Compare commits
5 Commits
NewSoupVi-
...
custom_web
| Author | SHA1 | Date | |
|---|---|---|---|
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62b3fd4d37 | ||
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e2f7153312 | ||
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96d4143030 | ||
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a1dcaf52e3 | ||
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aab8f31345 |
@@ -1,5 +0,0 @@
|
||||
[report]
|
||||
exclude_lines =
|
||||
pragma: no cover
|
||||
if TYPE_CHECKING:
|
||||
if typing.TYPE_CHECKING:
|
||||
2
.gitattributes
vendored
@@ -1,2 +0,0 @@
|
||||
worlds/blasphemous/region_data.py linguist-generated=true
|
||||
worlds/yachtdice/YachtWeights.py linguist-generated=true
|
||||
31
.github/labeler.yml
vendored
@@ -1,31 +0,0 @@
|
||||
'is: documentation':
|
||||
- changed-files:
|
||||
- all-globs-to-all-files: '{**/docs/**,**/README.md}'
|
||||
|
||||
'affects: webhost':
|
||||
- changed-files:
|
||||
- all-globs-to-any-file: 'WebHost.py'
|
||||
- all-globs-to-any-file: 'WebHostLib/**/*'
|
||||
|
||||
'affects: core':
|
||||
- changed-files:
|
||||
- all-globs-to-any-file:
|
||||
- '!*Client.py'
|
||||
- '!README.md'
|
||||
- '!LICENSE'
|
||||
- '!*.yml'
|
||||
- '!.gitignore'
|
||||
- '!**/docs/**'
|
||||
- '!typings/kivy/**'
|
||||
- '!test/**'
|
||||
- '!data/**'
|
||||
- '!.run/**'
|
||||
- '!.github/**'
|
||||
- '!worlds_disabled/**'
|
||||
- '!worlds/**'
|
||||
- '!WebHost.py'
|
||||
- '!WebHostLib/**'
|
||||
- any-glob-to-any-file: # exceptions to the above rules of "stuff that isn't core"
|
||||
- 'worlds/generic/**/*.py'
|
||||
- 'worlds/*.py'
|
||||
- 'CommonClient.py'
|
||||
39
.github/pyright-config.json
vendored
@@ -1,39 +0,0 @@
|
||||
{
|
||||
"include": [
|
||||
"../BizHawkClient.py",
|
||||
"../Patch.py",
|
||||
"../test/general/test_groups.py",
|
||||
"../test/general/test_helpers.py",
|
||||
"../test/general/test_memory.py",
|
||||
"../test/general/test_names.py",
|
||||
"../test/multiworld/__init__.py",
|
||||
"../test/multiworld/test_multiworlds.py",
|
||||
"../test/netutils/__init__.py",
|
||||
"../test/programs/__init__.py",
|
||||
"../test/programs/test_multi_server.py",
|
||||
"../test/utils/__init__.py",
|
||||
"../test/webhost/test_descriptions.py",
|
||||
"../worlds/AutoSNIClient.py",
|
||||
"type_check.py"
|
||||
],
|
||||
|
||||
"exclude": [
|
||||
"**/__pycache__"
|
||||
],
|
||||
|
||||
"stubPath": "../typings",
|
||||
|
||||
"typeCheckingMode": "strict",
|
||||
"reportImplicitOverride": "error",
|
||||
"reportMissingImports": true,
|
||||
"reportMissingTypeStubs": true,
|
||||
|
||||
"pythonVersion": "3.10",
|
||||
"pythonPlatform": "Windows",
|
||||
|
||||
"executionEnvironments": [
|
||||
{
|
||||
"root": ".."
|
||||
}
|
||||
]
|
||||
}
|
||||
15
.github/type_check.py
vendored
@@ -1,15 +0,0 @@
|
||||
from pathlib import Path
|
||||
import subprocess
|
||||
|
||||
config = Path(__file__).parent / "pyright-config.json"
|
||||
|
||||
command = ("pyright", "-p", str(config))
|
||||
print(" ".join(command))
|
||||
|
||||
try:
|
||||
result = subprocess.run(command)
|
||||
except FileNotFoundError as e:
|
||||
print(f"{e} - Is pyright installed?")
|
||||
exit(1)
|
||||
|
||||
exit(result.returncode)
|
||||
8
.github/workflows/analyze-modified-files.yml
vendored
@@ -25,7 +25,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- name: "Determine modified files (pull_request)"
|
||||
if: github.event_name == 'pull_request'
|
||||
@@ -50,10 +50,10 @@ jobs:
|
||||
run: |
|
||||
echo "diff=." >> $GITHUB_ENV
|
||||
|
||||
- uses: actions/setup-python@v5
|
||||
- uses: actions/setup-python@v4
|
||||
if: env.diff != ''
|
||||
with:
|
||||
python-version: '3.10'
|
||||
python-version: 3.8
|
||||
|
||||
- name: "Install dependencies"
|
||||
if: env.diff != ''
|
||||
@@ -71,7 +71,7 @@ jobs:
|
||||
continue-on-error: true
|
||||
if: env.diff != '' && matrix.task == 'flake8'
|
||||
run: |
|
||||
flake8 --count --max-complexity=14 --max-doc-length=120 --max-line-length=120 --statistics ${{ env.diff }}
|
||||
flake8 --count --max-complexity=10 --max-doc-length=120 --max-line-length=120 --statistics ${{ env.diff }}
|
||||
|
||||
- name: "mypy: Type check modified files"
|
||||
continue-on-error: true
|
||||
|
||||
92
.github/workflows/build.yml
vendored
@@ -8,13 +8,11 @@ on:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '*.iss'
|
||||
pull_request:
|
||||
paths:
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '*.iss'
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
@@ -24,28 +22,22 @@ env:
|
||||
jobs:
|
||||
# build-release-macos: # LF volunteer
|
||||
|
||||
build-win: # RCs will still be built and signed by hand
|
||||
build-win-py38: # RCs will still be built and signed by hand
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v5
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
python-version: '3.8'
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
||||
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||
choco install innosetup --version=6.2.2 --allow-downgrade
|
||||
- name: Build
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
python setup.py build_exe --yes
|
||||
if ( $? -eq $false ) {
|
||||
Write-Error "setup.py failed!"
|
||||
exit 1
|
||||
}
|
||||
$NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1]
|
||||
$ZIP_NAME="Archipelago_$NAME.7z"
|
||||
echo "$NAME -> $ZIP_NAME"
|
||||
@@ -54,69 +46,30 @@ jobs:
|
||||
cd build
|
||||
Rename-Item "exe.$NAME" Archipelago
|
||||
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||
Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name
|
||||
- name: Build Setup
|
||||
run: |
|
||||
& "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL
|
||||
if ( $? -eq $false ) {
|
||||
Write-Error "Building setup failed!"
|
||||
exit 1
|
||||
}
|
||||
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
|
||||
$SETUP_NAME=$contents[0].Name
|
||||
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
||||
- name: Check build loads expected worlds
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
mv Players/Templates/meta.yaml .
|
||||
ls -1 Players/Templates | sort > setup-player-templates.txt
|
||||
rm -R Players/Templates
|
||||
timeout 30 ./ArchipelagoLauncher "Generate Template Options" || true
|
||||
ls -1 Players/Templates | sort > generated-player-templates.txt
|
||||
cmp setup-player-templates.txt generated-player-templates.txt \
|
||||
|| diff setup-player-templates.txt generated-player-templates.txt
|
||||
mv meta.yaml Players/Templates/
|
||||
- name: Test Generate
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
cp Players/Templates/Clique.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.ZIP_NAME }}
|
||||
path: dist/${{ env.ZIP_NAME }}
|
||||
compression-level: 0 # .7z is incompressible by zip
|
||||
if-no-files-found: error
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
- name: Store Setup
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.SETUP_NAME }}
|
||||
path: setups/${{ env.SETUP_NAME }}
|
||||
if-no-files-found: error
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
|
||||
build-ubuntu2004:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v5
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
python-version: '3.11'
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.12" >> $GITHUB_ENV
|
||||
echo "PYTHON=python3.11" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
@@ -138,7 +91,7 @@ jobs:
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
||||
export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
|
||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -cv Archipelago | gzip -8 > ../dist/$TAR_NAME && mv Archipelago "$DIR_NAME")
|
||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - copy code above to release.yml -
|
||||
@@ -146,36 +99,15 @@ jobs:
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
python setup.py build_exe --yes
|
||||
- name: Check build loads expected worlds
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
mv Players/Templates/meta.yaml .
|
||||
ls -1 Players/Templates | sort > setup-player-templates.txt
|
||||
rm -R Players/Templates
|
||||
timeout 30 ./ArchipelagoLauncher "Generate Template Options" || true
|
||||
ls -1 Players/Templates | sort > generated-player-templates.txt
|
||||
cmp setup-player-templates.txt generated-player-templates.txt \
|
||||
|| diff setup-player-templates.txt generated-player-templates.txt
|
||||
mv meta.yaml Players/Templates/
|
||||
- name: Test Generate
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
cp Players/Templates/Clique.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.APPIMAGE_NAME }}
|
||||
path: dist/${{ env.APPIMAGE_NAME }}
|
||||
if-no-files-found: error
|
||||
retention-days: 7
|
||||
- name: Store .tar.gz
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.TAR_NAME }}
|
||||
path: dist/${{ env.TAR_NAME }}
|
||||
compression-level: 0 # .gz is incompressible by zip
|
||||
if-no-files-found: error
|
||||
retention-days: 7
|
||||
|
||||
8
.github/workflows/codeql-analysis.yml
vendored
@@ -43,11 +43,11 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v3
|
||||
uses: github/codeql-action/init@v2
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
@@ -58,7 +58,7 @@ jobs:
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v3
|
||||
uses: github/codeql-action/autobuild@v2
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
@@ -72,4 +72,4 @@ jobs:
|
||||
# make release
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v3
|
||||
uses: github/codeql-action/analyze@v2
|
||||
|
||||
54
.github/workflows/ctest.yml
vendored
@@ -1,54 +0,0 @@
|
||||
# Run CMake / CTest C++ unit tests
|
||||
|
||||
name: ctest
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**.cc?'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.hh?'
|
||||
- '**.hpp'
|
||||
- '**.hxx'
|
||||
- '**.CMakeLists'
|
||||
- '.github/workflows/ctest.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**.cc?'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.hh?'
|
||||
- '**.hpp'
|
||||
- '**.hxx'
|
||||
- '**.CMakeLists'
|
||||
- '.github/workflows/ctest.yml'
|
||||
|
||||
jobs:
|
||||
ctest:
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: Test C++ ${{ matrix.os }}
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [ubuntu-latest, windows-latest]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
if: startsWith(matrix.os,'windows')
|
||||
- uses: Bacondish2023/setup-googletest@v1
|
||||
with:
|
||||
build-type: 'Release'
|
||||
- name: Build tests
|
||||
run: |
|
||||
cd test/cpp
|
||||
mkdir build
|
||||
cmake -S . -B build/ -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build/ --config Release
|
||||
ls
|
||||
- name: Run tests
|
||||
run: |
|
||||
cd test/cpp
|
||||
ctest --test-dir build/ -C Release --output-on-failure
|
||||
46
.github/workflows/label-pull-requests.yml
vendored
@@ -1,46 +0,0 @@
|
||||
name: Label Pull Request
|
||||
on:
|
||||
pull_request_target:
|
||||
types: ['opened', 'reopened', 'synchronize', 'ready_for_review', 'converted_to_draft', 'closed']
|
||||
branches: ['main']
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
|
||||
jobs:
|
||||
labeler:
|
||||
name: 'Apply content-based labels'
|
||||
if: github.event.action == 'opened' || github.event.action == 'reopened' || github.event.action == 'synchronize'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/labeler@v5
|
||||
with:
|
||||
sync-labels: false
|
||||
peer_review:
|
||||
name: 'Apply peer review label'
|
||||
needs: labeler
|
||||
if: >-
|
||||
(github.event.action == 'opened' || github.event.action == 'reopened' ||
|
||||
github.event.action == 'ready_for_review') && !github.event.pull_request.draft
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: 'Add label'
|
||||
run: "gh pr edit \"$PR_URL\" --add-label 'waiting-on: peer-review'"
|
||||
env:
|
||||
PR_URL: ${{ github.event.pull_request.html_url }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
unblock_draft_prs:
|
||||
name: 'Remove waiting-on labels'
|
||||
needs: labeler
|
||||
if: github.event.action == 'converted_to_draft' || github.event.action == 'closed'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: 'Remove labels'
|
||||
run: |-
|
||||
gh pr edit "$PR_URL" --remove-label 'waiting-on: peer-review' \
|
||||
--remove-label 'waiting-on: core-review' \
|
||||
--remove-label 'waiting-on: world-maintainer' \
|
||||
--remove-label 'waiting-on: author'
|
||||
env:
|
||||
PR_URL: ${{ github.event.pull_request.html_url }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
15
.github/workflows/release.yml
vendored
@@ -18,7 +18,7 @@ jobs:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV # tag x.y.z will become "Archipelago x.y.z"
|
||||
- name: Create Release
|
||||
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
||||
uses: softprops/action-gh-release@b7e450da2a4b4cb4bfbae528f788167786cfcedf
|
||||
with:
|
||||
draft: true # don't publish right away, especially since windows build is added by hand
|
||||
prerelease: false
|
||||
@@ -35,20 +35,19 @@ jobs:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
# - code below copied from build.yml -
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v5
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '~3.12.7'
|
||||
check-latest: true
|
||||
python-version: '3.11'
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.12" >> $GITHUB_ENV
|
||||
echo "PYTHON=python3.11" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
@@ -70,12 +69,12 @@ jobs:
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
||||
export TAR_NAME="${APPIMAGE_NAME%.AppImage}.tar.gz"
|
||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -cv Archipelago | gzip -8 > ../dist/$TAR_NAME && mv Archipelago "$DIR_NAME")
|
||||
(cd build && DIR_NAME="`ls | grep exe`" && mv "$DIR_NAME" Archipelago && tar -czvf ../dist/$TAR_NAME Archipelago && mv Archipelago "$DIR_NAME")
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - code above copied from build.yml -
|
||||
- name: Add to Release
|
||||
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
||||
uses: softprops/action-gh-release@b7e450da2a4b4cb4bfbae528f788167786cfcedf
|
||||
with:
|
||||
draft: true # see above
|
||||
prerelease: false
|
||||
|
||||
65
.github/workflows/scan-build.yml
vendored
@@ -1,65 +0,0 @@
|
||||
name: Native Code Static Analysis
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**.c'
|
||||
- '**.cc'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.h'
|
||||
- '**.hh'
|
||||
- '**.hpp'
|
||||
- '**.pyx'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/scan-build.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**.c'
|
||||
- '**.cc'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.h'
|
||||
- '**.hh'
|
||||
- '**.hpp'
|
||||
- '**.pyx'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/scan-build.yml'
|
||||
|
||||
jobs:
|
||||
scan-build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install newer Clang
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x ./llvm.sh
|
||||
sudo ./llvm.sh 19
|
||||
- name: Install scan-build command
|
||||
run: |
|
||||
sudo apt install clang-tools-19
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m venv venv
|
||||
source venv/bin/activate
|
||||
python -m pip install --upgrade pip -r requirements.txt
|
||||
- name: scan-build
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
scan-build-19 --status-bugs -o scan-build-reports -disable-checker deadcode.DeadStores python setup.py build -y
|
||||
- name: Store report
|
||||
if: failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: scan-build-reports
|
||||
path: scan-build-reports
|
||||
33
.github/workflows/strict-type-check.yml
vendored
@@ -1,33 +0,0 @@
|
||||
name: type check
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
paths:
|
||||
- "**.py"
|
||||
- ".github/pyright-config.json"
|
||||
- ".github/workflows/strict-type-check.yml"
|
||||
- "**.pyi"
|
||||
push:
|
||||
paths:
|
||||
- "**.py"
|
||||
- ".github/pyright-config.json"
|
||||
- ".github/workflows/strict-type-check.yml"
|
||||
- "**.pyi"
|
||||
|
||||
jobs:
|
||||
pyright:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: "3.11"
|
||||
|
||||
- name: "Install dependencies"
|
||||
run: |
|
||||
python -m pip install --upgrade pip pyright==1.1.392.post0
|
||||
python ModuleUpdate.py --append "WebHostLib/requirements.txt" --force --yes
|
||||
|
||||
- name: "pyright: strict check on specific files"
|
||||
run: python .github/type_check.py
|
||||
48
.github/workflows/unittests.yml
vendored
@@ -24,7 +24,7 @@ on:
|
||||
- '.github/workflows/unittests.yml'
|
||||
|
||||
jobs:
|
||||
unit:
|
||||
build:
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: Test Python ${{ matrix.python.version }} ${{ matrix.os }}
|
||||
|
||||
@@ -33,58 +33,30 @@ jobs:
|
||||
matrix:
|
||||
os: [ubuntu-latest]
|
||||
python:
|
||||
- {version: '3.8'}
|
||||
- {version: '3.9'}
|
||||
- {version: '3.10'}
|
||||
- {version: '3.11'}
|
||||
- {version: '3.12'}
|
||||
include:
|
||||
- python: {version: '3.10'} # old compat
|
||||
- python: {version: '3.8'} # win7 compat
|
||||
os: windows-latest
|
||||
- python: {version: '3.12'} # current
|
||||
- python: {version: '3.11'} # current
|
||||
os: windows-latest
|
||||
- python: {version: '3.12'} # current
|
||||
- python: {version: '3.11'} # current
|
||||
os: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up Python ${{ matrix.python.version }}
|
||||
uses: actions/setup-python@v5
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install pytest pytest-subtests pytest-xdist
|
||||
pip install pytest pytest-subtests
|
||||
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
|
||||
python Launcher.py --update_settings # make sure host.yaml exists for tests
|
||||
- name: Unittests
|
||||
run: |
|
||||
pytest -n auto
|
||||
|
||||
hosting:
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: Test hosting with ${{ matrix.python.version }} on ${{ matrix.os }}
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
os:
|
||||
- ubuntu-latest
|
||||
python:
|
||||
- {version: '3.12'} # current
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up Python ${{ matrix.python.version }}
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m venv venv
|
||||
source venv/bin/activate
|
||||
python -m pip install --upgrade pip
|
||||
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
|
||||
- name: Test hosting
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
export PYTHONPATH=$(pwd)
|
||||
timeout 600 python test/hosting/__main__.py
|
||||
pytest
|
||||
|
||||
11
.gitignore
vendored
@@ -9,14 +9,12 @@
|
||||
*.apmc
|
||||
*.apz5
|
||||
*.aptloz
|
||||
*.apemerald
|
||||
*.pyc
|
||||
*.pyd
|
||||
*.sfc
|
||||
*.z64
|
||||
*.n64
|
||||
*.nes
|
||||
*.smc
|
||||
*.sms
|
||||
*.gb
|
||||
*.gbc
|
||||
@@ -29,20 +27,16 @@
|
||||
*.archipelago
|
||||
*.apsave
|
||||
*.BIN
|
||||
*.puml
|
||||
|
||||
setups
|
||||
build
|
||||
bundle/components.wxs
|
||||
dist
|
||||
/prof/
|
||||
README.html
|
||||
.vs/
|
||||
EnemizerCLI/
|
||||
/Players/
|
||||
/SNI/
|
||||
/sni-*/
|
||||
/appimagetool*
|
||||
/host.yaml
|
||||
/options.yaml
|
||||
/config.yaml
|
||||
@@ -62,7 +56,6 @@ Output Logs/
|
||||
/installdelete.iss
|
||||
/data/user.kv
|
||||
/datapackage
|
||||
/custom_worlds
|
||||
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
@@ -146,11 +139,10 @@ ipython_config.py
|
||||
.venv*
|
||||
env/
|
||||
venv/
|
||||
/venv*/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
*.code-workspace
|
||||
.code-workspace
|
||||
shell.nix
|
||||
|
||||
# Spyder project settings
|
||||
@@ -178,7 +170,6 @@ dmypy.json
|
||||
cython_debug/
|
||||
|
||||
# Cython intermediates
|
||||
_speedups.c
|
||||
_speedups.cpp
|
||||
_speedups.html
|
||||
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="Archipelago Unittests" type="tests" factoryName="Unittests">
|
||||
<module name="Archipelago" />
|
||||
<option name="INTERPRETER_OPTIONS" value="" />
|
||||
<option name="PARENT_ENVS" value="true" />
|
||||
<option name="SDK_HOME" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
|
||||
<option name="IS_MODULE_SDK" value="true" />
|
||||
<option name="ADD_CONTENT_ROOTS" value="true" />
|
||||
<option name="ADD_SOURCE_ROOTS" value="true" />
|
||||
<EXTENSION ID="PythonCoverageRunConfigurationExtension" runner="coverage.py" />
|
||||
<option name="_new_pattern" value="""" />
|
||||
<option name="_new_additionalArguments" value="""" />
|
||||
<option name="_new_target" value=""$PROJECT_DIR$/test"" />
|
||||
<option name="_new_targetType" value=""PATH"" />
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
</component>
|
||||
@@ -1,8 +0,0 @@
|
||||
from worlds.ahit.Client import launch
|
||||
import Utils
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("AHITClient", exception_logger="Client")
|
||||
launch()
|
||||
@@ -80,7 +80,7 @@ class AdventureContext(CommonContext):
|
||||
self.local_item_locations = {}
|
||||
self.dragon_speed_info = {}
|
||||
|
||||
options = Utils.get_settings()
|
||||
options = Utils.get_options()
|
||||
self.display_msgs = options["adventure_options"]["display_msgs"]
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
@@ -102,7 +102,7 @@ class AdventureContext(CommonContext):
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.locations_array = None
|
||||
if Utils.get_settings()["adventure_options"].get("death_link", False):
|
||||
if Utils.get_options()["adventure_options"].get("death_link", False):
|
||||
self.set_deathlink = True
|
||||
async_start(self.get_freeincarnates_used())
|
||||
elif cmd == "RoomInfo":
|
||||
@@ -112,15 +112,14 @@ class AdventureContext(CommonContext):
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "ReceivedItems":
|
||||
msg = f"Received {', '.join([self.item_names.lookup_in_game(item.item) for item in args['items']])}"
|
||||
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "Retrieved":
|
||||
if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
|
||||
self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
|
||||
if self.freeincarnates_used is None:
|
||||
self.freeincarnates_used = 0
|
||||
self.freeincarnates_used += self.freeincarnate_pending
|
||||
self.send_pending_freeincarnates()
|
||||
self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
|
||||
if self.freeincarnates_used is None:
|
||||
self.freeincarnates_used = 0
|
||||
self.freeincarnates_used += self.freeincarnate_pending
|
||||
self.send_pending_freeincarnates()
|
||||
elif cmd == "SetReply":
|
||||
if args["key"] == f"adventure_{self.auth}_freeincarnates_used":
|
||||
self.freeincarnates_used = args["value"]
|
||||
@@ -415,8 +414,8 @@ async def atari_sync_task(ctx: AdventureContext):
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_settings()["adventure_options"].get("rom_start", True)
|
||||
rom_args = Utils.get_settings()["adventure_options"].get("rom_args")
|
||||
auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
|
||||
rom_args = Utils.get_options()["adventure_options"].get("rom_args")
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
|
||||
1066
BaseClasses.py
@@ -1,10 +0,0 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import sys
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds._bizhawk.context import launch
|
||||
|
||||
if __name__ == "__main__":
|
||||
launch(*sys.argv[1:])
|
||||
331
CommonClient.py
@@ -1,7 +1,4 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import collections
|
||||
import copy
|
||||
import logging
|
||||
import asyncio
|
||||
import urllib.parse
|
||||
@@ -9,7 +6,6 @@ import sys
|
||||
import typing
|
||||
import time
|
||||
import functools
|
||||
import warnings
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
@@ -22,8 +18,8 @@ if __name__ == "__main__":
|
||||
Utils.init_logging("TextClient", exception_logger="Client")
|
||||
|
||||
from MultiServer import CommandProcessor
|
||||
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
|
||||
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, HintStatus, SlotType)
|
||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, \
|
||||
ClientStatus, Permission, NetworkSlot, RawJSONtoTextParser
|
||||
from Utils import Version, stream_input, async_start
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
import os
|
||||
@@ -31,7 +27,6 @@ import ssl
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import kvui
|
||||
import argparse
|
||||
|
||||
logger = logging.getLogger("Client")
|
||||
|
||||
@@ -46,21 +41,10 @@ def get_ssl_context():
|
||||
|
||||
|
||||
class ClientCommandProcessor(CommandProcessor):
|
||||
"""
|
||||
The Command Processor will parse every method of the class that starts with "_cmd_" as a command to be called
|
||||
when parsing user input, i.e. _cmd_exit will be called when the user sends the command "/exit".
|
||||
|
||||
The decorator @mark_raw can be imported from MultiServer and tells the parser to only split on the first
|
||||
space after the command i.e. "/exit one two three" will be passed in as method("one two three") with mark_raw
|
||||
and method("one", "two", "three") without.
|
||||
|
||||
In addition all docstrings for command methods will be displayed to the user on launch and when using "/help"
|
||||
"""
|
||||
def __init__(self, ctx: CommonContext):
|
||||
self.ctx = ctx
|
||||
|
||||
def output(self, text: str):
|
||||
"""Helper function to abstract logging to the CommonClient UI"""
|
||||
logger.info(text)
|
||||
|
||||
def _cmd_exit(self) -> bool:
|
||||
@@ -73,7 +57,6 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
if address:
|
||||
self.ctx.server_address = None
|
||||
self.ctx.username = None
|
||||
self.ctx.password = None
|
||||
elif not self.ctx.server_address:
|
||||
self.output("Please specify an address.")
|
||||
return False
|
||||
@@ -87,16 +70,9 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
|
||||
def _cmd_received(self) -> bool:
|
||||
"""List all received items"""
|
||||
item: NetworkItem
|
||||
self.output(f'{len(self.ctx.items_received)} received items, sorted by time:')
|
||||
self.output(f'{len(self.ctx.items_received)} received items:')
|
||||
for index, item in enumerate(self.ctx.items_received, 1):
|
||||
parts = []
|
||||
add_json_item(parts, item.item, self.ctx.slot, item.flags)
|
||||
add_json_text(parts, " from ")
|
||||
add_json_location(parts, item.location, item.player)
|
||||
add_json_text(parts, " by ")
|
||||
add_json_text(parts, item.player, type=JSONTypes.player_id)
|
||||
self.ctx.on_print_json({"data": parts, "cmd": "PrintJSON"})
|
||||
self.output(f"{self.ctx.item_names[item.item]} from {self.ctx.player_names[item.player]}")
|
||||
return True
|
||||
|
||||
def _cmd_missing(self, filter_text = "") -> bool:
|
||||
@@ -137,15 +113,6 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
|
||||
self.output(item_name)
|
||||
|
||||
def _cmd_item_groups(self):
|
||||
"""List all item group names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing item groups.")
|
||||
return False
|
||||
self.output(f"Item Group Names for {self.ctx.game}")
|
||||
for group_name in AutoWorldRegister.world_types[self.ctx.game].item_name_groups:
|
||||
self.output(group_name)
|
||||
|
||||
def _cmd_locations(self):
|
||||
"""List all location names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
@@ -155,15 +122,6 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
|
||||
self.output(location_name)
|
||||
|
||||
def _cmd_location_groups(self):
|
||||
"""List all location group names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing location groups.")
|
||||
return False
|
||||
self.output(f"Location Group Names for {self.ctx.game}")
|
||||
for group_name in AutoWorldRegister.world_types[self.ctx.game].location_name_groups:
|
||||
self.output(group_name)
|
||||
|
||||
def _cmd_ready(self):
|
||||
"""Send ready status to server."""
|
||||
self.ctx.ready = not self.ctx.ready
|
||||
@@ -176,96 +134,28 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
|
||||
|
||||
def default(self, raw: str):
|
||||
"""The default message parser to be used when parsing any messages that do not match a command"""
|
||||
raw = self.ctx.on_user_say(raw)
|
||||
if raw:
|
||||
async_start(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]), name="send Say")
|
||||
|
||||
|
||||
class CommonContext:
|
||||
# The following attributes are used to Connect and should be adjusted as needed in subclasses
|
||||
# Should be adjusted as needed in subclasses
|
||||
tags: typing.Set[str] = {"AP"}
|
||||
game: typing.Optional[str] = None
|
||||
items_handling: typing.Optional[int] = None
|
||||
want_slot_data: bool = True # should slot_data be retrieved via Connect
|
||||
|
||||
class NameLookupDict:
|
||||
"""A specialized dict, with helper methods, for id -> name item/location data package lookups by game."""
|
||||
def __init__(self, ctx: CommonContext, lookup_type: typing.Literal["item", "location"]):
|
||||
self.ctx: CommonContext = ctx
|
||||
self.lookup_type: typing.Literal["item", "location"] = lookup_type
|
||||
self._unknown_item: typing.Callable[[int], str] = lambda key: f"Unknown {lookup_type} (ID: {key})"
|
||||
self._archipelago_lookup: typing.Dict[int, str] = {}
|
||||
self._flat_store: typing.Dict[int, str] = Utils.KeyedDefaultDict(self._unknown_item)
|
||||
self._game_store: typing.Dict[str, typing.ChainMap[int, str]] = collections.defaultdict(
|
||||
lambda: collections.ChainMap(self._archipelago_lookup, Utils.KeyedDefaultDict(self._unknown_item)))
|
||||
self.warned: bool = False
|
||||
|
||||
# noinspection PyTypeChecker
|
||||
def __getitem__(self, key: str) -> typing.Mapping[int, str]:
|
||||
# TODO: In a future version (0.6.0?) this should be simplified by removing implicit id lookups support.
|
||||
if isinstance(key, int):
|
||||
if not self.warned:
|
||||
# Use warnings instead of logger to avoid deprecation message from appearing on user side.
|
||||
self.warned = True
|
||||
warnings.warn(f"Implicit name lookup by id only is deprecated and only supported to maintain "
|
||||
f"backwards compatibility for now. If multiple games share the same id for a "
|
||||
f"{self.lookup_type}, name could be incorrect. Please use "
|
||||
f"`{self.lookup_type}_names.lookup_in_game()` or "
|
||||
f"`{self.lookup_type}_names.lookup_in_slot()` instead.")
|
||||
return self._flat_store[key] # type: ignore
|
||||
|
||||
return self._game_store[key]
|
||||
|
||||
def __len__(self) -> int:
|
||||
return len(self._game_store)
|
||||
|
||||
def __iter__(self) -> typing.Iterator[str]:
|
||||
return iter(self._game_store)
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return self._game_store.__repr__()
|
||||
|
||||
def lookup_in_game(self, code: int, game_name: typing.Optional[str] = None) -> str:
|
||||
"""Returns the name for an item/location id in the context of a specific game or own game if `game` is
|
||||
omitted.
|
||||
"""
|
||||
if game_name is None:
|
||||
game_name = self.ctx.game
|
||||
assert game_name is not None, f"Attempted to lookup {self.lookup_type} with no game name available."
|
||||
|
||||
return self._game_store[game_name][code]
|
||||
|
||||
def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
|
||||
"""Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
|
||||
omitted.
|
||||
|
||||
Use of `lookup_in_slot` should not be used when not connected to a server. If looking in own game, set
|
||||
`ctx.game` and use `lookup_in_game` method instead.
|
||||
"""
|
||||
if slot is None:
|
||||
slot = self.ctx.slot
|
||||
assert slot is not None, f"Attempted to lookup {self.lookup_type} with no slot info available."
|
||||
|
||||
return self.lookup_in_game(code, self.ctx.slot_info[slot].game)
|
||||
|
||||
def update_game(self, game: str, name_to_id_lookup_table: typing.Dict[str, int]) -> None:
|
||||
"""Overrides existing lookup tables for a particular game."""
|
||||
id_to_name_lookup_table = Utils.KeyedDefaultDict(self._unknown_item)
|
||||
id_to_name_lookup_table.update({code: name for name, code in name_to_id_lookup_table.items()})
|
||||
self._game_store[game] = collections.ChainMap(self._archipelago_lookup, id_to_name_lookup_table)
|
||||
self._flat_store.update(id_to_name_lookup_table) # Only needed for legacy lookup method.
|
||||
if game == "Archipelago":
|
||||
# Keep track of the Archipelago data package separately so if it gets updated in a custom datapackage,
|
||||
# it updates in all chain maps automatically.
|
||||
self._archipelago_lookup.clear()
|
||||
self._archipelago_lookup.update(id_to_name_lookup_table)
|
||||
# data package
|
||||
# Contents in flux until connection to server is made, to download correct data for this multiworld.
|
||||
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
|
||||
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
|
||||
|
||||
# defaults
|
||||
starting_reconnect_delay: int = 5
|
||||
current_reconnect_delay: int = starting_reconnect_delay
|
||||
command_processor: typing.Type[CommandProcessor] = ClientCommandProcessor
|
||||
ui: typing.Optional["kvui.GameManager"] = None
|
||||
ui = None
|
||||
ui_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
input_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
keep_alive_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
@@ -276,7 +166,6 @@ class CommonContext:
|
||||
server_version: Version = Version(0, 0, 0)
|
||||
generator_version: Version = Version(0, 0, 0)
|
||||
current_energy_link_value: typing.Optional[int] = None # to display in UI, gets set by server
|
||||
max_size: int = 16*1024*1024 # 16 MB of max incoming packet size
|
||||
|
||||
last_death_link: float = time.time() # last send/received death link on AP layer
|
||||
|
||||
@@ -290,8 +179,6 @@ class CommonContext:
|
||||
|
||||
finished_game: bool
|
||||
ready: bool
|
||||
team: typing.Optional[int]
|
||||
slot: typing.Optional[int]
|
||||
auth: typing.Optional[str]
|
||||
seed_name: typing.Optional[str]
|
||||
|
||||
@@ -314,7 +201,7 @@ class CommonContext:
|
||||
# message box reporting a loss of connection
|
||||
_messagebox_connection_loss: typing.Optional["kvui.MessageBox"] = None
|
||||
|
||||
def __init__(self, server_address: typing.Optional[str] = None, password: typing.Optional[str] = None) -> None:
|
||||
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None:
|
||||
# server state
|
||||
self.server_address = server_address
|
||||
self.username = None
|
||||
@@ -354,13 +241,7 @@ class CommonContext:
|
||||
self.exit_event = asyncio.Event()
|
||||
self.watcher_event = asyncio.Event()
|
||||
|
||||
self.item_names = self.NameLookupDict(self, "item")
|
||||
self.location_names = self.NameLookupDict(self, "location")
|
||||
self.versions = {}
|
||||
self.checksums = {}
|
||||
|
||||
self.jsontotextparser = JSONtoTextParser(self)
|
||||
self.rawjsontotextparser = RawJSONtoTextParser(self)
|
||||
self.update_data_package(network_data_package)
|
||||
|
||||
# execution
|
||||
@@ -413,7 +294,6 @@ class CommonContext:
|
||||
await self.server.socket.close()
|
||||
if self.server_task is not None:
|
||||
await self.server_task
|
||||
self.ui.update_hints()
|
||||
|
||||
async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
|
||||
""" `msgs` JSON serializable """
|
||||
@@ -445,10 +325,7 @@ class CommonContext:
|
||||
self.auth = await self.console_input()
|
||||
|
||||
async def send_connect(self, **kwargs: typing.Any) -> None:
|
||||
"""
|
||||
Send a `Connect` packet to log in to the server,
|
||||
additional keyword args can override any value in the connection packet
|
||||
"""
|
||||
""" send `Connect` packet to log in to server """
|
||||
payload = {
|
||||
'cmd': 'Connect',
|
||||
'password': self.password, 'name': self.auth, 'version': Utils.version_tuple,
|
||||
@@ -458,14 +335,6 @@ class CommonContext:
|
||||
if kwargs:
|
||||
payload.update(kwargs)
|
||||
await self.send_msgs([payload])
|
||||
await self.send_msgs([{"cmd": "Get", "keys": ["_read_race_mode"]}])
|
||||
|
||||
async def check_locations(self, locations: typing.Collection[int]) -> set[int]:
|
||||
"""Send new location checks to the server. Returns the set of actually new locations that were sent."""
|
||||
locations = set(locations) & self.missing_locations
|
||||
if locations:
|
||||
await self.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(locations)}])
|
||||
return locations
|
||||
|
||||
async def console_input(self) -> str:
|
||||
if self.ui:
|
||||
@@ -486,7 +355,6 @@ class CommonContext:
|
||||
return False
|
||||
|
||||
def slot_concerns_self(self, slot) -> bool:
|
||||
"""Helper function to abstract player groups, should be used instead of checking slot == self.slot directly."""
|
||||
if slot == self.slot:
|
||||
return True
|
||||
if slot in self.slot_info:
|
||||
@@ -494,7 +362,6 @@ class CommonContext:
|
||||
return False
|
||||
|
||||
def is_echoed_chat(self, print_json_packet: dict) -> bool:
|
||||
"""Helper function for filtering out messages sent by self."""
|
||||
return print_json_packet.get("type", "") == "Chat" \
|
||||
and print_json_packet.get("team", None) == self.team \
|
||||
and print_json_packet.get("slot", None) == self.slot
|
||||
@@ -510,13 +377,10 @@ class CommonContext:
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.ui:
|
||||
# send copy to UI
|
||||
self.ui.print_json(copy.deepcopy(args["data"]))
|
||||
|
||||
logging.getLogger("FileLog").info(self.rawjsontotextparser(copy.deepcopy(args["data"])),
|
||||
extra={"NoStream": True})
|
||||
logging.getLogger("StreamLog").info(self.jsontotextparser(copy.deepcopy(args["data"])),
|
||||
extra={"NoFile": True})
|
||||
self.ui.print_json(args["data"])
|
||||
else:
|
||||
text = self.jsontotextparser(args["data"])
|
||||
logger.info(text)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
"""For custom package handling in subclasses."""
|
||||
@@ -527,13 +391,7 @@ class CommonContext:
|
||||
Returned text is sent, or sending is aborted if None is returned."""
|
||||
return text
|
||||
|
||||
def on_ui_command(self, text: str) -> None:
|
||||
"""Gets called by kivy when the user executes a command starting with `/` or `!`.
|
||||
The command processor is still called; this is just intended for command echoing."""
|
||||
self.ui.print_json([{"text": text, "type": "color", "color": "orange"}])
|
||||
|
||||
def update_permissions(self, permissions: typing.Dict[str, int]):
|
||||
"""Internal method to parse and save server permissions from RoomInfo"""
|
||||
for permission_name, permission_flag in permissions.items():
|
||||
try:
|
||||
flag = Permission(permission_flag)
|
||||
@@ -545,7 +403,6 @@ class CommonContext:
|
||||
async def shutdown(self):
|
||||
self.server_address = ""
|
||||
self.username = None
|
||||
self.password = None
|
||||
self.cancel_autoreconnect()
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.server.socket.close()
|
||||
@@ -560,14 +417,7 @@ class CommonContext:
|
||||
await self.ui_task
|
||||
if self.input_task:
|
||||
self.input_task.cancel()
|
||||
|
||||
# Hints
|
||||
def update_hint(self, location: int, finding_player: int, status: typing.Optional[HintStatus]) -> None:
|
||||
msg = {"cmd": "UpdateHint", "location": location, "player": finding_player}
|
||||
if status is not None:
|
||||
msg["status"] = status
|
||||
async_start(self.send_msgs([msg]), name="update_hint")
|
||||
|
||||
|
||||
# DataPackage
|
||||
async def prepare_data_package(self, relevant_games: typing.Set[str],
|
||||
remote_date_package_versions: typing.Dict[str, int],
|
||||
@@ -589,45 +439,38 @@ class CommonContext:
|
||||
needed_updates.add(game)
|
||||
continue
|
||||
|
||||
cached_version: int = self.versions.get(game, 0)
|
||||
cached_checksum: typing.Optional[str] = self.checksums.get(game)
|
||||
# no action required if cached version is new enough
|
||||
if (not remote_checksum and (remote_version > cached_version or remote_version == 0)) \
|
||||
or remote_checksum != cached_checksum:
|
||||
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
|
||||
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
|
||||
if ((remote_checksum or remote_version <= local_version and remote_version != 0)
|
||||
and remote_checksum == local_checksum):
|
||||
self.update_game(network_data_package["games"][game], game)
|
||||
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
|
||||
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
|
||||
# no action required if local version is new enough
|
||||
if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
|
||||
or remote_checksum != local_checksum:
|
||||
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
|
||||
cache_version: int = cached_game.get("version", 0)
|
||||
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
|
||||
# download remote version if cache is not new enough
|
||||
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
|
||||
or remote_checksum != cache_checksum:
|
||||
needed_updates.add(game)
|
||||
else:
|
||||
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
|
||||
cache_version: int = cached_game.get("version", 0)
|
||||
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
|
||||
# download remote version if cache is not new enough
|
||||
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
|
||||
or remote_checksum != cache_checksum:
|
||||
needed_updates.add(game)
|
||||
else:
|
||||
self.update_game(cached_game, game)
|
||||
self.update_game(cached_game)
|
||||
if needed_updates:
|
||||
await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates])
|
||||
await self.send_msgs([{"cmd": "GetDataPackage", "games": list(needed_updates)}])
|
||||
|
||||
def update_game(self, game_package: dict, game: str):
|
||||
self.item_names.update_game(game, game_package["item_name_to_id"])
|
||||
self.location_names.update_game(game, game_package["location_name_to_id"])
|
||||
self.versions[game] = game_package.get("version", 0)
|
||||
self.checksums[game] = game_package.get("checksum")
|
||||
def update_game(self, game_package: dict):
|
||||
for item_name, item_id in game_package["item_name_to_id"].items():
|
||||
self.item_names[item_id] = item_name
|
||||
for location_name, location_id in game_package["location_name_to_id"].items():
|
||||
self.location_names[location_id] = location_name
|
||||
|
||||
def update_data_package(self, data_package: dict):
|
||||
for game, game_data in data_package["games"].items():
|
||||
self.update_game(game_data, game)
|
||||
self.update_game(game_data)
|
||||
|
||||
def consume_network_data_package(self, data_package: dict):
|
||||
self.update_data_package(data_package)
|
||||
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
current_cache.update(data_package["games"])
|
||||
Utils.persistent_store("datapackage", "games", current_cache)
|
||||
logger.info(f"Got new ID/Name DataPackage for {', '.join(data_package['games'])}")
|
||||
for game, game_data in data_package["games"].items():
|
||||
Utils.store_data_package_for_checksum(game, game_data)
|
||||
|
||||
@@ -658,7 +501,6 @@ class CommonContext:
|
||||
logger.info(f"DeathLink: Received from {data['source']}")
|
||||
|
||||
async def send_death(self, death_text: str = ""):
|
||||
"""Helper function to send a deathlink using death_text as the unique death cause string."""
|
||||
if self.server and self.server.socket:
|
||||
logger.info("DeathLink: Sending death to your friends...")
|
||||
self.last_death_link = time.time()
|
||||
@@ -672,7 +514,6 @@ class CommonContext:
|
||||
}])
|
||||
|
||||
async def update_death_link(self, death_link: bool):
|
||||
"""Helper function to set Death Link connection tag on/off and update the connection if already connected."""
|
||||
old_tags = self.tags.copy()
|
||||
if death_link:
|
||||
self.tags.add("DeathLink")
|
||||
@@ -682,7 +523,7 @@ class CommonContext:
|
||||
await self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}])
|
||||
|
||||
def gui_error(self, title: str, text: typing.Union[Exception, str]) -> typing.Optional["kvui.MessageBox"]:
|
||||
"""Displays an error messagebox in the loaded Kivy UI. Override if using a different UI framework"""
|
||||
"""Displays an error messagebox"""
|
||||
if not self.ui:
|
||||
return None
|
||||
title = title or "Error"
|
||||
@@ -709,36 +550,21 @@ class CommonContext:
|
||||
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
|
||||
self._messagebox_connection_loss = self.gui_error(msg, exc_info[1])
|
||||
|
||||
def make_gui(self) -> "type[kvui.GameManager]":
|
||||
"""
|
||||
To return the Kivy `App` class needed for `run_gui` so it can be overridden before being built
|
||||
|
||||
Common changes are changing `base_title` to update the window title of the client and
|
||||
updating `logging_pairs` to automatically make new tabs that can be filled with their respective logger.
|
||||
|
||||
ex. `logging_pairs.append(("Foo", "Bar"))`
|
||||
will add a "Bar" tab which follows the logger returned from `logging.getLogger("Foo")`
|
||||
"""
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
from kvui import GameManager
|
||||
|
||||
class TextManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Text Client"
|
||||
|
||||
return TextManager
|
||||
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system from make_gui() and start running it as self.ui_task."""
|
||||
ui_class = self.make_gui()
|
||||
self.ui = ui_class(self)
|
||||
self.ui = TextManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
def run_cli(self):
|
||||
if sys.stdin:
|
||||
if sys.stdin.fileno() != 0:
|
||||
from multiprocessing import parent_process
|
||||
if parent_process():
|
||||
return # ignore MultiProcessing pipe
|
||||
|
||||
# steam overlay breaks when starting console_loop
|
||||
if 'gameoverlayrenderer' in os.environ.get('LD_PRELOAD', ''):
|
||||
logger.info("Skipping terminal input, due to conflicting Steam Overlay detected. Please use GUI only.")
|
||||
@@ -785,16 +611,15 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
|
||||
ctx.username = server_url.username
|
||||
if server_url.password:
|
||||
ctx.password = server_url.password
|
||||
port = server_url.port or 38281
|
||||
|
||||
def reconnect_hint() -> str:
|
||||
return ", type /connect to reconnect" if ctx.server_address else ""
|
||||
|
||||
logger.info(f'Connecting to Archipelago server at {address}')
|
||||
try:
|
||||
port = server_url.port or 38281 # raises ValueError if invalid
|
||||
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None,
|
||||
ssl=get_ssl_context() if address.startswith("wss://") else None,
|
||||
max_size=ctx.max_size)
|
||||
ssl=get_ssl_context() if address.startswith("wss://") else None)
|
||||
if ctx.ui is not None:
|
||||
ctx.ui.update_address_bar(server_url.netloc)
|
||||
ctx.server = Endpoint(socket)
|
||||
@@ -896,20 +721,17 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
await ctx.server_auth(args['password'])
|
||||
|
||||
elif cmd == 'DataPackage':
|
||||
logger.info("Got new ID/Name DataPackage")
|
||||
ctx.consume_network_data_package(args['data'])
|
||||
|
||||
elif cmd == 'ConnectionRefused':
|
||||
errors = args["errors"]
|
||||
if 'InvalidSlot' in errors:
|
||||
ctx.disconnected_intentionally = True
|
||||
ctx.event_invalid_slot()
|
||||
elif 'InvalidGame' in errors:
|
||||
ctx.disconnected_intentionally = True
|
||||
ctx.event_invalid_game()
|
||||
elif 'IncompatibleVersion' in errors:
|
||||
ctx.disconnected_intentionally = True
|
||||
raise Exception('Server reported your client version as incompatible. '
|
||||
'This probably means you have to update.')
|
||||
raise Exception('Server reported your client version as incompatible')
|
||||
elif 'InvalidItemsHandling' in errors:
|
||||
raise Exception('The item handling flags requested by the client are not supported')
|
||||
# last to check, recoverable problem
|
||||
@@ -927,11 +749,9 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.team = args["team"]
|
||||
ctx.slot = args["slot"]
|
||||
# int keys get lost in JSON transfer
|
||||
ctx.slot_info = {0: NetworkSlot("Archipelago", "Archipelago", SlotType.player)}
|
||||
ctx.slot_info.update({int(pid): data for pid, data in args["slot_info"].items()})
|
||||
ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
|
||||
ctx.hint_points = args.get("hint_points", 0)
|
||||
ctx.consume_players_package(args["players"])
|
||||
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
|
||||
msgs = []
|
||||
if ctx.locations_checked:
|
||||
msgs.append({"cmd": "LocationChecks",
|
||||
@@ -1010,14 +830,10 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
|
||||
elif cmd == "Retrieved":
|
||||
ctx.stored_data.update(args["keys"])
|
||||
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" in args["keys"]:
|
||||
ctx.ui.update_hints()
|
||||
|
||||
elif cmd == "SetReply":
|
||||
ctx.stored_data[args["key"]] = args["value"]
|
||||
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" == args["key"]:
|
||||
ctx.ui.update_hints()
|
||||
elif args["key"].startswith("EnergyLink"):
|
||||
if args["key"].startswith("EnergyLink"):
|
||||
ctx.current_energy_link_value = args["value"]
|
||||
if ctx.ui:
|
||||
ctx.ui.set_new_energy_link_value()
|
||||
@@ -1048,7 +864,6 @@ async def console_loop(ctx: CommonContext):
|
||||
|
||||
|
||||
def get_base_parser(description: typing.Optional[str] = None):
|
||||
"""Base argument parser to be reused for components subclassing off of CommonClient"""
|
||||
import argparse
|
||||
parser = argparse.ArgumentParser(description=description)
|
||||
parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
|
||||
@@ -1058,36 +873,10 @@ def get_base_parser(description: typing.Optional[str] = None):
|
||||
return parser
|
||||
|
||||
|
||||
def handle_url_arg(args: "argparse.Namespace",
|
||||
parser: "typing.Optional[argparse.ArgumentParser]" = None) -> "argparse.Namespace":
|
||||
"""
|
||||
Parse the url arg "archipelago://name:pass@host:port" from launcher into correct launch args for CommonClient
|
||||
If alternate data is required the urlparse response is saved back to args.url if valid
|
||||
"""
|
||||
if not args.url:
|
||||
return args
|
||||
|
||||
url = urllib.parse.urlparse(args.url)
|
||||
if url.scheme != "archipelago":
|
||||
if not parser:
|
||||
parser = get_base_parser()
|
||||
parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281")
|
||||
return args
|
||||
|
||||
args.url = url
|
||||
args.connect = url.netloc
|
||||
if url.username:
|
||||
args.name = urllib.parse.unquote(url.username)
|
||||
if url.password:
|
||||
args.password = urllib.parse.unquote(url.password)
|
||||
|
||||
return args
|
||||
|
||||
|
||||
def run_as_textclient(*args):
|
||||
def run_as_textclient():
|
||||
class TextContext(CommonContext):
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
tags = CommonContext.tags | {"TextOnly"}
|
||||
tags = {"AP", "TextOnly"}
|
||||
game = "" # empty matches any game since 0.3.2
|
||||
items_handling = 0b111 # receive all items for /received
|
||||
want_slot_data = False # Can't use game specific slot_data
|
||||
@@ -1096,7 +885,7 @@ def run_as_textclient(*args):
|
||||
if password_requested and not self.password:
|
||||
await super(TextContext, self).server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect(game="")
|
||||
await self.send_connect()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
@@ -1123,11 +912,16 @@ def run_as_textclient(*args):
|
||||
parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.")
|
||||
parser.add_argument('--name', default=None, help="Slot Name to connect as.")
|
||||
parser.add_argument("url", nargs="?", help="Archipelago connection url")
|
||||
args = parser.parse_args(args)
|
||||
args = parser.parse_args()
|
||||
|
||||
args = handle_url_arg(args, parser=parser)
|
||||
if args.url:
|
||||
url = urllib.parse.urlparse(args.url)
|
||||
args.connect = url.netloc
|
||||
if url.username:
|
||||
args.name = urllib.parse.unquote(url.username)
|
||||
if url.password:
|
||||
args.password = urllib.parse.unquote(url.password)
|
||||
|
||||
# use colorama to display colored text highlighting on windows
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main(args))
|
||||
@@ -1135,5 +929,4 @@ def run_as_textclient(*args):
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
logging.getLogger().setLevel(logging.INFO) # force log-level to work around log level resetting to WARNING
|
||||
run_as_textclient(*sys.argv[1:]) # default value for parse_args
|
||||
run_as_textclient()
|
||||
|
||||
517
Fill.py
@@ -5,86 +5,60 @@ import typing
|
||||
from collections import Counter, deque
|
||||
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
from Options import Accessibility
|
||||
|
||||
from worlds.AutoWorld import call_all
|
||||
from worlds.generic.Rules import add_item_rule
|
||||
|
||||
|
||||
class FillError(RuntimeError):
|
||||
def __init__(self, *args: typing.Union[str, typing.Any], **kwargs) -> None:
|
||||
if "multiworld" in kwargs and isinstance(args[0], str):
|
||||
placements = (args[0] + f"\nAll Placements:\n" +
|
||||
f"{[(loc, loc.item) for loc in kwargs['multiworld'].get_filled_locations()]}")
|
||||
args = (placements, *args[1:])
|
||||
super().__init__(*args)
|
||||
pass
|
||||
|
||||
|
||||
def _log_fill_progress(name: str, placed: int, total_items: int) -> None:
|
||||
logging.info(f"Current fill step ({name}) at {placed}/{total_items} items placed.")
|
||||
|
||||
|
||||
def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] = tuple(),
|
||||
locations: typing.Optional[typing.List[Location]] = None) -> CollectionState:
|
||||
def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] = tuple()) -> CollectionState:
|
||||
new_state = base_state.copy()
|
||||
for item in itempool:
|
||||
new_state.collect(item, True)
|
||||
new_state.sweep_for_advancements(locations=locations)
|
||||
new_state.sweep_for_events()
|
||||
return new_state
|
||||
|
||||
|
||||
def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
|
||||
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
|
||||
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
|
||||
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
|
||||
allow_partial: bool = False, allow_excluded: bool = False, one_item_per_player: bool = True,
|
||||
name: str = "Unknown") -> None:
|
||||
allow_partial: bool = False, allow_excluded: bool = False) -> None:
|
||||
"""
|
||||
:param multiworld: Multiworld to be filled.
