mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-09 09:03:46 -07:00
Compare commits
173 Commits
NewSoupVi-
...
core_use_e
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
1a0ccf9685 | ||
|
|
f0ca56469f | ||
|
|
1873c52aa6 | ||
|
|
ec1e113b4c | ||
|
|
347efac0cd | ||
|
|
b7b5bf58aa | ||
|
|
a324c97815 | ||
|
|
f263a0bc91 | ||
|
|
6a9299018c | ||
|
|
ee471a48bd | ||
|
|
879d7c23b7 | ||
|
|
934b09238e | ||
|
|
1fd8e4435e | ||
|
|
50fd42d0c2 | ||
|
|
399958c881 | ||
|
|
78c93d7e39 | ||
|
|
e3b8a60584 | ||
|
|
b7263edfd0 | ||
|
|
1ee749b352 | ||
|
|
f93734f9e3 | ||
|
|
e211dfa1c2 | ||
|
|
0f7deb1d2a | ||
|
|
f2cb16a5be | ||
|
|
98477e27aa | ||
|
|
4149db1a01 | ||
|
|
9ac921380f | ||
|
|
286e24629f | ||
|
|
ab2efc0c5c | ||
|
|
60d6078e1f | ||
|
|
f94492b2d3 | ||
|
|
f03bb61747 | ||
|
|
dc4e8bae98 | ||
|
|
ac26f8be8b | ||
|
|
8c79499573 | ||
|
|
63fbcc5fc8 | ||
|
|
cad217af19 | ||
|
|
a6ad4a8293 | ||
|
|
503999cb32 | ||
|
|
c2d8f2443e | ||
|
|
4571ed7e2f | ||
|
|
ef5cbd3ba3 | ||
|
|
5c162bd7ce | ||
|
|
7bdaaa25c1 | ||
|
|
9a5a02b654 | ||
|
|
4fea6b6e9b | ||
|
|
bd8b8822ac | ||
|
|
0a44c3ec49 | ||
|
|
3262984386 | ||
|
|
180265c8f4 | ||
|
|
a9b4d33cd2 | ||
|
|
5dfb9b28f7 | ||
|
|
ec75793ac3 | ||
|
|
cd4da36863 | ||
|
|
1749e22569 | ||
|
|
0cce88cfbc | ||
|
|
61e83a300b | ||
|
|
136a13aac7 | ||
|
|
2c90db9ae7 | ||
|
|
507e051a5a | ||
|
|
b5bf9ed1d7 | ||
|
|
215eb7e473 | ||
|
|
f42233699a | ||
|
|
1bec68df4d | ||
|
|
d8576e72eb | ||
|
|
7265468e8d | ||
|
|
d07f36dedd | ||
|
|
364a1b71ec | ||
|
|
daee6d210f | ||
|
|
96be0071e6 | ||
|
|
ff8e1dfb47 | ||
|
|
d26db6f213 | ||
|
|
bb6c753583 | ||
|
|
ca08e4b950 | ||
|
|
5a6b02dbd3 | ||
|
|
14416b1050 | ||
|
|
da4e6fc532 | ||
|
|
57d8b69a6d | ||
|
|
c9d8a8661c | ||
|
|
4a3d23e0e6 | ||
|
|
a3666f2ae5 | ||
|
|
c3e000e574 | ||
|
|
dd5481930a | ||
|
|
842328c661 | ||
|
|
8f75384e2e | ||
|
|
193faa00ce | ||
|
|
5e5383b399 | ||
|
|
cb6b29dbe3 | ||
|
|
82b0819051 | ||
|
|
e12ab4afa4 | ||
|
|
1416f631cc | ||
|
|
dbaac47d1e | ||
|
|
cf0ae5e31b | ||
|
|
8891f07362 | ||
|
|
d78974ec59 | ||
|
|
32be26c4d7 | ||
|
|
9de49aa419 | ||
|
|
294a67a4b4 | ||
|
|
0e99888926 | ||
|
|
74cbf10930 | ||
|
|
08d2909b0e | ||
|
|
0949b11436 | ||
|
|
9cdffe7f63 | ||
|
|
8b2a883669 | ||
|
|
b7fc96100c | ||
|
|
63cbc00a40 | ||
|
|
57b94dba6f | ||
|
|
0dd188e108 | ||
|
|
bf8c840293 | ||
|
|
c0244f3018 | ||
|
|
8af8502202 | ||
|
|
42eaeb92f0 | ||
|
|
7f35eb8867 | ||
|
|
785569c40c | ||
|
|
a9eb70a881 | ||
|
|
5d3d0c8625 | ||
|
|
7e32feeea3 | ||
|
|
0d1935e757 | ||
|
|
9b3ee018e9 | ||
|
|
1de411ec89 | ||
|
|
3192799bbf | ||
|
|
2c8dded52f | ||
|
|
06111ac6cf | ||
|
|
d83294efa7 | ||
|
|
be550ff6fb | ||
|
|
dd55409209 | ||
|
|
e267714d44 | ||
|
|
7c30c4a169 | ||
|
|
4882366ffc | ||
|
|
5f73c245fc | ||
|
|
21ffc0fc54 | ||
|
|
e95a41cf93 | ||
|
|
04771fa4f0 | ||
|
|
2639796255 | ||
|
|
4ebabc1208 | ||
|
|
ce34b60712 | ||
|
|
54094c6331 | ||
|
|
3986f6f11a | ||
|
|
5662da6f7d | ||
|
|
33a75fb2cb | ||
|
|
ee9bcb84b7 | ||
|
|
b5269e9aa4 | ||
|
|
00a6ac3a52 | ||
|
|
ea8a14b003 | ||
|
|
414ab86422 | ||
|
|
d4e2698ae0 | ||
|
|
3f8e3082c0 | ||
|
|
0f738935ee | ||
|
|
9c57976252 | ||
|
|
3e08acf381 | ||
|
|
113259bc15 | ||
|
|
61afe76eae | ||
|
|
08b3b3ecf5 | ||
|
|
bc61221ec6 | ||
|
|
2f0b81e12c | ||
|
|
bb9a6bcd2e | ||
|
|
c8b7ef1016 | ||
|
|
e00467c2a2 | ||
|
|
0eb6150e95 | ||
|
|
91d977479d | ||
|
|
cd761db170 | ||
|
|
026011323e | ||
|
|
adc5f3a07d | ||
|
|
69940374e1 | ||
|
|
6dc461609b | ||
|
|
58d460678e | ||
|
|
0f7fd48cdd | ||
|
|
18de035b4d | ||
|
|
11fa43f0a4 | ||
|
|
91a8fc91d6 | ||
|
|
15bde56551 | ||
|
|
d744e086ef | ||
|
|
378fa5d5c4 | ||
|
|
8349774c5c |
1
.github/pyright-config.json
vendored
1
.github/pyright-config.json
vendored
@@ -2,6 +2,7 @@
|
||||
"include": [
|
||||
"../BizHawkClient.py",
|
||||
"../Patch.py",
|
||||
"../test/param.py",
|
||||
"../test/general/test_groups.py",
|
||||
"../test/general/test_helpers.py",
|
||||
"../test/general/test_memory.py",
|
||||
|
||||
2
.github/workflows/analyze-modified-files.yml
vendored
2
.github/workflows/analyze-modified-files.yml
vendored
@@ -65,7 +65,7 @@ jobs:
|
||||
continue-on-error: false
|
||||
if: env.diff != '' && matrix.task == 'flake8'
|
||||
run: |
|
||||
flake8 --count --select=E9,F63,F7,F82 --show-source --statistics ${{ env.diff }}
|
||||
flake8 --count --select=E9,F63,F7,F82 --ignore F824 --show-source --statistics ${{ env.diff }}
|
||||
|
||||
- name: "flake8: Lint modified files"
|
||||
continue-on-error: true
|
||||
|
||||
6
.github/workflows/build.yml
vendored
6
.github/workflows/build.yml
vendored
@@ -99,8 +99,8 @@ jobs:
|
||||
if-no-files-found: error
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
|
||||
build-ubuntu2004:
|
||||
runs-on: ubuntu-20.04
|
||||
build-ubuntu2204:
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v4
|
||||
@@ -132,7 +132,7 @@ jobs:
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip "PyGObject<3.51.0" charset-normalizer
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
|
||||
8
.github/workflows/ctest.yml
vendored
8
.github/workflows/ctest.yml
vendored
@@ -11,7 +11,7 @@ on:
|
||||
- '**.hh?'
|
||||
- '**.hpp'
|
||||
- '**.hxx'
|
||||
- '**.CMakeLists'
|
||||
- '**/CMakeLists.txt'
|
||||
- '.github/workflows/ctest.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
@@ -21,7 +21,7 @@ on:
|
||||
- '**.hh?'
|
||||
- '**.hpp'
|
||||
- '**.hxx'
|
||||
- '**.CMakeLists'
|
||||
- '**/CMakeLists.txt'
|
||||
- '.github/workflows/ctest.yml'
|
||||
|
||||
jobs:
|
||||
@@ -36,9 +36,9 @@ jobs:
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756
|
||||
if: startsWith(matrix.os,'windows')
|
||||
- uses: Bacondish2023/setup-googletest@v1
|
||||
- uses: Bacondish2023/setup-googletest@49065d1f7a6d21f6134864dd65980fe5dbe06c73
|
||||
with:
|
||||
build-type: 'Release'
|
||||
- name: Build tests
|
||||
|
||||
6
.github/workflows/release.yml
vendored
6
.github/workflows/release.yml
vendored
@@ -29,8 +29,8 @@ jobs:
|
||||
# build-release-windows: # this is done by hand because of signing
|
||||
# build-release-macos: # LF volunteer
|
||||
|
||||
build-release-ubuntu2004:
|
||||
runs-on: ubuntu-20.04
|
||||
build-release-ubuntu2204:
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
@@ -64,7 +64,7 @@ jobs:
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip "PyGObject<3.51.0" charset-normalizer
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -4,11 +4,13 @@
|
||||
*_Spoiler.txt
|
||||
*.bmbp
|
||||
*.apbp
|
||||
*.apcivvi
|
||||
*.apl2ac
|
||||
*.apm3
|
||||
*.apmc
|
||||
*.apz5
|
||||
*.aptloz
|
||||
*.aptww
|
||||
*.apemerald
|
||||
*.pyc
|
||||
*.pyd
|
||||
|
||||
@@ -511,7 +511,7 @@ if __name__ == '__main__':
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
@@ -616,7 +616,7 @@ class MultiWorld():
|
||||
locations: Set[Location] = set()
|
||||
events: Set[Location] = set()
|
||||
for location in self.get_filled_locations():
|
||||
if type(location.item.code) is int:
|
||||
if type(location.item.code) is int and type(location.address) is int:
|
||||
locations.add(location)
|
||||
else:
|
||||
events.add(location)
|
||||
@@ -1106,6 +1106,9 @@ class Region:
|
||||
def __len__(self) -> int:
|
||||
return self._list.__len__()
|
||||
|
||||
def __iter__(self):
|
||||
return iter(self._list)
|
||||
|
||||
# This seems to not be needed, but that's a bit suspicious.
|
||||
# def __del__(self):
|
||||
# self.clear()
|
||||
@@ -1310,9 +1313,6 @@ class Location:
|
||||
multiworld = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
|
||||
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
|
||||
|
||||
def __hash__(self):
|
||||
return hash((self.name, self.player))
|
||||
|
||||
def __lt__(self, other: Location):
|
||||
return (self.player, self.name) < (other.player, other.name)
|
||||
|
||||
@@ -1416,6 +1416,10 @@ class Item:
|
||||
def flags(self) -> int:
|
||||
return self.classification.as_flag()
|
||||
|
||||
@property
|
||||
def is_event(self) -> bool:
|
||||
return self.code is None
|
||||
|
||||
def __eq__(self, other: object) -> bool:
|
||||
if not isinstance(other, Item):
|
||||
return NotImplemented
|
||||
|
||||
@@ -413,7 +413,8 @@ class CommonContext:
|
||||
await self.server.socket.close()
|
||||
if self.server_task is not None:
|
||||
await self.server_task
|
||||
self.ui.update_hints()
|
||||
if self.ui:
|
||||
self.ui.update_hints()
|
||||
|
||||
async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
|
||||
""" `msgs` JSON serializable """
|
||||
@@ -624,9 +625,6 @@ class CommonContext:
|
||||
|
||||
def consume_network_data_package(self, data_package: dict):
|
||||
self.update_data_package(data_package)
|
||||
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
current_cache.update(data_package["games"])
|
||||
Utils.persistent_store("datapackage", "games", current_cache)
|
||||
logger.info(f"Got new ID/Name DataPackage for {', '.join(data_package['games'])}")
|
||||
for game, game_data in data_package["games"].items():
|
||||
Utils.store_data_package_for_checksum(game, game_data)
|
||||
@@ -1128,7 +1126,7 @@ def run_as_textclient(*args):
|
||||
args = handle_url_arg(args, parser=parser)
|
||||
|
||||
# use colorama to display colored text highlighting on windows
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
@@ -261,7 +261,7 @@ if __name__ == '__main__':
|
||||
|
||||
parser = get_base_parser()
|
||||
args = parser.parse_args()
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
21
Fill.py
21
Fill.py
@@ -75,9 +75,11 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
items_to_place.append(reachable_items[next_player].pop())
|
||||
|
||||
for item in items_to_place:
|
||||
for p, pool_item in enumerate(item_pool):
|
||||
# The items added into `reachable_items` are placed starting from the end of each deque in
|
||||
# `reachable_items`, so the items being placed are more likely to be found towards the end of `item_pool`.
|
||||
for p, pool_item in enumerate(reversed(item_pool), start=1):
|
||||
if pool_item is item:
|
||||
item_pool.pop(p)
|
||||
del item_pool[-p]
|
||||
break
|
||||
|
||||
maximum_exploration_state = sweep_from_pool(
|
||||
@@ -348,10 +350,10 @@ def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, lo
|
||||
if (location.item is not None and location.item.advancement and location.address is not None and not
|
||||
location.locked and location.item.player not in minimal_players):
|
||||
pool.append(location.item)
|
||||
state.remove(location.item)
|
||||
location.item = None
|
||||
if location in state.advancements:
|
||||
state.advancements.remove(location)
|
||||
state.remove(location.item)
|
||||
locations.append(location)
|
||||
if pool and locations:
|
||||
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
|
||||
@@ -500,13 +502,15 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
|
||||
if prioritylocations:
|
||||
# "priority fill"
|
||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
|
||||
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority", one_item_per_player=True, allow_partial=True)
|
||||
|
||||
if prioritylocations:
|
||||
# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
|
||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
|
||||
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry", one_item_per_player=False)
|
||||
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
||||
@@ -514,14 +518,15 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
|
||||
if progitempool:
|
||||
# "advancement/progression fill"
|
||||
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||
if panic_method == "swap":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=True,
|
||||
fill_restrictive(multiworld, maximum_exploration_state, defaultlocations, progitempool, swap=True,
|
||||
name="Progression", single_player_placement=single_player)
|
||||
elif panic_method == "raise":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
|
||||
fill_restrictive(multiworld, maximum_exploration_state, defaultlocations, progitempool, swap=False,
|
||||
name="Progression", single_player_placement=single_player)
|
||||
elif panic_method == "start_inventory":
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
|
||||
fill_restrictive(multiworld, maximum_exploration_state, defaultlocations, progitempool, swap=False,
|
||||
allow_partial=True, name="Progression", single_player_placement=single_player)
|
||||
if progitempool:
|
||||
for item in progitempool:
|
||||
|
||||
35
Generate.py
35
Generate.py
@@ -54,12 +54,22 @@ def mystery_argparse():
|
||||
parser.add_argument("--skip_output", action="store_true",
|
||||
help="Skips generation assertion and output stages and skips multidata and spoiler output. "
|
||||
"Intended for debugging and testing purposes.")
|
||||
parser.add_argument("--spoiler_only", action="store_true",
|
||||
help="Skips generation assertion and multidata, outputting only a spoiler log. "
|
||||
"Intended for debugging and testing purposes.")
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.skip_output and args.spoiler_only:
|
||||
parser.error("Cannot mix --skip_output and --spoiler_only")
|
||||
elif args.spoiler == 0 and args.spoiler_only:
|
||||
parser.error("Cannot use --spoiler_only when --spoiler=0. Use --skip_output or set --spoiler to a different value")
|
||||
|
||||
if not os.path.isabs(args.weights_file_path):
|
||||
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
||||
if not os.path.isabs(args.meta_file_path):
|
||||
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
||||
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
|
||||
|
||||
return args
|
||||
|
||||
|
||||
@@ -108,6 +118,8 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
raise Exception("Cannot mix --sameoptions with --meta")
|
||||
else:
|
||||
meta_weights = None
|
||||
|
||||
|
||||
player_id = 1
|
||||
player_files = {}
|
||||
for file in os.scandir(args.player_files_path):
|
||||
@@ -164,6 +176,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
||||
erargs.outputpath = args.outputpath
|
||||
erargs.skip_prog_balancing = args.skip_prog_balancing
|
||||
erargs.skip_output = args.skip_output
|
||||
erargs.spoiler_only = args.spoiler_only
|
||||
erargs.name = {}
|
||||
erargs.csv_output = args.csv_output
|
||||
|
||||
@@ -279,22 +292,30 @@ def get_choice(option, root, value=None) -> Any:
|
||||
raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
|
||||
|
||||
|
||||
class SafeDict(dict):
|
||||
def __missing__(self, key):
|
||||
return '{' + key + '}'
|
||||
class SafeFormatter(string.Formatter):
|
||||
def get_value(self, key, args, kwargs):
|
||||
if isinstance(key, int):
|
||||
if key < len(args):
|
||||
return args[key]
|
||||
else:
|
||||
return "{" + str(key) + "}"
|
||||
else:
|
||||
return kwargs.get(key, "{" + key + "}")
|
||||
|
||||
|
||||
def handle_name(name: str, player: int, name_counter: Counter):
|
||||
name_counter[name.lower()] += 1
|
||||
number = name_counter[name.lower()]
|
||||
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
|
||||
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=number,
|
||||
NUMBER=(number if number > 1 else ''),
|
||||
player=player,
|
||||
PLAYER=(player if player > 1 else '')))
|
||||
|
||||
new_name = SafeFormatter().vformat(new_name, (), {"number": number,
|
||||
"NUMBER": (number if number > 1 else ''),
|
||||
"player": player,
|
||||
"PLAYER": (player if player > 1 else '')})
|
||||
# Run .strip twice for edge case where after the initial .slice new_name has a leading whitespace.
|
||||
# Could cause issues for some clients that cannot handle the additional whitespace.
|
||||
new_name = new_name.strip()[:16].strip()
|
||||
|
||||
if new_name == "Archipelago":
|
||||
raise Exception(f"You cannot name yourself \"{new_name}\"")
|
||||
return new_name
|
||||
|
||||
292
Launcher.py
292
Launcher.py
@@ -1,5 +1,5 @@
|
||||
"""
|
||||
Archipelago launcher for bundled app.
|
||||
Archipelago Launcher
|
||||
|
||||
* if run with APBP as argument, launch corresponding client.
|
||||
* if run with executable as argument, run it passing argv[2:] as arguments
|
||||
@@ -8,9 +8,7 @@ Archipelago launcher for bundled app.
|
||||
Scroll down to components= to add components to the launcher as well as setup.py
|
||||
"""
|
||||
|
||||
|
||||
import argparse
|
||||
import itertools
|
||||
import logging
|
||||
import multiprocessing
|
||||
import shlex
|
||||
@@ -20,10 +18,11 @@ import urllib.parse
|
||||
import webbrowser
|
||||
from os.path import isfile
|
||||
from shutil import which
|
||||
from typing import Callable, Optional, Sequence, Tuple, Union
|
||||
from typing import Callable, Optional, Sequence, Tuple, Union, Any
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
import settings
|
||||
@@ -105,7 +104,8 @@ components.extend([
|
||||
Component("Generate Template Options", func=generate_yamls),
|
||||
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
|
||||
Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("Unrated/18+ Discord Server", icon="discord",
|
||||
func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("Browse Files", func=browse_files),
|
||||
])
|
||||
|
||||
@@ -114,7 +114,7 @@ def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
|
||||
url = urllib.parse.urlparse(path)
|
||||
queries = urllib.parse.parse_qs(url.query)
|
||||
launch_args = (path, *launch_args)
|
||||
client_component = None
|
||||
client_component = []
|
||||
text_client_component = None
|
||||
if "game" in queries:
|
||||
game = queries["game"][0]
|
||||
@@ -122,49 +122,40 @@ def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
|
||||
game = "Archipelago"
|
||||
for component in components:
|
||||
if component.supports_uri and component.game_name == game:
|
||||
client_component = component
|
||||
client_component.append(component)
|
||||
elif component.display_name == "Text Client":
|
||||
text_client_component = component
|
||||
|
||||
if client_component is None:
|
||||
from kvui import MDButton, MDButtonText
|
||||
from kivymd.uix.dialog import MDDialog, MDDialogHeadlineText, MDDialogContentContainer, MDDialogSupportingText
|
||||
from kivymd.uix.divider import MDDivider
|
||||
|
||||
if not client_component:
|
||||
run_component(text_client_component, *launch_args)
|
||||
return
|
||||
else:
|
||||
popup_text = MDDialogSupportingText(text="Select client to open and connect with.")
|
||||
component_buttons = [MDDivider()]
|
||||
for component in [text_client_component, *client_component]:
|
||||
component_buttons.append(MDButton(
|
||||
MDButtonText(text=component.display_name),
|
||||
on_release=lambda *args, comp=component: run_component(comp, *launch_args),
|
||||
style="text"
|
||||
))
|
||||
component_buttons.append(MDDivider())
|
||||
|
||||
from kvui import App, Button, BoxLayout, Label, Window
|
||||
MDDialog(
|
||||
# Headline
|
||||
MDDialogHeadlineText(text="Connect to Multiworld"),
|
||||
# Text
|
||||
popup_text,
|
||||
# Content
|
||||
MDDialogContentContainer(
|
||||
*component_buttons,
|
||||
orientation="vertical"
|
||||
),
|
||||
|
||||
class Popup(App):
|
||||
def __init__(self):
|
||||
self.title = "Connect to Multiworld"
|
||||
self.icon = r"data/icon.png"
|
||||
super().__init__()
|
||||
|
||||
def build(self):
|
||||
layout = BoxLayout(orientation="vertical")
|
||||
layout.add_widget(Label(text="Select client to open and connect with."))
|
||||
button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4))
|
||||
|
||||
text_client_button = Button(
|
||||
text=text_client_component.display_name,
|
||||
on_release=lambda *args: run_component(text_client_component, *launch_args)
|
||||
)
|
||||
button_row.add_widget(text_client_button)
|
||||
|
||||
game_client_button = Button(
|
||||
text=client_component.display_name,
|
||||
on_release=lambda *args: run_component(client_component, *launch_args)
|
||||
)
|
||||
button_row.add_widget(game_client_button)
|
||||
|
||||
layout.add_widget(button_row)
|
||||
|
||||
return layout
|
||||
|
||||
def _stop(self, *largs):
|
||||
# see run_gui Launcher _stop comment for details
|
||||
self.root_window.close()
|
||||
super()._stop(*largs)
|
||||
|
||||
Popup().run()
|
||||
).open()
|
||||
|
||||
|
||||
def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]:
|
||||
@@ -220,100 +211,166 @@ def launch(exe, in_terminal=False):
|
||||
subprocess.Popen(exe)
|
||||
|
||||
|
||||
def create_shortcut(button: Any, component: Component) -> None:
|
||||
from pyshortcuts import make_shortcut
|
||||
script = sys.argv[0]
|
||||
wkdir = Utils.local_path()
|
||||
|
||||
script = f"{script} \"{component.display_name}\""
|
||||
make_shortcut(script, name=f"Archipelago {component.display_name}", icon=local_path("data", "icon.ico"),
|
||||
startmenu=False, terminal=False, working_dir=wkdir)
|
||||
button.menu.dismiss()
|
||||
|
||||
|
||||
refresh_components: Optional[Callable[[], None]] = None
|
||||
|
||||
|
||||
def run_gui():
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget, ApAsyncImage
|
||||
def run_gui(path: str, args: Any) -> None:
|
||||
from kvui import (ThemedApp, MDFloatLayout, MDGridLayout, ScrollBox)
|
||||
from kivy.properties import ObjectProperty
|
||||
from kivy.core.window import Window
|
||||
from kivy.uix.relativelayout import RelativeLayout
|
||||
from kivy.metrics import dp
|
||||
from kivymd.uix.button import MDIconButton
|
||||
from kivymd.uix.card import MDCard
|
||||
from kivymd.uix.menu import MDDropdownMenu
|
||||
from kivymd.uix.snackbar import MDSnackbar, MDSnackbarText
|
||||
|
||||
class Launcher(App):
|
||||
from kivy.lang.builder import Builder
|
||||
|
||||
class LauncherCard(MDCard):
|
||||
component: Component | None
|
||||
image: str
|
||||
context_button: MDIconButton = ObjectProperty(None)
|
||||
|
||||
def __init__(self, *args, component: Component | None = None, image_path: str = "", **kwargs):
|
||||
self.component = component
|
||||
self.image = image_path
|
||||
super().__init__(args, kwargs)
|
||||
|
||||
class Launcher(ThemedApp):
|
||||
base_title: str = "Archipelago Launcher"
|
||||
container: ContainerLayout
|
||||
grid: GridLayout
|
||||
_tool_layout: Optional[ScrollBox] = None
|
||||
_client_layout: Optional[ScrollBox] = None
|
||||
top_screen: MDFloatLayout = ObjectProperty(None)
|
||||
navigation: MDGridLayout = ObjectProperty(None)
|
||||
grid: MDGridLayout = ObjectProperty(None)
|
||||
button_layout: ScrollBox = ObjectProperty(None)
|
||||
cards: list[LauncherCard]
|
||||
current_filter: Sequence[str | Type] | None
|
||||
|
||||
def __init__(self, ctx=None):
|
||||
def __init__(self, ctx=None, path=None, args=None):
|
||||
self.title = self.base_title + " " + Utils.__version__
|
||||
self.ctx = ctx
|
||||
self.icon = r"data/icon.png"
|
||||
self.favorites = []
|
||||
self.launch_uri = path
|
||||
self.launch_args = args
|
||||
self.cards = []
|
||||
self.current_filter = (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
|
||||
persistent = Utils.persistent_load()
|
||||
if "launcher" in persistent:
|
||||
if "favorites" in persistent["launcher"]:
|
||||
self.favorites.extend(persistent["launcher"]["favorites"])
|
||||
if "filter" in persistent["launcher"]:
|
||||
if persistent["launcher"]["filter"]:
|
||||
filters = []
|
||||
for filter in persistent["launcher"]["filter"].split(", "):
|
||||
if filter == "favorites":
|
||||
filters.append(filter)
|
||||
else:
|
||||
filters.append(Type[filter])
|
||||
self.current_filter = filters
|
||||
super().__init__()
|
||||
|
||||
def _refresh_components(self) -> None:
|
||||
def set_favorite(self, caller):
|
||||
if caller.component.display_name in self.favorites:
|
||||
self.favorites.remove(caller.component.display_name)
|
||||
caller.icon = "star-outline"
|
||||
else:
|
||||
self.favorites.append(caller.component.display_name)
|
||||
caller.icon = "star"
|
||||
|
||||
def build_button(component: Component) -> Widget:
|
||||
def build_card(self, component: Component) -> LauncherCard:
|
||||
"""
|
||||
Builds a card widget for a given component.
|
||||
|
||||
:param component: The component associated with the button.
|
||||
|
||||
:return: The created Card Widget.
|
||||
"""
|
||||
Builds a button widget for a given component.
|
||||
button_card = LauncherCard(component=component,
|
||||
image_path=icon_paths[component.icon])
|
||||
|
||||
Args:
|
||||
component (Component): The component associated with the button.
|
||||
def open_menu(caller):
|
||||
caller.menu.open()
|
||||
|
||||
Returns:
|
||||
None. The button is added to the parent grid layout.
