
else:
|
||||
hint_count = 4
|
||||
@@ -2298,31 +2285,31 @@ def write_strings(rom, world, player):
|
||||
|
||||
# Next we handle hints for randomly selected other entrances,
|
||||
# curating the selection intelligently based on shuffle.
|
||||
if world.entrance_shuffle[player] not in ['simple', 'restricted']:
|
||||
if world.worlds[player].options.entrance_shuffle not in ['simple', 'restricted']:
|
||||
entrances_to_hint.update(ConnectorEntrances)
|
||||
entrances_to_hint.update(DungeonEntrances)
|
||||
if world.mode[player] == 'inverted':
|
||||
if world.worlds[player].options.mode == 'inverted':
|
||||
entrances_to_hint.update({'Inverted Agahnims Tower': 'The dark mountain tower'})
|
||||
else:
|
||||
entrances_to_hint.update({'Agahnims Tower': 'The sealed castle door'})
|
||||
elif world.entrance_shuffle[player] == 'restricted':
|
||||
elif world.worlds[player].options.entrance_shuffle == 'restricted':
|
||||
entrances_to_hint.update(ConnectorEntrances)
|
||||
entrances_to_hint.update(OtherEntrances)
|
||||
if world.mode[player] == 'inverted':
|
||||
if world.worlds[player].options.mode == 'inverted':
|
||||
entrances_to_hint.update({'Inverted Dark Sanctuary': 'The dark sanctuary cave'})
|
||||
entrances_to_hint.update({'Inverted Big Bomb Shop': 'The old hero\'s dark home'})
|
||||
entrances_to_hint.update({'Inverted Links House': 'The old hero\'s light home'})
|
||||
else:
|
||||
entrances_to_hint.update({'Dark Sanctuary Hint': 'The dark sanctuary cave'})
|
||||
entrances_to_hint.update({'Big Bomb Shop': 'The old bomb shop'})
|
||||
if world.entrance_shuffle[player] != 'insanity':
|
||||
if world.worlds[player].options.entrance_shuffle != 'insanity':
|
||||
entrances_to_hint.update(InsanityEntrances)
|
||||
if world.shuffle_ganon:
|
||||
if world.mode[player] == 'inverted':
|
||||
if world.worlds[player].options.mode == 'inverted':
|
||||
entrances_to_hint.update({'Inverted Pyramid Entrance': 'The extra castle passage'})
|
||||
else:
|
||||
entrances_to_hint.update({'Pyramid Ledge': 'The pyramid ledge'})
|
||||
hint_count = 4 if world.entrance_shuffle[player] not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
||||
hint_count = 4 if world.worlds[player].options.entrance_shuffle not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
||||
'dungeons_crossed'] else 0
|
||||
for entrance in all_entrances:
|
||||
if entrance.name in entrances_to_hint:
|
||||
@@ -2337,10 +2324,10 @@ def write_strings(rom, world, player):
|
||||
|
||||
# Next we write a few hints for specific inconvenient locations. We don't make many because in entrance this is highly unpredictable.
|
||||
locations_to_hint = InconvenientLocations.copy()
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
locations_to_hint.extend(InconvenientVanillaLocations)
|
||||
local_random.shuffle(locations_to_hint)
|
||||
hint_count = 3 if world.entrance_shuffle[player] not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
||||
hint_count = 3 if world.worlds[player].options.entrance_shuffle not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
||||
'dungeons_crossed'] else 5
|
||||
for location in locations_to_hint[:hint_count]:
|
||||
if location == 'Swamp Left':
|
||||
@@ -2395,15 +2382,15 @@ def write_strings(rom, world, player):
|
||||
|
||||
# Lastly we write hints to show where certain interesting items are.
|
||||
items_to_hint = RelevantItems.copy()
|
||||
if world.small_key_shuffle[player].hints_useful:
|
||||
if world.worlds[player].options.small_key_shuffle.hints_useful:
|
||||
items_to_hint |= item_name_groups["Small Keys"]
|
||||
if world.big_key_shuffle[player].hints_useful:
|
||||
if world.worlds[player].options.big_key_shuffle.hints_useful:
|
||||
items_to_hint |= item_name_groups["Big Keys"]
|
||||
|
||||
if world.hints[player] == "full":
|
||||
if world.worlds[player].options.hints == "full":
|
||||
hint_count = len(hint_locations) # fill all remaining hint locations with Item hints.
|
||||
else:
|
||||
hint_count = 5 if world.entrance_shuffle[player] not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
||||
hint_count = 5 if world.worlds[player].options.entrance_shuffle not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
||||
'dungeons_crossed'] else 8
|
||||
hint_count = min(hint_count, len(items_to_hint), len(hint_locations))
|
||||
if hint_count:
|
||||
@@ -2434,7 +2421,7 @@ def write_strings(rom, world, player):
|
||||
tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
||||
tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
||||
if world.worlds[player].has_progressive_bows and (w.difficulty_requirements.progressive_bow_limit >= 2 or (
|
||||
world.swordless[player] or world.glitches_required[player] == 'no_glitches')):
|
||||
world.worlds[player].options.swordless or world.worlds[player].options.glitches_required == 'no_glitches')):
|
||||
prog_bow_locs = world.find_item_locations('Progressive Bow', player, True)
|
||||
local_random.shuffle(prog_bow_locs)
|
||||
found_bow = False
|
||||
@@ -2458,26 +2445,26 @@ def write_strings(rom, world, player):
|
||||
greenpendant = world.find_item('Green Pendant', player)
|
||||
tt['sahasrahla_bring_courage'] = 'I lost my family heirloom in %s' % greenpendant.hint_text
|
||||
|
||||
if world.crystals_needed_for_gt[player] == 1:
|
||||
if world.worlds[player].options.crystals_needed_for_gt == 1:
|
||||
tt['sign_ganons_tower'] = 'You need a crystal to enter.'
|
||||
else:
|
||||
tt['sign_ganons_tower'] = f'You need {world.crystals_needed_for_gt[player]} crystals to enter.'
|
||||
tt['sign_ganons_tower'] = f'You need {world.worlds[player].options.crystals_needed_for_gt} crystals to enter.'
|
||||
|
||||
if world.goal[player] == 'bosses':
|
||||
if world.worlds[player].options.goal == 'bosses':
|
||||
tt['sign_ganon'] = 'You need to kill all bosses, Ganon last.'
|
||||
elif world.goal[player] == 'ganon_pedestal':
|
||||
elif world.worlds[player].options.goal == 'ganon_pedestal':
|
||||
tt['sign_ganon'] = 'You need to pull the pedestal to defeat Ganon.'
|
||||
elif world.goal[player] == "ganon":
|
||||
if world.crystals_needed_for_ganon[player] == 1:
|
||||
elif world.worlds[player].options.goal == "ganon":
|
||||
if world.worlds[player].options.crystals_needed_for_ganon == 1:
|
||||
tt['sign_ganon'] = 'You need a crystal to beat Ganon and have beaten Agahnim atop Ganons Tower.'
|
||||
else:
|
||||
tt['sign_ganon'] = f'You need {world.crystals_needed_for_ganon[player]} crystals to beat Ganon and ' \
|
||||
tt['sign_ganon'] = f'You need {world.worlds[player].options.crystals_needed_for_ganon} crystals to beat Ganon and ' \
|
||||
f'have beaten Agahnim atop Ganons Tower'
|
||||
else:
|
||||
if world.crystals_needed_for_ganon[player] == 1:
|
||||
if world.worlds[player].options.crystals_needed_for_ganon == 1:
|
||||
tt['sign_ganon'] = 'You need a crystal to beat Ganon.'
|
||||
else:
|
||||
tt['sign_ganon'] = f'You need {world.crystals_needed_for_ganon[player]} crystals to beat Ganon.'
|
||||
tt['sign_ganon'] = f'You need {world.worlds[player].options.crystals_needed_for_ganon} crystals to beat Ganon.'
|
||||
|
||||
tt['uncle_leaving_text'] = Uncle_texts[local_random.randint(0, len(Uncle_texts) - 1)]
|
||||
tt['end_triforce'] = "{NOBORDER}\n" + Triforce_texts[local_random.randint(0, len(Triforce_texts) - 1)]
|
||||
@@ -2490,10 +2477,10 @@ def write_strings(rom, world, player):
|
||||
triforce_pieces_required = max(0, w.treasure_hunt_required -
|
||||
sum(1 for item in world.precollected_items[player] if item.name == "Triforce Piece"))
|
||||
|
||||
if world.goal[player] in ['triforce_hunt', 'local_triforce_hunt']:
|
||||
if world.worlds[player].options.goal in ['triforce_hunt', 'local_triforce_hunt']:
|
||||
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
|
||||
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
||||
if world.goal[player] == 'triforce_hunt' and world.players > 1:
|
||||
if world.worlds[player].options.goal == 'triforce_hunt' and world.players > 1:
|
||||
tt['sign_ganon'] = 'Go find the Triforce pieces with your friends... Ganon is invincible!'
|
||||
else:
|
||||
tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
|
||||
@@ -2507,7 +2494,7 @@ def write_strings(rom, world, player):
|
||||
"invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \
|
||||
"hidden in a hollow tree. If you bring\n%d Triforce piece out of %d, I can reassemble it." % \
|
||||
(triforce_pieces_required, w.treasure_hunt_total)
|
||||
elif world.goal[player] in ['pedestal']:
|
||||
elif world.worlds[player].options.goal in ['pedestal']:
|
||||
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
|
||||
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
||||
tt['sign_ganon'] = 'You need to get to the pedestal... Ganon is invincible!'
|
||||
@@ -2516,17 +2503,17 @@ def write_strings(rom, world, player):
|
||||
tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!'
|
||||
tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!'
|
||||
if triforce_pieces_required > 1:
|
||||
if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1:
|
||||
if world.worlds[player].options.goal == 'ganon_triforce_hunt' and world.players > 1:
|
||||
tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d with your friends to defeat Ganon.' % \
|
||||
(triforce_pieces_required, w.treasure_hunt_total)
|
||||
elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||
elif world.worlds[player].options.goal in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||
tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d to defeat Ganon.' % \
|
||||
(triforce_pieces_required, w.treasure_hunt_total)
|
||||
else:
|
||||
if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1:
|
||||
if world.worlds[player].options.goal == 'ganon_triforce_hunt' and world.players > 1:
|
||||
tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d with your friends to defeat Ganon.' % \
|
||||
(triforce_pieces_required, w.treasure_hunt_total)
|
||||
elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||
elif world.worlds[player].options.goal in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||
tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d to defeat Ganon.' % \
|
||||
(triforce_pieces_required, w.treasure_hunt_total)
|
||||
|
||||
@@ -2549,11 +2536,11 @@ def write_strings(rom, world, player):
|
||||
tt['tablet_bombos_book'] = bombos_text
|
||||
|
||||
# inverted spawn menu changes
|
||||
if world.mode[player] == 'inverted':
|
||||
if world.worlds[player].options.mode == 'inverted':
|
||||
tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}"
|
||||
tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n Mountain Cave\n{CHOICE2}"
|
||||
|
||||
for at, text, _ in world.plando_texts[player]:
|
||||
for at, text, _ in world.worlds[player].options.plando_texts:
|
||||
|
||||
if at not in tt:
|
||||
raise Exception(f"No text target \"{at}\" found.")
|
||||
@@ -2626,12 +2613,12 @@ def set_inverted_mode(world, player, rom):
|
||||
rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph proof
|
||||
# the following bytes should only be written in vanilla
|
||||
# or they'll overwrite the randomizer's shuffles
|
||||
if world.entrance_shuffle[player] == 'vanilla':
|
||||
if world.worlds[player].options.entrance_shuffle == 'vanilla':
|
||||
rom.write_byte(0xDBB73 + 0x23, 0x37) # switch AT and GT
|
||||
rom.write_byte(0xDBB73 + 0x36, 0x24)
|
||||
rom.write_int16(0x15AEE + 2 * 0x38, 0x00E0)
|
||||
rom.write_int16(0x15AEE + 2 * 0x25, 0x000C)
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
rom.write_byte(0x15B8C, 0x6C)
|
||||
rom.write_byte(0xDBB73 + 0x00, 0x53) # switch bomb shop and links house
|
||||
rom.write_byte(0xDBB73 + 0x52, 0x01)
|
||||
@@ -2689,7 +2676,7 @@ def set_inverted_mode(world, player, rom):
|
||||
rom.write_int16(snes_to_pc(0x02D9A6), 0x005A)
|
||||
rom.write_byte(snes_to_pc(0x02D9B3), 0x12)
|
||||
# keep the old man spawn point at old man house unless shuffle is vanilla
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed']:
|
||||
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed']:
|
||||
rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01])
|
||||
rom.write_int16(snes_to_pc(0x02D8DE), 0x00F1)
|
||||
rom.write_bytes(snes_to_pc(0x02D910), [0x1F, 0x1E, 0x1F, 0x1F, 0x03, 0x02, 0x03, 0x03])
|
||||
@@ -2752,7 +2739,7 @@ def set_inverted_mode(world, player, rom):
|
||||
rom.write_int16s(snes_to_pc(0x1bb836), [0x001B, 0x001B, 0x001B])
|
||||
rom.write_int16(snes_to_pc(0x308300), 0x0140) # new pyramid hole entrance
|
||||
rom.write_int16(snes_to_pc(0x308320), 0x001B)
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
rom.write_byte(snes_to_pc(0x308340), 0x7B)
|
||||
rom.write_int16(snes_to_pc(0x1af504), 0x148B)
|
||||
rom.write_int16(snes_to_pc(0x1af50c), 0x149B)
|
||||
@@ -2789,10 +2776,10 @@ def set_inverted_mode(world, player, rom):
|
||||
rom.write_bytes(snes_to_pc(0x1BC85A), [0x50, 0x0F, 0x82])
|
||||
rom.write_int16(0xDB96F + 2 * 0x35, 0x001B) # move pyramid exit door
|
||||
rom.write_int16(0xDBA71 + 2 * 0x35, 0x06A4)
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
rom.write_byte(0xDBB73 + 0x35, 0x36)
|
||||
rom.write_byte(snes_to_pc(0x09D436), 0xF3) # remove castle gate warp
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
rom.write_int16(0x15AEE + 2 * 0x37, 0x0010) # pyramid exit to new hc area
|
||||
rom.write_byte(0x15B8C + 0x37, 0x1B)
|
||||
rom.write_int16(0x15BDB + 2 * 0x37, 0x0418)
|
||||
|
||||
@@ -3,7 +3,7 @@ import logging
|
||||
from typing import Iterator, Set
|
||||
|
||||
from Options import ItemsAccessibility
|
||||
from BaseClasses import Entrance, MultiWorld
|
||||
from BaseClasses import MultiWorld
|
||||
from worlds.generic.Rules import (add_item_rule, add_rule, forbid_item,
|
||||
item_name_in_location_names, location_item_name, set_rule, allow_self_locking_items)
|
||||
|
||||
@@ -27,9 +27,9 @@ from .UnderworldGlitchRules import underworld_glitches_rules
|
||||
def set_rules(world):
|
||||
player = world.player
|
||||
world = world.multiworld
|
||||
if world.glitches_required[player] == 'no_logic':
|
||||
if world.worlds[player].options.glitches_required == 'no_logic':
|
||||
if player == next(player_id for player_id in world.get_game_players("A Link to the Past")
|
||||
if world.glitches_required[player_id] == 'no_logic'): # only warn one time
|
||||
if world.worlds[player_id].options.glitches_required == 'no_logic'): # only warn one time
|
||||
logging.info(
|
||||
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
|
||||
|
||||
@@ -40,8 +40,8 @@ def set_rules(world):
|
||||
else:
|
||||
# Set access rules according to max glitches for multiworld progression.
|
||||
# Set accessibility to none, and shuffle assuming the no logic players can always win
|
||||
world.accessibility[player].value = ItemsAccessibility.option_minimal
|
||||
world.progression_balancing[player].value = 0
|
||||
world.worlds[player].options.accessibility.value = ItemsAccessibility.option_minimal
|
||||
world.worlds[player].options.progression_balancing.value = 0
|
||||
|
||||
else:
|
||||
world.completion_condition[player] = lambda state: state.has('Triforce', player)
|
||||
@@ -49,52 +49,52 @@ def set_rules(world):
|
||||
dungeon_boss_rules(world, player)
|
||||
global_rules(world, player)
|
||||
|
||||
if world.mode[player] != 'inverted':
|
||||
if world.worlds[player].options.mode != 'inverted':
|
||||
default_rules(world, player)
|
||||
|
||||
if world.mode[player] == 'open':
|
||||
if world.worlds[player].options.mode == 'open':
|
||||
open_rules(world, player)
|
||||
elif world.mode[player] == 'standard':
|
||||
elif world.worlds[player].options.mode == 'standard':
|
||||
standard_rules(world, player)
|
||||
elif world.mode[player] == 'inverted':
|
||||
elif world.worlds[player].options.mode == 'inverted':
|
||||
open_rules(world, player)
|
||||
inverted_rules(world, player)
|
||||
else:
|
||||
raise NotImplementedError(f'World state {world.mode[player]} is not implemented yet')
|
||||
raise NotImplementedError(f'World state {world.worlds[player].options.mode} is not implemented yet')
|
||||
|
||||
if world.glitches_required[player] == 'no_glitches':
|
||||
if world.worlds[player].options.glitches_required == 'no_glitches':
|
||||
no_glitches_rules(world, player)
|
||||
forbid_bomb_jump_requirements(world, player)
|
||||
elif world.glitches_required[player] == 'overworld_glitches':
|
||||
elif world.worlds[player].options.glitches_required == 'overworld_glitches':
|
||||
# Initially setting no_glitches_rules to set the baseline rules for some
|
||||
# entrances. The overworld_glitches_rules set is primarily additive.
|
||||
no_glitches_rules(world, player)
|
||||
fake_flipper_rules(world, player)
|
||||
overworld_glitches_rules(world, player)
|
||||
forbid_bomb_jump_requirements(world, player)
|
||||
elif world.glitches_required[player] in ['hybrid_major_glitches', 'no_logic']:
|
||||
elif world.worlds[player].options.glitches_required in ['hybrid_major_glitches', 'no_logic']:
|
||||
no_glitches_rules(world, player)
|
||||
fake_flipper_rules(world, player)
|
||||
overworld_glitches_rules(world, player)
|
||||
underworld_glitches_rules(world, player)
|
||||
bomb_jump_requirements(world, player)
|
||||
elif world.glitches_required[player] == 'minor_glitches':
|
||||
elif world.worlds[player].options.glitches_required == 'minor_glitches':
|
||||
no_glitches_rules(world, player)
|
||||
fake_flipper_rules(world, player)
|
||||
forbid_bomb_jump_requirements(world, player)
|
||||
else:
|
||||
raise NotImplementedError(f'Not implemented yet: Logic - {world.glitches_required[player]}')
|
||||
raise NotImplementedError(f'Not implemented yet: Logic - {world.worlds[player].options.glitches_required}')
|
||||
|
||||
if world.goal[player] == 'bosses':
|
||||
if world.worlds[player].options.goal == 'bosses':
|
||||
# require all bosses to beat ganon
|
||||
add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player) and state.has('Beat Agahnim 1', player) and state.has('Beat Agahnim 2', player) and has_crystals(state, 7, player))
|
||||
elif world.goal[player] == 'ganon':
|
||||
elif world.worlds[player].options.goal == 'ganon':
|
||||
# require aga2 to beat ganon
|
||||
add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player))
|
||||
|
||||
if world.mode[player] != 'inverted':
|
||||
if world.worlds[player].options.mode != 'inverted':
|
||||
set_big_bomb_rules(world, player)
|
||||
if world.glitches_required[player].current_key in {'overworld_glitches', 'hybrid_major_glitches', 'no_logic'} and world.entrance_shuffle[player].current_key not in {'insanity', 'insanity_legacy', 'madness'}:
|
||||
if world.worlds[player].options.glitches_required.current_key in {'overworld_glitches', 'hybrid_major_glitches', 'no_logic'} and world.worlds[player].options.entrance_shuffle.current_key not in {'insanity', 'insanity_legacy', 'madness'}:
|
||||
path_to_courtyard = mirrorless_path_to_castle_courtyard(world, player)
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.multiworld.get_entrance('Dark Death Mountain Offset Mirror', player).can_reach(state) and all(rule(state) for rule in path_to_courtyard), 'or')
|
||||
else:
|
||||
@@ -102,21 +102,24 @@ def set_rules(world):
|
||||
|
||||
# if swamp and dam have not been moved we require mirror for swamp palace
|
||||
# however there is mirrorless swamp in hybrid MG, so we don't necessarily want this. HMG handles this requirement itself.