|
||||
:param world: Multiworld to be filled.
|
||||
:param base_state: State assumed before fill.
|
||||
:param locations: Locations to be filled with item_pool, gets mutated by removing locations that get filled.
|
||||
:param item_pool: Items to fill into the locations, gets mutated by removing items that get placed.
|
||||
:param locations: Locations to be filled with item_pool
|
||||
:param item_pool: Items to fill into the locations
|
||||
:param single_player_placement: if true, can speed up placement if everything belongs to a single player
|
||||
:param lock: locations are set to locked as they are filled
|
||||
:param swap: if true, swaps of already place items are done in the event of a dead end
|
||||
:param on_place: callback that is called when a placement happens
|
||||
:param allow_partial: only place what is possible. Remaining items will be in the item_pool list.
|
||||
:param allow_excluded: if true and placement fails, it is re-attempted while ignoring excluded on Locations
|
||||
:param name: name of this fill step for progress logging purposes
|
||||
"""
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
cleanup_required = False
|
||||
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str, bool]] = Counter()
|
||||
reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
|
||||
for item in item_pool:
|
||||
reachable_items.setdefault(item.player, deque()).append(item)
|
||||
|
||||
# for progress logging
|
||||
total = min(len(item_pool), len(locations))
|
||||
placed = 0
|
||||
|
||||
while any(reachable_items.values()) and locations:
|
||||
if one_item_per_player:
|
||||
# grab one item per player
|
||||
items_to_place = [items.pop()
|
||||
for items in reachable_items.values() if items]
|
||||
else:
|
||||
next_player = multiworld.random.choice([player for player, items in reachable_items.items() if items])
|
||||
items_to_place = []
|
||||
if item_pool:
|
||||
items_to_place.append(reachable_items[next_player].pop())
|
||||
|
||||
# grab one item per player
|
||||
items_to_place = [items.pop()
|
||||
for items in reachable_items.values() if items]
|
||||
for item in items_to_place:
|
||||
for p, pool_item in enumerate(item_pool):
|
||||
if pool_item is item:
|
||||
item_pool.pop(p)
|
||||
break
|
||||
|
||||
maximum_exploration_state = sweep_from_pool(
|
||||
base_state, item_pool + unplaced_items, multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
base_state, item_pool + unplaced_items)
|
||||
|
||||
has_beaten_game = multiworld.has_beaten_game(maximum_exploration_state)
|
||||
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
|
||||
|
||||
while items_to_place:
|
||||
# if we have run out of locations to fill,break out of this loop
|
||||
@@ -96,8 +70,8 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
spot_to_fill: typing.Optional[Location] = None
|
||||
|
||||
# if minimal accessibility, only check whether location is reachable if game not beatable
|
||||
if multiworld.worlds[item_to_place.player].options.accessibility == Accessibility.option_minimal:
|
||||
perform_access_check = not multiworld.has_beaten_game(maximum_exploration_state,
|
||||
if world.accessibility[item_to_place.player] == 'minimal':
|
||||
perform_access_check = not world.has_beaten_game(maximum_exploration_state,
|
||||
item_to_place.player) \
|
||||
if single_player_placement else not has_beaten_game
|
||||
else:
|
||||
@@ -128,9 +102,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
|
||||
multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
swap_state = sweep_from_pool(base_state, [placed_item] if unsafe else [])
|
||||
# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
|
||||
# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
|
||||
# to clean that up later, so there is a chance generation fails.
|
||||
@@ -140,11 +112,11 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
# Verify placing this item won't reduce available locations, which would be a useless swap.
|
||||
prev_state = swap_state.copy()
|
||||
prev_loc_count = len(
|
||||
multiworld.get_reachable_locations(prev_state))
|
||||
world.get_reachable_locations(prev_state))
|
||||
|
||||
swap_state.collect(item_to_place, True)
|
||||
new_loc_count = len(
|
||||
multiworld.get_reachable_locations(swap_state))
|
||||
world.get_reachable_locations(swap_state))
|
||||
|
||||
if new_loc_count >= prev_loc_count:
|
||||
# Add this item to the existing placement, and
|
||||
@@ -174,25 +146,18 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
else:
|
||||
unplaced_items.append(item_to_place)
|
||||
continue
|
||||
multiworld.push_item(spot_to_fill, item_to_place, False)
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
spot_to_fill.locked = lock
|
||||
placements.append(spot_to_fill)
|
||||
placed += 1
|
||||
if not placed % 1000:
|
||||
_log_fill_progress(name, placed, total)
|
||||
spot_to_fill.event = item_to_place.advancement
|
||||
if on_place:
|
||||
on_place(spot_to_fill)
|
||||
|
||||
if total > 1000:
|
||||
_log_fill_progress(name, placed, total)
|
||||
|
||||
if cleanup_required:
|
||||
# validate all placements and remove invalid ones
|
||||
state = sweep_from_pool(
|
||||
base_state, [], multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
state = sweep_from_pool(base_state, [])
|
||||
for placement in placements:
|
||||
if multiworld.worlds[placement.item.player].options.accessibility != "minimal" and not placement.can_reach(state):
|
||||
if world.accessibility[placement.item.player] != "minimal" and not placement.can_reach(state):
|
||||
placement.item.location = None
|
||||
unplaced_items.append(placement.item)
|
||||
placement.item = None
|
||||
@@ -207,7 +172,7 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
if excluded_locations:
|
||||
for location in excluded_locations:
|
||||
location.progress_type = location.progress_type.DEFAULT
|
||||
fill_restrictive(multiworld, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
|
||||
fill_restrictive(world, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
|
||||
swap, on_place, allow_partial, False)
|
||||
for location in excluded_locations:
|
||||
if not location.item:
|
||||
@@ -215,50 +180,28 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
|
||||
if not allow_partial and len(unplaced_items) > 0 and len(locations) > 0:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
if multiworld.can_beat_game():
|
||||
if world.can_beat_game():
|
||||
logging.warning(
|
||||
f"Not all items placed. Game beatable anyway.\nCould not place:\n"
|
||||
f"{', '.join(str(item) for item in unplaced_items)}")
|
||||
f'Not all items placed. Game beatable anyway. (Could not place {unplaced_items})')
|
||||
else:
|
||||
raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
|
||||
f"Unplaced items:\n"
|
||||
f"{', '.join(str(item) for item in unplaced_items)}\n"
|
||||
f"Unfilled locations:\n"
|
||||
f"{', '.join(str(location) for location in locations)}\n"
|
||||
f"Already placed {len(placements)}:\n"
|
||||
f"{', '.join(str(place) for place in placements)}", multiworld=multiworld)
|
||||
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
|
||||
item_pool.extend(unplaced_items)
|
||||
|
||||
|
||||
def remaining_fill(multiworld: MultiWorld,
|
||||
def remaining_fill(world: MultiWorld,
|
||||
locations: typing.List[Location],
|
||||
itempool: typing.List[Item],
|
||||
name: str = "Remaining",
|
||||
move_unplaceable_to_start_inventory: bool = False,
|
||||
check_location_can_fill: bool = False) -> None:
|
||||
itempool: typing.List[Item]) -> None:
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
total = min(len(itempool), len(locations))
|
||||
placed = 0
|
||||
|
||||
# Optimisation: Decide whether to do full location.can_fill check (respect excluded), or only check the item rule
|
||||
if check_location_can_fill:
|
||||
state = CollectionState(multiworld)
|
||||
|
||||
def location_can_fill_item(location_to_fill: Location, item_to_fill: Item):
|
||||
return location_to_fill.can_fill(state, item_to_fill, check_access=False)
|
||||
else:
|
||||
def location_can_fill_item(location_to_fill: Location, item_to_fill: Item):
|
||||
return location_to_fill.item_rule(item_to_fill)
|
||||
|
||||
while locations and itempool:
|
||||
item_to_place = itempool.pop()
|
||||
spot_to_fill: typing.Optional[Location] = None
|
||||
|
||||
for i, location in enumerate(locations):
|
||||
if location_can_fill_item(location, item_to_place):
|
||||
if location.item_rule(item_to_place):
|
||||
# popping by index is faster than removing by content,
|
||||
spot_to_fill = locations.pop(i)
|
||||
# skipping a scan for the element
|
||||
@@ -279,7 +222,7 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
if location_can_fill_item(location, item_to_place):
|
||||
if location.item_rule(item_to_place):
|
||||
# Add this item to the existing placement, and
|
||||
# add the old item to the back of the queue
|
||||
spot_to_fill = placements.pop(i)
|
||||
@@ -300,49 +243,30 @@ def remaining_fill(multiworld: MultiWorld,
|
||||
unplaced_items.append(item_to_place)
|
||||
continue
|
||||
|
||||
multiworld.push_item(spot_to_fill, item_to_place, False)
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
placements.append(spot_to_fill)
|
||||
placed += 1
|
||||
if not placed % 1000:
|
||||
_log_fill_progress(name, placed, total)
|
||||
|
||||
if total > 1000:
|
||||
_log_fill_progress(name, placed, total)
|
||||
|
||||
if unplaced_items and locations:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
if move_unplaceable_to_start_inventory:
|
||||
last_batch = []
|
||||
for item in unplaced_items:
|
||||
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
|
||||
multiworld.push_precollected(item)
|
||||
last_batch.append(multiworld.worlds[item.player].create_filler())
|
||||
remaining_fill(multiworld, locations, unplaced_items, name + " Start Inventory Retry")
|
||||
else:
|
||||
raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
|
||||
f"Unplaced items:\n"
|
||||
f"{', '.join(str(item) for item in unplaced_items)}\n"
|
||||
f"Unfilled locations:\n"
|
||||
f"{', '.join(str(location) for location in locations)}\n"
|
||||
f"Already placed {len(placements)}:\n"
|
||||
f"{', '.join(str(place) for place in placements)}", multiworld=multiworld)
|
||||
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
|
||||
itempool.extend(unplaced_items)
|
||||
|
||||
|
||||
def fast_fill(multiworld: MultiWorld,
|
||||
def fast_fill(world: MultiWorld,
|
||||
item_pool: typing.List[Item],
|
||||
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
|
||||
placing = min(len(item_pool), len(fill_locations))
|
||||
for item, location in zip(item_pool, fill_locations):
|
||||
multiworld.push_item(location, item, False)
|
||||
world.push_item(location, item, False)
|
||||
return item_pool[placing:], fill_locations[placing:]
|
||||
|
||||
|
||||
def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, locations, pool=[]):
|
||||
def accessibility_corrections(world: MultiWorld, state: CollectionState, locations, pool=[]):
|
||||
maximum_exploration_state = sweep_from_pool(state, pool)
|
||||
minimal_players = {player for player in multiworld.player_ids if multiworld.worlds[player].options.accessibility == "minimal"}
|
||||
unreachable_locations = [location for location in multiworld.get_locations() if location.player in minimal_players and
|
||||
minimal_players = {player for player in world.player_ids if world.accessibility[player] == "minimal"}
|
||||
unreachable_locations = [location for location in world.get_locations() if location.player in minimal_players and
|
||||
not location.can_reach(maximum_exploration_state)]
|
||||
for location in unreachable_locations:
|
||||
if (location.item is not None and location.item.advancement and location.address is not None and not
|
||||
@@ -350,41 +274,42 @@ def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, lo
|
||||
pool.append(location.item)
|
||||
state.remove(location.item)
|
||||
location.item = None
|
||||
if location in state.advancements:
|
||||
state.advancements.remove(location)
|
||||
location.event = False
|
||||
if location in state.events:
|
||||
state.events.remove(location)
|
||||
locations.append(location)
|
||||
if pool and locations:
|
||||
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
|
||||
fill_restrictive(multiworld, state, locations, pool, name="Accessibility Corrections")
|
||||
fill_restrictive(world, state, locations, pool)
|
||||
|
||||
|
||||
def inaccessible_location_rules(multiworld: MultiWorld, state: CollectionState, locations):
|
||||
def inaccessible_location_rules(world: MultiWorld, state: CollectionState, locations):
|
||||
maximum_exploration_state = sweep_from_pool(state)
|
||||
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
|
||||
if unreachable_locations:
|
||||
def forbid_important_item_rule(item: Item):
|
||||
return not ((item.classification & 0b0011) and multiworld.worlds[item.player].options.accessibility != 'minimal')
|
||||
return not ((item.classification & 0b0011) and world.accessibility[item.player] != 'minimal')
|
||||
|
||||
for location in unreachable_locations:
|
||||
add_item_rule(location, forbid_important_item_rule)
|
||||
|
||||
|
||||
def distribute_early_items(multiworld: MultiWorld,
|
||||
def distribute_early_items(world: MultiWorld,
|
||||
fill_locations: typing.List[Location],
|
||||
itempool: typing.List[Item]) -> typing.Tuple[typing.List[Location], typing.List[Item]]:
|
||||
""" returns new fill_locations and itempool """
|
||||
early_items_count: typing.Dict[typing.Tuple[str, int], typing.List[int]] = {}
|
||||
for player in multiworld.player_ids:
|
||||
items = itertools.chain(multiworld.early_items[player], multiworld.local_early_items[player])
|
||||
for player in world.player_ids:
|
||||
items = itertools.chain(world.early_items[player], world.local_early_items[player])
|
||||
for item in items:
|
||||
early_items_count[item, player] = [multiworld.early_items[player].get(item, 0),
|
||||
multiworld.local_early_items[player].get(item, 0)]
|
||||
early_items_count[item, player] = [world.early_items[player].get(item, 0),
|
||||
world.local_early_items[player].get(item, 0)]
|
||||
if early_items_count:
|
||||
early_locations: typing.List[Location] = []
|
||||
early_priority_locations: typing.List[Location] = []
|
||||
loc_indexes_to_remove: typing.Set[int] = set()
|
||||
base_state = multiworld.state.copy()
|
||||
base_state.sweep_for_advancements(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None))
|
||||
base_state = world.state.copy()
|
||||
base_state.sweep_for_events(locations=(loc for loc in world.get_filled_locations() if loc.address is None))
|
||||
for i, loc in enumerate(fill_locations):
|
||||
if loc.can_reach(base_state):
|
||||
if loc.progress_type == LocationProgressType.PRIORITY:
|
||||
@@ -396,8 +321,8 @@ def distribute_early_items(multiworld: MultiWorld,
|
||||
|
||||
early_prog_items: typing.List[Item] = []
|
||||
early_rest_items: typing.List[Item] = []
|
||||
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in multiworld.player_ids}
|
||||
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in multiworld.player_ids}
|
||||
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
|
||||
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
|
||||
item_indexes_to_remove: typing.Set[int] = set()
|
||||
for i, item in enumerate(itempool):
|
||||
if (item.name, item.player) in early_items_count:
|
||||
@@ -421,29 +346,27 @@ def distribute_early_items(multiworld: MultiWorld,
|
||||
if len(early_items_count) == 0:
|
||||
break
|
||||
itempool = [item for i, item in enumerate(itempool) if i not in item_indexes_to_remove]
|
||||
for player in multiworld.player_ids:
|
||||
for player in world.player_ids:
|
||||
player_local = early_local_rest_items[player]
|
||||
fill_restrictive(multiworld, base_state,
|
||||
fill_restrictive(world, base_state,
|
||||
[loc for loc in early_locations if loc.player == player],
|
||||
player_local, lock=True, allow_partial=True, name=f"Local Early Items P{player}")
|
||||
player_local, lock=True, allow_partial=True)
|
||||
if player_local:
|
||||
logging.warning(f"Could not fulfill rules of early items: {player_local}")
|
||||
early_rest_items.extend(early_local_rest_items[player])
|
||||
early_locations = [loc for loc in early_locations if not loc.item]
|
||||
fill_restrictive(multiworld, base_state, early_locations, early_rest_items, lock=True, allow_partial=True,
|
||||
name="Early Items")
|
||||
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True, allow_partial=True)
|
||||
early_locations += early_priority_locations
|
||||
for player in multiworld.player_ids:
|
||||
for player in world.player_ids:
|
||||
player_local = early_local_prog_items[player]
|
||||
fill_restrictive(multiworld, base_state,
|
||||
fill_restrictive(world, base_state,
|
||||
[loc for loc in early_locations if loc.player == player],
|
||||
player_local, lock=True, allow_partial=True, name=f"Local Early Progression P{player}")
|
||||
player_local, lock=True, allow_partial=True)
|
||||
if player_local:
|
||||
logging.warning(f"Could not fulfill rules of early items: {player_local}")
|
||||
early_prog_items.extend(player_local)
|
||||
early_locations = [loc for loc in early_locations if not loc.item]
|
||||
fill_restrictive(multiworld, base_state, early_locations, early_prog_items, lock=True, allow_partial=True,
|
||||
name="Early Progression")
|
||||
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True, allow_partial=True)
|
||||
unplaced_early_items = early_rest_items + early_prog_items
|
||||
if unplaced_early_items:
|
||||
logging.warning("Ran out of early locations for early items. Failed to place "
|
||||
@@ -451,19 +374,18 @@ def distribute_early_items(multiworld: MultiWorld,
|
||||
itempool += unplaced_early_items
|
||||
|
||||
fill_locations.extend(early_locations)
|
||||
multiworld.random.shuffle(fill_locations)
|
||||
world.random.shuffle(fill_locations)
|
||||
return fill_locations, itempool
|
||||
|
||||
|
||||
def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
panic_method: typing.Literal["swap", "raise", "start_inventory"] = "swap") -> None:
|
||||
fill_locations = sorted(multiworld.get_unfilled_locations())
|
||||
multiworld.random.shuffle(fill_locations)
|
||||
def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
fill_locations = sorted(world.get_unfilled_locations())
|
||||
world.random.shuffle(fill_locations)
|
||||
# get items to distribute
|
||||
itempool = sorted(multiworld.itempool)
|
||||
multiworld.random.shuffle(itempool)
|
||||
itempool = sorted(world.itempool)
|
||||
world.random.shuffle(itempool)
|
||||
|
||||
fill_locations, itempool = distribute_early_items(multiworld, fill_locations, itempool)
|
||||
fill_locations, itempool = distribute_early_items(world, fill_locations, itempool)
|
||||
|
||||
progitempool: typing.List[Item] = []
|
||||
usefulitempool: typing.List[Item] = []
|
||||
@@ -477,7 +399,7 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
else:
|
||||
filleritempool.append(item)
|
||||
|
||||
call_all(multiworld, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
|
||||
call_all(world, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
|
||||
|
||||
locations: typing.Dict[LocationProgressType, typing.List[Location]] = {
|
||||
loc_type: [] for loc_type in LocationProgressType}
|
||||
@@ -496,134 +418,76 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
nonlocal lock_later
|
||||
lock_later.append(location)
|
||||
|
||||
single_player = multiworld.players == 1 and not multiworld.groups
|
||||
|
||||
if prioritylocations:
|
||||
# "priority fill"
|
||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority", one_item_per_player=True, allow_partial=True)
|
||||
|
||||
if prioritylocations:
|
||||
# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
|
||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry", one_item_per_player=False)
|
||||
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
||||
fill_restrictive(world, world.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking)
|
||||
accessibility_corrections(world, world.state, prioritylocations, progitempool)
|
||||
defaultlocations = prioritylocations + defaultlocations
|
||||
|
||||
if progitempool:
|
||||
# "advancement/progression fill"
|
||||
if panic_method == "swap":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=True,
|
||||
name="Progression", single_player_placement=single_player)
|
||||
elif panic_method == "raise":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
|
||||
name="Progression", single_player_placement=single_player)
|
||||
elif panic_method == "start_inventory":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
|
||||
allow_partial=True, name="Progression", single_player_placement=single_player)
|
||||
if progitempool:
|
||||
for item in progitempool:
|
||||
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
|
||||
multiworld.push_precollected(item)
|
||||
filleritempool.append(multiworld.worlds[item.player].create_filler())
|
||||
logging.warning(f"{len(progitempool)} items moved to start inventory,"
|
||||
f" due to failure in Progression fill step.")
|
||||
progitempool[:] = []
|
||||
|
||||
else:
|
||||
raise ValueError(f"Generator Panic Method {panic_method} not recognized.")
|
||||
# "progression fill"
|
||||
fill_restrictive(world, world.state, defaultlocations, progitempool)
|
||||
if progitempool:
|
||||
raise FillError(
|
||||
f"Not enough locations for progression items. "
|
||||
f"There are {len(progitempool)} more progression items than there are available locations.\n"
|
||||
f"Unfilled locations:\n{multiworld.get_unfilled_locations()}.",
|
||||
multiworld=multiworld,
|
||||
)
|
||||
accessibility_corrections(multiworld, multiworld.state, defaultlocations)
|
||||
f'Not enough locations for progress items. There are {len(progitempool)} more items than locations')
|
||||
accessibility_corrections(world, world.state, defaultlocations)
|
||||
|
||||
for location in lock_later:
|
||||
if location.item:
|
||||
location.locked = True
|
||||
del mark_for_locking, lock_later
|
||||
|
||||
inaccessible_location_rules(multiworld, multiworld.state, defaultlocations)
|
||||
|
||||
remaining_fill(multiworld, excludedlocations, filleritempool, "Remaining Excluded",
|
||||
move_unplaceable_to_start_inventory=panic_method=="start_inventory")
|
||||
inaccessible_location_rules(world, world.state, defaultlocations)
|
||||
|
||||
remaining_fill(world, excludedlocations, filleritempool)
|
||||
if excludedlocations:
|
||||
raise FillError(
|
||||
f"Not enough filler items for excluded locations. "
|
||||
f"There are {len(excludedlocations)} more excluded locations than excludable items.",
|
||||
multiworld=multiworld,
|
||||
)
|
||||
f"Not enough filler items for excluded locations. There are {len(excludedlocations)} more locations than items")
|
||||
|
||||
restitempool = filleritempool + usefulitempool
|
||||
restitempool = usefulitempool + filleritempool
|
||||
|
||||
remaining_fill(multiworld, defaultlocations, restitempool,
|
||||
move_unplaceable_to_start_inventory=panic_method=="start_inventory")
|
||||
remaining_fill(world, defaultlocations, restitempool)
|
||||
|
||||
unplaced = restitempool
|
||||
unfilled = defaultlocations
|
||||
|
||||
if unplaced or unfilled:
|
||||
logging.warning(
|
||||
f"Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}")
|
||||
items_counter = Counter(location.item.player for location in multiworld.get_filled_locations())
|
||||
locations_counter = Counter(location.player for location in multiworld.get_locations())
|
||||
f'Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}')
|
||||
items_counter = Counter(location.item.player for location in world.get_locations() if location.item)
|
||||
locations_counter = Counter(location.player for location in world.get_locations())
|
||||
items_counter.update(item.player for item in unplaced)
|
||||
locations_counter.update(location.player for location in unfilled)
|
||||
print_data = {"items": items_counter, "locations": locations_counter}
|
||||
logging.info(f"Per-Player counts: {print_data})")
|
||||
|
||||
more_locations = locations_counter - items_counter
|
||||
more_items = items_counter - locations_counter
|
||||
for player in multiworld.player_ids:
|
||||
if more_locations[player]:
|
||||
logging.error(
|
||||
f"Player {multiworld.get_player_name(player)} had {more_locations[player]} more locations than items.")
|
||||
elif more_items[player]:
|
||||
logging.warning(
|
||||
f"Player {multiworld.get_player_name(player)} had {more_items[player]} more items than locations.")
|
||||
if unfilled:
|
||||
raise FillError(
|
||||
f"Unable to fill all locations.\n" +
|
||||
f"Unfilled locations({len(unfilled)}): {unfilled}"
|
||||
)
|
||||
else:
|
||||
logging.warning(
|
||||
f"Unable to place all items.\n" +
|
||||
f"Unplaced items({len(unplaced)}): {unplaced}"
|
||||
)
|
||||
logging.info(f'Per-Player counts: {print_data})')
|
||||
|
||||
|
||||
def flood_items(multiworld: MultiWorld) -> None:
|
||||
def flood_items(world: MultiWorld) -> None:
|
||||
# get items to distribute
|
||||
multiworld.random.shuffle(multiworld.itempool)
|
||||
itempool = multiworld.itempool
|
||||
world.random.shuffle(world.itempool)
|
||||
itempool = world.itempool
|
||||
progress_done = False
|
||||
|
||||
# sweep once to pick up preplaced items
|
||||
multiworld.state.sweep_for_advancements()
|
||||
world.state.sweep_for_events()
|
||||
|
||||
# fill multiworld from top of itempool while we can
|
||||
# fill world from top of itempool while we can
|
||||
while not progress_done:
|
||||
location_list = multiworld.get_unfilled_locations()
|
||||
multiworld.random.shuffle(location_list)
|
||||
location_list = world.get_unfilled_locations()
|
||||
world.random.shuffle(location_list)
|
||||
spot_to_fill = None
|
||||
for location in location_list:
|
||||
if location.can_fill(multiworld.state, itempool[0]):
|
||||
if location.can_fill(world.state, itempool[0]):
|
||||
spot_to_fill = location
|
||||
break
|
||||
|
||||
if spot_to_fill:
|
||||
item = itempool.pop(0)
|
||||
multiworld.push_item(spot_to_fill, item, True)
|
||||
world.push_item(spot_to_fill, item, True)
|
||||
continue
|
||||
|
||||
# ran out of spots, check if we need to step in and correct things
|
||||
if len(multiworld.get_reachable_locations()) == len(multiworld.get_locations()):
|
||||
if len(world.get_reachable_locations()) == len(world.get_locations()):
|
||||
progress_done = True
|
||||
continue
|
||||
|
||||
@@ -633,7 +497,7 @@ def flood_items(multiworld: MultiWorld) -> None:
|
||||
for item in itempool:
|
||||
if item.advancement:
|
||||
candidate_item_to_place = item
|
||||
if multiworld.unlocks_new_location(item):
|
||||
if world.unlocks_new_location(item):
|
||||
item_to_place = item
|
||||
break
|
||||
|
||||
@@ -643,23 +507,23 @@ def flood_items(multiworld: MultiWorld) -> None:
|
||||
if candidate_item_to_place is not None:
|
||||
item_to_place = candidate_item_to_place
|
||||
else:
|
||||
raise FillError('No more progress items left to place.', multiworld=multiworld)
|
||||
raise FillError('No more progress items left to place.')
|
||||
|
||||
# find item to replace with progress item
|
||||
location_list = multiworld.get_reachable_locations()
|
||||
multiworld.random.shuffle(location_list)
|
||||
location_list = world.get_reachable_locations()
|
||||
world.random.shuffle(location_list)
|
||||
for location in location_list:
|
||||
if location.item is not None and not location.item.advancement:
|
||||
# safe to replace
|
||||
replace_item = location.item
|
||||
replace_item.location = None
|
||||
itempool.append(replace_item)
|
||||
multiworld.push_item(location, item_to_place, True)
|
||||
world.push_item(location, item_to_place, True)
|
||||
itempool.remove(item_to_place)
|
||||
break
|
||||
|
||||
|
||||
def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
# A system to reduce situations where players have no checks remaining, popularly known as "BK mode."
|
||||
# Overall progression balancing algorithm:
|
||||
# Gather up all locations in a sphere.
|
||||
@@ -667,28 +531,28 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
# If other players are below the threshold value, swap progression in this sphere into earlier spheres,
|
||||
# which gives more locations available by this sphere.
|
||||
balanceable_players: typing.Dict[int, float] = {
|
||||
player: multiworld.worlds[player].options.progression_balancing / 100
|
||||
for player in multiworld.player_ids
|
||||
if multiworld.worlds[player].options.progression_balancing > 0
|
||||
player: world.progression_balancing[player] / 100
|
||||
for player in world.player_ids
|
||||
if world.progression_balancing[player] > 0
|
||||
}
|
||||
if not balanceable_players:
|
||||
logging.info('Skipping multiworld progression balancing.')
|
||||
else:
|
||||
logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
|
||||
logging.debug(balanceable_players)
|
||||
state: CollectionState = CollectionState(multiworld)
|
||||
state: CollectionState = CollectionState(world)
|
||||
checked_locations: typing.Set[Location] = set()
|
||||
unchecked_locations: typing.Set[Location] = set(multiworld.get_locations())
|
||||
unchecked_locations: typing.Set[Location] = set(world.get_locations())
|
||||
|
||||
total_locations_count: typing.Counter[int] = Counter(
|
||||
location.player
|
||||
for location in multiworld.get_locations()
|
||||
for location in world.get_locations()
|
||||
if not location.locked
|
||||
)
|
||||
reachable_locations_count: typing.Dict[int, int] = {
|
||||
player: 0
|
||||
for player in multiworld.player_ids
|
||||
if total_locations_count[player] and len(multiworld.get_filled_locations(player)) != 0
|
||||
for player in world.player_ids
|
||||
if total_locations_count[player] and len(world.get_filled_locations(player)) != 0
|
||||
}
|
||||
balanceable_players = {
|
||||
player: balanceable_players[player]
|
||||
@@ -700,6 +564,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
|
||||
def get_sphere_locations(sphere_state: CollectionState,
|
||||
locations: typing.Set[Location]) -> typing.Set[Location]:
|
||||
sphere_state.sweep_for_events(key_only=True, locations=locations)
|
||||
return {loc for loc in locations if sphere_state.can_reach(loc)}
|
||||
|
||||
def item_percentage(player: int, num: int) -> float:
|
||||
@@ -751,7 +616,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
while True:
|
||||
# Check locations in the current sphere and gather progression items to swap earlier
|
||||
for location in balancing_sphere:
|
||||
if location.advancement:
|
||||
if location.event:
|
||||
balancing_state.collect(location.item, True, location)
|
||||
player = location.item.player
|
||||
# only replace items that end up in another player's world
|
||||
@@ -766,7 +631,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
balancing_unchecked_locations.remove(location)
|
||||
if not location.locked:
|
||||
balancing_reachables[location.player] += 1
|
||||
if multiworld.has_beaten_game(balancing_state) or all(
|
||||
if world.has_beaten_game(balancing_state) or all(
|
||||
item_percentage(player, reachables) >= threshold_percentages[player]
|
||||
for player, reachables in balancing_reachables.items()
|
||||
if player in threshold_percentages):
|
||||
@@ -783,7 +648,7 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
locations_to_test = unlocked_locations[player]
|
||||
items_to_test = list(candidate_items[player])
|
||||
items_to_test.sort()
|
||||
multiworld.random.shuffle(items_to_test)
|
||||
world.random.shuffle(items_to_test)
|
||||
while items_to_test:
|
||||
testing = items_to_test.pop()
|
||||
reducing_state = state.copy()
|
||||
@@ -793,10 +658,10 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
), items_to_test):
|
||||
reducing_state.collect(location.item, True, location)
|
||||
|
||||
reducing_state.sweep_for_advancements(locations=locations_to_test)
|
||||
reducing_state.sweep_for_events(locations=locations_to_test)
|
||||
|
||||
if multiworld.has_beaten_game(balancing_state):
|
||||
if not multiworld.has_beaten_game(reducing_state):
|
||||
if world.has_beaten_game(balancing_state):
|
||||
if not world.has_beaten_game(reducing_state):
|
||||
items_to_replace.append(testing)
|
||||
else:
|
||||
reduced_sphere = get_sphere_locations(reducing_state, locations_to_test)
|
||||
@@ -804,32 +669,33 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
if p < threshold_percentages[player]:
|
||||
items_to_replace.append(testing)
|
||||
|
||||
old_moved_item_count = moved_item_count
|
||||
replaced_items = False
|
||||
|
||||
# sort then shuffle to maintain deterministic behaviour,
|
||||
# while allowing use of set for better algorithm growth behaviour elsewhere
|
||||
replacement_locations = sorted(l for l in checked_locations if not l.advancement and not l.locked)
|
||||
multiworld.random.shuffle(replacement_locations)
|
||||
replacement_locations = sorted(l for l in checked_locations if not l.event and not l.locked)
|
||||
world.random.shuffle(replacement_locations)
|
||||
items_to_replace.sort()
|
||||
multiworld.random.shuffle(items_to_replace)
|
||||
world.random.shuffle(items_to_replace)
|
||||
|
||||
# Start swapping items. Since we swap into earlier spheres, no need for accessibility checks.
|
||||
while replacement_locations and items_to_replace:
|
||||
old_location = items_to_replace.pop()
|
||||
for i, new_location in enumerate(replacement_locations):
|
||||
for new_location in replacement_locations:
|
||||
if new_location.can_fill(state, old_location.item, False) and \
|
||||
old_location.can_fill(state, new_location.item, False):
|
||||
replacement_locations.pop(i)
|
||||
replacement_locations.remove(new_location)
|
||||
swap_location_item(old_location, new_location)
|
||||
logging.debug(f"Progression balancing moved {new_location.item} to {new_location}, "
|
||||
f"displacing {old_location.item} into {old_location}")
|
||||
moved_item_count += 1
|
||||
state.collect(new_location.item, True, new_location)
|
||||
replaced_items = True
|
||||
break
|
||||
else:
|
||||
logging.warning(f"Could not Progression Balance {old_location.item}")
|
||||
|
||||
if old_moved_item_count < moved_item_count:
|
||||
if replaced_items:
|
||||
logging.debug(f"Moved {moved_item_count} items so far\n")
|
||||
unlocked = {fresh for player in balancing_players for fresh in unlocked_locations[player]}
|
||||
for location in get_sphere_locations(state, unlocked):
|
||||
@@ -839,11 +705,11 @@ def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
sphere_locations.add(location)
|
||||
|
||||
for location in sphere_locations:
|
||||
if location.advancement:
|
||||
if location.event:
|
||||
state.collect(location.item, True, location)
|
||||
checked_locations |= sphere_locations
|
||||
|
||||
if multiworld.has_beaten_game(state):
|
||||
if world.has_beaten_game(state):
|
||||
break
|
||||
elif not sphere_locations:
|
||||
logging.warning("Progression Balancing ran out of paths.")
|
||||
@@ -860,9 +726,10 @@ def swap_location_item(location_1: Location, location_2: Location, check_locked:
|
||||
location_2.item, location_1.item = location_1.item, location_2.item
|
||||
location_1.item.location = location_1
|
||||
location_2.item.location = location_2
|
||||
location_1.event, location_2.event = location_2.event, location_1.event
|
||||
|
||||
|
||||
def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
def distribute_planned(world: MultiWorld) -> None:
|
||||
def warn(warning: str, force: typing.Union[bool, str]) -> None:
|
||||
if force in [True, 'fail', 'failure', 'none', False, 'warn', 'warning']:
|
||||
logging.warning(f'{warning}')
|
||||
@@ -875,43 +742,42 @@ def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
else:
|
||||
warn(warning, force)
|
||||
|
||||
swept_state = multiworld.state.copy()
|
||||
swept_state.sweep_for_advancements()
|
||||
reachable = frozenset(multiworld.get_reachable_locations(swept_state))
|
||||
swept_state = world.state.copy()
|
||||
swept_state.sweep_for_events()
|
||||
reachable = frozenset(world.get_reachable_locations(swept_state))
|
||||
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
for loc in multiworld.get_unfilled_locations():
|
||||
for loc in world.get_unfilled_locations():
|
||||
if loc in reachable:
|
||||
early_locations[loc.player].append(loc.name)
|
||||
else: # not reachable with swept state
|
||||
non_early_locations[loc.player].append(loc.name)
|
||||
|
||||
world_name_lookup = multiworld.world_name_lookup
|
||||
# TODO: remove. Preferably by implementing key drop
|
||||
from worlds.alttp.Regions import key_drop_data
|
||||
world_name_lookup = world.world_name_lookup
|
||||
|
||||
block_value = typing.Union[typing.List[str], typing.Dict[str, typing.Any], str]
|
||||
plando_blocks: typing.List[typing.Dict[str, typing.Any]] = []
|
||||
player_ids = set(multiworld.player_ids)
|
||||
player_ids = set(world.player_ids)
|
||||
for player in player_ids:
|
||||
for block in multiworld.plando_items[player]:
|
||||
for block in world.plando_items[player]:
|
||||
block['player'] = player
|
||||
if 'force' not in block:
|
||||
block['force'] = 'silent'
|
||||
if 'from_pool' not in block:
|
||||
block['from_pool'] = True
|
||||
elif not isinstance(block['from_pool'], bool):
|
||||
from_pool_type = type(block['from_pool'])
|
||||
raise Exception(f'Plando "from_pool" has to be boolean, not {from_pool_type} for player {player}.')
|
||||
if 'world' not in block:
|
||||
target_world = False
|
||||
else:
|
||||
target_world = block['world']
|
||||
|
||||
if target_world is False or multiworld.players == 1: # target own world
|
||||
if target_world is False or world.players == 1: # target own world
|
||||
worlds: typing.Set[int] = {player}
|
||||
elif target_world is True: # target any worlds besides own
|
||||
worlds = set(multiworld.player_ids) - {player}
|
||||
worlds = set(world.player_ids) - {player}
|
||||
elif target_world is None: # target all worlds
|
||||
worlds = set(multiworld.player_ids)
|
||||
worlds = set(world.player_ids)
|
||||
elif type(target_world) == list: # list of target worlds
|
||||
worlds = set()
|
||||
for listed_world in target_world:
|
||||
@@ -921,9 +787,9 @@ def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
continue
|
||||
worlds.add(world_name_lookup[listed_world])
|
||||
elif type(target_world) == int: # target world by slot number
|
||||
if target_world not in range(1, multiworld.players + 1):
|
||||
if target_world not in range(1, world.players + 1):
|
||||
failed(
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {multiworld.players})",
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
|
||||
block['force'])
|
||||
continue
|
||||
worlds = {target_world}
|
||||
@@ -951,7 +817,7 @@ def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
item_list: typing.List[str] = []
|
||||
for key, value in items.items():
|
||||
if value is True:
|
||||
value = multiworld.itempool.count(multiworld.worlds[player].create_item(key))
|
||||
value = world.itempool.count(world.worlds[player].create_item(key))
|
||||
item_list += [key] * value
|
||||
items = item_list
|
||||
if isinstance(items, str):
|
||||
@@ -974,14 +840,14 @@ def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
|
||||
if "early_locations" in locations:
|
||||
locations.remove("early_locations")
|
||||
for target_player in worlds:
|
||||
locations += early_locations[target_player]
|
||||
for player in worlds:
|
||||
locations += early_locations[player]
|
||||
if "non_early_locations" in locations:
|
||||
locations.remove("non_early_locations")
|
||||
for target_player in worlds:
|
||||
locations += non_early_locations[target_player]
|
||||
for player in worlds:
|
||||
locations += non_early_locations[player]
|
||||
|
||||
block['locations'] = list(dict.fromkeys(locations))
|
||||
block['locations'] = locations
|
||||
|
||||
if not block['count']:
|
||||
block['count'] = (min(len(block['items']), len(block['locations'])) if
|
||||
@@ -1001,17 +867,17 @@ def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
count = block['count']
|
||||
failed(f"Plando count {count} greater than locations specified", block['force'])
|
||||
block['count'] = len(block['locations'])
|
||||
block['count']['target'] = multiworld.random.randint(block['count']['min'], block['count']['max'])
|
||||
block['count']['target'] = world.random.randint(block['count']['min'], block['count']['max'])
|
||||
|
||||
if block['count']['target'] > 0:
|
||||
plando_blocks.append(block)
|
||||
|
||||
# shuffle, but then sort blocks by number of locations minus number of items,
|
||||
# so less-flexible blocks get priority
|
||||
multiworld.random.shuffle(plando_blocks)
|
||||
world.random.shuffle(plando_blocks)
|
||||
plando_blocks.sort(key=lambda block: (len(block['locations']) - block['count']['target']
|
||||
if len(block['locations']) > 0
|
||||
else len(multiworld.get_unfilled_locations(player)) - block['count']['target']))
|
||||
else len(world.get_unfilled_locations(player)) - block['count']['target']))
|
||||
|
||||
for placement in plando_blocks:
|
||||
player = placement['player']
|
||||
@@ -1022,67 +888,52 @@ def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
maxcount = placement['count']['target']
|
||||
from_pool = placement['from_pool']
|
||||
|
||||
candidates = list(multiworld.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
multiworld.random.shuffle(candidates)
|
||||
multiworld.random.shuffle(items)
|
||||
candidates = list(world.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
world.random.shuffle(candidates)
|
||||
world.random.shuffle(items)
|
||||
count = 0
|
||||
err: typing.List[str] = []
|
||||
successful_pairs: typing.List[typing.Tuple[int, Item, Location]] = []
|
||||
claimed_indices: typing.Set[typing.Optional[int]] = set()
|
||||
successful_pairs: typing.List[typing.Tuple[Item, Location]] = []
|
||||
for item_name in items:
|
||||
index_to_delete: typing.Optional[int] = None
|
||||
if from_pool:
|
||||
try:
|
||||
# If from_pool, try to find an existing item with this name & player in the itempool and use it
|
||||
index_to_delete, item = next(
|
||||
(i, item) for i, item in enumerate(multiworld.itempool)
|
||||
if item.player == player and item.name == item_name and i not in claimed_indices
|
||||
)
|
||||
except StopIteration:
|
||||
warn(
|
||||
f"Could not remove {item_name} from pool for {multiworld.player_name[player]} as it's already missing from it.",
|
||||
placement['force'])
|
||||
item = multiworld.worlds[player].create_item(item_name)
|
||||
else:
|
||||
item = multiworld.worlds[player].create_item(item_name)
|
||||
|
||||
item = world.worlds[player].create_item(item_name)
|
||||
for location in reversed(candidates):
|
||||
if (location.address is None) == (item.code is None): # either both None or both not None
|
||||
if not location.item:
|
||||
if location.item_rule(item):
|
||||
if location.can_fill(multiworld.state, item, False):
|
||||
successful_pairs.append((index_to_delete, item, location))
|
||||
claimed_indices.add(index_to_delete)
|
||||
candidates.remove(location)
|
||||
count = count + 1
|
||||
break
|
||||
else:
|
||||
err.append(f"Can't place item at {location} due to fill condition not met.")
|
||||
if location in key_drop_data:
|
||||
warn(
|
||||
f"Can't place '{item_name}' at '{placement.location}', as key drop shuffle locations are not supported yet.")
|
||||
continue
|
||||
if not location.item:
|
||||
if location.item_rule(item):
|
||||
if location.can_fill(world.state, item, False):
|
||||
successful_pairs.append((item, location))
|
||||
candidates.remove(location)
|
||||
count = count + 1
|
||||
break
|
||||
else:
|
||||
err.append(f"{item_name} not allowed at {location}.")
|
||||
err.append(f"Can't place item at {location} due to fill condition not met.")
|
||||
else:
|
||||
err.append(f"Cannot place {item_name} into already filled location {location}.")
|
||||
err.append(f"{item_name} not allowed at {location}.")
|
||||
else:
|
||||
err.append(f"Mismatch between {item_name} and {location}, only one is an event.")
|
||||
|
||||
err.append(f"Cannot place {item_name} into already filled location {location}.")
|
||||
if count == maxcount:
|
||||
break
|
||||
if count < placement['count']['min']:
|
||||
m = placement['count']['min']
|
||||
failed(
|
||||
f"Plando block failed to place {m - count} of {m} item(s) for {multiworld.player_name[player]}, error(s): {' '.join(err)}",
|
||||
f"Plando block failed to place {m - count} of {m} item(s) for {world.player_name[player]}, error(s): {' '.join(err)}",
|
||||
placement['force'])
|
||||
|
||||
# Sort indices in reverse so we can remove them one by one
|
||||
successful_pairs = sorted(successful_pairs, key=lambda successful_pair: successful_pair[0] or 0, reverse=True)
|
||||
|
||||
for (index, item, location) in successful_pairs:
|
||||
multiworld.push_item(location, item, collect=False)
|
||||
for (item, location) in successful_pairs:
|
||||
world.push_item(location, item, collect=False)
|
||||
location.event = True # flag location to be checked during fill
|
||||
location.locked = True
|
||||
logging.debug(f"Plando placed {item} at {location}")
|
||||
if index is not None: # If this item is from_pool and was found in the pool, remove it.
|
||||
multiworld.itempool.pop(index)
|
||||
if from_pool:
|
||||
try:
|
||||
world.itempool.remove(item)
|
||||
except ValueError:
|
||||
warn(
|
||||
f"Could not remove {item} from pool for {world.player_name[player]} as it's already missing from it.",
|
||||
placement['force'])
|
||||
|
||||
except Exception as e:
|
||||
raise Exception(
|
||||
f"Error running plando for player {player} ({multiworld.player_name[player]})") from e
|
||||
f"Error running plando for player {player} ({world.player_name[player]})") from e
|
||||
|
||||
423
Generate.py
@@ -1,83 +1,79 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import copy
|
||||
import logging
|
||||
import os
|
||||
import random
|
||||
import string
|
||||
import sys
|
||||
import urllib.parse
|
||||
import urllib.request
|
||||
from collections import Counter
|
||||
from typing import Any, Dict, Tuple, Union
|
||||
from itertools import chain
|
||||
from collections import ChainMap, Counter
|
||||
from typing import Any, Callable, Dict, Tuple, Union
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
import copy
|
||||
import Utils
|
||||
import Options
|
||||
from BaseClasses import seeddigits, get_seed, PlandoOptions
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version
|
||||
from Main import main as ERmain
|
||||
from settings import get_settings
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, user_path
|
||||
from worlds.alttp import Options as LttPOptions
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from worlds.alttp.Text import TextTable
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from worlds.generic import PlandoConnection
|
||||
|
||||
|
||||
def mystery_argparse():
|
||||
from settings import get_settings
|
||||
settings = get_settings()
|
||||
defaults = settings.generator
|
||||
options = get_settings()
|
||||
defaults = options.generator
|
||||
|
||||
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
|
||||
parser.add_argument('--weights_file_path', default=defaults.weights_file_path,
|
||||
help='Path to the weights file to use for rolling game options, urls are also valid')
|
||||
parser.add_argument('--sameoptions', help='Rolls options per weights file rather than per player',
|
||||
help='Path to the weights file to use for rolling game settings, urls are also valid')
|
||||
parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player',
|
||||
action='store_true')
|
||||
parser.add_argument('--player_files_path', default=defaults.player_files_path,
|
||||
help="Input directory for player files.")
|
||||
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
||||
parser.add_argument('--multi', default=defaults.players, type=lambda value: max(int(value), 1))
|
||||
parser.add_argument('--spoiler', type=int, default=defaults.spoiler)
|
||||
parser.add_argument('--outputpath', default=settings.general_options.output_path,
|
||||
parser.add_argument('--outputpath', default=options.general_options.output_path,
|
||||
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
|
||||
parser.add_argument('--race', action='store_true', default=defaults.race)
|
||||
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
|
||||
parser.add_argument('--log_level', default=defaults.loglevel, help='Sets log level')
|
||||
parser.add_argument('--log_time', help="Add timestamps to STDOUT",
|
||||
default=defaults.logtime, action='store_true')
|
||||
parser.add_argument("--csv_output", action="store_true",
|
||||
help="Output rolled player options to csv (made for async multiworld).")
|
||||
parser.add_argument("--plando", default=defaults.plando_options,
|
||||
help="List of options that can be set manually. Can be combined, for example \"bosses, items\"")
|
||||
parser.add_argument('--log_level', default='info', help='Sets log level')
|
||||
parser.add_argument('--yaml_output', default=0, type=lambda value: max(int(value), 0),
|
||||
help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
|
||||
parser.add_argument('--plando', default=defaults.plando_options,
|
||||
help='List of options that can be set manually. Can be combined, for example "bosses, items"')
|
||||
parser.add_argument("--skip_prog_balancing", action="store_true",
|
||||
help="Skip progression balancing step during generation.")
|
||||
parser.add_argument("--skip_output", action="store_true",
|
||||
help="Skips generation assertion and output stages and skips multidata and spoiler output. "
|
||||
"Intended for debugging and testing purposes.")
|
||||
args = parser.parse_args()
|
||||
if not os.path.isabs(args.weights_file_path):
|
||||
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
||||
if not os.path.isabs(args.meta_file_path):
|
||||
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
||||
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
|
||||
return args
|
||||
return args, options
|
||||
|
||||
|
||||
def get_seed_name(random_source) -> str:
|
||||
return f"{random_source.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits)
|
||||
|
||||
|
||||
def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
# __name__ == "__main__" check so unittests that already imported worlds don't trip this.
|
||||
if __name__ == "__main__" and "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded before logging init.")
|
||||
|
||||
def main(args=None, callback=ERmain):
|
||||
if not args:
|
||||
args = mystery_argparse()
|
||||
args, options = mystery_argparse()
|
||||
else:
|
||||
options = get_settings()
|
||||
|
||||
seed = get_seed(args.seed)
|
||||
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level, add_timestamp=args.log_time)
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||
random.seed(seed)
|
||||
seed_name = get_seed_name(random)
|
||||
|
||||
@@ -104,31 +100,24 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
del(meta_weights["meta_description"])
|
||||
except Exception as e:
|
||||
raise ValueError("No meta description found for meta.yaml. Unable to verify.") from e
|
||||
if args.sameoptions:
|
||||
raise Exception("Cannot mix --sameoptions with --meta")
|
||||
if args.samesettings:
|
||||
raise Exception("Cannot mix --samesettings with --meta")
|
||||
else:
|
||||
meta_weights = None
|
||||
player_id = 1
|
||||
player_files = {}
|
||||
for file in os.scandir(args.player_files_path):
|
||||
fname = file.name
|
||||
if file.is_file() and not fname.startswith(".") and not fname.lower().endswith(".ini") and \
|
||||
if file.is_file() and not fname.startswith(".") and \
|
||||
os.path.join(args.player_files_path, fname) not in {args.meta_file_path, args.weights_file_path}:
|
||||
path = os.path.join(args.player_files_path, fname)
|
||||
try:
|
||||
weights_for_file = []
|
||||
for doc_idx, yaml in enumerate(read_weights_yamls(path)):
|
||||
if yaml is None:
|
||||
logging.warning(f"Ignoring empty yaml document #{doc_idx + 1} in {fname}")
|
||||
else:
|
||||
weights_for_file.append(yaml)
|
||||
weights_cache[fname] = tuple(weights_for_file)
|
||||
|
||||
weights_cache[fname] = read_weights_yamls(path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {fname} is invalid. Please fix your yaml.") from e
|
||||
|
||||
# sort dict for consistent results across platforms:
|
||||
weights_cache = {key: value for key, value in sorted(weights_cache.items(), key=lambda k: k[0].casefold())}
|
||||
weights_cache = {key: value for key, value in sorted(weights_cache.items())}
|
||||
for filename, yaml_data in weights_cache.items():
|
||||
if filename not in {args.meta_file_path, args.weights_file_path}:
|
||||
for yaml in yaml_data:
|
||||
@@ -138,13 +127,6 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
player_id += 1
|
||||
|
||||
args.multi = max(player_id - 1, args.multi)
|
||||
|
||||
if args.multi == 0:
|
||||
raise ValueError(
|
||||
"No individual player files found and number of players is 0. "
|
||||
"Provide individual player files or specify the number of players via host.yaml or --multi."
|
||||
)
|
||||
|
||||
logging.info(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, "
|
||||
f"{seed_name} Seed {seed} with plando: {args.plando}")
|
||||
|
||||
@@ -152,23 +134,18 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
raise Exception(f"No weights found. "
|
||||
f"Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
||||
f"A mix is also permitted.")