|
||||
menu_items = [
|
||||
{
|
||||
"text": "Add shortcut on desktop",
|
||||
"leading_icon": "laptop",
|
||||
"on_release": lambda: create_shortcut(button_card.context_button, component)
|
||||
}
|
||||
]
|
||||
button_card.context_button.menu = MDDropdownMenu(caller=button_card.context_button, items=menu_items)
|
||||
button_card.context_button.bind(on_release=open_menu)
|
||||
|
||||
"""
|
||||
button = Button(text=component.display_name, size_hint_y=None, height=40)
|
||||
button.component = component
|
||||
button.bind(on_release=self.component_action)
|
||||
if component.icon != "icon":
|
||||
image = ApAsyncImage(source=icon_paths[component.icon],
|
||||
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
|
||||
box_layout = RelativeLayout(size_hint_y=None, height=40)
|
||||
box_layout.add_widget(button)
|
||||
box_layout.add_widget(image)
|
||||
return box_layout
|
||||
return button
|
||||
return button_card
|
||||
|
||||
def _refresh_components(self, type_filter: Sequence[str | Type] | None = None) -> None:
|
||||
if not type_filter:
|
||||
type_filter = [Type.CLIENT, Type.ADJUSTER, Type.TOOL, Type.MISC]
|
||||
favorites = "favorites" in type_filter
|
||||
|
||||
# clear before repopulating
|
||||
assert self._tool_layout and self._client_layout, "must call `build` first"
|
||||
tool_children = reversed(self._tool_layout.layout.children)
|
||||
assert self.button_layout, "must call `build` first"
|
||||
tool_children = reversed(self.button_layout.layout.children)
|
||||
for child in tool_children:
|
||||
self._tool_layout.layout.remove_widget(child)
|
||||
client_children = reversed(self._client_layout.layout.children)
|
||||
for child in client_children:
|
||||
self._client_layout.layout.remove_widget(child)
|
||||
self.button_layout.layout.remove_widget(child)
|
||||
|
||||
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
|
||||
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
|
||||
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
|
||||
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
|
||||
cards = [card for card in self.cards if card.component.type in type_filter
|
||||
or favorites and card.component.display_name in self.favorites]
|
||||
|
||||
for (tool, client) in itertools.zip_longest(itertools.chain(
|
||||
_tools.items(), _miscs.items(), _adjusters.items()
|
||||
), _clients.items()):
|
||||
# column 1
|
||||
if tool:
|
||||
self._tool_layout.layout.add_widget(build_button(tool[1]))
|
||||
# column 2
|
||||
if client:
|
||||
self._client_layout.layout.add_widget(build_button(client[1]))
|
||||
self.current_filter = type_filter
|
||||
|
||||
for card in cards:
|
||||
self.button_layout.layout.add_widget(card)
|
||||
|
||||
top = self.button_layout.children[0].y + self.button_layout.children[0].height \
|
||||
- self.button_layout.height
|
||||
scroll_percent = self.button_layout.convert_distance_to_scroll(0, top)
|
||||
self.button_layout.scroll_y = max(0, min(1, scroll_percent[1]))
|
||||
|
||||
def filter_clients(self, caller):
|
||||
self._refresh_components(caller.type)
|
||||
|
||||
def build(self):
|
||||
self.container = ContainerLayout()
|
||||
self.grid = GridLayout(cols=2)
|
||||
self.container.add_widget(self.grid)
|
||||
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
|
||||
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
|
||||
self._tool_layout = ScrollBox()
|
||||
self._tool_layout.layout.orientation = "vertical"
|
||||
self.grid.add_widget(self._tool_layout)
|
||||
self._client_layout = ScrollBox()
|
||||
self._client_layout.layout.orientation = "vertical"
|
||||
self.grid.add_widget(self._client_layout)
|
||||
|
||||
self._refresh_components()
|
||||
self.top_screen = Builder.load_file(Utils.local_path("data/launcher.kv"))
|
||||
self.grid = self.top_screen.ids.grid
|
||||
self.navigation = self.top_screen.ids.navigation
|
||||
self.button_layout = self.top_screen.ids.button_layout
|
||||
self.set_colors()
|
||||
self.top_screen.md_bg_color = self.theme_cls.backgroundColor
|
||||
|
||||
global refresh_components
|
||||
refresh_components = self._refresh_components
|
||||
|
||||
Window.bind(on_drop_file=self._on_drop_file)
|
||||
|
||||
return self.container
|
||||
for component in components:
|
||||
self.cards.append(self.build_card(component))
|
||||
|
||||
self._refresh_components(self.current_filter)
|
||||
|
||||
return self.top_screen
|
||||
|
||||
def on_start(self):
|
||||
if self.launch_uri:
|
||||
handle_uri(self.launch_uri, self.launch_args)
|
||||
self.launch_uri = None
|
||||
self.launch_args = None
|
||||
|
||||
@staticmethod
|
||||
def component_action(button):
|
||||
MDSnackbar(MDSnackbarText(text="Opening in a new window..."), y=dp(24), pos_hint={"center_x": 0.5},
|
||||
size_hint_x=0.5).open()
|
||||
if button.component.func:
|
||||
button.component.func()
|
||||
else:
|
||||
@@ -333,7 +390,13 @@ def run_gui():
|
||||
self.root_window.close()
|
||||
super()._stop(*largs)
|
||||
|
||||
Launcher().run()
|
||||
def on_stop(self):
|
||||
Utils.persistent_store("launcher", "favorites", self.favorites)
|
||||
Utils.persistent_store("launcher", "filter", ", ".join(filter.name if isinstance(filter, Type) else filter
|
||||
for filter in self.current_filter))
|
||||
super().on_stop()
|
||||
|
||||
Launcher(path=path, args=args).run()
|
||||
|
||||
# avoiding Launcher reference leak
|
||||
# and don't try to do something with widgets after window closed
|
||||
@@ -360,16 +423,14 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
|
||||
path = args.get("Patch|Game|Component|url", None)
|
||||
if path is not None:
|
||||
if path.startswith("archipelago://"):
|
||||
handle_uri(path, args.get("args", ()))
|
||||
return
|
||||
file, component = identify(path)
|
||||
if file:
|
||||
args['file'] = file
|
||||
if component:
|
||||
args['component'] = component
|
||||
if not component:
|
||||
logging.warning(f"Could not identify Component responsible for {path}")
|
||||
if not path.startswith("archipelago://"):
|
||||
file, component = identify(path)
|
||||
if file:
|
||||
args['file'] = file
|
||||
if component:
|
||||
args['component'] = component
|
||||
if not component:
|
||||
logging.warning(f"Could not identify Component responsible for {path}")
|
||||
|
||||
if args["update_settings"]:
|
||||
update_settings()
|
||||
@@ -378,7 +439,7 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
elif "component" in args:
|
||||
run_component(args["component"], *args["args"])
|
||||
elif not args["update_settings"]:
|
||||
run_gui()
|
||||
run_gui(path, args.get("args", ()))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
@@ -400,6 +461,7 @@ if __name__ == '__main__':
|
||||
main(parser.parse_args())
|
||||
|
||||
from worlds.LauncherComponents import processes
|
||||
|
||||
for process in processes:
|
||||
# we await all child processes to close before we tear down the process host
|
||||
# this makes it feel like each one is its own program, as the Launcher is closed now
|
||||
|
||||
@@ -26,8 +26,10 @@ import typing
|
||||
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
|
||||
server_loop)
|
||||
from NetUtils import ClientStatus
|
||||
from worlds.ladx import LinksAwakeningWorld
|
||||
from worlds.ladx.Common import BASE_ID as LABaseID
|
||||
from worlds.ladx.GpsTracker import GpsTracker
|
||||
from worlds.ladx.TrackerConsts import storage_key
|
||||
from worlds.ladx.ItemTracker import ItemTracker
|
||||
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
|
||||
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
|
||||
@@ -100,19 +102,23 @@ class LAClientConstants:
|
||||
WRamCheckSize = 0x4
|
||||
WRamSafetyValue = bytearray([0]*WRamCheckSize)
|
||||
|
||||
wRamStart = 0xC000
|
||||
hRamStart = 0xFF80
|
||||
hRamSize = 0x80
|
||||
|
||||
MinGameplayValue = 0x06
|
||||
MaxGameplayValue = 0x1A
|
||||
VictoryGameplayAndSub = 0x0102
|
||||
|
||||
|
||||
class RAGameboy():
|
||||
cache = []
|
||||
cache_start = 0
|
||||
cache_size = 0
|
||||
last_cache_read = None
|
||||
socket = None
|
||||
|
||||
def __init__(self, address, port) -> None:
|
||||
self.cache_start = LAClientConstants.wRamStart
|
||||
self.cache_size = LAClientConstants.hRamStart + LAClientConstants.hRamSize - LAClientConstants.wRamStart
|
||||
|
||||
self.address = address
|
||||
self.port = port
|
||||
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
@@ -131,9 +137,14 @@ class RAGameboy():
|
||||
async def get_retroarch_status(self):
|
||||
return await self.send_command("GET_STATUS")
|
||||
|
||||
def set_cache_limits(self, cache_start, cache_size):
|
||||
self.cache_start = cache_start
|
||||
self.cache_size = cache_size
|
||||
def set_checks_range(self, checks_start, checks_size):
|
||||
self.checks_start = checks_start
|
||||
self.checks_size = checks_size
|
||||
|
||||
def set_location_range(self, location_start, location_size, critical_addresses):
|
||||
self.location_start = location_start
|
||||
self.location_size = location_size
|
||||
self.critical_location_addresses = critical_addresses
|
||||
|
||||
def send(self, b):
|
||||
if type(b) is str:
|
||||
@@ -188,21 +199,57 @@ class RAGameboy():
|
||||
if not await self.check_safe_gameplay():
|
||||
return
|
||||
|
||||
cache = []
|
||||
remaining_size = self.cache_size
|
||||
while remaining_size:
|
||||
block = await self.async_read_memory(self.cache_start + len(cache), remaining_size)
|
||||
remaining_size -= len(block)
|
||||
cache += block
|
||||
attempts = 0
|
||||
while True:
|
||||
# RA doesn't let us do an atomic read of a large enough block of RAM
|
||||
# Some bytes can't change in between reading location_block and hram_block
|
||||
location_block = await self.read_memory_block(self.location_start, self.location_size)
|
||||
hram_block = await self.read_memory_block(LAClientConstants.hRamStart, LAClientConstants.hRamSize)
|
||||
verification_block = await self.read_memory_block(self.location_start, self.location_size)
|
||||
|
||||
valid = True
|
||||
for address in self.critical_location_addresses:
|
||||
if location_block[address - self.location_start] != verification_block[address - self.location_start]:
|
||||
valid = False
|
||||
|
||||
if valid:
|
||||
break
|
||||
|
||||
attempts += 1
|
||||
|
||||
# Shouldn't really happen, but keep it from choking
|
||||
if attempts > 5:
|
||||
return
|
||||
|
||||
checks_block = await self.read_memory_block(self.checks_start, self.checks_size)
|
||||
|
||||
if not await self.check_safe_gameplay():
|
||||
return
|
||||
|
||||
self.cache = cache
|
||||
self.cache = bytearray(self.cache_size)
|
||||
|
||||
start = self.checks_start - self.cache_start
|
||||
self.cache[start:start + len(checks_block)] = checks_block
|
||||
|
||||
start = self.location_start - self.cache_start
|
||||
self.cache[start:start + len(location_block)] = location_block
|
||||
|
||||
start = LAClientConstants.hRamStart - self.cache_start
|
||||
self.cache[start:start + len(hram_block)] = hram_block
|
||||
|
||||
self.last_cache_read = time.time()
|
||||
|
||||
async def read_memory_block(self, address: int, size: int):
|
||||
block = bytearray()
|
||||
remaining_size = size
|
||||
while remaining_size:
|
||||
chunk = await self.async_read_memory(address + len(block), remaining_size)
|
||||
remaining_size -= len(chunk)
|
||||
block += chunk
|
||||
|
||||
return block
|
||||
|
||||
async def read_memory_cache(self, addresses):
|
||||
# TODO: can we just update once per frame?
|
||||
if not self.last_cache_read or self.last_cache_read + 0.1 < time.time():
|
||||
await self.update_cache()
|
||||
if not self.cache:
|
||||
@@ -359,11 +406,12 @@ class LinksAwakeningClient():
|
||||
auth = binascii.hexlify(await self.gameboy.async_read_memory(0x0134, 12)).decode()
|
||||
self.auth = auth
|
||||
|
||||
async def wait_and_init_tracker(self):
|
||||
async def wait_and_init_tracker(self, magpie: MagpieBridge):
|
||||
await self.wait_for_game_ready()
|
||||
self.tracker = LocationTracker(self.gameboy)
|
||||
self.item_tracker = ItemTracker(self.gameboy)
|
||||
self.gps_tracker = GpsTracker(self.gameboy)
|
||||
magpie.gps_tracker = self.gps_tracker
|
||||
|
||||
async def recved_item_from_ap(self, item_id, from_player, next_index):
|
||||
# Don't allow getting an item until you've got your first check
|
||||
@@ -405,9 +453,11 @@ class LinksAwakeningClient():
|
||||
return (await self.gameboy.read_memory_cache([LAClientConstants.wGameplayType]))[LAClientConstants.wGameplayType] == 1
|
||||
|
||||
async def main_tick(self, item_get_cb, win_cb, deathlink_cb):
|
||||
await self.gameboy.update_cache()
|
||||
await self.tracker.readChecks(item_get_cb)
|
||||
await self.item_tracker.readItems()
|
||||
await self.gps_tracker.read_location()
|
||||
await self.gps_tracker.read_entrances()
|
||||
|
||||
current_health = (await self.gameboy.read_memory_cache([LAClientConstants.wLinkHealth]))[LAClientConstants.wLinkHealth]
|
||||
if self.deathlink_debounce and current_health != 0:
|
||||
@@ -457,7 +507,7 @@ class LinksAwakeningContext(CommonContext):
|
||||
la_task = None
|
||||
client = None
|
||||
# TODO: does this need to re-read on reset?
|
||||
found_checks = []
|
||||
found_checks = set()
|
||||
last_resend = time.time()
|
||||
|
||||
magpie_enabled = False
|
||||
@@ -465,6 +515,10 @@ class LinksAwakeningContext(CommonContext):
|
||||
magpie_task = None
|
||||
won = False
|
||||
|
||||
@property
|
||||
def slot_storage_key(self):
|
||||
return f"{self.slot_info[self.slot].name}_{storage_key}"
|
||||
|
||||
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None:
|
||||
self.client = LinksAwakeningClient()
|
||||
self.slot_data = {}
|
||||
@@ -476,9 +530,7 @@ class LinksAwakeningContext(CommonContext):
|
||||
|
||||
def run_gui(self) -> None:
|
||||
import webbrowser
|
||||
import kvui
|
||||
from kvui import Button, GameManager
|
||||
from kivy.uix.image import Image
|
||||
from kvui import GameManager, ImageButton
|
||||
|
||||
class LADXManager(GameManager):
|
||||
logging_pairs = [
|
||||
@@ -491,23 +543,25 @@ class LinksAwakeningContext(CommonContext):
|
||||
b = super().build()
|
||||
|
||||
if self.ctx.magpie_enabled:
|
||||
button = Button(text="", size=(30, 30), size_hint_x=None,
|
||||
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
|
||||
image = Image(size=(16, 16), texture=magpie_logo())
|
||||
button.add_widget(image)
|
||||
|
||||
def set_center(_, center):
|
||||
image.center = center
|
||||
button.bind(center=set_center)
|
||||
|
||||
button = ImageButton(texture=magpie_logo(), fit_mode="cover", image_size=(32, 32), size_hint_x=None,
|
||||
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
|
||||
self.connect_layout.add_widget(button)
|
||||
|
||||
return b
|
||||
|
||||
self.ui = LADXManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def send_checks(self):
|
||||
message = [{"cmd": 'LocationChecks', "locations": self.found_checks}]
|
||||
async def send_new_entrances(self, entrances: typing.Dict[str, str]):
|
||||
# Store the entrances we find on the server for future sessions
|
||||
message = [{
|
||||
"cmd": "Set",
|
||||
"key": self.slot_storage_key,
|
||||
"default": {},
|
||||
"want_reply": False,
|
||||
"operations": [{"operation": "update", "value": entrances}],
|
||||
}]
|
||||
|
||||
await self.send_msgs(message)
|
||||
|
||||
had_invalid_slot_data = None
|
||||
@@ -537,13 +591,19 @@ class LinksAwakeningContext(CommonContext):
|
||||
await self.send_msgs(message)
|
||||
self.won = True
|
||||
|
||||
async def request_found_entrances(self):
|
||||
await self.send_msgs([{"cmd": "Get", "keys": [self.slot_storage_key]}])
|
||||
|
||||
# Ask for updates so that players can co-op entrances in a seed
|
||||
await self.send_msgs([{"cmd": "SetNotify", "keys": [self.slot_storage_key]}])
|
||||
|
||||
async def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
|
||||
if self.ENABLE_DEATHLINK:
|
||||
self.client.pending_deathlink = True
|
||||
|
||||
def new_checks(self, item_ids, ladxr_ids):
|
||||
self.found_checks += item_ids
|
||||
create_task_log_exception(self.send_checks())
|
||||
self.found_checks.update(item_ids)
|
||||
create_task_log_exception(self.check_locations(self.found_checks))
|
||||
if self.magpie_enabled:
|
||||
create_task_log_exception(self.magpie.send_new_checks(ladxr_ids))
|
||||
|
||||
@@ -571,12 +631,24 @@ class LinksAwakeningContext(CommonContext):
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
self.slot_data = args.get("slot_data", {})
|
||||
|
||||
# This is sent to magpie over local websocket to make its own connection
|
||||
self.slot_data.update({
|
||||
"server_address": self.server_address,
|
||||
"slot_name": self.player_names[self.slot],
|
||||
"password": self.password,
|
||||
})
|
||||
|
||||
# TODO - use watcher_event
|
||||
if cmd == "ReceivedItems":
|
||||
for index, item in enumerate(args["items"], start=args["index"]):
|
||||
self.client.recvd_checks[index] = item
|
||||
|
||||
if cmd == "Retrieved" and self.magpie_enabled and self.slot_storage_key in args["keys"]:
|
||||
self.client.gps_tracker.receive_found_entrances(args["keys"][self.slot_storage_key])
|
||||
|
||||
if cmd == "SetReply" and self.magpie_enabled and args["key"] == self.slot_storage_key:
|
||||
self.client.gps_tracker.receive_found_entrances(args["value"])
|
||||
|
||||
async def sync(self):
|
||||
sync_msg = [{'cmd': 'Sync'}]
|
||||
await self.send_msgs(sync_msg)
|
||||
@@ -589,6 +661,12 @@ class LinksAwakeningContext(CommonContext):
|
||||
checkMetadataTable[check.id])] for check in ladxr_checks]
|
||||
self.new_checks(checks, [check.id for check in ladxr_checks])
|
||||
|
||||
for check in ladxr_checks:
|
||||
if check.value and check.linkedItem:
|
||||
linkedItem = check.linkedItem
|
||||
if 'condition' not in linkedItem or linkedItem['condition'](self.slot_data):
|
||||
self.client.item_tracker.setExtraItem(check.linkedItem['item'], check.linkedItem['qty'])
|
||||
|
||||
async def victory():
|
||||
await self.send_victory()
|
||||
|
||||
@@ -622,21 +700,38 @@ class LinksAwakeningContext(CommonContext):
|
||||
if not self.client.recvd_checks:
|
||||
await self.sync()
|
||||
|
||||
await self.client.wait_and_init_tracker()
|
||||
await self.client.wait_and_init_tracker(self.magpie)
|
||||
|
||||
min_tick_duration = 0.1
|
||||
last_tick = time.time()
|
||||
while True:
|
||||
await self.client.main_tick(on_item_get, victory, deathlink)
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
now = time.time()
|
||||
tick_duration = now - last_tick
|
||||
sleep_duration = max(min_tick_duration - tick_duration, 0)
|
||||
await asyncio.sleep(sleep_duration)
|
||||
|
||||
last_tick = now
|
||||
|
||||
if self.last_resend + 5.0 < now:
|
||||
self.last_resend = now
|
||||
await self.send_checks()
|
||||
await self.check_locations(self.found_checks)
|
||||
if self.magpie_enabled:
|
||||
try:
|
||||
self.magpie.set_checks(self.client.tracker.all_checks)
|
||||
await self.magpie.set_item_tracker(self.client.item_tracker)
|
||||
await self.magpie.send_gps(self.client.gps_tracker)
|
||||
self.magpie.slot_data = self.slot_data
|
||||
if self.slot_data and "slot_data" in self.magpie.features and not self.magpie.has_sent_slot_data:
|
||||
self.magpie.slot_data = self.slot_data
|
||||
await self.magpie.send_slot_data()
|
||||
|
||||
if self.client.gps_tracker.needs_found_entrances:
|
||||
await self.request_found_entrances()
|
||||
self.client.gps_tracker.needs_found_entrances = False
|
||||
|
||||
new_entrances = await self.magpie.send_gps(self.client.gps_tracker)
|
||||
if new_entrances:
|
||||
await self.send_new_entrances(new_entrances)
|
||||
except Exception:
|
||||
# Don't let magpie errors take out the client
|
||||
pass
|
||||
@@ -647,8 +742,8 @@ class LinksAwakeningContext(CommonContext):
|
||||
await asyncio.sleep(1.0)
|
||||
|
||||
def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_options()["ladx_options"].get("rom_start", True))
|
||||
auto_start = LinksAwakeningWorld.settings.rom_start
|
||||
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
@@ -705,6 +800,6 @@ async def main():
|
||||
await ctx.shutdown()
|
||||
|
||||
if __name__ == '__main__':
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
@@ -370,7 +370,7 @@ if __name__ == "__main__":
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
12
Main.py
12
Main.py
@@ -81,7 +81,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
del item_digits, location_digits, item_count, location_count
|
||||
|
||||
# This assertion method should not be necessary to run if we are not outputting any multidata.
|
||||
if not args.skip_output:
|
||||
if not args.skip_output and not args.spoiler_only:
|
||||
AutoWorld.call_stage(multiworld, "assert_generate")
|
||||
|
||||
AutoWorld.call_all(multiworld, "generate_early")
|
||||
@@ -224,6 +224,15 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
logger.info(f'Beginning output...')
|
||||
outfilebase = 'AP_' + multiworld.seed_name
|
||||
|
||||
if args.spoiler_only:
|
||||
if args.spoiler > 1:
|
||||
logger.info('Calculating playthrough.')
|
||||
multiworld.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||
|
||||
multiworld.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
|
||||
logger.info('Done. Skipped multidata modification. Total time: %s', time.perf_counter() - start)
|
||||
return multiworld
|
||||
|
||||
output = tempfile.TemporaryDirectory()
|
||||
with output as temp_dir:
|
||||
output_players = [player for player in multiworld.player_ids if AutoWorld.World.generate_output.__code__
|
||||
@@ -306,6 +315,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
game_world.game: worlds.network_data_package["games"][game_world.game]
|
||||
for game_world in multiworld.worlds.values()
|
||||
}
|
||||
data_package["Archipelago"] = worlds.network_data_package["games"]["Archipelago"]
|
||||
|
||||
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, Networ
|
||||
from BaseClasses import ItemClassification
|
||||
|
||||
min_client_version = Version(0, 1, 6)
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
|
||||
def remove_from_list(container, value):
|
||||
@@ -66,9 +66,13 @@ def pop_from_container(container, value):
|
||||
return container
|
||||
|
||||
|
||||
def update_dict(dictionary, entries):
|
||||
dictionary.update(entries)
|
||||
return dictionary
|
||||
def update_container_unique(container, entries):
|
||||
if isinstance(container, list):
|
||||
existing_container_as_set = set(container)
|
||||
container.extend([entry for entry in entries if entry not in existing_container_as_set])
|
||||
else:
|
||||
container.update(entries)
|
||||
return container
|
||||
|
||||
|
||||
def queue_gc():
|
||||
@@ -109,7 +113,7 @@ modify_functions = {
|
||||
# lists/dicts:
|
||||
"remove": remove_from_list,
|
||||
"pop": pop_from_container,
|
||||
"update": update_dict,
|
||||
"update": update_container_unique,
|
||||
}
|
||||
|
||||
|
||||
@@ -277,25 +281,6 @@ class Context:
|
||||
lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})'))
|
||||
self.non_hintable_names = collections.defaultdict(frozenset)
|
||||
|
||||
self._load_game_data()
|
||||
|
||||
# Data package retrieval
|
||||
def _load_game_data(self):
|
||||
import worlds
|
||||
self.gamespackage = worlds.network_data_package["games"]
|
||||
|
||||
self.item_name_groups = {world_name: world.item_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()}
|
||||
self.location_name_groups = {world_name: world.location_name_groups for world_name, world in
|
||||
worlds.AutoWorldRegister.world_types.items()}
|
||||
for world_name, world in worlds.AutoWorldRegister.world_types.items():
|
||||
self.non_hintable_names[world_name] = world.hint_blacklist
|
||||
|
||||
for game_package in self.gamespackage.values():
|
||||
# remove groups from data sent to clients
|
||||
del game_package["item_name_groups"]
|
||||
del game_package["location_name_groups"]
|
||||
|
||||
def _init_game_data(self):
|
||||
for game_name, game_package in self.gamespackage.items():
|
||||
if "checksum" in game_package:
|
||||
@@ -783,7 +768,7 @@ class Context:
|
||||
|
||||
def get_hint(self, team: int, finding_player: int, seeked_location: int) -> typing.Optional[Hint]:
|
||||
for hint in self.hints[team, finding_player]:
|
||||
if hint.location == seeked_location:
|
||||
if hint.location == seeked_location and hint.finding_player == finding_player:
|
||||
return hint
|
||||
return None
|
||||
|
||||
@@ -1135,7 +1120,7 @@ def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, st
|
||||
seeked_item_id = item if isinstance(item, int) else ctx.item_names_for_game(ctx.games[slot])[item]
|
||||
for finding_player, location_id, item_id, receiving_player, item_flags \
|
||||
in ctx.locations.find_item(slots, seeked_item_id):
|
||||
prev_hint = ctx.get_hint(team, slot, location_id)
|
||||
prev_hint = ctx.get_hint(team, finding_player, location_id)
|
||||
if prev_hint:
|
||||
hints.append(prev_hint)
|
||||
else:
|
||||
@@ -2037,7 +2022,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
value = func(value, operation["value"])
|
||||
ctx.stored_data[args["key"]] = args["value"] = value
|
||||
targets = set(ctx.stored_data_notification_clients[args["key"]])
|
||||
if args.get("want_reply", True):
|
||||
if args.get("want_reply", False):
|
||||
targets.add(client)
|
||||
if targets:
|
||||
ctx.broadcast(targets, [args])
|
||||
|
||||
@@ -346,7 +346,7 @@ if __name__ == '__main__':
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
@@ -1579,6 +1579,7 @@ def dump_player_options(multiworld: MultiWorld) -> None:
|
||||
player_output = {
|
||||
"Game": multiworld.game[player],
|
||||
"Name": multiworld.get_player_name(player),
|
||||
"ID": player,
|
||||
}
|
||||
output.append(player_output)
|
||||
for option_key, option in world.options_dataclass.type_hints.items():
|
||||
@@ -1591,7 +1592,7 @@ def dump_player_options(multiworld: MultiWorld) -> None:
|
||||
game_option_names.append(display_name)
|
||||
|
||||
with open(output_path(f"generate_{multiworld.seed_name}.csv"), mode="w", newline="") as file:
|
||||
fields = ["Game", "Name", *all_option_names]
|
||||
fields = ["ID", "Game", "Name", *all_option_names]
|
||||
writer = DictWriter(file, fields)
|
||||
writer.writeheader()
|
||||
writer.writerows(output)
|
||||
|
||||
@@ -80,6 +80,8 @@ Currently, the following games are supported:
|
||||
* Saving Princess
|
||||
* Castlevania: Circle of the Moon
|
||||
* Inscryption
|
||||
* Civilization VI
|
||||
* The Legend of Zelda: The Wind Waker
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
@@ -735,6 +735,6 @@ async def main() -> None:
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
@@ -500,7 +500,7 @@ def main():
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(_main())
|
||||
colorama.deinit()
|
||||
|
||||
5
Utils.py
5
Utils.py
@@ -47,7 +47,7 @@ class Version(typing.NamedTuple):
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
|
||||
__version__ = "0.6.0"
|
||||
__version__ = "0.6.2"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -443,7 +443,8 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
else:
|
||||
mod = importlib.import_module(module)
|
||||
obj = getattr(mod, name)
|
||||
if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection)):
|
||||
if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection,
|
||||
self.options_module.PlandoText)):
|
||||
return obj
|
||||
# Forbid everything else.
|
||||
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
|
||||
|
||||
@@ -214,17 +214,11 @@ class WargrooveContext(CommonContext):
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
from kvui import GameManager, HoverBehavior, ServerToolTip
|
||||
from kivy.uix.tabbedpanel import TabbedPanelItem
|
||||
from kivymd.uix.tab import MDTabsItem, MDTabsItemText
|
||||
from kivy.lang import Builder
|
||||
from kivy.uix.button import Button
|
||||
from kivy.uix.togglebutton import ToggleButton
|
||||
from kivy.uix.boxlayout import BoxLayout
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.image import AsyncImage, Image
|
||||
from kivy.uix.stacklayout import StackLayout
|
||||
from kivy.uix.label import Label
|
||||
from kivy.properties import ColorProperty
|
||||
from kivy.uix.image import Image
|
||||
import pkgutil
|
||||
|
||||
class TrackerLayout(BoxLayout):
|
||||
@@ -446,6 +440,6 @@ if __name__ == '__main__':
|
||||
parser = get_base_parser(description="Wargroove Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
@@ -9,7 +9,7 @@ from threading import Event, Thread
|
||||
from typing import Any
|
||||
from uuid import UUID
|
||||
|
||||
from pony.orm import db_session, select, commit
|
||||
from pony.orm import db_session, select, commit, PrimaryKey
|
||||
|
||||
from Utils import restricted_loads
|
||||
from .locker import Locker, AlreadyRunningException
|
||||
@@ -36,12 +36,21 @@ def handle_generation_failure(result: BaseException):
|
||||
logging.exception(e)
|
||||
|
||||
|
||||
def _mp_gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None, sid=None) -> PrimaryKey | None:
|
||||
from setproctitle import setproctitle
|
||||
|
||||
setproctitle(f"Generator ({sid})")
|
||||
res = gen_game(gen_options, meta=meta, owner=owner, sid=sid)
|
||||
setproctitle(f"Generator (idle)")
|
||||
return res
|
||||
|
||||
|
||||
def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
|
||||
try:
|
||||
meta = json.loads(generation.meta)
|
||||
options = restricted_loads(generation.options)
|
||||
logging.info(f"Generating {generation.id} for {len(options)} players")
|
||||
pool.apply_async(gen_game, (options,),
|
||||
pool.apply_async(_mp_gen_game, (options,),
|
||||
{"meta": meta,
|
||||
"sid": generation.id,
|
||||
"owner": generation.owner},
|
||||
@@ -55,6 +64,10 @@ def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
|
||||
|
||||
|
||||
def init_generator(config: dict[str, Any]) -> None:
|
||||
from setproctitle import setproctitle
|
||||
|
||||
setproctitle("Generator (idle)")
|
||||
|
||||
try:
|
||||
import resource
|
||||
except ModuleNotFoundError:
|
||||
|
||||
@@ -117,6 +117,7 @@ class WebHostContext(Context):
|
||||
self.gamespackage = {"Archipelago": static_gamespackage.get("Archipelago", {})} # this may be modified by _load
|
||||
self.item_name_groups = {"Archipelago": static_item_name_groups.get("Archipelago", {})}
|
||||
self.location_name_groups = {"Archipelago": static_location_name_groups.get("Archipelago", {})}
|
||||
missing_checksum = False
|
||||
|
||||
for game in list(multidata.get("datapackage", {})):
|
||||
game_data = multidata["datapackage"][game]
|
||||
@@ -132,11 +133,13 @@ class WebHostContext(Context):
|
||||
continue
|
||||
else:
|
||||
self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
|
||||
else:
|
||||
missing_checksum = True # Game rolled on old AP and will load data package from multidata
|
||||
self.gamespackage[game] = static_gamespackage.get(game, {})
|
||||
self.item_name_groups[game] = static_item_name_groups.get(game, {})
|
||||
self.location_name_groups[game] = static_location_name_groups.get(game, {})
|
||||
|
||||
if not game_data_packages:
|
||||
if not game_data_packages and not missing_checksum:
|
||||
# all static -> use the static dicts directly
|
||||
self.gamespackage = static_gamespackage
|
||||
self.item_name_groups = static_item_name_groups
|
||||
@@ -224,6 +227,9 @@ def set_up_logging(room_id) -> logging.Logger:
|
||||
def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
|
||||
host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
|
||||
from setproctitle import setproctitle
|
||||
|
||||
setproctitle(name)
|
||||
Utils.init_logging(name)
|
||||
try:
|
||||
import resource
|
||||
@@ -244,8 +250,23 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
raise Exception("Worlds system should not be loaded in the custom server.")
|
||||
|
||||
import gc
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
del cert_file, cert_key_file, ponyconfig
|
||||
|
||||
if not cert_file:
|
||||
def get_ssl_context():
|
||||
return None
|
||||
else:
|
||||
load_date = None
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file)
|
||||
|
||||
def get_ssl_context():
|
||||
nonlocal load_date, ssl_context
|
||||
today = datetime.date.today()
|
||||
if load_date != today:
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file)
|
||||
load_date = today
|
||||
return ssl_context
|
||||
|
||||
del ponyconfig
|
||||
gc.collect() # free intermediate objects used during setup
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
@@ -260,12 +281,12 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||
assert ctx.server is None
|
||||
try:
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=get_ssl_context())
|
||||
|
||||
await ctx.server
|
||||
except OSError: # likely port in use
|
||||
ctx.server = websockets.serve(
|
||||
functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
||||
functools.partial(server, ctx=ctx), ctx.host, 0, ssl=get_ssl_context())
|
||||
|
||||
await ctx.server
|
||||
port = 0
|
||||
|
||||
@@ -135,6 +135,7 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
erargs.skip_prog_balancing = False
|
||||
erargs.skip_output = False
|
||||
erargs.spoiler_only = False
|
||||
erargs.csv_output = False
|
||||
|
||||
name_counter = Counter()
|
||||
|
||||
@@ -35,6 +35,12 @@ def start_playing():
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
@cache.cached()
|
||||
def game_info(game, lang):
|
||||
try:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
if lang not in world.web.game_info_languages:
|
||||
raise KeyError("Sorry, this game's info page is not available in that language yet.")