|
||||
if not world.worlds[player].swamp_patch_required and world.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic']:
|
||||
if not world.worlds[player].swamp_patch_required and world.worlds[player].options.glitches_required not in ['hybrid_major_glitches', 'no_logic']:
|
||||
add_rule(world.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Magic Mirror', player))
|
||||
|
||||
# GT Entrance may be required for Turtle Rock for OWG and < 7 required
|
||||
ganons_tower = world.get_entrance('Inverted Ganons Tower' if world.mode[player] == 'inverted' else 'Ganons Tower', player)
|
||||
if world.crystals_needed_for_gt[player] == 7 and not (world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and world.mode[player] != 'inverted'):
|
||||
ganons_tower = world.get_entrance('Inverted Ganons Tower' if world.worlds[player].options.mode == 'inverted' else 'Ganons Tower', player)
|
||||
if (world.worlds[player].options.crystals_needed_for_gt == 7
|
||||
and not (world.worlds[player].options.glitches_required
|
||||
in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']
|
||||
and world.worlds[player].options.mode != 'inverted')):
|
||||
set_rule(ganons_tower, lambda state: False)
|
||||
|
||||
set_trock_key_rules(world, player)
|
||||
|
||||
set_rule(ganons_tower, lambda state: has_crystals(state, state.multiworld.crystals_needed_for_gt[player], player))
|
||||
if world.mode[player] != 'inverted' and world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
set_rule(ganons_tower, lambda state: has_crystals(state, state.multiworld.worlds[player].options.crystals_needed_for_gt, player))
|
||||
if world.worlds[player].options.mode != 'inverted' and world.worlds[player].options.glitches_required in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.multiworld.get_entrance('Ganons Tower Ascent', player).can_reach(state), 'or')
|
||||
|
||||
set_bunny_rules(world, player, world.mode[player] == 'inverted')
|
||||
set_bunny_rules(world, player, world.worlds[player].options.mode == 'inverted')
|
||||
|
||||
|
||||
def mirrorless_path_to_castle_courtyard(world, player):
|
||||
@@ -150,17 +153,17 @@ def set_always_allow(spot, rule):
|
||||
|
||||
|
||||
def add_lamp_requirement(world: MultiWorld, spot, player: int, has_accessible_torch: bool = False):
|
||||
if world.dark_room_logic[player] == "lamp":
|
||||
if world.worlds[player].options.dark_room_logic == "lamp":
|
||||
add_rule(spot, lambda state: state.has('Lamp', player))
|
||||
elif world.dark_room_logic[player] == "torches": # implicitly lamp as well
|
||||
elif world.worlds[player].options.dark_room_logic == "torches": # implicitly lamp as well
|
||||
if has_accessible_torch:
|
||||
add_rule(spot, lambda state: state.has('Lamp', player) or state.has('Fire Rod', player))
|
||||
else:
|
||||
add_rule(spot, lambda state: state.has('Lamp', player))
|
||||
elif world.dark_room_logic[player] == "none":
|
||||
elif world.worlds[player].options.dark_room_logic == "none":
|
||||
pass
|
||||
else:
|
||||
raise ValueError(f"Unknown Dark Room Logic: {world.dark_room_logic[player]}")
|
||||
raise ValueError(f"Unknown Dark Room Logic: {world.worlds[player].options.dark_room_logic}")
|
||||
|
||||
|
||||
non_crossover_items = (item_name_groups["Small Keys"] | item_name_groups["Big Keys"] | progression_items) - {
|
||||
@@ -227,12 +230,13 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_location('Sick Kid', player), lambda state: state.has_group("Bottles", player))
|
||||
set_rule(multiworld.get_location('Library', player), lambda state: state.has('Pegasus Boots', player))
|
||||
|
||||
if multiworld.enemy_shuffle[player]:
|
||||
if world.options.enemy_shuffle:
|
||||
set_rule(multiworld.get_location('Mimic Cave', player), lambda state: state.has('Hammer', player) and
|
||||
can_kill_most_things(state, player, 4))
|
||||
else:
|
||||
set_rule(multiworld.get_location('Mimic Cave', player), lambda state: state.has('Hammer', player)
|
||||
and ((state.multiworld.enemy_health[player] in ("easy", "default") and can_use_bombs(state, player, 4))
|
||||
and ((state.multiworld.worlds[player].options.enemy_health in ("easy", "default")
|
||||
and can_use_bombs(state, player, 4))
|
||||
or can_shoot_arrows(state, player) or state.has("Cane of Somaria", player)
|
||||
or has_beam_sword(state, player)))
|
||||
|
||||
@@ -299,8 +303,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
|
||||
set_rule(multiworld.get_entrance('Sewers Door', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4) or (
|
||||
multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal and multiworld.mode[
|
||||
player] == 'standard')) # standard universal small keys cannot access the shop
|
||||
world.options.small_key_shuffle == small_key_shuffle.option_universal and world.options.mode == 'standard')) # standard universal small keys cannot access the shop
|
||||
set_rule(multiworld.get_entrance('Sewers Back Door', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4))
|
||||
set_rule(multiworld.get_entrance('Sewers Secret Room', player), lambda state: can_bomb_or_bonk(state, player))
|
||||
@@ -339,12 +342,12 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
add_rule(ep_prize, lambda state: state.has('Big Key (Eastern Palace)', player) and
|
||||
state._lttp_has_key('Small Key (Eastern Palace)', player, 2) and
|
||||
ep_prize.parent_region.dungeon.boss.can_defeat(state))
|
||||
if not multiworld.enemy_shuffle[player]:
|
||||
if not world.options.enemy_shuffle:
|
||||
add_rule(ep_boss, lambda state: can_shoot_arrows(state, player))
|
||||
add_rule(ep_prize, lambda state: can_shoot_arrows(state, player))
|
||||
|
||||
# You can always kill the Stalfos' with the pots on easy/normal
|
||||
if multiworld.enemy_health[player] in ("hard", "expert") or multiworld.enemy_shuffle[player]:
|
||||
if world.options.enemy_health in ("hard", "expert") or world.options.enemy_shuffle:
|
||||
stalfos_rule = lambda state: can_kill_most_things(state, player, 4)
|
||||
for location in ['Eastern Palace - Compass Chest', 'Eastern Palace - Big Chest',
|
||||
'Eastern Palace - Dark Square Pot Key', 'Eastern Palace - Dark Eyegore Key Drop',
|
||||
@@ -362,14 +365,14 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
add_rule(multiworld.get_location('Desert Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player, 4) and state.has('Big Key (Desert Palace)', player) and has_fire_source(state, player) and state.multiworld.get_location('Desert Palace - Boss', player).parent_region.dungeon.boss.can_defeat(state))
|
||||
|
||||
# logic patch to prevent placing a crystal in Desert that's required to reach the required keys
|
||||
if not (multiworld.small_key_shuffle[player] and multiworld.big_key_shuffle[player]):
|
||||
if not (world.options.small_key_shuffle and world.options.big_key_shuffle):
|
||||
add_rule(multiworld.get_location('Desert Palace - Prize', player), lambda state: state.multiworld.get_region('Desert Palace Main (Outer)', player).can_reach(state))
|
||||
|
||||
set_rule(multiworld.get_location('Tower of Hera - Basement Cage', player), lambda state: can_activate_crystal_switch(state, player))
|
||||
set_rule(multiworld.get_location('Tower of Hera - Map Chest', player), lambda state: can_activate_crystal_switch(state, player))
|
||||
set_rule(multiworld.get_entrance('Tower of Hera Small Key Door', player), lambda state: can_activate_crystal_switch(state, player) and (state._lttp_has_key('Small Key (Tower of Hera)', player) or location_item_name(state, 'Tower of Hera - Big Key Chest', player) == ('Small Key (Tower of Hera)', player)))
|
||||
set_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player), lambda state: can_activate_crystal_switch(state, player) and state.has('Big Key (Tower of Hera)', player))
|
||||
if multiworld.enemy_shuffle[player]:
|
||||
if world.options.enemy_shuffle:
|
||||
add_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player), lambda state: can_kill_most_things(state, player, 3))
|
||||
else:
|
||||
add_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player),
|
||||
@@ -378,7 +381,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
or state.has("Cane of Somaria", player)))
|
||||
set_rule(multiworld.get_location('Tower of Hera - Big Chest', player), lambda state: state.has('Big Key (Tower of Hera)', player))
|
||||
set_rule(multiworld.get_location('Tower of Hera - Big Key Chest', player), lambda state: has_fire_source(state, player))
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
if world.options.accessibility != 'full':
|
||||
set_always_allow(multiworld.get_location('Tower of Hera - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Tower of Hera)' and item.player == player)
|
||||
|
||||
set_rule(multiworld.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Flippers', player) and state.has('Open Floodgate', player))
|
||||
@@ -387,32 +390,32 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_location('Swamp Palace - Trench 1 Pot Key', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 2))
|
||||
set_rule(multiworld.get_entrance('Swamp Palace (Center)', player), lambda state: state.has('Hammer', player) and state._lttp_has_key('Small Key (Swamp Palace)', player, 3))
|
||||
set_rule(multiworld.get_location('Swamp Palace - Hookshot Pot Key', player), lambda state: state.has('Hookshot', player))
|
||||
if multiworld.pot_shuffle[player]:
|
||||
if world.options.pot_shuffle:
|
||||
# it could move the key to the top right platform which can only be reached with bombs
|
||||
add_rule(multiworld.get_location('Swamp Palace - Hookshot Pot Key', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(multiworld.get_entrance('Swamp Palace (West)', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6)
|
||||
if state.has('Hookshot', player)
|
||||
else state._lttp_has_key('Small Key (Swamp Palace)', player, 4))
|
||||
set_rule(multiworld.get_location('Swamp Palace - Big Chest', player), lambda state: state.has('Big Key (Swamp Palace)', player))
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
if world.options.accessibility != 'full':
|
||||
allow_self_locking_items(multiworld.get_location('Swamp Palace - Big Chest', player), 'Big Key (Swamp Palace)')
|
||||
set_rule(multiworld.get_entrance('Swamp Palace (North)', player), lambda state: state.has('Hookshot', player) and state._lttp_has_key('Small Key (Swamp Palace)', player, 5))
|
||||
if not multiworld.small_key_shuffle[player] and multiworld.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic']:
|
||||
if not world.options.small_key_shuffle and world.options.glitches_required not in ['hybrid_major_glitches', 'no_logic']:
|
||||
forbid_item(multiworld.get_location('Swamp Palace - Entrance', player), 'Big Key (Swamp Palace)', player)
|
||||
add_rule(multiworld.get_location('Swamp Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6))
|
||||
add_rule(multiworld.get_location('Swamp Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6))
|
||||
if multiworld.pot_shuffle[player]:
|
||||
if world.options.pot_shuffle:
|
||||
# key can (and probably will) be moved behind bombable wall
|
||||
set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player))
|
||||
|
||||
set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player))
|
||||
if multiworld.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind":
|
||||
if world.dungeons["Thieves Town"].boss.enemizer_name == "Blind":
|
||||
set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player))
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player),
|
||||
lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player))
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Blind\'s Cell', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
|
||||
if multiworld.accessibility[player] != 'full' and not multiworld.key_drop_shuffle[player]:
|
||||
if world.options.accessibility != 'full' and not world.options.key_drop_shuffle:
|
||||
set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player)
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3))
|
||||
set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player),
|
||||
@@ -424,7 +427,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_entrance('Skull Woods First Section West Door', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||
set_rule(multiworld.get_entrance('Skull Woods First Section (Left) Door to Exit', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||
set_rule(multiworld.get_location('Skull Woods - Big Chest', player), lambda state: state.has('Big Key (Skull Woods)', player) and can_use_bombs(state, player))
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
if world.options.accessibility != 'full':
|
||||
allow_self_locking_items(multiworld.get_location('Skull Woods - Big Chest', player), 'Big Key (Skull Woods)')
|
||||
set_rule(multiworld.get_entrance('Skull Woods Torch Room', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 4) and state.has('Fire Rod', player) and has_sword(state, player)) # sword required for curtain
|
||||
add_rule(multiworld.get_location('Skull Woods - Prize', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||
@@ -501,13 +504,13 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Trinexx)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 6) and state.has('Big Key (Turtle Rock)', player) and state.has('Cane of Somaria', player))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Second Section Bomb Wall', player), lambda state: can_kill_most_things(state, player, 10))
|
||||
|
||||
if not multiworld.worlds[player].fix_trock_doors:
|
||||
if not world.fix_trock_doors:
|
||||
add_rule(multiworld.get_entrance('Turtle Rock Second Section Bomb Wall', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Second Section from Bomb Wall', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Eye Bridge from Bomb Wall', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Eye Bridge Bomb Wall', player), lambda state: can_use_bombs(state, player))
|
||||
|
||||
if multiworld.enemy_shuffle[player]:
|
||||
if world.options.enemy_shuffle:
|
||||
set_rule(multiworld.get_entrance('Palace of Darkness Bonk Wall', player), lambda state: can_bomb_or_bonk(state, player) and can_kill_most_things(state, player, 3))
|
||||
else:
|
||||
set_rule(multiworld.get_entrance('Palace of Darkness Bonk Wall', player), lambda state: can_bomb_or_bonk(state, player) and can_shoot_arrows(state, player))
|
||||
@@ -517,18 +520,18 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_entrance('Palace of Darkness (North)', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 4))
|
||||
set_rule(multiworld.get_location('Palace of Darkness - Big Chest', player), lambda state: can_use_bombs(state, player) and state.has('Big Key (Palace of Darkness)', player))
|
||||
set_rule(multiworld.get_location('Palace of Darkness - The Arena - Ledge', player), lambda state: can_use_bombs(state, player))
|
||||
if multiworld.pot_shuffle[player]:
|
||||
if world.options.pot_shuffle:
|
||||
# chest switch may be up on ledge where bombs are required
|
||||
set_rule(multiworld.get_location('Palace of Darkness - Stalfos Basement', player), lambda state: can_use_bombs(state, player))
|
||||
|
||||
set_rule(multiworld.get_entrance('Palace of Darkness Big Key Chest Staircase', player), lambda state: can_use_bombs(state, player) and (state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or (
|
||||
location_item_name(state, 'Palace of Darkness - Big Key Chest', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 3))))
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
if world.options.accessibility != 'full':
|
||||
set_always_allow(multiworld.get_location('Palace of Darkness - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5))
|
||||
|
||||
set_rule(multiworld.get_entrance('Palace of Darkness Spike Statue Room Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or (
|
||||
location_item_name(state, 'Palace of Darkness - Harmless Hellway', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 4)))
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
if world.options.accessibility != 'full':
|
||||
set_always_allow(multiworld.get_location('Palace of Darkness - Harmless Hellway', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5))
|
||||
|
||||
set_rule(multiworld.get_entrance('Palace of Darkness Maze Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6))
|
||||
@@ -541,13 +544,13 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_rule(multiworld.get_location('Ganons Tower - Bob\'s Torch', player), lambda state: state.has('Pegasus Boots', player))
|
||||
set_rule(multiworld.get_entrance('Ganons Tower (Tile Room)', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(multiworld.get_entrance('Ganons Tower (Hookshot Room)', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player)))
|
||||
if multiworld.pot_shuffle[player]:
|
||||
if world.options.pot_shuffle:
|
||||
set_rule(multiworld.get_location('Ganons Tower - Conveyor Cross Pot Key', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player)))
|
||||
set_rule(multiworld.get_entrance('Ganons Tower (Map Room)', player), lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 8) or (
|
||||
location_item_name(state, 'Ganons Tower - Map Chest', player) in [('Big Key (Ganons Tower)', player)] and state._lttp_has_key('Small Key (Ganons Tower)', player, 6)))
|
||||
|
||||
# this seemed to be causing generation failure, disable for now
|
||||
# if world.accessibility[player] != 'full':
|
||||
# if world.worlds[player].options.accessibility != 'full':
|
||||
# set_always_allow(world.get_location('Ganons Tower - Map Chest', player), lambda state, item: item.name == 'Small Key (Ganons Tower)' and item.player == player and state._lttp_has_key('Small Key (Ganons Tower)', player, 7) and state.can_reach('Ganons Tower (Hookshot Room)', 'region', player))
|
||||
|
||||
# It is possible to need more than 6 keys to get through this entrance if you spend keys elsewhere. We reflect this in the chest requirements.
|
||||
@@ -582,7 +585,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
lambda state: can_use_bombs(state, player) and state.multiworld.get_location('Ganons Tower - Big Key Chest', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
|
||||
set_rule(multiworld.get_location('Ganons Tower - Big Key Room - Right', player),
|
||||
lambda state: can_use_bombs(state, player) and state.multiworld.get_location('Ganons Tower - Big Key Room - Right', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
|
||||
if multiworld.enemy_shuffle[player]:
|
||||
if world.options.enemy_shuffle:
|
||||
set_rule(multiworld.get_entrance('Ganons Tower Big Key Door', player),
|
||||
lambda state: state.has('Big Key (Ganons Tower)', player))
|
||||
else:
|
||||
@@ -600,12 +603,12 @@ def global_rules(multiworld: MultiWorld, player: int):
|
||||
set_defeat_dungeon_boss_rule(multiworld.get_location('Agahnim 2', player))
|
||||
ganon = multiworld.get_location('Ganon', player)
|
||||
set_rule(ganon, lambda state: GanonDefeatRule(state, player))
|
||||
if multiworld.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||
if world.options.goal in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||
add_rule(ganon, lambda state: has_triforce_pieces(state, player))
|
||||
elif multiworld.goal[player] == 'ganon_pedestal':
|
||||
elif world.options.goal == 'ganon_pedestal':
|
||||
add_rule(multiworld.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player))
|
||||
else:
|
||||
add_rule(ganon, lambda state: has_crystals(state, state.multiworld.crystals_needed_for_ganon[player], player))
|
||||
add_rule(ganon, lambda state: has_crystals(state, state.multiworld.worlds[player].options.crystals_needed_for_ganon, player))
|
||||
set_rule(multiworld.get_entrance('Ganon Drop', player), lambda state: has_beam_sword(state, player)) # need to damage ganon to get tiles to drop
|
||||
|
||||
set_rule(multiworld.get_location('Flute Activation Spot', player), lambda state: state.has('Flute', player))
|
||||
@@ -722,9 +725,9 @@ def default_rules(world, player):
|
||||
set_rule(world.get_entrance('Floating Island Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Moon Pearl', player) and has_sword(state, player) and has_turtle_rock_medallion(state, player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword required to cast magic (!)
|
||||
|
||||
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player].to_bool(world, player))
|
||||
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.worlds[player].options.open_pyramid.to_bool(world, player))
|
||||
|
||||
if world.swordless[player]:
|
||||
if world.worlds[player].options.swordless:
|
||||
swordless_rules(world, player)
|
||||
|
||||
|
||||
@@ -879,14 +882,14 @@ def inverted_rules(world, player):
|
||||
set_rule(world.get_entrance('Dark Grassy Lawn Flute', player), lambda state: state.has('Activated Flute', player))
|
||||
set_rule(world.get_entrance('Hammer Peg Area Flute', player), lambda state: state.has('Activated Flute', player))
|
||||
|
||||
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
|
||||
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.worlds[player].options.open_pyramid)
|
||||
|
||||
if world.swordless[player]:
|
||||
if world.worlds[player].options.swordless:
|
||||
swordless_rules(world, player)
|
||||
|
||||
def no_glitches_rules(world, player):
|
||||
""""""
|
||||
if world.mode[player] == 'inverted':
|
||||
if world.worlds[player].options.mode == 'inverted':
|
||||
set_rule(world.get_entrance('Zoras River', player), lambda state: state.has('Moon Pearl', player) and (state.has('Flippers', player) or can_lift_rocks(state, player)))
|
||||
set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player)) # can be fake flippered to
|
||||
set_rule(world.get_entrance('Lake Hylia Island Pier', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player)) # can be fake flippered to
|
||||
@@ -910,7 +913,7 @@ def no_glitches_rules(world, player):
|
||||
add_conditional_lamps(world, player)
|
||||
|
||||
def fake_flipper_rules(world, player):
|
||||
if world.mode[player] == 'inverted':
|
||||
if world.worlds[player].options.mode == 'inverted':
|
||||
set_rule(world.get_entrance('Zoras River', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Lake Hylia Island Pier', player), lambda state: state.has('Moon Pearl', player))
|
||||
@@ -996,7 +999,7 @@ def add_conditional_lamps(world, player):
|
||||
'Location', True)
|
||||
add_conditional_lamp('Palace of Darkness - Dark Basement - Right', 'Palace of Darkness (Entrance)',
|
||||
'Location', True)
|
||||
if world.mode[player] != 'inverted':
|
||||
if world.worlds[player].options.mode != 'inverted':
|
||||
add_conditional_lamp('Agahnim 1', 'Agahnims Tower', 'Entrance')
|
||||
add_conditional_lamp('Castle Tower - Dark Maze', 'Agahnims Tower')
|
||||
add_conditional_lamp('Castle Tower - Dark Archer Key Drop', 'Agahnims Tower')
|
||||
@@ -1018,7 +1021,7 @@ def add_conditional_lamps(world, player):
|
||||
add_conditional_lamp('Eastern Palace - Boss', 'Eastern Palace', 'Location', True)
|
||||
add_conditional_lamp('Eastern Palace - Prize', 'Eastern Palace', 'Location', True)
|
||||
|
||||
if not world.mode[player] == "standard":
|
||||
if not world.worlds[player].options.mode == "standard":
|
||||
add_lamp_requirement(world, world.get_location('Sewers - Dark Cross', player), player)
|
||||
add_lamp_requirement(world, world.get_entrance('Sewers Back Door', player), player)
|
||||
add_lamp_requirement(world, world.get_entrance('Throne Room', player), player)
|
||||
@@ -1044,7 +1047,7 @@ def open_rules(world, player):
|
||||
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4)
|
||||
and state.has('Big Key (Hyrule Castle)', player)
|
||||
and (world.enemy_health[player] in ("easy", "default")
|
||||
and (world.worlds[player].options.enemy_health in ("easy", "default")
|
||||
or can_kill_most_things(state, player, 1)))
|
||||
|
||||
|
||||
@@ -1058,7 +1061,7 @@ def swordless_rules(world, player):
|
||||
|
||||
set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has('Hammer', player)) # need to damage ganon to get tiles to drop
|
||||
|
||||
if world.mode[player] != 'inverted':
|
||||
if world.worlds[player].options.mode != 'inverted':
|
||||
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has('Hammer', player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
|
||||
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Moon Pearl', player) and has_turtle_rock_medallion(state, player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword not required to use medallion for opening in swordless (!)
|
||||
set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has('Moon Pearl', player) and has_misery_mire_medallion(state, player)) # sword not required to use medallion for opening in swordless (!)
|
||||
@@ -1071,9 +1074,8 @@ def swordless_rules(world, player):
|
||||
def add_connection(parent_name, target_name, entrance_name, world, player):
|
||||
parent = world.get_region(parent_name, player)
|
||||
target = world.get_region(target_name, player)
|
||||
connection = Entrance(player, entrance_name, parent)
|
||||
parent.exits.append(connection)
|
||||
connection.connect(target)
|
||||
parent.connect(target, entrance_name)
|
||||
|
||||
|
||||
|
||||
def standard_rules(world, player):
|
||||
@@ -1085,7 +1087,7 @@ def standard_rules(world, player):
|
||||
set_rule(world.get_entrance('Links House S&Q', player), lambda state: state.can_reach('Sanctuary', 'Region', player))
|
||||
set_rule(world.get_entrance('Sanctuary S&Q', player), lambda state: state.can_reach('Sanctuary', 'Region', player))
|
||||
|
||||
if world.small_key_shuffle[player] != small_key_shuffle.option_universal:
|
||||
if world.worlds[player].options.small_key_shuffle != small_key_shuffle.option_universal:
|
||||
set_rule(world.get_location('Hyrule Castle - Boomerang Guard Key Drop', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 1)
|
||||
and can_kill_most_things(state, player, 2))
|
||||
@@ -1098,7 +1100,7 @@ def standard_rules(world, player):
|
||||
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 2)
|
||||
and state.has('Big Key (Hyrule Castle)', player)
|
||||
and (world.enemy_health[player] in ("easy", "default")
|
||||
and (world.worlds[player].options.enemy_health in ("easy", "default")
|
||||
or can_kill_most_things(state, player, 1)))
|
||||
|
||||
set_rule(world.get_location('Sewers - Key Rat Key Drop', player),
|
||||
@@ -1108,6 +1110,7 @@ def standard_rules(world, player):
|
||||
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
|
||||
lambda state: state.has('Big Key (Hyrule Castle)', player))
|
||||
|
||||
|
||||
def toss_junk_item(world, player):
|
||||
items = ['Rupees (20)', 'Bombs (3)', 'Arrows (10)', 'Rupees (5)', 'Rupee (1)', 'Bombs (10)',
|
||||
'Single Arrow', 'Rupees (50)', 'Rupees (100)', 'Single Bomb', 'Bee', 'Bee Trap',
|
||||
@@ -1195,15 +1198,15 @@ def set_trock_key_rules(multiworld, player):
|
||||
return 6
|
||||
|
||||
# If TR is only accessible from the middle, the big key must be further restricted to prevent softlock potential
|
||||
if not can_reach_front and not multiworld.small_key_shuffle[player]:
|
||||
if not can_reach_front and not multiworld.worlds[player].options.small_key_shuffle:
|
||||
# Must not go in the Big Key Chest - only 1 other chest available and 2+ keys required for all other chests
|
||||
forbid_item(multiworld.get_location('Turtle Rock - Big Key Chest', player), 'Big Key (Turtle Rock)', player)
|
||||
if not can_reach_big_chest:
|
||||
# Must not go in the Chain Chomps chest - only 2 other chests available and 3+ keys required for all other chests
|
||||
forbid_item(multiworld.get_location('Turtle Rock - Chain Chomps', player), 'Big Key (Turtle Rock)', player)
|
||||
forbid_item(multiworld.get_location('Turtle Rock - Pokey 2 Key Drop', player), 'Big Key (Turtle Rock)', player)
|
||||
if multiworld.accessibility[player] == 'full':
|
||||
if multiworld.big_key_shuffle[player] and can_reach_big_chest:
|
||||
if multiworld.worlds[player].options.accessibility == 'full':
|
||||
if multiworld.worlds[player].options.big_key_shuffle and can_reach_big_chest:
|
||||
# Must not go in the dungeon - all 3 available chests (Chomps, Big Chest, Crystaroller) must be keys to access laser bridge, and the big key is required first
|
||||
for location in ['Turtle Rock - Chain Chomps', 'Turtle Rock - Compass Chest',
|
||||
'Turtle Rock - Pokey 1 Key Drop', 'Turtle Rock - Pokey 2 Key Drop',
|
||||
@@ -1216,9 +1219,9 @@ def set_trock_key_rules(multiworld, player):
|
||||
location.place_locked_item(item)
|
||||
toss_junk_item(multiworld, player)
|
||||
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
if multiworld.worlds[player].options.accessibility != 'full':
|
||||
set_always_allow(multiworld.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player
|
||||
and state.can_reach(state.multiworld.get_region('Turtle Rock (Second Section)', player)))
|
||||
and state.can_reach(state.multiworld.get_region('Turtle Rock (Second Section)', player)))
|
||||
|
||||
|
||||
def set_big_bomb_rules(world, player):
|
||||
@@ -1683,7 +1686,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
||||
def get_rule_to_add(region, location = None, connecting_entrance = None):
|
||||
# In OWG, a location can potentially be superbunny-mirror accessible or
|
||||
# bunny revival accessible.
|
||||
if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
if world.worlds[player].options.glitches_required in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
if region.name == 'Swamp Palace (Entrance)': # Need to 0hp revive - not in logic
|
||||
return lambda state: state.has('Moon Pearl', player)
|
||||
if region.name == 'Tower of Hera (Bottom)': # Need to hit the crystal switch
|
||||
@@ -1723,7 +1726,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
||||
seen.add(new_region)
|
||||
if not is_link(new_region):