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||
erargs.seed = seed
|
||||
erargs.plando_options = args.plando
|
||||
erargs.glitch_triforce = options.generator.glitch_triforce_room
|
||||
erargs.spoiler = args.spoiler
|
||||
erargs.race = args.race
|
||||
erargs.outputname = seed_name
|
||||
erargs.outputpath = args.outputpath
|
||||
erargs.skip_prog_balancing = args.skip_prog_balancing
|
||||
erargs.skip_output = args.skip_output
|
||||
erargs.name = {}
|
||||
erargs.csv_output = args.csv_output
|
||||
|
||||
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
|
||||
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None)
|
||||
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
|
||||
for fname, yamls in weights_cache.items()}
|
||||
|
||||
if meta_weights:
|
||||
@@ -180,8 +157,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
for yaml in weights_cache[path]:
|
||||
if category_name is None:
|
||||
for category in yaml:
|
||||
if category in AutoWorldRegister.world_types and \
|
||||
key in Options.CommonOptions.type_hints:
|
||||
if category in AutoWorldRegister.world_types and key in Options.common_options:
|
||||
yaml[category][key] = option
|
||||
elif category_name not in yaml:
|
||||
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
|
||||
@@ -192,7 +168,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
for player in range(1, args.multi + 1):
|
||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||
name_counter = Counter()
|
||||
erargs.player_options = {}
|
||||
erargs.player_settings = {}
|
||||
|
||||
player = 1
|
||||
while player <= args.multi:
|
||||
@@ -213,7 +189,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
|
||||
if path == args.weights_file_path: # if name came from the weights file, just use base player name
|
||||
erargs.name[player] = f"Player{player}"
|
||||
elif player not in erargs.name: # if name was not specified, generate it from filename
|
||||
elif not erargs.name[player]: # if name was not specified, generate it from filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
|
||||
@@ -226,7 +202,29 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name):
|
||||
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}")
|
||||
|
||||
return erargs, seed
|
||||
if args.yaml_output:
|
||||
import yaml
|
||||
important = {}
|
||||
for option, player_settings in vars(erargs).items():
|
||||
if type(player_settings) == dict:
|
||||
if all(type(value) != list for value in player_settings.values()):
|
||||
if len(player_settings.values()) > 1:
|
||||
important[option] = {player: value for player, value in player_settings.items() if
|
||||
player <= args.yaml_output}
|
||||
else:
|
||||
logging.debug(f"No player settings defined for option '{option}'")
|
||||
|
||||
else:
|
||||
if player_settings != "": # is not empty name
|
||||
important[option] = player_settings
|
||||
else:
|
||||
logging.debug(f"No player settings defined for option '{option}'")
|
||||
if args.outputpath:
|
||||
os.makedirs(args.outputpath, exist_ok=True)
|
||||
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
|
||||
yaml.dump(important, f)
|
||||
|
||||
callback(erargs, seed)
|
||||
|
||||
|
||||
def read_weights_yamls(path) -> Tuple[Any, ...]:
|
||||
@@ -292,77 +290,71 @@ def handle_name(name: str, player: int, name_counter: Counter):
|
||||
NUMBER=(number if number > 1 else ''),
|
||||
player=player,
|
||||
PLAYER=(player if player > 1 else '')))
|
||||
# Run .strip twice for edge case where after the initial .slice new_name has a leading whitespace.
|
||||
# Could cause issues for some clients that cannot handle the additional whitespace.
|
||||
new_name = new_name.strip()[:16].strip()
|
||||
new_name = new_name.strip()[:16]
|
||||
if new_name == "Archipelago":
|
||||
raise Exception(f"You cannot name yourself \"{new_name}\"")
|
||||
return new_name
|
||||
|
||||
|
||||
def prefer_int(input_data: str) -> Union[str, int]:
|
||||
try:
|
||||
return int(input_data)
|
||||
except:
|
||||
return input_data
|
||||
|
||||
|
||||
goals = {
|
||||
'ganon': 'ganon',
|
||||
'crystals': 'crystals',
|
||||
'bosses': 'bosses',
|
||||
'pedestal': 'pedestal',
|
||||
'ganon_pedestal': 'ganonpedestal',
|
||||
'triforce_hunt': 'triforcehunt',
|
||||
'local_triforce_hunt': 'localtriforcehunt',
|
||||
'ganon_triforce_hunt': 'ganontriforcehunt',
|
||||
'local_ganon_triforce_hunt': 'localganontriforcehunt',
|
||||
'ice_rod_hunt': 'icerodhunt',
|
||||
}
|
||||
|
||||
|
||||
def roll_percentage(percentage: Union[int, float]) -> bool:
|
||||
"""Roll a percentage chance.
|
||||
percentage is expected to be in range [0, 100]"""
|
||||
return random.random() < (float(percentage) / 100)
|
||||
|
||||
|
||||
def update_weights(weights: dict, new_weights: dict, update_type: str, name: str) -> dict:
|
||||
def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> dict:
|
||||
logging.debug(f'Applying {new_weights}')
|
||||
cleaned_weights = {}
|
||||
for option in new_weights:
|
||||
option_name = option.lstrip("+-")
|
||||
if option.startswith("+") and option_name in weights:
|
||||
cleaned_value = weights[option_name]
|
||||
new_value = new_weights[option]
|
||||
if isinstance(new_value, set):
|
||||
cleaned_value.update(new_value)
|
||||
elif isinstance(new_value, list):
|
||||
cleaned_value.extend(new_value)
|
||||
elif isinstance(new_value, dict):
|
||||
cleaned_value = dict(Counter(cleaned_value) + Counter(new_value))
|
||||
else:
|
||||
raise Exception(f"Cannot apply merge to non-dict, set, or list type {option_name},"
|
||||
f" received {type(new_value).__name__}.")
|
||||
cleaned_weights[option_name] = cleaned_value
|
||||
elif option.startswith("-") and option_name in weights:
|
||||
cleaned_value = weights[option_name]
|
||||
new_value = new_weights[option]
|
||||
if isinstance(new_value, set):
|
||||
cleaned_value.difference_update(new_value)
|
||||
elif isinstance(new_value, list):
|
||||
for element in new_value:
|
||||
cleaned_value.remove(element)
|
||||
elif isinstance(new_value, dict):
|
||||
cleaned_value = dict(Counter(cleaned_value) - Counter(new_value))
|
||||
else:
|
||||
raise Exception(f"Cannot apply remove to non-dict, set, or list type {option_name},"
|
||||
f" received {type(new_value).__name__}.")
|
||||
cleaned_weights[option_name] = cleaned_value
|
||||
else:
|
||||
cleaned_weights[option_name] = new_weights[option]
|
||||
new_options = set(cleaned_weights) - set(weights)
|
||||
weights.update(cleaned_weights)
|
||||
new_options = set(new_weights) - set(weights)
|
||||
weights.update(new_weights)
|
||||
if new_options:
|
||||
for new_option in new_options:
|
||||
logging.warning(f'{update_type} Suboption "{new_option}" of "{name}" did not '
|
||||
logging.warning(f'{type} Suboption "{new_option}" of "{name}" did not '
|
||||
f'overwrite a root option. '
|
||||
f'This is probably in error.')
|
||||
return weights
|
||||
|
||||
|
||||
def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
if not game:
|
||||
return get_choice(option_key, category_dict)
|
||||
if game in AutoWorldRegister.world_types:
|
||||
game_world = AutoWorldRegister.world_types[game]
|
||||
options = game_world.options_dataclass.type_hints
|
||||
options = ChainMap(game_world.option_definitions, Options.per_game_common_options)
|
||||
if option_key in options:
|
||||
if options[option_key].supports_weighting:
|
||||
return get_choice(option_key, category_dict)
|
||||
return category_dict[option_key]
|
||||
raise Options.OptionError(f"Error generating meta option {option_key} for {game}.")
|
||||
if game == "A Link to the Past": # TODO wow i hate this
|
||||
if option_key in {"glitches_required", "dark_room_logic", "entrance_shuffle", "goals", "triforce_pieces_mode",
|
||||
"triforce_pieces_percentage", "triforce_pieces_available", "triforce_pieces_extra",
|
||||
"triforce_pieces_required", "shop_shuffle", "mode", "item_pool", "item_functionality",
|
||||
"boss_shuffle", "enemy_damage", "enemy_health", "timer", "countdown_start_time",
|
||||
"red_clock_time", "blue_clock_time", "green_clock_time", "dungeon_counters", "shuffle_prizes",
|
||||
"misery_mire_medallion", "turtle_rock_medallion", "sprite_pool", "sprite",
|
||||
"random_sprite_on_event"}:
|
||||
return get_choice(option_key, category_dict)
|
||||
raise Exception(f"Error generating meta option {option_key} for {game}.")
|
||||
|
||||
|
||||
def roll_linked_options(weights: dict) -> dict:
|
||||
@@ -387,7 +379,7 @@ def roll_linked_options(weights: dict) -> dict:
|
||||
return weights
|
||||
|
||||
|
||||
def roll_triggers(weights: dict, triggers: list, valid_keys: set) -> dict:
|
||||
def roll_triggers(weights: dict, triggers: list) -> dict:
|
||||
weights = copy.deepcopy(weights) # make sure we don't write back to other weights sets in same_settings
|
||||
weights["_Generator_Version"] = Utils.__version__
|
||||
for i, option_set in enumerate(triggers):
|
||||
@@ -410,7 +402,7 @@ def roll_triggers(weights: dict, triggers: list, valid_keys: set) -> dict:
|
||||
if category_name:
|
||||
currently_targeted_weights = currently_targeted_weights[category_name]
|
||||
update_weights(currently_targeted_weights, category_options, "Triggered", option_set["option_name"])
|
||||
valid_keys.add(key)
|
||||
|
||||
except Exception as e:
|
||||
raise ValueError(f"Your trigger number {i + 1} is invalid. "
|
||||
f"Please fix your triggers.") from e
|
||||
@@ -418,31 +410,27 @@ def roll_triggers(weights: dict, triggers: list, valid_keys: set) -> dict:
|
||||
|
||||
|
||||
def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option), plando_options: PlandoOptions):
|
||||
try:
|
||||
if option_key in game_weights:
|
||||
if option_key in game_weights:
|
||||
try:
|
||||
if not option.supports_weighting:
|
||||
player_option = option.from_any(game_weights[option_key])
|
||||
else:
|
||||
player_option = option.from_any(get_choice(option_key, game_weights))
|
||||
setattr(ret, option_key, player_option)
|
||||
except Exception as e:
|
||||
raise Exception(f"Error generating option {option_key} in {ret.game}") from e
|
||||
else:
|
||||
player_option = option.from_any(option.default) # call the from_any here to support default "random"
|
||||
setattr(ret, option_key, player_option)
|
||||
except Exception as e:
|
||||
raise Options.OptionError(f"Error generating option {option_key} in {ret.game}") from e
|
||||
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
|
||||
else:
|
||||
from worlds import AutoWorldRegister
|
||||
player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
|
||||
setattr(ret, option_key, option.from_any(option.default)) # call the from_any here to support default "random"
|
||||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
if "linked_options" in weights:
|
||||
weights = roll_linked_options(weights)
|
||||
|
||||
valid_keys = {"triggers"}
|
||||
if "triggers" in weights:
|
||||
weights = roll_triggers(weights, weights["triggers"], valid_keys)
|
||||
weights = roll_triggers(weights, weights["triggers"])
|
||||
|
||||
requirements = weights.get("requires", {})
|
||||
if requirements:
|
||||
@@ -457,22 +445,13 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
f"which is not enabled.")
|
||||
|
||||
ret = argparse.Namespace()
|
||||
for option_key in Options.PerGameCommonOptions.type_hints:
|
||||
if option_key in weights and option_key not in Options.CommonOptions.type_hints:
|
||||
for option_key in Options.per_game_common_options:
|
||||
if option_key in weights and option_key not in Options.common_options:
|
||||
raise Exception(f"Option {option_key} has to be in a game's section, not on its own.")
|
||||
|
||||
ret.game = get_choice("game", weights)
|
||||
if not isinstance(ret.game, str):
|
||||
if ret.game is None:
|
||||
raise Exception('"game" not specified')
|
||||
raise Exception(f"Invalid game: {ret.game}")
|
||||
if ret.game not in AutoWorldRegister.world_types:
|
||||
from worlds import failed_world_loads
|
||||
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]
|
||||
if picks[0] in failed_world_loads:
|
||||
raise Exception(f"No functional world found to handle game {ret.game}. "
|
||||
f"Did you mean '{picks[0]}' ({picks[1]}% sure)? "
|
||||
f"If so, it appears the world failed to initialize correctly.")
|
||||
picks = Utils.get_fuzzy_results(ret.game, AutoWorldRegister.world_types, limit=1)[0]
|
||||
raise Exception(f"No world found to handle game {ret.game}. Did you mean '{picks[0]}' ({picks[1]}% sure)? "
|
||||
f"Check your spelling or installation of that world.")
|
||||
|
||||
@@ -482,44 +461,161 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
world_type = AutoWorldRegister.world_types[ret.game]
|
||||
game_weights = weights[ret.game]
|
||||
|
||||
for weight in chain(game_weights, weights):
|
||||
if weight.startswith("+"):
|
||||
raise Exception(f"Merge tag cannot be used outside of trigger contexts. Found {weight}")
|
||||
if weight.startswith("-"):
|
||||
raise Exception(f"Remove tag cannot be used outside of trigger contexts. Found {weight}")
|
||||
|
||||
if "triggers" in game_weights:
|
||||
weights = roll_triggers(weights, game_weights["triggers"], valid_keys)
|
||||
weights = roll_triggers(weights, game_weights["triggers"])
|
||||
game_weights = weights[ret.game]
|
||||
|
||||
ret.name = get_choice('name', weights)
|
||||
for option_key, option in Options.CommonOptions.type_hints.items():
|
||||
for option_key, option in Options.common_options.items():
|
||||
setattr(ret, option_key, option.from_any(get_choice(option_key, weights, option.default)))
|
||||
|
||||
for option_key, option in world_type.options_dataclass.type_hints.items():
|
||||
for option_key, option in world_type.option_definitions.items():
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
valid_keys.add(option_key)
|
||||
|
||||
# TODO remove plando_items after moving it to the options system
|
||||
valid_keys.add("plando_items")
|
||||
for option_key, option in Options.per_game_common_options.items():
|
||||
# skip setting this option if already set from common_options, defaulting to root option
|
||||
if option_key not in world_type.option_definitions and \
|
||||
(option_key not in Options.common_options or option_key in game_weights):
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = copy.deepcopy(game_weights.get("plando_items", []))
|
||||
if ret.game == "A Link to the Past":
|
||||
# TODO there are still more LTTP options not on the options system
|
||||
valid_keys |= {"sprite_pool", "sprite", "random_sprite_on_event"}
|
||||
roll_alttp_settings(ret, game_weights)
|
||||
|
||||
# log a warning for options within a game section that aren't determined as valid
|
||||
for option_key in game_weights:
|
||||
if option_key in valid_keys:
|
||||
continue
|
||||
logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers "
|
||||
f"for player {ret.name}.")
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement)
|
||||
))
|
||||
elif ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
def roll_alttp_settings(ret: argparse.Namespace, weights):
|
||||
def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
if "dungeon_items" in weights and get_choice_legacy('dungeon_items', weights, "none") != "none":
|
||||
raise Exception(f"dungeon_items key in A Link to the Past was removed, but is present in these weights as {get_choice_legacy('dungeon_items', weights, False)}.")
|
||||
glitches_required = get_choice_legacy('glitches_required', weights)
|
||||
if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'hybrid_major_glitches', 'minor_glitches']:
|
||||
logging.warning("Only NMG, OWG, HMG and No Logic supported")
|
||||
glitches_required = 'none'
|
||||
ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches',
|
||||
'minor_glitches': 'minorglitches', 'hybrid_major_glitches': 'hybridglitches'}[
|
||||
glitches_required]
|
||||
|
||||
ret.dark_room_logic = get_choice_legacy("dark_room_logic", weights, "lamp")
|
||||
if not ret.dark_room_logic: # None/False
|
||||
ret.dark_room_logic = "none"
|
||||
if ret.dark_room_logic == "sconces":
|
||||
ret.dark_room_logic = "torches"
|
||||
if ret.dark_room_logic not in {"lamp", "torches", "none"}:
|
||||
raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")
|
||||
|
||||
entrance_shuffle = get_choice_legacy('entrance_shuffle', weights, 'vanilla')
|
||||
if entrance_shuffle.startswith('none-'):
|
||||
ret.shuffle = 'vanilla'
|
||||
else:
|
||||
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
|
||||
|
||||
goal = get_choice_legacy('goals', weights, 'ganon')
|
||||
|
||||
ret.goal = goals[goal]
|
||||
|
||||
|
||||
extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
|
||||
|
||||
ret.triforce_pieces_required = LttPOptions.TriforcePieces.from_any(get_choice_legacy('triforce_pieces_required', weights, 20))
|
||||
|
||||
# sum a percentage to required
|
||||
if extra_pieces == 'percentage':
|
||||
percentage = max(100, float(get_choice_legacy('triforce_pieces_percentage', weights, 150))) / 100
|
||||
ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
|
||||
# vanilla mode (specify how many pieces are)
|
||||
elif extra_pieces == 'available':
|
||||
ret.triforce_pieces_available = LttPOptions.TriforcePieces.from_any(
|
||||
get_choice_legacy('triforce_pieces_available', weights, 30))
|
||||
# required pieces + fixed extra
|
||||
elif extra_pieces == 'extra':
|
||||
extra_pieces = max(0, int(get_choice_legacy('triforce_pieces_extra', weights, 10)))
|
||||
ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces
|
||||
|
||||
# change minimum to required pieces to avoid problems
|
||||
ret.triforce_pieces_available = min(max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)), 90)
|
||||
|
||||
ret.shop_shuffle = get_choice_legacy('shop_shuffle', weights, '')
|
||||
if not ret.shop_shuffle:
|
||||
ret.shop_shuffle = ''
|
||||
|
||||
ret.mode = get_choice_legacy("mode", weights)
|
||||
|
||||
ret.difficulty = get_choice_legacy('item_pool', weights)
|
||||
|
||||
ret.item_functionality = get_choice_legacy('item_functionality', weights)
|
||||
|
||||
|
||||
ret.enemy_damage = {None: 'default',
|
||||
'default': 'default',
|
||||
'shuffled': 'shuffled',
|
||||
'random': 'chaos', # to be removed
|
||||
'chaos': 'chaos',
|
||||
}[get_choice_legacy('enemy_damage', weights)]
|
||||
|
||||
ret.enemy_health = get_choice_legacy('enemy_health', weights)
|
||||
|
||||
ret.timer = {'none': False,
|
||||
None: False,
|
||||
False: False,
|
||||
'timed': 'timed',
|
||||
'timed_ohko': 'timed-ohko',
|
||||
'ohko': 'ohko',
|
||||
'timed_countdown': 'timed-countdown',
|
||||
'display': 'display'}[get_choice_legacy('timer', weights, False)]
|
||||
|
||||
ret.countdown_start_time = int(get_choice_legacy('countdown_start_time', weights, 10))
|
||||
ret.red_clock_time = int(get_choice_legacy('red_clock_time', weights, -2))
|
||||
ret.blue_clock_time = int(get_choice_legacy('blue_clock_time', weights, 2))
|
||||
ret.green_clock_time = int(get_choice_legacy('green_clock_time', weights, 4))
|
||||
|
||||
ret.dungeon_counters = get_choice_legacy('dungeon_counters', weights, 'default')
|
||||
|
||||
ret.shuffle_prizes = get_choice_legacy('shuffle_prizes', weights, "g")
|
||||
|
||||
ret.required_medallions = [get_choice_legacy("misery_mire_medallion", weights, "random"),
|
||||
get_choice_legacy("turtle_rock_medallion", weights, "random")]
|
||||
|
||||
for index, medallion in enumerate(ret.required_medallions):
|
||||
ret.required_medallions[index] = {"ether": "Ether", "quake": "Quake", "bombos": "Bombos", "random": "random"} \
|
||||
.get(medallion.lower(), None)
|
||||
if not ret.required_medallions[index]:
|
||||
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
|
||||
|
||||
ret.plando_texts = {}
|
||||
if PlandoOptions.texts in plando_options:
|
||||
tt = TextTable()
|
||||
tt.removeUnwantedText()
|
||||
options = weights.get("plando_texts", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||
at = str(get_choice_legacy("at", placement))
|
||||
if at not in tt:
|
||||
raise Exception(f"No text target \"{at}\" found.")
|
||||
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
|
||||
|
||||
ret.plando_connections = []
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice_legacy("entrance", placement),
|
||||
get_choice_legacy("exit", placement),
|
||||
get_choice_legacy("direction", placement, "both")
|
||||
))
|
||||
|
||||
ret.sprite_pool = weights.get('sprite_pool', [])
|
||||
ret.sprite = get_choice_legacy('sprite', weights, "Link")
|
||||
if 'random_sprite_on_event' in weights:
|
||||
@@ -547,17 +643,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights):
|
||||
if __name__ == '__main__':
|
||||
import atexit
|
||||
confirmation = atexit.register(input, "Press enter to close.")
|
||||
erargs, seed = main()
|
||||
from Main import main as ERmain
|
||||
multiworld = ERmain(erargs, seed)
|
||||
if __debug__:
|
||||
import gc
|
||||
import sys
|
||||
import weakref
|
||||
weak = weakref.ref(multiworld)
|
||||
del multiworld
|
||||
gc.collect() # need to collect to deref all hard references
|
||||
assert not weak(), f"MultiWorld object was not de-allocated, it's referenced {sys.getrefcount(weak())} times." \
|
||||
" This would be a memory leak."
|
||||
main()
|
||||
# in case of error-free exit should not need confirmation
|
||||
atexit.unregister(confirmation)
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
if __name__ == '__main__':
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
Utils.init_logging("KH1Client", exception_logger="Client")
|
||||
|
||||
from worlds.kh1.Client import launch
|
||||
launch()
|
||||
892
KH2Client.py
@@ -1,8 +1,894 @@
|
||||
import os
|
||||
import asyncio
|
||||
import ModuleUpdate
|
||||
import json
|
||||
import Utils
|
||||
from worlds.kh2.Client import launch
|
||||
from pymem import pymem
|
||||
from worlds.kh2.Items import exclusionItem_table, CheckDupingItems
|
||||
from worlds.kh2 import all_locations, item_dictionary_table, exclusion_table
|
||||
|
||||
from worlds.kh2.WorldLocations import *
|
||||
|
||||
from worlds import network_data_package
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("KH2Client", exception_logger="Client")
|
||||
|
||||
from NetUtils import ClientStatus
|
||||
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
|
||||
CommonContext, server_loop
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
kh2_loc_name_to_id = network_data_package["games"]["Kingdom Hearts 2"]["location_name_to_id"]
|
||||
|
||||
|
||||
# class KH2CommandProcessor(ClientCommandProcessor):
|
||||
|
||||
|
||||
class KH2Context(CommonContext):
|
||||
# command_processor: int = KH2CommandProcessor
|
||||
game = "Kingdom Hearts 2"
|
||||
items_handling = 0b101 # Indicates you get items sent from other worlds.
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(KH2Context, self).__init__(server_address, password)
|
||||
self.kh2LocalItems = None
|
||||
self.ability = None
|
||||
self.growthlevel = None
|
||||
self.KH2_sync_task = None
|
||||
self.syncing = False
|
||||
self.kh2connected = False
|
||||
self.serverconneced = False
|
||||
self.item_name_to_data = {name: data for name, data, in item_dictionary_table.items()}
|
||||
self.location_name_to_data = {name: data for name, data, in all_locations.items()}
|
||||
self.lookup_id_to_item: typing.Dict[int, str] = {data.code: item_name for item_name, data in
|
||||
item_dictionary_table.items() if data.code}
|
||||
self.lookup_id_to_Location: typing.Dict[int, str] = {data.code: item_name for item_name, data in
|
||||
all_locations.items() if data.code}
|
||||
self.location_name_to_worlddata = {name: data for name, data, in all_world_locations.items()}
|
||||
|
||||
self.location_table = {}
|
||||
self.collectible_table = {}
|
||||
self.collectible_override_flags_address = 0
|
||||
self.collectible_offsets = {}
|
||||
self.sending = []
|
||||
# list used to keep track of locations+items player has. Used for disoneccting
|
||||
self.kh2seedsave = None
|
||||
self.slotDataProgressionNames = {}
|
||||
self.kh2seedname = None
|
||||
self.kh2slotdata = None
|
||||
self.itemamount = {}
|
||||
# sora equipped, valor equipped, master equipped, final equipped
|
||||
self.keybladeAnchorList = (0x24F0, 0x32F4, 0x339C, 0x33D4)
|
||||
if "localappdata" in os.environ:
|
||||
self.game_communication_path = os.path.expandvars(r"%localappdata%\KH2AP")
|
||||
self.amountOfPieces = 0
|
||||
# hooked object
|
||||
self.kh2 = None
|
||||
self.ItemIsSafe = False
|
||||
self.game_connected = False
|
||||
self.finalxemnas = False
|
||||
self.worldid = {
|
||||
# 1: {}, # world of darkness (story cutscenes)
|
||||
2: TT_Checks,
|
||||
# 3: {}, # destiny island doesn't have checks to ima put tt checks here
|
||||
4: HB_Checks,
|
||||
5: BC_Checks,
|
||||
6: Oc_Checks,
|
||||
7: AG_Checks,
|
||||
8: LoD_Checks,
|
||||
9: HundredAcreChecks,
|
||||
10: PL_Checks,
|
||||
11: DC_Checks, # atlantica isn't a supported world. if you go in atlantica it will check dc
|
||||
12: DC_Checks,
|
||||
13: TR_Checks,
|
||||
14: HT_Checks,
|
||||
15: HB_Checks, # world map, but you only go to the world map while on the way to goa so checking hb
|
||||
16: PR_Checks,
|
||||
17: SP_Checks,
|
||||
18: TWTNW_Checks,
|
||||
# 255: {}, # starting screen
|
||||
}
|
||||
# 0x2A09C00+0x40 is the sve anchor. +1 is the last saved room
|
||||
self.sveroom = 0x2A09C00 + 0x41
|
||||
# 0 not in battle 1 in yellow battle 2 red battle #short
|
||||
self.inBattle = 0x2A0EAC4 + 0x40
|
||||
self.onDeath = 0xAB9078
|
||||
# PC Address anchors
|
||||
self.Now = 0x0714DB8
|
||||
self.Save = 0x09A70B0
|
||||
self.Sys3 = 0x2A59DF0
|
||||
self.Bt10 = 0x2A74880
|
||||
self.BtlEnd = 0x2A0D3E0
|
||||
self.Slot1 = 0x2A20C98
|
||||
|
||||
self.chest_set = set(exclusion_table["Chests"])
|
||||
|
||||
self.keyblade_set = set(CheckDupingItems["Weapons"]["Keyblades"])
|
||||
self.staff_set = set(CheckDupingItems["Weapons"]["Staffs"])
|
||||
self.shield_set = set(CheckDupingItems["Weapons"]["Shields"])
|
||||
|
||||
self.all_weapons = self.keyblade_set.union(self.staff_set).union(self.shield_set)
|
||||
|
||||
self.equipment_categories = CheckDupingItems["Equipment"]
|
||||
self.armor_set = set(self.equipment_categories["Armor"])
|
||||
self.accessories_set = set(self.equipment_categories["Accessories"])
|
||||
self.all_equipment = self.armor_set.union(self.accessories_set)
|
||||
|
||||
self.Equipment_Anchor_Dict = {
|
||||
"Armor": [0x2504, 0x2506, 0x2508, 0x250A],
|
||||
"Accessories": [0x2514, 0x2516, 0x2518, 0x251A]}
|
||||
|
||||
self.AbilityQuantityDict = {}
|
||||
self.ability_categories = CheckDupingItems["Abilities"]
|
||||
|
||||
self.sora_ability_set = set(self.ability_categories["Sora"])
|
||||
self.donald_ability_set = set(self.ability_categories["Donald"])
|
||||
self.goofy_ability_set = set(self.ability_categories["Goofy"])
|
||||
|
||||
self.all_abilities = self.sora_ability_set.union(self.donald_ability_set).union(self.goofy_ability_set)
|
||||
|
||||
self.boost_set = set(CheckDupingItems["Boosts"])
|
||||
self.stat_increase_set = set(CheckDupingItems["Stat Increases"])
|
||||
self.AbilityQuantityDict = {item: self.item_name_to_data[item].quantity for item in self.all_abilities}
|
||||
# Growth:[level 1,level 4,slot]
|
||||
self.growth_values_dict = {"High Jump": [0x05E, 0x061, 0x25DA],
|
||||
"Quick Run": [0x62, 0x65, 0x25DC],
|
||||
"Dodge Roll": [0x234, 0x237, 0x25DE],
|
||||
"Aerial Dodge": [0x066, 0x069, 0x25E0],
|
||||
"Glide": [0x6A, 0x6D, 0x25E2]}
|
||||
self.boost_to_anchor_dict = {
|
||||
"Power Boost": 0x24F9,
|
||||
"Magic Boost": 0x24FA,
|
||||
"Defense Boost": 0x24FB,
|
||||
"AP Boost": 0x24F8}
|
||||
|
||||
self.AbilityCodeList = [self.item_name_to_data[item].code for item in exclusionItem_table["Ability"]]
|
||||
self.master_growth = {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}
|
||||
|
||||
self.bitmask_item_code = [
|
||||
0x130000, 0x130001, 0x130002, 0x130003, 0x130004, 0x130005, 0x130006, 0x130007
|
||||
, 0x130008, 0x130009, 0x13000A, 0x13000B, 0x13000C
|
||||
, 0x13001F, 0x130020, 0x130021, 0x130022, 0x130023
|
||||
, 0x13002A, 0x13002B, 0x13002C, 0x13002D]
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(KH2Context, self).server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
async def connection_closed(self):
|
||||
self.kh2connected = False
|
||||
self.serverconneced = False
|
||||
if self.kh2seedname is not None and self.auth is not None:
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'w') as f:
|
||||
f.write(json.dumps(self.kh2seedsave, indent=4))
|
||||
await super(KH2Context, self).connection_closed()
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
self.kh2connected = False
|
||||
self.serverconneced = False
|
||||
if self.kh2seedname not in {None} and self.auth not in {None}:
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'w') as f:
|
||||
f.write(json.dumps(self.kh2seedsave, indent=4))
|
||||
await super(KH2Context, self).disconnect()
|
||||
|
||||
@property
|
||||
def endpoints(self):
|
||||
if self.server:
|
||||
return [self.server]
|
||||
else:
|
||||
return []
|
||||
|
||||
async def shutdown(self):
|
||||
if self.kh2seedname not in {None} and self.auth not in {None}:
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'w') as f:
|
||||
f.write(json.dumps(self.kh2seedsave, indent=4))
|
||||
await super(KH2Context, self).shutdown()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"RoomInfo"}:
|
||||
self.kh2seedname = args['seed_name']
|
||||
if not os.path.exists(self.game_communication_path):
|
||||
os.makedirs(self.game_communication_path)
|
||||
if not os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
|
||||
self.kh2seedsave = {"itemIndex": -1,
|
||||
# back of soras invo is 0x25E2. Growth should be moved there
|
||||
# Character: [back of invo, front of invo]
|
||||
"SoraInvo": [0x25D8, 0x2546],
|
||||
"DonaldInvo": [0x26F4, 0x2658],
|
||||
"GoofyInvo": [0x280A, 0x276C],
|
||||
"AmountInvo": {
|
||||
"ServerItems": {
|
||||
"Ability": {},
|
||||
"Amount": {},
|
||||
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
|
||||
"Aerial Dodge": 0,
|
||||
"Glide": 0},
|
||||
"Bitmask": [],
|
||||
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
|
||||
"Equipment": [],
|
||||
"Magic": {},
|
||||
"StatIncrease": {},
|
||||
"Boost": {},
|
||||
},
|
||||
"LocalItems": {
|
||||
"Ability": {},
|
||||
"Amount": {},
|
||||
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
|
||||
"Aerial Dodge": 0, "Glide": 0},
|
||||
"Bitmask": [],
|
||||
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
|
||||
"Equipment": [],
|
||||
"Magic": {},
|
||||
"StatIncrease": {},
|
||||
"Boost": {},
|
||||
}},
|
||||
# 1,3,255 are in this list in case the player gets locations in those "worlds" and I need to still have them checked
|
||||
"LocationsChecked": [],
|
||||
"Levels": {
|
||||
"SoraLevel": 0,
|
||||
"ValorLevel": 0,
|
||||
"WisdomLevel": 0,
|
||||
"LimitLevel": 0,
|
||||
"MasterLevel": 0,
|
||||
"FinalLevel": 0,
|
||||
},
|
||||
"SoldEquipment": [],
|
||||
"SoldBoosts": {"Power Boost": 0,
|
||||
"Magic Boost": 0,
|
||||
"Defense Boost": 0,
|
||||
"AP Boost": 0}
|
||||
}
|
||||
with open(os.path.join(self.game_communication_path, f"kh2save{self.kh2seedname}{self.auth}.json"),
|
||||
'wt') as f:
|
||||
pass
|
||||
self.locations_checked = set()
|
||||
elif os.path.exists(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json"):
|
||||
with open(self.game_communication_path + f"\kh2save{self.kh2seedname}{self.auth}.json", 'r') as f:
|
||||
self.kh2seedsave = json.load(f)
|
||||
self.locations_checked = set(self.kh2seedsave["LocationsChecked"])
|
||||
self.serverconneced = True
|
||||
|
||||
if cmd in {"Connected"}:
|
||||
self.kh2slotdata = args['slot_data']
|
||||
self.kh2LocalItems = {int(location): item for location, item in self.kh2slotdata["LocalItems"].items()}
|
||||
try:
|
||||
self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
logger.info("You are now auto-tracking")
|
||||
self.kh2connected = True
|
||||
except Exception as e:
|
||||
logger.info("Line 247")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
if cmd in {"ReceivedItems"}:
|
||||
start_index = args["index"]
|
||||
if start_index == 0:
|
||||
# resetting everything that were sent from the server
|
||||
self.kh2seedsave["SoraInvo"][0] = 0x25D8
|
||||
self.kh2seedsave["DonaldInvo"][0] = 0x26F4
|
||||
self.kh2seedsave["GoofyInvo"][0] = 0x280A
|
||||
self.kh2seedsave["itemIndex"] = - 1
|
||||
self.kh2seedsave["AmountInvo"]["ServerItems"] = {
|
||||
"Ability": {},
|
||||
"Amount": {},
|
||||
"Growth": {"High Jump": 0, "Quick Run": 0, "Dodge Roll": 0,
|
||||
"Aerial Dodge": 0,
|
||||
"Glide": 0},
|
||||
"Bitmask": [],
|
||||
"Weapon": {"Sora": [], "Donald": [], "Goofy": []},
|
||||
"Equipment": [],
|
||||
"Magic": {},
|
||||
"StatIncrease": {},
|
||||
"Boost": {},
|
||||
}
|
||||
if start_index > self.kh2seedsave["itemIndex"]:
|
||||
self.kh2seedsave["itemIndex"] = start_index
|
||||
for item in args['items']:
|
||||
asyncio.create_task(self.give_item(item.item))
|
||||
|
||||
if cmd in {"RoomUpdate"}:
|
||||
if "checked_locations" in args:
|
||||
new_locations = set(args["checked_locations"])
|
||||
# TODO: make this take locations from other players on the same slot so proper coop happens
|
||||
# items_to_give = [self.kh2slotdata["LocalItems"][str(location_id)] for location_id in new_locations if
|
||||
# location_id in self.kh2LocalItems.keys()]
|
||||
self.checked_locations |= new_locations
|
||||
|
||||
async def checkWorldLocations(self):
|
||||
try:
|
||||
currentworldint = int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x0714DB8, 1), "big")
|
||||
if currentworldint in self.worldid:
|
||||
curworldid = self.worldid[currentworldint]
|
||||
for location, data in curworldid.items():
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked \
|
||||
and (int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") & 0x1 << data.bitIndex) > 0:
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
except Exception as e:
|
||||
logger.info("Line 285")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def checkLevels(self):
|
||||
try:
|
||||
for location, data in SoraLevels.items():
|
||||
currentLevel = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x24FF, 1), "big")
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked \
|
||||
and currentLevel >= data.bitIndex:
|
||||
if self.kh2seedsave["Levels"]["SoraLevel"] < currentLevel:
|
||||
self.kh2seedsave["Levels"]["SoraLevel"] = currentLevel
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
formDict = {
|
||||
0: ["ValorLevel", ValorLevels], 1: ["WisdomLevel", WisdomLevels], 2: ["LimitLevel", LimitLevels],
|
||||
3: ["MasterLevel", MasterLevels], 4: ["FinalLevel", FinalLevels]}
|
||||
for i in range(5):
|
||||
for location, data in formDict[i][1].items():
|
||||
formlevel = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1), "big")
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked \
|
||||
and formlevel >= data.bitIndex:
|
||||
if formlevel > self.kh2seedsave["Levels"][formDict[i][0]]:
|
||||
self.kh2seedsave["Levels"][formDict[i][0]] = formlevel
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
except Exception as e:
|
||||
logger.info("Line 312")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def checkSlots(self):
|
||||
try:
|
||||
for location, data in weaponSlots.items():
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked:
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") > 0:
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
|
||||
for location, data in formSlots.items():
|
||||
locationId = kh2_loc_name_to_id[location]
|
||||
if locationId not in self.locations_checked:
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") & 0x1 << data.bitIndex > 0:
|
||||
# self.locations_checked
|
||||
self.sending = self.sending + [(int(locationId))]
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
logger.info("Line 333")
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def verifyChests(self):
|
||||
try:
|
||||
for location in self.locations_checked:
|
||||
locationName = self.lookup_id_to_Location[location]
|
||||
if locationName in self.chest_set:
|
||||
if locationName in self.location_name_to_worlddata.keys():
|
||||
locationData = self.location_name_to_worlddata[locationName]
|
||||
if int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained, 1),
|
||||
"big") & 0x1 << locationData.bitIndex == 0:
|
||||
roomData = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
|
||||
1), "big")
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + locationData.addrObtained,
|
||||
(roomData | 0x01 << locationData.bitIndex).to_bytes(1, 'big'), 1)
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
logger.info("Line 350")
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
async def verifyLevel(self):
|
||||
for leveltype, anchor in {"SoraLevel": 0x24FF,
|
||||
"ValorLevel": 0x32F6,
|
||||
"WisdomLevel": 0x332E,
|
||||
"LimitLevel": 0x3366,
|
||||
"MasterLevel": 0x339E,
|
||||
"FinalLevel": 0x33D6}.items():
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + anchor, 1), "big") < \
|
||||
self.kh2seedsave["Levels"][leveltype]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + anchor,
|
||||
(self.kh2seedsave["Levels"][leveltype]).to_bytes(1, 'big'), 1)
|
||||
|
||||
async def give_item(self, item, ItemType="ServerItems"):
|
||||
try:
|
||||
itemname = self.lookup_id_to_item[item]
|
||||
itemcode = self.item_name_to_data[itemname]
|
||||
if itemcode.ability:
|
||||
abilityInvoType = 0
|
||||
TwilightZone = 2
|
||||
if ItemType == "LocalItems":
|
||||
abilityInvoType = 1
|
||||
TwilightZone = -2
|
||||
if itemname in {"High Jump", "Quick Run", "Dodge Roll", "Aerial Dodge", "Glide"}:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Growth"][itemname] += 1
|
||||
return
|
||||
|
||||
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Ability"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname] = []
|
||||
# appending the slot that the ability should be in
|
||||
|
||||
if len(self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname]) < \
|
||||
self.AbilityQuantityDict[itemname]:
|
||||
if itemname in self.sora_ability_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["SoraInvo"][abilityInvoType])
|
||||
self.kh2seedsave["SoraInvo"][abilityInvoType] -= TwilightZone
|
||||
elif itemname in self.donald_ability_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["DonaldInvo"][abilityInvoType])
|
||||
self.kh2seedsave["DonaldInvo"][abilityInvoType] -= TwilightZone
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Ability"][itemname].append(
|
||||
self.kh2seedsave["GoofyInvo"][abilityInvoType])
|
||||
self.kh2seedsave["GoofyInvo"][abilityInvoType] -= TwilightZone
|
||||
|
||||
elif itemcode.code in self.bitmask_item_code:
|
||||
|
||||
if itemname not in self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Bitmask"].append(itemname)
|
||||
|
||||
elif itemcode.memaddr in {0x3594, 0x3595, 0x3596, 0x3597, 0x35CF, 0x35D0}:
|
||||
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Magic"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Magic"][itemname] = 1
|
||||
elif itemname in self.all_equipment:
|
||||
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Equipment"].append(itemname)
|
||||
|
||||
elif itemname in self.all_weapons:
|
||||
if itemname in self.keyblade_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Sora"].append(itemname)
|
||||
elif itemname in self.staff_set:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Donald"].append(itemname)
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Weapon"]["Goofy"].append(itemname)
|
||||
|
||||
elif itemname in self.boost_set:
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Boost"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Boost"][itemname] = 1
|
||||
|
||||
elif itemname in self.stat_increase_set:
|
||||
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["StatIncrease"][itemname] = 1
|
||||
|
||||
else:
|
||||
if itemname in self.kh2seedsave["AmountInvo"][ItemType]["Amount"]:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] += 1
|
||||
else:
|
||||
self.kh2seedsave["AmountInvo"][ItemType]["Amount"][itemname] = 1
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
logger.info("Line 398")
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
from kvui import GameManager
|
||||
|
||||
class KH2Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago KH2 Client"
|
||||
|
||||
self.ui = KH2Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def IsInShop(self, sellable, master_boost):
|
||||
# journal = 0x741230 shop = 0x741320
|
||||
# if journal=-1 and shop = 5 then in shop
|
||||
# if journam !=-1 and shop = 10 then journal
|
||||
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
|
||||
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
|
||||
if (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
# print("your in the shop")
|
||||
sellable_dict = {}
|
||||
for itemName in sellable:
|
||||
itemdata = self.item_name_to_data[itemName]
|
||||
amount = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
|
||||
sellable_dict[itemName] = amount
|
||||
while (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
journal = self.kh2.read_short(self.kh2.base_address + 0x741230)
|
||||
shop = self.kh2.read_short(self.kh2.base_address + 0x741320)
|
||||
await asyncio.sleep(0.5)
|
||||
for item, amount in sellable_dict.items():
|
||||
itemdata = self.item_name_to_data[item]
|
||||
afterShop = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemdata.memaddr, 1), "big")
|
||||
if afterShop < amount:
|
||||
if item in master_boost:
|
||||
self.kh2seedsave["SoldBoosts"][item] += (amount - afterShop)
|
||||
else:
|
||||
self.kh2seedsave["SoldEquipment"].append(item)
|
||||
|
||||
async def verifyItems(self):
|
||||
try:
|
||||
local_amount = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"].keys())
|
||||
server_amount = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"].keys())
|
||||
master_amount = local_amount | server_amount
|
||||
|
||||
local_ability = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"].keys())
|
||||
server_ability = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"].keys())
|
||||
master_ability = local_ability | server_ability
|
||||
|
||||
local_bitmask = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Bitmask"])
|
||||
server_bitmask = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Bitmask"])
|
||||
master_bitmask = local_bitmask | server_bitmask
|
||||
|
||||
local_keyblade = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Sora"])
|
||||
local_staff = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Donald"])
|
||||
local_shield = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Weapon"]["Goofy"])
|
||||
|
||||
server_keyblade = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Sora"])
|
||||
server_staff = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Donald"])
|
||||
server_shield = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Weapon"]["Goofy"])
|
||||
|
||||
master_keyblade = local_keyblade | server_keyblade
|
||||
master_staff = local_staff | server_staff
|
||||
master_shield = local_shield | server_shield
|
||||
|
||||
local_equipment = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Equipment"])
|
||||
server_equipment = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Equipment"])
|
||||
master_equipment = local_equipment | server_equipment
|
||||
|
||||
local_magic = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"].keys())
|
||||
server_magic = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"].keys())
|
||||
master_magic = local_magic | server_magic
|
||||
|
||||
local_stat = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"].keys())
|
||||
server_stat = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"].keys())
|
||||
master_stat = local_stat | server_stat
|
||||
|
||||
local_boost = set(self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"].keys())
|
||||
server_boost = set(self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"].keys())
|
||||
master_boost = local_boost | server_boost
|
||||
|
||||
master_sell = master_equipment | master_staff | master_shield | master_boost
|
||||
await asyncio.create_task(self.IsInShop(master_sell, master_boost))
|
||||
for itemName in master_amount:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_amount:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Amount"][itemName]
|
||||
if itemName in server_amount:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Amount"][itemName]
|
||||
|
||||
if itemName == "Torn Page":
|
||||
# Torn Pages are handled differently because they can be consumed.
|
||||
# Will check the progression in 100 acre and - the amount of visits
|
||||
# amountofitems-amount of visits done
|
||||
for location, data in tornPageLocks.items():
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + data.addrObtained, 1),
|
||||
"big") & 0x1 << data.bitIndex > 0:
|
||||
amountOfItems -= 1
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems and amountOfItems >= 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_keyblade:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
# if the inventory slot for that keyblade is less than the amount they should have
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x1CFF, 1),
|
||||
"big") != 13:
|
||||
# Checking form anchors for the keyblade
|
||||
if self.kh2.read_short(self.kh2.base_address + self.Save + 0x24F0) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x32F4) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x339C) == itemData.kh2id \
|
||||
or self.kh2.read_short(self.kh2.base_address + self.Save + 0x33D4) == itemData.kh2id:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(0).to_bytes(1, 'big'), 1)
|
||||
else:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
for itemName in master_staff:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 \
|
||||
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2604) != itemData.kh2id \
|
||||
and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_shield:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1 \
|
||||
and self.kh2.read_short(self.kh2.base_address + self.Save + 0x2718) != itemData.kh2id \
|
||||
and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_ability:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
ability_slot = []
|
||||
if itemName in local_ability:
|
||||
ability_slot += self.kh2seedsave["AmountInvo"]["LocalItems"]["Ability"][itemName]
|
||||
if itemName in server_ability:
|
||||
ability_slot += self.kh2seedsave["AmountInvo"]["ServerItems"]["Ability"][itemName]
|
||||
for slot in ability_slot:
|
||||
current = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
|
||||
ability = current & 0x0FFF
|
||||
if ability | 0x8000 != (0x8000 + itemData.memaddr):
|
||||
if current - 0x8000 > 0:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, (0x8000 + itemData.memaddr))
|
||||
else:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, itemData.memaddr)
|
||||
# removes the duped ability if client gave faster than the game.
|
||||
for charInvo in {"SoraInvo", "DonaldInvo", "GoofyInvo"}:
|
||||
if self.kh2.read_short(self.kh2.base_address + self.Save + self.kh2seedsave[charInvo][1]) != 0 and \
|
||||
self.kh2seedsave[charInvo][1] + 2 < self.kh2seedsave[charInvo][0]:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + self.kh2seedsave[charInvo][1], 0)
|
||||
# remove the dummy level 1 growths if they are in these invo slots.
|
||||
for inventorySlot in {0x25CE, 0x25D0, 0x25D2, 0x25D4, 0x25D6, 0x25D8}:
|
||||
current = self.kh2.read_short(self.kh2.base_address + self.Save + inventorySlot)
|
||||
ability = current & 0x0FFF
|
||||
if 0x05E <= ability <= 0x06D:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + inventorySlot, 0)
|
||||
|
||||
for itemName in self.master_growth:
|
||||
growthLevel = self.kh2seedsave["AmountInvo"]["ServerItems"]["Growth"][itemName] \
|
||||
+ self.kh2seedsave["AmountInvo"]["LocalItems"]["Growth"][itemName]
|
||||
if growthLevel > 0:
|
||||
slot = self.growth_values_dict[itemName][2]
|
||||
min_growth = self.growth_values_dict[itemName][0]
|
||||
max_growth = self.growth_values_dict[itemName][1]
|
||||
if growthLevel > 4:
|
||||
growthLevel = 4
|
||||
current_growth_level = self.kh2.read_short(self.kh2.base_address + self.Save + slot)
|
||||
ability = current_growth_level & 0x0FFF
|
||||
# if the player should be getting a growth ability
|
||||
if ability | 0x8000 != 0x8000 + min_growth - 1 + growthLevel:
|
||||
# if it should be level one of that growth
|
||||
if 0x8000 + min_growth - 1 + growthLevel <= 0x8000 + min_growth or ability < min_growth:
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, min_growth)
|
||||
# if it is already in the inventory
|
||||
elif ability | 0x8000 < (0x8000 + max_growth):
|
||||
self.kh2.write_short(self.kh2.base_address + self.Save + slot, current_growth_level + 1)
|
||||
|
||||
for itemName in master_bitmask:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
itemMemory = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1), "big")
|
||||
if (int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") & 0x1 << itemData.bitmask) == 0:
|
||||
# when getting a form anti points should be reset to 0 but bit-shift doesn't trigger the game.
|
||||
if itemName in {"Valor Form", "Wisdom Form", "Limit Form", "Master Form", "Final Form"}:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + 0x3410,
|
||||
(0).to_bytes(1, 'big'), 1)
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(itemMemory | 0x01 << itemData.bitmask).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_equipment:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
isThere = False
|
||||
if itemName in self.accessories_set:
|
||||
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Accessories"]
|
||||
else:
|
||||
Equipment_Anchor_List = self.Equipment_Anchor_Dict["Armor"]
|
||||
# Checking form anchors for the equipment
|
||||
for slot in Equipment_Anchor_List:
|
||||
if self.kh2.read_short(self.kh2.base_address + self.Save + slot) == itemData.kh2id:
|
||||
isThere = True
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(0).to_bytes(1, 'big'), 1)
|
||||
break
|
||||
if not isThere and itemName not in self.kh2seedsave["SoldEquipment"]:
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != 1:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(1).to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_magic:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_magic:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Magic"][itemName]
|
||||
if itemName in server_magic:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Magic"][itemName]
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems \
|
||||
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + 0x741320, 1), "big") in {10, 8}:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_stat:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_stat:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["StatIncrease"][itemName]
|
||||
if itemName in server_stat:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["StatIncrease"][itemName]
|
||||
|
||||
# 0x130293 is Crit_1's location id for touching the computer
|
||||
if int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big") != amountOfItems \
|
||||
and int.from_bytes(self.kh2.read_bytes(self.kh2.base_address + self.Slot1 + 0x1B2, 1),
|
||||
"big") >= 5 and int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + 0x23DF, 1),
|
||||
"big") > 0:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
amountOfItems.to_bytes(1, 'big'), 1)
|
||||
|
||||
for itemName in master_boost:
|
||||
itemData = self.item_name_to_data[itemName]
|
||||
amountOfItems = 0
|
||||
if itemName in local_boost:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["LocalItems"]["Boost"][itemName]
|
||||
if itemName in server_boost:
|
||||
amountOfItems += self.kh2seedsave["AmountInvo"]["ServerItems"]["Boost"][itemName]
|
||||
amountOfBoostsInInvo = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + itemData.memaddr, 1),
|
||||
"big")
|
||||
amountOfUsedBoosts = int.from_bytes(
|
||||
self.kh2.read_bytes(self.kh2.base_address + self.Save + self.boost_to_anchor_dict[itemName], 1),
|
||||
"big")
|
||||
# Ap Boots start at +50 for some reason
|
||||
if itemName == "AP Boost":
|
||||
amountOfUsedBoosts -= 50
|
||||
totalBoosts = (amountOfBoostsInInvo + amountOfUsedBoosts)
|
||||
if totalBoosts <= amountOfItems - self.kh2seedsave["SoldBoosts"][
|
||||
itemName] and amountOfBoostsInInvo < 255:
|
||||
self.kh2.write_bytes(self.kh2.base_address + self.Save + itemData.memaddr,
|
||||
(amountOfBoostsInInvo + 1).to_bytes(1, 'big'), 1)
|
||||
|
||||
except Exception as e:
|
||||
logger.info("Line 573")
|
||||
if self.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
self.kh2connected = False
|
||||
logger.info(e)
|
||||
|
||||
|
||||
def finishedGame(ctx: KH2Context, message):
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if 0x1301ED in message[0]["locations"]:
|
||||
ctx.finalxemnas = True
|
||||
# three proofs
|
||||
if ctx.kh2slotdata['Goal'] == 0:
|
||||
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, 1), "big") > 0 \
|
||||
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, 1), "big") > 0 \
|
||||
and int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, 1), "big") > 0:
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
elif ctx.kh2slotdata['Goal'] == 1:
|
||||
if int.from_bytes(ctx.kh2.read_bytes(ctx.kh2.base_address + ctx.Save + 0x3641, 1), "big") >= \
|
||||
ctx.kh2slotdata['LuckyEmblemsRequired']:
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
elif ctx.kh2slotdata['Goal'] == 2:
|
||||
for boss in ctx.kh2slotdata["hitlist"]:
|
||||
if boss in message[0]["locations"]:
|
||||
ctx.amountOfPieces += 1
|
||||
if ctx.amountOfPieces >= ctx.kh2slotdata["BountyRequired"]:
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B2, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B3, (1).to_bytes(1, 'big'), 1)
|
||||
ctx.kh2.write_bytes(ctx.kh2.base_address + ctx.Save + 0x36B4, (1).to_bytes(1, 'big'), 1)
|
||||
if ctx.kh2slotdata['FinalXemnas'] == 1:
|
||||
if ctx.finalxemnas:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
async def kh2_watcher(ctx: KH2Context):
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
if ctx.kh2connected and ctx.serverconneced:
|
||||
ctx.sending = []
|
||||
await asyncio.create_task(ctx.checkWorldLocations())
|
||||
await asyncio.create_task(ctx.checkLevels())
|
||||
await asyncio.create_task(ctx.checkSlots())
|
||||
await asyncio.create_task(ctx.verifyChests())
|
||||
await asyncio.create_task(ctx.verifyItems())
|
||||
await asyncio.create_task(ctx.verifyLevel())
|
||||
message = [{"cmd": 'LocationChecks', "locations": ctx.sending}]
|
||||
if finishedGame(ctx, message):
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
location_ids = []
|
||||
location_ids = [location for location in message[0]["locations"] if location not in location_ids]
|
||||
for location in location_ids:
|
||||
if location not in ctx.locations_checked:
|
||||
ctx.locations_checked.add(location)
|
||||
ctx.kh2seedsave["LocationsChecked"].append(location)
|
||||
if location in ctx.kh2LocalItems:
|
||||
item = ctx.kh2slotdata["LocalItems"][str(location)]
|
||||
await asyncio.create_task(ctx.give_item(item, "LocalItems"))
|
||||
await ctx.send_msgs(message)
|
||||
elif not ctx.kh2connected and ctx.serverconneced:
|
||||
logger.info("Game is not open. Disconnecting from Server.")
|
||||
await ctx.disconnect()
|
||||
except Exception as e:
|
||||
logger.info("Line 661")
|
||||
if ctx.kh2connected:
|
||||
logger.info("Connection Lost.")