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
@@ -52,6 +58,12 @@ def games():
|
||||
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
||||
@cache.cached()
|
||||
def tutorial(game, file, lang):
|
||||
try:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
if lang not in [tut.link.split("/")[1] for tut in world.web.tutorials]:
|
||||
raise KeyError("Sorry, the tutorial is not available in that language yet.")
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ from typing import Dict, Union
|
||||
from docutils.core import publish_parts
|
||||
|
||||
import yaml
|
||||
from flask import redirect, render_template, request, Response
|
||||
from flask import redirect, render_template, request, Response, abort
|
||||
|
||||
import Options
|
||||
from Utils import local_path
|
||||
@@ -142,7 +142,10 @@ def weighted_options_old():
|
||||
@app.route("/games/<string:game>/weighted-options")
|
||||
@cache.cached()
|
||||
def weighted_options(game: str):
|
||||
return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
|
||||
try:
|
||||
return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
|
||||
|
||||
@app.route("/games/<string:game>/generate-weighted-yaml", methods=["POST"])
|
||||
@@ -197,7 +200,10 @@ def generate_weighted_yaml(game: str):
|
||||
@app.route("/games/<string:game>/player-options")
|
||||
@cache.cached()
|
||||
def player_options(game: str):
|
||||
return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
|
||||
try:
|
||||
return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
|
||||
|
||||
# YAML generator for player-options
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
flask>=3.0.3
|
||||
werkzeug>=3.0.6
|
||||
flask>=3.1.0
|
||||
werkzeug>=3.1.3
|
||||
pony>=0.7.19
|
||||
waitress>=3.0.0
|
||||
waitress>=3.0.2
|
||||
Flask-Caching>=2.3.0
|
||||
Flask-Compress>=1.15
|
||||
Flask-Limiter>=3.8.0
|
||||
bokeh>=3.5.2
|
||||
markupsafe>=2.1.5
|
||||
Flask-Compress>=1.17
|
||||
Flask-Limiter>=3.12
|
||||
bokeh>=3.6.3
|
||||
markupsafe>=3.0.2
|
||||
Markdown>=3.7
|
||||
mdx-breakless-lists>=1.0.1
|
||||
setproctitle>=1.3.5
|
||||
|
||||
@@ -23,7 +23,6 @@ window.addEventListener('load', () => {
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
gameInfo.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
@@ -42,10 +41,5 @@ window.addEventListener('load', () => {
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
gameInfo.innerHTML =
|
||||
`<h2>This page is out of logic!</h2>
|
||||
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
|
||||
});
|
||||
});
|
||||
|
||||
@@ -6,6 +6,4 @@ window.addEventListener('load', () => {
|
||||
document.getElementById('file-input').addEventListener('change', () => {
|
||||
document.getElementById('host-game-form').submit();
|
||||
});
|
||||
|
||||
adjustFooterHeight();
|
||||
});
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
const adjustFooterHeight = () => {
|
||||
// If there is no footer on this page, do nothing
|
||||
const footer = document.getElementById('island-footer');
|
||||
if (!footer) { return; }
|
||||
|
||||
// If the body is taller than the window, also do nothing
|
||||
if (document.body.offsetHeight > window.innerHeight) {
|
||||
footer.style.marginTop = '0';
|
||||
return;
|
||||
}
|
||||
|
||||
// Add a margin-top to the footer to position it at the bottom of the screen
|
||||
const sibling = footer.previousElementSibling;
|
||||
const margin = (window.innerHeight - sibling.offsetTop - sibling.offsetHeight - footer.offsetHeight);
|
||||
if (margin < 1) {
|
||||
footer.style.marginTop = '0';
|
||||
return;
|
||||
}
|
||||
footer.style.marginTop = `${margin}px`;
|
||||
};
|
||||
|
||||
const adjustHeaderWidth = () => {
|
||||
// If there is no header, do nothing
|
||||
const header = document.getElementById('base-header');
|
||||
if (!header) { return; }
|
||||
|
||||
const tempDiv = document.createElement('div');
|
||||
tempDiv.style.width = '100px';
|
||||
tempDiv.style.height = '100px';
|
||||
tempDiv.style.overflow = 'scroll';
|
||||
tempDiv.style.position = 'absolute';
|
||||
tempDiv.style.top = '-500px';
|
||||
document.body.appendChild(tempDiv);
|
||||
const scrollbarWidth = tempDiv.offsetWidth - tempDiv.clientWidth;
|
||||
document.body.removeChild(tempDiv);
|
||||
|
||||
const documentRoot = document.compatMode === 'BackCompat' ? document.body : document.documentElement;
|
||||
const margin = (documentRoot.scrollHeight > documentRoot.clientHeight) ? 0-scrollbarWidth : 0;
|
||||
document.getElementById('base-header-right').style.marginRight = `${margin}px`;
|
||||
};
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
window.addEventListener('resize', adjustFooterHeight);
|
||||
window.addEventListener('resize', adjustHeaderWidth);
|
||||
adjustFooterHeight();
|
||||
adjustHeaderWidth();
|
||||
});
|
||||
@@ -25,7 +25,6 @@ window.addEventListener('load', () => {
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
showdown.setOption('disableForced4SpacesIndentedSublists', true);
|
||||
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
const title = document.querySelector('h1')
|
||||
if (title) {
|
||||
@@ -49,10 +48,5 @@ window.addEventListener('load', () => {
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
tutorialWrapper.innerHTML =
|
||||
`<h2>This page is out of logic!</h2>
|
||||
<h3>Click <a href="${window.location.origin}/tutorial">here</a> to return to safety.</h3>`;
|
||||
});
|
||||
});
|
||||
|
||||
@@ -36,6 +36,13 @@ html{
|
||||
|
||||
body{
|
||||
margin: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: calc(100vh - 110px);
|
||||
}
|
||||
|
||||
main {
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
a{
|
||||
|
||||
@@ -75,6 +75,27 @@
|
||||
#inventory-table img.acquired.green{ /*32CD32*/
|
||||
filter: hue-rotate(84deg) saturate(10) brightness(0.7);
|
||||
}
|
||||
#inventory-table img.acquired.hotpink{ /*FF69B4*/
|
||||
filter: sepia(100%) hue-rotate(300deg) saturate(10);
|
||||
}
|
||||
#inventory-table img.acquired.lightsalmon{ /*FFA07A*/
|
||||
filter: sepia(100%) hue-rotate(347deg) saturate(10);
|
||||
}
|
||||
#inventory-table img.acquired.crimson{ /*DB143B*/
|
||||
filter: sepia(100%) hue-rotate(318deg) saturate(10) brightness(0.86);
|
||||
}
|
||||
|
||||
#inventory-table span{
|
||||
color: #B4B4A0;
|
||||
font-size: 40px;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
filter: grayscale(100%) contrast(75%) brightness(30%);
|
||||
}
|
||||
|
||||
#inventory-table span.acquired{
|
||||
filter: none;
|
||||
}
|
||||
|
||||
#inventory-table div.image-stack{
|
||||
display: grid;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import "macros.html" as macros %}
|
||||
{% set show_footer = True %}
|
||||
|
||||
{% block head %}
|
||||
<title>Page Not Found (404)</title>
|
||||
@@ -13,5 +14,4 @@
|
||||
The page you're looking for doesn't exist.<br />
|
||||
<a href="/">Click here to return to safety.</a>
|
||||
</div>
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% set show_footer = True %}
|
||||
|
||||
{% block head %}
|
||||
<title>Upload Multidata</title>
|
||||
@@ -27,6 +28,4 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% set show_footer = True %}
|
||||
|
||||
{% block head %}
|
||||
<title>Archipelago</title>
|
||||
@@ -57,5 +58,4 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -5,26 +5,29 @@
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tooltip.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/cookieNotice.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/globalStyles.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/styleController.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/cookieNotice.js") }}"></script>
|
||||
{% block head %}
|
||||
<title>Archipelago</title>
|
||||
{% endblock %}
|
||||
</head>
|
||||
<body>
|
||||
<main>
|
||||
{% with messages = get_flashed_messages() %}
|
||||
{% if messages %}
|
||||
<div>
|
||||
{% for message in messages | unique %}
|
||||
<div class="user-message">{{ message }}</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endif %}
|
||||
{% endwith %}
|
||||
|
||||
{% with messages = get_flashed_messages() %}
|
||||
{% if messages %}
|
||||
<div>
|
||||
{% for message in messages | unique %}
|
||||
<div class="user-message">{{ message }}</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% block body %}
|
||||
{% endblock %}
|
||||
</main>
|
||||
|
||||
{% if show_footer %}
|
||||
{% include "islandFooter.html" %}
|
||||
{% endif %}
|
||||
{% endwith %}
|
||||
|
||||
{% block body %}
|
||||
{% endblock %}
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
{% endmacro %}
|
||||
|
||||
{% macro RandomizeButton(option_name, option) %}
|
||||
<div class="randomize-button" data-tooltip="Toggle randomization for this option!">
|
||||
<div class="randomize-button" data-tooltip="Pick a random value for this option.">
|
||||
<label for="random-{{ option_name }}">
|
||||
<input type="checkbox" id="random-{{ option_name }}" name="random-{{ option_name }}" class="randomize-checkbox" data-option-name="{{ option_name }}" {{ "checked" if option.default == "random" }} />
|
||||
🎲
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import "macros.html" as macros %}
|
||||
{% set show_footer = True %}
|
||||
|
||||
{% block head %}
|
||||
<title>Generation failed, please retry.</title>
|
||||
@@ -15,5 +16,4 @@
|
||||
{{ seed_error }}
|
||||
</div>
|
||||
</div>
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% set show_footer = True %}
|
||||
|
||||
{% block head %}
|
||||
<title>Start Playing</title>
|
||||
@@ -26,6 +27,4 @@
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -99,6 +99,52 @@
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
{% if 'PrismBreak' in options or 'LockKeyAmadeus' in options or 'GateKeep' in options %}
|
||||
<div class="table-row">
|
||||
{% if 'PrismBreak' in options %}
|
||||
<div class="C1">
|
||||
<div class="image-stack">
|
||||
<div class="stack-front">
|
||||
<div class="stack-top-left">
|
||||
<img src="{{ icons['Laser Access'] }}" class="hotpink {{ 'acquired' if 'Laser Access A' in acquired_items }}" title="Laser Access A" />
|
||||
</div>
|
||||
<div class="stack-top-right">
|
||||
<img src="{{ icons['Laser Access'] }}" class="lightsalmon {{ 'acquired' if 'Laser Access I' in acquired_items }}" title="Laser Access I" />
|
||||
</div>
|
||||
<div class="stack-bottum-left">
|
||||
<img src="{{ icons['Laser Access'] }}" class="crimson {{ 'acquired' if 'Laser Access M' in acquired_items }}" title="Laser Access M" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% if 'LockKeyAmadeus' in options %}
|
||||
<div class="C2">
|
||||
<div class="image-stack">
|
||||
<div class="stack-front">
|
||||
<div class="stack-top-left">
|
||||
<img src="{{ icons['Lab Glasses'] }}" class="{{ 'acquired' if 'Lab Access Genza' in acquired_items }}" title="Lab Access Genza" />
|
||||
</div>
|
||||
<div class="stack-top-right">
|
||||
<img src="{{ icons['Eye Orb'] }}" class="{{ 'acquired' if 'Lab Access Dynamo' in acquired_items }}" title="Lab Access Dynamo" />
|
||||
</div>
|
||||
<div class="stack-bottum-left">
|
||||
<img src="{{ icons['Lab Coat'] }}" class="{{ 'acquired' if 'Lab Access Research' in acquired_items }}" title="Lab Access Research" />
|
||||
</div>
|
||||
<div class="stack-bottum-right">
|
||||
<img src="{{ icons['Demon'] }}" class="{{ 'acquired' if 'Lab Access Experiment' in acquired_items }}" title="Lab Access Experiment" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endif %}
|
||||
{% if 'GateKeep' in options %}
|
||||
<div class="C3">
|
||||
<span class="{{ 'acquired' if 'Drawbridge Key' in acquired_items }}" title="Drawbridge Key">❖</span>
|
||||
</div>
|
||||
{% endif %}
|
||||
</div>
|
||||
{% endif %}
|
||||
</div>
|
||||
|
||||
<table id="location-table">
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import "macros.html" as macros %}
|
||||
{% set show_footer = True %}
|
||||
|
||||
{% block head %}
|
||||
<title>View Seed {{ seed.id|suuid }}</title>
|
||||
@@ -50,5 +51,4 @@
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
{% import "macros.html" as macros %}
|
||||
{% set show_footer = True %}
|
||||
|
||||
{% block head %}
|
||||
<title>Generation in Progress</title>
|
||||
<meta http-equiv="refresh" content="1">
|
||||
<noscript>
|
||||
<meta http-equiv="refresh" content="1">
|
||||
</noscript>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/waitSeed.css") }}"/>
|
||||
{% endblock %}
|
||||
|
||||
@@ -15,5 +18,34 @@
|
||||
Waiting for game to generate, this page auto-refreshes to check.
|
||||
</div>
|
||||
</div>
|
||||
{% include 'islandFooter.html' %}
|
||||
<script>
|
||||
const waitSeedDiv = document.getElementById("wait-seed");
|
||||
async function checkStatus() {
|
||||
try {
|
||||
const response = await fetch("{{ url_for('api.wait_seed_api', seed=seed_id) }}");
|
||||
if (response.status !== 202) {
|
||||
// Seed is ready; reload page to load seed page.
|
||||
location.reload();
|
||||
return;
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
waitSeedDiv.innerHTML = `
|
||||
<h1>Generation in Progress</h1>
|
||||
<p>${data.text}</p>
|
||||
`;
|
||||
|
||||
setTimeout(checkStatus, 1000); // Continue polling.
|
||||
} catch (error) {
|
||||
waitSeedDiv.innerHTML = `
|
||||
<h1>Progress Unknown</h1>
|
||||
<p>${error.message}<br />(Last checked: ${new Date().toLocaleTimeString()})</p>
|
||||
`;
|
||||
|
||||
setTimeout(checkStatus, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
setTimeout(checkStatus, 1000);
|
||||
</script>
|
||||
{% endblock %}
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
|
||||
{% else %}
|
||||
<div class="unsupported-option">
|
||||
This option is not supported. Please edit your .yaml file manually.
|
||||
This option cannot be modified here. Please edit your .yaml file manually.
|
||||
</div>
|
||||
|
||||
{% endif %}
|
||||
|
||||
@@ -1071,6 +1071,11 @@ if "Timespinner" in network_data_package["games"]:
|
||||
"Plasma Orb": "https://timespinnerwiki.com/mediawiki/images/4/44/Plasma_Orb.png",
|
||||
"Kobo": "https://timespinnerwiki.com/mediawiki/images/c/c6/Familiar_Kobo.png",
|
||||
"Merchant Crow": "https://timespinnerwiki.com/mediawiki/images/4/4e/Familiar_Crow.png",
|
||||
"Laser Access": "https://timespinnerwiki.com/mediawiki/images/9/99/Historical_Documents.png",
|
||||
"Lab Glasses": "https://timespinnerwiki.com/mediawiki/images/4/4a/Lab_Glasses.png",
|
||||
"Eye Orb": "https://timespinnerwiki.com/mediawiki/images/a/a4/Eye_Orb.png",
|
||||
"Lab Coat": "https://timespinnerwiki.com/mediawiki/images/5/51/Lab_Coat.png",
|
||||
"Demon": "https://timespinnerwiki.com/mediawiki/images/f/f8/Familiar_Demon.png",
|
||||
}
|
||||
|
||||
timespinner_location_ids = {
|
||||
@@ -1118,6 +1123,9 @@ if "Timespinner" in network_data_package["games"]:
|
||||
timespinner_location_ids["Ancient Pyramid"] += [
|
||||
1337237, 1337238, 1337239,
|
||||
1337240, 1337241, 1337242, 1337243, 1337244, 1337245]
|
||||
if (slot_data["PyramidStart"]):
|
||||
timespinner_location_ids["Ancient Pyramid"] += [
|
||||
1337233, 1337234, 1337235]
|
||||
|
||||
display_data = {}
|
||||
|
||||
|
||||
@@ -386,7 +386,7 @@ if __name__ == '__main__':
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a Archipelago Binary Patch file')
|
||||
args = parser.parse_args()
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
@@ -14,23 +14,51 @@
|
||||
salmon: "FA8072" # typically trap item
|
||||
white: "FFFFFF" # not used, if you want to change the generic text color change color in Label
|
||||
orange: "FF7700" # Used for command echo
|
||||
<Label>:
|
||||
color: "FFFFFF"
|
||||
<TabbedPanel>:
|
||||
tab_width: root.width / app.tab_count
|
||||
# KivyMD theming parameters
|
||||
theme_style: "Dark" # Light/Dark
|
||||
primary_palette: "Green" # Many options
|
||||
dynamic_scheme_name: "TONAL_SPOT"
|
||||
dynamic_scheme_contrast: 0.0
|
||||
<MDLabel>:
|
||||
color: self.theme_cls.primaryColor
|
||||
<TooltipLabel>:
|
||||
text_size: self.width, None
|
||||
size_hint_y: None
|
||||
height: self.texture_size[1]
|
||||
adaptive_height: True
|
||||
font_size: dp(20)
|
||||
markup: True
|
||||
halign: "left"
|
||||
<SelectableLabel>:
|
||||
size_hint: 1, None
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: (.0, 0.9, .1, .3) if self.selected else (0.2, 0.2, 0.2, 1)
|
||||
rgba: (.0, 0.9, .1, .3) if self.selected else self.theme_cls.surfaceContainerLowColor
|
||||
Rectangle:
|
||||
size: self.size
|
||||
pos: self.pos
|
||||
<MarkupDropdownItem>
|
||||
orientation: "vertical"
|
||||
|
||||
MDLabel:
|
||||
text: root.text
|
||||
valign: "center"
|
||||
padding_x: "12dp"
|
||||
shorten: True
|
||||
shorten_from: "right"
|
||||
theme_text_color: "Custom"
|
||||
markup: True
|
||||
text_color:
|
||||
app.theme_cls.onSurfaceVariantColor \
|
||||
if not root.text_color else \
|
||||
root.text_color
|
||||
|
||||
MDDivider:
|
||||
md_bg_color:
|
||||
( \
|
||||
app.theme_cls.outlineVariantColor \
|
||||
if not root.divider_color \
|
||||
else root.divider_color \
|
||||
) \
|
||||
if root.divider else \
|
||||
(0, 0, 0, 0)
|
||||
<UILog>:
|
||||
messages: 1000 # amount of messages stored in client logs.
|
||||
cols: 1
|
||||
@@ -49,7 +77,7 @@
|
||||
<HintLabel>:
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: (.0, 0.9, .1, .3) if self.selected else (0.2, 0.2, 0.2, 1) if self.striped else (0.18, 0.18, 0.18, 1)
|
||||
rgba: (.0, 0.9, .1, .3) if self.selected else self.theme_cls.surfaceContainerHighColor if self.striped else self.theme_cls.surfaceContainerLowColor
|
||||
Rectangle:
|
||||
size: self.size
|
||||
pos: self.pos
|
||||
@@ -152,3 +180,16 @@
|
||||
height: dp(30)
|
||||
multiline: False
|
||||
write_tab: False
|
||||
<ScrollBox>:
|
||||
layout: layout
|
||||
bar_width: "12dp"
|
||||
scroll_wheel_distance: 40
|
||||
do_scroll_x: False
|
||||
scroll_type: ['bars', 'content']
|
||||
|
||||
MDBoxLayout:
|
||||
id: layout
|
||||
orientation: "vertical"
|
||||
spacing: 10
|
||||
size_hint_y: None
|
||||
height: self.minimum_height
|
||||
|
||||
142
data/launcher.kv
Normal file
142
data/launcher.kv
Normal file
@@ -0,0 +1,142 @@
|
||||
<LauncherCard>:
|
||||
id: main
|
||||
style: "filled"
|
||||
padding: "4dp"
|
||||
size_hint: 1, None
|
||||
height: "75dp"
|
||||
context_button: context
|
||||
|
||||
MDRelativeLayout:
|
||||
ApAsyncImage:
|
||||
source: main.image
|
||||
size: (48, 48)
|
||||
size_hint_y: None
|
||||
pos_hint: {"center_x": 0.1, "center_y": 0.5}
|
||||
|
||||
MDLabel:
|
||||
text: main.component.display_name
|
||||
pos_hint:{"center_x": 0.5, "center_y": 0.75 if main.component.description else 0.65}
|
||||
halign: "center"
|
||||
font_style: "Title"
|
||||
role: "medium"
|
||||
theme_text_color: "Custom"
|
||||
text_color: app.theme_cls.primaryColor
|
||||
|
||||
MDLabel:
|
||||
text: main.component.description
|
||||
pos_hint: {"center_x": 0.5, "center_y": 0.35}
|
||||
halign: "center"
|
||||
role: "small"
|
||||
theme_text_color: "Custom"
|
||||
text_color: app.theme_cls.primaryColor
|
||||
|
||||
MDIconButton:
|
||||
component: main.component
|
||||
icon: "star" if self.component.display_name in app.favorites else "star-outline"
|
||||
style: "standard"
|
||||
pos_hint:{"center_x": 0.85, "center_y": 0.8}
|
||||
theme_text_color: "Custom"
|
||||
text_color: app.theme_cls.primaryColor
|
||||
on_release: app.set_favorite(self)
|
||||
|
||||
MDIconButton:
|
||||
id: context
|
||||
icon: "menu"
|
||||
style: "standard"
|
||||
pos_hint:{"center_x": 0.95, "center_y": 0.8}
|
||||
theme_text_color: "Custom"
|
||||
text_color: app.theme_cls.primaryColor
|
||||
|
||||
MDButton:
|
||||
pos_hint:{"center_x": 0.9, "center_y": 0.25}
|
||||
size_hint_y: None
|
||||
height: "25dp"
|
||||
component: main.component
|
||||
on_release: app.component_action(self)
|
||||
|
||||
MDButtonText:
|
||||
text: "Open"
|
||||
|
||||
|
||||
#:import Type worlds.LauncherComponents.Type
|
||||
MDFloatLayout:
|
||||
id: top_screen
|
||||
|
||||
MDGridLayout:
|
||||
id: grid
|
||||
cols: 2
|
||||
spacing: "5dp"
|
||||
padding: "10dp"
|
||||
|
||||
MDGridLayout:
|
||||
id: navigation
|
||||
cols: 1
|
||||
size_hint_x: 0.25
|
||||
|
||||
MDButton:
|
||||
id: all
|
||||
style: "text"
|
||||
type: (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
|
||||
on_release: app.filter_clients(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "asterisk"
|
||||
MDButtonText:
|
||||
text: "All"
|
||||
MDButton:
|
||||
id: client
|
||||
style: "text"
|
||||
type: (Type.CLIENT, )
|
||||
on_release: app.filter_clients(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "controller"
|
||||
MDButtonText:
|
||||
text: "Client"
|
||||
MDButton:
|
||||
id: Tool
|
||||
style: "text"
|
||||
type: (Type.TOOL, )
|
||||
on_release: app.filter_clients(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "desktop-classic"
|
||||
MDButtonText:
|
||||
text: "Tool"
|
||||
MDButton:
|
||||
id: adjuster
|
||||
style: "text"
|
||||
type: (Type.ADJUSTER, )
|
||||
on_release: app.filter_clients(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "wrench"
|
||||
MDButtonText:
|
||||
text: "Adjuster"
|
||||
MDButton:
|
||||
id: misc
|
||||
style: "text"
|
||||
type: (Type.MISC, )
|
||||
on_release: app.filter_clients(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "dots-horizontal-circle-outline"
|
||||
MDButtonText:
|
||||
text: "Misc"
|
||||
|
||||
MDButton:
|
||||
id: favorites
|
||||
style: "text"
|
||||
type: ("favorites", )
|
||||
on_release: app.filter_clients(self)
|
||||
|
||||
MDButtonIcon:
|
||||
icon: "star"
|
||||
MDButtonText:
|
||||
text: "Favorites"
|
||||
|
||||
MDNavigationDrawerDivider:
|
||||
|
||||
|
||||
ScrollBox:
|
||||
id: button_layout
|
||||
@@ -45,6 +45,9 @@
|
||||
# ChecksFinder
|
||||
/worlds/checksfinder/ @SunCatMC
|
||||
|
||||
# Civilization VI
|
||||
/worlds/civ6/ @hesto2
|
||||
|
||||
# Clique
|
||||
/worlds/clique/ @ThePhar
|
||||
|
||||
@@ -211,6 +214,9 @@
|
||||
# Wargroove
|
||||
/worlds/wargroove/ @FlySniper
|
||||
|
||||
# The Wind Waker
|
||||
/worlds/tww/ @tanjo3
|
||||
|
||||
# The Witness
|
||||
/worlds/witness/ @NewSoupVi @blastron
|
||||
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
# Adding Games
|
||||
|
||||
Like all contributions to Archipelago, New Game implementations should follow the [Contributing](/docs/contributing.md)
|
||||
guide.
|
||||
|
||||
Adding a new game to Archipelago has two major parts:
|
||||
|
||||
* Game Modification to communicate with Archipelago server (hereafter referred to as "client")
|
||||
@@ -13,30 +16,51 @@ it will not be detailed here.
|
||||
|
||||
The client is an intermediary program between the game and the Archipelago server. This can either be a direct
|
||||
modification to the game, an external program, or both. This can be implemented in nearly any modern language, but it
|
||||
must fulfill a few requirements in order to function as expected. The specific requirements the game client must follow
|
||||
to behave as expected are:
|
||||
must fulfill a few requirements in order to function as expected. Libraries for most modern languages and the spec for
|
||||
various packets can be found in the [network protocol](/docs/network%20protocol.md) API reference document.
|
||||
|
||||
### Hard Requirements
|
||||
|
||||
In order for the game client to behave as expected, it must be able to perform these functions:
|
||||
|
||||
* Handle both secure and unsecure websocket connections
|
||||
* Detect and react when a location has been "checked" by the player by sending a network packet to the server
|
||||
* Receive and parse network packets when the player receives an item from the server, and reward it to the player on
|
||||
demand
|
||||
* **Any** of your items can be received any number of times, up to and far surpassing those that the game might
|
||||
normally expect from features such as starting inventory, item link replacement, or item cheating
|
||||
* Players and the admin can cheat items to the player at any time with a server command, and these items may not have
|
||||
a player or location attributed to them
|
||||
* Reconnect if the connection is unstable and lost while playing
|
||||
* Be able to change the port for saved connection info
|
||||
* Rooms hosted on the website attempt to reserve their port, but since there are a limited number of ports, this
|
||||
privilege can be lost, requiring the room to be moved to a new port
|
||||
* Reconnect if the connection is unstable and lost while playing
|
||||
* Keep an index for items received in order to resync. The ItemsReceived Packets are a single list with guaranteed
|
||||
order.
|
||||
* Receive items that were sent to the player while they were not connected to the server
|
||||
* The player being able to complete checks while offline and sending them when reconnecting is a good bonus, but not
|
||||
strictly required
|
||||
privilege can be lost, requiring the room to be moved to a new port
|
||||
* Send a status update packet alerting the server that the player has completed their goal
|
||||
|
||||
Libraries for most modern languages and the spec for various packets can be found in the
|
||||
[network protocol](/docs/network%20protocol.md) API reference document.
|
||||
Regarding items and locations, the game client must be able to handle these tasks:
|
||||
|
||||
#### Location Handling
|
||||
|
||||
Send a network packet to the server when it detects a location has been "checked" by the player in-game.
|
||||
|
||||
* If actions were taken in game that would usually trigger a location check, and those actions can only ever be taken
|
||||
once, but the client was not connected when they happened: The client must send those location checks on connection
|
||||
so that they are not permanently lost, e.g. by reading flags in the game state or save file.
|
||||
|
||||
#### Item Handling
|
||||
|
||||
Receive and parse network packets from the server when the player receives an item.
|
||||
|
||||
* It must reward items to the player on demand, as items can come from other players at any time.
|
||||
* It must be able to reward copies of an item, up to and beyond the number the game normally expects. This may happen
|
||||
due to features such as starting inventory, item link replacement, admin commands, or item cheating. **Any** of
|
||||
your items can be received **any** number of times.
|
||||
* Admins and players may use server commands to create items without a player or location attributed to them. The
|
||||
client must be able to handle these items.
|
||||
* It must keep an index for items received in order to resync. The ItemsReceived Packets are a single list with a
|
||||
guaranteed order.
|
||||
* It must be able to receive items that were sent to the player while they were not connected to the server.
|
||||
|
||||
### Encouraged Features
|
||||
|
||||
These are "nice to have" features for a client, but they are not strictly required. It is encouraged to add them
|
||||
if possible.