|
||||
# For glitch rulesets, establish superbunny and revival rules.
|
||||
if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and entrance.name not in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
||||
if world.worlds[player].options.glitches_required in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and entrance.name not in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
||||
if region.name in OverworldGlitchRules.get_sword_required_superbunny_mirror_regions():
|
||||
possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has('Magic Mirror', player) and has_sword(state, player))
|
||||
elif (region.name in OverworldGlitchRules.get_boots_required_superbunny_mirror_regions()
|
||||
@@ -1760,7 +1763,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
||||
# Add requirements for all locations that are actually in the dark world, except those available to the bunny, including dungeon revival
|
||||
for entrance in world.get_entrances(player):
|
||||
if is_bunny(entrance.connected_region):
|
||||
if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] :
|
||||
if world.worlds[player].options.glitches_required in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] :
|
||||
if entrance.connected_region.type == LTTPRegionType.Dungeon:
|
||||
if entrance.parent_region.type != LTTPRegionType.Dungeon and entrance.connected_region.name in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
||||
add_rule(entrance, get_rule_to_add(entrance.connected_region, None, entrance))
|
||||
@@ -1768,7 +1771,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
||||
if entrance.connected_region.name == 'Turtle Rock (Entrance)':
|
||||
add_rule(world.get_entrance('Turtle Rock Entrance Gap', player), get_rule_to_add(entrance.connected_region, None, entrance))
|
||||
for location in entrance.connected_region.locations:
|
||||
if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and entrance.name in OverworldGlitchRules.get_invalid_mirror_bunny_entrances():
|
||||
if world.worlds[player].options.glitches_required in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and entrance.name in OverworldGlitchRules.get_invalid_mirror_bunny_entrances():
|
||||
continue
|
||||
if location.name in bunny_accessible_locations:
|
||||
continue
|
||||
|
||||
@@ -168,7 +168,7 @@ def push_shop_inventories(multiworld):
|
||||
for location in shop_slots:
|
||||
item_name = location.item.name
|
||||
# Retro Bow arrows will already have been pushed
|
||||
if (not multiworld.retro_bow[location.player]) or ((item_name, location.item.player)
|
||||
if (not multiworld.worlds[location.player].options.retro_bow) or ((item_name, location.item.player)
|
||||
!= ("Single Arrow", location.player)):
|
||||
location.shop.push_inventory(location.shop_slot, item_name,
|
||||
round(location.shop_price * get_price_modifier(location.item)),
|
||||
@@ -185,36 +185,36 @@ def push_shop_inventories(multiworld):
|
||||
def create_shops(multiworld, player: int):
|
||||
from .Options import RandomizeShopInventories
|
||||
player_shop_table = shop_table.copy()
|
||||
if multiworld.include_witch_hut[player]:
|
||||
if multiworld.worlds[player].options.include_witch_hut:
|
||||
player_shop_table["Potion Shop"] = player_shop_table["Potion Shop"]._replace(locked=False)
|
||||
dynamic_shop_slots = total_dynamic_shop_slots + 3
|
||||
else:
|
||||
dynamic_shop_slots = total_dynamic_shop_slots
|
||||
if multiworld.shuffle_capacity_upgrades[player]:
|
||||
if multiworld.worlds[player].options.shuffle_capacity_upgrades:
|
||||
player_shop_table["Capacity Upgrade"] = player_shop_table["Capacity Upgrade"]._replace(locked=False)
|
||||
|
||||
num_slots = min(dynamic_shop_slots, multiworld.shop_item_slots[player])
|
||||
num_slots = min(dynamic_shop_slots, multiworld.worlds[player].options.shop_item_slots)
|
||||
single_purchase_slots: List[bool] = [True] * num_slots + [False] * (dynamic_shop_slots - num_slots)
|
||||
multiworld.random.shuffle(single_purchase_slots)
|
||||
|
||||
if multiworld.randomize_shop_inventories[player]:
|
||||
if multiworld.worlds[player].options.randomize_shop_inventories:
|
||||
default_shop_table = [i for l in
|
||||
[shop_generation_types[x] for x in ['arrows', 'bombs', 'potions', 'shields', 'bottle'] if
|
||||
not multiworld.retro_bow[player] or x != 'arrows'] for i in l]
|
||||
not multiworld.worlds[player].options.retro_bow or x != 'arrows'] for i in l]
|
||||
new_basic_shop = multiworld.random.sample(default_shop_table, k=3)
|
||||
new_dark_shop = multiworld.random.sample(default_shop_table, k=3)
|
||||
for name, shop in player_shop_table.items():
|
||||
typ, shop_id, keeper, custom, locked, items, sram_offset = shop
|
||||
if not locked:
|
||||
new_items = multiworld.random.sample(default_shop_table, k=len(items))
|
||||
if multiworld.randomize_shop_inventories[player] == RandomizeShopInventories.option_randomize_by_shop_type:
|
||||
if multiworld.worlds[player].options.randomize_shop_inventories == RandomizeShopInventories.option_randomize_by_shop_type:
|
||||
if items == _basic_shop_defaults:
|
||||
new_items = new_basic_shop
|
||||
elif items == _dark_world_shop_defaults:
|
||||
new_items = new_dark_shop
|
||||
keeper = multiworld.random.choice([0xA0, 0xC1, 0xFF])
|
||||
player_shop_table[name] = ShopData(typ, shop_id, keeper, custom, locked, new_items, sram_offset)
|
||||
if multiworld.mode[player] == "inverted":
|
||||
if multiworld.worlds[player].options.mode == "inverted":
|
||||
# make sure that blue potion is available in inverted, special case locked = None; lock when done.
|
||||
player_shop_table["Dark Lake Hylia Shop"] = \
|
||||
player_shop_table["Dark Lake Hylia Shop"]._replace(items=_inverted_hylia_shop_defaults, locked=None)
|
||||
@@ -237,7 +237,7 @@ def create_shops(multiworld, player: int):
|
||||
add_rule(loc, lambda state, spot=loc: shop_price_rules(state, player, spot))
|
||||
loc.shop = shop
|
||||
loc.shop_slot = index
|
||||
if ((not (multiworld.shuffle_capacity_upgrades[player] and type == ShopType.UpgradeShop))
|
||||
if ((not (multiworld.worlds[player].options.shuffle_capacity_upgrades and type == ShopType.UpgradeShop))
|
||||
and not single_purchase_slots.pop()):
|
||||
loc.shop_slot_disabled = True
|
||||
loc.locked = True
|
||||
@@ -309,18 +309,18 @@ def set_up_shops(multiworld, player: int):
|
||||
from .Options import small_key_shuffle
|
||||
# TODO: move hard+ mode changes for shields here, utilizing the new shops
|
||||
|
||||
if multiworld.retro_bow[player]:
|
||||
if multiworld.worlds[player].options.retro_bow:
|
||||
rss = multiworld.get_region('Red Shield Shop', player).shop
|
||||
replacement_items = [['Red Potion', 150], ['Green Potion', 75], ['Blue Potion', 200], ['Bombs (10)', 50],
|
||||
['Blue Shield', 50], ['Small Heart',
|
||||
10]] # Can't just replace the single arrow with 10 arrows as retro doesn't need them.
|
||||
if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||
replacement_items.append(['Small Key (Universal)', 100])
|
||||
replacement_item = multiworld.random.choice(replacement_items)
|
||||
rss.add_inventory(2, 'Single Arrow', 80, 1, replacement_item[0], replacement_item[1])
|
||||
rss.locked = True
|
||||
|
||||
if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal or multiworld.retro_bow[player]:
|
||||
if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal or multiworld.worlds[player].options.retro_bow:
|
||||
for shop in multiworld.random.sample([s for s in multiworld.shops if
|
||||
s.custom and not s.locked and s.type == ShopType.Shop
|
||||
and s.region.player == player], 5):
|
||||
@@ -328,19 +328,19 @@ def set_up_shops(multiworld, player: int):
|
||||
slots = [0, 1, 2]
|
||||
multiworld.random.shuffle(slots)
|
||||
slots = iter(slots)
|
||||
if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||
shop.add_inventory(next(slots), 'Small Key (Universal)', 100)
|
||||
if multiworld.retro_bow[player]:
|
||||
if multiworld.worlds[player].options.retro_bow:
|
||||
shop.push_inventory(next(slots), 'Single Arrow', 80)
|
||||
|
||||
if multiworld.shuffle_capacity_upgrades[player]:
|
||||
if multiworld.worlds[player].options.shuffle_capacity_upgrades:
|
||||
for shop in multiworld.shops:
|
||||
if shop.type == ShopType.UpgradeShop and shop.region.player == player and \
|
||||
shop.region.name == "Capacity Upgrade":
|
||||
shop.clear_inventory()
|
||||
|
||||
if (multiworld.shuffle_shop_inventories[player] or multiworld.randomize_shop_prices[player]
|
||||
or multiworld.randomize_cost_types[player]):
|
||||
if (multiworld.worlds[player].options.shuffle_shop_inventories or multiworld.worlds[player].options.randomize_shop_prices
|
||||
or multiworld.worlds[player].options.randomize_cost_types):
|
||||
shops = []
|
||||
total_inventory = []
|
||||
for shop in multiworld.shops:
|
||||
@@ -352,7 +352,7 @@ def set_up_shops(multiworld, player: int):
|
||||
for item in total_inventory:
|
||||
item["price_type"], item["price"] = get_price(multiworld, item, player)
|
||||
|
||||
if multiworld.shuffle_shop_inventories[player]:
|
||||
if multiworld.worlds[player].options.shuffle_shop_inventories:
|
||||
multiworld.random.shuffle(total_inventory)
|
||||
|
||||
i = 0
|
||||
@@ -434,39 +434,39 @@ def get_price(multiworld, item, player: int, price_type=None):
|
||||
price_types = [price_type]
|
||||
else:
|
||||
price_types = [ShopPriceType.Rupees] # included as a chance to not change price
|
||||
if multiworld.randomize_cost_types[player]:
|
||||
if multiworld.worlds[player].options.randomize_cost_types:
|
||||
price_types += [
|
||||
ShopPriceType.Hearts,
|
||||
ShopPriceType.Bombs,
|
||||
ShopPriceType.Magic,
|
||||
]
|
||||
if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||
if item and item["item"] == "Small Key (Universal)":
|
||||
price_types = [ShopPriceType.Rupees, ShopPriceType.Magic] # no logical requirements for repeatable keys
|
||||
else:
|
||||
price_types.append(ShopPriceType.Keys)
|
||||
if multiworld.retro_bow[player]:
|
||||
if multiworld.worlds[player].options.retro_bow:
|
||||
if item and item["item"] == "Single Arrow":
|
||||
price_types = [ShopPriceType.Rupees, ShopPriceType.Magic] # no logical requirements for arrows
|
||||
else:
|
||||
price_types.append(ShopPriceType.Arrows)
|
||||
diff = multiworld.item_pool[player].value
|
||||
diff = multiworld.worlds[player].options.item_pool.value
|
||||
if item:
|
||||
# This is for a shop's regular inventory, the item is already determined, and we will decide the price here
|
||||
price = item["price"]
|
||||
if multiworld.randomize_shop_prices[player]:
|
||||
if multiworld.worlds[player].options.randomize_shop_prices:
|
||||
adjust = 2 if price < 100 else 5
|
||||
price = int((price / adjust) * (0.5 + multiworld.per_slot_randoms[player].random() * 1.5)) * adjust
|
||||
multiworld.per_slot_randoms[player].shuffle(price_types)
|
||||
price = int((price / adjust) * (0.5 + multiworld.worlds[player].random.random() * 1.5)) * adjust
|
||||
multiworld.worlds[player].random.shuffle(price_types)
|
||||
for p_type in price_types:
|
||||
if any(x in item['item'] for x in price_blacklist[p_type]):
|
||||
continue
|
||||
return p_type, price_chart[p_type](price, diff)
|
||||
else:
|
||||
# This is an AP location and the price will be adjusted after an item is shuffled into it
|
||||
p_type = multiworld.per_slot_randoms[player].choice(price_types)
|
||||
return p_type, price_chart[p_type](min(int(multiworld.per_slot_randoms[player].randint(8, 56)
|
||||
* multiworld.shop_price_modifier[player] / 100) * 5, 9999), diff)
|
||||
p_type = multiworld.worlds[player].random.choice(price_types)
|
||||
return p_type, price_chart[p_type](min(int(multiworld.worlds[player].random.randint(8, 56)
|
||||
* multiworld.worlds[player].options.shop_price_modifier / 100) * 5, 9999), diff)
|
||||
|
||||
|
||||
def shop_price_rules(state: CollectionState, player: int, location: ALttPLocation):
|
||||
|
||||
@@ -6,7 +6,7 @@ def is_not_bunny(state: CollectionState, region: LTTPRegion, player: int) -> boo
|
||||
if state.has('Moon Pearl', player):
|
||||
return True
|
||||
|
||||
return region.is_light_world if state.multiworld.mode[player] != 'inverted' else region.is_dark_world
|
||||
return region.is_light_world if state.multiworld.worlds[player].options.mode != 'inverted' else region.is_dark_world
|
||||
|
||||
|
||||
def can_bomb_clip(state: CollectionState, region: LTTPRegion, player: int) -> bool:
|
||||
@@ -24,7 +24,7 @@ def can_buy(state: CollectionState, item: str, player: int) -> bool:
|
||||
|
||||
|
||||
def can_shoot_arrows(state: CollectionState, player: int, count: int = 0) -> bool:
|
||||
if state.multiworld.retro_bow[player]:
|
||||
if state.multiworld.worlds[player].options.retro_bow:
|
||||
return (state.has('Bow', player) or state.has('Silver Bow', player)) and can_buy(state, 'Single Arrow', player)
|
||||
return (state.has('Bow', player) or state.has('Silver Bow', player)) and can_hold_arrows(state, player, count)
|
||||
|
||||
@@ -74,9 +74,9 @@ def can_extend_magic(state: CollectionState, player: int, smallmagic: int = 16,
|
||||
elif state.has('Magic Upgrade (1/2)', player):
|
||||
basemagic = 16
|
||||
if can_buy_unlimited(state, 'Green Potion', player) or can_buy_unlimited(state, 'Blue Potion', player):
|
||||
if state.multiworld.item_functionality[player] == 'hard' and not fullrefill:
|
||||
if state.multiworld.worlds[player].options.item_functionality == 'hard' and not fullrefill:
|
||||
basemagic = basemagic + int(basemagic * 0.5 * bottle_count(state, player))
|
||||
elif state.multiworld.item_functionality[player] == 'expert' and not fullrefill:
|
||||
elif state.multiworld.worlds[player].options.item_functionality == 'expert' and not fullrefill:
|
||||
basemagic = basemagic + int(basemagic * 0.25 * bottle_count(state, player))
|
||||
else:
|
||||
basemagic = basemagic + basemagic * bottle_count(state, player)
|
||||
@@ -99,12 +99,12 @@ def can_hold_arrows(state: CollectionState, player: int, quantity: int):
|
||||
|
||||
|
||||
def can_use_bombs(state: CollectionState, player: int, quantity: int = 1) -> bool:
|
||||
bombs = 0 if state.multiworld.bombless_start[player] else 10
|
||||
bombs = 0 if state.multiworld.worlds[player].options.bombless_start else 10
|
||||
bombs += ((state.count("Bomb Upgrade (+5)", player) * 5) + (state.count("Bomb Upgrade (+10)", player) * 10)
|
||||
+ (state.count("Bomb Upgrade (50)", player) * 50))
|
||||
# Bomb Upgrade (+5) beyond the 6th gives +10
|
||||
bombs += max(0, ((state.count("Bomb Upgrade (+5)", player) - 6) * 10))
|
||||
if (not state.multiworld.shuffle_capacity_upgrades[player]) and state.has("Capacity Upgrade Shop", player):
|
||||
if (not state.multiworld.worlds[player].options.shuffle_capacity_upgrades) and state.has("Capacity Upgrade Shop", player):
|
||||
bombs += 40
|
||||
return bombs >= min(quantity, 50)
|
||||
|
||||
@@ -120,7 +120,7 @@ def can_activate_crystal_switch(state: CollectionState, player: int) -> bool:
|
||||
|
||||
|
||||
def can_kill_most_things(state: CollectionState, player: int, enemies: int = 5) -> bool:
|
||||
if state.multiworld.enemy_shuffle[player]:
|
||||
if state.multiworld.worlds[player].options.enemy_shuffle:
|
||||
# I don't fully understand Enemizer's logic for placing enemies in spots where they need to be killable, if any.
|
||||
# Just go with maximal requirements for now.
|
||||
return (has_melee_weapon(state, player)
|
||||
@@ -135,7 +135,7 @@ def can_kill_most_things(state: CollectionState, player: int, enemies: int = 5)
|
||||
or (state.has('Cane of Byrna', player) and (enemies < 6 or can_extend_magic(state, player)))
|
||||
or can_shoot_arrows(state, player)
|
||||
or state.has('Fire Rod', player)
|
||||
or (state.multiworld.enemy_health[player] in ("easy", "default")
|
||||
or (state.multiworld.worlds[player].options.enemy_health in ("easy", "default")
|
||||
and can_use_bombs(state, player, enemies * 4)))
|
||||
|
||||
|
||||
@@ -152,7 +152,7 @@ def can_get_good_bee(state: CollectionState, player: int) -> bool:
|
||||
|
||||
def can_retrieve_tablet(state: CollectionState, player: int) -> bool:
|
||||
return state.has('Book of Mudora', player) and (has_beam_sword(state, player) or
|
||||
(state.multiworld.swordless[player] and
|
||||
(state.multiworld.worlds[player].options.swordless and
|
||||
state.has("Hammer", player)))
|
||||
|
||||
|
||||
@@ -179,7 +179,7 @@ def has_fire_source(state: CollectionState, player: int) -> bool:
|
||||
def can_melt_things(state: CollectionState, player: int) -> bool:
|
||||
return state.has('Fire Rod', player) or \
|
||||
(state.has('Bombos', player) and
|
||||
(state.multiworld.swordless[player] or
|
||||
(state.multiworld.worlds[player].options.swordless or
|
||||
has_sword(state, player)))
|
||||
|
||||
|
||||
@@ -192,19 +192,19 @@ def has_turtle_rock_medallion(state: CollectionState, player: int) -> bool:
|
||||
|
||||
|
||||
def can_boots_clip_lw(state: CollectionState, player: int) -> bool:
|
||||
if state.multiworld.mode[player] == 'inverted':
|
||||
if state.multiworld.worlds[player].options.mode == 'inverted':
|
||||
return state.has('Pegasus Boots', player) and state.has('Moon Pearl', player)
|
||||
return state.has('Pegasus Boots', player)
|
||||
|
||||
|
||||
def can_boots_clip_dw(state: CollectionState, player: int) -> bool:
|
||||
if state.multiworld.mode[player] != 'inverted':
|
||||
if state.multiworld.worlds[player].options.mode != 'inverted':
|
||||
return state.has('Pegasus Boots', player) and state.has('Moon Pearl', player)
|
||||
return state.has('Pegasus Boots', player)
|
||||
|
||||
|
||||
def can_get_glitched_speed_dw(state: CollectionState, player: int) -> bool:
|
||||
rules = [state.has('Pegasus Boots', player), any([state.has('Hookshot', player), has_sword(state, player)])]
|
||||
if state.multiworld.mode[player] != 'inverted':
|
||||
if state.multiworld.worlds[player].options.mode != 'inverted':
|
||||
rules.append(state.has('Moon Pearl', player))
|
||||
return all(rules)
|
||||
|
||||
@@ -2,11 +2,10 @@
|
||||
from typing import Optional, TYPE_CHECKING
|
||||
from enum import IntEnum
|
||||
|
||||
from BaseClasses import Location, Item, ItemClassification, Region, MultiWorld
|
||||
from BaseClasses import Entrance, Location, Item, ItemClassification, Region, MultiWorld
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .Dungeons import Dungeon
|
||||
from .Regions import LTTPRegion
|
||||
|
||||
|
||||
class ALttPLocation(Location):
|
||||
@@ -77,6 +76,19 @@ class ALttPItem(Item):
|
||||
return self.type
|
||||
|
||||
|
||||
Addresses = int | list[int] | tuple[int, int, int, int, int, int, int, int, int, int, int, int, int]
|
||||
|
||||
|
||||
class LTTPEntrance(Entrance):
|
||||
addresses: Addresses | None = None
|
||||
target: int | None = None
|
||||
|
||||
def connect(self, region: Region, addresses: Addresses | None = None, target: int | None = None) -> None:
|
||||
super().connect(region)
|
||||
self.addresses = addresses
|
||||
self.target = target
|
||||
|
||||
|
||||
class LTTPRegionType(IntEnum):
|
||||
LightWorld = 1
|
||||
DarkWorld = 2
|
||||
@@ -90,6 +102,7 @@ class LTTPRegionType(IntEnum):
|
||||
|
||||
|
||||
class LTTPRegion(Region):
|
||||
entrance_type = LTTPEntrance
|
||||
type: LTTPRegionType
|
||||
|
||||
# will be set after making connections.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
from BaseClasses import Entrance
|
||||
from worlds.generic.Rules import set_rule, add_rule
|
||||
from .StateHelpers import can_bomb_clip, has_sword, has_beam_sword, has_fire_source, can_melt_things, has_misery_mire_medallion
|
||||
from .SubClasses import LTTPEntrance
|
||||
|
||||
|
||||
# We actually need the logic to properly "mark" these regions as Light or Dark world.
|
||||
@@ -9,17 +9,15 @@ def underworld_glitch_connections(world, player):
|
||||
specrock = world.get_region('Spectacle Rock Cave (Bottom)', player)
|
||||
mire = world.get_region('Misery Mire (West)', player)
|
||||
|
||||
kikiskip = Entrance(player, 'Kiki Skip', specrock)
|
||||
mire_to_hera = Entrance(player, 'Mire to Hera Clip', mire)
|
||||
mire_to_swamp = Entrance(player, 'Hera to Swamp Clip', mire)
|
||||
specrock.exits.append(kikiskip)
|
||||
mire.exits.extend([mire_to_hera, mire_to_swamp])
|
||||
kikiskip = specrock.create_exit('Kiki Skip')
|
||||
mire_to_hera = mire.create_exit('Mire to Hera Clip')
|
||||
mire_to_swamp = mire.create_exit('Hera to Swamp Clip')
|
||||
|
||||
if world.worlds[player].fix_fake_world:
|
||||
kikiskip.connect(world.get_entrance('Palace of Darkness Exit', player).connected_region)
|
||||
mire_to_hera.connect(world.get_entrance('Tower of Hera Exit', player).connected_region)
|
||||
mire_to_swamp.connect(world.get_entrance('Swamp Palace Exit', player).connected_region)
|
||||
else:
|
||||
else:
|
||||
kikiskip.connect(world.get_region('Palace of Darkness (Entrance)', player))
|
||||
mire_to_hera.connect(world.get_region('Tower of Hera (Bottom)', player))
|
||||
mire_to_swamp.connect(world.get_region('Swamp Palace (Entrance)', player))
|
||||
@@ -37,7 +35,7 @@ def fake_pearl_state(state, player):
|
||||
|
||||
# Sets the rules on where we can actually go using this clip.
|
||||
# Behavior differs based on what type of ER shuffle we're playing.
|
||||
def dungeon_reentry_rules(world, player, clip: Entrance, dungeon_region: str, dungeon_exit: str):
|
||||
def dungeon_reentry_rules(world, player, clip: LTTPEntrance, dungeon_region: str, dungeon_exit: str):
|
||||
fix_dungeon_exits = world.worlds[player].fix_palaceofdarkness_exit
|
||||
fix_fake_worlds = world.worlds[player].fix_fake_world
|
||||
|
||||
@@ -61,7 +59,7 @@ def dungeon_reentry_rules(world, player, clip: Entrance, dungeon_region: str, du
|
||||
# since the clip links directly to the exterior region.
|
||||
|
||||
|
||||
def underworld_glitches_rules(world, player):
|
||||
def underworld_glitches_rules(world, player):
|
||||
# Ice Palace Entrance Clip
|
||||
# This is the easiest one since it's a simple internal clip.
|
||||
# Need to also add melting to freezor chest since it's otherwise assumed.
|
||||
@@ -90,12 +88,12 @@ def underworld_glitches_rules(world, player):
