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Author SHA1 Message Date
NewSoupVi
c59264dee8 The Witness: Make sure the 2025 April Fools feature does not go live with RC3 2025-03-21 23:50:56 +01:00
23 changed files with 2430 additions and 7835 deletions

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@@ -150,26 +150,6 @@ sample_chao_names = [
"Hubert",
"Corvus",
"Nigel",
"Benjamin",
"Gooey",
"Maddy",
"AFGNCAAP",
"Reinhardt",
"Claire",
"Yoshi",
"Peasley",
"Faux",
"Naija",
"Kaiba",
"Hat Kid",
"TzTokJad",
"Sora",
"WoodMan",
"Yachty",
"Grieve",
"Portia",
"Graves",
"Kaycee",
]
totally_real_item_names = [
@@ -260,35 +240,6 @@ totally_real_item_names = [
"Ladder",
"Visible Dots",
"CooCoo",
"Blueberry",
"Ear of Luigi",
"Mega Nut",
"DUELIST ALLIANCE",
"DUEL OVERLOAD",
"POWER OF THE ELEMENTS",
"S:P Little Knight",
"Red-Eyes Dark Dragoon",
"Fire Hat",
"Area: Taverly",
"Area: Meiyerditch",
"Fire Cape",
"Donald Zeta Flare",
"Category One of a Kind",
"Category Fuller House",
"Passive Camoflage",
"Earth Card",
]
all_exits = [

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@@ -1,82 +1,6 @@
# Sonic Adventure 2 Battle - Changelog
## v2.4 - Minigame Madness
### Features:
- New Goal
- Minigame Madness
- Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win!
- How many of each Minigame are required can be set by an Option
- When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby
- New optional Location Checks
- Bigsanity
- Go fishing with Big in each stage for a Location Check
- Itemboxsanity
- Either Extra Life Boxes or All Item Boxes
- New Items
- New Traps
- Literature Trap
- Controller Drift Trap
- Poison Trap
- Bee Trap
- New Minigame Traps
- Breakout Trap
- Fishing Trap
- Trivia Trap
- Pokemon Trivia Trap
- Pokemon Count Trap
- Number Sequence Trap
- Light Up Path Trap
- Pinball Trap
- Math Quiz Trap
- Snake Trap
- Input Sequence Trap
- Trap Link
- When you receive a trap, you send a copy of it to every other player with Trap Link enabled
- Boss Gate Plando
- Expert Logic Difficulty
- Use at your own risk. This difficulty requires complete mastery of SA2.
- Missions can now be enabled and disabled per-character, instead of just per-style
- Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received
### Quality of Life:
- Gate Stages and Mission Orders are now displayed in the spoiler log
- Additional play stats are saved and displayed with the randomizer credits
- Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled
- Current stage mission order and progress are now shown when paused in-level
- Chaos Emeralds are now shown when paused in-level
- Location Name Groups were created
- Moved SA2B to the new Options system
- Option Presets were created
- Error Messages are more obvious
### Bug Fixes:
- Added missing `Dry Lagoon - 12 Animals` location
- Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races
- Invincibility can no longer be received in the King Boom Boo fight, preventing a crash
- Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate
- Going into submenus from the pause menu should no longer reset traps
- `Sonic - Magic Gloves` are now plural
- Junk items will no longer cause a crash when in a falling state
- Chao Garden:
- Prevent races from occasionally becoming uncompletable when using the "Prize Only" option
- Properly allow Hero Chao to participate in Dark Races
- Don't allow the Chao Garden to send locations when connected to an invalid server
- Prevent the Chao Garden from resetting your life count
- Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden
- Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle
- Prevent Chao Karate progress icon overflow
- Prevent changing Chao Timescale while paused or while a Minigame is active
- Logic Fixes:
- `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades
- `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades
- `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes`
- `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine`
- `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots`
- `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
## v2.3 - The Chao Update
### Features:

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@@ -1,23 +1,18 @@
import typing
from BaseClasses import MultiWorld
from worlds.AutoWorld import World
from .Names import LocationName
from .Options import GateBossPlando
speed_characters_1 = "sonic vs shadow 1"
speed_characters_2 = "sonic vs shadow 2"
mech_characters_1 = "tails vs eggman 1"
mech_characters_2 = "tails vs eggman 2"
hunt_characters_1 = "knuckles vs rouge 1"
big_foot = "big foot"
hot_shot = "hot shot"
flying_dog = "flying dog"
egg_golem_sonic = "egg golem (sonic)"
egg_golem_eggman = "egg golem (eggman)"
king_boom_boo = "king boom boo"
speed_characters_1 = "Sonic vs Shadow 1"
speed_characters_2 = "Sonic vs Shadow 2"
mech_characters_1 = "Tails vs Eggman 1"
mech_characters_2 = "Tails vs Eggman 2"
hunt_characters_1 = "Knuckles vs Rouge 1"
big_foot = "F-6t BIG FOOT"
hot_shot = "B-3x HOT SHOT"
flying_dog = "R-1/A FLYING DOG"
egg_golem_sonic = "Egg Golem (Sonic)"
egg_golem_eggman = "Egg Golem (Eggman)"
king_boom_boo = "King Boom Boo"
gate_bosses_no_requirements_table = {
speed_characters_1: 0,
@@ -50,83 +45,44 @@ all_gate_bosses_table = {
}
boss_id_to_name = {
0: "Sonic vs Shadow 1",
1: "Sonic vs Shadow 2",
2: "Tails vs Eggman 1",
3: "Tails vs Eggman 2",
4: "Knuckles vs Rouge 1",
5: "F-6t BIG FOOT",
6: "B-3x HOT SHOT",
7: "R-1/A FLYING DOG",
8: "Egg Golem (Sonic)",
9: "Egg Golem (Eggman)",
10: "King Boom Boo",
11: "Sonic vs Shadow 1",
12: "Sonic vs Shadow 2",
13: "Tails vs Eggman 1",
14: "Tails vs Eggman 2",
15: "Knuckles vs Rouge 1",
}
def get_boss_name(boss: int):
return boss_id_to_name[boss]
for key, value in gate_bosses_no_requirements_table.items():
if value == boss:
return key
for key, value in gate_bosses_with_requirements_table.items():
if value == boss:
return key
for key, value in extra_boss_rush_bosses_table.items():
if value == boss:
return key
def boss_has_requirement(boss: int):
return boss >= len(gate_bosses_no_requirements_table)
def get_gate_bosses(world: World):
def get_gate_bosses(multiworld: MultiWorld, world: World):
selected_bosses: typing.List[int] = []
boss_gates: typing.List[int] = []
available_bosses: typing.List[str] = list(gate_bosses_no_requirements_table.keys())
world.random.shuffle(available_bosses)
gate_boss_plando: typing.Union[int, str] = world.options.gate_boss_plando.value
plando_bosses = ["None", "None", "None", "None", "None"]
if isinstance(gate_boss_plando, str):
# boss plando
options = gate_boss_plando.split(";")
gate_boss_plando = GateBossPlando.options[options.pop()]
for option in options:
if "-" in option:
loc, boss = option.split("-")
boss_num = LocationName.boss_gate_names[loc]
if boss_num >= world.options.number_of_level_gates.value:
# Don't reject bosses plando'd into gate bosses that won't exist
pass
if boss in plando_bosses:
# TODO: Raise error here. Duplicates not allowed
pass
plando_bosses[boss_num] = boss
if boss in available_bosses:
available_bosses.remove(boss)
multiworld.random.shuffle(available_bosses)
halfway = False
for x in range(world.options.number_of_level_gates):
if ("king boom boo" not in selected_bosses) and ("king boom boo" not in available_bosses) and ((x + 1) / world.options.number_of_level_gates) > 0.5:
if (not halfway) and ((x + 1) / world.options.number_of_level_gates) > 0.5:
available_bosses.extend(gate_bosses_with_requirements_table)
world.random.shuffle(available_bosses)
chosen_boss = available_bosses[0]
if plando_bosses[x] != "None":
available_bosses.append(plando_bosses[x])
chosen_boss = plando_bosses[x]
selected_bosses.append(all_gate_bosses_table[chosen_boss])
multiworld.random.shuffle(available_bosses)
halfway = True
selected_bosses.append(all_gate_bosses_table[available_bosses[0]])
boss_gates.append(x + 1)
available_bosses.remove(chosen_boss)
available_bosses.remove(available_bosses[0])
bosses: typing.Dict[int, int] = dict(zip(boss_gates, selected_bosses))
return bosses
def get_boss_rush_bosses(world: World):
def get_boss_rush_bosses(multiworld: MultiWorld, world: World):
if world.options.boss_rush_shuffle == 0:
boss_list_o = list(range(0, 16))
@@ -136,21 +92,21 @@ def get_boss_rush_bosses(world: World):
elif world.options.boss_rush_shuffle == 1:
boss_list_o = list(range(0, 16))
boss_list_s = boss_list_o.copy()
world.random.shuffle(boss_list_s)
multiworld.random.shuffle(boss_list_s)
return dict(zip(boss_list_o, boss_list_s))
elif world.options.boss_rush_shuffle == 2:
boss_list_o = list(range(0, 16))
boss_list_s = [world.random.choice(boss_list_o) for i in range(0, 16)]
boss_list_s = [multiworld.random.choice(boss_list_o) for i in range(0, 16)]
if 10 not in boss_list_s:
boss_list_s[world.random.randint(0, 15)] = 10
boss_list_s[multiworld.random.randint(0, 15)] = 10
return dict(zip(boss_list_o, boss_list_s))
elif world.options.boss_rush_shuffle == 3:
boss_list_o = list(range(0, 16))
boss_list_s = [world.random.choice(boss_list_o)] * len(boss_list_o)
boss_list_s = [multiworld.random.choice(boss_list_o)] * len(boss_list_o)
if 10 not in boss_list_s:
boss_list_s[world.random.randint(0, 15)] = 10
boss_list_s[multiworld.random.randint(0, 15)] = 10
return dict(zip(boss_list_o, boss_list_s))
else:

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@@ -2,6 +2,7 @@ import typing
from BaseClasses import Item, ItemClassification
from .Names import ItemName
from worlds.alttp import ALTTPWorld
class ItemData(typing.NamedTuple):
@@ -13,7 +14,7 @@ class ItemData(typing.NamedTuple):
class SA2BItem(Item):
game: str = "Sonic Adventure 2 Battle"
game: str = "Sonic Adventure 2: Battle"
def __init__(self, name, classification: ItemClassification, code: int = None, player: int = None):
super(SA2BItem, self).__init__(name, classification, code, player)
@@ -72,36 +73,19 @@ junk_table = {
}
trap_table = {
ItemName.omochao_trap: ItemData(0xFF0030, False, True),
ItemName.timestop_trap: ItemData(0xFF0031, False, True),
ItemName.confuse_trap: ItemData(0xFF0032, False, True),
ItemName.tiny_trap: ItemData(0xFF0033, False, True),
ItemName.gravity_trap: ItemData(0xFF0034, False, True),
ItemName.exposition_trap: ItemData(0xFF0035, False, True),
#ItemName.darkness_trap: ItemData(0xFF0036, False, True),
ItemName.ice_trap: ItemData(0xFF0037, False, True),
ItemName.slow_trap: ItemData(0xFF0038, False, True),
ItemName.cutscene_trap: ItemData(0xFF0039, False, True),
ItemName.reverse_trap: ItemData(0xFF003A, False, True),
ItemName.literature_trap: ItemData(0xFF003B, False, True),
ItemName.controller_drift_trap: ItemData(0xFF003C, False, True),
ItemName.poison_trap: ItemData(0xFF003D, False, True),
ItemName.bee_trap: ItemData(0xFF003E, False, True),
}
ItemName.omochao_trap: ItemData(0xFF0030, False, True),
ItemName.timestop_trap: ItemData(0xFF0031, False, True),
ItemName.confuse_trap: ItemData(0xFF0032, False, True),
ItemName.tiny_trap: ItemData(0xFF0033, False, True),
ItemName.gravity_trap: ItemData(0xFF0034, False, True),
ItemName.exposition_trap: ItemData(0xFF0035, False, True),
#ItemName.darkness_trap: ItemData(0xFF0036, False, True),
ItemName.ice_trap: ItemData(0xFF0037, False, True),
ItemName.slow_trap: ItemData(0xFF0038, False, True),
ItemName.cutscene_trap: ItemData(0xFF0039, False, True),
ItemName.reverse_trap: ItemData(0xFF003A, False, True),
minigame_trap_table = {
ItemName.pong_trap: ItemData(0xFF0050, False, True),
ItemName.breakout_trap: ItemData(0xFF0051, False, True),
ItemName.fishing_trap: ItemData(0xFF0052, False, True),
ItemName.trivia_trap: ItemData(0xFF0053, False, True),
ItemName.pokemon_trivia_trap: ItemData(0xFF0054, False, True),
ItemName.pokemon_count_trap: ItemData(0xFF0055, False, True),
ItemName.number_sequence_trap: ItemData(0xFF0056, False, True),
ItemName.light_up_path_trap: ItemData(0xFF0057, False, True),
ItemName.pinball_trap: ItemData(0xFF0058, False, True),
ItemName.math_quiz_trap: ItemData(0xFF0059, False, True),
ItemName.snake_trap: ItemData(0xFF005A, False, True),
ItemName.input_sequence_trap: ItemData(0xFF005B, False, True),
ItemName.pong_trap: ItemData(0xFF0050, False, True),
}
emeralds_table = {
@@ -251,7 +235,7 @@ chaos_drives_table = {
}
event_table = {
ItemName.maria: ItemData(None, True),
ItemName.maria: ItemData(0xFF001D, True),
}
# Complete item table.
@@ -260,7 +244,6 @@ item_table = {
**upgrades_table,
**junk_table,
**trap_table,
**minigame_trap_table,
**emeralds_table,
**eggs_table,
**fruits_table,
@@ -268,6 +251,7 @@ item_table = {
**hats_table,
**animals_table,
**chaos_drives_table,
**event_table,
}
lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code}
@@ -279,12 +263,7 @@ item_groups: typing.Dict[str, str] = {
"Seeds": list(seeds_table.keys()),
"Hats": list(hats_table.keys()),
"Traps": list(trap_table.keys()),
"Minigames": list(minigame_trap_table.keys()),
}
try:
from worlds.alttp import ALTTPWorld
ALTTPWorld.pedestal_credit_texts[item_table[ItemName.sonic_light_shoes].code] = "and the Soap Shoes"
ALTTPWorld.pedestal_credit_texts[item_table[ItemName.shadow_air_shoes].code] = "and the Soap Shoes"
except ModuleNotFoundError:
pass
ALTTPWorld.pedestal_credit_texts[item_table[ItemName.sonic_light_shoes].code] = "and the Soap Shoes"
ALTTPWorld.pedestal_credit_texts[item_table[ItemName.shadow_air_shoes].code] = "and the Soap Shoes"