|
||||
|
||||
* If your client appears in the Archipelago Launcher, you may define an icon for it that differentiates it from
|
||||
other clients. The icon size is 48x48 pixels, but smaller or larger images will scale to that size.
|
||||
|
||||
## World
|
||||
|
||||
@@ -44,35 +68,94 @@ The world is your game integration for the Archipelago generator, webhost, and m
|
||||
information necessary for creating the items and locations to be randomized, the logic for item placement, the
|
||||
datapackage information so other game clients can recognize your game data, and documentation. Your world must be
|
||||
written as a Python package to be loaded by Archipelago. This is currently done by creating a fork of the Archipelago
|
||||
repository and creating a new world package in `/worlds/`. A bare minimum world implementation must satisfy the
|
||||
following requirements:
|
||||
repository and creating a new world package in `/worlds/`.
|
||||
|
||||
* A folder within `/worlds/` that contains an `__init__.py`
|
||||
* A `World` subclass where you create your world and define all of its rules
|
||||
* A unique game name
|
||||
* For webhost documentation and behaviors, a `WebWorld` subclass that must be instantiated in the `World` class
|
||||
definition
|
||||
* The game_info doc must follow the format `{language_code}_{game_name}.md`
|
||||
The base World class can be found in [AutoWorld](/worlds/AutoWorld.py). Methods available for your world to call
|
||||
during generation can be found in [BaseClasses](/BaseClasses.py) and [Fill](/Fill.py). Some examples and documentation
|
||||
regarding the API can be found in the [world api doc](/docs/world%20api.md). Before publishing, make sure to also
|
||||
check out [world maintainer.md](/docs/world%20maintainer.md).
|
||||
|
||||
### Hard Requirements
|
||||
|
||||
A bare minimum world implementation must satisfy the following requirements:
|
||||
|
||||
* It has a folder with the name of your game (or an abbreviation) under `/worlds/`
|
||||
* The `/worlds/{game}` folder contains an `__init__.py`
|
||||
* Any subfolders within `/worlds/{game}` that contain `*.py` files also contain an `__init__.py` for frozen build
|
||||
packaging
|
||||
* The game folder has at least one game_info doc named with follow the format `{language_code}_{game_name}.md`
|
||||
* The game folder has at least one setup doc
|
||||
* There must be a `World` subclass in your game folder (typically in `/worlds/{game}/__init__.py`) where you create
|
||||
your world and define all of its rules and features
|
||||
|
||||
Within the `World` subclass you should also have:
|
||||
|
||||
* A [unique game name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L260)
|
||||
* An [instance](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L295) of a `WebWorld`
|
||||
subclass for webhost documentation and behaviors
|
||||
* In your `WebWorld`, if you wrote a game_info doc in more than one language, override the list of
|
||||
[game info languages](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L210) with the
|
||||
ones you include.
|
||||
* In your `WebWorld`, override the list of
|
||||
[tutorials](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L213) with each tutorial
|
||||
or setup doc you included in the game folder.
|
||||
* A mapping for items and locations defining their names and ids for clients to be able to identify them. These are
|
||||
`item_name_to_id` and `location_name_to_id`, respectively.
|
||||
* Create an item when `create_item` is called both by your code and externally
|
||||
* An `options_dataclass` defining the options players have available to them
|
||||
* A `Region` for your player with the name "Menu" to start from
|
||||
* Create a non-zero number of locations and add them to your regions
|
||||
* Create a non-zero number of items **equal** to the number of locations and add them to the multiworld itempool
|
||||
* All items submitted to the multiworld itempool must not be manually placed by the World. If you need to place specific
|
||||
items, there are multiple ways to do so, but they should not be added to the multiworld itempool.
|
||||
`item_name_to_id` and `location_name_to_id`, respectively.
|
||||
* An implementation of `create_item` that can create an item when called by either your code or by another process
|
||||
within Archipelago
|
||||
* At least one `Region` for your player to start from (i.e. the Origin Region)
|
||||
* The default name of this region is "Menu" but you may configure a different name with
|
||||
[origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L299)
|
||||
* A non-zero number of locations, added to your regions
|
||||
* A non-zero number of items **equal** to the number of locations, added to the multiworld itempool
|
||||
* In rare cases, there may be 0-location-0-item games, but this is extremely atypical.
|
||||
* A set
|
||||
[completion condition](https://github.com/ArchipelagoMW/Archipelago/blob/main/BaseClasses.py#L77) (aka "goal") for
|
||||
the player.
|
||||
* Use your player as the index (`multiworld.completion_condition[player]`) for your world's completion goal.
|
||||
|
||||
Notable caveats:
|
||||
* The "Menu" region will always be considered the "start" for the player
|
||||
* The "Menu" region is *always* considered accessible; i.e. the player is expected to always be able to return to the
|
||||
### Encouraged Features
|
||||
|
||||
These are "nice to have" features for a world, but they are not strictly required. It is encouraged to add them
|
||||
if possible.
|
||||
|
||||
* An implementation of
|
||||
[get_filler_item_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L473)
|
||||
* By default, this function chooses any item name from `item_name_to_id`, so you want to limit it to only the true
|
||||
filler items.
|
||||
* An `options_dataclass` defining the options players have available to them
|
||||
* This should be accompanied by a type hint for `options` with the same class name
|
||||
* A [bug report page](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L220)
|
||||
* A list of [option groups](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L226)
|
||||
for better organization on the webhost
|
||||
* A dictionary of [options presets](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L223)
|
||||
for player convenience
|
||||
* A dictionary of [item name groups](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L273)
|
||||
for player convenience
|
||||
* A dictionary of
|
||||
[location name groups](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L276)
|
||||
for player convenience
|
||||
* Other games may also benefit from your name group dictionaries for hints, features, etc.
|
||||
|
||||
### Discouraged or Prohibited Behavior
|
||||
|
||||
These are behaviors or implementations that are known to cause various issues. Some of these points have notable
|
||||
workarounds or preferred methods which should be used instead:
|
||||
|
||||
* All items submitted to the multiworld itempool must not be manually placed by the World.
|
||||
* If you need to place specific items, there are multiple ways to do so, but they should not be added to the
|
||||
multiworld itempool.
|
||||
* It is not allowed to use `eval` for most reasons, chiefly due to security concerns.
|
||||
* It is discouraged to use PyYAML (i.e. `yaml.load`) directly due to security concerns.
|
||||
* When possible, use `Utils.parse_yaml` instead, as this defaults to the safe loader and the faster C parser.
|
||||
* When submitting regions or items to the multiworld (`multiworld.regions` and `multiworld.itempool` respectively),
|
||||
do **not** use `=` as this will overwrite all elements for all games in the seed.
|
||||
* Instead, use `append`, `extend`, or `+=`.
|
||||
|
||||
### Notable Caveats
|
||||
|
||||
* The Origin Region will always be considered the "start" for the player
|
||||
* The Origin Region is *always* considered accessible; i.e. the player is expected to always be able to return to the
|
||||
start of the game from anywhere
|
||||
* When submitting regions or items to the multiworld (multiworld.regions and multiworld.itempool respectively), use
|
||||
`append`, `extend`, or `+=`. **Do not use `=`**
|
||||
* Regions are simply containers for locations that share similar access rules. They do not have to map to
|
||||
concrete, physical areas within your game and can be more abstract like tech trees or a questline.
|
||||
|
||||
The base World class can be found in [AutoWorld](/worlds/AutoWorld.py). Methods available for your world to call during
|
||||
generation can be found in [BaseClasses](/BaseClasses.py) and [Fill](/Fill.py). Some examples and documentation
|
||||
regarding the API can be found in the [world api doc](/docs/world%20api.md).
|
||||
Before publishing, make sure to also check out [world maintainer.md](/docs/world%20maintainer.md).
|
||||
|
||||
@@ -66,3 +66,22 @@ The reason entrance access rules using `location.can_reach` and `entrance.can_re
|
||||
We recognize it can feel like a trap since it will not alert you when you are missing an indirect condition, and that some games have very complex access rules.
|
||||
As of [PR #3682 (Core: Region handling customization)](https://github.com/ArchipelagoMW/Archipelago/pull/3682) being merged, it is possible for a world to opt out of indirect conditions entirely, instead using the system of checking each entrance whenever a region has been reached, although this does come with a performance cost.
|
||||
Opting out of using indirect conditions should only be used by games that *really* need it. For most games, it should be reasonable to know all entrance → region dependencies, making indirect conditions preferred because they are much faster.
|
||||
|
||||
---
|
||||
|
||||
### I uploaded the generated output of my world to the webhost and webhost is erroring on corrupted multidata
|
||||
|
||||
The error `Could not load multidata. File may be corrupted or incompatible.` occurs when uploading a locally generated
|
||||
file where there is an issue with the multidata contained within it. It may come with a description like
|
||||
`(No module named 'worlds.myworld')` or `(global 'worlds.myworld.names.ItemNames' is forbidden)`
|
||||
|
||||
Pickling is a way to compress python objects such that they can be decompressed and be used to rebuild the
|
||||
python objects. This means that if one of your custom class instances ends up in the multidata, the server would not
|
||||
be able to load that custom class to decompress the data, which can fail either because the custom class is unknown
|
||||
(because it cannot load your world module) or the class it's attempting to import to decompress is deemed unsafe.
|
||||
|
||||
Common situations where this can happen include:
|
||||
* Using Option instances directly in slot_data. Ex: using `options.option_name` instead of `options.option_name.value`.
|
||||
Also, consider using the `options.as_dict("option_name", "option_two")` helper.
|
||||
* Using enums as Location/Item names in the datapackage. When building out `location_name_to_id` and `item_name_to_id`,
|
||||
make sure that you are not using your enum class for either the names or ids in these mappings.
|
||||
|
||||
@@ -470,7 +470,7 @@ The following operations can be applied to a datastorage key
|
||||
| right_shift | Applies a bitwise right-shift to the current value of the key by `value`. |
|
||||
| remove | List only: removes the first instance of `value` found in the list. |
|
||||
| pop | List or Dict: for lists it will remove the index of the `value` given. for dicts it removes the element with the specified key of `value`. |
|
||||
| update | Dict only: Updates the dictionary with the specified elements given in `value` creating new keys, or updating old ones if they previously existed. |
|
||||
| update | List or Dict: Adds the elements of `value` to the container if they weren't already present. In the case of a Dict, already present keys will have their corresponding values updated. |
|
||||
|
||||
### SetNotify
|
||||
Used to register your current session for receiving all [SetReply](#SetReply) packages of certain keys to allow your client to keep track of changes.
|
||||
@@ -756,8 +756,8 @@ Tags are represented as a list of strings, the common client tags follow:
|
||||
### DeathLink
|
||||
A special kind of Bounce packet that can be supported by any AP game. It targets the tag "DeathLink" and carries the following data:
|
||||
|
||||
| Name | Type | Notes |
|
||||
|--------|-------|--------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| time | float | Unix Time Stamp of time of death. |
|
||||
| cause | str | Optional. Text to explain the cause of death. When provided, or checked, this should contain the player name, ex. "Berserker was run over by a train." |
|
||||
| source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. |
|
||||
| Name | Type | Notes |
|
||||
|--------|-------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| time | float | Unix Time Stamp of time of death. |
|
||||
| cause | str | Optional. Text to explain the cause of death. When provided, or checked, if the string is non-empty, it should contain the player name, ex. "Berserker was run over by a train." |
|
||||
| source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. |
|
||||
|
||||
@@ -73,15 +73,47 @@ When tests are run, this class will create a multiworld with a single player hav
|
||||
generic tests, as well as the new custom test. Each test method definition will create its own separate solo multiworld
|
||||
that will be cleaned up after. If you don't want to run the generic tests on a base, `run_default_tests` can be
|
||||
overridden. For more information on what methods are available to your class, check the
|
||||
[WorldTestBase definition](/test/bases.py#L104).
|
||||
[WorldTestBase definition](/test/bases.py#L106).
|
||||
|
||||
#### Alternatives to WorldTestBase
|
||||
|
||||
Unit tests can also be created using [TestBase](/test/bases.py#L14) or
|
||||
Unit tests can also be created using [TestBase](/test/bases.py#L16) or
|
||||
[unittest.TestCase](https://docs.python.org/3/library/unittest.html#unittest.TestCase) depending on your use case. These
|
||||
may be useful for generating a multiworld under very specific constraints without using the generic world setup, or for
|
||||
testing portions of your code that can be tested without relying on a multiworld to be created first.
|
||||
|
||||
#### Parametrization
|
||||
|
||||
When defining a test that needs to cover a range of inputs it is useful to parameterize (to run the same test
|
||||
for multiple inputs) the base test. Some important things to consider when attempting to parametrize your test are:
|
||||
|
||||
* [Subtests](https://docs.python.org/3/library/unittest.html#distinguishing-test-iterations-using-subtests)
|
||||
can be used to have parametrized assertions that show up similar to individual tests but without the overhead
|
||||
of needing to instantiate multiple tests; however, subtests can not be multithreaded and do not have individual
|
||||
timing data, so they are not suitable for slow tests.
|
||||
|
||||
* Archipelago's tests are test-runner-agnostic. That means tests are not allowed to use e.g. `@pytest.mark.parametrize`.
|
||||
Instead, we define our own parametrization helpers in [test.param](/test/param.py).
|
||||
|
||||
* Classes inheriting from `WorldTestBase`, including those created by the helpers in `test.param`, will run all
|
||||
base tests by default, make sure the produced tests actually do what you aim for and do not waste a lot of
|
||||
extra CPU time. Consider using `TestBase` or `unittest.TestCase` directly
|
||||
or setting `WorldTestBase.run_default_tests` to False.
|
||||
|
||||
#### Performance Considerations
|
||||
|
||||
Archipelago is big enough that the runtime of unittests can have an impact on productivity.
|
||||
|
||||
Individual tests should take less than a second, so they can be properly multithreaded.
|
||||
|
||||
Ideally, thorough tests are directed at actual code/functionality. Do not just create and/or fill a ton of individual
|
||||
Multiworlds that spend most of the test time outside what you actually want to test.
|
||||
|
||||
Consider generating/validating "random" games as part of your APWorld release workflow rather than having that be part
|
||||
of continuous integration, and add minimal reproducers to the "normal" tests for problems that were found.
|
||||
You can use [@unittest.skipIf](https://docs.python.org/3/library/unittest.html#unittest.skipIf) with an environment
|
||||
variable to keep all the benefits of the test framework while not running the marked tests by default.
|
||||
|
||||
## Running Tests
|
||||
|
||||
#### Using Pycharm
|
||||
@@ -100,3 +132,11 @@ next to the run and debug buttons.
|
||||
#### Running Tests without Pycharm
|
||||
|
||||
Run `pip install pytest pytest-subtests`, then use your IDE to run tests or run `pytest` from the source folder.
|
||||
|
||||
#### Running Tests Multithreaded
|
||||
|
||||
pytest can run multiple test runners in parallel with the pytest-xdist extension.
|
||||
|
||||
Install with `pip install pytest-xdist`.
|
||||
|
||||
Run with `pytest -n12` to spawn 12 process that each run 1/12th of the tests.
|
||||
|
||||
@@ -291,7 +291,7 @@ like entrance randomization in logic.
|
||||
|
||||
Regions have a list called `exits`, containing `Entrance` objects representing transitions to other regions.
|
||||
|
||||
There must be one special region (Called "Menu" by default, but configurable using [origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L295-L296)),
|
||||
There must be one special region (Called "Menu" by default, but configurable using [origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L299)),
|
||||
from which the logic unfolds. AP assumes that a player will always be able to return to this starting region by resetting the game ("Save and quit").
|
||||
|
||||
### Entrances
|
||||
@@ -331,7 +331,7 @@ Even doing `state.can_reach_location` or `state.can_reach_entrance` is problemat
|
||||
You can use `multiworld.register_indirect_condition(region, entrance)` to explicitly tell the generator that, when a given region becomes accessible, it is necessary to re-check a specific entrance.
|
||||
You **must** use `multiworld.register_indirect_condition` if you perform this kind of `can_reach` from an entrance access rule, unless you have a **very** good technical understanding of the relevant code and can reason why it will never lead to problems in your case.
|
||||
|
||||
Alternatively, you can set [world.explicit_indirect_conditions = False](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L301),
|
||||
Alternatively, you can set [world.explicit_indirect_conditions = False](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L301-L304),
|
||||
avoiding the need for indirect conditions at the expense of performance.
|
||||
|
||||
### Item Rules
|
||||
@@ -606,8 +606,8 @@ from .items import get_item_type
|
||||
|
||||
def set_rules(self) -> None:
|
||||
# For some worlds this step can be omitted if either a Logic mixin
|
||||
# (see below) is used, it's easier to apply the rules from data during
|
||||
# location generation or everything is in generate_basic
|
||||
# (see below) is used or it's easier to apply the rules from data during
|
||||
# location generation
|
||||
|
||||
# set a simple rule for an region
|
||||
set_rule(self.multiworld.get_entrance("Boss Door", self.player),
|
||||
|
||||
@@ -50,13 +50,15 @@ class EntranceLookup:
|
||||
_random: random.Random
|
||||
_expands_graph_cache: dict[Entrance, bool]
|
||||
_coupled: bool
|
||||
_usable_exits: set[Entrance]
|
||||
|
||||
def __init__(self, rng: random.Random, coupled: bool):
|
||||
def __init__(self, rng: random.Random, coupled: bool, usable_exits: set[Entrance]):
|
||||
self.dead_ends = EntranceLookup.GroupLookup()
|
||||
self.others = EntranceLookup.GroupLookup()
|
||||
self._random = rng
|
||||
self._expands_graph_cache = {}
|
||||
self._coupled = coupled
|
||||
self._usable_exits = usable_exits
|
||||
|
||||
def _can_expand_graph(self, entrance: Entrance) -> bool:
|
||||
"""
|
||||
@@ -95,7 +97,8 @@ class EntranceLookup:
|
||||
# randomizable exits which are not reverse of the incoming entrance.
|
||||
# uncoupled mode is an exception because in this case going back in the door you just came in could
|
||||
# actually lead somewhere new
|
||||
if not exit_.connected_region and (not self._coupled or exit_.name != entrance.name):
|
||||
if (not exit_.connected_region and (not self._coupled or exit_.name != entrance.name)
|
||||
and exit_ in self._usable_exits):
|
||||
self._expands_graph_cache[entrance] = True
|
||||
return True
|
||||
elif exit_.connected_region and exit_.connected_region not in visited:
|
||||
@@ -157,17 +160,16 @@ class ERPlacementState:
|
||||
def placed_regions(self) -> set[Region]:
|
||||
return self.collection_state.reachable_regions[self.world.player]
|
||||
|
||||
def find_placeable_exits(self, check_validity: bool) -> list[Entrance]:
|
||||
def find_placeable_exits(self, check_validity: bool, usable_exits: list[Entrance]) -> list[Entrance]:
|
||||
if check_validity:
|
||||
blocked_connections = self.collection_state.blocked_connections[self.world.player]
|
||||
blocked_connections = sorted(blocked_connections, key=lambda x: x.name)
|
||||
placeable_randomized_exits = [connection for connection in blocked_connections
|
||||
if not connection.connected_region
|
||||
and connection.is_valid_source_transition(self)]
|
||||
placeable_randomized_exits = [ex for ex in usable_exits
|
||||
if not ex.connected_region
|
||||
and ex in blocked_connections
|
||||
and ex.is_valid_source_transition(self)]
|
||||
else:
|
||||
# this is on a beaten minimal attempt, so any exit anywhere is fair game
|
||||
placeable_randomized_exits = [ex for region in self.world.multiworld.get_regions(self.world.player)
|
||||
for ex in region.exits if not ex.connected_region]
|
||||
placeable_randomized_exits = [ex for ex in usable_exits if not ex.connected_region]
|
||||
self.world.random.shuffle(placeable_randomized_exits)
|
||||
return placeable_randomized_exits
|
||||
|
||||
@@ -181,7 +183,8 @@ class ERPlacementState:
|
||||
self.placements.append(source_exit)
|
||||
self.pairings.append((source_exit.name, target_entrance.name))
|
||||
|
||||
def test_speculative_connection(self, source_exit: Entrance, target_entrance: Entrance) -> bool:
|
||||
def test_speculative_connection(self, source_exit: Entrance, target_entrance: Entrance,
|
||||
usable_exits: set[Entrance]) -> bool:
|
||||
copied_state = self.collection_state.copy()
|
||||
# simulated connection. A real connection is unsafe because the region graph is shallow-copied and would
|
||||
# propagate back to the real multiworld.
|
||||
@@ -198,6 +201,9 @@ class ERPlacementState:
|
||||
# ignore the source exit, and, if coupled, the reverse exit. They're not actually new
|
||||
if _exit.name == source_exit.name or (self.coupled and _exit.name == target_entrance.name):
|
||||
continue
|
||||
# make sure we are only paying attention to usable exits
|
||||
if _exit not in usable_exits:
|
||||
continue
|
||||
# technically this should be is_valid_source_transition, but that may rely on side effects from
|
||||
# on_connect, which have not happened here (because we didn't do a real connection, and if we did, we would
|
||||
# not want them to persist). can_reach is a close enough approximation most of the time.
|
||||
@@ -262,14 +268,19 @@ def bake_target_group_lookup(world: World, get_target_groups: Callable[[int], li
|
||||
return { group: get_target_groups(group) for group in unique_groups }
|
||||
|
||||
|
||||
def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int | None = None) -> None:
|
||||
def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int | None = None,
|
||||
one_way_target_name: str | None = None) -> None:
|
||||
"""
|
||||
Given an entrance in a "vanilla" region graph, splits that entrance to prepare it for randomization
|
||||
in randomize_entrances. This should be done after setting the type and group of the entrance.
|
||||
in randomize_entrances. This should be done after setting the type and group of the entrance. Because it attempts
|
||||
to meet strict entrance naming requirements for coupled mode, this function may produce unintuitive results when
|
||||
called only on a single entrance; it produces eventually-correct outputs only after calling it on all entrances.
|
||||
|
||||
:param entrance: The entrance which will be disconnected in preparation for randomization.
|
||||
:param target_group: The group to assign to the created ER target. If not specified, the group from
|
||||
the original entrance will be copied.
|
||||
:param one_way_target_name: The name of the created ER target if `entrance` is one-way. This argument
|
||||
is required for one-way entrances and is ignored otherwise.
|
||||
"""
|
||||
child_region = entrance.connected_region
|
||||
parent_region = entrance.parent_region
|
||||
@@ -284,8 +295,11 @@ def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int
|
||||
# targets in the child region will be created when the other direction edge is disconnected
|
||||
target = parent_region.create_er_target(entrance.name)
|
||||
else:
|
||||
# for 1-ways, the child region needs a target and coupling/naming is not a concern
|
||||
target = child_region.create_er_target(child_region.name)
|
||||
# for 1-ways, the child region needs a target. naming is not a concern for coupling so we
|
||||
# allow it to be user provided (and require it, to prevent an unhelpful assumed name in pairings)
|
||||
if not one_way_target_name:
|
||||
raise ValueError("Cannot disconnect a one-way entrance without a target name specified")
|
||||
target = child_region.create_er_target(one_way_target_name)
|
||||
target.randomization_type = entrance.randomization_type
|
||||
target.randomization_group = target_group or entrance.randomization_group
|
||||
|
||||
@@ -322,10 +336,28 @@ def randomize_entrances(
|
||||
|
||||
start_time = time.perf_counter()
|
||||
er_state = ERPlacementState(world, coupled)
|
||||
entrance_lookup = EntranceLookup(world.random, coupled)
|
||||
# similar to fill, skip validity checks on entrances if the game is beatable on minimal accessibility
|
||||
perform_validity_check = True
|
||||
|
||||
if not er_targets:
|
||||
er_targets = sorted([entrance for region in world.multiworld.get_regions(world.player)
|
||||
for entrance in region.entrances if not entrance.parent_region], key=lambda x: x.name)
|
||||
if not exits:
|
||||
exits = sorted([ex for region in world.multiworld.get_regions(world.player)
|
||||
for ex in region.exits if not ex.connected_region], key=lambda x: x.name)
|
||||
if len(er_targets) != len(exits):
|
||||
raise EntranceRandomizationError(f"Unable to randomize entrances due to a mismatched count of "
|
||||
f"entrances ({len(er_targets)}) and exits ({len(exits)}.")
|
||||
|
||||
# used when membership checks are needed on the exit list, e.g. speculative sweep
|
||||
exits_set = set(exits)
|
||||
entrance_lookup = EntranceLookup(world.random, coupled, exits_set)
|
||||
for entrance in er_targets:
|
||||
entrance_lookup.add(entrance)
|
||||
|
||||
# place the menu region and connected start region(s)
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
|
||||
def do_placement(source_exit: Entrance, target_entrance: Entrance) -> None:
|
||||
placed_exits, removed_entrances = er_state.connect(source_exit, target_entrance)
|
||||
# remove the placed targets from consideration
|
||||
@@ -337,9 +369,37 @@ def randomize_entrances(
|
||||
if on_connect:
|
||||
on_connect(er_state, placed_exits)
|
||||
|
||||
def needs_speculative_sweep(dead_end: bool, require_new_exits: bool, placeable_exits: list[Entrance]) -> bool:
|
||||
# speculative sweep is expensive. We currently only do it as a last resort, if we might cap off the graph
|
||||
# entirely
|
||||
if len(placeable_exits) > 1:
|
||||
return False
|
||||
|
||||
# in certain stages of randomization we either expect or don't care if the search space shrinks.
|
||||
# we should never speculative sweep here.
|
||||
if dead_end or not require_new_exits or not perform_validity_check:
|
||||
return False
|
||||
|
||||
# edge case - if all dead ends have pre-placed progression or indirect connections, they are pulled forward
|
||||
# into the non dead end stage. In this case, and only this case, it's possible that the last connection may
|
||||
# actually be placeable in stage 1. We need to skip speculative sweep in this case because we expect the graph
|
||||
# to get capped off.
|
||||
|
||||
# check to see if we are proposing the last placement
|
||||
if not coupled:
|
||||
# in uncoupled, this check is easy as there will only be one target.
|
||||
is_last_placement = len(entrance_lookup) == 1
|
||||
else:
|
||||
# a bit harder, there may be 1 or 2 targets depending on if the exit to place is one way or two way.
|
||||
# if it is two way, we can safely assume that one of the targets is the logical pair of the exit.
|
||||
desired_target_count = 2 if placeable_exits[0].randomization_type == EntranceType.TWO_WAY else 1
|
||||
is_last_placement = len(entrance_lookup) == desired_target_count
|
||||
# if it's not the last placement, we need a sweep
|
||||
return not is_last_placement
|
||||
|
||||
def find_pairing(dead_end: bool, require_new_exits: bool) -> bool:
|
||||
nonlocal perform_validity_check
|
||||
placeable_exits = er_state.find_placeable_exits(perform_validity_check)
|
||||
placeable_exits = er_state.find_placeable_exits(perform_validity_check, exits)
|
||||
for source_exit in placeable_exits:
|
||||
target_groups = target_group_lookup[source_exit.randomization_group]
|
||||
for target_entrance in entrance_lookup.get_targets(target_groups, dead_end, preserve_group_order):
|
||||
@@ -350,12 +410,10 @@ def randomize_entrances(
|
||||
# very last exit and check whatever exits we open up are functionally accessible.
|
||||
# this requirement can be ignored on a beaten minimal, islands are no issue there.
|
||||
exit_requirement_satisfied = (not perform_validity_check or not require_new_exits
|
||||
or target_entrance.connected_region not in er_state.placed_regions)
|
||||
needs_speculative_sweep = (not dead_end and require_new_exits and perform_validity_check
|
||||
and len(placeable_exits) == 1)
|
||||
or target_entrance.connected_region not in er_state.placed_regions)
|
||||
if exit_requirement_satisfied and source_exit.can_connect_to(target_entrance, dead_end, er_state):
|
||||
if (needs_speculative_sweep
|
||||
and not er_state.test_speculative_connection(source_exit, target_entrance)):
|
||||
if (needs_speculative_sweep(dead_end, require_new_exits, placeable_exits)
|
||||
and not er_state.test_speculative_connection(source_exit, target_entrance, exits_set)):
|
||||
continue
|
||||
do_placement(source_exit, target_entrance)
|
||||
return True
|
||||
@@ -407,21 +465,6 @@ def randomize_entrances(
|
||||
f"All unplaced entrances: {unplaced_entrances}\n"
|
||||
f"All unplaced exits: {unplaced_exits}")
|
||||
|
||||
if not er_targets:
|
||||
er_targets = sorted([entrance for region in world.multiworld.get_regions(world.player)
|
||||
for entrance in region.entrances if not entrance.parent_region], key=lambda x: x.name)
|
||||
if not exits:
|
||||
exits = sorted([ex for region in world.multiworld.get_regions(world.player)
|
||||
for ex in region.exits if not ex.connected_region], key=lambda x: x.name)
|
||||
if len(er_targets) != len(exits):
|
||||
raise EntranceRandomizationError(f"Unable to randomize entrances due to a mismatched count of "
|
||||
f"entrances ({len(er_targets)}) and exits ({len(exits)}.")