|
||||
# We need to be able to s+q to old man, then go to either Mire or Hera at either Hera or GT.
|
||||
# First we require a certain type of entrance shuffle, then build the rule from its pieces.
|
||||
if not world.worlds[player].swamp_patch_required:
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
rule_map = {
|
||||
'Misery Mire (Entrance)': (lambda state: True),
|
||||
'Tower of Hera (Bottom)': (lambda state: state.can_reach('Tower of Hera Big Key Door', 'Entrance', player))
|
||||
}
|
||||
inverted = world.mode[player] == 'inverted'
|
||||
inverted = world.worlds[player].options.mode == 'inverted'
|
||||
hera_rule = lambda state: (state.has('Moon Pearl', player) or not inverted) and \
|
||||
rule_map.get(world.get_entrance('Tower of Hera', player).connected_region.name, lambda state: False)(state)
|
||||
gt_rule = lambda state: (state.has('Moon Pearl', player) or inverted) and \
|
||||
|
||||
@@ -141,7 +141,7 @@ class ALTTPWorld(World):
|
||||
item_name_groups = item_name_groups
|
||||
location_name_groups = {
|
||||
"Blind's Hideout": {"Blind's Hideout - Top", "Blind's Hideout - Left", "Blind's Hideout - Right",
|
||||
"Blind's Hideout - Far Left", "Blind's Hideout - Far Right"},
|
||||
"Blind's Hideout - Far Left", "Blind's Hideout - Far Right"},
|
||||
"Kakariko Well": {"Kakariko Well - Top", "Kakariko Well - Left", "Kakariko Well - Middle",
|
||||
"Kakariko Well - Right", "Kakariko Well - Bottom"},
|
||||
"Mini Moldorm Cave": {"Mini Moldorm Cave - Far Left", "Mini Moldorm Cave - Left", "Mini Moldorm Cave - Right",
|
||||
@@ -154,15 +154,23 @@ class ALTTPWorld(World):
|
||||
"Hookshot Cave": {"Hookshot Cave - Top Right", "Hookshot Cave - Top Left", "Hookshot Cave - Bottom Right",
|
||||
"Hookshot Cave - Bottom Left"},
|
||||
"Hyrule Castle": {"Hyrule Castle - Boomerang Chest", "Hyrule Castle - Map Chest",
|
||||
"Hyrule Castle - Zelda's Chest", "Sewers - Dark Cross", "Sewers - Secret Room - Left",
|
||||
"Sewers - Secret Room - Middle", "Sewers - Secret Room - Right"},
|
||||
"Hyrule Castle - Zelda's Chest", "Hyrule Castle - Big Key Drop",
|
||||
"Hyrule Castle - Boomerang Guard Key Drop", "Hyrule Castle - Map Guard Key Drop",
|
||||
"Sewers - Dark Cross", "Sewers - Secret Room - Left",
|
||||
"Sewers - Secret Room - Middle", "Sewers - Secret Room - Right",
|
||||
"Sewers - Key Rat Key Drop"},
|
||||
"Eastern Palace": {"Eastern Palace - Compass Chest", "Eastern Palace - Big Chest",
|
||||
"Eastern Palace - Cannonball Chest", "Eastern Palace - Big Key Chest",
|
||||
"Eastern Palace - Dark Eyegore Key Drop", "Eastern Palace - Dark Square Pot Key",
|
||||
"Eastern Palace - Map Chest", "Eastern Palace - Boss"},
|
||||
"Desert Palace": {"Desert Palace - Big Chest", "Desert Palace - Torch", "Desert Palace - Map Chest",
|
||||
"Desert Palace - Compass Chest", "Desert Palace - Big Key Chest", "Desert Palace - Boss"},
|
||||
"Desert Palace - Beamos Hall Pot Key", "Desert Palace - Desert Tiles 1 Pot Key",
|
||||
"Desert Palace - Desert Tiles 2 Pot Key", "Desert Palace - Compass Chest",
|
||||
"Desert Palace - Big Key Chest", "Desert Palace - Boss"},
|
||||
"Tower of Hera": {"Tower of Hera - Basement Cage", "Tower of Hera - Map Chest", "Tower of Hera - Big Key Chest",
|
||||
"Tower of Hera - Compass Chest", "Tower of Hera - Big Chest", "Tower of Hera - Boss"},
|
||||
"Castle Tower": {"Castle Tower - Room 03", "Castle Tower - Dark Maze",
|
||||
"Castle Tower - Dark Archer Key Drop", "Castle Tower - Circle of Pots Key Drop"},
|
||||
"Palace of Darkness": {"Palace of Darkness - Shooter Room", "Palace of Darkness - The Arena - Bridge",
|
||||
"Palace of Darkness - Stalfos Basement", "Palace of Darkness - Big Key Chest",
|
||||
"Palace of Darkness - The Arena - Ledge", "Palace of Darkness - Map Chest",
|
||||
@@ -173,25 +181,33 @@ class ALTTPWorld(World):
|
||||
"Swamp Palace": {"Swamp Palace - Entrance", "Swamp Palace - Map Chest", "Swamp Palace - Big Chest",
|
||||
"Swamp Palace - Compass Chest", "Swamp Palace - Big Key Chest", "Swamp Palace - West Chest",
|
||||
"Swamp Palace - Flooded Room - Left", "Swamp Palace - Flooded Room - Right",
|
||||
"Swamp Palace - Waterfall Room", "Swamp Palace - Boss"},
|
||||
"Swamp Palace - Hookshot Pot Key", "Swamp Palace - Pot Row Pot Key",
|
||||
"Swamp Palace - Trench 1 Pot Key", "Swamp Palace - Trench 2 Pot Key",
|
||||
"Swamp Palace - Waterway Pot Key", "Swamp Palace - Waterfall Room", "Swamp Palace - Boss"},
|
||||
"Thieves' Town": {"Thieves' Town - Big Key Chest", "Thieves' Town - Map Chest", "Thieves' Town - Compass Chest",
|
||||
"Thieves' Town - Ambush Chest", "Thieves' Town - Attic", "Thieves' Town - Big Chest",
|
||||
"Thieves' Town - Hallway Pot Key", "Thieves' Town - Spike Switch Pot Key",
|
||||
"Thieves' Town - Blind's Cell", "Thieves' Town - Boss"},
|
||||
"Skull Woods": {"Skull Woods - Map Chest", "Skull Woods - Pinball Room", "Skull Woods - Compass Chest",
|
||||
"Skull Woods - Pot Prison", "Skull Woods - Big Chest", "Skull Woods - Big Key Chest",
|
||||
"Skull Woods - Spike Corner Key Drop", "Skull Woods - West Lobby Pot Key",
|
||||
"Skull Woods - Bridge Room", "Skull Woods - Boss"},
|
||||
"Ice Palace": {"Ice Palace - Compass Chest", "Ice Palace - Freezor Chest", "Ice Palace - Big Chest",
|
||||
"Ice Palace - Freezor Chest", "Ice Palace - Big Chest", "Ice Palace - Iced T Room",
|
||||
"Ice Palace - Spike Room", "Ice Palace - Big Key Chest", "Ice Palace - Map Chest",
|
||||
"Ice Palace - Conveyor Key Drop", "Ice Palace - Hammer Block Key Drop",
|
||||
"Ice Palace - Jelly Key Drop", "Ice Palace - Many Pots Pot Key",
|
||||
"Ice Palace - Boss"},
|
||||
"Misery Mire": {"Misery Mire - Big Chest", "Misery Mire - Map Chest", "Misery Mire - Main Lobby",
|
||||
"Misery Mire - Bridge Chest", "Misery Mire - Spike Chest", "Misery Mire - Compass Chest",
|
||||
"Misery Mire - Big Key Chest", "Misery Mire - Boss"},
|
||||
"Misery Mire - Conveyor Crystal Key Drop", "Misery Mire - Fishbone Pot Key",
|
||||
"Misery Mire - Spikes Pot Key", "Misery Mire - Big Key Chest", "Misery Mire - Boss"},
|
||||
"Turtle Rock": {"Turtle Rock - Compass Chest", "Turtle Rock - Roller Room - Left",
|
||||
"Turtle Rock - Roller Room - Right", "Turtle Rock - Chain Chomps", "Turtle Rock - Big Key Chest",
|
||||
"Turtle Rock - Big Chest", "Turtle Rock - Crystaroller Room",
|
||||
"Turtle Rock - Eye Bridge - Bottom Left", "Turtle Rock - Eye Bridge - Bottom Right",
|
||||
"Turtle Rock - Eye Bridge - Top Left", "Turtle Rock - Eye Bridge - Top Right",
|
||||
"Turtle Rock - Pokey 1 Key Drop", "Turtle Rock - Pokey 2 Key Drop",
|
||||
"Turtle Rock - Boss"},
|
||||
"Ganons Tower": {"Ganons Tower - Bob's Torch", "Ganons Tower - Hope Room - Left",
|
||||
"Ganons Tower - Hope Room - Right", "Ganons Tower - Tile Room",
|
||||
@@ -204,10 +220,13 @@ class ALTTPWorld(World):
|
||||
"Ganons Tower - Randomizer Room - Bottom Left", "Ganons Tower - Randomizer Room - Bottom Right",
|
||||
"Ganons Tower - Bob's Chest", "Ganons Tower - Big Chest", "Ganons Tower - Big Key Room - Left",
|
||||
"Ganons Tower - Big Key Room - Right", "Ganons Tower - Big Key Chest",
|
||||
"Ganons Tower - Mini Helmasaur Room - Left", "Ganons Tower - Mini Helmasaur Room - Right",
|
||||
"Ganons Tower - Pre-Moldorm Chest", "Ganons Tower - Validation Chest"},
|
||||
"Ganons Tower - Conveyor Cross Pot Key", "Ganons Tower - Conveyor Star Pits Pot Key",
|
||||
"Ganons Tower - Double Switch Pot Key", "Ganons Tower - Mini Helmasaur Room - Left",
|
||||
"Ganons Tower - Mini Helmasaur Room - Right", "Ganons Tower - Pre-Moldorm Chest",
|
||||
"Ganons Tower - Mini Helmasaur Key Drop", "Ganons Tower - Validation Chest"},
|
||||
"Ganons Tower Climb": {"Ganons Tower - Mini Helmasaur Room - Left", "Ganons Tower - Mini Helmasaur Room - Right",
|
||||
"Ganons Tower - Pre-Moldorm Chest", "Ganons Tower - Validation Chest"},
|
||||
"Ganons Tower - Mini Helmasaur Key Drop", "Ganons Tower - Pre-Moldorm Chest",
|
||||
"Ganons Tower - Validation Chest"},
|
||||
}
|
||||
hint_blacklist = {"Triforce"}
|
||||
|
||||
@@ -294,74 +313,62 @@ class ALTTPWorld(World):
|
||||
break
|
||||
|
||||
def generate_early(self):
|
||||
# write old options
|
||||
import dataclasses
|
||||
is_first = self.player == min(self.multiworld.get_game_players(self.game))
|
||||
|
||||
for field in dataclasses.fields(self.options_dataclass):
|
||||
if is_first:
|
||||
setattr(self.multiworld, field.name, {})
|
||||
getattr(self.multiworld, field.name)[self.player] = getattr(self.options, field.name)
|
||||
# end of old options re-establisher
|
||||
|
||||
player = self.player
|
||||
multiworld = self.multiworld
|
||||
|
||||
self.fix_trock_doors = (multiworld.entrance_shuffle[player] != 'vanilla'
|
||||
or multiworld.mode[player] == 'inverted')
|
||||
self.fix_skullwoods_exit = multiworld.entrance_shuffle[player] not in ['vanilla', 'simple', 'restricted',
|
||||
'dungeons_simple']
|
||||
self.fix_palaceofdarkness_exit = multiworld.entrance_shuffle[player] not in ['dungeons_simple', 'vanilla',
|
||||
'simple', 'restricted']
|
||||
self.fix_trock_exit = multiworld.entrance_shuffle[player] not in ['vanilla', 'simple', 'restricted',
|
||||
'dungeons_simple']
|
||||
self.fix_trock_doors = (self.options.entrance_shuffle != 'vanilla' or self.options.mode == 'inverted')
|
||||
self.fix_skullwoods_exit = self.options.entrance_shuffle not in ['vanilla', 'simple', 'restricted', 'dungeons_simple']
|
||||
self.fix_palaceofdarkness_exit = self.options.entrance_shuffle not in ['dungeons_simple', 'vanilla', 'simple', 'restricted']
|
||||
self.fix_trock_exit = self.options.entrance_shuffle not in ['vanilla', 'simple', 'restricted', 'dungeons_simple']
|
||||
|
||||
# fairy bottle fills
|
||||
bottle_options = [
|
||||
"Bottle (Red Potion)", "Bottle (Green Potion)", "Bottle (Blue Potion)",
|
||||
"Bottle (Bee)", "Bottle (Good Bee)"
|
||||
]
|
||||
if multiworld.item_pool[player] not in ["hard", "expert"]:
|
||||
if self.options.item_pool not in ["hard", "expert"]:
|
||||
bottle_options.append("Bottle (Fairy)")
|
||||
self.waterfall_fairy_bottle_fill = self.random.choice(bottle_options)
|
||||
self.pyramid_fairy_bottle_fill = self.random.choice(bottle_options)
|
||||
|
||||
if multiworld.mode[player] == 'standard':
|
||||
if multiworld.small_key_shuffle[player]:
|
||||
if (multiworld.small_key_shuffle[player] not in
|
||||
(small_key_shuffle.option_universal, small_key_shuffle.option_own_dungeons,
|
||||
small_key_shuffle.option_start_with)):
|
||||
if self.options.mode == 'standard':
|
||||
if self.options.small_key_shuffle:
|
||||
if (self.options.small_key_shuffle not in
|
||||
(small_key_shuffle.option_universal, small_key_shuffle.option_own_dungeons,
|
||||
small_key_shuffle.option_start_with)):
|
||||
self.multiworld.local_early_items[self.player]["Small Key (Hyrule Castle)"] = 1
|
||||
self.multiworld.local_items[self.player].value.add("Small Key (Hyrule Castle)")
|
||||
self.multiworld.non_local_items[self.player].value.discard("Small Key (Hyrule Castle)")
|
||||
if multiworld.big_key_shuffle[player]:
|
||||
self.multiworld.local_items[self.player].value.add("Big Key (Hyrule Castle)")
|
||||
self.multiworld.non_local_items[self.player].value.discard("Big Key (Hyrule Castle)")
|
||||
self.options.local_items.value.add("Small Key (Hyrule Castle)")
|
||||
self.options.non_local_items.value.discard("Small Key (Hyrule Castle)")
|
||||
if self.options.big_key_shuffle:
|
||||
self.options.local_items.value.add("Big Key (Hyrule Castle)")
|
||||
self.options.non_local_items.value.discard("Big Key (Hyrule Castle)")
|
||||
|
||||
# system for sharing ER layouts
|
||||
self.er_seed = str(multiworld.random.randint(0, 2 ** 64))
|
||||
|
||||
if multiworld.entrance_shuffle[player] != "vanilla" and multiworld.entrance_shuffle_seed[player] != "random":
|
||||
shuffle = multiworld.entrance_shuffle[player].current_key
|
||||
if self.options.entrance_shuffle != "vanilla" and self.options.entrance_shuffle_seed != "random":
|
||||
shuffle = self.options.entrance_shuffle.current_key
|
||||
if shuffle == "vanilla":
|
||||
self.er_seed = "vanilla"
|
||||
elif (not multiworld.entrance_shuffle_seed[player].value.isdigit()) or multiworld.is_race:
|
||||
elif (not self.options.entrance_shuffle_seed.value.isdigit()) or multiworld.is_race:
|
||||
self.er_seed = get_same_seed(multiworld, (
|
||||
shuffle, multiworld.entrance_shuffle_seed[player].value, multiworld.retro_caves[player], multiworld.mode[player],
|
||||
multiworld.glitches_required[player]))
|
||||
shuffle, self.options.entrance_shuffle_seed.value,
|
||||
self.options.retro_caves,
|
||||
self.options.mode,
|
||||
self.options.glitches_required
|
||||
))
|
||||
else: # not a race or group seed, use set seed as is.
|
||||
self.er_seed = int(multiworld.entrance_shuffle_seed[player].value)
|
||||
elif multiworld.entrance_shuffle[player] == "vanilla":
|
||||
self.er_seed = int(self.options.entrance_shuffle_seed.value)
|
||||
elif self.options.entrance_shuffle == "vanilla":
|
||||
self.er_seed = "vanilla"
|
||||
|
||||
for dungeon_item in ["small_key_shuffle", "big_key_shuffle", "compass_shuffle", "map_shuffle"]:
|
||||
option = getattr(multiworld, dungeon_item)[player]
|
||||
option = getattr(self.options, dungeon_item)
|
||||
if option == "own_world":
|
||||
multiworld.local_items[player].value |= self.item_name_groups[option.item_name_group]
|
||||
self.options.local_items.value |= self.item_name_groups[option.item_name_group]
|
||||
elif option == "different_world":
|
||||
multiworld.non_local_items[player].value |= self.item_name_groups[option.item_name_group]
|
||||
if multiworld.mode[player] == "standard":
|
||||
multiworld.non_local_items[player].value -= {"Small Key (Hyrule Castle)"}
|
||||
self.options.non_local_items.value |= self.item_name_groups[option.item_name_group]
|
||||
if self.options.mode == "standard":
|
||||
self.options.non_local_items.value -= {"Small Key (Hyrule Castle)"}
|
||||
elif option.in_dungeon:
|
||||
self.dungeon_local_item_names |= self.item_name_groups[option.item_name_group]
|
||||
if option == "original_dungeon":
|
||||
@@ -369,15 +376,15 @@ class ALTTPWorld(World):
|
||||
else:
|
||||
self.options.local_items.value |= self.dungeon_local_item_names
|
||||
|
||||
self.difficulty_requirements = difficulties[multiworld.item_pool[player].current_key]
|
||||
self.difficulty_requirements = difficulties[self.options.item_pool.current_key]
|
||||
|
||||
# enforce pre-defined local items.
|
||||
if multiworld.goal[player] in ["local_triforce_hunt", "local_ganon_triforce_hunt"]:
|
||||
multiworld.local_items[player].value.add('Triforce Piece')
|
||||
if self.options.goal in ["local_triforce_hunt", "local_ganon_triforce_hunt"]:
|
||||
self.options.local_items.value.add('Triforce Piece')
|
||||
|
||||
# Not possible to place crystals outside boss prizes yet (might as well make it consistent with pendants too).
|
||||
multiworld.non_local_items[player].value -= item_name_groups['Pendants']
|
||||
multiworld.non_local_items[player].value -= item_name_groups['Crystals']
|
||||
self.options.non_local_items.value -= item_name_groups['Pendants']
|
||||
self.options.non_local_items.value -= item_name_groups['Crystals']
|
||||
|
||||
create_dungeons = create_dungeons
|
||||
|
||||
@@ -385,15 +392,15 @@ class ALTTPWorld(World):
|
||||
player = self.player
|
||||
multiworld = self.multiworld
|
||||
|
||||
if multiworld.mode[player] != 'inverted':
|
||||
if self.options.mode != 'inverted':
|
||||
create_regions(multiworld, player)
|
||||
else:
|
||||
create_inverted_regions(multiworld, player)
|
||||
create_shops(multiworld, player)
|
||||
self.create_dungeons()
|
||||
|
||||
if (multiworld.glitches_required[player] not in ["no_glitches", "minor_glitches"] and
|
||||
multiworld.entrance_shuffle[player] in [
|
||||
if (self.options.glitches_required not in ["no_glitches", "minor_glitches"] and
|
||||
self.options.entrance_shuffle in [
|
||||
"vanilla", "dungeons_simple", "dungeons_full", "simple", "restricted", "full"]):
|
||||
self.fix_fake_world = False
|
||||
|
||||
@@ -401,7 +408,7 @@ class ALTTPWorld(World):
|
||||
old_random = multiworld.random
|
||||
multiworld.random = random.Random(self.er_seed)
|
||||
|
||||
if multiworld.mode[player] != 'inverted':
|
||||
if self.options.mode != 'inverted':
|
||||
link_entrances(multiworld, player)
|
||||
mark_light_world_regions(multiworld, player)
|
||||
else:
|
||||
@@ -486,8 +493,9 @@ class ALTTPWorld(World):
|
||||
if state.has('Silver Bow', item.player):
|
||||
return
|
||||
elif state.has('Bow', item.player) and (self.difficulty_requirements.progressive_bow_limit >= 2
|
||||
or self.multiworld.glitches_required[self.player] == 'no_glitches'
|
||||
or self.multiworld.swordless[self.player]): # modes where silver bow is always required for ganon
|
||||
or self.options.glitches_required == 'no_glitches'
|
||||
or self.options.swordless):
|
||||
# modes where silver bow is always required for ganon
|
||||
return 'Silver Bow'
|
||||
elif self.difficulty_requirements.progressive_bow_limit >= 1:
|
||||
return 'Bow'
|
||||
@@ -530,9 +538,9 @@ class ALTTPWorld(World):
|
||||
break
|
||||
else:
|
||||
raise FillError('Unable to place dungeon prizes')
|
||||
if world.mode[player] == 'standard' and world.small_key_shuffle[player] \
|
||||
and world.small_key_shuffle[player] != small_key_shuffle.option_universal and \
|
||||
world.small_key_shuffle[player] != small_key_shuffle.option_own_dungeons:
|
||||
if self.options.mode == 'standard' and self.options.small_key_shuffle \
|
||||
and self.options.small_key_shuffle != small_key_shuffle.option_universal and \
|
||||
self.options.small_key_shuffle != small_key_shuffle.option_own_dungeons:
|
||||
world.local_early_items[player]["Small Key (Hyrule Castle)"] = 1
|
||||
|
||||
@classmethod
|
||||
@@ -573,27 +581,27 @@ class ALTTPWorld(World):
|
||||
multiworld.spoiler.hashes[player] = get_hash_string(rom.hash)
|
||||
|
||||
palettes_options = {
|
||||
'dungeon': multiworld.uw_palettes[player],
|
||||
'overworld': multiworld.ow_palettes[player],
|
||||
'hud': multiworld.hud_palettes[player],
|
||||
'sword': multiworld.sword_palettes[player],
|
||||
'shield': multiworld.shield_palettes[player],
|
||||
'dungeon': self.options.uw_palettes,
|
||||
'overworld': self.options.ow_palettes,
|
||||
'hud': self.options.hud_palettes,
|
||||
'sword': self.options.sword_palettes,
|
||||
'shield': self.options.shield_palettes,
|
||||
# 'link': world.link_palettes[player]
|
||||
}
|
||||
palettes_options = {key: option.current_key for key, option in palettes_options.items()}
|
||||
|
||||
apply_rom_settings(rom, multiworld.heartbeep[player].current_key,
|
||||
multiworld.heartcolor[player].current_key,
|
||||
multiworld.quickswap[player],
|
||||
multiworld.menuspeed[player].current_key,
|
||||
multiworld.music[player],
|
||||
apply_rom_settings(rom, self.options.heartbeep.current_key,
|
||||
self.options.heartcolor.current_key,
|
||||
self.options.quickswap,
|
||||
self.options.menuspeed.current_key,
|
||||
self.options.music,
|
||||
multiworld.sprite[player],
|
||||
None,
|
||||
palettes_options, multiworld, player, True,
|
||||
reduceflashing=multiworld.reduceflashing[player] or multiworld.is_race,
|
||||
triforcehud=multiworld.triforcehud[player].current_key,
|
||||
deathlink=multiworld.death_link[player],
|
||||
allowcollect=multiworld.allow_collect[player])
|
||||
reduceflashing=self.options.reduceflashing or multiworld.is_race,
|
||||
triforcehud=self.options.triforcehud.current_key,
|
||||
deathlink=self.options.death_link,
|
||||
allowcollect=self.options.allow_collect)
|
||||
|
||||
rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
|
||||
rom.write_to_file(rompath)
|
||||
@@ -610,7 +618,7 @@ class ALTTPWorld(World):
|
||||
@classmethod
|
||||
def stage_extend_hint_information(cls, world, hint_data: typing.Dict[int, typing.Dict[int, str]]):
|
||||
er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
|
||||
world.entrance_shuffle[player] != "vanilla" or world.retro_caves[player]}
|
||||
world.worlds[player].options.entrance_shuffle != "vanilla" or world.worlds[player].options.retro_caves}
|
||||
|
||||
for region in world.regions:
|
||||
if region.player in er_hint_data and region.locations:
|
||||
@@ -726,7 +734,7 @@ class ALTTPWorld(World):
|
||||
f" {self.pyramid_fairy_bottle_fill}")
|
||||
spoiler_handle.write(f"\nWaterfall Fairy ({player_name}):"
|
||||
f" {self.waterfall_fairy_bottle_fill}")
|
||||
if self.multiworld.boss_shuffle[self.player] != "none":
|
||||
if self.options.boss_shuffle != "none":
|
||||
def create_boss_map() -> typing.Dict:
|
||||
boss_map = {
|
||||
"Eastern Palace": self.dungeons["Eastern Palace"].boss.name,
|
||||
@@ -743,7 +751,7 @@ class ALTTPWorld(World):
|
||||
"Ganons Tower": "Agahnim 2",
|
||||
"Ganon": "Ganon"
|
||||
}
|
||||
if self.multiworld.mode[self.player] != 'inverted':
|
||||
if self.options.mode != 'inverted':
|
||||
boss_map.update({
|
||||
"Ganons Tower Basement":
|
||||
self.dungeons["Ganons Tower"].bosses["bottom"].name,
|
||||
@@ -828,7 +836,7 @@ class ALTTPWorld(World):
|
||||
"triforce_pieces_available", "triforce_pieces_extra",
|
||||
]
|
||||
|
||||
slot_data = {option_name: getattr(self.multiworld, option_name)[self.player].value for option_name in slot_options}
|
||||
slot_data = {option_name: getattr(self.options, option_name).value for option_name in slot_options}
|
||||
|
||||
slot_data.update({
|
||||
'mm_medalion': self.required_medallions[0],
|
||||
@@ -849,8 +857,8 @@ def get_same_seed(world, seed_def: tuple) -> str:
|
||||
|
||||
class ALttPLogic(LogicMixin):
|
||||
def _lttp_has_key(self, item, player, count: int = 1):
|
||||
if self.multiworld.glitches_required[player] == 'no_logic':
|
||||
if self.multiworld.worlds[player].options.glitches_required == 'no_logic':
|
||||
return True
|
||||
if self.multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
if self.multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||
return can_buy_unlimited(self, 'Small Key (Universal)', player)
|
||||
return self.prog_items[player][item] >= count
|
||||
|
||||
@@ -14,8 +14,8 @@ class TestDungeon(LTTPTestBase):
|
||||
self.starting_regions = [] # Where to start exploring
|
||||
self.remove_exits = [] # Block dungeon exits
|
||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||
self.multiworld.bombless_start[1].value = True
|
||||
self.multiworld.shuffle_capacity_upgrades[1].value = 2
|
||||
self.multiworld.worlds[1].options.bombless_start.value = True
|
||||
self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2
|
||||
create_regions(self.multiworld, 1)
|
||||
self.multiworld.worlds[1].create_dungeons()
|
||||
create_shops(self.multiworld, 1)
|
||||
|
||||
@@ -14,9 +14,9 @@ class TestInverted(TestBase, LTTPTestBase):
|
||||
def setUp(self):
|
||||
self.world_setup()
|
||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||
self.multiworld.mode[1].value = 2
|
||||
self.multiworld.bombless_start[1].value = True
|
||||
self.multiworld.shuffle_capacity_upgrades[1].value = 2
|
||||
self.multiworld.worlds[1].options.mode.value = 2
|
||||
self.multiworld.worlds[1].options.bombless_start.value = True
|
||||
self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2
|
||||
create_inverted_regions(self.multiworld, 1)
|
||||
self.world.create_dungeons()
|
||||
create_shops(self.multiworld, 1)
|
||||
|
||||
@@ -12,7 +12,7 @@ class TestInvertedBombRules(LTTPTestBase):
|
||||
def setUp(self):
|
||||
self.world_setup()
|
||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||
self.multiworld.mode[1].value = 2
|
||||
self.multiworld.worlds[1].options.mode.value = 2
|
||||
create_inverted_regions(self.multiworld, 1)
|
||||
self.multiworld.worlds[1].create_dungeons()
|
||||
|
||||
|
||||
@@ -14,10 +14,10 @@ from worlds.alttp.test import LTTPTestBase
|
||||
class TestInvertedMinor(TestBase, LTTPTestBase):
|
||||
def setUp(self):
|
||||
self.world_setup()
|
||||
self.multiworld.mode[1].value = 2
|
||||
self.multiworld.glitches_required[1] = GlitchesRequired.from_any("minor_glitches")
|
||||
self.multiworld.bombless_start[1].value = True
|
||||
self.multiworld.shuffle_capacity_upgrades[1].value = 2
|
||||
self.multiworld.worlds[1].options.mode.value = 2
|
||||
self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("minor_glitches")
|
||||
self.multiworld.worlds[1].options.bombless_start.value = True
|
||||
self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2
|
||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||
create_inverted_regions(self.multiworld, 1)
|
||||
self.world.create_dungeons()
|
||||
|
||||
@@ -14,10 +14,10 @@ from worlds.alttp.test import LTTPTestBase
|
||||
class TestInvertedOWG(TestBase, LTTPTestBase):
|
||||
def setUp(self):
|
||||
self.world_setup()
|
||||
self.multiworld.glitches_required[1] = GlitchesRequired.from_any("overworld_glitches")
|
||||
self.multiworld.mode[1].value = 2
|
||||
self.multiworld.bombless_start[1].value = True
|
||||
self.multiworld.shuffle_capacity_upgrades[1].value = 2
|
||||
self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("overworld_glitches")
|
||||
self.multiworld.worlds[1].options.mode.value = 2
|
||||
self.multiworld.worlds[1].options.bombless_start.value = True
|
||||
self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2
|
||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||
create_inverted_regions(self.multiworld, 1)
|
||||
self.world.create_dungeons()
|
||||
|
||||
@@ -11,9 +11,9 @@ from worlds.alttp.test import LTTPTestBase
|
||||
class TestMinor(TestBase, LTTPTestBase):
|
||||
def setUp(self):
|
||||
self.world_setup()
|
||||
self.multiworld.glitches_required[1] = GlitchesRequired.from_any("minor_glitches")
|
||||
self.multiworld.bombless_start[1].value = True
|
||||
self.multiworld.shuffle_capacity_upgrades[1].value = 2
|
||||
self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("minor_glitches")
|
||||
self.multiworld.worlds[1].options.bombless_start.value = True
|
||||
self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2
|
||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||
self.world.er_seed = 0
|
||||
self.world.create_regions()
|
||||
|
||||
@@ -23,7 +23,7 @@ class GoalPyramidTest(PyramidTestBase):
|
||||
}
|
||||
|
||||
def testCrystalsGoalAccess(self):
|
||||
self.multiworld.goal[1].value = 1 # crystals
|
||||
self.multiworld.worlds[1].options.goal.value = 1 # crystals
|
||||
self.assertFalse(self.can_reach_entrance("Pyramid Hole"))
|
||||
self.collect_by_name(["Hammer", "Progressive Glove", "Moon Pearl"])
|
||||
self.assertTrue(self.can_reach_entrance("Pyramid Hole"))
|
||||
|
||||
@@ -12,9 +12,9 @@ class TestVanillaOWG(TestBase, LTTPTestBase):
|
||||
def setUp(self):
|
||||
self.world_setup()
|
||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||
self.multiworld.glitches_required[1] = GlitchesRequired.from_any("overworld_glitches")
|
||||
self.multiworld.bombless_start[1].value = True
|
||||
self.multiworld.shuffle_capacity_upgrades[1].value = 2
|
||||
self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("overworld_glitches")
|
||||
self.multiworld.worlds[1].options.bombless_start.value = True
|
||||
self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2
|
||||
self.multiworld.worlds[1].er_seed = 0
|
||||
self.multiworld.worlds[1].create_regions()
|
||||
self.multiworld.worlds[1].create_items()
|
||||
|
||||
@@ -10,10 +10,10 @@ from worlds.alttp.test import LTTPTestBase
|
||||
class TestVanilla(TestBase, LTTPTestBase):
|
||||
def setUp(self):
|
||||
self.world_setup()
|
||||
self.multiworld.glitches_required[1] = GlitchesRequired.from_any("no_glitches")
|
||||
self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("no_glitches")
|
||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||
self.multiworld.bombless_start[1].value = True
|
||||
self.multiworld.shuffle_capacity_upgrades[1].value = 2
|
||||
self.multiworld.worlds[1].options.bombless_start.value = True
|
||||
self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2
|
||||
self.multiworld.worlds[1].er_seed = 0
|
||||
self.multiworld.worlds[1].create_regions()
|
||||
self.multiworld.worlds[1].create_items()
|
||||
|
||||
@@ -16,8 +16,11 @@ Cyberfunk root folder. *Do not use any pre-release versions of BepInEx 6.*