File diff suppressed because it is too large Load Diff

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@@ -119,14 +119,11 @@ mission_orders: typing.List[typing.List[int]] = [
[4, 5, 3, 2, 1],
]
### 0: Sonic
### 1: Tails
### 2: Knuckles
### 3: Shadow
### 4: Eggman
### 5: Rouge
### 6: Kart
### 7: Cannon's Core
### 0: Speed
### 1: Mech
### 2: Hunt
### 3: Kart
### 4: Cannon's Core
level_styles: typing.List[int] = [
0,
2,
@@ -136,7 +133,7 @@ level_styles: typing.List[int] = [
2,
1,
2,
6,
3,
1,
0,
2,
@@ -145,22 +142,22 @@ level_styles: typing.List[int] = [
0,
0,
4,
5,
4,
3,
5,
4,
4,
5,
3,
6,
3,
5,
4,
1,
2,
1,
0,
2,
1,
1,
2,
0,
3,
0,
2,
1,
0,
7,
4,
]
stage_name_prefixes: typing.List[str] = [
@@ -204,33 +201,21 @@ def get_mission_count_table(multiworld: MultiWorld, world: World, player: int):
for level in range(31):
mission_count_table[level] = 0
else:
sonic_active_missions = 1
tails_active_missions = 1
knuckles_active_missions = 1
shadow_active_missions = 1
eggman_active_missions = 1
rouge_active_missions = 1
speed_active_missions = 1
mech_active_missions = 1
hunt_active_missions = 1
kart_active_missions = 1
cannons_core_active_missions = 1
for i in range(2,6):
if getattr(world.options, "sonic_mission_" + str(i), None):
sonic_active_missions += 1
if getattr(world.options, "speed_mission_" + str(i), None):
speed_active_missions += 1
if getattr(world.options, "tails_mission_" + str(i), None):
tails_active_missions += 1
if getattr(world.options, "mech_mission_" + str(i), None):
mech_active_missions += 1
if getattr(world.options, "knuckles_mission_" + str(i), None):
knuckles_active_missions += 1
if getattr(world.options, "shadow_mission_" + str(i), None):
shadow_active_missions += 1
if getattr(world.options, "eggman_mission_" + str(i), None):
eggman_active_missions += 1
if getattr(world.options, "rouge_mission_" + str(i), None):
rouge_active_missions += 1
if getattr(world.options, "hunt_mission_" + str(i), None):
hunt_active_missions += 1
if getattr(world.options, "kart_mission_" + str(i), None):
kart_active_missions += 1
@@ -238,22 +223,16 @@ def get_mission_count_table(multiworld: MultiWorld, world: World, player: int):
if getattr(world.options, "cannons_core_mission_" + str(i), None):
cannons_core_active_missions += 1
sonic_active_missions = min(sonic_active_missions, world.options.sonic_mission_count.value)
tails_active_missions = min(tails_active_missions, world.options.tails_mission_count.value)
knuckles_active_missions = min(knuckles_active_missions, world.options.knuckles_mission_count.value)
shadow_active_missions = min(shadow_active_missions, world.options.sonic_mission_count.value)
eggman_active_missions = min(eggman_active_missions, world.options.eggman_mission_count.value)
rouge_active_missions = min(rouge_active_missions, world.options.rouge_mission_count.value)
speed_active_missions = min(speed_active_missions, world.options.speed_mission_count.value)
mech_active_missions = min(mech_active_missions, world.options.mech_mission_count.value)
hunt_active_missions = min(hunt_active_missions, world.options.hunt_mission_count.value)
kart_active_missions = min(kart_active_missions, world.options.kart_mission_count.value)
cannons_core_active_missions = min(cannons_core_active_missions, world.options.cannons_core_mission_count.value)
active_missions: typing.List[typing.List[int]] = [
sonic_active_missions,
tails_active_missions,
knuckles_active_missions,
shadow_active_missions,
eggman_active_missions,
rouge_active_missions,
speed_active_missions,
mech_active_missions,
hunt_active_missions,
kart_active_missions,
cannons_core_active_missions
]
@@ -273,34 +252,22 @@ def get_mission_table(multiworld: MultiWorld, world: World, player: int):
for level in range(31):
mission_table[level] = 0
else:
sonic_active_missions: typing.List[int] = [1]
tails_active_missions: typing.List[int] = [1]
knuckles_active_missions: typing.List[int] = [1]
shadow_active_missions: typing.List[int] = [1]
eggman_active_missions: typing.List[int] = [1]
rouge_active_missions: typing.List[int] = [1]
speed_active_missions: typing.List[int] = [1]
mech_active_missions: typing.List[int] = [1]
hunt_active_missions: typing.List[int] = [1]
kart_active_missions: typing.List[int] = [1]
cannons_core_active_missions: typing.List[int] = [1]
# Add included missions
for i in range(2,6):
if getattr(world.options, "sonic_mission_" + str(i), None):
sonic_active_missions.append(i)
if getattr(world.options, "speed_mission_" + str(i), None):
speed_active_missions.append(i)
if getattr(world.options, "tails_mission_" + str(i), None):
tails_active_missions.append(i)
if getattr(world.options, "mech_mission_" + str(i), None):
mech_active_missions.append(i)
if getattr(world.options, "knuckles_mission_" + str(i), None):
knuckles_active_missions.append(i)
if getattr(world.options, "shadow_mission_" + str(i), None):
shadow_active_missions.append(i)
if getattr(world.options, "eggman_mission_" + str(i), None):
eggman_active_missions.append(i)
if getattr(world.options, "rouge_mission_" + str(i), None):
rouge_active_missions.append(i)
if getattr(world.options, "hunt_mission_" + str(i), None):
hunt_active_missions.append(i)
if getattr(world.options, "kart_mission_" + str(i), None):
kart_active_missions.append(i)
@@ -309,12 +276,9 @@ def get_mission_table(multiworld: MultiWorld, world: World, player: int):
cannons_core_active_missions.append(i)
active_missions: typing.List[typing.List[int]] = [
sonic_active_missions,
tails_active_missions,
knuckles_active_missions,
shadow_active_missions,
eggman_active_missions,
rouge_active_missions,
speed_active_missions,
mech_active_missions,
hunt_active_missions,
kart_active_missions,
cannons_core_active_missions
]
@@ -364,60 +328,13 @@ def get_mission_table(multiworld: MultiWorld, world: World, player: int):
def get_first_and_last_cannons_core_missions(mission_map: typing.Dict[int, int], mission_count_map: typing.Dict[int, int]):
mission_count = mission_count_map[30]
mission_order: typing.List[int] = mission_orders[mission_map[30]]
stage_prefix: str = stage_name_prefixes[30]
mission_count = mission_count_map[30]
mission_order: typing.List[int] = mission_orders[mission_map[30]]
stage_prefix: str = stage_name_prefixes[30]
first_mission_number = mission_order[0]
last_mission_number = mission_order[mission_count - 1]
first_location_name: str = stage_prefix + str(first_mission_number)
last_location_name: str = stage_prefix + str(last_mission_number)
first_mission_number = mission_order[0]
last_mission_number = mission_order[mission_count - 1]
first_location_name: str = stage_prefix + str(first_mission_number)
last_location_name: str = stage_prefix + str(last_mission_number)
return first_location_name, last_location_name
def print_mission_orders_to_spoiler(mission_map: typing.Dict[int, int],
mission_count_map: typing.Dict[int, int],
shuffled_region_list: typing.Dict[int, int],
levels_per_gate: typing.Dict[int, int],
player_name: str,
spoiler_handle: typing.TextIO):
spoiler_handle.write("\n")
header_text = "SA2 Mission Orders for {}:\n"
header_text = header_text.format(player_name)
spoiler_handle.write(header_text)
level_index = 0
for gate_idx in range(len(levels_per_gate)):
gate_len = levels_per_gate[gate_idx]
gate_levels = shuffled_region_list[int(level_index):int(level_index+gate_len)]
gate_levels.sort()
gate_text = "Gate {}:\n"
gate_text = gate_text.format(gate_idx)
spoiler_handle.write(gate_text)
for i in range(len(gate_levels)):
stage = gate_levels[i]
mission_count = mission_count_map[stage]
mission_order: typing.List[int] = mission_orders[mission_map[stage]]
stage_prefix: str = stage_name_prefixes[stage]
for mission in range(mission_count):
stage_prefix += str(mission_order[mission]) + " "
spoiler_handle.write(stage_prefix)
spoiler_handle.write("\n")
level_index += gate_len
spoiler_handle.write("\n")
mission_count = mission_count_map[30]
mission_order: typing.List[int] = mission_orders[mission_map[30]]
stage_prefix: str = stage_name_prefixes[30]
for mission in range(mission_count):
stage_prefix += str(mission_order[mission]) + " "
spoiler_handle.write(stage_prefix)
spoiler_handle.write("\n\n")
return first_location_name, last_location_name

View File

@@ -5,7 +5,7 @@ emblem = "Emblem"
market_token = "Chao Coin"
# Upgrade Definitions
sonic_gloves = "Sonic - Magic Gloves"
sonic_gloves = "Sonic - Magic Glove"
sonic_light_shoes = "Sonic - Light Shoes"
sonic_ancient_light = "Sonic - Ancient Light"
sonic_bounce_bracelet = "Sonic - Bounce Bracelet"
@@ -51,34 +51,19 @@ invincibility = "Invincibility"
# Traps
omochao_trap = "OmoTrap"
timestop_trap = "Chaos Control Trap"
confuse_trap = "Confusion Trap"
tiny_trap = "Tiny Trap"
gravity_trap = "Gravity Trap"
exposition_trap = "Exposition Trap"
darkness_trap = "Darkness Trap"
ice_trap = "Ice Trap"
slow_trap = "Slow Trap"
cutscene_trap = "Cutscene Trap"
reverse_trap = "Reverse Trap"
literature_trap = "Literature Trap"
controller_drift_trap = "Controller Drift Trap"
poison_trap = "Poison Trap"
bee_trap = "Bee Trap"
omochao_trap = "OmoTrap"
timestop_trap = "Chaos Control Trap"
confuse_trap = "Confusion Trap"
tiny_trap = "Tiny Trap"
gravity_trap = "Gravity Trap"
exposition_trap = "Exposition Trap"
darkness_trap = "Darkness Trap"
ice_trap = "Ice Trap"
slow_trap = "Slow Trap"
cutscene_trap = "Cutscene Trap"
reverse_trap = "Reverse Trap"
pong_trap = "Pong Trap"
breakout_trap = "Breakout Trap"
fishing_trap = "Fishing Trap"
trivia_trap = "Trivia Trap"
pokemon_trivia_trap = "Pokemon Trivia Trap"
pokemon_count_trap = "Pokemon Count Trap"
number_sequence_trap = "Number Sequence Trap"
light_up_path_trap = "Light Up Path Trap"
pinball_trap = "Pinball Trap"
math_quiz_trap = "Math Quiz Trap"
snake_trap = "Snake Trap"
input_sequence_trap = "Input Sequence Trap"
pong_trap = "Pong Trap"
# Chaos Emeralds