|
||||
for entrance in er_targets:
|
||||
entrance_lookup.add(entrance)
|
||||
|
||||
# place the menu region and connected start region(s)
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
|
||||
# stage 1 - try to place all the non-dead-end entrances
|
||||
while entrance_lookup.others:
|
||||
if not find_pairing(dead_end=False, require_new_exits=True):
|
||||
|
||||
@@ -221,6 +221,11 @@ Root: HKCR; Subkey: "{#MyAppName}ygo06patch"; ValueData: "Ar
|
||||
Root: HKCR; Subkey: "{#MyAppName}ygo06patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}ygo06patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apcivvi"; ValueData: "{#MyAppName}apcivvipatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}apcivvipatch"; ValueData: "Archipelago Civilization 6 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}apcivvipatch\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}apcivvipatch\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: "";
|
||||
|
||||
475
kvui.py
475
kvui.py
@@ -35,8 +35,7 @@ from kivy.config import Config
|
||||
Config.set("input", "mouse", "mouse,disable_multitouch")
|
||||
Config.set("kivy", "exit_on_escape", "0")
|
||||
Config.set("graphics", "multisamples", "0") # multisamples crash old intel drivers
|
||||
|
||||
from kivy.app import App
|
||||
from kivymd.uix.divider import MDDivider
|
||||
from kivy.core.window import Window
|
||||
from kivy.core.clipboard import Clipboard
|
||||
from kivy.core.text.markup import MarkupLabel
|
||||
@@ -46,30 +45,32 @@ from kivy.clock import Clock
|
||||
from kivy.factory import Factory
|
||||
from kivy.properties import BooleanProperty, ObjectProperty, NumericProperty
|
||||
from kivy.metrics import dp
|
||||
from kivy.effects.scroll import ScrollEffect
|
||||
from kivy.uix.widget import Widget
|
||||
from kivy.uix.button import Button
|
||||
from kivy.uix.gridlayout import GridLayout
|
||||
from kivy.uix.layout import Layout
|
||||
from kivy.uix.textinput import TextInput
|
||||
from kivy.uix.scrollview import ScrollView
|
||||
from kivy.uix.recycleview import RecycleView
|
||||
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelItem
|
||||
from kivy.uix.boxlayout import BoxLayout
|
||||
from kivy.uix.floatlayout import FloatLayout
|
||||
from kivy.uix.label import Label
|
||||
from kivy.uix.progressbar import ProgressBar
|
||||
from kivy.uix.dropdown import DropDown
|
||||
from kivy.utils import escape_markup
|
||||
from kivy.lang import Builder
|
||||
from kivy.uix.recycleview.views import RecycleDataViewBehavior
|
||||
from kivy.uix.behaviors import FocusBehavior
|
||||
from kivy.uix.behaviors import FocusBehavior, ToggleButtonBehavior
|
||||
from kivy.uix.recycleboxlayout import RecycleBoxLayout
|
||||
from kivy.uix.recycleview.layout import LayoutSelectionBehavior
|
||||
from kivy.animation import Animation
|
||||
from kivy.uix.popup import Popup
|
||||
from kivy.uix.dropdown import DropDown
|
||||
from kivy.uix.image import AsyncImage
|
||||
from kivymd.app import MDApp
|
||||
from kivymd.uix.gridlayout import MDGridLayout
|
||||
from kivymd.uix.floatlayout import MDFloatLayout
|
||||
from kivymd.uix.boxlayout import MDBoxLayout
|
||||
from kivymd.uix.tab.tab import MDTabsPrimary, MDTabsItem, MDTabsItemText, MDTabsCarousel
|
||||
from kivymd.uix.menu import MDDropdownMenu
|
||||
from kivymd.uix.menu.menu import MDDropdownTextItem
|
||||
from kivymd.uix.dropdownitem import MDDropDownItem, MDDropDownItemText
|
||||
from kivymd.uix.button import MDButton, MDButtonText, MDButtonIcon, MDIconButton
|
||||
from kivymd.uix.label import MDLabel, MDIcon
|
||||
from kivymd.uix.recycleview import MDRecycleView
|
||||
from kivymd.uix.textfield.textfield import MDTextField
|
||||
from kivymd.uix.progressindicator import MDLinearProgressIndicator
|
||||
from kivymd.uix.scrollview import MDScrollView
|
||||
from kivymd.uix.tooltip import MDTooltip, MDTooltipPlain
|
||||
|
||||
fade_in_animation = Animation(opacity=0, duration=0) + Animation(opacity=1, duration=0.25)
|
||||
|
||||
@@ -86,6 +87,85 @@ else:
|
||||
remove_between_brackets = re.compile(r"\[.*?]")
|
||||
|
||||
|
||||
class ThemedApp(MDApp):
|
||||
def set_colors(self):
|
||||
text_colors = KivyJSONtoTextParser.TextColors()
|
||||
self.theme_cls.theme_style = getattr(text_colors, "theme_style", "Dark")
|
||||
self.theme_cls.primary_palette = getattr(text_colors, "primary_palette", "Green")
|
||||
self.theme_cls.dynamic_scheme_name = getattr(text_colors, "dynamic_scheme_name", "TONAL_SPOT")
|
||||
self.theme_cls.dynamic_scheme_contrast = getattr(text_colors, "dynamic_scheme_contrast", 0.0)
|
||||
|
||||
|
||||
class ImageIcon(MDButtonIcon, AsyncImage):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(args, kwargs)
|
||||
self.image = ApAsyncImage(**kwargs)
|
||||
self.add_widget(self.image)
|
||||
|
||||
def add_widget(self, widget, index=0, canvas=None):
|
||||
return super(MDIcon, self).add_widget(widget)
|
||||
|
||||
|
||||
class ImageButton(MDIconButton):
|
||||
def __init__(self, **kwargs):
|
||||
image_args = dict()
|
||||
for kwarg in ("fit_mode", "image_size", "color", "source", "texture"):
|
||||
val = kwargs.pop(kwarg, "None")
|
||||
if val != "None":
|
||||
image_args[kwarg.replace("image_", "")] = val
|
||||
super().__init__()
|
||||
self.image = ApAsyncImage(**image_args)
|
||||
|
||||
def set_center(button, center):
|
||||
self.image.center_x = self.center_x
|
||||
self.image.center_y = self.center_y
|
||||
|
||||
self.bind(center=set_center)
|
||||
self.add_widget(self.image)
|
||||
|
||||
def add_widget(self, widget, index=0, canvas=None):
|
||||
return super(MDIcon, self).add_widget(widget)
|
||||
|
||||
|
||||
class ScrollBox(MDScrollView):
|
||||
layout: MDBoxLayout = ObjectProperty(None)
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
|
||||
|
||||
# thanks kivymd
|
||||
class ToggleButton(MDButton, ToggleButtonBehavior):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(ToggleButton, self).__init__(*args, **kwargs)
|
||||
self.bind(state=self._update_bg)
|
||||
|
||||
def _update_bg(self, _, state: str):
|
||||
if self.disabled:
|
||||
return
|
||||
if self.theme_bg_color == "Primary":
|
||||
self.theme_bg_color = "Custom"
|
||||
|
||||
if state == "down":
|
||||
self.md_bg_color = self.theme_cls.primaryColor
|
||||
for child in self.children:
|
||||
if child.theme_text_color == "Primary":
|
||||
child.theme_text_color = "Custom"
|
||||
if child.theme_icon_color == "Primary":
|
||||
child.theme_icon_color = "Custom"
|
||||
child.text_color = self.theme_cls.onPrimaryColor
|
||||
child.icon_color = self.theme_cls.onPrimaryColor
|
||||
else:
|
||||
self.md_bg_color = self.theme_cls.surfaceContainerLowestColor
|
||||
for child in self.children:
|
||||
if child.theme_text_color == "Primary":
|
||||
child.theme_text_color = "Custom"
|
||||
if child.theme_icon_color == "Primary":
|
||||
child.theme_icon_color = "Custom"
|
||||
child.text_color = self.theme_cls.primaryColor
|
||||
child.icon_color = self.theme_cls.primaryColor
|
||||
|
||||
|
||||
# I was surprised to find this didn't already exist in kivy :(
|
||||
class HoverBehavior(object):
|
||||
"""originally from https://stackoverflow.com/a/605348110"""
|
||||
@@ -125,7 +205,7 @@ class HoverBehavior(object):
|
||||
Factory.register("HoverBehavior", HoverBehavior)
|
||||
|
||||
|
||||
class ToolTip(Label):
|
||||
class ToolTip(MDTooltipPlain):
|
||||
pass
|
||||
|
||||
|
||||
@@ -133,49 +213,30 @@ class ServerToolTip(ToolTip):
|
||||
pass
|
||||
|
||||
|
||||
class ScrollBox(ScrollView):
|
||||
layout: BoxLayout
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
self.layout = BoxLayout(size_hint_y=None)
|
||||
self.layout.bind(minimum_height=self.layout.setter("height"))
|
||||
self.add_widget(self.layout)
|
||||
self.effect_cls = ScrollEffect
|
||||
self.bar_width = dp(12)
|
||||
self.scroll_type = ["content", "bars"]
|
||||
|
||||
|
||||
class HovererableLabel(HoverBehavior, Label):
|
||||
class HovererableLabel(HoverBehavior, MDLabel):
|
||||
pass
|
||||
|
||||
|
||||
class TooltipLabel(HovererableLabel):
|
||||
tooltip = None
|
||||
class TooltipLabel(HovererableLabel, MDTooltip):
|
||||
tooltip_display_delay = 0.1
|
||||
|
||||
def create_tooltip(self, text, x, y):
|
||||
text = text.replace("<br>", "\n").replace("&", "&").replace("&bl;", "[").replace("&br;", "]")
|
||||
if self.tooltip:
|
||||
# update
|
||||
self.tooltip.children[0].text = text
|
||||
else:
|
||||
self.tooltip = FloatLayout()
|
||||
tooltip_label = ToolTip(text=text)
|
||||
self.tooltip.add_widget(tooltip_label)
|
||||
fade_in_animation.start(self.tooltip)
|
||||
App.get_running_app().root.add_widget(self.tooltip)
|
||||
|
||||
# handle left-side boundary to not render off-screen
|
||||
x = max(x, 3 + self.tooltip.children[0].texture_size[0] / 2)
|
||||
|
||||
# position float layout
|
||||
self.tooltip.x = x - self.tooltip.width / 2
|
||||
self.tooltip.y = y - self.tooltip.height / 2 + 48
|
||||
center_x, center_y = self.to_window(self.center_x, self.center_y)
|
||||
self.shift_y = y - center_y
|
||||
shift_x = center_x - x
|
||||
if shift_x > 0:
|
||||
self.shift_left = shift_x
|
||||
else:
|
||||
self.shift_right = shift_x
|
||||
|
||||
def remove_tooltip(self):
|
||||
if self.tooltip:
|
||||
App.get_running_app().root.remove_widget(self.tooltip)
|
||||
self.tooltip = None
|
||||
if self._tooltip:
|
||||
# update
|
||||
self._tooltip.text = text
|
||||
else:
|
||||
self._tooltip = ToolTip(text=text, pos_hint={})
|
||||
self.display_tooltip()
|
||||
|
||||
def on_mouse_pos(self, window, pos):
|
||||
if not self.get_root_window():
|
||||
@@ -202,26 +263,26 @@ class TooltipLabel(HovererableLabel):
|
||||
|
||||
def on_leave(self):
|
||||
self.remove_tooltip()
|
||||
self._tooltip = None
|
||||
|
||||
|
||||
class ServerLabel(HovererableLabel):
|
||||
class ServerLabel(HovererableLabel, MDTooltip):
|
||||
tooltip_display_delay = 0.1
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(HovererableLabel, self).__init__(*args, **kwargs)
|
||||
self.layout = FloatLayout()
|
||||
self.popuplabel = ServerToolTip(text="Test")
|
||||
self.layout.add_widget(self.popuplabel)
|
||||
self._tooltip = ServerToolTip(text="Test")
|
||||
|
||||
def on_enter(self):
|
||||
self.popuplabel.text = self.get_text()
|
||||
App.get_running_app().root.add_widget(self.layout)
|
||||
fade_in_animation.start(self.layout)
|
||||
self._tooltip.text = self.get_text()
|
||||
self.display_tooltip()
|
||||
|
||||
def on_leave(self):
|
||||
App.get_running_app().root.remove_widget(self.layout)
|
||||
self.animation_tooltip_dismiss()
|
||||
|
||||
@property
|
||||
def ctx(self) -> context_type:
|
||||
return App.get_running_app().ctx
|
||||
return MDApp.get_running_app().ctx
|
||||
|
||||
def get_text(self):
|
||||
if self.ctx.server:
|
||||
@@ -262,11 +323,11 @@ class ServerLabel(HovererableLabel):
|
||||
return "No current server connection. \nPlease connect to an Archipelago server."
|
||||
|
||||
|
||||
class MainLayout(GridLayout):
|
||||
class MainLayout(MDGridLayout):
|
||||
pass
|
||||
|
||||
|
||||
class ContainerLayout(FloatLayout):
|
||||
class ContainerLayout(MDFloatLayout):
|
||||
pass
|
||||
|
||||
|
||||
@@ -286,6 +347,11 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
|
||||
return super(SelectableLabel, self).refresh_view_attrs(
|
||||
rv, index, data)
|
||||
|
||||
def on_size(self, instance_label, size: list) -> None:
|
||||
super().on_size(instance_label, size)
|
||||
if self.parent:
|
||||
self.width = self.parent.width
|
||||
|
||||
def on_touch_down(self, touch):
|
||||
""" Add selection on touch down """
|
||||
if super(SelectableLabel, self).on_touch_down(touch):
|
||||
@@ -296,10 +362,10 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
|
||||
else:
|
||||
# Not a fan of the following few lines, but they work.
|
||||
temp = MarkupLabel(text=self.text).markup
|
||||
text = "".join(part for part in temp if not part.startswith(("[color", "[/color]", "[ref=", "[/ref]")))
|
||||
cmdinput = App.get_running_app().textinput
|
||||
text = "".join(part for part in temp if not part.startswith("["))
|
||||
cmdinput = MDApp.get_running_app().textinput
|
||||
if not cmdinput.text:
|
||||
input_text = get_input_text_from_response(text, App.get_running_app().last_autofillable_command)
|
||||
input_text = get_input_text_from_response(text, MDApp.get_running_app().last_autofillable_command)
|
||||
if input_text is not None:
|
||||
cmdinput.text = input_text
|
||||
|
||||
@@ -310,30 +376,115 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
|
||||
""" Respond to the selection of items in the view. """
|
||||
self.selected = is_selected
|
||||
|
||||
|
||||
class AutocompleteHintInput(TextInput):
|
||||
|
||||
class MarkupDropdownTextItem(MDDropdownTextItem):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
for child in self.children:
|
||||
if child.__class__ == MDLabel:
|
||||
child.markup = True
|
||||
print(self.text)
|
||||
# Currently, this only lets us do markup on text that does not have any icons
|
||||
# Create new TextItems as needed
|
||||
|
||||
|
||||
class MarkupDropdown(MDDropdownMenu):
|
||||
def on_items(self, instance, value: list) -> None:
|
||||
"""
|
||||
The method sets the class that will be used to create the menu item.
|
||||
"""
|
||||
|
||||
items = []
|
||||
viewclass = "MarkupDropdownTextItem"
|
||||
|
||||
for data in value:
|
||||
if "viewclass" not in data:
|
||||
if (
|
||||
"leading_icon" not in data
|
||||
and "trailing_icon" not in data
|
||||
and "trailing_text" not in data
|
||||
):
|
||||
viewclass = "MarkupDropdownTextItem"
|
||||
elif (
|
||||
"leading_icon" in data
|
||||
and "trailing_icon" not in data
|
||||
and "trailing_text" not in data
|
||||
):
|
||||
viewclass = "MDDropdownLeadingIconItem"
|
||||
elif (
|
||||
"leading_icon" not in data
|
||||
and "trailing_icon" in data
|
||||
and "trailing_text" not in data
|
||||
):
|
||||
viewclass = "MDDropdownTrailingIconItem"
|
||||
elif (
|
||||
"leading_icon" not in data
|
||||
and "trailing_icon" in data
|
||||
and "trailing_text" in data
|
||||
):
|
||||
viewclass = "MDDropdownTrailingIconTextItem"
|
||||
elif (
|
||||
"leading_icon" in data
|
||||
and "trailing_icon" in data
|
||||
and "trailing_text" in data
|
||||
):
|
||||
viewclass = "MDDropdownLeadingTrailingIconTextItem"
|
||||
elif (
|
||||
"leading_icon" in data
|
||||
and "trailing_icon" in data
|
||||
and "trailing_text" not in data
|
||||
):
|
||||
viewclass = "MDDropdownLeadingTrailingIconItem"
|
||||
elif (
|
||||
"leading_icon" not in data
|
||||
and "trailing_icon" not in data
|
||||
and "trailing_text" in data
|
||||
):
|
||||
viewclass = "MDDropdownTrailingTextItem"
|
||||
elif (
|
||||
"leading_icon" in data
|
||||
and "trailing_icon" not in data
|
||||
and "trailing_text" in data
|
||||
):
|
||||
viewclass = "MDDropdownLeadingIconTrailingTextItem"
|
||||
|
||||
data["viewclass"] = viewclass
|
||||
|
||||
if "height" not in data:
|
||||
data["height"] = dp(48)
|
||||
|
||||
items.append(data)
|
||||
|
||||
self._items = items
|
||||
# Update items in view
|
||||
if hasattr(self, "menu"):
|
||||
self.menu.data = self._items
|
||||
|
||||
|
||||
class AutocompleteHintInput(MDTextField):
|
||||
min_chars = NumericProperty(3)
|
||||
|
||||
def __init__(self, **kwargs):
|
||||
super().__init__(**kwargs)
|
||||
|
||||
self.dropdown = DropDown()
|
||||
self.dropdown = MarkupDropdown(caller=self, position="bottom", border_margin=dp(24), width=self.width)
|
||||
self.dropdown.bind(on_select=lambda instance, x: setattr(self, 'text', x))
|
||||
self.bind(on_text_validate=self.on_message)
|
||||
self.bind(width=lambda instance, x: setattr(self.dropdown, "width", x))
|
||||
|
||||
def on_message(self, instance):
|
||||
App.get_running_app().commandprocessor("!hint "+instance.text)
|
||||
MDApp.get_running_app().commandprocessor("!hint "+instance.text)
|
||||
|
||||
def on_text(self, instance, value):
|
||||
if len(value) >= self.min_chars:
|
||||
self.dropdown.clear_widgets()
|
||||
ctx: context_type = App.get_running_app().ctx
|
||||
self.dropdown.items.clear()
|
||||
ctx: context_type = MDApp.get_running_app().ctx
|
||||
if not ctx.game:
|
||||
return
|
||||
item_names = ctx.item_names._game_store[ctx.game].values()
|
||||
|
||||
def on_press(button: Button):
|
||||
split_text = MarkupLabel(text=button.text).markup
|
||||
def on_press(text):
|
||||
split_text = MarkupLabel(text=text).markup
|
||||
return self.dropdown.select("".join(text_frag for text_frag in split_text
|
||||
if not text_frag.startswith("[")))
|
||||
lowered = value.lower()
|
||||
@@ -345,20 +496,29 @@ class AutocompleteHintInput(TextInput):
|
||||
else:
|
||||
text = escape_markup(item_name)
|
||||
text = text[:index] + "[b]" + text[index:index+len(value)]+"[/b]"+text[index+len(value):]
|
||||
btn = Button(text=text, size_hint_y=None, height=dp(30), markup=True)
|
||||
btn.bind(on_release=on_press)
|
||||
self.dropdown.add_widget(btn)
|
||||
if not self.dropdown.attach_to:
|
||||
self.dropdown.open(self)
|
||||
self.dropdown.items.append({
|
||||
"text": text,
|
||||
"on_release": lambda: on_press(text),
|
||||
"markup": True
|
||||
})
|
||||
if not self.dropdown.parent:
|
||||
self.dropdown.open()
|
||||
else:
|
||||
self.dropdown.dismiss()
|
||||
|
||||
|
||||
class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
status_icons = {
|
||||
HintStatus.HINT_NO_PRIORITY: "information",
|
||||
HintStatus.HINT_PRIORITY: "exclamation-thick",
|
||||
HintStatus.HINT_AVOID: "alert"
|
||||
}
|
||||
|
||||
|
||||
class HintLabel(RecycleDataViewBehavior, MDBoxLayout):
|
||||
selected = BooleanProperty(False)
|
||||
striped = BooleanProperty(False)
|
||||
index = None
|
||||
dropdown: DropDown
|
||||
dropdown: MDDropdownMenu
|
||||
|
||||
def __init__(self):
|
||||
super(HintLabel, self).__init__()
|
||||
@@ -369,29 +529,28 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
self.entrance_text = ""
|
||||
self.status_text = ""
|
||||
self.hint = {}
|
||||
for child in self.children:
|
||||
child.bind(texture_size=self.set_height)
|
||||
|
||||
ctx = MDApp.get_running_app().ctx
|
||||
menu_items = []
|
||||
|
||||
ctx = App.get_running_app().ctx
|
||||
self.dropdown = DropDown()
|
||||
for status in (HintStatus.HINT_NO_PRIORITY, HintStatus.HINT_PRIORITY, HintStatus.HINT_AVOID):
|
||||
name = status_names[status]
|
||||
status_button = MDDropDownItem(MDDropDownItemText(text=name), size_hint_y=None, height=dp(50))
|
||||
status_button.status = status
|
||||
menu_items.append({
|
||||
"text": name,
|
||||
"leading_icon": status_icons[status],
|
||||
"on_release": lambda x=status: select(self, x)
|
||||
})
|
||||
|
||||
def set_value(button):
|
||||
self.dropdown.select(button.status)
|
||||
self.dropdown = MDDropdownMenu(caller=self.ids["status"], items=menu_items)
|
||||
|
||||
def select(instance, data):
|
||||
ctx.update_hint(self.hint["location"],
|
||||
self.hint["finding_player"],
|
||||
data)
|
||||
|
||||
for status in (HintStatus.HINT_NO_PRIORITY, HintStatus.HINT_PRIORITY, HintStatus.HINT_AVOID):
|
||||
name = status_names[status]
|
||||
status_button = Button(text=name, size_hint_y=None, height=dp(50))
|
||||
status_button.status = status
|
||||
status_button.bind(on_release=set_value)
|
||||
self.dropdown.add_widget(status_button)
|
||||
|
||||
self.dropdown.bind(on_select=select)
|
||||
self.dropdown.bind(on_release=self.dropdown.dismiss)
|
||||
|
||||
def set_height(self, instance, value):
|
||||
self.height = max([child.texture_size[1] for child in self.children])
|
||||
@@ -406,7 +565,6 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
self.entrance_text = data["entrance"]["text"]
|
||||
self.status_text = data["status"]["text"]
|
||||
self.hint = data["status"]["hint"]
|
||||
self.height = self.minimum_height
|
||||
return super(HintLabel, self).refresh_view_attrs(rv, index, data)
|
||||
|
||||
def on_touch_down(self, touch):
|
||||
@@ -419,10 +577,10 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
if status_label.collide_point(*touch.pos):
|
||||
if self.hint["status"] == HintStatus.HINT_FOUND:
|
||||
return
|
||||
ctx = App.get_running_app().ctx
|
||||
ctx = MDApp.get_running_app().ctx
|
||||
if ctx.slot_concerns_self(self.hint["receiving_player"]): # If this player owns this hint
|
||||
# open a dropdown
|
||||
self.dropdown.open(self.ids["status"])
|
||||
self.dropdown.open()
|
||||
elif self.selected:
|
||||
self.parent.clear_selection()
|
||||
else:
|
||||
@@ -431,8 +589,7 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
if self.entrance_text != "Vanilla"
|
||||
else "", ". (", self.status_text.lower(), ")"))
|
||||
temp = MarkupLabel(text).markup
|
||||
text = "".join(
|
||||
part for part in temp if not part.startswith(("[color", "[/color]", "[ref=", "[/ref]")))
|
||||
text = "".join(part for part in temp if not part.startswith("["))
|
||||
Clipboard.copy(escape_markup(text).replace("&", "&").replace("&bl;", "[").replace("&br;", "]"))
|
||||
return self.parent.select_with_touch(self.index, touch)
|
||||
else:
|
||||
@@ -455,7 +612,7 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
else:
|
||||
parent.sort_key = key
|
||||
parent.reversed = False
|
||||
App.get_running_app().update_hints()
|
||||
MDApp.get_running_app().update_hints()
|
||||
|
||||
def apply_selection(self, rv, index, is_selected):
|
||||
""" Respond to the selection of items in the view. """
|
||||
@@ -463,7 +620,7 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
||||
self.selected = is_selected
|
||||
|
||||
|
||||
class ConnectBarTextInput(TextInput):
|
||||
class ConnectBarTextInput(MDTextField):
|
||||
def insert_text(self, substring, from_undo=False):
|
||||
s = substring.replace("\n", "").replace("\r", "")
|
||||
return super(ConnectBarTextInput, self).insert_text(s, from_undo=from_undo)
|
||||
@@ -473,7 +630,7 @@ def is_command_input(string: str) -> bool:
|
||||
return len(string) > 0 and string[0] in "/!"
|
||||
|
||||
|
||||
class CommandPromptTextInput(TextInput):
|
||||
class CommandPromptTextInput(MDTextField):
|
||||
MAXIMUM_HISTORY_MESSAGES = 50
|
||||
|
||||
def __init__(self, **kwargs) -> None:
|
||||
@@ -521,7 +678,7 @@ class CommandPromptTextInput(TextInput):
|
||||
|
||||
|
||||
class MessageBox(Popup):
|
||||
class MessageBoxLabel(Label):
|
||||
class MessageBoxLabel(MDLabel):
|
||||
def __init__(self, **kwargs):
|
||||
super().__init__(**kwargs)
|
||||
self._label.refresh()
|
||||
@@ -539,14 +696,31 @@ class MessageBox(Popup):
|
||||
self.height += max(0, label.height - 18)
|
||||
|
||||
|
||||
class GameManager(App):
|
||||
class ClientTabs(MDTabsPrimary):
|
||||
carousel: MDTabsCarousel
|
||||
lock_swiping = True
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
self.carousel = MDTabsCarousel(lock_swiping=True)
|
||||
super().__init__(*args, MDDivider(size_hint_y=None, height=dp(4)), self.carousel, **kwargs)
|
||||
self.size_hint_y = 1
|
||||
|
||||
def remove_tab(self, tab, content=None):
|
||||
if content is None:
|
||||
content = tab.content
|
||||
self.ids.container.remove_widget(tab)
|
||||
self.carousel.remove_widget(content)
|
||||
self.on_size(self, self.size)
|
||||
|
||||
|
||||
class GameManager(ThemedApp):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
]
|
||||
base_title: str = "Archipelago Client"
|
||||
last_autofillable_command: str
|
||||
|
||||
main_area_container: GridLayout
|
||||
main_area_container: MDGridLayout
|
||||
""" subclasses can add more columns beside the tabs """
|
||||
|
||||
def __init__(self, ctx: context_type):
|
||||
@@ -581,18 +755,26 @@ class GameManager(App):
|
||||
return max(1, len(self.tabs.tab_list))
|
||||
return 1
|
||||
|
||||
def on_start(self):
|
||||
def on_start(*args):
|
||||
self.root.md_bg_color = self.theme_cls.backgroundColor
|
||||
super().on_start()
|
||||
Clock.schedule_once(on_start)
|
||||
|
||||
def build(self) -> Layout:
|
||||
self.set_colors()
|
||||
self.container = ContainerLayout()
|
||||
|
||||
self.grid = MainLayout()
|
||||
self.grid.cols = 1
|
||||
self.connect_layout = BoxLayout(orientation="horizontal", size_hint_y=None, height=dp(30))
|
||||
self.connect_layout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(70),
|
||||
spacing=5, padding=(5, 10))
|
||||
# top part
|
||||
server_label = ServerLabel()
|
||||
server_label = ServerLabel(halign="center")
|
||||
self.connect_layout.add_widget(server_label)
|
||||
self.server_connect_bar = ConnectBarTextInput(text=self.ctx.suggested_address or "archipelago.gg:",
|
||||
size_hint_y=None,
|
||||
height=dp(30), multiline=False, write_tab=False)
|
||||
size_hint_y=None, role="medium",
|
||||
height=dp(70), multiline=False, write_tab=False)
|
||||
|
||||
def connect_bar_validate(sender):
|
||||
if not self.ctx.server:
|
||||
@@ -600,26 +782,31 @@ class GameManager(App):
|
||||
|
||||
self.server_connect_bar.bind(on_text_validate=connect_bar_validate)
|
||||
self.connect_layout.add_widget(self.server_connect_bar)
|
||||
self.server_connect_button = Button(text="Connect", size=(dp(100), dp(30)), size_hint_y=None, size_hint_x=None)
|
||||
self.server_connect_button = MDButton(MDButtonText(text="Connect"), style="filled", size=(dp(100), dp(70)),
|
||||
size_hint_x=None, size_hint_y=None, radius=5, pos_hint={"center_y": 0.55})
|
||||
self.server_connect_button.bind(on_press=self.connect_button_action)
|
||||
self.server_connect_button.height = self.server_connect_bar.height
|
||||
self.connect_layout.add_widget(self.server_connect_button)
|
||||
self.grid.add_widget(self.connect_layout)
|
||||
self.progressbar = ProgressBar(size_hint_y=None, height=3)
|
||||
self.progressbar = MDLinearProgressIndicator(size_hint_y=None, height=3)
|
||||
self.grid.add_widget(self.progressbar)
|
||||
|
||||
# middle part
|
||||
self.tabs = TabbedPanel(size_hint_y=1)
|
||||
self.tabs.default_tab_text = "All"
|
||||
self.tabs = ClientTabs()
|
||||
self.tabs.add_widget(MDTabsItem(MDTabsItemText(text="All" if len(self.logging_pairs) > 1 else "Archipelago")))
|
||||
self.log_panels["All"] = self.tabs.default_tab_content = UILog(*(logging.getLogger(logger_name)
|
||||
for logger_name, name in
|
||||
self.logging_pairs))
|
||||
for logger_name, name in
|
||||
self.logging_pairs))
|
||||
self.tabs.carousel.add_widget(self.tabs.default_tab_content)
|
||||
|
||||
for logger_name, display_name in self.logging_pairs:
|
||||
bridge_logger = logging.getLogger(logger_name)
|
||||
panel = TabbedPanelItem(text=display_name)
|
||||
self.log_panels[display_name] = panel.content = UILog(bridge_logger)
|
||||
self.log_panels[display_name] = UILog(bridge_logger)
|
||||
if len(self.logging_pairs) > 1:
|
||||
panel = MDTabsItem(MDTabsItemText(text=display_name))
|
||||
panel.content = self.log_panels[display_name]
|
||||
# show Archipelago tab if other logging is present
|
||||
self.tabs.carousel.add_widget(panel.content)
|
||||
self.tabs.add_widget(panel)
|
||||
|
||||
hint_panel = self.add_client_tab("Hints", HintLayout())
|
||||
@@ -627,21 +814,20 @@ class GameManager(App):
|
||||
self.log_panels["Hints"] = hint_panel.content
|
||||
hint_panel.content.add_widget(self.hint_log)
|
||||
|
||||
if len(self.logging_pairs) == 1:
|
||||
self.tabs.default_tab_text = "Archipelago"
|
||||
|
||||
self.main_area_container = GridLayout(size_hint_y=1, rows=1)
|
||||
self.main_area_container = MDGridLayout(size_hint_y=1, rows=1)
|
||||
self.main_area_container.add_widget(self.tabs)
|
||||
|
||||
self.grid.add_widget(self.main_area_container)
|
||||
|
||||
# bottom part
|
||||
bottom_layout = BoxLayout(orientation="horizontal", size_hint_y=None, height=dp(30))
|
||||
info_button = Button(size=(dp(100), dp(30)), text="Command:", size_hint_x=None)
|
||||
bottom_layout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(70), spacing=5, padding=(5, 10))
|
||||
info_button = MDButton(MDButtonText(text="Command:"), radius=5, style="filled", size=(dp(100), dp(70)),
|
||||
size_hint_x=None, size_hint_y=None, pos_hint={"center_y": 0.575})
|
||||
info_button.bind(on_release=self.command_button_action)
|
||||
bottom_layout.add_widget(info_button)
|
||||
self.textinput = CommandPromptTextInput(size_hint_y=None, height=dp(30), multiline=False, write_tab=False)
|
||||
self.textinput.bind(on_text_validate=self.on_message)
|
||||
info_button.height = self.textinput.height
|
||||
self.textinput.text_validate_unfocus = False
|
||||
bottom_layout.add_widget(self.textinput)
|
||||
self.grid.add_widget(bottom_layout)
|
||||
@@ -662,24 +848,26 @@ class GameManager(App):
|
||||
def add_client_tab(self, title: str, content: Widget) -> Widget:
|
||||
"""Adds a new tab to the client window with a given title, and provides a given Widget as its content.