|
||||
ctx.kh2connected = False
|
||||
logger.info(e)
|
||||
await asyncio.sleep(0.5)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
Utils.init_logging("KH2Client", exception_logger="Client")
|
||||
launch()
|
||||
async def main(args):
|
||||
ctx = KH2Context(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
progression_watcher = asyncio.create_task(
|
||||
kh2_watcher(ctx), name="KH2ProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="KH2 Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
2
LICENSE
@@ -1,7 +1,7 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2017 LLCoolDave
|
||||
Copyright (c) 2025 Berserker66
|
||||
Copyright (c) 2022 Berserker66
|
||||
Copyright (c) 2022 CaitSith2
|
||||
Copyright (c) 2021 LegendaryLinux
|
||||
|
||||
|
||||
238
Launcher.py
@@ -16,27 +16,25 @@ import multiprocessing
|
||||
import shlex
|
||||
import subprocess
|
||||
import sys
|
||||
import urllib.parse
|
||||
import webbrowser
|
||||
from os.path import isfile
|
||||
from shutil import which
|
||||
from typing import Callable, Optional, Sequence, Tuple, Union
|
||||
from typing import Sequence, Union, Optional
|
||||
|
||||
import Utils
|
||||
import settings
|
||||
from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier, icon_paths
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import settings
|
||||
import Utils
|
||||
from Utils import (init_logging, is_frozen, is_linux, is_macos, is_windows, local_path, messagebox, open_filename,
|
||||
user_path)
|
||||
from worlds.LauncherComponents import Component, components, icon_paths, SuffixIdentifier, Type
|
||||
from Utils import is_frozen, user_path, local_path, init_logging, open_filename, messagebox, \
|
||||
is_windows, is_macos, is_linux
|
||||
|
||||
|
||||
def open_host_yaml():
|
||||
s = settings.get_settings()
|
||||
file = s.filename
|
||||
s.save()
|
||||
file = settings.get_settings().filename
|
||||
assert file, "host.yaml missing"
|
||||
if is_linux:
|
||||
exe = which('sensible-editor') or which('gedit') or \
|
||||
@@ -52,22 +50,17 @@ def open_host_yaml():
|
||||
def open_patch():
|
||||
suffixes = []
|
||||
for c in components:
|
||||
if c.type == Type.CLIENT and \
|
||||
isinstance(c.file_identifier, SuffixIdentifier) and \
|
||||
(c.script_name is None or isfile(get_exe(c)[-1])):
|
||||
suffixes += c.file_identifier.suffixes
|
||||
if isfile(get_exe(c)[-1]):
|
||||
suffixes += c.file_identifier.suffixes if c.type == Type.CLIENT and \
|
||||
isinstance(c.file_identifier, SuffixIdentifier) else []
|
||||
try:
|
||||
filename = open_filename("Select patch", (("Patches", suffixes),))
|
||||
filename = open_filename('Select patch', (('Patches', suffixes),))
|
||||
except Exception as e:
|
||||
messagebox("Error", str(e), error=True)
|
||||
messagebox('Error', str(e), error=True)
|
||||
else:
|
||||
file, component = identify(filename)
|
||||
if file and component:
|
||||
exe = get_exe(component)
|
||||
if exe is None or not isfile(exe[-1]):
|
||||
exe = get_exe("Launcher")
|
||||
|
||||
launch([*exe, file], component.cli)
|
||||
launch([*get_exe(component), file], component.cli)
|
||||
|
||||
|
||||
def generate_yamls():
|
||||
@@ -102,77 +95,19 @@ components.extend([
|
||||
# Functions
|
||||
Component("Open host.yaml", func=open_host_yaml),
|
||||
Component("Open Patch", func=open_patch),
|
||||
Component("Generate Template Options", func=generate_yamls),
|
||||
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
|
||||
Component("Generate Template Settings", func=generate_yamls),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
|
||||
Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("Browse Files", func=browse_files),
|
||||
])
|
||||
|
||||
|
||||
def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
|
||||
url = urllib.parse.urlparse(path)
|
||||
queries = urllib.parse.parse_qs(url.query)
|
||||
launch_args = (path, *launch_args)
|
||||
client_component = None
|
||||
text_client_component = None
|
||||
if "game" in queries:
|
||||
game = queries["game"][0]
|
||||
else: # TODO around 0.6.0 - this is for pre this change webhost uri's
|
||||
game = "Archipelago"
|
||||
for component in components:
|
||||
if component.supports_uri and component.game_name == game:
|
||||
client_component = component
|
||||
elif component.display_name == "Text Client":
|
||||
text_client_component = component
|
||||
|
||||
if client_component is None:
|
||||
run_component(text_client_component, *launch_args)
|
||||
return
|
||||
|
||||
from kvui import App, Button, BoxLayout, Label, Window
|
||||
|
||||
class Popup(App):
|
||||
def __init__(self):
|
||||
self.title = "Connect to Multiworld"
|
||||
self.icon = r"data/icon.png"
|
||||
super().__init__()
|
||||
|
||||
def build(self):
|
||||
layout = BoxLayout(orientation="vertical")
|
||||
layout.add_widget(Label(text="Select client to open and connect with."))
|
||||
button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4))
|
||||
|
||||
text_client_button = Button(
|
||||
text=text_client_component.display_name,
|
||||
on_release=lambda *args: run_component(text_client_component, *launch_args)
|
||||
)
|
||||
button_row.add_widget(text_client_button)
|
||||
|
||||
game_client_button = Button(
|
||||
text=client_component.display_name,
|
||||
on_release=lambda *args: run_component(client_component, *launch_args)
|
||||
)
|
||||
button_row.add_widget(game_client_button)
|
||||
|
||||
layout.add_widget(button_row)
|
||||
|
||||
return layout
|
||||
|
||||
def _stop(self, *largs):
|
||||
# see run_gui Launcher _stop comment for details
|
||||
self.root_window.close()
|
||||
super()._stop(*largs)
|
||||
|
||||
Popup().run()
|
||||
|
||||
|
||||
def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]:
|
||||
def identify(path: Union[None, str]):
|
||||
if path is None:
|
||||
return None, None
|
||||
for component in components:
|
||||
if component.handles_file(path):
|
||||
return path, component
|
||||
return path, component
|
||||
elif path == component.display_name or path == component.script_name:
|
||||
return None, component
|
||||
return None, None
|
||||
@@ -182,25 +117,25 @@ def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
|
||||
if isinstance(component, str):
|
||||
name = component
|
||||
component = None
|
||||
if name.startswith("Archipelago"):
|
||||
if name.startswith('Archipelago'):
|
||||
name = name[11:]
|
||||
if name.endswith(".exe"):
|
||||
if name.endswith('.exe'):
|
||||
name = name[:-4]
|
||||
if name.endswith(".py"):
|
||||
if name.endswith('.py'):
|
||||
name = name[:-3]
|
||||
if not name:
|
||||
return None
|
||||
for c in components:
|
||||
if c.script_name == name or c.frozen_name == f"Archipelago{name}":
|
||||
if c.script_name == name or c.frozen_name == f'Archipelago{name}':
|
||||
component = c
|
||||
break
|
||||
if not component:
|
||||
return None
|
||||
if is_frozen():
|
||||
suffix = ".exe" if is_windows else ""
|
||||
return [local_path(f"{component.frozen_name}{suffix}")] if component.frozen_name else None
|
||||
suffix = '.exe' if is_windows else ''
|
||||
return [local_path(f'{component.frozen_name}{suffix}')]
|
||||
else:
|
||||
return [sys.executable, local_path(f"{component.script_name}.py")] if component.script_name else None
|
||||
return [sys.executable, local_path(f'{component.script_name}.py')]
|
||||
|
||||
|
||||
def launch(exe, in_terminal=False):
|
||||
@@ -220,30 +155,36 @@ def launch(exe, in_terminal=False):
|
||||
subprocess.Popen(exe)
|
||||
|
||||
|
||||
refresh_components: Optional[Callable[[], None]] = None
|
||||
|
||||
|
||||
def run_gui():
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget, ApAsyncImage
|
||||
from kivy.core.window import Window
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label
|
||||
from kivy.uix.image import AsyncImage
|
||||
from kivy.uix.relativelayout import RelativeLayout
|
||||
|
||||
class Launcher(App):
|
||||
base_title: str = "Archipelago Launcher"
|
||||
container: ContainerLayout
|
||||
grid: GridLayout
|
||||
_tool_layout: Optional[ScrollBox] = None
|
||||
_client_layout: Optional[ScrollBox] = None
|
||||
|
||||
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
|
||||
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
|
||||
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
|
||||
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
|
||||
|
||||
def __init__(self, ctx=None):
|
||||
self.title = self.base_title + " " + Utils.__version__
|
||||
self.title = self.base_title
|
||||
self.ctx = ctx
|
||||
self.icon = r"data/icon.png"
|
||||
super().__init__()
|
||||
|
||||
def _refresh_components(self) -> None:
|
||||
def build(self):
|
||||
self.container = ContainerLayout()
|
||||
self.grid = GridLayout(cols=2)
|
||||
self.container.add_widget(self.grid)
|
||||
self.grid.add_widget(Label(text="General"))
|
||||
self.grid.add_widget(Label(text="Clients"))
|
||||
button_layout = self.grid # make buttons fill the window
|
||||
|
||||
def build_button(component: Component) -> Widget:
|
||||
def build_button(component: Component):
|
||||
"""
|
||||
Builds a button widget for a given component.
|
||||
|
||||
@@ -254,61 +195,31 @@ def run_gui():
|
||||
None. The button is added to the parent grid layout.
|
||||
|
||||
"""
|
||||
button = Button(text=component.display_name, size_hint_y=None, height=40)
|
||||
button = Button(text=component.display_name)
|
||||
button.component = component
|
||||
button.bind(on_release=self.component_action)
|
||||
if component.icon != "icon":
|
||||
image = ApAsyncImage(source=icon_paths[component.icon],
|
||||
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
|
||||
box_layout = RelativeLayout(size_hint_y=None, height=40)
|
||||
image = AsyncImage(source=icon_paths[component.icon],
|
||||
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
|
||||
box_layout = RelativeLayout()
|
||||
box_layout.add_widget(button)
|
||||
box_layout.add_widget(image)
|
||||
return box_layout
|
||||
return button
|
||||
|
||||
# clear before repopulating
|
||||
assert self._tool_layout and self._client_layout, "must call `build` first"
|
||||
tool_children = reversed(self._tool_layout.layout.children)
|
||||
for child in tool_children:
|
||||
self._tool_layout.layout.remove_widget(child)
|
||||
client_children = reversed(self._client_layout.layout.children)
|
||||
for child in client_children:
|
||||
self._client_layout.layout.remove_widget(child)
|
||||
|
||||
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
|
||||
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
|
||||
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
|
||||
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
|
||||
button_layout.add_widget(box_layout)
|
||||
else:
|
||||
button_layout.add_widget(button)
|
||||
|
||||
for (tool, client) in itertools.zip_longest(itertools.chain(
|
||||
_tools.items(), _miscs.items(), _adjusters.items()
|
||||
), _clients.items()):
|
||||
self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
|
||||
# column 1
|
||||
if tool:
|
||||
self._tool_layout.layout.add_widget(build_button(tool[1]))
|
||||
build_button(tool[1])
|
||||
else:
|
||||
button_layout.add_widget(Label())
|
||||
# column 2
|
||||
if client:
|
||||
self._client_layout.layout.add_widget(build_button(client[1]))
|
||||
|
||||
def build(self):
|
||||
self.container = ContainerLayout()
|
||||
self.grid = GridLayout(cols=2)
|
||||
self.container.add_widget(self.grid)
|
||||
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
|
||||
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
|
||||
self._tool_layout = ScrollBox()
|
||||
self._tool_layout.layout.orientation = "vertical"
|
||||
self.grid.add_widget(self._tool_layout)
|
||||
self._client_layout = ScrollBox()
|
||||
self._client_layout.layout.orientation = "vertical"
|
||||
self.grid.add_widget(self._client_layout)
|
||||
|
||||
self._refresh_components()
|
||||
|
||||
global refresh_components
|
||||
refresh_components = self._refresh_components
|
||||
|
||||
Window.bind(on_drop_file=self._on_drop_file)
|
||||
build_button(client[1])
|
||||
else:
|
||||
button_layout.add_widget(Label())
|
||||
|
||||
return self.container
|
||||
|
||||
@@ -319,14 +230,6 @@ def run_gui():
|
||||
else:
|
||||
launch(get_exe(button.component), button.component.cli)
|
||||
|
||||
def _on_drop_file(self, window: Window, filename: bytes, x: int, y: int) -> None:
|
||||
""" When a patch file is dropped into the window, run the associated component. """
|
||||
file, component = identify(filename.decode())
|
||||
if file and component:
|
||||
run_component(component, file)
|
||||
else:
|
||||
logging.warning(f"unable to identify component for {file}")
|
||||
|
||||
def _stop(self, *largs):
|
||||
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
|
||||
# Closing the window explicitly cleans it up.
|
||||
@@ -335,17 +238,10 @@ def run_gui():
|
||||
|
||||
Launcher().run()
|
||||
|
||||
# avoiding Launcher reference leak
|
||||
# and don't try to do something with widgets after window closed
|
||||
global refresh_components
|
||||
refresh_components = None
|
||||
|
||||
|
||||
def run_component(component: Component, *args):
|
||||
if component.func:
|
||||
component.func(*args)
|
||||
if refresh_components:
|
||||
refresh_components()
|
||||
elif component.script_name:
|
||||
subprocess.run([*get_exe(component.script_name), *args])
|
||||
else:
|
||||
@@ -358,24 +254,20 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
elif not args:
|
||||
args = {}
|
||||
|
||||
path = args.get("Patch|Game|Component|url", None)
|
||||
if path is not None:
|
||||
if path.startswith("archipelago://"):
|
||||
handle_uri(path, args.get("args", ()))
|
||||
return
|
||||
file, component = identify(path)
|
||||
if "Patch|Game|Component" in args:
|
||||
file, component = identify(args["Patch|Game|Component"])
|
||||
if file:
|
||||
args['file'] = file
|
||||
if component:
|
||||
args['component'] = component
|
||||
if not component:
|
||||
logging.warning(f"Could not identify Component responsible for {path}")
|
||||
logging.warning(f"Could not identify Component responsible for {args['Patch|Game|Component']}")
|
||||
|
||||
if args["update_settings"]:
|
||||
update_settings()
|
||||
if "file" in args:
|
||||
if 'file' in args:
|
||||
run_component(args["component"], args["file"], *args["args"])
|
||||
elif "component" in args:
|
||||
elif 'component' in args:
|
||||
run_component(args["component"], *args["args"])
|
||||
elif not args["update_settings"]:
|
||||
run_gui()
|
||||
@@ -385,16 +277,12 @@ if __name__ == '__main__':
|
||||
init_logging('Launcher')
|
||||
Utils.freeze_support()
|
||||
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
|
||||
parser = argparse.ArgumentParser(
|
||||
description='Archipelago Launcher',
|
||||
usage="[-h] [--update_settings] [Patch|Game|Component] [-- component args here]"
|
||||
)
|
||||
parser = argparse.ArgumentParser(description='Archipelago Launcher')
|
||||
run_group = parser.add_argument_group("Run")
|
||||
run_group.add_argument("--update_settings", action="store_true",
|
||||
help="Update host.yaml and exit.")
|
||||
run_group.add_argument("Patch|Game|Component|url", type=str, nargs="?",
|
||||
help="Pass either a patch file, a generated game, the component name to run, or a url to "
|
||||
"connect with.")
|
||||
run_group.add_argument("Patch|Game|Component", type=str, nargs="?",
|
||||
help="Pass either a patch file, a generated game or the name of a component to run.")
|
||||
run_group.add_argument("args", nargs="*",
|
||||
help="Arguments to pass to component.")
|
||||
main(parser.parse_args())
|
||||
|
||||
@@ -235,7 +235,7 @@ class RAGameboy():
|
||||
|
||||
def check_command_response(self, command: str, response: bytes):
|
||||
if command == "VERSION":
|
||||
ok = re.match(r"\d+\.\d+\.\d+", response.decode('ascii')) is not None
|
||||
ok = re.match("\d+\.\d+\.\d+", response.decode('ascii')) is not None
|
||||
else:
|
||||
ok = response.startswith(command.encode())
|
||||
if not ok:
|
||||
@@ -348,8 +348,7 @@ class LinksAwakeningClient():
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
self.stop_bizhawk_spam = False
|
||||
logger.info(f"Connected to Retroarch {version.decode('ascii', errors='replace')} "
|
||||
f"running {rom_name.decode('ascii', errors='replace')}")
|
||||
logger.info(f"Connected to Retroarch {version.decode('ascii')} running {rom_name.decode('ascii')}")
|
||||
return
|
||||
except (BlockingIOError, TimeoutError, ConnectionResetError):
|
||||
await asyncio.sleep(1.0)
|
||||
@@ -467,8 +466,6 @@ class LinksAwakeningContext(CommonContext):
|
||||
|
||||
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None:
|
||||
self.client = LinksAwakeningClient()
|
||||
self.slot_data = {}
|
||||
|
||||
if magpie:
|
||||
self.magpie_enabled = True
|
||||
self.magpie = MagpieBridge()
|
||||
@@ -560,18 +557,12 @@ class LinksAwakeningContext(CommonContext):
|
||||
|
||||
while self.client.auth == None:
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
# Just return if we're closing
|
||||
if self.exit_event.is_set():
|
||||
return
|
||||
self.auth = self.client.auth
|
||||
await self.send_connect()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
self.slot_data = args.get("slot_data", {})
|
||||
|
||||
# TODO - use watcher_event
|
||||
if cmd == "ReceivedItems":
|
||||
for index, item in enumerate(args["items"], start=args["index"]):
|
||||
@@ -636,7 +627,6 @@ class LinksAwakeningContext(CommonContext):
|
||||
self.magpie.set_checks(self.client.tracker.all_checks)
|
||||
await self.magpie.set_item_tracker(self.client.item_tracker)
|
||||
await self.magpie.send_gps(self.client.gps_tracker)
|
||||
self.magpie.slot_data = self.slot_data
|
||||
except Exception:
|
||||
# Don't let magpie errors take out the client
|
||||
pass
|
||||
|
||||
@@ -14,7 +14,7 @@ import tkinter as tk
|
||||
from argparse import Namespace
|
||||
from concurrent.futures import as_completed, ThreadPoolExecutor
|
||||
from glob import glob
|
||||
from tkinter import Tk, Frame, Label, StringVar, Entry, filedialog, messagebox, Button, Radiobutton, LEFT, X, BOTH, TOP, LabelFrame, \
|
||||
from tkinter import Tk, Frame, Label, StringVar, Entry, filedialog, messagebox, Button, Radiobutton, LEFT, X, TOP, LabelFrame, \
|
||||
IntVar, Checkbutton, E, W, OptionMenu, Toplevel, BOTTOM, RIGHT, font as font, PhotoImage
|
||||
from tkinter.constants import DISABLED, NORMAL
|
||||
from urllib.parse import urlparse
|
||||
@@ -23,25 +23,20 @@ from urllib.request import urlopen
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds.alttp.Rom import Sprite, LocalRom, apply_rom_settings, get_base_rom_bytes
|
||||
from worlds.alttp.Rom import LocalRom, apply_rom_settings, get_base_rom_bytes
|
||||
from worlds.alttp.Sprites import Sprite
|
||||
from Utils import output_path, local_path, user_path, open_file, get_cert_none_ssl_context, persistent_store, \
|
||||
get_adjuster_settings, get_adjuster_settings_no_defaults, tkinter_center_window, init_logging
|
||||
|
||||
|
||||
GAME_ALTTP = "A Link to the Past"
|
||||
WINDOW_MIN_HEIGHT = 525
|
||||
WINDOW_MIN_WIDTH = 425
|
||||
|
||||
|
||||
class AdjusterWorld(object):
|
||||
class AdjusterSubWorld(object):
|
||||
def __init__(self, random):
|
||||
self.random = random
|
||||
|
||||
def __init__(self, sprite_pool):
|
||||
import random
|
||||
self.sprite_pool = {1: sprite_pool}
|
||||
self.per_slot_randoms = {1: random}
|
||||
self.worlds = {1: self.AdjusterSubWorld(random)}
|
||||
|
||||
|
||||
class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
@@ -248,17 +243,16 @@ def adjustGUI():
|
||||
from argparse import Namespace
|
||||
from Utils import __version__ as MWVersion
|
||||
adjustWindow = Tk()
|
||||
adjustWindow.minsize(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
|
||||
adjustWindow.wm_title("Archipelago %s LttP Adjuster" % MWVersion)
|
||||
set_icon(adjustWindow)
|
||||
|
||||
rom_options_frame, rom_vars, set_sprite = get_rom_options_frame(adjustWindow)
|
||||
|
||||
bottomFrame2 = Frame(adjustWindow, padx=8, pady=2)
|
||||
bottomFrame2 = Frame(adjustWindow)
|
||||
|
||||
romFrame, romVar = get_rom_frame(adjustWindow)
|
||||
|
||||
romDialogFrame = Frame(adjustWindow, padx=8, pady=2)
|
||||
romDialogFrame = Frame(adjustWindow)
|
||||
baseRomLabel2 = Label(romDialogFrame, text='Rom to adjust')
|
||||
romVar2 = StringVar()
|
||||
romEntry2 = Entry(romDialogFrame, textvariable=romVar2)
|
||||
@@ -268,9 +262,9 @@ def adjustGUI():
|
||||
romVar2.set(rom)
|
||||
|
||||
romSelectButton2 = Button(romDialogFrame, text='Select Rom', command=RomSelect2)
|
||||
romDialogFrame.pack(side=TOP, expand=False, fill=X)
|
||||
baseRomLabel2.pack(side=LEFT, expand=False, fill=X, padx=(0, 8))
|
||||
romEntry2.pack(side=LEFT, expand=True, fill=BOTH, pady=1)
|
||||
romDialogFrame.pack(side=TOP, expand=True, fill=X)
|
||||
baseRomLabel2.pack(side=LEFT)
|
||||
romEntry2.pack(side=LEFT, expand=True, fill=X)
|
||||
romSelectButton2.pack(side=LEFT)
|
||||
|
||||
def adjustRom():
|
||||
@@ -338,11 +332,12 @@ def adjustGUI():
|
||||
messagebox.showinfo(title="Success", message="Settings saved to persistent storage")
|
||||
|
||||
adjustButton = Button(bottomFrame2, text='Adjust Rom', command=adjustRom)
|
||||
rom_options_frame.pack(side=TOP, padx=8, pady=8, fill=BOTH, expand=True)
|
||||
rom_options_frame.pack(side=TOP)
|
||||
adjustButton.pack(side=LEFT, padx=(5,5))
|
||||
|
||||
saveButton = Button(bottomFrame2, text='Save Settings', command=saveGUISettings)
|
||||
saveButton.pack(side=LEFT, padx=(5,5))
|
||||
|
||||
bottomFrame2.pack(side=TOP, pady=(5,5))
|
||||
|
||||
tkinter_center_window(adjustWindow)
|
||||
@@ -582,7 +577,7 @@ class AttachTooltip(object):
|
||||
def get_rom_frame(parent=None):
|
||||
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
|
||||
|
||||
romFrame = Frame(parent, padx=8, pady=8)
|
||||
romFrame = Frame(parent)
|
||||
baseRomLabel = Label(romFrame, text='LttP Base Rom: ')
|
||||
romVar = StringVar(value=adjuster_settings.baserom)
|
||||
romEntry = Entry(romFrame, textvariable=romVar)
|
||||
@@ -602,19 +597,20 @@ def get_rom_frame(parent=None):
|
||||
romSelectButton = Button(romFrame, text='Select Rom', command=RomSelect)
|
||||
|
||||
baseRomLabel.pack(side=LEFT)
|
||||
romEntry.pack(side=LEFT, expand=True, fill=BOTH, pady=1)
|
||||
romEntry.pack(side=LEFT, expand=True, fill=X)
|
||||
romSelectButton.pack(side=LEFT)
|
||||
romFrame.pack(side=TOP, fill=X)
|
||||
romFrame.pack(side=TOP, expand=True, fill=X)
|
||||
|
||||
return romFrame, romVar
|
||||
|
||||
def get_rom_options_frame(parent=None):
|
||||
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
|
||||
|
||||
romOptionsFrame = LabelFrame(parent, text="Rom options", padx=8, pady=8)
|
||||
|
||||
romOptionsFrame = LabelFrame(parent, text="Rom options")
|
||||
romOptionsFrame.columnconfigure(0, weight=1)
|
||||
romOptionsFrame.columnconfigure(1, weight=1)
|
||||
for i in range(5):
|
||||
romOptionsFrame.rowconfigure(i, weight=0, pad=4)
|
||||
romOptionsFrame.rowconfigure(i, weight=1)
|
||||
vars = Namespace()
|
||||
|
||||
vars.MusicVar = IntVar()
|
||||
@@ -665,7 +661,7 @@ def get_rom_options_frame(parent=None):
|
||||
spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect)
|
||||
|
||||
baseSpriteLabel.pack(side=LEFT)
|
||||
spriteEntry.pack(side=LEFT, expand=True, fill=X)
|
||||
spriteEntry.pack(side=LEFT)
|
||||
spriteSelectButton.pack(side=LEFT)
|
||||
|
||||
oofDialogFrame = Frame(romOptionsFrame)
|
||||
@@ -1009,7 +1005,6 @@ class SpriteSelector():
|
||||
self.add_to_sprite_pool(sprite)
|
||||
|
||||
def icon_section(self, frame_label, path, no_results_label):
|
||||
os.makedirs(path, exist_ok=True)
|
||||
frame = LabelFrame(self.window, labelwidget=frame_label, padx=5, pady=5)
|
||||
frame.pack(side=TOP, fill=X)
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@ class MMBN3CommandProcessor(ClientCommandProcessor):
|
||||
class MMBN3Context(CommonContext):
|
||||
command_processor = MMBN3CommandProcessor
|
||||
game = "MegaMan Battle Network 3"
|
||||
items_handling = 0b101 # full local except starting items
|
||||
items_handling = 0b001 # full local
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
|
||||
424
Main.py
@@ -11,11 +11,10 @@ from typing import Dict, List, Optional, Set, Tuple, Union
|
||||
|
||||
import worlds
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, distribute_planned, \
|
||||
flood_items
|
||||
from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items
|
||||
from Options import StartInventoryPool
|
||||
from Utils import __version__, output_path, version_tuple, get_settings
|
||||
from settings import get_settings
|
||||
from Utils import __version__, output_path, version_tuple
|
||||
from worlds import AutoWorld
|
||||
from worlds.generic.Rules import exclusion_rules, locality_rules
|
||||
|
||||
@@ -31,27 +30,49 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
output_path.cached_path = args.outputpath
|
||||
|
||||
start = time.perf_counter()
|
||||
# initialize the multiworld
|
||||
multiworld = MultiWorld(args.multi)
|
||||
# initialize the world
|
||||
world = MultiWorld(args.multi)
|
||||
|
||||
logger = logging.getLogger()
|
||||
multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
multiworld.plando_options = args.plando_options
|
||||
multiworld.plando_items = args.plando_items.copy()
|
||||
multiworld.plando_texts = args.plando_texts.copy()
|
||||
multiworld.plando_connections = args.plando_connections.copy()
|
||||
multiworld.game = args.game.copy()
|
||||
multiworld.player_name = args.name.copy()
|
||||
multiworld.sprite = args.sprite.copy()
|
||||
multiworld.sprite_pool = args.sprite_pool.copy()
|
||||
world.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
world.plando_options = args.plando_options
|
||||
|
||||
multiworld.set_options(args)
|
||||
if args.csv_output:
|
||||
from Options import dump_player_options
|
||||
dump_player_options(multiworld)
|
||||
multiworld.set_item_links()
|
||||
multiworld.state = CollectionState(multiworld)
|
||||
logger.info('Archipelago Version %s - Seed: %s\n', __version__, multiworld.seed)
|
||||
world.shuffle = args.shuffle.copy()
|
||||
world.logic = args.logic.copy()
|
||||
world.mode = args.mode.copy()
|
||||
world.difficulty = args.difficulty.copy()
|
||||
world.item_functionality = args.item_functionality.copy()
|
||||
world.timer = args.timer.copy()
|
||||
world.goal = args.goal.copy()
|
||||
world.boss_shuffle = args.shufflebosses.copy()
|
||||
world.enemy_health = args.enemy_health.copy()
|
||||
world.enemy_damage = args.enemy_damage.copy()
|
||||
world.beemizer_total_chance = args.beemizer_total_chance.copy()
|
||||
world.beemizer_trap_chance = args.beemizer_trap_chance.copy()
|
||||
world.countdown_start_time = args.countdown_start_time.copy()
|
||||
world.red_clock_time = args.red_clock_time.copy()
|
||||
world.blue_clock_time = args.blue_clock_time.copy()
|
||||
world.green_clock_time = args.green_clock_time.copy()
|
||||
world.dungeon_counters = args.dungeon_counters.copy()
|
||||
world.triforce_pieces_available = args.triforce_pieces_available.copy()
|
||||
world.triforce_pieces_required = args.triforce_pieces_required.copy()
|
||||
world.shop_shuffle = args.shop_shuffle.copy()
|
||||
world.shuffle_prizes = args.shuffle_prizes.copy()
|
||||
world.sprite_pool = args.sprite_pool.copy()
|
||||
world.dark_room_logic = args.dark_room_logic.copy()
|
||||
world.plando_items = args.plando_items.copy()
|
||||
world.plando_texts = args.plando_texts.copy()
|
||||
world.plando_connections = args.plando_connections.copy()
|
||||
world.required_medallions = args.required_medallions.copy()
|
||||
world.game = args.game.copy()
|
||||
world.player_name = args.name.copy()
|
||||
world.sprite = args.sprite.copy()
|
||||
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
|
||||
|
||||
world.set_options(args)
|
||||
world.set_item_links()
|
||||
world.state = CollectionState(world)
|
||||
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
|
||||
|
||||
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
|
||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||
@@ -80,249 +101,277 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
del item_digits, location_digits, item_count, location_count
|
||||
|
||||
# This assertion method should not be necessary to run if we are not outputting any multidata.
|
||||
if not args.skip_output:
|
||||
AutoWorld.call_stage(multiworld, "assert_generate")
|
||||
AutoWorld.call_stage(world, "assert_generate")
|
||||
|
||||
AutoWorld.call_all(multiworld, "generate_early")
|
||||
AutoWorld.call_all(world, "generate_early")
|
||||
|
||||
logger.info('')
|
||||
|
||||
for player in multiworld.player_ids:
|
||||
for item_name, count in multiworld.worlds[player].options.start_inventory.value.items():
|
||||
for player in world.player_ids:
|
||||
for item_name, count in world.start_inventory[player].value.items():
|
||||
for _ in range(count):
|
||||
multiworld.push_precollected(multiworld.create_item(item_name, player))
|
||||
world.push_precollected(world.create_item(item_name, player))
|
||||
|
||||
for item_name, count in getattr(multiworld.worlds[player].options,
|
||||
"start_inventory_from_pool",
|
||||
StartInventoryPool({})).value.items():
|
||||
for item_name, count in world.start_inventory_from_pool.setdefault(player, StartInventoryPool({})).value.items():
|
||||
for _ in range(count):
|
||||
multiworld.push_precollected(multiworld.create_item(item_name, player))
|
||||
# remove from_pool items also from early items handling, as starting is plenty early.
|
||||
early = multiworld.early_items[player].get(item_name, 0)
|
||||
if early:
|
||||
multiworld.early_items[player][item_name] = max(0, early-count)
|
||||
remaining_count = count-early
|
||||
if remaining_count > 0:
|
||||
local_early = multiworld.local_early_items[player].get(item_name, 0)
|
||||
if local_early:
|
||||
multiworld.early_items[player][item_name] = max(0, local_early - remaining_count)
|
||||
del local_early
|
||||
del early
|
||||
world.push_precollected(world.create_item(item_name, player))
|
||||
|
||||
logger.info('Creating MultiWorld.')
|
||||
AutoWorld.call_all(multiworld, "create_regions")
|
||||
logger.info('Creating World.')
|
||||
AutoWorld.call_all(world, "create_regions")
|
||||
|
||||
logger.info('Creating Items.')
|
||||
AutoWorld.call_all(multiworld, "create_items")
|
||||
AutoWorld.call_all(world, "create_items")
|
||||
|
||||
# All worlds should have finished creating all regions, locations, and entrances.
|
||||
# Recache to ensure that they are all visible for locality rules.
|
||||
world._recache()
|
||||
|
||||
logger.info('Calculating Access Rules.')
|
||||
|
||||
for player in multiworld.player_ids:
|
||||
for player in world.player_ids:
|
||||
# items can't be both local and non-local, prefer local
|
||||
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
|
||||
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
|
||||
world.non_local_items[player].value -= world.local_items[player].value
|
||||
world.non_local_items[player].value -= set(world.local_early_items[player])
|
||||
|
||||
AutoWorld.call_all(multiworld, "set_rules")
|
||||
AutoWorld.call_all(world, "set_rules")
|
||||
|
||||
for player in multiworld.player_ids:
|
||||
exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value)
|
||||
multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value
|
||||
world_excluded_locations = set()
|
||||
for location_name in multiworld.worlds[player].options.priority_locations.value:
|
||||
try:
|
||||
location = multiworld.get_location(location_name, player)
|
||||
except KeyError:
|
||||
continue
|
||||
|
||||
if location.progress_type != LocationProgressType.EXCLUDED:
|
||||
location.progress_type = LocationProgressType.PRIORITY
|
||||
else:
|
||||
logger.warning(f"Unable to prioritize location \"{location_name}\" in player {player}'s world because the world excluded it.")
|
||||
world_excluded_locations.add(location_name)
|
||||
multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations
|
||||
for player in world.player_ids:
|
||||
exclusion_rules(world, player, world.exclude_locations[player].value)
|
||||
world.priority_locations[player].value -= world.exclude_locations[player].value
|
||||
for location_name in world.priority_locations[player].value:
|
||||
world.get_location(location_name, player).progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
# Set local and non-local item rules.
|
||||
if multiworld.players > 1:
|
||||
locality_rules(multiworld)
|
||||
if world.players > 1:
|
||||
locality_rules(world)
|
||||
else:
|
||||
multiworld.worlds[1].options.non_local_items.value = set()
|
||||
multiworld.worlds[1].options.local_items.value = set()
|
||||
|
||||
AutoWorld.call_all(multiworld, "connect_entrances")
|
||||
AutoWorld.call_all(multiworld, "generate_basic")
|
||||
world.non_local_items[1].value = set()
|
||||
world.local_items[1].value = set()
|
||||
|
||||
AutoWorld.call_all(world, "generate_basic")
|
||||
|
||||
# remove starting inventory from pool items.
|
||||
# Because some worlds don't actually create items during create_items this has to be as late as possible.
|
||||
fallback_inventory = StartInventoryPool({})
|
||||
depletion_pool: Dict[int, Dict[str, int]] = {
|
||||
player: getattr(multiworld.worlds[player].options, "start_inventory_from_pool", fallback_inventory).value.copy()
|
||||
for player in multiworld.player_ids
|
||||
}
|
||||
target_per_player = {
|
||||
player: sum(target_items.values()) for player, target_items in depletion_pool.items() if target_items
|
||||
}
|
||||
|
||||
if target_per_player:
|
||||
new_itempool: List[Item] = []
|
||||
|
||||
# Make new itempool with start_inventory_from_pool items removed
|
||||
for item in multiworld.itempool:
|
||||
if any(world.start_inventory_from_pool[player].value for player in world.player_ids):
|
||||
new_items: List[Item] = []
|
||||
depletion_pool: Dict[int, Dict[str, int]] = {
|
||||
player: world.start_inventory_from_pool[player].value.copy() for player in world.player_ids}
|
||||
for player, items in depletion_pool.items():
|
||||
player_world: AutoWorld.World = world.worlds[player]
|
||||
for count in items.values():
|
||||
new_items.append(player_world.create_filler())
|
||||
target: int = sum(sum(items.values()) for items in depletion_pool.values())
|
||||
for i, item in enumerate(world.itempool):
|
||||
if depletion_pool[item.player].get(item.name, 0):
|
||||
target -= 1
|
||||
depletion_pool[item.player][item.name] -= 1
|
||||
# quick abort if we have found all items
|
||||
if not target:
|
||||
new_items.extend(world.itempool[i+1:])
|
||||
break
|
||||
else:
|
||||
new_items.append(item)
|
||||
|
||||
# leftovers?
|
||||
if target:
|
||||
for player, remaining_items in depletion_pool.items():
|
||||
remaining_items = {name: count for name, count in remaining_items.items() if count}
|
||||
if remaining_items:
|
||||
raise Exception(f"{world.get_player_name(player)}"
|
||||
f" is trying to remove items from their pool that don't exist: {remaining_items}")
|
||||
world.itempool[:] = new_items
|
||||
|
||||
# temporary home for item links, should be moved out of Main
|
||||
for group_id, group in world.groups.items():
|
||||
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
|
||||
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
|
||||
]:
|
||||
classifications: Dict[str, int] = collections.defaultdict(int)
|
||||
counters = {player: {name: 0 for name in shared_pool} for player in players}
|
||||
for item in world.itempool:
|
||||
if item.player in counters and item.name in shared_pool:
|
||||
counters[item.player][item.name] += 1
|
||||
classifications[item.name] |= item.classification
|
||||
|
||||
for player in players.copy():
|
||||
if all([counters[player][item] == 0 for item in shared_pool]):
|
||||
players.remove(player)
|
||||
del (counters[player])
|
||||
|
||||
if not players:
|
||||
return None, None
|
||||
|
||||
for item in shared_pool:
|
||||
count = min(counters[player][item] for player in players)
|
||||
if count:
|
||||
for player in players:
|
||||
counters[player][item] = count
|
||||
else:
|
||||
for player in players:
|
||||
del (counters[player][item])
|
||||
return counters, classifications
|
||||
|
||||
common_item_count, classifications = find_common_pool(group["players"], group["item_pool"])
|
||||
if not common_item_count:
|
||||
continue
|
||||
|
||||
new_itempool: List[Item] = []
|
||||
for item_name, item_count in next(iter(common_item_count.values())).items():
|
||||
for _ in range(item_count):
|
||||
new_item = group["world"].create_item(item_name)
|
||||
# mangle together all original classification bits
|
||||
new_item.classification |= classifications[item_name]
|
||||
new_itempool.append(new_item)
|
||||
|
||||
region = Region("Menu", group_id, world, "ItemLink")
|
||||
world.regions.append(region)
|
||||
locations = region.locations = []
|
||||
for item in world.itempool:
|
||||
count = common_item_count.get(item.player, {}).get(item.name, 0)
|
||||
if count:
|
||||
loc = Location(group_id, f"Item Link: {item.name} -> {world.player_name[item.player]} {count}",
|
||||
None, region)
|
||||
loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \
|
||||
state.has(item_name, group_id_, count_)
|
||||
|
||||
locations.append(loc)
|
||||
loc.place_locked_item(item)
|
||||
common_item_count[item.player][item.name] -= 1
|
||||
else:
|
||||
new_itempool.append(item)
|
||||
|
||||
# Create filler in place of the removed items, warn if any items couldn't be found in the multiworld itempool
|
||||
for player, target in target_per_player.items():
|
||||
unfound_items = {item: count for item, count in depletion_pool[player].items() if count}
|
||||
itemcount = len(world.itempool)
|
||||
world.itempool = new_itempool
|
||||
|
||||
if unfound_items:
|
||||
player_name = multiworld.get_player_name(player)
|
||||
logger.warning(f"{player_name} tried to remove items from their pool that don't exist: {unfound_items}")
|
||||
while itemcount > len(world.itempool):
|
||||
items_to_add = []
|
||||
for player in group["players"]:
|
||||
if group["link_replacement"]:
|
||||
item_player = group_id
|
||||
else:
|
||||
item_player = player
|
||||
if group["replacement_items"][player]:
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_item", item_player,
|
||||
group["replacement_items"][player]))
|
||||
else:
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_filler", item_player))
|
||||
world.random.shuffle(items_to_add)
|
||||
world.itempool.extend(items_to_add[:itemcount - len(world.itempool)])
|
||||
|
||||
needed_items = target_per_player[player] - sum(unfound_items.values())
|
||||
new_itempool += [multiworld.worlds[player].create_filler() for _ in range(needed_items)]
|
||||
if any(world.item_links.values()):
|
||||
world._recache()
|
||||
world._all_state = None
|
||||
|
||||
assert len(multiworld.itempool) == len(new_itempool), "Item Pool amounts should not change."
|
||||
multiworld.itempool[:] = new_itempool
|
||||
logger.info("Running Item Plando")
|
||||
|
||||
multiworld.link_items()
|
||||
|
||||
if any(multiworld.item_links.values()):
|
||||
multiworld._all_state = None
|
||||
|
||||
logger.info("Running Item Plando.")
|
||||
|
||||
distribute_planned(multiworld)
|
||||
distribute_planned(world)
|
||||
|
||||
logger.info('Running Pre Main Fill.')
|
||||
|
||||
AutoWorld.call_all(multiworld, "pre_fill")
|
||||
AutoWorld.call_all(world, "pre_fill")
|
||||
|
||||
logger.info(f'Filling the multiworld with {len(multiworld.itempool)} items.')
|
||||
logger.info(f'Filling the world with {len(world.itempool)} items.')
|
||||
|
||||
if multiworld.algorithm == 'flood':
|
||||
flood_items(multiworld) # different algo, biased towards early game progress items
|
||||
elif multiworld.algorithm == 'balanced':
|
||||
distribute_items_restrictive(multiworld, get_settings().generator.panic_method)
|
||||
if world.algorithm == 'flood':
|
||||
flood_items(world) # different algo, biased towards early game progress items
|
||||
elif world.algorithm == 'balanced':
|
||||
distribute_items_restrictive(world)
|
||||
|
||||
AutoWorld.call_all(multiworld, 'post_fill')
|
||||
AutoWorld.call_all(world, 'post_fill')
|
||||
|
||||
if multiworld.players > 1 and not args.skip_prog_balancing:
|
||||
balance_multiworld_progression(multiworld)
|
||||
if world.players > 1 and not args.skip_prog_balancing:
|
||||
balance_multiworld_progression(world)
|
||||
else:
|
||||
logger.info("Progression balancing skipped.")
|
||||
|
||||
# we're about to output using multithreading, so we're removing the global random state to prevent accidental use
|
||||
multiworld.random.passthrough = False
|
||||
|
||||
if args.skip_output:
|
||||
logger.info('Done. Skipped output/spoiler generation. Total Time: %s', time.perf_counter() - start)
|
||||
return multiworld
|
||||
|
||||
logger.info(f'Beginning output...')
|
||||
outfilebase = 'AP_' + multiworld.seed_name
|
||||
|
||||
# we're about to output using multithreading, so we're removing the global random state to prevent accidental use
|
||||
world.random.passthrough = False
|
||||
|
||||
outfilebase = 'AP_' + world.seed_name
|
||||
|
||||
output = tempfile.TemporaryDirectory()
|
||||
with output as temp_dir:
|
||||
output_players = [player for player in multiworld.player_ids if AutoWorld.World.generate_output.__code__
|
||||
is not multiworld.worlds[player].generate_output.__code__]
|
||||
with concurrent.futures.ThreadPoolExecutor(len(output_players) + 2) as pool:
|
||||
check_accessibility_task = pool.submit(multiworld.fulfills_accessibility)
|
||||
with concurrent.futures.ThreadPoolExecutor(world.players + 2) as pool:
|
||||
check_accessibility_task = pool.submit(world.fulfills_accessibility)
|
||||
|
||||
output_file_futures = [pool.submit(AutoWorld.call_stage, multiworld, "generate_output", temp_dir)]
|
||||
for player in output_players:
|
||||
output_file_futures = [pool.submit(AutoWorld.call_stage, world, "generate_output", temp_dir)]
|
||||
for player in world.player_ids:
|
||||
# skip starting a thread for methods that say "pass".
|
||||
output_file_futures.append(
|
||||
pool.submit(AutoWorld.call_single, multiworld, "generate_output", player, temp_dir))
|
||||
if AutoWorld.World.generate_output.__code__ is not world.worlds[player].generate_output.__code__:
|
||||
output_file_futures.append(
|
||||
pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
|
||||
|
||||
# collect ER hint info
|
||||
er_hint_data: Dict[int, Dict[int, str]] = {}
|
||||
AutoWorld.call_all(multiworld, 'extend_hint_information', er_hint_data)
|
||||
AutoWorld.call_all(world, 'extend_hint_information', er_hint_data)
|
||||
|
||||
def write_multidata():
|
||||
import NetUtils
|
||||
from NetUtils import HintStatus
|
||||
slot_data = {}
|
||||
client_versions = {}
|
||||
games = {}
|
||||
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
|
||||
slot_info = {}
|
||||
names = [[name for player, name in sorted(multiworld.player_name.items())]]
|
||||
for slot in multiworld.player_ids:
|
||||
player_world: AutoWorld.World = multiworld.worlds[slot]
|
||||
names = [[name for player, name in sorted(world.player_name.items())]]
|
||||
for slot in world.player_ids:
|
||||
player_world: AutoWorld.World = world.worlds[slot]
|
||||
minimum_versions["server"] = max(minimum_versions["server"], player_world.required_server_version)
|
||||
client_versions[slot] = player_world.required_client_version
|
||||
games[slot] = multiworld.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], multiworld.game[slot],
|
||||
multiworld.player_types[slot])
|
||||
for slot, group in multiworld.groups.items():
|
||||
games[slot] = multiworld.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(group["name"], multiworld.game[slot], multiworld.player_types[slot],
|
||||
games[slot] = world.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], world.game[slot],
|
||||
world.player_types[slot])
|
||||
for slot, group in world.groups.items():
|
||||
games[slot] = world.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(group["name"], world.game[slot], world.player_types[slot],
|
||||
group_members=sorted(group["players"]))
|
||||
precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int]
|
||||
for player, world_precollected in multiworld.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))}
|
||||
for player, world_precollected in world.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, world.players + 1 + len(world.groups))}
|
||||
|
||||
for slot in multiworld.player_ids:
|
||||
slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
|
||||
for slot in world.player_ids:
|
||||
slot_data[slot] = world.worlds[slot].fill_slot_data()
|
||||
|
||||
def precollect_hint(location: Location, auto_status: HintStatus):
|
||||
def precollect_hint(location):
|
||||
entrance = er_hint_data.get(location.player, {}).get(location.address, "")
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False, entrance, location.item.flags, auto_status)
|
||||
location.item.code, False, entrance, location.item.flags)
|
||||
precollected_hints[location.player].add(hint)
|
||||
if location.item.player not in multiworld.groups:
|
||||
if location.item.player not in world.groups:
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
else:
|
||||
for player in multiworld.groups[location.item.player]["players"]:
|
||||
for player in world.groups[location.item.player]["players"]:
|
||||
precollected_hints[player].add(hint)
|
||||
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
|
||||
for location in multiworld.get_filled_locations():
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in world.player_ids}
|
||||
for location in world.get_filled_locations():
|
||||
if type(location.address) == int:
|
||||
assert location.item.code is not None, "item code None should be event, " \
|
||||
"location.address should then also be None. Location: " \
|
||||
f" {location}, Item: {location.item}"
|
||||
assert location.address not in locations_data[location.player], (
|
||||
f"Locations with duplicate address. {location} and "
|
||||
f"{locations_data[location.player][location.address]}")
|
||||
f" {location}"
|
||||
locations_data[location.player][location.address] = \
|
||||
location.item.code, location.item.player, location.item.flags
|
||||
auto_status = HintStatus.HINT_AVOID if location.item.trap else HintStatus.HINT_PRIORITY
|
||||
if location.name in multiworld.worlds[location.player].options.start_location_hints:
|
||||
if not location.item.trap: # Unspecified status for location hints, except traps
|
||||
auto_status = HintStatus.HINT_UNSPECIFIED
|
||||
precollect_hint(location, auto_status)
|
||||
elif location.item.name in multiworld.worlds[location.item.player].options.start_hints:
|
||||
precollect_hint(location, auto_status)
|
||||
elif any([location.item.name in multiworld.worlds[player].options.start_hints
|
||||
for player in multiworld.groups.get(location.item.player, {}).get("players", [])]):
|
||||
precollect_hint(location, auto_status)
|
||||
if location.name in world.start_location_hints[location.player]:
|
||||
precollect_hint(location)
|
||||
elif location.item.name in world.start_hints[location.item.player]:
|
||||
precollect_hint(location)
|
||||
elif any([location.item.name in world.start_hints[player]
|
||||
for player in world.groups.get(location.item.player, {}).get("players", [])]):
|
||||
precollect_hint(location)
|
||||
|
||||
# embedded data package
|
||||
data_package = {
|
||||
game_world.game: worlds.network_data_package["games"][game_world.game]
|
||||
for game_world in multiworld.worlds.values()
|
||||
for game_world in world.worlds.values()
|
||||
}
|
||||
|
||||
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
|
||||
|
||||
# get spheres -> filter address==None -> skip empty
|
||||
spheres: List[Dict[int, Set[int]]] = []
|
||||
for sphere in multiworld.get_sendable_spheres():
|
||||
current_sphere: Dict[int, Set[int]] = collections.defaultdict(set)
|
||||
for sphere_location in sphere:
|
||||
current_sphere[sphere_location.player].add(sphere_location.address)
|
||||
|
||||
if current_sphere:
|
||||
spheres.append(dict(current_sphere))
|
||||
|
||||
multidata = {
|
||||
"slot_data": slot_data,
|
||||
"slot_info": slot_info,
|
||||
"connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
|
||||
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": baked_server_options,
|
||||
@@ -332,12 +381,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
"version": tuple(version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": multiworld.seed_name,
|
||||
"spheres": spheres,
|
||||
"seed_name": world.seed_name,
|
||||
"datapackage": data_package,
|
||||
"race_mode": int(multiworld.is_race),
|
||||
}
|
||||
AutoWorld.call_all(multiworld, "modify_multidata", multidata)
|
||||
AutoWorld.call_all(world, "modify_multidata", multidata)
|
||||
|
||||
multidata = zlib.compress(pickle.dumps(multidata), 9)
|
||||
|
||||
@@ -345,14 +392,15 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
f.write(bytes([3])) # version of format
|
||||
f.write(multidata)
|
||||
|
||||
output_file_futures.append(pool.submit(write_multidata))
|
||||
multidata_task = pool.submit(write_multidata)
|
||||
if not check_accessibility_task.result():
|
||||
if not multiworld.can_beat_game():
|
||||
raise FillError("Game appears as unbeatable. Aborting.", multiworld=multiworld)
|
||||
if not world.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
else:
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
|
||||
# retrieve exceptions via .result() if they occurred.
|
||||
multidata_task.result()
|
||||
for i, future in enumerate(concurrent.futures.as_completed(output_file_futures), start=1):
|
||||
if i % 10 == 0 or i == len(output_file_futures):
|
||||
logger.info(f'Generating output files ({i}/{len(output_file_futures)}).')
|
||||
@@ -360,12 +408,12 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
if args.spoiler > 1:
|
||||
logger.info('Calculating playthrough.')
|
||||
multiworld.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||
world.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||
|
||||
if args.spoiler:
|
||||
multiworld.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
|
||||
zipfilename = output_path(f"AP_{multiworld.seed_name}.zip")
|
||||
zipfilename = output_path(f"AP_{world.seed_name}.zip")
|
||||
logger.info(f"Creating final archive at {zipfilename}")
|
||||
with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
|
||||
compresslevel=9) as zf:
|
||||
@@ -373,4 +421,4 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
zf.write(file.path, arcname=file.name)
|
||||
|
||||
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
|
||||
return multiworld
|
||||
return world
|
||||
|
||||
@@ -4,36 +4,14 @@ import subprocess
|
||||
import multiprocessing
|
||||
import warnings
|
||||
|
||||
local_dir = os.path.dirname(__file__)
|
||||
requirements_files = {os.path.join(local_dir, 'requirements.txt')}
|
||||
|
||||
if sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 11):
|
||||
# Official micro version updates. This should match the number in docs/running from source.md.
|
||||
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. Official 3.10.15+ is supported.")
|
||||
elif sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 15):
|
||||
# There are known security issues, but no easy way to install fixed versions on Windows for testing.
|
||||
warnings.warn(f"Python Version {sys.version_info} has security issues. Don't use in production.")
|
||||
elif sys.version_info < (3, 10, 1):
|
||||
# Other platforms may get security backports instead of micro updates, so the number is unreliable.
|
||||
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.10.1+ is supported.")