File diff suppressed because it is too large Load Diff

View File

@@ -1,8 +1,6 @@
from dataclasses import dataclass
from Options import Choice, Range, Option, OptionGroup, Toggle, DeathLink, DefaultOnToggle, PerGameCommonOptions, PlandoBosses
from .Names import LocationName
from Options import Choice, Range, Toggle, DeathLink, DefaultOnToggle, OptionGroup, PerGameCommonOptions
class Goal(Choice):
@@ -24,8 +22,6 @@ class Goal(Choice):
Boss Rush Chaos Emerald Hunt: Find the Seven Chaos Emeralds, then beat all of the bosses in the Boss Rush, ending with Finalhazard
Chaos Chao: Raise a Chaos Chao to win
Minigame Madness: Win a certain amount of each Minigame Trap, then defeat Finalhazard
"""
display_name = "Goal"
option_biolizard = 0
@@ -36,7 +32,6 @@ class Goal(Choice):
option_cannons_core_boss_rush = 5
option_boss_rush_chaos_emerald_hunt = 6
option_chaos_chao = 7
option_minigame_madness = 8
default = 0
@classmethod
@@ -76,66 +71,6 @@ class BossRushShuffle(Choice):
default = 0
class GateBossPlando(PlandoBosses):
"""
Possible Locations:
"Gate 1 Boss"
"Gate 2 Boss"
"Gate 3 Boss"
"Gate 4 Boss"
"Gate 5 Boss"
Possible Bosses:
"Sonic vs Shadow 1"
"Sonic vs Shadow 2"
"Tails vs Eggman 1"
"Tails vs Eggman 2"
"Knuckles vs Rouge 1"
"BIG FOOT"
"HOT SHOT"
"FLYING DOG"
"Egg Golem (Sonic)"
"Egg Golem (Eggman)"
"King Boom Boo"
"""
bosses = frozenset(LocationName.boss_names.keys())
locations = frozenset(LocationName.boss_gate_names.keys())
duplicate_bosses = False
@classmethod
def can_place_boss(cls, boss: str, location: str) -> bool:
return True
display_name = "Boss Shuffle"
option_plando = 0
class MinigameMadnessRequirement(Range):
"""
Determines how many of each Minigame Trap must be won (for Minigame Madness goal)
Receiving this many of a Minigame Trap will allow you to replay that minigame at-will in the Chao World lobby
"""
display_name = "Minigame Madness Trap Requirement"
range_start = 1
range_end = 10
default = 3
class MinigameMadnessMinimum(Range):
"""
Determines the minimum number of each Minigame Trap that are created (for Minigame Madness goal)
At least this many of each trap will be created as "Progression Traps", regardless of other trap option selections
"""
display_name = "Minigame Madness Trap Minimum"
range_start = 1
range_end = 10
default = 5
class BaseTrapWeight(Choice):
"""
Base Class for Trap Weights
@@ -224,34 +159,6 @@ class ReverseTrapWeight(BaseTrapWeight):
display_name = "Reverse Trap Weight"
class LiteratureTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to read
"""
display_name = "Literature Trap Weight"
class ControllerDriftTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which causes your control sticks to drift
"""
display_name = "Controller Drift Trap Weight"
class PoisonTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which causes you to lose rings over time
"""
display_name = "Poison Trap Weight"
class BeeTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which spawns a swarm of bees
"""
display_name = "Bee Trap Weight"
class PongTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Pong minigame
@@ -259,106 +166,14 @@ class PongTrapWeight(BaseTrapWeight):
display_name = "Pong Trap Weight"
class BreakoutTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Breakout minigame
"""
display_name = "Breakout Trap Weight"
class FishingTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Fishing minigame
"""
display_name = "Fishing Trap Weight"
class TriviaTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Trivia minigame
"""
display_name = "Trivia Trap Weight"
class PokemonTriviaTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Pokemon Trivia minigame
"""
display_name = "Pokemon Trivia Trap Weight"
class PokemonCountTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Pokemon Count minigame
"""
display_name = "Pokemon Count Trap Weight"
class NumberSequenceTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Number Sequence minigame
"""
display_name = "Number Sequence Trap Weight"
class LightUpPathTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Light Up Path minigame
"""
display_name = "Light Up Path Trap Weight"
class PinballTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Pinball minigame
"""
display_name = "Pinball Trap Weight"
class MathQuizTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to solve a math problem
"""
display_name = "Math Quiz Trap Weight"
class SnakeTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Snake minigame
"""
display_name = "Snake Trap Weight"
class InputSequenceTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to press a sequence of inputs
"""
display_name = "Input Sequence Trap Weight"
class MinigameTrapDifficulty(Choice):
"""
How difficult any Minigame-style traps are
Chaos causes the difficulty to be random per-minigame
"""
display_name = "Minigame Trap Difficulty"
option_easy = 0
option_medium = 1
option_hard = 2
option_chaos = 3
default = 1
class BigFishingDifficulty(Choice):
"""
How difficult Big's Fishing Minigames are
Chaos causes the difficulty to be random per-minigame
"""
display_name = "Big Fishing Difficulty"
option_easy = 0
option_medium = 1
option_hard = 2
option_chaos = 3
default = 1
@@ -382,7 +197,7 @@ class TrapFillPercentage(Range):
default = 0
class Keysanity(DefaultOnToggle):
class Keysanity(Toggle):
"""
Determines whether picking up Chao Keys grants checks
(86 Locations)
@@ -410,7 +225,7 @@ class Whistlesanity(Choice):
default = 0
class Beetlesanity(DefaultOnToggle):
class Beetlesanity(Toggle):
"""
Determines whether destroying Gold Beetles grants checks
(27 Locations)
@@ -429,35 +244,13 @@ class Omosanity(Toggle):
class Animalsanity(Toggle):
"""
Determines whether unique counts of animals grant checks.
(422 Locations)
(421 Locations)
ALL animals must be collected in a single run of a mission to get all checks.
"""
display_name = "Animalsanity"
class ItemBoxsanity(Choice):
"""
Determines whether collecting Item Boxes grants checks
None: No Item Boxes grant checks
Extra Lives: Extra Life Boxes grant checks (94 Locations)
All: All Item Boxes grant checks (502 Locations Total)
"""
display_name = "Itemboxsanity"
option_none = 0
option_extra_lives = 1
option_all = 2
default = 0
class Bigsanity(Toggle):
"""
Determines whether helping Big fish grants checks.
(32 Locations)
"""
display_name = "Bigsanity"
class KartRaceChecks(Choice):
"""
Determines whether Kart Race Mode grants checks
@@ -520,7 +313,7 @@ class LevelGateCosts(Choice):
option_low = 0
option_medium = 1
option_high = 2
default = 0
default = 2
class MaximumEmblemCap(Range):
@@ -730,214 +523,109 @@ class BaseMissionCount(Range):
default = 2
class SonicMissionCount(BaseMissionCount):
class SpeedMissionCount(BaseMissionCount):
"""
The number of active missions to include for Sonic stages
The number of active missions to include for Sonic and Shadow stages
"""
display_name = "Sonic Mission Count"
display_name = "Speed Mission Count"
class SonicMission2(DefaultOnToggle):
class SpeedMission2(DefaultOnToggle):
"""
Determines if the Sonic 100 rings missions should be included
Determines if the Sonic and Shadow 100 rings missions should be included
"""
display_name = "Sonic Mission 2"
display_name = "Speed Mission 2"
class SonicMission3(DefaultOnToggle):
class SpeedMission3(DefaultOnToggle):
"""
Determines if the Sonic lost chao missions should be included
Determines if the Sonic and Shadow lost chao missions should be included
"""
display_name = "Sonic Mission 3"
display_name = "Speed Mission 3"
class SonicMission4(DefaultOnToggle):
class SpeedMission4(DefaultOnToggle):
"""
Determines if the Sonic time trial missions should be included
Determines if the Sonic and Shadow time trial missions should be included
"""
display_name = "Sonic Mission 4"
display_name = "Speed Mission 4"
class SonicMission5(DefaultOnToggle):
class SpeedMission5(DefaultOnToggle):
"""
Determines if the Sonic hard missions should be included
Determines if the Sonic and Shadow hard missions should be included
"""
display_name = "Sonic Mission 5"
display_name = "Speed Mission 5"
class ShadowMissionCount(BaseMissionCount):
class MechMissionCount(BaseMissionCount):
"""
The number of active missions to include for Shadow stages
The number of active missions to include for Tails and Eggman stages
"""
display_name = "Shadow Mission Count"
display_name = "Mech Mission Count"
class ShadowMission2(DefaultOnToggle):
class MechMission2(DefaultOnToggle):
"""
Determines if the Shadow 100 rings missions should be included
Determines if the Tails and Eggman 100 rings missions should be included
"""
display_name = "Shadow Mission 2"
display_name = "Mech Mission 2"
class ShadowMission3(DefaultOnToggle):
class MechMission3(DefaultOnToggle):
"""
Determines if the Shadow lost chao missions should be included
Determines if the Tails and Eggman lost chao missions should be included
"""
display_name = "Shadow Mission 3"
display_name = "Mech Mission 3"
class ShadowMission4(DefaultOnToggle):
class MechMission4(DefaultOnToggle):
"""
Determines if the Shadow time trial missions should be included
Determines if the Tails and Eggman time trial missions should be included
"""
display_name = "Shadow Mission 4"
display_name = "Mech Mission 4"
class ShadowMission5(DefaultOnToggle):
class MechMission5(DefaultOnToggle):
"""
Determines if the Shadow hard missions should be included
Determines if the Tails and Eggman hard missions should be included
"""
display_name = "Shadow Mission 5"
display_name = "Mech Mission 5"
class TailsMissionCount(BaseMissionCount):
class HuntMissionCount(BaseMissionCount):
"""
The number of active missions to include for Tails stages
The number of active missions to include for Knuckles and Rouge stages
"""
display_name = "Tails Mission Count"
display_name = "Hunt Mission Count"
class TailsMission2(DefaultOnToggle):
class HuntMission2(DefaultOnToggle):
"""
