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43 Commits

Author SHA1 Message Date
NewSoupVi
f6ffff674c Merge branch 'main' into NewSoupVi-patch-20 2025-04-05 03:42:23 +02:00
Richard Snider
507e051a5a Core: Handle integer arguments in player names gracefully (#4151) 2025-04-05 03:36:20 +02:00
Scipio Wright
b5bf9ed1d7 TUNIC: Error message in the spot that UT errors at if you have an old APWorld #4788
Schnice and Shrimple
2025-04-05 00:53:13 +02:00
Fabian Dill
215eb7e473 core: increment version (#4808) 2025-04-04 23:25:37 +02:00
qwint
f42233699a Core: make accessibility_corrections only state.remove if the location was collected 2025-04-04 23:20:45 +02:00
massimilianodelliubaldini
1bec68df4d WebHost: Standardize some 404 redirects (#4642) 2025-04-04 23:11:45 +02:00
CodeGorilla
d8576e72eb Pokemon Red/Blue: Set allow_partial_entrances to true when building a state for ER #4802
Co-authored-by: CodeGorilla <3672561+Ars-Ignis@users.noreply.github.com>
2025-04-04 10:48:47 +02:00
Fabian Dill
7265468e8d kvui: fix [u] and [/u] appearing in copied hints (#4794) 2025-04-03 09:22:02 +02:00
Fabian Dill
d07f36dedd Core: increment version (#4787) 2025-04-02 05:35:39 +02:00
Scipio Wright
364a1b71ec TUNIC: Note Death Link and Trap Link in-game toggles on Game Info page (#4741)
* Note death link and trap link in game info page

* Update worlds/tunic/docs/en_TUNIC.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Turn it into a bulleted list
2025-04-01 19:55:19 -04:00
Sanjay Govind
daee6d210f CommonClient: don't update ui hints if there is no ui (#4791) 2025-04-02 01:54:27 +02:00
Bryce Wilson
96be0071e6 Pokemon Emerald: Move recent change to new version (#4793) 2025-04-02 00:50:39 +02:00
threeandthreee
ff8e1dfb47 Launcher: Remove an unnecessary global (#4785) 2025-04-01 21:28:59 +02:00
LiquidCat64
d26db6f213 CV64: Fix some unrandomized locations containing unintended items on specific settings (#4728)
* Fix some unrandomized locations on specific settings.

* Remove now-unnecessary comment
2025-04-01 12:37:49 -04:00
Fabian Dill
bb6c753583 FFMQ: fix remote code execution (#4786) 2025-04-01 18:19:07 +02:00
Mysteryem
ca08e4b950 Super Metroid: Replace random module with world random in variaRandomizer (#4429) 2025-04-01 18:14:47 +02:00
Bryce Wilson
5a6b02dbd3 Pokemon Emerald: Fix pre-fill problems (#4686)
Co-authored-by: Mysteryem <Mysteryem@users.noreply.github.com>
2025-04-01 18:12:43 +02:00
jamesbrq
14416b1050 MLSS: Fix issue with door opening earlier than intended (#4737) 2025-04-01 18:10:51 +02:00
Carter Hesterman
da4e6fc532 Civ6: Sanitize player/item values before they go in the XML (#4755) 2025-04-01 18:09:59 +02:00
Justus Lind
57d8b69a6d Muse Dash: Update Song List to Muse Dash Legend. (#4775)
* Add Muse Dash Legend songs.

* Add a new SFX trap
2025-04-01 18:08:09 +02:00
Silvris
c9d8a8661c kvui: Fix hint tab formatting regression (#4778)
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2025-04-01 18:06:49 +02:00
Fabian Dill
4a3d23e0e6 Core: update cx-Freeze to 8.0.0 & Worlds: fix packages missing __init__.py (#4773) 2025-04-01 16:29:32 +02:00
PoryGone
a3666f2ae5 SA2B: Fix critical typo #4779 2025-03-30 22:19:24 +02:00
Kaito Sinclaire
c3e000e574 id Tech 1 games: Logic updates (Feb '25) (#4677)
- Across Doom 1993 and Doom 2, any items that are accessible in Ultra-Violence from the start of the level without putting the player in any danger are now considered in logic when that level is first received, without needing any weapons available. This is intended to give generation more possible outs for bad placements.
  - This affects the following maps in Doom 1993:
    - Toxin Refinery (E1M3): 1 location.
    - Command Control (E1M4): 1 location.
    - Computer Station (E1M7): 1 location.
    - Deimos Lab (E2M4): 1 location.
    - Tower of Babel (E2M8): 1 location.
    - Unholy Cathedral (E3M5): 1 location.
  - This affects the following maps in Doom 2:
    - The Waste Tunnels (MAP05): 2 locations.
    - Dead Simple (MAP07): 2 locations.
    - The Pit (MAP09): 1 location.
    - Refueling Base (MAP10): 1 location.
    - Nirvana (MAP21): 1 location, except see below.
    - Icon of Sin (MAP30): 9 locations.
    - Grosse (MAP32): 2 locations.
- Doom 2 has had some more significant logical adjustments made.
  - The following Pro tricks have been added to Pro logic:
    - Circle of Death (MAP11): Lowering the exit wall without the Red key by hitting the switch to do so from the nukage. This makes three items previously locked behind the Red key available early, as well as the exit.
    - Suburbs (MAP16): Reaching the exit without any keys, as the gap between the pillar and the wall is large enough to let you through if you position yourself well. While multiple other squeeze glides exist (for example, you can skip the Yellow key in MAP21 by using one), this one is significantly easier than the rest; it does not require much precision, nor does it require vertical mouse movement.
    - Nirvana (MAP21): Skipping the Blue key, as there is a gigantic gap between the bars that attempt to block you.
    - The Chasm (MAP24): Skipping the Blue key by going extremely far through the nukage and finding one of a couple specific teleporters is now considered a Pro trick, and standard logic now expects the key to be obtained.
  - The following levels have had other logic adjustments:
    - The Waste Tunnels (MAP05): Requirements lowered to Shotgun + Super Shotgun + (Chaingun | Plasma gun).
    - The Crusher (MAP06): Requirements lowered to Shotgun + (Chaingun | Plasma gun) for areas immediately accessible. Going beyond the Blue key door also requires Super Shotgun.
    - The Factory (MAP12): The outdoors area, and the little room to the right of where you start, are accessible in sphere 1. These three items are all easily obtainable with only the pistol. The remaining items that are not in the central area are accessible with (Super Shotgun | Plasma gun), while the items in that area are accessible with Super Shotgun + Chaingun + (Plasma gun | BFG9000). This fixes Episode 2 not having an available sphere 1, and allows solo Episode 2 games.
    - Nirvana (MAP21): As above, the item in the starting room is accessible in sphere 1. Every other item that doesn't require a key is accessible with (Super Shotgun | Plasma gun). The room in which you use the Yellow key is accessible with Super Shotgun + Chaingun + (Plasma gun | BFG9000). This fixes Episode 3 not having an available sphere 1, and allows solo Episode 3 games.
    - The Catacombs (MAP22): The four items in the opening room only require (Shotgun | Super Shotgun | Plasma gun). The rest of the level is as before.
    - Bloodfalls (MAP25): Requirements lowered to Shotgun + Super Shotgun + Chaingun, as this level is unusually easy for its placement in the game. Progressing past the Blue key door additionally requires (Rocket launcher | Plasma gun | BFG9000) solely to deal with the Arch-vile at the end of the level.
    - Wolfenstein (MAP31): Requirements lowered to Chaingun + (Shotgun | Super Shotgun). This is closer to what the game expects from a non-secret hunting player from a pistol start.
- The following logic bugs in Heretic have been fixed:
  - Quay (E5M3): An item in a Blue key locked hallway was previously marked as being in the "Main" region, thus considered to be accessible without that key. It has been moved to the appropriate "Blue" region.
  - Courtyard (E5M4): Logic previously assumed you could reach the Wings of Wrath from the opening room, when that isn't actually possible. Changing this moved some items previously in the "Main" region into a new "Green" region, and items previously in the "Kakis" (Yellow OR Green) are now in a "Yellow" region instead. Fixes #4662.
- For known problematic solo episodes, some additional special cases have been added.
  - Doom 1993, Episode 3: One of either the Shotgun or Chaingun is placed early. Slough of Despair (E3M2) is given as an additional starting level.
  - Doom 2, Episode 3: One of either the Super Shotgun or Plasma gun is placed early.
  - Heretic, Episode 1: The Docks (E1M1) - Yellow key is placed early.
- The following levels (and thus, their items and locations) were renamed, due to typos or other oddities:
  - `Barrels o Fun (MAP23)` -> `Barrels o' Fun (MAP23)`
  - `Wolfenstein2 (MAP31)` -> `Wolfenstein (MAP31)`
  - `Grosse2 (MAP32)` -> `Grosse (MAP32)`
  - `D'Sparil'S Keep (E3M8)` -> `D'Sparil's Keep (E3M8)`
  - `The Aquifier (E3M9)` -> `The Aquifer (E3M9)`
2025-03-29 17:32:33 +01:00
Justus Lind
dd5481930a Muse Dash: Update docs to recommend MelonLoader 0.7.0 rather than 0.6.1 (#4776)
* Tiny version update.

* Update wording because there is no longer a latest button
2025-03-29 01:35:35 +01:00
Scipio Wright
842328c661 TUNIC: Update swamp and atoll fuse logic with weaponry (#4760)
* Update swamp and atoll fuse logic with weaponry

* Add it to the swamp and cath rules too
2025-03-28 21:12:16 +01:00
PoryGone
8f75384e2e SA2B - v2.4 Logic Fixes (#4770)
* Logic tweaks

* Docs updates

* Delete extra file

* One more logic tweak

* Add missing logic change
2025-03-28 21:11:31 +01:00
Fabian Dill
193faa00ce Factorio: fix energylink type back to int (#4768) 2025-03-28 00:28:10 +01:00
Star Rauchenberger
5e5383b399 Lingo: Add painting display names (#4707)
* Lingo: Add painting display names

* Reordered some paintings

* Update generated.dat
2025-03-27 01:32:39 +01:00
threeandthreee
cb6b29dbe3 LADX: fix for unconnected entrances in other worlds #4771 2025-03-25 22:30:25 +01:00
Fabian Dill
82b0819051 Core: ensure requirements files end on newline (#4761) 2025-03-24 22:26:30 +01:00
Jérémie Bolduc
e12ab4afa4 Stardew Valley: Move test option presets to their own file (#4349) 2025-03-24 03:32:34 +01:00
Justus Lind
1416f631cc Core: Add a test that checks all registered patches matches the name of a registered world (#4633)
Co-authored-by: qwint <qwint.42@gmail.com>
2025-03-24 03:30:44 +01:00
Fabian Dill
dbaac47d1e Core: update various requirements (#4731) 2025-03-23 17:24:50 +01:00
Jonathan Tan
cf0ae5e31b The Wind Waker: Implement New Game (#4458)
Adds The Legend of Zelda: The Wind Waker as a supported game in Archipelago. The game uses [LagoLunatic's randomizer](https://github.com/LagoLunatic/wwrando) as its base (regarding logic, options, etc.) and builds from there.
2025-03-23 00:42:17 +01:00
BadMagic100
8891f07362 Core: Allow and require user-provided target name when splitting 1-way entrances for GER (#4746)
* [Core][GER] Allow and require user-provided target name when splitting 1-way entrances

* Move target naming onto a parameter of disconnect_entrance_for_randomization
2025-03-22 20:58:35 +01:00
NewSoupVi
d78974ec59 The Witness: Bump Required Client Version to 0.6.0 (#4763)
The beta client releases already report this.
2025-03-22 20:57:22 +01:00
NewSoupVi
32be26c4d7 The Witness: Make sure the 2025 April Fools feature does not go live with RC3 (#4758) 2025-03-22 20:52:18 +01:00
Jérémie Bolduc
9de49aa419 Stardew Valley: Move all the goal logic into its own file (#4383) 2025-03-22 20:29:16 +01:00
PoryGone
294a67a4b4 SA2B: v2.4 - Minigame Madness (#4663)
Changelog:

Features:
- New Goal
  - Minigame Madness
    - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win!
	- How many of each Minigame are required can be set by an Option
	- When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby
- New optional Location Checks
  - Bigsanity
    - Go fishing with Big in each stage for a Location Check
  - Itemboxsanity
    - Either Extra Life Boxes or All Item Boxes
- New Items
  - New Traps
    - Literature Trap
	- Controller Drift Trap
	- Poison Trap
	- Bee Trap
  - New Minigame Traps
    - Breakout Trap
	- Fishing Trap
	- Trivia Trap
	- Pokemon Trivia Trap
	- Pokemon Count Trap
	- Number Sequence Trap
	- Light Up Path Trap
	- Pinball Trap
	- Math Quiz Trap
	- Snake Trap
	- Input Sequence Trap
- Trap Link
  - When you receive a trap, you send a copy of it to every other player with Trap Link enabled
- Boss Gate Plando
- Expert Logic Difficulty
	- Use at your own risk. This difficulty requires complete mastery of SA2.
- Missions can now be enabled and disabled per-character, instead of just per-style
- Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received

Quality of Life:
- Gate Stages and Mission Orders are now displayed in the spoiler log
- Additional play stats are saved and displayed with the randomizer credits
- Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled
- Current stage mission order and progress are now shown when paused in-level
- Chaos Emeralds are now shown when paused in-level
- Location Name Groups were created
- Moved SA2B to the new Options system
- Option Presets were created
- Error Messages are more obvious

Bug Fixes:
- Added missing `Dry Lagoon - 12 Animals` location
- Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races
- Invincibility can no longer be received in the King Boom Boo fight, preventing a crash
- Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate
- Going into submenus from the pause menu should no longer reset traps
- `Sonic - Magic Gloves` are now plural
- Junk items will no longer cause a crash when in a falling state
- Chao Garden:
	- Prevent races from occasionally becoming uncompletable when using the "Prize Only" option
	- Properly allow Hero Chao to participate in Dark Races
	- Don't allow the Chao Garden to send locations when connected to an invalid server
	- Prevent the Chao Garden from resetting your life count
	- Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden
	- Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle
	- Prevent Chao Karate progress icon overflow
	- Prevent changing Chao Timescale while paused or while a Minigame is active
- Logic Fixes:
	- `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades
	- `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades
	- `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes`
	- `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine`
	- `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots`
	- `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 13:00:07 +01:00
NewSoupVi
7b21121df1 Update AutoWorld.py 2024-09-21 23:00:46 +02:00
NewSoupVi
0fdc481082 Verbose af 2024-09-21 18:12:35 +02:00
NewSoupVi
92ca11b729 Core: Prevent people from using LogicMixin incorrectly
There's a world that ran into some issues because it defined its custom LogicMixin variables at the class level.

This caused "instance bleed" when new CollectionState objects were created.

I don't think there is ever a reason to have a non-function class variable on LogicMixin without also having `init_mixin`, so this asserts that this is the case.

Tested:
Doesn't fail any current worlds
Correctly fails the world in question

Also, not gonna call out that world because it was literally my fault for explaining it to them wrong :D
2024-09-21 18:02:24 +02:00
158 changed files with 17664 additions and 3519 deletions

1
.gitignore vendored
View File

@@ -10,6 +10,7 @@
*.apmc
*.apz5
*.aptloz
*.aptww
*.apemerald
*.pyc
*.pyd

View File

@@ -413,7 +413,8 @@ class CommonContext:
await self.server.socket.close()
if self.server_task is not None:
await self.server_task
self.ui.update_hints()
if self.ui:
self.ui.update_hints()
async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
""" `msgs` JSON serializable """

View File

@@ -348,10 +348,10 @@ def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, lo
if (location.item is not None and location.item.advancement and location.address is not None and not
location.locked and location.item.player not in minimal_players):
pool.append(location.item)
state.remove(location.item)
location.item = None
if location in state.advancements:
state.advancements.remove(location)
state.remove(location.item)
locations.append(location)
if pool and locations:
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)

View File

@@ -279,22 +279,30 @@ def get_choice(option, root, value=None) -> Any:
raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
class SafeDict(dict):
def __missing__(self, key):
return '{' + key + '}'
class SafeFormatter(string.Formatter):
def get_value(self, key, args, kwargs):
if isinstance(key, int):
if key < len(args):
return args[key]
else:
return "{" + str(key) + "}"
else:
return kwargs.get(key, "{" + key + "}")
def handle_name(name: str, player: int, name_counter: Counter):
name_counter[name.lower()] += 1
number = name_counter[name.lower()]
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=number,
NUMBER=(number if number > 1 else ''),
player=player,
PLAYER=(player if player > 1 else '')))
new_name = SafeFormatter().vformat(new_name, (), {"number": number,
"NUMBER": (number if number > 1 else ''),
"player": player,
"PLAYER": (player if player > 1 else '')})
# Run .strip twice for edge case where after the initial .slice new_name has a leading whitespace.
# Could cause issues for some clients that cannot handle the additional whitespace.
new_name = new_name.strip()[:16].strip()
if new_name == "Archipelago":
raise Exception(f"You cannot name yourself \"{new_name}\"")
return new_name

View File

@@ -81,6 +81,7 @@ Currently, the following games are supported:
* Castlevania: Circle of the Moon
* Inscryption
* Civilization VI
* The Legend of Zelda: The Wind Waker
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -47,7 +47,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self)
__version__ = "0.6.0"
__version__ = "0.6.2"
version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux")

View File

@@ -35,6 +35,12 @@ def start_playing():
@app.route('/games/<string:game>/info/<string:lang>')
@cache.cached()
def game_info(game, lang):
try:
world = AutoWorldRegister.world_types[game]
if lang not in world.web.game_info_languages:
raise KeyError("Sorry, this game's info page is not available in that language yet.")
except KeyError:
return abort(404)
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
@@ -52,6 +58,12 @@ def games():
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
@cache.cached()
def tutorial(game, file, lang):
try:
world = AutoWorldRegister.world_types[game]
if lang not in [tut.link.split("/")[1] for tut in world.web.tutorials]:
raise KeyError("Sorry, the tutorial is not available in that language yet.")
except KeyError:
return abort(404)
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))

View File

@@ -6,7 +6,7 @@ from typing import Dict, Union
from docutils.core import publish_parts
import yaml
from flask import redirect, render_template, request, Response
from flask import redirect, render_template, request, Response, abort
import Options
from Utils import local_path
@@ -142,7 +142,10 @@ def weighted_options_old():
@app.route("/games/<string:game>/weighted-options")
@cache.cached()
def weighted_options(game: str):
return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
try:
return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
except KeyError:
return abort(404)
@app.route("/games/<string:game>/generate-weighted-yaml", methods=["POST"])
@@ -197,7 +200,10 @@ def generate_weighted_yaml(game: str):
@app.route("/games/<string:game>/player-options")
@cache.cached()
def player_options(game: str):
return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
try:
return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
except KeyError:
return abort(404)
# YAML generator for player-options

View File

@@ -1,11 +1,11 @@
flask>=3.0.3
werkzeug>=3.0.6
flask>=3.1.0
werkzeug>=3.1.3
pony>=0.7.19
waitress>=3.0.0
waitress>=3.0.2
Flask-Caching>=2.3.0
Flask-Compress>=1.15
Flask-Limiter>=3.8.0
bokeh>=3.5.2
markupsafe>=2.1.5
Flask-Compress>=1.17
Flask-Limiter>=3.12
bokeh>=3.6.3
markupsafe>=3.0.2
Markdown>=3.7
mdx-breakless-lists>=1.0.1

View File

@@ -42,10 +42,5 @@ window.addEventListener('load', () => {
scrollTarget?.scrollIntoView();
}
});
}).catch((error) => {
console.error(error);
gameInfo.innerHTML =
`<h2>This page is out of logic!</h2>
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
});
});

View File

@@ -49,10 +49,5 @@ window.addEventListener('load', () => {
scrollTarget?.scrollIntoView();
}
});
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =
`<h2>This page is out of logic!</h2>
<h3>Click <a href="${window.location.origin}/tutorial">here</a> to return to safety.</h3>`;
});
});

View File

@@ -214,6 +214,9 @@
# Wargroove
/worlds/wargroove/ @FlySniper
# The Wind Waker
/worlds/tww/ @tanjo3
# The Witness
/worlds/witness/ @NewSoupVi @blastron

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@@ -265,14 +265,19 @@ def bake_target_group_lookup(world: World, get_target_groups: Callable[[int], li
return { group: get_target_groups(group) for group in unique_groups }
def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int | None = None) -> None:
def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int | None = None,
one_way_target_name: str | None = None) -> None:
"""
Given an entrance in a "vanilla" region graph, splits that entrance to prepare it for randomization
in randomize_entrances. This should be done after setting the type and group of the entrance.
in randomize_entrances. This should be done after setting the type and group of the entrance. Because it attempts
to meet strict entrance naming requirements for coupled mode, this function may produce unintuitive results when
called only on a single entrance; it produces eventually-correct outputs only after calling it on all entrances.
:param entrance: The entrance which will be disconnected in preparation for randomization.
:param target_group: The group to assign to the created ER target. If not specified, the group from
the original entrance will be copied.
:param one_way_target_name: The name of the created ER target if `entrance` is one-way. This argument
is required for one-way entrances and is ignored otherwise.
"""
child_region = entrance.connected_region
parent_region = entrance.parent_region
@@ -287,8 +292,11 @@ def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int
# targets in the child region will be created when the other direction edge is disconnected
target = parent_region.create_er_target(entrance.name)
else:
# for 1-ways, the child region needs a target and coupling/naming is not a concern
target = child_region.create_er_target(child_region.name)
# for 1-ways, the child region needs a target. naming is not a concern for coupling so we
# allow it to be user provided (and require it, to prevent an unhelpful assumed name in pairings)
if not one_way_target_name:
raise ValueError("Cannot disconnect a one-way entrance without a target name specified")
target = child_region.create_er_target(one_way_target_name)
target.randomization_type = entrance.randomization_type
target.randomization_group = target_group or entrance.randomization_group

View File

@@ -296,7 +296,7 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
else:
# Not a fan of the following few lines, but they work.
temp = MarkupLabel(text=self.text).markup
text = "".join(part for part in temp if not part.startswith(("[color", "[/color]", "[ref=", "[/ref]")))
text = "".join(part for part in temp if not part.startswith("["))
cmdinput = App.get_running_app().textinput
if not cmdinput.text:
input_text = get_input_text_from_response(text, App.get_running_app().last_autofillable_command)
@@ -817,6 +817,12 @@ class HintLayout(BoxLayout):
boxlayout.add_widget(AutocompleteHintInput())
self.add_widget(boxlayout)
def fix_heights(self):
for child in self.children:
fix_func = getattr(child, "fix_heights", None)
if fix_func:
fix_func()
status_names: typing.Dict[HintStatus, str] = {
HintStatus.HINT_FOUND: "Found",

View File

@@ -1,14 +1,14 @@
colorama>=0.4.6
websockets>=13.0.1,<14
PyYAML>=6.0.2
jellyfish>=1.1.0
jinja2>=3.1.4
jellyfish>=1.1.3
jinja2>=3.1.6
schema>=0.7.7
kivy>=2.3.0
bsdiff4>=1.2.4
platformdirs>=4.2.2
certifi>=2024.12.14
cython>=3.0.11
cymem>=2.0.8
orjson>=3.10.7
kivy>=2.3.1
bsdiff4>=1.2.6
platformdirs>=4.3.6
certifi>=2025.1.31
cython>=3.0.12
cymem>=2.0.11
orjson>=3.10.15
typing_extensions>=4.12.2

View File

@@ -19,7 +19,7 @@ from typing import Dict, Iterable, List, Optional, Sequence, Set, Tuple, Union
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
requirement = 'cx-Freeze==7.2.0'
requirement = 'cx-Freeze==8.0.0'
try:
import pkg_resources
try:

View File

@@ -148,7 +148,7 @@ class TestDisconnectForRandomization(unittest.TestCase):
e.randomization_group = 1
e.connect(r2)
disconnect_entrance_for_randomization(e)
disconnect_entrance_for_randomization(e, one_way_target_name="foo")
self.assertIsNone(e.connected_region)
self.assertEqual([], r1.entrances)
@@ -158,10 +158,22 @@ class TestDisconnectForRandomization(unittest.TestCase):
self.assertEqual(1, len(r2.entrances))
self.assertIsNone(r2.entrances[0].parent_region)
self.assertEqual("r2", r2.entrances[0].name)
self.assertEqual("foo", r2.entrances[0].name)
self.assertEqual(EntranceType.ONE_WAY, r2.entrances[0].randomization_type)
self.assertEqual(1, r2.entrances[0].randomization_group)
def test_disconnect_default_1way_no_vanilla_target_raises(self):
multiworld = generate_test_multiworld()
r1 = Region("r1", 1, multiworld)
r2 = Region("r2", 1, multiworld)
e = r1.create_exit("e")
e.randomization_type = EntranceType.ONE_WAY
e.randomization_group = 1
e.connect(r2)
with self.assertRaises(ValueError):
disconnect_entrance_for_randomization(e)
def test_disconnect_uses_alternate_group(self):
multiworld = generate_test_multiworld()
r1 = Region("r1", 1, multiworld)
@@ -171,7 +183,7 @@ class TestDisconnectForRandomization(unittest.TestCase):
e.randomization_group = 1
e.connect(r2)
disconnect_entrance_for_randomization(e, 2)
disconnect_entrance_for_randomization(e, 2, "foo")
self.assertIsNone(e.connected_region)
self.assertEqual([], r1.entrances)
@@ -181,7 +193,7 @@ class TestDisconnectForRandomization(unittest.TestCase):
self.assertEqual(1, len(r2.entrances))
self.assertIsNone(r2.entrances[0].parent_region)
self.assertEqual("r2", r2.entrances[0].name)
self.assertEqual("foo", r2.entrances[0].name)
self.assertEqual(EntranceType.ONE_WAY, r2.entrances[0].randomization_type)
self.assertEqual(2, r2.entrances[0].randomization_group)

View File

@@ -0,0 +1,14 @@
import unittest
import os
class TestPackages(unittest.TestCase):
def test_packages_have_init(self):
"""Test that all world folders containing .py files also have a __init__.py file,
to indicate full package rather than namespace package."""
import Utils
worlds_path = Utils.local_path("worlds")
for dirpath, dirnames, filenames in os.walk(worlds_path):
with self.subTest(directory=dirpath):
self.assertEqual("__init__.py" in filenames, any(file.endswith(".py") for file in filenames))

View File

@@ -0,0 +1,11 @@
import unittest
from worlds.AutoWorld import AutoWorldRegister
from worlds.Files import AutoPatchRegister
class TestPatches(unittest.TestCase):
def test_patch_name_matches_game(self) -> None:
for game_name in AutoPatchRegister.patch_types:
with self.subTest(game=game_name):
self.assertIn(game_name, AutoWorldRegister.world_types.keys(),
f"Patch '{game_name}' does not match the name of any world.")

View File

@@ -0,0 +1,19 @@
import unittest
import os
class TestBase(unittest.TestCase):
def test_requirements_file_ends_on_newline(self):
"""Test that all requirements files end on a newline"""
import Utils
requirements_files = [Utils.local_path("requirements.txt"),
Utils.local_path("WebHostLib", "requirements.txt")]
worlds_path = Utils.local_path("worlds")
for entry in os.listdir(worlds_path):
requirements_path = os.path.join(worlds_path, entry, "requirements.txt")
if os.path.isfile(requirements_path):
requirements_files.append(requirements_path)
for requirements_file in requirements_files:
with self.subTest(path=requirements_file):
with open(requirements_file) as f:
self.assertEqual(f.read()[-1], "\n")

View File

@@ -110,6 +110,16 @@ class AutoLogicRegister(type):
elif not item_name.startswith("__"):
if hasattr(CollectionState, item_name):
raise Exception(f"Name conflict on Logic Mixin {name} trying to overwrite {item_name}")
assert callable(function) or "init_mixin" in dct, (
f"{name} defined class variable {item_name} without also having init_mixin.\n\n"
"Explanation:\n"
"Class variables that will be mutated need to be inintialized as instance variables in init_mixin.\n"
"If your LogicMixin variables aren't actually mutable / you don't intend to mutate them, "
"there is no point in using LogixMixin.\n"
"LogicMixin exists to track custom state variables that change when items are collected/removed."
)
setattr(CollectionState, item_name, function)
return new_class

View File

@@ -88,7 +88,6 @@ processes = weakref.WeakSet()
def launch_subprocess(func: Callable, name: str | None = None, args: Tuple[str, ...] = ()) -> None:
global processes
import multiprocessing
process = multiprocessing.Process(target=func, name=name, args=args)
process.start()

View File

@@ -3,4 +3,4 @@ mpyq>=0.2.5
portpicker>=1.5.2
aiohttp>=3.8.4
loguru>=0.7.0
protobuf==3.20.3
protobuf==3.20.3

View File

@@ -121,6 +121,7 @@ class ALTTPWeb(WebWorld):
)
tutorials = [setup_en, setup_de, setup_es, setup_fr, msu, msu_es, msu_fr, plando, oof_sound]
game_info_languages = ["en", "fr"]
class ALTTPWorld(World):

View File

@@ -1,2 +1,2 @@
maseya-z3pr>=1.0.0rc1
xxtea>=3.0.0
xxtea>=3.0.0

View File

@@ -41,6 +41,7 @@ class AquariaWeb(WebWorld):
)
tutorials = [setup, setup_fr]
game_info_languages = ["en", "fr"]
class AquariaWorld(World):

View File

@@ -48,6 +48,10 @@ class CivVIContainer(APContainer, metaclass=AutoPatchRegister):
opened_zipfile.writestr(filename, yml)
super().write_contents(opened_zipfile)
def sanitize_value(value: str) -> str:
"""Removes values that can cause issues in XML"""
return value.replace('"', "'").replace('&', 'and')
def get_cost(world: 'CivVIWorld', location: CivVILocationData) -> int:
"""
@@ -63,7 +67,7 @@ def get_formatted_player_name(world: 'CivVIWorld', player: int) -> str:
Returns the name of the player in the world
"""
if player != world.player:
return f"{world.multiworld.player_name[player]}{apo}s"
return sanitize_value(f"{world.multiworld.player_name[player]}{apo}s")
return "Your"
@@ -106,7 +110,7 @@ def generate_new_items(world: 'CivVIWorld') -> str:
<Row TechnologyType="TECH_BLOCKER" Name="TECH_BLOCKER" EraType="ERA_ANCIENT" UITreeRow="0" Cost="99999" AdvisorType="ADVISOR_GENERIC" Description="Archipelago Tech created to prevent players from researching their own tech. If you can read this, then congrats you have reached the end of your tree before beating the game!"/>
{"".join([f'{tab}<Row TechnologyType="{location.name}" '
f'Name="{get_formatted_player_name(world, location.item.player)} '
f'{location.item.name}" '
f'{sanitize_value(location.item.name)}" '
f'EraType="{world.location_table[location.name].era_type}" '
f'UITreeRow="{world.location_table[location.name].uiTreeRow}" '
f'Cost="{get_cost(world, world.location_table[location.name])}" '
@@ -122,7 +126,7 @@ def generate_new_items(world: 'CivVIWorld') -> str:
<Row CivicType="CIVIC_BLOCKER" Name="CIVIC_BLOCKER" EraType="ERA_ANCIENT" UITreeRow="0" Cost="99999" AdvisorType="ADVISOR_GENERIC" Description="Archipelago Civic created to prevent players from researching their own civics. If you can read this, then congrats you have reached the end of your tree before beating the game!"/>
{"".join([f'{tab}<Row CivicType="{location.name}" '
f'Name="{get_formatted_player_name(world, location.item.player)} '
f'{location.item.name}" '
f'{sanitize_value(location.item.name)}" '
f'EraType="{world.location_table[location.name].era_type}" '
f'UITreeRow="{world.location_table[location.name].uiTreeRow}" '
f'Cost="{get_cost(world, world.location_table[location.name])}" '

View File

View File

@@ -31,6 +31,7 @@ class CliqueWebWorld(WebWorld):
)
tutorials = [setup_en, setup_de]
game_info_languages = ["en", "de"]
class CliqueWorld(World):

View File

View File

@@ -644,6 +644,9 @@ class CV64PatchExtensions(APPatchExtension):
# Replace the PowerUp in the Forest Special1 Bridge 3HB rock with an L jewel if 3HBs aren't randomized
if not options["multi_hit_breakables"]:
rom_data.write_byte(0x10C7A1, 0x03)
# Replace the PowerUp in one of the lizard lockers if the lizard locker items aren't randomized.
if not options["lizard_locker_items"]:
rom_data.write_byte(0xBFCA07, 0x03)
# Change the appearance of the Pot-Pourri to that of a larger PowerUp regardless of the above setting, so other
# game PermaUps are distinguishable.
rom_data.write_int32s(0xEE558, [0x06005F08, 0x3FB00000, 0xFFFFFF00])
@@ -714,7 +717,11 @@ class CV64PatchExtensions(APPatchExtension):
rom_data.write_int32(0x10CF38, 0x8000FF4D) # CT final room door slab
rom_data.write_int32(0x10CF44, 0x1000FF4D) # CT Renon slab
rom_data.write_int32(0x10C908, 0x0008FF4D) # Villa foyer chandelier
rom_data.write_byte(0x10CF37, 0x04) # pointer for CT final room door slab item data
# Change the pointer to the Clock Tower final room 3HB door slab drops to not share its values with those of the
# 3HB slab near Renon at the top of the room.
if options["multi_hit_breakables"]:
rom_data.write_byte(0x10CF37, 0x04)
# Once-per-frame gameplay checks
rom_data.write_int32(0x6C848, 0x080FF40D) # J 0x803FD034
@@ -1000,6 +1007,7 @@ def write_patch(world: "CV64World", patch: CV64ProcedurePatch, offset_data: Dict
"multi_hit_breakables": world.options.multi_hit_breakables.value,
"drop_previous_sub_weapon": world.options.drop_previous_sub_weapon.value,
"countdown": world.options.countdown.value,
"lizard_locker_items": world.options.lizard_locker_items.value,
"shopsanity": world.options.shopsanity.value,
"panther_dash": world.options.panther_dash.value,
"big_toss": world.options.big_toss.value,

View File

View File

@@ -34,6 +34,7 @@ class DLCqwebworld(WebWorld):
["Deoxis"]
)
tutorials = [setup_en, setup_fr]
game_info_languages = ["en", "fr"]
class DLCqworld(World):

View File

@@ -126,7 +126,7 @@ location_table: Dict[int, LocationDict] = {
'map': 3,
'index': 64,
'doom_type': 2001,
'region': "Toxin Refinery (E1M3) Main"},
'region': "Toxin Refinery (E1M3) Start"},
351019: {'name': 'Toxin Refinery (E1M3) - Shotgun 2',
'episode': 1,
'map': 3,
@@ -234,7 +234,7 @@ location_table: Dict[int, LocationDict] = {
'map': 4,
'index': 107,
'doom_type': 8,
'region': "Command Control (E1M4) Main"},
'region': "Command Control (E1M4) Start"},
351037: {'name': 'Command Control (E1M4) - Shotgun',
'episode': 1,
'map': 4,
@@ -504,7 +504,7 @@ location_table: Dict[int, LocationDict] = {
'map': 7,
'index': 122,
'doom_type': 2001,
'region': "Computer Station (E1M7) Main"},
'region': "Computer Station (E1M7) Start"},
351082: {'name': 'Computer Station (E1M7) - Rocket launcher',
'episode': 1,
'map': 7,
@@ -912,7 +912,7 @@ location_table: Dict[int, LocationDict] = {
'map': 4,
'index': 109,
'doom_type': 2001,
'region': "Deimos Lab (E2M4) Main"},
'region': "Deimos Lab (E2M4) Start"},
351150: {'name': 'Deimos Lab (E2M4) - Mega Armor',
'episode': 2,
'map': 4,
@@ -1242,7 +1242,7 @@ location_table: Dict[int, LocationDict] = {
'map': 8,
'index': 36,
'doom_type': 2019,
'region': "Tower of Babel (E2M8) Main"},
'region': "Tower of Babel (E2M8) Start"},
351205: {'name': 'Fortress of Mystery (E2M9) - Supercharge',
'episode': 2,
'map': 9,
@@ -1638,7 +1638,7 @@ location_table: Dict[int, LocationDict] = {
'map': 5,
'index': 187,
'doom_type': 2001,
'region': "Unholy Cathedral (E3M5) Main"},
'region': "Unholy Cathedral (E3M5) Start"},
351271: {'name': 'Unholy Cathedral (E3M5) - Shotgun 2',
'episode': 3,
'map': 5,

View File

@@ -33,9 +33,11 @@ regions:List[RegionDict] = [
# Toxin Refinery (E1M3)
{"name":"Toxin Refinery (E1M3) Main",
"connects_to_hub":True,
"connects_to_hub":False,
"episode":1,
"connections":[{"target":"Toxin Refinery (E1M3) Blue","pro":False}]},
"connections":[
{"target":"Toxin Refinery (E1M3) Blue","pro":False},
{"target":"Toxin Refinery (E1M3) Start","pro":False}]},
{"name":"Toxin Refinery (E1M3) Blue",
"connects_to_hub":False,
"episode":1,
@@ -46,15 +48,20 @@ regions:List[RegionDict] = [
"connects_to_hub":False,
"episode":1,
"connections":[{"target":"Toxin Refinery (E1M3) Blue","pro":False}]},
{"name":"Toxin Refinery (E1M3) Start",
"connects_to_hub":True,
"episode":1,
"connections":[{"target":"Toxin Refinery (E1M3) Main","pro":False}]},
# Command Control (E1M4)
{"name":"Command Control (E1M4) Main",
"connects_to_hub":True,
"connects_to_hub":False,
"episode":1,
"connections":[
{"target":"Command Control (E1M4) Blue","pro":False},
{"target":"Command Control (E1M4) Yellow","pro":False},
{"target":"Command Control (E1M4) Ledge","pro":True}]},
{"target":"Command Control (E1M4) Ledge","pro":True},
{"target":"Command Control (E1M4) Start","pro":False}]},
{"name":"Command Control (E1M4) Blue",
"connects_to_hub":False,
"episode":1,
@@ -72,6 +79,10 @@ regions:List[RegionDict] = [
{"target":"Command Control (E1M4) Main","pro":False},
{"target":"Command Control (E1M4) Blue","pro":False},
{"target":"Command Control (E1M4) Yellow","pro":False}]},
{"name":"Command Control (E1M4) Start",
"connects_to_hub":True,
"episode":1,
"connections":[{"target":"Command Control (E1M4) Main","pro":False}]},
# Phobos Lab (E1M5)
{"name":"Phobos Lab (E1M5) Main",
@@ -126,11 +137,12 @@ regions:List[RegionDict] = [
# Computer Station (E1M7)
{"name":"Computer Station (E1M7) Main",
"connects_to_hub":True,
"connects_to_hub":False,
"episode":1,
"connections":[
{"target":"Computer Station (E1M7) Red","pro":False},
{"target":"Computer Station (E1M7) Yellow","pro":False}]},
{"target":"Computer Station (E1M7) Yellow","pro":False},
{"target":"Computer Station (E1M7) Start","pro":False}]},
{"name":"Computer Station (E1M7) Blue",
"connects_to_hub":False,
"episode":1,
@@ -150,6 +162,10 @@ regions:List[RegionDict] = [
"connects_to_hub":False,
"episode":1,
"connections":[{"target":"Computer Station (E1M7) Yellow","pro":False}]},
{"name":"Computer Station (E1M7) Start",
"connects_to_hub":True,
"episode":1,
"connections":[{"target":"Computer Station (E1M7) Main","pro":False}]},
# Phobos Anomaly (E1M8)
{"name":"Phobos Anomaly (E1M8) Main",
@@ -238,9 +254,11 @@ regions:List[RegionDict] = [
# Deimos Lab (E2M4)
{"name":"Deimos Lab (E2M4) Main",
"connects_to_hub":True,
"connects_to_hub":False,
"episode":2,
"connections":[{"target":"Deimos Lab (E2M4) Blue","pro":False}]},
"connections":[
{"target":"Deimos Lab (E2M4) Blue","pro":False},
{"target":"Deimos Lab (E2M4) Start","pro":False}]},
{"name":"Deimos Lab (E2M4) Blue",
"connects_to_hub":False,
"episode":2,
@@ -251,6 +269,10 @@ regions:List[RegionDict] = [
"connects_to_hub":False,
"episode":2,
"connections":[{"target":"Deimos Lab (E2M4) Blue","pro":False}]},
{"name":"Deimos Lab (E2M4) Start",
"connects_to_hub":True,
"episode":2,
"connections":[{"target":"Deimos Lab (E2M4) Main","pro":False}]},
# Command Center (E2M5)
{"name":"Command Center (E2M5) Main",
@@ -314,9 +336,13 @@ regions:List[RegionDict] = [
# Tower of Babel (E2M8)
{"name":"Tower of Babel (E2M8) Main",
"connects_to_hub":False,
"episode":2,
"connections":[{"target":"Tower of Babel (E2M8) Start","pro":False}]},
{"name":"Tower of Babel (E2M8) Start",
"connects_to_hub":True,
"episode":2,
"connections":[]},
"connections":[{"target":"Tower of Babel (E2M8) Main","pro":False}]},
# Fortress of Mystery (E2M9)
{"name":"Fortress of Mystery (E2M9) Main",
@@ -392,11 +418,12 @@ regions:List[RegionDict] = [
# Unholy Cathedral (E3M5)
{"name":"Unholy Cathedral (E3M5) Main",
"connects_to_hub":True,
"connects_to_hub":False,
"episode":3,
"connections":[
{"target":"Unholy Cathedral (E3M5) Yellow","pro":False},
{"target":"Unholy Cathedral (E3M5) Blue","pro":False}]},
{"target":"Unholy Cathedral (E3M5) Blue","pro":False},
{"target":"Unholy Cathedral (E3M5) Start","pro":False}]},
{"name":"Unholy Cathedral (E3M5) Blue",
"connects_to_hub":False,
"episode":3,
@@ -405,6 +432,10 @@ regions:List[RegionDict] = [
"connects_to_hub":False,
"episode":3,
"connections":[{"target":"Unholy Cathedral (E3M5) Main","pro":False}]},
{"name":"Unholy Cathedral (E3M5) Start",
"connects_to_hub":True,
"episode":3,
"connections":[{"target":"Unholy Cathedral (E3M5) Main","pro":False}]},
# Mt. Erebus (E3M6)
{"name":"Mt. Erebus (E3M6) Main",