|
||||
if sys.version_info < (3, 8, 6):
|
||||
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
|
||||
|
||||
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
|
||||
_skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process())
|
||||
update_ran = _skip_update
|
||||
|
||||
|
||||
class RequirementsSet(set):
|
||||
def add(self, e):
|
||||
global update_ran
|
||||
update_ran &= _skip_update
|
||||
super().add(e)
|
||||
|
||||
def update(self, *s):
|
||||
global update_ran
|
||||
update_ran &= _skip_update
|
||||
super().update(*s)
|
||||
|
||||
|
||||
local_dir = os.path.dirname(__file__)
|
||||
requirements_files = RequirementsSet((os.path.join(local_dir, 'requirements.txt'),))
|
||||
update_ran = getattr(sys, "frozen", False) or multiprocessing.parent_process()
|
||||
|
||||
if not update_ran:
|
||||
for entry in os.scandir(os.path.join(local_dir, "worlds")):
|
||||
@@ -77,35 +55,26 @@ def install_pkg_resources(yes=False):
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools"])
|
||||
|
||||
|
||||
def update(yes: bool = False, force: bool = False) -> None:
|
||||
def update(yes=False, force=False):
|
||||
global update_ran
|
||||
if not update_ran:
|
||||
update_ran = True
|
||||
|
||||
install_pkg_resources(yes=yes)
|
||||
import pkg_resources
|
||||
|
||||
if force:
|
||||
update_command()
|
||||
return
|
||||
|
||||
prev = "" # if a line ends in \ we store here and merge later
|
||||
install_pkg_resources(yes=yes)
|
||||
import pkg_resources
|
||||
|
||||
for req_file in requirements_files:
|
||||
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
|
||||
if not os.path.exists(path):
|
||||
path = os.path.join(os.path.dirname(__file__), req_file)
|
||||
with open(path) as requirementsfile:
|
||||
for line in requirementsfile:
|
||||
if not line or line.lstrip(" \t")[0] == "#":
|
||||
if not prev:
|
||||
continue # ignore comments
|
||||
line = ""
|
||||
elif line.rstrip("\r\n").endswith("\\"):
|
||||
prev = prev + line.rstrip("\r\n")[:-1] + " " # continue on next line
|
||||
continue
|
||||
line = prev + line
|
||||
line = line.split("--hash=")[0] # remove hashes from requirement for version checking
|
||||
prev = ""
|
||||
if not line or line[0] == "#":
|
||||
continue # ignore comments
|
||||
if line.startswith(("https://", "git+https://")):
|
||||
# extract name and version for url
|
||||
rest = line.split('/')[-1]
|
||||
|
||||
729
MultiServer.py
114
NetUtils.py
@@ -5,20 +5,11 @@ import enum
|
||||
import warnings
|
||||
from json import JSONEncoder, JSONDecoder
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from websockets import WebSocketServerProtocol as ServerConnection
|
||||
import websockets
|
||||
|
||||
from Utils import ByValue, Version
|
||||
|
||||
|
||||
class HintStatus(ByValue, enum.IntEnum):
|
||||
HINT_UNSPECIFIED = 0
|
||||
HINT_NO_PRIORITY = 10
|
||||
HINT_AVOID = 20
|
||||
HINT_PRIORITY = 30
|
||||
HINT_FOUND = 40
|
||||
|
||||
|
||||
class JSONMessagePart(typing.TypedDict, total=False):
|
||||
text: str
|
||||
# optional
|
||||
@@ -28,8 +19,6 @@ class JSONMessagePart(typing.TypedDict, total=False):
|
||||
player: int
|
||||
# if type == item indicates item flags
|
||||
flags: int
|
||||
# if type == hint_status
|
||||
hint_status: HintStatus
|
||||
|
||||
|
||||
class ClientStatus(ByValue, enum.IntEnum):
|
||||
@@ -90,7 +79,6 @@ class NetworkItem(typing.NamedTuple):
|
||||
item: int
|
||||
location: int
|
||||
player: int
|
||||
""" Sending player, except in LocationInfo (from LocationScouts), where it is the receiving player. """
|
||||
flags: int = 0
|
||||
|
||||
|
||||
@@ -152,7 +140,7 @@ decode = JSONDecoder(object_hook=_object_hook).decode
|
||||
|
||||
|
||||
class Endpoint:
|
||||
socket: "ServerConnection"
|
||||
socket: websockets.WebSocketServerProtocol
|
||||
|
||||
def __init__(self, socket):
|
||||
self.socket = socket
|
||||
@@ -195,7 +183,6 @@ class JSONTypes(str, enum.Enum):
|
||||
location_name = "location_name"
|
||||
location_id = "location_id"
|
||||
entrance_name = "entrance_name"
|
||||
hint_status = "hint_status"
|
||||
|
||||
|
||||
class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
@@ -211,8 +198,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
"slateblue": "6D8BE8",
|
||||
"plum": "AF99EF",
|
||||
"salmon": "FA8072",
|
||||
"white": "FFFFFF",
|
||||
"orange": "FF7700",
|
||||
"white": "FFFFFF"
|
||||
}
|
||||
|
||||
def __init__(self, ctx):
|
||||
@@ -236,7 +222,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
|
||||
def _handle_player_id(self, node: JSONMessagePart):
|
||||
player = int(node["text"])
|
||||
node["color"] = 'magenta' if self.ctx.slot_concerns_self(player) else 'yellow'
|
||||
node["color"] = 'magenta' if player == self.ctx.slot else 'yellow'
|
||||
node["text"] = self.ctx.player_names[player]
|
||||
return self._handle_color(node)
|
||||
|
||||
@@ -261,7 +247,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
|
||||
def _handle_item_id(self, node: JSONMessagePart):
|
||||
item_id = int(node["text"])
|
||||
node["text"] = self.ctx.item_names.lookup_in_slot(item_id, node["player"])
|
||||
node["text"] = self.ctx.item_names[item_id]
|
||||
return self._handle_item_name(node)
|
||||
|
||||
def _handle_location_name(self, node: JSONMessagePart):
|
||||
@@ -269,18 +255,14 @@ class JSONtoTextParser(metaclass=HandlerMeta):
|
||||
return self._handle_color(node)
|
||||
|
||||
def _handle_location_id(self, node: JSONMessagePart):
|
||||
location_id = int(node["text"])
|
||||
node["text"] = self.ctx.location_names.lookup_in_slot(location_id, node["player"])
|
||||
item_id = int(node["text"])
|
||||
node["text"] = self.ctx.location_names[item_id]
|
||||
return self._handle_location_name(node)
|
||||
|
||||
def _handle_entrance_name(self, node: JSONMessagePart):
|
||||
node["color"] = 'blue'
|
||||
return self._handle_color(node)
|
||||
|
||||
def _handle_hint_status(self, node: JSONMessagePart):
|
||||
node["color"] = status_colors.get(node["hint_status"], "red")
|
||||
return self._handle_color(node)
|
||||
|
||||
|
||||
class RawJSONtoTextParser(JSONtoTextParser):
|
||||
def _handle_color(self, node: JSONMessagePart):
|
||||
@@ -289,8 +271,7 @@ class RawJSONtoTextParser(JSONtoTextParser):
|
||||
|
||||
color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
|
||||
'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
|
||||
'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47,
|
||||
'plum': 35, 'slateblue': 34, 'salmon': 31,} # convert ui colors to terminal colors
|
||||
'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
|
||||
|
||||
|
||||
def color_code(*args):
|
||||
@@ -309,29 +290,8 @@ def add_json_item(parts: list, item_id: int, player: int = 0, item_flags: int =
|
||||
parts.append({"text": str(item_id), "player": player, "flags": item_flags, "type": JSONTypes.item_id, **kwargs})
|
||||
|
||||
|
||||
def add_json_location(parts: list, location_id: int, player: int = 0, **kwargs) -> None:
|
||||
parts.append({"text": str(location_id), "player": player, "type": JSONTypes.location_id, **kwargs})
|
||||
|
||||
|
||||
status_names: typing.Dict[HintStatus, str] = {
|
||||
HintStatus.HINT_FOUND: "(found)",
|
||||
HintStatus.HINT_UNSPECIFIED: "(unspecified)",
|
||||
HintStatus.HINT_NO_PRIORITY: "(no priority)",
|
||||
HintStatus.HINT_AVOID: "(avoid)",
|
||||
HintStatus.HINT_PRIORITY: "(priority)",
|
||||
}
|
||||
status_colors: typing.Dict[HintStatus, str] = {
|
||||
HintStatus.HINT_FOUND: "green",
|
||||
HintStatus.HINT_UNSPECIFIED: "white",
|
||||
HintStatus.HINT_NO_PRIORITY: "slateblue",
|
||||
HintStatus.HINT_AVOID: "salmon",
|
||||
HintStatus.HINT_PRIORITY: "plum",
|
||||
}
|
||||
|
||||
|
||||
def add_json_hint_status(parts: list, hint_status: HintStatus, text: typing.Optional[str] = None, **kwargs):
|
||||
parts.append({"text": text if text != None else status_names.get(hint_status, "(unknown)"),
|
||||
"hint_status": hint_status, "type": JSONTypes.hint_status, **kwargs})
|
||||
def add_json_location(parts: list, item_id: int, player: int = 0, **kwargs) -> None:
|
||||
parts.append({"text": str(item_id), "player": player, "type": JSONTypes.location_id, **kwargs})
|
||||
|
||||
|
||||
class Hint(typing.NamedTuple):
|
||||
@@ -342,21 +302,14 @@ class Hint(typing.NamedTuple):
|
||||
found: bool
|
||||
entrance: str = ""
|
||||
item_flags: int = 0
|
||||
status: HintStatus = HintStatus.HINT_UNSPECIFIED
|
||||
|
||||
def re_check(self, ctx, team) -> Hint:
|
||||
if self.found and self.status == HintStatus.HINT_FOUND:
|
||||
if self.found:
|
||||
return self
|
||||
found = self.location in ctx.location_checks[team, self.finding_player]
|
||||
if found:
|
||||
return self._replace(found=found, status=HintStatus.HINT_FOUND)
|
||||
return self
|
||||
|
||||
def re_prioritize(self, ctx, status: HintStatus) -> Hint:
|
||||
if self.found and status != HintStatus.HINT_FOUND:
|
||||
status = HintStatus.HINT_FOUND
|
||||
if status != self.status:
|
||||
return self._replace(status=status)
|
||||
return Hint(self.receiving_player, self.finding_player, self.location, self.item, found, self.entrance,
|
||||
self.item_flags)
|
||||
return self
|
||||
|
||||
def __hash__(self):
|
||||
@@ -378,7 +331,10 @@ class Hint(typing.NamedTuple):
|
||||
else:
|
||||
add_json_text(parts, "'s World")
|
||||
add_json_text(parts, ". ")
|
||||
add_json_hint_status(parts, self.status)
|
||||
if self.found:
|
||||
add_json_text(parts, "(found)", type="color", color="green")
|
||||
else:
|
||||
add_json_text(parts, "(not found)", type="color", color="red")
|
||||
|
||||
return {"cmd": "PrintJSON", "data": parts, "type": "Hint",
|
||||
"receiving": self.receiving_player,
|
||||
@@ -424,8 +380,6 @@ class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tu
|
||||
checked = state[team, slot]
|
||||
if not checked:
|
||||
# This optimizes the case where everyone connects to a fresh game at the same time.
|
||||
if slot not in self:
|
||||
raise KeyError(slot)
|
||||
return []
|
||||
return [location_id for
|
||||
location_id in self[slot] if
|
||||
@@ -442,33 +396,25 @@ class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tu
|
||||
location_id not in checked]
|
||||
|
||||
def get_remaining(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
|
||||
) -> typing.List[typing.Tuple[int, int]]:
|
||||
) -> typing.List[int]:
|
||||
checked = state[team, slot]
|
||||
player_locations = self[slot]
|
||||
return sorted([(player_locations[location_id][1], player_locations[location_id][0]) for
|
||||
location_id in player_locations if
|
||||
location_id not in checked])
|
||||
return sorted([player_locations[location_id][0] for
|
||||
location_id in player_locations if
|
||||
location_id not in checked])
|
||||
|
||||
|
||||
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub
|
||||
LocationStore = _LocationStore
|
||||
else:
|
||||
try:
|
||||
from _speedups import LocationStore
|
||||
import _speedups
|
||||
import os.path
|
||||
if os.path.isfile("_speedups.pyx") and os.path.getctime(_speedups.__file__) < os.path.getctime("_speedups.pyx"):
|
||||
warnings.warn(f"{_speedups.__file__} outdated! "
|
||||
f"Please rebuild with `cythonize -b -i _speedups.pyx` or delete it!")
|
||||
import pyximport
|
||||
pyximport.install()
|
||||
except ImportError:
|
||||
try:
|
||||
import pyximport
|
||||
pyximport.install()
|
||||
except ImportError:
|
||||
pyximport = None
|
||||
try:
|
||||
from _speedups import LocationStore
|
||||
except ImportError:
|
||||
warnings.warn("_speedups not available. Falling back to pure python LocationStore. "
|
||||
"Install a matching C++ compiler for your platform to compile _speedups.")
|
||||
LocationStore = _LocationStore
|
||||
pyximport = None
|
||||
try:
|
||||
from _speedups import LocationStore
|
||||
except ImportError:
|
||||
warnings.warn("_speedups not available. Falling back to pure python LocationStore. "
|
||||
"Install a matching C++ compiler for your platform to compile _speedups.")
|
||||
LocationStore = _LocationStore
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import tkinter as tk
|
||||
import argparse
|
||||
import logging
|
||||
import random
|
||||
import os
|
||||
import zipfile
|
||||
from itertools import chain
|
||||
@@ -194,9 +195,10 @@ def set_icon(window):
|
||||
window.tk.call('wm', 'iconphoto', window._w, logo)
|
||||
|
||||
def adjust(args):
|
||||
# Create a fake multiworld and OOTWorld to use as a base
|
||||
multiworld = MultiWorld(1)
|
||||
ootworld = OOTWorld(multiworld, 1)
|
||||
# Create a fake world and OOTWorld to use as a base
|
||||
world = MultiWorld(1)
|
||||
world.per_slot_randoms = {1: random}
|
||||
ootworld = OOTWorld(world, 1)
|
||||
# Set options in the fake OOTWorld
|
||||
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
|
||||
result = getattr(args, name, None)
|
||||
|
||||
751
Options.py
4
Patch.py
@@ -8,7 +8,7 @@ if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds.Files import AutoPatchRegister, APAutoPatchInterface
|
||||
from worlds.Files import AutoPatchRegister, APDeltaPatch
|
||||
|
||||
|
||||
class RomMeta(TypedDict):
|
||||
@@ -20,7 +20,7 @@ class RomMeta(TypedDict):
|
||||
def create_rom_file(patch_file: str) -> Tuple[RomMeta, str]:
|
||||
auto_handler = AutoPatchRegister.get_handler(patch_file)
|
||||
if auto_handler:
|
||||
handler: APAutoPatchInterface = auto_handler(patch_file)
|
||||
handler: APDeltaPatch = auto_handler(patch_file)
|
||||
target = os.path.splitext(patch_file)[0]+handler.result_file_ending
|
||||
handler.patch(target)
|
||||
return {"server": handler.server,
|
||||
|
||||
382
PokemonClient.py
Normal file
@@ -0,0 +1,382 @@
|
||||
import asyncio
|
||||
import json
|
||||
import time
|
||||
import os
|
||||
import bsdiff4
|
||||
import subprocess
|
||||
import zipfile
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
from worlds.pokemon_rb.locations import location_data
|
||||
from worlds.pokemon_rb.rom import RedDeltaPatch, BlueDeltaPatch
|
||||
|
||||
location_map = {"Rod": {}, "EventFlag": {}, "Missable": {}, "Hidden": {}, "list": {}, "DexSanityFlag": {}}
|
||||
location_bytes_bits = {}
|
||||
for location in location_data:
|
||||
if location.ram_address is not None:
|
||||
if type(location.ram_address) == list:
|
||||
location_map[type(location.ram_address).__name__][(location.ram_address[0].flag, location.ram_address[1].flag)] = location.address
|
||||
location_bytes_bits[location.address] = [{'byte': location.ram_address[0].byte, 'bit': location.ram_address[0].bit},
|
||||
{'byte': location.ram_address[1].byte, 'bit': location.ram_address[1].bit}]
|
||||
else:
|
||||
location_map[type(location.ram_address).__name__][location.ram_address.flag] = location.address
|
||||
location_bytes_bits[location.address] = {'byte': location.ram_address.byte, 'bit': location.ram_address.bit}
|
||||
|
||||
location_name_to_id = {location.name: location.address for location in location_data if location.type == "Item"
|
||||
and location.address is not None}
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart pkmn_rb.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure pkmn_rb.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart pkmn_rb.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
DISPLAY_MSGS = True
|
||||
|
||||
SCRIPT_VERSION = 3
|
||||
|
||||
|
||||
class GBCommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_gb(self):
|
||||
"""Check Gameboy Connection State"""
|
||||
if isinstance(self.ctx, GBContext):
|
||||
logger.info(f"Gameboy Status: {self.ctx.gb_status}")
|
||||
|
||||
|
||||
class GBContext(CommonContext):
|
||||
command_processor = GBCommandProcessor
|
||||
game = 'Pokemon Red and Blue'
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.gb_streams: (StreamReader, StreamWriter) = None
|
||||
self.gb_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.gb_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.display_msgs = True
|
||||
self.deathlink_pending = False
|
||||
self.set_deathlink = False
|
||||
self.client_compatibility_mode = 0
|
||||
self.items_handling = 0b001
|
||||
self.sent_release = False
|
||||
self.sent_collect = False
|
||||
self.auto_hints = set()
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(GBContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to EmuHawk to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if DISPLAY_MSGS:
|
||||
self.messages[(time.time(), msg_id)] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.locations_array = None
|
||||
if 'death_link' in args['slot_data'] and args['slot_data']['death_link']:
|
||||
self.set_deathlink = True
|
||||
elif cmd == "RoomInfo":
|
||||
self.seed_name = args['seed_name']
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "ReceivedItems":
|
||||
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
self.deathlink_pending = True
|
||||
super().on_deathlink(data)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class GBManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Pokémon Client"
|
||||
|
||||
self.ui = GBManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
def get_payload(ctx: GBContext):
|
||||
current_time = time.time()
|
||||
ret = json.dumps(
|
||||
{
|
||||
"items": [item.item for item in ctx.items_received],
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10},
|
||||
"deathlink": ctx.deathlink_pending,
|
||||
"options": ((ctx.permissions['release'] in ('goal', 'enabled')) * 2) + (ctx.permissions['collect'] in ('goal', 'enabled'))
|
||||
}
|
||||
)
|
||||
ctx.deathlink_pending = False
|
||||
return ret
|
||||
|
||||
|
||||
async def parse_locations(data: List, ctx: GBContext):
|
||||
locations = []
|
||||
flags = {"EventFlag": data[:0x140], "Missable": data[0x140:0x140 + 0x20],
|
||||
"Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E],
|
||||
"Rod": data[0x140 + 0x20 + 0x0E:0x140 + 0x20 + 0x0E + 0x01]}
|
||||
|
||||
if len(data) > 0x140 + 0x20 + 0x0E + 0x01:
|
||||
flags["DexSanityFlag"] = data[0x140 + 0x20 + 0x0E + 0x01:]
|
||||
else:
|
||||
flags["DexSanityFlag"] = [0] * 19
|
||||
|
||||
for flag_type, loc_map in location_map.items():
|
||||
for flag, loc_id in loc_map.items():
|
||||
if flag_type == "list":
|
||||
if (flags["EventFlag"][location_bytes_bits[loc_id][0]['byte']] & 1 << location_bytes_bits[loc_id][0]['bit']
|
||||
and flags["Missable"][location_bytes_bits[loc_id][1]['byte']] & 1 << location_bytes_bits[loc_id][1]['bit']):
|
||||
locations.append(loc_id)
|
||||
elif flags[flag_type][location_bytes_bits[loc_id]['byte']] & 1 << location_bytes_bits[loc_id]['bit']:
|
||||
locations.append(loc_id)
|
||||
|
||||
hints = []
|
||||
if flags["EventFlag"][280] & 16:
|
||||
hints.append("Cerulean Bicycle Shop")
|
||||
if flags["EventFlag"][280] & 32:
|
||||
hints.append("Route 2 Gate - Oak's Aide")
|
||||
if flags["EventFlag"][280] & 64:
|
||||
hints.append("Route 11 Gate 2F - Oak's Aide")
|
||||
if flags["EventFlag"][280] & 128:
|
||||
hints.append("Route 15 Gate 2F - Oak's Aide")
|
||||
if flags["EventFlag"][281] & 1:
|
||||
hints += ["Celadon Prize Corner - Item Prize 1", "Celadon Prize Corner - Item Prize 2",
|
||||
"Celadon Prize Corner - Item Prize 3"]
|
||||
if (location_name_to_id["Fossil - Choice A"] in ctx.checked_locations and location_name_to_id["Fossil - Choice B"]
|
||||
not in ctx.checked_locations):
|
||||
hints.append("Fossil - Choice B")
|
||||
elif (location_name_to_id["Fossil - Choice B"] in ctx.checked_locations and location_name_to_id["Fossil - Choice A"]
|
||||
not in ctx.checked_locations):
|
||||
hints.append("Fossil - Choice A")
|
||||
hints = [
|
||||
location_name_to_id[loc] for loc in hints if location_name_to_id[loc] not in ctx.auto_hints and
|
||||
location_name_to_id[loc] in ctx.missing_locations and location_name_to_id[loc] not in ctx.locations_checked
|
||||
]
|
||||
if hints:
|
||||
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": hints, "create_as_hint": 2}])
|
||||
ctx.auto_hints.update(hints)
|
||||
|
||||
if flags["EventFlag"][280] & 1 and not ctx.finished_game:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "StatusUpdate",
|
||||
"status": 30}
|
||||
])
|
||||
ctx.finished_game = True
|
||||
if locations == ctx.locations_array:
|
||||
return
|
||||
ctx.locations_array = locations
|
||||
if locations is not None:
|
||||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": locations}])
|
||||
|
||||
|
||||
async def gb_sync_task(ctx: GBContext):
|
||||
logger.info("Starting GB connector. Use /gb for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
error_status = None
|
||||
if ctx.gb_streams:
|
||||
(reader, writer) = ctx.gb_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to two fields:
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. An array representing the memory values of the locations area (if in game)
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
|
||||
msg = "You are connecting with an incompatible Lua script version. Ensure your connector Lua " \
|
||||
"and PokemonClient are from the same Archipelago installation."
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
ctx.client_compatibility_mode = data_decoded['clientCompatibilityVersion']
|
||||
if ctx.client_compatibility_mode == 0:
|
||||
ctx.items_handling = 0b101 # old patches will not have local start inventory, must be requested
|
||||
if ctx.seed_name and ctx.seed_name != ''.join([chr(i) for i in data_decoded['seedName'] if i != 0]):
|
||||
msg = "The server is running a different multiworld than your client is. (invalid seed_name)"
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
ctx.seed_name = ''.join([chr(i) for i in data_decoded['seedName'] if i != 0])
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
msg = "Invalid ROM detected. No player name built into the ROM."
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
if 'locations' in data_decoded and ctx.game and ctx.gb_status == CONNECTION_CONNECTED_STATUS \
|
||||
and not error_status and ctx.auth:
|
||||
# Not just a keep alive ping, parse
|
||||
async_start(parse_locations(data_decoded['locations'], ctx))
|
||||
if 'deathLink' in data_decoded and data_decoded['deathLink'] and 'DeathLink' in ctx.tags:
|
||||
await ctx.send_death(ctx.auth + " is out of usable Pokémon! " + ctx.auth + " blacked out!")
|
||||
if 'options' in data_decoded:
|
||||
msgs = []
|
||||
if data_decoded['options'] & 4 and not ctx.sent_release:
|
||||
ctx.sent_release = True
|
||||
msgs.append({"cmd": "Say", "text": "!release"})
|
||||
if data_decoded['options'] & 8 and not ctx.sent_collect:
|
||||
ctx.sent_collect = True
|
||||
msgs.append({"cmd": "Say", "text": "!collect"})
|
||||
if msgs:
|
||||
await ctx.send_msgs(msgs)
|
||||
if ctx.set_deathlink:
|
||||
await ctx.update_death_link(True)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.gb_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.gb_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.gb_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.gb_streams = None
|
||||
if ctx.gb_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to Gameboy")
|
||||
ctx.gb_status = CONNECTION_CONNECTED_STATUS
|
||||
else:
|
||||
ctx.gb_status = f"Was tentatively connected but error occured: {error_status}"
|
||||
elif error_status:
|
||||
ctx.gb_status = error_status
|
||||
logger.info("Lost connection to Gameboy and attempting to reconnect. Use /gb for status updates")
|
||||
else:
|
||||
try:
|
||||
logger.debug("Attempting to connect to Gameboy")
|
||||
ctx.gb_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 17242), timeout=10)
|
||||
ctx.gb_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.gb_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.gb_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_options()["pokemon_rb_options"].get("rom_start", True)
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif os.path.isfile(auto_start):
|
||||
subprocess.Popen([auto_start, romfile],
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
|
||||
|
||||
async def patch_and_run_game(game_version, patch_file, ctx):
|
||||
base_name = os.path.splitext(patch_file)[0]
|
||||
comp_path = base_name + '.gb'
|
||||
if game_version == "blue":
|
||||
delta_patch = BlueDeltaPatch
|
||||
else:
|
||||
delta_patch = RedDeltaPatch
|
||||
|
||||
try:
|
||||
base_rom = delta_patch.get_source_data()
|
||||
except Exception as msg:
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
|
||||
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
|
||||
with patch_archive.open('delta.bsdiff4', 'r') as stream:
|
||||
patch = stream.read()
|
||||
patched_rom_data = bsdiff4.patch(base_rom, patch)
|
||||
|
||||
with open(comp_path, "wb") as patched_rom_file:
|
||||
patched_rom_file.write(patched_rom_data)
|
||||
|
||||
async_start(run_game(comp_path))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
Utils.init_logging("PokemonClient")
|
||||
|
||||
options = Utils.get_options()
|
||||
|
||||
async def main():
|
||||
parser = get_base_parser()
|
||||
parser.add_argument('patch_file', default="", type=str, nargs="?",
|
||||
help='Path to an APRED or APBLUE patch file')
|
||||
args = parser.parse_args()
|
||||
|
||||
ctx = GBContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.gb_sync_task = asyncio.create_task(gb_sync_task(ctx), name="GB Sync")
|
||||
|
||||
if args.patch_file:
|
||||
ext = args.patch_file.split(".")[len(args.patch_file.split(".")) - 1].lower()
|
||||
if ext == "apred":
|
||||
logger.info("APRED file supplied, beginning patching process...")
|
||||
async_start(patch_and_run_game("red", args.patch_file, ctx))
|
||||
elif ext == "apblue":
|
||||
logger.info("APBLUE file supplied, beginning patching process...")
|
||||
async_start(patch_and_run_game("blue", args.patch_file, ctx))
|
||||
else:
|
||||
logger.warning(f"Unknown patch file extension {ext}")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.gb_sync_task:
|
||||
await ctx.gb_sync_task
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
74
README.md
@@ -1,10 +1,8 @@
|
||||
# [Archipelago](https://archipelago.gg)  | [Install](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
|
||||
Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases,
|
||||
presently, Archipelago is also the randomizer itself.
|
||||
Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.
|
||||
|
||||
Currently, the following games are supported:
|
||||
|
||||
* The Legend of Zelda: A Link to the Past
|
||||
* Factorio
|
||||
* Minecraft
|
||||
@@ -27,7 +25,7 @@ Currently, the following games are supported:
|
||||
* Hollow Knight
|
||||
* The Witness
|
||||
* Sonic Adventure 2: Battle
|
||||
* Starcraft 2
|
||||
* Starcraft 2: Wings of Liberty
|
||||
* Donkey Kong Country 3
|
||||
* Dark Souls 3
|
||||
* Super Mario World
|
||||
@@ -53,33 +51,6 @@ Currently, the following games are supported:
|
||||
* Muse Dash
|
||||
* DOOM 1993
|
||||
* Terraria
|
||||
* Lingo
|
||||
* Pokémon Emerald
|
||||
* DOOM II
|
||||
* Shivers
|
||||
* Heretic
|
||||
* Landstalker: The Treasures of King Nole
|
||||
* Final Fantasy Mystic Quest
|
||||
* TUNIC
|
||||
* Kirby's Dream Land 3
|
||||
* Celeste 64
|
||||
* Zork Grand Inquisitor
|
||||
* Castlevania 64
|
||||
* A Short Hike
|
||||
* Yoshi's Island
|
||||
* Mario & Luigi: Superstar Saga
|
||||
* Bomb Rush Cyberfunk
|
||||
* Aquaria
|
||||
* Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
|
||||
* A Hat in Time
|
||||
* Old School Runescape
|
||||
* Kingdom Hearts 1
|
||||
* Mega Man 2
|
||||
* Yacht Dice
|
||||
* Faxanadu
|
||||
* Saving Princess
|
||||
* Castlevania: Circle of the Moon
|
||||
* Inscryption
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
@@ -87,57 +58,36 @@ windows binaries.
|
||||
|
||||
## History
|
||||
|
||||
Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here.
|
||||
The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:
|
||||
Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:
|
||||
|
||||
* [bonta0's MultiWorld](https://github.com/Bonta0/ALttPEntranceRandomizer/tree/multiworld_31)
|
||||
* [AmazingAmpharos' Entrance Randomizer](https://github.com/AmazingAmpharos/ALttPEntranceRandomizer)
|
||||
* [VT Web Randomizer](https://github.com/sporchia/alttp_vt_randomizer)
|
||||
* [Dessyreqt's alttprandomizer](https://github.com/Dessyreqt/alttprandomizer)
|
||||
* [Zarby89's](https://github.com/Ijwu/Enemizer/commits?author=Zarby89)
|
||||
and [sosuke3's](https://github.com/Ijwu/Enemizer/commits?author=sosuke3) contributions to Enemizer, which make up the
|
||||
vast majority of Enemizer contributions.
|
||||
* [Zarby89's](https://github.com/Ijwu/Enemizer/commits?author=Zarby89) and [sosuke3's](https://github.com/Ijwu/Enemizer/commits?author=sosuke3) contributions to Enemizer, which make the vast majority of Enemizer contributions.
|
||||
|
||||
We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the
|
||||
path. Just because one person's name may be in a repository title does not mean that only one person made that project
|
||||
happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago, but we hope to honor
|
||||
them fairly.
|
||||
We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago but we hope to honor them fairly.
|
||||
|
||||
### Path to the Archipelago
|
||||
|
||||
Archipelago was directly forked from bonta0's `multiworld_31` branch of ALttPEntranceRandomizer (this project has a
|
||||
long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to
|
||||
_MultiWorld-Utilities_ to better encompass its intended function. As Archipelago matured, then known as
|
||||
"Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository
|
||||
(as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.
|
||||
Archipelago was directly forked from bonta0's `multiworld_31` branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to _MultiWorld-Utilities_ to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.
|
||||
|
||||
## Running Archipelago
|
||||
For most people all you need to do is head over to the [releases](https://github.com/ArchipelagoMW/Archipelago/releases) page then download and run the appropriate installer. The installers function on Windows only.
|
||||
|
||||
For most people, all you need to do is head over to
|
||||
the [releases page](https://github.com/ArchipelagoMW/Archipelago/releases), then download and run the appropriate
|
||||
installer, or AppImage for Linux-based systems.
|
||||
|
||||
If you are a developer or are running on a platform with no compiled releases available, please see our doc on
|
||||
[running Archipelago from source](docs/running%20from%20source.md).
|
||||
If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on [running Archipelago from source](docs/running%20from%20source.md).
|
||||
|
||||
## Related Repositories
|
||||
|
||||
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the
|
||||
contributions of their developers, past and present.
|
||||
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.
|
||||
|
||||
* [z3randomizer](https://github.com/ArchipelagoMW/z3randomizer)
|
||||
* [Enemizer](https://github.com/Ijwu/Enemizer)
|
||||
* [Ocarina of Time Randomizer](https://github.com/TestRunnerSRL/OoT-Randomizer)
|
||||
|
||||
## Contributing
|
||||
|
||||
To contribute to Archipelago, including the WebHost, core program, or by adding a new game, see our
|
||||
[Contributing guidelines](/docs/contributing.md).
|
||||
For contribution guidelines, please see our [Contributing doc.](/docs/contributing.md)
|
||||
|
||||
## FAQ
|
||||
|
||||
For Frequently asked questions, please see the website's [FAQ Page](https://archipelago.gg/faq/en/).
|
||||
For Frequently asked questions, please see the website's [FAQ Page.](https://archipelago.gg/faq/en/)
|
||||
|
||||
## Code of Conduct
|
||||
|
||||
Please refer to our [code of conduct](/docs/code_of_conduct.md).
|
||||
Please refer to our [code of conduct.](/docs/code_of_conduct.md)
|
||||
|
||||
35
SNIClient.py
@@ -68,11 +68,12 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
options = snes_options.split()
|
||||
num_options = len(options)
|
||||
|
||||
if num_options > 0:
|
||||
snes_device_number = int(options[0])
|
||||
|
||||
if num_options > 1:
|
||||
snes_address = options[0]
|
||||
snes_device_number = int(options[1])
|
||||
elif num_options > 0:
|
||||
snes_device_number = int(options[0])
|
||||
|
||||
self.ctx.snes_reconnect_address = None
|
||||
if self.ctx.snes_connect_task:
|
||||
@@ -85,7 +86,6 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
"""Close connection to a currently connected snes"""
|
||||
self.ctx.snes_reconnect_address = None
|
||||
self.ctx.cancel_snes_autoreconnect()
|
||||
self.ctx.snes_state = SNESState.SNES_DISCONNECTED
|
||||
if self.ctx.snes_socket and not self.ctx.snes_socket.closed:
|
||||
async_start(self.ctx.snes_socket.close())
|
||||
return True
|
||||
@@ -208,12 +208,12 @@ class SNIContext(CommonContext):
|
||||
self.killing_player_task = asyncio.create_task(deathlink_kill_player(self))
|
||||
super(SNIContext, self).on_deathlink(data)
|
||||
|
||||
async def handle_deathlink_state(self, currently_dead: bool, death_text: str = "") -> None:
|
||||
async def handle_deathlink_state(self, currently_dead: bool) -> None:
|
||||
# in this state we only care about triggering a death send
|
||||
if self.death_state == DeathState.alive:
|
||||
if currently_dead:
|
||||
self.death_state = DeathState.dead
|
||||
await self.send_death(death_text)
|
||||
await self.send_death()
|
||||
# in this state we care about confirming a kill, to move state to dead
|
||||
elif self.death_state == DeathState.killing_player:
|
||||
# this is being handled in deathlink_kill_player(ctx) already
|
||||
@@ -243,9 +243,6 @@ class SNIContext(CommonContext):
|
||||
# Once the games handled by SNIClient gets made to be remote items,
|
||||
# this will no longer be needed.
|
||||
async_start(self.send_msgs([{"cmd": "LocationScouts", "locations": list(new_locations)}]))
|
||||
|
||||
if self.client_handler is not None:
|
||||
self.client_handler.on_package(self, cmd, args)
|
||||
|
||||
def run_gui(self) -> None:
|
||||
from kvui import GameManager
|
||||
@@ -285,7 +282,7 @@ class SNESState(enum.IntEnum):
|
||||
|
||||
|
||||
def launch_sni() -> None:
|
||||
sni_path = Utils.get_settings()["sni_options"]["sni_path"]
|
||||
sni_path = Utils.get_options()["sni_options"]["sni_path"]
|
||||
|
||||
if not os.path.isdir(sni_path):
|
||||
sni_path = Utils.local_path(sni_path)
|
||||
@@ -569,6 +566,8 @@ async def snes_write(ctx: SNIContext, write_list: typing.List[typing.Tuple[int,
|
||||
try:
|
||||
for address, data in write_list:
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
|
||||
# REVIEW: above: `if snes_socket is None: return False`
|
||||
# Does it need to be checked again?
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(dumps(PutAddress_Request))
|
||||
await ctx.snes_socket.send(data)
|
||||
@@ -636,13 +635,7 @@ async def game_watcher(ctx: SNIContext) -> None:
|
||||
if not ctx.client_handler:
|
||||
continue
|
||||
|
||||
try:
|
||||
rom_validated = await ctx.client_handler.validate_rom(ctx)
|
||||
except Exception as e:
|
||||
snes_logger.error(f"An error occurred, see logs for details: {e}")
|
||||
text_file_logger = logging.getLogger()
|
||||
text_file_logger.exception(e)
|
||||
rom_validated = False
|
||||
rom_validated = await ctx.client_handler.validate_rom(ctx)
|
||||
|
||||
if not rom_validated or (ctx.auth and ctx.auth != ctx.rom):
|
||||
snes_logger.warning("ROM change detected, please reconnect to the multiworld server")
|
||||
@@ -658,18 +651,12 @@ async def game_watcher(ctx: SNIContext) -> None:
|
||||
|
||||
perf_counter = time.perf_counter()
|
||||
|
||||
try:
|
||||
await ctx.client_handler.game_watcher(ctx)
|
||||
except Exception as e:
|
||||
snes_logger.error(f"An error occurred, see logs for details: {e}")
|
||||
text_file_logger = logging.getLogger()
|
||||
text_file_logger.exception(e)
|
||||
await snes_disconnect(ctx)
|
||||
await ctx.client_handler.game_watcher(ctx)
|
||||
|
||||
|
||||
async def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_settings()["sni_options"].get("snes_rom_start", True))
|
||||
Utils.get_options()["sni_options"].get("snes_rom_start", True))
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
|
||||
1050
Starcraft2Client.py
@@ -27,33 +27,33 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
self.ctx.syncing = True
|
||||
|
||||
def _cmd_patch(self):
|
||||
"""Patch the game. Only use this command if /auto_patch fails."""
|
||||
"""Patch the game."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True)
|
||||
os.makedirs(name=os.getcwd() + "\\Undertale", exist_ok=True)
|
||||
self.ctx.patch_game()
|
||||
self.output("Patched.")
|
||||
|
||||
def _cmd_savepath(self, directory: str):
|
||||
"""Redirect to proper save data folder. This is necessary for Linux users to use before connecting."""
|
||||
"""Redirect to proper save data folder. (Use before connecting!)"""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.ctx.save_game_folder = directory
|
||||
self.output("Changed to the following directory: " + self.ctx.save_game_folder)
|
||||
UndertaleContext.save_game_folder = directory
|
||||
self.output("Changed to the following directory: " + directory)
|
||||
|
||||
@mark_raw
|
||||
def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None):
|
||||
"""Patch the game automatically."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True)
|
||||
os.makedirs(name=os.getcwd() + "\\Undertale", exist_ok=True)
|
||||
tempInstall = steaminstall
|
||||
if not os.path.isfile(os.path.join(tempInstall, "data.win")):
|
||||
tempInstall = None
|
||||
if tempInstall is None:
|
||||
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists(tempInstall):
|
||||
if not os.path.exists("C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"):
|
||||
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
|
||||
elif not os.path.exists(tempInstall):
|
||||
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists(tempInstall):
|
||||
if not os.path.exists("C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"):
|
||||
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists(tempInstall) or not os.path.exists(tempInstall) or not os.path.isfile(os.path.join(tempInstall, "data.win")):
|
||||
self.output("ERROR: Cannot find Undertale. Please rerun the command with the correct folder."
|
||||
@@ -61,13 +61,13 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
else:
|
||||
for file_name in os.listdir(tempInstall):
|
||||
if file_name != "steam_api.dll":
|
||||
shutil.copy(os.path.join(tempInstall, file_name),
|
||||
Utils.user_path("Undertale", file_name))
|
||||
shutil.copy(tempInstall+"\\"+file_name,
|
||||
os.getcwd() + "\\Undertale\\" + file_name)
|
||||
self.ctx.patch_game()
|
||||
self.output("Patching successful!")
|
||||
|
||||
def _cmd_online(self):
|
||||
"""Toggles seeing other Undertale players."""
|
||||
"""Makes you no longer able to see other Undertale players."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.ctx.update_online_mode(not ("Online" in self.ctx.tags))
|
||||
if "Online" in self.ctx.tags:
|
||||
@@ -111,13 +111,13 @@ class UndertaleContext(CommonContext):
|
||||
self.save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
|
||||
|
||||
def patch_game(self):
|
||||
with open(Utils.user_path("Undertale", "data.win"), "rb") as f:
|
||||
with open(os.getcwd() + "/Undertale/data.win", "rb") as f:
|
||||
patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff"))
|
||||
with open(Utils.user_path("Undertale", "data.win"), "wb") as f:
|
||||
with open(os.getcwd() + "/Undertale/data.win", "wb") as f:
|
||||
f.write(patchedFile)
|
||||
os.makedirs(name=Utils.user_path("Undertale", "Custom Sprites"), exist_ok=True)
|
||||
with open(os.path.expandvars(Utils.user_path("Undertale", "Custom Sprites",
|
||||
"Which Character.txt")), "w") as f:
|
||||
os.makedirs(name=os.getcwd() + "\\Undertale\\" + "Custom Sprites", exist_ok=True)
|
||||
with open(os.path.expandvars(os.getcwd() + "\\Undertale\\" + "Custom Sprites\\" +
|
||||
"Which Character.txt"), "w") as f:
|
||||
f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only "
|
||||
"line other than this one.\n", "frisk"])
|
||||
f.close()
|
||||
@@ -247,8 +247,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
toDraw = ""
|
||||
for i in range(20):
|
||||
if i < len(str(ctx.item_names.lookup_in_game(l.item))):
|
||||
toDraw += str(ctx.item_names.lookup_in_game(l.item))[i]
|
||||
if i < len(str(ctx.item_names[l.item])):
|
||||
toDraw += str(ctx.item_names[l.item])[i]
|
||||
else:
|
||||
break
|
||||
f.write(toDraw)
|
||||
@@ -385,7 +385,7 @@ async def multi_watcher(ctx: UndertaleContext):
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if "spots.mine" in file and "Online" in ctx.tags:
|
||||
with open(os.path.join(root, file), "r") as mine:
|
||||
with open(root + "/" + file, "r") as mine:
|
||||
this_x = mine.readline()
|
||||
this_y = mine.readline()
|
||||
this_room = mine.readline()
|
||||
@@ -408,7 +408,7 @@ async def game_watcher(ctx: UndertaleContext):
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if ".item" in file:
|
||||
os.remove(os.path.join(root, file))
|
||||
os.remove(root+"/"+file)
|
||||
sync_msg = [{"cmd": "Sync"}]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
|
||||
@@ -424,13 +424,13 @@ async def game_watcher(ctx: UndertaleContext):
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if "DontBeMad.mad" in file:
|
||||
os.remove(os.path.join(root, file))
|
||||
os.remove(root+"/"+file)
|
||||
if "DeathLink" in ctx.tags:
|
||||
await ctx.send_death()
|
||||
if "scout" == file:
|
||||
sending = []
|
||||
try:
|
||||
with open(os.path.join(root, file), "r") as f:
|
||||
with open(root+"/"+file, "r") as f:
|
||||
lines = f.readlines()
|
||||
for l in lines:
|
||||
if ctx.server_locations.__contains__(int(l)+12000):
|
||||
@@ -438,11 +438,11 @@ async def game_watcher(ctx: UndertaleContext):
|
||||
finally:
|
||||
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": sending,
|
||||
"create_as_hint": int(2)}])
|
||||
os.remove(os.path.join(root, file))
|
||||
os.remove(root+"/"+file)
|
||||
if "check.spot" in file:
|
||||
sending = []
|
||||
try:
|
||||
with open(os.path.join(root, file), "r") as f:
|
||||
with open(root+"/"+file, "r") as f:
|
||||
lines = f.readlines()
|
||||
for l in lines:
|
||||
sending = sending+[(int(l.rstrip('\n')))+12000]
|
||||
@@ -451,7 +451,7 @@ async def game_watcher(ctx: UndertaleContext):
|
||||
if "victory" in file and str(ctx.route) in file:
|
||||
victory = True
|
||||
if ".playerspot" in file and "Online" not in ctx.tags:
|
||||
os.remove(os.path.join(root, file))
|
||||
os.remove(root+"/"+file)
|
||||
if "victory" in file:
|
||||
if str(ctx.route) == "all_routes":
|
||||
if "neutral" in file and ctx.completed_routes["neutral"] != 1:
|
||||
|
||||
466
Utils.py
@@ -5,7 +5,6 @@ import json
|
||||
import typing
|
||||
import builtins
|
||||
import os
|
||||
import itertools
|
||||
import subprocess
|
||||
import sys
|
||||
import pickle
|
||||
@@ -14,24 +13,22 @@ import io
|
||||
import collections
|
||||
import importlib
|
||||
import logging
|
||||
import warnings
|
||||
|
||||
from argparse import Namespace
|
||||
from settings import Settings, get_settings
|
||||
from time import sleep
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union, TypeGuard
|
||||
from yaml import load, load_all, dump
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
|
||||
try:
|
||||
from yaml import CLoader as UnsafeLoader, CSafeLoader as SafeLoader, CDumper as Dumper
|
||||
from yaml import CLoader as UnsafeLoader
|
||||
from yaml import CDumper as Dumper
|
||||
except ImportError:
|
||||
from yaml import Loader as UnsafeLoader, SafeLoader, Dumper
|
||||
from yaml import Loader as UnsafeLoader
|
||||
from yaml import Dumper
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import tkinter
|
||||
import pathlib
|
||||
from BaseClasses import Region
|
||||
import multiprocessing
|
||||
|
||||
|
||||
def tuplize_version(version: str) -> Version:
|
||||
@@ -47,7 +44,7 @@ class Version(typing.NamedTuple):
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
|
||||
__version__ = "0.6.0"
|
||||
__version__ = "0.4.2"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -74,8 +71,6 @@ def snes_to_pc(value: int) -> int:
|
||||
|
||||
|
||||
RetType = typing.TypeVar("RetType")
|
||||
S = typing.TypeVar("S")
|
||||
T = typing.TypeVar("T")
|
||||
|
||||
|
||||
def cache_argsless(function: typing.Callable[[], RetType]) -> typing.Callable[[], RetType]:
|
||||
@@ -93,30 +88,6 @@ def cache_argsless(function: typing.Callable[[], RetType]) -> typing.Callable[[]
|
||||
return _wrap
|
||||
|
||||
|
||||
def cache_self1(function: typing.Callable[[S, T], RetType]) -> typing.Callable[[S, T], RetType]:
|
||||
"""Specialized cache for self + 1 arg. Does not keep global ref to self and skips building a dict key tuple."""
|
||||
|
||||
assert function.__code__.co_argcount == 2, "Can only cache 2 argument functions with this cache."
|
||||
|
||||
cache_name = f"__cache_{function.__name__}__"
|
||||
|
||||
@functools.wraps(function)
|
||||
def wrap(self: S, arg: T) -> RetType:
|
||||
cache: Optional[Dict[T, RetType]] = getattr(self, cache_name, None)
|
||||
if cache is None:
|
||||
res = function(self, arg)
|
||||
setattr(self, cache_name, {arg: res})
|
||||
return res
|
||||
try:
|
||||
return cache[arg]
|
||||
except KeyError:
|
||||
res = function(self, arg)
|
||||
cache[arg] = res
|
||||
return res
|
||||
|
||||
return wrap
|
||||
|
||||
|
||||
def is_frozen() -> bool:
|
||||
return typing.cast(bool, getattr(sys, 'frozen', False))
|
||||
|
||||
@@ -152,15 +123,8 @@ def home_path(*path: str) -> str:
|
||||
if hasattr(home_path, 'cached_path'):
|
||||
pass
|
||||
elif sys.platform.startswith('linux'):
|
||||
xdg_data_home = os.getenv('XDG_DATA_HOME', os.path.expanduser('~/.local/share'))
|
||||
home_path.cached_path = xdg_data_home + '/Archipelago'
|
||||
if not os.path.isdir(home_path.cached_path):
|
||||
legacy_home_path = os.path.expanduser('~/Archipelago')
|
||||
if os.path.isdir(legacy_home_path):
|
||||
os.renames(legacy_home_path, home_path.cached_path)
|
||||
os.symlink(home_path.cached_path, legacy_home_path)
|
||||
else:
|
||||
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
|
||||
home_path.cached_path = os.path.expanduser('~/Archipelago')
|
||||
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
|
||||
else:
|
||||
# not implemented
|
||||
home_path.cached_path = local_path() # this will generate the same exceptions we got previously
|
||||
@@ -180,16 +144,12 @@ def user_path(*path: str) -> str:
|
||||
if user_path.cached_path != local_path():
|
||||
import filecmp
|
||||
if not os.path.exists(user_path("manifest.json")) or \
|
||||
not os.path.exists(local_path("manifest.json")) or \
|
||||
not filecmp.cmp(local_path("manifest.json"), user_path("manifest.json"), shallow=True):
|
||||
import shutil
|
||||
for dn in ("Players", "data/sprites", "data/lua"):
|
||||
for dn in ("Players", "data/sprites"):
|
||||
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
|
||||
if not os.path.exists(local_path("manifest.json")):
|
||||
warnings.warn(f"Upgrading {user_path()} from something that is not a proper install")
|
||||
else:
|
||||
shutil.copy2(local_path("manifest.json"), user_path("manifest.json"))
|
||||
os.makedirs(user_path("worlds"), exist_ok=True)
|
||||
for fn in ("manifest.json",):
|
||||
shutil.copy2(local_path(fn), user_path(fn))
|
||||
|
||||
return os.path.join(user_path.cached_path, *path)
|
||||
|
||||
@@ -208,7 +168,7 @@ def cache_path(*path: str) -> str:
|
||||
def output_path(*path: str) -> str:
|
||||
if hasattr(output_path, 'cached_path'):
|
||||
return os.path.join(output_path.cached_path, *path)
|
||||
output_path.cached_path = user_path(get_settings()["general_options"]["output_path"])
|
||||
output_path.cached_path = user_path(get_options()["general_options"]["output_path"])
|
||||
path = os.path.join(output_path.cached_path, *path)
|
||||
os.makedirs(os.path.dirname(path), exist_ok=True)
|
||||
return path
|
||||
@@ -216,11 +176,10 @@ def output_path(*path: str) -> str:
|
||||
|
||||
def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
|
||||
if is_windows:
|
||||
os.startfile(filename) # type: ignore
|
||||
os.startfile(filename)
|
||||
else:
|
||||
from shutil import which
|
||||
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
|
||||
assert open_command, "Didn't find program for open_file! Please report this together with system details."
|
||||
subprocess.call([open_command, filename])
|
||||
|
||||
|
||||
@@ -233,9 +192,6 @@ class UniqueKeyLoader(SafeLoader):
|
||||
if key in mapping:
|
||||
logging.error(f"YAML duplicates sanity check failed{key_node.start_mark}")
|
||||
raise KeyError(f"Duplicate key {key} found in YAML. Already found keys: {mapping}.")
|
||||
if (str(key).startswith("+") and (str(key)[1:] in mapping)) or (f"+{key}" in mapping):
|
||||
logging.error(f"YAML merge duplicates sanity check failed{key_node.start_mark}")
|
||||
raise KeyError(f"Equivalent key {key} found in YAML. Already found keys: {mapping}.")
|
||||
mapping.add(key)
|
||||
return super().construct_mapping(node, deep)
|
||||
|
||||
@@ -259,13 +215,7 @@ def get_cert_none_ssl_context():
|
||||
def get_public_ipv4() -> str:
|
||||
import socket
|
||||
import urllib.request
|
||||
try:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
except socket.gaierror:
|
||||
# if hostname or resolvconf is not set up properly, this may fail
|
||||
warnings.warn("Could not resolve own hostname, falling back to 127.0.0.1")
|
||||
ip = "127.0.0.1"
|
||||
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
@@ -283,13 +233,7 @@ def get_public_ipv4() -> str:
|
||||
def get_public_ipv6() -> str:
|
||||
import socket
|
||||
import urllib.request
|
||||
try:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
except socket.gaierror:
|
||||
# if hostname or resolvconf is not set up properly, this may fail
|
||||
warnings.warn("Could not resolve own hostname, falling back to ::1")
|
||||
ip = "::1"
|
||||
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen("https://v6.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
@@ -299,30 +243,32 @@ def get_public_ipv6() -> str:
|
||||
return ip
|
||||
|
||||
|
||||
OptionsType = Settings # TODO: remove when removing get_options
|
||||
OptionsType = Settings # TODO: remove ~2 versions after 0.4.1
|
||||
|
||||
|
||||
def get_options() -> Settings:
|
||||
# TODO: switch to Utils.deprecate after 0.4.4
|
||||
warnings.warn("Utils.get_options() is deprecated. Use the settings API instead.", DeprecationWarning)
|
||||
return get_settings()
|
||||
@cache_argsless
|
||||
def get_default_options() -> Settings: # TODO: remove ~2 versions after 0.4.1
|
||||
return Settings(None)
|
||||
|
||||
|
||||
def persistent_store(category: str, key: str, value: typing.Any):
|
||||
get_options = get_settings # TODO: add a warning ~2 versions after 0.4.1 and remove once all games are ported
|
||||
|
||||
|
||||
def persistent_store(category: str, key: typing.Any, value: typing.Any):
|
||||
path = user_path("_persistent_storage.yaml")
|
||||
storage = persistent_load()
|
||||
category_dict = storage.setdefault(category, {})
|
||||
category_dict[key] = value
|
||||
storage: dict = persistent_load()
|
||||
category = storage.setdefault(category, {})
|
||||
category[key] = value
|
||||
with open(path, "wt") as f:
|
||||
f.write(dump(storage, Dumper=Dumper))
|
||||
|
||||
|
||||
def persistent_load() -> Dict[str, Dict[str, Any]]:
|
||||
storage: Union[Dict[str, Dict[str, Any]], None] = getattr(persistent_load, "storage", None)
|
||||
def persistent_load() -> typing.Dict[str, dict]:
|
||||
storage = getattr(persistent_load, "storage", None)
|
||||
if storage:
|
||||
return storage
|
||||
path = user_path("_persistent_storage.yaml")
|
||||
storage = {}
|
||||
storage: dict = {}
|
||||
if os.path.exists(path):
|
||||
try:
|
||||
with open(path, "r") as f:
|
||||
@@ -331,7 +277,7 @@ def persistent_load() -> Dict[str, Dict[str, Any]]:
|
||||
logging.debug(f"Could not read store: {e}")
|
||||
if storage is None:
|
||||
storage = {}
|
||||
setattr(persistent_load, "storage", storage)
|
||||
persistent_load.storage = storage
|
||||
return storage
|
||||
|
||||
|
||||
@@ -373,7 +319,6 @@ def store_data_package_for_checksum(game: str, data: typing.Dict[str, Any]) -> N
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not store data package: {e}")
|
||||
|
||||
|
||||
def get_default_adjuster_settings(game_name: str) -> Namespace:
|
||||
import LttPAdjuster
|
||||
adjuster_settings = Namespace()
|
||||
@@ -392,9 +337,7 @@ def get_adjuster_settings(game_name: str) -> Namespace:
|
||||
default_settings = get_default_adjuster_settings(game_name)
|
||||
|
||||
# Fill in any arguments from the argparser that we haven't seen before
|
||||
return Namespace(**vars(adjuster_settings), **{
|
||||
k: v for k, v in vars(default_settings).items() if k not in vars(adjuster_settings)
|
||||
})
|
||||
return Namespace(**vars(adjuster_settings), **{k:v for k,v in vars(default_settings).items() if k not in vars(adjuster_settings)})
|
||||
|
||||
|
||||
@cache_argsless
|
||||
@@ -416,25 +359,20 @@ safe_builtins = frozenset((
|
||||
|
||||
|
||||
class RestrictedUnpickler(pickle.Unpickler):
|
||||
generic_properties_module: Optional[object]
|
||||
|
||||
def __init__(self, *args: Any, **kwargs: Any) -> None:
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(RestrictedUnpickler, self).__init__(*args, **kwargs)
|
||||
self.options_module = importlib.import_module("Options")
|
||||
self.net_utils_module = importlib.import_module("NetUtils")
|
||||
self.generic_properties_module = None
|
||||
self.generic_properties_module = importlib.import_module("worlds.generic")
|
||||
|
||||
def find_class(self, module: str, name: str) -> type:
|
||||
def find_class(self, module, name):
|
||||
if module == "builtins" and name in safe_builtins:
|
||||
return getattr(builtins, name)
|
||||
# used by MultiServer -> savegame/multidata
|
||||
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint",
|
||||
"SlotType", "NetworkSlot", "HintStatus"}:
|
||||
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint", "SlotType", "NetworkSlot"}:
|
||||
return getattr(self.net_utils_module, name)
|
||||
# Options and Plando are unpickled by WebHost -> Generate
|
||||
if module == "worlds.generic" and name == "PlandoItem":
|
||||
if not self.generic_properties_module:
|
||||
self.generic_properties_module = importlib.import_module("worlds.generic")
|
||||
if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
|
||||
return getattr(self.generic_properties_module, name)
|
||||
# pep 8 specifies that modules should have "all-lowercase names" (options, not Options)
|
||||
if module.lower().endswith("options"):
|
||||
@@ -443,13 +381,13 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
else:
|
||||
mod = importlib.import_module(module)
|
||||
obj = getattr(mod, name)
|
||||
if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection)):
|
||||
if issubclass(obj, self.options_module.Option):
|
||||
return obj
|
||||
# Forbid everything else.
|
||||
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
|
||||
|
||||
|
||||
def restricted_loads(s: bytes) -> Any:
|
||||
def restricted_loads(s):
|
||||
"""Helper function analogous to pickle.loads()."""