Determines if the Tails 100 rings missions should be included
Determines if the Knuckles and Rouge 100 rings missions should be included
"""
display_name = "Tails Mission 2"
display_name = "Hunt Mission 2"
class TailsMission3(DefaultOnToggle):
class HuntMission3(DefaultOnToggle):
"""
Determines if the Tails lost chao missions should be included
Determines if the Knuckles and Rouge lost chao missions should be included
"""
display_name = "Tails Mission 3"
display_name = "Hunt Mission 3"
class TailsMission4(DefaultOnToggle):
class HuntMission4(DefaultOnToggle):
"""
Determines if the Tails time trial missions should be included
Determines if the Knuckles and Rouge time trial missions should be included
"""
display_name = "Tails Mission 4"
display_name = "Hunt Mission 4"
class TailsMission5(DefaultOnToggle):
class HuntMission5(DefaultOnToggle):
"""
Determines if the Tails hard missions should be included
Determines if the Knuckles and Rouge hard missions should be included
"""
display_name = "Tails Mission 5"
class EggmanMissionCount(BaseMissionCount):
"""
The number of active missions to include for Eggman stages
"""
display_name = "Eggman Mission Count"
class EggmanMission2(DefaultOnToggle):
"""
Determines if the Eggman 100 rings missions should be included
"""
display_name = "Eggman Mission 2"
class EggmanMission3(DefaultOnToggle):
"""
Determines if the Eggman lost chao missions should be included
"""
display_name = "Eggman Mission 3"
class EggmanMission4(DefaultOnToggle):
"""
Determines if the Eggman time trial missions should be included
"""
display_name = "Eggman Mission 4"
class EggmanMission5(DefaultOnToggle):
"""
Determines if the Eggman hard missions should be included
"""
display_name = "Eggman Mission 5"
class KnucklesMissionCount(BaseMissionCount):
"""
The number of active missions to include for Knuckles stages
"""
display_name = "Knuckles Mission Count"
class KnucklesMission2(DefaultOnToggle):
"""
Determines if the Knuckles 100 rings missions should be included
"""
display_name = "Knuckles Mission 2"
class KnucklesMission3(DefaultOnToggle):
"""
Determines if the Knuckles lost chao missions should be included
"""
display_name = "Knuckles Mission 3"
class KnucklesMission4(DefaultOnToggle):
"""
Determines if the Knuckles time trial missions should be included
"""
display_name = "Knuckles Mission 4"
class KnucklesMission5(DefaultOnToggle):
"""
Determines if the Knuckles hard missions should be included
"""
display_name = "Knuckles Mission 5"
class RougeMissionCount(BaseMissionCount):
"""
The number of active missions to include for Rouge stages
"""
display_name = "Rouge Mission Count"
class RougeMission2(DefaultOnToggle):
"""
Determines if the Rouge 100 rings missions should be included
"""
display_name = "Rouge Mission 2"
class RougeMission3(DefaultOnToggle):
"""
Determines if the Rouge lost chao missions should be included
"""
display_name = "Rouge Mission 3"
class RougeMission4(DefaultOnToggle):
"""
Determines if the Rouge time trial missions should be included
"""
display_name = "Rouge Mission 4"
class RougeMission5(DefaultOnToggle):
"""
Determines if the Rouge hard missions should be included
"""
display_name = "Rouge Mission 5"
display_name = "Hunt Mission 5"
class KartMissionCount(BaseMissionCount):
@@ -1018,7 +706,7 @@ class RingLoss(Choice):
Modern: You lose 20 rings when hit
OHKO: You die immediately when hit (NOTE: Some Hard or Expert Logic tricks may require damage boosts!)
OHKO: You die immediately when hit (NOTE: Some Hard Logic tricks may require damage boosts!)
"""
display_name = "Ring Loss"
option_classic = 0
@@ -1041,16 +729,6 @@ class RingLink(Toggle):
display_name = "Ring Link"
class TrapLink(Toggle):
"""
Whether your received traps are linked to other players
You will also receive any linked traps from other players with Trap Link enabled,
if you have a weight above "none" set for that trap
"""
display_name = "Trap Link"
class SADXMusic(Choice):
"""
Whether the randomizer will include Sonic Adventure DX Music in the music pool
@@ -1145,14 +823,11 @@ class LogicDifficulty(Choice):
Standard: The logic assumes the "intended" usage of Upgrades to progress through levels
Hard: Some simple skips or sequence breaks may be required, but no out-of-bounds
Expert: If it is humanly possible, it may be required
Hard: Some simple skips or sequence breaks may be required
"""
display_name = "Logic Difficulty"
option_standard = 0
option_hard = 1
option_expert = 2
default = 0
@@ -1160,8 +835,6 @@ sa2b_option_groups = [
OptionGroup("General Options", [
Goal,
BossRushShuffle,
MinigameMadnessRequirement,
MinigameMadnessMinimum,
LogicDifficulty,
RequiredRank,
MaximumEmblemCap,
@@ -1181,8 +854,6 @@ sa2b_option_groups = [
Beetlesanity,
Omosanity,
Animalsanity,
ItemBoxsanity,
Bigsanity,
KartRaceChecks,
]),
OptionGroup("Chao", [
@@ -1214,68 +885,29 @@ sa2b_option_groups = [
SlowTrapWeight,
CutsceneTrapWeight,
ReverseTrapWeight,
LiteratureTrapWeight,
ControllerDriftTrapWeight,
PoisonTrapWeight,
BeeTrapWeight,
]),
OptionGroup("Minigames", [
PongTrapWeight,
BreakoutTrapWeight,
FishingTrapWeight,
TriviaTrapWeight,
PokemonTriviaTrapWeight,
PokemonCountTrapWeight,
NumberSequenceTrapWeight,
LightUpPathTrapWeight,
PinballTrapWeight,
MathQuizTrapWeight,
SnakeTrapWeight,
InputSequenceTrapWeight,
MinigameTrapDifficulty,
BigFishingDifficulty,
]),
OptionGroup("Sonic Missions", [
SonicMissionCount,
SonicMission2,
SonicMission3,
SonicMission4,
SonicMission5,
OptionGroup("Speed Missions", [
SpeedMissionCount,
SpeedMission2,
SpeedMission3,
SpeedMission4,
SpeedMission5,
]),
OptionGroup("Shadow Missions", [
ShadowMissionCount,
ShadowMission2,
ShadowMission3,
ShadowMission4,
ShadowMission5,
OptionGroup("Mech Missions", [
MechMissionCount,
MechMission2,
MechMission3,
MechMission4,
MechMission5,
]),
OptionGroup("Tails Missions", [
TailsMissionCount,
TailsMission2,
TailsMission3,
TailsMission4,
TailsMission5,
]),
OptionGroup("Eggman Missions", [
EggmanMissionCount,
EggmanMission2,
EggmanMission3,
EggmanMission4,
EggmanMission5,
]),
OptionGroup("Knuckles Missions", [
KnucklesMissionCount,
KnucklesMission2,
KnucklesMission3,
KnucklesMission4,
KnucklesMission5,
]),
OptionGroup("Rouge Missions", [
RougeMissionCount,
RougeMission2,
RougeMission3,
RougeMission4,
RougeMission5,
OptionGroup("Hunt Missions", [
HuntMissionCount,
HuntMission2,
HuntMission3,
HuntMission4,
HuntMission5,
]),
OptionGroup("Kart Missions", [
KartMissionCount,
@@ -1299,13 +931,11 @@ sa2b_option_groups = [
]),
]
@dataclass
class SA2BOptions(PerGameCommonOptions):
goal: Goal
boss_rush_shuffle: BossRushShuffle
minigame_madness_requirement: MinigameMadnessRequirement
minigame_madness_minimum: MinigameMadnessMinimum
gate_boss_plando: GateBossPlando
logic_difficulty: LogicDifficulty
required_rank: RequiredRank
max_emblem_cap: MaximumEmblemCap
@@ -1323,8 +953,6 @@ class SA2BOptions(PerGameCommonOptions):
beetlesanity: Beetlesanity
omosanity: Omosanity
animalsanity: Animalsanity
itemboxsanity: ItemBoxsanity
bigsanity: Bigsanity
kart_race_checks: KartRaceChecks
black_market_slots: BlackMarketSlots
@@ -1355,65 +983,31 @@ class SA2BOptions(PerGameCommonOptions):
slow_trap_weight: SlowTrapWeight
cutscene_trap_weight: CutsceneTrapWeight
reverse_trap_weight: ReverseTrapWeight
literature_trap_weight: LiteratureTrapWeight
controller_drift_trap_weight: ControllerDriftTrapWeight
poison_trap_weight: PoisonTrapWeight
bee_trap_weight: BeeTrapWeight
pong_trap_weight: PongTrapWeight
breakout_trap_weight: BreakoutTrapWeight
fishing_trap_weight: FishingTrapWeight
trivia_trap_weight: TriviaTrapWeight
pokemon_trivia_trap_weight: PokemonTriviaTrapWeight
pokemon_count_trap_weight: PokemonCountTrapWeight
number_sequence_trap_weight: NumberSequenceTrapWeight
light_up_path_trap_weight: LightUpPathTrapWeight
pinball_trap_weight: PinballTrapWeight
math_quiz_trap_weight: MathQuizTrapWeight
snake_trap_weight: SnakeTrapWeight
input_sequence_trap_weight: InputSequenceTrapWeight
minigame_trap_difficulty: MinigameTrapDifficulty
big_fishing_difficulty: BigFishingDifficulty
sadx_music: SADXMusic
music_shuffle: MusicShuffle
voice_shuffle: VoiceShuffle
narrator: Narrator
sonic_mission_count: SonicMissionCount
sonic_mission_2: SonicMission2
sonic_mission_3: SonicMission3
sonic_mission_4: SonicMission4
sonic_mission_5: SonicMission5
speed_mission_count: SpeedMissionCount
speed_mission_2: SpeedMission2
speed_mission_3: SpeedMission3
speed_mission_4: SpeedMission4
speed_mission_5: SpeedMission5
shadow_mission_count: ShadowMissionCount
shadow_mission_2: ShadowMission2
shadow_mission_3: ShadowMission3
shadow_mission_4: ShadowMission4
shadow_mission_5: ShadowMission5
mech_mission_count: MechMissionCount
mech_mission_2: MechMission2
mech_mission_3: MechMission3
mech_mission_4: MechMission4
mech_mission_5: MechMission5
tails_mission_count: TailsMissionCount
tails_mission_2: TailsMission2
tails_mission_3: TailsMission3
tails_mission_4: TailsMission4
tails_mission_5: TailsMission5
eggman_mission_count: EggmanMissionCount
eggman_mission_2: EggmanMission2
eggman_mission_3: EggmanMission3
eggman_mission_4: EggmanMission4
eggman_mission_5: EggmanMission5
knuckles_mission_count: KnucklesMissionCount
knuckles_mission_2: KnucklesMission2
knuckles_mission_3: KnucklesMission3
knuckles_mission_4: KnucklesMission4
knuckles_mission_5: KnucklesMission5
rouge_mission_count: RougeMissionCount
rouge_mission_2: RougeMission2
rouge_mission_3: RougeMission3
rouge_mission_4: RougeMission4
rouge_mission_5: RougeMission5
hunt_mission_count: HuntMissionCount
hunt_mission_2: HuntMission2
hunt_mission_3: HuntMission3
hunt_mission_4: HuntMission4
hunt_mission_5: HuntMission5
kart_mission_count: KartMissionCount
kart_mission_2: KartMission2
@@ -1428,5 +1022,4 @@ class SA2BOptions(PerGameCommonOptions):
cannons_core_mission_5: CannonsCoreMission5
ring_link: RingLink
trap_link: TrapLink
death_link: DeathLink