|
||||
Returns the new tab widget, with the provided content being placed on the tab as content."""
|
||||
new_tab = TabbedPanelItem(text=title)
|
||||
new_tab = MDTabsItem(MDTabsItemText(text=title))
|
||||
new_tab.content = content
|
||||
self.tabs.add_widget(new_tab)
|
||||
self.tabs.carousel.add_widget(new_tab.content)
|
||||
return new_tab
|
||||
|
||||
def update_texts(self, dt):
|
||||
if hasattr(self.tabs.content.children[0], "fix_heights"):
|
||||
self.tabs.content.children[0].fix_heights() # TODO: remove this when Kivy fixes this upstream
|
||||
for slide in self.tabs.carousel.slides:
|
||||
if hasattr(slide, "fix_heights"):
|
||||
slide.fix_heights() # TODO: remove this when Kivy fixes this upstream
|
||||
if self.ctx.server:
|
||||
self.title = self.base_title + " " + Utils.__version__ + \
|
||||
f" | Connected to: {self.ctx.server_address} " \
|
||||
f"{'.'.join(str(e) for e in self.ctx.server_version)}"
|
||||
self.server_connect_button.text = "Disconnect"
|
||||
self.server_connect_button._button_text.text = "Disconnect"
|
||||
self.server_connect_bar.readonly = True
|
||||
self.progressbar.max = len(self.ctx.checked_locations) + len(self.ctx.missing_locations)
|
||||
self.progressbar.value = len(self.ctx.checked_locations)
|
||||
else:
|
||||
self.server_connect_button.text = "Connect"
|
||||
self.server_connect_button._button_text.text = "Connect"
|
||||
self.server_connect_bar.readonly = False
|
||||
self.title = self.base_title + " " + Utils.__version__
|
||||
self.progressbar.value = 0
|
||||
@@ -742,8 +930,8 @@ class GameManager(App):
|
||||
|
||||
def enable_energy_link(self):
|
||||
if not hasattr(self, "energy_link_label"):
|
||||
self.energy_link_label = Label(text="Energy Link: Standby",
|
||||
size_hint_x=None, width=150)
|
||||
self.energy_link_label = MDLabel(text="Energy Link: Standby",
|
||||
size_hint_x=None, width=150, halign="center")
|
||||
self.connect_layout.add_widget(self.energy_link_label)
|
||||
|
||||
def set_new_energy_link_value(self):
|
||||
@@ -779,8 +967,9 @@ class LogtoUI(logging.Handler):
|
||||
self.on_log(self.format(record))
|
||||
|
||||
|
||||
class UILog(RecycleView):
|
||||
class UILog(MDRecycleView):
|
||||
messages: typing.ClassVar[int] # comes from kv file
|
||||
adaptive_height = True
|
||||
|
||||
def __init__(self, *loggers_to_handle, **kwargs):
|
||||
super(UILog, self).__init__(**kwargs)
|
||||
@@ -807,16 +996,22 @@ class UILog(RecycleView):
|
||||
element.height = element.texture_size[1]
|
||||
|
||||
|
||||
class HintLayout(BoxLayout):
|
||||
class HintLayout(MDBoxLayout):
|
||||
orientation = "vertical"
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
boxlayout = BoxLayout(orientation="horizontal", size_hint_y=None, height=dp(30))
|
||||
boxlayout.add_widget(Label(text="New Hint:", size_hint_x=None, size_hint_y=None, height=dp(30)))
|
||||
boxlayout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(55))
|
||||
boxlayout.add_widget(MDLabel(text="New Hint:", size_hint_x=None, size_hint_y=None, height=dp(55)))
|
||||
boxlayout.add_widget(AutocompleteHintInput())
|
||||
self.add_widget(boxlayout)
|
||||
|
||||
def fix_heights(self):
|
||||
for child in self.children:
|
||||
fix_func = getattr(child, "fix_heights", None)
|
||||
if fix_func:
|
||||
fix_func()
|
||||
|
||||
|
||||
status_names: typing.Dict[HintStatus, str] = {
|
||||
HintStatus.HINT_FOUND: "Found",
|
||||
@@ -840,8 +1035,7 @@ status_sort_weights: dict[HintStatus, int] = {
|
||||
HintStatus.HINT_PRIORITY: 4,
|
||||
}
|
||||
|
||||
|
||||
class HintLog(RecycleView):
|
||||
class HintLog(MDRecycleView):
|
||||
header = {
|
||||
"receiving": {"text": "[u]Receiving Player[/u]"},
|
||||
"item": {"text": "[u]Item[/u]"},
|
||||
@@ -852,7 +1046,7 @@ class HintLog(RecycleView):
|
||||
"hint": {"receiving_player": -1, "location": -1, "finding_player": -1, "status": ""}},
|
||||
"striped": True,
|
||||
}
|
||||
|
||||
data: list[typing.Any]
|
||||
sort_key: str = ""
|
||||
reversed: bool = True
|
||||
|
||||
@@ -865,7 +1059,7 @@ class HintLog(RecycleView):
|
||||
if not hints: # Fix the scrolling looking visually wrong in some edge cases
|
||||
self.scroll_y = 1.0
|
||||
data = []
|
||||
ctx = App.get_running_app().ctx
|
||||
ctx = MDApp.get_running_app().ctx
|
||||
for hint in hints:
|
||||
if not hint.get("status"): # Allows connecting to old servers
|
||||
hint["status"] = HintStatus.HINT_FOUND if hint["found"] else HintStatus.HINT_UNSPECIFIED
|
||||
@@ -929,7 +1123,8 @@ class ImageLoaderPkgutil(ImageLoaderBase):
|
||||
data = pkgutil.get_data(module, path)
|
||||
return self._bytes_to_data(data)
|
||||
|
||||
def _bytes_to_data(self, data: typing.Union[bytes, bytearray]) -> typing.List[ImageData]:
|
||||
@staticmethod
|
||||
def _bytes_to_data(data: typing.Union[bytes, bytearray]) -> typing.List[ImageData]:
|
||||
loader = next(loader for loader in ImageLoader.loaders if loader.can_load_memory())
|
||||
return loader.load(loader, io.BytesIO(data))
|
||||
|
||||
|
||||
@@ -1,14 +1,17 @@
|
||||
colorama>=0.4.6
|
||||
websockets>=13.0.1,<14
|
||||
PyYAML>=6.0.2
|
||||
jellyfish>=1.1.0
|
||||
jinja2>=3.1.4
|
||||
jellyfish>=1.1.3
|
||||
jinja2>=3.1.6
|
||||
schema>=0.7.7
|
||||
kivy>=2.3.0
|
||||
bsdiff4>=1.2.4
|
||||
platformdirs>=4.2.2
|
||||
certifi>=2024.12.14
|
||||
cython>=3.0.11
|
||||
cymem>=2.0.8
|
||||
orjson>=3.10.7
|
||||
kivy>=2.3.1
|
||||
bsdiff4>=1.2.6
|
||||
platformdirs>=4.3.6
|
||||
certifi>=2025.1.31
|
||||
cython>=3.0.12
|
||||
cymem>=2.0.11
|
||||
orjson>=3.10.15
|
||||
typing_extensions>=4.12.2
|
||||
pyshortcuts>=1.9.1
|
||||
kivymd @ git+https://github.com/kivymd/KivyMD@5ff9d0d
|
||||
kivymd>=2.0.1.dev0
|
||||
|
||||
9
setup.py
9
setup.py
@@ -19,7 +19,7 @@ from typing import Dict, Iterable, List, Optional, Sequence, Set, Tuple, Union
|
||||
|
||||
|
||||
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
|
||||
requirement = 'cx-Freeze==7.2.0'
|
||||
requirement = 'cx-Freeze==8.0.0'
|
||||
try:
|
||||
import pkg_resources
|
||||
try:
|
||||
@@ -629,12 +629,13 @@ cx_Freeze.setup(
|
||||
ext_modules=cythonize("_speedups.pyx"),
|
||||
options={
|
||||
"build_exe": {
|
||||
"packages": ["worlds", "kivy", "cymem", "websockets"],
|
||||
"packages": ["worlds", "kivy", "cymem", "websockets", "kivymd"],
|
||||
"includes": [],
|
||||
"excludes": ["numpy", "Cython", "PySide2", "PIL",
|
||||
"pandas", "zstandard"],
|
||||
"pandas"],
|
||||
"zip_includes": [],
|
||||
"zip_include_packages": ["*"],
|
||||
"zip_exclude_packages": ["worlds", "sc2"],
|
||||
"zip_exclude_packages": ["worlds", "sc2", "kivymd"],
|
||||
"include_files": [], # broken in cx 6.14.0, we use more special sauce now
|
||||
"include_msvcr": False,
|
||||
"replace_paths": ["*."],
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
project(ap-cpp-tests)
|
||||
|
||||
enable_testing()
|
||||
@@ -7,8 +7,8 @@ find_package(GTest REQUIRED)
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||
add_definitions("/source-charset:utf-8")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "/MTd")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "/MT")
|
||||
# set(CMAKE_CXX_FLAGS_DEBUG "/MDd") # this is the default
|
||||
# set(CMAKE_CXX_FLAGS_RELEASE "/MD") # this is the default
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
# enable static analysis for gcc
|
||||
add_compile_options(-fanalyzer -Werror)
|
||||
|
||||
@@ -65,8 +65,10 @@ class TestEntranceLookup(unittest.TestCase):
|
||||
"""tests that get_targets shuffles targets between groups when requested"""
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
exits_set = set([ex for region in multiworld.get_regions(1)
|
||||
for ex in region.exits if not ex.connected_region])
|
||||
|
||||
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True)
|
||||
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set)
|
||||
er_targets = [entrance for region in multiworld.get_regions(1)
|
||||
for entrance in region.entrances if not entrance.parent_region]
|
||||
for entrance in er_targets:
|
||||
@@ -86,8 +88,10 @@ class TestEntranceLookup(unittest.TestCase):
|
||||
"""tests that get_targets does not shuffle targets between groups when requested"""
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
exits_set = set([ex for region in multiworld.get_regions(1)
|
||||
for ex in region.exits if not ex.connected_region])
|
||||
|
||||
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True)
|
||||
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set)
|
||||
er_targets = [entrance for region in multiworld.get_regions(1)
|
||||
for entrance in region.entrances if not entrance.parent_region]
|
||||
for entrance in er_targets:
|
||||
@@ -99,6 +103,30 @@ class TestEntranceLookup(unittest.TestCase):
|
||||
group_order = [prev := group.randomization_group for group in retrieved_targets if prev != group.randomization_group]
|
||||
self.assertEqual([ERTestGroups.TOP, ERTestGroups.BOTTOM], group_order)
|
||||
|
||||
def test_selective_dead_ends(self):
|
||||
"""test that entrances that EntranceLookup has not been told to consider are ignored when finding dead-ends"""
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
exits_set = set([ex for region in multiworld.get_regions(1)
|
||||
for ex in region.exits if not ex.connected_region
|
||||
and ex.name != "region20_right" and ex.name != "region21_left"])
|
||||
|
||||
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set)
|
||||
er_targets = [entrance for region in multiworld.get_regions(1)
|
||||
for entrance in region.entrances if not entrance.parent_region and
|
||||
entrance.name != "region20_right" and entrance.name != "region21_left"]
|
||||
for entrance in er_targets:
|
||||
lookup.add(entrance)
|
||||
# region 20 is the bottom left corner of the grid, and therefore only has a right entrance from region 21
|
||||
# and a top entrance from region 15; since we've told lookup to ignore the right entrance from region 21,
|
||||
# the top entrance from region 15 should be considered a dead-end
|
||||
dead_end_region = multiworld.get_region("region20", 1)
|
||||
for dead_end in dead_end_region.entrances:
|
||||
if dead_end.name == "region20_top":
|
||||
break
|
||||
# there should be only this one dead-end
|
||||
self.assertTrue(dead_end in lookup.dead_ends)
|
||||
self.assertEqual(len(lookup.dead_ends), 1)
|
||||
|
||||
class TestBakeTargetGroupLookup(unittest.TestCase):
|
||||
def test_lookup_generation(self):
|
||||
@@ -148,7 +176,7 @@ class TestDisconnectForRandomization(unittest.TestCase):
|
||||
e.randomization_group = 1
|
||||
e.connect(r2)
|
||||
|
||||
disconnect_entrance_for_randomization(e)
|
||||
disconnect_entrance_for_randomization(e, one_way_target_name="foo")
|
||||
|
||||
self.assertIsNone(e.connected_region)
|
||||
self.assertEqual([], r1.entrances)
|
||||
@@ -158,10 +186,22 @@ class TestDisconnectForRandomization(unittest.TestCase):
|
||||
|
||||
self.assertEqual(1, len(r2.entrances))
|
||||
self.assertIsNone(r2.entrances[0].parent_region)
|
||||
self.assertEqual("r2", r2.entrances[0].name)
|
||||
self.assertEqual("foo", r2.entrances[0].name)
|
||||
self.assertEqual(EntranceType.ONE_WAY, r2.entrances[0].randomization_type)
|
||||
self.assertEqual(1, r2.entrances[0].randomization_group)
|
||||
|
||||
def test_disconnect_default_1way_no_vanilla_target_raises(self):
|
||||
multiworld = generate_test_multiworld()
|
||||
r1 = Region("r1", 1, multiworld)
|
||||
r2 = Region("r2", 1, multiworld)
|
||||
e = r1.create_exit("e")
|
||||
e.randomization_type = EntranceType.ONE_WAY
|
||||
e.randomization_group = 1
|
||||
e.connect(r2)
|
||||
|
||||
with self.assertRaises(ValueError):
|
||||
disconnect_entrance_for_randomization(e)
|
||||
|
||||
def test_disconnect_uses_alternate_group(self):
|
||||
multiworld = generate_test_multiworld()
|
||||
r1 = Region("r1", 1, multiworld)
|
||||
@@ -171,7 +211,7 @@ class TestDisconnectForRandomization(unittest.TestCase):
|
||||
e.randomization_group = 1
|
||||
e.connect(r2)
|
||||
|
||||
disconnect_entrance_for_randomization(e, 2)
|
||||
disconnect_entrance_for_randomization(e, 2, "foo")
|
||||
|
||||
self.assertIsNone(e.connected_region)
|
||||
self.assertEqual([], r1.entrances)
|
||||
@@ -181,7 +221,7 @@ class TestDisconnectForRandomization(unittest.TestCase):
|
||||
|
||||
self.assertEqual(1, len(r2.entrances))
|
||||
self.assertIsNone(r2.entrances[0].parent_region)
|
||||
self.assertEqual("r2", r2.entrances[0].name)
|
||||
self.assertEqual("foo", r2.entrances[0].name)
|
||||
self.assertEqual(EntranceType.ONE_WAY, r2.entrances[0].randomization_type)
|
||||
self.assertEqual(2, r2.entrances[0].randomization_group)
|
||||
|
||||
@@ -218,7 +258,7 @@ class TestRandomizeEntrances(unittest.TestCase):
|
||||
self.assertEqual(80, len(result.pairings))
|
||||
self.assertEqual(80, len(result.placements))
|
||||
|
||||
def test_coupling(self):
|
||||
def test_coupled(self):
|
||||
"""tests that in coupled mode, all 2 way transitions have an inverse"""
|
||||
multiworld = generate_test_multiworld()
|
||||
generate_disconnected_region_grid(multiworld, 5)
|
||||
@@ -236,6 +276,36 @@ class TestRandomizeEntrances(unittest.TestCase):
|
||||
# if we didn't visit every placement the verification on_connect doesn't really mean much
|
||||
self.assertEqual(len(result.placements), seen_placement_count)
|
||||
|
||||
def test_uncoupled_succeeds_stage1_indirect_condition(self):
|
||||
multiworld = generate_test_multiworld()
|
||||
menu = multiworld.get_region("Menu", 1)
|
||||
generate_entrance_pair(menu, "_right", ERTestGroups.RIGHT)
|
||||
end = Region("End", 1, multiworld)
|
||||
multiworld.regions.append(end)
|
||||
generate_entrance_pair(end, "_left", ERTestGroups.LEFT)
|
||||
multiworld.register_indirect_condition(end, None)
|
||||
|
||||
result = randomize_entrances(multiworld.worlds[1], False, directionally_matched_group_lookup)
|
||||
self.assertSetEqual({
|
||||
("Menu_right", "End_left"),
|
||||
("End_left", "Menu_right")
|
||||
}, set(result.pairings))
|
||||
|
||||
def test_coupled_succeeds_stage1_indirect_condition(self):
|
||||
multiworld = generate_test_multiworld()
|
||||
menu = multiworld.get_region("Menu", 1)
|
||||
generate_entrance_pair(menu, "_right", ERTestGroups.RIGHT)
|
||||
end = Region("End", 1, multiworld)
|
||||
multiworld.regions.append(end)
|
||||
generate_entrance_pair(end, "_left", ERTestGroups.LEFT)
|
||||
multiworld.register_indirect_condition(end, None)
|
||||
|
||||
result = randomize_entrances(multiworld.worlds[1], True, directionally_matched_group_lookup)
|
||||
self.assertSetEqual({
|
||||
("Menu_right", "End_left"),
|
||||
("End_left", "Menu_right")
|
||||
}, set(result.pairings))
|
||||
|
||||
def test_uncoupled(self):
|
||||
"""tests that in uncoupled mode, no transitions have an (intentional) inverse"""
|
||||
multiworld = generate_test_multiworld()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import unittest
|
||||
|
||||
from BaseClasses import CollectionState
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
@@ -8,12 +9,31 @@ class TestBase(unittest.TestCase):
|
||||
def test_create_item(self):
|
||||
"""Test that a world can successfully create all items in its datapackage"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
proxy_world = setup_solo_multiworld(world_type, ()).worlds[1]
|
||||
multiworld = setup_solo_multiworld(world_type, steps=("generate_early", "create_regions", "create_items"))
|
||||
proxy_world = multiworld.worlds[1]
|
||||
for item_name in world_type.item_name_to_id:
|
||||
test_state = CollectionState(multiworld)
|
||||
with self.subTest("Create Item", item_name=item_name, game_name=game_name):
|
||||
item = proxy_world.create_item(item_name)
|
||||
|
||||
with self.subTest("Item Name", item_name=item_name, game_name=game_name):
|
||||
self.assertEqual(item.name, item_name)
|
||||
|
||||
if item.advancement:
|
||||
with self.subTest("Item State Collect", item_name=item_name, game_name=game_name):
|
||||
test_state.collect(item, True)
|
||||
|
||||
with self.subTest("Item State Remove", item_name=item_name, game_name=game_name):
|
||||
test_state.remove(item)
|
||||
|
||||
self.assertEqual(test_state.prog_items, multiworld.state.prog_items,
|
||||
"Item Collect -> Remove should restore empty state.")
|
||||
else:
|
||||
with self.subTest("Item State Collect No Change", item_name=item_name, game_name=game_name):
|
||||
# Non-Advancement should not modify state.
|
||||
test_state.collect(item)
|
||||
self.assertEqual(test_state.prog_items, multiworld.state.prog_items)
|
||||
|
||||
def test_item_name_group_has_valid_item(self):
|
||||
"""Test that all item name groups contain valid items. """
|
||||
# This cannot test for Event names that you may have declared for logic, only sendable Items.
|
||||
|
||||
14
test/general/test_packages.py
Normal file
14
test/general/test_packages.py
Normal file
@@ -0,0 +1,14 @@
|
||||
import unittest
|
||||
import os
|
||||
|
||||
|
||||
class TestPackages(unittest.TestCase):
|
||||
def test_packages_have_init(self):
|
||||
"""Test that all world folders containing .py files also have a __init__.py file,
|
||||
to indicate full package rather than namespace package."""
|
||||
import Utils
|
||||
|
||||
worlds_path = Utils.local_path("worlds")
|
||||
for dirpath, dirnames, filenames in os.walk(worlds_path):
|
||||
with self.subTest(directory=dirpath):
|
||||
self.assertEqual("__init__.py" in filenames, any(file.endswith(".py") for file in filenames))
|
||||
11
test/general/test_patches.py
Normal file
11
test/general/test_patches.py
Normal file
@@ -0,0 +1,11 @@
|
||||
import unittest
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from worlds.Files import AutoPatchRegister
|
||||
|
||||
|
||||
class TestPatches(unittest.TestCase):
|
||||
def test_patch_name_matches_game(self) -> None:
|
||||
for game_name in AutoPatchRegister.patch_types:
|
||||
with self.subTest(game=game_name):
|
||||
self.assertIn(game_name, AutoWorldRegister.world_types.keys(),
|
||||
f"Patch '{game_name}' does not match the name of any world.")
|
||||
19
test/general/test_requirements.py
Normal file
19
test/general/test_requirements.py
Normal file
@@ -0,0 +1,19 @@
|
||||
import unittest
|
||||
import os
|
||||
|
||||
|
||||
class TestBase(unittest.TestCase):
|
||||
def test_requirements_file_ends_on_newline(self):
|
||||
"""Test that all requirements files end on a newline"""
|
||||
import Utils
|
||||
requirements_files = [Utils.local_path("requirements.txt"),
|
||||
Utils.local_path("WebHostLib", "requirements.txt")]
|
||||
worlds_path = Utils.local_path("worlds")
|
||||
for entry in os.listdir(worlds_path):
|
||||
requirements_path = os.path.join(worlds_path, entry, "requirements.txt")
|
||||
if os.path.isfile(requirements_path):
|
||||
requirements_files.append(requirements_path)
|
||||
for requirements_file in requirements_files:
|
||||
with self.subTest(path=requirements_file):
|
||||
with open(requirements_file) as f:
|
||||
self.assertEqual(f.read()[-1], "\n")
|
||||
@@ -1,5 +1,5 @@
|
||||
import unittest
|
||||
from typing import List, Tuple
|
||||
from typing import ClassVar, List, Tuple
|
||||
from unittest import TestCase
|
||||
|
||||
from BaseClasses import CollectionState, Location, MultiWorld
|
||||
@@ -7,6 +7,7 @@ from Fill import distribute_items_restrictive
|
||||
from Options import Accessibility
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all, call_single
|
||||
from ..general import gen_steps, setup_multiworld
|
||||
from ..param import classvar_matrix
|
||||
|
||||
|
||||
class MultiworldTestBase(TestCase):
|
||||
@@ -63,15 +64,18 @@ class TestAllGamesMultiworld(MultiworldTestBase):
|
||||
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
|
||||
|
||||
|
||||
@classvar_matrix(game=AutoWorldRegister.world_types.keys())
|
||||
class TestTwoPlayerMulti(MultiworldTestBase):
|
||||
game: ClassVar[str]
|
||||
|
||||
def test_two_player_single_game_fills(self) -> None:
|
||||
"""Tests that a multiworld of two players for each registered game world can generate."""
|
||||
for world_type in AutoWorldRegister.world_types.values():
|
||||
self.multiworld = setup_multiworld([world_type, world_type], ())
|
||||
for world in self.multiworld.worlds.values():
|
||||
world.options.accessibility.value = Accessibility.option_full
|
||||
self.assertSteps(gen_steps)
|
||||
with self.subTest("filling multiworld", games=world_type.game, seed=self.multiworld.seed):
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
call_all(self.multiworld, "post_fill")
|
||||
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
|
||||
world_type = AutoWorldRegister.world_types[self.game]
|
||||
self.multiworld = setup_multiworld([world_type, world_type], ())
|
||||
for world in self.multiworld.worlds.values():
|
||||
world.options.accessibility.value = Accessibility.option_full
|
||||
self.assertSteps(gen_steps)
|
||||
with self.subTest("filling multiworld", games=world_type.game, seed=self.multiworld.seed):
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
call_all(self.multiworld, "post_fill")
|
||||
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
|
||||
|
||||
46
test/param.py
Normal file
46
test/param.py
Normal file
@@ -0,0 +1,46 @@
|
||||
import itertools
|
||||
import sys
|
||||
from typing import Any, Callable, Iterable
|
||||
|
||||
|
||||
def classvar_matrix(**kwargs: Iterable[Any]) -> Callable[[type], None]:
|
||||
"""
|
||||
Create a new class for each variation of input, allowing to generate a TestCase matrix / parametrization that
|
||||
supports multi-threading and has better reporting for ``unittest --durations=...`` and ``pytest --durations=...``
|
||||
than subtests.
|
||||
|
||||
The kwargs will be set as ClassVars in the newly created classes. Use as ::
|
||||
|
||||
@classvar_matrix(var_name=[value1, value2])
|
||||
class MyTestCase(unittest.TestCase):
|
||||
var_name: typing.ClassVar[...]
|
||||
|
||||
:param kwargs: A dict of ClassVars to set, where key is the variable name and value is a list of all values.
|
||||
:return: A decorator to be applied to a class.
|
||||
"""
|
||||
keys: tuple[str]
|
||||
values: Iterable[Iterable[Any]]
|
||||
keys, values = zip(*kwargs.items())
|
||||
values = map(lambda v: sorted(v) if isinstance(v, (set, frozenset)) else v, values)
|
||||
permutations_dicts = [dict(zip(keys, v)) for v in itertools.product(*values)]
|
||||
|
||||
def decorator(cls: type) -> None:
|
||||
mod = sys.modules[cls.__module__]
|
||||
|
||||
for permutation in permutations_dicts:
|
||||
|
||||
class Unrolled(cls): # type: ignore
|
||||
pass
|
||||
|
||||
for k, v in permutation.items():
|
||||
setattr(Unrolled, k, v)
|
||||
params = ", ".join([f"{k}={repr(v)}" for k, v in permutation.items()])
|
||||
params = f"{{{params}}}"
|
||||
|
||||
Unrolled.__module__ = cls.__module__
|
||||
Unrolled.__qualname__ = f"{cls.__qualname__}{params}"
|
||||
setattr(mod, f"{cls.__name__}{params}", Unrolled)
|
||||
|
||||
return None
|
||||
|
||||
return decorator
|
||||
@@ -9,7 +9,8 @@ from worlds.LauncherComponents import Component, SuffixIdentifier, Type, compone
|
||||
if TYPE_CHECKING:
|
||||
from SNIClient import SNIContext
|
||||
|
||||
component = Component('SNI Client', 'SNIClient', component_type=Type.CLIENT, file_identifier=SuffixIdentifier(".apsoe"))
|
||||
component = Component('SNI Client', 'SNIClient', component_type=Type.CLIENT, file_identifier=SuffixIdentifier(".apsoe"),
|
||||
description="A client for connecting to SNES consoles via Super Nintendo Interface.")
|
||||
components.append(component)
|
||||
|
||||
|
||||
|
||||
@@ -110,6 +110,16 @@ class AutoLogicRegister(type):
|
||||
elif not item_name.startswith("__"):
|
||||
if hasattr(CollectionState, item_name):
|
||||
raise Exception(f"Name conflict on Logic Mixin {name} trying to overwrite {item_name}")
|
||||
|
||||
assert callable(function) or "init_mixin" in dct, (
|
||||
f"{name} defined class variable {item_name} without also having init_mixin.\n\n"
|
||||
"Explanation:\n"
|
||||
"Class variables that will be mutated need to be inintialized as instance variables in init_mixin.\n"
|
||||
"If your LogicMixin variables aren't actually mutable / you don't intend to mutate them, "
|
||||
"there is no point in using LogixMixin.\n"
|
||||
"LogicMixin exists to track custom state variables that change when items are collected/removed."