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
|
||||
@@ -467,15 +405,6 @@ class KeyedDefaultDict(collections.defaultdict):
|
||||
"""defaultdict variant that uses the missing key as argument to default_factory"""
|
||||
default_factory: typing.Callable[[typing.Any], typing.Any]
|
||||
|
||||
def __init__(self,
|
||||
default_factory: typing.Callable[[Any], Any] = None,
|
||||
seq: typing.Union[typing.Mapping, typing.Iterable, None] = None,
|
||||
**kwargs):
|
||||
if seq is not None:
|
||||
super().__init__(default_factory, seq, **kwargs)
|
||||
else:
|
||||
super().__init__(default_factory, **kwargs)
|
||||
|
||||
def __missing__(self, key):
|
||||
self[key] = value = self.default_factory(key)
|
||||
return value
|
||||
@@ -492,9 +421,9 @@ def get_text_after(text: str, start: str) -> str:
|
||||
loglevel_mapping = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}
|
||||
|
||||
|
||||
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
|
||||
write_mode: str = "w", log_format: str = "[%(name)s at %(asctime)s]: %(message)s",
|
||||
add_timestamp: bool = False, exception_logger: typing.Optional[str] = None):
|
||||
def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, write_mode: str = "w",
|
||||
log_format: str = "[%(name)s at %(asctime)s]: %(message)s",
|
||||
exception_logger: typing.Optional[str] = None):
|
||||
import datetime
|
||||
loglevel: int = loglevel_mapping.get(loglevel, loglevel)
|
||||
log_folder = user_path("logs")
|
||||
@@ -512,25 +441,11 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
|
||||
write_mode,
|
||||
encoding="utf-8-sig")
|
||||
file_handler.setFormatter(logging.Formatter(log_format))
|
||||
|
||||
class Filter(logging.Filter):
|
||||
def __init__(self, filter_name: str, condition: typing.Callable[[logging.LogRecord], bool]) -> None:
|
||||
super().__init__(filter_name)
|
||||
self.condition = condition
|
||||
|
||||
def filter(self, record: logging.LogRecord) -> bool:
|
||||
return self.condition(record)
|
||||
|
||||
file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False)))
|
||||
file_handler.addFilter(Filter("NoCarriageReturn", lambda record: '\r' not in record.getMessage()))
|
||||
root_logger.addHandler(file_handler)
|
||||
if sys.stdout:
|
||||
formatter = logging.Formatter(fmt='[%(asctime)s] %(message)s', datefmt='%Y-%m-%d %H:%M:%S')
|
||||
stream_handler = logging.StreamHandler(sys.stdout)
|
||||
stream_handler.addFilter(Filter("NoFile", lambda record: not getattr(record, "NoStream", False)))
|
||||
if add_timestamp:
|
||||
stream_handler.setFormatter(formatter)
|
||||
root_logger.addHandler(stream_handler)
|
||||
root_logger.addHandler(
|
||||
logging.StreamHandler(sys.stdout)
|
||||
)
|
||||
|
||||
# Relay unhandled exceptions to logger.
|
||||
if not getattr(sys.excepthook, "_wrapped", False): # skip if already modified
|
||||
@@ -541,8 +456,7 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
|
||||
sys.__excepthook__(exc_type, exc_value, exc_traceback)
|
||||
return
|
||||
logging.getLogger(exception_logger).exception("Uncaught exception",
|
||||
exc_info=(exc_type, exc_value, exc_traceback),
|
||||
extra={"NoStream": exception_logger is None})
|
||||
exc_info=(exc_type, exc_value, exc_traceback))
|
||||
return orig_hook(exc_type, exc_value, exc_traceback)
|
||||
|
||||
handle_exception._wrapped = True
|
||||
@@ -565,13 +479,12 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
|
||||
import platform
|
||||
logging.info(
|
||||
f"Archipelago ({__version__}) logging initialized"
|
||||
f" on {platform.platform()} process {os.getpid()}"
|
||||
f" on {platform.platform()}"
|
||||
f" running Python {sys.version_info.major}.{sys.version_info.minor}.{sys.version_info.micro}"
|
||||
f"{' (frozen)' if is_frozen() else ''}"
|
||||
)
|
||||
|
||||
|
||||
def stream_input(stream: typing.TextIO, queue: "asyncio.Queue[str]"):
|
||||
def stream_input(stream, queue):
|
||||
def queuer():
|
||||
while 1:
|
||||
try:
|
||||
@@ -581,8 +494,6 @@ def stream_input(stream: typing.TextIO, queue: "asyncio.Queue[str]"):
|
||||
else:
|
||||
if text:
|
||||
queue.put_nowait(text)
|
||||
else:
|
||||
sleep(0.01) # non-blocking stream
|
||||
|
||||
from threading import Thread
|
||||
thread = Thread(target=queuer, name=f"Stream handler for {stream.name}", daemon=True)
|
||||
@@ -601,7 +512,7 @@ class VersionException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
def chaining_prefix(index: int, labels: typing.Sequence[str]) -> str:
|
||||
def chaining_prefix(index: int, labels: typing.Tuple[str]) -> str:
|
||||
text = ""
|
||||
max_label = len(labels) - 1
|
||||
while index > max_label:
|
||||
@@ -624,7 +535,7 @@ def format_SI_prefix(value, power=1000, power_labels=("", "k", "M", "G", "T", "P
|
||||
return f"{value.quantize(decimal.Decimal('1.00'))} {chaining_prefix(n, power_labels)}"
|
||||
|
||||
|
||||
def get_fuzzy_results(input_word: str, word_list: typing.Collection[str], limit: typing.Optional[int] = None) \
|
||||
def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: typing.Optional[int] = None) \
|
||||
-> typing.List[typing.Tuple[str, int]]:
|
||||
import jellyfish
|
||||
|
||||
@@ -632,71 +543,22 @@ def get_fuzzy_results(input_word: str, word_list: typing.Collection[str], limit:
|
||||
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
||||
/ max(len(word1), len(word2)))
|
||||
|
||||
limit = limit if limit else len(word_list)
|
||||
limit: int = limit if limit else len(wordlist)
|
||||
return list(
|
||||
map(
|
||||
lambda container: (container[0], int(container[1]*100)), # convert up to limit to int %
|
||||
sorted(
|
||||
map(lambda candidate: (candidate, get_fuzzy_ratio(input_word, candidate)), word_list),
|
||||
map(lambda candidate:
|
||||
(candidate, get_fuzzy_ratio(input_word, candidate)),
|
||||
wordlist),
|
||||
key=lambda element: element[1],
|
||||
reverse=True
|
||||
)[0:limit]
|
||||
reverse=True)[0:limit]
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bool, str]:
|
||||
picks = get_fuzzy_results(input_text, possible_answers, limit=2)
|
||||
if len(picks) > 1:
|
||||
dif = picks[0][1] - picks[1][1]
|
||||
if picks[0][1] == 100:
|
||||
return picks[0][0], True, "Perfect Match"
|
||||
elif picks[0][1] < 75:
|
||||
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
elif dif > 5:
|
||||
return picks[0][0], True, "Close Match"
|
||||
else:
|
||||
return picks[0][0], False, f"Too many close matches for '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
else:
|
||||
if picks[0][1] > 90:
|
||||
return picks[0][0], True, "Only Option Match"
|
||||
else:
|
||||
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
|
||||
|
||||
def get_input_text_from_response(text: str, command: str) -> typing.Optional[str]:
|
||||
if "did you mean " in text:
|
||||
for question in ("Didn't find something that closely matches",
|
||||
"Too many close matches"):
|
||||
if text.startswith(question):
|
||||
name = get_text_between(text, "did you mean '",
|
||||
"'? (")
|
||||
return f"!{command} {name}"
|
||||
elif text.startswith("Missing: "):
|
||||
return text.replace("Missing: ", "!hint_location ")
|
||||
return None
|
||||
|
||||
|
||||
def is_kivy_running() -> bool:
|
||||
if "kivy" in sys.modules:
|
||||
from kivy.app import App
|
||||
return App.get_running_app() is not None
|
||||
return False
|
||||
|
||||
|
||||
def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
|
||||
if is_kivy_running():
|
||||
raise RuntimeError("kivy should not be running in multiprocess")
|
||||
res.put(open_filename(*args))
|
||||
|
||||
|
||||
def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
|
||||
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]], suggest: str = "") \
|
||||
-> typing.Optional[str]:
|
||||
logging.info(f"Opening file input dialog for {title}.")
|
||||
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
@@ -710,7 +572,7 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
|
||||
selection = (f"--filename={suggest}",) if suggest else ()
|
||||
selection = (f'--filename="{suggest}',) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
@@ -722,28 +584,12 @@ def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typin
|
||||
f'This attempt was made because open_filename was used for "{title}".')
|
||||
raise e
|
||||
else:
|
||||
if is_macos and is_kivy_running():
|
||||
# on macOS, mixing kivy and tk does not work, so spawn a new process
|
||||
# FIXME: performance of this is pretty bad, and we should (also) look into alternatives
|
||||
from multiprocessing import Process, Queue
|
||||
res: "Queue[typing.Optional[str]]" = Queue()
|
||||
Process(target=_mp_open_filename, args=(res, title, filetypes, suggest)).start()
|
||||
return res.get()
|
||||
try:
|
||||
root = tkinter.Tk()
|
||||
except tkinter.TclError:
|
||||
return None # GUI not available. None is the same as a user clicking "cancel"
|
||||
root = tkinter.Tk()
|
||||
root.withdraw()
|
||||
return tkinter.filedialog.askopenfilename(title=title, filetypes=((t[0], ' '.join(t[1])) for t in filetypes),
|
||||
initialfile=suggest or None)
|
||||
|
||||
|
||||
def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args: Any) -> None:
|
||||
if is_kivy_running():
|
||||
raise RuntimeError("kivy should not be running in multiprocess")
|
||||
res.put(open_directory(*args))
|
||||
|
||||
|
||||
def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
@@ -751,14 +597,13 @@ def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
kdialog = None#which("kdialog")
|
||||
if kdialog:
|
||||
return run(kdialog, f"--title={title}", "--getexistingdirectory",
|
||||
os.path.abspath(suggest) if suggest else ".")
|
||||
zenity = which("zenity")
|
||||
return run(kdialog, f"--title={title}", "--getexistingdirectory", suggest or ".")
|
||||
zenity = None#which("zenity")
|
||||
if zenity:
|
||||
z_filters = ("--directory",)
|
||||
selection = (f"--filename={os.path.abspath(suggest)}/",) if suggest else ()
|
||||
selection = (f'--filename="{suggest}',) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
@@ -767,20 +612,10 @@ def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
|
||||
import tkinter.filedialog
|
||||
except Exception as e:
|
||||
logging.error('Could not load tkinter, which is likely not installed. '
|
||||
f'This attempt was made because open_directory was used for "{title}".')
|
||||
f'This attempt was made because open_filename was used for "{title}".')
|
||||
raise e
|
||||
else:
|
||||
if is_macos and is_kivy_running():
|
||||
# on macOS, mixing kivy and tk does not work, so spawn a new process
|
||||
# FIXME: performance of this is pretty bad, and we should (also) look into alternatives
|
||||
from multiprocessing import Process, Queue
|
||||
res: "Queue[typing.Optional[str]]" = Queue()
|
||||
Process(target=_mp_open_directory, args=(res, title, suggest)).start()
|
||||
return res.get()
|
||||
try:
|
||||
root = tkinter.Tk()
|
||||
except tkinter.TclError:
|
||||
return None # GUI not available. None is the same as a user clicking "cancel"
|
||||
root = tkinter.Tk()
|
||||
root.withdraw()
|
||||
return tkinter.filedialog.askdirectory(title=title, mustexist=True, initialdir=suggest or None)
|
||||
|
||||
@@ -789,6 +624,12 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
def is_kivy_running():
|
||||
if "kivy" in sys.modules:
|
||||
from kivy.app import App
|
||||
return App.get_running_app() is not None
|
||||
return False
|
||||
|
||||
if is_kivy_running():
|
||||
from kvui import MessageBox
|
||||
MessageBox(title, text, error).open()
|
||||
@@ -804,11 +645,6 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
if zenity:
|
||||
return run(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
|
||||
|
||||
elif is_windows:
|
||||
import ctypes
|
||||
style = 0x10 if error else 0x0
|
||||
return ctypes.windll.user32.MessageBoxW(0, text, title, style)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
import tkinter
|
||||
@@ -824,7 +660,7 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
root.update()
|
||||
|
||||
|
||||
def title_sorted(data: typing.Iterable, key=None, ignore: typing.AbstractSet[str] = frozenset(("a", "the"))):
|
||||
def title_sorted(data: typing.Sequence, key=None, ignore: typing.Set = frozenset(("a", "the"))):
|
||||
"""Sorts a sequence of text ignoring typical articles like "a" or "the" in the beginning."""
|
||||
def sorter(element: Union[str, Dict[str, Any]]) -> str:
|
||||
if (not isinstance(element, str)):
|
||||
@@ -867,28 +703,11 @@ def async_start(co: Coroutine[None, None, typing.Any], name: Optional[str] = Non
|
||||
task.add_done_callback(_faf_tasks.discard)
|
||||
|
||||
|
||||
def deprecate(message: str, add_stacklevels: int = 0):
|
||||
def deprecate(message: str):
|
||||
if __debug__:
|
||||
raise Exception(message)
|
||||
warnings.warn(message, stacklevel=2 + add_stacklevels)
|
||||
|
||||
|
||||
class DeprecateDict(dict):
|
||||
log_message: str
|
||||
should_error: bool
|
||||
|
||||
def __init__(self, message: str, error: bool = False) -> None:
|
||||
self.log_message = message
|
||||
self.should_error = error
|
||||
super().__init__()
|
||||
|
||||
def __getitem__(self, item: Any) -> Any:
|
||||
if self.should_error:
|
||||
deprecate(self.log_message, add_stacklevels=1)
|
||||
elif __debug__:
|
||||
warnings.warn(self.log_message, stacklevel=2)
|
||||
return super().__getitem__(item)
|
||||
|
||||
import warnings
|
||||
warnings.warn(message)
|
||||
|
||||
def _extend_freeze_support() -> None:
|
||||
"""Extend multiprocessing.freeze_support() to also work on Non-Windows for spawn."""
|
||||
@@ -936,140 +755,3 @@ def freeze_support() -> None:
|
||||
import multiprocessing
|
||||
_extend_freeze_support()
|
||||
multiprocessing.freeze_support()
|
||||
|
||||
|
||||
def visualize_regions(root_region: Region, file_name: str, *,
|
||||
show_entrance_names: bool = False, show_locations: bool = True, show_other_regions: bool = True,
|
||||
linetype_ortho: bool = True, regions_to_highlight: set[Region] | None = None) -> None:
|
||||
"""Visualize the layout of a world as a PlantUML diagram.
|
||||
|
||||
:param root_region: The region from which to start the diagram from. (Usually the "Menu" region of your world.)
|
||||
:param file_name: The name of the destination .puml file.
|
||||
:param show_entrance_names: (default False) If enabled, the name of the entrance will be shown near each connection.
|
||||
:param show_locations: (default True) If enabled, the locations will be listed inside each region.
|
||||
Priority locations will be shown in bold.
|
||||
Excluded locations will be stricken out.
|
||||
Locations without ID will be shown in italics.
|
||||
Locked locations will be shown with a padlock icon.
|
||||
For filled locations, the item name will be shown after the location name.
|
||||
Progression items will be shown in bold.
|
||||
Items without ID will be shown in italics.
|
||||
:param show_other_regions: (default True) If enabled, regions that can't be reached by traversing exits are shown.
|
||||
:param linetype_ortho: (default True) If enabled, orthogonal straight line parts will be used; otherwise polylines.
|
||||
:param regions_to_highlight: Regions that will be highlighted in green if they are reachable.
|
||||
|
||||
Example usage in World code:
|
||||
from Utils import visualize_regions
|
||||
state = self.multiworld.get_all_state(False)
|
||||
state.update_reachable_regions(self.player)
|
||||
visualize_regions(self.get_region("Menu"), "my_world.puml", show_entrance_names=True,
|
||||
regions_to_highlight=state.reachable_regions[self.player])
|
||||
|
||||
Example usage in Main code:
|
||||
from Utils import visualize_regions
|
||||
for player in multiworld.player_ids:
|
||||
visualize_regions(multiworld.get_region("Menu", player), f"{multiworld.get_out_file_name_base(player)}.puml")
|
||||
"""
|
||||
if regions_to_highlight is None:
|
||||
regions_to_highlight = set()
|
||||
assert root_region.multiworld, "The multiworld attribute of root_region has to be filled"
|
||||
from BaseClasses import Entrance, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from collections import deque
|
||||
import re
|
||||
|
||||
uml: typing.List[str] = list()
|
||||
seen: typing.Set[Region] = set()
|
||||
regions: typing.Deque[Region] = deque((root_region,))
|
||||
multiworld: MultiWorld = root_region.multiworld
|
||||
|
||||
def fmt(obj: Union[Entrance, Item, Location, Region]) -> str:
|
||||
name = obj.name
|
||||
if isinstance(obj, Item):
|
||||
name = multiworld.get_name_string_for_object(obj)
|
||||
if obj.advancement:
|
||||
name = f"**{name}**"
|
||||
if obj.code is None:
|
||||
name = f"//{name}//"
|
||||
if isinstance(obj, Location):
|
||||
if obj.progress_type == LocationProgressType.PRIORITY:
|
||||
name = f"**{name}**"
|
||||
elif obj.progress_type == LocationProgressType.EXCLUDED:
|
||||
name = f"--{name}--"
|
||||
if obj.address is None:
|
||||
name = f"//{name}//"
|
||||
return re.sub("[\".:]", "", name)
|
||||
|
||||
def visualize_exits(region: Region) -> None:
|
||||
for exit_ in region.exits:
|
||||
if exit_.connected_region:
|
||||
if show_entrance_names:
|
||||
uml.append(f"\"{fmt(region)}\" --> \"{fmt(exit_.connected_region)}\" : \"{fmt(exit_)}\"")
|
||||
else:
|
||||
try:
|
||||
uml.remove(f"\"{fmt(exit_.connected_region)}\" --> \"{fmt(region)}\"")
|
||||
uml.append(f"\"{fmt(exit_.connected_region)}\" <--> \"{fmt(region)}\"")
|
||||
except ValueError:
|
||||
uml.append(f"\"{fmt(region)}\" --> \"{fmt(exit_.connected_region)}\"")
|
||||
else:
|
||||
uml.append(f"circle \"unconnected exit:\\n{fmt(exit_)}\"")
|
||||
uml.append(f"\"{fmt(region)}\" --> \"unconnected exit:\\n{fmt(exit_)}\"")
|
||||
|
||||
def visualize_locations(region: Region) -> None:
|
||||
any_lock = any(location.locked for location in region.locations)
|
||||
for location in region.locations:
|
||||
lock = "<&lock-locked> " if location.locked else "<&lock-unlocked,color=transparent> " if any_lock else ""
|
||||
if location.item:
|
||||
uml.append(f"\"{fmt(region)}\" : {{method}} {lock}{fmt(location)}: {fmt(location.item)}")
|
||||
else:
|
||||
uml.append(f"\"{fmt(region)}\" : {{field}} {lock}{fmt(location)}")
|
||||
|
||||
def visualize_region(region: Region) -> None:
|
||||
uml.append(f"class \"{fmt(region)}\" {'#00FF00' if region in regions_to_highlight else ''}")
|
||||
if show_locations:
|
||||
visualize_locations(region)
|
||||
visualize_exits(region)
|
||||
|
||||
def visualize_other_regions() -> None:
|
||||
if other_regions := [region for region in multiworld.get_regions(root_region.player) if region not in seen]:
|
||||
uml.append("package \"other regions\" <<Cloud>> {")
|
||||
for region in other_regions:
|
||||
uml.append(f"class \"{fmt(region)}\"")
|
||||
uml.append("}")
|
||||
|
||||
uml.append("@startuml")
|
||||
uml.append("hide circle")
|
||||
uml.append("hide empty members")
|
||||
if linetype_ortho:
|
||||
uml.append("skinparam linetype ortho")
|
||||
while regions:
|
||||
if (current_region := regions.popleft()) not in seen:
|
||||
seen.add(current_region)
|
||||
visualize_region(current_region)
|
||||
regions.extend(exit_.connected_region for exit_ in current_region.exits if exit_.connected_region)
|
||||
if show_other_regions:
|
||||
visualize_other_regions()
|
||||
uml.append("@enduml")
|
||||
|
||||
with open(file_name, "wt", encoding="utf-8") as f:
|
||||
f.write("\n".join(uml))
|
||||
|
||||
|
||||
class RepeatableChain:
|
||||
def __init__(self, iterable: typing.Iterable):
|
||||
self.iterable = iterable
|
||||
|
||||
def __iter__(self):
|
||||
return itertools.chain.from_iterable(self.iterable)
|
||||
|
||||
def __bool__(self):
|
||||
return any(sub_iterable for sub_iterable in self.iterable)
|
||||
|
||||
def __len__(self):
|
||||
return sum(len(iterable) for iterable in self.iterable)
|
||||
|
||||
|
||||
def is_iterable_except_str(obj: object) -> TypeGuard[typing.Iterable[typing.Any]]:
|
||||
""" `str` is `Iterable`, but that's not what we want """
|
||||
if isinstance(obj, str):
|
||||
return False
|
||||
return isinstance(obj, typing.Iterable)
|
||||
|
||||
@@ -113,9 +113,6 @@ class WargrooveContext(CommonContext):
|
||||
async def connection_closed(self):
|
||||
await super(WargrooveContext, self).connection_closed()
|
||||
self.remove_communication_files()
|
||||
self.checked_locations.clear()
|
||||
self.server_locations.clear()
|
||||
self.finished_game = False
|
||||
|
||||
@property
|
||||
def endpoints(self):
|
||||
@@ -127,9 +124,6 @@ class WargrooveContext(CommonContext):
|
||||
async def shutdown(self):
|
||||
await super(WargrooveContext, self).shutdown()
|
||||
self.remove_communication_files()
|
||||
self.checked_locations.clear()
|
||||
self.server_locations.clear()
|
||||
self.finished_game = False
|
||||
|
||||
def remove_communication_files(self):
|
||||
for root, dirs, files in os.walk(self.game_communication_path):
|
||||
@@ -176,7 +170,7 @@ class WargrooveContext(CommonContext):
|
||||
if not os.path.isfile(path):
|
||||
open(path, 'w').close()
|
||||
# Announcing commander unlocks
|
||||
item_name = self.item_names.lookup_in_game(network_item.item)
|
||||
item_name = self.item_names[network_item.item]
|
||||
if item_name in faction_table.keys():
|
||||
for commander in faction_table[item_name]:
|
||||
logger.info(f"{commander.name} has been unlocked!")
|
||||
@@ -197,7 +191,7 @@ class WargrooveContext(CommonContext):
|
||||
open(print_path, 'w').close()
|
||||
with open(print_path, 'w') as f:
|
||||
f.write("Received " +
|
||||
self.item_names.lookup_in_game(network_item.item) +
|
||||
self.item_names[network_item.item] +
|
||||
" from " +
|
||||
self.player_names[network_item.player])
|
||||
f.close()
|
||||
@@ -267,7 +261,9 @@ class WargrooveContext(CommonContext):
|
||||
|
||||
def build(self):
|
||||
container = super().build()
|
||||
self.add_client_tab("Wargroove", self.build_tracker())
|
||||
panel = TabbedPanelItem(text="Wargroove")
|
||||
panel.content = self.build_tracker()
|
||||
self.tabs.add_widget(panel)
|
||||
return container
|
||||
|
||||
def build_tracker(self) -> TrackerLayout:
|
||||
@@ -340,7 +336,7 @@ class WargrooveContext(CommonContext):
|
||||
faction_items = 0
|
||||
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
|
||||
for network_item in self.items_received:
|
||||
if self.item_names.lookup_in_game(network_item.item) in faction_item_names:
|
||||
if self.item_names[network_item.item] in faction_item_names:
|
||||
faction_items += 1
|
||||
starting_groove = (faction_items - 1) * self.starting_groove_multiplier
|
||||
# Must be an integer larger than 0
|
||||
@@ -406,10 +402,8 @@ async def game_watcher(ctx: WargrooveContext):
|
||||
if file.find("send") > -1:
|
||||
st = file.split("send", -1)[1]
|
||||
sending = sending+[(int(st))]
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
if file.find("victory") > -1:
|
||||
victory = True
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
ctx.locations_checked = sending
|
||||
message = [{"cmd": 'LocationChecks', "locations": sending}]
|
||||
await ctx.send_msgs(message)
|
||||
|
||||
66
WebHost.py
@@ -1,4 +1,3 @@
|
||||
import argparse
|
||||
import os
|
||||
import multiprocessing
|
||||
import logging
|
||||
@@ -12,45 +11,44 @@ ModuleUpdate.update()
|
||||
# in case app gets imported by something like gunicorn
|
||||
import Utils
|
||||
import settings
|
||||
from Utils import get_file_safe_name
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from flask import Flask
|
||||
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
|
||||
|
||||
from WebHostLib import register, app as raw_app
|
||||
from waitress import serve
|
||||
|
||||
from WebHostLib.models import db
|
||||
from WebHostLib.autolauncher import autohost, autogen
|
||||
from WebHostLib.options import create as create_options_files
|
||||
import worlds
|
||||
|
||||
Utils.local_path.cached_path = os.path.dirname(__file__)
|
||||
settings.no_gui = True
|
||||
configpath = os.path.abspath("config.yaml")
|
||||
if not os.path.exists(configpath): # fall back to config.yaml in home
|
||||
configpath = os.path.abspath(Utils.user_path('config.yaml'))
|
||||
|
||||
|
||||
def get_app() -> "Flask":
|
||||
from WebHostLib import register, cache, app as raw_app
|
||||
from WebHostLib.models import db
|
||||
|
||||
def get_app():
|
||||
register()
|
||||
app = raw_app
|
||||
if os.path.exists(configpath) and not app.config["TESTING"]:
|
||||
import yaml
|
||||
app.config.from_file(configpath, yaml.safe_load)
|
||||
logging.info(f"Updated config from {configpath}")
|
||||
# inside get_app() so it's usable in systems like gunicorn, which do not run WebHost.py, but import it.
|
||||
parser = argparse.ArgumentParser(allow_abbrev=False)
|
||||
parser.add_argument('--config_override', default=None,
|
||||
help="Path to yaml config file that overrules config.yaml.")
|
||||
args = parser.parse_known_args()[0]
|
||||
if args.config_override:
|
||||
import yaml
|
||||
app.config.from_file(os.path.abspath(args.config_override), yaml.safe_load)
|
||||
logging.info(f"Updated config from {args.config_override}")
|
||||
if not app.config["HOST_ADDRESS"]:
|
||||
logging.info("Getting public IP, as HOST_ADDRESS is empty.")
|
||||
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
|
||||
logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
|
||||
|
||||
register()
|
||||
cache.init_app(app)
|
||||
db.bind(**app.config["PONY"])
|
||||
db.generate_mapping(create_tables=True)
|
||||
|
||||
for world in worlds.AutoWorldRegister.world_types.values():
|
||||
try:
|
||||
world.web.run_webhost_app_setup(app)
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
|
||||
return app
|
||||
|
||||
|
||||
@@ -69,10 +67,9 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
|
||||
worlds[game] = world
|
||||
|
||||
base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs")
|
||||
shutil.rmtree(base_target_path, ignore_errors=True)
|
||||
for game, world in worlds.items():
|
||||
# copy files from world's docs folder to the generated folder
|
||||
target_path = os.path.join(base_target_path, get_file_safe_name(game))
|
||||
target_path = os.path.join(base_target_path, game)
|
||||
os.makedirs(target_path, exist_ok=True)
|
||||
|
||||
if world.zip_path:
|
||||
@@ -131,16 +128,16 @@ if __name__ == "__main__":
|
||||
multiprocessing.set_start_method('spawn')
|
||||
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
|
||||
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.autolauncher import autohost, autogen, stop
|
||||
from WebHostLib.options import create as create_options_files
|
||||
for world in worlds.AutoWorldRegister.world_types.values():
|
||||
try:
|
||||
world.web.run_webhost_setup()
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
|
||||
try:
|
||||
update_sprites_lttp()
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.warning("Could not update LttP sprites.")
|
||||
app = get_app()
|
||||
|
||||
del world, worlds
|
||||
|
||||
create_options_files()
|
||||
create_ordered_tutorials_file()
|
||||
if app.config["SELFLAUNCH"]:
|
||||
@@ -151,13 +148,4 @@ if __name__ == "__main__":
|
||||
if app.config["DEBUG"]:
|
||||
app.run(debug=True, port=app.config["PORT"])
|
||||
else:
|
||||
from waitress import serve
|
||||
serve(app, port=app.config["PORT"], threads=app.config["WAITRESS_THREADS"])
|
||||
else:
|
||||
from time import sleep
|
||||
try:
|
||||
while True:
|
||||
sleep(1) # wait for process to be killed
|
||||
except (SystemExit, KeyboardInterrupt):
|
||||
pass
|
||||
stop() # stop worker threads
|
||||
|
||||
@@ -9,7 +9,7 @@ from flask_compress import Compress
|
||||
from pony.flask import Pony
|
||||
from werkzeug.routing import BaseConverter
|
||||
|
||||
from Utils import title_sorted, get_file_safe_name
|
||||
from Utils import title_sorted
|
||||
|
||||
UPLOAD_FOLDER = os.path.relpath('uploads')
|
||||
LOGS_FOLDER = os.path.relpath('logs')
|
||||
@@ -20,11 +20,9 @@ Pony(app)
|
||||
|
||||
app.jinja_env.filters['any'] = any
|
||||
app.jinja_env.filters['all'] = all
|
||||
app.jinja_env.filters['get_file_safe_name'] = get_file_safe_name
|
||||
|
||||
app.config["SELFHOST"] = True # application process is in charge of running the websites
|
||||
app.config["GENERATORS"] = 8 # maximum concurrent world gens
|
||||
app.config["HOSTERS"] = 8 # maximum concurrent room hosters
|
||||
app.config["SELFLAUNCH"] = True # application process is in charge of launching Rooms.
|
||||
app.config["SELFLAUNCHCERT"] = None # can point to a SSL Certificate to encrypt Room websocket connections
|
||||
app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encrypt Room websocket connections
|
||||
@@ -39,8 +37,6 @@ app.config["SECRET_KEY"] = bytes(socket.gethostname(), encoding="utf-8")
|
||||
app.config["JOB_THRESHOLD"] = 1
|
||||
# after what time in seconds should generation be aborted, freeing the queue slot. Can be set to None to disable.
|
||||
app.config["JOB_TIME"] = 600
|
||||
# memory limit for generator processes in bytes
|
||||
app.config["GENERATOR_MEMORY_LIMIT"] = 4294967296
|
||||
app.config['SESSION_PERMANENT'] = True
|
||||
|
||||
# waitress uses one thread for I/O, these are for processing of views that then get sent
|
||||
@@ -53,11 +49,11 @@ app.config["PONY"] = {
|
||||
'create_db': True
|
||||
}
|
||||
app.config["MAX_ROLL"] = 20
|
||||
app.config["CACHE_TYPE"] = "SimpleCache"
|
||||
app.config["CACHE_TYPE"] = "flask_caching.backends.SimpleCache"
|
||||
app.config["JSON_AS_ASCII"] = False
|
||||
app.config["HOST_ADDRESS"] = ""
|
||||
app.config["ASSET_RIGHTS"] = False
|
||||
|
||||
cache = Cache()
|
||||
cache = Cache(app)
|
||||
Compress(app)
|
||||
|
||||
|
||||
@@ -87,6 +83,6 @@ def register():
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
# to trigger app routing picking up on it
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options, session
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc
|
||||
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
|
||||
@@ -1,15 +1,59 @@
|
||||
"""API endpoints package."""
|
||||
from typing import List, Tuple
|
||||
from uuid import UUID
|
||||
|
||||
from flask import Blueprint
|
||||
from flask import Blueprint, abort
|
||||
|
||||
from ..models import Seed, Slot
|
||||
from .. import cache
|
||||
from ..models import Room, Seed
|
||||
|
||||
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
|
||||
|
||||
# unsorted/misc endpoints
|
||||
|
||||
|
||||
def get_players(seed: Seed) -> List[Tuple[str, str]]:
|
||||
return [(slot.player_name, slot.game) for slot in seed.slots.order_by(Slot.player_id)]
|
||||
return [(slot.player_name, slot.game) for slot in seed.slots]
|
||||
|
||||
|
||||
from . import datapackage, generate, room, user # trigger registration
|
||||
@api_endpoints.route('/room_status/<suuid:room>')
|
||||
def room_info(room: UUID):
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
return {
|
||||
"tracker": room.tracker,
|
||||
"players": get_players(room.seed),
|
||||
"last_port": room.last_port,
|
||||
"last_activity": room.last_activity,
|
||||
"timeout": room.timeout
|
||||
}
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackage():
|
||||
from worlds import network_data_package
|
||||
return network_data_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_version')
|
||||
@cache.cached()
|
||||
def get_datapackage_versions():
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
|
||||
return version_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_checksum')
|
||||
@cache.cached()
|
||||
def get_datapackage_checksums():
|
||||
from worlds import network_data_package
|
||||
version_package = {
|
||||
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
|
||||
}
|
||||
return version_package
|
||||
|
||||
|
||||
from . import generate, user # trigger registration
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
from flask import abort
|
||||
|
||||
from Utils import restricted_loads
|
||||
from WebHostLib import cache
|
||||
from WebHostLib.models import GameDataPackage
|
||||
from . import api_endpoints
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage')
|
||||
@cache.cached()
|
||||
def get_datapackage():
|
||||
from worlds import network_data_package
|
||||
return network_data_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage/<string:checksum>')
|
||||
@cache.memoize(timeout=3600)
|
||||
def get_datapackage_by_checksum(checksum: str):
|
||||
package = GameDataPackage.get(checksum=checksum)
|
||||
if package:
|
||||
return restricted_loads(package.data)
|
||||
return abort(404)
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_checksum')
|
||||
@cache.cached()
|
||||
def get_datapackage_checksums():
|
||||
from worlds import network_data_package
|
||||
version_package = {
|
||||
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
|
||||
}
|
||||
return version_package
|
||||
@@ -20,8 +20,8 @@ def generate_api():
|
||||
race = False
|
||||
meta_options_source = {}
|
||||
if 'file' in request.files:
|
||||
files = request.files.getlist('file')
|
||||
options = get_yaml_data(files)
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
if isinstance(options, Markup):
|
||||
return {"text": options.striptags()}, 400
|
||||
if isinstance(options, str):
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
from typing import Any, Dict
|
||||
from uuid import UUID
|
||||
|
||||
from flask import abort, url_for
|
||||
|
||||
import worlds.Files
|
||||
from . import api_endpoints, get_players
|
||||
from ..models import Room
|
||||
|
||||
|
||||
@api_endpoints.route('/room_status/<suuid:room_id>')
|
||||
def room_info(room_id: UUID) -> Dict[str, Any]:
|
||||
room = Room.get(id=room_id)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
|
||||
def supports_apdeltapatch(game: str) -> bool:
|
||||
return game in worlds.Files.AutoPatchRegister.patch_types
|
||||
|
||||
downloads = []
|
||||
for slot in sorted(room.seed.slots):
|
||||
if slot.data and not supports_apdeltapatch(slot.game):
|
||||
slot_download = {
|
||||
"slot": slot.player_id,
|
||||
"download": url_for("download_slot_file", room_id=room.id, player_id=slot.player_id)
|
||||
}
|
||||
downloads.append(slot_download)
|
||||
elif slot.data:
|
||||
slot_download = {
|
||||
"slot": slot.player_id,
|
||||
"download": url_for("download_patch", patch_id=slot.id, room_id=room.id)
|
||||
}
|
||||
downloads.append(slot_download)
|
||||
|
||||
return {
|
||||
"tracker": room.tracker,
|
||||
"players": get_players(room.seed),
|
||||
"last_port": room.last_port,
|
||||
"last_activity": room.last_activity,
|
||||
"timeout": room.timeout,
|
||||
"downloads": downloads,
|
||||
}
|
||||
@@ -30,4 +30,4 @@ def get_seeds():
|
||||
"creation_time": seed.creation_time,
|
||||
"players": get_players(seed.slots),
|
||||
})
|
||||
return jsonify(response)
|
||||
return jsonify(response)
|
||||
@@ -3,26 +3,75 @@ from __future__ import annotations
|
||||
import json
|
||||
import logging
|
||||
import multiprocessing
|
||||
import os
|
||||
import sys
|
||||
import threading
|
||||
import time
|
||||
import typing
|
||||
from datetime import timedelta, datetime
|
||||
from threading import Event, Thread
|
||||
from typing import Any
|
||||
from uuid import UUID
|
||||
|
||||
from pony.orm import db_session, select, commit
|
||||
|
||||
from Utils import restricted_loads
|
||||
from .locker import Locker, AlreadyRunningException
|
||||
|
||||
_stop_event = Event()
|
||||
|
||||
|
||||
def stop():
|
||||
"""Stops previously launched threads"""
|
||||
global _stop_event
|
||||
stop_event = _stop_event
|
||||
_stop_event = Event() # new event for new threads
|
||||
stop_event.set()
|
||||
class CommonLocker():
|
||||
"""Uses a file lock to signal that something is already running"""
|
||||
lock_folder = "file_locks"
|
||||
|
||||
def __init__(self, lockname: str, folder=None):
|
||||
if folder:
|
||||
self.lock_folder = folder
|
||||
os.makedirs(self.lock_folder, exist_ok=True)
|
||||
self.lockname = lockname
|
||||
self.lockfile = os.path.join(self.lock_folder, f"{self.lockname}.lck")
|
||||
|
||||
|
||||
class AlreadyRunningException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
if sys.platform == 'win32':
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
if os.path.exists(self.lockfile):
|
||||
os.unlink(self.lockfile)
|
||||
self.fp = os.open(
|
||||
self.lockfile, os.O_CREAT | os.O_EXCL | os.O_RDWR)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fp = getattr(self, "fp", None)
|
||||
if fp:
|
||||
os.close(self.fp)
|
||||
os.unlink(self.lockfile)
|
||||
else: # unix
|
||||
import fcntl
|
||||
|
||||
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
self.fp = open(self.lockfile, "wb")
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_EX | fcntl.LOCK_NB)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_UN)
|
||||
self.fp.close()
|
||||
|
||||
|
||||
def launch_room(room: Room, config: dict):
|
||||
# requires db_session!
|
||||
if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout):
|
||||
multiworld = multiworlds.get(room.id, None)
|
||||
if not multiworld:
|
||||
multiworld = MultiworldInstance(room, config)
|
||||
|
||||
multiworld.start()
|
||||
|
||||
|
||||
def handle_generation_success(seed_id):
|
||||
@@ -54,74 +103,39 @@ def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
|
||||
generation.state = STATE_STARTED
|
||||
|
||||
|
||||
def init_generator(config: dict[str, Any]) -> None:
|
||||
try:
|
||||
import resource
|
||||
except ModuleNotFoundError:
|
||||
pass # unix only module
|
||||
else:
|
||||
# set soft limit for memory to from config (default 4GiB)
|
||||
soft_limit = config["GENERATOR_MEMORY_LIMIT"]
|
||||
old_limit, hard_limit = resource.getrlimit(resource.RLIMIT_AS)
|
||||
if soft_limit != old_limit:
|
||||
resource.setrlimit(resource.RLIMIT_AS, (soft_limit, hard_limit))
|
||||
logging.debug(f"Changed AS mem limit {old_limit} -> {soft_limit}")
|
||||
del resource, soft_limit, hard_limit
|
||||
|
||||
pony_config = config["PONY"]
|
||||
def init_db(pony_config: dict):
|
||||
db.bind(**pony_config)
|
||||
db.generate_mapping()
|
||||
|
||||
|
||||
def cleanup():
|
||||
"""delete unowned user-content"""
|
||||
with db_session:
|
||||
# >>> bool(uuid.UUID(int=0))
|
||||
# True
|
||||
rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True)
|
||||
seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True)
|
||||
slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True)
|
||||
# Command gets deleted by ponyorm Cascade Delete, as Room is Required
|
||||
if rooms or seeds or slots:
|
||||
logging.info(f"{rooms} Rooms, {seeds} Seeds and {slots} Slots have been deleted.")
|
||||
|
||||
|
||||
def autohost(config: dict):
|
||||
def keep_running():
|
||||
stop_event = _stop_event
|
||||
try:
|
||||
with Locker("autohost"):
|
||||
cleanup()
|
||||
hosters = []
|
||||
for x in range(config["HOSTERS"]):
|
||||
hoster = MultiworldInstance(config, x)
|
||||
hosters.append(hoster)
|
||||
hoster.start()
|
||||
|
||||
while not stop_event.wait(0.1):
|
||||
run_guardian()
|
||||
while 1:
|
||||
time.sleep(0.1)
|
||||
with db_session:
|
||||
rooms = select(
|
||||
room for room in Room if
|
||||
room.last_activity >= datetime.utcnow() - timedelta(days=3))
|
||||
for room in rooms:
|
||||
# we have to filter twice, as the per-room timeout can't currently be PonyORM transpiled.
|
||||
if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout + 5):
|
||||
hosters[room.id.int % len(hosters)].start_room(room.id)
|
||||
launch_room(room, config)
|
||||
|
||||
except AlreadyRunningException:
|
||||
logging.info("Autohost reports as already running, not starting another.")
|
||||
|
||||
Thread(target=keep_running, name="AP_Autohost").start()
|
||||
import threading
|
||||
threading.Thread(target=keep_running, name="AP_Autohost").start()
|
||||
|
||||
|
||||
def autogen(config: dict):
|
||||
def keep_running():
|
||||
stop_event = _stop_event
|
||||
try:
|
||||
with Locker("autogen"):
|
||||
|
||||
with multiprocessing.Pool(config["GENERATORS"], initializer=init_generator,
|
||||
initargs=(config,), maxtasksperchild=10) as generator_pool:
|
||||
with multiprocessing.Pool(config["GENERATORS"], initializer=init_db,
|
||||
initargs=(config["PONY"],), maxtasksperchild=10) as generator_pool:
|
||||
with db_session:
|
||||
to_start = select(generation for generation in Generation if generation.state == STATE_STARTED)
|
||||
|
||||
@@ -137,7 +151,8 @@ def autogen(config: dict):
|
||||
commit()
|
||||
select(generation for generation in Generation if generation.state == STATE_ERROR).delete()
|
||||
|
||||
while not stop_event.wait(0.1):
|
||||
while 1:
|
||||
time.sleep(0.1)
|
||||
with db_session:
|
||||
# for update locks the database row(s) during transaction, preventing writes from elsewhere
|
||||
to_start = select(
|
||||
@@ -148,45 +163,37 @@ def autogen(config: dict):
|
||||
except AlreadyRunningException:
|
||||
logging.info("Autogen reports as already running, not starting another.")
|
||||
|
||||
Thread(target=keep_running, name="AP_Autogen").start()
|
||||
import threading
|
||||
threading.Thread(target=keep_running, name="AP_Autogen").start()
|
||||
|
||||
|
||||
multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {}
|
||||
|
||||
|
||||
class MultiworldInstance():
|
||||
def __init__(self, config: dict, id: int):
|
||||
self.room_ids = set()
|
||||
def __init__(self, room: Room, config: dict):
|
||||
self.room_id = room.id
|
||||
self.process: typing.Optional[multiprocessing.Process] = None
|
||||
with guardian_lock:
|
||||
multiworlds[self.room_id] = self
|
||||
self.ponyconfig = config["PONY"]
|
||||
self.cert = config["SELFLAUNCHCERT"]
|
||||
self.key = config["SELFLAUNCHKEY"]
|
||||
self.host = config["HOST_ADDRESS"]
|
||||
self.rooms_to_start = multiprocessing.Queue()
|
||||
self.rooms_shutting_down = multiprocessing.Queue()
|
||||
self.name = f"MultiHoster{id}"
|
||||
|
||||
def start(self):
|
||||
if self.process and self.process.is_alive():
|
||||
return False
|
||||
|
||||
logging.info(f"Spinning up {self.room_id}")
|
||||
process = multiprocessing.Process(group=None, target=run_server_process,
|
||||
args=(self.name, self.ponyconfig, get_static_server_data(),
|
||||
self.cert, self.key, self.host,
|
||||
self.rooms_to_start, self.rooms_shutting_down),
|
||||
name=self.name)
|
||||
args=(self.room_id, self.ponyconfig, get_static_server_data(),
|
||||
self.cert, self.key, self.host),
|
||||
name="MultiHost")
|
||||
process.start()
|
||||
# bind after start to prevent thread sync issues with guardian.
|
||||
self.process = process
|
||||
|
||||
def start_room(self, room_id):
|
||||
while not self.rooms_shutting_down.empty():
|
||||
self.room_ids.remove(self.rooms_shutting_down.get(block=True, timeout=None))
|
||||
if room_id in self.room_ids:
|
||||
pass # should already be hosted currently.
|
||||
else:
|
||||
self.room_ids.add(room_id)
|
||||
self.rooms_to_start.put(room_id)
|
||||
|
||||
def stop(self):
|
||||
if self.process:
|
||||
self.process.terminate()
|
||||
@@ -200,6 +207,40 @@ class MultiworldInstance():
|
||||
self.process = None
|
||||
|
||||
|
||||
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed, Slot
|
||||
guardian = None
|
||||
guardian_lock = threading.Lock()
|
||||
|
||||
|
||||
def run_guardian():
|
||||
global guardian
|
||||
global multiworlds
|
||||
with guardian_lock:
|
||||
if not guardian:
|
||||
try:
|
||||
import resource
|
||||
except ModuleNotFoundError:
|
||||
pass # unix only module
|
||||
else:
|
||||
# Each Server is another file handle, so request as many as we can from the system
|
||||
file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1]
|
||||
# set soft limit to hard limit
|
||||
resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit))
|
||||
|
||||
def guard():
|
||||
while 1:
|
||||
time.sleep(1)
|
||||
done = []
|
||||
with guardian_lock:
|
||||
for key, instance in multiworlds.items():
|
||||
if instance.done():
|
||||
instance.collect()
|
||||
done.append(key)
|
||||
for key in done:
|
||||
del (multiworlds[key])
|
||||
|
||||
guardian = threading.Thread(name="Guardian", target=guard)
|
||||
|
||||
|
||||
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed
|
||||
from .customserver import run_server_process, get_static_server_data
|
||||
from .generate import gen_game
|
||||
|
||||
@@ -1,13 +1,17 @@
|
||||
import os
|
||||
import zipfile
|
||||
import base64
|
||||
from typing import Union, Dict, Set, Tuple
|
||||
from typing import *
|
||||
|
||||
from flask import request, flash, redirect, url_for, render_template
|
||||
from markupsafe import Markup
|
||||
|
||||
from WebHostLib import app
|
||||
from WebHostLib.upload import allowed_options, allowed_options_extensions, banned_file
|
||||
|
||||
banned_zip_contents = (".sfc",)
|
||||
|
||||
|
||||
def allowed_file(filename):
|
||||
return filename.endswith(('.txt', ".yaml", ".zip"))
|
||||
|
||||
|
||||
from Generate import roll_settings, PlandoOptions
|
||||
from Utils import parse_yamls
|
||||
@@ -20,21 +24,13 @@ def check():
|
||||
if 'file' not in request.files:
|
||||
flash('No file part')
|
||||
else:
|
||||
files = request.files.getlist('file')
|
||||
options = get_yaml_data(files)
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
if isinstance(options, str):
|
||||
flash(options)
|
||||
else:
|
||||
results, _ = roll_options(options)
|
||||
if len(options) > 1:
|
||||
# offer combined file back
|
||||
combined_yaml = "\n---\n".join(f"# original filename: {file_name}\n{file_content.decode('utf-8-sig')}"
|
||||
for file_name, file_content in options.items())
|
||||
combined_yaml = base64.b64encode(combined_yaml.encode("utf-8-sig")).decode()
|
||||
else:
|
||||
combined_yaml = ""
|
||||
return render_template("checkResult.html",
|
||||
results=results, combined_yaml=combined_yaml)
|
||||
return render_template("checkResult.html", results=results)
|
||||
return render_template("check.html")
|
||||
|
||||
|
||||
@@ -43,44 +39,32 @@ def mysterycheck():
|
||||
return redirect(url_for("check"), 301)
|
||||
|
||||
|
||||
def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
|
||||
def get_yaml_data(file) -> Union[Dict[str, str], str, Markup]:
|
||||
options = {}
|
||||
for uploaded_file in files:
|
||||
if banned_file(uploaded_file.filename):
|
||||
return ("Uploaded data contained a rom file, which is likely to contain copyrighted material. "
|
||||
"Your file was deleted.")
|
||||
# If the user does not select file, the browser will still submit an empty string without a file name.
|
||||
elif uploaded_file.filename == "":
|
||||
return "No selected file."
|
||||
elif uploaded_file.filename in options:
|
||||
return f"Conflicting files named {uploaded_file.filename} submitted."
|
||||
elif uploaded_file and allowed_options(uploaded_file.filename):
|
||||
if uploaded_file.filename.endswith(".zip"):
|
||||
if not zipfile.is_zipfile(uploaded_file):
|
||||
return f"Uploaded file {uploaded_file.filename} is not a valid .zip file and cannot be opened."
|
||||
# if user does not select file, browser also
|
||||
# submit an empty part without filename
|
||||
if file.filename == '':
|
||||
return 'No selected file'
|
||||
elif file and allowed_file(file.filename):
|
||||
if file.filename.endswith(".zip"):
|
||||
|
||||
uploaded_file.seek(0) # offset from is_zipfile check
|
||||
with zipfile.ZipFile(uploaded_file, "r") as zfile:
|
||||
for file in zfile.infolist():
|
||||
# Remove folder pathing from str (e.g. "__MACOSX/" folder paths from archives created by macOS).
|
||||
base_filename = os.path.basename(file.filename)
|
||||
with zipfile.ZipFile(file, 'r') as zfile:
|
||||
infolist = zfile.infolist()
|
||||
|
||||
if base_filename.endswith(".archipelago"):
|
||||
return Markup("Error: Your .zip file contains an .archipelago file. "
|
||||
'Did you mean to <a href="/uploads">host a game</a>?')