View File

@@ -23,10 +23,6 @@ def set_episode1_rules(player, multiworld, pro):
state.has("Nuclear Plant (E1M2) - Red keycard", player, 1))
# Toxin Refinery (E1M3)
set_rule(multiworld.get_entrance("Hub -> Toxin Refinery (E1M3) Main", player), lambda state:
(state.has("Toxin Refinery (E1M3)", player, 1)) and
(state.has("Shotgun", player, 1) or
state.has("Chaingun", player, 1)))
set_rule(multiworld.get_entrance("Toxin Refinery (E1M3) Main -> Toxin Refinery (E1M3) Blue", player), lambda state:
state.has("Toxin Refinery (E1M3) - Blue keycard", player, 1))
set_rule(multiworld.get_entrance("Toxin Refinery (E1M3) Blue -> Toxin Refinery (E1M3) Yellow", player), lambda state:
@@ -35,12 +31,13 @@ def set_episode1_rules(player, multiworld, pro):
state.has("Toxin Refinery (E1M3) - Blue keycard", player, 1))
set_rule(multiworld.get_entrance("Toxin Refinery (E1M3) Yellow -> Toxin Refinery (E1M3) Blue", player), lambda state:
state.has("Toxin Refinery (E1M3) - Yellow keycard", player, 1))
set_rule(multiworld.get_entrance("Hub -> Toxin Refinery (E1M3) Start", player), lambda state:
state.has("Toxin Refinery (E1M3)", player, 1))
set_rule(multiworld.get_entrance("Toxin Refinery (E1M3) Start -> Toxin Refinery (E1M3) Main", player), lambda state:
state.has("Shotgun", player, 1) or
state.has("Chaingun", player, 1))
# Command Control (E1M4)
set_rule(multiworld.get_entrance("Hub -> Command Control (E1M4) Main", player), lambda state:
state.has("Command Control (E1M4)", player, 1) and
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1))
set_rule(multiworld.get_entrance("Command Control (E1M4) Main -> Command Control (E1M4) Blue", player), lambda state:
state.has("Command Control (E1M4) - Blue keycard", player, 1) or
state.has("Command Control (E1M4) - Yellow keycard", player, 1))
@@ -50,6 +47,11 @@ def set_episode1_rules(player, multiworld, pro):
set_rule(multiworld.get_entrance("Command Control (E1M4) Blue -> Command Control (E1M4) Main", player), lambda state:
state.has("Command Control (E1M4) - Yellow keycard", player, 1) or
state.has("Command Control (E1M4) - Blue keycard", player, 1))
set_rule(multiworld.get_entrance("Hub -> Command Control (E1M4) Start", player), lambda state:
state.has("Command Control (E1M4)", player, 1))
set_rule(multiworld.get_entrance("Command Control (E1M4) Start -> Command Control (E1M4) Main", player), lambda state:
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1))
# Phobos Lab (E1M5)
set_rule(multiworld.get_entrance("Hub -> Phobos Lab (E1M5) Main", player), lambda state:
@@ -83,11 +85,6 @@ def set_episode1_rules(player, multiworld, pro):
state.has("Central Processing (E1M6) - Yellow keycard", player, 1))
# Computer Station (E1M7)
set_rule(multiworld.get_entrance("Hub -> Computer Station (E1M7) Main", player), lambda state:
state.has("Computer Station (E1M7)", player, 1) and
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Rocket launcher", player, 1))
set_rule(multiworld.get_entrance("Computer Station (E1M7) Main -> Computer Station (E1M7) Red", player), lambda state:
state.has("Computer Station (E1M7) - Red keycard", player, 1))
set_rule(multiworld.get_entrance("Computer Station (E1M7) Main -> Computer Station (E1M7) Yellow", player), lambda state:
@@ -103,6 +100,12 @@ def set_episode1_rules(player, multiworld, pro):
state.has("Computer Station (E1M7) - Red keycard", player, 1))
set_rule(multiworld.get_entrance("Computer Station (E1M7) Courtyard -> Computer Station (E1M7) Yellow", player), lambda state:
state.has("Computer Station (E1M7) - Yellow keycard", player, 1))
set_rule(multiworld.get_entrance("Hub -> Computer Station (E1M7) Start", player), lambda state:
state.has("Computer Station (E1M7)", player, 1))
set_rule(multiworld.get_entrance("Computer Station (E1M7) Start -> Computer Station (E1M7) Main", player), lambda state:
state.has("Shotgun", player, 1) and
state.has("Rocket launcher", player, 1) and
state.has("Chaingun", player, 1))
# Phobos Anomaly (E1M8)
set_rule(multiworld.get_entrance("Hub -> Phobos Anomaly (E1M8) Start", player), lambda state:
@@ -172,15 +175,16 @@ def set_episode2_rules(player, multiworld, pro):
state.has("Refinery (E2M3) - Blue keycard", player, 1))
# Deimos Lab (E2M4)
set_rule(multiworld.get_entrance("Hub -> Deimos Lab (E2M4) Main", player), lambda state:
state.has("Deimos Lab (E2M4)", player, 1) and
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Plasma gun", player, 1))
set_rule(multiworld.get_entrance("Deimos Lab (E2M4) Main -> Deimos Lab (E2M4) Blue", player), lambda state:
state.has("Deimos Lab (E2M4) - Blue keycard", player, 1))
set_rule(multiworld.get_entrance("Deimos Lab (E2M4) Blue -> Deimos Lab (E2M4) Yellow", player), lambda state:
state.has("Deimos Lab (E2M4) - Yellow keycard", player, 1))
set_rule(multiworld.get_entrance("Hub -> Deimos Lab (E2M4) Start", player), lambda state:
state.has("Deimos Lab (E2M4)", player, 1))
set_rule(multiworld.get_entrance("Deimos Lab (E2M4) Start -> Deimos Lab (E2M4) Main", player), lambda state:
state.has("Shotgun", player, 1) and
state.has("Plasma gun", player, 1) and
state.has("Chaingun", player, 1))
# Command Center (E2M5)
set_rule(multiworld.get_entrance("Hub -> Command Center (E2M5) Main", player), lambda state:
@@ -238,11 +242,11 @@ def set_episode2_rules(player, multiworld, pro):
state.has("Spawning Vats (E2M7) - Red keycard", player, 1))
# Tower of Babel (E2M8)
set_rule(multiworld.get_entrance("Hub -> Tower of Babel (E2M8) Main", player), lambda state:
(state.has("Tower of Babel (E2M8)", player, 1) and
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1)) and
(state.has("Rocket launcher", player, 1) or
set_rule(multiworld.get_entrance("Hub -> Tower of Babel (E2M8) Start", player), lambda state:
state.has("Tower of Babel (E2M8)", player, 1))
set_rule(multiworld.get_entrance("Tower of Babel (E2M8) Start -> Tower of Babel (E2M8) Main", player), lambda state:
(state.has("Chaingun", player, 1) and
state.has("Shotgun", player, 1)) and (state.has("Rocket launcher", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
@@ -321,13 +325,6 @@ def set_episode3_rules(player, multiworld, pro):
state.has("House of Pain (E3M4) - Yellow skull key", player, 1))
# Unholy Cathedral (E3M5)
set_rule(multiworld.get_entrance("Hub -> Unholy Cathedral (E3M5) Main", player), lambda state:
(state.has("Unholy Cathedral (E3M5)", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Shotgun", player, 1)) and
(state.has("Rocket launcher", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
set_rule(multiworld.get_entrance("Unholy Cathedral (E3M5) Main -> Unholy Cathedral (E3M5) Yellow", player), lambda state:
state.has("Unholy Cathedral (E3M5) - Yellow skull key", player, 1))
set_rule(multiworld.get_entrance("Unholy Cathedral (E3M5) Main -> Unholy Cathedral (E3M5) Blue", player), lambda state:
@@ -336,6 +333,13 @@ def set_episode3_rules(player, multiworld, pro):
state.has("Unholy Cathedral (E3M5) - Blue skull key", player, 1))
set_rule(multiworld.get_entrance("Unholy Cathedral (E3M5) Yellow -> Unholy Cathedral (E3M5) Main", player), lambda state:
state.has("Unholy Cathedral (E3M5) - Yellow skull key", player, 1))
set_rule(multiworld.get_entrance("Hub -> Unholy Cathedral (E3M5) Start", player), lambda state:
state.has("Unholy Cathedral (E3M5)", player, 1))
set_rule(multiworld.get_entrance("Unholy Cathedral (E3M5) Start -> Unholy Cathedral (E3M5) Main", player), lambda state:
(state.has("Chaingun", player, 1) and
state.has("Shotgun", player, 1)) and (state.has("Plasma gun", player, 1) or
state.has("Rocket launcher", player, 1) or
state.has("BFG9000", player, 1)))
# Mt. Erebus (E3M6)
set_rule(multiworld.get_entrance("Hub -> Mt. Erebus (E3M6) Main", player), lambda state:

View File

@@ -50,14 +50,14 @@ class DOOM1993World(World):
location_name_to_id = {data["name"]: loc_id for loc_id, data in Locations.location_table.items()}
location_name_groups = Locations.location_name_groups
starting_level_for_episode: List[str] = [
"Hangar (E1M1)",
"Deimos Anomaly (E2M1)",
"Hell Keep (E3M1)",
"Hell Beneath (E4M1)"
]
starting_level_for_episode: Dict[int, str] = {
1: "Hangar (E1M1)",
2: "Deimos Anomaly (E2M1)",
3: "Hell Keep (E3M1)",
4: "Hell Beneath (E4M1)"
}
boss_level_for_espidoes: List[str] = [
all_boss_levels: List[str] = [
"Phobos Anomaly (E1M8)",
"Tower of Babel (E2M8)",
"Dis (E3M8)",
@@ -82,6 +82,7 @@ class DOOM1993World(World):
def __init__(self, multiworld: MultiWorld, player: int):
self.included_episodes = [1, 1, 1, 0]
self.location_count = 0
self.starting_levels = []
super().__init__(multiworld, player)
@@ -99,6 +100,16 @@ class DOOM1993World(World):
if self.get_episode_count() == 0:
self.included_episodes[0] = 1
self.starting_levels = [level_name for (episode, level_name) in self.starting_level_for_episode.items()
if self.included_episodes[episode - 1]]
# Solo Episode 3 presents a problem, because Hell Keep has only two locations.
# We have to give the player Slough of Despair (E3M2), and also mark a weapon early.
if self.get_episode_count() == 1 and self.included_episodes[2]:
early_weapon = self.random.choice(["Shotgun", "Chaingun"])
self.multiworld.early_items[self.player][early_weapon] = 1
self.starting_levels.append("Slough of Despair (E3M2)")
def create_regions(self):
pro = self.options.pro.value
@@ -152,7 +163,7 @@ class DOOM1993World(World):
def completion_rule(self, state: CollectionState):
goal_levels = Maps.map_names
if self.options.goal.value:
goal_levels = self.boss_level_for_espidoes
goal_levels = self.all_boss_levels
for map_name in goal_levels:
if map_name + " - Exit" not in self.location_name_to_id:
@@ -201,7 +212,7 @@ class DOOM1993World(World):
if item["episode"] != -1 and not self.included_episodes[item["episode"] - 1]:
continue
count = item["count"] if item["name"] not in self.starting_level_for_episode else item["count"] - 1
count = item["count"] if item["name"] not in self.starting_levels else item["count"] - 1
itempool += [self.create_item(item["name"]) for _ in range(count)]
# Backpack(s) based on options
@@ -232,9 +243,8 @@ class DOOM1993World(World):
self.location_count -= 1
# Give starting levels right away
for i in range(len(self.included_episodes)):
if self.included_episodes[i]:
self.multiworld.push_precollected(self.create_item(self.starting_level_for_episode[i]))
for map_name in self.starting_levels:
self.multiworld.push_precollected(self.create_item(map_name))
# Give Computer area maps if option selected
if self.options.start_with_computer_area_maps.value:

View File

@@ -412,7 +412,7 @@ item_table: Dict[int, ItemDict] = {
'map': 2},
360246: {'classification': ItemClassification.progression,
'count': 1,
'name': 'Barrels o Fun (MAP23) - Yellow skull key',
'name': "Barrels o' Fun (MAP23) - Yellow skull key",
'doom_type': 39,
'episode': 3,
'map': 3},
@@ -880,19 +880,19 @@ item_table: Dict[int, ItemDict] = {
'map': 2},
360466: {'classification': ItemClassification.progression,
'count': 1,
'name': 'Barrels o Fun (MAP23)',
'name': "Barrels o' Fun (MAP23)",
'doom_type': -1,
'episode': 3,
'map': 3},
360467: {'classification': ItemClassification.progression,
'count': 1,
'name': 'Barrels o Fun (MAP23) - Complete',
'name': "Barrels o' Fun (MAP23) - Complete",
'doom_type': -2,
'episode': 3,
'map': 3},
360468: {'classification': ItemClassification.filler,
'count': 1,
'name': 'Barrels o Fun (MAP23) - Computer area map',
'name': "Barrels o' Fun (MAP23) - Computer area map",
'doom_type': 2026,
'episode': 3,
'map': 3},
@@ -1024,37 +1024,37 @@ item_table: Dict[int, ItemDict] = {
'map': 10},
360490: {'classification': ItemClassification.progression,
'count': 1,
'name': 'Wolfenstein2 (MAP31)',
'name': 'Wolfenstein (MAP31)',
'doom_type': -1,
'episode': 4,
'map': 1},
360491: {'classification': ItemClassification.progression,
'count': 1,
'name': 'Wolfenstein2 (MAP31) - Complete',
'name': 'Wolfenstein (MAP31) - Complete',
'doom_type': -2,
'episode': 4,
'map': 1},
360492: {'classification': ItemClassification.filler,
'count': 1,
'name': 'Wolfenstein2 (MAP31) - Computer area map',
'name': 'Wolfenstein (MAP31) - Computer area map',
'doom_type': 2026,
'episode': 4,
'map': 1},
360493: {'classification': ItemClassification.progression,
'count': 1,
'name': 'Grosse2 (MAP32)',
'name': 'Grosse (MAP32)',
'doom_type': -1,
'episode': 4,
'map': 2},
360494: {'classification': ItemClassification.progression,
'count': 1,
'name': 'Grosse2 (MAP32) - Complete',
'name': 'Grosse (MAP32) - Complete',
'doom_type': -2,
'episode': 4,
'map': 2},
360495: {'classification': ItemClassification.filler,
'count': 1,
'name': 'Grosse2 (MAP32) - Computer area map',
'name': 'Grosse (MAP32) - Computer area map',
'doom_type': 2026,
'episode': 4,
'map': 2},
@@ -1087,9 +1087,9 @@ item_table: Dict[int, ItemDict] = {
item_name_groups: Dict[str, Set[str]] = {
'Ammos': {'Box of bullets', 'Box of rockets', 'Box of shotgun shells', 'Energy cell pack', },
'Computer area maps': {'Barrels o Fun (MAP23) - Computer area map', 'Bloodfalls (MAP25) - Computer area map', 'Circle of Death (MAP11) - Computer area map', 'Dead Simple (MAP07) - Computer area map', 'Downtown (MAP13) - Computer area map', 'Entryway (MAP01) - Computer area map', 'Gotcha! (MAP20) - Computer area map', 'Grosse2 (MAP32) - Computer area map', 'Icon of Sin (MAP30) - Computer area map', 'Industrial Zone (MAP15) - Computer area map', 'Monster Condo (MAP27) - Computer area map', 'Nirvana (MAP21) - Computer area map', 'Refueling Base (MAP10) - Computer area map', 'Suburbs (MAP16) - Computer area map', 'Tenements (MAP17) - Computer area map', 'The Abandoned Mines (MAP26) - Computer area map', 'The Catacombs (MAP22) - Computer area map', 'The Chasm (MAP24) - Computer area map', 'The Citadel (MAP19) - Computer area map', 'The Courtyard (MAP18) - Computer area map', 'The Crusher (MAP06) - Computer area map', 'The Factory (MAP12) - Computer area map', 'The Focus (MAP04) - Computer area map', 'The Gantlet (MAP03) - Computer area map', 'The Inmost Dens (MAP14) - Computer area map', 'The Living End (MAP29) - Computer area map', 'The Pit (MAP09) - Computer area map', 'The Spirit World (MAP28) - Computer area map', 'The Waste Tunnels (MAP05) - Computer area map', 'Tricks and Traps (MAP08) - Computer area map', 'Underhalls (MAP02) - Computer area map', 'Wolfenstein2 (MAP31) - Computer area map', },
'Keys': {'Barrels o Fun (MAP23) - Yellow skull key', 'Bloodfalls (MAP25) - Blue skull key', 'Circle of Death (MAP11) - Blue keycard', 'Circle of Death (MAP11) - Red keycard', 'Downtown (MAP13) - Blue keycard', 'Downtown (MAP13) - Red keycard', 'Downtown (MAP13) - Yellow keycard', 'Industrial Zone (MAP15) - Blue keycard', 'Industrial Zone (MAP15) - Red keycard', 'Industrial Zone (MAP15) - Yellow keycard', 'Monster Condo (MAP27) - Blue skull key', 'Monster Condo (MAP27) - Red skull key', 'Monster Condo (MAP27) - Yellow skull key', 'Nirvana (MAP21) - Blue skull key', 'Nirvana (MAP21) - Red skull key', 'Nirvana (MAP21) - Yellow skull key', 'Refueling Base (MAP10) - Blue keycard', 'Refueling Base (MAP10) - Yellow keycard', 'Suburbs (MAP16) - Blue skull key', 'Suburbs (MAP16) - Red skull key', 'Tenements (MAP17) - Blue keycard', 'Tenements (MAP17) - Red keycard', 'Tenements (MAP17) - Yellow skull key', 'The Abandoned Mines (MAP26) - Blue keycard', 'The Abandoned Mines (MAP26) - Red keycard', 'The Abandoned Mines (MAP26) - Yellow keycard', 'The Catacombs (MAP22) - Blue skull key', 'The Catacombs (MAP22) - Red skull key', 'The Chasm (MAP24) - Blue keycard', 'The Chasm (MAP24) - Red keycard', 'The Citadel (MAP19) - Blue skull key', 'The Citadel (MAP19) - Red skull key', 'The Citadel (MAP19) - Yellow skull key', 'The Courtyard (MAP18) - Blue skull key', 'The Courtyard (MAP18) - Yellow skull key', 'The Crusher (MAP06) - Blue keycard', 'The Crusher (MAP06) - Red keycard', 'The Crusher (MAP06) - Yellow keycard', 'The Factory (MAP12) - Blue keycard', 'The Factory (MAP12) - Yellow keycard', 'The Focus (MAP04) - Blue keycard', 'The Focus (MAP04) - Red keycard', 'The Focus (MAP04) - Yellow keycard', 'The Gantlet (MAP03) - Blue keycard', 'The Gantlet (MAP03) - Red keycard', 'The Inmost Dens (MAP14) - Blue skull key', 'The Inmost Dens (MAP14) - Red skull key', 'The Pit (MAP09) - Blue keycard', 'The Pit (MAP09) - Yellow keycard', 'The Spirit World (MAP28) - Red skull key', 'The Spirit World (MAP28) - Yellow skull key', 'The Waste Tunnels (MAP05) - Blue keycard', 'The Waste Tunnels (MAP05) - Red keycard', 'The Waste Tunnels (MAP05) - Yellow keycard', 'Tricks and Traps (MAP08) - Red skull key', 'Tricks and Traps (MAP08) - Yellow skull key', 'Underhalls (MAP02) - Blue keycard', 'Underhalls (MAP02) - Red keycard', },
'Levels': {'Barrels o Fun (MAP23)', 'Bloodfalls (MAP25)', 'Circle of Death (MAP11)', 'Dead Simple (MAP07)', 'Downtown (MAP13)', 'Entryway (MAP01)', 'Gotcha! (MAP20)', 'Grosse2 (MAP32)', 'Icon of Sin (MAP30)', 'Industrial Zone (MAP15)', 'Monster Condo (MAP27)', 'Nirvana (MAP21)', 'Refueling Base (MAP10)', 'Suburbs (MAP16)', 'Tenements (MAP17)', 'The Abandoned Mines (MAP26)', 'The Catacombs (MAP22)', 'The Chasm (MAP24)', 'The Citadel (MAP19)', 'The Courtyard (MAP18)', 'The Crusher (MAP06)', 'The Factory (MAP12)', 'The Focus (MAP04)', 'The Gantlet (MAP03)', 'The Inmost Dens (MAP14)', 'The Living End (MAP29)', 'The Pit (MAP09)', 'The Spirit World (MAP28)', 'The Waste Tunnels (MAP05)', 'Tricks and Traps (MAP08)', 'Underhalls (MAP02)', 'Wolfenstein2 (MAP31)', },
'Computer area maps': {"Barrels o' Fun (MAP23) - Computer area map", 'Bloodfalls (MAP25) - Computer area map', 'Circle of Death (MAP11) - Computer area map', 'Dead Simple (MAP07) - Computer area map', 'Downtown (MAP13) - Computer area map', 'Entryway (MAP01) - Computer area map', 'Gotcha! (MAP20) - Computer area map', 'Grosse (MAP32) - Computer area map', 'Icon of Sin (MAP30) - Computer area map', 'Industrial Zone (MAP15) - Computer area map', 'Monster Condo (MAP27) - Computer area map', 'Nirvana (MAP21) - Computer area map', 'Refueling Base (MAP10) - Computer area map', 'Suburbs (MAP16) - Computer area map', 'Tenements (MAP17) - Computer area map', 'The Abandoned Mines (MAP26) - Computer area map', 'The Catacombs (MAP22) - Computer area map', 'The Chasm (MAP24) - Computer area map', 'The Citadel (MAP19) - Computer area map', 'The Courtyard (MAP18) - Computer area map', 'The Crusher (MAP06) - Computer area map', 'The Factory (MAP12) - Computer area map', 'The Focus (MAP04) - Computer area map', 'The Gantlet (MAP03) - Computer area map', 'The Inmost Dens (MAP14) - Computer area map', 'The Living End (MAP29) - Computer area map', 'The Pit (MAP09) - Computer area map', 'The Spirit World (MAP28) - Computer area map', 'The Waste Tunnels (MAP05) - Computer area map', 'Tricks and Traps (MAP08) - Computer area map', 'Underhalls (MAP02) - Computer area map', 'Wolfenstein (MAP31) - Computer area map', },
'Keys': {"Barrels o' Fun (MAP23) - Yellow skull key", 'Bloodfalls (MAP25) - Blue skull key', 'Circle of Death (MAP11) - Blue keycard', 'Circle of Death (MAP11) - Red keycard', 'Downtown (MAP13) - Blue keycard', 'Downtown (MAP13) - Red keycard', 'Downtown (MAP13) - Yellow keycard', 'Industrial Zone (MAP15) - Blue keycard', 'Industrial Zone (MAP15) - Red keycard', 'Industrial Zone (MAP15) - Yellow keycard', 'Monster Condo (MAP27) - Blue skull key', 'Monster Condo (MAP27) - Red skull key', 'Monster Condo (MAP27) - Yellow skull key', 'Nirvana (MAP21) - Blue skull key', 'Nirvana (MAP21) - Red skull key', 'Nirvana (MAP21) - Yellow skull key', 'Refueling Base (MAP10) - Blue keycard', 'Refueling Base (MAP10) - Yellow keycard', 'Suburbs (MAP16) - Blue skull key', 'Suburbs (MAP16) - Red skull key', 'Tenements (MAP17) - Blue keycard', 'Tenements (MAP17) - Red keycard', 'Tenements (MAP17) - Yellow skull key', 'The Abandoned Mines (MAP26) - Blue keycard', 'The Abandoned Mines (MAP26) - Red keycard', 'The Abandoned Mines (MAP26) - Yellow keycard', 'The Catacombs (MAP22) - Blue skull key', 'The Catacombs (MAP22) - Red skull key', 'The Chasm (MAP24) - Blue keycard', 'The Chasm (MAP24) - Red keycard', 'The Citadel (MAP19) - Blue skull key', 'The Citadel (MAP19) - Red skull key', 'The Citadel (MAP19) - Yellow skull key', 'The Courtyard (MAP18) - Blue skull key', 'The Courtyard (MAP18) - Yellow skull key', 'The Crusher (MAP06) - Blue keycard', 'The Crusher (MAP06) - Red keycard', 'The Crusher (MAP06) - Yellow keycard', 'The Factory (MAP12) - Blue keycard', 'The Factory (MAP12) - Yellow keycard', 'The Focus (MAP04) - Blue keycard', 'The Focus (MAP04) - Red keycard', 'The Focus (MAP04) - Yellow keycard', 'The Gantlet (MAP03) - Blue keycard', 'The Gantlet (MAP03) - Red keycard', 'The Inmost Dens (MAP14) - Blue skull key', 'The Inmost Dens (MAP14) - Red skull key', 'The Pit (MAP09) - Blue keycard', 'The Pit (MAP09) - Yellow keycard', 'The Spirit World (MAP28) - Red skull key', 'The Spirit World (MAP28) - Yellow skull key', 'The Waste Tunnels (MAP05) - Blue keycard', 'The Waste Tunnels (MAP05) - Red keycard', 'The Waste Tunnels (MAP05) - Yellow keycard', 'Tricks and Traps (MAP08) - Red skull key', 'Tricks and Traps (MAP08) - Yellow skull key', 'Underhalls (MAP02) - Blue keycard', 'Underhalls (MAP02) - Red keycard', },
'Levels': {"Barrels o' Fun (MAP23)", 'Bloodfalls (MAP25)', 'Circle of Death (MAP11)', 'Dead Simple (MAP07)', 'Downtown (MAP13)', 'Entryway (MAP01)', 'Gotcha! (MAP20)', 'Grosse (MAP32)', 'Icon of Sin (MAP30)', 'Industrial Zone (MAP15)', 'Monster Condo (MAP27)', 'Nirvana (MAP21)', 'Refueling Base (MAP10)', 'Suburbs (MAP16)', 'Tenements (MAP17)', 'The Abandoned Mines (MAP26)', 'The Catacombs (MAP22)', 'The Chasm (MAP24)', 'The Citadel (MAP19)', 'The Courtyard (MAP18)', 'The Crusher (MAP06)', 'The Factory (MAP12)', 'The Focus (MAP04)', 'The Gantlet (MAP03)', 'The Inmost Dens (MAP14)', 'The Living End (MAP29)', 'The Pit (MAP09)', 'The Spirit World (MAP28)', 'The Waste Tunnels (MAP05)', 'Tricks and Traps (MAP08)', 'Underhalls (MAP02)', 'Wolfenstein (MAP31)', },
'Powerups': {'Armor', 'Berserk', 'Invulnerability', 'Mega Armor', 'Megasphere', 'Partial invisibility', 'Supercharge', },
'Weapons': {'BFG9000', 'Chaingun', 'Chainsaw', 'Plasma gun', 'Rocket launcher', 'Shotgun', 'Super Shotgun', },
}

View File

@@ -180,7 +180,7 @@ location_table: Dict[int, LocationDict] = {
'map': 5,
'index': 46,
'doom_type': 82,
'region': "The Waste Tunnels (MAP05) Main"},
'region': "The Waste Tunnels (MAP05) Start"},
361028: {'name': 'The Waste Tunnels (MAP05) - Blue keycard',
'episode': 1,
'map': 5,
@@ -234,7 +234,7 @@ location_table: Dict[int, LocationDict] = {
'map': 5,
'index': 202,
'doom_type': 2001,
'region': "The Waste Tunnels (MAP05) Main"},
'region': "The Waste Tunnels (MAP05) Start"},
361037: {'name': 'The Waste Tunnels (MAP05) - Berserk',
'episode': 1,
'map': 5,
@@ -360,7 +360,7 @@ location_table: Dict[int, LocationDict] = {
'map': 7,
'index': 8,
'doom_type': 82,
'region': "Dead Simple (MAP07) Main"},
'region': "Dead Simple (MAP07) Start"},
361058: {'name': 'Dead Simple (MAP07) - Chaingun',
'episode': 1,
'map': 7,
@@ -378,7 +378,7 @@ location_table: Dict[int, LocationDict] = {
'map': 7,
'index': 43,
'doom_type': 8,
'region': "Dead Simple (MAP07) Main"},
'region': "Dead Simple (MAP07) Start"},
361061: {'name': 'Dead Simple (MAP07) - Berserk',
'episode': 1,
'map': 7,
@@ -570,7 +570,7 @@ location_table: Dict[int, LocationDict] = {
'map': 9,
'index': 26,
'doom_type': 2019,
'region': "The Pit (MAP09) Main"},
'region': "The Pit (MAP09) Start"},
361093: {'name': 'The Pit (MAP09) - Supercharge',
'episode': 1,
'map': 9,
@@ -678,7 +678,7 @@ location_table: Dict[int, LocationDict] = {
'map': 10,
'index': 99,
'doom_type': 2001,
'region': "Refueling Base (MAP10) Main"},
'region': "Refueling Base (MAP10) Start"},
361111: {'name': 'Refueling Base (MAP10) - Chaingun',
'episode': 1,
'map': 10,
@@ -846,31 +846,31 @@ location_table: Dict[int, LocationDict] = {
'map': 11,
'index': 88,
'doom_type': 8,
'region': "Circle of Death (MAP11) Red"},
'region': "Circle of Death (MAP11) Ending"},
361139: {'name': 'Circle of Death (MAP11) - Supercharge 2',
'episode': 1,
'map': 11,
'index': 108,
'doom_type': 2013,
'region': "Circle of Death (MAP11) Red"},
'region': "Circle of Death (MAP11) Ending"},
361140: {'name': 'Circle of Death (MAP11) - BFG9000',
'episode': 1,
'map': 11,
'index': 110,
'doom_type': 2006,
'region': "Circle of Death (MAP11) Red"},
'region': "Circle of Death (MAP11) Ending"},
361141: {'name': 'Circle of Death (MAP11) - Exit',
'episode': 1,
'map': 11,
'index': -1,
'doom_type': -1,
'region': "Circle of Death (MAP11) Red"},
'region': "Circle of Death (MAP11) Ending"},
361142: {'name': 'The Factory (MAP12) - Shotgun',
'episode': 2,
'map': 1,
'index': 14,
'doom_type': 2001,
'region': "The Factory (MAP12) Main"},
'region': "The Factory (MAP12) Outdoors"},
361143: {'name': 'The Factory (MAP12) - Berserk',
'episode': 2,
'map': 1,
@@ -888,13 +888,13 @@ location_table: Dict[int, LocationDict] = {
'map': 1,
'index': 52,
'doom_type': 2013,
'region': "The Factory (MAP12) Main"},
'region': "The Factory (MAP12) Indoors"},
361146: {'name': 'The Factory (MAP12) - Blue keycard',
'episode': 2,
'map': 1,
'index': 54,
'doom_type': 5,
'region': "The Factory (MAP12) Main"},
'region': "The Factory (MAP12) Indoors"},
361147: {'name': 'The Factory (MAP12) - Armor',
'episode': 2,
'map': 1,
@@ -912,31 +912,31 @@ location_table: Dict[int, LocationDict] = {
'map': 1,
'index': 83,
'doom_type': 2013,
'region': "The Factory (MAP12) Main"},
'region': "The Factory (MAP12) Indoors"},
361150: {'name': 'The Factory (MAP12) - Armor 2',
'episode': 2,
'map': 1,
'index': 92,
'doom_type': 2018,
'region': "The Factory (MAP12) Main"},
'region': "The Factory (MAP12) Outdoors"},
361151: {'name': 'The Factory (MAP12) - Partial invisibility',
'episode': 2,
'map': 1,
'index': 93,
'doom_type': 2024,
'region': "The Factory (MAP12) Main"},
'region': "The Factory (MAP12) Outdoors"},
361152: {'name': 'The Factory (MAP12) - Berserk 2',
'episode': 2,
'map': 1,
'index': 107,
'doom_type': 2023,
'region': "The Factory (MAP12) Main"},
'region': "The Factory (MAP12) Indoors"},
361153: {'name': 'The Factory (MAP12) - Yellow keycard',
'episode': 2,
'map': 1,
'index': 123,
'doom_type': 6,
'region': "The Factory (MAP12) Main"},
'region': "The Factory (MAP12) Indoors"},
361154: {'name': 'The Factory (MAP12) - BFG9000',
'episode': 2,
'map': 1,
@@ -954,7 +954,7 @@ location_table: Dict[int, LocationDict] = {
'map': 1,
'index': 192,
'doom_type': 82,
'region': "The Factory (MAP12) Main"},
'region': "The Factory (MAP12) Indoors"},
361157: {'name': 'The Factory (MAP12) - Exit',
'episode': 2,
'map': 1,
@@ -1812,7 +1812,7 @@ location_table: Dict[int, LocationDict] = {
'map': 1,
'index': 70,
'doom_type': 82,
'region': "Nirvana (MAP21) Main"},
'region': "Nirvana (MAP21) Start"},
361300: {'name': 'Nirvana (MAP21) - Rocket launcher',
'episode': 3,
'map': 1,
@@ -1884,7 +1884,7 @@ location_table: Dict[int, LocationDict] = {
'map': 2,
'index': 28,
'doom_type': 2001,
'region': "The Catacombs (MAP22) Main"},
'region': "The Catacombs (MAP22) Early"},
361312: {'name': 'The Catacombs (MAP22) - Berserk',
'episode': 3,
'map': 2,
@@ -1896,103 +1896,103 @@ location_table: Dict[int, LocationDict] = {
'map': 2,
'index': 83,
'doom_type': 2004,
'region': "The Catacombs (MAP22) Main"},
'region': "The Catacombs (MAP22) Early"},
361314: {'name': 'The Catacombs (MAP22) - Supercharge',
'episode': 3,
'map': 2,
'index': 118,
'doom_type': 2013,
'region': "The Catacombs (MAP22) Main"},
'region': "The Catacombs (MAP22) Early"},
361315: {'name': 'The Catacombs (MAP22) - Armor',
'episode': 3,
'map': 2,
'index': 119,
'doom_type': 2018,
'region': "The Catacombs (MAP22) Main"},
'region': "The Catacombs (MAP22) Early"},
361316: {'name': 'The Catacombs (MAP22) - Exit',
'episode': 3,
'map': 2,
'index': -1,
'doom_type': -1,
'region': "The Catacombs (MAP22) Red"},
361317: {'name': 'Barrels o Fun (MAP23) - Shotgun',
361317: {'name': "Barrels o' Fun (MAP23) - Shotgun",
'episode': 3,
'map': 3,
'index': 136,
'doom_type': 2001,
'region': "Barrels o Fun (MAP23) Main"},
361318: {'name': 'Barrels o Fun (MAP23) - Berserk',
'region': "Barrels o' Fun (MAP23) Main"},
361318: {'name': "Barrels o' Fun (MAP23) - Berserk",
'episode': 3,
'map': 3,
'index': 222,
'doom_type': 2023,
'region': "Barrels o Fun (MAP23) Main"},
361319: {'name': 'Barrels o Fun (MAP23) - Backpack',
'region': "Barrels o' Fun (MAP23) Main"},
361319: {'name': "Barrels o' Fun (MAP23) - Backpack",
'episode': 3,
'map': 3,
'index': 223,
'doom_type': 8,
'region': "Barrels o Fun (MAP23) Main"},
361320: {'name': 'Barrels o Fun (MAP23) - Computer area map',
'region': "Barrels o' Fun (MAP23) Main"},
361320: {'name': "Barrels o' Fun (MAP23) - Computer area map",
'episode': 3,
'map': 3,
'index': 224,
'doom_type': 2026,
'region': "Barrels o Fun (MAP23) Main"},
361321: {'name': 'Barrels o Fun (MAP23) - Armor',
'region': "Barrels o' Fun (MAP23) Main"},
361321: {'name': "Barrels o' Fun (MAP23) - Armor",
'episode': 3,
'map': 3,
'index': 249,
'doom_type': 2018,
'region': "Barrels o Fun (MAP23) Main"},
361322: {'name': 'Barrels o Fun (MAP23) - Rocket launcher',
'region': "Barrels o' Fun (MAP23) Main"},
361322: {'name': "Barrels o' Fun (MAP23) - Rocket launcher",
'episode': 3,
'map': 3,
'index': 264,
'doom_type': 2003,
'region': "Barrels o Fun (MAP23) Main"},
361323: {'name': 'Barrels o Fun (MAP23) - Megasphere',
'region': "Barrels o' Fun (MAP23) Main"},
361323: {'name': "Barrels o' Fun (MAP23) - Megasphere",
'episode': 3,
'map': 3,
'index': 266,
'doom_type': 83,
'region': "Barrels o Fun (MAP23) Main"},
361324: {'name': 'Barrels o Fun (MAP23) - Supercharge',
'region': "Barrels o' Fun (MAP23) Main"},
361324: {'name': "Barrels o' Fun (MAP23) - Supercharge",
'episode': 3,
'map': 3,
'index': 277,
'doom_type': 2013,
'region': "Barrels o Fun (MAP23) Main"},
361325: {'name': 'Barrels o Fun (MAP23) - Backpack 2',
'region': "Barrels o' Fun (MAP23) Main"},
361325: {'name': "Barrels o' Fun (MAP23) - Backpack 2",
'episode': 3,
'map': 3,
'index': 301,
'doom_type': 8,
'region': "Barrels o Fun (MAP23) Main"},
361326: {'name': 'Barrels o Fun (MAP23) - Yellow skull key',
'region': "Barrels o' Fun (MAP23) Main"},
361326: {'name': "Barrels o' Fun (MAP23) - Yellow skull key",
'episode': 3,
'map': 3,
'index': 307,
'doom_type': 39,
'region': "Barrels o Fun (MAP23) Main"},
361327: {'name': 'Barrels o Fun (MAP23) - BFG9000',
'region': "Barrels o' Fun (MAP23) Main"},
361327: {'name': "Barrels o' Fun (MAP23) - BFG9000",
'episode': 3,
'map': 3,
'index': 342,
'doom_type': 2006,
'region': "Barrels o Fun (MAP23) Main"},
361328: {'name': 'Barrels o Fun (MAP23) - Exit',
'region': "Barrels o' Fun (MAP23) Main"},
361328: {'name': "Barrels o' Fun (MAP23) - Exit",
'episode': 3,
'map': 3,
'index': -1,
'doom_type': -1,
'region': "Barrels o Fun (MAP23) Yellow"},
'region': "Barrels o' Fun (MAP23) Yellow"},
361329: {'name': 'The Chasm (MAP24) - Plasma gun',
'episode': 3,
'map': 4,
'index': 5,
'doom_type': 2004,
'region': "The Chasm (MAP24) Main"},
'region': "The Chasm (MAP24) Blue"},
361330: {'name': 'The Chasm (MAP24) - Shotgun',
'episode': 3,
'map': 4,
@@ -2004,7 +2004,7 @@ location_table: Dict[int, LocationDict] = {
'map': 4,
'index': 12,
'doom_type': 2022,
'region': "The Chasm (MAP24) Main"},
'region': "The Chasm (MAP24) Blue"},
361332: {'name': 'The Chasm (MAP24) - Rocket launcher',
'episode': 3,
'map': 4,
@@ -2022,7 +2022,7 @@ location_table: Dict[int, LocationDict] = {
'map': 4,
'index': 31,
'doom_type': 8,
'region': "The Chasm (MAP24) Main"},
'region': "The Chasm (MAP24) Blue"},
361335: {'name': 'The Chasm (MAP24) - Berserk',
'episode': 3,
'map': 4,
@@ -2034,19 +2034,19 @@ location_table: Dict[int, LocationDict] = {
'map': 4,
'index': 155,
'doom_type': 2023,
'region': "The Chasm (MAP24) Main"},
'region': "The Chasm (MAP24) Blue"},
361337: {'name': 'The Chasm (MAP24) - Armor',
'episode': 3,
'map': 4,
'index': 169,
'doom_type': 2018,
'region': "The Chasm (MAP24) Main"},
'region': "The Chasm (MAP24) Blue"},
361338: {'name': 'The Chasm (MAP24) - Red keycard',
'episode': 3,
'map': 4,
'index': 261,
'doom_type': 13,
'region': "The Chasm (MAP24) Main"},
'region': "The Chasm (MAP24) Blue"},
361339: {'name': 'The Chasm (MAP24) - BFG9000',
'episode': 3,
'map': 4,
@@ -2064,7 +2064,7 @@ location_table: Dict[int, LocationDict] = {
'map': 4,
'index': 355,
'doom_type': 83,
'region': "The Chasm (MAP24) Main"},
'region': "The Chasm (MAP24) Blue"},
361342: {'name': 'The Chasm (MAP24) - Megasphere 2',
'episode': 3,
'map': 4,
@@ -2082,7 +2082,7 @@ location_table: Dict[int, LocationDict] = {
'map': 5,
'index': 6,
'doom_type': 82,
'region': "Bloodfalls (MAP25) Main"},
'region': "Bloodfalls (MAP25) Start"},
361345: {'name': 'Bloodfalls (MAP25) - Partial invisibility',
'episode': 3,
'map': 5,
@@ -2664,55 +2664,55 @@ location_table: Dict[int, LocationDict] = {
'map': 10,
'index': 40,
'doom_type': 2006,
'region': "Icon of Sin (MAP30) Main"},
'region': "Icon of Sin (MAP30) Start"},
361442: {'name': 'Icon of Sin (MAP30) - Chaingun',
'episode': 3,
'map': 10,
'index': 41,
'doom_type': 2002,
'region': "Icon of Sin (MAP30) Main"},
'region': "Icon of Sin (MAP30) Start"},
361443: {'name': 'Icon of Sin (MAP30) - Chainsaw',
'episode': 3,
'map': 10,
'index': 42,
'doom_type': 2005,
'region': "Icon of Sin (MAP30) Main"},
'region': "Icon of Sin (MAP30) Start"},
361444: {'name': 'Icon of Sin (MAP30) - Plasma gun',
'episode': 3,
'map': 10,
'index': 43,
'doom_type': 2004,
'region': "Icon of Sin (MAP30) Main"},
'region': "Icon of Sin (MAP30) Start"},
361445: {'name': 'Icon of Sin (MAP30) - Rocket launcher',
'episode': 3,
'map': 10,
'index': 44,
'doom_type': 2003,
'region': "Icon of Sin (MAP30) Main"},
'region': "Icon of Sin (MAP30) Start"},
361446: {'name': 'Icon of Sin (MAP30) - Shotgun',
'episode': 3,
'map': 10,
'index': 45,
'doom_type': 2001,
'region': "Icon of Sin (MAP30) Main"},
'region': "Icon of Sin (MAP30) Start"},
361447: {'name': 'Icon of Sin (MAP30) - Super Shotgun',
'episode': 3,
'map': 10,
'index': 46,
'doom_type': 82,
'region': "Icon of Sin (MAP30) Main"},
'region': "Icon of Sin (MAP30) Start"},
361448: {'name': 'Icon of Sin (MAP30) - Backpack',
'episode': 3,
'map': 10,
'index': 47,
'doom_type': 8,
'region': "Icon of Sin (MAP30) Main"},
'region': "Icon of Sin (MAP30) Start"},
361449: {'name': 'Icon of Sin (MAP30) - Megasphere',
'episode': 3,
'map': 10,
'index': 64,
'doom_type': 83,
'region': "Icon of Sin (MAP30) Main"},
'region': "Icon of Sin (MAP30) Start"},
361450: {'name': 'Icon of Sin (MAP30) - Megasphere 2',
'episode': 3,
'map': 10,
@@ -2731,179 +2731,179 @@ location_table: Dict[int, LocationDict] = {
'index': -1,
'doom_type': -1,
'region': "Icon of Sin (MAP30) Main"},
361453: {'name': 'Wolfenstein2 (MAP31) - Rocket launcher',
361453: {'name': 'Wolfenstein (MAP31) - Rocket launcher',
'episode': 4,
'map': 1,
'index': 110,
'doom_type': 2003,
'region': "Wolfenstein2 (MAP31) Main"},
361454: {'name': 'Wolfenstein2 (MAP31) - Shotgun',
'region': "Wolfenstein (MAP31) Main"},
361454: {'name': 'Wolfenstein (MAP31) - Shotgun',
'episode': 4,
'map': 1,
'index': 139,
'doom_type': 2001,
'region': "Wolfenstein2 (MAP31) Main"},
361455: {'name': 'Wolfenstein2 (MAP31) - Berserk',
'region': "Wolfenstein (MAP31) Main"},
361455: {'name': 'Wolfenstein (MAP31) - Berserk',
'episode': 4,
'map': 1,
'index': 263,
'doom_type': 2023,
'region': "Wolfenstein2 (MAP31) Main"},
361456: {'name': 'Wolfenstein2 (MAP31) - Supercharge',
'region': "Wolfenstein (MAP31) Main"},
361456: {'name': 'Wolfenstein (MAP31) - Supercharge',
'episode': 4,
'map': 1,
'index': 278,
'doom_type': 2013,
'region': "Wolfenstein2 (MAP31) Main"},
361457: {'name': 'Wolfenstein2 (MAP31) - Chaingun',
'region': "Wolfenstein (MAP31) Main"},
361457: {'name': 'Wolfenstein (MAP31) - Chaingun',
'episode': 4,
'map': 1,
'index': 305,
'doom_type': 2002,
'region': "Wolfenstein2 (MAP31) Main"},
361458: {'name': 'Wolfenstein2 (MAP31) - Super Shotgun',
'region': "Wolfenstein (MAP31) Main"},
361458: {'name': 'Wolfenstein (MAP31) - Super Shotgun',
'episode': 4,
'map': 1,
'index': 308,
'doom_type': 82,
'region': "Wolfenstein2 (MAP31) Main"},
361459: {'name': 'Wolfenstein2 (MAP31) - Partial invisibility',
'region': "Wolfenstein (MAP31) Main"},
361459: {'name': 'Wolfenstein (MAP31) - Partial invisibility',
'episode': 4,
'map': 1,
'index': 309,
'doom_type': 2024,
'region': "Wolfenstein2 (MAP31) Main"},
361460: {'name': 'Wolfenstein2 (MAP31) - Megasphere',
'region': "Wolfenstein (MAP31) Main"},
361460: {'name': 'Wolfenstein (MAP31) - Megasphere',
'episode': 4,
'map': 1,
'index': 310,
'doom_type': 83,
'region': "Wolfenstein2 (MAP31) Main"},
361461: {'name': 'Wolfenstein2 (MAP31) - Backpack',
'region': "Wolfenstein (MAP31) Main"},
361461: {'name': 'Wolfenstein (MAP31) - Backpack',
'episode': 4,
'map': 1,
'index': 311,
'doom_type': 8,
'region': "Wolfenstein2 (MAP31) Main"},
361462: {'name': 'Wolfenstein2 (MAP31) - Backpack 2',
'region': "Wolfenstein (MAP31) Main"},
361462: {'name': 'Wolfenstein (MAP31) - Backpack 2',
'episode': 4,
'map': 1,
'index': 312,
'doom_type': 8,
'region': "Wolfenstein2 (MAP31) Main"},
361463: {'name': 'Wolfenstein2 (MAP31) - Backpack 3',
'region': "Wolfenstein (MAP31) Main"},
361463: {'name': 'Wolfenstein (MAP31) - Backpack 3',
'episode': 4,
'map': 1,
'index': 313,
'doom_type': 8,
'region': "Wolfenstein2 (MAP31) Main"},
361464: {'name': 'Wolfenstein2 (MAP31) - Backpack 4',
'region': "Wolfenstein (MAP31) Main"},
361464: {'name': 'Wolfenstein (MAP31) - Backpack 4',
'episode': 4,
'map': 1,
'index': 314,
'doom_type': 8,
'region': "Wolfenstein2 (MAP31) Main"},
361465: {'name': 'Wolfenstein2 (MAP31) - BFG9000',
'region': "Wolfenstein (MAP31) Main"},
361465: {'name': 'Wolfenstein (MAP31) - BFG9000',
'episode': 4,
'map': 1,
'index': 315,
'doom_type': 2006,
'region': "Wolfenstein2 (MAP31) Main"},
361466: {'name': 'Wolfenstein2 (MAP31) - Plasma gun',
'region': "Wolfenstein (MAP31) Main"},
361466: {'name': 'Wolfenstein (MAP31) - Plasma gun',
'episode': 4,
'map': 1,
'index': 316,
'doom_type': 2004,
'region': "Wolfenstein2 (MAP31) Main"},
361467: {'name': 'Wolfenstein2 (MAP31) - Exit',
'region': "Wolfenstein (MAP31) Main"},
361467: {'name': 'Wolfenstein (MAP31) - Exit',
'episode': 4,
'map': 1,
'index': -1,
'doom_type': -1,
'region': "Wolfenstein2 (MAP31) Main"},
361468: {'name': 'Grosse2 (MAP32) - Plasma gun',
'region': "Wolfenstein (MAP31) Main"},
361468: {'name': 'Grosse (MAP32) - Plasma gun',
'episode': 4,
'map': 2,
'index': 33,
'doom_type': 2004,
'region': "Grosse2 (MAP32) Main"},
361469: {'name': 'Grosse2 (MAP32) - Rocket launcher',
'region': "Grosse (MAP32) Main"},
361469: {'name': 'Grosse (MAP32) - Rocket launcher',
'episode': 4,
'map': 2,
'index': 57,
'doom_type': 2003,
'region': "Grosse2 (MAP32) Main"},
361470: {'name': 'Grosse2 (MAP32) - Invulnerability',
'region': "Grosse (MAP32) Start"},
361470: {'name': 'Grosse (MAP32) - Invulnerability',
'episode': 4,
'map': 2,
'index': 70,
'doom_type': 2022,
'region': "Grosse2 (MAP32) Main"},
361471: {'name': 'Grosse2 (MAP32) - Super Shotgun',
'region': "Grosse (MAP32) Main"},
361471: {'name': 'Grosse (MAP32) - Super Shotgun',
'episode': 4,
'map': 2,
'index': 74,
'doom_type': 82,
'region': "Grosse2 (MAP32) Main"},
361472: {'name': 'Grosse2 (MAP32) - BFG9000',
'region': "Grosse (MAP32) Main"},
361472: {'name': 'Grosse (MAP32) - BFG9000',
'episode': 4,
'map': 2,
'index': 75,
'doom_type': 2006,
'region': "Grosse2 (MAP32) Main"},
361473: {'name': 'Grosse2 (MAP32) - Megasphere',
'region': "Grosse (MAP32) Main"},
361473: {'name': 'Grosse (MAP32) - Megasphere',
'episode': 4,
'map': 2,
'index': 78,
'doom_type': 83,
'region': "Grosse2 (MAP32) Main"},
361474: {'name': 'Grosse2 (MAP32) - Chaingun',
'region': "Grosse (MAP32) Main"},
361474: {'name': 'Grosse (MAP32) - Chaingun',
'episode': 4,
'map': 2,
'index': 79,
'doom_type': 2002,
'region': "Grosse2 (MAP32) Main"},
361475: {'name': 'Grosse2 (MAP32) - Chaingun 2',
'region': "Grosse (MAP32) Main"},
361475: {'name': 'Grosse (MAP32) - Chaingun 2',
'episode': 4,
'map': 2,
'index': 80,
'doom_type': 2002,
'region': "Grosse2 (MAP32) Main"},
361476: {'name': 'Grosse2 (MAP32) - Chaingun 3',
'region': "Grosse (MAP32) Main"},
361476: {'name': 'Grosse (MAP32) - Chaingun 3',
'episode': 4,
'map': 2,
'index': 81,
'doom_type': 2002,
'region': "Grosse2 (MAP32) Main"},
361477: {'name': 'Grosse2 (MAP32) - Berserk',
'region': "Grosse (MAP32) Main"},
361477: {'name': 'Grosse (MAP32) - Berserk',
'episode': 4,
'map': 2,
'index': 82,
'doom_type': 2023,
'region': "Grosse2 (MAP32) Main"},
361478: {'name': 'Grosse2 (MAP32) - Exit',
'region': "Grosse (MAP32) Start"},
361478: {'name': 'Grosse (MAP32) - Exit',
'episode': 4,
'map': 2,
'index': -1,
'doom_type': -1,
'region': "Grosse2 (MAP32) Main"},
'region': "Grosse (MAP32) Main"},
}
location_name_groups: Dict[str, Set[str]] = {
'Barrels o Fun (MAP23)': {
'Barrels o Fun (MAP23) - Armor',
'Barrels o Fun (MAP23) - BFG9000',
'Barrels o Fun (MAP23) - Backpack',
'Barrels o Fun (MAP23) - Backpack 2',
'Barrels o Fun (MAP23) - Berserk',
'Barrels o Fun (MAP23) - Computer area map',
'Barrels o Fun (MAP23) - Exit',
'Barrels o Fun (MAP23) - Megasphere',
'Barrels o Fun (MAP23) - Rocket launcher',
'Barrels o Fun (MAP23) - Shotgun',
'Barrels o Fun (MAP23) - Supercharge',
'Barrels o Fun (MAP23) - Yellow skull key',
"Barrels o' Fun (MAP23)": {
"Barrels o' Fun (MAP23) - Armor",
"Barrels o' Fun (MAP23) - BFG9000",
"Barrels o' Fun (MAP23) - Backpack",
"Barrels o' Fun (MAP23) - Backpack 2",
"Barrels o' Fun (MAP23) - Berserk",
"Barrels o' Fun (MAP23) - Computer area map",
"Barrels o' Fun (MAP23) - Exit",
"Barrels o' Fun (MAP23) - Megasphere",
"Barrels o' Fun (MAP23) - Rocket launcher",
"Barrels o' Fun (MAP23) - Shotgun",
"Barrels o' Fun (MAP23) - Supercharge",
"Barrels o' Fun (MAP23) - Yellow skull key",
},
'Bloodfalls (MAP25)': {
'Bloodfalls (MAP25) - Armor',
@@ -2998,18 +2998,18 @@ location_name_groups: Dict[str, Set[str]] = {
'Gotcha! (MAP20) - Supercharge 3',
'Gotcha! (MAP20) - Supercharge 4',
},
'Grosse2 (MAP32)': {
'Grosse2 (MAP32) - BFG9000',
'Grosse2 (MAP32) - Berserk',
'Grosse2 (MAP32) - Chaingun',
'Grosse2 (MAP32) - Chaingun 2',
'Grosse2 (MAP32) - Chaingun 3',
'Grosse2 (MAP32) - Exit',
'Grosse2 (MAP32) - Invulnerability',
'Grosse2 (MAP32) - Megasphere',
'Grosse2 (MAP32) - Plasma gun',
'Grosse2 (MAP32) - Rocket launcher',
'Grosse2 (MAP32) - Super Shotgun',
'Grosse (MAP32)': {
'Grosse (MAP32) - BFG9000',
'Grosse (MAP32) - Berserk',
'Grosse (MAP32) - Chaingun',
'Grosse (MAP32) - Chaingun 2',
'Grosse (MAP32) - Chaingun 3',
'Grosse (MAP32) - Exit',
'Grosse (MAP32) - Invulnerability',
'Grosse (MAP32) - Megasphere',
'Grosse (MAP32) - Plasma gun',
'Grosse (MAP32) - Rocket launcher',
'Grosse (MAP32) - Super Shotgun',
},
'Icon of Sin (MAP30)': {
'Icon of Sin (MAP30) - BFG9000',
@@ -3417,22 +3417,22 @@ location_name_groups: Dict[str, Set[str]] = {
'Underhalls (MAP02) - Red keycard',
'Underhalls (MAP02) - Super Shotgun',
},
'Wolfenstein2 (MAP31)': {
'Wolfenstein2 (MAP31) - BFG9000',
'Wolfenstein2 (MAP31) - Backpack',
'Wolfenstein2 (MAP31) - Backpack 2',
'Wolfenstein2 (MAP31) - Backpack 3',
'Wolfenstein2 (MAP31) - Backpack 4',
'Wolfenstein2 (MAP31) - Berserk',
'Wolfenstein2 (MAP31) - Chaingun',
'Wolfenstein2 (MAP31) - Exit',
'Wolfenstein2 (MAP31) - Megasphere',
'Wolfenstein2 (MAP31) - Partial invisibility',
'Wolfenstein2 (MAP31) - Plasma gun',
'Wolfenstein2 (MAP31) - Rocket launcher',
'Wolfenstein2 (MAP31) - Shotgun',
'Wolfenstein2 (MAP31) - Super Shotgun',
'Wolfenstein2 (MAP31) - Supercharge',
'Wolfenstein (MAP31)': {
'Wolfenstein (MAP31) - BFG9000',
'Wolfenstein (MAP31) - Backpack',
'Wolfenstein (MAP31) - Backpack 2',
'Wolfenstein (MAP31) - Backpack 3',
'Wolfenstein (MAP31) - Backpack 4',
'Wolfenstein (MAP31) - Berserk',
'Wolfenstein (MAP31) - Chaingun',
'Wolfenstein (MAP31) - Exit',
'Wolfenstein (MAP31) - Megasphere',
'Wolfenstein (MAP31) - Partial invisibility',
'Wolfenstein (MAP31) - Plasma gun',
'Wolfenstein (MAP31) - Rocket launcher',
'Wolfenstein (MAP31) - Shotgun',
'Wolfenstein (MAP31) - Super Shotgun',
'Wolfenstein (MAP31) - Supercharge',
},
}