View File

@@ -1,502 +0,0 @@
from typing import Dict, Any
from .Options import *
minsanity = {
"goal": Goal.option_chaos_chao,
"max_emblem_cap": MaximumEmblemCap.range_start,
"keysanity": False,
"whistlesanity": Whistlesanity.option_none,
"beetlesanity": False,
"omosanity": False,
"animalsanity": False,
"itemboxsanity": ItemBoxsanity.option_none,
"bigsanity": False,
"kart_race_checks": KartRaceChecks.option_none,
"junk_fill_percentage": 0,
"sonic_mission_count": BaseMissionCount.range_start,
"sonic_mission_2": False,
"sonic_mission_3": False,
"sonic_mission_4": False,
"sonic_mission_5": False,
"shadow_mission_count": BaseMissionCount.range_start,
"shadow_mission_2": False,
"shadow_mission_3": False,
"shadow_mission_4": False,
"shadow_mission_5": False,
"tails_mission_count": BaseMissionCount.range_start,
"tails_mission_2": False,
"tails_mission_3": False,
"tails_mission_4": False,
"tails_mission_5": False,
"eggman_mission_count": BaseMissionCount.range_start,
"eggman_mission_2": False,
"eggman_mission_3": False,
"eggman_mission_4": False,
"eggman_mission_5": False,
"knuckles_mission_count": BaseMissionCount.range_start,
"knuckles_mission_2": False,
"knuckles_mission_3": False,
"knuckles_mission_4": False,
"knuckles_mission_5": False,
"rouge_mission_count": BaseMissionCount.range_start,
"rouge_mission_2": False,
"rouge_mission_3": False,
"rouge_mission_4": False,
"rouge_mission_5": False,
"kart_mission_count": BaseMissionCount.range_start,
"kart_mission_2": False,
"kart_mission_3": False,
"kart_mission_4": False,
"kart_mission_5": False,
"cannons_core_mission_count": BaseMissionCount.range_start,
"cannons_core_mission_2": False,
"cannons_core_mission_3": False,
"cannons_core_mission_4": False,
"cannons_core_mission_5": False,
}
chao_centric = {
"goal": Goal.option_chaos_chao,
"keysanity": False,
"whistlesanity": Whistlesanity.option_none,
"beetlesanity": False,
"omosanity": False,
"animalsanity": False,
"itemboxsanity": ItemBoxsanity.option_none,
"bigsanity": False,
"kart_race_checks": KartRaceChecks.option_none,
"black_market_slots": BlackMarketSlots.range_end,
"black_market_unlock_costs": BlackMarketUnlockCosts.option_high,
"chao_race_difficulty": ChaoRaceDifficulty.option_expert,
"chao_karate_difficulty": ChaoKarateDifficulty.option_super,
"chao_stadium_checks": ChaoStadiumChecks.option_all,
"chao_animal_parts": True,
"chao_stats": ChaoStats.range_end,
"chao_stats_frequency": 1,
"chao_stats_stamina": True,
"chao_stats_hidden": True,
"chao_kindergarten": ChaoKindergarten.option_full,
"junk_fill_percentage": 50,
"sonic_mission_count": BaseMissionCount.range_start,
"sonic_mission_2": False,
"sonic_mission_3": False,
"sonic_mission_4": False,
"sonic_mission_5": False,
"shadow_mission_count": BaseMissionCount.range_start,
"shadow_mission_2": False,
"shadow_mission_3": False,
"shadow_mission_4": False,
"shadow_mission_5": False,
"tails_mission_count": BaseMissionCount.range_start,
"tails_mission_2": False,
"tails_mission_3": False,
"tails_mission_4": False,
"tails_mission_5": False,
"eggman_mission_count": BaseMissionCount.range_start,
"eggman_mission_2": False,
"eggman_mission_3": False,
"eggman_mission_4": False,
"eggman_mission_5": False,
"knuckles_mission_count": BaseMissionCount.range_start,
"knuckles_mission_2": False,
"knuckles_mission_3": False,
"knuckles_mission_4": False,
"knuckles_mission_5": False,
"rouge_mission_count": BaseMissionCount.range_start,
"rouge_mission_2": False,
"rouge_mission_3": False,
"rouge_mission_4": False,
"rouge_mission_5": False,
"kart_mission_count": BaseMissionCount.range_start,
"kart_mission_2": False,
"kart_mission_3": False,
"kart_mission_4": False,
"kart_mission_5": False,
"cannons_core_mission_count": BaseMissionCount.range_start,
"cannons_core_mission_2": False,
"cannons_core_mission_3": False,
"cannons_core_mission_4": False,
"cannons_core_mission_5": False,
}
allsanity_no_chao = {
"goal": Goal.option_cannons_core_boss_rush,
"boss_rush_shuffle": BossRushShuffle.option_chaos,
"minigame_madness_requirement": MinigameMadnessRequirement.range_end,
"minigame_madness_minimum": MinigameMadnessMinimum.range_end,
"max_emblem_cap": MaximumEmblemCap.range_end,
"mission_shuffle": True,
"required_cannons_core_missions": RequiredCannonsCoreMissions.option_all_active,
"emblem_percentage_for_cannons_core": EmblemPercentageForCannonsCore.range_end,
"number_of_level_gates": NumberOfLevelGates.range_end,
"level_gate_costs": LevelGateCosts.option_high,
"keysanity": True,
"whistlesanity": Whistlesanity.option_both,
"beetlesanity": True,
"omosanity": True,
"animalsanity": True,
"itemboxsanity": ItemBoxsanity.option_all,
"bigsanity": True,
"kart_race_checks": KartRaceChecks.option_full,
"junk_fill_percentage": 25,
"trap_fill_percentage": 25,
"omochao_trap_weight": BaseTrapWeight.option_high,
"timestop_trap_weight": BaseTrapWeight.option_high,
"confusion_trap_weight": BaseTrapWeight.option_high,
"tiny_trap_weight": BaseTrapWeight.option_high,
"gravity_trap_weight": BaseTrapWeight.option_high,
"exposition_trap_weight": BaseTrapWeight.option_high,
"ice_trap_weight": BaseTrapWeight.option_high,
"slow_trap_weight": BaseTrapWeight.option_high,
"cutscene_trap_weight": BaseTrapWeight.option_high,
"reverse_trap_weight": BaseTrapWeight.option_high,
"literature_trap_weight": BaseTrapWeight.option_high,
"controller_drift_trap_weight": BaseTrapWeight.option_high,
"poison_trap_weight": BaseTrapWeight.option_high,
"bee_trap_weight": BaseTrapWeight.option_high,
"pong_trap_weight": BaseTrapWeight.option_high,
"breakout_trap_weight": BaseTrapWeight.option_high,
"fishing_trap_weight": BaseTrapWeight.option_high,
"trivia_trap_weight": BaseTrapWeight.option_high,
"pokemon_trivia_trap_weight": BaseTrapWeight.option_high,
"pokemon_count_trap_weight": BaseTrapWeight.option_high,
"number_sequence_trap_weight": BaseTrapWeight.option_high,
"light_up_path_trap_weight": BaseTrapWeight.option_high,
"pinball_trap_weight": BaseTrapWeight.option_high,
"math_quiz_trap_weight": BaseTrapWeight.option_high,
"snake_trap_weight": BaseTrapWeight.option_high,
"input_sequence_trap_weight": BaseTrapWeight.option_high,
"minigame_trap_difficulty": MinigameTrapDifficulty.option_chaos,
"big_fishing_difficulty": BigFishingDifficulty.option_chaos,
"music_shuffle": MusicShuffle.option_full,
"voice_shuffle": VoiceShuffle.option_shuffled,
"sonic_mission_count": BaseMissionCount.range_end,
"sonic_mission_2": True,
"sonic_mission_3": True,
"sonic_mission_4": True,
"sonic_mission_5": True,
"shadow_mission_count": BaseMissionCount.range_end,
"shadow_mission_2": True,
"shadow_mission_3": True,
"shadow_mission_4": True,
"shadow_mission_5": True,
"tails_mission_count": BaseMissionCount.range_end,
"tails_mission_2": True,
"tails_mission_3": True,
"tails_mission_4": True,
"tails_mission_5": True,
"eggman_mission_count": BaseMissionCount.range_end,
"eggman_mission_2": True,
"eggman_mission_3": True,
"eggman_mission_4": True,
"eggman_mission_5": True,
"knuckles_mission_count": BaseMissionCount.range_end,
"knuckles_mission_2": True,
"knuckles_mission_3": True,
"knuckles_mission_4": True,
"knuckles_mission_5": True,
"rouge_mission_count": BaseMissionCount.range_end,
"rouge_mission_2": True,
"rouge_mission_3": True,
"rouge_mission_4": True,
"rouge_mission_5": True,
"kart_mission_count": BaseMissionCount.range_end,
"kart_mission_2": True,
"kart_mission_3": True,
"kart_mission_4": True,
"kart_mission_5": True,
"cannons_core_mission_count": BaseMissionCount.range_end,
"cannons_core_mission_2": True,
"cannons_core_mission_3": True,
"cannons_core_mission_4": True,
"cannons_core_mission_5": True,
}
allsanity = {
"goal": Goal.option_cannons_core_boss_rush,
"boss_rush_shuffle": BossRushShuffle.option_chaos,
"minigame_madness_requirement": MinigameMadnessRequirement.range_end,
"minigame_madness_minimum": MinigameMadnessMinimum.range_end,
"max_emblem_cap": MaximumEmblemCap.range_end,
"mission_shuffle": True,
"required_cannons_core_missions": RequiredCannonsCoreMissions.option_all_active,
"emblem_percentage_for_cannons_core": EmblemPercentageForCannonsCore.range_end,
"number_of_level_gates": NumberOfLevelGates.range_end,
"level_gate_costs": LevelGateCosts.option_high,
"keysanity": True,
"whistlesanity": Whistlesanity.option_both,
"beetlesanity": True,
"omosanity": True,
"animalsanity": True,
"itemboxsanity": ItemBoxsanity.option_all,
"bigsanity": True,
"kart_race_checks": KartRaceChecks.option_full,
"black_market_slots": BlackMarketSlots.range_end,
"black_market_unlock_costs": BlackMarketUnlockCosts.option_high,
"chao_race_difficulty": ChaoRaceDifficulty.option_expert,
"chao_karate_difficulty": ChaoKarateDifficulty.option_super,
"chao_stadium_checks": ChaoStadiumChecks.option_all,
"chao_animal_parts": True,
"chao_stats": ChaoStats.range_end,
"chao_stats_frequency": 1,
"chao_stats_stamina": True,
"chao_stats_hidden": True,
"chao_kindergarten": ChaoKindergarten.option_full,
"junk_fill_percentage": 25,
"trap_fill_percentage": 25,
"omochao_trap_weight": BaseTrapWeight.option_high,
"timestop_trap_weight": BaseTrapWeight.option_high,
"confusion_trap_weight": BaseTrapWeight.option_high,
"tiny_trap_weight": BaseTrapWeight.option_high,
"gravity_trap_weight": BaseTrapWeight.option_high,
"exposition_trap_weight": BaseTrapWeight.option_high,
"ice_trap_weight": BaseTrapWeight.option_high,
"slow_trap_weight": BaseTrapWeight.option_high,
"cutscene_trap_weight": BaseTrapWeight.option_high,
"reverse_trap_weight": BaseTrapWeight.option_high,
"literature_trap_weight": BaseTrapWeight.option_high,
"controller_drift_trap_weight": BaseTrapWeight.option_high,
"poison_trap_weight": BaseTrapWeight.option_high,
"bee_trap_weight": BaseTrapWeight.option_high,
"pong_trap_weight": BaseTrapWeight.option_high,
"breakout_trap_weight": BaseTrapWeight.option_high,
"fishing_trap_weight": BaseTrapWeight.option_high,
"trivia_trap_weight": BaseTrapWeight.option_high,
"pokemon_trivia_trap_weight": BaseTrapWeight.option_high,
"pokemon_count_trap_weight": BaseTrapWeight.option_high,
"number_sequence_trap_weight": BaseTrapWeight.option_high,
"light_up_path_trap_weight": BaseTrapWeight.option_high,
"pinball_trap_weight": BaseTrapWeight.option_high,
"math_quiz_trap_weight": BaseTrapWeight.option_high,
"snake_trap_weight": BaseTrapWeight.option_high,
"input_sequence_trap_weight": BaseTrapWeight.option_high,
"minigame_trap_difficulty": MinigameTrapDifficulty.option_chaos,
"big_fishing_difficulty": BigFishingDifficulty.option_chaos,
"music_shuffle": MusicShuffle.option_full,
"voice_shuffle": VoiceShuffle.option_shuffled,
"sonic_mission_count": BaseMissionCount.range_end,
"sonic_mission_2": True,
"sonic_mission_3": True,
"sonic_mission_4": True,
"sonic_mission_5": True,
"shadow_mission_count": BaseMissionCount.range_end,
"shadow_mission_2": True,
"shadow_mission_3": True,
"shadow_mission_4": True,
"shadow_mission_5": True,
"tails_mission_count": BaseMissionCount.range_end,
"tails_mission_2": True,
"tails_mission_3": True,
"tails_mission_4": True,
"tails_mission_5": True,
"eggman_mission_count": BaseMissionCount.range_end,
"eggman_mission_2": True,
"eggman_mission_3": True,
"eggman_mission_4": True,
"eggman_mission_5": True,
"knuckles_mission_count": BaseMissionCount.range_end,
"knuckles_mission_2": True,
"knuckles_mission_3": True,
"knuckles_mission_4": True,
"knuckles_mission_5": True,
"rouge_mission_count": BaseMissionCount.range_end,
"rouge_mission_2": True,
"rouge_mission_3": True,
"rouge_mission_4": True,
"rouge_mission_5": True,
"kart_mission_count": BaseMissionCount.range_end,
"kart_mission_2": True,
"kart_mission_3": True,
"kart_mission_4": True,
"kart_mission_5": True,
"cannons_core_mission_count": BaseMissionCount.range_end,
"cannons_core_mission_2": True,
"cannons_core_mission_3": True,
"cannons_core_mission_4": True,
"cannons_core_mission_5": True,
}
all_random = {
"goal": "random",
"boss_rush_shuffle": "random",
"minigame_madness_requirement": "random",
"minigame_madness_minimum": "random",
"logic_difficulty": "random",
"required_rank": "random",
"max_emblem_cap": "random",
"ring_loss": "random",
"mission_shuffle": "random",
"required_cannons_core_missions": "random",
"emblem_percentage_for_cannons_core": "random",
"number_of_level_gates": "random",
"level_gate_distribution": "random",
"level_gate_costs": "random",
"keysanity": "random",
"whistlesanity": "random",
"beetlesanity": "random",
"omosanity": "random",
"animalsanity": "random",
"itemboxsanity": "random",
"bigsanity": "random",
"kart_race_checks": "random",
"black_market_slots": "random",
"black_market_unlock_costs": "random",
"black_market_price_multiplier": "random",
"chao_race_difficulty": "random",
"chao_karate_difficulty": "random",
"chao_stadium_checks": "random",
"chao_animal_parts": "random",
"chao_stats": "random",
"chao_stats_frequency": "random",
"chao_stats_stamina": "random",
"chao_stats_hidden": "random",
"chao_kindergarten": "random",
"shuffle_starting_chao_eggs": "random",
"chao_entrance_randomization": "random",
"junk_fill_percentage": "random",
"trap_fill_percentage": "random",
"omochao_trap_weight": "random",
"timestop_trap_weight": "random",
"confusion_trap_weight": "random",
"tiny_trap_weight": "random",
"gravity_trap_weight": "random",
"exposition_trap_weight": "random",
"ice_trap_weight": "random",
"slow_trap_weight": "random",
"cutscene_trap_weight": "random",
"reverse_trap_weight": "random",
"literature_trap_weight": "random",
"controller_drift_trap_weight": "random",
"poison_trap_weight": "random",
"bee_trap_weight": "random",
"pong_trap_weight": "random",
"breakout_trap_weight": "random",
"fishing_trap_weight": "random",
"trivia_trap_weight": "random",
"pokemon_trivia_trap_weight": "random",
"pokemon_count_trap_weight": "random",
"number_sequence_trap_weight": "random",
"light_up_path_trap_weight": "random",
"pinball_trap_weight": "random",
"math_quiz_trap_weight": "random",
"snake_trap_weight": "random",
"input_sequence_trap_weight": "random",
"minigame_trap_difficulty": "random",
"big_fishing_difficulty": "random",
"sadx_music": "random",
"music_shuffle": "random",
"voice_shuffle": "random",
"narrator": "random",
"sonic_mission_count": "random",
"sonic_mission_2": "random",
"sonic_mission_3": "random",
"sonic_mission_4": "random",
"sonic_mission_5": "random",
"shadow_mission_count": "random",
"shadow_mission_2": "random",
"shadow_mission_3": "random",
"shadow_mission_4": "random",
"shadow_mission_5": "random",
"tails_mission_count": "random",
"tails_mission_2": "random",
"tails_mission_3": "random",
"tails_mission_4": "random",
"tails_mission_5": "random",
"eggman_mission_count": "random",
"eggman_mission_2": "random",
"eggman_mission_3": "random",
"eggman_mission_4": "random",
"eggman_mission_5": "random",
"knuckles_mission_count": "random",
"knuckles_mission_2": "random",
"knuckles_mission_3": "random",
"knuckles_mission_4": "random",
"knuckles_mission_5": "random",
"rouge_mission_count": "random",
"rouge_mission_2": "random",
"rouge_mission_3": "random",
"rouge_mission_4": "random",
"rouge_mission_5": "random",
"kart_mission_count": "random",
"kart_mission_2": "random",
"kart_mission_3": "random",
"kart_mission_4": "random",
"kart_mission_5": "random",
"cannons_core_mission_count": "random",
"cannons_core_mission_2": "random",
"cannons_core_mission_3": "random",
"cannons_core_mission_4": "random",
"cannons_core_mission_5": "random",
"ring_link": "random",
"trap_link": "random",
"death_link": "random",
}
sa2b_options_presets: Dict[str, Dict[str, Any]] = {
"Minsanity": minsanity,
"Chao-centric": chao_centric,
"Allsanity No Chao": allsanity_no_chao,
"Allsanity": allsanity,
"All Random": all_random,
}

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File diff suppressed because it is too large Load Diff