|
||||
elif base_filename.endswith(".zip"):
|
||||
return "Nested .zip files inside a .zip are not supported."
|
||||
elif banned_file(base_filename):
|
||||
return ("Uploaded data contained a rom file, which is likely to contain copyrighted "
|
||||
"material. Your file was deleted.")
|
||||
# Ignore dot-files.
|
||||
elif not base_filename.startswith(".") and allowed_options(base_filename):
|
||||
options[file.filename] = zfile.open(file, "r").read()
|
||||
else:
|
||||
options[uploaded_file.filename] = uploaded_file.read()
|
||||
if any(file.filename.endswith(".archipelago") for file in infolist):
|
||||
return Markup("Error: Your .zip file contains an .archipelago file. "
|
||||
'Did you mean to <a href="/uploads">host a game</a>?')
|
||||
|
||||
for file in infolist:
|
||||
if file.filename.endswith(banned_zip_contents):
|
||||
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
|
||||
"Your file was deleted."
|
||||
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
|
||||
options[file.filename] = zfile.open(file, "r").read()
|
||||
else:
|
||||
options = {file.filename: file.read()}
|
||||
if not options:
|
||||
return f"Did not find any valid files to process. Accepted formats: {allowed_options_extensions}"
|
||||
return "Did not find a .yaml file to process."
|
||||
return options
|
||||
|
||||
|
||||
@@ -105,14 +89,10 @@ def roll_options(options: Dict[str, Union[dict, str]],
|
||||
plando_options=plando_options)
|
||||
else:
|
||||
for i, yaml_data in enumerate(yaml_datas):
|
||||
if yaml_data is not None:
|
||||
rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
|
||||
plando_options=plando_options)
|
||||
rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
|
||||
plando_options=plando_options)
|
||||
except Exception as e:
|
||||
if e.__cause__:
|
||||
results[filename] = f"Failed to generate options in {filename}: {e} - {e.__cause__}"
|
||||
else:
|
||||
results[filename] = f"Failed to generate options in {filename}: {e}"
|
||||
results[filename] = f"Failed to generate options in {filename}: {e}"
|
||||
else:
|
||||
results[filename] = True
|
||||
return results, rolled_results
|
||||
|
||||
@@ -5,14 +5,12 @@ import collections
|
||||
import datetime
|
||||
import functools
|
||||
import logging
|
||||
import multiprocessing
|
||||
import pickle
|
||||
import random
|
||||
import socket
|
||||
import threading
|
||||
import time
|
||||
import typing
|
||||
import sys
|
||||
|
||||
import websockets
|
||||
from pony.orm import commit, db_session, select
|
||||
@@ -21,17 +19,14 @@ import Utils
|
||||
|
||||
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
|
||||
from Utils import restricted_loads, cache_argsless
|
||||
from .locker import Locker
|
||||
from .models import Command, GameDataPackage, Room, db
|
||||
|
||||
|
||||
class CustomClientMessageProcessor(ClientMessageProcessor):
|
||||
ctx: WebHostContext
|
||||
|
||||
def _cmd_video(self, platform: str, user: str):
|
||||
"""Set a link for your name in the WebHostLib tracker pointing to a video stream.
|
||||
Currently, only YouTube and Twitch platforms are supported.
|
||||
"""
|
||||
def _cmd_video(self, platform, user):
|
||||
"""Set a link for your name in the WebHostLib tracker pointing to a video stream"""
|
||||
if platform.lower().startswith("t"): # twitch
|
||||
self.ctx.video[self.client.team, self.client.slot] = "Twitch", user
|
||||
self.ctx.save()
|
||||
@@ -54,35 +49,24 @@ del MultiServer
|
||||
|
||||
class DBCommandProcessor(ServerCommandProcessor):
|
||||
def output(self, text: str):
|
||||
self.ctx.logger.info(text)
|
||||
logging.info(text)
|
||||
|
||||
|
||||
class WebHostContext(Context):
|
||||
room_id: int
|
||||
|
||||
def __init__(self, static_server_data: dict, logger: logging.Logger):
|
||||
def __init__(self, static_server_data: dict):
|
||||
# static server data is used during _load_game_data to load required data,
|
||||
# without needing to import worlds system, which takes quite a bit of memory
|
||||
self.static_server_data = static_server_data
|
||||
super(WebHostContext, self).__init__("", 0, "", "", 1,
|
||||
40, True, "enabled", "enabled",
|
||||
"enabled", 0, 2, logger=logger)
|
||||
super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2)
|
||||
del self.static_server_data
|
||||
self.main_loop = asyncio.get_running_loop()
|
||||
self.video = {}
|
||||
self.tags = ["AP", "WebHost"]
|
||||
|
||||
def __del__(self):
|
||||
try:
|
||||
import psutil
|
||||
from Utils import format_SI_prefix
|
||||
self.logger.debug(f"Context destroyed, Mem: {format_SI_prefix(psutil.Process().memory_info().rss, 1024)}iB")
|
||||
except ImportError:
|
||||
self.logger.debug("Context destroyed")
|
||||
|
||||
def _load_game_data(self):
|
||||
for key, value in self.static_server_data.items():
|
||||
# NOTE: attributes are mutable and shared, so they will have to be copied before being modified
|
||||
setattr(self, key, value)
|
||||
self.non_hintable_names = collections.defaultdict(frozenset, self.non_hintable_names)
|
||||
|
||||
@@ -110,37 +94,18 @@ class WebHostContext(Context):
|
||||
|
||||
multidata = self.decompress(room.seed.multidata)
|
||||
game_data_packages = {}
|
||||
|
||||
static_gamespackage = self.gamespackage # this is shared across all rooms
|
||||
static_item_name_groups = self.item_name_groups
|
||||
static_location_name_groups = self.location_name_groups
|
||||
self.gamespackage = {"Archipelago": static_gamespackage.get("Archipelago", {})} # this may be modified by _load
|
||||
self.item_name_groups = {"Archipelago": static_item_name_groups.get("Archipelago", {})}
|
||||
self.location_name_groups = {"Archipelago": static_location_name_groups.get("Archipelago", {})}
|
||||
|
||||
for game in list(multidata.get("datapackage", {})):
|
||||
game_data = multidata["datapackage"][game]
|
||||
if "checksum" in game_data:
|
||||
if static_gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
|
||||
# non-custom. remove from multidata and use static data
|
||||
if self.gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
|
||||
# non-custom. remove from multidata
|
||||
# games package could be dropped from static data once all rooms embed data package
|
||||
del multidata["datapackage"][game]
|
||||
else:
|
||||
row = GameDataPackage.get(checksum=game_data["checksum"])
|
||||
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
|
||||
game_data_packages[game] = Utils.restricted_loads(row.data)
|
||||
continue
|
||||
else:
|
||||
self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
|
||||
self.gamespackage[game] = static_gamespackage.get(game, {})
|
||||
self.item_name_groups[game] = static_item_name_groups.get(game, {})
|
||||
self.location_name_groups[game] = static_location_name_groups.get(game, {})
|
||||
|
||||
if not game_data_packages:
|
||||
# all static -> use the static dicts directly
|
||||
self.gamespackage = static_gamespackage
|
||||
self.item_name_groups = static_item_name_groups
|
||||
self.location_name_groups = static_location_name_groups
|
||||
return self._load(multidata, game_data_packages, True)
|
||||
|
||||
@db_session
|
||||
@@ -150,7 +115,7 @@ class WebHostContext(Context):
|
||||
savegame_data = Room.get(id=self.room_id).multisave
|
||||
if savegame_data:
|
||||
self.set_save(restricted_loads(Room.get(id=self.room_id).multisave))
|
||||
self._start_async_saving(atexit_save=False)
|
||||
self._start_async_saving()
|
||||
threading.Thread(target=self.listen_to_db_commands, daemon=True).start()
|
||||
|
||||
@db_session
|
||||
@@ -176,180 +141,76 @@ def get_random_port():
|
||||
def get_static_server_data() -> dict:
|
||||
import worlds
|
||||
data = {
|
||||
"non_hintable_names": {
|
||||
world_name: world.hint_blacklist
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items()
|
||||
},
|
||||
"gamespackage": {
|
||||
world_name: {
|
||||
key: value
|
||||
for key, value in game_package.items()
|
||||
if key not in ("item_name_groups", "location_name_groups")
|
||||
}
|
||||
for world_name, game_package in worlds.network_data_package["games"].items()
|
||||
},
|
||||
"item_name_groups": {
|
||||
world_name: world.item_name_groups
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items()
|
||||
},
|
||||
"location_name_groups": {
|
||||
world_name: world.location_name_groups
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items()
|
||||
},
|
||||
"non_hintable_names": {},
|
||||
"gamespackage": worlds.network_data_package["games"],
|
||||
"item_name_groups": {world_name: world.item_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()},
|
||||
"location_name_groups": {world_name: world.location_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()},
|
||||
}
|
||||
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||
data["non_hintable_names"][world_name] = world.hint_blacklist
|
||||
|
||||
return data
|
||||
|
||||
|
||||
def set_up_logging(room_id) -> logging.Logger:
|
||||
import os
|
||||
# logger setup
|
||||
logger = logging.getLogger(f"RoomLogger {room_id}")
|
||||
|
||||
# this *should* be empty, but just in case.
|
||||
for handler in logger.handlers[:]:
|
||||
logger.removeHandler(handler)
|
||||
handler.close()
|
||||
|
||||
file_handler = logging.FileHandler(
|
||||
os.path.join(Utils.user_path("logs"), f"{room_id}.txt"),
|
||||
"a",
|
||||
encoding="utf-8-sig")
|
||||
file_handler.setFormatter(logging.Formatter("[%(asctime)s]: %(message)s"))
|
||||
logger.setLevel(logging.INFO)
|
||||
logger.addHandler(file_handler)
|
||||
return logger
|
||||
|
||||
|
||||
def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
|
||||
host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
|
||||
Utils.init_logging(name)
|
||||
try:
|
||||
import resource
|
||||
except ModuleNotFoundError:
|
||||
pass # unix only module
|
||||
else:
|
||||
# Each Server is another file handle, so request as many as we can from the system
|
||||
file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1]
|
||||
# set soft limit to hard limit
|
||||
resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit))
|
||||
del resource, file_limit
|
||||
|
||||
host: str):
|
||||
# establish DB connection for multidata and multisave
|
||||
db.bind(**ponyconfig)
|
||||
db.generate_mapping(check_tables=False)
|
||||
|
||||
if "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded in the custom server.")
|
||||
async def main():
|
||||
Utils.init_logging(str(room_id), write_mode="a")
|
||||
ctx = WebHostContext(static_server_data)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
try:
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
|
||||
import gc
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
del cert_file, cert_key_file, ponyconfig
|
||||
gc.collect() # free intermediate objects used during setup
|
||||
await ctx.server
|
||||
except Exception: # likely port in use - in windows this is OSError, but I didn't check the others
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
await ctx.server
|
||||
port = 0
|
||||
for wssocket in ctx.server.ws_server.sockets:
|
||||
socketname = wssocket.getsockname()
|
||||
if wssocket.family == socket.AF_INET6:
|
||||
# Prefer IPv4, as most users seem to not have working ipv6 support
|
||||
if not port:
|
||||
port = socketname[1]
|
||||
elif wssocket.family == socket.AF_INET:
|
||||
port = socketname[1]
|
||||
if port:
|
||||
logging.info(f'Hosting game at {host}:{port}')
|
||||
with db_session:
|
||||
room = Room.get(id=ctx.room_id)
|
||||
room.last_port = port
|
||||
else:
|
||||
logging.exception("Could not determine port. Likely hosting failure.")
|
||||
with db_session:
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
await ctx.shutdown_task
|
||||
logging.info("Shutting down")
|
||||
|
||||
async def start_room(room_id):
|
||||
with Locker(f"RoomLocker {room_id}"):
|
||||
try:
|
||||
logger = set_up_logging(room_id)
|
||||
ctx = WebHostContext(static_server_data, logger)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
assert ctx.server is None
|
||||
try:
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
|
||||
await ctx.server
|
||||
except OSError: # likely port in use
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
||||
|
||||
await ctx.server
|
||||
port = 0
|
||||
for wssocket in ctx.server.ws_server.sockets:
|
||||
socketname = wssocket.getsockname()
|
||||
if wssocket.family == socket.AF_INET6:
|
||||
# Prefer IPv4, as most users seem to not have working ipv6 support
|
||||
if not port:
|
||||
port = socketname[1]
|
||||
elif wssocket.family == socket.AF_INET:
|
||||
port = socketname[1]
|
||||
if port:
|
||||
ctx.logger.info(f'Hosting game at {host}:{port}')
|
||||
with db_session:
|
||||
room = Room.get(id=ctx.room_id)
|
||||
room.last_port = port
|
||||
else:
|
||||
ctx.logger.exception("Could not determine port. Likely hosting failure.")
|
||||
with db_session:
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
if ctx.saving:
|
||||
setattr(asyncio.current_task(), "save", lambda: ctx._save(True))
|
||||
assert ctx.shutdown_task is None
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
await ctx.shutdown_task
|
||||
|
||||
except (KeyboardInterrupt, SystemExit):
|
||||
if ctx.saving:
|
||||
ctx._save()
|
||||
setattr(asyncio.current_task(), "save", None)
|
||||
except Exception as e:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
room.last_port = -1
|
||||
logger.exception(e)
|
||||
raise
|
||||
else:
|
||||
if ctx.saving:
|
||||
ctx._save()
|
||||
setattr(asyncio.current_task(), "save", None)
|
||||
finally:
|
||||
try:
|
||||
ctx.save_dirty = False # make sure the saving thread does not write to DB after final wakeup
|
||||
ctx.exit_event.set() # make sure the saving thread stops at some point
|
||||
# NOTE: async saving should probably be an async task and could be merged with shutdown_task
|
||||
with (db_session):
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room = Room.get(id=room_id)
|
||||
room.last_activity = datetime.datetime.utcnow() - \
|
||||
datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
logging.info(f"Shutting down room {room_id} on {name}.")
|
||||
finally:
|
||||
await asyncio.sleep(5)
|
||||
rooms_shutting_down.put(room_id)
|
||||
|
||||
class Starter(threading.Thread):
|
||||
_tasks: typing.List[asyncio.Future]
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self._tasks = []
|
||||
|
||||
def _done(self, task: asyncio.Future):
|
||||
self._tasks.remove(task)
|
||||
task.result()
|
||||
|
||||
def run(self):
|
||||
while 1:
|
||||
next_room = rooms_to_run.get(block=True, timeout=None)
|
||||
gc.collect()
|
||||
task = asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
|
||||
self._tasks.append(task)
|
||||
task.add_done_callback(self._done)
|
||||
logging.info(f"Starting room {next_room} on {name}.")
|
||||
del task # delete reference to task object
|
||||
|
||||
starter = Starter()
|
||||
starter.daemon = True
|
||||
starter.start()
|
||||
try:
|
||||
loop.run_forever()
|
||||
finally:
|
||||
# save all tasks that want to be saved during shutdown
|
||||
for task in asyncio.all_tasks(loop):
|
||||
save: typing.Optional[typing.Callable[[], typing.Any]] = getattr(task, "save", None)
|
||||
if save:
|
||||
save()
|
||||
from .autolauncher import Locker
|
||||
with Locker(room_id):
|
||||
try:
|
||||
asyncio.run(main())
|
||||
except KeyboardInterrupt:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
except:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
room.last_port = -1
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
raise
|
||||
|
||||
@@ -90,8 +90,6 @@ def download_slot_file(room_id, player_id: int):
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}.json"
|
||||
elif slot_data.game == "Kingdom Hearts 2":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.zip"
|
||||
elif slot_data.game == "Final Fantasy Mystic Quest":
|
||||
fname = f"AP+{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmq"
|
||||
else:
|
||||
return "Game download not supported."
|
||||
return send_file(io.BytesIO(slot_data.data), as_attachment=True, download_name=fname)
|
||||
|
||||
@@ -1,22 +1,21 @@
|
||||
import concurrent.futures
|
||||
import json
|
||||
import os
|
||||
import pickle
|
||||
import random
|
||||
import tempfile
|
||||
import zipfile
|
||||
import concurrent.futures
|
||||
from collections import Counter
|
||||
from typing import Any, Dict, List, Optional, Union, Set
|
||||
from typing import Dict, Optional, Any, Union, List
|
||||
|
||||
from flask import flash, redirect, render_template, request, session, url_for
|
||||
from flask import request, flash, redirect, url_for, session, render_template
|
||||
from pony.orm import commit, db_session
|
||||
|
||||
from BaseClasses import get_seed, seeddigits
|
||||
from Generate import PlandoOptions, handle_name
|
||||
from BaseClasses import seeddigits, get_seed
|
||||
from Generate import handle_name, PlandoOptions
|
||||
from Main import main as ERmain
|
||||
from Utils import __version__
|
||||
from WebHostLib import app
|
||||
from settings import ServerOptions, GeneratorOptions
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from .check import get_yaml_data, roll_options
|
||||
from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
|
||||
@@ -24,22 +23,25 @@ from .upload import upload_zip_to_db
|
||||
|
||||
|
||||
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
|
||||
plando_options: Set[str] = set()
|
||||
for substr in ("bosses", "items", "connections", "texts"):
|
||||
if options_source.get(f"plando_{substr}", substr in GeneratorOptions.plando_options):
|
||||
plando_options.add(substr)
|
||||
plando_options = {
|
||||
options_source.get("plando_bosses", ""),
|
||||
options_source.get("plando_items", ""),
|
||||
options_source.get("plando_connections", ""),
|
||||
options_source.get("plando_texts", "")
|
||||
}
|
||||
plando_options -= {""}
|
||||
|
||||
server_options = {
|
||||
"hint_cost": int(options_source.get("hint_cost", ServerOptions.hint_cost)),
|
||||
"release_mode": str(options_source.get("release_mode", ServerOptions.release_mode)),
|
||||
"remaining_mode": str(options_source.get("remaining_mode", ServerOptions.remaining_mode)),
|
||||
"collect_mode": str(options_source.get("collect_mode", ServerOptions.collect_mode)),
|
||||
"item_cheat": bool(int(options_source.get("item_cheat", not ServerOptions.disable_item_cheat))),
|
||||
"server_password": str(options_source.get("server_password", None)),
|
||||
"hint_cost": int(options_source.get("hint_cost", 10)),
|
||||
"release_mode": options_source.get("release_mode", "goal"),
|
||||
"remaining_mode": options_source.get("remaining_mode", "disabled"),
|
||||
"collect_mode": options_source.get("collect_mode", "disabled"),
|
||||
"item_cheat": bool(int(options_source.get("item_cheat", 1))),
|
||||
"server_password": options_source.get("server_password", None),
|
||||
}
|
||||
generator_options = {
|
||||
"spoiler": int(options_source.get("spoiler", GeneratorOptions.spoiler)),
|
||||
"race": race,
|
||||
"spoiler": int(options_source.get("spoiler", 0)),
|
||||
"race": race
|
||||
}
|
||||
|
||||
if race:
|
||||
@@ -62,48 +64,43 @@ def generate(race=False):
|
||||
if 'file' not in request.files:
|
||||
flash('No file part')
|
||||
else:
|
||||
files = request.files.getlist('file')
|
||||
options = get_yaml_data(files)
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
if isinstance(options, str):
|
||||
flash(options)
|
||||
else:
|
||||
meta = get_meta(request.form, race)
|
||||
return start_generation(options, meta)
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return render_template("checkResult.html", results=results)
|
||||
elif len(gen_options) > app.config["MAX_ROLL"]:
|
||||
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
|
||||
f"If you have a larger group, please generate it yourself and upload it.")
|
||||
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
commit()
|
||||
|
||||
return redirect(url_for("wait_seed", seed=gen.id))
|
||||
else:
|
||||
try:
|
||||
seed_id = gen_game({name: vars(options) for name, options in gen_options.items()},
|
||||
meta=meta, owner=session["_id"].int)
|
||||
except BaseException as e:
|
||||
from .autolauncher import handle_generation_failure
|
||||
handle_generation_failure(e)
|
||||
return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": " + str(e)))
|
||||
|
||||
return redirect(url_for("view_seed", seed=seed_id))
|
||||
|
||||
return render_template("generate.html", race=race, version=__version__)
|
||||
|
||||
|
||||
def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any]):
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return render_template("checkResult.html", results=results)
|
||||
elif len(gen_options) > app.config["MAX_ROLL"]:
|
||||
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
|
||||
f"If you have a larger group, please generate it yourself and upload it.")
|
||||
return redirect(url_for(request.endpoint, **(request.view_args or {})))
|
||||
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
commit()
|
||||
|
||||
return redirect(url_for("wait_seed", seed=gen.id))
|
||||
else:
|
||||
try:
|
||||
seed_id = gen_game({name: vars(options) for name, options in gen_options.items()},
|
||||
meta=meta, owner=session["_id"].int)
|
||||
except BaseException as e:
|
||||
from .autolauncher import handle_generation_failure
|
||||
handle_generation_failure(e)
|
||||
return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": " + str(e)))
|
||||
|
||||
return redirect(url_for("view_seed", seed=seed_id))
|
||||
|
||||
|
||||
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
|
||||
if not meta:
|
||||
meta: Dict[str, Any] = {}
|
||||
@@ -134,8 +131,6 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
|
||||
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
erargs.skip_prog_balancing = False
|
||||
erargs.skip_output = False
|
||||
erargs.csv_output = False
|
||||
|
||||
name_counter = Counter()
|
||||
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
|
||||
|
||||
@@ -1,51 +0,0 @@
|
||||
import os
|
||||
import sys
|
||||
|
||||
|
||||
class CommonLocker:
|
||||
"""Uses a file lock to signal that something is already running"""
|
||||
lock_folder = "file_locks"
|
||||
|
||||
def __init__(self, lockname: str, folder=None):
|
||||
if folder:
|
||||
self.lock_folder = folder
|
||||
os.makedirs(self.lock_folder, exist_ok=True)
|
||||
self.lockname = lockname
|
||||
self.lockfile = os.path.join(self.lock_folder, f"{self.lockname}.lck")
|
||||
|
||||
|
||||
class AlreadyRunningException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
if sys.platform == 'win32':
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
if os.path.exists(self.lockfile):
|
||||
os.unlink(self.lockfile)
|
||||
self.fp = os.open(
|
||||
self.lockfile, os.O_CREAT | os.O_EXCL | os.O_RDWR)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fp = getattr(self, "fp", None)
|
||||
if fp:
|
||||
os.close(self.fp)
|
||||
os.unlink(self.lockfile)
|
||||
else: # unix
|
||||
import fcntl
|
||||
|
||||
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
self.fp = open(self.lockfile, "wb")
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_EX | fcntl.LOCK_NB)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_UN)
|
||||
self.fp.close()
|
||||
@@ -1,50 +0,0 @@
|
||||
import os
|
||||
import threading
|
||||
import json
|
||||
|
||||
from Utils import local_path, user_path
|
||||
from worlds.alttp.Rom import Sprite
|
||||
|
||||
|
||||
def update_sprites_lttp():
|
||||
from tkinter import Tk
|
||||
from LttPAdjuster import get_image_for_sprite
|
||||
from LttPAdjuster import BackgroundTaskProgress
|
||||
from LttPAdjuster import BackgroundTaskProgressNullWindow
|
||||
from LttPAdjuster import update_sprites
|
||||
|
||||
# Target directories
|
||||
input_dir = user_path("data", "sprites", "alttpr")
|
||||
output_dir = local_path("WebHostLib", "static", "generated") # TODO: move to user_path
|
||||
|
||||
os.makedirs(os.path.join(output_dir, "sprites"), exist_ok=True)
|
||||
# update sprites through gui.py's functions
|
||||
done = threading.Event()
|
||||
try:
|
||||
top = Tk()
|
||||
except:
|
||||
task = BackgroundTaskProgressNullWindow(update_sprites, lambda successful, resultmessage: done.set())
|
||||
else:
|
||||
top.withdraw()
|
||||
task = BackgroundTaskProgress(top, update_sprites, "Updating Sprites", lambda succesful, resultmessage: done.set())
|
||||
while not done.isSet():
|
||||
task.do_events()
|
||||
|
||||
spriteData = []
|
||||
|
||||
for file in (file for file in os.listdir(input_dir) if not file.startswith(".")):
|
||||
sprite = Sprite(os.path.join(input_dir, file))
|
||||
|
||||
if not sprite.name:
|
||||
print("Warning:", file, "has no name.")
|
||||
sprite.name = file.split(".", 1)[0]
|
||||
if sprite.valid:
|
||||
with open(os.path.join(output_dir, "sprites", f"{os.path.splitext(file)[0]}.gif"), 'wb') as image:
|
||||
image.write(get_image_for_sprite(sprite, True))
|
||||
spriteData.append({"file": file, "author": sprite.author_name, "name": sprite.name})
|
||||
else:
|
||||
print(file, "dropped, as it has no valid sprite data.")
|
||||
spriteData.sort(key=lambda entry: entry["name"])
|
||||
with open(f'{output_dir}/spriteData.json', 'w') as file:
|
||||
json.dump({"sprites": spriteData}, file, indent=1)
|
||||
return spriteData
|
||||
@@ -1,11 +1,10 @@
|
||||
import datetime
|
||||
import os
|
||||
from typing import Any, IO, Dict, Iterator, List, Tuple, Union
|
||||
from typing import List, Dict, Union
|
||||
|
||||
import jinja2.exceptions
|
||||
from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
|
||||
from pony.orm import count, commit, db_session
|
||||
from werkzeug.utils import secure_filename
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from . import app, cache
|
||||
@@ -18,6 +17,13 @@ def get_world_theme(game_name: str):
|
||||
return 'grass'
|
||||
|
||||
|
||||
@app.before_request
|
||||
def register_session():
|
||||
session.permanent = True # technically 31 days after the last visit
|
||||
if not session.get("_id", None):
|
||||
session["_id"] = uuid4() # uniquely identify each session without needing a login
|
||||
|
||||
|
||||
@app.errorhandler(404)
|
||||
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
|
||||
def page_not_found(err):
|
||||
@@ -26,21 +32,29 @@ def page_not_found(err):
|
||||
|
||||
# Start Playing Page
|
||||
@app.route('/start-playing')
|
||||
@cache.cached()
|
||||
def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
@app.route('/weighted-settings')
|
||||
def weighted_settings():
|
||||
return render_template(f"weighted-settings.html")
|
||||
|
||||
|
||||
# Player settings pages
|
||||
@app.route('/games/<string:game>/player-settings')
|
||||
def player_settings(game):
|
||||
return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# Game Info Pages
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
@cache.cached()
|
||||
def game_info(game, lang):
|
||||
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# List of supported games
|
||||
@app.route('/games')
|
||||
@cache.cached()
|
||||
def games():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
@@ -50,53 +64,23 @@ def games():
|
||||
|
||||
|
||||
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
||||
@cache.cached()
|
||||
def tutorial(game, file, lang):
|
||||
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
@app.route('/tutorial/')
|
||||
@cache.cached()
|
||||
def tutorial_landing():
|
||||
return render_template("tutorialLanding.html")
|
||||
|
||||
|
||||
@app.route('/faq/<string:lang>/')
|
||||
@cache.cached()
|
||||
def faq(lang: str):
|
||||
import markdown
|
||||
with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f:
|
||||
document = f.read()
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title="Frequently Asked Questions",
|
||||
html_from_markdown=markdown.markdown(
|
||||
document,
|
||||
extensions=["toc", "mdx_breakless_lists"],
|
||||
extension_configs={
|
||||
"toc": {"anchorlink": True}
|
||||
}
|
||||
),
|
||||
)
|
||||
def faq(lang):
|
||||
return render_template("faq.html", lang=lang)
|
||||
|
||||
|
||||
@app.route('/glossary/<string:lang>/')
|
||||
@cache.cached()
|
||||
def glossary(lang: str):
|
||||
import markdown
|
||||
with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f:
|
||||
document = f.read()
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title="Glossary",
|
||||
html_from_markdown=markdown.markdown(
|
||||
document,
|
||||
extensions=["toc", "mdx_breakless_lists"],
|
||||
extension_configs={
|
||||
"toc": {"anchorlink": True}
|
||||
}
|
||||
),
|
||||
)
|
||||
def terms(lang):
|
||||
return render_template("glossary.html", lang=lang)
|
||||
|
||||
|
||||
@app.route('/seed/<suuid:seed>')
|
||||
@@ -117,96 +101,53 @@ def new_room(seed: UUID):
|
||||
return redirect(url_for("host_room", room=room.id))
|
||||
|
||||
|
||||
def _read_log(log: IO[Any], offset: int = 0) -> Iterator[bytes]:
|
||||
marker = log.read(3) # skip optional BOM
|
||||
if marker != b'\xEF\xBB\xBF':
|
||||
log.seek(0, os.SEEK_SET)
|
||||
log.seek(offset, os.SEEK_CUR)
|
||||
yield from log
|
||||
log.close() # free file handle as soon as possible
|
||||
def _read_log(path: str):
|
||||
if os.path.exists(path):
|
||||
with open(path, encoding="utf-8-sig") as log:
|
||||
yield from log
|
||||
else:
|
||||
yield f"Logfile {path} does not exist. " \
|
||||
f"Likely a crash during spinup of multiworld instance or it is still spinning up."
|
||||
|
||||
|
||||
@app.route('/log/<suuid:room>')
|
||||
def display_log(room: UUID) -> Union[str, Response, Tuple[str, int]]:
|
||||
def display_log(room: UUID):
|
||||
room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if room.owner == session["_id"]:
|
||||
file_path = os.path.join("logs", str(room.id) + ".txt")
|
||||
try:
|
||||
log = open(file_path, "rb")
|
||||
range_header = request.headers.get("Range")
|
||||
if range_header:
|
||||
range_type, range_values = range_header.split('=')
|
||||
start, end = map(str.strip, range_values.split('-', 1))
|
||||
if range_type != "bytes" or end != "":
|
||||
return "Unsupported range", 500
|
||||
# NOTE: we skip Content-Range in the response here, which isn't great but works for our JS
|
||||
return Response(_read_log(log, int(start)), mimetype="text/plain", status=206)
|
||||
return Response(_read_log(log), mimetype="text/plain")
|
||||
except FileNotFoundError:
|
||||
return Response(f"Logfile {file_path} does not exist. "
|
||||
f"Likely a crash during spinup of multiworld instance or it is still spinning up.",
|
||||
mimetype="text/plain")
|
||||
if os.path.exists(file_path):
|
||||
return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8")
|
||||
return "Log File does not exist."
|
||||
|
||||
return "Access Denied", 403
|
||||
|
||||
|
||||
@app.post("/room/<suuid:room>")
|
||||
def host_room_command(room: UUID):
|
||||
room: Room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
|
||||
if room.owner == session["_id"]:
|
||||
cmd = request.form["cmd"]
|
||||
if cmd:
|
||||
Command(room=room, commandtext=cmd)
|
||||
commit()
|
||||
return redirect(url_for("host_room", room=room.id))
|
||||
|
||||
|
||||
@app.get("/room/<suuid:room>")
|
||||
@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
|
||||
def host_room(room: UUID):
|
||||
room: Room = Room.get(id=room)
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if request.method == "POST":
|
||||
if room.owner == session["_id"]:
|
||||
cmd = request.form["cmd"]
|
||||
if cmd:
|
||||
Command(room=room, commandtext=cmd)
|
||||
commit()
|
||||
|
||||
now = datetime.datetime.utcnow()
|
||||
# indicate that the page should reload to get the assigned port
|
||||
should_refresh = ((not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3))
|
||||
or room.last_activity < now - datetime.timedelta(seconds=room.timeout))
|
||||
should_refresh = not room.last_port and now - room.creation_time < datetime.timedelta(seconds=3)
|
||||
with db_session:
|
||||
room.last_activity = now # will trigger a spinup, if it's not already running
|
||||
|
||||
browser_tokens = "Mozilla", "Chrome", "Safari"
|
||||
automated = ("update" in request.args
|
||||
or "Discordbot" in request.user_agent.string
|
||||
or not any(browser_token in request.user_agent.string for browser_token in browser_tokens))
|
||||
|
||||
def get_log(max_size: int = 0 if automated else 1024000) -> str:
|
||||
if max_size == 0:
|
||||
return "…"
|
||||
try:
|
||||
with open(os.path.join("logs", str(room.id) + ".txt"), "rb") as log:
|
||||
raw_size = 0
|
||||
fragments: List[str] = []
|
||||
for block in _read_log(log):
|
||||
if raw_size + len(block) > max_size:
|
||||
fragments.append("…")
|
||||
break
|
||||
raw_size += len(block)
|
||||
fragments.append(block.decode("utf-8"))
|
||||
return "".join(fragments)
|
||||
except FileNotFoundError:
|
||||
return ""
|
||||
|
||||
return render_template("hostRoom.html", room=room, should_refresh=should_refresh, get_log=get_log)
|
||||
return render_template("hostRoom.html", room=room, should_refresh=should_refresh)
|
||||
|
||||
|
||||
@app.route('/favicon.ico')
|
||||
def favicon():
|
||||
return send_from_directory(os.path.join(app.root_path, "static", "static"),
|
||||
return send_from_directory(os.path.join(app.root_path, 'static/static'),
|
||||
'favicon.ico', mimetype='image/vnd.microsoft.icon')
|
||||
|
||||
|
||||
@@ -226,11 +167,10 @@ def get_datapackage():
|
||||
|
||||
@app.route('/index')
|
||||
@app.route('/sitemap')
|
||||
@cache.cached()
|
||||
def get_sitemap():
|
||||
available_games: List[Dict[str, Union[str, bool]]] = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
has_settings: bool = isinstance(world.web.options_page, bool) and world.web.options_page
|
||||
has_settings: bool = isinstance(world.web.settings_page, bool) and world.web.settings_page
|
||||
available_games.append({ 'title': game, 'has_settings': has_settings })
|
||||
return render_template("siteMap.html", games=available_games)
|
||||
|
||||
@@ -1,281 +1,148 @@
|
||||
import collections.abc
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
from textwrap import dedent
|
||||
from typing import Dict, Union
|
||||
from docutils.core import publish_parts
|
||||
import typing
|
||||
|
||||
import yaml
|
||||
from flask import redirect, render_template, request, Response
|
||||
from jinja2 import Template
|
||||
|
||||
import Options
|
||||
from Utils import local_path
|
||||
from Utils import __version__, local_path
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from . import app, cache
|
||||
from .generate import get_meta
|
||||
|
||||
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
|
||||
"exclude_locations", "priority_locations"}
|
||||
|
||||
|
||||
def create() -> None:
|
||||
def create():
|
||||
target_folder = local_path("WebHostLib", "static", "generated")
|
||||
yaml_folder = os.path.join(target_folder, "configs")
|
||||
|
||||
Options.generate_yaml_templates(yaml_folder)
|
||||
|
||||
def get_html_doc(option_type: type(Options.Option)) -> str:
|
||||
if not option_type.__doc__:
|
||||
return "Please document me!"
|
||||
return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
|
||||
|
||||
def get_world_theme(game_name: str) -> str:
|
||||
if game_name in AutoWorldRegister.world_types:
|
||||
return AutoWorldRegister.world_types[game_name].web.theme
|
||||
return 'grass'
|
||||
weighted_settings = {
|
||||
"baseOptions": {
|
||||
"description": "Generated by https://archipelago.gg/",
|
||||
"name": "Player",
|
||||
"game": {},
|
||||
},
|
||||
"games": {},
|
||||
}
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
|
||||
def render_options_page(template: str, world_name: str, is_complex: bool = False) -> Union[Response, str]:
|
||||
world = AutoWorldRegister.world_types[world_name]
|
||||
if world.hidden or world.web.options_page is False:
|
||||
return redirect("games")
|
||||
visibility_flag = Options.Visibility.complex_ui if is_complex else Options.Visibility.simple_ui
|
||||
|
||||
start_collapsed = {"Game Options": False}
|
||||
for group in world.web.option_groups:
|
||||
start_collapsed[group.name] = group.start_collapsed
|
||||
|
||||
return render_template(
|
||||
template,
|
||||
world_name=world_name,
|
||||
world=world,
|
||||
option_groups=Options.get_option_groups(world, visibility_level=visibility_flag),
|
||||
start_collapsed=start_collapsed,
|
||||
issubclass=issubclass,
|
||||
Options=Options,
|
||||
theme=get_world_theme(world_name),
|
||||
)
|
||||
|
||||
|
||||
def generate_game(options: Dict[str, Union[dict, str]]) -> Union[Response, str]:
|
||||
from .generate import start_generation
|
||||
return start_generation(options, get_meta({}))
|
||||
|
||||
|
||||
def send_yaml(player_name: str, formatted_options: dict) -> Response:
|
||||
response = Response(yaml.dump(formatted_options, sort_keys=False))
|
||||
response.headers["Content-Type"] = "text/yaml"
|
||||
response.headers["Content-Disposition"] = f"attachment; filename={player_name}.yaml"
|
||||
return response
|
||||
|
||||
|
||||
@app.template_filter("dedent")
|
||||
def filter_dedent(text: str) -> str:
|
||||
return dedent(text).strip("\n ")
|
||||
|
||||
|
||||
@app.template_filter("rst_to_html")
|
||||
def filter_rst_to_html(text: str) -> str:
|
||||
"""Converts reStructuredText (such as a Python docstring) to HTML."""
|
||||
if text.startswith(" ") or text.startswith("\t"):
|
||||
text = dedent(text)
|
||||
elif "\n" in text:
|
||||
lines = text.splitlines()
|
||||
text = lines[0] + "\n" + dedent("\n".join(lines[1:]))
|
||||
|
||||
return publish_parts(text, writer_name='html', settings=None, settings_overrides={
|
||||
'raw_enable': False,
|
||||
'file_insertion_enabled': False,
|
||||
'output_encoding': 'unicode'
|
||||
})['body']
|
||||
|
||||
|
||||
@app.template_test("ordered")
|
||||
def test_ordered(obj):
|
||||
return isinstance(obj, collections.abc.Sequence)
|
||||
|
||||
|
||||
@app.route("/games/<string:game>/option-presets", methods=["GET"])
|
||||
@cache.cached()
|
||||
def option_presets(game: str) -> Response:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
|
||||
presets = {}
|
||||
for preset_name, preset in world.web.options_presets.items():
|
||||
presets[preset_name] = {}
|
||||
for preset_option_name, preset_option in preset.items():
|
||||
if preset_option == "random":
|
||||
presets[preset_name][preset_option_name] = preset_option
|
||||
continue
|
||||
|
||||
option = world.options_dataclass.type_hints[preset_option_name].from_any(preset_option)
|
||||
if isinstance(option, Options.NamedRange) and isinstance(preset_option, str):
|
||||
assert preset_option in option.special_range_names, \
|
||||
f"Invalid preset value '{preset_option}' for '{preset_option_name}' in '{preset_name}'. " \
|
||||
f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}."
|
||||
|
||||
presets[preset_name][preset_option_name] = option.value
|
||||
elif isinstance(option, (Options.Range, Options.OptionSet, Options.OptionList, Options.ItemDict)):
|
||||
presets[preset_name][preset_option_name] = option.value
|
||||
elif isinstance(preset_option, str):
|
||||
# Ensure the option value is valid for Choice and Toggle options
|
||||
assert option.name_lookup[option.value] == preset_option, \
|
||||
f"Invalid option value '{preset_option}' for '{preset_option_name}' in preset '{preset_name}'. " \
|
||||
f"Values must not be resolved to a different option via option.from_text (or an alias)."
|
||||
# Use the name of the option
|
||||
presets[preset_name][preset_option_name] = option.current_key
|
||||
else:
|
||||
# Use the name of the option
|
||||
presets[preset_name][preset_option_name] = option.current_key
|
||||
|
||||
class SetEncoder(json.JSONEncoder):
|
||||
def default(self, obj):
|
||||
from collections.abc import Set
|
||||
if isinstance(obj, Set):
|
||||
return list(obj)
|
||||
return json.JSONEncoder.default(self, obj)
|
||||
|
||||
json_data = json.dumps(presets, cls=SetEncoder)
|
||||
response = Response(json_data)
|
||||
response.headers["Content-Type"] = "application/json"
|
||||
return response
|
||||
|
||||
|
||||
@app.route("/weighted-options")
|
||||
def weighted_options_old():
|
||||
return redirect("games", 301)
|
||||
|
||||
|
||||
@app.route("/games/<string:game>/weighted-options")
|
||||
@cache.cached()
|
||||
def weighted_options(game: str):
|
||||
return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
|
||||
|
||||
|
||||
@app.route("/games/<string:game>/generate-weighted-yaml", methods=["POST"])
|
||||
def generate_weighted_yaml(game: str):
|
||||
if request.method == "POST":
|
||||
intent_generate = False
|
||||
options = {}
|
||||
|
||||
for key, val in request.form.items():
|
||||
if "||" not in key:
|
||||
if len(str(val)) == 0:
|
||||
continue
|
||||
|
||||
options[key] = val
|
||||
else:
|
||||
if int(val) == 0:
|
||||
continue
|
||||
|
||||
[option, setting] = key.split("||")
|
||||
options.setdefault(option, {})[setting] = int(val)
|
||||
|
||||
# Error checking
|
||||
if "name" not in options:
|
||||
return "Player name is required."
|
||||
|
||||
# Remove POST data irrelevant to YAML
|
||||
if "intent-generate" in options:
|
||||
intent_generate = True
|
||||
del options["intent-generate"]
|
||||
if "intent-export" in options:
|
||||
del options["intent-export"]
|
||||
|
||||
# Properly format YAML output
|
||||
player_name = options["name"]
|
||||
del options["name"]
|
||||
|
||||
formatted_options = {
|
||||
"name": player_name,
|
||||
"game": game,
|
||||
"description": f"Generated by https://archipelago.gg/ for {game}",
|
||||
game: options,
|
||||
all_options: typing.Dict[str, Options.AssembleOptions] = {
|
||||
**Options.per_game_common_options,
|
||||
**world.option_definitions
|
||||
}
|
||||
|
||||
if intent_generate:
|
||||
return generate_game({player_name: formatted_options})
|
||||
|
||||
else:
|
||||
return send_yaml(player_name, formatted_options)
|
||||
|
||||
|
||||
# Player options pages
|
||||
@app.route("/games/<string:game>/player-options")
|
||||
@cache.cached()
|
||||
def player_options(game: str):
|
||||
return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
|
||||
|
||||
|
||||
# YAML generator for player-options
|
||||
@app.route("/games/<string:game>/generate-yaml", methods=["POST"])
|
||||
def generate_yaml(game: str):
|
||||
if request.method == "POST":
|
||||
options = {}
|
||||
intent_generate = False
|
||||
for key, val in request.form.items(multi=True):
|
||||
if key in options:
|
||||
if not isinstance(options[key], list):
|
||||
options[key] = [options[key]]
|
||||
options[key].append(val)
|
||||
else:
|
||||
options[key] = val
|
||||
|
||||
for key, val in options.copy().items():
|
||||
key_parts = key.rsplit("||", 2)
|
||||
# Detect and build ItemDict options from their name pattern
|
||||
if key_parts[-1] == "qty":
|
||||
if key_parts[0] not in options:
|
||||
options[key_parts[0]] = {}
|
||||
if val != "0":
|
||||
options[key_parts[0]][key_parts[1]] = int(val)
|
||||
del options[key]
|
||||
|
||||
# Detect keys which end with -custom, indicating a TextChoice with a possible custom value
|
||||
elif key_parts[-1].endswith("-custom"):
|
||||
if val:
|
||||
options[key_parts[-1][:-7]] = val
|
||||
|
||||
del options[key]
|
||||
|
||||
# Detect keys which end with -range, indicating a NamedRange with a possible custom value
|
||||
elif key_parts[-1].endswith("-range"):
|
||||
if options[key_parts[-1][:-6]] == "custom":
|
||||
options[key_parts[-1][:-6]] = val
|
||||
|
||||
del options[key]
|
||||
|
||||
# Detect random-* keys and set their options accordingly
|
||||
for key, val in options.copy().items():
|
||||
if key.startswith("random-"):
|
||||
options[key.removeprefix("random-")] = "random"
|
||||
del options[key]
|
||||
|
||||
# Error checking
|
||||
if not options["name"]:
|
||||
return "Player name is required."
|
||||
|
||||
# Remove POST data irrelevant to YAML
|
||||
preset_name = 'default'
|
||||
if "intent-generate" in options:
|
||||
intent_generate = True
|
||||
del options["intent-generate"]
|
||||
if "intent-export" in options:
|
||||
del options["intent-export"]
|
||||
if "game-options-preset" in options:
|
||||
preset_name = options["game-options-preset"]
|
||||
del options["game-options-preset"]
|
||||
|
||||
# Properly format YAML output
|
||||
player_name = options["name"]
|
||||
del options["name"]
|
||||
|
||||
description = f"Generated by https://archipelago.gg/ for {game}"
|
||||
if preset_name != 'default' and preset_name != 'custom':
|
||||
description += f" using {preset_name} preset"
|
||||
|
||||
formatted_options = {
|
||||
"name": player_name,
|
||||
"game": game,
|
||||
"description": description,
|
||||
game: options,
|
||||
# Generate JSON files for player-settings pages
|
||||
player_settings = {
|
||||
"baseOptions": {
|
||||
"description": f"Generated by https://archipelago.gg/ for {game_name}",
|
||||
"game": game_name,
|
||||
"name": "Player",
|
||||
},
|
||||
}
|
||||
|
||||
if intent_generate:
|
||||
return generate_game({player_name: formatted_options})
|
||||
game_options = {}
|
||||
for option_name, option in all_options.items():
|
||||
if option_name in handled_in_js:
|
||||
pass
|
||||
|
||||
else:
|
||||
return send_yaml(player_name, formatted_options)
|
||||
elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle):
|
||||
game_options[option_name] = this_option = {
|
||||
"type": "select",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": None,
|
||||
"options": []
|
||||
}
|
||||
|
||||
for sub_option_id, sub_option_name in option.name_lookup.items():
|
||||
if sub_option_name != "random":
|
||||
this_option["options"].append({
|
||||
"name": option.get_option_name(sub_option_id),
|
||||
"value": sub_option_name,
|
||||
})
|
||||
if sub_option_id == option.default:
|
||||
this_option["defaultValue"] = sub_option_name
|
||||
|
||||
if not this_option["defaultValue"]:
|
||||
this_option["defaultValue"] = "random"
|
||||
|
||||
elif issubclass(option, Options.Range):
|
||||
game_options[option_name] = {
|
||||
"type": "range",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": option.default if hasattr(
|
||||
option, "default") and option.default != "random" else option.range_start,
|
||||
"min": option.range_start,
|
||||
"max": option.range_end,
|
||||
}
|
||||
|
||||
if issubclass(option, Options.SpecialRange):
|
||||
game_options[option_name]["type"] = 'special_range'
|
||||
game_options[option_name]["value_names"] = {}
|
||||
for key, val in option.special_range_names.items():
|
||||
game_options[option_name]["value_names"][key] = val
|
||||
|
||||
elif issubclass(option, Options.ItemSet):
|
||||
game_options[option_name] = {
|
||||
"type": "items-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": list(option.default)
|
||||
}
|
||||
|
||||
elif issubclass(option, Options.LocationSet):
|
||||
game_options[option_name] = {
|
||||
"type": "locations-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": list(option.default)
|
||||
}
|
||||
|
||||
elif issubclass(option, Options.VerifyKeys) and not issubclass(option, Options.OptionDict):
|
||||
if option.valid_keys:
|
||||
game_options[option_name] = {
|
||||
"type": "custom-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"options": list(option.valid_keys),
|
||||
"defaultValue": list(option.default) if hasattr(option, "default") else []
|
||||
}
|
||||
|
||||
else:
|
||||
logging.debug(f"{option} not exported to Web Settings.")
|
||||
|
||||
player_settings["gameOptions"] = game_options
|
||||
|
||||
os.makedirs(os.path.join(target_folder, 'player-settings'), exist_ok=True)
|
||||
|
||||
with open(os.path.join(target_folder, 'player-settings', game_name + ".json"), "w") as f:
|
||||
json.dump(player_settings, f, indent=2, separators=(',', ': '))
|
||||
|
||||
if not world.hidden and world.web.settings_page is True:
|
||||
# Add the random option to Choice, TextChoice, and Toggle settings
|
||||
for option in game_options.values():
|
||||
if option["type"] == "select":
|
||||
option["options"].append({"name": "Random", "value": "random"})
|
||||
|
||||
if not option["defaultValue"]:
|
||||
option["defaultValue"] = "random"
|
||||
|
||||
weighted_settings["baseOptions"]["game"][game_name] = 0
|
||||
weighted_settings["games"][game_name] = {}
|
||||
weighted_settings["games"][game_name]["gameSettings"] = game_options
|
||||
weighted_settings["games"][game_name]["gameItems"] = tuple(world.item_names)
|
||||
weighted_settings["games"][game_name]["gameLocations"] = tuple(world.location_names)
|
||||
|
||||
with open(os.path.join(target_folder, 'weighted-settings.json'), "w") as f:
|
||||
json.dump(weighted_settings, f, indent=2, separators=(',', ': '))
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
flask>=3.0.3
|
||||
werkzeug>=3.0.6
|
||||
pony>=0.7.19
|
||||
waitress>=3.0.0
|
||||
Flask-Caching>=2.3.0
|
||||
Flask-Compress>=1.15
|
||||
Flask-Limiter>=3.8.0
|
||||
bokeh>=3.5.2
|
||||
markupsafe>=2.1.5
|
||||
Markdown>=3.7
|
||||
mdx-breakless-lists>=1.0.1
|
||||
flask>=2.2.3
|
||||
pony>=0.7.16; python_version <= '3.10'
|
||||
pony @ https://github.com/Berserker66/pony/releases/download/v0.7.16/pony-0.7.16-py3-none-any.whl#0.7.16 ; python_version >= '3.11'
|
||||
waitress>=2.1.2
|
||||
Flask-Caching>=2.0.2
|
||||
Flask-Compress>=1.13
|
||||
Flask-Limiter>=3.3.0
|
||||
bokeh>=3.1.1
|
||||
markupsafe>=2.1.3
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
from WebHostLib import app
|
||||
from flask import abort
|
||||
from . import cache
|
||||
|
||||
|
||||
@cache.cached()
|
||||
@app.route('/robots.txt')
|
||||
def robots():
|
||||
# If this host is not official, do not allow search engine crawling
|
||||
if not app.config["ASSET_RIGHTS"]:
|
||||
# filename changed in case the path is intercepted and served by an outside service
|
||||
return app.send_static_file('robots_file.txt')
|
||||
|
||||
# Send 404 if the host has affirmed this to be the official WebHost
|
||||
abort(404)
|
||||
@@ -1,31 +0,0 @@
|
||||
from uuid import uuid4, UUID
|
||||
|
||||
from flask import session, render_template
|
||||
|
||||
from WebHostLib import app
|
||||
|
||||
|
||||
@app.before_request
|
||||
def register_session():
|
||||
session.permanent = True # technically 31 days after the last visit
|
||||
if not session.get("_id", None):
|
||||
session["_id"] = uuid4() # uniquely identify each session without needing a login
|
||||
|
||||
|
||||
@app.route('/session')
|
||||
def show_session():
|
||||
return render_template(
|
||||
"session.html",
|
||||
)
|
||||
|
||||
|
||||
@app.route('/session/<string:_id>')
|
||||
def set_session(_id: str):
|
||||
new_id: UUID = UUID(_id, version=4)
|
||||
old_id: UUID = session["_id"]
|
||||
if old_id != new_id:
|
||||
session["_id"] = new_id
|
||||
return render_template(
|
||||
"session.html",
|
||||
old_id=old_id,
|
||||
)
|
||||
51
WebHostLib/static/assets/faq.js
Normal file
@@ -0,0 +1,51 @@
|
||||
window.addEventListener('load', () => {
|
||||
const tutorialWrapper = document.getElementById('faq-wrapper');
|
||||
new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status === 404) {
|
||||
reject("Sorry, the tutorial is not available in that language yet.");
|
||||
return;
|
||||
}
|
||||
if (ajax.status !== 200) {
|
||||
reject("Something went wrong while loading the tutorial.");
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
|
||||
`faq_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
|
||||
ajax.send();
|
||||
}).then((results) => {
|
||||
// Populate page with HTML generated from markdown
|
||||
showdown.setOption('tables', true);
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
tutorialWrapper.innerHTML =
|
||||
`<h2>This page is out of logic!</h2>
|
||||
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
|
||||
});
|
||||
});
|
||||
@@ -1,80 +0,0 @@
|
||||
# Frequently Asked Questions
|
||||
|
||||
## What is a randomizer?
|
||||
|
||||
A randomizer is a modification of a game which reorganizes the items required to progress through that game. A
|
||||
normal play-through might require you to use item A to unlock item B, then C, and so forth. In a randomized
|
||||
game, you might first find item C, then A, then B.
|
||||
|
||||
This transforms the game from a linear experience into a puzzle, presenting players with a new challenge each time they
|
||||
play. Putting items in non-standard locations can require the player to think about the game world and the items they
|
||||
encounter in new and interesting ways.
|
||||
|
||||
## What is a multiworld?
|
||||
|
||||
While a randomizer shuffles a game, a multiworld randomizer shuffles that game for multiple players. For example, in a
|
||||
two player multiworld, players A and B each get their own randomized version of a game, called a world. In each
|
||||
player's game, they may find items which belong to the other player. If player A finds an item which belongs to
|
||||
player B, the item will be sent to player B's world over the internet. This creates a cooperative experience, requiring
|
||||
players to rely upon each other to complete their game.