View File

@@ -26,7 +26,7 @@ map_names: List[str] = [
'Gotcha! (MAP20)',
'Nirvana (MAP21)',
'The Catacombs (MAP22)',
'Barrels o Fun (MAP23)',
"Barrels o' Fun (MAP23)",
'The Chasm (MAP24)',
'Bloodfalls (MAP25)',
'The Abandoned Mines (MAP26)',
@@ -34,6 +34,6 @@ map_names: List[str] = [
'The Spirit World (MAP28)',
'The Living End (MAP29)',
'Icon of Sin (MAP30)',
'Wolfenstein2 (MAP31)',
'Grosse2 (MAP32)',
'Wolfenstein (MAP31)',
'Grosse (MAP32)',
]

View File

@@ -84,11 +84,12 @@ regions:List[RegionDict] = [
# The Waste Tunnels (MAP05)
{"name":"The Waste Tunnels (MAP05) Main",
"connects_to_hub":True,
"connects_to_hub":False,
"episode":1,
"connections":[
{"target":"The Waste Tunnels (MAP05) Red","pro":False},
{"target":"The Waste Tunnels (MAP05) Blue","pro":False}]},
{"target":"The Waste Tunnels (MAP05) Blue","pro":False},
{"target":"The Waste Tunnels (MAP05) Start","pro":False}]},
{"name":"The Waste Tunnels (MAP05) Blue",
"connects_to_hub":False,
"episode":1,
@@ -103,6 +104,10 @@ regions:List[RegionDict] = [
"connects_to_hub":False,
"episode":1,
"connections":[{"target":"The Waste Tunnels (MAP05) Main","pro":False}]},
{"name":"The Waste Tunnels (MAP05) Start",
"connects_to_hub":True,
"episode":1,
"connections":[{"target":"The Waste Tunnels (MAP05) Main","pro":False}]},
# The Crusher (MAP06)
{"name":"The Crusher (MAP06) Main",
@@ -129,9 +134,13 @@ regions:List[RegionDict] = [
# Dead Simple (MAP07)
{"name":"Dead Simple (MAP07) Main",
"connects_to_hub":False,
"episode":1,
"connections":[{"target":"Dead Simple (MAP07) Start","pro":False}]},
{"name":"Dead Simple (MAP07) Start",
"connects_to_hub":True,
"episode":1,
"connections":[]},
"connections":[{"target":"Dead Simple (MAP07) Main","pro":False}]},
# Tricks and Traps (MAP08)
{"name":"Tricks and Traps (MAP08) Main",
@@ -151,11 +160,12 @@ regions:List[RegionDict] = [
# The Pit (MAP09)
{"name":"The Pit (MAP09) Main",
"connects_to_hub":True,
"connects_to_hub":False,
"episode":1,
"connections":[
{"target":"The Pit (MAP09) Yellow","pro":False},
{"target":"The Pit (MAP09) Blue","pro":False}]},
{"target":"The Pit (MAP09) Blue","pro":False},
{"target":"The Pit (MAP09) Start","pro":False}]},
{"name":"The Pit (MAP09) Blue",
"connects_to_hub":False,
"episode":1,
@@ -164,12 +174,18 @@ regions:List[RegionDict] = [
"connects_to_hub":False,
"episode":1,
"connections":[{"target":"The Pit (MAP09) Main","pro":False}]},
{"name":"The Pit (MAP09) Start",
"connects_to_hub":True,
"episode":1,
"connections":[{"target":"The Pit (MAP09) Main","pro":False}]},
# Refueling Base (MAP10)
{"name":"Refueling Base (MAP10) Main",
"connects_to_hub":True,
"connects_to_hub":False,
"episode":1,
"connections":[{"target":"Refueling Base (MAP10) Yellow","pro":False}]},
"connections":[
{"target":"Refueling Base (MAP10) Yellow","pro":False},
{"target":"Refueling Base (MAP10) Start","pro":False}]},
{"name":"Refueling Base (MAP10) Yellow",
"connects_to_hub":False,
"episode":1,
@@ -180,6 +196,10 @@ regions:List[RegionDict] = [
"connects_to_hub":False,
"episode":1,
"connections":[{"target":"Refueling Base (MAP10) Yellow","pro":False}]},
{"name":"Refueling Base (MAP10) Start",
"connects_to_hub":True,
"episode":1,
"connections":[{"target":"Refueling Base (MAP10) Main","pro":False}]},
# Circle of Death (MAP11)
{"name":"Circle of Death (MAP11) Main",
@@ -187,31 +207,49 @@ regions:List[RegionDict] = [
"episode":1,
"connections":[
{"target":"Circle of Death (MAP11) Blue","pro":False},
{"target":"Circle of Death (MAP11) Red","pro":False}]},
{"target":"Circle of Death (MAP11) Red","pro":False},
{"target":"Circle of Death (MAP11) Ending","pro":True}]},
{"name":"Circle of Death (MAP11) Blue",
"connects_to_hub":False,
"episode":1,
"connections":[{"target":"Circle of Death (MAP11) Main","pro":False}]},
{"name":"Circle of Death (MAP11) Red",
"connects_to_hub":False,
"episode":1,
"connections":[
{"target":"Circle of Death (MAP11) Main","pro":False},
{"target":"Circle of Death (MAP11) Ending","pro":False}]},
{"name":"Circle of Death (MAP11) Ending",
"connects_to_hub":False,
"episode":1,
"connections":[{"target":"Circle of Death (MAP11) Main","pro":False}]},
# The Factory (MAP12)
{"name":"The Factory (MAP12) Main",
"connects_to_hub":True,
{"name":"The Factory (MAP12) Indoors",
"connects_to_hub":False,
"episode":2,
"connections":[
{"target":"The Factory (MAP12) Yellow","pro":False},
{"target":"The Factory (MAP12) Blue","pro":False}]},
{"target":"The Factory (MAP12) Blue","pro":False},
{"target":"The Factory (MAP12) Main","pro":False}]},
{"name":"The Factory (MAP12) Blue",
"connects_to_hub":False,
"episode":2,
"connections":[{"target":"The Factory (MAP12) Main","pro":False}]},
"connections":[{"target":"The Factory (MAP12) Indoors","pro":False}]},
{"name":"The Factory (MAP12) Yellow",
"connects_to_hub":False,
"episode":2,
"connections":[]},
{"name":"The Factory (MAP12) Outdoors",
"connects_to_hub":True,
"episode":2,
"connections":[{"target":"The Factory (MAP12) Main","pro":False}]},
{"name":"The Factory (MAP12) Main",
"connects_to_hub":False,
"episode":2,
"connections":[
{"target":"The Factory (MAP12) Indoors","pro":False},
{"target":"The Factory (MAP12) Outdoors","pro":False}]},
# Downtown (MAP13)
{"name":"Downtown (MAP13) Main",
@@ -291,7 +329,8 @@ regions:List[RegionDict] = [
"episode":2,
"connections":[
{"target":"Suburbs (MAP16) Red","pro":False},
{"target":"Suburbs (MAP16) Blue","pro":False}]},
{"target":"Suburbs (MAP16) Blue","pro":False},
{"target":"Suburbs (MAP16) Pro Exit","pro":True}]},
{"name":"Suburbs (MAP16) Blue",
"connects_to_hub":False,
"episode":2,
@@ -299,7 +338,13 @@ regions:List[RegionDict] = [
{"name":"Suburbs (MAP16) Red",
"connects_to_hub":False,
"episode":2,
"connections":[{"target":"Suburbs (MAP16) Main","pro":False}]},
"connections":[
{"target":"Suburbs (MAP16) Main","pro":False},
{"target":"Suburbs (MAP16) Pro Exit","pro":False}]},
{"name":"Suburbs (MAP16) Pro Exit",
"connects_to_hub":False,
"episode":2,
"connections":[{"target":"Suburbs (MAP16) Red","pro":False}]},
# Tenements (MAP17)
{"name":"Tenements (MAP17) Main",
@@ -358,7 +403,7 @@ regions:List[RegionDict] = [
# Nirvana (MAP21)
{"name":"Nirvana (MAP21) Main",
"connects_to_hub":True,
"connects_to_hub":False,
"episode":3,
"connections":[{"target":"Nirvana (MAP21) Yellow","pro":False}]},
{"name":"Nirvana (MAP21) Yellow",
@@ -366,19 +411,31 @@ regions:List[RegionDict] = [
"episode":3,
"connections":[
{"target":"Nirvana (MAP21) Main","pro":False},
{"target":"Nirvana (MAP21) Magenta","pro":False}]},
{"target":"Nirvana (MAP21) Magenta","pro":False},
{"target":"Nirvana (MAP21) Pro Magenta","pro":True}]},
{"name":"Nirvana (MAP21) Magenta",
"connects_to_hub":False,
"episode":3,
"connections":[{"target":"Nirvana (MAP21) Yellow","pro":False}]},
"connections":[
{"target":"Nirvana (MAP21) Yellow","pro":False},
{"target":"Nirvana (MAP21) Pro Magenta","pro":False}]},
{"name":"Nirvana (MAP21) Start",
"connects_to_hub":True,
"episode":3,
"connections":[{"target":"Nirvana (MAP21) Main","pro":False}]},
{"name":"Nirvana (MAP21) Pro Magenta",
"connects_to_hub":False,
"episode":3,
"connections":[{"target":"Nirvana (MAP21) Magenta","pro":False}]},
# The Catacombs (MAP22)
{"name":"The Catacombs (MAP22) Main",
"connects_to_hub":True,
"connects_to_hub":False,
"episode":3,
"connections":[
{"target":"The Catacombs (MAP22) Blue","pro":False},
{"target":"The Catacombs (MAP22) Red","pro":False}]},
{"target":"The Catacombs (MAP22) Red","pro":False},
{"target":"The Catacombs (MAP22) Early","pro":False}]},
{"name":"The Catacombs (MAP22) Blue",
"connects_to_hub":False,
"episode":3,
@@ -387,36 +444,59 @@ regions:List[RegionDict] = [
"connects_to_hub":False,
"episode":3,
"connections":[{"target":"The Catacombs (MAP22) Main","pro":False}]},
# Barrels o Fun (MAP23)
{"name":"Barrels o Fun (MAP23) Main",
{"name":"The Catacombs (MAP22) Early",
"connects_to_hub":True,
"episode":3,
"connections":[{"target":"Barrels o Fun (MAP23) Yellow","pro":False}]},
{"name":"Barrels o Fun (MAP23) Yellow",
"connections":[{"target":"The Catacombs (MAP22) Main","pro":False}]},
# Barrels o' Fun (MAP23)
{"name":"Barrels o' Fun (MAP23) Main",
"connects_to_hub":True,
"episode":3,
"connections":[{"target":"Barrels o' Fun (MAP23) Yellow","pro":False}]},
{"name":"Barrels o' Fun (MAP23) Yellow",
"connects_to_hub":False,
"episode":3,
"connections":[{"target":"Barrels o Fun (MAP23) Main","pro":False}]},
"connections":[{"target":"Barrels o' Fun (MAP23) Main","pro":False}]},
# The Chasm (MAP24)
{"name":"The Chasm (MAP24) Main",
"connects_to_hub":True,
"episode":3,
"connections":[{"target":"The Chasm (MAP24) Red","pro":False}]},
"connections":[
{"target":"The Chasm (MAP24) Blue","pro":False},
{"target":"The Chasm (MAP24) Blue Pro","pro":True}]},
{"name":"The Chasm (MAP24) Red",
"connects_to_hub":False,
"episode":3,
"connections":[{"target":"The Chasm (MAP24) Main","pro":False}]},
"connections":[{"target":"The Chasm (MAP24) Blue","pro":False}]},
{"name":"The Chasm (MAP24) Blue",
"connects_to_hub":False,
"episode":3,
"connections":[
{"target":"The Chasm (MAP24) Red","pro":False},
{"target":"The Chasm (MAP24) Main","pro":False},
{"target":"The Chasm (MAP24) Blue Pro","pro":False}]},
{"name":"The Chasm (MAP24) Blue Pro",
"connects_to_hub":False,
"episode":3,
"connections":[{"target":"The Chasm (MAP24) Blue","pro":False}]},
# Bloodfalls (MAP25)
{"name":"Bloodfalls (MAP25) Main",
"connects_to_hub":True,
"connects_to_hub":False,
"episode":3,
"connections":[{"target":"Bloodfalls (MAP25) Blue","pro":False}]},
"connections":[
{"target":"Bloodfalls (MAP25) Blue","pro":False},
{"target":"Bloodfalls (MAP25) Start","pro":False}]},
{"name":"Bloodfalls (MAP25) Blue",
"connects_to_hub":False,
"episode":3,
"connections":[{"target":"Bloodfalls (MAP25) Main","pro":False}]},
{"name":"Bloodfalls (MAP25) Start",
"connects_to_hub":True,
"episode":3,
"connections":[{"target":"Bloodfalls (MAP25) Main","pro":False}]},
# The Abandoned Mines (MAP26)
{"name":"The Abandoned Mines (MAP26) Main",
@@ -484,19 +564,27 @@ regions:List[RegionDict] = [
# Icon of Sin (MAP30)
{"name":"Icon of Sin (MAP30) Main",
"connects_to_hub":False,
"episode":3,
"connections":[{"target":"Icon of Sin (MAP30) Start","pro":False}]},
{"name":"Icon of Sin (MAP30) Start",
"connects_to_hub":True,
"episode":3,
"connections":[]},
"connections":[{"target":"Icon of Sin (MAP30) Main","pro":False}]},
# Wolfenstein2 (MAP31)
{"name":"Wolfenstein2 (MAP31) Main",
# Wolfenstein (MAP31)
{"name":"Wolfenstein (MAP31) Main",
"connects_to_hub":True,
"episode":4,
"connections":[]},
# Grosse2 (MAP32)
{"name":"Grosse2 (MAP32) Main",
# Grosse (MAP32)
{"name":"Grosse (MAP32) Main",
"connects_to_hub":False,
"episode":4,
"connections":[{"target":"Grosse (MAP32) Start","pro":False}]},
{"name":"Grosse (MAP32) Start",
"connects_to_hub":True,
"episode":4,
"connections":[]},
"connections":[{"target":"Grosse (MAP32) Main","pro":False}]},
]

View File

@@ -53,14 +53,6 @@ def set_episode1_rules(player, multiworld, pro):
state.has("The Focus (MAP04) - Red keycard", player, 1))
# The Waste Tunnels (MAP05)
set_rule(multiworld.get_entrance("Hub -> The Waste Tunnels (MAP05) Main", player), lambda state:
(state.has("The Waste Tunnels (MAP05)", player, 1) and
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Super Shotgun", player, 1)) and
(state.has("Rocket launcher", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
set_rule(multiworld.get_entrance("The Waste Tunnels (MAP05) Main -> The Waste Tunnels (MAP05) Red", player), lambda state:
state.has("The Waste Tunnels (MAP05) - Red keycard", player, 1))
set_rule(multiworld.get_entrance("The Waste Tunnels (MAP05) Main -> The Waste Tunnels (MAP05) Blue", player), lambda state:
@@ -71,18 +63,22 @@ def set_episode1_rules(player, multiworld, pro):
state.has("The Waste Tunnels (MAP05) - Blue keycard", player, 1))
set_rule(multiworld.get_entrance("The Waste Tunnels (MAP05) Yellow -> The Waste Tunnels (MAP05) Blue", player), lambda state:
state.has("The Waste Tunnels (MAP05) - Yellow keycard", player, 1))
set_rule(multiworld.get_entrance("Hub -> The Waste Tunnels (MAP05) Start", player), lambda state:
state.has("The Waste Tunnels (MAP05)", player, 1))
set_rule(multiworld.get_entrance("The Waste Tunnels (MAP05) Start -> The Waste Tunnels (MAP05) Main", player), lambda state:
(state.has("Shotgun", player, 1) and
state.has("Super Shotgun", player, 1)) and (state.has("Chaingun", player, 1) or
state.has("Plasma gun", player, 1)))
# The Crusher (MAP06)
set_rule(multiworld.get_entrance("Hub -> The Crusher (MAP06) Main", player), lambda state:
(state.has("The Crusher (MAP06)", player, 1) and
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Super Shotgun", player, 1)) and
(state.has("Rocket launcher", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
state.has("Shotgun", player, 1)) and
(state.has("Plasma gun", player, 1) or
state.has("Chaingun", player, 1)))
set_rule(multiworld.get_entrance("The Crusher (MAP06) Main -> The Crusher (MAP06) Blue", player), lambda state:
state.has("The Crusher (MAP06) - Blue keycard", player, 1))
state.has("The Crusher (MAP06) - Blue keycard", player, 1) and
state.has("Super Shotgun", player, 1))
set_rule(multiworld.get_entrance("The Crusher (MAP06) Blue -> The Crusher (MAP06) Red", player), lambda state:
state.has("The Crusher (MAP06) - Red keycard", player, 1))
set_rule(multiworld.get_entrance("The Crusher (MAP06) Blue -> The Crusher (MAP06) Main", player), lambda state:
@@ -95,14 +91,14 @@ def set_episode1_rules(player, multiworld, pro):
state.has("The Crusher (MAP06) - Red keycard", player, 1))
# Dead Simple (MAP07)
set_rule(multiworld.get_entrance("Hub -> Dead Simple (MAP07) Main", player), lambda state:
(state.has("Dead Simple (MAP07)", player, 1) and
state.has("Shotgun", player, 1) and
set_rule(multiworld.get_entrance("Hub -> Dead Simple (MAP07) Start", player), lambda state:
state.has("Dead Simple (MAP07)", player, 1))
set_rule(multiworld.get_entrance("Dead Simple (MAP07) Start -> Dead Simple (MAP07) Main", player), lambda state:
(state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Super Shotgun", player, 1)) and
(state.has("Rocket launcher", player, 1) or
state.has("Super Shotgun", player, 1)) and (state.has("BFG9000", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
state.has("Rocket launcher", player, 1)))
# Tricks and Traps (MAP08)
set_rule(multiworld.get_entrance("Hub -> Tricks and Traps (MAP08) Main", player), lambda state:
@@ -119,34 +115,34 @@ def set_episode1_rules(player, multiworld, pro):
state.has("Tricks and Traps (MAP08) - Yellow skull key", player, 1))
# The Pit (MAP09)
set_rule(multiworld.get_entrance("Hub -> The Pit (MAP09) Main", player), lambda state:
(state.has("The Pit (MAP09)", player, 1) and
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Super Shotgun", player, 1)) and
(state.has("Rocket launcher", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
set_rule(multiworld.get_entrance("The Pit (MAP09) Main -> The Pit (MAP09) Yellow", player), lambda state:
state.has("The Pit (MAP09) - Yellow keycard", player, 1))
set_rule(multiworld.get_entrance("The Pit (MAP09) Main -> The Pit (MAP09) Blue", player), lambda state:
state.has("The Pit (MAP09) - Blue keycard", player, 1))
set_rule(multiworld.get_entrance("The Pit (MAP09) Yellow -> The Pit (MAP09) Main", player), lambda state:
state.has("The Pit (MAP09) - Yellow keycard", player, 1))
set_rule(multiworld.get_entrance("Hub -> The Pit (MAP09) Start", player), lambda state:
state.has("The Pit (MAP09)", player, 1))
set_rule(multiworld.get_entrance("The Pit (MAP09) Start -> The Pit (MAP09) Main", player), lambda state:
(state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Super Shotgun", player, 1)) and (state.has("BFG9000", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("Rocket launcher", player, 1)))
# Refueling Base (MAP10)
set_rule(multiworld.get_entrance("Hub -> Refueling Base (MAP10) Main", player), lambda state:
(state.has("Refueling Base (MAP10)", player, 1) and
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Super Shotgun", player, 1)) and
(state.has("Rocket launcher", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
set_rule(multiworld.get_entrance("Refueling Base (MAP10) Main -> Refueling Base (MAP10) Yellow", player), lambda state:
state.has("Refueling Base (MAP10) - Yellow keycard", player, 1))
set_rule(multiworld.get_entrance("Refueling Base (MAP10) Yellow -> Refueling Base (MAP10) Yellow Blue", player), lambda state:
state.has("Refueling Base (MAP10) - Blue keycard", player, 1))
set_rule(multiworld.get_entrance("Hub -> Refueling Base (MAP10) Start", player), lambda state:
state.has("Refueling Base (MAP10)", player, 1))
set_rule(multiworld.get_entrance("Refueling Base (MAP10) Start -> Refueling Base (MAP10) Main", player), lambda state:
(state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Super Shotgun", player, 1)) and (state.has("BFG9000", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("Rocket launcher", player, 1)))
# Circle of Death (MAP11)
set_rule(multiworld.get_entrance("Hub -> Circle of Death (MAP11) Main", player), lambda state:
@@ -165,18 +161,19 @@ def set_episode1_rules(player, multiworld, pro):
def set_episode2_rules(player, multiworld, pro):
# The Factory (MAP12)
set_rule(multiworld.get_entrance("Hub -> The Factory (MAP12) Main", player), lambda state:
(state.has("The Factory (MAP12)", player, 1) and
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Super Shotgun", player, 1)) and
(state.has("Rocket launcher", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
set_rule(multiworld.get_entrance("The Factory (MAP12) Main -> The Factory (MAP12) Yellow", player), lambda state:
set_rule(multiworld.get_entrance("The Factory (MAP12) Indoors -> The Factory (MAP12) Yellow", player), lambda state:
state.has("The Factory (MAP12) - Yellow keycard", player, 1))
set_rule(multiworld.get_entrance("The Factory (MAP12) Main -> The Factory (MAP12) Blue", player), lambda state:
set_rule(multiworld.get_entrance("The Factory (MAP12) Indoors -> The Factory (MAP12) Blue", player), lambda state:
state.has("The Factory (MAP12) - Blue keycard", player, 1))
set_rule(multiworld.get_entrance("Hub -> The Factory (MAP12) Outdoors", player), lambda state:
state.has("The Factory (MAP12)", player, 1))
set_rule(multiworld.get_entrance("The Factory (MAP12) Outdoors -> The Factory (MAP12) Main", player), lambda state:
state.has("Super Shotgun", player, 1) or
state.has("Plasma gun", player, 1))
set_rule(multiworld.get_entrance("The Factory (MAP12) Main -> The Factory (MAP12) Indoors", player), lambda state:
(state.has("Super Shotgun", player, 1) and
state.has("Chaingun", player, 1)) and (state.has("BFG9000", player, 1) or
state.has("Plasma gun", player, 1)))
# Downtown (MAP13)
set_rule(multiworld.get_entrance("Hub -> Downtown (MAP13) Main", player), lambda state:
@@ -307,54 +304,56 @@ def set_episode2_rules(player, multiworld, pro):
def set_episode3_rules(player, multiworld, pro):
# Nirvana (MAP21)
set_rule(multiworld.get_entrance("Hub -> Nirvana (MAP21) Main", player), lambda state:
(state.has("Nirvana (MAP21)", player, 1) and
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Super Shotgun", player, 1)) and
(state.has("Rocket launcher", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
set_rule(multiworld.get_entrance("Nirvana (MAP21) Main -> Nirvana (MAP21) Yellow", player), lambda state:
state.has("Nirvana (MAP21) - Yellow skull key", player, 1))
(state.has("Super Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Nirvana (MAP21) - Yellow skull key", player, 1)) and (state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
set_rule(multiworld.get_entrance("Nirvana (MAP21) Yellow -> Nirvana (MAP21) Main", player), lambda state:
state.has("Nirvana (MAP21) - Yellow skull key", player, 1))
set_rule(multiworld.get_entrance("Nirvana (MAP21) Yellow -> Nirvana (MAP21) Magenta", player), lambda state:
state.has("Nirvana (MAP21) - Red skull key", player, 1) and
state.has("Nirvana (MAP21) - Blue skull key", player, 1))
set_rule(multiworld.get_entrance("Nirvana (MAP21) Magenta -> Nirvana (MAP21) Yellow", player), lambda state:
state.has("Nirvana (MAP21) - Red skull key", player, 1) and
state.has("Nirvana (MAP21) - Blue skull key", player, 1))
set_rule(multiworld.get_entrance("Hub -> Nirvana (MAP21) Start", player), lambda state:
state.has("Nirvana (MAP21)", player, 1))
set_rule(multiworld.get_entrance("Nirvana (MAP21) Start -> Nirvana (MAP21) Main", player), lambda state:
state.has("Super Shotgun", player, 1) or
state.has("Plasma gun", player, 1))
set_rule(multiworld.get_entrance("Nirvana (MAP21) Pro Magenta -> Nirvana (MAP21) Magenta", player), lambda state:
state.has("Nirvana (MAP21) - Red skull key", player, 1))
# The Catacombs (MAP22)
set_rule(multiworld.get_entrance("Hub -> The Catacombs (MAP22) Main", player), lambda state:
(state.has("The Catacombs (MAP22)", player, 1) and
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Super Shotgun", player, 1)) and
(state.has("BFG9000", player, 1) or
state.has("Rocket launcher", player, 1) or
state.has("Plasma gun", player, 1)))
set_rule(multiworld.get_entrance("The Catacombs (MAP22) Main -> The Catacombs (MAP22) Blue", player), lambda state:
state.has("The Catacombs (MAP22) - Blue skull key", player, 1))
set_rule(multiworld.get_entrance("The Catacombs (MAP22) Main -> The Catacombs (MAP22) Red", player), lambda state:
state.has("The Catacombs (MAP22) - Red skull key", player, 1))
set_rule(multiworld.get_entrance("The Catacombs (MAP22) Red -> The Catacombs (MAP22) Main", player), lambda state:
state.has("The Catacombs (MAP22) - Red skull key", player, 1))
set_rule(multiworld.get_entrance("Hub -> The Catacombs (MAP22) Early", player), lambda state:
(state.has("The Catacombs (MAP22)", player, 1)) and
(state.has("Shotgun", player, 1) or
state.has("Super Shotgun", player, 1) or
state.has("Plasma gun", player, 1)))
set_rule(multiworld.get_entrance("The Catacombs (MAP22) Early -> The Catacombs (MAP22) Main", player), lambda state:
(state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Super Shotgun", player, 1)) and (state.has("BFG9000", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("Rocket launcher", player, 1)))
# Barrels o Fun (MAP23)
set_rule(multiworld.get_entrance("Hub -> Barrels o Fun (MAP23) Main", player), lambda state:
(state.has("Barrels o Fun (MAP23)", player, 1) and
# Barrels o' Fun (MAP23)
set_rule(multiworld.get_entrance("Hub -> Barrels o' Fun (MAP23) Main", player), lambda state:
(state.has("Barrels o' Fun (MAP23)", player, 1) and
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Super Shotgun", player, 1)) and
(state.has("Rocket launcher", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
set_rule(multiworld.get_entrance("Barrels o Fun (MAP23) Main -> Barrels o Fun (MAP23) Yellow", player), lambda state:
state.has("Barrels o Fun (MAP23) - Yellow skull key", player, 1))
set_rule(multiworld.get_entrance("Barrels o Fun (MAP23) Yellow -> Barrels o Fun (MAP23) Main", player), lambda state:
state.has("Barrels o Fun (MAP23) - Yellow skull key", player, 1))
set_rule(multiworld.get_entrance("Barrels o' Fun (MAP23) Main -> Barrels o' Fun (MAP23) Yellow", player), lambda state:
state.has("Barrels o' Fun (MAP23) - Yellow skull key", player, 1))
set_rule(multiworld.get_entrance("Barrels o' Fun (MAP23) Yellow -> Barrels o' Fun (MAP23) Main", player), lambda state:
state.has("Barrels o' Fun (MAP23) - Yellow skull key", player, 1))
# The Chasm (MAP24)
set_rule(multiworld.get_entrance("Hub -> The Chasm (MAP24) Main", player), lambda state:
@@ -365,24 +364,26 @@ def set_episode3_rules(player, multiworld, pro):
state.has("Plasma gun", player, 1) and
state.has("BFG9000", player, 1) and
state.has("Super Shotgun", player, 1))
set_rule(multiworld.get_entrance("The Chasm (MAP24) Main -> The Chasm (MAP24) Red", player), lambda state:
set_rule(multiworld.get_entrance("The Chasm (MAP24) Main -> The Chasm (MAP24) Blue", player), lambda state:
state.has("The Chasm (MAP24) - Blue keycard", player, 1))
set_rule(multiworld.get_entrance("The Chasm (MAP24) Red -> The Chasm (MAP24) Blue", player), lambda state:
state.has("The Chasm (MAP24) - Red keycard", player, 1))
set_rule(multiworld.get_entrance("The Chasm (MAP24) Red -> The Chasm (MAP24) Main", player), lambda state:
set_rule(multiworld.get_entrance("The Chasm (MAP24) Blue -> The Chasm (MAP24) Red", player), lambda state:
state.has("The Chasm (MAP24) - Red keycard", player, 1))
# Bloodfalls (MAP25)
set_rule(multiworld.get_entrance("Hub -> Bloodfalls (MAP25) Main", player), lambda state:
state.has("Bloodfalls (MAP25)", player, 1) and
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Rocket launcher", player, 1) and
state.has("Plasma gun", player, 1) and
state.has("BFG9000", player, 1) and
state.has("Super Shotgun", player, 1))
set_rule(multiworld.get_entrance("Bloodfalls (MAP25) Main -> Bloodfalls (MAP25) Blue", player), lambda state:
state.has("Bloodfalls (MAP25) - Blue skull key", player, 1))
(state.has("Bloodfalls (MAP25) - Blue skull key", player, 1)) and (state.has("Rocket launcher", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
set_rule(multiworld.get_entrance("Bloodfalls (MAP25) Blue -> Bloodfalls (MAP25) Main", player), lambda state:
state.has("Bloodfalls (MAP25) - Blue skull key", player, 1))
set_rule(multiworld.get_entrance("Hub -> Bloodfalls (MAP25) Start", player), lambda state:
state.has("Bloodfalls (MAP25)", player, 1))
set_rule(multiworld.get_entrance("Bloodfalls (MAP25) Start -> Bloodfalls (MAP25) Main", player), lambda state:
state.has("Super Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Shotgun", player, 1))
# The Abandoned Mines (MAP26)
set_rule(multiworld.get_entrance("Hub -> The Abandoned Mines (MAP26) Main", player), lambda state:
@@ -451,36 +452,34 @@ def set_episode3_rules(player, multiworld, pro):
state.has("Super Shotgun", player, 1))
# Icon of Sin (MAP30)
set_rule(multiworld.get_entrance("Hub -> Icon of Sin (MAP30) Main", player), lambda state:
state.has("Icon of Sin (MAP30)", player, 1) and
state.has("Rocket launcher", player, 1) and
set_rule(multiworld.get_entrance("Hub -> Icon of Sin (MAP30) Start", player), lambda state:
state.has("Icon of Sin (MAP30)", player, 1))
set_rule(multiworld.get_entrance("Icon of Sin (MAP30) Start -> Icon of Sin (MAP30) Main", player), lambda state:
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Rocket launcher", player, 1) and
state.has("Plasma gun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("BFG9000", player, 1) and
state.has("Super Shotgun", player, 1))
def set_episode4_rules(player, multiworld, pro):
# Wolfenstein2 (MAP31)
set_rule(multiworld.get_entrance("Hub -> Wolfenstein2 (MAP31) Main", player), lambda state:
(state.has("Wolfenstein2 (MAP31)", player, 1) and
state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Super Shotgun", player, 1)) and
(state.has("Rocket launcher", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
# Wolfenstein (MAP31)
set_rule(multiworld.get_entrance("Hub -> Wolfenstein (MAP31) Main", player), lambda state:
(state.has("Wolfenstein (MAP31)", player, 1) and
state.has("Chaingun", player, 1)) and
(state.has("Shotgun", player, 1) or
state.has("Super Shotgun", player, 1)))
# Grosse2 (MAP32)
set_rule(multiworld.get_entrance("Hub -> Grosse2 (MAP32) Main", player), lambda state:
(state.has("Grosse2 (MAP32)", player, 1) and
state.has("Shotgun", player, 1) and
# Grosse (MAP32)
set_rule(multiworld.get_entrance("Hub -> Grosse (MAP32) Start", player), lambda state:
state.has("Grosse (MAP32)", player, 1))
set_rule(multiworld.get_entrance("Grosse (MAP32) Start -> Grosse (MAP32) Main", player), lambda state:
(state.has("Shotgun", player, 1) and
state.has("Chaingun", player, 1) and
state.has("Super Shotgun", player, 1)) and
(state.has("Rocket launcher", player, 1) or
state.has("Super Shotgun", player, 1)) and (state.has("BFG9000", player, 1) or
state.has("Plasma gun", player, 1) or
state.has("BFG9000", player, 1)))
state.has("Rocket launcher", player, 1)))
def set_rules(doom_ii_world: "DOOM2World", included_episodes, pro):