View File

@@ -8,13 +8,12 @@ from worlds.AutoWorld import WebWorld, World
from .AestheticData import chao_name_conversion, sample_chao_names, totally_real_item_names, \
all_exits, all_destinations, multi_rooms, single_rooms, room_to_exits_map, exit_to_room_map, valid_kindergarten_exits
from .GateBosses import get_gate_bosses, get_boss_rush_bosses, get_boss_name
from .Items import SA2BItem, ItemData, item_table, upgrades_table, emeralds_table, junk_table, minigame_trap_table, item_groups, \
eggs_table, fruits_table, seeds_table, hats_table, animals_table, chaos_drives_table, event_table
from .Locations import SA2BLocation, all_locations, location_groups, setup_locations, chao_animal_event_location_table, black_market_location_table
from .Missions import get_mission_table, get_mission_count_table, get_first_and_last_cannons_core_missions, print_mission_orders_to_spoiler
from .Items import SA2BItem, ItemData, item_table, upgrades_table, emeralds_table, junk_table, trap_table, item_groups, \
eggs_table, fruits_table, seeds_table, hats_table, animals_table, chaos_drives_table
from .Locations import SA2BLocation, all_locations, setup_locations, chao_animal_event_location_table, black_market_location_table
from .Missions import get_mission_table, get_mission_count_table, get_first_and_last_cannons_core_missions
from .Names import ItemName, LocationName
from .Options import SA2BOptions, sa2b_option_groups
from .Presets import sa2b_options_presets
from .Regions import create_regions, shuffleable_regions, connect_regions, LevelGate, gate_0_whitelist_regions, \
gate_0_blacklist_regions
from .Rules import set_rules
@@ -34,7 +33,6 @@ class SA2BWeb(WebWorld):
tutorials = [setup_en]
option_groups = sa2b_option_groups
options_presets = sa2b_options_presets
def check_for_impossible_shuffle(shuffled_levels: typing.List[int], gate_0_range: int, multiworld: MultiWorld):
@@ -62,14 +60,11 @@ class SA2BWorld(World):
topology_present = False
item_name_groups = item_groups
location_name_groups = location_groups
item_name_to_id = {name: data.code for name, data in item_table.items()}
location_name_to_id = all_locations
location_table: typing.Dict[str, int]
shuffled_region_list: typing.List[int]
levels_per_gate: typing.List[int]
mission_map: typing.Dict[int, int]
mission_count_map: typing.Dict[int, int]
emblems_for_cannons_core: int
@@ -83,7 +78,7 @@ class SA2BWorld(World):
def fill_slot_data(self) -> dict:
return {
"ModVersion": 204,
"ModVersion": 203,
"Goal": self.options.goal.value,
"MusicMap": self.generate_music_data(),
"VoiceMap": self.generate_voice_data(),
@@ -94,20 +89,14 @@ class SA2BWorld(World):
"MusicShuffle": self.options.music_shuffle.value,
"Narrator": self.options.narrator.value,
"MinigameTrapDifficulty": self.options.minigame_trap_difficulty.value,
"BigFishingDifficulty": self.options.big_fishing_difficulty.value,
"RingLoss": self.options.ring_loss.value,
"RingLink": self.options.ring_link.value,
"TrapLink": self.options.trap_link.value,
"RequiredRank": self.options.required_rank.value,
"MinigameMadnessAmount": self.options.minigame_madness_requirement.value,
"LogicDifficulty": self.options.logic_difficulty.value,
"ChaoKeys": self.options.keysanity.value,
"Whistlesanity": self.options.whistlesanity.value,
"GoldBeetles": self.options.beetlesanity.value,
"OmochaoChecks": self.options.omosanity.value,
"AnimalChecks": self.options.animalsanity.value,
"ItemBoxChecks": self.options.itemboxsanity.value,
"BigChecks": self.options.bigsanity.value,
"KartRaceChecks": self.options.kart_race_checks.value,
"ChaoStadiumChecks": self.options.chao_stadium_checks.value,
"ChaoRaceDifficulty": self.options.chao_race_difficulty.value,
@@ -133,7 +122,6 @@ class SA2BWorld(World):
"GateCosts": self.gate_costs,
"GateBosses": self.gate_bosses,
"BossRushMap": self.boss_rush_map,
"ActiveTraps": self.output_active_traps(),
"PlayerNum": self.player,
}
@@ -163,42 +151,12 @@ class SA2BWorld(World):
valid_trap_weights = self.options.exposition_trap_weight.value + \
self.options.reverse_trap_weight.value + \
self.options.literature_trap_weight.value + \
self.options.controller_drift_trap_weight.value + \
self.options.poison_trap_weight.value + \
self.options.bee_trap_weight.value + \
self.options.pong_trap_weight.value + \
self.options.breakout_trap_weight.value + \
self.options.fishing_trap_weight.value + \
self.options.trivia_trap_weight.value + \
self.options.pokemon_trivia_trap_weight.value + \
self.options.pokemon_count_trap_weight.value + \
self.options.number_sequence_trap_weight.value + \
self.options.light_up_path_trap_weight.value + \
self.options.pinball_trap_weight.value + \
self.options.math_quiz_trap_weight.value + \
self.options.snake_trap_weight.value + \
self.options.input_sequence_trap_weight.value
self.options.pong_trap_weight.value
if valid_trap_weights == 0:
self.options.exposition_trap_weight.value = 4
self.options.reverse_trap_weight.value = 4
self.options.literature_trap_weight.value = 4
self.options.controller_drift_trap_weight.value = 4
self.options.poison_trap_weight.value = 4
self.options.bee_trap_weight.value = 4
self.options.pong_trap_weight.value = 4
self.options.breakout_trap_weight.value = 4
self.options.fishing_trap_weight.value = 4
self.options.trivia_trap_weight.value = 4
self.options.pokemon_trivia_trap_weight.value = 4
self.options.pokemon_count_trap_weight.value = 4
self.options.number_sequence_trap_weight.value = 4
self.options.light_up_path_trap_weight.value = 4
self.options.pinball_trap_weight.value = 4
self.options.math_quiz_trap_weight.value = 4
self.options.snake_trap_weight.value = 4
self.options.input_sequence_trap_weight.value = 4
if self.options.kart_race_checks.value == 0:
self.options.kart_race_checks.value = 2
@@ -206,8 +164,8 @@ class SA2BWorld(World):
self.gate_bosses = {}
self.boss_rush_map = {}
else:
self.gate_bosses = get_gate_bosses(self)
self.boss_rush_map = get_boss_rush_bosses(self)
self.gate_bosses = get_gate_bosses(self.multiworld, self)
self.boss_rush_map = get_boss_rush_bosses(self.multiworld, self)
def create_regions(self):
self.mission_map = get_mission_table(self.multiworld, self, self.player)
@@ -219,7 +177,7 @@ class SA2BWorld(World):
# Not Generate Basic
self.black_market_costs = dict()
if self.options.goal.value in [0, 2, 4, 5, 6, 8]:
if self.options.goal.value in [0, 2, 4, 5, 6]:
self.multiworld.get_location(LocationName.finalhazard, self.player).place_locked_item(self.create_item(ItemName.maria))
elif self.options.goal.value == 1:
self.multiworld.get_location(LocationName.green_hill, self.player).place_locked_item(self.create_item(ItemName.maria))
@@ -244,7 +202,7 @@ class SA2BWorld(World):
if self.options.goal.value != 3:
# Fill item pool with all required items
for item in {**upgrades_table}:
itempool += [self.create_item(item, None, self.options.goal.value)]
itempool += [self.create_item(item, False, self.options.goal.value)]
if self.options.goal.value in [1, 2, 6]:
# Some flavor of Chaos Emerald Hunt
@@ -254,25 +212,6 @@ class SA2BWorld(World):
# Black Market
itempool += [self.create_item(ItemName.market_token) for _ in range(self.options.black_market_slots.value)]
if self.options.goal.value in [8]:
available_locations: int = total_required_locations - len(itempool) - self.options.number_of_level_gates.value
while (self.options.minigame_madness_requirement.value * len(minigame_trap_table)) > available_locations:
self.options.minigame_madness_requirement.value -= 1
while (self.options.minigame_madness_minimum.value * len(minigame_trap_table)) > available_locations:
self.options.minigame_madness_minimum.value -= 1
traps_to_create: int = max(self.options.minigame_madness_minimum.value, self.options.minigame_madness_requirement.value)
# Minigame Madness
for item in {**minigame_trap_table}:
for i in range(traps_to_create):
classification: ItemClassification = ItemClassification.trap
if i < self.options.minigame_madness_requirement.value:
classification |= ItemClassification.progression
itempool.append(self.create_item(item, classification))
black_market_unlock_mult = 1.0
if self.options.black_market_unlock_costs.value == 0:
black_market_unlock_mult = 0.5
@@ -296,12 +235,12 @@ class SA2BWorld(World):
elif self.options.level_gate_costs.value == 1:
gate_cost_mult = 0.8
self.shuffled_region_list = list(range(30))
shuffled_region_list = list(range(30))
emblem_requirement_list = list()
self.multiworld.random.shuffle(self.shuffled_region_list)
self.levels_per_gate = self.get_levels_per_gate()
self.multiworld.random.shuffle(shuffled_region_list)
levels_per_gate = self.get_levels_per_gate()
check_for_impossible_shuffle(self.shuffled_region_list, math.ceil(self.levels_per_gate[0]), self.multiworld)
check_for_impossible_shuffle(shuffled_region_list, math.ceil(levels_per_gate[0]), self.multiworld)
levels_added_to_gate = 0
total_levels_added = 0
current_gate = 0
@@ -311,11 +250,11 @@ class SA2BWorld(World):
gates = list()
gates.append(LevelGate(0))
for i in range(30):
gates[current_gate].gate_levels.append(self.shuffled_region_list[i])
gates[current_gate].gate_levels.append(shuffled_region_list[i])
emblem_requirement_list.append(current_gate_emblems)
levels_added_to_gate += 1
total_levels_added += 1
if levels_added_to_gate >= self.levels_per_gate[current_gate]:
if levels_added_to_gate >= levels_per_gate[current_gate]:
current_gate += 1
if current_gate > self.options.number_of_level_gates.value:
current_gate = self.options.number_of_level_gates.value
@@ -326,19 +265,18 @@ class SA2BWorld(World):
self.gate_costs[current_gate] = current_gate_emblems
levels_added_to_gate = 0
self.region_emblem_map = dict(zip(self.shuffled_region_list, emblem_requirement_list))
self.region_emblem_map = dict(zip(shuffled_region_list, emblem_requirement_list))
first_cannons_core_mission, final_cannons_core_mission = get_first_and_last_cannons_core_missions(self.mission_map, self.mission_count_map)
connect_regions(self.multiworld, self, self.player, gates, self.emblems_for_cannons_core, self.gate_bosses, self.boss_rush_map, first_cannons_core_mission, final_cannons_core_mission)
max_required_emblems = max(max(emblem_requirement_list), self.emblems_for_cannons_core)
max_required_emblems = min(int(max_required_emblems * 1.1), total_emblem_count)
itempool += [self.create_item(ItemName.emblem) for _ in range(max_required_emblems)]
non_required_emblems = (total_emblem_count - max_required_emblems)
junk_count = math.floor(non_required_emblems * (self.options.junk_fill_percentage.value / 100.0))
itempool += [self.create_item(ItemName.emblem, ItemClassification.filler) for _ in range(non_required_emblems - junk_count)]
itempool += [self.create_item(ItemName.emblem, True) for _ in range(non_required_emblems - junk_count)]
# Carve Traps out of junk_count
trap_weights = []
@@ -353,22 +291,7 @@ class SA2BWorld(World):
trap_weights += ([ItemName.slow_trap] * self.options.slow_trap_weight.value)
trap_weights += ([ItemName.cutscene_trap] * self.options.cutscene_trap_weight.value)
trap_weights += ([ItemName.reverse_trap] * self.options.reverse_trap_weight.value)
trap_weights += ([ItemName.literature_trap] * self.options.literature_trap_weight.value)
trap_weights += ([ItemName.controller_drift_trap] * self.options.controller_drift_trap_weight.value)
trap_weights += ([ItemName.poison_trap] * self.options.poison_trap_weight.value)
trap_weights += ([ItemName.bee_trap] * self.options.bee_trap_weight.value)
trap_weights += ([ItemName.pong_trap] * self.options.pong_trap_weight.value)
trap_weights += ([ItemName.breakout_trap] * self.options.breakout_trap_weight.value)
trap_weights += ([ItemName.fishing_trap] * self.options.fishing_trap_weight.value)
trap_weights += ([ItemName.trivia_trap] * self.options.trivia_trap_weight.value)
trap_weights += ([ItemName.pokemon_trivia_trap] * self.options.pokemon_trivia_trap_weight.value)
trap_weights += ([ItemName.pokemon_count_trap] * self.options.pokemon_count_trap_weight.value)
trap_weights += ([ItemName.number_sequence_trap] * self.options.number_sequence_trap_weight.value)
trap_weights += ([ItemName.light_up_path_trap] * self.options.light_up_path_trap_weight.value)
trap_weights += ([ItemName.pinball_trap] * self.options.pinball_trap_weight.value)
trap_weights += ([ItemName.math_quiz_trap] * self.options.math_quiz_trap_weight.value)
trap_weights += ([ItemName.snake_trap] * self.options.snake_trap_weight.value)
trap_weights += ([ItemName.input_sequence_trap] * self.options.input_sequence_trap_weight.value)
junk_count += extra_junk_count
trap_count = 0 if (len(trap_weights) == 0) else math.ceil(junk_count * (self.options.trap_fill_percentage.value / 100.0))
@@ -424,15 +347,11 @@ class SA2BWorld(World):
def create_item(self, name: str, force_classification=None, goal=0) -> Item:
data = None
if name in event_table:
data = event_table[name]
else:
data = item_table[name]
def create_item(self, name: str, force_non_progression=False, goal=0) -> Item:
data = item_table[name]
if force_classification is not None:
classification = force_classification
if force_non_progression:
classification = ItemClassification.filler
elif name == ItemName.emblem or \
name in emeralds_table.keys() or \
(name == ItemName.knuckles_shovel_claws and goal in [4, 5]):
@@ -461,16 +380,9 @@ class SA2BWorld(World):
set_rules(self.multiworld, self, self.player, self.gate_bosses, self.boss_rush_map, self.mission_map, self.mission_count_map, self.black_market_costs)
def write_spoiler(self, spoiler_handle: typing.TextIO):
print_mission_orders_to_spoiler(self.mission_map,
self.mission_count_map,
self.shuffled_region_list,
self.levels_per_gate,
self.multiworld.player_name[self.player],
spoiler_handle)
if self.options.number_of_level_gates.value > 0 or self.options.goal.value in [4, 5, 6]:
spoiler_handle.write("\n")
header_text = "SA2 Bosses for {}:\n"
header_text = "Sonic Adventure 2 Bosses for {}:\n"
header_text = header_text.format(self.multiworld.player_name[self.player])
spoiler_handle.write(header_text)
@@ -523,20 +435,20 @@ class SA2BWorld(World):
continue
level_region = exit.connected_region
for location in level_region.locations:
if location.address != None:
er_hint_data[location.address] = gate_name
er_hint_data[location.address] = gate_name
for i in range(self.options.black_market_slots.value):
location = self.multiworld.get_location(LocationName.chao_black_market_base + str(i + 1), self.player)
er_hint_data[location.address] = str(self.black_market_costs[i]) + " " + str(ItemName.market_token)
hint_data[self.player] = er_hint_data
@classmethod
def stage_fill_hook(cls, multiworld: MultiWorld, progitempool, usefulitempool, filleritempool, fill_locations):
if multiworld.get_game_players("Sonic Adventure 2 Battle"):
progitempool.sort(
key=lambda item: 0 if ("Emblem" in item.name and item.game == "Sonic Adventure 2 Battle") else 1)
key=lambda item: 0 if (item.name != 'Emblem') else 1)
def get_levels_per_gate(self) -> list:
levels_per_gate = list()
@@ -574,39 +486,6 @@ class SA2BWorld(World):
return levels_per_gate
def output_active_traps(self) -> typing.Dict[int, int]:
trap_data = {}
trap_data[0x30] = self.options.omochao_trap_weight.value
trap_data[0x31] = self.options.timestop_trap_weight.value
trap_data[0x32] = self.options.confusion_trap_weight.value
trap_data[0x33] = self.options.tiny_trap_weight.value
trap_data[0x34] = self.options.gravity_trap_weight.value
trap_data[0x35] = self.options.exposition_trap_weight.value
trap_data[0x37] = self.options.ice_trap_weight.value
trap_data[0x38] = self.options.slow_trap_weight.value
trap_data[0x39] = self.options.cutscene_trap_weight.value
trap_data[0x3A] = self.options.reverse_trap_weight.value
trap_data[0x3B] = self.options.literature_trap_weight.value
trap_data[0x3C] = self.options.controller_drift_trap_weight.value
trap_data[0x3D] = self.options.poison_trap_weight.value
trap_data[0x3E] = self.options.bee_trap_weight.value
trap_data[0x50] = self.options.pong_trap_weight.value
trap_data[0x51] = self.options.breakout_trap_weight.value
trap_data[0x52] = self.options.fishing_trap_weight.value
trap_data[0x53] = self.options.trivia_trap_weight.value
trap_data[0x54] = self.options.pokemon_trivia_trap_weight.value
trap_data[0x55] = self.options.pokemon_count_trap_weight.value
trap_data[0x56] = self.options.number_sequence_trap_weight.value
trap_data[0x57] = self.options.light_up_path_trap_weight.value
trap_data[0x58] = self.options.pinball_trap_weight.value
trap_data[0x59] = self.options.math_quiz_trap_weight.value
trap_data[0x5A] = self.options.snake_trap_weight.value
trap_data[0x5B] = self.options.input_sequence_trap_weight.value
return trap_data
def any_chao_locations_active(self) -> bool:
if self.options.chao_race_difficulty.value > 0 or \
self.options.chao_karate_difficulty.value > 0 or \
@@ -807,6 +686,7 @@ class SA2BWorld(World):
exit_choice = self.random.choice(valid_kindergarten_exits)
exit_room = exit_to_room_map[exit_choice]
all_exits_copy.remove(exit_choice)
multi_rooms_copy.remove(exit_room)
destination = 0x06
single_rooms_copy.remove(destination)
@@ -843,8 +723,7 @@ class SA2BWorld(World):
er_layout[exit_choice] = destination
possible_reverse_exits = [exit for exit in room_to_exits_map[destination] if exit in all_exits_copy]
reverse_exit = self.random.choice(possible_reverse_exits)
reverse_exit = self.random.choice(room_to_exits_map[destination])
er_layout[reverse_exit] = exit_room