|
||||
|
||||
## What does multi-game mean?
|
||||
|
||||
While a multiworld game traditionally requires all players to be playing the same game, a multi-game multiworld allows
|
||||
players to randomize any of the supported games, and send items between them. This allows players of different
|
||||
games to interact with one another in a single multiplayer environment. Archipelago supports multi-game multiworlds.
|
||||
Here is a list of our [Supported Games](https://archipelago.gg/games).
|
||||
|
||||
## Can I generate a single-player game with Archipelago?
|
||||
|
||||
Yes. All of our supported games can be generated as single-player experiences both on the website and by installing
|
||||
the Archipelago generator software. The fastest way to do this is on the website. Find the Supported Game you wish to
|
||||
play, open the Settings Page, pick your settings, and click Generate Game.
|
||||
|
||||
## How do I get started?
|
||||
|
||||
We have a [Getting Started](https://archipelago.gg/tutorial/Archipelago/setup/en) guide that will help you get the
|
||||
software set up. You can use that guide to learn how to generate multiworlds. There are also basic instructions for
|
||||
including multiple games, and hosting multiworlds on the website for ease and convenience.
|
||||
|
||||
If you are ready to start randomizing games, or want to start playing your favorite randomizer with others, please join
|
||||
our discord server at the [Archipelago Discord](https://discord.gg/8Z65BR2). There are always people ready to answer
|
||||
any questions you might have.
|
||||
|
||||
## What are some common terms I should know?
|
||||
|
||||
As randomizers and multiworld randomizers have been around for a while now, there are quite a few common terms used
|
||||
by the communities surrounding them. A list of Archipelago jargon and terms commonly used by the community can be
|
||||
found in the [Glossary](/glossary/en).
|
||||
|
||||
## Does everyone need to be connected at the same time?
|
||||
|
||||
There are two different play-styles that are common for Archipelago multiworld sessions. These sessions can either
|
||||
be considered synchronous (or "sync"), where everyone connects and plays at the same time, or asynchronous (or "async"),
|
||||
where players connect and play at their own pace. The setup for both is identical. The difference in play-style is how
|
||||
you and your friends choose to organize and play your multiworld. Most groups decide on the format before creating
|
||||
their multiworld.
|
||||
|
||||
If a player must leave early, they can use Archipelago's release system. When a player releases their game, all items
|
||||
in that game belonging to other players are sent out automatically. This allows other players to continue to play
|
||||
uninterrupted. Here is a list of all of our [Server Commands](https://archipelago.gg/tutorial/Archipelago/commands/en).
|
||||
|
||||
## What happens if an item is placed somewhere it is impossible to get?
|
||||
|
||||
The randomizer has many strict sets of rules it must follow when generating a game. One of the functions of these rules
|
||||
is to ensure items necessary to complete the game will be accessible to the player. Many games also have a subset of
|
||||
rules allowing certain items to be placed in normally unreachable locations, provided the player has indicated they are
|
||||
comfortable exploiting certain glitches in the game.
|
||||
|
||||
## I want to add a game to the Archipelago randomizer. How do I do that?
|
||||
|
||||
The best way to get started is to take a look at our code on GitHub:
|
||||
[Archipelago GitHub Page](https://github.com/ArchipelagoMW/Archipelago).
|
||||
|
||||
There, you will find examples of games in the `worlds` folder:
|
||||
[/worlds Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/worlds).
|
||||
|
||||
You may also find developer documentation in the `docs` folder:
|
||||
[/docs Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs).
|
||||
|
||||
If you have more questions, feel free to ask in the **#ap-world-dev** channel on our Discord.
|
||||
69
WebHostLib/static/assets/faq/faq_en.md
Normal file
@@ -0,0 +1,69 @@
|
||||
# Frequently Asked Questions
|
||||
|
||||
## What is a randomizer?
|
||||
|
||||
A randomizer is a modification of a video game which reorganizes the items required to progress through the game. A
|
||||
normal play-through of a game might require you to use item A to unlock item B, then C, and so forth. In a randomized
|
||||
game, you might first find item C, then A, then B.
|
||||
|
||||
This transforms games from a linear experience into a puzzle, presenting players with a new challenge each time they
|
||||
play a randomized game. Putting items in non-standard locations can require the player to think about the game world and
|
||||
the items they encounter in new and interesting ways.
|
||||
|
||||
## What happens if an item is placed somewhere it is impossible to get?
|
||||
|
||||
The randomizer has many strict sets of rules it must follow when generating a game. One of the functions of these rules
|
||||
is to ensure items necessary to complete the game will be accessible to the player. Many games also have a subset of
|
||||
rules allowing certain items to be placed in normally unreachable locations, provided the player has indicated they are
|
||||
comfortable exploiting certain glitches in the game.
|
||||
|
||||
## What is a multi-world?
|
||||
|
||||
While a randomizer shuffles a game, a multi-world randomizer shuffles that game for multiple players. For example, in a
|
||||
two player multi-world, players A and B each get their own randomized version of a game, called a world. In each player's
|
||||
game, they may find items which belong to the other player. If player A finds an item which belongs to player B, the
|
||||
item will be sent to player B's world over the internet.
|
||||
|
||||
This creates a cooperative experience during multi-world games, requiring players to rely upon each other to complete
|
||||
their game.
|
||||
|
||||
## What happens if a person has to leave early?
|
||||
|
||||
If a player must leave early, they can use Archipelago's release system. When a player releases their game, all the
|
||||
items in that game which belong to other players are sent out automatically, so other players can continue to play.
|
||||
|
||||
## What does multi-game mean?
|
||||
|
||||
While a multi-world game traditionally requires all players to be playing the same game, a multi-game multi-world allows
|
||||
players to randomize any of a number of supported games, and send items between them. This allows players of different
|
||||
games to interact with one another in a single multiplayer environment.
|
||||
|
||||
## Can I generate a single-player game with Archipelago?
|
||||
|
||||
Yes. All our supported games can be generated as single-player experiences, and so long as you download the software,
|
||||
the website is not required to generate them.
|
||||
|
||||
## How do I get started?
|
||||
|
||||
If you are ready to start randomizing games, or want to start playing your favorite randomizer with others, please join
|
||||
our discord server at the [Archipelago Discord](https://discord.gg/8Z65BR2). There are always people ready to answer
|
||||
any questions you might have.
|
||||
|
||||
## What are some common terms I should know?
|
||||
|
||||
As randomizers and multiworld randomizers have been around for a while now there are quite a lot of common terms
|
||||
and jargon that is used in conjunction by the communities surrounding them. For a lot of the terms that are more common
|
||||
to Archipelago and its specific systems please see the [Glossary](/glossary/en).
|
||||
|
||||
## I want to add a game to the Archipelago randomizer. How do I do that?
|
||||
|
||||
The best way to get started is to take a look at our code on GitHub
|
||||
at [Archipelago GitHub Page](https://github.com/ArchipelagoMW/Archipelago).
|
||||
|
||||
There you will find examples of games in the worlds folder
|
||||
at [/worlds Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/worlds).
|
||||
|
||||
You may also find developer documentation in the docs folder
|
||||
at [/docs Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs).
|
||||
|
||||
If you have more questions, feel free to ask in the **#archipelago-dev** channel on our Discord.
|
||||
51
WebHostLib/static/assets/glossary.js
Normal file
@@ -0,0 +1,51 @@
|
||||
window.addEventListener('load', () => {
|
||||
const tutorialWrapper = document.getElementById('glossary-wrapper');
|
||||
new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status === 404) {
|
||||
reject("Sorry, the glossary page is not available in that language yet.");
|
||||
return;
|
||||
}
|
||||
if (ajax.status !== 200) {
|
||||
reject("Something went wrong while loading the glossary.");
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
|
||||
`glossary_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
|
||||
ajax.send();
|
||||
}).then((results) => {
|
||||
// Populate page with HTML generated from markdown
|
||||
showdown.setOption('tables', true);
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
tutorialWrapper.innerHTML =
|
||||
`<h2>This page is out of logic!</h2>
|
||||
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
|
||||
});
|
||||
});
|
||||
20
WebHostLib/static/assets/lttp-tracker.js
Normal file
@@ -0,0 +1,20 @@
|
||||
window.addEventListener('load', () => {
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item and location trackers
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
document.getElementById('location-table').innerHTML = fakeDOM.getElementById('location-table').innerHTML;
|
||||
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
});
|
||||
398
WebHostLib/static/assets/player-settings.js
Normal file
@@ -0,0 +1,398 @@
|
||||
let gameName = null;
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
gameName = document.getElementById('player-settings').getAttribute('data-game');
|
||||
|
||||
// Update game name on page
|
||||
document.getElementById('game-name').innerText = gameName;
|
||||
|
||||
fetchSettingData().then((results) => {
|
||||
let settingHash = localStorage.getItem(`${gameName}-hash`);
|
||||
if (!settingHash) {
|
||||
// If no hash data has been set before, set it now
|
||||
settingHash = md5(JSON.stringify(results));
|
||||
localStorage.setItem(`${gameName}-hash`, settingHash);
|
||||
localStorage.removeItem(gameName);
|
||||
}
|
||||
|
||||
if (settingHash !== md5(JSON.stringify(results))) {
|
||||
showUserMessage("Your settings are out of date! Click here to update them! Be aware this will reset " +
|
||||
"them all to default.");
|
||||
document.getElementById('user-message').addEventListener('click', resetSettings);
|
||||
}
|
||||
|
||||
// Page setup
|
||||
createDefaultSettings(results);
|
||||
buildUI(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-settings').addEventListener('click', () => exportSettings());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
|
||||
// Name input field
|
||||
const playerSettings = JSON.parse(localStorage.getItem(gameName));
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
|
||||
nameInput.value = playerSettings.name;
|
||||
}).catch((e) => {
|
||||
console.error(e);
|
||||
const url = new URL(window.location.href);
|
||||
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
|
||||
})
|
||||
});
|
||||
|
||||
const resetSettings = () => {
|
||||
localStorage.removeItem(gameName);
|
||||
localStorage.removeItem(`${gameName}-hash`)
|
||||
window.location.reload();
|
||||
};
|
||||
|
||||
const fetchSettingData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject(ajax.responseText);
|
||||
return;
|
||||
}
|
||||
try{ resolve(JSON.parse(ajax.responseText)); }
|
||||
catch(error){ reject(error); }
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/player-settings/${gameName}.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const createDefaultSettings = (settingData) => {
|
||||
if (!localStorage.getItem(gameName)) {
|
||||
const newSettings = {
|
||||
[gameName]: {},
|
||||
};
|
||||
for (let baseOption of Object.keys(settingData.baseOptions)){
|
||||
newSettings[baseOption] = settingData.baseOptions[baseOption];
|
||||
}
|
||||
for (let gameOption of Object.keys(settingData.gameOptions)){
|
||||
newSettings[gameName][gameOption] = settingData.gameOptions[gameOption].defaultValue;
|
||||
}
|
||||
localStorage.setItem(gameName, JSON.stringify(newSettings));
|
||||
}
|
||||
};
|
||||
|
||||
const buildUI = (settingData) => {
|
||||
// Game Options
|
||||
const leftGameOpts = {};
|
||||
const rightGameOpts = {};
|
||||
Object.keys(settingData.gameOptions).forEach((key, index) => {
|
||||
if (index < Object.keys(settingData.gameOptions).length / 2) { leftGameOpts[key] = settingData.gameOptions[key]; }
|
||||
else { rightGameOpts[key] = settingData.gameOptions[key]; }
|
||||
});
|
||||
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
|
||||
document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
|
||||
};
|
||||
|
||||
const buildOptionsTable = (settings, romOpts = false) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem(gameName));
|
||||
const table = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
Object.keys(settings).forEach((setting) => {
|
||||
const tr = document.createElement('tr');
|
||||
|
||||
// td Left
|
||||
const tdl = document.createElement('td');
|
||||
const label = document.createElement('label');
|
||||
label.textContent = `${settings[setting].displayName}: `;
|
||||
label.setAttribute('for', setting);
|
||||
|
||||
const questionSpan = document.createElement('span');
|
||||
questionSpan.classList.add('interactive');
|
||||
questionSpan.setAttribute('data-tooltip', settings[setting].description);
|
||||
questionSpan.innerText = '(?)';
|
||||
|
||||
label.appendChild(questionSpan);
|
||||
tdl.appendChild(label);
|
||||
tr.appendChild(tdl);
|
||||
|
||||
// td Right
|
||||
const tdr = document.createElement('td');
|
||||
let element = null;
|
||||
|
||||
const randomButton = document.createElement('button');
|
||||
|
||||
switch(settings[setting].type){
|
||||
case 'select':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('select-container');
|
||||
let select = document.createElement('select');
|
||||
select.setAttribute('id', setting);
|
||||
select.setAttribute('data-key', setting);
|
||||
if (romOpts) { select.setAttribute('data-romOpt', '1'); }
|
||||
settings[setting].options.forEach((opt) => {
|
||||
const option = document.createElement('option');
|
||||
option.setAttribute('value', opt.value);
|
||||
option.innerText = opt.name;
|
||||
if ((isNaN(currentSettings[gameName][setting]) &&
|
||||
(parseInt(opt.value, 10) === parseInt(currentSettings[gameName][setting]))) ||
|
||||
(opt.value === currentSettings[gameName][setting]))
|
||||
{
|
||||
option.selected = true;
|
||||
}
|
||||
select.appendChild(option);
|
||||
});
|
||||
select.addEventListener('change', (event) => updateGameSetting(event.target));
|
||||
element.appendChild(select);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', setting);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, select));
|
||||
if (currentSettings[gameName][setting] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
select.disabled = true;
|
||||
}
|
||||
|
||||
element.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
case 'range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('range-container');
|
||||
|
||||
let range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('data-key', setting);
|
||||
range.setAttribute('min', settings[setting].min);
|
||||
range.setAttribute('max', settings[setting].max);
|
||||
range.value = currentSettings[gameName][setting];
|
||||
range.addEventListener('change', (event) => {
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event.target);
|
||||
});
|
||||
element.appendChild(range);
|
||||
|
||||
let rangeVal = document.createElement('span');
|
||||
rangeVal.classList.add('range-value');
|
||||
rangeVal.setAttribute('id', `${setting}-value`);
|
||||
rangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
|
||||
currentSettings[gameName][setting] : settings[setting].defaultValue;
|
||||
element.appendChild(rangeVal);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', setting);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, range));
|
||||
if (currentSettings[gameName][setting] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
range.disabled = true;
|
||||
}
|
||||
|
||||
element.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
case 'special_range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('special-range-container');
|
||||
|
||||
// Build the select element
|
||||
let specialRangeSelect = document.createElement('select');
|
||||
specialRangeSelect.setAttribute('data-key', setting);
|
||||
Object.keys(settings[setting].value_names).forEach((presetName) => {
|
||||
let presetOption = document.createElement('option');
|
||||
presetOption.innerText = presetName;
|
||||
presetOption.value = settings[setting].value_names[presetName];
|
||||
const words = presetOption.innerText.split("_");
|
||||
for (let i = 0; i < words.length; i++) {
|
||||
words[i] = words[i][0].toUpperCase() + words[i].substring(1);
|
||||
}
|
||||
presetOption.innerText = words.join(" ");
|
||||
specialRangeSelect.appendChild(presetOption);
|
||||
});
|
||||
let customOption = document.createElement('option');
|
||||
customOption.innerText = 'Custom';
|
||||
customOption.value = 'custom';
|
||||
customOption.selected = true;
|
||||
specialRangeSelect.appendChild(customOption);
|
||||
if (Object.values(settings[setting].value_names).includes(Number(currentSettings[gameName][setting]))) {
|
||||
specialRangeSelect.value = Number(currentSettings[gameName][setting]);
|
||||
}
|
||||
|
||||
// Build range element
|
||||
let specialRangeWrapper = document.createElement('div');
|
||||
specialRangeWrapper.classList.add('special-range-wrapper');
|
||||
let specialRange = document.createElement('input');
|
||||
specialRange.setAttribute('type', 'range');
|
||||
specialRange.setAttribute('data-key', setting);
|
||||
specialRange.setAttribute('min', settings[setting].min);
|
||||
specialRange.setAttribute('max', settings[setting].max);
|
||||
specialRange.value = currentSettings[gameName][setting];
|
||||
|
||||
// Build rage value element
|
||||
let specialRangeVal = document.createElement('span');
|
||||
specialRangeVal.classList.add('range-value');
|
||||
specialRangeVal.setAttribute('id', `${setting}-value`);
|
||||
specialRangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
|
||||
currentSettings[gameName][setting] : settings[setting].defaultValue;
|
||||
|
||||
// Configure select event listener
|
||||
specialRangeSelect.addEventListener('change', (event) => {
|
||||
if (event.target.value === 'custom') { return; }
|
||||
|
||||
// Update range slider
|
||||
specialRange.value = event.target.value;
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event.target);
|
||||
});
|
||||
|
||||
// Configure range event handler
|
||||
specialRange.addEventListener('change', (event) => {
|
||||
// Update select element
|
||||
specialRangeSelect.value =
|
||||
(Object.values(settings[setting].value_names).includes(parseInt(event.target.value))) ?
|
||||
parseInt(event.target.value) : 'custom';
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event.target);
|
||||
});
|
||||
|
||||
element.appendChild(specialRangeSelect);
|
||||
specialRangeWrapper.appendChild(specialRange);
|
||||
specialRangeWrapper.appendChild(specialRangeVal);
|
||||
element.appendChild(specialRangeWrapper);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', setting);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(
|
||||
event, specialRange, specialRangeSelect)
|
||||
);
|
||||
if (currentSettings[gameName][setting] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
specialRange.disabled = true;
|
||||
specialRangeSelect.disabled = true;
|
||||
}
|
||||
|
||||
specialRangeWrapper.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error(`Ignoring unknown setting type: ${settings[setting].type} with name ${setting}`);
|
||||
return;
|
||||
}
|
||||
|
||||
tdr.appendChild(element);
|
||||
tr.appendChild(tdr);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
table.appendChild(tbody);
|
||||
return table;
|
||||
};
|
||||
|
||||
const toggleRandomize = (event, inputElement, optionalSelectElement = null) => {
|
||||
const active = event.target.classList.contains('active');
|
||||
const randomButton = event.target;
|
||||
|
||||
if (active) {
|
||||
randomButton.classList.remove('active');
|
||||
inputElement.disabled = undefined;
|
||||
if (optionalSelectElement) {
|
||||
optionalSelectElement.disabled = undefined;
|
||||
}
|
||||
} else {
|
||||
randomButton.classList.add('active');
|
||||
inputElement.disabled = true;
|
||||
if (optionalSelectElement) {
|
||||
optionalSelectElement.disabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
updateGameSetting(randomButton);
|
||||
};
|
||||
|
||||
const updateBaseSetting = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value);
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateGameSetting = (settingElement) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
|
||||
if (settingElement.classList.contains('randomize-button')) {
|
||||
// If the event passed in is the randomize button, then we know what we must do.
|
||||
options[gameName][settingElement.getAttribute('data-key')] = 'random';
|
||||
} else {
|
||||
options[gameName][settingElement.getAttribute('data-key')] = isNaN(settingElement.value) ?
|
||||
settingElement.value : parseInt(settingElement.value, 10);
|
||||
}
|
||||
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportSettings = () => {
|
||||
const settings = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!settings.name || settings.name.toLowerCase() === 'player' || settings.name.trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
const settings = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!settings.name || settings.name.toLowerCase() === 'player' || settings.name.trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: settings },
|
||||
presetData: { player: settings },
|
||||
playerCount: 1,
|
||||
spoiler: 3,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
}).catch((error) => {
|
||||
let userMessage = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage += ' ' + error.response.data.text;
|
||||
}
|
||||
showUserMessage(userMessage);
|
||||
console.error(error);
|
||||
});
|
||||
};
|
||||
|
||||
const showUserMessage = (message) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = message;
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
userMessage.addEventListener('click', () => {
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.addEventListener('click', hideUserMessage);
|
||||
});
|
||||
};
|
||||
|
||||
const hideUserMessage = () => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.removeEventListener('click', hideUserMessage);
|
||||
};
|
||||
@@ -1,340 +0,0 @@
|
||||
let presets = {};
|
||||
|
||||
window.addEventListener('load', async () => {
|
||||
// Load settings from localStorage, if available
|
||||
loadSettings();
|
||||
|
||||
// Fetch presets if available
|
||||
await fetchPresets();
|
||||
|
||||
// Handle changes to range inputs
|
||||
document.querySelectorAll('input[type=range]').forEach((range) => {
|
||||
const optionName = range.getAttribute('id');
|
||||
range.addEventListener('change', () => {
|
||||
document.getElementById(`${optionName}-value`).innerText = range.value;
|
||||
|
||||
// Handle updating named range selects to "custom" if appropriate
|
||||
const select = document.querySelector(`select[data-option-name=${optionName}]`);
|
||||
if (select) {
|
||||
let updated = false;
|
||||
select?.childNodes.forEach((option) => {
|
||||
if (option.value === range.value) {
|
||||
select.value = range.value;
|
||||
updated = true;
|
||||
}
|
||||
});
|
||||
if (!updated) {
|
||||
select.value = 'custom';
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to named range selects
|
||||
document.querySelectorAll('.named-range-container select').forEach((select) => {
|
||||
const optionName = select.getAttribute('data-option-name');
|
||||
select.addEventListener('change', (evt) => {
|
||||
document.getElementById(optionName).value = evt.target.value;
|
||||
document.getElementById(`${optionName}-value`).innerText = evt.target.value;
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to randomize checkboxes
|
||||
document.querySelectorAll('.randomize-checkbox').forEach((checkbox) => {
|
||||
const optionName = checkbox.getAttribute('data-option-name');
|
||||
checkbox.addEventListener('change', () => {
|
||||
const optionInput = document.getElementById(optionName);
|
||||
const namedRangeSelect = document.querySelector(`select[data-option-name=${optionName}]`);
|
||||
const customInput = document.getElementById(`${optionName}-custom`);
|
||||
if (checkbox.checked) {
|
||||
optionInput.setAttribute('disabled', '1');
|
||||
namedRangeSelect?.setAttribute('disabled', '1');
|
||||
if (customInput) {
|
||||
customInput.setAttribute('disabled', '1');
|
||||
}
|
||||
} else {
|
||||
optionInput.removeAttribute('disabled');
|
||||
namedRangeSelect?.removeAttribute('disabled');
|
||||
if (customInput) {
|
||||
customInput.removeAttribute('disabled');
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to TextChoice input[type=text]
|
||||
document.querySelectorAll('.text-choice-container input[type=text]').forEach((input) => {
|
||||
const optionName = input.getAttribute('data-option-name');
|
||||
input.addEventListener('input', () => {
|
||||
const select = document.getElementById(optionName);
|
||||
const optionValues = [];
|
||||
select.childNodes.forEach((option) => optionValues.push(option.value));
|
||||
select.value = (optionValues.includes(input.value)) ? input.value : 'custom';
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to TextChoice select
|
||||
document.querySelectorAll('.text-choice-container select').forEach((select) => {
|
||||
const optionName = select.getAttribute('id');
|
||||
select.addEventListener('change', () => {
|
||||
document.getElementById(`${optionName}-custom`).value = '';
|
||||
});
|
||||
});
|
||||
|
||||
// Update the "Option Preset" select to read "custom" when changes are made to relevant inputs
|
||||
const presetSelect = document.getElementById('game-options-preset');
|
||||
document.querySelectorAll('input, select').forEach((input) => {
|
||||
if ( // Ignore inputs which have no effect on yaml generation
|
||||
(input.id === 'player-name') ||
|
||||
(input.id === 'game-options-preset') ||
|
||||
(input.classList.contains('group-toggle')) ||
|
||||
(input.type === 'submit')
|
||||
) {
|
||||
return;
|
||||
}
|
||||
input.addEventListener('change', () => {
|
||||
presetSelect.value = 'custom';
|
||||
});
|
||||
});
|
||||
|
||||
// Handle changes to presets select
|
||||
document.getElementById('game-options-preset').addEventListener('change', choosePreset);
|
||||
|
||||
// Save settings to localStorage when form is submitted
|
||||
document.getElementById('options-form').addEventListener('submit', (evt) => {
|
||||
const playerName = document.getElementById('player-name');
|
||||
if (!playerName.value.trim()) {
|
||||
evt.preventDefault();
|
||||
window.scrollTo(0, 0);
|
||||
showUserMessage('You must enter a player name!');
|
||||
}
|
||||
|
||||
saveSettings();
|
||||
});
|
||||
});
|
||||
|
||||
// Save all settings to localStorage
|
||||
const saveSettings = () => {
|
||||
const options = {
|
||||
inputs: {},
|
||||
checkboxes: {},
|
||||
};
|
||||
document.querySelectorAll('input, select').forEach((input) => {
|
||||
if (input.type === 'submit') {
|
||||
// Ignore submit inputs
|
||||
}
|
||||
else if (input.type === 'checkbox') {
|
||||
options.checkboxes[input.id] = input.checked;
|
||||
}
|
||||
else {
|
||||
options.inputs[input.id] = input.value
|
||||
}
|
||||
});
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
localStorage.setItem(game, JSON.stringify(options));
|
||||
};
|
||||
|
||||
// Load all options from localStorage
|
||||
const loadSettings = () => {
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
|
||||
const options = JSON.parse(localStorage.getItem(game));
|
||||
if (options) {
|
||||
if (!options.inputs || !options.checkboxes) {
|
||||
localStorage.removeItem(game);
|
||||
return;
|
||||
}
|
||||
|
||||
// Restore value-based inputs and selects
|
||||
Object.keys(options.inputs).forEach((key) => {
|
||||
try{
|
||||
document.getElementById(key).value = options.inputs[key];
|
||||
const rangeValue = document.getElementById(`${key}-value`);
|
||||
if (rangeValue) {
|
||||
rangeValue.innerText = options.inputs[key];
|
||||
}
|
||||
} catch (err) {
|
||||
console.error(`Unable to restore value to input with id ${key}`);
|
||||
}
|
||||
});
|
||||
|
||||
// Restore checkboxes
|
||||
Object.keys(options.checkboxes).forEach((key) => {
|
||||
try{
|
||||
if (options.checkboxes[key]) {
|
||||
document.getElementById(key).setAttribute('checked', '1');
|
||||
}
|
||||
} catch (err) {
|
||||
console.error(`Unable to restore value to input with id ${key}`);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Ensure any input for which the randomize checkbox is checked by default, the relevant inputs are disabled
|
||||
document.querySelectorAll('.randomize-checkbox').forEach((checkbox) => {
|
||||
const optionName = checkbox.getAttribute('data-option-name');
|
||||
if (checkbox.checked) {
|
||||
const input = document.getElementById(optionName);
|
||||
if (input) {
|
||||
input.setAttribute('disabled', '1');
|
||||
}
|
||||
const customInput = document.getElementById(`${optionName}-custom`);
|
||||
if (customInput) {
|
||||
customInput.setAttribute('disabled', '1');
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Fetch the preset data for this game and apply the presets if localStorage indicates one was previously chosen
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
const fetchPresets = async () => {
|
||||
const response = await fetch('option-presets');
|
||||
presets = await response.json();
|
||||
const presetSelect = document.getElementById('game-options-preset');
|
||||
presetSelect.removeAttribute('disabled');
|
||||
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
const presetToApply = localStorage.getItem(`${game}-preset`);
|
||||
const playerName = localStorage.getItem(`${game}-player`);
|
||||
if (presetToApply) {
|
||||
localStorage.removeItem(`${game}-preset`);
|
||||
presetSelect.value = presetToApply;
|
||||
applyPresets(presetToApply);
|
||||
}
|
||||
|
||||
if (playerName) {
|
||||
document.getElementById('player-name').value = playerName;
|
||||
localStorage.removeItem(`${game}-player`);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Clear the localStorage for this game and set a preset to be loaded upon page reload
|
||||
* @param evt
|
||||
*/
|
||||
const choosePreset = (evt) => {
|
||||
if (evt.target.value === 'custom') { return; }
|
||||
|
||||
const game = document.getElementById('player-options').getAttribute('data-game');
|
||||
localStorage.removeItem(game);
|
||||
|
||||
localStorage.setItem(`${game}-player`, document.getElementById('player-name').value);
|
||||
if (evt.target.value !== 'default') {
|
||||
localStorage.setItem(`${game}-preset`, evt.target.value);
|
||||
}
|
||||
|
||||
document.querySelectorAll('#options-form input, #options-form select').forEach((input) => {
|
||||
if (input.id === 'player-name') { return; }
|
||||
input.removeAttribute('value');
|
||||
});
|
||||
|
||||
window.location.replace(window.location.href);
|
||||
};
|
||||
|
||||
const applyPresets = (presetName) => {
|
||||
// Ignore the "default" preset, because it gets set automatically by Jinja
|
||||
if (presetName === 'default') {
|
||||
saveSettings();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!presets[presetName]) {
|
||||
console.error(`Unknown preset ${presetName} chosen`);
|
||||
return;
|
||||
}
|
||||
|
||||
const preset = presets[presetName];
|
||||
Object.keys(preset).forEach((optionName) => {
|
||||
const optionValue = preset[optionName];
|
||||
|
||||
// Handle List and Set options
|
||||
if (Array.isArray(optionValue)) {
|
||||
document.querySelectorAll(`input[type=checkbox][name=${optionName}]`).forEach((checkbox) => {
|
||||
if (optionValue.includes(checkbox.value)) {
|
||||
checkbox.setAttribute('checked', '1');
|
||||
} else {
|
||||
checkbox.removeAttribute('checked');
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle Dict options
|
||||
if (typeof(optionValue) === 'object' && optionValue !== null) {
|
||||
const itemNames = Object.keys(optionValue);
|
||||
document.querySelectorAll(`input[type=number][data-option-name=${optionName}]`).forEach((input) => {
|
||||
const itemName = input.getAttribute('data-item-name');
|
||||
input.value = (itemNames.includes(itemName)) ? optionValue[itemName] : 0
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Identify all possible elements
|
||||
const normalInput = document.getElementById(optionName);
|
||||
const customInput = document.getElementById(`${optionName}-custom`);
|
||||
const rangeValue = document.getElementById(`${optionName}-value`);
|
||||
const randomizeInput = document.getElementById(`random-${optionName}`);
|
||||
const namedRangeSelect = document.getElementById(`${optionName}-select`);
|
||||
|
||||
// It is possible for named ranges to use name of a value rather than the value itself. This is accounted for here
|
||||
let trueValue = optionValue;
|
||||
if (namedRangeSelect) {
|
||||
namedRangeSelect.querySelectorAll('option').forEach((opt) => {
|
||||
if (opt.innerText.startsWith(optionValue)) {
|
||||
trueValue = opt.value;
|
||||
}
|
||||
});
|
||||
namedRangeSelect.value = trueValue;
|
||||
// It is also possible for a preset to use an unnamed value. If this happens, set the dropdown to "Custom"
|
||||
if (namedRangeSelect.selectedIndex == -1)
|
||||
{
|
||||
namedRangeSelect.value = "custom";
|
||||
}
|
||||
}
|
||||
|
||||
// Handle options whose presets are "random"
|
||||
if (optionValue === 'random') {
|
||||
normalInput.setAttribute('disabled', '1');
|
||||
randomizeInput.setAttribute('checked', '1');
|
||||
if (customInput) {
|
||||
customInput.setAttribute('disabled', '1');
|
||||
}
|
||||
if (rangeValue) {
|
||||
rangeValue.innerText = normalInput.value;
|
||||
}
|
||||
if (namedRangeSelect) {
|
||||
namedRangeSelect.setAttribute('disabled', '1');
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle normal (text, number, select, etc.) and custom inputs (custom inputs exist with TextChoice only)
|
||||
normalInput.value = trueValue;
|
||||
normalInput.removeAttribute('disabled');
|
||||
randomizeInput.removeAttribute('checked');
|
||||
if (customInput) {
|
||||
document.getElementById(`${optionName}-custom`).removeAttribute('disabled');
|
||||
}
|
||||
if (rangeValue) {
|
||||
rangeValue.innerText = trueValue;
|
||||
}
|
||||
});
|
||||
|
||||
saveSettings();
|
||||
};
|
||||
|
||||
const showUserMessage = (text) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = text;
|
||||
userMessage.addEventListener('click', hideUserMessage);
|
||||
userMessage.style.display = 'block';
|
||||
};
|
||||
|
||||
const hideUserMessage = () => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.removeEventListener('click', hideUserMessage);
|
||||
userMessage.style.display = 'none';
|
||||
};
|
||||
@@ -25,16 +25,16 @@ window.addEventListener('load', () => {
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let category of categories) {
|
||||
let hide_id = category.id.split('_')[0];
|
||||
if (hide_id === 'Total') {
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
category.addEventListener('click', function() {
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'_header').children[0];
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
@@ -1,44 +0,0 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Add toggle listener to all elements with .collapse-toggle
|
||||
const toggleButtons = document.querySelectorAll('details');
|
||||
|
||||
// Handle game filter input
|
||||
const gameSearch = document.getElementById('game-search');
|
||||
gameSearch.value = '';
|
||||
gameSearch.addEventListener('input', (evt) => {
|
||||
if (!evt.target.value.trim()) {
|
||||
// If input is empty, display all games as collapsed
|
||||
return toggleButtons.forEach((header) => {
|
||||
header.style.display = null;
|
||||
header.removeAttribute('open');
|
||||
});
|
||||
}
|
||||
|
||||
// Loop over all the games
|
||||
toggleButtons.forEach((header) => {
|
||||
// If the game name includes the search string, display the game. If not, hide it
|
||||
if (header.getAttribute('data-game').toLowerCase().includes(evt.target.value.toLowerCase())) {
|
||||
header.style.display = null;
|
||||
header.setAttribute('open', '1');
|
||||
} else {
|
||||
header.style.display = 'none';
|
||||
header.removeAttribute('open');
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
document.getElementById('expand-all').addEventListener('click', expandAll);
|
||||
document.getElementById('collapse-all').addEventListener('click', collapseAll);
|
||||
});
|
||||
|
||||
const expandAll = () => {
|
||||
document.querySelectorAll('details').forEach((detail) => {
|
||||
detail.setAttribute('open', '1');
|
||||
});
|
||||
};
|
||||
|
||||
const collapseAll = () => {
|
||||
document.querySelectorAll('details').forEach((detail) => {
|
||||
detail.removeAttribute('open');
|
||||
});
|
||||
};
|
||||
@@ -4,72 +4,47 @@ const adjustTableHeight = () => {
|
||||
return;
|
||||
const upperDistance = tablesContainer.getBoundingClientRect().top;
|
||||
|
||||
const containerHeight = window.innerHeight - upperDistance;
|
||||
tablesContainer.style.maxHeight = `calc(${containerHeight}px - 1rem)`;
|
||||
|
||||
const tableWrappers = document.getElementsByClassName('table-wrapper');
|
||||
for (let i = 0; i < tableWrappers.length; i++) {
|
||||
// Ensure we are starting from maximum size prior to calculation.
|
||||
tableWrappers[i].style.height = null;
|
||||
tableWrappers[i].style.maxHeight = null;
|
||||
|
||||
// Set as a reasonable height, but still allows the user to resize element if they desire.
|
||||
const currentHeight = tableWrappers[i].offsetHeight;
|
||||
const maxHeight = (window.innerHeight - upperDistance) / Math.min(tableWrappers.length, 4);
|
||||
if (currentHeight > maxHeight) {
|
||||
tableWrappers[i].style.height = `calc(${maxHeight}px - 1rem)`;
|
||||
}
|
||||
|
||||
tableWrappers[i].style.maxHeight = `${currentHeight}px`;
|
||||
for(let i=0; i < tableWrappers.length; i++){
|
||||
const maxHeight = (window.innerHeight - upperDistance) / 2;
|
||||
tableWrappers[i].style.maxHeight = `calc(${maxHeight}px - 1rem)`;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Convert an integer number of seconds into a human readable HH:MM format
|
||||
* @param {Number} seconds
|
||||
* @returns {string}
|
||||
*/
|
||||
const secondsToHours = (seconds) => {
|
||||
let hours = Math.floor(seconds / 3600);
|
||||
let minutes = Math.floor((seconds - (hours * 3600)) / 60).toString().padStart(2, '0');
|
||||
return `${hours}:${minutes}`;
|
||||
};
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
const tables = $(".table").DataTable({
|
||||
paging: false,
|
||||
info: false,
|
||||
dom: "t",
|
||||
stateSave: true,
|
||||
stateSaveCallback: function (settings, data) {
|
||||
stateSaveCallback: function(settings, data) {
|
||||
delete data.search;
|
||||
localStorage.setItem(`DataTables_${settings.sInstance}_/tracker`, JSON.stringify(data));
|
||||
},
|
||||
stateLoadCallback: function (settings) {
|
||||
stateLoadCallback: function(settings) {
|
||||
return JSON.parse(localStorage.getItem(`DataTables_${settings.sInstance}_/tracker`));
|
||||
},
|
||||
footerCallback: function (tfoot, data, start, end, display) {
|
||||
if (tfoot) {
|
||||
const activityData = this.api().column('lastActivity:name').data().toArray().filter(x => !isNaN(x));
|
||||
Array.from(tfoot?.children).find(td => td.classList.contains('last-activity')).innerText =
|
||||
(activityData.length) ? secondsToHours(Math.min(...activityData)) : 'None';
|
||||
}
|
||||
},
|
||||
columnDefs: [
|
||||
{
|
||||
targets: 'last-activity',
|
||||
name: 'lastActivity'
|
||||
},
|
||||
{
|
||||
targets: 'hours',
|
||||
render: function (data, type, row) {
|
||||
if (type === "sort" || type === 'type') {
|
||||
if (data === "None")
|
||||
return Number.MAX_VALUE;
|
||||
return -1;
|
||||
|
||||
return parseInt(data);
|
||||
}
|
||||
if (data === "None")
|
||||
return data;
|
||||
|
||||
return secondsToHours(data);
|
||||
let hours = Math.floor(data / 3600);
|
||||
let minutes = Math.floor((data - (hours * 3600)) / 60);
|
||||
|
||||
if (minutes < 10) {minutes = "0"+minutes;}
|
||||
return hours+':'+minutes;
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -123,64 +98,44 @@ window.addEventListener('load', () => {
|
||||
event.preventDefault();
|
||||
}
|
||||
});
|
||||
const target_second = parseInt(document.getElementById('tracker-wrapper').getAttribute('data-second')) + 3;
|
||||
console.log("Target second of refresh: " + target_second);
|
||||
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
|
||||
const target_second = document.getElementById('tracker-wrapper').getAttribute('data-second') + 3;
|
||||
|
||||
function getSleepTimeSeconds() {
|
||||
function getSleepTimeSeconds(){
|
||||
// -40 % 60 is -40, which is absolutely wrong and should burn
|
||||
var sleepSeconds = (((target_second - new Date().getSeconds()) % 60) + 60) % 60;
|
||||
return sleepSeconds || 60;
|
||||
}
|
||||
|
||||
let update_on_view = false;
|
||||
const update = () => {
|
||||
if (document.hidden) {
|
||||
console.log("Document reporting as not visible, not updating Tracker...");
|
||||
update_on_view = true;
|
||||
} else {
|
||||
update_on_view = false;
|
||||
const target = $("<div></div>");
|
||||
console.log("Updating Tracker...");
|
||||
target.load(location.href, function (response, status) {
|
||||
if (status === "success") {
|
||||
target.find(".table").each(function (i, new_table) {
|
||||
const new_trs = $(new_table).find("tbody>tr");
|
||||
const footer_tr = $(new_table).find("tfoot>tr");
|
||||
const old_table = tables.eq(i);
|
||||
const topscroll = $(old_table.settings()[0].nScrollBody).scrollTop();
|
||||
const leftscroll = $(old_table.settings()[0].nScrollBody).scrollLeft();
|
||||
old_table.clear();
|
||||
if (footer_tr.length) {
|
||||
$(old_table.table).find("tfoot").html(footer_tr);
|
||||
}
|
||||
old_table.rows.add(new_trs);
|
||||
old_table.draw();
|
||||
$(old_table.settings()[0].nScrollBody).scrollTop(topscroll);
|
||||
$(old_table.settings()[0].nScrollBody).scrollLeft(leftscroll);
|
||||
});
|
||||
$("#multi-stream-link").replaceWith(target.find("#multi-stream-link"));
|
||||
} else {
|
||||
console.log("Failed to connect to Server, in order to update Table Data.");
|
||||
console.log(response);
|
||||
}
|
||||
})
|
||||
}
|
||||
updater = setTimeout(update, getSleepTimeSeconds() * 1000);
|
||||
const target = $("<div></div>");
|
||||
console.log("Updating Tracker...");
|
||||
target.load(location.href, function (response, status) {
|
||||
if (status === "success") {
|
||||
target.find(".table").each(function (i, new_table) {
|
||||
const new_trs = $(new_table).find("tbody>tr");
|
||||
const old_table = tables.eq(i);
|
||||
const topscroll = $(old_table.settings()[0].nScrollBody).scrollTop();
|
||||
const leftscroll = $(old_table.settings()[0].nScrollBody).scrollLeft();
|
||||
old_table.clear();
|
||||
old_table.rows.add(new_trs).draw();
|
||||
$(old_table.settings()[0].nScrollBody).scrollTop(topscroll);
|
||||
$(old_table.settings()[0].nScrollBody).scrollLeft(leftscroll);
|
||||
});
|
||||
$("#multi-stream-link").replaceWith(target.find("#multi-stream-link"));
|
||||
} else {
|
||||
console.log("Failed to connect to Server, in order to update Table Data.");
|
||||
console.log(response);
|
||||
}
|
||||
})
|
||||
setTimeout(update, getSleepTimeSeconds()*1000);
|
||||
}
|
||||
let updater = setTimeout(update, getSleepTimeSeconds() * 1000);
|
||||
setTimeout(update, getSleepTimeSeconds()*1000);
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
adjustTableHeight();
|
||||
tables.draw();
|
||||
});
|
||||
|
||||
window.addEventListener('visibilitychange', () => {
|
||||
if (!document.hidden && update_on_view) {
|
||||
console.log("Page became visible, tracker should be refreshed.");
|
||||
clearTimeout(updater);
|
||||
update();
|
||||
}
|
||||
});
|
||||
|
||||
adjustTableHeight();
|
||||
});
|
||||
|
||||
1219
WebHostLib/static/assets/weighted-settings.js
Normal file
@@ -1,223 +0,0 @@
|
||||
let deletedOptions = {};
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
const worldName = document.querySelector('#weighted-options').getAttribute('data-game');
|
||||
|
||||
// Generic change listener. Detecting unique qualities and acting on them here reduces initial JS initialisation time
|
||||
// and handles dynamically created elements
|
||||
document.addEventListener('change', (evt) => {
|
||||
// Handle updates to range inputs
|
||||
if (evt.target.type === 'range') {
|
||||
// Update span containing range value. All ranges have a corresponding `{rangeId}-value` span
|
||||
document.getElementById(`${evt.target.id}-value`).innerText = evt.target.value;
|
||||
|
||||
// If the changed option was the name of a game, determine whether to show or hide that game's div
|
||||
if (evt.target.id.startsWith('game||')) {
|
||||
const gameName = evt.target.id.split('||')[1];
|
||||
const gameDiv = document.getElementById(`${gameName}-container`);
|
||||
if (evt.target.value > 0) {
|
||||
gameDiv.classList.remove('hidden');
|
||||
} else {
|
||||
gameDiv.classList.add('hidden');
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Generic click listener
|
||||
document.addEventListener('click', (evt) => {
|
||||
// Handle creating new rows for Range options
|
||||
if (evt.target.classList.contains('add-range-option-button')) {
|
||||
const optionName = evt.target.getAttribute('data-option');
|
||||
addRangeRow(optionName);
|
||||
}
|
||||
|
||||
// Handle deleting range rows
|
||||
if (evt.target.classList.contains('range-option-delete')) {
|
||||
const targetRow = document.querySelector(`tr[data-row="${evt.target.getAttribute('data-target')}"]`);
|
||||
setDeletedOption(
|
||||
targetRow.getAttribute('data-option-name'),
|
||||
targetRow.getAttribute('data-value'),
|
||||
);
|
||||
targetRow.parentElement.removeChild(targetRow);
|
||||
}
|
||||
});
|
||||
|
||||
// Listen for enter presses on inputs intended to add range rows
|
||||
document.addEventListener('keydown', (evt) => {
|
||||
if (evt.key === 'Enter') {
|
||||
evt.preventDefault();
|
||||
}
|
||||
|
||||
if (evt.key === 'Enter' && evt.target.classList.contains('range-option-value')) {
|
||||
const optionName = evt.target.getAttribute('data-option');
|
||||
addRangeRow(optionName);
|
||||
}
|
||||
});
|
||||
|
||||
// Detect form submission
|
||||
document.getElementById('weighted-options-form').addEventListener('submit', (evt) => {
|
||||
// Save data to localStorage
|
||||
const weightedOptions = {};
|
||||
document.querySelectorAll('input[name]').forEach((input) => {
|
||||
const keys = input.getAttribute('name').split('||');
|
||||
|
||||
// Determine keys
|
||||
const optionName = keys[0] ?? null;
|
||||
const subOption = keys[1] ?? null;
|
||||
|
||||
// Ensure keys exist
|
||||
if (!weightedOptions[optionName]) { weightedOptions[optionName] = {}; }
|
||||
if (subOption && !weightedOptions[optionName][subOption]) {
|
||||
weightedOptions[optionName][subOption] = null;
|
||||
}
|
||||
|
||||
if (subOption) { return weightedOptions[optionName][subOption] = determineValue(input); }
|
||||
if (optionName) { return weightedOptions[optionName] = determineValue(input); }
|
||||
});
|
||||
|
||||
localStorage.setItem(`${worldName}-weights`, JSON.stringify(weightedOptions));
|
||||
localStorage.setItem(`${worldName}-deletedOptions`, JSON.stringify(deletedOptions));
|
||||
});
|
||||
|
||||
// Remove all deleted values as specified by localStorage
|
||||
deletedOptions = JSON.parse(localStorage.getItem(`${worldName}-deletedOptions`) || '{}');
|
||||
Object.keys(deletedOptions).forEach((optionName) => {
|
||||
deletedOptions[optionName].forEach((value) => {
|
||||
const targetRow = document.querySelector(`tr[data-row="${value}-row"]`);
|
||||
targetRow.parentElement.removeChild(targetRow);
|
||||
});
|
||||
});
|
||||
|
||||
// Populate all settings from localStorage on page initialisation
|
||||
const previousSettingsJson = localStorage.getItem(`${worldName}-weights`);
|
||||
if (previousSettingsJson) {
|
||||
const previousSettings = JSON.parse(previousSettingsJson);
|
||||
Object.keys(previousSettings).forEach((option) => {
|
||||
if (typeof previousSettings[option] === 'string') {
|
||||
return document.querySelector(`input[name="${option}"]`).value = previousSettings[option];
|
||||
}
|
||||
|
||||
Object.keys(previousSettings[option]).forEach((value) => {
|
||||
const input = document.querySelector(`input[name="${option}||${value}"]`);
|
||||
if (!input?.type) {
|
||||
return console.error(`Unable to populate option with name ${option}||${value}.`);
|
||||
}
|
||||
|
||||
switch (input.type) {
|
||||
case 'checkbox':
|
||||
input.checked = (parseInt(previousSettings[option][value], 10) === 1);
|
||||
break;
|
||||
case 'range':
|
||||
input.value = parseInt(previousSettings[option][value], 10);
|
||||
break;
|
||||
case 'number':
|
||||
input.value = previousSettings[option][value].toString();
|
||||
break;
|
||||
default:
|
||||
console.error(`Found unsupported input type: ${input.type}`);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
const addRangeRow = (optionName) => {
|
||||
const inputQuery = `input[type=number][data-option="${optionName}"].range-option-value`;
|
||||
const inputTarget = document.querySelector(inputQuery);
|
||||
const newValue = inputTarget.value;
|
||||
if (!/^-?\d+$/.test(newValue)) {
|
||||
alert('Range values must be a positive or negative integer!');
|
||||
return;
|
||||
}
|
||||
inputTarget.value = '';
|
||||
const tBody = document.querySelector(`table[data-option="${optionName}"].range-rows tbody`);
|
||||
const tr = document.createElement('tr');
|
||||
tr.setAttribute('data-row', `${optionName}-${newValue}-row`);
|
||||
tr.setAttribute('data-option-name', optionName);
|
||||
tr.setAttribute('data-value', newValue);
|
||||
const tdLeft = document.createElement('td');
|
||||
tdLeft.classList.add('td-left');
|
||||
const label = document.createElement('label');
|
||||
label.setAttribute('for', `${optionName}||${newValue}`);
|
||||
label.innerText = newValue.toString();
|
||||
tdLeft.appendChild(label);
|
||||
tr.appendChild(tdLeft);
|
||||
const tdMiddle = document.createElement('td');
|
||||
tdMiddle.classList.add('td-middle');
|
||||
const range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('min', '0');
|
||||
range.setAttribute('max', '50');
|
||||
range.setAttribute('value', '0');
|
||||
range.setAttribute('id', `${optionName}||${newValue}`);
|
||||
range.setAttribute('name', `${optionName}||${newValue}`);
|
||||
tdMiddle.appendChild(range);
|
||||
tr.appendChild(tdMiddle);
|
||||
const tdRight = document.createElement('td');
|
||||
tdRight.classList.add('td-right');
|
||||
const valueSpan = document.createElement('span');
|
||||
valueSpan.setAttribute('id', `${optionName}||${newValue}-value`);
|
||||
valueSpan.innerText = '0';
|
||||
tdRight.appendChild(valueSpan);
|
||||
tr.appendChild(tdRight);
|
||||
const tdDelete = document.createElement('td');
|
||||
const deleteSpan = document.createElement('span');
|
||||
deleteSpan.classList.add('range-option-delete');
|
||||
deleteSpan.classList.add('js-required');
|
||||
deleteSpan.setAttribute('data-target', `${optionName}-${newValue}-row`);
|
||||
deleteSpan.innerText = '❌';
|
||||
tdDelete.appendChild(deleteSpan);
|
||||
tr.appendChild(tdDelete);
|
||||
tBody.appendChild(tr);
|
||||
|
||||
// Remove this option from the set of deleted options if it exists
|
||||
unsetDeletedOption(optionName, newValue);
|
||||
};
|
||||
|
||||
/**
|
||||
* Determines the value of an input element, or returns a 1 or 0 if the element is a checkbox
|
||||
*
|
||||
* @param {object} input - The input element.
|
||||
* @returns {number} The value of the input element.
|
||||
*/
|
||||
const determineValue = (input) => {
|
||||
switch (input.type) {
|
||||
case 'checkbox':
|
||||
return (input.checked ? 1 : 0);
|
||||
case 'range':
|
||||
return parseInt(input.value, 10);
|
||||
default:
|
||||
return input.value;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the deleted option value for a given world and option name.
|
||||
* If the world or option does not exist, it creates the necessary entries.
|
||||
*
|
||||
* @param {string} optionName - The name of the option.
|
||||
* @param {*} value - The value to be set for the deleted option.
|
||||
* @returns {void}
|
||||
*/
|
||||
const setDeletedOption = (optionName, value) => {
|
||||
deletedOptions[optionName] = deletedOptions[optionName] || [];
|
||||
deletedOptions[optionName].push(`${optionName}-${value}`);
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes a specific value from the deletedOptions object.
|
||||
*
|
||||
* @param {string} optionName - The name of the option.
|
||||
* @param {*} value - The value to be removed
|
||||
* @returns {void}
|
||||
*/
|
||||
const unsetDeletedOption = (optionName, value) => {
|
||||
if (!deletedOptions.hasOwnProperty(optionName)) { return; }
|
||||
if (deletedOptions[optionName].includes(`${optionName}-${value}`)) {
|
||||
deletedOptions[optionName].splice(deletedOptions[optionName].indexOf(`${optionName}-${value}`), 1);
|
||||
}
|
||||
if (deletedOptions[optionName].length === 0) {
|
||||
delete deletedOptions[optionName];
|
||||
}
|
||||
};
|
||||
@@ -1,20 +0,0 @@
|
||||
User-agent: Googlebot
|
||||
Disallow: /
|
||||
|
||||
User-agent: APIs-Google
|
||||
Disallow: /
|
||||
|
||||
User-agent: AdsBot-Google-Mobile
|
||||
Disallow: /
|
||||
|
||||
User-agent: AdsBot-Google-Mobile
|
||||
Disallow: /
|
||||
|
||||
User-agent: Mediapartners-Google
|
||||
Disallow: /
|
||||
|
||||
User-agent: Google-Safety
|
||||
Disallow: /
|
||||
|
||||
User-agent: *
|
||||
Disallow: /
|
||||
|
Before Width: | Height: | Size: 136 KiB |
|
Before Width: | Height: | Size: 97 KiB |
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 78 KiB |
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Before Width: | Height: | Size: 27 KiB |
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 71 KiB |
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Before Width: | Height: | Size: 27 KiB |
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Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 5.4 KiB |
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Before Width: | Height: | Size: 2.8 KiB |
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Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 4.8 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
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Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 57 KiB |
|
Before Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 64 KiB |
|
Before Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 4.7 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 9.5 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 6.7 KiB |