View File

@@ -51,11 +51,11 @@ class DOOM2World(World):
location_name_to_id = {data["name"]: loc_id for loc_id, data in Locations.location_table.items()}
location_name_groups = Locations.location_name_groups
starting_level_for_episode: List[str] = [
"Entryway (MAP01)",
"The Factory (MAP12)",
"Nirvana (MAP21)"
]
starting_level_for_episode: Dict[int, str] = {
1: "Entryway (MAP01)",
2: "The Factory (MAP12)",
3: "Nirvana (MAP21)"
}
# Item ratio that scales depending on episode count. These are the ratio for 3 episode. In DOOM1.
# The ratio have been tweaked seem, and feel good.
@@ -77,6 +77,7 @@ class DOOM2World(World):
def __init__(self, multiworld: MultiWorld, player: int):
self.included_episodes = [1, 1, 1, 0]
self.location_count = 0
self.starting_levels = []
super().__init__(multiworld, player)
@@ -95,6 +96,14 @@ class DOOM2World(World):
if self.get_episode_count() == 0:
self.included_episodes[0] = 1
self.starting_levels = [level_name for (episode, level_name) in self.starting_level_for_episode.items()
if self.included_episodes[episode - 1]]
# If soloing MAP21-MAP30, we need to mark a weapon as early to help generation succeed
if self.get_episode_count() == 1 and self.included_episodes[2]:
early_weapon = self.random.choice(["Super Shotgun", "Plasma gun"])
self.multiworld.early_items[self.player][early_weapon] = 1
def create_regions(self):
pro = self.options.pro.value
@@ -193,7 +202,7 @@ class DOOM2World(World):
if item["episode"] != -1 and not self.included_episodes[item["episode"] - 1]:
continue
count = item["count"] if item["name"] not in self.starting_level_for_episode else item["count"] - 1
count = item["count"] if item["name"] not in self.starting_levels else item["count"] - 1
itempool += [self.create_item(item["name"]) for _ in range(count)]
# Backpack(s) based on options
@@ -224,9 +233,8 @@ class DOOM2World(World):
self.location_count -= 1
# Give starting levels right away
for i in range(len(self.starting_level_for_episode)):
if self.included_episodes[i]:
self.multiworld.push_precollected(self.create_item(self.starting_level_for_episode[i]))
for map_name in self.starting_levels:
self.multiworld.push_precollected(self.create_item(map_name))
# Give Computer area maps if option selected
if start_with_computer_area_maps:

View File

@@ -255,7 +255,8 @@ async def game_watcher(ctx: FactorioContext):
if "DeathLink" in ctx.tags:
async_start(ctx.send_death())
if ctx.energy_link_increment:
in_world_bridges = data["energy_bridges"]
# 1 + quality * 0.3 for each bridge
in_world_bridges: float = data["energy_bridges"]
if in_world_bridges:
in_world_energy = data["energy"]
if in_world_energy < (ctx.energy_link_increment * in_world_bridges):
@@ -263,14 +264,14 @@ async def game_watcher(ctx: FactorioContext):
ctx.last_deplete = time.time()
async_start(ctx.send_msgs([{
"cmd": "Set", "key": ctx.energylink_key, "operations":
[{"operation": "add", "value": -ctx.energy_link_increment * in_world_bridges},
[{"operation": "add", "value": int(-ctx.energy_link_increment * in_world_bridges)},
{"operation": "max", "value": 0}],
"last_deplete": ctx.last_deplete
}]))
# Above Capacity - (len(Bridges) * ENERGY_INCREMENT)
elif in_world_energy > (in_world_bridges * ctx.energy_link_increment * 5) - \
ctx.energy_link_increment * in_world_bridges:
value = ctx.energy_link_increment * in_world_bridges
value = int(ctx.energy_link_increment * in_world_bridges)
async_start(ctx.send_msgs([{
"cmd": "Set", "key": ctx.energylink_key, "operations":
[{"operation": "add", "value": value}]
@@ -406,7 +407,7 @@ async def get_info(ctx: FactorioContext, rcon_client: factorio_rcon.RCONClient):
ctx.auth = info["slot_name"]
ctx.seed_name = info["seed_name"]
death_link = info["death_link"]
ctx.energy_link_increment = info.get("energy_link", 0)
ctx.energy_link_increment = int(info.get("energy_link", 0))
logger.debug(f"Energy Link Increment: {ctx.energy_link_increment}")
if ctx.energy_link_increment and ctx.ui:
ctx.ui.enable_energy_link()

View File

@@ -102,7 +102,7 @@ class Factorio(World):
item_name_groups = {
"Progressive": set(progressive_tech_table.keys()),
}
required_client_version = (0, 5, 1)
required_client_version = (0, 6, 0)
if Utils.version_tuple < required_client_version:
raise Exception(f"Update Archipelago to use this world ({game}).")
ordered_science_packs: typing.List[str] = MaxSciencePack.get_ordered_science_packs()

View File

@@ -3,7 +3,6 @@ import settings
import base64
import threading
import requests
import yaml
from worlds.AutoWorld import World, WebWorld
from BaseClasses import Tutorial
from .Regions import create_regions, location_table, set_rules, stage_set_rules, rooms, non_dead_end_crest_rooms,\
@@ -44,6 +43,7 @@ class FFMQWebWorld(WebWorld):
)
tutorials = [setup_en, setup_fr]
game_info_languages = ["en", "fr"]
class FFMQWorld(World):
@@ -134,7 +134,7 @@ class FFMQWorld(World):
errors.append([api_url, err])
else:
if response.ok:
world.rooms = rooms_data[query] = yaml.load(response.text, yaml.Loader)
world.rooms = rooms_data[query] = Utils.parse_yaml(response.text)
break
else:
api_urls.remove(api_url)

View File

View File

@@ -514,19 +514,19 @@ item_table: Dict[int, ItemDict] = {
'map': 7},
370259: {'classification': ItemClassification.progression,
'count': 1,
'name': 'The Aquifier (E3M9) - Blue key',
'name': 'The Aquifer (E3M9) - Blue key',
'doom_type': 79,
'episode': 3,
'map': 9},
370260: {'classification': ItemClassification.progression,
'count': 1,
'name': 'The Aquifier (E3M9) - Green key',
'name': 'The Aquifer (E3M9) - Green key',
'doom_type': 73,
'episode': 3,
'map': 9},
370261: {'classification': ItemClassification.progression,
'count': 1,
'name': 'The Aquifier (E3M9) - Yellow key',
'name': 'The Aquifer (E3M9) - Yellow key',
'doom_type': 80,
'episode': 3,
'map': 9},
@@ -1234,37 +1234,37 @@ item_table: Dict[int, ItemDict] = {
'map': 7},
370475: {'classification': ItemClassification.progression,
'count': 1,
'name': "D'Sparil'S Keep (E3M8)",
'name': "D'Sparil's Keep (E3M8)",
'doom_type': -1,
'episode': 3,
'map': 8},
370476: {'classification': ItemClassification.progression,
'count': 1,
'name': "D'Sparil'S Keep (E3M8) - Complete",
'name': "D'Sparil's Keep (E3M8) - Complete",
'doom_type': -2,
'episode': 3,
'map': 8},
370477: {'classification': ItemClassification.filler,
'count': 1,
'name': "D'Sparil'S Keep (E3M8) - Map Scroll",
'name': "D'Sparil's Keep (E3M8) - Map Scroll",
'doom_type': 35,
'episode': 3,
'map': 8},
370478: {'classification': ItemClassification.progression,
'count': 1,
'name': 'The Aquifier (E3M9)',
'name': 'The Aquifer (E3M9)',
'doom_type': -1,
'episode': 3,
'map': 9},
370479: {'classification': ItemClassification.progression,
'count': 1,
'name': 'The Aquifier (E3M9) - Complete',
'name': 'The Aquifer (E3M9) - Complete',
'doom_type': -2,
'episode': 3,
'map': 9},
370480: {'classification': ItemClassification.filler,
'count': 1,
'name': 'The Aquifier (E3M9) - Map Scroll',
'name': 'The Aquifer (E3M9) - Map Scroll',
'doom_type': 35,
'episode': 3,
'map': 9},
@@ -1635,8 +1635,8 @@ item_name_groups: Dict[str, Set[str]] = {
'Ammos': {'Crystal Geode', 'Energy Orb', 'Greater Runes', 'Inferno Orb', 'Pile of Mace Spheres', 'Quiver of Ethereal Arrows', },
'Armors': {'Enchanted Shield', 'Silver Shield', },
'Artifacts': {'Chaos Device', 'Morph Ovum', 'Mystic Urn', 'Quartz Flask', 'Ring of Invincibility', 'Shadowsphere', 'Timebomb of the Ancients', 'Tome of Power', 'Torch', },
'Keys': {'Ambulatory (E4M3) - Blue key', 'Ambulatory (E4M3) - Green key', 'Ambulatory (E4M3) - Yellow key', 'Blockhouse (E4M2) - Blue key', 'Blockhouse (E4M2) - Green key', 'Blockhouse (E4M2) - Yellow key', 'Catafalque (E4M1) - Green key', 'Catafalque (E4M1) - Yellow key', 'Colonnade (E5M6) - Blue key', 'Colonnade (E5M6) - Green key', 'Colonnade (E5M6) - Yellow key', 'Courtyard (E5M4) - Blue key', 'Courtyard (E5M4) - Green key', 'Courtyard (E5M4) - Yellow key', 'Foetid Manse (E5M7) - Blue key', 'Foetid Manse (E5M7) - Green key', 'Foetid Manse (E5M7) - Yellow key', 'Great Stair (E4M5) - Blue key', 'Great Stair (E4M5) - Green key', 'Great Stair (E4M5) - Yellow key', 'Halls of the Apostate (E4M6) - Blue key', 'Halls of the Apostate (E4M6) - Green key', 'Halls of the Apostate (E4M6) - Yellow key', 'Hydratyr (E5M5) - Blue key', 'Hydratyr (E5M5) - Green key', 'Hydratyr (E5M5) - Yellow key', 'Mausoleum (E4M9) - Yellow key', 'Ochre Cliffs (E5M1) - Blue key', 'Ochre Cliffs (E5M1) - Green key', 'Ochre Cliffs (E5M1) - Yellow key', 'Quay (E5M3) - Blue key', 'Quay (E5M3) - Green key', 'Quay (E5M3) - Yellow key', 'Ramparts of Perdition (E4M7) - Blue key', 'Ramparts of Perdition (E4M7) - Green key', 'Ramparts of Perdition (E4M7) - Yellow key', 'Rapids (E5M2) - Green key', 'Rapids (E5M2) - Yellow key', 'Shattered Bridge (E4M8) - Yellow key', "Skein of D'Sparil (E5M9) - Blue key", "Skein of D'Sparil (E5M9) - Green key", "Skein of D'Sparil (E5M9) - Yellow key", 'The Aquifier (E3M9) - Blue key', 'The Aquifier (E3M9) - Green key', 'The Aquifier (E3M9) - Yellow key', 'The Azure Fortress (E3M4) - Green key', 'The Azure Fortress (E3M4) - Yellow key', 'The Catacombs (E2M5) - Blue key', 'The Catacombs (E2M5) - Green key', 'The Catacombs (E2M5) - Yellow key', 'The Cathedral (E1M6) - Green key', 'The Cathedral (E1M6) - Yellow key', 'The Cesspool (E3M2) - Blue key', 'The Cesspool (E3M2) - Green key', 'The Cesspool (E3M2) - Yellow key', 'The Chasm (E3M7) - Blue key', 'The Chasm (E3M7) - Green key', 'The Chasm (E3M7) - Yellow key', 'The Citadel (E1M5) - Blue key', 'The Citadel (E1M5) - Green key', 'The Citadel (E1M5) - Yellow key', 'The Confluence (E3M3) - Blue key', 'The Confluence (E3M3) - Green key', 'The Confluence (E3M3) - Yellow key', 'The Crater (E2M1) - Green key', 'The Crater (E2M1) - Yellow key', 'The Crypts (E1M7) - Blue key', 'The Crypts (E1M7) - Green key', 'The Crypts (E1M7) - Yellow key', 'The Docks (E1M1) - Yellow key', 'The Dungeons (E1M2) - Blue key', 'The Dungeons (E1M2) - Green key', 'The Dungeons (E1M2) - Yellow key', 'The Gatehouse (E1M3) - Green key', 'The Gatehouse (E1M3) - Yellow key', 'The Glacier (E2M9) - Blue key', 'The Glacier (E2M9) - Green key', 'The Glacier (E2M9) - Yellow key', 'The Graveyard (E1M9) - Blue key', 'The Graveyard (E1M9) - Green key', 'The Graveyard (E1M9) - Yellow key', 'The Great Hall (E2M7) - Blue key', 'The Great Hall (E2M7) - Green key', 'The Great Hall (E2M7) - Yellow key', 'The Guard Tower (E1M4) - Green key', 'The Guard Tower (E1M4) - Yellow key', 'The Halls of Fear (E3M6) - Blue key', 'The Halls of Fear (E3M6) - Green key', 'The Halls of Fear (E3M6) - Yellow key', 'The Ice Grotto (E2M4) - Blue key', 'The Ice Grotto (E2M4) - Green key', 'The Ice Grotto (E2M4) - Yellow key', 'The Labyrinth (E2M6) - Blue key', 'The Labyrinth (E2M6) - Green key', 'The Labyrinth (E2M6) - Yellow key', 'The Lava Pits (E2M2) - Green key', 'The Lava Pits (E2M2) - Yellow key', 'The Ophidian Lair (E3M5) - Green key', 'The Ophidian Lair (E3M5) - Yellow key', 'The River of Fire (E2M3) - Blue key', 'The River of Fire (E2M3) - Green key', 'The River of Fire (E2M3) - Yellow key', 'The Storehouse (E3M1) - Green key', 'The Storehouse (E3M1) - Yellow key', },
'Levels': {'Ambulatory (E4M3)', 'Blockhouse (E4M2)', 'Catafalque (E4M1)', 'Colonnade (E5M6)', 'Courtyard (E5M4)', "D'Sparil'S Keep (E3M8)", 'Field of Judgement (E5M8)', 'Foetid Manse (E5M7)', 'Great Stair (E4M5)', 'Halls of the Apostate (E4M6)', "Hell's Maw (E1M8)", 'Hydratyr (E5M5)', 'Mausoleum (E4M9)', 'Ochre Cliffs (E5M1)', 'Quay (E5M3)', 'Ramparts of Perdition (E4M7)', 'Rapids (E5M2)', 'Sepulcher (E4M4)', 'Shattered Bridge (E4M8)', "Skein of D'Sparil (E5M9)", 'The Aquifier (E3M9)', 'The Azure Fortress (E3M4)', 'The Catacombs (E2M5)', 'The Cathedral (E1M6)', 'The Cesspool (E3M2)', 'The Chasm (E3M7)', 'The Citadel (E1M5)', 'The Confluence (E3M3)', 'The Crater (E2M1)', 'The Crypts (E1M7)', 'The Docks (E1M1)', 'The Dungeons (E1M2)', 'The Gatehouse (E1M3)', 'The Glacier (E2M9)', 'The Graveyard (E1M9)', 'The Great Hall (E2M7)', 'The Guard Tower (E1M4)', 'The Halls of Fear (E3M6)', 'The Ice Grotto (E2M4)', 'The Labyrinth (E2M6)', 'The Lava Pits (E2M2)', 'The Ophidian Lair (E3M5)', 'The Portals of Chaos (E2M8)', 'The River of Fire (E2M3)', 'The Storehouse (E3M1)', },
'Map Scrolls': {'Ambulatory (E4M3) - Map Scroll', 'Blockhouse (E4M2) - Map Scroll', 'Catafalque (E4M1) - Map Scroll', 'Colonnade (E5M6) - Map Scroll', 'Courtyard (E5M4) - Map Scroll', "D'Sparil'S Keep (E3M8) - Map Scroll", 'Field of Judgement (E5M8) - Map Scroll', 'Foetid Manse (E5M7) - Map Scroll', 'Great Stair (E4M5) - Map Scroll', 'Halls of the Apostate (E4M6) - Map Scroll', "Hell's Maw (E1M8) - Map Scroll", 'Hydratyr (E5M5) - Map Scroll', 'Mausoleum (E4M9) - Map Scroll', 'Ochre Cliffs (E5M1) - Map Scroll', 'Quay (E5M3) - Map Scroll', 'Ramparts of Perdition (E4M7) - Map Scroll', 'Rapids (E5M2) - Map Scroll', 'Sepulcher (E4M4) - Map Scroll', 'Shattered Bridge (E4M8) - Map Scroll', "Skein of D'Sparil (E5M9) - Map Scroll", 'The Aquifier (E3M9) - Map Scroll', 'The Azure Fortress (E3M4) - Map Scroll', 'The Catacombs (E2M5) - Map Scroll', 'The Cathedral (E1M6) - Map Scroll', 'The Cesspool (E3M2) - Map Scroll', 'The Chasm (E3M7) - Map Scroll', 'The Citadel (E1M5) - Map Scroll', 'The Confluence (E3M3) - Map Scroll', 'The Crater (E2M1) - Map Scroll', 'The Crypts (E1M7) - Map Scroll', 'The Docks (E1M1) - Map Scroll', 'The Dungeons (E1M2) - Map Scroll', 'The Gatehouse (E1M3) - Map Scroll', 'The Glacier (E2M9) - Map Scroll', 'The Graveyard (E1M9) - Map Scroll', 'The Great Hall (E2M7) - Map Scroll', 'The Guard Tower (E1M4) - Map Scroll', 'The Halls of Fear (E3M6) - Map Scroll', 'The Ice Grotto (E2M4) - Map Scroll', 'The Labyrinth (E2M6) - Map Scroll', 'The Lava Pits (E2M2) - Map Scroll', 'The Ophidian Lair (E3M5) - Map Scroll', 'The Portals of Chaos (E2M8) - Map Scroll', 'The River of Fire (E2M3) - Map Scroll', 'The Storehouse (E3M1) - Map Scroll', },
'Keys': {'Ambulatory (E4M3) - Blue key', 'Ambulatory (E4M3) - Green key', 'Ambulatory (E4M3) - Yellow key', 'Blockhouse (E4M2) - Blue key', 'Blockhouse (E4M2) - Green key', 'Blockhouse (E4M2) - Yellow key', 'Catafalque (E4M1) - Green key', 'Catafalque (E4M1) - Yellow key', 'Colonnade (E5M6) - Blue key', 'Colonnade (E5M6) - Green key', 'Colonnade (E5M6) - Yellow key', 'Courtyard (E5M4) - Blue key', 'Courtyard (E5M4) - Green key', 'Courtyard (E5M4) - Yellow key', 'Foetid Manse (E5M7) - Blue key', 'Foetid Manse (E5M7) - Green key', 'Foetid Manse (E5M7) - Yellow key', 'Great Stair (E4M5) - Blue key', 'Great Stair (E4M5) - Green key', 'Great Stair (E4M5) - Yellow key', 'Halls of the Apostate (E4M6) - Blue key', 'Halls of the Apostate (E4M6) - Green key', 'Halls of the Apostate (E4M6) - Yellow key', 'Hydratyr (E5M5) - Blue key', 'Hydratyr (E5M5) - Green key', 'Hydratyr (E5M5) - Yellow key', 'Mausoleum (E4M9) - Yellow key', 'Ochre Cliffs (E5M1) - Blue key', 'Ochre Cliffs (E5M1) - Green key', 'Ochre Cliffs (E5M1) - Yellow key', 'Quay (E5M3) - Blue key', 'Quay (E5M3) - Green key', 'Quay (E5M3) - Yellow key', 'Ramparts of Perdition (E4M7) - Blue key', 'Ramparts of Perdition (E4M7) - Green key', 'Ramparts of Perdition (E4M7) - Yellow key', 'Rapids (E5M2) - Green key', 'Rapids (E5M2) - Yellow key', 'Shattered Bridge (E4M8) - Yellow key', "Skein of D'Sparil (E5M9) - Blue key", "Skein of D'Sparil (E5M9) - Green key", "Skein of D'Sparil (E5M9) - Yellow key", 'The Aquifer (E3M9) - Blue key', 'The Aquifer (E3M9) - Green key', 'The Aquifer (E3M9) - Yellow key', 'The Azure Fortress (E3M4) - Green key', 'The Azure Fortress (E3M4) - Yellow key', 'The Catacombs (E2M5) - Blue key', 'The Catacombs (E2M5) - Green key', 'The Catacombs (E2M5) - Yellow key', 'The Cathedral (E1M6) - Green key', 'The Cathedral (E1M6) - Yellow key', 'The Cesspool (E3M2) - Blue key', 'The Cesspool (E3M2) - Green key', 'The Cesspool (E3M2) - Yellow key', 'The Chasm (E3M7) - Blue key', 'The Chasm (E3M7) - Green key', 'The Chasm (E3M7) - Yellow key', 'The Citadel (E1M5) - Blue key', 'The Citadel (E1M5) - Green key', 'The Citadel (E1M5) - Yellow key', 'The Confluence (E3M3) - Blue key', 'The Confluence (E3M3) - Green key', 'The Confluence (E3M3) - Yellow key', 'The Crater (E2M1) - Green key', 'The Crater (E2M1) - Yellow key', 'The Crypts (E1M7) - Blue key', 'The Crypts (E1M7) - Green key', 'The Crypts (E1M7) - Yellow key', 'The Docks (E1M1) - Yellow key', 'The Dungeons (E1M2) - Blue key', 'The Dungeons (E1M2) - Green key', 'The Dungeons (E1M2) - Yellow key', 'The Gatehouse (E1M3) - Green key', 'The Gatehouse (E1M3) - Yellow key', 'The Glacier (E2M9) - Blue key', 'The Glacier (E2M9) - Green key', 'The Glacier (E2M9) - Yellow key', 'The Graveyard (E1M9) - Blue key', 'The Graveyard (E1M9) - Green key', 'The Graveyard (E1M9) - Yellow key', 'The Great Hall (E2M7) - Blue key', 'The Great Hall (E2M7) - Green key', 'The Great Hall (E2M7) - Yellow key', 'The Guard Tower (E1M4) - Green key', 'The Guard Tower (E1M4) - Yellow key', 'The Halls of Fear (E3M6) - Blue key', 'The Halls of Fear (E3M6) - Green key', 'The Halls of Fear (E3M6) - Yellow key', 'The Ice Grotto (E2M4) - Blue key', 'The Ice Grotto (E2M4) - Green key', 'The Ice Grotto (E2M4) - Yellow key', 'The Labyrinth (E2M6) - Blue key', 'The Labyrinth (E2M6) - Green key', 'The Labyrinth (E2M6) - Yellow key', 'The Lava Pits (E2M2) - Green key', 'The Lava Pits (E2M2) - Yellow key', 'The Ophidian Lair (E3M5) - Green key', 'The Ophidian Lair (E3M5) - Yellow key', 'The River of Fire (E2M3) - Blue key', 'The River of Fire (E2M3) - Green key', 'The River of Fire (E2M3) - Yellow key', 'The Storehouse (E3M1) - Green key', 'The Storehouse (E3M1) - Yellow key', },
'Levels': {'Ambulatory (E4M3)', 'Blockhouse (E4M2)', 'Catafalque (E4M1)', 'Colonnade (E5M6)', 'Courtyard (E5M4)', "D'Sparil's Keep (E3M8)", 'Field of Judgement (E5M8)', 'Foetid Manse (E5M7)', 'Great Stair (E4M5)', 'Halls of the Apostate (E4M6)', "Hell's Maw (E1M8)", 'Hydratyr (E5M5)', 'Mausoleum (E4M9)', 'Ochre Cliffs (E5M1)', 'Quay (E5M3)', 'Ramparts of Perdition (E4M7)', 'Rapids (E5M2)', 'Sepulcher (E4M4)', 'Shattered Bridge (E4M8)', "Skein of D'Sparil (E5M9)", 'The Aquifer (E3M9)', 'The Azure Fortress (E3M4)', 'The Catacombs (E2M5)', 'The Cathedral (E1M6)', 'The Cesspool (E3M2)', 'The Chasm (E3M7)', 'The Citadel (E1M5)', 'The Confluence (E3M3)', 'The Crater (E2M1)', 'The Crypts (E1M7)', 'The Docks (E1M1)', 'The Dungeons (E1M2)', 'The Gatehouse (E1M3)', 'The Glacier (E2M9)', 'The Graveyard (E1M9)', 'The Great Hall (E2M7)', 'The Guard Tower (E1M4)', 'The Halls of Fear (E3M6)', 'The Ice Grotto (E2M4)', 'The Labyrinth (E2M6)', 'The Lava Pits (E2M2)', 'The Ophidian Lair (E3M5)', 'The Portals of Chaos (E2M8)', 'The River of Fire (E2M3)', 'The Storehouse (E3M1)', },
'Map Scrolls': {'Ambulatory (E4M3) - Map Scroll', 'Blockhouse (E4M2) - Map Scroll', 'Catafalque (E4M1) - Map Scroll', 'Colonnade (E5M6) - Map Scroll', 'Courtyard (E5M4) - Map Scroll', "D'Sparil's Keep (E3M8) - Map Scroll", 'Field of Judgement (E5M8) - Map Scroll', 'Foetid Manse (E5M7) - Map Scroll', 'Great Stair (E4M5) - Map Scroll', 'Halls of the Apostate (E4M6) - Map Scroll', "Hell's Maw (E1M8) - Map Scroll", 'Hydratyr (E5M5) - Map Scroll', 'Mausoleum (E4M9) - Map Scroll', 'Ochre Cliffs (E5M1) - Map Scroll', 'Quay (E5M3) - Map Scroll', 'Ramparts of Perdition (E4M7) - Map Scroll', 'Rapids (E5M2) - Map Scroll', 'Sepulcher (E4M4) - Map Scroll', 'Shattered Bridge (E4M8) - Map Scroll', "Skein of D'Sparil (E5M9) - Map Scroll", 'The Aquifer (E3M9) - Map Scroll', 'The Azure Fortress (E3M4) - Map Scroll', 'The Catacombs (E2M5) - Map Scroll', 'The Cathedral (E1M6) - Map Scroll', 'The Cesspool (E3M2) - Map Scroll', 'The Chasm (E3M7) - Map Scroll', 'The Citadel (E1M5) - Map Scroll', 'The Confluence (E3M3) - Map Scroll', 'The Crater (E2M1) - Map Scroll', 'The Crypts (E1M7) - Map Scroll', 'The Docks (E1M1) - Map Scroll', 'The Dungeons (E1M2) - Map Scroll', 'The Gatehouse (E1M3) - Map Scroll', 'The Glacier (E2M9) - Map Scroll', 'The Graveyard (E1M9) - Map Scroll', 'The Great Hall (E2M7) - Map Scroll', 'The Guard Tower (E1M4) - Map Scroll', 'The Halls of Fear (E3M6) - Map Scroll', 'The Ice Grotto (E2M4) - Map Scroll', 'The Labyrinth (E2M6) - Map Scroll', 'The Lava Pits (E2M2) - Map Scroll', 'The Ophidian Lair (E3M5) - Map Scroll', 'The Portals of Chaos (E2M8) - Map Scroll', 'The River of Fire (E2M3) - Map Scroll', 'The Storehouse (E3M1) - Map Scroll', },
'Weapons': {'Dragon Claw', 'Ethereal Crossbow', 'Firemace', 'Gauntlets of the Necromancer', 'Hellstaff', 'Phoenix Rod', },
}