|
||||
|
||||
2. Start Bomb Rush Cyberfunk once so that BepInEx can create its required configuration files.
|
||||
|
||||
3. Download the zip archive from the [releases](https://github.com/TRPG0/BRC-Archipelago/releases) page, and extract its
|
||||
contents into `BepInEx\plugins`.
|
||||
3. Download `ModLocalizer.dll` from its [releases](https://github.com/TRPG0/BRC-ModLocalizer/releases) page, and put it
|
||||
in `BepInEx\plugins`.
|
||||
|
||||
4. Download the zip archive for the Archipelago plugin from its [releases](https://github.com/TRPG0/BRC-Archipelago/releases)
|
||||
page, and extract the contents into `BepInEx\plugins`.
|
||||
|
||||
After installing Archipelago, there are some additional mods that can also be installed for a better experience:
|
||||
|
||||
|
||||
@@ -7,9 +7,9 @@ config file.
|
||||
|
||||
## What is considered a location check in ChecksFinder?
|
||||
|
||||
Location checks in are completed when the player finds a spot on a board that has the archipelago logo. The bottom of
|
||||
the screen has a number next to the archipelago logo, that number is how many you can find so far. You can only get as
|
||||
many checks as you have gained items, plus five to start with being available.
|
||||
Location checks get cleared when you open all non-bomb cells in a board. The bottom
|
||||
of the screen has a number next to the Archipelago logo that displays how many location checks are left to be sent with
|
||||
your current inventory. You can only get as many checks as you have gained items plus five checks to start with.
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
|
||||
|
||||
@@ -10,12 +10,20 @@ from worlds._bizhawk.client import BizHawkClient
|
||||
if TYPE_CHECKING:
|
||||
from worlds._bizhawk.context import BizHawkClientContext
|
||||
|
||||
DEATHLINK_AREA_NUMBERS = [0, 1, 1, 2, 2, 2, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5,
|
||||
7, 9, 8, 6, 12, 12, 13, 11, 12, 5, 2, 10, 13, 13]
|
||||
|
||||
DEATHLINK_AREA_NAMES = ["Forest of Silence", "Castle Wall", "Villa", "Tunnel", "Underground Waterway", "Castle Center",
|
||||
"Duel Tower", "Tower of Execution", "Tower of Science", "Tower of Sorcery", "Room of Clocks",
|
||||
"Clock Tower", "Castle Keep", "Level: You Cheated"]
|
||||
|
||||
|
||||
class Castlevania64Client(BizHawkClient):
|
||||
game = "Castlevania 64"
|
||||
system = "N64"
|
||||
patch_suffix = ".apcv64"
|
||||
self_induced_death = False
|
||||
time_of_sent_death = None
|
||||
received_deathlinks = 0
|
||||
death_causes = []
|
||||
currently_shopping = False
|
||||
@@ -62,15 +70,19 @@ class Castlevania64Client(BizHawkClient):
|
||||
return
|
||||
if "tags" not in args:
|
||||
return
|
||||
if "DeathLink" in args["tags"] and args["data"]["source"] != ctx.slot_info[ctx.slot].name:
|
||||
if "DeathLink" in args["tags"] and args["data"]["time"] != self.time_of_sent_death:
|
||||
self.received_deathlinks += 1
|
||||
if "cause" in args["data"]:
|
||||
cause = args["data"]["cause"]
|
||||
# If the other game sent a death with a blank string for the cause, use the default death message.
|
||||
if cause == "":
|
||||
cause = f"{args['data']['source']} killed you without a word!"
|
||||
# Truncate the death cause message at 120 characters.
|
||||
if len(cause) > 120:
|
||||
cause = cause[0:120]
|
||||
else:
|
||||
cause = f"{args['data']['source']} killed you!"
|
||||
# If the other game sent a death with no cause at all, use the default death message.
|
||||
cause = f"{args['data']['source']} killed you without a word!"
|
||||
self.death_causes.append(cause)
|
||||
|
||||
async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
|
||||
@@ -115,11 +127,30 @@ class Castlevania64Client(BizHawkClient):
|
||||
if "DeathLink" in ctx.tags and save_struct[0xA4] & 0x80 and not self.self_induced_death and not \
|
||||
deathlink_induced_death:
|
||||
self.self_induced_death = True
|
||||
if save_struct[0xA4] & 0x08:
|
||||
# Special death message for dying while having the Vamp status.
|
||||
await ctx.send_death(f"{ctx.player_names[ctx.slot]} became a vampire and drank your blood!")
|
||||
|
||||
# If the player died at the Castle Keep exterior map on one of the Room of Clocks boss towers
|
||||
# (determinable by checking the entrance value as well as the map value), consider Room of Clocks the
|
||||
# actual area of death.
|
||||
if save_struct[0xAD] == 0x14 and save_struct[0xAF] in [0, 1]:
|
||||
area_of_death = DEATHLINK_AREA_NAMES[10]
|
||||
# Otherwise, determine what area the player perished in from the current map ID.
|
||||
else:
|
||||
await ctx.send_death(f"{ctx.player_names[ctx.slot]} perished. Dracula has won!")
|
||||
area_of_death = DEATHLINK_AREA_NAMES[DEATHLINK_AREA_NUMBERS[save_struct[0xAD]]]
|
||||
|
||||
# If we had the Vamp status while dying, use a special message.
|
||||
if save_struct[0xA4] & 0x08:
|
||||
death_message = (f"{ctx.player_names[ctx.slot]} became a vampire at {area_of_death} and drank your "
|
||||
f"blood!")
|
||||
# Otherwise, use the generic one.
|
||||
else:
|
||||
death_message = f"{ctx.player_names[ctx.slot]} perished in {area_of_death}. Dracula has won!"
|
||||
|
||||
# Send the death.
|
||||
await ctx.send_death(death_message)
|
||||
|
||||
# Record the time in which the death was sent so when we receive the packet we can tell it wasn't our
|
||||
# own death. ctx.on_deathlink overwrites it later, so it MUST be grabbed now.
|
||||
self.time_of_sent_death = ctx.last_death_link
|
||||
|
||||
# Write any DeathLinks received along with the corresponding death cause starting with the oldest.
|
||||
# To minimize Bizhawk Write jank, the DeathLink write will be prioritized over the item received one.
|
||||
@@ -208,6 +239,7 @@ class Castlevania64Client(BizHawkClient):
|
||||
|
||||
# Send game clear if we're in either any ending cutscene or the credits state.
|
||||
if not ctx.finished_game and (0x26 <= int(cutscene_value) <= 0x2E or game_state == 0x0000000B):
|
||||
ctx.finished_game = True
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "StatusUpdate",
|
||||
"status": ClientStatus.CLIENT_GOAL
|
||||
|
||||
@@ -278,7 +278,7 @@ one file, removing the need to manage separate files if one chooses to do so.
|
||||
As a precautionary measure, before submitting a multi-game yaml like this one in a synchronous/sync multiworld, please
|
||||
confirm that the other players in the multi are OK with what you are submitting, and please be fairly reasonable about
|
||||
the submission. (i.e. Multiple long games (SMZ3, OoT, HK, etc.) for a game intended to be <2 hrs is not likely considered
|
||||
reasonable, but submitting a ChecksFinder alongside another game OR submitting multiple Slay the Spire runs is likely
|
||||
reasonable, but submitting a ChecksFinder alongside another game is likely
|
||||
OK)
|
||||
|
||||
To configure your file to generate multiple worlds, use 3 dashes `---` on an empty line to separate the ending of one
|
||||
@@ -335,7 +335,7 @@ Minecraft:
|
||||
|
||||
---
|
||||
|
||||
description: Example of generating multiple worlds. World 3 of 3
|
||||
description: Example of generating multiple worlds. World 2 of 2
|
||||
name: ExampleFinder
|
||||
game: ChecksFinder
|
||||
|
||||
|
||||
@@ -104,15 +104,7 @@ A list of all available items and locations can be found in the [website's datap
|
||||
- Spirit Temple Silver Gauntlets Chest
|
||||
world: false
|
||||
|
||||
# example block 3 - Slay the Spire
|
||||
- items:
|
||||
Boss Relic: 3
|
||||
locations:
|
||||
- Boss Relic 1
|
||||
- Boss Relic 2
|
||||
- Boss Relic 3
|
||||
|
||||
# example block 4 - Factorio
|
||||
# example block 3 - Factorio
|
||||
- items:
|
||||
progressive-electric-energy-distribution: 2
|
||||
electric-energy-accumulators: 1
|
||||
@@ -125,7 +117,7 @@ A list of all available items and locations can be found in the [website's datap
|
||||
percentage: 80
|
||||
force: true
|
||||
|
||||
# example block 5 - Secret of Evermore
|
||||
# example block 4 - Secret of Evermore
|
||||
- items:
|
||||
Levitate: 1
|
||||
Revealer: 1
|
||||
@@ -136,7 +128,7 @@ A list of all available items and locations can be found in the [website's datap
|
||||
world: true
|
||||
count: 2
|
||||
|
||||
# example block 6 - A Link to the Past
|
||||
# example block 5 - A Link to the Past
|
||||
- items:
|
||||
Progressive Sword: 4
|
||||
world:
|
||||
@@ -150,12 +142,11 @@ A list of all available items and locations can be found in the [website's datap
|
||||
player's Starter Chest 1 and removes the chosen item from the item pool.
|
||||
2. This block will always trigger and will place the player's swords, bow, magic meter, strength upgrades, and hookshots
|
||||
in their own dungeon major item chests.
|
||||
3. This block will always trigger and will lock boss relics on the bosses.
|
||||
4. This block has an 80% chance of occurring, and when it does, it will place all but 1 of the items randomly among the
|
||||
3. This block has an 80% chance of occurring, and when it does, it will place all but 1 of the items randomly among the
|
||||
four locations chosen here.
|
||||
5. This block will always trigger and will attempt to place a random 2 of Levitate, Revealer and Energize into
|
||||
4. This block will always trigger and will attempt to place a random 2 of Levitate, Revealer and Energize into
|
||||
other players' Master Sword Pedestals or Boss Relic 1 locations.
|
||||
6. This block will always trigger and will attempt to place a random number, between 1 and 4, of progressive swords
|
||||
5. This block will always trigger and will attempt to place a random number, between 1 and 4, of progressive swords
|
||||
into any locations within the game slots named BobsSlaytheSpire and BobsRogueLegacy.
|
||||
|
||||
|
||||
|
||||
@@ -3,34 +3,34 @@
|
||||
## Required Software
|
||||
* Download and unzip the Lumafly Mod Manager from the [Lumafly website](https://themulhima.github.io/Lumafly/).
|
||||
* A legal copy of Hollow Knight.
|
||||
* Steam, Gog, and Xbox Game Pass versions of the game are supported.
|
||||
* Windows, Mac, and Linux (including Steam Deck) are supported.
|
||||
* Steam, Gog, and Xbox Game Pass versions of the game are supported.
|
||||
* Windows, Mac, and Linux (including Steam Deck) are supported.
|
||||
|
||||
## Installing the Archipelago Mod using Lumafly
|
||||
1. Launch Lumafly and ensure it locates your Hollow Knight installation directory.
|
||||
2. Install the Archipelago mods by doing either of the following:
|
||||
* Click one of the links below to allow Lumafly to install the mods. Lumafly will prompt for confirmation.
|
||||
* [Archipelago and dependencies only](https://themulhima.github.io/Lumafly/commands/download/?mods=Archipelago)
|
||||
* [Archipelago with rando essentials](https://themulhima.github.io/Lumafly/commands/download/?mods=Archipelago/Archipelago%20Map%20Mod/RecentItemsDisplay/DebugMod/RandoStats/Additional%20Timelines/CompassAlwaysOn/AdditionalMaps/)
|
||||
(includes Archipelago Map Mod, RecentItemsDisplay, DebugMod, RandoStats, AdditionalTimelines, CompassAlwaysOn,
|
||||
and AdditionalMaps).
|
||||
* Click the "Install" button near the "Archipelago" mod entry. If desired, also install "Archipelago Map Mod"
|
||||
to use as an in-game tracker.
|
||||
* Click one of the links below to allow Lumafly to install the mods. Lumafly will prompt for confirmation.
|
||||
* [Archipelago and dependencies only](https://themulhima.github.io/Lumafly/commands/download/?mods=Archipelago)
|
||||
* [Archipelago with rando essentials](https://themulhima.github.io/Lumafly/commands/download/?mods=Archipelago/Archipelago%20Map%20Mod/RecentItemsDisplay/DebugMod/RandoStats/Additional%20Timelines/CompassAlwaysOn/AdditionalMaps/)
|
||||
(includes Archipelago Map Mod, RecentItemsDisplay, DebugMod, RandoStats, AdditionalTimelines, CompassAlwaysOn,
|
||||
and AdditionalMaps).
|
||||
* Click the "Install" button near the "Archipelago" mod entry. If desired, also install "Archipelago Map Mod"
|
||||
to use as an in-game tracker.
|
||||
3. Launch the game, you're all set!
|
||||
|
||||
### What to do if Lumafly fails to find your installation directory
|
||||
1. Find the directory manually.
|
||||
* Xbox Game Pass:
|
||||
1. Enter the Xbox app and move your mouse over "Hollow Knight" on the left sidebar.
|
||||
2. Click the three points then click "Manage".
|
||||
3. Go to the "Files" tab and select "Browse...".
|
||||
4. Click "Hollow Knight", then "Content", then click the path bar and copy it.
|
||||
* Steam:
|
||||
1. You likely put your Steam library in a non-standard place. If this is the case, you probably know where
|
||||
it is. Find your steam library and then find the Hollow Knight folder and copy the path.
|
||||
* Windows - `C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight`
|
||||
* Linux/Steam Deck - ~/.local/share/Steam/steamapps/common/Hollow Knight
|
||||
* Mac - ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app
|
||||
* Xbox Game Pass:
|
||||
1. Enter the Xbox app and move your mouse over "Hollow Knight" on the left sidebar.
|
||||
2. Click the three points then click "Manage".
|
||||
3. Go to the "Files" tab and select "Browse...".
|
||||
4. Click "Hollow Knight", then "Content", then click the path bar and copy it.
|
||||
* Steam:
|
||||
1. You likely put your Steam library in a non-standard place. If this is the case, you probably know where
|
||||
it is. Find your steam library and then find the Hollow Knight folder and copy the path.
|
||||
* Windows - `C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight`
|
||||
* Linux/Steam Deck - ~/.local/share/Steam/steamapps/common/Hollow Knight
|
||||
* Mac - ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app
|
||||
2. Run Lumafly as an administrator and, when it asks you for the path, paste the path you copied.
|
||||
|
||||
## Configuring your YAML File
|
||||
@@ -49,9 +49,9 @@ website to generate a YAML using a graphical interface.
|
||||
4. Enter the correct settings for your Archipelago server.
|
||||
5. Hit **Start** to begin the game. The game will stall for a few seconds while it does all item placements.
|
||||
6. The game will immediately drop you into the randomized game.
|
||||
* If you are waiting for a countdown then wait for it to lapse before hitting Start.
|
||||
* Or hit Start then pause the game once you're in it.
|
||||
|
||||
* If you are waiting for a countdown then wait for it to lapse before hitting Start.
|
||||
* Or hit Start then pause the game once you're in it.
|
||||
|
||||
## Hints and other commands
|
||||
While playing in a multiworld, you can interact with the server using various commands listed in the
|
||||
[commands guide](/tutorial/Archipelago/commands/en). You can use the Archipelago Text Client to do this,
|
||||
|
||||
@@ -3,28 +3,28 @@
|
||||
## Programas obrigatórios
|
||||
* Baixe e extraia o Lumafly Mod Manager (gerenciador de mods Lumafly) do [Site Lumafly](https://themulhima.github.io/Lumafly/).
|
||||
* Uma cópia legal de Hollow Knight.
|
||||
* Versões Steam, Gog, e Xbox Game Pass do jogo são suportadas.
|
||||
* Windows, Mac, e Linux (incluindo Steam Deck) são suportados.
|
||||
* Versões Steam, Gog, e Xbox Game Pass do jogo são suportadas.
|
||||
* Windows, Mac, e Linux (incluindo Steam Deck) são suportados.
|
||||
|
||||
## Instalando o mod Archipelago Mod usando Lumafly
|
||||
1. Abra o Lumafly e confirme que ele localizou sua pasta de instalação do Hollow Knight.
|
||||
2. Clique em "Install (instalar)" perto da opção "Archipelago" mod.
|
||||
* Se quiser, instale também o "Archipelago Map Mod (mod do mapa do archipelago)" para usá-lo como rastreador dentro do jogo.
|
||||
* Se quiser, instale também o "Archipelago Map Mod (mod do mapa do archipelago)" para usá-lo como rastreador dentro do jogo.
|
||||
3. Abra o jogo, tudo preparado!
|
||||
|
||||
### O que fazer se o Lumafly falha em encontrar a sua pasta de instalação
|
||||
1. Encontre a pasta manualmente.
|
||||
* Xbox Game Pass:
|
||||
1. Entre no seu aplicativo Xbox e mova seu mouse em cima de "Hollow Knight" na sua barra da esquerda.
|
||||
2. Clique nos 3 pontos depois clique gerenciar.
|
||||
3. Vá nos arquivos e selecione procurar.
|
||||
4. Clique em "Hollow Knight", depois em "Content (Conteúdo)", depois clique na barra com o endereço e a copie.
|
||||
* Steam:
|
||||
1. Você provavelmente colocou sua biblioteca Steam num local não padrão. Se esse for o caso você provavelmente sabe onde está.
|
||||
. Encontre sua biblioteca Steam, depois encontre a pasta do Hollow Knight e copie seu endereço.
|
||||
* Windows - `C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight`
|
||||
* Linux/Steam Deck - `~/.local/share/Steam/steamapps/common/Hollow Knight`
|
||||
* Mac - `~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app`
|
||||
* Xbox Game Pass:
|
||||
1. Entre no seu aplicativo Xbox e mova seu mouse em cima de "Hollow Knight" na sua barra da esquerda.
|
||||
2. Clique nos 3 pontos depois clique gerenciar.
|
||||
3. Vá nos arquivos e selecione procurar.
|
||||
4. Clique em "Hollow Knight", depois em "Content (Conteúdo)", depois clique na barra com o endereço e a copie.
|
||||
* Steam:
|
||||
1. Você provavelmente colocou sua biblioteca Steam num local não padrão. Se esse for o caso você provavelmente sabe onde está.
|
||||
Encontre sua biblioteca Steam, depois encontre a pasta do Hollow Knight e copie seu endereço.
|
||||
* Windows - `C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight`
|
||||
* Linux/Steam Deck - `~/.local/share/Steam/steamapps/common/Hollow Knight`
|
||||
* Mac - `~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app`
|
||||
2. Rode o Lumafly como administrador e, quando ele perguntar pelo endereço do arquivo, cole o endereço do arquivo que você copiou.
|
||||
|
||||
## Configurando seu arquivo YAML
|
||||
@@ -43,9 +43,9 @@ para gerar o YAML usando a interface gráfica.
|
||||
4. Coloque as configurações corretas do seu servidor Archipelago.
|
||||
5. Aperte em **Começar**. O jogo vai travar por uns segundos enquanto ele coloca todos itens.
|
||||
6. O jogo vai te colocar imediatamente numa partida randomizada.
|
||||
* Se você está esperando uma contagem então espere ele cair antes de apertar começar.
|
||||
* Ou clique em começar e pause o jogo enquanto estiver nele.
|
||||
|
||||
* Se você está esperando uma contagem então espere ele cair antes de apertar começar.
|
||||
* Ou clique em começar e pause o jogo enquanto estiver nele.
|
||||
|
||||
## Dicas e outros comandos
|
||||
Enquanto jogar um multiworld, você pode interagir com o servidor usando vários comandos listados no
|
||||
[Guia de comandos](/tutorial/Archipelago/commands/en). Você pode usar o cliente de texto do Archipelago para isso,
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
Kingdom Hearts II Final Mix from the [Epic Games Store](https://store.epicgames.com/en-US/discover/kingdom-hearts) or [Steam](https://store.steampowered.com/app/2552430/KINGDOM_HEARTS_HD_1525_ReMIX/)
|
||||
|
||||
- Follow this Guide to set up these requirements [KH2Rando.com](https://tommadness.github.io/KH2Randomizer/setup/Panacea-ModLoader/)
|
||||
1. Version 25.01.26.0 or greater OpenKH Mod Manager with Panacea
|
||||
1. Version 25.03.16.0 or greater OpenKH Mod Manager with Panacea
|
||||
2. Lua Backend from the OpenKH Mod Manager
|
||||
3. Install the mod `KH2FM-Mods-Num/GoA-ROM-Edition` using OpenKH Mod Manager
|
||||
- Needed for Archipelago
|
||||
@@ -27,7 +27,7 @@ Kingdom Hearts II Final Mix from the [Epic Games Store](https://store.epicgames.
|
||||
|
||||
Load this mod just like the <b>GoA ROM</b> you did during the KH2 Rando setup. `JaredWeakStrike/APCompanion`<br>
|
||||
Have this mod second-highest priority below the .zip seed.<br>
|
||||
This mod is based upon Num's Garden of Assemblege Mod and requires it to work. Without Num this could not be possible.
|
||||
This mod is based upon Num's Garden of Assemblage Mod and requires it to work. Without Num this could not be possible.
|
||||
|
||||
<h3 style="text-transform:none";>Required: Auto Save Mod and KH2 Lua Library</h3>
|
||||
|
||||
@@ -35,7 +35,7 @@ Load these mods just like you loaded the GoA ROM mod during the KH2 Rando setup.
|
||||
|
||||
<h3 style="text-transform:none";>Optional QoL Mods: AP QoL and Bear Skip</h3>
|
||||
|
||||
`JaredWeakStrike/AP_QOL` Makes the urns minigames much faster, makes Cavern of Remembrance orbs drop significantly more drive orbs for refilling drive/leveling master form, skips the animation when using the bulky vendor RC, skips carpet escape auto scroller in Agrabah 2, and prevents the wardrobe in the Beasts Castle wardrobe push minigame from waking up while being pushed.