|
||||
)
|
||||
|
||||
setattr(CollectionState, item_name, function)
|
||||
return new_class
|
||||
|
||||
|
||||
@@ -27,6 +27,8 @@ class Component:
|
||||
"""
|
||||
display_name: str
|
||||
"""Used as the GUI button label and the component name in the CLI args"""
|
||||
description: str
|
||||
"""Optional description displayed on the GUI underneath the display name"""
|
||||
type: Type
|
||||
"""
|
||||
Enum "Type" classification of component intent, for filtering in the Launcher GUI
|
||||
@@ -58,8 +60,9 @@ class Component:
|
||||
def __init__(self, display_name: str, script_name: Optional[str] = None, frozen_name: Optional[str] = None,
|
||||
cli: bool = False, icon: str = 'icon', component_type: Optional[Type] = None,
|
||||
func: Optional[Callable] = None, file_identifier: Optional[Callable[[str], bool]] = None,
|
||||
game_name: Optional[str] = None, supports_uri: Optional[bool] = False):
|
||||
game_name: Optional[str] = None, supports_uri: Optional[bool] = False, description: str = "") -> None:
|
||||
self.display_name = display_name
|
||||
self.description = description
|
||||
self.script_name = script_name
|
||||
self.frozen_name = frozen_name or f'Archipelago{script_name}' if script_name else None
|
||||
self.icon = icon
|
||||
@@ -88,7 +91,6 @@ processes = weakref.WeakSet()
|
||||
|
||||
|
||||
def launch_subprocess(func: Callable, name: str | None = None, args: Tuple[str, ...] = ()) -> None:
|
||||
global processes
|
||||
import multiprocessing
|
||||
process = multiprocessing.Process(target=func, name=name, args=args)
|
||||
process.start()
|
||||
|
||||
@@ -41,6 +41,7 @@ class BizHawkClientCommandProcessor(ClientCommandProcessor):
|
||||
|
||||
class BizHawkClientContext(CommonContext):
|
||||
command_processor = BizHawkClientCommandProcessor
|
||||
server_seed_name: str | None = None
|
||||
auth_status: AuthStatus
|
||||
password_requested: bool
|
||||
client_handler: BizHawkClient | None
|
||||
@@ -68,6 +69,8 @@ class BizHawkClientContext(CommonContext):
|
||||
if cmd == "Connected":
|
||||
self.slot_data = args.get("slot_data", None)
|
||||
self.auth_status = AuthStatus.AUTHENTICATED
|
||||
elif cmd == "RoomInfo":
|
||||
self.server_seed_name = args.get("seed_name", None)
|
||||
|
||||
if self.client_handler is not None:
|
||||
self.client_handler.on_package(self, cmd, args)
|
||||
@@ -100,6 +103,7 @@ class BizHawkClientContext(CommonContext):
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool=False):
|
||||
self.auth_status = AuthStatus.NOT_AUTHENTICATED
|
||||
self.server_seed_name = None
|
||||
await super().disconnect(allow_autoreconnect)
|
||||
|
||||
|
||||
@@ -272,6 +276,6 @@ def launch(*launch_args: str) -> None:
|
||||
|
||||
Utils.init_logging("BizHawkClient", exception_logger="Client")
|
||||
import colorama
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
@@ -3,4 +3,4 @@ mpyq>=0.2.5
|
||||
portpicker>=1.5.2
|
||||
aiohttp>=3.8.4
|
||||
loguru>=0.7.0
|
||||
protobuf==3.20.3
|
||||
protobuf==3.20.3
|
||||
|
||||
@@ -238,14 +238,12 @@ class AdventureWorld(World):
|
||||
|
||||
def create_regions(self) -> None:
|
||||
create_regions(self.options, self.multiworld, self.player, self.dragon_rooms)
|
||||
|
||||
set_rules = set_rules
|
||||
|
||||
def generate_basic(self) -> None:
|
||||
self.multiworld.get_location("Chalice Home", self.player).place_locked_item(
|
||||
self.create_event("Victory", ItemClassification.progression))
|
||||
self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
|
||||
|
||||
set_rules = set_rules
|
||||
|
||||
def pre_fill(self):
|
||||
# Place empty items in filler locations here, to limit
|
||||
# the number of exported empty items and the density of stuff in overworld.
|
||||
|
||||
@@ -261,6 +261,6 @@ def launch():
|
||||
# options = Utils.get_options()
|
||||
|
||||
import colorama
|
||||
colorama.init()
|
||||
colorama.just_fix_windows_console()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
|
||||
@@ -206,7 +206,7 @@ ahit_locations = {
|
||||
"Subcon Village - Graveyard Ice Cube": LocData(2000325077, "Subcon Forest Area"),
|
||||
"Subcon Village - House Top": LocData(2000325471, "Subcon Forest Area"),
|
||||
"Subcon Village - Ice Cube House": LocData(2000325469, "Subcon Forest Area"),
|
||||
"Subcon Village - Snatcher Statue Chest": LocData(2000323730, "Subcon Forest Area", paintings=1),
|
||||
"Subcon Village - Snatcher Statue Chest": LocData(2000323730, "Subcon Forest Behind Boss Firewall"),
|
||||
"Subcon Village - Stump Platform Chest": LocData(2000323729, "Subcon Forest Area"),
|
||||
"Subcon Forest - Giant Tree Climb": LocData(2000325470, "Subcon Forest Area"),
|
||||
|
||||
@@ -233,7 +233,7 @@ ahit_locations = {
|
||||
"Subcon Forest - Long Tree Climb Chest": LocData(2000323734, "Subcon Forest Area",
|
||||
required_hats=[HatType.DWELLER], paintings=2),
|
||||
|
||||
"Subcon Forest - Boss Arena Chest": LocData(2000323735, "Subcon Forest Area"),
|
||||
"Subcon Forest - Boss Arena Chest": LocData(2000323735, "Subcon Forest Boss Arena"),
|
||||
|
||||
"Subcon Forest - Manor Rooftop": LocData(2000325466, "Subcon Forest Area",
|
||||
hit_type=HitType.dweller_bell, paintings=1),
|
||||
@@ -411,7 +411,7 @@ act_completions = {
|
||||
"Act Completion (Mail Delivery Service)": LocData(2000312032, "Mail Delivery Service",
|
||||
required_hats=[HatType.SPRINT]),
|
||||
|
||||
"Act Completion (Your Contract has Expired)": LocData(2000311390, "Your Contract has Expired",
|
||||
"Act Completion (Your Contract has Expired)": LocData(2000311390, "Your Contract has Expired - Post Fight",
|
||||
hit_type=HitType.umbrella),
|
||||
|
||||
"Act Completion (Time Rift - Pipe)": LocData(2000313069, "Time Rift - Pipe", hookshot=True),
|
||||
@@ -976,7 +976,6 @@ event_locs = {
|
||||
**snatcher_coins,
|
||||
"HUMT Access": LocData(0, "Heating Up Mafia Town"),
|
||||
"TOD Access": LocData(0, "Toilet of Doom"),
|
||||
"YCHE Access": LocData(0, "Your Contract has Expired"),
|
||||
"AFR Access": LocData(0, "Alpine Free Roam"),
|
||||
"TIHS Access": LocData(0, "The Illness has Spread"),
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ from typing import List, TYPE_CHECKING, Dict, Any
|
||||
from schema import Schema, Optional
|
||||
from dataclasses import dataclass
|
||||
from worlds.AutoWorld import PerGameCommonOptions
|
||||
from Options import Range, Toggle, DeathLink, Choice, OptionDict, DefaultOnToggle, OptionGroup
|
||||
from Options import Range, Toggle, DeathLink, Choice, OptionDict, DefaultOnToggle, OptionGroup, StartInventoryPool
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import HatInTimeWorld
|
||||
@@ -625,6 +625,8 @@ class ParadeTrapWeight(Range):
|
||||
|
||||
@dataclass
|
||||
class AHITOptions(PerGameCommonOptions):
|
||||
start_inventory_from_pool: StartInventoryPool
|
||||
|
||||
EndGoal: EndGoal
|
||||
ActRandomizer: ActRandomizer
|
||||
ActPlando: ActPlando
|
||||
|
||||
@@ -347,7 +347,7 @@ def create_regions(world: "HatInTimeWorld"):
|
||||
sf_act3 = create_region_and_connect(world, "Toilet of Doom", "Subcon Forest - Act 3", subcon_forest)
|
||||
sf_act4 = create_region_and_connect(world, "Queen Vanessa's Manor", "Subcon Forest - Act 4", subcon_forest)
|
||||
sf_act5 = create_region_and_connect(world, "Mail Delivery Service", "Subcon Forest - Act 5", subcon_forest)
|
||||
create_region_and_connect(world, "Your Contract has Expired", "Subcon Forest - Finale", subcon_forest)
|
||||
sf_finale = create_region_and_connect(world, "Your Contract has Expired", "Subcon Forest - Finale", subcon_forest)
|
||||
|
||||
# ------------------------------------------- ALPINE SKYLINE ------------------------------------------ #
|
||||
alpine_skyline = create_region_and_connect(world, "Alpine Skyline", "Telescope -> Alpine Skyline", spaceship)
|
||||
@@ -386,11 +386,24 @@ def create_regions(world: "HatInTimeWorld"):
|
||||
create_rift_connections(world, create_region(world, "Time Rift - Bazaar"))
|
||||
|
||||
sf_area: Region = create_region(world, "Subcon Forest Area")
|
||||
sf_behind_boss_firewall: Region = create_region(world, "Subcon Forest Behind Boss Firewall")
|
||||
sf_boss_arena: Region = create_region(world, "Subcon Forest Boss Arena")
|
||||
sf_area.connect(sf_behind_boss_firewall, "SF Area -> SF Behind Boss Firewall")
|
||||
sf_behind_boss_firewall.connect(sf_boss_arena, "SF Behind Boss Firewall -> SF Boss Arena")
|
||||
sf_act1.connect(sf_area, "Subcon Forest Entrance CO")
|
||||
sf_act2.connect(sf_area, "Subcon Forest Entrance SW")
|
||||
sf_act3.connect(sf_area, "Subcon Forest Entrance TOD")
|
||||
sf_act4.connect(sf_area, "Subcon Forest Entrance QVM")
|
||||
sf_act5.connect(sf_area, "Subcon Forest Entrance MDS")
|
||||
# YCHE puts the player directly in the boss arena, with no access to the rest of Subcon Forest by default.
|
||||
sf_finale.connect(sf_boss_arena, "Subcon Forest Entrance YCHE")
|
||||
# To support the Snatcher Hover expert logic for Act Completion (Your Contract has Expired), the act completion has
|
||||
# to go in a separate region because the Snatcher Hover gives direct access to the Act Completion, but does not
|
||||
# give access to the act itself.
|
||||
sf_finale_post_fight: Region = create_region(world, "Your Contract has Expired - Post Fight")
|
||||
# This connection must never have any rules placed on it because they will not be inherited when setting up act
|
||||
# connections, only the rules for the entrances to the act and the rules for the Act Completion are inherited.
|
||||
sf_finale.connect(sf_finale_post_fight, "YCHE -> YCHE - Post Fight")
|
||||
|
||||
create_rift_connections(world, create_region(world, "Time Rift - Sleepy Subcon"))
|
||||
create_rift_connections(world, create_region(world, "Time Rift - Pipe"))
|
||||
@@ -947,6 +960,16 @@ def get_shuffled_region(world: "HatInTimeWorld", region: str) -> str:
|
||||
return name
|
||||
|
||||
|
||||
def get_region_shuffled_to(world: "HatInTimeWorld", region: str) -> str:
|
||||
if world.options.ActRandomizer:
|
||||
original_ci: str = chapter_act_info[region]
|
||||
shuffled_ci = world.act_connections[original_ci]
|
||||
return next(act_name for act_name, ci in chapter_act_info.items()
|
||||
if ci == shuffled_ci)
|
||||
else:
|
||||
return region
|
||||
|
||||
|
||||
def get_region_location_count(world: "HatInTimeWorld", region_name: str, included_only: bool = True) -> int:
|
||||
count = 0
|
||||
region = world.multiworld.get_region(region_name, world.player)
|
||||
|
||||
@@ -481,9 +481,8 @@ def set_hard_rules(world: "HatInTimeWorld"):
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Dweller Platforming Tree B", world.player),
|
||||
lambda state: has_paintings(state, world, 3))
|
||||
|
||||
# Cherry bridge over boss arena gap (painting still expected)
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player),
|
||||
lambda state: has_paintings(state, world, 1, False) or state.has("YCHE Access", world.player))
|
||||
# Cherry bridge over boss arena gap
|
||||
set_rule(world.get_entrance("SF Behind Boss Firewall -> SF Boss Arena"), lambda state: True)
|
||||
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Noose Treehouse", world.player),
|
||||
lambda state: has_paintings(state, world, 2, True))
|
||||
@@ -566,27 +565,61 @@ def set_expert_rules(world: "HatInTimeWorld"):
|
||||
lambda state: True)
|
||||
|
||||
# Expert: Cherry Hovering
|
||||
subcon_area = world.multiworld.get_region("Subcon Forest Area", world.player)
|
||||
yche = world.multiworld.get_region("Your Contract has Expired", world.player)
|
||||
entrance = yche.connect(subcon_area, "Subcon Forest Entrance YCHE")
|
||||
# Skipping the boss firewall is possible with a Cherry Hover.
|
||||
set_rule(world.get_entrance("SF Area -> SF Behind Boss Firewall"),
|
||||
lambda state: has_paintings(state, world, 1, True))
|
||||
# The boss arena gap can be crossed in reverse with a Cherry Hover.
|
||||
subcon_boss_arena = world.get_region("Subcon Forest Boss Arena")
|
||||
subcon_behind_boss_firewall = world.get_region("Subcon Forest Behind Boss Firewall")
|
||||
subcon_boss_arena.connect(subcon_behind_boss_firewall, "SF Boss Arena -> SF Behind Boss Firewall")
|
||||
|
||||
if world.options.NoPaintingSkips:
|
||||
add_rule(entrance, lambda state: has_paintings(state, world, 1))
|
||||
subcon_area = world.get_region("Subcon Forest Area")
|
||||
|
||||
# The boss firewall can be skipped in reverse with a Cherry Hover, but it is not possible to remove the boss
|
||||
# firewall from reverse because the paintings to burn to remove the firewall are on the other side of the firewall.
|
||||
# Therefore, a painting skip is required. The paintings could be burned by already having access to
|
||||
# "Subcon Forest Area" through another entrance, but making a new connection to "Subcon Forest Area" in that case
|
||||
# would be pointless.
|
||||
if not world.options.NoPaintingSkips:
|
||||
# The import cannot be done at the module-level because it would cause a circular import.
|
||||
from .Regions import get_region_shuffled_to
|
||||
|
||||
subcon_behind_boss_firewall.connect(subcon_area, "SF Behind Boss Firewall -> SF Area")
|
||||
|
||||
# Because the Your Contract has Expired entrance can now reach "Subcon Forest Area", it needs to be connected to
|
||||
# each of the Subcon Forest Time Rift entrances, like the other Subcon Forest Acts.
|
||||
yche = world.get_region("Your Contract has Expired")
|
||||
|
||||
def connect_to_shuffled_act_at(original_act_name):
|
||||
region_name = get_region_shuffled_to(world, original_act_name)
|
||||
return yche.connect(world.get_region(region_name), f"{original_act_name} Portal - Entrance YCHE")
|
||||
|
||||
# Rules copied from `Rules.set_rift_rules()` with painting logic removed because painting skips must be
|
||||
# available.
|
||||
entrance = connect_to_shuffled_act_at("Time Rift - Pipe")
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 2"))
|
||||
reg_act_connection(world, world.get_entrance("Subcon Forest - Act 2").connected_region, entrance)
|
||||
|
||||
entrance = connect_to_shuffled_act_at("Time Rift - Village")
|
||||
add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 4"))
|
||||
reg_act_connection(world, world.get_entrance("Subcon Forest - Act 4").connected_region, entrance)
|
||||
|
||||
entrance = connect_to_shuffled_act_at("Time Rift - Sleepy Subcon")
|
||||
add_rule(entrance, lambda state: has_relic_combo(state, world, "UFO"))
|
||||
|
||||
set_rule(world.multiworld.get_location("Act Completion (Toilet of Doom)", world.player),
|
||||
lambda state: can_use_hookshot(state, world) and can_hit(state, world)
|
||||
and has_paintings(state, world, 1, True))
|
||||
|
||||
# Set painting rules only. Skipping paintings is determined in has_paintings
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player),
|
||||
lambda state: has_paintings(state, world, 1, True))
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Magnet Badge Bush", world.player),
|
||||
lambda state: has_paintings(state, world, 3, True))
|
||||
|
||||
# You can cherry hover to Snatcher's post-fight cutscene, which completes the level without having to fight him
|
||||
subcon_area.connect(yche, "Snatcher Hover")
|
||||
set_rule(world.multiworld.get_location("Act Completion (Your Contract has Expired)", world.player),
|
||||
lambda state: True)
|
||||
yche_post_fight = world.get_region("Your Contract has Expired - Post Fight")
|
||||
subcon_area.connect(yche_post_fight, "Snatcher Hover")
|
||||
# Cherry Hover from YCHE also works, so there are no requirements for the Act Completion.
|
||||
set_rule(world.get_location("Act Completion (Your Contract has Expired)"), lambda state: True)
|
||||
|
||||
if world.is_dlc2():
|
||||
# Expert: clear Rush Hour with nothing
|
||||
@@ -681,12 +714,18 @@ def set_subcon_rules(world: "HatInTimeWorld"):
|
||||
lambda state: can_use_hat(state, world, HatType.BREWING) or state.has("Umbrella", world.player)
|
||||
or can_use_hat(state, world, HatType.DWELLER))
|
||||
|
||||
# You can't skip over the boss arena wall without cherry hover, so these two need to be set this way
|
||||
set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player),
|
||||
lambda state: state.has("TOD Access", world.player) and can_use_hookshot(state, world)
|
||||
and has_paintings(state, world, 1, False) or state.has("YCHE Access", world.player))
|
||||
# You can't skip over the boss arena wall without cherry hover.
|
||||
set_rule(world.get_entrance("SF Area -> SF Behind Boss Firewall"),
|
||||
lambda state: has_paintings(state, world, 1, False))
|
||||
|
||||
# The painting wall can't be skipped without cherry hover, which is Expert
|
||||
# The hookpoints to cross the boss arena gap are only present in Toilet of Doom.
|
||||
set_rule(world.get_entrance("SF Behind Boss Firewall -> SF Boss Arena"),
|
||||
lambda state: state.has("TOD Access", world.player)
|
||||
and can_use_hookshot(state, world))
|
||||
|
||||
# The Act Completion is in the Toilet of Doom region, so the same rules as passing the boss firewall and crossing
|
||||
# the boss arena gap are required. "TOD Access" is implied from the region so does not need to be included in the
|
||||
# rule.
|
||||
set_rule(world.multiworld.get_location("Act Completion (Toilet of Doom)", world.player),
|
||||
lambda state: can_use_hookshot(state, world) and can_hit(state, world)
|
||||
and has_paintings(state, world, 1, False))
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
from BaseClasses import Item, ItemClassification, Tutorial, Location, MultiWorld
|
||||
from .Items import item_table, create_item, relic_groups, act_contracts, create_itempool, get_shop_trap_name, \
|
||||
calculate_yarn_costs, alps_hooks
|
||||
calculate_yarn_costs, alps_hooks, junk_weights
|
||||
from .Regions import create_regions, randomize_act_entrances, chapter_act_info, create_events, get_shuffled_region
|
||||
from .Locations import location_table, contract_locations, is_location_valid, get_location_names, TASKSANITY_START_ID, \
|
||||
get_total_locations
|
||||
@@ -78,6 +78,9 @@ class HatInTimeWorld(World):
|
||||
self.nyakuza_thug_items: Dict[str, int] = {}
|
||||
self.badge_seller_count: int = 0
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
return self.random.choices(list(junk_weights.keys()), weights=junk_weights.values(), k=1)[0]
|
||||
|
||||
def generate_early(self):
|
||||
adjust_options(self)
|
||||
|
||||
|
||||
@@ -515,10 +515,15 @@ def _populate_sprite_table():
|
||||
logging.debug(f"Spritefile {file} could not be loaded as a valid sprite.")
|
||||
|
||||
with concurrent.futures.ThreadPoolExecutor() as pool:
|
||||
for dir in [user_path('data', 'sprites', 'alttpr'), user_path('data', 'sprites', 'custom')]:
|
||||
sprite_paths = [user_path('data', 'sprites', 'alttpr'), user_path('data', 'sprites', 'custom')]
|
||||
for dir in [dir for dir in sprite_paths if os.path.isdir(dir)]:
|
||||
for file in os.listdir(dir):
|
||||
pool.submit(load_sprite_from_file, os.path.join(dir, file))
|
||||
|
||||
if "link" not in _sprite_table:
|
||||
logging.info("Link sprite was not loaded. Loading link from base rom")
|
||||
load_sprite_from_file(get_base_rom_path())
|
||||
|
||||
|
||||
class Sprite():
|
||||
sprite_size = 28672
|
||||
@@ -554,6 +559,11 @@ class Sprite():
|
||||
self.sprite = filedata[0x80000:0x87000]
|
||||
self.palette = filedata[0xDD308:0xDD380]
|
||||
self.glove_palette = filedata[0xDEDF5:0xDEDF9]
|
||||
h = hashlib.md5()
|
||||
h.update(filedata)
|
||||
if h.hexdigest() == LTTPJPN10HASH:
|
||||
self.name = "Link"
|
||||
self.author_name = "Nintendo"
|
||||
elif filedata.startswith(b'ZSPR'):
|
||||
self.from_zspr(filedata, filename)
|
||||
else:
|
||||
@@ -1547,9 +1557,9 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_byte(0x18003B, 0x01 if world.map_shuffle[player] else 0x00) # maps showing crystals on overworld
|
||||
|
||||
# compasses showing dungeon count
|
||||
if local_world.clock_mode or not world.dungeon_counters[player]:
|
||||
if local_world.clock_mode or world.dungeon_counters[player] == 'off':
|
||||
rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
|
||||
elif world.dungeon_counters[player] is True:
|
||||
elif world.dungeon_counters[player] == 'on':
|
||||
rom.write_byte(0x18003C, 0x02) # always on
|
||||
elif world.compass_shuffle[player] or world.dungeon_counters[player] == 'pickup':
|
||||
rom.write_byte(0x18003C, 0x01) # show on pickup
|
||||
|
||||
@@ -1120,28 +1120,28 @@ def toss_junk_item(world, player):
|
||||
raise Exception("Unable to find a junk item to toss to make room for a TR small key")
|
||||
|
||||
|
||||
def set_trock_key_rules(world, player):
|
||||
def set_trock_key_rules(multiworld, player):
|
||||
# First set all relevant locked doors to impassible.
|
||||
for entrance in ['Turtle Rock Dark Room Staircase', 'Turtle Rock (Chain Chomp Room) (North)', 'Turtle Rock (Chain Chomp Room) (South)', 'Turtle Rock Entrance to Pokey Room', 'Turtle Rock (Pokey Room) (South)', 'Turtle Rock (Pokey Room) (North)', 'Turtle Rock Big Key Door']:
|
||||
set_rule(world.get_entrance(entrance, player), lambda state: False)
|
||||
set_rule(multiworld.get_entrance(entrance, player), lambda state: False)
|
||||
|
||||
all_state = world.get_all_state(use_cache=False, allow_partial_entrances=True)
|
||||
all_state = multiworld.get_all_state(use_cache=False, allow_partial_entrances=True)
|
||||
all_state.reachable_regions[player] = set() # wipe reachable regions so that the locked doors actually work
|
||||
all_state.stale[player] = True
|
||||
|
||||
# Check if each of the four main regions of the dungoen can be reached. The previous code section prevents key-costing moves within the dungeon.
|
||||
can_reach_back = all_state.can_reach(world.get_region('Turtle Rock (Eye Bridge)', player))
|
||||
can_reach_front = all_state.can_reach(world.get_region('Turtle Rock (Entrance)', player))
|
||||
can_reach_big_chest = all_state.can_reach(world.get_region('Turtle Rock (Big Chest)', player))
|
||||
can_reach_middle = all_state.can_reach(world.get_region('Turtle Rock (Second Section)', player))
|
||||
can_reach_back = all_state.can_reach(multiworld.get_region('Turtle Rock (Eye Bridge)', player))
|
||||
can_reach_front = all_state.can_reach(multiworld.get_region('Turtle Rock (Entrance)', player))
|
||||
can_reach_big_chest = all_state.can_reach(multiworld.get_region('Turtle Rock (Big Chest)', player))
|
||||
can_reach_middle = all_state.can_reach(multiworld.get_region('Turtle Rock (Second Section)', player))
|
||||
|
||||
# If you can't enter from the back, the door to the front of TR requires only 2 small keys if the big key is in one of these chests since 2 key doors are locked behind the big key door.
|
||||
# If you can only enter from the middle, this includes all locations that can only be reached by exiting the front. This can include Laser Bridge and Crystaroller if the front and back connect via Dark DM Ledge!
|
||||
front_locked_locations = {('Turtle Rock - Compass Chest', player), ('Turtle Rock - Roller Room - Left', player), ('Turtle Rock - Roller Room - Right', player)}
|
||||
if can_reach_middle and not can_reach_back and not can_reach_front:
|
||||
normal_regions = all_state.reachable_regions[player].copy()
|
||||
set_rule(world.get_entrance('Turtle Rock (Chain Chomp Room) (South)', player), lambda state: True)
|
||||
set_rule(world.get_entrance('Turtle Rock (Pokey Room) (South)', player), lambda state: True)
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Chain Chomp Room) (South)', player), lambda state: True)
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Pokey Room) (South)', player), lambda state: True)
|
||||
all_state.update_reachable_regions(player)
|
||||
front_locked_regions = all_state.reachable_regions[player].difference(normal_regions)
|
||||
front_locked_locations = set((location.name, player) for region in front_locked_regions for location in region.locations)
|
||||
@@ -1151,37 +1151,38 @@ def set_trock_key_rules(world, player):
|
||||
|
||||
# Big key door requires the big key, obviously. We removed this rule in the previous section to flag front_locked_locations correctly,
|
||||
# otherwise crystaroller room might not be properly marked as reachable through the back.
|
||||
set_rule(world.get_entrance('Turtle Rock Big Key Door', player), lambda state: state.has('Big Key (Turtle Rock)', player))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Big Key Door', player), lambda state: state.has('Big Key (Turtle Rock)', player) and can_kill_most_things(state, player, 10) and can_bomb_or_bonk(state, player))
|
||||
|
||||
|
||||
# No matter what, the key requirement for going from the middle to the bottom should be five keys.
|
||||
set_rule(world.get_entrance('Turtle Rock Dark Room Staircase', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 5))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Dark Room Staircase', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 5))
|
||||
|
||||
# Now we need to set rules based on which entrances we have access to. The most important point is whether we have back access. If we have back access, we