View File

@@ -3633,300 +3633,300 @@ location_table: Dict[int, LocationDict] = {
'index': -1,
'doom_type': -1,
'region': "The Chasm (E3M7) Blue"},
371517: {'name': "D'Sparil'S Keep (E3M8) - Phoenix Rod",
371517: {'name': "D'Sparil's Keep (E3M8) - Phoenix Rod",
'episode': 3,
'check_sanity': False,
'map': 8,
'index': 55,
'doom_type': 2003,
'region': "D'Sparil'S Keep (E3M8) Main"},
371518: {'name': "D'Sparil'S Keep (E3M8) - Ethereal Crossbow",
'region': "D'Sparil's Keep (E3M8) Main"},
371518: {'name': "D'Sparil's Keep (E3M8) - Ethereal Crossbow",
'episode': 3,
'check_sanity': True,
'map': 8,
'index': 56,
'doom_type': 2001,
'region': "D'Sparil'S Keep (E3M8) Main"},
371519: {'name': "D'Sparil'S Keep (E3M8) - Dragon Claw",
'region': "D'Sparil's Keep (E3M8) Main"},
371519: {'name': "D'Sparil's Keep (E3M8) - Dragon Claw",
'episode': 3,
'check_sanity': False,
'map': 8,
'index': 57,
'doom_type': 53,
'region': "D'Sparil'S Keep (E3M8) Main"},
371520: {'name': "D'Sparil'S Keep (E3M8) - Gauntlets of the Necromancer",
'region': "D'Sparil's Keep (E3M8) Main"},
371520: {'name': "D'Sparil's Keep (E3M8) - Gauntlets of the Necromancer",
'episode': 3,
'check_sanity': False,
'map': 8,
'index': 58,
'doom_type': 2005,
'region': "D'Sparil'S Keep (E3M8) Main"},
371521: {'name': "D'Sparil'S Keep (E3M8) - Hellstaff",
'region': "D'Sparil's Keep (E3M8) Main"},
371521: {'name': "D'Sparil's Keep (E3M8) - Hellstaff",
'episode': 3,
'check_sanity': False,
'map': 8,
'index': 59,
'doom_type': 2004,
'region': "D'Sparil'S Keep (E3M8) Main"},
371522: {'name': "D'Sparil'S Keep (E3M8) - Bag of Holding",
'region': "D'Sparil's Keep (E3M8) Main"},
371522: {'name': "D'Sparil's Keep (E3M8) - Bag of Holding",
'episode': 3,
'check_sanity': False,
'map': 8,
'index': 63,
'doom_type': 8,
'region': "D'Sparil'S Keep (E3M8) Main"},
371523: {'name': "D'Sparil'S Keep (E3M8) - Mystic Urn",
'region': "D'Sparil's Keep (E3M8) Main"},
371523: {'name': "D'Sparil's Keep (E3M8) - Mystic Urn",
'episode': 3,
'check_sanity': False,
'map': 8,
'index': 64,
'doom_type': 32,
'region': "D'Sparil'S Keep (E3M8) Main"},
371524: {'name': "D'Sparil'S Keep (E3M8) - Ring of Invincibility",
'region': "D'Sparil's Keep (E3M8) Main"},
371524: {'name': "D'Sparil's Keep (E3M8) - Ring of Invincibility",
'episode': 3,
'check_sanity': False,
'map': 8,
'index': 65,
'doom_type': 84,
'region': "D'Sparil'S Keep (E3M8) Main"},
371525: {'name': "D'Sparil'S Keep (E3M8) - Shadowsphere",
'region': "D'Sparil's Keep (E3M8) Main"},
371525: {'name': "D'Sparil's Keep (E3M8) - Shadowsphere",
'episode': 3,
'check_sanity': False,
'map': 8,
'index': 66,
'doom_type': 75,
'region': "D'Sparil'S Keep (E3M8) Main"},
371526: {'name': "D'Sparil'S Keep (E3M8) - Silver Shield",
'region': "D'Sparil's Keep (E3M8) Main"},
371526: {'name': "D'Sparil's Keep (E3M8) - Silver Shield",
'episode': 3,
'check_sanity': False,
'map': 8,
'index': 67,
'doom_type': 85,
'region': "D'Sparil'S Keep (E3M8) Main"},
371527: {'name': "D'Sparil'S Keep (E3M8) - Enchanted Shield",
'region': "D'Sparil's Keep (E3M8) Main"},
371527: {'name': "D'Sparil's Keep (E3M8) - Enchanted Shield",
'episode': 3,
'check_sanity': False,
'map': 8,
'index': 68,
'doom_type': 31,
'region': "D'Sparil'S Keep (E3M8) Main"},
371528: {'name': "D'Sparil'S Keep (E3M8) - Tome of Power",
'region': "D'Sparil's Keep (E3M8) Main"},
371528: {'name': "D'Sparil's Keep (E3M8) - Tome of Power",
'episode': 3,
'check_sanity': False,
'map': 8,
'index': 69,
'doom_type': 86,
'region': "D'Sparil'S Keep (E3M8) Main"},
371529: {'name': "D'Sparil'S Keep (E3M8) - Tome of Power 2",
'region': "D'Sparil's Keep (E3M8) Main"},
371529: {'name': "D'Sparil's Keep (E3M8) - Tome of Power 2",
'episode': 3,
'check_sanity': True,
'map': 8,
'index': 70,
'doom_type': 86,
'region': "D'Sparil'S Keep (E3M8) Main"},
371530: {'name': "D'Sparil'S Keep (E3M8) - Chaos Device",
'region': "D'Sparil's Keep (E3M8) Main"},
371530: {'name': "D'Sparil's Keep (E3M8) - Chaos Device",
'episode': 3,
'check_sanity': True,
'map': 8,
'index': 71,
'doom_type': 36,
'region': "D'Sparil'S Keep (E3M8) Main"},
371531: {'name': "D'Sparil'S Keep (E3M8) - Tome of Power 3",
'region': "D'Sparil's Keep (E3M8) Main"},
371531: {'name': "D'Sparil's Keep (E3M8) - Tome of Power 3",
'episode': 3,
'check_sanity': True,
'map': 8,
'index': 245,
'doom_type': 86,
'region': "D'Sparil'S Keep (E3M8) Main"},
371532: {'name': "D'Sparil'S Keep (E3M8) - Exit",
'region': "D'Sparil's Keep (E3M8) Main"},
371532: {'name': "D'Sparil's Keep (E3M8) - Exit",
'episode': 3,
'check_sanity': False,
'map': 8,
'index': -1,
'doom_type': -1,
'region': "D'Sparil'S Keep (E3M8) Main"},
371533: {'name': 'The Aquifier (E3M9) - Blue key',
'region': "D'Sparil's Keep (E3M8) Main"},
371533: {'name': 'The Aquifer (E3M9) - Blue key',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 12,
'doom_type': 79,
'region': "The Aquifier (E3M9) Green"},
371534: {'name': 'The Aquifier (E3M9) - Green key',
'region': "The Aquifer (E3M9) Green"},
371534: {'name': 'The Aquifer (E3M9) - Green key',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 13,
'doom_type': 73,
'region': "The Aquifier (E3M9) Yellow"},
371535: {'name': 'The Aquifier (E3M9) - Yellow key',
'region': "The Aquifer (E3M9) Yellow"},
371535: {'name': 'The Aquifer (E3M9) - Yellow key',
'episode': 3,
'check_sanity': True,
'map': 9,
'index': 14,
'doom_type': 80,
'region': "The Aquifier (E3M9) Main"},
371536: {'name': 'The Aquifier (E3M9) - Ethereal Crossbow',
'region': "The Aquifer (E3M9) Main"},
371536: {'name': 'The Aquifer (E3M9) - Ethereal Crossbow',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 141,
'doom_type': 2001,
'region': "The Aquifier (E3M9) Main"},
371537: {'name': 'The Aquifier (E3M9) - Phoenix Rod',
'region': "The Aquifer (E3M9) Main"},
371537: {'name': 'The Aquifer (E3M9) - Phoenix Rod',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 142,
'doom_type': 2003,
'region': "The Aquifier (E3M9) Yellow"},
371538: {'name': 'The Aquifier (E3M9) - Dragon Claw',
'region': "The Aquifer (E3M9) Yellow"},
371538: {'name': 'The Aquifer (E3M9) - Dragon Claw',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 143,
'doom_type': 53,
'region': "The Aquifier (E3M9) Green"},
371539: {'name': 'The Aquifier (E3M9) - Hellstaff',
'region': "The Aquifer (E3M9) Green"},
371539: {'name': 'The Aquifer (E3M9) - Hellstaff',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 144,
'doom_type': 2004,
'region': "The Aquifier (E3M9) Green"},
371540: {'name': 'The Aquifier (E3M9) - Gauntlets of the Necromancer',
'region': "The Aquifer (E3M9) Green"},
371540: {'name': 'The Aquifer (E3M9) - Gauntlets of the Necromancer',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 145,
'doom_type': 2005,
'region': "The Aquifier (E3M9) Green"},
371541: {'name': 'The Aquifier (E3M9) - Ring of Invincibility',
'region': "The Aquifer (E3M9) Green"},
371541: {'name': 'The Aquifer (E3M9) - Ring of Invincibility',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 148,
'doom_type': 84,
'region': "The Aquifier (E3M9) Yellow"},
371542: {'name': 'The Aquifier (E3M9) - Mystic Urn',
'region': "The Aquifer (E3M9) Yellow"},
371542: {'name': 'The Aquifer (E3M9) - Mystic Urn',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 149,
'doom_type': 32,
'region': "The Aquifier (E3M9) Green"},
371543: {'name': 'The Aquifier (E3M9) - Silver Shield',
'region': "The Aquifer (E3M9) Green"},
371543: {'name': 'The Aquifer (E3M9) - Silver Shield',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 151,
'doom_type': 85,
'region': "The Aquifier (E3M9) Main"},
371544: {'name': 'The Aquifier (E3M9) - Tome of Power',
'region': "The Aquifer (E3M9) Main"},
371544: {'name': 'The Aquifer (E3M9) - Tome of Power',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 152,
'doom_type': 86,
'region': "The Aquifier (E3M9) Main"},
371545: {'name': 'The Aquifier (E3M9) - Bag of Holding',
'region': "The Aquifer (E3M9) Main"},
371545: {'name': 'The Aquifer (E3M9) - Bag of Holding',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 153,
'doom_type': 8,
'region': "The Aquifier (E3M9) Yellow"},
371546: {'name': 'The Aquifier (E3M9) - Morph Ovum',
'region': "The Aquifer (E3M9) Yellow"},
371546: {'name': 'The Aquifer (E3M9) - Morph Ovum',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 154,
'doom_type': 30,
'region': "The Aquifier (E3M9) Green"},
371547: {'name': 'The Aquifier (E3M9) - Map Scroll',
'region': "The Aquifer (E3M9) Green"},
371547: {'name': 'The Aquifer (E3M9) - Map Scroll',
'episode': 3,
'check_sanity': True,
'map': 9,
'index': 155,
'doom_type': 35,
'region': "The Aquifier (E3M9) Green"},
371548: {'name': 'The Aquifier (E3M9) - Chaos Device',
'region': "The Aquifer (E3M9) Green"},
371548: {'name': 'The Aquifer (E3M9) - Chaos Device',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 156,
'doom_type': 36,
'region': "The Aquifier (E3M9) Yellow"},
371549: {'name': 'The Aquifier (E3M9) - Enchanted Shield',
'region': "The Aquifer (E3M9) Yellow"},
371549: {'name': 'The Aquifer (E3M9) - Enchanted Shield',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 157,
'doom_type': 31,
'region': "The Aquifier (E3M9) Green"},
371550: {'name': 'The Aquifier (E3M9) - Tome of Power 2',
'region': "The Aquifer (E3M9) Green"},
371550: {'name': 'The Aquifer (E3M9) - Tome of Power 2',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 158,
'doom_type': 86,
'region': "The Aquifier (E3M9) Green"},
371551: {'name': 'The Aquifier (E3M9) - Torch',
'region': "The Aquifer (E3M9) Green"},
371551: {'name': 'The Aquifer (E3M9) - Torch',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 159,
'doom_type': 33,
'region': "The Aquifier (E3M9) Main"},
371552: {'name': 'The Aquifier (E3M9) - Shadowsphere',
'region': "The Aquifer (E3M9) Main"},
371552: {'name': 'The Aquifer (E3M9) - Shadowsphere',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 160,
'doom_type': 75,
'region': "The Aquifier (E3M9) Green"},
371553: {'name': 'The Aquifier (E3M9) - Silver Shield 2',
'region': "The Aquifer (E3M9) Green"},
371553: {'name': 'The Aquifer (E3M9) - Silver Shield 2',
'episode': 3,
'check_sanity': True,
'map': 9,
'index': 374,
'doom_type': 85,
'region': "The Aquifier (E3M9) Green"},
371554: {'name': 'The Aquifier (E3M9) - Firemace',
'region': "The Aquifer (E3M9) Green"},
371554: {'name': 'The Aquifer (E3M9) - Firemace',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 478,
'doom_type': 2002,
'region': "The Aquifier (E3M9) Green"},
371555: {'name': 'The Aquifier (E3M9) - Firemace 2',
'region': "The Aquifer (E3M9) Green"},
371555: {'name': 'The Aquifer (E3M9) - Firemace 2',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 526,
'doom_type': 2002,
'region': "The Aquifier (E3M9) Green"},
371556: {'name': 'The Aquifier (E3M9) - Firemace 3',
'region': "The Aquifer (E3M9) Green"},
371556: {'name': 'The Aquifer (E3M9) - Firemace 3',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': 527,
'doom_type': 2002,
'region': "The Aquifier (E3M9) Green"},
371557: {'name': 'The Aquifier (E3M9) - Firemace 4',
'region': "The Aquifer (E3M9) Green"},
371557: {'name': 'The Aquifer (E3M9) - Firemace 4',
'episode': 3,
'check_sanity': True,
'map': 9,
'index': 528,
'doom_type': 2002,
'region': "The Aquifier (E3M9) Yellow"},
371558: {'name': 'The Aquifier (E3M9) - Exit',
'region': "The Aquifer (E3M9) Yellow"},
371558: {'name': 'The Aquifer (E3M9) - Exit',
'episode': 3,
'check_sanity': False,
'map': 9,
'index': -1,
'doom_type': -1,
'region': "The Aquifier (E3M9) Blue"},
'region': "The Aquifer (E3M9) Blue"},
371559: {'name': 'Catafalque (E4M1) - Yellow key',
'episode': 4,
'check_sanity': False,
@@ -5963,7 +5963,7 @@ location_table: Dict[int, LocationDict] = {
'map': 3,
'index': 213,
'doom_type': 2005,
'region': "Quay (E5M3) Main"},
'region': "Quay (E5M3) Blue"},
371850: {'name': 'Quay (E5M3) - Dragon Claw',
'episode': 5,
'check_sanity': False,
@@ -6145,7 +6145,7 @@ location_table: Dict[int, LocationDict] = {
'map': 4,
'index': 3,
'doom_type': 79,
'region': "Courtyard (E5M4) Main"},
'region': "Courtyard (E5M4) Green"},
371876: {'name': 'Courtyard (E5M4) - Yellow key',
'episode': 5,
'check_sanity': False,
@@ -6159,7 +6159,7 @@ location_table: Dict[int, LocationDict] = {
'map': 4,
'index': 21,
'doom_type': 73,
'region': "Courtyard (E5M4) Kakis"},
'region': "Courtyard (E5M4) Yellow"},
371878: {'name': 'Courtyard (E5M4) - Gauntlets of the Necromancer',
'episode': 5,
'check_sanity': False,
@@ -6187,14 +6187,14 @@ location_table: Dict[int, LocationDict] = {
'map': 4,
'index': 87,
'doom_type': 2004,
'region': "Courtyard (E5M4) Kakis"},
'region': "Courtyard (E5M4) Yellow"},
371882: {'name': 'Courtyard (E5M4) - Phoenix Rod',
'episode': 5,
'check_sanity': False,
'map': 4,
'index': 88,
'doom_type': 2003,
'region': "Courtyard (E5M4) Main"},
'region': "Courtyard (E5M4) Green"},
371883: {'name': 'Courtyard (E5M4) - Morph Ovum',
'episode': 5,
'check_sanity': False,
@@ -6229,7 +6229,7 @@ location_table: Dict[int, LocationDict] = {
'map': 4,
'index': 104,
'doom_type': 84,
'region': "Courtyard (E5M4) Kakis"},
'region': "Courtyard (E5M4) Yellow"},
371888: {'name': 'Courtyard (E5M4) - Shadowsphere',
'episode': 5,
'check_sanity': False,
@@ -6250,14 +6250,14 @@ location_table: Dict[int, LocationDict] = {
'map': 4,
'index': 107,
'doom_type': 35,
'region': "Courtyard (E5M4) Kakis"},
'region': "Courtyard (E5M4) Yellow"},
371891: {'name': 'Courtyard (E5M4) - Chaos Device',
'episode': 5,
'check_sanity': False,
'map': 4,
'index': 108,
'doom_type': 36,
'region': "Courtyard (E5M4) Main"},
'region': "Courtyard (E5M4) Green"},
371892: {'name': 'Courtyard (E5M4) - Tome of Power',
'episode': 5,
'check_sanity': False,
@@ -6278,7 +6278,7 @@ location_table: Dict[int, LocationDict] = {
'map': 4,
'index': 111,
'doom_type': 86,
'region': "Courtyard (E5M4) Kakis"},
'region': "Courtyard (E5M4) Yellow"},
371895: {'name': 'Courtyard (E5M4) - Torch',
'episode': 5,
'check_sanity': False,
@@ -6299,7 +6299,7 @@ location_table: Dict[int, LocationDict] = {
'map': 4,
'index': 219,
'doom_type': 85,
'region': "Courtyard (E5M4) Kakis"},
'region': "Courtyard (E5M4) Yellow"},
371898: {'name': 'Courtyard (E5M4) - Bag of Holding 3',
'episode': 5,
'check_sanity': False,
@@ -7247,23 +7247,23 @@ location_name_groups: Dict[str, Set[str]] = {
'Courtyard (E5M4) - Torch',
'Courtyard (E5M4) - Yellow key',
},
"D'Sparil'S Keep (E3M8)": {
"D'Sparil'S Keep (E3M8) - Bag of Holding",
"D'Sparil'S Keep (E3M8) - Chaos Device",
"D'Sparil'S Keep (E3M8) - Dragon Claw",
"D'Sparil'S Keep (E3M8) - Enchanted Shield",
"D'Sparil'S Keep (E3M8) - Ethereal Crossbow",
"D'Sparil'S Keep (E3M8) - Exit",
"D'Sparil'S Keep (E3M8) - Gauntlets of the Necromancer",
"D'Sparil'S Keep (E3M8) - Hellstaff",
"D'Sparil'S Keep (E3M8) - Mystic Urn",
"D'Sparil'S Keep (E3M8) - Phoenix Rod",
"D'Sparil'S Keep (E3M8) - Ring of Invincibility",
"D'Sparil'S Keep (E3M8) - Shadowsphere",
"D'Sparil'S Keep (E3M8) - Silver Shield",
"D'Sparil'S Keep (E3M8) - Tome of Power",
"D'Sparil'S Keep (E3M8) - Tome of Power 2",
"D'Sparil'S Keep (E3M8) - Tome of Power 3",
"D'Sparil's Keep (E3M8)": {
"D'Sparil's Keep (E3M8) - Bag of Holding",
"D'Sparil's Keep (E3M8) - Chaos Device",
"D'Sparil's Keep (E3M8) - Dragon Claw",
"D'Sparil's Keep (E3M8) - Enchanted Shield",
"D'Sparil's Keep (E3M8) - Ethereal Crossbow",
"D'Sparil's Keep (E3M8) - Exit",
"D'Sparil's Keep (E3M8) - Gauntlets of the Necromancer",
"D'Sparil's Keep (E3M8) - Hellstaff",
"D'Sparil's Keep (E3M8) - Mystic Urn",
"D'Sparil's Keep (E3M8) - Phoenix Rod",
"D'Sparil's Keep (E3M8) - Ring of Invincibility",
"D'Sparil's Keep (E3M8) - Shadowsphere",
"D'Sparil's Keep (E3M8) - Silver Shield",
"D'Sparil's Keep (E3M8) - Tome of Power",
"D'Sparil's Keep (E3M8) - Tome of Power 2",
"D'Sparil's Keep (E3M8) - Tome of Power 3",
},
'Field of Judgement (E5M8)': {
'Field of Judgement (E5M8) - Bag of Holding',
@@ -7641,33 +7641,33 @@ location_name_groups: Dict[str, Set[str]] = {
"Skein of D'Sparil (E5M9) - Torch",
"Skein of D'Sparil (E5M9) - Yellow key",
},
'The Aquifier (E3M9)': {
'The Aquifier (E3M9) - Bag of Holding',
'The Aquifier (E3M9) - Blue key',
'The Aquifier (E3M9) - Chaos Device',
'The Aquifier (E3M9) - Dragon Claw',
'The Aquifier (E3M9) - Enchanted Shield',
'The Aquifier (E3M9) - Ethereal Crossbow',
'The Aquifier (E3M9) - Exit',
'The Aquifier (E3M9) - Firemace',
'The Aquifier (E3M9) - Firemace 2',
'The Aquifier (E3M9) - Firemace 3',
'The Aquifier (E3M9) - Firemace 4',
'The Aquifier (E3M9) - Gauntlets of the Necromancer',
'The Aquifier (E3M9) - Green key',
'The Aquifier (E3M9) - Hellstaff',
'The Aquifier (E3M9) - Map Scroll',
'The Aquifier (E3M9) - Morph Ovum',
'The Aquifier (E3M9) - Mystic Urn',
'The Aquifier (E3M9) - Phoenix Rod',
'The Aquifier (E3M9) - Ring of Invincibility',
'The Aquifier (E3M9) - Shadowsphere',
'The Aquifier (E3M9) - Silver Shield',
'The Aquifier (E3M9) - Silver Shield 2',
'The Aquifier (E3M9) - Tome of Power',
'The Aquifier (E3M9) - Tome of Power 2',
'The Aquifier (E3M9) - Torch',
'The Aquifier (E3M9) - Yellow key',
'The Aquifer (E3M9)': {
'The Aquifer (E3M9) - Bag of Holding',
'The Aquifer (E3M9) - Blue key',
'The Aquifer (E3M9) - Chaos Device',
'The Aquifer (E3M9) - Dragon Claw',
'The Aquifer (E3M9) - Enchanted Shield',
'The Aquifer (E3M9) - Ethereal Crossbow',
'The Aquifer (E3M9) - Exit',
'The Aquifer (E3M9) - Firemace',
'The Aquifer (E3M9) - Firemace 2',
'The Aquifer (E3M9) - Firemace 3',
'The Aquifer (E3M9) - Firemace 4',
'The Aquifer (E3M9) - Gauntlets of the Necromancer',
'The Aquifer (E3M9) - Green key',
'The Aquifer (E3M9) - Hellstaff',
'The Aquifer (E3M9) - Map Scroll',
'The Aquifer (E3M9) - Morph Ovum',
'The Aquifer (E3M9) - Mystic Urn',
'The Aquifer (E3M9) - Phoenix Rod',
'The Aquifer (E3M9) - Ring of Invincibility',
'The Aquifer (E3M9) - Shadowsphere',
'The Aquifer (E3M9) - Silver Shield',
'The Aquifer (E3M9) - Silver Shield 2',
'The Aquifer (E3M9) - Tome of Power',
'The Aquifer (E3M9) - Tome of Power 2',
'The Aquifer (E3M9) - Torch',
'The Aquifer (E3M9) - Yellow key',
},
'The Azure Fortress (E3M4)': {
'The Azure Fortress (E3M4) - Bag of Holding',

View File

@@ -29,8 +29,8 @@ map_names: List[str] = [
'The Ophidian Lair (E3M5)',
'The Halls of Fear (E3M6)',
'The Chasm (E3M7)',
"D'Sparil'S Keep (E3M8)",
'The Aquifier (E3M9)',
"D'Sparil's Keep (E3M8)",
'The Aquifer (E3M9)',
'Catafalque (E4M1)',
'Blockhouse (E4M2)',
'Ambulatory (E4M3)',

View File

@@ -520,34 +520,34 @@ regions:List[RegionDict] = [
"episode":3,
"connections":[{"target":"The Chasm (E3M7) Yellow","pro":False}]},
# D'Sparil'S Keep (E3M8)
{"name":"D'Sparil'S Keep (E3M8) Main",
# D'Sparil's Keep (E3M8)
{"name":"D'Sparil's Keep (E3M8) Main",
"connects_to_hub":True,
"episode":3,
"connections":[]},
# The Aquifier (E3M9)
{"name":"The Aquifier (E3M9) Main",
# The Aquifer (E3M9)
{"name":"The Aquifer (E3M9) Main",
"connects_to_hub":True,
"episode":3,
"connections":[{"target":"The Aquifier (E3M9) Yellow","pro":False}]},
{"name":"The Aquifier (E3M9) Blue",
"connections":[{"target":"The Aquifer (E3M9) Yellow","pro":False}]},
{"name":"The Aquifer (E3M9) Blue",
"connects_to_hub":False,
"episode":3,
"connections":[]},
{"name":"The Aquifier (E3M9) Yellow",
{"name":"The Aquifer (E3M9) Yellow",
"connects_to_hub":False,
"episode":3,
"connections":[
{"target":"The Aquifier (E3M9) Green","pro":False},
{"target":"The Aquifier (E3M9) Main","pro":False}]},
{"name":"The Aquifier (E3M9) Green",
{"target":"The Aquifer (E3M9) Green","pro":False},
{"target":"The Aquifer (E3M9) Main","pro":False}]},
{"name":"The Aquifer (E3M9) Green",
"connects_to_hub":False,
"episode":3,
"connections":[
{"target":"The Aquifier (E3M9) Yellow","pro":False},
{"target":"The Aquifier (E3M9) Main","pro":False},
{"target":"The Aquifier (E3M9) Blue","pro":False}]},
{"target":"The Aquifer (E3M9) Yellow","pro":False},
{"target":"The Aquifer (E3M9) Main","pro":False},
{"target":"The Aquifer (E3M9) Blue","pro":False}]},
# Catafalque (E4M1)
{"name":"Catafalque (E4M1) Main",
@@ -795,16 +795,22 @@ regions:List[RegionDict] = [
"connects_to_hub":True,
"episode":5,
"connections":[
{"target":"Courtyard (E5M4) Kakis","pro":False},
{"target":"Courtyard (E5M4) Yellow","pro":False},
{"target":"Courtyard (E5M4) Blue","pro":False}]},
{"name":"Courtyard (E5M4) Blue",
"connects_to_hub":False,
"episode":5,
"connections":[{"target":"Courtyard (E5M4) Main","pro":False}]},
{"name":"Courtyard (E5M4) Kakis",
{"name":"Courtyard (E5M4) Yellow",
"connects_to_hub":False,
"episode":5,
"connections":[{"target":"Courtyard (E5M4) Main","pro":False}]},
"connections":[
{"target":"Courtyard (E5M4) Main","pro":False},
{"target":"Courtyard (E5M4) Green","pro":False}]},
{"name":"Courtyard (E5M4) Green",
"connects_to_hub":False,
"episode":5,
"connections":[{"target":"Courtyard (E5M4) Yellow","pro":False}]},
# Hydratyr (E5M5)
{"name":"Hydratyr (E5M5) Main",

View File

@@ -388,9 +388,9 @@ def set_episode3_rules(player, multiworld, pro):
set_rule(multiworld.get_entrance("The Chasm (E3M7) Green -> The Chasm (E3M7) Yellow", player), lambda state:
state.has("The Chasm (E3M7) - Green key", player, 1))
# D'Sparil'S Keep (E3M8)
set_rule(multiworld.get_entrance("Hub -> D'Sparil'S Keep (E3M8) Main", player), lambda state:
state.has("D'Sparil'S Keep (E3M8)", player, 1) and
# D'Sparil's Keep (E3M8)
set_rule(multiworld.get_entrance("Hub -> D'Sparil's Keep (E3M8) Main", player), lambda state:
state.has("D'Sparil's Keep (E3M8)", player, 1) and
state.has("Gauntlets of the Necromancer", player, 1) and
state.has("Ethereal Crossbow", player, 1) and
state.has("Dragon Claw", player, 1) and
@@ -398,23 +398,23 @@ def set_episode3_rules(player, multiworld, pro):
state.has("Firemace", player, 1) and
state.has("Hellstaff", player, 1))
# The Aquifier (E3M9)
set_rule(multiworld.get_entrance("Hub -> The Aquifier (E3M9) Main", player), lambda state:
state.has("The Aquifier (E3M9)", player, 1) and
# The Aquifer (E3M9)
set_rule(multiworld.get_entrance("Hub -> The Aquifer (E3M9) Main", player), lambda state:
state.has("The Aquifer (E3M9)", player, 1) and
state.has("Gauntlets of the Necromancer", player, 1) and
state.has("Ethereal Crossbow", player, 1) and
state.has("Dragon Claw", player, 1) and
state.has("Phoenix Rod", player, 1) and
state.has("Firemace", player, 1) and
state.has("Hellstaff", player, 1))
set_rule(multiworld.get_entrance("The Aquifier (E3M9) Main -> The Aquifier (E3M9) Yellow", player), lambda state:
state.has("The Aquifier (E3M9) - Yellow key", player, 1))
set_rule(multiworld.get_entrance("The Aquifier (E3M9) Yellow -> The Aquifier (E3M9) Green", player), lambda state:
state.has("The Aquifier (E3M9) - Green key", player, 1))
set_rule(multiworld.get_entrance("The Aquifier (E3M9) Yellow -> The Aquifier (E3M9) Main", player), lambda state:
state.has("The Aquifier (E3M9) - Yellow key", player, 1))
set_rule(multiworld.get_entrance("The Aquifier (E3M9) Green -> The Aquifier (E3M9) Yellow", player), lambda state:
state.has("The Aquifier (E3M9) - Green key", player, 1))
set_rule(multiworld.get_entrance("The Aquifer (E3M9) Main -> The Aquifer (E3M9) Yellow", player), lambda state:
state.has("The Aquifer (E3M9) - Yellow key", player, 1))
set_rule(multiworld.get_entrance("The Aquifer (E3M9) Yellow -> The Aquifer (E3M9) Green", player), lambda state:
state.has("The Aquifer (E3M9) - Green key", player, 1))
set_rule(multiworld.get_entrance("The Aquifer (E3M9) Yellow -> The Aquifer (E3M9) Main", player), lambda state:
state.has("The Aquifer (E3M9) - Yellow key", player, 1))
set_rule(multiworld.get_entrance("The Aquifer (E3M9) Green -> The Aquifer (E3M9) Yellow", player), lambda state:
state.has("The Aquifer (E3M9) - Green key", player, 1))
def set_episode4_rules(player, multiworld, pro):
@@ -623,15 +623,17 @@ def set_episode5_rules(player, multiworld, pro):
(state.has("Phoenix Rod", player, 1) or
state.has("Firemace", player, 1) or
state.has("Hellstaff", player, 1)))
set_rule(multiworld.get_entrance("Courtyard (E5M4) Main -> Courtyard (E5M4) Kakis", player), lambda state:
state.has("Courtyard (E5M4) - Yellow key", player, 1) or
state.has("Courtyard (E5M4) - Green key", player, 1))
set_rule(multiworld.get_entrance("Courtyard (E5M4) Main -> Courtyard (E5M4) Yellow", player), lambda state:
state.has("Courtyard (E5M4) - Yellow key", player, 1))
set_rule(multiworld.get_entrance("Courtyard (E5M4) Main -> Courtyard (E5M4) Blue", player), lambda state:
state.has("Courtyard (E5M4) - Blue key", player, 1))
set_rule(multiworld.get_entrance("Courtyard (E5M4) Blue -> Courtyard (E5M4) Main", player), lambda state:
state.has("Courtyard (E5M4) - Blue key", player, 1))
set_rule(multiworld.get_entrance("Courtyard (E5M4) Kakis -> Courtyard (E5M4) Main", player), lambda state:
state.has("Courtyard (E5M4) - Yellow key", player, 1) or
set_rule(multiworld.get_entrance("Courtyard (E5M4) Yellow -> Courtyard (E5M4) Main", player), lambda state:
state.has("Courtyard (E5M4) - Yellow key", player, 1))
set_rule(multiworld.get_entrance("Courtyard (E5M4) Yellow -> Courtyard (E5M4) Green", player), lambda state:
state.has("Courtyard (E5M4) - Green key", player, 1))
set_rule(multiworld.get_entrance("Courtyard (E5M4) Green -> Courtyard (E5M4) Yellow", player), lambda state:
state.has("Courtyard (E5M4) - Green key", player, 1))
# Hydratyr (E5M5)

View File

@@ -49,18 +49,18 @@ class HereticWorld(World):
location_name_to_id = {data["name"]: loc_id for loc_id, data in Locations.location_table.items()}
location_name_groups = Locations.location_name_groups
starting_level_for_episode: List[str] = [
"The Docks (E1M1)",
"The Crater (E2M1)",
"The Storehouse (E3M1)",
"Catafalque (E4M1)",
"Ochre Cliffs (E5M1)"
]
starting_level_for_episode: Dict[int, str] = {
1: "The Docks (E1M1)",
2: "The Crater (E2M1)",
3: "The Storehouse (E3M1)",
4: "Catafalque (E4M1)",
5: "Ochre Cliffs (E5M1)"
}
boss_level_for_episode: List[str] = [
all_boss_levels: List[str] = [
"Hell's Maw (E1M8)",
"The Portals of Chaos (E2M8)",
"D'Sparil'S Keep (E3M8)",
"D'Sparil's Keep (E3M8)",
"Shattered Bridge (E4M8)",
"Field of Judgement (E5M8)"
]
@@ -82,6 +82,7 @@ class HereticWorld(World):
def __init__(self, multiworld: MultiWorld, player: int):
self.included_episodes = [1, 1, 1, 0, 0]
self.location_count = 0
self.starting_levels = []
super().__init__(multiworld, player)
@@ -100,6 +101,14 @@ class HereticWorld(World):
if self.get_episode_count() == 0:
self.included_episodes[0] = 1
self.starting_levels = [level_name for (episode, level_name) in self.starting_level_for_episode.items()
if self.included_episodes[episode - 1]]
# For Solo Episode 1, place the Yellow Key for E1M1 early.
# Gives the generator five potential placements (plus the forced key) instead of only two.
if self.get_episode_count() == 1 and self.included_episodes[0]:
self.multiworld.early_items[self.player]["The Docks (E1M1) - Yellow key"] = 1
def create_regions(self):
pro = self.options.pro.value
check_sanity = self.options.check_sanity.value
@@ -154,7 +163,7 @@ class HereticWorld(World):
def completion_rule(self, state: CollectionState):
goal_levels = Maps.map_names
if self.options.goal.value:
goal_levels = self.boss_level_for_episode
goal_levels = self.all_boss_levels
for map_name in goal_levels:
if map_name + " - Exit" not in self.location_name_to_id:
@@ -203,7 +212,7 @@ class HereticWorld(World):
if item["episode"] != -1 and not self.included_episodes[item["episode"] - 1]:
continue
count = item["count"] if item["name"] not in self.starting_level_for_episode else item["count"] - 1
count = item["count"] if item["name"] not in self.starting_levels else item["count"] - 1
itempool += [self.create_item(item["name"]) for _ in range(count)]
# Bag(s) of Holding based on options
@@ -236,9 +245,8 @@ class HereticWorld(World):
self.location_count -= 1
# Give starting levels right away
for i in range(len(self.included_episodes)):
if self.included_episodes[i]:
self.multiworld.push_precollected(self.create_item(self.starting_level_for_episode[i]))
for map_name in self.starting_levels:
self.multiworld.push_precollected(self.create_item(map_name))
# Give Computer area maps if option selected
if self.options.start_with_map_scrolls.value:

View File

View File

@@ -1 +1 @@
Pymem>=1.10.0
Pymem>=1.10.0

View File

View File

View File

View File

@@ -310,7 +310,8 @@ class LinksAwakeningWorld(World):
def opens_new_regions(item):
collection_state = base_collection_state.copy()
collection_state.collect(item)
collection_state.collect(item, prevent_sweep=True)
collection_state.sweep_for_advancements(self.get_locations())
return len(collection_state.reachable_regions[self.player]) > reachable_count
start_items = [item for item in itempool if is_possible_start_item(item)]
@@ -329,7 +330,7 @@ class LinksAwakeningWorld(World):
if entrance_mapping['start_house'] not in ['start_house', 'shop']:
start_items = [item for item in start_items if item.name != 'Shovel']
base_collection_state = CollectionState(self.multiworld)
base_collection_state.update_reachable_regions(self.player)
base_collection_state.sweep_for_advancements(self.get_locations())
reachable_count = len(base_collection_state.reachable_regions[self.player])
start_item = next((item for item in start_items if opens_new_regions(item)), None)

View File

View File

@@ -100,6 +100,8 @@
# paintings is an array of paintings in the room. This is used for painting
# shuffling.
# - id: The internal painting ID from the LINGO map.
# - display_name: The name of the painting location when showed in the
# tracker. Not needed for disabled paintings.
# - enter_only: If true, painting shuffling will not place a warp exit on
# this painting.
# - exit_only: If true, painting shuffling will not place a warp entrance
@@ -226,6 +228,7 @@
- HIDDEN
paintings:
- id: arrows_painting
display_name: Overhead Painting
exit_only: True
orientation: south
- id: arrows_painting2
@@ -234,7 +237,24 @@
- id: arrows_painting3
disable: True
move: True
- id: symmetry_painting_a_starter
display_name: Left Near Painting
enter_only: True
orientation: west
move: True
required_door:
room: The Wondrous (Doorknob)
door: Painting Shortcut
- id: eyes_yellow_painting2
display_name: Left Far Painting
enter_only: True
orientation: west
move: True
required_door:
room: Outside The Agreeable
door: Painting Shortcut
- id: garden_painting_tower2
display_name: Front Left Painting
enter_only: True
orientation: north
move: True
@@ -242,20 +262,15 @@
room: Hedge Maze
door: Painting Shortcut
- id: flower_painting_8
display_name: Front Right Painting
enter_only: True
orientation: north
move: True
required_door:
room: Courtyard
door: Painting Shortcut
- id: symmetry_painting_a_starter
enter_only: True
orientation: west
move: True
required_door:
room: The Wondrous (Doorknob)
door: Painting Shortcut
- id: pencil_painting6
display_name: Right Far Painting
enter_only: True
orientation: east
move: True
@@ -263,19 +278,13 @@
room: Outside The Bold
door: Painting Shortcut
- id: blueman_painting_3
display_name: Right Near Painting
enter_only: True
orientation: east
move: True
required_door:
room: Outside The Undeterred
door: Painting Shortcut
- id: eyes_yellow_painting2
enter_only: True
orientation: west
move: True
required_door:
room: Outside The Agreeable
door: Painting Shortcut
Hidden Room:
entrances:
Starting Room:
@@ -340,6 +349,7 @@
- OPEN
paintings:
- id: owl_painting
display_name: Painting
orientation: north
The Seeker:
entrances:
@@ -599,6 +609,7 @@
- OPEN
paintings:
- id: maze_painting
display_name: Near Traveled Painting
orientation: west
sunwarps:
- dots: 1
@@ -630,6 +641,7 @@
door: Eights
paintings:
- id: smile_painting_6
display_name: Painting
orientation: north
Sunwarps:
# This is a special, meta-ish room.
@@ -968,6 +980,7 @@
required_door:
door: Eye Wall
- id: smile_painting_4
display_name: Near Discerning Painting
orientation: south
sunwarps:
- dots: 1
@@ -1068,6 +1081,7 @@
tag: midwhite
paintings:
- id: west_afar
display_name: Painting
orientation: south
The Tenacious:
entrances:
@@ -1392,6 +1406,7 @@
- RIGHT
paintings:
- id: eyes_yellow_painting
display_name: Near Hallway Painting
orientation: east
sunwarps:
- dots: 6
@@ -1451,6 +1466,7 @@
- FIRE
paintings:
- id: pencil_painting7
display_name: Compass Room Painting
orientation: north
Dread Hallway:
entrances:
@@ -1698,6 +1714,7 @@
- GAZE
paintings:
- id: garden_painting_tower
display_name: Painting
orientation: north
The Fearless (First Floor):
entrances:
@@ -2077,6 +2094,7 @@
panel: A
paintings:
- id: crown_painting
display_name: Near Achievement Painting
orientation: east
Eight Alcove:
entrances:
@@ -2088,6 +2106,7 @@
door: Eight Door (Outside The Initiated)
paintings:
- id: eight_painting2
display_name: Eight Alcove Painting
orientation: north
Eight Room:
entrances:
@@ -2108,6 +2127,7 @@
tag: forbid
paintings:
- id: eight_painting
display_name: Eight Room Painting
orientation: south
exit_only: True
required: True
@@ -2340,8 +2360,10 @@
panel: YELLOW
paintings:
- id: arrows_painting_6
display_name: Left Painting
orientation: east
- id: flower_painting_5
display_name: Right Painting
orientation: south
sunwarps:
- dots: 2
@@ -2430,6 +2452,7 @@
door: Eights
paintings:
- id: smile_painting_8
display_name: Hot Crusts Painting
orientation: north
sunwarps:
- dots: 2
@@ -2531,10 +2554,13 @@
- SIZE (Big)
paintings:
- id: hi_solved_painting3
display_name: Cellar Replica Painting
orientation: south
- id: hi_solved_painting2
display_name: Cellar Painting
orientation: south
- id: east_afar
display_name: Seasons Area Painting
orientation: north
Orange Tower Sixth Floor:
entrances:
@@ -2546,25 +2572,35 @@
painting: True
paintings:
- id: arrows_painting_10
display_name: Back Left Painting
orientation: east
- id: owl_painting_3
orientation: north
- id: clock_painting
orientation: west
- id: scenery_painting_5d_2
display_name: Left Near Painting
orientation: south
- id: symmetry_painting_b_7
orientation: north
- id: panda_painting_2
display_name: Left Middle Painting
orientation: south
- id: crown_painting2
orientation: north
- id: colors_painting2
display_name: Left Far Painting
orientation: south
- id: cherry_painting2
orientation: east
- id: hi_solved_painting
- id: clock_painting
display_name: Front Left Painting
orientation: west
- id: hi_solved_painting
display_name: Front Right Painting
orientation: west
- id: crown_painting2
display_name: Right Far Painting
orientation: north
- id: owl_painting_3
display_name: Right Middle Painting
orientation: north
- id: symmetry_painting_b_7
display_name: Right Near Painting
orientation: north
- id: cherry_painting2
display_name: Back Right Painting
orientation: east
Ending Area:
entrances:
Orange Tower Sixth Floor:
@@ -2660,6 +2696,7 @@
panel: MASTERY
paintings:
- id: map_painting2
display_name: Painting
orientation: north
enter_only: True # otherwise you might just skip the whole game!
req_blocked_when_no_doors: True # owl hallway in vanilla doors
@@ -2755,6 +2792,7 @@
non_counting: True
paintings:
- id: arrows_painting_11
display_name: Painting
orientation: east
req_blocked_when_no_doors: True # owl hallway in vanilla doors
Courtyard:
@@ -2817,6 +2855,7 @@
panel: GREEN
paintings:
- id: flower_painting_7
display_name: Courtyard Painting
orientation: north
Yellow Backside Area:
entrances:
@@ -2838,6 +2877,7 @@
door: Nines
paintings:
- id: blueman_painting
display_name: Near Nine Painting
orientation: east
First Second Third Fourth:
# We are separating this door + its panels into its own room because they
@@ -3173,6 +3213,7 @@
achievement: The Colorful
paintings:
- id: arrows_painting_12
display_name: Painting
orientation: north
progression:
Progressive Colorful:
@@ -3296,13 +3337,17 @@
- STRAYS
paintings:
- id: arrows_painting_8
display_name: Near Maze Painting
orientation: south
- id: maze_painting_2
display_name: Maze Side Middle Painting
orientation: north
- id: owl_painting_2
display_name: Orange Side Middle Painting
orientation: south
required_when_no_doors: True
- id: clock_painting_4
display_name: Near Orange Painting
orientation: north
Outside The Initiated:
entrances:
@@ -3490,8 +3535,10 @@
- OXEN
paintings:
- id: clock_painting_5
display_name: Brown Puzzles Painting
orientation: east
- id: smile_painting_1
display_name: Near Eight Painting
orientation: north
sunwarps:
- dots: 3
@@ -3866,8 +3913,10 @@
- BEGIN
paintings:
- id: pencil_painting2
display_name: Near Bold Painting
orientation: west
- id: north_missing2
display_name: Directions Area Painting
orientation: north
The Bold:
entrances:
@@ -4189,12 +4238,14 @@
panel: FOUR
paintings:
- id: maze_painting_3
display_name: Near Four Painting
enter_only: True
orientation: north
move: True
required_door:
door: Green Painting
- id: blueman_painting_2
display_name: Near Undeterred Painting
orientation: east
sunwarps:
- dots: 4
@@ -4557,6 +4608,7 @@
panel: NINE
paintings:
- id: smile_painting_5
display_name: Near Eight Painting
enter_only: True
orientation: east
required_door:
@@ -4742,10 +4794,13 @@
- LEARN
paintings:
- id: smile_painting_7
display_name: Near Turn/Return Painting
orientation: south
- id: flower_painting_4
display_name: Back Area Right Painting
orientation: south
- id: pencil_painting3
display_name: Back Area Left Painting
enter_only: True
orientation: east
move: True
@@ -4753,8 +4808,10 @@
room: Number Hunt
door: First Six
- id: boxes_painting
display_name: Near Directions Painting
orientation: south
- id: cherry_painting
display_name: Alcove Painting
orientation: east
sunwarps:
- dots: 6
@@ -4848,8 +4905,10 @@
- GREEN
paintings:
- id: arrows_painting_7
display_name: Near Sunwarp Painting
orientation: east
- id: fruitbowl_painting3
display_name: Hidden Painting
orientation: west
enter_only: True
required_door:
@@ -4888,6 +4947,7 @@
tag: forbid
paintings:
- id: colors_painting
display_name: Painting
orientation: south
The Bearer:
entrances:
@@ -5369,6 +5429,7 @@
panel: ANTECHAMBER
paintings:
- id: pencil_painting5
display_name: Left Painting
orientation: south
The Steady (Lemon):
entrances:
@@ -5391,6 +5452,7 @@
- MELON
paintings:
- id: pencil_painting4
display_name: Right Painting
orientation: south
The Steady (Topaz):
entrances:
@@ -6012,6 +6074,7 @@
panel: NIGHT
paintings:
- id: smile_painting_9
display_name: Smiley Painting
orientation: north
exit_only: True
The Artistic (Panda):
@@ -6124,6 +6187,7 @@
panel: BOWELS
paintings:
- id: panda_painting_3
display_name: Panda Painting
exit_only: True
orientation: south
required_when_no_doors: True
@@ -6235,6 +6299,7 @@
panel: THING
paintings:
- id: boxes_painting2
display_name: Lattice Painting
orientation: south
exit_only: True
required_when_no_doors: True
@@ -6344,6 +6409,7 @@
panel: ROOT
paintings:
- id: cherry_painting3
display_name: Apple Painting
orientation: north
exit_only: True
required_when_no_doors: True
@@ -6490,8 +6556,10 @@
- NEAR
paintings:
- id: eye_painting_2
display_name: Near Pillar Painting
orientation: west
- id: smile_painting_2
display_name: Near Window Painting
orientation: north
Far Window:
entrances:
@@ -6512,6 +6580,7 @@
door: Exit
paintings:
- id: arrows_painting_5
display_name: Lobby Painting
orientation: east
Outside The Wondrous:
entrances:
@@ -6562,9 +6631,11 @@
panel: SHRINK
paintings:
- id: symmetry_painting_a_1
display_name: Doorknob Upper Painting
orientation: east
exit_only: True
- id: symmetry_painting_b_1
display_name: Doorknob Lower Painting
orientation: south
The Wondrous (Bookcase):
entrances:
@@ -6576,6 +6647,7 @@
tag: midblue
paintings:
- id: symmetry_painting_a_3
display_name: Bookcase Painting
orientation: west
exit_only: True
- id: symmetry_painting_b_3
@@ -6590,6 +6662,7 @@
tag: midyellow
paintings:
- id: symmetry_painting_a_5
display_name: Chandelier Painting
orientation: east
- id: symmetry_painting_b_5
disable: True
@@ -6603,6 +6676,7 @@
tag: botbrown
paintings:
- id: symmetry_painting_b_4
display_name: Window Painting
orientation: north
exit_only: True
- id: symmetry_painting_a_4
@@ -6627,8 +6701,10 @@
tag: midyellow
paintings:
- id: symmetry_painting_a_2
display_name: Table Lower Painting
orientation: west
- id: symmetry_painting_b_2
display_name: Table Upper Painting
orientation: south
exit_only: True
required: True
@@ -6669,6 +6745,7 @@
- Achievement
paintings:
- id: arrows_painting_9
display_name: Exit Painting
enter_only: True
orientation: south
move: True
@@ -6676,9 +6753,11 @@
door: Exit
req_blocked_when_no_doors: True # the wondrous (table) in vanilla doors
- id: symmetry_painting_a_6
display_name: Fireplace Upper Painting
orientation: west
exit_only: True
- id: symmetry_painting_b_6
display_name: Fireplace Lower Painting
orientation: north
req_blocked_when_no_doors: True # the wondrous (table) in vanilla doors
Arrow Garden:
@@ -6700,6 +6779,7 @@
tag: midwhite
paintings:
- id: flower_painting_6
display_name: Painting
orientation: south
Hallway Room (1):
entrances:
@@ -6758,6 +6838,7 @@
- TOWER
paintings:
- id: panda_painting
display_name: Painting
orientation: south
progression:
Progressive Hallway Room:
@@ -6945,6 +7026,7 @@
tag: midwhite
paintings:
- id: south_afar
display_name: Painting
orientation: south
Outside The Wanderer:
entrances:
@@ -7123,16 +7205,21 @@
panels:
- ORDER
paintings:
- id: smile_painting_3
orientation: west
- id: flower_painting_2
display_name: Left Near Painting
orientation: east
- id: scenery_painting_0a
orientation: north
- id: map_painting
display_name: Left Far Painting
orientation: east
- id: fruitbowl_painting4
display_name: Center Front Painting
orientation: south
- id: scenery_painting_0a
display_name: Center Back Painting
orientation: north
- id: smile_painting_3
display_name: Right Far Painting
orientation: west
progression:
Progressive Art Gallery:
doors:
@@ -7493,6 +7580,7 @@
panel: WORD
paintings:
- id: arrows_painting_3
display_name: Circle Painting
orientation: north
Rhyme Room (Looped Square):
entrances:
@@ -7675,6 +7763,7 @@
- INNOVATIVE (Bottom)
paintings:
- id: arrows_painting_4
display_name: Target Painting
orientation: north
Room Room:
# This is a bit of a weird room. You can't really get to it from the roof.
@@ -7944,8 +8033,10 @@
- CAT
paintings:
- id: arrows_painting_2
display_name: Left Painting
orientation: east
- id: clock_painting_2
display_name: Right Painting
orientation: east
exit_only: True
required: True
@@ -8022,6 +8113,7 @@
tag: midbrown
paintings:
- id: clock_painting_3
display_name: Painting
orientation: east
req_blocked: True # outside the wise (with or without door shuffle)
The Red:
@@ -8492,6 +8584,7 @@
- OPTICS
paintings:
- id: hi_solved_painting4
display_name: Painting
orientation: south
req_blocked_when_no_doors: True # owl hallway in vanilla doors
Challenge Room:

Binary file not shown.