|
||||
`JaredWeakStrike/AP_QOL` Makes the urns minigames much faster, makes Cavern of Remembrance orbs drop significantly more drive orbs for refilling drive/leveling master form, skips the animation when using the bulky vendor RC, skips carpet escape auto-scroller in Agrabah 2, and prevents the wardrobe in the Beasts Castle wardrobe push minigame from waking up while being pushed.
|
||||
|
||||
`shananas/BearSkip` Skips all minigames in 100 Acre Woods except the Spooky Cave minigame since there are chests in Spooky Cave you can only get during the minigame. For Spooky Cave, Pooh is moved to the other side of the invisible wall that prevents you from using his RC to finish the minigame.
|
||||
|
||||
@@ -83,6 +83,9 @@ Enter The room's port number into the top box <b> where the x's are</b> and pres
|
||||
- Loading into Simulated Twilight Town Instead of the GOA.
|
||||
- To fix this look over the guide at [KH2Rando.com](https://tommadness.github.io/KH2Randomizer/setup/Panacea-ModLoader/). Specifically the Panacea and Lua Backend Steps.
|
||||
|
||||
- Using a seed from the standalone KH2 Randomizer Seed Generator.
|
||||
- The Archipelago version of the KH2 Randomizer does not use this Seed Generator; refer to the [Archipelago Setup](https://archipelago.gg/tutorial/Archipelago/setup/en) to learn how to generate and play a seed through Archipelago.
|
||||
|
||||
<h2 style="text-transform:none"; >Best Practices</h2>
|
||||
|
||||
- Make a save at the start of the GoA before opening anything. This will be the file to select when loading an autosave if/when your game crashes.
|
||||
@@ -139,4 +142,4 @@ This pack will handle logic, received items, checked locations and autotabbing f
|
||||
- Why should I install the auto save mod at `KH2FM-Mods-equations19/auto-save` and `KH2FM-Mods-equations19/KH2-Lua-Library`?
|
||||
- Because Kingdom Hearts 2 is prone to crashes and will keep you from losing your progress. Both mods are needed for auto save to work.
|
||||
- How do I load an auto save?
|
||||
- To load an auto-save, hold down the Select or your equivalent on your prefered controller while choosing a file. Make sure to hold the button down the whole time.
|
||||
- To load an auto-save, hold down the Select or your equivalent on your preferred controller while choosing a file. Make sure to hold the button down the whole time.
|
||||
|
||||
@@ -3,7 +3,7 @@ Archipelago init file for Lingo
|
||||
"""
|
||||
from logging import warning
|
||||
|
||||
from BaseClasses import CollectionState, Item, ItemClassification, Tutorial
|
||||
from BaseClasses import CollectionState, Item, ItemClassification, Tutorial, Location, LocationProgressType
|
||||
from Options import OptionError
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .datatypes import Room, RoomEntrance
|
||||
@@ -80,10 +80,6 @@ class LingoWorld(World):
|
||||
for item in self.player_logic.real_items:
|
||||
state.collect(self.create_item(item), True)
|
||||
|
||||
# Exception to the above: a forced good item is not considered a "real item", but needs to be here anyway.
|
||||
if self.player_logic.forced_good_item != "":
|
||||
state.collect(self.create_item(self.player_logic.forced_good_item), True)
|
||||
|
||||
all_locations = self.multiworld.get_locations(self.player)
|
||||
state.sweep_for_advancements(locations=all_locations)
|
||||
|
||||
@@ -105,11 +101,6 @@ class LingoWorld(World):
|
||||
def create_items(self):
|
||||
pool = [self.create_item(name) for name in self.player_logic.real_items]
|
||||
|
||||
if self.player_logic.forced_good_item != "":
|
||||
new_item = self.create_item(self.player_logic.forced_good_item)
|
||||
location_obj = self.multiworld.get_location("Second Room - Good Luck", self.player)
|
||||
location_obj.place_locked_item(new_item)
|
||||
|
||||
item_difference = len(self.player_logic.real_locations) - len(pool)
|
||||
if item_difference:
|
||||
trap_percentage = self.options.trap_percentage
|
||||
@@ -138,7 +129,7 @@ class LingoWorld(World):
|
||||
|
||||
trap_counts = {name: int(weight * traps / total_weight)
|
||||
for name, weight in self.options.trap_weights.items()}
|
||||
|
||||
|
||||
trap_difference = traps - sum(trap_counts.values())
|
||||
if trap_difference > 0:
|
||||
allowed_traps = [name for name in TRAP_ITEMS if self.options.trap_weights[name] > 0]
|
||||
@@ -169,6 +160,30 @@ class LingoWorld(World):
|
||||
def set_rules(self):
|
||||
self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
|
||||
|
||||
def place_good_item(self, progitempool: list[Item], fill_locations: list[Location]):
|
||||
if len(self.player_logic.good_item_options) == 0:
|
||||
return
|
||||
|
||||
good_location = self.get_location("Second Room - Good Luck")
|
||||
if good_location.progress_type == LocationProgressType.EXCLUDED or good_location not in fill_locations:
|
||||
return
|
||||
|
||||
good_items = list(filter(lambda progitem: progitem.player == self.player and
|
||||
progitem.name in self.player_logic.good_item_options, progitempool))
|
||||
|
||||
if len(good_items) == 0:
|
||||
return
|
||||
|
||||
good_item = self.random.choice(good_items)
|
||||
good_location.place_locked_item(good_item)
|
||||
|
||||
progitempool.remove(good_item)
|
||||
fill_locations.remove(good_location)
|
||||
|
||||
def fill_hook(self, progitempool: list[Item], usefulitempool: list[Item], filleritempool: list[Item],
|
||||
fill_locations: list[Location]):
|
||||
self.place_good_item(progitempool, fill_locations)
|
||||
|
||||
def fill_slot_data(self):
|
||||
slot_options = [
|
||||
"death_link", "victory_condition", "shuffle_colors", "shuffle_doors", "shuffle_paintings", "shuffle_panels",
|
||||
|
||||
@@ -2,7 +2,7 @@ from dataclasses import dataclass
|
||||
|
||||
from schema import And, Schema
|
||||
|
||||
from Options import Toggle, Choice, DefaultOnToggle, Range, PerGameCommonOptions, StartInventoryPool, OptionDict, \
|
||||
from Options import Toggle, Choice, DefaultOnToggle, Range, PerGameCommonOptions, StartInventoryPool, OptionCounter, \
|
||||
OptionGroup
|
||||
from .items import TRAP_ITEMS
|
||||
|
||||
@@ -222,13 +222,14 @@ class TrapPercentage(Range):
|
||||
default = 20
|
||||
|
||||
|
||||
class TrapWeights(OptionDict):
|
||||
class TrapWeights(OptionCounter):
|
||||
"""Specify the distribution of traps that should be placed into the pool.
|
||||
|
||||
If you don't want a specific type of trap, set the weight to zero.
|
||||
"""
|
||||
display_name = "Trap Weights"
|
||||
schema = Schema({trap_name: And(int, lambda n: n >= 0) for trap_name in TRAP_ITEMS})
|
||||
valid_keys = TRAP_ITEMS
|
||||
min = 0
|
||||
default = {trap_name: 1 for trap_name in TRAP_ITEMS}
|
||||
|
||||
|
||||
|
||||
@@ -95,7 +95,7 @@ class LingoPlayerLogic:
|
||||
|
||||
painting_mapping: Dict[str, str]
|
||||
|
||||
forced_good_item: str
|
||||
good_item_options: List[str]
|
||||
|
||||
panel_reqs: Dict[str, Dict[str, AccessRequirements]]
|
||||
door_reqs: Dict[str, Dict[str, AccessRequirements]]
|
||||
@@ -151,7 +151,7 @@ class LingoPlayerLogic:
|
||||
self.mastery_location = ""
|
||||
self.level_2_location = ""
|
||||
self.painting_mapping = {}
|
||||
self.forced_good_item = ""
|
||||
self.good_item_options = []
|
||||
self.panel_reqs = {}
|
||||
self.door_reqs = {}
|
||||
self.mastery_reqs = []
|
||||
@@ -344,23 +344,23 @@ class LingoPlayerLogic:
|
||||
|
||||
# Starting Room - Back Right Door gives access to OPEN and DEAD END.
|
||||
# Starting Room - Exit Door gives access to OPEN and TRACE.
|
||||
good_item_options: List[str] = ["Starting Room - Back Right Door", "Second Room - Exit Door"]
|
||||
self.good_item_options = ["Starting Room - Back Right Door", "Second Room - Exit Door"]
|
||||
|
||||
if not color_shuffle:
|
||||
if not world.options.enable_pilgrimage:
|
||||
# HOT CRUST and THIS.
|
||||
good_item_options.append("Pilgrim Room - Sun Painting")
|
||||
self.good_item_options.append("Pilgrim Room - Sun Painting")
|
||||
|
||||
if world.options.group_doors:
|
||||
# WELCOME BACK, CLOCKWISE, and DRAWL + RUNS.
|
||||
good_item_options.append("Welcome Back Doors")
|
||||
self.good_item_options.append("Welcome Back Doors")
|
||||
else:
|
||||
# WELCOME BACK and CLOCKWISE.
|
||||
good_item_options.append("Welcome Back Area - Shortcut to Starting Room")
|
||||
self.good_item_options.append("Welcome Back Area - Shortcut to Starting Room")
|
||||
|
||||
if world.options.group_doors:
|
||||
# Color hallways access (NOTE: reconsider when sunwarp shuffling exists).
|
||||
good_item_options.append("Rhyme Room Doors")
|
||||
self.good_item_options.append("Rhyme Room Doors")
|
||||
|
||||
# When painting shuffle is off, most Starting Room paintings give color hallways access. The Wondrous's
|
||||
# painting does not, but it gives access to SHRINK and WELCOME BACK.
|
||||
@@ -376,30 +376,7 @@ class LingoPlayerLogic:
|
||||
continue
|
||||
|
||||
pdoor = DOORS_BY_ROOM[painting_obj.required_door.room][painting_obj.required_door.door]
|
||||
good_item_options.append(pdoor.item_name)
|
||||
|
||||
# Copied from The Witness -- remove any plandoed items from the possible good items set.
|
||||
for v in world.multiworld.plando_items[world.player]:
|
||||
if v.get("from_pool", True):
|
||||
for item_key in {"item", "items"}:
|
||||
if item_key in v:
|
||||
if type(v[item_key]) is str:
|
||||
if v[item_key] in good_item_options:
|
||||
good_item_options.remove(v[item_key])
|
||||
elif type(v[item_key]) is dict:
|
||||
for item, weight in v[item_key].items():
|
||||
if weight and item in good_item_options:
|
||||
good_item_options.remove(item)
|
||||
else:
|
||||
# Other type of iterable
|
||||
for item in v[item_key]:
|
||||
if item in good_item_options:
|
||||
good_item_options.remove(item)
|
||||
|
||||
if len(good_item_options) > 0:
|
||||
self.forced_good_item = world.random.choice(good_item_options)
|
||||
self.real_items.remove(self.forced_good_item)
|
||||
self.real_locations.remove("Second Room - Good Luck")
|
||||
self.good_item_options.append(pdoor.item_name)
|
||||
|
||||
def randomize_paintings(self, world: "LingoWorld") -> bool:
|
||||
self.painting_mapping.clear()
|
||||
|
||||
@@ -215,7 +215,7 @@ def set_rules(world: "MM2World") -> None:
|
||||
continue
|
||||
highest, wp = max(zip(weapon_weight.values(), weapon_weight.keys()))
|
||||
uses = weapon_energy[wp] // weapon_costs[wp]
|
||||
if int(uses * boss_damage[wp]) > boss_health[boss]:
|
||||
if int(uses * boss_damage[wp]) >= boss_health[boss]:
|
||||
used = ceil(boss_health[boss] / boss_damage[wp])
|
||||
weapon_energy[wp] -= weapon_costs[wp] * used
|
||||
boss_health[boss] = 0
|
||||
@@ -226,7 +226,7 @@ def set_rules(world: "MM2World") -> None:
|
||||
# it should be impossible to be out of energy, simply because even if every boss took 1 from
|
||||
# Quick Boomerang and no other, it would only be 28 off from defeating all 9,
|
||||
# which Metal Blade should be able to cover
|
||||
wp, max_uses = max((weapon, weapon_energy[weapon] // weapon_costs[weapon])
|
||||
max_uses, wp = max((weapon_energy[weapon] // weapon_costs[weapon], weapon)
|
||||
for weapon in weapon_weight
|
||||
if weapon != 0 and (weapon != 8 or boss != 12))
|
||||
# Wily Machine cannot under any circumstances take damage from Time Stopper, prevent this
|
||||
|
||||
@@ -2,9 +2,9 @@ from math import ceil
|
||||
|
||||
from . import MM2TestBase
|
||||
from ..options import bosses
|
||||
from ..rules import minimum_weakness_requirement
|
||||
|
||||
|
||||
# Need to figure out how this test should work
|
||||
def validate_wily_5(base: MM2TestBase) -> None:
|
||||
world = base.multiworld.worlds[base.player]
|
||||
weapon_damage = world.weapon_damage
|
||||
@@ -67,38 +67,54 @@ def validate_wily_5(base: MM2TestBase) -> None:
|
||||
weapon_weight.pop(wp)
|
||||
|
||||
|
||||
class StrictWeaknessTests(MM2TestBase):
|
||||
class WeaknessTests(MM2TestBase):
|
||||
options = {
|
||||
"strict_weakness": True,
|
||||
"yoku_jumps": True,
|
||||
"enable_lasers": True
|
||||
"enable_lasers": True,
|
||||
}
|
||||
|
||||
def test_that_every_boss_has_a_weakness(self) -> None:
|
||||
world = self.multiworld.worlds[self.player]
|
||||
weapon_damage = world.weapon_damage
|
||||
for boss in range(14):
|
||||
if not any(weapon_damage[weapon][boss] for weapon in range(9)):
|
||||
if not any(weapon_damage[weapon][boss] >= minimum_weakness_requirement[weapon] for weapon in range(9)):
|
||||
self.fail(f"Boss {boss} generated without weakness! Seed: {self.multiworld.seed}")
|
||||
|
||||
def test_wily_5(self) -> None:
|
||||
validate_wily_5(self)
|
||||
|
||||
|
||||
class RandomStrictWeaknessTests(MM2TestBase):
|
||||
class StrictWeaknessTests(WeaknessTests):
|
||||
options = {
|
||||
"strict_weakness": True,
|
||||
**WeaknessTests.options
|
||||
}
|
||||
|
||||
|
||||
class RandomWeaknessTests(WeaknessTests):
|
||||
options = {
|
||||
"random_weakness": "randomized",
|
||||
**WeaknessTests.options
|
||||
}
|
||||
|
||||
|
||||
class ShuffledWeaknessTests(WeaknessTests):
|
||||
options = {
|
||||
"random_weakness": "shuffled",
|
||||
**WeaknessTests.options
|
||||
}
|
||||
|
||||
|
||||
class RandomStrictWeaknessTests(WeaknessTests):
|
||||
options = {
|
||||
"strict_weakness": True,
|
||||
"random_weakness": "randomized",
|
||||
"yoku_jumps": True,
|
||||
"enable_lasers": True
|
||||
**WeaknessTests.options
|
||||
}
|
||||
|
||||
def test_that_every_boss_has_a_weakness(self) -> None:
|
||||
world = self.multiworld.worlds[self.player]
|
||||
weapon_damage = world.weapon_damage
|
||||
for boss in range(14):
|
||||
if not any(weapon_damage[weapon][boss] for weapon in range(9)):
|
||||
self.fail(f"Boss {boss} generated without weakness! Seed: {self.multiworld.seed}")
|
||||
|
||||
def test_wily_5(self) -> None:
|
||||
validate_wily_5(self)
|
||||
class ShuffledStrictWeaknessTests(WeaknessTests):
|
||||
options = {
|
||||
"strict_weakness": True,
|
||||
"random_weakness": "shuffled",
|
||||
**WeaknessTests.options
|
||||
}
|
||||
|
||||
@@ -173,7 +173,7 @@ class Overcooked2World(World):
|
||||
game_item_count = len(self.itempool)
|
||||
game_progression_count = 0
|
||||
for item in self.itempool:
|
||||
if item.classification == ItemClassification.progression:
|
||||
if item.advancement:
|
||||
game_progression_count += 1
|
||||
game_progression_density = game_progression_count/game_item_count
|
||||
|
||||
@@ -189,7 +189,7 @@ class Overcooked2World(World):
|
||||
total_progression_count = 0
|
||||
|
||||
for item in self.multiworld.itempool:
|
||||
if item.classification == ItemClassification.progression:
|
||||
if item.advancement:
|
||||
total_progression_count += 1
|
||||
total_progression_density = total_progression_count/total_item_count
|
||||
|
||||
|
||||
@@ -2640,9 +2640,13 @@ class PokemonRBWarp(Entrance):
|
||||
self.warp_id = warp_id
|
||||
self.address = address
|
||||
self.flags = flags
|
||||
self.addresses = None
|
||||
self.target = None
|
||||
|
||||
def connect(self, entrance):
|
||||
super().connect(entrance.parent_region, None, target=entrance.warp_id)
|
||||
super().connect(entrance.parent_region)
|
||||
self.addresses = None
|
||||
self.target = entrance.warp_id
|
||||
|
||||
def access_rule(self, state):
|
||||
if self.connected_region is None:
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
import typing
|
||||
|
||||
from BaseClasses import Item
|
||||
from typing import Dict
|
||||
|
||||
|
||||
class ItemData(typing.NamedTuple):
|
||||
code: typing.Optional[int]
|
||||
progression: bool
|
||||
event: bool = False
|
||||
|
||||
|
||||
item_table: Dict[str, ItemData] = {
|
||||
'Card Draw': ItemData(8000, True),
|
||||
'Rare Card Draw': ItemData(8001, True),
|
||||
'Relic': ItemData(8002, True),
|
||||
'Boss Relic': ItemData(8003, True),
|
||||
|
||||
# Event Items
|
||||
'Victory': ItemData(None, True, True),
|
||||
'Beat Act 1 Boss': ItemData(None, True, True),
|
||||
'Beat Act 2 Boss': ItemData(None, True, True),
|
||||
'Beat Act 3 Boss': ItemData(None, True, True),
|
||||
|
||||
}
|
||||
|
||||
item_pool: Dict[str, int] = {
|
||||
'Card Draw': 15,
|
||||
'Rare Card Draw': 2,
|
||||
'Relic': 10,
|
||||
'Boss Relic': 2
|
||||
}
|
||||
|
||||
event_item_pairs: Dict[str, str] = {
|
||||
"Heart Room": "Victory",
|
||||
"Act 1 Boss": "Beat Act 1 Boss",
|
||||
"Act 2 Boss": "Beat Act 2 Boss",
|
||||
"Act 3 Boss": "Beat Act 3 Boss"
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
location_table = {
|
||||
'Card Draw 1': 19001,
|
||||
'Card Draw 2': 19002,
|
||||
'Card Draw 3': 19003,
|
||||
'Card Draw 4': 19004,
|
||||
'Card Draw 5': 19005,
|
||||
'Card Draw 6': 19006,
|
||||
'Card Draw 7': 19007,
|
||||
'Card Draw 8': 19008,
|
||||
'Card Draw 9': 19009,
|
||||
'Card Draw 10': 19010,
|
||||
'Card Draw 11': 19011,
|
||||
'Card Draw 12': 19012,
|
||||
'Card Draw 13': 19013,
|
||||
'Card Draw 14': 19014,
|
||||
'Card Draw 15': 19015,
|
||||
'Rare Card Draw 1': 21001,
|
||||
'Rare Card Draw 2': 21002,
|
||||
'Relic 1': 20001,
|
||||
'Relic 2': 20002,
|
||||
'Relic 3': 20003,
|
||||
'Relic 4': 20004,
|
||||
'Relic 5': 20005,
|
||||
'Relic 6': 20006,
|
||||
'Relic 7': 20007,
|
||||
'Relic 8': 20008,
|
||||
'Relic 9': 20009,
|
||||
'Relic 10': 20010,
|
||||
'Boss Relic 1': 22001,
|
||||
'Boss Relic 2': 22002,
|
||||
'Heart Room': None,
|
||||
'Act 1 Boss': None,
|
||||
'Act 2 Boss': None,
|
||||
'Act 3 Boss': None
|
||||
}
|
||||
@@ -1,74 +0,0 @@
|
||||
import typing
|
||||
from dataclasses import dataclass
|
||||
|
||||
from Options import TextChoice, Range, Toggle, PerGameCommonOptions
|
||||
|
||||
|
||||
class Character(TextChoice):
|
||||
"""Enter the internal ID of the character to use.
|
||||
|
||||
if you don't know the exact ID to enter with the mod installed go to
|
||||
`Mods -> Archipelago Multi-world -> config` to view a list of installed modded character IDs.
|
||||
|
||||
the downfall characters will only work if you have downfall installed.
|
||||
|
||||
Spire Take the Wheel will have your client pick a random character from the list of all your installed characters
|
||||
including custom ones.
|
||||
|
||||
if the chosen character mod is not installed it will default back to 'The Ironclad'
|
||||
"""
|
||||
display_name = "Character"
|
||||
option_The_Ironclad = 0
|
||||
option_The_Silent = 1
|
||||
option_The_Defect = 2
|
||||
option_The_Watcher = 3
|
||||
option_The_Hermit = 4
|
||||
option_The_Slime_Boss = 5
|
||||
option_The_Guardian = 6
|
||||
option_The_Hexaghost = 7
|
||||
option_The_Champ = 8
|
||||
option_The_Gremlins = 9
|
||||
option_The_Automaton = 10
|
||||
option_The_Snecko = 11
|
||||
option_spire_take_the_wheel = 12
|
||||
|
||||
|
||||
class Ascension(Range):
|
||||
"""What Ascension do you wish to play with."""
|
||||
display_name = "Ascension"
|
||||
range_start = 0
|
||||
range_end = 20
|
||||
default = 0
|
||||
|
||||
|
||||
class FinalAct(Toggle):
|
||||
"""Whether you will need to collect the 3 keys and beat the final act to complete the game."""
|
||||
display_name = "Final Act"
|
||||
option_true = 1
|
||||
option_false = 0
|
||||
default = 0
|
||||
|
||||
|
||||
class Downfall(Toggle):
|
||||
"""When Downfall is Installed this will switch the played mode to Downfall"""
|
||||
display_name = "Downfall"
|
||||
option_true = 1
|
||||
option_false = 0
|
||||
default = 0
|
||||
|
||||
|
||||
class DeathLink(Range):
|
||||
"""Percentage of health to lose when a death link is received."""