View File

@@ -214,67 +214,67 @@ class StardewValleyWorld(World):
def setup_victory(self):
if self.options.goal == Goal.option_community_center:
self.create_event_location(location_table[GoalName.community_center],
self.logic.goal.can_complete_community_center(),
self.logic.bundle.can_complete_community_center,
Event.victory)
elif self.options.goal == Goal.option_grandpa_evaluation:
self.create_event_location(location_table[GoalName.grandpa_evaluation],
self.logic.goal.can_finish_grandpa_evaluation(),
self.logic.can_finish_grandpa_evaluation(),
Event.victory)
elif self.options.goal == Goal.option_bottom_of_the_mines:
self.create_event_location(location_table[GoalName.bottom_of_the_mines],
self.logic.goal.can_complete_bottom_of_the_mines(),
True_(),
Event.victory)
elif self.options.goal == Goal.option_cryptic_note:
self.create_event_location(location_table[GoalName.cryptic_note],
self.logic.goal.can_complete_cryptic_note(),
self.logic.quest.can_complete_quest("Cryptic Note"),
Event.victory)
elif self.options.goal == Goal.option_master_angler:
self.create_event_location(location_table[GoalName.master_angler],
self.logic.goal.can_complete_master_angler(),
self.logic.fishing.can_catch_every_fish_for_fishsanity(),
Event.victory)
elif self.options.goal == Goal.option_complete_collection:
self.create_event_location(location_table[GoalName.complete_museum],
self.logic.goal.can_complete_complete_collection(),
self.logic.museum.can_complete_museum(),
Event.victory)
elif self.options.goal == Goal.option_full_house:
self.create_event_location(location_table[GoalName.full_house],
self.logic.goal.can_complete_full_house(),
(self.logic.relationship.has_children(2) & self.logic.relationship.can_reproduce()),
Event.victory)
elif self.options.goal == Goal.option_greatest_walnut_hunter:
self.create_event_location(location_table[GoalName.greatest_walnut_hunter],
self.logic.goal.can_complete_greatest_walnut_hunter(),
self.logic.walnut.has_walnut(130),
Event.victory)
elif self.options.goal == Goal.option_protector_of_the_valley:
self.create_event_location(location_table[GoalName.protector_of_the_valley],
self.logic.goal.can_complete_protector_of_the_valley(),
self.logic.monster.can_complete_all_monster_slaying_goals(),
Event.victory)
elif self.options.goal == Goal.option_full_shipment:
self.create_event_location(location_table[GoalName.full_shipment],
self.logic.goal.can_complete_full_shipment(self.get_all_location_names()),
self.logic.shipping.can_ship_everything_in_slot(self.get_all_location_names()),
Event.victory)
elif self.options.goal == Goal.option_gourmet_chef:
self.create_event_location(location_table[GoalName.gourmet_chef],
self.logic.goal.can_complete_gourmet_chef(),
self.logic.cooking.can_cook_everything,
Event.victory)
elif self.options.goal == Goal.option_craft_master:
self.create_event_location(location_table[GoalName.craft_master],
self.logic.goal.can_complete_craft_master(),
self.logic.crafting.can_craft_everything,
Event.victory)
elif self.options.goal == Goal.option_legend:
self.create_event_location(location_table[GoalName.legend],
self.logic.goal.can_complete_legend(),
self.logic.money.can_have_earned_total(10_000_000),
Event.victory)
elif self.options.goal == Goal.option_mystery_of_the_stardrops:
self.create_event_location(location_table[GoalName.mystery_of_the_stardrops],
self.logic.goal.can_complete_mystery_of_the_stardrop(),
self.logic.has_all_stardrops(),
Event.victory)
elif self.options.goal == Goal.option_allsanity:
self.create_event_location(location_table[GoalName.allsanity],
self.logic.goal.can_complete_allsanity(),
HasProgressionPercent(self.player, 100),
Event.victory)
elif self.options.goal == Goal.option_perfection:
self.create_event_location(location_table[GoalName.perfection],
self.logic.goal.can_complete_perfection(),
HasProgressionPercent(self.player, 100),
Event.victory)
self.multiworld.completion_condition[self.player] = lambda state: state.has(Event.victory, self.player)

View File

@@ -13,9 +13,12 @@ from .relationship_logic import RelationshipLogicMixin
from .season_logic import SeasonLogicMixin
from .skill_logic import SkillLogicMixin
from ..data.recipe_data import RecipeSource, StarterSource, ShopSource, SkillSource, FriendshipSource, \
QueenOfSauceSource, CookingRecipe, ShopFriendshipSource
QueenOfSauceSource, CookingRecipe, ShopFriendshipSource, \
all_cooking_recipes_by_name
from ..data.recipe_source import CutsceneSource, ShopTradeSource
from ..locations import locations_by_tag, LocationTags
from ..options import Chefsanity
from ..options import ExcludeGingerIsland
from ..stardew_rule import StardewRule, True_, False_
from ..strings.region_names import LogicRegion
from ..strings.skill_names import Skill
@@ -89,3 +92,17 @@ BuildingLogicMixin, RelationshipLogicMixin, SkillLogicMixin, CookingLogicMixin]]
@cache_self1
def received_recipe(self, meal_name: str):
return self.logic.received(f"{meal_name} Recipe")
@cached_property
def can_cook_everything(self) -> StardewRule:
cooksanity_prefix = "Cook "
all_recipes_names = []
exclude_island = self.options.exclude_ginger_island == ExcludeGingerIsland.option_true
for location in locations_by_tag[LocationTags.COOKSANITY]:
if exclude_island and LocationTags.GINGER_ISLAND in location.tags:
continue
if location.mod_name and location.mod_name not in self.options.mods:
continue
all_recipes_names.append(location.name[len(cooksanity_prefix):])
all_recipes = [all_cooking_recipes_by_name[recipe_name] for recipe_name in all_recipes_names]
return self.logic.and_(*(self.logic.cooking.can_cook(recipe) for recipe in all_recipes))

View File

@@ -1,3 +1,4 @@
from functools import cached_property
from typing import Union
from Utils import cache_self1
@@ -11,10 +12,11 @@ from .relationship_logic import RelationshipLogicMixin
from .skill_logic import SkillLogicMixin
from .special_order_logic import SpecialOrderLogicMixin
from .. import options
from ..data.craftable_data import CraftingRecipe
from ..data.craftable_data import CraftingRecipe, all_crafting_recipes_by_name
from ..data.recipe_source import CutsceneSource, ShopTradeSource, ArchipelagoSource, LogicSource, SpecialOrderSource, \
FestivalShopSource, QuestSource, StarterSource, ShopSource, SkillSource, MasterySource, FriendshipSource, SkillCraftsanitySource
from ..options import Craftsanity, SpecialOrderLocations
from ..locations import locations_by_tag, LocationTags
from ..options import Craftsanity, SpecialOrderLocations, ExcludeGingerIsland
from ..stardew_rule import StardewRule, True_, False_
from ..strings.region_names import Region
@@ -69,8 +71,7 @@ SkillLogicMixin, SpecialOrderLogicMixin, CraftingLogicMixin, QuestLogicMixin]]):
if isinstance(recipe.source, ShopSource):
return self.logic.money.can_spend_at(recipe.source.region, recipe.source.price)
if isinstance(recipe.source, SkillCraftsanitySource):
return self.logic.skill.has_level(recipe.source.skill, recipe.source.level) & self.logic.skill.can_earn_level(recipe.source.skill,
recipe.source.level)
return self.logic.skill.has_level(recipe.source.skill, recipe.source.level) & self.logic.skill.can_earn_level(recipe.source.skill, recipe.source.level)
if isinstance(recipe.source, SkillSource):
return self.logic.skill.has_level(recipe.source.skill, recipe.source.level)
if isinstance(recipe.source, MasterySource):
@@ -94,3 +95,23 @@ SkillLogicMixin, SpecialOrderLogicMixin, CraftingLogicMixin, QuestLogicMixin]]):
@cache_self1
def received_recipe(self, item_name: str):
return self.logic.received(f"{item_name} Recipe")
@cached_property
def can_craft_everything(self) -> StardewRule:
craftsanity_prefix = "Craft "
all_recipes_names = []
exclude_island = self.options.exclude_ginger_island == ExcludeGingerIsland.option_true
exclude_masteries = not self.content.features.skill_progression.are_masteries_shuffled
for location in locations_by_tag[LocationTags.CRAFTSANITY]:
if not location.name.startswith(craftsanity_prefix):
continue
if exclude_island and LocationTags.GINGER_ISLAND in location.tags:
continue
# FIXME Remove when recipes are in content packs
if exclude_masteries and LocationTags.REQUIRES_MASTERIES in location.tags:
continue
if location.mod_name and location.mod_name not in self.options.mods:
continue
all_recipes_names.append(location.name[len(craftsanity_prefix):])
all_recipes = [all_crafting_recipes_by_name[recipe_name] for recipe_name in all_recipes_names]
return self.logic.and_(*(self.logic.crafting.can_craft(recipe) for recipe in all_recipes))

View File

@@ -29,7 +29,7 @@ class FishingLogicMixin(BaseLogicMixin):
class FishingLogic(BaseLogic[Union[HasLogicMixin, FishingLogicMixin, ReceivedLogicMixin, RegionLogicMixin, SeasonLogicMixin, ToolLogicMixin,
SkillLogicMixin]]):
SkillLogicMixin]]):
def can_fish_in_freshwater(self) -> StardewRule:
return self.logic.skill.can_fish() & self.logic.region.can_reach_any((Region.forest, Region.town, Region.mountain))
@@ -97,5 +97,19 @@ SkillLogicMixin]]):
return self.logic.and_(*rules)
def can_catch_every_fish_for_fishsanity(self) -> StardewRule:
if not self.content.features.fishsanity.is_enabled:
return self.can_catch_every_fish()
rules = [self.has_max_fishing()]
rules.extend(
self.logic.fishing.can_catch_fish_for_fishsanity(fish)
for fish in self.content.fishes.values()
if self.content.features.fishsanity.is_included(fish)
)
return self.logic.and_(*rules)
def has_specific_bait(self, fish: FishItem) -> StardewRule:
return self.can_catch_fish(fish) & self.logic.has(Machine.bait_maker)