View File

@@ -50,7 +50,7 @@ directives = Set["entrances", "panels", "doors", "panel_doors", "paintings", "su
panel_directives = Set["id", "required_room", "required_door", "required_panel", "colors", "check", "exclude_reduce", "tag", "link", "subtag", "achievement", "copy_to_sign", "non_counting", "hunt", "location_name"]
door_directives = Set["id", "painting_id", "panels", "item_name", "item_group", "location_name", "skip_location", "skip_item", "door_group", "include_reduce", "event", "warp_id"]
panel_door_directives = Set["panels", "item_name", "panel_group"]
painting_directives = Set["id", "enter_only", "exit_only", "orientation", "required_door", "required", "required_when_no_doors", "move", "req_blocked", "req_blocked_when_no_doors"]
painting_directives = Set["id", "display_name", "enter_only", "exit_only", "orientation", "required_door", "required", "required_when_no_doors", "move", "req_blocked", "req_blocked_when_no_doors"]
non_counting = 0
@@ -314,6 +314,10 @@ config.each do |room_name, room|
next
end
unless painting.include? "display_name" then
puts "#{room_name} - #{painting["id"] || "painting"} :::: Missing display name"
end
if painting.include?("orientation") then
unless ["north", "south", "east", "west"].include? painting["orientation"] then
puts "#{room_name} - #{painting["id"] || "painting"} :::: Invalid orientation #{painting["orientation"]}"

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@@ -1 +1 @@
requests >= 2.28.1 # used by client
requests >= 2.28.1 # used by client

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Binary file not shown.

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@@ -52,11 +52,13 @@ class MuseDashCollections:
"Nyaa SFX Trap": STARTING_CODE + 8,
"Error SFX Trap": STARTING_CODE + 9,
"Focus Line Trap": STARTING_CODE + 10,
"Beefcake SFX Trap": STARTING_CODE + 11,
}
sfx_trap_items: List[str] = [
"Nyaa SFX Trap",
"Error SFX Trap",
"Beefcake SFX Trap",
]
filler_items: Dict[str, int] = {

View File

@@ -627,4 +627,10 @@ SONG_DATA: Dict[str, SongData] = {
"Sharp Bubbles": SongData(2900751, "83-3", "Cosmic Radio 2024", True, 7, 9, 11),
"Replay": SongData(2900752, "83-4", "Cosmic Radio 2024", True, 5, 7, 9),
"Cosmic Dusty Girl": SongData(2900753, "83-5", "Cosmic Radio 2024", True, 5, 7, 9),
"Meow Rock feat. Chun Ge, Yuan Shen": SongData(2900754, "84-0", "Muse Dash Legend", True, None, None, None),
"Even if you make an old radio song with AI": SongData(2900755, "84-1", "Muse Dash Legend", False, 3, 6, 8),
"Unusual Sketchbook": SongData(2900756, "84-2", "Muse Dash Legend", True, 6, 8, 11),
"TransientTears": SongData(2900757, "84-3", "Muse Dash Legend", True, 6, 8, 11),
"SHOOTING*STAR": SongData(2900758, "84-4", "Muse Dash Legend", False, 5, 7, 9),
"But the Blue Bird is Already Dead": SongData(2900759, "84-5", "Muse Dash Legend", False, 6, 8, 10),
}

View File

@@ -20,7 +20,7 @@
2. Choose the automated tab, click the select button and browse to `MuseDash.exe`.
- You can find the folder in steam by finding the game in your library, right clicking it and choosing *Manage→Browse Local Files*.
- If you click the bar at the top telling you your current folder, this will give you a path you can copy. If you paste that into the window popped up by **MelonLoader**, it will automatically go to the same folder.
3. Uncheck "Latest" and select v0.6.1. Then click install.
3. Select v0.7.0. Then click install.
4. Run the game once, and wait until you get to the Muse Dash start screen before exiting.
5. Download the latest [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) and then extract that into the newly created `/Mods/` folder in MuseDash's install location.
- All files must be under the `/Mods/` folder and not within a sub folder inside of `/Mods/`

View File

@@ -20,7 +20,7 @@
2. Elije la pestaña "automated", haz clic en el botón "select" y busca tu `MuseDash.exe`.
- Puedes encontrar la carpeta en Steam buscando el juego en tu biblioteca, haciendo clic derecho sobre el y elegir *Administrar→Ver archivos locales*.
- Si haces clic en la barra superior que te indica la carpeta en la que estas, te dará la dirección de ésta para que puedas copiarla. Al pegar esa dirección en la ventana que **MelonLoader** abre, irá automaticamente a esa carpeta.
3. Desmarca "Latest" y selecciona v0.6.1. Luego haz clic en "install".
3. Selecciona v0.7.0. Luego haz clic en "install".
4. Ejecuta el juego una vez, y espera hasta que aparezca la pantalla de inicio de Muse Dash antes de cerrarlo.
5. Descarga la última version de [Muse Dash Archipelago Mod](https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/latest) y extraelo en la nueva carpeta creada llamada `/Mods/`, localizada en la carpeta de instalación de Muse Dash.
- Todos los archivos deben ir directamente en la carpeta `/Mods/`, y NO en una subcarpeta dentro de la carpeta `/Mods/`

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@@ -130,6 +130,7 @@ class OOTWeb(WebWorld):
tutorials = [setup, setup_fr, setup_de]
option_groups = oot_option_groups
game_info_languages = ["en", "de"]
class OOTWorld(World):

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@@ -1,3 +1,11 @@
# 2.4.1
### Fixes
- Fixed handling of shuffle option for badges/HMs in the case that the player sets those items to nonlocal or uses
plando to put an item in one of those locations, or in the case that fill gets itself stuck on these items and has to
retry.
# 2.4.0
### Features

View File

@@ -8,7 +8,7 @@ import os
import pkgutil
from typing import Any, Set, List, Dict, Optional, Tuple, ClassVar, TextIO, Union
from BaseClasses import ItemClassification, MultiWorld, Tutorial, LocationProgressType
from BaseClasses import CollectionState, ItemClassification, MultiWorld, Tutorial, LocationProgressType
from Fill import FillError, fill_restrictive
from Options import OptionError, Toggle
import settings
@@ -100,6 +100,7 @@ class PokemonEmeraldWorld(World):
required_client_version = (0, 4, 6)
item_pool: List[PokemonEmeraldItem]
badge_shuffle_info: Optional[List[Tuple[PokemonEmeraldLocation, PokemonEmeraldItem]]]
hm_shuffle_info: Optional[List[Tuple[PokemonEmeraldLocation, PokemonEmeraldItem]]]
free_fly_location_id: int
@@ -185,7 +186,7 @@ class PokemonEmeraldWorld(World):
# In race mode we don't patch any item location information into the ROM
if self.multiworld.is_race and not self.options.remote_items:
logging.warning("Pokemon Emerald: Forcing Player %s (%s) to use remote items due to race mode.",
logging.warning("Pokemon Emerald: Forcing player %s (%s) to use remote items due to race mode.",
self.player, self.player_name)
self.options.remote_items.value = Toggle.option_true
@@ -197,7 +198,7 @@ class PokemonEmeraldWorld(World):
# Prevent setting the number of required legendaries higher than the number of enabled legendaries
if self.options.legendary_hunt_count.value > len(self.options.allowed_legendary_hunt_encounters.value):
logging.warning("Pokemon Emerald: Legendary hunt count for Player %s (%s) higher than number of allowed "
logging.warning("Pokemon Emerald: Legendary hunt count for player %s (%s) higher than number of allowed "
"legendary encounters. Reducing to number of allowed encounters.", self.player,
self.player_name)
self.options.legendary_hunt_count.value = len(self.options.allowed_legendary_hunt_encounters.value)
@@ -234,10 +235,17 @@ class PokemonEmeraldWorld(World):
max_norman_count = 4
if self.options.norman_count.value > max_norman_count:
logging.warning("Pokemon Emerald: Norman requirements for Player %s (%s) are unsafe in combination with "
logging.warning("Pokemon Emerald: Norman requirements for player %s (%s) are unsafe in combination with "
"other settings. Reducing to 4.", self.player, self.player_name)
self.options.norman_count.value = max_norman_count
# Shuffled badges/hms will always be placed locally, so add them to local_items
if self.options.badges == RandomizeBadges.option_shuffle:
self.options.local_items.value.update(self.item_name_groups["Badge"])
if self.options.hms == RandomizeHms.option_shuffle:
self.options.local_items.value.update(self.item_name_groups["HM"])
def create_regions(self) -> None:
from .regions import create_regions
all_regions = create_regions(self)
@@ -377,12 +385,11 @@ class PokemonEmeraldWorld(World):
item_locations = [location for location in item_locations if emerald_data.locations[location.key].category not in filter_categories]
default_itempool = [self.create_item_by_code(location.default_item_code) for location in item_locations]
# Take the itempool as-is
if self.options.item_pool_type == ItemPoolType.option_shuffled:
self.multiworld.itempool += default_itempool
# Recreate the itempool from random items
# Take the itempool as-is
self.item_pool = default_itempool
elif self.options.item_pool_type in (ItemPoolType.option_diverse, ItemPoolType.option_diverse_balanced):
# Recreate the itempool from random items
item_categories = ["Ball", "Healing", "Rare Candy", "Vitamin", "Evolution Stone",
"Money", "TM", "Held", "Misc", "Berry"]
@@ -392,6 +399,7 @@ class PokemonEmeraldWorld(World):
if not item.advancement:
item_category_counter.update([tag for tag in item.tags if tag in item_categories])
self.item_pool = []
item_category_weights = [item_category_counter.get(category) for category in item_categories]
item_category_weights = [weight if weight is not None else 0 for weight in item_category_weights]
@@ -436,19 +444,10 @@ class PokemonEmeraldWorld(World):
item_code = self.random.choice(fill_item_candidates_by_category[category])
item = self.create_item_by_code(item_code)
self.multiworld.itempool.append(item)
self.item_pool.append(item)
def set_rules(self) -> None:
from .rules import set_rules
set_rules(self)
self.multiworld.itempool += self.item_pool
def generate_basic(self) -> None:
# Create auth
# self.auth = self.random.randbytes(16) # Requires >=3.9
self.auth = self.random.getrandbits(16 * 8).to_bytes(16, "little")
randomize_types(self)
randomize_wild_encounters(self)
set_free_fly(self)
set_legendary_cave_entrances(self)
@@ -475,9 +474,20 @@ class PokemonEmeraldWorld(World):
if not self.options.key_items:
convert_unrandomized_items_to_events(LocationCategory.KEY)
def pre_fill(self) -> None:
# Badges and HMs that are set to shuffle need to be placed at
# their own subset of locations
def set_rules(self):
from .rules import set_rules
set_rules(self)
def connect_entrances(self):
randomize_wild_encounters(self)
self.shuffle_badges_hms()
# For entrance randomization, disconnect entrances here, randomize map, then
# undo badge/HM placement and re-shuffle them in the new map.
def shuffle_badges_hms(self) -> None:
my_progression_items = [item for item in self.item_pool if item.advancement]
my_locations = list(self.get_locations())
if self.options.badges == RandomizeBadges.option_shuffle:
badge_locations: List[PokemonEmeraldLocation]
badge_items: List[PokemonEmeraldItem]
@@ -502,41 +512,20 @@ class PokemonEmeraldWorld(World):
badge_priority["Knuckle Badge"] = 0
badge_items.sort(key=lambda item: badge_priority.get(item.name, 0))
# Un-exclude badge locations, since we need to put progression items on them
for location in badge_locations:
location.progress_type = LocationProgressType.DEFAULT \
if location.progress_type == LocationProgressType.EXCLUDED \
else location.progress_type
collection_state = self.multiworld.get_all_state(False)
# If HM shuffle is on, HMs are not placed and not in the pool, so
# `get_all_state` did not contain them. Collect them manually for
# this fill. We know that they will be included in all state after
# this stage.
# Build state
state = CollectionState(self.multiworld)
for item in my_progression_items:
state.collect(item, True)
# If HM shuffle is on, HMs are neither placed in locations nor in
# the item pool, so we also need to collect them.
if self.hm_shuffle_info is not None:
for _, item in self.hm_shuffle_info:
collection_state.collect(item)
state.collect(item, True)
state.sweep_for_advancements(my_locations)
# In specific very constrained conditions, fill_restrictive may run
# out of swaps before it finds a valid solution if it gets unlucky.
# This is a band-aid until fill/swap can reliably find those solutions.
attempts_remaining = 2
while attempts_remaining > 0:
attempts_remaining -= 1
self.random.shuffle(badge_locations)
try:
fill_restrictive(self.multiworld, collection_state, badge_locations, badge_items,
single_player_placement=True, lock=True, allow_excluded=True)
break
except FillError as exc:
if attempts_remaining == 0:
raise exc
# Shuffle badges
self.fill_subset_with_retries(badge_items, badge_locations, state)
logging.debug(f"Failed to shuffle badges for player {self.player}. Retrying.")
continue
# Badges are guaranteed to be either placed or in the multiworld's itempool now
if self.options.hms == RandomizeHms.option_shuffle:
hm_locations: List[PokemonEmeraldLocation]
hm_items: List[PokemonEmeraldItem]
@@ -559,33 +548,56 @@ class PokemonEmeraldWorld(World):
if self.options.badges == RandomizeBadges.option_vanilla and \
self.options.require_flash in (DarkCavesRequireFlash.option_both, DarkCavesRequireFlash.option_only_granite_cave):
hm_priority["HM05 Flash"] = 0
hm_items.sort(key=lambda item: hm_priority.get(item.name, 0))
hm_items.sort(key=lambda item: hm_priority.get(item.name, 0), reverse=True)
# Un-exclude HM locations, since we need to put progression items on them
for location in hm_locations:
location.progress_type = LocationProgressType.DEFAULT \
if location.progress_type == LocationProgressType.EXCLUDED \
else location.progress_type
# Build state
# Badges are either in the item pool, or already placed and collected during sweep
state = CollectionState(self.multiworld)
for item in my_progression_items:
state.collect(item, True)
state.sweep_for_advancements(my_locations)
collection_state = self.multiworld.get_all_state(False)
# Shuffle HMs
self.fill_subset_with_retries(hm_items, hm_locations, state)
# In specific very constrained conditions, fill_restrictive may run
# out of swaps before it finds a valid solution if it gets unlucky.
# This is a band-aid until fill/swap can reliably find those solutions.
attempts_remaining = 2
while attempts_remaining > 0:
attempts_remaining -= 1
self.random.shuffle(hm_locations)
try:
fill_restrictive(self.multiworld, collection_state, hm_locations, hm_items,
single_player_placement=True, lock=True, allow_excluded=True)
break
except FillError as exc:
if attempts_remaining == 0:
raise exc
def fill_subset_with_retries(self, items: list[PokemonEmeraldItem], locations: list[PokemonEmeraldLocation], state: CollectionState):
# Un-exclude locations, since we need to put progression items on them
for location in locations:
location.progress_type = LocationProgressType.DEFAULT \
if location.progress_type == LocationProgressType.EXCLUDED \
else location.progress_type
logging.debug(f"Failed to shuffle HMs for player {self.player}. Retrying.")
continue
# In specific very constrained conditions, `fill_restrictive` may run
# out of swaps before it finds a valid solution if it gets unlucky.
attempts_remaining = 2
while attempts_remaining > 0:
attempts_remaining -= 1
locations_copy = locations.copy()
items_copy = items.copy()
self.random.shuffle(locations_copy)
try:
fill_restrictive(self.multiworld, state, locations_copy, items_copy, single_player_placement=True,
lock=True)
break
except FillError as exc:
if attempts_remaining <= 0:
raise exc
# Undo partial item placement
for location in locations:
location.locked = False
if location.item is not None:
location.item.location = None
location.item = None
logging.debug(f"Failed to shuffle items for player {self.player} ({self.player_name}). Retrying.")
continue
def generate_basic(self) -> None:
# Create auth
self.auth = self.random.randbytes(16)
randomize_types(self)
def generate_output(self, output_directory: str) -> None:
self.modified_trainers = copy.deepcopy(emerald_data.trainers)

View File

@@ -2414,6 +2414,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs):
loc.place_locked_item(badge)
state = multiworld.state.copy()
state.allow_partial_entrances = True
for item, data in item_table.items():
if (data.id or item in poke_data.pokemon_data) and data.classification == ItemClassification.progression \
and ("Badge" not in item or world.options.badgesanity):

View File

@@ -150,6 +150,26 @@ sample_chao_names = [
"Hubert",
"Corvus",
"Nigel",
"Benjamin",
"Gooey",
"Maddy",
"AFGNCAAP",
"Reinhardt",
"Claire",
"Yoshi",
"Peasley",
"Faux",
"Naija",
"Kaiba",
"Hat Kid",
"TzTokJad",
"Sora",
"WoodMan",
"Yachty",
"Grieve",
"Portia",
"Graves",
"Kaycee",
]
totally_real_item_names = [
@@ -240,6 +260,35 @@ totally_real_item_names = [
"Ladder",
"Visible Dots",
"CooCoo",
"Blueberry",
"Ear of Luigi",
"Mega Nut",
"DUELIST ALLIANCE",
"DUEL OVERLOAD",
"POWER OF THE ELEMENTS",
"S:P Little Knight",
"Red-Eyes Dark Dragoon",
"Fire Hat",
"Area: Taverly",
"Area: Meiyerditch",
"Fire Cape",
"Donald Zeta Flare",
"Category One of a Kind",
"Category Fuller House",
"Passive Camoflage",
"Earth Card",
]
all_exits = [

View File

@@ -1,6 +1,84 @@
# Sonic Adventure 2 Battle - Changelog
## v2.4 - Minigame Madness
### Features:
- New Goal
- Minigame Madness
- Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win!
- How many of each Minigame are required can be set by an Option
- When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby
- New optional Location Checks
- Bigsanity
- Go fishing with Big in each stage for a Location Check
- Itemboxsanity
- Either Extra Life Boxes or All Item Boxes
- New Items
- New Traps
- Literature Trap
- Controller Drift Trap
- Poison Trap
- Bee Trap
- New Minigame Traps
- Breakout Trap
- Fishing Trap
- Trivia Trap
- Pokemon Trivia Trap
- Pokemon Count Trap
- Number Sequence Trap
- Light Up Path Trap
- Pinball Trap
- Math Quiz Trap
- Snake Trap
- Input Sequence Trap
- Trap Link
- When you receive a trap, you send a copy of it to every other player with Trap Link enabled
- Boss Gate Plando
- Expert Logic Difficulty
- Use at your own risk. This difficulty requires complete mastery of SA2.
- Missions can now be enabled and disabled per-character, instead of just per-style
- Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received
### Quality of Life:
- Gate Stages and Mission Orders are now displayed in the spoiler log
- Additional play stats are saved and displayed with the randomizer credits
- Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled
- Current stage mission order and progress are now shown when paused in-level
- Chaos Emeralds are now shown when paused in-level
- Location Name Groups were created
- Moved SA2B to the new Options system
- Option Presets were created
- Error Messages are more obvious
### Bug Fixes:
- Added missing `Dry Lagoon - 12 Animals` location
- Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races
- Invincibility can no longer be received in the King Boom Boo fight, preventing a crash
- Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate
- Going into submenus from the pause menu should no longer reset traps
- `Sonic - Magic Gloves` are now plural
- Junk items will no longer cause a crash when in a falling state
- Saves should no longer incorrectly be marked as not matching the connected server
- Fixed miscellaneous crashes
- Chao Garden:
- Prevent races from occasionally becoming uncompletable when using the "Prize Only" option
- Properly allow Hero Chao to participate in Dark Races
- Don't allow the Chao Garden to send locations when connected to an invalid server
- Prevent the Chao Garden from resetting your life count
- Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden
- Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle
- Prevent Chao Karate progress icon overflow
- Prevent changing Chao Timescale while paused or while a Minigame is active
- Logic Fixes:
- `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades
- `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades
- `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes`
- `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine`
- `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots`
- `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
## v2.3 - The Chao Update
### Features:

View File

@@ -1,18 +1,23 @@
import typing
from BaseClasses import MultiWorld
from worlds.AutoWorld import World
speed_characters_1 = "Sonic vs Shadow 1"
speed_characters_2 = "Sonic vs Shadow 2"
mech_characters_1 = "Tails vs Eggman 1"
mech_characters_2 = "Tails vs Eggman 2"
hunt_characters_1 = "Knuckles vs Rouge 1"
big_foot = "F-6t BIG FOOT"
hot_shot = "B-3x HOT SHOT"
flying_dog = "R-1/A FLYING DOG"
egg_golem_sonic = "Egg Golem (Sonic)"
egg_golem_eggman = "Egg Golem (Eggman)"
king_boom_boo = "King Boom Boo"
from .Names import LocationName
from .Options import GateBossPlando
speed_characters_1 = "sonic vs shadow 1"
speed_characters_2 = "sonic vs shadow 2"
mech_characters_1 = "tails vs eggman 1"
mech_characters_2 = "tails vs eggman 2"
hunt_characters_1 = "knuckles vs rouge 1"
big_foot = "big foot"
hot_shot = "hot shot"
flying_dog = "flying dog"
egg_golem_sonic = "egg golem (sonic)"
egg_golem_eggman = "egg golem (eggman)"
king_boom_boo = "king boom boo"
gate_bosses_no_requirements_table = {
speed_characters_1: 0,
@@ -45,44 +50,83 @@ all_gate_bosses_table = {
}
boss_id_to_name = {
0: "Sonic vs Shadow 1",
1: "Sonic vs Shadow 2",
2: "Tails vs Eggman 1",
3: "Tails vs Eggman 2",
4: "Knuckles vs Rouge 1",
5: "F-6t BIG FOOT",
6: "B-3x HOT SHOT",
7: "R-1/A FLYING DOG",
8: "Egg Golem (Sonic)",
9: "Egg Golem (Eggman)",
10: "King Boom Boo",
11: "Sonic vs Shadow 1",
12: "Sonic vs Shadow 2",
13: "Tails vs Eggman 1",
14: "Tails vs Eggman 2",
15: "Knuckles vs Rouge 1",
}
def get_boss_name(boss: int):
for key, value in gate_bosses_no_requirements_table.items():
if value == boss:
return key
for key, value in gate_bosses_with_requirements_table.items():
if value == boss:
return key
for key, value in extra_boss_rush_bosses_table.items():
if value == boss:
return key
return boss_id_to_name[boss]
def boss_has_requirement(boss: int):
return boss >= len(gate_bosses_no_requirements_table)
def get_gate_bosses(multiworld: MultiWorld, world: World):
def get_gate_bosses(world: World):
selected_bosses: typing.List[int] = []
boss_gates: typing.List[int] = []
available_bosses: typing.List[str] = list(gate_bosses_no_requirements_table.keys())
multiworld.random.shuffle(available_bosses)
halfway = False
world.random.shuffle(available_bosses)
gate_boss_plando: typing.Union[int, str] = world.options.gate_boss_plando.value
plando_bosses = ["None", "None", "None", "None", "None"]
if isinstance(gate_boss_plando, str):
# boss plando
options = gate_boss_plando.split(";")
gate_boss_plando = GateBossPlando.options[options.pop()]
for option in options:
if "-" in option:
loc, boss = option.split("-")
boss_num = LocationName.boss_gate_names[loc]
if boss_num >= world.options.number_of_level_gates.value:
# Don't reject bosses plando'd into gate bosses that won't exist
pass
if boss in plando_bosses:
# TODO: Raise error here. Duplicates not allowed
pass
plando_bosses[boss_num] = boss
if boss in available_bosses:
available_bosses.remove(boss)
for x in range(world.options.number_of_level_gates):
if (not halfway) and ((x + 1) / world.options.number_of_level_gates) > 0.5:
if ("king boom boo" not in selected_bosses) and ("king boom boo" not in available_bosses) and ((x + 1) / world.options.number_of_level_gates) > 0.5:
available_bosses.extend(gate_bosses_with_requirements_table)
multiworld.random.shuffle(available_bosses)
halfway = True
selected_bosses.append(all_gate_bosses_table[available_bosses[0]])
world.random.shuffle(available_bosses)
chosen_boss = available_bosses[0]
if plando_bosses[x] != "None":
available_bosses.append(plando_bosses[x])
chosen_boss = plando_bosses[x]
selected_bosses.append(all_gate_bosses_table[chosen_boss])
boss_gates.append(x + 1)
available_bosses.remove(available_bosses[0])
available_bosses.remove(chosen_boss)
bosses: typing.Dict[int, int] = dict(zip(boss_gates, selected_bosses))
return bosses
def get_boss_rush_bosses(multiworld: MultiWorld, world: World):
def get_boss_rush_bosses(world: World):
if world.options.boss_rush_shuffle == 0:
boss_list_o = list(range(0, 16))
@@ -92,21 +136,21 @@ def get_boss_rush_bosses(multiworld: MultiWorld, world: World):
elif world.options.boss_rush_shuffle == 1:
boss_list_o = list(range(0, 16))
boss_list_s = boss_list_o.copy()
multiworld.random.shuffle(boss_list_s)
world.random.shuffle(boss_list_s)
return dict(zip(boss_list_o, boss_list_s))
elif world.options.boss_rush_shuffle == 2:
boss_list_o = list(range(0, 16))
boss_list_s = [multiworld.random.choice(boss_list_o) for i in range(0, 16)]
boss_list_s = [world.random.choice(boss_list_o) for i in range(0, 16)]
if 10 not in boss_list_s:
boss_list_s[multiworld.random.randint(0, 15)] = 10
boss_list_s[world.random.randint(0, 15)] = 10
return dict(zip(boss_list_o, boss_list_s))
elif world.options.boss_rush_shuffle == 3:
boss_list_o = list(range(0, 16))
boss_list_s = [multiworld.random.choice(boss_list_o)] * len(boss_list_o)
boss_list_s = [world.random.choice(boss_list_o)] * len(boss_list_o)
if 10 not in boss_list_s:
boss_list_s[multiworld.random.randint(0, 15)] = 10
boss_list_s[world.random.randint(0, 15)] = 10
return dict(zip(boss_list_o, boss_list_s))
else:

View File

@@ -2,7 +2,6 @@ import typing
from BaseClasses import Item, ItemClassification
from .Names import ItemName
from worlds.alttp import ALTTPWorld
class ItemData(typing.NamedTuple):
@@ -14,7 +13,7 @@ class ItemData(typing.NamedTuple):
class SA2BItem(Item):
game: str = "Sonic Adventure 2: Battle"
game: str = "Sonic Adventure 2 Battle"
def __init__(self, name, classification: ItemClassification, code: int = None, player: int = None):
super(SA2BItem, self).__init__(name, classification, code, player)
@@ -73,19 +72,36 @@ junk_table = {
}
trap_table = {
ItemName.omochao_trap: ItemData(0xFF0030, False, True),
ItemName.timestop_trap: ItemData(0xFF0031, False, True),
ItemName.confuse_trap: ItemData(0xFF0032, False, True),
ItemName.tiny_trap: ItemData(0xFF0033, False, True),
ItemName.gravity_trap: ItemData(0xFF0034, False, True),
ItemName.exposition_trap: ItemData(0xFF0035, False, True),
#ItemName.darkness_trap: ItemData(0xFF0036, False, True),
ItemName.ice_trap: ItemData(0xFF0037, False, True),
ItemName.slow_trap: ItemData(0xFF0038, False, True),
ItemName.cutscene_trap: ItemData(0xFF0039, False, True),
ItemName.reverse_trap: ItemData(0xFF003A, False, True),
ItemName.omochao_trap: ItemData(0xFF0030, False, True),
ItemName.timestop_trap: ItemData(0xFF0031, False, True),
ItemName.confuse_trap: ItemData(0xFF0032, False, True),
ItemName.tiny_trap: ItemData(0xFF0033, False, True),
ItemName.gravity_trap: ItemData(0xFF0034, False, True),
ItemName.exposition_trap: ItemData(0xFF0035, False, True),
#ItemName.darkness_trap: ItemData(0xFF0036, False, True),
ItemName.ice_trap: ItemData(0xFF0037, False, True),
ItemName.slow_trap: ItemData(0xFF0038, False, True),
ItemName.cutscene_trap: ItemData(0xFF0039, False, True),
ItemName.reverse_trap: ItemData(0xFF003A, False, True),
ItemName.literature_trap: ItemData(0xFF003B, False, True),
ItemName.controller_drift_trap: ItemData(0xFF003C, False, True),
ItemName.poison_trap: ItemData(0xFF003D, False, True),
ItemName.bee_trap: ItemData(0xFF003E, False, True),
}
ItemName.pong_trap: ItemData(0xFF0050, False, True),
minigame_trap_table = {
ItemName.pong_trap: ItemData(0xFF0050, False, True),
ItemName.breakout_trap: ItemData(0xFF0051, False, True),
ItemName.fishing_trap: ItemData(0xFF0052, False, True),
ItemName.trivia_trap: ItemData(0xFF0053, False, True),
ItemName.pokemon_trivia_trap: ItemData(0xFF0054, False, True),
ItemName.pokemon_count_trap: ItemData(0xFF0055, False, True),
ItemName.number_sequence_trap: ItemData(0xFF0056, False, True),
ItemName.light_up_path_trap: ItemData(0xFF0057, False, True),
ItemName.pinball_trap: ItemData(0xFF0058, False, True),
ItemName.math_quiz_trap: ItemData(0xFF0059, False, True),
ItemName.snake_trap: ItemData(0xFF005A, False, True),
ItemName.input_sequence_trap: ItemData(0xFF005B, False, True),
}
emeralds_table = {
@@ -235,7 +251,7 @@ chaos_drives_table = {
}
event_table = {
ItemName.maria: ItemData(0xFF001D, True),
ItemName.maria: ItemData(None, True),
}
# Complete item table.
@@ -244,6 +260,7 @@ item_table = {
**upgrades_table,
**junk_table,
**trap_table,
**minigame_trap_table,
**emeralds_table,
**eggs_table,
**fruits_table,
@@ -251,7 +268,6 @@ item_table = {
**hats_table,
**animals_table,
**chaos_drives_table,
**event_table,
}
lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code}
@@ -263,7 +279,12 @@ item_groups: typing.Dict[str, str] = {
"Seeds": list(seeds_table.keys()),
"Hats": list(hats_table.keys()),
"Traps": list(trap_table.keys()),
"Minigames": list(minigame_trap_table.keys()),
}
ALTTPWorld.pedestal_credit_texts[item_table[ItemName.sonic_light_shoes].code] = "and the Soap Shoes"
ALTTPWorld.pedestal_credit_texts[item_table[ItemName.shadow_air_shoes].code] = "and the Soap Shoes"
try:
from worlds.alttp import ALTTPWorld
ALTTPWorld.pedestal_credit_texts[item_table[ItemName.sonic_light_shoes].code] = "and the Soap Shoes"
ALTTPWorld.pedestal_credit_texts[item_table[ItemName.shadow_air_shoes].code] = "and the Soap Shoes"
except ModuleNotFoundError:
pass

File diff suppressed because it is too large Load Diff

View File

@@ -119,11 +119,14 @@ mission_orders: typing.List[typing.List[int]] = [
[4, 5, 3, 2, 1],
]
### 0: Speed
### 1: Mech
### 2: Hunt
### 3: Kart
### 4: Cannon's Core
### 0: Sonic
### 1: Tails
### 2: Knuckles
### 3: Shadow
### 4: Eggman
### 5: Rouge
### 6: Kart
### 7: Cannon's Core
level_styles: typing.List[int] = [
0,
2,
@@ -133,7 +136,7 @@ level_styles: typing.List[int] = [
2,
1,
2,
3,
6,
1,
0,
2,
@@ -142,22 +145,22 @@ level_styles: typing.List[int] = [
0,
0,
1,
2,
1,
0,
2,
1,
1,
2,
0,
3,
0,
2,
1,
0,
4,
5,
4,
3,
5,
4,
4,
5,
3,
6,
3,
5,
4,
3,
7,
]
stage_name_prefixes: typing.List[str] = [
@@ -201,21 +204,33 @@ def get_mission_count_table(multiworld: MultiWorld, world: World, player: int):
for level in range(31):
mission_count_table[level] = 0
else:
speed_active_missions = 1
mech_active_missions = 1
hunt_active_missions = 1
sonic_active_missions = 1
tails_active_missions = 1
knuckles_active_missions = 1
shadow_active_missions = 1
eggman_active_missions = 1
rouge_active_missions = 1
kart_active_missions = 1
cannons_core_active_missions = 1
for i in range(2,6):
if getattr(world.options, "speed_mission_" + str(i), None):
speed_active_missions += 1
if getattr(world.options, "sonic_mission_" + str(i), None):
sonic_active_missions += 1
if getattr(world.options, "mech_mission_" + str(i), None):
mech_active_missions += 1
if getattr(world.options, "tails_mission_" + str(i), None):
tails_active_missions += 1
if getattr(world.options, "hunt_mission_" + str(i), None):
hunt_active_missions += 1
if getattr(world.options, "knuckles_mission_" + str(i), None):
knuckles_active_missions += 1
if getattr(world.options, "shadow_mission_" + str(i), None):
shadow_active_missions += 1
if getattr(world.options, "eggman_mission_" + str(i), None):
eggman_active_missions += 1
if getattr(world.options, "rouge_mission_" + str(i), None):
rouge_active_missions += 1
if getattr(world.options, "kart_mission_" + str(i), None):
kart_active_missions += 1
@@ -223,16 +238,22 @@ def get_mission_count_table(multiworld: MultiWorld, world: World, player: int):
if getattr(world.options, "cannons_core_mission_" + str(i), None):
cannons_core_active_missions += 1
speed_active_missions = min(speed_active_missions, world.options.speed_mission_count.value)
mech_active_missions = min(mech_active_missions, world.options.mech_mission_count.value)
hunt_active_missions = min(hunt_active_missions, world.options.hunt_mission_count.value)
sonic_active_missions = min(sonic_active_missions, world.options.sonic_mission_count.value)
tails_active_missions = min(tails_active_missions, world.options.tails_mission_count.value)
knuckles_active_missions = min(knuckles_active_missions, world.options.knuckles_mission_count.value)
shadow_active_missions = min(shadow_active_missions, world.options.sonic_mission_count.value)
eggman_active_missions = min(eggman_active_missions, world.options.eggman_mission_count.value)
rouge_active_missions = min(rouge_active_missions, world.options.rouge_mission_count.value)
kart_active_missions = min(kart_active_missions, world.options.kart_mission_count.value)
cannons_core_active_missions = min(cannons_core_active_missions, world.options.cannons_core_mission_count.value)
active_missions: typing.List[typing.List[int]] = [
speed_active_missions,
mech_active_missions,
hunt_active_missions,
sonic_active_missions,
tails_active_missions,
knuckles_active_missions,
shadow_active_missions,
eggman_active_missions,
rouge_active_missions,
kart_active_missions,
cannons_core_active_missions
]
@@ -252,22 +273,34 @@ def get_mission_table(multiworld: MultiWorld, world: World, player: int):
for level in range(31):
mission_table[level] = 0
else:
speed_active_missions: typing.List[int] = [1]
mech_active_missions: typing.List[int] = [1]
hunt_active_missions: typing.List[int] = [1]
sonic_active_missions: typing.List[int] = [1]
tails_active_missions: typing.List[int] = [1]
knuckles_active_missions: typing.List[int] = [1]
shadow_active_missions: typing.List[int] = [1]
eggman_active_missions: typing.List[int] = [1]
rouge_active_missions: typing.List[int] = [1]
kart_active_missions: typing.List[int] = [1]
cannons_core_active_missions: typing.List[int] = [1]
# Add included missions
for i in range(2,6):
if getattr(world.options, "speed_mission_" + str(i), None):
speed_active_missions.append(i)
if getattr(world.options, "sonic_mission_" + str(i), None):
sonic_active_missions.append(i)
if getattr(world.options, "mech_mission_" + str(i), None):
mech_active_missions.append(i)
if getattr(world.options, "tails_mission_" + str(i), None):
tails_active_missions.append(i)
if getattr(world.options, "hunt_mission_" + str(i), None):
hunt_active_missions.append(i)
if getattr(world.options, "knuckles_mission_" + str(i), None):
knuckles_active_missions.append(i)
if getattr(world.options, "shadow_mission_" + str(i), None):
shadow_active_missions.append(i)
if getattr(world.options, "eggman_mission_" + str(i), None):
eggman_active_missions.append(i)
if getattr(world.options, "rouge_mission_" + str(i), None):
rouge_active_missions.append(i)
if getattr(world.options, "kart_mission_" + str(i), None):
kart_active_missions.append(i)
@@ -276,9 +309,12 @@ def get_mission_table(multiworld: MultiWorld, world: World, player: int):
cannons_core_active_missions.append(i)
active_missions: typing.List[typing.List[int]] = [
speed_active_missions,
mech_active_missions,
hunt_active_missions,
sonic_active_missions,
tails_active_missions,
knuckles_active_missions,
shadow_active_missions,
eggman_active_missions,
rouge_active_missions,
kart_active_missions,
cannons_core_active_missions
]
@@ -328,13 +364,60 @@ def get_mission_table(multiworld: MultiWorld, world: World, player: int):
def get_first_and_last_cannons_core_missions(mission_map: typing.Dict[int, int], mission_count_map: typing.Dict[int, int]):
mission_count = mission_count_map[30]
mission_order: typing.List[int] = mission_orders[mission_map[30]]
stage_prefix: str = stage_name_prefixes[30]
mission_count = mission_count_map[30]
mission_order: typing.List[int] = mission_orders[mission_map[30]]
stage_prefix: str = stage_name_prefixes[30]
first_mission_number = mission_order[0]
last_mission_number = mission_order[mission_count - 1]
first_location_name: str = stage_prefix + str(first_mission_number)
last_location_name: str = stage_prefix + str(last_mission_number)
first_mission_number = mission_order[0]
last_mission_number = mission_order[mission_count - 1]
first_location_name: str = stage_prefix + str(first_mission_number)
last_location_name: str = stage_prefix + str(last_mission_number)
return first_location_name, last_location_name
return first_location_name, last_location_name
def print_mission_orders_to_spoiler(mission_map: typing.Dict[int, int],
mission_count_map: typing.Dict[int, int],
shuffled_region_list: typing.Dict[int, int],
levels_per_gate: typing.Dict[int, int],
player_name: str,
spoiler_handle: typing.TextIO):
spoiler_handle.write("\n")
header_text = "SA2 Mission Orders for {}:\n"
header_text = header_text.format(player_name)
spoiler_handle.write(header_text)
level_index = 0
for gate_idx in range(len(levels_per_gate)):
gate_len = levels_per_gate[gate_idx]
gate_levels = shuffled_region_list[int(level_index):int(level_index+gate_len)]
gate_levels.sort()
gate_text = "Gate {}:\n"
gate_text = gate_text.format(gate_idx)
spoiler_handle.write(gate_text)
for i in range(len(gate_levels)):
stage = gate_levels[i]
mission_count = mission_count_map[stage]
mission_order: typing.List[int] = mission_orders[mission_map[stage]]
stage_prefix: str = stage_name_prefixes[stage]
for mission in range(mission_count):
stage_prefix += str(mission_order[mission]) + " "
spoiler_handle.write(stage_prefix)
spoiler_handle.write("\n")
level_index += gate_len
spoiler_handle.write("\n")
mission_count = mission_count_map[30]
mission_order: typing.List[int] = mission_orders[mission_map[30]]
stage_prefix: str = stage_name_prefixes[30]
for mission in range(mission_count):
stage_prefix += str(mission_order[mission]) + " "
spoiler_handle.write(stage_prefix)
spoiler_handle.write("\n\n")

View File

@@ -5,7 +5,7 @@ emblem = "Emblem"
market_token = "Chao Coin"
# Upgrade Definitions
sonic_gloves = "Sonic - Magic Glove"
sonic_gloves = "Sonic - Magic Gloves"
sonic_light_shoes = "Sonic - Light Shoes"
sonic_ancient_light = "Sonic - Ancient Light"
sonic_bounce_bracelet = "Sonic - Bounce Bracelet"
@@ -51,19 +51,34 @@ invincibility = "Invincibility"
# Traps
omochao_trap = "OmoTrap"
timestop_trap = "Chaos Control Trap"
confuse_trap = "Confusion Trap"
tiny_trap = "Tiny Trap"
gravity_trap = "Gravity Trap"
exposition_trap = "Exposition Trap"
darkness_trap = "Darkness Trap"
ice_trap = "Ice Trap"
slow_trap = "Slow Trap"
cutscene_trap = "Cutscene Trap"
reverse_trap = "Reverse Trap"
omochao_trap = "OmoTrap"
timestop_trap = "Chaos Control Trap"
confuse_trap = "Confusion Trap"
tiny_trap = "Tiny Trap"
gravity_trap = "Gravity Trap"
exposition_trap = "Exposition Trap"
darkness_trap = "Darkness Trap"
ice_trap = "Ice Trap"
slow_trap = "Slow Trap"
cutscene_trap = "Cutscene Trap"
reverse_trap = "Reverse Trap"
literature_trap = "Literature Trap"
controller_drift_trap = "Controller Drift Trap"
poison_trap = "Poison Trap"
bee_trap = "Bee Trap"
pong_trap = "Pong Trap"
pong_trap = "Pong Trap"
breakout_trap = "Breakout Trap"
fishing_trap = "Fishing Trap"
trivia_trap = "Trivia Trap"
pokemon_trivia_trap = "Pokemon Trivia Trap"
pokemon_count_trap = "Pokemon Count Trap"
number_sequence_trap = "Number Sequence Trap"
light_up_path_trap = "Light Up Path Trap"
pinball_trap = "Pinball Trap"
math_quiz_trap = "Math Quiz Trap"
snake_trap = "Snake Trap"
input_sequence_trap = "Input Sequence Trap"
# Chaos Emeralds