|
||||
display_name = "Death Link %"
|
||||
range_start = 0
|
||||
range_end = 100
|
||||
default = 0
|
||||
|
||||
|
||||
@dataclass
|
||||
class SpireOptions(PerGameCommonOptions):
|
||||
character: Character
|
||||
ascension: Ascension
|
||||
final_act: FinalAct
|
||||
downfall: Downfall
|
||||
death_link: DeathLink
|
||||
@@ -1,11 +0,0 @@
|
||||
def create_regions(world, player: int):
|
||||
from . import create_region
|
||||
from .Locations import location_table
|
||||
|
||||
world.regions += [
|
||||
create_region(world, player, 'Menu', None, ['Neow\'s Room']),
|
||||
create_region(world, player, 'The Spire', [location for location in location_table])
|
||||
]
|
||||
|
||||
# link up our region with the entrance we just made
|
||||
world.get_entrance('Neow\'s Room', player).connect(world.get_region('The Spire', player))
|
||||
@@ -1,74 +0,0 @@
|
||||
from BaseClasses import MultiWorld
|
||||
from ..AutoWorld import LogicMixin
|
||||
from ..generic.Rules import set_rule
|
||||
|
||||
|
||||
class SpireLogic(LogicMixin):
|
||||
def _spire_has_relics(self, player: int, amount: int) -> bool:
|
||||
count: int = self.count("Relic", player) + self.count("Boss Relic", player)
|
||||
return count >= amount
|
||||
|
||||
def _spire_has_cards(self, player: int, amount: int) -> bool:
|
||||
count = self.count("Card Draw", player) + self.count("Rare Card Draw", player)
|
||||
return count >= amount
|
||||
|
||||
|
||||
def set_rules(world: MultiWorld, player: int):
|
||||
|
||||
# Act 1 Card Draws
|
||||
set_rule(world.get_location("Card Draw 1", player), lambda state: True)
|
||||
set_rule(world.get_location("Card Draw 2", player), lambda state: True)
|
||||
set_rule(world.get_location("Card Draw 3", player), lambda state: True)
|
||||
set_rule(world.get_location("Card Draw 4", player), lambda state: state._spire_has_relics(player, 1))
|
||||
set_rule(world.get_location("Card Draw 5", player), lambda state: state._spire_has_relics(player, 1))
|
||||
|
||||
# Act 1 Relics
|
||||
set_rule(world.get_location("Relic 1", player), lambda state: state._spire_has_cards(player, 1))
|
||||
set_rule(world.get_location("Relic 2", player), lambda state: state._spire_has_cards(player, 2))
|
||||
set_rule(world.get_location("Relic 3", player), lambda state: state._spire_has_cards(player, 2))
|
||||
|
||||
# Act 1 Boss Event
|
||||
set_rule(world.get_location("Act 1 Boss", player), lambda state: state._spire_has_cards(player, 3) and state._spire_has_relics(player, 2))
|
||||
|
||||
# Act 1 Boss Rewards
|
||||
set_rule(world.get_location("Rare Card Draw 1", player), lambda state: state.has("Beat Act 1 Boss", player))
|
||||
set_rule(world.get_location("Boss Relic 1", player), lambda state: state.has("Beat Act 1 Boss", player))
|
||||
|
||||
# Act 2 Card Draws
|
||||
set_rule(world.get_location("Card Draw 6", player), lambda state: state.has("Beat Act 1 Boss", player))
|
||||
set_rule(world.get_location("Card Draw 7", player), lambda state: state.has("Beat Act 1 Boss", player))
|
||||
set_rule(world.get_location("Card Draw 8", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 6) and state._spire_has_relics(player, 3))
|
||||
set_rule(world.get_location("Card Draw 9", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 6) and state._spire_has_relics(player, 4))
|
||||
set_rule(world.get_location("Card Draw 10", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 4))
|
||||
|
||||
# Act 2 Relics
|
||||
set_rule(world.get_location("Relic 4", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 2))
|
||||
set_rule(world.get_location("Relic 5", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 2))
|
||||
set_rule(world.get_location("Relic 6", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 3))
|
||||
|
||||
# Act 2 Boss Event
|
||||
set_rule(world.get_location("Act 2 Boss", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 4) and state.has("Boss Relic", player))
|
||||
|
||||
# Act 2 Boss Rewards
|
||||
set_rule(world.get_location("Rare Card Draw 2", player), lambda state: state.has("Beat Act 2 Boss", player))
|
||||
set_rule(world.get_location("Boss Relic 2", player), lambda state: state.has("Beat Act 2 Boss", player))
|
||||
|
||||
# Act 3 Card Draws
|
||||
set_rule(world.get_location("Card Draw 11", player), lambda state: state.has("Beat Act 2 Boss", player))
|
||||
set_rule(world.get_location("Card Draw 12", player), lambda state: state.has("Beat Act 2 Boss", player))
|
||||
set_rule(world.get_location("Card Draw 13", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4))
|
||||
set_rule(world.get_location("Card Draw 14", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4))
|
||||
set_rule(world.get_location("Card Draw 15", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4))
|
||||
|
||||
# Act 3 Relics
|
||||
set_rule(world.get_location("Relic 7", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4))
|
||||
set_rule(world.get_location("Relic 8", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 5))
|
||||
set_rule(world.get_location("Relic 9", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 5))
|
||||
set_rule(world.get_location("Relic 10", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 5))
|
||||
|
||||
# Act 3 Boss Event
|
||||
set_rule(world.get_location("Act 3 Boss", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 7) and state.has("Boss Relic", player, 2))
|
||||
|
||||
set_rule(world.get_location("Heart Room", player), lambda state: state.has("Beat Act 3 Boss", player))
|
||||
|
||||
world.completion_condition[player] = lambda state: state.has("Victory", player)
|
||||
@@ -1,103 +0,0 @@
|
||||
import string
|
||||
|
||||
from BaseClasses import Entrance, Item, ItemClassification, Location, MultiWorld, Region, Tutorial
|
||||
from .Items import event_item_pairs, item_pool, item_table
|
||||
from .Locations import location_table
|
||||
from .Options import SpireOptions
|
||||
from .Regions import create_regions
|
||||
from .Rules import set_rules
|
||||
from ..AutoWorld import WebWorld, World
|
||||
|
||||
|
||||
class SpireWeb(WebWorld):
|
||||
tutorials = [Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to setting up Slay the Spire for Archipelago. "
|
||||
"This guide covers single-player, multiworld, and related software.",
|
||||
"English",
|
||||
"slay-the-spire_en.md",
|
||||
"slay-the-spire/en",
|
||||
["Phar"]
|
||||
)]
|
||||
|
||||
|
||||
class SpireWorld(World):
|
||||
"""
|
||||
A deck-building roguelike where you must craft a unique deck, encounter bizarre creatures, discover relics of
|
||||
immense power, and Slay the Spire!
|
||||
"""
|
||||
|
||||
options_dataclass = SpireOptions
|
||||
options: SpireOptions
|
||||
game = "Slay the Spire"
|
||||
topology_present = False
|
||||
web = SpireWeb()
|
||||
required_client_version = (0, 3, 7)
|
||||
|
||||
item_name_to_id = {name: data.code for name, data in item_table.items()}
|
||||
location_name_to_id = location_table
|
||||
|
||||
def create_items(self):
|
||||
# Fill out our pool with our items from item_pool, assuming 1 item if not present in item_pool
|
||||
pool = []
|
||||
for name, data in item_table.items():
|
||||
if not data.event:
|
||||
for amount in range(item_pool.get(name, 1)):
|
||||
item = SpireItem(name, self.player)
|
||||
pool.append(item)
|
||||
|
||||
self.multiworld.itempool += pool
|
||||
|
||||
# Pair up our event locations with our event items
|
||||
for event, item in event_item_pairs.items():
|
||||
event_item = SpireItem(item, self.player)
|
||||
self.multiworld.get_location(event, self.player).place_locked_item(event_item)
|
||||
|
||||
def set_rules(self):
|
||||
set_rules(self.multiworld, self.player)
|
||||
|
||||
def create_item(self, name: str) -> Item:
|
||||
return SpireItem(name, self.player)
|
||||
|
||||
def create_regions(self):
|
||||
create_regions(self.multiworld, self.player)
|
||||
|
||||
def fill_slot_data(self) -> dict:
|
||||
slot_data = {
|
||||
'seed': "".join(self.random.choice(string.ascii_letters) for i in range(16))
|
||||
}
|
||||
slot_data.update(self.options.as_dict("character", "ascension", "final_act", "downfall", "death_link"))
|
||||
return slot_data
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
return self.random.choice(["Card Draw", "Card Draw", "Card Draw", "Relic", "Relic"])
|
||||
|
||||
|
||||
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
|
||||
ret = Region(name, player, world)
|
||||
if locations:
|
||||
for location in locations:
|
||||
loc_id = location_table.get(location, 0)
|
||||
location = SpireLocation(player, location, loc_id, ret)
|
||||
ret.locations.append(location)
|
||||
if exits:
|
||||
for exit in exits:
|
||||
ret.exits.append(Entrance(player, exit, ret))
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
class SpireLocation(Location):
|
||||
game: str = "Slay the Spire"
|
||||
|
||||
|
||||
class SpireItem(Item):
|
||||
game = "Slay the Spire"
|
||||
|
||||
def __init__(self, name, player: int = None):
|
||||
item_data = item_table[name]
|
||||
super(SpireItem, self).__init__(
|
||||
name,
|
||||
ItemClassification.progression if item_data.progression else ItemClassification.filler,
|
||||
item_data.code, player
|
||||
)
|
||||
@@ -1,35 +0,0 @@
|
||||
# Slay the Spire (PC)
|
||||
|
||||
## Where is the options page?
|
||||
|
||||
The [player options page for this game](../player-options) contains all the options you need to configure and export a
|
||||
config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
|
||||
Every non-boss relic drop, every boss relic and rare card drop, and every other card draw is replaced with an
|
||||
archipelago item. In heart runs, the blue key is also disconnected from the Archipelago item, so you can gather both.
|
||||
|
||||
## What items and locations get shuffled?
|
||||
|
||||
15 card packs, 10 relics, and 3 boss relics and rare card drops are shuffled into the item pool and can be found at any
|
||||
location that would normally give you these items, except for card packs, which are found at every other normal enemy
|
||||
encounter.
|
||||
|
||||
## Which items can be in another player's world?
|
||||
|
||||
Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit
|
||||
certain items to your own world.
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
|
||||
When the player receives an item, you will see the counter in the top right corner with the Archipelago symbol increment
|
||||
by one. By clicking on this icon, it'll open a menu that lists all the items you received, but have not yet accepted.
|
||||
You can take any relics and card packs sent to you and add them to your current run. It is advised that you do not open
|
||||
this menu until you are outside an encounter or event to prevent the game from soft-locking.
|
||||
|
||||
## What happens if a player dies in a run?
|
||||
|
||||
When a player dies, they will be taken back to the main menu and will need to reconnect to start climbing the spire from
|
||||
the beginning, but they will have access to all the items ever sent to them in the Archipelago menu in the top right.
|
||||
Any items found in an earlier run will not be sent again if you encounter them in the same location.
|
||||
@@ -1,69 +0,0 @@
|
||||
# Slay the Spire Setup Guide
|
||||
|
||||
## Required Software
|
||||
|
||||
For Steam-based installation, subscribe to the following mods:
|
||||
|
||||
- [ModTheSpire](https://steamcommunity.com/sharedfiles/filedetails/?id=1605060445)
|
||||
- [BaseMod](https://steamcommunity.com/workshop/filedetails/?id=1605833019)
|
||||
- [Archipelago Multiworld Randomizer](https://steamcommunity.com/sharedfiles/filedetails/?id=2596397288)
|
||||
- (optional) [Downfall](https://steamcommunity.com/sharedfiles/filedetails/?id=1610056683)
|
||||
- (required for downfall) [StSLib](https://steamcommunity.com/workshop/filedetails/?id=1609158507)
|
||||
|
||||
For GOG or Xbox PC Game Pass installation:
|
||||
|
||||
1. Download the official Steam Console Client [SteamCMD](https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip).
|
||||
2. Unpack that .zip file into some folder and double-click on `steamcmd.exe`.
|
||||
3. The client will now update itself. When it's ready type `login anonymous`. Now you are ready to download the actual
|
||||
mods.
|
||||
4. Run the following commands to download the required mod files:
|
||||
- Mod the Spire: `workshop_download_item 646570 1605060445`
|
||||
- BaseMod: `workshop_download_item 646570 1605833019`
|
||||
- ArchipelagoMW: `workshop_download_item 646570 2596397288`
|
||||
- (optional) Downfall: `workshop_download_item 646570 1610056683`
|
||||
- (required for Downfall) StSLib: `workshop_download_item 646570 1609158507`
|
||||
5. Open your Slay the Spire installation directory. By default on GOG this is `C:\GOG Games\Slay the Spire`, on PC Game
|
||||
Pass this is `C:\XboxGames\Slay The Spire\Content`.
|
||||
6. In the folder where you unzipped SteamCMD there will now be a `steamapps` folder. Copy ModTheSpire.jar from
|
||||
`steamapps\workshop\content\646570\1605060445\ModTheSpire.jar` to your Slay The Spire installation directory.
|
||||
7. Create a folder named `mods` inside the Slay the Spire installation directory. Each folder inside
|
||||
`steamapps\workshop\content\646570` will have a single .jar file. Copy each of them except ModTheSpire.jar into the
|
||||
`mods` folder you made.
|
||||
8. Now open Notepad. Paste in the following text: `jre\bin\java.exe -jar ModTheSpire.jar`. Go to "File -> Save as" and
|
||||
save it into your Slay the Spire installation directory with the name `"start.bat"`. Make sure to include the quotes
|
||||
in the file name!
|
||||
|
||||
## Configuring your YAML file
|
||||
|
||||
### What is a YAML file and why do I need one?
|
||||
|
||||
Your YAML file contains a set of configuration options which provide the generator with information about how it should
|
||||
generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy
|
||||
an experience customized for their taste, and different players in the same multiworld can all have different options.
|
||||
|
||||
### Where do I get a YAML file?
|
||||
|
||||
you can customize your options by visiting
|
||||
the [Slay the Spire Options Page](/games/Slay%20the%20Spire/player-options).
|
||||
|
||||
### Connect to the MultiServer
|
||||
|
||||
For Steam-based installations, if you are subscribed to ModTheSpire, when you launch the game, you should have the
|
||||
option to launch the game with mods.
|
||||
|
||||
For GOG or Xbox PC Game Pass intallations, launch the game by double-clicking the `start.bat` file you created earlier
|
||||
which will give you the option to launch the game with mods.
|
||||
|
||||
On the mod loader screen, ensure you only have the following mods enabled and then start the game:
|
||||
|
||||
- BaseMod
|
||||
- Archipelago Multiworld Randomizer
|
||||
|
||||
If playing with Downfall, also make sure the following are enabled:
|
||||
|
||||
- Downfall
|
||||
- StSLib
|
||||
|
||||
Once you are in-game, you will be able to click the **Archipelago** menu option and enter the ip and port (separated by
|
||||
a colon) in the hostname field and enter your player slot name in the Slot Name field. Then click connect, and now you
|
||||
are ready to climb the spire!
|
||||
@@ -1,7 +1,7 @@
|
||||
import logging
|
||||
import typing
|
||||
from random import Random
|
||||
from typing import Dict, Any, Iterable, Optional, List, TextIO, cast
|
||||
from typing import Dict, Any, Iterable, Optional, List, TextIO
|
||||
|
||||
from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification, MultiWorld, CollectionState
|
||||
from Options import PerGameCommonOptions
|
||||
@@ -148,8 +148,8 @@ class StardewValleyWorld(World):
|
||||
self.precollect_building_items()
|
||||
items_to_exclude = [excluded_items
|
||||
for excluded_items in self.multiworld.precollected_items[self.player]
|
||||
if not item_table[excluded_items.name].has_any_group(Group.RESOURCE_PACK,
|
||||
Group.FRIENDSHIP_PACK)]
|
||||
if item_table[excluded_items.name].has_any_group(Group.MAXIMUM_ONE)
|
||||
or not item_table[excluded_items.name].has_any_group(Group.RESOURCE_PACK, Group.FRIENDSHIP_PACK)]
|
||||
|
||||
if self.options.season_randomization == SeasonRandomization.option_disabled:
|
||||
items_to_exclude = [item for item in items_to_exclude
|
||||
@@ -206,7 +206,8 @@ class StardewValleyWorld(World):
|
||||
if not building_progression.is_progressive:
|
||||
return
|
||||
|
||||
for building in building_progression.starting_buildings:
|
||||
# starting_buildings is a set, so sort for deterministic order.
|
||||
for building in sorted(building_progression.starting_buildings):
|
||||
item, quantity = building_progression.to_progressive_item(building)
|
||||
for _ in range(quantity):
|
||||
self.multiworld.push_precollected(self.create_item(item))
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Dict, Iterable, Set, Any, Mapping, Type, Tuple, Union
|
||||
from typing import Iterable, Set, Any, Mapping, Type, Tuple, Union
|
||||
|
||||
from .feature import booksanity, cropsanity, fishsanity, friendsanity, skill_progression, building_progression, tool_progression
|
||||
from ..data.animal import Animal
|
||||
from ..data.building import Building
|
||||
from ..data.fish_data import FishItem
|
||||
from ..data.game_item import GameItem, Source, ItemTag
|
||||
@@ -18,12 +19,13 @@ class StardewContent:
|
||||
|
||||
# regions -> To be used with can reach rule
|
||||
|
||||
game_items: Dict[str, GameItem] = field(default_factory=dict)
|
||||
fishes: Dict[str, FishItem] = field(default_factory=dict)
|
||||
villagers: Dict[str, Villager] = field(default_factory=dict)
|
||||
farm_buildings: Dict[str, Building] = field(default_factory=dict)
|
||||
skills: Dict[str, Skill] = field(default_factory=dict)
|
||||
quests: Dict[str, Any] = field(default_factory=dict)
|
||||
game_items: dict[str, GameItem] = field(default_factory=dict)
|
||||
fishes: dict[str, FishItem] = field(default_factory=dict)
|
||||
villagers: dict[str, Villager] = field(default_factory=dict)
|
||||
farm_buildings: dict[str, Building] = field(default_factory=dict)
|
||||
animals: dict[str, Animal] = field(default_factory=dict)
|
||||
skills: dict[str, Skill] = field(default_factory=dict)
|
||||
quests: dict[str, Any] = field(default_factory=dict)
|
||||
|
||||
def find_sources_of_type(self, types: Union[Type[Source], Tuple[Type[Source]]]) -> Iterable[Source]:
|
||||
for item in self.game_items.values():
|
||||
@@ -109,6 +111,11 @@ class ContentPack:
|
||||
def farm_building_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
animals: Iterable[Animal] = ()
|
||||
|
||||
def animal_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
skills: Iterable[Skill] = ()
|
||||
|
||||
def skill_hook(self, content: StardewContent):
|
||||
|
||||
@@ -65,6 +65,10 @@ def register_pack(content: StardewContent, pack: ContentPack):
|
||||
content.farm_buildings[building.name] = building
|
||||
pack.farm_building_hook(content)
|
||||
|
||||
for animal in pack.animals:
|
||||
content.animals[animal.name] = animal
|
||||
pack.animal_hook(content)
|
||||
|
||||
for skill in pack.skills:
|
||||
content.skills[skill.name] = skill
|
||||
pack.skill_hook(content)
|
||||
|
||||
@@ -1,15 +1,19 @@
|
||||
from .pelican_town import pelican_town as pelican_town_content_pack
|
||||
from ..game_content import ContentPack, StardewContent
|
||||
from ...data import villagers_data, fish_data
|
||||
from ...data.game_item import ItemTag, Tag
|
||||
from ...data.animal import Animal, AnimalName, OstrichIncubatorSource
|
||||
from ...data.game_item import ItemTag, Tag, CustomRuleSource
|
||||
from ...data.harvest import ForagingSource, HarvestFruitTreeSource, HarvestCropSource
|
||||
from ...data.requirement import WalnutRequirement
|
||||
from ...data.shop import ShopSource
|
||||
from ...strings.animal_product_names import AnimalProduct
|
||||
from ...strings.book_names import Book
|
||||
from ...strings.building_names import Building
|
||||
from ...strings.crop_names import Fruit, Vegetable
|
||||
from ...strings.fish_names import Fish
|
||||
from ...strings.forageable_names import Forageable, Mushroom
|
||||
from ...strings.fruit_tree_names import Sapling
|
||||
from ...strings.generic_names import Generic
|
||||
from ...strings.metal_names import Fossil, Mineral
|
||||
from ...strings.region_names import Region, LogicRegion
|
||||
from ...strings.season_names import Season
|
||||
@@ -51,6 +55,13 @@ ginger_island_content_pack = GingerIslandContentPack(
|
||||
Vegetable.taro_root: (HarvestCropSource(seed=Seed.taro, seasons=(Season.summer,)),),
|
||||
Fruit.pineapple: (HarvestCropSource(seed=Seed.pineapple, seasons=(Season.summer,)),),
|
||||
|
||||
# Temporary animal stuff, will be moved once animal products are properly content-packed
|
||||
AnimalProduct.ostrich_egg_starter: (CustomRuleSource(lambda logic: logic.tool.can_forage(Generic.any, Region.island_north, True)
|
||||
& logic.has(Forageable.journal_scrap)
|
||||
& logic.region.can_reach(Region.volcano_floor_5)),),
|
||||
AnimalProduct.ostrich_egg: (CustomRuleSource(lambda logic: logic.has(AnimalProduct.ostrich_egg_starter)
|
||||
| logic.animal.has_animal(AnimalName.ostrich)),),
|
||||
|
||||
},
|
||||
shop_sources={
|
||||
Seed.taro: (ShopSource(items_price=((2, Fossil.bone_fragment),), shop_region=Region.island_trader),),
|
||||
@@ -81,5 +92,12 @@ ginger_island_content_pack = GingerIslandContentPack(
|
||||
),
|
||||
villagers=(
|
||||
villagers_data.leo,
|
||||
),
|
||||
animals=(
|
||||
Animal(AnimalName.ostrich,
|
||||
required_building=Building.barn,
|
||||
sources=(
|
||||
OstrichIncubatorSource(AnimalProduct.ostrich_egg_starter),
|
||||
)),
|
||||
)
|
||||
)