View File

@@ -1,173 +0,0 @@
import typing
from .base_logic import BaseLogic, BaseLogicMixin
from ..data.craftable_data import all_crafting_recipes_by_name
from ..data.recipe_data import all_cooking_recipes_by_name
from ..locations import LocationTags, locations_by_tag
from ..mods.mod_data import ModNames
from ..options import options
from ..stardew_rule import StardewRule
from ..strings.building_names import Building
from ..strings.quest_names import Quest
from ..strings.season_names import Season
from ..strings.wallet_item_names import Wallet
if typing.TYPE_CHECKING:
from .logic import StardewLogic
else:
StardewLogic = object
class GoalLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.goal = GoalLogic(*args, **kwargs)
class GoalLogic(BaseLogic[StardewLogic]):
def can_complete_community_center(self) -> StardewRule:
return self.logic.bundle.can_complete_community_center
def can_finish_grandpa_evaluation(self) -> StardewRule:
# https://stardewvalleywiki.com/Grandpa
rules_worth_a_point = [
self.logic.money.can_have_earned_total(50_000),
self.logic.money.can_have_earned_total(100_000),
self.logic.money.can_have_earned_total(200_000),
self.logic.money.can_have_earned_total(300_000),
self.logic.money.can_have_earned_total(500_000),
self.logic.money.can_have_earned_total(1_000_000), # first point
self.logic.money.can_have_earned_total(1_000_000), # second point
self.logic.skill.has_total_level(30),
self.logic.skill.has_total_level(50),
self.logic.museum.can_complete_museum(),
# Catching every fish not expected
# Shipping every item not expected
self.logic.relationship.can_get_married() & self.logic.building.has_house(2),
self.logic.relationship.has_hearts_with_n(5, 8), # 5 Friends
self.logic.relationship.has_hearts_with_n(10, 8), # 10 friends
self.logic.pet.has_pet_hearts(5), # Max Pet
self.logic.bundle.can_complete_community_center, # 1 point for Community Center Completion
self.logic.bundle.can_complete_community_center, # Ceremony first point
self.logic.bundle.can_complete_community_center, # Ceremony second point
self.logic.received(Wallet.skull_key),
self.logic.wallet.has_rusty_key(),
]
return self.logic.count(12, *rules_worth_a_point)
def can_complete_bottom_of_the_mines(self) -> StardewRule:
# The location is in the bottom of the mines region, so no actual rule is required
return self.logic.true_
def can_complete_cryptic_note(self) -> StardewRule:
return self.logic.quest.can_complete_quest(Quest.cryptic_note)
def can_complete_master_angler(self) -> StardewRule:
if not self.content.features.fishsanity.is_enabled:
return self.logic.fishing.can_catch_every_fish()
rules = [self.logic.fishing.has_max_fishing()]
rules.extend(
self.logic.fishing.can_catch_fish_for_fishsanity(fish)
for fish in self.content.fishes.values()
if self.content.features.fishsanity.is_included(fish)
)
return self.logic.and_(*rules)
def can_complete_complete_collection(self) -> StardewRule:
return self.logic.museum.can_complete_museum()
def can_complete_full_house(self) -> StardewRule:
return self.logic.relationship.has_children(2) & self.logic.relationship.can_reproduce()
def can_complete_greatest_walnut_hunter(self) -> StardewRule:
return self.logic.walnut.has_walnut(130)
def can_complete_protector_of_the_valley(self) -> StardewRule:
return self.logic.monster.can_complete_all_monster_slaying_goals()
def can_complete_full_shipment(self, all_location_names_in_slot: list[str]) -> StardewRule:
if self.options.shipsanity == options.Shipsanity.option_none:
return self.logic.shipping.can_ship_everything()
rules = [self.logic.building.has_building(Building.shipping_bin)]
for shipsanity_location in locations_by_tag[LocationTags.SHIPSANITY]:
if shipsanity_location.name not in all_location_names_in_slot:
continue
rules.append(self.logic.region.can_reach_location(shipsanity_location.name))
return self.logic.and_(*rules)
def can_complete_gourmet_chef(self) -> StardewRule:
cooksanity_prefix = "Cook "
all_recipes_names = []
exclude_island = self.options.exclude_ginger_island == options.ExcludeGingerIsland.option_true
for location in locations_by_tag[LocationTags.COOKSANITY]:
if exclude_island and LocationTags.GINGER_ISLAND in location.tags:
continue
if location.mod_name and location.mod_name not in self.options.mods:
continue
all_recipes_names.append(location.name[len(cooksanity_prefix):])
all_recipes = [all_cooking_recipes_by_name[recipe_name] for recipe_name in all_recipes_names]
return self.logic.and_(*(self.logic.cooking.can_cook(recipe) for recipe in all_recipes))
def can_complete_craft_master(self) -> StardewRule:
craftsanity_prefix = "Craft "
all_recipes_names = []
exclude_island = self.options.exclude_ginger_island == options.ExcludeGingerIsland.option_true
exclude_masteries = not self.content.features.skill_progression.are_masteries_shuffled
for location in locations_by_tag[LocationTags.CRAFTSANITY]:
if not location.name.startswith(craftsanity_prefix):
continue
if exclude_island and LocationTags.GINGER_ISLAND in location.tags:
continue
# FIXME Remove when recipes are in content packs
if exclude_masteries and LocationTags.REQUIRES_MASTERIES in location.tags:
continue
if location.mod_name and location.mod_name not in self.options.mods:
continue
all_recipes_names.append(location.name[len(craftsanity_prefix):])
all_recipes = [all_crafting_recipes_by_name[recipe_name] for recipe_name in all_recipes_names]
return self.logic.and_(*(self.logic.crafting.can_craft(recipe) for recipe in all_recipes))
def can_complete_legend(self) -> StardewRule:
return self.logic.money.can_have_earned_total(10_000_000)
def can_complete_mystery_of_the_stardrop(self) -> StardewRule:
other_rules = []
number_of_stardrops_to_receive = 0
number_of_stardrops_to_receive += 1 # The Mines level 100
number_of_stardrops_to_receive += 1 # Old Master Cannoli
number_of_stardrops_to_receive += 1 # Museum Stardrop
number_of_stardrops_to_receive += 1 # Krobus Stardrop
# Master Angler Stardrop
if self.content.features.fishsanity.is_enabled:
number_of_stardrops_to_receive += 1
else:
other_rules.append(self.logic.fishing.can_catch_every_fish())
if self.options.festival_locations == options.FestivalLocations.option_disabled: # Fair Stardrop
other_rules.append(self.logic.season.has(Season.fall))
else:
number_of_stardrops_to_receive += 1
# Spouse Stardrop
if self.content.features.friendsanity.is_enabled:
number_of_stardrops_to_receive += 1
else:
other_rules.append(self.logic.relationship.has_hearts_with_any_bachelor(13))
if ModNames.deepwoods in self.options.mods: # Petting the Unicorn
number_of_stardrops_to_receive += 1
return self.logic.received("Stardrop", number_of_stardrops_to_receive) & self.logic.and_(*other_rules, allow_empty=True)
def can_complete_allsanity(self) -> StardewRule:
return self.logic.has_progress_percent(100)
def can_complete_perfection(self) -> StardewRule:
return self.logic.has_progress_percent(100)

View File

@@ -1,5 +1,5 @@
from .base_logic import BaseLogic
from ..stardew_rule import StardewRule, And, Or, Has, Count, true_, false_, HasProgressionPercent
from ..stardew_rule import StardewRule, And, Or, Has, Count, true_, false_
class HasLogicMixin(BaseLogic[None]):
@@ -23,12 +23,6 @@ class HasLogicMixin(BaseLogic[None]):
def has_n(self, *items: str, count: int):
return self.count(count, *(self.has(item) for item in items))
def has_progress_percent(self, percent: int):
assert percent >= 0, "Can't have a negative progress percent"
assert percent <= 100, "Can't have a progress percent over 100"
return HasProgressionPercent(self.player, percent)
@staticmethod
def count(count: int, *rules: StardewRule) -> StardewRule:
assert rules, "Can't create a Count conditions without rules"
@@ -53,14 +47,8 @@ class HasLogicMixin(BaseLogic[None]):
return Count(rules, count)
@staticmethod
def and_(*rules: StardewRule, allow_empty: bool = False) -> StardewRule:
"""
:param rules: The rules to combine
:param allow_empty: If True, return true_ when no rules are given. Otherwise, raise an error.
"""
if not rules:
assert allow_empty, "Can't create a And conditions without rules"
return true_
def and_(*rules: StardewRule) -> StardewRule:
assert rules, "Can't create a And conditions without rules"
if len(rules) == 1:
return rules[0]
@@ -68,14 +56,8 @@ class HasLogicMixin(BaseLogic[None]):
return And(*rules)
@staticmethod
def or_(*rules: StardewRule, allow_empty: bool = False) -> StardewRule:
"""
:param rules: The rules to combine
:param allow_empty: If True, return false_ when no rules are given. Otherwise, raise an error.
"""
if not rules:
assert allow_empty, "Can't create a Or conditions without rules"
return false_
def or_(*rules: StardewRule) -> StardewRule:
assert rules, "Can't create a Or conditions without rules"
if len(rules) == 1:
return rules[0]

View File

@@ -19,7 +19,6 @@ from .farming_logic import FarmingLogicMixin
from .festival_logic import FestivalLogicMixin
from .fishing_logic import FishingLogicMixin
from .gift_logic import GiftLogicMixin
from .goal_logic import GoalLogicMixin
from .grind_logic import GrindLogicMixin
from .harvesting_logic import HarvestingLogicMixin
from .has_logic import HasLogicMixin
@@ -51,7 +50,8 @@ from ..data.museum_data import all_museum_items
from ..data.recipe_data import all_cooking_recipes
from ..mods.logic.magic_logic import MagicLogicMixin
from ..mods.logic.mod_logic import ModLogicMixin
from ..options import ExcludeGingerIsland, StardewValleyOptions
from ..mods.mod_data import ModNames
from ..options import ExcludeGingerIsland, FestivalLocations, StardewValleyOptions
from ..stardew_rule import False_, True_, StardewRule
from ..strings.animal_names import Animal
from ..strings.animal_product_names import AnimalProduct
@@ -93,7 +93,7 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin
CombatLogicMixin, MagicLogicMixin, MonsterLogicMixin, ToolLogicMixin, PetLogicMixin, QualityLogicMixin,
SkillLogicMixin, FarmingLogicMixin, BundleLogicMixin, FishingLogicMixin, MineLogicMixin, CookingLogicMixin, AbilityLogicMixin,
SpecialOrderLogicMixin, QuestLogicMixin, CraftingLogicMixin, ModLogicMixin, HarvestingLogicMixin, SourceLogicMixin,
RequirementLogicMixin, BookLogicMixin, GrindLogicMixin, FestivalLogicMixin, WalnutLogicMixin, GoalLogicMixin):
RequirementLogicMixin, BookLogicMixin, GrindLogicMixin, FestivalLogicMixin, WalnutLogicMixin):
player: int
options: StardewValleyOptions
content: StardewContent
@@ -375,11 +375,71 @@ class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, Travelin
def can_smelt(self, item: str) -> StardewRule:
return self.has(Machine.furnace) & self.has(item)
def can_finish_grandpa_evaluation(self) -> StardewRule:
# https://stardewvalleywiki.com/Grandpa
rules_worth_a_point = [
self.money.can_have_earned_total(50000), # 50 000g
self.money.can_have_earned_total(100000), # 100 000g
self.money.can_have_earned_total(200000), # 200 000g
self.money.can_have_earned_total(300000), # 300 000g
self.money.can_have_earned_total(500000), # 500 000g
self.money.can_have_earned_total(1000000), # 1 000 000g first point
self.money.can_have_earned_total(1000000), # 1 000 000g second point
self.skill.has_total_level(30), # Total Skills: 30
self.skill.has_total_level(50), # Total Skills: 50
self.museum.can_complete_museum(), # Completing the museum for a point
# Catching every fish not expected
# Shipping every item not expected
self.relationship.can_get_married() & self.building.has_house(2),
self.relationship.has_hearts_with_n(5, 8), # 5 Friends
self.relationship.has_hearts_with_n(10, 8), # 10 friends
self.pet.has_pet_hearts(5), # Max Pet
self.bundle.can_complete_community_center, # Community Center Completion
self.bundle.can_complete_community_center, # CC Ceremony first point
self.bundle.can_complete_community_center, # CC Ceremony second point
self.received(Wallet.skull_key), # Skull Key obtained
self.wallet.has_rusty_key(), # Rusty key obtained
]
return self.count(12, *rules_worth_a_point)
def has_island_trader(self) -> StardewRule:
if self.options.exclude_ginger_island == ExcludeGingerIsland.option_true:
return False_()
return self.region.can_reach(Region.island_trader)
def has_all_stardrops(self) -> StardewRule:
other_rules = []
number_of_stardrops_to_receive = 0
number_of_stardrops_to_receive += 1 # The Mines level 100
number_of_stardrops_to_receive += 1 # Old Master Cannoli
number_of_stardrops_to_receive += 1 # Museum Stardrop
number_of_stardrops_to_receive += 1 # Krobus Stardrop
# Master Angler Stardrop
if self.content.features.fishsanity.is_enabled:
number_of_stardrops_to_receive += 1
else:
other_rules.append(self.fishing.can_catch_every_fish())
if self.options.festival_locations == FestivalLocations.option_disabled: # Fair Stardrop
other_rules.append(self.season.has(Season.fall))
else:
number_of_stardrops_to_receive += 1
# Spouse Stardrop
if self.content.features.friendsanity.is_enabled:
number_of_stardrops_to_receive += 1
else:
other_rules.append(self.relationship.has_hearts_with_any_bachelor(13))
if ModNames.deepwoods in self.options.mods: # Petting the Unicorn
number_of_stardrops_to_receive += 1
if not other_rules:
return self.received("Stardrop", number_of_stardrops_to_receive)
return self.received("Stardrop", number_of_stardrops_to_receive) & self.logic.and_(*other_rules)
def has_abandoned_jojamart(self) -> StardewRule:
return self.received(CommunityUpgrade.movie_theater, 1)

View File

@@ -1,5 +1,5 @@
from functools import cached_property
from typing import Union
from typing import Union, List
from Utils import cache_self1
from .base_logic import BaseLogic, BaseLogicMixin
@@ -8,7 +8,7 @@ from .has_logic import HasLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from ..locations import LocationTags, locations_by_tag
from ..options import ExcludeGingerIsland
from ..options import ExcludeGingerIsland, Shipsanity
from ..options import SpecialOrderLocations
from ..stardew_rule import StardewRule
from ..strings.building_names import Building
@@ -45,3 +45,15 @@ class ShippingLogic(BaseLogic[Union[ReceivedLogicMixin, ShippingLogicMixin, Buil
continue
all_items_to_ship.append(location.name[len(shipsanity_prefix):])
return self.logic.building.has_building(Building.shipping_bin) & self.logic.has_all(*all_items_to_ship)
def can_ship_everything_in_slot(self, all_location_names_in_slot: List[str]) -> StardewRule:
if self.options.shipsanity == Shipsanity.option_none:
return self.logic.shipping.can_ship_everything()
rules = [self.logic.building.has_building(Building.shipping_bin)]
for shipsanity_location in locations_by_tag[LocationTags.SHIPSANITY]:
if shipsanity_location.name not in all_location_names_in_slot:
continue
rules.append(self.logic.region.can_reach_location(shipsanity_location.name))
return self.logic.and_(*rules)

View File

@@ -63,7 +63,7 @@ class WitnessWorld(World):
item_name_groups = static_witness_items.ITEM_GROUPS
location_name_groups = static_witness_locations.AREA_LOCATION_GROUPS
required_client_version = (0, 6, 0)
required_client_version = (0, 5, 1)
player_logic: WitnessPlayerLogic
player_locations: WitnessPlayerLocations

View File

@@ -262,6 +262,10 @@ def is_easter_time() -> bool:
# Thus, we just take a range from the earliest to latest possible easter dates.
today = date.today()
if today < date(2025, 3, 31): # Don't go live early if 0.6.0 RC3 happens, with a little leeway
return False
earliest_easter_day = date(today.year, 3, 20) # Earliest possible is 3/22 + 2 day buffer for Good Friday
last_easter_day = date(today.year, 4, 26) # Latest possible is 4/25 + 1 day buffer for Easter Monday