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,8 @@
from dataclasses import dataclass
from Options import Choice, Range, Toggle, DeathLink, DefaultOnToggle, OptionGroup, PerGameCommonOptions
from Options import Choice, Range, Option, OptionGroup, Toggle, DeathLink, DefaultOnToggle, PerGameCommonOptions, PlandoBosses
from .Names import LocationName
class Goal(Choice):
@@ -22,6 +24,8 @@ class Goal(Choice):
Boss Rush Chaos Emerald Hunt: Find the Seven Chaos Emeralds, then beat all of the bosses in the Boss Rush, ending with Finalhazard
Chaos Chao: Raise a Chaos Chao to win
Minigame Madness: Win a certain amount of each Minigame Trap, then defeat Finalhazard
"""
display_name = "Goal"
option_biolizard = 0
@@ -32,6 +36,7 @@ class Goal(Choice):
option_cannons_core_boss_rush = 5
option_boss_rush_chaos_emerald_hunt = 6
option_chaos_chao = 7
option_minigame_madness = 8
default = 0
@classmethod
@@ -71,6 +76,66 @@ class BossRushShuffle(Choice):
default = 0
class GateBossPlando(PlandoBosses):
"""
Possible Locations:
"Gate 1 Boss"
"Gate 2 Boss"
"Gate 3 Boss"
"Gate 4 Boss"
"Gate 5 Boss"
Possible Bosses:
"Sonic vs Shadow 1"
"Sonic vs Shadow 2"
"Tails vs Eggman 1"
"Tails vs Eggman 2"
"Knuckles vs Rouge 1"
"BIG FOOT"
"HOT SHOT"
"FLYING DOG"
"Egg Golem (Sonic)"
"Egg Golem (Eggman)"
"King Boom Boo"
"""
bosses = frozenset(LocationName.boss_names.keys())
locations = frozenset(LocationName.boss_gate_names.keys())
duplicate_bosses = False
@classmethod
def can_place_boss(cls, boss: str, location: str) -> bool:
return True
display_name = "Boss Shuffle"
option_plando = 0
class MinigameMadnessRequirement(Range):
"""
Determines how many of each Minigame Trap must be won (for Minigame Madness goal)
Receiving this many of a Minigame Trap will allow you to replay that minigame at-will in the Chao World lobby
"""
display_name = "Minigame Madness Trap Requirement"
range_start = 1
range_end = 10
default = 3
class MinigameMadnessMinimum(Range):
"""
Determines the minimum number of each Minigame Trap that are created (for Minigame Madness goal)
At least this many of each trap will be created as "Progression Traps", regardless of other trap option selections
"""
display_name = "Minigame Madness Trap Minimum"
range_start = 1
range_end = 10
default = 5
class BaseTrapWeight(Choice):
"""
Base Class for Trap Weights
@@ -159,6 +224,34 @@ class ReverseTrapWeight(BaseTrapWeight):
display_name = "Reverse Trap Weight"
class LiteratureTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to read
"""
display_name = "Literature Trap Weight"
class ControllerDriftTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which causes your control sticks to drift
"""
display_name = "Controller Drift Trap Weight"
class PoisonTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which causes you to lose rings over time
"""
display_name = "Poison Trap Weight"
class BeeTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which spawns a swarm of bees
"""
display_name = "Bee Trap Weight"
class PongTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Pong minigame
@@ -166,14 +259,106 @@ class PongTrapWeight(BaseTrapWeight):
display_name = "Pong Trap Weight"
class BreakoutTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Breakout minigame
"""
display_name = "Breakout Trap Weight"
class FishingTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Fishing minigame
"""
display_name = "Fishing Trap Weight"
class TriviaTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Trivia minigame
"""
display_name = "Trivia Trap Weight"
class PokemonTriviaTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Pokemon Trivia minigame
"""
display_name = "Pokemon Trivia Trap Weight"
class PokemonCountTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Pokemon Count minigame
"""
display_name = "Pokemon Count Trap Weight"
class NumberSequenceTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Number Sequence minigame
"""
display_name = "Number Sequence Trap Weight"
class LightUpPathTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Light Up Path minigame
"""
display_name = "Light Up Path Trap Weight"
class PinballTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Pinball minigame
"""
display_name = "Pinball Trap Weight"
class MathQuizTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to solve a math problem
"""
display_name = "Math Quiz Trap Weight"
class SnakeTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to play a Snake minigame
"""
display_name = "Snake Trap Weight"
class InputSequenceTrapWeight(BaseTrapWeight):
"""
Likelihood of receiving a trap which forces you to press a sequence of inputs
"""
display_name = "Input Sequence Trap Weight"
class MinigameTrapDifficulty(Choice):
"""
How difficult any Minigame-style traps are
Chaos causes the difficulty to be random per-minigame
"""
display_name = "Minigame Trap Difficulty"
option_easy = 0
option_medium = 1
option_hard = 2
option_chaos = 3
default = 1
class BigFishingDifficulty(Choice):
"""
How difficult Big's Fishing Minigames are
Chaos causes the difficulty to be random per-minigame
"""
display_name = "Big Fishing Difficulty"
option_easy = 0
option_medium = 1
option_hard = 2
option_chaos = 3
default = 1
@@ -197,7 +382,7 @@ class TrapFillPercentage(Range):
default = 0
class Keysanity(Toggle):
class Keysanity(DefaultOnToggle):
"""
Determines whether picking up Chao Keys grants checks
(86 Locations)
@@ -225,7 +410,7 @@ class Whistlesanity(Choice):
default = 0
class Beetlesanity(Toggle):
class Beetlesanity(DefaultOnToggle):
"""
Determines whether destroying Gold Beetles grants checks
(27 Locations)
@@ -244,13 +429,35 @@ class Omosanity(Toggle):
class Animalsanity(Toggle):
"""
Determines whether unique counts of animals grant checks.
(421 Locations)
(422 Locations)
ALL animals must be collected in a single run of a mission to get all checks.
"""
display_name = "Animalsanity"
class ItemBoxsanity(Choice):
"""
Determines whether collecting Item Boxes grants checks
None: No Item Boxes grant checks
Extra Lives: Extra Life Boxes grant checks (94 Locations)
All: All Item Boxes grant checks (502 Locations Total)
"""
display_name = "Itemboxsanity"
option_none = 0
option_extra_lives = 1
option_all = 2
default = 0
class Bigsanity(Toggle):
"""
Determines whether helping Big fish grants checks.
(32 Locations)
"""
display_name = "Bigsanity"
class KartRaceChecks(Choice):
"""
Determines whether Kart Race Mode grants checks
@@ -313,7 +520,7 @@ class LevelGateCosts(Choice):
option_low = 0
option_medium = 1
option_high = 2
default = 2
default = 0
class MaximumEmblemCap(Range):
@@ -523,109 +730,214 @@ class BaseMissionCount(Range):
default = 2
class SpeedMissionCount(BaseMissionCount):
class SonicMissionCount(BaseMissionCount):
"""
The number of active missions to include for Sonic and Shadow stages
The number of active missions to include for Sonic stages
"""
display_name = "Speed Mission Count"
display_name = "Sonic Mission Count"
class SpeedMission2(DefaultOnToggle):
class SonicMission2(DefaultOnToggle):
"""
Determines if the Sonic and Shadow 100 rings missions should be included
Determines if the Sonic 100 rings missions should be included
"""
display_name = "Speed Mission 2"
display_name = "Sonic Mission 2"
class SpeedMission3(DefaultOnToggle):
class SonicMission3(DefaultOnToggle):
"""
Determines if the Sonic and Shadow lost chao missions should be included
Determines if the Sonic lost chao missions should be included
"""
display_name = "Speed Mission 3"
display_name = "Sonic Mission 3"
class SpeedMission4(DefaultOnToggle):
class SonicMission4(DefaultOnToggle):
"""
Determines if the Sonic and Shadow time trial missions should be included
Determines if the Sonic time trial missions should be included
"""
display_name = "Speed Mission 4"
display_name = "Sonic Mission 4"
class SpeedMission5(DefaultOnToggle):
class SonicMission5(DefaultOnToggle):
"""
Determines if the Sonic and Shadow hard missions should be included
Determines if the Sonic hard missions should be included
"""
display_name = "Speed Mission 5"
display_name = "Sonic Mission 5"
class MechMissionCount(BaseMissionCount):
class ShadowMissionCount(BaseMissionCount):
"""
The number of active missions to include for Tails and Eggman stages
The number of active missions to include for Shadow stages
"""
display_name = "Mech Mission Count"
display_name = "Shadow Mission Count"
class MechMission2(DefaultOnToggle):
class ShadowMission2(DefaultOnToggle):
"""
Determines if the Tails and Eggman 100 rings missions should be included
Determines if the Shadow 100 rings missions should be included
"""
display_name = "Mech Mission 2"
display_name = "Shadow Mission 2"
class MechMission3(DefaultOnToggle):
class ShadowMission3(DefaultOnToggle):
"""
Determines if the Tails and Eggman lost chao missions should be included
Determines if the Shadow lost chao missions should be included
"""
display_name = "Mech Mission 3"
display_name = "Shadow Mission 3"
class MechMission4(DefaultOnToggle):
class ShadowMission4(DefaultOnToggle):
"""
Determines if the Tails and Eggman time trial missions should be included
Determines if the Shadow time trial missions should be included
"""
display_name = "Mech Mission 4"
display_name = "Shadow Mission 4"
class MechMission5(DefaultOnToggle):
class ShadowMission5(DefaultOnToggle):
"""
Determines if the Tails and Eggman hard missions should be included
Determines if the Shadow hard missions should be included
"""
display_name = "Mech Mission 5"
display_name = "Shadow Mission 5"
class HuntMissionCount(BaseMissionCount):
class TailsMissionCount(BaseMissionCount):
"""
The number of active missions to include for Knuckles and Rouge stages
The number of active missions to include for Tails stages
"""
display_name = "Hunt Mission Count"
display_name = "Tails Mission Count"
class HuntMission2(DefaultOnToggle):
class TailsMission2(DefaultOnToggle):
"""
Determines if the Knuckles and Rouge 100 rings missions should be included
Determines if the Tails 100 rings missions should be included
"""
display_name = "Hunt Mission 2"
display_name = "Tails Mission 2"
class HuntMission3(DefaultOnToggle):
class TailsMission3(DefaultOnToggle):
"""
Determines if the Knuckles and Rouge lost chao missions should be included
Determines if the Tails lost chao missions should be included
"""
display_name = "Hunt Mission 3"
display_name = "Tails Mission 3"
class HuntMission4(DefaultOnToggle):
class TailsMission4(DefaultOnToggle):
"""
Determines if the Knuckles and Rouge time trial missions should be included
Determines if the Tails time trial missions should be included
"""
display_name = "Hunt Mission 4"
display_name = "Tails Mission 4"
class HuntMission5(DefaultOnToggle):
class TailsMission5(DefaultOnToggle):
"""
Determines if the Knuckles and Rouge hard missions should be included
Determines if the Tails hard missions should be included
"""
display_name = "Hunt Mission 5"
display_name = "Tails Mission 5"
class EggmanMissionCount(BaseMissionCount):
"""
The number of active missions to include for Eggman stages
"""
display_name = "Eggman Mission Count"
class EggmanMission2(DefaultOnToggle):
"""
Determines if the Eggman 100 rings missions should be included
"""
display_name = "Eggman Mission 2"
class EggmanMission3(DefaultOnToggle):
"""
Determines if the Eggman lost chao missions should be included
"""
display_name = "Eggman Mission 3"
class EggmanMission4(DefaultOnToggle):
"""
Determines if the Eggman time trial missions should be included
"""
display_name = "Eggman Mission 4"
class EggmanMission5(DefaultOnToggle):
"""
Determines if the Eggman hard missions should be included
"""
display_name = "Eggman Mission 5"
class KnucklesMissionCount(BaseMissionCount):
"""
The number of active missions to include for Knuckles stages
"""
display_name = "Knuckles Mission Count"
class KnucklesMission2(DefaultOnToggle):
"""
Determines if the Knuckles 100 rings missions should be included
"""
display_name = "Knuckles Mission 2"
class KnucklesMission3(DefaultOnToggle):
"""
Determines if the Knuckles lost chao missions should be included
"""
display_name = "Knuckles Mission 3"
class KnucklesMission4(DefaultOnToggle):
"""
Determines if the Knuckles time trial missions should be included
"""
display_name = "Knuckles Mission 4"
class KnucklesMission5(DefaultOnToggle):
"""
Determines if the Knuckles hard missions should be included
"""
display_name = "Knuckles Mission 5"
class RougeMissionCount(BaseMissionCount):
"""
The number of active missions to include for Rouge stages
"""
display_name = "Rouge Mission Count"
class RougeMission2(DefaultOnToggle):
"""
Determines if the Rouge 100 rings missions should be included
"""
display_name = "Rouge Mission 2"
class RougeMission3(DefaultOnToggle):
"""
Determines if the Rouge lost chao missions should be included
"""
display_name = "Rouge Mission 3"
class RougeMission4(DefaultOnToggle):
"""
Determines if the Rouge time trial missions should be included
"""
display_name = "Rouge Mission 4"
class RougeMission5(DefaultOnToggle):
"""
Determines if the Rouge hard missions should be included
"""
display_name = "Rouge Mission 5"
class KartMissionCount(BaseMissionCount):
@@ -706,7 +1018,7 @@ class RingLoss(Choice):
Modern: You lose 20 rings when hit
OHKO: You die immediately when hit (NOTE: Some Hard Logic tricks may require damage boosts!)
OHKO: You die immediately when hit (NOTE: Some Hard or Expert Logic tricks may require damage boosts!)
"""
display_name = "Ring Loss"
option_classic = 0
@@ -729,6 +1041,16 @@ class RingLink(Toggle):
display_name = "Ring Link"
class TrapLink(Toggle):
"""
Whether your received traps are linked to other players
You will also receive any linked traps from other players with Trap Link enabled,
if you have a weight above "none" set for that trap
"""
display_name = "Trap Link"
class SADXMusic(Choice):
"""
Whether the randomizer will include Sonic Adventure DX Music in the music pool
@@ -823,11 +1145,14 @@ class LogicDifficulty(Choice):
Standard: The logic assumes the "intended" usage of Upgrades to progress through levels
Hard: Some simple skips or sequence breaks may be required
Hard: Some simple skips or sequence breaks may be required, but no out-of-bounds
Expert: If it is humanly possible, it may be required
"""
display_name = "Logic Difficulty"
option_standard = 0
option_hard = 1
option_expert = 2
default = 0
@@ -835,6 +1160,8 @@ sa2b_option_groups = [
OptionGroup("General Options", [
Goal,
BossRushShuffle,
MinigameMadnessRequirement,
MinigameMadnessMinimum,
LogicDifficulty,
RequiredRank,
MaximumEmblemCap,
@@ -854,6 +1181,8 @@ sa2b_option_groups = [
Beetlesanity,
Omosanity,
Animalsanity,
ItemBoxsanity,
Bigsanity,
KartRaceChecks,
]),
OptionGroup("Chao", [
@@ -885,29 +1214,68 @@ sa2b_option_groups = [
SlowTrapWeight,
CutsceneTrapWeight,
ReverseTrapWeight,
LiteratureTrapWeight,
ControllerDriftTrapWeight,
PoisonTrapWeight,
BeeTrapWeight,
]),
OptionGroup("Minigames", [
PongTrapWeight,
BreakoutTrapWeight,
FishingTrapWeight,
TriviaTrapWeight,
PokemonTriviaTrapWeight,
PokemonCountTrapWeight,
NumberSequenceTrapWeight,
LightUpPathTrapWeight,
PinballTrapWeight,
MathQuizTrapWeight,
SnakeTrapWeight,
InputSequenceTrapWeight,
MinigameTrapDifficulty,
BigFishingDifficulty,
]),
OptionGroup("Speed Missions", [
SpeedMissionCount,
SpeedMission2,
SpeedMission3,
SpeedMission4,
SpeedMission5,
OptionGroup("Sonic Missions", [
SonicMissionCount,
SonicMission2,
SonicMission3,
SonicMission4,
SonicMission5,
]),
OptionGroup("Mech Missions", [
MechMissionCount,
MechMission2,
MechMission3,
MechMission4,
MechMission5,
OptionGroup("Shadow Missions", [
ShadowMissionCount,
ShadowMission2,
ShadowMission3,
ShadowMission4,
ShadowMission5,
]),
OptionGroup("Hunt Missions", [
HuntMissionCount,
HuntMission2,
HuntMission3,
HuntMission4,
HuntMission5,
OptionGroup("Tails Missions", [
TailsMissionCount,
TailsMission2,
TailsMission3,
TailsMission4,
TailsMission5,
]),
OptionGroup("Eggman Missions", [
EggmanMissionCount,
EggmanMission2,
EggmanMission3,
EggmanMission4,
EggmanMission5,
]),
OptionGroup("Knuckles Missions", [
KnucklesMissionCount,
KnucklesMission2,
KnucklesMission3,
KnucklesMission4,
KnucklesMission5,
]),
OptionGroup("Rouge Missions", [
RougeMissionCount,
RougeMission2,
RougeMission3,
RougeMission4,
RougeMission5,
]),
OptionGroup("Kart Missions", [
KartMissionCount,
@@ -931,11 +1299,13 @@ sa2b_option_groups = [
]),
]
@dataclass
class SA2BOptions(PerGameCommonOptions):
goal: Goal
boss_rush_shuffle: BossRushShuffle
minigame_madness_requirement: MinigameMadnessRequirement
minigame_madness_minimum: MinigameMadnessMinimum
gate_boss_plando: GateBossPlando
logic_difficulty: LogicDifficulty
required_rank: RequiredRank
max_emblem_cap: MaximumEmblemCap
@@ -953,6 +1323,8 @@ class SA2BOptions(PerGameCommonOptions):
beetlesanity: Beetlesanity
omosanity: Omosanity
animalsanity: Animalsanity
itemboxsanity: ItemBoxsanity
bigsanity: Bigsanity
kart_race_checks: KartRaceChecks
black_market_slots: BlackMarketSlots
@@ -983,31 +1355,65 @@ class SA2BOptions(PerGameCommonOptions):
slow_trap_weight: SlowTrapWeight
cutscene_trap_weight: CutsceneTrapWeight
reverse_trap_weight: ReverseTrapWeight
literature_trap_weight: LiteratureTrapWeight
controller_drift_trap_weight: ControllerDriftTrapWeight
poison_trap_weight: PoisonTrapWeight
bee_trap_weight: BeeTrapWeight
pong_trap_weight: PongTrapWeight
breakout_trap_weight: BreakoutTrapWeight
fishing_trap_weight: FishingTrapWeight
trivia_trap_weight: TriviaTrapWeight
pokemon_trivia_trap_weight: PokemonTriviaTrapWeight
pokemon_count_trap_weight: PokemonCountTrapWeight
number_sequence_trap_weight: NumberSequenceTrapWeight
light_up_path_trap_weight: LightUpPathTrapWeight
pinball_trap_weight: PinballTrapWeight
math_quiz_trap_weight: MathQuizTrapWeight
snake_trap_weight: SnakeTrapWeight
input_sequence_trap_weight: InputSequenceTrapWeight
minigame_trap_difficulty: MinigameTrapDifficulty
big_fishing_difficulty: BigFishingDifficulty
sadx_music: SADXMusic
music_shuffle: MusicShuffle
voice_shuffle: VoiceShuffle
narrator: Narrator
speed_mission_count: SpeedMissionCount
speed_mission_2: SpeedMission2
speed_mission_3: SpeedMission3
speed_mission_4: SpeedMission4
speed_mission_5: SpeedMission5
sonic_mission_count: SonicMissionCount
sonic_mission_2: SonicMission2
sonic_mission_3: SonicMission3
sonic_mission_4: SonicMission4
sonic_mission_5: SonicMission5
mech_mission_count: MechMissionCount
mech_mission_2: MechMission2
mech_mission_3: MechMission3
mech_mission_4: MechMission4
mech_mission_5: MechMission5
shadow_mission_count: ShadowMissionCount
shadow_mission_2: ShadowMission2
shadow_mission_3: ShadowMission3
shadow_mission_4: ShadowMission4
shadow_mission_5: ShadowMission5
hunt_mission_count: HuntMissionCount
hunt_mission_2: HuntMission2
hunt_mission_3: HuntMission3
hunt_mission_4: HuntMission4
hunt_mission_5: HuntMission5
tails_mission_count: TailsMissionCount
tails_mission_2: TailsMission2
tails_mission_3: TailsMission3
tails_mission_4: TailsMission4
tails_mission_5: TailsMission5
eggman_mission_count: EggmanMissionCount
eggman_mission_2: EggmanMission2
eggman_mission_3: EggmanMission3
eggman_mission_4: EggmanMission4
eggman_mission_5: EggmanMission5
knuckles_mission_count: KnucklesMissionCount
knuckles_mission_2: KnucklesMission2
knuckles_mission_3: KnucklesMission3
knuckles_mission_4: KnucklesMission4
knuckles_mission_5: KnucklesMission5
rouge_mission_count: RougeMissionCount
rouge_mission_2: RougeMission2
rouge_mission_3: RougeMission3
rouge_mission_4: RougeMission4
rouge_mission_5: RougeMission5
kart_mission_count: KartMissionCount
kart_mission_2: KartMission2
@@ -1022,4 +1428,5 @@ class SA2BOptions(PerGameCommonOptions):
cannons_core_mission_5: CannonsCoreMission5
ring_link: RingLink
trap_link: TrapLink
death_link: DeathLink

502
worlds/sa2b/Presets.py Normal file
View File

@@ -0,0 +1,502 @@
from typing import Dict, Any
from .Options import *
minsanity = {
"goal": Goal.option_chaos_chao,
"max_emblem_cap": MaximumEmblemCap.range_start,
"keysanity": False,
"whistlesanity": Whistlesanity.option_none,
"beetlesanity": False,
"omosanity": False,
"animalsanity": False,
"itemboxsanity": ItemBoxsanity.option_none,
"bigsanity": False,
"kart_race_checks": KartRaceChecks.option_none,
"junk_fill_percentage": 0,
"sonic_mission_count": BaseMissionCount.range_start,
"sonic_mission_2": False,
"sonic_mission_3": False,
"sonic_mission_4": False,
"sonic_mission_5": False,
"shadow_mission_count": BaseMissionCount.range_start,
"shadow_mission_2": False,
"shadow_mission_3": False,
"shadow_mission_4": False,
"shadow_mission_5": False,
"tails_mission_count": BaseMissionCount.range_start,
"tails_mission_2": False,
"tails_mission_3": False,
"tails_mission_4": False,
"tails_mission_5": False,
"eggman_mission_count": BaseMissionCount.range_start,
"eggman_mission_2": False,
"eggman_mission_3": False,
"eggman_mission_4": False,
"eggman_mission_5": False,
"knuckles_mission_count": BaseMissionCount.range_start,
"knuckles_mission_2": False,
"knuckles_mission_3": False,
"knuckles_mission_4": False,
"knuckles_mission_5": False,
"rouge_mission_count": BaseMissionCount.range_start,
"rouge_mission_2": False,
"rouge_mission_3": False,
"rouge_mission_4": False,
"rouge_mission_5": False,
"kart_mission_count": BaseMissionCount.range_start,
"kart_mission_2": False,
"kart_mission_3": False,
"kart_mission_4": False,
"kart_mission_5": False,
"cannons_core_mission_count": BaseMissionCount.range_start,
"cannons_core_mission_2": False,
"cannons_core_mission_3": False,
"cannons_core_mission_4": False,
"cannons_core_mission_5": False,
}
chao_centric = {
"goal": Goal.option_chaos_chao,
"keysanity": False,
"whistlesanity": Whistlesanity.option_none,
"beetlesanity": False,
"omosanity": False,
"animalsanity": False,
"itemboxsanity": ItemBoxsanity.option_none,
"bigsanity": False,
"kart_race_checks": KartRaceChecks.option_none,
"black_market_slots": BlackMarketSlots.range_end,
"black_market_unlock_costs": BlackMarketUnlockCosts.option_high,
"chao_race_difficulty": ChaoRaceDifficulty.option_expert,
"chao_karate_difficulty": ChaoKarateDifficulty.option_super,
"chao_stadium_checks": ChaoStadiumChecks.option_all,
"chao_animal_parts": True,
"chao_stats": ChaoStats.range_end,
"chao_stats_frequency": 1,
"chao_stats_stamina": True,
"chao_stats_hidden": True,
"chao_kindergarten": ChaoKindergarten.option_full,
"junk_fill_percentage": 50,
"sonic_mission_count": BaseMissionCount.range_start,
"sonic_mission_2": False,
"sonic_mission_3": False,
"sonic_mission_4": False,
"sonic_mission_5": False,
"shadow_mission_count": BaseMissionCount.range_start,
"shadow_mission_2": False,
"shadow_mission_3": False,
"shadow_mission_4": False,
"shadow_mission_5": False,
"tails_mission_count": BaseMissionCount.range_start,
"tails_mission_2": False,
"tails_mission_3": False,
"tails_mission_4": False,
"tails_mission_5": False,
"eggman_mission_count": BaseMissionCount.range_start,
"eggman_mission_2": False,
"eggman_mission_3": False,
"eggman_mission_4": False,
"eggman_mission_5": False,
"knuckles_mission_count": BaseMissionCount.range_start,
"knuckles_mission_2": False,
"knuckles_mission_3": False,
"knuckles_mission_4": False,
"knuckles_mission_5": False,
"rouge_mission_count": BaseMissionCount.range_start,
"rouge_mission_2": False,
"rouge_mission_3": False,
"rouge_mission_4": False,
"rouge_mission_5": False,
"kart_mission_count": BaseMissionCount.range_start,
"kart_mission_2": False,
"kart_mission_3": False,
"kart_mission_4": False,
"kart_mission_5": False,
"cannons_core_mission_count": BaseMissionCount.range_start,
"cannons_core_mission_2": False,
"cannons_core_mission_3": False,
"cannons_core_mission_4": False,
"cannons_core_mission_5": False,
}
allsanity_no_chao = {
"goal": Goal.option_cannons_core_boss_rush,
"boss_rush_shuffle": BossRushShuffle.option_chaos,
"minigame_madness_requirement": MinigameMadnessRequirement.range_end,
"minigame_madness_minimum": MinigameMadnessMinimum.range_end,
"max_emblem_cap": MaximumEmblemCap.range_end,
"mission_shuffle": True,
"required_cannons_core_missions": RequiredCannonsCoreMissions.option_all_active,
"emblem_percentage_for_cannons_core": EmblemPercentageForCannonsCore.range_end,
"number_of_level_gates": NumberOfLevelGates.range_end,
"level_gate_costs": LevelGateCosts.option_high,
"keysanity": True,
"whistlesanity": Whistlesanity.option_both,
"beetlesanity": True,
"omosanity": True,
"animalsanity": True,
"itemboxsanity": ItemBoxsanity.option_all,
"bigsanity": True,
"kart_race_checks": KartRaceChecks.option_full,
"junk_fill_percentage": 25,
"trap_fill_percentage": 25,
"omochao_trap_weight": BaseTrapWeight.option_high,
"timestop_trap_weight": BaseTrapWeight.option_high,
"confusion_trap_weight": BaseTrapWeight.option_high,
"tiny_trap_weight": BaseTrapWeight.option_high,
"gravity_trap_weight": BaseTrapWeight.option_high,
"exposition_trap_weight": BaseTrapWeight.option_high,
"ice_trap_weight": BaseTrapWeight.option_high,
"slow_trap_weight": BaseTrapWeight.option_high,
"cutscene_trap_weight": BaseTrapWeight.option_high,
"reverse_trap_weight": BaseTrapWeight.option_high,
"literature_trap_weight": BaseTrapWeight.option_high,
"controller_drift_trap_weight": BaseTrapWeight.option_high,
"poison_trap_weight": BaseTrapWeight.option_high,
"bee_trap_weight": BaseTrapWeight.option_high,
"pong_trap_weight": BaseTrapWeight.option_high,
"breakout_trap_weight": BaseTrapWeight.option_high,
"fishing_trap_weight": BaseTrapWeight.option_high,
"trivia_trap_weight": BaseTrapWeight.option_high,
"pokemon_trivia_trap_weight": BaseTrapWeight.option_high,
"pokemon_count_trap_weight": BaseTrapWeight.option_high,
"number_sequence_trap_weight": BaseTrapWeight.option_high,
"light_up_path_trap_weight": BaseTrapWeight.option_high,
"pinball_trap_weight": BaseTrapWeight.option_high,
"math_quiz_trap_weight": BaseTrapWeight.option_high,
"snake_trap_weight": BaseTrapWeight.option_high,
"input_sequence_trap_weight": BaseTrapWeight.option_high,
"minigame_trap_difficulty": MinigameTrapDifficulty.option_chaos,
"big_fishing_difficulty": BigFishingDifficulty.option_chaos,
"music_shuffle": MusicShuffle.option_full,
"voice_shuffle": VoiceShuffle.option_shuffled,
"sonic_mission_count": BaseMissionCount.range_end,
"sonic_mission_2": True,
"sonic_mission_3": True,
"sonic_mission_4": True,
"sonic_mission_5": True,
"shadow_mission_count": BaseMissionCount.range_end,
"shadow_mission_2": True,
"shadow_mission_3": True,
"shadow_mission_4": True,
"shadow_mission_5": True,
"tails_mission_count": BaseMissionCount.range_end,
"tails_mission_2": True,
"tails_mission_3": True,
"tails_mission_4": True,
"tails_mission_5": True,
"eggman_mission_count": BaseMissionCount.range_end,
"eggman_mission_2": True,
"eggman_mission_3": True,
"eggman_mission_4": True,
"eggman_mission_5": True,
"knuckles_mission_count": BaseMissionCount.range_end,
"knuckles_mission_2": True,
"knuckles_mission_3": True,
"knuckles_mission_4": True,
"knuckles_mission_5": True,
"rouge_mission_count": BaseMissionCount.range_end,
"rouge_mission_2": True,
"rouge_mission_3": True,
"rouge_mission_4": True,
"rouge_mission_5": True,
"kart_mission_count": BaseMissionCount.range_end,
"kart_mission_2": True,
"kart_mission_3": True,
"kart_mission_4": True,
"kart_mission_5": True,
"cannons_core_mission_count": BaseMissionCount.range_end,
"cannons_core_mission_2": True,
"cannons_core_mission_3": True,
"cannons_core_mission_4": True,
"cannons_core_mission_5": True,
}
allsanity = {
"goal": Goal.option_cannons_core_boss_rush,
"boss_rush_shuffle": BossRushShuffle.option_chaos,
"minigame_madness_requirement": MinigameMadnessRequirement.range_end,
"minigame_madness_minimum": MinigameMadnessMinimum.range_end,
"max_emblem_cap": MaximumEmblemCap.range_end,
"mission_shuffle": True,
"required_cannons_core_missions": RequiredCannonsCoreMissions.option_all_active,
"emblem_percentage_for_cannons_core": EmblemPercentageForCannonsCore.range_end,
"number_of_level_gates": NumberOfLevelGates.range_end,
"level_gate_costs": LevelGateCosts.option_high,
"keysanity": True,
"whistlesanity": Whistlesanity.option_both,
"beetlesanity": True,
"omosanity": True,
"animalsanity": True,
"itemboxsanity": ItemBoxsanity.option_all,
"bigsanity": True,
"kart_race_checks": KartRaceChecks.option_full,
"black_market_slots": BlackMarketSlots.range_end,
"black_market_unlock_costs": BlackMarketUnlockCosts.option_high,
"chao_race_difficulty": ChaoRaceDifficulty.option_expert,
"chao_karate_difficulty": ChaoKarateDifficulty.option_super,
"chao_stadium_checks": ChaoStadiumChecks.option_all,
"chao_animal_parts": True,
"chao_stats": ChaoStats.range_end,
"chao_stats_frequency": 1,
"chao_stats_stamina": True,
"chao_stats_hidden": True,
"chao_kindergarten": ChaoKindergarten.option_full,
"junk_fill_percentage": 25,
"trap_fill_percentage": 25,
"omochao_trap_weight": BaseTrapWeight.option_high,
"timestop_trap_weight": BaseTrapWeight.option_high,
"confusion_trap_weight": BaseTrapWeight.option_high,
"tiny_trap_weight": BaseTrapWeight.option_high,
"gravity_trap_weight": BaseTrapWeight.option_high,
"exposition_trap_weight": BaseTrapWeight.option_high,
"ice_trap_weight": BaseTrapWeight.option_high,
"slow_trap_weight": BaseTrapWeight.option_high,
"cutscene_trap_weight": BaseTrapWeight.option_high,
"reverse_trap_weight": BaseTrapWeight.option_high,
"literature_trap_weight": BaseTrapWeight.option_high,
"controller_drift_trap_weight": BaseTrapWeight.option_high,
"poison_trap_weight": BaseTrapWeight.option_high,
"bee_trap_weight": BaseTrapWeight.option_high,
"pong_trap_weight": BaseTrapWeight.option_high,
"breakout_trap_weight": BaseTrapWeight.option_high,
"fishing_trap_weight": BaseTrapWeight.option_high,
"trivia_trap_weight": BaseTrapWeight.option_high,
"pokemon_trivia_trap_weight": BaseTrapWeight.option_high,
"pokemon_count_trap_weight": BaseTrapWeight.option_high,
"number_sequence_trap_weight": BaseTrapWeight.option_high,
"light_up_path_trap_weight": BaseTrapWeight.option_high,
"pinball_trap_weight": BaseTrapWeight.option_high,
"math_quiz_trap_weight": BaseTrapWeight.option_high,
"snake_trap_weight": BaseTrapWeight.option_high,
"input_sequence_trap_weight": BaseTrapWeight.option_high,
"minigame_trap_difficulty": MinigameTrapDifficulty.option_chaos,
"big_fishing_difficulty": BigFishingDifficulty.option_chaos,
"music_shuffle": MusicShuffle.option_full,
"voice_shuffle": VoiceShuffle.option_shuffled,
"sonic_mission_count": BaseMissionCount.range_end,
"sonic_mission_2": True,
"sonic_mission_3": True,
"sonic_mission_4": True,
"sonic_mission_5": True,
"shadow_mission_count": BaseMissionCount.range_end,
"shadow_mission_2": True,
"shadow_mission_3": True,
"shadow_mission_4": True,
"shadow_mission_5": True,
"tails_mission_count": BaseMissionCount.range_end,
"tails_mission_2": True,
"tails_mission_3": True,
"tails_mission_4": True,
"tails_mission_5": True,
"eggman_mission_count": BaseMissionCount.range_end,
"eggman_mission_2": True,
"eggman_mission_3": True,
"eggman_mission_4": True,
"eggman_mission_5": True,
"knuckles_mission_count": BaseMissionCount.range_end,
"knuckles_mission_2": True,
"knuckles_mission_3": True,
"knuckles_mission_4": True,
"knuckles_mission_5": True,
"rouge_mission_count": BaseMissionCount.range_end,
"rouge_mission_2": True,
"rouge_mission_3": True,
"rouge_mission_4": True,
"rouge_mission_5": True,
"kart_mission_count": BaseMissionCount.range_end,
"kart_mission_2": True,
"kart_mission_3": True,
"kart_mission_4": True,
"kart_mission_5": True,
"cannons_core_mission_count": BaseMissionCount.range_end,
"cannons_core_mission_2": True,
"cannons_core_mission_3": True,
"cannons_core_mission_4": True,
"cannons_core_mission_5": True,
}
all_random = {
"goal": "random",
"boss_rush_shuffle": "random",
"minigame_madness_requirement": "random",
"minigame_madness_minimum": "random",
"logic_difficulty": "random",
"required_rank": "random",
"max_emblem_cap": "random",
"ring_loss": "random",
"mission_shuffle": "random",
"required_cannons_core_missions": "random",
"emblem_percentage_for_cannons_core": "random",
"number_of_level_gates": "random",
"level_gate_distribution": "random",
"level_gate_costs": "random",
"keysanity": "random",
"whistlesanity": "random",
"beetlesanity": "random",
"omosanity": "random",
"animalsanity": "random",
"itemboxsanity": "random",
"bigsanity": "random",
"kart_race_checks": "random",
"black_market_slots": "random",
"black_market_unlock_costs": "random",
"black_market_price_multiplier": "random",
"chao_race_difficulty": "random",
"chao_karate_difficulty": "random",
"chao_stadium_checks": "random",
"chao_animal_parts": "random",
"chao_stats": "random",
"chao_stats_frequency": "random",
"chao_stats_stamina": "random",
"chao_stats_hidden": "random",
"chao_kindergarten": "random",
"shuffle_starting_chao_eggs": "random",
"chao_entrance_randomization": "random",
"junk_fill_percentage": "random",
"trap_fill_percentage": "random",
"omochao_trap_weight": "random",
"timestop_trap_weight": "random",
"confusion_trap_weight": "random",
"tiny_trap_weight": "random",
"gravity_trap_weight": "random",
"exposition_trap_weight": "random",
"ice_trap_weight": "random",
"slow_trap_weight": "random",
"cutscene_trap_weight": "random",
"reverse_trap_weight": "random",
"literature_trap_weight": "random",
"controller_drift_trap_weight": "random",
"poison_trap_weight": "random",
"bee_trap_weight": "random",
"pong_trap_weight": "random",
"breakout_trap_weight": "random",
"fishing_trap_weight": "random",
"trivia_trap_weight": "random",
"pokemon_trivia_trap_weight": "random",
"pokemon_count_trap_weight": "random",
"number_sequence_trap_weight": "random",
"light_up_path_trap_weight": "random",
"pinball_trap_weight": "random",
"math_quiz_trap_weight": "random",
"snake_trap_weight": "random",
"input_sequence_trap_weight": "random",
"minigame_trap_difficulty": "random",
"big_fishing_difficulty": "random",
"sadx_music": "random",
"music_shuffle": "random",
"voice_shuffle": "random",
"narrator": "random",
"sonic_mission_count": "random",
"sonic_mission_2": "random",
"sonic_mission_3": "random",
"sonic_mission_4": "random",
"sonic_mission_5": "random",
"shadow_mission_count": "random",
"shadow_mission_2": "random",
"shadow_mission_3": "random",
"shadow_mission_4": "random",
"shadow_mission_5": "random",
"tails_mission_count": "random",
"tails_mission_2": "random",
"tails_mission_3": "random",
"tails_mission_4": "random",
"tails_mission_5": "random",
"eggman_mission_count": "random",
"eggman_mission_2": "random",
"eggman_mission_3": "random",
"eggman_mission_4": "random",
"eggman_mission_5": "random",
"knuckles_mission_count": "random",
"knuckles_mission_2": "random",
"knuckles_mission_3": "random",
"knuckles_mission_4": "random",
"knuckles_mission_5": "random",
"rouge_mission_count": "random",
"rouge_mission_2": "random",
"rouge_mission_3": "random",
"rouge_mission_4": "random",
"rouge_mission_5": "random",
"kart_mission_count": "random",
"kart_mission_2": "random",
"kart_mission_3": "random",
"kart_mission_4": "random",
"kart_mission_5": "random",
"cannons_core_mission_count": "random",
"cannons_core_mission_2": "random",
"cannons_core_mission_3": "random",
"cannons_core_mission_4": "random",
"cannons_core_mission_5": "random",
"ring_link": "random",
"trap_link": "random",
"death_link": "random",
}
sa2b_options_presets: Dict[str, Dict[str, Any]] = {
"Minsanity": minsanity,
"Chao-centric": chao_centric,
"Allsanity No Chao": allsanity_no_chao,
"Allsanity": allsanity,
"All Random": all_random,
}

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File diff suppressed because it is too large Load Diff