|
||||
|
||||
@@ -1,7 +1,12 @@
|
||||
from .pelican_town import pelican_town as pelican_town_content_pack
|
||||
from ..game_content import ContentPack
|
||||
from ...data.animal import IncubatorSource, Animal, AnimalName
|
||||
from ...data.harvest import FruitBatsSource, MushroomCaveSource
|
||||
from ...data.shop import ShopSource
|
||||
from ...strings.animal_product_names import AnimalProduct
|
||||
from ...strings.building_names import Building
|
||||
from ...strings.forageable_names import Forageable, Mushroom
|
||||
from ...strings.region_names import Region
|
||||
|
||||
the_farm = ContentPack(
|
||||
"The Farm (Vanilla)",
|
||||
@@ -39,5 +44,64 @@ the_farm = ContentPack(
|
||||
Mushroom.red: (
|
||||
MushroomCaveSource(),
|
||||
),
|
||||
}
|
||||
},
|
||||
animals=(
|
||||
Animal(AnimalName.chicken,
|
||||
required_building=Building.coop,
|
||||
sources=(
|
||||
ShopSource(shop_region=Region.ranch, money_price=800),
|
||||
# For now there is no way to obtain the starter item, so this adds additional rules in the system for nothing.
|
||||
# IncubatorSource(AnimalProduct.egg_starter)
|
||||
)),
|
||||
Animal(AnimalName.cow,
|
||||
required_building=Building.barn,
|
||||
sources=(
|
||||
ShopSource(shop_region=Region.ranch, money_price=1500),
|
||||
)),
|
||||
Animal(AnimalName.goat,
|
||||
required_building=Building.big_barn,
|
||||
sources=(
|
||||
ShopSource(shop_region=Region.ranch, money_price=4000),
|
||||
)),
|
||||
Animal(AnimalName.duck,
|
||||
required_building=Building.big_coop,
|
||||
sources=(
|
||||
ShopSource(shop_region=Region.ranch, money_price=1200),
|
||||
# For now there is no way to obtain the starter item, so this adds additional rules in the system for nothing.
|
||||
# IncubatorSource(AnimalProduct.duck_egg_starter)
|
||||
)),
|
||||
Animal(AnimalName.sheep,
|
||||
required_building=Building.deluxe_barn,
|
||||
sources=(
|
||||
ShopSource(shop_region=Region.ranch, money_price=8000),
|
||||
)),
|
||||
Animal(AnimalName.rabbit,
|
||||
required_building=Building.deluxe_coop,
|
||||
sources=(
|
||||
ShopSource(shop_region=Region.ranch, money_price=8000),
|
||||
)),
|
||||
Animal(AnimalName.pig,
|
||||
required_building=Building.deluxe_barn,
|
||||
sources=(
|
||||
ShopSource(shop_region=Region.ranch, money_price=16000),
|
||||
)),
|
||||
Animal(AnimalName.void_chicken,
|
||||
required_building=Building.big_coop,
|
||||
sources=(
|
||||
IncubatorSource(AnimalProduct.void_egg_starter),
|
||||
)),
|
||||
Animal(AnimalName.golden_chicken,
|
||||
required_building=Building.big_coop,
|
||||
sources=(
|
||||
IncubatorSource(AnimalProduct.golden_egg_starter),
|
||||
)),
|
||||
Animal(AnimalName.dinosaur,
|
||||
required_building=Building.big_coop,
|
||||
sources=(
|
||||
# We should use the starter item here, but since the dinosaur egg is also an artifact, it's part of the museum rules
|
||||
# and I do not want to touch it yet.
|
||||
# IncubatorSource(AnimalProduct.dinosaur_egg_starter),
|
||||
IncubatorSource(AnimalProduct.dinosaur_egg),
|
||||
)),
|
||||
)
|
||||
)
|
||||
|
||||
23
worlds/stardew_valley/data/animal.py
Normal file
23
worlds/stardew_valley/data/animal.py
Normal file
@@ -0,0 +1,23 @@
|
||||
from dataclasses import dataclass, field
|
||||
|
||||
from .game_item import Source
|
||||
from ..strings.animal_names import Animal as AnimalName
|
||||
|
||||
assert AnimalName
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Animal:
|
||||
name: str
|
||||
required_building: str = field(kw_only=True)
|
||||
sources: tuple[Source, ...] = field(kw_only=True)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class IncubatorSource(Source):
|
||||
egg_item: str
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class OstrichIncubatorSource(Source):
|
||||
egg_item: str
|
||||
@@ -143,7 +143,7 @@ duck_egg = BundleItem(AnimalProduct.duck_egg)
|
||||
rabbit_foot = BundleItem(AnimalProduct.rabbit_foot)
|
||||
dinosaur_egg = BundleItem(AnimalProduct.dinosaur_egg)
|
||||
void_egg = BundleItem(AnimalProduct.void_egg)
|
||||
ostrich_egg = BundleItem(AnimalProduct.ostrich_egg, source=BundleItem.Sources.island, )
|
||||
ostrich_egg = BundleItem(AnimalProduct.ostrich_egg, source=BundleItem.Sources.content)
|
||||
golden_egg = BundleItem(AnimalProduct.golden_egg)
|
||||
|
||||
truffle_oil = BundleItem(ArtisanGood.truffle_oil)
|
||||
@@ -832,7 +832,7 @@ calico_items = [calico_egg.as_amount(200), calico_egg.as_amount(200), calico_egg
|
||||
magic_rock_candy, mega_bomb.as_amount(10), mystery_box.as_amount(10), mixed_seeds.as_amount(50),
|
||||
strawberry_seeds.as_amount(20),
|
||||
spicy_eel.as_amount(5), crab_cakes.as_amount(5), eggplant_parmesan.as_amount(5),
|
||||
pumpkin_soup.as_amount(5), lucky_lunch.as_amount(5)]
|
||||
pumpkin_soup.as_amount(5), lucky_lunch.as_amount(5) ]
|
||||
calico_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.calico, calico_items, 2, 2)
|
||||
|
||||
raccoon_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.raccoon, raccoon_foraging_items, 4, 4)
|
||||
|
||||
@@ -748,7 +748,7 @@ id,name,classification,groups,mod_name
|
||||
5208,Chest,filler,"RESOURCE_PACK,RESOURCE_PACK_USEFUL",
|
||||
5209,Stone Chest,filler,"RESOURCE_PACK,RESOURCE_PACK_USEFUL",
|
||||
5210,Quality Bobber,filler,RESOURCE_PACK,
|
||||
5211,Mini-Obelisk,filler,"EXACTLY_TWO,RESOURCE_PACK",
|
||||
5211,Mini-Obelisk,filler,"AT_LEAST_TWO,RESOURCE_PACK",
|
||||
5212,Monster Musk,filler,RESOURCE_PACK,
|
||||
5213,Sprinkler,filler,"RESOURCE_PACK,RESOURCE_PACK_USEFUL",
|
||||
5214,Quality Sprinkler,filler,"RESOURCE_PACK,RESOURCE_PACK_USEFUL",
|
||||
@@ -760,7 +760,7 @@ id,name,classification,groups,mod_name
|
||||
5220,Lightning Rod,filler,"RESOURCE_PACK,RESOURCE_PACK_USEFUL",
|
||||
5221,Resource Pack: 5000 Money,useful,"BASE_RESOURCE,RESOURCE_PACK,RESOURCE_PACK_USEFUL",
|
||||
5222,Resource Pack: 10000 Money,useful,"BASE_RESOURCE,RESOURCE_PACK,RESOURCE_PACK_USEFUL",
|
||||
5223,Junimo Chest,filler,"EXACTLY_TWO,RESOURCE_PACK",
|
||||
5223,Junimo Chest,filler,"AT_LEAST_TWO,RESOURCE_PACK",
|
||||
5224,Horse Flute,useful,"MAXIMUM_ONE,RESOURCE_PACK,RESOURCE_PACK_USEFUL",
|
||||
5225,Pierre's Missing Stocklist,useful,"MAXIMUM_ONE,RESOURCE_PACK,RESOURCE_PACK_USEFUL",
|
||||
5226,Hopper,filler,"RESOURCE_PACK,RESOURCE_PACK_USEFUL",
|
||||
|
||||
|
@@ -3,12 +3,13 @@ from __future__ import annotations
|
||||
from dataclasses import dataclass
|
||||
from typing import List, Tuple, Union, Optional
|
||||
|
||||
from ..strings.monster_names import Monster
|
||||
from ..strings.animal_product_names import AnimalProduct
|
||||
from ..strings.fish_names import WaterChest
|
||||
from ..strings.forageable_names import Forageable
|
||||
from ..strings.metal_names import Mineral, Artifact, Fossil
|
||||
from ..strings.region_names import Region
|
||||
from ..strings.geode_names import Geode
|
||||
from ..strings.metal_names import Mineral, Artifact, Fossil
|
||||
from ..strings.monster_names import Monster
|
||||
from ..strings.region_names import Region
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
@@ -105,7 +106,7 @@ class Artifact:
|
||||
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
|
||||
ornamental_fan = create_artifact("Ornamental Fan", 7.4, (Region.beach, Region.forest, Region.town),
|
||||
geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
|
||||
dinosaur_egg = create_artifact("Dinosaur Egg", 11.4, (Region.skull_cavern),
|
||||
dinosaur_egg = create_artifact(AnimalProduct.dinosaur_egg, 11.4, (Region.skull_cavern),
|
||||
monsters=Monster.pepper_rex)
|
||||
rare_disc = create_artifact("Rare Disc", 5.6, Region.stardew_valley,
|
||||
geodes=(Geode.artifact_trove, WaterChest.fishing_chest),
|
||||
|
||||
@@ -69,7 +69,7 @@ class Group(enum.Enum):
|
||||
TRAP = enum.auto()
|
||||
BONUS = enum.auto()
|
||||
MAXIMUM_ONE = enum.auto()
|
||||
EXACTLY_TWO = enum.auto()
|
||||
AT_LEAST_TWO = enum.auto()
|
||||
DEPRECATED = enum.auto()
|
||||
RESOURCE_PACK_USEFUL = enum.auto()
|
||||
SPECIAL_ORDER_BOARD = enum.auto()
|
||||
@@ -181,7 +181,7 @@ def create_items(item_factory: StardewItemFactory, locations_count: int, items_t
|
||||
items += unique_filler_items
|
||||
logger.debug(f"Created {len(unique_filler_items)} unique filler items")
|
||||
|
||||
resource_pack_items = fill_with_resource_packs_and_traps(item_factory, options, random, items, locations_count)
|
||||
resource_pack_items = fill_with_resource_packs_and_traps(item_factory, options, random, items + items_to_exclude, locations_count - len(items))
|
||||
items += resource_pack_items
|
||||
logger.debug(f"Created {len(resource_pack_items)} resource packs")
|
||||
|
||||
@@ -711,7 +711,7 @@ def weapons_count(options: StardewValleyOptions):
|
||||
|
||||
def fill_with_resource_packs_and_traps(item_factory: StardewItemFactory, options: StardewValleyOptions, random: Random,
|
||||
items_already_added: List[Item],
|
||||
number_locations: int) -> List[Item]:
|
||||
available_item_slots: int) -> List[Item]:
|
||||
include_traps = options.trap_items != TrapItems.option_no_traps
|
||||
items_already_added_names = [item.name for item in items_already_added]
|
||||
useful_resource_packs = [pack for pack in items_by_group[Group.RESOURCE_PACK_USEFUL]
|
||||
@@ -734,10 +734,9 @@ def fill_with_resource_packs_and_traps(item_factory: StardewItemFactory, options
|
||||
priority_filler_items = remove_excluded_items(priority_filler_items, options)
|
||||
|
||||
number_priority_items = len(priority_filler_items)
|
||||
required_resource_pack = number_locations - len(items_already_added)
|
||||
if required_resource_pack < number_priority_items:
|
||||
if available_item_slots < number_priority_items:
|
||||
chosen_priority_items = [item_factory(resource_pack) for resource_pack in
|
||||
random.sample(priority_filler_items, required_resource_pack)]
|
||||
random.sample(priority_filler_items, available_item_slots)]
|
||||
return chosen_priority_items
|
||||
|
||||
items = []
|
||||
@@ -745,24 +744,24 @@ def fill_with_resource_packs_and_traps(item_factory: StardewItemFactory, options
|
||||
ItemClassification.trap if resource_pack.classification == ItemClassification.trap else ItemClassification.useful)
|
||||
for resource_pack in priority_filler_items]
|
||||
items.extend(chosen_priority_items)
|
||||
required_resource_pack -= number_priority_items
|
||||
available_item_slots -= number_priority_items
|
||||
all_filler_packs = [filler_pack for filler_pack in all_filler_packs
|
||||
if Group.MAXIMUM_ONE not in filler_pack.groups or
|
||||
(filler_pack.name not in [priority_item.name for priority_item in
|
||||
priority_filler_items] and filler_pack.name not in items_already_added_names)]
|
||||
|
||||
while required_resource_pack > 0:
|
||||
while available_item_slots > 0:
|
||||
resource_pack = random.choice(all_filler_packs)
|
||||
exactly_2 = Group.EXACTLY_TWO in resource_pack.groups
|
||||
while exactly_2 and required_resource_pack == 1:
|
||||
exactly_2 = Group.AT_LEAST_TWO in resource_pack.groups
|
||||
while exactly_2 and available_item_slots == 1:
|
||||
resource_pack = random.choice(all_filler_packs)
|
||||
exactly_2 = Group.EXACTLY_TWO in resource_pack.groups
|
||||
exactly_2 = Group.AT_LEAST_TWO in resource_pack.groups
|
||||
classification = ItemClassification.useful if resource_pack.classification == ItemClassification.progression else resource_pack.classification
|
||||
items.append(item_factory(resource_pack, classification))
|
||||
required_resource_pack -= 1
|
||||
available_item_slots -= 1
|
||||
if exactly_2:
|
||||
items.append(item_factory(resource_pack, classification))
|
||||
required_resource_pack -= 1
|
||||
available_item_slots -= 1
|
||||
if exactly_2 or Group.MAXIMUM_ONE in resource_pack.groups:
|
||||
all_filler_packs.remove(resource_pack)
|
||||
|
||||
@@ -803,7 +802,7 @@ def generate_filler_choice_pool(options: StardewValleyOptions) -> list[str]:
|
||||
|
||||
|
||||
def remove_limited_amount_packs(packs):
|
||||
return [pack for pack in packs if Group.MAXIMUM_ONE not in pack.groups and Group.EXACTLY_TWO not in pack.groups]
|
||||
return [pack for pack in packs if Group.MAXIMUM_ONE not in pack.groups and Group.AT_LEAST_TWO not in pack.groups]
|
||||
|
||||
|
||||
def get_all_filler_items(include_traps: bool, exclude_ginger_island: bool) -> List[ItemData]:
|
||||
|
||||
@@ -1,23 +1,9 @@
|
||||
import typing
|
||||
from typing import Union
|
||||
|
||||
from .base_logic import BaseLogicMixin, BaseLogic
|
||||
from .mine_logic import MineLogicMixin
|
||||
from .received_logic import ReceivedLogicMixin
|
||||
from .region_logic import RegionLogicMixin
|
||||
from .skill_logic import SkillLogicMixin
|
||||
from .tool_logic import ToolLogicMixin
|
||||
from ..mods.logic.magic_logic import MagicLogicMixin
|
||||
from ..stardew_rule import StardewRule
|
||||
from ..strings.region_names import Region
|
||||
from ..strings.skill_names import Skill, ModSkill
|
||||
from ..strings.tool_names import ToolMaterial, Tool
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from ..mods.logic.mod_logic import ModLogicMixin
|
||||
else:
|
||||
ModLogicMixin = object
|
||||
|
||||
|
||||
class AbilityLogicMixin(BaseLogicMixin):
|
||||
def __init__(self, *args, **kwargs):
|
||||
@@ -25,8 +11,7 @@ class AbilityLogicMixin(BaseLogicMixin):
|
||||
self.ability = AbilityLogic(*args, **kwargs)
|
||||
|
||||
|
||||
class AbilityLogic(BaseLogic[Union[AbilityLogicMixin, RegionLogicMixin, ReceivedLogicMixin, ToolLogicMixin, SkillLogicMixin, MineLogicMixin, MagicLogicMixin,
|
||||
ModLogicMixin]]):
|
||||
class AbilityLogic(BaseLogic):
|
||||
def can_mine_perfectly(self) -> StardewRule:
|
||||
return self.logic.mine.can_progress_in_the_mines_from_floor(160)
|
||||
|
||||
|
||||
@@ -1,11 +1,5 @@
|
||||
from typing import Union
|
||||
|
||||
from Utils import cache_self1
|
||||
from .base_logic import BaseLogic, BaseLogicMixin
|
||||
from .has_logic import HasLogicMixin
|
||||
from .received_logic import ReceivedLogicMixin
|
||||
from .region_logic import RegionLogicMixin
|
||||
from .tool_logic import ToolLogicMixin
|
||||
from ..stardew_rule import StardewRule, True_
|
||||
from ..strings.generic_names import Generic
|
||||
from ..strings.geode_names import Geode
|
||||
@@ -19,7 +13,7 @@ class ActionLogicMixin(BaseLogicMixin):
|
||||
self.action = ActionLogic(*args, **kwargs)
|
||||
|
||||
|
||||
class ActionLogic(BaseLogic[Union[ActionLogicMixin, RegionLogicMixin, ReceivedLogicMixin, HasLogicMixin, ToolLogicMixin]]):
|
||||
class ActionLogic(BaseLogic):
|
||||
|
||||
def can_watch(self, channel: str = None):
|
||||
tv_rule = True_()
|
||||
|
||||
@@ -1,25 +1,10 @@
|
||||
from typing import Union
|
||||
import typing
|
||||
|
||||
from .base_logic import BaseLogicMixin, BaseLogic
|
||||
from .building_logic import BuildingLogicMixin
|
||||
from .has_logic import HasLogicMixin
|
||||
from .money_logic import MoneyLogicMixin
|
||||
from ..stardew_rule import StardewRule, true_
|
||||
from ..strings.animal_names import Animal, coop_animals, barn_animals
|
||||
from ..stardew_rule import StardewRule
|
||||
from ..strings.building_names import Building
|
||||
from ..strings.forageable_names import Forageable
|
||||
from ..strings.generic_names import Generic
|
||||
from ..strings.region_names import Region
|
||||
|
||||
cost_and_building_by_animal = {
|
||||
Animal.chicken: (800, Building.coop),
|
||||
Animal.cow: (1500, Building.barn),
|
||||
Animal.goat: (4000, Building.big_barn),
|
||||
Animal.duck: (1200, Building.big_coop),
|
||||
Animal.sheep: (8000, Building.deluxe_barn),
|
||||
Animal.rabbit: (8000, Building.deluxe_coop),
|
||||
Animal.pig: (16000, Building.deluxe_barn)
|
||||
}
|
||||
from ..strings.machine_names import Machine
|
||||
|
||||
|
||||
class AnimalLogicMixin(BaseLogicMixin):
|
||||
@@ -28,32 +13,19 @@ class AnimalLogicMixin(BaseLogicMixin):
|
||||
self.animal = AnimalLogic(*args, **kwargs)
|
||||
|
||||
|
||||
class AnimalLogic(BaseLogic[Union[HasLogicMixin, MoneyLogicMixin, BuildingLogicMixin]]):
|
||||
class AnimalLogic(BaseLogic):
|
||||
|
||||
def can_buy_animal(self, animal: str) -> StardewRule:
|
||||
try:
|
||||
price, building = cost_and_building_by_animal[animal]
|
||||
except KeyError:
|
||||
return true_
|
||||
return self.logic.money.can_spend_at(Region.ranch, price) & self.logic.building.has_building(building)
|
||||
def can_incubate(self, egg_item: str) -> StardewRule:
|
||||
return self.logic.building.has_building(Building.coop) & self.logic.has(egg_item)
|
||||
|
||||
def has_animal(self, animal: str) -> StardewRule:
|
||||
if animal == Generic.any:
|
||||
return self.has_any_animal()
|
||||
elif animal == Building.coop:
|
||||
return self.has_any_coop_animal()
|
||||
elif animal == Building.barn:
|
||||
return self.has_any_barn_animal()
|
||||
return self.logic.has(animal)
|
||||
def can_ostrich_incubate(self, egg_item: str) -> StardewRule:
|
||||
return self.logic.building.has_building(Building.barn) & self.logic.has(Machine.ostrich_incubator) & self.logic.has(egg_item)
|
||||
|
||||
def has_happy_animal(self, animal: str) -> StardewRule:
|
||||
return self.has_animal(animal) & self.logic.has(Forageable.hay)
|
||||
def has_animal(self, animal_name: str) -> StardewRule:
|
||||
animal = self.content.animals.get(animal_name)
|
||||
assert animal is not None, f"Animal {animal_name} not found."
|
||||
|
||||
def has_any_animal(self) -> StardewRule:
|
||||
return self.has_any_coop_animal() | self.has_any_barn_animal()
|
||||
return self.logic.source.has_access_to_any(animal.sources) & self.logic.building.has_building(animal.required_building)
|
||||
|
||||
def has_any_coop_animal(self) -> StardewRule:
|
||||
return self.logic.has_any(*coop_animals)
|
||||
|
||||
def has_any_barn_animal(self) -> StardewRule:
|
||||
return self.logic.has_any(*barn_animals)
|
||||
def has_happy_animal(self, animal_name: str) -> StardewRule:
|
||||
return self.logic.animal.has_animal(animal_name) & self.logic.has(Forageable.hay)
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
from typing import Union
|
||||
|
||||
from .base_logic import BaseLogic, BaseLogicMixin
|
||||
from .received_logic import ReceivedLogicMixin
|
||||
from .region_logic import RegionLogicMixin
|
||||
from .. import options
|
||||
from ..stardew_rule import StardewRule, True_
|
||||
from ..strings.region_names import Region
|
||||
@@ -14,7 +10,7 @@ class ArcadeLogicMixin(BaseLogicMixin):
|
||||
self.arcade = ArcadeLogic(*args, **kwargs)
|
||||
|
||||
|
||||
class ArcadeLogic(BaseLogic[Union[ArcadeLogicMixin, RegionLogicMixin, ReceivedLogicMixin]]):
|
||||
class ArcadeLogic(BaseLogic):
|
||||
|
||||
def has_jotpk_power_level(self, power_level: int) -> StardewRule:
|
||||
if self.options.arcade_machine_locations != options.ArcadeMachineLocations.option_full_shuffling:
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
from typing import Union
|
||||
|
||||
from .base_logic import BaseLogic, BaseLogicMixin
|
||||
from .has_logic import HasLogicMixin
|
||||
from .time_logic import TimeLogicMixin
|
||||
from ..data.artisan import MachineSource
|
||||
from ..data.game_item import ItemTag
|
||||
from ..stardew_rule import StardewRule
|
||||
@@ -20,7 +16,7 @@ class ArtisanLogicMixin(BaseLogicMixin):
|
||||
self.artisan = ArtisanLogic(*args, **kwargs)
|
||||
|
||||
|
||||
class ArtisanLogic(BaseLogic[Union[ArtisanLogicMixin, TimeLogicMixin, HasLogicMixin]]):
|
||||
class ArtisanLogic(BaseLogic):
|
||||
def initialize_rules(self):
|
||||
# TODO remove this one too once fish are converted to sources
|
||||
self.registry.artisan_good_rules.update({ArtisanGood.specific_smoked_fish(fish): self.can_smoke(fish) for fish in all_fish})
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TypeVar, Generic, Dict, Collection
|
||||
import typing
|
||||
from typing import Dict, Collection
|
||||
|
||||
from ..content.game_content import StardewContent
|
||||
from ..options import StardewValleyOptions
|
||||
from ..stardew_rule import StardewRule
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from .logic import StardewLogic
|
||||
|
||||
|
||||
class LogicRegistry:
|
||||
|
||||
@@ -30,18 +34,16 @@ class BaseLogicMixin:
|
||||
pass
|
||||
|
||||
|
||||
T = TypeVar("T", bound=BaseLogicMixin)
|
||||
|
||||
|
||||
class BaseLogic(BaseLogicMixin, Generic[T]):
|
||||
class BaseLogic(BaseLogicMixin):
|
||||
player: int
|
||||
registry: LogicRegistry
|
||||
options: StardewValleyOptions
|
||||
content: StardewContent
|
||||
regions: Collection[str]
|
||||
logic: T
|
||||
logic: StardewLogic
|
||||
|
||||
def __init__(self, player: int, registry: LogicRegistry, options: StardewValleyOptions, content: StardewContent, regions: Collection[str], logic: T):
|
||||
def __init__(self, player: int, registry: LogicRegistry, options: StardewValleyOptions, content: StardewContent, regions: Collection[str],
|
||||
logic: StardewLogic):
|
||||
super().__init__(player, registry, options, content, regions, logic)
|
||||
self.player = player
|
||||
self.registry = registry
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
from typing import Union
|
||||
|
||||
from Utils import cache_self1
|
||||
from .base_logic import BaseLogicMixin, BaseLogic
|
||||
from .has_logic import HasLogicMixin
|
||||
from .received_logic import ReceivedLogicMixin
|
||||
from ..stardew_rule import StardewRule
|
||||
|
||||
|
||||
@@ -13,7 +9,7 @@ class BookLogicMixin(BaseLogicMixin):
|
||||
self.book = BookLogic(*args, **kwargs)
|
||||
|
||||
|
||||
class BookLogic(BaseLogic[Union[ReceivedLogicMixin, HasLogicMixin]]):
|
||||
class BookLogic(BaseLogic):
|
||||
|
||||
@cache_self1
|
||||
def has_book_power(self, book: str) -> StardewRule:
|
||||
|
||||
@@ -1,21 +1,11 @@
|
||||
import typing
|
||||
from functools import cached_property
|
||||
from typing import Union
|
||||
|
||||
from Utils import cache_self1
|
||||
from .base_logic import BaseLogic, BaseLogicMixin
|
||||
from .has_logic import HasLogicMixin
|
||||
from .received_logic import ReceivedLogicMixin
|
||||
from .region_logic import RegionLogicMixin
|
||||
from ..stardew_rule import StardewRule, true_
|
||||
from ..strings.building_names import Building
|
||||
from ..strings.region_names import Region
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from .source_logic import SourceLogicMixin
|
||||
else:
|
||||
SourceLogicMixin = object
|
||||
|
||||
AUTO_BUILDING_BUILDINGS = {Building.shipping_bin, Building.pet_bowl, Building.farm_house}
|
||||
|
||||
|
||||
@@ -25,7 +15,7 @@ class BuildingLogicMixin(BaseLogicMixin):
|
||||
self.building = BuildingLogic(*args, **kwargs)
|
||||
|
||||
|
||||
class BuildingLogic(BaseLogic[Union[BuildingLogicMixin, RegionLogicMixin, ReceivedLogicMixin, HasLogicMixin, SourceLogicMixin]]):
|
||||
class BuildingLogic(BaseLogic):
|
||||
|
||||
@cache_self1
|
||||
def can_build(self, building_name: str) -> StardewRule:
|
||||
|
||||
@@ -1,16 +1,7 @@
|
||||
from functools import cached_property
|
||||
from typing import Union, List
|
||||
from typing import List
|
||||
|
||||
from .base_logic import BaseLogicMixin, BaseLogic
|
||||
from .fishing_logic import FishingLogicMixin
|
||||
from .has_logic import HasLogicMixin
|
||||
from .money_logic import MoneyLogicMixin
|
||||
from .quality_logic import QualityLogicMixin
|
||||
from .quest_logic import QuestLogicMixin
|
||||
from .received_logic import ReceivedLogicMixin
|
||||
from .region_logic import RegionLogicMixin
|
||||
from .skill_logic import SkillLogicMixin
|
||||
from .time_logic import TimeLogicMixin
|
||||
from ..bundles.bundle import Bundle
|
||||
from ..stardew_rule import StardewRule, True_
|
||||
from ..strings.ap_names.community_upgrade_names import CommunityUpgrade
|
||||
@@ -27,8 +18,7 @@ class BundleLogicMixin(BaseLogicMixin):
|
||||
self.bundle = BundleLogic(*args, **kwargs)
|
||||
|
||||
|
||||
class BundleLogic(BaseLogic[Union[ReceivedLogicMixin, HasLogicMixin, TimeLogicMixin, RegionLogicMixin, MoneyLogicMixin, QualityLogicMixin, FishingLogicMixin,
|
||||
SkillLogicMixin, QuestLogicMixin]]):
|
||||
class BundleLogic(BaseLogic):
|
||||
# Should be cached
|
||||
def can_complete_bundle(self, bundle: Bundle) -> StardewRule:
|
||||
item_rules = []
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
from functools import cached_property
|
||||
from typing import Union
|
||||
|
||||
from Utils import cache_self1
|
||||
from .base_logic import BaseLogicMixin, BaseLogic
|
||||
from .has_logic import HasLogicMixin
|
||||
from .received_logic import ReceivedLogicMixin
|
||||
from .region_logic import RegionLogicMixin
|
||||
from ..mods.logic.magic_logic import MagicLogicMixin
|
||||
from ..stardew_rule import StardewRule, False_
|
||||
from ..strings.ap_names.ap_weapon_names import APWeapon
|
||||
from ..strings.performance_names import Performance
|
||||
@@ -20,7 +15,7 @@ class CombatLogicMixin(BaseLogicMixin):
|
||||
self.combat = CombatLogic(*args, **kwargs)
|
||||
|
||||
|
||||
class CombatLogic(BaseLogic[Union[HasLogicMixin, CombatLogicMixin, RegionLogicMixin, ReceivedLogicMixin, MagicLogicMixin]]):
|
||||
class CombatLogic(BaseLogic):
|
||||
@cache_self1
|
||||
def can_fight_at_level(self, level: str) -> StardewRule:
|
||||
if level == Performance.basic:
|
||||
|
||||
@@ -1,17 +1,7 @@
|
||||
from functools import cached_property
|
||||
from typing import Union
|
||||
|
||||
from Utils import cache_self1
|
||||
from .action_logic import ActionLogicMixin
|
||||
from .base_logic import BaseLogicMixin, BaseLogic
|
||||
from .building_logic import BuildingLogicMixin
|
||||
from .has_logic import HasLogicMixin
|
||||
from .money_logic import MoneyLogicMixin
|
||||
from .received_logic import ReceivedLogicMixin
|
||||
from .region_logic import RegionLogicMixin
|
||||
from .relationship_logic import RelationshipLogicMixin
|
||||
from .season_logic import SeasonLogicMixin
|
||||
from .skill_logic import SkillLogicMixin
|
||||
from ..data.recipe_data import RecipeSource, StarterSource, ShopSource, SkillSource, FriendshipSource, \
|
||||
QueenOfSauceSource, CookingRecipe, ShopFriendshipSource
|
||||
from ..data.recipe_source import CutsceneSource, ShopTradeSource
|
||||
@@ -29,8 +19,7 @@ class CookingLogicMixin(BaseLogicMixin):
|
||||
self.cooking = CookingLogic(*args, **kwargs)
|
||||
|
||||
|
||||
class CookingLogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, RegionLogicMixin, SeasonLogicMixin, MoneyLogicMixin, ActionLogicMixin,
|
||||
BuildingLogicMixin, RelationshipLogicMixin, SkillLogicMixin, CookingLogicMixin]]):
|
||||
class CookingLogic(BaseLogic):
|
||||
@cached_property
|
||||
def can_cook_in_kitchen(self) -> StardewRule:
|
||||
return self.logic.building.has_building(Building.kitchen) | self.logic.skill.has_level(Skill.foraging, 9)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user