|
||||
# might open all the locked doors in any order, so we need maximally restrictive rules.
|
||||
if can_reach_back:
|
||||
set_rule(world.get_location('Turtle Rock - Big Key Chest', player), lambda state: (state._lttp_has_key('Small Key (Turtle Rock)', player, 6) or location_item_name(state, 'Turtle Rock - Big Key Chest', player) == ('Small Key (Turtle Rock)', player)))
|
||||
set_rule(world.get_entrance('Turtle Rock (Chain Chomp Room) (South)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 5))
|
||||
set_rule(world.get_entrance('Turtle Rock (Pokey Room) (South)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 6))
|
||||
set_rule(multiworld.get_location('Turtle Rock - Big Key Chest', player), lambda state: (state._lttp_has_key('Small Key (Turtle Rock)', player, 6) or location_item_name(state, 'Turtle Rock - Big Key Chest', player) == ('Small Key (Turtle Rock)', player)))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Chain Chomp Room) (South)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 5))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Pokey Room) (South)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 6))
|
||||
|
||||
set_rule(world.get_entrance('Turtle Rock (Chain Chomp Room) (North)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 6))
|
||||
set_rule(world.get_entrance('Turtle Rock (Pokey Room) (North)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 6))
|
||||
set_rule(world.get_entrance('Turtle Rock Entrance to Pokey Room', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 5))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Chain Chomp Room) (North)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 6))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Pokey Room) (North)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 6))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Entrance to Pokey Room', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 5))
|
||||
else:
|
||||
# Middle to front requires 3 keys if the back is locked by this door, otherwise 5
|
||||
set_rule(world.get_entrance('Turtle Rock (Chain Chomp Room) (South)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 3)
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Chain Chomp Room) (South)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 3)
|
||||
if item_name_in_location_names(state, 'Big Key (Turtle Rock)', player, front_locked_locations.union({('Turtle Rock - Pokey 1 Key Drop', player)}))
|
||||
else state._lttp_has_key('Small Key (Turtle Rock)', player, 5))
|
||||
# Middle to front requires 4 keys if the back is locked by this door, otherwise 6
|
||||
set_rule(world.get_entrance('Turtle Rock (Pokey Room) (South)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 4)
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Pokey Room) (South)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 4)
|
||||
if item_name_in_location_names(state, 'Big Key (Turtle Rock)', player, front_locked_locations)
|
||||
else state._lttp_has_key('Small Key (Turtle Rock)', player, 6))
|
||||
|
||||
# Front to middle requires 3 keys (if the middle is accessible then these doors can be avoided, otherwise no keys can be wasted)
|
||||
set_rule(world.get_entrance('Turtle Rock (Chain Chomp Room) (North)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 3))
|
||||
set_rule(world.get_entrance('Turtle Rock (Pokey Room) (North)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 2))
|
||||
set_rule(world.get_entrance('Turtle Rock Entrance to Pokey Room', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 1))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Chain Chomp Room) (North)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 3))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock (Pokey Room) (North)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 2))
|
||||
set_rule(multiworld.get_entrance('Turtle Rock Entrance to Pokey Room', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 1))
|
||||
|
||||
set_rule(world.get_location('Turtle Rock - Big Key Chest', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, tr_big_key_chest_keys_needed(state)))
|
||||
set_rule(multiworld.get_location('Turtle Rock - Big Key Chest', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, tr_big_key_chest_keys_needed(state)))
|
||||
|
||||
def tr_big_key_chest_keys_needed(state):
|
||||
# This function handles the key requirements for the TR Big Chest in the situations it having the Big Key should logically require 2 keys, small key
|
||||
@@ -1194,30 +1195,30 @@ def set_trock_key_rules(world, player):
|
||||
return 6
|
||||
|
||||
# If TR is only accessible from the middle, the big key must be further restricted to prevent softlock potential
|
||||
if not can_reach_front and not world.small_key_shuffle[player]:
|
||||
if not can_reach_front and not multiworld.small_key_shuffle[player]:
|
||||
# Must not go in the Big Key Chest - only 1 other chest available and 2+ keys required for all other chests
|
||||
forbid_item(world.get_location('Turtle Rock - Big Key Chest', player), 'Big Key (Turtle Rock)', player)
|
||||
forbid_item(multiworld.get_location('Turtle Rock - Big Key Chest', player), 'Big Key (Turtle Rock)', player)
|
||||
if not can_reach_big_chest:
|
||||
# Must not go in the Chain Chomps chest - only 2 other chests available and 3+ keys required for all other chests
|
||||
forbid_item(world.get_location('Turtle Rock - Chain Chomps', player), 'Big Key (Turtle Rock)', player)
|
||||
forbid_item(world.get_location('Turtle Rock - Pokey 2 Key Drop', player), 'Big Key (Turtle Rock)', player)
|
||||
if world.accessibility[player] == 'full':
|
||||
if world.big_key_shuffle[player] and can_reach_big_chest:
|
||||
forbid_item(multiworld.get_location('Turtle Rock - Chain Chomps', player), 'Big Key (Turtle Rock)', player)
|
||||
forbid_item(multiworld.get_location('Turtle Rock - Pokey 2 Key Drop', player), 'Big Key (Turtle Rock)', player)
|
||||
if multiworld.accessibility[player] == 'full':
|
||||
if multiworld.big_key_shuffle[player] and can_reach_big_chest:
|
||||
# Must not go in the dungeon - all 3 available chests (Chomps, Big Chest, Crystaroller) must be keys to access laser bridge, and the big key is required first
|
||||
for location in ['Turtle Rock - Chain Chomps', 'Turtle Rock - Compass Chest',
|
||||
'Turtle Rock - Pokey 1 Key Drop', 'Turtle Rock - Pokey 2 Key Drop',
|
||||
'Turtle Rock - Roller Room - Left', 'Turtle Rock - Roller Room - Right']:
|
||||
forbid_item(world.get_location(location, player), 'Big Key (Turtle Rock)', player)
|
||||
forbid_item(multiworld.get_location(location, player), 'Big Key (Turtle Rock)', player)
|
||||
else:
|
||||
# A key is required in the Big Key Chest to prevent a possible softlock. Place an extra key to ensure 100% locations still works
|
||||
item = item_factory('Small Key (Turtle Rock)', world.worlds[player])
|
||||
location = world.get_location('Turtle Rock - Big Key Chest', player)
|
||||
item = item_factory('Small Key (Turtle Rock)', multiworld.worlds[player])
|
||||
location = multiworld.get_location('Turtle Rock - Big Key Chest', player)
|
||||
location.place_locked_item(item)
|
||||
toss_junk_item(world, player)
|
||||
toss_junk_item(multiworld, player)
|
||||
|
||||
if world.accessibility[player] != 'full':
|
||||
set_always_allow(world.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player
|
||||
and state.can_reach(state.multiworld.get_region('Turtle Rock (Second Section)', player)))
|
||||
if multiworld.accessibility[player] != 'full':
|
||||
set_always_allow(multiworld.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player
|
||||
and state.can_reach(state.multiworld.get_region('Turtle Rock (Second Section)', player)))
|
||||
|
||||
|
||||
def set_big_bomb_rules(world, player):
|
||||
|
||||
@@ -121,6 +121,7 @@ class ALTTPWeb(WebWorld):
|
||||
)
|
||||
|
||||
tutorials = [setup_en, setup_de, setup_es, setup_fr, msu, msu_es, msu_fr, plando, oof_sound]
|
||||
game_info_languages = ["en", "fr"]
|
||||
|
||||
|
||||
class ALTTPWorld(World):
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
maseya-z3pr>=1.0.0rc1
|
||||
xxtea>=3.0.0
|
||||
xxtea>=3.0.0
|
||||
|
||||
@@ -79,12 +79,12 @@ class TestInvertedTurtleRock(TestInverted):
|
||||
["Turtle Rock - Crystaroller Room", False, [], ['Big Key (Turtle Rock)', 'Lamp']],
|
||||
["Turtle Rock - Crystaroller Room", False, [], ['Magic Mirror', 'Cane of Somaria']],
|
||||
["Turtle Rock - Crystaroller Room", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Magic Mirror', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Cane of Somaria']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Lamp', 'Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot', 'Cane of Somaria']],
|
||||
@@ -97,9 +97,9 @@ class TestInvertedTurtleRock(TestInverted):
|
||||
["Turtle Rock - Boss", False, [], ['Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", False, [], ['Magic Mirror', 'Lamp']],
|
||||
["Turtle Rock - Boss", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Flute', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Bottle', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Bottle', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Magic Upgrade (1/2)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)','Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Flute', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Bottle', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Bottle', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Magic Upgrade (1/2)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)','Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Hammer', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Flute', 'Magic Mirror', 'Moon Pearl', 'Hookshot', 'Hammer', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']]
|
||||
|
||||
@@ -117,12 +117,12 @@ class TestInvertedTurtleRock(TestInverted):
|
||||
[location, False, [], ['Magic Mirror', 'Cane of Somaria']],
|
||||
[location, False, [], ['Magic Mirror', 'Lamp']],
|
||||
[location, False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Magic Mirror', 'Small Key (Turtle Rock)']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Cane of Byrna']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cane of Byrna']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Cape']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cape']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Progressive Shield', 'Progressive Shield', 'Progressive Shield']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Progressive Shield', 'Progressive Shield', 'Progressive Shield']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Cane of Byrna']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cane of Byrna']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Cape']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cape']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Progressive Shield', 'Progressive Shield', 'Progressive Shield']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Progressive Shield', 'Progressive Shield', 'Progressive Shield']],
|
||||
|
||||
# Mirroring into Eye Bridge does not require Cane of Somaria
|
||||
[location, True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Byrna']],
|
||||
|
||||
@@ -80,12 +80,12 @@ class TestInvertedTurtleRock(TestInvertedMinor):
|
||||
["Turtle Rock - Crystaroller Room", False, [], ['Big Key (Turtle Rock)', 'Lamp']],
|
||||
["Turtle Rock - Crystaroller Room", False, [], ['Magic Mirror', 'Cane of Somaria']],
|
||||
["Turtle Rock - Crystaroller Room", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Magic Mirror', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Flute', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Somaria']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Moon Pearl', 'Hookshot', 'Cane of Somaria']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Lamp', 'Moon Pearl', 'Flute', 'Magic Mirror', 'Hookshot', 'Cane of Somaria']],
|
||||
@@ -98,9 +98,9 @@ class TestInvertedTurtleRock(TestInvertedMinor):
|
||||
["Turtle Rock - Boss", False, [], ['Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", False, [], ['Magic Mirror', 'Lamp']],
|
||||
["Turtle Rock - Boss", False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Small Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Flute', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Bottle', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Bottle', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Magic Upgrade (1/2)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)','Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Flute', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Bottle', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Bottle', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Progressive Sword', 'Cane of Somaria', 'Magic Upgrade (1/2)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)','Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Hammer', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Boss", True, ['Ice Rod', 'Fire Rod', 'Flute', 'Magic Mirror', 'Moon Pearl', 'Hookshot', 'Hammer', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Big Key (Turtle Rock)']]
|
||||
])
|
||||
@@ -116,12 +116,12 @@ class TestInvertedTurtleRock(TestInvertedMinor):
|
||||
[location, False, [], ['Magic Mirror', 'Cane of Somaria']],
|
||||
[location, False, [], ['Magic Mirror', 'Lamp']],
|
||||
[location, False, ['Small Key (Turtle Rock)', 'Small Key (Turtle Rock)'], ['Magic Mirror', 'Small Key (Turtle Rock)']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Cane of Byrna']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cane of Byrna']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Cape']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cape']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Progressive Shield', 'Progressive Shield', 'Progressive Shield']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Progressive Shield', 'Progressive Shield', 'Progressive Shield']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Cane of Byrna']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cane of Byrna']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Cape']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Cape']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Flute', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Lamp', 'Progressive Shield', 'Progressive Shield', 'Progressive Shield']],
|
||||
[location, True, ['Big Key (Turtle Rock)', 'Bomb Upgrade (50)', 'Lamp', 'Progressive Glove', 'Quake', 'Progressive Sword', 'Cane of Somaria', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Small Key (Turtle Rock)', 'Progressive Shield', 'Progressive Shield', 'Progressive Shield']],
|
||||
|
||||
# Mirroring into Eye Bridge does not require Cane of Somaria
|
||||
[location, True, ['Lamp', 'Magic Mirror', 'Progressive Glove', 'Progressive Glove', 'Cane of Byrna']],
|
||||
|
||||
@@ -102,7 +102,7 @@ class TestDungeons(TestInvertedOWG):
|
||||
["Turtle Rock - Chain Chomps", True, ['Progressive Sword', 'Progressive Sword', 'Pegasus Boots']],
|
||||
|
||||
["Turtle Rock - Crystaroller Room", False, []],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Pegasus Boots', 'Magic Mirror', 'Moon Pearl', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Pegasus Boots', 'Magic Mirror', 'Moon Pearl', 'Big Key (Turtle Rock)', 'Bomb Upgrade (50)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Pegasus Boots', 'Magic Mirror', 'Moon Pearl', 'Lamp', 'Cane of Somaria']],
|
||||
|
||||
["Ganons Tower - Hope Room - Left", False, []],
|
||||
|
||||
@@ -120,8 +120,8 @@ class TestDungeons(TestVanillaOWG):
|
||||
#todo: does clip require sword?
|
||||
#["Turtle Rock - Crystaroller Room", True, ['Moon Pearl', 'Pegasus Boots', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Moon Pearl', 'Pegasus Boots', 'Big Key (Turtle Rock)', 'Progressive Sword']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Moon Pearl', 'Pegasus Boots', 'Big Key (Turtle Rock)', 'Hookshot']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Pegasus Boots', 'Magic Mirror', 'Big Key (Turtle Rock)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Moon Pearl', 'Pegasus Boots', 'Big Key (Turtle Rock)', 'Hookshot', 'Bomb Upgrade (50)']],
|
||||
["Turtle Rock - Crystaroller Room", True, ['Pegasus Boots', 'Magic Mirror', 'Big Key (Turtle Rock)', 'Bomb Upgrade (50)']],
|
||||
|
||||
["Ganons Tower - Hope Room - Left", False, []],
|
||||
["Ganons Tower - Hope Room - Left", False, ['Moon Pearl', 'Crystal 1']],
|
||||
|
||||
@@ -41,6 +41,7 @@ class AquariaWeb(WebWorld):
|
||||
)
|
||||
|
||||
tutorials = [setup, setup_fr]
|
||||
game_info_languages = ["en", "fr"]
|
||||
|
||||
|
||||
class AquariaWorld(World):
|
||||
|
||||
@@ -89,7 +89,7 @@ location_names: Dict[str, str] = {
|
||||
"RESCUED_CHERUB_15": "DC: Top of elevator Child of Moonlight",
|
||||
"Lady[D01Z05S22]": "DC: Lady of the Six Sorrows, from MD",
|
||||
"QI75": "DC: Chalice room",
|
||||
"Sword[D01Z05S24]": "DC: Mea culpa altar",
|
||||
"Sword[D01Z05S24]": "DC: Mea Culpa altar",
|
||||
"CO44": "DC: Elevator shaft ledge",
|
||||
"RESCUED_CHERUB_22": "DC: Elevator shaft Child of Moonlight",
|
||||
"Lady[D01Z05S26]": "DC: Lady of the Six Sorrows, elevator shaft",
|
||||
|
||||
@@ -67,7 +67,8 @@ class BlasphemousWorld(World):
|
||||
|
||||
def generate_early(self):
|
||||
if not self.options.starting_location.randomized:
|
||||
if self.options.starting_location == "mourning_havoc" and self.options.difficulty < 2:
|
||||
if (self.options.starting_location == "knot_of_words" or self.options.starting_location == "rooftops" \
|
||||
or self.options.starting_location == "mourning_havoc") and self.options.difficulty < 2:
|
||||
raise OptionError(f"[Blasphemous - '{self.player_name}'] "
|
||||
f"{self.options.starting_location} cannot be chosen if Difficulty is lower than Hard.")
|
||||
|
||||
@@ -83,6 +84,8 @@ class BlasphemousWorld(World):
|
||||
locations: List[int] = [ 0, 1, 2, 3, 4, 5, 6 ]
|
||||
|
||||
if self.options.difficulty < 2:
|
||||
locations.remove(4)
|
||||
locations.remove(5)
|
||||
locations.remove(6)
|
||||
|
||||
if self.options.dash_shuffle:
|
||||
|
||||
@@ -85,20 +85,7 @@ class TestGrievanceHard(BlasphemousTestBase):
|
||||
}
|
||||
|
||||
|
||||
class TestKnotOfWordsEasy(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "knot_of_words",
|
||||
"difficulty": "easy"
|
||||
}
|
||||
|
||||
|
||||
class TestKnotOfWordsNormal(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "knot_of_words",
|
||||
"difficulty": "normal"
|
||||
}
|
||||
|
||||
|
||||
# knot of the three words, rooftops, and mourning and havoc can't be selected on easy or normal. hard only
|
||||
class TestKnotOfWordsHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "knot_of_words",
|
||||
@@ -106,20 +93,6 @@ class TestKnotOfWordsHard(BlasphemousTestBase):
|
||||
}
|
||||
|
||||
|
||||
class TestRooftopsEasy(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "rooftops",
|
||||
"difficulty": "easy"
|
||||
}
|
||||
|
||||
|
||||
class TestRooftopsNormal(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "rooftops",
|
||||
"difficulty": "normal"
|
||||
}
|
||||
|
||||
|
||||
class TestRooftopsHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "rooftops",
|
||||
@@ -127,7 +100,6 @@ class TestRooftopsHard(BlasphemousTestBase):
|
||||
}
|
||||
|
||||
|
||||
# mourning and havoc can't be selected on easy or normal. hard only
|
||||
class TestMourningHavocHard(BlasphemousTestBase):
|
||||
options = {
|
||||
"starting_location": "mourning_havoc",
|
||||
|
||||
@@ -1,6 +1,31 @@
|
||||
# Celeste 64 - Changelog
|
||||
|
||||
|
||||
## v1.3
|
||||
|
||||
### Features:
|
||||
|
||||
- New optional Location Checks
|
||||
- Checkpointsanity
|
||||
- Hair Color
|
||||
- Allows for setting of Maddy's hair color in each of No Dash, One Dash, Two Dash, and Feather states
|
||||
- Other Player Ghosts
|
||||
- A game config option allows you to see ghosts of other Celeste 64 players in the multiworld
|
||||
|
||||
### Quality of Life:
|
||||
|
||||
- Checkpoint Warping
|
||||
- Received Checkpoint items allow for warping to their respective checkpoint
|
||||
- These items are on their respective checkpoint location if Checkpointsanity is disabled
|
||||
- Logic accounts for being able to warp to otherwise inaccessible areas
|
||||
- Checkpoints are a possible option for a starting item on Standard Logic + Move Shuffle + Checkpointsanity
|
||||
- New Options toggle to enable/disable background input
|
||||
|
||||
### Bug Fixes:
|
||||
|
||||
- Traffic Blocks now correctly appear disabled within Cassettes
|
||||
|
||||
|
||||
## v1.2
|
||||
|
||||
### Features:
|
||||
|
||||
@@ -39,6 +39,22 @@ move_item_data_table: Dict[str, Celeste64ItemData] = {
|
||||
ItemName.climb: Celeste64ItemData(celeste_64_base_id + 0xD, ItemClassification.progression),
|
||||
}
|
||||
|
||||
item_data_table: Dict[str, Celeste64ItemData] = {**collectable_item_data_table, **unlockable_item_data_table, **move_item_data_table}
|
||||
checkpoint_item_data_table: Dict[str, Celeste64ItemData] = {
|
||||
ItemName.checkpoint_1: Celeste64ItemData(celeste_64_base_id + 0x20, ItemClassification.progression),
|
||||
ItemName.checkpoint_2: Celeste64ItemData(celeste_64_base_id + 0x21, ItemClassification.progression),
|
||||
ItemName.checkpoint_3: Celeste64ItemData(celeste_64_base_id + 0x22, ItemClassification.progression),
|
||||
ItemName.checkpoint_4: Celeste64ItemData(celeste_64_base_id + 0x23, ItemClassification.progression),
|
||||
ItemName.checkpoint_5: Celeste64ItemData(celeste_64_base_id + 0x24, ItemClassification.progression),
|
||||
ItemName.checkpoint_6: Celeste64ItemData(celeste_64_base_id + 0x25, ItemClassification.progression),
|
||||
ItemName.checkpoint_7: Celeste64ItemData(celeste_64_base_id + 0x26, ItemClassification.progression),
|
||||
ItemName.checkpoint_8: Celeste64ItemData(celeste_64_base_id + 0x27, ItemClassification.progression),
|
||||
ItemName.checkpoint_9: Celeste64ItemData(celeste_64_base_id + 0x28, ItemClassification.progression),
|
||||
ItemName.checkpoint_10: Celeste64ItemData(celeste_64_base_id + 0x29, ItemClassification.progression),
|
||||
}
|
||||
|
||||
item_data_table: Dict[str, Celeste64ItemData] = {**collectable_item_data_table,
|
||||
**unlockable_item_data_table,
|
||||
**move_item_data_table,
|
||||
**checkpoint_item_data_table}
|
||||
|
||||
item_table = {name: data.code for name, data in item_data_table.items() if data.code is not None}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
from typing import Dict, NamedTuple, Optional
|
||||
|
||||
from BaseClasses import Location
|
||||
from .Names import LocationName
|
||||
from .Names import LocationName, RegionName
|
||||
|
||||
|
||||
celeste_64_base_id: int = 0xCA0000
|
||||
@@ -17,66 +17,80 @@ class Celeste64LocationData(NamedTuple):
|
||||
|
||||
|
||||
strawberry_location_data_table: Dict[str, Celeste64LocationData] = {
|
||||
LocationName.strawberry_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x00),
|
||||
LocationName.strawberry_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x01),
|
||||
LocationName.strawberry_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x02),
|
||||
LocationName.strawberry_4: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x03),
|
||||
LocationName.strawberry_5: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x04),
|
||||
LocationName.strawberry_6: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x05),
|
||||
LocationName.strawberry_7: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x06),
|
||||
LocationName.strawberry_8: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x07),
|
||||
LocationName.strawberry_9: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x08),
|
||||
LocationName.strawberry_10: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x09),
|
||||
LocationName.strawberry_11: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0A),
|
||||
LocationName.strawberry_12: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0B),
|
||||
LocationName.strawberry_13: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0C),
|
||||
LocationName.strawberry_14: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0D),
|
||||
LocationName.strawberry_15: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0E),
|
||||
LocationName.strawberry_16: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0F),
|
||||
LocationName.strawberry_17: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x10),
|
||||
LocationName.strawberry_18: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x11),
|
||||
LocationName.strawberry_19: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x12),
|
||||
LocationName.strawberry_20: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x13),
|
||||
LocationName.strawberry_21: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x14),
|
||||
LocationName.strawberry_22: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x15),
|
||||
LocationName.strawberry_23: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x16),
|
||||
LocationName.strawberry_24: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x17),
|
||||
LocationName.strawberry_25: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x18),
|
||||
LocationName.strawberry_26: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x19),
|
||||
LocationName.strawberry_27: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x1A),
|
||||
LocationName.strawberry_28: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x1B),
|
||||
LocationName.strawberry_29: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x1C),
|
||||
LocationName.strawberry_30: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x1D),
|
||||
LocationName.strawberry_1: Celeste64LocationData(RegionName.intro_islands, celeste_64_base_id + 0x00),
|
||||
LocationName.strawberry_2: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x01),
|
||||
LocationName.strawberry_3: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x02),
|
||||
LocationName.strawberry_4: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x03),
|
||||
LocationName.strawberry_5: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x04),
|
||||
LocationName.strawberry_6: Celeste64LocationData(RegionName.highway_island, celeste_64_base_id + 0x05),
|
||||
LocationName.strawberry_7: Celeste64LocationData(RegionName.highway_island, celeste_64_base_id + 0x06),
|
||||
LocationName.strawberry_8: Celeste64LocationData(RegionName.nw_girders_island, celeste_64_base_id + 0x07),
|
||||
LocationName.strawberry_9: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x08),
|
||||
LocationName.strawberry_10: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x09),
|
||||
LocationName.strawberry_11: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x0A),
|
||||
LocationName.strawberry_12: Celeste64LocationData(RegionName.badeline_tower_lower, celeste_64_base_id + 0x0B),
|
||||
LocationName.strawberry_13: Celeste64LocationData(RegionName.highway_island, celeste_64_base_id + 0x0C),
|
||||
LocationName.strawberry_14: Celeste64LocationData(RegionName.ne_feathers_island, celeste_64_base_id + 0x0D),
|
||||
LocationName.strawberry_15: Celeste64LocationData(RegionName.ne_feathers_island, celeste_64_base_id + 0x0E),
|
||||
LocationName.strawberry_16: Celeste64LocationData(RegionName.ne_feathers_island, celeste_64_base_id + 0x0F),
|
||||
LocationName.strawberry_17: Celeste64LocationData(RegionName.se_house_island, celeste_64_base_id + 0x10),
|
||||
LocationName.strawberry_18: Celeste64LocationData(RegionName.se_house_island, celeste_64_base_id + 0x11),
|
||||
LocationName.strawberry_19: Celeste64LocationData(RegionName.se_house_island, celeste_64_base_id + 0x12),
|
||||
LocationName.strawberry_20: Celeste64LocationData(RegionName.badeline_tower_lower, celeste_64_base_id + 0x13),
|
||||
LocationName.strawberry_21: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x14),
|
||||
LocationName.strawberry_22: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x15),
|
||||
LocationName.strawberry_23: Celeste64LocationData(RegionName.highway_island, celeste_64_base_id + 0x16),
|
||||
LocationName.strawberry_24: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x17),
|
||||
LocationName.strawberry_25: Celeste64LocationData(RegionName.se_house_island, celeste_64_base_id + 0x18),
|
||||
LocationName.strawberry_26: Celeste64LocationData(RegionName.highway_island, celeste_64_base_id + 0x19),
|
||||
LocationName.strawberry_27: Celeste64LocationData(RegionName.ne_feathers_island, celeste_64_base_id + 0x1A),
|
||||
LocationName.strawberry_28: Celeste64LocationData(RegionName.ne_feathers_island, celeste_64_base_id + 0x1B),
|
||||
LocationName.strawberry_29: Celeste64LocationData(RegionName.badeline_tower_upper, celeste_64_base_id + 0x1C),
|
||||
LocationName.strawberry_30: Celeste64LocationData(RegionName.badeline_island, celeste_64_base_id + 0x1D),
|
||||
}
|
||||
|
||||
friend_location_data_table: Dict[str, Celeste64LocationData] = {
|
||||
LocationName.granny_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x00),
|
||||
LocationName.granny_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x01),
|
||||
LocationName.granny_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x02),
|
||||
LocationName.theo_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x03),
|
||||
LocationName.theo_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x04),
|
||||
LocationName.theo_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x05),
|
||||
LocationName.badeline_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x06),
|
||||
LocationName.badeline_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x07),
|
||||
LocationName.badeline_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x08),
|
||||
LocationName.granny_1: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x100 + 0x00),
|
||||
LocationName.granny_2: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x100 + 0x01),
|
||||
LocationName.granny_3: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x100 + 0x02),
|
||||
LocationName.theo_1: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x100 + 0x03),
|
||||
LocationName.theo_2: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x100 + 0x04),
|
||||
LocationName.theo_3: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x100 + 0x05),
|
||||
LocationName.badeline_1: Celeste64LocationData(RegionName.badeline_island, celeste_64_base_id + 0x100 + 0x06),
|
||||
LocationName.badeline_2: Celeste64LocationData(RegionName.badeline_island, celeste_64_base_id + 0x100 + 0x07),
|
||||
LocationName.badeline_3: Celeste64LocationData(RegionName.badeline_island, celeste_64_base_id + 0x100 + 0x08),
|
||||
}
|
||||
|
||||
sign_location_data_table: Dict[str, Celeste64LocationData] = {
|
||||
LocationName.sign_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x00),
|
||||
LocationName.sign_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x01),
|
||||
LocationName.sign_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x02),
|
||||
LocationName.sign_4: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x03),
|
||||
LocationName.sign_5: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x04),
|
||||
LocationName.sign_1: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x200 + 0x00),
|
||||
LocationName.sign_2: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x200 + 0x01),
|
||||
LocationName.sign_3: Celeste64LocationData(RegionName.highway_island, celeste_64_base_id + 0x200 + 0x02),
|
||||
LocationName.sign_4: Celeste64LocationData(RegionName.se_house_island, celeste_64_base_id + 0x200 + 0x03),
|
||||
LocationName.sign_5: Celeste64LocationData(RegionName.badeline_island, celeste_64_base_id + 0x200 + 0x04),
|
||||
}
|
||||
|
||||
car_location_data_table: Dict[str, Celeste64LocationData] = {
|
||||
LocationName.car_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x300 + 0x00),
|
||||
LocationName.car_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x300 + 0x01),
|
||||
LocationName.car_1: Celeste64LocationData(RegionName.intro_islands, celeste_64_base_id + 0x300 + 0x00),
|
||||
LocationName.car_2: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x300 + 0x01),
|
||||
}
|
||||
|
||||
checkpoint_location_data_table: Dict[str, Celeste64LocationData] = {
|
||||
LocationName.checkpoint_1: Celeste64LocationData(RegionName.intro_islands, celeste_64_base_id + 0x400 + 0x00),
|
||||
LocationName.checkpoint_2: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x400 + 0x01),
|
||||
LocationName.checkpoint_3: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x400 + 0x02),
|
||||
LocationName.checkpoint_4: Celeste64LocationData(RegionName.granny_island, celeste_64_base_id + 0x400 + 0x03),
|
||||
LocationName.checkpoint_5: Celeste64LocationData(RegionName.highway_island, celeste_64_base_id + 0x400 + 0x04),
|
||||
LocationName.checkpoint_6: Celeste64LocationData(RegionName.highway_island, celeste_64_base_id + 0x400 + 0x05),
|
||||
LocationName.checkpoint_7: Celeste64LocationData(RegionName.ne_feathers_island, celeste_64_base_id + 0x400 + 0x06),
|
||||
LocationName.checkpoint_8: Celeste64LocationData(RegionName.se_house_island, celeste_64_base_id + 0x400 + 0x07),
|
||||
LocationName.checkpoint_9: Celeste64LocationData(RegionName.badeline_tower_upper, celeste_64_base_id + 0x400 + 0x08),
|
||||
LocationName.checkpoint_10: Celeste64LocationData(RegionName.badeline_island, celeste_64_base_id + 0x400 + 0x09),
|
||||
}
|
||||
|
||||
location_data_table: Dict[str, Celeste64LocationData] = {**strawberry_location_data_table,
|
||||
**friend_location_data_table,
|
||||
**sign_location_data_table,
|
||||
**car_location_data_table}
|
||||
**car_location_data_table,
|
||||
**checkpoint_location_data_table}
|
||||
|
||||
location_table = {name: data.address for name, data in location_data_table.items() if data.address is not None}
|
||||
|
||||
@@ -15,3 +15,18 @@ ground_dash = "Ground Dash"
|
||||
air_dash = "Air Dash"
|
||||
skid_jump = "Skid Jump"
|
||||
climb = "Climb"
|
||||
|
||||
# Checkpoint Items
|
||||
checkpoint_1 = "Intro Checkpoint"
|
||||
checkpoint_2 = "Granny Checkpoint"
|
||||
checkpoint_3 = "South-East Tower Checkpoint"
|
||||
checkpoint_4 = "Climb Sign Checkpoint"
|
||||
checkpoint_5 = "Freeway Checkpoint"
|
||||
checkpoint_6 = "Freeway Feather Checkpoint"
|
||||
checkpoint_7 = "Feather Maze Checkpoint"
|
||||
checkpoint_8 = "Double Dash House Checkpoint"
|
||||
checkpoint_9 = "Badeline Tower Checkpoint"
|
||||
checkpoint_10 = "Badeline Island Checkpoint"
|
||||
|
||||
# Item used for logic definitions that are not possible with the given options
|
||||
cannot_access = "CANNOT ACCESS"
|
||||
|
||||
@@ -10,7 +10,7 @@ strawberry_8 = "Traffic Block Strawberry"
|
||||
strawberry_9 = "South-West Dash Refills Strawberry"
|
||||
strawberry_10 = "South-East Tower Side Strawberry"
|
||||
strawberry_11 = "Girders Strawberry"
|
||||
strawberry_12 = "North-East Tower Bottom Strawberry"
|
||||
strawberry_12 = "Badeline Tower Bottom Strawberry"
|
||||
strawberry_13 = "Breakable Blocks Strawberry"
|
||||
strawberry_14 = "Feather Maze Strawberry"
|
||||
strawberry_15 = "Feather Chain Strawberry"
|
||||
@@ -18,7 +18,7 @@ strawberry_16 = "Feather Hidden Strawberry"
|
||||
strawberry_17 = "Double Dash Puzzle Strawberry"
|
||||
strawberry_18 = "Double Dash Spike Climb Strawberry"
|
||||
strawberry_19 = "Double Dash Spring Strawberry"
|
||||
strawberry_20 = "North-East Tower Breakable Bottom Strawberry"
|
||||
strawberry_20 = "Badeline Tower Breakable Bottom Strawberry"
|
||||
strawberry_21 = "Theo Tower Lower Cassette Strawberry"
|
||||
strawberry_22 = "Theo Tower Upper Cassette Strawberry"
|
||||
strawberry_23 = "South End of Bridge Cassette Strawberry"
|
||||
@@ -27,8 +27,8 @@ strawberry_25 = "Cassette Hidden in the House Strawberry"
|
||||
strawberry_26 = "North End of Bridge Cassette Strawberry"
|
||||
strawberry_27 = "Distant Feather Cassette Strawberry"
|
||||
strawberry_28 = "Feather Arches Cassette Strawberry"
|
||||
strawberry_29 = "North-East Tower Cassette Strawberry"
|
||||
strawberry_30 = "Badeline Cassette Strawberry"
|
||||
strawberry_29 = "Badeline Tower Cassette Strawberry"
|
||||
strawberry_30 = "Badeline Island Cassette Strawberry"
|
||||
|
||||
# Friend Locations
|
||||
granny_1 = "Granny Conversation 1"
|
||||
@@ -51,3 +51,15 @@ sign_5 = "Credits Sign"
|
||||
# Car Locations
|
||||
car_1 = "Intro Car"
|
||||
car_2 = "Secret Car"
|
||||
|
||||
# Checkpoint Locations
|
||||
checkpoint_1 = "Intro Checkpoint"
|
||||
checkpoint_2 = "Granny Checkpoint"
|
||||
checkpoint_3 = "South-East Tower Checkpoint"
|
||||
checkpoint_4 = "Climb Sign Checkpoint"
|
||||
checkpoint_5 = "Freeway Checkpoint"
|
||||
checkpoint_6 = "Freeway Feather Checkpoint"
|
||||
checkpoint_7 = "Feather Maze Checkpoint"
|
||||
checkpoint_8 = "Double Dash House Checkpoint"
|
||||
checkpoint_9 = "Badeline Tower Checkpoint"
|
||||
checkpoint_10 = "Badeline Island Checkpoint"
|
||||
|
||||
13
worlds/celeste64/Names/RegionName.py
Normal file
13
worlds/celeste64/Names/RegionName.py
Normal file
@@ -0,0 +1,13 @@
|
||||
# Level Base Regions
|
||||
forsaken_city = "Forsaken City"
|
||||
|
||||
# Forsaken City Regions
|
||||
intro_islands = "Intro Islands"
|
||||
granny_island = "Granny Island"
|
||||
highway_island = "Freeway Island"
|
||||
nw_girders_island = "North-West Girders Island"
|
||||
ne_feathers_island = "North-East Feathers Island"
|
||||
se_house_island = "South-East House Island"
|
||||
badeline_tower_lower = "Badeline Tower Lower"
|
||||
badeline_tower_upper = "Badeline Tower Upper"
|
||||
badeline_island = "Badeline Island"
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user