View File

@@ -8,12 +8,13 @@ from worlds.AutoWorld import WebWorld, World
from .AestheticData import chao_name_conversion, sample_chao_names, totally_real_item_names, \
all_exits, all_destinations, multi_rooms, single_rooms, room_to_exits_map, exit_to_room_map, valid_kindergarten_exits
from .GateBosses import get_gate_bosses, get_boss_rush_bosses, get_boss_name
from .Items import SA2BItem, ItemData, item_table, upgrades_table, emeralds_table, junk_table, trap_table, item_groups, \
eggs_table, fruits_table, seeds_table, hats_table, animals_table, chaos_drives_table
from .Locations import SA2BLocation, all_locations, setup_locations, chao_animal_event_location_table, black_market_location_table
from .Missions import get_mission_table, get_mission_count_table, get_first_and_last_cannons_core_missions
from .Items import SA2BItem, ItemData, item_table, upgrades_table, emeralds_table, junk_table, minigame_trap_table, item_groups, \
eggs_table, fruits_table, seeds_table, hats_table, animals_table, chaos_drives_table, event_table
from .Locations import SA2BLocation, all_locations, location_groups, setup_locations, chao_animal_event_location_table, black_market_location_table
from .Missions import get_mission_table, get_mission_count_table, get_first_and_last_cannons_core_missions, print_mission_orders_to_spoiler
from .Names import ItemName, LocationName
from .Options import SA2BOptions, sa2b_option_groups
from .Presets import sa2b_options_presets
from .Regions import create_regions, shuffleable_regions, connect_regions, LevelGate, gate_0_whitelist_regions, \
gate_0_blacklist_regions
from .Rules import set_rules
@@ -33,6 +34,7 @@ class SA2BWeb(WebWorld):
tutorials = [setup_en]
option_groups = sa2b_option_groups
options_presets = sa2b_options_presets
def check_for_impossible_shuffle(shuffled_levels: typing.List[int], gate_0_range: int, multiworld: MultiWorld):
@@ -60,11 +62,14 @@ class SA2BWorld(World):
topology_present = False
item_name_groups = item_groups
location_name_groups = location_groups
item_name_to_id = {name: data.code for name, data in item_table.items()}
location_name_to_id = all_locations
location_table: typing.Dict[str, int]
shuffled_region_list: typing.List[int]
levels_per_gate: typing.List[int]
mission_map: typing.Dict[int, int]
mission_count_map: typing.Dict[int, int]
emblems_for_cannons_core: int
@@ -78,7 +83,7 @@ class SA2BWorld(World):
def fill_slot_data(self) -> dict:
return {
"ModVersion": 203,
"ModVersion": 204,
"Goal": self.options.goal.value,
"MusicMap": self.generate_music_data(),
"VoiceMap": self.generate_voice_data(),
@@ -89,14 +94,20 @@ class SA2BWorld(World):
"MusicShuffle": self.options.music_shuffle.value,
"Narrator": self.options.narrator.value,
"MinigameTrapDifficulty": self.options.minigame_trap_difficulty.value,
"BigFishingDifficulty": self.options.big_fishing_difficulty.value,
"RingLoss": self.options.ring_loss.value,
"RingLink": self.options.ring_link.value,
"TrapLink": self.options.trap_link.value,
"RequiredRank": self.options.required_rank.value,
"MinigameMadnessAmount": self.options.minigame_madness_requirement.value,
"LogicDifficulty": self.options.logic_difficulty.value,
"ChaoKeys": self.options.keysanity.value,
"Whistlesanity": self.options.whistlesanity.value,
"GoldBeetles": self.options.beetlesanity.value,
"OmochaoChecks": self.options.omosanity.value,
"AnimalChecks": self.options.animalsanity.value,
"ItemBoxChecks": self.options.itemboxsanity.value,
"BigChecks": self.options.bigsanity.value,
"KartRaceChecks": self.options.kart_race_checks.value,
"ChaoStadiumChecks": self.options.chao_stadium_checks.value,
"ChaoRaceDifficulty": self.options.chao_race_difficulty.value,
@@ -122,6 +133,7 @@ class SA2BWorld(World):
"GateCosts": self.gate_costs,
"GateBosses": self.gate_bosses,
"BossRushMap": self.boss_rush_map,
"ActiveTraps": self.output_active_traps(),
"PlayerNum": self.player,
}
@@ -151,12 +163,42 @@ class SA2BWorld(World):
valid_trap_weights = self.options.exposition_trap_weight.value + \
self.options.reverse_trap_weight.value + \
self.options.pong_trap_weight.value
self.options.literature_trap_weight.value + \
self.options.controller_drift_trap_weight.value + \
self.options.poison_trap_weight.value + \
self.options.bee_trap_weight.value + \
self.options.pong_trap_weight.value + \
self.options.breakout_trap_weight.value + \
self.options.fishing_trap_weight.value + \
self.options.trivia_trap_weight.value + \
self.options.pokemon_trivia_trap_weight.value + \
self.options.pokemon_count_trap_weight.value + \
self.options.number_sequence_trap_weight.value + \
self.options.light_up_path_trap_weight.value + \
self.options.pinball_trap_weight.value + \
self.options.math_quiz_trap_weight.value + \
self.options.snake_trap_weight.value + \
self.options.input_sequence_trap_weight.value
if valid_trap_weights == 0:
self.options.exposition_trap_weight.value = 4
self.options.reverse_trap_weight.value = 4
self.options.literature_trap_weight.value = 4
self.options.controller_drift_trap_weight.value = 4
self.options.poison_trap_weight.value = 4
self.options.bee_trap_weight.value = 4
self.options.pong_trap_weight.value = 4
self.options.breakout_trap_weight.value = 4
self.options.fishing_trap_weight.value = 4
self.options.trivia_trap_weight.value = 4
self.options.pokemon_trivia_trap_weight.value = 4
self.options.pokemon_count_trap_weight.value = 4
self.options.number_sequence_trap_weight.value = 4
self.options.light_up_path_trap_weight.value = 4
self.options.pinball_trap_weight.value = 4
self.options.math_quiz_trap_weight.value = 4
self.options.snake_trap_weight.value = 4
self.options.input_sequence_trap_weight.value = 4
if self.options.kart_race_checks.value == 0:
self.options.kart_race_checks.value = 2
@@ -164,8 +206,8 @@ class SA2BWorld(World):
self.gate_bosses = {}
self.boss_rush_map = {}
else:
self.gate_bosses = get_gate_bosses(self.multiworld, self)
self.boss_rush_map = get_boss_rush_bosses(self.multiworld, self)
self.gate_bosses = get_gate_bosses(self)
self.boss_rush_map = get_boss_rush_bosses(self)
def create_regions(self):
self.mission_map = get_mission_table(self.multiworld, self, self.player)
@@ -177,7 +219,7 @@ class SA2BWorld(World):
# Not Generate Basic
self.black_market_costs = dict()
if self.options.goal.value in [0, 2, 4, 5, 6]:
if self.options.goal.value in [0, 2, 4, 5, 6, 8]:
self.multiworld.get_location(LocationName.finalhazard, self.player).place_locked_item(self.create_item(ItemName.maria))
elif self.options.goal.value == 1:
self.multiworld.get_location(LocationName.green_hill, self.player).place_locked_item(self.create_item(ItemName.maria))
@@ -202,7 +244,7 @@ class SA2BWorld(World):
if self.options.goal.value != 3:
# Fill item pool with all required items
for item in {**upgrades_table}:
itempool += [self.create_item(item, False, self.options.goal.value)]
itempool += [self.create_item(item, None, self.options.goal.value)]
if self.options.goal.value in [1, 2, 6]:
# Some flavor of Chaos Emerald Hunt
@@ -212,6 +254,25 @@ class SA2BWorld(World):
# Black Market
itempool += [self.create_item(ItemName.market_token) for _ in range(self.options.black_market_slots.value)]
if self.options.goal.value in [8]:
available_locations: int = total_required_locations - len(itempool) - self.options.number_of_level_gates.value
while (self.options.minigame_madness_requirement.value * len(minigame_trap_table)) > available_locations:
self.options.minigame_madness_requirement.value -= 1
while (self.options.minigame_madness_minimum.value * len(minigame_trap_table)) > available_locations:
self.options.minigame_madness_minimum.value -= 1
traps_to_create: int = max(self.options.minigame_madness_minimum.value, self.options.minigame_madness_requirement.value)
# Minigame Madness
for item in {**minigame_trap_table}:
for i in range(traps_to_create):
classification: ItemClassification = ItemClassification.trap
if i < self.options.minigame_madness_requirement.value:
classification |= ItemClassification.progression
itempool.append(self.create_item(item, classification))
black_market_unlock_mult = 1.0
if self.options.black_market_unlock_costs.value == 0:
black_market_unlock_mult = 0.5
@@ -235,12 +296,12 @@ class SA2BWorld(World):
elif self.options.level_gate_costs.value == 1:
gate_cost_mult = 0.8
shuffled_region_list = list(range(30))
self.shuffled_region_list = list(range(30))
emblem_requirement_list = list()
self.multiworld.random.shuffle(shuffled_region_list)
levels_per_gate = self.get_levels_per_gate()
self.multiworld.random.shuffle(self.shuffled_region_list)
self.levels_per_gate = self.get_levels_per_gate()
check_for_impossible_shuffle(shuffled_region_list, math.ceil(levels_per_gate[0]), self.multiworld)
check_for_impossible_shuffle(self.shuffled_region_list, math.ceil(self.levels_per_gate[0]), self.multiworld)
levels_added_to_gate = 0
total_levels_added = 0
current_gate = 0
@@ -250,11 +311,11 @@ class SA2BWorld(World):
gates = list()
gates.append(LevelGate(0))
for i in range(30):
gates[current_gate].gate_levels.append(shuffled_region_list[i])
gates[current_gate].gate_levels.append(self.shuffled_region_list[i])
emblem_requirement_list.append(current_gate_emblems)
levels_added_to_gate += 1
total_levels_added += 1
if levels_added_to_gate >= levels_per_gate[current_gate]:
if levels_added_to_gate >= self.levels_per_gate[current_gate]:
current_gate += 1
if current_gate > self.options.number_of_level_gates.value:
current_gate = self.options.number_of_level_gates.value
@@ -265,18 +326,19 @@ class SA2BWorld(World):
self.gate_costs[current_gate] = current_gate_emblems
levels_added_to_gate = 0
self.region_emblem_map = dict(zip(shuffled_region_list, emblem_requirement_list))
self.region_emblem_map = dict(zip(self.shuffled_region_list, emblem_requirement_list))
first_cannons_core_mission, final_cannons_core_mission = get_first_and_last_cannons_core_missions(self.mission_map, self.mission_count_map)
connect_regions(self.multiworld, self, self.player, gates, self.emblems_for_cannons_core, self.gate_bosses, self.boss_rush_map, first_cannons_core_mission, final_cannons_core_mission)
max_required_emblems = max(max(emblem_requirement_list), self.emblems_for_cannons_core)
max_required_emblems = min(int(max_required_emblems * 1.1), total_emblem_count)
itempool += [self.create_item(ItemName.emblem) for _ in range(max_required_emblems)]
non_required_emblems = (total_emblem_count - max_required_emblems)
junk_count = math.floor(non_required_emblems * (self.options.junk_fill_percentage.value / 100.0))
itempool += [self.create_item(ItemName.emblem, True) for _ in range(non_required_emblems - junk_count)]
itempool += [self.create_item(ItemName.emblem, ItemClassification.filler) for _ in range(non_required_emblems - junk_count)]
# Carve Traps out of junk_count
trap_weights = []
@@ -291,7 +353,22 @@ class SA2BWorld(World):
trap_weights += ([ItemName.slow_trap] * self.options.slow_trap_weight.value)
trap_weights += ([ItemName.cutscene_trap] * self.options.cutscene_trap_weight.value)
trap_weights += ([ItemName.reverse_trap] * self.options.reverse_trap_weight.value)
trap_weights += ([ItemName.literature_trap] * self.options.literature_trap_weight.value)
trap_weights += ([ItemName.controller_drift_trap] * self.options.controller_drift_trap_weight.value)
trap_weights += ([ItemName.poison_trap] * self.options.poison_trap_weight.value)
trap_weights += ([ItemName.bee_trap] * self.options.bee_trap_weight.value)
trap_weights += ([ItemName.pong_trap] * self.options.pong_trap_weight.value)
trap_weights += ([ItemName.breakout_trap] * self.options.breakout_trap_weight.value)
trap_weights += ([ItemName.fishing_trap] * self.options.fishing_trap_weight.value)
trap_weights += ([ItemName.trivia_trap] * self.options.trivia_trap_weight.value)
trap_weights += ([ItemName.pokemon_trivia_trap] * self.options.pokemon_trivia_trap_weight.value)
trap_weights += ([ItemName.pokemon_count_trap] * self.options.pokemon_count_trap_weight.value)
trap_weights += ([ItemName.number_sequence_trap] * self.options.number_sequence_trap_weight.value)
trap_weights += ([ItemName.light_up_path_trap] * self.options.light_up_path_trap_weight.value)
trap_weights += ([ItemName.pinball_trap] * self.options.pinball_trap_weight.value)
trap_weights += ([ItemName.math_quiz_trap] * self.options.math_quiz_trap_weight.value)
trap_weights += ([ItemName.snake_trap] * self.options.snake_trap_weight.value)
trap_weights += ([ItemName.input_sequence_trap] * self.options.input_sequence_trap_weight.value)
junk_count += extra_junk_count
trap_count = 0 if (len(trap_weights) == 0) else math.ceil(junk_count * (self.options.trap_fill_percentage.value / 100.0))
@@ -347,11 +424,15 @@ class SA2BWorld(World):
def create_item(self, name: str, force_non_progression=False, goal=0) -> Item:
data = item_table[name]
def create_item(self, name: str, force_classification=None, goal=0) -> Item:
data = None
if name in event_table:
data = event_table[name]
else:
data = item_table[name]
if force_non_progression:
classification = ItemClassification.filler
if force_classification is not None:
classification = force_classification
elif name == ItemName.emblem or \
name in emeralds_table.keys() or \
(name == ItemName.knuckles_shovel_claws and goal in [4, 5]):
@@ -380,9 +461,16 @@ class SA2BWorld(World):
set_rules(self.multiworld, self, self.player, self.gate_bosses, self.boss_rush_map, self.mission_map, self.mission_count_map, self.black_market_costs)
def write_spoiler(self, spoiler_handle: typing.TextIO):
print_mission_orders_to_spoiler(self.mission_map,
self.mission_count_map,
self.shuffled_region_list,
self.levels_per_gate,
self.multiworld.player_name[self.player],
spoiler_handle)
if self.options.number_of_level_gates.value > 0 or self.options.goal.value in [4, 5, 6]:
spoiler_handle.write("\n")
header_text = "Sonic Adventure 2 Bosses for {}:\n"
header_text = "SA2 Bosses for {}:\n"
header_text = header_text.format(self.multiworld.player_name[self.player])
spoiler_handle.write(header_text)
@@ -435,20 +523,20 @@ class SA2BWorld(World):
continue
level_region = exit.connected_region
for location in level_region.locations:
er_hint_data[location.address] = gate_name
if location.address != None:
er_hint_data[location.address] = gate_name
for i in range(self.options.black_market_slots.value):
location = self.multiworld.get_location(LocationName.chao_black_market_base + str(i + 1), self.player)
er_hint_data[location.address] = str(self.black_market_costs[i]) + " " + str(ItemName.market_token)
hint_data[self.player] = er_hint_data
@classmethod
def stage_fill_hook(cls, multiworld: MultiWorld, progitempool, usefulitempool, filleritempool, fill_locations):
if multiworld.get_game_players("Sonic Adventure 2 Battle"):
progitempool.sort(
key=lambda item: 0 if (item.name != 'Emblem') else 1)
key=lambda item: 0 if ("Emblem" in item.name and item.game == "Sonic Adventure 2 Battle") else 1)
def get_levels_per_gate(self) -> list:
levels_per_gate = list()
@@ -486,6 +574,39 @@ class SA2BWorld(World):
return levels_per_gate
def output_active_traps(self) -> typing.Dict[int, int]:
trap_data = {}
trap_data[0x30] = self.options.omochao_trap_weight.value
trap_data[0x31] = self.options.timestop_trap_weight.value
trap_data[0x32] = self.options.confusion_trap_weight.value
trap_data[0x33] = self.options.tiny_trap_weight.value
trap_data[0x34] = self.options.gravity_trap_weight.value
trap_data[0x35] = self.options.exposition_trap_weight.value
trap_data[0x37] = self.options.ice_trap_weight.value
trap_data[0x38] = self.options.slow_trap_weight.value
trap_data[0x39] = self.options.cutscene_trap_weight.value
trap_data[0x3A] = self.options.reverse_trap_weight.value
trap_data[0x3B] = self.options.literature_trap_weight.value
trap_data[0x3C] = self.options.controller_drift_trap_weight.value
trap_data[0x3D] = self.options.poison_trap_weight.value
trap_data[0x3E] = self.options.bee_trap_weight.value
trap_data[0x50] = self.options.pong_trap_weight.value
trap_data[0x51] = self.options.breakout_trap_weight.value
trap_data[0x52] = self.options.fishing_trap_weight.value
trap_data[0x53] = self.options.trivia_trap_weight.value
trap_data[0x54] = self.options.pokemon_trivia_trap_weight.value
trap_data[0x55] = self.options.pokemon_count_trap_weight.value
trap_data[0x56] = self.options.number_sequence_trap_weight.value
trap_data[0x57] = self.options.light_up_path_trap_weight.value
trap_data[0x58] = self.options.pinball_trap_weight.value
trap_data[0x59] = self.options.math_quiz_trap_weight.value
trap_data[0x5A] = self.options.snake_trap_weight.value
trap_data[0x5B] = self.options.input_sequence_trap_weight.value
return trap_data
def any_chao_locations_active(self) -> bool:
if self.options.chao_race_difficulty.value > 0 or \
self.options.chao_karate_difficulty.value > 0 or \
@@ -686,7 +807,6 @@ class SA2BWorld(World):
exit_choice = self.random.choice(valid_kindergarten_exits)
exit_room = exit_to_room_map[exit_choice]
all_exits_copy.remove(exit_choice)
multi_rooms_copy.remove(exit_room)
destination = 0x06
single_rooms_copy.remove(destination)
@@ -723,7 +843,8 @@ class SA2BWorld(World):
er_layout[exit_choice] = destination
reverse_exit = self.random.choice(room_to_exits_map[destination])
possible_reverse_exits = [exit for exit in room_to_exits_map[destination] if exit in all_exits_copy]
reverse_exit = self.random.choice(possible_reverse_exits)
er_layout[reverse_exit] = exit_room

View File

@@ -129,7 +129,10 @@ If you wish to use the `SADX Music` option of the Randomizer, you must own a cop
- If you enabled an `SADX Music` option, then most likely the music data was not copied properly into the mod folder (See Additional Options for instructions).
- Mission 1 is missing a texture in the stage select UI.
- Most likely another mod is conflicting and overwriting the texture pack. It is recommeded to have the SA2B Archipelago mod load last in the mod manager.
- Most likely another mod is conflicting and overwriting the texture pack. It is recommended to have the SA2B Archipelago mod load last in the mod manager.
- Minigame trap is un-winnable
- If you are using the SA2 Input Controls mod, it conflicts with certain minigames such as the Input Sequence Trap and medium difficulty Fishing Trap. Disabling the SA2 Input Controls mod should resolve the issue.
## Save File Safeguard (Advanced Option)

View File

@@ -41,6 +41,7 @@ class Starcraft2WebWorld(WebWorld):
)
tutorials = [setup_en, setup_fr]
game_info_languages = ["en", "fr"]
class SC2World(World):

View File

@@ -124,7 +124,7 @@ class SMWorld(World):
Logic.factory('vanilla')
dummy_rom_file = Utils.user_path(SMSettings.RomFile.copy_to) # actual rom set in generate_output
self.variaRando = VariaRandomizer(self.options, dummy_rom_file, self.player)
self.variaRando = VariaRandomizer(self.options, dummy_rom_file, self.player, self.multiworld.seed, self.random)
self.multiworld.state.smbm[self.player] = SMBoolManager(self.player, self.variaRando.maxDifficulty)
# keeps Nothing items local so no player will ever pickup Nothing
@@ -314,11 +314,11 @@ class SMWorld(World):
raise KeyError(f"Item {name} for {self.player_name} is invalid.")
def get_filler_item_name(self) -> str:
if self.multiworld.random.randint(0, 100) < self.options.minor_qty.value:
if self.random.randint(0, 100) < self.options.minor_qty.value:
power_bombs = self.options.power_bomb_qty.value
missiles = self.options.missile_qty.value
super_missiles = self.options.super_qty.value
roll = self.multiworld.random.randint(1, power_bombs + missiles + super_missiles)
roll = self.random.randint(1, power_bombs + missiles + super_missiles)
if roll <= power_bombs:
return "Power Bomb"
elif roll <= power_bombs + missiles:
@@ -340,8 +340,8 @@ class SMWorld(World):
else:
nonChozoLoc.append(loc)
self.multiworld.random.shuffle(nonChozoLoc)
self.multiworld.random.shuffle(chozoLoc)
self.random.shuffle(nonChozoLoc)
self.random.shuffle(chozoLoc)
missingCount = len(self.NothingPool) - len(nonChozoLoc)
locations = nonChozoLoc
if (missingCount > 0):

View File

@@ -1,5 +1,4 @@
import copy
import random
from ..logic.logic import Logic
from ..utils.parameters import Knows
from ..graph.location import locationsDict
@@ -136,7 +135,8 @@ class GraphUtils:
refused[apName] = cause
return ret, refused
def updateLocClassesStart(startGraphArea, split, possibleMajLocs, preserveMajLocs, nLocs):
@staticmethod
def updateLocClassesStart(startGraphArea, split, possibleMajLocs, preserveMajLocs, nLocs, random):
locs = locationsDict
preserveMajLocs = [locs[locName] for locName in preserveMajLocs if locs[locName].isClass(split)]
possLocs = [locs[locName] for locName in possibleMajLocs][:nLocs]
@@ -160,7 +160,8 @@ class GraphUtils:
ap = getAccessPoint(startApName)
return ap.Start['patches'] if 'patches' in ap.Start else []
def createBossesTransitions():
@staticmethod
def createBossesTransitions(random):
transitions = vanillaBossesTransitions
def isVanilla():
for t in vanillaBossesTransitions:
@@ -180,13 +181,15 @@ class GraphUtils:
transitions.append((src,dst))
return transitions
def createAreaTransitions(lightAreaRando=False):
@staticmethod
def createAreaTransitions(lightAreaRando=False, *, random):
if lightAreaRando:
return GraphUtils.createLightAreaTransitions()
return GraphUtils.createLightAreaTransitions(random=random)
else:
return GraphUtils.createRegularAreaTransitions()
return GraphUtils.createRegularAreaTransitions(random=random)
def createRegularAreaTransitions(apList=None, apPred=None):
@staticmethod
def createRegularAreaTransitions(apList=None, apPred=None, *, random):
if apList is None:
apList = Logic.accessPoints
if apPred is None:
@@ -239,7 +242,8 @@ class GraphUtils:
transitions.append((ap.Name, ap.Name))
# crateria can be forced in corner cases
def createMinimizerTransitions(startApName, locLimit, forcedAreas=None):
@staticmethod
def createMinimizerTransitions(startApName, locLimit, forcedAreas=None, *, random):
if forcedAreas is None:
forcedAreas = []
if startApName == 'Ceres':
@@ -316,7 +320,8 @@ class GraphUtils:
GraphUtils.log.debug("FINAL MINIMIZER areas: "+str(areas))
return transitions
def createLightAreaTransitions():
@staticmethod
def createLightAreaTransitions(random):
# group APs by area
aps = {}
totalCount = 0
@@ -407,7 +412,8 @@ class GraphUtils:
return rooms
def escapeAnimalsTransitions(graph, possibleTargets, firstEscape):
@staticmethod
def escapeAnimalsTransitions(graph, possibleTargets, firstEscape, random):
n = len(possibleTargets)
assert (n < 4 and firstEscape is not None) or (n <= 4 and firstEscape is None), "Invalid possibleTargets list: " + str(possibleTargets)
GraphUtils.log.debug("escapeAnimalsTransitions. possibleTargets="+str(possibleTargets)+", firstEscape="+str(firstEscape))

View File

@@ -1,4 +1,3 @@
import random
from ..utils import log
from ..utils.utils import getRangeDict, chooseFromRange
from ..rando.ItemLocContainer import ItemLocation
@@ -23,8 +22,9 @@ class Choice(object):
# simple random choice, that chooses an item first, then a locatio to put it in
class ItemThenLocChoice(Choice):
def __init__(self, restrictions):
def __init__(self, restrictions, random):
super(ItemThenLocChoice, self).__init__(restrictions)
self.random = random
def chooseItemLoc(self, itemLocDict, isProg):
itemList = self.getItemList(itemLocDict)
@@ -49,7 +49,7 @@ class ItemThenLocChoice(Choice):
return self.chooseItemRandom(itemList)
def chooseItemRandom(self, itemList):
return random.choice(itemList)
return self.random.choice(itemList)
def chooseLocation(self, locList, item, isProg):
if len(locList) == 0:
@@ -63,12 +63,12 @@ class ItemThenLocChoice(Choice):
return self.chooseLocationRandom(locList)
def chooseLocationRandom(self, locList):
return random.choice(locList)
return self.random.choice(locList)
# Choice specialization for prog speed based filler
class ItemThenLocChoiceProgSpeed(ItemThenLocChoice):
def __init__(self, restrictions, progSpeedParams, distanceProp, services):
super(ItemThenLocChoiceProgSpeed, self).__init__(restrictions)
def __init__(self, restrictions, progSpeedParams, distanceProp, services, random):
super(ItemThenLocChoiceProgSpeed, self).__init__(restrictions, random)
self.progSpeedParams = progSpeedParams
self.distanceProp = distanceProp
self.services = services
@@ -104,7 +104,7 @@ class ItemThenLocChoiceProgSpeed(ItemThenLocChoice):
if self.restrictions.isLateMorph() and canRollback and len(itemLocDict) == 1:
item, locList = list(itemLocDict.items())[0]
if item.Type == 'Morph':
morphLocs = self.restrictions.lateMorphCheck(container, locList)
morphLocs = self.restrictions.lateMorphCheck(container, locList, self.random)
if morphLocs is not None:
itemLocDict[item] = morphLocs
else:
@@ -115,7 +115,7 @@ class ItemThenLocChoiceProgSpeed(ItemThenLocChoice):
assert len(locs) == 1 and locs[0].Name == item.Name
return ItemLocation(item, locs[0])
# late doors check for random door colors
if self.restrictions.isLateDoors() and random.random() < self.lateDoorsProb:
if self.restrictions.isLateDoors() and self.random.random() < self.lateDoorsProb:
self.processLateDoors(itemLocDict, ap, container)
self.progressionItemLocs = progressionItemLocs
self.ap = ap
@@ -145,14 +145,14 @@ class ItemThenLocChoiceProgSpeed(ItemThenLocChoice):
def chooseLocationProg(self, locs, item):
locs = self.getLocsSpreadProgression(locs)
random.shuffle(locs)
self.random.shuffle(locs)
ret = self.getChooseFunc(self.chooseLocRanges, self.chooseLocFuncs)(locs)
self.log.debug('chooseLocationProg. ret='+ret.Name)
return ret
# get choose function from a weighted dict
def getChooseFunc(self, rangeDict, funcDict):
v = chooseFromRange(rangeDict)
v = chooseFromRange(rangeDict, self.random)
return funcDict[v]
@@ -209,6 +209,6 @@ class ItemThenLocChoiceProgSpeed(ItemThenLocChoice):
for i in range(len(availableLocations)):
loc = availableLocations[i]
d = distances[i]
if d == maxDist or random.random() >= self.spreadProb:
if d == maxDist or self.random.random() >= self.spreadProb:
locs.append(loc)
return locs

View File

@@ -1,5 +1,5 @@
import copy, time, random
import copy, time
from ..utils import log
from ..logic.cache import RequestCache
from ..rando.RandoServices import RandoServices
@@ -15,11 +15,11 @@ from ..graph.graph_utils import GraphUtils
# item pool is not empty).
# entry point is generateItems
class Filler(object):
def __init__(self, startAP, graph, restrictions, emptyContainer, endDate=infinity):
def __init__(self, startAP, graph, restrictions, emptyContainer, endDate=infinity, *, random):
self.startAP = startAP
self.cache = RequestCache()
self.graph = graph
self.services = RandoServices(graph, restrictions, self.cache)
self.services = RandoServices(graph, restrictions, self.cache, random=random)
self.restrictions = restrictions
self.settings = restrictions.settings
self.endDate = endDate
@@ -108,9 +108,9 @@ class Filler(object):
# very simple front fill algorithm with no rollback and no "softlock checks" (== dessy algorithm)
class FrontFiller(Filler):
def __init__(self, startAP, graph, restrictions, emptyContainer, endDate=infinity):
super(FrontFiller, self).__init__(startAP, graph, restrictions, emptyContainer, endDate)
self.choice = ItemThenLocChoice(restrictions)
def __init__(self, startAP, graph, restrictions, emptyContainer, endDate=infinity, *, random):
super(FrontFiller, self).__init__(startAP, graph, restrictions, emptyContainer, endDate, random=random)
self.choice = ItemThenLocChoice(restrictions, random)
self.stdStart = GraphUtils.isStandardStart(self.startAP)
def isEarlyGame(self):

View File

@@ -1,5 +1,5 @@
import random, copy
import copy
from ..utils import log
from ..graph.graph_utils import GraphUtils, vanillaTransitions, vanillaBossesTransitions, escapeSource, escapeTargets, graphAreas, getAccessPoint
from ..logic.logic import Logic
@@ -11,13 +11,14 @@ from collections import defaultdict
# creates graph and handles randomized escape
class GraphBuilder(object):
def __init__(self, graphSettings):
def __init__(self, graphSettings, random):
self.graphSettings = graphSettings
self.areaRando = graphSettings.areaRando
self.bossRando = graphSettings.bossRando
self.escapeRando = graphSettings.escapeRando
self.minimizerN = graphSettings.minimizerN
self.log = log.get('GraphBuilder')
self.random = random
# builds everything but escape transitions
def createGraph(self, maxDiff):
@@ -48,18 +49,18 @@ class GraphBuilder(object):
objForced = forcedAreas.intersection(escAreas)
escAreasList = sorted(list(escAreas))
while len(objForced) < n and len(escAreasList) > 0:
objForced.add(escAreasList.pop(random.randint(0, len(escAreasList)-1)))
objForced.add(escAreasList.pop(self.random.randint(0, len(escAreasList)-1)))
forcedAreas = forcedAreas.union(objForced)
transitions = GraphUtils.createMinimizerTransitions(self.graphSettings.startAP, self.minimizerN, sorted(list(forcedAreas)))
transitions = GraphUtils.createMinimizerTransitions(self.graphSettings.startAP, self.minimizerN, sorted(list(forcedAreas)), random=self.random)
else:
if not self.bossRando:
transitions += vanillaBossesTransitions
else:
transitions += GraphUtils.createBossesTransitions()
transitions += GraphUtils.createBossesTransitions(self.random)
if not self.areaRando:
transitions += vanillaTransitions
else:
transitions += GraphUtils.createAreaTransitions(self.graphSettings.lightAreaRando)
transitions += GraphUtils.createAreaTransitions(self.graphSettings.lightAreaRando, random=self.random)
ret = AccessGraph(Logic.accessPoints, transitions, self.graphSettings.dotFile)
Objectives.objDict[self.graphSettings.player].setGraph(ret, maxDiff)
return ret
@@ -100,7 +101,7 @@ class GraphBuilder(object):
self.escapeTimer(graph, paths, self.areaRando or escapeTrigger is not None)
self.log.debug("escapeGraph: ({}, {}) timer: {}".format(escapeSource, dst, graph.EscapeAttributes['Timer']))
# animals
GraphUtils.escapeAnimalsTransitions(graph, possibleTargets, dst)
GraphUtils.escapeAnimalsTransitions(graph, possibleTargets, dst, self.random)
return True
def _getTargets(self, sm, graph, maxDiff):
@@ -110,7 +111,7 @@ class GraphBuilder(object):
if len(possibleTargets) == 0:
self.log.debug("Can't randomize escape, fallback to vanilla")
possibleTargets.append('Climb Bottom Left')
random.shuffle(possibleTargets)
self.random.shuffle(possibleTargets)
return possibleTargets
def getPossibleEscapeTargets(self, emptyContainer, graph, maxDiff):

View File

@@ -1,6 +1,6 @@
from ..utils.utils import randGaussBounds, getRangeDict, chooseFromRange
from ..utils import log
import logging, copy, random
import logging, copy
class Item:
__slots__ = ( 'Category', 'Class', 'Name', 'Code', 'Type', 'BeamBits', 'ItemBits', 'Id' )
@@ -335,7 +335,7 @@ class ItemManager:
itemCode = item.Code + modifier
return itemCode
def __init__(self, majorsSplit, qty, sm, nLocs, bossesItems, maxDiff):
def __init__(self, majorsSplit, qty, sm, nLocs, bossesItems, maxDiff, random):
self.qty = qty
self.sm = sm
self.majorsSplit = majorsSplit
@@ -344,6 +344,7 @@ class ItemManager:
self.maxDiff = maxDiff
self.majorClass = 'Chozo' if majorsSplit == 'Chozo' else 'Major'
self.itemPool = []
self.random = random
def newItemPool(self, addBosses=True):
self.itemPool = []
@@ -386,7 +387,7 @@ class ItemManager:
return ItemManager.Items[itemType].withClass(itemClass)
def createItemPool(self, exclude=None):
itemPoolGenerator = ItemPoolGenerator.factory(self.majorsSplit, self, self.qty, self.sm, exclude, self.nLocs, self.maxDiff)
itemPoolGenerator = ItemPoolGenerator.factory(self.majorsSplit, self, self.qty, self.sm, exclude, self.nLocs, self.maxDiff, self.random)
self.itemPool = itemPoolGenerator.getItemPool()
@staticmethod
@@ -402,20 +403,20 @@ class ItemPoolGenerator(object):
nbBosses = 9
@staticmethod
def factory(majorsSplit, itemManager, qty, sm, exclude, nLocs, maxDiff):
def factory(majorsSplit, itemManager, qty, sm, exclude, nLocs, maxDiff, random):
if majorsSplit == 'Chozo':
return ItemPoolGeneratorChozo(itemManager, qty, sm, maxDiff)
return ItemPoolGeneratorChozo(itemManager, qty, sm, maxDiff, random)
elif majorsSplit == 'Plando':
return ItemPoolGeneratorPlando(itemManager, qty, sm, exclude, nLocs, maxDiff)
return ItemPoolGeneratorPlando(itemManager, qty, sm, exclude, nLocs, maxDiff, random)
elif nLocs == ItemPoolGenerator.maxLocs:
if majorsSplit == "Scavenger":
return ItemPoolGeneratorScavenger(itemManager, qty, sm, maxDiff)
return ItemPoolGeneratorScavenger(itemManager, qty, sm, maxDiff, random)
else:
return ItemPoolGeneratorMajors(itemManager, qty, sm, maxDiff)
return ItemPoolGeneratorMajors(itemManager, qty, sm, maxDiff, random)
else:
return ItemPoolGeneratorMinimizer(itemManager, qty, sm, nLocs, maxDiff)
return ItemPoolGeneratorMinimizer(itemManager, qty, sm, nLocs, maxDiff, random)
def __init__(self, itemManager, qty, sm, maxDiff):
def __init__(self, itemManager, qty, sm, maxDiff, random):
self.itemManager = itemManager
self.qty = qty
self.sm = sm
@@ -423,12 +424,13 @@ class ItemPoolGenerator(object):
self.maxEnergy = 18 # 14E, 4R
self.maxDiff = maxDiff
self.log = log.get('ItemPool')
self.random = random
def isUltraSparseNoTanks(self):
# if low stuff botwoon is not known there is a hard energy req of one tank, even
# with both suits
lowStuffBotwoon = self.sm.knowsLowStuffBotwoon()
return random.random() < 0.5 and (lowStuffBotwoon.bool == True and lowStuffBotwoon.difficulty <= self.maxDiff)
return self.random.random() < 0.5 and (lowStuffBotwoon.bool == True and lowStuffBotwoon.difficulty <= self.maxDiff)
def calcMaxMinors(self):
pool = self.itemManager.getItemPool()
@@ -464,7 +466,7 @@ class ItemPoolGenerator(object):
rangeDict = getRangeDict(ammoQty)
self.log.debug("rangeDict: {}".format(rangeDict))
while len(self.itemManager.getItemPool()) < maxItems:
item = chooseFromRange(rangeDict)
item = chooseFromRange(rangeDict, self.random)
self.itemManager.addMinor(item)
else:
minorsTypes = ['Missile', 'Super', 'PowerBomb']
@@ -522,7 +524,7 @@ class ItemPoolGeneratorChozo(ItemPoolGenerator):
# no etank nor reserve
self.itemManager.removeItem('ETank')
self.itemManager.addItem('NoEnergy', 'Chozo')
elif random.random() < 0.5:
elif self.random.random() < 0.5:
# replace only etank with reserve
self.itemManager.removeItem('ETank')
self.itemManager.addItem('Reserve', 'Chozo')
@@ -535,9 +537,9 @@ class ItemPoolGeneratorChozo(ItemPoolGenerator):
# 4-6
# already 3E and 1R
alreadyInPool = 4
rest = randGaussBounds(2, 5)
rest = randGaussBounds(self.random, 2, 5)
if rest >= 1:
if random.random() < 0.5:
if self.random.random() < 0.5:
self.itemManager.addItem('Reserve', 'Minor')
else:
self.itemManager.addItem('ETank', 'Minor')
@@ -550,13 +552,13 @@ class ItemPoolGeneratorChozo(ItemPoolGenerator):
# 8-12
# add up to 3 Reserves or ETanks (cannot add more than 3 reserves)
for i in range(3):
if random.random() < 0.5:
if self.random.random() < 0.5:
self.itemManager.addItem('Reserve', 'Minor')
else:
self.itemManager.addItem('ETank', 'Minor')
# 7 already in the pool (3 E, 1 R, + the previous 3)
alreadyInPool = 7
rest = 1 + randGaussBounds(4, 3.7)
rest = 1 + randGaussBounds(self.random, 4, 3.7)
for i in range(rest):
self.itemManager.addItem('ETank', 'Minor')
# fill the rest with NoEnergy
@@ -581,10 +583,10 @@ class ItemPoolGeneratorChozo(ItemPoolGenerator):
return self.itemManager.getItemPool()
class ItemPoolGeneratorMajors(ItemPoolGenerator):
def __init__(self, itemManager, qty, sm, maxDiff):
super(ItemPoolGeneratorMajors, self).__init__(itemManager, qty, sm, maxDiff)
self.sparseRest = 1 + randGaussBounds(2, 5)
self.mediumRest = 3 + randGaussBounds(4, 3.7)
def __init__(self, itemManager, qty, sm, maxDiff, random):
super(ItemPoolGeneratorMajors, self).__init__(itemManager, qty, sm, maxDiff, random)
self.sparseRest = 1 + randGaussBounds(self.random,2, 5)
self.mediumRest = 3 + randGaussBounds(self.random, 4, 3.7)
self.ultraSparseNoTanks = self.isUltraSparseNoTanks()
def addNoEnergy(self):
@@ -609,7 +611,7 @@ class ItemPoolGeneratorMajors(ItemPoolGenerator):
# no energy at all
self.addNoEnergy()
else:
if random.random() < 0.5:
if self.random.random() < 0.5:
self.itemManager.addItem('ETank')
else:
self.itemManager.addItem('Reserve')
@@ -620,7 +622,7 @@ class ItemPoolGeneratorMajors(ItemPoolGenerator):
elif energyQty == 'sparse':
# 4-6
if random.random() < 0.5:
if self.random.random() < 0.5:
self.itemManager.addItem('Reserve')
else:
self.itemManager.addItem('ETank')
@@ -639,7 +641,7 @@ class ItemPoolGeneratorMajors(ItemPoolGenerator):
alreadyInPool = 2
n = getE(3)
for i in range(n):
if random.random() < 0.5:
if self.random.random() < 0.5:
self.itemManager.addItem('Reserve')
else:
self.itemManager.addItem('ETank')
@@ -676,15 +678,15 @@ class ItemPoolGeneratorMajors(ItemPoolGenerator):
return self.itemManager.getItemPool()
class ItemPoolGeneratorScavenger(ItemPoolGeneratorMajors):
def __init__(self, itemManager, qty, sm, maxDiff):
super(ItemPoolGeneratorScavenger, self).__init__(itemManager, qty, sm, maxDiff)
def __init__(self, itemManager, qty, sm, maxDiff, random):
super(ItemPoolGeneratorScavenger, self).__init__(itemManager, qty, sm, maxDiff, random)
def addNoEnergy(self):
self.itemManager.addItem('Nothing')
class ItemPoolGeneratorMinimizer(ItemPoolGeneratorMajors):
def __init__(self, itemManager, qty, sm, nLocs, maxDiff):
super(ItemPoolGeneratorMinimizer, self).__init__(itemManager, qty, sm, maxDiff)
def __init__(self, itemManager, qty, sm, nLocs, maxDiff, random):
super(ItemPoolGeneratorMinimizer, self).__init__(itemManager, qty, sm, maxDiff, random)
self.maxItems = nLocs
self.calcMaxAmmo()
nMajors = len([itemName for itemName,item in ItemManager.Items.items() if item.Class == 'Major' and item.Category != 'Energy'])
@@ -716,8 +718,8 @@ class ItemPoolGeneratorMinimizer(ItemPoolGeneratorMajors):
self.log.debug("maxEnergy: "+str(self.maxEnergy))
class ItemPoolGeneratorPlando(ItemPoolGenerator):
def __init__(self, itemManager, qty, sm, exclude, nLocs, maxDiff):
super(ItemPoolGeneratorPlando, self).__init__(itemManager, qty, sm, maxDiff)
def __init__(self, itemManager, qty, sm, exclude, nLocs, maxDiff, random):
super(ItemPoolGeneratorPlando, self).__init__(itemManager, qty, sm, maxDiff, random)
# in exclude dict:
# in alreadyPlacedItems:
# dict of 'itemType: count' of items already added in the plando.
@@ -805,7 +807,7 @@ class ItemPoolGeneratorPlando(ItemPoolGenerator):
if ammoQty:
rangeDict = getRangeDict(ammoQty)
while len(self.itemManager.getItemPool()) < maxItems and remain > 0:
item = chooseFromRange(rangeDict)
item = chooseFromRange(rangeDict, self.random)
self.itemManager.addMinor(item)
remain -= 1

View File

@@ -1,4 +1,4 @@
import sys, random, time
import sys, time
from ..utils import log
from ..logic.logic import Logic
@@ -14,7 +14,7 @@ from ..utils.doorsmanager import DoorsManager
# entry point for rando execution ("randomize" method)
class RandoExec(object):
def __init__(self, seedName, vcr, randoSettings, graphSettings, player):
def __init__(self, seedName, vcr, randoSettings, graphSettings, player, random):
self.errorMsg = ""
self.seedName = seedName
self.vcr = vcr
@@ -22,6 +22,7 @@ class RandoExec(object):
self.graphSettings = graphSettings
self.log = log.get('RandoExec')
self.player = player
self.random = random
# processes settings to :
# - create Restrictions and GraphBuilder objects
@@ -31,7 +32,7 @@ class RandoExec(object):
vcr = VCR(self.seedName, 'rando') if self.vcr == True else None
self.errorMsg = ""
split = self.randoSettings.restrictions['MajorMinor']
self.graphBuilder = GraphBuilder(self.graphSettings)
self.graphBuilder = GraphBuilder(self.graphSettings, self.random)
container = None
i = 0
attempts = 500 if self.graphSettings.areaRando or self.graphSettings.doorsColorsRando or split == 'Scavenger' else 1
@@ -43,10 +44,10 @@ class RandoExec(object):
while container is None and i < attempts and now <= endDate:
self.restrictions = Restrictions(self.randoSettings)
if self.graphSettings.doorsColorsRando == True:
DoorsManager.randomize(self.graphSettings.allowGreyDoors, self.player)
DoorsManager.randomize(self.graphSettings.allowGreyDoors, self.player, self.random)
self.areaGraph = self.graphBuilder.createGraph(self.randoSettings.maxDiff)
services = RandoServices(self.areaGraph, self.restrictions)
setup = RandoSetup(self.graphSettings, Logic.locations[:], services, self.player)
services = RandoServices(self.areaGraph, self.restrictions, random=self.random)
setup = RandoSetup(self.graphSettings, Logic.locations[:], services, self.player, self.random)
self.setup = setup
container = setup.createItemLocContainer(endDate, vcr)
if container is None:
@@ -78,7 +79,7 @@ class RandoExec(object):
n = nMaj
elif split == 'Chozo':
n = nChozo
GraphUtils.updateLocClassesStart(startAP.GraphArea, split, possibleMajLocs, preserveMajLocs, n)
GraphUtils.updateLocClassesStart(startAP.GraphArea, split, possibleMajLocs, preserveMajLocs, n, self.random)
def postProcessItemLocs(self, itemLocs, hide):
# hide some items like in dessy's
@@ -89,7 +90,7 @@ class RandoExec(object):
if (item.Category != "Nothing"
and loc.CanHidden == True
and loc.Visibility == 'Visible'):
if bool(random.getrandbits(1)) == True:
if bool(self.random.getrandbits(1)) == True:
loc.Visibility = 'Hidden'
# put nothing in unfilled locations
filledLocNames = [il.Location.Name for il in itemLocs]

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